Character Encoding Reference
The ASMX VM does not understand letters, only numbers. This is very similar to how real computers work. So to draw text on the screen, we must map each letter to a number, using a character encoding. One example of a character encoding is ASCII, however, the ASMX VM does not use ASCII, instead it has its own unique encoding, which can be shown in detail below.
| Number | Character |
|---|---|
| 1 | ! |
| 2 | # |
| 3 | $ |
| 4 | % |
| 5 | & |
| 6 | ' |
| 7 | " |
| 8 | ( |
| 9 | ) |
| 10 | * |
| 11 | + |
| 12 | , |
| 13 | - |
| 14 | . |
| 15 | / |
| 16 | 0 |
| 17 | 1 |
| 18 | 2 |
| 19 | 3 |
| 20 | 4 |
| 21 | 5 |
| 22 | 6 |
| 23 | 7 |
| 24 | 8 |
| 25 | 9 |
| 26 | : |
| 27 | ; |
| 28 | < |
| 29 | = |
| 30 | > |
| 31 | ? |
| 32 | @ |
| 33 | A |
| 34 | B |
| 35 | C |
| 36 | D |
| 37 | E |
| 38 | F |
| 39 | G |
| 40 | H |
| 41 | I |
| 42 | J |
| 43 | K |
| 44 | L |
| 45 | M |
| 46 | N |
| 47 | O |
| 48 | P |
| 49 | Q |
| 50 | R |
| 51 | S |
| 52 | T |
| 53 | U |
| 54 | V |
| 55 | W |
| 56 | X |
| 57 | Y |
| 58 | Z |
| 59 | [ |
| 60 | \ |
| 61 | ] |
| 62 | ^ |
| 63 | _ |
| 64 | ` |
| 65 | { |
| 66 | | |
| 67 | } |
| 68 | ~ |
| 69 | enter |
| 70 | space |
| 71 | left arrow |