WeaveMark study report

Orbital Drift Ablation Summary

A browser racing game about piloting a small craft through asteroid fields, gravity wells, orbital gates, lap routing, hazards, scoring, restart, and browser validation.

At a glance

Net score

+11

Sum of -3..+3 criteria.

Strongest control

[C2] Matched reusable-template control

Game implementation-specification study

Treatment

[T] WeaveMark treatment

Supporting game-programming specification evidence.

Semantic trace

ship control -> orbital hazards -> race loop -> browser implementation -> validation

Propagation path inspected.

Variant metrics

Columns are grouped into authoring size, final output size, and semantic-information proxies.

VariantRoleSourceVariablesOutputLeverageFact unitsDensityYield
[C1] Manual brief
[C1] Manual brief
Minimal hand-written Orbital Drift request.520521x596.296.2
[C2] Matched reusable-template control
[C2] Matched reusable-template control
Template shell with game, browser implementation, asset, and validation partials.616167211.02x5581.8901.6
[T] WeaveMark treatment
[T] WeaveMark treatment
Refines software-spec, web-game, and Playwright MCP validation layers.15203,46722.81x228.2565.81,501.6
Metric definitions and scoring legendOpen for exact meanings.

Source words

Words in the local study source for a variant; this is the local authoring burden.

Variable words

Words in a variant's explicit input payload, when a template or refinement uses one.

Output words

Words in the saved compiled final artifact.

Leverage

Output words divided by local source words; larger means more final artifact per local word, not quality by itself.

Fact units

Novelty-weighted semantic fact units extracted from the output by deterministic rules.

Density

Discounted fact units per 1,000 output words; higher means a more information-dense output.

Yield

Discounted fact units per 1,000 local source words; higher means more semantic material per local authoring word.

Treatment-control comparison

Metric[C2] Matched reusable-template control[T] WeaveMark treatmentDirection
Source-only leverage11.0222.81win
Discounted fact units55228.25win
Information density81.865.8loss
Information yield901.61,501.6win

Contrastive gain/loss scores

Scores compare [T] WeaveMark treatment against [C2] Matched reusable-template control on the -3..+3 scale.

Primary scores are blind* using hybrid-derived-metrics-and-masked-review: anonymous absolute 1..7 scores were frozen before reveal, then converted to the -3..+3 treatment-control scale. Hybrid blind* scoring uses derived metrics for mechanical criteria and masked source/output review for criteria that require actual reading. The masked review is less blind because domain content, source syntax, or style can leak, but this is necessary to avoid replacing readability and integration judgments with weak length/density proxies.

CriterionBlind* scoreEvidence
Authoring leverage+2derived-evidence method. Blind* absolute scores: 7 for [T] versus 4 for the strongest control.
Information yield+2derived-evidence method. Blind* absolute scores: 7 for [T] versus 4 for the strongest control.
Grounded expressiveness+2masked-source-output review method. Blind* absolute scores: 7 for [T] versus 4 for the strongest control.
Input readability+1masked-source review method. Blind* absolute scores: 5 for [T] versus 4 for the strongest control.
Output readability+1masked-output review method. Blind* absolute scores: 6 for [T] versus 5 for the strongest control.
Constraint integration+2masked-source-output review method. Blind* absolute scores: 7 for [T] versus 4 for the strongest control.
Reusable abstraction quality+1masked-source review method. Blind* absolute scores: 6 for [T] versus 5 for the strongest control.
Total+11Net contrastive gain/loss.
Metric definitions and scoring legendOpen for exact meanings.

Contrastive score

A -3..+3 judgment comparing [T] against the strongest listed control for each criterion.

Total score

The sum of the seven contrastive criterion scores for one study.

Score color

Green means [T] is better, red means worse, amber means similar; intensity follows magnitude.

Gains and failures

Gains

  • [T] WeaveMark treatment wins source-only leverage: 22.81 versus 11.02 for [C2] Matched reusable-template control.
  • [T] WeaveMark treatment wins discounted fact units: 228.25 versus 55 for [C2] Matched reusable-template control.
  • [T] WeaveMark treatment wins information yield: 1,501.6 versus 901.6 for [C2] Matched reusable-template control.
  • The treatment has a very large authoring-leverage and information-yield win over the matched template.
  • Browser-game architecture, controls, states, hazards, restart, scoring, and validation are integrated rather than appended.
  • The cleaned study is now a single named game instead of a broad multi-variant showcase.

Failures and caveats

  • [T] WeaveMark treatment loses information density: 65.8 versus 81.8 for [C2] Matched reusable-template control.
  • [T] WeaveMark treatment is much longer: 3,467 words versus 672 for [C2] Matched reusable-template control.
  • The product theme is still synthetic compared with the real workflow/product studies.
  • The matched template is shorter and denser.
  • No actual browser game implementation has been generated and tested as behavioral proof.

Conclusion

A strong game-specification result, best used as supporting implementation-spec evidence rather than the main claim.