WeaveMark study report

Verdant Relay Ablation Summary

A browser game about defending a living railway garden from blight by combining tower-defense route pressure, deckbuilder card choices, ecosystem feedback, original assets, and browser validation.

At a glance

Net score

+11

Sum of -3..+3 criteria.

Strongest control

[C2] Matched reusable-template control

Game implementation-specification study

Treatment

[T] WeaveMark treatment

Headline-compatible structural-mingling stress test.

Semantic trace

habitat -> route pressure -> defense/card choice -> ecosystem feedback -> browser validation

Propagation path inspected.

Variant metrics

Columns are grouped into authoring size, final output size, and semantic-information proxies.

VariantRoleSourceVariablesOutputLeverageFact unitsDensityYield
[C1] Manual brief
[C1] Manual brief
Compact hand-written Verdant Relay request.570571x587.787.7
[C2] Matched reusable-template control
[C2] Matched reusable-template control
Template shell with browser-game, tower-defense, deckbuilding, ecosystem, asset, and validation partials.845195411.36x8387988.1
[T] WeaveMark treatment
[T] WeaveMark treatment
Refines and expands mechanics, production requirements, assets, and validation into one playable first-build specification.30355,56718.37x289.552955.4
Metric definitions and scoring legendOpen for exact meanings.

Source words

Words in the local study source for a variant; this is the local authoring burden.

Variable words

Words in a variant's explicit input payload, when a template or refinement uses one.

Output words

Words in the saved compiled final artifact.

Leverage

Output words divided by local source words; larger means more final artifact per local word, not quality by itself.

Fact units

Novelty-weighted semantic fact units extracted from the output by deterministic rules.

Density

Discounted fact units per 1,000 output words; higher means a more information-dense output.

Yield

Discounted fact units per 1,000 local source words; higher means more semantic material per local authoring word.

Treatment-control comparison

Metric[C2] Matched reusable-template control[T] WeaveMark treatmentDirection
Source-only leverage11.3618.37win
Discounted fact units83289.5win
Information density8752loss
Information yield988.1955.4loss

Contrastive gain/loss scores

Scores compare [T] WeaveMark treatment against [C2] Matched reusable-template control on the -3..+3 scale.

Primary scores are blind* using hybrid-derived-metrics-and-masked-review: anonymous absolute 1..7 scores were frozen before reveal, then converted to the -3..+3 treatment-control scale. Hybrid blind* scoring uses derived metrics for mechanical criteria and masked source/output review for criteria that require actual reading. The masked review is less blind because domain content, source syntax, or style can leak, but this is necessary to avoid replacing readability and integration judgments with weak length/density proxies.

CriterionBlind* scoreEvidence
Authoring leverage+2derived-evidence method. Blind* absolute scores: 7 for [T] versus 4 for the strongest control.
Information yield+2derived-evidence method. Blind* absolute scores: 7 for [T] versus 4 for the strongest control.
Grounded expressiveness+2masked-source-output review method. Blind* absolute scores: 7 for [T] versus 4 for the strongest control.
Input readability+1masked-source review method. Blind* absolute scores: 5 for [T] versus 4 for the strongest control.
Output readability+1masked-output review method. Blind* absolute scores: 6 for [T] versus 5 for the strongest control.
Constraint integration+2masked-source-output review method. Blind* absolute scores: 7 for [T] versus 4 for the strongest control.
Reusable abstraction quality+1masked-source review method. Blind* absolute scores: 6 for [T] versus 5 for the strongest control.
Total+11Net contrastive gain/loss.
Metric definitions and scoring legendOpen for exact meanings.

Contrastive score

A -3..+3 judgment comparing [T] against the strongest listed control for each criterion.

Total score

The sum of the seven contrastive criterion scores for one study.

Score color

Green means [T] is better, red means worse, amber means similar; intensity follows magnitude.

Gains and failures

Gains

  • [T] WeaveMark treatment wins source-only leverage: 18.37 versus 11.36 for [C2] Matched reusable-template control.
  • [T] WeaveMark treatment wins discounted fact units: 289.5 versus 83 for [C2] Matched reusable-template control.
  • The treatment integrates tower defense, deckbuilding, ecosystem simulation, assets, state, balance, UI, and validation into one playable trace.
  • It wins leverage, information yield, and total fact units against the matched template.
  • It is a useful stress test for whether several reusable mechanics can shape one final specification.

Failures and caveats

  • [T] WeaveMark treatment loses information density: 52 versus 87 for [C2] Matched reusable-template control.
  • [T] WeaveMark treatment loses information yield: 955.4 versus 988.1 for [C2] Matched reusable-template control.
  • [T] WeaveMark treatment is much longer: 5,567 words versus 954 for [C2] Matched reusable-template control.
  • The treatment is much longer and less dense than the matched template.
  • It is a synthetic game concept, so it should not carry the main real-work application claim.
  • No generated browser game has been implemented and tested yet.

Conclusion

A strong structural-mingling stress test, with length/density and synthetic-domain caveats.