```json
{
  "role": "aggressor",
  "role_reason": "Facts confirm race ahead: our flying clock runs while theirs has none yet.",
  "turns": [
    {
      "turn": "T",
      "land": "",
      "cast": [],
      "attack": "Slickshot Show-Off at the player (Ajani if their ground board starts racing us)",
      "hold": "Hand empty; if drawn: burn spell goes face or kills a lifelink flyer; if drawn: creature deploys",
      ""
    },
    {
      "turn": "T+1",
      "land": "",
      "cast": [],
      "attack": "Slickshot Show-Off at the player",
      "hold": "All mana flexible for drawn instants post-blocks; if drawn: Emberheart+Spend spell same turn for growth"
    },
    {
      "turn": "T+2",
      "land": "",
      "cast": [],
      "attack": "Slickshot Show-Off at the player",
      "hold": "Keep one instant up for their first resolved lifelink creature; if drawn: Cindermaw resolves before burning out"
    }
  ],
  "win_conditions": ["Grown flying Slickshot plus topdecked burn reach", "Resolve Giant Cindermaw to freeze their lifegain"],
  "path": "Slickshot flies over every turn; each drawn spell pumps him; burn finishes from <=7",
  "threat": "Ajani's lifegain engine grows Hortimancer and spawns cat tokens faster than topdecks",
  "develop_next": "Draw any burn spell or prowess creature to fuel Slickshot",
  "switch_if": ["They resolve a flying lifelink creature -> kill it on sight", "Their tokens threaten lethal -> pivot defender, sweep with Iroh's Demonstration", "Cindermaw drawn -> resolve it before spending reach"],
  "active_mechanisms": [
    "engine_1 ACTIVE: Slickshot on board converts every drawn noncreature spell into +2/+0 flying damage",
    "engine_3 reachable: ~20 face damage left in library fits their shrinking window",
    "engine_5 contingency vs Authority/lifegain if Cindermaw is drawn"
  ],
  "resource_priorities": [
    "Protect Slickshot at all costs - it is our only clock and evasion",
    "Save burn for face or lifelink flyers; ignore ground Hortimancer while our flier evades it"
  ],
  "assumptions": [
    "Nothing kills Slickshot on their turn - recheck after T12 resolves",
    "One land drop per turn continues (none in hand)",
    "Ajani's token/lifegain output stays slower than our flying clock"
  ],
  "lessons": [
    "Killing lifelink creatures on sight has worked every time",
    "Three straight turns without damage - pressure line stalled on empty hand",
    "Plan only cards actually in hand; two planned casts were missed",
    "Burn-only topdecking is too slow vs Ajani's lifegain engine"
  ]
}
```