Metadata-Version: 2.4
Name: soup3D
Version: 5.0.0
Summary: A 3D engine based on OpenGL and pygame for beginners
Author: OrangeSoup
Author-email: OrangeSoup <contact@osoup.top>
License: MIT
Project-URL: Homepage, https://osoup.top
Project-URL: Documentation, https://osoup.top
Project-URL: Source, https://github.com/your-username/soup3D
Keywords: 3D,OpenGL,pygame,graphics,game development
Classifier: Development Status :: 4 - Beta
Classifier: Intended Audience :: Developers
Classifier: License :: OSI Approved :: MIT License
Classifier: Operating System :: OS Independent
Classifier: Programming Language :: Python :: 3
Classifier: Programming Language :: Python :: 3.8
Classifier: Programming Language :: Python :: 3.9
Classifier: Programming Language :: Python :: 3.10
Classifier: Programming Language :: Python :: 3.11
Classifier: Topic :: Multimedia :: Graphics :: 3D Rendering
Classifier: Topic :: Software Development :: Libraries :: Python Modules
Requires-Python: >=3.8
Description-Content-Type: text/markdown
License-File: LICENSE
Requires-Dist: PyOpenGL
Requires-Dist: pyglm
Requires-Dist: numpy
Requires-Dist: pygame
Dynamic: author
Dynamic: license-file
Dynamic: requires-python

# soup3D

[English](README.md) | [简体中文](README_zh.md)

A 3D engine based on `OpenGL` and `pygame` that is easy for beginners to learn, and can be used for 3D game development, data visualization, 3D graphics rendering, and other development tasks.

## Installation

If your `python` environment includes `pip`, you can install it using the following command:

```bash
pip install soup3D
```

## Quick Start

After installation, you can try this code:

```python
import soup3D  # 3D rendering library
import pygame  # pygame window library for displaying soup3D rendered images

if __name__ == '__main__':
    pygame.init()                                                            # Initialize pygame
    pygame.display.set_caption("soup3D")                                     # Set pygame window title
    pygame.display.set_mode((1920, 1080), pygame.DOUBLEBUF | pygame.OPENGL)  # Configure window mode
    soup3D.init(bg_color=(1, 1, 1), width=1920, height=1080)                 # Initialize soup3D

    soup3D.light.ambient(1, 1, 1)  # Set ambient light to maximum

    surface = soup3D.shader.AutoSP(soup3D.shader.MixChannel((1, 1), 1, 0.5, 0))  # Create orange surface shader
    face = soup3D.Face(  # Create a right triangle
        soup3D.TRIANGLE_L,
        surface,
        (
            (0, 0, 0, 0, 0),  # (x, y, z, u, v)
            (1, 0, 0, 0, 0),
            (0, 1, 0, 0, 0)
        )
    )
    model = soup3D.Model(0, 0, -5, face)  # Add triangle to model
    model.show()  # Display model

    running = True  # Running status
    while running:  # Main loop
        soup3D.update()  # Update soup3D
        pygame.display.flip()  # Refresh pygame screen
        for event in pygame.event.get():  # Iterate through all events
            if event.type == pygame.QUIT:  # Detect window closing event
                pygame.quit()  # Close window
                running = False  # End loop

```

If the environment is properly configured, you will see an orange triangle in the window after running this code.

## Contributing

Due to limited individual development capabilities, we welcome like-minded people to develop this project together. But for better code management, please first understand our development goals and code standards.

- **Development Goals**
  
  The purpose of developing this project is to create a 3D rendering engine that is easy to use while also having professional capabilities. We want Python developers to be able to develop 3D applications in a way that suits their habits.
  
- **Code Standards**
  
  Following these standards will increase the likelihood of your code being accepted:
  
  1. All functions, classes, and class methods must have `Google` style `docstring` format comments
    
  2. Test your code before submitting a PR. Please refer to the `Function Testing` section below for testing methods
    
  3. Confirm requirements with the author before developing any module
  
  4. New features should not affect the calling methods of existing features
    
- **Function Testing**
  
  After development, you can test functionality in the following way:
  
  1. Create a test environment with the following structure   
     ![Directory Structure](readmepic0.png)
  
  2. Edit test code in `.../project/test.py` to test the functions you've written
  
  3. Run `.../project/test.py`. If it runs successfully, the test is successful

## More Information

This library has many more methods for you to use. For more information, please refer to the [Help Document](help.md)

## License

This project is licensed under the **MIT License**, see the [LICENSE file](LICENSE) for details.
