----------------
Abyssal Access
Extra - level: cave_abyssal_access
Extra - level_number: 630
Extra - environment: caves
Extra - total_boundings: {'x1': -3064.0, 'x2': 32.0, 'y1': -30400.0, 'y2': -26920.0}
Extra - polygon: [[-3064.0, -26920.0], [32.0, -26920.0], [32.0, -30400.0], [-3064.0, -30400.0]]
> Travel to Beaver Blockade (Wl); Heals? False; Default Node
  * Layers: default
  * Open to Beaver Blockade/Travel to Abyssal Access (Wl); Excluded from Dock Lock Rando
  > Pickup (Wl. 79: Screech Door Hook)
      Trivial

> Travel to Screetchs Lair; Heals? False
  * Layers: default
  * Open to Screetchs Lair/Travel to Abyssal Access; Excluded from Dock Lock Rando
  > Travel to Beaver Blockade (Secret)
      Trivial

> Pickup (Wl. 79: Screech Door Hook); Heals? False
  * Layers: default
  * Pickup 242; Category? Minor
  * Extra - spawn_id: cave_abyssal_access:1367
  * Extra - level: cave_abyssal_access
  * Extra - level_number: 630
  * Extra - object_id: 1367
  * Extra - vanilla_item: wickerling
  * Extra - revealed_at_start: False
  * Extra - tracker: 2560,768
  > Travel to Beaver Blockade (Wl)
      Trivial

> Pickup (Wl. 80: Behind Screech); Heals? False
  * Layers: default
  * Pickup 243; Category? Minor
  * Extra - spawn_id: cave_abyssal_access:1223
  * Extra - level: cave_abyssal_access
  * Extra - level_number: 630
  * Extra - object_id: 1223
  * Extra - vanilla_item: wickerling
  * Extra - revealed_at_start: False
  * Extra - tracker: 112,-264
  > Travel to Intro
      Trivial
  > Gap
      Trivial

> Travel to Intro; Heals? False
  * Layers: default
  * Open to Landing Right/Travel to Cave
  > Pickup (Wl. 80: Behind Screech)
      Trivial
  > Travel to Beaver Blockade (Gate)
      Trivial

> Travel to Beaver Blockade (Gate); Heals? False
  * Layers: default
  * Open to Beaver Blockade/Travel to Abyssal Access (Gate)
  > Event - Wickerling Beacon 2
      Trivial
  > Gap
      Trivial

> Event - Wickerling Beacon 2; Heals? False
  * Layers: default
  * Event Wickerling Beacon 2; Grants 1x Beacons Reached
  > Travel to Beaver Blockade (Gate)
      Trivial

> Travel to Beaver Blockade (Secret); Heals? False
  * Layers: default
  * Open to Beaver Blockade/Travel to Abyssal Access (Secret)
  > Travel to Screetchs Lair
      Trivial

> Gap; Heals? False
  * Layers: default
  > Travel to Screetchs Lair
      Trivial
  > Travel to Beaver Blockade (Secret)
      Trivial

----------------
Beach Bottom
Extra - level: cave_beach_bottom
Extra - level_number: 829
Extra - environment: caves
Extra - total_boundings: {'x1': 23400.0, 'x2': 32648.0, 'y1': -30400.0, 'y2': -27200.0}
Extra - polygon: [[23400.0, -27200.0], [32648.0, -27200.0], [32648.0, -30400.0], [23400.0, -30400.0]]
> Travel to East Bay Shore; Heals? False; Default Node
  * Layers: default
  * Open to East Bay Shore/Travel to Beach Bottom; Excluded from Dock Lock Rando
  > Pickup (Fruit 90: Ocean Heart)
      Can Dive

> Pickup (Fruit 90: Ocean Heart); Heals? False
  * Layers: default
  * Pickup 141; Category? Minor
  * Extra - spawn_id: cave_beach_bottom:103
  * Extra - level: cave_beach_bottom
  * Extra - level_number: 829
  * Extra - object_id: 103
  * Extra - vanilla_item: reward_fruit_medium
  * Extra - revealed_at_start: False
  * Extra - tracker: 4672,-1776
  > Travel to East Bay Shore
      Trivial

----------------
Beaver Blockade
Extra - level: cave_beaver_blockade
Extra - level_number: 383
Extra - environment: caves
Extra - total_boundings: {'x1': 32.0, 'x2': 4320.0, 'y1': -30400.0, 'y2': -26664.0}
Extra - polygon: [[32.0, -26664.0], [4320.0, -26664.0], [4320.0, -30400.0], [32.0, -30400.0]]
> Travel to Abyssal Access (Wl); Heals? False; Default Node
  * Layers: default
  * Open to Abyssal Access/Travel to Beaver Blockade (Wl); Excluded from Dock Lock Rando
  > Active Paths
      Trivial

> Travel to Jungle; Heals? False
  * Layers: default
  * Open to Slug Struggle/Travel to Cave; Excluded from Dock Lock Rando
  > Event - Shortcut Beaver Blockade
      After Shortcut Beaver Blockade and Can Dive

> Travel to Winding Waterway; Heals? False
  * Layers: default
  * Open to Winding Waterway/Travel to Beaver Blockade; Excluded from Dock Lock Rando
  > Event - Path Beaver Blockade
      Noisemaker
  > Active Paths
      After Path Beaver Blockade
  > Event - Gate Beaver Blockade
      # These are the requirements to rescue all
      After Path Beaver Blockade and Has Vacuum

> Pickup (Chest: Screech); Heals? False
  * Layers: default
  * Pickup 50; Category? Major
  * Extra - spawn_id: cave_beaver_blockade:4699
  * Extra - level: cave_beaver_blockade
  * Extra - level_number: 383
  * Extra - object_id: 4699
  * Extra - vanilla_item: tracker_caves
  * Extra - revealed_at_start: False
  > Travel to Abyssal Access (Secret)
      Trivial

> Pickup (Scarab 70: Door Friend I); Heals? False
  * Layers: default
  * Pickup 121; Category? Minor
  * Extra - spawn_id: cave_beaver_blockade:4832
  * Extra - level: cave_beaver_blockade
  * Extra - level_number: 383
  * Extra - object_id: 4832
  * Extra - vanilla_item: reward_fruit_big
  * Extra - revealed_at_start: False
  > Active Paths
      Trivial

> Pickup (Fruit 82: Screech Door Bones); Heals? False
  * Layers: default
  * Pickup 133; Category? Minor
  * Extra - spawn_id: cave_beaver_blockade:4874
  * Extra - level: cave_beaver_blockade
  * Extra - level_number: 383
  * Extra - object_id: 4874
  * Extra - vanilla_item: reward_fruit_big
  * Extra - revealed_at_start: False
  * Extra - tracker: 1920,696
  > Active Paths
      Trivial

> Event - Shortcut Beaver Blockade; Heals? False
  * Layers: default
  * Event Shortcut Beaver Blockade
  > Travel to Jungle
      Can Dive
  > Travel to Winding Waterway
      Trivial

> Event - Path Beaver Blockade; Heals? False
  * Layers: default
  * Event Path Beaver Blockade
  > Travel to Winding Waterway
      Trivial

> Active Paths; Heals? False
  * Layers: default
  > Travel to Abyssal Access (Wl)
      Hook
  > Travel to Winding Waterway
      Trivial
  > Pickup (Scarab 70: Door Friend I)
      Has Vacuum
  > Pickup (Fruit 82: Screech Door Bones)
      Noisemaker
  > Event - Shortcut Beaver Blockade
      Trivial

> Event - Gate Beaver Blockade; Heals? False
  * Layers: default
  * Event Gate Beaver Blockade
  > Travel to Winding Waterway
      Trivial
  > Travel to Abyssal Access (Gate)
      Trivial

> Travel to Abyssal Access (Gate); Heals? False
  * Layers: default
  * Open to Abyssal Access/Travel to Beaver Blockade (Gate)
  > Event - Gate Beaver Blockade
      After Gate Beaver Blockade

> Travel to Abyssal Access (Secret); Heals? False
  * Layers: default
  * Open to Abyssal Access/Travel to Beaver Blockade (Secret)
  > Pickup (Chest: Screech)
      Trivial

----------------
Screetchs Lair
Extra - level: cave_boss
Extra - level_number: 743
Extra - environment: caves
Extra - total_boundings: {'x1': -6408.0, 'x2': -3064.0, 'y1': -30400.0, 'y2': -27184.0}
Extra - polygon: [[-6408.0, -27184.0], [-3064.0, -27184.0], [-3064.0, -30400.0], [-6408.0, -30400.0]]
> Travel to Abyssal Access; Heals? False; Default Node
  * Layers: default
  * Open to Abyssal Access/Travel to Screetchs Lair; Excluded from Dock Lock Rando
  > Event - Boss Cave
      Trivial

> Travel to Landing Right; Heals? False
  * Layers: default
  * Open to Landing Right/Travel to Screetchs Lair

> Event - Boss Cave; Heals? False
  * Layers: default
  * Event Boss Cave
  > Travel to Abyssal Access
      Trivial
  > Travel to Landing Right
      Trivial

----------------
Clammy Cenote
Extra - level: cave_clammy_cenote
Extra - level_number: 672
Extra - environment: caves
Extra - total_boundings: {'x1': 18824.0, 'x2': 23400.0, 'y1': -30400.0, 'y2': -24224.0}
Extra - polygon: [[18824.0, -24224.0], [23400.0, -24224.0], [23400.0, -30400.0], [18824.0, -30400.0]]
> Travel to East Bay Shore (Upper); Heals? False; Default Node
  * Layers: default
  * Open to East Bay Shore/Travel to Clammy Cenote (Upper); Excluded from Dock Lock Rando
  > Travel to Spring
      Trivial

> Travel to Spring; Heals? False
  * Layers: default
  * Open to Hidden Hotspring/Travel to Clammy Cenote; Excluded from Dock Lock Rando
  > Travel to Temple Terror Entrance
      Can Dive
  > Pickup (Mailbox 11: Rolypoly)
      Mail Bag
  > Pickup (Wl. 74: Above Rolypoly)
      Trivial
  > Pickup (Wl. 76: Underdark Water Puzzle)
      Can Dive
  > Event - Beeline Crystal Deeps
      Trivial
  > Travel to East Bay Shore (Lower)
      Trivial
  > Event - Wickerling Beacon 8
      Can Dive
  > Event - Shortcut Clammy Cenote
      After Shortcut Clammy Cenote

> Travel to Temple Terror Entrance; Heals? False
  * Layers: default
  * Open to Temple Terror Entrance/Travel to Clammy Cenote; Excluded from Dock Lock Rando
  > Travel to Spring
      Trivial

> Travel to Temple Terror Upper; Heals? False
  * Layers: default
  * Open to Temple Terror Upper/Travel to Clammy Cenote; Excluded from Dock Lock Rando
  > Event - Shortcut Clammy Cenote
      Trivial

> Pickup (Mailbox 11: Rolypoly); Heals? False
  * Layers: default
  * Pickup 62; Category? Minor; Grants 1x Mails Delivered
  * Extra - spawn_id: cave_clammy_cenote:2440
  * Extra - level: cave_clammy_cenote
  * Extra - level_number: 672
  * Extra - object_id: 2440
  * Extra - vanilla_item: reward_fruit_medium
  * Extra - revealed_at_start: False
  > Travel to Spring
      Trivial

> Pickup (Wl. 74: Above Rolypoly); Heals? False
  * Layers: default
  * Pickup 237; Category? Minor
  * Extra - spawn_id: cave_clammy_cenote:1809
  * Extra - level: cave_clammy_cenote
  * Extra - level_number: 672
  * Extra - object_id: 1809
  * Extra - vanilla_item: wickerling
  * Extra - revealed_at_start: False
  * Extra - tracker: 376,-3576
  > Travel to Spring
      Trivial

> Pickup (Wl. 75: Crystal Deep Beel. Ledge); Heals? False
  * Layers: default
  * Pickup 238; Category? Minor
  * Extra - spawn_id: cave_clammy_cenote:332
  * Extra - level: cave_clammy_cenote
  * Extra - level_number: 672
  * Extra - object_id: 332
  * Extra - vanilla_item: wickerling
  * Extra - revealed_at_start: False
  * Extra - tracker: 3104,-2848
  > Travel to Spring
      Trivial

> Pickup (Wl. 76: Underdark Water Puzzle); Heals? False
  * Layers: default
  * Pickup 239; Category? Minor
  * Extra - spawn_id: cave_clammy_cenote:901
  * Extra - level: cave_clammy_cenote
  * Extra - level_number: 672
  * Extra - object_id: 901
  * Extra - vanilla_item: wickerling
  * Extra - revealed_at_start: True
  * Extra - tracker: 720,456
  > Travel to Spring
      Trivial

> Beeline Crystal Deeps 07; Heals? False
  * Layers: default
  * Teleporter Network (Unlocked by After Beeline Crystal Deeps)
  * Extra - level: cave_clammy_cenote
  * Extra - object_id: 2392
  * Extra - sequence: 7
  > Event - Beeline Crystal Deeps
      Trivial

> Event - Beeline Crystal Deeps; Heals? False
  * Layers: default
  * Event Beeline Crystal Deeps
  > Travel to Spring
      Trivial
  > Beeline Crystal Deeps 07
      Trivial

> Travel to East Bay Shore (Lower); Heals? False
  * Layers: default
  * Open to East Bay Shore/Travel to Clammy Cenote (Lower)
  > Travel to Spring
      Trivial

> Beeline Crystal Deeps 06; Heals? False
  * Layers: default
  * Teleporter Network (Unlocked by After Beeline Crystal Deeps)
  * Extra - level: cave_clammy_cenote
  * Extra - object_id: 1119
  * Extra - sequence: 6
  > Pickup (Wl. 75: Crystal Deep Beel. Ledge)
      Trivial

> Event - Wickerling Beacon 8; Heals? False
  * Layers: default
  * Event Wickerling Beacon 8; Grants 1x Beacons Reached
  > Travel to Spring
      Trivial

> Event - Shortcut Clammy Cenote; Heals? False
  * Layers: default
  * Event Shortcut Clammy Cenote
  > Travel to Spring
      Trivial
  > Travel to Temple Terror Upper
      Trivial

----------------
East Bay Shore
Extra - level: cave_east_bay_shore
Extra - level_number: 813
Extra - environment: caves
Extra - total_boundings: {'x1': 23400.0, 'x2': 32648.0, 'y1': -27200.0, 'y2': -21696.0}
Extra - polygon: [[23400.0, -21696.0], [32648.0, -21696.0], [32648.0, -27200.0], [23400.0, -27200.0]]
> Travel to Beach Bottom; Heals? False; Default Node
  * Layers: default
  * Open to Beach Bottom/Travel to East Bay Shore; Excluded from Dock Lock Rando
  > Travel to Clammy Cenote (Lower)
      Trivial

> Travel to Clammy Cenote (Upper); Heals? False
  * Layers: default
  * Open to Clammy Cenote/Travel to East Bay Shore (Upper); Excluded from Dock Lock Rando
  > Pickup (Mulch Pit: Beach)
      Damp Spores
  > Pickup (Chest: Beach)
      Trivial
  > Travel to Clammy Cenote (Lower)
      Trivial

> Pickup (Mulch Pit: Beach); Heals? False
  * Layers: default
  * Pickup 26; Category? Major
  * Extra - spawn_id: cave_east_bay_shore:804
  * Extra - level: cave_east_bay_shore
  * Extra - level_number: 813
  * Extra - object_id: 804
  * Extra - vanilla_item: spores_4
  * Extra - revealed_at_start: False
  * Extra - tracker: 2204,-4712
  > Travel to Clammy Cenote (Upper)
      Trivial

> Pickup (Chest: Beach); Heals? False
  * Layers: default
  * Pickup 41; Category? Major
  * Extra - spawn_id: cave_east_bay_shore:780
  * Extra - level: cave_east_bay_shore
  * Extra - level_number: 813
  * Extra - object_id: 780
  * Extra - vanilla_item: wallet
  * Extra - revealed_at_start: False
  > Travel to Clammy Cenote (Upper)
      Trivial

> Pickup (Mailbox 12: Beach); Heals? False
  * Layers: default
  * Pickup 63; Category? Minor; Grants 1x Mails Delivered
  * Extra - spawn_id: cave_east_bay_shore:708
  * Extra - level: cave_east_bay_shore
  * Extra - level_number: 813
  * Extra - object_id: 708
  * Extra - vanilla_item: reward_fruit_medium
  * Extra - revealed_at_start: False
  > Travel to Clammy Cenote (Lower)
      Trivial

> Pickup (Mailbox 13: Quinbe); Heals? False
  * Layers: default
  * Pickup 64; Category? Minor; Grants 1x Mails Delivered
  * Extra - spawn_id: cave_east_bay_shore:703
  * Extra - level: cave_east_bay_shore
  * Extra - level_number: 813
  * Extra - object_id: 703
  * Extra - vanilla_item: reward_fruit_medium
  * Extra - revealed_at_start: False
  > Beeline Crystal Deeps 03
      Trivial

> Pickup (NPC: Quinbe); Heals? False
  * Layers: default
  * Pickup 152; Category? Major
  * Extra - spawn_id: cave_east_bay_shore:648
  * Extra - level: cave_east_bay_shore
  * Extra - level_number: 813
  * Extra - object_id: 648
  * Extra - vanilla_item: wallet
  * Extra - revealed_at_start: False
  > Beeline Crystal Deeps 03
      Trivial

> Travel to Clammy Cenote (Lower); Heals? False
  * Layers: default
  * Open to Clammy Cenote/Travel to East Bay Shore (Lower)
  > Travel to Beach Bottom
      Can Dive
  > Pickup (Mailbox 12: Beach)
      Mail Bag

> Beeline Crystal Deeps 03; Heals? False
  * Layers: default
  * Teleporter Network (Unlocked by After Beeline Crystal Deeps)
  * Extra - level: cave_east_bay_shore
  * Extra - object_id: 86
  * Extra - sequence: 3
  > Pickup (Mailbox 13: Quinbe)
      Mail Bag
  > Travel to Clammy Cenote (Lower)
      Trivial
  > Event - Quinbe Package Delivered
      Creep Bauble and Sweet Bauble and After Package Quest Started and After Skins Reachable

> Beeline Crystal Deeps 05; Heals? False
  * Layers: default
  * Teleporter Network (Unlocked by After Beeline Crystal Deeps)
  * Extra - level: cave_east_bay_shore
  * Extra - object_id: 525
  * Extra - sequence: 5
  > Travel to Clammy Cenote (Upper)
      Trivial

> Travel to Yokos Yam; Heals? False
  * Layers: default
  * Open to Yokos Yam/Travel to East Bay Shore
  > Beeline Crystal Deeps 03
      Trivial

> Event - Quinbe Package Delivered; Heals? False
  * Layers: default
  * Event Quinbe Package Delivered
  > Pickup (NPC: Quinbe)
      Trivial

> Beeline Crystal Deeps 04; Heals? False
  * Layers: default
  * Teleporter Network (Unlocked by After Beeline Crystal Deeps)
  * Extra - level: cave_east_bay_shore
  * Extra - object_id: 87
  * Extra - sequence: 4
  > Travel to Clammy Cenote (Lower)
      Trivial

----------------
Temple Terror Entrance
Extra - level: cave_temple_terror_entrance
Extra - level_number: 720
Extra - environment: caves
Extra - total_boundings: {'x1': 13864.0, 'x2': 18824.0, 'y1': -30400.0, 'y2': -28280.0}
Extra - polygon: [[13864.0, -28280.0], [18824.0, -28280.0], [18824.0, -30400.0], [13864.0, -30400.0]]
> Travel to Clammy Cenote; Heals? False; Default Node
  * Layers: default
  * Open to Clammy Cenote/Travel to Temple Terror Entrance; Excluded from Dock Lock Rando
  > Event - Gate Temple Terror Entrance
      Can Dive

> Travel to Temple Terror Lower; Heals? False
  * Layers: default
  * Open to Temple Terror Lower/Travel to Temple Terror Entrance; Excluded from Dock Lock Rando
  > Event - Gate Temple Terror Entrance
      After Gate Temple Terror Entrance

> Event - Gate Temple Terror Entrance; Heals? False
  * Layers: default
  * Event Gate Temple Terror Entrance
  > Travel to Clammy Cenote
      Trivial
  > Travel to Temple Terror Lower
      Trivial

----------------
Temple Terror Lower
Extra - level: cave_temple_terror_lower
Extra - level_number: 461
Extra - environment: caves
Extra - total_boundings: {'x1': 7464.0, 'x2': 13864.0, 'y1': -30400.0, 'y2': -28280.0}
Extra - polygon: [[7464.0, -28280.0], [13864.0, -28280.0], [13864.0, -30400.0], [7464.0, -30400.0]]
> Travel to Temple Terror Entrance; Heals? False; Default Node
  * Layers: default
  * Open to Temple Terror Entrance/Travel to Temple Terror Lower; Excluded from Dock Lock Rando
  > Pickup (Statue Piece: Underdark)
      Noisemaker and After Willo Quest Started
  > Top Right
      Trivial
  > Inside Flipper 1
      Trivial

> Travel to Temple Terror Treasury; Heals? False
  * Layers: default
  * Open to Temple Terror Treasury/Travel to Temple Terror Lower; Excluded from Dock Lock Rando

> Pickup (Key: Blue); Heals? False
  * Layers: default
  * Pickup 8; Category? Major
  * Extra - spawn_id: cave_temple_terror_lower:144
  * Extra - level: cave_temple_terror_lower
  * Extra - level_number: 461
  * Extra - object_id: 144
  * Extra - vanilla_item: bluekey
  * Extra - revealed_at_start: False
  * Extra - tracker: -2008,-280
  > Top Right
      Trivial

> Pickup (Key: Green); Heals? False
  * Layers: default
  * Pickup 9; Category? Major
  * Extra - spawn_id: cave_temple_terror_lower:4978
  * Extra - level: cave_temple_terror_lower
  * Extra - level_number: 461
  * Extra - object_id: 4978
  * Extra - vanilla_item: greenkey
  * Extra - revealed_at_start: False
  * Extra - tracker: -3592,-584
  > Top Mid
      Trivial

> Pickup (Statue Piece: Underdark); Heals? False
  * Layers: default
  * Pickup 29; Category? Major
  * Extra - spawn_id: cave_temple_terror_lower:4744
  * Extra - level: cave_temple_terror_lower
  * Extra - level_number: 461
  * Extra - object_id: 4744
  * Extra - vanilla_item: idol2
  * Extra - revealed_at_start: False
  > Travel to Temple Terror Entrance
      Trivial

> Pickup (Scarab 64: Trial I Right); Heals? False
  * Layers: default
  * Pickup 115; Category? Minor
  * Extra - spawn_id: cave_temple_terror_lower:4651
  * Extra - level: cave_temple_terror_lower
  * Extra - level_number: 461
  * Extra - object_id: 4651
  * Extra - vanilla_item: reward_fruit_big
  * Extra - revealed_at_start: False
  > Inside Flipper 1
      Trivial

> Pickup (Scarab 65: Trial I Left); Heals? False
  * Layers: default
  * Pickup 116; Category? Minor
  * Extra - spawn_id: cave_temple_terror_lower:4654
  * Extra - level: cave_temple_terror_lower
  * Extra - level_number: 461
  * Extra - object_id: 4654
  * Extra - vanilla_item: reward_fruit_big
  * Extra - revealed_at_start: False
  > Inside Flipper 1
      Trivial

> Pickup (Scarab 66: Trial II Right); Heals? False
  * Layers: default
  * Pickup 117; Category? Minor
  * Extra - spawn_id: cave_temple_terror_lower:4872
  * Extra - level: cave_temple_terror_lower
  * Extra - level_number: 461
  * Extra - object_id: 4872
  * Extra - vanilla_item: reward_fruit_medium
  * Extra - revealed_at_start: False
  > Inside Flipper 2
      Trivial

> Pickup (Scarab 67: Trial II Left); Heals? False
  * Layers: default
  * Pickup 118; Category? Minor
  * Extra - spawn_id: cave_temple_terror_lower:4855
  * Extra - level: cave_temple_terror_lower
  * Extra - level_number: 461
  * Extra - object_id: 4855
  * Extra - vanilla_item: reward_fruit_big
  * Extra - revealed_at_start: False
  > Inside Flipper 2
      Trivial

> Pickup (Scarab 68: Trial III Right); Heals? False
  * Layers: default
  * Pickup 119; Category? Minor
  * Extra - spawn_id: cave_temple_terror_lower:4896
  * Extra - level: cave_temple_terror_lower
  * Extra - level_number: 461
  * Extra - object_id: 4896
  * Extra - vanilla_item: reward_fruit_medium
  * Extra - revealed_at_start: False
  > Inside Flipper 3
      Trivial

> Pickup (Scarab 69: Trial III Left); Heals? False
  * Layers: default
  * Pickup 120; Category? Minor
  * Extra - spawn_id: cave_temple_terror_lower:4910
  * Extra - level: cave_temple_terror_lower
  * Extra - level_number: 461
  * Extra - object_id: 4910
  * Extra - vanilla_item: reward_fruit_big
  * Extra - revealed_at_start: False
  > Inside Flipper 3
      Trivial

> Pickup (NPC: Liquorice); Heals? False
  * Layers: default
  * Pickup 155; Category? Major
  * Extra - spawn_id: cave_temple_terror_lower:4997
  * Extra - level: cave_temple_terror_lower
  * Extra - level_number: 461
  * Extra - object_id: 4997
  * Extra - vanilla_item: skins/skin_2
  * Extra - revealed_at_start: False
  * Extra - tracker: -2504,-584
  > Top Mid
      Trivial

> Top Right; Heals? False
  * Layers: default
  > Travel to Temple Terror Entrance
      Trivial
  > Pickup (Key: Blue)
      Can Dive
  > Event - Shortcut Temple Terror Lower
      After Shortcut Temple Terror Lower

> Inside Flipper 1; Heals? False
  * Layers: default
  > Travel to Temple Terror Entrance
      Trivial
  > Pickup (Scarab 64: Trial I Right)
      Trivial
  > Pickup (Scarab 65: Trial I Left)
      Trivial
  > Inside Flipper 2
      Trivial

> Inside Flipper 2; Heals? False
  * Layers: default
  > Pickup (Key: Green)
      Has Vacuum
  > Pickup (Scarab 66: Trial II Right)
      Trivial
  > Pickup (Scarab 67: Trial II Left)
      Trivial
  > Inside Flipper 1
      Trivial
  > Top Mid
      Has Vacuum

> Top Mid; Heals? False
  * Layers: default
  > Pickup (NPC: Liquorice)
      Wallet Upgrade ≥ 2
  > Event - Shortcut Temple Terror Lower
      Trivial
  > Inside Flipper 3
      Trivial

> Event - Shortcut Temple Terror Lower; Heals? False
  * Layers: default
  * Event Shortcut Temple Terror Lower
  > Top Right
      Trivial
  > Top Mid
      Trivial

> Inside Flipper 3; Heals? False
  * Layers: default
  > Travel to Temple Terror Treasury
      Trivial
  > Pickup (Scarab 68: Trial III Right)
      Trivial
  > Pickup (Scarab 69: Trial III Left)
      Trivial
  > Top Mid
      Trivial

----------------
Temple Terror Treasury
Extra - level: cave_temple_terror_treasury
Extra - level_number: 721
Extra - environment: caves
Extra - total_boundings: {'x1': 7464.0, 'x2': 11048.0, 'y1': -28280.0, 'y2': -26464.0}
Extra - polygon: [[7464.0, -26464.0], [11048.0, -26464.0], [11048.0, -28280.0], [7464.0, -28280.0]]
> Travel to Misty Meadow; Heals? False; Default Node
  * Layers: default
  * Open to Misty Meadow/Travel to Temple Terror Treasury; Excluded from Dock Lock Rando
  > Event - Shortcut Temple Terror Treasury
      After Shortcut Temple Terror Treasury

> Travel to Temple Terror Lower; Heals? False
  * Layers: default
  * Open to Temple Terror Lower/Travel to Temple Terror Treasury; Excluded from Dock Lock Rando
  > Pickup (Fruit 32: Green Chest)
      Green Key
  > Pickup (Fruit 89: Treasure Room)
      Trivial
  > Pickup (Wl. 77: Blue Chest)
      Blue Key
  > Travel to Temple Terror Upper (Lower)
      Trivial

> Travel to Temple Terror Upper (Upper); Heals? False
  * Layers: default
  * Open to Temple Terror Upper/Travel to Temple Terror Treasury (Upper); Excluded from Dock Lock Rando
  > Travel to Winding Waterway
      Trivial
  > Event - Shortcut Temple Terror Treasury
      Trivial

> Travel to Winding Waterway; Heals? False
  * Layers: default
  * Open to Winding Waterway/Travel to Temple Terror Treasury; Excluded from Dock Lock Rando
  > Travel to Temple Terror Upper (Upper)
      Trivial

> Pickup (Fruit 32: Green Chest); Heals? False
  * Layers: default
  * Pickup 83; Category? Minor
  * Extra - spawn_id: cave_temple_terror_treasury:220
  * Extra - level: cave_temple_terror_treasury
  * Extra - level_number: 721
  * Extra - object_id: 220
  * Extra - vanilla_item: reward_fruit_big
  * Extra - revealed_at_start: False
  > Travel to Temple Terror Lower
      Trivial

> Pickup (Fruit 89: Treasure Room); Heals? False
  * Layers: default
  * Pickup 140; Category? Minor
  * Extra - spawn_id: cave_temple_terror_treasury:505
  * Extra - level: cave_temple_terror_treasury
  * Extra - level_number: 721
  * Extra - object_id: 505
  * Extra - vanilla_item: reward_fruit_big
  * Extra - revealed_at_start: False
  * Extra - tracker: 1552,408
  > Travel to Temple Terror Lower
      Trivial

> Pickup (Wl. 77: Blue Chest); Heals? False
  * Layers: default
  * Pickup 240; Category? Minor
  * Extra - spawn_id: cave_temple_terror_treasury:216
  * Extra - level: cave_temple_terror_treasury
  * Extra - level_number: 721
  * Extra - object_id: 216
  * Extra - vanilla_item: wickerling
  * Extra - revealed_at_start: False
  * Extra - tracker: 2528,240
  > Travel to Temple Terror Lower
      Trivial

> Travel to Temple Terror Upper (Lower); Heals? False
  * Layers: default
  * Open to Temple Terror Upper/Travel to Temple Terror Treasury (Lower)
  > Travel to Temple Terror Lower
      Trivial

> Event - Shortcut Temple Terror Treasury; Heals? False
  * Layers: default
  * Event Shortcut Temple Terror Treasury
  > Travel to Misty Meadow
      Trivial
  > Travel to Temple Terror Upper (Upper)
      Trivial

----------------
Temple Terror Upper
Extra - level: cave_temple_terror_upper
Extra - level_number: 716
Extra - environment: caves
Extra - total_boundings: {'x1': 11048.0, 'x2': 18824.0, 'y1': -28280.0, 'y2': -26464.0}
Extra - polygon: [[11048.0, -26464.0], [18824.0, -26464.0], [18824.0, -28280.0], [11048.0, -28280.0]]
> Travel to Clammy Cenote; Heals? False; Default Node
  * Layers: default
  * Open to Clammy Cenote/Travel to Temple Terror Upper; Excluded from Dock Lock Rando
  > Travel to Temple Terror Treasury (Lower)
      Trivial

> Travel to Temple Terror Treasury (Upper); Heals? False
  * Layers: default
  * Open to Temple Terror Treasury/Travel to Temple Terror Upper (Upper); Excluded from Dock Lock Rando

> Pickup (Mailbox 10: Sal); Heals? False
  * Layers: default
  * Pickup 61; Category? Minor; Grants 1x Mails Delivered
  * Extra - spawn_id: cave_temple_terror_upper:4436
  * Extra - level: cave_temple_terror_upper
  * Extra - level_number: 716
  * Extra - object_id: 4436
  * Extra - vanilla_item: reward_fruit_medium
  * Extra - revealed_at_start: False
  > Travel to Temple Terror Treasury (Lower)
      Trivial

> Travel to Temple Terror Treasury (Lower); Heals? False
  * Layers: default
  * Open to Temple Terror Treasury/Travel to Temple Terror Upper (Lower)
  > Travel to Clammy Cenote
      Trivial
  > Travel to Temple Terror Treasury (Upper)
      After Main Quest Started
  > Pickup (Mailbox 10: Sal)
      Mail Bag

----------------
Winding Waterway
Extra - level: cave_winding_waterway
Extra - level_number: 393
Extra - environment: caves
Extra - total_boundings: {'x1': 4320.0, 'x2': 7464.0, 'y1': -30400.0, 'y2': -27720.0}
Extra - polygon: [[4320.0, -27720.0], [7464.0, -27720.0], [7464.0, -30400.0], [4320.0, -30400.0]]
> Travel to Beaver Blockade; Heals? False; Default Node
  * Layers: default
  * Open to Beaver Blockade/Travel to Winding Waterway; Excluded from Dock Lock Rando
  > Travel to Temple Terror Treasury
      Trivial
  > Pickup (Wl. 78: Pitch)
      Noisemaker and After Boss Cave

> Travel to Temple Terror Treasury; Heals? False
  * Layers: default
  * Open to Temple Terror Treasury/Travel to Winding Waterway; Excluded from Dock Lock Rando
  > Travel to Beaver Blockade
      Trivial

> Pickup (Wl. 78: Pitch); Heals? False
  * Layers: default
  * Pickup 241; Category? Minor
  * Extra - spawn_id: cave_winding_waterway:902
  * Extra - level: cave_winding_waterway
  * Extra - level_number: 393
  * Extra - object_id: 902
  * Extra - vanilla_item: wickerling
  * Extra - revealed_at_start: False
  * Extra - tracker: 4784,-192
  > Travel to Beaver Blockade
      Trivial

