Catchy tag line
Here we add an inspiring piece of text. Usually from H. P. Lovecraft
- Author, book
X is a fan created campaign for Arkham Horror: The Card Game for 1-4 players. X contains 8 scenarios (list scenarios).
Contents
Rules for the campaign specifically
Something about these rules
Additional Rules and Clarifications
Day, Night and the Calendar
You should totally play during the day or the night, and use a calendar to plan game nights.
Look, a lit of things!
- Do you prefer to have a good chance at winning a campaign the first time you play it?
- Is Arkham Horror more about the gameplay than the narrative?
- Does it feel cheap if the campaign changes core expectations, like “gathering clues leads to winning”, without telling you?
- Do you find that Arkham Horror is usually a hard game, that you rarely win?
If you answered “no” to all of these, you’re probably good to go. Otherwise, we’ll see you back here in 3 minutes.
Templating language and Traits
A couple of new template choices is being used throughout Blood of Wallachia, both to use a more natural language and to spend less card space on easily understood game mechanics.
“Test X to...”
The very common template "Test <skill> (<difficulty<). If you succeed..." now has a short hand version.
"Test w(3). If you're successful, evade this enemy" could now be written as "Test w(3) to evade this enemy.". They are functionally identical.
Expansion Icon
The cards in the X campaign expansion can be identified by this symbol before each cards’s collector number:
Campaign Setup
To set up theX campaign, perform the following steps in order.
- Choose investigator(s).
- Each player assembles his or her investigator deck.
- Choose difficulty level.
- Assemble the campaign chaos bag.
- Regardless of difficulty level:
+1, 0, 0, -1, -1, -2, -2, -3, -4, S, S, S, T, E.
You're ready to begin at the Prologue.
Prologue
Intro story part
More story.
If you playing on Hard or Expert continue to Prologue 1, otherwise skip to Prologue 2.
Prologue 1: Due to maintainance the train is delayed. You won’t be able to leave for another 2 days.
Cross of 2 days in the calendar in the campaign log. (4 marks)
Continue to Prologue 2.
Prologue 2: The rhythmic clatter
More story
The investigators must decide (choose one):
- Do the thing Proceed to Prologue 3.
- Do not do the thing Proceed to Prologue 4.
Prologue 3: You did the thing!
You start next scenario with 1 fewer resources. Add C to the chaos bag. Skip to Prologue 5.
Prologue 4: You didn't do the thing!
Add A to the chaos bag. Proceed to Prologue 5.
Prologue 5: Continue, please.
More story
Proceed to Scenario I
Interlude I – Rescue party
It’s clear by now that the cult is indeed behind the kidnappings. However, much is yet shrouded in mystery. You can only hope that you can decrypt what little evidence you have collected, and connected the dots between the wispered rumors you’ve heard.
Read the following rules regarding the next scenarios. After each scenario, you’ll be instructed to return here.
Location and Cult leaders
For the next couple of scenarios, you’ll be asked about which locations you know about, which Cult Leader is present, when the ritual at a given location takes place, and if the ritual has already taken place.
You can only travel to locations (scenarios) you know about. It’s quite possible that you run out of locations to investigate before you’ve completed your task. Once have no more locations to visit, continue to Interlude 3.
Once you visit a location you might get asked when the ritual takes place. If you don’t know, you randomize it among the moon phases not yet known. You can use the included Moon Phase cards for this purpose. Each moon phase can only be associated with 1 location.
As for Cult Leaders, each Cult Leader can only be associated with 1 location. If you don’t know which Cult Leader is present on a location, randomize one of the available Leaders.
Difficulty
When you gain enough leads you get a fix on the who and where a part of the ritual will happen. However, then “when” is determined by the difficulty you play on. When you draw cards from the cult leader or location deck, assign them according to the following:
Easy:
Always assign the cult leader and location to the next available moon phase that hasn’t happened yet.
Standard:
Assign cult leaders and locations to the next available moon phase, in order from first to last.
Hard/Expert:
When assigning locations and cult leaders, assign them to a random slot. You can use the included Moon Phase cards to randomize a slot.
Scenario: The Lost Woods
You’ve found the area of the woods hinted by your investigation. As you enter the woods, you realize that the woods are incredible dense and foggy. It’s going to be very easy to get lost in there. Better be careful.
Setup
- Gather the The Lost Woods encounter set. This set is indicated by the following icon:
- Find Carmilla in the Characters encounter set, and the entire Bats encounter set, and set them aside out of play. These sets are indicated by the following icons:
- Put each location into play. Each investigator start at either the Raven Hotel or the Village Square, but at least 1 investigator must start at the Village Square.
- Set the following cards aside, out of play: Concierge Stephania, Nurse Nikita.
- Split the rest of the encounter cards into Day and Night decks, and shuffle each deck.
- Checklist: 9 cards set aside out of play. 14 locations in play. 3 locations not connected to the rest. Investigators at the town square and possibly the hotel. 25 cards in Night Encounter Deck. 25 cards in Day Encounter Deck.
You are now ready to begin.