# fg-env playthrough: Stag hunt
Game: stag_hunt@3b4160e7:4642e142
Seed: 1
Seats: 0 a, 1 b
Dynamics: simultaneous; chance: deterministic; information: imperfect; utility: general_sum
Action space: 3 ids
Returns between: 0 and 4

## Brief of seat 0 (a)
  | # Stag hunt
  | Two hunters each choose to hunt stag or hare, at the same time.
  | 
  | ## Rules
  | A stag needs both hunters: both hunting stag score 4 each. A hare hunter always scores 3. A lone stag hunter scores 0.
  | 
  | ## You
  | You are A (player, id a).
  | Act only through your tools. Your turn ends when you take a final action or call end_turn.

## Brief of seat 1 (b)
  | # Stag hunt
  | Two hunters each choose to hunt stag or hare, at the same time.
  | 
  | ## Rules
  | A stag needs both hunters: both hunting stag score 4 each. A hare hunter always scores 3. A lone stag hunter scores 0.
  | 
  | ## You
  | You are B (player, id b).
  | Act only through your tools. Your turn ends when you take a final action or call end_turn.

# State 0
Current player: simultaneous 0, 1
Legal calls of seat 0: [1] hunt(move=stag); [2] hunt(move=hare)
Legal calls of seat 1: [1] hunt(move=stag); [2] hunt(move=hare)
Seat 0 (a) reads:
  | Round 1 of 1 · hunt
  | Now: Everyone chooses at the same time.
Seat 0 information state: fcf49e3867aed9ce
Seat 1 (b) reads:
  | Round 1 of 1 · hunt
Seat 1 information state: 276b4739713e5d8d
Returns: [0, 0]
Chosen: seat 0: hunt(move=stag); seat 1: hunt(move=hare)
Step: {"joint": {"0": {"args": {"move": "stag"}, "tool": "hunt"}, "1": {"args": {"move": "hare"}, "tool": "hunt"}}}

# State 1
Terminal
Returns: [0, 3]
