{% extends "archetypes/_layout.html" %} {% import "archetypes/_layout-erratum.html" as erratum with context %} {% import "archetypes/neonate/lutz-vote.json" as deck_json %} {% block meta %} {% endblock %} {% block archetype_name %}
This is a bleed & vote deck using Malkavian {{ malkavian }} Inner Circle {{ lutz_von_hohenzollern }} and Justicar {{ unmada }}.
The plan is to get {{ lutz }} and one or two sidekick Prince or Justicar out, using the {{ zillahs_valley }} + {{ villein }} combination to get them out fast and cheap. Once there, the vote lock should be easy, with a few {{ perfect_paragon }} to help just in case. The sidekicks can use {{ parity_shift }} to bloat a bit, but the bulk of the damage will come from {{ kine_resources_contested }} and {{ banishment }} provides additional control. In all cases, {{ lutz }}' ability kicks in for additional damage.
{{ OBF }} is used for stealth, and {{ PRE }} to get some blood back with {{ voter_captivation }} and combat defence in the form of {{ combat_ends }} like {{ majesty }} and {{ force_of_personality }}. Incidentally, it also provides a couple of {{ entrancement }} to allow stealing critical allies like {{ carlton_van_wyk }}.
{{ lutz }} can be used to either call a vote or bleed for 3, depending on the situation. A bit of bleed defence is included with {{ telepathic_misdirection }}, but the deck relies a lot more on {{ bloat }} to stay alive, with {{ villein }} for 5 and {{ parity_shift }}.
{{ enkil_cog }} is a common inclusion, as well as {{ scourge_of_the_enochians }} against swarms. {{ dark_influences }} could be considered, since it's a good counter against {{ direct_intervention }}, a pretty annoying defence against {{ entrancement }} and "once per game" votes. A bit of additional {{ telepathic_misdirection }} might be in order in a bleed-heavy meta, in which case some wakes in the form of {{ eyes_of_argus }} and {{ on_the_qui_vive }} might help. If you have access to legacy cards, {{ undele }} is a very common crypt inclusion.
Another worthy alternative is to use not-yet-reprinted {{ maris_streck }} as the main sidekick to {{ lutz }}. Her ability, coupled with a few {{ second_tradition_domain }} and {{ eyes_of_argus }}, improves the deck blocking ability, providing better defence overall but also opening the possibility of {{ mental_maze }} (available as {{print_on_demand}}) for rush defence: a sturdy counter against combat-oriented decks.
The {{ main_article }} about the archetype presents additional variants.
The bulk of the cards come from two {{ keepers_of_tradition_1 }}, a {{ v5_malkavian }}, {{ anniversary }} and {{ first_blood_malkavian }}. The {{ v5_toreador }}, {{ libertine_ball }} and {{ keepers_of_tradition_2 }} provide useful additions to that base, but might be spared provided you adjust the decklist or trade a few cards.
{% endtrans %} {% endblock %}