#set

// Horace camp
// Transition of sniff #387 object when looted can get characters stuck.
// We relocate the final instruction with something that sets state back to 0.
// This will make the dog think it's not looted, so a better fix is welcome.

@0x96de0a
// replace set bit with relocation
07 f0 7f 0f // call $b0fff0
00 // end
00 // clear dead byte
@

@0xb0fff0
09 85 90 04 07 00 // IF not looted, skip 7
0c 18 03 b1 // set bit
5c b3 b0 // SET OBJ 3 STATE = val:0
00 // end @0xb0fffd
@
