{% extends "archetypes/_layout.html" %} {% import "archetypes/_layout-erratum.html" as erratum with context %} {% import "archetypes/neonate/ventrue-lawfirm.json" as deck_json %} {% block meta %} {% endblock %} {% block archetype_name %}
This is a vote & bleed deck using Ventrue {{ ventrue }} Princes.
This deck pushes the Ventrue {{ ventrue }} advantages to their best: use titles and {{ PRE }} to vote then {{ FOR }} to unlock thanks to {{ freak_drive }}, and bleed hard with {{ DOM }}.
The plan is to get the highest capacity vampire out first to be able to play {{ govern_the_unaligned }} and {{ enchant_kindred }} at superior. You can even do both if you manage to unlock with {{ freak_drive }}. Once enough vampires are out, bleed and vote, using {{ majesty }} (when blocked) and {{ freak_drive }} to unlock and act in between.
On the defence side, the deck uses just a few {{ deflection }}. It also includes a couple of {{ second_tradition_domain }} for tactical use and a {{ carlton_van_wyk }} just in case. It also has a pair of {{ entrancement }} against allies. {{ parity_shift }}, {{ voter_captivation }} and {{ vessel }} can provide a bit of bloat. Against combat, {{ majesty }} and {{ force_of_personality }} provide ample combat ends to keep the vampires safe.
On the offense side, the whole point of the deck is to use the multiple actions offered by {{ freak_drive }}, {{ majesty }} and {{ change_of_target }} to overrun the prey's defenses. The idea is to build a strong {{ lunge }} hand, combining votes and bleed for a tremendous ousting power. Then, when the prey is at its most vulnerable, helped by block denial cards, deliver a maximum of damage in a single turn.
You might want to check the {{ main_article }} for additional ideas and tips. Overall, this deck is pretty close to the {{ ventrue_grinder }}, but it forgoes block and combat to focus on forward damage. Anything in the middle is possible, although a clear plan with a strong focus tends to yield better results.
If you got access to legacy cards, replacing a couple of {{ deflection }} with {{ redirection }} can help you handle cancellation. A couple of {{ awe }} could be a nice addition since it combines so well with {{ voter_captivation }}. {{ justicar_retribution }} is also worth considering if you expect some Inner Circle.
There are a lot of possibilities to adjust this deck depending on the {{ meta }} and your preferences. {{ blood_doll }} could replace the {{ vessel }} for a bit more pool gain. {{ giants_blood }} is also common. {{ papillon }} could easily be included if you're not too concerned about contesting it. Doubling the {{ ventrue_headquarters }} or adding {{ the_palace_of_versailles }} can help against other vote decks. {{ dark_influences }} could help, since it can prevent a rogue {{ direct_intervention }} to stop your lunge.
The whole modifier module can be adjusted depending on your style and expectations. {{ bonding }} is a very common inclusion. More {{ seduction }} could fit in, but you might just end up cycling them most of the time. {{ change_of_target }} is interesting, but could also be cut in favor of something else. {{ dominate_kine }} is an option if you expect permanent intercept locations like {{ krcg_news_radio }}, and combines well with {{ bonding }}. All in all, it is a question of synergy: if you go for more pool gain with {{ blood_doll }}, you might want to add {{ papillon }} too. If you go for a bit of stealth with {{ bonding }}, maybe {{ dominate_kine }} becomes more interesting and {{ creepshow_casino }} could be considered.
The crypt, finally, is a matter of debate. {{ mary_anne_blaire }} can be a great inclusion here, and also work as a star for the deck. On the other hand, her high capacity makes the whole deck slower and, since it is built for a strong forward offensive, this can be a huge downside.
{{ v5_ventrue }}, {{ keepers_of_tradition_2 }}, {{ anniversary }} and {{ v5_toreador }}. A few additional cards can be traded or found in other bundles like {{ libertine_ball }} and {{ anthology }}.
{% endtrans %} {% endblock %}