IntroductionΒΆ
cocos2d is a framework for building 2D games, demos, and other graphical/interactive applications.
- cocos2d simplifies the game development in these areas:
- Flow control: Manage the flow control between different scenes in an easy way
- Sprites: Fast and easy sprites
- Actions: Just tell sprites what you want them to do. Composable actions like move, rotate, scale, etc
- Effects: Effects like waves, twirl, lens and much more
- Particle Systems: Explosions, fireworks, meteors, smoke and more
- Tiled maps: Support for rectangular and hexagonal tiled maps
- Collision: Basic pure python support for collisions
- Transitions: Move from scene to scene with style
- Menus: Built in classes to create menus
- Text rendering
- Documentation: Programming Guide + API Reference + Lots of simple tests showing how to use it
- Built-in python interpreter: For debugging purposes
- BSD license: Just use it
- pyglet based: No external dependencies
- OpenGL based: Hardward accelerated