﻿"lang"
{ 
	"Language" "English" 
	"Tokens" 
	{

		"DOTA_ItemOnSale"		"SALE!"
		"DOTA_SalePrice"		"Sale Price"
		"DOTA_MoreInfo"			"More Info"
		"DOTA_MoreInformation"	"More Information"
		"DOTA_PatchNotes"		"Patch Notes"
		
		"DOTA_AttackMove"		"Attack Move / Force Attack"
		"DOTA_Move"			"Move"
		"DOTA_UnitQuery"		"Query an object/unit"
		"DOTA_ExecuteAbility0"		"Ability 1"
		"DOTA_ExecuteAbility1"		"Ability 2"
		"DOTA_ExecuteAbility2"		"Ability 3"
		"DOTA_ExecuteAbility3"		"Ability 4"
		"DOTA_ExecuteAbility4"		"Ability 5"
		"DOTA_ExecuteAbility5"		"Ability Ultimate"
		"DOTA_AutocastAbility0"		"Autocast Ability 1"
		"DOTA_AutocastAbility1"		"Autocast Ability 2"
		"DOTA_AutocastAbility2"		"Autocast Ability 3"
		"DOTA_AutocastAbility3"		"Autocast Ability 4"
		"DOTA_AutocastAbility4"		"Autocast Ability 5"
		"DOTA_AutocastAbility5"		"Autocast Ability Ultimate"
		"DOTA_QuickCastAbility0"	"Quick Cast Ability 1"
		"DOTA_QuickCastAbility1"	"Quick Cast Ability 2"
		"DOTA_QuickCastAbility2"	"Quick Cast Ability 3"
		"DOTA_QuickCastAbility3"	"Quick Cast Ability 4"
		"DOTA_QuickCastAbility4"	"Quick Cast Ability 5"
		"DOTA_QuickCastAbility5"	"Quick Cast Ability Ultimate"
		"DOTA_CourierAbility1"		"Return To Base"
		"DOTA_CourierAbility2"		"Go To Secret Shop"
		"DOTA_CourierAbility3"		"Put Items In Stash"
		"DOTA_CourierAbility4"		"Retrieve Items from Stash"
		"DOTA_CourierAbility5"		"Deliver Items"
		"DOTA_CourierAbility6"		"Speed Burst"
		"DOTA_NeutralAbility1"		"Neutral Ability 1"
		"DOTA_NeutralAbility2"		"Neutral Ability 2"
		"DOTA_NeutralAbility3"		"Neutral Ability 3"
		"DOTA_NeutralAbility4"		"Neutral Ability 4"
		"DOTA_NeutralAbility5"		"Neutral Ability 5"
		"DOTA_NeutralAbility6"		"Neutral Ability Ultimate"
		"DOTA_RespawnTime"			"Respawning in %s1 seconds"
		"DOTA_RespawnOutOfLives"	"Cannot respawn, team is out of lives"
		"DOTA_RespawnTimeShort"		"Respawn in %s1 secs"
		"DOTA_UnitLevel"		"Level %s1"
		"DOTA_StrengthStatus"		"%s1 STR"
		"DOTA_STR"			"STR"
		"DOTA_AgilityStatus"		"%s1 AGI"
		"DOTA_AGI"			"AGI"
		"DOTA_IntellectStatus"		"%s1 INT"
		"DOTA_INT"			"INT"
		"DOTA_DamageStatus"		"%s1 Damage"
		"DOTA_ArmorStatus"		"%s1 Armor"
		"DOTA_ARMOR"			"ARMOR"
		"DOTA_UnitHold"			"Hold Position"
		"DOTA_UnitStop"			"Stop"
		"DOTA_LevelUp_Req"		"Requires Hero Level %s1"
		"DOTA_AttributesUp"		"LEVEL %s1"
		"DOTA_Abilities"		"ABILITIES"
		"DOTA_Items"			"EQUIPPED ITEMS"
		"DOTA_Shop"			"Open Shop"
		"DOTA_HUDShop"	"SHOP"
		"DOTA_AttribArmor"		"Armor"
		"DOTA_AttribDamage"		"Damage"
		"DOTA_More"			"More"
		"DOTA_More_ellipses"			"more..."
		"DOTA_Developer"		"Developer"
		"DOTA_NeedMana"			"%s1 sec"
		"DOTA_ManaCost"			"MANA COST %s1"
		"DOTA_Basics"			"BASICS"
		"DOTA_Upgrades"			"UPGRADES"
		"DOTA_Attributes"		"ATTRIBUTES"
		"DOTA_LevelLabel"		"Level: %s1"
		"DOTA_StackCount"		"Stack Count: %s1"
		"DOTA_Charges"			"Charges: %s1"
		"DOTA_Aura_Active"		"Aura: Active"
		"DOTA_Aura_Inactive"	"Aura: Inactive"
		"DOTA_Aura_Allied"		"Aura: Allied"
		"DOTA_Aura_Enemy"	"Aura: Enemy"
		"DOTA_Health"			"HEALTH"
		"DOTA_Mana"			"MANA"
		"DOTA_Skills"			"SKILLS"
		"DOTA_AttributeFooter"		"DAMAGE: %s1 ARMOR: %s2"
		"DOTA_UnitSelection_Title"	"UNIT SELECTION"
		"DOTA_SelectHeroAndCenter"		"Select Hero and Center Camera"
		"DOTA_TabUnit"			"Cycle Through Selected Units"
		"DOTA_ActivateGlyph"	"Activate Glyph"	
		"DOTA_ActivateRadar"	"Use Scan"
		"DOTA_RecentEvent"		"Show Recent Event"
		"DOTA_SelectAllOthers"	"Select All Other Units"
		"DOTA_SelectAll"	"Select All Units"
		"DOTA_PurchaseQuickbuy"	"Purchase Quickbuy"
		"DOTA_PurchaseSticky"	"Purchase Sticky"
		"DOTA_GrabStashItems"	"Take Stash Items"
		"DOTA_Pause"			"Pause"
		"DOTA_Summary"			"Summary"
		"DOTA_Lore"				"Lore"
		"DOTA_View_Lore"		"View Hero Lore"
		"DOTA_SkillsLabel"		"Skills:"
		"DOTA_RoleLabel"		"Role:"
		"DOTA_Legacy"			"Use Legacy Keys"
		"DOTA_CopyHeroBindsForCourier"	"Mirror Hotkeys from Hero Panel"
		"DOTA_CopyHeroBindsForNeutrals"	"Mirror Hotkeys from Hero Panel"
		"DOTA_CopyPlayerBinds"			"Mirror Hotkeys from Player Panel"
		"DOTA_No_Courier"		"NO COURIER"	// A courier does not exist
		"DOTA_LocalPlayer"		"Local Player"
		"DOTA_ViewAll"			"View All"
		"DOTA_LearnMore"		"Learn More"
		"DOTA_HowToPlay"		"How to play"
		"DOTA_PointsAvailable"				"Points Available"
		"DOTA_Hud_Shop_Toggle"		"Toggle between grid and column shop layouts."
		"DOTA_Hud_Shop_Filter_Toggle"	"Toggle display of Team Items."
		"DOTA_DPC"				"DPC"
		"DOTA_ProCircuit"		"Pro Circuit"
		"DOTA_LevelUpAttributes"	"+2 to All Attributes"
		"DOTA_SeasonalGameMode"				"Seasonal Game Mode"
		"DOTA_PlayDiretide"				"Play Diretide"
		"DOTA_SeasonalTreasureLabel"	"Seasonal Treasure"

		"DOTA_Purchase_One"		"Purchase 1"
		"DOTA_Purchase_Nine"	"Purchase 9"
		"DOTA_Purchase_Eleven"	"Purchase 11"
		"DOTA_Purchase_CC_Bundle"	"Purchase 13"

		"DOTA_Keybind_ALT"		"ALT"
		"DOTA_Keybind_SHIFT"	"SHIFT"
		"DOTA_Keybind_WINDOWS"	"WINDOWS"
		"DOTA_Keybind_COMMAND"	"COMMAND"
		"DOTA_Keybind_GUI"		"GUI"
		"DOTA_Keybind_CTRL"		"CTRL"

		"CopyToClipboard"			"Copy to Clipboard"

		//top bar
		"TimeOfDay_Day"			"Day"
		"TimeOfDay_Night"		"Night"
		"TimeOfDay_am"			"a.m."
		"TimeOfDay_pm"			"p.m."
		"DOTA_Tooltip_topbar_dashboard"		"Dashboard"
		"DOTA_Tooltip_topbar_chat"		"Chat"
		"DOTA_Tooltip_topbar_score"		"Scoreboard"
		"DOTA_Tooltip_topbar_guide"		"Guide"
		"DOTA_Tooltip_topbar_log"		"Log"
		"DOTA_Tooltip_topbar_stats"		"Stats"
		"DOTA_Tooltip_topbar_spectate"		"Spectate"
		"DOTA_Tooltip_topbar_disconnect"	"Disconnect"
		"spectate_autospeed_label"		"Autospeed"
		"spectate_chatenabled_label"	"Spectator Chat"
		"new_store_items"		"NEW STORE ITEMS"

		//Connection
		"Dota2LauncherOutOfDate"			"Dota 2 Launcher out of date"
		"SteamClientOutOfDate"				"Steam client missing or out of date"
		"DOTA_CustomGame_LaunchError"		"Failed to launch a custom game"

		// Stat Tooltip - these are for scaleform - new ones lives in panorama dota_english - leaving these here for now in case of legacy uses
		"DOTA_StatTooltip_Header"	"Hero Attributes:\n\n"
		"DOTA_StatTooltip_Strength"		"Strength:"
		"DOTA_StatTooltip_Agility"		"Agility:"
		"DOTA_StatTooltip_Intelligence"	"Intelligence:"
		"DOTA_StatTooltip_PrimaryAttrib"	" Primary Attribute\n"

		"DOTA_StatTooltip_StrengthBonus"	"- Each point increases hit points by 20\n- Each point increases hit point regen by 0.03\n"
		"DOTA_StatTooltip_AgilityBonus"		"- Every 7 points increase armor by 1\n- Each point increases attack speed by 1\n"
		"DOTA_StatTooltip_IntelligenceBonus"	"- Each point increases mana by 12\n- Each point increases mana regen by 0.04\n- Every 16 points increases spell damage by 1%\n"
		"DOTA_StatTooltip_TotalAttributesSkilled"	"Attributes Level: "
		"DOTA_StatTooltip_GainPerLevel"		"- Points gained per Hero level: %s1\n"

		"DOTA_StatTooltip_PrimaryBonus"	"- Each point increases damage by 1\n"

		"DOTA_StatTooltip_Buyback" "Current Buyback Cost: %s1\n"
		"DOTA_StatTooltip_Buyback_Ready"		"Buyback Ready"
		"DOTA_StatTooltip_Buyback_Cooldown"		"Buyback in %s1"
		"DOTA_StatTooltip_Buyback_GoldLimit"	"No Unreliable Gold for %s1"
		"DOTA_Buyback"	"BUYBACK"
		"DOTA_NoBuyback"	"No Buyback"
		"DOTA_LevelUp"	"LEVEL UP"
		"DOTA_Stash"	"STASH"
		"DOTA_Inventory_Grab_All"	"GRAB ALL"
		"DOTA_Stash_QueueForPickup"	"Queue for courier pickup"

		// Damage/Armor Tooltip
		"DOTA_DmgArmorTooltip_AttackSpeed"	"Attack Speed: "
		"DOTA_DmgArmorTooltip_AttackSpeedSeconds"	"s per attack"
		"DOTA_DmgArmorTooltip_MoveSpeed"	"Movement Speed: "

		"DOTA_DmgArmorTooltip_AttackDamage"	"Attack Damage: "
		"DOTA_DmgArmorTooltip_AttackRange"	"Attack Range: "

		"DOTA_DmgArmorTooltip_Armor"		"Physical Armor: "
		"DOTA_DmgArmorTooltip_DmgResist"	"Physical Damage Resistance: "

		"DOTA_DmgArmorTooltip_MagicArmor"	"Magical Armor: "
		"DOTA_DmgArmorTooltip_MagicDmgResist"	"Magical Damage Resistance: "

		"DOTA_DmgArmorTooltip_SpellAmp"	"Spell Damage Amplification: "

		//Ultimate Scepter Upgrade
		"DOTA_Tooltip_Ultimate_Upgrade"		"UPGRADES: "
		"DOTA_Tooltip_Ultimate_Grant"		"GRANTS: "

		// Frostivus
		"DOTA_Vassals"			"The Vassals"
		
		// Nian
		"DOTA_Defenders"				"The Defenders"
		"dota_watch_recentgame_status"	"BATTLED THE YEAR BEAST"

		// Spectating/Replays
		"DOTA_GoodGuys"			"The Radiant"
		"DOTA_BadGuys"			"The Dire"
		"DOTA_GoodGuysCaps"			"THE RADIANT"
		"DOTA_BadGuysCaps"			"THE DIRE"
		"DOTA_GoodGuysShort"		"Radiant"
		"DOTA_BadGuysShort"			"Dire"
		"DOTA_Towers"			"Remaining Towers: %s1"
		"DOTA_Barracks"			"Barracks: %s1"
		"DOTA_DraftPool"		"Draft Pool"
		
		// Captains Mode
		"Captains_Mode"			"CAPTAIN'S MODE"
		"timeline_ban"			"BAN"
		"timeline_pick"			"PICK"
		
		// Keybindings
		"DOTA_NotAvailable"		"Not Available"
		"DOTA_MoveForward"		"Camera Forward"
		"DOTA_MoveBack"			"Camera Back"
		"DOTA_MoveLeft"			"Camera Left"
		"DOTA_MoveRight"		"Camera Right"
		"DOTA_CameraGrip"		"Camera Grip"
		"DOTA_HeroSelect"		"Select Hero"
		"DOTA_HeroCenter"		"Center Hero"
		"DOTA_HeroMoveHome"		"Hero Move Home"
		"DOTA_ControlGroupCycle"	"Next Unit"
		"DOTA_ControlGroupCyclePrev"	"Prev Unit"
		"DOTA_ControlGroup1"		"Group 1"
		"DOTA_ControlGroup2"		"Group 2"
		"DOTA_ControlGroup3"		"Group 3"
		"DOTA_ControlGroup4"		"Group 4"
		"DOTA_ControlGroup5"		"Group 5"
		"DOTA_ControlGroup6"		"Group 6"
		"DOTA_ControlGroup7"		"Group 7"
		"DOTA_ControlGroup8"		"Group 8"
		"DOTA_ControlGroup9"		"Group 9"
		"DOTA_ControlGroup10"		"Group 10"
		"DOTA_Escape"			"Escape"
		"DOTA_Scoreboard"		"Scoreboard"
		"DOTA_Screenshot"		"Screenshot"
		"DOTA_Voice"			"Voice"
		"DOTA_VoiceLane"		"Voice Lane"
		"DOTA_ChatWheel"		"Chat Wheel"
		"DOTA_ChatGlobal"		"Chat All"
		"DOTA_ChatTeam"			"Chat Team"
		"DOTA_Learn_Abilities"	"Ability Learn"
		"DOTA_Learn_Stats"		"Upgrade Stats"
		"DOTA_UseActionItem_Key"	"Action Item"
		"DOTA_HeroTaunt_Key"		"Taunt Item"
		"DOTA_ChatPhraseSelect"		"Select a Phrase"
		"UI_ChatSettings"			"KEYS"
		"UI_ChatPhrases"			"PHRASES"
		"Chat_Wheel_Customize"		"Customize which phrases appear on the Chat Wheel"
		"DOTA_ChatWheel_AllMessage"	"(All) %s1"
		"DOTA_InspectHeroInWorld"	"Showcase View"
		"DOTA_InspectHeroInWorld_Error_EnemySelected"	"Showcase View available for friendly units only"
		"DOTA_InspectHeroInWorld_Error_FreeCamOnly"		"Showcase View available in Free Camera only"
		"DOTA_InspectHeroInWorld_Error_Dead"			"Dead"

		"dota_chatwheel_quote_open"				"\""
		"dota_chatwheel_quote_close"			"\""
		
		"dota_chatwheel_label_Ok"				"Okay"
		"dota_chatwheel_label_Care"				"Care"
		"dota_chatwheel_label_GetBack"			"Get Back"
		"dota_chatwheel_label_NeedWards"		"Need Wards"
		"dota_chatwheel_label_Stun"				"Stun"
		"dota_chatwheel_label_Help"				"Help"
		"dota_chatwheel_label_Push"				"Push"
		"dota_chatwheel_label_GoodJob"			"Well played"
		"dota_chatwheel_label_Missing"			"Missing"
		"dota_chatwheel_label_Missing_Top"		"Missing top"
		"dota_chatwheel_label_Missing_Mid"		"Missing mid"
		"dota_chatwheel_label_Missing_Bottom"	"Missing bottom"
		"dota_chatwheel_label_Go"					"Go!"
		"dota_chatwheel_label_Initiate"				"Initiate!"
		"dota_chatwheel_label_Follow"				"Follow me"
		"dota_chatwheel_label_Group_Up"				"Group up"
		"dota_chatwheel_label_Spread_Out"			"Spread out"
		"dota_chatwheel_label_Split_Farm"			"Split farm"
		"dota_chatwheel_label_Attack"				"Attack now!"
		"dota_chatwheel_label_BRB"					"Be right back"
		"dota_chatwheel_label_Dive"					"Dive!"
		"dota_chatwheel_label_OMW"					"On my way"
		"dota_chatwheel_label_Get_Ready"			"Get ready"
		"dota_chatwheel_label_Bait"					"Bait"
		"dota_chatwheel_label_Heal"					"Heal"
		"dota_chatwheel_label_Mana"					"Mana"
		"dota_chatwheel_label_OOM"					"Out of mana"
		"dota_chatwheel_label_Skill_Cooldown"		"Cooldown"
		"dota_chatwheel_label_Ulti_Ready"			"Ultimate ready"
		"dota_chatwheel_label_Enemy_Returned"		"Returned"
		"dota_chatwheel_label_All_Missing"			"All miss"
		"dota_chatwheel_label_Enemy_Incoming"		"Incoming"
		"dota_chatwheel_label_Invis_Enemy"			"Invisible enemy"
		"dota_chatwheel_label_Enemy_Had_Rune"		"Enemy has rune"
		"dota_chatwheel_label_Split_Push"			"Split push"
		"dota_chatwheel_label_Coming_To_Gank"		"Coming to gank"
		"dota_chatwheel_label_Request_Gank"			"Request gank"
		"dota_chatwheel_label_Fight_Under_Tower"	"Under tower"
		"dota_chatwheel_label_Deny_Tower"			"Deny tower"
		"dota_chatwheel_label_Buy_Courier"			"Buy courier"
		"dota_chatwheel_label_Upgrade_Courier"		"Upgrade courier"
		"dota_chatwheel_label_Need_Detection"		"We need detection"
		"dota_chatwheel_label_They_Have_Detection"	"They have detection"
		"dota_chatwheel_label_Buy_TP" 				"Buy Town Portal Scroll"
		"dota_chatwheel_label_Reuse_Courier"		"Re-use courier"
		"dota_chatwheel_label_Deward"				"Deward"
		"dota_chatwheel_label_Building_Mek"			"Building Mekansm"
		"dota_chatwheel_label_Building_Pipe"		"Building Pipe of Insight"
		"dota_chatwheel_label_Stack_And_Pull"		"Stack and pull"
		"dota_chatwheel_label_Pull"					"Pull creeps"
		"dota_chatwheel_label_Pulling"				"Pulling creeps"
		"dota_chatwheel_label_Stack"				"Stack neutrals"
		"dota_chatwheel_label_Jungling"				"Jungling"
		"dota_chatwheel_label_Roshan"				"Roshan"
		"dota_chatwheel_label_Affirmative"			"Affirmative"
		"dota_chatwheel_label_Wait"					"Wait"
		"dota_chatwheel_label_Pause"				"Pause"
		"dota_chatwheel_label_Current_Time"			"Current Time"
		"dota_chatwheel_label_Check_Runes"			"Check runes"
		"dota_chatwheel_label_Smoke_Gank"			"Smoke gank!"
		"dota_chatwheel_label_GLHF"					"Good luck"
		"dota_chatwheel_label_Nice"					"Nice"
		"dota_chatwheel_label_Thanks"				"Thanks"
		"dota_chatwheel_label_Sorry"				"Sorry"
		"dota_chatwheel_label_No_Give_Up"			"Don't give up"
		"dota_chatwheel_label_Just_Happened"		"That just happened"
		"dota_chatwheel_label_Game_Is_Hard"			"Game is hard"
		"dota_chatwheel_label_New_Meta"				"New meta"
		"dota_chatwheel_label_My_Bad"				"My bad"
		"dota_chatwheel_label_Regret"				"Regret"
		"dota_chatwheel_label_Relax"				"Relax"
		"dota_chatwheel_label_GG"					"GG"
		"dota_chatwheel_label_GGWP"					"GGWP"
		"dota_chatwheel_label_All_GG"				"GG"
		"dota_chatwheel_label_All_GGWP"				"GGWP"
		"dota_chatwheel_label_What_To_Buy"			"What should I buy?"
		"dota_chatwheel_label_Im_Retreating"		"I'm retreating"
		"dota_chatwheel_label_Space_Created"		"Space created"
		"dota_chatwheel_label_Whoops"				"Whoops"
		"dota_chatwheel_label_Tower_then_Back"		"Tower then back"
		"dota_chatwheel_label_Barracks_then_Back"	"Barracks then back"
		"dota_chatwheel_label_Ward_Bottom_Rune"		"Ward bot rune"
		"dota_chatwheel_label_Ward_Top_Rune"		"Ward top rune"
		"dota_chatwheel_label_Zeus_Ult"				"Zeus Ult"
		"dota_chatwheel_label_Rimshot"				"Ba-dum tishh"
		"dota_chatwheel_label_Charge"				"Charge"
		"dota_chatwheel_label_Frog"					"Frog"
		"dota_chatwheel_label_Crash_and_Burn"		"Crash"
		"dota_chatwheel_label_Applause"				"Applause"
		"dota_chatwheel_label_Sad_Trombone"			"Sad trombone"
		"dota_chatwheel_label_Crickets"				"Crickets"
		"dota_chatwheel_label_Drum_Roll"			"Drum roll"
		"dota_chatwheel_label_Headshake"			"Headshake"
		"dota_chatwheel_label_Crybaby"				"Crybaby"
		"dota_chatwheel_label_Day_Night_Cycle"		"Day/Night Cycle"
		"dota_chatwheel_label_Bockbock"				"Bock bock"
		"dota_chatwheel_label_Kiss"					"Kiss"
		"dota_chatwheel_label_Ow"					"Oww"
		"dota_chatwheel_label_Party_Horn"			"Party horn"
		"dota_chatwheel_label_Snore"				"Snore"
		"dota_chatwheel_label_Yahoo"				"Yahoo"
		"dota_chatwheel_label_Greevil_Laughter"			"Greevil Laughter"
		"dota_chatwheel_label_Sparkling_Celebration"	"Sparkling Celebration"
		"dota_chatwheel_label_Frostivus_Magic"			"Frostivus Magic"
		"dota_chatwheel_label_Sleighbells"				"Sleighbells"
		"dota_chatwheel_label_Oink_Oink"				"Oink Oink!"
		"dota_chatwheel_label_Ceremonial_Drums"			"Ceremonial Drums"
		"dota_chatwheel_label_Kooka_Laugh"				"Kookaburra Laugh"
		"dota_chatwheel_label_Monkey_Business"			"Monkey Business"
		"dota_chatwheel_label_Orangutan_Kiss"			"Sloppy Orangutan Kiss"
		"dota_chatwheel_label_Mosquito_Buzz"			"Mosquito Buzz"
		"dota_chatwheel_label_Crowd_Groan"				"Crowd Groan"
		"dota_chatwheel_label_Head_Bonk"				"Head Bonk"
		"dota_chatwheel_label_Mic_Drop"					"Mic Drop"
		"dota_chatwheel_label_Record_Scratch"			"Record Scratch"
		"dota_chatwheel_label_Ta_Daaaaaa"				"Ta Daaaaaa"
		"dota_chatwheel_label_Negative"					"Negative"
		"dota_chatwheel_label_Not_Yet"					"Not Yet"
		"dota_chatwheel_label_HappyPenguin"				"Happy Penguin"
		"dota_chatwheel_label_AnnoyedPenguin"			"Annoyed Penguin"
		"dota_chatwheel_label_FastPenguin"				"Fast Penguin"
		"dota_chatwheel_label_newbloom_firecrackers"	"Firecrackers!"
		"dota_chatwheel_label_Celebratory_Gong"			"Celebratory Gong"
		"dota_chatwheel_label_Black_Cat"				"Black Cat"
		"dota_chatwheel_label_Ghost"					"Ghost"
		"dota_chatwheel_label_Nightmare"				"Nightmare"
		"dota_chatwheel_label_Scream"					"Scream"
		"dota_chatwheel_label_Stabby"					"Stabby"
		"dota_chatwheel_label_Laugh"					"Laugh"

		"dota_chatwheel_label_Candy_From_A_Baby"	"Like Stealing Candy"
		"dota_chatwheel_message_Candy_From_A_Baby" "Like stealing candy from a baby. A no longer living baby."
		
		"dota_chatwheel_label_Moon_Drives_You"	"The Moon Drives You"
		"dota_chatwheel_message_Moon_Drives_You"	"The moon drives you to delirium!"
		
		"dota_chatwheel_label_One_by_One"	"One By One"
		"dota_chatwheel_message_One_by_One"	"One by one they fall!"

		"dota_chatwheel_label_Celebrate"	"Celebrate!"
		"dota_chatwheel_message_Celebrate"	"Celebrate in the mad moon light!"

		"dota_chatwheel_label_Something_Dire"	"Something Dire..."
		"dota_chatwheel_message_Something_Dire"	"Something dire this way comes."

		"dota_chatwheel_label_Woods_Begin"	"The Woods Begin"
		"dota_chatwheel_message_Woods_Begin"	"The woods begin to stir!"

		"dota_chatwheel_label_Reap_Your_Harvest"	"Reap Your Harvest"
		"dota_chatwheel_message_Reap_Your_Harvest"	"Reap your harvest and protect your soul!"

		
		"dota_chatwheel_header_positioning"			"Positioning"
		"dota_chatwheel_header_status"				"Status"
		"dota_chatwheel_header_enemy"				"Enemy"
		"dota_chatwheel_header_lane"				"Lane"
		"dota_chatwheel_header_items"				"Items"
		"dota_chatwheel_header_neutrals"			"Neutrals"
		"dota_chatwheel_header_misc"				"Misc"
		"dota_chatwheel_header_flavor"				"Flavor"
		"dota_chatwheel_header_international2017"		"The International 2017"
		"dota_chatwheel_header_international2017_desc"	"These messages are available exclusively to owners of The International 2017 Battle Pass."
		"dota_chatwheel_header_international2018_sounds"		"The International 2018 - Sounds"
		"dota_chatwheel_header_international2018_sounds_desc"	"These messages are available exclusively to owners of The International 2018 Battle Pass."
		"dota_chatwheel_header_international2018_casters"		"The International 2018 - Casters"
		"dota_chatwheel_header_international2018_casters_desc"	"These messages are available exclusively to owners of The International 2018 Battle Pass."
		"dota_chatwheel_header_international2018_sprays"		"The International 2018 - Sprays"
		"dota_chatwheel_header_international2018_sprays_desc"	"Leave your mark on the terrain itself! Available exclusively to owners of The International 2018 Battle Pass."
		"dota_chatwheel_header_international2018_legacy"		"The International 2018 - Reruns"
		"dota_chatwheel_header_international2018_legacy_desc"	"Enjoy your favorite sounds from The International 2017 Battle Pass! Available exclusively to owners of The International 2018 Battle Pass."
		"dota_chatwheel_header_plus_sounds"		"Dota Plus"
		"dota_chatwheel_header_plus_sounds_desc"	"Available for purchase with Shards by Dota Plus members."
		"dota_chatwheel_header_plus_sounds_link"	"View Plus Rewards"
		"dota_chatwheel_header_frostivus_2018_sounds"		"Frosthaven"
		"dota_chatwheel_header_frostivus_2018_sounds_desc"	"Earned by raising your level in the Frosthaven event.<br><br>These messages are seasonal and will expire on February 1st."
		"dota_chatwheel_header_frostivus_2018_sounds_link"	"View Event"
		"dota_chatwheel_header_newbloom_2019_sounds"		"New Bloom"
		"dota_chatwheel_header_newbloom_2019_sounds_desc"	"Earned by raising your level in the New Bloom event.<br><br>These messages are seasonal and will expire on April 1st."
		"dota_chatwheel_header_newbloom_2019_sounds_link"	"View Event"
		"dota_chatwheel_header_international2019_sounds"		"International 2019 - Sounds"
		"dota_chatwheel_header_international2019_sounds_desc"	"Available exclusively to owners of The International 2019 Battle Pass."
		"dota_chatwheel_header_international2019_sprays"		"International 2019 - Sprays"
		"dota_chatwheel_header_international2019_sprays_desc"	"Leave your mark on the terrain itself! Available exclusively to owners of The International 2019 Battle Pass."
		"dota_chatwheel_header_international2019_casters"		"International 2019 - Casters"
		"dota_chatwheel_header_international2019_casters_desc"	"These messages are available exclusively to owners of The International 2019 Battle Pass."
		"dota_chatwheel_header_international2019_legacy_2017"		"International 2019 - Reruns"
		"dota_chatwheel_header_international2019_legacy_2017_desc"	"Enjoy your favorite sounds from The International 2017 Battle Pass! Available exclusively to owners of The International 2019 Battle Pass."
		"dota_chatwheel_header_international2019_legacy_2018"		"International 2019 - Reruns"
		"dota_chatwheel_header_international2019_legacy_2018_desc"	"Enjoy your favorite sounds from The International 2018 Battle Pass! Available exclusively to owners of The International 2019 Battle Pass."


		"dota_chatwheel_header_guilds"				"Guilds"
		"dota_chatwheel_header_guilds_desc"			"Unlocked via the weekly guild leaderboards."
		"dota_chatwheel_header_guilds_link"			"View Guild"


		"dota_chatwheel_header_international2019_casters_korean"	"International 2019 - Korean Casters Pack"
		"dota_chatwheel_header_international2019_casters_korean_desc" "Available exclusively to owners of The International 2019 Battle Pass."
		"dota_chatwheel_header_international2019_casters_epic"	"International 2019 - Epic Casters Pack"
		"dota_chatwheel_header_international2019_casters_epic_desc" "Available exclusively to owners of The International 2019 Battle Pass."
		"dota_chatwheel_header_frostivus_2019_sounds"		"Frostivus"
		"dota_chatwheel_header_frostivus_2019_sounds_desc"	"Earned by raising your level in the Frostivus event.<br><br>These messages are seasonal and will expire on January 16th."
		"dota_chatwheel_header_frostivus_2019_sounds_link"	"View Event"
		"dota_chatwheel_header_newbloom_2020_sounds"		"New Bloom"
		"dota_chatwheel_header_newbloom_2020_sounds_desc"	"Earned by raising your level in the New Bloom event.<br><br>These messages are seasonal and will expire on Febuary 17th."
		"dota_chatwheel_header_newbloom_2020_sounds_link"	"View Event"
		
		"dota_chatwheel_header_international2020_sounds"		"The International 10 - Sounds"
		"dota_chatwheel_header_international2020_sounds_desc"	"Available exclusively to owners of The International 10 Battle Pass."
		"dota_chatwheel_header_international2020_casters"		"The International 10 - Casters"
		"dota_chatwheel_header_international2020_casters_desc"	"Available exclusively to owners of The International 10 Battle Pass."
		"dota_chatwheel_header_international2020_legacy_2019"		"The International 10 - Reruns"
		"dota_chatwheel_header_international2020_legacy_2019_desc"	"Enjoy your favorite sounds from The International 2019 Battle Pass! Available exclusively to owners of The International 10 Battle Pass."
		"dota_chatwheel_header_international2020_legacy_epic_2019"		"The International 10 - Epic Reruns"
		"dota_chatwheel_header_international2020_legacy_epic_2019_desc"	"Enjoy your favorite Epic Casters from The International 2019 Battle Pass! Available exclusively to owners of The International 10 Battle Pass."
		"dota_chatwheel_header_international2020_sprays"		"The International 10 - Sprays"
		"dota_chatwheel_header_international2020_sprays_desc"	"Leave your mark on the terrain itself! Available exclusively to owners of The International 10 Battle Pass."

		"dota_chatwheel_header_international2022_sprays"		"Battle Pass 2022 - Sprays"
		"dota_chatwheel_header_international2022_sprays_desc"	"Leave your mark on the terrain itself! Available exclusively to owners of Battle Pass 2022."
		"dota_chatwheel_header_international2022_sfx"		"Battle Pass 2022 - Sound Effects"
		"dota_chatwheel_header_international2022_sfx_desc"	"Available exclusively to owners of Battle Pass 2022."
		"dota_chatwheel_header_international2022_legacy"		"Battle Pass 2022 - Reruns"
		"dota_chatwheel_header_international2022_legacy_desc"	"Enjoy your favorite sounds from previous Battle Passes! Available exclusively to owners of Battle Pass 2022."
		"dota_chatwheel_header_international2022_legacy_epic"		"Battle Pass 2022 - Epic Reruns"
		"dota_chatwheel_header_international2022_legacy_epic_desc"	"Enjoy your favorite Epic Casters from previous Battle Passes! Available exclusively to owners of Battle Pass 2022."

		"dota_chatwheel_header_frostivus_2023_sprays"		"Frostivus 2023"
		"dota_chatwheel_header_frostivus_2023_sprays_desc"	"Earned by winning games during Frostivus."

		"dota_chatwheel_header_frostivus_2024_sounds"		"Frostivus 2024 - Sounds"
		"dota_chatwheel_header_frostivus_2024_sounds_desc"	"Use Frostivus Infusions to unlock these sounds in the Frostivus 2024 event.<br><br>These messages are seasonal and will expire at the end of the Frostivus Season."
		"dota_chatwheel_header_frostivus_2024_sprays"		"Frostivus 2024 - Sprays"
		"dota_chatwheel_header_frostivus_2024_sprays_desc"	"Use Frostivus Infusions to unlock these sprays in the Frostivus 2024 event.<br><br>These sprays are seasonal and will expire at the end of the Frostivus Season."

		"dota_chatwheel_header_crownfall_cw"				"Crownfall Chat Wheel"
		"dota_chatwheel_header_crownfall_cw_desc"			"Earned by exploring the Crownfall map."
		"dota_chatwheel_header_crownfall_sprays"			"Crownfall Sprays"
		"dota_chatwheel_header_crownfall_sprays_desc"		"Earned by exploring the Crownfall map."

		"dota_chatwheel_header_dark_carnival_cw"				"Dark Carnival Chat Wheel"
		"dota_chatwheel_header_dark_carnival_cw_desc"			"Earned from the Dark Carnival event."

		"dota_chatwheel_header_monster_hunter_sprays"			"Monster Hunter Sprays"
		"dota_chatwheel_header_monster_hunter_sprays_desc"		"Earned from the Monster Hunter event."
		
		"dota_chatwheel_header_dark_carnival_sprays"			"Dark Carnival Sprays"
		"dota_chatwheel_header_dark_carnival_sprays_desc"		"Earned from the Dark Carnival event."


		"dota_chatwheel_header_voice_of_god_cw"				"Voice of The International"
		"dota_chatwheel_header_voice_of_god_cw_desc"		"Lines from the in-arena announcer from The International."

		"dota_chatwheel_message_Ok"					"Okay."
		"dota_chatwheel_message_Care"				"Careful!"
		"dota_chatwheel_message_GetBack"			"Get Back!"
		"dota_chatwheel_message_NeedWards"			"We need wards."
		"dota_chatwheel_message_Stun"				"Stun now!"
		"dota_chatwheel_message_Help"				"Help!"
		"dota_chatwheel_message_Push"				"Push now"
		"dota_chatwheel_message_GoodJob"			"Well played!"
		"dota_chatwheel_message_Missing"			"Missing!"
		"dota_chatwheel_message_Missing_Top"		"Missing top!"
		"dota_chatwheel_message_Missing_Mid"		"Missing mid!"
		"dota_chatwheel_message_Missing_Bottom"		"Missing bottom!"
		"dota_chatwheel_message_Go"					"Go!"
		"dota_chatwheel_message_Initiate"			"Initiate!"
		"dota_chatwheel_message_Follow"				"Follow me"
		"dota_chatwheel_message_Group_Up"			"Group up"
		"dota_chatwheel_message_Spread_Out"			"Spread out"
		"dota_chatwheel_message_Split_Farm"			"Split up and farm"
		"dota_chatwheel_message_Attack"				"Attack now!"
		"dota_chatwheel_message_BRB"				"Be right back"
		"dota_chatwheel_message_Dive"				"Dive!"
		"dota_chatwheel_message_OMW"				"On my way"
		"dota_chatwheel_message_Get_Ready"			"Get ready"
		"dota_chatwheel_message_Bait"				"Bait"
		"dota_chatwheel_message_Heal"				"Heal"
		"dota_chatwheel_message_Mana"				"Mana"
		"dota_chatwheel_message_OOM"				"Out of mana"
		"dota_chatwheel_message_Skill_Cooldown"		"Skills on cooldown"
		"dota_chatwheel_message_Ulti_Ready"			"Ultimate ready"
		"dota_chatwheel_message_Enemy_Returned"		"Enemy returned"
		"dota_chatwheel_message_All_Missing"		"All enemy heroes missing!"
		"dota_chatwheel_message_Enemy_Incoming"		"Enemy incoming!"
		"dota_chatwheel_message_Invis_Enemy"		"Invisible enemy nearby!"
		"dota_chatwheel_message_Enemy_Had_Rune"		"Enemy has rune"
		"dota_chatwheel_message_Split_Push"			"Split push"
		"dota_chatwheel_message_Coming_To_Gank"		"Coming to gank"
		"dota_chatwheel_message_Request_Gank"		"Requesting a gank"
		"dota_chatwheel_message_Fight_Under_Tower"	"Fight under the tower"
		"dota_chatwheel_message_Deny_Tower"			"Deny the tower!"
		"dota_chatwheel_message_Buy_Courier"		"Buy a courier please"
		"dota_chatwheel_message_Upgrade_Courier"	"Can anyone upgrade the courier?"
		"dota_chatwheel_message_Need_Detection"		"We need detection"
		"dota_chatwheel_message_They_Have_Detection" "They have detection"
		"dota_chatwheel_message_Buy_TP" 			"Buy a Town Portal Scroll"
		"dota_chatwheel_message_Reuse_Courier"		"Re-use courier"
		"dota_chatwheel_message_Deward"				"Deward please"
		"dota_chatwheel_message_Building_Mek"		"Building Mekansm"
		"dota_chatwheel_message_Building_Pipe"		"Building Pipe of Insight"
		"dota_chatwheel_message_Stack_And_Pull"		"Stack and pull please"
		"dota_chatwheel_message_Pull"				"Pull creeps please"
		"dota_chatwheel_message_Pulling"			"Pulling creeps"
		"dota_chatwheel_message_Stack"				"Stack neutrals"
		"dota_chatwheel_message_Jungling"			"Jungling"
		"dota_chatwheel_message_Roshan"				"Roshan"
		"dota_chatwheel_message_Affirmative"		"Affirmative"
		"dota_chatwheel_message_Wait"				"Wait"
		"dota_chatwheel_message_Pause"				"Pause please!"
		"dota_chatwheel_message_Current_Time"		"Current Game Time"
		"dota_chatwheel_message_Check_Runes"		"Check runes please"
		"dota_chatwheel_message_Smoke_Gank"			"Let's smoke gank!"
		"dota_chatwheel_message_GLHF"				"Good luck, have fun"
		"dota_chatwheel_message_Nice"				"Nice"
		"dota_chatwheel_message_Thanks"				"Thanks!"
		"dota_chatwheel_message_Sorry"				"Sorry"
		"dota_chatwheel_message_No_Give_Up"			"Don't give up!"
		"dota_chatwheel_message_Just_Happened"		"That just happened"
		"dota_chatwheel_message_Game_Is_Hard"		"Game is hard"
		"dota_chatwheel_message_New_Meta"			"New meta"
		"dota_chatwheel_message_My_Bad"				"My bad"
		"dota_chatwheel_message_Regret"				"I immediately regret my decision"
		"dota_chatwheel_message_Relax"				"Relax, you're doing fine"
		"dota_chatwheel_message_MissingHero:f"		"{hero_name} {hero_name, gender, other{is missing!}}"
		"dota_chatwheel_message_ReturnedHero:f"		"{hero_name} {hero_name, gender, other{has returned!}}"
		"dota_chatwheel_message_GG"					"Good game"
		"dota_chatwheel_message_GGWP"				"Good game, well played"
		"dota_chatwheel_message_All_GG"				"Good game"
		"dota_chatwheel_message_All_GGWP"			"Good game, well played"
		"dota_chatwheel_message_What_To_Buy"		"What should I buy?"
		"dota_chatwheel_message_Im_Retreating"		"I'm retreating"
		"dota_chatwheel_message_Space_Created"		"Space created"
		"dota_chatwheel_message_Whoops"				"Whoops"
		"dota_chatwheel_message_Tower_then_Back"	"Destroy the tower, then get back"
		"dota_chatwheel_message_Barracks_then_Back"	"Destroy the barracks, then get back"
		"dota_chatwheel_message_Ward_Bottom_Rune"	"Ward the bottom rune"
		"dota_chatwheel_message_Ward_Top_Rune"		"Ward the top rune"
		"dota_chatwheel_message_Zeus_Ult"			"Zeus Ult Now!"
		"dota_chatwheel_message_Rimshot"			"Ba-dum tishh"
		"dota_chatwheel_message_Charge"				"Charge"
		"dota_chatwheel_message_Frog"				"Frog"
		"dota_chatwheel_message_Crash_and_Burn"		"Crash and burn"
		"dota_chatwheel_message_Applause"			"Applause"
		"dota_chatwheel_message_Sad_Trombone"		"Sad trombone"
		"dota_chatwheel_message_Crickets"			"Crickets"
		"dota_chatwheel_message_Drum_Roll"			"Drum roll"
		"dota_chatwheel_message_Headshake"			"Headshake"
		"dota_chatwheel_message_Crybaby"			"Crybaby"

		"dota_chatwheel_message_TimeAndBothRunes_Before"	"%s1 (Bounty Runes and Power Runes spawn in %s2 seconds)"
		"dota_chatwheel_message_TimeAndBountyRunes_Before"	"%s1 (Bounty Runes spawn in %s2 seconds)"
		"dota_chatwheel_message_TimeAndPowerRunes_Before"	"%s1 (Power Runes spawn in %s2 seconds)"

		"dota_chatwheel_message_TimeAndBothRunes_After"		"%s1 (Bounty Runes and Power Runes spawned %s2 seconds ago)"
		"dota_chatwheel_message_TimeAndBountyRunes_After"	"%s1 (Bounty Runes spawned %s2 seconds ago)"
		"dota_chatwheel_message_TimeAndPowerRunes_After"	"%s1 (Power Runes spawned %s2 seconds ago)"

		"dota_chatwheel_message_Day_Night_Cycle_Day"	"It is currently Daytime (%s1 remaining)"
		"dota_chatwheel_message_Day_Night_Cycle_Night"	"It is currently Night (%s1 remaining)"
		"dota_chatwheel_message_Bockbock"			"Bock bock"
		"dota_chatwheel_message_Kiss"				"Kiss"
		"dota_chatwheel_message_Ow"					"Oww"
		"dota_chatwheel_message_Party_Horn"			"Party horn"
		"dota_chatwheel_message_Snore"				"Snore"
		"dota_chatwheel_message_Yahoo"				"Yahoo"
		"dota_chatwheel_message_Greevil_Laughter"		"Greevil Laughter"
		"dota_chatwheel_message_Sparkling_Celebration"	"Sparkling Celebration"
		"dota_chatwheel_message_Frostivus_Magic"		"Frostivus Magic"
		"dota_chatwheel_message_Sleighbells"			"Sleighbells"
		"dota_chatwheel_message_Oink_Oink"				"Oink Oink!"
		"dota_chatwheel_message_Ceremonial_Drums"		"Ceremonial Drums"
		"dota_chatwheel_message_Celebratory_Gong"		"Celebratory Gong"
		"dota_chatwheel_message_Kooka_Laugh"			"Kookaburra Laugh"
		"dota_chatwheel_message_Monkey_Business"		"Monkey Business"
		"dota_chatwheel_message_Orangutan_Kiss"			"Sloppy Orangutan Kiss"
		"dota_chatwheel_message_Mosquito_Buzz"			"Mosquito Buzz"
		"dota_chatwheel_message_Crowd_Groan"			"Crowd Groan"
		"dota_chatwheel_message_Head_Bonk"				"Head Bonk"
		"dota_chatwheel_message_Mic_Drop"				"Mic Drop"
		"dota_chatwheel_message_Record_Scratch"			"Record Scratch"
		"dota_chatwheel_message_Ta_Daaaaaa"				"Ta Daaaaaa"
		"dota_chatwheel_message_Ceeb_end"				"%s1!"
		"dota_chatwheel_message_Negative"				"Negative"
		"dota_chatwheel_message_Not_Yet"				"Not Yet"
		"dota_chatwheel_message_HappyPenguin"			"Happy Penguin"
		"dota_chatwheel_message_AnnoyedPenguin"			"Annoyed Penguin"
		"dota_chatwheel_message_FastPenguin"			"Vroom!"
		"dota_chatwheel_message_newbloom_firecrackers"	"Pop pop pop!"

		"dota_chatwheel_label_orchit"				"Orchestra Hit"
		"dota_chatwheel_message_orchit"				"Orchestra Hit"
		"dota_chatwheel_label_woopwoo"				"WoopWoo"
		"dota_chatwheel_message_woopwoo"			"WoopWoo"
		"dota_chatwheel_label_oops"					"Oops"
		"dota_chatwheel_message_oops"				"Oops"
		"dota_chatwheel_label_moo"					"Moo"
		"dota_chatwheel_message_moo"				"Moo"
		"dota_chatwheel_label_meow"					"Meow"
		"dota_chatwheel_message_meow"				"Meow"
		"dota_chatwheel_label_heehaw"				"Heehaw"
		"dota_chatwheel_message_heehaw"				"Heehaw"
		"dota_chatwheel_label_boing"				"Boing"
		"dota_chatwheel_message_boing"				"Boing"

		"dota_chatwheel_label_Banjo_Charge"			"Banjo Charge"
		"dota_chatwheel_message_Banjo_Charge"		"Banjo Charge"
		"dota_chatwheel_label_Choo_Choo"			"Choo Choo"
		"dota_chatwheel_message_Choo_Choo"			"Choo Choo"
		"dota_chatwheel_label_Gong"					"Gong"
		"dota_chatwheel_message_Gong"				"Gong"
		"dota_chatwheel_label_Slide"				"Slide"
		"dota_chatwheel_message_Slide"				"Slide"
		"dota_chatwheel_label_Uh_Oh"				"Uh Oh"
		"dota_chatwheel_message_Uh_Oh"				"Uh Oh"

		"dota_chatwheel_message_Black_Cat"			"Meow!!"
		"dota_chatwheel_message_Ghost"				"Boooooo!"
		"dota_chatwheel_message_Nightmare"			"*Nightmare Noises*"
		"dota_chatwheel_message_Scream"				"Eeeeeeek!!"
		"dota_chatwheel_message_Laugh"				"Mwahahahaha!"
		"dota_chatwheel_message_Stabby"				"*Violin Stabs*"

		"dota_chatwheel_label_jenkins_voice"		"Not What I expected"
		"dota_chatwheel_message_jenkins_voice"		"Jenkins - It's... absolutely not what I expected!"

		"dota_chatwheel_header_10th_sounds_desc"	"Available by participating on the 10th Anniversary event"
		"dota_chatwheel_header_10th_sounds"			"10th Anniversary"
		"dota_chatwheel_header_10th_sounds_link"		"View the treasure"
		"dota_chatwheel_label_gabe_proud"			"I am very proud of you"
		"dota_chatwheel_message_gabe_proud"			"You are doing very well, I am very proud of you!"
		"dota_chatwheel_label_gabe_unreal"			"That was unreal!"
		"dota_chatwheel_message_gabe_unreal"			"That was unreal!"
		"dota_chatwheel_label_gabe_goodness"			"Goodness!"
		"dota_chatwheel_message_gabe_goodness"			"Goodness!"
		"dota_chatwheel_label_gabe_learn"			"This is a good opportunity to learn!"
		"dota_chatwheel_message_gabe_learn"			"This is a good opportunity to learn!"
		"dota_chatwheel_label_gabe_wisdom"			"Making mistakes is the path to wisdom."
		"dota_chatwheel_message_gabe_wisdom"		"Making mistakes is the path to wisdom."
		"dota_chatwheel_label_gabe_personality"		"You're a beautiful person with a charming personality"
		"dota_chatwheel_message_gabe_personality"	"You're a beautiful person with a charming personality"
		"dota_chatwheel_label_gabe_mistakes"		"You can't improve until you make mistakes"
		"dota_chatwheel_message_gabe_mistakes"		"You can't improve until you make mistakes"
		"dota_chatwheel_label_gabe_crab"			"I've always wanted to be a giant space crab"
		"dota_chatwheel_message_gabe_crab"			"I've always wanted to be a giant space crab"

		"dota_chatwheel_translation_TI11_Caster_Spanish_2"		"With the perfect wombo combo!"
		"dota_chatwheel_translation_Eto_Takaya_Dushka"			"Oof, this is oppressive!"
		"dota_chatwheel_translation_Caster_Chinese_4"			"Wa~ow!"

		"dota_chatwheel_translation_TI11_Chto_Eto_Kakaya_Zhest"		"What was that? That's brutal"
		"dota_chatwheel_translation_TI11_Caster_Spanish_5"			"Oooooh my god!"
		"dota_chatwheel_translation_ni_xing_ni"						"You can, you can! You go, you go!"

		"dota_chatwheel_translation_Eto_Nenormalno"		"This isn't normal, this isn't fair!"
		"dota_chatwheel_translation_TI11_Caster_Spanish_6"		"See you later, pldldldldldldldldldldld!"
		"dota_chatwheel_translation_TI11_Nothing_That_Can_Stop_This_Man"		"There is nothing that can stop this man"

		"dota_chatwheel_translation_crownfall_imperia_bleed"		"Yes. Bleed for me! Ha ha ha!"
		"dota_chatwheel_translation_crownfall_imperia_fall"			"Fall at my feet, peasant!"
		"dota_chatwheel_translation_crownfall_imperia_real_queen"	"Long live the queen. The real queen."
		"dota_chatwheel_translation_crownfall_imperia_die"			"Of all the ways to die!"
		"dota_chatwheel_translation_crownfall_imperia_peons"		"Why am I surrounded by such peons?"
		"dota_chatwheel_translation_crownfall_imperia_tired"		"I'm seriously getting tired of this place."
		"dota_chatwheel_translation_crownfall_imperia_somebody_do_something"		"Somebody do something!"
		"dota_chatwheel_translation_crownfall_imperia_pathetic"		"Pathetic"
		"dota_chatwheel_translation_crownfall_imperia_reckoning"		"Your reckoning comes!"
		"dota_chatwheel_source_crownfall_imperia"					"Queen Imperia"

		"dota_chatwheel_translation_See_You_Later_Nerds"		"See you later nerds"
		"dota_chatwheel_translation_hui_tian_mie"				"Total domination, nice-ah!"
		"dota_chatwheel_translation_321_Adios"					"3, 2, 1, Goodbye!"
		"dota_chatwheel_translation_Kreasa_Kreasa"				"Cut, cut, cut, cut"
		"dota_chatwheel_translation_TI11_Caster_Chinese_4"		"Wao~w!"

		"dota_chatwheel_translation_Jia_You"			"Let's Go!"
		"dota_chatwheel_translation_Takaya_Haliava"		"What a freebie...ha!"
		"dota_chatwheel_translation_Oh_My_God_What"		"Oh my god. What? Oh! Oh!"

		"dota_chatwheel_translation_voice_of_god_well_played"					"Well Played!"
		"dota_chatwheel_translation_voice_of_god_never_give_up"					"Never Give Up."
		"dota_chatwheel_translation_voice_of_god_that_was_regrettable"			"That was regrettable."
		"dota_chatwheel_translation_voice_of_god_marvel_at_the_spectacle"		"Marvel at the spectacle!"
		"dota_chatwheel_source_voice_of_god"									"Voice of The International"

		"DOTA_Item_WillPurchaseAlert"					"I will purchase %s1 <font color='%s2'>%s3</font>"
		"DOTA_Item_WillPurchaseAlert_GoldRemaining"		"I will purchase %s1 <font color='%s2'>%s3</font> ( %s4 gold away )"
		"DOTA_Item_WillPurchaseAlert_OutOfStock"		"I will purchase %s1 <font color='%s2'>%s3</font> ( out of stock %s4 )"
		"DOTA_Item_WillPurchaseAlert_Suggestion"		"I think someone should purchase %s1 <font color='%s2'>%s3</font>"
		"DOTA_Item_WillPurchaseAlert_Suggestion_Player"	"I think %s4 should purchase %s1 <font color='%s2'>%s3</font>"
		"DOTA_Item_WillPurchaseAlert_Suggestion_DropInFountain"	"I think %s4 should drop %s1 <font color='%s2'>%s3</font> in the Neutral Stash."
		"DOTA_Item_WillPurchaseAlert_Suggestion_InFountain"		"<font color='%s2'>%s3</font> %s1 available in the Neutral Stash"

		"DOTA_Item_ContextMenu_SuggestToTeam"			"Suggest to Team"
		"DOTA_Item_ContextMenu_AddToLiked"				"Add to Preferred"
		"DOTA_Item_ContextMenu_AddToDisliked"			"Add to Disliked"
		"DOTA_Item_ContextMenu_RemoveFromLiked"			"Remove from Preferred"
		"DOTA_Item_ContextMenu_RemoveFromDisliked"		"Remove from Disliked"
		"DOTA_Item_ContextMenu_MarkForBuy"				"Mark For Buy"
		"DOTA_Item_ContextMenu_UnmarkForBuy"			"Unmark for Buy"

		"DOTA_BuyBackStateAlert_Ready"				"Buyback %s1Ready"
		"DOTA_BuyBackStateAlert_Gold"				"Buyback %s1Not Enough Gold ( Need %s2 )"
		"DOTA_BuyBackStateAlert_Cooldown"			"Buyback %s1On Cooldown ( %s2 seconds remain )"
		"DOTA_BuyBackStateAlert_ReapersScythe"		"Buyback %s1Disabled by Reaper's Scythe"
		"DOTA_BuyBackStateAlert_DevilsBargain"		"Buyback %s1Disabled by Devil's Bargain."
		
		"DOTA_Ability_Ping_Ally_Description"			"Ally <font color='%s1'>%s2</font> %s3 "

		"DOTA_Ability_Ping_Unlearned"			"%s1%s2 %s3Not Learned"
		"DOTA_Ability_Ping_Learn_Ready"			"%s1%s2 %s3Ready to Learn ( Level %s4 )"
		"DOTA_Ability_Ping_Will_Learn"			"I need <font color='#DAAF01'>%s4 XP</font> to Learn %s1%s2 ( Level %s5 )"
		"DOTA_Ability_Ping_Future_Learn"		"I need %s4 more levels to Learn %s1%s2 ( Level %s5 )"
		"DOTA_Ability_Ping_Ready"				"%s1%s2 ( Level %s4 ) %s3Ready "
		"DOTA_Ability_Ping_ReadyPassive"		"%s1%s2 ( Level %s4 ) %s3Passive "
		"DOTA_Ability_Ping_ReadyCharges"		"%s1%s2 ( Level %s4 ) %s3 %s5 Charges"
		"DOTA_Ability_Ping_ReadyPassiveCharges"	"%s1%s2 ( Level %s4 ) %s3 %s5 Charges"
		"DOTA_Ability_Ping_ReadyChargesWithReplenish"			"%s1%s2 ( Level %s4 ) %s3 %s5 Charges (replenish in %s6s)"
		"DOTA_Ability_Ping_ReadyPassiveChargesWithReplenish"	"%s1%s2 ( Level %s4 ) %s3 %s5 Charges (replenish in %s6s)"
		"DOTA_Ability_Ping_Mana"				"%s1%s2 ( Level %s5 ) %s3Not Enough Mana ( Need %s4 more )"
		"DOTA_Ability_Ping_Cooldown"			"%s1%s2 ( Level %s5 ) %s3On Cooldown ( %s4 seconds remain )"		
		"DOTA_Ability_Ping_Cooldown_No_Time"	"%s1%s2 ( Level %s4 ) %s3On Cooldown"	

		"DOTA_Talent_Ping_Ready"				"<font color='#DAAF01'>Level %s1 Talent:</font> %s2 %s3Ready"
		"DOTA_Talent_Ping_Unlearned"			"<font color='#DAAF01'>Level %s1 Talent:</font> %s2 %s3Not Learned"
		"DOTA_Talent_Ping_Ally_Ready"			"Ally <font color='%s4'>%s5</font> <font color='#DAAF01'>Level %s1 Talent:</font> %s2 %s3Ready"
		"DOTA_Talent_Ping_Ally_Unlearned"		"Ally <font color='%s4'>%s5</font> <font color='#DAAF01'>Level %s1 Talent:</font> %s2 %s3Not Learned"
		"DOTA_Talent_Ping_Enemy_Ready"			"Beware, Enemy <font color='%s4'>%s5</font> <font color='#DAAF01'>Level %s1 Talent:</font> %s2 %s3Ready"
		"DOTA_Talent_Ping_Enemy_Unlearned"		"Enemy <font color='%s4'>%s5</font> <font color='#DAAF01'>Level %s1 Talent:</font> %s2 %s3Not Learned"	
		
		"DOTA_AghsStatus_NewAbility_1"			"New Ability: %s1"
		"DOTA_AghsStatus_NewAbility_2"			"New Abilities: %s1, %s2"
		"DOTA_AghsStatus_NewAbility_3"			"New Abilities: %s1, %s2, %s3"
		"DOTA_AghsStatus_Upgrade_1"				"Upgraded %s1"
		"DOTA_AghsStatus_Upgrade_2"				"Upgraded %s1, %s2"
		"DOTA_AghsStatus_Upgrade_3"				"Upgraded %s1, %s2, %s3"
		"DOTA_AghsStatus_AbilityAndUpgrades"	"%s1 and %s2"

		"DOTA_AghsScepter_Ping_Ready"			"<font color='#DAAF01'>Aghanim's Scepter</font>: %s1 %s3Ready"
		"DOTA_AghsScepter_Ping_Unlearned"		"<font color='#DAAF01'>Aghanim's Scepter</font>: %s3Not Learned"
		"DOTA_AghsScepter_Ping_Ally_Ready"		"Ally <font color='%s4'>%s5</font> <font color='#DAAF01'>Aghanim's Scepter</font>: %s1 %s3Ready"
		"DOTA_AghsScepter_Ping_Ally_Unlearned"	"Ally <font color='%s4'>%s5</font> <font color='#DAAF01'>Aghanim's Scepter</font>: %s3Not Learned"
		"DOTA_AghsScepter_Ping_Enemy_Ready"		"Beware, Enemy <font color='%s4'>%s5</font> <font color='#DAAF01'>Aghanim's Scepter</font>: %s1 %s3Ready"
		"DOTA_AghsScepter_Ping_Enemy_Unlearned"	"Enemy <font color='%s4'>%s5</font> <font color='#DAAF01'>Aghanim's Scepter</font>: %s3Not Learned"

		"DOTA_AghsShard_Ping_Ready"				"<font color='#DAAF01'>Aghanim's Shard</font>: %s1 %s3Ready"
		"DOTA_AghsShard_Ping_Unlearned"			"<font color='#DAAF01'>Aghanim's Shard</font>: %s3Not Learned"
		"DOTA_AghsShard_Ping_Ally_Ready"		"Ally <font color='%s4'>%s5</font> <font color='#DAAF01'>Aghanim's Shard</font>: %s1 %s3Ready"
		"DOTA_AghsShard_Ping_Ally_Unlearned"	"Ally <font color='%s4'>%s5</font> <font color='#DAAF01'>Aghanim's Shard</font>: %s3Not Learned"
		"DOTA_AghsShard_Ping_Enemy_Ready"		"Beware, Enemy <font color='%s4'>%s5</font> <font color='#DAAF01'>Aghanim's Shard</font>: %s1 %s3Ready"
		"DOTA_AghsShard_Ping_Enemy_Unlearned"	"Enemy <font color='%s4'>%s5</font> <font color='#DAAF01'>Aghanim's Shard</font>: %s3Not Learned"


		"DOTA_Item_Ping_Ready"					"%s1%s2 %s3Ready"
		"DOTA_Item_Ping_ReadyPassive"			"%s1%s2 %s3Ready"
		"DOTA_Item_Ping_ReadyCharges"			"%s1%s2 %s3Charges remaining: %s4"
		"DOTA_Item_Ping_ReadyPassiveCharges"	"%s1%s2 %s3Charges remaining: %s4"
		"DOTA_Item_Time_Remaining"              "%s1%s2 %s3Time remaining: %s4:%s5"
		"DOTA_Item_Ping_Mana"					"%s1%s2 %s3Not Enough Mana ( Need %s4 more )"
		"DOTA_Item_Ping_Cooldown"				"%s1%s2 %s3On Cooldown ( %s4 seconds remain )"
		"DOTA_Item_Ping_InBackpack"				"%s1%s2 %s3In Backpack"
		"DOTA_Item_Ping_InBackpackCooldown"		"%s1%s2 %s3In Backpack And On Cooldown (%s4 seconds remain)"
		"DOTA_Item_Ping_InStash"				"%s1%s2 %s3In Stash"
		"DOTA_Item_Ping_InStashCooldown"		"%s1%s2 %s3In Stash And On Cooldown (%s4 seconds remain)"
		"DOTA_Item_Ping_OnCourier"				"%s1%s2 %s3On Courier"
		"DOTA_Item_Ping_OnCourierDead"			"%s1%s2 %s3On Courier (Dead for %s4)"
		"DOTA_Item_Ping_OnCourierCooldown"		"%s1%s2 %s3On Courier And On Cooldown (%s4 seconds remain)"
		"DOTA_Item_Ping_InCourierBackpack"		"%s1%s2 %s3In Courier Backpack"
		"DOTA_Item_Ping_InCourierBackpackCooldown"	"%s1%s2 %s3In Courier Backpack And On Cooldown (%s4 seconds remain)"
		"DOTA_Item_Ping_NameExtended" "%s1 ( <font color='%s2'>%s3</font> )"


		"DOTA_Item_Ping_Neutral_Offer"			"Does anyone want %s1 %s4?"
		"DOTA_Item_Ping_Neutral_Request"		"I would like %s3 to give me %s1 %s4"
		"DOTA_Item_Ping_Neutral_Equip"			"I would like %s3 to equip %s1 %s4"

		"DOTA_Facet_Ping"						"%s1 %s2Has the hero facet %s3%s4"
		"DOTA_Innate_Ping"						"%s1 %s2Has the innate ability %s3"		
		
		"DOTA_EnemyAbility_Ping"			"Beware %s1 %s2%s3%s4"
		"DOTA_EnemyAbility_Ping_Cooldown"			" (Potentially on Cooldown)"

		"DOTA_Item_Charge_Ward_Dispenser"		"<font color='%s1'>Observer</font> (x%s2) and <font color='%s3'>Sentry</font> (x%s4) Wards"
		
		"DOTA_Item_Black_King_Bar_Duration"			"%s1 (%s2 second duration)"
		"DOTA_Item_With_Level"						"%s1 (Level %s2)"
		"DOTA_Item_Charge_StackableDescription:f"	" (x{charges})"
		"DOTA_Item_Charge_Description:f"			" ({charges} {charges, plural, one{Charge} other{Charges}})"
		"DOTA_Item_Charge_Empty"					" (Empty)"
		"DOTA_Item_With_TimeRemaining"				"%s1 (Time Remaining: %s2:%s3)"

		"DOTA_QuickBuyAlert_Cooldown"		" (On Cooldown, %s1 seconds remain)"		
		"DOTA_QuickBuyAlert"				"%s1Need %s2 gold for <font color='%s3'>%s4</font>%s5"		
		"DOTA_QuickBuyAlert_Enough"			"%s1I have enough gold for <font color='%s2'>%s3</font>%s4"		
		"DOTA_QuickBuyAlert_Buyback"				"%s1Need %s2 gold for <font color='%s3'>%s4</font>%s5 and <font color='#00FF00'>Buyback</font>"		
		"DOTA_QuickBuyAlert_Enough_Buyback"			"%s1I have enough gold for <font color='%s2'>%s3</font>%s4 and <font color='#00FF00'>Buyback</font>"
		"DOTA_Buyback_Protection"			"Buyback Protection ({s:buyback_protection_status})<br>When on, only surplus gold above your buyback cost can be spent."
		"DOTA_Buyback_Protection_On"			"On"
		"DOTA_Buyback_Protection_Off"			"Off"

		"DOTA_EnemyItem_Alert"			"Enemy <font color='%s1'>%s2</font> %s3 has %s4"

		"DOTA_Modifier_Alert"				"Affected by: <font color='%s1'>%s2%s3</font>%s4"
		"DOTA_Modifier_Alert_Ally_Hero"		"Ally <font color='%s4'>%s5</font> affected by: <font color='%s1'>%s2%s3</font>%s6"
		"DOTA_Modifier_Alert_Ally_Unit"		"Ally <font color='%s4'>%s5</font> affected by: <font color='%s1'>%s2%s3</font>%s6"
		"DOTA_Modifier_Alert_Enemy_Hero"	"Enemy <font color='%s4'>%s5</font> affected by: <font color='%s1'>%s2%s3</font>%s6"
		"DOTA_Modifier_Alert_Enemy_Unit"	"Enemy <font color='%s4'>%s5</font> affected by: <font color='%s1'>%s2%s3</font>%s6"
		"DOTA_Modifier_Alert_Self_BH_Track"		"Affected by: <font color='%s1'>%s2%s3</font> and has <font color='#FFCC33'>%s6</font> gold%s7"
		"DOTA_Modifier_Alert_Enemy_BH_Track"	"Enemy <font color='%s4'>%s5</font> affected by: <font color='%s1'>%s2%s3</font> and has <font color='#FFCC33'>%s6</font> gold%s7"
		"DOTA_Modifier_Alert_Ally_BH_Track"		"Ally <font color='%s4'>%s5</font> affected by: <font color='%s1'>%s2%s3</font> and has <font color='#FFCC33'>%s6</font> gold%s7"
		"DOTA_Modifier_Alert_Self_SB_ChargeOfDarknessTarget"	"%s3 Charging %s3 <font color='%s6'>%s7</font>"
		"DOTA_Modifier_Alert_Ally_SB_ChargeOfDarknessTarget"	"Ally <font color='%s4'>%s5</font> %s3 Charging %s3 <font color='%s6'>%s7</font>"
		"DOTA_Modifier_Alert_Enemy_SB_ChargeOfDarknessTarget"	"Enemy <font color='%s4'>%s5</font> affected by: <font color='%s1'>%s2</font>"

		"DOTA_Modifier_Alert_Oracle_Rune_Prediction"			"Prognosticate %s1 %s2 <font color='%s3'>%s4</font> is %s5. <font color='%s6'>%s7</font> is foretold to be %s8 at %s9"
		"DOTA_Modifier_Alert_Oracle_Rune_Prediction_FirstSpawn"	"Prognosticate %s1 %s2 First runes are <font color='#FF7800'>Bounty</font> Runes, followed by <font color='#0ba0c1'>Water</font> Runes twice."
		"DOTA_Modifier_Alert_Oracle_Rune_Top"					"Top"
		"DOTA_Modifier_Alert_Oracle_Rune_Bottom"				"Bottom"


		"DOTA_Modifier_Alert_Time_Remaining"	" ( %s1 seconds remaining )"

		"DOTA_EmptyTeleport_Alert_Self_Ready"		"I am not carrying a <font color='#FFFFFF'>Town Portal Scroll</font>"
		"DOTA_EmptyTeleport_Alert_Self_OnCooldown"	"I am not carrying a <font color='#FFFFFF'>Town Portal Scroll</font> ( on cooldown for %s1 seconds )"
		"DOTA_EmptyTeleport_Alert_Ally_Ready"		"Ally <font color='%s3'>%s4</font> %s2 Not carrying a <font color='#FFFFFF'>Town Portal Scroll</font>"
		"DOTA_EmptyTeleport_Alert_Ally_OnCooldown"	"Ally <font color='%s3'>%s4</font> %s2 Not carrying a <font color='#FFFFFF'>Town Portal Scroll</font> ( on cooldown for %s1 seconds )"
		"DOTA_EmptyTeleport_Alert_Enemy_Ready"		"Enemy <font color='%s3'>%s4</font> %s2 Not carrying a <font color='#FFFFFF'>Town Portal Scroll</font>"

		"DOTA_EmptyNeutralItem_Alert_Self"		"I do not have a <font color='#FFFFFF'>Neutral Item</font> equipped."
		"DOTA_EmptyNeutralItem_Alert_Ally"		"Ally <font color='%s3'>%s4</font> %s2 does not have a <font color='#FFFFFF'>Neutral Item</font> equipped."
		"DOTA_EmptyNeutralItem_Alert_Enemy"		"Enemy <font color='%s3'>%s4</font> %s2 does not have a <font color='#FFFFFF'>Neutral Item</font> equipped."

		"DOTA_HPMana_Percentage"	"%s1%"
		"DOTA_HPMana_Alert_Self"	"I have <font color='#00FF00'>%s3 HP</font> and <font color='#257FF6'>%s4 Mana</font>"
		"DOTA_HPMana_Alert_Ally"	"Ally <font color='%s1'>%s2</font> has <font color='#00FF00'>%s3 HP</font> and <font color='#257FF6'>%s4 Mana</font>"
		"DOTA_HPMana_Alert_Enemy"	"Enemy <font color='%s1'>%s2</font> has <font color='#FA3009'>%s3 HP</font> and <font color='#257FF6'>%s4 Mana</font>"
		"DOTA_HPMana_Alert_Self_Dead"	"I will respawn in %s3 seconds!"
		"DOTA_HPMana_Alert_Ally_Dead"	"Ally <font color='%s1'>%s2</font> will respawn in %s3 seconds!"
		"DOTA_HPMana_Alert_Enemy_Dead"	"Enemy <font color='%s1'>%s2</font> will respawn in %s3 seconds!"
		"DOTA_HPMana_Alert_Self_DeadNoRespawn"	"I am dead!"
		"DOTA_HPMana_Alert_Ally_DeadNoRespawn"	"Ally <font color='%s1'>%s2</font> is dead!"
		"DOTA_HPMana_Alert_Enemy_DeadNoRespawn"	"Enemy <font color='%s1'>%s2</font> is dead!"
		"DOTA_HP_Alert_NPC"		"%s1 has <font color='#00FF00'>%s2 HP</font>"
		"DOTA_HP_Alert_Enemy_NPC"	"Enemy %s1 has <font color='#00FF00'>%s2 HP</font>"
		"DOTA_HPMana_Alert_NPC"		"%s1 has <font color='#00FF00'>%s2 HP</font> and <font color='#257FF6'>%s3 Mana</font>"
		"DOTA_HPMana_Alert_Enemy_NPC"	"Enemy %s1 has <font color='#00FF00'>%s2 HP</font> and <font color='#257FF6'>%s3 Mana</font>"
		"DOTA_HP_Alert_Healer_Ready"	"%s2Gather for Shrine!"
		"DOTA_HP_Alert_Healer_Cooldown"	"%s4Sanctuary Ready in %s3"
		"DOTA_HP_Alert_Courier_Respawn"	"%s2Courier will respawn in %s1"

		"DOTA_NeutralCamp_Alert_NumCamps"			"This camp is stacked with %s3 sets of creeps (%s1)."
		"DOTA_NeutralCamp_Alert_StackIntention"		"I will stack creeps (%s1)."
		"DOTA_NeutralCamp_Alert_StackRequest"		"Please stack creeps (%s1)."

		"DOTA_XP_Alert_Self_Capped"	"I'm at max level!"
		"DOTA_XP_Alert_Self"		"I need <font color='#DAAF01'>%s1 XP</font> to reach <font color='#DAAF01'>Level %s2</font>"
		"DOTA_XP_Alert_Ally_Capped"	"<font color='%s1'>%s2</font> is at max level!"
		"DOTA_XP_Alert_Ally"		"<font color='%s1'>%s2</font> needs <font color='#DAAF01'>%s3 XP</font> to reach <font color='#DAAF01'>Level %s4</font>"
		"DOTA_XP_Alert_Enemy_Capped"	"Enemy <font color='%s1'>%s2</font> is at max level!"
		"DOTA_XP_Alert_Enemy"			"Enemy <font color='%s1'>%s2</font> is <font color='#DAAF01'>Level %s3</font>"

		"DOTA_HPMana_Alert_Glyph_Ready"		"Glyph of Fortification %s1Ready"
		"DOTA_HPMana_Alert_Glyph_Cooldown"	"Glyph of Fortification %s1On Cooldown ( %s2 seconds remain )"
		"DOTA_HPMana_Alert_Glyph_Wait"		"Glyph of Fortification %s1Don't Use Yet"

		"DOTA_Alert_Radar_Ready"		"Scan %s1Ready"
		"DOTA_Alert_Radar_Cooldown"		"Scan %s1On Cooldown ( %s2 seconds remain )"
		"DOTA_Alert_Radar_Wait"			"Scan %s1Don't Use Yet"

		"DOTA_KillcamDamage_Alert"	"I took %s1 damage from %s2<font color='%s3'>%s4</font>"
		"DOTA_KillcamDamage_Alert_Attacks"	"I took %s1 attack damage from %s2<font color='%s3'>%s4</font>"

		"DOTA_AlliedCoach" 		"Coach"
		"DOTA_EnemyCoach"		"Enemy Coach"

		// HotKey Tooltips
		
		"DOTA_Hotkeys_Tooltip_PriorityUnit"  "Sets a unit as a priority unit."
		"DOTA_Hotkeys_Tooltip_ToggleAutoattack" "Temporarily Toggle Autoattack State"
		"DOTA_Hotkeys_Tooltip_FilterEnemy" "Interact only with Enemy Units"
		"DOTA_Hotkeys_Tooltip_FilterAlly" "Interact only with Allied Units"
		"DOTA_Hotkeys_Tooltip_FilterHero" "Interact only with Hero Units"
		"DOTA_Hotkeys_Tooltip_FilterNonHero" "Interact only with Non-Hero Units"
		"DOTA_Hotkeys_Tooltip_ChatVoice"  "Use your microphone to communicate with voice chat."
		"DOTA_Hotkeys_Tooltip_ControlGroupCycle"  "Cycle through each unit of a selected group. Holding CTRL while pressing this button will cycle in reverse."
		"DOTA_Hotkeys_Tooltip_ControlGroupCyclePrev"  "Cycle backwards through each unit of a selected group."

		"DOTA_Hotkeys_Tooltip_ModifierKeysDescription"					"With this feature, you can limit your interactions to specific unit types. Bind modifier keys that, when held, will force your target selection to enemies, allies, creeps or heroes. Never accidentally Laguna Blade a creep again."
		"DOTA_Hotkeys_Tooltip_OverlayMapDescription"					"Unlike the minimap, the overlap map is only visible when you hold down whatever key you select here. Also unlike the minimap, it's big, and centered, and transparent. Is it helpful for your playstyle? How do you interact with it? What do you wish it did?"
		"DOTA_Hotkeys_Tooltip_HighVisibilityHeroNameplateDescription"	"Sometimes in the chaos of Dota it can be hard to keep track of your hero. This option significantly changes the styling and readability of only your hero's nameplate. Does this help, or does it introduce even more visual chaos?"

		"DOTA_Hotkeys_Tooltip_TalentUpgradeStatLeft"  "Upgrade the talent on the left."
		"DOTA_Hotkeys_Tooltip_TalentUpgradeStatRight"  "Upgrade the talent on the right."
		"DOTA_Hotkeys_Tooltip_TalentUpgradeAttribute"  "Upgrade attributes in the talent menu."

		"DOTA_Hotkeys_Tooltip_NeutralItemSelect1"  "Select the first option in the Neutral Item Crafting Menu"
		"DOTA_Hotkeys_Tooltip_NeutralItemSelect2"  "Select the second option in the Neutral Item Crafting Menu"
		"DOTA_Hotkeys_Tooltip_NeutralItemSelect3"  "Select the third option in the Neutral Item Crafting Menu"
		"DOTA_Hotkeys_Tooltip_NeutralItemSelect4"  "Select the fourth option in the Neutral Item Crafting Menu"
				
		// Video
		"DOTAUI_AspectNormal"			"4:3"
		"DOTAUI_AspectWide16x9"			"16:9"
		"DOTAUI_AspectWide16x10"		"16:10"
		"DOTAUI_Fullscreen"				"Fullscreen"
		"DOTAUI_Window"					"Window"
		"DOTAUI_BorderlessWindow"		"Borderless Window"
		"DOTAUI_DebutTool"				"Debut tool (VO)"
		"DOTAUI_FullscreenHero"			"Fullscreen hero"

		"DOTA_UpcomingMaintenance"			"Upcoming Server Maintenance"
		"DOTA_UpcomingMaintenance_Details"	"Click for Details"

		"DOTA_Welcome"					"Welcome to DotA"
		"DOTA_Chat_Team"				"[ALLIES] %s1: %s2"
		"DOTA_Chat_Wheel_Team"			"%s1%s2"
		"DOTA_Chat_Wheel_All"			"%s1%s2"
		"DOTA_Chat_Team_Dead"			"*DEAD*[ALLIES] %s1: %s2"
		"DOTA_Chat_Spec"				"[Spectator] %s1: %s2"
		"DOTA_Chat_Coach"				"[Coach] %s1: %s2"
		"DOTA_Chat_Student"				"[Student] %s1: %s2"
		"DOTA_Chat_All"					"%s1: %s2"
		"DOTA_Chat_Wheel_With_Emoticon"	"%s1 %s2"
		"DOTA_Chat_PlayerKilled"		"%s1 just pwned %s2's head for %s3 gold!"
		"DOTA_Chat_PlayerKilledNearby"		"%s1 just pwned %s2's head for %s3 gold."
		"DOTA_Chat_PlayerKilledNearbySingle"		"%s1 just pwned %s2's head for %s3 gold."
		"DOTA_Chat_PlayerDenied"		"%s1 just denied %s2!"
		"DOTA_Chat_PlayerDeniedSelf"	"%s1 just committed suicide!"
		"DOTA_Chat_PlayerKilledGood"	"%s1 was just killed by The Dire! %s2 gold is distributed among all Dire heroes."
		"DOTA_Chat_PlayerKilledGoodNearby"	"%s1 was just killed by The Dire! %s2 gold is distributed among all Dire heroes."
		"DOTA_Chat_PlayerKilledGoodNearbySingle"	"%s1 was just killed by The Dire! %s2 gold is distributed among all Dire heroes."
		"DOTA_Chat_PlayerKilledBad"		"%s1 was just killed by The Radiant! %s2 gold is distributed among all Radiant heroes."
		"DOTA_Chat_PlayerKilledBadNearby"	"%s1 was just killed by The Radiant! %s2 gold is distributed among all Radiant heroes."
		"DOTA_Chat_PlayerKilledBadNearbySingle"	"%s1 was just killed by The Radiant! %s2 gold is distributed among all Radiant heroes."
		"DOTA_Chat_PlayerKilledGeneric"	"%s1 was just killed by a Neutral Creep!"
		"DOTA_Chat_PlayerKilledRoshan"	"%s1 was just killed by Roshan!"
		"DOTA_Chat_PlayerKilledAssist"	"%s1 was just killed! %s2 gold is split among assists:"
		"DOTA_Chat_PlayerKilledAssistNearby"	"%s1 was just killed! %s4 gold is split among assists:"
		"DOTA_Chat_PlayerKilledAssistNearbySingle"	"%s1 was just killed! %s4 gold is split among assists:"
		"DOTA_Chat_TowerPlayerKilled"	"%s1 destroyed a tower!"
		"DOTA_Chat_TowerKilledGood"		"A tower was destroyed by The Dire!"
		"DOTA_Chat_TowerKilledBad"		"A tower was destroyed by The Radiant!"
		"DOTA_Chat_ShrineKilledGood"		"A shrine was destroyed by The Dire!"
		"DOTA_Chat_ShrineKilledBad"		"A shrine was destroyed by The Radiant!"
		"DOTA_Chat_BarracksKilled"		"%s1 %s2 %s3 Barracks has been destroyed!"
		"DOTA_Chat_BarracksKilled_By"	"%s1 %s2 %s3 Barracks has been destroyed by %s4!"
		"DOTA_Chat_EffigyKilled"		"%s1's Effigy has been destroyed!"
		"DOTA_Chat_EffigyKilled_By"		"%s1's Effigy has been destroyed by %s2!"
		"DOTA_Chat_TowerDenied"			"%s1 denied a tower!"
		"DOTA_Chat_FirstBlood"			"%s1 %s2 drew first blood by killing %s3"
		"DOTA_Chat_BountyClaimed"		"<img class=\"BountyIcon\" src=\"file://{images}/compendium/international2020/icon_bounty_crosshair_shadow.png\" />%s1 claimed a bounty by killing %s2 %s3"
		"DOTA_Chat_Poogie_Flee"			"%s1's Poogie has fled!"
		"DOTA_Chat_DoubleKill"			"%s1 %s2 got a double kill!"
		"DOTA_Chat_TripleKill"			"%s1 %s2 has a TRIPLE kill!"
		"DOTA_Chat_QuadKill"			"%s1 %s2 earned an ULTRA KILL!"
		"DOTA_Chat_QuintupleKill"		"%s1 %s2 IS ON A RAMPAGE!!"
		"DOTA_Chat_BeastKilledPlayer" 	"%s1 just pwned %s2's head!"
		"DOTA_Chat_PenguinKilledPlayer"	"%s1's penguin just flattened %s2!"
		"DOTA_Chat_PlayerInGameBanText"	"%s1 has been muted for the remainder of the match."
		"DOTA_Chat_MinibossKilledGood"	"The Radiant killed the Tormentor!"
		"DOTA_Chat_MinibossKilledBad"	"The Dire killed the Tormentor!"
		
		"DOTA_Chat_DoubleKill_noname"	"with a double kill!"
		"DOTA_Chat_TripleKill_noname"	"with a TRIPLE kill!"
		"DOTA_Chat_QuadKill_noname"		"with an ULTRA KILL!"
		"DOTA_Chat_QuintupleKill_noname" "RAMPAGE!!!"
		"DOTA_Chat_QuintupleKill_10streak" "THEY ARE ON A RAMPAGE!!!"
		
		"DOTA_Chat_Rampage" 			"RAMPAGE!!!"

		"DOTA_Chat_New_KillStreak_3"	"%s1 %s2 is on a <font color='#00FF40'><b>killing spree</b></font>"
		"DOTA_Chat_New_KillStreak_4"	"%s1 %s2 is <font color='#5E00BD'><b>dominating</b></font>"
		"DOTA_Chat_New_KillStreak_5"	"%s1 %s2 is on a <font color='#FF0080'><b>mega kill</b></font> streak"
		"DOTA_Chat_New_KillStreak_6"	"%s1 %s2 is <font color='#FF8000'><b>unstoppable</b></font>"
		"DOTA_Chat_New_KillStreak_7"	"%s1 %s2 is <font color='#808000'><b>wicked sick</b></font>"
		"DOTA_Chat_New_KillStreak_8"	"%s1 %s2 is on a <font color='#FF80FF'><b>monster kill</b></font> streak"
		"DOTA_Chat_New_KillStreak_9"	"%s1 %s2 is <font color='#FF0000'><b>GODLIKE</b></font>"
		"DOTA_Chat_New_KillStreak_10"	"%s1 %s2 is beyond <font color='#FF8000'><b>GODLIKE</b>, someone kill them!!</font>"
			
		"DOTA_Chat_KillStreak_3_Ended"	"%s1 %s2 ended %s3's <font color='#00FF40'><b>killing spree</b></font> for %s4 gold!"
		"DOTA_Chat_KillStreak_4_Ended"	"%s1 %s2 ended %s3's <font color='#400080'><b>dominating</b></font> streak for %s4 gold!"
		"DOTA_Chat_KillStreak_5_Ended"	"%s1 %s2 ended %s3's <font color='#FF0080'><b>mega kill</b></font> streak for %s4 gold!"
		"DOTA_Chat_KillStreak_6_Ended"	"%s1 %s2 ended %s3's <font color='#FF8000'><b>unstoppable</b></font> streak for %s4 gold!"
		"DOTA_Chat_KillStreak_7_Ended"	"%s1 %s2 ended %s3's <font color='#808000'><b>wicked sick</b></font> streak for %s4 gold!"
		"DOTA_Chat_KillStreak_8_Ended"	"%s1 %s2 ended %s3's <font color='#FF80FF'><b>monster kill</b></font> streak for %s4 gold!"
		"DOTA_Chat_KillStreak_9_Ended"	"%s1 %s2 ended %s3's <font color='#FF0000'><b>GODLIKE</b></font> streak for %s4 gold!"
		"DOTA_Chat_KillStreak_10_Ended"	"%s1 %s2 ended %s3's beyond <font color='#FF8000'><b>GODLIKE</b></font> streak for %s4 gold!"
		"DOTA_Chat_BuyBack"				"%s1 just bought back into the game!"
		"DOTA_Chat_PickedUpAegis"		"%s1 picked up Aegis of the Immortal!"
		"DOTA_Chat_DeniedAegis"			"%s1 denied the Aegis of the Immortal!!"
		"DOTA_Chat_AegisStolen"			"%s1 snatched the Aegis of the Immortal!"
		"DOTA_Chat_ObserverWardKilled"	"%s1 has destroyed an Observer Ward!"
		"DOTA_Chat_SentryWardKilled"	"%s1 has destroyed a Sentry Ward!"
		"DOTA_Chat_ObserverWardKilledGood"	"The Radiant has destroyed an Observer Ward!"
		"DOTA_Chat_ObserverWardKilledBad"	"The Dire has destroyed an Observer Ward!"
		"DOTA_Chat_SentryWardGood"			"The Radiant has destroyed a Sentry Ward!"
		"DOTA_Chat_SentryWardBad"			"The Dire has destroyed a Sentry Ward!"

		"DOTA_Chat_SmokeActivated"			"Activated <font color='#FF80FF'><b>Smoke of Deceit</b></font>."
		
		"DOTA_Chat_KilledRoshanGood"	"Roshan has been killed by the Radiant! %s1 gold to each hero of The Radiant!"
		"DOTA_Chat_KilledRoshanBad"		"Roshan has been killed by the Dire! %s1 gold to each hero of The Dire!"

		"DOTA_Chat_RoshanRoar"		"Roshan has roared!"
		"DOTA_Chat_StoneOfRecallUsed"			"%s1 started channeling the Stone of Recall! You can activate it from anywhere on the map!"
		"DOTA_HUD_StoneOfRecallUsed"	"{s:caster_name} Has Activated the Stone of Recall! You can use it from anywhere on the map!"
		"dota_hud_error_stone_of_recall"		"The Stone of Recall Has Not Been Activated!"

		"DOTA_HUD_BlessingChosen"		"{s:player_name} has been blessed by a Deity: {s:blessing_name}!"
		"DOTA_HUD_UnknownBlessing"		"Unknown?"


		"DOTA_Chat_RoshanbooCandy"		"Roshan wants candy from %s1!"
		"DOTA_Chat_SuperCreepsGood"		"All of the Dire Barracks have fallen. The Radiant now have Mega creeps!"
		"DOTA_Chat_SuperCreepsBad"		"All of the Radiant Barracks have fallen. The Dire now have Mega creeps!"
		"DOTA_Chat_ItemPurchase"		"%s1 just purchased %s2!"
		"DOTA_Chat_Connect"				"%s1 has connected to the game."
		"DOTA_Chat_Disconnect"			"%s1 has disconnected from the game."
		"DOTA_Chat_DisconnectLimitedHero"	"%s1 has disconnected from the game.  Their hero will be replaced by a bot."  
		"DOTA_Chat_DisconnectWaitForReconnect"	"%s1 has disconnected from the game. Please wait for them to reconnect."
		"DOTA_Chat_DisconnectTimeRemaining"	"<font color='#FF0000'><b>%s1 has %s2 minute left to reconnect.</b></font>"
		"DOTA_Chat_DisconnectTimeRemainingPlural"	"<font color='#FF0000'><b>%s1 has %s2 minutes left to reconnect.</b></font>"
		"DOTA_Chat_LowPriorityCompletedExplanation"		"<font color='#FF0000'><b>This game will not count as completed unless you stay until the end of the match (and there are players on both teams present).</b></font>"
		"DOTA_Chat_SafeToLeave"				"<font color='#00FF00'><b>This game is now safe to leave.</b></font>"
		"DOTA_Chat_Reconnect"			"%s1 has reconnected to the game."
		"DOTA_Chat_PlayerLeft"				"%s1 has left the game."
		"DOTA_Chat_PlayerLeftAFK"			"%s1 has been removed from the game due to inactivity."
		"DOTA_Chat_PlayerLeftDisconnectedTooLong"	"%s1 has been disconnected for too long and has been removed from the game."
		"DOTA_Chat_PlayerAbandoned"				"%s1 has abandoned the game."
		"DOTA_Chat_PlayerAbandonedAFK"			"%s1 has been removed from the game due to inactivity and will be assessed with an abandon."
		"DOTA_Chat_PlayerAbandonedDisconnectedTooLong"	"%s1 has been disconnected for too long and will be assessed with an abandon."
		"DOTA_Chat_PlayerLeftLimitedHero"	"%s1 left the game.  Their hero will be replaced by a bot."  
		"DOTA_Chat_AbandonedRankedBeforeFirstBloodParty"	"When a player abandons a ranked game before first blood, their entire party receives a loss, even though stats are not otherwise recorded."
		"DOTA_Chat_AbandonLimitedHeroExplanation"	"There are no punishments for leaving New Player Pool games, but abandoning games in all other game modes may lead to punishment by placement in the low-priority queue."
		"DOTA_Chat_MatchWillNotBeScored"	"No stats will be recorded for this match."
		"DOTA_Chat_MatchWillNotBeScoredRanked"	"No stats will be recorded for this match.  Matchmaking rating (MMR) will not be updated."
		"DOTA_Chat_MatchWillNotBeScoredNetwork"	"Poor network conditions have been detected.  No stats will be recorded for this match.  Matchmaking rating (MMR) will not be updated."
		"DOTA_Chat_MatchWillNotBeScoredRankedNetwork"	"Poor network conditions have been detected.  No stats will be recorded for this match.  Matchmaking rating (MMR) will not be updated."
		"DOTA_Chat_CanQuitWithoutAbandon"	"Players may now leave this match without being assessed with an abandon."
		"DOTA_Chat_RankedGameStillScoredleaversGetLoss"	"This match will be scored, and matchmaking rating (MMR) will be updated.  Leavers will be scored as losers."
		"DOTA_Chat_DropRateBonus"		"%s1 increases the <font color='#FFD700'>Battle Points</font> earned by all players in this match by <b><font color='#FFD700'>%s2%</font></b>!"
		"DOTA_Chat_CompendiumLevel"						"%s1 is carrying a <b><font color='#9e5fab'>Level %s2 Compendium!</font></b>"
		"DOTA_Chat_RecruitmentDropRateBonus"	"%s1 is earning Battle Points at a 50% increased rate due to playing with recruits or their recruiter."
		"DOTA_Chat_FrostivusShiningBoosterActive"		"%s1 increases the <font color='#12E4FF'>Shining Fragments</font> earned by all players in this game by <font color='#12E4FF'>10%</font>!"
		"DOTA_Chat_NoBattlePoints_WrongLobby"	"Experience Trophy Progress will not be awarded for this match because it is a practice lobby."
		"DOTA_Chat_NoBattlePoints_Bots"	"Experience Trophy Progress will not be awarded for this match because it is against bots."
		"DOTA_Chat_NoBattlePoints_CheatsEnabled" "Experience Trophy Progress will not be awarded for this match because cheats are enabled."
		"DOTA_Chat_NoBattlePoints_LowPriority" "You will not receive Experience Trophy Progress because you are in the Low Priority Punishment Pool."
		"DOTA_Chat_CoopBattlePointsRules"	"Abandonment rules do not apply to Co-op Bot games.  If you need to leave the game, a bot will take your place while you are gone!"
		"DOTA_Chat_CoopLowPriorityNoPassiveReminder" "You will not receive credit for playing through a low-priority match in Co-op Bot mode if you are playing on passive difficulty.  To receive credit, please play on easy difficulty or greater."
		"DOTA_Chat_Frostivus_Abandon_Reminder"	"The standard abandonment and AFK rules apply to Wraith-Night matches!  Abandoning Wraith-Night games may lead to punishment by placement in the low-priority queue." 
		"DOTA_Chat_Ranked_Reminder"		"Abandonment is treated more severely in ranked matches.  Matchmaking rating (MMR) will be updated for any match that progresses past first blood."
		"DOTA_Chat_CustomGamePenalizedReminder"		"This custom game has leaver penalties enabled.  Abandoning before the game is complete will result in a temporary custom game ban."
		"DOTA_Chat_ItemGifted"			"%s1 received the gift %s2 from %s3!"
		"DOTA_Chat_ItemStored"			"A %s1 was placed in the shared stash!"
		"DOTA_Chat_HeroCollision"		"%s1 was chosen by both teams!"
		"DOTA_Chat_HeroCollision_Special"	"%s1 was chosen by both teams but will be given to the player who selected %s1 first!"
		"DOTA_Chat_Bounty"				"%s1 has taken out a bounty on %s2!"
		"DOTA_Chat_Bounty_Completed"	"%s1 has claimed a bounty on %s2!"
		"DOTA_Chat_Bounty_Expired"		"%s1's bounty on %s2 has expired."
		"DOTA_Chat_PauseTooEarly"		"You cannot pause the game at this time."

		"DOTA_Toast_BountyOn"				"%s1 set a Bounty on %s2 <img class=\"BountyIcon\" src=\"file://{images}/compendium/international2020/icon_bounty_crosshair_shadow.png\" />"
		"DOTA_Toast_BountyOnReminder"		"Bounty on %s2 <img class=\"BountyIcon\" src=\"file://{images}/compendium/international2020/icon_bounty_crosshair_shadow.png\" />"
		"DOTA_Toast_BountyFailed"			"Bounty Expired"
		"DOTA_Toast_BountyFulfilledOther"	"Bounty Claimed!"
		"DOTA_Toast_BountyFulfilledSelf"	"Bounty Claimed!"
		"DOTA_Toast_BountyStart:f"			"{i:bounty_duration} {bounty_duration, plural, one{minute} other{minutes}} to complete starts now!"
		"DOTA_Toast_BountyReminder:f"		"You have {i:bounty_reminder} {bounty_reminder, plural, one{minute} other{minutes}} left!"
		"DOTA_Toast_BountyExpired"			"You ran out of time!"
		"DOTA_Toast_BountyCompletedSelf"	"<font color='#F1DCA4'>You claimed the bounty!</font>"
		"DOTA_Toast_BountyCompletedOther"	"%s1 claimed the bounty"

		"DOTA_AD_HeroCollision_PopupHeader" "Hero Double Picked"
		"DOTA_AD_HeroCollision_PopupMessage" "Your hero was also chosen by the opposing team - please pick another one."
		"DOTA_AD_HeroCollision_Generic_PopupMessage" "Your hero has already been chosen - please pick another one."

		"DOTA_Chat_NewPlayerReminder"	"Please remember to be understanding and patient with newer players."
		"dota_watch_totalprize"				"Total Prize Pool: $%s1 (Contributed: $%s3)"

		"DOTA_Chat_Rune_DoubleDamage"	"%s1 activated a <font color='#82CAFF'>Amplify Damage</font> rune."
		"DOTA_Chat_Rune_Haste"			"%s1 activated a <font color='#F62817'>Haste</font> rune."
		"DOTA_Chat_Rune_Illusion"		"%s1 activated an <font color='#FFD700'>Illusion</font> rune."
		"DOTA_Chat_Rune_Invisibility"	"%s1 activated an <font color='#8B008B'>Invisibility</font> rune."
		"DOTA_Chat_Rune_Regeneration"	"%s1 activated a <font color='#7FFF00'>Regeneration</font> rune."
		"DOTA_Chat_Rune_Arcane"			"%s1 activated an <font color='#FD3AFB'>Arcane</font> rune."
		"DOTA_Chat_Rune_Water"			"%s1 activated an <font color='#74A7F7'>Water</font> rune."
		"DOTA_Chat_Rune_Bounty"			"%s1 activated a <font color='#FF7800'>Bounty</font> rune."
		"DOTA_Chat_Rune_XP"			"%s1 activated a <font color='#FFC0CB'>Shrine of Wisdom</font>."

		"DOTA_Chat_Rune_Bottle_DoubleDamage"	"%s1 has bottled a <font color='#82CAFF'>Amplify Damage</font> rune."
		"DOTA_Chat_Rune_Bottle_Haste"			"%s1 has bottled a <font color='#F62817'>Haste</font> rune."
		"DOTA_Chat_Rune_Bottle_Illusion"		"%s1 has bottled an <font color='#FFD700'>Illusion</font> rune."
		"DOTA_Chat_Rune_Bottle_Invisibility"	"%s1 has bottled an <font color='#8B008B'>Invisibility</font> rune."
		"DOTA_Chat_Rune_Bottle_Regeneration"	"%s1 has bottled a <font color='#7FFF00'>Regeneration</font> rune."
		"DOTA_Chat_Rune_Bottle_Arcane"			"%s1 has bottled an <font color='#FD3AFB'>Arcane</font> rune."
		"DOTA_Chat_Rune_Bottle_Bounty"			"%s1 has bottled a <font color='#FF7800'>Bounty</font> rune."
		"DOTA_Chat_Rune_Bottle_Water"			"%s1 has bottled a <font color='#74A7F7'>Water</font> rune."

		"DOTA_Chat_Rune_DoubleDamage_Spotted"	"<font color='#82CAFF'>Amplify Damage</font> rune here (%s1)."
		"DOTA_Chat_Rune_Haste_Spotted"			"<font color='#F62817'>Haste</font> rune here (%s1)."
		"DOTA_Chat_Rune_Illusion_Spotted"		"<font color='#FFD700'>Illusion</font> rune here (%s1)."
		"DOTA_Chat_Rune_Invisibility_Spotted"	"<font color='#8B008B'>Invisibility</font> rune here (%s1)."
		"DOTA_Chat_Rune_Regeneration_Spotted"	"<font color='#7FFF00'>Regeneration</font> rune here (%s1)."
		"DOTA_Chat_Rune_Arcane_Spotted"			"<font color='#FD3AFB'>Arcane</font> rune here (%s1)."
		"DOTA_Chat_Rune_Water_Spotted"			"<font color='#74A7F7'>Water</font> rune here (%s1)."
		"DOTA_Chat_Rune_Bounty_Spotted"			"<font color='#FF7800'>Bounty</font> rune here (%s1)."
		"DOTA_Chat_Rune_Neutral_Bounty_Spotted"	"<font color='#FF7800'>Bounty</font> rune here (%s1)."
		"DOTA_Chat_Rune_Pumpkin_Spotted"		"<font color='#FF7D40'>Pumpkin</font> rune here!"
		"DOTA_Chat_Rune_XP_Spotted"		"<font color='#FFC0CB'>Shrine of Wisdom</font> active!"
		"DOTA_Chat_Rune_Shield_Spotted"		"<font color='#555555'>Shield</font> rune here! (%s1)"

		"DOTA_Chat_Rune_XP_Time_Remaining"		"<font color='#c642fe'>Shrine of Wisdom</font> activates in %s1 (at %s2)"

		"DOTA_Chat_Power_Rune_Timer"		"<font color='#82CAFF'>Power Rune</font> spawns in %s1 (at %s2)"
		"DOTA_Chat_Bounty_Rune_Timer"		"<font color='#FF7800'>Bounty Runes</font> spawn in %s1 (at %s2)"
		"DOTA_Chat_Lotus_Pool_Timer"		"<font color='#58C0F1'>Lotuses</font> spawn in %s1 (at %s2)"
		"DOTA_Chat_Jungle_Camp_Timer"		"<font color='#C4A484'>Jungle Camps</font> respawn in %s1 (at %s2)"

		"DOTA_Chat_Power_Rune_Timer_RecentlyOccurred"			"<font color='#82CAFF'>Power Rune</font> just spawned %s1 ago. (next at %s2)"
		"DOTA_Chat_Bounty_Rune_Timer_RecentlyOccurred"			"<font color='#FF7800'>Bounty Runes</font> just spawned %s1 ago. (next at %s2)"
		"DOTA_Chat_Lotus_Pool_Timer_RecentlyOccurred"			"<font color='#58C0F1'>Lotuses</font> just spawned %s1 ago. (next at %s2)"
		"DOTA_Chat_Jungle_Camp_Timer_RecentlyOccurred"			"<font color='#C4A484'>Jungle Camps</font> just spawned %s1 ago. (next at %s2)"
		"DOTA_Chat_Rune_XP_Time_Remaining_RecentlyOccurred"		"<font color='#c642fe'>Shrine of Wisdom</font> just activated %s1 ago. (next at %s2)"

		"DOTA_Timer_Jungle_Camps_Title"		"Jungle Camps"

		"DOTA_Chat_Item_Spotted" "<font color='%s1'>%s2</font> dropped here."
		"DOTA_Chat_Item_Alert" "Gather for <font color='%s1'>%s2</font> here."

		"DOTA_Chat_Rune_Predicted" 		"<font color='%s1'>%s2</font> dropped here."

		"DOTA_Chat_NoHero"				"No Hero"
		"DOTA_Chat_InTheBag"			"%s1 has predicted their team will win!"
		"DOTA_Chat_VictoryPredictionStreak"	"%s1 has a streak of %s2 successfully predicted wins."
		"DOTA_Chat_VictoryPredictionSingleUserConfirm"	"You have predicted your team will win!"
		"DOTA_Chat_CoinsWagered"			"%s1 has wagered %s2 Coins on %s3's victory!"
		"DOTA_Chat_Taunt"				"%s1 taunts you!"
		"DOTA_Chat_SecretShop"			"Go to the secret shop to get a %s1"
		"DOTA_Chat_ItemAutoPurchased"	"The item %s1 has been purchased for you!"
		"DOTA_Chat_ItemsCombined"		"Your items have combined to form a %s1!"
		"DOTA_Chat_CourierLostGood"		"Radiant's courier has been killed."
		"DOTA_Chat_CourierLostBad"		"Dire's courier has been killed."
		"DOTA_Chat_RadiantCourier"		"Radiant courier"
		"DOTA_Chat_DireCourier"			"Dire courier"
		"DOTA_Chat_CourierRespawnedGood"	"Radiant's courier has respawned."
		"DOTA_Chat_CourierRespawnedBad"		"Dire's courier has respawned."
		"DOTA_Chat_GlyphUsedGood"		"Radiant structures have been fortified."
		"DOTA_Chat_GlyphUsedBad"		"Dire structures have been fortified."
		"DOTA_Chat_ScanUsedGood"		"Radiant has used scan."
		"DOTA_Chat_ScanUsedBad"			"Dire has used scan."
		"DOTA_Chat_CantUseActionItem"		"You can't use '%s1' right now - %s2."
		"DOTA_Chat_Bot_Gank"			"Attacking %s1!"
		"DOTA_Chat_Bot_PushTower"		"Pushing %s1"
		"DOTA_Chat_Bot_Defend"			"Defending %s1"
		"DOTA_Chat_Bot_Roam"			"Roaming to %s1 to gank"
		"DOTA_Chat_Bot_RoamGank"		"Go on %s1!"
		"DOTA_Chat_Bot_GankRetreat"		"I'm retreating"
		"DOTA_Chat_Bot_RuneTop"			"Checking top rune"
		"DOTA_Chat_Bot_RuneBottom"		"Checking bottom rune"
		"DOTA_Chat_Bot_Roshan"			"Doing Roshan!"
		"DOTA_Chat_Bot_LeaveRoshan"		"Leaving Roshan"
		"DOTA_Chat_Bot_RoamLane"		"Going back to %s1"
		"DOTA_Chat_Bot_TeamRoam"		"Roaming to gank %s1"		
		"DOTA_Chat_Bot_SuggestGlyph"	"I think we should use Glyph"		
		"DOTA_Chat_Random"				"%s1 has randomed %s2"	
		"DOTA_Chat_RD_YourTurn"			"%s1's turn to pick"
		"DOTA_Chat_AD_NominatedBan"		"<font color='#DDDDDD'>%s1</font> nominated for Banning."
		"DOTA_Chat_AD_Ban"				"<font color='#DDDDDD'>%s1</font> has been Banned."
		"DOTA_Chat_AD_BanCount"			"<font color='#FFFFFF'>%s1</font> heroes have been randomly selected and Banned."
		"DOTA_Chat_AD_BanCount1"		"<font color='#FFFFFF'>%s1</font> hero has been randomly selected and Banned."
		"DOTA_Chat_RiverPainted1"		"%s1 has painted the river with River vial: Chrome!"
		"DOTA_Chat_RiverPainted2"		"%s1 has painted the river with River vial: Dry!"
		"DOTA_Chat_RiverPainted3"		"%s1 has painted the river with River vial: Slime!"
		"DOTA_Chat_RiverPainted4"		"%s1 has painted the river with River vial: Oil!"
		"DOTA_Chat_RiverPainted5"		"%s1 has painted the river with River vial: Electrified!"
		"DOTA_Chat_RiverPainted6"		"%s1 has painted the river with River vial: Potion!"
		"DOTA_Chat_RiverPainted7"		"%s1 has painted the river with River vial: Blood!"
		"DOTA_Chat_RoshanWantsCandy"	"Roshan wants <font color='#7FFF00'>CANDY</font> from %s1!"
		"DOTA_Chat_CandyObtained2"		"%s1 got some <font color='#E980E9'>Diretide Points</font> for getting First Blood!"
		"DOTA_Chat_CandyObtained3"		"%s1 got some <font color='#E980E9'>Diretide Points</font> for killing Roshan!"
		"DOTA_Chat_CandyObtained4"		"%s1 got some <font color='#E980E9'>Diretide Points</font> for destroying the first tower!"
		"DOTA_Chat_CandyObtained5"		"%s1 got some <font color='#E980E9'>Diretide Points</font> for destroying a Scarecrow Stash!"
		"DOTA_Chat_CandyObtained6"		"%s1 got some <font color='#E980E9'>Diretide Points</font> for destroying a Candy Well!"
		"DOTA_Chat_CandyObtained7"		"%s1 got some <font color='#E980E9'>Diretide Points</font> for stealing a piece of Taffy!"


		"DOTA_Chat_SocialSettings_Filtered_Warning"		"You currently have some chat messages ignored.  You can change this setting in Social tab of the Setting Screen."

		"DOTA_Chat_ShrineKilled"		"Shrine Killed"

		"DOTA_LaneNameNone"				"base"
		"DOTA_LaneNameTop"				"top"
		"DOTA_LaneNameMiddle"			"mid"
		"DOTA_LaneNameBottom"			"bottom"

		"DOTA_Chat_Rune_Prediction_Current_Rune_Top"					"As Oracle predicted, the Power Rune is top."
		"DOTA_Chat_Rune_Prediction_Current_Rune_Bottom"					"As Oracle predicted, the Power Rune is bottom."
		"DOTA_Chat_Rune_Prediction_Next_Rune_Top"						"Oracle predicts that the next Power Rune will be... TOP!"
		"DOTA_Chat_Rune_Prediction_Next_Rune_Bottom"					"Oracle predicts that the next Power Rune will be... BOTTOM!"

		// Can't use item reasons.
		"DOTA_Chat_ActionItemReason_Unknown"	"now isn't a good time"
		"DOTA_Chat_ActionItemReason_Dead"	"you are dead"
		"DOTA_Chat_ActionItemReason_Cooldown"	"on cooldown (%s1)"
		"DOTA_Chat_ActionItemReason_GamemodeRestricted"	"the item is not usable in this game mode"
		"DOTA_Chat_ActionItemReason_HornBlown"	"the item must be used before the game start horn has sounded"
		
		"DOTA_MiniKillCam_KillerInfo"	"KILLED BY\n%s1"
		"DOTA_MiniKillCam_ReadytoRespawn" "Get ready to respawn!"
		"DOTA_MiniKillcam_TotalDamage"	"%s1 DMG"
		"DOTA_MiniKillcam_OtherDamage"	"Creep Damage"
		"DOTA_MiniKillcam_KilledByGood"	"KILLED BY\nThe Radiant!"
		"DOTA_MiniKillcam_KilledByBad"	"KILLED BY\nThe Dire!"
		"DOTA_MiniKillcam_KilledByNeutral"	"KILLED BY\nNeutrals"
		"DOTA_MiniKillcam_KilledByRoshan"	"KILLED BY\nRoshan"
		"DOTA_MiniKillcam_Timer"		"%s1:%s2"
		"DOTA_MiniKillcam_TellMeMore"		"Tell Me More"
		"DOTA_MiniKillcam_Wielding"		"%s1 is wielding:"
		"DOTA_MiniKillcam_Recent_Title"	"Recent Damage Taken"
		"DOTA_MiniKillcam_DMG"	"%s1 Dmg"
		"dota_killcam_generic_damage"	"Damage"
		"dota_killcam_generic_damage_subtitle"	"Melee or ranged attacks"
		
		"DOTA_Chat_Good"				"The Radiant"
		"DOTA_Chat_Bad"					"The Dire"
		"DOTA_Chat_Melee"				"Melee"
		"DOTA_Chat_Ranged"				"Ranged"
		"DOTA_Chat_LaneTop"				"Top"
		"DOTA_Chat_LaneMid"				"Mid"
		"DOTA_Chat_LaneBot"				"Bottom"

		// Pause
		"DOTA_Chat_CantPause"		"You cannot pause."
		"DOTA_Chat_NoPausesLeft"	"You have no remaining pauses left."
		"DOTA_Chat_CantPauseYet"	"You cannot pause for %s1 seconds."
		"DOTA_Chat_PauseCountdown"	"%s1 is pausing in %s2..."
		"DOTA_Chat_Paused"			"%s1 paused the game."
		"DOTA_Chat_UnpauseCountdown"	"Unpausing in %s1..."
		"DOTA_Chat_Unpaused"		"%s1 resumed the game."
		"DOTA_Chat_AutoUnpaused"	"Game was automatically resumed."
		"DOTA_Chat_YouPaused"		"You paused the game, you have %s1 pauses remaining."
		"DOTA_Chat_CantUnpauseTeam"	"You cannot resume the game on this team yet."

		"DOTA_Notification_Paused_Title"		"Paused"
		"DOTA_Notification_Paused_Message"		"The game has been paused"
		"DOTA_Notification_Unpaused_Title"		"Unpaused"
		"DOTA_Notification_Unpaused_Message"	"The game is unpausing..."

		"DOTA_Notification_ReadyCheck_Title"		"Ready Check"
		"DOTA_Notification_ReadyCheck_Message"		"Your party has requested a ready check."

		"DOTA_Winner_GoodGuys"			"Radiant Victory"
		"DOTA_Winner_BadGuys"			"Dire Victory"
		"DOTA_Winner_Teamname"			"%s1 Victory"
		"DOTA_Roshan_Killed"			"Roshan Has Been Killed"
		"DOTA_Roshan_Wins"			"Roshan Is Victorious"
		"DOTA_Finish_Game"			"Finish Game"

		"DOTA_Halloween_EndGame_Title"	"Roshan has been killed"
		"DOTA_Match_Details"			"Match Details"

		"DOTA_Halloween_MidGame_Radiant"	"The Radiant have collected the most candy"
		"DOTA_Halloween_MidGame_Dire"		"The Dire have collected the most candy"
		
		"DOTA_LearnAbilities"			"Learn Abilities"

		"DOTA_ReactiveHintTitle_TowerDamage"	"Damage from Towers"
		"DOTA_ReactiveHintBody_TowerDamage"		"Towers do A LOT of damage - if you take even a few hits from them you might need to return to the fountain and heal. It's better to fight near the tower only when your creeps are already attacking it."

		"DOTA_ReactiveHintTitle_Death"		"Death"
		"DOTA_ReactiveHintBody_Death"		"When you die you will respawn at your fountain. The time to respawn gets higher as you level so it's imperative that you try to NEVER DIE. If you are low on health then return to the fountain to heal."
		
		"DOTA_Laning_Mid"					"MID-LANE"
		
		"DOTA_New_Player_Key_Config"		"Select Initial Configuration (You can modify settings at any time)"

		"DOTA_PauseScriptedDemo_Title"		"Paused"
		"DOTA_PauseScriptedDemo_Question"	"Would you like to continue watching?"
		"DOTA_PauseScriptedDemo_Resume"		"Yes"
		"DOTA_PauseScriptedDemo_Exit"		"No"

		"DOTA_Tutorial_Experience_Title"	"One Quick Question"
		"DOTA_Tutorial_Experience_Question"	"How familiar are you with Real-Time Strategy games?"
		"DOTA_Tutorial_Experience_Yes"		"Played them a lot"
		"DOTA_Tutorial_Experience_No"		"Haven't played many"

		"DOTA_Tutorial_Minimap_Side_Title"	"On which side of the HUD would you expect to see the minimap?"
		"DOTA_Tutorial_Minimap_Side_Subtitle"	"You can change this at any time in the Settings menu"

		"DOTA_Tutorial_Quests"				"QUESTS"
		"DOTA_Tutorial_TaskCompleted"		"Completed!"
		"DOTA_Tutorial_TaskFailed"			"Failed!"

		"DOTA_Tutorial_M1_IntroRazor"		"I bring the spark of death!"
		"DOTA_Tutorial_M1_IntroRazorWin"	"Hahahaaaa..."
		"DOTA_Tutorial_M1_Move"				"Hey, you! Dragon Knight, over here!"
		"DOTA_Tutorial_M1_MoveHow"			"<font color='#006697' face='Dota Hypatia Bold'><b>Right Click</b></font> to move where you want to go. Move to the highlighted location."
		"DOTA_Tutorial_M1_MoveCam"			"We need your help!  Across the bridge! Head north, and follow the path."
		"DOTA_Tutorial_M1_MoveCamHow"		"You can move the camera in several ways:\n- <font color='#006697' face='Dota Hypatia Bold'><b>Move your mouse</b></font> to the edge of the screen.\n- By holding down your <font color='#006697' face='Dota Hypatia Bold'><b>Middle Mouse button</b></font> and dragging."
		"DOTA_Tutorial_M1_MoveCamHowNoEdge"	"You can move the camera in several ways:\n- With the <font color='#006697' face='Dota Hypatia Bold'><b>%+forward% %+moveleft% %back% %+moveright%</b></font> keys.\n- By holding down your <font color='#006697' face='Dota Hypatia Bold'><b>Middle Mouse button</b></font> and dragging."
		"DOTA_Tutorial_M1_Warning"			"Dragon Knight! Our old enemy <font color='#006697' face='Dota Hypatia Bold'><b>Razor</b></font> is attacking our outposts. <font color='#006697' face='Dota Hypatia Bold'><b>Keeper of the Light</b></font> already went after him. He said to send you along when you showed up."
		"DOTA_Tutorial_M1_Attack"			"Attack this Dire creep by <font color='#006697' face='Dota Hypatia Bold' face='Dota Hypatia Bold'><b>right clicking</b></font> on him. Kill him! Kill him!"
		"DOTA_Tutorial_M1_AttackWave"		"More creeps! Lend your sword, Dragon Knight!"
		"DOTA_Tutorial_M1_Camp"				"Dragon Knight, follow us to the watchtower. Protect us! There may be more enemy creeps on the way."
		"DOTA_Tutorial_M1_CampLevel"		"Hey, you gained a level! You're getting even stronger."
		"DOTA_Tutorial_M1_CampLevelHint"	"Click the <font color='#006697' face='Dota Hypatia Bold'><b>LEVEL UP</b></font> button above your portrait and select your first ability, <font color='#006697' face='Dota Hypatia Bold'><b>Breathe Fire</b></font>."
		"DOTA_Tutorial_M1_CampInvade"		"More creeps!  Quick, cast Breathe Fire on them!  Burn them!  Burn them!"
		"DOTA_Tutorial_M1_CampUseBreath"	"Hit your <font color='#006697' face='Dota Hypatia Bold'><b>%dota_ability_execute 0%</b></font> key to starting casting <font color='#006697' face='Dota Hypatia Bold'><b>Breathe Fire</b></font>, and then <font color='#006697' face='Dota Hypatia Bold'><b>Left Click</b></font> on an enemy to target it!"
		"DOTA_Tutorial_M1_CampFinish"		"You saved us! That's why you're a hero and we're just creeps. We'll hold this watchtower. Press on and find Keeper of the Light, so you can team up to fight Razor."
		"DOTA_Tutorial_M1_ShopAttract"		"Ah, Dragon Knight! A true hero!"
		"DOTA_Tutorial_M1_ShopOpen"			"Greetings, my friend, and welcome to my shop. Hit <font color='#006697' face='Dota Hypatia Bold'><b>%toggleshoppanel%</b></font> to open and close the shop menu.\n\nAllow me to make a few recommendations. For you, I suggest a Healing Salve and perhaps, hmm, yes...a Stout Shield. I believe you have just enough gold."
		"DOTA_Tutorial_M1_BuyShield"		"<font color='#006697' face='Dota Hypatia Bold'><b>Right click</b></font> on the <font color='#006697' face='Dota Hypatia Bold'><b>Stout Shield</b></font> to purchase it.  The <font color='#006697' face='Dota Hypatia Bold'><b>Stout Shield</b></font> can be found under the Armaments tab."
		"DOTA_Tutorial_M1_InspectShield"	"The <font color='#006697' face='Dota Hypatia Bold'><b>Stout Shield</b></font> is a passive item, so you need not activate it to gain its benefit.  <font color='#006697' face='Dota Hypatia Bold'><b>Mouse over</b></font> the shield in your inventory to view its bonuses.\n\nPurchase the <font color='#006697' face='Dota Hypatia Bold'><b>Healing Salve</b></font> when you're ready to proceed.  It can be found under the <font color='#006697' face='Dota Hypatia Bold'><b>Consumables tab</b></font>."
		"DOTA_Tutorial_M1_UsePotion"		"Healing Salves are <font color='#006697' face='Dota Hypatia Bold'><b>Active Items</b></font>, meaning they must be activated in order to use them.  <font color='#006697' face='Dota Hypatia Bold'><b>Left-click</b></font> on the Salve in your inventory to get a targeting cursor, then <font color='#006697' face='Dota Hypatia Bold'><b>left-click</b></font> on yourself to apply it.\n\nTry it now to see how it works."
		"DOTA_Tutorial_M1_PostPotion"		"Be careful. If you take damage while that salve works its magic, the healing will come to an end."
		"DOTA_Tutorial_M1_BuyClarity"		"Buy a <font color='#006697' face='Dota Hypatia Bold'><b>Clarity</b></font> potion too which will allow you to regenerate mana quickly for a period of time.\n\nLike with the Healing Salve, the regeneration will stop if you take damage before its work is done."
		"DOTA_Tutorial_M1_UseClarity"		"Now use the <font color='#006697' face='Dota Hypatia Bold'><b>Clarity</b></font> and regain your mana. Instead of clicking on it, try hitting <font color='#006697' face='Dota Hypatia Bold'><b>%!item_clarity%</b></font> to use it - each inventory slot has a key assigned to it. Hitting <font color='#006697' face='Dota Hypatia Bold'><b>%!item_clarity%</b></font> twice will immediately use it on yourself.\n\nAfter using it, you'll see the regeneration buff icon above your healthbar. You can mouse over a buff icon to see a description of the effects."
		"DOTA_Tutorial_M1_GoCreepingFollow"	"Since you ask, I spotted several neutral creep camps in the woods to the south. There's a fair bounty on their heads.  I'll show you where to start looking."
		"DOTA_Tutorial_M1_GoCreeping"		"Well done, Sir Knight. Now I have another item in mind for the battle ahead, but you'll need to earn a bit more gold first. Roquelaire, where might our knightly friend find some lucrative work for his sword?"
		"DOTA_Tutorial_M1_CreepLevel"		"You've earned another level!  Click the <font color='#006697' face='Dota Hypatia Bold'><b>LEVEL UP</b></font> button and select <font color='#006697' face='Dota Hypatia Bold'><b>Dragon Blood</b></font>.  This ability increases your armor, which reduces damage done by enemy attacks, and improves your health regeneration."
		"DOTA_Tutorial_M1_CreepLevelForce"	"Don't forget to level up!\n\nClick the <font color='#006697' face='Dota Hypatia Bold'><b>LEVEL UP</b></font> button and select <font color='#006697' face='Dota Hypatia Bold'><b>Dragon Blood</b></font>.  This skill improves health regeneration and armor reducing damage done by the enemy."
		"DOTA_Tutorial_M1_GoldEarned"		"That's gold aplenty, Dragon Knight!  Return to the merchant and let's put it to good use."
		"DOTA_Tutorial_M1_CreepingAllDead"	"Well done!  You've earned gold aplenty and destroyed the threat.  Let's return to the merchant and see about that new item."
		"DOTA_Tutorial_M1_BuyGauntlets"		"You're back! And with fresh coin from clearing those dens. It is my pleasure to offer you the repeat-customer price on these <font color='#006697' face='Dota Hypatia Bold'><b>Gauntlets of Strength</b></font>.\n\nRemember you can open the store by pressing <font color='#006697' face='Dota Hypatia Bold'><b>%toggleshoppanel%</b></font>."
		"DOTA_Tutorial_M1_BoughtGauntlets"	"I have more fine items for you, Sir knight. But as before, you will need more gold."
		"DOTA_Tutorial_M1_KeeperIntro"		"Ah, now if it isn't my old friend Dragon Knight! We've had ourselves a bit of a dust-up with invading creeps, so if you'll lend us your sword arm, I'll keep you supplied in <font color='#006697' face='Dota Hypatia Bold'><b>mana</b></font>."
		"DOTA_Tutorial_M1_LastHitIntro"		"There's a <font color='#006697' face='Dota Hypatia Bold'><b>Circlet</b></font> in the shop to further boost your attributes.  I spotted a battle to the west where we can earn enough gold to purchase that <font color='#006697' face='Dota Hypatia Bold'><b>Circlet</b></font>."
		"DOTA_Tutorial_M1_LastHitHowTo"		"In battle, you need to strike the <font color='#006697' face='Dota Hypatia Bold'><b>Last Hit</b></font> on a creep to earn gold. Too early or too late, and you get nothing!"
		"DOTA_Tutorial_M1_LastHitReminder"	"Remember it's the killing blow that matters. You only earn gold by striking the <font color='#006697' face='Dota Hypatia Bold'><b>Last Hit</b></font> on a creep."
		"DOTA_Tutorial_M1_LastHitFollow"	"This way!"
		"DOTA_Tutorial_M1_LastHitGold185"	"Well done, you've earned enough gold for the <font color='#006697' face='Dota Hypatia Bold'><b>Circlet</b></font>.  Let's return to the merchant, shall we?"
		"DOTA_Tutorial_M1_LastHitCirclet"	"Welcome back!  Buy the <font color='#006697' face='Dota Hypatia Bold'><b>Circlet</b></font> to further boost your attributes. Why don't you slip into it?  Move your mouse over the attributes next to your portrait to see the benefits of your purchase."
		"DOTA_Tutorial_M1_LastHitBracer"	"Surely you'll need more before you face Razor though.  I'd recommend some <font color='#006697' face='Dota Hypatia Bold'><b>Bracers</b></font>.\n\nBracers are an <font color='#006697' face='Dota Hypatia Bold'><b>Upgraded Item</b></font>, which requires one or more items and a <font color='#006697' face='Dota Hypatia Bold'><b>Recipe</b></font>.  Return when you've earned 210 gold and I'll show you what you need to do."
		"DOTA_Tutorial_M1_LastHitAgain"		"Once more to battle, Dragon Knight!"
		"DOTA_Tutorial_M1_LastHitAttack"	"Last hit!  Remember to time your swings! Moving in midswing to cancel an attack is a good way of timing a <font color='#006697' face='Dota Hypatia Bold'><b>Last Hit</b></font>."
		"DOTA_Tutorial_M1_LastHitGold190"	"You've earned enough gold to buy the <font color='#006697' face='Dota Hypatia Bold'><b>Bracers</b></font>!  Let us seek out the merchant and make use of your coin."
		"DOTA_Tutorial_M1_LastHitRecipe"	"Ah, the knight returns!  Keep in mind that some items are crafted in combination. In this case, you own the <font color='#006697' face='Dota Hypatia Bold'><b>Circlet</b></font> and <font color='#006697' face='Dota Hypatia Bold'><b>Gauntlets</b></font> which can be crafted into <font color='#006697' face='Dota Hypatia Bold'><b>Bracers</b></font>.\n\nOpen the shop and click <font color='#006697' face='Dota Hypatia Bold'><b>Upgrades</b></font>.  <font color='#006697' face='Dota Hypatia Bold'><b>Left-click</b></font> on the <font color='#006697' face='Dota Hypatia Bold'><b>Bracers</b></font> to display all the required items to craft the bracer."
		"DOTA_Tutorial_M1_LastHitRecipeBuy"	"The items required for the Bracers show up near the bottom of the shop window.  You already have two of them so all you need is the <font color='#006697' face='Dota Hypatia Bold'><b>Recipe</b></font> which can be purchased automatically by <font color='#006697' face='Dota Hypatia Bold'><b>right-clicking</b></font> the <font color='#006697' face='Dota Hypatia Bold'><b>Bracer</b></font>.  You can also buy the recipe directly."
		"DOTA_Tutorial_M1_LastHitComplete"	"Beautiful!  Your <font color='#006697' face='Dota Hypatia Bold'><b>Circlet</b></font> and <font color='#006697' face='Dota Hypatia Bold'><b>Gauntlets</b></font> have been combined to create the upgraded <font color='#006697' face='Dota Hypatia Bold'><b>Bracer</b></font>, which will provide greater attributes, and free up space in your inventory."
		"DOTA_Tutorial_M1_UltBegin"			"One more thing, you should reach <font color='#006697' face='Dota Hypatia Bold'><b>level six</b></font> to access your <font color='#006697' face='Dota Hypatia Bold'><b>Ultimate</b></font> ability, <font color='#006697' face='Dota Hypatia Bold'><b>Elder Dragon Form</b></font> to take on Razor.  Let's find some creeps and level up!"
		"DOTA_Tutorial_M1_DragonTail"		"Ah, you're level five! Choose your <font color='#006697' face='Dota Hypatia Bold'><b>Dragon Tail</b></font> skill, and try it out on some creeps. It's a short ranged <font color='#006697' face='Dota Hypatia Bold'><b>Stun</b></font> that'll make it easy for you to smite enemy Heroes."
		"DOTA_Tutorial_M1_UseDragonTail"	"Hit your <font color='#006697' face='Dota Hypatia Bold'><b>%dota_ability_execute 1%</b></font> key to start casting <font color='#006697' face='Dota Hypatia Bold'><b>Dragon Tail</b></font>, and then <font color='#006697' face='Dota Hypatia Bold'><b>Left Click</b></font> on an enemy to stun them!"
		"DOTA_Tutorial_M1_UltLevel"			"That'll do it!  Level up and choose your Ultimate ability, <font color='#006697' face='Dota Hypatia Bold'><b>Elder Dragon Form</b></font>."
		"DOTA_Tutorial_M1_RazorBegin"		"I smell a spark in the air...Razor is coming!  Use your <font color='#006697' face='Dota Hypatia Bold'><b>Elder Dragon Form</b></font> to prepare for the fight!"
		"DOTA_Tutorial_M1_RazorIncoming"	"Razor comes!"
		"DOTA_Tutorial_M1_RazorArrive"		"I will raze my enemies."
		"DOTA_Tutorial_M1_RazorDead"		"Well, done, noble Knight.  You've defeated Razor!"
		"DOTA_Tutorial_M1_LaneTip_1"		"You earn <font color='#006697' face='Dota Hypatia Bold'><b>experience</b></font> by being <font color='#006697' face='Dota Hypatia Bold'><b>near</b></font> an enemy that falls in battle.  Only the last hit is required to earn gold."
		"DOTA_Tutorial_M1_LaneTip_2"		"Stay behind your creeps and let them engage the enemy first.  This is a good way to avoid damage."
		"DOTA_Tutorial_M1_LaneTip_3"		"Let your creeps lower the enemy creep's health and then move in to strike the <font color='#006697' face='Dota Hypatia Bold'><b>last hit</b></font>."
		"DOTA_Tutorial_M2_Intro"			"Sniper!  I found you!  The base is in danger, and we need your help.  <font color='#006697' face='Dota Hypatia Bold'><b>Tidehunter</b></font> was spotted with some creeps trying to wear down our defenses."
		"DOTA_Tutorial_M2_CallOver"			"Over here, Sniper!"
		"DOTA_Tutorial_M2_TangoIntro"		"Oh, you're a bit low on health.  Here, take these <font color='#006697' face='Dota Hypatia Bold'><b>Tangoes</b></font>.  I've got extras."
		"DOTA_Tutorial_M2_TangoUse"			"You can use tangoes to heal.  Hit <font color='#006697' face='Dota Hypatia Bold'><b>%!item_tango%</b></font> and then <font color='#006697' face='Dota Hypatia Bold'><b>left click</b></font> on a tree."
		"DOTA_Tutorial_M2_TangoRestore"		"Using a tango will increase the rate at which your health is restored for a short period.\n\nLet's go!"
		"DOTA_Tutorial_M2_RangedCreep"		"Remember, your <font color='#006697' face='Dota Hypatia Bold'><b>ranged weapon</b></font> allows you to take cover behind your creeps and do damage from a safe distance."
		"DOTA_Tutorial_M2_RangedLevelTwo"	"There's probably more where he came from.  Explore a bit and see what turns up.  The more you fight, the more experience you'll earn to reach <font color='#006697' face='Dota Hypatia Bold'><b>level two</b></font>."
		"DOTA_Tutorial_M2_AreaAssign"		"You showed them!  Go ahead and level up <font color='#006697' face='Dota Hypatia Bold'><b>Shrapnel</b></font> when you have a chance."
		"DOTA_Tutorial_M2_AreaLearn"		"<font color='#006697' face='Dota Hypatia Bold'><b>Shrapnel</b></font> is an <font color='#006697' face='Dota Hypatia Bold'><b>Area of Effect</b></font> ability.  It will do damage to enemies caught within its radius."
		"DOTA_Tutorial_M2_AreaIncoming"		"Look out!"
		"DOTA_Tutorial_M2_AreaUse"			"Sniper!  Use <font color='#006697' face='Dota Hypatia Bold'><b>Shrapnel</b></font> by hitting <font color='#006697' face='Dota Hypatia Bold'><b>%dota_ability_execute 0%</b></font> and left-click to cast it on these guys!"
		"DOTA_Tutorial_M2_AreaFriendly"		"Don't worry, <font color='#006697' face='Dota Hypatia Bold'><b>Shrapnel</b></font> won't hurt allies."
		"DOTA_Tutorial_M2_TowerHelp"		"Over here!  Our tower is in danger!  <font color='#006697' face='Dota Hypatia Bold'><b>Tidehunter</b></font> is coming and we can't hold him off.  Help us!  Help us!"
		"DOTA_Tutorial_M2_MapIntro"			"Here's a map with the tower location!"
		"DOTA_Tutorial_M2_MapExplain"		"The <font color='#006697' face='Dota Hypatia Bold'><b>mini map</b></font> contains a lot of useful information.  You'll be able to see your position, as well as the location of towers and creeps.  It'll even show where your enemies are, provided allied forces have vision of them."
		"DOTA_Tutorial_M2_TowerGoTo"		"The tower is near!"
		"DOTA_Tutorial_M2_TowerDefend"		"Defend the tower!"
		"DOTA_Tutorial_M2_TowerLevel"		"During the fray you earned another level.  Level up your <font color='#006697' face='Dota Hypatia Bold'><b>Headshot</b></font> to give yourself a chance to stop your enemy in their tracks."
		"DOTA_Tutorial_M2_TowerRetreat"		"If you find yourself under attack, try moving behind your creeps, and let them protect you."
		"DOTA_Tutorial_M2_TowerThanks"		"Wow, that was close.  Thanks, Sniper.  <font color='#006697' face='Dota Hypatia Bold'><b>Tidehunter</b></font> was giving us a tough time, but it looks like he was low on health, and you scared him off."
		"DOTA_Tutorial_M2_TowerLevelAny"	"You've gained another level.  Go ahead and level up and choose a skill.  Read the tool tips to learn what each one does and pick one."
		"DOTA_Tutorial_M2_TowerExplain"		"Good thing we had this <font color='#006697' face='Dota Hypatia Bold'><b>tower</b></font> helping to defend against the enemy.  <font color='#006697' face='Dota Hypatia Bold'><b>Towers</b></font> are important to defense.\n\nIf today's been any indication, there's likely more creeps sneaking around."
		"DOTA_Tutorial_M2_StashBuyBoots"	"We earned a bit of gold off of those creeps.  Did you know you can buy items when not at a shop?  When purchased, they'll be held for you in your <font color='#006697' face='Dota Hypatia Bold'><b>stash</b></font> so you can pick them up later.\n\nOpen the shop with <font color='#006697' face='Dota Hypatia Bold'><b>%toggleshoppanel%</b></font> and buy the <font color='#006697' face='Dota Hypatia Bold'><b>Boots of Speed</b></font>."
		"DOTA_Tutorial_M2_StashViewStash"	"Notice that the <font color='#006697' face='Dota Hypatia Bold'><b>Boots of Speed</b></font> have been placed in your <font color='#006697' face='Dota Hypatia Bold'><b>stash</b></font>. The stash shows you items you have stored back at the base.\n\n<font color='#006697' face='Dota Hypatia Bold'><b>Mouse over</b></font> the Boots of Speed in your Stash to see what they'll do once you retrieve them."
		"DOTA_Tutorial_M2_StashBuyRing"		"While we're at it, a little armor would be nice, so why not buy a <font color='#006697' face='Dota Hypatia Bold'><b>Ring of Protection</b></font>. Armor reduces damage from attacks."
		"DOTA_Tutorial_M2_StashGo"			"The base isn't far from here, let's retrieve your items!"
		"DOTA_Tutorial_M2_StashRetrieve"	"Ahh, welcome back Sniper.  I've a couple items set aside for you here in your <font color='#006697' face='Dota Hypatia Bold'><b>stash</b></font>.  Whenever you're inside the base you can pick up your items.\n\nHit the <font color='#006697' face='Dota Hypatia Bold'><b>Grab All</b></font> button on the stash to transfer any items in your stash to your inventory."
		"DOTA_Tutorial_M2_CourierBuy"		"While you're here, pick up a <font color='#006697' face='Dota Hypatia Bold'><b>Courier</b></font> as well.  <font color='#006697' face='Dota Hypatia Bold'><b>Couriers</b></font> are great for bringing items to you while in the field, but more on that later.\n\nPurchase a <font color='#006697' face='Dota Hypatia Bold'><b>Courier</b></font> to continue."
		"DOTA_Tutorial_M2_CourierDeploy"	"The <font color='#006697' face='Dota Hypatia Bold'><b>Courier</b></font>, like a Salve, is an active item and must be deployed before you can use it.\n\nDeploy the <font color='#006697' face='Dota Hypatia Bold'><b>Courier</b></font> by hitting <font color='#006697' face='Dota Hypatia Bold'><b>%!item_courier%</b></font>."
		"DOTA_Tutorial_M2_CourierComplete"	"It looked like Tidehunter was low on health.  Perhaps there's a way you can fend him off once and for all."
		"DOTA_Tutorial_M2_LevelUp"			"Low health?  Your ultimate ability, <font color='#006697' face='Dota Hypatia Bold'><b>Assassinate</b></font>, is perfect as it does a lot of damage!\n\nHeroes learn their <font color='#006697' face='Dota Hypatia Bold'><b>ultimate</b></font> ability at level six.  We'll need more experience though.\n\nLead the way northeast.  Better leave the courier here, we don't need the little guy just yet."
		"DOTA_Tutorial_M2_BridgeSmoke"		"Hey Sniper, I spotted something at the bridge nearby.  Let's check it out."
		"DOTA_Tutorial_M2_BridgeOut"		"Tidehunter got away.  He was out of range of your normal attacks but your <font color='#006697' face='Dota Hypatia Bold'><b>ultimate ability</b></font> has much longer range.  We'll need more experience...\n\nOh!  This way!"
		"DOTA_Tutorial_M2_SecretOverlook"	"Over here!"
		"DOTA_Tutorial_M2_SecretGo"			"There's a <font color='#006697' face='Dota Hypatia Bold'><b>Secret Shop</b></font> over there!  Let's check it out."
		"DOTA_Tutorial_M2_SecretExplain"	"Oh!  A customer!  The <font color='#006697' face='Dota Hypatia Bold'><b>Secret Shop</b></font> stocks items you can't buy at the base.\n\nWhy not try upgrading your <font color='#006697' face='Dota Hypatia Bold'><b>Boots of Speed</b></font> to <font color='#006697' face='Dota Hypatia Bold'><b>Arcane Boots</b></font>?\n\nTo do so you'll need an <font color='#006697' face='Dota Hypatia Bold'><b>Energy Booster</b></font>."
		"DOTA_Tutorial_M2_UpgradeBoots"		"Just like that, you've crafted yourself <font color='#006697' face='Dota Hypatia Bold'><b>Arcane Boots</b></font> by combining two items!  While not the perfect item for every hero, right now, these look good on you.\n\nArcane Boots are an active item, try it out now by pressing <font color='#006697' face='Dota Hypatia Bold'><b>%!item_arcane_boots%</b></font>."
		"DOTA_Tutorial_M2_UpgradeComplete"	"We should press on and find more places to earn experience."
		"DOTA_Tutorial_M2_LevelGraveyard"	"Looks creepy in there."
		"DOTA_Tutorial_M2_PullBegin"		"Spotted more here!\n\nTry shooting them <font color='#006697' face='Dota Hypatia Bold'><b>once</b></font> to get their attention and <font color='#006697' face='Dota Hypatia Bold'><b>pull</b></font> them towards your creeps by running back here.  Allow your creeps to help take them out!"
		"DOTA_Tutorial_M2_CreepFree"		"Freedom!"
		"DOTA_Tutorial_M2_CourierBuyItem1"	"All that gold.  Time for upgrades!  Let's upgrade your ring to a <font color='#006697' face='Dota Hypatia Bold'><b>Ring of Basilius!</b></font>\n\nOpen the shop with <font color='#006697' face='Dota Hypatia Bold'><b>%toggleshoppanel%</b></font> and purchase the <font color='#006697' face='Dota Hypatia Bold'><b>Sage's Mask</b></font>."
		"DOTA_Tutorial_M2_CourierRetrieve"	"Remember our <font color='#006697' face='Dota Hypatia Bold'><b>courier</b></font>?  We can use him to retrieve items from the stash and bring them to us here.  That way we don't need to return to base every time we buy something!\n\nClick the <font color='#006697' face='Dota Hypatia Bold'><b>Deliver Items</b></font> button near the bottom corner to continue."
		"DOTA_Tutorial_M2_CourierTravel"	"The courier is off!  The mask was automatically transferred from your stash onto the courier and is on its way.  You can check on the status of the courier by looking at the mini map."
		"DOTA_Tutorial_M2_RingUpgraded"		"Nice!  The Sage's Mask combined with your Ring of Protection to create <font color='#006697' face='Dota Hypatia Bold'><b>Ring of Basilius</b></font>.\n\nThis item can boost the armor of allied creeps.  For now, let's turn it off.\n\nHit <font color='#006697' face='Dota Hypatia Bold'><b>%!item_ring_of_basilius%</b></font> to toggle the aura off."
		"DOTA_Tutorial_M2_LevelExperience"	"The ring's aura no longer affects friendly creeps but it still provides a bonus to you.\n\nTime to find a few more creeps and earn that experience to reach <font color='#006697' face='Dota Hypatia Bold'><b>level six</b></font>."
		"DOTA_Tutorial_M2_LevelUlt"			"Well done!  Level up and learn <font color='#006697' face='Dota Hypatia Bold'><b>Assassinate</b></font> when you have a chance."
		"DOTA_Tutorial_M2_TeleportBlock"	"A rock slide blocked our way back.  Suspicious.  We're not completely stranded though.  We can <font color='#006697' face='Dota Hypatia Bold'><b>teleport</b></font> our way out of here!\n\nTo do that we'll need to upgrade the courier to a <font color='#006697' face='Dota Hypatia Bold'><b>Flying Courier</b></font>.\n\nUpgrade the courier through the shop."
		"DOTA_Tutorial_M2_TeleportBuy"		"Now you need a <font color='#006697' face='Dota Hypatia Bold'><b>Town Portal Scroll</b></font> from the shop."
		"DOTA_Tutorial_M2_TeleportCourier"	"Now have the courier bring it to you using the <font color='#006697' face='Dota Hypatia Bold'><b>Deliver Items</b></font> button."
		"DOTA_Tutorial_M2_TeleportChannel"	"With the courier on its way, there's something you need to know about teleporting.  Town Portal Scroll is a <font color='#006697' face='Dota Hypatia Bold'><b>channeled</b></font> spell, meaning you need to stand still while using it.  If you move, it will cancel the cast."
		"DOTA_Tutorial_M2_TeleportUse"		"You can <font color='#006697' face='Dota Hypatia Bold'><b>teleport</b></font> to any building, but we should head to the tower outside the base where we last saw Tidehunter.\n\nUse the Town Portal Scroll by hitting <font color='#006697' face='Dota Hypatia Bold'><b>%!item_tpscroll%</b></font> and then <font color='#006697' face='Dota Hypatia Bold'><b>left-click</b></font> the tower on the <font color='#006697' face='Dota Hypatia Bold'><b>minimap</b></font>."
		"DOTA_Tutorial_M2_TeleportCenter"	"Center the view on yourself by double tapping <font color='#006697' face='Dota Hypatia Bold'><b>%+dota_camera_follow%</b></font> or by left-clicking the <font color='#006697' face='Dota Hypatia Bold'><b>minimap</b></font>.\n\nI better get a move on!"
		"DOTA_Tutorial_M2_TeleportCancel"	"Woops!  Moving cancelled the channeled teleport.  This also consumes the Town Portal Scroll, so we'll need a new one.  Buy a new Town Portal Scroll from the shop and have the courier bring it to you."
		"DOTA_Tutorial_M2_TeleportWrongLoc"	"The tower is represented by a <font color='#006697' face='Dota Hypatia Bold'><b>green square</b></font>.  Try using the Town Portal Scroll again and left-click near the green square.\n\nYou can usually teleport to any building but right now we should get close to where we last saw Tidehunter."
		"DOTA_Tutorial_M2_TeleportHere"		"Over here!"
		"DOTA_Tutorial_M2_KillTide"			"Hopefully, Tidehunter is still lurking.  Follow me to where we last spotted him, and maybe we can get the jump on him!"
		"DOTA_Tutorial_M2_KillTideHow"		"Time to get to work.  Use <font color='#006697' face='Dota Hypatia Bold'><b>Assassinate</b></font> by pressing <font color='#006697' face='Dota Hypatia Bold'><b>%dota_ability_execute 5%</b></font> and then clicking on <font color='#006697' face='Dota Hypatia Bold'><b>Tidehunter</b></font>."
		"DOTA_Tutorial_M2_KillTideComplete"	"Pow!  You did it! He won't be bothering us anymore.  Our base is now safe!"

		"DOTA_Quest_MoveTo"					"Head For the Gate"
		"DOTA_Quest_FindKeeper"				"Find <font face='Dota Hypatia Bold'><b>Keeper of the Light</b></font>"
		"DOTA_Quest_FindRazor"				"Defeat <font face='Dota Hypatia Bold'><b>Razor<b></font>"
		"DOTA_Quest_DefendCamp"				"Defend the Watchtower Using <font face='Dota Hypatia Bold'><b>Breathe Fire</b></font>"
		"DOTA_Quest_ClearNeutral"			"Clear <font face='Dota Hypatia Bold'><b>three</b></font> Neutral Creep Camps"
		"DOTA_Quest_ReturnToShop"			"Return to the Shop"
		"DOTA_Quest_EarnMoney2"				"Earn 165 Gold and Buy a <font face='Dota Hypatia Bold'><b>Circlet</b></font>"
		"DOTA_Quest_EarnMoney3"				"Earn 210 Gold and Buy <font face='Dota Hypatia Bold'><b>Bracers</b></font>"
		"DOTA_Quest_LevelUlt"				"Reach <font face='Dota Hypatia Bold'><b>Level Six</b></font>"

		"DOTA_Quest_Laning_BuyInitialItems"			"Buy All Your <font face='Dota Hypatia Bold'><b>Suggested Starting Items</b></font> From the Shop"
		"DOTA_Quest_Laning_SelectInitialAbility"	"Select an Initial <font face='Dota Hypatia Bold'><b>Ability</b></font>"
		"DOTA_Quest_Laning_Attack"					"Destroy the Enemy <font face='Dota Hypatia Bold'><b>Mid-Lane Tower</b></font>"
		"DOTA_Quest_Laning_Defend"					"Defend Your <font face='Dota Hypatia Bold'><b>Mid-Lane Tower</b></font>"
		"DOTA_Quest_Laning_AttackDefend_Mid"		"Destroy Both Enemy Mid-Lane Towers"
		"DOTA_Quest_Laning_BuyCourier"				"Buy a <font face='Dota Hypatia Bold'><b>Courier</b></font>"
	
		"DOTA_Quest_Laning_YourTower"				"Your Mid-Lane Tower"
		"DOTA_Quest_Laning_EnemyTower"				"Enemy Mid-Lane Tower"

		"DOTA_Quest_M2_DefeatTide"			"Defeat <font face='Dota Hypatia Bold'><b>Tidehunter</b></font>"
		"DOTA_Quest_M2_LevelTwo"			"Reach <font face='Dota Hypatia Bold'><b>Level Two</b></font>"
		"DOTA_Quest_M2_TowerDefend"			"Defend the <font face='Dota Hypatia Bold'><b>Tower</b></font>"
		"DOTA_Quest_M2_ReturnToBase"		"Move to the Base"
		"DOTA_Quest_M2_LevelSix"			"Reach <font face='Dota Hypatia Bold'><b>Level Six</b></font>"
		"DOTA_Quest_M2_Assassinate"			"Learn <font face='Dota Hypatia Bold'><b>Ultimate Ability</b></font>"
		"DOTA_Quest_M2_Teleport"			"Teleport to Tower"

		"DOTA_Quest_LastHits"				"Get <font face='Dota Hypatia Bold'><b>Last Hits:</b></font> %quest_current_value% / %quest_target_value%"
		"DOTA_Quest_Denies"					"Get <font face='Dota Hypatia Bold'><b>Denies:</b></font> %quest_current_value% / %quest_target_value%"
		
		"DOTA_Tutorial_LastHit_StartExplanation1"	"Time to focus on earning gold!  One way to do that is by striking the killing blow on the enemy.  If you're the one to <font color='#006697' face='Dota Hypatia Bold'><b>last hit</b></font> them, you'll earn the bounty."
		"DOTA_Tutorial_LastHit_StartExplanation2"	"While last hitting, it is important to stay safe behind your friendly creep line.\n\nYou'll want to avoid taking damage if you don't need to."
		"DOTA_Tutorial_LastHit_StartExplanation3"	"Watch the health of the enemy creeps, and only hit them when their health is low.\n\nTry to get 15 last hits in the middle lane.\n\nDon't forget to buy some items!"
		"DOTA_Tutorial_LastHit_LastHits1"	"Deal the killing blow to the enemy.\nStay safe behind your creeps, then strike at the right moment."
		"DOTA_Tutorial_LastHit_LastHits2"	"Don't constantly attack.\n\nCancel your attacks by moving, and then strike when the creep's health is low."
		"DOTA_Tutorial_LastHit_LastHits3"	"You can also use <font color='#006697' face='Dota Hypatia Bold'><b>%dota_stop%</b></font> to halt your attack."
		
		"DOTA_Tutorial_LastHit_DenyExplanationSetup"	"Over here!"
		"DOTA_Tutorial_LastHit_DenyExplanation1"	"<font color='#006697' face='Dota Hypatia Bold'><b>Denying</b></font> your friendly creeps is a way to keep your opponents from earning gold.\n\nTo <font color='#006697' face='Dota Hypatia Bold'><b>deny</b></font> a creep, you need to deal the killing blow to a friendly creep."
		"DOTA_Tutorial_LastHit_DenyExplanation2"	"You can <font color='#006697' face='Dota Hypatia Bold'><b>force attack</b></font> friendly creeps whose health is below half.\n\nTo do so, press <font color='#006697' face='Dota Hypatia Bold'><b>%mc_attack%</b></font> to force attack, then <font color='#006697' face='Dota Hypatia Bold'><b>left-click</b></font> on the creep."
		"DOTA_Tutorial_LastHit_DenyExplanation3"	"Just like before, focus on staying safe and hitting at the right moment.\n\nTry to deny 3 friendly creeps."
		"DOTA_Tutorial_LastHit_Denies"		"Keep your opponent from getting gold and experience by killing friendly creeps.\n\nPress <font color='#006697' face='Dota Hypatia Bold'><b>%mc_attack%</b></font> then <font color='#006697' face='Dota Hypatia Bold'><b>left-click</b></font> on a friendly creep with low health."

		"DOTA_Tutorial_LastHit_End"			"Congratulations! You've learned about <font color='#006697' face='Dota Hypatia Bold'><b>last hits</b></font> and <font color='#006697' face='Dota Hypatia Bold'><b>denies</b></font>. Keep practicing, and victory will surely follow."

		"DOTA_TutorialTitle_WelcomeToDota"	"Basic Game Concepts and Controls Tutorial"
		"DOTA_TutorialBody_WelcomeToDota"	"This tutorial will introduce you to the world of Dota and show you how to control your hero."

		"DOTA_TutorialTitle_MaidenIntro"	"Your Hero"
		"DOTA_TutorialBody_MaidenIntro"		"You will be playing this match as Shadow Shaman, a master of voodoo magic. You are on The Radiant team, the enemy team is called The Dire."

		"DOTA_TutorialTitle_MovingYourCharacter" "Moving your Character"
		"DOTA_TutorialBody_MovingYourCharacter"	"You can move your character by right-clicking where you want to go. Your team fountain is directly below you."

		"DOTA_TutorialTask_MoveToFountain"	"Move to your fountain (right-click)."

		"DOTA_TutorialTitle_FountainIntro"	"The Fountain"
		"DOTA_TutorialBody_FountainIntro"	"The fountain can quickly replenish your health and mana. It also revives you if you die in combat. Let's look at some other important buildings around."

		"DOTA_TutorialTitle_CameraIntro"	"Your view"
		"DOTA_TutorialBody_CameraIntro"		"You can scroll your view by moving the mouse to the edge of the screen. Let's look to the northeast at your team's Ancient."

		"DOTA_TutorialTask_MoveToAncient"	"Move VIEW to ancient (mouse the screen edge)"
		
		"DOTA_TutorialTitle_AncientIntro"	"The Ancient"
		"DOTA_TutorialBody_AncientIntro"	"The Ancient is your team's most important building - if it's destroyed then your team loses. You must destroy The Dire team's Ancient to win the game."

		"DOTA_TutorialTitle_ViewHeroIntro"	"Return to your Hero"
		"DOTA_TutorialBody_ViewHeroIntro"	"You can snap your view back to your hero by clicking your portrait or double tapping F1. Do that now to return your view to your hero."

		"DOTA_TutorialTask_ViewToHero"		"Move your view back (click your portrait)"

		"DOTA_TutorialTitle_MapIntro"		"The Mini-map"
		"DOTA_TutorialBody_MapIntro"		"There is a mini-map on the lower left corner of your screen. Your base (in green) is in the bottom left corner and the enemy base (in red) is in the top right."

		"DOTA_TutorialTitle_LaneIntro"		"Lanes of Attack"
		"DOTA_TutorialBody_LaneIntro"		"There are three main lanes towards the enemy base. Let's move to the top one."

		"DOTA_TutorialTask_MoveToTopLane"	"Move your hero to the top lane."

		"DOTA_TutorialTitle_BarracksIntro"	"Barracks"
		"DOTA_TutorialBody_BarracksIntro"	"Each lane has two barracks where your team's foot soldiers, known as creeps, spawn at regular intervals. Creeps move to the enemy base and attack enemy units and buildings in their path -- you cannot control them!"

		"DOTA_TutorialTitle_LaningIntro"	"The battle begins!"
		"DOTA_TutorialBody_LaningIntro"		"A wave of Radiant creeps is about to spawn. Follow them into combat to provide ranged support. Try not to get hit - you are too important to take damage! When a wave of creeps dies, it's wise to back off to regroup with the next creep wave."

		"DOTA_TutorialTitle_FindingYourHero"	"Finding Your Hero"
		"DOTA_TutorialBody_FindingYourHero"	"If you lose track of your hero, you can double-tap F1 or click on your hero's portrait to center the camera on it."

		"DOTA_TutorialTask_FollowCreeps"	"Follow your creeps to the front line."
		
		"DOTA_TutorialTitle_CombatIntro"	"Combat"
		"DOTA_TutorialBody_CombatIntro"		"There is combat up ahead. Remember to be careful and avoid taking damage."

		"DOTA_TutorialTitle_AttackingIntro"	"Attacking"
		"DOTA_TutorialBody_AttackingIntro"	"You can attack enemy units by right-clicking them (you only need to right-click them once)."

		"DOTA_TutorialTitle_BountiesIntro"	"Bounties"
		"DOTA_TutorialBody_BountiesIntro"	"When you get the killing blow on a unit or structure you get a bounty. Attack enemy units that are low on health and try to get the bounty."

		"DOTA_TutorialTask_LastHitCreeps"	"Earn bounties from killing blows %s1/%s2"

		"DOTA_TutorialTitle_SpendGold"		"Spending Gold"
		"DOTA_TutorialBody_SpendGold"		"Let's return to the base to spend your hard-earned gold. Right-click on your team's base in the bottom left of the mini-map to move there."

		"DOTA_TutorialTask_ReturnToShop"	"Return to the base to shop."
		
		"DOTA_TutorialTitle_BuyFromShop"	"Spending Gold: the Shop"
		"DOTA_TutorialBody_BuyFromShop"		"You can use the gold you earn to buy items from the shop."

		"DOTA_TutorialTitle_BuyFromShop2"	"Buying From the Shop"
		"DOTA_TutorialBody_BuyFromShop2"	"Left-click on the shop to view the items for sale. Double-click on the Town Portal Scroll and the Blades of Attack to buy them."

		"DOTA_TutorialTitle_CloseShop"		"Closing the Shop"
		"DOTA_TutorialBody_CloseShop"		"To close the shop, you can left-click the X at the top left, left-click anywhere outside the shop menu, or press the button near your inventory. The shop also automatically closes when you walk out of its purchase area."

		"DOTA_TutorialTask_BuyTPScroll"		"Buy two items from the shop."
		
		"DOTA_TutorialTitle_TeleportIntro"	"Items Types"
		"DOTA_TutorialBody_TeleportIntro"	"Your Blades of Attack provide a passive damage bonus, whereas the Town Portal Scroll must be activated. Using a Town Portal Scroll allows you to teleport to any of your team's buildings. This is critical to save precious time."

		"DOTA_TutorialTitle_UseItemIntro"	"Using the Town Portal Scroll to Teleport"
		"DOTA_TutorialBody_UseItemIntro"	"To use the Town Portal Scroll, left-click it then left-click your desired destination in the mini-map. Teleport is a channeling spell, so be careful not to interrupt it by giving your hero another command while you cast it."
		
		"DOTA_TutorialTask_UseTPScroll"		"Use your Town Portal Scroll to teleport."


		"DOTA_TutorialTitle_StayInLane"		"Staying in Lane"
		"DOTA_TutorialBody_StayInLane"		"Since you earn experience and gold from defeating enemy units it's important to spend time in the lane at the beginning of the game. Return to your lane to get back into combat."

		"DOTA_TutorialTask_BackToCombat"	"Return to your lane."
		
		"DOTA_TutorialTitle_ExpIntro"		"Gaining Experience"
		"DOTA_TutorialBody_ExpIntro"		"When an enemy unit dies all nearby heroes on your team share the experience. Try to get enough experience to gain a level."

		"DOTA_TutorialTask_GetALevel"		"Gain a level by helping to kill enemy units."
		
		"DOTA_TutorialTitle_LevelIntro"		"Gaining Levels"
		"DOTA_TutorialBody_LevelIntro"		"When you gain a level you earn a point to spend on an ability."

		"DOTA_TutorialTitle_AbilityIntro"	"Spending Ability Points"
		"DOTA_TutorialBody_AbilityIntro"	"You can see what each ability does by hovering the mouse over its icon. Spend points to earn levels in abilities by clicking on the yellow bar beneath their icon. Level up your Ether Shock ability."
		
		"DOTA_TutorialTask_BuyAbility"		"Spend an ability point to learn Ether Shock."
		
		"DOTA_TutorialTitle_CastIntro"		"Using Abilities"
		"DOTA_TutorialBody_CastIntro"		"The Ether Shock ability deals magical damage. It costs you mana every time you use it. Click the ability icon then left-click where you'd like to cast it."

		"DOTA_TutorialTask_CastSpell"		"Cast your Ether Shock ability."
		
		"DOTA_TutorialTitle_RazorIntro"		"Razor"
		"DOTA_TutorialBody_RazorIntro"		"The enemy hero Razor has joined the battle for the Dire team. He is a master of lightning magic and has the powerful Plasma Field ability. He is going to attack along the top lane."

		"DOTA_TutorialTitle_NewItems"		"New Items"
		"DOTA_TutorialBody_NewItems"		"You have been given a few items to help you in battle. You have tangoes with an ABILITY to eat a tree to gain health. You also have a perseverance that PASSIVELY increases your regeneration."

		"DOTA_TutorialTitle_AttackTower"	"Attacking Towers"
		"DOTA_TutorialBody_AttackTower"		"Towers have powerful attacks and a lot of hitpoints. Attack with your creeps and try to destroy the tower to complete this tutorial! Retreat if your creeps die and try to keep your health up!"
		
		"DOTA_TutorialTask_KillTower"		"Destroy the enemy tower."
		
		"DOTA_TutorialTitle_WinningIntro"	"You Win!"
		"DOTA_TutorialBody_WinningIntro"	"Congratulations on completing the Basic Game Concepts and Controls tutorial! The next tutorial will run you through a full game - you even get to pick your hero!"
		
		"DOTA_TutorialTitle_QuestSuccess"	"You Win!"
		"DOTA_TutorialBody_QuestSuccess"	"You successfully completed the quest."

		"DOTA_TutorialTitle_QuestFailure"	"You Lose!"
		"DOTA_TutorialBody_QuestFailure"	"You failed to completed the quest."

		////////////////////////////////////////
		// MidLane1v1_Tier1_Tutorial
		////////////////////////////////////////

		"DOTA_TutorialTitle_Mid1v1Tier1Tutorial"	"Mid-lane 1v1 Tier1 Tower Fight"
		"DOTA_TutorialBody_Mid1v1Tier1Tutorial"		"You will play Sniper versus a Dragon Knight enemy bot. Defend your mid-tier1 tower while destroying the enemy's mid-tier1 tower."

		////////////////////////////////////////
		// MIDONLY
		////////////////////////////////////////

		"DOTA_TutorialTitle_ChooseYourHero"	"Choosing your hero"
		"DOTA_TutorialBody_ChooseYourHero"	"Shadow Shaman is a great hero to learn with. He has a ranged attack so you can attack safely from the back ranks. His Serpent Wards ability is especially good for destroying towers. You can complete this tutorial with any hero, though."
		
		"DOTA_TutorialTitle_PrepareForBattle"	"Preparing for Battle"
		"DOTA_TutorialBody_PrepareForBattle"	"When you spawn into a game you have one ability point and 603 gold to buy items. Spend the point to learn an ability. For this lesson we have enabled auto-buy so you don't need to worry about the store."
		
		"DOTA_TutorialTitle_AutoBuyIntro"	"Auto-Buy"
		"DOTA_TutorialBody_AutoBuyIntro"	"Auto-buy will purchase items appropriate for your character. You will auto pick up your items when you return to the fountain. If you get a message to go to the secret shop check the minimap for the location. Head out when ready."
		
		"DOTA_TutorialTask_MoveWhenReady"	"Move out when you're ready."
		
		"DOTA_TutorialTitle_SpawningBots"	"Allies and Enemies"
		"DOTA_TutorialBody_SpawningBots"	"For this lesson you will be playing against two computer-controlled enemies and you will have one computer player on your team. Try to push in the middle lane to the Dire base and kill their Ancient."
		
		"DOTA_TutorialTask_DefeatAncient"	"Defeat the Dire team's Ancient."

		"DOTA_TutorialTitle_DefeatEnemyAncient"	"Attacking the Enemy"
		"DOTA_TutorialBody_DefeatEnemyAncient"	"The enemy defenses are strong and you will need to attack with multiple waves of creeps to bring down each tower. Return to your base when your health is low or when you wish to buy new items."

		////////////////////////////////////////
		// hook training
		////////////////////////////////////////

		"DOTA_TutorialTitle_Train_Pudge"	"Pudge Training"
		"DOTA_TutorialBody_Train_Pudge"		"Learn to play Pudge, dawg.  Kill some bots in the bottom lane."

		"DOTA_TutorialTitle_Pudge_Goal"		"Kill some heroes!"
		"DOTA_TutorialBody_Pudge_Goal"		"Gank the two enemy heroes in the bottom lane.  Try to get 5 hero kills without dying more than 3 times."

		////////////////////////////////////////
		// Last Hit / Deny Training
		////////////////////////////////////////

		"DOTA_TutorialTitle_LastHit"		"Last Hit / Deny Practice"
		"DOTA_TutorialBody_LastHit"			"Try to get as many last hits and denies as possible in the time limit.  Your score is a combination of last hits, denies, and how much damage you take."

		"DOTA_TutorialTitle_RoundOne"		"Round One - Sniper"
		"DOTA_TutorialBody_RoundOne"		"Sniper has a ranged attack with no projectile, so the hit occurs very quickly.  However, he has low base damage, so timing is important."
		"DOTA_TutorialTask_Sniper"			"Last hit as Sniper."

		"DOTA_TutorialTitle_RoundTwo"		"Round Two - Anti-Mage"
		"DOTA_TutorialBody_RoundTwo"		"Anti-Mage has a very quick attack animation and fast attack rate - melee heroes are generally easier to last hit with."
		"DOTA_TutorialTask_Antimage"		"Last hit as Anti-Mage."

		"DOTA_TutorialTitle_RoundThree"		"Round Three - Mirana"
		"DOTA_TutorialBody_RoundThree"		"Mirana has a good attack animation and projectile speed but lower damage, making her of moderate difficulty."
		"DOTA_TutorialTask_Mirana"			"Last hit as Mirana."

		"DOTA_TutorialTitle_RoundFour"		"Round Four - Crystal Maiden"
		"DOTA_TutorialBody_RoundFour"		"Crystal Maiden's attack animation has a wind-up time and a slow moving projectile, making it difficult to predict when the hit will occur, making her difficult to last hit with."
		"DOTA_TutorialTask_CrystalMaiden"	"Last hit as Crystal Maiden."

		"DOTA_TutorialTitle_RoundFive"		"Round Five - Shadow Fiend"
		"DOTA_TutorialBody_RoundFive"		"Shadow Fiend is great at farming creeps rapidly with his good attack animation, high damage, and ability Shadowraze - see how quickly you can farm this lane."
		"DOTA_TutorialTask_ShadowFiend"		"Farm as fast as you can!"

		"DOTA_TutorialTitle_LastHitEnd"		"Game Over"
		"DOTA_TutorialBody_LastHitEnd"		"Your score: "

		///////////////////////////////////////
		// Item Training - Support
		///////////////////////////////////////
		
		"DOTA_TutorialTitle_SupportItems"					"Support Item Training"
		"DOTA_TutorialBody_SupportItems"					"Learn in-depth mechanics of Support items!"

		"DOTA_TutorialTitle_SupportItems_RingOfBasilius"	"Ring of Basilius"
		"DOTA_TutorialBody_SupportItems_RingOfBasilius"		"Ring of Basilius is a powerful early game item for junglers and support heroes.  It gives a flat 0.65 mana regeneration, as well as 2 armor to all heroes and creeps in the radius, as well as providing the carrier with extra armor and damage."

		"DOTA_TutorialTitle_SupportItems_RingOfBasilius2"	"Ring of Basilius"
		"DOTA_TutorialBody_SupportItems_RingOfBasilius2"	"The item can be toggled. When turned off, the aura won't give your friendly creeps the bonus armor.  Turn it on when you want to make summoned units more powerful or push a lane.  The ring's aura will still affect allied heroes."
		"DOTA_TutorialTask_SupportItems_RingOfBasilius2"	"Toggle Ring of Basilius!"

		"DOTA_TutorialTitle_SupportItems_Headdress"			"Headdress"
		"DOTA_TutorialBody_SupportItems_Headdress"			"Headdress is useful early on to help you, your creeps and your lane mates to regenerate health.  The aura radius is only 500, so stay near an ally if they need some health."

		"DOTA_TutorialTitle_SupportItems_Buckler"			"Buckler"
		"DOTA_TutorialBody_SupportItems_Buckler"			"Buckler is a useful defensive item.  It passively grants some armor and stats, while it's active ability will give friendly units around you +2 bonus armor. This can be helpful when attacking or defending towers, or in teamfights."
		"DOTA_TutorialTask_SupportItems_Buckler"			"Give your friendly heroes the armor bonus!"

		"DOTA_TutorialTitle_SupportItems_Urn"				"Urn of Shadows"
		"DOTA_TutorialBody_SupportItems_Urn"				"Urn of Shadows is a dynamic item that can be used in many ways.  Passively, it grants some strength and mana regeneration, but the Soul Release ability is more important.  Whenever an enemy hero dies around an Urn carrier, that Urn will gain 2 Soul Release charges."
		"DOTA_TutorialTitle_SupportItems_Urn2"				"Soul Release - Heal"
		"DOTA_TutorialBody_SupportItems_Urn2"				"When Soul Release is used, it drains a charge from Urn of Shadows.  If it is used on an ally, it will heal them for 400 HP over the course of 8 seconds.  If the unit takes tower damage or damage from a player-controlled unit, the heal is lost, so be careful to use the heal only in situations when this won't happen."
		"DOTA_TutorialTask_SupportItems_Urn2"				"Heal your injured ally!"
		"DOTA_TutorialTitle_SupportItems_Urn3"				"Soul Release - Damage Over Time"
		"DOTA_TutorialBody_SupportItems_Urn3"				"If Soul Release is used on an enemy hero, it will deal 150 damage over the course of 8 seconds.  Unlike the heal, this effect can't be removed except by purge effects.  The low amount of damage is useful to finish off running enemies that have low health, due to the long range of Soul Release."
		"DOTA_TutorialTask_SupportItems_Urn3"				"Finish off the enemy hero!"

		"DOTA_TutorialTitle_SupportItems_TranquilBoots"		"Tranquil Boots"
		"DOTA_TutorialBody_SupportItems_TranquilBoots"		"Tranquil Boots are the most defensive type of boots.  The Heal ability will restore 170 HP over 10 seconds, as long as you don't take tower or player-controlled damage.  Tranquil Boots also add a bit of passive regeneration and armor, as well as having higher than average movement speed for boots."
		"DOTA_TutorialTitle_SupportItems_TranquilBoots2"	"Tranquil Boots - Break"
		"DOTA_TutorialBody_SupportItems_TranquilBoots2"		"Tranquil Boots do have a downside - their Break ability.  If a player takes 4 instances of player-controlled damage in the course of 10 seconds, the Tranquil Boots will temporarily become Boots of Speed, meaning that they lose all their passive stats and the Heal ability.  Once the player hasn't taken 4 instances of damage in the last 10 seconds, the Tranquil Boots will reform."
		"DOTA_TutorialTask_SupportItems_TranquilBoots2"		"Use the Heal ability!"

		"DOTA_TutorialTitle_SupportItems_Medallion"			"Medallion of Courage"
		"DOTA_TutorialBody_SupportItems_Medallion"			"Medallion of Courage is a double-edged sword of an item.  Passively, it gives you some armor and mana regeneration.  However, the Valor ability makes this item what it is.  When used on an enemy, both the item holder and the target enemy lose 6 armor (which is the same amount gained passively).  Medallion of Courage gives you an armor advantage over your enemies, but it's up to you how to use it!"
		"DOTA_TutorialTask_SupportItems_Medallion"			"Use Valor on Roshan!"

		"DOTA_TutorialTitle_SupportItems_Drum"				"Drum of Endurance"
		"DOTA_TutorialBody_SupportItems_Drum"				"Drum of Endurance is an item that provides a lot of different benefits.  Passively, it gives nice stats, and Swiftness Aura, which grants a small movement and attack speed bonus to surrounding units."
		"DOTA_TutorialTitle_SupportItems_Drum2"				"Drum of Endurance"
		"DOTA_TutorialBody_SupportItems_Drum2"				"The active ability Endurance adds another small movement and attack speed bonus to surrounding units, effectively doubling the speed from Swiftness Aura.  This is very helpful for moments when you need just a bit more speed to catch or run.  It only has 4 charges, so use wisely."
		"DOTA_TutorialTask_SupportItems_Drum2"				"Catch the flying courier!"

		"DOTA_TutorialTitle_SupportItems_Vlads"				"Vladmir's Offering"
		"DOTA_TutorialBody_SupportItems_Vlads"				"Vladmir's Offering provides a wide number of bonuses to surrounding teammates, such as armor, regeneration, and bonus damage.  It also gives friendly melee units lifesteal on their attacks."
		"DOTA_TutorialTitle_SupportItem_Vlads2"				"Vladmir's Offering"
		"DOTA_TutorialBody_SupportItem_Vlads2"				"The lifesteal aura is useful for melee carries that have other Unique Attack Effects, as other Lifesteal items won't work for them.  A support with Vladmir's can provide this benefit to his melee carry."

		"DOTA_TutorialTitle_SupportItems_Mekansm"			"Mekansm"
		"DOTA_TutorialBody_SupportItems_Mekansm"			"Mekansm is a powerful midgame item.  Passively, it gives some nice armor and stats, as well as giving passive regneration to yourself and surrounding friendly units.  The most powerful part of the item is the active Restore, which heals 250 HP and grants bonus armor for a limited time."
		"DOTA_TutorialTask_SupportItems_Mekansm"			"Heal your allies!"

		"DOTA_TutorialTitle_SupportItems_Pipe"				"Pipe of Insight"
		"DOTA_TutorialBody_SupportItems_Pipe"				"Pipe of Insight is the go-to item when it comes to preventing magical damage.  Building from a Hood of Defiance, it passively increases spell resistance as well as providing a lot of HP regeneration.  The Barrier active ability gives a protective field on all nearby units, preventing 400 magic damage from being dealt to them."
		"DOTA_TutorialTask_SupportItem_Pipe"				"Prevent the magic damage!"

		"DOTA_Tutorial_Location_Start"		"START"

		"world_map_location_1"			"Davion, the Dragon Knight"
		"world_map_location_sub_1"		"Tutorial: Mechanics 1"
		"world_map_location_desc_1"		"<i>In a lonely wood lies the camp of Dragon Knight, slayer of the great winged Slyrak, and possessor of skills beyond mortal knowledge. Yet his true potential still lies before him. The time has come for him to take up arms and train for the final battle.</i>"
		"world_map_location_gdesc_1"	"This starting tutorial will introduce you to: <ul><li>Hero Movement</li><li>Hero Leveling</li><li>Ability Usage</li><li>Items</li><li>Basic Combat</li><li>Combat: Last Hits</li></ul>"

		//
		// Tutorials
		//
		"training_progress"				"TRAINING PROGRESS"
		"training_progress_preamble"	"Finish mechanics and unlock the world of Dota 2; prepare for the coming battles through continued training."
		"training_progress_post"		"The Geography For Training"
		"training_progress_subhed"		"The quest for proficiency continues. Hone your skills by  visiting other lands of contention!"
		"mission_progress"				"Mission Progress"
		"training_percent_complete"		"%s1% COMPLETE"
		"tutorial_checklist_1"			"Mechanics 1"
		
		// Tutorial Location 2
		"world_map_location_2"				"Sharpeye, The Sniper"
		"world_map_location_sub_2"			"Tutorial: Mechanics 2"
		"world_map_location_desc_2"			"<i>A small form moves quietly along the trail, weapon in hand.  Among the Keen Folk, he is a legend, the greatest shootist there's ever been.  But it will take more than a sharp eye to survive the coming battle, and this Sniper from the highlands has much to learn if he's to fulfill his destiny.</i>"
		"world_map_location_gdesc_2"		"This tutorial will introduce you to: <ul><li>Combat: Ranged</li><li>Abilities: Area of Effect</li><li>The Minimap</li><li>Towers</li><li>Couriers and the Stash</li><li>Items: Town Portal Scroll</li></ul>"		
		"tutorial_checklist_2"				"Mechanics 2"

		// Tutorial Location 3
		"world_map_location_3"				"Sniper Vs Axe"
		"world_map_location_sub_3"			"Tutorial: Lane Introduction"
		"world_map_location_desc_3"			"<i>Long is the road to victory, and harsh its travels.  Sniper will need to develop a keen understanding of the towers, and those who defend them, if he is to survive the great battle that is to come.</i>"
		"world_map_location_gdesc_3"		"This tutorial will introduce you to: <ul><li>Combat: Fighting in a Lane</li><li>Towers: Defend and Attack</li><li>Items: Starting Items</li></ul>"
		"tutorial_checklist_3"				"Middle Lane Introduction"

		// Tutorial Location 4
		"world_map_location_4"				"Know Thine Enemy"
		"world_map_location_sub_4"			"Middle Lane Practice"
		"world_map_location_desc_4"			"<i>Once per generation, the great forged wheel-books turn slowly in the wind and moan out tales of an age long forgotten. But now a strange wind blows, and the forged books sing like nothing heard before—a song of conflict and a looming conflagration, the prophesy of a war that will sweep down from hidden planes and engulf the world in its fire.</i>\n\nNote: Mission progress based on completion with different heroes."
		"world_map_location_gdesc_4"		"This will introduce you to: <ul><li>Limited Hero Pool: Restricts hero selection to 20 heroes</li><li>Towers: Defend and attack all mid-lane towers</li><li>Items: All items unlocked</li></ul>"
		"tutorial_checklist_4"				"Middle Lane Practice Using 10 Different Heroes"
//		"DOTA_Tutorial_Finished_Tutorial04"	""

		// Tutorial Location 5
		"world_map_location_5"				"Training Skirmishes"
		"world_map_location_sub_5"			"Play vs. Bots"
		"world_map_location_desc_5"			"<i>As the moon stones glow and wheel-books wail, the barrier between the planes wears thin.  Out of this tattered fabric of reality, strange forces are revealed. Myths and legends, flesh and blood; all yearn for the chance to train for the coming battle.</i>"
		"world_map_location_gdesc_5"		"This will introduce you to: <ul><li>Playing a full match of Dota 2 versus bots</li><li>Limited Hero Pool: Restricts hero selection to 20 heroes</li></ul>"
		"tutorial_checklist_5"				"5 Practice Matches Versus Bots"
//		"DOTA_Tutorial_Finished_Tutorial05"	""

		// Tutorial Location 6
		"world_map_location_6"				"The War Begins"
		"world_map_location_sub_6"			"Play vs. Humans"
		"world_map_location_desc_6"			"<i>It is a contest of wills and wits, strength and courage, reflexes and strategy.  Shards of the Mad Moon glow bright in a shattered sky, while below battle lines are drawn.  Somewhere in the distance, the great horn sounds.  The steel clangs.  And so it begins.</i>"
		"world_map_location_gdesc_6"		"This will introduce you to: <ul><li>A full match of Dota 2 with other players</li><li>Limited Hero Pool: Restricts hero selection to 20 heroes</li></ul>"
		"tutorial_checklist_6"				"10 Limited Hero Pool Matches"
//		"DOTA_Tutorial_Finished_Tutorial06"	""

		// Tutorial Location 7
		"world_map_location_7"				"Dota Overview"
		"world_map_location_sub_7"			"A quick study of the game in action."
		"world_map_location_desc_7"			"You'll also be exposed to key goals of the game, and get an idea of what battle will look like."
		"world_map_location_gdesc_7"		"This Introduction to Dota 2 will familiarize you with the location of map landmarks such as: <ul><li>Bases</li><li>Towers</li><li>Barracks</li><li>Lanes</li><li>Roshan and the Aegis</li><li>The Shopkeepers</li><li>Runes</li></ul>"

		// Tutorial Location 8
		"world_map_location_8"				"Last Hit Training"
		"world_map_location_sub_8"			"Learn more about how to last hit reliably."
		"world_map_location_desc_8"			"<i>The Hero who can acquire the most gold will almost certainly triumph.  It is important to understand how to acquire gold, and how to keep it from the pockets of your opponents.</i>"
		"world_map_location_gdesc_8"		"This tutorial will introduce you to: <ul><li>Combat: Last Hit Techniques</li><li>Combat: Denying Creeps</li></ul>"
		
		// Tutorial Location 9
		"world_map_location_9"				"Last Hit Practice"
		"world_map_location_sub_9"			"Practice last hitting against a bot."
		"world_map_location_desc_9"			"<i>The Hero who can acquire the most gold will almost certainly triumph.  Only through extensive practice can a Hero master the art of last hitting.</i>"
		"world_map_location_gdesc_9"		"This mode will help you practice: <ul><li>Combat: Fighting in a Lane</li><li>Combat: Last Hits</li><li>Combat: Denying Creeps</li></ul>"
		
		
		// The Archronicus - Table of Contents
		
		"arch_toc_header"					"Table of Contents"
		"arch_madmoon_toc"					"The Mad Moon and The Ancients"
		"arch_chronicleofthesos_toc"		"Chronicle of Thesos"
		"arch_summoningsea_toc"				"The Summoning Sea"
		"arch_lasthitchallenge_toc"			"The Death Bounty"
		"arch_cycleofsolstice_toc"			"Cycle of Solstices"
		"arch_wraithnight_toc"				"The Wraith-Night"
		
		
		// The Archronicus - Title Page
		
		"DOTA_Archronicus_TitlePage_Page1"	"UPON THESE HALLOWED pages are writ the last remnants of a once-great body of knowledge.  Copied and recopied by generations of scribes, translated by scholars and encrypted by mages, the chronicles found herein compile the lost histories of the contested lands, its rulers and guardians, higher-learning and ancient magics. The texts draw from many cultures across many ages, enshrining for all time those fragmented recounts of scholars long dead, and hidden truths more powerful than any sword or spell.  Sealed now with an encryption spell, only worthy eyes may read the book, and by deed alone reveal the truth. And only with the blood of heroes shall new pages be written." 
		
		
		// The Archronicus - Mad Moon 
		
		"DOTA_Archronicus_MadMoon_Title1"	"The Mad Moon"
		"DOTA_Archronicus_MadMoon_Title2"	"and"
		"DOTA_Archronicus_MadMoon_Title3"	"the Ancients"
		"DOTA_Archronicus_MadMoon_Folio"	"- The Mad Moon and the Ancients -"
		
		"DOTA_Archronicus_MadMoon_Page1"	"WHEN A WORLD was still a cooling blob, it captured an eerie companion—a glowing crystalline sphere that came to be known in lore as the Mad Moon. This small orb was full of violent radiance—a visual reminder of conflict in the heavens, bright enough to compete with the sun in daylight."
		
		"DOTA_Archronicus_MadMoon_Page2"	"But the Mad Moon was no inert rock. It was more truly a prison, in which two warring ancient intelligences had been captured and flung into exile aeons before, once the vast Primordials that underlay creation had tired of their endless strife. The punishment for these Ancients was to be locked together in one form, forever falling through infinity...and thus it went until our unfortunate world captured that wanderer. \n \nFor ages, primitive societies rose and fell beneath its weird glare; creatures of varying intelligence and sophistication gazed up in wonder and curiosity, to whatever extent their sentience allowed. Meanwhile, orbital stress and tidal forces allowed the Mad Moon's inhabitants to begin exploit what were at first the slightest of weaknesses, as they set to work prying open their prison. The cracks spread slowly, from the tiniest fractures, until at last there were millions of fissures, vast and aglow with weird energies."
		
		"DOTA_Archronicus_MadMoon_Page3" "On one apocalyptic night, the moon finally shattered, torn apart from within. Most of the moonstuff was flung into space or consumed as it hit the atmosphere. A few rare fragments fell to earth, either as fused molten lumps or as jagged crystals. The shards lay where they had fallen, and gradually the land around them recovered. As the survivors of the prehistoric cataclysm recuperated, flourished and developed civilizations, the Mad Moon became less a memory than a dream, with the night of its destruction woven into their myths."
		
		"DOTA_Archronicus_MadMoon_Page4" "The fallen shards of primal matter had fractured into their original composites: Radiant and Dire. In its pure form, each type of stone gave off a peculiar energy. For those who settled around the sites, they found themselves feeding on this unearthly power until they had not only harnessed the energy but made themselves dependent on it. They built shrines around the Ancients and revered them, ironically, as godlike entities that had fallen to earth.
The Ancients, both Radiant and Dire, provided many benefits: kinetic energy, mana, protection, even resurrection. But the emanations changed everything in their influence. Around the Radiant, the effects were bright and colorful, evoking lightness and charm. Around the Dire, a sinister radioactive glow, a visual seepage indicative of poison and decay. Neither force was neutral; they were both perfect complements and total contradictions that could never be at peace.
As each stone's cultural influence spread, it eventually came in conflict with the societies of its rival. Interference between the Ancients was cause for war, as the presence of one caused a corresponding fall-off in the energy of the other. Each stone could only be restored to full power with the destruction of its Foe-stone. And so the enthralled creatures rallied to protect their land by destroying the neighboring Ancient, and from far and wide the Heroes heard the call to battle and came to join, hardly realizing that in some sense both sides were the same."

		// The Archronicus - Chronicle of Thesos
		
		"DOTA_Archronicus_ChronicleofThesos_Title1"	"Chronicle"
		"DOTA_Archronicus_ChronicleofThesos_Title2"	"of"
		"DOTA_Archronicus_ChronicleofThesos_Title3"	"Thesos"
		"DOTA_Archronicus_ChronicleofThesos_sub"	"A FOLK OF THE KEENS"
		"DOTA_Archronicus_ChronicleofThesos_folio"	"- CHRONICLE OF THESOS -"
		
		"DOTA_Archronicus_ChronicleofThesos_Page1"	"A rumor some days ago reached the High Bell of two strange beasts felled at the edge of the grainstock lands.  Either by disease, or sword, the stories varied, but always it was spoken of two dragons dark blue in color and very much dead. \n  \nI set out immediately from my father's hold and found their scaly bodies charred on the property of a grain farmer three day's travel along the ridge road.  One great, one small, the dragons lay where they died, surrounded by the footprints of a much larger beast whose marks on the soil were large enough for a full grown keen to lie down in; and so I did, imagining the impossible scale of the animal in whose track I lay.  A grand dragon true, like the stories of old, and like some say still live in the southerly wastes. \n \nThe tracks crossed the land for some distance and ended where the beast took flight at the edge of the field.  So not by blade or pathosis had these young dragons met their end, but from an attack by one of their own kind. \n \nWith the good faith of my father's name, and a promise of immediate removal, I was able to purchase the rotting corpse of the lesser of the two dead dragons.  The specimen being nowhere near to full grown, I was able to drag it behind my trusty zonkey for several hours to my father's lands.  Several days of disarticulation and boiling commenced, followed by a full night's inurement in wax, until, at last, the entire skeleton was laid out before me in the great hall, available for study."
		
		"DOTA_Archronicus_ChronicleofThesos_Page4"	"Here I draw my observations with careful ink, noting the shape and size of every bone. \n  \nThe structure of the wing surprised me.  As did the curious architecture of the shoulder.  The bones themselves, though very strong, were much lighter than I had expected.  More like the bones of a bird than a creature of scales and teeth. \n  \nMost unexpected of all was the remnants of an old shield found in the beast's insides. But this one carried a most unusual form of gullet iron, and on it the mark of an ancient order seen only rarely in these parts today, a dragon crest, and the seal of the Scaled Knights of Uthorian.  Woe to the knight who carried it."	

		
		// The Archronicus - The Summoning Sea
		
		"DOTA_Archronicus_TheSummoningSea_Title"	"THE SUMMONING SEA"
		"DOTA_Archronicus_TheSummoningSea_Folio"	"- The SUMMONING SEA -"
		
		"DOTA_Archronicus_TheSummoningSea_Page1"	" Beyond the reach of Southward's End, \n Where summer's warmth dares not to roam, \n Songs tell of ancient treasure lost, \n Worth more than titles, lands, and home. \n \n At night skies streak in ribbon's glow, \n Chill ocean's maze of jagged frost, \n Wild winds betray the best of men, \n Where boldest captains fear to cross. \n \n Within tis said's a hidden coast, \n Unknown to either map or man, \n Where once there died a seaborn fiend, \n Washed up along its sandy span. \n \n Inside this corpse, the legends claim, \n A gem lay hid away from sight, \n And who dares hold this stone unique, \n Shall see all hidden forms of fright."
		
		"DOTA_Archronicus_TheSummoningSea_Page2"	" From whence the single frigate sailed, \n No soul still lives to dare recall, \n Brave voyage launched into the cold, \n Afraid of neither gale nor squall. \n \n To southern ice and wind they forged, \n The dauntless crew did plot their trek, \n In time the fields of floe and berg, \n Gave glimpse of land to all on deck. \n \n Upon an arctic shore they spied, \n Frost touched remains of monster vast, \n Old marks from briny wars they saw, \n And ice-locked teeth to dwarf their mast. \n \n On darkened beach was set a host, \n To excavate this mortal coil, \n Their picks and tools they lifted high, \n Then dug into their grisly toil."
		
		"DOTA_Archronicus_TheSummoningSea_Page3"	" For days on days they hacked and crawled, \n As stained was beach in ancient gore, \n Through rib and tissue, deep they delved, \n And wrought their path toward monster's core. \n \n From humid depths came glowing dim, \n Strange spectral light of emerald hue, \n Great gem matched size with finder's fist, \n Worn crew rejoiced; old songs proved true. \n \n Returned to deck with treasure held, \n As one all crew did choke their breath, \n For ringed they were by wraiths of yore, \n Ghost ships long sunk, and those past death. \n \n For hidden from the common eye, \n Are ones who drift when lifeblood fails, \n Bright gem grants truth to sight, they learned, \n Then set with fright to raising sails."
		
		"DOTA_Archronicus_TheSummoningSea_Page4" 	" Yet ghastly shades no harm intend, \n But warning men whose air's still drawn: \n To bring sight's stone on waters wide, \n Would raise the wrath of deep Maelrawn."
		
		"DOTA_Archronicus_TheSummoningSea_Page5"	" A day and twelve on ocean waves, \n Passed laden, anxious crew's retreat, \n When came long shadows to their wake, \n Lord Maelrawn's servant come to eat. \n \n By haste and lucky breeze they sped, \n Four dawns the scourge kept far at bay, \n Until a wisp of earth drew far, \n hen fickle fortune's winds betrayed. \n \n As beast drew under ship to strike, \n Rowboats were filled with man and loot, \n Then loosed were heavy chain and weight, \n To crashed ship's anchor on sea's brute. \n \n Then deck leaned port as seabeast scaled, \n Wild tendril fury came aboard, \n In frenzied panic three boats fled, \n With ship entangled, kraken roared."
		
		"DOTA_Archronicus_TheSummoningSea_Page6"	" Through tree thick feelers' twist and squeeze, \n Wood hull made vent to frozen surge, \n As half-ship sank, depth's master called: \n The gem still moved, and neared shore's verge. \n \n In rushed pursuit the kraken swam, \n To overtake first boat of three,  \n When drowned men froze and wreckage sank,  \n Did hunter learn its charge stayed free. \n As second crew in horror rowed, \n Slick grasping fingers closed around,Yet once again gem was not there, \n And third boat's band set foot aground. \n \n So terrified of Maelrawn's rage, \n Did thrashing scourge set out anew, \n Then beached itself upon the surf. \n As kraken flailed, its foe withdrew."
		
		"DOTA_Archronicus_TheSummoningSea_Page7"	" Of fated crew's last port and call, \n No grey account still deigns to say, \n Some firm believe they made toward home, \n Though others tell of hangman's sway. \n \n Of gem and tidal deepgod's hunt, \n Vain quest goes on without reward, \n Its servants blindly come to shore, \n To kill and raze, be put to sword. \n \n For no thrall creature of the depths, \n Nor spirit bound in drowning's keep, \n Nor Maelrawn the Tentacular, \n Shall rest till seas, gem comes to sleep."	

		// The Archronicus - The Death Bounty 
		"DOTA_Archronicus_TheDeathBounty_Title1"						"The Death Bounty"
		"DOTA_Arch_TheDeathBounty_Folio"								"- The Death Bounty -"
		
		"DOTA_Archronicus_TheDeathBounty_Page1"							"The ancient Death Bounty Text, as it has since come to be known, was first discovered among the ruins of the great Stonehall Cartularium. The document's significance went unrecognized for years as it lay untranslated and forgotten, sealed away behind the locked doors of the Historic Archive of Sennos. It was not until scholars studied the document in detail that they came to understand what it represented. This decaying bit of parchment was nothing less than a possible source of the martial tradition of Last Strike, now common among all the kingdoms of the contested lands."
		
		"DOTA_Archronicus_TheDeathBounty_Page2a"						"Translated from Page:"
		"DOTA_Archronicus_TheDeathBounty_Page2b"						"ROYAL PROCLAMATION"
		"DOTA_Archronicus_TheDeathBounty_Page2c"						"By order of Lord Regent Urthic Laste of Stonehall.\n\nHenceforth shall all fellows of the Armies of Stonehall adhere to the statements below:\n\n1. Fellows of the Stonehall military shall now be paid for each killing blow struck against a foe in battle. This reward shall only be granted to the fellow who strikes the killing blow.\n\n2. Following the course of battle, each coterie shall be responsible for the tallying and dividing of payment amongst themselves to cover expenses, including equipment purchase and upkeep.\n\n3. In the event of a dispute, fellows may challenge one another to duel. The victor shall be awarded the total share held by the vanquished.\n\n4. Should a duel conclude by the death of a fellow, recompense shall be made to..."
		
		// The Archronicus - Cycle of Solstices
		"DOTA_Archronicus_CycleOfSolstices_Title1"						"CYCLE"
		"DOTA_Archronicus_CycleOfSolstices_Title2"						"OF"
		"DOTA_Archronicus_CycleOfSolstices_Title3"						"SOLSTICES"
		"DOTA_Archronicus_CycleOfSolstices_Folio1"						"- CYCLE OF SOLSTICES -"
		
		
		"DOTA_Archronicus_CycleOfSolstices_Page1"						"On the longest night of the year, the dead do not always sleep.  For centuries, the learned aesthetes of Keyturn studied the skies from their mountain keep, where generation after generation, they tracked the movement of celestial bodies, copying down their arrangements in the great Book of Heavens. It was they who found the wheel of the world was a thing of many moving parts—a clock of strange rhythms and irregular meter.  It was they who counted the number of dawns in each season. It was they who calculated the day of longest night." 
		
		"DOTA_Archronicus_CycleOfSolstices_Page2"						"And it was they who first discovered the great cycle within the cycle—a periodic shift whereby in one solstice among many, the barrier between the planes wears thin, the aurora blazes green in the sky, and the undead rise from their graves. And it was they who were destroyed."
		
		"DOTA_Archronicus_CycleOfSolstices_Page3" 						"Now we have only fragments of their long studies.  The great Book of Heavens is lost to history, though copied remnants of certain passages are sometimes found in the ruins of ancient temples, or in the scholarly works of moldering libraries. These fragments are the last view into a lost civilization."
		
		// The Archronicus - Wraith-Night
		"DOTA_Arch_WraithNight_Title1"								"WRAITH-NIGHT"
		"DOTA_Archronicus_WraithNight_Title2"						"THE LONGEST NIGHT OF THE AGE"
		"DOTA_Archronicus_WraithNight_Folio"						"- WRAITH-NIGHT -"
		
		"DOTA_Archronicus_WraithNight_Page1"						"Young prince Ostarion was thrust upon the throne by the death of his royal family. The swift, rotting disease that took their lives nearly claimed the prince as well, but the court's mage took desperate measures—submitting the youth to a ritual that pared away all the vulnerable flesh, transforming him into a being of animated bone. The young king emerged from the scouring, convinced that having defied death once, he would never submit to it."
		
		"DOTA_Archronicus_WraithNight_Page2a"						"With a deep mistrust of all things fleshy, Ostarion began to recast his parents' legacy in forms imperishable. Every stone of his kingdom was replaced with its equivalent in bone. Skeleton King's armies took dominion over neighboring lands, and as he extended his reach, he extracted the bones of his enemies. Eventually he came to rule over a land cold, white and brittle—and to yearn for something more."
		
		"DOTA_Archronicus_WraithNight_Page2b"						"Never having trusted flesh, nor wishing to clothe his bones in it, he finally settled on pursuit of wraith energy, a form of pure spirit given off by certain dark souls at death, and taken up by ghosts and other revenants when they need a form with which to walk the earth. Should he shape himself from the wraith essence, he thought he might create a body as luminous and eternal as his ego."
		
		"DOTA_Archronicus_WraithNight_Page3"						"Consulting the ancient mage who had saved the young prince's life, Skeleton King learned of a rare opportunity—a night foretold by certain olden sages who had grappled with the unruly and in most ways unpredictable cycles of nature—the solstice known as Wraith-Night, when the dead would rise in such great number that their souls could be harvested and captured in sufficient quantity to complete another ritual. Should he manage to harvest the wraith energy of the undead horde, he could rise once more transfigured—King forever, but this time of the Wraiths."
		
		"DOTA_Archronicus_WraithNight_Page4"						"From the Journals of Azorszos the Bony, Mage-Physik to Ostarion, eldest subject of that ungrateful wretch whom I must hail as king, and who will gladly lead the throng in cursing himself for the role he played in placing our so-called Skeleton King on the Throne of Bones."

		"DOTA_STANDARD"						""
		"DOTA_WASD"							""
		"DOTA_MMO"							""
		"DOTA_KEYBOARD_CONFIGURATION"		"KEYBOARD CONFIGURATION"
		"keyboard_make_selection"				"MAKE SELECTION"

		"DOTA_Tutorial_FINISHED_Positive"	"Congratulations!"
		"DOTA_Tutorial_FINISHED_Negative"	"Sorry"
		"DOTA_Tutorial_Finished_Tutorial01"	"Dragon Knight, you've proved yourself worthy of your knighthood. Long will your name be remembered!"
		"DOTA_Tutorial_Finished_Tutorial02"	"Sniper, you are a true marksman.  Long will your name be remembered!"
		"DOTA_Tutorial_Finished_ScriptedDemo"	"You are a true spectator.  Long will you be remembered!"
		"DOTA_Tutorial_Finished_BotMatches"				"You have successfully completed 5 bot matches!"
		"DOTA_Tutorial_Finished_LimitedHeroPoolGames"	"You have successfully completed 10 Limited Hero games!"
		"DOTA_Quest_Laning_Attack_Success"		"You have destroyed your enemy's middle lane tower!"
		"DOTA_Quest_Laning_Attack_Mid_Success"  "You have destroyed both of your enemy's middle lane towers!"
		"DOTA_Quest_Laning_Defend_Failure"		"Your middle lane tower was destroyed by the enemy!"
		"DOTA_Quest_Laning_Defend_Mid_Failure"  "Both your middle lane towers were destroyed by the enemy!"
		"DOTA_LastHitTraining_Finished"		"You have finished last hit training and are a now a thing of legend!"
		"DOTA_LastHitChallenge_Finished"		"You are a true last hitter for participating in the Last Hit Challenge! Keep at it, and your last hits will long reverberate in the bones of your enemies."
		"DOTA_Tutorial_Archronicus_Page1"					"Archronicus"
		"DOTA_Tutorial_Archronicus_Page_Description1"			"Within the Archronicus are gathered the ancient texts of many cultures, drawn from across the ages, and from across the whole wide range of the contested lands. The chronicles found herein may provide a deeper understanding of the universe, its history and cosmology, but the mysteries revealed will not impact gameplay."
		"DOTA_Tutorial_Archronicus_Page2"					"Archronicus Page"
		"DOTA_Tutorial_Archronicus_Page_Description2"			"For those who hold the Archronicus, knowledge is earned by sword and deed; never is it gifted.  Your skill has earned you the right to read further pages."
		"DOTA_Tutorial_Archronicus_Page3"					"Archronicus Page"
		"DOTA_Tutorial_Archronicus_Page_Description3"			"By ink is it written, but by blood is it read.  In these chronicles, ancient truths have been gathered, copied and recopied by generations of scribes, encrypted long ago by ancient magic.  Only the worthy may unravel the secrets of the Archronicus."
		"DOTA_Tutorial_Archronicus_Page8"					"Archronicus Page"
		"DOTA_Tutorial_Archronicus_Page_Description8"			"To understand the origins of our customs of warfare, it is necessary to seek the wisdom of truly ancient texts. Scholars throughout time communicate across the gulf of ages through the Archronicus."

		// Last Hit Challenge
		"LHC_LastHits"		"Last Hits:"
		"LHC_HighScore"		"High Score:"
		"LHC_LastHitStreak"	"Last Hit Streak:"
		"LHC_Multikill"		"Multikill:"
		"LHC_Denies"			"Denies:"
		"LHC_Percent"			"Last Hit Rate:"
		"LHC_TotalCreeps"		"Total Creeps:"
		"LHC_ChooseLane"		"Prepare Yourself"
		"LHC_EnableHelper"		"Enable Helper"
		"LHC_StartTop"			"Start Top"
		"LHC_StartMid"			"Start Middle"
		"LHC_StartBot"			"Start Bottom"

		"world_map_questcompletepanel_01_title"	"Unlocked Dota 2!"
		"world_map_questcompletepanel_01_text"	"You have unlocked the entire Dota 2 experience by completing the first two tutorials.  You can now play regular matchmaking game modes or stay on the world map and continue your training experience.  Training is always available at any time if you want to continue to explore Dota.  Additional training includes: <ul><li>Lane Tutorials</li><li>Full Bot Matches</li><li>Limited Hero Matchmaking</li></ul>"
		"world_map_questcompletepanel_01_closedialog"	"CLOSE"
		"world_map_questcompletepanel_01_feedbackbutton"	"Give Feedback"

		"world_map_gain_item_title"			"Congratulations!"
		"world_map_gain_item_text"			"You've received an item!  In Dota 2 you can earn items by playing online matches and finishing training objectives.\n\nItems can be equipped on heroes to customize their appearance.  You can view and equip items in your <b>Armory</b> by clicking on the <b>store</b> tab."

		// World map lore
		"map_lore_title_0"					"The Wailing Mountains"
		"map_lore_desc_0"					"High in the Wailing Mountains, the Aesthetes gather in reverie when the sacred wind blows.  At these times, the wheel-books sing of a great rift in the wholeness of existence—a disharmony sown from a single paradoxical thought conceived in the divine consciousness.  The Wailing One could not think this thought and be one being, and so the great unity was cloven.  What had been conjoined was rent asunder, and out of that great division the universe was born."
		"map_lore_title_1"					"The Ruelands"
		"map_lore_desc_1"					"Steel met sorcery in the war to claim the riches said to be buried beneath the rocky Ruelands.  Yet the victor was granted no celebration or solace for their costly campaign.  As they mined into the earth they found only the treacherous graves of ancient lava tubes.  The rumors that sparked three kingdoms into bitter war had yielded nothing, and the price paid was enough to topple them all."
		"map_lore_title_2"					"The Bleeding Hills"
		"map_lore_desc_2"					"For many centuries the Bleeding Hills have been known for their tarry blood—a thick, viscous fluid which flows down from the uplands, gathering in slickened black ravines to accumulate in killing pools where the bones of many ancient beasts now reside.  The slightest touch of flame will ignite these pools into an explosive blaze."
		
		// Hero Hype
		"npc_dota_hero_abaddon_hype"				"Able to transform enemy attacks into <b>self-healing</b>, Abaddon can survive almost any assault. <b>Shielding allies</b> and launching his <b>double-edged coil</b> at a friend or foe, he is always ready to ride into the thick of battle."
		"npc_dota_hero_alchemist_hype"				"Synthesizing <b>extra resources</b> from each and every kill, Alchemist has no trouble gathering the tools needed to destroy his foes. Ambushing enemies with <b>corrosive acid</b> and a host of <b>unstable chemicals</b>, he battles to ensure his greedy escapades can remain uninterrupted."
		"npc_dota_hero_ancient_apparition_hype"		"Able to launch a powerful blast of <b>damaging ice</b> across the battlefield, Ancient Apparition threatens to shatter weakened enemies wherever they are. Slowing enemies as he enhances his allies' effectiveness in battle, he is a constant threat to his foes."
		"npc_dota_hero_antimage_hype"				"Should Anti-Mage have the opportunity to gather his full strength, few can stop his assaults. <b>Draining mana</b> from enemies with every strike or <b>teleporting short distances</b> to escape an ambush, cornering him is a challenge for any foe."
		"npc_dota_hero_arc_warden_hype"			    "A splintered fragment of the same primordial power as the Ancients themselves, Zet the Arc Warden has pledged to see the clash between Radiant and Dire finally end. <b>Assault lone enemies</b> with fluxing energy, or distort space to generate a <b>protective field</b> around allies. <b>Summon a Spark Wraith</b> to patrol an area for enemies to infuse with harmful magic, then <b>create a double</b> of Zet, items and all, to overwhelm your foes."
		"npc_dota_hero_axe_hype"					"One after another, Axe cuts down his foes. Marching ahead of his team, he <b>locks his enemies in battle</b> then counters their blows with a <b>deadly spin</b> of his weapon. Slamming his <b>culling blade</b> through a weakened enemy, he is always charging onward."
		"npc_dota_hero_bane_hype"					"Bane brings terror to his enemies with his arsenal of <b>disabling abilities</b>. Whether trapping a foe within a contagious nightmare, or gripping an enemy in place, he gives allies all the time they need to slay their enemy."
		"npc_dota_hero_batrider_hype"				"Once he takes to the skies, Batrider can strike from any direction. Snatching a foe with his <b>lasso</b>, he soars above the treetops, pulling his prey through a <b>trail of flame</b> as he drags them before his merciless allies."
		"npc_dota_hero_beastmaster_hype"			"Summoning a <b>poison-spitting boar</b> and a <b>scouting hawk</b> to aid his hunt, Beastmaster never stalks the battlefield unprepared. Chopping through the forest with his axes, his <b>stunning roar</b> opens the way for his allies to devastate enemies."
		"npc_dota_hero_bloodseeker_hype"			"Bloodseeker forces difficult decisions on his enemies. Able to drive his foes to a retreat by bathing a large area with a <b>damaging ritual</b>, his gruesome ultimate asks his opponents to <b>hold still, or die.</b>"
		"npc_dota_hero_bounty_hunter_hype"			"Sneaking <b>invisibly</b> at the heels of his enemies, Bounty Hunter is always keeping track of his foes. Whenever one of his targets falls in battle, he and his allies stand to <b>make quite a profit</b>."
		"npc_dota_hero_brewmaster_hype"				"A fearsome fighter in any situation, Brewmaster can turn the tide of battle by splitting into <b>three elemental spirits</b>, each with their own unique abilities. When not divided, he brings drunken chaos to his foes with <b>slowing claps</b> and powerful swings of his staff."
		"npc_dota_hero_bristleback_hype"			"When it comes to a fight, Bristleback really puts his back into it. <b>Reducing all damage</b> arriving from the rear or from the sides, he wades into battle with barely a care, spraying enemies with <b>damaging quills</b> and <b>slowing snot.</b>"
		"npc_dota_hero_broodmother_hype"			"Gliding along her webs, Broodmother births an <b>army of spiders</b> to lead her team's forces toward the enemy base. As prey wanders near, she joins her children and attacks, <b>slowing foes</b> with incapacitating bites as she indulges her insatiable hunger."
		"npc_dota_hero_centaur_hype"				"Centaur Warrunner is a master of both <b>inflicting and absorbing damage</b>. Leading the charge into battle, he stomps to <b>stun his enemies</b>, and instantly <b>counters</b> their every attack. His stampede <b>speeds his allies</b> in both fight and flight, quickening the pace of the carnage."
		"npc_dota_hero_chaos_knight_hype"			"Chaos Knight is an army unto himself. Able to <b>summon a cavalry of clones</b> to demolish enemy defenses, should an enemy present itself, he can rift reality to <b>pull</b> him and his phantasms close enough to rain brutal cudgel blows upon their head."
		"npc_dota_hero_chen_hype"					"Converting the creatures of the forest to his cause, Chen leads his <b>makeshift armies</b> to aid his team in battle. He assaults enemies with beasts while sending friends to safety. Then, when things seem darkest, he <b>heals his allies</b> wherever they may be."
		"npc_dota_hero_clinkz_hype"					"When Clinkz stalks <b>invisibly</b> through the battlefield, none are safe from ambush. <b>Swift of foot and arrow</b>, he rains fiery death upon his foes, calling upon an army of blazing compatriots to <b>bolster his assault.</b>"
		"npc_dota_hero_rattletrap_hype"				"Launching himself into enemies with his <b>grappling hookshot</b>, Clockwerk isolates targets and blasts them apart with <b>disorienting shrapnel</b>. As he scouts the battlefield with his <b>handy flares</b>, he never has trouble finding targets to send himself toward."
		"npc_dota_hero_crystal_maiden_hype"			"Able to keep her <b>allies supplied with mana</b> as she <b>slows down enemies</b> to ensure a kill, Crystal Maiden is a helpful addition to any team. And, when the opportunity arises, she can unleash her <b>massive ultimate ability</b> to devastate her foes."
		"npc_dota_hero_dark_seer_hype"				"Versatile and strategic, Dark Seer excels at <b>manipulating the positions</b> of his enemies. <b>Vacuuming foes</b> into the attacks of his allies, he can turn enemy strength against itself by pulling foes through his <b>replicating wall.</b>"
		"npc_dota_hero_dazzle_hype"					"Born to support his cohorts in battle, Dazzle <b>keeps wounded allies alive</b> so they might later rain death upon the enemy. His <b>strange magic</b> weaves its way into <b>nearby armor</b>, weakening enemies and strengthening friends."
		"npc_dota_hero_death_prophet_hype"			"When she unleashes her <b>army of ghosts</b>, Death Prophet excels at <b>demolishing enemies</b> and their defenses alike. Leading her team's forces toward the enemy base with wave after damaging wave from her <b>swarm</b>, her onslaught can seem unstoppable."
		"npc_dota_hero_disruptor_hype"				"Disruptor excels at shattering the plans of his enemies. <b>Summoning impassable fences</b> to trap targets as he calls down a <b>silencing storm</b>, should a foe attempt something unexpected he simply <b>teleports them back</b> to their earlier location."
		"npc_dota_hero_doom_bringer_hype"    		"One way or another, Doom <b>shuts down his enemies</b>. Devouring creeps to claim the various skills they had in life, he can place a <b>lingering silence</b> upon a foe's spells and items with his ultimate as he <b>torches his foes</b>."
		"npc_dota_hero_dragon_knight_hype"			"When he takes on his terrifying <b>dragon form</b>, Dragon Knight strikes fear into any who face him. <b>Strong and adaptable</b>, he can <b>stun</b> his enemies and <b>burn</b> all in front of him, often providing his allies the momentum they need to carry them to victory."
		"npc_dota_hero_drow_ranger_hype"			"Not many can escape Drow Ranger once she's within range. After her foes have been <b>silenced</b> with a <b>chilling blast</b>, she finishes them off with a barrage of <b>slowing, ice-tipped arrows</b> that few can survive."
		"npc_dota_hero_earth_spirit_hype"			"Earth Spirit keeps the enemy in chaos and his friends in the fight. <b>Adapting</b> to any battle scenario, he can send his <b>statue remnants</b> back and forth to <b>damage foes</b>, or grips an ally from the jaws of death."
		"npc_dota_hero_earthshaker_hype"			"Whether <b>blocking an enemy's escape</b>, dividing their forces, or <b>shattering the ground</b> beneath gathered foes, Earthshaker is at his best when he strikes without warning. Whatever survives the <b>aftershocks</b> still has a swing from his <b>mighty totem</b> to look forward to."
		"npc_dota_hero_elder_titan_hype"			"Scouting the way with his <b>astral spirit</b>, Elder Titan can strike from any direction. <b>Halting foes</b> with a stomp of his hoof while his presence <b>eats away at their defenses</b>, he splits the earth itself to bring his enemies low."
		"npc_dota_hero_ember_spirit_hype"			"<b>Swift and elusive</b>, Ember Spirit strikes all nearby enemies in <b>rapid succession</b>, and ties them up with <b>burning chains</b>. Quickly rushing across the battlefield to arrive at one of his <b>exploding remnants</b>, few can avoid, or capture, his flame."
		"npc_dota_hero_enchantress_hype"			"Harmful up close and lethal at a distance, Enchantress <b>skewers foes</b> with attacks imbued to become more damaging the further they fly. Whether inflicting <b>powerful slows</b> on her enemies or <b>charming forest creatures</b> to fight her battles, she is never short of tools to win a fight."
		"npc_dota_hero_enigma_hype"					"Widely feared for his ultimate ability, Enigma can <b>summon a black hole</b> capable of entrapping enemy forces, so that allies can then destroy them. An ever-present contingent of <b>eidolons at his side</b>, he pummels foes with ranged attacks."
		"npc_dota_hero_faceless_void_hype"			"Time is everything to Faceless Void. He speeds time to <b>dash between locations</b>, manipulates it to <b>dodge attacks</b>, stops it in a large area to devastate his foes, and given enough of it to gather resources, he can make himself unbelievably powerful."
		"npc_dota_hero_gyrocopter_hype"				"With his arsenal of firepower at the ready, Gyrocopter soars into battle. Blasting all nearby enemies with shots from his <b>cannon</b> or hammering them with a <b>barrage of rockets</b>, if he is able to gather his full strength, he <b>demolishes foes with ease.</b>"
		"npc_dota_hero_huskar_hype"					"As his health lowers, Huskar's ability to slay enemies grows considerably. Able to <b>instantly remove a portion of both his and an enemy's health</b> with his ultimate, when near death he is able to throw his burning spears with <b>devastating speed</b>."
		"npc_dota_hero_invoker_hype"				"With an intricate arsenal of <b>spells</b> at his disposal, Invoker can adapt to any battle situation. Each configuration of his <b>three spell components</b> yields of one of ten spells, meaning he's never without a way to destroy or escape his enemies."
		"npc_dota_hero_wisp_hype"					"Io has a talent for <b>making allies more effective</b>. A powerful companion, the wisp's tether <b>speeds allies and stops enemies</b>. Capable of linking to and <b>teleporting</b> across the battlefield with an ally, Io can make a dangerous ally even deadlier."
		"npc_dota_hero_jakiro_hype"					"Jakiro is their own best friend. Not content to merely punish enemies with <b>fire</b>, the twins <b>freeze them in place</b> to force them to stand there and burn. With foes aflame, they turn to <b>inflicting massive damage</b> on enemy structures with their liquid fire."
		"npc_dota_hero_juggernaut_hype"				"In a <b>flurry of slashes</b>, Juggernaut cuts down his foes. Sprinting and <b>spinning into battle</b> with reckless abandon, and nearly invincible once he is able to begin his assault, stopping Juggernaut can often be just as difficult as surviving him."
		"npc_dota_hero_keeper_of_the_light_hype"	"Keeper of the Light is a helpful addition to any team. <b>Manipulating the mana</b> of both his allies and enemies, he effortlessly destroys lesser foes with <b>waves of illumination</b>, then enters his spirit form to gather his team to press the assault."
		"npc_dota_hero_kunkka_hype"					"Kunkka is always predicting where his enemies will go next. Able to attack a location with a <b>geyser of water</b> or a <b>ghostly shipwreck</b>, should his aim prove true, he and his allies will have no trouble cleaning up whatever is left."
		"npc_dota_hero_legion_commander_hype"		"Marching across the battlefield, Legion Commander <b>challenges lone enemies in single combat</b>. Each duel she wins increases the power of her attacks, until at last she can become a relentless one-woman army."
		"npc_dota_hero_leshrac_hype"				"Leshrac's powerful spells lay waste to enemies and their defenses alike. Pushing deep into enemy territory with his <b>devastating edict</b>, careful timing of his ability to split the earth will <b>stun foes</b>, allowing his merciless allies to finish them off."
		"npc_dota_hero_lich_hype"					"Drifting from battle to battle and <b>sacrificing creeps</b> to fuel his assaults, Lich is always ready to help his fellow heroes destroy their enemies with <b>slowing frost</b>. Should his foes be foolish enough to gather, his <b>bouncing ultimate</b> will ensure their demise."
		"npc_dota_hero_life_stealer_hype"			"Should Lifestealer get close to his prey, there is little that can save them. Travelling within a creep or an allied hero, once he nears a foe he explodes from his host body, <b>surprising enemies</b> and tearing into them with his <b>claws.</b>"
		"npc_dota_hero_lina_hype"					"As deadly as she is fragile, Lina effortlessly strikes down any foe foolish enough to be caught alone. Gaining <b>attack speed</b> with each spell she casts, she scours enemies with <b>flame and heat lightning</b>, ensuring few can survive her assaults."
		"npc_dota_hero_lion_hype"					"Lion gives enemies little chance to retaliate. <b>Stunning targets</b> with a damaging row of spikes, or temporarily <b>transforming them into a harmless critter</b>, even if his powerful spells aren't enough, he and his allies should still have all the time they need to slay their foes."
		"npc_dota_hero_lone_druid_hype"				"Battling alongside his <b>powerful spirit bear</b>, Lone Druid demolishes enemy forces and structures. Switching as needed between <b>ranged and melee attacks</b> with his transformation, should he have enough time to arm and strengthen both himself and his companion, there is little that can stop them."
		"npc_dota_hero_luna_hype"					"<b>Riding swiftly</b> into battle, Luna tears into her enemies with attacks able to <b>bounce between targets</b>. When foes threaten, she calls down <b>the power of the moon</b> as a single searing beam or as a <b>lunar barrage</b>, crushing those who stand against her."
		"npc_dota_hero_lycan_hype"					"As a man or as a wolf, Lycan devastates enemies with sharp claws and deadly jaws. <b>Summoning stealthy wolves</b> to scout ahead or assault a foe, his wolf transformation grants him the <b>speed and strength</b> to run down his enemies, or escape an ambush."
		"npc_dota_hero_magnataur_hype"				"Enemies who are foolish enough to gather learn to fear the horn of Magnus. Able to <b>pull nearby foes together</b>, he can batter them with <b>empowered attacks</b> or skewer them with his horn to bring them before his merciless allies."
		"npc_dota_hero_medusa_hype"					"Constant attack is the key to Medusa's success. Using her <b>mana shield</b> to stave off assault, she employs <b>split shots</b> to mow down waves of enemies. Once she gathers her full strength, she becomes a force powerful enough to stop anyone in their tracks."
		"npc_dota_hero_meepo_hype"					"By summoning up to five permanent copies of himself, Meepo can fight from every front at once. Spreading his clones throughout the battlefield, when an enemy is found, he binds his foe, gathers his selves with an <b>explosive teleport</b>, then buries what remains."
		"npc_dota_hero_mirana_hype"					"As she takes aim from a distance with her <b>deadly arrow</b>, Mirana must always be ready to leap into battle. Able to <b>shield her allies</b> from the eyes of her enemies, she ensures that her team is always on the prowl."
		"npc_dota_hero_morphling_hype"				"Shifting his attributes to suit his situation, Morphling can be as <b>elusive</b> as he is deadly. Whether <b>riding a wave</b> to flank an enemy, or boosting his health before escaping into his <b>deceptive replication</b>, few can hope to corner him."
		"npc_dota_hero_naga_siren_hype"				"Sending squads of <b>mirrored clones</b> against her foes, Naga Siren ensnares and slays enemies as she leads her forces to victory. With the sound of her voice, she <b>disables nearby foes</b> to spring an ambush or crafting a hasty escape."
		"npc_dota_hero_furion_hype"					"Whether in the thick of battle or gathering resources for his next assault, Nature's Prophet seems to be everywhere. <b>Teleporting</b> at will to any location and instantly creating an <b>army of violent trees</b> to fight for him, he attacks where enemies least expect."
		"npc_dota_hero_necrolyte_hype"				"Wherever Necrophos goes, enemies wither as allies thrive. <b>Restoring health</b> to his friends and harming enemies with each <b>death pulse</b>, once his very presence has eaten away at an enemy, he <b>summons the reaper</b> to lengthen their stay in the afterlife."
		"npc_dota_hero_night_stalker_hype"			"Once the sun goes down, Night Stalker's hunt begins. Charging through the shadowy forests, he snares prey in a <b>slowing void</b> as he tears them to shreds. Should sunrise threaten to end his terror, he can <b>darken the skies</b> to extend his onslaught."
		"npc_dota_hero_nyx_assassin_hype"			"Nyx Assassin is always hunting for fragile targets. Sneaking <b>invisibly</b> through the forest, when he spots his prey, he swipes them with his deadly claws and impales them on <b>stunning spikes</b>, then reverses any counterattack with his <b>reflecting carapace.</b>"
		"npc_dota_hero_ogre_magi_hype"				"With a chance to <b>multiply the outcome</b> of each spell they cast, a bit of <b>luck</b> is all Ogre Magi needs to burn enemies to cinder, or <b>boost the power of his allies</b>. Of course, luck can be difficult to rely upon..."
		"npc_dota_hero_omniknight_hype"				"A guardian at the <b>front lines</b> of battle, Omniknight is always eager to join his team in battle. Whether <b>healing an ally</b> with a spell that also harms nearby foes, or battering an enemy with his <b>mighty hammer</b>, he protects his allies from harm. "
		"npc_dota_hero_oracle_hype"					"By carefully combining his <b>intricate abilities</b>, Oracle controls the destinies of both friend and foe. <b>Shrouding threatened allies</b> with his false promise, he can grant an ally a few precious moments of protection to destroy an enemy, or even <b>reverse a grisly fate.</b>"
		"npc_dota_hero_obsidian_destroyer_hype"		"Stealing from the minds of those he imprisons, Outworld Destroyer turns raw intelligence into destructive power. <b>Weakening enemies</b> with a barrage of arcane energy, he shatters their sanity with his ultimate blast, often <b>erasing mana</b> from those that survive."
		"npc_dota_hero_phantom_assassin_hype"		"The moment she finds her prey, Phantom Assassin strikes. Instantly closing in on a target, she effortlessly <b>dodges attacks</b> as she relentlessly cuts away at her foe. Without warning, any one of her attacks could prove suddenly and <b>brutally fatal.</b>"
		"npc_dota_hero_phantom_lancer_hype"			"Phantom Lancer storms enemy forces with an <b>endless supply of clones</b>. Leading his illusory army, he can cut foes apart in a breathtaking <b>flurry of attacks</b>, send clones to push into enemy territory, or use his doppelgangers to <b>mislead and elude foes</b> if cornered."
		"npc_dota_hero_phoenix_hype"				"Diving into battle, Phoenix <b>blasts enemies</b> and <b>heals allies</b> with rays of solar flame. When the time is right, it can become a burning sun to scorch nearby foes before unleashing a <b>stunning detonation</b> that also restores Phoenix to full strength."
		"npc_dota_hero_puck_hype"					"Puck has a talent for confounding its enemies with playfully <b>elusive</b> mischief. By teleporting to its <b>damaging orb</b> in order to hop short distances, it attacks foes with bursts of <b>silencing dust</b>. By the time its enemies can react, Puck has long since escaped."
		"npc_dota_hero_pudge_hype"					"Each carefully aimed throw of Pudge's <b>signature hook</b> strikes fear into his foes. <b>Pulling</b> his enemies near to carve them with his cleavers, he gains <b>additional health and damage</b> with every kill, and soon becomes an unstoppable killer."
		"npc_dota_hero_pugna_hype"					"A crafty trickster, Pugna turns the enemy's power against itself as he blasts their defenses. While his <b>nether ward</b> strikes nearby foes that dare to cast a spell, he <b>drains life</b> from enemies to ensure he will be ready for the next assault."
		"npc_dota_hero_queenofpain_hype"			"Queen of Pain strikes without warning, destroying gathered foes with <b>deafening screams</b>. Should an enemy survive her onslaught, she <b>slows</b> their escape with a <b>throw of her dagger</b> before finishing them off."
		"npc_dota_hero_razor_hype"					"With a deadly <b>lightning storm</b> at his command, Razor charges into battle. Deploying a <b>sweeping ring</b> of electrified plasma to fry his enemies, he links with foes to <b>drain</b> them of their power and use it against them."
		"npc_dota_hero_riki_hype"					"Riki stalks the battlefield, <b>unseen</b> by the enemy. He chooses his moment carefully and bursts forth in a puff of <b>silencing smoke</b>, stabbing at his foes before they even know he's there."
		"npc_dota_hero_rubick_hype"					"Always seeking a new <b>spell to steal</b>, Rubick is ever eager to turn an enemy's most unique advantage against them. <b>Snatching his enemies</b> into the air to fling them where he will, he has no trouble sowing chaos among careless foes."
		"npc_dota_hero_sand_king_hype"				"Not many can survive an ambush from Sand King. Demolishing everything around him with waves of <b>deadly vibration</b> from his ultimate, he <b>evades counterattacks</b> by hiding himself in a scouring gust of sand, and <b>stuns foes</b> by striking them from beneath."
		"npc_dota_hero_shadow_demon_hype"			"Spewing <b>clouds of demonic poison</b> to damage enemies or scout the battlefield, few dare to approach Shadow Demon. <b>Banishing</b> an enemy as his allies gather for the kill, he can inflict demonic curses as he summons <b>traitorous illusions</b> to turn enemy strength against itself."
		"npc_dota_hero_nevermore_hype"				"<b>Capturing souls</b> from every kill he makes, Shadow Fiend is always gathering his power. Every assault, each carefully aimed raze that kills an enemy, brings him closer to <b>unleashing his gathered souls</b> in a deadly blast of scouring energy."
		"npc_dota_hero_shadow_shaman_hype"			"Shadow Shaman quickly clears the way for his team's forces to march on the enemy base. Blasting enemies with <b>shocking spells</b> and <b>interrupting attackers</b> with hexes, his powerful <b>serpent wards</b> destroy enemy defenses with ease."
		"npc_dota_hero_silencer_hype"				"Silencer changes the dynamic of every battle when he <b>shuts down the enemy's ability to cast their spells</b>. As he cuts his foes to ribbons with his glaive, he <b>steals their intelligence</b> to add to his own, ensuring his foes are always at a disadvantage."
		"npc_dota_hero_skywrath_mage_hype"			"Deadly and fragile in equal measure, Skywrath Mage quickly destroys his enemies with a barrage of <b>powerful magic</b>. He <b>silences foes</b> while increasing their <b>vulnerability</b> to spells, meaning he has no trouble vaporizing any who stand against him."
		"npc_dota_hero_slardar_hype"				"Ready to find and demolish his foes, Slardar quickly slithers into battle. After <b>exposing an enemy's position</b> and shattering their defenses, he closes the distance to lock them in place with crushing blows and powerful bashes from his trident."
		"npc_dota_hero_slark_hype"					"Pouncing into danger then slipping back out is what Slark does best. He rushes at the chance to <b>pin or corner a lone foe</b>, steals their essence with each cut from his dagger, and is always ready to vanish should the tables turn."
		"npc_dota_hero_sniper_hype"					"<b>Death from a distance</b> is Sniper's specialty. He keeps his enemies on their toes with a steady barrage of firepower, and then, when the time is right, picks them off with a <b>kill shot.</b>"
		"npc_dota_hero_spectre_hype"				"Spectre haunts her enemies wherever they may be. Able to <b>destroy lone prey</b> with ease, she spreads her presence throughout the battlefield to choose her target. Once she has gathered her strength, none can escape her terrible wrath."
		"npc_dota_hero_spirit_breaker_hype"			"<b>Highly mobile</b> and <b>always aggressive</b>, Spirit Breaker charges across the map to bring the fight to his enemies. With each bash of his heavy lantern, he knocks his foes senseless. His enemies may run, but with the help of a few wards, they cannot hide."
		"npc_dota_hero_storm_spirit_hype"			"Storm Spirit is never one to miss a fight. <b>Zipping</b> from across the battlefield in a bolt of lightning, he strikes enemies from every direction with <b>exploding remnants</b> and <b>charged attacks</b>, then disappears while his enemies are still scrambling to react."
		"npc_dota_hero_sven_hype"					"Sven is always eager to charge into a fight. He <b>stuns grouped enemies</b> as he wades into battle, and once he ignites his <b>damage-boosting ultimate</b>, a few swings of his massive sword are often more than enough to slay his foes."
		"npc_dota_hero_techies_hype"				"For the Techies, battle is a matter of mischief. Giggling while they <b>lob sticky bombs</b> around the battlefield, their <b>hidden explosive mines, disarming zaps, and reckless blast-off attacks</b> are enough to leave most enemies dead. Or at least enraged. Often both."
		"npc_dota_hero_templar_assassin_hype"		"Peppering the battlefield with <b>slowing traps</b>, Templar Assassin <b>hides invisibly</b>, ready to ambush her prey. Once she springs her attack, she shreds enemies with piercing psionic blades, and <b>deflects counterattacks</b> with her refracting shield."
		"npc_dota_hero_terrorblade_hype"			"With Terrorblade, nothing is as it seems. Conjuring <b>powerful illusions</b> to confuse enemies and break their defenses, the demon marauder can <b>exchange health with foes and friends</b> to stave off death or weaken his enemies."
		"npc_dota_hero_tidehunter_hype"			"Stalking ahead of his team, Tidehunter is always on the lookout for the <b>right time to strike</b>. When the moment comes, he unleashes his massive and devastating ultimate, paving the way for his allies to slay their <b>stunned enemies.</b>"
		"npc_dota_hero_shredder_hype"			"Elusive and unpredictable, Timbersaw <b>chops through the forest</b> to face his foes. Unleashing an arsenal of <b>saw blades</b> to cut enemies to pieces, he rides his chain into nearby trees and batters foes along the way."
		"npc_dota_hero_tinker_hype"			"Tinker demolishes foes with <b>swarms of machines</b> and a host of <b>deadly gadgets</b>. If he can gather the resources he needs, the power that instantly <b>refreshes his abilities</b> enables him to lead his team from every front."
		"npc_dota_hero_tiny_hype"			"Growing to <b>tremendous size and strength</b> as the battle progresses, Tiny's power can quickly become terrifying. He <b>tosses heroes and creeps</b> at his enemies, or <b>stuns</b> them beneath an avalanche. Should he gather his full strength, he can demolish the enemy's base with ease."
		"npc_dota_hero_treant_hype"			"Treant Protector is ever the benevolent ally, sprouting <b>regenerating armor</b> for his cohorts and their fortifications alike. Emerging unseen from among the trees, he <b>binds foes</b> with overgrowth as he <b>leeches health</b> from enemies and into nearby allies."
		"npc_dota_hero_troll_warlord_hype"			"Instantly able to swap between <b>ranged and melee attacks</b>, Troll Warlord is a formidable force at any distance. Axes in hand, he can strike in a storm of <b>spinning blades</b>. He takes down enemies with increasingly swift attacks, and can <b>speed his allies'</b> assaults wherever they are."
		"npc_dota_hero_tusk_hype"			"Tusk is always eager to start a fight. Able to instantly corner an enemy with a <b>wall of ice shards</b>, he gathers with his allies and rolls into enemies inside of a <b>massive snowball</b>, bringing him in range to land his signature <b>knockout punch.</b>"
		"npc_dota_hero_abyssal_underlord_hype"	"Conjure waves of abyssal flame to immolate <b>enemies held paralyzed</b> in your spiteful grip. Feast upon the carnage of battle, <b>gaining strength</b> as foes perish around you, their attacks diminished by your very presence. Tear a rift in reality to <b>teleport</b> yourself and your teammates across the map, delivering bloody retribution to any who would defy the will of Vrogros the Underlord."
		"npc_dota_hero_undying_hype"			"Shambling into battle, Undying forces enemies to decide whether to flee his wrath or be torn apart by it. He <b>drains strength</b> from his foes, and <b>summons a horde of clawing undead</b>. When he finally becomes a <b>hulking flesh golem</b>, his enemies may already be overwhelmed."
		"npc_dota_hero_ursa_hype"			"<b>With each swipe of his claws</b>, Ursa increases his target's vulnerability to his next attack. Capable of briefly increasing how <b>swiftly</b> he can strike, and able to <b>slow down</b> nearby prey, he quickly tears apart his enemies."
		"npc_dota_hero_vengefulspirit_hype"			"Vengeful Spirit's presence is felt at all times, whether she is alive or dead. Able to <b>swap positions</b> with any nearby hero, <b>stun enemies</b>, and reduce her killer's effectiveness if she falls, she constantly brings confusion and chaos to her foes."
		"npc_dota_hero_venomancer_hype"			"Venomancer brings slow death to his enemies. Sprouting an <b>endless army of toxin-spitting watchers</b> to defend his territory, should foes draw near he can release a massive <b>cloud of lingering poison</b> to weaken enemies."
		"npc_dota_hero_viper_hype"			"Launching <b>deadly poison from a distance</b>, Viper poses a grave threat to whomever he targets. As his various toxins <b>eat away at an enemy's health</b> and <b>slow their movement</b>, Viper simply does what he does best: he keeps adding more poison."
		"npc_dota_hero_visage_hype"			"As his <b>deadly familiars</b> scout the field, Visage <b>cloaks himself in armor</b> and seeks the next battle. Once near a skirmish, he <b>gathers soul energy</b> from damage inflicted upon nearby fighters before releasing it in a devastating attack."
		"npc_dota_hero_warlock_hype"			"Summoning forth his <b>demonic golem</b>, Warlock brings ruin to enemies and destroys their defenses. Yet even without his golem, his <b>dark spells</b> can still wreak havoc, whether <b>healing allies</b> and <b>harming enemies</b> with a word, or binding foes together to share their agony."
		"npc_dota_hero_weaver_hype"			"Weaver has no trouble <b>evading enemies</b> to position himself for another strike. Slipping in and out of sight, he avoids death by <b>rewinding himself to an earlier position and health state</b>. His arsenal of elusive skills ensures he is always a critical nuisance to his foes."
		"npc_dota_hero_windrunner_hype"			"<b>Evasive and swift</b>, the nimble Windranger is always seeking the right angle to attack. Whether she's clearing the way with a draw of her <b>deadly powershot</b>, or <b>shackling enemies together</b> to pepper them with arrows, she's always on the move."
		"npc_dota_hero_winter_wyvern_hype"			"Winter Wyvern stalks the skies, <b>slowing foes</b> with burning cold as she soars over the battlefield. Should the enemy be foolish enough to gather, she <b>curses them</b> to attack one of their own as she blasts the gathering with <b>icy splinters.</b>"
		"npc_dota_hero_witch_doctor_hype"			"Witch Doctor is <b>whatever his team needs him to be</b>. Whether aiding his team with <b>gradual healing</b>, <b>stunning and cursing foes</b> to ensure a kill, or destroying enemies himself with a dance by his mighty ultimate, few can match Witch Doctor's <b>versatility.</b>"
		"npc_dota_hero_skeleton_king_hype"			"Striding fearlessly toward his enemies, Wraith King <b>stuns his foes</b> and slashes them into submission. Should his enemies gain the upper hand, his <b>self-resurrecting ultimate</b> ensures he'll have another chance to swing his sword."
		"npc_dota_hero_zuus_hype"			"None can hide from Zeus, whether he's calling down a bolt to <b>reveal the surroundings</b>, sending an arc coursing through his nearest enemies, or summoning a <b>terrifying volley of lightning</b> upon all enemies. Wherever his foes are, Zeus will find them."
		"npc_dota_hero_monkey_king_hype"	"Always in search of a good fight, Monkey King travels atop the trees aiming to spring from leafy cover and surprise his enemies. Calling upon an <b>army of monkey soldiers</b> to overwhelm opponents, this <b>agile trickster</b> revels in the chaos of battle, ready to slam his legendary staff down on any hopes of escape."
		"npc_dota_hero_dark_willow_hype"	"A slight flutter from the shadows may be all an enemy sees of Dark Willow, as she <b>eludes pursuit</b> and <b>controls her foe's movements</b> with cunning fae tricks. Calling upon powers far more ancient than any scholarly magic, she <b>binds enemies in place</b> before unleashing the full wrath and terror of the fae realm upon them."
		"npc_dota_hero_pangolier_hype"									"Eager to dash into danger at a moment's notice, the Pangolier thrives on <b>disrupting enemy movements</b> and placing himself in the midst of chaos. Artfully guiding his blade between cracks in armor and shrugging off attacks with his <b>protective scales</b>, this graceful swordsman is always ready to roll into battle."
		"npc_dota_hero_grimstroke_hype"		"Skilled at manipulating battle from the outskirts, Grimstroke studies every movement and assesses each line, deciding when to emerge from inky darkness to <b>disable his victims</b> and <b>bind them together</b> with a swipe of his brush. He delights in unleashing phantom thralls to <b>vex opponents</b>, as he carefully considers how to dispatch multiple enemies with one fateful stroke."
 		"npc_dota_hero_mars_hype"			"The warrior deity Mars thrives in the heart of strife, guarded by the bulk of a <b>deadly shield</b> as he skewers enemies with his <b>legendary spear</b>. He revels in facing opponents in an arena ringed with loyal spearmen—who guarantee that no one escapes and that whatever odds he's facing, the god of war can <b>dictate the terms of battle</b> knowing the crowd is forever on his side."
		"npc_dota_hero_snapfire_hype"	"Just as happy to blow your legs off with her <b>trusty scattergun</b> as to fill your belly up with a <b>deliciously-dangerous cookie</b>, Beatrix Snapfire delights in riding into battle with her dragon toad Mortimer, always ready to mow down their enemies with her homemade heavy artillery or finish them off with a steady barrage of <b>Mortimer's firespit globs.</b>"
		"npc_dota_hero_void_spirit_hype"	"Privy to secrets that would shatter a mortal mind, the Void Spirit emerges from his Hidden Temple to stand guard over <b>multiple areas of the battlefield</b> at once. Able to step into and out of the mortal plane at will, he easily <b>outmaneuvers opponents</b> to strike from wherever he desires, calling upon the powers of the aether to <b>shield him</b> in times of need."
		"npc_dota_hero_hoodwink_hype"		"Always at hand when trouble's afoot, Hoodwink lives to tangle with the threats that fill the haunted forest she adopted as her home. Toting a <b>massive crossbow</b> while still able to <b>scurry through the woodland</b> with the greatest of ease, Hoodwink is nearly impossible to keep tabs on in battle. Lose track and she'll pop out behind you -- your stunned carcass already dangling in one of her <b>nets.</b>"
		"npc_dota_hero_dawnbreaker_hype"		"Dawnbreaker shines in the heart of battle, happily <b>crushing enemies with her celestial hammer</b> and <b>healing nearby allies</b>. She revels in hurling her hammer through multiple foes and then converging with it in a blazing wake, always waiting to tap her true cosmic power to <b>fly to the aid of her teammates</b> — eager to rout her enemies on the battlefield no matter where they are."
		"npc_dota_hero_marci_hype"		"Proving that undying loyalty yields unrivaled power, Marci always marches into battle <b>ready to raise fists</b> in defense of her companions. Effortlessly <b>flinging friends and foes</b> around the battlefield, she happily <b>bounds into any brawl</b>, able to <b>grant allies a deadly edge</b> and <b>unleash a hidden power</b> strong enough to make even gods reconsider the wisdom of a hostile path."
		"npc_dota_hero_primal_beast_hype"		"<b>Rushing savagely through enemies and allies</b> alike, Primal Beast <b>pounds into battle</b> as one born to raise a ruckus. An unavoidable threat amidst any fray, the Beast <b>can punish attackers</b> and relishes <b>grabbing prey to repeatedly slam them</b> against the ground until nothing but mush remains."
		"npc_dota_hero_muerta_hype"				"Muerta is a master of death who stalks the lands of life, corralling targets with <b>fearsome trickshots</b> and <b>summoning revenants</b> to smother her foes. Always ready to <b>pick off unwary targets</b> with her spare gunhand, Muerta is at her most menacing when she <b>crosses the veil of the dead</b> to strike her enemies with the ethereal fury of the damned."
		"npc_dota_hero_ringmaster_hype"				"All the battlefield's a stage, and Ringmaster is a gleeful director. <b>Controlling fights</b> with a showman's flair, Ringmaster <b>tames enemies</b> with his fearsome whip and endless knives, <b>ushers allies away from danger</b> with his cunning escape act, and <b>always draws a crowd</b> to unwillingly witness the wonders of his mesmerizing wheel."
		"npc_dota_hero_kez_hype"					"When it comes to strategy, Kez tends to wing it — he's able to <b>swap on the fly between his katana and sai</b> to <b>slash, dash, swoop, and parry</b> as the needs of the battlefield demand. But when he puts his mind to it, he can account for any eventuality, choosing the right tool to <b>attack, escape or simply outwit his enemies</b> with a little advance planning."
 		"npc_dota_hero_largo_hype"					"With his slick-strumming fingers and sticky-whip tongue, Largo is always ready to <b>grant his team damage</b>, <b>healing</b>, <b>or speed</b> and <b>dispel friends or foes</b> using just the right lick."
		
		"debut_ring_master_lore"	"Welcome, welcome, one and all — to a stage-lit extravaganza for the ages! Prepare to have your senses shattered! Your expectations demolished! Your Ancients smashed to ruins! Witness the impossible feats and derring-do of the one and only clockwork marvel, the Great Cogliostro Kettle — Ringmaster, torture artist, genius in his own time — here now for the sole agony and entertainment of any hero bold enough to draw back the crimson carnival curtain and behold what mysteries await inside. The mistake most maestros make is waiting for the public to come to them. The Ringmaster knows you need to go out and find your audience! Drag them to you. And make them watch."
		
		"npc_dota_hero_largo_lore"		"Largo amplifies his allies on the battlefield, inspiring efficient spellcasting and projecting greater harm upon his foes. He's quick to catch friends and enemies alike, controlling the flow of a skirmish with his sticky tongue, and his froglings are always eager to stomp around underfoot. When a battle really gets hopping, Largo's happy to step into the spotlight and play the hits, strumming his set list of classics that grant his team powerful blessings to slide the tone and tempo of a fight firmly into their own favor."

		"random"							"Random"
		"repick"							"REPICK"
		"DOTA_Hud_Pregame_Random_Tooltip"	"Randomly picks from a pool of heroes you frequently play. In some game modes, grants a free Faerie Fire and Mango."
		
		"ss_roquelaire"					"Roquelaire"
		"tgt_r4_shopkeeper_speech"		"Shopkeeper"
		"tgt_r3_shopspeech"				"Shopkeeper"
		"tgt_r4_secretspeech"			"Shopkeeper"

		
		// Shops
		"DOTA_Shop_Category_0_Hotkey"		"CONSUMABLES (%s1)"
		"DOTA_Shop_Category_1_Hotkey"		"ATTRIBUTES (%s1)"
		"DOTA_Shop_Category_2_Hotkey"		"ARMAMENTS (%s1)"
		"DOTA_Shop_Category_3_Hotkey"		"ARCANE (%s1)"

		"DOTA_Shop_Category_4_Hotkey"		"COMMON (%s1)"
		"DOTA_Shop_Category_5_Hotkey"		"SUPPORT (%s1)"
		"DOTA_Shop_Category_6_Hotkey"		"CASTER (%s1)"
		"DOTA_Shop_Category_7_Hotkey"		"WEAPONS (%s1)"
		"DOTA_Shop_Category_8_Hotkey"		"ARMOR (%s1)"
		"DOTA_Shop_Category_9_Hotkey"		"ARMAMENTS (%s1)"

		"DOTA_Shop_Category_10_Hotkey"		"PAGE 1 (%s1)"
		"DOTA_Shop_Category_11_Hotkey"		"PAGE 2 (%s1)"

		"DOTA_Shop_Category_12_Hotkey"		"SECRET SHOP (%s1)"

		"DOTA_Shop_Category_0"		"CONSUMABLES"
		"DOTA_Shop_Category_1"		"ATTRIBUTES"
		"DOTA_Shop_Category_2"		"ARMAMENTS"
		"DOTA_Shop_Category_3"		"ARCANE"

		"DOTA_Shop_Category_4"		"COMMON"
		"DOTA_Shop_Category_5"		"SUPPORT"
		"DOTA_Shop_Category_6"		"CASTER"
		"DOTA_Shop_Category_7"		"WEAPONS"
		"DOTA_Shop_Category_8"		"ARMOR"
		"DOTA_Shop_Category_9"		"ARMAMENTS"

		"DOTA_Shop_Category_10"		"PAGE 1"
		"DOTA_Shop_Category_11"		"PAGE 2"

		"DOTA_Shop_Category_12"		"SECRET SHOP"
				
		// Fullscreen shop
		"DOTA_SHOP_CATEGORY_CONSUMABLES"		"Consumables"
		"DOTA_SHOP_CATEGORY_ATTACK"				"Attack"
		"DOTA_SHOP_CATEGORY_DEFENSE"			"Defense"
		"DOTA_SHOP_CATEGORY_ABILITIES"			"Abilities"
		"DOTA_SHOP_CATEGORY_MOVEMENT"			"Movement"
		"DOTA_SHOP_CATEGORY_ATTRIBUTES"			"Attributes"
		"DOTA_SHOP_CATEGORY_UNIQUES"			"Uniques"
		"DOTA_SHOP_FILTERS"						"FILTERS"
		"DOTA_SHOP_FILTER_BY"					"FILTER BY:"
		"DOTA_SHOP_ITEMS"						"ITEMS"
		"DOTA_SHOP_CLOSE"						"X CLOSE"
		"DOTA_SHOP_DETAILS_ADD_TO_QUICK"		"Add to Quickbuy"
		"DOTA_SHOP_DETAILS_PURCHASE"			"Purchase Item"
		"DOTA_SHOP_DETAILS_COMPLETE"			"COMPLETE"
		"DOTA_SHOP_QUICK_BUY"					"QUICKBUY:"
		"DOTA_SHOP_STASH"						"ITEMS IN STASH:"
		
		"DOTA_Shop_Search_Results_Title"		"SEARCH RESULTS"
		"DOTA_Shop_Search_Results_Partial"		"'%s1' of '%s2' items that match your search:"
		"DOTA_Shop_Search_Results"				"Items that match your search:"
		"DOTA_Shop_Search_No_Results"			"No matches were found."

		"DOTA_Shop_Category_Basics"				"BASICS"
		"DOTA_Shop_Category_Shop"				"SHOP"
		"DOTA_Shop_Category_Upgrades"			"UPGRADES"
		"DOTA_Shop_Category_Filters"			"Filter By Tag"
		"Dota_Shop_view"						"View"
		"Dota_Shop_Save_Success"				"Save Successful"
		"Dota_Shop_Save_Title"					"Save Build"
		"Dota_Shop_Load"						"Load Build"
		"Dota_Shop_Edit"						"Edit Mode"
		"DOTA_Shop_NeutralTier"					"Tier {d:tier_number}"
		"DOTA_Shop_NeutralItemsDescription"		"Dropped from neutral units, non-purchaseable."
		"DOTA_Shop_TeamNeutralTokens"		"Team's Neutral Tokens"
		"DOTA_Shop_YourNeutralItems"		"Your Neutral Items"
		"DOTA_Shop_NeutralTierNoTokensAvailable"	"No Neutral Tokens Available"
		
		// Tags
		"DOTA_SHOP_TAG_ALL"						"ALL"
		"DOTA_SHOP_TAG_CONSUMABLE"				"Consumable"
		"DOTA_SHOP_TAG_DAMAGE"					"Damage"
		"DOTA_SHOP_TAG_ATTACK_SPEED"			"Attack Speed"
		"DOTA_SHOP_TAG_CRIT_CHANCE"				"Critical Chance"	
		"DOTA_SHOP_TAG_ARMOR"					"Armor"
		"DOTA_SHOP_TAG_EVASION"					"Evasion"
		"DOTA_SHOP_TAG_MAGIC_RESIST"			"Magic Damage Resistance"
		"DOTA_SHOP_TAG_MOVE_SPEED"				"Movement Speed"
		"DOTA_SHOP_TAG_TELEPORT"				"Teleport"
		"DOTA_SHOP_TAG_SEE_INVIS"				"Detection"
		"DOTA_SHOP_TAG_COURIER"					"Courier"
		"DOTA_SHOP_TAG_STR"						"Strength"
		"DOTA_SHOP_TAG_INT"						"Intelligence"
		"DOTA_SHOP_TAG_AGI"						"Agility"
		"DOTA_SHOP_TAG_REGEN_HEALTH"			"Health Regen"	
		"DOTA_SHOP_TAG_REGEN_MANA"				"Mana Regen"	
		"DOTA_SHOP_TAG_BLOCK"					"Block Damage"	
		"DOTA_SHOP_TAG_LIFESTEAL"				"Lifesteal"
		"DOTA_SHOP_TAG_BOOST_HEALTH"			"Boost Health"
		"DOTA_SHOP_TAG_BOOST_MANA"				"Boost Mana"
		"DOTA_SHOP_TAG_BOOST_ARMOR"				"Boost Armor"
		"DOTA_SHOP_TAG_MANA_POOL"				"Mana Pool"
		"DOTA_SHOP_TAG_HEALTH_POOL"				"Health Pool"
		"DOTA_SHOP_TAG_BOOST_MAGIC_RESIST"		"Boost Magic Damage Resistance"
		"DOTA_SHOP_TAG_HARD_TO_TAG"				"Hard items to categorize"
		"DOTA_SHOP_TAG_UNIQUE"					"Unique"
		"DOTA_SHOP_TAG_TUTORIAL"				"Tutorial"
		
		"DOTA_SHOP_TAG_MOBILITY"				"Mobility"
		"DOTA_SHOP_TAG_TANK"					"Durability"
		"DOTA_SHOP_TAG_FARMING"					"Farming"
		"DOTA_SHOP_TAG_TEAMFIGHT"				"Teamfight"
		"DOTA_SHOP_TAG_SAVE"					"Save"
		"DOTA_SHOP_TAG_DISABLE"					"Disable"
		"DOTA_SHOP_TAG_LANING"					"Laning"
		"DOTA_SHOP_TAG_MAGIC_DMG"				"Magic Damage"
		"DOTA_SHOP_TAG_MANA"					"Mana"
		"DOTA_SHOP_TAG_DPS"						"Dps"
		"DOTA_SHOP_TAG_ESCAPE"					"Escape"

		"DOTA_Shop_Stock"						"Stock: %s1"
		"DOTA_Shop_Restock"						"Restock in: %s1"
		"DOTA_Shop_BackpackStock"				"Armory: %s1"
			
		
		// ItemBuilds
		"DOTA_Item_Build_Test_Title"			"Test Item Build"
		"DOTA_Item_Build_Options_Title"			"Build Options"
		"DOTA_Item_Build_Starting_Items"		"Starting Items"
		"DOTA_Item_Build_Starting_Items_Secondary"		"Starting Items (Bear)"
		"DOTA_Item_Build_Early_Game"			"Early Game"
		"DOTA_Item_Build_Early_Game_Secondary"	"Early Game (Bear)"
		"DOTA_Item_Build_Core_Items"			"Core Items"
		"DOTA_Item_Build_Mid_Items"				"Mid Game"
		"DOTA_Item_Build_Late_Items"			"Late Game"
		"DOTA_Item_Build_Other_Items"			"Popular Items"
		"DOTA_Item_Build_UntitledCategory"		"Untitled"
		"DOTA_Item_Build_Auto_Items"			"Popular Items"
		"DOTA_Item_Build_Auto_Items_Copy"		"Popular Items"
		"DOTA_Item_Build_Enter_Tooltip_Title"	"Enter Tooltip Text"
		"DOTA_Item_Build_Tutorial_Items_For_Luna"	"Tutorial Items For Luna"
		"DOTA_Item_Build_More_Items"			"Other Items"
		"DOTA_Item_Build_Sequence"				"Suggested Build List"
		"DOTA_Item_Build_Sequence0"				"Suggested Build List #1"
		"DOTA_Item_Build_Sequence1"				"Suggested Build List #2"
		"DOTA_Item_Build_Sequence2"				"Suggested Build List #3"
		"DOTA_Item_Build_SequenceSelected"		"Selected Build List"
		"DOTA_Item_Build_Other_Options_Items"	"Most Purchased"
		"DOTA_Item_Build_Options_Items"			"Popular Items"
		"DOTA_Item_Build_Neutral_Items"			"Neutral Items Available"
		"DOTA_Item_Build_MainSequence"			"Recommended Item Build"
		"DOTA_Item_Build_ItemOptions"			"Purchase Next"
		"DOTA_Item_Build_GeneralItems"			"Common Items for this Hero"
		"DOTA_Item_Build_PreferredItems"		"Preferred Items"
		"DOTA_Item_Build_DislikedItems"			"Disliked Items"
		"DOTA_Item_Build_Variants"				"Generate Options"
		"DOTA_Item_Build_Variant0"				"Option 1"
		"DOTA_Item_Build_Variant1"				"Option 2"
		"DOTA_Item_Build_Variant2"				"Option 3"
		"DOTA_Item_Build_Empty"					"No further items to suggest"
		"DOTA_Item_Build_PreferredItemsEmpty"	"Drag items here to indicate that you'd like to have them recommended more."
		"DOTA_Item_Build_PreferredItemsInfo"	"Drag up to three items into this box to indicate that you'd like for them to show up in your recommended builds more often. Drag them out to remove.<br><br>These preferences are saved on a per-hero basis."
		"DOTA_Item_Build_DislikedItemsEmpty"	"Drag items here to indicate that you'd like to have them recommended less."
		"DOTA_Item_Build_DislikedItemsInfo"		"Drag up to three items into this box to indicate that you want them to not show up in your recommended builds. Drag them out to remove.<br><br>These preferences are saved on a per-hero basis."

		"DOTA_Item_Build_Core_Items_Secondary"	"Core Items (Bear)"
		"DOTA_Item_Build_Luxury"				"Situational Items"		
		"dota_item_build_title_default"			"Default Guide"
		"dota_item_build_title_imported"		"Imported Item Build"
		"dota_item_build_default"			"Default Item Build"
		"dota_item_build_save_failed"		"Save Failed"
		"dota_item_build_save_failed_filename"	"Invalid Filename"
		"dota_item_build_save_success"		"Build Saved"
		"dota_item_build_common_items"		"Pinned Items"
		"dota_item_build_team_items"		"Team Items"
		"dota_item_build_team_items_empty"	"<img src=\"file://{images}/control_icons/24px/help.svg\" scaling=\"stretch-to-fit-preserve-aspect\" /><span class=\"LearnMoreSpan\">Learn More</span>"
		"dota_item_build_player_suggestions" "Player Suggestions"
		"dota_item_build_common_starting_items"		"Common Items"
		"dota_item_build_common_shared_items"		"Shared Items"
		"dota_shop_context_menu_intructions"		"CTRL + Right-click Items for options"
		
		"DOTA_GOLD"				"Gold"
		"DOTA_SHARD"				"Shard"
		"DOTA_XP"				"XP"
		"DOTA_EXCLAMATION"		"!"
		"DOTA_QUESTION"			"?"
		"DOTA_PLUS"				"+"
		"DOTA_DAMAGE"			"DAMAGE"
		"DOTA_BONUS"			"+%s1"
		"DOTA_PENALTY"			"-%s1"
		"DOTA_MISS"				"Miss!"
		"DOTA_EVADE"			"Evade!"
		"DOTA_BLOCKED"			"Blocked!"
		"DOTA_LAST_HIT_EARLY"	"Early!"
		"DOTA_LAST_HIT_CLOSE"	"Close!"
		"DOTA_LAST_HIT_MISS"	"Miss!"
		"DOTA_BATTLE_POINTS"	"Battle Points"
		
		"UI_DEFAULT_SPEAKERS"		"Speaker Config"
		"UI_Speaker_Device"		"Sound Device"


		// Inventory
		"DOTA_Inventory"						"Inventory"
		"DOTA_InventoryOverflow"				"Overflow"
		"DOTA_InventoryOverflowMsg"				"Items left in the overflow will return to the stash."
		"DOTA_InventoryStash"					"STASH"
		"DOTA_InventoryQuickBuy"				"QUICKBUY"
		"DOTA_Quick_Buy_Hint"					"Drag or shift-click items to add to Quickbuy."
		"DOTA_Inventory_ReliableGold"			"Reliable Gold: %s1"
		"DOTA_Inventory_UnreliableGold"			"Unreliable Gold: %s1"
		"DOTA_Inventory_DeathCost"				"Death Cost: %s1"
		"DOTA_Inventory_BuybackCost"			"Buyback Cost: %s1"
		"DOTA_Inventory_BuybackCooldown_Ready"		"Buyback Cooldown: Available"
		"DOTA_Inventory_BuybackCooldown_NotReady"	"Buyback Cooldown: %s1"
		"DOTA_Inventory_BuybackCost_Needed"		"<font color='#FF0000'>%s1 Needed For Buyback</font>"
		"DOTA_Inventory_BuybackCost_Surplus"	"<font color='#00FF00'>%s1 Surplus</font>"
		"DOTA_Inventory_Item_Owned_By"			"Owned By: %s1"
		
		"DOTA_InventoryMenu_Sell"						"Sell"
		"DOTA_InventoryMenu_Disassemble"				"Disassemble"
		"DOTA_InventoryMenu_ShowInShop"					"Show in Shop"
		"DOTA_InventoryMenu_DropFromStash"				"Drop from Stash"	
		"DOTA_InventoryMenu_MoveToStash"				"Move to Stash"
		"DOTA_InventoryMenu_Alertable"					"Alert Allies"
		"DOTA_InventoryMenu_LockCombine"				"Lock Combining"
		"DOTA_InventoryMenu_UnlockCombine"				"Unlock Combining"
		"DOTA_InventoryMenu_DropAtFountain"				"Drop in Fountain"
		"DOTA_InventoryMenu_TeleportToNeutralStash"		"Teleport to Neutral Stash"
		"DOTA_InventoryMenu_DropImmediate"				"Drop Here"
		"DOTA_InventoryMenu_ConsumeItem"				"Consume Item"
		"DOTA_InventoryMenu_MarkForSell"			    "Mark for Sell"
		"DOTA_InventoryMenu_UnmarkForSell"			    "Unmark for Sell"
		"DOTA_InventoryMenu_MarkForSell_Tooltip"	    "Item will immediately be sold when possible. (Alive, in base, at secret shop, or by courier)"

		"DOTA_Inventory_KDA"					"K / D / A"     // kills / deaths / assists
		"DOTA_Inventory_LHD"					"LH / DN"        // last hits / denies
		
		"Inventory_Default_Courier"				"Default Courier"
		"DOTA_Inventory_Courier_Purchaser"		"Owned By: %s1"		
		"DOTA_Inventory_Courier_Delivery"		"Courier Deliver Items"		

		// Auto Courier
		"DOTA_AutoCourier_TurnOn"	"Turn On Auto Deliver"
		"DOTA_AutoCourier_TurnOff"	"Turn Off Auto Deliver"
		
		// Scoreboard
		"DOTA_Scoreboard_GoodGuys"				"THE RADIANT"
		"DOTA_Scoreboard_BadGuys"				"THE DIRE"
		"DOTA_Scoreboard_Header_PLAYER"			"PLAYER"
		"DOTA_Scoreboard_Header_KDA"			"K / D / A"
		"DOTA_Scoreboard_Header_Level"			"LEVEL"
		"DOTA_Scoreboard_Header_TalentTree"		"TT"
		"DOTA_Scoreboard_Header_Lvl"			"LVL"
		"DOTA_Scoreboard_Header_Gold"			"GOLD"
		"DOTA_Scoreboard_Header_Battle_Level"	"LEVEL"
		"DOTA_Scoreboard_Header_XP_Trophy"		"Experience Trophy"
		"DOTA_Scoreboard_Header_Unit"			"Unit"
		"DOTA_Scoreboard_Header_Hero"			"Hero"
		"DOTA_Scoreboard_Header_Help"			"Help"
		
		"DOTA_Scoreboard_Team_Scores_Header"	"KILLS PER TEAM"
		"DOTA_Scoreboard_Heroes_Killed"			"HEROES"
		"DOTA_Scoreboard_Towers_Killed"			"TOWERS"
		"DOTA_Scoreboard_Barracks_Killed"		"BARRACKS"
		"DOTA_Scoreboard_Level_Hero"			"Lvl %s1 %s2"
		"DOTA_Scoreboard_Picking_Hero"			"Picking a Hero"
		"DOTA_Scoreboard_Disconnected"			"Disconnected"		
		"DOTA_Scoreboard_Abandoned"				"Abandoned"
		"DOTA_OverlayLocator_PlayerHero"		"%s1"

		"DOTA_Scoreboard_kills"					"KILLS"
		"DOTA_Scoreboard_deaths"				"DEATHS"
		"DOTA_Scoreboard_assists"				"ASSISTS"
		"DOTA_Scoreboard_ultimate"				"ULTIMATE"
		"DOTA_Scoreboard_WKArcana"				"WK Arcana"
		"DOTA_Scoreboard_Arcana"				"Arcana"

		"DOTA_Scoreboard_K"						"K"
		"DOTA_Scoreboard_D"						"D"
		"DOTA_Scoreboard_A"						"A"
		"DOTA_Scoreboard_Ult"					"Ult"
		"DOTA_Scoreboard_Mute"					"Mute"
		"DOTA_Scoreboard_Report"				"Report"
		"DOTA_Scoreboard_MuteOtherCoaches"		"Mute Coaches not in Party"
		"DOTA_Scoreboard_AlreadyReported"		"Already Reported"
		"DOTA_Scoreboard_UnmuteVoice"			"Unmute Voice"
		"DOTA_Scoreboard_UnmuteText"			"Unmute Text"
		"DOTA_Scoreboard_MuteVoice"				"Mute Voice"
		"DOTA_Scoreboard_MuteText"				"Mute Text"
		"DOTA_Scoreboard_Mute_Title"			"Mute Player"
		"DOTA_Scoreboard_Mute_Desc"				"Disables voice and text communication from this player."
		"DOTA_Scoreboard_Mute_RightClickHint"	"Right click for more options"
		"DOTA_Scoreboard_PartiallyMuted_Title"	"Partially Muted"
		"DOTA_Scoreboard_PartiallyMuted_Voice"	"Voice"
		"DOTA_Scoreboard_PartiallyMuted_Text"	"Text"
		"DOTA_Scoreboard_PartiallyMuted_ClickHint"	"Click to adjust"
		"DOTA_Scoreboard_MuteOptions"			"Mute Options"

		"DOTA_Announcer_Select_Title"			"CHOOSE AN ANNOUNCER"
		"DOTA_Announcer_Default"				"Default Announcer"
		"DOTA_MegaKill_Default"					"Default Mega Kill"
		"DOTA_Hud_Skin_Default"					"Default HUD"
		"DOTA_SHARED_CONTENT_Title"				"SHARED CONTENT"
		"Dota_shared_content_credit"			"shared by: %s1"
		"Dota_shared_content_credit_long"		"shared by: %s1 and 1 other"
		"Dota_shared_content_credit_long_plural"		"shared by: %s1 and %s2 others"
		"Dota_shared_content_available"			"Players are sharing items in the Shared Content tab."
		"Dota_Shared_Content_Announcer"			"Announcers"
		"Dota_Shared_Content_Mega_Announcer"	"Mega Kill Announcers"
		"Dota_Shared_Content_HUD_Skins"			"HUD Skins"

		"DOTA_Shared_Unit_Control_Title"		"SHARED UNIT CONTROL"
		"DOTA_Shared_Unit_Control_Hero"			"Hero"
		"DOTA_Shared_Unit_Control_Units"		"Units"
		"DOTA_Shared_Unit_Control_Disable_Help"	"Disable Help"

		"DOTA_Tooltip_EconItem_Used_By"			"Used By:"
		"DOTA_Tooltip_EconItem_Slot"			"Slot:"
		"DOTA_Tooltip_EconItem_Used_By_Fmt_1"	"Used By: %s1"
		"DOTA_Tooltip_EconItem_Used_By_Fmt_2"	"Used By: %s1 and %s2"
		"DOTA_Tooltip_EconItem_Used_By_Fmt_3"	"Used By: %s1, %s2, and %s3"
		"DOTA_Tooltip_EconItem_Used_By_Fmt_4"	"Used By: %s1, %s2, %s3, and %s4"
		"DOTA_Tooltip_EconItem_Used_By_Fmt_5"	"Used By: %s1, %s2, %s3, %s4, and %s5"
		"DOTA_Tooltip_EconItem_Used_By_Fmt_6"	"Used By: %s1, %s2, %s3, %s4, %s5, and %s6"
		"DOTA_Tooltip_EconItem_Used_By_Fmt_7"	"Used By: %s1, %s2, %s3, %s4, %s5, %s6, and %s7"
		"DOTA_Tooltip_EconItem_Used_By_Fmt_8"	"Used By: %s1, %s2, %s3, %s4, %s5, %s6, %s7, and %s8"
		"DOTA_Tooltip_EconItem_Used_By_Fmt_9"	"Used By: %s1, %s2, %s3, %s4, %s5, %s6, %s7, %s8, and %s9"
		"DOTA_Tooltip_EconItem_Used_By_Fmt_10"	"Used By: %s1, %s2, %s3, %s4, %s5, %s6, %s7, %s8, %s9, and %s10"

		"DOTA_Tooltip_Ability_Next_Upgrade_Level"	"Next Upgrade at Hero Level %s1"
		"DOTA_Tooltip_Ability_Upgradable"			"Upgradable"
		"DOTA_Tooltip_Ability_Build_Comment"		"%s1"
		"DOTA_Tooltip_Ability_NoScepter"			"This hero has no upgrade."
		"DOTA_Tooltip_Item_Build_Comment"			"%s1"

		"DOTA_Tooltip_Boost_Active"				"Drop Rate Bonus Active"
		
		"DOTA_steamID"								"YOUR FRIEND ID"
		

		"DOTA_Meepo_Error_CanOnlyTargetMeepo"							"Invalid Poof target"

		"dota_hud_error_tree_dance_tree_target_out_of_range"			"Tree Out of Range"
		"dota_hud_error_tree_dance_cant_hop_yet"						"Can't Hop Off While Tree Dance is on Cooldown"
		"dota_hud_error_treejump_tree_target_same_tree"					"Can't Target Same Tree"

		"DOTA_Lobby_Player_Joined"			"%s1 joined."
		"DOTA_Lobby_Player_Left"			"%s1 left."
		"DOTA_Lobby_Become_Leader_Self"    		"You are now the Lobby Leader."
		"DOTA_Lobby_Become_Leader"			"%s1 is now the Lobby Leader."
		"DOTA_Lobby_Game_Lobby_Setup"		"ONLINE PRACTICE LOBBY SETTINGS"
		"DOTA_Lobby_Game_Local_Setup"		"LOCAL PRACTICE LOBBY SETTINGS"
		"DOTA_Lobby_Game_Advanced_Setup"	"Advanced"
		"DOTA_Lobby_coop_bot_Setup"		"CO-OP BOT SETTINGS"
		"DOTA_Lobby_Game_Offline_Setup"		"OFFLINE PRACTICE LOBBY SETTINGS"
		"DOTA_Lobby_Game_Name"				"LOBBY NAME"
		"DOTA_Lobby_Game_Mode"				"GAME MODE"
		"DOTA_Lobby_Starting_Team"			"STARTING TEAM"
		"DOTA_Lobby_Region"					"SERVER LOCATION"
		"DOTA_Lobby_Version"				"VERSION"
		"DOTA_Lobby_Team_1_Logo"			"TEAM 1 LOGO"
		"DOTA_Lobby_Team_2_Logo"			"TEAM 2 LOGO"
		"DOTA_Lobby_Team_1_Name"			"TEAM 1 NAME"
		"DOTA_Lobby_Team_2_Name"			"TEAM 2 NAME"
		"DOTA_Lobby_Enable_Cheats"			"Enable cheats"
		"DOTA_Lobby_Fill_Bots"			"Fill empty slots with bots"
		"DOTA_Lobby_Intro_Mode"			"Intro Mode"
		"DOTA_Lobby_Watchable"			"Allow spectators"
		"DOTA_Lobby_Game_Prefs"			"LOBBY SETTINGS"
		"DOTA_Lobby_Prefs_Password"		"PASSWORD"
		"DOTA_Lobby_Prefs_Game_Mode"		"GAME MODE"
		"DOTA_Lobby_Prefs_Region"			"SERVER LOCATION"
		"DOTA_Lobby_Prefs_Bots"				"BOTS"
		"DOTA_Lobby_Prefs_Cheats"			"CHEATS"
		"DOTA_Lobby_Prefs_Cheats_caps"			"CHEATS"
		"DOTA_Lobby_Prefs_Spectators"		"SPECTATORS"
		"DOTA_Lobby_Prefs_Version"			"VERSION"
		"DOTA_Starting_Team_Random"		"Random"
		"DOTA_Starting_Team_Radiant"	"Radiant"
		"DOTA_Starting_Team_Dire"		"Dire"	  
		"Dota_Lobby_Set_Password"		"APPLY"
		"Dota_Lobby_Set_Filter"			"FILTER"
		"Dota_Lobby_Join_Slot"			"Join Slot"
		"Dota_Lobby_Kick"				"Kick"
		"Dota_Lobby_Ready"				"READY"
		"Dota_Lobby_Choose_Slot"		"CHOOSE A SLOT IN PANEL TO THE RIGHT"
		"Dota_Lobby_Setup_Button"		"Game Setup"
		"Dota_Lobby_Cancel_Game"		"Cancel Game"
		"Dota_Lobby_Start_Game"			"START GAME"
		"Dota_Lobby_Broadcasters"		"Broadcasters"
		"Dota_Lobby_Become_Broadcaster"	"Join Channel"
		"Dota_Lobby_Leave_Channel"		"Leave Channel"
		"Dota_Lobby_Customize_Channel"		"Customize"
		"DOTA_Lobby_Unassigned"			"UNASSIGNED PLAYERS"
		"DOTA_Lobby_UserMenu_BotPassive"	"Bot - Passive"
		"DOTA_Lobby_UserMenu_BotEasy"		"Bot - Easy"
		"DOTA_Lobby_UserMenu_BotMedium"		"Bot - Medium"
		"DOTA_Lobby_UserMenu_BotHard"		"Bot - Hard"
		"DOTA_Lobby_UserMenu_BotUnfair"		"Bot - Unfair"
		"DOTA_Lobby_UserMenu_ApplyTeam"		"Apply my team to this lobby"
		"DOTA_Lobby_Spectator_Type"			"SPECTATORS"
		"DOTA_Lobby_Spectator_Enabled"		"Enabled"
		"DOTA_Lobby_Spectator_Disabled"		"Disabled"
		"DOTA_Lobby_Broadcast_Title"		"BROADCAST CHANNEL %s1"
		"DOTA_Lobby_Broadcast_Title_Custom"	"BROADCAST CHANNEL %s1: %s2"
		"DOTA_Lobby_Broadcaster_Channel_Customize"	"Customize Broadcaster Channel"
		"DOTA_Lobby_Broadcaster_Channel_Customize_SaveAsDefaults"	"Save as default settings and apply to empty channels upon joining"
		"DOTA_Lobby_Broadcaster_Channel_Customize_Title"	"Channel Title:"
		"DOTA_Lobby_Broadcaster_Channel_Customize_Country"	"Country/Region:"
		"DOTA_Lobby_Broadcaster_Channel_Customize_Language"	"Language:"
		"dota_lobby_competitive"			"Competitive"
		"dota_lobby_gameplay_rules"			"Gameplay Rules"
		"dota_lobby_spectating"				"Spectating"

		"DOTA_Lobby_Custom_Game"		"CUSTOM GAME MODE"
		"DOTA_Lobby_Custom_Map"			"CUSTOM MAP"
		"DOTA_Lobby_Custom_Difficulty"	"DIFFICULTY"

		"DOTA_Lobby_League_Admin"		"League To Admin"
		"DOTA_Lobby_League_Series"		"Series Number"
		"DOTA_Lobby_League_Game_Number"	"Game Number in Series"

		"Lobby_Invalid_Custom_Settings"		"INVALID LOBBY SETTINGS"
		"Lobby_Invalid_Custom_Game_Mode"	"Please select a valid custom game mode"
		"Lobby_Invalid_Custom_Map_Name"		"Please select a valid custom map"

		"DOTA_Watch_Hero_Filter"		"Hero Filter"
		"DOTA_Watch_Team_Filter"		"Team Games"
		"DOTA_Watch_Xmas_Filter"		"Wraith-Night"

		"auto"							"Auto Speed"
		"golive"						"Go Live"
		"islive"						"Live"

		"DOTA_Watch_NewBloom_Filter"	"New Bloom Festival"
		"DOTA_Backpack_New_Bloom_Offering"	"New Bloom Offering"
		"dota_version_current"			"Latest"
		"dota_version_stable"			"Tournament"
		"UI_ENTER_LOBBY_PASSWORD"		"ENTER LOBBY PASSWORD"
		"ui_teammatchmaking"			"Team Matchmaking"
		"ui_teammatchmaking_status_desc"	"Waiting for team members to enter team matchmaking..."
		"ui_teammatchmaking_view_team_button" "View Team"
		"team_profile_rank"				"Current Rating: %s1"
		"competitive_rank_tbd_games_remaining"	"TBD, %s1 game(s) remaining"
		"team_profile_rank_none"		"Not on a Team"
		"team_profile_rank_error"		"Failed to retrieve Team Info"
		"team_profile_rank_pending"		"Retrieving Team Info..."
		"DOTA_Lobby_Penalty_Type_Radiant"	"PENALTY - RADIANT"
		"DOTA_Lobby_Penalty_Type_Dire"		"PENALTY - Dire"
		"DOTA_Lobby_Penalty_Level_0"	"None"
		"DOTA_Lobby_Penalty_Level_1"	"Penalty Level 1 (-30 BT)"
		"DOTA_Lobby_Penalty_Level_2"	"Penalty Level 2 (-70 BT)"
		"DOTA_Lobby_Penalty_Level_3"	"Penalty Level 3 (-110 BT)"
		"DOTA_Lobby_Penalty_Radiant"	"RADIANT PENALTY"
		"DOTA_Lobby_Penalty_Dire"		"DIRE PENALTY"
		"DOTA_Lobby_Series_Type"		"Series Type"
		"DOTA_No_Series"				"No Series"
		"DOTA_Series_Best"				"Best"
		"DOTA_Series_Best_of_1"			"Best of 1"
		"DOTA_Series_Best_of_3"			"Best of 3"
		"DOTA_Series_Best_of_5"			"Best of 5"
		"DOTA_Series_Best_of_Round1LB"	"Best of 3<br><span class=\"LBTooltip\">(Except LB ROUND 1: Best of 1)</span>"
		"DOTA_Lobby_GatherTeam"			"Gather Team"
		"DOTA_Lobby_DisbandTeam"        "Disband Team"
		"DOTA_Lobby_All_Chat"			"All Chat"
		"DOTA_Team_Invite_Matchmaking"  "You have been summoned to gather for a Team Matchmaking game!"
		"DOTA_Team_Invite_MMTitle"		"Team Matchmaking"
		"DOTA_Team_Invite_Inviter"		"Invited by:"
		"DOTA_Lobby_TV_Delay"			"DOTA TV DELAY"
		"DOTA_Lobby_TV_Delay_10"		"10 seconds"
		"DOTA_Lobby_TV_Delay_120"		"2 minutes"
		"DOTA_Lobby_TV_Delay_300"		"5 minutes"

		"DOTA_InternationalInviteMessage"	"You've been invited to The International 2013 and have yet to fully complete the registration process.\n\nYour immediate attention is needed so that your attendance is not in jeopardy.\n\nPlease check your email for further information, as soon as possible."


		"DOTA_Community_ViewPersona"	"View Persona"
		"DOTA_Community_EditPersona"	"Edit Persona"
		"DOTA_Community_CreateTeam"		"Create a Team"
		"DOTA_Community_CreateTeamCaps"		"CREATE TEAM"
		"DOTA_Community_ManageTeam"		"My Teams"

		"dota_community_overview"		"OVERVIEW"

		"dota_community_guilds"			"MY GUILDS"
		"dota_community_guilds_roster"	"MEMBER LIST"
		"dota_community_guilds_info"	"INFO"
		"dota_community_guilds_game_history"	"GAME HISTORY"
		"dota_community_guilds_featured"		"FEATURED GAMES"
		"dota_community_guilds_teams"	"GUILD TEAMS"

		"dota_community_teams_no_team"	"Not a member of a Team"

		"DOTA_GUILD_CREATE"				"CREATE A GUILD"			
		"DOTA_GUILD_ROSTER"				"MEMBER LIST"			
		"DOTA_GUILD_INFO"				"GUILD INFORMATION"			
		"DOTA_GUILD_GAME_HISTORY"		"GAME HISTORY"			
		"DOTA_GUILD_FEATURED"			"FEATURED GAMES"			
		"DOTA_GUILD_TEAMS"				"GUILD TEAMS"	
		
		"guild_founded_date"			"Founded %s1"
		"guild_member_count"			"%s1 Members"
		"guild_notafriend"				"Not a Friend"	
		"guild_view_invites"			"View Invites"
		"guild_invite_list"				"Pending Guild Invites"
		"guild_invitee"					"Invitee"
		"guild_inviter"					"Inviter"
		"guild_invite_date"				"Date Invited"

		"dota_community_teams"					"TEAMS"
		"dota_community_teams_create"			"CREATE NEW TEAM"
		"dota_community_teams_manage"			"MY TEAMS"
		"dota_community_teams_pro"			"PRO TEAM LIST"
		"dota_community_teams_game_history"	"Game History"

		"DOTA_TEAM_CREATE"				"CREATE NEW TEAM"			
		"DOTA_TEAM_MANAGE"				"MANAGE MY TEAMS"
		"DOTA_TEAM_PROS"				"PROFESSIONAL TEAMS"		

		"dota_community_tournaments"		"TOURNAMENTS"
		"dota_community_tournaments_manage"	"MANAGE TOURNAMENTS"
		"dota_community_tournaments_misc"	""

		"dota_community_fantasy"			"FANTASY"
		"dota_community_fantasy_create"		"CREATE LEAGUE"
		"dota_community_fantasy_join"		"JOIN LEAGUE"
		"dota_community_fantasy_league"		"LEAGUE INFO"
		"dota_community_fantasy_teams"		"TEAM ROSTER"
		"dota_community_fantasy_players"	"PLAYERS"

		"DOTA_FANTASY_CREATE"				"Create a Fantasy League"
		"DOTA_FANTASY_JOIN"					"Join a Fantasy League"
		"DOTA_FANTASY_LEAGUE"				"Fantasy League"
		"DOTA_FANTASY_TEAMS"				"Fantasy Teams"
		"DOTA_FANTASY_PLAYERS"				"Fantasy Players"
		
		"DOTA_FantasyLeagueCreate_Wait_Header"	"Please Wait"
		"DOTA_FantasyLeagueCreate_Wait"			"Creating Fantasy League..."

		"DOTA_FantasyLeagueCreate_Error_Header"			"Error"
		"DOTA_FantasyLeagueCreate_Error_NoPermission"	"You don't have permission to create that fantasy league."
		"DOTA_FantasyLeagueCreate_Error_BadSeasonID"	"Bad Season ID specified."
		"DOTA_FantasyLeagueCreate_Error_BadLeagueName"	"Invalid Fantasy League name."
		"DOTA_FantasyLeagueCreate_Error_BadTeamName"	"Invalid Fantasy League name."
		"DOTA_FantasyLeagueCreate_Error_NoTicket"		"You do not own a Fantasy Ticket."
		"DOTA_FantasyLeagueCreate_Error_Unspecified"	"Unknown Error.  Please try again."
		"DOTA_FantasyLeagueCreate_Error_NoName"			"You must specify a name for your Fantasy League."

		"DOTA_FantasyLeagueLeave_Success_Header"		"Success"
		"DOTA_FantasyLeagueLeave_Success"				"You have successfully left '%s1'."

		"DOTA_FantasyLeagueLeave_Error_Header"			"Error"
		"DOTA_FantasyLeagueLeave_Error_Unknown"			"Unknown Error, please try again."
		"DOTA_FantasyLeagueLeave_Error_NotMember"		"Not a member of this Fantasy League."
		"DOTA_FantasyLeagueLeave_Error_InvalidLeague"	"Invalid League."
		"DOTA_FantasyLeagueLeave_Error_DraftActive"		"You cannot leave a Fantasy League while the draft is active."

		"fantasy_league_created"						"Fantasy League Created"
		"fantasy_league_created_details"				"You have successfully created <font color='#FFFFFF'>%s1</font>!\n\nYou can invite other players to this league using the following information:\nFantasy League ID: <font color='#EDEFD5'>%s2</font>\nPassword: <font color='#EDEFD5'>%s3</font>\n\nThis information can also be found in your Fantasy League's settings panel."

		"DOTA_FantasyLeagueEditInvites_Error_Header"	"Error"
		"DOTA_FantasyLeagueEditInvites_Error"			"There was an error editing fantasy league invites.  Please try again."

		"DOTA_FantasyLeagueEditSettings_Error_Header"	"Error"
		"DOTA_FantasyLeagueEditSettings_Error"			"There was an error editing fantasy league settings.  Please try again."

		"DOTA_FantasyTeamCreate_Wait_Header"			"Please Wait"
		"DOTA_FantasyTeamCreate_Wait"					"Creating Fantasy Team..."

		"DOTA_FantasyTeamCreate_Error_Header"				"Error"
		"DOTA_FantasyTeamCreate_Error_NoPermission"			"You don't have permission to create a team in that fantasy league."
		"DOTA_FantasyTeamCreate_Error_FailedLogoUpload"		"Failed to upload logo."
		"DOTA_FantasyTeamCreate_Error_BadFantasyLeagueID"	"Invalid fantasy league."
		"DOTA_FantasyTeamCreate_Error_BadPassword"			"Invalid password."
		"DOTA_FantasyTeamCreate_Error_NoTicket"				"You do not own a Fantasy Ticket."
		"DOTA_FantasyTeamCreate_Error_Locked"				"This Fantasy League is locked."
		"DOTA_FantasyTeamCreate_Error_BadName"				"Invalid name."
		"DOTA_FantasyTeamCreate_Error_Full"					"Fantasy League is Full."
		"DOTA_FantasyTeamCreate_Error_AlreadyMember"		"You are already a member of this Fantasy League."
		"DOTA_FantasyTeamCreate_Error_Unspecified"			"Unknown error.  Please try again."

		"DOTA_FantasyTeamCreate_Success_Header"			"Success"
		"DOTA_FantasyTeamCreate_Success"				"Created Fantasy Team \"%s1\"."

		"DOTA_Fantasy_ComingSoon"					"Coming in October"

		"Fantasy_Player_Details"					"Player Match Details"
		"fantasy_player_details_wait"				"Retreiving player score details..."
		"fantasy_player_details_error"				"Failed to retreive player score details."
		"fantasy_player_details_none"				"No player details in this time range."
		"fantasy_player_details_match"				"MatchID %s1"
		"fantasy_player_details_match_bo"			"MatchID %s1 (%s2/%s3)"
		"fantasy_player_details_benched"			"Was Benched"
		"fantasy_player_details_didnt_count"		"Low Score in a Best-of Series"

		"fantasy_more_info"							"View More Information"
		"fantasy_web_interface"						"Web Interface"

		"Fantasy_KickConfirm_Header"				"Kick Player from Fantasy League?"
		"Fantasy_KickConfirm"						"This will remove '%s1' from the Fantasy League.\n\nRemove them?"

		"Fantasy_LeaveLeagueConfirm_Header"			"Leave Fantasy League?"
		"Fantasy_LeaveLeagueConfirm"				"Are you sure you want to leave '%s1'?\n\n <font color='#FF0000'>THIS CANNOT BE REVERSED</font>"

		"fantasy_league_name"						"League Name"
		"fantasy_league_commish"					"Commissioner"
		"fantasy_league_invite_type"				"League Type"
		"fantasy_league_join"						"Join League"
		"fantasy_league_create"						"Create League"
		"fantasy_league_create_header"				"1. Set up a New Fantasy League"
		"fantasy_league_create_season"				"Fantasy Season Two"
		"fantasy_league_create_desc"				"First, select a name for your Fantasy League.\n  Then select a password that other players can use to join your League."
		"fantasy_league_create_name"				"Fantasy League Name"
		"fantasy_league_create_password"			"Fantasy League Password"
		
		"fantasy_league_join_header"				"1. Find a Fantasy League"
		"fantasy_league_join_desc"					"You can find a Fantasy League by supplying its Fantasy League ID and Password.\nThe commissioner of the Fantasy League will have this information."
		"fantasy_league_join_pw_details"			"Join a Fantasy League by entering its League ID and Password."
		"fantasy_league_join_invite_details"		"or Join a Fantasy League to which you've been directly invited."
		"fantasy_league_join_pw_enter_league_id"	"Fantasy League ID"
		"fantasy_league_join_pw_enter_pw"			"Fantasy League Password"
		"fantasy_league_find"						"Find"
		"fantasy_league_find_not_found"				"Fantasy League Not Found."
		"fantasy_league_find_already_member"		"You are already a member of this Fantasy League."
		"fantasy_league_find_full"					"Fantasy League is Full."
		"fantasy_league_find_error"					"Error Finding this Fantasy League.  Please try again."
		"fantasy_league_find_searching"				"Searching..."
		"fantasy_league_find_bad_password"			"Incorrect password."
		"fantasy_league_find_locked"				"Fantasy League is Locked."
		"fantasy_league_find_found_name"			"Fantasy League Name: <font color='#EDEFD5'>%s1</font>"
		"fantasy_league_find_found_run_by"			"Commissioner: <font color='#EDEFD5'>%s1</font>"
		
		"fantasy_league_team_create_header"			"2. Set up a Fantasy Team"
		"fantasy_league_team_create_desc"			"To join a Fantasy League, you need to create a Fantasy Team.\nSelect a name for your Fantasy Team.  You can also set your team's logo."
		"fantasy_league_team_create_desc_create_league"			"To create a new Fantasy League, you also need to create a Fantasy Team.\nSelect a name for your Fantasy Team.  You can also set your team's logo."
		"fantasy_league_team_create_name"			"Fantasy Team Name"

		"fantasy_ticket_purchase_and_use"				"3. Purchase a Fantasy Ticket"
		"fantasy_ticket_purchase_and_use_desc_join"		"This will purchase a ticket and use it to join this Fantasy League."
		"fantasy_ticket_purchase_and_use_desc_create"	"This will purchase a ticket and use it to create this Fantasy League."

		"fantasy_ticket_owned"						"3. Use a Fantasy Ticket"
		"fantasy_ticket_owned_desc_join"			"This will use your Fantasy Ticket to join this Fantasy League."
		"fantasy_ticket_owned_desc_create"			"This will use your Fantasy Ticket to create this Fantasy League."
		"fantasy_ticket_owned_desc_join_mult"		"This will use 1 of your %s1 Fantasy Tickets to join this Fantasy League."
		"fantasy_ticket_owned_desc_create_mult"		"This will use 1 of your %s1 Fantasy Tickets to create this Fantasy League."

		"fantasy_ticket_buy_and_use"				"Buy and Use Ticket"
		"fantasy_ticket_use"						"Use Ticket"

		"fantasy_create_team_header"				"Joining Fantasy League"
		"fantasy_create_team_details"				"To participate in this Fantasy League, the first thing you need to do is create a Fantasy Team.  Below you can enter the name for your team, and if you'd like, set a logo for it.\n\nOnce you've created a team, check when your Fantasy League Commissioner has scheduled your player draft."
		"fantasy_edit_logo"							"Edit Logo"
		"fantasy_set_logo"							"Edit Logo"
		"fantasy_create_team"						"Create Team"

		"fantasy_league_create_wait"				"Working..."
		"fantasy_league_join_wait"					"Working..."
		"fantasy_league_standings_wait"				"Retrieving Standings..."
		"fantasy_league_standings_error"			"Error retrieving standings."

		"fantasy_league_matchups_wait"				"Retrieving Matchups..."
		"fantasy_league_matchups_error"				"Error retrieving matchups."
		"fantasy_league_matchups_preseason"			"Matchups will be assigned after the Fantasy Draft is completed."

		"fantasy_league_messages_wait"				"Retrieving Messages..."
		"fantasy_league_messages_error"				"Error retrieving messages."
		"fantasy_league_messages_none"				"This Fantasy League has no messages."
		"fantasy_add_message"						"Add Message"

		"fantasy_league_transactions_wait"			"Retrieving Transactions..."
		"fantasy_league_transactions_error"			"Error retrieving transactions."
		"fantasy_league_transactions_none"			"This Fantasy League currently has no transactions."

		"fantasy_league_teams_roster_swap_wait"		"Updating Roster..."
		"fantasy_league_teams_roster_swap_error"	"Failed to update Roster."

		"fantasy_league_create_invalid"				"You are not currently able to create a fantasy league."
		"fantasy_league_join_invalid"				"You are not currently invited to join any fantasy leagues."

		"fantasy_league_run_by"						"run by"
		"fantasy_invite_guild"						"open to"

		"fantasy_league_standings"					"Standings"
		"fantasy_league_matchups"					"Matchups"
		"fantasy_league_messages"					"Messages"
		"fantasy_league_pending_trades"				"Open Trades"
		"fantasy_league_transactions"				"Transactions"

		"fantasy_draft_time"						"Time"

		"fantasy_league_edit_header"				"Fantasy League Settings"
		"fantasy_league_edit_edit"					"Edit"
		"fantasy_league_edit_details"				"Fantasy League Settings will lock %s1 minutes before the scheduled draft."
		"fantasy_league_edit_details_locked"		"Fantasy League Settings are now locked."
		"fantasy_league_edit_details_not_commish"	"Fantasy League Settings are only editable by the Commissioner."

		"Fantasy_League_Edit_Invites_Header"		"Edit Fantasy League Invitations"

		"fantasy_league_settings"					"Settings"
		"fantasy_league_invites"					"Invites"

		"fantasy_league_set_password"				"Set Fantasy League Password"
		"fantasy_league_set_password_details"		"Anyone can use this Fantasy League ID and the password to join."
		"fantasy_league_set_password_id"			"Fantasy League ID:"
		"fantasy_league_set_password_password"		"Password:"
		"fantasy_league_invite_friends"				"or Invite Friends Directly"
		"fantasy_league_invite_friends_details"		"Specify individual friends that you'd like to invite to this Fantasy League.\n\nIndividually-invited friends do not need a password."
		"fantasy_league_invite_friends_wait"		"Retreiving friend invitations..."
		"fantasy_joined"							"Joined"

		"fantasy_transaction_added"					"Added"
		"fantasy_transaction_dropped"				"Dropped"

		"fantasy_league_completed"					"Fantasy League has Finished"

		"fantasy_friend_invite"						"Invite"


		"fantasy_league_id"							"Fantasy League ID #"
		"fantasy_league_password"					"Fantasy League Password"
		"fantasy_league_max_teams"					"Maximum Players in Fantasy League"
		"fantasy_league_draft_time"					"Draft Time"
		"fantasy_league_draft_pick_time"			"Time Limit per Draft Pick"
		"fantasy_league_start_time"					"Season Start"
		"fantasy_league_season_length"				"Season Length"
		"fantasy_league_trade_veto_no_votes"		"Number of No Votes Required to Veto Trade"
		"fantasy_league_acquisitions"				"Total Acquisitions Allowed"
		"fantasy_league_interval"					"Matchup Interval"
		"fantasy_league_roster_changes"				"Roster Changes"
		"fantasy_league_roles"						"Roster Roles"
		"fantasy_league_roster_role_1"				"Slot 1 Roles"
		"fantasy_league_roster_role_2"				"Slot 2 Roles"
		"fantasy_league_roster_role_3"				"Slot 3 Roles"
		"fantasy_league_roster_role_4"				"Slot 4 Roles"
		"fantasy_league_roster_role_5"				"Slot 5 Roles"
		"fantasy_league_roster_bench_slots"			"Number of Bench Slots"
		"fantasy_league_scoring"					"Scoring"
		"fantasy_league_league_scoring"				"League Type Scoring"
		"fantasy_scoring_premium"					"Premium Tournaments"
		"fantasy_scoring_professional"				"Professional Tournaments"
		"fantasy_scoring_levels"					"Levels"
		"fantasy_scoring_kills"						"Kills"
		"fantasy_scoring_deaths"					"Deaths"
		"fantasy_scoring_assists"					"Assists"
		"fantasy_scoring_last_hits"					"Last Hits"
		"fantasy_scoring_denies"					"Denies"
		"fantasy_scoring_gpm"						"Gold per Minute"
		"fantasy_scoring_xppm"						"XP per Minute"
		"fantasy_scoring_stuns"						"Stun Duration"
		"fantasy_scoring_heals"						"Healing Done"
		"fantasy_scoring_towers"					"Towers Destroyed"
		"fantasy_scoring_roshans"					"Roshans Killed"

		"fantasy_league_interval_daily"				"Daily"
		"fantasy_league_interval_weekly"			"Weekly"

		"fantasy_league_pick_time_30"				"30 seconds"
		"fantasy_league_pick_time_60"				"60 seconds"
		"fantasy_league_pick_time_120"				"2 minutes"
		"fantasy_league_pick_time_600"				"10 minutes"

		"fantasy_league_teams_4"					"4 teams"
		"fantasy_league_teams_6"					"6 teams"
		"fantasy_league_teams_8"					"8 teams"
		"fantasy_league_teams_10"					"10 teams"
		"fantasy_league_duration"					"%s1 weeks"

		"fantasy_league_veto_votes_1"				"1 vote"
		"fantasy_league_veto_votes_2"				"2 votes"
		"fantasy_league_veto_votes_3"				"3 votes"
		"fantasy_league_veto_votes_4"				"4 votes"

		"fantasy_league_acquisitions_0"				"Unlimited"
		"fantasy_league_acquisitions_5"				"5 acquisitions"
		"fantasy_league_acquisitions_10"			"10 acquisitions"
		"fantasy_league_acquisitions_20"			"20 acquisitions"
		"fantasy_league_acquisitions_30"			"30 acquisitions"

		"fantasy_league_roster_slot_core"			"Core"
		"fantasy_league_roster_slot_support"		"Support"
		"fantasy_league_roster_slot_any"			"Any"
		"fantasy_league_roster_slot_none"			"None"

		"fantasy_league_bench_slots_0"				"No bench slots"
		"fantasy_league_bench_slots_1"				"1 slot"
		"fantasy_league_bench_slots_2"				"2 slots"
		"fantasy_league_bench_slots_3"				"3 slots"

		"fantasy_league_edit_roster_scoring"		"Roster & Scoring"
		"fantasy_league_edit_invites"				"League Invites"

		"fantasy_league_daily_matchup"				"Day %s1"
		"fantasy_league_weekly_matchup"				"Week %s1"

		"fantasy_draft_interrupted"					"Reconnecting"
		"fantasy_draft_interrupted_details"			"The draft will automatically resume shortly."

		"fantasy_league_draft_unscheduled_long"		"When your Fantasy League Commissioner sets the Draft time, it will appear here!"
		"fantasy_league_draft_unscheduled_commish"	"As the Commissioner, you can set the time for the Live Draft in the Settings panel."
		"fantasy_league_draft_unscheduled"			"Fantasy Draft is not yet Scheduled"
		"fantasy_league_draft_upcoming"				"Fantasy Draft is Upcoming"
		"fantasy_league_draft_live"					"Fantasy Draft is Live!"
		"fantasy_league_draft_time_label"			"Draft is scheduled for %s1 at %s2.\nYou will be able to enter the draft %s3 minutes before it begins.\n\nAt that point, Fantasy League members and settings will be locked."
		"fantasy_league_draft_countdown_d"			"Draft begins in %s1 Days, %s2 Hours, %s3 Minutes, %s4 Seconds."
		"fantasy_league_draft_countdown_h"			"Draft begins in %s1 Hours, %s2 Minutes, %s3 Seconds."
		"fantasy_league_draft_countdown_m"			"Draft begins in %s1 Minutes, %s2 Seconds."
		"fantasy_league_draft_countdown_s"			"Draft begins in %s1 Seconds."
		"fantasy_league_draft_join"					"Join Live Draft"
		"fantasy_league_draft_details"				"%s1 minutes prior to the start of the draft, teams and settings will be locked."
		"fantasy_draft_completed"					"Fantasy Draft Completed"
		"fantasy_draft_completed_details"			"You can now set your lineup, browse matchups, drop players, and pick up free agents.  Good luck!"
		"fantasy_league_draft_members"				"Member List"
		"fantasy_team_open"							"Open Slot"

		"fantasy_draft_header_pre_draft"			"Pre-Draft"
		"fantasy_draft_header_drafting"				"Live Draft"
		"fantasy_draft_round_pre_draft"				"Draft Begins In"

		"fantasy_draft_exit"						"Exit Draft"
		"fantasy_draft_player_button"				"Draft Player"
		"fantasy_draft_avail_players"				"Available Players"
		"fantasy_draft_avg_kda"						"Avg KDA"
		"fantasy_draft_avg_lhd"						"Avg LH/D"
		"fantasy_draft_avg_gpm"						"Avg GPM"
		"fantasy_draft_avg_xppm"					"Avg XPPM"
		"fantasy_draft_avg_stuns"					"Avg Stuns"
		"fantasy_draft_avg_healing"					"Avg Healing"
		"fantasy_draft_avg_tower_kills"				"Avg Tower Kills"
		"fantasy_draft_avg_rosh_kills"				"Avg Roshan Kills"
		"fantasy_draft_avg_score"					"Avg Weekly Score"
		"fantasy_draft_role"						"Role"
		"fantasy_draft_your_pick"					"Your Pick!"
		"fantasy_draft_owner"						"Owner"
		"fantasy_draft_team"						"Team"
		"fantasy_draft_player"						"Player"
		"fantasy_draft_owned_by"					"Drafted by %s1"

		"fantasy_draft_round_label"					"Round %s1"
		"fantasy_draft_header"						"Live Draft"
		"fantasy_draft_auto_picking"				"Autopicking!"

		"fantasy_draft_unscheduled"					"Unscheduled"
		"fantasy_my_team"							"My Team"

		"fantasy_role_c"							"C" // core
		"fantasy_role_s"							"S" // support
		"fantasy_role_core"							"Core"
		"fantasy_role_support"						"Support"

		"fantasy_slot_none"							"None" // carry
		"fantasy_slot_c"							"C" // core
		"fantasy_slot_s"							"S" // support
		"fantasy_slot_b"							"B" // bench
		"fantasy_slot_core"							"Core"
		"fantasy_slot_support"						"Support"
		"fantasy_slot_any"							"Any"
		"fantasy_slot_bench"						"Bench"

		"fantasy_matchup_bye"						"BYE"

		"fantasy_league_teams_wait"					"Retreiving Team Data..."
		"fantasy_league_teams_error"				"Error retreiving Team Data."

		"fantasy_league_teams_roster_wait"			"Retreiving Team Roster..."
		"fantasy_league_teams_roster_error"			"Error retreiving Team Roster."

		"fantasy_league_players_wait"				"Retreiving Player Data..."
		"fantasy_league_players_error"				"Error retreiving Player Data."

		"DOTA_FantasyLeagueDraftEdit_Error_Header"	"Invalid Time"
		"DOTA_FantasyLeagueDraftEdit_Error"			"You must set the draft time to at least %s1 minutes ahead of the current time."

		"DOTA_FantasyLeagueDraft_Error_Header"		"Invalid Pick"
		"DOTA_FantasyLeagueDraft_Error_NoSlots"		"You have no open slots for %s1 players."

		"DOTA_FantasyLeagueDraftEdit_Finish_Header"	"Draft Completed"
		"DOTA_FantasyLeagueDraftEdit_Finish"		"The Fantasy draft for %s1 has completed.\n\nGood luck!"

		"DOTA_PlayerInfo_Error_Header"				"Error Submitting Player Information"
		"DOTA_PlayerInfo_Error_Submission"			"Submission of player information failed.  Please try again."
		"DOTA_PlayerInfo_Error_NoName"				"You must specify a name when submitting player information."
		"DOTA_PlayerInfo_Error_InvalidCountry"		"Invalid country/region specified"
		

		"fantasy_draft_chat_line"				"%s1 (%s2) has drafted %s3."
		
		"fantasy_team_lineup"					"Lineup"
		"fantasy_team_scoring"					"Scoring"

		"fantasy_players_team_filter"			"Team Filter"
		"fantasy_players_role_filter"			"Role Filter"

		"fantasy_players_available"				"Available Players"
		"fantasy_players_add"					"Add Player to Team"
		"fantasy_players_name_filter"			"Filter by Name"
		"fantasy_players_all"					"All Players"
		"fantasy_players_page"					"Page %s1"

		"fantasy_player_cancel_add_drop"		"Cancel Transaction"
		"fantasy_players_to_add"				"Adding"
		"fantasy_players_to_drop"				"Dropping"
		"fantasy_players_pending_add_drop"		"Pending Player Transaction"
		"fantasy_league_teams_add_drop_cancel_wait"	"Canceling Transaction..."

		"fantasy_leave_league"					"Leave Fantasy League"

		"Fantasy_Team_Add_Player"				"Add and Drop a Player"
		"fantasy_team_add_drop_details"			"You can request to add a player to your Team, which requires you to drop another player.  Player add requests are executed in the opposite order of team standing, so lower-ranked teams get higher priority.\n\nIf successful, this will take effect in tomorrow's roster."
		"fantasy_team_add_player_specific"		"Adding this Player"
		"fantasy_team_drop_player_specific"		"Select Player to Drop"
		
		"fantasy_swap_player"					"Swap"
		"fantasy_swap_player_cancel"			"Cancel"
		"fantasy_add_player"					"Add Player"
		"fantasy_watch_player"					"Watch now!"
		"fantasy_drop_player"					"Drop"

		"fantasy_team_drop_player_working"		"Issuing Add/Drop Request..."
		"fantasy_team_drop_player_completed"	"Successfully placed request to drop %s1 and add %s2 to your roster."
		"fantasy_team_drop_player_failure"		"Failed to drop %s1 and add %s2."
		"fantasy_team_drop_player_wait"			"Retreiving roster..."
		"fantasy_team_drop_player_unavailable"	"You cannot add a player when you already have a player add request pending."
		"fantasy_team_preseason"				"This Fantasy League has not started its season yet.\n\nCheck back after the draft is completed!"

		"fantasy_active_roster"				"Active Roster"
		"fantasy_bench"						"Bench"
		"fantasy_lockinfo"					"New days start at %s1 local time."

		"fantasy_details"					"Details"

		"fantasy_rank"						"Rank"
		"fantasy_team_name"					"Name"
		"fantasy_percent"					"Percent"
		"fantasy_winloss"					"Win-Loss"
		"fantasy_streak"					"Streak"
		"fantasy_points"					"Points"
		"fantasy_points_for"				"Points\nFor"
		"fantasy_points_against"			"Points\nAgainst"
		"fantasy_player"					"Player"
		"fantasy_swap"						"Swap"
		"fantasy_playing_today"				"Playing Today?"
		"fantasy_role"						"Role"

		"fantasy_kills"						"Kills"
		"fantasy_deaths"					"Deaths"
		"fantasy_assists"					"Assists"
		"fantasy_last_hits"					"LHs"
		"fantasy_denies"					"Denies"
		"fantasy_gpm"						"GPM"
		"fantasy_xppm"						"XPPM"
		"fantasy_total"						"Total"

		"fantasy_available"					"Available"

		"fantasy_scheduled"					"Scheduled"

		"official_player_info_header"		"Official Player Information"
		"player_info_name"					"Please enter your display name.  It should be recognizable to players throughout the world, and should not include any team or sponsor affiliations."
		"player_info_country"				"You may enter your country of residence."
		"player_info_official_team"			"You can select which Pro-registered team that you play for.  This team's tag will be prefixed on your name."
		"player_info_sponsor"				"You can enter any sponsor names here.  These sponsors will be appended to your name."
		"player_info_preview"				"This is how your name will be displayed:"
		"player_info_role"					"If you play a specific role, please select it.  Core includes players who play carry, mid, and off-lane."
		"player_info_warning"				"This information can only be edited once every two weeks, so please make sure it is accurate before clicking OK!"
		"player_info_wait"					"Retrieving Official Player Info..."
		"player_info_locked"				"\nThis information is currently locked."
		"player_info_submitted_wait"		"Submitting information..."
		"player_info_submitted_success"		"Success!\n\nThank you for submitting your information."
		"player_info_submitted_fail"		"Failed to submit player information.  Please try again."
		"player_info_standin"				"Standin."

		"go_to_location"					"Go to Fight"

		"Guild_FeaturedGamesDescription"	"A selection of the best games recently played by Guild parties."

		"DOTA_TOURNAMENT_MANAGE"		"MANAGE TOURNAMENTS"			
		
		"dota_team_kick"				"Kick"	

		"logo_250_150"					"250 x 150 pixels"
		"logo_256_256"					"256 x 256 pixels"

		"PerfectWorldAudit_Type_0"		"Opened Treasure"
		"PerfectWorldAudit_Type_1"		"Opened Player Card Pack"
		"PerfectWorldAudit_Type_2"		"Spun Crystal Maiden Wheel"
		"PerfectWorldAudit_Type_3"		"Played Relic Minigame - Won Item"
		"PerfectWorldAudit_Type_4"		"Played Relic Minigame - Won Points"
		"PerfectWorldAudit_Type_5"		"Dota Plus Purchased Random Relic"
		"PerfectWorldAudit_PlayerCards_Common" "%s1 Common Cards"
		"PerfectWorldAudit_PlayerCards_Silver" "%s1 Silver Cards"
		"PerfectWorldAudit_PlayerCards_Gold" "%s1 Gold Cards"
		"PerfectWorldAudit_MinigamePoints" "%s1 Points"
		"PerfectWorldAudit_RandomRelic" "Received Relic '%s1' for %s2"

		"Guild_Create_Full_Name"		"Full Guild Name"
		"Guild_Create_Full_Name_Desc"	"This is the name of your Guild.  It is globally unique."
		"Guild_Create_Tag"				"Guild Tag/Abbreviation"
		"Guild_Create_Tag_Desc"			"This is the shortened version of your Guild name.  It will be shown in lobbies, scoreboards, and the in-game HUD."
		"Guild_Creation_Disclaimer"		"Once created, a Guild name cannot be changed, and cannot be reused."
		"Guild_Browse_Logo"				"Guild Logo. This is the main logo if your Guild, used in all UI elements. It will be resized to 250 x 150 pixels."
		"Guild_Browse_Base_Logo"		"Guild Base Logo. This logo will be used to decorate your in-game base when playing a Guild match. It will be resized to 256 x 256 pixels."
		"Guild_Browse_Banner_Logo"		"Guild Banner Logo. This logo will be placed on your in-game banners when playing a Guild match. It will be resized to 256 x 256 pixels, with the front of the banner in the left half of the image, and the rear in the right."

		"Guild_Members"				"Members"

		"guild_select"				"Select"
		"guild_create"				"Create"
		"guild_selection_header"	"Select a Guild"
		"guild_create_new_button"	"Create New Guild"
		"guild_slot_open"			"Guild Slot Available"

		"guild_show_offline_players"	"Show Offline Players"
		"guild_roster_sort_by"			"Sort By"
		"guild_roster_sort_rank"		"Rank"
		"guild_roster_sort_name"		"Name"
		"guild_roster_page"				"Page %s1"
		"guild_roster_role_gm"			"Guild Leader"
		"guild_roster_role_officer"		"Officer"
		"guild_roster_role_member"		"Member"
		"guild_block_invites"			"Block Guild Invites"

		"guild_leave"					"Leave Guild"
		"guild_disband"					"Disband Guild"
		"guild_edit_logo"				"Edit Logo"

		"guild_member_usermenu_promote_guild_leader"	"Promote to Guild Leader"
		"guild_member_usermenu_promote_officer"			"Promote to Guild Officer"
		"guild_member_usermenu_demote_officer"			"Demote to Guild Officer"
		"guild_member_usermenu_demote_member"			"Demote to Guild Member"
		"guild_member_usermenu_kick"					"Remove from Guild"
		"guild_member_usermenu_disband"					"Disband Guild"

		"guild_invitation"			"GUILD INVITATION"
		"guild_invite_text"			"You have been invited to join a guild by %s1"
		"guild_invite_members"		"%s1 Members"

		"guild_invite_usermenu"		"Invite to Guild '%s1'"

		"guild_edit_message"		"Edit"

		"guild_lfm_count"				"%s1 Open Guild Parties are looking for more players"
		"guild_lfm_count_1"				"%s1 Open Guild Party is looking for more players"
		"guild_lfm_count_none"			"No Open Guild Parties are looking for more players"
		"guild_lfm_count_none_party"	"No Open Guild Parties are available to your entire party"
		"guild_lfm_create"				"Start New Open Guild Party"
		"guild_lfm_title"				"Guild Party Finder"
		"guild_lfm_subtitle"			"This is a list of parties formed by guildmates that are looking for more members.  You can join one of their parties or start a new party that's open to guildmates."
		"guild_lfm_join"				"Join Party"
		"guild_lfm_selection_header"	"Which Guild would you like to play with?"
		"guild_lfm_selection_subtitle"	"You can select any Guild shared by you and all your party members.  Members of that guild will be able to join your party.  You can close your party to that Guild at any time."
		"guild_lfm_findparty"			"Find Guild Party"
		"guild_lfm_startparty"			"Open Party to Guild"
		"guild_lfm_looking_cancel"		"Cancel"
		"guild_lfm_looking"				"Party is Open to Guild '%s1'"
		"guild_lfm_party_description"	"Enter party description here"
		"guild_lfm_open_time"			"Opened %s1"

		"DOTA_GuildInvite_Confirm_Header"	"Confirm Guild Invitation"
		"DOTA_GuildInvite_Confirm_Message"	"Invite %s1 to %s2?"

		"DOTA_GuildInvite_Success_Header"	"Guild Invite Sent"
		"DOTA_GuildInvite_Success_Message"	"%s1 has been invited to join %s2"

		"DOTA_GuildInvite_Failure_Header"							"Guild Invite Failed"
		"DOTA_GuildInvite_Failure_Message"							"Unknown error.  Please try again."
		"DOTA_GuildInvite_Failure_Message_NoPermission"				"You do not have permission to invite players to %s1."
		"DOTA_GuildInvite_Failure_Message_AlreadyInvited"			"%s1 has already been invited to join %s2."
		"DOTA_GuildInvite_Failure_Message_AlreadyInGuild"			"%s1 is already a member of %s2."
		"DOTA_GuildInvite_Failure_Message_TooManyAccountInvites"	"%s1 has too many outstanding guild invitations."
		"DOTA_GuildInvite_Failure_Message_TooManyGuildInvites"		"%s1 has too many outstanding guild invitations."
		"DOTA_GuildInvite_Failure_Message_TooManyGuilds"				"%s1 is already in the maximum allowed number of guilds."

		"DOTA_GuildInviteResponse_Success_Header"	"Invite Accepted"
		"DOTA_GuildInviteResponse_Success_Message"	"You are now a member of %s1!"

		"DOTA_GuildInviteResponse_Failure_Header"					"Accepting Invitation Failed"
		"DOTA_GuildInviteDeclineResponse_Failure_Header"			"Declining Invitation Failed"
		"DOTA_GuildInviteResponse_Failure_Message"					"Unknown error.  Please try again."
		"DOTA_GuildInviteResponse_Failure_Message_NoPermission"		"You do not have permission to join %s1."
		"DOTA_GuildInviteResponse_Failure_Message_Too_Many_Guilds"	"You are already a member of the maximum allowable number of guilds."
		"DOTA_GuildInviteResponse_Failure_Message_TooManyMembers"	"%s1 is already at the maximum number of members."

		"DOTA_GuildRemoveInviteResponse_Failure_Header"				"Error"
		"DOTA_GuildRemoveInviteResponse_Failure"					"Failed to remove invitation.  Please try again."

		"DOTA_GuildPromote_Confirm_Header"				"Confirm Guild Promotion"
		"DOTA_GuildPromoteLeader_Confirm_Message"		"Promote %s1 to Guild Leader of %s2?"
		"DOTA_GuildPromoteOfficer_Confirm_Message"		"Promote %s1 to Officer of %s2?"

		"DOTA_GuildPromote_Success_Header"				"Promotion Successful"
		"DOTA_GuildPromoteLeader_Success"				"Successfully promoted %s1 to Guild Leader of %s2."
		"DOTA_GuildPromoteOfficer_Success"				"Successfully promoted %s1 to Officer of %s2."
		"DOTA_GuildDemoteOfficer_Success"				"Successfully demoted %s1 to Officer of %s2."
		"DOTA_GuildDemoteMember_Success"				"Successfully demoted %s1 to Member of %s2."

		"DOTA_GuildKick_Success_Header"					"Removal successful"
		"DOTA_GuildKickMember_Success"					"Successfully removed %s1 from %s2."

		"DOTA_GuildDisband_Success_Header"				"Disband Successful"
		"DOTA_GuildDisband_Success"						"You have disbanded %s1"

		"DOTA_GuildDemote_Confirm_Header"				"Confirm Guild Demotion"
		"DOTA_GuildDemoteOfficer_Confirm_Message"		"Demote %s1 to Officer of %s2?"
		"DOTA_GuildDemoteMember_Confirm_Message"		"Demote %s1 to Member of %s2?"

		"DOTA_GuildKick_Confirm_Header"					"Confirm Guild Removal"
		"DOTA_GuildKick_Confirm_Message"				"Remove %s1 from the guild %s2?"

		"DOTA_GuildDisband_Confirm_Header"				"Confirm Guild Disband"
		"DOTA_GuildDisband_Confirm_Message"				"Really disband %s1?\n\nNo Guilds will be able to use this Guild's name in the future.\n\nTHIS IS A PERMANENT ACTION AND CANNOT BE UNDONE."

		"DOTA_GuildLeave_Confirm_Header"				"Confirm Leave"
		"DOTA_GuildLeave_Confirm_Message"				"Are you sure you would like to leave %s1?"
		"DOTA_GuildLeave_Confirm_Message2"				"Are you sure you would like you want to leave {g:dota_guild_name:guild_id}?"

		"DOTA_GuildLeave_Success_Header"				"Success"
		"DOTA_GuildLeave_Success"						"You have left %s1"

		"DOTA_GuildLeave_Failure_Header"				"Failed to Leave Guild"
		"DOTA_GuildLeave_Failure_Message_NoOtherLeader"	"You cannot leave %s1 without appointing another Guild Leader."

		"DOTA_GuildRoleChange_Success_Header"					"Success"

		"DOTA_GuildRoleChange_Failure_Header"					"Failed to change Guild role"
		"DOTA_GuildRoleChange_Failure_Message"					"Unknown error.  Please try again."
		"DOTA_GuildRoleChange_Failure_Message_NoPermission"		"You do not have permission to perform this role change."
		"DOTA_GuildRoleChange_Failure_Message_NoOtherLeader"	"You cannot change to that role without appointing another Guild Leader."

		"DOTA_Guild_FeaturedGames"			"Featured Games"
		"DOTA_Guild_FeaturedFarmer"			"Featured Farmer"
		
		"DOTA_GuildOpenPartyError_Header"	"Error"

		"DOTA_GuildInviteList_Error_Header"	"Error"
		"DOTA_GuildInviteList_Error"		"Failed to load the pending guild invites.  Please try again."

		"DOTA_JoinOpenGuildPartyError_Header"	"Error"
		"DOTA_GuildOpenPartyError"				"Failed to join party.  Please try again."

		"DOTA_GuildJoin_Title"		"Join a Guild"
		"DOTA_GuildJoin_Text"		"Group up and play with friends to earn extra Battle Pass rewards!"

		"DOTA_GuildIntro_Title"								"Guilds"
		"DOTA_GuildIntro_FindGuild"							"Find a Guild"
		"DOTA_GuildIntro_CreateGuild"						"Create a Guild"
		"DOTA_GuildIntro_JoinGuild_Title"					"Join a Guild"
		"DOTA_GuildIntro_JoinGuild_Description"				"Play with friends or make new ones. Dominate the guild leaderboard by completing Contracts and Challenges to unlock special rewards."
		"DOTA_GuildIntro_PlayMatches_Title"					"Play Matches"
		"DOTA_GuildIntro_PlayMatches_Description"			"Every matchmaking game you play helps your guild climb the leaderboard. The more guild members in your party, the higher multiplier you will earn."
		"DOTA_GuildIntro_ClaimContracts_Title"				"Claim Contracts"
		"DOTA_GuildIntro_ClaimContracts_Description"		"Each day there are new Contracts to complete. Win a match while meeting your Contract objectives to earn Guild Points (GP)"
		"DOTA_GuildIntro_CompleteChallenges_Title"			"Complete Challenges"
		"DOTA_GuildIntro_CompleteChallenges_Description"	"Group up with at least 3 guild members in a party to complete Guild Challenges, earning Guild Points (GP)."
		"DOTA_GuildIntro_UnlockRewards_Title"				"Unlock Rewards"
		"DOTA_GuildIntro_UnlockRewards_Description"			"Each week your guild will unlock rewards based on their standings in the leaderboard - unlock guild-only Emoticons, chat-wheels, upgrades to your Guild Banner, and more."

		"Team_Create_Header"        "TEAMS"
		"Team_Create_Desc1"          "The Teams feature is designed for groups of five players who want to compete against other groups of five in practice lobbies and competitive settings such as Ranked Matchmaking, leagues, and tournaments."
		"Team_Create_Desc2"			 "When five team members are in a party for Ranked Matchmaking, they can choose to play using the team identity.  The Team's information will be displayed in-game, Team statistics will be collected from the match, and the Team's MMR will be updated based on the match outcome.\n\nLikewise, whenever five team members are in a practice or tournament lobby together, the Team will be detected. For professional gaming organizations, an administrator slot is provided for management purposes, and should be held by the Team's owner."
		"Team_Create_Full_Name"     "Full Team Name"
		"Team_Create_Full_Name_Desc" "This will be shown in your team's profile page."
		"Team_Create_Tag"           "Team Tag/Abbreviation"
		"Team_Create_Tag_Desc"		"This will be shown in lobbies, scoreboards, and the in-game HUD."
		"Team_Create_Logo"          "Upload Team Logos"
		"Team_Create_pixels"		"pixels"
		"Team_Kick_Member"			"Kick Team Member"
		"Team_Is_Friend"			"Is a Friend"
		"Team_sponsor_logo"			"SPONSOR LOGO"
		"Team_Browse_Logo"          "Team Interface Logo. This logo will be used in the HUD, lobbies, and so on. It will be resized to 250 x 150 pixels."
		"Team_Browse_Base_Logo"     "Team Base Logo. This logo will be used to decorate your in-game base. It will be resized to 256 x 256 pixels."
		"Team_Browse_Banner_Logo"   "Team Banner Logo. This logo will be placed on your in-game banners. It will be resized to 256 x 256 pixels, with the front of the banner in the left half of the image, and the rear in the right."
		"Team_No_Logo"				"NO LOGO SPECIFIED"
		"Team_EnterCountry"			"Specify Country/Region"
		"Team_EnterCountry_Desc"	"Enter your team's country/region affiliation. This will be shown in your Team Profile."
		"Team_EnterURL"				"Enter Team URL"
		"Team_EnterURL_Desc"		"Enter your team's URL. Visitors will be able to click on your URL from your Team Profile."
		"Team_EDIT_Details"			"EDIT TEAM DETAILS"
		"Team_Support"				"Support the Team!"
		"Team_Creation_Disclaimer"	""
		"Team_Disband_Disclaimer"	"WARNING: Disbanding a team is permanent and cannot be reversed.  You will not be able to recreate this team, or create another team with this name.  A team's roster must be empty for it to be disbanded."
		"Team_Browse_SponsorLogo"	"Team Sponsors.  This image will be used to display team sponsorship on a Team Profile panel. It will be resized to 250 x 150 pixels."
		"Team_NoTeam"				"You are not currently a member of a team."
		"Team__TAB_TEAMSLIST"		"TEAMS LIST"
		"Team_LISTINGS_TOURN"     	"TOURNAMENT TEAM PROFILES"

		"Team_Members_Header"       "TEAM MEMBERS"
		"Team_Edit_Info"            "Edit Team Info"
		"Team_Invitation"			"TEAM INVITATION"
		"TEAM_HAS_INVITED_YOU_TO_JOIN"		"{s:inviter_name} HAS INVITED YOU TO JOIN TEAM {s:team_name}"
		"dota_view_teamprofile"		"View Team Profile"

		"Team_ProSortOption1"		"Name"
		"Team_ProSortOption2"		"Most Recent Game Played"
		
		"social_hof_tab"        "HALL OF FAME"
		"social_halloffame"			"The Week's Hall of Fame"
		"social_hof_farmer"			"FEATURED FARMER"
		"social_hof_players"		"FEATURED PLAYERS"
		"social_hof_players_desc"	"These players have shown exceptional skill with the specified hero for the week starting %s1."
		"social_hof_comingsoon"		"COMING SOON!"
		"social_hof_gpm"        "GPM: %s1"
		"social_hof_unavailable"	"Hall of Fame is currently unavailable."
		"team_list_requesting"		"Requesting Team List..."
		"team_list_unavailable"		"Team list unavailable"
		"team_list_heading"			"This is a list of all teams that have played in professional tournaments, in order of their most recently played game."
		"team_list_search"			"Filter"
		"team_list_sorting"			"Sort By"
		"team_list_show_empty"		"Show empty teams"
		"established"				"Est."
		"dota_team_pros_profile"	"PROFILE"
		"show_player_activity"		"PLAYER ACTIVITY"

		// Trade UI
		"DOTA_Trading_UI_Header_Failed" "Trade Request"
		"DOTA_Trading_UI_Header_Waiting" "Trade Request"
		"DOTA_Trading_UI_Body_Waiting" "Waiting for the trade session to begin..."
		"DOTA_Trading_UI_Header_Outgoing" "Outgoing Trade Request"
		"DOTA_Trading_UI_Header_Incoming" "Incoming Trade Request"

		"DOTA_Trading_UI_Option_Name" "Allow Trade Invites"
		"DOTA_Trading_UI_Option_Friends_Only" "Friends Only"
		"DOTA_Trading_UI_Option_Guildmates_And_Friends" "Guildmates and Friends"
		"DOTA_Trading_UI_Option_Anyone" "Anyone"
		
		// Reasons why a trade request was denied
		"DOTA_Trading_Response_Declined"				"The other player has declined the trade request."
		"DOTA_Trading_Response_TradeBanned"				"Your trading privileges have been removed temporarily. Please contact Customer Support."
		"DOTA_Trading_Response_TradeBanned2"			"The other player does not have trading privileges at this time."
		"DOTA_Trading_Response_VACBanned"				"You do not have trading privileges."
		"DOTA_Trading_Response_VACBanned2"				"The other player does not have trading privileges at this time."
		"DOTA_Trading_Response_Busy"					"The other player is currently busy trading with someone else."
		"DOTA_Trading_Response_Disabled"				"Trading items is currently disabled."
		"DOTA_Trading_Response_NotLoggedIn"				"The other player is not available for trading."
		"DOTA_Trading_Response_Cancel"					"The trade request has been cancelled."
		"DOTA_Trading_Response_FreeAccountInitiate"		"Limited accounts may not initiate trades."
		"DOTA_Trading_Response_SharedAccountInitiate"	"Only individual accounts may initiate trades."
		"DOTA_Trading_Response_TooSoon"					"You must wait at least 30 seconds between trade requests."
		"DOTA_Trading_Response_TooSoonPenalty"			"You have made too many trade requests and must now wait 2 minutes before initiating any more trades."
		"DOTA_Trading_Response_Service_Unavailable"		"There was a problem sending your trade request. Trading may be temporarily unavailable or your account may not be able to send trade requests right now."
		"DOTA_Trading_Response_YouBlockedThem"			"You cannot trade with that player because you have blocked them on Steam."
		"DOTA_Trading_Response_NeedVerifiedEmail"		"You must have verified your email address on Steam before sending trade requests."
		"DOTA_Trading_Response_NeedSteamGuard"			"You must enable Steam Guard from before sending trade requests."
		"DOTA_Trading_Response_SteamGuardDuration"		"You cannot participate in a trade after recently enabling Steam Guard."
		"DOTA_Trading_Response_TheyCannotTrade"			"The other player is not available to trade. More information will be shown to him or her if they invite you to trade."
		"DOTA_Trading_Response_RecentPasswordReset"		"You cannot participate in a trade after recently resetting your password."
		"DOTA_Trading_Response_UsingNewDevice"			"You cannot participate in a trade after recently switching to a new device."
		"DOTA_Trading_Response_UnknownError"			"Unknown Error"
		"DOTA_Trading_Response_TooRecentFriend"			"You have not been friends with this player long enough to trade with them."
		"DOTA_Trading_Response_WalletFundsNotTrusted"	"There has been a new payment method recently added to this account so it cannot be used for trades.<br><br>If you would like to verify this payment method, you can do so <a href=\"event:ExternalBrowserGoToURL('https://store.steampowered.com/account/verifycards')\"><span class=\"LabelLink\">here</span></a>."

		"DOTA_UI_guide_select_title"	"SELECT A BUILD FOR %s1"
		"DOTA_UI_guide_select"			"Change build"
		"DOTA_UI_default_build"			"Default Guide"
		"DOTA_UI_default_build_description"	"This build contains basic item recommendations for %s1.\n\nTo try out other builds for this hero, click the arrow above."
		"DOTA_UI_plus_build"			"Plus Assistant"
		"DOTA_UI_scratch_build_for"			"%s (Scratch)"
		"DOTA_UI_scratch_build_description"	"This is a draft build from your Steam Cloud."
		"DOTA_UI_no_abilities_in_build"		"This build does not contain ability recommendations."
		"DOTA_UI_steam_cloud_build"			"Steam Cloud Build"
		"DOTA_UI_guide_header_draft"	"YOUR %s1 DRAFT BUILDS"
		"DOTA_UI_guide_header_subs"		"YOUR PINNED %s1 BUILDS"
		"DOTA_UI_guide_header_top"  	"RECOMMENDED %s1 BUILDS"	
		"DOTA_UI_build_rating"		"Rating:"
		"DOTA_UI_guide_panel_description"	"Description"
		"DOTA_UI_guide_panel_abilities"		"Abilities"
		"DOTA_UI_guide_panel_items"		"Items"
		"DOTA_UI_check_out_builds"		"Try out a Hero Build"
		"DOTA_UI_check_out_builds_desc"	"Hero Builds recommend items and abilities for your chosen hero."
		"DOTA_UI_please_rate_build"	"Please rate this hero build:"
		"DOTA_UI_guide_language"		"Language:"
		"DOTA_UI_guide_copy"			"Copy of %s1"
		"DOTA_UI_guide_prioritize_recent"	"Prioritize Recent Guides"

							
		"DOTA_Guide_Suggested_Ability"				"Suggested Ability"
		"DOTA_Guide_Item_Guide"				"Item Guide"
		"DOTA_Guide_Ability_Guide"			"Ability Guide"
		"DOTA_Guide_Selected"				"Selected"
		"DOTA_Guide_CurrentSelected"		"Selected Guide"
		"DOTA_Guide_Browse"					"Browse All Guides"

		"DOTA_Guide_PlusDescription"		"The Plus Assistant uses machine learning to suggest items and abilities for your current game.\n\nIt uses the heroes that your teammates and enemies have selected, along with the items that you've purchased and abilities you've skilled up, to adaptively suggest popular options among winning teams."
		
		"DOTA_UI_Cancel"				"CANCEL"
		"DOTA_UI_Ok"					"OK"
		"DOTA_UI_CREATE"				"CREATE"
		"DOTA_UI_Submit"				"SUBMIT"
		"DOTA_UI_Update"				"UPDATE"
		"DOTA_UI_Exit"					"EXIT"
		"DOTA_UI_Browse"        "BROWSE"
		"DOTA_UI_Delete"        "DELETE"
		"DOTA_UI_Delete_Question"	"Delete?"
		"DOTA_UI_Web_Alert"				"MESSAGE FROM WEBPAGE"
		"DOTA_UI_Web_Message"			"MESSAGE FROM WEBPAGE"
		"DOTA_UI_Redeem"				"REDEEM"
		"DOTA_UI_Redeem2"				"Redeem"
		"DOTA_UI_Exchange"				"EXCHANGE"
		"DOTA_UI_Supported"				"Supported"
		
		"DOTA_Select_Signature"			"Select a Signature to Add"

		"DOTA_UI_Confirmation_Continue"	"Continue"
		"DOTA_UI_Confirmation_Cancel"	"Cancel"
		
		"DOTA_Giftwrap_Confirm"			"Are you sure you want to gift wrap this item? The item will be consumed and a wrapped gift created in its place."
		"DOTA_OpenGift_Confirm"			"Are you sure you want to open this wrapped gift?"
		"dota_select_friend_title"		"Select a friend to receive this gift."
		"dota_gift_popup_footer"		"Not seeing a friend? Learn more about <a href=\"event:DOTAShowGiftRestrictionsPopup()\">Gift Restrictions</a>."
		"DOTA_DeliverGift_Confirm"		"Are you sure you want to deliver this gift to %s1?"
		"DOTA_DeliverGift_Send"		"Send Gift"
		"DOTA_WrapGift"					"WRAP GIFT"
		"Dota_Economy_Gift_Wrap_Item"	"Gift Wrap Item"
		"Dota_Economy_Recycle_Item_TI5Immortal"	"Consume For 2 Levels"
		"Dota_Economy_Recycle_Item_TI5Trove"	"Roll - Chance for Treasure"
		
		"dota_gift_received_title"		"You have received a gift from"
		"dota_gift_received_note"		"Dedication:"
		"dota_gift_received_accept"		"Open the Gift"

		"dota_gift_failed"				"There was an error sending this Gift."

		"dota_gift_Success_Header"				"Success"
		"dota_gift_Success"						"Your gift has been delivered"
		"dota_gift_Error_RateLimitedNormal"		"You may only gift %s1 items within %s2 hours. You have already sent this many gifts, please wait before sending this gift."
		"dota_gift_Error_RateLimitedCharge"		"At your Dota level you may only gift %s1 non-tradable items within %s2 hours. This gift could not currently be sent."
		"dota_gift_Error_RateLimitedChargeNone"	"At your Dota level you may not gift non-tradable items. This gift could not currently be sent."

		"UI_Save_Settings"				"SAVE SETTINGS"
		"UI_Edit_Settings"				"EDIT SETTINGS"
		"UI_BalancedShuffle"			"Balanced Shuffle"
		"UI_FlipTeams"					"Swap Teams"
		"Settings_Choose_Bind"			"You may choose a new key to bind to this action now. Or, you can hit ESC to cancel."
		"Settings_Quick_Team_Chat"		"Quick Team Chat:"
		"UI_days"						"days"
		"UI_hours"						"hours"
		"UI_minutes"					"minutes"
		"UI_seconds"					"seconds"
		"UI_refresh"					"REFRESH"

		"UI_days_short"					"days"
		"UI_hours_short"				"hrs"
		"UI_minutes_short"				"mins"
		"UI_seconds_short"				"secs"

		"UI_day_suffix"					"d"
		"UI_hour_suffix"				"h"
		"UI_minute_suffix"				"m"
		"UI_second_suffix"				"s"

		"lobby_game_mode_required"		"CUSTOM GAME REQUIRED"
		"lobby_game_mode_required_desc"	"This lobby requires the custom game \"%s1\""
		"lobby_game_mode_required_subscribe"	"This lobby requires the custom game \"%s1\". Subscribe to this game mode and download it now?"
		"PartyLeaderJoinedLobby_Header"	"Joined Private Lobby"
		"PartyLeaderJoinedLobbyChoice"	"%s1 has moved you into a private lobby. View the lobby now?"
		"PartyLeaderJoinedLobby"		"%s1 has moved you into a private lobby."
		"generic_info_popup_header"		"DOTA 2"
		"generic_error_header"			"ERROR"
		"generic_error_body"			"%s1"
		"DOTA_TournamentGameNotFound"				"Failed to find game with specified TournamentGameID"
		"DOTA_TournamentGameHasLobbyID"				"Specified game already has a LobbyID"
		"DOTA_TournamentGameHasMatchID"				"Specified game already has a MatchID"
		"DOTA_TournamentGameHasNoRadiantTeam"		"Specified game has an invalid Radiant TeamID"
		"DOTA_TournamentGameHasNoDireTeam"			"Specified game has an invalid Dire TeamID"
		"DOTA_TournamentGameSQLFailed"				"Failed to update SQL with tournament game's LobbyID. Destroyed lobby."
		"NotLeagueAdmin"						"You must have activated the specified league's Admin Pass to apply it to this lobby."
		"PartyNotValidToMM"				"Your party is not able to play in its current state. You must have between 1 and 5 non-coach players to find a match."
		"PartyNotValidToMMCoach"		"Your party is not able to play in its current state. You may not have more coaches than non-coaches to find a match."
		"InAnotherGame"		"Failed to start game, you are currently in another game."
		"PartyMemberInAnotherGame"		"Failed to start game, a party member is currently in another game."
		"CompetitiveMMNoCoaches"		"Coaches are not permitted in ranked matchmaking"
		"CompetitiveMMNoLowPriority_Party"	"Your party is not allowed in ranked matchmaking.  One or more party members are in the low priority matchmaking pool."
		"CompetitiveMMNoLowPriority_Local"	"You may not participate in ranked matchmaking while in the low priority matchmaking pool."
		"CompetitiveMMNotUnlocked_Party"	"In order to participate in ranked matchmaking, all party members must have played at least {d:required_play_time} hours of unranked matchmade games."
		"CompetitiveMMNotUnlocked_Local"	"You must have played at least {d:required_play_time} hours of unranked matchmade games in order to participate in ranked matchmaking."
		"CompetitiveMMLargeRankSpreadWarning"	"Your party has a larger than recommended difference in ranks between party members. This will result in the matchmaker providing you lower quality matches."
		"WeekendTourneyNotUnlocked"			"In order to participate in the Battle Cup, all team members must be have played at least {d:required_play_time} hours of unranked matches."
		"CompetitiveMMNoValidGameModes"	"None of the selected game modes is allowed in ranked matchmaking."
		"CompetitiveMMNoValidRegions"	"None of the selected regions is allowed in ranked matchmaking."
		"CompetitiveMMNo4Stacks"		"Parties of four are currently not allowed in ranked matchmaking."
		"CompetitiveMMRTooHighS2"		"One or more party members' MMR is too high to participate in ranked matchmaking in the Reborn beta"
		"EventMatchNotAvailable"		"This game mode is not available at this time."
		"MMEventTooManyPlayers"				"Parties for Underhollow must be 3 or less players."
		"MM1v1NoLowPriority"			"You may not participate in 1v1 matchmaking while in low priority."
		"MM1v1NoParties"	"Parties are not allowed in 1v1 matchmaking."
		"CompetitiveMMNotEnoughPlayTimePartyMember" "One or more party members does not have enough unranked play time to unlock ranked matchmaking."
		"CompetitiveMMNotEnoughPlayTime" "More gameplay history is needed to make an estimate of your skill for ranked matchmaking.  Please play more unranked matches. (Approximately {d:play_time_needed} more hours of play time are needed.)"
		"CompetitiveMMSpreadTooLarge"			"Party members' MMRs are too far apart to participate in ranked matchmaking."
		"CompetitiveMMRankPreventsParties"		"Party members' MMR is too high to play ranked modes as a party."

		"MMMemberMissingEventOwnership0" "All party members must own the current Battle Pass in order to play that game mode."
		"MMMemberMissingEventOwnership1" "All party members must own the current Battle Pass in order to play that game mode.<br><br>The following party members do not:<br><br>{g:dota_persona:mm_responsible_0}"
		"MMMemberMissingEventOwnership2" "All party members must own the current Battle Pass in order to play that game mode.<br><br>The following party members do not:<br><br>{g:dota_persona:mm_responsible_0}<br>{g:dota_persona:mm_responsible_1}"
		"MMMemberMissingEventOwnership3" "All party members must own the current Battle Pass in order to play that game mode.<br><br>The following party members do not:<br><br>{g:dota_persona:mm_responsible_0}<br>{g:dota_persona:mm_responsible_1}<br>{g:dota_persona:mm_responsible_2}"
		"MMMemberMissingEventOwnership4" "All party members must own the current Battle Pass in order to play that game mode.<br><br>The following party members do not:<br><br>{g:dota_persona:mm_responsible_0}<br>{g:dota_persona:mm_responsible_1}<br>{g:dota_persona:mm_responsible_2}<br>{g:dota_persona:mm_responsible_3}"
		"MMMemberMissingEventOwnership5" "All party members must own the current Battle Pass in order to play that game mode.<br><br>The following party members do not:<br><br>{g:dota_persona:mm_responsible_0}<br>{g:dota_persona:mm_responsible_1}<br>{g:dota_persona:mm_responsible_2}<br>{g:dota_persona:mm_responsible_3}<br>{g:dota_persona:mm_responsible_4}"
		"MMMemberMissingDifficultyUnlock0" "All party members must have the selected difficulties unlocked to play."
		"MMMemberMissingDifficultyUnlock1" "All party members must have the selected difficulties unlocked to play.<br><br>The following party members do not:<br><br>{g:dota_persona:mm_responsible_0}"
		"MMMemberMissingDifficultyUnlock2" "All party members must have the selected difficulties unlocked to play.<br><br>The following party members do not:<br><br>{g:dota_persona:mm_responsible_0}<br>{g:dota_persona:mm_responsible_1}"
		"MMMemberMissingDifficultyUnlock3" "All party members must have the selected difficulties unlocked to play.<br><br>The following party members do not:<br><br>{g:dota_persona:mm_responsible_0}<br>{g:dota_persona:mm_responsible_1}<br>{g:dota_persona:mm_responsible_2}"
		"MMMemberMissingDifficultyUnlock4" "All party members must have the selected difficulties unlocked to play.<br><br>The following party members do not:<br><br>{g:dota_persona:mm_responsible_0}<br>{g:dota_persona:mm_responsible_1}<br>{g:dota_persona:mm_responsible_2}<br>{g:dota_persona:mm_responsible_3}"
		"MMMemberMissingDifficultyUnlock5" "All party members must have the selected difficulties unlocked to play.<br><br>The following party members do not:<br><br>{g:dota_persona:mm_responsible_0}<br>{g:dota_persona:mm_responsible_1}<br>{g:dota_persona:mm_responsible_2}<br>{g:dota_persona:mm_responsible_3}<br>{g:dota_persona:mm_responsible_4}"
		"MMMemberMissingAnchoredPhoneNumber0" "All party members must have an associated phone number in order to play that game mode."
		"MMMemberMissingAnchoredPhoneNumber1" "All party members must have an associated phone number in order to play that game mode.<br><br>The following party members do not:<br><br>{g:dota_persona:mm_responsible_0}"
		"MMMemberMissingAnchoredPhoneNumber2" "All party members must have an associated phone number in order to play that game mode.<br><br>The following party members do not:<br><br>{g:dota_persona:mm_responsible_0}<br>{g:dota_persona:mm_responsible_1}"
		"MMMemberMissingAnchoredPhoneNumber3" "All party members must have an associated phone number in order to play that game mode.<br><br>The following party members do not:<br><br>{g:dota_persona:mm_responsible_0}<br>{g:dota_persona:mm_responsible_1}<br>{g:dota_persona:mm_responsible_2}"
		"MMMemberMissingAnchoredPhoneNumber4" "All party members must have an associated phone number in order to play that game mode.<br><br>The following party members do not:<br><br>{g:dota_persona:mm_responsible_0}<br>{g:dota_persona:mm_responsible_1}<br>{g:dota_persona:mm_responsible_2}<br>{g:dota_persona:mm_responsible_3}"
		"MMMemberMissingAnchoredPhoneNumber5" "All party members must have an associated phone number in order to play that game mode.<br><br>The following party members do not:<br><br>{g:dota_persona:mm_responsible_0}<br>{g:dota_persona:mm_responsible_1}<br>{g:dota_persona:mm_responsible_2}<br>{g:dota_persona:mm_responsible_3}<br>{g:dota_persona:mm_responsible_4}"
		"MMMemberPhoneNumberDiscrepancy"	"Your Dota linked phone number appears to be out of sync with Steam. Please associate your phone number with Dota."
		"MMGameModeNotUnlocked_Local"	"One or more selected game modes is currently locked."
		"MMGameModeNotUnlocked_Party"	"One or more selected game modes is currently locked for this party.  A game mode is available if at least one party member has unlocked it."
		"MMGameModeLocked"				"Game mode locked"
		"MMGameModeUnlocksAtLevel_Local"	"You will unlock this game mode at level %s1."
		"MMGameModeUnlocksAtLevel_Party"	"At least one party member must be level %s1 or higher."
		"MMLowPriOnlyMode"			"Single Draft is the only game mode allowed in the low priority punishment pool."
		"MMMemberMissingGauntlet0" "All party members must have the Gauntlet activated in order to play that game mode."
		"MMMemberMissingGauntlet1" "All party members must have the Gauntlet activated in order to play that game mode.<br><br>The following party members do not:<br><br>{g:dota_persona:mm_responsible_0}"
		"MMMemberMissingGauntlet2" "All party members must have the Gauntlet activated in order to play that game mode.<br><br>The following party members do not:<br><br>{g:dota_persona:mm_responsible_0}<br>{g:dota_persona:mm_responsible_1}"
		"MMMemberMissingGauntlet3" "All party members must have the Gauntlet activated in order to play that game mode.<br><br>The following party members do not:<br><br>{g:dota_persona:mm_responsible_0}<br>{g:dota_persona:mm_responsible_1}<br>{g:dota_persona:mm_responsible_2}"
		"MMMemberMissingGauntlet4" "All party members must have the Gauntlet activated in order to play that game mode.<br><br>The following party members do not:<br><br>{g:dota_persona:mm_responsible_0}<br>{g:dota_persona:mm_responsible_1}<br>{g:dota_persona:mm_responsible_2}<br>{g:dota_persona:mm_responsible_3}"
		"MMMemberMissingGauntlet5" "All party members must have the Gauntlet activated in order to play that game mode.<br><br>The following party members do not:<br><br>{g:dota_persona:mm_responsible_0}<br>{g:dota_persona:mm_responsible_1}<br>{g:dota_persona:mm_responsible_2}<br>{g:dota_persona:mm_responsible_3}<br>{g:dota_persona:mm_responsible_4}"

		"MMMemberTooRecentGauntlet" "All party members must not have the Gauntlet in the past 18 hours in order to play that game mode."
		"MMMemberTooRecentGauntlet1" "All party members must not have the Gauntlet in the past 18 hours in order to play that game mode.<br><br>The following party members played too recently:<br><br>{g:dota_persona:mm_responsible_0}"
		"MMMemberTooRecentGauntlet2" "All party members must not have the Gauntlet in the past 18 hours in order to play that game mode.<br><br>The following party members played too recently:<br><br>{g:dota_persona:mm_responsible_0}<br>{g:dota_persona:mm_responsible_1}"
		"MMMemberTooRecentGauntlet3" "All party members must not have the Gauntlet in the past 18 hours in order to play that game mode.<br><br>The following party members played too recently:<br><br>{g:dota_persona:mm_responsible_0}<br>{g:dota_persona:mm_responsible_1}<br>{g:dota_persona:mm_responsible_2}"
		"MMMemberTooRecentGauntlet4" "All party members must not have the Gauntlet in the past 18 hours in order to play that game mode.<br><br>The following party members played too recently:<br><br>{g:dota_persona:mm_responsible_0}<br>{g:dota_persona:mm_responsible_1}<br>{g:dota_persona:mm_responsible_2}<br>{g:dota_persona:mm_responsible_3}"
		"MMMemberTooRecentGauntlet5" "All party members must not have the Gauntlet in the past 18 hours in order to play that game mode.<br><br>The following party members played too recently:<br><br>{g:dota_persona:mm_responsible_0}<br>{g:dota_persona:mm_responsible_1}<br>{g:dota_persona:mm_responsible_2}<br>{g:dota_persona:mm_responsible_3}<br>{g:dota_persona:mm_responsible_4}"

		"CompetitiveMMSoloOnlyExperiment"	"Parties may only play in Unranked this weekend."
		"SaveGameCorrupt"				"The request save game is corrupt and cannot be used."
		"dota_region_automatic_details"		"Automatic (%s1)"
		"dota_region_us_west"			"US West"
		"dota_region_us_east"			"US East"
		"dota_region_europe"			"Europe West"
		"dota_region_hong_kong"			"Hong Kong"
		"dota_region_singapore"			"Singapore"
		"dota_region_shanghai"			"Shanghai"
		"dota_region_beijing"			"Beijing"
		"dota_region_chengdu"			"Chengdu"
		"dota_region_guangzhou"			"Guangzhou"
		"dota_region_malaysia"			"Malaysia"
		"dota_region_stockholm"			"Stockholm"
		"dota_region_austria"			"Austria"
		"dota_region_amsterdam"			"Amsterdam"
		"dota_region_brazil"			"Brazil"
		"dota_region_australia"			"Australia"
		"dota_region_korea"				"South Korea"
		"dota_region_southafrica"		"South Africa"
		"dota_region_pw"				"Perfect World (China)"
		"dota_region_pw_telecom"		"China TC"
		"dota_region_pw_telecom_shanghai"	"China Shanghai"
		"dota_region_pw_telecom_guangdong"	"China TC Guangdong"
		"dota_region_pw_telecom_zhejiang"	"China TC Zhejiang"
		"dota_region_pw_telecom_wuhan"		"China TC Wuhan"
		"dota_region_pw_unicom"			"China UC"
        "dota_region_pw_unicom_tianjin" "China UC 2"
		"dota_region_pw_beijing"		"China Beijing"
		"dota_region_pw_chengdu"		"China Chengdu"
		"dota_region_pw_guangzhou"		"China Guangzhou"
		"dota_region_dubai"				"Dubai"
		"dota_region_chile"				"Chile"
		"dota_region_argentina"			"Argentina"
		"dota_region_peru"				"Peru"
		"dota_region_india"				"India"
		"dota_region_japan"				"Japan"
		"dota_region_taiwan"			"Taiwan"
		"dota_region_automatic_desc"	"Choose the server that is best for my region."
		"dota_region_select_desc"		"Let me choose servers from any region."
		"dota_division_americas"		"Americas"
		"dota_division_europe"			"Europe"
		"dota_division_se_asia"			"Southeast Asia"
		"dota_division_china"			"China"
		"dota_division_north_america"	"North America"
		"dota_division_south_america"	"South America"
		"Average_wait_time"				"Average wait time: %s1"

		"dota_matchgroup_useast"		"US East"
		"dota_matchgroup_uswest"		"US West"
		"dota_matchgroup_sa"			"South America"
		"dota_matchgroup_hk"			"Hong Kong"
		"dota_matchgroup_cn"			"China"
		"dota_matchgroup_sea"			"SE Asia"
		"dota_matchgroup_eu"			"Europe West"
		"dota_matchgroup_ru"			"Russia"
		"dota_matchgroup_vie"			"Europe East"
		"dota_matchgroup_au"			"Australia"
		"dota_matchgroup_icn"			"South Korea"
		"dota_matchgroup_cpt"			"South Africa"
		"dota_matchgroup_jnb"			"South Africa"
		"dota_matchgroup_pw"			"Perfect World (China)"
		"dota_matchgroup_pw_telecom"	"China TC"
		"dota_matchgroup_pw_telecom_shanghai"	"China Shanghai"
		"dota_matchgroup_pw_telecom_guangdong"	"China TC Guangdong"
		"dota_matchgroup_pw_telecom_zhejiang"	"China TC Zhejiang"
		"dota_matchgroup_pw_telecom_wuhan"	"China TC Wuhan"
		"dota_matchgroup_pw_unicom"		"China UC"
        "dota_matchgroup_pw_unicom_tianjin"     "China UC 2"
		"dota_matchgroup_pw_beijing"	"China Beijing"
		"dota_matchgroup_pw_chengdu"	"China Chengdu"
		"dota_matchgroup_pw_guangzhou"	"China Guangzhou"
		"dota_matchgroup_dubai"			"Dubai"
		"dota_matchgroup_brazil"		"Brazil"
		"dota_matchgroup_chile"			"Chile"
		"dota_matchgroup_argentina"		"Argentina"
		"dota_matchgroup_peru"			"Peru"
		"dota_matchgroup_india"			"India"
		"dota_matchgroup_japan"			"Japan"
		"dota_matchgroup_taiwan"		"Taiwan"
		"DOTA_Lobby_MM_pref"			"ENTER MATCHMAKING PREFERENCES"
		"UI_region_settings_command"	"SELECT MATCHMAKING REGIONS"
		"UI_region_settings_confirm"	"CONFIRM MATCHMAKING REGIONS"
		"dota_mm_select_region_hint"	"Select one or more matchmaking regions.\nSelect only the closest regions to you for the best experience."
		"dota_mm_select_region_automatic" "Automatically pick regions based on my location."
		"dota_matchmaking_region_selected_offline"		"One or more selected region(s) temporarily offline."
		"dota_matchmaking_region_selected_unreachable"	"Unable to confirm network connectivity to selected region(s)."
		"dota_matchmaking_region_selected_unreachable_party"	"One or more party members are unable to confirm network connectivity to selected region(s)."
		"dota_matchmaking_region_all_unavailable"	"Unable to ping any region.  Check your Internet connection."
		"dota_matchmaking_region_all_unavailable_party_member"	"One or more party members are unable to ping any region."
		"dota_matchmaking_region_all_unavailable_across_party"	"There is no region for which all party members can confirm network connectivity."
		"dota_matchmaking_region_check_internet"	"Check your Internet connection."
		"dota_matchmaking_region_no_good_region"		"Poor connection to all available regions.  Check your Internet connection."
		"dota_matchmaking_region_no_good_region_party"	"Cannot find a region with a good connection for all party members.  Check your Internet connection."
		"dota_matchmaking_region_poor_choices"			"Selections could result in a poor connection to the game server."
		"dota_matchmaking_region_poor_choices_party"	"Selections could result in a poor connection to the game server for one or more party members."
		"dota_matchmaking_region_too_picky"				"Selections could result in increased queue times or reduced match quality.  Add more regions or enable automatic selection."
		
		
		// Hero Demo Invulnerable Buff
		
		"DOTA_Tooltip_lm_take_no_damage" 			"Invulnerable"
		
		
		// Hero Selection panel
		"DOTA_Hero_Selection_Timer_Second"	"SECOND"
		"DOTA_Hero_Selection_Timer_Seconds"	"SECONDS"
		"DOTA_Hero_Selection_Search_Field_Default"	"SEARCH HEROES"

		"DOTA_Hero_Selection_Filter_Starter"		"RECOMMENDED STARTER HEROES"		
		"DOTA_Hero_Selection_Filter_All"			"ALL HEROES"
		"DOTA_Hero_Selection_Filter_Suggestions"	"TEAM'S SUGGESTIONS (%s1)"
		"DOTA_Hero_Selection_Filter_Mode_SD"		"YOUR SINGLE DRAFT OPTIONS"
		"DOTA_Hero_Selection_Filter_Mode_RD"		"YOUR RANDOM DRAFT OPTIONS"
		"DOTA_Hero_Selection_Filter_PlayerLoadout"	"Non-Hero Items"

		"DOTA_Hero_Selection_AllHeroes"				"SHOW ALL HEROES"
		"DOTA_Hero_Selection_NonHero_Show"			"GLOBAL ITEMS"
		"DOTA_Hero_Selection_NonHero_Hide"			"HERO ITEMS"
		
		"DOTA_Hero_Selection_SeriesStatus"			"Series Status"

		"DOTA_ALL_HEROES"						"ALL HEROES"
		
		"DOTA_Hero_Selection_PLAY"			"ENTER BATTLE AS"
		"DOTA_Hero_Selection_LOCKIN"			"LOCK IN"
		"DOTA_Hero_Selection_KEEP"				"KEEP"
		"DOTA_Hero_Selection_Confirm_Title"		"Confirm Hero Selection"
		"DOTA_Hero_Selection_Confirm_Body"		"Are you sure you want to select %s1?"

		"DOTA_Captain_Select"						"BECOME CAPTAIN"
		"DOTA_OTHER_TEAM_PICKING_CAPTAIN"			"The other team is picking their Captain..."

		"DOTA_HS_FilterBy"							"FILTER BY"
		"DOTA_HS_CurrentlyEquipped"					"CUSTOMIZE %s1"
		"DOTA_HS_SelectEquip"						"SELECT AN ITEM TO EQUIP"
		"DOTA_HS_UnEquip"							"UNEQUIP"
		"DOTA_HS_ShuffleSlot"						"SHUFFLE"
		"DOTA_HS_ShuffleTip"						"Shuffled slots will select a new item after every match played"

		"DOTA_HS_NoItems_Title"						"NO HERO ITEMS AVAILABLE (YET)"
		"DOTA_HS_NoItems_Desc"						"We haven't released any customization items for this hero yet. If you'd like to contribute some of your own, head over to the Dota Workshop to submit them."

		"DOTA_Hero_Selection_ComboBox_Title_Role"	"By Role"
		"DOTA_Hero_Selection_ComboBox_Title_Attack"	"By Attack type"
		"DOTA_Hero_Selection_ComboBox_Title_ByMine"	"By Stats"
		"DOTA_Hero_Selection_ComboBox_Title_Clear"	"Clear Filter"

		"DOTA_Hero_Selection_AdvFilter_Carry"		"Carry"
		"DOTA_Hero_Selection_AdvFilter_Disabler"	"Disabler"
		"DOTA_Hero_Selection_AdvFilter_LaneSupport"	"Lane Support"
		"DOTA_Hero_Selection_AdvFilter_Initiator"	"Initiator"
		"DOTA_Hero_Selection_AdvFilter_Jungler"		"Jungler"
		"DOTA_Hero_Selection_AdvFilter_Support"	    "Support"
		"DOTA_Hero_Selection_AdvFilter_Durable"		"Durable"
		"DOTA_Hero_Selection_AdvFilter_Nuker"		"Nuker"
		"DOTA_Hero_Selection_AdvFilter_Pusher"		"Pusher"
		"DOTA_Hero_Selection_AdvFilter_Escape"		"Escape"
		"DOTA_Hero_Selection_AdvFilter_SoloMid"		"Solo Mid"
		"DOTA_Hero_Selection_AdvFilter_Offlaner"	"Offlaner"
		"DOTA_Hero_Selection_AdvFilter_Attack_Melee"		"Melee"
		"DOTA_Hero_Selection_AdvFilter_Attack_Ranged"		"Ranged"
		"DOTA_Hero_Selection_AdvFilter_MyHero_Favorites"	"Your Favorites"
		"DOTA_Hero_Selection_AdvFilter_MyHero_HeroQuest"    "Hero Challenge"
		"DOTA_Hero_Selection_AdvFilter_MyHero_LeastUsed"	"Your Least Used"
		"DOTA_Hero_Selection_AdvFilter_MyHero_BestAs"		"Your Best"
		"DOTA_Hero_Selection_AdvFilter_MyHero_Recent"		"Your Recently Played"
		"DOTA_Hero_Selection_AdvFilter_MyHero_Items"		"You Have Items For"

		"DOTA_Hero_Selection_Msg_Title"				"NO HEROES FOUND"
		"DOTA_Hero_Selection_Msg_Desc_Base"			"No heroes match the set of filters you've chosen. Try clearing one of your filters."
		"DOTA_Hero_Selection_Msg_Desc_Favorites"	"You haven't chosen any favorite heroes yet. To mark a hero as a favorite, click on the Star in the bottom right of the hero's card. You can mark up to 10 heroes as your favorites at a time. It's a great tool for marking a set of heroes that you'd like to improve with."
		"DOTA_Hero_Selection_Msg_Desc_Suggestions"	"Here you would be able to see heroes that other players on your team suggest you play, if any had been suggested. To suggest a hero to the other members of your team, click on the Suggest Hero flag. You can suggest up to two heroes at a time."

		"DOTA_Hero_Selection_Suggest_Title"			"Hero Suggestions"
		"DOTA_Hero_Selection_Suggest_Text"			"Here you can see heroes suggested by your team. You can suggest a hero to your team by clicking on the Suggest button on the Hero's card."
		"DOTA_Hero_Selection_Suggest_Hero_Title"	"%s1"
		"DOTA_Hero_Selection_Suggest_Hero_Text1"	"Suggested by: %s1"
		"DOTA_Hero_Selection_Suggest_Hero_Text2"	"Suggested by: %s1, and %s2"
		"DOTA_Hero_Selection_Suggest_Hero_Text3"	"Suggested by: %s1, %s2, and %s3"
		"DOTA_Hero_Selection_Suggest_Hero_Text4"	"Suggested by: %s1, %s2, %s3, and %s4"
		"DOTA_Hero_Selection_Suggest_Hero_Text5"	"Suggested by: %s1, %s2, %s3, %s4, and %s5"

		"DOTA_Hero_Selection_TT_Random_Title"		"Random Selection"
		"DOTA_Hero_Selection_TT_Random_Text"		"Allow the game to randomly select a hero for you. You will be granted a bonus of 200 extra starting gold."
		"DOTA_Hero_Selection_TT_Repick_Title"		"Repick your Hero"
		"DOTA_Hero_Selection_TT_Repick_Text"		"Go back and select a different hero. You forfeit 100 of your starting gold, and you lose any extra gold you earned by randoming. You may only repick once per game."
		"DOTA_Hero_Selection_TT_Reroll_Title"		"Re-Random your Hero"
		"DOTA_Hero_Selection_TT_Reroll_Text"		"You forfeit 100 of your starting gold, and you lose any extra gold you earned by randoming."
		"DOTA_Hero_Selection_TT_ReRandom_Text"		"You forfeit 100 of your starting gold for re-randoming"
		"DOTA_Hero_Selection_TT_RePicking_Text"		"You forfeit 100 of your starting gold for repicking"
		"DOTA_Hero_Selection_TT_Suggest_Title"		"Suggest Hero"
		"DOTA_Hero_Selection_TT_Suggest_Text"		"Tell your team that you think it's a good idea for someone to play this hero. You can suggest up to 2 heroes at a time."
		"DOTA_Hero_Selection_TT_Favorite_Title"		"Favorite Hero"
		"DOTA_Hero_Selection_TT_Favorite_Text"		"Mark this hero as one of your favorites."
		"DOTA_Hero_Selection_TT_HeroQuest_Title"    "10 Hero Challenge"
		"DOTA_Hero_Selection_TT_HeroQuest_Text"     "This hero is part of your 10 Hero Challenge."
		"DOTA_Hero_Selection_TT_DailyHeroQuest_Title"    "Daily Hero Challenge"
		"DOTA_Hero_Selection_TT_DailyHeroQuest_Text"     "This hero is part of your Daily Hero Challenge."
		"DOTA_Hero_Selection_TT_AllHeroQuest_Title"    "All-Hero Challenge"
		"DOTA_Hero_Selection_TT_AllHeroQuest_Text"     "This is your current hero on your All-Hero Challenge."
		"DOTA_Hero_Selection_TT_HeroChallenge_Title"    "Hero Challenge Available"
		"DOTA_Hero_Selection_TT_HeroChallenge_Text"     "You have a challenge for this hero. Open the Challenges interface to see its details."

		"DOTA_Hero_Selection_Layout_Edit_Title"		"Customize Layout"
		"DOTA_Hero_Selection_Layout_Save_Title"		"Save Changes"
		"DOTA_Hero_Selection_Layout_Cancel_Title"	"Discard Changes"
		"DOTA_Hero_Selection_Layout_Reset_Title"	"Reset To Default"
		"DOTA_Hero_Selection_Layout_Import_Title"	"Import Layout"
		"DOTA_Hero_Selection_Layout_Export_Title"	"Export Layout"
		"DOTA_Hero_Selection_Layout_Import_Text"	"Load a layout from a file. Layouts need to be placed in your dota/cfg/layouts directory to appear in the import list."
		"DOTA_Hero_Selection_Layout_Export_Text"	"Export your layout to a file. Your layout is automatically saved in the Steam Cloud, but if you wish to share it with a friend, use this to export it. Exported layouts will be written to your dota/cfg/layouts directory."
		"DOTA_Hero_Selection_Export"				"Enter Filename"
		"DOTA_Hero_Selection_Export_Succeeded"		"Layout Exported"
		"DOTA_Hero_Selection_Import"				"Select Layout"
		"DOTA_Hero_Selection_Import_Failed"			"Import Failed"
		"DOTA_Hero_Selection_Import_Succeeded"		"Layout Imported"

		"DOTA_Hero_Selection_Btn_Favorite_On"		"Add Hero To Favorites"
		"DOTA_Hero_Selection_Btn_Favorite_Off"		"Remove Hero From Favorites"
		"DOTA_Hero_Selection_Btn_Suggest_On"		"SUGGEST HERO"
		"DOTA_Hero_Selection_Btn_Suggest_Off"		"UNSUGGEST HERO"

		"DOTA_Hero_Selection_HeroCount"				"[%s1 HEROES]"
		"DOTA_Hero_Selection_RandomSelect"			"Spin to Random Hero"
		"DOTA_Hero_Selection_Pick_InGame"			"LOCK IN"
		"DOTA_Hero_Selection_Suggest_InGame"		"SUGGEST"
		"DOTA_Hero_Selection_Suggest_InGame_Pick"		"Suggest Pick"
		"DOTA_Hero_Selection_Suggest_InGame_Ban"		"Suggest Ban"
		"DOTA_Hero_Selection_Ban_InGame"			"Nominate for Banning"
		"DOTA_Hero_Selection_Repick_InGame"			"REPICK"
		"DOTA_Hero_Selection_Pick_Loadout"			"CUSTOMIZE"
		"DOTA_Hero_Selection_LoadoutTitle"			"%s1 - %s2"
		"DOTA_Hero_Selection_WaitingForPlayer"		"Waiting for a player..."

		"DOTA_Hero_Selection_Pick_Accept"			"Accept Random #%d"
		"DOTA_Hero_Selection_Reroll_InGame"			"REROLL"

		"DOTA_Hero_Selection_BackToBrowsing_Title"	"Return"
		"DOTA_Hero_Selection_BackToBrowsing_Text"	"BROWSE HEROES"
		"DOTA_Hero_Selection_BackToLoadout_Title"	"Return"
		"DOTA_Hero_Selection_BackToLoadout_Text"	"HERO LOADOUT"
		
		"DOTA_Hero_Selection_RD_Soon"				"It will be your turn to pick soon."
		"DOTA_Hero_Selection_RD_Next"				"You will be picking next!"
		
		"DOTA_Hero_Selection_AllDraft_Planning_YouFirst"		"Banning Phase - You may nominate one hero for Banning."
		"DOTA_Hero_Selection_AllDraft_Planning_TheyFirst"		"Banning Phase - You may nominate one hero for Banning."
		"DOTA_Hero_Selection_AllDraft_BanSelected_YouFirst"		"Banning Phase - You have nominated a hero for Banning."
		"DOTA_Hero_Selection_AllDraft_BanSelected_TheyFirst"	"Banning Phase - You have nominated a hero for Banning."
		"DOTA_Hero_Selection_RandomDraft_Planning_YouFirst"		"Planning phase. \nYour team will pick first."
		"DOTA_Hero_Selection_RandomDraft_Planning_TheyFirst"	"Planning phase. \nEnemy team will pick first."
		"DOTA_Hero_Selection_AllDraft_YouPicking"				"Your team's turn to pick"
		"DOTA_Hero_Selection_AllDraft_TheyPicking"				"Enemy team's turn to pick"
		"DOTA_Hero_Selection_AllDraft_TeammateRandomed"			"%s1 has randomed and is deciding to keep or reroll."
		"DOTA_Hero_Selection_AllDraft_TeammateRandomed_Panorama" "{g:dota_player_name:nh:hero_selection_player_id} has randomed and is deciding to keep or reroll."
		"DOTA_Hero_Selection_AllDraft_YouPicking_LosingGold"	"Your team is losing gold until someone picks a hero!"
		"DOTA_Hero_Selection_AllDraft_TheyPicking_LosingGold"	"Enemy team is losing gold until someone picks a hero!"

		"DOTA_Hero_Selection_Ban_Roster"						"Choose 4 heroes that you would like to ban during your matches. At least one of these heroes is guaranteed to be banned. <br><br>Hero bans apply only to All Pick matches. "

		"DOTA_Hero_Selection_AllPick_BanPhase_Label"			"Ban Phase"
		"DOTA_Hero_Selection_AllPick_Banning_Nominate"			"Nominate one hero to ban"
		"DOTA_Hero_Selection_AllPick_Banning_Nominated"			"Waiting on Others"
		"DOTA_Hero_Selection_AllPick_PickPhase_Label"			"Pick Phase"
		"DOTA_Hero_Selection_AllPick_PickPhase_PickTwo"			"Select two heroes for your team"
		"DOTA_Hero_Selection_AllPick_PickPhase_PickOneMore"		"Select one more hero for your team"
		"DOTA_Hero_Selection_AllPick_PickPhase_PickOne"			"Select one hero for your team"
		"DOTA_Hero_Selection_AllPick_PickPhase_WaitingRadiant"	"Waiting on Radiant"
		"DOTA_Hero_Selection_AllPick_PickPhase_WaitingDire"		"Waiting on Dire"
		"DOTA_Hero_Selection_AllPick_StrategyPhase_Label"		"Strategy Phase"
		
		"DOTA_Hero_Selection_CaptainsMode_ChooseCaptain"			"Choose your team's captain"
		"DOTA_Hero_Selection_CaptainsMode_WaitingForChooseCaptain"	"Waiting for the enemy team to choose a captain"
		"DOTA_Hero_Selection_CaptainsMode_YouSelect"				"Your team's turn to pick"
		"DOTA_Hero_Selection_CaptainsMode_TheySelect"				"Enemy team's turn to pick"
		"DOTA_Hero_Selection_CaptainsMode_YouBan"					"Your team's turn to ban"
		"DOTA_Hero_Selection_CaptainsMode_TheyBan"					"Enemy team's turn to ban"
		"DOTA_Hero_Selection_RandomDraft_HeroReview"				"Hero Review Phase"	
		"DOTA_Hero_Selection_ChooseHero"			"Choose your Hero"
		"DOTA_Hero_Selection_EventGame_BanPhase"					"Ban a Hero"

		"DOTA_Hero_Selection_AllDraft_RoundDisplay"					"Round {d:all_draft_phase}"
		"DOTA_Hero_Selection_AllDraft_Waiting"						"Waiting for the enemy team to choose a hero"

		"DOTA_Hero_Selection_StrategyControl_Completed"		"Completed"
		"DOTA_Hero_Selection_StrategyControl_NeedsAction"	"Incomplete"

		// needed for Learn heroes tab
		"DOTA_Hero_Selection_Filter_Carry"			"CARRY"
		"DOTA_Hero_Selection_Filter_Initiator"		"INITIATOR"
		"DOTA_Hero_Selection_Filter_Support"		"SUPPORT"
		"DOTA_Hero_Selection_Filter_Pusher"			"PUSHER"
		"DOTA_Hero_Selection_Filter_Disabler"		"DISABLER"
		"DOTA_Hero_Selection_Filter_LaneSupport"	"LANE SUPPORT"
		"DOTA_Hero_Selection_Filter_Jungler"		"JUNGLER"
		"DOTA_Hero_Selection_Filter_Durable"		"DURABLE"
		"DOTA_Hero_Selection_Filter_Nuker"			"NUKER"
		"DOTA_Hero_Selection_Filter_Escape"			"ESCAPE"
		"DOTA_Hero_Selection_Filter_Ganker"			"GANKER"

		"DOTA_Hero_Selection_PipTooltip_Str"		"Primary Attribute: Strength"
		"DOTA_Hero_Selection_PipTooltip_Agi"		"Primary Attribute: Agility"
		"DOTA_Hero_Selection_PipTooltip_Int"		"Primary Attribute: Intelligence"

		"DOTA_Hero_Selection_PipTooltip_Carry"		"Carry"
		"DOTA_Hero_Selection_PipTooltip_Disabler"	"Disabler"
		"DOTA_Hero_Selection_PipTooltip_LaneSupport"	"Lane Support"
		"DOTA_Hero_Selection_PipTooltip_Initiator"	"Initiator"
		"DOTA_Hero_Selection_PipTooltip_Jungler"	"Jungler"
		"DOTA_Hero_Selection_PipTooltip_Durable"	"Durable"
		"DOTA_Hero_Selection_PipTooltip_Pusher"		"Pusher"
		"DOTA_Hero_Selection_PipTooltip_Support"	"Support"
		"DOTA_Hero_Selection_PipTooltip_Nuker"	"Nuker"
		"DOTA_Hero_Selection_PipTooltip_Escape"	"Escape"

		"DOTA_Hero_Selection_PipTooltip_Carry_Sub"		"Will become more useful later in the game if they gain a significant gold advantage."
		"DOTA_Hero_Selection_PipTooltip_Disabler_Sub"	"Has one or more disabling spells (stun, silence, slow, etc.)."
		"DOTA_Hero_Selection_PipTooltip_LaneSupport_Sub"	"Helpful during early-game laning protecting your team's carry and allowing them to farm."
		"DOTA_Hero_Selection_PipTooltip_Initiator_Sub"	"Good at starting a teamfight."
		"DOTA_Hero_Selection_PipTooltip_Jungler_Sub"	"Can efficiently kill neutral creeps inside the jungle early in the game."
		"DOTA_Hero_Selection_PipTooltip_Durable_Sub"	"Can take more damage before dying."
		"DOTA_Hero_Selection_PipTooltip_Pusher_Sub"		"Can quickly destroy enemy buildings or apply heavy pressure by pushing down lanes."
		"DOTA_Hero_Selection_PipTooltip_Support_Sub"	"Can focus less on amassing gold and items, and more on using their abilities to gain an advantage for the team."
		"DOTA_Hero_Selection_PipTooltip_Nuker_Sub"	"Can quickly kill enemy heroes using high damage spells."
		"DOTA_Hero_Selection_PipTooltip_Escape_Sub"	"Has the ability to quickly avoid death."

		"DOTA_Hero_Selection_Grid_Edit"			"CUSTOMIZE GRID"
		"DOTA_Hero_Selection_Tooltip_FullDeck"		"GRID VIEW (CTRL)"
		"DOTA_Hero_Selection_Tooltip_Turntable"		"CARD VIEW (CTRL)"
		"DOTA_Hero_Selection_Spin_Random_Hero"		"SPIN TO RANDOM HERO"
		"DOTA_Hero_Selection_toStart"				"WAITING FOR BATTLE"

		"DOTA_Hero_Selection_Losing_Gold"			"You are losing 1 gold per second"
		"DOTA_Hero_Selection_Losing_Gold_desc"		"The Pick phase is over and you still haven't selected your Hero."
		
		"DOTA_Hero_Selection_Team_Good"	"THE RADIANT"
		"DOTA_Hero_Selection_Team_Bad"	"THE DIRE"
		"DOTA_Hero_Selection_STR"		"STRENGTH"
		"DOTA_Hero_Selection_AGI"		"AGILITY"
		"DOTA_Hero_Selection_INT"		"INTELLIGENCE"
		
		"DOTA_Hero_Selection_STR_Good"		"THE RADIANT: STRENGTH"
		"DOTA_Hero_Selection_AGI_Good"		"AGILITY"
		"DOTA_Hero_Selection_INT_Good"		"INTELLIGENCE"
		"DOTA_Hero_Selection_STR_Bad"		"THE DIRE: STRENGTH"
		"DOTA_Hero_Selection_AGI_Bad"		"AGILITY"
		"DOTA_Hero_Selection_INT_Bad"		"INTELLIGENCE"
		
		"DOTA_Hero_Selection_Random"	"RANDOM HERO"
		"DOTA_Hero_Selection_Suggest"	"Hero"
		"DOTA_Hero_Selection_Confirm"	"Choose %s1"
		"DOTA_Hero_Selection_Ban_Confirm"		"Ban %s1"
		"DOTA_Hero_Selection_Pick_Confirm"	"Pick %s1"
		"DOTA_Hero_Selection_Pick"		"SELECT PICK #%d"
		"DOTA_Hero_Selection_Pick_Other" "PICKING #%d"
		"DOTA_Hero_Selection_Ban"		"SELECT BAN #%d"
		"DOTA_Hero_Selection_Ban_Other"		"BANNING #%d"
		"DOTA_Hero_Selection_Complete"		"COMPLETE"

		"DOTA_Hero_Selection_PenaltyTime_AllPick" "Players that have not picked a hero are losing 1 gold per second. If Penalty Time expires before they pick a hero, they will be assigned a random hero."
		"DOTA_Hero_Selection_PenaltyTime_AllDraft" "Players on the currently picking team that have not picked a hero are losing 2 gold per second until one of them picks a hero."

		"dota_cd_time_label"				"Time remaining for all picks"
		"dota_CM_COMMUNICATION"				"COMMUNICATION"
		"dota_cm_time"				"Time"
		"dota_cm_bonus_time"				"RESERVE TIME"
		"dota_cm_bonus_time_short"	"Reserve"

		"jump_ahead"						"Next Highlight"
		"jump_ahead_draft_phase"			"Jump to Game"

		"DOTA_Hero_Selection_RADIANT_Phase_Ban"		"<font color='#009900'>RADIANT</font> BAN #%s1"
		
		"DOTA_Hero_Selection_DIRE_Phase_Ban"		"<font color='#CC0000'>DIRE</font> BAN #%s1"

		"DOTA_Hero_Selection_RADIANT"		"<font color='#006600'>RADIANT</font>"
		"DOTA_Hero_Selection_DIRE"				"<font color='#990000'>DIRE</font>"

		"DOTA_Onstage_Side_TeamName_Phase_Pick"	"%s1 PICK #%s2"
		"DOTA_Onstage_Side_TeamName_Phase_Ban"	"%s1 BAN #%s2"

		"DOTA_Hero_Selection_Instruction" "You have %s1 to choose a hero."
		"DOTA_Hero_Selection_Instruction_Other" "Other players are choosing their heroes."

		"DOTA_Hero_Selection_Intro_Header"		"SELECT A HERO"
		"DOTA_Hero_Selection_Intro_Body"		"Scroll through heroes using your mouse or the arrow keys.\n\nJump directly to a hero by typing its name.\n\nHit ALT + Enter to quickly confirm your selection.\n\nUse filters to narrow down your selection to the role your team needs the most."

		"DOTA_Hero_Selection_HeroBanned"		"Hero Banned"
		"DOTA_Hero_Selection_BanTitle"				"Ban"
		"DOTA_Hero_Selection_NominatedBan"		"You Nominated to Ban"

		"DOTA_Hero_Selection_PickTitle"			"Pick"
		"DOTA_Hero_Selection_ReRandom"			"Re-Random"
		"DOTA_Hero_Selection_BecomeCaptain"		"Become Captain"

		"DOTA_Hero_Selection_SkipStrategyTime"	"Skip Ahead"
		"DOTA_Hero_Selection_AvailableForPurchase"	"Available For Purchase"

		"DOTA_Hero_Selection_EnteringBattleAs"	"Entering Battle As"
		"DOTA_Hero_Selection_Coach"				"Coach"

		"DOTA_Hero_Selection_StrategyMap"	"Strategy Map"
		"DOTA_Hero_Selection_AllyLanes"		"Choose Your Lane"
		"DOTA_Hero_Selection_EnemyLanes"	"Predict Enemy Lanes"
		"DOTA_Hero_Selection_WardPlacement"	"Ward Placement"

		"DOTA_Hero_Selection_RemainingGold"			"Remaining Gold"
		"DOTA_Hero_Selection_Inventory"				"Inventory"
		"DOTA_Hero_Selection_RecommendedByGuide"	"Recommended by Guide"
		"DOTA_Hero_Selection_RecommendedByPlus"		"Plus Assistant Suggestions"
		"DOTA_Hero_Selection_TeamItems"				"Team Items"
		"DOTA_Hero_Selection_PlusWaiting"			"Please select a lane to get Plus Assistant pre-game item suggestions."

		"DOTA_Hero_Selection_HeroLoadout"			"Hero Loadout"
		"DOTA_Hero_Selection_GlobalLoadout"			"Global Loadout"
		"DOTA_Hero_Selection_TerrainChangesDelayed"	"* Terrain changes won't take effect until next match"

		"DOTA_Hero_Selection_ChooseTeam"	"Choose Your Team"

		"DOTA_Hero_Selection_SwitchToStrategy"	"Strategy"
		"DOTA_Hero_Selection_SwitchToHeroes"	"Heroes"

		"DOTA_Hero_Selection_StrategyTab"		"Strategy"
		"DOTA_Hero_Selection_LoadoutTab"		"Loadout"
		"DOTA_Hero_Selection_GlobalLoadoutTab"	"World & Interface"
		"DOTA_Hero_Selection_GuidesTab"			"Guides"

		"DOTA_Hero_Selection_LaneSuggestions"	"Lane suggestions are enabled because at least one member of your team is a member of Dota Plus"

		"DOTA_Hero_Selection_AverageMMRShort"	"Avg MMR"
		
		"DOTA_Hero_Selection_PenaltyTime"		"Penalty Time"
		"DOTA_Hero_Selection_StrategyTime"		"Strategy Time"

		"DOTA_Hero_Selection_PlayersConnecting"	"Players Connecting..."
		"DOTA_Hero_Selection_Connecting"	"Establishing Connection..."
		"DOTA_Hero_Selection_FinishingLoading"	"Finishing Loading..."
		
		"DOTA_Hero_Selection_ConnectionFailure" "Connection Failure.  Returning to Matchmaking..."

		"DOTA_Hero_Selection_ViewQuests"			"View Quests"
		"DOTA_Hero_Selection_NoBattlePass"			"You do not currently own a Battle Pass which is required to participate in quests."
		"DOTA_Hero_Selection_BattlePassNotActive"	"Battle Pass quests are not available for this match."

		"DOTA_Hero_Selection_RandomConfirm_Title"		"You Have Randomed"
		"DOTA_Hero_Selection_RandomConfirm_AutoConfirm:f"	"Your hero selection will auto-confirm in {d:confirm_seconds_remaining} {confirm_seconds_remaining, plural, one{second} other{seconds}}."

		"DOTA_Hero_Selection_AssignedHero_CaptainsMode"	"is"
		"DOTA_Hero_Selection_AssignedHero_Randomed"		"randomed"
		"DOTA_Hero_Selection_AssignedHero_Picked"		"picked"
		
		"DOTA_Hero_Selection_NewPlayerPool_CarryCategory"		"Core - 3 Per Team"
		"DOTA_Hero_Selection_NewPlayerPool_SupportCategory"		"Support - 2 Per Team"


		"DOTA_Test_Client_Header"	"Welcome to Dota 2 Test"
		"DOTA_Test_Client_Body"		"Dota 2 Test is for testing updates.  If you would rather play Dota 2, please launch \"Dota 2\" from your Steam library."
		
		"DOTA_CombatLogHeading"		"COMBAT LOG"
		"DOTA_CombatLog_Refresh"	"REFRESH"
		"DOTA_CombatLog_Modifiers"	"Modifiers"
		"DOTA_CombatLog_Deaths"		"Deaths"
		"DOTA_CombatLog_Damage"		"Damage"
		"DOTA_CombatLog_Healing"	"Healing"
		"DOTA_CombatLog_Attacker"	"Attacker:"
		"DOTA_CombatLog_Target"		"Target:"
		"DOTA_CombatLog_Abilities"	"Abilities"
		"DOTA_CombatLog_Items"	"Items"
		"DOTA_CombatLog_Interval"	"Window: %s1s"
		"DOTA_CombatLog_RebornInterval"	"Window:"	
		"DOTA_CombatLog_RebornIntervalTime"	"{d:interval_time}s"	
		"DOTA_Combatlog_Refresh_Tooltip"	"Refresh the Combat Log starting with the current timestamp"

		"DOTA_QuestLogHeader"		"Quest Log"

		
		"DOTA_Tip_Temp1"	"This is sample tip 1"
		"DOTA_Tip_Temp2"	"This is sample tip 2"
		"DOTA_Tip_Temp3"	"This is sample tip 3"
		
		"DOTA_ToolTip_Ability"		"ABILITY:"
		"DOTA_ToolTip_Ability_NoTarget" "No Target"
		"DOTA_ToolTip_Ability_Passive" "Passive"
		"DOTA_ToolTip_Ability_Channeled" "Channeled"
		"DOTA_ToolTip_Ability_AutoCast" "Auto-Cast"
		"DOTA_ToolTip_Ability_Aura" "Aura"
		"DOTA_ToolTip_Ability_Toggle" "Toggle"
		"DOTA_ToolTip_Ability_Target" "Unit Target"
		"DOTA_ToolTip_Ability_Point" "Point Target"
		"DOTA_ToolTip_Ability_UnitOrPoint_Target" "Unit or Point Target"
		"DOTA_ToolTip_Ability_Vector_Unit" "Unit Vector Target"
		"DOTA_ToolTip_Ability_Vector_UnitOrTree" "Unit or Tree Vector Target"
		"DOTA_ToolTip_Ability_Vector_Point" "Point Vector Target"
		
		"DOTA_ToolTip_Targeting"	"AFFECTS:"
		"DOTA_ToolTip_Targeting_Enemy" "Enemies"
		"DOTA_ToolTip_Targeting_EnemyCreeps" "Enemy Creeps"
		"DOTA_ToolTip_Targeting_EnemyHero" "Enemy Heroes"
		"DOTA_ToolTip_Targeting_EnemyUnits" "Enemy Units"
		"DOTA_ToolTip_Targeting_EnemyHeroesAndBuildings" "Enemy Heroes and Buildings"
		"DOTA_ToolTip_Targeting_EnemyUnitsAndBuildings" "Enemy Units and Buildings"
		"DOTA_ToolTip_Targeting_TreesAndEnemyUnits" "Trees and Enemy Units"
		"DOTA_ToolTip_Targeting_Self" "Self"
		"DOTA_ToolTip_Targeting_Allies" "Allies"
		"DOTA_ToolTip_Targeting_AlliedCreeps" "Allied Creeps"
		"DOTA_ToolTip_Targeting_AlliedHeroes" "Allied Heroes"
		"DOTA_ToolTip_Targeting_AlliedUnits" "Allied Units"
		"DOTA_ToolTip_Targeting_AlliedHeroesAndBuildings" "Allied Heroes and Buildings"
		"DOTA_ToolTip_Targeting_AlliedUnitsAndBuildings" "Allied Units and Buildings"
		"DOTA_ToolTip_Targeting_Trees" "Trees"
		"DOTA_Tooltip_Targeting_All_Heroes" "Heroes"
		"DOTA_ToolTip_Targeting_Units"	"Units"

		"DOTA_ToolTip_Damage"				"DAMAGE TYPE:"
		"DOTA_ToolTip_Damage_Physical"		"<font color=\"#ae2f28\">Physical</font>"
		"DOTA_ToolTip_Damage_Magical"		"<font color=\"#5b93d1\">Magical</font>"
		"DOTA_ToolTip_Damage_Composite"		"Composite"
		"DOTA_ToolTip_Damage_Pure"			"<font color=\"#d8ae53\">Pure</font>"
		"DOTA_ToolTip_Damage_HP_Removal"	"HP Removal"

		"DOTA_ToolTip_PiercesSpellImmunity"					"PIERCES DEBUFF IMMUNITY:"
		"DOTA_ToolTip_PiercesSpellImmunity_Yes"				"<font color=\"#70EA72\">Yes</font>"
		"DOTA_ToolTip_PiercesSpellImmunity_No"				"No"
		"DOTA_ToolTip_PiercesSpellImmunity_AlliesYesEnemiesNo"		"Allies Yes, Enemies No"

		"DOTA_ToolTip_PiercesSpellImmunity_2"						"Pierces debuff immunity:"
		"DOTA_ToolTip_PiercesSpellImmunity_Yes_2"					"Yes"
		"DOTA_ToolTip_PiercesSpellImmunity_No_2"					"No"
		"DOTA_ToolTip_PiercesSpellImmunity_AlliesYesEnemiesNo_2"	"Only Allies"

		"DOTA_ToolTip_Dispellable"	"DISPELLABLE:"
		"DOTA_ToolTip_Dispellable_Yes_Strong"		"<font color=\"#cc0000\">Strong Dispels Only</font>"
		"DOTA_ToolTip_Dispellable_Yes_Soft"		"Yes"
		"DOTA_ToolTip_Dispellable_No"		"<font color=\"#cc0000\">Cannot be dispelled</font>"
		"DOTA_ToolTip_Dispellable_Item_Yes_Strong"	"Dispellable by strong dispels only."
		"DOTA_ToolTip_Dispellable_Item_Yes_Soft"	"Dispellable."

		"DOTA_ToolTip_Dispellable_2"				"Dispellable:"
		"DOTA_ToolTip_Dispellable_Yes_Strong_2"		"Strong Dispels Only"
		"DOTA_ToolTip_Dispellable_Yes_Soft_2"		"Yes"
		"DOTA_ToolTip_Dispellable_No_2"				"Cannot be dispelled"

		"DOTA_ToolTip_Disabled_By_Root"		"Can't be cast while rooted."
		"DOTA_ToolTip_Affected_By_AoE_Increase"	"Some values of this ability are affected by AoE bonuses."


		"DOTA_ToolTip_Aghanim"				"Upgradable by Aghanim's Scepter."
		
		"DOTA_ToolTip_Level" "LEVEL"
		"DOTA_Hero_Tooltip_Level" "Level %s1"
		"DOTA_Hero_Tooltip_Duration" "Duration %s1s"
		"DOTA_Hero_Tooltip_Undispellable" "Undispellable"
		
		"AbilityDuration"			"DURATION:"
		"AbilityDamage"				"DAMAGE:"
		
		"DOTA_Chat_Prompt"												"Say:"
		"dota_dashboard_players_online"									"%s1 PLAYERS ONLINE"
		"dota_dashboard_welcome"										 "WELCOME TO THE DOTA NETWORK"
		"dota_dashboard_actions"										"ACTIONS:"
		"dota_dashboard_start_playing"									"PLAY" 
		"dota_dashboard_action_matchmaking"								"MATCHMAKING" 
		"dota_dashboard_action_matchmaking_label"						"play with people almost as good as you"
		"dota_dashboard_action_private"									"PRIVATE"
		"dota_dashboard_action_private_label"							"play with your network of friends"
		"dota_dashboard_action_ai"										"A.I."
		"dota_dashboard_action_ai_label"								"play with bots"
		"dota_dashboard_action_tutorial"								"TUTORIAL"
		"dota_dashboard_action_tutorial_label"							"play with guide"
		"dota_dashboard_action_community_game"							"COMMUNITY LOBBIES"
		"dota_dashboard_action_friend_game"								"FRIEND LOBBIES"
		"dota_dashboard_action_guild_game"								"GUILD LOBBIES"
		"dota_dashboard_action_team_game"								"TEAM LOBBIES"
		"dota_dashboard_action_lan_game"								"LOCAL LOBBIES"
		"dota_dashboard_action_private_game"							"PRIVATE LOBBIES"
		"dota_dashboard_action_friends_game_label"						"friends currently in a game lobby"
		"dota_dashboard_prepareresearch"								"PREPARE/RESEARCH"
		"dota_dashboard_helpout"										"HELP OUT"
		"dota_dashboard_action_mentor"									"MENTOR"
		"dota_dashboard_action_mentor_label"							"adopt a newb, answer a question"
		"dota_dashboard_action_contribute"								"CONTRIBUTE"
		"dota_dashboard_action_contribute_label"						"write a hero guide, rate a guide"
		"dota_dashboard_start_learning"									"START LEARNING:"
		"dota_dashboard_builds"											"BUILDS" 
		"dota_dashboard_heropedia"										"HEROPEDIA"
		"dota_dashboard_action_heroes"									"HEROES"
		"dota_dashboard_action_items"									"ITEMS"
		"dota_dashboard_action_replays"									"REPLAYS"
		"dota_dashboard_action_comma"									", " 
		"dota_dashboard_tips"											"TIPS" 
		"dota_dashboard_configure"										"CONFIGURE:"
		"dota_dashboard_settings"										"Settings"
		"dota_dashboard_quit"											"Quit"
		"dota_dashboard_profile"										"YOUR PROFILE"
		"dota_dashboard_chat"											"CHAT"
		"dota_dashboard_community"										"CHAT"
		"dota_dashboard_join_chat"										"JOIN CHANNEL"
		"dota_dashboard_category_today"									"TODAY"
		"dota_dashboard_category_updates"								"UPDATES"
		"dota_dashboard_category_customize"								"STORE"
		"dota_dashboard_category_play"									"PLAY"
		"dota_dashboard_category_watch"									"WATCH"
		"dota_dashboard_category_learn"									"LIBRARY"
		"dota_dashboard_category_socialize"								"COMMUNITY"
		"dota_dashboard_category_team"									"TEAM"
		"dota_quit_button"											"QUIT"
		"DOTA_ConfirmDelete"										"CONFIRM DELETE"
		"DOTA_ConfirmDeleteDesc"									"Do you really wish to delete this replay file?"
		"DOTA_ReplaySize"											"%s1 MB file on disk"
		"DOTA_SpectatorClientMSG"									"You are running a spectator-only version of Dota 2."
		"dota_spectator_signup"										"Get on the list for a free Dota 2 invite"
		"dota_spectator_buy"										"Purchase the Invite Bundle on the Dota Store"
		"dota_button_signup"										"SIGN UP"
		"dota_button_buy"											"PLAY RIGHT NOW"	
		
		"ti2_sub_sched_label"										"Browse games by schedule"
		"ti2_sub_sched_desc"										"Browse all the games by date played.  Go to these pages to follow The International spoiler-free. \n(Then avoid our Twitter feed and Facebook posts.)"
		"ti2_sub_results_label"										"Follow games by bracket (spoilers!)"
		"ti2_sub_results_desc"										"Follow the action as teams work through the Upper and Lower Brackets."
		"dota_watch_live_tab"										"LIVE GAMES"
		"dota_watch_live_tab_star"									"LIVE TOURNAMENT"
		"dota_watch_recent_tab"										"RECENT GAMES"
		"dota_watch_subscriptions_tab"								"TOURNAMENTS"	
		"dota_watch_schedule_tab"									"EVENTS"
		"dota_watch_local_tab"										"DOWNLOADED"
		"dota_watch_match_id"										"Match ID: %s1"
		"replay_players"											"Players:"
		"dota_my_tournaments_tab"									"MY TOURNAMENTS"
		"my_tournaments_header"										"MANAGE TOURNAMENTS"
		"my_tournaments_dates"										"TOURNAMENT MATCHUPS:"
		"sched_team1"												"Team 1"
		"sched_team2"												"Team 2"
		"dota_no_live_games"										"No Live Games in Progress"
		"dota_no_live_games_desc"									"There are no live games being played at the moment."
		"dota_friends"												"FRIENDS"
		"friends_playing_dota"											"PLAYING DOTA"
		"friends_pending"												"PENDING FRIEND REQUESTS"
		"friends_online"												"ONLINE"
		"friends_offline"												"OFFLINE"
		"dota_profile_mini_title"									"PROFILE"
		"dota_profile_mini_party"									"PARTY"
		"dota_profile_mini_team_party"								"TEAM MEMBERS"
		"party_accepted"									"IN PARTY"
		"party_pending"										"(%s1 PENDING)"
		"party_declined"									""
		"party_pending_tooltip_title"							"PENDING INVITATIONS"
		"dota_profile_mini_2"									"RECENT HEROES"
		"dota_profile_successful_heroes"						"Most Successful Heroes"
		"most_played_heroes"									"MOST PLAYED HEROES"
		"heroes_played_title"									"HEROES PLAYED"
		"dota_hero"												"HERO"
		"chat_send"												"SEND"
		"chat_members"											"PARTICIPANTS"
		"chat_add_channel"										"ADD CHAT CHANNEL"
		"chat_join_channel"										"JOIN CHAT CHANNEL"
		"chat_select_channel"									"Select a chat channel to join"
		"chat_create_channel"									"CREATE NEW CHAT CHANNEL"
		"chat_create_channel_desc"								"Enter a custom channel name"
		"chat_create_channel_button"							"CREATE NEW CHANNEL"
		"confirm_create_channel_button"							"CREATE"
		"chat_custom_channels"									"CUSTOM"
		"chat_regional_channels"								"REGIONAL"
		"chat_search_channel_msg_01"								"Finding channels"
		
		"Tournament_dropdown"									"Filter by Tournament"
		"Tournament_None"										"None"
		"Tournament_WestQualifier"								"West Qualifier"
		"Tournament_EastQualifier"								"East Qualifier"

		"dota_report_title_commend"								"COMMEND PLAYER"
		"dota_report_title_report"								"REPORT PLAYER"
		"dota_report_leave_comment"								"Leave a comment..."
		"dota_reports_remaining"								"Reports Remaining: %s1"
		"dota_reports_total"									"Total reports submitted: %s1"
		"dota_commends_remaining"								"Commendations Remaining: %s1"
		"dota_commends_total"									"Total commendations submitted: %s1"
		"report_avoid"	    									"Avoid Player"
		"report_avoid_desc"										"Add player to list of players that won't be on your team in the future."
		"report_text_abuse"										"Text abuse"
		"report_text_abuse_desc"								"They were abusive in text chat."
		"report_voice_abuse"									"Voice abuse"
		"report_voice_abuse_desc"								"They were verbally abusive."
		"report_communication_abuse"							"Communication Abuse"
		"report_communication_abuse_desc"						"They were abusive over a communication channel (text or voice). This option does not consume one of your reports remaining."
		"report_communication_abuse_desc_enemy"					"They were abusive over All Chat. This option does not consume one of your reports remaining."
		"report_feeding"										"Intentional feeding"
		"report_feeding_desc"									"They intentionally died repeatedly to hurt their own team."
		"report_ability_abuse"									"Intentional Ability Abuse"
		"report_ability_abuse_desc"								"They intentionally used abilities to the detriment of their own team."
		"report_did_not_play_role"								"Did Not Play Selected Role"
		"report_did_not_play_role_desc"							"They did not play their assigned role."
        "report_does_not_cost_report"                           "Does not consume a report."
		"report_cheating"										"Cheating or MMR Abuse"
		"report_mm_manipulation"								"Matchmaking Abuse"
		"report_smurfing"										"Smurfing or Account Buying"
		"report_cheating_desc"									"Cheating includes artificial manipulation of matchmaking or MMR, auto cast scripts, map hacking, or similar behavior."
		"report_mm_manipulation_desc"							"Player is manipulating matchmaking, boosting or similar behavior. This report will not show up in conduct summary or deduct Behavior Score."
		"report_smurfing_desc"									"This player created or purchased an account to play outside of their skill level. This report will not show up in the conduct summary or deduct Behavior Score."
		"report_disruptive"										"Disruptive Gameplay"
		"report_disruptive_desc"								"Disruptive Gameplay includes ability abuse, intentional feeding, going AFK, or similar behavior."
		"report_avoid_pending"									"Submitting Avoid Request"
		"report_avoid_completed"								"Player is now Avoided"
		"report_avoid_failed"									"Unable to Avoid at this time"
		"report_console_player_avoided_success"					"Player is now avoided."
		"report_console_player_avoided_failed"					"Player avoid request did not succeed."
		"report_avoid_player_plus_needed"						"Sign up for Dota Plus to add players to your Avoid List"


		"commend_friendly"										"Friendly"
		"commend_friendly_desc"										"I think they are amiable and friendly during the match."
		"commend_forgiving"										"Forgiving"
		"commend_forgiving_desc"									"I think they are quite forgiving when mistakes were made."
		"commend_teaching"										"Teaching"
		"commend_teaching_desc"										"I think they are a great teacher and mentor."
		"commend_leadership"										"Leadership"
		"commend_leadership_desc"									"I think they are a good leader and shotcaller."
		"infraction_type_label"									"Select a category"
		"infraction_comment_label"								"More information:"

		"commend_submitted"										"Commendation submitted:  Thank you for helping to improve the Dota 2 community."
		"report_submitted"										"Report submitted:  Thank you for helping to improve the Dota 2 community."
		"duplicate_report"										"You have already submitted feedback for this player."
		"no_reports_remaining"									"You have already used your allotted number of submissions for this week."
		"cannot_report_party_member"							"You cannot report a member of your own party."
		"player_report_fail_too_late"							"It's too late to submit player feedback for this match."
		"player_report_fail_generic"							"Failed to submit player feedback."
		"DOTA_ReportReminder"									"Don't forget to report players for bad conduct, or commend them for being fun to play with. You can do this by clicking on the Report or Commend icons above a player's name in the Post-Game Overview."
		"player_report_no_comms"								"Player did not communicate enough to be reported."

        // avoided players
		"PopupManageTeammates_Avoid_Title"						"{d:slots_used}/{d:slots_total} Avoided Players"
		"PopupManageTeammates_Empty"							"NONE"
		"PopupManageTeammates_TimeAdded"						"Added {t:s:creation_time}"
		"PopupManageTeammates_TimeExpires"						"Expires {t:expiration_time}"
		"PopupManageTeammates_Remove"   						"Remove"
		"PopupManageTeammates_LoadMore"   						"Load More"
		"PopupManageTeammates_AddNote"							"Add note..."

        // favorite players / partysearch
		"PopupManageTeammates_Favorites_Title"					"Party Finder"
		"PopupManageTeammates_Favorites_Manager_Title"			"Party Finder Manager"
		"manage_favorite_player"								"Manage Party Finder"

		"PartySearch_Invite_Title"								"PARTY FINDER"
		"PartySearch_Invite_Desc"								"{g:dota_persona:b:inviter} has added you to Party Finder!"
		"PartySearch_Invite_Friend"								"Add to my Party Finder"
		"PartySearch_Commend_Add_Title"							"PARTY FINDER"
		"PartySearch_Commend_Add_Desc"							"Do you want to add {g:dota_persona:b:inviter} to your Party Finder?"
		
		"PartySearch_Tooltip_Title"								"PARTY FINDER"
        "PartySearch_Tooltip_Entitlement"                       "Requires Battle Pass"
		"PartySearch_Tooltip_Desc"								"Party Finder will send out an invite to those you've added to your list, to join or form a party together.\n\nRight click to customize your Party Finder."
		"PartySearch_Tooltip_Avail"								"Available Players: {d:party_finder_available}"

		"PartySearch_Button"									"Party Finder"
		"PartySearch_Button_Active"								"Inviting to Party..."
		
		"DOTA_PartySearch_Join_Failed_Title"					"Party join failed"
		"DOTA_PartySearch_Join_Failed_Generic"					"The request has been rescinded or is no longer valid."
		"DOTA_PartySearch_Join_Failed_Not_Leader"				"You are not the leader of your party."

		// avoid player
		"manage_avoid_player"									"Manage Avoided Players"
		"PopupManageTeammates_PurchaseAvoidSlot_Cost"			"Expand {g:dota_shards_value:next_slot_cost}"
		"PopupManageTeammates_Avoid_UpgradesPurchased:f"		"<b>{d:slots_purchased}</b> additional {slots_purchased, plural, one{slot} other{slots}}"
		"PopupManageTeammates_Avoid_UpgradesAllPurchased"		"<b>All</b> additional slots purchased"

		"PurchaseFilteredPlayerSlot_Processing_Title"			"Avoid More Players"
		"PurchaseFilteredPlayerSlot_Processing_Text"			"Requesting Purchase..."

		"PurchaseFilteredPlayerSlot_Error_Title"				"Couldn't Purchase Additional Avoid"
		"PurchaseFilteredPlayerSlot_Error_Generic"				"Try again later"
		"PurchaseFilteredPlayerSlot_Error_Mismatch"				"Out of sync with GC"
		"PurchaseFilteredPlayerSlot_Error_Afford"				"Not enough Shards"

		"PurchaseFilteredPlayerSlot_Confirm_Title"				"Avoid More Players"
		"PurchaseFilteredPlayerSlot_Confirm_Value"				"Spend {g:dota_shards_value:cost} to get an additional Avoid Player slot?<br>Current Balance: {g:dota_shards_value:current}"

		"FilteredPlayer_Processing_Title"						"Submitting Avoid Player Request"

		// matchmaking ready match_ready.fla
		"matchmaking_status_title"								"Matchmaking Status"
		"matchmaking_status_text"								"Your game is ready"
		"matchmaking_status_picking_started"					"The hero picking phase has begun"
		"matchmaking_ready_text"								"%s1 Ready"
		"matchmaking_player_afk"								"Player not ready"
		"matchmaking_player_cancel"								"Player cancelled"
		"matchmaking_player_rematch"								"Finding new players"
		"matchmaking_denied_local"									"You are unable to find a match for %s1."
		"matchmaking_denied_party"									"%s1 will prevent your party from finding\na match for %s2."
		"dota_ready_fail_return"									"Find another match?"
		"dota_day"												"%s1 day"
		"dota_days"												"%s1 days"
		"low_priority_game"										"%s1 game"
		"low_priority_games"									"%s1 games"
		"hero_spawn_low_priority_header"						"Low-Priority Match"
		"hero_spawn_low_priority_warning"						"You are in a low-priority match due to you or someone in your party abandoning games or receiving excessive reports.  While you are in low-priority, you will not receive Experience Trophy Progress, and you will only be matched with other players in the low-priority pool."


		"matchmaking_label"									"Matchmaking"
		"matchmaking_wait_time"									"Estimated wait time: nnn"
		"unknown_wait_time"										"Unknown Wait Time"
		"matchmaking_exp_geo"									"Searching outside your location"
		"matchmaking_exp_skill"									"Searching outside your player level"
		"matchmaking_region_active"								"SELECTED"
		"matchmaking_region_inactive"							"UNSELECTED"
		"matchmaking_settings_label"							"MATCHMAKING SETTINGS"
		"matchmaking_settings_regions"							"MATCHMAKING REGIONS"
		"matchmaking_settings_edit"								"EDIT SETTINGS"
		"DOTA_practice_bots_settings_label"							"BOT PRACTICE SETTINGS"
		"DOTA_practice_bots_headline"								"PRACTICE WITH BOTS"
		"lobby_settings_label"									"LOBBY SETTINGS"
		"matchmaking_gamemode_label"								"GAME MODES"
		"matchmaking_regions_label"								"REGIONS"
		"matchmaking_languages_label"								"LANGUAGES"
		"matchmaking_difficulty_label"								"DIFFICULTY"
		"matchmaking_team_label"								"TEAM"
		"matchmaking_select"									"SELECT"
		"matchmaking_search_key"								"PASSWORD"
		"matchmaking_search_key_desc"							"Will only match with players using the same password"

		"DOTA_FIND_COACH"										"Find a Coach"
		"dota_find_coach_details"								"You can invite any of your friends to coach you while you play."
		"dota_coach_invite"										"Invite as Coach"

		// news/updates page
		"update_archive"											"PREVIOUS UPDATES"

		// today page
		"matchmaking"												"ACTIVE REGIONS"
		"today_in_dota"												"TODAY IN DOTA"
		"matches_in_progress"										"TOP LIVE MATCHES"
		"UI_live_games_sorting"										"Live games are sorted by average skill, highest to lowest."
		"findmatch"													"FIND MATCH"
		"find_compendium_match_description"							"Find a match using the hero picks from this week's featured Compendium match!"

		"players_online"											"PLAYERS ONLINE"
		"update_notes"												"UPDATES"
		"feedback_forums"											"FEEDBACK FORUMS"
		"place_holder"												"PLACE\nHOLDER"
		"blog"												"BLOG"
		"today_news_tab"											"NEWS"
		"international_tab"											"INTERNATIONAL"

		"dota_profile_prestige"										"PRESTIGE"
		"dota_profile_wins"											"WINS:"
		"dota_profile_losses"										"LOSSES"
		"dota_profile_leaves"										"ABANDONED"
		"dota_profile_games"										"GAMES:"
		"dota_profile_overview"										"OVERVIEW"
		"dota_profile_history"										"GAME HISTORY"
		"dota_profile_view_history"									"View All Games"
		"dota_profile_heroes_played"								"HEROES PLAYED"
		"dota_profile_view_heroes_played"							"View Heroes Played"
		"dota_profile_team"											"TEAM"
		"dota_profile_recruits"										"FRIEND RECRUITING"
		"dota_profile_friend_recruit_id"							"Add Friend ID"
		"dota_profile_recruit_friends"								"Recruit Friends"
		"dota_profile_recruiting_status"							"Recruitment Status"
		"dota_profile_recruit_levels_gained"						"Levels Gained:"
		"dota_profile_recruit_accepted"								"Accepted Recruit"
		"dota_profile_recruit_pending"								"Has not responded to the recruitment request"
		"dota_profile_recruit_declined"								"Has declined the recruitment request"
		"dota_profile_recruit_level"								"Recruitment Level"
		"recruit_invitation"										"RECRUITMENT INVITATION"
		"recruit_invitation_details"								"A player has requested to recruit you into Dota 2.  If you accept this request, any games you play together before you hit level 10 will earn both of you 50% increased Battle Points.\n\nYou can only be recruited by one player, so choose wisely!"
		"DOTA_RecruitInviteResponse_Accept_Header"					"RECRUITMENT ACCEPTED"
		"DOTA_RecruitInviteResponse_Accept"							"Congratulations, you have been recruited by %s1!"
		"DOTA_RecruitInviteSend_Header"								"RECRUITMENT REQUEST SENT"
		"DOTA_RecruitInviteSend_Body"								"Recruitment requests have been sent to all selected friends.  The status of your requests is reflected in the status panel."
		"DOTA_RecruitInviteSend_BodySingle"							"A Recruitment request has been sent to %s1.  The status of this request is reflected in the Friend Recruiting tab in your Profile."
		"dota_profile_friend_invite_send"							"SEND"
		"DOTA_SendFriendRecruitsFailed"								"Failed to recruit friends!\n\nPlease try again."
		"dota_recruitpanel_your_recruits"						"Your Recruits"
		"dota_recruitpanel_recruit_details"					"Details"
		"dota_recruit_tooltip_recruiter"							"This player has recruited you."
		"dota_recruit_tooltip_recruit"								"You have recruited this player."
		"dota_recruit_tooltip_recruit_bonus"						"You have recruited this player, and when playing together will earn 50% increased Battle Points."
		"DOTA_RecruitFriend"										"Recruit Friend"
		"DOTA_Recruitment_AddFriend"								"Press 'Add a Friend' to invite a friend to Dota 2."

		"dota_prfile_wins_hero"										"W"
		"dota_prfile_losses_hero"									"L"
		"dota_prfile_game_needed"									"%s1 more game needed"
		"dota_prfile_games_needed"									"%s1 more games needed"
		"hero_showcase_title"										"FEATURED HERO"
		"hero_showcase_change"										"CHANGE HERO"
		"item_showcase_title"										"FEATURED ITEMS"
		"item_showcase_change"										"EDIT FEATURED ITEMS"
		"hero_showcase_show_in_profile"								"Use this hero in my profile"
		"dota_profile_clear_filter"									"Clear Hero Filter"
		"HERO_SHOWCASE_EQUIPPED"									"CURRENTLY EQUIPPED ITEMS"
		"hero_showcase_preview_tooltip"								"Inspect this hero's currently equipped items"
		"DOTA_ProfileRequestFailed"									"Failed to retrieve profile data."
		"DOTA_requested_profile_marked_private"						"This user has marked their profile as private."
		"DOTA_requested_profile_marked_private_header"				"Private Profile"

		"DOTA_SteamOverlayDisabled_Title"							"Overlay Not Running"
		"DOTA_SteamOverlayDisabled_Body"							"The Steam Overlay is not running, which is needed for full functionality within Dota 2. Please enable it within the Steam client settings and restart Dota 2."

		"dota_pb_title"												"PERFORMANCE"
		"dota_pb_description"										"Your performance bar shows how well you've played each hero relative to your other heroes."
		"pb_area_0"													"1"
		"pb_area_1"													"2"
		"pb_area_2"													"3"
		"pb_area_3"													"4"
		"pb_area_4"													"5"
		"pb_area_5"													"6"
		"pb_area_6"													"7"
		"pb_area_7"													"8"
		"pb_area_8"													"9"
		"pb_area_9"													"10"
		"pb_desc"													"Four games are needed to establish a performance rating.  Your ratings will become more accurate the more you play."


		// team profile
		"dota_team_profile_hed"										"TEAM PROFILE"


		"dota_career_profile"										"CAREER PROFILE"
		"dota_profile_title"										"DOTA 2 - PERSONA"
		"dota_profile_prefs"										"Persona Preferences"
		"dota_profile_recent_games"									"Most-recent Games"
		"dota_profile_commendations"								"Commendations"
		"dota_lobby_type_matchmaking"								"Public Matchmaking"
		"dota_lobby_type_practice_games"							"PRACTICE GAMES"
		"dota_lobby_type_private_games"								"PRIVATE GAMES"
		"dota_lobby_practice_vs_bots"								"PRACTICE VS BOTS"
		"dota_lobby_quests"											"TRAINING"
		"dota_lobby_tutorials"										"TUTORIALS"
		"dota_lobby_mentored_play"									"FIND A COACH"
		"dota_lobby_type_tutorial"									"Tutorial"
		"dota_lobby_type_team_matchmaking"							"Team Matchmaking"
		"dota_lobby_type_competitive_solo_uncalibrated"				"Ranked Match Solo (Calibrating)"
		"dota_lobby_type_competitive_party_uncalibrated"			"Ranked Match Party (Calibrating)"
		"dota_lobby_type_competitive_solo"							"Ranked Match Solo @%s1 %s2"
		"dota_lobby_type_competitive_party"							"Ranked Match Party @%s1 %s2"
		"dota_lobby_tab_tournament"									"TOURNAMENTS"
		"dota_lobby_default_title"									"ONLINE LOBBY"
		"dota_lobby_offline_title"									"OFFLINE PRACTICE LOBBY"
		"DOTA_ConfirmUnpublishedLobby_title"						"UNPUBLISHED GAME MODE"
		"DOTA_ConfirmUnpublishedLobby_desc"							"To test an unpublished game mode with other people, all participants must manually install the game mode in their dota_addons folder."

		"dota_featured_hero"										"Featured Hero:"
		"dota_join_chat_channel_prompt"									"Channel:"
		"dota_join_chat_channel_button"									"JOIN"
		"dota_join_chat_channel_name_header"							"Channel Name"
		"dota_join_chat_channel_startup_header"							"Join On Startup"
		"dota_chat_party_tab"											"Party"
		"dota_chat_lobby_tab"											"Lobby"
		"dota_chat_team_tab"											"Team"
		"dota_chat_game_tab"											"Game"
		"dota_chat_guild_tab"											"Guild"
		"dota_chat_fantasy_draft"										"Fantasy Draft"
		"dota_chat_cafe_tab"											"Cafe"
		"dota_chat_post_game"											"Post Game"
		"dota_chat_battlecup_tab"										"Battle Cup"
		"dota_chat_trivia"												"Trivia"
		"dota_chat_new_player"											"New Players"
		"dota_chat_coaching_tab"										"Coaching"
		"dota_game_lobby_title"											"GAME LOBBY"
		"dota_match_history"											"MATCH HISTORY"
		"dota_match_history_details"									"MATCH DETAILS"
		"dota_match_details_brief"										"DETAILS"
		"dota_match_history_win"										"WIN"
		"dota_match_history_loss"										"LOSS"
		"dota_match_history_abandon"									"ABANDON"
		"dota_match_history_back"										"CLOSE"
		"dota_match_history_Winner_GoodGuys"							"WINNER: The Radiant"
		"dota_match_history_Winner_BadGuys"								"WINNER: The Dire"
		"page_previous"                           "PREVIOUS"
		"page_next"                               "NEXT"
		"page_counter"                             "Page: %s1"
		"page_back"								  "BACK"
		"dota_store_feature_close"					"CLOSE"
		"dota_store_feature_title_new_store"		"New in the Dota Store"
		"dota_load_game_title"											"LOAD GAME"
		"dota_load_game_button"											"LOAD GAME"
		"dota_load_game_searching"										"Searching for Save Games..."
		"dota_load_game_no_games"										"No Save Games found"
		"dota_view_all_games"											"View all games"
		"dota_watch_replay"												"WATCH REPLAY"
		"dota_watch_highlights"											"WATCH HIGHLIGHTS"
		"dota_download_replay"											"DOWNLOAD REPLAY"
		"dota_replay_unavailable"										"REPLAY UNAVAILABLE"
		"dota_profile_show_match_history"								"MATCH HISTORY"
		"dota_persona_panel_title"										"PLAYER DETAILS"
		"dota_downloading_replay"										"Downloading..."
		"dota_decompressing_replay"										"Decompressing..."
		"replay_download_failed"										"REPLAY DOWNLOAD FAILED"
		"replay_download_fail_code"										"Download Error: %s1"
		"replay_download_open_failed"									"Unable to open replay file.  Please ensure no other processes have this file open."
		"replay_download_create_failed"									"Unable to create replay file of the specified size.  Is your disk full?"
		"replay_download_request_fail"									"Failed to send request for part of file."
		"replay_download_handle_fail"									"Failed to find file handle."
		"replay_download_chunk_not_found"								"Failed to find file chunk in download list."
		"replay_download_write_failed"									"Unable to write to replay file."
		"replay_download_data_failed"									"Failed to get data from download buffer."
		"replay_download_decompress_failed"								"Failed to decompress replay file.  Please try downloading the replay again."
		"dota_finding_match_weekend_tourney"							"Finding Battle Cup Opponent"
		"dota_finding_match_gauntlet"									"Gauntlet Match"
		"dota_finding_match_spa"										"Spa Mode"
		"dota_finding_match_steam_group"								"Steam Group ({s:steam_group_name})"
		"dota_finding_match_year_beast_brawl"							"Finding Year Beast Brawl"
		"dota_finding_match_event"										"Finding Match"
		"party_chat_find_match_start_game_modes"						"Game modes:"
		"party_chat_find_match_start_regions"							"Regions:"
		"party_chat_find_match_start_languages"							"Languages:"
		"party_chat_find_match_stop"									"Stopped finding match."
		"featured_match_passport_message"								"Purchase a Compendium to be eligible to play the featured match of the week!"
		"buypassport"													"Buy Compendium"
		"compendium_promo_immortals"					"Eleven New Immortal Items"
		"compendium_promo_immortals_desc"			"Available now with the Compendium"
		"compendium_immortal_treasure_2_header"									"IMMORTAL TREASURE II"
		"compendium_immortal_treasure_2_available"								"New Immortal Items\nAvailable Now with The International 2015 Compendium"
		"compendium_collectors_cache_header"									"COLLECTOR'S CACHE"
		"compendium_collectors_cache_desc"									"Available exclusively for Compendium owners.\nLevels up your Compendium.\nUltra rare chance for the Immortal Faceless Rex courier."
		"MUSIC_ANNOUNCER_UPSELL_HEADER"										"NEW REWARDS"
		"MUSIC_ANNOUNCE_UPSELL_DESC"										"The Bristleback Announcer\nThe International 2015 Music Pack composed by Jeremy and Julian Soule\nAvailable exclusively for Compendium owners!"
		"compendium_not_activated_other_user"							"This player has not activated their International 2014 Compendium"
		"compendium_activate_button"									"BUY NOW - %s1"
		"compendium_activate_title"										"THE COMPENDIUM"
		"compendium_activate_details"									"Earn rewards, level up, collect player cards, and more! It's the next-best thing to being there."
		"compendium_activate_no_thanks"									"No Thanks, but I would like to preview it"
		"compendium_available_title"									"THE COMPENDIUM"
		"compendium_overflow"											"OVERFLOWING COMPENDIUM"
		"compendium_includes"											"now includes"
		"compendium_available_descrip1"									"Immortal Treasures  -  Mini-Pudge Courier  -  Massive Booster"
		"compendium_available_descrip2"									"Loading Screens - HUD Skin - Level Up Rewards\nChat Emoticons - Plus Much More"
		"compendium_available_descrip_overflow_1"						"Immortal Treasures  -  Mini-Pudge Courier  -  Massive Booster\nChat Emoticons - Custom Weather Effects"
		"compendium_available_descrip_overflow_2"						"Lt. Squawkins Courier - Daily Hero Challenge\nFavorite Hero Stat Tracking - Prediction Mini-Games\nLoading Screens - HUD Skin"
		"compendium_available_click_for_details"						"Click for Details"
		"compendium_activate_now"										"Activate Now"
		"compendium_available_title_2015"								"COMPENDIUM"
		"compendium_available_details_2015"								"Be a part of the biggest Dota tournament of the year.\nEarn rewards by completing challenges, making predictions and following the event."
		"dota_num_players_searching"									"PLAYERS SEARCHING: %s1"
		"dota_search_range"												"SEARCH RANGE"
		"dota_num_matching_players"										"MATCHING PLAYERS: %s1 of 10"
		"dota_match_elapsed"											"ELAPSED TIME:"
		"dota_cancel_match_find"										"CANCEL SEARCH"
		"dota_reconnect_to_game"										"RECONNECT"
		"dota_return_to_game"											"RETURN TO GAME"
		"dota_disconnect_game"											"DISCONNECT"
		"dota_match_game_ui"											"Private Lobby Setup"
		"dota_number_of_spectators"										"Number of Spectators: %s1"
		"dota_abandon_dialog_warning"									"Abandoning a game before it has finished may ruin the game for other players."
		"dota_safe_to_abandon"											"This game is safe to leave."
		"dota_safe_to_abandon_match_not_scored"							"This game will not be scored.  It is now safe to leave."
		"dota_safe_to_abandon_match_not_scored_network"					"Poor network conditions have been detected, and this game will not be scored.  It is now safe to leave."
		"dota_party_forfeited_match"									"Your party has forfeited the game and will receive a loss."
		"dota_cannot_leave_weekend_tourney"								"You cannot abandon the current Battle Cup match, but your team can surrender by chatting 'GG'"

		"dota_play_matchmaking"											"PLAY GAME"
		"dota_play_practice"											"PRIVATE"
		"dota_play_tournament"											"TOURNAMENT"
		"dota_play_tutorial"											"TUTORIAL"
		"dota_watch_game"												"WATCH"
		"dota_play_matchmaking_desc"									"Find a match with players of similar experience in your region."
		"dota_play_1v1_rules_html"										"<b>1v1 Solo Mid Rules:</b><ul><li>You can pick any hero including duplicates.</li><li>Enemy cannot see your hero selection until they choose theirs.</li><li>Each player starts off with a free Courier.</li><li>First rune does not spawn.</li><li>You can voice chat with your opponent.</li><li>Coaches are allowed.</li><li>Players may forfeit by calling 'gg' or leaving the match.</li></ul>"
		"dota_practice_bots_title"										"Practice with Bots"
		"dota_play_practice_desc"										"Create a private lobby to play with friends or the A.I. "
		"dota_play_tutorial_desc"										"Play a match with a mentor or run through a lesson. "
		"dota_play_tournament_desc"										"Find a match in a competitive tournament. "
		"dota_play_leaver_left_label"									"You left your previous game.  If you crash or lose your connection, you should reconnect to the game.  Leaving will have repercussions in the future."
		"dota_play_matchmaking_reconnect_hint"							"You can rejoin a game if you crash or disconnect. Not rejoining can ruin the game for the other players."
		"dota_play_find_match"											"Find a Game"
		"dota_play_find_a_game_heading"									"FIND A GAME"
		"dota_play_casual_match"										"NORMAL MATCH"
		"dota_play_bot_match"											"BOT MATCH"
		"dota_play_casual_1v1_match"									"PRACTICE 1v1"
		"dota_play_no_team_identity_explanation"						"A party of five can play using a persistent team identity and team MMR."
		"dota_play_competitive_team_identity_checkbox"					"Play as %s1"
		"dota_ranked_rating_solo"										"Solo Rank"
		"dota_ranked_rating_party"										"Party Rank"
		"dota_learn"													"LEARN"
		"dota_play_welcome_title"										"Welcome to Dota 2"
		"dota_play_welcome_text"										"Thank you for participating, your feedback\nwill help make Dota 2 better. "
		"dota_play_diretide_tab"										"FIND DIRETIDE MATCH"
		"dota_watch_no_results"											"No Results."
		"dota_watch_tournaments_header"									"THIS MONTH TOURNAMENTS"
		"dota_gamemode_filter_Any"										"Any"
		"dota_calendar"													"Calendar"
		"dota_calendar_tooltip_head"									"Tournaments"
		"sugar_rush_hof"												"SUGAR RUSH HALL OF FAME"
		"sugar_rush_hof_label"											"These players dealt the most damage to Roshan during Cycle %s3 on %s1 at %s2"
		"sugar_rush_hof_cycle"											"CYCLE %s1"
		"sugar_rush_hof_na"												"Score for the previous cycle is currently unavailable."
		"sugar_rush_health_remaining"									"Health Remaining: %s1"
		"findmatchhalloween"											"FIND DIRETIDE MATCH"
		"dota_play_diretide_phase_1_title"								"CANDY CHAOS"
		"dota_play_diretide_phase_1_descr"								"* Compete against the enemy team in collecting the most candy.\n* Collect candy from Roshlings and deposit it in your Candy Bucket.\n* Go on a raid and steal the enemy's candy from their bucket.\n * When the timer expires the team with the most candy wins!"
		"dota_play_diretide_phase_2_title"								"THE TRICKSTER AWAKENS"
		"dota_play_diretide_phase_2_descr"								"* All this ruckus has awoken Roshan from his slumber.\n* He will target a random hero and bully them for candy.\n* Keeping a piece of candy in your inventory is recommended as failure to feed Roshan will\nresult in death."
		"dota_play_diretide_phase_3_title"								"SUGAR RUSH"
		"dota_play_diretide_phase_3_descr"								"* After 16 minutes Roshan will be stuffed and you will be left candyless.\n* You must team up with the enemy and defeat Roshan before he's had his fill.\n* Upon defeat, Roshan will revive again and again, growing stronger each time.\n* The stronger Roshan becomes, the better the rewards will be when time runs out!"
		"dota_play_banner_cosmic_abyss"                                 "Treasure of the\nCosmic Abyss"
		"dota_play_banner_sinister_arcanery"                            "Treasure of the\nSinister Arcanery"
		"dota_diretide_loot_hint"										"The stronger Roshan becomes, the better the rewards will be when time runs out!"
		"DOTA_create_lan_lobby"											"CREATE LOCAL LOBBY"
		"DOTA_create_tournament_lobby"									"CREATE TOURNAMENT LOBBY"
		"new_tournament_games"											"NEW"
		"current_tournament_games"										"IN PROGRESS"
		"old_tournament_games"											"COMPLETED"
		"create_tournament_entry_button"								"CREATE"
		"clear_tournament_entry_button"									"CLEAR"
		"clear_tournament_dialog_header"								"CLEAR TOURNAMENT GAME"
		"clear_tournament_dialog_body"									"Are you sure you wish to clear this game?  Any Match ID will be cleared and any existing lobby will become a regular practice lobby."
		"clear_tournament_failure"										"Failed to clear tournament game."
		"DOTA_create_online_lobby"										"Create an online lobby"
		"bot_practice_teammates_humans"									"Use matchmaking to find human teammates."
		"bot_practice_teammates_bots"									"Fill empty slots on your team with bots."
		"bot_practice_starting_team_desc"								"Play as The Radiant or The Dire?"
		"DOTA_create_online_lobby_desc"									"Create a private lobby when you want to play with people you know."
		"DOTA_create_online_lobby_desc_bullets"							"- Play arranged games against specific players or teams. \n- Invite friends and fill empty player slots with bots. \n- Hide the lobby by setting a password in LOBBY SETTINGS."
		"DOTA_Practice_Bots_Difficulty"									"Difficulty"
		"DOTA_Practice_Bots_Team"										"Team"
		"DOTA_no_friend_lobbies"										"No friend lobbies found."
		"DOTA_no_guild_lobbies"											"No guildmate lobbies found."
		"DOTA_no_private_lobbies"										"No private lobbies found."
		"DOTA_find_lobby"												"FIND A LOBBY"
		"DOTA_lobby_leader_label"										"LOBBY LEADER:"
		"dota_soon"														"COMING SOON"
		"lobby_password_label"											"LOBBY PASSWORD"
		"Find_lobby"									  				"Find Lobby"
		"DOTA_create_private_lobby"										"Enter a password to create private game (optional)"
		"DOTA_filter_private_lobby"										"Find private lobbies by password"
		"DOTA_practice_lobby_list"										"CURRENT PRIVATE LOBBIES"
		"DOTA_join_private_title"										"JOIN PRIVATE GAME"
		"DOTA_join_private_desc"										"Enter the password (created by lobby-leader) to join this game."
		"DOTA_join_private_error1"										"The password entered does not match the password created by the lobby-leader."
		"dota_apply"													"APPLY"
		"DOTA_Matchmaking_NoRegion_Error"								"Please select a matchmaking region."
		"DOTA_Matchmaking_NoMapPreference_Error"						"Please press the 'preferences' button and select a map preference.  Select both maps if you have no preference."
		"DOTA_Matchmaking_NoGameMode_Error"								"Please select a game mode."
		"DOTA_Matchmaking_NoLanguage_Error"								"Please select at least one language."
		"DOTA_Matchmaking_No_OverrideVPK"								"To ensure match integrity, using -override_vpk is not permitted when matchmaking. Use -enable_addons instead."
		"DOTA_SelfCast_DoubleTap"										"Double Tap Ability to Self Cast"
		"DOTA_SelfCast_DoubleTap_description"							"(Double-tapping an ability key will cast it on your hero if possible)"
		"DOTA_UniUnitOrder_Ctrl"										"Unified Unit Orders"
		"DOTA_UniUnitOrder_Ctrl_description"							"(Holding down CTRL when issuing an order will send it to all units you control)"
		"DOTA_share_match_history"										"Expose Public Match Data"
		"DOTA_share_match_history_desc"									"Share your public matchmaking game history with external third parties."
		"DOTA_profiles_privacy"											"Hide Dota & Steam Profile"
		"DOTA_profiles_privacy_desc"									"Toggling this setting will hide your Dota 2 and Steam profiles from other players."
		"DOTA_profilesettings_title"									"Profile Settings"
		"DOTA_profilesettings_incognito"								"INCOGNITO MODE"
		"DOTA_profilesettings_incognito_desc"							"Toggling this setting will hide your Dota 2 Profile from other players as well as allow you to enter and use a different Profile Name. The setting will override any preferences you may have set for 'PROFILE PRIVACY' in Global Settings."
		"DOTA_profilesettings_incognito_name"							"Your new Incognito Profile Name"
		"DOTA_GameStartCountdown"										"Starts in %s1:%s2"
		"DOTA_GameTime"													"%s1:%s2"
		"DOTA_GamePreGame"												"Pre-Game"

		"DOTA_Settings_Tooltip_SmoothDrag"						"When spectating, dragging the camera with the middle-mouse button allows for smooth camera motion."

		"DOTA_Settings_keybind_template"								"Reset hotkey template"
		"DOTA_Settings_keybind_desc"									"Choose a hotkey template. This will reset keys for Hero abilities, Item slots and Camera control."
		"DOTA_Settings_reset_hotkeys"									"Reset Hotkeys..."
		"keybind_template_ARROW"										"Normal"
		"keybind_template_WASD"											"WASD"
		"keybind_template_LEGACY"										"Legacy"
		"keybind_template_MMO"											"MMO"
		"keybind_template_LOL"											"League of Legends"
		"keybind_template_HON"											"Heroes of Newerth"
		"keybind_template_SMITE"										"Smite"
		"or"																			"or"
		"not"																			"not"

		"UI_U"																			"U"

		"DOTA_Settings_Shop_Hotkeys"									"Shop Always Uses Hotkeys"
		"DOTA_Settings_Controls"										"HOTKEYS"
		"DOTA_Game_Settings"											"GAME SETTINGS"
		"DOTA_Settings_System"										"VIDEO / AUDIO"

		"DOTA_Options_Game"											"GAME"
		"DOTA_Options_Camera"										"CAMERA"
		"DOTA_Options_Minimap"										"MINIMAP"
		"DOTA_Options_Profile"										"PROFILE"
		"DOTA_Options_Network"										"NETWORK"
		"DOTA_Hotkeys_Abilities"									"ABILITIES"
		"DOTA_Hotkeys_UnitActions"									"UNIT ACTIONS"
		"DOTA_Hotkeys_Items"										"ITEMS"
		"DOTA_Hotkeys_CameraActions"								"CAMERA ACTIONS"
		"DOTA_Hotkeys_Chat"											"CHAT"
		"DOTA_Hotkeys_PlayerActions"								"PLAYER ACTIONS"
		"DOTA_Hotkeys_ControlGroups"								"CONTROL GROUPS"
		"DOTA_Hotkeys_Spectator"									"SPECTATOR / REPLAY CONTROLS"
		"DOTA_Hotkeys_Stats"										"STATS DROPDOWN"
		"DOTA_Hotkeys_Coaching"										"COACHING"
		"DOTA_Hotkeys_Phrases"										"PHRASE BINDINGS"


		"UI_CAMERA_ACCEL"												"Camera Acceleration"
		"UI_CAMERA_DECEL"												"Camera Deceleration"
		"UI_CAMERA_SPEED"												"Camera Speed"
		"UI_CAMERA_SMOOTHDRAG"											"Smoothdrag Camera when Spectating"
		"UI_DEATH_EFFECT"											"Camera Color-shift when Dead"
		"UI_CAM_REVERSE_GRIP"											"Reverse Camera Grip"
		"UI_USE_BROADCASTER_STATS"										"Use Broadcaster Stats"
		"UI_EDGE_PAN"													"Edge Pan"
		"UI_SHOW_HERO_ICON"												"Draw Hero Icons in Minimap"
		"UI_ALWAYS_SHOW_HERO_ICON"										"Names/Icons Always in Minimap"
		"UI_MINIMAP_FLIP_POS"											"Draw Minimap on Right"
		"UI_SHOW_HERO_ALT_INDICATOR"									"Holding ALT Highlights Hero"
		"UI_SHOW_NAMES"													"Show Player Names Over Healthbar"
		"UI_SHOW_HEALTH_BAR_NUMBER"										"Show Hitpoints Over Player Healthbar"
		"UI_AUTO_ATTACK"												"Auto Attack"
		"UI_AUTO_ATTACK_AFTER_SPELL"									"Auto Attack After Spell"
		"UI_TELEPORT_REQUIRES_HALT"										"Teleport Requires Stop"
		"UI_TELEPORT_REQUIRES_HALT_desc"								"Teleporting will no longer get interrupted by any order except stop."
		"UI_ADD_SUMMONED_SELECTION"										"Auto Select Summoned Units"
		"UI_ALLOW_INVITES"												"Allow Party Invites from:"
		"UI_ALLOW_GUILD_INVITES"										"Allow Guild Invites from:"
		"UI_ALL"														"ALL"
		"UI_JUST_FRIENDS"												"JUST FRIENDS"
		"party_block_all"												"Block invites from players not on Friends List"
		"party_block_all_disc"											"(Can be toggled in General Area of Game Settings panel)"
		"UI_SCREEN_SHAKE"												"Enable Screen Shake"
		"UI_NETWORK_QUALITY"											"Network Quality"
		"UI_AUTO_PURCHASE"												"Auto Purchase Items"
		"UI_SIMPLE_MAP_COLORS"											"Use Simple Colors in Minimap"
		"UI_HIDE_MAP_BG"												"Hide Minimap Background"
		"UI_APPLY"														"APPLY"
		"UI_MED"														"MED"
		"UI_HIGH"														"HIGH"
		"UI_LOW"														"LOW"
		"UI_DEFAULTS"													"DEFAULTS"
		"UI_CLOSE"														"CLOSE"
		"UI_BACK"														"BACK"
		"Settings_EVENTS"												"EVENTS"
		"Settings_General"												"GENERAL"
		"Settings_Advanced"												"ADVANCED"
		"Settings_Interface"											"INTERFACE"
		"Settings_Network"												"NETWORK"
		"DOTA_Audio_Settings"											"AUDIO SETTINGS"
		"UI_Master_Volume"												"Master Volume"
		"UI_Game_Volume"												"Game Volume"
		"UI_Music_Volume"												"Music Volume"
		"UI_Voice_Volume"												"Voice Volume"
		"UI_Unit_Speech_Volume"											"Unit Speech Volume"
		"UI_Speaker_Config"												"Speaker Configuration"
		"UI_Sound_Quality"												"Sound Quality"
		"UI_Captioning"													"Use Captions"
		"UI_Unit_Speech"												"Unit Speech"
		"UI_Background_Sound"											"Play Sound in Desktop"
		"UI_Enable_Voice"												"ENABLE VOICE"
		"UI_Voice_Transmit_Vol"											"VOICE TRANSMIT VOLUME"
		"UI_Voice_Receive_Vol"											"VOICE RECEIVE VOLUME"
		"UI_Boost_Mic"													"BOOST MIC GAIN"
		"UI_Mute_Cobroadcasters"										"Mute Co-Broadcasters"
		"UI_Chat_Sound"                           						"Chat Message Sound"
		"UI_Enable_Open_Mic"											"Enable Open Mic"
		"UI_Open_Mic_Threshold"											"Open Mic Threshold"
		"UI_Not_Implemented"											"* - Not Implemented Yet"
		"UI_No_Captions"												"No Captions"
		"UI_Subtitles_Effects"											"Subtitles and Effects"
		"UI_Subtitles"													"Subtitles"
		"UI_Headphones"													"Headphones"
		"UI_2_Speakers"													"2 Speakers"
		"UI_4_Speakers"													"4 Speakers"
		"UI_5_1_Speakers"												"5.1 Speakers"
		"UI_7_1_Speakers"												"7.1 Speakers"
		"UI_UILanguage"													"Language:"
		"UI_AudioLanguage"												"Audio Language:"
		"DOTA_Video_Settings"											"VIDEO SETTINGS"

		"UI_Brightness"													"Brightness"
		"UI_Brightness_Disabled"									"Brightness (Only Available in Fullscreen)"
		"UI_AspectRatio"												"Aspect Ratio"
		"UI_Resolution"													"Resolution"
		"UI_DisplayMode"												"Display Mode"
		"UI_Brightness_Note"											"Only Available in Fullscreen"
		"UI_VSync"														"VSync"
		"UI_Advanced"													"ADVANCED"
		"UI_Adanced_Settings"											"ADVANCED SETTINGS"
		"UI_AdditivePass"												"Additive Light Pass"
		"UI_SpecularBloom"												"Specular and Light Blooms"
		"UI_Water"														"High Quality Water"
		"UI_Fog"														"Atmospheric Fog"
		"UI_Animate_Portrait"										"Animate Portrait"
		"UI_Shadows"													"Shadow Quality"
		"UI_World_Lighting"												"World Lighting"
		"UI_Ambient_Occlusion"											"Ambient Occlusion"
		"UI_Ambient_Creatures"											"Ambient Creatures"
		"UI_Textures"													"Texture Quality"
		"UI_Overlays"													"OVERLAYS"
		"UI_Antialiasing"												"Anti-Aliasing"
		"UI_Color_Blind"												"Color Blind Mode"
		"UI_Reduce_Flash"												"Reduced Flash"
		"UI_Fight_Recap_Pause"											"Pause During Fight Recap"
		"UI_Fight_Recap_Terse"											"Terse Fight Recap"
		"UI_Video_Test"													"VIDEO TEST"
		"UI_DISABLE_WINDOWS_KEY"										"DISABLE WINDOWS KEY"
		"UI_CAMERA_RESPAWN"												"Move Camera on Respawn"
		"UI_Specular"													"Specular"
		"UI_Render_Quality"												"Game Screen Render Quality"
		"UI_Render_Quality_Descr"										"(Affects the in-game world rendering only. Lower settings may provide better framerates, but at a cost of visual quality)"
		"UI_Settings_Restart"											"* You may need to restart Dota 2 for some settings to take effect"
		"UI_Descr_Low"													"Low"
		"UI_Descr_Med"													"Med"
		"UI_Descr_High"													"High"
		"UI_Descr_Remaining"											"Remaining:"

		"UI_Hero_Global_Bindings"										"HERONAME'S/GLOBAL BINDINGS"
		"UI_Legacy_Keys"												"Legacy Hero Keys"
		//"UI_Autocast"													"Subtitles"
		"UI_Ultimate"													"Ultimate"
		"UI_Ability1"													"Ability 1"
		"UI_Ability2"													"Ability 2"
		"UI_Ability3"													"Ability 3"
		"UI_Ability4"													"Ability 4"
		"UI_Ability5"													"Ability 5"
		"UI_View_Controls"												"VIEW CONTROLS"
		"UI_Unit_Actions"												"UNIT ACTIONS"
		"UI_Panel_Activation"											"PANEL ACTIVATION"
		"UI_HERO"														"HERO"
		"UI_COURIER"													"COURIER"
		"UI_NEUTRALS"													"NEUTRALS"

		"UI_CAST"			"CAST"
		"UI_AUTOCAST"	"AUTOCAST"
		"UI_QUICKCAST"  "QUICKCAST"

		"UI_Spectator_Controls"											"Controls"
		"UI_Spectator_Stats"											"Stats Dropdown"
		"UI_Searching"													"Searching..."

		"waiting_for_players_title"										"WAITING FOR PLAYERS"
		"waiting_for_players_spectators_loaded"							"Spectators Loaded: %s1 of %s2"
		"relationship_party"											"You are in the same party."
		"relationship_friend"											"You are Steam friends."
		"relationship_teammate"											"You are both members of the team: %s1"
		"relationship_guildmate"										"You are both members of the guild: %s1"
		"relationship_chatchannel"										"You are both members of the chat channel: %s1"
		"relationship_clan"												"You are both members of the Steam community group: %s1"

		// persona
		"find_match"												"Find Match"
		"play_tutorial"												"Play Tutorial"
		"unlock_persona"											"Reach level 2 to unlock new persona features."

		"dota_party_leader"												"Party Leader"
		"party_block_player"											"Block all communication from party leader"

		"Date_Yesterday"												"yesterday"
		"Date_Today"													"today"
		"Date_Tomorrow"													"tomorrow"

		"DOTA_UserMenu_Profile"											"View Dota Profile"
		"DOTA_UserMenu_SteamProfile"									"View Steam Profile"
		"DOTA_UserMenu_SendMessage"										"Send Message..."
		"DOTA_UserMenu_PartyKick"										"Kick from Party"
		"DOTA_UserMenu_PartyInvite"										"Invite to Party"
		"DOTA_UserMenu_PartySuggestInvite"								"Suggest invite to Party"
		"DOTA_UserMenu_PartyLeave"										"Leave Party"
		"DOTA_UserMenu_TeamInvite"										"Invite to Team"
		"DOTA_UserMenu_TeamInviteSelf"									"Add yourself to Player Roster"
		"DOTA_UserMenu_TradeInvite"										"Invite to Trade"
		"DOTA_UserMenu_AddFriend"										"Add as Friend"
		"DOTA_UserMenu_RemoveFriend"									"Remove Friend"
		"DOTA_UserMenu_AcceptFriendRequest"								"Accept Friend Request"
		"DOTA_UserMenu_IgnoreFriendRequest"								"Ignore Friend Request"
		"DOTA_UserMenu_Spectate"										"Watch Game"
		"DOTA_UserMenu_CommendPlayer"									"Commend Player"
		"DOTA_UserMenu_ReportPlayer"									"Report Player"
		"DOTA_UserMenu_IgnorePlayer"									"Ignore Player"
		"DOTA_UserMenu_UnignorePlayer"									"Unignore Player"
		"DOTA_UserMenu_Inspect"											"Inspect Hero"
		"DOTA_UserMenu_TeamTransferAdmin"								"Make Team Admin"
		"DOTA_UserMenu_Mute_Voice"										"Mute Voice"
		"DOTA_UserMenu_Unmute_Voice"									"Unmute Voice"
		"DOTA_UserMenu_Mute_Text"										"Mute Text"
		"DOTA_UserMenu_Unmute_Text"										"Unmute Text"
		"DOTA_InvitedToParty"											"%s1 has invited you to a party."
		"DOTA_InvitedToPartyForTeam"									"%s1 has invited you to a party for a team match with %s2."
		"DOTA_InvitedToLowPriorityParty"								"%s1 has invited you to a low-priority party."
		"DOTA_InvitedToCoach"											"%s1 has invited you to be a Coach of their party."
		"DOTA_Invite_Accept"											"ACCEPT"
		"DOTA_Invite_Accept_Low_Priority"								"ACCEPT LOW-PRIORITY MATCH"
		"DOTA_Invite_Decline"											"DECLINE"
		"DOTA_Invite_Cancel"											"CANCEL"
		"DOTA_Dismiss"													"Dismiss"
		"DOTA_Warning"													"WARNING"
		"DOTA_InvitedToPartyHeader"										"Party Invitation"
		"DOTA_InvitedToPartyForTeamHeader"								"Team Matchmaking Invitation"
		"DOTA_InvitedToLowPriorityPartyHeader"							"Low-Priority Party Invitation"
		"DOTA_InvitedToCoachHeader"										"Coach Invitation"
		"DOTA_InvitedToPartyPending"									"You have a pending party invitation"
		"DOTA_UserMenu_Swap"											"Swap Hero"
		"dota_invited"													"Invited..."
		"DOTA_InvitedToLobbyHeader"										"Lobby Invitation"
		"DOTA_InvitedToLobbyPending"									"You have a pending lobby invitation"
		"DOTA_Visit_Website"											"Visit Website"

		"DOTA_Inspect_Battle_Points_Rate"								"Battle Points Rate: %s1"

		"team_label"													"YOUR TEAM"
		"team_players_online"											"%s1 of %s2 currently online"
		"DOTA_TeamInvite_Confirm_Header"								"Reset team MMR?"
		"DOTA_TeamInvite_Confirm_Message"								"As a result of this action (or any team roster change), the team MMR will be recalculated based on the new team roster, and calibration will be reactivated."
		"DOTA_TeamInvite_Success_Header"								"Team Invite Sent"
		"DOTA_TeamInvite_Success_Message"								"Invited {s:invitee_name} to join {s:team_name}."
		"DOTA_TeamInvite_Error_Header"									"Can't Invite to Team"
		"DOTA_TeamInvite_Error_MemberLimit"								"{s:team_name} has reached the maximum number of members."
		"DOTA_TeamInvite_Error_NotAvailable"							"{s:invitee_name} is not currently running Dota 2."
		"DOTA_TeamInvite_Error_TooManyTeams"							"{s:invitee_name} is already a member of the maximum number of allowable teams."
		"DOTA_TeamInvite_Error_Busy"									"{s:invitee_name} is busy with another team invitation. Try again later."
		"DOTA_TeamInvite_Error_InsufficientPlayTime"					"{s:invitee_name} has not played {s:required_play_time} hours of unranked and cannot be added to the team."
		"DOTA_TeamInvite_Failure_Header"								"Team Invite Failed"
		"DOTA_TeamInvite_Failure_Timeout"								"{s:invitee_name} did not respond to your team invitation."
		"DOTA_TeamInvite_Failure_Rejection"								"{s:invitee_name} declined your team invitation."
		"DOTA_TeamInvite_Failure_Unspecified"							"An unexpected error occurred when attempting to invite the player to your team."
		"DOTA_TeamInviteAccept_Failure_Header"							"Failed To Join Team"
		"DOTA_TeamInviteAccept_Failure_Message"							"{s:team_name} became unavailable. You were unable to join. Error {d:error_num}"
		"DOTA_TeamInviteAccept_Failure_Unspecified"						"An unexpected error occurred when attempting to join the team."
		"DOTA_TeamInviteAccept_Success_Header"							"Joined Team"
		"DOTA_TeamInviteAccept_Success_Message"							"Congratulations! You have joined {s:team_name}."
		"DOTA_Guild_Message_Text"										"Guild Message"
		"DOTA_GuildCreate_Wait_Header"									"Creating Guild"
		"DOTA_GuildCreate_Wait"											"Creating Guild..."
		"DOTA_GuildEditLogo_Wait_Header"								"Editing Logo"
		"DOTA_GuildEditLogo_Wait"										"Editing Logo..."
		"DOTA_GuildEditLogo_Error_Header"								"Failed to Edit Logo"
		"DOTA_GuildEditLogo_Error"										"A problem occurred while attempting to edit the guild logo.  Please try again."
		"DOTA_GuildEditLogo_Error_Upload"								"Failed to upload guild logo."
		"DOTA_TeamCreate_Wait_Header"									"Creating Team"
		"DOTA_TeamCreate_Wait"											"Creating Team..."
		"DOTA_TeamCreate_Success"										"Team Created Successfully"
		"DOTA_TeamEdit_Wait_Header"										"Editing Team"
		"DOTA_TeamEdit_Wait"											"Submitting Team changes..."
		"DOTA_TeamEdit_Success_Header"									"Success"
		"DOTA_TeamEdit_Success_Message"									"Team changes successful."
		"DOTA_TeamEdit_Error_Header"									"Failed to Edit Team"
		"DOTA_TeamEdit_Error_Unspecified"								"A problem occurred while attempting to edit the team. Please try again."
		"DOTA_TeamEdit_Error_LogoUploadFailed"							"Failed to upload team logos."
		"DOTA_TeamEdit_Error_CannotRename:f"							"This team has been renamed recently.  It will be able to be renamed again in {i:time_remaining} {time_remaining, plural, one{day} other{days}}."
		"DOTA_GuildCreate_Error_Header"									"Failed to Create Guild"
		"DOTA_GuildCreate_Error_Unspecified"							"A problem occurred while attempting to create the guild. Please try again."
		"DOTA_GuildCreate_Error_GuildLimitReached"						"You are already a member of the maximum number of allowable guilds."
		"DOTA_GuildCreate_Error_LogoUploadFailed"						"Failed to upload guild logos."
		"DOTA_GuildKicked_Header"										"Removed from Guild"
		"DOTA_GuildKicked_Message"										"You have been removed from %s1."
		"DOTA_TeamCreate_Error_InsufficientLevel"						"Your Experience Trophy level must be level 13 to create a team or be a member of one."
		"DOTA_TeamCreate_Error_Header"									"Failed to Create Team"
		"DOTA_TeamCreate_Error_CreatorBusy"								"You cannot create a team while being invited to a team."
		"DOTA_TeamCreate_Error_Unspecified"								"A problem occurred while attempting to create the team. Please try again."
		"DOTA_TeamCreate_Error_TeamLimitReached"						"You are already a member of the maximum number of allowable teams."
		"DOTA_TeamCreate_Error_TeamCreationOnCooldown"					"You can only create one team every 10 minutes."
		"DOTA_TeamCreate_Error_LogoUploadFailed"						"Failed to upload team logos."
		"DOTA_TeamLogo_Error_Header"									"Failed to change logo"
		"DOTA_TeamLogo_Error_Unspecified"								"A problem occurred while attempting to change your team logo. Please try again."
		"DOTA_TeamDisband_Confirmation_Header"							"Disband Team"
		"DOTA_TeamDisband_Confirmation_Message"							"Do you wish to disband {s:team_name} You will not be able to undo this action or make a team with this name again."
		"DOTA_TeamDisbanded_Header"										"Team Disbanded"
		"DOTA_TeamDisbanded_Member_Message"								"The admin of your team has disbanded the entire team. You are no longer a member of %s1."
		"DOTA_TeamDisbanded_Admin_Message"								"You have disbanded {s:team_name}."
		"DOTA_TeamDisbanded_Failure_Header"								"Failed to Disband Team"
		"DOTA_TeamDisbanded_Failure_Message"							"An unexpected error occurred when attempting to disband the team."
		"DOTA_TeamDisbanded_Failure_NotEmpty_Message"					"The Player Roster must be empty to disband a team."
		"DOTA_TeamKick_Confirm_Header"									"Kick Team Member"
		"DOTA_TeamKick_Confirm_Message"									"Do you wish to kick %s1 off of the team?  As a result of this action (or any team roster change), the team MMR will be recalculated based on the new team roster, and calibration will be reactivated."
		"DOTA_TeamKick_Success_Header"									"Kicked Player"
		"DOTA_TeamKick_Success_Message"									"You have kicked {s:player_name} off of {s:team_name}."
		"DOTA_TeamKick_Failure_Header"									"Kick Player Failed"
		"DOTA_TeamKick_Failure_Message"									"An unexpected error occurred when attempting to kick {s:player_name}."
		"DOTA_TeamKick_Failure_InvalidAccount"							"Invalid account type error when attempting to kick {s:player_name}."
		"DOTA_TeamKick_Failure_KickerNotAdmin"							"Attempt to kick {s:player_name}, but not admin."
		"DOTA_TeamKick_Failure_KickeeNotMember"							"Attempt to kick {s:player_name}, but they are not a member of the team."
		"DOTA_TeamKick_Failure_TeamLocked"								"Attempt to kick {s:player_name}, but the team roster is locked."

		"DOTA_TeamKicked_Header"										"Kicked From Team"
		"DOTA_TeamKicked_Message"										"The admin of {s:team_name} has kicked you off the team."
		"DOTA_TeamLeave_Confirmation_Header"							"Leave Team?"
		"DOTA_TeamLeave_Confirmation_Message"							"Do you wish to leave {s:team_name}? The Team Admin will need to re-invite you if you want to rejoin.  As a result of this action (or any team roster change), the team MMR will be recalculated based on the new team roster, and calibration will be reactivated."
		"DOTA_TeamLeave_Confirmation_FailAdmin"							"The admin of a team may only leave it when they are the only member of the team.  To disband a team, you must remove all the other members first."
		"DOTA_TeamLeave_Confirmation_Disband"							"This action will disband the team and it will no longer be accessible.\n\n<font color='#FF0000'>Are you sure you want to disband the team?</font>"
		"DOTA_TeamLeft_Header"											"Left Team"
		"DOTA_TeamLeft_Message"											"You have left the team."
		"DOTA_TeamLeft_Failure_Header"									"Failed to Leave Team Roster"
		"DOTA_TeamLeft_Failure_Message"									"An unexpected error occurred when attempting to leave the Team Roster."
		"DOTA_TeamLeft_Failure_NotAMember"								"Not a member of the team."
		"DOTA_TeamLeft_Failure_TeamLocked"								"This team is roster locked."
		"UI_no_team_title"												"You are not on a team"
		"UI_no_team_desc"												"To be matched against a team you must be a member of a team with at least five players. You can create and manage a team in the SOCIALIZE tab."
		"DOTA_DisbandTeamButton"										"Disband"
		"DOTA_AddSelfTeamButton"										"Add Self to Roster"
		"DOTA_LeaveTeamButton"											"Leave Roster"
		"DOTA_ShowProfileButton"										"Show Profile"
		"DOTA_CreateTeamButton"											"Create New Team"
		"DOTA_Team_Created"												"HAS BEEN CREATED"
		"DOTA_Team_Created_Desc"										"You can now start inviting players to the team you're administering.  You can do this by clicking on player names and selecting the Invite to Team option from the pop-up menu."
		"DOTA_Guild_Created"											"HAS BEEN CREATED"
		"DOTA_Guild_Created_Desc"										"You can now start inviting players to your new Guild via the pop-up menu that appears when you click on a player's name."
		"DOTA_Team_Invite_Accepted"										"{s:invitee_name} has accepted your team invitation"
		"DOTA_Team_Invite_Accepted_Desc"								"New team members will appear in the 'Manage Team' area under the TEAM tab."
		"DOTA_TeamMatchmake_Fail_Header"								"Team Matchmaking Failed"
		"DOTA_TeamMatchmake_AlreadyMatch"								"Your team is already in a match."
		"DOTA_TeamMatchmake_AlreadyFinding"								"Your team has already started finding a match."
		"DOTA_TeamMatchmake_Full"										"Team party is already full."
		"DOTA_TeamMatchmake_FailAdd"									"Failed to add you to team party."
		"DOTA_TeamMatchmake_FailAddCurrent"								"Failed to add you to current team party."
		"DOTA_TeamMatchmake_FailedTeamMember"							"Failed to get team member information."
		"DOTA_TeamMatchmake_AlreadyGame"								"Unable to start team matchmaking, you are already in a game."
		"DOTA_TeamMatchmake_FailGetParty"								"Failed to get current team party."
		"DOTA_Rank_Calibrating"											"TBD"  // this needs to be short, like 4-5 characters at most
		"DOTA_Calibration_Games_Remaining"								"%s1 game(s) remaining"
		"MMR"															"MMR"  // this needs to be short
		"dota_solo_mmr"													"Solo MMR"
		"dota_general_mmr"												"Party MMR"
		"dota_solo_mmr_tooltip"											"Matchmaking rating when playing solo."
		"dota_solo_mmr_tooltip_none"									"No ranked games have been played solo."
		"dota_general_mmr_tooltip"										"Matchmaking rating when playing with a party."
		"dota_general_mmr_tooltip_none"									"No ranked games have been played with a party."
		"dota_team_mmr"													"Team MMR"
		"dota_team_average_mmr"											"Average MMR"
		"dota_1v1_mmr"													"1v1 MMR"
		"DOTA_Matchmaking_Header"										"Matchmaking"
		"DOTA_CompetitiveMatchmaking_Header"							"Ranked Matchmaking"
		"DOTA_CompetitiveMatchmaking_Description"						"Play in a competitive environment with other experienced players.  Track your progress with your Matchmaking Rating (MMR), visible to you and your friends."
		"DOTA_Matchmaking_Message"										"Matchmaking and practice lobbies are currently unavailable due to maintenance."
		"DOTA_Matchmaking_Too_Many"										"You have selected too many matchmaking regions."
		"DOTA_InviteDenied_Header"										"Invite Denied"
		"DOTA_InviteDenied_Message"										"You are not permitted to invite players and create a party."
		"DOTA_PartyFull_Header"											"Party"
		"DOTA_PartyFull_Message"										"Your party is full."
		"DOTA_Engine_Mismatch_Header"									"Incompatible Player"
		"DOTA_Engine_Mismatch_Message"									"The player you invited is not running the same game engine."
		"DOTA_SignOnMessage_Header"										"Message"
		"DOTA_Ingots_Header"											"Insufficient Ingots"
		"DOTA_Ingots_Message"											"Not all party members have sufficient Ingots:\n %s1"
		"DOTA_PartyNeedsCompendiums"									"All members of your party need Compendiums to participate in Compendium Matchmaking"
		"DOTA_Team_Administrator"										"Administrator"
		"DOTA_Team_Players"												"Player Roster"
		"DOTA_Team_Select"												"Select Team"
		"DOTA_Team_Set_As_Profile"										"Show this Team on your Player Profile"
		"DOTA_Team_GoToProfileButton"									"Go to Team Profile"
		"DOTA_MatchmakingNeedsInitialSkill_Header"						"Matchmaking Skill Level"
		"DOTA_MatchmakingNeedsInitialSkill_Description"					"In order to match you with players of appropriate skill and experience, we'd like to know a bit more about your experience with games like Dota."
		"DOTA_MatchmakingNeedsInitialSkillForParty_Description"			"A member of your party needs to let us know their experience level with games like Dota before you can find a match."
		"DOTA_MatchmakingRestrictedFromRanked_Header"					"Ranked Matchmaking Restricted"
		"DOTA_MatchmakingRestrictedFromRanked_Description"				"A member of your party has a low Behavior Score, preventing you from queueing for Ranked Games."

		"DOTA_AutomaticSelectionPriority"								"Selection Priority System"
		"DOTA_AutomaticSelectionPriority_Error_NeedTeams"				"Selection Priority System requires that two Teams are set in the lobby."
		"DOTA_AutomaticSelectionPriority_Error_UnknownPrevious"			"Selection Priority System doesn't know who won the previous match and cannot proceed."
		"DOTA_AutomaticSelectionPriority_Error_NoRemakes"				"Selection Priority System doesn't support remakes of the same game. Make sure that the Series and Game are set correctly in the lobby, or if this is an intended remake use Manual Selection Priority for the rest of this series."
		"DOTA_AutomaticSelectionPriority_Error_TooManyMatches"			"Selection Priority System doesn't know how to proceed as it sees too many games have been played in this series."
		"DOTA_AutomaticSelectionPriority_Error_WrongTeamInLobby"		"Selection Priority System doesn't see the team that should have priority in the lobby."
		"DOTA_AutomaticSelectionPriority_Error_MissingChoice"			"Selection Priority System doesn't have a pick/side choice registered for each team."
		"DOTA_AutomaticSelectionPriority_ChoiceConfirm_FirstPick"		"Are you sure you want to choose First Pick for this game?"
		"DOTA_AutomaticSelectionPriority_ChoiceConfirm_SecondPick"		"Are you sure you want to choose Second Pick for this game?"
		"DOTA_AutomaticSelectionPriority_ChoiceConfirm_Radiant"			"Are you sure you want to choose Radiant for this game?"
		"DOTA_AutomaticSelectionPriority_ChoiceConfirm_Dire"			"Are you sure you want to choose Dire for this game?"
		"DOTA_AutomaticSelectionPriority_ChoiceResponse_UnknownError"	"Unknown error making choice of side/pick."

		"DOTA_Lobby_PlayerDraft_Error"									"Immortal Draft Setup"
		"DOTA_Lobby_PlayerDraft_Error_BadTeams"							"Immortal Draft requires each team only contain their Team Captain.  Teams with no players will have a captain auto-assigned to them.  The remaining unassigned players will be available to be drafted."

		"DOTA_Lobby_MVP_Awarded_Title"									"MVP"
		"DOTA_Lobby_MVP_Awarded_Message"								"You were awarded MVP"

		"fight_recap_show"												"Show Fight Recap"
		"fight_recap_hide"												"Hide Fight Recap"
		"fight_recap_abilites_used"										"Abilities Used"
		"fight_recap_items_used"										"Items Used"
		"fight_recap_gold"												"Gold Change"
		"fight_recap_xp"												"XP Change"
		"fight_recap_dmg"												"Damage Done"
		"fight_recap_pause"												"Pause Game when showing Fight Recap"
		"fight_recap_totals"											"Totals"

		"DOTA_MatchGroupOffline"										"Offline for Maintenance"

		"ping_calculating"												"Ping: Calculating..."
		"unknown_ping"													"Ping: Unknown"
		"ping_time"														"Ping: %s1ms"
		"ping_cannot_contact"											"Communications failure"
		"loss_percentage"												"Packet loss: %s1%"

		"DOTA_Suspension_Title"											"Dota 2 Account Suspended"
		"DOTA_Suspension_Desc"											"You've been suspended from Dota 2 after external tools attached to Dota 2 were detected by the Valve Anti-Cheat system. This suspension will end on %s1."

		"DOTA_Swap_Confirm_Header"									"Swap Hero?"
		"DOTA_Swap_Confirm_Message"									"Do you wish to swap your hero for %s1?"

		"DOTA_PartyKicked_Header"										"Kicked From Party"
		"DOTA_PartyKicked_Message"										"You were kicked from the party by the party leader."

		"DOTA_timer_creeps"										"CREEPS SPAWN IN"
		"DOTA_timer_game"										"GAME UNDERWAY"

		"game_mode_0"												"-"
		"game_mode_1"												"All Pick"
		"game_mode_2"												"Captains Mode"
		"game_mode_3"												"Random Draft"
		"game_mode_4"												"Single Draft"
		"game_mode_5"												"All Random"
		"game_mode_6"												"-"
		"game_mode_7"												"Event Game"
		"game_mode_8"												"Reverse Captains Mode"
		"game_mode_9"												"The Greeviling"
		"game_mode_10"												"Tutorial"
		"game_mode_11"												"Mid Only"
		"game_mode_12"												"Least Played"
		"game_mode_13"												"New Player Mode"
		"game_mode_14"												"Compendium"  //aka forced hero
		"game_mode_15"												"Custom"
		"game_mode_16"												"Captains Draft"
		"game_mode_17"												"Balanced Draft"
		"game_mode_18"												"Ability Draft"
		"game_mode_19"												"Custom Game"
		"game_mode_20"												"All Random Deathmatch"
		"game_mode_21"												"1v1 Solo Mid"
		"game_mode_22"												"All Pick"
		"game_mode_23"												"Turbo"
		"game_mode_24"												"Mutation"
		"game_mode_25"												"Coach's Challenge"
		"game_mode_26"												"Bot Challenge"

		"game_mode_lobby_name_0"									"-"
		"game_mode_lobby_name_1"									"All Pick"
		"game_mode_lobby_name_2"									"Captains Mode"
		"game_mode_lobby_name_3"									"Random Draft"
		"game_mode_lobby_name_4"									"Single Draft"
		"game_mode_lobby_name_5"									"All Random"
		"game_mode_lobby_name_6"									"-"
		"game_mode_lobby_name_7"									"Diretide"
		"game_mode_lobby_name_8"									"Reverse Captains Mode"
		"game_mode_lobby_name_9"									"The Greeviling"
		"game_mode_lobby_name_10"									"Tutorial"
		"game_mode_lobby_name_11"									"Mid Only"
		"game_mode_lobby_name_12"									"Least Played"
		"game_mode_lobby_name_13"									"New Player Mode"
		"game_mode_lobby_name_14"									"Compendium"  //aka forced hero
		"game_mode_lobby_name_15"									"Custom"
		"game_mode_lobby_name_16"									"Captains Draft"
		"game_mode_lobby_name_17"									"Balanced Draft"
		"game_mode_lobby_name_18"									"Ability Draft"
		"game_mode_lobby_name_20"									"All Random Deathmatch"
		"game_mode_lobby_name_21"									"1v1 Solo Mid"
		"game_mode_lobby_name_22"									"Ranked All Pick"
		"game_mode_lobby_name_23"									"Turbo"
		"game_mode_lobby_name_24"									"Mutation"
		"game_mode_ranked_title"									"Select Game Mode"
		"game_mode_ranked_notSelected"								"No Mode Selected"

		"game_mode_AllStarDraft"									"All-Star Draft"
		"demo_hero_mode_name"										"Demo Hero"

		"game_mode_0_desc"											"-"
		"game_mode_1_desc"											"Each player selects a hero from the entire hero pool."
		"game_mode_2_desc"											"Each team is assigned a Captain, who makes all the hero selections for their team. Captains also ban heroes from the pool."
		"game_mode_3_desc"											"Each team takes turns selecting a hero from a shared pool of 33 random heroes."
		"game_mode_4_desc"											"Each player selects a hero from a set of four heroes randomly chosen for them."
		"game_mode_5_desc"											"Each player is randomly assigned a hero."
		"game_mode_6_desc"											"-"
		"game_mode_7_desc"											"Diretide"
		"game_mode_8_desc"											"Same as Captain's mode except team's pick for each other"
		"game_mode_9_desc"											"Thanks to an infestation of wild Greevils, Frostivus has been cancelled! It's up to you and your tame pet Greevils to reclaim the holiday!"
		"game_mode_10_desc"											"Tutorial mode."
		"game_mode_11_desc"											"Shuts off side lanes and allows the same hero to be picked."
		"game_mode_12_desc"											"Players can only choose from a list of their least played heroes! This mode is great for learning new heroes since everyone will be on equal footing."
		"game_mode_13_desc"											"Play with heroes suitable for new players."
		"game_mode_14_desc"											"Play using the heroes picked in a featured match."
		"game_mode_16_desc"											"Each team is assigned a Captain, who bans and selects heroes from a limited pool."
		"game_mode_17_desc"											"Each team is given 5 heroes that are automatically selected with an attempt to balance roles."
		"game_mode_18_desc"											"Create a unique Hero by drafting from a pool of abilities."
		"game_mode_20_desc"											"Players become a new hero every time they respawn.  Each team gets a total of 40 respawns."
		"game_mode_21_desc"											"Two players compete in the middle lane."
		"game_mode_22_desc"											"Each team takes turns selecting a hero from the entire hero pool."
		"game_mode_23_desc"											"A shorter version of All Pick, with increased gold & XP, weaker towers and streamlined couriers."

		"game_mode_0_desc_new"											"-"
		"game_mode_1_desc_new"											"Each player selects a hero from the entire hero pool."
		"game_mode_2_desc_new"											"Each team is assigned a Captain, who makes all the hero selections for their team. Captains also ban heroes from the pool.\n\nRecommended for Experienced Players"
		"game_mode_3_desc_new"											"Each team takes turns selecting a hero from a shared pool of 50 random heroes. You will be told when it's your turn to select.\n\nRecommended for Experienced Players"
		"game_mode_4_desc_new"											"Each player selects a hero from a set of four heroes randomly chosen for them.\n\nRecommended for Experienced Players"
		"game_mode_5_desc_new"											"Each player is randomly assigned a hero.\n\nRecommended for Experienced Players"
		"game_mode_6_desc_new"											"-"
		"game_mode_7_desc_new"											"Diretide"
		"game_mode_8_desc_new"											"Same as Captain's mode except team's pick for each other\n\nRecommended for Experienced Players"
		"game_mode_9_desc_new"											"Thanks to an infestation of wild Greevils, Frostivus has been cancelled! It's up to you and your tame pet Greevils to reclaim the holiday!"
		"game_mode_10_desc_new"											"Tutorial mode."
		"game_mode_11_desc_new"											"Shuts off side lanes and allows the same hero to be picked."
		"game_mode_12_desc_new"											"Players can only choose from a list of their least played heroes! This mode is great for learning new heroes since everyone will be on equal footing."
		"game_mode_13_desc_new"											"Play with heroes suitable for new players."
		"game_mode_14_desc_new"											"Play using the heroes picked in a featured match."
		"game_mode_16_desc_new"											"Each team is assigned a Captain, who bans and selects heroes from a limited pool.\n\nRecommended for Experienced Players"
		"game_mode_17_desc_new"											"Each team is given 5 heroes that are automatically selected with an attempt to balance roles.\n\nRecommended for Experienced Players"
		"game_mode_18_desc_new"											"Create a unique Hero by drafting from a pool of abilities.\n\nRecommended for Experienced Players"
		"game_mode_20_desc_new"											"Whenever a player dies, they respawn as a new hero.  Each team can do this 40 times before running out of heroes.\n\nRecommended for Experienced Players"
		"game_mode_21_desc_new"											"Two players compete in the middle lane.\n\nRecommended for Experienced Players"
		"game_mode_22_desc_new"											"Each team takes turns selecting a hero from the entire hero pool."
		"game_mode_23_desc_new"											"A shorter version of All Pick, with increased gold & XP, weaker towers and streamlined couriers."

		"game_mode_event_overthrow_3v3v3"							"Overthrow Trios"
		"game_mode_event_overthrow_3v3v3_desc"						"Three teams of three compete to hit the kill limit or have the most kills when the round ends."
		"game_mode_event_overthrow_4v4v4v4"							"Overthrow Quads"
		"game_mode_event_overthrow_4v4v4v4_desc"					"Four teams of four compete to hit the kill limit or have the most kills when the round ends."
		"game_mode_event_overthrow_5v5v5"							"Overthrow Quints"
		"game_mode_event_overthrow_5v5v5_desc"						"Three teams of five compete to hit the kill limit or have the most kills when the round ends."

		"game_mode_event_conquest"									"Jungle Colosseum"
		"game_mode_event_conquest_desc"								"Two teams of five fight for territorial control, in an all-out battle for dominance."

		"game_mode_event_dark_moon"									"Holdout: Dark Moon"
		"game_mode_event_dark_moon_desc"							"Work together to defend Selemene's temple from the Dark Moon Horde."

		"game_mode_event_10v10"										"All Pick 10 vs 10"
		"game_mode_event_10v10_desc"								"A version of All Pick where each team has 10 players."

		"game_mode_event_winter_2022"								"Diretide"
		"game_mode_event_winter_2022_play"							"Play Diretide"

		"dota_matchmaking_language_1"								"English"
		"dota_matchmaking_language_2"								"Russian"
		"dota_matchmaking_language_3"								"Chinese"
		"dota_matchmaking_language_4"								"Korean"
		"dota_matchmaking_language_5"								"Spanish"
		"dota_matchmaking_language_6"								"Portuguese"

		"dota_matchmaking_solo_option"								"Don't match with parties when alone"
		"dota_matchmaking_solo_option_label"						"No parties when alone"

		"dota_matchmaking_any_language"								"No language preference"

		"dota_cm_game_on"											"BATTLE BEGINS"
		"dota_cm_game_on_label"											"BATTLE BEGINS:"

		"dota_hud_error_ability_not_learned"			"Ability Not Learned"
		"dota_hud_error_not_enough_mana"				"Not Enough Mana"
		"dota_hud_error_ability_in_cooldown"			"Recharging..."
		"dota_hud_error_item_in_cooldown"				"Recharging..."
		"dota_hud_error_cant_glyph"						"Recharging..."
		"dota_hud_error_cant_radar"						"Recharging..."
		"dota_hud_error_no_target"						"No Target"
		"dota_hud_error_only_cast_on_self"				"Ability Can Only Target Self"
		"dota_hud_error_cant_cast_on_hero"				"Ability Can't Target Heroes"
		"dota_hud_error_cant_cast_on_considered_hero"	"Ability Can't Target Creep Heroes"
		"dota_hud_error_cant_cast_on_creep"				"Ability Can't Target Creeps"
		"dota_hud_error_cant_cast_on_creep_not_player_controlled"				"Ability Can't Target Non-Player Controlled Creeps"
		"dota_hud_error_cant_cast_on_mechanical"		"Ability Can't Target Mechanical Units"
		"dota_hud_error_cant_cast_on_building"			"Ability Can't Target Buildings"
		"dota_hud_error_cant_cast_on_courier"			"Ability Can't Target Couriers"
		"dota_hud_error_cant_cast_on_other"				"Ability Can't Target That"
		"dota_hud_error_cant_cast_on_self"				"Ability Can't Target Self"
		"dota_hud_error_cant_cast_on_own_units"			"Ability Can't Target Your Own Units"
		"dota_hud_error_cant_cast_twice"				"Ability Can't Be Active Twice On The Same Target"
		"dota_hud_error_cant_cast_on_ally"				"Ability Can't Target Allies"
		"dota_hud_error_cant_cast_on_rooted_target"			"Ability Can't Target Rooted Units"
		"dota_hud_error_cant_cast_on_tethered_target"			"Ability Can't Target Leashed Units"
		"dota_hud_error_cant_cast_on_enemy"				"Ability Can't Target Enemies"
		"dota_hud_error_cant_cast_on_enemy_hero"		"Ability Can't Target Enemy Heroes"
		"dota_hud_error_cant_cast_on_roshan"			"Ability Can't Target Roshan"
		"dota_hud_error_cant_cast_on_tormentor"			"Ability Can't Target Tormentors"
		"dota_hud_error_cant_cast_on_other_units"		"Ability Can't Target Other Units"
		"dota_hud_error_cant_cast_on_illusions"			"Ability Can't Target Illusions"
		"dota_hud_error_cant_cast_scepter_buff"			"Already Has Aghanim's Scepter Buff"
		"dota_hud_error_cant_cast_on_non_tree_ward"		"Ability Can Only Target Trees and Enemy Wards"
		"dota_hud_error_cant_cast_on_non_tree"			"Ability Can Only Target Trees"
		"dota_hud_error_cant_cast_on_illusion"			"Ability Can't Target Illusions"
		"dota_hud_error_cant_cast_drag_required"		"Drag Required For Cast"
		"dota_hud_error_cant_target_shop"				"Can't Target Shop"
		"dota_hud_error_cant_target_rune"				"Can't Target Rune"
		"dota_hud_error_cant_target_item"				"Can't Target Item"
		"dota_hud_error_cant_cast_on_ancient"			"Ability Can't Target Ancients"
		"dota_hud_error_cant_cast_on_own_illusion"		"Ability Can't Target Own Illusion"
		"dota_hud_error_cant_cast_on_summoned"			"Ability Can't Target Summoned Units"
		"dota_hud_error_cant_cast_on_dominated"			"Ability Can't Target Dominated Units"
		"dota_hud_error_cant_cast_enemy_hero"			"Ability Can't Target Enemy Heroes"
		"dota_hud_error_cant_cast_creep_level"			"Ability Can't Target Creeps of This Level"
		"dota_hud_error_cant_cast_debuff_immune"		"Ability Can't Target Debuff Immune Units"
		"dota_hud_error_cant_cast_while_metamorphed"	"Ability Can't Be Cast While Metamorphed"
		"dota_hud_error_cant_cast_while_demon"			"Ability Can't Be Cast While Demon Zeal is Active"
		"dota_hud_error_target_magic_immune"			"Target Immune To Magic"
		"dota_hud_error_target_attack_immune"			"Target Can't Be Attacked"
		"dota_hud_error_target_cant_be_denied"			"Target Can't Be Denied"
		"dota_hud_error_target_no_dark_rift"			"Cannot find nearby valid target"
		"dota_hud_error_unit_silenced"					"Silenced"
		"dota_hud_error_unit_muted"						"Muted"
		"dota_hud_error_unit_command_restricted"		"Can't Act"
		"dota_hud_error_unit_dead"						"Dead"
		"dota_hud_error_unit_disarmed"					"Can't Attack"
		"dota_hud_error_target_invulnerable"			"Target Invulnerable"
		"dota_hud_error_item_cant_be_used_from_stash"	"Item Must Be In Inventory To Use"
		"dota_hud_error_item_cant_be_dropped"			"Not Droppable"
		"dota_hud_error_cant_move_item_to_stash"		"Can't Move To Stash"
		"dota_hud_error_no_charges"						"No Charges"
		"dota_hud_error_not_unlocked"					"Ability Not Unlocked"
		"dota_hud_error_secret_shop_not_in_range"		"Secret Shop Not In Range"
		"dota_hud_error_side_shop_not_in_range"			"Side Shop Not In Range"
		"dota_hud_error_tutorial_shop_not_in_range"		"No Shop In Range"
		"dota_hud_error_not_enough_gold"				"Not Enough Gold"
		"dota_hud_error_hero_cant_be_denied"			"Hero Not Deniable"
		"dota_hud_error_cant_deny_health_too_high"		"Can't Deny, Target Health Too High"
		"dota_hud_error_cant_give_item_to_enemy"		"Can't Give Items To Enemies"
		"dota_hud_error_target_cant_take_items"			"Target Can't Take Items"
		"dota_hud_error_cant_pick_up_item"				"Inventory Full"
		"dota_hud_error_cant_sell_shop_not_in_range"	"No Shop In Range"
		"dota_hud_error_disallowed_item"				"Item is Not Allowed for This Hero"
		"dota_hud_error_item_already_purchased"			"This Item Has Already Been Purchased, and Cannot Be Purchased Again."
		"dota_hud_error_beyond_physical_item_limit"		"You Have Reached The Maximum Number of Items That Can Be Owned By Your Hero."
		"dota_hud_error_ping_ally_while_dead"			"You can only ping an ally's abilities or items while they are alive."
		"dota_hud_error_cant_sell_item"					"Can't Be Sold"
		"dota_hud_error_cant_sell_item_while_dead"		"Can't Sell Item While Dead"
		"dota_hud_error_cant_disassemble_stash_out_of_range"	"Not in Range of Stash"
		"dota_hud_error_item_out_of_stock"				"Item is out of Stock"
		"dota_hud_error_ability_disabled_by_root"		"Ability Not Castable While Rooted"
		"dota_hud_error_ability_disabled_by_tether"		"Ability Not Castable While Leashed"
		"dota_hud_error_ability_is_hidden"				"Ability Not Active"
		"dota_hud_error_ability_no_tree_in_range"		"No Tree In Range"
		"dota_hud_error_unit_cant_move"					"Can't Move"
		"dota_hud_error_target_out_of_range"			"Target Out Of Range"
		"dota_hud_error_cant_pick_up_runes"				"Can't Use Runes"
		"dota_hud_error_cant_pick_up_items"				"Can't Take Items"
		"dota_hud_error_unit_cant_attack"				"Can't Attack"
		"dota_hud_error_cant_quick_cast_at_location"	"Too Close To Base"
		"dota_hud_error_must_target_tree"				"Ability Must Target a Tree"
		"dota_hud_error_too_close"						"Ability Must Be Cast Further Away"
		"dota_hud_error_cant_cast_here"					"Ability Can't Be Cast In This Location"
		"dota_hud_error_cant_target_unexplored"			"Ability Can't Target Unexplored Areas"
		"dota_hud_error_cant_target_units"				"Cannot target units"
		"dota_hud_error_cant_place_near_mine"			"Cannot plant mine near another mine"
		"dota_hud_error_only_cast_on_own_ward"			"Ability Can't Target Wards That Aren't Yours"
		"dota_hud_error_only_cast_mana_units"			"Ability Can't Target Units Without Mana"
		"dota_hud_error_only_cast_only_self_units"			"Ability Can Only Target Your Units"
		"dota_hud_error_already_capturing"				"Outpost already being captured by enemy team."
		"dota_hud_error_no_more_famangos"				"Pool has no lotuses."
		"dota_hud_error_already_summoning"				"Another hero is summoning."		
		"dota_hud_error_outpost_cooldown"					"Summoning is on Cooldown."
		"dota_hud_error_glimmmer_building"				"Cannot cast on buildings so soon"
		"dota_hud_error_cannot_dominate"				"Cannot Dominate this unit"
		"dota_hud_error_cannot_enchant_enchanted"				"Cannot Enchant already Enchanted unit"
		"dota_hud_error_cannot_blur_near_enemies"		"Cannot cast Blur near enemies"
		"dota_hud_error_cannot_transmute"				"Cannot Transmute this unit"
		"dota_hud_error_no_wards_here"					"Invalid Location for Ward"
		"dota_hud_error_ward_recently_placed"			"Too close to recently placed ward"
		"dota_hud_error_no_minefield_here"					"Invalid Location for Minefield Sign"
		"dota_hud_error_no_trees_here"					"Invalid Location for Tree"
		"dota_hud_error_no_corpses"						"No Nearby Corpses"
		"dota_hud_error_cant_toss"						"Nothing To Toss"
		"dota_hud_error_cant_toss_meepo"				"No Meepos to toss you nearby"
		"dota_hud_error_doom_already_devouring"			"Can't Devour While Mouth is Full"
		"dota_hud_error_ability_cant_upgrade_no_points"	"No Ability Upgrade Points To Spend"
		"dota_hud_error_ability_cant_upgrade_at_max"	"Ability Is At Max Level"
		"dota_hud_error_ability_inactive"				"Ability is Inactive"
		"dota_hud_error_ability_cant_upgrade_hero_level"	"Ability Upgrade Requires Hero Level %s1"
		"dota_hud_error_item_not_in_unit_inventory"		"Item Is Not In Selected Unit's Inventory"
		"dota_hud_error_cant_drag_channeling_item"		"In Use"
		"dota_hud_error_cant_drag_channeling_item_tutorial"	"See Instructions"
		"dota_hud_error_queue_full"						"Order Queue is Full"
		"dota_hud_error_game_is_paused"					"Game is Paused"
		"dota_hud_error_cant_purchase_inventory_full"	"Can't Purchase, Inventory is Full"
		"dota_hud_error_item_muted"						"Item is Muted"
		"dota_hud_error_courier_cant_use_item"			"Item is not usable by Couriers"
		"dota_hud_error_target_has_disable_help"		"Target has Disabled Help"
		"dota_hud_error_cant_shop_auto_buy_enabled"		"You can't shop when auto-buy is enabled"
		"dota_hud_error_cant_steal_spell"				"Cannot steal this spell"
		"dota_hud_error_only_deliberate_channel_cancel" "Use a specific command to stop a channel"
		"dota_hud_error_no_traps"						"No traps"
		"dota_hud_error_cant_resummon_now"				"Cannot Resummon Now"
		"dota_hud_error_cant_cast_on_greevil"			"Cannot cast on Greevil"
		"dota_hud_error_no_items_to_deliver"			"No Items To Be Delivered"
		"dota_hud_error_no_items_to_retrieve"			"No Items To Retrieve From Stash"
		"dota_hud_error_tutorial_tp"					"Can't Teleport There"
		"dota_hud_error_tutorial_tp_laning"				"Can't Teleport there in this Tutorial"
		"dota_hud_error_buyback_disabled_devils_bargain"	"Made a Deal with the Devil. Can't Buyback."
		"dota_hud_error_buyback_disabled_ceaseless_dirge"	"Can't Buyback, disabled by Ceaseless Dirge."
		"dota_hud_error_ember_spirit_no_charges"		"No Fire Remnant Charges"
		"dota_hud_error_no_land_mine_charge"			"No Proximity Mine Charges"
		"dota_hud_error_vengeful_spirit_no_charges"		"No Nether Swap Charges"
		"dota_hud_error_ember_spirit_no_active_remnants""No Active Remnants"
		"dota_hud_error_ember_spirit_no_nearby_remnants""No Nearby Remnants"
		"dota_hud_error_earth_spirit_no_nearby_targets"	"No Nearby Targets"
		"dota_hud_error_earth_spirit_no_charges"		"No Stone Caller Charges"
		"dota_hud_error_demonic_purge_no_charges"		"No Demonic Purge Charges"
		"dota_hud_error_pounce_no_charges"		"No Pounce Charges"
		"dota_hud_error_pangolier_no_charges"		"No Swashbuckle Charges"
		"dota_hud_error_windrunner_no_charges"		"No Windrun Charges"
		"dota_hud_error_gyrocopter_no_charges"		"No Homing Missile Charges"
		"dota_hud_error_cold_feet_no_charges"		"No Cold Feet Charges"
		"dota_hud_error_disruption_no_charges"		"No Disruption Charges"
		"dota_hud_error_waveform_no_charges"		"No Waveform Charges"
		"dota_hud_error_wall_of_replica_no_charges"		"No Wall of replica Charges"
		"dota_hud_error_sleight_of_fist_no_charges"		"No Sleight of Fist Charges"
		"dota_hud_error_toss_no_charges"		"No Toss Charges"
		"dota_hud_error_cold_feet_same_target"		"Cannot target a unit under Cold Feet"
		"dota_hud_error_rupture_no_charges"		"No Rupture Charges"
		"dota_hud_error_astral_no_charges"		"No Astral Imprisonment Charges"
		"dota_hud_error_meat_hook_no_charges"			"No Meat Hook Charges"
		"dota_hud_error_spin_web_no_charges"			"No Spin Web Charges"
		"dota_hud_error_shrapnel_no_charges"			"No Shrapnel Charges"
		"dota_hud_error_need_scepter_to_cast_building"	"Needs Scepter To Cast On Buildings"
		"dota_hud_error_death_pact_no_charges"			"No Death Pact Charges"
		"dota_hud_error_only_lane_creeps"			"Requires Lane Creep Target"
		"dota_hud_error_blink_strike_no_charges"			"No Blink Strike Charges"
		"dota_hud_error_leap_no_charges"			"No Leap Charges"
		"dota_hud_error_starfall_no_charges"			"No Starstorm Charges"
		"dota_hud_error_arcane_bolt_no_charges"			"No Arcane Bolt Charges"
		"dota_hud_error_spirit_siphon_no_charges"				"No Spirit Siphon Charges"
		"dota_hud_error_spirit_siphon_already_haunting"				"Already Haunted"
		"dota_hud_error_smokescreen_no_charges"			"No Smoke Screen Charges"
		"dota_hud_error_bloodrage_no_charges"			"No Bloodrage Charges"
		"dota_hud_error_earth_spirit_max_reached"		"Max Stones Already Active"
		"dota_hud_error_earth_spirit_already_bouldering"		"Can't Roll While Rolling"
		"dota_hud_error_item_whip"						"Why would you target yourself?"
		"dota_hud_error_telekinesis"					"Can't Telekinesis This Unit"
		"dota_hud_error_infest_ancient"					"Requires Level 2 to target Ancients"
		"dota_hud_error_infest_zombie"					"Cannot Infest Zombies."
		"dota_hud_error_broodmother_sticky_snare_line_intersection"	"Can't overlap Spinner's Snares"
		"dota_hud_error_underlord_dark_portal"			"Portal on wrong team"
		"dota_hud_error_underlord_dark_portal_while_snowballing"	"Can't Use Portal While Snowballing"
		"dota_hud_error_can_only_use_on_river"			"Item is only usable on the River"
		"dota_hud_error_can_only_use_on_unpainted_river"	"Item cannot be used if the river has been painted."
		"dota_hud_error_stronger_paint"					"Item cannot be used because there's a stronger paint active."
		"dota_hud_error_autoattack_always"				"Auto-attack: Always"
		"dota_hud_error_autoattack_after_spellcast"		"Auto-attack: Standard"
		"dota_hud_error_autoattack_never"				"Auto-attack: Never"
		"dota_hud_error_cant_swap_cosmetics"			"Can't swap cosmetics; must be near fountain or dead."
		"dota_hud_error_no_courier"				"No Courier"
		"dota_hud_error_hero_off_screen"				"Your Hero Is Offscreen"
		"dota_hud_error_swap_source_no_gold"			"You do not have enough gold remaining to swap heroes."
		"dota_hud_error_swap_target_no_gold"			"The other player does not have enough gold remaining to swap heroes."
		"dota_hud_error_cannot_place_near_units"		"You cannot place this near existing units."
		"dota_hud_error_divine_favor_ward_unit"		"Cannot Teleport Ward Units"
		"dota_hud_error_divine_favor_courier"		"Cannot Teleport Couriers"
		"dota_hud_error_divine_favor_invalid_target"		"Invalid Target"
		"dota_hud_error_royal_jelly_no_stack"			"Royal Jelly does not stack on the same unit"
		"dota_hud_error_cant_change_tree_model"			"Cannot Change Tree Model"
		"dota_hud_error_no_dispersion_targets"			"No Recent Attackers"
		"dota_hud_error_cant_lockcombine_neutral_items"	"Can't Lock Combining on Neutral Items"
		"dota_hud_error_cant_share_ward"				"You cannot share wards with that unit"
		"dota_hud_error_cant_share_tango"				"You cannot share Tangoes with that unit"
		"dota_hud_error_target_already_playing_rock_paper_scissors"	"Target is already playing Rock Paper Scissors"
		"dota_hud_error_self_already_playing_rock_paper_scissors"	"You are already playing Rock Paper Scissors"
		"dota_hud_error_already_lit"					"Already Lit"
		"dota_hud_error_unique_neutral_token_per_tier"	"Can't use more than one neutral token from the same tier"
		"dota_hud_error_cant_use_neutral_token_outside_main_inventory"	"Can't use neutral token outside main inventory"
		"dota_hud_error_midas_ghost"					"Nothl Voyagers cannot transmute"
		"dota_hud_error_comms_restricted"				"You are currently comm restricted"
		"dota_hud_error_no_hats_to_steal"				"No Hat To Steal"
		"dota_hud_error_no_hats_to_gift"				"No Hat To Gift"
		"dota_hud_error_no_hat_buff"					"Unit Can't Wear Hats"
		"dota_hud_error_cant_attack_building"			"Can't Attack Buildings"
		"dota_hud_error_magnataur_already_empowered"	"You are already Empowered"
		"dota_hud_error_not_available_before_game_start"	"Not available before the start of the game"
		"dota_hud_error_not_enough_gold_buyback_protected"	"Not Enough Gold ( Buyback Protected )"
		"dota_hud_error_unit_untargetable"				"Untargetable"
		"dota_hud_error_item_purchase_level"			"You do not meet the required level to purchase this item."
		"dota_hud_error_no_falcons_here"				"Invalid Location for Falcon"
		"dota_hud_error_stone_of_recall_teleport_timeout"			"Recall stone used too recently"
		"dota_hud_error_cant_craft_neutral_no_space"		"Can't craft Neutral Item. No space to move existing neutral item."
		"dota_hud_error_cant_select_shard_upgrade"		"Can't select Aghanim's Shard Upgrade."
		"dota_hud_error_no_space_for_scepter"			"No space in inventory for Aghanim's Blessing."

		"dota_cursor_silenced"							"Silenced!"
		"dota_cursor_muted"								"Muted!"
		"dota_cursor_cooldown"							"%s1 Cooldown Left!"
		"dota_cursor_cooldown_no_time"					"Ability in Cooldown"
		"dota_cursor_no_mana"							"No Mana!"

		"dota_create_team_name_adjusted"				"The team name was adjusted by removing extra spaces or illegal characters.  Please confirm that the new team name is OK."
		"dota_create_team_error_empty_name"				"You haven't specified a name. Please enter one now."
		"dota_create_team_error_empty_tag"				"You haven't specified a tag. Please enter one now."
		"dota_create_team_error_bad_characters"			"Those characters aren't useable at the moment. Please use common letters, numbers, symbols or a space."
		"dota_create_team_error_name_taken"				"This name has already been taken. Please re-enter a different one."
		"dota_create_team_error_tag_taken"				"This tag has already been taken. Please re-enter a different one."
		"dota_create_team_error_too_long"				"Too long."
		"dota_create_team_error_no_logo"				"You haven't set a team logo. Please set one now."

		"dota_create_guild_error_empty_name"			"You haven't specified a name. Please enter one now."
		"dota_create_guild_error_empty_tag"				"You haven't specified a tag. Please enter one now."
		"dota_create_guild_error_bad_characters"		"Those characters aren't useable at the moment. Please use common letters, numbers, symbols or a space."
		"dota_create_guild_error_name_taken"			"This name has already been taken. Please re-enter a different one."
		"dota_create_guild_error_too_long"				"Too long."

		"dota_item_panel_back"				"< BACK to %s1"
		"dota_item_panel_back_short"		"< BACK"

		"DOTA_KillCam_ProTipHeader"					"TRY THIS NEXT TIME:"
		"DOTA_KillCam_YourHealth"					"Your Health"
		"DOTA_KillCam_Delivers"						"delivered "
		"DOTA_KillCam_Damage"						"%s1 damage "
		"DOTA_KillCam_Using"						"using "
		"DOTA_KillCam_Ability"						"%s1"
		"DOTA_KillCam_AutoAttackReceived"				"Received "
		"DOTA_KillCam_AutoAttack"					"from 1 attack"
		"DOTA_KillCam_AutoAttack_Plural"				"from %s1 attacks"
		"DOTA_KillCam_ShowMeReplay"					"show me the replay"
		"DOTA_KillCam_CapYou"						"You"
		"DOTA_KillCam_LowYou"						"you"
		"DOTA_KillCam_Killed"						" killed "
		"DOTA_KillCam_Yourself"						"yourself"
		"DOTA_KillCam_HaveDied"						" have died."

		// Achievements
		"DOTA_GAMEPLAY_USE_TANGOS_NAME"				"Vegetarian"
		"DOTA_GAMEPLAY_USE_TANGOS_DESC"				"Consume 300 trees using Tangoes."
		"DOTA_PERSONA_GAMES_PLAYED_FIRST_NAME"		"First One's Free"
		"DOTA_PERSONA_GAMES_PLAYED_FIRST_DESC"		"Complete your first game of Dota 2"
		"DOTA_PERSONA_GAMES_PLAYED_TEN_NAME"		"Just A Taste"
		"DOTA_PERSONA_GAMES_PLAYED_TEN_DESC"		"Participate in 10 games"
		"DOTA_PERSONA_GAMES_PLAYED_HUNDRED_NAME"	"Addicted"
		"DOTA_PERSONA_GAMES_PLAYED_HUNDRED_DESC"	"Participate in 100 games"
		"DOTA_PERSONA_GAMES_PLAYED_THOUSAND_NAME"	"I Can Quit Anytime"
		"DOTA_PERSONA_GAMES_PLAYED_THOUSAND_DESC"	"Participate in 1000 games"
		"DOTA_PERSONA_GAMES_PLAYER_PARTY_NAME"		"Party Time"
		"DOTA_PERSONA_GAMES_PLAYER_PARTY_DESC"		"Complete a game while in a matchmaking party"


		"DOTA_PlayerLoading"			"Loading"
		"DOTA_PlayerFinishedLoading"	"Ready"

		// Shop
		"DOTA_SHOP_NAME_BASIC"				"HOME SHOP"
		"DOTA_SHOP_NAME_RECIPE"				"RECIPE SHOPS"
		"DOTA_SHOP_NAME_SECRET"				"SECRET SHOP"
		"DOTA_SHOP_NAME_SIDE"				"SIDE SHOP"
		"DOTA_SHOP_NAME_SUGGEST"			"SUGGEST"
		"DOTA_SHOP_NAME_SEARCH"				"SEARCH"

		"DOTA_SUBSHOP_BASICS"		"Accessories"
		"DOTA_SUBSHOP_SUPPORT"		"Support"
		"DOTA_SUBSHOP_MAGICS"		"Magical"
		"DOTA_SUBSHOP_DEFENSE"		"Armor"
		"DOTA_SUBSHOP_WEAPONS"		"Weapons"
		"DOTA_SUBSHOP_ARTIFACTS"		"ARMAMENTS"

		"DOTA_SUBSHOP_CONSUMABLES"			"Consumables"
		"DOTA_SUBSHOP_ATTRIBUTES"			"Attributes"
		"DOTA_SUBSHOP_WEAPONS_ARMOR"		"Equipment"
		"DOTA_SUBSHOP_MISC"					"Miscellaneous"
		"DOTA_SUBSHOP_RECIPE_BASICS"		"Accessories"
		"DOTA_SUBSHOP_RECIPE_SUPPORT"		"Support"
		"DOTA_SUBSHOP_RECIPE_MAGICS"		"Magical"
		"DOTA_SUBSHOP_RECIPE_DEFENSE"		"Armor"
		"DOTA_SUBSHOP_RECIPE_WEAPONS"		"Weapons"
		"DOTA_SUBSHOP_RECIPE_ARTIFACTS"		"Armaments"
		"DOTA_SUBSHOP_SECRETSHOP"			"Secret Shop"
		"DOTA_SUBSHOP_SIDE_PAGE_1"			"Page 1"
		"DOTA_SUBSHOP_SIDE_PAGE_2"			"Page 2"

		"DOTA_SHOP_REQUIREMENTS"			"RECIPE COMPONENTS"
		"DOTA_SHOP_SETQUICKBUY"				"Set Quickbuy"

		"DOTA_Shop_Recipe"					"Recipe"

		"DOTA_Shop_Search_Field_Default"	"Search Items"

		"DOTA_Shop_Item_Error_Need_SecretShop"	"Requires Secret Shop"
		"DOTA_Shop_Item_Error_Need_SideShop"	"Requires Side Shop"
		"DOTA_Shop_Item_Error_Out_of_Stock"		"Item is out of Stock"
		"DOTA_Shop_Item_Error_Disallowed"		"Disallowed for this Hero"
		"DOTA_Shop_Item_Error_Cant_Afford"		"Not Enough Gold"
		"DOTA_Shop_Item_Already_Owned"			"Already Owned"
		"DOTA_Shop_Item_Error_Disallowed_Hero"	"Disallowed for this Hero"

		"DOTA_Shop_Item_Complete"		"Cost to Complete: %s1"

		"DOTA_Shop_Tip_Mouse_Buttons"		"Welcome to the Item Shop\n\nLEFT CLICK on an item icon to select it.\nRight CLICK on an item to purchase it."
		"DOTA_Shop_Tip_Search"				"Search\n\nThe search box below can help you find items by name."
		"DOTA_Shop_Tip_Popular"				"Highlights items often built by strong players on this hero."
		"DOTA_Shop_Tip_EditCommonItems"		"Edit Your Pinned Items<br>Pinned item shortcuts are shared for all heroes."
		"DOTA_Shop_Tip_PinnedItems"			"Pinned Items will always be shown. To make edits to the list, drag items into or out of the pinned item slots."
		"DOTA_Shop_Title_PinnedItems"		"Pinned Items"
		"DOTA_Shop_Tip_WatchedItems"			"Team items indicate if an item has either purchased or queued the item in quickbuy."
		"DOTA_Shop_Title_WatchedItems"			"Team Items"
		"DOTA_Shop_Tip_WatchedSectionEmpty"	"Team items indicate if an item has either purchased or queued the item in quickbuy. This section can be collapsed with a button in the top bar of the shop<br><br> No team items have been queued or purchased yet"
		"DOTA_Shop_Tip_RequestSuggestion"	"Request Purchase Suggestions<br>Players on your team may suggest items for you by <font color='#E769DA'>Ctrl+Alt</font> clicking on items."

		"DOTA_Item_Tooltip_Sell_Price"		"Sell Price: %s1"
		"DOTA_Item_Tooltip_Sell_Price_Time"	"Sell Price: %s1 ( %s2 )"
		"DOTA_Item_Tooltip_Disassemble"		"Can be Disassembled"
		"DOTA_Item_Tooltip_Disassemble_Time"	"Can be Disassembled ( %s1 )"

		"DOTA_SpectatorMode_Directed"			"Directed Camera"
		"DOTA_SpectatorMode_TemporaryFreeCam"	"Override Camera"
		"DOTA_SpectatorMode_FreeCam"			"Free Camera"
		"DOTA_SpectatorMode_PlayerView"			"Player View"
		"DOTA_SpectatorMode_HeroChase"			"Hero Chase"
		"DOTA_SpectatorMode_Broadcaster"		"Broadcaster"

		"DOTA_SpectatorAudio_None"			"No Broadcaster"
		"DOTA_SpectatorAudio_Header"		"%s1 Available"

		"DOTA_SpectatorFOW_BothTeams"		"Fog: Both Teams"
		"DOTA_SpectatorFOW_Radiant"			"Fog: Radiant"
		"DOTA_SpectatorFOW_Dire"			"Fog: Dire"
		"DOTA_Spectator_SpectatorMode"		"Spectator Mode:"
		"DOTA_Spectator_HeroList"			"Heroes:"
		"DOTA_Spectator_FOWLabel"			"Fog of War:"
		"DOTA_Spectator_NumSpecs"			"Spectators: %s1"
		"DOTA_Spectator_NumSpecs_Label"		"Spectators:"
		"DOTA_Spectator_NumSpecs_Panorama"	"Spectators: {d:spectator_count}"
		"DOTA_Spectator_LiveSpectating"		"Spectating Live"

		"DOTA_Channel_Bar_Default"			"Channeling"
		"DOTA_Channel_Bar_Time"				"Channeling %s1"

		"DOTA_Gold_Graph_Title"				"DIFFERENCE IN GOLD EARNED"
		"DOTA_Gold_Graph_Title_Net_Worth"	"DIFFERENCE IN TEAM NET WORTH"
		"DOTA_XP_Graph_Title"				"DIFFERENCE IN XP EARNED"
		"DOTA_Gold_Graph_Total"				"TOTAL GOLD EARNED"
		"DOTA_Gold_Graph_Total_Net_Worth"	"TOTAL NET WORTH"
		"DOTA_XP_Graph_Total"				"TOTAL XP EARNED"
		"DOTA_WinChance_Graph_Title"		"WIN PROBABILITY"
		"DOTA_WinChance_Graph_Total"		"Team Win Chance"

		"DOTA_GraphType_GoldEarned"			"Show Gold Earned"
		"DOTA_GraphType_NetWorth"			"Show Net Worth"

		"DOTA_Fantasy_Points"				"FANTASY POINTS"
		"fantasy_score"						"FANTASY"

		"DOTA_RPSTATUS_STARTGAME"		"Starting..."



		"DOTA_GameEnd_PointsEarned"		"You have earned <font color='#7AD1F2'>%s1</font> points!"
		"DOTA_GameEnd_PointsLevelEarned"		"You have earned <font color='#7AD1F2'>%s1</font> points and achieved level <font color='#7AD1F2'>%s2</font>!"
		"DOTA_GameEnd_ItemSource"				"Source: %s1"
		"DOTA_GameEnd_ItemSource_RandomDrop"	"Random Drop"
		"DOTA_GameEnd_ItemSource_CompendiumDrop"	"Compendium Drop"
		"dota_game_stats"						"STATS"
		"dota_results"							"RESULTS"
		"dota_gameend_xp_awarded"				"+%s1 Points"
		"dota_gameend_xp_awarded_bonus"			"+%s1 Points (%s2 from Bonus)"
		"dota_gameend_xp_inspect"				"%s1 from %s2 Bonus"

		"DOTA_Post_Match_Survey_Question_0"		"Please rate your enjoyment of this match:"
		"DOTA_Post_Match_Survey_Question_1"		"Please rate your enjoyment of the match:"
		"DOTA_Post_Match_Survey_Question_2"		"Please rate the cooperation you displayed towards your teammates in the last match:"
		"DOTA_Post_Match_Survey_Question_3"		"Please rate the cooperation your teammates displayed in the last match:"
		"DOTA_Post_Match_Survey_Question_40"	"Please rate the amount of cooperation (willingness to work together) your teammate displayed in the last match:"
		"DOTA_Post_Match_Survey_Question_41"	"Please rate the level of friendliness (positive social impact on the game) your teammate exhibited in the last match:"
		"DOTA_Post_Match_Survey_Question_42"	"Please rate your desire to play with this teammate again:"
		"DOTA_Post_Match_Survey_Question_5"		"Please rate your desire to play with this teammate again:"

		"DOTA_Survey_Header"					"A FEW MOMENTS OF YOUR TIME..."
		"DOTA_Post_Match_Survey_Header_1"		"Match Quality"
		"DOTA_Post_Match_Survey_Header_2"		"Your Cooperation"
		"DOTA_Post_Match_Survey_Header_3"		"Teammate Cooperation"
		"DOTA_Post_Match_Survey_Header_4"		"Teammate Evaluation"
		"DOTA_Post_Match_Survey_Header_5"		"Teammate Evaluation"
		"DOTA_Post_Match_Survey_Thanks"			"Thank you for your feedback!"

		"DOTA_Survey_response_lowhigh_Very_Low"			"Very Low"
		"DOTA_Survey_response_lowhigh_Low"				"Low"
		"DOTA_Survey_response_lowhigh_Average"			"Average"
		"DOTA_Survey_response_lowhigh_Good"				"High"
		"DOTA_Survey_response_lowhigh_Very_Good"		"Very High"

		"DOTA_Survey_response_agree_Very_Low"			"Disagree Strongly"
		"DOTA_Survey_response_agree_Low"				"Disagree"
		"DOTA_Survey_response_agree_Average"			"Indifferent"
		"DOTA_Survey_response_agree_Good"				"Agree"
		"DOTA_Survey_response_agree_Very_Good"			"Agree Strongly"

		"DOTA_UI_No_Thanks"						"No Thanks"

		"dota_waiting_for_players_connecting"	"Connecting..."
		"dota_waiting_for_players_loading"		"Loading..."
		"dota_waiting_for_players_ready"		"Ready"
		"dota_waiting_for_players_failed"		"Failed"

		"DOTA_Broadcaster_Channel"				"%s1"
		"DOTA_Broadcaster_Lang_0"				"English"
		"DOTA_Broadcaster_Lang_1"				"German"
		"DOTA_Broadcaster_Lang_2"				"French"
		"DOTA_Broadcaster_Lang_3"				"Italian"
		"DOTA_Broadcaster_Lang_4"				"Korean"
		"DOTA_Broadcaster_Lang_5"				"Spanish"
		"DOTA_Broadcaster_Lang_6"				"Chinese"
		"DOTA_Broadcaster_Lang_7"				"Chinese"
		"DOTA_Broadcaster_Lang_8"				"Russian"
		"DOTA_Broadcaster_Lang_9"				"Thai"
		"DOTA_Broadcaster_Lang_10"				"Japanese"
		"DOTA_Broadcaster_Lang_11"				"Portuguese"
		"DOTA_Broadcaster_Lang_12"				"Polish"
		"DOTA_Broadcaster_Lang_13"				"Danish"
		"DOTA_Broadcaster_Lang_14"				"Dutch"
		"DOTA_Broadcaster_Lang_15"				"Finnish"
		"DOTA_Broadcaster_Lang_16"				"Norwegian"
		"DOTA_Broadcaster_Lang_17"				"Swedish"

		"dota_broadcaster_title"				"Select a Broadcaster"
		"dota_broadcaster_no_selection"			"No Broadcaster"
		"dota_broadcaster_ch"					"BROADCAST CHANNEL"
		"dota_broadcaster_cobroad"				"COBROADCASTERS"

		"dota_broadcaster_recommendation_new_players" "Recommended for New Players"
		"dota_broadcaster_recommendation_desc" 			"The caster in this channel will help introduce you to Dota 2 and its gameplay."

		"DOTA_Broadcaster_Menu_Title"			 "BROADCASTER MENU"
		"DOTA_Broadcaster_SendStatPopup"		 "Send Stat Popup"
		"DOTA_Broadcaster_SendStatPopup_Title"	 "SELECT STYLE AND FILL OUT DISPLAY"
		"DOTA_Broadcaster_SelectImage"			 "Select Image"
		"DOTA_Broadcaster_TextHere"				 "<Enter text here>"
		"DOTA_Broadcaster_TextHereOptional"		 "<Enter text here (or leave blank)>"
		"DOTA_Broadcaster_TextHereShort"         "<text>"
		"DOTA_Broadcaster_ImagePicker_Title"	 "SELECT IMAGE"
		"DOTA_Broadcaster_ImagePicker_Heroes"	 "HEROES"
		"DOTA_Broadcaster_ImagePicker_Generic"	 "GENERIC"
		"DOTA_Broadcaster_ImagePicker_Items"	 "ITEMS"
		"DOTA_Broadcaster_ImagePicker_Match"	 "MATCH DETAILS"
		"DOTA_Roshan_Respawn"					 "RESPAWNS IN:"
		"DOTA_Roshan_Reclaimed"					 "RECLAIMED IN:"

		"DOTA_Paused"							"Game is paused"
		"DOTA_Unpausing"						"Game is unpausing"

		"GameUI_ServerConnectOutOfDate"		"Server has not updated to the most recent version.\n"
		"GameUI_ServerChallengeIncorrect"	"Server did not respond with the correct challenge.\nIt may be out of date.\n"
		"GameUI_ServerInsecure"				"You are in insecure mode.  You must restart before you can connect to secure servers.\n"
		"GameUI_ServerRejectBadChallenge"	"Bad challenge.\n"
		"GameUI_ServerRejectLANRestrict"	"Local servers are restricted to local clients (class C).\n"
		"GameUI_ServerRejectBadPassword"	"Bad password.\n"
		"GameUI_ServerRejectServerFull"		"Server is full.\n"
		"GameUI_ServerRejectBanned"			"You have been banned from this server.\n"
		"GameUI_ServerRejectFailedChannel"	"Failed to create net channel.\n"
		"GameUI_ServerRejectOldVersion"		"The server you are trying to connect to is running\nan older version of the game.\n"
		"GameUI_ServerRejectBadSteamKey"	"Invalid Steam key length\n"
		"GameUI_ServerRejectOldProtocol"	"This server is using an older protocol than your client.\n"
		"GameUI_ServerRejectNewProtocol"	"This server is using a newer protocol than your client.\n"
		"GameUI_ServerRejectInvalidConnection"	"Invalid connection.\n"
		"GameUI_ServerRejectInvalidCertLen"		"Invalid authentication certificate length.\n"
		"GameUI_ServerRejectInvalidSteamCertLen"	"STEAM certificate length error!\n"
		"GameUI_ServerRejectSteam" 			"STEAM validation rejected\n"
		"GameUI_ServerRejectGS" 			"GSCreateLocalUser failed\n"
		"GameUI_ServerNoLobby"				"The server was unable to locate the game session.\n"
		"GameUI_ServerRequireSteams"		"The server requires that you be running Steam.\n"
		"GameUI_ServerAuthDisabled"			"Authentication disabled.\n"
		"GameUI_ServerCDKeyAuthInvalid"		"CD Key authentication invalid for internet servers.\n"
		"GameUI_ServerInvalidCDKey"			"Invalid CD Key.\n"
		"GameUI_ServerCDKeyInUse"			"CD Key already in use.\n"
		"GameUI_ClientRetryLimit"			"Unable to establish connection to the server.\n"
		"GameUI_ClientBadServerAddress"		"Bad server address.\n"
		"GameUI_ClientStringTableError"		"Your string table data is different from the server, update your game.\n"
		"GameUI_ClientUnableToCRCMap"		"Unable to calculate map checksum.\n"
		"GameUI_ClientNoMap"				"Unable to load map specified by server.\n"
		"GameUI_ClientDifferentMap"			"Your map differs from the server, update your game.\n"
		"GameUI_ClientUnableToCRCDLL"		"Unable to calculate client side dll checksum.\n"
		"GameUI_ClientConnectionTimedOut"	"Connection to server timed out.\n"
		"GameUI_ClientServerShutdown"		"Server shutting down.\n"
		"GameUI_ClientMissingModel"			"Connection cannot continue due to missing model.\n"
		"GameUI_ClientConsistencyFail"		"Connection aborted due to server enforcing model consistency.\n"
		"missing_league_subscription"		"This game is a league game that requires a subscription to watch."
		"DOTA_Limited_User_Chat"			"A non-limited Steam account is required to participate in public chat channels."
		"DOTA_Unverified_User_Chat"			"A Dota 2 registered phone number or a non-limited account are required to participate in this channel."
		"DOTA_Low_Badge_Level_Chat"			"You must reach at least level 5 to participate in public chat channels."
		"DOTA_Low_Wins_Chat"				"You must have at least 20 wins to participate in public chat channels."
		"DOTA_Comm_Score_Chat"				"Your communication score is too low to participate in public chat channels."

		"GameUI_Disconnect_ServerInfoOverflow"		"Info data overflow"
		"GameUI_Disconnect_TickMessage"				"Error writing tick message"
		"GameUI_Disconnect_StringTableMessage"		"Error writing string table update message"
		"GameUI_Disconnect_DeltaEntMessage"			"Error writing delta entities message"
		"GameUI_Disconnect_TempEntMessage"			"Error writing temp entities message"
		"GameUI_Disconnect_SoundsMessage"			"Error writing game sounds message"
		"GameUI_Disconnect_SnapshotOverflow"		"Error reliable snapshot overflow"
		"GameUI_Disconnect_SnapshotError"			"Error sending snapshot"
		"GameUI_Disconnect_ReliableOverflow"		"Error reliable buffer overflow"
		"GameUI_Disconnect_BadClientDeltaTick"		"Client delta ticks out of order"
		"GameUI_Disconnect_NoMoreSplits"			"No more split screen slots"
		"GameUI_Disconnect_TimedOut"				"Communication with the remote host has been disrupted"
		"GameUI_Disconnect_Disconnected"			"Disconnected"
		"GameUI_Disconnect_ReliableChannelOverflow"	"Overflowed reliable channel"
		"GameUI_Disconnect_LeavingSplit"			"Leaving splitscreen"
		"GameUI_Disconnect_DifferentClassTables"	"Server uses different class tables"
		"GameUI_Disconnect_ConnectionClosing"		"Connection closing"
		"GameUI_Disconnect_User"					"Disconnected by user"
		"GameUI_Disconnect_Server"					"Disconnected from Server"
		"GameUI_Disconnect_ConnectionLost"			"Connection lost"
		"GameUI_Disconnect_ConnectionOverflow"		"Overflow error"
		"GameUI_Disconnect_BadRelayPassword"		"Bad relay password"
		"GameUI_Disconnect_BadSpectatorPassword"	"Bad spectator password"
		"GameUI_Disconnect_HLTVRestricted"			"SourceTV server is restricted to local spectators (class C)"
		"GameUI_Disconnect_HLTVUnavailable"			"No SourceTV relay available"
		"GameUI_Disconnect_HLTVStop"				"SourceTV stop"
		"GameUI_Disconnect_Kicked"					"Kicked"
		"GameUI_Disconnect_BanAdded"				"Added to banned list"
		"GameUI_Disconnect_KickBanAdded"			"Kicked and banned"
		"GameUI_Disconnect_SteamIDBanned"			"STEAM UserID is banned"
		"GameUI_Disconnect_SteamIDInUse"			"STEAM UserID is already in use on this server"
		"GameUI_Disconnect_SteamLogon"				"No Steam logon"
		"GameUI_Disconnect_SteamInUse"				"This Steam account is being used in another location"
		"GameUI_Disconnect_SteamOwnership"			"This Steam account does not own this game.\nPlease login to the correct Steam account"
		"GameUI_Disconnect_SteamVAC"				"VAC banned from secure server"
		"GameUI_Disconnect_SteamTimeOut"			"Valve Anti-Cheat challenge timed out.  Please ensure that you are not using any programs that may interfere with VAC, and confirm that Steam is correctly installed."
		"GameUI_Disconnect_SteamDropped"			"Steam authorization failed.  You must be connected to Steam to make the initial connection to the game server."
		"GameUI_Disconnect_SteamTicket"				"Invalid STEAM UserID Ticket"
		"GameUI_Disconnect_NoSpectators"			"Match does not allow spectators"
		"GameUI_Disconnect_DisconnectByUser"		"Disconnect by user"
		"GameUI_Disconnect_DisconnectByServer"		"Disconnect by server"
		"GameUI_Disconnect_HLTVDirect"				"SourceTV cannot connect to game directly"
		"GameUI_Disconnect_PureServer_ClientExtra"	"Pure server: client has loaded extra file(s)"
		"GameUI_Disconnect_PureServer_Mismatch"		"Pure server: client file does not match server"
		"GameUI_Disconnect_UserCmd"					"Error in parsing user commands"
		"GameUI_Disconnect_RejectedByGame"			"Connection rejected by game"
		"GameUI_Disconnect_SteamDeny_Misc"			"Disconnected from gameserver.  Miscellanous Steam incompatibility."
		"GameUI_Disconnect_SteamDeny_BadAntiCheat"	"Disconnected from gameserver.  Steam anti-cheat incompatibility."
		"GameUI_Disconnect_ServerShutdown"			"Disconnected from gameserver.  The gameserver is shutting down."
		"GameUI_Disconnect_ReplayIncompatible"		"Replay is not compatible."
		"GameUI_Disconnect_ConnectionTimedout"		"Unable to establish a connection with the gameserver."
		"GameUI_Disconnect_ServerIncompatible"		"Server version is not compatible."

		"GameUI_Disconnect_LocalProblem_ManyRelays"	"Lost connection, even after trying several relays in different geographic locations.  The most likely cause is a problem with your Internet connection."
		"GameUI_Disconnect_LocalProblem_HostedServerPrimaryRelay"	"Gameserver has lost connectivity with the primary relay the client was using."
		"GameUI_Disconnect_LocalProblem_NetworkConfig"	"Check your Internet connection.  Unable to download the network configuration from CDN."
		"GameUI_Disconnect_LocalProblem_Other"	"Disconnected.  It looks like there may be problem with your Internet connection."

		"GameUI_Disconnect_RemoteProblem_Timeout"			"We stopped receiving communications from the remote host."
		"GameUI_Disconnect_RemoteProblem_TimeoutConnecting"	"After several attempts to connect, the server did not respond."
		"GameUI_Disconnect_RemoteProblem_Other"				"Problem communicating with the remote host."
		"GameUI_Disconnect_RemoteProblem_BadCrypt"			"Remote host presented a bad cert, crypto key, or signature."
		"GameUI_Disconnect_RemoteProblem_BadCert"			"Remote host's cert isn't sufficient for authentication."
		"GameUI_Disconnect_Unusual"							"Disconnected.  Something unusual happened.  The console might have more details."
		"GameUI_Disconnect_InternalError"					"Disconnected due to an internal error.  The console might have more details."

		"DOTA_Date_Format_Day_Month"								"%s1 %s2"						// 18 April
		"DOTA_Date_Format_Day_Month_Year"							"%s1 %s2 %s3"					// 18 April 2014
		"DOTA_Date_Format_Day_Month_Year_Hour_Minute_24"			"%s1 %s2 %s3, %s4:%s5"			// 18 April 2014, 17:30
		"DOTA_Date_Format_Day_Month_Year_Hour_Minute_12"			"%s1 %s2 %s3, %s4:%s5 %s6"		// 18 April 2014, 5:30 PM
		"DOTA_Date_Format_Day_Month_Year_Hour_Minute_Second_24"		"%s1 %s2 %s3, %s4:%s5:%s6"		// 18 April 2014, 17:30:18
		"DOTA_Date_Format_Day_Month_Year_Hour_Minute_Second_12"		"%s1 %s2 %s3, %s4:%s5:%s6 %s7"	// 18 April 2014, 5:30:18 PM
		"DOTA_Date_Format_Hour_Minute_24"							"%s1:%s2"						// 17:30
		"DOTA_Date_Format_Hour_Minute_12"							"%s1:%s2 %s3"					// 5:30 PM
		"DOTA_Date_Format_DayOfWeek"								"%s1"							// Wednesday
		"DOTA_Date_Format_DayOfWeek_Day_Month_Hour_Minute_24"		"%s1, %s2 %s3, %s4:%s5"			// Wednesday, 18 April, 17:30
		"DOTA_Date_Format_DayOfWeek_Day_Month_Hour_Minute_12"		"%s1, %s2 %s3, %s4:%s5 %s6"		// Wednesday, 18 April, 5:30 PM

		"dota_series_bo3"					"Best of 3"
		"dota_series_bo5"					"Best of 5"
		"dota_series_game_1"				"Game 1"
		"dota_series_game_2"				"Game 2"
		"dota_series_game_3"				"Game 3"
		"dota_series_game_4"				"Game 4"
		"dota_series_game_5"				"Game 5"

		"DOTA_WatchMatchSeries_NoGame_Header"	"No Game"
		"DOTA_WatchMatchSeries_NoGame"			"There is no game %s1 in this series."

		"tournaments_on_day"				"%s1 Tournaments"
		"tournaments_games_on_day"				"%s1 Tournament Games"
		"tournament_schedule_time"			"%s1 %s2 %s3"			// month, day, time
		"localized_time"					"%s1:%s2"				// hour:minute
		"tournament_schedule_edit"			"EDIT"
		"tournament_schedule_add"			"ADD MATCHUP"
		"tournament_schedule_delete"		"DELETE"
		"schedule_confirm_delete_header"	"DELETE SCHEDULED TIME"
		"schedule_confirm_delete"			"Really delete this scheduled time block?"
		"schedule_delete_failed"			"Error: Failed to delete scheduled time block"
		"schedule_edit_title"				"MATCHUP DETAILS"
		"schedule_edit_subtitle"			"Enter the Date and Time (in your local timezone) and specify the Teams involved in the matchup."
		"invalid_team_hint"					"Unknown Team, click to search"
		"visit_team_profile"				"Team Profile"
		"schedule_game_id"					"Game ID: %s1"
		"sched_start"						"Time:"
		"sched_end"							"End:"
		"sched_comment"						"Comment:"
		"sched_finals"						"Finals"
		"date_invalid_hint"					"Please enter a valid date, in the form of Month-Day-Year"
		"time_invalid_hint"					"Please enter a valid time, in the form of Hours:Minutes"
		"my_tournament_select_day"			"Select a day from the Calendar to manage this tournament's schedule"
		"schedule_view_matches"				"View Matches"
		"schedule_buy_pass"					"Buy Tournament Pass"
		"tournament_details"				"DETAILS"

		//UI (Watch Filter)
		"watch_filter_label"				"Filter by"
		"UI_player_name_label"				"PLAYER NAME (EXACT MATCH)"
		"UI_hero_name_label"				"HERO NAME"
		"UI_game_mode_label"				"GAME MODE"
		"UI_game_mode_command"				"SELECT GAME MODES"
		"UI_difficulty_label"				"DIFFICULTY"
		"UI_difficulty_command"				"SELECT DIFFICULTY"
		"UI_difficulty_desc"				"Select difficulty level for enemy AI."
		"UI_languages_command"				"MATCHMAKING PREFERENCES"
		"UI_preferences_language"			"Language Capabilities"
		"UI_preferences_language_desc"		"Choose up to three preferred languages to help find a match with common ground for communication.  If nothing is set, we'll assume no language preference."
		"UI_preferences_matchmaking"		"Find Match Settings"
		"UI_preferences_themed_map"			"Themed Map Preference"
		"dota_matchmaking_classic_map"		"Classic map"
		"dota_matchmaking_themed_map"		"Themed map"
		"dota_matchmaking_no_preference_map"	"No Preference"
		"UI_skill_level_label"				"SKILL LEVEL"
		"UI_skill_any"						"Any"
		"UI_skill_normal"					"Normal"
		"UI_skill_high"						"High"
		"UI_skill_very_high"				"Very High"
		"UI_date_range_label"				"DATE RANGE"
		"UI_tournament_label"				"TOURNAMENT GAME"
		"UI_match_id_label"					"MATCH ID"
		"watch_or_filter_by_label"			"Or, filter by"

		//Match Details
		"MD_GOLD_and_XP"					"GOLD AND XP"
		"MD_The_Radiant"					"The Radiant"
		"MD_The_Dire"						"The Dire"
		"MD_MATCH_LABEL"					"MATCH ID"
		"MD_DATE_LABEL"						"DATE"
		"MD_DURATION_LABEL"					"DURATION"
		"MD_WINNER_LABEL"					"WINNING TEAM"
		"MD_PLAYER_L"						"PLAYER"
		"MD_LEVEL_L"						"LEVEL"
		"MD_HERO_L"							"HERO"
		"MD_ITEMS_L"						"ITEMS"
		"MD_GOLD_L"							"GOLD"
		"MD_LAST_HITS_L"					"LAST HITS"
		"MD_DENIES_L"						"DENIES"
		"MD_GOLD/MIN_L"						"GOLD/MIN"
		"MD_GOLD_EARNED"					"GOLD EARNED"
		"MD_GOLD_CURRENT"					"CURRENT GOLD"
		"MD_XP/MIN_L"						"XP/MIN"
		"MD_KILLS_L"						"KILLS"
		"MD_DEATHS_L"						"DEATHS"
		"MD_ASSISTS_L"						"ASSISTS"
		"MD_STUNS_L"						"STUNS"
		"MD_HEALING_L"						"HEALING"
		"MD_TOWERS_L"						"TOWERS"
		"MD_ROSHANS_L"						"ROSHANS"
		"MD_Downloading_Replay"				"Downloading Replay:"
		"MD_Replay_Unavailable"				"Replay Unavailable"
		"MD_Replay_Not_Recorded"			"Replay Not Recorded"
		"MD_Replay_Expired"					"Replay Expired"
		"MD_Replay_Pending"				"Replay Pending"
		"MD_Finding_Replay"					"Finding Replay..."
		"MD_reveal_button"					"Reveal the winning team"
		"MD_K"								"K" // kills
		"MD_D"								"D" // deaths
		"MD_A"								"A" // assists
		"match_details_timeout"				"Request for Match ID %s1 timed out."
		"match_details_denied"				"Access to Match ID %s1 denied."
		"match_details_failed"				"Invalid Match ID %s1."
		"loot_dropped"						"Loot Dropped"
		"dota_game_end_signout_delayed"		"The game server is attempting to send match results to the game coordinator..."
		"dota_game_end_signout_pending_title"	"Match signout delayed."
		"dota_game_end_signout_pending"		"Due to high load, match results are still pending.  Items and rewards might not be available immediately.  They will appear when the gameserver finalizes the match with the game coordinator."
		"dota_game_end_not_scored_leaver"	"This match is not being scored because a player abandoned before first blood."
		"dota_game_end_not_scored_poor_network"	"This match is not being scored due to poor network conditions."
		"dota_game_end_not_scored_generic"	"This match is not being scored."

		// Rich Presence
		"DOTA_RP_INIT"						"Main Menu"
		"DOTA_RP_IDLE"						"Main Menu (Idle)"
		"DOTA_RP_WAIT_FOR_PLAYERS_TO_LOAD"	"%s1: Waiting for loaders"
		"DOTA_RP_HERO_SELECTION"			"%s1: Hero Selection"
		"DOTA_RP_COACHING"					"%s1: Coaching"
		"DOTA_RP_STRATEGY_TIME"				"%s1: Strategy Time"
		"DOTA_RP_WAIT_FOR_MAP_TO_LOAD"		"%s1: Waiting for game to load"
		"DOTA_RP_PLAYER_DRAFT"				"%s1: Immortal Draft"
		"DOTA_RP_PRE_GAME"					"%s1: Pre Game"
		"DOTA_RP_GAME_IN_PROGRESS"			"%s1: Playing A Game"
		"DOTA_RP_GAME_IN_PROGRESS_CUSTOM"	"Playing %s1"
		"DOTA_RP_GAME_IN_PROGRESS_CUSTOM_UNNAMED"	"Playing Custom Game"
		"DOTA_RP_LOBBY_CUSTOM"				"%s1 Lobby"
		"DOTA_RP_LOBBY_CUSTOM_UNNAMED"		"Custom Game Lobby"
		"DOTA_RP_WATCHING_TI"				"Watching The International"
		"DOTA_RP_PLAYING_AS"				"%s1: Lvl %s2 %s3"
		"DOTA_RP_POST_GAME"					"%s1: Post Game"
		"DOTA_RP_DISCONNECT"				"%s1: Disconnecting"
		"DOTA_RP_SPECTATING"				"Spectating A Game"
		"DOTA_RP_CASTING"					"Casting A Game"
		"DOTA_RP_PRIVATE_LOBBY"				"Private Lobby"
		"DOTA_RP_LEAGUE_MATCH"				"Playing in a Tournament"
		"DOTA_RP_LEAGUE_MATCH_PLAYING_AS"	"%s1: Level %s2 %s3 (Tournament)"
		"DOTA_RP_WATCHING_REPLAY"			"Watching A Replay"
		"DOTA_RP_WATCHING_TOURNAMENT"		"Watching A Tournament Game"
		"DOTA_RP_WATCHING_TOURNAMENT_REPLAY" "Watching A Tournament Replay"
		"DOTA_RP_FINDING_MATCH"				"Finding A Match"
		"DOTA_RP_FINDING_YEAR_BEAST_BRAWL"	"Finding Year Beast Brawl"
		"DOTA_RP_FINDING_EVENT_MATCH"		"Finding %s1 Match"
		"DOTA_RP_PLAYING_EVENT_MATCH"		"Playing %s1"
		"DOTA_RP_UNKNOWN_EVENT_GAME"		"Custom Event"
		"DOTA_RP_SPECTATING_WHILE_FINDING"	"Finding A Match & Spectacting"
		"DOTA_RP_PENDING"					"Friend Request Pending"
		"DOTA_RP_ONLINE"					"Online"
		"DOTA_RP_OFFLINE"					"Offline"
		"DOTA_RP_BUSY"						"Busy"
		"DOTA_RP_AWAY"						"Away"
		"DOTA_RP_SNOOZE"					"Snooze"
		"DOTA_RP_LOOKING_TO_TRADE"			"Looking To Trade"
		"DOTA_RP_LOOKING_TO_PLAY"			"Looking To Play"
		"DOTA_RP_PLAYING_OTHER"				"Playing Other Game"
		"DOTA_RP_ACCOUNT_DISABLED"			"Matchmaking Disabled Temporarily"
		"DOTA_RichPresence_Help"			"What's new? Set a custom status here!"
		"DOTA_RP_QUEST"						"On A Training Mission"
		"DOTA_RP_BOTPRACTICE"				"Playing Against Bots"
		"DOTA_RP_COOPBOT"					"Co-op Bot match"
		"DOTA_RP_EVENT_GAME"				"Event Game"
		"DOTA_RP_TRAINING"					"On a Training Mission"
		"DOTA_RP_OPEN_SOLO"					"Looking for party members"
		"DOTA_RP_OPEN_PARTY"				"In party looking for members"
		"DOTA_RP_PLAYING_DOTA_S1"			"Playing Dota 2"

		"DOTA_Friends_AddToFavoritesLabel"				"Add to favorites"
		"DOTA_Friends_RemoveFromFavoritesLabel"			"Remove from favorites"

		// SteamShare strings

		"DOTA_SteamVideo_Title_CustomGame"		"Custom Game"
		"DOTA_SteamVideo_Title_HeroDraft"		"Hero Draft"
		
		"DOTA_SteamVideo_Title_Gameplay"	"Match"
		"DOTA_SteamVideo_Title_GameStart"	"Game Start"

		"DOTA_SteamVideo_Title_Horn"	"Horn"
		"DOTA_SteamVideo_Desc_Horn"		"Bounty runes have spawned"
		
		"DOTA_SteamVideo_GameTime_PreHorn" "Pre-Horn"

		"DOTA_SteamVideo_Tag_Ally"		"Ally"
		"DOTA_SteamVideo_Tag_Enemy"		"Enemy"

		"DOTA_SteamVideo_Tag_Hero"		"Hero"
		"DOTA_SteamVideo_Tag_Role"		"Role"
		"DOTA_SteamVideo_Tag_MatchOutcome"		"Match Outcome"
		"DOTA_SteamVideo_Tag_MatchOutcome_Unknown"	"--"
		"DOTA_SteamVideo_Tag_MatchOutcome_Win"		"Win"
		"DOTA_SteamVideo_Tag_MatchOutcome_Loss"		"Loss"
		
		"DOTA_SteamVideo_TimelineTooltip"		"Level %s1 %s2"

		"DOTA_SteamVideo_Title_HeroPick"		"Hero Picked"
		"DOTA_SteamVideo_Desc_HeroPick"		"You picked %s1"

		"DOTA_SteamVideo_Title_Death"				"Death"
		"DOTA_SteamVideo_Desc_Death_Roshan"			"You were killed by Roshan"
		"DOTA_SteamVideo_Desc_Death_Player"			"You were killed by level %s1 %s2"
		"DOTA_SteamVideo_Desc_Death_Generic"		"You were killed"

		"DOTA_SteamVideo_Title_Kill"				"Kill"
		"DOTA_SteamVideo_Desc_Kill_Player"			"You killed level %s1 %s2 for %s3 gold"

		"DOTA_SteamVideo_Title_KillAssist"			"Kill Assist"
		"DOTA_SteamVideo_Desc_KillAssist"			"Assisted in Kill on level %s1 %s2"

		"DOTA_SteamVideo_Title_TowerKill"			"Tower Destroyed"
		"DOTA_SteamVideo_Desc_TowerKill_Ally"		"Allied Tier %s1 Tower Destroyed"
		"DOTA_SteamVideo_Desc_TowerKill_Enemy"		"Enemy Tier %s1 Tower Destroyed"

		"DOTA_SteamVideo_Title_BarracksKill"			"Barracks Destroyed"
		"DOTA_SteamVideo_Desc_BarracksKill_Ally_Ranged"		"Allied Ranged Barracks Destroyed"
		"DOTA_SteamVideo_Desc_BarracksKill_Ally_Melee"		"Allied Melee Barracks Destroyed"
		"DOTA_SteamVideo_Desc_BarracksKill_Enemy_Ranged"	"Enemy Ranged Barracks Destroyed"
		"DOTA_SteamVideo_Desc_BarracksKill_Enemy_Melee"		"Enemy Melee Barracks Destroyed"

		"DOTA_SteamVideo_Title_BuyBack"		"Buy Back"
		"DOTA_SteamVideo_Desc_BuyBack"		"%s1 (Level %s2 %s3) Bought Back"

		"DOTA_SteamVideo_Title_KillStreak_3"	"Triple Kill"
		"DOTA_SteamVideo_Title_KillStreak_4"	"Ultra Kill"
		"DOTA_SteamVideo_Title_KillStreak_5"	"Rampage!"
		"DOTA_SteamVideo_Desc_KillStreak_3"	"%s1 (%s2) had a Triple Kill"
		"DOTA_SteamVideo_Desc_KillStreak_4"	"%s1 (%s2) had an Ultra Kill"
		"DOTA_SteamVideo_Desc_KillStreak_5"	"%s1 (%s2) had a Rampage!"

		"DOTA_SteamVideo_Title_RoshanKill"		"Roshan Killed"
		"DOTA_SteamVideo_Desc_RoshanKill"		"Your team defeated Roshan"

		"DOTA_SteamVideo_Title_TormentorKill"		"Tormentor Killed"
		"DOTA_SteamVideo_Desc_TormentorKill"		"Your team destroyed the Tormentor"

		"DOTA_SteamVideo_Title_MegaCreeps"		"Mega Creeps"
		"DOTA_SteamVideo_Desc_MegaCreeps_Radiant"	"Team Radiant now has Mega Creeps"
		"DOTA_SteamVideo_Desc_MegaCreeps_Dire"		"Team Dire now has Mega Creeps"

		"DOTA_SteamVideo_Title_Survivors"					"Nest of Thorns"
		"DOTA_SteamVideo_Title_SurvivorsGame"				"Nest of Thorns"
		"DOTA_SteamVideo_Title_Survivors_Miniboss_Desc"		"Fighting Miniboss: %s1"
		"DOTA_SteamVideo_Title_Survivors_BossDesc"			"Fighting Imperia"
		"DOTA_SteamVideo_Title_Survivors_WinDesc"			"Defeated Imperia!"

		// Needed here to make rich presence text work
		"DOTA_EventGameName_International2017" "Siltbreaker"
		"DOTA_EventGameName_International2017_Act1_Easy" "Siltbreaker Act 1 (Adventure)"
		"DOTA_EventGameName_International2017_Act1_Hard" "Siltbreaker Act 1"
		"DOTA_EventGameName_International2017_Act2_Easy" "Siltbreaker Act 2 (Adventure)"
		"DOTA_EventGameName_International2017_Act2_Hard" "Siltbreaker Act 2"

		"DOTA_EventGameName_International2018" 	"The Underhollow"
		"DOTA_EventGameName_International2019" 	"Wrath of the Mo'rokai"
		"DOTA_VoiceTextBanned_Notify_Players" "One or more players have been default muted due to a pattern of disruptive communications. Unmute them in the scoreboard if you prefer."
		"DOTA_VoiceTextBanned_Reports"		"Other players may be unable to hear you. Your account has been flagged as disruptive and you are now muted by default for all players. Time remaining: %s1 hours"
		"DOTA_VoiceTextBanned_Reports_Avoid_Overflow"	"Other players may be unable to hear you. Your account has been flagged as disruptive and you are now muted by default for all players."
		"DOTA_VoiceTextBanned_BehaviorScore"	"Other players may be unable to hear you. Your communication score has fallen below %s1, or your chat privileges have been temporarily revoked for this game."
		"DOTA_VoiceTextBanned_Disruptive"	"You are being reported by the community for communications abuse at a much higher rate than other players. Be considerate of others and try to stay positive."

		"DOTA_PublicTextBanned_Reports"		"No one hears you. Your account has been flagged as disruptive and your public chat privileges temporarily revoked. Time remaining: %s1 hours"
		"DOTA_PublicTextBanned_Reports_Avoid_Overflow"	"No one hears you. Your account has been flagged as disruptive and your public chat privileges temporarily revoked."
		"DOTA_SpectatorsAreWatchingYourGame" "There are %s1 spectators watching this game right now."

		"dota_chat_player_has_been_reported" "%s1 (%s2) has been reported for %s3."

		// Watch game status
		"DOTA_WATCH_GAME_STATUS"		"Watch Game Status"

		"dota_workshop_welcome_hed"		"Contribute to the future of Dota 2"
		"dota_workshop_welcome_descr_text"		"Create and submit new items, or review and rate what other people submit. Rate items highly and you just might see them become available in-game. If your item is accepted in the game, you'll receive a percentage of its sales. By submitting an item to the Steam Workshop, you agree to the legal agreement."
		"dota_workshop_viewlegal"		"Legal Agreement"
		"dota_workshop_publishnewitem"	"Publish New Submission"
		"dota_workshop_editexistingitem" "Update Existing Submission"
		"dota_workshop_items"			"View My Submissions"
		"DOTA_Workshop_ConfirmFileDeletion" "Confirm Delete"
		"DOTA_Workshop_ConfirmFileDeletionDescription" "Delete Item? This cannot be undone."

		"dota_workshop_camera_tooltip_fullbody"		"Full Body Preview"
		"dota_workshop_camera_tooltip_day"			"Day Lighting Preview"
		"dota_workshop_camera_tooltip_night"		"Night Lighting Preview"
		"dota_workshop_camera_tooltip_portrait"		"Portrait Preview"
		"dota_workshop_camera_tooltip_ingame"		"In Game Preview"

		"DOTA_Workshop_ConfirmInGameError"	"Items cannot be tested in-game when you're already in a game."
		"DOTA_Workshop_ConfirmInGame"				"Start Local Server?"
		"DOTA_Workshop_ConfirmInGameDescription"	"To test your submission in-game, a local game server will need to be started."

		"DOTA_Workshop_Save_Title"			"Saved!"
		"DOTA_Workshop_Save"				"Wrote to %s1."
		"DOTA_Workshop_SaveError_Title"		"Save Failed!"
		"DOTA_Workshop_SaveError"			"Unable to write to %s1."
		"DOTA_Workshop_LoadError_Title"		"Load Failed!"
		"DOTA_Workshop_LoadError"			"Unable to read from %s1."

		"DOTA_Workshop_ViewItems_List"			"ITEM LIST:"
		"DOTA_Workshop_ViewItems_Sort_Creation"	"Creation Date"
		"DOTA_Workshop_ViewItems_Sort_Update"	"Last Update Date"
		"DOTA_Workshop_ViewItems_Sort_Title"	"Title"
		"DOTA_Workshop_ViewItems_Sort_Hero"		"Hero"

		"DOTA_Workshop_QueryTimeout_Title"	"Lost Connection To Workshop"
		"DOTA_Workshop_QueryTimeout_Desc"	"Unable to get the full list of your published files from the Steam Workshop. Try refreshing again soon."
		"DOTA_Workshop_ErrorTimeout_Title"	"Error Connecting To Workshop"
		"DOTA_Workshop_ErrorTimeout_Desc"	"Unable to connect to the Steam Workshop. Please try again later."
		"DOTA_Workshop_Edit"				"Edit"
		"DOTA_Workshop_Delete"				"Delete"

		"DOTA_Workshop_SubmitError" "Submit Error!"
		"DOTA_Workshop_Error_JPEG_FileFormat" "Preview File is in the wrong format. Please use RGB or YCbCr."
		"DOTA_Workshop_Error_ContentFile" "Could not prepare content file."
		"DOTA_Workshop_Error_UploadingFile" "Could not complete file upload, please try again later.\n\n(Error code: %s1)"
		"DOTA_Workshop_Error_16"			"Publishing timed out. Please try again later."
		"DOTA_Workshop_Error_24"			"Insufficient privileges to publish workshop files. Limited Steam Accounts may not publish workshop files."
		"DOTA_Workshop_Error_PreviewFile" "Could not prepare preview image."
		"DOTA_Workshop_Error_NotEnoughSpace" "Not Enough Space in your Steam Cloud. Try deleting some older submissions to make room, or reduce the size of your submission."
		"DOTA_Workshop_Error_CanGetQuota" "Can't Get Steam Cloud Quota."
		"DOTA_Workshop_Error_CouldntWriteFileToCloud" "Couldn't write %s1 to Steam Cloud."
		"DOTA_Workshop_BrowseImage"			"The preview image will be resized to 512 x 512 when displayed on the web."
		"DOTA_Workshop_PreviewTitle"		"PREVIEW IMAGE:"
		"DOTA_Workshop_ItemTitle"			"SUBMISSION TITLE:"
		"DOTA_Workshop_HeroTitle"			"HERO:"
		"DOTA_Workshop_SlotTitle"			"LOADOUT SLOT:"
		"DOTA_Workshop_AbilityTitle"		"SELECT HERO AND ABILITY"
		"DOTA_Workshop_SelectAbility"		"ABILITY MODEL(S) TO REPLACE:"
		"DOTA_Workshop_TypeTitle"			"ITEM TYPE:"
		"DOTA_Workshop_FileTitle"			"SUBMISSION FILE:"
		"DOTA_Workshop_DescTitle"			"DESCRIPTION:"
		"DOTA_Workshop_TestTitle"			"IMPORT MODEL"
		"DOTA_Workshop_EventTitle"			"BRAND SUBMISSION?"
		"DOTA_Workshop_SubmitTitle"			"SUBMIT TO THE WORKSHOP"
		"DOTA_Workshop_Test"				"TEST"
		"DOTA_Workshop_ImportCursorPack"	"IMPORT CURSOR PACK"
		"DOTA_Workshop_ImportHudSkin"		"IMPORT HUD SKIN"
		"DOTA_Workshop_HudSkin_CopyErr"		"Failed to copy %s into the HUD test directory at %s\n"
		"DOTA_Workshop_AddWearables"		"Additional Items"
		"DOTA_Workshop_TestExplanation"		"Wearables need to be tested to ensure they're within budget. Select the compiled model and then hit the Test button. If you're submitting something other than a wearable, you can skip this step. Submissions of untested wearable models won't be considered for addition into Dota 2."
		"DOTA_Workshop_NoFile"				"< NO FILE SELECTED >"
		"DOTA_Workshop_NoFile_Update"		"< NO UPDATE SELECTED >"
		"DOTA_Workshop_Update_Desc"			"You don't need to re-upload your submission's content if you only want to change the title, description, or preview image. When you click the Update button, only the components of your submission that have actually changed will be updated."
		"DOTA_Workshop_ValidationFailed"	"Validation failed. Item cannot be submitted."
		"DOTA_Workshop_ValidationSucceeded"	"Validation succeeded."
		"DOTA_Workshop_File_Submission"		"Submissions (.zip files)"
		"DOTA_Workshop_File_Preview"		"Preview Images (.jpg files)"
		"DOTA_Workshop_File_Models"			"Models (.mdl files)"
		"DOTA_Workshop_File_Geometry"		"Geometry (.dmx and .fbx files)"
		"DOTA_Workshop_File_Animation"		"Animations (.dmx and .fbx files)"
		"DOTA_Workshop_File_Texture"		"Texture (.tga files)"
		"DOTA_Workshop_File_Wearable"		"Wearable Model (.mdl files)"
		"DOTA_Workshop_File_PortraitInfo"	"Portrait Layout File (.pts files)"
		"DOTA_Workshop_File_Marketing"		"Marketing Images (.psd files)"
		"DOTA_Workshop_File_HudSkin"		"HUD Skin Images (.png files)"
		"DOTA_Workshop_File_LoadingScreen"	"Loading Screen Images (.png files)"
		"DOTA_Workshop_File_AbilityIcon"	"Ability Icon (.png files)"
		"DOTA_Workshop_HeroSelect"			"Select Hero"
		"DOTA_Workshop_NoHeroSelected"		"No hero selected"
		"DOTA_Workshop_SlotSelect"			"Select slot"
		"DOTA_Workshop_RetrievingInfo"		"RETRIEVING INFORMATION"
		"DOTA_Workshop_InternalSave_Ok"		"SUCCESS"
		"DOTA_Workshop_InternalErr_Dir"		"%s1 isn't under the dota/models directory."
		"DOTA_Workshop_InternalErr_CO"		"Failed to check out %s1 in P4."
		"DOTA_Workshop_InternalErr_resize"		"Failed to Resize a file (%s1)"
		"DOTA_Workshop_InternalScs_Up"		"Updated portraits.txt entry for %s1."
		"DOTA_Workshop_InternalScs_Add"		"Added new portraits.txt entry for %s1."
		"DOTA_Workshop_InternalErr_VTF"		"Failed to compile .VTF for %s1."
		"DOTA_Workshop_CustomGame_Help"			"Custom Game Mode Help"
		"DOTA_Workshop_ImportCustomGame"		"Publish Custom Game Mode"
		"DOTA_Workshop_UploadCustomGame"		"Uploaded Custom Game Mode"
		"DOTA_ItemTest_CustomGame_Intro"		"Here you can select your addon folder and have it packaged up into a .vpk for publishing."
		"DOTA_Workshop_ChooseCustomGame"		"Select addon folder"
		"DOTA_Workshop_ChooseCustomGameDesc"	"Select the dota_addons folder containing your custom game mode"
		"DOTA_Workshop_Preparing"				"Preparing File..."
		"DOTA_Workshop_Uploading"				"Uploading File..."
		"DOTA_Workshop_Committing"				"Committing Changes..."

		"DOTA_Workshop_Event_Spring2014"	"Spring 2014"
		"DOTA_Workshop_Event_Spring2015"	"Spring 2015"
		"DOTA_Workshop_Branding_Player"		"Player"
		"DOTA_Workshop_Branding_Team"		"Team"
		"DOTA_Workshop_Branding_Caster"		"Caster"

		"DOTA_Workshop_UseSource2Title"		"Incorrect Client"
		"DOTA_Workshop_UseSource2Desc"		"Use the Dota 2 Reborn client to update or publish Custom Games."

		"DOTA_ItemTest_Ready"				"Ready"
		"DOTA_ItemTest_Optional"			"Optional"
		"DOTA_ItemTest_Required"			"Required"
		"DOTA_ItemTest_Required_Texture"	"Required (Textures will be resized to: %s1)"
		"DOTA_ItemTest_Required_Geometry"	"Required (Max Triangle count: %s1)"
		"DOTA_ItemTest_NotRequired_Geometry" "(Max Triangle count: %s1)"
		"DOTA_ItemTest_NotRequired_Texture"	"(Textures will be resized to: %s1)"
		"DOTA_ItemTest_ItemName"			"OUTPUT FILENAME:"
		"DOTA_ItemTest_ItemName_Desc"		"This is the output filename for your item. It isn't seen by players, and must be less than 50 characters long."
		"DOTA_ItemTest_GenericModelName_Desc" "This is the name of your imported content, it is used internally at Valve so please use a unique or descriptive name. It isn't seen by players, and must be less than 50 characters long."

		//Some of these workshop tool import names and descriptions may be obsolete. Newer strings used in the tool are in panorama localization dota_english.txt

		"DOTA_ItemTest_UnknownLOD"			"UNKNOWN GEOMETRY FILE"
		"DOTA_ItemTest_LOD0Title"			"OPTIONAL PORTRAIT GEOMETRY"
		"DOTA_ItemTest_LOD0Desc"			"This is the .DMX or .FBX file that contains the higher resolution skinned geometry for your item. It will be used in portrait, loadout and showcase views. Please check the mesh for missing back faces that will be noticeable in loadout or the portrait. If this entry is blank, in-game geometry will be used instead."
		"DOTA_ItemTest_LOD1Title"			"IN-GAME GEOMETRY"
		"DOTA_ItemTest_LOD1Desc"			"This is the .DMX or .FBX file that contains the skinned geometry for your item. It will be used in-game. The model must be in its bind pose with no animation and if skinned to a Valve skeleton, the joints must exactly match the scale, positions and rotations of Valve's bind pose."

		"DOTA_ItemTest_Texture_Title"		"TEXTURE FILES"
		"DOTA_ItemTest_Texture_Desc"		"This is the set of four .TGA files that combine to texture this geometry file. Browse and select any one of the _color, _normal, _mask1, or _mask2 .TGA files, and we'll look for the rest in the same directory."
		"DOTA_ItemTest_Texturing"			"Texturing Help"
		"DOTA_ItemTest_Modelling"			"Modelling Help"
		"DOTA_ItemTest_Animation"			"Animation Help"
		"DOTA_ItemTest_AbilityIconsHelp"			"Ability Icons Help"
		"DOTA_ItemTest_DisableNICE"			"Disable Texture Filtering"
		"DOTA_ItemTest_DisableNICE_Desc"	"On some textures, the NICE filter we use can result in mipmaps that don't maintain some specific texture detail. If you see this happening with your textures, try turning this option on and see if the textures are more readable."
		"DOTA_ItemTest_Reimport"			"Update"
		"DOTA_ItemTest_Models_Title"		"MODELS"
		"DOTA_ItemTest_Materials_Title"		"MATERIALS"
		"DOTA_ItemTest_Attachments_Title"	"ATTACHMENTS"
		"DOTA_ItemTest_Marketing_Title"		"MARKETING"
		"DOTA_ItemTest_Marketing_Desc"		"A .PSD file containing a selection of marketing images to use when promoting your submission. Click the Marketing Help link to see the requirements, and suggested format, of your .PSD file."
		"DOTA_ItemTest_Marketing_Help"		"Marketing Help"
		"DOTA_ItemTest_Particles_Title"		"PARTICLES"
		"DOTA_ItemTest_Particles_Desc"		"This model will have a particle system attached to it in-game for gameplay purposes. This is the .DMX or .FBX file that contains vertices specifying how the particle system should be attached."
		"DOTA_ItemTest_Particles_Help"		"Particle Help"
		"DOTA_ItemTest_Images_Title"		"IMAGES"
		"DOTA_ItemTest_AbilityIcons_Title"		"ABILITY ICONS"

		"DOTA_ItemTest_HudSkin_Intro"		"HUD Skins are a set of images that combine to replace the in-game HUD."
		"DOTA_ItemTest_HudSkin_Desc"		"A set of .PNG files that were produced by the HUD Skin Photoshop export tool. Browse and select any of the .PNG files, and we'll find the rest. They must be in the directory structure created by the export tool."
		"DOTA_ItemTest_HudSkin_Help"		"HUD Skin Help"

		"DOTA_Workshop_ImportLoadingScreen"	"IMPORT LOADING SCREEN"
		"DOTA_ItemTest_LoadingScreen_Intro"	"An image that replaces the default Dota 2 Loading Screen"
		"DOTA_ItemTest_LoadingScreen_Desc"	"Browse for loadingscreen.png."
		"DOTA_ItemTest_LoadScreen_Preview_Title"	"Preview aspect ratio cropping"

		"DOTA_ItemTest_Attachments_Desc"	"Attachment points are points on the model that the game can use to position certain effects. Each attachment point has both a position and an angle, which it derives from a bone in your model. For each required attachment point, specify the bone name. Once we've built your imported model, the preview will show you the attachment point so you can verify its position."
		"DOTA_ItemTest_Attachments_UIBlock"	"Attachments %s1"
		"DOTA_ItemTest_Attachment_HitLocation"		"Hit Location Bone name"
		"DOTA_ItemTest_Attachment_HitLocation_Desc"	"Specifies where on the model that incoming enemy projectiles should travel to. A good position is above the center of the model, such as the center of the head in a humanoid."

		"DOTA_ItemTest_Attachment_CourierLeftEye"		"Left Eye Bone name"
		"DOTA_ItemTest_Attachment_CourierLeftEye_Desc"		"Specifies where on the model to place Unusual particle effects intended for the Left Eye of a courier. Avoid using an eye joint that animates. If an eye joint can't be used, use the head joint and then position the attachment onto the Left Eye with the red tx arrow pointing forward."
		"DOTA_ItemTest_Attachment_CourierRightEye"		"Right Eye Bone name"
		"DOTA_ItemTest_Attachment_CourierRightEye_Desc"		"Specifies where on the model to place Unusual particle effects intended for the Right Eye of a courier. Avoid using an eye joint that animates. If an eye joint can't be used, use the head joint and then position the attachment onto the Right Eye with the red tx arrow pointing forward."

		"DOTA_ItemTest_Attachment_GenericLeftEye"		"Left Eye Bone name"
		"DOTA_ItemTest_Attachment_GenericLeftEye_Desc"		"Specifies where on the model to place particle effects intended for the Left Eye of a creature. Avoid using an eye joint that animates. If an eye joint can't be used, use the head joint and then position the attachment onto the Left Eye with the red tx arrow pointing forward."
		"DOTA_ItemTest_Attachment_GenericRightEye"		"Right Eye Bone name"
		"DOTA_ItemTest_Attachment_GenericRightEye_Desc"		"Specifies where on the model to place particle effects intended for the Right Eye of a creature. Avoid using an eye joint that animates. If an eye joint can't be used, use the head joint and then position the attachment onto the Right Eye with the red tx arrow pointing forward."

		"DOTA_ItemTest_Attachment_CKMountLeftEye"		"Left Eye Bone name"
		"DOTA_ItemTest_Attachment_CKMountLeftEye_Desc"		"Specifies where on the model to place default particle effects intended for the Left Eye of the mount. You will be able to reposition this attachment after compiling. If your mount does not have eyes, we will remove the effect."
		"DOTA_ItemTest_Attachment_CKMountRightEye"		"Right Eye Bone name"
		"DOTA_ItemTest_Attachment_CKMountRightEye_Desc"		"Specifies where on the model to place default particle effects intended for the Right Eye of the mount. You will be able to reposition this attachment after compiling. If your mount does not have eyes, we will remove the effect."
		"DOTA_ItemTest_Attachment_CKMountTail"			"Tail Bone name"
		"DOTA_ItemTest_Attachment_CKMountTail_Desc"		"Specifies where on the model to place default particle effects intended for the Tail of the mount. You will be able to reposition this attachment after compiling. If your mount does not need the tail particles, we will remove the effect."
		"DOTA_ItemTest_Attachment_CKHelmetLeftEye"		"Left Eye Bone name"
		"DOTA_ItemTest_Attachment_CKHelmetLeftEye_Desc"		"Specifies where on the model to place default particle effects intended for the Left Eye of the helmet. You will be able to reposition this attachment after compiling. If your helmet does not have eyes, we will remove the effect."
		"DOTA_ItemTest_Attachment_CKHelmetRightEye"		"Right Eye Bone name"
		"DOTA_ItemTest_Attachment_CKHelmetRightEye_Desc"	"Specifies where on the model to place default particle effects intended for the Right Eye of the helmet. You will be able to reposition this attachment after compiling. If your helmet does not have eyes, we will remove the effect."

		"DOTA_ItemTest_Attachment_AttackPoint"		"Attack Point Bone name"
		"DOTA_ItemTest_Attachment_AttackPoint_Desc"	"For ranged attack units, this specifies where their attack projectiles should start. For melee units, it's this is where we spawn hit effects, like blood splashes."
		"DOTA_ItemTest_Attachment_AttackPoint2"		"Offhand Attack Point Bone name"
		"DOTA_ItemTest_Attachment_AttackPoint2_Desc"	"When an OFFHAND ATTACK animation is used instead of the base ATTACK, this attack point will be used to spawn hit effects & projectiles."
		"DOTA_ItemTest_Attachment_AttackPoint2Alt"	"Alternate Attack Point Bone name"
		"DOTA_ItemTest_Attachment_AttackPoint2Alt_Desc"	"When an alternate ATTACK animation is used instead of the base ATTACK, this attack point will be used to spawn hit effects & projectiles."

		"DOTA_Workshop_Attachment_Base"			"Attach Base Bone name"
		"DOTA_Workshop_Attachment_Base_Desc"		""

		"DOTA_ItemTest_Attachment_Mouth"		"Mouth Bone name"
		"DOTA_ItemTest_Attachment_Mouth_Desc"		"Specifies where the default particles for a creature's bite attack or mouth projectile attack should originate. If there is no mouth joint, use the head joint and then position the attachment onto the creature's mouth with the red tx arrow pointing forward."

		"DOTA_ItemTest_Attachment_BowTop"		"Bowstring Top Attachment point"
		"DOTA_ItemTest_Attachment_BowTop_Desc"		"Specifies where on the model that the top of the bowstring particle effect should attach."
		"DOTA_ItemTest_Attachment_BowMid"		"Bowstring Midpoint Attachment point"
		"DOTA_ItemTest_Attachment_BowMid_Desc"		"Specifies where on the model the middle of the bowstring particle effect should be. Used to bend the bowstring for firing."
		"DOTA_ItemTest_Attachment_BowBot"		"Bowstring Bottom Attachment point"
		"DOTA_ItemTest_Attachment_BowBot_Desc"		"Specifies where on the model that the bottom of the bowstring particle effect should attach."

		"DOTA_Workshop_Attachment_Head"			"Head Attach Bone Name"
		"DOTA_Workshop_Attachment_Head_Desc"		""

		"DOTA_Workshop_Attachment_Body"			"Body Attach Bone Name"
		"DOTA_Workshop_Attachment_Body_Desc"		""

		"DOTA_ItemTest_Attachment_LowerStaff"		"Earth Spirit Lower Staff Attachment point"
		"DOTA_ItemTest_Attachment_LowerStaff_Desc"	"Specifies where on the staff model the lower particle effect should attach."
		"DOTA_ItemTest_Attachment_UpperStaff"		"Earth Spirit Upper Staff Attachment point"
		"DOTA_ItemTest_Attachment_UppperStaff_Desc"	"Specifies where on the staff model the upper particle effect should attach."



		//ATTACHMENT END - if you don't see the string you need to edit, also see the dota_english in the panorama localization directory.

		"DOTA_ItemTest_Animation_Title"		"ANIMATIONS"
		"DOTA_ItemTest_Animation_Desc"		"Animations are .DMX or .FBX files, each containing a single animation for your model."
		"DOTA_ItemTest_Animation_UIBlock"	"Animations %s1"

		"DOTA_ItemTest_Preview_Anim"		"Animation:"
		"DOTA_ItemTest_Preview_Gesture"		"Overlay:"
		"DOTA_ItemTest_Preview_Skin"		"Texture:"
		"DOTA_ItemTest_Preview_Model"		"Model:"
		"DOTA_ItemTest_Preview_Attachment"	"Highlight Attachment:"
		"DOTA_ItemTest_Preview_NoAttachment" "None"
		"DOTA_ItemTest_Preview_ShowReference" "Show Reference Model"
		"DOTA_ItemTest_Preview_ToggleLOD"	"Show Low-Res Model"
		"DOTA_ItemTest_Preview_TogglePedestal" "Toggle Pedestal"
		"DOTA_ItemTest_Preview_ToggleUI" "Toggle UI"

		"DOTA_ItemTest_ImportError_Validation"	"Validation Failed"
		"DOTA_ItemTest_Error_TooManyBones"		"%s1 contains more bones than are allowed.\nModels cannot contain more than 52 bones."

		"DOTA_ItemTest_ImportError"			"Texture File Error!"
		"DOTA_ItemTest_Error_VMTCount"		"The %s1 model is using more than one material. Only one material is allowed for all the LODs in a model.\nMaterials found:\n\n%s2"
		"DOTA_ItemTest_Error_TextureNameA"	"Cannot recognise the chosen .TGA file name. Textures must end with one of the following suffixes: _color, _normal, _mask1, _mask2"
		"DOTA_ItemTest_Error_TextureNameB"	"Cannot find a matching .TGA file with the following suffix:\n %s1"

		"DOTA_ItemTest_RequiredFileError"	"Required File Not Found!"
		"DOTA_ItemTest_RequiredFile_Name"	"Cannot find a required file with the following name:\n %s1"

		"DOTA_ItemTest_ZipError"			"File Error!"
		"DOTA_ItemTest_ZipError_Desc"		"Failed to create temporary submission zip file at: %s1"

		"DOTA_ItemTest_Error"				"Import Error"
		"DOTA_ItemTest_Error_Unskinned"		"Couldn't find any bones in the wearable that correspond to bones in the hero model. Wearable items must be skinned to the hero's bones to be submitted."
		"DOTA_ItemTest_Error_NoManifest"	"Zip file does not contain manifest.txt."

		"DOTA_ItemTest_Quicksave_Fail"		"Save Failed"
		"DOTA_ItemTest_Quicksave_Fail_Desc"	"Failed to save import state at %s1"
		"DOTA_ItemTest_Quickload_Fail"		"Load Failed"
		"DOTA_ItemTest_Quickload_Fail_Desc"	"Failed to load: save file not found at %s1"
		"DOTA_ItemTest_NotInTest"			"Cannot Publish In Dota 2 Test"
		"DOTA_ItemTest_NotInTest_Desc"		"Please use the main Dota 2 client to interact with the Steam Workshop."

		"DOTA_ItemTest_Import"				"Import"
		"DOTA_ItemTest_Items"				"Items"
		"DOTA_ItemTest_Importing"			"IMPORTING"
		"DOTA_ItemTest_Import_Success"		"IMPORT SUCCESSFUL"
		"DOTA_ItemTest_Import_Failed"		"IMPORT FAILED"
		"DOTA_ItemTest_OutOfBudget"			"%s1 is outside triangle budget:\n   %s2 contains %s3 triangles, when the budget only allows %s4."

		"DOTA_Workshop_Portrait_Edit"		"Open Portrait Editor"
		"DOTA_Workshop_Portrait_Preview"	"In-Game Portrait Preview"
		"DOTA_Workshop_Portrait_SetCamOrg"	"Set Camera Origin"
		"DOTA_Workshop_Portrait_SetCamTgt"	"Set Camera Angles"
		"DOTA_Workshop_Portrait_SetLgtOrg"	"Set Origin"
		"DOTA_Workshop_Portrait_SetLgtTgt"	"Set Angles"
		"DOTA_Workshop_Portrait_SetDir"		"Set Direction"
		"DOTA_Workshop_Portrait_SetCam_Desc" "Mouse left & right: Orbit target point\nMouse up & down: Translate up and down\nMousewheel: Translate closer / farther\n\nMouseclick to exit"
		"DOTA_Workshop_Portrait_SetDir_Desc" "Mouse left & right: Modify Yaw\nMouse up & down: Modify Pitch\nMousewheel: Move target point closer / farther\n\nMouseclick to exit"
		"DOTA_Workshop_Portrait_EditAtt_Desc" "Mouse left & right: Rotate around model\nMouse up & down: Translate up and down\nMousewheel: Translate closer / farther\n\nLeft Click to Save, Right Click to Cancel"
		"DOTA_Workshop_Portrait_EditAttDir_Desc" "Mouse left & right: Modify Yaw\nMouse up & down: Modify Pitch\n\nLeft Click to Save, Right Click to Cancel"
		"DOTA_Workshop_Portrait_FOV"		"Field Of View:"
		"DOTA_Workshop_Portrait_Preset"		"Apply Lighting Preset:"
		"DOTA_Workshop_Portrait_Light"		"Spot Light"
		"DOTA_Workshop_Portrait_HSV"		"Hue / Saturation / Value:"
		"DOTA_Workshop_Portrait_H"			"H:"
		"DOTA_Workshop_Portrait_S"			"S:"
		"DOTA_Workshop_Portrait_V"			"V:"
		"DOTA_Workshop_Portrait_Size"		"Size:"
		"DOTA_Workshop_Portrait_Distance"	"Distance:"
		"DOTA_Workshop_Portrait_Ambient"	"Ambient Light"
		"DOTA_Workshop_Portrait_Scale"		"Scale:"
		"DOTA_Workshop_Portrait_Shadow"		"Shadow Color"
		"DOTA_Workshop_Portrait_Specular"	"Specular Color"
		"DOTA_Workshop_Portrait_Power"		"Power:"
		"DOTA_Workshop_Portrait_Background" 	"Background"
		"DOTA_Workshop_Portrait_Texture"	"Texture"
		"DOTA_Workshop_Portrait_Bkg_Color"	"Color at:"
		"DOTA_Workshop_Portrait_Corner_0"	"Bottom Left"
		"DOTA_Workshop_Portrait_Corner_1"	"Top Left"
		"DOTA_Workshop_Portrait_Corner_2"	"Top Right"
		"DOTA_Workshop_Portrait_Corner_3"	"Bottom Right"
		"DOTA_Workshop_Submission_NotReady"	"Submission Not Ready!"
		"DOTA_Workshop_Portrait_Unset"		"You must create a portrait for the %s1 model. Click on the Open Portrait Editor button on the Portrait view to create a custom portrait."
		"DOTA_Workshop_Attachment_Unedited"	"You must save an edited position for the '%s1' attachment. Select the attachment it in the preview attachment list and click the Edit buttons."
		"DOTA_Workshop_Attachment_Rebuild"	"Attachments have been changed. MDL will now be rebuilt with the new attachment positions."
		"DOTA_Workshop_Portrait_HideHelpers" 	"Hide Helpers"
		"DOTA_Workshop_Portrait_EditAttachment" "Edit Position"
		"DOTA_Workshop_Portrait_EditAttachmentAng" "Edit Angles"
		"DOTA_Workshop_Portrait_Cycle"		"Force Anim Cycle"
		"DOTA_Workshop_Preview_LoadZip"		"Load Submission Zip"

		"DOTA_Workshop_LPreset_TopDown"		"Top Down"
		"DOTA_Workshop_LPreset_Stage"		"Stage Light"
		"DOTA_Workshop_LPreset_NightTime"	"Night Time"
		"DOTA_Workshop_LPreset_CrossLight"	"Cross Light"

//Some of these workshop tool import names and descriptions may be obsolete. Newer ones actually used in the tool are in panorama localization dota_english.txt

		"DOTA_Workshop_SubmissionType_Courier_ImportDesc"	"Couriers require two models, one for their ground version and one for their upgraded flying version. The two models share the same 512x512 material."
		"DOTA_Workshop_SubmissionType_Ward_ImportDesc"		"Wards require a single model, but two separate materials. The first material is used for the observer ward, and the second for the sentry."

		"DOTA_Workshop_Courier_BaseModel"	"Ground"
		"DOTA_Workshop_Courier_FlyingModel"	"Flying"
		"DOTA_ItemTest_LOD0Desc_Courier"	"This is the .DMX or .FBX file that contains the higher resolution skinned geometry for your courier. It will be used in portrait, loadout and showcase views. Please check the mesh for missing back faces. If this entry is blank, in-game geometry will be used instead."
		"DOTA_ItemTest_LOD1Desc_Courier"	"This is the .DMX or .FBX file that contains the skinned geometry for your item. It will be used in-game."
		"DOTA_ItemTest_Mat0Desc_Courier"	"This is the set of four .TGA files that combine to texture both geometry files. Browse and select any one of the _color, _normal, _mask1, or _mask2 .TGA files, and we'll look for the rest in the same directory."
		"DOTA_ItemTest_SharedMats_Courier"	"The Flying Courier model will use the texture file specified in the Ground Courier model."

		"DOTA_ItemTest_LOD0Title_Ward"		"PORTRAIT GEOMETRY"
		"DOTA_ItemTest_LOD0Desc_Ward"		"This is the .DMX or .FBX file that contains the higher resolution skinned geometry for your ward. It will be used in portrait, loadout and showcase views. If this entry is blank, in-game geometry will be used instead."
		"DOTA_ItemTest_LOD1Title_Ward"		"IN-GAME GEOMETRY"
		"DOTA_ItemTest_LOD1Desc_Ward"		"This is the .DMX or .FBX file that contains the skinned geometry for your item. It will be used in-game."
		"DOTA_ItemTest_Mat0Title_Ward"		"OBSERVER TEXTURE FILES"
		"DOTA_ItemTest_Mat0Desc_Ward"		"This is the _color .TGA file that textures the geometry files as an Observer Ward. _normal, _mask1, and _mask2 .TGA files are optional for Wards. If we find them in the same directory, we'll use them."
		"DOTA_ItemTest_Mat1Title_Ward"		"SENTRY TEXTURE FILES"
		"DOTA_ItemTest_Mat1Desc_Ward"		"This is the _color .TGA file that textures the geometry files as a Sentry Ward. _normal, _mask1, and _mask2 .TGA files are optional for Wards. If we find them in the same directory, we'll use them."

		"DOTA_ItemTest_Animation_Spawn"			"Spawn"
		"DOTA_ItemTest_Animation_Spawn_Desc"		"It may help to have the unit's face angled slightly upward to read better from above in game view."
		"DOTA_ItemTest_Animation_Spawn_Injured"		"Spawn Injured"
		"DOTA_ItemTest_Animation_Spawn_Injured_Desc"	"This spawn animation needs to end with the unit in its injured pose."

		"DOTA_ItemTest_Animation_Idle"			"Idle"
		"DOTA_ItemTest_Animation_Idle_Desc"		"It may help to have the unit's face angled slightly upward to read better from above in game view. Separate portrait and loadout idles can be submitted with the face at a normal angle."
		"DOTA_ItemTest_Animation_IdleAlt"		"Alternate Idle"
		"DOTA_ItemTest_Animation_IdleAlt_Desc"		"It may help to have the unit's face angled slightly upward to read better from above in game view. Separate portrait and loadout idles can be submitted with the face at a normal angle."
		"DOTA_ItemTest_Animation_IdleRare"		"Rare Idle"
		"DOTA_ItemTest_Animation_IdleRare_Desc"		"It may help to have the unit's face angled slightly upward to read better from above in game view. Separate portrait and loadout idles can be submitted with the face at a normal angle."
		"DOTA_ItemTest_Animation_IdleInjured" 		"Injured Idle"

		"DOTA_ItemTest_Animation_Run"			"Run"
		"DOTA_ItemTest_Animation_Run_Desc"		"It may help to have the unit's face angled slightly upward to read better from above in game view."
		"DOTA_ItemTest_Animation_RunAlt"		"Alternate Run"
		"DOTA_ItemTest_Animation_RunAlt_Desc"		"It may help to have the unit's face angled slightly upward to read better from above in game view."
		"DOTA_ItemTest_Animation_RunRare"		"Rare Run"
		"DOTA_ItemTest_Animation_RunRare_Desc"		"It may help to have the unit's face angled slightly upward to read better from above in game view."
		"DOTA_ItemTest_Animation_RunHaste"		"Haste Run"
		"DOTA_ItemTest_Animation_RunHaste_Desc"		"It may help to have the unit's face angled slightly upward to read better from above in game view."
		"DOTA_ItemTest_Animation_RunInjured" 		"Injured Run"
		"DOTA_ItemTest_Animation_RunInjured_Desc" 	"It may help to have the unit's face angled slightly upward to read better from above in game view."

		"DOTA_ItemTest_Animation_Die"			"Die"
		"DOTA_ItemTest_Animation_Die2"			"Alternate Die"

		"DOTA_ItemTest_Animation_Attack"		"Attack"
		"DOTA_ItemTest_Animation_Attack_Desc"		"Custom attack animations must match the timing of the unit's default attack animations. The attack animation for this unit must be %s2 seconds long, and the attack point occurs at %s1 seconds into it."
		"DOTA_ItemTest_Animation_AttackB"		"Alternate Attack"
		"DOTA_ItemTest_Animation_AttackB_Desc"		"An alternate attack animation to randomly play instead of the ATTACK animation. Must have the same length & timing as the ATTACK animation."
		"DOTA_ItemTest_Animation_Attack_Bite"			"Alternate Bite Attack"
		"DOTA_ItemTest_Animation_Attack_Bite_Desc"		"An alternate bite attack animation to randomly play instead of the ATTACK animation."
		"DOTA_ItemTest_Animation_Attack2"		"Offhand Attack"
		"DOTA_ItemTest_Animation_Attack2_Desc" 		"An alternate attack animation to randomly play instead of the ATTACK animation. Hit effects / projectiles will spawn from the OFFHAND ATTACK POINT attachment instead of the base ATTACK POINT. Must have the same length & timing as the ATTACK animation."
		"DOTA_ItemTest_Animation_Attack2B"		"Offhand Alt Attack"
		"DOTA_ItemTest_Animation_Attack2B_Desc" 	"An alternate attack animation to randomly play instead of the ATTACK animation. Hit effects / projectiles will spawn from the OFFHAND ATTACK POINT attachment instead of the base ATTACK POINT. Must have the same length & timing as the ATTACK animation."
		"DOTA_ItemTest_Animation_AttackInjured" 	"Injured Attack"
		"DOTA_ItemTest_Animation_AttackInjured_Desc" 	"It may help to have the unit's face angled slightly upward to read better from above in game view."
		"DOTA_ItemTest_Animation_Attack2Injured" 	"Injured Offhand Attack"
		"DOTA_ItemTest_Animation_Attack2Injured_Desc" 	"It may help to have the unit's face angled slightly upward to read better from above in game view."

		"DOTA_ItemTest_Animation_Flail"			"Flailing"
		"DOTA_ItemTest_Animation_Flail_Desc" 		"A looping animation used when the unit is disabled and being moved (i.e. while cycloned, black holed, launched into the air)"
		"DOTA_ItemTest_Animation_Disabled"		"Disabled / Stunned"

		"DOTA_ItemTest_Animation_TurnPoseCenter"	"Turn Pose Center"
		"DOTA_ItemTest_Animation_TurnPoseCenter_Desc"	"A single frame pose of the unit facing forward. Generally you can simply re-use frame 0 of the run animation. If set, you will need to provide Left and Right turn poses."
		"DOTA_ItemTest_Animation_TurnPoseLeft"		"Turn Pose Left"
		"DOTA_ItemTest_Animation_TurnPoseLeft_Desc"	"A single frame pose of the unit turning left. As the unit turns left, we'll blend between this pose and the Center pose. If set, you will need to provide Center and Right turn poses."
		"DOTA_ItemTest_Animation_TurnPoseRight"		"Turn Pose Right"
		"DOTA_ItemTest_Animation_TurnPoseRight_Desc"	"A single frame pose of the unit turning right. As the unit turns right, we'll blend between this pose and the Center pose. If set, you will need to provide Center and Left turn poses."

		"DOTA_ItemTest_Animation_PortraitIdle"		"Portrait Idle"
		"DOTA_ItemTest_Animation_PortraitIdle_Desc"	"Have the unit's face at a normal angle to read best in the portrait. Consider toning down the body movement of the unit so that it doesn't drift too far out of the portrait frame."
		"DOTA_ItemTest_Animation_PortraitRare"		"Rare Portrait Idle"
		"DOTA_ItemTest_Animation_PortraitRare_Desc"	"Have the unit's face at a normal angle. Consider toning down the body movement of the unit so that it doesn't drift too far out of the portrait frame."

		"DOTA_ItemTest_Animation_LoadoutIdle"		"Loadout Idle"
		"DOTA_ItemTest_Animation_LoadoutIdle_Desc"	"Have the unit's face at a normal angle to read best in the loadout."
		"DOTA_ItemTest_Animation_LoadoutRare"		"Rare Loadout Idle"
		"DOTA_ItemTest_Animation_LoadoutRare_Desc"	"Have the unit's face at a normal angle and make the start and end poses of this animation match the regular loadout idle start and end poses for smooth transitions."

		"DOTA_ItemTest_Animation_BackLeftIdle"		"Back Left Idle"
		"DOTA_ItemTest_Animation_LeftIdle"		"Left Idle"
		"DOTA_ItemTest_Animation_RightIdle"		"Right Idle"
		"DOTA_ItemTest_Animation_BackRightIdle"		"Back Right Idle"
		"DOTA_ItemTest_Animation_BackLeftAttack"	"Back Left Attack"
		"DOTA_ItemTest_Animation_LeftAttack"		"Left Attack"
		"DOTA_ItemTest_Animation_RightAttack"		"Right Attack"
		"DOTA_ItemTest_Animation_BackRightAttack"	"Back Right Attack"
		"DOTA_ItemTest_Animation_Center_Desc"		"Consider this as the center animation.  It will be combined with left and right versions of the same animation so that the unit can smoothly track another units position"
		"DOTA_ItemTest_Animation_BackLeft_Desc"		"This is a complete animation that must have the same number of frames as your center version.  However the unit should twist to aim 179 degrees to the left.  I.e. the bottom of the model should remain facing forward but the upper part should rotate almost completely backwards to the left."
		"DOTA_ItemTest_Animation_Left_Desc"		"This is a complete animation that must have the same number of frames as your center version.  However the unit should twist to aim 90 degrees to the left.  I.e. the bottom of the model should remain facing forward but the upper part should rotate directly to the left."
		"DOTA_ItemTest_Animation_Right_Desc"		"This is a complete animation that must have the same number of frames as your center version.  However the unit should twist to aim 90 degrees to the right.  I.e. the bottom of the model should remain facing forward but the upper part should rotate directly to the right."
		"DOTA_ItemTest_Animation_BackRight_Desc"	"This is a complete animation that must have the same number of frames as your center version.  However the unit should twist to aim 179 degrees to the right.  I.e. the bottom of the model should remain facing forward but the upper part should rotate almost completely backwards to the right."

		"DOTA_ItemTest_Animation_Victory"		"Victory"
		"DOTA_ItemTest_Animation_Defeat"		"Defeat"

		"DOTA_WorkshopAnim_ForcestaffEnemy"		"Forcestaff Enemy"
		"DOTA_WorkshopAnim_ForcestaffFriendly"		"Forcestaff Friendly"
		"DOTA_WorkshopAnim_ForcestaffEnd"		"Forcestaff End"
		"DOTA_WorkshopAnim_ForcestaffEnd_Injured"	"Forcestaff End Injured"

		"DOTA_WorkshopAnim_Teleport"		"Teleport"
		"DOTA_WorkshopAnim_Teleport_End"	"Teleport End"


		//LONE DRUID TRUEFORM
		"DOTA_ItemTest_LD_Trueform_Ability1"			"Summon Spirit Bear"
		"DOTA_ItemTest_LD_Trueform_Ability1_Desc"		"40 frames long, the summon takes place on frame 15."
		"DOTA_ItemTest_LD_Trueform_Ability2"			"Rabid"
		"DOTA_ItemTest_LD_Trueform_Ability2_Desc"		"30 frames long, the summon takes place on frame 0."
		"DOTA_ItemTest_LD_Trueform_Ability3"			"Battlecry"
		"DOTA_ItemTest_LD_Trueform_Ability3_Desc"		"40 frames long, the summon takes place on frame 15."
		"DOTA_ItemTest_LD_Trueform_Ability4"			"Savage Roar"
		"DOTA_ItemTest_LD_Trueform_Ability4_Desc"		"25 frames long, the summon takes place on frame 7."
		"DOTA_ItemTest_LD_Trueform_AbilityUlt"			"Druid Form"
		"DOTA_ItemTest_LD_Trueform_AbilityUlt_Desc"		"Morph back into Druid Form. 70 frames total, should disappear beneath the ground on frame 58."

		//LONE DRUID SPIRIT BEAR
		"DOTA_ItemTest_Animation_IdleOutOfRange"		"Idle (Out of Range)"
		"DOTA_ItemTest_Animation_IdleOutOfRange_Desc_SB"	"This Idle is used when Lone Druid is too far from his bear for it to attack."
		"DOTA_ItemTest_Animation_RunOutOfRange"			"Run (Out of Range)"
		"DOTA_ItemTest_Animation_RunOutOfRange_Desc_SB"		"This Run is used when Lone Druid is too far from his bear for it to attack."
		"DOTA_ItemTest_Animation_Die_Forward"			"Die Forward"
		"DOTA_ItemTest_LD_SpiritBear_Ability3"			"Savage Roar"
		"DOTA_ItemTest_LD_SpiritBear_Ability3_Desc"		"23 frames long, the summon takes place on frame 7."


		//LYCAN WOLVES
		"DOTA_Import_Wolves_Anim_Ability2_Full"			"Standing Howl for Ability 2"
		"DOTA_Import_Wolves_Anim_Ability2_Full_Desc"		"A full body animation played on this summons wolf when the Lycan Hero howls. This animation will only be used if the Wolf is stationary."
		"DOTA_Import_Wolves_Anim_Ability2_Gesture"		"Running Howl Gesture for Ability 2"
		"DOTA_Import_Wolves_Anim_Ability2_Gesture_Desc"		"A gesture layer animation played on this summons wolf when the Lycan Hero howls. This Gesture animation will be blended on top of the Run animation when the Wolf is moving. The body & leg bones should probably not be affected by this animation."

		//LYCAN ULTIMATE
		"DOTA_Import_Lycan_Ult_Anim_Ability1"			"Ability 1 - Summon Wolves"
		"DOTA_Import_Lycan_Ult_Anim_Ability2"			"Ability 2 - Howl"
		"DOTA_Import_Lycan_Ult_Anim_Ability4_Override"		"Ability 4 - Transformation"
		"DOTA_Import_Lycan_Ult_Anim_Ability4_Override_Desc"	"Used during the last half of Lycan's transformation into a wolf. Over 1.5 seconds his Shapeshift starts in a collapsed state and then expands to full-size."

		//TERRORBLADE DEMON
		"DOTA_WorkshopAnim_Terrorblade_Reflection"		"Reflection"
		"DOTA_WorkshopAnim_Terrorblade_Conjure"			"Conjure"
		"DOTA_WorkshopAnim_Terrorblade_Transform"		"Transform Start"
		"DOTA_WorkshopAnim_Terrorblade_Transform_End"		"Transform End"
		"DOTA_WorkshopAnim_Terrorblade_Sunder"			"Sunder"


		//DRAGON KNIGHT DRAGON
		"DOTA_WorkshopAnim_Dragon_Knight_Dragon_Change"		"Change"
		"DOTA_WorkshopAnim_Dragon_Knight_Dragon_Attack"		"Attack"
		"DOTA_WorkshopAnim_Dragon_Knight_Dragon_Bash"		"Bash"
		"DOTA_WorkshopAnim_Dragon_Knight_Dragon_Breath"		"Breath"
		"DOTA_WorkshopAnim_Dragon_Knight_Dragon_Fireball"	"Fireball"

		//UNDYING FLESH GOLEM
		"DOTA_WorkshopAnim_FleshGolem_Decay"			"Decay"
		"DOTA_WorkshopAnim_FleshGolem_Decay_Injured"		"Decay Injured"
		"DOTA_WorkshopAnim_FleshGolem_SoulRip"			"Soul Rip"
		"DOTA_WorkshopAnim_FleshGolem_SoulRip_Injured"		"Soul Rip Injured"
		"DOTA_WorkshopAnim_FleshGolem_Tombstone"		"Tombstone"
		"DOTA_WorkshopAnim_FleshGolem_Tombstone_Injured"	"Tombstone Injured"

		//UNDYING TOMBSTONE
		"DOTA_Workshop_Animation_Undying_Tower_Destruction"		"Tower Destruction"
		"DOTA_Workshop_Animation_Undying_Tower_Destruction_Desc"	"This is a 4 second animation of the tower being destroyed and the debris settling on the ground. You can submit optional alternate destructions."
		"DOTA_Workshop_Animation_Undying_Tower_Destruction_Dupe"	"Tower Destruction Static Debris"
		"DOTA_Workshop_Animation_Undying_Tower_Destruction_Dupe_Desc"	"This is a single frame from the end of the destruction animation with the debris in its final position. If you submit more than one destruction, make sure your destruction and static submissions match."

		//PHOENIX SUPERNOVA
		"DOTA_Workshop_Animation_Phoenix_Supernova_Cast"	"Supernova Cast"
		"DOTA_Workshop_Animation_Phoenix_Supernova_Cast_Desc"	"This is a 6 second animation of the Supernova item starting about 290 units above the ground and moving lower until it makes ground contact at the end of the animation. The animation does not loop."


		//ANIMATION END

		//-------------------------------------------------------------------------------------------
		"DOTA_Import_Mat0Title_Generic"		"TEXTURE FILES"
		"DOTA_Import_Mat0Desc_Generic"		"This is the set of .TGA or .PSD files that combine to texture your geometry files. If you use Source 2 suffixes for your texture filenames, have consistent filenames and browse to select any one of the files, the workshop tool may be able to autofill the rest of the files if they are in the same directory."

		"DOTA_Import_Mat0Title_Dragon_Knight_Dragon"		"Texture Level 1 (Green)"
		"DOTA_Import_Mat1Title_Dragon_Knight_Dragon"		"Texture Level 2 (Red)"
		"DOTA_Import_Mat2Title_Dragon_Knight_Dragon"		"Texture Level 3 (Blue)"
		"DOTA_Import_Mat3Title_Dragon_Knight_Dragon"		"Texture Level 4 (Black)"

		"DOTA_Import_Mat0Title_Phoenix_Wing_FX_Materials_Desc"		"These are the .TGA or .PSD files that combine to texture the Phoenix wing effects mesh. The scrolling speed is determined by the settings in the default wing effects material."

//Some of these workshop tool import names and descriptions may be obsolete. Newer ones actually used in the tool are in panorama localization dota_english.txt
		"DOTA_Import_LOD0Title_Generic"		"PORTRAIT GEOMETRY"
		"DOTA_Import_LOD0Desc_Generic"		"This is the .DMX or .FBX file that contains the higher resolution skinned geometry for the model. It will be used in portrait, loadout and showcase views. If this entry is blank, in-game geometry will be used instead."
		"DOTA_Import_LOD1Title_Generic"		"IN-GAME GEOMETRY"
		"DOTA_Import_LOD1Desc_Generic"		"This is the .DMX or .FBX file that contains the skinned geometry for the model. It will be used in-game."

		"DOTA_Import_Ward"					"Ward"

		"DOTA_Import_Boar"					"Boar"
		"DOTA_Import_Boar_Desc"					"Beastmaster's Boars require a single model."
		"DOTA_Import_Hawk"					"Hawk"
		"DOTA_Import_Hawk_Desc"					"Beastmaster's Hawks require a single model."

		"DOTA_Import_Exorcism"					"Exorcism Spirit"
		"DOTA_Import_Exorcism_Desc"				"Death Prophet's Exorcism Spirits require a single model."

		"DOTA_Import_Bear"					"Spirit Bear"
		"DOTA_Import_Bear_Desc"					"Lone Druid's Spirit Bear requires a single model."
		"DOTA_Import_Lone_Druid_True_Form"			"True Form"
		"DOTA_Import_Lone_Druid_True_Form_Desc"			"Lone Druid's True Form requires a single model."

		"DOTA_Import_Spiderling"				"Spiderling"
		"DOTA_Import_Spiderling_Desc"				"Spiderlings require a single model."

		"DOTA_Import_Wolves"					"Wolves"
		"DOTA_Import_Wolves_Desc"				"Lycan's Wolves require a single model, which is used for all 4 ability levels. The model will be scaled up in higher levels."
		"DOTA_Import_Lycan_Ult"					"Shapeshift Form"
		"DOTA_Import_Lycan_Ult_Desc"				"Lycan's Shapeshift Form requires a single model."

		"DOTA_Import_Jugg_Ward"					"Healing Ward"
		"DOTA_Import_Jugg_Ward_Desc"				"Juggernaut's Healing Ward requires a single model."

		"DOTA_Import_Pugna_Ward"				"Nether Ward"
		"DOTA_Import_Pugna_Ward_Desc"				"Pugna's Nether Ward requires a single model."

		"DOTA_Import_Forge_Spirit"				"Forge Spirit"
		"DOTA_Import_Forge_Spirit_Desc"				"Invoker's Forge Spirit requires a single model."

		"DOTA_Import_WD_Ward"					"Death Ward"
		"DOTA_Import_WD_Ward_Desc"				"Witchdoctor's Ward requires a single model."

		"DOTA_Import_Tusk_Sigil"				"Sigil"
		"DOTA_Import_Tusk_Sigil_Desc"				"Tusk's Sigil requires a single model."

		"DOTA_Import_Undying_Golem"				"Undying Golem"
		"DOTA_Import_Undying_Golem_Desc"			"Undying's ultimate form requires a single model."
		"DOTA_Import_Undying_Tombstone"				"Undying Tombstone"
		"DOTA_Import_Undying_Tombstone_Desc"			"Undying's Tombstone requires a single model."
		"DOTA_Import_Undying_Zombie"				"Undying Zombie"
		"DOTA_Import_Undying_Zombie_Desc"			"Undying's ultimate form requires a single model."

		"DOTA_Import_ShadowShaman_Wards"			"Shadow Shaman Wards"
		"DOTA_Import_ShadowShaman_Wards_Desc"			"Shadow Shaman's Wards requires a single model."

		"DOTA_Import_Gyro_Missle"				"Homing Missile"
		"DOTA_Import_Gyro_Missle_Desc"				"Gyrocoptor's Missile requires a single model."

		"DOTA_Import_NP_Treant"					"Treant"
		"DOTA_Import_NP_Treant_Desc"				"Nature's Prophet's Treant requires a single model."

		"DOTA_Import_Enigma_Eidolon"				"Eidolon"
		"DOTA_Import_Enigma_Eidolon_Desc"			"Enigma's Eidolon requires a single model."

		"DOTA_Import_Warlock_Golem"				"Golem"
		"DOTA_Import_Warlock_Golem_Desc"			"Warlock's Golem requires a single model."

		"DOTA_Import_Serpent_Ward"				"Serpent Ward"
		"DOTA_Import_Serpent_Ward_Desc"				"Shadow Shaman's Serpent Wards requires a single model."

		"DOTA_Import_Veno_Ward"					"Plague Ward"
		"DOTA_Import_Veno_Ward_Desc"				"Venomancer's Plague Ward requires a single model."

		"DOTA_Workshop_Terrorblade_Demon"			"Demon"
		"DOTA_Workshop_Terrorblade_Demon_Desc"			"Terrorblade's Demon requires a single model."

		"DOTA_Import_DragonKnight_Dragon"			"Elder Dragon"
		"DOTA_Import_DragonKnight_Dragon_Desc"			"Dragon Knight's Elder Dragon requires a single model."

		"DOTA_Import_Rattletrap_Cog"				"Power Cog"
		"DOTA_Import_Rattletrap_Cog_Desc"			"Clockwerk's Power Cog requires a single model."

		"DOTA_Import_Undying_Flesh_Golem"			"Flesh Golem"
		"DOTA_Import_Undying_Flesh_Golem_Desc"			"Undying's Flesh Golem requires a single model. If your mesh is designed to work with the cloth bones for the entrails, the cloth will not be enabled when previewing your submission. If your golem has gore, skulls or entrails, you may need to provide a low-violence version."

		"DOTA_Workshop_Nightstalker_Head"			"Night Stalker Head Day"
		"DOTA_Workshop_Nightstalker_Head_Night"			"Night Stalker Head Night"
		"DOTA_Workshop_Nightstalker_Tail"			"Night Stalker Tail Day"
		"DOTA_Workshop_Nightstalker_Tail_Night"			"Night Stalker Tail Night"
		"DOTA_Workshop_Nightstalker_Legs"			"Night Stalker Legs Day"
		"DOTA_Workshop_Nightstalker_Legs_Night"			"Night Stalker Legs Night"
		"DOTA_Workshop_Nightstalker_Arms"			"Night Stalker Arms Day"
		"DOTA_Workshop_Nightstalker_Arms_Night"			"Night Stalker Arms Night"
		"DOTA_Workshop_Nightstalker_Back"			"Night Stalker Wings Day"
		"DOTA_Workshop_Nightstalker_Back_Night"			"Night Stalker Wings Night"

		"DOTA_Import_Visage_Familiar"				"Familiar"
		"DOTA_Import_Visage_Familiar_Desc"			"Visage's Familiar requires a single model."

		"DOTA_Import_Phoenix_Supernova"				"Supernova"
		"DOTA_Import_Phoenix_Supernova_Desc"			"Phoenix's Supernova requires a single model."

		"DOTA_Workshop_Phoenix_Wings"				"Wings"
		"DOTA_Workshop_Phoenix_Wings_Desc"			"Phoenix's Wings require both a solid mesh and a translucent effects mesh."

		"DOTA_Workshop_Phoenix_Wings_Solid"			"Solid Mesh"
		"DOTA_Workshop_Phoenix_Wings_FX"			"Scrolling Texture Mesh"

		"DOTA_Workshop_Phoenix_Wings_FX_Mesh"			"Geometry"
		"DOTA_Workshop_Phoenix_Wings_FX_Mesh_Desc"		"This is the .DMX or .FBX  file that contains the skinned wing geometry that will display animated textures. The scrolling speed is determined by the settings in the default wing effects material."

        "DOTA_Workshop_Dark_Willow_Offhand"         "Dark Willow's Lantern"


		//IMPORT END

		"DOTA_Workshop_AddWearable"			"ADD / REMOVE WEARABLES"
		"DOTA_Workshop_Add"					"ADD"
		"DOTA_Workshop_Remove"				"REMOVE"
		"DOTA_Workshop_Change"				"CHANGE"

		"DOTA_KEYBIND_MENU_UNITACTIONS"		"UNIT ACTIONS"
		"DOTA_KEYBIND_MENU_ABILITIES"		"ABILITIES"
		"DOTA_KEYBIND_MENU_ITEMS"			"ITEMS"
		"DOTA_KEYBIND_MENU_CAMERA"			"CAMERA"
		"DOTA_KEYBIND_MENU_PLAYER"			"PLAYER"
		"DOTA_KEYBIND_MENU_METAGAME"		"METAGAME"
		"DOTA_KEYBIND_MENU_SPECTATOR"		"SPECTATOR"
		"DOTA_KEYBIND_MENU_CHAT"			"CHAT"
		"DOTA_KEYBIND_USE_CURRENT"			"Use Current Config"

		"DOTA_KEYBIND_USE_LEGACY"			"Use Legacy Config"

		"DOTA_KEYBIND_MENU_PAGE1"		"<< GAME"
		"DOTA_KEYBIND_MENU_PAGE2"		"SPECTATOR >>"


		"DOTA_Inventory1"					"Inventory 1"
		"DOTA_Inventory2"					"Inventory 2"
		"DOTA_Inventory3"					"Inventory 3"
		"DOTA_Inventory4"					"Inventory 4"
		"DOTA_Inventory5"					"Inventory 5"
		"DOTA_Inventory6"					"Inventory 6"

		"DOTA_QuickCastInventory1"			"Quick Cast Inventory 1"
		"DOTA_QuickCastInventory2"			"Quick Cast Inventory 2"
		"DOTA_QuickCastInventory3"			"Quick Cast Inventory 3"
		"DOTA_QuickCastInventory4"			"Quick Cast Inventory 4"
		"DOTA_QuickCastInventory5"			"Quick Cast Inventory 5"
		"DOTA_QuickCastInventory6"			"Quick Cast Inventory 6"

		"DOTA_SpectatorForward"				"Spectator Camera Forward"
		"DOTA_SpectatorBack"				"Spectator Camera Back"
		"DOTA_SpectatorLeft"				"Spectator Camera Left"
		"DOTA_SpectatorRight"				"Spectator Camera Right"
		"DOTA_SpectatorGrip"				"Spectator Camera Grip"
		"DOTA_SpectatorPause"				"Spectator Pause"
		"DOTA_SpectatorSelect"				"Spectator Select Unit Under Cursor"
		"DOTA_SpectatorIncreaseReplaySpeed" "Increase Replay Speed"
		"DOTA_SpectatorDecreaseReplaySpeed" "Decrease Replay Speed"
		"DOTA_SpectatorChat"				"Spectator Chat"
		"DOTA_SpectatorScoreboard"			"Spectator Scoreboard"
		"DOTA_SpectatorStatsHarvest"		"Spectator Harvest Stats"
		"DOTA_SpectatorStatsItem"			"Spectator Item Stats"
		"DOTA_SpectatorStatsGold"			"Spectator Gold Graph"
		"DOTA_SpectatorStatsXP"				"Spectator XP Graph"
		"DOTA_SpectatorStatsFantasy"		"Spectator Fantasy Stats"
		"DOTA_SpectatorFOWBoth"				"Spectator FOW Both Teams"
		"DOTA_SpectatorFOWRadient"			"Spectator FOW Radiant"
		"DOTA_SpectatorFOWDire"				"Spectator FOW Dire"
		"DOTA_SpectatorBroadcasterMenu"		"Open Broadcaster Menu"

		"DOTA_SpectatorDropdown_KDA"				"Kills/Deaths/Assists"
		"DOTA_SpectatorDropdown_Lasthits_Denies"	"Last Hits / Denies"
		"DOTA_SpectatorDropdown_Level"				"Hero Level"
		"DOTA_SpectatorDropdown_XP_Per_Min"			"XP Per Minute"
		"DOTA_SpectatorDropdown_Gold"				"Current Gold"
		"DOTA_SpectatorDropdown_TotalGold"			"Earned Gold"
		"DOTA_SpectatorDropdown_Gold_Per_Min"		"Gold Per Minute"
		"DOTA_SpectatorDropdown_Sort"				"Change Sorting"
		"DOTA_SpectatorDropdown_Close"				"Clear Category"
		"DOTA_SpectatorDropdown_Buyback"			"Buyback Status"
		"DOTA_SpectatorDropdown_NetWorth"			"Net Worth"
		"DOTA_SpectatorDropdown_Fantasy"			"Fantasy Scores"
		"DOTA_SpectatorCoach_ViewToggle"			"Coach Toggle Student Perspective"

		//ECONOMY UI TEXT
		"econ_new_items_title"				"YOU HAVE NEW ITEMS"
		"econ_new_items_desc"				"New items are placed into your Armory. \nEquip new items in the hero's LOADOUT screen."
		"econ_tool_desc_title"				"CHANGE DESCRIPTION"
		"econ_tool_desc_label"				"Current Description:"
		"econ_tool_name_title"				"CHANGE NAME"
		"econ_tool_name_label"				"Current Name:"
		"econ_store_title"					"STORE"
		"econ_backpack_title"				"ARMORY"
		"econ_loadout_title"				"LOADOUT"
		"econ_workshop_title"				"WORKSHOP"
		"econ_collection_title"				"COLLECTION"

		"DOTA_PageUnavailable"				"Page Currently Unavailable"
		"DOTA_PageUnavailableExplanation"	"I'm sure that someone is working hard to fix the problem...<br>Why not queue for a match instead?"

		"Notifications_New"						"New Notifications"
		"Notifications_All"						"Notifications"
		"Notifications_ViewAll"					"View Old Notifications"
		"Notifications_Requesting"				"Retrieving Notifications..."
		"Notifications_Failed"					"Failed to Retrieve Notifications."
		"Notifications_No_New"					"No New Notifications."
		"Notifications_None"					"You have no Notifications."
		"Notification_Delete"					"Delete"
		"Notification_Dismiss"					"Dismiss"
		"Notification_DismissAll"				"Dismiss All"
		"Notification_Item"						"You have received an item!"
		"Notification_Item_Wide"				"Received Item"
		"Notification_Action_Taken_Title"		"Thank You"
		"Notification_Action_Taken"				"We've recently taken action against one or more players you've previously reported for bad conduct.<br /><br />Thanks for your help in making the Dota 2 community a friendlier place."
		"Notification_Action_Taken_OverwatchMajor"				"We've recently issued an Overwatch Conviction against one or more players you've previously reported for bad conduct. Thanks for your help in making the Dota 2 community a friendlier place."
		"Notification_Action_Taken_OverwatchMinor"				"We've recently issued an Overwatch Conviction against one or more players you've previously reported for bad conduct. Thanks for your help in making the Dota 2 community a friendlier place."
		"Notification_Action_Taken_Short"		"We've recently taken action against one or more players you've previously reported for bad conduct."
		"Notification_Action_Taken_Short_OverwatchMajor"		"One or more players you recently reported has been issued an Overwatch Conviction."
		"Notification_Action_Taken_Short_OverwatchMinor"		"One or more players you recently reported has been issued an Overwatch Conviction."
		"Notification_ViewItemDetails"			"View Item"
		"Notification_ViewDetails"				"View Details"
		"Notification_EnterDetails"				"Enter Details"
		"Notification_RecruitAccepted"			"<font color='#FFD700'>%s1</font> has accepted your recruitment request.  Play games with your recruits to increase your Recruitment Level and earn bonus Battle Points!"
		"Notification_FantasyDraftSet"			"The Live Draft for your Fantasy League '%s1' has been set for <font color='#FFD700'>%s2</font>."
		"Notification_FantasyOwnerJoined"		"<font color='#FFD700'>%s1</font> has joined your Fantasy League '%s2'."
		"Notification_FantasyInvited"			"You have been invited to join Fantasy League '%s1'."
		"Notification_FantasyCreate"			"You can now create a Fantasy League for the tournament '%s1'."
		"Notification_FantasyCreateUnKnown"		"You can now create a new Fantasy League."
		"Notification_FantasyTradeSuccess"		"You have dropped '%s2' and added '%s3' in Fantasy League '%s1'."
		"Notification_FantasyTradeFailure"		"Failed to add '%s2' in Fantasy League '%s1'.  Another member of the league claimed them in a higher priority trade."
		"Notification_FantasyNewSeason2"		"Fantasy Season Two is starting on September 29th!  You can now create a new Fantasy League, or join a friend's League.  New this season: a web interface to your league an and exclusive teleport effect reward."
		"Notification_NeedOfficialInfoForLeaderboard"	"Congratulations!  You are one of the best Dota 2 players in the world.  To be eligible to appear on the world leaderboards, you must enter your official player information."
		"Notification_PlacementInLowPriorityDueToExcessiveReports"	"You have been placed into the low-priority pool, as you are among the most highly reported players in the DOTA community.  Please try to be more respectful of other players in the future to avoid subsequent low-priority penalties."
		"Notification_PlacementInLowPriorityDueToAbandons"	"You have been placed into the low-priority pool for abandoning games. Please play games to completion to avoid ruining the experience for other players and to avoid subsequent low-priority penalties."
		"Notification_CompendiumGoal1"			"Because of the community's contributions, the Compendium Battle Booster stretch goal has been reached!"
		"Notification_CompendiumGoal2"			"Because of the community's contributions, the Official Loading Screens stretch goal has been reached!"
		"Notification_CompendiumGoal3"			"Because of the community's contributions, the stretch goal allowing you to vote on the next hero Arcana has been reached!"
		"Notification_CompendiumGoal4"			"Because of the community's contributions, the Official 2014 Compendium HUD stretch goal has been reached!"
		"Notification_CompendiumGoal5"			"Because of the community's contributions, the stretch goal allowing you to vote on the Solo Championship has been reached!"
		"Notification_CompendiumGoal6"			"Because of the community's contributions, the All Random Deathmatch Game Mode stretch goal has been reached!"
		"Notification_CompendiumGoal7"			"Because of the community's contributions, the Valve created Immortal Items stretch goal has been reached!"
		"Notification_CompendiumGoal8"			"Because of the community's contributions, the New Music Pack stretch goal has been reached!"
		"Notification_CompendiumGoal9"			"Because of the community's contributions, the Mini-Pudge courier stretch goal has been reached!"
		"Notification_CompendiumGoal10"			"Because of the community's contributions, the 1v1 Mid Matchmaking stretch goal has been reached!"
		"Notification_CompendiumGoal11"			"Because of the community's contributions, the Environmental Effects stretch goal has been reached!"
		"Notification_CompendiumGoal12"			"Because of the community's contributions, the Customized Buildings stretch goal has been reached!"
 		"Notification_CompendiumMessage0"		"We've updated the All Star Match and Solo Championship selections to include players from the Qualifier teams. Who should take the stage to do battle?"
 		"Notification_CompendiumMessage1"		"The Arcana Wars continue! Which hero will emerge triumphant and receive the next Arcana?"
 		"Notification_CompendiumMessage2"		"The North American Qualifier has ended. Congratulations to both teams, and good luck in Seattle!"
 		"Notification_CompendiumMessage3"		"The South East Asia Qualifier has concluded. Congratulations to both teams, and best of luck in Seattle!"
 		"Notification_CompendiumMessage4"		"The China Qualifier has finished. Congratulations to both teams, and good luck in Seattle!"
 		"Notification_CompendiumMessage5"		"The Europe Qualifier has completed. Congratulations to both teams, and best of luck in Seattle!"
 		"Notification_CompendiumMessage6"		"The Qualifier Predictions will end in 24 hours. Hurry up and get your picks in!"
  		"Notification_CompendiumMessage7"		"Voting for the Solo Championship participants will end in 24 hours. Who will become the next Solo Champion?"
  		"Notification_CompendiumMessage8"		"Voting for the Arcana Showdown will end in 24 hours. Which hero will receive the next Arcana?"
  		"Notification_CompendiumMessage9"		"Voting for the All Star Match will end in 24 hours.  This is serious business!"
  		"Notification_CompendiumMessage10"		"Voting for the Solo Championship competitors has been added to the Compendium."
  		"Notification_CompendiumPoints"			"Congratulations!  You have had %s1 Points added to your Compendium."
		"Notification_FantasyMatchupResultsWin"		"Congratulations!  You have defeated %s1 this week by a score of %s2 to %s3 in Fantasy League %s4."
		"Notification_FantasyMatchupResultsLoss"	"Unfortunately, you were defeated by %s1 this week by a score of %s2 to %s3 in Fantasy League %s4."
		"Notification_FantasyMatchupResultsTie"		"You've managed to tie %s1 this week with a score of %s2 to %s3 in Fantasy League %s4."
		"Notification_AllHeroChallenge:f"			"You completed the all hero challenge for {g:dota_hero_name:completed_hero_id} in {d:attempts} {attempts, plural, one{match} other{matches}}! Your next hero is {g:dota_hero_name:next_hero_id}."
		"Notification_BattlePassCollectibles_2017"	"Action is required to receive your physical Battle Pass 2017 rewards. Visit CMD Collectibles' rewards site to update or correct your information.<br><br>https://dota2.cmdvault.com/"
		"Notification_BattlePassCollectibles_2018"	"Action is required to receive your physical Battle Pass 2018 rewards. Visit CMD Collectibles' rewards site to update or correct your information.<br><br>https://dota2.cmdvault.com/"
		"Notification_BattlePassCollectibles_2019"	"Action is required to receive your physical Battle Pass 2019 rewards. Register to receive your rewards at CMD Collectibles' rewards site.<br><br>https://dota2.cmdvault.com/"
		"Notification_BattlePassCollectibles_2022"	"Register to receive your physical Battle Pass 2022 rewards at CMD Collectibles' rewards site.<br><br><font color='#ffffff'>https://dota2.cmdvault.com/</font>"
		"Notification_BattlePassCollectibles_2022_Problem"	"There is a problem with your registration for Battle Pass 2022 rewards.  Visit CMD Collectibles' rewards site to update or correct your information.<br><br><font color='#ffffff'>https://dota2.cmdvault.com/</font>"
		"Notification_CompendiumCollectibles_2023"	"Register to receive your physical Compendium 2023 rewards at CMD Collectibles' rewards site.<br><br><font color='#ffffff'>https://dota2.cmdvault.com/</font>"
		"Notification_CompendiumCollectibles_2023_Problem"	"There is a problem with your registration for Compendium 2023 rewards.  Visit CMD Collectibles' rewards site to update or correct your information.<br><br><font color='#ffffff'>https://dota2.cmdvault.com/</font>"
		"Notification_GlickoReleaseRankIncrease"	"Your account ran into a rare issue that caused it to be improperly seeded when transitioning to the new MMR system in the New Frontiers update, causing you to be placed outside your correct skill range. This issue affected 0.8% of players, and has been fixed. Your MMR has now been properly seeded and reset for calibration.  We'll be continuing to monitor for issues moving forward."
		"Notification_GuildKicked"	"You were kicked from your guild."
		"Notification_GuildLevelup"	"Your guild has levelled up."
		"Notification_GuildLevelup_WithData"	"{s:guild_name} is now level {d:guild_level}"
		"Notification_GuildPromotion"			"You have been promoted in your guild"
		"Notification_GuildPromotion_WithData"	"You have been promoted to {s:guild_role} in {g:dota_guild_name:guild_id}"
		"Notification_PlusFreeTrial_None"		"You now have access to Dota Plus for 2 months."
		"Notification_PlusFreeTrial_Had"		"You have been granted 2 additional months of Dota Plus."
		"Notification_Overwatch_Major"			"You have been issued an Overwatch penalty after review of a match you recently played."
		"Notification_Overwatch_Minor"			"You have been issued an Overwatch penalty after review of a match you recently played."
		"Notification_PlusDowntime_Grant7Days"	"We apologize for the recent Dota Plus downtime.  All users have been granted an extra 7 days of Dota Plus.<br><br>Check your Armory to claim your extra time."
		"Notification_SmurfAssociationWarning"	"Your account has been flagged for being associated with a smurf account. Your account will be monitored closely, and further infractions will result in a permanent game ban."
		"Notification_BehaviorScoreChanges_1"	"We've addressed an issue where some reports were adversely affecting player behavior score even if the report had no corroborating evidence. We've fixed the underlying issue and have retroactively updated your Behavior and Communication scores to reflect the change."
		"Notification_ShowcaseConvicted"		"Your showcase was reviewed and found to be inappropriate. As a result, your showcases have been reverted to their default state, and you are restricted from editing showcases until {t:T:locked_until_timestamp}. Further problems will result in more severe penalties."
		"Notification_Compendium2023IncorrectRewards"		"We recently discovered an issue where a small number of players were able to apply more levels than intended towards their Compendium rewards. As one of the affected players, we have removed any incorrectly granted rewards from your account and reset your rewards to their default. You can claim your correct rewards as normal on the Compendium rewards page."
		"Notification_Compendium2023ExploitedRewards"		"We recently discovered an issue where a small number of players were able to apply more levels than intended towards their Compendium rewards. While most players only claimed a small amount of extra rewards, your account was discovered to have intentionally exploited this issue. Your account has therefore been game banned preventing online play and inventory access."
		"Notification_AccountSharingBan"		"Your account has been permanently banned for account sharing and/or playing on multiple accounts."
		"Notification_GiftOpened"				"{g:dota_persona:target_accountid} opened a {g:dota_item_name:result_item_def} from your gift of a {g:dota_item_name:gift_item_def}!"
		"Notification_RecyclingShardsRefunded"	"We apologize for the recycling bug with the Dota Plus treasure. Shards spent have been refunded."

		//-------------------------------------------------------------------------------------------
		// Economy
		"ItemTypeDesc"						"Level %s1 %s2"			// s1 is the level number, s2 is the item type. Example: "Level 4 Medigun"
		"ItemTypeDescNoLevel"				"Level %s1"				// s1 is the level number. Example: "Level 12"
		"ItemTypeDescKillEater"				"%s1 %s2"				// s1 is the rarity, s2 is the item type
		"ItemTypeDescKillEaterAlt"			"%s2: %s1"				// "Kills: 123"
		"RarityTypeDesc"					"%s1 %s2"				// s1 is the rarity, s2 is the item type

		"ItemNameUniqueFormat"				"%s1%s2%s3"			// will turn into "The Battalion's Backup #1"; foreign languages that have gender/declension can change this to be "Shotgun #1" or whatever
		"ItemNameWithQualityFormat"			"%s1 %s2%s3"		// will turn into "Strange Shotgun #1"; foreign languages that have gender for adjectives can change this to be "Shotgun #1 (Strange)" or whatever
		"ItemNameCraftNumberFormat"			" #%s1"

		"TF_Tag_Category_Misc"	""
		"TF_Tag_Category_Quality"	"Quality"
		"TF_Tag_Category_Class"	"Class"
		"TF_Tag_Category_Type"	"Type"
		"TF_Tag_Category_RawType"	"Raw Type"
		"DOTA_Tag_Category_Hero" "Hero"
		"TF_Tag_Crate"			"Treasure"
		"Tag_Category_Rarity"	"Rarity"
		"DOTA_Game_Modifier"	"! Game Modifier"
		"DOTA_OtherType"			"Other"
		"DOTA_Bundle"			"Bundle"
		"DOTA_LoadoutSlot"		"Slot"

		// Notificaitons
		"EconNotificationsCount"		"x%s1"
		"DOTA_EconNotification_Header"	"Notification"

		"Econ_Store"			"STORE"
		"Econ_Backpack"			"ARMORY"
		"Econ_Loadout"			"LOADOUT"
		"Econ_Workshop"			"WORKSHOP"
		"Econ_Collection"		"COLLECTION"

		"DOTA_View"							"View"
		"DOTA_Ignore"						"Ignore"
		"DOTA_HasNewItems_Title"			"You have new items!"
		"DOTA_HasNewItems_Text"				"You have received new items. Press view to go to the armory to review your new items."
		"DOTA_KillEaterLevel_Text"			"Your %s1 has increased in level! It is now %s2!"
		"DOTA_KillEaterLevel_Title"			"Your item has leveled up!"
		"DOTA_Event_KillEater_Leveled_Chat"   "%s1's <font color='#FFD700'>%s2</font> has reached a new rank: <font color='#FFD700'>%s3</font>!"

		"DOTA_BackpackDelete"			"Delete"
		"DOTA_BackpackDiscard"			"Discard"
		"DOTA_BackpackNoAction"			"Not Usable"
		"DOTA_BackpackEquip"			"Equip"
		"DOTA_BackpackEquipSet"			"Equip Set Items"
		"DOTA_BackpackEquipHero"		"Equip %s1"
		"DOTA_BackpackEquipLoadout"		"Equip Player Loadout"
		"DOTA_BackpackUse"				"Use"
		"DOTA_BackpackPreview"			"Preview"
		"DOTA_BackpackPreviewFlying"	"Preview Flying"
		"DOTA_BackpackReplay"			"Watch the Replay"
		"DOTA_BackpackOffering"			"Make Offering"
		"DOTA_Backpack_Featured_Items"	"Drag items to these slots to feature them in your profile"
		"Dota_Backpack_OfferingsFilter" "Item Recycling"
		"DOTA_Backpack_LoadOfferings_Header"	"Loading Offerings"
		"DOTA_Backpack_LoadOfferings_Body"	"Requesting a list of your offerings..."
		"DOTA_Backpack_LoadOfferingsFailed_Header"	"Loading Offerings Failed"
		"DOTA_Backpack_LoadOfferingsFailed_Body"	"The Dota service is busy and cannot provide a list of offerings right now."
		"DOTA_Backpack_OfferingAccepted_Header"		"Offering Made"
		"DOTA_Backpack_OfferingAccepted_Body"		"Your offering has been made. The item can be viewed in the 'My Offering' tab of the armory."

		"dota_offering_header"			"ITEM RECYCLING"
		"dota_offering_subtitle"		"Turn 10 of your unwanted items into:"
		"dota_offering_ability_points"	"Compendium Points"
		"dota_offering_drag_items"		"DRAG ITEMS HERE"

		"DOTA_Backpack_OfferingFailed_Header"				"Offering Rejected"
		"DOTA_Backpack_OfferingFailed_NotFound"				"The item you wish to offer could not be found in your backpack."
		"DOTA_Backpack_OfferingFailed_InUse"				"The item you wish to offer is currently in use."
		"DOTA_Backpack_OfferingFailed_NotDeletable"			"The item you wish to offer is undeletable and so cannot be offered."
		"DOTA_Backpack_OfferingFailed_WrongQuality"			"This item is of a quality far too valuable. Surely you do not wish to trade fortune for loss?"
		"DOTA_Backpack_OfferingFailed_WrongPrefab"			"The Shades of Fortune have no interest in items of this type."
		"DOTA_Backpack_OfferingFailed_NotAllowedToDelete"	"You are not allowed to delete items, so cannot make offerings."
		"DOTA_Backpack_OfferingFailed_FailedToLoadSDO"		"The Dota service is unavailable at this time."
		"DOTA_Backpack_OfferingFailed_WrongRarity"			"This item is of a rarity far too valuable. Offering it would be folly."
		"DOTA_Backpack_OfferingFailed_NoTrade"				"This item is cursed with untradability. Even the Shades of Fortune are not strong enough to release it from your grasp."

		"DOTA_Crafting_hide_ineligible"	"Hide Ineligible Items"

		"Dota_Crafting_Untradable_Header"	"Untradable Crafting Input"
		"Dota_Crafting_Untradable_Body"		"One or more crafting components are Untradable. Applying them to this recipe will make the crafting results Untradable. Are you sure you want to continue?"

		"DOTA_Crafting_Wrong_Type_Header"	"Incorrect Component Type"
		"DOTA_Crafting_Wrong_Type_Body"		"This item cannot be placed in a crafting slot of that type."

		"Dota_Crafting_Finalize_Header"		"Add Items to this Recipe?"
		"Dota_Crafting_Finalize_Body"		"Items inserted into a recipe will be permanently bound, and are not recoverable. Continue?"

		"DOTA_Crafting_Incomplete_Header"	"Recipe Incomplete"
		"DOTA_Crafting_Incomplete_Body"		"This recipe is incomplete. The items you provided have been added to the completed inputs list but more items are required to finalize the recipe."

		"DOTA_Crafting_Continue"			"Yes, Continue"

		"DOTA_Socketing_title"					"Socketing: %s1"
		"DOTA_Socketing_No_Sockets"						"This item does not have any sockets. Sockets can be added with a socket tool."
		"DOTA_Socketing_Search_Market_For_SocketTool"	"Search Marketplace for Socket Tool"
		"DOTA_Socketing_No_Gems"						"You have no items that can be placed in a socket."
		"DOTA_Socketing_Search_Market_For_Gems"			"Search for Gems on the Market"
		"DOTA_Socketing_Search_Market_Short"			"Search Now"
		"DOTA_Socketing_Search_Market_Button"			"Search the Market"

		"DOTA_Socketing_Not_Tradable_Header"			"Socketing Untradable Item"
		"DOTA_Socketing_Not_Tradable_Body"				"This item is not tradable. Any gems added to it will also become not tradable."

		"DOTA_Socketing_Use_Item_Title"					"Add a Socket?"
		"DOTA_Socketing_Use_Item_Body"					"Use a %s1 to add a socket to this item? You own %s2"
		"DOTA_Socketing_No_Chisels"						"You currently don't own a %s1.\nYou can purchase one from the Dota Store or Search the Market."
		"DOTA_Socketing_No_Chisels_Store_Only"			"You currently don't own a %s1.\nYou can purchase one from the Dota Store."
		"DOTA_Socketing_No_Chisels_No_Offer_Title"		"Can't Add a Socket"
		"DOTA_Socketing_No_Chisels_No_Offer"			"Socketing an item requires a %s1. You currently don't own a %s1."

		"DOTA_Socketing_Stomp_Title"					"Replace Gems?"
		"DOTA_Socketing_Stomp_Body"						"Replacing a gem in a socket will destroy the existing gem(s). Are you sure you want to continue?"
		"DOTA_Socketing_Stomp_Continue"					"Yes, Socket it"
		"DOTA_Socketing_Untradable_Title"				"Place Untradable Gem?"
		"DOTA_Socketing_Untradable_Body"				"Placing an untradable gem in an item will make the item untradable. Are you sure you want to continue?"

		"DOTA_Socketing_Wrong_Type_Error_Title"			"Incorrect Socket Type"
		"DOTA_Socketing_Wrong_Type_Error_Body"			"This gem cannot be placed in a socket of that type."

		"DOTA_Socketing_Error_Hero_Requirement_Title"	"Hero Requirement Not Met"
		"DOTA_Socketing_Error_Hero_Requirement_Body"	"This gem can only be placed in items for a particular hero."

		"DOTA_Socketing_Finalize_Title"					"Add Gem to this Item?"
		"DOTA_Socketing_Finalize_Body"					"Gems inserted into an item will be bound to the item and can only be removed with an Artificer's Hammer. Continue?"

		"DOTA_Socketing_Legacy_Title"					"LEGACY WARNING"
		"DOTA_Socketing_Legacy_Body"					"Changing the color or effect of this item WILL REMOVE it's Legacy quality! This is not reversible. Continue?"

		"DOTA_Socketing_DuplicateGem_Title"				"Cannot Add Gem"
		"DOTA_Socketing_DuplicateGem_Body"				"This item already contains a inscribed gem of the same type. An item cannot be socketed with 2 identical inscribed gems."

		"DOTA_noSocketsMsg"								"Add a Socket"
		"DOTA_RemoveGems"								"Remove all Gems"

		"DOTA_Reset_Gem_Count_Option"					"Reset Inscribed Count"

		"DOTA_AdditionalInfo_Option"					"Additional Info"

		"DOTA_popup_purchase_and_use"					"Purchase and Use"

		"DOTA_LocalReconnect_Title"				"Attempt Reconnect"
		"DOTA_LocalReconnect_Body"				"The Dota 2 game coordinator is slow to respond.  Do you want to try reconnecting to your previous game?"

		"DOTA_ProGear_Econ_Tooltip"			"%s1 Pro Gear"

		// Crafting
		"DOTA_ItemDynamic_Recipe_Inputs_Completed"	"Completed Inputs:"
		"DOTA_ItemDynamic_Recipe_Inputs"	"Required Inputs:"
		"DOTA_ItemDynamic_Recipe_Outputs"	"Crafting Outputs:"
		"DOTA_Crafting_Rarity"				"%s1 x %s2 Item[s]"
		"DOTA_Crafting_Rarity_Output"		"1 x Random %s1 Item"
		"DOTA_Crafting_Quality_Output"		"1 x Random %s1 Item"
		"DOTA_Crafting_Quality"				"%s1 x %s2 Item[s]"
		"DOTA_Crafting_Name"				"Recipe: %s1"

		"diretide_items"					"Random Item"
		"diretide_items_cursed"				"Random Item"

		"DOTA_Diretide_Rarity_Crate_Tier1"	"1"
		"DOTA_Diretide_Rarity_Crate_Tier2"	"2"
		"DOTA_Diretide_Rarity_Crate_Tier3"	"3"
		"DOTA_Diretide_Rarity_Crate_Tier4"	"4"
		"DOTA_Diretide_Rarity_Crate_Tier5"	"5"

		"DOTA_Diretide_RarityName_Crate_Tier0"	"Chests"
		"DOTA_Diretide_RarityName_Crate_Tier1"	"Tier 1: Sets "
		"DOTA_Diretide_RarityName_Crate_Tier2"	"Tier 2: Ambient Sets"
		"DOTA_Diretide_RarityName_Crate_Tier3"	"Tier 3: Immortals"
		"DOTA_Diretide_RarityName_Crate_Tier4"	"Tier 4: Immortal Sets"
		"DOTA_Diretide_RarityName_Crate_Tier5"	"Tier 5: Emblems"

		"DOTA_Diretide_RarityName_Crate_Tier1_Short"	"Tier 1"
		"DOTA_Diretide_RarityName_Crate_Tier2_Short"	"Tier 2"
		"DOTA_Diretide_RarityName_Crate_Tier3_Short"	"Tier 3"
		"DOTA_Diretide_RarityName_Crate_Tier4_Short"	"Tier 4"
		"DOTA_Diretide_RarityName_Crate_Tier5_Short"	"Tier 5"

		"DOTA_Diretide_RarityDescription_Crate_Tier1"	"Sets"
		"DOTA_Diretide_RarityDescription_Crate_Tier2"	"Ambient Sets"
		"DOTA_Diretide_RarityDescription_Crate_Tier3"	"Immortals"
		"DOTA_Diretide_RarityDescription_Crate_Tier4"	"Immortal Sets"
		"DOTA_Diretide_RarityDescription_Crate_Tier5"	"Emblems"
		
		"DOTA_frostivus2023_RarityDescription_Crate_Tier1"	"Returning Frostivus Favorites"
		"DOTA_frostivus2023_RarityDescription_Crate_Tier2"	"Rares of Frostivuses Past"
		"DOTA_frostivus2023_RarityDescription_Crate_Tier3"	"New Frostivus Sets & Immortals"
		"DOTA_frostivus2023_RarityDescription_Crate_Tier4"	"Arcanas and Personas"
		"DOTA_frostivus2023_RarityDescription_Crate_Tier5"	"Cosmically Rare"

		"DOTA_Treasure_RarityTierInfo"								"Tier Rarity"
		"DOTA_CrateRecycle_Description:f"							"Add {d:required_items} {s:current_tier_name_short} {required_items, plural, one{item} other{items}} to receive 1 random {s:next_tier_name_short} item."
		"DOTA_CrateRecycle_DescriptionSell"							"Add unwanted items to your listing, then sell on the marketplace."
		"DOTA_CrateRecycle_CategoryHeader"							"{s:current_tier_name}"
		"DOTA_CrateRecycle_CategoryHeaderAmount"					"({d:current_tier_numitems} {s:current_tier_item_p})"
		"DOTA_CrateRecycle_CategoryHeader_Item:f"					"{current_tier_numitems, plural, one{item} other{items}}"
		"DOTA_CrateRecycle_NotEnoughMarketItems"					"There currently aren't enough items available on the market to complete a trade-up at this tier."
		"DOTA_CrateRecycle_MarketPrice"								"Market"
		"DOTA_CrateRecycle_SelectTier"								"Select Tier"
		"DOTA_CrateRecycle_Owned"									"Owned"
		"DOTA_CrateRecycle_Your_Listings"							"Your Listings"
		"DOTA_CrateRecycle_NumOwned:f"								"{d:item_amount} owned"
		"DOTA_CrateRecycle_AddToList"								"Add To List"
		"DOTA_CrateRecycle_AddToTrade"								"Trade"
		"DOTA_CrateRecycle_AllAdded"								"Added To List"
		"DOTA_CrateRecycle_AllAddedShort"							"Added"
		"DOTA_CrateRecycle_TradeUp"									"TRADE UP LIST"
		"DOTA_CrateRecycle_EmptySlotLabel"							"Add item"
		"DOTA_CrateTradeUpButton"									"TRADE UP - {d:recycling_ready} of {d:recycling_total}"
		"DOTA_CrateRecycleNeeded:f"									"Fill <span class='RecycleLabelQty'>{d:recycling_needed}</span> remaining {recycling_needed, plural, one{slot} other{slots}}"
		"DOTA_CrateRecycleResult_Title"								"Trade up your items"
		"DOTA_CrateRecycleResult_Fail"								"Could not trade up at this time. Please try again in a few minutes."
		"DOTA_CrateSellOnMarketButton"								"SELL"
		"DOTA_ConfirmCrateRecycle"									"Trade items up"
		"DOTA_ConfirmCrateRecycleCrate:f"							"Your {d:recycle_count} {recycle_count, plural, one{item} other{items}} will be destroyed and you will get one Tier {d:new_tier} item. Are you sure?"
		"DOTA_CrateRecycleLastItemHeader"							"Trade Up Last Item"
		"DOTA_CrateRecycleLastItemPopup"							"This is your last item. Are you sure you want to trade it?"
		"DOTA_CrateAutoRecycleLastItemHeader"						"Trade Up Last Item"
		"DOTA_CrateAutoRecycleLastItemPopup:f"						"This would use your last copy of {d:num_nonduplicates} item. Are you sure?"
		"DOTA_CrateSellLastItemHeader"								"Sell Last Item"
		"DOTA_CrateSellLastItemPopup"								"This is your last item. Are you sure you want to sell it?"

		"DOTA_Diretide_Candy_Reason1"	"Trick or Treat!"
		"DOTA_Diretide_Candy_Reason2"	"Victory Bonus"
		"DOTA_Diretide_Candy_Reason3"	"First Blood Bonus"
		"DOTA_Diretide_Candy_Reason4"	"First Roshan Kill Bonus"
		"DOTA_Diretide_Candy_Reason5"	"Tower Destroyed"
		"DOTA_Diretide_Candy_Reason6"	"First Scarecrow Stash Destroyed"
		"DOTA_Diretide_Candy_Reason7"	"First Candy Well Destroyed"
		"DOTA_Diretide_Candy_Reason8"	"First Candy Steal"
		"DOTA_Diretide_Candy_Reason9"	"First Diretide Win of the Day"
		"DOTA_Diretide_Candy_Reason10"	"Guild Party Bonus"

		"DOTA_Diretide_Frontpage_Label"	"Diretide"
		"DOTA_Diretide_Frontpage_Title"	"Diretide Returns!"
		"DOTA_Diretide_Frontpage_Desc"	"Roshan is back and hungrier than ever! View the Diretide website to learn more about all of the event's tricks and treats."

		"DOTA_Diretide_Frontpage_Sm_Title"	"Diretide Available until Dec 22"
		"DOTA_Diretide_Frontpage_Sm_Desc"	"Roshan is back and hungrier than ever! Click here to learn more about all of the event's tricks and treats."


		"DOTA_Diretide_Frontpage_DiretidePoints"  "Diretide Points"

		"DOTA_DiretideChest_Frontpage_Label"	"Revamped Treasure"
		"DOTA_DiretideChest_Frontpage_Title"	"Hallowed Chest of the Diretide"
		"DOTA_DiretideChest_Frontpage_Desc"		"Unlockable with a Hallowed Key, each Chest contains one of over <b>60</b> wondrous creations across 5 tiers."

		"DOTA_SellMarket"				"Sell on the Market"

		"DOTA_AddFriends_Search"		"Search"
		"DOTA_AddFriends_Cancel"		"Cancel"
		"DOTA_AddFriendButton"			"+ Add Friend"
		"DOTA_AddFriendTitle"			"ADD FRIEND"
		"DOTA_AddFriendYours"			"*Your ID is %s1"
		"DOTA_AddFriendAskFriends"		"*Ask your friends for their ID"
		"DOTA_AddFriendAskFriends_PW"	"*Ask your friends for their ID, email or phone number"

		"DOTA_EditOfficialInfo"				"Edit Official Info"

		"DOTA_Backpack_Search"				"Search"
		"DOTA_Backpack_All_Items"			"All Items"
		"DOTA_Backpack_EditFilter"			"Edit Filters"
		"DOTA_Backpack_EditFilterDone"		"Done Editing"
		"DOTA_Backpack_Filters"				"Filters"
		"DOTA_Backpack_CreateFilter"		"Create Filter"
		"DOTA_Backpack_CreateFilter_Save"	"Save Filter"
		"DOTA_Backpack_CreateFilter_Close"	"Close"
		"DOTA_Backpack_CreateFilter_Delete"	"Delete Filter"
		"DOTA_Backpack_CreateFilter_Name"	"Filter Name:"
		"DOTA_Filter_Rarity"				"Rarity:"
		"DOTA_Filter_Quality"				"Quality:"
		"DOTA_Filter_Type"					"Type:"
		"DOTA_Filter_Hero"					"Hero:"
		"DOTA_Filter_ItemName"				"Item Name:"
		"DOTA_Filter_UnownedItems"			"Collector's View"
		"DOTA_Filter_NewFilter"				"New Filter"
		"DOTA_Filter_Rules"					"Rules:"
		"DOTA_Filter_NewRuleFull"			"New Rule"
		"DOTA_Filter_NewRule"				"+"
		"DOTA_Filter_EditRule"				"Edit Rule"
		"DOTA_Filter_DeleteRule"			"-"
		"DOTA_Backpack_ModifyRule"			"Modify Rule"
		"DOTA_Backpack_Sort"				"Sort"
		"DOTA_Backpack_Order"				"Display Order"
		"DOTA_Filter_Order"					"Order by:"
		"DOTA_Backpack_FilterDeleteConfirm"	"Are you sure you want to delete this filter?"

		// Default Filters
		"DOTA_DefaultFilter_Rares"			"Rares"
		"DOTA_DefaultFilter_Couriers"		"Couriers"
		"DOTA_DefaultFilter_HUDs"			"HUDs"
		"DOTA_DefaultFilter_Wards"			"Wards"
		"DOTA_DefaultFilter_Keys"			"Keys and Treasures"

		// New Rule Dialog
		"DOTA_Filter_Field"					"Field:"
		"DOTA_Filter_Op"					"Operator:"
		"DOTA_Filter_Pattern"				"Pattern:"
		"DOTA_Filter_PatType"				"Type:"
		"DOTA_Filter_Val"					"Value:"
		"DOTA_Filter_SaveRule"				"Save"
		"DOTA_Filter_CloseRule"				"Cancel"

		// Filter Rules
		"DOTA_Filter_Rule_Name"				"%s1 %s2 %s3"
		"DOTA_Filter_Rule_Name_OR"			" OR - %s1"
		"DOTA_Filter_Rule_Name_Pattern"		"%s1 %s2 %s3 %s4"
		"DOTA_Filter_Invalid_Expression"	"Invalid regular expression: %s1"

		"DOTA_Filter_MaxFilters"			"Only 8 filters are supported. Please delete or edit an existing filter."
		"DOTA_Filter_MaxRules"				"Only 8 rules are supported. Please delete or edit an existing rule."

		// Filter Types
		"DOTA_Filter_Type_None"				""
		"DOTA_Filter_Type_And"				"(AND)"
		"DOTA_Filter_Type_Or"				"(OR)"

		// Filter Fields
		"DOTA_Filter_Field_Quality"			"Quality"
		"DOTA_Filter_Field_Rarity"			"Rarity"
		"DOTA_Filter_Field_Type"			"Type"
		"DOTA_Filter_Field_ItemName"		"Name"
		"DOTA_Filter_Field_ItemDesc"		"Description"
		"DOTA_Filter_Field_NumSockets"		"Number of Sockets"
		"DOTA_Filter_Field_Equipped"		"Is Equipped"

		"DOTA_Yes"							"Yes"
		"DOTA_No"							"No"

		"DOTA_Filter_Is_Equipped"			"Is Equipped"
		"DOTA_Filter_Is_Not_Equipped"		"Is Not Equipped"

		// Filter Operators
		"DOTA_Filter_Operator_Equal"				"is"
		"DOTA_Filter_Operator_NotEqual"				"is not"
		"DOTA_Filter_Operator_LessThanEqual"		"is or is less than"
		"DOTA_Filter_Operator_LessThan"				"is less than"
		"DOTA_Filter_Operator_GreaterThanEqual"		"is or is greater than"
		"DOTA_Filter_Operator_GreaterThan"			"is greater than"

		// Filter Patterns
		"DOTA_Filter_Pattern_Matches"				"matches"
		"DOTA_Filter_Pattern_DoesNotMatch"			"does not match"

		// Filter Pattern Types
		"DOTA_Filter_PatternType_SubString"			"sub-string"
		"DOTA_Filter_PatternType_RegEx"				"regular expression"

		"DOTA_DiscardPanelText"			"You received this item, but you don't have room for it in your Armory! Please make room in your Armory or press discard to throw your new item away. You will not receive further item drops until you resolve this."

		"DOTA_TreasureCache"			"Treasure"
		"DOTA_TreasureCache_Type"		"Treasure"
		"DOTA_TreasureCache_Desc"		"You need a Treasure Key to open this. You can pick one up at the DOTA 2 Store."
		"DOTA_TreasureCache_Rare"		"Treasure"
		"DOTA_Tool_TreasureKey"			"Treasure Key"
		"DOTA_Tool_TreasureKey_Desc"	"Used to open locked treasures."
		"ExamineItem"					"Peek Inside"
		"examine_chest_may_contain"		"This treasure may contain any one of the following items:"
		"examine_chest_may_contain_multi"		"This treasure contains several of the following items:"
		"examine_chest_may_contain_also"		"This treasure also contains one of the following items:"
		"examine_chest_required"		"REQUIRED TO OPEN"
		"examine_chest_bonus_item"		"Also contains one of these bonus items:"
		"examine_chest_guaranteed_item"		"Opening this treasure will earn you this item:"
		"examine_chest_purchase_key"	"Purchase And Open"
		"examine_chest_unlock"			"Open Treasure"
		"examine_chest_unusual_courier"			"Unusual Courier"
		"examine_chest_unusual_courier_desc"	"A random courier with random color and special effect gems."
		"DOTA_ShowCraftingUI"			"Crafting"
		"DOTA_ShowSocketingUI"			"Socketing"
		"RecoverGems"					"Recover Gems"
		"SocketItem"					"Socket Item"

		"Econ_Tool_CrateKey_Title"		"Open Treasure"
		"OpenPack"				"Open Pack"
		"ExpandUse"				"Expand"
		"UnlockUse"				"Unlock"
		"GiftUse"				"Gift"
		"OpenGift"				"Open Gift"
		"CreateGem"				"Create Gems"
		"OpenBundle"			"Unbundle"
		"OpenBundleAndEquip"	"Unbundle and Equip"
		"OpenPresent"			"Unwrap Present"
		"ToolActionCancel"		"Cancel"
		"InfuseEgg"				"Infuse Egg"
		"CompendiumPoints"		"Apply Points"
		"BattlePassLevels"		"Apply Levels"
		"FantasyCraftingMats"	"Add Fantasy Crafting Rerolls"
		"UnlockEmoticons"		"Unlock Emoticons"
		"UsingTool"				"Using %s1 on %s2."
		"AutographItem"			"Apply Autograph"
		"ResetMMR"				"Reset Ranked MMR"
		"SubscriptionPrepaidTime"	"Apply Time to Account"
		"ToolUseReminder"		"Remember, once you have used a tool, it's gone!"
		"RenameTool_CurrentName" "Current Item Name:  %s1"
		"RenameTool_NewName"	"New Item Name:"
		"RenameTool_Confirm"	"Are you sure you want to rename the item '%s1'?"
		"RenameTool_Invalid"	"Names cannot contain leading or trailing spaces."
		"DedicateGift_Title"	"Wrap this Gift"
		"DedicateGift_Text"		"Add a Personal Dedication:"
		"DedicateGift_Confirm"	"Are you sure you want to dedicate the gift with '%s1'?"
		"DedicateGift_Invalid"	"Dedications cannot contain leading or trailing spaces."
		"Gift_Creator_Hint"		"\nYou wrapped this gift."
		"Gift_Dedication"		"Dedication: %s1"
		"DescTool_CurrentDesc"  "Current Description:  %s1"
		"DescTool_NewDesc"		"New Description:"
		"DescTool_Confirm"		"Are you sure you want describe the item as '%s1'?"
		"DescTool_Invalid"		"Descriptions cannot contain leading or trailing spaces."
		"DOTA_UseFail_NotInGame" "You must be in a game and use your 'action item' key to use this item."
		"DOTA_UseFail_FantasyTicket" "Fantasy Tickets are automatically consumed when you create or join a Fantasy League."
		"DOTA_BackpackExpander_Confirm" "Are you sure you want to expand your Armory? The Armory expander will be destroyed upon use."
		"DOTA_XPBonus_Confirm" "Are you sure you want to consume this Battle Points Booster item? Your rate will increase to %s1 for %s2 days. You will be notified when the bonus period ends. The item will be destroyed upon use."
		"DOTA_XPBonus_Confirm_Hours" "Are you sure you want to consume this Battle Points Booster item? Your rate will increase to %s1 for %s2 hours. You will be notified when the bonus period ends. The item will be destroyed upon use."
		"DOTA_XPBonus_Confirm_Date" "Are you sure you want to consume this Battle Points Booster item? Your rate will increase to %s1 until %s2. The item will be destroyed upon use."
		"DOTA_XPBonus_Confirm_Points" "Are you sure you want to consume this Battle Points Booster item? Your rate will increase to %s1 for %s2 game minutes. The item will be destroyed upon use."
		"DOTA_XPBonus_Confirm_Single_Game" "Are you sure you want to consume this Battle Points Booster item? Your rate will increase to %s1 for your next game. The item will be destroyed upon use."
		"DOTA_FragmentBooster_Confirm" "Are you sure you want to consume this Wraith King's Favor?  With this Booster active, you will earn Shining Fragments in games of Wraith-Night.  The item will be destroyed upon use."
		"DOTA_Gift_Confirm"		"Are you sure you want to use this gift item?"
		"DOTA_LeagueViewPass"	"Activate this tournament?"
		"DOTA_LeagueViewPassEnabled" "Tournament Activated! You can find it under the Watch/Tournament's tab."
		"DOTA_LeagueViewPassNoNeed" "You already have access to this Tournament."
		"DOTA_EventTicket"	"Are you sure you want to activate this event ticket? Doing so will use the account information on this Steam account for event registration. Make sure your email address is up to date!"
		"DOTA_EventTicketEnabled" "Event registration successful! You will receive an email within one to two weeks with further instructions."
		"DOTA_InternationalTicketButton"			"Congratulations!"
		"DOTA_InternationalTicketButton_Desc"		"You are confirmed for The International.\nYou can request your ticket information be sent to the email account associated with your Steam account by clicking below."
		"DOTA_InternationalTicketButton1"			"Request Email"
		"DOTA_InternationalTicketButton2"			"Done"
		"DOTA_StrangePart_Confirm"		"Are you sure you want to attach this strange modifier to this item?"
		"DOTA_PennantUpgrade_Confirm"	"Are you sure you want to upgrade this pennant?"
		"DOTA_EggEssence_Confirm"		"Are you sure you want to infuse the egg with this essence? This action cannot be undone!"
		"DOTA_UnusualPaint_Confirm"		"Are you sure you want to apply <font color='#%s1'>this color</font> to your Unusual item? The original color will be replaced. This action cannot be undone!"
		"DOTA_LeagueNoOwnership"		"No Tournament Access"
		"DOTA_LeagueNoOwnership_Desc"	"You don't have access to this Tournament. Would you like to purchase a ticket?"
		"DOTA_CompendiumNoOwnership_Desc"	"You cannot access this League's Compendium without purchasing a ticket. Would you like to purchase a ticket?"
		"DOTA_TournamentProgram_Confirm"	"Are you sure you want to activate your {g:dota_item_name:activate_item_def}?"
		"DOTA_TournamentProgram_ConfirmAsPoints"	"You already own this Battle Pass. Would you like to use this to add <b>%s1 points</b> to your Battle Pass instead?"
		"DOTA_TournamentProgram_ConfirmAsLevels"	"You already own this Battle Pass. Would you like to use this to add <b>%s1 Battle Pass Levels</b> instead?"
		"DOTA_Autograph_Confirm"		"Are you sure you want to attach the autograph to this item?"
		"DOTA_Event_Points_Confirm"		"Are you sure you want to add these Points to your account?"
		"DOTA_TournamentProgram_AlreadyActivated"	"You have already activated this Battle Pass."
		"DOTA_TournamentProgram_CantCheckOwnership"	"Unable to check event ownership. Try again later."
		"DOTA_Emoticon_Unlock_Confirm_Title"		"Confirm Emoticon Unlock"
		"DOTA_Emoticon_Unlock_Confirm"		"Are you sure you want to consume this emoticon pack and unlock the emoticons on your account?"

		"DOTA_ItemAboutToExpire"		"Item Expiring Soon!"
		"DOTA_ItemAboutToExpire_Desc"	"You have a Frosty Treasure of Frostivus expiring soon. Would like to go to the store and purchase a key?"

		"DOTA_VTraceRequired_Header"	"VTrace required!"
		"DOTA_VTraceRequired_Body"		"You are running the game with 'vprof_vtrace' enabled, but are not running VTrace. Please start VTrace before continuing!"

		"DOTA_ItemPack"		"Unpack this bundle of items?"

		"DOTA_Subscription_Watched" "Watched"
		"DOTA_Subscription_Teams"	"Teams"
		"DOTA_Subscription_TeamsVS"	"%s1   VS   %s2"
		"DOTA_Subscription_Website"	"Tournament Website"
		"DOTA_Subscription_Match"	"Match"
		"DOTA_Subscription_Time"	"Time"
		"DOTA_Subscription_Rating"	"Rating"
		"DOTA_Subscription_Viewers"	"Viewers"
		"DOTA_Partial_Team"			"Partial Team Used"
		"DOTA_MatchNoRating"		"No votes"
		"DOTA_MatchRatingLike"		"like"
		"DOTA_MatchRatingLikes"		"likes"
		"DOTA_MatchRatingDislike"		"dislike"
		"DOTA_MatchRatingDislikes"		"dislikes"
		"DOTA_MatchRatingText"		"%s1 - %s2"

		"ti_winners_bracket_view"	"Upper Bracket"
		"ti_losers_bracket_view"	"Lower Bracket"
		"ti_schedule_view"			"Schedule View"
		"ti_prelim_view"			"Prelims"
		"dota_schedule_live_tournaments"		"LIVE TOURNAMENTS"
		"dota_schedule_month_tournaments"		"%s1 TOURNAMENTS"
		"dota_schedule_empty"					"There are currently no tournament games scheduled for this month."
		"dota_schedule_day_empty"					"There are currently no tournament games scheduled for this day."
		"dota_vs"				"VS"	// versus

		"DOTA_NewItem"			"New Item Acquired!"

		"DOTA_GiftedItems"				"%s1 has given a gift to %s2!"
		"DOTA_GifterText_Random"		"%recipient% was selected at random to receive a gift from %giver%!"
		"DOTA_GifterText_All"			"%giver% has given out a bunch of gifts!"
		"DOTA_GifterText_SelfOpen"		"%giver% has opened a package!"
		"DOTA_GifterText_Title"			"Gifts have been given!"

		"DOTA_TournamentDrop"				"%s1 has received a prize for witnessing %s2!"
		"DOTA_TournamentDropCountSingle"	"%s1 viewer has received a prize for witnessing %s2!"
		"DOTA_TournamentDropCountMultiple"	"%s1 viewers have received a prize for witnessing %s2!"
		"DOTA_TournamentDrop_FirstBlood"	"first blood"
		"DOTA_TournamentDrop_GameEnd"		"glorious victory"
		"DOTA_TournamentDrop_KillStreak"	"a multi-kill"
		"DOTA_TournamentDrop_HeroDeny"		"an allied hero denial"
		"DOTA_TournamentDrop_AegisDeny"		"a denial of the Aegis of the Immortal"
		"DOTA_TournamentDrop_AegisStolen"	"a theft of the Aegis of the Immortal"
		"DOTA_TournamentDrop_GodLike"	"a GodLike Streak"
		"DOTA_TournamentDrop_CourierKill"	"a Courier Kill"
		"DOTA_TournamentDrop_EchoSlam"	"a five man Echo Slam"
		"DOTA_TournamentDrop_Rapier"	"a purchase of Divine Rapier"
		"DOTA_TournamentDrop_EarlyRoshan"	"an Early Roshan kill"

		"DOTA_UseItem_MiniGameAlreadyStarted" "That minigame has already started."
		"DOTA_UseItem_Success"	"The item was used successfully!"
		"DOTA_UseItem_Error"	"The item was not able to be used at this time! You may not meet the requirements to use this item."
		"DOTA_UseItem_GiftNoPlayers" "There are no other players to give a gift to!"
		"DOTA_UseItemNotification_Title_Success" "Item Use Succeeded"
		"DOTA_UseItemNotification_Title" "Item Use Failed"
		"DOTA_UseItemNotification_ButtonOne" "OK"
		"DOTA_UseItemNotification_ButtonTwo" "Ignore"
		"DOTA_UseItem_DropRateBonusAlreadyGranted" "You already have a drop rate bonus active of greater quality on this account. Your Battle Point Booster has not been used."
		"DOTA_UseItem_NotInLowPriorityPool" "You aren't in the low priority punishment queue. Your Repentant Soul has not been used."
		"DOTA_UseItem_NotHighEnoughLevel" "Your Dota Profile isn't high enough level to use this yet."
		"DOTA_UseItem_EventPointsGranted"	"The currency was successfully added."
		"DOTA_UseItem_PointsAdded"			"Points successfully added!"
		"DOTA_UseItem_Failed_Requirement"	"You must own the Battle Pass to perform this action."
		"DOTA_UseItem_Compendium"			"Battle Pass successfully activated!"
		"DOTA_UseItem_EmoticonUnlock_NoNew"			"You already have all of those emoticons unlocked."
		"DOTA_UseItem_EmoticonUnlock_Complete"		"Emoticons successfully unlocked!"

		"Econ_Revolving_Loot_List"						"This treasure contains one of the following items:"
		"Econ_Revolving_Loot_List_Also"					"This treasure also contains one of the following items:"
		"Econ_Revolving_Loot_List_Multi"				"This treasure contains one of each these items:"
		"Econ_Revolving_Loot_List_Several"				"This treasure contains %s1 items from the following list:"
		"Econ_Revolving_Loot_List_Duplicates"			"This treasure contains one of the following items, and may give duplicates if you open multiple:"
		"Econ_Crate_Locks_Remaining"					"Number of locks remaining: %s1"
		"Econ_Crate_Hero_Items"							"     %s1"
		"Econ_Guaranteed_Crate_Drop"					"Opening this treasure will reward you with:"
		"Econ_Additional_Crate_Drop"					"In addition, this treasure has a chance of containing:"

		"Econ_NoEquipToUse_Msg"							"This charm allows you to make victory predictions in All Pick matches to earn rewards.\n\nIt does not need to be equipped."

		"DOTA_UnusualCourier"							"Unusual Courier"
		"DOTA_UnusualCourier_Desc"						"Random courier w/ special FX and colors."

		"DOTA_UnusualCourier_International_2014"		"International 2014 Courier"
		"DOTA_UnusualCourier_International_2014_Desc"	"You might find one of three new couriers for the 2014 International randomly inserted into your treasure."

		"DOTA_SortBackpack"	"Sort Armory:"
		"DOTA_SortBackpack_Position" " by Position"
		"DOTA_SortBackpack_Rarity" " by Rarity"
		"DOTA_SortBackpack_Quality" " by Quality"
		"DOTA_SortBackpack_Hero" " by Hero"
		"DOTA_SortBackpack_Type" " by Type"
		"DOTA_SortBackpack_Slot" " by Slot"
		"DOTA_SortBackpack_Name" " by Name"
		"DOTA_SortBackpack_Newness" " by Most Recent"

		"AddToCollection" 		"Collect Item"
		"WrapGift"				"Wrap Gift"
		"UnwrapGift"			"Unwrap Gift"
		"DeliverGift"			"Deliver Gift"

		"DOTA_MultipleHeroes"			"Multiple Heroes"
		"DOTA_AnyHero"					"Any Hero"
		"DOTA_NoHero"					"N/A"
		"DOTA_NoSlot"					"N/A"

		// Quality
		"base"							"Base"
		"unique"						"Standard"
		"vintage"						"Elder"			// TF: Vintage
		"community"						"Community"
		"developer"						"Valve"
		"selfmade"						"Self-Made"		// TF: Self-Made
		"customized"					"Customized"
		"genuine"						"Genuine"
		"unusual"						"Unusual"		// TF: Unusual
		"strange"						"Inscribed"		// TF: Strange
		"completed"						"Completed"
		"haunted"						"Cursed"		// TF: Haunted
		"tournament"					"Heroic"		// TF: Tournament
		"favored"						"Favored"
		"autographed"					"Autographed"
		"ascendant"						"Ascendant"
		"legacy"						"Legacy"
		"exalted"						"Exalted"
		"frozen"						"Frozen"
		"corrupted"						"Corrupted"
		"lucky"							"Auspicious"
		"gold"							"Gold"
		"holo"							"Holo"
		"glitter"						"Glitter"

		// Prefabs
		"bundle"						"Bundle"
		"misc"							"Misc"
		"wearable"						"Wearable"
		"default_item"					"Base"
		"misc_item"						"Misc"
		"tool"							"Tool"
		"sticker_capsule"				"Sticker Capsule"
		"sticker"						"Sticker"
		"emoticon_tool"					"Emoticon Tool"
		"league"						"League"
		"courier"						"Courier"
		"pet_effigy"					"Effigy Pet"
		"treasure_chest"				"Treasure"
		"courier_wearable"				"Courier Wearable"
		"ward"							"Ward"
		"pennant"						"Pennant"
		"announcer"						"Announcer"
		"modifier"						"Modifier"
		"hud_skin"						"HUD Skin"
		"key"							"Treasure Key"
		"player_card"					"Player Card"
		"passport_fantasy_team"			"Compendium Fantasy Team"
		"loading_screen"				"Loading Screen"
		"taunt"							"Taunt"
		"dynamic_recipe"				"Recipe"
		"socket_gem"					"Gem / Rune"
		"music"							"Music"
		"retired_treasure_chest"		"Retired Chest"
		"cursor_pack"					"Cursor Pack"
		"teleport_effect"				"Teleport Effect"
		"blink_effect"					"Blink Effect"
		"summons"						"Summoned Unit Ambient Effect"
		"terrain"						"Terrain"
		"emblem"						"Emblem"
		"direcreeps"					"Dire Creeps"
		"radiantcreeps"					"Radiant Creeps"
		"diresiegecreeps"					"Dire Siege Creeps"
		"radiantsiegecreeps"					"Radiant Siege Creeps"
		"diretowers"					"Dire Towers"
		"radianttowers"					"Radiant Towers"
		"versus_screen"					"Versus Screen"
		"head_effect"					"Head Effect"
		"map_effect"					"Map Effect"
		"courier_effect"				"Courier Effect"


		// Tool Types
		"tool_type_none"					"None"
		"tool_type_hero_taunt"				"Hero Taunt"
		"tool_type_name"					"Name Tag"
		"tool_type_league_view_pass"		"League View Pass"
		"tool_type_hero_ability"			"Hero Ability"
		"tool_type_item_pack"				"Item Pack"
		"tool_type_consumable_ability"		"Consumable Ability"

		// Test Item
		"IT_MDL_Files"						"MDL Files (*.mdl)"
		"IT_TestingFiles"					"Testing Files (*.itf)"
		"TestItemCustomizeMDLTitle"			"Select custom mdl..."
		"TestItemSaveSetupTitle"			"Export test item setup..."
		"TestItemLoadSetupTitle"			"Import test item setup..."

		// UI
		"DOTA_DeleteItemConfirmText"				"Delete this item? Deleting this item will permanently destroy it. This cannot be undone."
		"DOTA_DeleteItemConfirmText_Recycle"		"Delete this item? Deleting this item will permanently destroy it. This cannot be undone. When you destroy this %s1 item you will have a small chance of immediately discovering one %s2 item."
		"DOTA_DeleteItemConfirmText_UltraRare"		"Delete this item? Deleting this item will permanently destroy it. This cannot be undone. <i><b><font color='#FF2222'>This item is exceptionally rare. You may not want to destroy it.</font></b></i> There is no chance of discovering a new item when this one is deleted."

		"DOTA_MakeOfferingConfirmText"				"Are you sure you want to offer this item to the Aegis? This cannot be undone."
		"DOTA_ItemRecycleConfirmText_TI5Immortal"	"Are you sure you want to destroy this item in exchange for 2 Compendium Levels? This cannot be undone."
		"DOTA_ItemRecycleConfirmText_TI5Trove"		"Are you sure you want to destroy this item in exchange for a chance of a new Trove Carafe 2015? Converts into a recycling charm otherwise. This cannot be undone."
		"DOTA_ItemRecycleConfirmText_TI5Luckvase"	"Are you sure you want to destroy this item in exchange for a chance of a new Lockless Luckvase 2015?  Converts into a recycling charm otherwise. This cannot be undone."
		"DOTA_ItemRecycle_Failure"					"This item could not be recycled at this time."
		"DOTA_ItemRecycle_Disabled"					"This recycle option is not currently enabled. It may no longer be available."

		"DOTA_PlayerLoadout"								"Player Loadout"
		"DOTA_CustomizePlayerLoadout"						"Customize Player Loadout"

		// Drop Rate Modifiers
		"DOTA_DropRateModifiersNone"						"You are currently receiving <font color='#FFD700'>Battle Points</font> at the base rate. Battle Points are earned each time you complete a game through matchmaking. You'll earn free items every time your <font color='#FFD700'>Battle Level</font> increases. There are various items that add to the rate at which you earn Battle Points."
		"DOTA_DropRateModifiers"							"Battle Points Modifiers:"
		"DOTA_DropRateModifier_Bonus"						"Current Rate: <font color='#FFFFFF'>%s1</font>"
		"DOTA_DropRateModifier_DaysRemaining"					"Remaining: <font color='#FFFFFF'>%s1 Days</font>"
		"DOTA_DropRateModifier_MinuteRemaining"					"Remaining: <font color='#FFFFFF'>%s1 Minutes</font>"
		"DOTA_DropRateModifier_OneGame"							"Remaining: <font color='#FFFFFF'>1 Game</font>"
		"DOTA_DropRateModifier_ExpiredHeader"						"Your Battle Point Booster has Expired!"
		"DOTA_DropRateModifier_ExpiredDesc"						"Your previous Battle Point Booster has expired, would you like to apply a new one?"
		"DOTA_ShiningBoosterPurchaseHeader"						"Purchase and activate a Wraith King's Favor?"
		"DOTA_ShiningBoosterPurchaseDesc"						"Activate a Wraith King's Favor to earn Shining Fragments in addition to Phantom Fragments."

		"DOTA_PartyLeaderWatchGame"							"Watch Game With Party"
		"DOTA_PartyLeaderWatchGameDesc"						"Your Party Leader wants to watch a live game, would you like to join?"

		"DOTA_DemoModeInvite"								"Join Demo Mode?"
		"DOTA_DemoModeInvite_Player"						"{g:dota_persona:inviter} has invited you to their Demo Mode session, would you like to join?"
		"DOTA_DemoModeInvite_Party"							"{g:dota_persona:inviter} has started a Demo Mode session, would you like to join?"

		"DOTA_DemoModeContextMenu_Map"						"Map"
		"DOTA_DemoModeContextMenu_DemoMap"					"Demo"
		"DOTA_DemoModeContextMenu_FullMap"					"Full Map"
		"DOTA_DemoModeContextMenu_Multiplayer"				"Multiplayer"
		"DOTA_DemoModeContextMenu_DemoWithFriends"			"Demo with friends"

		// Loadout Slots
		
		// Generic (DOTASlotType_t)
		"LoadoutSlot_None"									"N/A"
		"LoadoutSlot_Weapon"								"Weapon"
		"LoadoutSlot_OffHand_Weapon"						"Off-Hand"
		"LoadoutSlot_Head"									"Head"
		"LoadoutSlot_Shoulder"								"Shoulder"
		"LoadoutSlot_Arms"									"Arms"
		"LoadoutSlot_Armor"									"Armor"
		"LoadoutSlot_Belt"									"Belt"
		"LoadoutSlot_Back"									"Back"
		"LoadoutSlot_Neck"									"Neck"
		"LoadoutSlot_Gloves"								"Gloves"
		"LoadoutSlot_Legs"									"Legs"
		"LoadoutSlot_Tail"									"Tail"
		"LoadoutSlot_Misc"									"Misc"
		"LoadoutSlot_Costume"								"Costume"
		"LoadoutSlot_Body_Head"								"Body - Head"
		"LoadoutSlot_Mount"									"Mount"
		"LoadoutSlot_Summon"								"Summoned Unit"
		"LoadoutSlot_Shapeshift"							"Shapeshift"
		"LoadoutSlot_Taunt"									"Taunt"
		"LoadoutSlot_HeroEffigy"							"Hero Effigy"
		"LoadoutSlot_ambient_effects"						"Ambient Effects"
		"LoadoutSlot_Ability_Attack"						"Default Attack"
		"LoadoutSlot_Ability1"								"Ability 1"
		"LoadoutSlot_Ability2"								"Ability 2"
		"LoadoutSlot_Ability3"								"Ability 3"
		"LoadoutSlot_Ability4"								"Ability 4"
		"LoadoutSlot_AbilityUltimate"						"Ultimate"
		"LoadoutSlot_Ability_Ultimate"						"Ultimate"
		"LoadoutSlot_Voice"									"Voice"

		// Persona (DOTASlotType_t)
		"LoadoutSlot_None_Persona_1"						"N/A"
		"LoadoutSlot_Weapon_Persona_1"						"Weapon"
		"LoadoutSlot_OffHand_Weapon_Persona_1"				"Off-Hand"
		"LoadoutSlot_Head_Persona_1"						"Head"
		"LoadoutSlot_Shoulder_Persona_1"					"Shoulder"
		"LoadoutSlot_Arms_Persona_1"						"Arms"
		"LoadoutSlot_Armor_Persona_1"						"Armor"
		"LoadoutSlot_Belt_Persona_1"						"Belt"
		"LoadoutSlot_Neck_Persona_1"						"Neck"
		"LoadoutSlot_Back_Persona_1"						"Back"
		"LoadoutSlot_Legs_Persona_1"						"Legs"
		"LoadoutSlot_Gloves_Persona_1"						"Gloves"
		"LoadoutSlot_Tail_Persona_1"						"Tail"
		"LoadoutSlot_Misc_Persona_1"						"Misc"
		"LoadoutSlot_Body_Head_Persona_1"					"Body - Head"
		"LoadoutSlot_Mount_Persona_1"						"Mount"
		"LoadoutSlot_Summon_Persona_1"						"Summoned Unit"
		"LoadoutSlot_Shapeshift_Persona_1"					"Shapeshift"
		"LoadoutSlot_Taunt_Persona_1"						"Taunt"
		"LoadoutSlot_ambient_effects_Persona_1"				"Ambient Effects"
		"LoadoutSlot_Ability_Attack_Persona_1"				"Default Attack"
		"LoadoutSlot_Ability1_Persona_1"					"Ability 1"
		"LoadoutSlot_Ability2_Persona_1"					"Ability 2"
		"LoadoutSlot_Ability3_Persona_1"					"Ability 3"
		"LoadoutSlot_Ability4_Persona_1"					"Ability 4"
		"LoadoutSlot_AbilityUltimate_Persona_1"				"Ultimate"
		"LoadoutSlot_Ability_Ultimate_Persona_1"			"Ultimate"
		"LoadoutSlot_voice_persona_1"						"Voice"

		"LoadoutSlot_Persona_Selector"						"Persona"

		// Global items loadout (DOTASlotType_t)
		"LoadoutSlot_Courier"								"Courier"
		"LoadoutSlot_Announcer"								"Announcer"
		"LoadoutSlot_Mega_Kills"							"Mega-Kill Announcer"
		"LoadoutSlot_Music"									"Music"
		"LoadoutSlot_ward"									"Ward"
		"LoadoutSlot_hud_skin"								"HUD Skin"
		"LoadoutSlot_loading_screen"						"Loading Screen"
		"LoadoutSlot_Weather"								"Weather"
		"LoadoutSlot_Heroic_Statue"							"Heroic Effigy"
		"LoadoutSlot_MultiKill_Banner"						"Multikill Banner"
		"LoadoutSlot_cursor_pack"							"Cursor Pack"
		"LoadoutSlot_teleport_effect"						"Teleport Effect"
		"LoadoutSlot_blink_effect"							"Blink Effect"
		"LoadoutSlot_Emblem"								"Emblem"
		"LoadoutSlot_Terrain"								"Terrain"
		"LoadoutSlot_Radiant_Creeps"						"Radiant Creeps"
		"LoadoutSlot_Dire_Creeps"							"Dire Creeps"
		"LoadoutSlot_Radiant_Towers"						"Radiant Towers"
		"LoadoutSlot_Dire_Towers"							"Dire Towers"
		"LoadoutSlot_Versus_Screen"							"Versus Screen"
		"LoadoutSlot_Streak_Effect"							"Kill Streak Effects"
		"LoadoutSlot_Kill_Effect"							"Kill Effects"
		"LoadoutSlot_Death_Effect"							"Death Effects"
		"LoadoutSlot_Head_Effect"							"Head Effect"
		"LoadoutSlot_Map_Effect"							"Map Effect"
		"LoadoutSlot_Courier_Effect"						"Courier Effect"
		"LoadoutSlot_Radiant_Siege_Creeps"					"Radiant Siege Creeps"
		"LoadoutSlot_Dire_Siege_Creeps"						"Dire Siege Creeps"
		"LoadoutSlot_Roshan"								"Roshan"
		"LoadoutSlot_Tormentor"								"Tormentor"
		"LoadoutSlot_Ancient"								"Ancient"

		// Custom names for loadout slots per hero/persona
		"LoadoutSlot_Fan"									"Fan"
		"LoadoutSlot_Action_Item"							"Action Item"
		"LoadoutSlot_Fan_Item"								"Fan Item"
		"LoadoutSlot_Custom_Hex"							"Hex Effects"
		"LoadoutSlot_Wolves"								"Wolves"
		"LoadoutSlot_Elder_Dragon"							"Elder Dragon Form"
		"LoadoutSlot_Head_Accessory"						"Head"
		"LoadoutSlot_Shield"								"Shield"
		"LoadoutSlot_Wings"									"Wings"
		"LoadoutSlot_Quiver"								"Quiver"
		"LoadoutSlot_Beard"									"Beard"
		"LoadoutSlot_Heads"									"Heads"
		"LoadoutSlot_LeftArm"								"Left Arm"
		"LoadoutSlot_RightArm"								"Right Arm"
		"LoadoutSlot_Body"									"Body"
		"LoadoutSlot_Claws"									"Claws"
 		"LoadoutSlot_Pet"									"Pet"
		"LoadoutSlot_Visage_Familiar"						"Familiars"
		"LoadoutSlot_Phoenix_Supernova"						"Supernova"
		"LoadoutSlot_Head_Invoker_Kid"						"Head (Kid)"
		"LoadoutSlot_Shoulder_Invoker_Kid"					"Shoulder (Kid)"
		"LoadoutSlot_Arms_Invoker_Kid"						"Arms (Kid)"
		"LoadoutSlot_Armor_Invoker_Kid"						"Armor (Kid)"
		"LoadoutSlot_Invoker_ForgeSpirit_Invoker_Kid"		"Forge Spirit (Kid)"
		"LoadoutSlot_Taunt_Invoker_Kid"						"Taunt (Kid)"
		"LoadoutSlot_Voice_Invoker_Kid"						"Voice (Kid)"
		"LoadoutSlot_Back_Invoker_Kid"						"Back (Kid)"
		"LoadoutSlot_Persona_Summon_1"						"Summoned Unit (Persona)"
		"LoadoutSlot_Clinkz_Army"							"Burning Army"
		"LoadoutSlot_Tiny_Body_0"							"Tiny"
		"LoadoutSlot_Tiny_Body_1"							"Small"
		"LoadoutSlot_Tiny_Body_2"							"Medium"
		"LoadoutSlot_Tiny_Body_3"							"Large"
		"LoadoutSlot_Persona_Selector_Wolf"					"Wolf Persona"
		"LoadoutSlot_Persona_Selector_Male"					"Male Persona"

		// Hero base slot names
		"LoadoutSlot_Hero_Base"								"Hero Base"
		"LoadoutSlot_Pudge_Base"							"Hero Base"
		"LoadoutSlot_Juggernaut_Base"							"Hero Base"
		"LoadoutSlot_Windrunner_Base"							"Hero Base"
		"LoadoutSlot_Earthshaker_Base"							"Hero Base"
		"LoadoutSlot_Ogre_Magi_Base"							"Hero Base"
		"LoadoutSlot_Monkey_King_Base"							"Hero Base"
		"LoadoutSlot_Shadow_Fiend_Base"							"Hero Base"
		
		//PUDGE PERSONA CUTE
		"LoadoutSlot_Taunt_Pudge_Persona"					"Taunt (Persona)"
		"LoadoutSlot_Weapon_Pudge_Persona"					"Weapon (Persona)"
		"LoadoutSlot_Offhand_Weapon_Pudge_Persona"			"Offhand (Persona)"
		"LoadoutSlot_Armor_Pudge_Persona"					"Armor (Persona)"
		"LoadoutSlot_Head_Pudge_Persona"					"Head (Persona)"
		"LoadoutSlot_Arms_Pudge_Persona"					"Arms (Persona)"
		//ANTIMAGE PERSONA
		"LoadoutSlot_Taunt_Antimage_Persona"				"Taunt (Persona)"
		"LoadoutSlot_Weapon_Antimage_Persona"				"Weapon (Persona)"
		"LoadoutSlot_Offhand_Weapon_Antimage_Persona"		"Offhand (Persona)"
		"LoadoutSlot_Armor_Antimage_Persona"				"Armor (Persona)"
		"LoadoutSlot_Head_Antimage_Persona"					"Head (Persona)"

		//CRYSTAL MAIDEN PERSONA
		"LoadoutSlot_Taunt_Crystal_Maiden_Persona"			"Taunt (Persona)"
		"LoadoutSlot_Head_Crystal_Maiden_Persona"			"Mane (Persona)"
		"LoadoutSlot_Armor_Crystal_Maiden_Persona"			"Armor (Persona)"
		"LoadoutSlot_Misc_Crystal_Maiden_Persona"			"Crystals (Persona)"
		"LoadoutSlot_Tail_Crystal_Maiden_Persona"			"Tail (Persona)"
		"LoadoutSlot_Pet_Crystal_Maiden_Persona"			"Pet (Persona)"

		// PHANTOM ASSASSIN PERSONA
		"LoadoutSlot_Head_Phantom_Assassin_Persona"			"Head (Persona)"
		"LoadoutSlot_Armor_Phantom_Assassin_Persona"		"Armor (Persona)"
		"LoadoutSlot_Legs_Phantom_Assassin_Persona"			"Legs (Persona)"
		"LoadoutSlot_Weapon_Phantom_Assassin_Persona"		"Weapon (Persona)"

		//Hero Loadoutslots
		"LoadoutSlot_Alchemist_TinyArmor"					"Tiny Armor"
		"LoadoutSlot_Alchemist_Flask"						"Flask"
		"LoadoutSlot_Alchemist_TinyHead"					"Tiny Head"
		"LoadoutSlot_Beastmaster_Hawk"						"Hawk"
		"LoadoutSlot_Beastmaster_Boar"						"Boar"
		"LoadoutSlot_Brewmaster_Barrel"						"Barrel"
		"LoadoutSlot_Brewmaster_Shoulder"					"Armor"
		"LoadoutSlot_Broodmother_Spiderling"				"Spiderling"
		"LoadoutSlot_Clockwerk_Rocket"						"Rocket Flare"
		"LoadoutSlot_Clockwerk_Cogs"						"Power Cogs"
		"LoadoutSlot_Death_Spirits"							"Spirits"
		"LoadoutSlot_EarthSpirit_StoneRemnant"				"Stone Remnant"
		"LoadoutSlot_Earthshaker_Totem"						"Totem"
		"LoadoutSlot_ElderTitan_AstralSpirit"				"Astral Spirit"
		"LoadoutSlot_Enigma_Eidolons"						"Eidolons"
		"LoadoutSlot_Gyrocopter_Guns"						"Guns"
		"LoadoutSlot_Gyrocopter_Propeller"					"Propeller"
		"LoadoutSlot_Gyrocopter_MissileCompartment"			"Missile Compartment"
		"LoadoutSlot_Gyrocopter_HomingMissile"				"Homing Missile"
		"LoadoutSlot_Gyrocopter_SideGunner"				"Side Gunner"
		"LoadoutSlot_Invoker_ForgeSpirit"					"Forge Spirit"
		"LoadoutSlot_Juggernaut_HealingWard"				"Healing Ward"
		"LoadoutSlot_Largo_Froglings"						"Froglings"
		"LoadoutSlot_LegionCommander_Banners"				"Banners"
		"LoadoutSlot_LoneDruid_TrueForm"					"True Form"
		"LoadoutSlot_LoneDruid_SpiritBear"					"Spirit Bear"
		"LoadoutSlot_NaturesProphet_Treants"				"Treants"
		"LoadoutSlot_Pugna_NetherWard"						"Nether Ward"
		"LoadoutSlot_ShadowShaman_SerpentWards"				"Serpent Wards"
		"LoadoutSlot_Techies_Cart"							"Cart"
		"LoadoutSlot_Techies_Bazooka"						"Bazooka"
		"LoadoutSlot_Techies_Squee"							"Squee"
		"LoadoutSlot_Techies_Spoon"							"Spoon"
		"LoadoutSlot_Techies_Spleen"						"Spleen"
		"LoadoutSlot_Techies_RemoteMines"					"Sticky Bomb"
		"LoadoutSlot_Techies_Sign"							"Sign"
		"LoadoutSlot_Techies_ProximityMines"					"Proximity Mine"
		"LoadoutSlot_TerrorBlade_Demon"						"Demon"
		"LoadoutSlot_TrollWarlord_OffHand_Weapon_Melee"		"Off-Hand Melee Weapon"
		"LoadoutSlot_TrollWarlord_Weapon_Melee"				"Melee Weapon"
		"LoadoutSlot_Tusk_Tusks"							"Tusks"
		"LoadoutSlot_Tusk_Fist"								"Fist"
		"LoadoutSlot_Tusk_FrozenSigil"						"Frozen Sigil"
		"LoadoutSlot_Undying_Tombstone"						"Tombstone"
		"LoadoutSlot_Undying_Flesh_Golem"					"Flesh Golem"
		"LoadoutSlot_Venomancer_StingerLimbs"				"Stinger Limbs"
		"LoadoutSlot_Venomancer_PlagueWard"					"Plague Wards"
		"LoadoutSlot_Warlock_Golem"							"Golem"
		"LoadoutSlot_Warlock_Lantern"						"Lantern"
		"LoadoutSlot_Warlock_EvilPurse"						"Evil Purse"
		"LoadoutSlot_Weaver_Antennae"						"Antennae"
		"LoadoutSlot_WitchDoctor_DeathWard"					"Death Ward"
		"LoadoutSlot_Jakiro_Head_Left"						"Left Head"
		"LoadoutSlot_Jakiro_Head_Right"						"Right Head"

		"DOTA_LobbyAllowSpectating"							"The game must be set to watchable while there are spectators in the lobby. Enable spectating in the Settings panel."

		"TF_Style_Desc"										"Style: %s1" // Yes, it should be prefixed "TF_"
		"DOTA_UnlockStyle"									"Unlock Style"
		"DOTA_UseStyle"										"Select Style"
		"DOTA_Style_Subtitle"								"Browse and Unlock Styles"

		"DOTA_Item_Unnamed_New_Item"						"Unnamed New Item"

		"DOTA_Item_Shadow_Flame_Genuine"					"Genuine Shadow Flame"
		"DOTA_Item_Shadow_Flame_Genuine_Desc"				"A genuine version of Shadow Flame for Dazzle."


		// Economy UI
		"DOTA_Loadout_SelectHero"							"Select a Hero"

		// Store UI
		"Store_Unknown"				"Other"
		"Store_New_Items"			"New!"
		"Store_Heroes"				"Hero Sets"
		"Store_Gear"				"Gear"
		"Store_Tools"				"Tools"
		"Store_Charms"				"Charms"
		"Store_Taunts"				"Taunts"
		"Store_Effects"				"Effects"
		"Store_Abilities"			"Abilities"
		"Store_Featured"			"Featured"
		"Store_Items"				"Items"
		"Store_Treasure_Keys"		"Treasures"
		"Store_Autographed_Immortals"	"Autographed Treasures"
		"Store_Announcers"			"Announcers"
		"Store_Music"				"Music"
		"Store_Couriers"			"Couriers"
		"Store_Wards"				"Wards"
		"Store_DOTA_Access"			"DOTA 2 Access"
		"Store_Home"				"Featured"
		"Store_International"		"International"
		"Store_ProShop"				"Pro Shop"
		"Store_Tournaments"			"Tournaments"
		"Store_Teams"				"Teams"
		"Store_HUD_Skins"			"HUD Skins"
		"Store_Loading_Screens"		"Loading Screens"
		"Store_ProGear"				"Pro Gear"
		"Store_Emoticons"			"Chat Emoticons"
		"Store_Terrain"				"Terrain"
		"Store_Weather"				"Weather"
		"Store_Effigies"			"Effigies"
		"Store_Cursor_Packs"		"Cursor Packs"

		// Store dropdown labels
		"Store_FilterType_Heroes"	"Hero:"
		"Store_FilterType_Contributors" "Creator:"
		"Store_FilterType_Rarities"	"Rarity:"
		"Store_SortBy"				"Sort by:"

		// Used by filter dropdowns in the store
		"Store_FilterElement_All"				"All"
		"Store_FilterElement_ValveContributor"	"Valve"

		// Used by sorting dropdowns
		"Store_Sorter_ReleaseNewest"	"Release: Newest"
		"Store_Sorter_ReleaseOldest"	"Release: Oldest"
		"Store_Sorter_PriceHighest"		"Price: Highest"
		"Store_Sorter_PriceLowest"		"Price: Lowest"
		"Store_Sorter_Alphabetical"		"Alphabetical"
		"Store_Sorter_HeroName"			"Hero"

		"Store_ViewCart"			"View Cart"

		"Store_Backpack"			"Armory"
		"Store_Loadout"				"Loadout"

		"Store_CartWarning_Emoticon_AllUnlocked" "All emoticons inside of this pack are already unlocked on your account"
		"Store_CartWarning_Emoticon_SomeUnlocked" "Some of the emoticons inside of this pack are already unlocked on your account"
		"Store_CartWarning_League_Unlocked"		"Access to the league this item provides is already unlocked on your account"

		// Store banners -- also used for Playtab
		"StoreBanner_Header_Compendium"				"The International Interactive Compendium"
		"StoreBanner_Text_Compendium"				"Now includes the Valor HUD Skin, a 125% Battle Bonus, an Immortal item and more!"
		"StoreBanner_Header_ArcticHunter"			"Arctic Hunter Set"
		"StoreBanner_Text_ArcticHunter"				"Knuckles cracked and ready!"
		"StoreBanner_Header_PyrionFlax"				"Pyrion Flax Announcer Pack"
		"StoreBanner_Text_PyrionFlax"				"Boosh!"
		"StoreBanner_Header_Itsy"					"Itsy"
		"StoreBanner_Text_Itsy"						"The eyes have it."
		"StoreBanner_Header_Shagbark"				"Shagbark"
		"StoreBanner_Text_Shagbark"					"His bark is worse than his bite."
		"StoreBanner_Header_SkywrathRetribution"	"Retribution Set"
		"StoreBanner_Text_SkywrathRetribution"		"Listen to your better angels."
		"StoreBanner_Header_Raidcall3"				"RaidCall Dota 2 League Season 3"
		"StoreBanner_Text_Raidcall3"				"Includes exclusive courier, Maximilian the Beetlebear"
		"StoreBanner_Header_CompendiumHUD"			"Stretch Goal 3 Reached, Valor HUD Skin released"
		"StoreBanner_Text_CompendiumHUD"			"Now included with the International Compendium"
		"StoreBanner_Header_TuskFrostiron"			"Frostiron Raider Set"
		"StoreBanner_Text_TuskFrostiron"			"From the snowy wilderness!"
		"StoreBanner_Header_CMFrostiron"			"Frostiron Sorceress Set"
		"StoreBanner_Text_CMFrostiron"				"A gift from the great white north."
		"StoreBanner_Header_MedusaForsaken"			"Forsaken Beauty Set"
		"StoreBanner_Text_MedusaForsaken"			"Let her beauty still their breath."
		"StoreBanner_Header_ChenGemmedArmor"		"Gemmed Armor of the Priest Kings Set"
		"StoreBanner_Text_ChenGemmedArmor"			"Bring judgement to your foes!"
		"StoreBanner_Header_EnchantressAspects"		"Aspects of Summer Set"
		"StoreBanner_Text_EnchantressAspects"		"Bask in the sunshine!"
		"StoreBanner_Header_Pudge_Mad_Harvester"		"Tools of the Mad Harvester Set"
		"StoreBanner_Text_Pudge_Mad_Harvester"			"The Mad Harvest begins."
		"StoreBanner_Header_SNK_Dreadknight"			"Remains of the Dreadknight Set"
		"StoreBanner_Text_SNK_Dreadknight"				"Comes the bone King."
		"StoreBanner_Header_Centaur_Steppe"				"Warrior of the Steppe Set"
		"StoreBanner_Text_Centaur_Steppe"				"Blood shall spatter!"
		"StoreBanner_Header_Slardar_Deep_Vault"			"Arms of the Deep Vault Guardian Set"
		"StoreBanner_Text_Slardar_Deep_Vault"			"May the Deep Ones guide you."
		"StoreBanner_Header_Faceless_Clasz"				"Acolyte of Clasz Set"
		"StoreBanner_Text_Faceless_Clasz"				"Time to face your enemies."
		"StoreBanner_Header_AMD_Premier_2"				"AMD Premier League Season 2"
		"StoreBanner_Text_AMD_Premier_2"				""
		"StoreBanner_Header_Corsair_Summer_2013"		"Corsair Gaming Summer Tournament"
		"StoreBanner_Text_Corsair_Summer_2013"			""
		"StoreBanner_Header_GEST_June_July"				"Gigabyte E-Sports Tournament June & July"
		"StoreBanner_Text_GEST_June_July"				""
		"StoreBanner_Header_El_Gato"					"Beyond The Summit's El Gato Courier"
		"StoreBanner_Text_El_Gato"						"Adopt this furry friend and watch him level up as you follow Beyond The Summit."
		"StoreBanner_Header_Defense_Grid"				"Defense Grid Announcer Pack"
		"StoreBanner_Text_Defense_Grid"					"Ancients or Grids, they all need defending!"
		"StoreBanner_Header_Quirts_Summer_Bundle"		"Quirt's Summer Bundle"
		"StoreBanner_Text_Quirts_Summer_Bundle"			"Nine complete all-new item sets and the Dire Gaze ward. Heroic value!"
		"StoreBanner_Header_Quirts_Summer_Key"			"Quirt's Summer Stash Key"
		"StoreBanner_Text_Quirts_Summer_Key"			"<p style='color:#a93827; font-size:14px;'>Sales end and unopened Stashes will vanish Monday, September 16th!</p>"
		"StoreBanner_Header_International_2013_Key"			"Treasure of Champions 2013 Chest Key"
		"StoreBanner_Text_International_2013_Key"			"The tournament belongs to the ages."
		"StoreBanner_Header_Alchemist_CranialClapTrap"			"Cranial Clap Trap"
		"StoreBanner_Text_Alchemist_CranialClapTrap"			"Alchemist Armor exclusively in the Treasure of Champions 2013 Chest"
		"StoreBanner_Header_Skywrath_Vengencebound_Wings"			"Vengeancebound Wings"
		"StoreBanner_Text_Skywrath_Vengencebound_Wings"			"Skywrath Mage Wings exclusively in the Treasure of Champions 2013 Chest"
		"StoreBanner_Header_DS_Craniomancer"			"Craniomancer"
		"StoreBanner_Text_DS_Craniomancer"			"Dark Seer Head exclusively in the Treasure of Champions 2013 Chest"
		"StoreBanner_Header_CK_HelmofInfernalDespair"			"The Helm of Infernal Despair"
		"StoreBanner_Text_CK_HelmofInfernalDespair"			"Chaos Knight Helm exclusively in the Treasure of Champions 2013 Chest"
		"StoreBanner_Header_Spectre_PossessedBlade"			"The Possessed Blade"
		"StoreBanner_Text_Spectre_PossessedBlade"			"Spectre Weapon exclusively in the Treasure of Champions 2013 Chest"
		"StoreBanner_Header_WD_TribalMegadonMask"			"Tribal Megadon Mask"
		"StoreBanner_Text_WD_TribalMegadonMask"			"Witchdoctor Mask exclusively in the Treasure of Champions 2013 Chest"
		"StoreBanner_Header_Sven_RadiantClaive"			"Radiant Claive"
		"StoreBanner_Text_Sven_RadiantClaive"			"Sven Sword exclusively in the Treasure of Champions 2013 Chest"
		"StoreBanner_Header_Clinkz_Heat"			"Heat"
		"StoreBanner_Text_Clinkz_Heat"			"Clinkz Bow exclusively in the Treasure of Champions 2013 Chest"
		"StoreBanner_Header_Tide_BitofBoat"			"A Bit of Boat"
		"StoreBanner_Text_Tide_BitofBoat"			"Tidehunter Club exclusively in the Treasure of Champions 2013 Chest"
		"StoreBanner_Header_Rubick_CrystallineInitio"			"Crystalline Initio"
		"StoreBanner_Text_Rubick_CrystallineInitio"			"Rubick Staff exclusively in the Treasure of Champions 2013 Chest"
		"StoreBanner_Header_Axe_Corruptor"			"Corruptor"
		"StoreBanner_Text_Axe_Corruptor"			"Axe Axe exclusively in the Treasure of Champions 2013 Chest"
		"StoreBanner_Header_Spectre_SpectralLight"			"Spectral Light"
		"StoreBanner_Text_Spectre_SpectralLight"			"Spectre Head exclusively in the Treasure of Champions 2013 Chest"
		"StoreBanner_Header_KotL_OneHorn"			"The One Horn"
		"StoreBanner_Text_KotL_OneHorn"			"Keeper of the Light Armor exclusively in the Treasure of Champions 2013 Chest"
		"StoreBanner_Header_CM_HeartoftheNorthSet"			"Heart of the North Set"
		"StoreBanner_Text_CM_HeartoftheNorthSet"			"The ice age cometh."
		"StoreBanner_Header_CK_EmbersofEndlessHavocSet"			"Embers of Endless Havoc Set"
		"StoreBanner_Text_CK_EmbersofEndlessHavocSet"			"See them scatter and burn!"
		"StoreBanner_Header_QoP_BondsofVincereSet"			"Na'Vi's Bonds of Vincere Set"
		"StoreBanner_Text_QoP_BondsofVincereSet"			"Pain is the best teacher."
		"StoreBanner_Header_LD_AtniwsFurySet"			"The Atniw's Fury Set"
		"StoreBanner_Text_LD_AtniwsFurySet"			"The bear clan rises!"
		"StoreBanner_Header_Nyx_AlphaPredatorSet"			"Alpha Predator Set"
		"StoreBanner_Text_Nyx_AlphaPredatorSet"			"Nyx, nyx, nyx, nyx."
		"StoreBanner_Header_TA_WhisperingDeadSet"			"Whispering Dead Set"
		"StoreBanner_Text_TA_WhisperingDeadSet"			"Uncover death's mysteries!"
		"StoreBanner_Header_TA_DreadedBravoSet"			"Dreaded Bravo Set"
		"StoreBanner_Text_TA_DreadedBravoSet"			"The desert winds reveal a hidden mystery."
		"StoreBanner_Header_Kunkka_CladdishVoyagerSet"			"Instruments of the Claddish Voyager Set"
		"StoreBanner_Text_Kunkka_CladdishVoyagerSet"			"Set sail for conquest!"
		"StoreBanner_Header_Kunkka_SteadfastVoyagerSet"			"The Steadfast Voyager Set"
		"StoreBanner_Text_Kunkka_SteadfastVoyagerSet"			"Reading poetry, drinking salt water and sometimes hallucinating. This set includes multiple sword styles!"
		"StoreBanner_Header_Drow_BorealWatchSet"			"The Boreal Watch Set"
		"StoreBanner_Text_Drow_BorealWatchSet"			"An arrow seeks its target."
		"StoreBanner_Header_OD_DragonForgedSet"			"Dragon Forged Set"
		"StoreBanner_Text_OD_DragonForgedSet"			"Out of blackest abyss, a new order is forged."
		"StoreBanner_Header_Riki_TahlinOccultSet"			"The Tahlin Occult Set"
		"StoreBanner_Text_Riki_TahlinOccultSet"			"What you don't see will kill you."
		"StoreBanner_Header_Spectre_EternalLightSet"			"Eternal Light Set"
		"StoreBanner_Text_Spectre_EternalLightSet"			"There are no words to describe it."
		"StoreBanner_Header_WR_NorthernWindSet"			"The Northern Wind Set"
		"StoreBanner_Text_WR_NorthernWindSet"			"Aim your arrows toward true North."
		"StoreBanner_Header_Lina_ScorchingPrincessSet"			"The Scorching Princess Set"
		"StoreBanner_Text_Lina_ScorchingPrincessSet"			"Royalty of the flame!"
		"StoreBanner_Header_Mirana_StarlightSet"			"Starlight Set"
		"StoreBanner_Text_Mirana_StarlightSet"			"The evening star has come to earth."
		"StoreBanner_Header_KotL_FirstLightSet"			"The First Light Set"
		"StoreBanner_Text_KotL_FirstLightSet"			"First Light casts the shadow of a mule. This set includes multiple hat styles!"
		"StoreBanner_Header_Siren_SlithereenKnightSet"			"The Slithereen Knight"
		"StoreBanner_Text_Siren_SlithereenKnightSet"			"No Slithereen may fail."
		"StoreBanner_Header_Courier_Deathripper"			"Deathripper"
		"StoreBanner_Text_Courier_Deathripper"			"A terrifying combination of dark magic and science-gone-wrong. The Deathripper is Privateer Press' first foray into the delivery business."
		"StoreBanner_Header_Courier_Blotto"			"Blotto and Stick"
		"StoreBanner_Text_Courier_Blotto"			"A former gambler and shyster now on the slow path to reform, he's taken up courier duties to con a bit of extra coin and brought his trusty Stick along for the ride!"
		"StoreBanner_Header_Courier_Alphid"			"Alphid of Lecaciida"
		"StoreBanner_Text_Courier_Alphid"			"In search of his own destiny away from the colony, Alphid is convinced that his exceptional speed and dedication can be put to good use on the battlefield."
		"StoreBanner_Header_Courier_Tinkbot"			"Tinkbot"
		"StoreBanner_Text_Courier_Tinkbot"			"Fed up with conventional delivery methods, Tinker set to work on something he felt was a bit more reliable."
		"StoreBanner_Header_Premier_League_5"			"Watch the Finals this week!"
		"StoreBanner_Text_Premier_League_5"				"Includes the Wicked Succubus evolving set and Stone Ruin HUD"
		"StoreBanner_Header_DROW_JeweloftheForestSet"		"Drow: Jewel of the Forest Set"
		"StoreBanner_Text_DROW_JeweloftheForestSet"		"Jewels for a jewel."
		"StoreBanner_Header_SNK_RegaliaoftheBonelordSet"		"Wraith King: Regalia of the Bonelord Set"
		"StoreBanner_Text_SNK_RegaliaoftheBonelordSet"		"Comes the king of bones!"
		"StoreBanner_Header_PUDGE_TheOlChopperSet"		"Pudge: The Ol' Chopper Set"
		"StoreBanner_Text_PUDGE_TheOlChopperSet"		"There's nothing a slab of sharp can't fix!"
		"StoreBanner_Header_SPECTRE_TheMaliciousEfflorescenceSet"		"Spectre: The Malicious Efflorescence Set"
		"StoreBanner_Text_SPECTRE_TheMaliciousEfflorescenceSet"		"From darkest aether comes a haunted power."
		"StoreBanner_Header_PA_DarkWraithSet"		"Phantom Assassin: Dark Wraith Set"
		"StoreBanner_Text_PA_DarkWraithSet"		"Less of me, but more to see."
		"StoreBanner_Header_NYX_SacredOrbSet"		"Nyx Assassin: Sacred Orb Set"
		"StoreBanner_Text_NYX_SacredOrbSet"		"The Goddess wills you to have it!"
		"StoreBanner_Header_SLARK_DeepWardenHaulSet"		"Slark: Deep Warden Haul Set"
		"StoreBanner_Text_SLARK_DeepWardenHaulSet"		"Arms from the deep!"
		"StoreBanner_Header_RIKI_ArmsoftheBladebreakerOrderSet"		"Riki: Arms of the Bladebreaker Order Set"
		"StoreBanner_Text_RIKI_ArmsoftheBladebreakerOrderSet"		"They'll never know what cut them!"
		"StoreBanner_Header_OM_AncestralLuckSet"		"Ogre Magi: Ancestral Luck Set"
		"StoreBanner_Text_OM_AncestralLuckSet"		"Lucky for you. Unlucky for them."
		"StoreBanner_Header_TA_RedmoonAssassinsSecretFinerySet"		"Templar Assassin: Redmoon Assassin's Secret Finery Set"
		"StoreBanner_Text_TA_RedmoonAssassinsSecretFinerySet"		"When the Redmoon Order calls, will you answer?"
		"StoreBanner_Header_BS_TheGallowsUnderstudySet"		"Bloodseeker: The Gallows Understudy Set"
		"StoreBanner_Text_BS_TheGallowsUnderstudySet"		"Far from the Flayed Twins, yet still at home."
		"StoreBanner_Header_QoP_ChainedMistressSet"		"Queen of Pain: Chained Mistress Set"
		"StoreBanner_Text_QoP_ChainedMistressSet"		"Beware pain when restrained."
		"StoreBanner_Header_MORPHLING_GiftoftheSeaSet"		"Morphling: Gift of the Sea Set"
		"StoreBanner_Text_MORPHLING_GiftoftheSeaSet"		"Don't look a gift morph in the mouth."
		"StoreBanner_Header_HUD_DragonScale"		"HUD: Dragon Scale"
		"StoreBanner_Text_HUD_DragonScale"		"Get a dragon's-eye view!"
		"StoreBanner_Header_HUD_Curiosity"		"HUD: Curiosity"
		"StoreBanner_Text_HUD_Curiosity"		"Discover what you have yet to discover!"
		"StoreBanner_Header_HUD_IronCage"		"HUD: Iron Cage"
		"StoreBanner_Text_HUD_IronCage"		"Set your skill free!"
		"StoreBanner_Header_COURIER_Waldi"		"Courier: Waldi the Faithful"
		"StoreBanner_Text_COURIER_Waldi"		"Release the hound!"
		"StoreBanner_Header_WARD_OculatheObserver"		"Ward: Ocula the Observer"
		"StoreBanner_Text_WARD_OculatheObserver"		"Your spy in the field!"
		"StoreBanner_Header_Rubiline_Sheen_Key"			"Rubiline Sheen Key"
		"StoreBanner_Text_Rubiline_Sheen_Key"			"Sculpted from the finest Rubiline of Riftshadow."
		"StoreBanner_Header_Emerald_Polycount_Key"			"Emerald Polycount Key"
		"StoreBanner_Text_Emerald_Polycount_Key"			"Dreams made reality by the craftsmen of Polycount."
		"StoreBanner_Header_EmeraldPolycount_EyeofNiuhi"			"Eye of Niuhi"
		"StoreBanner_Text_EmeraldPolycount_EyeofNiuhi"			"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycount Chest</span> 1 of 12 possible items found only within."
		"StoreBanner_Header_EmeraldPolycount_MeadowsMercy"			"Meadow's Mercy"
		"StoreBanner_Text_EmeraldPolycount_MeadowsMercy"			"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycount Chest</span> 1 of 12 possible items found only within."
		"StoreBanner_Header_EmeraldPolycount_ShadowBrand"			"Shadow Brand"
		"StoreBanner_Text_EmeraldPolycount_ShadowBrand"			"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycount Chest</span> 1 of 12 possible items found only within."
		"StoreBanner_Header_EmeraldPolycount_PunderoftheHighSeas"			"Plunder of the High Seas"
		"StoreBanner_Text_EmeraldPolycount_PunderoftheHighSeas"			"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycount Chest</span> 1 of 12 possible items found only within."
		"StoreBanner_Header_EmeraldPolycount_KrakensBane"			"Kraken's Bane"
		"StoreBanner_Text_EmeraldPolycount_KrakensBane"			"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycount Chest</span> 1 of 12 possible items found only within."
		"StoreBanner_Header_EmeraldPolycount_GrievousGrapnel"			"Grievous Grapnel"
		"StoreBanner_Text_EmeraldPolycount_GrievousGrapnel"			"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycount Chest</span> 1 of 12 possible items found only within."
		"StoreBanner_Header_EmeraldPolycount_LamentsoftheDead"			"Laments of the Dead"
		"StoreBanner_Text_EmeraldPolycount_LamentsoftheDead"			"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycount Chest</span> 1 of 12 possible items found only within."
		"StoreBanner_Header_EmeraldPolycount_TridentoftheDeepOne"			"Trident of the Deep One"
		"StoreBanner_Text_EmeraldPolycount_TridentoftheDeepOne"			"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycount Chest</span> 1 of 12 possible items found only within."
		"StoreBanner_Header_EmeraldPolycount_StaffofInfernalChaos"			"Staff of Infernal Chaos"
		"StoreBanner_Text_EmeraldPolycount_StaffofInfernalChaos"			"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycount Chest</span> 1 of 12 possible items found only within."
		"StoreBanner_Header_EmeraldPolycount_ShatteredAxeoftheVanquished"			"Shattered Axe of the Vanquished"
		"StoreBanner_Text_EmeraldPolycount_ShatteredAxeoftheVanquished"			"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycount Chest</span> 1 of 12 possible items found only within."
		"StoreBanner_Header_EmeraldPolycount_AshbornHorns"			"Ashborn Horns"
		"StoreBanner_Text_EmeraldPolycount_AshbornHorns"			"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycount Chest</span> 1 of 12 possible items found only within."
		"StoreBanner_Header_EmeraldPolycount_FrozenSteinoftheBarBrawler"			"Frozen Stein of the Bar Brawler"
		"StoreBanner_Text_EmeraldPolycount_FrozenSteinoftheBarBrawler"			"<span style='color:#42b479; font-size:14px; font-weight:bold;'>Emerald Polycount Chest</span> 1 of 12 possible items found only within."
		"StoreBanner_Header_MORPHLING_AncientArmorSet"		"Morphling: Ancient Armor Set"
		"StoreBanner_Text_MORPHLING_AncientArmorSet"		"Sometimes the ancient ways are best."
		"StoreBanner_Header_SNIPER_TheHareHuntSet"		"Sniper: The Hare Hunt Set"
		"StoreBanner_Text_SNIPER_TheHareHuntSet"		"Be very quiet, he's hunting."
		"StoreBanner_Header_LION_HellsAmbassadorSet"		"Lion: Hell's Ambassador Set"
		"StoreBanner_Text_LION_HellsAmbassadorSet"		"He's been to Hell often enough to keep chambers there."
		"StoreBanner_Header_KUNKKA_ArmamentsOfLeviathanSet"		"Kunkka: Armaments of Leviathan Set"
		"StoreBanner_Text_KUNKKA_ArmamentsOfLeviathanSet"		"The legend of Kunkka grows...at least according to Kunkka."
		"StoreBanner_Header_SB_BarathrumsFurySet"		"Spirit Breaker: Barathrum's Fury Set"
		"StoreBanner_Text_SB_BarathrumsFurySet"		"A fury that cannot be broken."
		"StoreBanner_Header_FV_ViridiInanitasSet"		"Faceless Void: Viridi Inanitas Set"
		"StoreBanner_Text_FV_ViridiInanitasSet"		"There is only madness in the temples of Claszureme..."
		"StoreBanner_Header_HUD_GoldenTreasures"		"HUD: Golden Treasures"
		"StoreBanner_Text_HUD_GoldenTreasures"		"Riches are won on the battlefield."
		"StoreBanner_Header_HUD_Omen"		"HUD: Omen"
		"StoreBanner_Text_HUD_Omen"		"Dark tidings come unbidden."
		"StoreBanner_Header_HUD_Tremor"		"HUD: Tremor"
		"StoreBanner_Text_HUD_Tremor"		"War rattles every foundation."
		"StoreBanner_Header_AM_TheClergyAsceticSet"		"Anti-Mage: The Clergy Ascetic Set"
		"StoreBanner_Text_AM_TheClergyAsceticSet"		"Thou art denied all pleasures save those of fashion!"
		"StoreBanner_Header_SHADOWSHAMAN_EkiSet"		"Shadow Shaman: Eki Spiritual Implements Set"
		"StoreBanner_Text_SHADOWSHAMAN_EkiSet"		"Send them to the great gone by!"
		"StoreBanner_Header_BLOODSEEKER_ScarletRavenSet"		"Bloodseeker: Ardor of the Scarlet Raven Set"
		"StoreBanner_Text_BLOODSEEKER_ScarletRavenSet"		"The birdbaths of Xhacatocatl are filled with blood..."
		"StoreBanner_Header_BM_SteelwebSet"		"Broodmother: Steelweb of Pytheos Set"
		"StoreBanner_Text_BM_SteelwebSet"		"Let's see them step on this!"
		"StoreBanner_Header_BM_WebofThornsSet"		"Broodmother: Web of Thorns Set"
		"StoreBanner_Text_BM_WebofThornsSet"		"All the better to guard her brood."
		"StoreBanner_Header_SILENCER_GuardianofSilenceSet"		"Silencer: Guardian of Silence Set"
		"StoreBanner_Text_SILENCER_GuardianofSilenceSet"		"Quiet their screams."
		"StoreBanner_Header_RIKI_HighbornReckoningSet"		"Riki: Highborn Reckoning Set"
		"StoreBanner_Text_RIKI_HighbornReckoningSet"		"Your enemies will pay dearly."
		"StoreBanner_Header_INVOKER_MnemonusArcanusSet"		"Invoker: Mnemonus Arcanus Set"
		"StoreBanner_Text_INVOKER_MnemonusArcanusSet"		"Solar vestments won by wizardly cunning."
		"StoreBanner_Header_JUGG_GwimyeonWarrior"		"Juggernaut: Arms of the Gwimyeon Warrior"
		"StoreBanner_Text_JUGG_GwimyeonWarrior"		"Make them fear your face!"
		"StoreBanner_Header_WARD_CelestialObservatory"		"Ward: Celestial Observatory"
		"StoreBanner_Text_WARD_CelestialObservatory"		"Your eyes on the skies."
		"StoreBanner_Header_WARD_WardingGuise"		"Ward: Warding Guise"
		"StoreBanner_Text_WARD_WardingGuise"		"Let it keep an eye out for you."
		"StoreBanner_Header_JUGG_ExiledRoninSet"		"Juggernaut: The Exiled Ronin Set"
		"StoreBanner_Text_JUGG_ExiledRoninSet"		"None can be his master."
		"StoreBanner_Header_BOUNTYHUNTER_BloodStainedSandsSet"		"Bounty Hunter: Hunter of the Blood Stained Sands Set"
		"StoreBanner_Text_BOUNTYHUNTER_BloodStainedSandsSet"		"Paint the ground with your prey."
		"StoreBanner_Header_PL_TeardropIceSet"		"Phantom Lancer: Jewels of Teardrop Ice Set"
		"StoreBanner_Text_PL_TeardropIceSet"		"Ice the tears of your enemies."
		"StoreBanner_Header_SKYWRATH_CloudForgedSet"		"Skywrath Mage: Cloud Forged Battle Gear Set"
		"StoreBanner_Text_SKYWRATH_CloudForgedSet"		"Forged in the heavens, ready for hell."
		"StoreBanner_Header_HUD_Underwater"		"HUD: Underwater"
		"StoreBanner_Text_HUD_Underwater"		"Beneath the waves are powers unknown."
		"StoreBanner_Header_HUD_Mana_Pool"		"HUD: Mana Pool"
		"StoreBanner_Text_HUD_Mana_Pool"		"From a darkness unknown spills infinite power."
		"StoreBanner_Header_HUD_Necropolis"		"HUD: Necropolis"
		"StoreBanner_Text_HUD_Necropolis"		"Those long buried hold power long forgotten."
		"StoreBanner_Header_Antimage_Shifting_Sorcerer"		"Anti-Mage: Spoils from the Shifting Sorcerer"
		"StoreBanner_Text_Antimage_Shifting_Sorcerer"		"Created in partnership with Burning."
		"StoreBanner_Header_CM_GlacialDuster"		"Crystal Maiden: Glacial Duster Set"
		"StoreBanner_Text_CM_GlacialDuster"		"Created in partnership with IxMike88."
		"StoreBanner_Header_DP_AugursCurse"		"Death Prophet: Augur's Curse Set"
		"StoreBanner_Text_DP_AugursCurse"		"Foretell their demise."
		"StoreBanner_Header_ES_ForestHermit"		"Earthshaker: Forest Hermit Set"
		"StoreBanner_Text_ES_ForestHermit"		"Inherit the earth."
		"StoreBanner_Header_PA_GleamingSeal"		"Phantom Assassin: Dread of the Gleaming Seal Set"
		"StoreBanner_Text_PA_GleamingSeal"		"Created in partnership with Loda."
		"StoreBanner_Header_Rubick_CruelMagician"		"Rubick: Garb of the Cruel Magician"
		"StoreBanner_Text_Rubick_CruelMagician"		"Created in partnership with Kuroky."
		"StoreBanner_Header_SB_DeathCharge"		"Spirit Breaker: Death Charge Set"
		"StoreBanner_Text_SB_DeathCharge"		"Created in partnership with IceIceIce."
		"StoreBanner_Header_Weaver_MasterWeaver"		"Weaver: Master Weaver Set"
		"StoreBanner_Text_Weaver_MasterWeaver"		"Fate unspools."
		"StoreBanner_Header_QoP_AdornmentsofBlight"		"Queen of Pain: Adornments of Blight Set"
		"StoreBanner_Text_QoP_AdornmentsofBlight"		"Bring the pain!"
		"StoreBanner_Header_Earth_Essence_Key"		"Treasure Key of Earth Essence"
		"StoreBanner_Text_Earth_Essence_Key"		"Gifts from the spirits of Earth."
		"StoreBanner_Header_Ember_Essence_Key"		"Treasure Key of Ember Essence"
		"StoreBanner_Text_Ember_Essence_Key"		"Treasures collected from the ashes of battle."
		"StoreBanner_Header_Diretide_2013"		"Diretide 2013 Treasure Key"
		"StoreBanner_Text_Diretide_2013"		"<p style='color:#a93827; font-size:14px;'>Sales end and unopened Chests will vanish Saturday, November 30th!</p>"
		"StoreBanner_Header_SK_CausticConsumption"		"Sand King: The Caustic Consumption Set"
		"StoreBanner_Text_SK_CausticConsumption"		"They'll never find your bones."
		"StoreBanner_Header_Abaddon_AnointedRuination"		"Abaddon: The Anointed Armor of Ruination Set"
		"StoreBanner_Text_Abaddon_AnointedRuination"		"For the House Avernus!"
		"StoreBanner_Header_BH_SecondDisciple"		"Bounty Hunter: The Second Disciple Set"
		"StoreBanner_Text_BH_SecondDisciple"		"Dead or alive, you're coming with me."
		"StoreBanner_Header_CocotheCourageous"		"Coco the Courageous"
		"StoreBanner_Text_CocotheCourageous"		"The brew must flow."
		"StoreBanner_Header_WARLOCK_ExiledDemonologist"		"Warlock: The Exiled Demonologist Set"
		"StoreBanner_Text_WARLOCK_ExiledDemonologist"		"Conjured from the depths of hell."
		"StoreBanner_Header_DROW_Shadowcat"		"Drow Ranger: Gifts of the Shadowcat Set"
		"StoreBanner_Text_DROW_Shadowcat"		"Fear her crossing your path."
		"StoreBanner_Header_DARKSEER_SeersCommand"		"Dark Seer: Seers Command Set"
		"StoreBanner_Text_DARKSEER_SeersCommand"		"A commanding sight."
		"StoreBanner_Header_Tory_the_sky_guardian"		"Tory, the Sky Guardian"
		"StoreBanner_Text_Tory_the_sky_guardian"		"Riding the wind since the beginning of time."
		"StoreBanner_Header_NP_BirdsStone"		"Nature's Prophet: Bird's Stone Set"
		"StoreBanner_Text_NP_BirdsStone"		"If you fall in the forest, who will hear you cry?"
		"StoreBanner_Header_AM_Legacy_ofthe_Awakened"		"Anti-Mage: Legacy of the Awakened"
		"StoreBanner_Text_AM_Legacy_ofthe_Awakened"		"<p style='color:#a93827; font-size:14px;'>Featuring a new Loading Screen item.</p>"
		"StoreBanner_Header_Enchantress_Araceaes_Tribute"		"Enchantress: Araceae's Tribute Set"
		"StoreBanner_Text_Enchantress_Araceaes_Tribute"		"Treasures from a faraway island."
		"StoreBanner_Header_Luna_Eternal_Eclipse"		"Luna: Blessings of the Eternal Eclipse Set"
		"StoreBanner_Text_Luna_Eternal_Eclipse"		"Out of the darkness, she arises anew."
		"StoreBanner_Header_Bristleback_Heavy_Barbed"		"Bristleback: Heavy Barbed Armor Set"
		"StoreBanner_Text_Bristleback_Heavy_Barbed"		"Spike your way to victory!"
		"StoreBanner_Header_Big_Frostivus_Sale"		"Frostivus Sale"
		"StoreBanner_Text_Big_Frostivus_Sale"		"Save up to 75% off through January 4"
		"StoreBanner_Header_Chen_WingsObelis"		"Chen: Wings of Obelis Set"
		"StoreBanner_Text_Chen_WingsObelis"		"His power compels you!"
		"StoreBanner_Header_Earthshaker_GoldenReel"		"Earthshaker: Guardian of the Golden Reel Set"
		"StoreBanner_Text_Earthshaker_GoldenReel"		"All wound up for a pounding!"
		"StoreBanner_Header_KOTL_Northlight"		"Keeper of the Light: Keeper of the Northlight Set"
		"StoreBanner_Text_KOTL_Northlight"		"Who's that on the rooftop?"
		"StoreBanner_Header_CM_FrozenFeather"		"Crystal Maiden: Frozen Feather Set"
		"StoreBanner_Text_CM_FrozenFeather"		"A touch as light as frost!"
		"StoreBanner_Header_Sniper_HowlingWolf"		"Sniper: Spirit of the Howling Wolf"
		"StoreBanner_Text_Sniper_HowlingWolf"		"In wolf's clothing, but not a sheep!"
		"StoreBanner_Header_Ursa_CryogenicEmbrace"		"Ursa: Cryogenic Embrace Set"
		"StoreBanner_Text_Ursa_CryogenicEmbrace"		"Nothing holds off the chill like a bearskin!"
		"StoreBanner_Header_NP_FungalLord"		"Nature's Prophet: Fungal Lord Set"
		"StoreBanner_Text_NP_FungalLord"		"Everyone knows he's a real Fun Guy!"
		"StoreBanner_Header_DP_MortalCoil"		"Death Prophet: Regalia of the Mortal Coil Set"
		"StoreBanner_Text_DP_MortalCoil"		"Her beauty is deadly."
		"StoreBanner_Header_Drow_DeathShadow"		"Drow: Death Shadow Set"
		"StoreBanner_Text_Drow_DeathShadow"		"From the shadows, an arrow strikes!"
		"StoreBanner_Header_Luna_CrescentMoon"		"Luna: Flight of the Crescent Moon Set"
		"StoreBanner_Text_Luna_CrescentMoon"		"Blessed by the Lunar Moth and forged from MoonSilver."
		"StoreBanner_Header_Frostivus_Key"		"Frostivus 2013 Treasure Key"
		"StoreBanner_Text_Frostivus_Key"		"<p style='color:#a93827; font-size:14px;'>Sales end and unopened Chests will vanish Sunday, January 12th!</p>"
		"StoreBanner_Header_D2L_Butchers_Broilers"	"The Butcher's Broilers"
		"StoreBanner_Text_D2L_Butchers_Broilers"	"Show support for the HyperX D2L Season 4 with these hot new Pudge weapons."
		"StoreBanner_Header_Invoker_Iceforged"	"Invoker: Iceforged Set"
		"StoreBanner_Text_Invoker_Iceforged"	"Created in partnership with iceiceice."
		"StoreBanner_Header_NS_Outcast"			"Naga Siren: Outcast of the Deep Set"
		"StoreBanner_Text_NS_Outcast"			"Reclaim your honor with spear and dagger."
		"StoreBanner_Header_SM_RuneForged"		"Skywrath Mage: Rune Forged Set"
		"StoreBanner_Text_SM_RuneForged"		"Wrought in the depths of the Ghastly Eyrie."
		"StoreBanner_Header_BlacksmithsBlessings"	"Blacksmith's Blessings"
		"StoreBanner_Text_BlacksmithsBlessings"		"A selection of new weaponry for Windranger, Sven, Doom, Spectre, Alchemist, Warlock, and Slark."
		"StoreBanner_Header_StylesUnendingBattle"	"Styles of Unending Battle"
		"StoreBanner_Text_StylesUnendingBattle"		"A selection of new hairstyles for Drow Ranger, Mirana, Lina, Windranger, and Templar Assassin."
		"StoreBanner_Header_HolidayBooster"		"400% Holiday Battle Point Booster"
		"StoreBanner_Text_HolidayBooster"		"Share in the holiday spirits with an 80% boost for everyone. <p style='color:#a93827; font-size:14px;'>Available until January 3rd.</p>"
		"StoreBanner_Header_LC_StonehallRoyalGuard"		"Legion Commander: Stonehall Royal Guard"
		"StoreBanner_Text_LC_StonehallRoyalGuard"		"You can always trust the Stonehall armorers!"
		"StoreBanner_Header_FV_TentacularTimelord"		"Faceless Void: The Tentacular Timelord Set"
		"StoreBanner_Text_FV_TentacularTimelord"		"The most important of features, now without the usual facial requirement."
		"StoreBanner_Header_BM_WebsofPerception"		"Broodmother: Webs of Perception"
		"StoreBanner_Text_BM_WebsofPerception"		"As if eight eyes were not enough already."
		"StoreBanner_Header_Abaddon_DarknessWanderersArmor"		"Abaddon: Darkness Wanderer's Armor"
		"StoreBanner_Text_Abaddon_DarknessWanderersArmor"		"From the cold mist, he rides."
		"StoreBanner_Header_Ursa_RadiantProtector"		"Ursa: The Radiant Protector Set"
		"StoreBanner_Text_Ursa_RadiantProtector"		"I defend what is mine!"
		"StoreBanner_Header_Pugna_NetherLord"		"Pugna: The Nether Lord's Regalia Set"
		"StoreBanner_Text_Pugna_NetherLord"			"Let none cast in safety!"
		"StoreBanner_Header_Dazzle_Yuwipi"			"Dazzle: Yuwipi Set"
		"StoreBanner_Text_Dazzle_Yuwipi"			"Bring forth your bright shadow!"
		"StoreBanner_Header_Nyx_ShadowHunter"		"Nyx: Shadow Hunter Set"
		"StoreBanner_Text_Nyx_ShadowHunter"			"Stalk your prey, devour your foes."
		"StoreBanner_Header_Tusk_Bobusang"			"Tusk: Bobusang's Traveling Necessities Set"
		"StoreBanner_Text_Tusk_Bobusang"			"Be prepared for a fight on the road!"
		"StoreBanner_Header_Lina_Brightmoon"		"Lina: Jini the Brightmoon Set"
		"StoreBanner_Text_Lina_Brightmoon"			"The heat is on!"
		"StoreBanner_Header_Three_Virtues"			"The Three Virtues Set"
		"StoreBanner_Text_Three_Virtues"				"Three spirits and you're out!"
		"StoreBanner_Header_Lina_Ember_Crane"		"Lina: Ember Crane Set"
		"StoreBanner_Text_Lina_Ember_Crane"			"Red is your color."
		"StoreBanner_Header_LC_Commander_Dragon_Guard"		"Legion Commander: Commander of the Dragon Guard Set"
		"StoreBanner_Text_LC_Commander_Dragon_Guard"			"Command Respect."
		"StoreBanner_Header_WR_Aria_Wild_Wind"		"Windranger: Aria Wild Wind Set"
		"StoreBanner_Text_WR_Aria_Wild_Wind"			"A wild wind blows."
		"StoreBanner_Header_Chen_Desert_Gale"		"Chen: Desert Gale Set"
		"StoreBanner_Text_Chen_Desert_Gale"			"Breathe a little life into death."
		"StoreBanner_Header_DP_Foretellers_Robes"		"Death Prophet: Foreteller's Robes Set"
		"StoreBanner_Text_DP_Foretellers_Robes"			"A fate foretold."
		"StoreBanner_Header_Earth_Spirit_Demon_Stone"		"Earth Spirit: Strength of the Demon Stone Set"
		"StoreBanner_Text_Earth_Spirit_Demon_Stone"			"Strong as stone, quick as a demon."
		"StoreBanner_Header_Storm_Spirit_Gifts_Fortune"		"Storm Spirit: Gifts of Fortune Set"
		"StoreBanner_Text_Storm_Spirit_Gifts_Fortune"			"Fortune favors the blue."
		"StoreBanner_Header_Ember_Spirit_Gifts_Prosperity"		"Ember Spirit: Flames of Prosperity Set"
		"StoreBanner_Text_Ember_Spirit_Gifts_Prosperity"			"In war, none prosper like the flames."
		"StoreBanner_Header_Fortunes_Favor"		"Fortune's Favor"
		"StoreBanner_Text_Fortunes_Favor"		"200% drop rate on Ingots, unlocks Jade token drops."
		"StoreBanner_Header_Vermilion_Renewal_Seal"		"Seal of Vermilion Renewal"
		"StoreBanner_Text_Vermilion_Renewal_Seal"		"Unseal the gifts of the New Bloom Festival"
		"StoreBanner_Header_Gyro_Dragon_Emperor"		"Gyrocopter: Armaments of the Dragon Emperor Set"
		"StoreBanner_Text_Gyro_Dragon_Emperor"			"Reign of Fire."
		"StoreBanner_Header_Sven_Iron_Drakken"			"Sven: The Iron Drakken Set"
		"StoreBanner_Text_Sven_Iron_Drakken"			"From the forges of the Iron Drakken."
		"StoreBanner_Header_Luna_Blessings_Lucentyr"	"Luna: Blessings of Lucentyr Set"
		"StoreBanner_Text_Luna_Blessings_Lucentyr"		"Count your blessings by the light of the moon."
		"StoreBanner_Header_Pudge_Delicacies_Butchery"	"Pudge: Delicacies of Butchery Set"
		"StoreBanner_Text_Pudge_Delicacies_Butchery"	"Not for tender palates."
		"StoreBanner_Header_Jugg_Wandering_Demon"		"Juggernaut: Wandering Demon of the Plains Set"
		"StoreBanner_Text_Jugg_Wandering_Demon"			"The mask behind the mask."
		"StoreBanner_Header_Invoker_Eastern_Range"		"Invoker: Garbs of the Eastern Range Set"
		"StoreBanner_Text_Invoker_Eastern_Range"		"Glorious Invocation."
		"StoreBanner_Header_Necro_Immemorial_Emperor"	"Necrophos: Immemorial Emperor Set"
		"StoreBanner_Text_Necro_Immemorial_Emperor"		"The immemorial Mage."
		"StoreBanner_Header_Alchemist_ToxicSiegeArmor"	"Alchemist: Toxic Siege Armor Set"
		"StoreBanner_Text_Alchemist_ToxicSiegeArmor"		"This stuff burns!"
		"StoreBanner_Header_Weaver_Dimensional_Infestation"	"Weaver: Dimensional Infestation Set"
		"StoreBanner_Text_Weaver_Dimensional_Infestation"		"Out of time's weave..."
		"StoreBanner_Header_Skywrath_DivineAscension"	"Skywrath Mage: Divine Ascension Set"
		"StoreBanner_Text_Skywrath_DivineAscension"		"Fly where you will, I will follow you there!"
		"StoreBanner_Header_Pugna_NetherGrandmastersRobes"	"Pugna: The Nether Grandmaster's Robes Set"
		"StoreBanner_Text_Pugna_NetherGrandmastersRobes"		"The Nether reaches out!"
		"StoreBanner_Header_Lion_CurseoftheMalignantCorruption"	"Lion: Curse of the Malignant Corruption Set"
		"StoreBanner_Text_Lion_CurseoftheMalignantCorruption"		"With grim resolve..."
		"StoreBanner_Header_DP_WitchoftheOutlands"	"Death Prophet: Witch of the Outlands Set"
		"StoreBanner_Text_DP_WitchoftheOutlands"		"Let me tell your fate!"
		"StoreBanner_Header_Pudge_ChainsoftheBlackDeath"	"Pudge: Chains of the Black Death"
		"StoreBanner_Text_Pudge_ChainsoftheBlackDeath"		"Time for a little chop chop."

		"StoreBanner_Header_TreasureOfTheDefendersVision"	"Treasure of the Defender's Vision"
		"StoreBanner_Text_TreasureOfTheDefendersVision"		"Contains new mythical sets!"

		"StoreBanner_Header_CharmOfTheDefendersVision"		"Charm of the Defender's Vision"
		"StoreBanner_Text_CharmOfTheDefendersVision"		"Predict your victory three times to earn a treasure. Make two incorrect predictions and receive a limited use Charming Celebration action item."

		"StoreBanner_Header_HUD_Familiar_Woods"		"HUD: Familiar Woods"
		"StoreBanner_Text_HUD_Familiar_Woods"		"A trusted friend on a well-worn path. Includes 2 styles."
		"StoreBanner_Header_HUD_Thunder_Spirit"		"HUD: Thunder Spirit"
		"StoreBanner_Text_HUD_Thunder_Spirit"		"Fury crackles as the skies split."
		"StoreBanner_Header_HUD_Timber_Fury"		"HUD: Timber Fury"
		"StoreBanner_Text_HUD_Timber_Fury"		"Let no forest stand in your path."
		"StoreBanner_Header_HUD_Spirit_Stones"		"HUD: Imbued Stone"
		"StoreBanner_Text_HUD_Spirit_Stones"		"Leave No Stone Unturned."
		"StoreBanner_Header_HUD_Temple_Wall"		"HUD: Temple"
		"StoreBanner_Text_HUD_Temple_Wall"		"That's a wrap (in red ribbon)."

		"StoreBanner_Header_Courier_God_Horse"		"Redhoof and Jadehoof Couriers"
		"StoreBanner_Text_Courier_God_Horse"		"Earn these exclusive couriers by performing in the top 10% of players in the fight against the Year Beast"

		"StoreBanner_Header_TB_Arcana"			"Fractal Horns of Inner Abysm"
		"StoreBanner_Text_TB_Arcana"			"What color is your soul?"

		"StoreBanner_Header_HUD_antiquity"		"Antiquity HUD"
		"StoreBanner_Text_HUD_antiquity"		"In the contested lands, peace is ancient history."

		"StoreBanner_Header_HUD_jolly_roger"	"Jolly Roger HUD and Loading Screen"
		"StoreBanner_Text_HUD_jolly_roger"		"Glug-blub-dub-glug-glug-Uuuuuuuuugh-gurgle."

		"StoreBanner_Header_HUD_radiant_entity"	"Radiant Entity HUD"
		"StoreBanner_Text_HUD_radiant_entity"	"A verdant perspective on a violent world."

		"StoreBanner_Header_HUD_crystal_mana"	"Crystallized Mana HUD"
		"StoreBanner_Text_HUD_crystal_mana"		"Time to work your magic."

		"StoreBanner_Header_Clash_of_the_ancients"	"Clash of the Ancients Loading Screen"
		"StoreBanner_Text_Clash_of_the_ancients"	"Where heroes meet face to face."

		"StoreBanner_Header_kunkka_bundle"		"Kunkka Loading Screen Bundle"
		"StoreBanner_Text_kunkka_bundle"		"Three loading screens from longtime Dota community artist Kunkka"

		"StoreBanner_Header_TreasureOfRadiantArms"	"Treasure of Radiant Arms"
		"StoreBanner_Text_TreasureOfRadiantArms"	"Unseal a different set each time and collect them all"

		"StoreBanner_Header_TreasureOfDireArms"		"Treasure of Dire Arms"
		"StoreBanner_Text_TreasureOfDireArms"		"Unseal a different set each time and collect them all"

		"StoreBanner_Header_MurderOfCrows"		"Pudge: Murder of Crows"
		"StoreBanner_Text_MurderOfCrows"		"Shoulda' kept your beak out of this"

		"StoreBanner_Header_ForgeOfIronWill"		"Sven: Forge of Iron Will"
		"StoreBanner_Text_ForgeOfIronWill"		"An iron mask for an iron will"

		"StoreBanner_Header_CrownOfHells"		"Doom: Crown of Hells"
		"StoreBanner_Text_CrownOfHells"			"Upon my crown, I'll gore thee"

		"StoreBanner_Header_FreeToPlayPack"		"Free to Play Collector's Pack"
		"StoreBanner_Text_FreeToPlayPack"		"The Director's Cut"

		"StoreBanner_Header_ClockwerkAnnouncerPack"	"Clockwerk Announcer Pack"
		"StoreBanner_Text_ClockwerkAnnouncerPack"	"Test your metal! Comes with the Telebolt Projecktor cog item for Clockwerk!"

		"StoreBanner_Header_BindingsOfDeepMagma"	"Bindings of Deep Magma"
		"StoreBanner_Text_BindingsOfDeepMagma"		"From heat below comes strength above"

		"StoreBanner_Header_DemonicVessel"		"Arsenal of the Demonic Vessel"
		"StoreBanner_Text_DemonicVessel"		"Let them all fear the curse"

		"StoreBanner_Header_TreasureOfSinisterArcanery"		"Treasure of Sinister Arcanery"
		"StoreBanner_Text_TreasureOfSinisterArcanery"		"Unveil an eldritch gift"

		"StoreBanner_Header_TreasureOfTheCosmicAbyss"		"Treasure of the Cosmic Abyss"
		"StoreBanner_Text_TreasureOfTheCosmicAbyss"		"Gifts from the endless expanse"

		"StoreBanner_Header_TreasureOfTheBottledCloud"		"Treasure of the Bottled Cloud"
		"StoreBanner_Text_TreasureOfTheBottledCloud"		"Claim heavenly gifts!"

		"StoreBanner_Header_TreasureOfMoltenSteel"		"Treasure of Molten Steel"
		"StoreBanner_Text_TreasureOfMoltenSteel"		"Forge your destiny!"

		"StoreBanner_Header_2014_Compendium"		"The International Compendium"
		"StoreBanner_Text_2014_Compendium"			"Level up and earn rewards, compete in new challenges, and more!"

		"StoreBanner_Header_TroveCarafe"		"The Trove Carafe"
		"StoreBanner_Text_TroveCarafe"			"Special items with custom effects fresh for the International"

		"StoreBanner_Header_LocklessLuckvase"		"The Lockless Luckvase"
		"StoreBanner_Text_LocklessLuckvase"			"A collection of elite items designed for the International"

		"StoreBanner_Header_SculptorsPillar"		"The Sculptor's Pillar"
		"StoreBanner_Text_SculptorsPillar"			"Community creations crafted to celebrate the International"

		"StoreBanner_Header_HerosHeirloom"		"Hero's Heirloom"
		"StoreBanner_Text_HerosHeirloom"			"An awesome collection of Secret Shop items"

		"StoreBanner_Header_ChampionsChest"		"Champion's Chest"
		"StoreBanner_Text_ChampionsChest"			"A second awesome collection of Secret Shop items"

		"StoreBanner_Header_stanley_parable_announcer_pack"		"The Stanley Parable Announcer Pack"
		"StoreBanner_Text_stanley_parable_announcer_pack"		"Do you really have a choice in the matter?"

		"StoreBanner_Header_TreasureOfTheClovenWorld"			"Treasure of the Cloven World"
		"StoreBanner_Text_TreasureOfTheClovenWorld"			"The world's gate swings wide."

		"StoreBanner_Header_TreasureOfTheDiligentArtisan"		"Treasure of the Diligent Artisan"
		"StoreBanner_Text_TreasureOfTheDiligentArtisan"			"There is artistry even in war."

		"StoreBanner_Header_TreasureOfTheTrappersPelt"			"Treasure of the Trapper's Pelt"
		"StoreBanner_Text_TreasureOfTheTrappersPelt"			"Wealth from the wild!"

		"StoreBanner_Header_TreasureOfTheSilverStorm"			"Treasure of the Silver Storm"
		"StoreBanner_Text_TreasureOfTheSilverStorm"			"Claim a bolt of fortune!"

		"StoreBanner_Header_TreasureOfTheSunkenMaiden"			"Treasure of the Sunken Maiden"
		"StoreBanner_Text_TreasureOfTheSunkenMaiden"			"The rewards of the ocean await!"

		"StoreBanner_Header_TreasureOfTheShatteredHourglass"		"Treasure of the Shattered Hourglass"
		"StoreBanner_Text_TreasureOfTheShatteredHourglass"		"Time for a new look!"

		"StoreBanner_Header_FreetoPlayBundleSale"			"Free to Play Bundle Sale"
		"StoreBanner_Text_FreetoPlayBundleSale"			"<p style='color:#a93827; font-size:14px;'>The Free to Play Collector's Pack and individual hero sets for players Dendi, Fear and hyhy are all 50% off until July 22!</p>"

		"StoreBanner_Header_TreasureOfTheElementalTrophy"		"Treasure of the Elemental Trophy"
		"StoreBanner_Text_TreasureOfTheElementalTrophy"			"Claim your share of glory!"

		"StoreBanner_Header_TreasureOfTheSharpenedKeepsake"		"Treasure of the Tangled Keepsake"
		"StoreBanner_Text_TreasureOfTheSharpenedKeepsake"		"Seize hold of fabled treasures!"

		"StoreBanner_Header_TreasureOfTheCannonsFuse"			"Treasure of the Cannon's Fuse"
		"StoreBanner_Text_TreasureOfTheCannonsFuse"			"A volley of heroic valuables await!"

		"StoreBanner_Header_TreasureOfTheEternalAlliance"		"Treasure of the Eternal Alliance"
		"StoreBanner_Text_TreasureOfTheEternalAlliance"			"Reveal a champion's favor!"

		"StoreBanner_Header_TeamEmpireBundle"				"HUD and Loading Screen: Team Empire"
		"StoreBanner_Text_TeamEmpireBundle"				"Build your own Empire!"

		"StoreBanner_Header_TreasureOfTheMendersPalm"			"Treasure of the Mender's Palm"
		"StoreBanner_Text_TreasureOfTheMendersPalm"			"Mend your fences. Sharpen your blades."

		"StoreBanner_Header_TreasureOfTheOnyxEye"			"Treasure of the Onyx Eye"
		"StoreBanner_Text_TreasureOfTheOnyxEye"				"The eye of the storm."

		"StoreBanner_Header_EvilGeniusesBundle"				"HUD and Loading Screen: Evil Geniuses"
		"StoreBanner_Text_EvilGeniusesBundle"				"Unleash your inner genius!"

		"StoreBanner_Header_TechiesBombasticBundle"			"Techies' Bombastic Box"
		"StoreBanner_Text_TechiesBombasticBundle"			"Get the Techies announcer, Nilbog the Mad courier and the Detonation HUD!"

		"StoreBanner_Header_TechiesArcana"				"The Swine of the Sunken Galley"
		"StoreBanner_Text_TechiesArcana"				"Ready for some mischief?"

		"StoreBanner_Header_ShadowFiendArcana"				"The Demon Eater"
		"StoreBanner_Text_ShadowFiendArcana"				"Hear the cry of a thousand demon souls"

		"StoreBanner_Header_TreasureOfTheForgedFury"			"Treasure of the Forged Fury"
		"StoreBanner_Text_TreasureOfTheForgedFury"				"Unleash your fury!"

		"StoreBanner_Header_TreasureOfTheSummitsPeak"			"Treasure of the Summit's Peak"
		"StoreBanner_Text_TreasureOfTheSummitsPeak"				"New armor from the top of the world!"

		"StoreBanner_Header_ESLOneSummons"						"ESL One New York Summons Bundle"
		"StoreBanner_Text_ESLOneSummons"						"Muster your monsters!"

		"StoreBanner_Header_DCCaptainsDraft2"				"The XMG Captain's Draft 2.0"
		"StoreBanner_Text_DCCaptainsDraft2"					"Eight top western teams battle in the unique Captain's Draft Mode!"

		"StoreBanner_Header_TreasureOfRottedGallows"			"Treasure of the Rotted Gallows"
		"StoreBanner_Test_TreasureOfRottedGallows"			"Seize hallowed treasures!"

		"StoreBanner_Header_BalanceOfTheBladekeeper"			"Balance of the Bladekeeper"
		"StoreBanner_Text_BalanceOfTheBladekeeper"			"New legendary set for Juggernaut! 10% of purchase goes to support the XMG Captain's Draft 2.0 prizepool."

		"StoreBanner_Header_TreasureOfTheFrostedFlame"			"Treasure of the Frosted Flame"
		"StoreBanner_Text_TreasureOfTheFrostedFlame"			"Look what the cold brought in!"

		"StoreBanner_Header_TreasureOfTheNestedCache"			"Treasure of the Nested Cache"
		"StoreBanner_Text_TreasureOfTheNestedCache"			"It's a treasure that contains treasures!"

		"StoreBanner_Header_ArtgermLoadingScreenBundle"			"Artgerm’s Loading Screen Bundle"
		"StoreBanner_Text_ArtgermLoadingScreenBundle"			"Infect your mind with 5 loading screens created by world renowned visual artist Stanley ‘Artgerm’ Lau."

		"StoreBanner_Header_HUDSkins"			"New Hud Skins!"
		"StoreBanner_Text_HUDSkins"			"Choose the HUD that's right for you!"

		"StoreBanner_Header_EffigyBlockofFrost"			"Effigy Block of Frost"
		"StoreBanner_Text_EffigyBlockofFrost"			"Build your own ice sculpture!"

		"StoreBanner_Header_GiftWrap"			"Gift Wrap"
		"StoreBanner_Text_GiftWrap"			"Tis the season of Gift Wrappening!"

		"StoreBanner_Header_DACCompendium2015"			"Dota 2 Asia Championship 2015 Compendium"
		"StoreBanner_Text_DACCompendium2015Old"			"Now with an additional treasure containing new, exciting items!"
		"StoreBanner_Text_DACCompendium2015"			"Get it before it's gone!"

		"StoreBanner_Header_DACCompendium2015PlayTab"	"DAC 2015 Compendium"
		"StoreBanner_Text_DACCompendium2015PlayTabOld"		"New treasures unlocked!"
		"StoreBanner_Text_DACCompendium2015PlayTab"		"Get it before it's gone!"


		"StoreBanner_Header_DACCompendium2015Points2400"		"DAC 2400 Compendium Points"
		"StoreBanner_Text_DACCompendium2015Points2400"			"Level up your compendium to get more rewards!"

		"StoreBanner_Header_HallowedLands"			"Treasure of the Hallowed Lands"
		"StoreBanner_Text_HallowedLands"			"The death knell sounds, and within hallowed ground shall your enemies be buried."
		"StoreBanner_Text_HallowedLandsPlayTab"		"Within Hallowed ground shall your enemies be buried."

		"StoreBanner_Header_DotaPitSeason3"			"Dota Pit League Season 3"
		"StoreBanner_Text_DotaPitSeason3"			"He's not your typical cut-rate surgeon."

		"StoreBanner_Header_FrostAvalanchePreOrder"		"Frost Avalanche - PREORDER"
		"StoreBanner_Header_FrostAvalanche"			"Frost Avalanche"
		"StoreBanner_Text_FrostAvalanche"			"Arcana includes a wolf pup pet, new FX & more!"
		"StoreBanner_Text_FrostAvalanchePlayTab"		"Arcana on sale until March 2nd."

		"StoreBanner_Header_YearBeast2400Points"		"2400 Year Beast Ability Points"
		"StoreBanner_Text_YearBeast2400Points"			"Upgrade your team's Year Beast in the Year Beast Brawl!"

		"StoreBanner_Header_RamsRenewalTreasure"		"Treasure of the Ram's Renewal"
		"StoreBanner_Text_RamsRenewalTreasure"			"Buy the Treasure or test your skills with the Charm!"

		"StoreBanner_Header_YearBeastScreenBundle"		"Legacy of the Year Beast Loading Screen Bundle"
		"StoreBanner_Text_YearBeastScreenBundle"		"Created by community artist Danidem!"

		"StoreBanner_Header_NewBloomMusic"			"Harmonies of New Bloom Music Pack"
		"StoreBanner_Text_NewBloomMusic"			"The first music pack from the Dota Workshop!"

		"StoreBanner_Header_TreasureRamsRenewal"		"Treasure of the Ram's Renewal"
		"StoreBanner_Text_TreasureRamsRenewal"			"New looks for New Bloom!"

		"StoreBanner_Header_TreasureSpringBlossom"		"Treasure of the Spring Blossom"
		"StoreBanner_Text_TreasureSpringBlossom"		"Claim New Bloom's Bounty!"

		"StoreBanner_Header_TreasureForgottenMyth"		"Treasure of the Forgotten Myth"
		"StoreBanner_Text_TreasureForgottenMyth"		"Discover a new look!"

		"StoreBanner_Header_TreasureSummitsRoost"		"Treasure of the Summit's Roost"
		"StoreBanner_Text_TreasureSummitsRoost"			"Claim the peak’s bounty!"

		"StoreBanner_Header_HeroesWithinMusicPack"		"Heroes Within Music Pack"
		"StoreBanner_Text_HeroesWithinMusicPack"		"New anthems for your next battle!"

		"StoreBanner_Header_MLGProLeagueSeason2Bundle"		"joinDOTA MLG Pro League Season 2 Bundle"
		"StoreBanner_Text_MLGProLeagueSeason2Bundle"		"On sale through April 20!"

		"StoreBanner_Header_TheInternationalCompendium2015"	"The International Compendium 2015"
		"StoreBanner_Text_TheInternationalCompendium2015"	"Become a part of the biggest Dota 2 event of the year!"

		"StoreBanner_Header_ImmortalVaultI2015"			"The International 2015: Immortal Vault I"
		"StoreBanner_Text_ImmortalVaultI2015"			"Collect Immortal items available exclusively with The Compendium!"

		"StoreBanner_Header_ManualFearsomeMoves"		"The International 2015: Manual of Fearsome Moves"
		"StoreBanner_Text_ManualFearsomeMoves"			"Available in The International Compendium 2015!"

		"StoreBanner_Header_TI52400CompendiumPoints"		"The International 2015 - 24 Compendium Levels"
		"StoreBanner_Text_TI52400CompendiumPoints"		"Level up your Compendium to earn additional rewards!"

		"StoreBanner_Header_MLGProLeagueSeason2"		"Treasure of the Grimsneer's Stash"
		"StoreBanner_Text_MLGProLeagueSeason2"			"Claim grim gifts for your next battle!"

		"StoreBanner_Text_ImmortalVaultII2015"			"Collect exclusive new items from the Compendium in Immortal Treasures I & II!"  //uses compendium header

		"StoreBanner_Header_DireShredMusic"			"Dire Shred Cover Pack"
		"StoreBanner_Text_DireShredMusic"			"New music to help you thrash your enemies!"

		"StoreBanner_Header_2015CollectorsCache"		"The International 2015 Collector's Cache"
		"StoreBanner_Text_2015CollectorsCache"			"Exclusive sets available for purchase only to Compendium owners!"

		"StoreBanner_Header_Treasure_of_Distinguished_Conqueror"		"Treasure of the Distinguished Conqueror"
		"StoreBanner_Text_Treasure_of_Distinguished_Conqueror"			"Take on a distinguished new look!"

		"StoreBanner_Header_CraftersRelic"			"Treasure of the Crafter's Relic"
		"StoreBanner_Text_CraftersRelic"			"Claim the wonders of artisans!"

		"StoreBanner_Text_TI5AnnouncerPack"			"The Bristleback Announcer Pack, only with the Compendium!"  //uses compendium header

		"StoreBanner_Text_TI5MusicPack"				"The International 2015 Music Pack from Jeremy and Julian Soule, exclusively for Compendium owners!"  //uses compendium header

		"StoreBanner_Text_ImmortalVaultIII2015"			"Claim all three series of Immortal items, exclusively with The International 2015 Compendium!"  //uses compendium header

		"StoreBanner_Header_deadmau5DiebackMusicPack"		"deadmau5 dieback music pack"
		"StoreBanner_Text_deadmau5DiebackMusicPack"		"Wage war with deadmau5"

		"StoreBanner_Header_SculptorsPillar2015"		"The Sculptor's Pillar 2015"
		"StoreBanner_Text_SculptorsPillar2015"			"Claim new creations, or complete the charm!"

		"StoreBanner_Header_FallMajorCompendium2015"		"Fall Season Compendium 2015"

		"StoreBanner_Text_FallMajorCoin2015"			"Redeem Compendium Coins for exclusive rewards!" //uses compendium header
		"StoreBanner_Text_FallMajorPiercingBeak2015"		"Raise your Compendium level to claim hero sets with unlockable ambient effects!"  //uses compendium header

		"StoreBanner_Text_FallMajorSharpenedFeather2015"	"Raise your Compendium level to access new hero sets with more unlockable ambient effects!"  //uses compendium header

		"StoreBanner_Header_TreasureOfTheSeersEyeglass"		"Treasure of the Seer's Eyeglass"
		"StoreBanner_Text_TreasureOfTheSeersEyeglass"		"10% of the proceeds of each sale contributes to the Nanyang Championships prize pool!"

		"StoreBanner_Header_TreasureOfTheTirelessCrafter"	"Treasure of the Tireless Crafter"
		"StoreBanner_Text_TreasureOfTheTirelessCrafter"		"10% of the proceeds of each sale contributes to the MLG World Finals prize pool!"

		"StoreBanner_Header_FallMajorSoaringCache"		"The Soaring Cache"
		"StoreBanner_Text_FallMajorSoaringCache"		"New sets available for purchase only to Compendium owners. Open five to earn a Bonus Cache!"

		"StoreBanner_Header_FallMajorFlutteringCache"		"The Fluttering Cache"
		"StoreBanner_Text_FallMajorFlutteringCache"		"New sets available for purchase only to Compendium owners. Open five to earn a Bonus Cache!"

		"StoreBanner_Header_TempestHelmOfTheThunderGod"		"Tempest Helm of the Thundergod Bundle"
		"StoreBanner_Text_TempestHelmOfTheThunderGod"		"Zeus Arcana includes new animations, effects, sounds, emoticon and more."

		"StoreBanner_Header_NestedTreasureII"			"Nested Treasure II"
		"StoreBanner_Text_NestedTreasureII"			"A treasure of treasures, and may even contain a token to redeem a set of your choice."

		"StoreBanner_Header_DesertMusicPack"			"Desert Music Pack"
		"StoreBanner_Text_DesertMusicPack"			"A desert themed arrangement from the Dota Workshop."

		"StoreBanner_Header_BattlePass"				"Winter 2016 Battle Pass"
		"StoreBanner_Text_BattlePass"				"Battle Your Way to Untold Rewards."

		"StoreBanner_Header_JJLin_Music_Bundle"				"JJ Lin's Timekeeper Music Pack Bundle"
		"StoreBanner_Text_JJLin_Music_Bundle"				"If purchased by March 6th, 2016, you will receive an 'EXALTED' quality on this item."

		"StoreBanner_Header_Matt_Lange_Music_Bundle"				"Matt Lange Abstraction Music Pack"
		"StoreBanner_Text_Matt_Lange_Music_Bundle"				"Cinematic, glitchy atmospheres and hard-hitting rhythms by Matt Lange"

		"StoreBanner_Header_Spring_2016_BattlePass_Arcana_Vote"		"ARCANA VOTE"
		"StoreBanner_Text_Spring_2016_BattlePass_Arcana_Vote"		"Available to owners of The International 2016 Battle Pass."

		"StoreBanner_Header_Spring_2016_BattlePass_Immortal_Gardens"	"IMMORTAL GARDENS TERRAIN"
		"StoreBanner_Text_Spring_2016_BattlePass_Immortal_Gardens"	"Permanently awarded to owners of The International 2016 Battle Pass at Level 125."

		"StoreBanner_Header_2016_BattlePass_Quest_Rewards"		"QUESTLINE COMPLETION REWARDS"
		"StoreBanner_Text_2016_BattlePass_Quest_Rewards"	"Available to owners of The International 2016 Battle Pass."

		"StoreBanner_Header_2016_BattlePass_Immortal_Gardens"	"IMMORTAL GARDENS"
		"StoreBanner_Text_2016_BattlePass_Immortal_Gardens"	"Available to owners of The International 2016 Battle Pass."

		"StoreBanner_Header_2016_BattlePass_Wagering"		"HIGH ROLLER WAGERING"
		"StoreBanner_Text_2016_BattlePass_Wagering"		"Available to owners of The International 2016 Battle Pass."

		"StoreBanner_Header_2016_BattlePass_Courier"		"ONIBI THE EVOLVING COURIER"
		"StoreBanner_Text_2016_BattlePass_Courier"		"Available to owners of The International 2016 Battle Pass."

		"StoreBanner_Header_2016_Collectors_Cache"		"THE INTERNATIONAL 2016 COLLECTOR'S CACHE"
		"StoreBanner_Text_2016_Collectors_Cache"		"Includes exclusive items that will not be available for purchase elsewhere after The International."

		"StoreBanner_Header_2016_Trove_Carafe"		"THE INTERNATIONAL 2016 TROVE CARAFE"
		"StoreBanner_Text_2016_Trove_Carafe"		"Includes new Immortal items. Available with Autographs from your favorite casters."

		"StoreBanner_Header_2016_Lockless_Luckvase"		"THE INTERNATIONAL 2016 LOCKLESS LUCKVASE"
		"StoreBanner_Text_2016_Lockless_Luckvase"		"Includes new Immortal items. Available with Autographs from your favorite casters."


		"StoreBanner_Header_BattlePass_Fall2016"		"FALL 2016 BATTLE PASS"
		"StoreBanner_Text_BattlePass_Fall2016"		"Filled with quests, treasures, and rewards, the Fall 2016 Battle Pass is your companion for the Dota 2016 fall season."

		"StoreBanner_Header_Warhammer_Treasure"		"WARHAMMER: TREASURE OF THE OLD WORLD"
		"StoreBanner_Text_Warhammer_Treasure"		"Contains thirteen Warhammer-themed sets from the Dota 2 Workshop."



		"StoreBanner_Header_SinglesDay_2016"		"FALL SALE - 60% OFF"
		"StoreBanner_Text_SinglesDay_2016"		"Celebrate fall and reap steep savings with a 24-hour flash sale featuring 60% off most treasures!"

		"StoreBanner_Header_Monkey_King_Arcana_Bundle"		"Great Sage's Reckoning Bundle"
		"StoreBanner_Text_Monkey_King_Arcana_Bundle"		"This Monkey King Arcana bundle includes four dynamic styles unlocked by game state, custom animations, a special taunt, emoticon, and exclusive loading screen."

		"StoreBanner_Header_Monkey_King_Announcer_Pack"		"Monkey King Announcer Pack"
		"StoreBanner_Text_Monkey_King_Announcer_Pack"		"Replace the default announcer and killing spree with the legendary Monkey King. Available in English and Chinese."

		"StoreBanner_Header_Journey_Terrain"			"The King's New Journey"
		"StoreBanner_Text_Journey_Terrain"			"New terrain on sale at 35% off until January 12, 2017"

		"StoreBanner_Header_Winter_2017_BattlePass"			"Winter 2017 Battle Pass"
		"StoreBanner_Text_Winter_2017_BattlePass"			"Filled with quests, treasures, and rewards, the Winter 2017 Battle Pass is your companion for the Dota 2017 winter season."

		"StoreBanner_Header_Winter_2017_Treasure_I"			"Winter 2017 Treasure I"
		"StoreBanner_Text_Winter_2017_Treasure_I"			"Available to owners of the Winter 2017 Battle Pass."

		"StoreBanner_Header_Winter_2017_Treasure_II"			"Winter 2017 Treasure II"
		"StoreBanner_Text_Winter_2017_Treasure_II"			"Available to owners of the Winter 2017 Battle Pass."

		"StoreBanner_Header_Winter_2017_Treasure_III"			"Winter 2017 Treasure III"
		"StoreBanner_Text_Winter_2017_Treasure_III"			"Available to owners of the Winter 2017 Battle Pass."

		"StoreBanner_Header_DAC_2017_Treasure"			"Treasure of the DAC 2017"
		"StoreBanner_Text_DAC_2017_Treasure"			"20% of the proceeds of each sale contributes towards the DAC 2017 Prize Pool."

		"StoreBanner_Header_Treasure_Of_The_Emerald_Revival"			"Treasure of the Emerald Revival"
		"StoreBanner_Text_Treasure_Of_The_Emerald_Revival"			"Now available for purchase. Contains sets for Necrophos, Rubick, Shadow Fiend, Terrorblade, and others."

		"StoreBanner_Header_Northern_Winds_Music_Pack"			"Northern Winds Music Pack"
		"StoreBanner_Text_Northern_Winds_Music_Pack"			"Composed by community artist John Boberg."

		"StoreBanner_Header_Elemental_Fury_Music_Pack"			"Elemental Fury Music Pack"
		"StoreBanner_Text_Elemental_Fury_Music_Pack"			"Composed by community artist Daniel Sadowski"

		"StoreBanner_Header_International_2017_BattlePass"		"The International 2017 Battle Pass"
		"StoreBanner_Text_International_2017_BattlePass"		"Overflowing with quests, treasures, and rewards, The International 2017 Battle Pass is your companion for the summer Dota season."
		"StoreBanner_Header_International_2017_BattlePass_Campaign"		"Siltbreaker"
		"StoreBanner_Text_International_2017_BattlePass_Campaign"		"This summer, all Battle Pass owners are invited to undertake a cooperative adventure into the blackest depths of Dark Reef."
		"StoreBanner_Header_International_2017_BattlePass_Terrain"		"Reef's Edge"
		"StoreBanner_Text_International_2017_BattlePass_Terrain"		"Take a trip to Dark Reef. New custom terrain available as part of The International 2017 Battle Pass."
		"StoreBanner_Header_International_2017_BattlePass_Towers"		"The International 2017 Prestige Towers"
		"StoreBanner_Text_International_2017_BattlePass_Towers"			"At the beginning of each game during the Battle Pass season, the Battle Level totals of each team will be combined to construct special Prestige Towers in place of the usual defensive pillars."
		"StoreBanner_Header_International_2017_BattlePass_Prestige"		"Prize of the Saltworn Mariner"
		"StoreBanner_Text_International_2017_BattlePass_Prestige"		"Kunkka's ultimate ability has been replaced by a massive ghostly predator that hungers from the deep. Available to owners of The International 2017 Battle Pass."
		"StoreBanner_Header_International_2017_BattlePass_Announcer"	"Kunkka and Tidehunter Announcer Pack"
		"StoreBanner_Text_International_2017_BattlePass_Announcer"		"Replace the default announcer with this pair of naval nemeses who always bring the right kind of salt into each game. Available to owners of The International 2017 Battle Pass."
		"StoreBanner_Header_International_2017_BattlePass_Courier"		"Hermes the Hermit Crab - Evolving Courier"
		"StoreBanner_Text_International_2017_BattlePass_Courier"		"Follow Hermes along his journey to find the ultimate shell. Available to owners of The International 2017 Battle Pass."

		"StoreBanner_Header_International_2017_Battle_Level_Bundle"					"Weekend Sale"
		"StoreBanner_Text_International_2017_Battle_Level_Bundle"				"80 Battle Levels, 4x Immortal Treasure I, 4x Immortal Treasure II."

		"StoreBanner_Header_Dueling_Fates_Bundle"			"Emblems of the Dueling Fates Immortal Bundle"
		"StoreBanner_Text_Dueling_Fates_Bundle"			"Celebrate the release of Dark Willow and Pangolier. Includes Immortal weapons and Taunts for both new heroes, a Pangolier Squire courier, and a Dark Willow ward set."

		"StoreBanner_Header_Pudge_Arcana_Bundle"			"Feast of Abscession Bundle"
		"StoreBanner_Text_Pudge_Arcana_Bundle"			"The new Arcana for Pudge is here, along with heaps upon heaps of custom effects, animations, taunt and more."

		"StoreBanner_Header_International2018_BattlePass"			"The International 2018 Battle Pass"
		"StoreBanner_Text_International2018_BattlePass"			"The International Battle Pass is filled with new Immortal Treasures to open, two new game modes and countless features to explore."

		"StoreBanner_Header_Rubick_Arcana_Bundle"			"The Magus Cypher Bundle"
		"StoreBanner_Text_Rubick_Arcana_Bundle"			"The new Arcana for Rubick is here, along with heaps upon heaps of custom effects, animations, and more."

		"StoreBanner_Header_OgreMagi_Arcana_Bundle"			"Flockheart's Gamble"
		"StoreBanner_Text_OgreMagi_Arcana_Bundle"			"The new Arcana for Ogre Magi is here. Flockheart the Firelark has no choice but to trust that the Goddess of Luck will help her survive being saddled with one impossibly-stupid ogre."

		"StoreBanner_Header_International_2019_Battle_Level_Bundle"				"Weekend Battle Level Sale"
		"StoreBanner_Text_International_2019_Battle_Level_Bundle"				"Available this weekend only at a 75% savings. Includes 120 Battle Levels, 9x Immortal Treasure I, 6x Immortal Treasure II, and 3x Immortal Treasure III."

		"StoreBanner_Header_International2020_BattlePass"				"The International 10 Battle Pass"
		"StoreBanner_Text_International2020_BattlePass"		"Overflowing with treasures and rewards The International 10 Battle Pass is your companion for the summer Dota season."

		"StoreBanner_Header_Diretide_Chest"				"Hallowed Key of the Diretide"
		"StoreBanner_Text_Diretide_Chest"		"Explore the hallowed offerings of Diretide by unlocking one of more than 60 rewards with this special key or visiting the marketplace to find more chests and specific rewards."

		"StoreBanner_Header_Diretide_Key"				"Hallowed Key of the Diretide"
		"StoreBanner_Text_Diretide_Key"		"Explore the hallowed offerings of Diretide by unlocking one of more than 60 rewards with this special key. Requires Diretide Chest which can be obtained as a Diretide points reward for playing or from the marketplace."

		"StoreBanner_Header_Fall2021_BattlePass"				"Aghanim's Labryinth 2021 Battle Pass"
		"StoreBanner_Text_Fall2021_BattlePass"		"Overflowing with treasures and rewards The Aghanim's Labryinth 2021 Battle Pass is your companion for the winter Dota season."

//DOTA_STORE_BANNER_END

		"Playtab_Quiz_Title"				"The Shopkeeper's Quiz"
		"Playtab_Quiz_Subtitle"				"Test your Dota 2 item knowledge!"
		// Pennants
		"dota_title_pennant"				"DOTA Team Pennant"
		"dota_desc_pennant_radiant"			"This is the total value of pennants equipped by spectators watching this match. Pennants and pennant upgrades can be purchased in the store and then equipped in the 'fan slot' via the loadout panel. Equipping a pennant makes you eligible for item drops while you spectate your team's matches live during the International, and other tournaments Valve may designate in the future."
		"dota_desc_pennant_dire"			"This is the total value of pennants equipped by spectators watching this match. Pennants and pennant upgrades can be purchased in the store and then equipped in the 'fan slot' via the loadout panel. Equipping a pennant makes you eligible for item drops while you spectate your team's matches live during the International, and other tournaments Valve may designate in the future."
		// Attribute Strings
		"Attrib_LowLevelPurchase"					"This item cannot be traded until you reach Dota profile level 3."
		"Attrib_ExpirationDate"						"This item will expire on %s1."
		"Attrib_ExpirationDate_Usable"				"This item will expire if not used by %s1."
		"Attrib_ExpirationDate_Transform"			"This item will transform on %s1."
		"Attrib_SeasonalExpirationDate"				"Access to this item will expire on %s1."
		"AttribFormat_AdditionalNote"				"( %s1 )"
		"Attrib_CollectionReward"					"Collection Reward"
		"Attrib_PreviewItem"						"Test Run - Cannot be traded, crafted, or modified."
		"Attrib_Always_Tradable"					"Always Tradable"
		"Attrib_ItemFind_Positive"					"Item Find: %s1% increase in the chance of finding items for this hero while playing with this item equipped."
		"Attrib_SupplyCrateSeries"					"Treasure Series #%s1"
		"Attrib_AttachedParticle"					"Effect: %s1"
		"Attrib_SetItemTintRGB"						"Color: %s1"
		"Attrib_MatchID"							"Match ID: %s1"
		"Attrib_GameTime"							"Event Time: %s1"
		"Attrib_FanfareLevel"						"Level: %s1"
		"Attrib_InternationalTag"					"The International %s1"
		"Attrib_FantasyChallengeTag"				"The Compendium Fantasy Challenge %s1"
		"Attrib_InternationalEvent"					"Granted for %s1 "
		"Attrib_UsageLevelRequirement"				"Your Dota Profile must be level %s1 to use this item."
		"Attrib_PolycountTag"						"Poly Count"
		"Attrib_Candyshop"							"Candyworks: %s1"
		"Attrib_Candyshop_1"						"Diretide 2022"
		"Attrib_Candyshop_2"						"Crownfall Caravan"
		"Attrib_AccountBound"						"Account Bound"
		"InternationalEvent_Station0"				"watching a game at The International"
		"InternationalEvent_Station1"				"visiting the Secret Shop at The International"
		"InternationalEvent_Station2"				"visiting the Workshop Station at The International"
		"InternationalEvent_Station3"				"visiting the Voice Actors Station at The International"
		"TE_FIRST_BLOOD"							"First Blood"
		"TE_GAME_END"								"Victory"
		"TE_MULTI_KILL"								"Multi Kill"
		"TE_HERO_DENY"								"Allied Hero Denial"
		"TE_AEGIS_DENY"								"Aegis Denial"
		"TE_AEGIS_STOLEN"							"Aegis Stolen"
		"TE_GODLIKE"								"Godlike"
		"TE_COURIER_KILL"							"Courier Kill"
		"TE_ECHOSLAM"								"Echo Slam"
		"TE_RAPIER"									"Rapier"
		"TE_EARLY_ROSHAN"							"Early Roshan"
		"TE_BLACK_HOLE"								"Black Hole"
		"TE_MK_DOUBLE_KILL"							"Double Kill"
		"TE_MK_TRIPLE_KILL"							"Triple Kill"
		"TE_MK_QUAD_KILL"							"ULTRA KILL"
		"TE_MK_QUINTUPLE_KILL"						"RAMPAGE!"
		"TE_DESC_FirstBlood"						"%s1 of %s2 scored first blood against %s3 of %s4 on %s5."
		"TE_DESC_GameEnd"							"%s1 defeated %s2 with a score of %s3 to %s4 on %s5."
		"TE_DESC_MultiKill"							"%s1 of %s2 scored a multi kill against %s3 on %s4."
		"TE_DESC_DoubleKill"						"%s1 of %s2 scored a double kill against %s3 on %s4."
		"TE_DESC_TripleKill"						"%s1 of %s2 scored a triple kill against %s3 on %s4."
		"TE_DESC_QuadKill"							"%s1 of %s2 scored an ULTRA KILL against %s3 on %s4!"
		"TE_DESC_QuintupleKill"						"%s1 of %s2 scored a RAMPAGE, killing every member of %s3 on %s4!"
		"TE_DESC_HeroDeny"							"%s1 of %s2 denied his ally %s3 on %s4."
		"TE_DESC_AegisDeny"							"%s1 of %s2 destroyed the Aegis of the Immortal, denying %s3 its use on %s4."
		"TE_DESC_AegisStolen"						"%s1 of %s2 unexpectedly snatched the Aegis of the Immortal, denying %s3 its use on %s4."
		"TE_DESC_Godlike"							"%s1 of %s2 achieved godlike streak against %s3 on %s4."
		"TE_DESC_CourierKill"						"%s1 of %s2 killed a courier against %s3 on %s4."
		"TE_DESC_Rapier"							"%s1 of %s2 purchased a Rapier against %s3 on %s4."
		"TE_DESC_EarlyRoshan"						"%s1 of %s2 got an early Roshan against %s3 on %s4."
		"TE_DESC_EchoSlam"							"%s1 of %s2 performed a 5 man Echo Slam against %s3 on %s4."
		"TE_DESC_BlackHole"							"%s1 of %s2 performed a 5 man Black Hole against %s3 on %s4."

		"Econ_Color_GC"								"<font color=#%s1>%s2, %s3, %s4</font>"
		"Econ_Color"								"%s1, %s2, %s3"
		"Econ_DateFormat"				"%month% %day%, %year% (%hour%:%min%:%sec%)"
		"Econ_DateFormat_GMT"			"%month% %day%, %year% (%hour%:%min%:%sec%) GMT"

		// Particle Effect Names
		"Attrib_Particle4"							"Self-Made Aura"
		"Attrib_Particle15"							"Ethereal Flame"
		"Attrib_Particle16"							"Resonant Energy"
		"Attrib_Particle17"							"Luminous Gaze"
		"Attrib_Particle18"							"Searing Essence"
		"Attrib_Particle19"							"Burning Animus"
		"Attrib_Particle20"							"Piercing Beams"
		"Attrib_Particle21"							"Felicity's Blessing"
		"Attrib_Particle22"							"Affliction of Vermin"
		"Attrib_Particle31"							"Triumph of Champions"
		"Attrib_Particle32"							"Sunfire"
		"Attrib_Particle37"							"Champion's Aura 2012"
		"Attrib_Particle46"							"Diretide Corruption"
		"Attrib_Particle47"							"Touch of Midas"
		"Attrib_Particle57"							"Frostivus Frost"
		"Attrib_Particle61"							"Trail of the Lotus Blossom"
		"Attrib_Particle68"							"Crystal Rift"
		"Attrib_Particle73"							"Cursed Essence"
		"Attrib_Particle74"							"Divine Essence"
		"Attrib_Particle76"							"Trail of the Amanita"
		"Attrib_Particle96"							"Trail of Burning Doom"
		"Attrib_Particle109"						"Champion's Aura 2013"
		"Attrib_Particle129"						"Rubiline Sheen"
		"Attrib_Particle138"						"Emerald Ectoplasm"
		"Attrib_Particle155"						"Diretide Blight"
		"Attrib_Particle156"						"Spirit of Ember"
		"Attrib_Particle157"						"Spirit of Earth"
		"Attrib_Particle158"						"Orbital Decay"
		"Attrib_Particle159"						"Bleak Hallucination"
		"Attrib_Particle163"						"Ionic Vapor"
		"Attrib_Particle185"						"New Bloom Celebration"
		"Attrib_Particle196"						"Butterfly Romp"
		"Attrib_Particle205"						"Touch of Frost"
		"Attrib_Particle206"						"Touch of Flame"
		"Attrib_Particle268"						"Champion's Aura 2014"
		"Attrib_Particle826"						"Frostbloom"
		"Attrib_Particle827"						"Candy Caster"
		"Attrib_Particle828"						"Snowdrift"
		"Attrib_Particle833"						"Gold Drop"
		"Attrib_Particle834"						"Gold Glow"
		"Attrib_Particle835"						"Smoke"
		"Attrib_Particle836"						"Featherfall"
		"Attrib_Particle837"						"Ravenblight"



		// Rarity Names
		"Rarity_Common"								"Common"
		"Rarity_Uncommon"							"Uncommon"
		"Rarity_Rare"								"Rare"
		"Rarity_Mythical"							"Mythical"
		"Rarity_Legendary"							"Legendary"
		"Rarity_Ancient"							"Ancient"
		"Rarity_Immortal"							"Immortal"
		"Rarity_Arcana"								"Arcana"
		"Rarity_Seasonal"							"Seasonal"
		"DOTA_FilterRarity"							"All Rarities"

		// Type Names
		"DOTA_FilterType"							"All Types"
		"FilterType_Wearable"						"Wearable"
		"FilterType_Courier"						"Courier"
		"FilterType_Announcer"						"Announcer"
		"FilterType_Tool"							"Tool"
		"FilterType_Misc"							"Misc"
		"FilterType_Modifiers"						"Modifiers"
		"FilterType_Pennant"						"Pennant"
		"FilterType_Treasure_Chest"					"Treasure"
		"FilterType_Ward"							"Ward"

		"DOTA_ViewBackpack"							"View: Armory"
		"DOTA_ViewCollection"						"View: Collection"

		"DOTA_HeroFilter"							"Hero:"

		"Unknown_Item_Type"							"Item"

		"DOTA_Chat_EconItem"						"%s1 has been awarded the item %s2!"

		"Econ_Bundle_Double"						"%s1, %s2"
		"Econ_Bundle_DoubleContinued"				"%s1, %s2,"
		"Econ_LootList_AdditionalItems"				"And %s1 others!"

		"KillEaterEventType_Kills"					"Kills"
		"KillEaterEventType_KillAssists"			"Kill Assists"
		"KillEaterEventType_Wins"					"Victories"
		"KillEaterEventType_Treants_Created"		"Treants Created"
		"KillEaterEventType_Omnislash_Jumps"		"Omnislash Jumps"
		"KillEaterEventType_Blade_Fury_Time"		"Blade Fury Damage"
		"KillEaterEventType_Blade_Dance_Crits"		"Blade Dance Crits"
		"KillEaterEventType_Wards_Placed"			"Wards Placed"
		"KillEaterEventType_Killing_Sprees"			"Killing Sprees"
		"KillEaterEventType_Trees_Created"			"Trees Created"
		"KillEaterEventType_Carries_Killed"			"Carries Killed"
		"KillEaterEventType_First_Blood"			"First Bloods"
		"KillEaterEventType_Godlike"				"Godlike Sprees"
		"KillEaterEventType_Gold_Earned"			"Gold Earned"
		"KillEaterEventType_Gold_Spent"				"Gold Spent"
		"KillEaterEventType_Towers_Destroyed"		"Towers Destroyed"
		"KillEaterEventType_Bounty_TrackedKills"		"Tracked Kills"
		"KillEaterEventType_Bounty_TrackedInvisKills"	"Tracked Invisible Kills"
		"KillEaterEventType_Bounty_InvisJinadaHits"		"Jinada Hits From Invisible"
		"KillEaterEventType_Bounty_JinadaGoldStolen"	"Jinada Gold Stolen"
		"KillEaterEventType_Bounty_TrackGold"			"Tracked Bonus Gold"
		"KillEaterEventType_Tide_GoodRavages"			"Quad Ravages"
		"KillEaterEventType_Windrunner_DoubleShackles"	"Double Shackles"
		"KillEaterEventType_Windrunner_GoodPowershots"	"Multi-Hero Powershots"
		"KillEaterEventType_Invoker_SunstrikeKills"		"Sunstrike Kills"
		"KillEaterEventType_Couriers_Purchased"			"Couriers Purchased"
		"KillEaterEventType_Wards_Purchased"			"Wards Purchased"
		"KillEaterEventType_Tide_EnemiesGushed"			"Enemies Gushed"
		"KillEaterEventType_Axe_Culls"					"Enemies Culled"
		"KillEaterEventType_Axe_BattleHungerKills"		"Battle Hunger Kills"
		"KillEaterEventType_Axe_LowHealthKills"			"Near Death Kills"
		"KillEaterEventType_Axe_CalledDamageDone"		"Call Damage Done"
		"KillEaterEventType_Axe_CalledDamageTaken"		"Call Damage Taken"
		"KillEaterEventType_Invoker_TornadoKills"		"Tornado Kills"
		"KillEaterEventType_GamesViewed"				"Games Viewed"
		"KillEaterEventType_Sven_DoubleStuns"			"Multi-Hero Storm Hammers"
		"KillEaterEventType_Sven_WarcryAssists"			"Warcry Assists"
		"KillEaterEventType_Sven_CleaveDoubleKills"		"Multi-Hero Cleave Kills"
		"KillEaterEventType_Sven_TeleportInterrupts"	"Storm Hammered Teleports"
		"KillEaterEvent_Sven_KillsDuringGodsStrength"	"Kills During God's Strength"
		"KillEaterEventType_Faceless_MultiChrono"		"Multi-Hero Chronospheres"
		"KillEaterEventType_Faceless_ChronoKills"		"Chronosphere Kills"
		"KillEaterEventType_Ursa_MultiShocks"			"Multi-Hero Earthshocks"
		"KillEaterEventType_RoshanKills"				"Roshan Kills"
		"KillEaterEventType_GiftsGranted"				"Gifts Granted"
		"KillEaterEventType_Lion_FingerKills"				"Finger Kills"
		"KillEaterEventType_Lion_ManaDrained"				"Mana Drained"
		"KillEaterEventType_OD_IntStolen"				"Intelligence Stolen"
		"KillEaterEventType_Riki_GemCarrierKills"				"Gem Carriers Killed"
		"KillEaterEventType_Riki_SmokedHeroKills"				"Heroes Killed Inside Smoke"
		"KillEaterEventType_HeroesRevealedWithDust"				"Heroes Revealed with Dust"
		"KillEaterEventType_SkeletonKing_ReincarnationKills"				"Kills After Reincarnation"
		"KillEaterEventType_Abaddon_BorrowedTimeDamageAbsorbed"				"Borrowed Time Healing"
		"KillEaterEventType_Skywrath_FlareKills"				"Flare Kills"
		"KillEaterEventType_Enchantress_CreepsConverted"				"Creeps Enchanted"
		"KillEaterEventType_Leshrac_SplitEarthStuns"				"Split Earth Stuns"
		"KillEaterEventType_Mirana_MaxStunArrows"				"Maximum Stun Arrows"
		"KillEaterEventType_PhantomAssassin_CoupdeGraceCrits"				"Coup de Grace Crits"
		"KillEaterEventType_PhantomAssassin_DaggerCrits"				"Dagger Crits"
		"KillEaterEvent_PhantomAssassin_CoupDeGraceCritDamage"				"Coup De Grace Crit Damage"
		"KillEaterEventType_Meepo_Earthbinds"				"Successful Earthbinds"
		"KillEaterEventType_Bloodseeker_RuptureKills"				"Rupture Kills"
		"KillEaterEventType_Bloodseeker_BloodrageAbilityKills"				"Bloodrage Amplified Ability Kills"
		"KillEaterEventType_ChaosKnight_FourSecondStunBolts"				"3 Second Stuns"
		"KillEaterEventType_Slark_LeashedEnemies"				"Leashed Enemies"
		"KillEaterEventType_Slark_EssenceStolen"				"Essence Stolen"
		"KillEaterEventType_Slark_DebuffsPurged"				"Debuffs Purged"
		"KillEaterEventType_Disruptor_FountainGlimpses"			"Enemies Fountain Glimpsed"
		"KillEaterEventType_Rubick_SpellsStolen"				"Spells Stolen"
		"KillEaterEventType_Rubick_UltimatesStolen"				"Ultimates Stolen"
		"KillEaterEventType_Doom_CreepsDevoured"				"Creeps Devoured"
		"KillEaterEventType_Doom_EnemiesDoomed"					"Doomed Enemies"
		"KillEaterEventType_OgreMagi_4xFireblasts"				"4X Multicast Fireblasts"
		"KillEaterEventType_OgreMagi_4xIgnites"					"4X Multicast Ignites"
		"KillEaterEventType_Omniknight_Purifications"			"Purifications"
		"KillEaterEventType_Omniknight_AlliesRepelled"			"Allies Graced"
		"KillEaterEventType_Omniknight_EnemiesRepelled"			"Enemies Repelled"
		"KillEaterEventType_Warlock_FiveHeroFatalBonds"			"Five Hero Fatal Bonds"
		"KillEaterEvent_Warlock_ThreeHeroFatalBonds"			"Three Hero Fatal Bonds"
		"KillEaterEventType_Warlock_GolemsSummoned"				"Golems Summoned"
		"KillEaterEventType_CrystalMaiden_FrostbittenEnemies"	"Frostbitten Enemies"
		"KillEaterEventType_CrystalMaiden_CrystalNovas"			"Crystal Novas Cast"
		"KillEaterEventType_Kunkka_DoubleHeroTorrents"			"Multi-Hero Torrents"
		"KillEaterEventType_Kunkka_TripleHeroGhostShips"		"Three Hero Ghostships"
		"KillEaterEventType_NagaSiren_EnemiesEnsnared"			"Enemies Ensnared"
		"KillEaterEventType_NagaSiren_TripleHeroRipTides"		"Three Hero Rip Tides"
		"KillEaterEventType_Lycan_KillsDuringShapeshift"		"Shapeshifted Kills"
		"KillEaterEventType_Lycan_WolvesSummoned"				"Wolves Summoned"
		"KillEaterEventType_Pudge_FleshHeapTotal"				"Flesh Heap Total"
		"KillEaterEventType_Pudge_DismemberKills"				"Dismember Kills"
		"KillEaterEventType_Pudge_EnemyHeroesHooked"			"Enemy Heroes Hooked"
		"KillEaterEventType_Pudge_HookKills"					"Meat Hook Kills"
		"KillEaterEventType_Pudge_UnseenEnemyHeroesHooked"		"Unseen Enemies Hooked"
		"KillEaterEvent_Demons_Destroyed"						"Demons Imprisoned"

		"KillEaterEventType_DrowRanger_EnemiesSilenced"			"Enemies Silenced"
		"KillEaterEventType_DrowRanger_MultiHeroSilences"		"Multi-Hero Silences"
		"KillEaterEventType_DrowRanger_SilencedKills"			"Silenced Kills"
		"KillEaterEventType_DrowRanger_FrostArrowKills"			"Frost Arrow Kills"
		"KillEaterEventType_DrowRanger_MultishotDamage"			"Multishot Hero Damage"
		"KillEaterEventType_DrowRanger_MarksmanshipProcDamage"	"Marksmanship Hero Proc Damage"

		"KillEaterEventType_DragonKnight_KillsInDragonForm"		"Dragon Form Kills"
		"KillEaterEventType_DragonKnight_BreatheFireKills"		"Breathe Fire Kills"
		"KillEaterEventType_DragonKnight_DragonTails"			"Dragon Tail Stuns"
		"KillEaterEventType_DragonKnight_SplashKills"			"Splash Damage Kills"

		"KillEaterEventType_Morphling_MorphReplicates"			"Morphs to Replicate"
		"KillEaterEventType_Morphling_HeroesReplicated"			"Heroes Replicated"
		"KillEaterEventType_Morphling_MaxLengthStunAdaptive"	"Max Adaptive Strike Knockbacks"
		"KillEaterEventType_Morphling_MaxDamageAdaptive"		"Max Damage Adaptive Strikes"

		"KillEaterEventType_WitchDoctor_CaskStuns"				"Cask Stuns"
		"KillEaterEventType_WitchDoctor_MaledictKills"			"Malediction Kills"
		"KillEaterEventType_WitchDoctor_MultiHeroMaledicts"		"Multi-Hero Maledicts"
		"KillEaterEventType_WitchDoctor_VoodooHealed"			"Voodoo Restoration Healing"
		"KillEaterEventType_WitchDoctor_DeathWardKills"			"Kills with Death Ward"		

		"KillEaterEventType_Disruptor_ThunderStrikeKills"		"Thunder Strike Kills"
		"KillEaterEventType_Disruptor_HeroesGlimpsed"			"Heroes Glimpsed"

		"KillEaterEventType_CrystalMaiden_FreezingFieldKills"	"Freezing Field Kills"

		"KillEaterEventType_Medusa_MysticSnakeManaStolen"		"Mystic Snake Mana Gained"
		"KillEaterEventType_Medusa_EnemiesPetrified"			"Enemies Petrified"

		"KillEaterEventType_Warlock_FatalBondsKills"			"Fatal Bonds Kills"
		"KillEaterEventType_Warlock_GolemKills"					"Golem Kills"

		"KillEaterEventType_Tusk_WalrusPunches"					"Walrus Punches"
		"KillEaterEventType_Tusk_SnowballStuns"					"Snowball Stuns"

		"KillEaterEventType_Earthshaker_FissureStuns"			"Fissure Stuns"
		"KillEaterEventType_Earthshaker_3HeroEchoslams"			"Three Hero Echo Slams"

		"KillEaterEventType_SandKing_BurrowstrikeStuns"			"Burrowstrike Stuns"
		"KillEaterEventType_SandKing_EpicenterKills"			"Epicenter Kills"

		"KillEaterEventType_SkywrathMage_AncientSealKills"		"Ancient Seal Kills"
		"KillEaterEventType_SkywrathMage_ConcussiveShotKills"		"Concussive Shot Kills"

		"KillEaterEventType_Luna_LucentBeamKills"				"Lucent Beam Kills"
		"KillEaterEventType_Luna_EclipseKills"					"Eclipse Kills"

		"KillEaterEventType_KeeperOfTheLight_IlluminateKills"	"Illuminate Kills"
		"KillEaterEventType_KeeperOfTheLight_ManaLeakStuns"		"Mana Leak Stuns"
		"KillEaterEventType_KeeperOfTheLight_TeammatesRecalled"	"Teammates Recalled"
		"KillEaterEventType_KeeperOfTheLight_WispCharms"		"Charms With Wisp"

		"KillEaterEventType_Ward_RuneSpawnsSeen"				"Rune Spawns Spotted"
		"KillEaterEventType_Ward_TimesPlaced"					"Wards Placed"

		"KillEaterEventType_LegionCommander_DuelsWon"			"Duels Won"
		"KillEaterEventType_LegionCommander_DuelsLost"			"Duels Lost"

		"KillEaterEventType_Beastmaster_HawksSummoned"			"Hawks Summoned"
		"KillEaterEventType_Beastmaster_BoarsSummoned"			"Boars Summoned"
		"KillEaterEventType_Beastmaster_RoarKills"				"Roar Kills"
		"KillEaterEventType_Beastmaster_RoarMultiKills"			"Roar Multi-Kills"

		"KillEaterEventType_Windrunner_FocusFireBuildings"		"Focus Fire Buildings Killed"
		"KillEaterEventType_Windrunner_PowershotKills"			"Powershot Kills"

		"KillEaterEventType_PhantomAssassin_DaggerLastHits"		"Dagger Last Hits"
		"KillEaterEventType_PhantomAssassin_PhantomStrikeKills"	"Phantom Strike Kills"
		"KillEaterEventType_PhantomAssassin_ArcanaEventWins"	"Assassination Score"
		"KillEaterEventType_Statue_Commends"					"Statue Commendations"

		"KillEaterEventType_DeathProphet_CryptSwarmKills"		"Crypt Swarm Kills"
		"KillEaterEventType_DeathProphet_ExorcismBuildingKills"	"Exorcism Building Kills"
		"KillEaterEventType_DeathProphet_ExorcismSpiritsSummoned"	"Exorcism Spirits Summoned"
		"KillEaterEventType_DeathProphet_MultiHeroSilences"		"Multi-Hero Silences"

		"KillEaterEventType_Abaddon_MistCoilKills"				"Mist Coil Kills"
		"KillEaterEventType_Abaddon_MistCoilHealed"				"Healed With Mist Coil"
		"KillEaterEventType_Abaddon_AphoticShieldKills"			"Aphotic Shield Kills"

		"KillEaterEventType_Lich_Sacrifices"					"Sacrifices"
		"KillEaterEventType_Lich_ChainFrostTripleKills"			"Chain Frost Triple Kills"
		"KillEaterEventType_Lich_ChainFrostMultiKills"			"Chain Frost Double Kills"
		"KillEaterEventType_Lich_ChainFrostBounces"				"Chain Frost Bounces"
		"KillEaterEventType_Lich_IceArmorCasts"					"Ice Armor Casts"

		"KillEaterEventType_Ursa_EnragedKills"					"Kills While Enraged"
		"KillEaterEventType_Ursa_EarthshockKills"				"Earthshocked Enemies Killed"

		"KillEaterEventType_Lina_LagunaBladeKills"				"Laguna Blade Kills"
		"KillEaterEventType_Lina_DragonSlaveKills"				"Dragon Slave Kills"
		"KillEaterEventType_Lina_LightStrikeArrayStuns"			"Light Strike Array Stuns"

		"KillEaterEvent_Barracks_Destroyed"						"Barracks Destroyed"
		"KillEaterEvent_Buildings_Destroyed"					"Buildings Destroyed"

		"KillEaterEventType_Horrors_Witnessed"		"Horrors Witnessed"

		"KillEaterEvent_TemplarAssassin_MeldKills"			"Meld Kills"
		"KillEaterEvent_TemplarAssassin_HeroesSlowed"		"Heroes Trap Slowed"
		"KillEaterEvent_TemplarAssassin_DamageAbsorbed"		"Refraction Damage Absorbed"
		"KillEaterEvent_TemplarAssassin_TrapsTriggered"		"Traps Triggered"
		"KillEaterEvent_TemplarAssassin_MultiHeroPsiBlades"	"Multi Hero Psi Blades"

		"KillEaterEvent_Sniper_AssassinationKills"			"Assassination Kills"
		"KillEaterEvent_Sniper_ShrapnelTowerDamage"			"Shrapnel Tower Damage"
		"KillEaterEvent_Sniper_HeadshotStuns"				"Headshots"
		"KillEaterEvent_Sniper_ThreeHeroShrapnels"			"Three Hero Shrapnels"

		"KillEaterEvent_EarthSpirit_SmashStuns"				"Smash Stuns"
		"KillEaterEvent_EarthSpirit_GripSilences"			"Grip Silences"
		"KillEaterEvent_EarthSpirit_SpeedingBoulders"		"Speeding Boulders"

		"KillEaterEvent_ShadowShaman_ShackleKills"			"Shackled Enemies Killed"
		"KillEaterEvent_ShadowShaman_HexKills"				"Hexed Enemies Killed"
		"KillEaterEvent_ShadowShaman_WardsSummoned"			"Serpent Wards Summoned"
		"KillEaterEvent_ShadowShaman_MultiHeroEtherShocks"		"Multi Hero Ether Shocks"
		"KillEaterEvent_ShadowShaman_SerpentWardShackleKills"	"Serpent Ward Shackle Kills"

		"KillEaterEvent_Centaur_EnemiesStomped"				"Enemies Stomped"
		"KillEaterEvent_Centaur_DoubleEdgeKills"			"Double Edge Kills"
		"KillEaterEvent_Centaur_ReturnKills"				"Retaliate Kills"

		"KillEaterEvent_EmberSpirit_EnemiesChained"			"Enemies Chained"
		"KillEaterEvent_EmberSpirit_SleightOfFistMultiKills"	"Multi-Hero Sleight of Fist Kills"
		"KillEaterEvent_EmberSpirit_FlameGuardDamageAbsorbed"	"Flame Guard Damage Absorbed"
		"KillEaterEvent_EmberSpirit_ChainsDuringSleightOfFist"	"Sleight Of Fist Chains Combos"

		"KillEaterEvent_LegionCommander_TripleHeroOdds"		"Three Hero Overwhelming Odds"
		"KillEaterEvent_LegionCommander_MomentOfCourageLifeStolen"	"Moment of Courage Life Stolen"
		"KillEaterEvent_LegionCommander_SecondsSpentDueling"	"Seconds Spent Dueling"

		"KillEaterEvent_Puck_GoodCoils"		"Three Hero Dream Coils"
		"KillEaterEvent_Puck_GoodWaningRifts"	"Three Hero Waning Rifts"
		"KillEaterEvent_Puck_OrbKills"	"Kills with Illusory Orb"

		"KillEaterEvent_VengefulSpirit_EnemiesStunned"		"Enemies Stunned"
		"KillEaterEvent_VengefulSpirit_EnemiesSwapped"	"Enemies Swapped"
		"KillEaterEvent_VengefulSpirit_MultiTerrors"	"Three Hero Wave of Terrors"

		"KillEaterEvent_Lifestealer_RageKills"		"Kills while Raged"
		"KillEaterEvent_Lifestealer_OpenWoundsKills"	"Enemies killed with Open Wounds"
		"KillEaterEvent_Lifestealer_InfestKills"	"Enemies killed leaving Infest"

		"KillEaterEvent_ElderTitan_GoodSplitters"		"Three Hero Earth Splitters"
		"KillEaterEvent_ElderTitan_SpiritKills"	"Enemies killed by Astral Spirit"
		"KillEaterEvent_ElderTitan_GoodStomps"	"Three Hero Echo Stomp"

		"KillEaterEvent_Clockwerk_2Cogs"		"Multi-Hero Power Cogs Traps"
		"KillEaterEvent_Clockwerk_BlindHooks"	"Blind Hooks"
		"KillEaterEvent_Clockwerk_RocketKills"	"Rocket Flare Kills"
		"KillEaterEvent_Clockwerk_BlindRocketKills"	"Blind Rocket Flare Kills"

		"KillEaterEvent_StormSpirit_BallDamage"			"Ball Lightning Damage"
		"KillEaterEvent_StormSpirit_BallKills"			"Ball Lightning Kills"
		"KillEaterEvent_StormSpirit_DoubleRemnantKills"	"Static Remnant Double Kills"
		"KillEaterEvent_StormSpirit_VortexKills"		"Electric Vortex Kills"

		"KillEaterEvent_Tinker_Rearms"					"Rearms"
		"KillEaterEvent_Tinker_TPsToBase"				"Teleports to Base"
		"KillEaterEvent_Tinker_DoubleMissileKills"		"Heat-Seeking Missile Double Kills"
		"KillEaterEvent_Tinker_LaserKills"				"Laser Kills"
 		"KillEaterEvent_Tinker_MarchOfTheMachinesDamage"	"March Of The Machines Damage"
 		"KillEaterEvent_Tinker_MultiHeroLasers"				"Multi Hero Lasers"
		"KillEaterEvent_Tinker_DeployTurretsDamage"			"Deploy Turrets Damage"
 		"KillEaterEventType_Tinker_DefenseMatrixDamageBlocked"				"Defense Matrix Damage Absorbed"

		"KillEaterEvent_VengefulSpirit_MagicMissileKills"	"Kills During Magic Missile Stun"
		"KillEaterEvent_VengefulSpirit_SwapsLeadingToKills"	"Swaps Leading To Kills"
		"KillEaterEvent_VengefulSpirit_VengeanceAuraIllusionKills"	"Vengeance Aura Illusion Kills"

		"KillEaterEvent_GamesPlayed"			"Games Played"

		"KillEaterEvent_DreamLeague_DreamPoints"	"Dreams Imposed"

		"KillEaterEventType_Techies_SuicideKills"		"Suicide Kills"
		"KillEaterEvent_Techies_LandMineKills"			"Proximity Mine Kills"
		"KillEaterEvent_Techies_StasisTrapStuns"		"Stasis Trap Stuns"
		"KillEaterEvent_Techies_RemoteMineKills"		"Remote Mine Kills"
		"KillEaterEventType_Techies_StickyBombsAttachedToHeroes"		"Sticky Bombs Attached to Heroes"
		"KillEaterEventType_Techies_ReactiveTazerMultiheroDisarms"		"Reactive Tazer Multi Hero Disarms"

		"KillEaterEvent_VictoryPredictions"		"Current Prediction Streak"
		"KillEaterEvent_VictoryPredictionFailures"		"Failed Predictions"
		"KillEaterEvent_VictoryPredictionWins"			"Successful Predictions"

		"KillEaterEvent_ShadowFiend_TripleRaze"		"Three Shadowraze Combo"
		"KillEaterEvent_ShadowFiend_TripleRazeKills"		"Three Shadowraze Combo Kills"
		"KillEaterEvent_ShadowFiend_RequiemMultiKills"		"Requiem Multi Kills"
		"KillEaterEvent_ShadowFiend_QRazeKills"		"Short Shadowraze Kills"
		"KillEaterEvent_ShadowFiend_WRazeKills"		"Medium Shadowraze Kills"
		"KillEaterEvent_ShadowFiend_ERazeKills"		"Long Shadowraze Kills"

		"KillEaterEvent_Oracle_FatesEdictKills"		"Fate's Edict Kills"
		"KillEaterEvent_Oracle_FalsePromiseSaves"		"Allies Saved With False Promise"

		"KillEaterEvent_Juggernaut_OmnislashKills"			"Omnislash Kills"
 		"KillEaterEvent_Axe_Blink_Call"				"Blink Calls"

		"KillEaterEvent_EnemyWardKills"				"Enemy Ward Kills"

		"KillEaterEventType_Grimstroke_MultiHeroInkSwell"		"Three Hero Ink Swells"
		"KillEaterEventType_Grimstroke_PhantomSoulChainCombo"	"Phantom's Embrace Soulbind Combos"
		"KillEaterEventType_Grimstroke_MultiHeroDarkArtistry"	"Three Hero Stroke of Fate Hits"
		"KillEaterEventType_Grimstroke_MaxStunDurationInkSwell"	"Max Stun Ink Swells"
		"KillEaterEventType_Grimstroke_FullDurationPhantomsEmbrace"	"Phantom's Embrace Returns"

		"KillEaterEventType_Mars_BulwarkDamageBlocked"					"Damage Blocked By Bulwark"
		"KillEaterEventType_Mars_SpearImpales"							"Heroes Stunned By Spear"
		"KillEaterEventType_Mars_EnemiesKilledInArena"					"Heroes Killed In Arena"
		"KillEaterEventType_Mars_SpearImpalesOnArena"					"Heroes Impaled On Arena By Spear"
 		"KillEaterEventType_Mars_MultiHeroGodsRebuke"					"Multi Hero God's Rebuke"
 		"KillEaterEventType_Mars_GodsRebukeKills"						"God's Rebuke Kills"
  		"KillEaterEventType_Mars_ArenaDamageDealt"						"Arena Damage Dealt"
  		"KillEaterEventType_Mars_ArenaDamageBlocked"					"Arena Damage Blocked"

		"KillEaterEventType_Earthshaker_Arcana_EchoSlamDamageLeadingToKills" "Kills Or Assists From Echo Slam"
		"KillEaterEventType_Earthshaker_Arcana_ComboRecord" "Combo Record"
		"KillEaterEventType_Earthshaker_Arcana_ComboDamageRecord" "Combo Damage Record"

		"KillEaterEventType_LifeStealer_InfestLifeHealed"				"Health Restored With Infest"

		"KillEaterEventType_Snapfire_PointBlankShotgunHits"		"Point Blank Scatterblast Hits"
		"KillEaterEventType_Snapfire_LizardBlobsKills"			"Mortimer Kisses Kills"
		"KillEaterEventType_Snapfire_TwoHeroCookieStuns"		"Two Hero Cookie Stuns"
		"KillEaterEventType_Snapfire_ShotgunSlowDuration"		"Scatterblast Slow Duration"
		"KillEaterEventType_Snapfire_LizardBlobsDamage"			"Mortimer Kisses Damage"
		
		"KillEaterEventType_Void_Spirit_AstralStepPopDamage"	"Astral Step Pop Damage"
		"KillEaterEvent_Void_Spirit_TripleHeroPulse"			"Triple Hero Resonant Pulse"
		"KillEaterEvent_Void_Spirit_DissimilateDamage"			"Dissimilate Damage"
		"KillEaterEvent_Void_Spirit_AetherRemnantHits"			"Aether Remnant Hits"	

		"KillEaterEventType_Hoodwink_AcornShotDamage"				"Acorn Shot Damage"
		"KillEaterEventType_Hoodwink_AcornShotThreeBounceOnHero"	"Acorn Shot Multi-Bounce On Hero"
		"KillEaterEventType_Hoodwink_SharpshooterKills"				"Sharpshooter Kills"
		"KillEaterEventType_Hoodwink_SharpshooterFullChargeHits"	"Fully Charged Sharpshooter Hits"
		"KillEaterEventType_Hoodwink_BushwhackMultiHeroStuns"		"Multi Hero Bushwhack Stuns"
		"KillEaterEventType_Hoodwink_AcornBushwhackCombo"			"Acorn Shot Bushwhack Combos"

		"KillEaterEventType_Dawnbreaker_FireWreathFinisherKills"			"Starbreaker Smash Kills"
		"KillEaterEventType_Dawnbreaker_FireWreathDamage"					"Starbreaker Damage"
		"KillEaterEventType_Dawnbreaker_SolarGuardianMultiheroStuns"			"Solar Guardian Multi-Hero Stuns"
		"KillEaterEventType_Dawnbreaker_HealingWithLuminosity"				"Healing From Luminosity"
		"KillEaterEventType_Dawnbreaker_CelestialHammerHeroDamage"			"Celestial Hammer Hero Damage"
		"KillEaterEventType_Dawnbreaker_SolarGuardianHeroDamage"				"Solar Guardian Hero Damage"

		"KillEaterEventType_Marci_MultiHeroDispose"						"Dispose Multi-Hero Stuns"
		"KillEaterEventType_Marci_DisposeHeroesStunnedTotal"			"Dispose Hero Stuns"
		"KillEaterEventType_Marci_MultiHeroRebound"						"Rebound Multi-Hero Impacts"
		"KillEaterEventType_Marci_SidekickLifesteal"					"Sidekick Lifesteal"
		"KillEaterEventType_Marci_UnleashPulseDamage"					"Unleash Pulse Damage"
		"KillEaterEventType_Marci_UnleashKills"							"Unleash Kills"
		"KillEaterEventType_Marci_BodyguardAttacks"						"Bodyguard Attacks"

		"KillEaterEvent_VengefulSpirit_ScionEnemiesSwapped"			"Enemies Swapped"


		"KillEaterEventType_PrimalBeast_Trample_Damage"				"Trample Damage"
		"KillEaterEventType_PrimalBeast_Pulverize_Kills"				"Kills During Pulverize"
		"KillEaterEventType_PrimalBeast_Pulverize_Damage"				"Pulverize Damage"
		"KillEaterEventType_PrimalBeast_Onslaught_Allies"				"Hit Allies With Onslaught"
		"KillEaterEventType_PrimalBeast_Onslaught_Multihero"			"Multi Hero Onslaught Hits"
		"KillEaterEventType_PrimalBeast_UproarKills"					"Kills During Uproar"

		"KillEaterEventType_Muerta_MultiHeroDeadShot"				"Multi-Hero Dead Shots"
		"KillEaterEventType_Muerta_MultiHeroTheCalling"				"Triple Hero Impact from The Calling"
		"KillEaterEventType_Muerta_GunslingerHeroDamage"			"Gunslinger Hero Damage"
		"KillEaterEventType_Muerta_DeadShotsLeadingToKills"			"Dead Shots Leading to Kills"
		"KillEaterEventType_Muerta_PierceTheVeilKills"				"Kills During Pierce the Veil"
		"KillEaterEventType_Muerta_NoVisionDeadShotHits"			"No Vision Dead Shot Fears"
		"KillEaterEventType_Muerta_DeadShotKills"					"Dead Shot Ricochet Kills"
		"KillEaterEventType_Muerta_DeadShotsIntoTheCalling"			"Dead Shots into The Calling"

		"KillEaterEvent_NewBloom2024_GiftsGiven"		"Dragon's Gifts Given"
		
		"KillEaterEventType_Antimage_SpellsReflectedWithCounterspell"		"Spells Reflected"
		"KillEaterEventType_Antimage_SpellsReflectedWithCounterspell_Cosmetic"		"Spells Reflected"

		"KillEaterRank0"			"Inscribed"
		"KillEaterRank1"			"Unremarkable"
		"KillEaterRank2"			"Blooded"
		"KillEaterRank3"			"Menacing"
		"KillEaterRank4"			"Uncharitable"
		"KillEaterRank5"			"Dangerous"
		"KillEaterRank6"			"Notably Dangerous"
		"KillEaterRank7"			"Lethal"
		"KillEaterRank8"			"Spectacularly Lethal"
		"KillEaterRank9"			"Blood-Drenched"
		"KillEaterRank10"			"Gore-Spattered"
		"KillEaterRank11"			"Wicked"
		"KillEaterRank12"			"Inhumane"
		"KillEaterRank13"			"Face-Melting"
		"KillEaterRank14"			"Rage-Inducing"
		"KillEaterRank15"			"Match-Ending"
		"KillEaterRank16"			"Imba"
		"KillEaterRank17"			"Utterly Broken"

		"WinsRank0"					"Inscribed"
		"WinsRank1"					"Newbie"
		"WinsRank2"					"Initiate"
		"WinsRank3"					"Apprentice"
		"WinsRank4"					"Journeyman"
		"WinsRank5"					"Expert"
		"WinsRank6"					"Master"
		"WinsRank7"					"Grand Master"
		"WinsRank8"					"Authority"
		"WinsRank9"					"Virtuoso"
		"WinsRank10"				"Single-Minded"
		"WinsRank11"				"Try-Hard"
		"WinsRank12"				"Die-Hard"
		"WinsRank13"				"Going Pro"
		"WinsRank14"				"Almost Pro"
		"WinsRank15"				"Pure Pro"
		"WinsRank16"				"Win Machine"

		"FurionRank0"				"Inscribed"
		"FurionRank1"				"Seedling"
		"FurionRank2"				"Sproutling"
		"FurionRank3"				"Twiggy"
		"FurionRank4"				"Leafy"
		"FurionRank5"				"Frondly"
		"FurionRank6"				"Verdant"
		"FurionRank7"				"Lush"
		"FurionRank8"				"Flourishing"
		"FurionRank9"				"Bountiful"
		"FurionRank10"				"Druidic"
		"FurionRank11"				"Magnificent"
		"FurionRank12"				"Consecrated"
		"FurionRank13"				"Enshrined"
		"FurionRank14"				"Verodicia's Own"

		"JuggernautRank0"			"Inscribed"
		"JuggernautRank1"			"Forgotten"
		"JuggernautRank2"			"Derelict"
		"JuggernautRank3"			"Outcast"
		"JuggernautRank4"			"Notable"
		"JuggernautRank5"			"Accomplished"
		"JuggernautRank6"			"Experienced"
		"JuggernautRank7"			"Unchallenged"
		"JuggernautRank8"			"Undefeatable"
		"JuggernautRank9"			"Unconquered"
		"JuggernautRank10"			"Recognized"
		"JuggernautRank11"			"Renowned"
		"JuggernautRank12"			"Storied"
		"JuggernautRank13"			"Celebrated"
		"JuggernautRank14"			"Immortal"

		"TowersRank0"				"Inscribed"
		"TowersRank1"				"Impaired"
		"TowersRank2"				"Impairing"
		"TowersRank3"				"Vandalizing"
		"TowersRank4"				"Ravaging"
		"TowersRank5"				"Razing"
		"TowersRank6"				"Wrecking"
		"TowersRank7"				"Decimating"
		"TowersRank8"				"Demolishing"
		"TowersRank9"				"Disintigrating"
		"TowersRank10"				"Pulverizing"
		"TowersRank11"				"Atomizing"
		"TowersRank12"				"Planckifying"
		"TowersRank13"				"Steeple Toppling"
		"TowersRank14"				"Monolith Mashing"
		"TowersRank15"				"Edifice Defying"
		"TowersRank16"				"Tower-Bane"

		"BountyHunterRank0"			"Scrounger's"
		"BountyHunterRank1"			"Scavenger's"
		"BountyHunterRank2"			"Shadower's"
		"BountyHunterRank3"			"Trapper's"
		"BountyHunterRank4"			"Hawker's"
		"BountyHunterRank5"			"Ferreter's"
		"BountyHunterRank6"			"Tracker's"
		"BountyHunterRank7"			"Stalker's"
		"BountyHunterRank8"			"Hunter's"
		"BountyHunterRank9"			"Hitman's"
		"BountyHunterRank10"		"Marauder's"
		"BountyHunterRank11"		"Liquidator's"
		"BountyHunterRank12"		"Mercenary's"
		"BountyHunterRank13"		"Cutthroat's"
		"BountyHunterRank14"		"Murderer's"
		"BountyHunterRank15"		"Exterminator's"

		"InvokerRank0"				"Inscribed"
		"InvokerRank1"				"Superior"
		"InvokerRank2"				"Faultless"
		"InvokerRank3"				"Matchless"
		"InvokerRank4"				"Incomparable"
		"InvokerRank5"				"Peerless"
		"InvokerRank6"				"Supreme"
		"InvokerRank7"				"Unequaled"
		"InvokerRank8"				"Unrivaled"
		"InvokerRank9"				"Unparalleled"
		"InvokerRank10"				"Unsurpassable"
		"InvokerRank11"				"Inimitable"
		"InvokerRank12"				"Consummate"
		"InvokerRank13"				"Preeminent"
		"InvokerRank14"				"Paramount"
		"InvokerRank15"				"Transcendant"
		"InvokerRank16"				"Ultimate"
		"InvokerRank17"				"Perfect"

		"GoldRank0"					"Destitute"
		"GoldRank1"					"Deprived"
		"GoldRank2"					"Meager"
		"GoldRank3"					"Lacking"
		"GoldRank4"					"Poor"
		"GoldRank5"					"Favored"
		"GoldRank6"					"Flourishing"
		"GoldRank7"					"Thriving"
		"GoldRank8"					"Prosperous"
		"GoldRank9"					"Booming"
		"GoldRank10"				"Bounteous"
		"GoldRank11"				"Lucrative"
		"GoldRank12"				"Abundant"
		"GoldRank13"				"Flush"
		"GoldRank14"				"Gilded"
		"GoldRank15"				"Bountiful"
		"GoldRank16"				"Affluent"
		"GoldRank17"				"Wealthy"
		"GoldRank18"				"Opulent"
		"GoldRank19"				"Palatial"
		"GoldRank20"				"Triumphant"

		// Didn't end up using these, but they seem useful, so leaving them in for a later rank set.
		"ThiefRank0"			"Pilfering"
		"ThiefRank1"			"Pinching"
		"ThiefRank2"			"Rifling"
		"ThiefRank3"			"Pickpocketing"
		"ThiefRank4"			"Swindling"
		"ThiefRank5"			"Poaching"
		"ThiefRank6"			"Divesting"
		"ThiefRank7"			"Fleecing"
		"ThiefRank8"			"Looting"
		"ThiefRank9"			"Thieving"
		"ThiefRank10"			"Robbing"
		"ThiefRank11"			"Plundering"
		"ThiefRank12"			"Raiding"
		"ThiefRank13"			"Ransacking"
		"ThiefRank14"			"Pillaging"
		"ThiefRank15"			"Marauding"

		//Axe Ranks..

		"AxeRank0"				"Peon's"
		"AxeRank1"				"Flunky's"
		"AxeRank2"				"Grunt's"
		"AxeRank3"				"Guard's"
		"AxeRank4"				"Recruit's"
		"AxeRank5"				"Fighter's"
		"AxeRank6"				"Warrior's"
		"AxeRank7"				"Veteran's"
		"AxeRank8"				"Guerilla's"
		"AxeRank9"				"Enforcer's"
		"AxeRank10"				"Mercenary's"
		"AxeRank11"				"Warmonger's"
		"AxeRank12"				"Eliminator's"
		"AxeRank13"				"Executioner's"

		// Set Names
		"ItemSet"									"Set: %s1"

		"RefurbishItem_RemovePaintTitle"	"Remove Paint?"
		"RefurbishItem_RemovePaint"			"Remove the custom color from this item, restoring its original color?\n\n(Paint will be discarded)"

		"RefurbishItem_RemoveCustomTextureTitle"	"Remove Decal?"
		"RefurbishItem_RemoveCustomTexture"			"Remove the decal applied to this item?"

		"RefurbishItem_RemoveCraftIndexTitle"		"Remove Craft Number?"
		"RefurbishItem_RemoveCraftIndex"			"Remove the unique crafted number from this item?"

		"RefurbishItem_RemoveMakersMarkTitle"		"Remove Crafter Name?"
		"RefurbishItem_RemoveMakersMark"			"Remove the crafter's name from this item?"

		"RefurbishItem_RemoveDedicationTitle"		"Remove Dedication?"
		"RefurbishItem_RemoveDedication"			"Remove the gift dedication from this item?"

		"RefurbishItem_RemoveGifterAccountIdTitle"	"Remove Gift Giver's Name?"
		"RefurbishItem_RemoveGifterAccountId"		"Remove the name of the person who gave this gift from the item?"

		"RefurbishItem_RemovePaintOption"			"Remove Paint"
		"RefurbishItem_RemoveNameOption"			"Remove Name"
		"RefurbishItem_RemoveDescOption"			"Remove Description"
		"RefurbishItem_RemoveCustomTextureOption"	"Remove Decal"
		"RefurbishItem_RemoveCraftIndexOption"		"Remove Craft Number"
		"RefurbishItem_RemoveMakersMarkOption"		"Remove Crafter Name"
		"RefurbishItem_RemoveDedicationOption"		"Remove Dedication"
		"RefurbishItem_RemoveGifterAccountIdOption"	"Remove Gift Giver's Name"

		"RefurbishItem_RemoveGifterTitle"			"Remove Gift Message?"
		"RefurbishItem_RemoveGifter"				"Remove the name of the person who gave this gift and their message from this item?"
		"RefurbishItem_RemoveGifterOption"			"Remove Gift Message"

		"RefurbishItem_Yes"						"Yes, Wipe It"
		"RefurbishItem_No"						"No, Leave It"

		"NewItemMethod_Dropped"					"You Earned a Drop:"
		"NewItemMethod_Crafted"					"You Crafted:"
		"NewItemMethod_Traded"					"You Traded for:"
		"NewItemMethod_Purchased"				"You Purchased from the Dota Store:"
		"NewItemMethod_FoundInCrate"			"You Received from a Treasure:"
		"NewItemMethod_Gifted"					"You Received a Gift:"
		"NewItemMethod_Support"					"Customer Support Granted You:"
		"NewItemMethod_Promotion"				"You Received a Store Promotion Item:"
		"NewItemMethod_Earned"					"You Earned:"
		"NewItemMethod_Refunded"				"You Were Refunded:"
		"NewItemMethod_GiftWrapped"				"You Gift Wrapped:"
		"NewItemMethod_CollectionReward"		"You Redeemed a Collection Reward:"
		"NewItemMethod_PreviewItem"				"You are now Testing:"
		"NewItemMethod_PreviewItemPurchased"	"You Purchased:"
		"NewItemMethod_PeriodicScoreReward"		"You Earned:"
		"NewItemMethod_TournamentDrop"			"You Received a Tournament Prize:"
		"NewItemMethod_RecipeOutput"			"You Crafted:"
		"NewItemMethod_CommunityMarketPurchase"	"You Purchased from the Steam Community Market:"
		"NewItemMethod_GemExtract"				"You Extracted:"
		"NewItemMethod_CompendiumReward"		"You Received a Compendium Reward:"
		"NewItemMethod_CompendiumDrop"			"You Received a Compendium Drop:"

		"Item_Found"						"%s1 has found: <font color='%s2'>%s3</font> %s4"
		"Item_Crafted"						"%s1 has crafted: <font color='%s2'>%s3</font> %s4"
		"Item_Traded"						"%s1 has traded for: <font color='%s2'>%s3</font> %s4"
		"Item_Purchased"					"%s1 has purchased: <font color='%s2'>%s3</font> %s4"
		"Item_FoundInCrate"					"%s1 has unboxed: <font color='%s2'>%s3</font> %s4"
		"Item_Gifted"						"%s1 has received a gift: <font color='%s2'>%s3</font> %s4"
		"Item_Earned"						"%s1 has earned: <font color='%s2'>%s3</font> %s4"
		"Item_Refunded"						"%s1 has been refunded: <font color='%s2'>%s3</font> %s4"
		"Item_GiftWrapped"					"%s1 has wrapped a gift: <font color='%s2'>%s3</font> %s4"
		"Item_CollectionReward"				"%s1 has redeemed a collection reward: <font color='%s2'>%s3</font> %s4"
		"Item_PeriodicScoreReward"			"%s1 has earned: <font color='%s2'>%s3</font> %s4"

		"dota_stat_dropdown"				"Game Stats"
		"dota_stat_dropdown_level"			"Hero Level"
		"dota_stat_dropdown_gold"			"Current Gold"
		"dota_stat_dropdown_kda"			"K / D / A"
		"dota_stat_dropdown_lasthits_denies" "Last Hits / Denies"
		"dota_stat_dropdown_totalgold"		"Total Gold Earned"		// total earned
		"dota_stat_dropdown_gold_per_min"	"Gold Per Minute"		// minute
		"dota_stat_dropdown_xp_per_min"		"XP Per Minute"		// minute
		"dota_stat_dropdown_buyback"		"Buyback Status"
		"dota_stat_dropdown_networth"		"Net Worth"
		"dota_stat_dropdown_fantasy"		"Fantasy Points"
		"dota_stat_dropdown_fantasy_tooltip" "Point Details"
		"dota_stat_dropdown_frametime"		"Frame Time"

		"DOTA_FanSlot"						"Player Fan Slot"
		"DOTA_ChangingFanSlot"				"Swapping or upgrading pennants while spectating can take a few minutes to update."

		"DOTA_HoF_Champions"				"World Champions"

		"DOTA_HoF_US"						"United States"
		"DOTA_HoF_China"					"China"
		"DOTA_HoF_Ukraine"					"Ukraine"
		"DOTA_HoF_Sweden"					"Sweden"
		"DOTA_HoF_Europe"					"Europe"
		"DOTA_HoF_EasternEurope"			"Eastern Europe"
		"DOTA_HoF_WesternEurope"			"Western Europe"
		"DOTA_HoF_MiddleEast"				"Middle East"

		"DOTA_HoF_ArtStyle"					"Ivan Antonov"
		"DOTA_HoF_Puppey"					"Clement Ivanov"
		"DOTA_HoF_XBOCT"					"Oleksandr Dashkevych"
		"DOTA_HoF_Dendi"					"Danil Ishutin"
		"DOTA_HoF_LighTofHeaveN"			"Dmitriy Kupriyanov"

		"DOTA_HoF_Zhou"						"Chen Yao"
		"DOTA_HoF_Ferrari430"				"Luo Feichi"
		"DOTA_HoF_YYF"						"Jiang Cen"
		"DOTA_HoF_ChuaN"					"Wong Hock Chuan"
		"DOTA_HoF_Faith"					"Zeng Hongda"

		"DOTA_HoF_AdmiralBulldog"			"Henrik Ahnberg"
		"DOTA_HoF_Akke"						"Joakim Akterhall"
		"DOTA_HoF_Loda"						"Jonathan Berg"
		"DOTA_HoF_EGM"						"Jerry Lundqvist"
		"DOTA_HoF_s4"						"Gustav Magnusson"

		"DOTA_HoF_Hao"						"Chen Zhihao"
		"DOTA_HoF_Mu"						"Zhang Pan"
		"DOTA_HoF_xiao8"					"Zhang Ning"
		"DOTA_HoF_Banana"					"Wang Jiao"
		"DOTA_HoF_Sansheng"					"Wang Zhaohui"

		"DOTA_HoF_Fear"						"Clinton Loomis"
		"DOTA_HoF_Suma1L"					"Syed Sumail Hassan"
		"DOTA_HoF_UNiVeRsE"					"Saahil Arora"
		"DOTA_HoF_Aui_2000"					"Kurtis Ling"
		"DOTA_HoF_ppd"						"Peter Dager"

		"TI6_Winner"						"Wings Gaming"
		"DOTA_HoF_shadow"					"Chu Zeyu"
		"DOTA_HoF_blink"					"Zhou Yang"
		"DOTA_HoF_faith_bian"				"Zhang Ruida"
		"DOTA_HoF_y"						"Zhang Yiping"
		"DOTA_HoF_iceice"					"Li Peng"

		"TI7_Winner"						"Team Liquid"
		"DOTA_HoF_MATUMBAMAN"				"Lasse Urpalainen"
		"DOTA_HoF_Miracle"					"Amer Al-Barkawi"
		"DOTA_HoF_MinD_ContRoL"				"Ivan Borislavov Ivanov"
		"DOTA_HoF_GH"						"Maroun Merhej"
		"DOTA_HoF_KuroKy"					"Kuro Salehi Takhasomi"


		"TI8_Winner"						"OG"
		"DOTA_HoF_ana"						"Anathan Pham"
		"DOTA_HoF_Topson"					"Topias Taavitsainen"
		"DOTA_HoF_Ceb"						"Sébastien Debs"
		"DOTA_HoF_JerAx"					"Jesse Vainikka"
		"DOTA_HoF_N0tail"					"Johan Sundstein"

		"TI9_Winner"						"OG"
		
		"TI10_Winner"					"Team Spirit"
		"DOTA_HoF_Collapse"				"Magomed Khalilov"
		"DOTA_HoF_Yatoro"				"Illya Mulyarchuk"
		"DOTA_HoF_Miposhka"				"Yaroslav Naidenov"
		"DOTA_HoF_Mira"					"Miroslaw Kolpakov"
		"DOTA_HoF_TORONTOTOKYO"			"Alexander Khertek"

		"TI11_Winner"					"Tundra Esports"
		"DOTA_HoF_Skiter"				"Oliver Lepko"
		"DOTA_HoF_Nine"					"Leon Kirilin"
		"DOTA_HoF_33"					"Neta Shapira"
		"DOTA_HoF_Saksa"				"Martin Sazdov"
		"DOTA_HoF_Sneyking"				"Jingjun Wu"

		"TI12_Winner"					"Team Spirit"
		"DOTA_HoF_Larl"					"Denis Sigitov"

		"TI13_Winner"					"Team Liquid"
		"DOTA_HoF_m1CKe"				"Michael Vu"
		"DOTA_HoF_Nisha"				"Michał Jankowski"
		"DOTA_HoF_Boxi"					"Samuel Svahn"
		"DOTA_HoF_Insania"				"Aydin Sarkohi"
		
		"TI14_Winner"					"Falcons"
		"DOTA_HoF_Cr1t-"				"Andreas Nielsen"
		"DOTA_HoF_AMMAR_THE_F"			"Ammar Al-Assaf"
		"DOTA_HoF_Malr1ne"				"Stanislav Potorak"

		"DOTA_ARDM_Loading"					"Loading Heroes"
		"DOTA_ARDM_Loading_Text"			"Please wait, preloading ARDM hero data..."

		//Halloween
		"DOTA_HalloweenRules0_Title"										"DIRETIDE: CANDY CHAOS"
		"DOTA_HalloweenRules0_Text"											"Gather more candy than the enemy team to win this fabulous prize!"
		"DOTA_HalloweenRules1_Title"										"DIRETIDE: SUGAR RUSH"
		"DOTA_HalloweenRules1_Text"											"Defeat Roshan to win this fabulous prize!"

		"DOTA_Tooltip_Econ_halloween_unusual_power"											"Unusual Power"
		"DOTA_Tooltip_Econ_halloween_red"													"EXORT"
		"DOTA_Tooltip_Econ_halloween_yellow"												"WEX"
		"DOTA_Tooltip_Econ_halloween_blue"													"QUAS"
		"DOTA_Tooltip_Econ_halloween_level"													"LEVEL %s1"

		"DOTA_Tooltip_Player_Card_Favorite_Heroes"		"Recent Tournament Picks"
		"DOTA_Tooltip_Player_Card_Featured_Match"		"Featured Match ID: %s1"
		"DOTA_Tooltip_Player_Card_Description"			"Name: %s1\nAge: %s2\nCountry: %s3\nTeam: %s4\nRole: %s5"
		"DOTA_Tooltip_Player_Card_International_Champion_2011"	"International Champion 2011"
		"DOTA_Tooltip_Player_Card_International_Champion_2012"	"International Champion 2012"
		"DOTA_Tooltip_Player_Card_International_Champion_2013"	"International Champion 2013"

		"DOTA_EggEssenceResponse"				"Madness! The egg cannot possibly contain more energy of this type.\nTry using a different kind of essence."
		"DOTA_EggEssenceResponse_Corrupted"		"The egg has become irreversibly corrupted by darkness.\nYou cannot imbue it any further."
		"DOTA_Egg_Confirm"						"Are you sure you want to hatch this egg?"

		"StampPlayerCard"						"Use on Compendium"
		"DOTA_PlayerCard_Activate_Compendium"	"You have not activated your International Compendium. Right click the Compendium item to activate it."
		"DOTA_PlayerCard_Failed"				"Failed to use this player card."
		"DOTA_PlayerCard_Confirm"				"Are you sure you want to stamp this Player Card into your Compendium? The Player Card will be destroyed upon use."
		"DOTA_PlayerCard_No_Compendium"			"Stamping a Player Card requires an International Compendium. Would you like to go to the store to purchase one?"
		"DOTA_PlayerCard_Already_Stamped"		"You have already stamped this player into your Compendium."
		"DOTA_PlayerCard_Cant_Stamp"			"This player can no longer be stamped into the Compendium."


		"DOTA_FantasyTeam_Activate_Compendium"	"You have not activated your International Compendium. Right click the Compendium item to activate it."
		"DOTA_FantasyTeam_No_Compendium"		"Creating a Compendium Fantasy Team requires an International Compendium. Would you like to go to the store to purchase one?"
		"DOTA_FantasyTeam_Confirm"				"Are you sure you want to create a Compendium Fantasy Team?  This item will be consumed upon use."
		"DOTA_FantasyTeam_Failed"				"Failed to use this Compendium Fantasy Team item."

		"Attrib_Winter2016QuestWanderer"				"Quests from the Wanderer Path completed by the community."
		"Attrib_Winter2016QuestPatron"				"Quests from the Patron Path completed by the community."
		"Attrib_Winter2016QuestExecutioner"				"Quests from the Executioner Path completed by the community."

		"Attrib_AnimationMod"					"This item modifies the hero's animations."
		"Attrib_CustomPowershot"				"This weapon has a custom Powershot animation."
		"Attrib_CustomScythe"					"This weapon has a custom Reaper's Scythe animation."
		"Attrib_ItemSetAnim"					"This item unlocks custom animations when worn with other pieces of the set."
		"Attrib_ItemSetAnimBonus"				"Custom Animation Set"
		"Attrib_DiretideTag"					"Diretide %s1"
		"Attrib_DiretideCycle"					"Roshan Cycle %s1"
		"Attrib_FrostivusTag"					"Frostivus %s1"
		"Attrib_NewBloomTag"					"New Bloom %s1"
		"Attrib_SithilStash"					"Sithil's Summer Stash %s1"
		"Attrib_CustomBaseAttackFX"				"This item modifies the hero's base attack effects."
		"Attrib_CustomSlarkPounce"				"This weapon has a custom Pounce animation."
		"Attrib_PlayerAccountID"				"Player AccountID: %u"
		"Attrib_PlayerCardBonuses"				"Bitpacked card bonuses: %llu"
		"Attrib_PlayerCardDustCount"			"Dust count: %u"

		"Attrib_Polycount"						"Polycount %s1"
		"Attrib_PremierLeague"					"The Premier League Season %s1"
		"Attrib_StarLadder"						"Star Series Season %s1"
		"Attrib_G1League"						"G-1 League Season %s1"
		"Attrib_Raidcall"						"RaidCall Season %s1"
		"Attrib_Defense"						"The Defense Season %s1"
		"Attrib_CorporationID"					"Brand"
		"Attrib_Autograph"						"%s1"
		"Attrib_AutographTool"					"This autograph by %s1 can be applied to items in your inventory"
		"Attrib_Nexon_Sponsorship_League"		"Nexon Sponsorship League"
		"Attrib_Netolic_Pro_League"				"Netolic Pro League %s1"
		"Econ_Set_Bonus"						"Set Bonus:"
		"DOTA_Halloween_Prizes"					"Prizes have been awarded to the %s."
		"Attrib_AutographQuality"				"Autograph Quality"


		"DOTA_FindSetMarketplace"				"COMMUNITY MARKET"
		"DOTA_PurchaseAndEquip"					"PURCHASE AND EQUIP"
		"DOTA_EquipFullSet"						"EQUIP ON HERO"
		"DOTA_PreviewCloseMode"					"CLOSE PREVIEW"
		"DOTA_SetViewLabel"						"AVAILABLE ITEMS"
		"DOTA_ItemPreview"					"ITEM PREVIEW"

		// Egg Names
		"EggName_Red1"			"Ferocious Egg"
		"EggName_Red2"			"Brutal Egg"
		"EggName_Red3"			"Merciless Egg"

		"EggName_Yellow1"		"Anxious Egg"
		"EggName_Yellow2"		"Eager Egg"
		"EggName_Yellow3"		"Spirited Egg"

		"EggName_Blue1"			"Stubborn Egg"
		"EggName_Blue2"			"Resolute Egg"
		"EggName_Blue3"			"Determined Egg"

		"EggName_Green1"		"Covetous Egg"
		"EggName_Green2"		"Greedy Egg"

		"EggName_Orange1"		"Ravenous Egg"
		"EggName_Orange2"		"Voracious Egg"

		"EggName_Purple1"		"Cruel Egg"
		"EggName_Purple2"		"Wicked Egg"

		"EggName_White1"		"Blessed Egg"
		"EggName_White2"		"Seraphic Egg"

		"EggName_Black1"		"Dreaded Egg"

		"EggName_Natural"		"Imbued Egg"
		"EggName_RawEgg"    	"Greevil Egg"

		"EggNameMarket"		"%s1 (Unusual %s2)"

		//Greeviling UI
		"greeviling_instructions"	"The Book of Greeviling"
		"greevil_instruction_01"	"When you first appear in game check your hero's inventory. Your Frostivus Sock contains some useful treats."
		"greevil_instruction_02"	"Use the Whistle to switch to and from Greevil form."
		"greevil_instruction_03"	"Your Greevil's abilities are based on the essences applied to the egg before it hatched."
		"greevil_instruction_04"	"Hunt down and dispatch Mega Greevil camps to get their presents."
		"greevil_instruction_05"	"Win and receive a fancy present! Lose and receive a present that some Greevil sat on. Loser presents have a lower chance of dropping a nice item."
		"greevil_instruction_06"	"The first team to clear 11 camps wins the match."

		"greevil_lootgreevil_spawn"		"Thyg the Giftsnatch has appeared on your river. Kill him before he skates away!"
		"greevil_lootgreevil_escape"	"Thyg the Giftsnatch has escaped and skated off to another Greeviling!"
		"greevil_lootgreevil_kill"		"You foiled Thyg the Giftsnatch! Presents for all!"

		"no_greevils_instructions"		"You have no Greevils. Play The Greeviling to collect eggs and essences from which to hatch your very own Greevil! In the mean time we will loan you this little, naked Greevil to play with until you can hatch your own."

		"wraith_king_progress_title"	"THE AWAKENING OF THE WRAITH KING"
		"wraith_king_awakened"			"THE WRAITH KING HAS RISEN!"
		"wraith_king_progress_tooltip"	"While Your King devotes himself to the rite of transformation, he will be absent from mundane affairs. While his subjects lament the absence of their King, they may play a critical role in his restoration. Each soul collected during Wraith-Night will count toward his global resurrection, and ensure the coronation of the Wraith King."
		"frosty_points"					"PHANTOM FRAGMENTS"
		"gold_frosty_points"			"SHINING FRAGMENTS"
		"DOTA_Find_Frostivus_Match"		"WRAITH-NIGHT"
		"frostivus_game_mode_name"		"Wraith-Night"
		"DOTA_Frostivus_Altar"			"Wraith King Altar"
		"frostivus_get_booster"			"BUY FAVOR"
		"frostivus_use_booster"			"USE FAVOR"
		"redeem_frosty_points"			"REDEEM FRAGMENTS"
		"redeem_frosty_item"			"BUY ITEM"
		"redeem_frosty_explanation"		"Redeem Phantom Fragments for Wraith-Night Offerings and Tributes, or turn in Shining Fragments to obtain Ossuaries and Feretories! You can also exchange Shining Fragments for Phantom Fragments."
		"confirm_frosty_redeem_title"	"Purchase Gift"
		"confirm_frosty_redeem"			"Exchange %s1 %s2 for a %s3?"
		"confirm_frosty_exchange"		"Exchange %s1 %s2 for %s3 %s4?"
		"frostivus_difficulty"			"Difficulty:"
		"frostivus_normal"				"Normal"
		"frostivus_hard"				"New Game+"
		"frostivus_insane"				"New Game++"
		"frostivus_reached_round"		"Round"
		"nian_game_mode_status"			"Battling the Year Beast"
		"custom_game_mode_status"		"Playing Custom Game"
		"new_bloom_2017_game_mode_status"		"Playing Dark Moon"
		"dungeon_game_mode_status"		"Playing Siltbreaker"
		"custom_difficulty_0"			"Normal"
		"custom_difficulty_1"			"Hard"
		"custom_difficulty_2"			"Insane"
		"custom_game_select_region"			"SELECT CUSTOM GAMES REGION"
		"custom_game_select_region_desc"	"Custom games are hosted by other players.\nChoose the region closest to you for a higher quality connection."
		"custom_game_region"			"REGION"
		"custom_game_page_label"		"Page: %s1 / %s2"
		"custom_game_sort_by"			"BROWSE BY"
		"custom_game_sort_open_lobbies"		"Open Lobbies"
		"custom_game_sort_last_updated"		"Last Updated"
		"custom_game_sort_popular_week"		"Popular This Week"
		"custom_game_sort_popular_today"	"Popular Today"
		"custom_game_sort_vote"				"Top Rated All Time"
		"custom_game_sort_installed"	"Subscribed Game Modes"
		"custom_game_sort_friend_lobbies"	"Friend Lobbies"
		"custom_game_sort_unpublished"		"Local files"
		"custom_game_sort_name"				"Name"
		"custom_game_unsorted"			"Unsorted"
		"custom_game_lobby_count"		"%s1 lobbies"
		"custom_game_player_count"		"%s1 NOW PLAYING"
		"custom_game_quick_join"		"QUICK JOIN"
		"custom_game_join_lobby"		"JOIN LOBBY"
		"custom_game_view_lobbies"		"VIEW LOBBIES"
		"custom_game_create_lobby"		"CREATE LOBBY"
		"custom_game_workshop_page"		"WORKSHOP PAGE"
		"custom_game_install"			"SUBSCRIBE"
		"custom_game_uninstall"			"UNSUBSCRIBE"
		"custom_game_confirm_install_title"		"SUBSCRIBE TO GAME MODE"
		"custom_game_confirm_install_desc"		"Download and install this custom game mode?"
		"custom_game_downloading"		"DOWNLOADING..."
		"custom_game_needs_update"		"NEEDS UPDATE"
		"custom_game_restart_title"		"RESTART REQUIRED"
		"custom_game_restart_desc"		"This game mode has just been updated. Please restart Dota 2 to get the latest version."
		"custom_game_size"				"%s1 MB"
		"custom_game_find_private"		"FIND PRIVATE LOBBY"
		"custom_game_view_all_lobbies"	"VIEW ALL LOBBIES"
		"custom_game_view_friend_lobbies"	"VIEW ALL FRIEND LOBBIES"
		"custom_game_finding_lobby"		"FINDING LOBBY..."
		"custom_game_import_failed"		"Failed to write to custom game VPK:\n\n%s1"
		"custom_browse_lobby_name"		"LOBBY NAME"
		"custom_browse_host"			"HOST"
		"custom_browse_players"			"PLAYERS"
		"custom_browse_ping"			"PING"
		"custom_game_view"				"VIEW"
		"custom_lobbies_finding"		"FINDING LOBBIES..."
		"custom_games_finding"			"FINDING GAMES..."
		"custom_browse_lobbies"			"BROWSE CUSTOM LOBBIES"
		"custom_browse_friend_lobbies"	"FRIEND CUSTOM GAME LOBBIES"
		"custom_no_unpublished_game_modes"		"Any game modes you have in development will show here. Create an addon with the Dota 2 Workshop Tools to get started with your own custom game mode."
		"custom_no_subscribed_game_modes"		"You are not subscribed to any custom game modes."
		"custom_no_results"				"No results."
		"DOTA_Play_Tab_Custom"			"CUSTOM GAME"
		"DOTA_Play_Tab_Reborn"			"REBORN BETA"
		"DOTA_Play_Tab_Reborn_Only"		"REBORN"
		"downloads"						"DOWNLOADS"
		"download_complete"				"DOWNLOAD COMPLETE"
		"download_progress_size"		"%s1 MB / %s2 MB"
		"uploaded_bytes"				"%s1 MB uploaded"
		"no_downloads"					"No downloads"
		"ugc_tools_required_title"			"Dota 2 Workshop Tools Required"
		"ugc_tools_required_desc"			"The Dota 2 Workshop Tools are currently in Alpha and require a 64-bit OS. The tools must be installed prior to launching custom games."
		"ugc_tools_required_import_desc"	"To build a custom game mode, you must first install the Dota 2 Workshop Tools."
		"ugc_tools_install"					"INSTALL"
		"ugc_tools_installing_title"		"TOOLS DOWNLOADING"
		"ugc_tools_installing_desc"			"The Dota 2 Workshop Tools are now downloading. Please check the active Dota 2 download in the Steam client to monitor progress."
		"ugc_tools_downloading"				"Downloading..."

		"reborn_beta_required_title"		"Dota 2 - Reborn Beta"
		"reborn_beta_required_sub"			"The Reborn Beta must be installed to play custom games."
		"reborn_beta_required_desc"			" "
		"reborn_beta_required_learn_more"	"LEARN MORE"

		"reborn_beta_downloading_title"		"Downloading the Reborn Beta"
		"reborn_beta_downloading_sub"		"NOTE: The download will continue even if you quit Dota 2"

		"reborn_beta_installed_title"		"Dota 2 Reborn Beta Installed"
		"reborn_beta_installed_sub"		"The Dota 2 Reborn Beta has been installed"
		"reborn_beta_installed_restart"		"To run the Reborn Beta, restart Dota 2. Choose 'Play Dota 2 - Reborn Beta'.  You will be presented with the option to run the beta whenever you run Dota 2."

		"reborn_beta_install"				"INSTALL"
		"reborn_beta_installing_title"		"REBORN BETA DOWNLOADING"
		"reborn_beta_installing_desc"		"The Dota 2 Reborn Beta is now downloading. Please check the active Dota 2 download in the Steam client to monitor progress."
		"reborn_beta_downloading"			"Downloading..."

		"reborn_beta_installed_desc"		"The Dota 2 Reborn beta has finished downloading. Please restart Dota 2 to launch the Reborn Beta."

		"exchange_frosty_points"		"EXCHANGE FRAGMENTS"
		"exchange_frosty_not_enough"	"You need at least 1000 Shining Fragments to exchange them for Phantom Fragments."
		"exchange_frosty_not_enough_title"	"Not Enough Fragments"
		"confirm_frosty_exchange_title"	"Do you wish to exchange 1000 Shining Fragments for 500 Phantom Fragments?"
		"exchange_frosty_success"		"You have successfully exchanged 1000 Shining Fragments for 500 Phantom Fragments."
		"exchange_frosty_success_title"	"Fragments Exchanged"

		"frostivus_instruction_01"	"Monsters approach to destroy the Wraith King Altar!\nDefeat the hordes to offer their souls to your King."
		"frostivus_instruction_02"	"Collect bags of gold from your fallen foes to fund your defense."
		"frostivus_instruction_03"	"Channel the graves of your fallen allies to restore them to the fight."
		"frostivus_instruction_04"	"Hero abilities and items may be different in this game mode, so read their descriptions carefully."
		"frostivus_instruction_05"	"Surviving creep waves earns you Phantom Fragments that can be exchanged for Wraith-Night Reliquaries!"
		"frostivus_instruction_06"	"Activate a Wraith King's Favor to earn Shining Fragments in addition to Phantom Fragments."
		"frostivus_instruction_07"	"When your King has absorbed enough souls, his Wraithly ritual will be complete!"

		// Greevil Names
		"GreevilName_Red1"			"Ferocious Greevil"
		"GreevilName_Red2"			"Brutal Greevil"
		"GreevilName_Red3"			"Merciless Greevil"

		"GreevilName_Yellow1"		"Anxious Greevil"
		"GreevilName_Yellow2"		"Eager Greevil"
		"GreevilName_Yellow3"		"Spirited Greevil"

		"GreevilName_Blue1"			"Stubborn Greevil"
		"GreevilName_Blue2"			"Resolute Greevil"
		"GreevilName_Blue3"			"Determined Greevil"

		"GreevilName_Green1"		"Covetous Greevil"
		"GreevilName_Green2"		"Greedy Greevil"

		"GreevilName_Orange1"		"Ravenous Greevil"
		"GreevilName_Orange2"		"Voracious Greevil"

		"GreevilName_Purple1"		"Cruel Greevil"
		"GreevilName_Purple2"		"Wicked Greevil"

		"GreevilName_White1"		"Blessed Greevil"
		"GreevilName_White2"		"Seraphic Greevil"

		"GreevilName_Black1"		"Dreaded Greevil"

		"GreevilName_Natural"		"Naked Greevil"

		"Hatch"					"Hatch the Egg"

		"Courier_Slots"			"Courier Slots"
		"Courier_Abilities"		"Abilities"
		"CourierSlot_horns"		"Horns: %s1"
		"CourierSlot_teeth"		"Teeth: %s1"
		"CourierSlot_tail"		"Tail: %s1"
		"CourierSlot_hair"		"Hair: %s1"
		"CourierSlot_nose"		"Nose: %s1"
		"CourierSlot_ears"		"Ears: %s1"
		"CourierSlot_wings"		"Wings: %s1"
		"CourierSlot_eyes"		"Eyes: %s1"
		"CourierSlot_effect"	"Effect: %s1"
		"CourierSlot_feathers"	"Feathers: %s1"
		"CourierSlot_head"		"Head: %s1"
		"CourierSlot_pack"		"Pack: %s1"

		"DOTA_Chat_PlayerKilledXmas"						"%s1 just pwned %s2's head!"
		"DOTA_Chat_PlayerKilledAssistXmas"					"%s1 was just killed!"

		"DOTA_Chat_HeroesRemaining"							"Team %s2 has %s1 hero respawns remaining!"

		"DOTA_Courier_Deliver_Items"														"Courier Deliver Items"

		// Greevil stat bonuses in econ item tooltip
		"courier_stat_bonuses"                "Essence Bonuses"
		"dota_gsb_critical_strike_chance"     "%s1% Critical Strike Chance"
		"dota_gsb_critical_strike_amount"     "%s1% Critical Strike Amount"
		"dota_gsb_move_speed"                 "+%s1 Move Speed"
		"dota_gsb_attack_speed"               "+%s1 Attack Speed"
		"dota_gsb_health"                     "+%s1 Health"
		"dota_gsb_magical_armor"              "+%s1 Magical Armor"
		"dota_gsb_attack_damage"              "+%s1 Attack Damage"
		"dota_gsb_physical_armor"             "+%s1 Physical Armor"
		"dota_gsb_block_chance"               "%s1% Block Chance"

		// xmas UI
		"DOTA_Play_Select_Greevil"				"SELECT GREEVIL FOR BATTLE"
		"DOTA_Play_Tab_Xmas"					"The Greeviling"
		"DOTA_Find_Greevilling_Match"			"THE GREEVILING"
		"DOTA_Find_Greevilling_Match_button"	"FIND GREEVILING MATCH"
		"dota_change_greevil"					"CHANGE GREEVIL"

		// Announcer Preview lines
		"DOTA_Announcer_Preview_Default_01"		"Prepare for battle."
		"DOTA_Announcer_Preview_Default_02"		"Radiant's top tower is under attack."
		"DOTA_Announcer_Preview_Default_03"		"Dire's middle barracks has fallen."
		"DOTA_Announcer_Preview_Default_04"		"Roshan has fallen to the Radiant!"
		"DOTA_Announcer_Preview_Default_05"		"The Dire now have megacreeps."
		"DOTA_Announcer_Preview_Default_06"		"Your ancient is under attack."

		"DOTA_Announcer_Preview_Default_Megakill_01"		"First blood!"
		"DOTA_Announcer_Preview_Default_Megakill_02"		"Rampage!"
		"DOTA_Announcer_Preview_Default_Megakill_03"		"Dominating!"
		"DOTA_Announcer_Preview_Default_Megakill_04"		"Godlike!"

		"DOTA_Announcer_Preview_Kleiner_01"		"Good grief! Your Ancient is under attack"
		"DOTA_Announcer_Preview_Kleiner_02"		"Dire's structures are cunningly fortified"
		"DOTA_Announcer_Preview_Kleiner_03"		"Well drat! Your top barracks has fallen"
		"DOTA_Announcer_Preview_Kleiner_04"		"We now have confirmation that Roshan is the latest victim..."
		"DOTA_Announcer_Preview_Kleiner_05"		"Dire's top tower is being attacked like nobody's business"
		"DOTA_Announcer_Preview_Kleiner_06"		"Victory of the most Radiant sort"

		"DOTA_Announcer_Preview_Juggernaut_01"	"Your defenseless Ancient is being victimized"
		"DOTA_Announcer_Preview_Juggernaut_02"	"Dire's innocent courier has been butchered. Some animals..."
		"DOTA_Announcer_Preview_Juggernaut_03"	"Dire's structures are fortified, just like me"
		"DOTA_Announcer_Preview_Juggernaut_04"	"Rest in pieces top barracks, you will be remembered"
		"DOTA_Announcer_Preview_Juggernaut_05"	"Dire's bottom tower is under attack. Run little bottom tower, run"
		"DOTA_Announcer_Preview_Juggernaut_06"	"Dire victory, and well deserved"

		"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_01"	"First Blood! About time"
		"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_02"	"Double Kill"
		"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_03"	"Jugg-like"
		"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_04"	"Rampage"
		"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_05"	"Triple Kill"
		"DOTA_Announcer_Preview_Juggernaut_Killing_Spree_06"	"Unstoppable"

		"DOTA_Announcer_Preview_NaturesProphet_01"		"The Dire have fortified their grove"
		"DOTA_Announcer_Preview_NaturesProphet_02"		"Dire's bottom barracks no longer stand"
		"DOTA_Announcer_Preview_NaturesProphet_03"		"The Radiant have ended Roshan"
		"DOTA_Announcer_Preview_NaturesProphet_04"		"Radiant's middle tower is under attack. It will fall like a ripe apple"
		"DOTA_Announcer_Preview_NaturesProphet_05"		"Your middle tower has returned to earth"
		"DOTA_Announcer_Preview_NaturesProphet_06"		"Dire victory! Let the trees whisper tales of this hour"

		"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_01"		"Dominating"
		"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_02"		"Mega Kill"
		"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_03"		"Rampage"
		"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_04"		"Killing Spree"
		"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_05"		"Ultra Kill"
		"DOTA_Announcer_Preview_NaturesProphet_Killing_Spree_06"		"Unstoppable"

		"DOTA_Announcer_Preview_StormSpirit_01"		"Your Ancient is under attack"
		"DOTA_Announcer_Preview_StormSpirit_02"		"Oh look, they found the button. Radiant structures have..."
		"DOTA_Announcer_Preview_StormSpirit_03"		"The Dire, now with Mega Creeps"
		"DOTA_Announcer_Preview_StormSpirit_04"		"You'll be pleased to hear that the enemy's top barracks have fallen"
		"DOTA_Announcer_Preview_StormSpirit_05"		"Summon the will to defend your top tower"
		"DOTA_Announcer_Preview_StormSpirit_06"		"For better or worse, your top tower has been denied"

		"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_01"		"First Blood"
		"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_02"		"Storm-like"
		"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_03"		"Monster Kill"
		"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_04"		"Rampage"
		"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_05"		"Ultra Kill"
		"DOTA_Announcer_Preview_StormSpirit_Killing_Spree_06"		"Oh Stormy"

		"DOTA_Announcer_Preview_Workshop_Pirate_01"		"Yarr! Dire's Ancient be under attack"
		"DOTA_Announcer_Preview_Workshop_Pirate_02"		"Well shiver me timbers! The enemy's bottom barracks..."
		"DOTA_Announcer_Preview_Workshop_Pirate_03"		"Radiant's courier's been rather brutally murdered"
		"DOTA_Announcer_Preview_Workshop_Pirate_04"		"Good as New! Now get to work"
		"DOTA_Announcer_Preview_Workshop_Pirate_05"		"The Kraken has fallen to the Radiant"
		"DOTA_Announcer_Preview_Workshop_Pirate_06"		"Your bottom tower be under attack"

		"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_01"		"Dominatin'"
		"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_02"		"Outstandin'"
		"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_03"		"Plundered"
		"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_04"		"Shipwreck"
		"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_05"		"Ultra Kill"
		"DOTA_Announcer_Preview_Workshop_Pirate_Killing_Spree_06"		"Unstoppable"

		"DOTA_Announcer_Preview_Axe_01"	"That was Axe-tacular!"
		"DOTA_Announcer_Preview_Axe_02"	"Axe cannot help but notice that Radiant's Ancient is under attack"
		"DOTA_Announcer_Preview_Axe_03"	"Even couriers are not safe! Hah now this is a bottle"
		"DOTA_Announcer_Preview_Axe_04"	"Puny Radiant hides behind their fortifications"
		"DOTA_Announcer_Preview_Axe_05"	"Axe does not pick sides; but Axe is on your side"
		"DOTA_Announcer_Preview_Axe_06"	"Dire's middle tower has failed them for the last time"

		"DOTA_Announcer_Preview_Axe_Killing_Spree_01"	"First Blood"
		"DOTA_Announcer_Preview_Axe_Killing_Spree_02"	"Dominating"
		"DOTA_Announcer_Preview_Axe_Killing_Spree_03"	"Godlike"
		"DOTA_Announcer_Preview_Axe_Killing_Spree_04"	"Monster Kill"
		"DOTA_Announcer_Preview_Axe_Killing_Spree_05"	"Ultra Kill"
		"DOTA_Announcer_Preview_Axe_Killing_Spree_06"	"Wicked Sick"

		"DOTA_Announcer_Preview_Bastion_01"		"Radiant's Ancient is under pressure"
		"DOTA_Announcer_Preview_Bastion_02"		"Dire's courier didn't make it"
		"DOTA_Announcer_Preview_Bastion_03"		"You do know why they call him Tiny don't ya"
		"DOTA_Announcer_Preview_Bastion_04"		"Nobody likes to play support, yet everybody likes to win"
		"DOTA_Announcer_Preview_Bastion_05"		"Hope the Dire weren't partial to that mid tower"
		"DOTA_Announcer_Preview_Bastion_06"		"Crack your knuckles and get comfortable"

		"DOTA_Announcer_Preview_Bastion_Killing_Spree_01"		"That's a First Blood"
		"DOTA_Announcer_Preview_Bastion_Killing_Spree_02"		"Let's just say it's a winnin' streak"
		"DOTA_Announcer_Preview_Bastion_Killing_Spree_03"		"Eight in a row"
		"DOTA_Announcer_Preview_Bastion_Killing_Spree_04"		"And down they all go"
		"DOTA_Announcer_Preview_Bastion_Killing_Spree_05"		"Somebody's on a roll"
		"DOTA_Announcer_Preview_Bastion_Killing_Spree_06"		"Way to clean their clocks"

		"DOTA_Announcer_Preview_Tusk_01"		"I want a nice, clean fight"
		"DOTA_Announcer_Preview_Tusk_02"		"Dire's middle tower is under attack"
		"DOTA_Announcer_Preview_Tusk_03"		"Ah, winter! Reminds me of home"
		"DOTA_Announcer_Preview_Tusk_04"		"Roshan has fallen to the Radiant"
		"DOTA_Announcer_Preview_Tusk_05"		"Welcome to Dota"
		"DOTA_Announcer_Preview_Tusk_06"		"The battle begins"

		"DOTA_Announcer_Preview_Pflax_01"		"The eternal struggle betwixt creep and creep lumbers on"
		"DOTA_Announcer_Preview_Pflax_02"		"Uh, pardon the interruption sir..."
		"DOTA_Announcer_Preview_Pflax_03"		"Go on creeps! Hit those other creeps"
		"DOTA_Announcer_Preview_Pflax_04"		"Mega Creep? Those guys are awesome"
		"DOTA_Announcer_Preview_Pflax_05"		"Man this Batrider is awesome, he hasn't touched the ground once"
		"DOTA_Announcer_Preview_Pflax_06"		"He's a dragon, a knight, and in his spare time he likes to bake"

		"DOTA_Announcer_Preview_Pflax_Killing_Spree_01"	"The prophecy is true! He is the chosen one!"
		"DOTA_Announcer_Preview_Pflax_Killing_Spree_02"	"Before he knew it, nine men lay dead at his feet. Nine!"
		"DOTA_Announcer_Preview_Pflax_Killing_Spree_03"	"That play just made it into the grand pantheon..."
		"DOTA_Announcer_Preview_Pflax_Killing_Spree_04"	"[Harmonica] Godlike!"
		"DOTA_Announcer_Preview_Pflax_Killing_Spree_05"	"That's a twofer!"
		"DOTA_Announcer_Preview_Pflax_Killing_Spree_06"	"Why? Why? Why? Why? Why? Why?"

		"DOTA_Announcer_Preview_Glados_01"		"Welcome to Ota. The D is silent"
		"DOTA_Announcer_Preview_Glados_02"		"Time to select from all these... things"
		"DOTA_Announcer_Preview_Glados_03"		"Well, if you're ready--you're not, by the way--let's get started"
		"DOTA_Announcer_Preview_Glados_04"		"Remember that pristine, unattacked ancient you used to have"
		"DOTA_Announcer_Preview_Glados_05"		"Roshan, who was just minding his own business, has been callously murdered..."
		"DOTA_Announcer_Preview_Glados_06"		"I thought you were dead. I'll let everybody who was worried about you know-okay I'm done"

		"DOTA_Announcer_Preview_Glados_Killing_Spree_01"		"Quintuple homicide"
		"DOTA_Announcer_Preview_Glados_Killing_Spree_02"		"I hope you're proud of yourself"
		"DOTA_Announcer_Preview_Glados_Killing_Spree_03"		"You monster"
		"DOTA_Announcer_Preview_Glados_Killing_Spree_04"		"Great teamwork, you vicious thugs"
		"DOTA_Announcer_Preview_Glados_Killing_Spree_05"		"There's nobody left to kill. You killed them all"
		"DOTA_Announcer_Preview_Glados_Killing_Spree_06"		"Remember that team of living people you used to be alive in"

		"DOTA_Announcer_Preview_DefenseGrid_01"				"Strategic Maneuvers have begun.  Only time will tell if they're any good"
		"DOTA_Announcer_Preview_DefenseGrid_02"				"All hands to the top tower - it's under attack"
		"DOTA_Announcer_Preview_DefenseGrid_03"				"A bloody demise for Dire's courier.  He was bringing me raspberries too"
		"DOTA_Announcer_Preview_DefenseGrid_04"				"This just in:  Radiant slays Roshan.  Details uneccessary"
		"DOTA_Announcer_Preview_DefenseGrid_05"				"Defend the cores! I mean Ancients, yes Ancients"
		"DOTA_Announcer_Preview_DefenseGrid_06"				"There is no 'I' in quit: oh, wait there is -- but you still shouldn't do it"

		"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_01"	"I think they call that an Ultra Kill"
		"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_02"	"A wicked display of skill"
		"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_03"	"Owned like Raspberries"
		"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_04"	"The first killing blow - delivered"
		"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_05"	"An impressive display of death and destruction"
		"DOTA_Announcer_Preview_DefenseGrid_Killing_Spree_06"	"Inconcievable"

		"DOTA_Announcer_Preview_Trine_01"	"Once upon a time there was Dota"
		"DOTA_Announcer_Preview_Trine_02"	"Heroes rode out to the field of glory"
		"DOTA_Announcer_Preview_Trine_03"	"Your top tower craves your attention"
		"DOTA_Announcer_Preview_Trine_04"	"Mighty Dire claimed Roshan's head"
		"DOTA_Announcer_Preview_Trine_05"	"Warlock. As opposed to a peacelock"
		"DOTA_Announcer_Preview_Trine_06"	"So this tale ends with a truly Radiant victory"

		"DOTA_Announcer_Preview_Trine_Killing_Spree_01"	"Then there was blood everywhere. Oh my"
		"DOTA_Announcer_Preview_Trine_Killing_Spree_02"	"Four lives lost"
		"DOTA_Announcer_Preview_Trine_Killing_Spree_03"	"This is mayhem"
		"DOTA_Announcer_Preview_Trine_Killing_Spree_04"	"Unstoppably scary"
		"DOTA_Announcer_Preview_Trine_Killing_Spree_05"	"Unholy terror"
		"DOTA_Announcer_Preview_Trine_Killing_Spree_06"	"An angel of death"

		"DOTA_Announcer_Preview_Dpro_01"	"Welcome to Dota, my darlings"
		"DOTA_Announcer_Preview_Dpro_02"	"Your top tower is under attack"
		"DOTA_Announcer_Preview_Dpro_03"	"Radiant's bottom barracks are under attack"
		"DOTA_Announcer_Preview_Dpro_04"	"Ugh. Radiant victory"
		"DOTA_Announcer_Preview_Dpro_05"	"Radiant's courier has been slain"
		"DOTA_Announcer_Preview_Dpro_06"	"Roshan has fallen to the Dire"

		"DOTA_Announcer_Preview_Lina_01"	"Ready to set the world on fire?"
		"DOTA_Announcer_Preview_Lina_02"	"Your top tower is on fire"
		"DOTA_Announcer_Preview_Lina_03"	"Dire's courier has been killed"
		"DOTA_Announcer_Preview_Lina_04"	"That spark your interest?"

		"DOTA_Announcer_Preview_Lina_Killing_Spree_01"	"Rampage!"
		"DOTA_Announcer_Preview_Lina_Killing_Spree_02"	"Sick burn!"
		"DOTA_Announcer_Preview_Lina_Killing_Spree_03"	"Monster kill!"

		"DOTA_Announcer_Preview_Clockwerk_01"	"Welcome to Dota!"
		"DOTA_Announcer_Preview_Clockwerk_02"	"Your middle tower is under attack"
		"DOTA_Announcer_Preview_Clockwerk_03"	"The enemy's top barracks have fallen"
		"DOTA_Announcer_Preview_Clockwerk_04"	"Radiant victory!"

		"DOTA_Announcer_Preview_Clockwerk_Killing_Spree_01"	"Rampage!"
		"DOTA_Announcer_Preview_Clockwerk_Killing_Spree_02"	"Godlike!"
		"DOTA_Announcer_Preview_Clockwerk_Killing_Spree_03"	"Catastrophic!"

		"DOTA_Announcer_Preview_StanleyParable_01"	"Welcome once again to DIGITAL SPORTS!"
		"DOTA_Announcer_Preview_StanleyParable_02"	"Oh how wonderful! Your middle tower is being torn to pieces"
		"DOTA_Announcer_Preview_StanleyParable_03"	"Remember enemy bottom barracks? Remember destroying it just now? What wonderful memories"
		"DOTA_Announcer_Preview_StanleyParable_04"	"I like your reinterpretation of the rules of Dota: don't stop them from attacking your ancient. It's fresh, inspired, breathes new life into the game"
		"DOTA_Announcer_Preview_StanleyParable_05"	"Ashamed of its past and its horrific crimes, Radiant's courier has just thrown itself onto an enemy blade"
		"DOTA_Announcer_Preview_StanleyParable_06"	"And there you have it, ladies and gentlemen: DIGITAL SPORTS!"

		"DOTA_Announcer_Preview_StanleyParable_Killing_Spree_01"	"The killing begins!"
		"DOTA_Announcer_Preview_StanleyParable_Killing_Spree_02"	"An acceptable amount of murder!"
		"DOTA_Announcer_Preview_StanleyParable_Killing_Spree_03"	"You are still trying to stop the spree, yes?"
		"DOTA_Announcer_Preview_StanleyParable_Killing_Spree_04"	"I wonder if it feels good to pwn so hard"
		"DOTA_Announcer_Preview_StanleyParable_Killing_Spree_05"	"Congratulations! Your entire team is dead"
		"DOTA_Announcer_Preview_StanleyParable_Killing_Spree_06"	"In concordance with the rules of Dota, Ownage has been initiated"

		"DOTA_Announcer_Preview_Techies_01"		"Oh boy oh boy! This is gonna be fun!"
		"DOTA_Announcer_Preview_Techies_02"		"Oh ho ho! I can't wait to see this! Me neither"
		"DOTA_Announcer_Preview_Techies_03"		"Their middle tower has fallen"
		"DOTA_Announcer_Preview_Techies_04"		"Everything seems so safe. I know, it's awful!"
		"DOTA_Announcer_Preview_Techies_05"		"If I know Roshan--And you don't--he'll be back in a few minutes"

		"DOTA_Announcer_Preview_Techies_Killing_Spree_01"		"First Blood"
		"DOTA_Announcer_Preview_Techies_Killing_Spree_02"		"Triple Kill"
		"DOTA_Announcer_Preview_Techies_Killing_Spree_03"		"Unstoppable"

		"DOTA_Announcer_Preview_RickMorty_01"	"Oh my god the battle's about to start. Relax! Relax, Morty. C'mere, cuddle in with me."
		"DOTA_Announcer_Preview_RickMorty_02"	"You know Rick, I gotta tell you my bottom tower is looking pretty good! Morty, bottom tower under attack! Ohhh!"
		"DOTA_Announcer_Preview_RickMorty_03"	"Oh wonderful, the enemy's just managed to scrounge up a bunch of megacreeps."
		"DOTA_Announcer_Preview_RickMorty_04"	"Nubba lub dub rub. Whoa, Morty. This is a kid's game. Easy."
		"DOTA_Announcer_Preview_RickMorty_05"	"That's it, Rick. I'm done with these insane adventures. I quit! I'm out!"

		"DOTA_Announcer_Preview_RickMorty_Killing_Spree_01"	"Wubba lubba dub duub!"
		"DOTA_Announcer_Preview_RickMorty_Killing_Spree_02"	"Riggity-riggity-rekt son!"
		"DOTA_Announcer_Preview_RickMorty_Killing_Spree_03"	"Pfft! Come on, I don't believe that happened for a second. I don't know, Rick, there's a lot of blood and body parts."
		"DOTA_Announcer_Preview_RickMorty_Killing_Spree_04"	"Listen don't get a big head about it but you just wiped out the enemy's team. Good work."

		"DOTA_Announcer_Preview_Bristleback_01"		"Well, look what we've got here. You come to pick a fight, have ya sunshine? Ha ha!"
		"DOTA_Announcer_Preview_Bristleback_02"		"You're just going to let them bash your Ancient like that?"
		"DOTA_Announcer_Preview_Bristleback_03"		"Dire's courier, well, caring and feeding ain't gonna be a problem now."
		"DOTA_Announcer_Preview_Bristleback_04"		"Your top barracks. I mean are you even seeing this? Come on."
		"DOTA_Announcer_Preview_Bristleback_05"		"Oh, look. Dire's fortified, I see."
		"DOTA_Announcer_Preview_Bristleback_06"		"The big guy, he got himself killed. That Dire team, they don't muck about."

		"DOTA_Announcer_Preview_Bristleback_Killing_Spree_01"		"First blood!"
		"DOTA_Announcer_Preview_Bristleback_Killing_Spree_02"		"Rampage!"
		"DOTA_Announcer_Preview_Bristleback_Killing_Spree_03"		"Monster kill!"
		"DOTA_Announcer_Preview_Bristleback_Killing_Spree_04"		"Now that is impressive, I'll say that."

		"DOTA_Announcer_Preview_Fallout4_01"	"Let's all remember to have fun."
		"DOTA_Announcer_Preview_Fallout4_02"	"Your top tower is under attack!"
		"DOTA_Announcer_Preview_Fallout4_03"	"Well now, this is a disturbing development."
		"DOTA_Announcer_Preview_Fallout4_04"	"Roshan has fallen to the Dire!"
		"DOTA_Announcer_Preview_Fallout4_05"	"Radiant victory!"
		"DOTA_Announcer_Preview_Fallout4_06"	"Jolly good!"

		"DOTA_Announcer_Preview_Fallout4_Killing_Spree_01"	"First blood!"
		"DOTA_Announcer_Preview_Fallout4_Killing_Spree_02"	"Rampage!"
		"DOTA_Announcer_Preview_Fallout4_Killing_Spree_03"	"Dominating!"
		"DOTA_Announcer_Preview_Fallout4_Killing_Spree_04"	"Unstoppable!"
		"DOTA_Announcer_Preview_Fallout4_Killing_Spree_05"	"Monster kill!"
		"DOTA_Announcer_Preview_Fallout4_Killing_Spree_06"	"Blimey!"

		"DOTA_Announcer_Preview_Crystal_Maiden_01"	"Radiant's top tower deserves just as much help as bottom."
		"DOTA_Announcer_Preview_Crystal_Maiden_02"	"Your bottom tower just fell. Maybe you shouldn't look."
		"DOTA_Announcer_Preview_Crystal_Maiden_03"	"Defend your Ancient! It's kind of the name of the game."
		"DOTA_Announcer_Preview_Crystal_Maiden_04"	"Put this one on ice, Dire does it."

		"DOTA_Announcer_Preview_Crystal_Maiden_Killing_Spree_01"	"Rampage!"
		"DOTA_Announcer_Preview_Crystal_Maiden_Killing_Spree_02"	"Unstoppable!"
		"DOTA_Announcer_Preview_Crystal_Maiden_Killing_Spree_03"	"Wicked sickle!"
		"DOTA_Announcer_Preview_Crystal_Maiden_Killing_Spree_04"	"Holy Sh-ice-r!"

		"DOTA_Announcer_Preview_Darkest_Dungeon_01"	"The desire for slaughter stirs unabated by the promise of a new day."
		"DOTA_Announcer_Preview_Darkest_Dungeon_02"	"Brigands wielding cruel instruments of war swarm your top tower!"
		"DOTA_Announcer_Preview_Darkest_Dungeon_03"	"Monstrous size has no intrinsic merit unless inordinate exsanguination be considered a virtue."
		"DOTA_Announcer_Preview_Darkest_Dungeon_04"	"A sword needs no healing, a spear begs no solace. Only fools battle without support."

		"DOTA_Announcer_Preview_Darkest_Dungeon_Killing_Spree_01"	"One more to throw onto the growing corpse pile."
		"DOTA_Announcer_Preview_Darkest_Dungeon_Killing_Spree_02"	"Back to the pit!"
		"DOTA_Announcer_Preview_Darkest_Dungeon_Killing_Spree_03"	"Four graves in need digging!"
		"DOTA_Announcer_Preview_Darkest_Dungeon_Killing_Spree_04"	"Like a rabid fox in a henhouse!"

		"DOTA_Announcer_Preview_Kunkka_Tide_01"	"Prepare to make way! Who made you captain? It's pronounced Admiral."
		"DOTA_Announcer_Preview_Kunkka_Tide_02"	"Radiant's bottom tower is staggering. Like a drunk sailor."
		"DOTA_Announcer_Preview_Kunkka_Tide_03"	"When did the enemy's top tower fall? Pay attention, melonhead!"
		"DOTA_Announcer_Preview_Kunkka_Tide_04"	"We're nearly done here. I say when we're done, Kunkka."

		"DOTA_Announcer_Preview_Kunkka_Tide_Killing_Spree_01"	"Rampage!"
		"DOTA_Announcer_Preview_Kunkka_Tide_Killing_Spree_02"	"Learn how to swim before you sail in deep water."
		"DOTA_Announcer_Preview_Kunkka_Tide_Killing_Spree_03"	"Hang the rascals from the yardarm!"
		"DOTA_Announcer_Preview_Kunkka_Tide_Killing_Spree_04"	"Your black heart shows itself, Kunkka!"

		"DOTA_Announcer_Preview_Meepo_01"	"Remember, the goal is to have fun. Ahaha. Who am I kiddin?"
		"DOTA_Announcer_Preview_Meepo_02"	"You'll be fine, long as that top tower don't fall... Oh wait, it's already gone."
		"DOTA_Announcer_Preview_Meepo_03"	"Oh, I see. You're letting 'em think you're helpless. Classic!"
		"DOTA_Announcer_Preview_Meepo_04"	"Someone oughta build a barricade or something. I know a couple a guys. Don't work cheap though."

		"DOTA_Announcer_Preview_Meepo_Killing_Spree_01"	"Rampage!"
		"DOTA_Announcer_Preview_Meepo_Killing_Spree_02"	"Haha, yes! I'm gonna make a fortune!"
		"DOTA_Announcer_Preview_Meepo_Killing_Spree_03"	"Oh my god. Did you see that?!"
		"DOTA_Announcer_Preview_Meepo_Killing_Spree_04"	"All right! Everybody's dead! ...Let's get to lootin!"

		"DOTA_Announcer_Preview_Dark_Willow_01"	"This kind of thing tends to...agitate Jex."
		"DOTA_Announcer_Preview_Dark_Willow_02"	"I know you wanted to kill it, Jex. But we don't get to fight."
		"DOTA_Announcer_Preview_Dark_Willow_03"	"I've a pretty good idea how this'll all turn out. But you'll have to wait and see."
		"DOTA_Announcer_Preview_Dark_Willow_04"	"This is where you prove yourself. Well, not to me. Already made up my mind... And it isn't good."

		"DOTA_Announcer_Preview_Dark_Willow_Killing_Spree_01"	"Ho ho ho! This! This is what I came for!"
		"DOTA_Announcer_Preview_Dark_Willow_Killing_Spree_02"	"Amateurs. I'm dealing with amateurs..."
		"DOTA_Announcer_Preview_Dark_Willow_Killing_Spree_03"	"Now this is a proper blood-letting!"
		"DOTA_Announcer_Preview_Dark_Willow_Killing_Spree_04"	"I love the smell of a team wipe in the morning. Or any time of day, really."
		
		"DOTA_Announcer_Preview_Gaben_Killing_Spree_01"	"Don't ever ever feed on the internet. They will remember it for eternity."
		"DOTA_Announcer_Preview_Gaben_Killing_Spree_02"	"Try clicking on the running heroes for even more kills."
		"DOTA_Announcer_Preview_Gaben_Killing_Spree_03"	"Even now I'm learning from our customers."
		"DOTA_Announcer_Preview_Gaben_Killing_Spree_04"	"Please email me at gabe n at valvesoftware dot com and let me know about your rampage."
		
		"DOTA_Announcer_Preview_cavej_01"	"Cave Johnson here. Founder and CEO of DOTA."
		"DOTA_Announcer_Preview_cavej_02"	"Alright, let's play this thing. Just a little game I threw together in my spare time. Hope you like it."
		"DOTA_Announcer_Preview_cavej_03"	"No time to gloat. Ah, hell. OK, one second to gloat. You earned it. I'll time ya. Annnd one."
		"DOTA_Announcer_Preview_cavej_04"	"Zeus. Didn't I see Mars in there somewhere? And an actual Satan? I am not sure about the mythology, here."
		
		"DOTA_Announcer_Preview_cavej_Killing_Spree_01"	"You are KILLIN' it out there! Double killing it. We need a term for what you're doing."
		"DOTA_Announcer_Preview_cavej_Killing_Spree_02"	"Look, I know two things: I love senseless violence and I can count to three. That's a triple kill."
		"DOTA_Announcer_Preview_cavej_Killing_Spree_03"	"What the hell is going on down there? Is that a kill spree? I didn't authorize this."
		"DOTA_Announcer_Preview_cavej_Killing_Spree_04"	"I DO not believe my eyes! My eyes are liars! Get out of my skull, eyes. I've got no time for liars."
		
		"DOTA_Announcer_Preview_ti10_vog_01"	"Ten players compete for ultimate glory."
		"DOTA_Announcer_Preview_ti10_vog_02"	"A single moment can spark the rise to greatness."
		"DOTA_Announcer_Preview_ti10_vog_03"	"Who will rise to meet this challenge?"
		"DOTA_Announcer_Preview_ti10_vog_04"	"Radiant VERSUS Dire!"
		
		"DOTA_Announcer_Preview_ti10_vog_Killing_Spree_01"	"Amidst the carnage, a legacy is forged."
		"DOTA_Announcer_Preview_ti10_vog_Killing_Spree_02"	"Bear witness and tremble!"
		"DOTA_Announcer_Preview_ti10_vog_Killing_Spree_03"	"From the ashes of this endeavor, who will rise again?"
		"DOTA_Announcer_Preview_ti10_vog_Killing_Spree_04"	"This is not battle, it is slaughter."

		"DOTA_Announcer_Preview_Deus_Ex_01"	"Become a Dota Announcer, they said. 'It'll be fun, Adam!'"
		"DOTA_Announcer_Preview_Deus_Ex_02"	"Done your warm-up stretches, boss?"
		"DOTA_Announcer_Preview_Deus_Ex_03"	"Bad call by the Dire in bot. Their tower's gone."
		"DOTA_Announcer_Preview_Deus_Ex_04"	"The Dire have killed Roshan. Again. Guy can't take a hint."
		"DOTA_Announcer_Preview_Deus_Ex_05"	"Radiant's courier is down, boss."
		"DOTA_Announcer_Preview_Deus_Ex_06"	"And *that's* how you win Dota!"

		"DOTA_Announcer_Preview_Deus_Ex_Killing_Spree_01"	"Dominating."
		"DOTA_Announcer_Preview_Deus_Ex_Killing_Spree_02"	"They won't like that."
		"DOTA_Announcer_Preview_Deus_Ex_Killing_Spree_03"	"I think that's everyone."
		"DOTA_Announcer_Preview_Deus_Ex_Killing_Spree_04"	"Protip: Don't bother with buyback."

		"DOTA_Announcer_Preview_Spectre_Voice_Default_01"	"What is this place?"
		"DOTA_Announcer_Preview_Spectre_Voice_Default_02"	"First blood!"
		"DOTA_Announcer_Preview_Spectre_Voice_Default_03"	"I'm under attack!"
 		"DOTA_Announcer_Preview_Spectre_Voice_Default_04"	"At last I can go home."

		"DOTA_Announcer_Preview_Spectre_Voice_Redux_01"	"The Spectre gathers."
		"DOTA_Announcer_Preview_Spectre_Voice_Redux_02"	"First blood. All things become nothing!"
		"DOTA_Announcer_Preview_Spectre_Voice_Redux_03"	"Ascendant power!"
		"DOTA_Announcer_Preview_Spectre_Voice_Redux_04"	"Who cannot endure, is entombed."
		"DOTA_Announcer_Preview_Spectre_Voice_Redux_05"	"What is ceaseless rises again."
		"DOTA_Announcer_Preview_Spectre_Voice_Redux_06"	"Victory!"

		"DOTA_Announcer_Preview_Juggernaut_Legacy_Voice_01"	"The souls within Yurnero have been awoken."
		"DOTA_Announcer_Preview_Juggernaut_Legacy_Voice_02"	"The conclusion is foregone, but honor demands we fight."
		"DOTA_Announcer_Preview_Juggernaut_Legacy_Voice_03"	"The dragon's gaze finds you."
		"DOTA_Announcer_Preview_Juggernaut_Legacy_Voice_04"	"Juggernaaaauuuut!"
		"DOTA_Announcer_Preview_Juggernaut_Legacy_Voice_05"	"Ready for war..."
		"DOTA_Announcer_Preview_Juggernaut_Legacy_Voice_06"	"It is time to find worthy foes..."
		
		"DOTA_Announcer_Preview_Kidvoker_Voice_Default_01"	"Your ignorance ensured your demise."
		"DOTA_Announcer_Preview_Kidvoker_Voice_Default_02"	"I've forgotten you already."
		"DOTA_Announcer_Preview_Kidvoker_Voice_Default_03"	"With unerring proficiency!"
 		"DOTA_Announcer_Preview_Kidvoker_Voice_Default_04"	"All can be known, and known by me."
		
		"DOTA_Announcer_Preview_Kidvoker_Happy_Voice_01"	"Morons! I'm surrounded by morons!"
		"DOTA_Announcer_Preview_Kidvoker_Happy_Voice_02"	"You're not gonna like this!"
		"DOTA_Announcer_Preview_Kidvoker_Happy_Voice_03"	"Wanna see something really cool?"
		"DOTA_Announcer_Preview_Kidvoker_Happy_Voice_04"	"Don't worry. I won't let it go to my head."
		"DOTA_Announcer_Preview_Kidvoker_Happy_Voice_05"	"Everyone...kinda hates me. Do I turn into a real jerk or something?"
		"DOTA_Announcer_Preview_Kidvoker_Happy_Voice_06"	"So simple, it's not even magic."

		"DOTA_Announcer_Preview_Juggernaut_Voice_Default_01"	"Juggernaut stands ready."
		"DOTA_Announcer_Preview_Juggernaut_Voice_Default_02"	"Already moving."
		"DOTA_Announcer_Preview_Juggernaut_Voice_Default_03"	"I'll take that as tribute."
 		"DOTA_Announcer_Preview_Juggernaut_Voice_Default_04"	"The fruits of discipline."

		"DOTA_Announcer_Preview_Rubick_Voice_Default_01"	"First blood? What is this? I came here to be tested!"
		"DOTA_Announcer_Preview_Rubick_Voice_Default_02"	"Such fascinating energies!"
		"DOTA_Announcer_Preview_Rubick_Voice_Default_03"	"This should come in handy!"
		"DOTA_Announcer_Preview_Rubick_Voice_Default_04"	"No sorcery lies beyond my grasp."

		"DOTA_Announcer_Preview_Rubick_Cypher_Voice_01"	"First blood? What is this? I came here to be tested!"
		"DOTA_Announcer_Preview_Rubick_Cypher_Voice_02"	"Such fascinating energies!"
		"DOTA_Announcer_Preview_Rubick_Cypher_Voice_03"	"This should come in handy!"
		"DOTA_Announcer_Preview_Rubick_Cypher_Voice_04"	"No sorcery lies beyond my grasp."

		"DOTA_WeeklyChallenge_Header"		"Your Weekly Hero Challenges"

		"DOTA_WeeklyChallenge_Description"	"The Weekly Hero Challenge list is refreshed every week. Complete a challenge by winning a game with a hero on the list and receive a bonus to Battle Points gained during that game."

		"DOTA_AntiAddiction_NoInfo_Popup"				"Since your account information is not complete, for safety reasons, your gains ingame will be halved after 3 hours, and will be zero after another 2 hours, please add your information and relogin."

		"Econ_Store_PurchaseType_Rental_1Day"			"%s1 (1-Day Rental)"
		"Econ_Store_PurchaseType_Rental_3Day"			"%s1 (3-Day Rental)"
		"Econ_Store_PurchaseType_Rental_7Day"			"%s1 (7-Day Rental)"
		"Econ_Store_PurchaseType_Promotion"				"%s1 (Promotion)"
		"Econ_Store_PurchaseType_PreviewItemUpgrade"	"%s1 (Preview Item Upgrade)"
		"Econ_Store_PurchaseType_Standard"				"%s1"

		"DOTA_HeroStatue_Title"							"Heroic Effigy Creation Tool"
		"DOTA_HeroStatue_Title_Reforging"				"Heroic Effigy Reforging"
		"DOTA_HeroStatue_Title_Tournament"				"Tournament Effigy Editing"
		"DOTA_HeroStatue_Title_ReforgingSuccess"		"Your Heroic Effigy has been successfully reforged."
		"DOTA_HeroStatue_Title_PosingSuccess"			"Your Heroic Effigy has been updated."
		"DOTA_HeroStatue_SelectFrame"					"Select Frame"
		"DOTA_HeroStatue_Inscription"					"Inscription"
		"DOTA_HeroStatue_CreateStatue"					"Create Heroic Effigy"
		"DOTA_HeroStatue_ReforgeStatue"					"Accept Reforged Effigy"
		"DOTA_HeroStatue_PoseStatue"					"Pose Heroic Effigy"
		"DOTA_HeroStatue_Confirm_NoInscriptionHeader"	"No Inscription"
		"DOTA_HeroStatue_Confirm_NoInscription"			"You haven't set an inscription for your Heroic Effigy.  Continue anyways?"
		"DOTA_HeroStatue_Confirm"						"Creating a Heroic Effigy will consume the Effigy Block.  After creation, it can only be modified by using an Effigy Reforger.  Are you sure you wish to continue?"
		"DOTA_HeroStatue_ConfirmReforge"				"Reforging a Heroic Effigy will consume an Effigy Reforger.  Are you sure you wish to continue?"
		"DOTA_HeroStatue_Error"							"Failed to generate Heroic Effigy"
		"DOTA_HeroStatue_Model"							"Model"
		"DOTA_HeroStatue_Sequence"						"Sequence"
		"DOTA_HeroStatue_Cycle"							"Cycle"
		"DOTA_HeroStatue_Loadout"						"Go To Loadout"
		"DOTA_HeroStatue_TooltipHeader"					"Inscription"
		"DOTA_HeroStatue_CreatedBy_Header"				"Created By"
		"DOTA_HeroStatue_TooltipHeader_Empty"			"No Inscription"
		"DOTA_HeroStatue_BackToEffigy"					"Return to Heroic Effigy"
		"DOTA_HeroStatue_Likes"							"Commends: <b>%s1</b>"
		"DOTA_HeroStatue_Commends"						"Commends: <b>{d:commends}</b>"
		"DOTA_HeroStatue_ReforgeInfoHeader"				"Reforging an Effigy"
		"DOTA_HeroStatue_ReforgeInfo"					"To use an Effigy Reforger, right-click on a Heroic Effigy and select the Reforge option."
		"DOTA_HeroStatue_ReforgeOption"					"Reforge"
		"DOTA_HeroStatue_PoseOption"					"Pose"
		"DOTA_HeroStatue_ReforgeFirstTimeHeader"		"Reforging an Effigy"
		"DOTA_HeroStatue_ReforgeFirstTime"				"You are entering Effigy Reforging Mode.  This allows you to edit any element of an existing Effigy.  Accepting your changes will modify your original Effigy and consume one Effigy Reforger item."
		"DOTA_HeroStatue_Inscription_Panorama"			"\"{s:inscription}\""
		"DOTA_BattleCup_DivisionTierDate"				"%s1 DIVISION - TIER %s2 - %s3"
		"DOTA_BattleCup_Header"							"Battle Cup Champion"

		"DOTA_STATUE_name_model_abaddon"				"Abaddon"
		"DOTA_STATUE_name_model_alchemist"				"Alchemist"
		"DOTA_STATUE_name_model_ancient_apparition"		"Ancient Apparition"
		"DOTA_STATUE_name_model_antimage"				"Anti-Mage"
		"DOTA_STATUE_name_model_axe"					"Axe"
		"DOTA_STATUE_name_model_bane"					"Bane"
		"DOTA_STATUE_name_model_batrider"				"Batrider"
		"DOTA_STATUE_name_model_beastmaster"			"Beastmaster"
		"DOTA_STATUE_name_model_blood_seeker"			"Bloodseeker"
		"DOTA_STATUE_name_model_bounty_hunter"			"Bounty Hunter"
		"DOTA_STATUE_name_model_brewmaster"				"Brewmaster"
		"DOTA_STATUE_name_model_brewmaster_earthspirit"	"Brewmaster - Earth"
		"DOTA_STATUE_name_model_brewmaster_windspirit"	"Brewmaster - Wind"
		"DOTA_STATUE_name_model_brewmaster_firespirit"	"Brewmaster - Fire"
		"DOTA_STATUE_name_model_bristleback"			"Bristleback"
		"DOTA_STATUE_name_model_broodmother"			"Broodmother"
		"DOTA_STATUE_name_model_centaur"				"Centaur Warrunner"
		"DOTA_STATUE_name_model_chaos_knight"			"Chaos Knight"
		"DOTA_STATUE_name_model_chen"					"Chen"
		"DOTA_STATUE_name_model_clinkz"					"Clinkz"
		"DOTA_STATUE_name_model_crystal_maiden"			"Crystal Maiden"
		"DOTA_STATUE_name_model_dark_seer"				"Dark Seer"
		"DOTA_STATUE_name_model_dazzle"					"Dazzle"
		"DOTA_STATUE_name_model_death_prophet"			"Death Prophet"
		"DOTA_STATUE_name_model_disruptor"				"Disruptor"
		"DOTA_STATUE_name_model_doom"					"Doom"
		"DOTA_STATUE_name_model_dragon_knight"			"Dragon Knight"
		"DOTA_STATUE_name_model_dragon_knight_dragon"	"Dragon Knight - Dragon"
		"DOTA_STATUE_name_model_drow"					"Drow"
		"DOTA_STATUE_name_model_earthshaker"			"Earthshaker"
		"DOTA_STATUE_name_model_earth_spirit"			"Earth Spirit"
		"DOTA_STATUE_name_model_elder_titan"			"Elder Titan"
		"DOTA_STATUE_name_model_ember_spirit"			"Ember Spirit"
		"DOTA_STATUE_name_model_enchantress"			"Enchantress"
		"DOTA_STATUE_name_model_enigma"					"Enigma"
		"DOTA_STATUE_name_model_faceless_void"			"Faceless Void"
		"DOTA_STATUE_name_model_furion"					"Nature's Prophet"
		"DOTA_STATUE_name_model_gyro"					"Gyrocopter"
		"DOTA_STATUE_name_model_huskar"					"Huskar"
		"DOTA_STATUE_name_model_invoker"				"Invoker"
		"DOTA_STATUE_name_model_juggernaut"				"Juggernaut"
		"DOTA_STATUE_name_model_keeper_of_the_light"	"Keeper of the Light"
		"DOTA_STATUE_name_model_kunkka"					"Kunkka"
		"DOTA_STATUE_name_model_lanaya"					"Templar Assassin"
		"DOTA_STATUE_name_model_legion_commander"		"Legion Commander"
		"DOTA_STATUE_name_model_leshrac"				"Leshrac"
		"DOTA_STATUE_name_model_lich"					"Lich"
		"DOTA_STATUE_name_model_life_stealer"			"Lifestealer"
		"DOTA_STATUE_name_model_lina"					"Lina"
		"DOTA_STATUE_name_model_lion"					"Lion"
		"DOTA_STATUE_name_model_lone_druid"				"Lone Druid"
		"DOTA_STATUE_name_model_spirit_bear"			"Lone Druid - Spirit Bear"
		"DOTA_STATUE_name_model_true_form"				"True Form"
		"DOTA_STATUE_name_model_luna"					"Luna"
		"DOTA_STATUE_name_model_lycan"					"Lycan"
		"DOTA_STATUE_name_model_lycan_wolf"				"Lycan - Wolf"
		"DOTA_STATUE_name_model_magnataur"				"Magnus"
		"DOTA_STATUE_name_model_medusa"					"Medusa"
		"DOTA_STATUE_name_model_meepo"					"Meepo"
		"DOTA_STATUE_name_model_mirana"					"Mirana"
		"DOTA_STATUE_name_model_morphling"				"Morphling"
		"DOTA_STATUE_name_model_necrolyte"				"Necrolyte"
		"DOTA_STATUE_name_model_nerubian_assassin"		"Nyx Assassin"
		"DOTA_STATUE_name_model_shadow_fiend"			"Shadowfiend"
		"DOTA_STATUE_name_model_shadow_fiend_arcana"	"Shadowfiend - Arcana"
		"DOTA_STATUE_name_model_nightstalker"			"Nightstalker"
		"DOTA_STATUE_name_model_nightstalker_night"		"Nightstalker - Night"
		"DOTA_STATUE_name_model_obsidian_destroyer"		"Outworld Destroyer"
		"DOTA_STATUE_name_model_ogre_magi"				"Ogre Magi"
		"DOTA_STATUE_name_model_omniknight"				"Omniknight"
		"DOTA_STATUE_name_model_phantom_assassin"		"Phantom Assassin"
		"DOTA_STATUE_name_model_phantom_lancer"			"Phantom Lancer"
		"DOTA_STATUE_name_model_phoenix_bird"			"Phoenix"
		"DOTA_STATUE_name_model_puck"					"Puck"
		"DOTA_STATUE_name_model_pudge"					"Pudge"
		"DOTA_STATUE_name_model_pugna"					"Pugna"
		"DOTA_STATUE_name_model_queenofpain"			"Queen of Pain"
		"DOTA_STATUE_name_model_rattletrap"				"Clockwerk"
		"DOTA_STATUE_name_model_razor"					"Razor"
		"DOTA_STATUE_name_model_rikimaru"				"Riki"
		"DOTA_STATUE_name_model_rubick"					"Rubick"
		"DOTA_STATUE_name_model_sand_king"				"Sand King"
		"DOTA_STATUE_name_model_shadowshaman"			"Shadow Shaman"
		"DOTA_STATUE_name_model_shadow_demon"			"Shadow Demon"
		"DOTA_STATUE_name_model_shredder"				"Timbersaw"
		"DOTA_STATUE_name_model_silencer"				"Silencer"
		"DOTA_STATUE_name_model_siren"					"Naga Siren"
		"DOTA_STATUE_name_model_skywrath_mage"			"Skywrath Mage"
		"DOTA_STATUE_name_model_slardar"				"Slardar"
		"DOTA_STATUE_name_model_slark"					"Slark"
		"DOTA_STATUE_name_model_sniper"					"Sniper"
		"DOTA_STATUE_name_model_spectre"				"Spectre"
		"DOTA_STATUE_name_model_spirit_breaker"			"Spirit Breaker"
		"DOTA_STATUE_name_model_storm_spirit"			"Storm Spirit"
		"DOTA_STATUE_name_model_sven"					"Sven"
		"DOTA_STATUE_name_model_techies"				"Techies"
		"DOTA_STATUE_name_model_tiny_01"				"Tiny - 1"
		"DOTA_STATUE_name_model_tiny_02"				"Tiny - 2"
		"DOTA_STATUE_name_model_tiny_03"				"Tiny - 3"
		"DOTA_STATUE_name_model_tiny_04"				"Tiny - 4"
		"DOTA_STATUE_name_model_terrorblade"			"Terrorblade"
		"DOTA_STATUE_name_model_demon"					"Terrorblade - Demon"
		"DOTA_STATUE_name_model_terrorblade_arcana"		"Terrorblade - Arcana"
		"DOTA_STATUE_name_model_tidehunter"				"Tidehunter"
		"DOTA_STATUE_name_model_tinker"					"Tinker"
		"DOTA_STATUE_name_model_treant_protector"		"Treant Protector"
		"DOTA_STATUE_name_model_troll_warlord"			"Troll Warlord"
		"DOTA_STATUE_name_model_tuskarr"				"Tusk"
		"DOTA_STATUE_name_model_twin_headed_dragon"		"Jakiro"
		"DOTA_STATUE_name_model_undying"				"Undying"
		"DOTA_STATUE_name_model_undying_flesh_golem"	"Undying - Flesh Golem"
		"DOTA_STATUE_name_model_ursa"					"Ursa"
		"DOTA_STATUE_name_model_vengeful"				"Vengeful Spirit"
		"DOTA_STATUE_name_model_venomancer"				"Venomancer"
		"DOTA_STATUE_name_model_viper"					"Viper"
		"DOTA_STATUE_name_model_visage"					"Visage"
		"DOTA_STATUE_name_model_warlock"				"Warlock"
		"DOTA_STATUE_name_model_warlock_demon"			"Warlock - Demon"
		"DOTA_STATUE_name_model_weaver"					"Weaver"
		"DOTA_STATUE_name_model_windrunner"				"Windranger"
		"DOTA_STATUE_name_model_wisp"					"Io"
		"DOTA_STATUE_name_model_witchdoctor"			"Witch Doctor"
		"DOTA_STATUE_name_model_wraith_king"			"Wraith King"
		"DOTA_STATUE_name_model_zuus"					"Zeus"

		// ===============================================================================================
"DOTA_TournamentPassport_Confirm"			"Are you sure you want to activate this Battle Pass?"
		
"ActivateProgram"							"Activate Battle Pass"
		"DOTA_SELECT_Button"		"SELECT"

		"dota_combat_log_hits"				"%s1 hits %s2 for %s3 damage%s4.\n"
		"dota_combat_log_hits_with"			"%s1 hits %s2 with %s3 for %s4 damage%s5.\n"
		"dota_combat_log_is_hit"			"%s1 is hit for %s2 damage%s3.\n"
		"dota_combat_log_is_hit_with"		"%s1 is hit with %s2 for %s3 damage%s4.\n"
		"dota_combat_log_heals"				"%s1 heals %s2 for %s3 health%s4.\n"
		"dota_combat_log_minion_heals"		"%s1's %s2 heals %s3 for %s4 health%s5.\n"
		"dota_combat_log_healed"			"%s1 was healed for %s2.\n"
		"dota_combat_log_killed_by_minion"	"%s1 is killed by %s2's %s3!\n"
		"dota_combat_log_killed_by"			"%s1 is killed by %s2!\n"
		"dota_combat_log_killed"			"%s1 is killed!\n"
		"dota_combat_log_receives_buff_from"	"%s1 receives %s2 buff from %s3.\n"
		"dota_combat_log_receives_debuff_from"	"%s1 receives %s2 debuff from %s3.\n"
		"dota_combat_log_receives_buff"			"%s1 receives %s2 buff.\n"
		"dota_combat_log_receives_debuff"		"%s1 receives %s2 debuff.\n"
		"dota_combat_log_loses_buff"			"%s1 loses %s2 buff.\n"
		"dota_combat_log_loses_debuff"			"%s1 loses %s2 debuff.\n"
		"dota_combat_log_illusion"			" (Illusion)"
		"dota_combat_log_ability_toggle_on"		"%s1 toggles ability %s2 on.\n"
		"dota_combat_log_ability_toggle_off"	"%s1 toggles ability %s2 off.\n"
		"dota_combat_log_ability_cast"				"%s1 casts ability %s2.\n"
		"dota_combat_log_ability_cast_target"		"%s1 casts ability %s2 on %s3.\n"
		"dota_combat_log_ability_triggered"			"%s1 has ability %s2 triggered.\n"
		"dota_combat_log_ability_triggered_target"	"%s1 has ability %s2 triggered by %s3.\n"
		"dota_combat_log_item_cast"				"%s1 uses %s2.\n"
		"dota_combat_log_item_cast_target"		"%s1 uses %s2 on %s3.\n"
		"dota_combat_log_purchase"				"%s1 purchases %s2.\n"
		"dota_combat_log_playerstats"			"%s1   KDA: %s2   GPM/XPM: %s3\n"
		"dota_combat_log_all"					"All"

		"Web_StoreCheckout_PurchaseComplete"			"Your purchase is complete!  Purchased items are now in your inventory."
		"Web_StoreCheckout_PurchaseCompleteNoItems"		"Your purchase is complete!  Note that no new items were added to your inventory."

		"Smeevil_Style_Default"		"Green Smeevil"
		"Smeevil_Style_Red"			"Red Smeevil"
		"Smeevil_Style_Yellow"		"Yellow Smeevil"
		"Smeevil_Style_Purple"		"Purple Smeevil"
		"Smeevil_Style_Red_Mammoth"	"Red Smeevil and Mammoth"
		"Smeevil_Style_Yellow_Bird"	"Yellow Smeevil and Bird"
		"Smeevil_Style_Purple_Crab" "Purple Smeevil and Crab"
		"Smeevil_Style_Purple_Crab_Painted"	"Purple Smeevil and Dyed Crab"

		"Squawkins_Style_Default"	"Default Squawkins"
		"Squawkins_Style_Rowboat"	"Rowboat Squawkins"
		"Squawkins_Style_Sailboat"	"Sailboat Squawkins"
		"Pudgling_Style_0"	"Pudgling"
		"Pudgling_Style_1"	"Golden Hook Pudgling"

		"DOTA_Style_Little_Sappling_style1_0"		"Summer Sappler"
		"DOTA_Style_Little_Sappling_style1_1"		"Autumn Sappler"
		"DOTA_Style_Little_Sappling_style1_2"		"Spring Sappler"
		"DOTA_Style_Little_Sappling_style1_3"		"Winter Sappler"

		"DOTA_Style_The_International_2017_Courier_0"				"Hermit Crab Shell"
		"DOTA_Style_The_International_2017_Courier_1"				"Speed Boot Shell"
		"DOTA_Style_The_International_2017_Courier_2"				"Poor Man's Shell"
		"DOTA_Style_The_International_2017_Courier_3"				"Necronomicon Shell"
		"DOTA_Style_The_International_2017_Courier_4"				"Boots of Travel Shell"
		"DOTA_Style_The_International_2017_Courier_5"				"Lotus Orb Shell"
		"DOTA_Style_The_International_2017_Courier_6"				"Octarine Shell"
		"DOTA_Style_The_International_2017_Courier_7"				"Eye of Skadi Shell"
		"DOTA_Style_The_International_2017_Courier_8"				"The International 2017 Glowing Aegis Shell"
		"DOTA_Style_The_International_2017_Courier_9"				"Evolving Progressive Shell"

		"DOTA_Style_Shifty_Minnow_0"								"Basic Minnows"
		"DOTA_Style_Shifty_Minnow_1"								"Blue Minnows"
		"DOTA_Style_Shifty_Minnow_2"								"Green Minnows"
		"DOTA_Style_Shifty_Minnow_3"								"Purple Minnows"
		"DOTA_Style_Shifty_Minnow_4"								"Golden Minnows"

		"DOTA_Style_mole_messenger_0"	"Simple Skip"
		"DOTA_Style_mole_messenger_1"	"Borehole Basics"
		"DOTA_Style_mole_messenger_2"	"Drillbit Dozer"
		"DOTA_Style_mole_messenger_3"	"Candlelamp Crewman"
		"DOTA_Style_mole_messenger_4"	"Earthmover"
		"DOTA_Style_mole_messenger_5"	"Best in the Business"
		"DOTA_Style_mole_messenger_6"	"Treasure Hunter"

		"DOTA_Style_Hellspar_Style0"	"Viridian Blight"
		"DOTA_Style_Hellspar_Style1"	"Obsidian Blight"

		"DOTA_Style_Pinions_of_Piety_Style0"	"Pinion of Piety"
		"DOTA_Style_Pinions_of_Piety__Armor_0"	"Pinion of Piety"
		"DOTA_Style_Pinions_of_Piety_Style1"	"Cunning Disciple"
		"DOTA_Style_Pinions_of_Piety__Armor_1"	"Cunning Disciple"

		"DOTA_Style_Bracer_Of_The_Luminar_0"     "Glow of Wisdom"
		"DOTA_Style_Bracer_Of_The_Luminar_1"     "Spark of Ruin"

		"DOTA_Style_Vampire_Counts_Master_Head_and_Sleeves_0"	"Vampire Counts Head"
		"DOTA_Style_Vampire_Counts_Master_Head_and_Sleeves_1"	"Vampire Counts Sleeve"
	
		"DOTA_Style_Provocation_Of_Ruin"		"Provocation of Ruin"

		"Bearzky_Style_0" 	"Bearzky"
		"Bearzky_Style_1" 	"Skatestick Bearzky"

		"DOTA_StyleUnlock_Confirm"	"Are you sure you want to unlock this style?"
		"UnlockStyle"	"Unlock Style"

		"DOTA_SelectStyle"			"Styles"
		"UnlockStyle_PreReq_Confirm"	"Unlocking this style will consume %s1 %s2(s) and requires that you have the %s3 style unlocked. Are you sure you want to unlock this style?"
		"UnlockStyle_Confirm"			"Unlocking this style will consume %s1 %s2(s). Are you sure you want to unlock this style?"
		"UnlockStyle_Attrib_Confirm"	"Are you sure you want to unlock this style?"
		"UnlockStyle_NotUnlocked"		"This style cannot be applied. You have to unlock it first."
		"UnlockStyle_PreReq_List"		"- Own %s1 %s2(s)"
		"UnlockStyle_PreReq_List_Style"	"- Own %s1 %s2(s)\n- Have unlocked the style '%s3'"
		"UnlockStyle_PreReq_Attrib"		"- Have %s1 %s2"
		"UnlockStyle_PreReq_Gem"		"- %s1 [%s2 - %s3]"
		"UnlockStyle_PreReq_Compendium"	"- Level %s1 %s2 Compendium"
		"UnlockStyle_Requirements"		"To unlock this style you must:"
		"UnlockStyle_Requirements_Consumed"		"Item requirements will be consumed as a part of the unlock cost."
		"UnlockStyle_PreReq_Unknown_Partner"	"Unknown Team"
		"UnlockStyle_PreReq_Unknown"	"Unknown"

		"Econ_Style_Info_Header"	"Styles:"
		"Econ_Style_Info"			" %s1"
		"Econ_Style_Info_Locked"	" %s1 (Locked)"
		"Econ_Style_Info_Unlocked"	" %s1"
		"Econ_Style_Info_Current"	" %s1"

		"Econ_Description_MultipleOwned"	"Number owned: %s1"

		"Econ_Socket_Chisel_Confirm"	"Are you sure you want to add a socket to this item? One charge on the chisel will be consumed."
		"Econ_Socket_Brand_Confirm"		"Are you sure you want to add an effect and color socket to this item? This will make the item unusual. The brand will be destroyed by this process."
		"Econ_Socket_Hammer_Safe_Confirm_Unremovable"	"One or more gems on this item are not removable and will remain. Continue and release the other eligible gems?"

		"Econ_Socket_Empty_General"		"General"
		"Econ_Socket_Empty_Effect"		"Ethereal"
		"Econ_Socket_Empty_Color"		"Prismatic"

		"Econ_Socket_Empty_Name"		"Empty Socket"
		"Econ_Socket_Empty_Desc"		"Empty Socket"
		"Econ_Socket_Effect_Name"		"Ethereal: %s1"
		"Econ_Socket_Effect_Desc"		"%s1"
		"Econ_Socket_Color_Name"		"Prismatic: %s1"
		"Econ_Socket_Color_Desc"		"%s1"
		"Econ_Socket_Color_Name_Legacy"	"Prismatic: %s1 (%s2, %s3, %s4)"
		"Econ_Socket_Color_Desc_Legacy"	"%s1 (%s2, %s3, %s4)"
		"Econ_Socket_AssetModifier_Name"	"Kinetic: %s1"
		"Econ_Socket_AssetModifier_Desc"	"%s1"
		"Econ_Socket_Strange_Name"	"Inscribed %s1"
		"Econ_Socket_Strange_Desc"	"%s1: %s2"
		"Econ_Socket_Spectator_Name"	"Spectator: %s1"
		"Econ_Socket_Spectator_Type"	"Games Watched: %s1"
		"Econ_Socket_Spectator_Desc"	"%s1"
		"Econ_Socket_Autograph_Name"			"Autograph: %s1"
		"Econ_Socket_Autograph_Desc"			"Autographed by %s1"
		"Econ_Socket_Autograph_Name_Modifier"	"%s3 Autograph: %s1"
		"Econ_Socket_Autograph_Desc_Modifier"	"%s3 Autograph by %s1"
		"Econ_Socket_Autograph_Name_ClientModifier"	"%s3 Autograph: %s1"
		"Econ_Socket_Autograph_Desc_ClientModifier"	"%s3 Autograph by %s1"
		"Econ_Socket_Autograph_Name_Level"		"Autograph: %s1"
		"Econ_Socket_Autograph_Desc_Level"		"Level %s2 Autograph by %s1"
		"Econ_Socket_Autograph_Name_ClientLevel"	"Level %s2 Autograph: %s1"
		"Econ_Socket_Autograph_Desc_ClientLevel"	"Level %s2 Autograph by %s1"
		"Econ_Socket_Autograph_Name_ModifierLevel"	"%s3 Autograph: %s1"
		"Econ_Socket_Autograph_Desc_ModifierLevel"	"Level %s2 %s3 Autograph by %s1"
		"Econ_Socket_Autograph_Name_ClientModifierLevel"	"Level %s2 %s3 Autograph: %s1"
		"Econ_Socket_Autograph_Desc_ClientModifierLevel"	"Level %s2 %s3 Autograph by %s1"
		"Econ_Socket_Soul_Name"			"Soul Gem: %s1"
		"Econ_Socket_Soul_Desc"			"%s1"

		"Econ_Autograph_Modifier_TI2015"			"International 2015"
		"Econ_Autograph_Modifier_TI2015_Golden"		"Golden International 2015"

		"Econ_Autograph_Modifier_TI2016"			"International 2016"

		"Econ_Autograph_Modifier_TI2017"			"International 2017"
		"Econ_Autograph_Modifier_TI2018"			"International 2018"
		"Econ_Autograph_Modifier_TI2019"			"International 2019"
		"Econ_Autograph_Modifier_TI2021"			"International 2021"
		"Econ_Autograph_Modifier_TI2023"			"International 2023"
		"Econ_Autograph_Modifier_TI2024"			"International 2024"
		"Econ_Autograph_Modifier_TI2025"			"International 2025"


		"Econ_HeroStatue_Hero"		"Hero: %s1"

		"UnknownColor"				"Legacy"
		"UnusualRed"				"Red"
		"UnusualRubiline"			"Rubiline"
		"UnusualGold"				"Gold"
		"UnusualBlue"				"Blue"
		"UnusualPurple"				"Purple"
		"UnusualOrange"				"Orange"
		"UnusualLightGreen"			"Light Green"
		"UnusualDeepBlue"			"Deep Blue"
		"UnusualSeaGreen"			"Sea Green"
		"UnusualVerdantGreen"		"Verdant Green"
		"UnusualDeepGreen"			"Deep Green"
		"UnusualBrightPurple"		"Bright Purple"
		"UnusualBrightGreen"		"Bright Green"
		"UnusualPlacidBlue"			"Placid Blue"
		"UnusualSummerWarmth"		"Summer Warmth"
		"UnusualDefensiveRed"		"Defensive Red"
		"UnusualCreatorsLight"		"Creator's Light"
		"UnusualBlossomRed"			"Blossom Red"
		"UnusualCrystallineBlue"	"Crystalline Blue"
		"UnusualCursedBlack"		"Cursed Black"
		"UnusualPlagueGrey"			"Plague Grey"
		"UnusualInternational2012"	"Champion's Blue"
		"UnusualInternational2013"	"Champion's Green"
		"UnusualMidasGold"			"Midas Gold"
		"UnusualEarthGreen"			"Earth Green"
		"UnusualEmberFlame"			"Ember Flame"
		"UnusualDiretideOrange"		"Diretide Orange"
		"UnusualDredgeEarth"		"Dredge Earth"
		"UnusualDungeonDoom"		"Dungeon Doom"
		"UnusualMannsMint"			"Tnim S'nnam"
		"UnusualBusinessPants"		"Brusque Britches Beige"
		"UnusualUnhallowedGround"	"Unhallowed Ground"
		"UnusualShips"				"Ships in the Night"
		"UnusualMiasma"				"Miasmatic Grey"
		"UnusualPristinePlatinum"	"Pristine Platinum"
		"UnusualVermilionRenewal"	"Vermillion Renewal"
		"UnusualAbysm"				"Reflection's Shade"
		"UnusualLavaRoshan"			"Pyroclastic Flow"
		"UnusualIceRoshan"			"Glacial Flow"
		"UnusualPlushShagbark"		"Plushy Shag"
		"UnusualInternational2014"	"Champion's Purple"
		"UnusualSwine"				"Explosive Burst"

		"Econ_MarketTooltipFormat"			"%s1 available on the Steam Community Market starting at %s2."

		"ItemHistory_ActionWithTime"									"%s1 on %s2"
		"ItemHistory_Action_GenericAdd"									"Added"
		"ItemHistory_Action_GenericRemove"								"Removed or modified"
		"ItemHistory_Action_Traded"										"Traded"
		"ItemHistory_Action_Delete"										"You deleted this"
		"ItemHistory_Action_Banned"										"Banned"
		"ItemHistory_Action_CraftDestroy"								"Used in crafting"
		"ItemHistory_Action_LimitExceeded"								"Destroyed by backpack limit"
		"ItemHistory_Action_SupportDelete"								"Deleted by Steam Support"
		"ItemHistory_Action_SupportDeletedByUndo"						"Deleted by Steam Support"
		"ItemHistory_Action_NameChanged_Remove"							"Name changed"
		"ItemHistory_Action_UnlockCrate_Remove"							"Used to open a treasure"
		"ItemHistory_Action_PaintItem_Remove"							"Item painted"
		"ItemHistory_Action_AddItemToSocket_Remove"						"Removed from socket"
		"ItemHistory_Action_AddSocketToItem_Remove"						"Removed by socket"
		"ItemHistory_Action_RemoveSocketItem_Remove"					"Removed socket item"
		"ItemHistory_Action_CustomizeItemTexture_Remove"				"Texture customized"
		"ItemHistory_Action_ItemTraded_Remove"							"Traded"
		"ItemHistory_Action_UseItem"									"Used"
		"ItemHistory_Action_SupportRename_Remove"						"Renamed by Steam Support"
		"ItemHistory_Action_SupportDescribe_Remove"						"Custom description added by Steam Support"
		"ItemHistory_Action_SupportStrangify_Remove"					"Steam Support Strangified item"
		"ItemHistory_Action_UnpackItemBundle"							"Unpacked"
		"ItemHistory_Action_Unpurchase"									"Refunded"
		"ItemHistory_Action_AwardGift_Giver"							"Gift sent"
		"ItemHistory_Action_RemoveItemName_Remove"						"Custom name removed"
		"ItemHistory_Action_RemoveItemPaint_Remove"						"Paint removed"
		"ItemHistory_Action_GiftWrap_Remove"							"Gift wrapped"
		"ItemHistory_Action_GiftDelivery_Remove"						"Gift sent"
		"ItemHistory_Action_GiftDelivery_Remove_WithPartner"			"Gift sent to %partner%"
		"ItemHistory_Action_GiftUnwrap_Remove"							"Unwrapped"
		"ItemHistory_Action_PackageItem_Revoked"						"Revoked"
		"ItemHistory_Action_CafeOrSchoolItem_Remove"					"Cafe or school removal"
		"ItemHistory_Action_VACBanned_Remove"							"Deleted due to VAC ban"
		"ItemHistory_Action_UpgradeThirdPartyPromo"						"Third-party promo upgrade"
		"ItemHistory_Action_Expired"									"Expired"
		"ItemHistory_Action_RemoveItemCraftIndex_Remove"				"Removed by craft index removal"
		"ItemHistory_Action_RemoveItemMakersMark_Remove"				"Removed crafter's name"
		"ItemHistory_Action_RemoveItemKillStreak_Remove"				"Removed by Killstreak removal"
		"ItemHistory_Action_TradeRollback_Remove"						"Trade was rolled back"
		"ItemHistory_Action_CDKeyRevoke"								"CD key revoked"
		"ItemHistory_Action_WeddingRing_Remove"							"Used in wedding ring process"
		"ItemHistory_Action_CollectItem_RemoveCollection"				"Removed old collection item"
		"ItemHistory_Action_CollectItem_CollectedItem"					"Added to a collection"
		"ItemHistory_Action_EconSetUnowned"								"Traded"
		"ItemHistory_Action_StrangePartApply_Remove"					"Removed when applying strange modifier"
		"ItemHistory_Action_PennantUpgradeApply_Remove"					"Used to apply pennant upgrade"
		"ItemHistory_Action_AutographRemove"							"Used to autograph item"
		"ItemHistory_Action_ConsumeItem_Consume_ToolRemove"				"Used as input to recipe"
		"ItemHistory_Action_ConsumeItem_Consume_InputRemove"			"Used as input to recipe"
		"ItemHistory_Action_ConsumeItem_Complete_ToolRemove"			"Used to complete recipe"
		"ItemHistory_Action_UnlockStyle_Remove"							"Unlocked a style"
		"ItemHistory_Action_Purgatory_ExpiredAndAutoFinalized_Remove"	"Purchase finalized"
		"ItemHistory_Action_Purgatory_Finalize_Remove"					"Purchase finalized"
		"ItemHistory_Action_Purgatory_Refund"							"Refunded"
		"ItemHistory_Action_AddSocket_Remove"							"Socket added"
		"ItemHistory_Action_ExtractGem_Remove"							"Gem extracted"
		"ItemHistory_Action_NewYearsOffering"							"Recycled"
		"ItemHistory_Action_ItemRedemption_Remove"						"Redeemed"
		"ItemHistory_Action_ItemGiftMessageRefurbish_Remove"			"Removed gift dedication"
		"ItemHistory_Action_ItemGifterAccountIdRefurbish_Remove"		"Removed gifter information"
		"ItemHistory_Action_Market_Remove"								"Listed on the Steam Community Market"
		"ItemHistory_Action_ManualItemConvertOperation_OldItem"			"Converted"
		"ItemHistory_Action_ItemConsume"								"Consumed"
		"ItemHistory_Action_FantasyTicketConsume"						"Used"
		"ItemHistory_Action_WeekendTourneyTicket_Consume"				"Used"
		"ItemHistory_Action_PlayerCardDust"								"Consolidated into a single item"

		"ItemHistory_Action_GSCreate"									"Granted by the game server you were playing on"
		"ItemHistory_Action_AwardAchievement"							"Earned from unlocking an achievement"
		"ItemHistory_Action_QuantityChanged"							"Used"
		"ItemHistory_Action_AwardTime"									"Found"
		"ItemHistory_Action_ManualCreate"								"Created by Steam Support"
		"ItemHistory_Action_Drop"										"Found"
		"ItemHistory_Action_Purchase"									"Purchased from the store"
		"ItemHistory_Action_AutoGrantItem"								"Earned"
		"ItemHistory_Action_CrossGameAchievement"						"Earned from unlocking an achievement in a different game"
		"ItemHistory_Action_AwardGift_Receiver"							"Received a gift"
		"ItemHistory_Action_AwardStorePromotionItem"					"Purchased from the store"
		"ItemHistory_Action_EarnedItem"									"Earned"
		"ItemHistory_Action_AwardThirdPartyPromo"						"Earned a promotional item"
		"ItemHistory_Action_SteamWorkshopContributor"					"Earned by being a Steam Workshop contributor"
		"ItemHistory_Action_GiftDelivery_Add"							"Received a gift"
		"ItemHistory_Action_GiftDelivery_Add_WithPartner"				"Received a gift from %partner%"
		"ItemHistory_Action_PackageItem"								"Earned a promotional item"
		"ItemHistory_Action_CDKeyGrant"									"Received by entering product code"
		"ItemHistory_Action_AwardXP"									"Rewarded for leveling up"
		"ItemHistory_Action_UnpackItems"								"Unpacked from a bundle"
		"ItemHistory_Action_TutorialDrop"								"Rewarded for completing the tutorial"
		"ItemHistory_Action_FantasyTicketRefund"						"Refunded"
		"ItemHistory_Action_AdditionalDrop"								"Found"
		"ItemHistory_Action_Market_Add"									"Received from the Steam Community Market"
		"ItemHistory_Action_UseItem_Rollback_NewItem"					"Failed to use an item. The item was restored."
		"ItemHistory_Action_CreatedByManualItemRecreateOperation"		"Created by Steam Support"
		"ItemHistory_Action_EventWon"									"Won in an event"
		"ItemHistory_Action_TournamentDrop"								"Received a prize while spectating a tournament"
		"ItemHistory_Action_DiretideReward"								"Received a reward during the Diretide event"
		"ItemHistory_Action_EventPointLevel"							"Received a compendium reward"
		"ItemHistory_Action_PerfectWorldPromo"							"Earned a promotional item"
		"ItemHistory_Action_VictoryPredictionReward"					"Received a reward for making a correct prediction in your compendium"
		"ItemHistory_Action_AssassinMinigameDrop"						"Earned by participating in the Nemesis Assassins event"
		"ItemHistory_Action_WeekendTourneyTicket_Refund"				"Refunded"
		"ItemHistory_Action_PlayerCardPackFromDust"						"Exchanged dust for a card pack"
		"ItemHistory_Action_WeekendTourneyChampionsCupTicketEarned"		"Earned"
		"ItemHistory_Action_EventPointPurchase"							"Purchased with points"
		"ItemHistory_Action_SeasonalItemGrant"							"Subscription/Seasonal Item Grant"

		"ItemHistory_Transaction_Delete"								"You deleted"
		"ItemHistory_Transaction_Craft"									"Crafted"
		"ItemHistory_Transaction_UnlockCrate"							"Opened a treasure"
		"ItemHistory_Transaction_SupportUndo"							"Steam Support undid one or more of your prior actions"
		"ItemHistory_Transaction_StrangePart"							"Applied a strange modifier"
		"ItemHistory_Transaction_ConsumeItem_Complete"					"Recipe completed"
		"ItemHistory_Transaction_RemoveItemCraftIndex"					"Removed craft index"
		"ItemHistory_Transaction_Autographed"							"Attached autograph"
		"ItemHistory_Transaction_PurchaseFinalized"						"Purchase finalized"
		"ItemHistory_Transaction_Recycled"								"Recycled"
		"ItemHistory_Transaction_PennantUpgrade"						"Upgraded a pennant's level"
		"ItemHistory_Transaction_ApplyEssence"							"Infused an egg with essence"
		"ItemHistory_Transaction_OpenPlayerCardPack"					"Opened a player card pack"
		"ItemHistory_Transaction_PlayerCardRecycle"						"Recycled into dust"

		"ItemHistory_ItemIsInInventory"		"In your inventory"
		"ItemHistory_ItemIsSubscription"	"Subscription Item"


	//DOTA ASSET MODIFIERS
	//asset_mod asset modifiers
	//anim_mod
	//ability_mod

		"Invalid_AssetMod"	"Invalid"
		"DOTA_Anim_Mod_Silent_Ripper"	"Pounce of the Silent Ripper"
		"DOTA_Anim_Mod_Pyre"	"Flames of the Pyre"
		"DOTA_Anim_Mod_Omoz"	"Pits of Omoz"
		"DOTA_Anim_Mod_Odachi"	"Fireborn Assault"
		"DOTA_Anim_Mod_Bladebiter"	"Bladebiter's Strike"
		"DOTA_Anim_Mod_Deadwinter_Soul"	"Deadwinter's Soul"
		"DOTA_Anim_Mod_Death_Protest"	"Twin Deaths' Haunting"
		"DOTA_Anim_Mod_Dizzying_Punch"	"Dizzying Punch!"
		"DOTA_Anim_Mod_Wraith_Spin"	"Wraith Spin"
		"DOTA_Anim_Mod_Serene_Honor"	"Serene Honor"
		"DOTA_Anim_Mod_Red_Moon"	"Red Moon"
		"DOTA_Anim_Mod_Turbulent_Teleport"	"Turbulent Teleport"
		"DOTA_Anim_Mod_dagger_twirl"	"Allure of the Succubus"
		"DOTA_Anim_Mod_impatient_maiden"	"Impatient Maiden"
		"DOTA_Anim_Mod_obeisance_of_the_keeper"	"Obeisance of the Keeper"
		"DOTA_Anim_Mod_when_nature_attacks"	"When Nature Attacks"
		"DOTA_Anim_Mod_Salvaged_Sword"		"Salvaged Sword"
		"DOTA_Anim_Mod_triumphant_timelord"		"Triumphant Timelord"
		"DOTA_Anim_Mod_Good_Fortune"		"Good Fortune Remnants"
		"DOTA_Anim_Mod_Prosperity"		"Prosperity Remnants"
		"DOTA_Anim_Mod_SwordonShoulder"		"The Knight's Repose"
		"DOTA_Anim_Mod_abysm"			"Horns of Inner Abysm"
		"Invalid_AbilityMod"	"Invalid"
		"DOTA_Anim_Mod_lucentyr"	"Liveliness of Lucentyr"
		"DOTA_Anim_Mod_f2p_doom"	"Crown of Hells!"
		"DOTA_Anim_Mod_fear"	"Free to Fear"
		"DOTA_Anim_Mod_bot"	"Booties of Travel!"
		"DOTA_Anim_Mod_ftp_dendi_back"	"Crow's Feet"
		"DOTA_Anim_Mod_twister"		"Twister"
		"DOTA_Anim_Mod_telebolt"	"Teleboltin'!"
		"DOTA_Anim_Mod_glory"		"Glorious!"
		"DOTA_Anim_Mod_MGC"		"Muh Keen Gun"
		"DOTA_Anim_Mod_moth"		"Krobelus"
		"DOTA_Anim_Mod_windy"		"Sylvan Cascade!"
		"DOTA_Anim_Mod_iron"		"Iron Tail!"
		"DOTA_Anim_Mod_everylasting_array"	"Everlasting Array"
		"DOTA_Anim_Mod_fishstick"	"Fish!"
		"DOTA_Anim_Mod_rampant"	"Rampant Outrage"
		"DOTA_Anim_Mod_glacier"	"Yulsaria's Glacier"
		"DOTA_Anim_Mod_lodestar"	"Flourishing Lodestar"
		"DOTA_Anim_Mod_emp"	"Empyrean"
		"DOTA_Anim_Mod_burning_fiend"	"Dominator's Stance"
		"DOTA_Anim_Mod_harlequin"	"Harlequin Animation"
		"DOTA_Anim_Mod_moon_griffon"	"Moon Griffon"
		"DOTA_Anim_Mod_Promo_Trapper_Weapon"	"Trapper's Treachery"

//DOTA_ANIM_MOD_END



		"DOTA_Ability_Mod_Illuminate_Northlight"	"Northlight Illuminance"
		"DOTA_Ability_Mod_Mark_Divine_Anchor"	"Mark of the Divine Anchor"
		"DOTA_Ability_Mod_Torrent_Divine_Anchor"	"Torrent of the Divine Anchor"
		"DOTA_Ability_Mod_Tidebringer_Divine_Anchor"	"Tidebringer of the Divine Anchor"
		"DOTA_Ability_Mod_Epitaphic_Bonds_Trap"		"Epitaphic Trap"
		"DOTA_Ability_Mod_Timberthaw_Chakram"	"Timberthaw Chakram"
		"DOTA_Ability_Mod_Reminiscence_Orb"		"Orb of Reminiscence"
		"DOTA_Ability_Mod_Reminiscence_Ambient"	"Ambience of Reminiscence"
		"DOTA_Ability_Mod_Reminiscence_Rift"	"Rift of Reminiscence"
		"DOTA_Ability_Mod_Reminiscence_Dreamcoil"	"Dreamcoil of Reminiscence"
		"DOTA_Ability_Mod_Illuminate_Crucible"	"Crucible of Light Illuminance"

		"DOTA_Asset_Mod_DC_Bladekeeper_Healing_Ward"	"Bladekeeper's Healing Ward"
		"DOTA_Asset_Mod_DC_Bladekeeper_Bladefury"		"Bladekeeper's Bladefury"
		"DOTA_Asset_Mod_DC_Bladekeeper_Omnislash"		"Bladekeeper's Omnislash"
		"DOTA_Asset_Mod_DC_Bladekeeper_Crit"			"Bladekeeper's Blade Dance"

		"DOTA_Asset_Mod_Necronub_Reapers_Scythe"	"Ghostly Wrath of Ka"
		"DOTA_Asset_Mod_Necronub_Death_Pulse"		"Scarab Swarm of Ka"
		"DOTA_Asset_Mod_Necronub_Base_Attack"		"Rotting Bolt of Ka"
		"DOTA_Asset_Mod_Necronub_Ambient"			"Sands of Ka"

		"DOTA_Asset_Mod_Double_Edge_of_the_Berserker"	"Stallion's Double Edge"
		"DOTA_Asset_Mod_DC_Centaur_Head_Icons"		"Stallion's Ability Icons"

		"DOTA_Asset_Mod_Harlequin_Weapon"		"Harlequin Particles and Fade Bolt Icon"
		"DOTA_Asset_Mod_Harlequin_Head"			"Harlequin Null Field Icon"
		"DOTA_Asset_Mod_Harlequin_Cape"			"Harlequin Telekinesis Icons"
		"DOTA_Asset_Mod_Harlequin_Mantle"		"Harlequin Spell Steal Icon"

		"DOTA_Asset_Mod_Lucent_Gate_Eclipse"		"Lucent Gate Eclipse Icon"
		"DOTA_Asset_Mod_Lucent_Gate_Aura"		"Lucent Gate Aura Icon"
		"DOTA_Asset_Mod_Lucent_Gate_Imprisonment"	"Lucent Gate Imprisonment Icon"
		"DOTA_Asset_Mod_Lucent_Gate_Orb"		"Lucent Gate Particles and Orb Icon"

		"DOTA_Asset_Mod_Hunter_of_Kings_Feral_Impulse"	"Hunter of Kings Feral Impulse Icon"
		"DOTA_Asset_Mod_Hunter_of_Kings_Summon"		"Hunter of Kings Summon Wolves Icon"
		"DOTA_Asset_Mod_Hunter_of_Kings_Shapeshift"		"Hunter of Kings Shapeshift and Howl Icons"

		"DOTA_Asset_Mod_Scavenger_Meat_Hook_Icon"	"Scavenger of Dragons Meat Hook Icon"
		"DOTA_Asset_Mod_Scavenger_Rot_Icon"		"Scavenger of Dragons Rot Icon"
		"DOTA_Asset_Mod_Scavenger_Flesh_Heap_Icon"		"Scavenger of Dragons Flesh Heap Icon"
		"DOTA_Asset_Mod_Scavenger_Dismember_Icon"		"Scavenger of Dragons Dismember Icon"

		"DOTA_Asset_Mod_Monstrous_Reprisal_Back_Stab"			"Monstrous Reprisal Back Stab Icon"
		"DOTA_Asset_Mod_Monstrous_Reprisal_Blink_Strike"		"Monstrous Reprisal Blink Strike Icon"
		"DOTA_Asset_Mod_Monstrous_Reprisal_Permanent_Invisibility"	"Monstrous Reprisal Permanent Invisibility Icon"
		"DOTA_Asset_Mod_Monstrous_Reprisal_Smoke_Screen"		"Monstrous Reprisal Smoke Screen Icon"

		"DOTA_Asset_Mod_Agaric_Flourish_Eyes_Guise_Icons"	"Agaric Flourish Eyes and Guise Icons"
		"DOTA_Asset_Mod_Agaric_Flourish_Overgrowth_Icon"	"Agaric Flourish Overgrowth Icon"
		"DOTA_Asset_Mod_Agaric_Flourish_Armor_Icon"		"Agaric Flourish Living Armor Icon"
		"DOTA_Asset_Mod_Agaric_Flourish_Leech_Seed_Icon"	"Agaric Flourish Leech Seed Icon"

		"DOTA_Asset_Mod_Fiend_Cleaver_Great_Cleave_Icon"	"Fiend Cleaver Great Cleave Icon"
		"DOTA_Asset_Mod_Fiend_Cleaver_Warcry_Icon"		"Fiend Cleaver Warcry Icon"
		"DOTA_Asset_Mod_Fiend_Cleaver_Gods_Strength_Icon"	"Fiend Cleaver God's Strength Icon"
		"DOTA_Asset_Mod_Fiend_Cleaver_Storm_Bolt_Icon"		"Fiend Cleaver Storm Bolt Icon"

		"DOTA_Asset_Mod_Eldwurms_Touch_Bow_Icons"		"Eldwurm's Touch Bow Icons"
		"DOTA_Asset_Mod_Eldwurms_Touch_Wave_of_Silence_Icon"	"Eldwurm's Touch Wave of Silence Icon"

		"DOTA_Asset_Mod_Ghastly_Matriarch_Exorcism_Icon"	"Ghastly Matriarch Exorcism Icon"

		"DOTA_Asset_Mod_Azure_Constellation_Head"					"Azure Constellation Lunar Blessing Icon"
		"DOTA_Asset_Mod_Azure_Constellation_Glaive"				"Azure Constellation Moon Glaives Icon"
		"DOTA_Asset_Mod_Azure_Constellation_Shield"				"Azure Constellation Lucent Beam Icon"
		"DOTA_Asset_Mod_Azure_Constellation_Mount"				"Azure Constellation Eclipse Icon"

		"DOTA_Asset_Mod_Bloody_Ripper_Mask"	"Bloody Ripper Feast, Open Wounds and Rage Icons"
		"DOTA_Asset_Mod_Bloody_Ripper_Back"	"Bloody Ripper Infest Icon"
		"DOTA_Asset_Mod_Bloody_Ripper_Arms"	"Bloody Ripper Consume Icon"

		"DOTA_Asset_Mod_Compendium_Bloody_Ripper_Mask"	"Compendium Bloody Ripper Feast, Open Wounds and Rage Icons"
		"DOTA_Asset_Mod_Compendium_Bloody_Ripper_Back"	"Compendium Bloody Ripper Infest Icon"
		"DOTA_Asset_Mod_Compendium_Bloody_Ripper_Arms"	"Compendium Bloody Ripper Consume Icon"

		"DOTA_Asset_Mod_Surgical_Precision_Hook"	"Surgical Precision Meat Hook and Dismember Icons"
		"DOTA_Asset_Mod_Surgical_Precision_Apron"	"Surgical Precision Rot and Flesh Heap Icons"

		"DOTA_Asset_Mod_Crested_Umbra_Glaive"	"Crested Umbra Magic Missile Icon"
		"DOTA_Asset_Mod_Crested_Umbra_Virtue"	"Crested Umbra Wave of Terror Icon"
		"DOTA_Asset_Mod_Crested_Umbra_Duty"	"Crested Umbra Command Aura Icon"
		"DOTA_Asset_Mod_Crested_Umbra_Skirt"	"Crested Umbra Nether Swap Icon"

		"DOTA_Asset_Mod_Year_Beast_Hellfire_Reincarnate"	"Year Beast Hellfire Reincarnate Icons"
		"DOTA_Asset_Mod_Year_Beast_Vampiric_Aura"		"Year Beast Vampiric Aura Icon"
		"DOTA_Asset_Mod_Year_Beast_Mortal_Strike"		"Year Beast Mortal Strike Icon"

		"DOTA_Asset_Mod_bts_3_silencer"		"Tools of the Final Utterance Icons"

		"DOTA_Asset_Eye_Of_The_Beholder"		"Eye of the Beholder Abililty Icons"

		"DOTA_Asset_Mod_Cyclopean_Marauder_Gaze_Icons"			"Cyclopean Marauder Gaze Icons"
		"DOTA_Asset_Mod_Cyclopean_Marauder_Great_Cleave_Icons"		"Cyclopean Marauder Great Cleave Icon"
		"DOTA_Asset_Mod_Cyclopean_Marauder_Storm_Bolt_Icon"		"Cyclopean Marauder Storm Bolt Icon"

		"DOTA_Asset_Mod_Ravening_Wings_Glaive_Icons"			"Ravening_Wings_Glaive_Icons"
		"DOTA_Asset_Mod_Ravening_Wings_Blur_Icon"			"Ravening_Wings_Blur_Icon"

		"DOTA_Asset_Mod_Vigil_Signet_Warcry_Icon"			"Vigil Signet Warcry Icon"
		"DOTA_Asset_Mod_The_Basher_Blades_Mana_Icons"			"The Basher Blades Mana Icons"
		"DOTA_Asset_Mod_Golden_Basher_Blades_Mana_Icons"		"Golden Basher Blades Mana Icons"
		"DOTA_Asset_Mod_Jewel_Of_Aeons_Time_Walk_Icon"			"Jewel of Aeons Time Walk Icon"
		"DOTA_Asset_Mod_Rollermawster_March_Of_The_Machines_Icon"	"Rollermawster March of the Machines Icon"
		"DOTA_Asset_Mod_Tormented_Staff_Split_Earth_Icon"		"Tormented Staff Split Earth Icon"
		"DOTA_Asset_Mod_Resistive_Pinfold_Kinetic_Field_Icon"		"Resistive Pinfold Kinetic Field Icon"


		"DOTA_Asset_Mod_Apostle_of_Decay_Mask"	"Apostle of Decay Death Pulse Icon"
		"DOTA_Asset_Mod_Apostle_of_Decay_Hood"	"Apostle of Decay Sadist Icon"
		"DOTA_Asset_Mod_Apostle_of_Decay_Vestments"	"Apostle of Decay Heartstopper Aura Icon"
		"DOTA_Asset_Mod_Apostle_of_Decay_Scythe"	"Apostle of Decay Reaper's Scythe Icon"

		"DOTA_Asset_Mod_Fireborn_Dragon"	"Burning Scale Elder Dragon Form Icon"
		"DOTA_Asset_Mod_Fireborn_Shield"	"Burning Scale Dragon Tail Icon"
		"DOTA_Asset_Mod_Fireborn_Cuirass"	"Burning Scale Breathe Fire Icon"
		"DOTA_Asset_Mod_Fireborn_Helm"	"Burning Scale Dragon Blood Icon"

		"DOTA_Asset_Mod_Glaciomarine_Sigil"		"Glacier Sea Frozen Sigil Icon"
		"DOTA_Asset_Mod_Glaciomarine_Hook"		"Glacier Sea Walrus Punch Icon"
		"DOTA_Asset_Mod_Glaciomarine_Coat"		"Glacier Sea Launch Snowball Icon"
		"DOTA_Asset_Mod_Glaciomarine_Cap"		"Glacier Sea Snowball Icon"
		"DOTA_Asset_Mod_Glaciomarine_Tusks"		"Glacier Sea Ice Shards Icon"
		"DOTA_Asset_Mod_Glaciomarine_Anchor"	"Glacier Sea Walrus Kick Icon"

		"DOTA_Asset_Mod_FortuneTeller_Staff"	"Staff of the Cunning Augur"

		"DOTA_Asset_Mod_Emerald_Ocean_Icons"		"Emerald Sea Icons"

		"DOTA_Asset_Mod_Mistral_Fiend_Icons"			"Mark of the Mistral Fiend Icons"

		"DOTA_Asset_Mod_Crested_Dawn_Icons"		"Blessing of the Crested Dawn Icons"

		"DOTA_Asset_Mod_Ferocious_Heart_Icon"		"Ferocious Heart Enrage Icon"

//DOTA_ASSET_MOD_END

		"Invalid_Soul"	"Invalid"
		"DOTA_Soul_Gem_Raving_Aristocrat"	"Raving Aristocrat"

		"DOTA_Bans"					"Bans"
		"DOTA_Picks"				"Picks"

//DOTA_ITEM_STYLES
		// TEMP, Add item editor support for these fields and move to items_english.txt
		"DOTA_Style_Crux_of_Perplex_0"				"Arcana Version"
		"DOTA_Style_Crux_of_Perplex_1"				"Immortal Version"
		"Wraps_Of_The_Wicked_Succubus_Style0"		"Small Wraps"
		"Wraps_Of_The_Wicked_Succubus_Style1"		"Medium Wraps"
		"Wraps_Of_The_Wicked_Succubus_Style2"		"Large Wraps"
		"Wings_Of_The_Wicked_Succubus_Style0"		"Small Wings"
		"Wings_Of_The_Wicked_Succubus_Style1"		"Medium Wings"
		"Wings_Of_The_Wicked_Succubus_Style2"		"Large Wings"
		"Horns_Of_The_Wicked_Succubus_Style0"		"Small Horns"
		"Horns_Of_The_Wicked_Succubus_Style1"		"Medium Horns"
		"Horns_Of_The_Wicked_Succubus_Style2"		"Large Horns"
		"Dirk_Of_The_Wicked_Succubus_Style0"		"Small Dirk"
		"Dirk_Of_The_Wicked_Succubus_Style1"		"Medium Dirk"
		"Dirk_Of_The_Wicked_Succubus_Style2"		"Large Dirk"
		"DOTA_Item_Wings_of_Ka_Style0"		"Wings of Ka"
		"DOTA_Item_Wings_of_Ka_Style1"		"Coffin of Ka"
		"DOTA_Item_Helm_of_the_Warriors_Retribution_Style0"		"No Visor"
		"DOTA_Item_Helm_of_the_Warriors_Retribution_Style1"		"Open Visor"
		"DOTA_Item_Helm_of_the_Warriors_Retribution_Style2"		"Closed Visor"
		"DOTA_Item_Sword_of_the_Warriors_Retribution_Style0"	"Weighted Blade"
		"DOTA_Item_Sword_of_the_Warriors_Retribution_Style1"	"Grooved Blade"
		"DOTA_Item_Sword_of_the_Warriors_Retribution_Style2"	"Winged Blade"
		"DOTA_Item_Cloud_Forged_Great_Wings_Style0"		"Great Wings"
		"DOTA_Item_Cloud_Forged_Great_Wings_Style1"		"White Tipped"
		"DOTA_Item_Hairstyle_of_the_Eastern_Range_Style0"		"Ponytail"
		"DOTA_Item_Hairstyle_of_the_Eastern_Range_Style1"		"No Ponytail"
		"DOTA_Item_Cape_of_the_Eastern_Range_Style0"		"White"
		"DOTA_Item_Cape_of_the_Eastern_Range_Style1"		"Red"
		"DOTA_Item_Gazing_Eye_of_the_Demon_Witch_Style0"		"Short Horns"
		"DOTA_Item_Gazing_Eye_of_the_Demon_Witch_Style1"		"Long Horns"
		"DOTA_Item_Bracers_of_The_Howling_Wolf_Style0"				"Bright"
		"DOTA_Item_Bracers_of_The_Howling_Wolf_Style1"				"Dark"
		"DOTA_Item_Hat_of_The_Howling_Wolf_Style0"						"Bright"
		"DOTA_Item_Hat_of_The_Howling_Wolf_Style1"						"Dark"
		"DOTA_Item_Pelt_of_The_Howling_Wolf_Style0"						"Bright"
		"DOTA_Item_Pelt_of_The_Howling_Wolf_Style1"						"Dark"
		"DOTA_Item_Rifle_of_The_Howling_Wolf_Style0"					"Bright"
		"DOTA_Item_Rifle_of_The_Howling_Wolf_Style1"					"Dark"
		"DOTA_Item_Spaulders_of_The_Howling_Wolf_Style0"			"Bright"
		"DOTA_Item_Spaulders_of_The_Howling_Wolf_Style1"			"Dark"
		"Elgato_BTS_Style0"											"Blue Owl"
		"Elgato_BTS_Style1"											"Silver Owl"
		"Elgato_BTS_Style2"											"El Super Gato!"
		"DOTA_Item_Bloodstone_of_the_Ancestor1"		"Bloodstone of the Precursor"
		"DOTA_Item_Bloodstone_of_the_Ancestor2"		"Bloodstone of the Founder"
		"DOTA_Item_Shade_of_Agony_Style0"				"Shaded"
		"DOTA_Item_Shade_of_Agony_Style1"				"Unshaded"
		"DOTA_Item_Wings_of_Agony_Style0"				"Torn"
		"DOTA_Item_Wings_of_Agony_Style1"				"Pristine"
		"DOTA_Item_Desc_Compass_Edge_of_the_Voyager_Style0"		"Compass Glaive"
		"DOTA_Item_Desc_Compass_Edge_of_the_Voyager_Style1"		"Compass Tulwar"
		"DOTA_Item_Wise_Cap_of_the_First_Light_Style0"	"Sagely Cap"
		"DOTA_Item_Wise_Cap_of_the_First_Light_Style1"	"Wizardly Hood"
		"DOTA_Item_Familiar_Woods_Style0"			"Woodsy"
		"DOTA_Item_Familiar_Woods_Style1"			"Shagbark!"
		"DOTA_Item_Golden_Reel_Guardian_Helmet_Style0"		"Closed Helmet"
		"DOTA_Item_Golden_Reel_Guardian_Helmet_Style1"		"Open Helmet"
		"DOTA_Item_Stonehall_Royal_Guard_Helmet_Style0" "Closed Helmet"
		"DOTA_Item_Stonehall_Royal_Guard_Helmet_Style1" "Open Helmet"
		"DOTA_Item_Jolly_Roger_Style0"			"Davy Jones"
		"DOTA_Item_Jolly_Roger_Style1"			"Landlubber"
		"DOTA_Item_DotaCinema_Hud_Style0"		"Dark"
		"DOTA_Item_DotaCinema_Hud_Style1"		"Bright"
		"DOTA_Item_Cape_of_the_Arsenal_Magus_Style0"	"White"
		"DOTA_Item_Cape_of_the_Arsenal_Magus_Style1"	"Exort"
		"DOTA_Item_Cape_of_the_Arsenal_Magus_Style2"	"Quas"
		"DOTA_Item_Cape_of_the_Arsenal_Magus_Style3"	"Wex"
		"DOTA_Item_Hair_of_the_Arsenal_Magus_Style0"	"Hair"
		"DOTA_Item_Hair_of_the_Arsenal_Magus_Style1"	"Exort"
		"DOTA_Item_Hair_of_the_Arsenal_Magus_Style2"	"Quas"
		"DOTA_Item_Hair_of_the_Arsenal_Magus_Style3"	"Wex"
		"DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style0"	"White"
		"DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style1"	"Exort"
		"DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style2"	"Quas"
		"DOTA_Item_Shoulders_of_the_Arsenal_Magus_Style3"	"Wex"
		"DOTA_Item_Equine_Emissary_Shoulders_Style0"		"Pauldrons"
		"DOTA_Item_Equine_Emissary_Shoulders_Style1"		"Horse"
		"DOTA_Item_Frozen_Star_Belt_Style0"					"Small Bindings"
		"DOTA_Item_Frozen_Star_Belt_Style1"					"Medium Bindings"
		"DOTA_Item_Frozen_Star_Belt_Style2"					"Large Bindings"
		"DOTA_Item_Frozen_Star_Neck_Style0"					"Small Mantle"
		"DOTA_Item_Frozen_Star_Neck_Style1"					"Medium Mantle"
		"DOTA_Item_Frozen_Star_Neck_Style2"					"Large Mantle"
		"DOTA_Item_Frozen_Star_Back_Style0"					"Small Frozen Star"
		"DOTA_Item_Frozen_Star_Back_Style1"					"Medium Frozen Star"
		"DOTA_Item_Frozen_Star_Back_Style2"					"Large Frozen Star"
		"DOTA_Item_Alliance_Hud_Style0"						"Normal"
		"DOTA_Item_Alliance_Hud_Style1"						"Rainy"
		"DOTA_Item_Enthaleen_Dragon_Style_00"				"Normal"
		"DOTA_Item_Enthaleen_Dragon_Style_01"				"Wanderer"
		"DOTA_Item_Serakund_Tyrant_Style_00"				"Normal"
		"DOTA_Item_Serakund_Tyrant_Style_01"				"Patron"
		"DOTA_Item_Eldwurm_Crest_Style_00"					"Normal"
		"DOTA_Item_Eldwurm_Crest_Style_01"					"Executioner"

		"DOTA_WatchOwnedTournamentCheck"			"Sort owned Tournaments first"
		"DOTA_WatchAutoSpectateLeague"				"Auto Spectate Games"

		"Shawl_of_Resonant_Vibrance_Style0"			"Gathering Shawl"
		"Shawl_of_Resonant_Vibrance_Style1"			"Converging Shawl"
		"Shawl_of_Resonant_Vibrance_Style2"			"Harnessing Shawl"

		"Tails_of_Resonant_Vibrance_Style0"			"Trailing Tails"
		"Tails_of_Resonant_Vibrance_Style1"			"Diving Tails"
		"Tails_of_Resonant_Vibrance_Style2"			"Whipping Tails"

		"DOTA_Item_Warcog_Loading_Screen_Style0"	"Warcog Style 1"
		"DOTA_Item_Warcog_Loading_Screen_Style1"	"Warcog Style 2"

		"DOTA_Item_Unbroken_Stallion_Loading_Screen_Style0"	"Unbroken Stallion Style 1"
		"DOTA_Item_Unbroken_Stallion_Loading_Screen_Style1"	"Unbroken Stallion Style 2"

		"Hood_of_Resonant_Vibrance_Style0"			"Curious Hood"
		"Hood_of_Resonant_Vibrance_Style1"			"Knowing Hood"
		"Hood_of_Resonant_Vibrance_Style2"			"Understanding Hood"

		"Focus_of_Resonant_Vibrance_Style0"			"Channeling Focus"
		"Focus_of_Resonant_Vibrance_Style1"			"Twisting Focus"

		"Crown_of_Entwined_Fate_Style0"				"Condensed Crown"
		"Crown_of_Entwined_Fate_Style1"				"Armored Crown"
		"Crown_of_Entwined_Fate_Style2"				"Chitinous Crown"

		"Feelers_of_Entwined_Fate_Style0"				"Gripping Feelers"
		"Feelers_of_Entwined_Fate_Style1"				"Capturing Feelers"
		"Feelers_of_Entwined_Fate_Style2"				"Grasping Feelers"

		"Limbs_of_Entwined_Fate_Style0"				"Scrambling Limbs"
		"Limbs_of_Entwined_Fate_Style1"				"Creeping Limbs"
		"Limbs_of_Entwined_Fate_Style2"				"Skittering Limbs"

		"Stinger_of_Entwined_Fate_Style0"				"Pointed Stinger"
		"Stinger_of_Entwined_Fate_Style1"				"Sharpened Stinger"

		"Whiskers_of_Entwined_Fate_Style0"				"Delicate Whiskers"
		"Whiskers_of_Entwined_Fate_Style1"				"Listening Whiskers"
		"Whiskers_of_Entwined_Fate_Style2"				"Attentive Whiskers"

		"DOTA_Item_Trophy_of_the_Shadowcat_Style0"				"Trophy of the Shadowcat"
		"DOTA_Item_Trophy_of_the_Shadowcat_Style1"				"Fangs of the Shadowcat"

		"DOTA_Item_Name_Midnight_Locks"							"Midnight Locks"
		"DOTA_Item_Name_Midnight_Locks_Blue"				"Blue Midnight Locks"
		"DOTA_Item_Name_Midnight_Locks_White"				"White Midnight Locks"

		"DOTA_Item_Stoneforged_Horns_Style2"				"Unbroken Stoneforged Horns"

		"DOTA_Item_Helm_of_Birds_Stone_Style0"				"Helm of Bird's Stone"
		"DOTA_Item_Helm_of_Birds_Stone_Style1"				"Hood of Bird's Stone"

		"DOTA_Item_Gift_of_the_Awakened_Style2"				"Tail of the Awakened"

		"DOTA_Item_Shadow_Calvaria_Style0"				"Shadow Calveria (Yellow)"
		"DOTA_Item_Shadow_Calvaria_Style1"				"Shadow Calveria (Blue)"
		"DOTA_Item_Shadow_Calvaria_Style2"				"Shadow Calveria (Purple)"
		"DOTA_Item_Shadow_Calvaria_Style3"				"Shadow Calveria (Red)"
		"DOTA_Item_Shadow_Claws_Style0"					"Shadow Claws (Yellow)"
		"DOTA_Item_Shadow_Claws_Style1"					"Shadow Claws (Blue)"
		"DOTA_Item_Shadow_Claws_Style2"					"Shadow Claws (Purple)"
		"DOTA_Item_Shadow_Claws_Style3"					"Shadow Claws (Red)"
		"DOTA_Item_Shadow_Spine_Style0"					"Shadow Spine (Yellow)"
		"DOTA_Item_Shadow_Spine_Style1"					"Shadow Spine (Blue)"
		"DOTA_Item_Shadow_Spine_Style2"					"Shadow Spine (Purple)"
		"DOTA_Item_Shadow_Spine_Style3"					"Shadow Spine (Red)"
		"DOTA_Item_Shadow_Tracers_Style0"				"Shadow Spine (Yellow)"
		"DOTA_Item_Shadow_Tracers_Style1"				"Shadow Spine (Blue)"
		"DOTA_Item_Shadow_Tracers_Style2"				"Shadow Spine (Purple)"
		"DOTA_Item_Shadow_Tracers_Style3"				"Shadow Spine (Red)"

		"DOTA_Item_Mane_of_the_Demon_Stone_Style0"		"Mane of the Demon Stone"
		"DOTA_Item_Mane_of_the_Demon_Stone_Style1"		"Conical Hat of the Demon Stone"

		"DOTA_Item_Desc_Manifold_Paradox_Style0"		"Style 1"
		"DOTA_Item_Desc_Manifold_Paradox_Style1"		"Style 2"
		"DOTA_Item_Desc_Manifold_Paradox_Style2"		"Style 3"

		"DOTA_Item_Immemorial_Emperor_Style0"				"Screen with Red"
		"DOTA_Item_Immemorial_Emperor_Style1"				"Screen with Black"
		"DOTA_Item_Immemorial_Emperors_Scythe_Style0"		"Scythe with Red"
		"DOTA_Item_Immemorial_Emperors_Scythe_Style1"		"Scythe with Black"
		"DOTA_Item_Immemorial_Emperors_Mantle_Style0"		"Mantle with Red"
		"DOTA_Item_Immemorial_Emperors_Mantle_Style1"		"Mantle with Black"
		"DOTA_Item_Immemorial_Emperors_Coronet_Style0"		"Coronet with Red"
		"DOTA_Item_Immemorial_Emperors_Coronet_Style1"		"Coronet with Black"

		"DOTA_Item_Blade_of_the_Wandering_Demon_Style0"		"Blade with Green"
		"DOTA_Item_Blade_of_the_Wandering_Demon_Style1"		"Blade with Blue"
		"DOTA_Item_Mask_of_the_Wandering_Demon_Style0"		"Mask Only"
		"DOTA_Item_Mask_of_the_Wandering_Demon_Style1"		"Mask with Hat"
		"DOTA_Item_Duangua_of_the_Wandering_Demon_Style0"	"Duangua with Green"
		"DOTA_Item_Duangua_of_the_Wandering_Demon_Style1"	"Duangua with Blue"
		"DOTA_Item_Faulds_of_the_Wandering_Demon_Style0"	"Faulds with Green"
		"DOTA_Item_Faulds_of_the_Wandering_Demon_Style1"	"Faulds with Blue"
		"DOTA_Item_Bracers_of_the_Wandering_Demon_Style0"	"Bracers with Green"
		"DOTA_Item_Bracers_of_the_Wandering_Demon_Style1"	"Bracers with Blue"
		"DOTA_Item_Crown_of_Hells_Helm_Style0"			"Closed Helmet"
		"DOTA_Item_Crown_of_Hells_Helm_Style1"			"Open Helmet"
		"DOTA_Item_Incantations_Weapon_Style0"			"Head Opener of Incantations"
		"DOTA_Item_Incantations_Weapon_Style1"			"Pillar of Incantations"
		"DOTA_Item_Fallen_Princess_Head_Style0"			"Helm of the Fallen Princess"
		"DOTA_Item_Fallen_Princess_Head_Style1"			"Crown of the Fallen Princess"
		"DOTA_Item_Fallen_Princess_Head_Style2"			"Hair of the Fallen Princess"
		"DOTA_Item_Fallen_Princess_Shoulders_Style0"	"Wings of the Fallen Princess"
		"DOTA_Item_Fallen_Princess_Shoulders_Style1"	"Warrior Wings of the Fallen Princess"
		"DOTA_Item_Fallen_Princess_Shoulders_Style2"	"Feathered Wings of the Fallen Princess"
		"DOTA_Item_Black_Death_Offhand_Style0"			"Axe of the Black Death Executioner"
		"DOTA_Item_Black_Death_Offhand_Style1"			"Shovel of the Black Death"
		"DOTA_Item_Black_Death_Weapon_Style0"			"Cuff Hook of the Black Death"
		"DOTA_Item_Black_Death_Weapon_Style1"			"Makeshift Hook of the Black Death"
		"DOTA_Item_Black_Death_Shoulder_Style0"			"Shoulder of the Black Death Executioner"
		"DOTA_Item_Black_Death_Shoulder_Style1"			"Barbed Shoulder of the Black Death"
		"DOTA_Item_Black_Death_Head_Style0"				"Tiny Tassels of the Black Death"
		"DOTA_Item_Black_Death_Head_Style1"				"Small Tassels of the Black Death"
		"DOTA_Item_Black_Death_Head_Style2"				"Medium Tassels of the Black Death"
		"DOTA_Item_Black_Death_Head_Style3"				"Large Tassels of the Black Death"
		"DOTA_Item_Shadow_Flame_Back_Style0"				"Shadow Flame Headdress"
		"DOTA_Item_Shadow_Flame_Back_Style1"				"Shadow Flame Mohawk"
		"DOTA_Item_Whisper_Tribunal_Shield_Style0"			"Shield of the Tribunal"
		"DOTA_Item_Whisper_Tribunal_Shield_Style1"			"Shell of the Tribunal"
		"DOTA_Item_Worldforger_Head_Style0"				"Worldforger Crown"
		"DOTA_Item_Worldforger_Head_Style1"				"Worldforger Horns"
		"DOTA_Item_Sempiternal_Head_Style0"				"Plain Trinity Hat"
		"DOTA_Item_Sempiternal_Head_Style1"				"Trinity Hat"
		"DOTA_Item_Acolyte_of_Vengeance_Mask_Style0"			"Mask"
		"DOTA_Item_Acolyte_of_Vengeance_Mask_Style1"			"Hood"
		"DOTA_Item_Acolyte_of_Vengeance_Mask_Style2"			"Hooded Mask"
		"DOTA_Item_Esl_Lifestealer_Helm_Style0"				"Helm of Madness"
		"DOTA_Item_Esl_Lifestealer_Helm_Style1"				"Crown of Madness"
		"DOTA_Item_Golden_Siblings_Dagger_Style0"			"Dagger"
		"DOTA_Item_Golden_Siblings_Dagger_Style1"			"Broken Childhood"
		"DOTA_Item_Staff_of_the_Infinite_Waves_Style0"			"Sea Serpent"
		"DOTA_Item_Staff_of_the_Infinite_Waves_Style1"			"Trident"
		"DOTA_Item_Treasure_of_the_Deep_Style0"				"Ceremonial"
		"DOTA_Item_Treasure_of_the_Deep_Style1"				"Battle"
		"DOTA_Item_Cicatrix_Regalia_Style0"				"Blue"
		"DOTA_Item_Cicatrix_Regalia_Style1"				"White"
		"DOTA_Item_Cicatrix_Regalia_Style2"				"Black"
		"DOTA_Item_Cicatrix_Regalia_Style3"				"Red"
		"DOTA_Item_Beaver_Knight_Style0"				"Sword"
		"DOTA_Item_Beaver_Knight_Style1"				"Shadow Blade"
		"DOTA_Item_Beaver_Knight_Style2"				"Divine Rapier"
		"DOTA_Item_Collar_of_the_Divine_Anchor_Style0"			"Collar of the Divine Anchor"
		"DOTA_Item_Collar_of_the_Divine_Anchor_Style1"			"White Collar of the Divine Anchor"
		"DOTA_Item_Cuffs_of_the_Divine_Anchor_Style0"			"Cuffs of the Divine Anchor"
		"DOTA_Item_Cuffs_of_the_Divine_Anchor_Style1"			"White Cuffs of the Divine Anchor"
		"DOTA_Item_Flintlock_of_the_Divine_Anchor_Style0"		"Flintlock of the Divine Anchor"
		"DOTA_Item_Flintlock_of_the_Divine_Anchor_Style1"		"White Flintlock of the Divine Anchor"
		"DOTA_Item_Medallion_of_the_Divine_Anchor_Style0"		"Medallion of the Divine Anchor"
		"DOTA_Item_Medallion_of_the_Divine_Anchor_Style1"		"White Medallion of the Divine Anchor"
		"DOTA_Item_Artisan_of_Havoc_Helmet_Style0"			"Artisan of Havoc Helmet 1"
		"DOTA_Item_Artisan_of_Havoc_Helmet_Style1"			"Artisan of Havoc Helmet 2"
		"DOTA_Item_Artisan_of_Havoc_Helmet_Style2"			"Artisan of Havoc Helmet 3"
		"DOTA_Item_Artisan_of_Havoc_Helmet_Style3"			"Artisan of Havoc Helmet 4"
		"DOTA_Item_Static_Lord_Style0"					"Helm"
		"DOTA_Item_Static_Lord_Style1"					"Patch"
		"DOTA_Item_Sky_High_Bomb_Style0"				"Bomb"
		"DOTA_Item_Sky_High_Bomb_Style1"				"Insignia Bomb"
		//"DOTA_Item_Sky_High_Bomb_Missle_Style0"				"Bomb"
		//"DOTA_Item_Sky_High_Bomb_Missle_Style1"				"Insignia Bomb"
		"DOTA_Item_Sky_High_Helmet_Style0"				"Spikes"
		"DOTA_Item_Sky_High_Helmet_Style1"				"Visor"
		"DOTA_Item_Sky_High_Propeller_Style0"				"Propeller"
		"DOTA_Item_Sky_High_Propeller_Style1"				"Insignia Propeller"
		"DOTA_Item_Virtus_Werebear_Style0"				"Tier 1"
		"DOTA_Item_Virtus_Werebear_Style1"				"Tier 2"
		"DOTA_Item_Virtus_Werebear_Style2"				"Tier 3"
		"DOTA_Item_Vigilante_Fox_Loading_Screen_Style0"		"Green"
		"DOTA_Item_Vigilante_Fox_Loading_Screen_Style1"		"Red"
		"DOTA_Item_Wandering_Harlequins_Crest_Style0"	"Black"
		"DOTA_Item_Wandering_Harlequins_Crest_Style1"	"Green"
		"DOTA_Item_Lucent_Gate_Head_Style0" 	"Head"
		"DOTA_Item_Lucent_Gate_Head_Style1"	"Horns"
		"DOTA_Item_Sinister_Lightning_Style0"	"Style One"
		"DOTA_Item_Sinister_Lightning_Style1"	"Style Two"
		"DOTA_Item_Sinister_Lightning_Style2"	"Style Three"
		"DOTA_Item_Moon_Rift_Style_Style0"	"Mask"
		"DOTA_Item_Moon_Rift_Style_Style1"	"No Mask"
		"DOTA_Item_Rage_Three_Leg_Style0"	"Guirus"
		"DOTA_Item_Rage_Three_Leg_Style1"	"Curas"
		"DOTA_Item_Rage_Three_Leg_Style2"	"Kumo"
		"DOTA_Item_Forge_Warrior_Claw_Style0"	"Claw"
		"DOTA_Item_Forge_Warrior_Claw_Style1"	"Pincer"

		"DOTA_Item_Fiend_Cleaver_Axe_Style0"			"Style One"
		"DOTA_Item_Fiend_Cleaver_Axe_Style1"			"Style Two"

		"DOTA_Item_Warmachine_Metal_Mask_Style0"		"Steel Breather"
		"DOTA_Item_Warmachine_Metal_Mask_Style1"		"Steel Cigar"

		"Dota_Item_Acidic_Mandible_of_the_Hydra_Style0"			"Acid"
		"Dota_Item_Acidic_Mandible_of_the_Hydra_Style1"			"Hunter"
		"Dota_Item_Acidic_Mandible_of_the_Hydra_Style2"			"Poison"
		"Dota_Item_Acidic_Tail_of_the_Hydra_Style0"			"Acid"
		"Dota_Item_Acidic_Tail_of_the_Hydra_Style1"			"Hunter"
		"Dota_Item_Acidic_Tail_of_the_Hydra_Style2"			"Poison"
		"Dota_Item_Acidic_Tentacles_of_the_Hydra_Style0"		"Acid"
		"Dota_Item_Acidic_Tentacles_of_the_Hydra_Style1"		"Hunter"
		"Dota_Item_Acidic_Tentacles_of_the_Hydra_Style2"		"Poison"
		"Dota_Item_Acidic_Ward_of_the_Hydra_Style0"			"Acid"
		"Dota_Item_Acidic_Ward_of_the_Hydra_Style1"			"Hunter"
		"Dota_Item_Acidic_Ward_of_the_Hydra_Style2"			"Poison"
		"Dota_Item_Acidic_Wings_of_the_Hydra_Style0"			"Acid"
		"Dota_Item_Acidic_Wings_of_the_Hydra_Style1"			"Hunter"
		"Dota_Item_Acidic_Wings_of_the_Hydra_Style2"			"Poison"

		"DOTA_Item_Compendium_Umbra_Rider_Hair_Style0"		"Black"
		"DOTA_Item_Compendium_Umbra_Rider_Hair_Style1"		"White"
		"DOTA_Item_Compendium_Umbra_Rider_Hair_Style2"		"Blue"

		"DOTA_Item_Arms_of_the_Onyx_Crucible_War_Banners_Style0"	"Black"
		"DOTA_Item_Arms_of_the_Onyx_Crucible_War_Banners_Style1"	"Red"

		"Krane_Style_Default"							"Krane Original"
		"Krane_Style_Upgrade"							"Krane Upgrade"

		"Bajie_Style_Default"							"Bajie Original"
		"Bajie_Style_Upgrade"							"Bajie Upgrade"

		"DOTA_Item_Fei_Lian_Style0"					"New Year"
		"DOTA_Item_Fei_Lian_Style1"					"Windlord"
		"DOTA_Item_Fei_Lian_Style2"					"Suborned"

		"DOTA_Item_Maiden_of_Icewrack"					"Shawl and Wolf Pup"
		"DOTA_Item_Maiden_of_Icewrack_NoPet"				"Shawl Only"
		"DOTA_Item_Maiden_of_Icewrack_Pet2"				"Shawl and Upgraded Wolf Pup"
		"DOTA_Item_Maiden_of_Icewrack_Pet3"				"Shawl and Upgraded Blueheart Wolf Pup"

		"DOTA_Item_Horns_of_Tendrillar_Style0"	"Horns"
		"DOTA_Item_Horns_of_Tendrillar_Style1"	"No Horns"

		"DOTA_Item_Armature_of_the_Belligerent_Ram_Loading_Screen_Red"	"Red"
		"DOTA_Item_Armature_of_the_Belligerent_Ram_Loading_Screen_Blue"	"Blue"
		"DOTA_Item_Armature_of_the_Belligerent_Ram_Belt_Style0"		"Red"
		"DOTA_Item_Armature_of_the_Belligerent_Ram_Belt_Style1"		"Blue"
		"DOTA_Item_Armature_of_the_Belligerent_Ram_Glove_Style0"		"Red"
		"DOTA_Item_Armature_of_the_Belligerent_Ram_Glove_Style1"		"Blue"
		"DOTA_Item_Armature_of_the_Belligerent_Ram_Pauldron_Style0"	"Red"
		"DOTA_Item_Armature_of_the_Belligerent_Ram_Pauldron_Style1"	"Blue"
		"DOTA_Item_Armature_of_the_Belligerent_Ram_Shoulder_Style0"	"Red"
		"DOTA_Item_Armature_of_the_Belligerent_Ram_Shoulder_Style1"	"Blue"
		"DOTA_Item_Armature_of_the_Belligerent_Ram_Sword_Style0"		"Red"
		"DOTA_Item_Armature_of_the_Belligerent_Ram_Sword_Style1"		"Blue"

		"Hyeonmu_Style_01"				"Hyeonmu Style 01"
		"Hyeonmu_Style_02"				"Hyeonmu Style 02"
		"Hyeonmu_Style_03"				"Hyeonmu Style 03"
		"Hyeonmu_Style_04"				"Hyeonmu Style 04"
		"Hyeonmu_Style_05"				"Hyeonmu Style 05"
		"Hyeonmu_Style_06"				"Hyeonmu Style 06"
		"Hyeonmu_Style_07"				"Hyeonmu Style 07"
		"Hyeonmu_Style_08"				"Hyeonmu Style 08"
		"Hyeonmu_Style_09"				"Hyeonmu Style 09"
		"Hyeonmu_Style_10"				"Hyeonmu Style 10"
		"Hyeonmu_Style_11"				"Hyeonmu Style 11"
		"Hyeonmu_Style_12"				"Hyeonmu Style 12"
		"Hyeonmu_Style_13"				"Hyeonmu Style 13"
		"Hyeonmu_Style_14"				"Hyeonmu Style 14"
		"Hyeonmu_Style_15"				"Hyeonmu Style 15"
		"Hyeonmu_Style_16"				"Hyeonmu Style 16"
		"Hyeonmu_Style_17"				"Hyeonmu Final Style 17"

		"DOTA_Item_divine_sorrow_head_Style0"	"Mask"
		"DOTA_Item_divine_sorrow_head_Style1"	"Hood"
		"DOTA_Item_divine_sorrow_head_Style2"	"Crown"

		"Wyvern_Hatchling_style_01"				"Ice"
		"Wyvern_Hatchling_Upgrade_Style_02"			"Fire"
		"Wyvern_Hatchling_Upgrade_Style_03"			"Gold"

		"DOTA_Item_Flowersong_Beauty_Style0"		"Flowersong Beauty Style 1"
		"DOTA_Item_Flowersong_Beauty_Style1"		"Flowersong Beauty Style 2"

		"DOTA_Item_Rod_of_Beacons_Light_Style"		"Rod of Beacon's Light"
		"DOTA_Item_Rod_of_Cerulean_Skies"		"Rod of Cerulean Skies"

		"DOTA_Item_guiding_lights_head_Style0"		"Mask of Cerulean Light"
		"DOTA_Item_guiding_lights_head_Style1"		"Helm of Cerulean Light"

		"DOTA_Item_Whip_of_the_Emerald_Sea_Style0"	"Smooth"
		"DOTA_Item_Whip_of_the_Emerald_Sea_Style1"	"Fin"

		"DOTA_Item_HUD_of_the_Burning_Scale_Style0"						"Default"
		"DOTA_Item_HUD_of_the_Burning_Scale_Style1"						"Poison"
		"DOTA_Item_HUD_of_the_Burning_Scale_Style2"						"Fire"
		"DOTA_Item_HUD_of_the_Burning_Scale_Style3"						"Ice"

		"DOTA_Item_Promo_Redpaw_Style0"			"Redpaw"
		"DOTA_Item_Promo_Bluepaw_Style1"		"Bluepaw"

		"Spirethorn_Weapon_Default"			"Default Style"
		"Spirethorn_Weapon_Particle"			"Ambient Effect Unlock"

		"Bewitching_Flare_Dress_Default"		"Default Style"
		"Bewitching_Flare_Dress_Particle"		"Ambient Effect Unlock"

		"Flowering_Shade_Head_Default"			"Default Style"
		"Flowering_Shade_Head_Particle"			"Ambient Effect Unlock"

		"Flowering_Shade_Weapon_Default"		"Default Style"
		"Flowering_Shade_Weapon_Particle"		"Ambient Effect Unlock"

		"Aquemerald_Default"				"Default Style"
		"Aquemerald_Particle"				"Ambient Effect Unlock"

		"Cannon_Punch_Default"				"Default Style"
		"Cannon_Punch_Particle"				"Ambient Effect Unlock"

		"Ferocious_Heart_Claws_Default"			"Default Style"
		"Ferocious_Heart_Claws_Particle"		"Ambient Effect Unlock"

		"Armor_of_the_Fearful_Aria_Default"			"Default Style"
		"Armor_of_the_Fearful_Aria_Particle"		"Ambient Effect Unlock"

		"Algid_Legacy_Default"			"Default Style"
		"Algid_Legacy_Particle"		"Ambient Effect Unlock"

		"Shade_of_the_Spiteful_Eye_Default"			"Default Style"
		"Shade_of_the_Spiteful_Eye_Particle"		"Ambient Effect Unlock"

		"Blade_of_Flightless_Fury_Default"			"Default Style"
		"Blade_of_Flightless_Fury_Particle"		"Ambient Effect Unlock"

		"Slab_of_Erupting_Wrath_Default"			"Default Style"
		"Slab_of_Erupting_Wrath_Particle"		"Ambient Effect Unlock"

		"Queen_of_the_Jack_Bomber_Default"			"Default Style"
		"Queen_of_the_Jack_Bomber_Particle"		"Ambient Effect Unlock"

		"Mantle_of_the_Cinder_Baron_Style0"			"Style 1"
		"Mantle_of_the_Cinder_Baron_Style1"			"Style 2"

		"Harness_of_the_Forgotten_Tactician_Default"		"Default Style"
		"Harness_of_the_Forgotten_Tactician_Particle"	"Ambient Effect Unlock"

		"Mace_of_the_Fissured_Soul_Default"			"Default Style"
		"Mace_of_the_Fissured_Soul_Particle"		"Ambient Effect Unlock"

		"axe_of_the_proven_default"				"Default Style"
		"axe_of_the_proven_particle"			"Ambient Effect Unlock"

		"wings_of_the_manticore_default"			"Default Style"
		"wings_of_the_manticore_particle"		"Ambient Effect Unlock"

		"Axolotl_Style_00"				"Pink"
		"Axolotl_Upgrade_Style_01"			"Green"
		"Axolotl_Upgrade_Style_02"			"Red"
		"Axolotl_Upgrade_Style_03"			"Black"

		"Tail_of_the_Ferocious_Toxicant_default"		"Default Style"
		"Tail_of_the_Ferocious_Toxicant_particle"	"Ambient Effect Unlock"

		"Cursed_Zealot_Carapace_default"			"Default Style"
		"Cursed_Zealot_Carapace_particle"		"Ambient Effect Unlock"

		"Offhand_Blade_of_Prismatic_Grace_Default"	"Default Style"
		"Offhand_Blade_of_Prismatic_Grace_Particle"	"Ambient Effect Unlock"

		"Blade_of_Prismatic_Grace_Default"	"Default Style"
		"Blade_of_Prismatic_Grace_Particle"	"Ambient Effect Unlock"

		"Seismic_Berserker_Default"	"Default Style"
		"Seismic_Berserker_Particle"	"Ambient Effect Unlock"

		"DOTA_Item_Dark_Wood_True_Form_Style_00"	"Black"
		"DOTA_Item_Dark_Wood_True_Form_Style_01"	"Brown"
		"DOTA_Item_Dark_Wood_True_Form_Style_02"	"White"

		"DOTA_Item_Dark_Wood_Spirit_Bear_Style_00"	"Ragnar"
		"DOTA_Item_Dark_Wood_Spirit_Bear_Style_01"	"Bjorn"
		"DOTA_Item_Dark_Wood_Spirit_Bear_Style_02"	"Sigurd"

		"DOTA_Item_Timekeeper_Style_00"			"Silver"
		"DOTA_Item_Timekeeper_Style_01"			"Golden"

		"DOTA_Style_Bladeform_Legacy_0"			"Legacy"
		"DOTA_Style_Bladeform_Legacy_1"			"Origins"

		"DOTA_Style_Onibi_0"				"Base Style"
		"DOTA_Style_Onibi_1"				"Upgrade Style 1"
		"DOTA_Style_Onibi_2"				"Upgrade Style 2"
		"DOTA_Style_Onibi_3"				"Upgrade Style 3"
		"DOTA_Style_Onibi_4"				"Upgrade Style 4"
		"DOTA_Style_Onibi_5"				"Upgrade Style 5"
		"DOTA_Style_Onibi_6"				"Upgrade Style 6"
		"DOTA_Style_Onibi_7"				"Upgrade Style 7"
		"DOTA_Style_Onibi_8"				"Upgrade Style 8"
		"DOTA_Style_Onibi_9"				"Upgrade Style 9"
		"DOTA_Style_Onibi_10"				"Upgrade Style 10"
		"DOTA_Style_Onibi_11"				"Upgrade Style 11"
		"DOTA_Style_Onibi_12"				"Upgrade Style 12"
		"DOTA_Style_Onibi_13"				"Upgrade Style 13"
		"DOTA_Style_Onibi_14"				"Upgrade Style 14"
		"DOTA_Style_Onibi_15"				"Upgrade Style 15"
		"DOTA_Style_Onibi_16"				"Upgrade Style 16"
		"DOTA_Style_Onibi_17"				"Upgrade Style 17"
		"DOTA_Style_Onibi_18"				"Upgrade Style 18"
		"DOTA_Style_Onibi_19"				"Upgrade Style 19"
		"DOTA_Style_Onibi_20"				"Upgrade Style 20"
		"DOTA_Style_Onibi_21"				"Upgrade Style 21"

		"DOTA_Style_Smeevil_Ward_0"			"Base Style"
		"DOTA_Style_Smeevil_Ward_1"			"Upgrade Style 1"
		"DOTA_Style_Smeevil_Ward_2"			"Upgrade Style 2"
		"DOTA_Style_Smeevil_Ward_3"			"Upgrade Style 3"
		"DOTA_Style_Smeevil_Ward_4"			"Upgrade Style 4"

		"DOTA_Style_Cloak_of_the_Battleranger_0"	"Light"
		"DOTA_Style_Cloak_of_the_Battleranger_1"	"Chaotic"
		"DOTA_Style_Style_of_the_Battleranger_0"	"Light"
		"DOTA_Style_Style_of_the_Battleranger_1"	"Chaotic"
		"DOTA_Style_Quiver_of_the_Battleranger_0"	"Light"
		"DOTA_Style_Quiver_of_the_Battleranger_1"	"Chaotic"
		"DOTA_Style_Pauldrons_of_the_Battleranger_0"	"Light"
		"DOTA_Style_Pauldrons_of_the_Battleranger_1"	"Chaotic"
		"DOTA_Style_Bow_of_the_Battleranger_0"	"Light"
		"DOTA_Style_Bow_of_the_Battleranger_1"	"Chaotic"

		"DOTA_Style_Gauntlets_of_the_Razorwyrm_0" 	"Light"
		"DOTA_Style_Gauntlets_of_the_Razorwyrm_1" 	"Chaotic"
		"DOTA_Style_Backplates_of_the_Razorwyrm_0" 	"Light"
		"DOTA_Style_Backplates_of_the_Razorwyrm_1" 	"Chaotic"
		"DOTA_Style_Skull_of_the_Razorwyrm_0" 	"Light"
		"DOTA_Style_Skull_of_the_Razorwyrm_1" 	"Chaotic"
		"DOTA_Style_Belt_of_the_Razorwyrm_0" 	"Light"
		"DOTA_Style_Belt_of_the_Razorwyrm_1" 	"Chaotic"

		"DOTA_Style_Legacy_of_the_Fallen_Legion_0"	"Light"
		"DOTA_Style_Legacy_of_the_Fallen_Legion_1"	"Chaotic"

		"DOTA_Style_Bow_of_the_Urushin_Huntsman_0" 	"Light"
		"DOTA_Style_Bow_of_the_Urushin_Huntsman_1" 	"Chaotic"
		"DOTA_Style_Talons_of_the_Urushin_Huntsman_0" 	"Light"
		"DOTA_Style_Talons_of_the_Urushin_Huntsman_1" 	"Chaotic"
		"DOTA_Style_Sentinels_of_the_Urushin_Huntsman_0" 	"Light"
		"DOTA_Style_Sentinels_of_the_Urushin_Huntsman_1" 	"Chaotic"
		"DOTA_Style_Quiver_of_the_Urushin_Huntsman_0" 	"Light"
		"DOTA_Style_Quiver_of_the_Urushin_Huntsman_1" 	"Chaotic"
		"DOTA_Style_Wrap_of_the_Urushin_Huntsman_0" 	"Light"
		"DOTA_Style_Wrap_of_the_Urushin_Huntsman_1" 	"Chaotic"

		"DOTA_Style_Dark_Artistry_Hair_0"		"Artist"
		"DOTA_Style_Dark_Artistry_Hair_1"		"Apex"
		
		"DOTA_Style_Dark_Artistry_Kid_Head_0"		"Artist"
		"DOTA_Style_Dark_Artistry_Kid_Head_1"		"Apex"

		"DOTA_Style_Death_Poison_Shoulder_0"	"Default"
		"DOTA_Style_Death_Poison_Shoulder_1"	"Infused"

		"DOTA_Style_Deep_Sea_Dragoon_Head_0"	"Default"
		"DOTA_Style_Deep_Sea_Dragoon_Head_1"	"Infused"

		"DOTA_Style_Evil_Eyed_Arms_0"	"Default"
		"DOTA_Style_Evil_Eyed_Arms_1"	"Infused"

		"DOTA_Style_Radiant_Wanderer_Back_0"	"Default"
		"DOTA_Style_Radiant_Wanderer_Back_1"	"Infused"

		"DOTA_Style_Crown_of_Sacred_Light_0"	"Default"
		"DOTA_Style_Crown_of_Sacred_Light_1"	"Infused"

		"DOTA_Style_Wings_of_Unfettered_Malevolence_0"	"Default"
		"DOTA_Style_Wings_of_Unfettered_Malevolence_1"	"Infused"

		"DOTA_Style_Unhallowed_Nightmares_Head_0"	"Bestowed"
		"DOTA_Style_Unhallowed_Nightmares_Head_1"	"Harvested"
		"DOTA_Style_Unhallowed_Nightmares_Back_0"	"Bestowed"
		"DOTA_Style_Unhallowed_Nightmares_Back_1"	"Harvested"
		"DOTA_Style_Unhallowed_Nightmares_Arms_0"	"Bestowed"
		"DOTA_Style_Unhallowed_Nightmares_Arms_1"	"Harvested"
		"DOTA_Style_Unhallowed_Nightmares_Shoulder_0"	"Bestowed"
		"DOTA_Style_Unhallowed_Nightmares_Shoulder_1"	"Harvested"

		"DOTA_Style_The_Ursine_Hunter_Armor_0"	"Bestowed"
		"DOTA_Style_The_Ursine_Hunter_Armor_1"	"Harvested"
		"DOTA_Style_The_Ursine_Hunter_Back_0"	"Bestowed"
		"DOTA_Style_The_Ursine_Hunter_Back_1"	"Harvested"
		"DOTA_Style_The_Ursine_Hunter_Head_0"	"Bestowed"
		"DOTA_Style_The_Ursine_Hunter_Head_1"	"Harvested"
		"DOTA_Style_The_Ursine_Hunter_Weapon_0"	"Bestowed"
		"DOTA_Style_The_Ursine_Hunter_Weapon_1"	"Harvested"
		"DOTA_Style_The_Ursine_Hunter_OffHand_0"	"Bestowed"
		"DOTA_Style_The_Ursine_Hunter_OffHand_1"	"Harvested"
		"DOTA_Style_The_Ursine_Hunter_Shoulder_0"	"Bestowed"
		"DOTA_Style_The_Ursine_Hunter_Shoulder_1"	"Harvested"

		"DOTA_Style_Apostle_of_the_Tempest_Armor_0"	"Bestowed"
		"DOTA_Style_Apostle_of_the_Tempest_Armor_1"	"Harvested"
		"DOTA_Style_Apostle_of_the_Tempest_Head_0"	"Bestowed"
		"DOTA_Style_Apostle_of_the_Tempest_Head_1"	"Harvested"
		"DOTA_Style_Apostle_of_the_Tempest_Belt_0"	"Bestowed"
		"DOTA_Style_Apostle_of_the_Tempest_Belt_1"	"Harvested"
		"DOTA_Style_Apostle_of_the_Tempest_Arms_0"	"Bestowed"
		"DOTA_Style_Apostle_of_the_Tempest_Arms_1"	"Harvested"
		"DOTA_Style_Apostle_of_the_Tempest_Weapon_0"	"Bestowed"
		"DOTA_Style_Apostle_of_the_Tempest_Weapon_1"	"Harvested"

		"Dota_Style_Wabbit_0"		"Level 1"
		"Dota_Style_Wabbit_1"		"Level 2"
		"Dota_Style_Wabbit_2"		"Level 3"
		"Dota_Style_Wabbit_3"		"Level 4"

		"DOTA_Style_Inferno_Rambler_Arms_0"	"Default"
		"DOTA_Style_Inferno_Rambler_Arms_1"	"Infused"

		"DOTA_Style_Seed_of_Rebirth_Shoulder_0"	"Default"
		"DOTA_Style_Seed_of_Rebirth_Shoulder_1"	"Infused"

		"DOTA_Style_Imperious_Tactician_Back_0"	"Default"
		"DOTA_Style_Imperious_Tactician_Back_1"	"Infused"

		"DOTA_Style_Silent_Guardian_OffHand_0"	"Default"
		"DOTA_Style_Silent_Guardian_OffHand_1"	"Infused"

		"DOTA_Style_Tormenta_Armor_0"	"Default"
		"DOTA_Style_Tormenta_Armor_1"	"Infused"

		"DOTA_Style_Monkey_King_Arcana_Base"	"Timeless Tale"
		"DOTA_Style_Monkey_King_Arcana_Water"	"Rumble in the Deep"
		"DOTA_Style_Monkey_King_Arcana_Death"	"Immortal Path"
		"DOTA_Style_Monkey_King_Arcana_Fire"	"King's Crucible"

		"DOTA_AutoStyle_Initial_Style_Reason"	"Game Starts"

		"DOTA_Style_Monkey_King_Arcana_Water_Reason"	"Monkey King Has Level 1 Ultimate"
		"DOTA_Style_Monkey_King_Arcana_Death_Reason"	"Monkey King Has Level 2 Ultimate"
		"DOTA_Style_Monkey_King_Arcana_Fire_Reason"		"Monkey King Has Level 3 Ultimate"
		
		"DOTA_Style_Monkey_King_Immortal_Base"  		"Initiate"
		"DOTA_Style_Monkey_King_Immortal_Water"			"Acolyte"
		"DOTA_Style_Monkey_King_Immortal_Death"			"Chosen"
		"DOTA_Style_Monkey_King_Immortal_Fire"			"Inquisitor"

		"DOTA_Style_Dragon_Knight_1"	"Dragon Knight Has Level 1 Ultimate"
		"DOTA_Style_Dragon_Knight_2"	"Dragon Knight Has Level 2 Ultimate"
		"DOTA_Style_Dragon_Knight_3"		"Dragon Knight Has Level 3 Ultimate"


		"DOTA_Style_Omniknight_UndyingLight_Base"	"Base"
		"DOTA_Style_Omniknight_UndyingLight_Angel"	"Guardian Angel"

		"DOTA_Style_LifeStealer_Rage_Reason"	"Enraged"

		"DOTA_Style_Bloodseekers_Head_Immortal_0"		"Base thirst"
		"DOTA_Style_Bloodseekers_Head_Immortal_1"		"Stacks on thirst"

		"DOTA_Style_Bloodseeker_Thirst_Vision_Reason"	"Bloodseeker has thirst vision"

		"DOTA_Style_Default"	"Default"
		"DOTA_Style_Infused"	"Infused"

		"DOTA_Style_Quest_Locked" "Honored"
		"DOTA_Style_Quest_Unlocked"	"Distinguished"

		"DOTA_Style_Head_of_the_Sea_Djinn_0"		"Original"
		"DOTA_Style_Head_of_the_Sea_Djinn_1"		"Open"

		"DOTA_Style_TI7_Default"		"Original"
		"DOTA_Style_TI7_Upgraded"		"Illustrious"

		"DOTA_Style_Prize_of_the_Saltworn_Mariner_0"		"Original"
		"DOTA_Style_Prize_of_the_Saltworn_Mariner_1"		"Ghostly"

		"DOTA_Style_Tsukumo_the_Moon_Cloud_0"		"Style 1"
		"DOTA_Style_Tsukumo_the_Moon_Cloud_1"		"Style 2"

		"DOTA_Style_Herald_Khorne_Head_0"		"Horns"
		"DOTA_Style_Herald_Khorne_Head_1"		"Helm"

		"DOTA_Style_Herald_Khorne_Weapon"		"Blade"
		"DOTA_Style_Herald_Khorne_Weapon_Alt"		"Axe"

		"DOTA_Item_Desc_Pudge_Arcana_Base"	"Feast of Abscession"
		"DOTA_Item_Desc_Pudge_Arcana_Style1"	"Grand Abscession"
		"KillEaterEvent_Pudge_ArcanaWins"	"Games Won vs Rubick"
		
		"DOTA_Style_Pudges_TI10_Hook_Base"	"Feast of Abscession Hook"
		"DOTA_Style_Pudges_TI10_Hook_Arcana_Alt_Style"	"Grand Abscession Hook"

		"KillEaterEvent_TI8"				"Team First Blood, Tower or Roshan"
		"KillEaterEventType_Lion_GreatFingerKills"			"Finger of Death kills where the victim had 350 HP or more."
		"KillEaterEvent_RubickArcana"		"Rubick Arcana Wins"
		
		"DOTA_Style_Desolate_Conquest_0"		"Base"
		"DOTA_Style_Desolate_Conquest_1"		"Champion"
		"DOTA_Style_ti8_bristleback_0"			"Base"
		"DOTA_Style_ti8_bristleback_1"			"Champion"
		"DOTA_Style_ti8_skywrath_mage_0"			"Base"
		"DOTA_Style_ti8_skywrath_mage_1"			"Champion"

		"DOTA_Style_The_Lightning_Orchid_Retro_0"		"Revived"
		"DOTA_Style_The_Lightning_Orchid_Retro_1"		"Exceptional"
		"DOTA_Style_Leviathan_Whale_Blade_Retro_0"		"Revived"
		"DOTA_Style_Leviathan_Whale_Blade_Retro_1"		"Exceptional"
		"DOTA_Style_Fin_Kings_Charm_Retro_0"			"Revived"
		"DOTA_Style_Fin_Kings_Charm_Retro_1"			"Exceptional"
		"DOTA_Style_Tormented_Staff_Retro_0"			"Revived"
		"DOTA_Style_Tormented_Staff_Retro_1"			"Exceptional"
		"DOTA_Style_Cauldron_of_Xahryx_Retro_0"			"Revived"
		"DOTA_Style_Cauldron_of_Xahryx_Retro_1"			"Exceptional"

		"DOTA_Style_TI9_Cavern_Crawl_Default"		"Adventurer"
		"DOTA_Style_TI9_Cavern_Crawl_Upgrade"		"Pathfinder"
		
		"DOTA_Style_TI9_Courier_Default"	"Basic Beetle"
		"DOTA_Style_TI9_Courier_1"	"Gem Beetle"
		"DOTA_Style_TI9_Courier_2"	"Ultimate Beetle"
		"DOTA_Style_TI9_Courier_3"	"Boosted Beetle"
		"DOTA_Style_TI9_Courier_4"	"Refreshing Beetle"
		"DOTA_Style_TI9_Courier_5"	"Octarine Beetle"
		"DOTA_Style_TI9_Courier_6"	"Golden Aegis Beetle"

		"DOTA_Item_Desc_Overgrown_Empire_Style0"		"Monsoon Weather"
		"DOTA_Item_Desc_Overgrown_Empire_Style1"		"No Weather"
		
		"DOTA_Style_Tree_of_Frozen_Stonehenge_0"		"Frostivus"
		"DOTA_Style_Tree_of_Frozen_Stonehenge_1"		"Winter"

		"DOTA_Style_phoenix_immortal_back_0"		"Default"
		"DOTA_Style_phoenix_immortal_back_1"		"Paradise"
		
		"DOTA_Style_The_Duskbloom_Trickster_Head_0"	"Original"
		"DOTA_Style_The_Duskbloom_Trickster_Head_1"	"Transmuted"

		"DOTA_Style_The_Duskbloom_Trickster_Back_0"	"Original"
		"DOTA_Style_The_Duskbloom_Trickster_Back_1"	"Transmuted"

		"DOTA_Style_The_Duskbloom_Trickster_Armor_0" "Original"
		"DOTA_Style_The_Duskbloom_Trickster_Armor_1" "Transmuted"

		"DOTA_Style_The_Duskbloom_Trickster_Belt_0"	"Original"
		"DOTA_Style_The_Duskbloom_Trickster_Belt_1"	"Transmuted"
		
		"DOTA_Style_The_Duskbloom_Trickster_OffHand_0"	"Original"
		"DOTA_Style_The_Duskbloom_Trickster_OffHand_1"	"Transmuted"
		
		"DOTA_Style_Song_of_the_Shadow_Dragon_Blade_0"	"Original"
		"DOTA_Style_Song_of_the_Shadow_Dragon_Blade_1"	"Silver"

		"DOTA_Style_Song_of_the_Shadow_Dragon_Back_0"	"Original"
		"DOTA_Style_Song_of_the_Shadow_Dragon_Back_1"	"Silver"

		"DOTA_Style_Song_of_the_Shadow_Dragon_Head_0"	"Original"
		"DOTA_Style_Song_of_the_Shadow_Dragon_Head_1"	"Silver"

		"DOTA_Style_Song_of_the_Shadow_Dragon_Shoulders_0"	"Original"
		"DOTA_Style_Song_of_the_Shadow_Dragon_Shoulders_1"	"Silver"

		"DOTA_Style_Song_of_the_Shadow_Dragon_Belt_0"	"Original"
		"DOTA_Style_Song_of_the_Shadow_Dragon_Belt_1"	"Silver"

		"DOTA_Style_Valkyries_Shade_Weapon_0"	"Original"
		"DOTA_Style_Valkyries_Shade_Weapon_1"	"Transmuted"

		"DOTA_Style_Valkyries_Shade_Head_0"	"Original"
		"DOTA_Style_Valkyries_Shade_Head_1"	"Transmuted"

		"DOTA_Style_Valkyries_Shade_Shoulder_0"	"Original"
		"DOTA_Style_Valkyries_Shade_Shoulder_1"	"Transmuted"

		"DOTA_Style_Valkyries_Shade_Back_0"	"Original"
		"DOTA_Style_Valkyries_Shade_Back_1"	"Transmuted"

		"DOTA_Style_Valkyries_Shade_Belt_0"	"Original"
		"DOTA_Style_Valkyries_Shade_Belt_1"	"Transmuted"
		
		"DOTA_Style_The_Scarlet_Flare_Head_0"	"Original"
		"DOTA_Style_The_Scarlet_Flare_Head_1"	"Transmuted"

		"DOTA_Style_The_Scarlet_Flare_Neck_0"	"Original"
		"DOTA_Style_The_Scarlet_Flare_Neck_1"	"Transmuted"

		"DOTA_Style_The_Scarlet_Flare_Arms_0"	"Original"
		"DOTA_Style_The_Scarlet_Flare_Arms_1"	"Transmuted"

		"DOTA_Style_The_Scarlet_Flare_Belt_0"	"Original"
		"DOTA_Style_The_Scarlet_Flare_Belt_1"	"Transmuted"

		"DOTA_Style_Deep_One_Slayer_arms_0"	"Original"
		"DOTA_Style_Deep_One_Slayer_arms_1"	"Transmuted"		
		"DOTA_Style_Deep_One_Slayer_arms_2"	"Second Transmutation"		

		"DOTA_Style_Deep_One_Slayer_back_0"	"Original"
		"DOTA_Style_Deep_One_Slayer_back_1"	"Transmuted"		
		"DOTA_Style_Deep_One_Slayer_back_2"	"Second Transmutation"

		"DOTA_Style_Deep_One_Slayer_head_0"	"Original"
		"DOTA_Style_Deep_One_Slayer_head_1"	"Transmuted"		
		"DOTA_Style_Deep_One_Slayer_head_2"	"Second Transmutation"

		"DOTA_Style_Deep_One_Slayer_weapon_0"	"Original"
		"DOTA_Style_Deep_One_Slayer_weapon_1"	"Transmuted"		
		"DOTA_Style_Deep_One_Slayer_weapon_2"	"Second Transmutation"

		"DOTA_Style_Deep_One_Slayer_0"	"Original"
		"DOTA_Style_Deep_One_Slayer_1"	"Transmuted"		
		"DOTA_Style_Deep_One_Slayer_2"	"Second Transmutation"

		"DOTA_Style_miyamoto_musash_arms_0"	"Original"
		"DOTA_Style_miyamoto_musash_arms_1"	"Transmuted"		
		"DOTA_Style_miyamoto_musash_arms_2"	"Second Transmutation"		

		"DOTA_Style_miyamoto_musash_back_0"	"Original"
		"DOTA_Style_miyamoto_musash_back_1"	"Transmuted"	
		"DOTA_Style_miyamoto_musash_back_2"	"Second Transmutation"	

		"DOTA_Style_miyamoto_musash_head_0"	"Original"
		"DOTA_Style_miyamoto_musash_head_1"	"Transmuted"	
		"DOTA_Style_miyamoto_musash_head_2"	"Second Transmutation"	

		"DOTA_Style_miyamoto_musash_legs_0"	"Original"
		"DOTA_Style_miyamoto_musash_legs_1"	"Transmuted"	
		"DOTA_Style_miyamoto_musash_legs_2"	"Second Transmutation"	

		"DOTA_Style_miyamoto_musash_ward_0"	"Original"
		"DOTA_Style_miyamoto_musash_ward_1"	"Transmuted"	
		"DOTA_Style_miyamoto_musash_ward_2"	"Second Transmutation"	

		"DOTA_Style_miyamoto_musash_weapon_0"	"Original"
		"DOTA_Style_miyamoto_musash_weapon_1"	"Transmuted"	
		"DOTA_Style_miyamoto_musash_weapon_2"	"Second Transmutation"
		
		"DOTA_Style_Lady_Whitewind_0"	"Original"
		"DOTA_Style_Lady_Whitewind_1"	"Transmuted"	
		"DOTA_Style_Lady_Whitewind_2"	"Second Transmutation"

		"DOTA_Style_Lady_Whitewind_arms_0"	"Original"
		"DOTA_Style_Lady_Whitewind_arms_1"	"Transmuted"	
		"DOTA_Style_Lady_Whitewind_arms_2"	"Second Transmutation"	

		"DOTA_Style_Lady_Whitewind_back_0"	"Original"
		"DOTA_Style_Lady_Whitewind_back_1"	"Transmuted"	
		"DOTA_Style_Lady_Whitewind_back_2"	"Second Transmutation"

		"DOTA_Style_Lady_Whitewind_head_0"	"Original"
		"DOTA_Style_Lady_Whitewind_head_1"	"Transmuted"	
		"DOTA_Style_Lady_Whitewind_head_2"	"Second Transmutation"

		"DOTA_Style_Lady_Whitewind_shoulder_0"	"Original"
		"DOTA_Style_Lady_Whitewind_shoulder_1"	"Transmuted"	
		"DOTA_Style_Lady_Whitewind_shoulder_2"	"Second Transmutation"

		"DOTA_Style_Lady_Whitewind_weapon_0"	"Original"
		"DOTA_Style_Lady_Whitewind_weapon_1"	"Transmuted"	
		"DOTA_Style_Lady_Whitewind_weapon_2"	"Second Transmutation"

		"DOTA_Style_Venge_Lost_Seraph_Style_0"	"Fallen"
		"DOTA_Style_Venge_Lost_Seraph_Style_1"	"Light"
		"DOTA_Style_Venge_Lost_Seraph_Style_2"	"Royal"
		
		"DOTA_Style_hood_2022_immortal_weapon_0"	"Original"
		"DOTA_Style_hood_2022_immortal_weapon_1"	"Tomo'kan"
		
		"DOTA_Style_qop_2022_immortal_0"	"Eminence"
		"DOTA_Style_qop_2022_immortal_1"	"Royal"

		"DOTA_Style_qop_2022_immortal_legs_0"	"Eminence"
		"DOTA_Style_qop_2022_immortal_legs_1"	"Royal"

		"DOTA_Item_Frightful_Revelries_0"	"Frightful Revelries"
		"DOTA_Item_Frightful_Revelries_1"	"Harvest Night"

		"DOTA_Style_Invoker_Wings_of_Wisdom__Belt_0"	"Invoke"
		"DOTA_Style_Invoker_Wings_of_Wisdom__Belt_1" 	"Quas"
		"DOTA_Style_Invoker_Wings_of_Wisdom__Belt_2" 	"Wex"
		"DOTA_Style_Invoker_Wings_of_Wisdom__Belt_3" 	"Exort"

		"DOTA_Style_Invoker_Wings_of_Wisdom__Arms_0"	"Invoke"
		"DOTA_Style_Invoker_Wings_of_Wisdom__Arms_1" 	"Quas"
		"DOTA_Style_Invoker_Wings_of_Wisdom__Arms_2" 	"Wex"
		"DOTA_Style_Invoker_Wings_of_Wisdom__Arms_3" 	"Exort"

		"DOTA_Style_Invoker_Wings_of_Wisdom__Head_0"	"Invoke"
		"DOTA_Style_Invoker_Wings_of_Wisdom__Head_1" 	"Quas"
		"DOTA_Style_Invoker_Wings_of_Wisdom__Head_2" 	"Wex"
		"DOTA_Style_Invoker_Wings_of_Wisdom__Head_3" 	"Exort"

		"DOTA_Style_Invoker_Wings_of_Wisdom_Shoulder_0"		"Invoke"
		"DOTA_Style_Invoker_Wings_of_Wisdom_Shoulder_1" 	"Quas"
		"DOTA_Style_Invoker_Wings_of_Wisdom_Shoulder_2" 	"Wex"
		"DOTA_Style_Invoker_Wings_of_Wisdom_Shoulder_3" 	"Exort"

		"DOTA_Style_Invoker_Wings_of_Wisdom__Back_0"	"Invoke"
		"DOTA_Style_Invoker_Wings_of_Wisdom__Back_1" 	"Quas"
		"DOTA_Style_Invoker_Wings_of_Wisdom__Back_2" 	"Wex"
		"DOTA_Style_Invoker_Wings_of_Wisdom__Back_3" 	"Exort"

		"DOTA_Style_Red_Riding_Hood_Style_0"	"Wolf"
		"DOTA_Style_Red_Riding_Hood_Style_1"	"Granny"
		
		"DOTA_Style_Dragon_Knight_Griffin_Knight_0"		"Fire"
		"DOTA_Style_Dragon_Knight_Griffin_Knight_1" 	"Corrosive"
		"DOTA_Style_Dragon_Knight_Griffin_Knight_2" 	"Frost"
		

//DOTA_ITEM_STYLES_END
//DOTA_ITEM_STYLE_END

		"TeamCup_Description"	"Earned by fans during The International Weekly Team Cup"

		"NEXON_CybercafeBonus"		"Earning %s1% bonus Battle Points for playing at %s2: %s3."
		"NEXON_CybercafeTimedReward" "%s1 has been awarded a %s2 for playing at %s3!"
		"NEXON_CybercafeBonusNoName" "Earning %s1% bonus Battle Points for playing at cyber café: %s2."

		"DOTA_Shutdown_Header"		"Error"


		"DOTA_GGPopup_Title"		"GAME WILL END"
		"DOTA_GGPopup_Desc"			"You will lose in"

		"DOTA_Levelup_ItemDrop"		"ITEM DROP LEVEL UPGRADED"
		"DOTA_Levelup_ItemDrop2"	"UNCOMMON ITEMS"
		"DOTA_Levelup_ItemDrop_Desc2" "As you play matchmaking games you'll find items, and you'll also receive one every time you level up. You're now eligible to find rarer items than before!"
		"DOTA_Levelup_ItemDrop3"	"RARE ITEMS"
		"DOTA_Levelup_ItemDrop_Desc3"	"These items can contain custom animations for Heroes that wear them."
		"DOTA_Levelup_ItemDrop4"	"MYTHICAL ITEMS"
		"DOTA_Levelup_ItemDrop_Desc4"	"These items often contain custom animations and spell effects for Heroes that wear them."
		"DOTA_Levelup_ItemDrop5"	"LEGENDARY ITEMS"
		"DOTA_Levelup_ItemDrop_Desc5"	"These items are incredibly rare objects, often replacing entire couriers and hero mounts with new models and effects."
		"DOTA_Levelup_ItemDrop6"	"ANCIENT ITEMS"
		"DOTA_Levelup_ItemDrop_Desc6"	"These items number only a few, and cannot be easily categorised."
		"DOTA_Levelup_ItemDrop8"	"ARCANA ITEMS"
		"DOTA_Levelup_ItemDrop_Desc8"	"These items are the rarest of all, capable of adding new models, sounds, spell effects, and HUD icons to any Hero that wears them."

		"DOTA_ItemDropLvl_Text"		"You are currently eligible to find %s1 items. Play more games to increase your level and find rarer items."
		"DOTA_ItemDropLvl_TextMax"	"Currently eligible to find %s1 items."

		"DOTA_Coach"				"Coach"
		"DOTA_Coach2"				"COACH"
		"DOTA_Coach3"				"COACH THIS PARTY"
		"DOTA_Coaches"				"Coaches"
		"DOTA_CoachesOther"			"Other Coaches"
		"DOTA_CoachNone"			"No Coaches"
		"DOTA_Lobby_Join_Coach"		"Coach This Team"
		"DOTA_Lobby_Leave_Coach"	"Stop Coaching"
		"DOTA_Student_Desc"			"Select coach(es) to listen to"
		"DOTA_Student_Desc2"		"Select other student(s) to listen to"
		"DOTA_Students"				"Students"
		"DOTA_StudentsOther"		"Other Students"
		"DOTA_Coach_Desc"			"Perspective selection."
		"DOTA_Coach_Chat"			"Send to Coach Only"
		"DOTA_CoachList"			"Coaches: %s1"
		"DOTA_Coach_Help"			"Alt-Click in world or minimap to ping. Alt-Click on HUD elements to highlight them. Ctrl-Click on world or minimap to draw lines.\n\nHit your 'Coach Toggle Student Perspective' key to jump in and out of your student's perspective.\n\nYour voice and text chat will only be heard by your students."
		"DOTA_Student_Help"			"To talk to other players on your team, uncheck the 'Send to Coach Only' box under your chat input. To stop hearing chat and voice communication from a fellow student, uncheck their name in the boxes above. \n\nYour own voice communication will only be heard by your coaches and fellow students. Your Chat Wheel messages will be seen by your entire team."
		"DOTA_MuteChat"				"Mute All Chat"

		"DOTA_CoachControls_Draw"		"Draw"
		"DOTA_CoachControls_Ping"		"Ping"
		"DOTA_CoachControls_VoiceChat"	"Voice Toggle"
		"DOTA_CoachControls_TextChat"	"Text Chat"
		"DOTA_CoachControls_VoiceBind"	"<font color='#83caed'>{g:dota_keybind:ally_voice_chat_keybind}</font> to Talk"
		"DOTA_CoachControls_VoiceOpenMic"	"<font color='#83caed'>Open Mic</font> to Talk"
		"DOTA_CoachControls_NoCoach" "Coach not in Match"
		"DOTA_CoachControls_CoachNotHere" "Your coach is not currently in this match. They can join later, or you can end the coaching session."
		
		"DOTA_CoachControls_Draw_Hotkey"	"CTRL+Click"
		"DOTA_CoachControls_Ping_Hotkey"	"ALT+Click"

		"DOTA_CoachControls_TeamCoach"				"Team Coach"
		"DOTA_CoachControls_PrivateCoach"			"Private Coach"
		"DOTA_CoachControls_CoachingTeam"			"Coaching {s:coaching_team_name}"
		"DOTA_CoachControls_PrivateCoaching"		"Private Coaching"
		"DOTA_CoachControls_PrivateCoachTextHelp"	"<font color='#83caed'>{g:dota_keybind:ally_text_chat_keybind}</font> → <font color='#83caed'>TAB</font> to text chat"

		"DOTA_CoachControls_RedirectVoiceToCoach"	"Coach"
		"DOTA_CoachControls_RedirectVoiceToAllies"	"Allies"

		"DOTA_CoachControls_AskingToCoachFriend"		"Asking to Coach Friend"
		"DOTA_CoachControls_WaitingForFriendToAccept"	"Waiting for friend to accept."

		"DOTA_CoachControls_FriendWantsToCoach"			"Friend Wants to Coach"
		"DOTA_CoachControls_Accept"						"Accept"
		"DOTA_CoachControls_Decline"					"Decline"
		"DOTA_CoachControls_SendingResponse"			"Sending response."

		"DOTA_CoachControls_ChatHint"					"Use TAB to switch between Coaching, Allies, and All"

		"DOTA_CoachMenu_BecomeCoachTitle"				"Be a Coach"
		"DOTA_CoachMenu_BecomeCoachHelp"				"Help grow the next generation of Dota players by assisting those in need.<br><br>Earn Coach Rating by getting positive reviews from your students."
		"DOTA_CoachMenu_BecomeCoachButton"				"View Players"
		"DOTA_CoachMenu_BecomeCoachStudentsAvailable"	"Available"

		"DOTA_CoachMenu_RequestCoachTitle"				"Get Private Coaching"
		"DOTA_CoachMenu_RequestCoachHelp"				"Ask for help from an experienced Dota player.<br><br>Coaches will see a list of players asking for help to determine if they want to assist."
		"DOTA_CoachMenu_RequestCoachText"				"Need help? Ask an experienced Dota player for personalized assistance."
		"DOTA_CoachMenu_RequestCoachButton"				"Request a Coach"
		"DOTA_CoachMenu_PlayWithCoachText"				"Play with a Coach"

		"DOTA_CoachMenu_CoachActive_FinishSession"		"End Session"

		"DOTA_CoachMenu_LookingForCoach_Title"			"Looking for a Coach"

		"DOTA_CoachMenu_CoachActiveAsCoach_Title"		"Private Coaching"
		"DOTA_CoachMenu_CoachActiveAsCoach_Text"		"Use the Coaching chat channel to talk to your players."
		"DOTA_CoachMenu_CoachActiveAsCoach_JoinLobby"	"Join Match"

		"DOTA_CoachMenu_CoachActiveAsStudent_Title"		"Coaching Active"
		"DOTA_CoachMenu_CoachActiveAsStudent_Text"		"Use the Coaching chat channel to talk to your coach."

		"DOTA_RequestCoach_Text"						"Ask an experienced Dota player for advice."
		"DOTA_RequestCoach_Requirements"				"Coaches can only accept requests if they are:"
		"DOTA_RequestCoach_BehaviorScoreRequirement"	"At least {d:required_coach_behavior_score} behavior and communication scores"
		"DOTA_RequestCoach_RankRequirement"				"Ranked as {s:required_coach_rank} or higher"
		"DOTA_RequestCoach_PlayerRankRequirement:f"		"At least {d:required_coach_higher_stars} {required_coach_higher_stars, plural, one{star} other{stars}} higher rank than you (if you are calibrated for ranked)"
		"DOTA_RequestCoach_StopText"					"You or the coach can end the coaching session at any time."
		"DOTA_RequestCoach_StartSearching"				"Start Searching"
		"DOTA_RequestCoach_Failed"						"Unable to Request a Coach"

		"DOTA_AcceptCoachingSession_Title"				"Volunteer as a Coach"
		"DOTA_AcceptCoachingSession_Subtitle"			"Give advice to a player learning Dota."
		"DOTA_AcceptCoachingSession_FriendlyTip"		"Be patient and friendly"
		"DOTA_AcceptCoachingSession_SuccessesTip"		"Celebrate successes"
		"DOTA_AcceptCoachingSession_MicromanageTip"		"Don't micromanage"
		"DOTA_AcceptCoachingSession_StopText"			"You or the player can end the coaching session at any time."
		"DOTA_AcceptCoachingSession_StartCoaching"		"Start Coaching"
		"DOTA_AcceptCoachingSession_Failed"				"Unable to Accept Coaching Session"

		"DOTA_CoachingSessionRole_Coach"				"Coach"
		"DOTA_CoachingSessionRole_Student"				"Player"

		"DOTA_RateCoachingSession_Title"				"How was the coaching session?"
		"DOTA_RateCoachingSession_Good"					"Good"
		"DOTA_RateCoachingSession_Bad"					"Bad"
		"DOTA_RateCoachingSession_ReportCoach"			"Report Coach as Abusive"
		"DOTA_RateCoachingSession_ReportPlayer"			"Report Player as Abusive"
		"DOTA_RateCoachingSesison_Failed"				"Unable to Submit Session Rating"

		"DOTA_LeaveCoachingSession_Title"				"End Coaching Session"
		"DOTA_LeaveCoachingSession_ConfirmText"			"Are you sure you'd like to leave this coaching session?"
		"DOTA_LeaveCoachingSession_FailedTitle"			"Unable to Leave Coaching Session"

		"DOTA_JoinCoachingSessionLobby_Title"			"Join Player Match"
		"DOTA_JoinCoachingSessionLobby_Text"			"Your coached player has joined a match. Would you like to join their match as a coach?"
		"DOTA_JoinCoachingSessionLobby_Failed"			"Unable to Join Player Match"

		"DOTA_CoachingRequest_LoadingMatchDetails"			"Loading Match Details"
		"DOTA_CoachingRequest_FailedToLoadMatchDetails"		"Unable to Load Match Details"

		"DOTA_BecomeCoach_Title"					"Be a Coach"
		"DOTA_BecomeCoach_BehaviorScore"			"Behavior/Communication Scores"
		"DOTA_BecomeCoach_BehaviorScoreValues"		"{s:behav_score} / {s:comm_score}"
		"DOTA_BecomeCoach_BehaviorScoreUnknown"		"New Player"
		"DOTA_BecomeCoach_Rank"						"Rank"
		"DOTA_BecomeCoach_StatEligible"				"Ok"
		"DOTA_BecomeCoach_StatTooLow"				"Too Low"
		"DOTA_BecomeCoach_RankRequired"				"Coaches are required to be calibrated as at least {s:required_coach_rank}."
		"DOTA_BecomeCoach_BehaviorScoreRequired"	"Coaches are required to have a behavior score and a communication score of at least {d:required_coach_behavior_score}."
		"DOTA_BecomeCoach_PlayerRankTooHigh:f"		"Coaches must be at least {d:required_coach_higher_stars} {required_coach_higher_stars, plural, one{star} other{stars}} higher in rank than players. Immortals can coach anyone."

		"DOTA_AboutCoaching_Title"			"About Coaching"
		"DOTA_AboutCoaching_Text"			"Players can request coaching by clicking the coach button in the top right in-game, or in the dashboard near the party in the bottom left.\n\nCoaches and players can both start and stop coaching at any time.\n\nWhen coaching is finished, the player and coach will have a chance to rate the coaching session. Coaches gain or lose Coach Rating based on how players rated them."

		"DOTA_PlayersLookingForCoach_Title"				"Players Looking for a Coach"
		"DOTA_PlayersLookingForCoach_Language"			"Language:"
		"DOTA_PlayersLookingForCoach_Player"			"Player"
		"DOTA_PlayersLookingForCoach_Rank"				"Rank"
		"DOTA_PlayersLookingForCoach_GamesPlayed"		"Games Played"
		"DOTA_PlayersLookingForCoach_Status"			"Status"
		"DOTA_PlayersLookingForCoach_Waiting"			"Waiting"
		"DOTA_PlayersLookingForCoach_StartCoaching"		"Start Coaching"
		"DOTA_PlayersLookingForCoach_Uncalibrated"		"Uncalibrated"
		"DOTA_PlayersLookingForCoach_Dashboard"			"Dashboard"

		// Korean used here since this is a Korean-only feature and allows testing without having to set language.
		"Econ_Purgatory" "구매확정"
		"Econ_Purgatory_FinalizeAllItems" "모두 구매확정"
		"Econ_Purgatory_FinalizePurchase" "구매확정"
		"Econ_Purgatory_ReturnItem" "환불"
		"Econ_Purgatory_FinalizePurchaseDlg_Title"	"구매확정"
		"Econ_Purgatory_FinalizePurchaseDlg_Msg"	"해당 아이템의 구매를 확정하고 배낭으로 이동하시겠습니까? 구매 확정한 아이템은 청약철회가 불가능하니 신중히 결정해 주십시오."
		"Econ_Purgatory_FinalizePurchaseDlg_ConfirmButton"	"구매확정"
		"Econ_Purgatory_FinalizePurchaseDlg_CancelButton"	"취소"
		"Econ_Purgatory_ReturnDlg_Title"	"환불"
		"Econ_Purgatory_ReturnDlg_Msg"	"해당 아이템의 청약철회 하시겠습니까?"
		"Econ_Purgatory_ReturnDlg_ConfirmButton"	"청약철회"
		"Econ_Purgatory_ReturnDlg_CancelButton"	"취소"

		"DOTA_econ_item_details_purgatory_header"	"메이비 박스"
		"DOTA_econ_item_details_purgatory_refund"	"환불"
		"DOTA_econ_item_details_purgatory_finalize" "완료"
		"DOTA_Purgatory_Tooltip"				"메이비 박스에 있는 아이템을 완료하기 전 사용 또는 수정할 수 없습니다. 아이템이 메이비 박스에 그대로 있으면 환불하실 수 있습니다."
		"DOTA_InMaybeBox_Label"					"메이비 박스에 포함"
		"DOTA_EconItemSet_Tooltip_Purgatory" "이 세트는 메이비 박스에 있습니다"

		"ItemPurgatory_Finalize_Succeeded"					"Finalize successful."
		"ItemPurgatory_Finalize_Failed_Incomplete"			"Finalize was only partially successful. One or more items were not finalized."
		"ItemPurgatory_Finalize_Failed_ItemsNotInPurgatory"	"Finalize may have partially succeeded. At least one item was not in the maybe box. It's possible it was automatically moved to the Armory."
		"ItemPurgatory_Finalize_Failed_CouldNotFindItems"	"Could not find one or more items."
		"ItemPurgatory_Finalize_Failed_NoSOCache"			"The server is experiencing problems. Please try again in a few minutes."
		"ItemPurgatory_Finalize_Failed_BackpackFull"		"Not all items could be finalized. Free up some space in your Armory and try again."

		"ItemPurgatory_Refund_Succeeded"					"Refund successful."
		"ItemPurgatory_Refund_Failed_ItemsNotInPurgatory"	"The item you specified was not in the Maybe Box."
		"ItemPurgatory_Refund_Failed_CouldNotFindItem"		"Refund failed. Could not find the specified item."
		"ItemPurgatory_Refund_Failed_TryLater"				"Refund failed. Please try again later."

		"ItemPurgatory_UnknownError"		"Unknown error."

		"ItemPurgatory_AskRemoveItemFromPurgatory_Title"	"아이템을 완료하시겠습니까?"
		"ItemPurgatory_AskRemoveItemFromPurgatory_Body"		"이 아이템을 완료하셔서 메이비 박스에서 제거하시겠습니까?"

		// Crafting Tooltips
		"DOTA_CraftingTooltip_Title_Rarity"		"Any %s1 Item"
		"DOTA_CraftingTooltip_Desc_Rarity"		"Drag any %s1 rarity item here to satisfy this crafting recipe."

		"DOTA_CraftingTooltip_Title_Quality"	"Any %s1 Item"
		"DOTA_CraftingTooltip_Desc_Quality"		"Drag any %s1 quality item here to satisfy this crafting recipe."

		"DOTA_CraftingTooltip_Title_Output_Random_Item"			"Random %s1 Item"
		"DOTA_CraftingTooltip_Desc_Output_Random_Item"			"A random item of %s1 rarity will be produced."

		"Dota_Economy_Equip_Now"			"Equip Now"
		"Dota_Economy_Acknowledge"			"Accept"
		"Dota_Economy_Acknowledge_All_Purchases"		"Accept All Purchases"
		"Dota_Economy_Acknowledge_All_Trades"		"Accept All Trades"
		"Dota_Economy_Acknowledge_All_Count"		"Accept All (%s1)"
		"Dota_Economy_Reward_Subtitle"		"%s1 slot item for %s2"

		"DOTA_PlayerName_ixmike"			"Liquid`ixmike88"
		"DOTA_PlayerName_iceiceice"			"iceiceice"
		"DOTA_PlayerName_Burning"			"BurNIng"
		"DOTA_PlayerName_Kuroky"			"Kuroky"
		"DOTA_PlayerName_Sing"			"Sing"
		"DOTA_PlayerName_BZZ"			"BZZ"
		"DOTA_PlayerName_CaspeRRR"		"CaspeRRR"
		"DOTA_PlayerName_Yol"	"RoX.KIS.yol"
		"DOTA_PlayerName_DD"	"DD"
		"DOTA_PlayerName_ArsArt"	"Ars-Art"
		"DOTA_PlayerName_SOLO"		"SOLO"
		"DOTA_PlayerName_YYF"		"YYF"
		"DOTA_PlayerName_ZSMJ"		"ZSMJ"
		"DOTA_PlayerName_NS"		"NS"
		"DOTA_PlayerName_Funn1k"	"Funn1k"
		"DOTA_PlayerName_Ohaiyo"	"Ohaiyo"
		"DOTA_PlayerName_Arteezy"	"Arteezy"
		"DOTA_PlayerName_Mushi"		"Mushi"
		"DOTA_PlayerName_BuLba"		"BuLba"
		"DOTA_PlayerName_Hao"		"Hao"
		"DOTA_PlayerName_G"		"Sergey 'G' Bragin"
		"DOTA_PlayerName_EternalEnvy"		"EternaLEnVy"

		// Voice Credits
		"DOTA_Credits_Tab"				"ACKNOWLEDGEMENTS"
		"DOTA_Credits_Title"			"ACKNOWLEDGEMENTS"
		"DOTA_ActorCredits_1_Name"		"Dee Bradley Baker"
		"DOTA_ActorCredits_1_Role"		"Techies"
		"DOTA_ActorCredits_2_Name"		"Dennis Bateman"
		"DOTA_ActorCredits_2_Role"		"Invoker"
		"DOTA_ActorCredits_3_Name"		"Tom Chantler"
		"DOTA_ActorCredits_3_Role"		"Centaur, Lion, Outworld Destroyer, Riki, Slark, Tusk, Witch Doctor"
		"DOTA_ActorCredits_4_Name"		"Merle Dandridge"
		"DOTA_ActorCredits_4_Role"		"Legion Commander, Winter Wyvern"
		"DOTA_ActorCredits_5_Name"		"Barry Dennen"
		"DOTA_ActorCredits_5_Role"		"Chaos Knight, Phantom Lancer, Rubick"
		"DOTA_ActorCredits_6_Name"		"Dave Fennoy"
		"DOTA_ActorCredits_6_Role"		"Batrider, Ember Spirit, Faceless Void, Huskar, Jakiro, Venomancer, Wraith King"
		"DOTA_ActorCredits_7_Name"		"Jim French"
		"DOTA_ActorCredits_7_Role"		"Elder Titan"
		"DOTA_ActorCredits_8_Name"		"Michael Gregory"
		"DOTA_ActorCredits_8_Role"		"Bounty Hunter, Clinkz, Silencer"
		"DOTA_ActorCredits_9_Name"		"Gin Hammond"
		"DOTA_ActorCredits_9_Role"		"Crystal Maiden, Drow Ranger, Enchantress, Mirana, Phantom Assassin, Spectre, Vengeful Spirit"
		"DOTA_ActorCredits_10_Name"		"James Kirkland"
		"DOTA_ActorCredits_10_Role"		"Arc Warden"
		"DOTA_ActorCredits_11_Name"		"John Patrick Lowrie"
		"DOTA_ActorCredits_11_Role"		"Ancient Apparition, Dark Seer, Doom, Earthshaker, Pudge, Shadow Fiend, Storm Spirit"
		"DOTA_ActorCredits_12_Name"		"Ellen McLain"
		"DOTA_ActorCredits_12_Role"		"Broodmother, Death Prophet"
		"DOTA_ActorCredits_13_Name"		"Bruce Miles"
		"DOTA_ActorCredits_13_Role"		"Alchemist, Lifestealer, Omniknight"
		"DOTA_ActorCredits_14_Name"		"Linda K. Morris"
		"DOTA_ActorCredits_14_Role"		"Announcer, Luna, Naga Siren, Queen of Pain, Templar Assassin"
		"DOTA_ActorCredits_15_Name"		"Sam A. Mowry"
		"DOTA_ActorCredits_15_Role"		"Anti-Mage, Beastmaster, Clockwerk, Necrophos, Secret Shopkeeper, Slardar, Warlock"
		"DOTA_ActorCredits_16_Name"		"Eric Newsome"
		"DOTA_ActorCredits_16_Role"		"Chen, Leshrac, Nature's Prophet, Razor, Tidehunter, Tiny, Zeus"
		"DOTA_ActorCredits_17_Name"		"Nolan North"
		"DOTA_ActorCredits_17_Role"		"Brewmaster, Earth Spirit, Gyrocopter, Keeper of the Light, Lone Druid, Lycan, Meepo, Ogre Magi, Shadow Demon, Troll Warlord"
		"DOTA_ActorCredits_18_Name"		"Dempsey Pappion"
		"DOTA_ActorCredits_18_Role"		"Magnus, Nyx Assassin, Visage"
		"DOTA_ActorCredits_19_Name"		"TJ Ramini"
		"DOTA_ActorCredits_19_Role"		"Abaddon, Bristleback, Skywrath Mage, Timbersaw"
		"DOTA_ActorCredits_20_Name"		"Harry S. Robins"
		"DOTA_ActorCredits_20_Role"		"Tinker"
		"DOTA_ActorCredits_21_Name"		"Gary Schwartz"
		"DOTA_ActorCredits_21_Role"		"Lich, Pugna, Shadow Shaman, Sniper"
		"DOTA_ActorCredits_22_Name"		"David Scully"
		"DOTA_ActorCredits_22_Role"		"Bane, Dazzle, Juggernaut, Morphling, Sand King, Sven, Weaver"
		"DOTA_ActorCredits_23_Name"		"Mike Shapiro"
		"DOTA_ActorCredits_23_Role"		"Oracle"
		"DOTA_ActorCredits_24_Name"		"David Sobolov"
		"DOTA_ActorCredits_24_Role"		"Terrorblade"
		"DOTA_ActorCredits_25_Name"		"Jon St. John"
		"DOTA_ActorCredits_25_Role"		"Axe, Bloodseeker, Enigma, Kunkka"
		"DOTA_ActorCredits_26_Name"		"Fred Tatasciore"
		"DOTA_ActorCredits_26_Role"		"Disruptor, Spirit Breaker, Treant Protector, Undying, Ursa, Warlock's Golem"
		"DOTA_ActorCredits_27_Name"		"Jen Taylor"
		"DOTA_ActorCredits_27_Role"		"Lina, Medusa, Puck, Windranger"
		"DOTA_ActorCredits_28_Name"		"Tony Todd"
		"DOTA_ActorCredits_28_Role"		"Dragon Knight, Night Stalker, Viper"
		"DOTA_ActorCredits_29_Name"		"And Featuring"
		"DOTA_ActorCredits_29_Role"		"Io as Itself"

		"DOTA_SpecialThanks_Title"		"SPECIAL THANKS"
		"DOTA_SpecialThanks"			"Valve would like to thank our friends at Blizzard for their support of the DOTA community, and the Warcraft III® community from which DOTA originated."

		"Unlock_GameMode"				"New Game Mode Unlocked!"
		"Unlock_Matchmaking"			"Matchmaking Unlocked!"
		"Unlock_Competitive"			"COMPETITIVE PLAY"
		"Unlock_Competitive_Desc"		"Play in a competitive environment with other experienced players. Track your progress on your profile's Matchmaking Rating, visible to you and your friends."
		"Unlock_Present"				"Present Available!"
		"Unlock_Present_Desc"			"You've reached the level requirement to unwrap your next present. Unwrap it in the Armory to receive some free items!"
		"Unlock_Feature"				"New Feature Unlocked!"
		"Unlock_Trading"				"TRADING"
		"Unlock_Trading_Desc"			"You've now reached the level at which you can trade your items with other players. Right click on a player's name to initiate a trade with them."

		"Present1_T1"					"Customize your heroes"
		"Present1_D1"					"As you play Dota, you'll find many kinds of items. Some, like the one you just received, allow you to customize the appearance of a hero. Try equipping it in the Armory, and see what you think."
		"Present1_T2"					"Customize your items"
		"Present1_D2"					"Some items are tools that you use on other items. The Name Tag you just received allows you to customize the name of another item you own."
		"Present1_I2"					"My Sword Of Killing You!"
		"Present1_T3"					"Base Hero"
		"Present1_T4"					"Custom Item Set Equipped"
		"Present2_T1"					"Personalize your favorite items"
		"Present2_D2"					"Use your Artificer's Chisel to add sockets to an item, and then choose a gem to insert into the socket. Items can have up to five sockets, allowing you to create many unique combinations."
		"Present2_D3"					"Once you've added a socket to one of your items, insert your new Inscribed Kills Gem into it, and it'll start tracking the number of Hero kills you score while it's equipped."
		"Present2_D4"					"These gems can add new animations to Heroes wearing the item."
		"Present2_D5"					"These rare gems can add new effects to a custom Courier."
		"Present2_I1"					"Inscribed Kills Gem"
		"Present2_T2"					"Other Gems"
		"Present2_T3"					"Description Tag"
		"Present3_T1"					"More Customization"
		"Present3_D1"					"Use your Artificer's Chisel to add a socket to an item, and then insert your new Inscribed Victories Gem into it. This Gem tracks the number of games you've won while the item is equipped. Don't forget, items can have up to 5 sockets, so you can even insert the Gem into your item with the Inscribed Kills Gem."
		"Present3_I1"					"Inscribed Victories Gem"
		"Present3_D2"					"The Description Tag you just received allows you to customize the description of an item."
		"Present3_T2"					"Custom Wards"
		"Present3_D3"					"The Staff of Faith you just received is a custom ward, which replaces the in-game visuals for your observer and sentry wards. Unlike Hero items, cosmetic wards are equipped in your Player Loadout, where they take effect no matter what Hero you're playing."
		"Present3_I2"					"This is my description of the fancy sword that's about to kill you!"
		"Present3_I3"					"Blade of the Chiseled Guard"
		"Present4_T1"					"Battle Point Boosters"
		"Present4_D1"					"After each game of Dota, you earn XP in your Profile, and every time you level up you earn rewards. You can increase the amount of XP you earn by equipping a Battle Booster, like the one you just received. Equip it in your Player Loadout to try it out."
		"Present4_D2"					"If you play with a Battle Booster equipped, you also increase the XP earned by every other player in your game. Multiple Battle Bonuses stack on top of each other, so parties of boosted players can earn XP at very high rates."
		"Present4_T2"					"Tournament Passes"
		"Present4_D3"					"You can watch tournaments featuring professional Dota players by buying Tournament Passes. We've just given you a free pass to The International 2013, which featured the top 16 teams in the world. After activating it in your Armory, you'll find the tournament under the WATCH tab. You'll be able to watch all the tournament's games, including the in-game commentary in English, Russian, Chinese, and Korean."
		"Present4_T3"					"Stacking Battle Point Boosters"
		"Present4_T4"					"<font color='#65D9F7'>Bob (Drow Ranger)</font> <font color='#FBEBCA'>increases the </font><font color='#FFD700'>Battle Points</font> <font color='#FBEBCA'>earned by all players in this match by </font><font color='#FFD700'>15%</font>!"
		"Present4_T5"					"+ 100 Points  + 35 Bonus"
		"Present5_T1"					"Crafting"
		"Present5_T3"					"Recipes"
		"Present5_D1"					"As you play you'll find some items you're not that interested in. In addition to trading with other players, you can use the Crafting system to turn unwanted goods into desired items."
		"Present5_D2"					"This Recipe requires two Common items to complete, and creates a Celebration of Death Taunt for Witch Doctor. To start the craft, go to your Armory and select 'Crafting' in the right click menu of the Recipe."
		"Present5_T2"					"Taunts"
		"Present5_D3"					"Taunts are items that allow you to play custom animations on your Hero with the press of a key (you can find the Taunt Item key in the Unit Actions page of the control settings). Watch out though! While taunting your opponents, you'll be vulnerable to attack!"
		"Present5_D4"					"<font color='#B0C3D9'>Any Common Item</font>"
		"Present5_D5"					"Drag any Common rarity item here to satisfy this crafting recipe."
		"Present6_T1"					"Custom HUD Skins"
		"Present6_D1"					"These items are equipped in your Player Loadout, and change the visuals used throughout the in-game HUD."
		"Present6_D2"					"Whenever you have a custom HUD equipped, other players in your games will be able to use it as well. In your next game, try clicking the 'Shared Content' button in the top bar to see what cosmetic items other players are sharing with you!"
		"Present6_T2"					"More Gems"
		"Present6_T3"					"Shared Content"
		"Present6_I1"					"Inscribed Wards Placed Gem"
		"Present6_I2"					"HUD: Cruel Diretide"
		"Present6_D3"					"This Gem will keep track of how many observer and sentry wards you've placed in games. Great for showing people how seriously you play Support roles!"
		"Present7_T1"					"Treasures"
		"Present7_D1"					"While playing games, you'll also find various types of Treasures. Each treasure will show you a list of items it may contain, which often include some of the rarest and most valuable items in Dota 2."
		"Present7_D2"					"To open a Treasure, you need a corresponding key or seal. We've already given you a Welcoming Chest Key, so you can go ahead and open your Welcoming Chest by right-clicking on it in the Armory. For other treasures, you can purchase keys from the Dota 2 Store, or trade with other players to get them."
		"Present7_T2"					"Changing Gems"
		"Present7_D3"					"Want to swap out a Gem in an item? Or move a Gem from one item to another while retaining its stats? Use the Artificer's Hammer to remove the Gem from the item it's in, freeing up the socket to put something else in."
		"Present7_D4"					"Treasures"
		"Present7_D5"					"Keys"
		"Present8_T1"					"Custom Couriers"
		"Present8_D1"					"The Mighty Boar you just received is a cosmetic courier, which replaces the in-game visuals for your courier. Like cosmetic wards, couriers are equipped in your Player Loadout, and take effect no matter which Hero you play. There are many custom couriers, so find one that suits your style!"
		"Present8_T2"					"Armory Expanders"
		"Present8_D2"					"Running out of room in your Armory? Armory expanders permanently increase the amount of storage space you have for items. Right click on the one we've just given you and select 'Expand' to use it."
		"Present9_T1"					"Custom Announcers"
		"Present9_D1"					"When equipped in your Player Loadout, these items will change the in-game announcer voice. Custom announcers often contain hundreds of new, custom lines of dialog that respond to unique events, ensuring you'll hear new lines for many games. Like HUD Skins, Custom Announcers can be shared by others in the game with you."
		"Present9_T2"					"Onwards!"
		"Present9_D2"					"From now on, presents will require several levels before they're openable, but in return, they'll start containing much rarer items for you to experiment with. Good luck!"

		"EconOpen_BaseString"			"UNLOCKING THE LOOT"
		"EconOpen_Gift"					"UNWRAPPING YOUR GIFT"

		"CompDL"						"Downloading Compendium..."
		"CouldntDLCompendium"			"Failed to download compendium. Please try again later."
		"CouldntSaveCompendium"			"Failed to save Compendium selections. Please try again later."
		"CompendiumSel_Default"			"Make A Selection"
		"CompendiumGC_DataErr"			"Invalid webapi call: missing league ID, admin ID, or data file."
		"CompendiumGC_KVFile"			"Invalid format for the Compendium data file. Must be a KeyValues based text file."
		"CompendiumGC_InvalidSel"		"Invalid selection index in Compendium data file. Selection indices must be greater than zero, and not match any other selection index."
		"CompendiumGC_DBErr"			"Failed to write to the league database. Try again later."
		"CompendiumGC_NotAdmin"			"You don't have admin rights to that league.'"
		"CompendiumGC_Ok"				"Compendium updated."
		"Compendium_YourSel"			"Your Selection: "
		"Compendium_MoreInfo"			"Show More Info"
		"Compendium_Correct"			"YOU WERE CORRECT!"
		"Compendium_Incorrect"			"YOU WERE INCORRECT"
		"Compendium_Pts"				"%s1 pts"
		"Compendium_Pt"					"1 pt"
		"CompendiumPageError_ComboSelIdx"	"Invalid 'selection_index' of '%s1' in combo box '%s2'."
		"CompendiumError_InvalidSel"	"Could not find a selection with an index of %s1."
		"CompendiumError_DataProvider"	"Could not find a data provider named '%s1' in graph '%s2'."
		"CompendiumError_DataProviderFilterNoInputs" "Could not find inputs section for the data provider '%s1'"
		"CompendiumError_DataProviderFilterBadInput" "data provider filter '%s1' has an input '%s2' which doesn't exist. It may be defined below this provider, in which case move it up in the definition list."
		"CompendiumError_DataProviderFilterUnknown" "data provider '%s1' either does not define its 'filter' operation or the operation is unknown"
		"CompendiumError_DataProviderFilterAlreadyExist" "data provider '%s1' already exists."
		"CompendiumError_BadEscSeq"		"Text field '%s1' has an escape sequence with a missing closing '%%'"
		"CompendiumError_BadCmdVar"		"set_local_variable command in element '%s1' has an invalid local variable named '%s2'"
		"CompendiumError_BadVisVar"		"Could not find a local variable named '%s1' specified in element '%s2'."

		"CompendiumRedeem_Title"	"Spend Coins"
		"CompendiumRedeem_Message"	"Are you sure you'd like to spend {d:coin_price} coins to purchase {d:quantity} '{s:purchase_item}'? You currently have {d:current_event_points} coins."

		"CompendiumRedeemError_NotEnoughPoints"		"You don't have enough coins to purchase this item. You currently have {d:current_event_points} coins."
		"CompendiumRedeemError_NoResponse"			"Unable to purchase this item at this time. Try again later."
		"CompendiumRedeemError_GeneralFailure"		"Unable to purchase this item at this time."
		"CompendiumRedeemError_PointsHeld"			"Currently some coins are being reserved by a match. These coins can be used once the match finishes or after a period of time."

		"DOTA_AbilityDraft_Round" 			"Round %s1"
		"DOTA_AbilityDraft_Start_Timer" 	"Ability Draft Round {d:round_number} Starts In:"
		"DOTA_AbilityDraftYourTurnIn"		"You will draft in:"
		"DOTA_AbilityDraftTimeLeft"			"Next Round Starts In:"
		"DOTA_AbilityDraft_CurrentDrafter" 	"Currently Drafting:"
		"DOTA_AbilityDraft_StandardAbilities" "STANDARD ABILITIES"
		"DOTA_AbilityDraft_Ultimates"		"ULTIMATES"
		"DOTA_AbilityDraft_AbilityDraft" 	"ABILITY DRAFT"
		"DOTA_AbilityDraft_Explanation"   	"Create a Custom Hero via 5-Round Draft. You Can Choose your Base Hero and up to 3 Regular Abilities and 1 Ultimate in any order."
		"DOTA_AbilityDraft_NextRound"		"Next Round Starts In:"
		"DOTA_AbilityDraft_GameStarts"  	"Draft Ends In:"
		"DOTA_AbilityDraft_StrategyTime"  	"Strategy Time:"
		"DOTA_AbilityDraftYourTurn"			"Draft an Ability now:"
		"DOTA_AbilityDraft_NoHero"			"No Hero"
		"DOTA_AbilityDraft_NoInnate"		"This Hero's innate ability is disabled for Ability Draft."
		"DOTA_AbilityDraft_NoFacetName"		"No Facet"
		"DOTA_AbilityDraft_NoFacetTooltip"	"Select this option to have no facet for your hero."

		"DOTA_SpringBoosterPurchaseHeader"	"Purchase and activate Fortune's Favor?"
		"DOTA_SpringBoosterPurchaseDesc"	"Activate Fortune's Favor to earn Jade Tokens in addition to bonus Flamesalt Ingots."

		"DOTA_Spring_Learn_About_Event"		"About the Festival  >"
		"DOTA_Spring_Learn_About_Tokens"	"Learn about Tokens >"

		"dota_spring_flamesalt_explain"		"Earn Flamesalt Ingots as you play Dota 2 throughout the New Bloom event. Exchange Ingots for weapons to help you fight the Year Beast and earn rewards based on how well you did."
		"dota_spring_jadetoken_explain"		"Purchase a Fortune's Favor to earn Jade Tokens that can be traded for special New Bloom items."

		"dota_spring_flamesalt_ingot"		"Flamesalt Ingot"
		"dota_spring_jade_tokens"			"Jade Tokens"

		"redeem_spring_points"				"REDEEM"

		"DOTA_YEAR_BEAST_RETURNS_IN"		"THE YEAR BEAST RETURNS IN"

		"DOTA_Year_Beast_Is_Here"			"THE YEAR BEASTS HAVE ARRIVED!"
		"DOTA_Spring_Time_Remaining"		"LEFT TO FACE ITS MIGHT"
		"dota_spring_fight_beast"			"FIGHT THE BEAST"

		"dota_year_beast_final_battle"		"LAST CHANCE TO FIGHT THE YEAR BEAST"
		"dota_year_beast_final_incoming"	"THE FINAL YEAR BEAST BATTLE STARTS IN"

		"DOTA_Yearbeast_Header"				"YEAR BEAST"
		"dota_year_beast_starting_kicked"	"THE YEAR BEASTS HAVE ARRIVED!"
		"dota_year_beast_ending_kicked"		"Sorry, the Year Beast has fled."
		"dota_year_beast_no_low_priority"	"You may not battle the Year Beast while in low priority"
		"dota_year_beast_once_per_round"	"Please wait for the next arrival of the Year Beast."

		"dota_jade_token_expire"			"Redeem your Jade Tokens by February 25th"

		"confirm_redeem_points_title"		"Purchase Gift"
		"confirm_redeem_item_title"			"Redeem Item"
		"confirm_redeem_points"				"Exchange %s1 %s2 for a %s3?"

		"compendium_confirm_redeem_prize_title"		"Redeem Prize"
		"compendium_confirm_redeem_item_desc"			"Spend %s2 coins to receive a random single item?"
		"compendium_confirm_redeem_set_desc"			"Spend %s2 coins to receive a complete item set?"
		"compendium_confirm_redeem_treasure_desc"		"Spend %s2 coins to receive a Coin Treasure?"

		"dota_econ_offering_springtext1"	"YOUR OFFERING"
		"dota_econ_offering_springtext2"	"May the Eight Shades of Fortune Smile Upon You"
		"dota_econ_offering_springtext3"	"Items given to your Offering are forever removed from your Armory. Your Offering will be collected once more, and wealth will be left in its place."

		"dota_econ_offering_international1"	"OFFERING OF THE AEGIS"
		"dota_econ_offering_international2"	"Offer Items and Earn Compendium Points"
		"dota_econ_offering_international3"	"Items given to your Offering are forever removed from your Armory. Every week your Offering will be collected. Compendium points and other rewards will be left in its place."


		"dota_watch_livegame_status"		"BATTLING THE YEAR BEAST"

		"dota_spring_pract01"				"PRACTICE BATTLE!"
		"dota_spring_intro_text01"			"BATTLE THE YEAR BEAST!"
		"dota_spring_intro_text02"			"Inflict as much damage as you can to the Year Beast. The more damage you do, the better loot you get! \n\nIf the Year Beast grabs someone, shoot a Firework at him to break them free!"
		"dota_spring_intro_text03"			""
		"dota_spring_intro_text04"			"All players receive a fixed amount of gold."
		"dota_spring_intro_text05"			"Flamesalt Ingots"
		"dota_spring_intro_text06"			"Gold Coins"

		"NIAN_SELECT_MODE"					"Select Your Mode"
		"nian_battle_real"					"FIGHT THE BEAST"
		"nian_battle_real_desc"				"Battle The Beast for real! In this mode, you can select how many Ingots you want to spend. Your starting in-game gold and Jade Tokens rewards increase based on how much damage you do the Beast and how many Ingots you've decided to spend.\n\nAll members of your party must have enough Ingots to spend on the selected mode."
		"nian_battle_practice"				"PRACTICE"
		"nian_battle_practice_desc"			"Practice against the beast to hone your skills. No Jade Tokens will be awareded in this mode. You can select how much starting gold to receive."
		"nian_battle_0"						"Practice"
		"nian_battle_1"						"150"
		"nian_battle_2"						"450"
		"nian_battle_3"						"1000"
		"nian_battle_4"						"2500"
		"nian_battle_1_gold"				"6000"
		"nian_battle_2_gold"				"18000"
		"nian_battle_3_gold"				"40000"
		"nian_battle_4_gold"				"100000"

		"dota_spring_intro_text02_practice"	"Inflict as much damage as you can to the Year Beast.\n\nIf the Year Beast grabs someone, shoot a Firework at him to break them free!"
		"dota_spring_intro_text03_practice"	""
		"dota_spring_intro_text04_practice"	"All players receive a fixed amount of gold."

		"dota_redeem_springtext1"			"Flamesalt Ingots"

		"dota_redeem_springtext2"			"Flamesalt Ingots are harvested by playing regular matches, and are used to purchase equipment when fighting the Year Beast. You can increase your Flamesalt Ingot harvest rate, as well as earn Jade Tokens, by activating Fortune's Favor."

		"dota_redeem_springtext3"			"Jade Tokens"

		"dota_redeem_springtext4"			"Activate Fortune's Favor to earn Jade Tokens, as well as increase your Flamesalt Ingot harvest rate. Each active Favor will share a percentage of its harvest rate with every player in that match."

		"dota_redeem_springtext5"			"Jade Tokens"

		"dota_redeem_springtext6"			"Redeem Jade Tokens for Bloom Bounties below:"

		"DOTA_Redeem_Item_Text"				"Select the item you wish to receive below."

		"DOTA_Booster_Title"				"Battle Point Booster"
		"DOTA_Booster_Explain"				"Earn 80% more Battle Points ( and grant an additional 16% bonus to anyone you play with ). Lasts for 500 minutes of match time."
		"DOTA_Super_Booster_Explain"		"Earn 400% more Battle Points ( and grant an additional 80% bonus to anyone you play with ). Lasts for 500 minutes of match time. Available until February 20th."
		"DOTA_Booster_Learn_More"			"Learn More >"
		"DOTA_Booster_Time_Remaining"		"You have <b>%s1</b> minutes remaining on your Battle Point Booster"
		"DOTA_Booster_One_Game_Remaining"	"You have one game remaining on your Battle Point Booster"
		"DOTA_Booster_Activate"				"You have an unused Battle Point Booster in your inventory, activate it now?"
		"DOTA_Booster_ActivateButton"		"ACTIVATE BOOSTER"
		"DOTA_Booster_Purchase"				"Buy Booster"
		"DOTA_spring_booster_offer"			"Purchase Favor"

		"DOTA_Activate_Favor"				"Activate Favor"
		"DOTA_Activate_Favor_Descrip"		"Activate your Fortune's Favor to start earning Jade Tokens."
		"DOTA_Favor_Time_Remaining"			"You have %s1 minutes remaining on your Favor"

		"DOTA_Confirm_Disconnect_Title"		"Disconnect?"
		"DOTA_Confirm_Disconnect"			"Are you sure you want to disconnect? You will not be able to rejoin the game."
		"DOTA_Confirm_Disconnect_Yes"		"Yes, Disconnect"


		"dota_create_dialog_0"				"What have we here?"
		"dota_create_dialog_1"				"What've you got for me?"
		"dota_create_dialog_2"				"Let's have a look."
		"dota_create_dialog_3"				"Need something opened?"
		"dota_create_dialog_4"				"I'll get my tools."
		"dota_create_dialog_5"				"This one's tricky..."
		"dota_create_dialog_6"				"It'll be just a moment."
		"dota_create_dialog_7"				"Ah! I see how it works."
		"dota_create_dialog_8"				"Almost got it."
		"dota_create_dialog_9"				"Hang on a sec."
		"dota_create_dialog_10"				"It's about to give!"
		"dota_create_dialog_11"				"There it goes!"
		"dota_create_dialog_12"				"Would you look at that!"
		"dota_create_dialog_13"				"Isn't that something!"
		"dota_create_dialog_14"				"Got it!"
		"dota_create_dialog_15"				"And open!"
		"dota_create_dialog_16"				"Very nice!"
		"dota_create_dialog_17"				"Ha! That was easy."
		"dota_create_dialog_18"				"Enjoy!"

		"dota_nian_endgame_loot"			"Loot Received:"
		"dota_nian_endgame_title"			"The Year Beast has Fled"
		"dota_nian_endgame_damage_done"		"Total Beast Damage"

		"dota_nian_award_late"				"Due to high server load, match signout has been delayed. Jade Tokens will be automatically awarded to you when match signout is complete."

		"NianRank0"							"Rank: F"
		"NianRank1"							"Rank: D"
		"NianRank2"							"Rank: C"
		"NianRank3"							"Rank: B"
		"NianRank4"							"Rank: A"
		"NianRank5"							"Rank: S"
		"NianRank6"							"Rank: SS"
		"NianRank7"							"Rank: SSS"
		"NianRank8"							"Rank: X"
		"NianRankPractice"					"Rank: P"

		"dota_status_dangerous_instruction"	"Enter the word '%s1' in the box below to continue"
		"dota_status_dangerous_confirm"		"CONFIRM"

		"dota_waitingforplayers_boost_earn_local_player"	"Your Battle Points rate: %s1"
		"dota_waitingforplayers_boost_earn"	"Battle Points earn rate: %s1%"
		"dota_waitingforplayers_bonus"		"Bonus: +%s1%"
		"dota_waitingforplayers_sharing"	"is sharing a Battle Point Bonus:"

		"DOTA_Premium_League_Description_JoinDota" "The first season of the joinDOTA League features over 2500 teams across the world competing in various divisions for the grand prize! Each purchase of this ticket will added $0.75 to the total prize pool!"
		"DOTA_Premium_League_Description_MLG"	"MLG's first International Dota 2 competition will feature the world's best teams from Europe, China and North America competing for a growing prize pool starting at $50,000."
		"DOTA_Premium_League_Description_StarSeries8" "The 8th season of the legendary SLTV StarSeries will feature best 18 teams from Europe. They will compete for growing prize pool starting at $40,000. $2.50 of every purchase will go to the SLTV StarSeries prize pool. Round-robin online tournament and LAN finals in Kyiv Cybersport Arena."
		"DOTA_Premium_League_Description_ChampionsLeague2" "Champions League Season 2 will feature 10 top teams from Europe and North America fighting for $50,000! Includes the Gladiator's Revenge set plus every ticket purchased increases the prize pool by $2.50!"
		"DOTA_Premium_League_Description_DotaCinema" "DotaCinema presents the XMG Captains Draft Invitational! This is the first major competitive Dota 2 tournament being played in Captains Draft mode! Teams included are Alliance, Na`Vi, Fnatic, RoX.KIS, Sigma.int and Team Liquid. The teams battle for $20,000! Each ticket purchase includes JanJou courier and addes $1.25 to the total prize pool!"

		"ExchangeItemsForOffering_Succeeded"			"Your Offering has been Accepted"
		"ExchangeItemsForOffering_OfferingDisabled"		"The Offering is not currently available. Try again in a while."
		"ExchangeItemsForOffering_InvalidItems"			"Offering failed, invalid items."
		"ExchangeItemsForOffering_UnknownError"			"Offering failed, unknown error."

		"DOTA_HelpTips_NeverShowTips"	"Never Show Tips"
		"DOTA_HelpTips_DismissTip"		"Got It!"

		// Hint system titles
		"dota_tip_browse_guides_title"	"Community Guides"
 		"dota_tip_browse_guides_desc"	"Guides are community written recommendations for which items and abilities to use. Click to browse existing guides."
		"dota_tip_customize_guides_title"	"Customize Guides"
 		"dota_tip_customize_guides_desc"	"Click here to make your own custom edits to the current guide. Drag items on and off to make changes."
 		"dota_tip_suggested_items_title"	"Item Suggestions"
 		"dota_tip_suggested_items_desc"	"Not sure what to buy? Click here to automatically ask your teammates for suggestions."
 		"dota_tip_hero_grid_configs_title"	"Customize Hero Grid"
 		"dota_tip_hero_grid_configs_desc"	"Adjust the hero grid to suit your needs. Use one of the presets, or create your own unique arrangement."
 		"dota_tip_dashboard_shards_title"	"Earn and Spend Shards"
 		"dota_tip_dashboard_shards_desc"	"Shards are earned by winning 3 matches in a week, leveling up heroes, participating in guilds, and many other ways.\n\nBuy exclusive hero items and other goodies in the Shard Shop.\n\nDota Plus subscribers gain more ways to earn shards, and have access to exclusive content like Chat Wheel Sounds."
		"dota_tip_advanced_shop_title"		"Toggle Simple/Advanced Shop"
		"dota_tip_advanced_shop_desc"		"Click here to switch between a simpler and more streamlined shopping experience and a more advanced and powerful one."
		"dota_tip_hero_hero_sticker_title"	"Attach a Sticker"
 		"dota_tip_hero_hero_sticker_desc"	"Attach a Sticker to your hero. Stickers will be showcased in the Versus and MVP Screens as well as in your Heroes Page"
		"dota_view_all_stickers"			"View all stickers"

		"dota_tip_new_user_intro_wizard_speech_1" "Ah! Hello! You must be new."
		"dota_tip_new_user_intro_wizard_speech_2" "I'm a very powerful wizard around here. You can tell by my hat."
		"dota_tip_new_user_intro_wizard_speech_3" "Let's get started! We'll have you destroying Ancients in no time."
		"dota_tip_new_user_intro_wizard_speech_4" "But first, I'll need to ask you one question."

		"dota_tip_quest_npx_ui_demo_hero"		"The Heroes section has the details on the whole roster.  Select any hero to demo their abilities and practice."
		"dota_tip_quest_npx_ui_custom_profile"	"Your profile page shows off your accomplishments to the world!  Edit it and make it your own."

		"dota_community_recruitment"	"Recruitment"
		"dota_recruitment_invite_friends"	"Invite Friends"
		"dota_recruitment_claim_rewards"	"Claim Rewards"
		"dota_recruitment_manage_recruits"	"Manage Recruits"
		"dota_recruitment_claim_rewards_header"	"Claim Rewards"
		"dota_recruitment_claim_rewards_text"	"Earn Fortune & Glory as your friends progress in their Dota 2 careers."
		"dota_recruitpanel_subheader"					"Dota is a competitive action-strategy game that is much more fun with friends."
		"dota_recruitpanel_header"									"Recruit Your Friends"
		"recruitment_add_a_friend"		"Add a Friend"
		"dota_recruitpanel_friends"									"Select friends to recruit.\nOnly Friends that haven't already been recruited are eligible."
		"dota_profile_recruit_level_label"								"Recruitment Level: %s1"
		"dota_profile_recruit_points_label"								"Recruitment Points: %s1"
		"dota_recruitpanel_recruits"								"Track the status of your recruits and pending recruitment requests.\nYou will earn recruitment levels as your recruits level up."
		"dota_recruits_count"			"Recruits: %s1"
		"dota_redeem_event_points_title"		"Redeem Points: %s1"
		"DOTA_Recruitment_Steps"		"- Add friends to your friends list.\n\n- Select friends from the left panel below and send them recruitment invites.\n\n- Earn recruitment levels as your recruits play the game."


		"DOTA_AddFriend_ErrorCode_0" "An error occurred. Make sure the friend information is correct and try again"
		"DOTA_AddFriend_ErrorCode_1" "An error occurred. Make sure the friend information is correct and try again"
		"DOTA_AddFriend_ErrorCode_2" "Friends Information is in the wrong format"
		"DOTA_AddFriend_ErrorCode_3" "No Perfect World Account found"
		"DOTA_AddFriend_ErrorCode_4" "No Dota 2 Account found"

		"Crate_Open_Have_Key"	"You Own 1"
		"Crate_Open_Buy_Key"	"Buy and Open"
		"Crate_Open_Now"		"Open Now"
		"Crate_Browse_Signatures"	"Browse Signatures"
		"Crate_Select_Signature"	"Select Signature"
		"Crate_Browse_Signatures_Text"	"OR add an official signature to your treasure!"
		"Crate_Signatures_Upsell"	"Available as an officially autographed item!"
		"Crate_SignatureUpsell"	"Available as an officially autographed item!"
		"Crate_No_Dupe"			"Each time you open this treasure you will receive %s1 of these items. You will not receive duplicates."
		"Crate_Dupe"			"Each time you open this treasure you will receive %s1 of these items, randomly. You may receive duplicates."
		"Crate_Random_Bonus"	"Random Bonus Rewards"
		"Crate_Common"				"Common"
		"Crate_Rare"				"Rare"
		"Crate_Very_Rare"			"Very Rare"
		"Crate_Extremely_Rare"		"Extremely Rare"
		"Crate_Ultra_Rare"	"Ultra Rare"
		"Crate_Cosmically_Rare"	"Cosmically Rare"
		"Crate_Tier1"			"Tier 1"
		"Crate_Tier2"			"Tier 2"
		"Crate_Tier3"			"Tier 3"
		"Crate_Tier4"			"Tier 4"
		"Crate_Tier5"			"Tier 5"
		"TierItemsCount"		"{s:tier_label} items"
		
		"Crate_Required_To_Open"	"Required to Open"
		"Crate_Not_Revealed"	"The contents of this treasure has not been revealed yet!"
		"Crate_Already_Unlocked"	"Already Unlocked"
		"Crate_Already_Unlocked_Desc"	"This treasure is unlocked and may be opened at any time."
		"Crate_Purchase_And_Open"	"Purchase Treasure"
		"Crate_Purchase_And_Open_Desc"	"Purchase this treasure and you will receive one of the sets listed above. Each time you purchase the treasure you will earn a different set. Your treasure also has a chance of containing the rare items listed to the left."

		"Crate_Common_Legacy"				"Common (Legacy)"
		"Crate_Rare_Legacy"					"Rare (Legacy)"
		"Crate_Very_Rare_Legacy"			"Very Rare (Legacy)"
		"Crate_Extremely_Rare_Legacy"		"Extremely Rare (Legacy)"
		"Crate_Ultra_Rare_Legacy"			"Ultra Rare (Legacy)"
		"Crate_Cosmically_Rare_Legacy"		"Cosmically Rare"

		"Crate_Requires_Compendium"				"Requires Compendium"
		"Crate_Requires_Compendium_Desc"		"This treasure is associated with a specific tournament. Purchasing this treasure requires ownership of that tournament's compendium."

		"Crate_EscalatingOdds_Title" "Escalating Odds"
		"Crate_EscalatingOdds_Text" "The chances of receiving a {s:treasure_item_text} item from this treasure improve with each one you open."
		"Crate_EscalatingOdds_Description" "When you see a drop with the Escalating Icon, your chances of receiving it improve with each corresponding treasure you open. Open more treasures to make your own fate!"

		"dota_frontpage_updates_new"	"NEW"

		"league_tier_1"			"AMATEUR"
		"league_tier_2"			"PROFESSIONAL"
		"league_tier_3"			"PREMIUM"
		"league_location_1"		"North America"
		"league_location_2"		"South America"
		"league_location_3"		"Western Europe"
		"league_location_4"		"Eastern Europe"
		"league_location_5"		"China"
		"league_location_6"		"Southeast Asia"
		"league_premium_desc"	"Premium Leagues divert a portion of their in-game ticket sales directly into their prize pool."
		"dota_frontpage_sale_details"		"%s1\n%s2\nSale ends in %s3"

		"Store_ItemType_HeroItem"			"%s1 %s2 Piece"
		"Store_ItemType_HeroSet"			"%s1 Set"
		"Store_ItemType_TypedBundle"		"%s1 Bundle"
		"Store_ItemType_Tournament"			"Tournament"
		"Store_ItemType_TournamentPass"		"Tournament Pass"
		"Store_ItemType_Bundle"				"Bundle"
		"Store_ItemType_Tool"				"Tool"
		"Store_ItemType_Treasure_Seal"		"Treasure Seal"

		"Compendium_popup_nocompendium"		"It appears that you don't have a Compendium yet!"

		"Compendium_popup_notrightnow"		"View Next >"

		"Compendium_tenhero_challenge1"		"10 HERO CHALLENGE"
		"Compendium_dailyhero_challenge"	"DAILY HERO CHALLENGE"

		"Compendium_ConfirmRerollHeroesDesc"	"You may only reroll your Heroes once. Only uncompleted Heroes will be rerolled."
		"Compendium_RerollYes"					"Yes, reroll my Heroes"

		"RequestBalanceFailedSend"	"Failed to request account balance. Please try again later."
		"RequestBalanceFailedTimeout" "Timed out waiting for response to account balance request. Please try again later."
		"DOTA_CurrentBalance"	"Balance: %s1"
		"DOTA_ItemPrice"	"Item Price: %s1"
		"DOTA_ItemPrice_ImmediatePurchase"	"Buy Now: %s1"
		"DOTA_RechargeAccount"	"Recharge Account"
		"DOTA_PurchaseItem"	"Purchase Item"
		"DOTA_ImmediatePurchase_MissingPrerequisite"	"You do not satisfy the prerequisites for purchasing that item."

		"DOTA_Compendium_StretchGoal1"	"Evolving Battle Point Booster"
		"DOTA_Compendium_StretchGoal2"	"Loading Screen Treasures"
		"DOTA_Compendium_StretchGoal3"	"Arcana Vote"
		"DOTA_Compendium_StretchGoal4"	"International HUD"
		"DOTA_Compendium_StretchGoal5"	"Solo Championship Vote"
		"DOTA_Compendium_StretchGoal6"	"All Random Deathmatch Game Mode"
		"DOTA_Compendium_StretchGoal7"	"Immortal Treasures"
		"DOTA_Compendium_StretchGoal8"	"Emoticons"
		"DOTA_Compendium_StretchGoal9"	"Mini-Pudge Exclusive Courier"
		"DOTA_Compendium_StretchGoal10"	"New Music"
		"DOTA_Compendium_StretchGoal11"	"1v1 Mid-Only Match Making"
		"DOTA_Compendium_StretchGoal12"	"Special Environmental Effects"
		"DOTA_Compendium_StretchGoal13"	"Base Customization"
		"DOTA_Compendium_StretchGoal14"	"Daily Hero Challenge"
		"DOTA_Compendium_StretchGoal15"	"Alternate Voice Vote"
		"DOTA_Compendium_StretchGoal16"	"Favorite Hero Challenge"
		"DOTA_Compendium_StretchGoal17"	"Model Update Vote"
		"DOTA_Compendium_StretchGoal18"	"Multi-Kill Banner"
		"DOTA_Compendium_StretchGoal19"	"Afterparty Broadcast"
		"DOTA_Compendium_StretchGoal20"	"New Upgraded Creeps"
		"DOTA_Compendium_StretchGoal21"	"A-Z Challenge Support"
		"DOTA_Compendium_StretchGoal22"	"Victory Prediction Taunt"

		"Compendium_LiveGame_Seal"			"LIVE GAME!"
		"Compendium_LiveGame_InProgress"	"Live Game In Progress!"

		"DOTA_Compendium_Compendium_Popup_StretchgoalReached"		"Reward Released"
		"DOTA_Compendium_Compendium_Popup_StretchgoalReached_Desc"	"A Stretch Goal reward is now available to all Compendium users!"
		"DOTA_Compendium_Compendium_Popup_StretchgoalReachedView"	"Awesome!"
		"DOTA_Compendium_Compendium_Popup_StretchgoalNoCompendium"		"It appears that you don't have a Compendium yet"
		"DOTA_Compendium_Profile_False"    "This player has not activated their International 2015 Compendium"

		"DOTA_Compendium_DailyHero_TimeRemaining" "TIME UNTIL NEXT ROLL"
		"DOTA_Compendium_DailyHero_RollAvailable" "ROLL FOR A NEW HERO"

		"DOTA_CIGO_Timescale"			"Timescale"
		"DOTA_CIGO_GPM"					"Gold Earned"
		"DOTA_CIGO_XPM"					"XP Earned"
		"DOTA_CIGO_ShowGPM"				"Show Gold"
		"DOTA_CIGO_ShowXPM"				"Show XP"
		"DOTA_CIGO_GPMAVG"				"Average Gold Earned"
		"DOTA_CIGO_XPMAVG"				"Average XP Earned"
		"DOTA_CIGO_Finished"			"FINISHED"
		"DOTA_CIGO_Discard"				"Ignore this game (don't save stats data)"
		"DOTA_CIGO_DiscardAYS"			"Ignoring this game will cause it not to contribute to your overall averages."
		"DOTA_CIGO_Discarded"			"Game being ignored. Stats will not be saved."
		"DOTA_CIGO_Starting"			"STATS ANALYSIS WAITING FOR GAME START"
		"DOTA_CIGO_Rejoined"			"STATS DISABLED DUE TO RECONNECTION"
		"DOTA_CIGO_NoData"				"NO HISTORICAL DATA FOUND FOR COMPARISON"
		"DOTA_CIGO_FirstKill"			"Average Time of First Kill: %s1"
		"DOTA_CIGO_FirstDeath"			"Average Time of First Death: %s1"
		"DOTA_CIGO_Item"				"%s1 purchased: %s2"
		"DOTA_CIGO_GraphDesc"			"GRAPH"
		"DOTA_CIGO_GraphControls"		"Graph Settings"
		"DOTA_CIGO_TagsTitle"			"TAGS"
		"DOTA_CIGO_TagDesc"				"You can add tags to describe this game. The graph will only compare your performance to previous games with matching tags."
		"DOTA_CIGO_TagsGame"			"This game:"
		"DOTA_CIGO_TagsAvailable"		"Available tags:"
		"DOTA_CIGO_AddTag"				"Add Tag:"
		"DOTA_CIGO_TagMatches"			"Found %s1 previous games matching these tags."
		"DOTA_CIGO_TagMatches1"			"Found 1 previous game matching these tags."
		"DOTA_CIGO_DeleteTaggedGames"	"Discard averages and start over"
		"DOTA_CIGO_DeleteAYS"			"This will permanently discard all averages for previous games matching the specified tags."
		"DOTA_CIGO_DeleteAllAYS"		"This will permanently discard all averages for ALL your previous games."
		"DOTA_CIGO_ShowGraph"			"Show Graph"
		"DOTA_CIGO_Events"				"Show Events (your item purchases, first kill, first death)"
		"DOTA_CIGO_Lane1"				"Safe Lane"
		"DOTA_CIGO_Lane2"				"Hard Lane"
		"DOTA_CIGO_Lane3"				"Mid Lane"
		"DOTA_CIGO_Lane4"				"Jungle"
		"DOTA_CIGO_Midas"				"Midas"
		"DOTA_CIGO_DataTitle"			"DATA"
		"DOTA_CIGO_BasicTT"				"These arrows indicate whether you're earning gold more quickly or more slowly than your historical average rate."
		"DOTA_CIGO_BasicTTNoData"		"Once you've played a few games with your Favorite Hero, these arrows will show whether you're earning gold more quickly or more slowly than your average rate."

		"DOTA_CouldntContactRedeemServer" "Couldn't redeem code"
		"DOTA_RedeemCodeTitle" "Redeem Code"

		"DOTA_RedeemCodeTitle2" "REDEEM CODE"
		"DOTA_CodeActivatedSuccessfully" "Code Activated Successfully"
		"DOTA_CodeNotFound" "Invalid Code"
		"DOTA_CodeAlreadyUsed" "Code already claimed"
		"DOTA_CodeSuccess" "Success!"

		"DOTA_PCBANG_REWARDS"	"By playing at a PC Bang you can equip most items for your favorite hero for free."

		"DOTA_CourierValue"		"Cargo Worth:"

		"DOTA_Advertisement_Compendium_Header"			"Eleven New Immortals"
		"DOTA_Advertisement_Compendium_SubHeader"		"Available now with the Compendium"
		"DOTA_Advertisement_Compendium_Button"			"BUY NOW - %s1"
		"DOTA_Advertisement_Compendium_PointsHeader"	"Mini-Pudge and More"
		"DOTA_Advertisement_Compendium_PointsSubHeader"	"Emoticons, Weather Effects, Mini-Pudge, and more!"
		"DOTA_Advertisement_Compendium_PointsButton"	"%s1 - %s2"
		"DOTA_Advertisement_Compendium_EmoticonsHeader"			"25 Chat Emoticons"
		"DOTA_Advertisement_Compendium_EmoticonsSubHeader"		"Get access to 25 Dota-themed Chat Emoticons and other items by purchasing the Compendium"

		"DOTA_Advertisement_SummerTreasures_Header"		"DOTA 2 SUMMER SALE"
		"DOTA_Advertisement_SummerTreasures_SubHeader"	"11 DAYS, 11 TREASURES"
		"DOTA_Advertisement_SummerTreasures_TodayPrice"	"Today %s1"
		"DOTA_Advertisement_SummerTreasures_RegPrice"	"Reg %s1"
		"DOTA_Advertisement_SummerTreasures_Day"		"Day %s1 of 11"
		"DOTA_Advertisement_SummerTreasures_Button"		"Peek Inside"

		"DOTA_Advertisement_Signature_Treasure"			"Autographed %s1 - %s2"
		"DOTA_Advertisement_Signature_TreasureHeader"	"Autographed Immortals"
		"DOTA_Advertisement_Signature_TreasureSubHeader"	"Get new Immortal items autographed by your favorite Dota 2 personality."

		"DOTA_Advertisement_TechiesArcana_Header"	"Swine of the Sunken Galley"
		"DOTA_Advertisement_TechiesArcana_SubHeader"	"5-Piece Techies Set, Custom Icons and Effects, Loading Screen, Mini-Taunt, and more!"
		"DOTA_Advertisement_TechiesArcana_Button"	"Buy Now - %s1"

		"DOTA_Advertisement_Arcana_Header_Preorder"	"Frost Avalanche - PREORDER"
		"DOTA_Advertisement_Arcana_Header"	"Frost Avalanche"
		"DOTA_Advertisement_Arcana_SubHeader"	"Crystal Maiden Arcana includes a wolf pup pet, new FX, event rewards & more!"
		"DOTA_Advertisement_Arcana_Button"	"Buy Now - %s1"
		"DOTA_Advertisement_View_Details"	"View Details"
		"DOTA_Advertisement_View_Armory"	"View Armory"
		"DOTA_Advertisement_Use_Compendium"	"Activate Compendium"
		"DOTA_Advertisement_Chest_Button"	"Treasure - %s1"
		"DOTA_Advertisement_Charm_Button"	"Charm - %s1"
		"DOTA_Advertisement_TI5_Compendium1_Button"		"Level 1 - %s1"
		"DOTA_Advertisement_TI5_Compendium50_Button"	"Level 50 - %s1"
		"DOTA_Advertisement_TI5_2400Pts_Button"			"24 Levels - %s1"
		"DOTA_Advertisement_TI5_Challenges_Button"		"Challenges"
		"DOTA_Advertisement_TI5_CompendiumInfo_Button"	"Compendium Details"
		"DOTA_Advertisement_TI5_ChallengeRewards_Button"	"Redeem Coins"
		"DOTA_Advertisement_TI5_RedeemPointsItem"		"Activate %s1 Point Item"
		"DOTA_Advertisement_TI5_RedeemCoinsItem"		"Activate %s1 Coin Item"

		"DOTA_Advertisement_Recycling_Header"	"Item Recycling"
		"DOTA_Advertisement_Recycling_SubHeader"	"Recycle unwanted items for charms and Compendium points!"

		"DOTA_Advertisement_JadeEffigy_Header"	"Effigy Block of Jade"
		"DOTA_Advertisement_JadeEffigy_SubHeader"	"Carve a monument to your glory!"

		"DOTA_Advertisement_SpringBlossomTreasure_Header"		"Treasure of the Spring Blossom"
		"DOTA_Advertisement_SpringBlossomTreasure_SubHeader"	"Open the treasure or complete the charm!"

		"DOTA_Advertisement_CraftersRelicTreasure_Header"		"Treasure of the Crafter's Relic"
		"DOTA_Advertisement_CraftersRelicTreasure_SubHeader"	"Open the treasure or complete the charm!"

		"DOTA_Advertisement_SculptorsPillarTreasure_Header"		"Treasure of the Sculptor's Pillar"
		"DOTA_Advertisement_SculptorsPillarTreasure_SubHeader"	"Claim new creations, or complete the charm!"

		"DOTA_Advertisement_TroveCarafe2015_Header"				"Trove Carafe 2015"
		"DOTA_Advertisement_TroveCarafe2015_SubHeader"			"An exclusive new immortal treasure to celebrate The International!"
		"DOTA_Advertisement_Luckvase2015_Header"				"The Lockless Luckvase 2015"
		"DOTA_Advertisement_Luckvase2015_SubHeader"				"New items available only for a limited time!"

		"DOTA_Advertisement_RickAndMorty_Header"				"Rick and Morty Announcer Pack"
		"DOTA_Advertisement_RickAndMorty_SubHeader"				"Adult Swim’s interdimensional duo call the shots!"

		"DOTA_Advertisement_DeadMau5MusicPack_Header"			"deadmau5 dieback music pack"
		"DOTA_Advertisement_DeadMau5MusicPack_SubHeader"		"Wage war to some mau5 sounds!"

		"DOTA_Advertisement_ForgottenMythTreasure_Header"		"Treasure of the Forgotten Myth"
		"DOTA_Advertisement_ForgottenMythTreasure_SubHeader"	"Discover a new look with the charm or treasure."

		"DOTA_Advertisement_TI5Compendium_Header"				"The International 2015 Compendium"
		"DOTA_Advertisement_TI5Compendium_SubHeader"			"Loaded with exclusive prizes and gameplay rewards!"
		"DOTA_Advertisement_TI5Compendium_HasItem_SubHeader"	"Make sure to activate your Compendium to unlock your rewards!"
		"DOTA_Advertisement_TI5Points_Header"					"Compendium Levels"
		"DOTA_Advertisement_TI5Points_SubHeader"				"Level up your Compendium to unlock even more items and faster rewards!"
		"DOTA_Advertisement_TI5Challenges_Header"				"Compendium Challenges"
		"DOTA_Advertisement_TI5Challenges_SubHeader"			"Earn coins through Compendium challenges that you can spend on rewards!"
		"DOTA_Advertisement_TI5Challenges_SubHeader_Pts"		"You have %s1 coins. Spend them on exciting rewards!"
		"DOTA_Advertisement_TI5Challenges_SubHeader_Unowned"	"Purchase a Compendium to earn coins through gameplay challenges and spend them on rewards!"
		"DOTA_Advertisement_TI5Challenges_SubHeader_UnownedPts"	"You have %s1 coins. Purchase a Compendium to earn more and be able to spend them on rewards!"
		"DOTA_Advertisement_TI5TreasureA_Header"				"Immortal Treasure I"
		"DOTA_Advertisement_TI5TreasureA_SubHeader"				"Collect these exclusive items only available from the Compendium!"
		"DOTA_Advertisement_TI5TreasureB_Header"				"Immortal Treasure II"
		"DOTA_Advertisement_TI5TreasureB_SubHeader"				"The second series of exclusive items available from the Compendium!!"
		"DOTA_Advertisement_TI5TreasureC_Header"				"Immortal Treasure III"
		"DOTA_Advertisement_TI5TreasureC_SubHeader"				"The final series of exclusive items available from the Compendium!!"
		"DOTA_Advertisement_TI5Courier_Header"					"Wyvern Hatchling Courier"
		"DOTA_Advertisement_TI5Courier_SubHeader"				"An exclusive new courier with three unlockable styles available from the Compendium!"
		"DOTA_Advertisement_TI5Emoticons_Header"				"The International Emoticons"
		"DOTA_Advertisement_TI5Emoticons_SubHeader"				"21 new emoticons available only through The International Compendium!"
		"DOTA_Advertisement_TI5LoadingScreen_Header"			"Loading Screens Treasure"
		"DOTA_Advertisement_TI5LoadingScreen_SubHeader"			"Exclusive concept art loading screens available through The International Compendium!"
		"DOTA_Advertisement_TI5Effigy_Header"					"The International Effigies"
		"DOTA_Advertisement_TI5Effigy_SubHeader"				"Create new Effigies with The Compendium! Level up to reforge an existing effigy!"
		"DOTA_Advertisement_TI5Taunt_Header"					"The International Taunt Treasure"
		"DOTA_Advertisement_TI5Taunt_SubHeader"					"Humiliate your foes with new hero taunts, exclusive to Compendium owners!"
		"DOTA_Advertisement_TI5Music_Header"					"The International 2015 Music Pack"
		"DOTA_Advertisement_TI5Music_SubHeader"					"Epic new music from Jeremy and Julian Soule, exclusively for Compendium owners!"
		"DOTA_Advertisement_TI5LastChance_Header"				"Compendium Last Chance"
		"DOTA_Advertisement_TI5LastChance_SubHeader"			"Last chance to upgrade your compendium and get the Collector's Caches before this Thursday!"
		"DOTA_Advertisement_TI5Announcer_Header"				"Bristleback Announcer"
		"DOTA_Advertisement_TI5Announcer_SubHeader"				"Exclusive play-by-play from Dota’s meanest porcupine, only with the Compendium!"
		"DOTA_Advertisement_TI5SpecialTreasure_Header"			"The International Community Treasure"
		"DOTA_Advertisement_TI5SpecialTreasure_SubHeader"		"11 sets exclusive to Compendium owners along with Compendium rewards and the Faceless Rex courier!"
		"DOTA_Advertisement_RickMortyAnnouncer_Header"			"Rick and Morty Announcer Pack"
		"DOTA_Advertisement_RickMortyAnnouncer_SubHeader"		"Adult Swim's interdimensional duo call the shots!"

//DOTA_ADVERTISEMENT_END
//DOTA_PLAYAD_END
//DOTA_PLAYTAB_END

		"DOTA_CompendiumBundleUpsell_Header" "THE INTERNATIONAL BUNDLE"
		"DOTA_CompendiumBundleUpsell_SubHeader"	"PURCHASE NOW TO GET <font color=\"#FFFFFF\">ALL OF THESE ITEMS</font> AND MORE"
		"DOTA_CompendiumBundleUpsell_1" "2 Immortal Treasures"
		"DOTA_CompendiumBundleUpsell_2" "Mini-Pudge Courier"
		"DOTA_CompendiumBundleUpsell_3" "9 Loading Screens"
		"DOTA_CompendiumBundleUpsell_4" "3 Environmental Effects"
		"DOTA_CompendiumBundleUpsell_5" "25 Chat Emoticons"
		"DOTA_CompendiumBundleUpsell_6" "Kunkka's Courier"
		"DOTA_CompendiumBundleUpsell_7" "230% Battle Point Booster"
		"DOTA_CompendiumBundleUpsell_Bottom" "BUNDLE INCLUDES 2014 COMPENDIUM + 1100 POINTS"
		"DOTA_CompendiumBundleUpsell_RightHeader" "You will also be granted these upcoming items:"
		"DOTA_CompendiumBundleUpsell_RightText" "Base Customization Item
-
Alternate Hero Voice Pack
-
Multi-Kill Banner
-
Victory Prediction Taunt
-
New Music Pack
-
Special Techies Taunt"

		"DOTA_EmoticonPanel_Advertisement_NoCompendium"	"Chat emoticon packs are coming soon to the store!"
		"DOTA_EmoticonPanel_Advertisement_NotOpened"	"You've been granted an Compendium Emoticon Pack for owning a Compendium.\n\nOpen the pack in your Armory to permanently unlock your emoticons!"

		"dota_signature_chest_souvenier_desc"	"This individual will receive a portion of each purchase."

		"dota_hero_picks_first_pick"				"First pick of %s1 at The International"

		"dota_hero_picks_times_picked"				"Picked 1 time at The International"
		"dota_hero_picks_times_picked_plural"		"Picked %s1 times at The International"
		"dota_hero_picks_record"					"Record at The International:\n%s1-%s2"

		"dota_hero_picks_team_first_pick"			"First pick of %s1 by %s2 in 6.81"
		"dota_hero_picks_team_times_picked"			"First pick of %s1 by %s2 in 6.81"
		"dota_hero_picks_team_times_picked_plural"			"%s1 picked by %s2 %s3 times in 6.81"
		"dota_hero_picks_team_record"				"%s1 record with %s2:\n%s3-%s4"

		"dota_hero_picks_player_times_picked_plural"		"Most often played by %s1, %s2 times"
		"dota_hero_picks_player_times_picked"		"Most often played by %s1, 1 time"
		"dota_hero_picks_player_record"				"Record when played by %s1:\n%s2-%s3"
		"dota_hero_picks_player_kda"				"Average KDA when played by %s1:\n%s2"
		"dota_hero_picks_player_gpm"				"Average GPM when played by %s1:\n%s2"

		"DOTA_Winter2016"							"Winter 2016"
		"DOTA_WinterBattlePass"						"Winter Battle Pass"
		"DOTA_WinterBattlePassPreview"				"Preview Mode"
		"DOTA_WinterBattlePassPurchase"				"Purchase {g:dota_item_price:pass_item_def}"
		"DOTA_WinterBattlePassActivate"				"Activate Pass"


		"DOTA_GalleryofTriumphs_ProfileHead"		"The Gallery of\nTriumphs"
		"DOTA_GalleryofTriumphs_Profilebutton"		"View Details"

		"DOTA_Trophy_Header"						"GALLERY OF TRIUMPHS"
		"DOTA_Trophy_ViewTrophyCase"				"View Gallery"
		"DOTA_Trophy_NumberEarnedNone"				"No Trophies Earned"
		"DOTA_Trophy_NumberEarnedSingular"			"1 Trophy Earned"
		"DOTA_Trophy_NumberEarnedPlural"			"%s1 Trophies Earned"
		"DOTA_Trophy_NextTrophy"					"Next Award"

		"DOTA_TrophyNotification_Awarded"	"You've received a new trophy: \"%s1\"!"
		"DOTA_TrophyNotification_LevelUp"	"Your trophy \"%s1\" has leveled up!"
		"DOTA_AllHeroChallengeNotification_HeroCompleted"	"You completed the all hero challenge for %s1 in %s2 games!"
		"DOTA_AllHeroChallenge_NotificationView"			"View Challenge"

		"DOTA_TrophyPopup_Awarded_Title"	"You've Received a New Trophy!"
		"DOTA_TrophyPopup_LevelUp_Title"	"Your Trophy has Levelled Up!"

		"DOTA_TrophyCategory_TI4"		"The International 2014"
		"DOTA_TrophyCategory_TI5"		"The International 2015"
		"DOTA_TrophyCategory_Fantasy"	"Fantasy Dota"
		"DOTA_TrophyCategory_Misc"		"Miscellaneous"
		"DOTA_TrophyCategory_Nexon"		"Nexon"
		"DOTA_TrophyCategory_PerfectWorld"		"Perfect World"
		"DOTA_TrophyCategory_CNY2015_YearBeast"	"Year Beast 2015"
		"DOTA_TrophyCategory_NemesisAssassin"	"Nemesis Assassin Event"
		"DOTA_TrophyCategory_Challenges"	"Challenges"
		"DOTA_TrophyCategory_FallSeason2015"	"Fall Season 2015"
		"DOTA_TrophyCategory_WinterBattle2016"	"Winter Battle 2016"
		"DOTA_TrophyCategory_TI6"				"The International 2016"
		"DOTA_TrophyCategory_TI7"				"The International 2017"
		"DOTA_TrophyCategory_FallBattle2016"	"Fall Battle 2016"
		"DOTA_TrophyCategory_WinterBattle2017"	"Winter Battle 2017"
		"DOTA_TrophyCategory_BattleCup"			"Battle Cup"
		"DOTA_TrophyCategory_ChampionsCup"		"Champions Cup"
 		"DOTA_TrophyCategory_NewBloom2017"		"Dark Moon"
 		"DOTA_TrophyCategory_International2017"	"The International 2017"
   		"DOTA_TrophyCategory_Siltbreaker"		"Siltbreaker: Act I"
 		"DOTA_TrophyCategory_International2018"	"The International 2018"
 		"DOTA_TrophyCategory_Nemestice2021"		"Nemestice 2021"
 		"DOTA_TrophyCategory_AghsLab2021"		"Aghanim's Labyrinth 2021"
 		"DOTA_TrophyCategory_BattlePass2022"	"Battle Pass 2022"
 		"DOTA_TrophyCategory_International2023"	"The International 2023"
 		"DOTA_TrophyCategory_Crownfall"			"Crownfall"
 		"DOTA_TrophyCategory_International2024"	"The International 2024"
		"DOTA_TrophyCategory_MonsterHunter"		"Monster Hunter"

		// OBSOLETE TROPHY UNITS - KEPT ONLY FOR REFERENCE
		// Add new units below in pluralizable form.
		"DOTA_TrophyUnits_Level"				"Level %s1"
		"DOTA_TrophyUnits_Challenges_Singular"	"%s1 Challenge"
		"DOTA_TrophyUnits_Challenges_Plural"	"%s1 Challenges"
		"DOTA_TrophyUnits_Completions_Singular"	"%s1 Completion"
		"DOTA_TrophyUnits_Completions_Plural"	"%s1 Completions"
		"DOTA_TrophyUnits_Predictions_Singular"	"%s1 in a Row"
		"DOTA_TrophyUnits_Predictions_Plural"	"%s1 in a Row"
		"DOTA_TrophyUnits_Wins_Singular"		"%s1 Win"
		"DOTA_TrophyUnits_Wins_Plural"			"%s1 Wins"
		"DOTA_TrophyUnits_Stars_Singular"		"%s1 Star"
		"DOTA_TrophyUnits_Stars_Plural"			"%s1 Stars"
		"DOTA_TrophyUnits_LastHits_Singular"	"%s1 Last Hit"
		"DOTA_TrophyUnits_LastHits_Plural"		"%s1 Last Hits"
		"DOTA_TrophyUnits_Points_Singular"		"%s1 Point"
		"DOTA_TrophyUnits_Points_Plural"		"%s1 Points"
		"DOTA_TrophyUnits_ContractsFilled_Singular"		"%s1 Contract"
		"DOTA_TrophyUnits_ContractsFilled_Plural"		"%s1 Contracts"
		"DOTA_TrophyUnits_ContractsDenied_Singular"		"%s1 Denial"
		"DOTA_TrophyUnits_ContractsDenied_Plural"		"%s1 Denials"
		"DOTA_TrophyUnits_MMR"							"%s1 MMR"
		"DOTA_TrophyUnits_Charms_Singular"		"%s1 Charm"
		"DOTA_TrophyUnits_Charms_Plural"		"%s1 Charms"
		"DOTA_TrophyUnits_Coins_Singular"		"%s1 Coin"
		"DOTA_TrophyUnits_Coins_Plural"			"%s1 Coins"
		"DOTA_TrophyUnits_BattlePoints_Singular"	"%s1 Battle Point"
		"DOTA_TrophyUnits_BattlePoints_Plural"		"%s1 Battle Points"
		"DOTA_TrophyUnits_Questline_Singular"	"%s1 Questline"
		"DOTA_TrophyUnits_Questline_Plural"		"%s1 Questlines"
		"DOTA_TrophyUnits_Achievements_Singular"	"%s1 Achievement"
		"DOTA_TrophyUnits_Achievements_Plural"		"%s1 Achievements"
		"DOTA_TrophyUnits_ChampionshipWins_Singular"	"%s1 Championship"
		"DOTA_TrophyUnits_ChampionshipWins_Plural"		"%s1 Championships"
		"DOTA_TrophyUnits_CavernChallenge_Singular"	"%s1 Set"
		"DOTA_TrophyUnits_CavernChallenge_Plural"		"%s1 Sets"
		"DOTA_TrophyUnits_MVP_Singular"			"%s1 MVP Award"
		"DOTA_TrophyUnits_MVP_Plural"			"%s1 MVP Awards"
		"DOTA_TrophyUnits_TI6SeasonalMMR_Solo"			"Peak Solo Rank: %s1"
		"DOTA_TrophyUnits_TI6SeasonalMMR_Party"			"Peak Party Rank: %s1"
		"DOTA_TrophyUnits_TI7SeasonalMMR_Solo"			"Peak Solo Rank: %s1"
		"DOTA_TrophyUnits_TI7SeasonalMMR_Party"			"Peak Party Rank: %s1"

		// ACTIVE TROPHY UNITS - These use the MessageFormat pluralization support.
		"DOTA_TrophyUnits_Level:f"						"Level {score}"
		"DOTA_TrophyUnits_Challenges:f"					"{score} {score, plural, one{Challenge} other{Challenges}}"
		"DOTA_TrophyUnits_Completions:f"				"{score} {score, plural, one{Completion} other{Completions}}"
		"DOTA_TrophyUnits_Predictions:f"				"{score} in a Row"
		"DOTA_TrophyUnits_Wins:f"						"{score} {score, plural, one{Win} other{Wins}}"
		"DOTA_TrophyUnits_Stars:f"						"{score} {score, plural, one{Star} other{Stars}}"
		"DOTA_TrophyUnits_LastHits:f"					"{score} {score, plural, one{Last Hit} other{Last Hits}}"
		"DOTA_TrophyUnits_Points:f"						"{score} {score, plural, one{Point} other{Points}}"
		"DOTA_TrophyUnits_ContractsFilled:f"			"{score} {score, plural, one{Contract} other{Contracts}}"
		"DOTA_TrophyUnits_ContractsDenied:f"			"{score} {score, plural, one{Denial} other{Denials}}"
		"DOTA_TrophyUnits_MMR:f"						"{score} MMR"
		"DOTA_TrophyUnits_Charms:f"						"{score} {score, plural, one{Charm} other{Charms}}"
		"DOTA_TrophyUnits_Coins:f"						"{score} {score, plural, one{Coin} other{Coins}}"
		"DOTA_TrophyUnits_BattlePoints:f"				"{score} {score, plural, one{Battle Point} other{Battle Points}}"
		"DOTA_TrophyUnits_Questline:f"					"{score} {score, plural, one{Questline} other{Questlines}}"
		"DOTA_TrophyUnits_Achievements:f"				"{score} {score, plural, one{Achievement} other{Achievements}}"
		"DOTA_TrophyUnits_ChampionshipWins:f"			"{score} {score, plural, one{Championship} other{Championships}}"
		"DOTA_TrophyUnits_CavernChallenge:f"			"{score} {score, plural, one{Set} other{Sets}}"
		"DOTA_TrophyUnits_Percentile:f"					"{score} Percentile"
		"DOTA_TrophyUnits_MonthsCompleted:f"			"{score} {score, plural, one{Month} other{Months}} Completed"
		"DOTA_TrophyUnits_EntriesUnlocked:f"			"{score} {score, plural, one{Entry} other{Entries}} Unlocked"

		"DOTA_TrophyTier"								"%s1 - Tier %s2 / %s3"
		"DOTA_TrophyTierNoMax"							"%s1 - Tier %s2"

		"DOTA_TrophyName_TI4CompendiumLevel"			"Compendium Contender 2014"
		"DOTA_TrophyDesc_TI4CompendiumLevel"			"Awarded for obtaining and leveling up a compendium for The International 2014."
		"DOTA_TrophyName_TI4TenHeroChallenge"			"A Perfect Ten"
		"DOTA_TrophyDesc_TI4TenHeroChallenge"			"Awarded for winning matches while playing each hero assigned by the Ten Hero Challenge as part of The International 2014 Compendium."
		"DOTA_TrophyName_TI4DailyHeroChallenges"		"The Circadian 2014"
		"DOTA_TrophyDesc_TI4DailyHeroChallenges"		"Awarded for winning matches while playing the hero assigned by Daily Hero Challenges as part of the International 2014 Compendium."
		"DOTA_TrophyName_AllHeroChallenge"				"The Completionist"
		"DOTA_TrophyDesc_AllHeroChallenge"				"Awarded for completing matches as every hero in the order assigned by the All-Hero Challenge."
		"DOTA_TrophyName_VictoryPrediction"				"Victory's Prophet"
		"DOTA_TrophyDesc_VictoryPrediction"				"Awarded for a streak of successfully predicting your team's victory before the horn sounds."
		"DOTA_TrophyName_LifetimeFantasy"				"Fantasy League Medalwinner"
		"DOTA_TrophyDesc_LifetimeFantasy"				"Awarded for winning Fantasy Dota leagues. You get points based on how you placed in the league: 3 points for first place, 2 points for second place, and one point for third place."
		"DOTA_TrophyName_FantasySeason1FirstPlace"		"Fantasy Season 1 Gold"
		"DOTA_TrophyDesc_FantasySeason1FirstPlace"		"Awarded for winning first place in a Fantasy Dota league for Fantasy Season 1."
		"DOTA_TrophyName_FantasySeason1SecondPlace"		"Fantasy Season 1 Silver"
		"DOTA_TrophyDesc_FantasySeason1SecondPlace"		"Awarded for winning second place in a Fantasy Dota league for Fantasy Season 1."
		"DOTA_TrophyName_FantasySeason1ThirdPlace"		"Fantasy Season 1 Bronze"
		"DOTA_TrophyDesc_FantasySeason1ThirdPlace"		"Awarded for winning third place in a Fantasy Dota league for Fantasy Season 1."
		"DOTA_TrophyName_FantasySeason2FirstPlace"		"Fantasy Season 2 Gold"
		"DOTA_TrophyDesc_FantasySeason2FirstPlace"		"Awarded for winning first place in a Fantasy Dota league for Fantasy Season 2."
		"DOTA_TrophyName_FantasySeason2SecondPlace"		"Fantasy Season 2 Silver"
		"DOTA_TrophyDesc_FantasySeason2SecondPlace"		"Awarded for winning second place in a Fantasy Dota league for Fantasy Season 2."
		"DOTA_TrophyName_FantasySeason2ThirdPlace"		"Fantasy Season 2 Bronze"
		"DOTA_TrophyDesc_FantasySeason2ThirdPlace"		"Awarded for winning third place in a Fantasy Dota league for Fantasy Season 2."
		"DOTA_TrophyName_LastHitPractice"				"Professional Last Hitter"
		"DOTA_TrophyDesc_LastHitPractice"				"Awarded for scoring a high amount of last hits during the Last Hit Practice."
		"DOTA_TrophyName_PAContractsFilled"				"Nemesis Assassin"
		"DOTA_TrophyDesc_PAContractsFilled"				"Awarded for Fulfilling contracts during the Nemesis Assassin Event."
		"DOTA_TrophyName_PAContractsDenied"				"Assassin Assassinated"
		"DOTA_TrophyDesc_PAContractsDenied"				"Awarded for Denying contracts during the Nemesis Assassin Event."
		"DOTA_TrophyName_NexonLevel"					"Nexon First Anniversary"
		"DOTA_TrophyDesc_NexonLevel"					"Awarded for participating in and winning games in celebration of the Nexon First Anniversary."
		"DOTA_TrophyName_PWRDLinkDOTA1_MMR"				"Ancient Memorial Skill"
		"DOTA_TrophyDesc_PWRDLinkDOTA1_MMR"				"Awarded for importing your DOTA 1 account into Dota 2, and commemorating your MMR from Dota 1."
		"DOTA_TrophyName_PWRDLinkDOTA1_Level"			"Ancient Memorial Experience"
		"DOTA_TrophyDesc_PWRDLinkDOTA1_Level"			"Awarded for importing your DOTA 1 account into Dota 2, and commemorating your Level from Dota 1."
		"DOTA_TrophyName_CNY2015_YearBeast_Wins"		"Year Beast Brawl Victories"
		"DOTA_TrophyDesc_CNY2015_YearBeast_Wins"		"Awarded for your victories during the Year Beast Brawl event"
		"DOTA_TrophyName_CNY2015_YearBeast_Level"		"Year Beast Readiness"
		"DOTA_TrophyDesc_CNY2015_YearBeast_Level"		"Awarded for gaining New Bloom Levels during the Year Beast Brawl event"
		"DOTA_TrophyName_DAC2015_CompendiumLevel"		"DAC Compendium Contender 2015"
		"DOTA_TrophyDesc_DAC2015_CompendiumLevel"		"Awarded for obtaining and leveling up a compendium for The DOTA 2 Asia Championship 2015."
		"DOTA_TrophyName_TI5_CompendiumLevel"			"Compendium Contender 2015"
		"DOTA_TrophyDesc_TI5_CompendiumLevel"			"Awarded for obtaining and leveling up a compendium for The International 2015."
		"DOTA_TrophyName_TI5_CompendiumChallenges"		"Compendium Challenger 2015"
		"DOTA_TrophyDesc_TI5_CompendiumChallenges"		"Awarded for completing Compendium challenges during The International 2015."
		"DOTA_TrophyName_TI5_TeamCompendiumLevel"		"Team Compendium Victory 2015"
		"DOTA_TrophyDesc_TI5_TeamCompendiumLevel"		"Commemorates the highest Team Compendium Level you achieved in a victorious match during The International 2015."
		"DOTA_TrophyName_CharmsCompleted"				"Charm Predictor"
		"DOTA_TrophyDesc_CharmsCompleted"				"Commemorates how many charms you have successfully turned into treasures."
		"DOTA_TrophyName_Misc_BattlePointLevel"			"Battle Point Level"
		"DOTA_TrophyDesc_Misc_BattlePointLevel"			"Commemorates the previous battle point level that was obtained"
		"DOTA_TrophyName_ExperienceTrophy"				"Experience Trophy"
		"DOTA_TrophyDesc_ExperienceTrophy"				"Earn levels for this trophy by playing competitive matches."
		"DOTA_TrophyName_FallSeason2015_CompendiumLevel"		"Fall Season 2015 Compendium Level"
		"DOTA_TrophyDesc_FallSeason2015_CompendiumLevel"		"Awarded for obtaining and leveling up a compendium for The Fall Season 2015."
		"DOTA_TrophyName_FallSeason2015_CompendiumChallenges"	"Fall Season 2015 Compendium Challenger"
		"DOTA_TrophyDesc_FallSeason2015_CompendiumChallenges"	"Awarded for completing Compendium challenges during The Fall Season 2015."
		"DOTA_TrophyName_FallSeason2015_WagerCoinsWon"			"Fall Season 2015 Predictor"
		"DOTA_TrophyDesc_FallSeason2015_WagerCoinsWon"			"How many coins were won through wagers during The Fall Season 2015."
		"DOTA_TrophyName_Winter2016BattlePass_Level"			"Winter 2016 Battle Pass Level"
		"DOTA_TrophyDesc_Winter2016BattlePass_Level"			"Awarded for obtaining and leveling up the Winter 2016 Battle Pass."
		"DOTA_TrophyName_Winter2016BattlePass_WagerTokens"		"Winter 2016 Battle Predictor"
		"DOTA_TrophyDesc_Winter2016BattlePass_WagerTokens"		"Winter 2016 Battle Points won from wagering"
		"DOTA_TrophyName_Winter2016BattlePass_Questline"		"Winter 2016 Battle Questline"
		"DOTA_TrophyDesc_Winter2016BattlePass_Questline"		"Winter 2016 Battle Questlines completed"
		"DOTA_TrophyName_Winter2016BattlePass_Achievements"		"Winter 2016 Battle Achievements"
		"DOTA_TrophyDesc_Winter2016BattlePass_Achievements"		"Winter 2016 Battle Achievements completed"
		"DOTA_TrophyName_TI6BattlePass_Level"			"Battle Pass Level Award"
		"DOTA_TrophyDesc_TI6BattlePass_Level"			"Levels earned in The International 2016 Battle Pass"
		"DOTA_TrophyName_TI6BattlePass_WagerTokens"		"Battle Predictor Award"
		"DOTA_TrophyDesc_TI6BattlePass_WagerTokens"		"Battle Points won from wagering in The International 2016 Battle Pass"
		"DOTA_TrophyName_TI6BattlePass_Questline"		"Hero's Journey Award"
		"DOTA_TrophyDesc_TI6BattlePass_Questline"		"Questlines completed in The International 2016 Battle Pass"
		"DOTA_TrophyName_TI6BattlePass_Achievements"		"Achievements Award"
		"DOTA_TrophyDesc_TI6BattlePass_Achievements"		"Achievements completed in The International 2016 Battle Pass"
		"DOTA_TrophyName_Summer2016BattleCup"		"Summer 2016 Battle Cup"
		"DOTA_TrophyDesc_Summer2016BattleCup"		"Championships won in The Summer 2016 Battle Cup"
		"DOTA_TrophyName_Fall2016BattlePass_Level"			"Fall 2016 Battle Pass Level"
		"DOTA_TrophyDesc_Fall2016BattlePass_Level"			"Levels earned in the Fall 2016 Battle Pass"
		"DOTA_TrophyName_Fall2016BattlePass_WagerTokens"		"Battle Predictor Award"
		"DOTA_TrophyDesc_Fall2016BattlePass_WagerTokens"		"Battle Points won from wagering in The Fall 2016 Battle Pass"
		"DOTA_TrophyName_Fall2016BattlePass_Questline"		"Hero's Journey Award"
		"DOTA_TrophyDesc_Fall2016BattlePass_Questline"		"Questlines completed in The Fall 2016 Battle Pass"
		"DOTA_TrophyName_Fall2016BattlePass_Achievements"		"Achievements Award"
		"DOTA_TrophyDesc_Fall2016BattlePass_Achievements"		"Achievements completed in The Fall 2016 Battle Pass"
		"DOTA_TrophyName_Fall2016BattleCup"		"Fall 2016 Battle Cup"
		"DOTA_TrophyDesc_Fall2016BattleCup"		"Championships won in The Fall 2016 Battle Cup"
		"DOTA_TrophyName_Fall2016ChampionsCup"	"Fall 2016 Champions Cup"
		"DOTA_TrophyDesc_Fall2016ChampionsCup"	"Fall 2016 Champions Cup Grand Champion"
		"DOTA_TrophyName_Winter2017BattlePass_Level"			"Winter 2017 Battle Pass Level"
		"DOTA_TrophyDesc_Winter2017BattlePass_Level"			"Levels earned in the Winter 2017 Battle Pass"
		"DOTA_TrophyName_Winter2017BattlePass_WagerTokens"		"Battle Predictor Award"
		"DOTA_TrophyDesc_Winter2017BattlePass_WagerTokens"		"Battle Points won from wagering in The Winter 2017 Battle Pass"
		"DOTA_TrophyName_Winter2017BattlePass_Questline"		"Hero's Journey Award"
		"DOTA_TrophyDesc_Winter2017BattlePass_Questline"		"Questlines completed in The Winter 2017 Battle Pass"
		"DOTA_TrophyName_Winter2017BattlePass_Achievements"		"Achievements Award"
		"DOTA_TrophyDesc_Winter2017BattlePass_Achievements"		"Achievements completed in The Winter 2017 Battle Pass"
		"DOTA_TrophyName_Winter2017BattleCup"		"Winter 2017 Battle Cup"
		"DOTA_TrophyDesc_Winter2017BattleCup"		"Championships won in The Winter 2017 Battle Cup"
		"DOTA_TrophyName_Winter2017ChampionsCup"	"Winter 2017 Champions Cup"
		"DOTA_TrophyDesc_Winter2017ChampionsCup"	"Winter 2017 Champions Cup Grand Champion"
		"DOTA_TrophyName_NewBloom2017_Wins"		"Dark Moon Victories"
		"DOTA_TrophyDesc_NewBloom2017_Wins"		"Awarded for your victories during the Dark Moon event"
		"DOTA_TrophyName_Siltbreaker_Stars"		"Siltbreaker: Act I Sand Stormer"
		"DOTA_TrophyDesc_Siltbreaker_Stars"		"Awarded for defeating the final boss during Act I of the Siltbreaker campaign"
		"DOTA_TrophyName_Siltbreaker_Stars_Act2"		"Siltbreaker: Act II Reef Warden"
		"DOTA_TrophyDesc_Siltbreaker_Stars_Act2"		"Awarded for defeating the final boss during Act II of the Siltbreaker campaign"
		"DOTA_TrophyName_International2017BattlePass_Level"			"The International 2017 Battle Pass Level"
		"DOTA_TrophyDesc_International2017BattlePass_Level"			"Levels earned in the The International 2017 Battle Pass"
		"DOTA_TrophyName_International2017BattlePass_WagerTokens"		"Battle Predictor Award"
		"DOTA_TrophyDesc_International2017BattlePass_WagerTokens"		"Battle Points won from wagering in The International 2017 Battle Pass"
		"DOTA_TrophyName_International2017BattlePass_Questline"		"Hero's Journey Award"
		"DOTA_TrophyDesc_International2017BattlePass_Questline"		"Questlines completed in The International 2017 Battle Pass"
		"DOTA_TrophyName_International2017BattlePass_Achievements"		"Achievements Award"
		"DOTA_TrophyDesc_International2017BattlePass_Achievements"		"Achievements completed in The International 2017 Battle Pass"
		"DOTA_TrophyName_International2017BattleCup"		"The International 2017 Battle Cup"
		"DOTA_TrophyDesc_International2017BattleCup"		"Championships won in The International 2017 Battle Cup"
		"DOTA_TrophyName_International2017ChampionsCup"	"The International 2017 Champions Cup"
		"DOTA_TrophyDesc_International2017ChampionsCup"	"The International 2017 Champions Cup Grand Champion"
		"DOTA_TrophyName_PlusBattleCup"		"Dota Plus Battle Cup"
		"DOTA_TrophyDesc_PlusBattleCup"		"Championships won in The Dota Plus Battle Cup"
		"DOTA_TrophyName_International2018BattlePass_Level"			"The International 2018 Battle Pass Level"
		"DOTA_TrophyDesc_International2018BattlePass_Level"			"Levels earned in the The International 2018 Battle Pass"
		"DOTA_TrophyName_International2018BattlePass_WagerTokens"		"Battle Predictor Award"
		"DOTA_TrophyDesc_International2018BattlePass_WagerTokens"		"Battle Points won from wagering in The International 2018 Battle Pass"
		"DOTA_TrophyName_International2018BattlePass_CavernChallenge"		"Cavern Crawler Award"
		"DOTA_TrophyDesc_International2018BattlePass_CavernChallenge"		"Cavern Crawl Hero Sets claimed in The International 2018 Battle Pass"
		"DOTA_TrophyName_International2018BattlePass_Achievements"		"Achievements Award"
		"DOTA_TrophyDesc_International2018BattlePass_Achievements"		"Achievements completed in The International 2018 Battle Pass"
		"DOTA_TrophyName_International2019BattlePass_Level"			"The International 2019 Battle Pass Level"
		"DOTA_TrophyDesc_International2019BattlePass_Level"			"Levels earned in the The International 2019 Battle Pass"
		"DOTA_TrophyName_International2019BattlePass_WagerTokens"		"Battle Predictor Award"
		"DOTA_TrophyDesc_International2019BattlePass_WagerTokens"		"Battle Points won from wagering in The International 2019 Battle Pass"
		"DOTA_TrophyName_International2019BattlePass_CavernChallenge"		"Jungle Expeditionary Award"
		"DOTA_TrophyDesc_International2019BattlePass_CavernChallenge"		"Jungle Expedition Hero Sets claimed in The International 2019 Battle Pass"
		"DOTA_TrophyName_International2019BattlePass_Achievements"		"Achievements Award"
		"DOTA_TrophyDesc_International2019BattlePass_Achievements"		"Achievements completed in The International 2019 Battle Pass"

		"DOTA_TrophyName_International2020BattlePass_Level"				"The International 10 Battle Pass Level"
		"DOTA_TrophyDesc_International2020BattlePass_Level"				"Levels earned in the The International 10 Battle Pass"
		"DOTA_TrophyName_International2020BattlePass_WagerTokens"		"Battle Predictor Award"
		"DOTA_TrophyDesc_International2020BattlePass_WagerTokens"		"Battle Points won from wagering in The International 10 Battle Pass"
		"DOTA_TrophyName_International2020BattlePass_CavernChallenge"	"Cavern Crawl Award"
		"DOTA_TrophyDesc_International2020BattlePass_CavernChallenge"	"Cavern Crawl Hero Sets claimed in The International 10 Battle Pass"
		"DOTA_TrophyName_International2020BattlePass_Achievements"		"Achievements Award"
		"DOTA_TrophyDesc_International2020BattlePass_Achievements"		"Achievements completed in The International 10 Battle Pass"

		"DOTA_TrophyName_Nemestice2021BattlePass_Level"				"The Nemestice 2021 Battle Pass Level"
		"DOTA_TrophyDesc_Nemestice2021BattlePass_Level"				"Levels earned in the The Nemestice 2021 Battle Pass"
		"DOTA_TrophyName_Nemestice2021BattlePass_CavernChallenge"	"Cavern Crawl Award"
		"DOTA_TrophyDesc_Nemestice2021BattlePass_CavernChallenge"	"Cavern Crawl Hero Sets claimed in The Nemestice 2021"

		"DOTA_TrophyName_AghsLab2021BattlePass_Level"				"The Aghanim's Labyrinth 2021 Battle Pass Level"
		"DOTA_TrophyDesc_AghsLab2021BattlePass_Level"				"Levels earned in the The Aghanim's Labyrinth 2021 Battle Pass"
		"DOTA_TrophyName_AghsLab2021BattlePass_CavernChallenge"		"Cavern Crawl Award"
		"DOTA_TrophyDesc_AghsLab2021BattlePass_CavernChallenge"		"Cavern Crawl Hero Sets claimed in The Aghanim's Labyrinth 2021 Battle Pass"

		"DOTA_TrophyName_International2022BattlePass_Level"				"Battle Pass 2022 Level"
		"DOTA_TrophyDesc_International2022BattlePass_Level"				"Levels earned in the The Battle Pass 2022"
		"DOTA_TrophyName_International2022BattlePass_CavernChallenge"	"Cavern Crawl Award"
		"DOTA_TrophyDesc_International2022BattlePass_CavernChallenge"	"Cavern Crawl Hero Sets claimed in Battle Pass 2022"

		"DOTA_TrophyName_International2023_Level"				"International 2023 Compendium Level"
		"DOTA_TrophyDesc_International2023_Level"				"Levels earned in the The International 2023 Compendium"
		"DOTA_TrophyName_International2023_Quests"				"International 2023 Road to TI Challenge Months Completed"
		"DOTA_TrophyDesc_International2023_Quests"				"Months completed in the Road to TI Challenge for The International 2023 Compendium"
		"DOTA_TrophyName_International2023_Fantasy"				"International 2023 Fantasy Percentile"
		"DOTA_TrophyDesc_International2023_Fantasy"				"Overall percentile earned for the International 2023 Compendium Fantasy Challenge."

		"DOTA_TrophyName_International2024_Level"				"International 2024 Compendium Level"
		"DOTA_TrophyDesc_International2024_Level"				"Levels earned in the The International 2024 Compendium"
		"DOTA_TrophyName_International2024_Fantasy"				"International 2024 Fantasy Percentile"
		"DOTA_TrophyDesc_International2024_Fantasy"				"Overall percentile earned for the International 2024 Compendium Fantasy Challenge."

		"DOTA_TrophyName_Crownfall_Act1"				"Crownfall Act 1 Completionist"
		"DOTA_TrophyDesc_Crownfall_Act1"				"Level 1 for completing the main story path. Level 2 for completing all sidequests as well."
		"DOTA_TrophyName_Crownfall_Act2"				"Crownfall Act 2 Completionist"
		"DOTA_TrophyDesc_Crownfall_Act2"				"Level 1 for completing the main story path. Level 2 for completing all sidequests as well."
		"DOTA_TrophyName_Crownfall_Act3"				"Crownfall Act 3 Completionist"
		"DOTA_TrophyDesc_Crownfall_Act3"				"Level 1 for completing the main story path. Level 2 for completing all sidequests as well."
		"DOTA_TrophyName_Crownfall_Act4"				"Crownfall Act 4 Completionist"
		"DOTA_TrophyDesc_Crownfall_Act4"				"Level 1 for completing the main story path. Level 2 for completing all sidequests as well."
		"DOTA_TrophyName_Crownfall_Master"				"Crownfall Master"
		"DOTA_TrophyDesc_Crownfall_Master"				"Earned by completing all 4 Acts in Crownfall."

		"DOTA_TrophyName_MVPTrophy"						"MVP Trophy"
		"DOTA_TrophyDesc_MVPTrophy"						"Commemorates how many times you have been awarded match MVP."
		"DOTA_TrophyUnits_MVP:f"						"{score} {score, plural, one{MVP Award} other{MVP Awards}}"

		"DOTA_TrophyName_TI6SeasonalMMR_Solo"			"International 2016 Peak Solo Rank"
		"DOTA_TrophyDesc_TI6SeasonalMMR_Solo"			"Commemorates the Peak Solo Rank achieved in International 2016 Ranked matchmaking."
		"DOTA_TrophyUnits_TI6SeasonalMMR_Solo:f"		"Peak Solo Rank: {score}"

		"DOTA_TrophyName_TI6SeasonalMMR_Party"			"International 2016 Peak Party Rank"
		"DOTA_TrophyDesc_TI6SeasonalMMR_Party"			"Commemorates the Peak Party Rank achieved in International 2016 Ranked matchmaking."
		"DOTA_TrophyUnits_TI6SeasonalMMR_Party:f"		"Peak Party Rank: {score}"

		"DOTA_TrophyName_TI7SeasonalMMR_Solo"			"International 2017 Peak Solo Rank"
		"DOTA_TrophyDesc_TI7SeasonalMMR_Solo"			"Commemorates the Peak Solo Rank achieved in International 2017 Ranked matchmaking."
		"DOTA_TrophyUnits_TI7SeasonalMMR_Solo:f"		"Peak Solo Rank: {score}"

		"DOTA_TrophyName_TI7SeasonalMMR_Party"			"International 2017 Peak Party Rank"
		"DOTA_TrophyDesc_TI7SeasonalMMR_Party"			"Commemorates the Peak Party Rank achieved in International 2017 Ranked matchmaking."
		"DOTA_TrophyUnits_TI7SeasonalMMR_Party:f"		"Peak Party Rank: {score}"

		"DOTA_TrophyDesc_MonsterHunter_HeroAtlas"				"Awarded for unlocking entries in the Hero Atlas during the Monster Hunter event."

		"DOTA_AllHeroChallenge_ProfileHead"				"All-Hero Challenge\nProgress"
		"DOTA_AllHeroChallenge_ProfileButton"			"View Details"

		"DOTA_AllHeroChallenge_Button"			"All-Hero Challenge"
		"DOTA_AllHeroChallenge_Title"			"ALL-HERO CHALLENGE: <font color=\"#B2D36B\">%s1</font>"
		"DOTA_AllHeroChallenge_Description"		"Win a matchmaking game with every hero in a specific order."
		"DOTA_AllHeroChallenge_CurrentProgress"	"CURRENT CHALLENGE PROGRESS"
		"DOTA_AllHeroChallenge_OverallStats"	"LIFETIME CHALLENGE STATS"
		"DOTA_AllHeroChallenge_Progress"		"All-Hero Challenge Progress"

		"DOTA_AllHeroChallenge_HeroesCompleted"			"Heroes Completed: <font color=\"#FFFFFF\"><b>%s1 of %s2</b></font>"
		"DOTA_AllHeroChallenge_GamesPlayed"				"Games: <font color=\"#FFFFFF\">%s1</font>"
		"DOTA_AllHeroChallenge_AverageGamesPlayed"		"World Average: <font color=\"#FFFFFF\">%s1</font>"
		"DOTA_AllHeroChallenge_LapsCompleted"			"Full Challenges Completed:"
		"DOTA_AllHeroChallenge_BestLapGamesPlayed"		"Best Full Challenge:"
		"DOTA_AllHeroChallenge_BestLapNotCompleted"		"N/A"
		"DOTA_AllHeroChallenge_AverageLapGamesPlayed"	"World Average Full Challenge:"

		"DOTA_AllHeroChallenge_TooltipTitle_GamesPlayed"		"Games Played"
		"DOTA_AllHeroChallenge_TooltipText_GamesPlayed"				"Tracks the number of games that have been played so far as part of this round of the All-Hero Challenge."
		"DOTA_AllHeroChallenge_TooltipTitle_AverageGamesPlayed"		"World Average Games Played"
		"DOTA_AllHeroChallenge_TooltipText_AverageGamesPlayed"		"On average, players take %s1 games to complete the same heroes that have been completed so far in this All-Hero Challenge."

		"DOTA_AllHeroChallenge_PreviousHero"	"PREVIOUS HERO"
		"DOTA_AllHeroChallenge_CurrentHero"		"CURRENT HERO"
		"DOTA_AllHeroChallenge_NextHero"		"NEXT HERO"
		"DOTA_AllHeroChallenge_CompletedHero"	"COMPLETED HERO"

		"DOTA_AllHeroChallenge_AttemptsSingular"	"1 Attempt"
		"DOTA_AllHeroChallenge_AttemptsPlural"		"%s1 Attempts"
		"DOTA_AllHeroChallenge_GamesSingular"	"1 Game"
		"DOTA_AllHeroChallenge_GamesPlural"		"%s1 Games"

		"DOTA_AllHeroChallenge_CompletedHeroGames"	"Completed: <font color=\"#FFFFFF\">%s1</font>"
		"DOTA_AllHeroChallenge_CurrentHeroGames"	"In Progress: <font color=\"#FFFFFF\">%s1</font>"
		"DOTA_AllHeroChallenge_UpcomingHero"		"Upcoming..."
		"DOTA_AllHeroChallenge_AverageHeroGames"	"World Average: <font color=\"#FFFFFF\">%s1 Attempts</font>"

		"DOTA_TeamShowcase_PlayerLevel"				"LEVEL"
		"DOTA_TeamShowcase_SteamLevel"				"STEAM LEVEL"

		"DOTA_PhantomAssassin_Gravestone_Epitaph_1"        "\"Who turned out the lights?\""
		"DOTA_PhantomAssassin_Gravestone_Epitaph_2"        "\"It's dark down here.\""
		"DOTA_PhantomAssassin_Gravestone_Epitaph_3"        "\"I was too slow.\""
		"DOTA_PhantomAssassin_Gravestone_Epitaph_4"        "\"Rest for the wicked.\""
		"DOTA_PhantomAssassin_Gravestone_Epitaph_5"        "\"Don't leave me here!\""
		"DOTA_PhantomAssassin_Gravestone_Epitaph_6"        "\"Dig me up. I dare you.\""
		"DOTA_PhantomAssassin_Gravestone_Epitaph_7"        "\"Should have practiced more.\""
		"DOTA_PhantomAssassin_Gravestone_Epitaph_8"        "\"Never saw it coming.\""
		"DOTA_PhantomAssassin_Gravestone_Epitaph_9"        "\"Should have bought more armor.\""
		"DOTA_PhantomAssassin_Gravestone_Epitaph_10"      "\"Shhh. Taking a dirt nap.\""
		"DOTA_PhantomAssassin_Gravestone_Epitaph_11"      "\"On the wrong side of the grass.\""
		"DOTA_PhantomAssassin_Gravestone_Epitaph_12"      "\"What were the chances?\""
		"DOTA_PhantomAssassin_Gravestone_Epitaph_13"      "\"Ouch.\""


		"DOTA_Chat_AssassinAnnounce"				"%s1 has been given a contract to kill %s2"
		"DOTA_Chat_AssassinSuccess"					"%s1 has fulfilled the contract! %s2 has fallen!"
		"DOTA_Chat_AssassinFailed"					"%s1 failed to complete the contract and fell to %s2"
		"DOTA_Chat_AssassinMSG01"					"PHANTOM ASSASSIN HAS A"
		"DOTA_Chat_AssassinMSG02"					"CONTRACT TO KILL"
		"DOTA_Chat_AssassinTeammate01"				"If Phantom Assassin slays her target before the target slays her, the contract will be Fulfilled. If her team then wins the match, her entire team could earn a cluster-drop of items."
		"DOTA_Chat_AssassinOpponents01"			    "... but if %s1 kills Phantom Assassin first, the contract will be Denied. The entire team could earn a cluster-drop of items for winning the match after Denying the contract."
		"DOTA_Chat_AssassinDeny01"					"PHANTOM ASSASSIN"
		"DOTA_Chat_AssassinDeny02"					"Has been killed by %s1"
		"DOTA_Chat_AssassinDeny03"					"The Contract has been denied!"
		"DOTA_Chat_AssassinFulfill01"				"PHANTOM ASSASSIN"
		"DOTA_Chat_AssassinFulfill02"				"Has killed %s1"
		"DOTA_Chat_AssassinFulfill03"				"The Contract has been fulfilled!"
		"DOTA_GameEnd_AssassinSuccess_0Player"				"Yet nobody on her team owns the Manifold Paradox, leaving the reward unclaimed."
		"DOTA_GameEnd_AssassinSuccess_5Player"				"%s1, %s2, %s3, %s4 and %s5 will be rewarded with:"
		"DOTA_GameEnd_AssassinFailedRadiantWins"	"The Radiant have denied the contract"
		"DOTA_GameEnd_AssassinFailedDireWins"		"The Dire have denied the contract"
		"DOTA_GameEnd_AssassinResultForfeitByDire"    "...but the Dire won the match."
		"DOTA_GameEnd_AssassinResultForfeitByRadiant" "...but the Radiant won the match."

		"DOTA_Prediction_CharmPurchase03"			"BUY NOW - %s1"
		"DOTA_Prediction_CharmPurchase04"			"NO THANKS!"
		"DOTA_Prediction_CharmPredict03"			"PREDICT YOUR VICTORY!"
		"DOTA_Prediction_CharmPredict04"			"NOT THIS GAME"
		"DOTA_Prediction_CharmPredict_Predicted"	"YOU HAVE PREDICTED VICTORY"
		"DOTA_Prediction_CharmPredict_Dismiss"		"Continue"

		"DOTA_Prediction_CharmPredict_Correct"		"CORRECT PREDICTIONS:"
		"DOTA_Prediction_CharmPredict_Incorrect"	"INCORRECT PREDICTIONS:"

		"DOTA_Prediction_CharmResult_Correct"		"You have foreseen your victory!"
		"DOTA_Prediction_CharmResult_Incorrect"		"Your prediction was incorrect."

		"DOTA_Prediction_CharmResult_Continue"		"CONTINUE"

		"DOTA_Prediction_Button"					"PREDICTIONS"

		"DOTA_PredictionWindow_Title"				"Prediction Charms"

		"DOTA_Prediction_Taunt_Label"				"Current Streak:"
		"DOTA_Charm_upsell"							"Successfully predict wins to earn Treasures!"

		"DOTA_Chat_PredictionCharmComplete_Success"		"%s1 has the skill of foresight, and has been rewarded with a %s2"			// %s2 is the name of the reward item
		"DOTA_Chat_PredictionCharmComplete_Fail"		"%s1 has made 2 incorrect victory predictions, and earned a %s2."		// %s2 is the name of the action item

		"DOTA_Chat_CharmComplete_Success"				"%s1 unlocked %s2, and has been rewarded with: %s3"		// %s1 name, %s2 charm item, %s3 comma separated reward list
		"DOTA_Chat_CharmComplete_Fail"					"%s1 failed to unlock %s2 and has received: %s3."		// %s1 name, %s2 charm item, %s3 comma separated reward list

		"DOTA_AssassinGame_Title"	"FORESEER'S CONTRACT"
		"DOTA_AssassinGame_Learn"	"LEARN MORE"
		"DOTA_AssassinGame_Learn2"	"LEARN MORE ABOUT"

		"DOTA_AssassinGame_ContractAvailable"			"Contract in Progress"
		"DOTA_AssassinGame_ContractFilled"				"Fulfilled the Contract"
		"DOTA_AssassinGame_ContractDenied"				"Contract was Denied"
		"DOTA_AssassinGame_TargetAvailable"				"Marked for Death"
		"DOTA_AssassinGame_TargetFilled"				"Assassinated"
		"DOTA_AssassinGame_TargetDenied"				"Denied the Contract"

		"DOTA_AssassinGame_ALAS"						"ALAS"

		"DOTA_AssassinGame_ALSO"						"ALSO"

		"DOTA_AssassinGame_Fulfilling_RewardFalse"		"THERE WERE NO ITEMS GRANTED FOR FULFILLING THE CONTRACT THIS TIME."

		"DOTA_AssassinGame_Denying_RewardFalse"			"THERE WERE NO ITEMS GRANTED FOR DENYING THE CONTRACT THIS TIME."
		"DOTA_AssassinGame_RadiantFulfilling"			"EACH RADIANT PLAYER HAS EARNED AN ITEM FOR FULFILLING THE CONTRACT"
		"DOTA_AssassinGame_RadiantDenying"				"EACH RADIANT PLAYER HAS EARNED AN ITEM FOR DENYING THE CONTRACT"
		"DOTA_AssassinGame_DireFulfilling"				"EACH DIRE PLAYER HAS EARNED AN ITEM FOR FULFILLING THE CONTRACT"
		"DOTA_AssassinGame_DireDenying"					"EACH DIRE PLAYER HAS EARNED AN ITEM FOR DENYING THE CONTRACT"

		"DOTA_PA_Unfulfilled_Content01"					"PHANTOM ASSASSIN FAILED TO COMPLETE THE"
		"DOTA_PA_Unfulfilled_Content02"					"CONTRACT TO KILL"
		"DOTA_PA_DENIED_Content01"						"PHANTOM ASSASSIN WAS DENIED THE"
		"DOTA_PA_DENIED_Content02"						"CONTRACT TO KILL"
		"DOTA_PA_Fulfilled_Content01"					"PHANTOM ASSASSIN HAS FULFILLED THE"
		"DOTA_PA_Fulfilled_Content02"					"CONTRACT TO KILL"
		"DOTA_PA_FulfilledNotRew_Content01"				"PHANTOM ASSASSIN HAS FULFILLED THE"
		"DOTA_PA_FulfilledNotRew_Content02"				"CONTRACT TO KILL"

		"Dota_Economy_Effigy_Animation_abaddon_RUN" 	"RUN"
		"Dota_Economy_Effigy_Animation_abaddon_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_abaddon_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_abaddon_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_abaddon_ATTACK_2" "ATTACK_2"


		"Dota_Economy_Effigy_Animation_alchemist_VICTORY" "VICTORY"
		"Dota_Economy_Effigy_Animation_alchemist_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_alchemist_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_alchemist_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_alchemist_ATTACK_3" "ATTACK_3"
		"Dota_Economy_Effigy_Animation_alchemist_IDLE" "IDLE"
		"Dota_Economy_Effigy_Animation_alchemist_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_alchemist_TELEPORT" "TELEPORT"


		"Dota_Economy_Effigy_Animation_ancient_apparition_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_ancient_apparition_ATTACK2" "ATTACK2"
		"Dota_Economy_Effigy_Animation_ancient_apparition_COLD_FEET" "COLD_FEET"
		"Dota_Economy_Effigy_Animation_ancient_apparition_ICE_VORTEX" "ICE_VORTEX"
		"Dota_Economy_Effigy_Animation_ancient_apparition_CHILLING_TOUCH" "CHILLING_TOUCH"
		"Dota_Economy_Effigy_Animation_ancient_apparition_CAST_ABILITY_4" "CAST_ABILITY_4"


		"Dota_Economy_Effigy_Animation_antimage_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_antimage_RUN" "RUN"


		"Dota_Economy_Effigy_Animation_axe_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_axe_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_axe_TAUNT" "TAUNT"
		"Dota_Economy_Effigy_Animation_axe_SPAWN" "SPAWN"
		"Dota_Economy_Effigy_Animation_axe_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_axe_CAST_ABILITY_4" "CAST_ABILITY_4"


		"Dota_Economy_Effigy_Animation_bane_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_bane_ATTACK2" "ATTACK2"
		"Dota_Economy_Effigy_Animation_bane_ENFEEBLE" "ENFEEBLE"
		"Dota_Economy_Effigy_Animation_bane_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_bane_CAST_ABILITY_4" "CAST_ABILITY_4"


		"Dota_Economy_Effigy_Animation_batrider_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_batrider_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_batrider_CAST_ABILITY_3" "CAST_ABILITY_3"
		"Dota_Economy_Effigy_Animation_batrider_RUN" "RUN"

		"Dota_Economy_Effigy_Animation_beastmaster_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_beastmaster_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_beastmaster_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_beastmaster_CAST_ABILITY_5" "CAST_ABILITY_5"
		"Dota_Economy_Effigy_Animation_beastmaster_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_beastmaster_TELEPORT" "TELEPORT"

		"Dota_Economy_Effigy_Animation_bloodseeker_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_bloodseeker_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_bloodseeker_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_bloodseeker_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_bloodseeker_TELEPORT" "TELEPORT"
		"Dota_Economy_Effigy_Animation_bloodseeker_VICTORY" "VICTORY"
		"Dota_Economy_Effigy_Animation_bloodseeker_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_bloodseeker_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_bloodseeker_ATTACK_3" "ATTACK_3"

		"Dota_Economy_Effigy_Animation_bounty_hunter_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_bounty_hunter_VICTORY" "VICTORY"
		"Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_bounty_hunter_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK_3" "ATTACK_3"
		"Dota_Economy_Effigy_Animation_bounty_hunter_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_bounty_hunter_ATTACK_EVENT" "ATTACK_EVENT"

		"Dota_Economy_Effigy_Animation_brewmaster_SPAWN" "SPAWN"
		"Dota_Economy_Effigy_Animation_brewmaster_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_brewmaster_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_brewmaster_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_brewmaster_ATTACK_EVENT" "ATTACK_EVENT"
		"Dota_Economy_Effigy_Animation_brewmaster_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_brewmaster_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_brewmaster_CAST_ABILITY_4" "CAST_ABILITY_4"

		"Dota_Economy_Effigy_Animation_bristleback_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_bristleback_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_bristleback_ATTACK_3" "ATTACK_3"
		"Dota_Economy_Effigy_Animation_bristleback_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_bristleback_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_bristleback_RUN_2" "RUN_2"

		"Dota_Economy_Effigy_Animation_broodmother_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_broodmother_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_broodmother_SPAWN" "SPAWN"
		"Dota_Economy_Effigy_Animation_broodmother_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_broodmother_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_broodmother_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_broodmother_ATTACK_3" "ATTACK_3"

		"Dota_Economy_Effigy_Animation_centaur_SPAWN" "SPAWN"
		"Dota_Economy_Effigy_Animation_centaur_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_centaur_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_centaur_ATTACK_3" "ATTACK_3"
		"Dota_Economy_Effigy_Animation_centaur_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_centaur_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_centaur_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_centaur_VICTORY" "VICTORY"

		"Dota_Economy_Effigy_Animation_chaos_knight_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_chaos_knight_ATTACK_EVENT" "ATTACK_EVENT"
		"Dota_Economy_Effigy_Animation_chaos_knight_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_chaos_knight_OVERRIDE_ABILITY_2" "OVERRIDE_ABILITY_2"
		"Dota_Economy_Effigy_Animation_chaos_knight_VICTORY" "VICTORY"
		"Dota_Economy_Effigy_Animation_chaos_knight_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_chaos_knight_CAST_ABILITY_4" "CAST_ABILITY_4"

		"Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_3" "CAST_ABILITY_3"
		"Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_5" "CAST_ABILITY_5"
		"Dota_Economy_Effigy_Animation_chen_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_chen_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_chen_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_chen_CAST_ABILITY_1" "CAST_ABILITY_1"

		"Dota_Economy_Effigy_Animation_clinkz_CAPTURE" "CAPTURE"
		"Dota_Economy_Effigy_Animation_clinkz_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_clinkz_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_clinkz_RUN_2" "RUN_2"
		"Dota_Economy_Effigy_Animation_clinkz_CAST_ABILITY_4" "CAST_ABILITY_4"

		"Dota_Economy_Effigy_Animation_rattletrap_CAST_ABILITY_3" "CAST_ABILITY_3"
		"Dota_Economy_Effigy_Animation_rattletrap_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_rattletrap_IDLE_RARE" "IDLE_RARE"
		"Dota_Economy_Effigy_Animation_rattletrap_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_rattletrap_ATTACK_2" "ATTACK_2"

		"Dota_Economy_Effigy_Animation_crystal_maiden_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_crystal_maiden_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_crystal_maiden_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_crystal_maiden_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_crystal_maiden_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_crystal_maiden_RUN_2" "RUN_2"
		"Dota_Economy_Effigy_Animation_crystal_maiden_CAST_ABILITY_1" "CAST_ABILITY_1"

		"Dota_Economy_Effigy_Animation_dark_seer_IDLE_RARE" "IDLE_RARE"
		"Dota_Economy_Effigy_Animation_dark_seer_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_dark_seer_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_dark_seer_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_3" "CAST_ABILITY_3"
		"Dota_Economy_Effigy_Animation_dark_seer_RUN_2" "RUN_2"
		"Dota_Economy_Effigy_Animation_dark_seer_CAST_ABILITY_4" "CAST_ABILITY_4"

		"Dota_Economy_Effigy_Animation_dazzle_VICTORY" "VICTORY"
		"Dota_Economy_Effigy_Animation_dazzle_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_dazzle_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_dazzle_SHALLOW_GRAVE" "SHALLOW_GRAVE"
		"Dota_Economy_Effigy_Animation_dazzle_CAST_ABILITY_3" "CAST_ABILITY_3"
		"Dota_Economy_Effigy_Animation_dazzle_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_dazzle_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_dazzle_TELEPORT" "TELEPORT"

		"Dota_Economy_Effigy_Animation_death_prophet_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_death_prophet_CAST_ABILITY_4" "CAST_ABILITY_4"

		"Dota_Economy_Effigy_Animation_disruptor_VICTORY" "VICTORY"
		"Dota_Economy_Effigy_Animation_disruptor_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_disruptor_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_disruptor_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_disruptor_THUNDER_STRIKE" "THUNDER_STRIKE"
		"Dota_Economy_Effigy_Animation_disruptor_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_disruptor_KINETIC_FIELD" "KINETIC_FIELD"
		"Dota_Economy_Effigy_Animation_disruptor_STATIC_STORM" "STATIC_STORM"

		"Dota_Economy_Effigy_Animation_doom_bringer_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_doom_bringer_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_doom_bringer_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_doom_bringer_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_doom_bringer_VICTORY" "VICTORY"

		"Dota_Economy_Effigy_Animation_dragon_knight_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_dragon_knight_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_dragon_knight_ATTACK_3" "ATTACK_3"
		"Dota_Economy_Effigy_Animation_dragon_knight_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_dragon_knight_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_dragon_knight_TELEPORT" "TELEPORT"
		"Dota_Economy_Effigy_Animation_dragon_knight_VICTORY" "VICTORY"
		"Dota_Economy_Effigy_Animation_dragon_knight_LOADOUT" "LOADOUT"

		"Dota_Economy_Effigy_Animation_drow_ranger_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_drow_ranger_SPAWN" "SPAWN"
		"Dota_Economy_Effigy_Animation_drow_ranger_SPAWN_2" "SPAWN_2"
		"Dota_Economy_Effigy_Animation_drow_ranger_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_drow_ranger_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_drow_ranger_TAUNT" "TAUNT"

		"Dota_Economy_Effigy_Animation_earth_spirit_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_earth_spirit_TELEPORT" "TELEPORT"
		"Dota_Economy_Effigy_Animation_earth_spirit_VICTORY" "VICTORY"
		"Dota_Economy_Effigy_Animation_earth_spirit_DEFEAT" "DEFEAT"
		"Dota_Economy_Effigy_Animation_earth_spirit_IDLE_RARE" "IDLE_RARE"
		"Dota_Economy_Effigy_Animation_earth_spirit_SPAWN" "SPAWN"
		"Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_2_ES_ROLL_END" "CAST_ABILITY_2_ES_ROLL_END"
		"Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_2_ES_ROLL" "CAST_ABILITY_2_ES_ROLL"
		"Dota_Economy_Effigy_Animation_earth_spirit_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_earth_spirit_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_earth_spirit_ATTACK_3" "ATTACK_3"
		"Dota_Economy_Effigy_Animation_earth_spirit_CAST_ABILITY_5" "CAST_ABILITY_5"

		"Dota_Economy_Effigy_Animation_earthshaker_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_earthshaker_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_earthshaker_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_earthshaker_ATTACK_3" "ATTACK_3"
		"Dota_Economy_Effigy_Animation_earthshaker_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_earthshaker_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_earthshaker_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_earthshaker_TELEPORT" "TELEPORT"

		"Dota_Economy_Effigy_Animation_elder_titan_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_elder_titan_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_elder_titan_ATTACK_3" "ATTACK_3"
		"Dota_Economy_Effigy_Animation_elder_titan_ATTACK_4" "ATTACK_4"
		"Dota_Economy_Effigy_Animation_elder_titan_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_elder_titan_ANCESTRAL_SPIRIT" "ANCESTRAL_SPIRIT"
		"Dota_Economy_Effigy_Animation_elder_titan_CAST_ABILITY_5" "CAST_ABILITY_5"
		"Dota_Economy_Effigy_Animation_elder_titan_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_elder_titan_TELEPORT" "TELEPORT"

		"Dota_Economy_Effigy_Animation_ember_spirit_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_ember_spirit_TELEPORT" "TELEPORT"
		"Dota_Economy_Effigy_Animation_ember_spirit_LOADOUT" "LOADOUT"
		"Dota_Economy_Effigy_Animation_ember_spirit_OVERRIDE_ABILITY_4" "OVERRIDE_ABILITY_4"
		"Dota_Economy_Effigy_Animation_ember_spirit_OVERRIDE_ABILITY_4_2" "OVERRIDE_ABILITY_4_2"
		"Dota_Economy_Effigy_Animation_ember_spirit_OVERRIDE_ABILITY_4_3" "OVERRIDE_ABILITY_4_3"
		"Dota_Economy_Effigy_Animation_ember_spirit_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_ember_spirit_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_ember_spirit_ATTACK_3" "ATTACK_3"
		"Dota_Economy_Effigy_Animation_ember_spirit_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_ember_spirit_CAST_ABILITY_3" "CAST_ABILITY_3"

		"Dota_Economy_Effigy_Animation_enchantress_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_enchantress_CAST_ABILITY_3" "CAST_ABILITY_3"
		"Dota_Economy_Effigy_Animation_enchantress_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_enchantress_RUN" "RUN"

		"Dota_Economy_Effigy_Animation_enigma_IDLE_RARE" "IDLE_RARE"
		"Dota_Economy_Effigy_Animation_enigma_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_enigma_RUN_2" "RUN_2"
		"Dota_Economy_Effigy_Animation_enigma_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_enigma_ATTACK2" "ATTACK2"
		"Dota_Economy_Effigy_Animation_enigma_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_enigma_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_enigma_MIDNIGHT_PULSE" "MIDNIGHT_PULSE"

		"Dota_Economy_Effigy_Animation_faceless_void_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_faceless_void_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_faceless_void_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2_2" "CAST_ABILITY_2_2"
		"Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2_3" "CAST_ABILITY_2_3"
		"Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_2_4" "CAST_ABILITY_2_4"
		"Dota_Economy_Effigy_Animation_faceless_void_CAST_ABILITY_4" "CAST_ABILITY_4"

		"Dota_Economy_Effigy_Animation_gyrocopter_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_gyrocopter_OVERRIDE_ABILITY_4" "OVERRIDE_ABILITY_4"
		"Dota_Economy_Effigy_Animation_gyrocopter_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_gyrocopter_IDLE_RARE" "IDLE_RARE"
		"Dota_Economy_Effigy_Animation_gyrocopter_IDLE" "IDLE"

		"Dota_Economy_Effigy_Animation_huskar_IDLE_RARE" "IDLE_RARE"
		"Dota_Economy_Effigy_Animation_huskar_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_huskar_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_huskar_CAST_ABILITY_1" "CAST_ABILITY_1"

		"Dota_Economy_Effigy_Animation_invoker_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_invoker_IDLE" "IDLE"
		"Dota_Economy_Effigy_Animation_invoker_ATTACK" "ATTACK"

		"Dota_Economy_Effigy_Animation_wisp_IDLE" "IDLE"

		"Dota_Economy_Effigy_Animation_jakiro_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_jakiro_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_jakiro_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_jakiro_CAST_ABILITY_4" "CAST_ABILITY_4"

		"Dota_Economy_Effigy_Animation_juggernaut_OVERRIDE_ABILITY_1" "OVERRIDE_ABILITY_1"
		"Dota_Economy_Effigy_Animation_juggernaut_SPAWN" "SPAWN"
		"Dota_Economy_Effigy_Animation_juggernaut_SPAWN_2" "SPAWN_2"
		"Dota_Economy_Effigy_Animation_juggernaut_LOADOUT" "LOADOUT"
		"Dota_Economy_Effigy_Animation_juggernaut_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_juggernaut_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_juggernaut_ATTACK_EVENT" "ATTACK_EVENT"

		"Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_3" "CAST_ABILITY_3"
		"Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_5" "CAST_ABILITY_5"
		"Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_keeper_of_the_light_SPAWN" "SPAWN"
		"Dota_Economy_Effigy_Animation_keeper_of_the_light_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_keeper_of_the_light_VICTORY" "VICTORY"
		"Dota_Economy_Effigy_Animation_keeper_of_the_light_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_keeper_of_the_light_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_keeper_of_the_light_CAST_ABILITY_1" "CAST_ABILITY_1"

		"Dota_Economy_Effigy_Animation_kunkka_SPAWN" "SPAWN"
		"Dota_Economy_Effigy_Animation_kunkka_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_kunkka_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_kunkka_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_kunkka_CAST_ABILITY_1" "CAST_ABILITY_1"

		"Dota_Economy_Effigy_Animation_legion_commander_TELEPORT" "TELEPORT"
		"Dota_Economy_Effigy_Animation_legion_commander_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_legion_commander_RUN_2" "RUN_2"
		"Dota_Economy_Effigy_Animation_legion_commander_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_legion_commander_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_legion_commander_ATTACK_3" "ATTACK_3"
		"Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_3" "CAST_ABILITY_3"
		"Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_legion_commander_CAST_ABILITY_4" "CAST_ABILITY_4"

		"Dota_Economy_Effigy_Animation_leshrac_ATTACK2" "ATTACK2"
		"Dota_Economy_Effigy_Animation_leshrac_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_leshrac_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_leshrac_CAST_ABILITY_3" "CAST_ABILITY_3"
		"Dota_Economy_Effigy_Animation_leshrac_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_leshrac_SPAWN" "SPAWN"
		"Dota_Economy_Effigy_Animation_leshrac_ATTACK" "ATTACK"

		"Dota_Economy_Effigy_Animation_lich_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_lich_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_lich_TELEPORT" "TELEPORT"
		"Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_3" "CAST_ABILITY_3"
		"Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_lich_CAST_ABILITY_2" "CAST_ABILITY_2"

		"Dota_Economy_Effigy_Animation_life_stealer_CAST_ABILITY_3" "CAST_ABILITY_3"
		"Dota_Economy_Effigy_Animation_life_stealer_TELEPORT" "TELEPORT"
		"Dota_Economy_Effigy_Animation_life_stealer_SPAWN" "SPAWN"
		"Dota_Economy_Effigy_Animation_life_stealer_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_life_stealer_IDLE_RARE" "IDLE_RARE"
		"Dota_Economy_Effigy_Animation_life_stealer_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_life_stealer_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_life_stealer_ATTACK_3" "ATTACK_3"
		"Dota_Economy_Effigy_Animation_life_stealer_RUN_2" "RUN_2"

		"Dota_Economy_Effigy_Animation_lina_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_lina_ATTACK2" "ATTACK2"
		"Dota_Economy_Effigy_Animation_lina_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_lina_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_lina_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_lina_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_lina_LOADOUT" "LOADOUT"

		"Dota_Economy_Effigy_Animation_lion_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_lion_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_lion_CAST_ABILITY_3" "CAST_ABILITY_3"
		"Dota_Economy_Effigy_Animation_lion_RUN" "RUN"

		"Dota_Economy_Effigy_Animation_lone_druid_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_lone_druid_SPAWN" "SPAWN"
		"Dota_Economy_Effigy_Animation_lone_druid_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_lone_druid_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_lone_druid_VICTORY" "VICTORY"
		"Dota_Economy_Effigy_Animation_lone_druid_TELEPORT" "TELEPORT"
		"Dota_Economy_Effigy_Animation_lone_druid_CAST_ABILITY_1" "CAST_ABILITY_1"

		"Dota_Economy_Effigy_Animation_luna_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_luna_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_luna_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_luna_VICTORY" "VICTORY"
		"Dota_Economy_Effigy_Animation_luna_TELEPORT" "TELEPORT"
		"Dota_Economy_Effigy_Animation_luna_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_luna_ATTACK_2" "ATTACK_2"

		"Dota_Economy_Effigy_Animation_lycan_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_lycan_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_lycan_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_lycan_ATTACK_3" "ATTACK_3"
		"Dota_Economy_Effigy_Animation_lycan_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_lycan_SPAWN" "SPAWN"

		"Dota_Economy_Effigy_Animation_magnataur_IDLE" "IDLE"
		"Dota_Economy_Effigy_Animation_magnataur_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_magnataur_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_magnataur_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_magnataur_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_magnataur_CAST_ABILITY_1" "CAST_ABILITY_1"

		"Dota_Economy_Effigy_Animation_medusa_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_medusa_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_medusa_TELEPORT" "TELEPORT"

		"Dota_Economy_Effigy_Animation_meepo_IDLE_RARE" "IDLE_RARE"
		"Dota_Economy_Effigy_Animation_meepo_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_meepo_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_meepo_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_meepo_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_meepo_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_meepo_TELEPORT" "TELEPORT"
		"Dota_Economy_Effigy_Animation_meepo_VICTORY" "VICTORY"

		"Dota_Economy_Effigy_Animation_mirana_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_mirana_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_mirana_IDLE_RARE" "IDLE_RARE"
		"Dota_Economy_Effigy_Animation_mirana_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_mirana_OVERRIDE_ABILITY_3" "OVERRIDE_ABILITY_3"

		"Dota_Economy_Effigy_Animation_morphling_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_morphling_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_morphling_IDLE_RARE" "IDLE_RARE"
		"Dota_Economy_Effigy_Animation_morphling_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_morphling_ATTACK2" "ATTACK2"
		"Dota_Economy_Effigy_Animation_morphling_CAST_ABILITY_2" "CAST_ABILITY_2"

		"Dota_Economy_Effigy_Animation_naga_siren_VICTORY" "VICTORY"
		"Dota_Economy_Effigy_Animation_naga_siren_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_naga_siren_ATTACK_2" "ATTACK_2"

		"Dota_Economy_Effigy_Animation_furion_IDLE_RARE" "IDLE_RARE"
		"Dota_Economy_Effigy_Animation_furion_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_furion_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_3" "CAST_ABILITY_3"
		"Dota_Economy_Effigy_Animation_furion_CAST_ABILITY_4" "CAST_ABILITY_4"

		"Dota_Economy_Effigy_Animation_necrolyte_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_necrolyte_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_necrolyte_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_necrolyte_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_necrolyte_TELEPORT" "TELEPORT"

		"Dota_Economy_Effigy_Animation_night_stalker_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_night_stalker_VICTORY" "VICTORY"
		"Dota_Economy_Effigy_Animation_night_stalker_DEFEAT" "DEFEAT"
		"Dota_Economy_Effigy_Animation_night_stalker_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_night_stalker_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_night_stalker_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_night_stalker_RUN_2" "RUN_2"
		"Dota_Economy_Effigy_Animation_night_stalker_TELEPORT" "TELEPORT"

		"Dota_Economy_Effigy_Animation_nyx_assassin_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_nyx_assassin_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_nyx_assassin_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_nyx_assassin_CAST_ABILITY_3" "CAST_ABILITY_3"
		"Dota_Economy_Effigy_Animation_nyx_assassin_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_nyx_assassin_IDLE" "IDLE"

		"Dota_Economy_Effigy_Animation_ogre_magi_VICTORY" "VICTORY"
		"Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_3" "CAST_ABILITY_3"
		"Dota_Economy_Effigy_Animation_ogre_magi_CAST_ABILITY_2_2" "CAST_ABILITY_2_2"
		"Dota_Economy_Effigy_Animation_ogre_magi_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_ogre_magi_IDLE_RARE" "IDLE_RARE"
		"Dota_Economy_Effigy_Animation_ogre_magi_IDLE_RARE_2" "IDLE_RARE_2"
		"Dota_Economy_Effigy_Animation_ogre_magi_ATTACK" "ATTACK"

		"Dota_Economy_Effigy_Animation_omniknight_IDLE" "IDLE"
		"Dota_Economy_Effigy_Animation_omniknight_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_omniknight_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_omniknight_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_omniknight_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_omniknight_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_omniknight_CAST_ABILITY_4" "CAST_ABILITY_4"

		"Dota_Economy_Effigy_Animation_oracle_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_oracle_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_oracle_CAST_ABILITY_3" "CAST_ABILITY_3"
		"Dota_Economy_Effigy_Animation_oracle_TELEPORT" "TELEPORT"
		"Dota_Economy_Effigy_Animation_oracle_IDLE_RARE" "IDLE_RARE"

		"Dota_Economy_Effigy_Animation_obsidian_destroyer_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_obsidian_destroyer_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_obsidian_destroyer_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_obsidian_destroyer_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_obsidian_destroyer_CAST_ABILITY_4" "CAST_ABILITY_4"

		"Dota_Economy_Effigy_Animation_phantom_assassin_IDLE_RARE" "IDLE_RARE"
		"Dota_Economy_Effigy_Animation_phantom_assassin_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_phantom_assassin_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_phantom_assassin_ATTACK_EVENT" "ATTACK_EVENT"
		"Dota_Economy_Effigy_Animation_phantom_assassin_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_phantom_assassin_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_phantom_assassin_SPAWN" "SPAWN"

		"Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_3" "ATTACK_3"
		"Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_4" "ATTACK_4"
		"Dota_Economy_Effigy_Animation_phantom_lancer_ATTACK_5" "ATTACK_5"
		"Dota_Economy_Effigy_Animation_phantom_lancer_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_phantom_lancer_RUN" "RUN"

		"Dota_Economy_Effigy_Animation_phoenix_IDLE_RARE" "IDLE_RARE"
		"Dota_Economy_Effigy_Animation_phoenix_FLAIL" "FLAIL"
		"Dota_Economy_Effigy_Animation_phoenix_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_phoenix_OVERRIDE_ABILITY_2" "OVERRIDE_ABILITY_2"
		"Dota_Economy_Effigy_Animation_phoenix_TELEPORT" "TELEPORT"

		"Dota_Economy_Effigy_Animation_puck_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_puck_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_puck_IDLE_RARE" "IDLE_RARE"

		"Dota_Economy_Effigy_Animation_pudge_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_pudge_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_pudge_OVERRIDE_ABILITY_1" "OVERRIDE_ABILITY_1"
		"Dota_Economy_Effigy_Animation_pudge_CHANNEL_ABILITY_4" "CHANNEL_ABILITY_4"
		"Dota_Economy_Effigy_Animation_pudge_RUN" "RUN"

		"Dota_Economy_Effigy_Animation_pugna_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_pugna_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_3" "CAST_ABILITY_3"
		"Dota_Economy_Effigy_Animation_pugna_CAST_ABILITY_4" "CAST_ABILITY_4"

		"Dota_Economy_Effigy_Animation_queenofpain_LOADOUT_RARE" "LOADOUT_RARE"
		"Dota_Economy_Effigy_Animation_queenofpain_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_queenofpain_IDLE_RARE" "IDLE_RARE"
		"Dota_Economy_Effigy_Animation_queenofpain_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_queenofpain_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_queenofpain_CAST_ABILITY_4" "CAST_ABILITY_4"

		"Dota_Economy_Effigy_Animation_razor_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_razor_INTRO" "INTRO"
		"Dota_Economy_Effigy_Animation_razor_TELEPORT" "TELEPORT"

		"Dota_Economy_Effigy_Animation_riki_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_riki_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_riki_IDLE_RARE" "IDLE_RARE"
		"Dota_Economy_Effigy_Animation_riki_ATTACK" "ATTACK"

		"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5" "CAST_ABILITY_5"
		"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_2" "CAST_ABILITY_5_2"
		"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_3" "CAST_ABILITY_5_3"
		"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_4" "CAST_ABILITY_5_4"
		"Dota_Economy_Effigy_Animation_rubick_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_rubick_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_3" "CAST_ABILITY_3"
		"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_5" "CAST_ABILITY_5_5"
		"Dota_Economy_Effigy_Animation_rubick_CHANNEL_ABILITY_5" "CHANNEL_ABILITY_5"
		"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_6" "CAST_ABILITY_5_6"
		"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_7" "CAST_ABILITY_5_7"
		"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_8" "CAST_ABILITY_5_8"
		"Dota_Economy_Effigy_Animation_rubick_TELEPORT" "TELEPORT"
		"Dota_Economy_Effigy_Animation_rubick_VICTORY" "VICTORY"
		"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_6" "CAST_ABILITY_6"
		"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_9" "CAST_ABILITY_5_9"
		"Dota_Economy_Effigy_Animation_rubick_IDLE" "IDLE"
		"Dota_Economy_Effigy_Animation_rubick_CAST_ABILITY_5_10" "CAST_ABILITY_5_10"

		"Dota_Economy_Effigy_Animation_sand_king_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_sand_king_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_sand_king_ATTACK_3" "ATTACK_3"
		"Dota_Economy_Effigy_Animation_sand_king_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_sand_king_OVERRIDE_ABILITY_2" "OVERRIDE_ABILITY_2"

		"Dota_Economy_Effigy_Animation_shadow_demon_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_shadow_demon_ATTACK2" "ATTACK2"
		"Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_3" "CAST_ABILITY_3"
		"Dota_Economy_Effigy_Animation_shadow_demon_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_shadow_demon_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_shadow_demon_TELEPORT" "TELEPORT"

		"Dota_Economy_Effigy_Animation_nevermore_SPAWN" "SPAWN"

		"Dota_Economy_Effigy_Animation_shadow_shaman_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_shadow_shaman_ATTACK2" "ATTACK2"
		"Dota_Economy_Effigy_Animation_shadow_shaman_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_shadow_shaman_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_shadow_shaman_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_shadow_shaman_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_shadow_shaman_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_shadow_shaman_TELEPORT" "TELEPORT"

		"Dota_Economy_Effigy_Animation_silencer_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_silencer_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_silencer_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_silencer_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_silencer_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_silencer_VICTORY" "VICTORY"
		"Dota_Economy_Effigy_Animation_silencer_CAST_ABILITY_3" "CAST_ABILITY_3"

		"Dota_Economy_Effigy_Animation_skywrath_mage_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_skywrath_mage_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_skywrath_mage_CAST_ABILITY_3" "CAST_ABILITY_3"
		"Dota_Economy_Effigy_Animation_skywrath_mage_TELEPORT" "TELEPORT"

		"Dota_Economy_Effigy_Animation_slardar_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_slardar_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_slardar_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_slardar_RUN_2" "RUN_2"
		"Dota_Economy_Effigy_Animation_slardar_CAST_ABILITY_3" "CAST_ABILITY_3"
		"Dota_Economy_Effigy_Animation_slardar_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_slardar_ATTACK_2" "ATTACK_2"

		"Dota_Economy_Effigy_Animation_slark_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_slark_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_slark_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_slark_RUN_2" "RUN_2"
		"Dota_Economy_Effigy_Animation_slark_SPAWN" "SPAWN"

		"Dota_Economy_Effigy_Animation_sniper_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_sniper_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_sniper_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_sniper_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_sniper_INTRO" "INTRO"
		"Dota_Economy_Effigy_Animation_sniper_VICTORY" "VICTORY"

		"Dota_Economy_Effigy_Animation_spectre_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_spectre_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_spectre_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_spectre_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_spectre_ATTACK_2" "ATTACK_2"

		"Dota_Economy_Effigy_Animation_spirit_breaker_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_spirit_breaker_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_spirit_breaker_RUN_2" "RUN_2"
		"Dota_Economy_Effigy_Animation_spirit_breaker_CAST_ABILITY_4" "CAST_ABILITY_4"

		"Dota_Economy_Effigy_Animation_storm_spirit_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_storm_spirit_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_storm_spirit_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_2" "CAST_ABILITY_1_2"
		"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_3" "CAST_ABILITY_1_3"
		"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_4" "CAST_ABILITY_1_4"
		"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_5" "CAST_ABILITY_1_5"
		"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_1_6" "CAST_ABILITY_1_6"
		"Dota_Economy_Effigy_Animation_storm_spirit_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_storm_spirit_TELEPORT" "TELEPORT"

		"Dota_Economy_Effigy_Animation_sven_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_sven_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_sven_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_sven_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_sven_ATTACK_3" "ATTACK_3"

		"Dota_Economy_Effigy_Animation_techies_TAUNT" "TAUNT"
		"Dota_Economy_Effigy_Animation_techies_LOADOUT" "LOADOUT"
		"Dota_Economy_Effigy_Animation_techies_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_techies_RUN_2" "RUN_2"

		"Dota_Economy_Effigy_Animation_templar_assassin_ATTACK2" "ATTACK2"
		"Dota_Economy_Effigy_Animation_templar_assassin_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_templar_assassin_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_templar_assassin_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_templar_assassin_CAST_ABILITY_2" "CAST_ABILITY_2"

		"Dota_Economy_Effigy_Animation_terrorblade_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_terrorblade_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_terrorblade_ATTACK_3" "ATTACK_3"
		"Dota_Economy_Effigy_Animation_terrorblade_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_terrorblade_CAST_ABILITY_2" "CAST_ABILITY_2"

		"Dota_Economy_Effigy_Animation_tidehunter_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_tidehunter_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_tidehunter_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_tidehunter_CAST_ABILITY_3" "CAST_ABILITY_3"
		"Dota_Economy_Effigy_Animation_tidehunter_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_tidehunter_SPAWN" "SPAWN"
		"Dota_Economy_Effigy_Animation_tidehunter_RUN" "RUN"

		"Dota_Economy_Effigy_Animation_shredder_IDLE_RARE" "IDLE_RARE"
		"Dota_Economy_Effigy_Animation_shredder_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_shredder_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_shredder_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_shredder_ATTACK_3" "ATTACK_3"
		"Dota_Economy_Effigy_Animation_shredder_ATTACK_4" "ATTACK_4"
		"Dota_Economy_Effigy_Animation_shredder_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_shredder_CAST_ABILITY_6" "CAST_ABILITY_6"
		"Dota_Economy_Effigy_Animation_shredder_RUN_2" "RUN_2"
		"Dota_Economy_Effigy_Animation_shredder_TELEPORT" "TELEPORT"

		"Dota_Economy_Effigy_Animation_tinker_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_tinker_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_tinker_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_tinker_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_tinker_CAST_ABILITY_3" "CAST_ABILITY_3"
		"Dota_Economy_Effigy_Animation_tinker_TINKER_REARM1" "TINKER_REARM1"

		"Dota_Economy_Effigy_Animation_tiny_IDLE_RARE" "IDLE_RARE"

		"Dota_Economy_Effigy_Animation_treant_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_treant_ATTACK2" "ATTACK2"
		"Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_3" "CAST_ABILITY_3"
		"Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_treant_CAST_ABILITY_5" "CAST_ABILITY_5"
		"Dota_Economy_Effigy_Animation_treant_RUN" "RUN"

		"Dota_Economy_Effigy_Animation_troll_warlord_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_troll_warlord_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_troll_warlord_VICTORY" "VICTORY"
		"Dota_Economy_Effigy_Animation_troll_warlord_ATTACK2" "ATTACK2"
		"Dota_Economy_Effigy_Animation_troll_warlord_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_troll_warlord_ATTACK_3" "ATTACK_3"

		"Dota_Economy_Effigy_Animation_tusk_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_tusk_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_tusk_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_tusk_TELEPORT" "TELEPORT"
		"Dota_Economy_Effigy_Animation_tusk_CAST_ABILITY_3" "CAST_ABILITY_3"
		"Dota_Economy_Effigy_Animation_tusk_CAST_ABILITY_1" "CAST_ABILITY_1"

		"Dota_Economy_Effigy_Animation_undying_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_undying_VICTORY" "VICTORY"
		"Dota_Economy_Effigy_Animation_undying_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_undying_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_undying_SPAWN" "SPAWN"
		"Dota_Economy_Effigy_Animation_undying_TELEPORT" "TELEPORT"

		"Dota_Economy_Effigy_Animation_ursa_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_ursa_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_ursa_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_ursa_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_ursa_ATTACK_3" "ATTACK_3"
		"Dota_Economy_Effigy_Animation_ursa_ATTACK_4" "ATTACK_4"
		"Dota_Economy_Effigy_Animation_ursa_ATTACK_5" "ATTACK_5"
		"Dota_Economy_Effigy_Animation_ursa_ATTACK_6" "ATTACK_6"
		"Dota_Economy_Effigy_Animation_ursa_ATTACK_7" "ATTACK_7"
		"Dota_Economy_Effigy_Animation_ursa_ATTACK_8" "ATTACK_8"

		"Dota_Economy_Effigy_Animation_vengefulspirit_SPAWN" "SPAWN"
		"Dota_Economy_Effigy_Animation_vengefulspirit_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_vengefulspirit_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_vengefulspirit_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_vengefulspirit_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_vengefulspirit_CHANNEL_END_ABILITY_4" "CHANNEL_END_ABILITY_4"

		"Dota_Economy_Effigy_Animation_venomancer_IDLE_RARE" "IDLE_RARE"
		"Dota_Economy_Effigy_Animation_venomancer_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_venomancer_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_venomancer_ATTACK2" "ATTACK2"
		"Dota_Economy_Effigy_Animation_venomancer_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_venomancer_CAST_ABILITY_3" "CAST_ABILITY_3"

		"Dota_Economy_Effigy_Animation_viper_IDLE" "IDLE"
		"Dota_Economy_Effigy_Animation_viper_CAST_ABILITY_4" "CAST_ABILITY_4"

		"Dota_Economy_Effigy_Animation_visage_IDLE" "IDLE"
		"Dota_Economy_Effigy_Animation_visage_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_visage_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_visage_CAST_ABILITY_4" "CAST_ABILITY_4"

		"Dota_Economy_Effigy_Animation_warlock_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_warlock_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_warlock_FATAL_BONDS" "FATAL_BONDS"
		"Dota_Economy_Effigy_Animation_warlock_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_warlock_CHANNEL_ABILITY_3" "CHANNEL_ABILITY_3"
		"Dota_Economy_Effigy_Animation_warlock_CAST_ABILITY_4" "CAST_ABILITY_4"

		"Dota_Economy_Effigy_Animation_weaver_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_weaver_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_weaver_TELEPORT" "TELEPORT"
		"Dota_Economy_Effigy_Animation_weaver_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_weaver_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_weaver_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_weaver_RUN_2" "RUN_2"

		"Dota_Economy_Effigy_Animation_windrunner_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_windrunner_CAST_ABILITY_2" "CAST_ABILITY_2"
		"Dota_Economy_Effigy_Animation_windrunner_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_windrunner_RUN_2" "RUN_2"

		"Dota_Economy_Effigy_Animation_witch_doctor_RUN" "RUN"
		"Dota_Economy_Effigy_Animation_witch_doctor_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_witch_doctor_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_witch_doctor_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_witch_doctor_CAST_ABILITY_3" "CAST_ABILITY_3"
		"Dota_Economy_Effigy_Animation_witch_doctor_CAST_ABILITY_4" "CAST_ABILITY_4"
		"Dota_Economy_Effigy_Animation_witch_doctor_TAUNT" "TAUNT"

		"Dota_Economy_Effigy_Animation_skeleton_king_TELEPORT" "TELEPORT"
		"Dota_Economy_Effigy_Animation_skeleton_king_IDLE_RARE" "IDLE_RARE"
		"Dota_Economy_Effigy_Animation_skeleton_king_LOADOUT" "LOADOUT"
		"Dota_Economy_Effigy_Animation_skeleton_king_CAST_ABILITY_1" "CAST_ABILITY_1"
		"Dota_Economy_Effigy_Animation_skeleton_king_ATTACK_EVENT" "ATTACK_EVENT"
		"Dota_Economy_Effigy_Animation_skeleton_king_ATTACK" "ATTACK"
		"Dota_Economy_Effigy_Animation_skeleton_king_ATTACK_2" "ATTACK_2"
		"Dota_Economy_Effigy_Animation_skeleton_king_ATTACK_3" "ATTACK_3"

		"Dota_Economy_Effigy_Animation_zuus_RUN" "Run"
		"Dota_Economy_Effigy_Animation_zuus_CAST_ABILITY_1" "Arc Lightning"
		"Dota_Economy_Effigy_Animation_zuus_CAST_ABILITY_2" "Lightning Bolt"
		"Dota_Economy_Effigy_Animation_zuus_CAST_ABILITY_4" "Thundergod's Wrath"
		"Dota_Economy_Effigy_Animation_zuus_ATTACK" "Attack"
		"Dota_Economy_Effigy_Animation_zuus_ATTACK2" "Attack Alt."
		"Dota_Economy_Effigy_Animation_zuus_TELEPORT" "Teleport"

		"Dota_Local_Server_No_Signout"	"Unable to close, match details are still pending."

		"Dota_EditSC_Reposition"	"Move Hero"
		"Dota_EditSC_PositionHero"	"Use camera controls to position your Hero. Hold shift to move faster. Click a mouse button to finish."
		"Dota_EditSC_PositionSlot"	"Left click to position. Right click to rotate (hold shift to restrict to a single axis). Mousewheel to adjust height."
		"Dota_EditSC_SelectSlotType"	"Select the type of object you'd like to display in this Slot"
		"Dota_EditSC_Save"			"Save & Exit Editor"
		"Dota_EditSC_Preview"		"Preview"
		"Dota_EditSC_SlotType_0"	"Empty Slot"
		"Dota_EditSC_SlotType_1"	"Hero"
		"Dota_EditSC_SlotType_2"	"Effigy"
		"Dota_EditSC_SlotType_3"	"Item"
		"Dota_EditSC_SlotType_4"	"Courier"
		"Dota_EditSC_SelectEcon"	"Select Item"
		"Dota_EditSC_SlotDialog_Effigy"	"Edit Effigy Slot"
		"Dota_EditSC_Position"		"Set Position"
		"Dota_EditSC_ToggleTeam"	"Toggle Radiant/Dire"
		"Dota_EditSC_Load"	"Load"

		"Dota_EditSC_CameraAnimSelection_Directions"		"Select a camera animation. Use the arrow buttons, and click OK when done."
		"Dota_EditSC_CameraAnimSelection"			"Edit Camera"

		//CNY New Bloom 2015

		"DOTA_Chat_BeastClassName"		"Year Beast"
		"DOTA_Chat_YearBeastKilled"		"%s1 just killed %s2!"

		"DOTA_CNYBeastName0"			"Harold"
		"DOTA_CNYBeastName1"			"Louie"
		"DOTA_CNYBeastName2"			"Francisco"
		"DOTA_CNYBeastName3"			"Morty"
		"DOTA_CNYBeastName4"			"Geraldine"
		"DOTA_CNYBeastName5"			"Maxwell"
		"DOTA_CNYBeastName6"			"Mordecai"
		"DOTA_CNYBeastName7"			"Francis"
		"DOTA_CNYBeastName8"			"Maynard"
		"DOTA_CNYBeastName9"			"Lucille"
		"DOTA_CNYBeastName10"			"Gustav"
		"DOTA_CNYBeastName11"			"Monty"
		"DOTA_CNYBeastName12"			"Wilbur"
		"DOTA_CNYBeastName13"			"Bruni"
		"DOTA_CNYBeastName14"			"Kitty"
		"DOTA_CNYBeastName15"			"Mildred"
		"DOTA_CNYBeastName16"			"Poindexter"
		"DOTA_CNYBeastName17"			"Dorothy"
		"DOTA_CNYBeastName18"			"Edna"
		"DOTA_CNYBeastName19"			"Gladys"
		"DOTA_CNYBeastName20"			"Clarence"
		"DOTA_CNYBeastName21"			"Humphrey"
		"DOTA_CNYBeastName22"			"Beatrice"
		"DOTA_CNYBeastName23"			"Esther"
		"DOTA_CNYBeastName24"			"Beverly"
		"DOTA_CNYBeastName25"			"Peggy"
		"DOTA_CNYBeastName26"			"Parthena"
		"DOTA_CNYBeastName27"			"Harrison"
		"DOTA_CNYBeastName28"			"Indiana"
		"DOTA_CNYBeastName29"			"Zachariah"
		"DOTA_CNYBeastName30"			"Josiah"
		"DOTA_CNYBeastName31"			"Eldon"
		"DOTA_CNYBeastName32"			"Jedediah"
		"DOTA_CNYBeastName33"			"Eleanor"
		"DOTA_CNYBeastName34"			"Walter"
		"DOTA_CNYBeastName35"			"Leroy"
		"DOTA_CNYBeastName36"			"Cecil"
		"DOTA_CNYBeastName37"			"Hoover"
		"DOTA_CNYBeastName38"			"Thaddeus"
		"DOTA_CNYBeastName39"			"Ezra"
		"DOTA_CNYBeastName40"			"Anastasia"
		"DOTA_CNYBeastName41"			"Bessie"
		"DOTA_CNYBeastName42"			"Penelope"
		"DOTA_CNYBeastName43"			"Priscilla"
		"DOTA_CNYBeastName44"			"Betsy"
		"DOTA_CNYBeastName45"			"Chesny"
		"DOTA_CNYBeastName46"			"Gwendolen"
		"DOTA_CNYBeastName47"			"Maverick"
		"DOTA_CNYBeastName48"			"Oink"
		"DOTA_CNYBeastName49"			"Ophelia"
		"DOTA_CNYBeastName50"			"Patches"
		"DOTA_CNYBeastName51"			"Primrose"
		"DOTA_CNYBeastName52"			"Victoria"
		"DOTA_CNYBeastName53"			"Winston"
		"DOTA_CNYBeastName54"			"Theo"
		"DOTA_CNYBeastName55"			"Roxy"
		"DOTA_CNYBeastName56"			"Lenny"
		"DOTA_CNYBeastName57"			"Xander"

		"DOTA_CNY_party_wait"			"Reserving party queue slot..."
		"DOTA_CNY_please_wait"			"Please Wait"


		"DOTA_CNY_AbilityTooltip_Header_0"		"<font color=\"#FFFFFF\"><b>Support Path</b></font>"
		"DOTA_CNY_AbilityTooltip_Header_1"		"<font color=\"#FFFFFF\"><b>Combat Path</b></font>"
		"DOTA_CNY_AbilityTooltip_Header_2"		"<font color=\"#FFFFFF\"><b>Speed Path</b></font>"

		"DOTA_CNY_AbilityTooltip_0_0"		   "<font color=\"#FFFFFF\"><b>Level 1</b></font>\n<font color=\"#AAAAAA\">Healing Aura:\nHeals 10 HP every 2 seconds in a 1100 area of effect around the Beast.</font>"
		"DOTA_CNY_AbilityTooltip_0_1"		   "<font color=\"#FFFFFF\">Level 2</font>\n<font color=\"#AAAAAA\">Truesight:\nGrants truesight in a 1100 radius.\nThe Beast will use Mekansm and Arcane Boots every 35 seconds in a 750 radius.</font>"
		"DOTA_CNY_AbilityTooltip_0_2"		   "<font color=\"#FFFFFF\">Level 3</font>\n<font color=\"#AAAAAA\">Resurrection Aura:\nIf a hero dies in an 1100 radius of the Beast, it will be resurrected after 3 seconds.  This effect can only happen once every 20 seconds.\n\n\nMultiple instances of Support Path have independent cooldowns for Arcane Boots, Mek, and Resurrection Aura.</font>"

		"DOTA_CNY_AbilityTooltip_1_0"		   "<font color=\"#FFFFFF\"><b>Level 1</b></font>\n<font color=\"#AAAAAA\">Bash:\nThe Beast gains a 12% chance to stun attacked enemies for 1 second.</font>"
		"DOTA_CNY_AbilityTooltip_1_1"		   "<font color=\"#FFFFFF\">Level 2</font>\n<font color=\"#AAAAAA\">Spiked Carapace:\nIf 2 or more heroes are within 500 range of the Beast, the Beast will stun and reflect damage if attacked.\nBerserker's Call:\nIf there are 2 or more heroes within 300 range of the Beast, they will be forced to attack it for 2.5 seconds.</font>"
		"DOTA_CNY_AbilityTooltip_1_2"		   "<font color=\"#FFFFFF\">Level 3</font>\n<font color=\"#AAAAAA\">Greater Hex:\nThe Beast unleashes a magical smoke that expands outward in a 1000 radius, turning enemy units into harmless pigs for 4 seconds.\n\n\nMultiple instances of Combat Path have independent chances to proc Bash, and independent cooldowns for Berserker's Call, Spiked Carapace, and Greater Hex.</font>"

		"DOTA_CNY_AbilityTooltip_2_0"		   "<font color=\"#FFFFFF\"><b>Level 1</b></font>\n<font color=\"#AAAAAA\">Attack Speed Aura:\nAllied units gain 30 attack speed in a 900 radius around the Beast.</font>"
		"DOTA_CNY_AbilityTooltip_2_1"		   "<font color=\"#FFFFFF\">Level 2</font>\n<font color=\"#AAAAAA\">Stampede:\nIf there are 2 or more enemy Heroes within 500 range of the Year Beast, it causes a Stampede, and all friendly units gain haste and phase for 3 seconds.</font>"
		"DOTA_CNY_AbilityTooltip_2_2"		   "<font color=\"#FFFFFF\">Level 3</font>\n<font color=\"#AAAAAA\">Refresher Aura:\nWhen an allied hero casts a spell within 900 range of the Beast, that spell has a 50% chance to be instantly refreshed.\n\n\nMultiple instances of Speed Path have independent cooldowns for Stampede, and independent chances to proc Refresher Aura.</font>"

		"DOTA_CNY_AbilityTooltip_Warning"		"<font color=\"#FF0000\">This will replace the existing upgrade path that you've selected and any of its upgraded levels!</font>"


		"Dota_IssueCommand"		"COMMAND"
		"Dota_CmdLaneTop"		"Send to Top Lane"
		"Dota_CmdLaneMid"		"Send to Mid Lane"
		"Dota_CmdLaneBot"		"Send to Bottom Lane"

		"DOTA_Modifier_Tooltip_CNY_Suffix"	"<br><br>Owner: <font color='%s2'>%s1</font>"

		"Dota_spring_icepoints"	"PTS"
		"Dota_spring_per"	"YOUR ABILITY POINTS POOL"
		"Dota_spring_fortune"	"DAILY BONUS POINTS"
		"Dota_spring_total"		"TOTAL POINTS PER BRAWL"
		"Dota_spring_icepoints_explain"		"USE <b>ABILITY POINTS</b> TO CONTROL YOUR TEAM'S BEAST"
		"Dota_spring_rewards_explain"		"Rewards Info"
		"Dota_spring_rewards_explain_inactive"	"Rewards Info"
		"Dota_spring_rewards_explain_soon"	"Rewards Info"
		"Dota_spring_icepoints_purchase"	"PURCHASE ABILITY POINTS"
		"find_cny_match"					"FIND YEAR BEAST MATCH"
		"DOTA_SPRING_LM"					"LEARN MORE"
		"nb_med"							"+1000 PTS"
		"nb_lrg"							"+2400 PTS"
		"nb_arcana"							"Arcana Bundle"
		"Dota_spring_icepoints_renew"		"Ability Points are restored after every Year Beast Brawl"
		"DOTA_SPRING_GAMEMODE_IDLE"			"The Year Beasts are now dormant."
		"DOTA_SPRING_GAMEMODE_SOON"			"A Year Beast Brawl will begin in:"
		"DOTA_SPRING_GAMEMODE_ACTIVE"		"YEAR BEAST BRAWL"
		"DOTA_SPRING_GAMEMODE_ACTIVE_LATE"	"JOIN STANDBY"
		"DOTA_SPRING_GAMEMODE_ACTIVE_PARTYWAIT"	"PLEASE WAIT"
		"CNY2015_ROUND_DESC"		"Time remaining"
		"Dota_spring_state_idle"			"Play a regular Dota match."
		"Dota_spring_state_soon"			"Play a regular Dota match."
		"Dota_spring_state_now"				"Play a regular Dota match."
		"CNY2015_Endgame_Header"	"YEAR BEAST BRAWL EVENT"
		"CNY2015_Endgame_Footer"	"Use Ability Points to upgrade your team's Year Beast in the Year Beast Brawl."
		"CNY2015_Endgame_xp_none_A"			"NO ABILITY POINTS AWARDED<br><br>NO ONE ON YOUR TEAM OWNS THE FROST AVALANCHE ARCANA"
		"CNY2015_Endgame_xp_none_B"			"NO ABILITY POINTS AWARDED<br><br>YOUR TEAM LOST"
		"CNY2015_Endgame_Footer_A"			"Players earn Ability Points if a teammate owns Crystal Maiden's Frost Avalanche Arcana. You will earn more XP for each teammate who owns the Arcana."
		"CNY2015_Endgame_Footer_B"			"You must be victorious in order to earn Ability Points."
		"CNY2015_Endgame_Footer_C"			"You were victorious!"
		"CNY2015_Endgame_Footer_D"			"You were defeated!<br>Earn Ability Points by winning matches while on a team with any player who owns Crystal Maiden's Frost Avalanche arcana. Ability Points are used to upgrade your Year Beast during the Year Beast Brawl."
		"CNY2015_Endgame_Pool"				"YOUR ABILITY POINTS POOL"
		"CNY2015_Endgame_points_from"		"POINTS FROM %s1"
		"CNY2015_Endgame_points_from_me"	"POINTS FROM YOUR ARCANA"
		"CNY2015_Endgame_points_from_brawl"	"POINTS FOR THE BRAWL"

		"CNY2015_AbilityReminder"			"Select an upgrade path for your Year Beast!"
		"CNY2015_UpgradeReminder_Level2"	"Level 2 Beast Upgrades are now available!"
		"CNY2015_UpgradeReminder_Level3"	"Level 3 Beast Upgrades are now available!"
		"CNY2015_SpawningIn"				"Spawning in..."
		"CNY2015_RespawningIn"				"Respawning in..."
		"CNY2015_IcePoints"					"Ability Points"
		"CNY2015_Actives"					"SPELLS"
		"CNY2015_Teleport"					"\nTeleport"
		"CNY2015_Attack"					"Attack Target"
		"CNY2015_DoubleDamage"				"Double Damage"
		"CNY2015_Heal"						"\nHeal"
		"CNY2015_Abilities"					"PLAYER'S UPGRADE SLOTS"
		"CNY2015_SetAbility"				"Set Upgrade Path"
		"CNY2015_ReplaceAbility"			"New Upgrade Path"
		"CNY2015_UpgradeAbility"			"Upgrade Year Beast"
		"CNY2015_Chakra"					"Global\nChakra"
		"CNY2015_Wrath"						"Thunder\nWrath"
		"CNY2015_Global_Silence"			"Global\nSilence"
		"CNY2015_HandOfGod"					"Hand of\nGod"
		"CNY2015_TowerFlak"					"Tower\nFlak"
		"CNY2015_Glyph"						"Glyph"

		"DOTA_CNY_ActiveTooltip_0"			"<font color=\"#FFFFFF\"><b>Teleport</b></font>\n\n<font color=\"#AAAAAA\">Teleports your Year Beast to any allied non-hero unit or building.\n\n30 second cooldown.</font>"
		"DOTA_CNY_ActiveTooltip_1"			"<font color=\"#FFFFFF\"><b>Force Attack</b></font>\n\n<font color=\"#AAAAAA\">Enrages your Year Beast, causing it to attack a target relentlessly for 5 seconds.  While active, the Beast has Haste and is phased.\n\n20 second cooldown.</font>"
		"DOTA_CNY_ActiveTooltip_2"			"<font color=\"#FFFFFF\"><b>Double Damage</b></font>\n\n<font color=\"#AAAAAA\">Grants your Year Beast double damage for 5 seconds.\n\n10 second cooldown.</font>"
		"DOTA_CNY_ActiveTooltip_3"			"<font color=\"#FFFFFF\"><b>Heal</b></font>\n\n<font color=\"#AAAAAA\">Instantly heals your Year Beast for 20% of its max health.\n\n50 second cooldown.</font>"
		"DOTA_CNY_ActiveTooltip_4"			"<font color=\"#FFFFFF\"><b>Global Chakra</b></font>\n\n<font color=\"#AAAAAA\">Restores the mana for every hero on your team.\n\n<font color=\"#FFFFFF\"><b>0-10 Minutes:</b></font><font color=\"#AAAAAA\">\n60% Mana Restored\n\n<font color=\"#FFFFFF\"><b>10-20 Minutes:</b></font><font color=\"#AAAAAA\">\n80% Mana Restored\n\n<font color=\"#FFFFFF\"><b>20+ Minutes:</b></font><font color=\"#AAAAAA\">\n100% Mana Restored\n\n<font color=\"#FFFFFF\"><b>90 second cooldown</b></font>.</font>"
		"DOTA_CNY_ActiveTooltip_5"			"<font color=\"#FFFFFF\"><b>Thundergod's Wrath</b></font>\n\n<font color=\"#AAAAAA\">Lightning strikes every enemy hero, dealing damage if they are visible and revealing them if they are invisible.\n\n<font color=\"#FFFFFF\"><b>0-10 Minutes:</b></font><font color=\"#AAAAAA\">\n125 Damage\n\n<font color=\"#FFFFFF\"><b>10-20 Minutes:</b></font><font color=\"#AAAAAA\">\n250 Damage\n\n<font color=\"#FFFFFF\"><b>20+ Minutes:</b></font><font color=\"#AAAAAA\">\n375 Damage\n\n<font color=\"#FFFFFF\"><b>240 second cooldown</b></font>.</font>"
		"DOTA_CNY_ActiveTooltip_6"			"<font color=\"#FFFFFF\"><b>Global Silence</b></font>\n\n<font color=\"#AAAAAA\">Every enemy hero becomes silenced.\n\n<font color=\"#FFFFFF\"><b>0-10 Minutes:</b></font><font color=\"#AAAAAA\">\n4 seconds.\n\n<font color=\"#FFFFFF\"><b>10-20 Minutes:</b></font><font color=\"#AAAAAA\">\n5 seconds.\n\n<font color=\"#FFFFFF\"><b>20+ Minutes:</b></font><font color=\"#AAAAAA\">\n6 seconds.\n\n<font color=\"#FFFFFF\"><b>300 second cooldown</b></font>.</font>"
		"DOTA_CNY_ActiveTooltip_7"			"<font color=\"#FFFFFF\"><b>Hand of God</b></font>\n\n<font color=\"#AAAAAA\">Instantly heals all allied heroes.\n\n<font color=\"#FFFFFF\"><b>0-10 Minutes:</b></font><font color=\"#AAAAAA\">\n200 HP Restored\n\n<font color=\"#FFFFFF\"><b>10-20 Minutes:</b></font><font color=\"#AAAAAA\">\n300 HP Restored\n\n<font color=\"#FFFFFF\"><b>20+ Minutes:</b></font><font color=\"#AAAAAA\">\n400 HP Restored\n\n<font color=\"#FFFFFF\"><b>160 second cooldown</b></font>.</font>"
		"DOTA_CNY_ActiveTooltip_8"			"<font color=\"#FFFFFF\"><b>Tower Flak Cannon</b></font>\n\n<font color=\"#AAAAAA\">For 10 seconds, friendly towers will attack all enemy units within 1000 range each time they attack.\n\n60 second cooldown.</font>"
		"DOTA_CNY_ActiveTooltip_9"			"<font color=\"#FFFFFF\"><b>Glyph of Fortification</b></font>\n\n<font color=\"#AAAAAA\">Your buildings become invulnerable for the next 5 seconds.\n\n360 second cooldown.</font>"

		"CNY2015_Aura_AttackSpeed"			"Aura: Attack Speed"
		"CNY2015_Aura_MovementSpeed"		"Aura: Movement Speed"
		"CNY2015_Aura_Heal"					"Aura: Heal"
		"CNY2015_Buff_Crit"					"Buff: Critical Strike"
		"CNY2015_Buff_Bash"					"Buff: Bash"
		"CNY2015_Buff_Cleave"				"Buff: Cleave"
		"CNY2015_Active_SonicWave"			"Ability: Sonic Wave"
		"CNY2015_Active_BlackHole"			"Ability: Black Hole"
		"CNY2015_Active_Chronosphere"		"Ability: Chronosphere"

		"CNY2015_Aura_SupportPath"			"Support"
		"CNY2015_Aura_CombatPath"			"Combat"
		"CNY2015_Aura_SpeedPath"			"Speed"

		"dota_offering_newbloom_2015_title"	"ITEM RECYCLING"
		"dota_offering_newbloom_2015_subtitle"	"Recycle your items into a Charm. Equip the Charm, then use it to predict 3 victories and be rewarded."
		"dota_offering_newbloom_2015_details"	"Drag items here to recycle them.\nRecycle 10 items to receive a Charm."

		"DOTA_Offering_Confirm_Header"	"Confirm Recycle"
		"DOTA_Offering_Confirm_Body"	"You are about to recycle these items to create a %s1. These items will be deleted and cannot be recovered. Continue?"

		"DOTA_BeastChat_Pushing"			"Pushing %s1!"
		"DOTA_BeastChat_ForceAttack"		"Going on %s1!"
		"DOTA_BeastChat_Respawning"		"I will respawn in %s1 seconds!"

		"DOTA_Tooltip_title_BeastMode_Fortune"										"Daily fortune is granting %s1 additional ingots."

		"DOTA_BeastMode_AegisAlready"										"Your beast already has an Aegis"

		"DOTA_BeastMode_WinLabel"	"Win a Year Beast Brawl"
		"DOTA_BeastMode_WinDescription"	"And receive an item set drop, a trophy and 100 Ability Points."
		"DOTA_BeastMode_LoseLabel"	"Lose a Brawl"
		"DOTA_BeastMode_LoseDescription"	"And receive 100 Ability Points."
		"DOTA_BeastMode_RewardsLabel"	"New Bloom Rewards"

		"DOTA_BeastMode_Reward1_Description" "Win one Year Beast Brawl"
		"DOTA_BeastMode_Reward2_Description" "Win three Year Beast Brawls"
		"DOTA_BeastMode_Reward3_Description" "Win ten Year Beast Brawls"
		"DOTA_BeastMode_Reward4_Description" "Increase your Ability Points pool to 8,000"

		"DOTA_BeastMode_AbilityPoints_Title" "Use Ability Points to Upgrade your team's Year Beast"
		"DOTA_BeastMode_AbilityPoints_Subtitle" "Remember to spend all your Ability Points -- they replenish after each match. Turn your Beast into a true monster!"
		"DOTA_BeastMode_AbilityPoints_Ways" "Ways to increase your Ability Points pool"

		"DOTA_BeastMode_AbilityPoints_Item1_Amount" "+4800 points"
		"DOTA_BeastMode_AbilityPoints_Item1_Description" "Included with purchase of Frost Avalanche Arcana for Crystal Maiden"

		"DOTA_BeastMode_AbilityPoints_Item2_Amount" "+1000 / 2400 points"
		"DOTA_BeastMode_AbilityPoints_Item2_Description" "Point bundles available for purchase"

		"DOTA_BeastMode_AbilityPoints_Item3_Amount" "+100 points"
		"DOTA_BeastMode_AbilityPoints_Item3_Description" "Every time you play the Year Beast Brawl, win or lose"

		"DOTA_BeastMode_AbilityPoints_Item4_Amount" "+100 points"
		"DOTA_BeastMode_AbilityPoints_Item4_Description" "For each victory in a normal Dota match if you own the Frost Avalanche Arcana for Crystal Maiden"

		"DOTA_BeastMode_AbilityPoints_Item6_Amount" "+50 points"
		"DOTA_BeastMode_AbilityPoints_Item6_Description" "For recycling 10 items using Item Recycling"

		"DOTA_BeastMode_AbilityPoints_Item5_Amount" "+25 points"
		"DOTA_BeastMode_AbilityPoints_Item5_Description" "If one of your teammates owns the Frost Avalanche Arcana and you win the match (this amount stacks)"

		"SocialFeed_MatchEvent_Rampage" "[name:%s1]%s2[/name] got a RAMPAGE in a match as [hero:%s3]%s4[/hero]!"
		"SocialFeed_MatchEvent_AegisSnatch" "[name:%s1]%s2[/name] snatched the Aegis in a match as [hero:%s3]%s4[/hero]!"
		"SocialFeed_MatchEvent_MostKills" "[name:%s1]%s2[/name] got the most kills in a match as [hero:%s3]%s4[/hero]."
		"SocialFeed_MatchEvent_MostTowerKills" "[name:%s1]%s2[/name] got the most tower kills in a match as [hero:%s3]%s4[/hero]."
		"SocialFeed_MatchEvent_MostGPM" "[name:%s1]%s2[/name] got the highest GPM in a match as [hero:%s3]%s4[/hero]."
		"SocialFeed_MatchEvent_MatchMVP" "[name:%s1]%s2[/name] was voted MVP in a match as [hero:%s3]%s4[/hero]."
		"SocialFeed_MatchEvent_Button" "[match:%s1]View Match Details[/match]"

		"SocialFeed_EconomyEvent_UnwrapGift" "[name:%s1]%s2[/name] unwrapped a [item:%s3]%s4[/item] gift from [name:%s5]%s6[/name]."

		"SocialFeed_TrophyLevelEvent_New" "[name:%s1]%s2[/name] received a new trophy: [trophy:%s3]%s4[/trophy]"
		"SocialFeed_TrophyLevelEvent_New_Level" "[name:%s1]%s2[/name] received a new trophy: [trophy:%s3]%s4 - %s5[/trophy]"
		"SocialFeed_TrophyLevelEvent_Old" "[name:%s1]%s2[/name] leveled up a trophy: [trophy:%s3]%s4[/trophy]"
		"SocialFeed_TrophyLevelEvent_Old_Level" "[name:%s1]%s2[/name] leveled up a trophy: [trophy:%s3]%s4 - %s5[/trophy]"

		"SocialFeed_MessageEvent_Generic" "[name:%s1]%s2[/name] posted: [message]%s3[/message]"
		"SocialFeed_MessageEvent_SharedMatch" "[name:%s1]%s2[/name] shared a match from [timestamp]%s4[/timestamp]: [message]%s3[/message]"

		"SocialFeed_RankTierEvent" "[name:%s1]%s2[/name] earned %s3%s4!"

		"SocialFeed_PlusActivated" "[name:%s1]%s2[/name] just joined Dota Plus!"
		"SocialFeed_PlusHeroLevelTierEvent" "[name:%s1]%s2[/name] earned %s3 Tier for %s4!"

		"SocialFeed2_MatchEvent_Rampage" "{g:dota_persona:account_id} got a RAMPAGE in a match as <a class=\"FeedHeroName\" href=\"event:DOTAGoToHeroPage({d:hero_id})\">{g:dota_hero_name:hero_id}</a>!"
		"SocialFeed2_MatchEvent_AegisSnatch" "{g:dota_persona:account_id} snatched the Aegis in a match as <a class=\"FeedHeroName\" href=\"event:DOTAGoToHeroPage({d:hero_id})\">{g:dota_hero_name:hero_id}</a>!"
		"SocialFeed2_MatchEvent_MostKills" "{g:dota_persona:account_id} got the most kills in a match as <a class=\"FeedHeroName\" href=\"event:DOTAGoToHeroPage({d:hero_id})\">{g:dota_hero_name:hero_id}</a>."
		"SocialFeed2_MatchEvent_MostTowerKills" "{g:dota_persona:account_id} got the most tower kills in a match as <a class=\"FeedHeroName\" href=\"event:DOTAGoToHeroPage({d:hero_id})\">{g:dota_hero_name:hero_id}</a>."
		"SocialFeed2_MatchEvent_MostGPM" "{g:dota_persona:account_id} got the highest GPM in a match as <a class=\"FeedHeroName\" href=\"event:DOTAGoToHeroPage({d:hero_id})\">{g:dota_hero_name:hero_id}</a>."
		"SocialFeed2_MatchEvent_MatchMVP" "{g:dota_persona:account_id} was voted MVP in a match as <a class=\"FeedHeroName\" href=\"event:DOTAGoToHeroPage({d:hero_id})\">{g:dota_hero_name:hero_id}</a>."
		"SocialFeed2_MatchEvent_Button" "View Match Details"

		"SocialFeed2_EconomyEvent_UnwrapGift" "{g:dota_persona:receiver_account_id} unwrapped a {g:dota_item_name:item_def} gift from {g:dota_persona:sender_account_id}."
		"SocialFeed2_EconomyEvent_ReceivedGift" "{g:dota_persona:receiver_account_id} received a {g:dota_item_name:item_def} gift from {g:dota_persona:sender_account_id}."

		"SocialFeed2_TrophyLevelEvent_New" "{g:dota_persona:account_id} received a new trophy: <b class=\"FeedTrophyName\">{g:trophy_name:trophy_id}</b>"
		"SocialFeed2_TrophyLevelEvent_New_Level" "{g:dota_persona:account_id} received a new trophy: <b class=\"FeedTrophyName\">{g:trophy_name:trophy_id} - {s:trophy_level}</b>"
		"SocialFeed2_TrophyLevelEvent_Old" "{g:dota_persona:account_id} leveled up a trophy: <b class=\"FeedTrophyName\">{g:trophy_name:trophy_id}</b>"
		"SocialFeed2_TrophyLevelEvent_Old_Level" "{g:dota_persona:account_id} leveled up a trophy: <b class=\"FeedTrophyName\">{g:trophy_name:trophy_id} - {s:trophy_level}</b>"

		"SocialFeed2_MessageEvent_Generic" "{g:dota_persona:account_id} posted: {g:dota_filtered_string:message}"

		"SocialFeed2_RankTierEvent" "{g:dota_persona:account_id} earned {s:rank_tier_name}{s:rank_pips_name}!"
		"SocialFeed2_RankTierEvent_Core" "{g:dota_persona:account_id} earned {s:rank_tier_name}{s:rank_pips_name} Core!"
		"SocialFeed2_RankTierEvent_Support" "{g:dota_persona:account_id} earned {s:rank_tier_name}{s:rank_pips_name} Support!"

		"SocialFeed2_PlusActivated" "{g:dota_persona:account_id} just joined Dota Plus!"
		"SocialFeed2_PlusHeroLevelTierEvent" "{g:dota_persona:account_id} earned {s:tier_name} Tier for <a class=\"FeedHeroName\" href=\"event:DOTAGoToHeroPage({d:hero_id})\">{g:dota_hero_name:hero_id}</a>!"


		"TI5_CompendiumGameEnd_Winner_Header"		"COMPENDIUM CHALLENGES"
		"TI5_CompendiumGameEnd_Loser_Header"		"COMPENDIUM CHALLENGE FAILED"
		"TI5_Quest_Completed"				"CHALLENGE COMPLETED:"
		"TI5_Quest_Failed"				"DID NOT MEET ALL REQUIREMENTS"
		"TI5_Coins_Item_Use"			"Apply Coins"
		"TI5_Coins_Item_Use_Confirm"	"Are you sure you want to add these Compendium Coins to your account?"
		"TI5_Coin_Boost_Splash"				"Team Bonus Coins:"
		"TI5_Coins"					"Compendium Coins"
		"TI5_YourCoins"					"Your Compendium Coins Total"
		"TI5_NewTotal"					"New Total"
		"TI5_Coin_Reward"				"Coins Rewarded:"
		"TI5_Coin_Boost"				"Total Coins from Other Players:"
		"TI5_Coin_Redeem"				"Spend Compendium Coins"
		"TI5_CoinPack_Header"			"Congratulations!"
		"TI5_COINPACK_OPENED"			"Your Compendium Coins Have Increased"
		"TI5_CoinPack_Redeem_Link"		"Coin Redemption Page"
		"TI5_Quest_Fail_Lost_Game"			"You must win the game to complete the Challenge"
		"TI5_Quest_TipTitle"			"Remember"
		"TI5_Quest_Tip"					"A higher Compendium Level leads to more Compendium Coins awarded and more Team Bonus Coins shared per challenge completed."
		"TI5_Your_Compendium"		"Your Compendium"
		"TI5_Your_Coins"			"Your Compendium Coins"
		"TI5_Coins_Earned"			"You've already earned:"
		"TI5_Coins_Learn_More"		"Learn More"
		"TI5_Coins_Redeem_Hint"		"Redeem your COINS for Items and Sets!"
		"TI5_Unowned_NoCoins_Header"	"Help your teammates complete Challenges to earn Compendium Coins."

		"TI5_TeamCompendium_Level"		"Team Level"
		"TI5_TeamSplash"				"Splash Bonus"
		"TI5_Quest_WON"				"CHALLENGE WON"
		"TI5_Quest_LOST"			"CHALLENGE LOST"
		"TI5_Points_Reward"			"Points Rewarded:"


		"TI5_LevelUp_Header"	"Congratulations!"
		"TI5_LevelUp_Body"		"Your Compendium has now reached:"
		"TI5_LevelUp_PointsRemaining"	"Points to Next Level"
		"TI5_Level"				"Level"

		"DOTA_Challenge_Button"	"CHALLENGES ( %s1 )"
		"DOTA_Challenge_Select"	"Select A Challenge"
		"DOTA_Challenge_Title"	"Compendium Challenge"
		"DOTA_Challenge_Pick"	"PICK"
		"DOTA_Challenge_Reroll"		"DISCARD"
		"DOTA_Challenge_Reroll_Not"	"DISCARD NOT AVAILABLE"
		"DOTA_Challenge_New_Not"	"NOT AVAILABLE"
		"DOTA_Challenge_Reroll_Available"			"Discard this challenge and request a new one."
		"DOTA_Challenge_Reroll_NotAvailable_d"		"You can discard this challenge in %s1 Days, %s2 Hours, %s3 Minutes, %s4 Seconds."
		"DOTA_Challenge_Reroll_NotAvailable_h"		"You can discard this challenge in %s1 Hours, %s2 Minutes, %s3 Seconds."
		"DOTA_Challenge_Reroll_NotAvailable_m"		"You can discard this challenge in %s1 Minutes, %s2 Seconds."
		"DOTA_Challenge_Reroll_NotAvailable_s"		"You can discard this challenge in %s1 Seconds."
		"DOTA_Challenge_New_NotAvailable_d"			"You can get a new challenge in %s1 Days, %s2 Hours, %s3 Minutes, %s4 Seconds."
		"DOTA_Challenge_New_NotAvailable_h"			"You can get a new challenge in %s1 Hours, %s2 Minutes, %s3 Seconds."
		"DOTA_Challenge_New_NotAvailable_m"			"You can get a new challenge in %s1 Minutes, %s2 Seconds."
		"DOTA_Challenge_New_NotAvailable_s"			"You can get a new challenge in %s1 Seconds."
		"DOTA_Challenge_Repick"						"DISCARD"
		"DOTA_Challenge_Reroll_New"					"NEW CHALLENGE"
		"DOTA_Challenge_WaitForHeroSelection"		"Choose your Hero before selecting a challenge"
		"DOTA_Challenge_CompletedWait"				"Success! Now win the game to earn your reward."
		"DOTA_Challenge_Reroll_Completed"			"REQUEST NEW CHALLENGE"
		"DOTA_Challenge_Reroll_Completed_Available"	"You completed your previous challenge, and can now request a new one."
		"DOTA_Challenge_Upsell"						"Compendium Challenges"
		"DOTA_Challenge_Upsell_View"				"View Challenges"
		"DOTA_Challenge_Upsell_Spend"				"Spend Coins"
		"DOTA_Challenge_Upsell_Buy"					"Buy a Compendium"
		"DOTA_Challenge_Upsell_Learn"				"Learn About Coins"
		"DOTA_Challenge_TimeLeft"					"TIME REMAINING: %s1:%s2"
		"DOTA_Challenge_Status_Tooltip0"			"Compendium Level"
		"DOTA_Challenge_Status_Tooltip1"			"Available Challenges"
		"DOTA_Challenge_Status_Tooltip2"			"Compendium Coins"
		"DOTA_Challenge_CoinsBreakdown_Title"		"Challenge Reward"
		"DOTA_Challenge_CoinsBreakdown"				"<font color='#FFCC66'>%s1</font> coins * <font color='#FFCC66'>%s2</font> bonus from Compendium Level %s3"
		"DOTA_Challenge_CoinsAndPointsBreakdown"	"<font color='#FFCC66'>%s1</font> coins * <font color='#FFCC66'>%s2</font> bonus from Compendium Level %s3, plus <font color='#FFCC66'>%s4</font> Compendium Points."
		"DOTA_Challenge_CantPickHeroNow_Header"		"CAN'T SELECT YET"
		"DOTA_Challenge_CantPickHeroNow_Body"		"You're not able to select your Hero right now, so it's not safe to pick a Hero specific challenge. Wait until it's your turn to pick a Hero."
		"DOTA_Challenge_CantPickHero_Header"		"INVALID CHALLENGE"
		"DOTA_Challenge_CantPickHero_Body"			"You're not able to select the Hero required for that challenge in this game."
		"DOTA_Challenge_CantRerollIngame_Header"	"CAN'T DISCARD NOW"
		"DOTA_Challenge_CantRerollIngame_Body"		"You're not able to discard challenges while inside a game. Please finish your game before trying again."

		"DOTA_Challenge_Upsell_TT_Title"			"Compendium Coins"
		"DOTA_Challenge_Upsell_TT_Line1"			"Compendium Coins are gained by:"
		"DOTA_Challenge_Upsell_TT_Line1List1"		"- Completing Compendium Challenges in games you win"
		"DOTA_Challenge_Upsell_TT_Line1List2"		"- Winning a game where someone on your team has completed a Compendium Challenge"
		"DOTA_Challenge_Upsell_TT_Line1List3"		"- Random Drops distributed at the end of a game"
		"DOTA_Challenge_Upsell_TT_Line1List4"		"- Winning a game while having an active Coin Wager"
		"DOTA_Challenge_Upsell_TT_Line2"			"Coins can be redeemed in the Compendium for Items and Hero Sets."
		"DOTA_Challenge_Upsell_TT_Line3"			"Higher Compendium Levels mean more Coins when you complete a Challenge."

		"DOTA_Challenge_Available"		"CHALLENGE AVAILABLE"
		"DOTA_ChallengeDesc_BuyItem"									"Purchase <font color='#ffffff'>%s1</font> before the game timer reaches <font color='#ffffff'>%s2</font>."
		"DOTA_ChallengeStatusText_BuyItem"								"%s4I have %s1 left to buy <font color='%s2'>%s3</font>!"

		"DOTA_ChallengeDesc_EarnGPM"	"End a game with a GPM of <font color='#ffffff'>%s1</font> or higher."
		"DOTA_ChallengeDesc_EarnXPM"	"End a game with an XPM of <font color='#ffffff'>%s1</font> or higher."

		"DOTA_ChallengeDesc_LastHits"										"Earn <span class='ChallengeValue'>%s1</span> or more last hits."
		"DOTA_ChallengeStatus_LastHits"									"%s2I need %s1 more last hits!"

		"DOTA_ChallengeDesc_AccumDamage"	"Deal <font color='#ffffff'>%s1</font> or more damage to enemy Heroes."
		"DOTA_ChallengeStatus_AccumDamage"									"%s2I need to deal %s1 more damage to enemy Heroes!"

		"DOTA_ChallengeDesc_DamageWithRadiance"		"Deal <font color='#ffffff'>%s1</font> or more damage to enemy Heroes with Radiance."

		"DOTA_ChallengeDesc_KillStreak"	"Earn a <font color='#ffffff'>%s1</font> streak."
		"DOTA_ChallengeDesc_MultiKill"	"Perform <font color='#ffffff'>%s1</font>."
		"DOTA_ChallengeDesc_SingleTierOne"	"Destroy a tier one tower with your team before the game timer reaches <font color='#ffffff'>%s1</font>."

		"DOTA_ChallengeDesc_Kills"		"Kill <font color='#ffffff'>%s1</font> or more enemy Heroes."
		"DOTA_ChallengeStatus_Kills"									"%s2I need to kill %s1 more enemy Heroes!"

		"DOTA_ChallengeDesc_Deward"		"Deward <font color='#ffffff'>%s1</font> or more enemy Observer Wards."
		"DOTA_ChallengeStatus_Deward"									"%s2I need to deward %s1 more enemy Observer Wards!"

		"DOTA_ChallengeDesc_Barracks"	"Destroy any Barracks before the game timer reaches <font color='#ffffff'>%s1</font>."
		"DOTA_ChallengeDesc_KillRoshan"	"Kill Roshan before the game timer reaches <font color='#ffffff'>%s1</font>."

		"DOTA_ChallengeDesc_PlaceWards"	"Place <font color='#ffffff'>%s1</font> Observer Wards for your team."
		"DOTA_ChallengeStatus_PlaceWards"									"%s2I need to place %s1 more Observer Wards!"

		"DOTA_ChallengeDesc_Assists"	"Get <span class='ChallengeValue'>%s1</span> assists."
		"DOTA_ChallengeStatus_Assists"				"%s2I need to get %s1 more assists!"

		"DOTA_ChallengeDesc_DenyTower"				"Deny <font color='#ffffff'>%s1</font> of your team's towers."
		"DOTA_ChallengeDesc_WinAsHero"				"Win a game as <span class='ChallengeValue'>%s1</span>."

		"DOTA_ChallengeDesc_Initiator"				"Blink and stun <font color='#ffffff'>%s1</font> enemies at once as <font color='#ffffff'>%s2</font>."

		"DOTA_ChallengeDesc_InitiatorAxe"			"Blink and use <font color='#ffffff'>Berserker's Call</font> on <font color='#ffffff'>%s1</font> enemy Heroes as <font color='#ffffff'>Axe</font>."
		"DOTA_ChallengeStatus_InitiatorAxe"									"%s2I need to blink and use Berserker's Call on %s1 more enemy Heroes!"

		"DOTA_ChallengeDesc_BlinkCalls"				"Blink and use <font color='#ffffff'>Berserker's Call</font> on enemy Heroes as <font color='#ffffff'>Axe</font>."
		"DOTA_ChallengeStatus_BlinkCalls"									"%s2I need to blink and use Berserker's Call on %s1 more enemy Heroes!"

		"DOTA_ChallengeDesc_LichChainFrostBounce"	"Cast a <font color='#ffffff'>Chain Frost</font> that bounces on enemy heroes at least <font color='#ffffff'>%s1</font> times."

		"DOTA_ChallengeDesc_BurstDamage"	"Deal <font color='#ffffff'>%s1</font> damage to heroes in less than 1 second."
		"DOTA_ChallengeStatus_BurstDamage"				"%s2I need to deal %s1 more damage to enemy Heroes within 1 second!"

		"DOTA_ChallengeDesc_TotalDamage"	"Deal <font color='#ffffff'>%s1</font> total damage to heroes."
		"DOTA_ChallengeStatus_TotalDamage"				"%s2I need to deal %s1 more damage to enemy Heroes!"

		"DOTA_ChallengeDesc_TotalHealing"	"Heal yourself and your allied Heroes for a total of <font color='#ffffff'>%s1</font> health."
		"DOTA_ChallengeStatus_TotalHealing"				"%s2I need to heal %s1 more HP!"

		"DOTA_ChallengeDesc_InitiatorPuck"	"Blink and use <font color='#ffffff'>Dream Coil</font> on a total of <font color='#ffffff'>%s1</font> enemy Heroes in a single cast."
		"DOTA_ChallengeDesc_TinkerTravels"	"Buy <font color='#ffffff'>Boots of Travel</font> as <font color='#ffffff'>Tinker</font> before the game timer reaches <font color='#ffffff'>%s1</font>."
		"DOTA_ChallengeDesc_InvokerSunStrike"	"Get <font color='#ffffff'>%s1</font> kill(s) with <font color='#ffffff'>Sun Strike</font>."
		"DOTA_ChallengeDesc_KillRoshanAsX"	 "Kill Roshan before the game timer reaches <font color='#ffffff'>%s1</font> as <font color='#ffffff'>%s2</font>."
		"DOTA_ChallengeDesc_TechiesSuicide"		"Get <font color='#ffffff'>%s1</font> kill(s) with <font color='#ffffff'>Blast Off!</font>."
		"DOTA_ChallengeDesc_SniperAssassinate"	"Get <font color='#ffffff'>%s1</font> kill(s) with <font color='#ffffff'>Assassinate</font>."
		"DOTA_ChallengeDesc_Tinker_DeployTurrets"		"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Deploy Turrets</font>."
		"DOTA_ChallengeStatus_Tinker_DeployTurrets"		"%s2I need to deal %s1 more damage with Deploy Turrets!"

		"DOTA_ChallengeDesc_BountyHunterTrackKills" "Earn <font color='#ffffff'>%s1</font> bounties from tracked enemies."
		"DOTA_ChallengeStatus_BountyHunterTrackKills"				"%s2We need to kill %s1 more enemy Heroes that are Tracked!"

		"DOTA_ChallengeDesc_TinyCombo"			"Perform an <font color='#ffffff'>Avalanche/Toss</font> combo <font color='#ffffff'>%s1</font> times on an enemy Hero."
		"DOTA_ChallengeStatus_TinyCombo"				"%s2I need to Avalanche / Toss combo %s1 more enemy Heroes!"

		"DOTA_ChallengeDesc_FirstBlood"			"Get or assist in <font color='#ffffff'>First Blood</font>."
		"DOTA_ChallengeDesc_MiranaArrow"		"Land <font color='#ffffff'>%s1</font> <font color='#ffffff'>Arrows</font> with duration greater than or equal to <font color='#ffffff'>%s2</font> seconds as <font color='#ffffff'>Mirana</font>."
		"DOTA_ChallengeDesc_PudgeFleshHeap"		"Get <font color='#ffffff'>%s1</font> stacks of <font color='#ffffff'>Flesh Heap</font> before the game timer reaches <font color='#ffffff'>%s2</font>."
		"DOTA_ChallengeDesc_PudgeHookRotDismember"	"Use the <font color='#ffffff'>Meat Hook, Rot, and Dismember</font> combo on an enemy Hero <font color='#ffffff'>%s1</font> times as <font color='#ffffff'>Pudge</font>."
		"DOTA_ChallengeDesc_Pudge_HealWithDismember"			"Heal <font color='#ffffff'>%s1</font> health on yourself or allied Heroes with Dismember."

		"DOTA_ChallengeDesc_KillCourier"		"Kill <font color='#ffffff'>%s1</font> enemy <font color='#ffffff'>Courier(s).</font>"
		"DOTA_ChallengeDesc_KillCouriersAsHero"			"Kill <font color='#ffffff'>%s1</font> enemy <font color='#ffffff'>Couriers</font> as  <font color='#ffffff'>%s2</font>."
		"DOTA_ChallengeDesc_RelocateKill"					"Use <font color='#ffffff'>Relocate</font> to get kills or assists on <font color='#ffffff'>%s1</font> enemy Heroes as <font color='#ffffff'>Io</font>."
		"DOTA_ChallengeDesc_TreantHealing"					"Heal friendly heroes and towers for <font color='#ffffff'>%s1</font> health using <font color='#ffffff'>Leech Seed</font> and <font color='#ffffff'>Living Armor</font>."
		"DOTA_ChallengeDesc_Treant_Damage_With_NaturesGrasp" "Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with Nature's Grasp."

		"DOTA_ChallengeDesc_LegionDuelDamage"				"Reach <font color='#ffffff'>%s1</font> bonus damage from <font color='#ffffff'>Duel</font> wins."
		"DOTA_ChallengeStatus_LegionDuelDamage"				"%s2I need to win Duels to get %s1 more Duel Damage!"

		"DOTA_ChallengeDesc_KunkkaCombo"					"Complete a <font color='#ffffff'>X, Torrent,</font> and <font color='#ffffff'>Ghostship</font> combo on an enemy Hero <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Kunkka_TorrentStormDamage"		"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with Torrent Storm."

		"DOTA_ChallengeDesc_PickupRunes"					"Pick up or Bottle <font color='#669d2a'>%s1</font> Runes."
		"DOTA_ChallengeStatusText_PickupRunes"						"%s2I need to pick up %s1 more Rune(s)!"

		"DOTA_ChallengeDesc_TeamPickupRunes"					"Pick up or Bottle a total of <font color='#ffffff'>%s1</font> Runes with your team before the game time reaches <font color='#ffffff'>30 minutes</font>."
		"DOTA_ChallengeStatusText_TeamPickupRunes"						"%s2We need to pick up %s1 more Rune(s) before 30 minutes!"

		"DOTA_ChallengeDesc_StackCamps"						"Stack <font color='#ffffff'>%s1</font> creep camps."
		"DOTA_ChallengeStatusText_StackCamps"					"%s2I need to stack %s1 more camp(s)!"

		"DOTA_ChallengeDesc_TeleportKill"					"Kill an enemy hero in <font color='#ffffff'>15 seconds</font> after teleporting in <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatusText_TeleportKill"						"%s2I need to teleport in and assist in %s1 more kill(s)!"

		"DOTA_ChallengeDesc_BuildingDamage"					"Deal <font color='#ffffff'>%s1</font> or more damage to enemy buildings."
		"DOTA_ChallengeStatus_BuildingDamage"				"%s2I need to deal %s1 more damage to enemy buildings!"

		"DOTA_ChallengeDesc_TwoHeroShackles"				"Bind 2 enemy Heroes with <font color='#ffffff'>Shackleshot</font> <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatusText_TwoHeroShackles"			"%s2I need to land %s1 more two hero Shackleshot(s)!"

		"DOTA_ChallengeDesc_AAIceBlast"						"Kill <font color='#ffffff'>%s1</font> enemy Heroes with <font color='#ffffff'>Ice Blast</font>."
		"DOTA_ChallengeDesc_SmokeKill"						"Get a kill or assist within <font color='#ffffff'>30</font> seconds of using <font color='#ffffff'>Smoke of Deceit</font>, <font color='#ffffff'>%s1</font> times."

		"DOTA_Challenge_SingleGame"					"Within a single victory:"
		"DOTA_Challenge_MultiGame"					"Across multiple victories:"
		"DOTA_Challenge_SingleGame_Tooltip"				"This challenge must be completed in a single victory."
		"DOTA_Challenge_MultiGame_Tooltip"				"This challenge can be completed across multiple victories."

		"DOTA_ChallengeDesc_BuySupportItems"			"Buy the <font color='#ffffff'>Courier</font>, <font color='#ffffff'>Flying Courier</font>, and <font color='#ffffff'>%s2 Wards</font> before the game timer reaches <font color='#ffffff'>%s1</font>."
		"DOTA_ChallengeDesc_BuySupportItems_Sub1"		"Buy the <font color='#ffffff'>Courier</font> before the game timer reaches <font color='#ffffff'>%s1</font>."
		"DOTA_ChallengeDesc_BuySupportItems_Sub2"		"Buy the <font color='#ffffff'>Flying Courier</font> before the game timer reaches <font color='#ffffff'>%s1</font>."
		"DOTA_ChallengeDesc_BuySupportItems_Sub3"		"Buy <font color='#ffffff'>%s2 Wards</font> before the game timer reaches <font color='#ffffff'>%s1</font>."

		"DOTA_ChallengeDesc_BuySoulRingTranquil"			"Buy <font color='#ffffff'>Tranquil Boots</font> and <font color='#ffffff'>Soul Ring</font> before the game timer reaches <font color='#ffffff'>%s1</font>."
		"DOTA_ChallengeDesc_BuySoulRingTranquil_Sub1"		"Buy <font color='#ffffff'>Tranquil Boots</font> before the game timer reaches <font color='#ffffff'>%s1</font>."
		"DOTA_ChallengeDesc_BuySoulRingTranquil_Sub2"		"Buy <font color='#ffffff'>Soul Ring</font> before the game timer reaches <font color='#ffffff'>%s1</font>."

		"DOTA_ChallengeDesc_HealAndRestoreMana"			"Restore <font color='#ffffff'>%s1</font> HP and <font color='#ffffff'>%s2</font> mana to friendly Heroes."
		"DOTA_ChallengeDesc_HealAndRestoreMana_Sub1"	"Heal yourself and your allied Heroes for a total of <font color='#ffffff'>%s1</font> health."
		"DOTA_ChallengeDesc_HealAndRestoreMana_Sub2"	"Restore <font color='#ffffff'>%s2</font> mana to friendly Heroes."

		"DOTA_ChallengeDesc_PlaceWardsAndDeward"		"Place <font color='#ffffff'>%s1</font> Observer Wards and deward <font color='#ffffff'>%s2</font> enemy Observer Wards."
		"DOTA_ChallengeDesc_PlaceWardsAndDeward_Sub1"	"Place <font color='#ffffff'>%s1</font> Observer Wards for your team."
		"DOTA_ChallengeDesc_PlaceWardsAndDeward_Sub2"	"Deward <font color='#ffffff'>%s2</font> or more enemy Observer Wards."

		"DOTA_ChallengeDesc_StackCampsAncients"			"Stack <font color='#ffffff'>%s1</font> neutral creep camps, <font color='#ffffff'>%s2</font> of them must be Ancient."
		"DOTA_ChallengeDesc_StackCampsAncients_Sub1"	"Stack <font color='#ffffff'>%s1</font> creep camps of any type."
		"DOTA_ChallengeDesc_StackCampsAncients_Sub2"	"Stack <font color='#ffffff'>%s2</font> Ancient creep camps."

		"DOTA_ChallengeDesc_KillEnemyInEachLane"		"Kill one enemy Hero in <font color='#ffffff'>Top Lane</font>, <font color='#ffffff'>Mid Lane</font>, and <font color='#ffffff'>Bot Lane</font> as <font color='#ffffff'>%s1</font>."
		"DOTA_ChallengeDesc_KillEnemyInEachLane_Sub1"	"Kill an enemy Hero in <font color='#ffffff'>Top Lane</font>."
		"DOTA_ChallengeDesc_KillEnemyInEachLane_Sub2"	"Kill an enemy Hero in <font color='#ffffff'>Mid Lane</font>."
		"DOTA_ChallengeDesc_KillEnemyInEachLane_Sub3"	"Kill an enemy Hero in <font color='#ffffff'>Bot Lane</font>."

		"DOTA_ChallengeDesc_BuyBottlePickupRunes"		"Buy a <font color='#ffffff'>Bottle</font> and pickup or bottle <font color='#ffffff'>%s1</font> runes."
		"DOTA_ChallengeDesc_BuyBottlePickupRunes_Sub1"	"Buy a <font color='#ffffff'>Bottle</font>."
		"DOTA_ChallengeDesc_BuyBottlePickupRunes_Sub2"	"Pick up or bottle <font color='#ffffff'>%s1</font> runes."

		"DOTA_ChallengeDesc_SaveFriendlyHeroes"			"Save <font color='#ffffff'>%s1</font> friendly Hero(es) from death, by preventing or healing before a lethal attack."

		"DOTA_ChallengeDesc_TotalDisableDuration"		"Disable enemy heroes for <font color='#ffffff'>%s1</font> seconds."
		"DOTA_ChallengeStatus_TotalDisableDuration"		"%s2I need to stun enemy Heroes for %s1 more second(s)!"

		"DOTA_ChallengeDesc_BashEnemies"						"<font color='#ffffff'>Bash</font> enemy heroes for a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatusText_BashEnemies"				"%s2I need to Bash enemy Heroes for %s1 more time(s)!"

		"DOTA_ChallengeDesc_TotalSilenceDuration"						"<font color='#ffffff'>Silence</font> enemy Heroes for <font color='#ffffff'>%s1</font> seconds."
		"DOTA_ChallengeStatus_TotalSilenceDuration"		"%s2I need to silence enemy Heroes for %s1 more second(s)!"

		"DOTA_ChallengeDesc_SlowDuration"								"Debuff enemy Heroes with <font color='#ffffff'>Movement Speed Slows</font> for <font color='#ffffff'>%s1</font> seconds."
		"DOTA_ChallengeStatus_SlowDuration"				"%s2I need to slow enemy Hero movement speed for %s1 more second(s)!"

		"DOTA_ChallengeDesc_AccumPhysicalDamage"		"Deal <font color='#ffffff'>%s1</font> or more <font color='#ffffff'>Physical</font> damage to enemy Heroes."
		"DOTA_ChallengeStatus_AccumPhysicalDamage"				"%s2I need to deal %s1 more physical damage to enemy Heroes!"

		"DOTA_ChallengeDesc_TeamAccumPhysicalDamage"		"Deal <font color='#ffffff'>%s1</font> or more <font color='#ffffff'>Physical</font> damage to enemy heroes with your team."
		"DOTA_ChallengeStatusText_TeamAccumPhysicalDamage"				"%s2We need to deal %s1 more physical damage to enemy Heroes!"

		"DOTA_ChallengeDesc_AccumMagicPureDamage"		"Deal <font color='#ffffff'>%s1</font> or more <font color='#ffffff'>Magic</font> or <font color='#ffffff'>Pure</font> damage to enemy Heroes."
		"DOTA_ChallengeStatus_AccumMagicPureDamage"				"%s2I need to deal %s1 more magic or pure damage to enemy Heroes!"

		"DOTA_ChallengeDesc_AccumPureDamage"		"Deal <font color='#ffffff'>%s1</font> or more <font color='#ffffff'>Pure</font> damage to enemy heroes."
		"DOTA_ChallengeStatus_AccumPureDamage"				"%s2I need to deal %s1 more pure damage to enemy Heroes!"

		"DOTA_ChallengeDesc_PhysicalAttackHighDamage"	"Deal <font color='#ffffff'>%s1</font> or more damage to an enemy Hero in a single physical attack."
		"DOTA_ChallengeStatus_PhysicalAttackHighDamage"	"%s2I need to deal %s1 more physical damage to an enemy Hero in a single attack!"

		"DOTA_ChallengeDesc_CleaveHeroDamageCreepKills"					"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes and kill <font color='#ffffff'>%s2</font> enemy units with <font color='#ffffff'>Cleave</font>."
		"DOTA_ChallengeDesc_CleaveHeroDamageCreepKills_Sub1"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Cleave</font>."
		"DOTA_ChallengeDesc_CleaveHeroDamageCreepKills_Sub2"			"Kill <font color='#ffffff'>%s2</font> enemy units with <font color='#ffffff'>Cleave</font>."
		"DOTA_ChallengeStatus_CleaveHeroDamageCreepKills_Sub1"			"%s2I need to deal %s1 more Cleave damage to enemy Heroes!"
		"DOTA_ChallengeStatus_CleaveHeroDamageCreepKills_Sub2"			"%s2I need to kill %s1 more enemies with Cleave!"

		"DOTA_ChallengeDesc_TidebringerHeroDamageCreepKills"					"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes and kill <font color='#ffffff'>%s2</font> enemy units with <font color='#ffffff'>Tidebringer</font>."
		"DOTA_ChallengeDesc_TidebringerHeroDamageCreepKills_Sub1"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Tidebringer</font>."
		"DOTA_ChallengeStatus_TidebringerHeroDamageCreepKills_Sub1"			"%s2I need to deal %s1 more Tidebringer damage to enemy Heroes!"
		"DOTA_ChallengeDesc_TidebringerHeroDamageCreepKills_Sub2"			"Kill <font color='#ffffff'>%s2</font> enemy units with <font color='#ffffff'>Tidebringer</font>."
		"DOTA_ChallengeStatus_TidebringerDamageCreepKills_Sub2"				"%s2I need to kill %s1 more enemies with Tidebringer!"

		"DOTA_ChallengeDesc_DamageFromInvis"							"Accumulate <font color='#ffffff'>%s1</font> damage to enemy Heroes after leaving Invisibility."
		"DOTA_ChallengeStatus_DamageFromInvis"							"%s2I need to deal %s1 more damage to enemy Heroes after being invisible!"

		"DOTA_ChallengeDesc_SpellDamageInstances"						"Damage enemy Heroes <font color='#ffffff'>%s1</font> times with a minimum of <font color='#ffffff'>%s2</font> Magic or Pure damage within a time window of <font color='#ffffff'>10</font> seconds."
		"DOTA_ChallengeStatus_SpellDamageInstances"						"%s2I need to deal Magic or Pure damage to enemy Heroes %s1 more times within 5 seconds!"

		"DOTA_ChallengeDesc_ManaDamage"									"Deal <font color='#ffffff'>%s1</font> mana burn to enemy Heroes."
		"DOTA_ChallengeStatus_ManaDamage"								"%s2I need to burn %s1 more Mana from enemy Heroes!"

		"DOTA_ChallengeDesc_PreventPhysicalDamage"						"Prevent <font color='#ffffff'>%s1</font> physical damage from enemy Heroes to your Hero or allied Heroes with armor or damage block."
		"DOTA_ChallengeStatus_PreventPhysicalDamage"					"%s2I need to prevent %s1 more physical damage to us from enemy Heroes!"

		"DOTA_ChallengeDesc_WindrunnerTwoHeroShacklesFocusFireAttacks"			"Perform <font color='#ffffff'>%s1</font> two Hero Shackleshots, and attack enemy Heroes <font color='#ffffff'>%s2</font> times with <font color='#ffffff'>Focus Fire</font> as <font color='#ffffff'>Windranger</font>."
		"DOTA_ChallengeDesc_WindrunnerTwoHeroShacklesFocusFireAttacks_Sub1"		"Perform <font color='#ffffff'>%s1</font> two Hero Shackleshots."
		"DOTA_ChallengeDesc_WindrunnerTwoHeroShacklesFocusFireAttacks_Sub2"		"Attack enemy Heroes <font color='#ffffff'>%s2</font> times with <font color='#ffffff'>Focus Fire</font>."
		"DOTA_ChallengeStatus_WindrunnerTwoHeroShacklesFocusFireAttacks_Sub1"		"%s2I need to land %s1 more two hero Shackleshot(s)!"
		"DOTA_ChallengeStatus_WindrunnerTwoHeroShacklesFocusFireAttacks_Sub2"		"%s2I need to attack enemy Heroes %s1 more time(s) during Focus Fire!"

		"DOTA_ChallengeDesc_TotalHealingFromLifesteal"					"Steal <font color='#ffffff'>%s1</font> HP from enemy Heroes using sources of <font color='#ffffff'>Lifesteal</font> from physical attacks."
		"DOTA_ChallengeStatus_TotalHealingFromLifesteal"				"%s2I need to lifesteal %s1 more HP!"


		"DOTA_ChallengeDesc_MiranaArrowStarstormDamage"					"Accumulate <font color='#ffffff'>%s1</font> seconds of stuns on enemy Heroes using <font color='#ffffff'>Sacred Arrow</font>, and deal <font color='#ffffff'>%s2</font> Magic damage to enemy Heroes using <font color='#ffffff'>Starstorm</font> as <font color='#ffffff'>Mirana</font>."
		"DOTA_ChallengeDesc_MiranaArrowStarstormDamage_Sub1"			"Accumulate <font color='#ffffff'>%s1</font> seconds of stuns on enemy Heroes using <font color='#ffffff'>Sacred Arrow</font>."
		"DOTA_ChallengeDesc_MiranaArrowStarstormDamage_Sub2"			"Deal <font color='#ffffff'>%s2</font> Magic damage to enemy Heroes using <font color='#ffffff'>Starstorm</font>."
		"DOTA_ChallengeStatusText_MiranaArrowStarstormDamage_Sub1"		"%s2I need to stun enemy Heroes for %s1 more second(s) with Sacred Arrow!"
		"DOTA_ChallengeStatusText_MiranaArrowStarstormDamage_Sub2"		"%s2I need to deal %s1 more damage with Starstorm!"

		"DOTA_ChallengeDesc_PickupArcaneRunes"							"Pick up <font color='#ffffff'>%s1</font> runes, <font color='#ffffff'>%s2</font> must be Arcane Runes."
		"DOTA_ChallengeDesc_PickupArcaneRunes_Sub1"						"Pick up <font color='#ffffff'>%s1</font> runes."
		"DOTA_ChallengeDesc_PickupArcaneRunes_Sub2"						"Pick up <font color='#ffffff'>%s2</font> Arcane Runes."
		"DOTA_ChallengeStatusText_PickupRunes_Sub1"						"%s2I need to pick up %s1 more Rune(s)!"
		"DOTA_ChallengeStatusText_PickupRunes_Sub2"						"%s2I need to pick up %s1 more Arcane Rune(s)!"

		"DOTA_ChallengeDesc_UseUrn"										"Spend <font color='#ffffff'>%s1</font> charges on friendly or enemy Heroes with <font color='#ffffff'>Urn of Shadows</font>."
		"DOTA_ChallengeStatus_UseUrn"									"%s2I need to spend %s1 more Urn charge(s)!"

		"DOTA_ChallengeDesc_DenyCreeps"									"Deny <span class='ChallengeValue'>%s1</span> friendly creeps."
		"DOTA_ChallengeStatus_DenyCreeps"								"%s2I need to deny %s1 more friendly creeps(s)!"

		"DOTA_ChallengeDesc_UrsaTakeBurstDamage"								"Deal <font color='#ffffff'>%s1</font> damage within <font color='#ffffff'>1</font> second, and claim the <font color='#ffffff'>Aegis</font> <font color='#ffffff'>%s2</font> times as <font color='#ffffff'>Ursa</font>."
		"DOTA_ChallengeDesc_UrsaTakeBurstDamage_Sub1"								"Deal <font color='#ffffff'>%s1</font> damage within <font color='#ffffff'>1</font> second."
		"DOTA_ChallengeDesc_UrsaTakeBurstDamage_Sub2"								"Claim the <font color='#ffffff'>Aegis</font> <font color='#ffffff'>%s2</font> times."
		"DOTA_ChallengeStatus_UrsaTakeBurstDamage_Sub1"								"%s2I need to deal %s1 more damage to enemy Heroes within 1 second!"
		"DOTA_ChallengeStatus_UrsaTakeBurstDamage_Sub2"								"%s2I need to claim the Aegis %s1 more time(s)!"

		"DOTA_ChallengeDesc_LeshracOctarineCore"						"Steal <font color='#ffffff'>%s1</font> HP from enemy Heroes using <font color='#ffffff'>Octarine Core</font> as <font color='#ffffff'>Leshrac</font>."
		"DOTA_ChallengeStatus_LeshracOctarineCore"						"%s2I need to lifesteal %s1 more HP!"

		"DOTA_ChallengeDesc_AAIceBlastDamage"							"Deal <font color='#ffffff'>%s1</font> Magic damage to enemy Heroes using <font color='#ffffff'>Ice Blast</font> as <font color='#ffffff'>Ancient Apparition</font>."
		"DOTA_ChallengeStatus_AAIceBlastDamage"							"%s2I need to deal %s1 more damage with Ice Blast!"

		"DOTA_ChallengeDesc_ClinkzBloodthorn"							"Purchase <font color='#ffffff'>%s1</font> and kill <font color='#ffffff'>%s2</font> enemy Heroes as <font color='#ffffff'>Clinkz</font>."
		"DOTA_ChallengeDesc_ClinkzBloodthorn_Sub1"						"Purchase <font color='#ffffff'>%s1</font>."
		"DOTA_ChallengeDesc_ClinkzBloodthorn_Sub2"						"Kill <font color='#ffffff'>%s2</font> enemy Heroes."
		"DOTA_ChallengeStatus_ClinkzBloodthorn_Sub1"					"%s2I have to buy <font color='%s1'>%s3</font>!"
		"DOTA_ChallengeStatus_ClinkzBloodthorn_Sub2"					"%s2I need to kill %s4 more enemy Heroes!"

		"DOTA_ChallengeDesc_NPBuildingDamageTreants"					"Deal <font color='#ffffff'>%s1</font> damage to enemy buildings, and summon <font color='#ffffff'>%s2</font> Treants."
		"DOTA_ChallengeDesc_NPBuildingDamageTreants_Sub1"				"Deal <font color='#ffffff'>%s1</font> damage to enemy buildings with Treants from <font color='#ffffff'>Nature's Call</font>."
		"DOTA_ChallengeDesc_NPBuildingDamageTreants_Sub2"				"Summon <font color='#ffffff'>%s1</font> Treants with <font color='#ffffff'>Nature's Call</font>."
		"DOTA_ChallengeStatus_NPBuildingDamageTreants_Sub1"				"%s2I need to deal %s1 more damage to enemy buildings!"
		"DOTA_ChallengeStatus_NPBuildingDamageTreants_Sub2"				"%s2I need to summon %s1 more Treants!"


		"DOTA_ChallengeDesc_LifestealerFeast"							"Steal <font color='#ffffff'>%s1</font> HP using <font color='#ffffff'>Lifesteal</font> from enemy Heroes, and deal <font color='#ffffff'>%s2</font> Physical damage to enemy Heroes as <font color='#ffffff'>Lifestealer</font>."
		"DOTA_ChallengeDesc_LifestealerFeast_Sub1"						"Steal <font color='#ffffff'>%s1</font> HP using <font color='#ffffff'>Lifesteal</font> from enemy Heroes."
		"DOTA_ChallengeDesc_LifestealerFeast_Sub2"						"Deal <font color='#ffffff'>%s2</font> Physical damage to enemy Heroes."
		"DOTA_ChallengeStatus_LifestealerFeast_Sub1"						"%s2I need to lifesteal %s1 more HP!"
		"DOTA_ChallengeStatus_LifestealerFeast_Sub2"						"%s2I need to deal %s1 more physical damage to enemy Heroes!"


		"DOTA_ChallengeDesc_SlarkEssencePurge"							"Gain <font color='#ffffff'>%s1</font> stacks of <font color='#ffffff'>Essence Shift</font>, and purge <font color='#ffffff'>%s2</font> debuffs using <font color='#ffffff'>Dark Pact</font> as <font color='#ffffff'>Slark</font>."
		"DOTA_ChallengeDesc_SlarkEssencePurge_Sub1"						"Gain <font color='#ffffff'>%s1</font> stacks of <font color='#ffffff'>Essence Shift</font>."
		"DOTA_ChallengeDesc_SlarkEssencePurge_Sub2"						"Purge <font color='#ffffff'>%s2</font> debuffs using <font color='#ffffff'>Dark Pact</font> as <font color='#ffffff'>Slark</font>."
		"DOTA_ChallengeStatus_SlarkEssencePurge_Sub1"						"%s2I need to accumulate %s1 more max stacks of Essence Shift!"
		"DOTA_ChallengeStatus_SlarkEssencePurge_Sub2"						"%s2I need to purge %s1 more debuffs with Dark Pact!"


		"DOTA_ChallengeDesc_EvadeAttacksSpells"							"Evade or disjoint <font color='#ffffff'>%s1</font> enemy Hero attacks, <font color='#ffffff'>%s2</font> must be spells."
		"DOTA_ChallengeDesc_EvadeAttacksSpells_Sub1"					"Evade or disjoint <font color='#ffffff'>%s1</font> enemy Hero physical attacks."
		"DOTA_ChallengeDesc_EvadeAttacksSpells_Sub2"					"Disjoint <font color='#ffffff'>%s2</font> enemy Hero spells."
		"DOTA_ChallengeStatus_EvadeAttacksSpells_Sub1"						"%s2I need to evade %s1 physical attacks from enemy Heroes!"
		"DOTA_ChallengeStatus_EvadeAttacksSpells_Sub2"						"%s2I need to dodge %s1 more spells from enemy Heroes!"

		"DOTA_ChallengeDesc_Luna_Lucent_Beams_Creep_Kills"							"Hit <font color='#ffffff'>%s1</font> enemy heroes with <font color='#ffffff'>Lucent Beams</font> from any source, and kill <font color='#ffffff'>%s2</font> creeps in <font color='#ffffff'>30 seconds</font> or less."
		"DOTA_ChallengeDesc_Luna_Lucent_Beams_Creep_Kills_Sub1"							"Hit <font color='#ffffff'>%s1</font> enemy heroes with <font color='#ffffff'>Lucent Beams</font> from any source."
		"DOTA_ChallengeStatusText_Luna_Lucent_Beams_Creep_Kills_Sub1"					"%s2I need to hit %s1 more enemies with Lucent Beam!"
		"DOTA_ChallengeDesc_Luna_Lucent_Beams_Creep_Kills_Sub2"							"Kill <font color='#ffffff'>%s2</font> creeps in <font color='#ffffff'>30 seconds</font> or less."
		"DOTA_ChallengeStatusText_Luna_Lucent_Beams_Creep_Kills_Sub2"					"%s2I need to kill %s1 creeps in 30 seconds!"

		"DOTA_ChallengeDesc_MomentOfCourage"							"Lifesteal <font color='#ffffff'>%s1</font> HP from enemy Heroes using <font color='#ffffff'>Moment of Courage</font>."
		"DOTA_ChallengeStatusText_MomentOfCourage"						"%s2I need to lifesteal %s1 more HP!"

		"DOTA_ChallengeDesc_LegionOverwhelmingOdds"						"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes using <font color='#ffffff'>Overwhelming Odds</font>."
		"DOTA_ChallengeStatus_LegionOverwhelmingOdds"						"%s2I need to deal %s1 more damage to enemy Heroes with Overwhelming Odds!"

		"DOTA_ChallengeDesc_LegionPressTheAttackHeal"					"Heal yourself and friendly heroes for <font color='#ffffff'>%s1</font> HP using <font color='#ffffff'>Press the Attack</font>."
		"DOTA_ChallengeStatus_LegionPressTheAttackHeal"						"%s2I need to heal %s1 more HP with Press the Attack!"

		"DOTA_ChallengeDesc_LegionPressTheAttackRemoveStuns"			"Purge <font color='#ffffff'>%s1</font> stuns from friendly Heroes using <font color='#ffffff'>Press the Attack</font>."
		"DOTA_ChallengeStatus_LegionPressTheAttackRemoveStuns"						"%s2I need to purge %s1 more disables with Press the Attack!"

		"DOTA_ChallengeDesc_KillFromInvis"				"Kill <font color='#ffffff'>%s1</font> enemy Heroes <font color='#ffffff'>15 seconds</font> after being <font color='#ffffff'>invisible</font>."
		"DOTA_ChallengeStatus_KillFromInvis"			"%s2I need to kill %s1 more enemy Heroes from invisibility!"

		"DOTA_ChallengeDesc_PickupBountyRunes"			"Pick up or Bottle <font color='#ffffff'>%s1 Bounty</font> Runes."
		"DOTA_ChallengeStatus_PickupBountyRunes"						"%s2I need to pick up %s1 more Bounty Rune(s)!"



		"DOTA_ChallengeDesc_RevealInvisible"			"Reveal <font color='#ffffff'>%s1</font> invisible enemy Heroes, causing them to die within 30 seconds of being revealed."
		"DOTA_ChallengeDesc_RestoreMana"				"Restore <font color='#ffffff'>%s1</font> mana to friendly Heroes."
		"DOTA_ChallengeDesc_SaveHeroMultiMatch"			"Save <font color='#ffffff'>%s1</font> friendly Heroes from death, by preventing or healing before a lethal attack."
		"DOTA_ChallengeDesc_TotalDamageWithUltAsHero"	"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with your Ultimate as <font color='#ffffff'>%s2</font>."
		"DOTA_ChallengeDesc_TotalHealingAsHero"			"Heal <font color='#ffffff'>%s1</font> HP for friendly Heroes."
		"DOTA_ChallengeDesc_AssistsByTime"				"Get <font color='#ffffff'>%s1</font> Assists before the game timer reaches <font color='#ffffff'>%s2</font>."
		"DOTA_ChallengeDesc_DenyCreepsMidlane"			"Deny <font color='#ffffff'>%s1</font> creeps in the Mid Lane before the game timer reaches <font color='#ffffff'>%s2</font>."
		"DOTA_ChallengeDesc_HealAlliesWithBottle"		"Give <font color='#ffffff'>%s1</font> Bottle Charges to friendly Heroes.\n\nBottle Charges must be given outside of the base."
		"DOTA_ChallengeDesc_KillEnemiesInJungle"		"Kill <font color='#ffffff'>%s1</font> enemy Heroes in either Jungle."
		"DOTA_ChallengeDesc_KillCountByTime"			"Kill <font color='#ffffff'>%s1</font> enemy Heroes before the game timer reaches <font color='#ffffff'>%s2</font>."
		"DOTA_ChallengeDesc_BuyAghsAsHero"				"Purchase <font color='#ffffff'>Aghanim's Scepter</font> as <font color='#ffffff'>%s1</font> before the game timer reaches <font color='#ffffff'>%s2</font>."
		"DOTA_ChallengeDesc_TakeAegisMultiGame"			"Claim the Aegis on your Hero <font color='#ffffff'>%s1</font> times."

		"DOTA_ChallengeDesc_BuyBlink_AsHero"		    "Purchase <font color='#ffffff'>Blink Dagger</font> before the game timer reaches <font color='#ffffff'>%s2</font> as <font color='#ffffff'>%s1</font>."
		"DOTA_ChallengeDesc_LinaStuns"					"Stun <font color='#ffffff'>%s1</font> enemy Heroes using <font color='#ffffff'>Light Strike Array</font> as <font color='#ffffff'>Lina</font>."
		"DOTA_ChallengeDesc_BuildingDamage_AsHero"		"Deal <font color='#ffffff'>%s1</font> or more damage to enemy buildings as <font color='#ffffff'>%s2</font>."
		"DOTA_ChallengeDesc_Networth"					"Achieve <font color='#ffffff'>%s1</font> or more <font color='#ffffff'>Networth</font> before the game timer reaches <font color='#ffffff'>%s2</font>."
		"DOTA_ChallengeDesc_LastHitsAsHero"				"Earn <span class='ChallengeValue'>%s1</span> or more last hits."
		"DOTA_ChallengeDesc_CancelTPs"					"Interrupt <font color='#ffffff'>%s1</font> enemy Heroes during a Teleport."
		"DOTA_ChallengeDesc_DragonDamage"				"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes while in <font color='#ffffff'>Elder Dragon Form</font> as <font color='#ffffff'>Dragon Knight</font>."
		"DOTA_ChallengeDesc_MultiMatchBarracks"				"Destroy <font color='#ffffff'>%s1</font> enemy <font color='#ffffff'>Barracks</font> with your team."
		"DOTA_ChallengeDesc_MultiMatchTowers"				"Destroy <font color='#ffffff'>%s1</font> enemy <font color='#ffffff'>Towers</font> with your team."
		"DOTA_ChallengeDesc_CancelChannels"				"Interrupt <span class='ChallengeValue'>%s1</span> enemy Heroes during a channelled spell."
		"DOTA_ChallengeDesc_AlliedGoldMultiMatch"		"Earn <font color='#ffffff'>%s1</font> Gold for your team."
		"DOTA_ChallengeDesc_WinBeforeTimeMultiMatch"	"Win <font color='#ffffff'>%s2</font> games before the game timer reaches <font color='#ffffff'>%s1</font>."
		"DOTA_ChallengeDesc_TowerDamageMultiMatch"		"Deal <font color='#ffffff'>%s1</font> damage to enemy Towers, and steal <font color='#ffffff'>%s2</font> damage from enemies using <font color='#ffffff'>Static Link</font>."
		"DOTA_ChallengeDesc_TowerDamageMultiMatch_Sub1" "Deal <font color='#ffffff'>%s1</font> damage to enemy Towers."
		"DOTA_ChallengeDesc_TowerDamageMultiMatch_Sub2" "Steal <font color='#ffffff'>%s2</font> damage from enemies using <font color='#ffffff'>Static Link</font>."
		"DOTA_ChallengeDesc_SnatchAegis"				"Snatch an <font color='#ffffff'>Aegis</font> from an enemy Roshan kill."
		"DOTA_ChallengeDesc_MultiKillMultiMatch"		"Perform <font color='#ffffff'>%s1</font> <font color='#ffffff'>%s2</font> times."
		"DOTA_ChallengeDesc_DebuffDurationMultiMatch"	"Debuff enemy Heroes for <font color='#ffffff'>%s1</font> seconds."
		"DOTA_ChallengeDesc_EmberChainsMultiMatch"		"Ensnare <font color='#ffffff'>%s1</font> enemy Heroes with <font color='#ffffff'>Searing Chains</font> as <font color='#ffffff'>Ember Spirit</font>."




		"DOTA_ChallengeDesc_Rampage"					"Go on a <font color='#ffffff'>Rampage</font>."

		"DOTA_ChallengeDesc_DoubleKill"					"Perform <font color='#ffffff'>%s1 Double Kill(s)</font>."
		"DOTA_ChallengeDesc_KillingSpree"				"Go on <font color='#ffffff'>%s1 Killing Spree</font> kill streak(s)."

		"DOTA_ChallengeDesc_BuyItemNoLimit"				"Purchase <font color='#ffffff'>%s1</font>."

		"DOTA_ChallengeDesc_EarthShakerStunMagicDamage"					"Stun enemy Heroes for <font color='#ffffff'>%s1</font> seconds, and deal <font color='#ffffff'>%s2</font> Magic damage to enemy Heroes, as <font color='#ffffff'>Earthshaker</font>."
		"DOTA_ChallengeDesc_EarthShakerStunMagicDamage_Sub1"			"Stun enemy Heroes for <font color='#ffffff'>%s1</font> seconds."
		"DOTA_ChallengeDesc_EarthShakerStunMagicDamage_Sub2"			"Deal <font color='#ffffff'>%s2</font> Magic damage to enemy Heroes."

		"DOTA_ChallengeDesc_Support_Item_Gold"							"Spend <font color='#ffffff'>%s1</font> gold on support items."
		"DOTA_ChallengeDesc_KillWhileStun"								"Get <font color='#ffffff'>%s1</font> Kills or Assists on heroes while they are disabled by your stun."
		"DOTA_ChallengeDesc_KillAfterMotionControl"						"Get <font color='#ffffff'>%s1</font> Kills or Assists on Heroes after forcibly repositioning them with an item or ability."
		"DOTA_ChallengeDesc_SuccessfulScan"								"Successfully scan enemies <font color='#ffffff'>%s1</font> times while they are outside of their fountain."
		"DOTA_ChallengeDesc_FiendsGripKills"							"Get <font color='#ffffff'>%s2</font> Kills or Assists on Heroes with <font color='#ffffff'>Fiend's Grip</font>, and debuff enemy heroes for a total of <font color='#ffffff'>%s1</font> seconds."
		"DOTA_ChallengeDesc_FiendsGripKills_Sub1"						"Get <font color='#ffffff'>%s2</font> Kills or Assists on Heroes with <font color='#ffffff'>Fiend's Grip</font>."
		"DOTA_ChallengeDesc_FiendsGripKills_Sub2"						"Debuff enemy heroes for a total of <font color='#ffffff'>%s1</font> seconds."

		"DOTA_ChallengeDesc_LotusOrbReflections"						"Reflect <font color='#ffffff'>%s1</font> incoming spells with <font color='#ffffff'>Lotus Orb</font>."
		"DOTA_ChallengeDesc_CreepKillsIn30Secs"							"Kill <font color='#ffffff'>%s1</font> creeps in <font color='#ffffff'>30 seconds</font> or less."
		"DOTA_ChallengeDesc_KillAfterAbyssal"							"Get <font color='#ffffff'>%s1</font> Kills or Assists on Heroes after stunning them with <font color='#ffffff'>Abyssal Blade</font>."
		"DOTA_ChallengeDesc_LastHits_BeforeTime"						"Get <font color='#ffffff'>%s1</font> Last Hits before the game timer reaches <font color='#ffffff'>%s2</font>."
		"DOTA_ChallengeDesc_MultiMatchTowersBeforeTwelveMinutes"		"Destroy <font color='#ffffff'>%s1</font> enemy <font color='#ffffff'>Tower(s)</font> with your team before the game timer reaches <font color='#ffffff'>12 minutes</font>."
		"DOTA_ChallengeDesc_LongRangeKillsRanked"						"Get <font color='#ffffff'>%s1</font> Kills on Heroes from more than <font color='#ffffff'>1300</font> range."
		"DOTA_ChallengeDesc_UseHalberd_Ranked"							"Succesfully use <font color='#ffffff'>Heaven's Halberd</font> on enemy heroes <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_KillstreakEnded"							"End <font color='#ffffff'>%s1</font> Enemy Kill Streaks."
		"DOTA_ChallengeDesc_DoubleHeroStuns"							"Stun <span class='ChallengeValue'>2 or more</span> Heroes at once <span class='ChallengeValue'>%s1</span> times."
		"DOTA_ChallengeDesc_PurgeDebuffs"								"Purge <font color='#ffffff'>%s1</font> debuffs on allied heroes."
		"DOTA_ChallengeDesc_TowerDiveKills"								"Get <font color='#ffffff'>%s1</font> Kills or Assists on heroes that are under protection of their <font color='#ffffff'>Tower</font>."
		"DOTA_ChallengeDesc_UseRefresher_Ranked"						"Use <font color='#ffffff'>Refresher Orb</font> <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_BountyShurikenBounce"						"Cast a <font color='#ffffff'>Shuriken Toss</font> that bounces on at least <font color='#ffffff'>2</font> enemy heroes <font color='#ffffff'>%s1</font> times, and earn <font color='#ffffff'>%s2</font> Gold for your team."
		"DOTA_ChallengeDesc_BountyShurikenBounce_Sub1"					"Cast a <font color='#ffffff'>Shuriken Toss</font> that bounces on at least <font color='#ffffff'>2</font> enemy heroes <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_BountyShurikenBounce_Sub2"					"Earn <font color='#ffffff'>%s2</font> Gold for your team."
		"DOTA_ChallengeDesc_TotalSilenceDurationWithOrchid"				"<font color='#ffffff'>Silence</font> enemy Heroes for <font color='#ffffff'>%s1</font> seconds with <font color='#ffffff'>Orchid Malevolence</font> or <font color='#ffffff'>Bloodthorn</font>."
		"DOTA_ChallengeDesc_FirstBloodMultiGame"						"Get or assist in <font color='#ffffff'>%s1</font> <font color='#ffffff'>First Blood(s)</font>."
		"DOTA_ChallengeDesc_ReachLevelByTime"							"Get level <font color='#ffffff'>%s1</font> before the game timer reaches <font color='#ffffff'>%s2</font>."
		"DOTA_ChallengeDesc_KillSingleEnemy"							"Kill a single enemy <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_KillAncientCreeps"							"Kill <font color='#ffffff'>%s1</font> Ancient creeps."
		"DOTA_ChallengeDesc_TripleAoENukes"								"Hit <font color='#ffffff'>Three or more</font> enemy heroes with a single spell <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_SplitPushBuildingDamage"					"Deal <font color='#ffffff'>%s1</font> damage to enemy buildings while your team's buildings are under attack by enemy Heroes."

		"DOTA_ChallengeStatusText_Support_Item_Gold"					"%s2I need to spend %s1 more gold on Support Items!"
		"DOTA_ChallengeStatusText_RevealInvisible"						"%s2I need to reveal %s1 more invisible unit(s)!"
		"DOTA_ChallengeStatusText_PlaceWards"							"%s2I need to place %s1 more observer ward(s)!"
		"DOTA_ChallengeStatusText_CancelChannels"						"%s2I need to cancel %s1 more enemy channeling spell(s)!"
		"DOTA_ChallengeStatusText_RestoreMana"							"%s2I need to restore %s1 more mana to allies!"
		"DOTA_ChallengeStatusText_KillWhileStun"						"%s2I need to help kill %s1 more enemy Hero(es) with my stun!"
		"DOTA_ChallengeStatusText_SmokeKill"							"%s2I need to help kill %s1 more enemy Hero(es) after using Smoke of Deceit!"
		"DOTA_ChallengeStatusText_SaveFriendlyHeroes"					"%s2I need to save %s1 more friendly Hero(es)!"
		"DOTA_ChallengeStatusText_KillAfterMotionControl"				"%s2I need to help kill %s1 more enemy Hero(es) after moving them out of position!"
		"DOTA_ChallengeStatusText_SuccessfulScan"						"%s2I need to find enemy Heroes with a scan %s1 more time(s)!"
		"DOTA_ChallengeStatusText_FiendsGripKills_Sub1"					"%s2I need to use Fiends Grip to help kill %s1 more enemy Hero(es)!"
		"DOTA_ChallengeStatusText_FiendsGripKills_Sub2"					"%s2I need to debuff enemy Heroes for %s1 more second(s)!"
		"DOTA_ChallengeStatusText_LotusOrbReflections"					"%s2I need to reflect %s1 more spell(s) with Lotus Orb!"
		"DOTA_ChallengeStatusText_AccumPhysicalDamage"					"%s2I need to deal %s1 more physical damage to enemy Heroes!"
		"DOTA_ChallengeStatusText_AlliedGoldMultiMatch"					"%s2I need to earn %s1 more gold for my teammates!"
		"DOTA_ChallengeStatusText_CreepKillsIn30Secs"					"%s2I need to kill %s1 creeps in 30 seconds!"
		"DOTA_ChallengeStatusText_TakeAegis"							"%s2I need to take the Aegis %s1 more time(s)!"
		"DOTA_ChallengeStatusText_KillAfterAbyssal"						"%s2I need to kill %s1 more enemy hero(es) after using an Abyssal Blade!"
		"DOTA_ChallengeStatusText_LastHits_BeforeTime"					"%s2I have %s3 seconds left to get %s1 more last hit(s)!"
		"DOTA_ChallengeStatusText_DoubleKill"							"%s2I need to get %s1 more double kill(s)!"
		"DOTA_ChallengeStatusText_MultiMatchTowersBeforeTwelveMinutes"	"%s2I need to kill %s1 more tower(s) before the game timer reaches 12 minutes!"
		"DOTA_ChallengeStatusText_TowerDamageMultiMatch_Sub1"			"%s2I need to deal %s1 more damage to towers!"
		"DOTA_ChallengeStatusText_TowerDamageMultiMatch_Sub2"			"%s2I need to steal %s1 more damage from enemies using Static Link!"
		"DOTA_ChallengeStatusText_FirstBloodMultiGame"					"%s2I need to get a Kill or Assist in %s1 more First Blood(s)!"
		"DOTA_ChallengeStatusText_LongRangeKillsRanked"					"%s2I need to get %s1 more Long Range Kill(s)!"
		"DOTA_ChallengeStatusText_UseHalberd_Ranked"					"%s2I need to disarm an enemy with Heaven's Halberd %s1 more time(s)!"
		"DOTA_ChallengeStatusText_KillstreakEnded"						"%s2I need to end %s1 more Kill Streaks!"
		"DOTA_ChallengeStatusText_DoubleHeroStuns"						"%s2I need to stun 2 or more Heroes at once %s1 more time(s)!"
		"DOTA_ChallengeStatusText_PurgeDebuffs"							"%s2I need to purge a debuff from an Allied Hero %s1 more time(s)!"
		"DOTA_ChallengeStatusText_TowerDiveKills"						"%s2I need to get a Kill or Assist on an enemy Hero under their tower %s1 more time(s)!"
		"DOTA_ChallengeStatusText_UseRefresher_Ranked"					"%s2I need to use a refresher %s1 time(s)!"
		"DOTA_ChallengeStatusText_BountyShurikenBounce_Sub1"			"%s2I need my Shuriken Toss to bounce to 2 or more enemy Heroes %s1 more time(s)!"
		"DOTA_ChallengeStatusText_KillCourier"							"%s2I need to kill an enemy Courier %s1 more time(s)!"
		"DOTA_ChallengeStatusText_TotalSilenceDurationWithOrchid"		"%s2I need to use Orchid Malevolence or Bloodthorn to silence enemy Heroes for %s1 more second(s)!"
		"DOTA_ChallengeStatusText_ReachLevelByTime"						"%s2I have %s3 seconds left to get %s1 more levels!"
		"DOTA_ChallengeStatusText_KillSingleEnemy"						"%s2I need to kill a single enemy Hero %s1 more time(s)!"
		"DOTA_ChallengeStatusText_KillAncientCreeps"					"%s2I need to kill %s1 more Ancient creeps!"
		"DOTA_ChallengeStatusText_KillingSpree"							"%s2I need to get a Killing Spree %s1 more time(s)!"
		"DOTA_ChallengeStatusText_KillCountByTime"						"%s2I have %s3 seconds left to kill %s1 more enemy Heroes!"
		"DOTA_ChallengeStatusText_SplitPushBuildingDamage"				"%s2I need to deal %s1 more damage to towers, while our towers are under attack!"

		"DOTA_ChallengeDesc_AbaddonMistCoilPurge"						"Use <font color='#ffffff'>Mist Coil</font> to damage enemies or heal allies for a total of <font color='#ffffff'>%s1</font> health, and purge <font color='#ffffff'>%s2</font> debuffs from allied heroes with <font color='#ffffff'>Aphotic Shield</font>."
		"DOTA_ChallengeDesc_AbaddonMistCoilPurge_Sub1"					"Use <font color='#ffffff'>Mist Coil</font> to damage enemies or heal allies for a total of <font color='#ffffff'>%s1</font> health."
		"DOTA_ChallengeDesc_AbaddonMistCoilPurge_Sub2"					"Purge <font color='#ffffff'>%s2</font> debuffs from allied heroes with <font color='#ffffff'>Aphotic Shield</font>."
		"DOTA_ChallengeStatusText_AbaddonMistCoilPurge_Sub1"			"%s2I need to damage enemies or heal allies for a total for %s1 health with Mist Coil!"
		"DOTA_ChallengeStatusText_AbaddonMistCoilPurge_Sub2"			"%s2I need to purge %s1 more debuff(s) with Aphotic Shield!"

		"DOTA_ChallengeDesc_ClinkzDeathPactDebuff"						"Kill <font color='#ffffff'>%s1</font> enemies while under effect of <font color='#ffffff'>Death Pact</font>, and debuff enemy heroes for a total of <font color='#ffffff'>%s2</font> seconds."
		"DOTA_ChallengeDesc_ClinkzDeathPactDebuff_Sub1"					"Kill <font color='#ffffff'>%s1</font> enemies while under effect of <font color='#ffffff'>Death Pact</font>"
		"DOTA_ChallengeDesc_ClinkzDeathPactDebuff_Sub2"					"Debuff enemy heroes for a total of <font color='#ffffff'>%s2</font> seconds."
		"DOTA_ChallengeStatusText_ClinkzDeathPactDebuff_Sub1"			"%s2I need to get %s1 more kill(s) while affected by Death Pact!"
		"DOTA_ChallengeStatusText_ClinkzDeathPactDebuff_Sub2"			"%s2I need to debuff enemies for %s1 more second(s)!"

		"DOTA_ChallengeDesc_DeathProphetSpiritSiphon"					"Use <font color='#ffffff'>Spirit Siphon</font> on enemies for a total of <font color='#ffffff'>%s1</font> seconds, and hit two or more enemy heroes at once with <font color='#ffffff'>Silence</font> <font color='#ffffff'>%s2</font> times."
		"DOTA_ChallengeDesc_DeathProphetSpiritSiphon_Sub1"				"Use <font color='#ffffff'>Spirit Siphon</font> on enemies for a total of <font color='#ffffff'>%s1</font> seconds."
		"DOTA_ChallengeDesc_DeathProphetSpiritSiphon_Sub2"				"Hit two or more enemy heroes at once with <font color='#ffffff'>Silence</font> <font color='#ffffff'>%s2</font> times."
		"DOTA_ChallengeStatusText_DeathProphetSpiritSiphon_Sub1"		"%s2I need to Spirit Siphon enemies for %s1 more second(s)!"
		"DOTA_ChallengeStatusText_DeathProphetSpiritSiphon_Sub2"		"%s2I need to hit two or more enemies with silence %s1 more times(s)!"

		"DOTA_ChallengeDesc_LichDenyCreepsSlow"							"<font color='#ffffff'>Sacrifice</font> or kill <font color='#ffffff'>%s1</font> allied units, and <font color='#ffffff'>slow</font> enemies for <font color='#ffffff'>%s2</font> seconds."
		"DOTA_ChallengeDesc_LichDenyCreepsSlow_Sub1"					"<font color='#ffffff'>Sacrifice</font> or kill <font color='#ffffff'>%s1</font> allied units."
		"DOTA_ChallengeDesc_LichDenyCreepsSlow_Sub2"					"<font color='#ffffff'>Slow</font> enemies for <font color='#ffffff'>%s2</font> seconds."
		"DOTA_ChallengeStatus_LichDenyCreepsSlow_Sub1"					"%s2I need to kill or Sacrifice %s1 more allied unit(s)!"
		"DOTA_ChallengeStatus_LichDenyCreepsSlow_Sub2"					"%s2I need to slow enemies for %s1 more second(s)!"

		"DOTA_ChallengeDesc_SpectreDispersionReality"					"Deal <font color='#ffffff'>%s1</font> damage with <font color='#ffffff'>Dispersion</font>, and kill <font color='#ffffff'>%s2</font> enemies after using <font color='#ffffff'>Reality</font>."
		"DOTA_ChallengeDesc_SpectreDispersionReality_Sub1"				"Deal <font color='#ffffff'>%s1</font> damage with <font color='#ffffff'>Dispersion</font>."
		"DOTA_ChallengeDesc_SpectreDispersionReality_Sub2"				"Kill <font color='#ffffff'>%s2</font> enemies after using <font color='#ffffff'>Reality</font>."
		"DOTA_ChallengeStatus_SpectreDispersionReality_Sub1"			"%s2I need to deal %s1 more damage with Dispersion!"
		"DOTA_ChallengeStatus_SpectreDispersionReality_Sub2"			"%s2I need to get %s1 more kill(s) after using Reality!"

		"DOTA_ChallengeDesc_WraithKingReincarnation"					"Kill <font color='#ffffff'>%s1</font> enemies after <font color='#ffffff'>Reincarnation</font>, and steal <font color='#ffffff'>%s2</font> HP from enemy Heroes using sources of <font color='#ffffff'>Lifesteal</font>."
		"DOTA_ChallengeDesc_WraithKingReincarnation_Sub1"				"Kill <font color='#ffffff'>%s1</font> enemies after <font color='#ffffff'>Reincarnation</font>."
		"DOTA_ChallengeDesc_WraithKingReincarnation_Sub2"				"Steal <font color='#ffffff'>%s2</font> HP from enemy Heroes using sources of <font color='#ffffff'>Lifesteal</font>."
		"DOTA_ChallengeStatus_WraithKingReincarnation_Sub1"				"%s2I need to get %s1 more kill(s) or assist(s) after Reincarnation!"
		"DOTA_ChallengeStatus_WraithKingReincarnation_Sub2"				"%s2I need to Lifesteal %s1 more HP!"

		"DOTA_ChallengeDesc_UseCheese_Multigame"						"Consume the <font color='#ffffff'>Cheese</font> <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatusText_UseCheese_Multigame"					"%s2I need to consume the Cheese %s1 more time(s)!"


		"DOTA_ChallengeDesc_InvokerColdSnapDamage"						"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Cold Snap</font>."
		"DOTA_ChallengeDesc_InvokerDamageFromGhostWalk"					"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes after leaving invisibility from <font color='#ffffff'>Ghost Walk</font>."
		"DOTA_ChallengeDesc_InvokerEMPManaDamage"						"Burn <font color='#ffffff'>%s1</font> mana from enemy Heroes with <font color='#ffffff'>EMP.</font>"
		"DOTA_ChallengeDesc_InvokerEMPRestoreMana"						"Restore <font color='#ffffff'>%s1</font> mana by stealing mana from enemy Heroes with <font color='#ffffff'>EMP.</font>"
		"DOTA_ChallengeDesc_InvokerMultiTornadoes"						"Land a <font color='#ffffff'>Tornado</font> that hit <font color='#ffffff'>2 or more</font> enemy Heroes, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_BuyMidasAsHero"								"Buy a <font color='#ffffff'>Hand of Midas</font> before the game timer reaches <font color='#ffffff'>%s2</font>."
		"DOTA_ChallengeDesc_DealMagicDamageAsHero"						"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Magic</font> damage."
		"DOTA_ChallengeDesc_DealPhysicalDamageAsHero"					"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Physical</font> damage."
		"DOTA_ChallengeDesc_Bloodseeker_Double_Silences"				"Land a <font color='#ffffff'>Blood Rite</font> that silences <font color='#ffffff'>2 or more</font> enemy Heroes, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Bloodseeker_Kills_On_Bloodraged_Enemies"	"Kill <font color='#ffffff'>%s1</font> enemy Heroes while they are affected by <font color='#ffffff'>Bloodrage</font>."
		"DOTA_ChallengeDesc_Bloodseeker_Damage_During_Rupture"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes while they are affected by <font color='#ffffff'>Rupture</font>."

		"DOTA_ChallengeDesc_Bloodseeker_Bloodseeker_Bloodrage_Lifesteal"	"Restore <font color='#ffffff'>%s1</font> HP by enemies dying under the effects of <font color='#ffffff'>Thirst</font>."
		"DOTA_ChallengeDesc_Bloodseeker_Rupture_Damage"					"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Rupture</font>."
		"DOTA_ChallengeDesc_Deal_Blademail_Damage"						"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Blade Mail</font>."
		"DOTA_ChallengeDesc_DealPureDamageAsHero"						"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Pure</font> damage."
		"DOTA_ChallengeDesc_KillWhileSilenced"							"Kill <font color='#ffffff'>%s1</font> enemy Heroes while they are <font color='#ffffff'>Silenced</font>."
		"DOTA_ChallengeDesc_CleaveDamageBfury"							"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Cleave</font> from <font color='#ffffff'>Battle Fury</font>."
		"DOTA_ChallengeDesc_KillWhileRooted"							"Kill <span class='ChallengeValue'>%s1</span> enemy Heroes while they are <span class='ChallengeValue'>Rooted</span>."
		"DOTA_ChallengeDesc_DarkWillowBedlamDamage"						"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Bedlam</font>."
		"DOTA_ChallengeDesc_DarkWillow_BramblesDuration"				"Root enemy Heroes in place for <font color='#ffffff'>%s1</font> seconds using <font color='#ffffff'>Bramble Maze</font>."
		"DOTA_ChallengeDesc_DarkWillow_CursedCrownStunDuration"			"Stun enemy Heroes for a total of <font color='#ffffff'>%s1</font> seconds using <font color='#ffffff'>Cursed Crown</font>."
		"DOTA_ChallengeDesc_DarkWillow_TripleHeroTerrorize"				"<font color='#ffffff'>Terrorize</font> at least <font color='#ffffff'>3</font> enemy Heroes in one cast, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_EarthShaker_Aftershock_Damage"				"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Aftershock</font>."
		"DOTA_ChallengeDesc_Earthshaker_TripleManEchoslams"				"Damage <font color='#ffffff'>3 or more</font> enemy Heroes with a single <font color='#ffffff'>Echoslam</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Pudge_Blink_Hook"							"<font color='#ffffff'>Hook</font> enemy Heroes after blinking <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_PudgeCombo"									"<font color='#ffffff'>Hook</font>, <font color='#ffffff'>Rot</font>, and <font color='#ffffff'>Dismember</font> a single enemy Hero, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Dismember_Kills"							"Kill <font color='#ffffff'>%s1</font> enemy Heroes while they are being <font color='#ffffff'>Dismembered</font>."
		"DOTA_ChallengeDesc_Dazzle_FourManAllyWeaves"					"<font color='#ffffff'>Weave</font> at least <font color='#ffffff'>4</font> friendly Heroes in one cast, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Dazzle_ShadowWave_Damage"					"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Shadow Wave</font>."
		"DOTA_ChallengeDesc_NyxAssassin_DamageDuringBurrow"				"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes while being affected by <font color='#ffffff'>Burrow</font>."
		"DOTA_ChallengeDesc_Skywrath_Concussive_Shot_Kills"				"Kill <font color='#ffffff'>%s1</font> enemy Heroes while they are affected by <font color='#ffffff'>Concussive Shot</font>."
		"DOTA_ChallengeDesc_Skywrath_SealConcussiveArcaneCombo"			"<font color='#ffffff'>Ancient Seal</font>, <font color='#ffffff'>Concussive Shot</font>, and <font color='#ffffff'>Arcane Bolt</font> a single enemy Hero, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_EvadeSpells"								"Evade or disjoint enemy spells <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Weaver_Double_Shukuchis"					"Damage <font color='#ffffff'>2 or more</font> enemy Heroes with a single <font color='#ffffff'>Shukuchi</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Weaver_Swarm_Kills"							"Kill <font color='#ffffff'>%s1</font> enemy Heroes while they are affected by <font color='#ffffff'>The Swarm</font>."
		"DOTA_ChallengeDesc_Weaver_SwarmDamage"							"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>The Swarm</font>."
		"DOTA_ChallengeDesc_Weaver_TimeLapse_Kill"						"Kill <font color='#ffffff'>%s1</font> enemy Heroes after using <font color='#ffffff'>Time Lapse</font>."
		"DOTA_ChallengeDesc_Winter_Wyvern_Creep_Kills_With_Splinter_Blast"		"Kill <font color='#ffffff'>%s1</font> creeps with <font color='#ffffff'>Splinter Blast</font>."
		"DOTA_ChallengeDesc_Winter_Wyvern_Double_Splinter_Blast"		"Damage <font color='#ffffff'>2 or more</font> enemy Heroes with a single <font color='#ffffff'>Splinter Blast</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Winter_Wyvern_TripleManWintersCurse"		"Catch <font color='#ffffff'>3 or more</font> enemy Heroes with a single <font color='#ffffff'>Winter's Curse</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Pangolier_GyroshellHits"					"Crash into enemy Heroes <font color='#ffffff'>%s1</font> times with <font color='#ffffff'>Rolling Thunder</font>."
		"DOTA_ChallengeDesc_Pangolier_SwashbuckleDamage"				"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Swashbuckle</font>."
		"DOTA_ChallengeDesc_Pangolier_TwoHeroShieldCrash"				"Damage <font color='#ffffff'>2 or more</font> enemy Heroes with a single <font color='#ffffff'>Shield Crash</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Razor_TowerDamageWithEyeOfTheStorm"			"Deal <font color='#ffffff'>%s1</font> damage to enemy towers with <font color='#ffffff'>Eye of the Storm</font>."
		"DOTA_ChallengeDesc_Razor_Static_Link_Enemies"					"Steal <font color='#ffffff'>%s1</font> attack damage with <font color='#ffffff'>Static Link</font>."
		"DOTA_ChallengeDesc_Razor_TripleMan_PlasmaFields"				"Damage <font color='#ffffff'>3 or more</font> enemy Heroes with a single <font color='#ffffff'>Plasma Field</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Lina_LSADragonSlaveLagunaCombo"				"<font color='#ffffff'>Light Strike Array</font>, <font color='#ffffff'>Dragon Slave</font>, and <font color='#ffffff'>Laguna Blade</font> a single enemy Hero, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Dark_Seer_Ion_Shell_Kills"					"Kill <font color='#ffffff'>%s1</font> creeps with <font color='#ffffff'>Ion Shell</font>."
		"DOTA_ChallengeDesc_Dark_Seer_Ion_Shell_Damage"					"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Ion Shell</font>."
		"DOTA_ChallengeDesc_Dark_Seer_Surge_On_Allies_Duration"			"Buff your teammates with <font color='#ffffff'>Surge</font> for <font color='#ffffff'>%s1</font> seconds."
		"DOTA_ChallengeDesc_Dark_Seer_Triple_Vacuums"					"Catch <font color='#ffffff'>3 or more</font> enemy Heroes with a single <font color='#ffffff'>Vacuum</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Dark_Seer_Vacuum_Wall_Combos"				"<font color='#ffffff'>Vacuum</font> enemy Heroes into your <font color='#ffffff'>Wall of Replica</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_MonkeyKing_BoundlessStrike_Damage"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Boundless Strike</font>."
		"DOTA_ChallengeDesc_Monkey_King_Double_Strike"					"Land a <font color='#ffffff'>Boundless Strike</font> that hit <font color='#ffffff'>2 or more</font> enemy Heroes, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Monkey_King_Kill_On_Spring_Slowed"			"Kill <font color='#ffffff'>%s1</font> enemy Heroes while they are being slowed by <font color='#ffffff'>Primal Spring</font>."
		"DOTA_ChallengeDesc_MonkeyKing_WukongCommand_Damage"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Wukong's Command</font>."
		"DOTA_ChallengeDesc_ChenSaveHeroesHealing"						"Save <font color='#ffffff'>%s1</font> friendly Heroes from taking lethal damage by using a healing spell."
		"DOTA_ChallengeDesc_ChenSaveHeroesHolyPersuasion"				"Save <font color='#ffffff'>%s1</font> friendly Heroes from taking lethal damage by using <font color='#ffffff'>Holy Persuasion</font>."
		"DOTA_ChallengeDesc_Brewmaster_Blink_Double_Clap"				"Land a <font color='#ffffff'>Thunder Clap</font> on <font color='#ffffff'>2 or more</font> enemy Heroes after using <font color='#ffffff'>Blink Dagger</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Brewmaster_Hero_Damage_With_Brewlings"		"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Primal Split</font>."
		"DOTA_ChallengeDesc_Brewmaster_Split_Boulder_Cyclone_Combo"		"Within <font color='#ffffff'>5</font> seconds of using <font color='#ffffff'>Primal Split</font>, affect enemy Heroes with <font color='#ffffff'>Hurl Boulder</font> and <font color='#ffffff'>Cyclone</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Brewmaster_Hurl_Boulder"					"Stun an enemy Hero with <font color='#ffffff'>Hurl Boulder</font> <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_ShadowDemon_DamageWithIllusions"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>illusions</font> under your control."
		"DOTA_ChallengeDesc_ShadowDemon_KillsUnderPurge"				"Kill <font color='#ffffff'>%s1</font> enemy Heroes while they are affected by <font color='#ffffff'>Demonic Purge</font>."
		"DOTA_ChallengeDesc_ShadowDemon_SetupStunsDisruption"			"Using <font color='#ffffff'>Disruption</font>, cause an enemy Hero to get stunned, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_ShadowDemon_ShadowPoisonDamage"				"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Shadow Poison</font>."
		"DOTA_ChallengeDesc_UndyingDecayStacks"							"Accumulate <font color='#ffffff'>%s1</font> bonus Strength with <font color='#ffffff'>Decay</font>."
		"DOTA_ChallengeDesc_UndyingSaveHeroesSoulRip"					"Save <font color='#ffffff'>%s1</font> friendly Heroes from taking lethal damage by using <font color='#ffffff'>Soul Rip</font>."
		"DOTA_ChallengeDesc_UndyingSelfHeal"							"Heal yourself <font color='#ffffff'>%s1</font> from any source."
		"DOTA_ChallengeDesc_Undying_TombstoneDamage"					"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Tombstone</font>."
		"DOTA_ChallengeDesc_Timbersaw_DealDamageWithChakram"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Chakram</font>."
		"DOTA_ChallengeDesc_Timbersaw_TimberChainWhirlingDeathCombos"	"Damage an enemy Hero with <font color='#ffffff'>Whirling Death</font> while using <font color='#ffffff'>Timber Chain</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_AbyssalUnderlord_DarkRift_MultiHeroTeleports"	"Teleport with <font color='#ffffff'>2 or more</font> friendly Heroes using <font color='#ffffff'>Dark Rift</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_AbyssalUnderlord_DarkRiftSaveHeroes"			"Save <font color='#ffffff'>%s1</font> friendly Heroes from taking lethal damage by using <font color='#ffffff'>Dark Rift</font>."
		"DOTA_ChallengeDesc_AbyssalUnderlord_PitOfMaliceRootsSingleCast"	"Root enemy Heroes a max of  <font color='#ffffff'>%s1</font> times in a single cast of <font color='#ffffff'>Pit of Malice</font>."
		"DOTA_ChallengeDesc_AbyssalUnderlordKillsAfterDarkRift"				"Kill <font color='#ffffff'>%s1</font> enemy Heroes after you or an Ally use <font color='#ffffff'>Feind's Gate</font>."
		"DOTA_ChallengeDesc_AbyssalUnderlordAtrophyAuraDamageCount"			"Accumulate <font color='#ffffff'>%s1</font> bonus damage with <font color='#ffffff'>Atrophy Aura</font>."
		"DOTA_ChallengeDesc_AbyssalUnderlord_FirestormDamage"				"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes using <font color='#ffffff'>Firestorm</font>."

		"DOTA_ChallengeDesc_Clockwerk_CreepKillsWithFlare"				"Kill <font color='#ffffff'>%s1</font> creeps with <font color='#ffffff'>Rocket Flare</font>."
		"DOTA_ChallengeDesc_Clockwerk_Hook_Battery_Assault_Combo"		"Stun an enemy Hero with <font color='#ffffff'>Hookshot</font> before damaging them with <font color='#ffffff'>Battery Assault</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_AlliedGoldAsHero"							"Accumulate <font color='#ffffff'>%s1</font> gold for teammates."
		"DOTA_ChallengeDesc_ElderTitan_EarthSplitter_Damage"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Earth Splitter</font>."
		"DOTA_ChallengeDesc_ElderTitan_EchoStompMultiHero"				"Land a <font color='#ffffff'>Echo Stomp</font> that hit <font color='#ffffff'>2 or more</font> enemy Heroes, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_ElderTitan_PhysicalDamageAfterAstral"		"Deal <font color='#ffffff'>%s1</font> physical damage to enemy Heroes while being buffed by <font color='#ffffff'>Astral Spirit</font>."
		"DOTA_ChallengeDesc_ElderTitan_SleepDuration"					"Put enemies to sleep for <font color='#ffffff'>%s1</font> seconds with <font color='#ffffff'>Echo Stomp</font>."
		"DOTA_ChallengeDesc_Omniknight_Purification_Damage"				"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Purification</font>."
		"DOTA_ChallengeDesc_Viper_ViperStrikeDamage"				"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Viper Strike</font>."
		"DOTA_ChallengeDesc_LoneDruid_BearBuildingDamage"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Buildings with <font color='#ffffff'>Spirit Bear</font>."
		"DOTA_ChallengeDesc_LoneDruid_HealFromSpiritLink"				"Heal <font color='#ffffff'>%s1</font> HP from Spirit Link."

		"DOTA_ChallengeDesc_Grimstroke_Damage_On_Soul_Chained"					"Deal <font color='#ffffff'>%s1</font> damage with your team to enemies that are under the effect of <font color='#ffffff'>Soulbind</font>."
		"DOTA_ChallengeDesc_Grimstroke_Damage_With_Phantoms_Embrace"			"Deal <font color='#ffffff'>%s1</font> damage to enemy heroes with <font color='#ffffff'>Phantom's Embrace</font>."
		"DOTA_ChallengeDesc_Grimstroke_Artistry_Embrace_Swell_Combo"			"Hit an enemy with <font color='#ffffff'>Stroke of Fate, Phantom's Embrace, and Ink Swell</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Grimstroke_Double_Dark_Artistry_Hits"				"Hit <font color='#ffffff'>2 or more</font> enemy heroes with <font color='#ffffff'>Stroke of Fate</font> at the same time a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Grimstroke_Double_Ink_Swell_Stuns"					"Stun <font color='#ffffff'>2 or more</font> enemy heroes with <font color='#ffffff'>Ink Swell</font> at the same time a total of <font color='#ffffff'>%s1</font> times."


		"DOTA_ChallengeDesc_CrimsonGuard_ActiveDamageBlocked"			"Prevent <font color='#ffffff'>%s1</font> physical damage to friendly Heroes with the active from <font color='#ffffff'>Crimson Guard</font>."
		"DOTA_ChallengeDesc_Pipe_ActiveDamageBlocked"					"Prevent <font color='#ffffff'>%s1</font> magical damage to friendly Heroes with the active from <font color='#ffffff'>Pipe of Insight</font>."

		"DOTA_ChallengeDesc_FacelessVoid_TimeWalkDamageAvoided"			"Backtrack <font color='#ffffff'>%s1</font> damage with <font color='#ffffff'>Time Walk.</font>"
		"DOTA_ChallengeDesc_FacelessVoid_TimeDilationSlow"				"Slow enemy Heroes for <font color='#ffffff'>%s1</font> seconds using <font color='#ffffff'>Time Dilation</font>."

		"DOTA_Quest_Fall_2016_Halloween_Title"							"The Twin Forks"
		"DOTA_Quest_Fall_2016_Halloween_Desc"							""
		"DOTA_Quest_Fall_2016_Halloween_Abaddon_Title"					"MIST OPPORTUNITIES"
		"DOTA_Quest_Fall_2016_Halloween_Abaddon_Lore"					""
		"DOTA_Quest_Fall_2016_Halloween_Clinkz_Title"					"PACT AND READY"
		"DOTA_Quest_Fall_2016_Halloween_Clinkz_Lore"					""
		"DOTA_Quest_Fall_2016_Halloween_DeathProphet_Title"				"SIPHON DEMAND"
		"DOTA_Quest_Fall_2016_Halloween_DeathProphet_Lore"				""
		"DOTA_Quest_Fall_2016_Halloween_Lich_Title"						"A LICH IN YOUR PLANS"
		"DOTA_Quest_Fall_2016_Halloween_Lich_Lore"						""
		"DOTA_Quest_Fall_2016_Halloween_Spectre_Title"					"REALITY CHECK"
		"DOTA_Quest_Fall_2016_Halloween_Spectre_Lore"					""
		"DOTA_Quest_Fall_2016_Halloween_WraithKing_Title"				"COMEBACK MECHANIC"
		"DOTA_Quest_Fall_2016_Halloween_WraithKing_Lore"				""
		"DOTA_Quest_Fall_2016_Halloween_Roshan_Title"					"CHEESY PEASY"
		"DOTA_Quest_Fall_2016_Halloween_Roshan_Lore"					""

		"DOTA_ChallengeDesc_KillsDuringBKB_Ranked"						"Get <font color='#ffffff'>%s1</font> Kills or Assists on enemy heroes while under the effect of <font color='#ffffff'>Black King Bar</font>."
		"DOTA_ChallengeStatusText_KillsDuringBKB_Ranked"				"%s2I need to get %s1 more kills or assists while under the effect of Black King Bar!"

		"DOTA_ChallengeDesc_Ethereal_Target_Damage"						"Deal <font color='#ffffff'>%s1</font> damage to enemy heroes that are in <font color='#ffffff'>Ethereal Form</font>."
		"DOTA_ChallengeStatus_Ethereal_Target_Damage"					"%s2I need to deal %s1 more damage to targets that are in Ethereal Form!"

		"DOTA_ChallengeDesc_Blink_Stun"									"Stun <font color='#ffffff'>%s1</font> enemy heroes after using <font color='#ffffff'>Blink Dagger</font>."
		"DOTA_ChallengeStatus_Blink_Stun"								"%s2I need to stun %s1 more heroes after using my Blink Dagger!"

		"DOTA_ChallengeDesc_Kills_Of_Armor_Debuffed_Enemies"			"Get <font color='#ffffff'>%s1</font> kills or assists on enemy heroes, that you have affected with <font color='#ffffff'>Armor Reducing</font> abilities."
		"DOTA_ChallengeStatus_Kills_Of_Armor_Debuffed_Enemies"			"%s2I need to get %s1 more kills or assists after reducing their armor!"


		"DOTA_ChallengeDesc_Shivas_Slow_Damage"							"Slow enemy heroes for a total of <font color='#ffffff'>%s1</font> seconds using <font color='#ffffff'>Shiva's Guard</font>."
		"DOTA_ChallengeStatusText_Shivas_Slow_Damage"					"%s2I need to slow enemy heroes for %s1 more second(s) with Shiva's Guard!"

		"DOTA_ChallengeDesc_Ogre_Hit_And_Multicast"						"<font color='#ffffff'>THUNK</font> enemy heroes with your weapon <font color='#ffffff'>%s1</font> times, and <font color='#ffffff'>DING-DING-DING</font> enemies with <font color='#ffffff'>Fireblast or Ignite</font> a total of <font color='#ffffff'>%s2</font> times."
		"DOTA_ChallengeDesc_Ogre_Hit_And_Multicast_Sub1"				"<font color='#ffffff'>THUNK</font> enemy heroes with your weapon"
		"DOTA_ChallengeStatusText_Ogre_Hit_And_Multicast_Sub1"			"%s2I need to THUNK enemy heroes %s1 more times!"
		"DOTA_ChallengeDesc_Ogre_Hit_And_Multicast_Sub2"				"<font color='#ffffff'>DING-DING-DING</font> enemies with <font color='#ffffff'>Fireblast or Ignite</font> a total of <font color='#ffffff'>%s2</font> times."
		"DOTA_ChallengeStatusText_Ogre_Hit_And_Multicast_Sub2"			"%s2I need to DING-DING-DING enemies %s1 more time(s)!"

		"DOTA_ChallengeDesc_DamageFromGlimmer"							"Deal <font color='#ffffff'>%s1</font> damage while under the effect of <font color='#ffffff'>Glimmer Cape</font>."
		"DOTA_ChallengeStatusText_DamageFromGlimmer"					"%s2I need to deal %s1 more damage while under the effect of Glimmer Cape!"

		"DOTA_ChallengeDesc_TripleMek"									"Heal 3 or more of your allies with  <font color='#ffffff'>Mekansm</font> at once a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatusText_TripleMek"							"%s2I need to heal 3 or more of my allies at the same time with Mekansm %s1 more times!"

		"DOTA_ChallengeDesc_TotalDebuffWithMedallion"					"Debuff your enemies with <font color='#ffffff'>Medallion of Courage</font> or <font color='#ffffff'>Solar Crest</font> for a total of <font color='#ffffff'>%s1</font> seconds."
		"DOTA_ChallengeStatusText_TotalDebuffWithMedallion"				"%s2I need to debuff my enemies with Medallion of Courage or Solar crest for %s1 more second(s)!"

		"DOTA_ChallengeDesc_TotalBoatBuffDuration"						"Buff your allies with <font color='#ffffff'>Damage Reduction</font> from <font color='#ffffff'>Ghostship</font> for a total of <font color='#ffffff'>%s1</font> seconds."
		"DOTA_ChallengeStatus_TotalBoatBuffDuration"					"%s2I need to buff my allies with Damage Reduction from Ghostship for %s1 more second(s)!"

		"DOTA_ChallengeDesc_TotalHexDuration"							"<font color='#ffffff'>Hex</font> your enemies by <font color='#ffffff'>any means necessary</font> for a total of <font color='#ffffff'>%s1</font> seconds."
		"DOTA_ChallengeStatusText_TotalHexDuration"						"%s2I need to hex my enemies for %s1 more second(s)!"

		"DOTA_ChallengeDesc_TotalSpellAbsorbs"							"Absorb <font color='#ffffff'>%s1</font> spells targeted at you or an ally with <font color='#ffffff'>Linken's Sphere or Lotus Orb</font>."
		"DOTA_ChallengeStatusText_TotalSpellAbsorbs"					"%s2I need to absorb %s1 more spells with Linken's Sphere or Lotus Orb!"

		"DOTA_ChallengeDesc_UpgradeBoots"								"Upgrade your boots before the game timer reaches <font color='#ffffff'>%s1</font>."
		"DOTA_ChallengeStatusText_UpgradeBoots"							"%s2I need to upgrade my boots before the timer reaches %s1!"

		"DOTA_ChallengeDesc_BloodstoneCharges"							"Get <font color='#ffffff'>%s1</font> charges on a Bloodstone."
		"DOTA_ChallengeStatusText_BloodstoneCharges"					"%s2I need to get %s1 charges on a Bloodstone!"

		"DOTA_ChallengeDesc_DeathsAtGameEnd"							"Have no more than <font color='#ffffff'>%s1</font> deaths at the end of the game."
		"DOTA_ChallengeStatusText_DeathsAtGameEnd"						"%s2I need to die no more than %s1 times!"

		"DOTA_ChallengeDesc_RootEnemyHeroes"							"Root <font color='#ffffff'>%s1</font> enemy heroes."
		"DOTA_ChallengeStatusText_RootEnemyHeroes"						"%s2I need to root %s1 enemy heroes!"

		"DOTA_ChallengeDesc_TeamAssistsByTime"							"Get <font color='#ffffff'>%s1</font> total Assists with your team before the game timer reaches <font color='#ffffff'>%s2</font>."
		"DOTA_ChallengeStatusText_TeamAssistsByTime"					"%s2We need to get %s1 more assist(s)!"

		"DOTA_ChallengeDesc_NetWorthByTime"								"Achieve <font color='#ffffff'>%s1</font> net worth by <font color='#ffffff'>%s2</font>."
		"DOTA_ChallengeStatusText_NetWorthByTime"						"%s2I need to reach %s1 net worth!"

		"DOTA_ChallengeDesc_DamageByControlledUnits"					"Deal <font color='#ffffff'>%s1</font> damage using controlled units."
		"DOTA_ChallengeStatusText_DamageByControlledUnits"				"%s2I need to deal %s1 damage using controlled units!"

		"DOTA_ChallengeDesc_TowerDamageByControlledUnits"				"Deal <font color='#ffffff'>%s1</font> tower damage using controlled units."
		"DOTA_ChallengeStatusText_TowerDamageByControlledUnits"			"%s2I need to deal %s1 tower damage using controlled units!"

		"DOTA_ChallengeDesc_TotalCritDamage"							"Deal <font color='#ffffff'>%s1</font> damage from critical hits."
		"DOTA_ChallengeStatusText_TotalCritDamage"						"%s2I need to deal %s1 damage from critical hits!"

		"DOTA_ChallengeDesc_WinWithPrimaryAttribute"					"Win <font color='#ffffff'>%s2</font> games with <font color='#ffffff'>%s1</font> heroes."
		"DOTA_ChallengeStatusText_WinWithPrimaryAttribute"				"%s2I need to win %s2 games with an <font color='#ffffff'>%s1</font> hero!"

		"DOTA_ChallengeDesc_KillEnemiesWithAssists"						"Kill <font color='#ffffff'>%s1</font> enemy heroes with <font color='#ffffff'>%s2</font> teammates."
		"DOTA_ChallengeStatusText_KillEnemiesWithAssists"				"%s2We need to kill %s1 enemy heroes with <font color='#ffffff'>%s3</font> teammates!"

		"DOTA_ChallengeDesc_SplitPushTowers"							"Kill %s2 enemy towers within <font color='#ffffff'>%s1</font> seconds of each other before the game timer reaches <font color='#ffffff'>30 minutes</font>."
		"DOTA_ChallengeStatusText_SplitPushTowers"						"%s2We need to kill %s2 enemy towers within <font color='#ffffff'>%s2</font> seconds of each other before the game timer reaches 30 minutes!"

		"DOTA_ChallengeDesc_TotalTeamHealing"							"Achieve total team healing of <font color='#ffffff'>%s1</font>."
		"DOTA_ChallengeStatusText_TotalTeamHealing"						"%s2Our team needs to heal <font color='#ffffff'>%s1</font> more health!"

		"DOTA_ChallengeDesc_TotalTeamDisableDuration"					"Disable enemies Heroes for <font color='#ffffff'>%s1</font> seconds with your team."
		"DOTA_ChallengeStatus_TotalTeamDisableDuration"					"%s2We need to stun enemy Heroes for %s1 more second(s)!"

		"DOTA_ChallengeDesc_SmokeGankEnemiesWithAssists"				"Smoke and kill an enemy hero <font color='#ffffff'>%s1</font> times with <font color='#ffffff'>%s2</font> teammates."
		"DOTA_ChallengeStatusText_SmokeGankEnemiesWithAssists"			"%s2We need to smoke and kill an enemy hero <font color='#ffffff'>%s1</font> more time with <font color='#ffffff'>%s2</font> teammates!"

		"DOTA_ChallengeDesc_WinCaptainsModeMultiMatch"					"Win <font color='#ffffff'>%s1</font> games in Captains Mode."
		"DOTA_ChallengeStatusText_WinCaptainsModeMultiMatch"			"%s2I need to win <font color='#ffffff'>%s1</font> more games of Captain's Mode!"

		"DOTA_ChallengeDesc_WinBattleCupMultiMatch"						"Win <font color='#ffffff'>%s1</font> Battle Cup games"
		"DOTA_ChallengeStatusText_WinBattleCupMultiMatch"				"%s2I need to win <font color='#ffffff'>%s1</font> more Battle Cup games!"

		"DOTA_ChallengeDesc_TeamKills"									"Have <font color='#ffffff'>%s1</font> team kills before <font color='#ffffff'>%s2</font>."
		"DOTA_ChallengeStatusText_TeamKills"							"%s2Our team needs to kill <font color='#ffffff'>%s1</font> more enemy heroes before <font color='#ffffff'>%s2</font>!"

		"DOTA_ChallengeDesc_TeamFirstKills"								"Have your team get <font color='#ffffff'>first blood</font>, <font color='#ffffff'>first tower kill</font>, and <font color='#ffffff'>first Roshan kill</font>."
		"DOTA_ChallengeStatusText_TeamFirstKills"						"%s2Our team needs to get first blood, first tower kill, and first Roshan kill (<font color='#ffffff'>%s1</font>/3)."

		"DOTA_ChallengeDesc_TeamAuras"									"Be simultaneously affected by <font color='#ffffff'>%s1</font> auras present on your team."
		"DOTA_ChallengeStatusText_TeamAuras"							"%s2Our team needs to have <font color='#ffffff'>%s1</font> auras present at the same time."

		"DOTA_ChallengeDesc_KillEnemyTowerStreak"						"Kill <font color='#ffffff'>%s1</font> towers as a team before you lose one."
		"DOTA_ChallengeDesc_KillEnemyTowerStreak_Sub1"					"Kill <font color='#ffffff'>%s1</font> towers as a team before you lose one."
		"DOTA_ChallengeStatusText_KillEnemyTowerStreak_Sub1"			"%s2Our team needs to kill <font color='#ffffff'>%s1</font> towers before we lose one."

		"DOTA_ChallengeDesc_DoubleVeil"									"Hit <font color='#ffffff'>two or more</font> enemy heroes with <font color='#ffffff'>Veil of Discord</font> for a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatusText_DoubleVeil"							"%s2I need to hit two or more heroes with veil of discord %s1 more time(s)!"

		"DOTA_ChallengeDesc_DoubleHeroTorrents"							"Hit <font color='#ffffff'>two or more</font> enemy heroes with <font color='#ffffff'>Torrent</font> for a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatusText_DoubleHeroTorrents"					"%s2I need to hit two or more heroes with Torrent %s1 more time(s)!"

		"DOTA_ChallengeDesc_TwoManStuns"								"Disable <font color='#ffffff'>two or more</font> enemy heroes with one spell <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatus_TwoManStuns"								"%s2I need to disable two or more heroes with a single spell %s1 more time(s)!"

		"DOTA_ChallengeDesc_KillAfterCyclone"							"Get a kill or assist after using <font color='#ffffff'>Eul's Scepter of Divinity</font> on enemy heroes <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatusText_KillAfterCyclone"						"%s2I need to get a kill or assist after using Eul's Scepter of Divinity on enemy heroes %s1 more time(s)!"

		"DOTA_ChallengeDesc_KillAfterXMarks"							"Get a kill or assist after using <font color='#ffffff'>X Marks the Spot</font> on enemy heroes <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatusText_XMarks"								"%s2I need to get a kill or assist after using X Marks the Spot on enemy heroes %s1 more time(s)!"

		"DOTA_ChallengeDesc_CancelRegen"								"Cancel an enemy hero's <font color='#ffffff'>Healing Salve, Clarity or Bottle Regeneration</font> <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatusText_CancelRegen"							"%s2I need to cancel an enemy hero's Healing Salve, Clarity or Bottle Regeneration %s1 more time(s)!"

		"DOTA_ChallengeDesc_TotalDamageWithUlt"							"Deal <font color='#ffffff'>%s1</font> damage to enemy heroes with an <font color='#ffffff'>Ultimate ability</font>."
		"DOTA_ChallengeStatusText_TotalDamageWithUlt"					"%s2I need to deal %s1 more damage to enemy heroes with my Ultimate!"

		"DOTA_ChallengeDesc_TreantHealing_and_Debuff"					"Heal allied heroes and buildings for a total of <font color='#ffffff'>%s1</font> health with <font color='#ffffff'>Living Armor</font>, and disable enemy heroes for a total of <font color='#ffffff'>%s2</font> seconds."
		"DOTA_ChallengeDesc_TreantHealAndDebuff_Sub1"					"Heal allied heroes and buildings for a total of <font color='#ffffff'>%s1</font> health with <font color='#ffffff'>Living Armor</font>"
		"DOTA_ChallengeStatusText_TreantHealing_and_DebuffSub1"			"%s2I need to heal allied heroes and buildings for %s1 more health with Living Armor!"
		"DOTA_ChallengeDesc_TreantHealAndDebuff_Sub2"					"Disable enemy heroes for a total of <font color='#ffffff'>%s2</font> seconds."
		"DOTA_ChallengeStatusText_TreantHealing_and_DebuffSub2"			"%s2I need to Disable enemy heroes for %s1 second(s)"

		"DOTA_ChallengeDesc_BuyAghsAndBoat"								"Purchase an <font color='#ffffff'>Aghanim's Scepter</font>, and use the improved <font color='#ffffff'>Ghostship</font> on a total of <font color='#ffffff'>%s2</font> enemies."
		"DOTA_ChallengeDesc_BuyAghsAndBoat_Sub1"						"Purchase an <font color='#ffffff'>Aghanim's Scepter</font>"
		"DOTA_ChallengeStatus_BuyAghsAndBoat_Sub1"						"%s2I need to purchase an Aghanim's Scepter!"
		"DOTA_ChallengeDesc_BuyAghsAndBoat_Sub2"						"Use the improved <font color='#ffffff'>Ghostship</font> on a total of <font color='#ffffff'>%s2</font> enemies."
		"DOTA_ChallengeStatus_BuyAghsAndBoat_Sub2"						"%s2I need to use Ghostship on %s1 more enemy hero(es)!"

		"DOTA_ChallengeDesc_BuyBlinkShadowBladeAndDamage"				"Purchase a <font color='#ffffff'>Blink Dagger</font> or <font color='#ffffff'>Shadow Blade</font>, and deal a total of <font color='#ffffff'>%s2</font> damage to enemy heroes after using these items."
		"DOTA_ChallengeDesc_BuyBlinkAndDamage_Sub1"						"Purchase a <font color='#ffffff'>Blink Dagger</font> or <font color='#ffffff'>Shadow Blade</font>"
		"DOTA_ChallengeStatus_BuyBlinkAndDamage_Sub1"					"%s2I need to purchase a Blink Dagger or Shadow Blade!"
		"DOTA_ChallengeDesc_BuyBlinkAndDamage_Sub2"						"Deal a total of <font color='#ffffff'>%s2</font> damage to enemy heroes after using a <font color='#ffffff'>Blink Dagger</font> or <font color='#ffffff'>Shadow Blade</font>."
		"DOTA_ChallengeStatus_BuyBlinkAndDamage_Sub2"					"%s2I need to deal %s1 more damage to enemy heroes after using my Blink Dagger or Shadow Blade!"


		"DOTA_ChallengeDesc_Tree_Count_By_Time"							"Cut <font color='#ffffff'>%s1</font> trees."
		"DOTA_ChallengeStatusText_Tree_Count"							"%s2I need to cut down <font color='#ffffff'>%s1</font> more tree(s)!"

  		"DOTA_ChallengeDesc_KillingSpreeLength"							"Get a <font color='#ffffff'>%s1</font>."
		"DOTA_ChallengeStatusText_KillingSpreeLength"					"%s2I need to get a %s1."

		"DOTA_ChallengeDesc_Tree_Count"									"Destroy <font color='#ffffff'>%s1</font> trees."

		"DOTA_ChallengeDesc_ZeusLightningBolts"							"Cast <font color='#ffffff'>Arc Lightning</font> to hit <font color='#ffffff'>3 or more </font> enemies at once <font color='#ffffff'>%s1</font> times, and deal a total of <font color='#ffffff'>%s2</font> magic or pure damage."
		"DOTA_ChallengeDesc_ZeusLightningBolts_Sub1"	   				"Cast <font color='#ffffff'>Arc Lightning</font> to hit <font color='#ffffff'>3 or more </font> enemies at once <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatusText_ZeusLightningBolts_Sub1"  			"%s2I need to hit 3 or more heroes at once with Arc Lightning %s1 more time(s)"
		"DOTA_ChallengeDesc_ZeusLightningBolts_Sub2"	   				"Deal a total of <font color='#ffffff'>%s2</font> magic or pure damage."
		"DOTA_ChallengeStatusText_ZeusLightningBolts_Sub2" 				"%s2I need to deal %s1 more magic damage"

		"DOTA_ChallengeDesc_UseAtos_Ranked"	   							"Use <font color='#ffffff'>Rod of Atos </font> on enemies <font color='#ffffff'>%s1</font> times"
		"DOTA_ChallengeStatusText_UseAtos_Ranked"						"%s2I need to use Rod of Atos %s1 more time(s)"

		"DOTA_ChallengeDesc_KillAfterBlink"	   							"Get a Kill or Assist after using <font color='#ffffff'>Blink Dagger </font> <font color='#ffffff'>%s1</font> times"
		"DOTA_ChallengeStatus_KillAfterBlink" 							"%s2I need to get %s1 more kills or assists after using Blink Dagger"

		"DOTA_ChallengeDesc_UseForceStaff_Ranked"	   					"Use <font color='#ffffff'>Force Staff </font> on allies or enemies <font color='#ffffff'>%s1</font> times"
		"DOTA_ChallengeStatusText_UseForceStaff_Ranked" 				"%s2I need to use Force Staff %s1 more time(s)"

		"DOTA_ChallengeDesc_Use_MoonShard"	   							"Consume <font color='#ffffff'>Moon Shard </font> yourself or use it on allies <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatusText_Use_MoonShard" 						"%s2I need to use Moon Shard %s1 more time(s)"

		"DOTA_ChallengeDesc_PurgeDebuffsWithGreaves"	   				"Purge <font color='#ffffff'>%s1</font> debuffs using Guardian Greaves."
		"DOTA_ChallengeStatusText_PurgeDebuffsWithGreaves" 				"%s2I need to purge %s1 more debuff(s) using Guardian Greaves!"

		"DOTA_ChallengeDesc_PurgeDebuffsWithManta"	   					"Purge <font color='#ffffff'>%s1</font> debuffs using <font color='#ffffff'>Manta Style</font>."
		"DOTA_ChallengeStatusText_PurgeDebuffsWithManta" 				"%s2I need to purge %s1 more debuff(s) using Manta Style!"
		"DOTA_ChallengeDesc_PurgeDebuffsWithEuls"	   					"Purge <font color='#ffffff'>%s1</font> debuffs using <font color='#ffffff'>Eul's Scepter</font>."

		"DOTA_ChallengeDesc_ReachLevel"	   								"Reach level <font color='#ffffff'>%s1</font> in <font color='#ffffff'>%s2</font> games."
		"DOTA_ChallengeStatusText_ReachLevel" 							"%s2I need to reach level %s1!"

		"DOTA_ChallengeDesc_MultiMatchShrines"	   						"Destroy <font color='#ffffff'>%s1</font> enemy <font color='#ffffff'>Shrines</font>."
		"DOTA_ChallengeStatusText_MultiMatchShrines" 					"%s2I need to destroy %s1 more shrine(s)!"


		"DOTA_ChallengeDesc_EchoSabreHits"	   							"Use an <font color='#ffffff'>Echo Sabre</font> to slow enemy heroes <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatus_EchoSabreHits" 							"%s2I need to hit %s1 more enemy hero(es) with my Echo Sabre!"

		"DOTA_ChallengeDesc_MjollnirMaelstromDamage"	   				"Deal <font color='#ffffff'>%s1</font> damage to enemy heroes with chain lightning from <font color='#ffffff'>Mjollnir or Maelstrom</font>."
		"DOTA_ChallengeStatus_MjollnirMaelstromDamage" 					"%s2I need to deal %s1 more damage with a Mjollnir or Maelstrom!"

		"DOTA_ChallengeDesc_MultiHeroGleipnirs"	   						"Hit <font color='#ffffff'>two or more</font> enemy heroes with <font color='#ffffff'>Gleipnir</font> for a total of <font color='#ffffff'>%s1</font> times."

		"DOTA_ChallengeDesc_BreakHits"	   								"Use <font color='#ffffff'>Silver Edge</font> to <font color='#ffffff'>Break</font> enemy heroes <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatus_BreakHits" 								"%s2I need to break %s1 more hero(es) with a Silver Edge!"

		"DOTA_ChallengeDesc_AntimageDoubleManaVoid"						"Damage <font color='#ffffff'>2 or more</font> enemy heroes with <font color='#ffffff'>Mana Void</font> a total of <font color='#ffffff'>%s1</font> times, and deal <font color='#ffffff'>%s2</font> mana burn to enemy Heroes."
		"DOTA_ChallengeDesc_AntimageDoubleManaVoid_Sub1"				"Damage <font color='#ffffff'>2 or more</font> enemy heroes at once  <font color='#ffffff'>Mana Void</font> a total of <font color='#ffffff'>%s1</font> times"
		"DOTA_ChallengeStatus_AntimageDoubleManaVoid_Sub1"				"%s2I need to damage 2 or more enemy heroes at once with Mana Void %s1 more times!"
		"DOTA_ChallengeDesc_AntimageDoubleManaVoid_Sub2"				"Deal <font color='#ffffff'>%s2</font> mana burn to enemy Heroes."
		"DOTA_ChallengeStatus_AntimageDoubleManaVoid_Sub2"				"%s2I need to deal %s1 more mana burn to enemy Heroes."

		"DOTA_ChallengeDesc_KillCreepsAncientCreeps"					"Kill <font color='#ffffff'>%s1</font> creeps, <font color='#ffffff'>%s2</font> of them must be <font color='#ffffff'>Ancient Creeps</font>."
		"DOTA_ChallengeDesc_KillCreepsAncientCreeps_Sub2"				"Kill <font color='#ffffff'>%s1</font> creeps"
		"DOTA_ChallengeStatusText_KillCreepsAncientCreeps_Sub2"			"%s2I need to kill %s1 more creep(s)"
		"DOTA_ChallengeDesc_KillCreepsAncientCreeps_Sub1"				"Kill <font color='#ffffff'>%s2</font> <font color='#ffffff'>Ancient Creeps</font>."
		"DOTA_ChallengeStatusText_KillCreepsAncientCreeps_Sub1"			"%s2I need to kill %s1 more ancient creep(s)."

		"DOTA_ChallengeDesc_MarsSpearStuns"	"Stun <font color='#ffffff'>%s1</font> enemy heroes with <font color='#ffffff'>Spear of Mars</font>."
		"DOTA_ChallengeStatus_MarsSpearStuns"				"%s2I need to stun %s1 more enemy hero with Spear of Mars!"

		"DOTA_ChallengeDesc_MarsEnemyDeathsInsideArena"	"<font color='#ffffff'>%s1</font> enemy heroes must die within the <font color='#ffffff'>Arena Of Blood</font>."
		"DOTA_ChallengeStatus_MarsEnemyDeathsInsideArena"				"%s2We need to kill %s1 more enemy heroes in the Arena Of Blood!"

		"DOTA_ChallengeDesc_MarsBlockDamageWithBulwark"	"Block <font color='#ffffff'>%s1</font> damage from enemy heroes with <font color='#ffffff'>Bulwark</font>."
		"DOTA_ChallengeStatus_MarsBlockDamageWithBulwark"				"%s2I need to block %s1 more damage from enemy heroes using Bulwark!"

		"DOTA_ChallengeDesc_MarsImpaleEnemiesOnArena"	"Impale <font color='#ffffff'>%s1</font> enemy heroes onto the <font color='#ffffff'>Arena Of Blood</font> using <font color='#ffffff'>Spear of Mars</font>."
		"DOTA_ChallengeStatus_MarsImpaleEnemiesOnArena"				"%s2I need to impale %s1 more enemy heroes onto the Arena Of Blood using the Spear Of Mars!"

		"DOTA_ChallengeDesc_MarsThreeHeroArenas"	"Capture 3+ enemy heroes within the <font color='#ffffff'>Arena Of Blood</font> <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatus_MarsThreeHeroArenas"				"%s2I need to capture 3+ enemy heroes within the Arena Of Blood %s1 more times!"

		"DOTA_ChallengeDesc_MarsMultiHeroGodsRebukes"	"Simultaneously hit multiple enemy heroes with <font color='#ffffff'>God's Rebuke</font> <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatus_MarsMultiHeroGodsRebukes"				"%s2I need to hit multiple enemy heroes with God's Rebuke %s1 more times!"
		
		"DOTA_ChallengeDesc_Void_Spirit_AetherRemnantDuration"		"Slow enemy Heroes with <font color='#ffffff'>Aether Remnant</font> for <font color='#ffffff'>%s1</font> seconds."
		"DOTA_ChallengeDesc_Void_Spirit_Astral_Step_Damage"			"Deal <font color='#ffffff'>%s1</font> or more damage with <font color='#ffffff'>Astral Step</font> to enemy Heroes."
		"DOTA_ChallengeDesc_Void_Spirit_DamageOnAetherRemnanted"	"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes that are under the effect of <font color='#ffffff'>Aether Remnant</font>."
		"DOTA_ChallengeDesc_Void_Spirit_DamageOnDissimilateSlowed"	"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes that are slowed by <font color='#ffffff'>Dissimilate</font>."
		"DOTA_ChallengeDesc_Void_Spirit_Double_Hero_Pulse"			"Hit <font color='#ffffff'>two or more</font> enemy heroes with <font color='#ffffff'>Pulse</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Void_Spirit_KillsAfterDissimilate"		"Kill <font color='#ffffff'>%s1</font> enemy Heroes after using <font color='#ffffff'>Dissimilate</font>."

		"DOTA_ChallengeDesc_Snapfire_CookieStunWithAlly"    		"Stun enemy Heroes with <font color='#ffffff'>Firesnaps</font> given to allies a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Snapfire_DamageAfterCookie"    			"Deal <font color='#ffffff'>%s1</font> or more damage after using  <font color='#ffffff'>Firesnaps</font> to enemy Heroes."
		"DOTA_ChallengeDesc_Snapfire_DamageOnShotgunSlowed"    		"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes that are under the effect of <font color='#ffffff'>Scatterblast</font>."
		"DOTA_ChallengeDesc_Snapfire_DamageWhileShredder"   		"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes while affected by <font color='#ffffff'>Lil' Shredder</font>."
		"DOTA_ChallengeDesc_Snapfire_DoubleShotgunBlast"    		"Hit <font color='#ffffff'>two or more</font> enemy heroes with <font color='#ffffff'>Scatterblast</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Snapfire_KillWhileShredder" 			"Kill <font color='#ffffff'>%s1</font> enemy Heroes while affected by <font color='#ffffff'>Lil' Shredder</font>."
		"DOTA_ChallengeDesc_Snapfire_LizardBlobsMaxDamage"    		"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes during a single use of <font color='#ffffff'>Mortimer Kisses</font>."

		"DOTA_ChallengeDesc_Hoodwink_SharpshooterKills"				"Kill <font color='#ffffff'>%s1</font> enemy Heroes with <font color='#ffffff'>Sharpshooter</font>."
		"DOTA_ChallengeDesc_Hoodwink_SharpshooterFullyChargedHits"	"Hit <font color='#ffffff'>%s1</font> enemy Heroes with a fully charged <font color='#ffffff'>Sharpshooter</font>."
		"DOTA_ChallengeDesc_Hoodwink_AcornShotDamage"				"Deal <font color='#ffffff'>%s1</font> damage with <font color='#ffffff'>Acorn Shot</font>."
		"DOTA_ChallengeDesc_Hoodwink_AcornShotMultiBounce"			"Hit an enemy Hero with 3 or more <font color='#ffffff'>Acorn Shot</font> bounces from the same cast, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Hoodwink_BushwhackMultiHeroStun"		"Hit multiple enemy Heroes with a single cast of <font color='#ffffff'>Bushwhack</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Hoodwink_AcornTreeBushwhackCombo"		"Plant an Acorn Tree and use it to <font color='#ffffff'>Bushwhack</font> an enemy Hero, <font color='#ffffff'>%s1</font> times."


		"DOTA_ChallengeDesc_Dawnbreaker_ComboHeroDamage"				"Deal <font color='#ffffff'>%s1</font> Damage to enemy heroes with Starbreaker"
		"DOTA_ChallengeDesc_Dawnbreaker_CreepKillsWithCombo"				"Kill <font color='#ffffff'>%s1</font> creeps with Starbreaker "
		"DOTA_ChallengeDesc_Dawnbreaker_KillsAfterConverge"				"Kill <font color='#ffffff'>%s1</font> enemy heroes after using Converge"
		"DOTA_ChallengeDesc_Dawnbreaker_KillsDuringFireTrail"				"Kill <font color='#ffffff'>%s1</font> enemy heroes that are being burned by Celestial Hammer's Fire trail"
		"DOTA_ChallengeDesc_Dawnbreaker_SolarGuardianKills"				"Kill <font color='#ffffff'>%s1</font> enemy heroes after using Solar Guardian"

		"DOTA_ChallengeDesc_Marci_MultiHeroDispose"						"Hit multiple enemy Heroes with a single cast of <font color='#ffffff'>Dispose</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Marci_DisposeHeroesStunnedTotal"			"Stun <font color='#ffffff'>%s1</font> enemy heroes with Dispose."
		"DOTA_ChallengeDesc_Marci_MultiHeroRebound"						"Hit <font color='#ffffff'>two or more</font> enemy heroes with <font color='#ffffff'>Rebound</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Marci_SidekickLifesteal"					"Earn <font color='#ffffff'>%s1</font> lifesteal from <font color='#ffffff'>Sidekick</font>."
		"DOTA_ChallengeDesc_Marci_UnleashPulseDamage"					"Deal <font color='#ffffff'>%s1</font> or more damage with <font color='#ffffff'>Unleash</font> pulses."
		"DOTA_ChallengeDesc_Marci_UnleashKills"							"Kill <font color='#ffffff'>%s1</font> enemy heroes with <font color='#ffffff'>Unleash</font>."
		"DOTA_ChallengeDesc_Marci_BodyguardAttacks"						"Hit enemies <font color='#ffffff'>%s1</font> times with <font color='#ffffff'>Bodyguard</font> counterattacks."

		"DOTA_ChallengeDesc_Muerta_GunslingerDamage"					"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Gunslinger</font>."
		"DOTA_ChallengeDesc_Muerta_DeadShotsLeadingToKills"				"Kill <font color='#ffffff'>%s1</font> enemy Heroes after fearing them with <font color='#ffffff'>Dead Shot</font>."
		"DOTA_ChallengeDesc_Muerta_MultiHeroDeadShots"					"Hit <font color='#ffffff'>two</font> Heroes with a <font color='#ffffff'>Dead Shot</font> <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Muerta_KillsDuringPierceTheVeil"			"Kill <font color='#ffffff'>%s1</font> enemy Heroes while affected by <font color='#ffffff'>Pierce the Veil</font>."
		"DOTA_ChallengeDesc_Muerta_TheCallingKills"						"Kill <font color='#ffffff'>%s1</font> enemy Heroes while they are inside <font color='#ffffff'>The Calling</font>'s circle."
		"DOTA_ChallengeDesc_Muerta_DeadShotsIntoTheCalling"				"Fear <font color='#ffffff'>%s1</font> enemy Heroes into a silence from <font color='#ffffff'>The Calling</font>."

		"DOTA_ChallengeDesc_Ringmaster_MesmerizedHeroesKilled"			"Kill <font color='#ffffff'>%s1</font> enemy Heroes while they are mesmerized by <font color='#ffffff'>Wheel of Wonder</font>."
		"DOTA_ChallengeDesc_Ringmaster_MultiHeroMesmerizes"			"Mesmerize 2 or more enemy Heroes with <font color='#ffffff'>Wheel of Wonder</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Ringmaster_WhipDamage"			"Deal <font color='#ffffff'>%s1</font> damage with <font color='#ffffff'>Tame the Beasts</font>."

		"DOTA_Quest_Winter_2017_Support_Title"				"Path of the Paragon"
		"DOTA_Quest_Winter_2017_Support_Place_Wards_Desc"		"WARD LORD"
		"DOTA_Quest_Winter_2017_Support_Place_Wards_Lore"		""
		"DOTA_Quest_Winter_2017_Support_DualStuns_Desc"		"A LITTLE GET-TOGETHER"
		"DOTA_Quest_Winter_2017_Support_DualStuns_Lore"		""
		"DOTA_Quest_Winter_2017_Support_GetAssists_Desc"		"QUALIFIED ASSISTANT"
		"DOTA_Quest_Winter_2017_Support_GetAssists_Lore"		""
		"DOTA_Quest_Winter_2017_Support_UseUrn_Desc"		"HAVE TO URN IT"
		"DOTA_Quest_Winter_2017_Support_UseUrn_Lore"		""
		"DOTA_Quest_Winter_2017_Support_SilenceEnemies_Desc"		"GROWN-UPS ARE TALKING"
		"DOTA_Quest_Winter_2017_Support_SilenceEnemies_Lore"		""
		"DOTA_Quest_Winter_2017_Support_UpgradeBoots_Desc"			"LOOK AT THEM SHINE"
		"DOTA_Quest_Winter_2017_Support_UpgradeBoots_Lore"			""
		"DOTA_Quest_Winter_2017_Support_DenyCreeps_Desc"		"HEARTFELT GOODBYE"
		"DOTA_Quest_Winter_2017_Support_DenyCreeps_Lore"		""
		"DOTA_Quest_Winter_2017_Support_SpendSupportGold_Desc"		"CARE NECESSITIES"
		"DOTA_Quest_Winter_2017_Support_SpendSupportGold_Lore"		""
		"DOTA_Quest_Winter_2017_Support_KillAfterTeleport_Desc"		"SUDDEN LANE CHANGE"
		"DOTA_Quest_Winter_2017_Support_KillAfterTeleport_Lore"		""
		"DOTA_Quest_Winter_2017_Support_KillAfterCyclone_Desc"		"SCARY-GO-ROUND"
		"DOTA_Quest_Winter_2017_Support_KillAfterCyclone_Lore"		""
		"DOTA_Quest_Winter_2017_Support_CancelRegen_Desc"		"JUST THE WORST"
		"DOTA_Quest_Winter_2017_Support_CancelRegen_Lore"		""
		"DOTA_Quest_Winter_2017_Support_TotalHealing_Desc"		"NO SALT IN THESE WOUNDS"
		"DOTA_Quest_Winter_2017_Support_TotalHealing_Lore"		""
		"DOTA_Quest_Winter_2017_Support_UltimateDamage_Desc"		"THE ULTIMATE FEELING"
		"DOTA_Quest_Winter_2017_Support_UltimateDamage_Lore"		""
		"DOTA_Quest_Winter_2017_Support_PreventMagicDamage_Desc"		""
		"DOTA_Quest_Winter_2017_Support_PreventMagicDamage_Lore"		""
		"DOTA_Quest_Winter_2017_Support_SlowHeroes_Desc"		"SPEED LIMITER"
		"DOTA_Quest_Winter_2017_Support_SlowHeroes_Lore"		""
		"DOTA_Quest_Winter_2017_Support_TreantHealDebuff_Desc"		"LIVING HARMER"
		"DOTA_Quest_Winter_2017_Support_TreantHealDebuff_Lore"		""


		"DOTA_Quest_Winter_2017_Utility_Title"				"Path of the Inquisitor"
		"DOTA_Quest_Winter_2017_Utility_Pickup_Bounty_Runes_Desc"		"THEY'RE EVERYWHERE"
		"DOTA_Quest_Winter_2017_Utility_Pickup_Bounty_Runes_Lore"		""
		"DOTA_Quest_Winter_2017_Utility_UseScans_Desc"		"SCAN ARTIST"
		"DOTA_Quest_Winter_2017_Utility_UseScans_Lore"		""
		"DOTA_Quest_Winter_2017_Utility_WinGamesBeforeTime_Desc"		"MY TIME IS PRECIOUS"
		"DOTA_Quest_Winter_2017_Utility_WinGamesBeforeTime_Lore"		""
		"DOTA_Quest_Winter_2017_Utility_InterruptChannels_Desc"		"TIMELY INTERRUPTION"
		"DOTA_Quest_Winter_2017_Utility_InterruptChannels_Lore"		""
		"DOTA_Quest_Winter_2017_Utility_KillAfterUsingBlink_Desc"		"SPREE POSITIONING"
		"DOTA_Quest_Winter_2017_Utility_KillAfterUsingBlink_Lore"		""
		"DOTA_Quest_Winter_2017_Utility_ReachLevel25_Desc"		"BIG FISH"
		"DOTA_Quest_Winter_2017_Utility_ReachLevel25_Lore"		""
		"DOTA_Quest_Winter_2017_Utility_UseForceStaff_Desc"		"AND THIS ONE GOES THERE"
		"DOTA_Quest_Winter_2017_Utility_UseForceStaff_Lore"		""
		"DOTA_Quest_Winter_2017_Utility_UseAtos_Desc"		"ROOT FORCE"
		"DOTA_Quest_Winter_2017_Utility_UseAtos_Lore"		""
		"DOTA_Quest_Winter_2017_Utility_UseVeilOnTwoTargets_Desc"		"VEILED THREAT"
		"DOTA_Quest_Winter_2017_Utility_UseVeilOnTwoTargets_Lore"		""
		"DOTA_Quest_Winter_2017_Utility_DealMagicDamage_Desc"		"SHOW ME A MAGIC TRICK"
		"DOTA_Quest_Winter_2017_Utility_DealMagicDamage_Lore"		""
		"DOTA_Quest_Winter_2017_Utility_PurgeDebuffsWithGreaves_Desc"		"NEGATE THE NEGATIVE"
		"DOTA_Quest_Winter_2017_Utility_PurgeDebuffsWithGreaves_Lore"		""
		"DOTA_Quest_Winter_2017_Utility_DestroyTrees_Desc"		"HERBICIDAL TENDENCIES"
		"DOTA_Quest_Winter_2017_Utility_DestroyTrees_Lore"		""
		"DOTA_Quest_Winter_2017_Utility_EarnLastHits_Desc"		"EARN YOUR CREEP"
		"DOTA_Quest_Winter_2017_Utility_EarnLastHits_Lore"		""
		"DOTA_Quest_Winter_2017_Utility_ManaBurn_Desc"		"NONE OF THAT NOW"
		"DOTA_Quest_Winter_2017_Utility_ManaBurn_Lore"		""
		"DOTA_Quest_Winter_2017_Utility_ZeusArcLightning_Desc"		"NO CHAIN NO GAIN"
		"DOTA_Quest_Winter_2017_Utility_ZeusArcLightning_Lore"		""

		"DOTA_Quest_Winter_2017_Carry_Title"				"Path of the Skirmisher"
		"DOTA_Quest_Winter_2017_Carry_Multikill_Desc"		"RECIDIVIST"
		"DOTA_Quest_Winter_2017_Carry_Multikill_Lore"		""
		"DOTA_Quest_Winter_2017_Carry_LastHits_Desc"		"FREE-RANGE CLICKIN'"
		"DOTA_Quest_Winter_2017_Carry_LastHits_Lore"		""
		"DOTA_Quest_Winter_2017_Carry_KillShrines_Desc"		"FIND NO SANCTUARY HERE"
		"DOTA_Quest_Winter_2017_Carry_KillShrines_Lore"		""
		"DOTA_Quest_Winter_2017_Carry_HeroKills_Desc"		"PERFORMING TO EXPECTATIONS"
		"DOTA_Quest_Winter_2017_Carry_HeroKills_Lore"		""
		"DOTA_Quest_Winter_2017_Carry_UseEchoSabre_Desc"		"HARD TO WALK AWAY"
		"DOTA_Quest_Winter_2017_Carry_UseEchoSabre_Lore"		""
		"DOTA_Quest_Winter_2017_Carry_DisjointAttacks_Desc"		"FLUID DYNAMICS"
		"DOTA_Quest_Winter_2017_Carry_DisjointAttacks_Lore"		""
		"DOTA_Quest_Winter_2017_Carry_KillHeroesBeforeTime_Desc"		"GET ON WITH IT"
		"DOTA_Quest_Winter_2017_Carry_KillHeroesBeforeTime_Lore"		""
		"DOTA_Quest_Winter_2017_Carry_DamageAfterLeavingInvisibility_Desc"		"LET ME SHOW YOU SOMETHING"
		"DOTA_Quest_Winter_2017_Carry_DamageAfterLeavingInvisibility_Lore"		""
		"DOTA_Quest_Winter_2017_Carry_GetDoubleKills_Desc"		"DOUBLES DOWN"
		"DOTA_Quest_Winter_2017_Carry_GetDoubleKills_Lore"		""
		"DOTA_Quest_Winter_2017_Carry_DealDamageWithMaelstrom_Desc"		"STORM IN A BATTLE"
		"DOTA_Quest_Winter_2017_Carry_DealDamageWithMaelstrom_Lore"		""
		"DOTA_Quest_Winter_2017_Carry_DealDamageInASingleAttack_Desc"		"KNEE-BUCKLER"
		"DOTA_Quest_Winter_2017_Carry_DealDamageInASingleAttack_Lore"		""
		"DOTA_Quest_Winter_2017_Carry_BreakEnemyHeroes_Desc"		"BREAKING POINT"
		"DOTA_Quest_Winter_2017_Carry_BreakEnemyHeroes_Lore"		""
		"DOTA_Quest_Winter_2017_Carry_EarnGPM_Desc"		"PURCHASING POWER"
		"DOTA_Quest_Winter_2017_Carry_EarnGPM_Lore"		""
		"DOTA_Quest_Winter_2017_Carry_LifestealDamage_Desc"		"YOU KEEP ME GOING"
		"DOTA_Quest_Winter_2017_Carry_LifestealDamage_Lore"		""
		"DOTA_Quest_Winter_2017_Carry_ManaVoidHits_Desc"		"A VOID PUNISHMENT"
		"DOTA_Quest_Winter_2017_Carry_ManaVoidHits_Lore"		""

		"DOTA_Quest_International_2017_Support_Title"		"Path of the Navigator"
		"DOTA_Quest_International_2017_Support_Desc"		""

		"DOTA_Quest_Internationl_2017_Support_Win_As_Intellect_Desc"		"CASTER AND COMMANDER"
		"DOTA_Quest_Internationl_2017_Support_Win_As_Intellect_Lore"		""
		"DOTA_Quest_Internationl_2017_Support_Root_Enemies_Desc"		"DEEP ROOTS"
		"DOTA_Quest_Internationl_2017_Support_Root_Enemies_Lore"		""
		"DOTA_Quest_Internationl_2017_Support_Earn_Gold_For_Allies_Desc"		"NO PREY NO PAY"
		"DOTA_Quest_Internationl_2017_Support_Earn_Gold_For_Allies_Lore"		""
		"DOTA_Quest_Internationl_2017_Support_Damage_From_Glimmer_Desc"		"FATAL MIRAGE"
		"DOTA_Quest_Internationl_2017_Support_Damage_From_Glimmer_Lore"		""
		"DOTA_Quest_Internationl_2017_Support_Triple_Meks_Desc"		"SHIP'S SURGEON"
		"DOTA_Quest_Internationl_2017_Support_Triple_Meks_Lore"		""
		"DOTA_Quest_Internationl_2017_Support_KillsWhileStunned_Desc"		"INTERDICTOR"
		"DOTA_Quest_Internationl_2017_Support_KillsWhileStunned_Lore"		""

		"DOTA_Quest_Internationl_2017_Support_Shivas_Slow_Damage_Desc"		"LIKE SWIMMING"
		"DOTA_Quest_Internationl_2017_Support_Shivas_Slow_Damage_Lore"		""
		"DOTA_Quest_Internationl_2017_Support_Place_Obs_Wards_Desc"		"SPYGLASS SPECIALIST"
		"DOTA_Quest_Internationl_2017_Support_Place_Obs_Wards_Lore"		""
		"DOTA_Quest_Internationl_2017_Support_Linkens_Absorb_Desc"		"EVASIVE ACTION"
		"DOTA_Quest_Internationl_2017_Support_Linkens_Absorb_Lore"		""
		"DOTA_Quest_International_2017_Deal_Pure_Damage_Desc"		"DRY POWDER"
		"DOTA_Quest_International_2017_Deal_Pure_Damage_Lore"		""
		"DOTA_Quest_Internationl_2017_Blink_Stun_Desc"		"SUDDEN GYBE"
		"DOTA_Quest_Internationl_2017_Blink_Stun_Lore"		""
		"DOTA_Quest_Internationl_2017_Ethereal_Damage_Desc"		"CAN'T ESCAPE THE NOOSE"
		"DOTA_Quest_Internationl_2017_Ethereal_Damage_Lore"		""
		"DOTA_Quest_Internationl_2017_Triple_Man_Nukes_Desc"		"PRESS-GANG"
		"DOTA_Quest_Internationl_2017_Triple_Man_Nukes_Lore"		""
		"DOTA_Quest_Internationl_2017_Ogre_Hit_Multicast_Desc"		"SAILOR'S FORTUNE"
		"DOTA_Quest_Internationl_2017_Ogre_Hit_Multicast_Lore"		""

		"DOTA_Quest_International_2017_Utility_Title"		"Path of the Wavebreaker"
		"DOTA_Quest_International_2017_Utility_Desc"		""

		"DOTA_Quest_International_2017_Coop_Quest"          "Team Quests"
		"DOTA_Quest_International_2017_Coop_Quest_Special_Rules"      "Complete 12 quests with at least 1 star to receive the item set reward.<br />Earn a total of at least 34 stars to get the level 2 upgrade."

		"DOTA_Quest_International_2017_Kunkka_Quest_Title"	"Unlocked at Battle Level 225"

		"DOTA_Quest_International_2017_Utility_Bloodstone_Charges_Desc"		"CHUM IN THE WATER"
		"DOTA_Quest_International_2017_Utility_Bloodstone_Charges_Lore"		""
		"DOTA_Quest_International_2017_Utility_Death_Count_Desc"		"UNSINKABLE"
		"DOTA_Quest_International_2017_Utility_Death_Count_Lore"		""
		"DOTA_Quest_International_2017_Utility_NetWorth_ByTime_Desc"		"FREEBOOT HAUL"
		"DOTA_Quest_International_2017_Utility_NetWorth_ByTime_Lore"		""
		"DOTA_Quest_International_2017_Utility_Control_Unit_Damage_Desc"		"LOYAL CREW"
		"DOTA_Quest_International_2017_Utility_Control_Unit_Damage_Lore"		""
		"DOTA_Quest_International_2017_Utility_Crit_Damage_Desc"		"RIVERVIEW GUSHER"
		"DOTA_Quest_International_2017_Utility_Crit_Damage_Lore"		""
		"DOTA_Quest_International_2017_Utility_Tower_Kill_Streak_Desc"		""
		"DOTA_Quest_International_2017_Utility_Tower_Kill_Streak_Lore"		""
		"DOTA_Quest_International_2017_Utility_BKB_Kills_Desc"		"BURIAL AT BKB"
		"DOTA_Quest_International_2017_Utility_BKB_Kills_Lore"		""
		"DOTA_Quest_International_2017_Utility_Manta_Debuff_Purge_Desc"		"BODY TRIPLE"
		"DOTA_Quest_International_2017_Utility_Manta_Debuff_Purge_Lore"		""
		"DOTA_Quest_International_2017_Utility_Kill_Single_Hero_Desc"		"LUBBER'S FATE"
		"DOTA_Quest_International_2017_Utility_Kill_Single_Hero_Lore"		""
		"DOTA_Quest_International_2017_Utility_Use_Moon_Shard_Desc"		"TWIN PROPELLERS"
		"DOTA_Quest_International_2017_Utility_Use_Moon_Shard_Lore"		""
		"DOTA_Quest_Internationl_2017_Utility_Bashes_Desc"		"RUM PUNCH"
		"DOTA_Quest_Internationl_2017_Utility_Bashes_Lore"		""
		"DOTA_Quest_Internationl_2017_Support_Debuff_With_Medallion_Desc"		"CAST AWAY"
		"DOTA_Quest_Internationl_2017_Support_Debuff_With_Medallion_Lore"		""
		"DOTA_Quest_International_2017_Tower_Dive_Kills_Desc"		"SUBMARINER"
		"DOTA_Quest_International_2017_Tower_Dive_Kills_Lore"		""

		"DOTA_Quest_International_2017_Hex_Enemies_Desc"		"CHANGE ATTACK"
		"DOTA_Quest_International_2017_Hex_Enemies_Lore"		""
		"DOTA_Quest_International_2017_Luna_Lucent_Beams_Desc"		"NIGHT WATCH"
		"DOTA_Quest_International_2017_Luna_Lucent_Beams_Lore"		""
		"DOTA_Quest_International_2017_Win_As_Agility_Desc"		"SWASHBUCKLER"
		"DOTA_Quest_International_2017_Win_As_Agility_Lore"		""
		"DOTA_Quest_International_2017_Win_As_Strength_Desc"		"MASTER-AT-ARMS"
		"DOTA_Quest_International_2017_Win_As_Strength_Lore"		""


		"DOTA_Quest_International_2017_Carry_Title"		"Path of the Rising Tide"
		"DOTA_Quest_International_2017_Carry_Desc"		""

		"DOTA_Quest_Interntaional_2017_Team_Kills_With_Assists_Desc"		"PRE-DAWN SORTIE"
		"DOTA_Quest_Interntaional_2017_Team_Kills_With_Assists_Lore"		""
		"DOTA_Quest_Interntaional_2017_Team_Split_Push_Title"		"SPLITTING HEADACHE"
		"DOTA_Quest_Interntaional_2017_Team_Split_Push_Lore"		""
		"DOTA_Quest_Interntaional_2017_Team_Healing_Title"		"TEAM BUILDING"
		"DOTA_Quest_Interntaional_2017_Team_Healing_Lore"		""
		"DOTA_Quest_Interntaional_2017_Team_Smoke_Ganks_Title"		"ROLLING FOG GANK"
		"DOTA_Quest_Interntaional_2017_Team_Smoke_Ganks_Lore"		""
		"DOTA_Quest_Interntaional_2017_Team_Kills_Before_Time_Title"		"GIVE NO QUARTER"
		"DOTA_Quest_Interntaional_2017_Team_Kills_Before_Time_Lore"		""
		"DOTA_Quest_Interntaional_2017_Team_First_Kills_Title"		"FIRST MATES"
		"DOTA_Quest_Interntaional_2017_Team_First_Kills_Lore"		""
		"DOTA_Quest_Interntaional_2017_Team_Captains_Mode_Wins_Title"		"EARN YOUR SEA LEGS"
		"DOTA_Quest_Interntaional_2017_Team_Captains_Mode_Wins_Lore"		""
		"DOTA_Quest_Interntaional_2017_Team_Battle_Cup_Wins_Title"		"BATTLE CUP BUCCANEER"
		"DOTA_Quest_Interntaional_2017_Team_Battle_Cup_Wins_Lore"		""
		"DOTA_Quest_Interntaional_2017_Team_Auras_Title"		"OUR AURA BE OUR ALLY"
		"DOTA_Quest_Interntaional_2017_Team_Auras_Lore"		""
		"DOTA_Quest_Interntaional_2017_Team_Stuns_Title"		"BINDING AGENTS"
		"DOTA_Quest_Interntaional_2017_Team_Stuns_Lore"		""
		"DOTA_Quest_Interntaional_2017_Team_Runes_Title"		"LEAVE THE PARTY IN RUNES"
		"DOTA_Quest_Interntaional_2017_Team_Runes_Lore"		""
		"DOTA_Quest_Interntaional_2017_Team_Assists_Title"		"ALL HANDS ON DECK"
		"DOTA_Quest_Interntaional_2017_Team_Assists_Lore"		""
		"DOTA_Quest_Interntaional_2017_Team_PhysicalDamage_Title"		"GROUP EXERCISES"
		"DOTA_Quest_Interntaional_2017_Team_PhysicalDamage_Lore"		""

		"DOTA_Quest_International_2017_Kunkka_Title"		"Path of the Saltworn Mariner"
		"DOTA_Quest_International_2017_Kunkka_Desc"		""

		"DOTA_Quest_Interntaional_2017_Kunkka_Tidebringer_Damage_Desc"		"GREEN SEAS"
		"DOTA_Quest_Interntaional_2017_Kunkka_Tidebringer_Damage_Lore"		""
		"DOTA_Quest_Interntaional_2017_Kunkka_Xmarks_Kills_Desc"		"ROUGH WATER"
		"DOTA_Quest_Interntaional_2017_Kunkka_Xmarks_Kills_Lore"		""
		"DOTA_Quest_Interntaional_2017_Kunkka_Buy_Blink_Or_Shadowblade_Title"		"SILENT RUNNING"
		"DOTA_Quest_Interntaional_2017_Kunkka_Buy_Blink_Or_Shadowblade_Lore"		""
		"DOTA_Quest_Interntaional_2017_Kunkka_Boatbuff_Duration_Title"		"EARN YOUR GROG"
		"DOTA_Quest_Interntaional_2017_Kunkka_Boatbuff_Duration_Lore"		""
		"DOTA_Quest_Interntaional_2017_Kunkka_Buy_Aghs_And_Ship_Title"		"WE POOR SAILORS"
		"DOTA_Quest_Interntaional_2017_Kunkka_Buy_Aghs_And_Ship_Lore"		""
		"DOTA_Quest_Interntaional_2017_Kunkka_Double_Torrents_Title"		"FLUID DISPLACEMENT"
		"DOTA_Quest_Interntaional_2017_Kunkka_Double_Torrents_Lore"		""
		"DOTA_Quest_Interntaional_2017_Kunkka_Combo_Title"		"UP SPOKE THE ADMIRAL"
		"DOTA_Quest_Interntaional_2017_Kunkka_Combo_Lore"		""


		"DOTA_ChallengeVar_ItemLevel2"					"( Level 2 )"
		"DOTA_ChallengeVar_ItemLevel3"					"( Level 3 )"
		"DOTA_ChallengeVar_ItemLevel4"					"( Level 4 )"
		"DOTA_ChallengeVar_ItemLevel5"					"( Level 5 )"

		"DOTA_ChallengeName_PlaceHolder"				"CHALLENGE"
		"DOTA_ChallengeLore_PlaceHolder"				""

		"DOTA_ChallengeDesc_Weekly1Preview"				"Destroy <font color='#75a92e'>15</font> enemy <font color='#75a92e'>Towers</font> with your team."
		"DOTA_ChallengeDesc_Weekly2Preview"				"Earn <font color='#75a92e'>500</font> or more last hits."

		"DOTA_ChallengeVar_Unknown"						"???"

		"DOTA_TI6_BattlePass_GoToQuests"								"Go to Quests"
		"DOTA_TI6_BattlePass_GoToCommunityChallenges"					"View Community Challenges"

		"DOTA_Quest_Support_BuyManaItems_Title"			"BLUE STREAK"
		"DOTA_Quest_Support_BuyManaItems_Lore"			"Faster than you can say hocus..."
		"DOTA_Quest_Support_BuySupportItems_Title"		"TRIPLE THREAT"
		"DOTA_Quest_Support_BuySupportItems_Lore"		"The true tools of the trade may not inspire accolades, but the victories they enable surely will."
		"DOTA_Quest_Support_StunDuration_Title"			"STAYMAKER"
		"DOTA_Quest_Support_StunDuration_Lore"			"A sense of helplessness lingers, the parasite nibbling into the heart of the enemy."
		"DOTA_Quest_Support_BuyAghs_Title"				"THE SAPPHIRE STANDARD"
		"DOTA_Quest_Support_BuyAghs_Lore"				"There came before one who forged his own path through the dark expanse."
		"DOTA_Quest_Support_HealAndRestoreMana_Title"	"THE GIVING ME"
		"DOTA_Quest_Support_HealAndRestoreMana_Lore"	"The thrust surges forward, our lines unwavering and ever-ready."
		"DOTA_Quest_Support_TotalSpellDamage_Title"		"TOTAL DISH"
		"DOTA_Quest_Support_TotalSpellDamage_Lore"		"Where once they saw weakness, they now fear strength."
		"DOTA_Quest_Support_SmokeGanks_Title"			"SEE NO EVIL"
		"DOTA_Quest_Support_SmokeGanks_Lore"			"The eyes play tricks and the spirit cowers."
		"DOTA_Quest_Support_WardAndDeward_Title"		"PRIVATE EYES"
		"DOTA_Quest_Support_WardAndDeward_Lore"			"The body knows not where to attack if the eyes are blind."
		"DOTA_Quest_Support_StackCampsAndAncients_Title"	"FOREST WARDEN"
		"DOTA_Quest_Support_StackCampsAndAncients_Lore"		"While travelers at times mistake the more ancient beasts of the forest for demonkind, as the survivors of Stonehall might attest, no true demon is contained and felled so easily."
		"DOTA_Quest_Support_UltimateDamage_Title"		"UNINTERRUPTED PROSPERITY"
		"DOTA_Quest_Support_UltimateDamage_Lore"		"The deepest wells of power flow forth only in the time of greatest need."
		"DOTA_Quest_Support_HealingAsHero_Title"		"BATTLE RATIONS"
		"DOTA_Quest_Support_HealingAsHero_Lore"			"Worry not at the damage done. 'Twas but a flesh wound."
		"DOTA_Quest_Support_AssistsByTime_Title"		"SUPPORT KILLS"
		"DOTA_Quest_Support_AssistsByTime_Lore"			"The vainglorious boast as the cunning rearm."
		"DOTA_Quest_Support_LichBounces_Title"			"THE COLD ONE WATCHES"
		"DOTA_Quest_Support_LichBounces_Lore"			"The frost-mage revels in suffering shared. It is not pride that rallies the agents of darkness, but malice."
		"DOTA_Quest_Support_RevealInvis_Title"			"FOUNTAIN BAIT"
		"DOTA_Quest_Support_RevealInvis_Lore"			"No more may they move amongst us with impunity."
		"DOTA_Quest_Support_SaveHeroes_Title"			"SUPPORTS CARRY CARRIES"
		"DOTA_Quest_Support_SaveHeroes_Lore"			"As ever, the whole achieves victory."

		"DOTA_Quest_Solo_BottleRunes_Title"				"SPECIAL RESERVE"
		"DOTA_Quest_Solo_BottleRunes_Lore"				"Power alone is nothing. Deliberate application of that power determines your fate."
		"DOTA_Quest_Solo_DenyCreeps_Title"				"BENEVOLENT BACKSTABBER"
		"DOTA_Quest_Solo_DenyCreeps_Lore"				"Mastery of one's own resources is one matter. Mastery of another's is quite something else."
		"DOTA_Quest_Solo_DoubleKill_Title"				"TWO FOR THE SHOW"
		"DOTA_Quest_Solo_DoubleKill_Lore"				"All proceeds as planned."
		"DOTA_Quest_Solo_BuyBlink_Title"				"I BLINK AND YOU MISS ME"
		"DOTA_Quest_Solo_BuyBlink_Lore"					"Catch them because you can."
		"DOTA_Quest_Solo_HealWithBottle_Title"			"CHARGE!"
		"DOTA_Quest_Solo_HealWithBottle_Lore"			"A battlefield restorative may embolden even the weariest ally."
		"DOTA_Quest_Solo_KillsInJungle_Title"			"WELCOME TO THE JUNGLE"
		"DOTA_Quest_Solo_KillsInJungle_Lore"			"It's all fun and games until someone gets their life ganked out."
		"DOTA_Quest_Solo_TeleportKills_Title"			"TOWERING DEFENSE"
		"DOTA_Quest_Solo_TeleportKills_Lore"			"It is not often the cunning warrior who battles creeps while the towers burn."
		"DOTA_Quest_Solo_KillingSpree_Title"			"AIN'T GOT TIME TO FEED"
		"DOTA_Quest_Solo_KillingSpree_Lore"				"All in your path shall perish."
		"DOTA_Quest_Solo_KillsByTime_Title"				"PACEMAKER"
		"DOTA_Quest_Solo_KillsByTime_Lore"				"At every turn the enemy finds you waiting. Respite is for the victors."
		"DOTA_Quest_Solo_AccumulateDamage_Title"		"POINT AND CLICK"
		"DOTA_Quest_Solo_AccumulateDamage_Lore"			"Become the nightmare from which your foes cannot wake."
		"DOTA_Quest_Solo_KillCouriers_Title"			"SUPPLY-LINE SABOTEUR"
		"DOTA_Quest_Solo_KillCouriers_Lore"				"None may aid the enemy without fear of reprisal."
		"DOTA_Quest_Solo_InvisKills_Title"				"NOW YOU SEE ME"
		"DOTA_Quest_Solo_InvisKills_Lore"				"Question not from whence I came, question rather when I shall come again."
		"DOTA_Quest_Solo_FirstBlood_Title"				"A TASTE OF THINGS TO COME"
		"DOTA_Quest_Solo_FirstBlood_Lore"				"The first flake in an avalanche of violence."
		"DOTA_Quest_Solo_KillEachLane_Title"			"MIDDLE IS MISSING!"
		"DOTA_Quest_Solo_KillEachLane_Lore"				"The wandering hero battles across all fronts."
		"DOTA_Quest_Solo_LinaStuns_Title"				"THE COMING FIRE"
		"DOTA_Quest_Solo_LinaStuns_Lore"				"The ethereal filaments of reality flash and burn. Some have seen what follows. All fear the coming fire."

		"DOTA_Quest_Carry_100LastHits_Title"			"TENDERFOOT"
		"DOTA_Quest_Carry_100LastHits_Lore"				"To fill the war chest, one must master the fundamentals."
		"DOTA_Quest_Carry_BuyMidas_Title"				"THE SON OF MIDAS"
		"DOTA_Quest_Carry_BuyMidas_Lore"				"To reach true levels of opulence, one must obtain the relic which turns ordinary beasts into extraordinary wealth."
		"DOTA_Quest_Carry_KillRoshan_Title"				"TO FELL THE BEAST"
		"DOTA_Quest_Carry_KillRoshan_Lore"				"A score of brave souls have sought the path. None passed this way again."
		"DOTA_Quest_Carry_Battlefury_Title"				"GATHER ROUND"
		"DOTA_Quest_Carry_Battlefury_Lore"				"With the proper tools, your enemies fall as one."
		"DOTA_Quest_Carry_BuildingDamage_Title"			"OBJECTIVE GAMING"
		"DOTA_Quest_Carry_BuildingDamage_Lore"			"A fallen enemy may rise again. A fallen city will not."
		"DOTA_Quest_Carry_Radiance_Title"				"RADIANT PERSONALITY"
		"DOTA_Quest_Carry_Radiance_Lore"				"Power radiates across the field, blinding and burning, challenging the brave to advance and spurring the sane to flee."
		"DOTA_Quest_Carry_TakeAegises_Title"			"THIS MUST BE THE AFTERLIFE"
		"DOTA_Quest_Carry_TakeAegises_Lore"				"The enemy exhausts all to stop you for but a brief moment."
		"DOTA_Quest_Carry_125LastHits_Title"			"CARRY EXPECTATIONS"
		"DOTA_Quest_Carry_125LastHits_Lore"				"The implements of power come at a blood price."
		"DOTA_Quest_Carry_DealPhysicalDamage_Title"		"JOB REQUIREMENTS"
		"DOTA_Quest_Carry_DealPhysicalDamage_Lore"		"Now to your true purpose!"
		"DOTA_Quest_Carry_NetworthByTime_Title"			"SECRET SHOPPING SPREE"
		"DOTA_Quest_Carry_NetworthByTime_Lore"			"Carry forth into battle the relics of legend!"
		"DOTA_Quest_Carry_500Damage_Title"				"KITE THIS!"
		"DOTA_Quest_Carry_500Damage_Lore"				"The bigger you are, the harder you make them fall."
		"DOTA_Quest_Carry_175LastHits_Title"			"SPACE APPRECIATED"
		"DOTA_Quest_Carry_175LastHits_Lore"				"The faith of your allies is rewarded and the enemy can ignore you no more!"
		"DOTA_Quest_Carry_DragonDamage_Title"			"HEART OF THE ELDWURM"
		"DOTA_Quest_Carry_DragonDamage_Lore"			"The essence of the Eldwurm stirs as darkness falls. No horde may rise that swift of wing and stout of will shall not seek to overcome."
		"DOTA_Quest_Carry_CancelChannels_Title"			"SPOILER: THEY DIE IN THE END"
		"DOTA_Quest_Carry_CancelChannels_Lore"			"The difficulties of incanting with a broken face are not trivial."
		"DOTA_Quest_Carry_KillRax_Title"				"ARE WE MEGA YET?"
		"DOTA_Quest_Carry_KillRax_Lore"					"I have become the tide of battle!"

		"DOTA_Quest_CNY_TowerDamage_Title"				"PATH TO VICTORY"
		"DOTA_Quest_CNY_TowerDamage_Lore"				"The end is in sight, we must simply walk the path."
		"DOTA_Quest_CNY_DebuffDuration_Title"			"INTELLIGENCE AND WIT"
		"DOTA_Quest_CNY_DebuffDuration_Lore"			"The seasoned warrior embraces equally virtues of the body and mind."
		"DOTA_Quest_CNY_DoubleKillsMultiMatch_Title"	"ONE STRIKE FOR EACH"
		"DOTA_Quest_CNY_DoubleKillsMultiMatch_Lore"		"May each strike find its target."
		"DOTA_Quest_CNY_HealMultiMatch_Title"			"HEALTH AND HAPPINESS"
		"DOTA_Quest_CNY_HealMultiMatch_Lore"			"Rest and rejuvenation to renew our strength."
		"DOTA_Quest_CNY_EmberSearingChains_Title"		"GUARDIAN OF THE FLAME"
		"DOTA_Quest_CNY_EmberSearingChains_Lore"		"The final step of training is often the most grueling."
		"DOTA_Quest_CNY_AlliedGold_Title"				"LEISURE AND WEALTH"
		"DOTA_Quest_CNY_AlliedGold_Lore"				"Together, we stand."
		"DOTA_Quest_CNY_WinGamesBeforeTime_Title"		"GREAT DISCIPLINE"
		"DOTA_Quest_CNY_WinGamesBeforeTime_Lore"		"Spring comes soon to restore our spirit."
		"DOTA_Quest_CNY_LuckyMoney_Title"				"LUCKY MONEY"
		"DOTA_Quest_CNY_LuckyMoney_Lore"				"Unexpected, but appreciated!"

		"DOTA_Quest_Rogue_PhaseBoots_Title"				"CUT THE LINE"
		"DOTA_Quest_Rogue_PhaseBoots_Lore"				"The creatures prowl the hillsides, grotesque shapes outlined against the fiery glow of what can only be Stonehall. With the destruction of the bird lofts, Quath is truly alone. We must find a means to penetrate their lines."
		"DOTA_Quest_Rogue_BountyRunes_Title"			"BOUNTIFUL RECONNAISSANCE"
		"DOTA_Quest_Rogue_BountyRunes_Lore"				"If one is mindful of traps, even small gains may prove consequential."
		"DOTA_Quest_Rogue_CreepDenies_Title"			"SILENT MERCIES"
		"DOTA_Quest_Rogue_CreepDenies_Lore"				"Bestow the highest honor upon the most loyal of footmen."
		"DOTA_Quest_Rogue_ManaDamage_Title"				"ARCANE DEFICIT"
		"DOTA_Quest_Rogue_ManaDamage_Lore"				"Arcane mastery relies upon focus of will. Disturb one's focus, disturb one's mastery."
		"DOTA_Quest_Rogue_BuyInvis_Title"				"ROGUELIKE"
		"DOTA_Quest_Rogue_BuyInvis_Lore"				"Stealth is no talent or action; it is the shadow stream you must learn to traverse."
		"DOTA_Quest_Rogue_InvisDamage_Title"			"TERRORS UNSEEN"
		"DOTA_Quest_Rogue_InvisDamage_Lore"				"The larger devils lead packs of beastlings to terrorize our huntsmen. Strike out and surprise them in the darkness."
		"DOTA_Quest_Rogue_BuyEagle_Title"				"MISS YOU MORE"
		"DOTA_Quest_Rogue_BuyEagle_Lore"				"Your strength lies not in enduring blows, but in ensuring they never land at all."
		"DOTA_Quest_Rogue_TrackKills_Title"				"TRACKER KEEPER"
		"DOTA_Quest_Rogue_TrackKills_Lore"				"From what hell pit do these fiends crawl to torment us? Be patient this night. Learn what you may before unleashing the killing blows."
		"DOTA_Quest_Rogue_HighDamageAttack_Title"		"NOT IF I SEE YOU FIRST"
		"DOTA_Quest_Rogue_HighDamageAttack_Lore"		"Grim confirmation arrives from Stonehall. Strange to be thankful our misery is not so complete as theirs...yet. We rally tonight in the name of our fallen allies."
		"DOTA_Quest_Rogue_MiranaArrow_Title"			"ASSASSIN'S ART"
		"DOTA_Quest_Rogue_MiranaArrow_Lore"				"Fair fights can be fatal. Disable your enemy and your blade will meet no resistance."
		"DOTA_Quest_Rogue_Deward_Title"					"JUST DEWARDS"
		"DOTA_Quest_Rogue_Deward_Lore"					"The martial training of the Initiates has rekindled hope, but these advances have not gone unnoticed by the enemy. They hunt the young protectors..."
		"DOTA_Quest_Rogue_AttackEvade_Title"			"EVASIVE ACTION"
		"DOTA_Quest_Rogue_AttackEvade_Lore"				"Even slight cuts from cursed blades may turn fatal. Wits about you."
		"DOTA_Quest_Rogue_InvisKills_Title"				"I'M SURE IT WAS NOTHING"
		"DOTA_Quest_Rogue_InvisKills_Lore"				"Our chance is now. Assault their scouts, then rejoin the others for the final strike. Leave no trace."
		"DOTA_Quest_Rogue_Slark_Title"					"SHINING NIGHTMARE"
		"DOTA_Quest_Rogue_Slark_Lore"					"Each slash of your blade emboldens you, slowed by neither poison nor plague."
		"DOTA_Quest_Rogue_ClinkzFinal_Title"				"THE SHADOW WALKER RISES"
		"DOTA_Quest_Rogue_ClinkzFinal_Lore"				"Lift the dark veil to strike true at our prey, O silent sentinel, protector of Quath."

		"DOTA_Quest_Wizard_Arcanes_Title"				"SCHOOL UNIFORM"
		"DOTA_Quest_Wizard_Arcanes_Lore"				"The Aldwyn Scrolls are not simply ancient accounts of a mythical Quathan Guard; the runes inscribed into the texts radiate immense power. Study them well, for there is little time."
		"DOTA_Quest_Wizard_SlowEnemies_Title"			"INTO THICK AIR"
		"DOTA_Quest_Wizard_SlowEnemies_Lore"			"Those unwise enough to stray from their fellows will be the first to fall."
		"DOTA_Quest_Wizard_IceblastDamage_Title"		"ICEBLAST IT ALL TO HELL"
		"DOTA_Quest_Wizard_IceblastDamage_Lore"			"Resist temptation to bolster the line. Await your moment and unleash our fury."
		"DOTA_Quest_Wizard_KillsByTime_Title"			"NOBODY EXPECTS A WIZARD'S IMPOSITION"
		"DOTA_Quest_Wizard_KillsByTime_Lore"			"By your hands alone may the dream of Quath live on. As you wage these final battles, and the power consumed in turn consumes, rest assured the sacrifices of the Three will not be soon forgotten."
		"DOTA_Quest_Wizard_WindrunnerFinal_Title"		"ARCANE ASCENSION"
		"DOTA_Quest_Wizard_WindrunnerFinal_Lore"		"Cast forth your mystical bindings upon the enemies of Quath. Let the monsters watch their wretched companions torn from this world in cursing, helpless agony."
		"DOTA_Quest_Wizard_UrnOfShadows_Title"			"URN FOR THE ROAD"
		"DOTA_Quest_Wizard_UrnOfShadows_Lore"			"The Elders wish to study some of the apalling creature's remains. Perhaps something can be used to assist in our efforts."
		"DOTA_Quest_Wizard_Silence_Title"				"IF A HERO FALLS AND MAKES NO SOUND"
		"DOTA_Quest_Wizard_Silence_Lore"				"Let their sorcerers utter no vile words of power against your friends and countrymen."
		"DOTA_Quest_Wizard_ArcaneRunes_Title"			"MOTHER NATURE'S CANDY"
		"DOTA_Quest_Wizard_ArcaneRunes_Lore"			"Augmentation in proper measure is the true discipline of wizardry."
		"DOTA_Quest_Wizard_Necronomicon_Title"			"SHOP SMART"
		"DOTA_Quest_Wizard_Necronomicon_Lore"			"The Elders believe we may summon agents of darkness to join our cause. But how? What sinister incantations rest within such an unsettling tome?"
		"DOTA_Quest_Wizard_NaturesProphet_Title"		"PEST CONTROLLER"
		"DOTA_Quest_Wizard_NaturesProphet_Lore"			"Nature's minions rule the realm between heavens and hellfires. Turn them to our purpose and our numbers blossom."
		"DOTA_Quest_Wizard_AetherLens_Title"			"RANGE FINDER"
		"DOTA_Quest_Wizard_AetherLens_Lore"				"The growth in power bestowed upon the Initiates nearly outpaces the training to wield it."
		"DOTA_Quest_Wizard_SpellDamageInstances_Title"	"IT'S PURE MAGIC"
		"DOTA_Quest_Wizard_SpellDamageInstances_Lore"	"Too late the devils learn that the unarmed Quathan is most fearsome of all."
		"DOTA_Quest_Wizard_Bloodstone_Title"			"TRY NOT TO SPILL ANY"
		"DOTA_Quest_Wizard_Bloodstone_Lore"				"The funeral mound of our enemies shall be a wellspring of arcane energies."
		"DOTA_Quest_Wizard_SpellDamage_Title"			"PUT THE MAGE IN DAMAGE"
		"DOTA_Quest_Wizard_SpellDamage_Lore"			"We may never learn what baleful magic brought these horrors to our door, but we will remember the Guard that drove them from it."
		"DOTA_Quest_Wizard_LeshOctarine_Title"			"DISCO NEVER DIES"
		"DOTA_Quest_Wizard_LeshOctarine_Lore"			"Draw strength from the suffering of those who visit harm upon your people."

		"DOTA_Quest_Warrior_PowerTreads_Title"			"FLEXIBLE POWERS, BENEFITS"
		"DOTA_Quest_Warrior_PowerTreads_Lore"			"Centuries have passed since the forces of Stonehall arrived at our gates and the last Quathan warrior swung blade to protect the homeland. We face few threats in these pacified lands, and our sheriffs and huntsmen alone cannot halt this foul invasion. The Elders believe we must choose new vessels-we must restore the Guard."
		"DOTA_Quest_Warrior_Assists_Title"				"LEND A HURTING HAND"
		"DOTA_Quest_Warrior_Assists_Lore"				"No help will come from our protectors in the south, the distant fires make clear. The transformative rites of the Aldwyn Scrolls offer a last grasp at survival. As the Three are named, so must three be chosen."
		"DOTA_Quest_Warrior_StunDuration_Title"			"TACTICAL PAUSE"
		"DOTA_Quest_Warrior_StunDuration_Lore"			"If a beast has a brain, bash those brains to jelly. If a beast is already a jelly, don't use your best axe."
		"DOTA_Quest_Warrior_TinyCombos_Title"			"BATTING PRACTICE"
		"DOTA_Quest_Warrior_TinyCombos_Lore"			"Strike with such force that inertia itself strips meat from their bones."
		"DOTA_Quest_Warrior_EchoSabre_Title"			"DOUBLE TAP"
		"DOTA_Quest_Warrior_EchoSabre_Lore"				"Launch two attacks before your enemies manage one and they may rethink their aggression."
		"DOTA_Quest_Warrior_Cleave_Title"				"EVERYBODY GETS A SCAR"
		"DOTA_Quest_Warrior_Cleave_Lore"				"Cast wide your net of violence and gore, their numbers mean nothing to you now."
		"DOTA_Quest_Warrior_Lifesteal_Title"			"I'LL TAKE THAT"
		"DOTA_Quest_Warrior_Lifesteal_Lore"				"Draw vitality from the fount of carnage."
		"DOTA_Quest_Warrior_LifestealerFeast_Title"		"JUST BE YOURSELF"
		"DOTA_Quest_Warrior_LifestealerFeast_LOre"		"Battle anthems loudly sung, composed of blood and mayhem,<br>The reaper's knell finally come, and no one now to save them."
		"DOTA_Quest_Warrior_TotalHealing_Title"			"HEAL BE FINE"
		"DOTA_Quest_Warrior_TotalHealing_Lore"			"Those schooled in the martial path can learn much from the arts of healing."
		"DOTA_Quest_Warrior_PreventPhysical_Title"		"STAND BY ME IF YOU WANT TO LIVE"
		"DOTA_Quest_Warrior_PreventPhysical_Lore"		"It is worth forgoing a strike at the enemy to deflect an assault on a friend."
		"DOTA_Quest_Warrior_TeleportKills_Title"		"OLD RELIABLE"
		"DOTA_Quest_Warrior_TeleportKills_Lore"			"Wherever they make war against us, make haste to respond in kind."
		"DOTA_Quest_Warrior_AxeBlinkCall_Title"			"AXE BLINK CALL!"
		"DOTA_Quest_Warrior_AxeBlinkCall_Lore"			"Headlong charge into danger is sometimes the safest gamble."
		"DOTA_Quest_Warrior_BuyHeart_Title"				"FORWARD MARCH"
		"DOTA_Quest_Warrior_BuyHeart_Lore"				"The essence of the Guard now flows through your veins, repairing ruined flesh and expelling foul toxins."
		"DOTA_Quest_Warrior_LastHits_Title"				"THE BLOOD PRICE"
		"DOTA_Quest_Warrior_LastHits_Lore"				"Stonehall's survivors seek refuge behind our walls. One of their commanders has returned and rides for Quath. Cut back the horde, the Guard is ready. Push forward to greet this tattered legion."
		"DOTA_Quest_Warrior_UrsaAegis_Title"			"THE LEGEND LIVES ON"
		"DOTA_Quest_Warrior_UrsaAegis_Lore"				"Let the enemy rend claws and bend blades against you. Rise each time stronger, sworn shield of the Quathan Guard."

		"DOTA_Quest_Legion_MomentOfCourage_Title"		"MOMENT OF COURAGE"
		"DOTA_Quest_Legion_MomentOfCourage_Lore"		"Stonehall is ash and rubble, my legion burned and broken. The country folk speak of demons on the roadways. We seek these out first, and then we find their masters."
		"DOTA_Quest_Legion_OverwhelmingOdds_Title"		"OVERWHELMING ODDS"
		"DOTA_Quest_Legion_OverwhelmingOdds_Lore"		"The forest roads are thick with the smaller ones. Where are their captains? Word comes of promising recruits in Quath. In a city of thinkers? How have they survived what Stonehall could not?"
		"DOTA_Quest_Legion_BuyBlink_Title"				"RAPID DEPLOYMENT"
		"DOTA_Quest_Legion_BuyBlink_Lore"				"We sleep in our plate, arms at the ready. There can be no safe quarter. One rift is destroyed, but there are surely others."
		"DOTA_Quest_Legion_PressTheAttackHealing_Title"	"PRESS THE ATTACK"
		"DOTA_Quest_Legion_PressTheAttackHealing_Lore"	"They came for ghastly purpose, but not to Stonehall alone. How far might this abyssal blight stretch? We rest as we ride. Those who wish to follow will press on."
		"DOTA_Quest_Legion_DuelDamage_Title"			"DAMAGE DONE"
		"DOTA_Quest_Legion_DuelDamage_Lore"				"Another horde commander to meet my blade, the Quathan three beside me. Will we hear more deathcroak oaths to some dark master, or this time have some answers?"
		"DOTA_Quest_Legion_BuyBlademail_Title"			"RETURN THE FAVOR"
		"DOTA_Quest_Legion_BuyBlademail_Lore"			"Let the enemy bloody themselves on the spikes of my mail!"
		"DOTA_Quest_Legion_PressTheAttackPurge_Title"	"PURGE HER DEMONS"
		"DOTA_Quest_Legion_PressTheAttackPurge_Lore"	"They cannot slow my forward march, I have no home to turn to."

		"DOTA_Quest_Fall_2016_Support_Title"			"Path of the Protector"
		"DOTA_Quest_Fall_2016_Support_SpendGoldOnItems_Title"			"ALMS FROM THE POOR"
		"DOTA_Quest_fall_2016_Support_SpendGoldOnItems_Lore"			""
		"DOTA_Quest_Fall_2016_Support_RestoreHealthToAllies_Title"			"WALK IT OFF"
		"DOTA_Quest_Fall_2016_Support_RestoreHealthToAllies_Lore"			""
		"DOTA_Quest_Fall_2016_Support_Deward_Title"			"I KNOW THIS HURTS"
		"DOTA_Quest_Fall_2016_Support_Deward_Lore"			""
		"DOTA_Quest_Fall_2016_Support_DisableHeroes_Title"			"THE ENABLER"
		"DOTA_Quest_Fall_2016_Support_DisableHeroes_Lore"			""
		"DOTA_Quest_Fall_2016_Support_StackCamps_Title"			"MONSTER FARMER"
		"DOTA_Quest_Fall_2016_Support_StackCamps_Lore"			""
		"DOTA_Quest_Fall_2016_Support_KillsAfterDusting_Title"			"DUSTBUSTED"
		"DOTA_Quest_Fall_2016_Support_KillsAfterDusting_Lore"			""
		"DOTA_Quest_Fall_2016_Support_PlaceObserverWards_Title"			"THE CLIFFS HAVE EYES"
		"DOTA_Quest_Fall_2016_Support_PlaceObserverWards_Lore"			""
		"DOTA_Quest_Fall_2016_Support_InterruptChannels_Title"			"HOLD THAT THOUGHT"
		"DOTA_Quest_Fall_2016_Support_InterruptChannels_Lore"			""
		"DOTA_Quest_Fall_2016_Support_RestoreMana_Title"			"ARCANE ETIQUETTE"
		"DOTA_Quest_Fall_2016_Support_RestoreMana_Lore"			""
		"DOTA_Quest_Fall_2016_Support_KillWhileStunning_Title"			"CRIMSON PLATTER"
		"DOTA_Quest_Fall_2016_Support_KillWhileStunning_Lore"			""
		"DOTA_Quest_Fall_2016_Support_ScanEnemies_Title"			"SCANNED AND DELIVERED"
		"DOTA_Quest_Fall_2016_Support_ScanEnemies_Lore"			""
		"DOTA_Quest_Fall_2016_Support_SmokeKills_Title"			"SMOKED AND THEN GOT 'EM"
		"DOTA_Quest_Fall_2016_Support_SmokeKills_Lore"			""
		"DOTA_Quest_Fall_2016_Support_HeroesSaved_Title"			"CRUTCH PLAYER"
		"DOTA_Quest_Fall_2016_Support_HeroesSaved_Lore"			""
		"DOTA_Quest_Fall_2016_Support_KillAfterMovingEnemy_Title"			"A LITTLE TO THE LEFT"
		"DOTA_Quest_Fall_2016_Support_KillAfterMovingEnemy_Lore"			""
		"DOTA_Quest_Fall_2016_Support_KillWhileFiendsGrip_Title"			"HELPLESS DREAMER"
		"DOTA_Quest_Fall_2016_Support_KillWhileFiendsGrip_Lore"			""

		"DOTA_Quest_Fall_2016_Carry_Title"			"Path of the Dominator"
		"DOTA_Quest_Fall_2016_Carry_DealPhysicalDamage_Title"			"A FIRM HAND"
		"DOTA_Quest_Fall_2016_Carry_DealPhysicalDamage_Lore"			""
		"DOTA_Quest_Fall_2016_Carry_ClaimAegis_Title"			"QUICK PICK-ME-UP"
		"DOTA_Quest_Fall_2016_Carry_ClaimAegis_Lore"			""
		"DOTA_Quest_Fall_2016_Carry_KillCreepsInTime_Title"			"SPEED AND ACCURACY"
		"DOTA_Quest_Fall_2016_Carry_KillCreepsInTime_Lore"			""
		"DOTA_Quest_Fall_2016_Carry_KillSameEnemy_Title"			"THAT SPECIAL SOMEONE"
		"DOTA_Quest_Fall_2016_Carry_KillSameEnemy_Lore"			""
		"DOTA_Quest_Fall_2016_Carry_SplitpushTower_Title"			"FREE TRADE AGREEMENT"
		"DOTA_Quest_Fall_2016_Carry_SplitpushTower_Lore"			""
		"DOTA_Quest_Fall_2016_Carry_KillAfterUsingAbyssal_Title"			"GIVE YOU PAUSE"
		"DOTA_Quest_Fall_2016_Carry_KillAfterUsingAbyssal_Lore"			""
		"DOTA_Quest_Fall_2016_Carry_KillAncients_Title"			"ANCIENT MEMORIES"
		"DOTA_Quest_Fall_2016_Carry_KillAncients_Lore"			""
		"DOTA_Quest_Fall_2016_Carry_LastHitsBeforeTime_Title"			"ON THE CLOCK"
		"DOTA_Quest_Fall_2016_Carry_LastHitsBeforeTime_Lore"			""
		"DOTA_Quest_Fall_2016_Carry_KillingSprees_Title"			"ESPRIT DE CORPSE"
		"DOTA_Quest_Fall_2016_Carry_KillingSprees_Lore"			""
		"DOTA_Quest_Fall_2016_Carry_GetDoubleKills_Title"			"DOUBLE DOWN"
		"DOTA_Quest_Fall_2016_Carry_GetDoubleKills_Lore"			""
		"DOTA_Quest_Fall_2016_Carry_KillCount_Title"			"BLOOD DRIVE"
		"DOTA_Quest_Fall_2016_Carry_KillCount_Lore"			""
		"DOTA_Quest_Fall_2016_Carry_KillTowers_Title"			"KNOCK-DOWN AFFAIR"
		"DOTA_Quest_Fall_2016_Carry_KillTowers_Lore"			""
		"DOTA_Quest_Fall_2016_Carry_SilenceWithOrchidBloodthorne_Title"			"LEAVE THEM SPEECHLESS"
		"DOTA_Quest_Fall_2016_Carry_SilenceWithOrchidBloodthorne_Lore"			""
		"DOTA_Quest_Fall_2016_Carry_EarnTeamGold_Title"			"THE RISING TIDE"
		"DOTA_Quest_Fall_2016_Carry_EarnTeamGold_Lore"			""
		"DOTA_Quest_Fall_2016_Carry_RazorBuildingDamage_Title"			"REDIRECT CURRENT"
		"DOTA_Quest_Fall_2016_Carry_RazorBuildingDamage_Lore"			""


		"DOTA_Quest_Fall_2016_Utility_Title"			"Path of the Saboteur"
		"DOTA_Quest_Fall_2016_Utility_PickupRunes_Title"			"RUNE THEIR DAY"
		"DOTA_Quest_Fall_2016_Utility_PickupRunes_Lore"			""
		"DOTA_Quest_Fall_2016_Utility_GetLevel_Title"			"ULTIMATE ACHIEVEMENT"
		"DOTA_Quest_Fall_2016_Utility_GetLevel_Lore"			""
		"DOTA_Quest_Fall_2016_Utility_FirstBloodMultiGame_Title"			"SOMETHING OF A TRADITION"
		"DOTA_Quest_Fall_2016_Utility_FirstBloodMultiGame_Lore"			""
		"DOTA_Quest_Fall_2016_Utility_UrnUse_Title"			"URNING OPPORTUNITIES"
		"DOTA_Quest_Fall_2016_Utility_UrnUse_Lore"			""
		"DOTA_Quest_Fall_2016_Utility_LongRangeKills_Title"			"LONG DISTANCE BREAKUP"
		"DOTA_Quest_Fall_2016_Utility_LongRangeKills_Lore"			""
		"DOTA_Quest_Fall_2016_Utility_UseHalberd_Title"			"DISARMING PERSONALITY"
		"DOTA_Quest_Fall_2016_Utility_UseHalberd_Lore"			""
		"DOTA_Quest_Fall_2016_Utility_KillstreaksEnded_Title"			"FAT AND SASSY"
		"DOTA_Quest_Fall_2016_Utility_KillstreaksEnded_Lore"			""
		"DOTA_Quest_Fall_2016_Utility_DoubleStuns_Title"			"MATCHMAKER"
		"DOTA_Quest_Fall_2016_Utility_DoubleStuns_Lore"			""
		"DOTA_Quest_Fall_2016_Utility_ReflectWithLotus_Title"			"INSTANT KARMA"
		"DOTA_Quest_Fall_2016_Utility_ReflectWithLotus_Lore"			""
		"DOTA_Quest_Fall_2016_Utility_KillCouriers_Title"			"FOR FUN AND PROFIT"
		"DOTA_Quest_Fall_2016_Utility_KillCouriers_Lore"			""
		"DOTA_Quest_Fall_2016_Utility_PurgeDebuffs_Title"			"BINGE ON PURGE"
		"DOTA_Quest_Fall_2016_Utility_PurgeDebuffs_Lore"			""
		"DOTA_Quest_Fall_2016_Utility_TowerDiveKills_Title"			"THERE FOR YOU"
		"DOTA_Quest_Fall_2016_Utility_TowerDiveKills_Lore"			""
		"DOTA_Quest_Fall_2016_Utility_UseRefresher_Title"			"MIDFIGHT RESTORATIVE"
		"DOTA_Quest_Fall_2016_Utility_UseRefresher_Lore"			""
		"DOTA_Quest_Fall_2016_Utility_DealMagicDamage_Title"			"DRAW BLOOD FROM MANA"
		"DOTA_Quest_Fall_2016_Utility_DealMagicDamage_Lore"			""
		"DOTA_Quest_Fall_2016_Utility_BountyHunterShuriken_Title"			"HUNTING PARTY"
		"DOTA_Quest_Fall_2016_Utility_BountyHunterShuriken_Lore"			""


		"DOTA_DB_SeasonPass_Welcome"			"WELCOME TO THE BATTLE PASS"

		"DOTA_ChallengeVar_MultiKill_2"		"a Double Kill (2)"
		"DOTA_ChallengeVar_MultiKill_3"		"a Triple Kill (3)"
		"DOTA_ChallengeVar_MultiKill_4"		"an Ultra Kill (4)"
		"DOTA_ChallengeVar_MultiKill_5"		"a Rampage (5)"

		"DOTA_ChallengeVar_Killstreak_3"	"Killing Spree (3)"
		"DOTA_ChallengeVar_Killstreak_4"	"Dominating (4)"
		"DOTA_ChallengeVar_Killstreak_5"	"Mega Kill (5)"
		"DOTA_ChallengeVar_Killstreak_6"	"Unstoppable (6)"
		"DOTA_ChallengeVar_Killstreak_7"	"Wicked Sick (7)"
		"DOTA_ChallengeVar_Killstreak_8"	"Monster Kill (8)"
		"DOTA_ChallengeVar_Killstreak_9"	"Godlike (9)"
		"DOTA_ChallengeVar_Killstreak_10"	"Beyond Godlike (10)"

		"DOTA_ChallengeVar_PrimaryAttribute_0"		"Strength"
		"DOTA_ChallengeVar_PrimaryAttribute_1"		"Agility"
		"DOTA_ChallengeVar_PrimaryAttribute_2"		"Intelligence"

		"CompendiumCoinWagerHeader"			"Compendium Coin Wager"
		"Max_Coin_Wager"				"Set Your Max Wager:"
		"Wager_Complete"				"Wager Successful!"
		"CoinWagerPopup"				"%s1 wagered on %s2!"
		"WagerTokenChat"				"%s1 added a %s2% bonus to your team's wagers!"
		"CoinWagerResultPopup_Victory"			"Victory!  Your wager winnings:"
		"CoinWagerResultPopup_Defeat"			"Defeat!  Your wager losses:"
		"CoinsForWagering"				"Coins Available For Wager"
		"DOTA_CoinWagerDescHeader"		"Coin Wagering Rules"
		"DOTA_CoinWagerDescBody"		"Coin Wagering allows players to earn coins by predicting their match victories.\n\nBefore a match begins, players place a <font color='#C3CECE'><b>Wager</b></font> of Compendium Coins.  When the match begins, the Wagers from all players are added together to form the total <font color='#C3CECE'><b>Coin Pool</b></font>. If one team wagers more coins than the other, any difference up to an additional 500 coins will be covered by Dota.\n\nAfter the battle, each player on the <font color='#C3CECE'><b>victorious team</b></font> wins a percentage of the Coin Pool based on their Wager compared to the rest of their team."
		"WagerAvailable"				"WAGER AVAILABLE"
		"DOTA_Wager_Status"				"CURRENT COIN POOL"
		"DOTA_Wager_Your_Coins"			"YOUR COINS"
		"DOTA_Wager_Potential_Winnings"	"POTENTIAL WINNINGS"
		"DOTA_Wager_Final_Coin_Pool"	"FINAL COIN POOL"
		"DOTA_Wager_Coins_Spent"		"COINS SPENT"
		"DOTA_Wager_Bonus"			"BONUS"
		"RankWagerChat"					"%s1 is doubling their rank gain or loss this match!"

		"DOTA_Tip_Chat"					"%s1 has tipped %s2 %s3 Battle Points!"

		// TODAY Page
		"dota_today_today_in_dota2"		"TODAY IN DOTA 2"
		"dota_today_dota_2_reborn"		"Dota 2 Reborn"
		"dota_today_dota_2_reborn_descrip"	"New Interface. New Engine. New Ways to Play."

		"dota_today_compendium_2015_header"	"THE INTERNATIONAL COMPENDIUM"
		"dota_today_compendium_2015_title"	"Be a part of the biggest Dota tournament of the year."
		"dota_today_compendium_2015_descrip"	"Earn rewards by completing challenges, making predictions and following the event. 25% of all Compendium sales go to The International overall prize pool."

		"dota_today_compendium_24_levels_header"		"24 COMPENDIUM LEVELS"
		"dota_today_compendium_24_levels_title"			"Upgrade your International 2015 Compendium"
		"dota_today_compendium_24_levels_descrip"		"Earn rewards by completing challenges, making predictions and following the event. 25% of all Compendium sales go to The International overall prize pool."

		"dota_today_grimsneer_title"			"Treasure of the Grimsneer's Stash"
		"dota_today_grimsneer_descrip"			"Contains one of the following items: Garb of the Frost Lord, Wraps of the Winterbringer, Covert Saboteur, The Stumpgrinder, Emberbark. In addition, this treasure has a chance of containing: Random courier w/ special FX and colors."

		"dota_today_battleships_title"	"Battleships"
		"dota_today_battleships_descrip"	"Boats go 'Pew pew' as they seek confrontation with their enemies, and manouver to avoid range of autofiring weapons."

		"dota_today_skillshot_title"	"Skillshot Wars"
		"dota_today_skillshot_descrip"	"Face off in a 5v5 arena battle, putting your skill to the test with 4 hard-to-land abilities!"

		"dota_today_overthrow_title"		"Overthrow"
		"dota_today_overthrow_descrip"		"Lead your team to victory! Slay your enemies!"

		"dota_today_international_title"	"The International"
		"dota_today_international_descrip"	"Dota 2 championships return to Key Arena in Seattle again this year from August 3rd through August 8th."

		"dota_today_tutorial_header"	"TUTORIAL"
		"dota_today_tutorial_title"		"Guided Bot Matches"
		"dota_today_tutorial_descrip"	"Experience a whole match with guidance from an AI director."

		"DOTA_HallOfFame_Glow_Title"		"Compendium Level 1000"
		"DOTA_HallOfFame_Glow_Description"	"The Aegis of Champions is glowing from the contributions of players with a compendium level over 1000:%s1"

		"DOTA_RP_NOT_FRIEND"	"Not friends"

		"DOTA_Fall2015Crafting_Tier3Description" "Combine three Bronze Tier items into a single random Silver Tier item."
		"DOTA_Fall2015Crafting_Tier2Description" "Combine three Silver Tier items into a single random Gold Tier set."
		"DOTA_Fall2015Crafting_Tier1Description" "Combine two Gold Tier sets into a single random Gold Tier set. You will not receive a set you provided as input."

		"DOTA_Fall2015Crafting_Tier3TabName"	"Bronze Upgrade"
		"DOTA_Fall2015Crafting_Tier2TabName"	"Silver Upgrade"
		"DOTA_Fall2015Crafting_Tier1TabName"	"Gold Retry"

		"DOTA_Fall2015Crafting_Tier3Inputs"		"Drag three Bronze Tier items"
		"DOTA_Fall2015Crafting_Tier2Inputs"		"Drag three Silver Tier items"
		"DOTA_Fall2015Crafting_Tier1Inputs"		"Drag two Gold Tier sets"

		"DOTA_Fall2015Crafting_Tier3Outputs"	"Receive one Silver Tier item"
		"DOTA_Fall2015Crafting_Tier2Outputs"	"Receive one Gold Tier set"
		"DOTA_Fall2015Crafting_Tier1Outputs"	"Receive a different Gold Tier set"

		"DOTA_Fall2015Crafting_CharmName"		"Charm of the Crucible Jewel II"
		"DOTA_Fall2015Crafting_CharmBonus"		"+25 Compendium Points"

		"Recycle_25_Coins_Context"				"Recycle - 25 Coins"
		"Recycle_25_Coins_Prompt"				"Are you sure you want to destroy this item and gain 25 Fall Season coins?"
		"Recycle_50_Coins_Context"				"Recycle - 50 Coins"
		"Recycle_50_Coins_Prompt"				"Are you sure you want to destroy this item and gain 50 Fall Season coins?"
		"Recycle_75_Coins_Context"				"Recycle - 75 Coins"
		"Recycle_75_Coins_Prompt"				"Are you sure you want to destroy this item and gain 75 Fall Season coins?"
		"Recycle_100_Coins_Context"				"Recycle - 100 Coins"
		"Recycle_100_Coins_Prompt"				"Are you sure you want to destroy this item and gain 100 Fall Season coins?"
		"Recycle_125_Coins_Context"				"Recycle - 125 Coins"
		"Recycle_125_Coins_Prompt"				"Are you sure you want to destroy this item and gain 125 Fall Season coins?"
		"Recycle_200_Coins_Context"				"Recycle - 200 Coins"
		"Recycle_200_Coins_Prompt"				"Are you sure you want to destroy this item and gain 200 Fall Season coins?"
		"Recycle_200_Points_Context"			"Recycle - 200 Battle Points"
		"Recycle_200_Points_Prompt"				"Are you sure you want to destroy this item and gain 200 Winter 2016 Battle Points?"
		"Recycle_500_Points_Context"			"Recycle - 500 Battle Points"
		"Recycle_500_Points_Prompt"				"Are you sure you want to destroy this item and gain 500 Winter 2016 Battle Points?"
		"Recycle_Coins_Prompt_Title"			"Recycle for Coins"
		"Recycle_Points_Prompt_Title"			"Recycle for Points"
		"Recycle_Levels_Prompt_Title"			"Recycle for Levels"

		"Recycle_Winter_2017_Context"			"Recycle - 500 Battle Points"
		"Recycle_Winter_2017_Prompt"			"Are you sure you want to destroy this item and gain 500 Winter 2017 Battle Points?"
		"Recycle_Dark_Moon_2017_Context"		"Recycle - 20000 Dark Moon Points"
		"Recycle_Dark_Moon_2017_Prompt"			"Are you sure you want to destroy this item and gain 20000 Dark Moon Points?"

		"Recycle_2_BattlePass_Levels_Context"			"Recycle - 2 Battle Pass Levels"
		"Recycle_2_BattlePass_Levels_Prompt"			"Are you sure you want to destroy this item and gain 2 Battle Pass Levels?"

		"Recycle_Shards_Prompt_Title"			"Recycle for Shards"
		"Recycle_Plus_Shards_Context"			"Recycle - Refund Original Shards"
		"Recycle_Plus_Shards_Prompt"			"Are you sure you want to destroy this item and gain the original shard cost?"

		"Disassemble_Treasure_Punchcard_Context"	"Recycle for Bonus Treasure Progress"
		"Disassemble_Treasure_Punchcard_Prompt"		"Are you sure you want to destroy this item and recycle it for progress towards your Bonus Treasure?"
		"Disassemble_Punchcard_Prompt_Title"		"Recycle for Bonus Treasure Progress"
		
		"Disassemble_Sticker_Capsule"			"Recycle Sticker for Bonus Sticker Capsule Progress"
		"Disassemble_Sticker_Capsule_Prompt"		"Are you sure you want to destroy this Sticker and recycle it for progress towards your Bonus Sticker Capsule?"
		"Disassemble_Sticker_Capsule_Prompt_Title"		"Recycle for Bonus Sticker Capsule Progress"

		"Recycle_Treasure_TI11_Context"			"Recycle for Bonus Treasure Progress"
		"Recycle_Treasure_TI11_Prompt"			"Are you sure you want to destroy this item and recycle it for progress towards your Bonus Treasure and Candy Sack?"
		"Recycle_Treasure_TI11_Prompt_Title"	"Recycle for Bonus Treasure Progress"

		"Recycle_Fall_2016_Context"				"Recycle - 500 Season Points"
		"Recycle_Fall_2016_Prompt"				"Are you sure you want to destroy this item and gain 500 Fall 2016 Battle Points?"

		"infused"								"Infused"

		"FrontPage_FallMajor2015_Points_Header"				"Compendium"
		"FrontPage_FallMajor2015_Points_Title"				"Compendium Levels"
		"FrontPage_FallMajor2015_Points_Description"		"Level up your compendium and unlock rewards!"
		"FrontPage_FallMajor2015_Compendium_Header"			"Compendium"
		"FrontPage_FallMajor2015_Compendium_Title"			"Fall Season Compendium"
		"FrontPage_FallMajor2015_Compendium_Description"	"Challenges, wagering, exclusive items, and more!"
		"FrontPage_FallMajor2015_Activate_Title"			"Activate Your Compendium"
		"FrontPage_FallMajor2015_Activate_Description"		"Activate your compendium now to start enjoying your rewards!"
		"FrontPage_FallMajor2015_CoinTreasure_Title"		"Coin Treasure Fall 2015"
		"FrontPage_FallMajor2015_CoinTreasure_Description"	"Redeem your coins for exclusive items!"
		"FrontPage_FallMajor2015_Tribute1_Title"			"Tribute of the Piercing Beak"
		"FrontPage_FallMajor2015_Tribute1_Description"		"Mythical sets that can be upgraded!"
		"FrontPage_FallMajor2015_Tribute2_Title"			"Tribute of the Sharpened Feather"
		"FrontPage_FallMajor2015_Tribute2_Description"		"New tribute treasure available for compendium owners!"
		"FrontPage_FallMajor2015_SoaringCache_Header"		"Treasure"
		"FrontPage_FallMajor2015_SoaringCache_Title"		"Soaring Cache"
		"FrontPage_FallMajor2015_SoaringCache_Description"	"New sets and rare items for Fall Compendium owners!"
		"FrontPage_FallMajor2015_FlutteringCache_Title"			"Fluttering Cache"
		"FrontPage_FallMajor2015_FlutteringCache_Description"	"New sets and rare items for Fall Compendium owners!"
		"FrontPage_FallMajor2015_LastChance_Header"				"Last Chance"
		"FrontPage_FallMajor2015_LastChance_Title"				"Fall Season Ends Nov 24th"
		"FrontPage_FallMajor2015_LastChance_Description"		"Last chance to get levels and exclusive treasures!"


		"FrontPage_Compendium_Points_Header"					"Compendium"

		"FrontPage_TreasureOfTheTirelessCrafter_Header"			"Treasure"
		"FrontPage_TreasureOfTheTirelessCrafter_Title"			"Treasure of the Tireless Crafter"
		"FrontPage_TreasureOfTheTirelessCrafter_Description"	"10% of the proceeds of each sale contributes to the MLG World Finals prize pool!"

		"FrontPage_TreasureOfTheSeersEyeglass_Header"			"Treasure"
		"FrontPage_TreasureOfTheSeersEyeglass_Title"			"Treasure of the Seer's Eyeglass"
		"FrontPage_TreasureOfTheSeersEyeglass_Description"		"10% of the proceeds of each sale contributes to the Nanyang Championships prize pool!"
		"FrontPage_Axe_Comic_Header"						"New Comic"
		"FrontPage_Axe_Comic_Title"							"The Last Castle"
		"FrontPage_Axe_Comic_Description"					"Axe and his loyal bard Goodkind negotiate for a priceless treasure, using Axe’s favorite two-handed negotiating style."
		"FrontPage_NestedTreasureII_Header"					"Treasure"
		"FrontPage_NestedTreasureII_Title"					"Nested Treasure II"
		"FrontPage_NestedTreasureII_Description"			"A treasure of treasures, and may even contain a token to redeem a set of your choice!"

		"FrontPage_TI6WeekendSale_Header"					"Weekend Sale"
		"FrontPage_TI6WeekendSale_Title"					"Battle Level Bundle"
		"FrontPage_TI6WeekendSale_Description"				"50 Battle Levels, 2x Immortal Treasure I, 2x Immortal Treasure II and 2x Collectors Cache."

		"FrontPage_TI6Aegis_Header"					"Aegis Reward"
		"FrontPage_TI6Aegis_Title"					"LEVEL 1000 COLLECTOR'S AEGIS OF CHAMPIONS"
		"FrontPage_TI6Aegis_Description"				"Register to receive your receive The International 2016 Collector’s Aegis, an exclusive 1/5th-scale, bronze-plated alloy replica of the famed champion’s prize."

		"FrontPage_WetaTreasure_Header"					"Treasure"
		"FrontPage_WetaTreasure_Title"					"Treasure of the Southern Sojourn"
		"FrontPage_WetaTreasure_Description"			"From Weta Workshop, a treasure of single items to adorn your favorite Heroes"

		"FrontPage_CaptainsDraftTreasure_Header"				"Treasure"
		"FrontPage_CaptainsDraftTreasure_Title"					"Treasure of the Enigmatic Wanderer"
		"FrontPage_CaptainsDraftTreasure_Description"			"Every purchase of this treasure contributes to the prize pool of Captains Draft 3.0"

		"FrontPage_Winter2016_Treasure1_Header"					"Treasure"
		"FrontPage_Winter2016_Treasure1_Title"					"Winter 2016 Treasure 1"
		"FrontPage_Winter2016_Treasure1_Description"			"New sets and rare items for Winter 2016 Battle Pass owners!"
		"FrontPage_Winter2016_Treasure2_Header"					"Treasure"
		"FrontPage_Winter2016_Treasure2_Title"					"Winter 2016 Treasure 2"
		"FrontPage_Winter2016_Treasure2_Description"			"New sets and rare items for Winter 2016 Battle Pass owners!"
		"FrontPage_Winter2016_Treasure3_Header"					"Treasure"
		"FrontPage_Winter2016_Treasure3_Title"					"Winter 2016 Treasure 3"
		"FrontPage_Winter2016_Treasure3_Description"			"New sets and rare items for Winter 2016 Battle Pass owners!"
		"FrontPage_Winter2016_Treasure4_Header"					"Treasure"
		"FrontPage_Winter2016_Treasure4_Title"					"Winter 2016 Treasure 4"
		"FrontPage_Winter2016_Treasure4_Description"			"New sets and rare items for Winter 2016 Battle Pass owners!"

		"FrontPage_Matt_Lange_Music_Pack_Header"				"Music Pack"
		"FrontPage_Matt_Lange_Music_Pack_Title"					"Matt Lange Abstraction Music Pack"
		"FrontPage_Matt_Lange_Music_Pack_Description"			"Cinematic, glitchy atmospheres and hard-hitting rhythms by Matt Lange!"


		"FrontPage_Winter2016_NewBloom_Header"				"New Bloom Festival"
		"FrontPage_Winter2016_NewBloom_Title"				"New Quests and Rewards"
		"FrontPage_Winter2016_NewBloom_Description"			"With the New Bloom comes new quests and rewards for Battle Pass Owners.  Complete the path for an exclusive set for Ember Spirit!"

		"FrontPage_ESL_One_Frankfurt2016_Treasure_Header"			"Treasure"
		"FrontPage_ESL_One_Frankfurt2016_Treasure_Title"			"Treasure of the Plaited Nebula"
		"FrontPage_ESL_One_Frankfurt2016_Treasure_Description"		"15% of the proceeds of each sale contributes to the ESL One Frankfurt 2016 prize pool!"

		"FrontPage_Spring_2016_BattlePass_Arcana_Vote_Header"		"New"
		"FrontPage_Spring_2016_BattlePass_Arcana_Vote_Title"		"ARCANA VOTE"
		"FrontPage_Spring_2016_BattlePass_Arcana_Vote_Description"	"Available to owners of The International 2016 Battle Pass."

		"FrontPage_Spring_2016_BattlePass_Immortal_Gardens_Header"	"Limited Availability"
		"FrontPage_Spring_2016_BattlePass_Immortal_Gardens_Title"	"IMMORTAL GARDENS TERRAIN"
		"FrontPage_Spring_2016_BattlePass_Immortal_Gardens_Description"	"Permanently awarded to owners of The International 2016 Battle Pass at Level 125."

		"FrontPage_Spring_2016_BattlePass_Quest_Rewards_Header"		"New"
		"FrontPage_Spring_2016_BattlePass_Quest_Rewards_Title"		"QUESTLINE COMPLETION REWARDS"
		"FrontPage_Spring_2016_BattlePass_Quest_Rewards_Description"	"Available to owners of The International 2016 Battle Pass."

		"FrontPage_Spring_2016_BattlePass_Seasonal_Terrain_Header"	"New"
		"FrontPage_Spring_2016_BattlePass_Seasonal_Terrain_Title"	"SEASONAL TERRAIN - SPRING"
		"FrontPage_Spring_2016_BattlePass_Seasonal_Terrain_Description"	"Available to owners of The International 2016 Battle Pass."

		"FrontPage_Spring_2016_BattlePass_Wagering_Header"		"New"
		"FrontPage_Spring_2016_BattlePass_Wagering_Title"		"HIGH ROLLER WAGERING"
		"FrontPage_Spring_2016_BattlePass_Wagering_Description"		"Available to owners of The International 2016 Battle Pass."

		"FrontPage_Spring_2016_BattlePass_Courier_Header"		"Courier"
		"FrontPage_Spring_2016_BattlePass_Courier_Title"		"ONIBI THE EVOLVING COURIER"
		"FrontPage_Spring_2016_BattlePass_Courier_Description"		"Available to owners of The International 2016 Battle Pass."

		"FrontPage_Spring_2016_Treasure1_Header"				"Treasure"
		"FrontPage_Spring_2016_Treasure1_Title"					"Immortal Treasure 1"
		"FrontPage_Spring_2016_Treasure1_Description"			"New immortals for owners of The International 2016 Battle Pass."
		"FrontPage_Spring_2016_Treasure2_Title"					"Immortal Treasure 2"
		"FrontPage_Spring_2016_Treasure3_Title"					"Immortal Treasure 3"
		"FrontPage_Spring_2016_AutographedTreasure_Header"		"Autographed Treasure"
		"FrontPage_Spring_2016_AutographedTreasure_Description"		"New Immortal treasures, including autographed versions."
		"FrontPage_Spring_2016_LocklessLuckvase_Title"			"Lockless Luckvase"
		"FrontPage_Spring_2016_TroveCarafe_Title"				"Trove Carafe"

		"FrontPage_Spring_2016_Collectors_Cache_Header"				"Treasure"
		"FrontPage_Spring_2016_Collectors_Cache_Title"				"Collector's Cache 2016"
		"FrontPage_Spring_2016_Collectors_Cache_Description"		"Available exclusively to Battle Pass owners. Contains item sets for heroes previously unrepresented."

		"FrontPage_WarhammerTreasure_Header"			"Treasure"
		"FrontPage_WarhammerTreasure_Title"				"Warhammer: Treasure of the Old World"
		"FrontPage_WarhammerTreasure_Description"		"Community created sets themed to the Warhammer universe."

		"FrontPage_Winter_2017_Treasure1_Header"				"Treasure"
		"FrontPage_Winter_2017_Treasure1_Title"					"Winter Treasure I"
		"FrontPage_Winter_2017_Treasure1_Description"			"New treasure available to owners of the Winter 2017 Battle Pass."

		"FrontPage_MovieSeries_Header"			"Episode two"
		"FrontPage_MovieSeries_Title"				"True Sight"
		"FrontPage_MovieSeries_Description"		""

        "FrontPage_KievMajor_Header"            "New in Dota"
        "FrontPage_KievMajor_Title"             "Kiev Major Dates and Tickets"
        "FrontPage_KievMajor_Description"       "The Kiev Major is fast approaching, and to help reduce potential conflicts with other tournaments, the Main Event has been rescheduled to take place April 27 – April 30 at the National Palace of Arts Ukraine."

        "FrontPage_KievMajorInvites_Title"             "The Kiev Major Invites"
        "FrontPage_KievMajorInvites_Description"       "The next Dota 2 Major Championship is just over the horizon, and we are pleased to announce which teams will be invited to Kiev in April."

		"FrontPage_CrumblingIsland_Header"				"Custom Game Pass"
		"FrontPage_CrumblingIsland_Title"				"Crumbling Island Arena"
		"FrontPage_CrumblingIsland_Description"			"Purchase a pass to unlock leaderboards, character progression, cosmetics and more"
		
		"FrontPage_Treasure_Of_Twilight_Procession_Name"		"Treasure Of Twilight Procession"
		"FrontPage_Treasure_Of_Twilight_Procession_Desc"		"A new treasure featuring sets for Dark Willow, Clinkz, Tidehunter and others!"

		"FrontPage_Fall2016_Treasure_1_Title"			"Fall 2016 Treasure I"
		"FrontPage_Fall2016_Treasure_1_Description"		"This treasure is only available to Fall 2016 Battle Pass owners."

		"FrontPage_Fall2016_Treasure_2_Title"			"Fall 2016 Treasure II"
		"FrontPage_Fall2016_Treasure_2_Description"		"This treasure is only available to Fall 2016 Battle Pass owners."

		"FrontPage_Fall2016_Treasure_3_Title"			"Fall 2016 Treasure III"
		"FrontPage_Fall2016_Treasure_3_Description"		"This treasure is only available to Fall 2016 Battle Pass owners."

		"FrontPage_Fall2016_Treasure_4_Title"			"Fall 2016 Treasure IV"
		"FrontPage_Fall2016_Treasure_4_Description"		"This treasure is only available to Fall 2016 Battle Pass owners."

		"FrontPage_TI7_Treasure1_Header"				"Immortal Treasure"
		"FrontPage_TI7_Treasure1_Title"					"Immortal Treasure I"
		"FrontPage_TI7_Treasure1_Description"			"New treasure available to owners of the International 2017 Battle Pass."

		"FrontPage_TI8_Exclusive_Treasure_Header"		"Exclusive Treasure"

		"DOTA_ValentinesTreasure2019Sale_Name"	"Valentine's Day Treasure"
		"DOTA_ValentinesTreasure2019Sale_Title"	"Available this weekend only"
		"DOTA_ValentinesTreasure2019Sale_Description"	"Celebrate Valentine's Day with the exclusive Treasure of the Amaranth which includes 22 hand-picked favorites from previous treasures. Available now for only {g:dota_item_price:treasure_item_def} per treasure."

		"DOTA_November2019Sale_Name"					"Treasure Sale"
		"DOTA_November2019Sale_Title"					"Available this weekend only"
		"DOTA_November2019Sale_Description"				"Available now through Monday, November 11, featuring 22 vintage item sets hand-picked favorites from previous treasures."

		"FrontPage_2017_Frostivus_Title"				"Win 3 games for a free Frostivus treasure"
		"FrontPage_2017_Frostivus_Title_Collected"		"Frostivus treasure collected"
		"FrontPage_2017_Frostivus_Claim"				"Claim your Frostivus treasure"
		"FrontPage_2017_Frostivus_Tooltip"				"One treasure per player.
		<br>Must be a standard Dota match (ranked or unranked) to count as a win.
		<br>Valid until the end of this year's Frostivus."

		"FrontPage_SpringCleaning"			"Spring Cleaning"
		"FrontPage_SpringCleaning2018_Description"			"• Redesigned Player Profile\n• Last Hit Trainer\n• Gameplay Updates\n• And much more..."
		"FrontPage_SpringCleaning2022_Description"			"• Scepter & Shard Tooltips\n• Updated Shop Search\n• New Demo Mode Features\n• Updated Muting Controls\n• And much, much more..."

		"DOTA_Quest_Winter_2016_Support_Title"			"Path of the Patron"
		"DOTA_Quest_Winter_2016_Support_Desc"			"Can someone upgrade the courier?  We need wards."
		"DOTA_Quest_Winter_2016_Carry_Title"			"Path of the Executioner"
		"DOTA_Quest_Winter_2016_Carry_Desc"				"Learn to last hit creeps.  A lot."
		"DOTA_Quest_Winter_2016_Solo_Title"				"Path of the Wanderer"
		"DOTA_Quest_Winter_2016_Solo_Desc"				"The playmaker."
		"DOTA_Quest_Winter_2016_CNY_Title"				"Path of the Blossom"
		"DOTA_Quest_Winter_2016_CNY_SubTitle"			"New Bloom"
		"DOTA_Quest_Winter_2016_CNY_Desc"				""

		"DOTA_DB_SeasonPass_NewBloom_Reward" 			"<font color='#CB512A'/>CRIMSON PARCEL</font><br>Each Crimson Parcel contains a bonus random reward for New Bloom"
		"DOTA_DB_SeasonPass_NewBloom_Expire"			"Path available during New Bloom (February 5-15, 2016)"
		"DOTA_DB_SeasonPass_NewBloom_Home_Expire"		"Path available between February 5-15, 2016"
		"DOTA_DB_SeasonPass_NewBloom_New"				"New Quests available for New Bloom!"

		"DOTA_DB_SeasonPass_NewBloom_Tooltip_Reward"			"New Bloom Reward:"
		"DOTA_DB_SeasonPass_NewBloom_Tooltip_Reward_Desc"		"Crimson Parcel"

		"DOTA_DB_SeasonPass_TI6_CommunityGoal1_Title"		"Clearcut Challenge"
		"DOTA_DB_SeasonPass_TI6_CommunityGoal1_Desc"		"Embark upon some arbor carnage!  Destroying {d:goal_target_value} trees might be intimberdating, but stick with it and you'll log a victory. Just don't be a sap who leaves before destroying that Ancient."

		"DOTA_DB_SeasonPass_TI6_CommunityGoal2_Title"		"We'll Take Good Care of You"
		"DOTA_DB_SeasonPass_TI6_CommunityGoal2_Desc"		"There's no need to go. Interrupt {d:goal_target_value} teleporting heroes to reassure them there's nothing to worry about."

		"DOTA_DB_SeasonPass_TI6_CommunityGoal3_Title"		"Act Naturally"
		"DOTA_DB_SeasonPass_TI6_CommunityGoal3_Desc_Mystery"	"????"
		"DOTA_DB_SeasonPass_TI6_CommunityGoal3_Desc"		"Smash {d:goal_target_value} effigies so the creeps don't have to."

		"DOTA_DB_SeasonPass_TI6_CommunityGoal4_Title"		"Scandalously Good"
		"DOTA_DB_SeasonPass_TI6_CommunityGoal4_Desc_Mystery" "????"
		"DOTA_DB_SeasonPass_TI6_CommunityGoal4_Desc"        "Try to successfully detect the enemy team via scanning {d:goal_target_value} times. It just makes good sense."

		"DOTA_DB_SeasonPass_TI6_CommunityGoal5_Title"		"The New Legs Strat"
		"DOTA_DB_SeasonPass_TI6_CommunityGoal5_Desc_Mystery"		"????"
		"DOTA_DB_SeasonPass_TI6_CommunityGoal5_Desc"		"Ensure the stomp is always in your favor. Traverse the lanes on a total of {d:goal_target_value} legs."

		"DOTA_DB_SeasonPass_TI6_CommunityGoal6_Title"		"Too Much Wind Lace"
		"DOTA_DB_SeasonPass_TI6_CommunityGoal6_Desc_Mystery"		"????"
		"DOTA_DB_SeasonPass_TI6_CommunityGoal6_Desc"		"It's not normal to Blink {d:goal_target_value} times in such a short period of time."

		"DotaPlus_Membership"						"Membership"

		"DOTA_TI6_BattlePass_CurrentCommunityGoal_Name"		"{s:current_community_goal_name}"
		"DOTA_TI6_BattlePass_CurrentCommunityGoal_Desc"		"{s:current_community_goal_desc}"

		"DOTA_Quest_Spring_2016_Rogue_Title"			"Path of the Rogue"
		"DOTA_Quest_Spring_2016_Warrior_Title"			"Path of the Warrior"
		"DOTA_Quest_Spring_2016_Wizard_Title"			"Path of the Spellbinder"
		"DOTA_Quest_Spring_2016_Legion_Title"			"Path of the Fallen Legion"

		"DOTA_Frontpage_WeekendTourney_Title"			"Weekend Battle Cup"
		"DOTA_Frontpage_WeekendTourney_TitleFreeWeekend"	"Battle Cup"
		"DOTA_Frontpage_WeekendTourney_TitleChampionsCup"	"Champions Cup This Weekend"
		"WeekendTourney_FrontPage_FreeWeekendHeader"		"play for free this weekend"

		"WeekendTourneyStatus_Title"					"Battle Cup"
		"WeekendTourneyStatus_Title_ChampionsCup"		"Champions Cup"
		"WeekendTourneyStatus_StartingLater"			"Next {s:weekend_tourney_selected_division_name} Division Battle Cup<br/>begins {t:l:t:m:weekendtourney_time_window_open}"
		"WeekendTourneyStatus_StartingSoon"				"Registration for {s:weekend_tourney_selected_division_name} Division<br/>Battle Cup begins in {s:weekendtourney_duration_until_window_open}"
		"WeekendTourneyStatus_StartingSoonFrontPageHeader"	"Starts in"
		"WeekendTourneyStatus_StartingLaterFrontPageHeader"	"Starts"
		"WeekendTourneyStatus_Open"						"<b>Registration is open</b><br/>for {s:weekend_tourney_selected_division_name} Division Battle Cup.<br/>{s:weekendtourney_duration_until_window_close} remaining to join."
		"WeekendTourneyStatus_OpenFrontPageHeader"		"Join Now"
		"WeekendTourneyStatus_OpenRateLimited"			"Your party will be eligible to find an opponent for {s:weekend_tourney_selected_division_name} Division Battle Cup in {s:weekendtourney_duration_until_rate_limited_ends}"
		"WeekendTourneyStatus_TooLate"					"Registration for {s:weekend_tourney_selected_division_name} Division Battle Cup<br/>ended {t:s:t:m:weekendtourney_time_window_close}."
		"WeekendTourneyStatus_NoTournamentScheduled"	"No {s:weekend_tourney_selected_division_name} Division<br/>Battle Cup is currently scheduled."

		"WeekendTourney_FrontPage_PlayersLastSeason"	"Players last season:"
		"WeekendTourney_FrontPage_PlayersLastWeek"		"Players last week:"
		"WeekendTourney_FrontPage_FAQButton"			"Learn more"
		"WeekendTourney_FrontPage_FindTeam"		    	"Find a Team"
		"WeekendTourney_FrontPage_BattlePassNotRequired"	"Battle Pass<br/>not Required"
		"WeekendTourney_FrontPage_FreeForPlus"			"Free for Dota Plus<br/>members"
		"WeekendTourney_FrontPage_FreeForPlusOrTicket"  "Free with Dota Plus.<br/>Tickets {s:ticket_price} ea."
		"WeekendTourney_FrontPage_AlreadyOwnTicketLabel"	"You already own<br/>a ticket.  Use it!"
		"WeekendTourney_FrontPage_ChampionsCupOwnsTicket"	"Congratulations!  You are eligible for the Champions Cup."
		"WeekendTourney_FrontPage_ChampionsCupNoTicket"		"Players with the top Battle Cup scores are eligible."
		"WeekendTourney_FrontPage_ChampionsCupGo"			"Get started"

		"WeekendTourneyDivisionStatus_NoTournamentScheduled"	"No Battle Cup scheduled for this division."
		"WeekendTourneyDivisionStatus_StartingTimeLong"			"Starts {t:l:t:m:weekendtourney_time_window_open}"
		"WeekendTourneyDivisionStatus_StartingTimeShort"		"{t:t:m:weekendtourney_time_window_open} Battle Cup starting soon!"
		"WeekendTourneyDivisionStatus_IsNowOpen"				"Registration is open!"
		"WeekendTourneyDivisionStatus_TooLate"					"Registration ended {t:s:t:m:weekendtourney_time_window_close}"
		"WeekendTourneyStatus_Participating"					"Currently Active"		// the player is participating

		"WeekendTourney_Region_PingTime"				"{s:region_name} ({d:ping_time}ms)"
		"WeekendTourney_Region_PingFailed"				"{s:region_name} (failed)"
		"WeekendTourney_Region_Offline"					"{s:region_name} (offline)"

		"WeekendTourneyStatus_StartingTimeRemaining"		"Registration starts in {s:weekendtourney_duration_until_window_open}"
		"WeekendTourneyStatus_RegistrationTimeRemaining"	"Registration ends in {s:weekendtourney_duration_until_window_close}"

		"WeekendTourney_CupScoreTooltip"		"<b>Cup Score - Total</b><br/>Each time you participate in a Battle Cup tournament your Cup Score will increase by:<br/>10 if you are eliminated in the Quarter Final<br/>20 if you are eliminated in the Semi Final<br/>40 if you are eliminated in the Grand Final<br/>70 if you win the Grand Final"
		"WeekendTourney_TeamSkillLevelTooltip"		"<b>Battle Cup Tier</b><br/>Select a skill level.  Battle Cup matchmaking does not use MMR.  You must select a tier at least as high as the maximum tier among all team members."
		"WeekendTourney_TeamEntryTooltip"		"<b>Entry Fee</b><br/>The Battle Cup is free for Dota Plus members.  For each player without a membership, one ticket must be purchased.  Each player may contribute any number of tickets, as long as the team total of Dota Plus members + tickets is 5."
		"WeekendTourney_OfficialTeamTooltipBeta"	"Coming soon!  You'll be able to use the same Team Identities used in Team Ranked Matchmaking and Pro Tournaments"
		"WeekendTourney_OfficialTeamTooltip"		"Official teams will appear up on your profile and can be used in Team Ranked Matchmaking.  Official teams are owned by an admin account, who approves roster changes."
		"WeekendTourney_PickupTeamTooltip"			"Pick-up teams don't appear up on your profile and cannot be used in Team Ranked Matchmaking."

		"WeekendTourneyLeaveButton"					"Leave Battle Cup"

		"DOTA_PlayTourneyStatus_StartingLater"		"Next {s:weekend_tourney_selected_division_name} Division Battle Cup - begins {t:l:t:m:weekendtourney_time_window_open}"
		"DOTA_PlayTourneyStatus_StartingSoon"		"Registration for {s:weekend_tourney_selected_division_name} Division<br/>Battle Cup - begins in {s:weekendtourney_duration_until_window_open}"
		"DOTA_PlayTourneyStatus_Open"				"{s:weekendtourney_duration_until_window_close} remaining to join<br/>{s:weekend_tourney_selected_division_name} Division Battle Cup"
		"DOTA_PlayTourneyStatus_OpenRateLimited"	"{s:weekend_tourney_selected_division_name} Division Battle Cup is now Open. Your party will be eligible to find an opponent in {s:weekendtourney_duration_until_rate_limit_close}"
		"DOTA_PlayTourneyStatus_TooLate"			"Registration for {s:weekend_tourney_selected_division_name} Division Battle Cup - ended {t:s:t:m:weekendtourney_time_window_close}."
		"DOTA_PlayTourneyStatus_Offseason"			"The Battle Cup is in offseason."
		"DOTA_PlayTourneyStatus_NoTournamentScheduled"	"No {s:weekend_tourney_selected_division_name} Division<br/>Battle Cup is currently scheduled."
		"DOTA_PlayTourneyStatus_QueueDeadlineTimeRemaining"	"{s:weekendtourney_queue_deadline_remaining} remaining to enter matchmaking"
		"DOTA_PlayTourneyStatus_QueueDeadlineMissed"	"You missed a matchmaking deadline.  If an opponent cannot be found, you will forfeit your entry fee."
		"WeekendTourney_MatchmakingDontStopWarning"		"Keep waiting!  If you exit matchmaking now,<br>you risk forfeiting the team's entry fee."
		"WeekendTourney_MatchmakingEligibleForRefund"	"Sorry it's taking so long.  You may either keep waiting,<br>or exit matchmaking to receive a refund."

		"WeekendTourney_QueueDeadlineTooltip"		"If you miss this deadline and cannot find an opponent, your team will forfeit its entry fee."

		"weekend_tourney_header"					"Battle Cup"
		"weekend_tourney_eliminated"				"You were eliminated from the Battle Cup."
		"weekend_tourney_advanced"					"Congratulations!  You have advanced to the next round of the Battle Cup.  Imagine this was cooler than a popup dialog."
		"weekend_tourney_poor_experience_tickets_refunded"	"We're sorry that your participation in the Battle Cup ended prematurely.<br/><br/>Your entry fee has been refunded.<br/><br/>Please try again later."
		"weekend_tourney_poor_experience_champ"		"We're sorry that your participation in the Battle Cup ended prematurely.<br/><br/>Your team has been declared the tournament champion."
		"weekend_tourney_abandoned_forfeited"		"Your team abandoned the tournament before it was finished."
		"weekend_tourney_timeout_refund"			"We're sorry that we were unable to find your next Battle Cup opponent.<br/><br/>Your entry fee has been refunded."
		"weekend_tourney_timeout_champ"				"We're sorry that we were unable to find your next Battle Cup opponent.<br/><br/>Your team has been declared the tournament champion."
		"weekend_tourney_timeout_norefund"			"Unfortunately, we were unable to find your next Battle Cup opponent.<br/><br/>Your entry fee will not be refunded, because your team missed a matchmaking deadline or left matchmaking prematurely."
		"weekend_tourney_canceled"					"The tournament has been canceled."
		"weekend_tourney_unknown_event"				"Unknown/unexpected tournament event notification."
		"weekend_tourney_window_closed_removed_from_mm"		"Registration for the Battle Cup has ended.<br/><br/>We're sorry that you were not able to play.<br/><br/>Please try again next time."

		"WeekendTourneyRequiresTeamInfo"			"You must select a team identity to participate in the Battle Cup."
		"WeekendTourneyCannotLeaveNoBuyIn"			"You cannot act on behalf of the team to leave the Battle Cup, because you did not contribute any tickets to the entry fee."
		"WeekendTourneyLeaveConfirmTitle"			"Really forfeit Battle Cup?"
		"WeekendTourneyLeaveConfirmPrompt"			"Are you sure you want to forfeit the team's entry fee and leave the Battle Cup?<br/><br/>You are acting on behalf of the entire team, not just yourself.<br/><br/>This action cannot be undone.<br/>No refunds will be given."
		"WeekendTourneyLeaveFailed"					"Unable to leave the Battle Cup at this time."
		"WeekendTourneyLeaveOnlyLeader"				"Only the party leader may act on behalf of the team to forfeit the Battle Cup"
		"WeekendTourneyLeaveFailedMustGG"			"To forfeit the Battle Cup while a match is in progress, please surrender the game by all-chatting 'gg'."
		"WeekendTourneyLeaveFailedSignoutDelayed"	"Unable to forfeit the Battle Cup due to a delay communicating with the game coordinator.  Please wait for the game coordinator to receive the match outcome from the game server."
		"WeekendTourneyLeaveConfirmCode"			"forfeit"
		"WeekendTourneySetupOnlyLeader"				"Only the party leader can initiate Battle Cup registration."

		"SocialFeed_WeekendTourney_Button"			"[tourney:%s1]View Bracket[/tourney]"

		"SocialFeed_WeekendTourney_1st_1"			"%s3 won their %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_1st_1Self"		"You won your %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_1st_2"			"%s3 and %s4 won their %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_1st_2Self"		"You and %s3 won your %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_1st_3"			"%s3, %s4, and %s5 won their %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_1st_3Self"		"You, %s3, and %s4 won your %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_1st_4"			"%s3, %s4, %s5, and %s6 won their %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_1st_4Self"		"You, %s3, %s4, and %s5 won your %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_1st_5"			"%s3, %s4, %s5, %s6, and %s7 won their %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_1st_5Self"		"You, %s3, %s4, %s5, and %s6 won your %s2 Division Battle Cup.  Congratulations %s1!"

		"SocialFeed_WeekendTourney_2nd_1"			"%s3 placed 2nd in their %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_2nd_1Self"		"You placed 2nd in your %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_2nd_2"			"%s3 and %s4 placed 2nd in their %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_2nd_2Self"		"You and %s3 placed 2nd in your %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_2nd_3"			"%s3, %s4, and %s5 placed 2nd in their %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_2nd_3Self"		"You, %s3, and %s4 placed 2nd in your %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_2nd_4"			"%s3, %s4, %s5, and %s6 placed 2nd in their %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_2nd_4Self"		"You, %s3, %s4, and %s5 placed 2nd in your %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_2nd_5"			"%s3, %s4, %s5, %s6, and %s7 placed 2nd in their %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_2nd_5Self"		"You, %s3, %s4, %s5, and %s6 placed 2nd in your %s2 Division Battle Cup.  Congratulations %s1!"

		"SocialFeed_WeekendTourney_SemiFinals_1"		"%s3 advanced to the Semi Finals in their %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_SemiFinals_1Self"	"You advanced to the Semi Finals in your %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_SemiFinals_2"		"%s3 and %s4 advanced to the Semi Finals in their %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_SemiFinals_2Self"	"You and %s3 advanced to the Semi Finals in your %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_SemiFinals_3"		"%s3, %s4, and %s5 advanced to the Semi Finals in their %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_SemiFinals_3Self"	"You, %s3, and %s4 advanced to the Semi Finals in your %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_SemiFinals_4"		"%s3, %s4, %s5, and %s6 advanced to the Semi Finals in their %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_SemiFinals_4Self"	"You, %s3, %s4, and %s5 advanced to the Semi Finals in your %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_SemiFinals_5"		"%s3, %s4, %s5, %s6, and %s7 advanced to the Semi Finals in their %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_SemiFinals_5Self"	"You, %s3, %s4, %s5, and %s6 advanced to the Semi Finals in your %s2 Division Battle Cup.  Congratulations %s1!"

		"SocialFeed_WeekendTourney_Finals_1"			"%s3 advanced to the Grand Final in their %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_Finals_1Self"		"You advanced to the Grand Final in your %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_Finals_2"			"%s3 and %s4 advanced to the Grand Final in their %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_Finals_2Self"		"You and %s3 advanced to the Grand Final in your %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_Finals_3"			"%s3, %s4, and %s5 advanced to the Grand Final in their %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_Finals_3Self"		"You, %s3, and %s4 advanced to the Grand Final in your %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_Finals_4"			"%s3, %s4, %s5, and %s6 advanced to the Grand Final in their %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_Finals_4Self"		"You, %s3, %s4, and %s5 advanced to the Grand Final in your %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_Finals_5"			"%s3, %s4, %s5, %s6, and %s7 advanced to the Grand Final in their %s2 Division Battle Cup.  Congratulations %s1!"
		"SocialFeed_WeekendTourney_Finals_5Self"		"You, %s3, %s4, %s5, and %s6 advanced to the Grand Final in your %s2 Division Battle Cup.  Congratulations %s1!"

		"SocialFeed2_WeekendTourney_1st_1"			"{g:dota_persona:account_id_0} won their <a class=\"FeedTourneyName\" href=\"event:DOTAShowWeekendTourneyDetails( {d:r:tournament_id} )\">{g:dota_battle_cup_division:division_id} Division Battle Cup</a>. Congratulations <b class=\"FeedTeamName\">{g:dota_team_name:team_id}</b>!"
		"SocialFeed2_WeekendTourney_1st_2"			"{g:dota_persona:account_id_0} and {g:dota_persona:account_id_1} won their <a class=\"FeedTourneyName\" href=\"event:DOTAShowWeekendTourneyDetails( {d:r:tournament_id} )\">{g:dota_battle_cup_division:division_id} Division Battle Cup</a>. Congratulations <b class=\"FeedTeamName\">{g:dota_team_name:team_id}</b>!"
		"SocialFeed2_WeekendTourney_1st_3"			"{g:dota_persona:account_id_0}, {g:dota_persona:account_id_1}, and {g:dota_persona:account_id_2} won their <a class=\"FeedTourneyName\" href=\"event:DOTAShowWeekendTourneyDetails( {d:r:tournament_id} )\">{g:dota_battle_cup_division:division_id} Division Battle Cup</a>. Congratulations <b class=\"FeedTeamName\">{g:dota_team_name:team_id}</b>!"
		"SocialFeed2_WeekendTourney_1st_4"			"{g:dota_persona:account_id_0}, {g:dota_persona:account_id_1}, {g:dota_persona:account_id_2}, and {g:dota_persona:account_id_3} won their <a class=\"FeedTourneyName\" href=\"event:DOTAShowWeekendTourneyDetails( {d:r:tournament_id} )\">{g:dota_battle_cup_division:division_id} Division Battle Cup</a>. Congratulations <b class=\"FeedTeamName\">{g:dota_team_name:team_id}</b>!"
		"SocialFeed2_WeekendTourney_1st_5"			"{g:dota_persona:account_id_0}, {g:dota_persona:account_id_1}, {g:dota_persona:account_id_2}, {g:dota_persona:account_id_3}, and {g:dota_persona:account_id_4} won their <a class=\"FeedTourneyName\" href=\"event:DOTAShowWeekendTourneyDetails( {d:r:tournament_id} )\">{g:dota_battle_cup_division:division_id} Division Battle Cup</a>. Congratulations <b class=\"FeedTeamName\">{g:dota_team_name:team_id}</b>!"

		"SocialFeed2_WeekendTourney_2nd_1"			"{g:dota_persona:account_id_0} placed 2nd in their <a class=\"FeedTourneyName\" href=\"event:DOTAShowWeekendTourneyDetails( {d:r:tournament_id} )\">{g:dota_battle_cup_division:division_id} Division Battle Cup</a>. Congratulations <b class=\"FeedTeamName\">{g:dota_team_name:team_id}</b>!"
		"SocialFeed2_WeekendTourney_2nd_2"			"{g:dota_persona:account_id_0} and {g:dota_persona:account_id_1} placed 2nd in their <a class=\"FeedTourneyName\" href=\"event:DOTAShowWeekendTourneyDetails( {d:r:tournament_id} )\">{g:dota_battle_cup_division:division_id} Division Battle Cup</a>. Congratulations <b class=\"FeedTeamName\">{g:dota_team_name:team_id}</b>!"
		"SocialFeed2_WeekendTourney_2nd_3"			"{g:dota_persona:account_id_0}, {g:dota_persona:account_id_1}, and {g:dota_persona:account_id_2} placed 2nd in their <a class=\"FeedTourneyName\" href=\"event:DOTAShowWeekendTourneyDetails( {d:r:tournament_id} )\">{g:dota_battle_cup_division:division_id} Division Battle Cup</a>. Congratulations <b class=\"FeedTeamName\">{g:dota_team_name:team_id}</b>!"
		"SocialFeed2_WeekendTourney_2nd_4"			"{g:dota_persona:account_id_0}, {g:dota_persona:account_id_1}, {g:dota_persona:account_id_2}, and {g:dota_persona:account_id_3} placed 2nd in their <a class=\"FeedTourneyName\" href=\"event:DOTAShowWeekendTourneyDetails( {d:r:tournament_id} )\">{g:dota_battle_cup_division:division_id} Division Battle Cup</a>. Congratulations <b class=\"FeedTeamName\">{g:dota_team_name:team_id}</b>!"
		"SocialFeed2_WeekendTourney_2nd_5"			"{g:dota_persona:account_id_0}, {g:dota_persona:account_id_1}, {g:dota_persona:account_id_2}, {g:dota_persona:account_id_3}, and {g:dota_persona:account_id_4} placed 2nd in their <a class=\"FeedTourneyName\" href=\"event:DOTAShowWeekendTourneyDetails( {d:r:tournament_id} )\">{g:dota_battle_cup_division:division_id} Division Battle Cup</a>. Congratulations <b class=\"FeedTeamName\">{g:dota_team_name:team_id}</b>!"

		"SocialFeed2_WeekendTourney_SemiFinals_1"		"{g:dota_persona:account_id_0} advanced to the Semi Finals in their <a class=\"FeedTourneyName\" href=\"event:DOTAShowWeekendTourneyDetails( {d:r:tournament_id} )\">{g:dota_battle_cup_division:division_id} Division Battle Cup</a>. Congratulations <b class=\"FeedTeamName\">{g:dota_team_name:team_id}</b>!"
		"SocialFeed2_WeekendTourney_SemiFinals_2"		"{g:dota_persona:account_id_0} and {g:dota_persona:account_id_1} advanced to the Semi Finals in their <a class=\"FeedTourneyName\" href=\"event:DOTAShowWeekendTourneyDetails( {d:r:tournament_id} )\">{g:dota_battle_cup_division:division_id} Division Battle Cup</a>. Congratulations <b class=\"FeedTeamName\">{g:dota_team_name:team_id}</b>!"
		"SocialFeed2_WeekendTourney_SemiFinals_3"		"{g:dota_persona:account_id_0}, {g:dota_persona:account_id_1}, and {g:dota_persona:account_id_2} advanced to the Semi Finals in their <a class=\"FeedTourneyName\" href=\"event:DOTAShowWeekendTourneyDetails( {d:r:tournament_id} )\">{g:dota_battle_cup_division:division_id} Division Battle Cup</a>. Congratulations <b class=\"FeedTeamName\">{g:dota_team_name:team_id}</b>!"
		"SocialFeed2_WeekendTourney_SemiFinals_4"		"{g:dota_persona:account_id_0}, {g:dota_persona:account_id_1}, {g:dota_persona:account_id_2}, and {g:dota_persona:account_id_3} advanced to the Semi Finals in their <a class=\"FeedTourneyName\" href=\"event:DOTAShowWeekendTourneyDetails( {d:r:tournament_id} )\">{g:dota_battle_cup_division:division_id} Division Battle Cup</a>. Congratulations <b class=\"FeedTeamName\">{g:dota_team_name:team_id}</b>!"
		"SocialFeed2_WeekendTourney_SemiFinals_5"		"{g:dota_persona:account_id_0}, {g:dota_persona:account_id_1}, {g:dota_persona:account_id_2}, {g:dota_persona:account_id_3}, and {g:dota_persona:account_id_4} advanced to the Semi Finals in their <a class=\"FeedTourneyName\" href=\"event:DOTAShowWeekendTourneyDetails( {d:r:tournament_id} )\">{g:dota_battle_cup_division:division_id} Division Battle Cup</a>. Congratulations <b class=\"FeedTeamName\">{g:dota_team_name:team_id}</b>!"

		"SocialFeed2_WeekendTourney_Finals_1"			"{g:dota_persona:account_id_0} advanced to the Grand Final in their <a class=\"FeedTourneyName\" href=\"event:DOTAShowWeekendTourneyDetails( {d:r:tournament_id} )\">{g:dota_battle_cup_division:division_id} Division Battle Cup</a>. Congratulations <b class=\"FeedTeamName\">{g:dota_team_name:team_id}</b>!"
		"SocialFeed2_WeekendTourney_Finals_2"			"{g:dota_persona:account_id_0} and {g:dota_persona:account_id_1} advanced to the Grand Final in their <a class=\"FeedTourneyName\" href=\"event:DOTAShowWeekendTourneyDetails( {d:r:tournament_id} )\">{g:dota_battle_cup_division:division_id} Division Battle Cup</a>. Congratulations <b class=\"FeedTeamName\">{g:dota_team_name:team_id}</b>!"
		"SocialFeed2_WeekendTourney_Finals_3"			"{g:dota_persona:account_id_0}, {g:dota_persona:account_id_1}, and {g:dota_persona:account_id_2} advanced to the Grand Final in their <a class=\"FeedTourneyName\" href=\"event:DOTAShowWeekendTourneyDetails( {d:r:tournament_id} )\">{g:dota_battle_cup_division:division_id} Division Battle Cup</a>. Congratulations <b class=\"FeedTeamName\">{g:dota_team_name:team_id}</b>!"
		"SocialFeed2_WeekendTourney_Finals_4"			"{g:dota_persona:account_id_0}, {g:dota_persona:account_id_1}, {g:dota_persona:account_id_2}, and {g:dota_persona:account_id_3} advanced to the Grand Final in their <a class=\"FeedTourneyName\" href=\"event:DOTAShowWeekendTourneyDetails( {d:r:tournament_id} )\">{g:dota_battle_cup_division:division_id} Division Battle Cup</a>. Congratulations <b class=\"FeedTeamName\">{g:dota_team_name:team_id}</b>!"
		"SocialFeed2_WeekendTourney_Finals_5"			"{g:dota_persona:account_id_0}, {g:dota_persona:account_id_1}, {g:dota_persona:account_id_2}, {g:dota_persona:account_id_3}, and {g:dota_persona:account_id_4} advanced to the Grand Final in their <a class=\"FeedTourneyName\" href=\"event:DOTAShowWeekendTourneyDetails( {d:r:tournament_id} )\">{g:dota_battle_cup_division:division_id} Division Battle Cup</a>. Congratulations <b class=\"FeedTeamName\">{g:dota_team_name:team_id}</b>!"

		"SocialFeed2_WeekendTourney_Button"				"View Bracket"

		"WeekendTourney_Toast_QuarterFinals_Started"		"Quarter Finals match started."
		"WeekendTourney_Toast_QuarterFinals_Lost"		"Eliminated in the Quarter Finals."
		"WeekendTourney_Toast_QuarterFinals_Won"		"Advanced to the Semi Finals."

		"WeekendTourney_Toast_SemiFinals_Started"		"Semi Finals match started."
		"WeekendTourney_Toast_SemiFinals_Lost"			"Eliminated in the Semi Finals."
		"WeekendTourney_Toast_SemiFinals_Won"			"Advanced to the Grand Final."

		"WeekendTourney_Toast_Finals_Started"			"Grand Final match started."
		"WeekendTourney_Toast_Finals_Lost"				"Placed 2nd in the Battle Cup."
		"WeekendTourney_Toast_Finals_Won"				"Won the Battle Cup!"

		"WeekendTourneyYourStateFindingMatch"			"Finding your {s:your_tournament_round} opponent."
		"WeekendTourneyYourStateInBetweenRounds"		"Ready to start finding your {s:your_tournament_round} opponent."
		"WeekendTourneyYourStateGameInProgress"			"Your {s:your_tournament_round} match is in progress."
		"WeekendTourneyYourStateCanceled"				"The tournament was canceled.  Your team advanced to the {s:your_tournament_round}."
		"WeekendTourneyYourStateFinalsGameInProgressAfterBye"	"Your {s:your_tournament_round} match is in progress.  Your team received a bye in the Semi Finals."
		"WeekendTourneyYourStateChampion"				"Congratulations!  Your team won the Battle Cup!"
		"WeekendTourneyYourStateFinished2nd"			"Your team finished in 2nd place."
		"WeekendTourneyYourStateEliminated"				"Your team was eliminated in the {s:your_tournament_round}."
		"WeekendTourneyYourStateAbandoned"				"Your team abandoned the tournament before playing your {s:your_tournament_round} match."
		"WeekendTourneyYourStateServerFailure"			"Your {s:your_tournament_round} match experienced technical difficulties.  The teams' entry fees were refunded."
		"WeekendTourneyYourStateTimeoutForfeit"			"We were unable to find your team a {s:your_tournament_round} opponent.  Because you missed a queue deadline, entry fees were not refunded."
		"WeekendTourneyYourStateTimeoutRefund"			"We were unable to find your team a {s:your_tournament_round} opponent.  Entry fees were refunded."
		"WeekendTourneyYourStateTimeoutChamp"			"We were unable to find your team a {s:your_tournament_round} opponent.  Your team was declared the tournament champion."
		"WeekendTourneyYourStateForfeited"				"Your team forfeited in the {s:your_tournament_round}."
		"WeekendTourneyYourStateChampionByForfeit"		"Your Grand Finals opponent forfeited, and your team was declared champion."

		"WeekendTourneyLeaderStateInBetweenRounds"				"{s:leader_team_name} is preparing for the {s:leader_tournament_round}."
		"WeekendTourneyLeaderStateGameInProgress"				"{s:leader_tournament_round} match is in progress."
		"WeekendTourneyLeaderStateCanceled"						"The tournament was canceled in the {s:leader_tournament_round}."
		"WeekendTourneyLeaderStateChampionByForfeit"			"{s:leader_team_name} was declared champion because their opponent forfeited."
		"WeekendTourneyLeaderStateChampion"						"{s:leader_team_name} won the Battle Cup."
		"WeekendTourneyLeaderStateAbandoned"					"{s:leader_team_name} team abandoned the tournament before playing their {s:leader_tournament_round} match."
		"WeekendTourneyLeaderStateServerFailure"				"The {s:leader_tournament_round} match experienced technical difficulties, and the tournament was canceled."
		"WeekendTourneyLeaderStateTimeoutForfeit"				"{s:leader_team_name} missed a queue deadline, and we were unable to find them a {s:leader_tournament_round} opponent."
		"WeekendTourneyLeaderStateTimeoutRefund"				"We were unable to find {s:leader_team_name} a {s:leader_tournament_round} opponent."
		"WeekendTourneyLeaderStateTimeoutChamp"				"We were unable to find {s:leader_team_name} a {s:leader_tournament_round} opponent and was declared tournament champion."

		"WeekendTourneyRegistrationNotOpen"		"Cannot register for Battle Cup at this time."
		"WeekendTourneyUnmatched"				"We're sorry, but we were unable to place you into the Battle Cup.  Priority is given to players who register earlier over those who register later."

		"DOTA_Ticket_Purchase"					"Purchase ticket"

		"WeekendTourney_Title"					"Battle Cup"
		"WeekendTourney_Title_ChampionsCup"		"Champions Cup"
		"WeekendTourney_SetupPage_Subtitle"		"Registration"
		"WeekendTourney_HUBButton"				"Hub Page"
		"WeekendTourney_FAQButton"				"Rules FAQ"
		"WeekendTourney_TitleSelectedDivision"	"{s:selected_division} Division"
		"WeekendTourney_ChangeDivision"			"Change"
		"WeekendTourney_Party_Title"			"Party up"
		"WeekendTourney_TierNotInThisDivision"	"Sorry, there are not enough players in this division / tier."
		"WeekendTourney_PartyBuilderSoloButton"	"Find party"
		"WeekendTourney_PartyBuilderSearching"	"Searching..."
		"WeekendTourney_PartyBuilderPartyButton"	"Find player"
		"WeekendTourney_PartyBuilderSoloStartTooltip"	"Find a party near you at your tier and join it."
		"WeekendTourney_PartyBuilderPartyStartTooltip"	"Find a player near you at your team tier and add them to the party."
		"WeekendTourney_PartyBuilderPartyAdd"	"Find more players."
		"WeekendTourney_PartyBuilderStop"		"Click to stop searching."
		"WeekendTourney_PartyBuilder_NoRaisedSkillLevel"		"Automated teammate finder isn't available because you've chosen to increase the tournament tier.  Lower the tier selection and try again."
		"WeekendTourney_PartyBuilder_NoTickets"		"You don't currently own any tickets.  To keep the automated teammate finder useful, it's only available for players who already own a ticket."
		"WeekendTourney_PartyBuilder_NoRegions"		"Unable to auto-select regions based on ping; can't use automated teammate finder.  Check your Internet connection."
		"WeekendTourney_JoinDivisionChat"		"Join {s:selected_division} Tier {d:weekendtourney_team_skill_level} Chat"
		"WeekendTourney_TeamSetup_Title"		"Team"
		"WeekendTourney_TeamSetup_SetUpMessage"		"Party Leader picks team name and logo"
		"WeekendTourney_TeamType_Pickup"		"Pick-up Team"
		"WeekendTourney_TeamType_Official"		"Official Team"
		"WeekendTourney_TeamTypeChoicePickup"	"Use Pick-up Team"
		"WeekendTourney_TeamTypeChoiceOr"		"OR"
		"WeekendTourney_TeamTypeChoiceOfficial"	"Use Official Team"
		"WeekendTourney_SwitchToPickup"			"Use Pick-up Team"
		"WeekendTourney_EditPickup"				"Edit"
		"WeekendTourney_SwitchToOfficial"		"Switch to Official Team"
		"WeekendTourney_EditOfficial"			"Change Official Team"
		"WeekendTourney_TeamNameLabel"			"Name"
		"WeekendTourney_TeamNamePlaceholder"	"Enter Team Name"
		"WeekendTourney_TeamLogoLabel"			"Logo"
		"WeekendTourney_TeamSkillLevel"			"Team Tier"
		"WeekendTourney_BuyInHeader"			"Entry"
		"WeekendTourney_TeamBuyInSubhead"		"Memberships / Tickets"
		"WeekendTourney_TeamBuyInCurrent"		"{d:weekendtourney_team_buyin} of {d:weekendtourney_team_buyin_required}"
		"WeekendTourney_TicketsNotneededForSubscribers"	"Battle Cup is free for Plus members"
		"WeekendTourney_CurrentTicketsOwned"	"Tickets owned: {d:weekendtourney_owned_tickets}"
		"WeekendTourney_PurchaseMoreTickets"	"Purchase tickets"
		"WeekendTourney_PickupTeamNamePopupTitle"	"Pickup Team Name"
		"WeekendTourney_PickupTeamLogoPopupTitle"	"Pickup Team Logo"
		"WeekendTourney_TeamMemberNotEligible"		"Team member not eligible. Each team member must have calibrated for Ranked."
		"WeekendTourney_LocalPlayerNotEligible"		"You must have calibrated for Ranked to play in the Battle Cup."
		"WeekendTourney_TeamMemberPlayedTooRecently"	"Team member has already played in the Battle Cup this weekend."
		"WeekendTourney_LocalPlayerPlayedTooRecently"	"You've already played in the Battle Cup this weekend."
		"WeekendTourney_NoBuyInFreeWeekend"			"The Battle Cup is free this weekend!  Battle Pass not required."
		"WeekendTourney_ChampionsCupTicketRequired" "You need a Champions Cup Ticket to play in the Champions Cup."
		"WeekendTourney_ChampionsCupTicketOwned"	"You've earned a Champions Cup Ticket.  It's time to use it!"
		"WeekendTourney_ChampionsCupTopTier"		"The Tier {d:weekendtourney_team_skill_level} Champions Cup will be a moderated tournament.  The winners will earn a spot in the regional qualfiers!<br><br>Make sure your account email address is up-to-date."
		"WeekendTourney_NoBuyInOffSeason"			"Battle Cup tickets are not available for purchase during the offseason."
		"WeekendTourney_JoinDivisionDisabledTooltipNoTicket"		"To keep this chat channel useful, only players who currently own a Dota Plus subscription or ticket may join."
		"Please_Wait"								"Please Wait"
		"WeekendTourney_PickupTeamLogoUploadError"	"Failed to upload logo"
		"WeekendTourney_OfficialTeam_New"			"New Official Team"
		"WeekendTourney_OfficialTeam_Existing"		"Use existing Official Team"
		"WeekendTourney_SelectDivision"				"Select Division"
		"WeekendTourney_RegionPingsTooltip"			"Server regions are automatically selected based on ping time.  Hover to see ping times of all team members.  Highlighted regions indicate which regions your team will queue for.  Note that smaller server regions are not used for Battle Cup games."
		"WeekendTourney_WhatIsIt"					"8-team single-elimination tournament"
		"WeekendTourney_PlusPrize:f"				"Championship prize: {d:weekendtourney_prize_shards} {weekendtourney_prize_shards, plural, one{shard} other{shards}} per player"
		"WeekendTourney_BuyTicketsConfirm_Title"	"Purchase tickets?"
		"WeekendTourney_BuyTicketsConfirm_Plus"		"The Battle Cup is free for Dota Plus members.  You can buy tickets on behalf of party members who are not Plus members.  You can also give them a Plus membership as a gift."
		"WeekendTourney_BuyTicketsConfirm_NonPlus"	"A Dota Plus membership is {g:dota_item_price:plus_subscription_item_def} per month.  Members can play in the Battle Cup every weekend for free."

		"WeekendTourney_TeamEliminatedMessage" "{s:eliminated_team_name} is eliminated"
		"WeekendTourney_TeamAdvancedMessage" "{s:advancing_team_name} advances to the {s:advancing_team_round}"
		"WeekendTourney_TeamChampionMessage" "{s:advancing_team_name} wins the Battle Cup"

		"PartyBuilder_TemporarilyDisabled"	"Party builder temporarily disabled"
		"PartyBuilder_GenericError"			"Failed to enter party builder queue"

		"DOTA_PlayButtonReturnToWeekendTourney"			"Battle Cup"
		"WeekendTourneyToast_ShowTourney"				"View bracket"
		"DOTA_MatchDetails_ShowWeekendTourneyBracket"	"View bracket"

		"DOTA_PlayTourneyFindFirstMatch"	"Find Opponent"
		"DOTA_PlayTourneyFindNextMatch"		"Find Opponent"

		"duration_dhhmmss"							"%s1d %s2:%s3:%s4"
		"duration_days_hours"						"%s1 days %s2 hours"

		"dota_profile_recent_game_weekendtourney_header"	"Battle Cup"
		"dota_profile_recent_game_weekendtourney_division"	"{s:tourney_division} Division"
		"dota_profile_recent_game_weekendtourney_tier"		"Tier {d:tourney_tier}"
		"dota_profile_recent_game_weekendtourney_showbracket"	"View bracket"

		"dota_battle_cup_tier"								"Tier {d:skill_level}"
		"dota_battle_cup_division"			"{g:dota_battlecup_division:division} DIVISION"

		"dota_finding_match_tourney"				"Finding Battle Cup Opponent"

		"tourney_node_team_tbd1"					"?"
		"tourney_node_team_tbd2"					""
		"tourney_node_team_pending_merge"			"?"
		"tourney_node_team_finding"					"Finding..."
		"tourney_node_team_bye"						"(Bye)"
		"tourney_node_team_na"						"N/A"

		"weekendtourney_round_quarterfinals"		"Quarter Finals"
		"weekendtourney_round_semifinals"			"Semi Finals"
		"weekendtourney_round_finals"				"Grand Final"

		"DOTA_RP_TOURNEY_REGISTERING"				"Registering for %s1 Battle Cup" // 1 = division
		"DOTA_RP_TOURNEY_FINDING_MATCH"				"Finding %s2 Opponent" // 1 = division, 2 = round
		"DOTA_RP_TOURNEY_BETWEEN_GAMES"				"Battle Cup %s2 (Intermission)" // 1 = division, 2 = round
		"DOTA_RP_TOURNEY_GAME_IN_PROGRESS"			"Battle Cup %s1" // 1 = round
		"DOTA_RP_TOURNEY_PLAYING_AS"				"Battle Cup %s3 as %s2" // 1=level, 2=hero, 3=round


		"DOTA_PlayerContextMenu_BattleCup_Bracket"						"View Battle Cup Victory"

		"dota_profile_card_battle_cup_champion"							"Champion"
		"dota_profile_card_battle_cup_tier"								"Tier {d:BattleCupSkillLevel}"
		"dota_profile_card_battle_cup_division"							"{g:dota_battlecup_division:BattleCupDivision} DIVISION"
		"dota_profile_card_battle_cup_win_date"							"{t:s:BattleCupDate}"
		"dota_profile_card_battle_cup_team_header"						"Team"
		"dota_profile_card_battle_cup_team_name"						"{s:BattleCupTeamName}"

		"dota_weekend_tourney_hub_overview_season_summer_2016"			"Summer 2016"
		"dota_weekend_tourney_hub_overview_battle_cup"					"Battle Cup"
		"dota_weekend_tourney_hub_overview_description"					"Party up and battle your way through an eight-team, single-elimination bracket."
		"dota_weekend_tourney_hub_faq_button"							"FULL RULES / FAQ >"
		"dota_weekend_tourney_hub_get_started_button"					"Get Started"

		"dota_weekend_tourney_hub_schedule_header"						"Schedule"
		"dota_weekend_tourney_hub_division_header"						"Division"

		"dota_weekend_tourney_hub_status_header"						"Tournament Status:"
		"dota_weekend_tourney_hub_status_next_begins"					"Next Tournament Begins:"
		"dota_weekend_tourney_hub_status_begins_in"						"Tournament Begins In:"
		"dota_weekend_tourney_hub_status_active_now"					"Active Now"
		"dota_weekend_tourney_hub_status_remaining_to_join"				"TIME REMAINING TO JOIN:\n {t:d:weekendtourney_time_window_close}"
		"dota_weekend_tourney_hub_status_join_button"					"Join"
		"dota_weekend_tourney_hub_status_prepare_team_button"			"Prepare Team"

		"dota_weekend_tourney_hub_player_count"							"Tournament Player Count"
		"dota_weekend_tourney_hub_leaderboard_title"					"Leaderboard"
		"dota_weekend_tourney_hub_leaderboard_header_player"			"Player"
		"dota_weekend_tourney_hub_leaderboard_header_score"				"Wins"

		"loading_screen_weekend_tourney_champion"						"Battle Cup Champion"
		"loading_screen_weekend_tourney_champions"						"Battle Cup Champions"
		"loading_screen_weekend_tourney_team"							"Team"
		"loading_screen_weekend_tourney_team_long"						"Battle Cup Team"
		"loading_screen_weekend_tourney_recent_winners"					"This week's"
		"loading_screen_weekend_tourney_player"							"Player"

		"dota_popup_battle_cup_winners_title"							"Battle Cup Champions"
		"dota_popup_battle_cup_winners_division"						"{s:BattleCupDivision} Division"
		"dota_popup_battle_cup_winners_tier"							"Tier {d:BattleCupSkillLevel}"
		"dota_popup_battle_cup_winners_win_date"						"{t:s:BattleCupDate}"

		"dota_chat_is_muted"											"Chat is Muted"
		"dota_chat_is_muted_newplayer"									"Chat is Muted for new players for 20 games"
		"DOTA_Cannot_Random_Time"										"You cannot random with 10 seconds or less remaining in All Pick."
		"DOTA_Cannot_Random_PickOrder"									"You cannot random the last pick for your team in Ranked All Pick."

		"DOTA_HUD_Gold_Each"					"each"
		"DOTA_HUD_Gold_Split"					"shared bounty"
		"DOTA_HUD_Gold_Among_Heroes:f"			"among {d:num_heroes} {num_heroes, plural, one{hero} other{heroes}}"
		"DOTA_HUD_Gold_To_One_hero"				"to 1 hero"

		"DOTA_HUD_Graph_RadiantCourierKilled"	"Radiant Courier Killed"
		"DOTA_HUD_Graph_DireCourierKilled"		"Dire Courier Killed"

		"DOTA_HUD_Rune_DoubleDamage"	"<font color='#82CAFF'>Amplify Damage</font> rune"
		"DOTA_HUD_Rune_DenyDoubleDamage"	"denied <font color='#82CAFF'>Amplify Damage</font> rune"
		"DOTA_HUD_Rune_Haste"			"<font color='#F62817'>Haste</font> rune"
		"DOTA_HUD_Rune_DenyHaste"			"denied <font color='#F62817'>Haste</font> rune"
		"DOTA_HUD_Rune_Illusion"		"<font color='#FFD700'>Illusion</font> rune"
		"DOTA_HUD_Rune_DenyIllusion"		"denied <font color='#FFD700'>Illusion</font> rune"
		"DOTA_HUD_Rune_Invisibility"	"<font color='#8B008B'>Invisibility</font> rune"
		"DOTA_HUD_Rune_DenyInvisibility"	"denied <font color='#8B008B'>Invisibility</font> rune"
		"DOTA_HUD_Rune_Regeneration"	"<font color='#7FFF00'>Regeneration</font> rune"
		"DOTA_HUD_Rune_DenyRegeneration"	"denied <font color='#7FFF00'>Regeneration</font> rune"
		"DOTA_HUD_Rune_Arcane"			"<font color='#FD3AFB'>Arcane</font> rune"
		"DOTA_HUD_Rune_DenyArcane"			"denied <font color='#FD3AFB'>Arcane</font> rune"
		"DOTA_HUD_Rune_Water"			"<font color='#74A7F7'>Water</font> rune"
		"DOTA_HUD_Rune_DenyWater"			"denied <font color='#74A7F7'>Water</font> rune"
		"DOTA_HUD_Rune_Bounty"			"<font color='#FF7800'>Bounty</font> rune {s:gold}"
		"DOTA_HUD_Rune_DenyBounty"			"denied <font color='#FF7800'>Bounty</font> rune"
		"DOTA_HUD_Rune_XP"				"<font color='#FFC0CB'>Shrine of Wisdom</font> ({d:xp} XP)"
		"DOTA_HUD_Rune_DenyXP"			"denied <font color='#FFC0CB'>Wisdom</font> rune"
		"DOTA_HUD_Rune_Shield"			"<font color='#555555'>Shield</font> rune"
		"DOTA_HUD_Rune_DenyShield"			"denied <font color='#555555'>Shield</font> rune"
		"DOTA_HUD_ActivatedRune"		"{s:player_name}{s:rune_icon}{s:rune_name}"
		"DOTA_HUD_DenyRune"		        "{s:player_name}{s:denied_icon}{s:rune_name}{s:rune_icon}"
		"DOTA_HUD_BottledRune"			"{s:player_name} bottled{s:rune_icon}{s:rune_name}"
		"DOTA_HUD_RadiantCourierRespawned"	"{s:courier_icon}Radiant courier respawned"
		"DOTA_HUD_DireCourierRespawned"		"{s:courier_icon}Dire courier respawned"
		"DOTA_HUD_BarracksKilled"		"{s:killer}{s:killed_icon}{s:team} {s:lane} {s:rax_type} Barracks{s:gold}"
		"DOTA_HUD_RadiantCourierKilled"	"{s:killer}{s:killed_icon}{s:courier_icon}{s:owner}'s courier (Radiant) {s:gold}"
		"DOTA_HUD_DireCourierKilled"	"{s:killer}{s:killed_icon}{s:courier_icon}{s:owner}'s courier (Dire) {s:gold}"
		"DOTA_HUD_Tower_Killed"			"{s:killer}{s:killed_icon}{s:tower_name}{s:gold}"
		"DOTA_HUD_Tower_Denied"			"{s:killer} {s:denied_icon} Denied {s:tower_name}"
		"DOTA_HUD_Shrine_Killed"		"{s:killer}{s:killed_icon}{s:shrine_name}{s:gold}"
		"DOTA_HUD_Ward_Killed"			"{s:killer}{s:killed_icon}{s:ward_name}{s:gold}"
		"DOTA_HUD_Ward_Killed_Bounty"	"{s:killer}{s:killed_icon}{s:ward_name} ({s:bounty_player} {s:gold})"
		"DOTA_HUD_RadiantGlyphUsed"		"{s:glyph_icon}Radiant structures fortified"
		"DOTA_HUD_DireGlyphUsed"		"{s:glyph_icon}Dire structures fortified"
		"DOTA_HUD_RadiantBannerPlanted"		"Banner has been planted by The Radiant"
		"DOTA_HUD_DireBannerPlanted"		"Banner has been planted by The Dire"
		"DOTA_HUD_Shop_Restock"			"Restock in: {s:restock_time}"
		"DOTA_HUD_Shop_StockAmount"		"Stock: {u:stock_amount}"
		"DOTA_HUD_KilledRoshanGood"		"The Radiant {s:killed_icon}{s:roshan_icon} Roshan{s:gold}"
		"DOTA_HUD_KilledRoshanBad"		"The Dire {s:killed_icon}{s:roshan_icon} Roshan{s:gold}"
		"DOTA_HUD_KilledHUDFlippedRoshanGood"		"The Radiant {s:killed_icon}{s:roshan_icon} Roshan{s:gold}"
		"DOTA_HUD_KilledHUDFlippedRoshanBad"		"The Dire {s:killed_icon}{s:roshan_icon} Roshan{s:gold}"
		"DOTA_HUD_KilledMinibossGood"			"The Radiant {s:killed_icon} Tormentor {s:player_name}{s:shard_icon}"
		"DOTA_HUD_KilledMinibossBad"			"The Dire {s:killed_icon} Tormentor {s:player_name}{s:shard_icon}"
		"DOTA_HUD_KilledMinibossNoShardGood"	"The Radiant {s:killed_icon} Tormentor {s:gold}"
		"DOTA_HUD_KilledMinibossNoShardBad"		"The Dire {s:killed_icon} Tormentor {s:gold}"
		"DOTA_HUD_RadiantRoshanRoar"			"Roshan has roared! He is being attacked by The Radiant!"
		"DOTA_HUD_DireRoshanRoar"				"Roshan has roared! He is being attacked by The Dire!"

		"DOTA_HUD_ScanUsed"				"{s:team} {s:radar_icon} Scan"
		"DOTA_HUD_PickedUpAegis"		"{s:player_name} {s:aegis_icon} Aegis of the Immortal"
		"DOTA_HUD_DeniedAegis"			"{s:player_name} denied {s:aegis_icon} Aegis of the Immortal"
		"DOTA_HUD_AegisStolen"			"{s:player_name} snatched {s:aegis_icon} Aegis of the Immortal"
		"DOTA_HUD_BoughtBack"			"{s:player_name} bought back"
		"DOTA_HUD_KillStreak_3_Ended"	"{s:victim_name} Killing Spree 3x Kill Streak ended"
		"DOTA_HUD_KillStreak_4_Ended"	"{s:victim_name} Dominating 4x Kill Streak ended"
		"DOTA_HUD_KillStreak_5_Ended"	"{s:victim_name} Mega 5x Kill Streak ended"
		"DOTA_HUD_KillStreak_6_Ended"	"{s:victim_name} Unstoppable 6x Kill Streak ended"
		"DOTA_HUD_KillStreak_7_Ended"	"{s:victim_name} Wicked Sick 7x Kill Streak ended"
		"DOTA_HUD_KillStreak_8_Ended"	"{s:victim_name} Monster 8x Kill Streak ended"
		"DOTA_HUD_KillStreak_9_Ended"	"{s:victim_name} Godlike 9x Kill Streak ended"
		"DOTA_HUD_KillStreak_10_Ended"	"{s:victim_name} Godlike 10x Kill Streak ended"
		"DOTA_HUD_PlayerDeniedSelf"			"{s:victim_name} {s:denied_icon} Denied"
		"DOTA_HUD_PlayerDenied"		"{s:killer_name} {s:denied_icon} Denied {s:victim_name}"
		"DOTA_HUD_OutpostCaptured"		"{s:outpost_captured_icon} Your team captured <span class=\"OutpostName\">{s:outpost_icon}{s:outpost_name}</span>"
		"DOTA_HUD_OutpostLost"			"{s:outpost_lost_icon} The enemy team captured <span class=\"OutpostName\">{s:outpost_icon}{s:outpost_name}</span>"
		"DOTA_HUD_OutpostCaptured_Spectator" "<span class=\"OutpostName\">{s:outpost_icon}{s:outpost_name}</span> captured by {s:team_name}"
		"DOTA_HUD_OutpostGrantedXP"		"<span class=\"OutpostName\">{s:outpost_icon}Outpost</span> controlled by {s:team_name}: {s:xp} XP each"
		"DOTA_HUD_NoMana"			"NO MANA"
		"DOTA_HUD_EditModeHint"		"Drag items to edit item build"
		"DOTA_HUD_EditModeTooltip"	"Customize this item build"
		"DOTA_HUD_GuideBrowserTooltip"	"Browse guides"
		"DOTA_HUD_BackpackHintTitle"	"Backpack"
		"DOTA_HUD_BackpackHint"			"These are extra inventory slots that are Inactive. Items here do not give you any bonuses."
		"DOTA_HUD_TeleportTime"			"{s:teleport_channel_time}s"
		"DOTA_HUD_AlchemistGrantedScepter"	"{s:alchemist_name} granted {s:scepter_icon} to {s:grantee_name}"
		"DOTA_HUD_ProtectorSpawned"		"{s:player_name} {s:protector_icon} summoned the Protector"
		"DOTA_HUD_Crafting_XP"				"{s:player_name}{s:rune_icon}<font color='#FFC0CB'>Neutral Item</font> ({d:xp} XP)"

		"DOTA_Guide_WorkshopSubtitle"	"{g:dota_persona:nl:guide_creator}"
		"DOTA_Guide_WorkshopAuthor"		"{g:dota_persona:nl:guide_creator}"
		"DOTA_Guide_WorkshopUpdateTime"	"Updated {t:s:m:updated_date}"
		"DOTA_Guide_Subtitle"			"{s:guide_subtitle}"
		"DOTA_Guide_PlayerRating"		"Player Rating"
		"DOTA_Guide_Subscribers"		"Current Subscribers"
		"DOTA_Guide_Favorites"			"Current Favorites"
		"DOTA_Guide_Select"				"Select"
		"DOTA_Guide_Valve"				"Valve"
		"DOTA_Guide_AllLanguages"		"All Languages"
 		"DOTA_Guide_LocalGuides"		"My Guides"
		"DOTA_Guide_WorkshopSubtitleOriginalCreator"	"from a guide by {g:dota_persona:nl:guide_original_creator}"
		"DOTA_Guide_ListEntrySpacer"	" - "
		"DOTA_Guide_GamesPlayed"		"{s:num_games}{s:num_games_suffix} Games Played"
		"DOTA_Guide_PlusAssistantAvailable"	"Plus Assistant is now available.\nBrowse Guides to try it out!"

		"DOTA_BillionSuffix"			"B"
		"DOTA_MillionSuffix"			"M"
		"DOTA_ThousandSuffix"			"k"

		"DOTA_HealthBar_Status_Disabled"		"DISABLED!"
		"DOTA_HealthBar_Status_Slowed"			"SLOWED!"
		"DOTA_HealthBar_Status_Silenced"		"Silenced"
		"DOTA_HealthBar_Status_Disarmed"		"Disarmed"
		"DOTA_HealthBar_Status_Rooted"			"Rooted"
		"DOTA_HealthBar_Status_Hypnotized"		"Hypnotized"
		"DOTA_HealthBar_Status_Taunted"			"Taunted"
		"DOTA_HealthBar_Status_Sleep"			"Asleep"
		"DOTA_HealthBar_Status_Fear"			"Feared"
		"DOTA_HealthBar_Status_Charmed"			"Charmed"
		"DOTA_HealthBar_Status_Break"			"Broken"
		"DOTA_HealthBar_Status_Stunned"			"Stunned"
		"DOTA_HealthBar_Status_Hexed"			"Hexed"
		"DOTA_HealthBar_Status_Muted"			"Muted"
		"DOTA_HealthBar_Status_Banished"		"Banished"
		"DOTA_HealthBar_Status_Tethered"		"Leashed"
		"DOTA_HealthBar_Status_Parrying"		"Parrying"
		"DOTA_HealthBar_Status_Doomed"			"Doomed"
		"DOTA_HealthBar_Status_Nullified"		"Nullified"
		"DOTA_HealthBar_Status_Entangled"		"Bound"
		"DOTA_HealthBar_Status_Ethereal"		"Ethereal"
		"DOTA_HealthBar_Status_Wraith"			"Wraith"
		"DOTA_HealthBar_Status_Channeling"		"Channeling"
		"DOTA_HealthBar_Status_Teleporting"		"Teleporting"
		"DOTA_HealthBar_Status_Untargetable"	"Untargetable"
		"DOTA_HealthBar_Status_Blinded"			"Blinded"
		"DOTA_HealthBar_Status_Immovable"	"Immovable"

		"DOTA_SinglesDaySale_Name"	"Fall Sale - 60% OFF"
		"DOTA_SinglesDaySale_Title"	"Save 60% on Select Treasures"
		"DOTA_SinglesDaySale_Description"	"Celebrate fall and reap steep savings with a 24-hour flash sale featuring 60% off most treasures!"

		"DOTA_SinglesDay2017Sale_Name"	"New Treasure and exclusive emoticons"
		"DOTA_SinglesDay2017Sale_Title"	"11/11 Event - 20% OFF this weekend only"
		"DOTA_SinglesDay2017Sale_Description"	"Celebrate this day and reap steep savings with a flash sale featuring 20% off the new Treasure of the Venerable One and receive exclusive chat emoticons!"
		"DOTA_SinglesDay2017Sale_Text"	"20% off this weekend only"

		"DOTA_SaleTimeRemaining"	"Ends in"
		"DOTA_SaleUpcoming"	"Starting in"
		"DOTA_SaleEnded"	"Sale Has Ended"

		"DOTA_HUD_SelectCourier"	"Select Courier ({s:select_courier_hotkey})"
		"DOTA_HUD_CourierDeliver"	"Courier Deliver Items ({s:courier_deliver_hotkey})<br/>Right-click for options."
		"DOTA_HUD_AutoCourier"		"Courier Auto Delivery ({s:courier_autocourier_hotkey})"
		"DOTA_HUD_AutoCourierDesc"	"Right Click for more options"
		"DOTA_HUD_CourierBurst"		"Courier Burst ({s:courier_burst_hotkey})"
		"DOTA_HUD_CourierShield"		"Courier Shield ({s:courier_shield_hotkey})"
		"DOTA_HUD_PurchaseCourier"		"Purchase Courier"
		"DOTA_HUD_TimeUntil"		"{s:time_until} UNTIL {s:day_phase}"
		"DOTA_HUD_Day"				"DAY"
		"DOTA_HUD_Night"			"NIGHT"
		"DOTA_HUD_Horn"				"HORN"

		"DOTA_HUD_CombatLog"			"Show Combat Log"
		"DOTA_HUD_SharedContent"		"Show Shared Content"
		"DOTA_HUD_SharedUnitControl"	"Show Shared Unit Control Options"
		"DOTA_HUD_Coaches"				"Show Coaches"
		"DOTA_HUD_BackToDashboard"		"Back to Dashboard"
		"DOTA_HUD_Settings"				"Settings"
		"DOTA_HUD_Scoreboard"			"Scoreboard"
		"DOTA_HUD_Scoreboard_ShowItems"	"Show Items"
		"DOTA_HUD_Scoreboard_WKArcanaNeeded"	"Make Them Kneel!"
		"DOTA_HUD_Scoreboard_WKArcanaKilled"	"Already Subjugated"

		"DOTA_HUD_Scoreboard_inventory"		"Inventory"

		"DOTA_HUD_QuestStatus_QueryComplete"		"Completed!"

		"DOTA_Chat_PleaseSuggestItems"	"<font color='#ea67db'>[?]</font> %s1 would like item recommendations - Ctrl+Alt click on items in the shop."
		"DOTA_Chat_EndSuggestions" 	"Suggestions for %s1 are now closed."

		"DOTA_Chat_TeamCaptainChanged"		"%s1 is now your team's captain."
		"DOTA_Chat_ChatWheelAudioCooldown"			"You can only send 2 chat wheel sounds every 30 seconds (%s1 remaining)."
		"DOTA_Chat_ChatWheelAllChatAudioCooldown"	"You can only send 2 chat wheel sounds to all chat every minute (%s1 remaining)."
		"DOTA_Chat_SprayWheelCooldown"			"You can only use sprays 1 time every 30 seconds (%s1 remaining)."
 		"DOTA_Chat_ChatWheelAllChatLongAudioCooldown"	"This chat line cannot be used again for another %s1 seconds."

		"DOTA_HUD_Pregame_Towers_TowerLevel"	"TOWER LEVEL"
		"DOTA_HUD_Pregame_Towers_BattlePassLevel"	"BATTLE PASS LEVEL"

		"DOTA_HUD_Largo_Good"					"Good"
		"DOTA_HUD_Largo_Perfect"				"Perfect!"

		"DOTA_RiverVial_Title"	"Select Vial to Paint River"

		"DOTA_HeroGuide_NameLabel"				"Guide Name"
		"DOTA_Hero_Guide_Name"					"{s:guide_name}"
		"DOTA_HeroGuide_AbilityLabel"			"Abilities"
		"DOTA_HeroGuide_ItemLabel"				"Items"
		"DOTA_HeroGuide_NeutralItemLabel"		"Neutral Items"
		"DOTA_HeroGuide_NeutralEnhancementLabel"		"Neutral Enchantments"
		"DOTA_HeroGuide_Overview"				"Overview"

		"DOTA_HeroGuide_Untitled"				"Untitled"
		"DOTA_HeroGuide_DragItems"				"Drag Items On/Off"
		"DOTA_HeroGuideBuilder_AddNewGroup"		"Add New Group"
		"DOTA_HeroGuide_SelectOption"			"Select"
		"DOTA_HeroGuide_SelectOptionNone"		"Popular Items Only"
		"DOTA_HeroGuide_Recalculate"		"Recalculate"
		"DOTA_HeroGuide_RecalculateOptions"	"Recalculate Build Lists"
		"DOTA_HeroGuide_ShowOtherOptions"	"Show Other Options"
		"DOTA_HeroGuide_ShowOptions"		"Show Options"
		"DOTA_HeroGuide_BuildLists"			"Show Build Lists"

		"DOTA_HeroGuide_PublishingGuide_Title"		"Publishing"
		"DOTA_HeroGuide_PublishingGuide_Body"		"Publishing guide \"{s:guide_name}\" to Steam Workshop..."

		"DOTA_HeroGuide_ErrorPublishingGuide_Title"		"Error Publishing Guide"
		"DOTA_HeroGuide_ErrorSavingGuide_Title"		"Error Saving Guide"
		"DOTA_HeroGuide_ErrorWritingFile_Body"		"Error writing file to {s:file_name}!"
		"DOTA_HeroGuide_ErrorCreatingWorkshopItem_Body"		"Failed to create your hero guide on Steam Workshop! The guide will not be available on other machines until Steam comes back up."
 		"DOTA_HeroGuide_ErrorUpdatingWorkshopItem_Body"			"Error uploading your hero guide changes to Steam Workshop! Your changes will not be seen on other machines until Steam comes back up."

		"DOTA_HeroGuide_PlusGuide"	"DOTA PLUS GUIDE"

		"DOTA_AbilityBuild_Talent_Title"	"Talents"

		"DOTA_AbilityGuide_Ability"				"Ability"
		"DOTA_AbilityGuide_HeroLevel"			"Hero Level"
		"DOTA_AbilityGuide_Details"			"Details"
		"DOTA_AbilityGuide_PlaceholderComment"			"Enter description here"
		"DOTA_AbilityGuide_AdditionalAbilities"	"Additional Abilities"

		"DOTA_GuideOverview_Title"			"Overview"

		"DOTA_HeroGuidePage_PublishHelp"	"Publishing a Hero Guide copies it onto Steam Workshop and makes it visible to other users. The button will turn yellow if the current guide has local changes which have not been pushed to Steam Workshop."
		"DOTA_HeroGuidePage_PublishAllHelp"	"This button pushes all changes to previously published Hero Guides to Steam Workshop. The button will turn yellow if you have local changes which have not been pushed to Steam Workshop."
		"DOTA_HeroGuide_PublishAll"			"Publish All"
		"DOTA_HeroGuide_Publish"			"Publish"
		"DOTA_HeroGuide_Delete"				"Delete"
		"DOTA_HeroGuide_GoToGuideBuilder"		"Guide Builder"

		"DOTA_HeroGuide_Public"				"Public"
		"DOTA_HeroGuide_Private"			"Private"

		"DOTA_HeroGuide_BadTalentLevels_Title"	"Talent Levels Not Assigned"
 		"DOTA_HeroGuide_BadTalentLevels_Body"	"You have not assigned levels to your talent choices. This will cause your guide to not save your talent choices. Save anyways?"

		"DOTA_HeroGuide_ConfirmDelete_Title"	"Confirm Guide Deletion"
 		"DOTA_HeroGuide_ConfirmDelete_Body"	"Are you sure that you want to delete the guide \"{s:guide_name}\"? It will also be deleted from Steam Workshop if it was published. Deletion cannot be undone!"

  		"DOTA_HeroGuide_DeleteFailed_Title"	"Error Deleting Guide"
 		"DOTA_HeroGuide_DeleteFailed_Body"	"There was an error deleting this guide. Please try again later."

		 "DOTA_HeroGuide_DeleteFailed_DoNotOwn_Body"	"You may only delete guides that you created."

		"DOTA_HeroGuide_BrowserMode_Yours"	"My Guides"
		"DOTA_HeroGuide_BrowserMode_All"	"All Guides"

		"DOTA_HeroGuide_HeroPickerLabel"	"Select Hero: "

		"DOTA_Workshop_UnableToChangeVisibility"	"The request to change the Steam Workshop item visibility failed. You can only change this on items you created. Try again when Steam is back up."

		"DOTA_HeroGuideViewer_Title"		"{g:dota_filtered_string:guide_name} by {g:dota_persona:nl:guide_creator}"
		"DOTA_HeroGuideViewer_SubTitle"		"Updated on {t:s:m:updated_date}   Games Played: {d:num_games}   Subscribers: {d:subscriber_count}"
		"DOTA_HeroGuideViewer_SubTitleOriginalCreator"	"From a guide by {g:dota_persona:nl:guide_original_creator}, updated on {t:s:m:updated_date}"
		"DOTA_HeroGuideViewer_SubTitleCloud"	"Updated on {t:s:m:updated_date}"
		"DOTA_HeroGuideViewer_Rating"		"Rating: {s:player_rating}"

		"DOTA_HeroGuideViewer_GameplayVersion"	"{g:dota_gameplay_version:gameplay_version}"
		"DOTA_HeroGuideViewer_Role"				"({s:role})"
		"DOTA_HeroGuideViewer_Overview"		"{g:dota_filtered_string:guide_overview}"

		"DOTA_HeroGuideViewer_Abilities_Title"	"Skill Build"
		"DOTA_HeroGuideViewer_Items_Title"		"Purchase Order"
		"DOTA_HeroGuideViewer_Overview_Title"	"Overview"
		"DOTA_HeroGuideViewer_Skill_Comments_Title"		"Skills"
		"DOTA_HeroGuideViewer_Talent_Comments_Title"	"Talents"
		"DOTA_HeroGuideViewer_Item_Comments_Title"		"Items"

		"DOTA_HeroGuideViewer_Item_Comments_Category_Name"		"Items"

		"DOTA_HeroGuideViewer_TalentLevel"	"Level {d:level}"

		"DOTA_HeroGuideViewer_TalentComment1" "{s:name1} : {s:buildcomment1}"
		"DOTA_HeroGuideViewer_TalentComment2" "{s:name2} : {s:buildcomment2}"

		"DOTA_HeroGuide_Favorites_Tooltip"	"Favorites/unfavorites this guide. Favorite guides appear at the top of your guide browser."

		"DOTA_HeroGuideViewer_Vote"	"Vote"
		"DOTA_HeroGuideViewer_Favorite"	"Favorite"

		"DOTA_HeroGuide_RoleLabel"		"Role"

		"DOTA_HeroGuide_Role_None"		"<None>"
		"DOTA_HeroGuide_Role_Core"		"Core"
		"DOTA_HeroGuide_Role_Initiator"	"Initiator"
		"DOTA_HeroGuide_Role_OffLane"	"Offlane"
		"DOTA_HeroGuide_Role_Support"	"Support"
		"DOTA_HeroGuide_Role_Jungle"	"Jungle"
		"DOTA_HeroGuide_Role_Roamer"	"Roamer"

		"DOTA_Cfg_Items"				"Items"
		"DOTA_Cfg_Items_Description"	"Press the button below to launch the tools to edit and manage workshop item submissions. From here you can create and edit items, preview them in game and submit them to the Dota 2 Workshop."
		"DOTA_Cfg_Edit_Items"			"Launch Item Tools"

		"DOTA_Cfg_BotScripting"			"Bot Scripting"
		"DOTA_Cfg_BotScripting_Description"			"Update Bot Script in Workshop"
		"DOTA_Cfg_BotScripting_CreateOrUpload_Description"	"This allows you to create or update a Workshop entry with the current contents of your bot development directory.  You can either select an existing Bot Script to update, or enter the name of a new Bot Script Workshop entry."
		"DOTA_Cfg_BotScripting_CreateAndUpload"		"Create and Upload Bot Script to the Workshop"
		"DOTA_Cfg_BotScripting_Create_Description"	"This allows you to create a Workshop entry with current the contents of your bot development directory.  Enter the name of your Workshop entry below, along with a longer description."
		"DOTA_Cfg_CreateBotScript"			"Create '%1' Bot Script"
		"DOTA_Cfg_UpdateBotScript"			"Update '%1' Bot Script"

		"DOTA_turbo_MORE_GOLD"			"• MORE GOLD"
		"DOTA_turbo_MORE_XP"			"• MORE XP"
		"DOTA_turbo_SIMPLER_COURIERS"	"• STREAMLINED COURIERS"
		"DOTA_turbo_WEAKER_TOWERS"		"• WEAKER TOWERS"
		"DOTA_turbo_FASTER_RESPAWNS"	"• FASTER RESPAWNS"

		"DOTA_Chat_Ping_Msg_Regular" "Pinged <img class=\"ChatWheelIcon\" src=\"file://{images}/pings/ping_world.psd\" /> (%s1)"
		"DOTA_Chat_Ping_Msg_Warning" "Warning <img class=\"ChatWheelIcon\" src=\"file://{images}/pings/ping_danger.psd\" /> (%s1)"
		"DOTA_Chat_Ping_Msg_Waypoint" "On My Way <img class=\"ChatWheelIcon\" src=\"file://{images}/pings/ping_icon_waypoint.psd\" /> (%s1)"
		"DOTA_Chat_Ping_Msg_Retreat" "Caution <img class=\"ChatWheelIcon\" src=\"file://{images}/pings/ping_icon_retreat.psd\" /> (%s1)"
		"DOTA_Chat_Ping_Msg_Attack" "Attack <img class=\"ChatWheelIcon\" src=\"file://{images}/pings/ping_icon_attack.psd\" /> (%s1)"
		"DOTA_Chat_Ping_Msg_Attack_Target" "Attack %s2 <img class=\"ChatWheelIcon\" src=\"file://{images}/pings/ping_icon_attack.psd\" /> (%s1)"
		"DOTA_Chat_Ping_Msg_EnemyWard" "Enemy Has Vision <img class=\"ChatWheelIcon\" src=\"file://{images}/pings/ping_icon_enemyward.psd\" /> (%s1)"
		"DOTA_Chat_Ping_Msg_FriendlyWard" "We Need Vision <img class=\"ChatWheelIcon\" src=\"file://{images}/pings/ping_icon_friendlyward.psd\" /> (%s1)"
		"DOTA_Chat_Ping_Msg_AttackMiniboss" "Attack <img class=\"ChatWheelIcon\" src=\"file://{images}/hud/reborn/ping_icon_attack.psd\" /> (%s1)"
		"DOTA_Chat_Ping_Msg_Assist"	"Assist <img class=\"ChatWheelIcon\" src=\"file://{images}/pings/ping_assist.psd\" /> (%s1)"
		"DOTA_Chat_Ping_Msg_Assist_Target"	"Assist %s2 <img class=\"ChatWheelIcon\" src=\"file://{images}/pings/ping_assist.psd\" /> (%s1)"
		"DOTA_Chat_Ping_Msg_Defend"	"Defend <img class=\"ChatWheelIcon\" src=\"file://{images}/pings/ping_defend.psd\" /> (%s1)"
		"DOTA_Chat_Ping_Msg_Defend_Target"	"Defend %s2 <img class=\"ChatWheelIcon\" src=\"file://{images}/pings/ping_defend.psd\" /> (%s1)"
		"DOTA_Chat_Ping_Msg_Heart"	"<img class=\"ChatWheelIcon\" src=\"file://{images}/pings/ping_heart.psd\" /> "
		"DOTA_Chat_Ping_Msg_Heart_Target"	"%s2 <img class=\"ChatWheelIcon\" src=\"file://{images}/pings/ping_heart.psd\" />"
		"DOTA_Chat_Ping_Msg_Empty" "%s1"

		"DOTA_Chat_Ping_Msg_Stack" "Stack Creeps <img class=\"ChatWheelIcon\" src=\"file://{images}/pings/ping_world_stack.psd\" /> (%s1)"
		"DOTA_Chat_Ping_Msg_Pull" "Pull Creeps <img class=\"ChatWheelIcon\" src=\"file://{images}/pings/ping_world_pull.psd\" /> (%s1)"
		"DOTA_Chat_Ping_Msg_Heal" "Heal me! <img class=\"ChatWheelIcon\" src=\"file://{images}/pings/ping_world_heal.psd\" />"
		"DOTA_Chat_Ping_Msg_Bombs" "Something explosive here! <img class=\"ChatWheelIcon\" src=\"file://{images}/pings/ping_world_bomb.psd\" /> (%s1)"
		"DOTA_Chat_Ping_Msg_Invisible" "Invisible unit(s) may be here <img class=\"ChatWheelIcon\" src=\"file://{images}/pings/ping_world_invisible.psd\" /> (%s1)"
		"DOTA_Chat_Ping_Msg_Teehee" "Notice me! <img class=\"ChatWheelIcon\" src=\"file://{images}/pings/ping_world_teehee.psd\" />"
		"DOTA_Chat_Ping_Msg_Poop" "Ewwwww! <img class=\"ChatWheelIcon\" src=\"file://{images}/pings/ping_world_poop.psd\" />"

		"DOTA_Chat_Ping_Confirmation_Msg_0" "<img class=\"ChatWheelIcon\" src=\"file://{images}/hud/reborn/ping_icon_attack.psd\"/>%s1 Teammates Are Attacking %s3 (%s2 disagree)"
		"DOTA_Chat_Ping_Confirmation_Msg_1" "<img class=\"ChatWheelIcon\" src=\"file://{images}/hud/reborn/ping_icon_defend.psd\"/>%s1 Teammates Are Defending %s3 (%s2 disagree)"
		"DOTA_Chat_Ping_Confirmation_Msg_2" "<img class=\"ChatWheelIcon\" src=\"file://{images}/hud/reborn/ping_icon_smoke.psd\" />%s3 Is Calling For Smoke (%s1 Agree, %s2 Disagree)"

		"DOTA_Location_Name_GoodGuys" "Radiant"
		"DOTA_Location_Name_BadGuys" "Dire"
		"DOTA_Location_Name_Neutral" "Neutral"
		"DOTA_Location_Name_TopLane" "Top"
		"DOTA_Location_Name_MidLane" "Mid"
		"DOTA_Location_Name_BotLane" "Bottom"
		"DOTA_Location_Name_Ancient" "Ancient"
		"DOTA_Location_Name_SideShop" "Side Shop"
		"DOTA_Location_Name_SecretShop" "Secret Shop"
		"DOTA_Location_Name_Tower1" "Tier 1 Tower"
		"DOTA_Location_Name_Tower2" "Tier 2 Tower"
		"DOTA_Location_Name_Tower3" "Tier 3 Tower"
		"DOTA_Location_Name_Tower4" "Tier 4 Tower"
		"DOTA_Location_Name_Roshan" "Roshan's Pit"
		"DOTA_Location_Name_BountyRune" "Bounty Rune"
		"DOTA_Location_Name_XPRune" "Shrine of Wisdom"
		"DOTA_Location_Name_Top_Rune" "Top Power Rune"
		"DOTA_Location_Name_Bot_Rune" "Bottom Power Rune"
		"DOTA_Location_Name_Base" "Base"
		"DOTA_Location_Name_Top_Jungle" "Top Jungle"
		"DOTA_Location_Name_Bot_Jungle" "Bottom Jungle"
		"DOTA_Location_Name_Top_Jungle_Camp" "%s2 - %s1 Top Jungle"
		"DOTA_Location_Name_Bot_Jungle_Camp" "%s2 - %s1 Bottom Jungle"
		"DOTA_Location_Name_River" "The River"
		"DOTA_Location_Name_Mines"		"The Mines"
		"DOTA_Location_Name_Well"		"The Well"
		"DOTA_Location_Name_Statue"		"The Statue"
		"DOTA_Location_Name_Graveyard"	"The Graveyard"
		"DOTA_Location_Name_Tormentor" "Tormentor"
		"DOTA_Location_Name_LotusPool:f" "<font color='#58C0F1'>Lotus Pool</font> {icon} {stacks} <font color='#58C0F1'>{stacks, plural, one{Lotus} other{Lotuses}}</font> Next in {delta_time} (at {at_time})"
		"DOTA_Location_Name_LotusPoolMax:f" "<font color='#58C0F1'>Lotus Pool</font> {icon} {stacks} <font color='#58C0F1'>{stacks, plural, one{Lotus} other{Lotuses}}</font>"
		"DOTA_Location_Name_LotusPool_Fog:f" "<font color='#58C0F1'>Lotus Pool</font> {icon} Next <font color='#58C0F1'>Lotus</font> in {delta_time} (at {at_time})"
		"DOTA_Location_Name_TwinGate" "Twin Gate"
		"DOTA_Location_Name_NotFound" "Here"


		"DOTA_NeutralCamp_Name_Small" "Small Camp"
		"DOTA_NeutralCamp_Name_Medium" "Medium Camp"
		"DOTA_NeutralCamp_Name_Large" "Large Camp"
		"DOTA_NeutralCamp_Name_Ancient" "Ancient Camp"

		"DOTA_Location_Pattern_TwoItems" "%s1 %s2"
		"DOTA_Location_Pattern_ThreeItems" "%s1 %s2 %s3"

		"DOTA_Chat_Tombstone_Pinged"										"Fallen teammate here."

		"DOTA_lobby_type_name_lobby"			"Lobby"
		"DOTA_lobby_type_name_unranked"			"Unranked"
		"DOTA_lobby_type_name_ranked"			"Ranked"
		"DOTA_lobby_type_name_bot_match"		"Bots"
		"DOTA_lobby_type_name_spectator"		"Spectator"
		"DOTA_lobby_type_name_event_game"		"Event Game"
		"DOTA_lobby_type_name_featured_gamemode"	"Weekend Spotlight"

		"dota_preferred_username_with_nickname"  "<span class=\"PreferredName\">%s1</span> <span class=\"SecondaryName\">(%s2)</span>"
		"dota_preferred_username_without_nickname" "%s1<span class=\"PreferredName\">%s2</span>"

		"DOTARankTierFormat" "{s:rank_tier_name}{s:rank_pips_name}"

		"DOTARankTierName0" "Not Calibrated"
		"DOTARankTierName1" "Herald"
		"DOTARankTierName2" "Guardian"
		"DOTARankTierName3" "Crusader"
		"DOTARankTierName4" "Archon"
		"DOTARankTierName5" "Legend"
		"DOTARankTierName6" "Ancient"
		"DOTARankTierName7" "Divine"
		"DOTARankTierName8" "Immortal"
		"DOTARankTierNameLeaderboard" "Rank {d:leaderboard_rank}"

		"DOTARankPipsName0" ""
		"DOTARankPipsName1" " I"
		"DOTARankPipsName2" " II"
		"DOTARankPipsName3" " III"
		"DOTARankPipsName4" " IV"
		"DOTARankPipsName5" " V"
		"DOTARankPipsName6" " VI"
		"DOTARankPipsName7" " VII"

		"DOTA_Tooltip_Glyph_Radiant"		"Radiant Team"
		"DOTA_Tooltip_Glyph_Dire"			"Dire Team"
		"DOTA_Tooltip_Radar_Radiant"		"Radiant Team"
		"DOTA_Tooltip_Radar_Dire"			"Dire Team"

		"DOTA_HUD_Tooltip_UnitBounty_Level"				"Level:"
		"DOTA_HUD_Tooltip_UnitBounty_GoldBounty"		"Gold Bounty:"
		"DOTA_HUD_Tooltip_UnitBounty_TeamGoldBounty"	"Team Gold Bounty:"
		"DOTA_HUD_Tooltip_UnitBounty_DenyGoldBounty"	"Deny Gold Bounty:"
		"DOTA_HUD_Tooltip_UnitBounty_XPBounty"			"XP Bounty:"

		"DOTA_HUD_Tooltip_HeroXPRange_Range"			"XP Range:"
		"DOTA_HUD_Tooltip_HeroXPRange_XP"				"Current XP:"

		"DOTA_VerifiedProPlayer_Tooltip"	"Pro Player"

		"DOTA_DamageReport_Alert" "%s2 %s3 did <b>%s1</b> total damage to %s4."
		"DOTA_DamageReport_TeamAlert" "%s2 %s3 did <b>%s1</b> total damage to %s4."

		"DOTA_ChatWheelType_Default"	"Default"
		"DOTA_ChatWheelType_Sounds"		"Sounds"
		"DOTA_ChatWheelType_Sprays"		"Sprays"

		"DOTA_ChatWheelPhraseLocked_HeroLevel"		"Badge Level {d:hero_level}"
		"DOTA_ChatWheelPhraseLocked_EventLevel"		"Level {d:unlock_event_level}"
		"DOTA_ChatWheelPhraseLocked_ShardUnlock"	"Unlock in Plus Rewards for {g:dota_shards_value:unlock_point_cost}."
		"DOTA_ChatWheelPhraseLocked_PlusSubscription"	"Available for purchase for {g:dota_shards_value:unlock_point_cost} by Dota Plus members."
		"DOTA_ChatWheelPhraseLocked_PlusSubscriptionExpired"	"Renew your Dota Plus subscription to regain access."
		"DOTA_ChatWheelPhraseLocked_GuildLevel"		"{s:required_guild_tier} Tier"
		"DOTA_ChatWheelPhraseLocked_ItemDefLevel"		"Requires {g:dota_item_name:required_itemdef} Level {d:required_itemdef_level}"
		"DOTA_ChatWheel_HideLocked"					"Hide locked"

		"DOTA_ChatWheelPurchase_Name"			"Purchased Chat Wheel"
		"DOTA_ChatWheelPurchase_Description"	"Purchased a Chat Wheel message '{s:chat_wheel_label}'"

		"DOTA_ChatWheelPurchase_Tooltip"		"Once unlocked, Chat Wheel messages can be used as long as you have an active Dota Plus membership. If your membership lapses, then you will need to renew your membership to start using them again."

		"DOTA_HeroLoadout_Progression"				"Progress"

		"DOTA_HeroStat_PersonalRecord"						"Personal Record"
		"DOTA_HeroStat_StatsAgainstHero"					"Stats Against This Hero"
		"DOTA_HeroStat_StatsAlliedWithHero"					"Stats With This Hero as an Ally"
		"DOTA_HeroStat_HeaderAsAlly"						"Stats as Ally:"
		"DOTA_HeroStat_HeaderAsEnemy"						"Stats as Enemy:"
		"DOTA_HeroStat_Record"								"Win Loss Record:"
		"DOTA_HeroStat_PeakFarm"							"Peak Farm"
		"DOTA_HeroStat_Records"								"Records"
		"DOTA_HeroStat_HeroDamage"							"Damage"
		"DOTA_HeroStat_HeroHealing"							"Healing"
		"DOTA_HeroStat_LongestGame"							"Longest Game"

		"DOTA_Page_Post_Game_Personal_LHD_Button"			"Last Hits/Denies"
		"DOTA_Page_Post_Game_Personal_KDA_Button"			"Kills/Deaths/Assists"
		"DOTA_Page_Post_Game_Personal_NW_Button"			"Net Worth"
		"DOTA_Page_Post_Game_Personal_LH_Key"				"Last Hits"
		"DOTA_Page_Post_Game_Personal_Denies_Key"			"Denies"
		"DOTA_Page_Post_Game_Personal_Personal"				"Personal"
		"DOTA_Page_Post_Game_Personal_Historic"				"Global"
		"DOTA_Page_Post_Game_Personal_Kills_Key"			"Kills"
		"DOTA_Page_Post_Game_Personal_Deaths_Key"			"Deaths"
		"DOTA_Page_Post_Game_Personal_Assists_Key"			"Assists"
		"DOTA_Page_Post_Game_Personal_NetWorth_Key"			"Net Worth"
		"DOTA_Page_Post_Game_Personal_NoData"				"Data is currently not available. Please try again later."

 		"KillEaterEvent_Mirana_MaxStunArrows"				"Max Duration Arrows"
 		"KillEaterEvent_Bane_KillsWhileFiendsGripping"		"Kills While Fiends Gripping"
 		"KillEaterEvent_PhantomLancer_KillsAfterSpiritLance"	"Spirit Lances Leading To Kills"
 		"KillEaterEvent_Antimage_MultiManaVoidHits"			"Multi Mana Void Hits"
 		"KillEaterEvent_Antimage_QuickBlinkKills"			"Quick Blink Kills"
 		"KillEaterEvent_Razor_KillDuringStaticLink"			"Kills During Static Link"
 		"KillEaterEvent_Razor_EyeOfTheStormKills"			"Eye Of The Storm Kills"
 		"KillEaterEvent_Zeus_ArcLightningTripleHits"		"Arc Lightning Three Hero Hits"
 		"KillEaterEvent_Tiny_AvalancheTossCombo"			"Avalanche Toss Combo"
 		"KillEaterEvent_Slardar_BlinkCrushes"				"Blink Crushes"
 		"KillEaterEvent_Enigma_TripleBlackHoles"			"Three Hero Black Holes"
 		"KillEaterEvent_Enigma_EidolonKills"				"Eidolon Kills"
 		"KillEaterEvent_Necrolyte_ReapersScytheKills"		"Reaper's Scythe Kills"
 		"KillEaterEvent_Necrolyte_TripleDeathPulses"		"Three Hero Death Pulses"
 		"KillEaterEvent_QueenOfPain_TripleSonicWaves"		"Three Hero Sonic Waves"
 		"KillEaterEvent_Venomancer_TriplePoisonNovas"		"Three Hero Poison Novas"
		"KillEaterEvent_Venomancer_NoxiousPlagueTwoHeroesSpread"		"Two Hero Noxious Plague Spread"
 		"KillEaterEvent_Venomancer_VenomousGaleKills"		"Venomous Gale Kills"
 		"KillEaterEvent_Venomancer_PlagueWardBuildingDamage"	"Plague Ward Building Damage"
		"KillEaterEvent_Venomancer_SepticShockAttackWithSomeDebuff"	"Septic Shock Attack With Five Or More Debuffs"
 		"KillEaterEvent_Pugna_DoubleNetherBlasts"			"Multi-Hero Nether Blasts"
 		"KillEaterEvent_Pugna_LifeDrainKills"				"Life Drain Kills"
 		"KillEaterEvent_DarkSeer_TripleVacuums"				"Three Hero Vacuums"
 		"KillEaterEvent_DarkSeer_IonShellCreepKills"		"Ion Shell Creep Kills"
 		"KillEaterEvent_DarkSeer_VacuumWallCombos"			"Vacuum Walled Heroes"
 		"KillEaterEvent_DarkSeer_IonShellDamage"			"Ion Shell Damage"
 		"KillEaterEvent_Dazzle_ShadowWaveDamage"			"Shadow Wave Damage"
 		"KillEaterEvent_Weaver_DoubleShukuchis"				"Double Shukuchis"
 		"KillEaterEvent_Weaver_SwarmDamage"					"Swarm Damage"
 		"KillEaterEvent_Weaver_TimeLapseKills"				"Time Lapse Kills"
 		"KillEaterEvent_Weaver_KillsOnSwarmedHeroes"		"Kills On Swarmed Heroes"
 		"KillEaterEvent_Jakiro_DoubleIcePaths"				"Double Ice Paths"
 		"KillEaterEvent_Jakiro_LiquidFireBuildingDamage"	"Liquid Fire Building Damage"
 		"KillEaterEvent_NightStalker_ChannelsCancelled"		"Channels Cancelled With Void"
		"KillEaterEvent_NightStalker_FearSilenceDuration"	"Crippling Fear Silence Duration"
 		"KillEaterEvent_Broodmother_KillsWithSpawnSpiderlings"	"Kills With Spawn Spiderlings"
 		"KillEaterEvent_Chen_SaveHeroWithhealing"			"Heroes Saved With Healing"
 		"KillEaterEvent_Chen_SaveHeroHolyPersuasion"		"Holy Persuasion Rescues"
		"KillEaterEvent_Chen_HolyPersuasionKills"			"Kills After Holy Persuasion Teleports"
		"KillEaterEvent_Chen_DivineFavorKills"				"Kills After Divine Favor Teleports"
   		"KillEaterEvent_AncientApparition_IceBlastKills"	"Ice Blast Kills"
   		"KillEaterEvent_AncientApparition_IceBlastDamage"	"Ice Blast Damage"
   		"KillEaterEvent_AncientApparition_ColdFeetFreezes"	"Cold Feet Freezes"
   		"KillEaterEvent_Gyrocopter_CallDownKills"			"Call Down Kills"
  		"KillEaterEvent_SpiritBreaker_KillAfterCharge"		"Charges Leading To Kills"
  		"KillEaterEvent_WraithKing_SkeletonsSummoned"		"Skeletons Summoned"
		"KillEaterEvent_WraithKing_SkeletonHeroKills"		"Skeleton Hero Kills"
		"KillEaterEvent_SkeletonKing_Lifesteal"				"Health Stolen"
 		"KillEaterEvent_KillAfterSmoke"						"Smokes Leading To Kills"
 		"KillEaterEvent_Bashes"								"Bashed Enemies"
  		"KillEaterEvent_ChannelsCancelled"					"Channels Cancelled"
   		"KillEaterEvent_SpellsDisjointed"					"Spells Disjointed"
   		"KillEaterEvent_DisjointSpellsWithMantaAsHero"		"Spells Disjointed With Manta"
   		"KillEaterEvent_KillsAfterBlink"					"Blinks Leading To Kills"
   		"KillEaterEvent_CourierKills"						"Courier Kills"
		"KillEaterEvent_SilencesLeadingToKills"				"Silences Leading To Kills"
		"KillEaterEvent_KillsDuringBKB"						"Kills During BKB"
		"KillEaterEvent_RootsLeadingToKills"				"Roots Leading To Kills"
		"KillEaterEvent_StunsLeadingToKills"				"Stuns Leading To Kills"
		"KillEaterEvent_DoubleStuns"						"Double Stuns"
		"KillEaterEvent_LongRangeKills"						"Long Range Kills"
		"KillEaterEvent_BlinkStuns"							"Blink Stuns"
		"KillEaterEvent_DebuffsPurged"						"Debuffs Purged"
		"KillEaterEvent_AegisesClaimed"						"Aegises Claimed"
		"KillEaterEvent_Jakiro_DoubleIcePath"				"Multi-Hero Ice Paths"
		"KillEaterEvent_Batrider_KillsDuringLasso"			"Kills During Lasso"
 		"KillEaterEvent_Batrider_FireflyDamage"				"Firefly Damage"
		"KillEaterEvent_ThreeManMeks"						"Three Hero Meks"
 		"KillEaterEvent_TwoManVeils"						"Multi-Hero Veils"
  		"KillEaterEvent_Underlord_MultiHeroTP"				"Multi-Hero Rift Teleports"
  		"KillEaterEvent_Underlord_RiftHeroesSaved"			"Heroes Saved By Rift"
  		"KillEaterEvent_Underlord_TwoPersonPits"			"Multi-Hero Pit of Malice"
  		"KillEaterEvent_Underlord_FirestormDamage"			"Firestorm Damage"
  		"KillEaterEvent_Underlord_KillsAfterDarkRift"		"Allied Kills Using Fiend's Gate"
  		"KillEaterEventType_Underlord_AtrophyAuraBonusDamage"	"Atrophy Aura Bonus Damage Dealt"
   		"KillEaterEvent_KillingSprees"						"Killing Sprees"
   		"KillEaterEvent_DamageWithRadiance"					"Radiance Damage"
   		"KillEaterEvent_Beastmaster_WildAxesKills"			"Wild Axes Kills"
   		"KillEaterEvent_Beastmaster_KillsAfterRoar"			"Roars Leading To Kills"
 		"KillEaterEvent_Broodmother_KillsInsideWeb"			"Kills Inside Web"
 		"KillEaterEvent_Broodmother_Lifesteal"				"Insatiable Hunger Life Stolen"
		"KillEaterEvent_Clockwerk_CreepKillsWithFlare"		"Flare Creep Kills"
		"KillEaterEvent_Clockwerk_HookBatteryAssaultCombo"	"Hook Battery Assault Combos"
		"KillEaterEvent_Clockwerk_ManyStunsLeadingToKill"	"5+ Stuns Leading To Kills"
		"KillEaterEvent_MonkeyKing_BoundlessStrikeDamage"	"Boundless Strike Damage"
		"KillEaterEvent_MonkeyKing_TwoHeroStrike"			"Multi-Hero Strikes"
		"KillEaterEvent_MonkeyKing_KillAfterSpring"			"Springs Leading To Kills"
		"KillEaterEvent_MonkeyKing_WukongCommandDamage"		"Wukong's Command Damage"
		"KillEaterEvent_Necrolyte_HeartstopperDamage"		"Heartstopper Damage"
		"KillEaterEvent_Necrolyte_SelfHealingDuringShroud"	"Self Healing During Shroud"
		"KillEaterEvent_NyxAssassin_KillsAfterCarapace"		"Spiked Carapaces Leading To Kills"
		"KillEaterEvent_NyxAssassin_ManyHeroImpales"		"Three Hero Impales"
		"KillEaterEvent_NyxAssassin_VendettaCombo"			"Vendetta Impale Mana Burn Combos"
		"KillEaterEvent_ObsidianDestroyer_AstralBlinkEscapeCombos"	"Astral Blink Escape Combos"
		"KillEaterEvent_ObsidianDestroyer_ManyHeroSanityEclipse"	"Four Hero Sanity's Eclipses"
		"KillEaterEvent_ObsidianDestroyer_SanitysEclipseKills"	"Sanity's Eclipse Kills"
		"KillEaterEvent_Omniknight_DamageDuringRepelAnyAlly"	"Ally Damage During Heavenly Grace"
		"KillEaterEvent_Omniknight_ManyHeroGuardianAngels"	"Four Hero Guardian Angels"
		"KillEaterEvent_Omniknight_PurificationDamage"		"Purification Damage"
		"KillEaterEvent_Omniknight_SoulRingPurificationCombos"		"Soul Ring Purification Combos"
		"KillEaterEvent_Omniknight_PurificationKills"		"Purification Kills"
		"KillEaterEvent_Oracle_KillsAfterFortunesEnd"		"Fortune's Ends Leading To Kills"
		"KillEaterEvent_Oracle_PurifyingFlamesFortunesEndCombos"	"Purifying Flames Fortune's End Combos"
		"KillEaterEvent_Oracle_MultiHeroFortunesEnd"		"Multi Hero Fortunes End"
		"KillEaterEventType_Oracle_FatesEdictMagicDamageResisted"	"Fate's Edict Magic Damage Prevented"
		"KillEaterEventType_PhantomLancer_HighIllusionCount"	"Juxtapose Max Illusions Created"
		"KillEaterEvent_PhantomLancer_DisjointSpellWithDoppelganger"	"Doppelganger Spell Disjoints"
		"KillEaterEvent_PhantomLancer_KillAfterPhantomRush"	"Phantom Rushes Leading To Kills"
		"KillEaterEvent_Phoenix_DamageDuringSupernova"		"Supernova Damage"
		"KillEaterEvent_Phoenix_ThreeHeroFireSpirits"		"Three Hero Fire Spirits"
		"KillEaterEvent_Phoenix_ThreeHeroIcarusDives"		"Three Hero Icarus Dives"
		"KillEaterEventType_Phoenix_AlliedSunRayHealing"	"Allied Sun Ray Healing"
		"KillEaterEventType_Phoenix_ThreeHeroSupernovaStuns"	"Three Hero Supernova Stuns"
		"KillEaterEvent_Puck_IllusoryOrbWaningRiftCombos"	"Orb Rift Combos"
		"KillEaterEvent_Pugna_NetherWardDamage"				"Nether Ward Damage"
		"KillEaterEvent_Pugna_DecrepifyNetherBlastCombos"	"Decrepify Nether Blast Combos"
		"KillEaterEvent_QueenOfPain_KillsOnShadowStrikedEnemies"	"Kills During Shadow Strike"
		"KillEaterEvent_QueenOfPain_TripleScreamOfPains"	"Three Hero Scream Of Pains"
		"KillEaterEvent_Razor_ThreeHeroPlasmaFields"		"Three Hero Plasma Fields"
		"KillEaterEvent_Razor_BuildingDmgWithEyeOfTheStorm"	"Eye Of The Storm Building Damage"
		"KillEaterEvent_Razor_StaticLinkDamageStolen"		"Static Link Damage Stolen"
		"KillEaterEventType_Razor_MaxStaticLinkDrain"		"Static Link Max Drains"
		"KillEaterEventType_Riki_BackstabKills"				"Backstab Kills"
		"KillEaterEvent_Riki_KillsAfterBlinkStrike"			"Blink Strikes Leading To Kills"
		"KillEaterEvent_Riki_SmokeCloudOnThree"				"Three Hero Smoke Screens"
		"KillEaterEvent_Riki_ThreeHeroTricksOfTheTrade"		"Tricks 3x Successive Hits"
		"KillEaterEvent_Riki_TricksOfTheTradeKills"			"Tricks Of The Trade Kills"
		"KillEaterEvent_Rubick_DamageOnNullFieldedEnemies"	"Null Field Magic Damage"
		"KillEaterEvent_Rubick_FadeBoltMultiHero"			"Multi-Hero Fade Bolts"
		"KillEaterEvent_Rubick_TelekinesisLeadingToKills"			"Telekinesis Leading To Kills"
		"KillEaterEvent_Rubick_StunsAfterTelekinesis"			"Stuns With Telekinesis"
		"KillEaterEvent_ShadowDemon_DamageWithIllusions"	"Damage With Illusions"
		"KillEaterEvent_ShadowDemon_KillsUnderDemonicPurge"	"Kills Under Demonic Purge"
		"KillEaterEvent_ShadowDemon_SetupStunsWithDisruption"	"Disruption Stun Setups"
		"KillEaterEvent_ShadowDemon_ShadowPoisonDamage"		"Shadow Poison Damage"
		"KillEaterEvent_ShadowFiend_RequiemsOnMany"			"Five Hero Requiems"
		"KillEaterEvent_ShadowFiend_ShadowRazeMultiHero"	"Multi-Hero Shadowrazes"
		"KillEaterEventType_ShadowShaman_MaxDurationShackles"	"Max Duration Shackles"
		"KillEaterEvent_Silencer_LastWordSilenceDuration"	"Last Word Silence Duration"
		"KillEaterEvent_Silencer_LastWordDamage"	"Last Word Damage"
 		"KillEaterEventType_Silencer_DamageOnGlobalSilencedEnemies"	"Damage During Global Silence"
		"KillEaterEvent_Skywrath_AtosMysticFlareDamage"		"Atos Mystic Flare Damage"
		"KillEaterEvent_Skywrath_KillsDuringConcussiveShot"	"Kills During Concussive Shot"
		"KillEaterEvent_Slardar_KillsAfterSprint"			"Sprints Leading To Kills"
		"KillEaterEvent_Slardar_KillsDuringCorrosiveHaze"	"Kills During Corrosive Haze"
		"KillEaterEvent_Slardar_CrushesOnThree"				"Three Hero Crushes"
		"KillEaterEventType_Slardar_BashDamage"				"Slardar Bash Damage"
		"KillEaterEvent_Slark_KillsDuringPounce"			"Kills During Pounce"
		"KillEaterEventType_Slark_HighEssenceShiftCount"	"High Essence Shift Stack (30+)"
		"KillEaterEventType_Slark_LongDistancePounces"		"Long Distance Pounces"
		"KillEaterEvent_Slark_DamageDuringShadowDance"			"Damage During Shadow Dance"
		"KillEaterEvent_Slark_KillsDuringShadowDance"			"Kills During Shadow Dance"
		"KillEaterEvent_Sniper_KillsDuringShrapnel"			"Kills During Shrapnel"
		"KillEaterEvent_Sniper_KillsDuringHeadshot"			"Kills During Headshot"
		"KillEaterEvent_Spectre_KillsAfterReality"			"Realities Leading To Kills"
		"KillEaterEvent_Spectre_KillsDuringSpectralDagger"	"Kills During Spectral Dagger"
		"KillEaterEventType_Spectre_DesolateDamage"				"Desolate Damage"
		"KillEaterEvent_Spectre_DispersionKills"			"Dispersion Kills"
		"KillEaterEvent_SpiritBreaker_BashesOnThreeDuringCharge"	"Three Hero Charge Bashes"
		"KillEaterEvent_SpiritBreaker_ChargeNetherStrikeCombos"	"Charge Nether Strike Combos"
		"KillEaterEventType_SpiritBreaker_LongDistanceCharges"	"Long Distance Charges"
		"KillEaterEventType_StormSpirit_StaticRemnantDoubleHits"	"Static Remnant Double Hits"
		"KillEaterEvent_TemplarAssassin_MeldKills_QueryBased"	"Quick Meld Kills"
		"KillEaterEvent_TemplarAssassin_KillTrappedEnemy"	"Kills On Trapped Enemies"
		"KillEaterEvent_Terrorblade_SunderKills"			"Sunders Leading To Kills"
		"KillEaterEvent_Terrorblade_ReflectionOnThree"		"Three Hero Reflections"
		"KillEaterEventType_Terrorblade_MetamorphosisKills"		"Kills During Metamorphosis"
		"KillEaterEvent_BuildingDamageWithIllusions"		"Building Damage With Illusions"
		"KillEaterEvent_Tidehunter_KillsAfterRavage"		"Ravages Leading To Kills"
		"KillEaterEvent_Tidehunter_AnchorSmashMultiHero"	"Multi-Hero Anchor Smashes"
		"KillEaterEvent_TideHunter_GushesLeadingToKills"	"Gushes Leading To Kills"
		"KillEaterEvent_Timbersaw_ChakramDamage"			"Chakram Damage"
		"KillEaterEvent_Timbersaw_TimberChainWhirlingDeathCombos"	"Timber Chain Whirling Death Combos"
		"KillEaterEvent_Timbersaw_TreeCutCount"				"Trees Exterminated"
		"KillEaterEvent_Timbersaw_TimberChainKills"			"Timber Chain Kills"
		"KillEaterEvent_Treant_BuildingHealing"				"Building Healing"
		"KillEaterEvent_Treant_OvergrowthDamage"			"Overgrowth Damage"
		"KillEaterEvent_Treant_NaturesGuiseRoots"			"Nature's Guise Roots"
		"KillEaterEvent_Treant_PlaceEyesInTheForest"		"Eyes In The Forest Placed"
		"KillEaterEvent_Treant_TripleManOvergrowth"			"Three Hero Overgrowths"
		"KillEaterEvent_Treant_TotalHealing"				"Total Healing"
		"KillEaterEvent_Treant_NaturesGraspDamage"			"Nature's Grasp Damage"
		"KillEaterEventType_Tiny_EnemiesThrownToAllies"		"Enemies Thrown To Allies"
		"KillEaterEventType_Tiny_TwoPersonAvalanches"		"Multi-Hero Avalanches"
		"KillEaterEventType_Tiny_TreeThrowKills"			"Tree Throw Kills"
		"KillEaterEventType_TrollWarlord_MeleeAxesOnTwoOrMore"	"Multi-Hero Whirling Axes (Melee)"
		"KillEaterEventType_TrollWarlord_MeleeAxesEnemyMisses"	"Enemy Misses From Whirling Axes"
		"KillEaterEventType_TrollWarlord_RangedAxesSlowDuration"	"Whirling Axes Slow Duration"
		"KillEaterEventType_TrollWarlord_BattleTranceTeamStructureDmg"	"Battle Trance Structure Damage"
		"KillEaterEvent_Tusk_KillsAfterIceShards"			"Ice Shards Leading To Kills"
		"KillEaterEvent_Tusk_FrozenSigilSlowDuration"		"Frozen Sigil Slow Duration"
		"KillEaterEvent_Tusk_WalrusPunchKills"				"Walrus Punch Kills"
		"KillEaterEvent_Tusk_SnowballsLeadingToKills"		"Snowballs Leading To Kills"
		"KillEaterEvent_Tusk_DamageOnTagTeamed"				"Damage On Tag Teamed Enemies"
		"KillEaterEvent_Undying_DecayStacks"				"Decay Stacks"
		"KillEaterEvent_Undying_SaveHeroesSoulRip"			"Heroes Saved"
		"KillEaterEvent_Undying_SelfHealing"				"Self Healing"
		"KillEaterEvent_Undying_HealAllies"					"Allied Healing"
		"KillEaterEvent_Undying_TombstoneDamage"			"Tombstone Damage"
		"KillEaterEvent_Undying_DecayOnThreePlus"			"Three Hero Decays"
		"KillEaterEvent_Undying_ManyZombiesMade"			"Zombie Hordes (20+ At Once)"
		"KillEaterEvent_Ursa_QuickFuryKills"				"Quick Fury Kills"
		"KillEaterEvent_VengefulSpirit_SwapStunCombo"		"Swap and Stun Combos"
		"KillEaterEvent_Visage_DamageDuringGravechill"		"Damage During Grave Chill"
		"KillEaterEvent_Visage_SoulAssumptionDamage"		"Soul Assumption Damage"
		"KillEaterEvent_Visage_SoulAssumptionKills"			"Soul Assumption Kills"
		"KillEaterEvent_Visage_StunsWithSummons"			"Stuns With Familiars"
		"KillEaterEvent_Warlock_ThreePersonUpheavals"		"Three Hero Upheavals"
		"KillEaterEvent_WinterWyvern_CreepKillsWithSplinterBlast"	"Splinter Blast Creep Kills"
		"KillEaterEvent_WinterWyvern_TwoHeroSplinterBlast"	"Multi-Hero Splinter Blasts"
		"KillEaterEvent_WinterWyvern_ThreeHeroWintersCurse"	"Three Hero Winter's Curse"
		"KillEaterEvent_WinterWyvern_ArcticBurnKills"		"Arctic Burn Kills"
		"KillEaterEvent_Zeus_KillsWithLightningBolt"		"Lightning Bolt Kills"
		"KillEaterEvent_Zeus_KillsWithThundergodsWrath"		"Thundergod's Wrath Kills"
		"KillEaterEvent_Legion_HealsWithPressTheAttack"		"Healing with Press The Attack"
		"KillEaterEvent_Pudge_DismemberHealing"				"Healing with Dismember"


		"KillEaterEvent_BladeMailDamage"					"Blade Mail Damage"
		"KillEaterEvent_TripleKills"						"Triple Kills"
   		"KillEaterEvent_Rampages"							"Rampages"
		"KillEaterEvent_BountyRunesTaken"					"Bounty Runes Taken"
		"KillEaterEvent_ShivasSlowDuration"					"Shiva's Slow Duration"
		"KillEaterEvent_HalbardDisarmDuration"				"Halberd Disarm Duration"
		"KillEaterEvent_SummonsTowerDamage"					"Creep Tower Damage"
		"KillEaterEvent_InvisDamageDealt"					"Damage From Invisibility"
		"KillEaterEvent_ArmletDamageDealt"					"Damage With Active Armlet"
		"KillEaterEvent_GlimmerCapeAllies"					"Allies Glimmer Cape Duration"
		"KillEaterEvent_KillsAfterDagon"					"Dagons Leading To Kills"
		"KillEaterEvent_KillsAfterEtherealBlade"			"Ethereal Blades Leading To Kills"
		"KillEaterEvent_KillsAfterEuls"						"Euls Leading To Kills"
		"KillEaterEvent_KillsAfterForceStaff"				"Force Staffs Leading To Kills"
		"KillEaterEvent_KillsAfterOrchid"					"Orchids Leading To Kills"
		"KillEaterEvent_KillsAfterSheep"					"Scythe of Vyses Leading To Kills"
		"KillEaterEvent_UrnChargesUsed"						"Urn Charges Used"
		"KillEaterEvent_DoubleSilences"						"Double Silences"
		"KillEaterEvent_BloodrageKills"						"Kills On Bloodraged Enemies"
		"KillEaterEvent_BlinkDoubleClap"					"Blink Double Thunderclaps"
		"KillEaterEvent_BrewlingHeroDamage"					"Brewling Hero Damage"
		"KillEaterEvent_SplitBoulderCycloneCombos"			"Split Boulder Cyclone Combos"
		"KillEaterEvent_HurlBoulderStuns"					"Hurl Boulder Stuns"
		"KillEaterEvent_StrafeBuildingDamage"				"Strafe Building Damage"
		"KillEaterEvent_MagneticFieldDamage"				"Damage In Magnetic Field"
		"KillEaterEvent_BedlamDamage"						"Bedlam Damage"
 		"KillEaterEvent_BramblesDuration"					"Brambles Duration"
  		"KillEaterEvent_TripleHeroTerrorize"				"Three Hero Terrorizes"
 		"KillEaterEvent_CursedCrownTripleStuns"				"Cursed Crown Triple Stuns"
 		"KillEaterEvent_FourAllyWeaves"						"Four Ally Weaves"
		"KillEaterEvent_DazzleFourManJuJu"					"Four Enemy JuJu Debuffs"
		"KillEaterEventType_Dazzle_DamageAndHealFromUltimate"	"Damage and Healing from Bad Juju"
		"KillEaterEventType_Dazzle_HealDuringNothlProjection"	"Healing during Nothl Projection"
 		"KillEaterEvent_ShallowGraveSaves"					"Shallow Grave Ally Saves"
		"KillEaterEvent_PoisonTouchKills"					"Poison Touch Kills"
		"KillEaterEvent_MidnightPulseDamage"				"Midnight Pulse Damage"
		"KillEaterEvent_MaleficeKills"						"Kills During Malefice"
		"KillEaterEvent_DamageDuringTether"					"Damage During Tether"
		"KillEaterEvent_DamageDuringRelocate"				"Damage During Relocate"
		"KillEaterEvent_OverchargeAlliesDuration"			"Overcharge Allies Duration"
		"KillEaterEvent_SpiritsDamage"						"Spirits Damage"
		"KillEaterEvent_SpiritsSlows"						"Spirits Slows"
		"KillEaterEvent_WispTetherSlows"					"Tether Slows"
		"KillEaterEvent_LightningSplitEarthCombo"			"Lightning Split Earth Combos"
		"KillEaterEvent_TrueFormDamage"						"Damage During True Form"
		"KillEaterEvent_EmpowerAlliesDuration"				"Empower Allies Duration"
		"KillEaterEvent_DamageDuringDarkness"				"Damage During Dark Ascension"
		"KillEaterEvent_NightStalker_VoidSlowDuration"		"Slow Duration From Void"
		"KillEaterEvent_KillsAfterFlight"					"Flights Leading To Kills"
		"KillEaterEvent_DamageDuringBurrow"					"Damage During Burrow"
		"KillEaterEvent_KillsAfterImprisonment"				"Imprisonments Leading To Kills"
 		"KillEaterEvent_GyroshellHits"						"Gyroshell Hits"
		"KillEaterEvent_SwashbuckleDamage"					"Swashbuckle Damage"
		"KillEaterEvent_TwoHeroShieldCrash"					"Multi-Hero Shield Crashes"
		"KillEaterEvent_LifeDrainHealing"					"Life Drain Allied Healing"
		"KillEaterEvent_StrikeScreamWaveCombo"				"Strike Scream Wave Combos"
 		"KillEaterEvent_DamageDuringGlobalSilence"			"Damage During Global Silence"
		"KillEaterEvent_IntStealStacks"						"Intelligence Stacks Stolen"
		"KillEaterEvent_TwoManCurse"						"Multi-Hero Curses"
		"KillEaterEvent_DamageAfterBulldoze"				"Damage After Bulldoze"
		"KillEaterEvent_KillsWhileReflection"				"Kills During Reflection"
		"KillEaterEvent_NovaDamage"							"Lifetime Poison Nova Damage"
		"KillEaterEvent_NovaGaleCombos"						"Nova Gale Combos"
		"KillEaterEvent_DamageOnNetherToxinedEnemies"		"Damage During Nethertoxin"
 		"KillEaterEvent_NimbusDamage"						"Nimbus Damage"
 		"KillEaterEvent_DealDamageWithDDRune"				"Damage With DD Rune"
 		"KillEaterEvent_DealMagicDamageAsHero"				"Magic Damage"
 		"KillEaterEvent_DealMagicDamageWithSummonsAsHero"	"Magic Damage With Creeps"
 		"KillEaterEvent_DealPhysicalDamageAsHero"			"Physical Damage"
 		"KillEaterEvent_DealPureDamageAsHero"				"Pure Damage"
 		"KillEaterEvent_KillAfterMotionControlAsHero"		"Motion Controls Leading To Kills"
 		"KillEaterEvent_KillAfterTeleport"					"Teleports Leading To Kills"
 		"KillEaterEvent_KillSingleEnemyAsHero"				"Hero Kills"
 		"KillEaterEvent_LastHitsAsHero"						"Last Hits"
 		"KillEaterEvent_ManaDamageAsHero"					"Enemy Hero Mana Burned"
 		"KillEaterEvent_ObserverWardsPlacedAsHero"			"Observer Wards Placed"
 		"KillEaterEvent_RestoreManaAsHero"					"Mana Restored"
 		"KillEaterEvent_SlowDurationAsHero"					"Slow Duration"
 		"KillEaterEvent_TotalHealingAsHero"					"Total Healing"
 		"KillEaterEvent_PoisonAttackKills"					"Poison Attack Kills"
 		"KillEaterEvent_CorrosiveSkinKills"					"Corrosive Skin Kills"
 		"KillEaterEvent_HurricanePikeDamage"				"Hurricane Pike Target Damage"
  		"KillEaterEvent_KillsDuringViperStrike"				"Kills During Viper Strike"
   		"KillEaterEvent_SolarCrestKills"					"Solar Crests Leading To Kills"
		"KillEaterEvent_DamageWhileInvisible"				"Damage While Invisible"
		"KillEaterEvent_NoxiousPlagueDamage"				"Lifetime Noxious Plague Damage"

		"KillEaterEventType_Ringmaster_MesmerizedHeroesKilled"			"Mesmerized Hero Kills"
		"KillEaterEventType_Ringmaster_LongRangeDaggerHits"		"Long Range Dagger Hits"
		"KillEaterEventType_Ringmaster_MultiHeroWhips"			"Multi-Hero Whips"
		"KillEaterEventType_Ringmaster_FullChargeWhipsLanded"		"Full Charge Whips Landed"
		"KillEaterEventType_Ringmaster_MultiHeroMesmerizes"		"Multi-Hero Mesmerizes"
		"KillEaterEventType_Ringmaster_TameTheBeastsDamage"		"Tame the Beasts Damage"

		"KillEaterEventType_Kez_EchoSlashDamage"			"Echo Slash Damage"
		"KillEaterEventType_Kez_RaptorDanceHealing"			"Raptor Dance Healing"
		"KillEaterEventType_Kez_RavensVeilKills"			"Raven's Veil Kills"
		"KillEaterEventType_Kez_ParryCounterAttacks"		"Sai Parry Counter Attacks"
		"KillEaterEventType_Kez_KatanaBleedDamage"			"Katana Damage Over Time"
		"KillEaterEventType_Kez_KillsDuringFalconRush"		"Kills During Falcon Rush"
		"KillEaterEventType_Kez_TriggerMarkWithKatana"		"Trigger Mark With Katana"

		"DOTA_ChallengeDesc_Kez_EchoSlashDamage"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes using <font color='#ffffff'>Echo Slash</font>."
		"DOTA_ChallengeDesc_Kez_KillsDuringFalconRush"		"Kill <font color='#ffffff'>%s1</font> enemy Heroes during <font color='#ffffff'>Falcon Rush</font>."
		"DOTA_ChallengeDesc_Kez_RaptorDanceHealing"			"Heal <font color='#ffffff'>%s1</font> health from enemy Heroes with <font color='#ffffff'>Raptor Dance</font>."
		"DOTA_ChallengeDesc_Kez_ParryCounterAttacks"		"Parry, then counter attack an enemy Hero with <font color='#ffffff'>Shodo Sai</font> <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Kez_TriggerMarkWithKatana"		"Trigger a <font color='#ffffff'>Marked</font> debuff with a <font color='#ffffff'>Kazurai Katana</font> attack or ability, <font color='#ffffff'>%s1</font> times."
		
		"KillEaterEvent_EnemyBuffsDispelled"						"Enemy Buffs Dispelled"
		"KillEaterEvent_Largo_KillAfterLick"						"Catchy Lick Leading To Kills"
		"KillEaterEvent_Largo_MultiHeroFrogstomp"					"Multi-Hero Frogstomp"
		"KillEaterEvent_Largo_CroakOfGeniusDamage"						"Croak of Genius Damage"
		"KillEaterEvent_Largo_AmphibianRhapsodyKillsAssists"				"Kills/Assists with Amphibian Rhapsody"
		
		"DOTA_ChallengeDesc_DispelEnemyBuffs"								"Dispel <font color='#ffffff'>%s1</font> buffs on enemy heroes."
		"DOTA_ChallengeDesc_Largo_MultiHeroFrogstomp"								"Damage 2 or more enemy Heroes with <font color='#ffffff'>Frogstomp</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Largo_KillsDuringAmphibianRhapsody"								"Get <font color='#ffffff'>%s1</font> Kills or Assists on enemy heroes while playing <font color='#ffffff'>Amphibian Rhapsody</font>."
		"DOTA_ChallengeDesc_Largo_KillAfterLick"								"Get a Kill or Assist after using <font color='#ffffff'>Catchy Lick </font> <font color='#ffffff'>%s1</font> times"
		"DOTA_ChallengeDesc_Largo_CroakOfGeniusDamage"								"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Croak of Genius</font>."
		
		"DOTA_ChallengeStatusText_DispelEnemyBuffs"							"%s2I need to dispel a buff from an Enemy Hero %s1 more time(s)!"
		"DOTA_ChallengeStatusText_Largo_MultiHeroFrogstomp"								"%s2I need to land %s1 more multi-hero Frogstomp(s)!"
		"DOTA_ChallengeStatusText_Largo_KillsDuringAmphibianRhapsody"								"%s2I need to get %s1 more kills or assists while playing Amphibian Rhapsody!"
		"DOTA_ChallengeStatusText_Largo_KillAfterLick"								"%s2I need to kill %s1 more enemy hero(es) after using Catchy Lick!"
		"DOTA_ChallengeStatusText_Largo_CroakOfGeniusDamage"								"%s2We need to deal %s1 more damage to enemy heroes with Croak of Genius!"

		"KillEaterEvent_SkeletonKing_ArcanaHeroesKilled_1"	"Skeleton King Heroes Killed 1"
		"KillEaterEvent_SkeletonKing_ArcanaHeroesKilled_2"	"Skeleton King Heroes Killed 2"
		"KillEaterEvent_SkeletonKing_ArcanaHeroesKilled_3"	"Skeleton King Heroes Killed 3"
		"KillEaterEvent_SkeletonKing_ArcanaHeroesKilled_4"	"Skeleton King Heroes Killed 4"
		"KillEaterEvent_SkeletonKing_ArcanaHeroesKilled_5"	"Skeleton King Heroes Killed 5"

		"DOTA_ChallengeDesc_SolarCrestKills"	   					"Kill <font color='#ffffff'>%s1</font> enemy heroes under <font color='#ffffff'>Solar Crest</font>."
		"DOTA_ChallengeStatus_SolarCrestKills" 						"%s2I need to kill %s1 more heroes under Solar Crest!"

		"DOTA_ChallengeDesc_Magnus_Empower_Allies_Duration"	   			"<font color='#ffffff'>Empower</font> your allies for a total of <font color='#ffffff'>%s1</font> seconds."
		"DOTA_ChallengeStatus_Magnus_Empower_Allies_Duration" 			"%s2I need to Empower allies for %s1 more second(s)!"

		"DOTA_ChallengeDesc_Enigma_Total_Debuff_With_BlackHole"	  		"Use <font color='#ffffff'>Black Hole</font> on enemies for a total of <font color='#ffffff'>%s1</font> seconds."
		"DOTA_ChallengeStatusText_Enigma_Total_Debuff_With_BlackHole" 	"%s2I need to Black Hole enemies for %s1 more second(s)!"

		"DOTA_ChallengeDesc_Enigma_Malefice_Kills"	   					"Get <font color='#ffffff'>%s1</font> kills or assists on enemies affected by <font color='#ffffff'>Malefice</font>."
		"DOTA_ChallengeStatusText_Enigma_Malefice_Kills" 				"%s2I need to get %s1 more kill(s) or assist(s) on enemies that are Maleficed!"

		"DOTA_ChallengeDesc_Enigma_Damage_With_Midnight_Pulse"	   		"Deal <font color='#ffffff'>%s1</font> damage to enemy heroes with <font color='#ffffff'>Midnight Pulse</font>."
		"DOTA_ChallengeStatus_Enigma_Damage_With_Midnight_Pulse" 		"%s2I need to deal %s1 damage with Midnight Pulse!"

		"DOTA_ChallengeDesc_BuySoulRingAsHero"							"Buy a <font color='#ffffff'>Soul Ring</font> before the game timer reaches <font color='#ffffff'>%s1</font>."
		"DOTA_ChallengeStatusText_BuySoulRingAsHero" 					"%s2I need to buy a Soul Ring before %s1!"

		"DOTA_ChallengeDesc_Oracle_Purifying_Flames_Fortunes_End_Combo"	"Hit a hero with <font color='#ffffff'>Purifying Flames</font> and cancel the healing with <font color='#ffffff'>Fortune's End</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatus_Oracle_Purifying_Flames_Fortunes_End_Combo" "%s2I need to do %s1 more Purifying Flames and Fortune's End combos!"

		"DOTA_ChallengeDesc_Oracle_Double_Fortunes_End"					"Hit <font color='#ffffff'>two or more</font> heroes at the same time with <font color='#ffffff'>Fortune's End</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatusText_Oracle_Double_Fortunes_End" 			"%s2I need to hit two or more heroes with Fortune's End %s1 time(s)!"

		"DOTA_ChallengeDesc_Glimmer_Cape_Allies"						"<font color='#ffffff'>Glimmer Cape</font> your allies for a total of <font color='#ffffff'>%s1</font> seconds."
		"DOTA_ChallengeStatus_Glimmer_Cape_Allies" 						"%s2I need to use Glimmer cape on allies %s1 time(s)!"

		"DOTA_ChallengeDesc_Deal_Damage_With_DD_Rune"					"Deal a total of <font color='#ffffff'>%s1</font> damage to enemy heroes while under the effect of <font color='#ffffff'>Amplify Damage</font>."
		"DOTA_ChallengeStatus_Deal_Damage_With_DD_Rune" 				"%s2I need to deal %s1 damage while under the affect of Amplify Damage!"

		"DOTA_ChallengeDesc_Deal_Damage_With_Mask_Of_Madness"			"Deal a total of <font color='#ffffff'>%s1</font> damage to enemy heroes while under the effect of <font color='#ffffff'>Mask of Madness</font>."
		"DOTA_ChallengeStatus_Deal_Damage_With_Mask_Of_Madness" 		"%s2I need to deal %s1 damage while under the affect of Mask of Madness!"

		"DOTA_ChallengeDesc_Use_Urn_Or_Spirit_Vessel"					"Use <font color='#ffffff'>Urn of Shadows</font> or <font color='#ffffff'>Spirit Vessel</font> on enemies or allies <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatus_Use_Urn_Or_Spirit_Vessel"					"%s2I need to use Urn of Shadows or Spirit Vessel %s1 more time(s)!"

		"DOTA_ChallengeDesc_Phoenix_Damage_During_Supernova"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes while you are in <font color='#ffffff'>Super Nova</font>."
		"DOTA_ChallengeStatus_Phoenix_Damage_During_Supernova"			"%s2I need to deal %s1 more damage in Super Nova!"

		"DOTA_ChallengeDesc_Damage_Rooted_Hero"							"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes that are <font color='#ffffff'>Rooted</font>."
		"DOTA_ChallengeStatusText_Damage_Rooted_Hero"					"%s2I need to deal %s1 more damage to rooted heroes!"

		"DOTA_ChallengeDesc_Damage_While_Invis_Hero"					"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes while you are <font color='#ffffff'>Invisible</font>."
		"DOTA_ChallengeStatusText_Damage_While_Invis_Hero"				"%s2I need to deal %s1 more damage while invisible!"

		"DOTA_ChallengeDesc_MagicDamageByControlledUnits"				"Deal a total of <font color='#ffffff'>%s1 Magic</font> damage with <font color='#ffffff'>Units under your control</font>."
		"DOTA_ChallengeStatusText_MagicDamageByControlledUnits"			"%s2I need to deal %s1 more magic damage with controlled units!"

		"DOTA_ChallengeDesc_Enchantress_AttackHighDamage"				"Deal <font color='#ffffff'>%s1</font> damage with a single <font color='#ffffff'>Impetus</font>."
		"DOTA_ChallengeStatus_Enchantress_AttackHighDamage"				"%s2I need to deal %s1 damage with a single Impetus!"

		"DOTA_ChallengeDesc_Damage_During_Hurricane_Pike"				"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with attacks after using <font color='#ffffff'>Hurricane Pike</font> on them."
		"DOTA_ChallengeStatus_Damage_During_Hurricane_Pike"				"%s2I need to deal %s1 damage after using Hurricane Pike!"

		"DOTA_ChallengeDesc_Wisp_Spirits_Damage"						"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Spirits</font>."
		"DOTA_ChallengeStatus_Wisp_Spirits_Damage"						"%s2I need to deal %s1 more damage with Spirits!"

		"DOTA_ChallengeDesc_Wisp_DamageDuringRelocate"					"Deal <font color='#ffffff'>%s1</font> damage to enemy heroes while <font color='#ffffff'>Relocated</font>."
		"DOTA_ChallengeStatus_Wisp_DamageDuringRelocate"				"%s2I need to deal %s1 damage while Relocated!"

		"DOTA_ChallengeDesc_Wisp_Overcharge_Allies_Duration"			"<font color='#ffffff'>Overcharge</font> your allies for a total of <font color='#ffffff'>%s1</font> seconds."
		"DOTA_ChallengeStatus_Wisp_Overcharge_Allies_Duration"			"%s2I need to overcharge allies for %s1 more second(s)!"

		"DOTA_ChallengeDesc_Wisp_Ally_Damage_During_Tether"				"Have an <font color='#ffffff'>Ally</font> deal <font color='#ffffff'>%s1</font> damage while you are <font color='#ffffff'>Tethered</font> to them."
		"DOTA_ChallengeStatus_Wisp_Ally_Damage_During_Tether"			"%s2I need allies to deal %s1 damage during Tether!"

		"DOTA_ChallengeDesc_Wisp_Tether_Slows"							"Slow enemy heroes <font color='#ffffff'>%s1</font> times with Tether."

		"DOTA_ChallengeDesc_Creep_Kills_By_Controlled_Units"			"Kill <font color='#ffffff'>%s1</font> enemy creeps or neutrals with <font color='#ffffff'>controlled units</font>."
		"DOTA_ChallengeStatus_Creep_Kills_By_Controlled_Units"			"%s2I need to kill %s1 more creep(s) with controlled units!"

		"DOTA_ChallengeDesc_Kill_Creeps_With_Abilities"					"Kill <font color='#ffffff'>%s1</font> enemy creeps or neutrals with <font color='#ffffff'>abilities</font>."
		"DOTA_ChallengeDesc_Halberd_Duration"							"Debuff enemy heroes with <font color='#ffffff'>Heaven's Halberd Disarm</font> for <font color='#ffffff'>%s1</font> seconds."
		"DOTA_ChallengeDesc_DealMagicDamage_With_Stolen_Spells_AsHero"	"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Stolen or Acquired</font> spells."
		"DOTA_ChallengeDesc_Doom_Blink_Shadowblade_Dooms"				"<font color='#ffffff'>Doom</font> an enemy Hero after using <font color='#ffffff'>Blink</font> or <font color='#ffffff'>Shadowblade</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Doom_Damage_During_Scorched_Earth"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes while <font color='#ffffff'>Scorched Earth</font> is activated."
		"DOTA_ChallengeDesc_Doom_Doom_Duration"							"<font color='#ffffff'>Doom</font> enemy Heroes for a total of <font color='#ffffff'>%s1</font> seconds."
		"DOTA_ChallengeDesc_Doom_Stun_Enemy_Before_Time"				"<font color='#ffffff'>Stun</font> enemy Heroes a total of <font color='#ffffff'>%s1</font> times before the game timer reaches <font color='#ffffff'>%s2</font>."
		"DOTA_ChallengeDesc_Omniknight_Soul_Ring_Purification"			"Use <font color='#ffffff'>Purification</font> on Allies after using <font color='#ffffff'>Soul Ring</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Dragon_Knight_Deal_Damage_On_Breathe_Fired_Heroes"	"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes that are under the effect of <font color='#ffffff'>Breathe Fire</font>."
		"DOTA_ChallengeDesc_Dragon_Knight_Double_Man_Breathe_Fire"		"Hit <font color='#ffffff'>2 or more</font> enemy Heroes at once with <font color='#ffffff'>Breathe Fire</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Dragon_Knight_Kills_In_Dragon_Form"			"Get <font color='#ffffff'>%s1</font> kills on enemy Heroes while in <font color='#ffffff'>Dragon Form</font>."
		"DOTA_ChallengeDesc_Damage_With_Active_Armlet"					"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes at once while your <font color='#ffffff'>Armlet of Mordiggian</font> is active."
		"DOTA_ChallengeDesc_KotL_Triple_Man_Blinding_Light"				"Hit <font color='#ffffff'>3 or more</font> enemy Heroes at once with <font color='#ffffff'>Blinding Light</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Kotl_Magic_Damage_During_Spirit_Form"		"Deal <font color='#ffffff'>%s1 Magic Damage</font> to enemy Heroes while in <font color='#ffffff'>Spirit Form</font>."
		"DOTA_ChallengeDesc_Skywrath_Atos_Flare_Damage"					"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Mystic Flare</font> after crippling them with <font color='#ffffff'>Rod of Atos</font>."
		"DOTA_ChallengeDesc_Venomancer_Nova_Damage_With_Scepter"		"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Poison Nova</font> that is upgraded with <font color='#ffffff'>Aghanim's Scepter</font>."
		"DOTA_ChallengeDesc_Venomancer_Gale_Nova_Combo"					"Hit <font color='#ffffff'>%s1</font> enemy Heroes with <font color='#ffffff'>Poison Nova and Venomous Gale</font> at the same time."
		"DOTA_ChallengeDesc_Venomancer_TriplePoisonNova"				"Hit <font color='#ffffff'>3 or more</font> enemy Heroes at once with <font color='#ffffff'>Poison Nova</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Silencer_Global_Silence_Damage"				"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes that are under the effect of <font color='#ffffff'>Global Silence</font>."
		"DOTA_ChallengeDesc_Silencer_Steal_Stacks"						"Steal <font color='#ffffff'>%s1</font> intelligence from enemy Heroes."
		"DOTA_ChallengeDesc_Silencer_Two_Man_Curse"						"Hit <font color='#ffffff'>2 or more</font> enemy Heroes at once with <font color='#ffffff'>Arcane Curse</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Silencer_LastWord_Damage"					"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Last Word</font>."
		"DOTA_ChallengeDesc_Treant_BuildingHealing"						"Heal allied buildings for a total of <font color='#ffffff'>%s1</font> health."
		"DOTA_ChallengeDesc_Treant_Damage_With_Overgrowth"				"Deal <font color='#ffffff'>%s1</font> damage with <font color='#ffffff'>Overgrowth</font>."
		"DOTA_ChallengeDesc_Treant_Natures_Guise_Roots"					"<font color='#ffffff'>Root</font> enemy Heroes after leaving <font color='#ffffff'>Nature's Guise</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Treant_Eyes_In_The_Forest"					"Place <font color='#ffffff'>%s1</font> <font color='#ffffff'>Eyes in the Forest</font>"
		"DOTA_ChallengeDesc_Treant_Triple_Man_Overgrowth"				"Hit <font color='#ffffff'>3 or more</font> enemy Heroes at once with <font color='#ffffff'>Overgrowth</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Wisp_Spirits_Slows"							"Slow <font color='#ffffff'>%s1</font> enemy Heroes with <font color='#ffffff'>Spirits</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Enigma_TripleBlackHoles"					"Hit <font color='#ffffff'>3 or more</font> enemy Heroes at once with <font color='#ffffff'>Black Hole</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Omniknight_Damage_During_Repel"				"Deal <font color='#ffffff'>%s1</font> damage to Enemy Heroes while under the effect of <font color='#ffffff'>Heavenly Grace</font>."
		"DOTA_ChallengeDesc_Omniknight_Four_Man_Guardian_Angel"			"Buff <font color='#ffffff'>4 or more</font> allied Heroes at once with <font color='#ffffff'>Guardian Angel</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Omniknight_Repel_On_Allies_Duration"		"Cast <font color='#ffffff'>Heavenly Grace</font> on allied Heroes for a total of <font color='#ffffff'>%s1</font> seconds."
		"DOTA_ChallengeDesc_Broodmother_Kills_Inside_Web"				"Get <font color='#ffffff'>%s1</font> kills on enemy Heroes from inside your <font color='#ffffff'>Web</font>."
		"DOTA_ChallengeDesc_Broodmother_Lifesteal"						"Lifesteal a total of <font color='#ffffff'>%s1</font> health from enemy Heroes."
		"DOTA_ChallengeDesc_Visage_During_Gravechill"					"Deal <font color='#ffffff'>%s1</font> damage to Enemy Heroes affected by <font color='#ffffff'>Grave Chill</font>."
		"DOTA_ChallengeDesc_Visage_Soul_Assumption_Damage"				"Deal <font color='#ffffff'>%s1</font> damage to Enemy Heroes with <font color='#ffffff'>Soul Assumption</font>."
		"DOTA_ChallengeDesc_Visage_Stuns_By_Controlled_Units"			"Stun enemy Heroes <font color='#ffffff'>%s1</font> times with <font color='#ffffff'>Familiars</font>."
		"DOTA_ChallengeDesc_Viper_Damage_On_NetherToxined_Enemies"		"Deal <font color='#ffffff'>%s1</font> damage to Enemy Heroes affected by <font color='#ffffff'>Nethertoxin</font>."
		"DOTA_ChallengeDesc_AncientApparition_Cold_Feet_Freezes"		"<font color='#ffffff'>Freeze</font> Enemy Heroes with <font color='#ffffff'>Cold Feet</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Lone_Druid_Damage_During_True_Form"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes while in <font color='#ffffff'>True Form</font>."
		"DOTA_ChallengeDesc_Ogre_Magi_Multicasts"						"<font color='#ffffff'>Multicast</font> enemy Heroes a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Naga_Siren_Physical_Damage_On_Rip_Tided_Enemies" 	"Deal <font color='#ffffff'>%s1</font> physical damage to enemy Heroes that are affected by <font color='#ffffff'>Rip Tide</font>."
		"DOTA_ChallengeDesc_Centaur_Stomp_Double_Edge_Combo"			"<font color='#ffffff'>Hoof Stomp</font> and <font color='#ffffff'>Double Edge</font> an enemy Hero a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Abaddon_Mist_Coil_Damage_Heal"				"<font color='#ffffff'>Damage</font> enemies or <font color='#ffffff'>Heal</font> allies for a total of <font color='#ffffff'>%s1</font> health with <font color='#ffffff'>Mist Coil</font>."
		"DOTA_ChallengeDesc_Zeus_Nimbus_Damage"							"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Nimbus</font>."
		"DOTA_ChallengeDesc_Witch_Doctor_Damage_On_Maledicted"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes that are affected by <font color='#ffffff'>Maledict</font>."
		"DOTA_ChallengeDesc_Warlock_Damage_With_Fatal_Bonds"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Fatal Bonds</font>."
		"DOTA_ChallengeDesc_Batrider_KillsDuringLasso"					"Get <font color='#ffffff'>%s1</font> kills on enemy Heroes that you are pulling with <font color='#ffffff'>Lasso</font>."
		"DOTA_ChallengeDesc_Ursa_DamageDuringEnrage"					"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes while you are <font color='#ffffff'>Enraged</font>."
		"DOTA_ChallengeDesc_Obsidian_Destroyer_Kills_After_Imprisonment"	"Get <font color='#ffffff'>%s1</font> kills on enemy Heroes after imprisoning them with <font color='#ffffff'>Astral Imprisonment</font>."
		"DOTA_ChallengeDesc_OutworldDevourer_ArcaneOrbDamage"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Arcane Orb</font>."

		"DOTA_ChallengeDesc_Earth_Spirit_Grip_Smash_Combos"				"Hit an enemy Hero with a <font color='#ffffff'>Geomagnetic Grip and Boulder Smash</font> combo a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Earth_Spirit_Petrify_Smash_Combo"			"<font color='#ffffff'>Petrify</font> and <font color='#ffffff'>Boulder Smash</font> an enemy hero a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Earth_Spirit_Rolling_Boulder_Stuns"			"Hit enemy Heroes with <font color='#ffffff'>Rolling Boulder</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Earth_Spirit_TripleMan_Magnetize"			"Hit <font color='#ffffff'>three or more</font> enemy heroes with <font color='#ffffff'>Magnetize</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_earth_Spirit_MagnetizeDurationGreaterThanTime" "Have <font color='#ffffff'>Magnetize</font> affect an enemy hero for at least <font color='#ffffff'>%s2</font> seconds a total of <font color='#ffffff'>%s1</font> times."

		"DOTA_ChallengeDesc_Sand_King_Double_Burrowstrikes"				"Hit <font color='#ffffff'>two or more</font> enemy heroes with <font color='#ffffff'>Burrowstrike</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Life_Stealer_Damage_During_Rage"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes while under the effect of <font color='#ffffff'>Rage</font>."
		"DOTA_ChallengeDesc_Life_Stealer_Kills_During_Open_Wounds"		"Kill <font color='#ffffff'>%s1</font> enemy Heroes that are affected by <font color='#ffffff'>Open Wounds</font>."
		"DOTA_ChallengeDesc_Void_Damage_On_Chronoed_Heroes"				"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes that are inside a <font color='#ffffff'>Chronosphere</font>."
		"DOTA_ChallengeDesc_Void_Triple_Chronos"						"Hit <font color='#ffffff'>three or more</font> enemy heroes with <font color='#ffffff'>Chronosphere</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Templar_Assassin_Hero_Damage_With_Psi_Blades"	"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Psi Blades</font>."
		"DOTA_ChallengeDesc_Huskar_Damage_With_Life_Break"				"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Life Break</font>."
		"DOTA_ChallengeDesc_Spirit_Breaker_Damage_After_Bulldoze"	"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes after activating <font color='#ffffff'>Bulldoze</font>."
		"DOTA_ChallengeDesc_SpiritBreaker_KillAfterCharge"				"Kill <font color='#ffffff'>%s1</font> enemy Heroes after using <font color='#ffffff'>Charge of Darkness</font>."
		"DOTA_ChallengeDesc_Gyrocopter_Kills_During_Flak_Cannon"		"Kill <font color='#ffffff'>%s1</font> enemy Heroes with <font color='#ffffff'>Flak Cannon</font> activated."
		"DOTA_ChallengeDesc_Meepo_Poof_Damage_After_Blink"				"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Poof</font> after using <font color='#ffffff'>Blink Dagger</font>."
		"DOTA_ChallengeDesc_Rubick_Magic_Damage_With_Offensive_Null_Field"		"Deal <font color='#ffffff'>%s1 Magic</font> damage to enemy Heroes with <font color='#ffffff'>Null Field in Offensive Mode</font>."
		"DOTA_ChallengeDesc_Templar_Assassin_Damage_On_Psi_Trapped_Enemies"		"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes that are slowed by <font color='#ffffff'>Psionic Traps</font>."
		"DOTA_ChallengeDesc_Slark_Essence_Shift_Stacks"					"Have at least <font color='#ffffff'>%s1</font> stacks of <font color='#ffffff'>Essence Shift</font> at once."
		"DOTA_ChallengeDesc_Crystal_Maiden_CreepKillsWithFrostbite"		"Kill <font color='#ffffff'>%s1</font> creeps with <font color='#ffffff'>Frostbite</font>."
		"DOTA_ChallengeDesc_Storm_Spirit_Damage_During_Vortex"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes that are disabled by <font color='#ffffff'>Electric Vortex</font>."
		"DOTA_ChallengeDesc_Vengeful_Spirit_Swap_Stun_Combo"			"<font color='#ffffff'>Nether Swap</font> and Stun an enemy Hero with <font color='#ffffff'>Magic Missile</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Riki_Damage_With_Tricks_Of_The_Trade"		"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Tricks of the Trade</font>."
		"DOTA_ChallengeDesc_Clinkz_Building_Damage_During_Strafe"		"Deal <font color='#ffffff'>%s1</font> damage to enemy Buildings while affected by <font color='#ffffff'>Strafe</font>."
		"DOTA_ChallengeDesc_clinkz_hero_damage_with_skeleton_army"		"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Burning Army</font>."
		"DOTA_ChallengeDesc_Night_Stalker_Damage_During_Darkness"		"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes after activating <font color='#ffffff'>Dark Ascension</font>."
		"DOTA_ChallengeDesc_Night_Stalker_Kills_After_Flight"				"Kill <font color='#ffffff'>%s1</font> enemy Heroes after <font color='#ffffff'>Flying</font>."
		"DOTA_ChallengeDesc_NightStalker_Crippling_Fear_Silence_Duration"	"Silence enemy Heroes for <font color='#ffffff'>%s1</font> seconds with <font color='#ffffff'>Crippling Fear</font>."
		"DOTA_ChallengeDesc_NightStalker_DealPhysicalDamageAtNight"			"Deal <font color='#ffffff'>%s1</font> physical damage to enemy Heroes at night time."
		"DOTA_ChallengeDesc_Arc_Warden_Damage_From_Magnetic_Field_With_Allies"		"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with your Allies while inside <font color='#ffffff'>Magnetic Field</font>."
		"DOTA_ChallengeDesc_Tinker_March_Creep_Kills"					"Kill <font color='#ffffff'>%s1</font> creeps with <font color='#ffffff'>March of the Machines</font>."
		"DOTA_ChallengeDesc_Tinker_Damage_To_Blinded_Heroes"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes blinded by <font color='#ffffff'>Laser</font>."
		"DOTA_ChallengeDesc_Tinker_DefenseMatrixDamageAbsorbed"			"Absorb <font color='#ffffff'>%s1</font> Damage with <font color='#ffffff'>Defense Matrix</font>."

		"DOTA_ChallengeDesc_Necrolyte_Self_Heal_During_Shroud"			"Heal <font color='#ffffff'>%s1</font> health while affected by <font color='#ffffff'>Ghost Shroud</font>."
		"DOTA_ChallengeDesc_Necrolyte_TripleDeathPulse"					"Hit <font color='#ffffff'>three or more</font> enemy Heroes with <font color='#ffffff'>Death Pulse</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Beastmaster_Push_With_Roar"					"Push back <font color='#ffffff'>%s1</font> enemy Heroes with <font color='#ffffff'>Primal Roar</font>."
		"DOTA_ChallengeDesc_Queenofpain_Strike_Scream_Wave_Combo"		"Hit an enemy with a <font color='#ffffff'>Scream of Pain, Shadow Strike and Sonic Wave</font> combo a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Pugna_Life_Drain_Heal"						"Heal <font color='#ffffff'>%s1</font> health to allied Heroes with <font color='#ffffff'>Life Drain</font>."
		"DOTA_ChallengeDesc_Leshrac_Lightning_Split_Earth_Combo"		"Hit an enemy with a <font color='#ffffff'>Lightning Storm and Split Earth</font> combo a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Disruptor_Glimpse_Static_Storm_Combo"		"<font color='#ffffff'>Glimpse</font> an enemy Hero into a <font color='#ffffff'>Static Storm</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Disruptor_Glimpse_Kinetic_Field_Combo"		"<font color='#ffffff'>Glimpse</font> an enemy Hero into a <font color='#ffffff'>Kinetic Field</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Disruptor_ThunderStrikeDamage_Desc"			"Deal  <font color='#ffffff'>%s1</font> damage to enemy Heroes using  <font color='#ffffff'>Thunder Strike</font>."

		"DOTA_ChallengeDesc_Tusk_Two_Man_Snowball"						"Hit <font color='#ffffff'>%s1</font> enemy Heroes with <font color='#ffffff'>A Snowball</font> that has at least two heroes inside."
		"DOTA_ChallengeDesc_Terrorblade_Kills_While_Reflected"			"Kill <font color='#ffffff'>%s1</font> enemy Heroes that are slowed by <font color='#ffffff'>Reflection</font>."
		"DOTA_ChallengeDesc_Bane_Kills_While_Fiends_Gripped"			"Get <font color='#ffffff'>%s1</font> kills on enemy Heroes that are disabled by <font color='#ffffff'>Fiend's Grip</font>."
		"DOTA_ChallengeDesc_Lich_Total_ChainFrost_Bounces"				"Have your <font color='#ffffff'>Chain Frost</font> bounce off of enemy Heroes a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Tidehunter_Double_Man_Gushes"				"Hit <font color='#ffffff'>two or more</font> enemy Heroes with a single <font color='#ffffff'>Gush</font> a total of <font color='#ffffff'>%s1</font> times."

		"DOTA_ChallengeDesc_Alchemist_ConcoctionDoubleStun"				"Simultaneously stun two or more enemy heroes with one <font color='#ffffff'>Unstable Concoction</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatusText_Alchemist_ConcoctionDoubleStun"		"%s2I need to double-stun %s1 more heroes with Unstable Concoction!"
		"KillEaterEvent_Alchemist_ConcoctionDoubleStuns"				"Multi-Hero Concoctions"

		"DOTA_ChallengeDesc_Alchemist_KillsUnderAcidSpray"				"Kill <font color='#ffffff'>%s1</font> enemy heroes under <font color='#ffffff'>Acid Spray</font>."
		"DOTA_ChallengeStatusText_Alchemist_KillsUnderAcidSpray"		"%s2I need to kill %s1 more heroes under Acid Spray!"
		"KillEaterEvent_Alchemist_KillsUnderAcidSpray"					"Kills Under Acid Spray"

		"DOTA_ChallengeDesc_Alchemist_DamageDuringRage"					"Deal <font color='#ffffff'>%s1</font> damage to enemy heroes during <font color='#ffffff'>Chemical Rage</font>."
		"DOTA_ChallengeStatusText_Alchemist_DamageDuringRage"			"%s2I need to deal %s1 more damage to enemy heroes during Chemical Rage!"
		"KillEaterEvent_Alchemist_DamageDuringRage"						"Damage During Chemical Rage"

		"DOTA_ChallengeDesc_Alchemist_GiftItems"						"Gift yourself or a teammate an <font color='#ffffff'>Aghanim's Scepter</font> or a <font color='#ffffff'>Moon Shard</font>, <font color='#ffffff'>%s1</font> times."

		"DOTA_ChallengeDesc_PhantomLancer_KillAfterSpiritLanceSlow"		"Kill <font color='#ffffff'>%s1</font> enemy heroes slowed by <font color='#ffffff'>Spirit Lance</font>."
		"DOTA_ChallengeStatus_PhantomLancer_KillAfterSpiritLanceSlow"	"%s2I need to kill %s1 more heroes after using Spirit Lance!"
		"DOTA_ChallengeDesc_PhantomLancer_SpiritLanceDamage"			"Deal <font color='#ffffff'>%s1</font> damage to enemy heroes with <font color='#ffffff'>Spirit Lance</font>."
		"DOTA_ChallengeStatus_PhantomLancer_SpiritLanceDamage"			"%s2I need to deal %s1 more damage to enemy heroes with Spirit Lance!"
		"DOTA_ChallengeDesc_PhantomLancer_PurgeDebuffsWithDoppleganger"		"Purge <font color='#ffffff'>%s1</font> debuffs using <font color='#ffffff'>Doppelganger</font>."
		"DOTA_ChallengeStatus_PhantomLancer_PurgeDebuffsWithDoppleganger"	"%s2I need to purge %s1 more debuffs with Doppleganger!"
		"DOTA_ChallengeDesc_PhantomLancer_DamageWithIllusions"			"Deal <font color='#ffffff'>%s1</font> damage to enemy heroes with <font color='#ffffff'>Illusions</font>."
		"DOTA_ChallengeStatusText_PhantomLancer_DamageWithIllusions"	"%s2I need to deal %s1 more damage to enemy heroes with Illusions!"

		"DOTA_ChallengeDesc_SniperKillsDuringShrapnel"					"Kill <font color='#ffffff'>%s1</font> enemy heroes slowed by <font color='#ffffff'>Shrapnel</font>."
		"DOTA_ChallengeStatus_SniperKillsDuringShrapnel"				"%s2I need to kill %s1 more enemy heroes under Shrapnel!"
		"DOTA_ChallengeDesc_SniperKillsUnderHeadshot"					"Kill <font color='#ffffff'>%s1</font> enemy heroes slowed by <font color='#ffffff'>Headshot</font>."
		"DOTA_ChallengeStatusText_SniperKillsUnderHeadshot"				"%s2I need to kill %s1 more heroes slowed by Headshot!"
		"DOTA_ChallengeDesc_SniperAssassinateKill"						"Kill <font color='#ffffff'>%s1</font> enemy heroes with <font color='#ffffff'>Assassinate</font>."
		"DOTA_ChallengeStatusText_SniperAssassinateKill"				"%s2I need to kill %s1 more heroes with Assassinate!"

		"DOTA_ChallengeDesc_DrowRanger_Double_Silences"					"Simultaneously silence 2 or more enemy Heroes <font color='#ffffff'>%s1</font> times with <font color='#ffffff'>Gust</font>."
		"DOTA_ChallengeStatus_DrowRanger_Double_Silences"				"%s2I need to silence two or more enemy heroes %s1 times with Gust!"
		"DOTA_ChallengeDesc_DrowRanger_KillsUnderHypothermia"			"Kill <font color='#ffffff'>%s1</font> enemy heroes affected by <font color='#ffffff'>Frost Arrows Hypothermia</font> from <font color='#ffffff'>Aghanim's Scepter</font>."
		"DOTA_ChallengeStatus_DrowRanger_KillsUnderHypothermia"			"%s2I need to kill %s1 more heroes affected by Hypothermia!"
		"DOTA_ChallengeDesc_DrowRangerKillsUnderFrostArrow"					"Kill <font color='#ffffff'>%s1</font> enemy heroes slowed by <font color='#ffffff'>Frost Arrows</font>."
		"DOTA_ChallengeStatusText_DrowRangerKillsUnderFrostArrow"				"%s2I need to kill %s1 more heroes slowed by Frost Arrows!"
		"DOTA_ChallengeDesc_Drow_MarksmanshipProcDamage"				"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with Marksmanship."
		"DOTA_CHallengeDesc_Drow_DamageWithMultishot"					"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with Multishot."

		"DOTA_ChallengeDesc_EarthShaker_TripleHeroFissues"				"Simultaneously stun 3 or more enemy Heroes <font color='#ffffff'>%s1</font> times with <font color='#ffffff'>Fissure</font>."
		"DOTA_ChallengeStatus_EarthShaker_TripleHeroFissues"			"%s2I need to stun three or more enemy heroes %s1 times with Fissure!"
		"DOTA_ChallengeDesc_EarthShaker_EnchantTotemKills"				"Kill <font color='#ffffff'>%s1</font> enemy heroes with an <font color='#ffffff'>Enchant Totem</font> attack."
		"DOTA_ChallengeStatus_EarthShaker_EnchantTotemKills"			"%s2I need to kill %s1 more heroes with Enchant Totem!"

		"DOTA_ChallengeDesc_LinaEulsIntoLSA"							"Stun enemy Heroes with <font color='#ffffff'>Light Strike Array</font> after they land from a <font color='#ffffff'>Eul's Scepter of Divinity</font> cyclone, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatusText_LinaEulsIntoLSA"						"%s2I need to stun %s1 more heroes with Light Strike Array after Eul's!"
		"DOTA_ChallengeDesc_Lina_PhysicalDamageFierySoul"				"Deal <font color='#ffffff'>%s1</font> physical damage to enemy heroes while affected by <font color='#ffffff'>Fiery Soul</font>."
		"DOTA_ChallengeStatus_Lina_PhysicalDamageFierySoul"				"%s2I need to deal %s1 more physical damage to enemy heroes while affected by Fiery Soul!"

		"DOTA_ChallengeDesc_SkeletonKing_SummonSkeletons"				"Summon <font color='#ffffff'>%s1</font> skeletons using <font color='#ffffff'>Vampiric Spirit</font>."
		"DOTA_ChallengeStatus_SkeletonKing_SummonSkeletons"				"%s2I need to summon %s1 more skeletons with Vampiric Spirit!"
		"DOTA_ChallengeDesc_SkeletonKing_KillsAfterReincarnation"		"Kill <font color='#ffffff'>%s1</font> enemy heroes within 10 seconds of respawning from <font color='#ffffff'>Reincarnation</font>."
		"DOTA_ChallengeStatus_SkeletonKing_KillsAfterReincarnation"		"%s2I need to kill %s1 more heroes after using Reincarnation!"

		"DOTA_ChallengeDesc_Mirana_StarStormBurst"						"Hit a single hero 3 times with <font color='#ffffff'>Starstorm</font> after buying Aghanim's Scepter, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatusText_Mirana_StarStormBurst"				"%s2I need to hit a hero with all 3 Starstorm hits %s1 more times!"
		"DOTA_ChallengeDesc_Mirana_PhysicalDamageLeap"					"Deal <font color='#ffffff'>%s1</font> physical damage to enemy heroes while affected by <font color='#ffffff'>Leap</font>."
		"DOTA_ChallengeStatus_Mirana_PhysicalDamageLeap"				"%s2I need to deal %s1 more damage to enemy heroes while affected by Leap!"
		"DOTA_ChallengeDesc_Mirana_AllDamageLeap"						"Deal <font color='#ffffff'>%s1</font> damage to enemy heroes while affected by <font color='#ffffff'>Leap</font>."
		"DOTA_ChallengeStatus_Mirana_AllDamageLeap"						"%s2I need to deal %s1 more damage to enemy heroes while affected by Leap!"

		"DOTA_ChallengeDesc_Sven_StormBoltDoubleStun"					"Simultaneously stun two or more enemy heroes with <font color='#ffffff'>Storm Hammer</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatusText_Sven_StormBoltDoubleStun"				"%s2I need to double-stun %s1 more heroes with Storm Hammer!"
		"DOTA_ChallengeDesc_Sven_WarcryPreventPhysicalDamage"			"Prevent <font color='#ffffff'>%s1</font> physical damage on yourself and friendly Heroes by using <font color='#ffffff'>Warcry</font>."
		"DOTA_ChallengeStatus_Sven_WarcryPreventPhysicalDamage"			"%s2I need to prevent %s1 more physical damage!"
		"DOTA_ChallengeDesc_Sven_WarCryAssists"							"Get <font color='#ffffff'>%s1</font> assists or kills by friendly Heroes buffed with <font color='#ffffff'>Warcry</font>."
		"DOTA_ChallengeStatusText_Sven_WarCryAssists"					"%s2I need to get %s1 more assists with Warcry!"
		"DOTA_ChallengeDesc_Sven_DamageDuringGodsStrength"				"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes while affected by <font color='#ffffff'>God's Strength</font>."
		"DOTA_ChallengeStatus_Sven_DamageDuringGodsStrength"			"%s2I need to deal %s1 more damage to enemy heroes while affected by God's Strength!"
		"DOTA_ChallengeDesc_Sven_GreatCleaveDamage"						"Deal <font color='#ffffff'>%s1</font> cleave damage to enemy Heroes with <font color='#ffffff'>Great Cleave</font>."
		"DOTA_ChallengeStatus_Sven_GreatCleaveDamage"					"%s2I need to deal %s1 more cleave damage to enemy heroes with Great Cleave!"

		"DOTA_ChallengeDesc_PhantomAssassin_StiflingDaggerCreepKills"	"Kill <font color='#ffffff'>%s1</font> creeps using <font color='#ffffff'>Stifling Dagger</font>."
		"DOTA_ChallengeStatus_PhantomAssassin_StiflingDaggerCreepKills" "%s2I need to kill %s1 more creeps with Stifling Dagger!"
		"DOTA_ChallengeDesc_PhantomAssassin_PhantomStrikeKills"			"Kill <font color='#ffffff'>%s1</font> enemy Heroes with the attack speed bonus from <font color='#ffffff'>Phantom Strike</font>."
		"DOTA_ChallengeStatus_PhantomAssassin_PhantomStrikeKills"		"%s2I need to kill %s1 more heroes after using Phantom Strike!"
		"DOTA_ChallengeDesc_PhantomAssassin_DaggerCritsOnHeroes"		"Trigger <font color='#ffffff'>Coup de Grace</font> on <font color='#ffffff'>%s1</font> enemy Heroes with <font color='#ffffff'>Stifling Dagger</font>."
		"DOTA_ChallengeStatus_PhantomAssassin_DaggerCritsOnHeroes"		"%s2I need to crit %s1 more times on enemy heroes with Stifling Dagger!"
		"DOTA_ChallengeDesc_PhantomAssassin_BlurEvade"					"Evade <font color='#ffffff'>%s1</font> physical damage from enemy Heroes using <font color='#ffffff'>Blur</font>."
		"DOTA_ChallengeStatus_PhantomAssassin_BlurEvade"				"%s2I need to evade %s1 more damage from enemy heroes with Blur!"

		"DOTA_ChallengeDesc_NyxAssassin_ManaDamage"						"Deal <font color='#ffffff'>%s1</font> mana burn to enemy heroes with <font color='#ffffff'>Mana Burn</font>."
		"DOTA_ChallengeStatus_NyxAssassin_ManaDamage"					"%s2I need to deal %s1 more mana burn to enemy heroes with Mana Burn!"
		"DOTA_ChallengeDesc_NyxAssassin_VendettaCombos"					"Land <font color='#ffffff'>%s1</font> <font color='#ffffff'>Vendetta, Impale, and Mana Burn</font> combos on enemy Heroes."
		"DOTA_ChallengeStatus_NyxAssassin_VendettaCombos"				"%s2I need to do %s1 more Vendetta, Impale, and Mana Burn combos!"

		"DOTA_ChallengeDesc_KOTL_ManaLeakStuns"							"Stun enemy Heroes <font color='#ffffff'>%s1</font> times with <font color='#ffffff'>Mana Leak</font>."
		"DOTA_ChallengeStatus_KOTL_ManaLeakStuns"						"%s2I need to stun %s1 more enemy Heroes with Mana Leak!"
		"DOTA_ChallengeDesc_KOTL_ChakraRestoreMana"						"Restore <font color='#ffffff'>%s1</font> mana to friendly Heroes using <font color='#ffffff'>Chakra Magic</font>."
		"DOTA_ChallengeStatusText_KOTL_ChakraRestoreMana"				"%s2I need to restore %s1 more mana with Chakra Magic!"

		"DOTA_ChallengeDesc_EmberSpirit_MultiHeroChains"				"Catch two Heroes with <font color='#ffffff'>Searing Chains</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatus_EmberSpirit_MultiHeroChains"				"%s2I need to catch two enemy Heroes %s1 more times with Searing Chains!"
		"DOTA_ChallengeDesc_EmberSpirit_DamageDuringSleightOfFist"		"Deal <font color='#ffffff'>%s1</font> damage to enemy heroes from any source during <font color='#ffffff'>Sleight of Fist</font>."
		"DOTA_ChallengeStatus_EmberSpirit_DamageDuringSleightOfFist"	"%s2I need to deal %s1 more damage to enemy heroes during Sleight of Fist!"
		"DOTA_ChallengeDesc_EmberSpirit_ChainsDuringSleightOfFist"		"Hit <font color='#ffffff'>%s1</font> enemy heroes with <font color='#ffffff'>Searing Chains</font> while affected by <font color='#ffffff'>Sleight of Fist</font>."
		"DOTA_ChallengeStatus_EmberSpirit_ChainsDuringSleightOfFist"	"%s2I need to hit enemy Heroes more times with Searing Chains while in Sleight of Fist %s1  more times!"

		"DOTA_ChallengeDesc_Antimage_SpellsBlockedCounterspell"					"Reflect <font color='#ffffff'>%s1</font> spells with <font color='#ffffff'>Counterspell</font>."
		"DOTA_ChallengeStatus_Antimage_SpellsBlockedAghs"				"%s2I need to reflect %s1 more spells with Spell Shield!"
		"DOTA_ChallengeDesc_Antimage_ManaBreakManaDamage"				"Deal <font color='#ffffff'>%s1</font> mana burn to enemy heroes with <font color='#ffffff'>Mana Break</font>."
		"DOTA_ChallengeStatus_Antimage_ManaBreakManaDamage"				"%s2I need to deal %s1 more mana burn to enemy heroes with Mana Break!"
		"DOTA_ChallengeDesc_Antimage_ThreeManManaVoids"					"Damage three or more enemy Heroes with <font color='#ffffff'>Mana Void</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatus_Antimage_ThreeManManaVoids"				"%s2I need to land %s1 more multi-hero Mana Voids!"

		"DOTA_ChallengeDesc_SF_TripleRazes"								"Land all three <font color='#ffffff'>Shadowrazes</font> on the same enemy Hero, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatus_SF_TripleRazes"							"%s2I need to land %s1 more triple Shadowrazes!"
		"DOTA_ChallengeDesc_SF_RequiemDamage"							"Deal <font color='#ffffff'>%s1</font> damage to enemy heroes with <font color='#ffffff'>Requiem of Souls</font>."
		"DOTA_ChallengeStatus_SF_RequiemDamage"							"%s2I need to deal %s1 more damage to enemy heroes with Requiem of Souls!"
		"DOTA_ChallengeDesc_SF_EulsIntoRequiem"							"Damage enemy Heroes with <font color='#ffffff'>Requiem of Souls</font> after they land from a <font color='#ffffff'>Eul's Scepter of Divinity</font> cyclone, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatus_SF_EulsIntoRequiem"						"%s2I need to hit %s1 more heroes with Requiem of Souls after Eul's!"

		"DOTA_ChallengeDesc_SandKing_CreepKillsWithCaustic"				"Kill <font color='#ffffff'>%s1</font> creeps using <font color='#ffffff'>Caustic Finale</font>."
		"DOTA_ChallengeStatus_SandKing_CreepKillsWithCaustic"			"%s2I need to kill %s1 creeps using Caustic Finale!"
		"DOTA_ChallengeDesc_SandKingBlinkEpicenter"						"Hit enemy Heroes with <font color='#ffffff'>Epicenter</font> <font color='#ffffff'>%s1</font> times after using <font color='#ffffff'>Blink Dagger</font>."
		"DOTA_ChallengeStatus_SandKingBlinkEpicenter"					"%s2I need to hit %s1 enemy heroes with Epicenter after using Blink Dagger!"

		"DOTA_ChallengeDesc_Dazzle_ShallowGraveSaves"					"Prevent a friendly Hero from dying to lethal damage <font color='#ffffff'>%s1</font> times using <font color='#ffffff'>Shallow Grave</font>."
		"DOTA_ChallengeStatus_Dazzle_ShallowGraveSaves"					"%s2I need to prevent lethal damage on friendly Heroes %s1 more times with Shallow Grave!"

		"DOTA_ChallengeDesc_Dazzle_HealDuringNothlProjection"			"Provide <font color='#ffffff'>%s1</font> Healing to heroes during <font color='#ffffff'>Nothl Projection</font>."
		"DOTA_ChallengeStatusText_Dazzle_HealDuringNothlProjection"		"%s2I need to provide heal %s1 more healing to friendly Heroes during Nothl Projection!"

		"DOTA_ChallengeDesc_OD_IntStolen"								"Steal <font color='#ffffff'>%s1</font> Intelligence at one time from enemy Heroes using <font color='#ffffff'>Arcane Orb</font>."
		"DOTA_ChallengeStatus_OD_IntStolen"								"%s2I need to steal <font color='#ffffff'>%s1</font> Intelligence at once from enemy Heroes!"
		"DOTA_ChallengeDesc_OD_ManyHeroSanityEclipse"					"Damage more than 3 enemy Heroes with a single <font color='#ffffff'>Sanity's Eclipse</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatus_OD_ManyHeroSanityEclipse"					"%s2I need to land a multi-Hero Sanity's Eclipse %s1 more times!"

		"DOTA_ChallengeDesc_Magnus_ThreeHeroRP"							"Land a 3 or more enemy Hero <font color='#ffffff'>Reverse Polarity</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatus_Magnus_ThreeHeroRP"						"%s2I need to land a multi-Hero Reverse Polarity %s1 more times!"
		"DOTA_ChallengeDesc_Magnus_MultiHeroSkewers"					"Land a multiple Hero <font color='#ffffff'>Skewer</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatus_Magnus_MultiHeroSkewers"					"%s2I need to land a multi-Hero Skewer %s1 more times!"

		"DOTA_ChallengeDesc_Ursa_KillsWhileEnraged"						"Kill <font color='#ffffff'>%s1</font> enemy Heroes while affected by <font color='#ffffff'>Enrage</font>."
		"DOTA_ChallengeStatus_Ursa_KillsWhileEnraged"					"%s2I need to kill %s1 enemy Heroes while affected by Enrage!"
		"DOTA_ChallengeDesc_Ursa_TakeAegis"								"Claim the <font color='#ffffff'>Aegis of the Immortal</font> <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatus_Ursa_TakeAegis"							"%s2I need to claim the Aegis %s1 more times!"

		"DOTA_ChallengeDesc_Zeus_TotalMagicDamage"						"Deal <font color='#ffffff'>%s1</font> magic damage to enemy Heroes."
		"DOTA_ChallengeStatus_Zeus_TotalMagicDamage"					"%s2I need to deal <font color='#ffffff'>%s1</font> more magic damage to enemy Heroes!"
		"DOTA_ChallengeDesc_Zeus_KillsWithThundergodsWrath"				"Kill <font color='#ffffff'>%s1</font> enemy Heroes with <font color='#ffffff'>Thundergod's Wrath</font>."
		"DOTA_ChallengeStatus_Zeus_KillsWithThundergodsWrath"			"%s2I need to kill %s1 more enemy Heroes with Thundergod's Wrath!"

		"DOTA_ChallengeDesc_Terrorblade_Sunder_Kills"					"Get a kill or assist on a hero within 10 seconds after it has been targeted by <font color='#ffffff'>Sunder</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatus_Terrorblade_Sunder_Kills"					"%s2I need to get kill or assist on %s1 more enemy Heroes after they have been targeted by Sunder!"
		"DOTA_ChallengeDesc_Terrorblade_KillsDuringMeta"				"Kill <font color='#ffffff'>%s1</font> enemy Heroes while affected by <font color='#ffffff'>Metamorphosis</font>."
		"DOTA_ChallengeStatus_Terrorblade_KillsDuringMeta"				"%s2I need to kill %s1 more enemy Heroes during Metamorphosis!"

		"DOTA_ChallengeDesc_DiffusalManaDamage"							"Deal <font color='#ffffff'>%s1</font> mana burn to enemy heroes with <font color='#ffffff'>Diffusal Blade</font>."
		"DOTA_ChallengeStatus_DiffusalManaDamage"						"%s2I need to deal %s1 more mana burn to enemy heroes with Diffusal Blade!"

		"KillEaterEvent_AncientApparition_MagicDamageUnderIceVortex"	"Ice Vortex Magic Damage"

 		"KillEaterEvent_Antimage_SpellsBlockedWithAghanims"				"Spells Blocked With Aghanims"
		"KillEaterEvent_Antimage_ManaBurned"							"Hero Mana Burned"
		"KillEaterEvent_Antimage_ThreeHeroVoidHits"						"Three Hero Mana Voids"
		"KillEaterEventType_Antimage_SpellsBlockedWithCounterspell"		"Spells Blocked With Counterspell"

		"KillEaterEvent_DebuffsPurgedWithManta"							"Debuffs Purged With Manta"
		"KillEaterEvent_MidasGoldEarned"								"Midas Gold Earned"
		"KillEaterEvent_Maelstrom_ChainLightingDamage"					"Maelstrom Chain Lightning Damage"

		"KillEaterEvent_ArcWarden_TempestDoubleKills"					"Tempest Double Kills"
		"KillEaterEvent_ArcWarden_TempestDoubleMidasGold"				"Tempest Double Midas Gold"
		"KillEaterEvent_ArcWarden_DoubleFlux"							"Multi-Hero Fluxes"
		"KillEaterEvent_ArcWarden_SparkWraithKills"						"Spark Wraith Kills"
		"KillEaterEvent_ArcWarden_FluxDamage"							"Flux Damage"

		"KillEaterEvent_Bane_BrainSapKills"								"Brain Sap Kills"
		"KillEaterEvent_Bane_NightmareDuration"							"Nightmare Duration"
		"KillEaterEvent_Bane_BrainSapHealing"							"Brain Sap Healing"

		"KillEaterEvent_NeutralCampsStacked"							"Neutral Camps Stacked"

		"KillEaterEvent_Batrider_BlinkLassoForceStaffCombos"			"Blink/Lasso/Force Staff Combos"
		"KillEaterEvent_Batrider_TripleHeroFlamebreaks"					"Three Hero Flamebreaks"
		"KillEaterEvent_Batrider_DoubleHeroLassoes"						"Double Hero Lassoes"
		"KillEaterEvent_Batrider_BonusStickyNapalmDamage"				"Sticky Napalm Bonus Damage"

		"KillEaterEvent_Beastmaster_HeroesPushedWithRoar"				"Heroes Pushed By Roar"
		"KillEaterEvent_Beastmaster_TwoHeroAxes"						"Multi-Hero Wild Axes"

		"KillEaterEvent_Bloodseeker_BloodrageLifesteal"					"Thirst Health Stolen"
		"KillEaterEvent_Bloodseeker_Damage_During_Rupture"				"Damage Dealt During Rupture"

		"KillEaterEvent_CritDamage"										"Crit Damage"

		"KillEaterEvent_BountyHunter_ShurikenTossDoubleBounce"			"Shuriken Toss Double Bounces"

		"KillEaterEvent_Brewmaster_FirePandaImmolationDamage"			"Fire Brewling Immolation Damage"
		"KillEaterEvent_Brewmaster_KillsDuringPrimalSplit"				"Kills During Primal Split"
		"KillEaterEvent_Brewmaster_AttacksDodgedWithDrunkenHaze"		"Dodges With Drunken Haze"
		"KillEaterEvent_Brewmaster_StormPandaPurges"					"Storm Brewling Spells Purged"
		"KillEaterEventType_Brewmaster_CinderBrewSelfAttacks"			"Self Attacks with Cinder Brew"

		"KillEaterEvent_Bristleback_KillsUnderFourQuillStacks"			"Kills With Four Quill Stacks"
		"KillEaterEvent_Bristleback_TripleHeroNasalGoo"					"Three Hero Nasal Goo"
		"KillEaterEventType_Bristleback_MultiHeroHairballs"				"Three Hero Hairballs"
		"KillEaterEvent_Bristleback_MaxWarpathStackDuration"			"Max Warpath Stack Duration"
		"KillEaterEvent_Bristleback_QuillStackDamage"					"Quill Stack Damage"
		"KillEaterEvent_Bristleback_BristlebackTriggeredDamage"			"Bristleback Triggered Damage"

		"KillEaterEvent_PipeOfInsight_DamageBlocked"					"Pipe Magic Damage Blocked"
		"KillEaterEvent_CrimsonGuard_DamageBlocked"						"Crimson Guard Damage Blocked"

		"KillEaterEvent_Broodmother_SpiderlingHeroKills"				"Spiderling Hero Kills"

		"KillEaterEvent_Centaur_StompDoubleEdgeCombos"					"Stomp Double Edge Combos"
		"KillEaterEvent_Centaur_ThreeHeroStampede"						"Three Hero Stampedes"

		"KillEaterEvent_LowHealthKills"									"Near Death Kills"

		"KillEaterEvent_ChaosKnight_PhantasmIllusionDamage"				"Phantasm Illusion Damage"
		"KillEaterEvent_ChaosKnight_ChaosStrikeLifeStolen"				"Chaos Strike Life Stolen"
		"KillEaterEvent_ChaosKnight_PhantasmDebuffsPurged"				"Phantasm Debuffs Purged"
		"KillEaterEvent_ChaosKnight_RealityRiftKills"					"Reality Rift Kills"

		"KillEaterEvent_Chen_KillsWithPenitence"						"Kills Under Penitence"
		"KillEaterEvent_Chen_MinionDebuffsLeadingToKills"				"Creep Spells Leading To Kills"

		"KillEaterEvent_Clinkz_DeathPactDamage"							"Damage During Death Pact"
		"KillEaterEvent_Clinkz_StrafeProjectilesDodged"					"Strafe Projectiles Dodged"
		"KillEaterEvent_Clinkz_SearingArrowDamage"						"Searing Arrows Damage"
 		"KillEaterEvent_ThreeHeroVeils"									"Three Hero Veils"
		"KillEaterEvent_Clinkz_KillsDuringDeathPact"					"Kills During Death Pact"
		"KillEaterEvent_Clinkz_DeathPactHealthGained"					"Death Pact Health Gained"
		"KillEaterEvent_Clinkz_Damage_With_Skeleton_Army"				"Damage With Skeleton Army"

		"KillEaterEventType_Earthshaker_AftershockHits10"				"10 Enemy Aftershock"
		"KillEaterEventType_Earthshaker_5HeroEchoslams"					"5 Hero Echo Slam"
		"KillEaterEventType_Lina_FierySoulMaxStacks"					"30s Full Fiery Soul Stacks"

		"KillEaterEvent_CrystalMaiden_TwoHeroCrystalNovas"				"Multi-Hero Crystal Novas"
		"KillEaterEvent_CrystalMaiden_FrostbiteCreepKills"				"Frostbite Creep Kills"
		"KillEaterEvent_CrystalMaiden_BlinkFrostbiteCombos"				"Blink Frostbite Combos"
		"KillEaterEvent_CrystalMaiden_ThreeHeroFreezingFields"			"Three Hero Freezing Fields"
		"KillEaterEvent_CrystalMaiden_FreezingFieldDamageWhileInvis"	"Freezing Field Damage While Invis"

		"KillEaterEvent_DarkSeer_AllySurgeDuration"						"Ally Surge Duration"
		"KillEaterEvent_DarkSeer_BlinkVacuumCombos"						"Blink Vacuum Combos"

		"KillEaterEvent_Dazzle_ShadowWaveKills"							"Shadow Wave Kills"

		"KillEaterEvent_DeathProphet_SiphonHealthDrained"				"Siphon Health Drained"
		"KillEaterEvent_DeathProphet_SiphonKills"						"Spirit Siphon Kills"
		"KillEaterEvent_DeathProphet_ExorcismKillsDuringEuls"			"Exorcism Kills During Euls"

		"KillEaterEvent_Disruptor_GlimpseKineticFieldCombos"			"Glimpse Kinetic Field Combos"
		"KillEaterEvent_Disruptor_ThreeHeroKineticFieldStaticStormCombos"	"Three Hero Kinetic Field / Storms"
		"KillEaterEvent_Disruptor_GlimpseKills"							"Glimpse Kills"
		"KillEaterEvent_Disruptor_ThunderStrikeDoubleHits"				"Multi-Hero Thunder Strike Hits"

		"KillEaterEvent_Doom_BlinkOrShadowbladeDooms"					"Blink Or Shadow Blade Dooms"
		"KillEaterEvent_Doom_DamageDuringScorchedEarth"					"Damage During Scorched Earth"
 		"KillEaterEvent_Doom_DevourGoldEarned"							"Devour Gold Earned"
		"KillEaterEvent_Doom_InfernalBladeBurnKills"					"Infernal Blade Burn Kills"

		"KillEaterEvent_DrowRanger_PrecisionAuraBonusAllyDamage"		"Precision Aura Ally Damage"
		"KillEaterEvent_DrowRanger_PrecisionAuraCreepTowerKills"		"Precision Aura Creep Tower Kills"

		"KillEaterEvent_EarthSpirit_ThreeHeroMagnetize"					"Magnetize Three Heroes"
 		"KillEaterEvent_EarthSpirit_RollingBoulderSlows"				"Rolling Boulder Slows"
		"KillEaterEvent_EarthSpirit_PetrifySmashCombos"					"Petrify Smash Combos"
		"KillEaterEvent_EarthSpirit_LongDurationMagnetize"				"Long Duration Magnetizes"
		"KillEaterEvent_EarthSpirit_GripSmashCombos"					"Boulder Smash Grip Combos"
		"KillEaterEvent_EarthSpirit_BoulderSlowsLeadingToKills"			"Rolling Boulder Slows Leading To Kills"
		"KillEaterEvent_EarthSpirit_BoulderStunsLeadingToKills"			"Rolling Boulder Stuns Leading To Kills"

		"KillEaterEvent_ElderTitan_SleepDuration"						"Sleep Duration"
		"KillEaterEvent_ElderTitan_DamageAfterAstralSpirit"				"Damage After Astral Spirit"
		"KillEaterEvent_ElderTitan_EarthSplitterDamage"					"Earth Splitter Damage"

		"KillEaterEvent_BattleFuryCleaveDamage"							"Battle Fury Cleave Damage"

		"KillEaterEvent_EmberSpirit_RemnantKills"						"Fire Remnant Kills"
		"KillEaterEvent_EmberSpirit_SleightOfFistKills"					"Sleight Of Fist Kills"
		"KillEaterEvent_EmberSpirit_MultiHeroChains"					"Multi-Hero Searing Chains"

		"KillEaterEvent_Enchantress_AlliedHealing"						"Attendants' Ally Healing"
		"KillEaterEvent_Enchantress_ImpetusDamage"						"Impetus Damage"
		"KillEaterEvent_Enchantress_LongRangeImpetusHits"				"Long Range Impetus Hits"
		"KillEaterEvent_Enchantress_MinionDebuffsLeadingToKills"		"Creep Spells Leading To Kills"

		"KillEaterEvent_StunsWithMinions"								"Creep Stuns"
		"KillEaterEvent_RootsWithMinions"								"Creep Roots"
		"KillEaterEvent_MinionKills"									"Creep Kills"

		"KillEaterEvent_Enigma_MidnightPulseBlackHoleCombos"			"Midnight Black Hole Combos"

		"KillEaterEvent_FacelessVoid_TimeWalkDamageAvoided"				"Time Walk Damage Avoided"
		"KillEaterEvent_FacelessVoid_MultiHeroTimeDilation"				"Multi-Hero Time Dilation"

		"KillEaterEvent_Gyrocopter_SideGunnerDamage"					"Side Gunner Damage"
		"KillEaterEvent_Gyrocopter_ThreeHeroFlakCannon"					"Three Hero Flak Cannon"
		"KillEaterEvent_Gyrocopter_HomingMissileKills"					"Homing Missile Kills"
		"KillEaterEvent_Gyrocopter_RocketBarrageKills"					"Rocket Barrage Kills"
		"KillEaterEvent_Gyrocopter_RocketBarrageDamage"					"Rocket Barrage Damage"
		"KillEaterEvent_Gyrocopter_ThreeHeroDoubleCallDown"				"Three Hero Call Down Double Hits"

		"KillEaterEvent_HealthStolen"									"Life Stolen"

		"KillEaterEvent_Huskar_InnerVitalityAlliedHealing"				"Inner Vitality Ally Healing"
		"KillEaterEvent_Huskar_KillsDuringLifeBreak"					"Kills During Life Break"
		"KillEaterEvent_Huskar_BurningSpearKills"						"Burning Spear Kills"
		"KillEaterEvent_Huskar_BurningSpearDamage"						"Burning Spear Damage"
		"KillEaterEvent_Huskar_DamageToInnerFired"						"Damage During Inner Fire"

		"KillEaterEvent_Invoker_MultiHeroIceWall"						"Multi-Hero Ice Wall"
		"KillEaterEvent_Invoker_ThreeHeroEMP"							"Three Hero EMP"
		"KillEaterEvent_Invoker_ThreeHeroDeafeningBlast"				"Three Hero Deafening Blast"
		"KillEaterEvent_Invoker_MultiHeroChaosMeteor"					"Multi-Hero Chaos Meteor"
		"KillEaterEvent_Invoker_BonusAlacrityDamage"					"Bonus Alacrity Damage"

		"KillEaterEvent_Jakiro_MultiHeroDualBreath"						"Multi-Hero Dual Breath"
		"KillEaterEvent_Jakiro_IcePathMacropyreCombos"					"Ice Path Macropyre Combos"
		"KillEaterEvent_Jakiro_EulsIcePathCombos"						"Euls Ice Path Combos"

		"KillEaterEvent_Leshrac_EulsSplitEarthCombos"					"Euls Split Earth Combos"
		"KillEaterEvent_Leshrac_DiabolicEdictBuildingDamage"			"Diabolic Edict Building Damage"
		"KillEaterEvent_Leshrac_PulseNovaKills"							"Pulse Nova Kills"
		"KillEaterEvent_Leshrac_ThreeHeroLightningStorm"				"Three Hero Lightning Storm"

		"KillEaterEvent_Lich_MultiHeroFrostBlasts"						"Multi-Hero Frost Blasts"
		"KillEaterEvent_Lich_FrostBlastsLeadingToKills"					"Frost Blasts Leading To Kills"

		"KillEaterEvent_Lina_EulsLightStrikeCombos"						"Euls Light Strike Combos"

		"KillEaterEvent_Lion_ThreeHeroFinger"							"Multi-Hero Fingers"
		"KillEaterEvent_Lion_ManyHeroEarthSpikes"						"Multi-Hero Earth Spikes"

		"KillEaterEvent_Luna_MoonGlaivesBuildingDamage"					"Moon Glaives Building Damage"
		"KillEaterEvent_Luna_EclipseHeroMaxHits"						"Eclipse Max Hits on Hero"

		"KillEaterEvent_Meepo_PoofDamageAfterBlink"						"Poof Damage After Blink"
		"KillEaterEvent_Meepo_PoofKills"								"Poof Kills"
 		"KillEaterEvent_Meepo_LongDurationEarthbind"					"Long Duration Earthbinds"
 		"KillEaterEvent_Meepo_MultiHeroEarthbinds"						"Multi-Hero Earthbinds"

 		"KillEaterEvent_NightStalker_NighttimeKills"					"Nighttime Kills"
 		"KillEaterEvent_NightStalker_EnemyMissesUnderCripplingFear"		"Enemy Misses Under Crippling Fear"

		"KillEaterEvent_SpellsAbsorbWithLinkens"						"Spells Blocked With Linkens"

		"KillEaterEvent_Morphling_EtherealBladeAdaptiveStrikeCombos"	"Ethereal Blade Adaptive Strike Combos"
		"KillEaterEvent_Morphling_MultiHeroWaveforms"					"Multi-Hero Waveforms"
		"KillEaterEvent_Morphling_KillsDuringReplicate"					"Kills During Morph"
		"KillEaterEventType_Morphling_TimeSpentAtMaxAttributeShift"		"Time at Max Attribute Shift"

		"KillEaterEvent_OgreMagi_FireblastKills"						"Fireblast Kills"
		"KillEaterEvent_OgreMagi_IgniteKills"							"Ignite Kills"
		"KillEaterEvent_OgreMagi_AllyDamageDuringBloodlust"				"Ally Damage During Bloodlust"
		"KillEaterEvent_OgreMagi_DoubleFireblasts"						"Double Fireblasts"

		"KillEaterEvent_DominatingKillStreaks"							"Dominating Kill Streaks"
		"KillEaterEvent_MegaKillStreaks"								"Mega Kill Streaks"

		"KillEaterEvent_Alchemist_AghanimsGiven"						"Aghanims Given"

		"KillEaterEvent_VeilsLeadingToKills"							"Veils Leading To Kills"
		"KillEaterEvent_DustLeadingToKills"								"Dusts Leading To Kills"

		"KillEaterEvent_WitchDoctor_DeathWardDamageWhileInvis"			"Death Ward Damage While Invisible"
		"KillEaterEvent_WitchDoctor_MultiHeroCaskStuns"					"Multi Hero Cask Stuns"

		"KillEaterEvent_SlowsLeadingToKills"							"Slows Leading To Kills"
		"KillEaterEvent_MeteorHammersLeadingToKills"					"Meteor Hammers Leading To Kills"

		"KillEaterEvent_Weaver_NearDeathTimeLapses"						"Near Death Time Lapses"
		"KillEaterEvent_Weaver_ShukuchiKills"							"Shukuchi Kills"

		"KillEaterEvent_Windrunner_ShackleFocusFireKills"				"Shackle Focus Fire Kills"

		"KillEaterEventType_LifeStealer_AssimilateDisjoints"			"Disjoints with Assimilate"
		"KillEaterEventType_Kunkka_XTorrentCombos"						"X Marks the Spot Torrent Combos"
		"KillEaterEventType_Kunkka_TripleHeroTidebringer"				"Hit 3 Heroes with Tidebringer"
		"KillEaterEventType_LegionCommander_PressTheAttackPurges"		"Press the Attack Debuffs Purged"
		"KillEaterEventType_SandKing_CausticFinaleHeroSlows"			"Caustic Finale Hero Splashes"
		"KillEaterEvent_SandKing_Epicenter_Blink"						"Epicenter Blink Combos"
		"KillEaterEvent_SandKing_BurrowStrikeDoubleStuns"				"Burrowstrike Double Stuns"
		"KillEaterEventType_Earthshaker_FissureHeroMultiStuns"			"Three Hero Fissures"
		"KillEaterEventType_Lina_LagunaBladeHeroKills"					"Laguna Blade Hero Kills"
		"KillEaterEventType_Lina_LagunaLightStrikeHeroStuns"			"Light Strike Array Hero Stuns"
		"KillEaterEvent_Lina_FullComboStack"							"Full Ability Combos"
		"KillEaterEventType_Earthshaker_TotemKills"						"Enchant Totem Kills"
		"KillEaterEventType_Pudge_RotDenies"							"Self Denies with Rot"
		"KillEaterEventType_Pangolier_SwashbuckleKills"					"Hero Kills with Swashbuckle"
		"KillEaterEventType_Furion_Teleportations"						"Teleportation Uses"
		"KillEaterEventType_Furion_WrathHits"							"Heroes Hit with Wrath"
		"KillEaterEventType_Furion_EnemyHeroesTrapped"					"Enemy Heroes Trapped by Sprout"
		"KillEaterEventType_Juggernaut_HealingWardHeroes"				"Ward Heals of Heroes <25% Health"
		"KillEaterEventType_KOTL_ChakraHeroes"							"Chakra Heroes <25% Mana"
		"KillEaterEventType_KOTL_BlindedHeroes"							"Heroes Blinded"
		"KillEaterEventType_LifeStealer_FeastLifeStolen"				"Life Stolen from Feast"
		"KillEaterEventType_Pangolier_RicochetSameTarget"				"Rolling Thunder Ricochet to Same Hero"
		"KillEaterEventType_Pangolier_HeartpiercerKills"				"Hero Kills with Lucky Shot"


		"KillEaterEventType_Medusa_MultiHeroStoneGaze"					"3 or more Heroes Petrified"
		"KillEaterEventType_Medusa_ShieldDamageAbsorbed"				"Damage Absorbed by Mana Shield"
		"KillEaterEventType_Medusa_SplitShotKills"						"Kills with Split Shot Arrows"
		"KillEaterEventType_Mirana_MultiHeroStarstorm"					"Starstorm hits 2 or More Heroes"
		"KillEaterEventType_Mirana_KillsFromMoonlightShadow"			"Kills with Moonlight Shadow"

		"KillEaterEventType_Magnus_MultiHeroSkewers"					"Skewer 2 or More Enemy Heroes"
		"KillEaterEventType_Magnus_MultiHeroReversePolarity"			"Reverse Polarity 3 Or More Heroes"
		"KillEaterEventType_Magnus_HeroesSlowedWithShockwave"			"Heroes Slowed with Shockwave"
		"KillEaterEvent_Magnus_SkewersLeadingToKills"					"Skewers Leading To Kills"
		"KillEaterEventType_NagaSiren_MultiHeroSong"					"Song 4 or More Heroes"
		"KillEaterEventType_NagaSiren_AlliesHealedBySong"				"Allies Healed by Song"
		"KillEaterEventType_NagaSiren_IllusionKills"					"Heroes Killed by Illusions"
		"KillEaterEvent_Mirana_KillAfterLeap"							"Kill after Leap"
		"KillEaterEvent_Lycan_TowerDamageWithWolves"					"Tower Damage With Wolves"
		"KillEaterEvent_Lycan_KillsDuringHowl"							"Kills During Howl"
		"KillEaterEvent_Lycan_HeroDamageWithWolves"						"Hero Damage With Wolves"
		"KillEaterEventType_LoneDruid_MultiHeroRoar"					"Roar 3 or More Heroes"
		"KillEaterEventType_LoneDruid_BearAghs"							"Bear Tower Kills Outside Range"
		"KillEaterEventType_LoneDruid_BattleCryKills"					"Kills During Battle Cry"
		"KillEaterEventType_LoneDruid_HealsFromSpiritLink"				"Healing From Spirit Link"
		"KillEaterEventType_Lion_IllusionsKilledWithHex"				"Illusions Killed by Hex"
		"KillEaterEventType_WinterWyvern_ThreeHeroCurses"				"Three Hero Winter's Curses"
		"KillEaterEvent_Lion_BlinkHexSpike"								"Blink Hex Spike Combo"
		"KillEaterEvent_LoneDruidRootsWithMinions"						"Roots With Creeps"

		"KillEaterEventType_LoneDruid_EntangleDuration"					"Entangle Duration"
		"KillEaterEventType_Lion_HexDuration"							"Hex Duration"
		"KillEaterEventType_Kunkka_Torrents"							"Heroes Hit by Torrent"
		"KillEaterEvent_Troll_BattleTranceKills"						"Kills During Battle Trance"

		"KillEaterEvent_OD_ArcaneOrb"									"Arcane Orb Damage"
		"KillEaterEvent_Brewmaster_CinderBrewDuration"					"Cinder Brew Duration"

		"DOTA_ChallengeDesc_Batrider_BlinkLassoForceStaffCombos"		"<font color='#ffffff'>Blink</font>, <font color='#ffffff'>Flaming Lasso</font> an enemy hero, then <font color='#ffffff'>Force Staff</font> yourself <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatus_Batrider_BlinkLassoForceStaffCombos" 		"%s2I need to get %s1 more Blink / Flaming Lasso / Force Staff combos!"
		"DOTA_ChallengeDesc_Batrider_FireflyDamage"						"Deal <font color='#ffffff'>%s1</font> damage with <font color='#ffffff'>Firefly</font>."
		"DOTA_ChallengeStatus_Batrider_FireflyDamage"					"%s2I need to deal %s1 more damage with Firefly!"


		"DOTA_ChallengeDesc_Tusk_KillAfterIceShards"					"Get <font color='#ffffff'>%s1</font> kill(s) or assist(s) on enemy Heroes after using <font color='#ffffff'>Ice Shards</font> on them."
		"DOTA_ChallengeStatus_Tusk_KillAfterIceShards" 					"%s2I need to get %s1 more kill(s) or assist(s) after using Ice Shards on them!"	
		"DOTA_ChallengeDesc_Ursa_QuickFuryKills"						"Get <font color='#ffffff'>%s1</font> kill(s) or assist(s) on enemy Heroes in under 2 seconds using <font color='#ffffff'>Fury Swipes</font>."
		"DOTA_ChallengeStatus_Ursa_QuickFuryKills" 						"%s2I need to get %s1 more kill(s) or assist(s) on enemies in under 2 seconds using Fury Swipes!"
		"DOTA_ChallengeDesc_Venomancer_KillsWhileGale"					"Get <font color='#ffffff'>%s1</font> kills on enemy Heroes affected by <font color='#ffffff'>Venomous Gale</font>."
		"DOTA_ChallengeStatus_Venomancer_KillsWhileGale" 				"%s2I need to get %s1 more kill(s) or assist(s) on enemies affected by Venomous Gale!"
		"DOTA_ChallengeDesc_Visage_SoulAssumptionKills"					"Get <font color='#ffffff'>%s1</font> kills on enemy Heroes with <font color='#ffffff'>Soul Assumption</font>."
		"DOTA_ChallengeStatus_Visage_SoulAssumptionKills" 				"%s2I need to get %s1 more kill(s) on enemies with Soul Assumption!"
		"DOTA_ChallengeDesc_WinterWyvern_KillsWhileArcticBurn"			"Get <font color='#ffffff'>%s1</font> kills on enemy Heroes affected by <font color='#ffffff'>Arctic Burn</font>."
		"DOTA_ChallengeStatus_WinterWyvern_KillsWhileArcticBurn" 		"%s2I need to get %s1 more kill(s) or assist(s) on enemies affected by Arctic Burn!"
		"DOTA_ChallengeDesc_SkeletonKing_Lifesteal"						"Lifesteal a total of <font color='#ffffff'>%s1</font> health from enemy Heroes."
		"DOTA_ChallengeStatus_SkeletonKing_Lifesteal" 					"%s2I need to lifesteal %s1 more health from enemy Heroes!"
		"DOTA_ChallengeDesc_Elder_Titan_Earth_Splitter_Sleeping_Enemies"			"Damage <font color='#ffffff'>%s1</font> enemy Heroes with <font color='#ffffff'>Earth Splitter</font> that are asleep because of <font color='#ffffff'>Echo Stomp</font>."
		"DOTA_ChallengeStatusText_Elder_Titan_Earth_Splitter_Sleeping_Enemies"		"%s2I need to hit %s1 more sleeping enemy Heroes with Earth Splitter!"

		"DOTA_ChallengeDesc_NagaSiren_MultiEnemySongs"					"Put more than 3 enemy Heroes to sleep with <font color='#ffffff'>Song of the Siren</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatus_NagaSiren_MultiEnemySongs"				"%s2I need to put 3 or more enemy Heroes to sleep with Song of the Siren %s1 times!"
		"DOTA_ChallengeDesc_NagaSiren_DamageWithIllusions"			"Deal <font color='#ffffff'>%s1</font> damage to enemy heroes with <font color='#ffffff'>Illusions</font>."
		"DOTA_ChallengeStatusText_NagaSiren_DamageWithIllusions"	"%s2I need to deal %s1 more damage to enemy heroes with Illusions!"
		"DOTA_ChallengeDesc_NagaSiren_HealWithAghs"						"Heal <font color='#ffffff'>%s1</font> allied Heroes with <font color='#ffffff'>Song of the Siren</font> after buying <font color='#ffffff'>Aghanim's Scepter</font>."
		"DOTA_ChallengeStatus_NagaSiren_HealWithAghs"				"%s2I need to heal %s1 more allied Heroes with Song of the Siren!"

		"DOTA_ChallengeDesc_Warlock_SummonGolems"					"Summon <font color='#ffffff'>%s1</font> <font color='#ffffff'>Chaotic Offering</font> golems."
		"DOTA_ChallengeStatus_Warlock_SummonGolems"					"%s2I need to summon %s1 more Golems!"
		"DOTA_ChallengeDesc_Warlock_ThreeHeroUpheaval"				"Slow 3 or more enemy Heroes with a single cast of <font color='#ffffff'>Upheaval</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatus_Warlock_ThreeHeroUpheaval"			"%s2I need to slow 3 or more enemy Heroes %s1 more times with Upheaval!"

		"DOTA_ChallengeDesc_LoneDruid_MultiHeroRoars"				"Fear 3 or more enemy Heroes with a single cast of <font color='#ffffff'>Savage Roar</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatus_LoneDruid_MultiHeroRoars"				"%s2I need to fear 3 or more enemy Heroes %s1 more times with Savage Roar!"

		"DOTA_ChallengeDesc_Brewmaster_Kills_While_Split"			"Kill <font color='#ffffff'>%s1</font> enemy Heroes during  <font color='#ffffff'>Primal Split</font>."
		"DOTA_ChallengeStatusText_Brewmaster_Kills_While_Split"		"%s2I need to kill %s1 more enemy Heroes during Primal Split!"

		"DOTA_ChallengeDesc_PhoenixSunrayHealing"					"Heal <font color='#ffffff'>%s1</font> health on friendly Heroes using <font color='#ffffff'>Sun Ray</font>."
		"DOTA_ChallengeStatusText_PhoenixSunrayHealing"				"%s2I need to heal %s1 more health on friendly Heroes with Sun Ray!"
		"DOTA_ChallengeDesc_PhoenixThreeHeroFireSpirits"			"Burn three or more enemy Heroes with a single cast of <font color='#ffffff'>Fire Spirits</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeStatusText_PhoenixThreeHeroFireSpirits"		"%s2I need to damage 3 or more enemy Heroes %s1 more times with a single cast of Fire Spirits!"

		"DOTA_ChallengeDesc_Abaddon_AphoticRemoveStuns"				"Purge <font color='#ffffff'>%s1</font> stuns from friendly Heroes using <font color='#ffffff'>Aphotic Shield</font>."
		"DOTA_ChallengeStatus_Abaddon_AphoticRemoveStuns"				"%s2I need to purge %s1 more disables with Aphotic Shield!"
		"DOTA_ChallengeDesc_Abaddon_BorrowedTimeDamageAbsorbed"			"Absorb <font color='#ffffff'>%s1</font> damage with <font color='#ffffff'>Borrowed Time</font>."
		"DOTA_ChallengeStatusText_Abaddon_BorrowedTimeDamageAbsorbed"	"%s2I need to absorb %s1 more damage with Borrowed Time!"

		"DOTA_ChallengeDesc_Magnataur_ShockwaveDamage"				"Deal <font color='#ffffff'>%s1</font> damage with <font color='#ffffff'>Shockwave</font>."
		"DOTA_ChallengeStatus_Magnataur_ShockwaveDamage"			"%s2I need to deal %s1 more damage with Shockwave!"

		"DOTA_ChallengeDesc_Centaur_ReturnDamage"				"Deal <font color='#ffffff'>%s1</font> damage with <font color='#ffffff'>Return</font>."
		"DOTA_ChallengeStatus_Centaur_ReturnDamage"				"%s2I need to deal %s1 more damage with Return!"
		"DOTA_ChallengeDesc_Centaur_TeamDamageDuringStampede"	"Cause <font color='#ffffff'>%s1</font> damage on enemy Heroes from yourself or allied Heroes during <font color='#ffffff'>Stampede</font>."
		"DOTA_ChallengeStatus_Centaur_TeamDamageDuringStampede"	"%s2We need to deal %s1 more damage during Stampede!"

		"DOTA_ChallengeDesc_Batrider_MaxNapalmStacks"			"Apply at least <font color='#ffffff'>%s1</font> stacks of Sticky Napalm to the same enemy Hero at one time."
		"DOTA_ChallengeStatus_Batrider_MaxNapalmStacks"			"%s2I need to reach a stack count of %s1 Sticky Napalm!"

		"DOTA_ChallengeDesc_Jakiro_LiquidFireBuildingDamage"	"Deal <font color='#ffffff'>%s1</font> damage to enemy buildings with <font color='#ffffff'>Liquid Fire</font>."
		"DOTA_ChallengeDesc_Jakiro_MultiHeroDualBreath"			"Damage 2 or more enemy Heroes with <font color='#ffffff'>Dual Breath</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Jakiro_DoubleIcePath"				"Stun 2 or more enemy Heroes with <font color='#ffffff'>Ice Path</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Jakiro_MacropyreMaxDamage"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes during a single use of <font color='#ffffff'>Macropyre</font>."

		"DOTA_ChallengeDesc_CrystalMaiden_FreezingFieldDamage"	"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Freezing Field</font>."
		"DOTA_ChallengeDesc_CrystalMaiden_FreezingFieldMaxDamage"	"Deal at least <font color='#ffffff'>%s1</font> damage to enemy Heroes in a single use of <font color='#ffffff'>Freezing Field</font>."
		"DOTA_ChallengeDesc_CM_NovaSlowDuration"				"Slow enemy Heroes for <font color='#ffffff'>%s1</font> seconds with <font color='#ffffff'>Crystal Nova</font>."

		"DOTA_ChallengeDesc_VengefulSpirit_SwapsLeadingToKills"	"Cause <font color='#ffffff'>%s1</font> enemy Heroes to die within 5 seconds of being repositioned with <font color='#ffffff'>Nether Swap</font>."
		"DOTA_ChallengeDesc_VS_MagicMissileDuration"			"Stun enemy Heroes for <font color='#ffffff'>%s1</font> seconds using <font color='#ffffff'>Magic Missile</font>."

		"DOTA_ChallengeDesc_Rubick_UltimatesStolen"				"Steal <font color='#ffffff'>%s1</font> Ultimate abilities from enemy Heroes."
		"DOTA_ChallengeDesc_Rubick_MultiHeroFadeBolt"			"Debuff two or more enemy Heroes with one cast of <font color='#ffffff'>Fade Bolt</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Rubick_SpellStealDamage"			"Deal <font color='#ffffff'>%s1</font> damage with spells stolen using <font color='#ffffff'>Spell Steal</font>."
		"DOTA_ChallengeDesc_Rubick_MultiHeroTelekinesis"		"Stun 2 or more enemy Heroes in one use of <font color='#ffffff'>Telekinesis</font>, <font color='#ffffff'>%s1</font> times."
	
		"DOTA_ChallengeDesc_LionMultiHeroEarthSpike"			"Stun two or more enemy Heroes with a single cast of <font color='#ffffff'>Earth Spike</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Lion_BlinkHexSpike"					"Blink in and disable enemy Heroes with both <font color='#ffffff'>Earth Spike</font> and <font color='#ffffff'>Hex</font> in under 5 seconds, <font color='#ffffff'>%s1</font> times."

		"DOTA_ChallengeDesc_ShadowShaman_WardBuildingDamage"	"Deal <font color='#ffffff'>%s1</font> damage to enemy buildings with <font color='#ffffff'>Mass Serpent Ward</font>."
		"DOTA_ChallengeDesc_ShadowShaman_MaxShackles"			"Successfully channel <font color='#ffffff'>Shackles</font> for its full duration <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_ShadowShaman_TotalDisableDuration"	"Disable enemy Heroes with <font color='#ffffff'>Hex</font> and <font color='#ffffff'>Shackles</font> for <font color='#ffffff'>%s1</font> seconds."
		"DOTA_ChallengeDesc_ShadowShaman_EtherShockDamage"		"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Ether Shock</font>."

		"DOTA_ChallengeDesc_Furion_TrapWithSprout"				"Trap <font color='#ffffff'>%s1</font> enemy Heroes using <font color='#ffffff'>Sprout</font>."

		"DOTA_ChallengeDesc_Pugna_NetherBlast"					"Deal <font color='#ffffff'>%s1</font> damage to enemy buildings with <font color='#ffffff'>Nether Blast</font>."
		"DOTA_ChallengeDesc_Pugna_NetherBlastDecrepCombo"		"Damage an enemy Hero affected by <font color='#ffffff'>Decrepify</font> with <font color='#ffffff'>Nether Blast</font> <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Pugna_NetherWardDamage"				"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Nether Ward</font>."

		"DOTA_ChallengeDesc_Beastmaster_KillsAfterRoar"			"Kill <font color='#ffffff'>%s1</font> enemy Heroes within 6 seconds of being stunned by <font color='#ffffff'>Primal Roar</font>."
		"DOTA_ChallengeDesc_Beastmaster_WildAxesDamage"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Wild Axes</font>."
		"DOTA_ChallengeDesc_Beastmaster_BoarSlowDuration"		"Slow enemy Heroes for <font color='#ffffff'>%s1</font> seconds with the slow from the Boars of <font color='#ffffff'>Call of the Wild</font>."

		"DOTA_ChallengeDesc_Necrolyte_KillWithReapersScythe"	"Kill <font color='#ffffff'>%s1</font> enemy Heroes with <font color='#ffffff'>Reaper's Scythe</font>."

		"DOTA_ChallengeDesc_Tinker_MissileDamage"				"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Heat-Seeking Missile</font>."

		"DOTA_ChallengeDesc_Enigma_PulseBlackHoleCombo"			"Successfully damage an enemy Hero with both <font color='#ffffff'>Midnight Pulse</font> and <font color='#ffffff'>Black Hole</font> together in a single use of both abilities, <font color='#ffffff'>%s1</font> times."

		"DOTA_ChallengeDesc_Tidehunter_ManyHeroRavage"			"Land a <font color='#ffffff'>Ravage</font> on four or more enemy Heroes, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Tidehunter_KillAfterRavage"			"Get <font color='#ffffff'>%s1</font> kills or assists on enemy Heroes that have been Ravaged."

		"DOTA_ChallengeDesc_Meepo_EarthbindDuration"			"Root enemy Heroes for <font color='#ffffff'>%s1</font> seconds using <font color='#ffffff'>Earthbind</font>."

		"DOTA_ChallengeDesc_ChaosKnight_StunsAboveThreeSeconds"	"Roll a three second or greater <font color='#ffffff'>Chaos Bolt</font> on an enemy Hero, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_ChaosKnight_RealityRiftKills"		"Kill <font color='#ffffff'>%s1</font> enemy Heroes while they are affected by <font color='#ffffff'>Reality Rift</font>."

		"DOTA_ChallengeDesc_Disruptor_GlimpseKill"				"Get a kill or assist on <font color='#ffffff'>%s1</font> enemy Heroes within 4 seconds after they are moved from the effects from <font color='#ffffff'>Glimpse</font>."

		"DOTA_ChallengeDesc_SpectreKillAfterReality"			"Get a kill or assist on <font color='#ffffff'>%s1</font> enemy Heroes within 4 seconds after using <font color='#ffffff'>Reality</font>."
		"DOTA_ChallengeDesc_SpectreKillDuringDagger"			"Kill <font color='#ffffff'>%s1</font> enemy Heroes while they are affected by <font color='#ffffff'>Spectral Dagger</font>."
		"DOTA_ChallengeDesc_Spectre_DesolateDamage"				"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes using <font color='#ffffff'>Desolate</font>."

		"DOTA_ChallengeDesc_Lycan_SummonWolvesHeroDamage"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes using the wolves from <font color='#ffffff'>Summon Wolves</font>."
		"DOTA_ChallengeDesc_Lycan_TowerDamageFromWolves"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Towers using the wolves from <font color='#ffffff'>Summon Wolves</font>."
		"DOTA_ChallengeDesc_Lycan_Howl_Kill"						"Assist in <font color='#ffffff'>%s1</font> enemy Hero kills while the buff from <font color='#ffffff'>Howl</font> is active."
		"DOTA_ChallengeDesc_Lycan_DamageDuringShapeShift"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes from any source while under the effects of <font color='#ffffff'>Shapeshift</font>."

		"DOTA_ChallengeDesc_Tiny_BuildingDamageDuringTreeGrab"		"Deal <font color='#ffffff'>%s1</font> damage to enemy buildings while using <font color='#ffffff'>Tree Grab</font>."
		"DOTA_ChallengeDesc_Tiny_TwoHeroAvalanches"					"Stun two or more enemy Heroes with a single cast of <font color='#ffffff'>Avalanche</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Tiny_TossEnemyToAlly"					"<font color='#ffffff'>Toss</font> an enemy Hero to an allied Hero, <font color='#ffffff'>%s1</font> times."

		"DOTA_ChallengeDesc_Morphling_MultiHeroWaveForms"			"Hit 2 or more enemy heroes in a single cast of <font color='#ffffff'>Waveform</font>, <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Morphling_SpellsCastDuringMorph"		"Cast <font color='#ffffff'>%s1</font> spells while affected by <font color='#ffffff'>Morph</font>."
		"DOTA_ChallengeDesc_Morphling_EthBlade_AdaptiveCombo"		"Damage enemy Heroes affected by <font color='#ffffff'>Ethereal Blade</font> with <font color='#ffffff'>Adaptive Strike (Agility)</font>, <font color='#ffffff'>%s1</font> times."

		"DOTA_ChallengeDesc_Juggernaut_OmnislashDamage"				"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes using <font color='#ffffff'>Omnislash</font>."
		"DOTA_ChallengeDesc_Juggernaut_KillsWithOmnislash"			"Kill <font color='#ffffff'>%s1</font> enemy Heroes with <font color='#ffffff'>Omnislash</font>."
		"DOTA_ChallengeDesc_Juggernaut_BladefuryDamage"				"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes using <font color='#ffffff'>Blade Fury</font>."
		"DOTA_ChallengeDesc_Juggernaut_HealingWardHealing"			"Heal yourself and friendly Heroes <font color='#ffffff'>%s1</font> health with <font color='#ffffff'>Healing Ward</font>."

		"DOTA_ChallengeDesc_Luna_MoonGlaives_Creep_Kills"			"Kill <font color='#ffffff'>%s1</font> creeps using <font color='#ffffff'>Moon Glaives</font>."
		"DOTA_ChallengeDesc_Luna_MoonGlaives_BuildingDamage"		"Deal <font color='#ffffff'>%s1</font> damage to enemy Buildings with <font color='#ffffff'>Moon Glaives</font>."

		"DOTA_ChallengeDesc_Slark_Kills_During_Pounce"				"Kill <font color='#ffffff'>%s1</font> enemy Heroes while they are affected by <font color='#ffffff'>Pounce</font>."
		"DOTA_ChallengeDesc_Slark_Damage_During_Shadow_Dance"		"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes while under the effect of <font color='#ffffff'>Shadow Dance</font>."
		"DOTA_ChallengeDesc_Slark_Damage_With_Dark_Pact"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Dark Pact</font>."

		"DOTA_ChallengeDesc_Leshrac_Edict_BuildingDamage"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Buildings with <font color='#ffffff'>Diabolic Edict</font>."
		"DOTA_ChallengeDesc_Leshrac_EulsSplitEarthCombos"			"Stun <font color='#ffffff'>%s1</font> enemy heroes with <font color='#ffffff'>Split Earth</font> after using <font color='#ffffff'>Eul's Scepter</font>."

		"DOTA_ChallengeDesc_Huskar_Inner_Vitality_Duration"			"Heal your allies for a total of <font color='#ffffff'>%s1</font> seconds with <font color='#ffffff'>Inner Vitality</font>."

		"DOTA_ChallengeDesc_Bristleback_QuillSprayDamage"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Quill Spray</font>."
		"DOTA_ChallengeDesc_Bristleback_NasalGooDuration"			"Slow enemy Heroes for <font color='#ffffff'>%s1</font> seconds with <font color='#ffffff'>Viscous Nasal Goo</font>."
		"DOTA_ChallengeDesc_Bristleback_BristlebackTriggeredQuillDamage" "Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Quill Sprays</font> that have been triggered by <font color='#ffffff'>Bristleback</font>."
		"DOTA_ChallengeDesc_Bristleback_LongWarpath"				"Go on  max stack level 3 <font color='#ffffff'>Warpaths</font> for at least <font color='#ffffff'>%s1</font> seconds."


		"DOTA_ChallengeDesc_Riki_Double_Smoke_Cloud"				"Hit <font color='#ffffff'>two or more</font> enemy heroes with <font color='#ffffff'>Smoke Screen</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Riki_Kills_During_Smoke_Screen"			"Kill <font color='#ffffff'>%s1</font> enemy Heroes while they are affected by <font color='#ffffff'>Smoke Screen</font>."

		"DOTA_ChallengeDesc_Damage_Nightmared_Heroes"				"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes under the effects by <font color='#ffffff'>Nightmare</font>."
		"DOTA_ChallengeDesc_Bane_Blink_Force_Staff_Fiends_Grip"		"<font color='#ffffff'>Fiends Grip</font> enemy Heroes after using <font color='#ffffff'>Blink or Force Staff</font> a total of <font color='#ffffff'>%s1</font> times."

		"DOTA_ChallengeDesc_Lich_Kills_After_Frost_Blast"			"Kill or get assists on <font color='#ffffff'>%s1</font> enemy heroes after hitting them with <font color='#ffffff'>Frost Blast</font>."
		"DOTA_ChallengeDesc_Lich_Frost_Armor_Slow_Duration"			"Slow enemy Heroes for a total of <font color='#ffffff'>%s1</font> seconds with <font color='#ffffff'>Ice Armor</font>."

		"DOTA_ChallengeDesc_Witch_Doctor_Kills_With_Maledict"		"Kill <font color='#ffffff'>%s1</font> enemy heroes with <font color='#ffffff'>Maledict</font>."
		"DOTA_ChallengeDesc_Wich_Doctor_Total_Cask_Bounces"			"Get <font color='#ffffff'>%s1</font> total bounces on enemy heroes with <font color='#ffffff'>Paralyzing Cask</font>."

		"DOTA_ChallengeDesc_WR_Building_Damage_During_FocusFire"	"Deal <font color='#ffffff'>%s1</font> damage to enemy Buildings during <font color='#ffffff'>Focus Fire</font>."
		"DOTA_ChallengeDesc_WR_PowershotDamage"						"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Powershot</font>."
		"DOTA_ChallengeDesc_WR_WindrunEvade"						"Evade <font color='#ffffff'>%s1</font> attack damage from enemy Heroes using <font color='#ffffff'>Windrun</font>."

		"DOTA_ChallengeDesc_ArcWarden_FluxDamage"					"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Flux</font>."
		"DOTA_ChallengeDesc_ArcWarden_SparkWraithDamage"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Spark Wraith</font>."
		"DOTA_ChallengeDesc_ArcWarden_DoubleFlux"					"Stack two instances of <font color='#ffffff'>Flux</font> on the same enemy Hero <font color='#ffffff'>%s1</font> times."

		"DOTA_ChallengeDesc_StormSpirit_OverloadDamage"				"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Overload</font>."
		"DOTA_ChallengeDesc_StormSpirit_BallEvadeSpells"			"Disjoint <font color='#ffffff'>%s1</font> damaging spells from enemy Heroes  with <font color='#ffffff'>Ball Lightning</font>."

		"DOTA_ChallengeDesc_Techies_RemoteMineKills"				"Kill <font color='#ffffff'>%s1</font> enemy Heroes with <font color='#ffffff'>Remote Mines</font>."
		"DOTA_ChallengeDesc_Techies_MineDamage"						"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Land Mines</font>."
		"DOTA_ChallengeDesc_Techies_ReactiveTazerMultiheroDisarm"	"Disarm <font color='#ffffff'>%s1</font> or more enemy Heroes when <font color='#ffffff'>Reactive Tazer</font> finishes."
		"DOTA_ChallengeDesc_Techies_StickyBombsAttached"			"Attach <font color='#ffffff'>%s1</font> <font color='#ffffff'>Sticky Bombs</font> to enemy Heroes."

		"DOTA_ChallengeDesc_TrollWarlord_AlliedDamageDuringBattleTrance"	"Using auto attacks during <font color='#ffffff'>Battle Trance</font>, heroes on your team must deal <font color='#ffffff'>%s1</font> damage to enemy Heroes."
		"DOTA_ChallengeDesc_TrollWarlord_MeleeAxesMisses"			"Cause enemy Heroes to miss <font color='#ffffff'>%s1</font> attacks while being affected by <font color='#ffffff'>Whirling Axes (Melee)</font>."
		"DOTA_ChallengeDesc_KillsDuringBattleTrance"				"Kill <font color='#ffffff'>%s1</font> enemy heroes during <font color='#ffffff'>Battle Trance</font>."

		"DOTA_ChallengeDesc_Clinkz_Kills_DuringDeath_Pact"			"Get <font color='#ffffff'>%s1</font> kills on enemy Heroes while affected by <font color='#ffffff'>Death Pact</font>."
		"DOTA_ChallengeDesc_Clinkz_Damage_With_Searing_Arrows"		"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Searing Arrows</font>."
		"DOTA_ChallengeDesc_Clinkz_DeathPactHealthGained"			"Gain <font color='#ffffff'>%s1</font> health from using Death Pact."

		"DOTA_ChallengeDesc_AA_Team_Damage_With_Chilling_Touch"		"With your teammates, deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Chilling Touch</font>."
		"DOTA_ChallengeDesc_AA_Triple_Ice_Blast"					"Hit 3 or more enemy heroes with <font color='#ffffff'>Ice Blast</font> at once a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_AA_Kill_On_Ice_Vortexed"				"Get <font color='#ffffff'>%s1</font> kills or assists on enemy heroes that are affected by <font color='#ffffff'>Ice Vortex</font>."

		"DOTA_ChallengeDesc_Puck_Multihero_Coil"					"Hit <font color='#ffffff'>%s1</font> enemy Heroes at once with <font color='#ffffff'>Dream Coil</font>."
		"DOTA_ChallengeDesc_Puck_Orb_Waning_Rift_Combo"				"Hit an enemy with a <font color='#ffffff'>Waning Rift and Illusory Orb</font> combo a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Puck_Kill_After_Jaunt"					"Get <font color='#ffffff'>%s1</font> kills or assists on enemy Heroes after using <font color='#ffffff'>Ethereal Jaunt</font>."

		"DOTA_ChallengeDesc_Slardar_DamageDuringSprint"				"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes while using <font color='#ffffff'>Sprint</font>."
		"DOTA_ChallengeDesc_Slardar_Corrosive_Haze_Duration"		"Debuff enemy Heroes with <font color='#ffffff'>Corrosive Haze</font> a total of <font color='#ffffff'>%s1</font> seconds."
		"DOTA_ChallengeDesc_Slardar_Damage_With_Bash"				"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Bash of the Deep</font>."

		"DOTA_ChallengeDesc_Queenofpain_Shadow_Strike_Duration"		"Poison enemy Heroes with <font color='#ffffff'>Shadow Strike</font> for a total of <font color='#ffffff'>%s1</font> seconds."
		"DOTA_ChallengeDesc_Queenofpain_Damage_After_Blink"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes after using <font color='#ffffff'>Blink</font>."
		"DOTA_ChallengeDesc_Queenofpain_Scream_Of_Pain_Fears"		"<font color='#ffffff'>Fear</font> enemy Heroes with <font color='#ffffff'>Scream of Pain</font> a total of <font color='#ffffff'>%s1</font> times."

		"DOTA_ChallengeDesc_DeathProphet_Double_Silence"			"Hit 2 or more enemy Heroes with <font color='#ffffff'>Silence</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Death_Prophet_Exorcism_BuildingDamage"	"Deal <font color='#ffffff'>%s1</font> damage to enemy Buildings with <font color='#ffffff'>Exorcism</font>."

		"DOTA_ChallengeDesc_Viper_Poison_BuildingDamage"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Buildings with <font color='#ffffff'>Poison Attack</font>."
		"DOTA_ChallengeDesc_Viper_Double_Nethertoxins"				"Hit 2 or more enemy Heroes with <font color='#ffffff'>Nethertoxin</font> a total of <font color='#ffffff'>%s1</font> times."

		"DOTA_ChallengeDesc_Enchantress_DamageDuringHeal"			"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes while affected by <font color='#ffffff'>Nature's Attendants</font>."
		"DOTA_ChallengeDesc_Enchantress_Impetus_Attacks_On_Slowed_Heroes"				"Damage an enemy Hero that has been slowed by <font color='#ffffff'>Enchant</font> with <font color='#ffffff'>Impetus</font> a total of <font color='#ffffff'>%s1</font> times."

		"DOTA_ChallengeDesc_Bounty_Hunter_AttackHighDamage"			"Deal <font color='#ffffff'>%s1</font> damage to an enemy Hero with a single hit."

		"DOTA_ChallengeDesc_Medusa_MysticSnakeManaStolen"			"Steal <font color='#ffffff'>%s1</font> mana with <font color='#ffffff'>Mystic Snake</font>."
		"DOTA_ChallengeDesc_Medusa_DamageDoneToStonedTargets"		"Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes affected by <font color='#ffffff'>Stone Gaze</font> or Aghanim's Scepter upgraded <font color='#ffffff'>Mystic Snake</font>."
		"DOTA_ChallengeDesc_Medusa_EnemiesPetrified"				"Turn <font color='#ffffff'>%s1</font> enemy Heroes into stone with <font color='#ffffff'>Stone Gaze</font> or Aghanim's Scepter upgraded <font color='#ffffff'>Mystic Snake</font>."

		"DOTA_ChallengeDesc_Gyrocopter_Call_Down_Double_Hits"		"Hit 2 or more enemy Heroes at once with both rockets from <font color='#ffffff'>Call Down</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Gyrocopter_Deal_Rocket_Barrage_Damage_On_Stunned_Heroes"			"Deal <font color='#ffffff'>%s1</font> damage to an enemy Hero with <font color='#ffffff'>Rocket Barrage</font> that has been stunned by <font color='#ffffff'>Homing Missile</font>."

		"DOTA_ChallengeDesc_Tidehunter_Kills_On_Anchor_Smashed"		"Get <font color='#ffffff'>%s1</font> kills or assists on enemy heroes that are affected by <font color='#ffffff'>Anchor Smash</font>."
		"DOTA_ChallengeDesc_Tidehunter_Two_Ravage_Enemies"			"Hit an enemy hero with two Ravages in quick succession a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_OgreMagi_DamageDuringBloodlust"			"Have allies deal <font color='#ffffff'>%s1</font> damage to enemy heroes while affected by <font color='#ffffff'>BloodLust</font>."
		"DOTA_ChallengeDesc_OgreMagi_DoubleFireblasts"				"Hit an enemy hero with two Fireblast and Unrefined Fireblast in quick succession a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Tusk_KickEnemyHeroes"					"Use <font color='#ffffff'>Walrus Kick</font> on an enemy hero a total of <font color='#ffffff'>%s1 times</font>."
		"DOTA_ChallengeDesc_Tusk_Kick_Punch_Combo"					"Hit an enemy hero with a Kick and a Punchin quick succession a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Abaddon_Challenge_With_Apothic_Shield"	"Deal <font color='#ffffff'>%s1</font> damage to enemy heroes with <font color='#ffffff'>Aphotic Shield</font>."
		"DOTA_ChallengeDesc_Abaddon_Damage_Borrowed_Time"			"Deal <font color='#ffffff'>%s1</font> damage to enemy heroes while affected by <font color='#ffffff'>Borrowed Time</font>."
		"DOTA_ChallengeDesc_Clockwerk_Push_Enemies_With_Cogs"		"Push enemy heroes with <font color='#ffffff'>Power Cogs</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Clockwerk_Two_Hookshots_20_seconds"		"Hit two enemy heroes with <font color='#ffffff'>Hookshot</font> within 20 seconds of each other a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Lifestealer_KillAfterInfest"			"Get <font color='#ffffff'>%s1</font> kills or assists on enemy heroes after <font color='#ffffff'>Infesting</font> another unit."
		"DOTA_ChallengeDesc_Life_Stealer_Damage_With_Infest"		"Deal <font color='#ffffff'>%s1</font> damage to enemy heroes with <font color='#ffffff'>Infest</font>."
		"DOTA_ChallengeDesc_Night_Stalker_Void_Slow"				"Slow enemy heroes with <font color='#ffffff'>Void</font> for a total of <font color='#ffffff'>%s1</font> seconds."
		"DOTA_ChallengeDesc_Spirit_Breaker_Bashes_On_Three_During_Charge"		"Hit three or more enemy heroes while <font color='#ffffff'>Charging</font> a total of <font color='#ffffff'>%s1</font> times."

		"DOTA_ChallengeDesc_Kills_Of_Nullified_Enemies"				"Get <font color='#ffffff'>%s1</font> kills or assists on enemy heroes that are affected by <font color='#ffffff'>Nullifier</font>."
		"DOTA_ChallengeDesc_Axe_Battle_Hunger_Duration"				"Damage enemy heroes with <font color='#ffffff'>Battle Hunger</font> for a total of <font color='#ffffff'>%s1</font> seconds."
		"DOTA_ChallengeDesc_Axe_Damage_Called_Target"				"Deal <font color='#ffffff'>%s1</font> damage to enemy heroes that are affected by <font color='#ffffff'>Berserker's Call</font>."
		"DOTA_ChallengeDesc_Axe_Kills_With_Culling_Blade"			"Get <font color='#ffffff'>%s1</font> kills on enemy heroes with <font color='#ffffff'>Culling Blade</font>."
		"DOTA_ChallengeDesc_Broodmother_Kills_While_Hunger"			"Get <font color='#ffffff'>%s1</font> kills on enemy heroes while affected by <font color='#ffffff'>Insatiable Hunger</font>."
		"DOTA_ChallengeDesc_Huskar_Deal_Damage_While_Under_Inner_Vitality"		"Deal <font color='#ffffff'>%s1</font> damage to enemy heroes while affected by <font color='#ffffff'>Inner Vitality</font>."
		"DOTA_ChallengeDesc_Huskar_Two_Life_Breaks_Within_10_seconds"	"Hit two enemy heroes with <font color='#ffffff'>Life Break</font> within 10 seconds of each other a total of <font color='#ffffff'>%s1</font> times."

		"DOTA_ChallengeDesc_Linken_Spell_Absorb"					"Absorb <font color='#ffffff'>%s1</font> spells with <font color='#ffffff'>Linken's Sphere</font>."
		"DOTA_ChallengeDesc_Damage_Silver_Edged_Hero"				"Deal <font color='#ffffff'>%s1</font> damage to enemy heroes that have been broken with <font color='#ffffff'>Silver Edge</font>."
		"DOTA_ChallengeDesc_MaimDuration"							"<font color='#ffffff'>Maim</font> enemy heroes with Sange, Sange and Yasha or Heaven's Halberd for a total of <font color='#ffffff'>%s1</font> seconds."
		"DOTA_ChallengeDesc_Kills_After_Meteor_Hammer"				"Get <font color='#ffffff'>%s1</font> kills or assists on enemy heroes after hitting them with <font color='#ffffff'>Meteor Hammer</font>."

		"DOTA_ChallengeDesc_OutworldDevourer_AstralDamage"  		 "Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Astral Imprisonment</font>"
		"DOTA_ChallengeDesc_ObsidianDestroyer_DamageDuringEquilibrium"   "Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes while <font color='#ffffff'>Equilibrium</font> is active."
		"DOTA_ChallengeDesc_ObsidianDestroyer_KillsDuringEquilibrium"   "Get <font color='#ffffff'>%s1</font> kills or assists on enemy Heroes while <font color='#ffffff'>Equilibrium</font> is active."
		"DOTA_ChallengeDesc_Zeus_Arc_Lightning_Damage"   "Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Arc Lightning</font>"
		"DOTA_ChallengeDesc_Zeus_Arc_Lightning_Triple_Hits"   "Hit three or more enemy heroes at once with <font color='#ffffff'>Arc Lightning</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Zuus_ChannelsCancelled"   "Cancel <font color='#ffffff'>%s1</font> channeling spells with <font color='#ffffff'>Lightning Bolt</font>."
		"DOTA_ChallengeDesc_Tinker_Scepter_Laser_Damage"   "Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Laser</font> upgraded by <font color='#ffffff'>Aghanim's Scepter</font>"
		"DOTA_ChallengeDesc_Tinker_MarchDamage"   "Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>March of the Machines</font>"
		"DOTA_ChallengeDesc_Tinker_KillsAfterRearm"   "Kill <font color='#ffffff'>%s1</font> enemy Heroes after using Rearm."
		"DOTA_ChallengeDesc_Necro_Damage_On_Shrouded"   "Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes slowed by <font color='#ffffff'>Ghost Shroud</font>"
		"DOTA_ChallengeDesc_Necrophos_Scythe_Damage_With_Scepter"   "Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Reaper's Scythe</font> upgraded by <font color='#ffffff'>Aghanim's Scepter</font>"
		"DOTA_ChallengeDesc_DarkSeer_DamageWithIllusions"   "Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Illusions</font>"
		"DOTA_ChallengeDesc_DarkSeer_Damage_While_Surged"   "Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes while affected by <font color='#ffffff'>Surge</font>"
		"DOTA_ChallengeDesc_DarkSeer_BlinkVacuumCombo"	"Perform a Blink and Vacuum combo on enemy Heroes <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Weaver_TimeLapse_Allies"   "<font color='#ffffff'>Timelapse</font> a total of <font color='#ffffff'>%s1</font> allies."
		"DOTA_ChallengeDesc_Brewmaster_Cinder_Brew_Duration"   "Debuff enemy heroes with <font color='#ffffff'>Cinder Brew</font> for a total of <font color='#ffffff'>%s1</font> seconds."
		"DOTA_ChallengeDesc_Brewmaster_Storm_Cyclone_Duration"   "Debuff enemy heroes with <font color='#ffffff'>Primal Split Cyclone</font> for a total of <font color='#ffffff'>%s1</font> seconds."
		"DOTA_ChallengeDesc_Brewmaster_Damage_On_Cinder_Brew"   "Deal <font color='#ffffff'>%s1</font> damage on enemy Heroes affected by <font color='#ffffff'>Cinder Brew</font>"
		"DOTA_ChallengeDesc_Lone_Druid_Damage_During_Battle_Cry"   "Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes while affected by <font color='#ffffff'>Battle Cry</font>"
		"DOTA_ChallengeDesc_Lone_Druid_KillsDuringSpiritLink"   "Get <font color='#ffffff'>%s1</font> kills or assists on enemy Heroes while <font color='#ffffff'>Spirit Link</font> is active."
		"DOTA_ChallengeDesc_NagaSiren_ChannelsCancelled"   "Cancel <font color='#ffffff'>%s1</font> channeling spells with <font color='#ffffff'>Ensnare</font>."
		"DOTA_ChallengeDesc_NagaSiren_KillAfterSong"   "Get <font color='#ffffff'>%s1</font> kills or assists on enemy Heroes after <font color='#ffffff'>Song of the Siren</font>."
		"DOTA_ChallengeDesc_Timbersaw_DealDamageWithSecondChakram"   "Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>the Second Chakram</font>"
		"DOTA_ChallengeDesc_Timbersaw_TwoManChains"   "Hit two or more enemy heroes at once with <font color='#ffffff'>Timber Chain</font> a total of <font color='#ffffff'>%s1</font> times."
		"DOTA_ChallengeDesc_Terrorblade_Illusion_Creepkills"   "Kill <font color='#ffffff'>%s1</font> creeps with illusions."
		"DOTA_ChallengeDesc_Terrorblade_Fear_Enemies_With_Metamorphosis"   "Hit <font color='#ffffff'>%s1</font> total enemy heroes with <font color='#ffffff'>Fear from Metamorphosis</font>."
		"DOTA_ChallengeDesc_Phoenix_Kills_After_Icarus_Dive"   "Get <font color='#ffffff'>%s1</font> kills or assists on enemy Heroes after <font color='#ffffff'>Icarus Dive</font> is active."
		"DOTA_ChallengeDesc_Phoenix_Stun_With_Supernova"   "Stun <font color='#ffffff'>%s1</font> total enemy heroes with <font color='#ffffff'>Supernova</font>"
		"DOTA_ChallengeDesc_Razor_Damage_On_Static_Linked"   "Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes drained with <font color='#ffffff'>Static Link</font>"
		"DOTA_ChallengeDesc_Razor_DamageWithUnstableCurrent"   "Deal <font color='#ffffff'>%s1</font> damage to enemy Heroes with <font color='#ffffff'>Unstable Current</font>"
		"DOTA_ChallengeDesc_ShadowDemon_KillsUnderDisseminate"   "Get <font color='#ffffff'>%s1</font> kills or assists on enemy Heroes affected by <font color='#ffffff'>Disseminate</font>."




		"DOTA_PostGame_DamageDetails"			"Damage"
		"DOTA_PostGame_BuffDetails"				"Buffs"
		"DOTA_PostGame_Breakdowns"				"Breakdowns"
		"DOTA_PostGame_PerfVsGlobal"			"Performance"
		"DOTA_PostGame_MVP"						"MVP"
		"DOTA_PostGame_You"						"You"

		"DOTA_NonHero_DamageSourceName" 	"Non-Hero"

		"DOTA_HeroLevelBadgeTier_Bronze"		"Bronze"
		"DOTA_HeroLevelBadgeTier_Silver"		"Silver"
		"DOTA_HeroLevelBadgeTier_Gold"			"Gold"
		"DOTA_HeroLevelBadgeTier_Platinum"		"Platinum"
		"DOTA_HeroLevelBadgeTier_Master"		"Master"
		"DOTA_HeroLevelBadgeTier_Grandmaster"	"Grandmaster"

		"DOTA_PlayerSalute_ChatMessage"	"tipped %s1. Well Played!"
		"DOTA_PartyNotValidLaneSelections"	"Your party has incompatible lane selections."
		"DOTA_PlayerGift_ChatMessage"	"gifted %s1 a %s2!"

		"DOTA_BattleLevels"	"Battle Levels"

		"DOTA_PlusPostGame_DamageTableHeader"	"Damage"
		"DOTA_PlusPostGame_HealingTableHeader"	"Healing"

		"DOTA_PlusPostGame_BuffsTableHeader"			"Buff Duration"
		"DOTA_PlusPostGame_DebuffsTableHeader"			"Debuff Duration"
		"DOTA_PlusPostGame_SelfBuffsTableHeader"		"Self Buffs"

		"DOTA_PlusPostGame_BuffsTableHeader_Count"			"Buff Count"
		"DOTA_PlusPostGame_DebuffsTableHeader_Count"		"Debuff Count"

		"DOTA_PlusPostGame_DebuffsFilter_Label"				"View:"
		"DOTA_PlusPostGame_DebuffsFilter_Duration"			"Duration"
		"DOTA_PlusPostGame_DebuffsFilter_Count"				"Count"

		"DOTA_PlusPostGame_GoldReceivedTitle"		"Gold Received"
		"DOTA_PlusPostGame_GoldReceived_Passive"	"Passive"
		"DOTA_PlusPostGame_GoldReceived_Heroes"		"Heroes"
		"DOTA_PlusPostGame_GoldReceived_Creep"		"Creeps"
		"DOTA_PlusPostGame_GoldReceived_BountyRunes"	"Bounty Runes"
		"DOTA_PlusPostGame_GoldReceived_Buildings"	"Buildings"
		"DOTA_PlusPostGame_GoldReceived_Abilities"	"Abilities"
		"DOTA_PlusPostGame_GoldReceived_Wards"		"Wards"
		"DOTA_PlusPostGame_GoldReceived_Summons"		"Summons"
		"DOTA_PlusPostGame_GoldReceived_Other"		"Other"

		"DOTA_PlusPostGame_XPReceivedTitle"		"XP Received"
		"DOTA_PlusPostGame_XPReceived_Creep"	"Creeps"
		"DOTA_PlusPostGame_XPReceived_Heroes"	"Heroes"
		"DOTA_PlusPostGame_XPReceived_Roshan"	"Roshan"
		"DOTA_PlusPostGame_XPReceived_TomeOfKnowledge"	"Shrine of Wisdom"
		"DOTA_PlusPostGame_XPReceived_Outpost"	"Outposts"
		"DOTA_PlusPostGame_XPReceived_Other"	"Other"
		"DOTA_PlusPostGame_XPReceived_Abilities"	"Abilities"
		"DOTA_PlusPostGame_XPReceived_Summons"	"Summons"
		
		"DOTA_PlusPostGame_DamageContributionDrilldownHeading"		"{s:ability_name} damage"
		"DOTA_PlusPostGame_DamageContributionAttackHeading"			"Attack"
		"DOTA_PlusPostGame_DamageMitigationDrilldownHeading"		"Damage Mitigated By"
		"DOTA_PlusPostGame_DamageMitigationWelcomeMessage"		"Click to show damage breakdown"

		"DOTA_PlusPostGame_MitigationDetails_BaseContribution"	"Base Stats"
		"DOTA_PlusPostGame_MitigationTypeTitle1"		"Misc"
		"DOTA_PlusPostGame_MitigationTypeTitle2"		"Damage Block"
		"DOTA_PlusPostGame_MitigationTypeTitle3"		"Armor / MR"
		"DOTA_PlusPostGame_MitigationTypeTitle4"		"Barrier"
		"DOTA_PlusPostGame_MitigationTypeTitle5"		"% Reduction"
		"DOTA_PlusPostGame_MitigationTypeTitle6"		"Physical Mitigation"
		"DOTA_PlusPostGame_MitigationTypeTitle7"		"Magical Mitigation"
		"DOTA_PlusPostGame_MitigationTypeTitle8"		"Pure Mitigation"
		"DOTA_PlusPostGame_MitigationTypeTitle9"		"All Mitigation"

		"DOTA_PlusPostGame_DamageMitigationHeaderTitle"		"Team damage mitigation"
		"DOTA_PlusPostGame_DamageMitigationTooltipTitle"		"Mitigation Breakdown"
		"DOTA_PlusPostGame_DamageMitigationTooltipExpandMore"	"... {d:expand_row_count} more"

		"DOTA_PlusPostGame_DamageContributionHeaderTitle"		"Ally damage contribution"
		"DOTA_PlusPostGame_DamageContributionTooltipTitle"		"Contribution Breakdown"

		"DOTA_PlusPostGame_HealingReductionHeaderTitle"		"Enemy healing reduction"
		"DOTA_PlusPostGame_HealingReductionTooltipTitle"		"Reduction Breakdown"
		
		"DOTA_PlusPostGame_HealingContributionDrilldownHeading"		"{s:ability_name} healing"
		"DOTA_PlusPostGame_HealingContributionDefaultHeading"		"Health Regeneration"
		"DOTA_PlusPostGame_HealingReductionDrilldownHeading"		"Healing Reduction"

		"DOTA_PlusPostGame_DispelContributionHeaderTitle"		"Dispels"

			"OK"			"OK"
	"Cancel"		"Cancel"

	"DOTA_Accept"	"Accept"
	"DOTA_Cancel"	"Cancel"
	"DOTA_Confirm"	"Confirm"
	"DOTA_Console"	"Console"
	"DOTA_Create"	"Create"
	"DOTA_Decline"	"Decline"
	"DOTA_Error"	"Error"
	"DOTA_Join"		"Join"
	"DOTA_Leave"	"Leave"
	"DOTA_New"      "New"
	"DOTA_New_Arrival"      "New Arrival"
	"DOTA_Ok"		"OK"
	"DOTA_Sale"     "Sale"
	"DOTA_SaleCaps"     "SALE"
	"DOTA_Sale_24"	"24hr Sale"
	"DOTA_Treasure"	"Treasure"
	"DOTA_Blog"		"New In Dota 2"
	"DOTA_Close"	"Close"
	"DOTA_Continue"	"Continue"
	"DOTA_Add"		"Add"
	"DOTA_Remove"	"Remove"
	"DOTA_Edit"		"Edit"
	"DOTA_Enable"	"Enable"
	"DOTA_Disable"	"Disable"
	"DOTA_Refresh"	"Refresh"
	"DOTA_Loading"	"Loading"
	"DOTA_None"		"None"
	"DOTA_Hide"		"Hide"
	"DOTA_Show"	"Show"
	"DOTA_Customize"		"Customize"
	"DOTA_AcceptChanges"	"Accept Changes"
	"DOTA_Search"			"Search"
	"DOTA_Start"			"Start"
	"DOTA_PleaseWait"		"Please Wait..."
	"DOTA_Previous"			"Previous"
	"DOTA_PreviousShort"	"Prev"
	"DOTA_Next"				"Next"
	"DOTA_Skip"				"Skip"
	"DOTA_Done"				"Done"
	"DOTA_GotIt"			"Got it"
	"DOTA_YouReceived"		"You received"
	"DOTA_TryAgain"			"Try Again"
	"DOTA_View_Details"		"View Details"
	"DOTA_More_Details"		"More Details"
	"DOTA_Less_Details"		"Less Details"
	"DOTA_All_Rewards"		"All Rewards"
	"DOTA_Rewards_Info"		"Rewards Info"
	"DOTA_View_Details_Arrow"		"View Details >>"
	"DOTA_Combine"			"Combine"
	"DOTA_Claim"			"Claim"
	"DOTA_Claimed"			"Claimed"
	"DOTA_ClickToClaim"		"Click to Claim"
	"DOTA_Vote"				"Vote"
	"DOTA_NowAvailable"		"Now Available"
	"DOTA_Coming_Soon"		"Coming Soon"
	"DOTA_Last_Chance"		"Last Chance"
	"DOTA_Time_Remaining"	"Remaining"
	"DOTA_Grant"			"Grant"
	"DOTA_GrantPremium"		"Grant Premium"
	"Movie_Playing"			"Movie Playing"
	"DOTA_Playtest"			"Test"
	"DOTA_Facets"			"Facets"
	"dota_unkown"			"Unknown"
	"DOTA_HowItWorks"		"How it works"
	"DOTA_ClaimRewards"		"Claim rewards"
	"DOTA_ViewEvent"		"View event"
	"DOTA_BuyNow"			"Buy now"
	"DOTA_NewItemShort"		"New item"
	"DOTA_ChargesLabel"		"Charges"
	"DOTA_LevelLabelWord"		"Level"

	"DOTA_SortBy"						"Sort By"
	"DOTA_SortOption_Relevance"			"Most Relevant"
	"DOTA_SortOption_Newest"			"Newest"
	"DOTA_SortOption_Oldest"			"Oldest"
	"DOTA_SortOption_Owned"				"Owned"
	"DOTA_SortOption_Price"				"Price"
	"DOTA_SortOption_PriceLowToHigh"	"Price (Lowest First)"
	"DOTA_SortOption_PriceHighToLow"	"Price (Highest First)"
	"DOTA_SortOption_Alphabetical"	"Alphabetical"
	"DOTA_SortOption_HeroLevel"	"Hero Level"

	"DOTA_FailedToGetData" "Failed to get data"
	"DOTA_ErrorLoadingStats" "Error loading stats"

	"Action_Use"			"Use"
	"Action_GoToPlayerCards"	"Go To Player Cards"

	"dota_team_radiant"		"Radiant"
	"dota_team_dire"		"Dire"

	"UI_On"					"On"
	"UI_Off"				"Off"

	// Use UI_month if concatenating into a full date (25th August, etc). Use UI_month_standalone if you just need the month
	"UI_month_0"				"January"
	"UI_month_1"				"February"
	"UI_month_2"				"March"
	"UI_month_3"				"April"
	"UI_month_4"				"May"
	"UI_month_5"				"June"
	"UI_month_6"				"July"
	"UI_month_7"				"August"
	"UI_month_8"				"September"
	"UI_month_9"				"October"
	"UI_month_10"				"November"
	"UI_month_11"				"December"
	"UI_month_standalone_0"		"January"
	"UI_month_standalone_1"		"February"
	"UI_month_standalone_2"		"March"
	"UI_month_standalone_3"		"April"
	"UI_month_standalone_4"		"May"
	"UI_month_standalone_5"		"June"
	"UI_month_standalone_6"		"July"
	"UI_month_standalone_7"		"August"
	"UI_month_standalone_8"		"September"
	"UI_month_standalone_9"		"October"
	"UI_month_standalone_10"	"November"
	"UI_month_standalone_11"	"December"
	"UI_month_short_0"			"Jan"
	"UI_month_short_1"			"Feb"
	"UI_month_short_2"			"Mar"
	"UI_month_short_3"			"Apr"
	"UI_month_short_4"			"May"
	"UI_month_short_5"			"Jun"
	"UI_month_short_6"			"Jul"
	"UI_month_short_7"			"Aug"
	"UI_month_short_8"			"Sep"
	"UI_month_short_9"			"Oct"
	"UI_month_short_10"			"Nov"
	"UI_month_short_11"			"Dec"
	"UI_day_1"					"Sunday"
	"UI_day_2"					"Monday"
	"UI_day_3"					"Tuesday"
	"UI_day_4"					"Wednesday"
	"UI_day_5"					"Thursday"
	"UI_day_6"					"Friday"
	"UI_day_7"					"Saturday"
	"UI_day_short_1"			"Sun"
	"UI_day_short_2"			"Mon"
	"UI_day_short_3"			"Tue"
	"UI_day_short_4"			"Wed"
	"UI_day_short_5"			"Thu"
	"UI_day_short_6"			"Fri"
	"UI_day_short_7"			"Sat"
	"UI_day_shorter_1"			"Sun"
	"UI_day_shorter_2"			"Mo"
	"UI_day_shorter_3"			"Tu"
	"UI_day_shorter_4"			"We"
	"UI_day_shorter_5"			"Th"
	"UI_day_shorter_6"			"Fr"
	"UI_day_shorter_7"			"Sa"
	"UI_abbreviation_day"		"d"
	"UI_abbreviation_hour"		"h"
	"UI_abbreviation_minute"	"m"


	"Unknown"					"Unknown"
	"UI_Yes"		"Yes"
	"UI_No"			"No"
	"UI_File_Filter_Any"			"All files (*.*)"
	"UI_File_Filter_PNG"			"PNG files (*.png)"
	"UI_File_Filter_SupportedImageFormats"	"Image files (*.png;*.jpg;*.jpeg)"
	"UI_File_Filter_ScenarioSaves"	"Saved Scenarios (*.d2sc;*.json)"
	"UI_FailedToLoadImageFile"		"Failed to load image file"
	"DOTA_MainMenu_Heroes"			"Heroes"
	"DOTA_MainMenu_Store"			"Store"
	"DOTA_MainMenu_Armory"			"Armory"
	"DOTA_MainMenu_Watch"			"Watch"
	"DOTA_MainMenu_Learn"			"Learn"
	"DOTA_MainMenu_Mods"			"Arcade"


	"DOTA_TabName_Heroes"			"Heroes"
	"DOTA_TabName_GlobalItems"		"Global Items"
	"DOTA_TabName_PlusStats"		"Trends"
	"DOTA_TabName_Armory"			"Armory"

	"DOTA_TabName_Featured"			"Featured"
	"DOTA_TabName_Treasury"			"Treasury"
	"DOTA_TabName_World"			"World"
	"DOTA_TabName_Stickers"			"Stickers"
	"DOTA_TabName_Browse"			"Browse"
	"DOTA_TabName_Plus"				"Plus Rewards"
	"DOTA_TabName_ShardStore"		"Shard Shop"
	"DOTA_TabName_Filters"			"My Filters"
	"DOTA_TabName_Bundles"			"Bundles"

	"DOTA_TabName_Treasure"			"Treasure"
	"DOTA_TabName_Chest"			"Buy"
	"DOTA_TabName_IndividualItems"	"Sell"
	"DOTA_TabName_Recycle"			"Trade Up"
	"DOTA_TabName_AddToRecycle"		"Add to trade up"
	"DOTA_TabName_About"			"About"

	"DOTA_ConfirmQuit"				"Confirm Quit"
	"DOTA_ConfirmQuitDesc"			"Do you really wish to quit Dota 2?"
	"DOTA_ConfirmQuitDescUnsafe"	"Leaving a game before it has finished may ruin the game for other players.  Do you really wish to quit Dota 2?"

	"DOTA_InvalidPersonaName" "[unknown]"

	"DOTA_Friends_WindowTitle"	"FRIENDS"
	"DOTA_Friends_SearchPlaceholder"	"SEARCH FRIENDS"
	"DOTA_Teams_WindowTitle"	"TEAMS"
	"DOTA_Profile_WindowTitle"	"My Profile"
	"DOTA_BattlePass_WindowTitle"	"Battle Pass"
	"DOTA_Plus_Profile_WindowTitle"	"DOTA PLUS"
	"DOTA_Plus_Profile_Header_Status"	"Active"
	"DOTA_FriendsCategory_ReadyToPlay"	"In Open Games <font color='#63C290'><b></b>({d:friend_count})</font>"
	"DOTA_FriendsCategory_PlayingDota"	"In Dota <font color='#ACEBA9'>({d:friend_count})</font>"
	"DOTA_FriendsCategory_Online"		"Online <font color='#6a9dcc'>({d:friend_count})</font>"
	"DOTA_GuildsCategory_Online"		"Guild Members <font color='#6a9dcc'>({d:friend_count})</font>"
	"DOTA_FriendsCategory_Pending"		"Pending <font color='#eeee82'>({d:friend_count})</font>"
	"DOTA_FriendsCategory_Offline"		"Offline <font color='#676666'>({d:friend_count})</font>"
	"DOTA_FriendsCategory_Favorites"	"Favorites <font color='#FFFFFF'>({d:friend_count})</font>"
	"DOTA_Friends_Empty"				"Your friends list is currently empty"
	"DOTA_Friends_Add_Friend_Tooltip"				"Add Friend"
	"DOTA_Friends_Add_Friend_Entry_Placeholder"		"Enter Friend ID to search for"
	"DOTA_Friends_Add_Friend_Your_ID"				"Your Friend ID is:"
	"DOTA_Friends_ID"					"Friend ID:"
	"DOTA_Friends_FriendFilter_Tooltip"				"Hide friends who have not played Dota recently"

	"DOTA_BroadcasterToasts_WindowTitle"			"Broadcaster Toasts"
	"DOTA_BroadcasterToasts_TextEntry"				"Enter Toast Text:"
	"DOTA_BroadcasterToasts_ShowToast"				"Show Toast"
	"DOTA_BroadcasterToasts_PreviewToast"			"Preview Toast"
	"DOTA_BroadcasterToasts_DismissAll"				"Dismiss All"
	"DOTA_BroadcasterToasts_TextEntryPlaceholder"	"<text>"
	"DOTA_BroadcasterToasts_TableEntryPlaceholder" 	"<%XX>"
	"DOTA_BroadcasterToasts_AllowHtml"				"Allow HTML?"
	"DOTA_BroadcasterToasts_SelectedFacts"			"Facts For Selected Items:"
	"DOTA_BroadcasterToasts_SelectedStats"			"Stats For Selected Items:"
	"DOTA_BroadcasterToasts_CustomStat"				"Custom Stat:"
	"DOTA_BroadcasterToasts_CustomFact"				"Custom Fact:"
	"DOTA_BroadcasterToasts_HeroAbilityMovies"		"Ability Movies:"
	"DOTA_BroadcasterToasts_ItemMovie"				"Item Movie:"
	"DOTA_BroadcasterToasts_HeroSearch"		"Heroes"
	"DOTA_BroadcasterToasts_ItemSearch"		"Items"
	"DOTA_BroadcasterToasts_GenericSearch"		"Generic"
	"DOTA_BroadcasterToasts_PlayerSearch"		"Players"
	"DOTA_BroadcasterToasts_Duration"		"Duration"
	"DOTA_BroadcasterToasts_LastToastTime"		"Last Sent: {s:time_since_last_message} ago"


	"DOTA_TeamManagement_FullName"				"Full Team Name"
	"DOTA_TeamManagement_TeamTag"				"Team Tag"
	"DOTA_TeamManagement_Country"				"Country"
	"DOTA_TeamManagement_URL"					"Team URL"
	"DOTA_TeamKickLabel"						"Kick"
	"DOTA_TeamKickMember"						"Kick Team Member"
	"DOTA_TeamConfirmKickMember"				"Kick {g:dota_persona:kickee_account_id} from {s:team_name}?"
	"DOTA_TeamCreateNewTeam"					"Create New Team"
	"DOTA_TeamsMyTeams"							"My Teams"
	"DOTA_OfficialTeamInfo"						"My Official Info"
	"DOTA_TeamsManageTeams"						"Manage Teams"
	"DOTA_TeamImagesBrowse"						"Browse"
	"DOTA_TeamBaseLogo"							"Team Base Logo"
	"DOTA_TeamBannerLogo"						"Team Banner Logo"
	"DOTA_TeamSponsorLogo"						"Team Sponsor Logo"
	"DOTA_TeamInterfaceLogo"					"Team Interface Logo"
	"DOTA_TeamTeamID"							"Team ID:"
	"DOTA_TeamTeamAdmin"						"Team Admin:"
	"DOTA_TeamTeamRank"							"Team Rank:"
	"DOTA_TeamTeamRankCalibrating"				"Calibrating"
	"DOTA_TeamBasicInfo"						"Basic Info"
	"DOTA_TeamRoster"							"Roster"
	"DOTA_TeamImages"							"Images"
	"DOTA_TeamPlayerRoster"						"Player Roster"
	"DOTA_TeamInvitePlayer"						"Invite Player"
	"DOTA_TeamLeaveTeam"						"Leave This Team"
	"DOTA_TeamJoinTeam"							"Join Team"
	"DOTA_TeamDisbandTeam"						"Disband Team"
	"DOTA_TeamDisbandTeamTooltip"				"Team Roster must be empty to disband the team"
	"DOTA_TeamInviteAPlayer"					"Type a friends name..."
	"DOTA_TeamManagement_SelectLogo"			"Select a Logo"
	"DOTA_TeamTransferAdmin_Confirm_Header"							"CHANGE TEAM ADMIN"
	"DOTA_TeamTransferAdmin_Confirm_Message"						"Do you wish to make {s:player_name} the Team Administrator?  If you continue, you will no longer be able to manage this team."
	"DOTA_TeamTransferAdmin_Success_Header"							"SUCCESS"
	"DOTA_TeamTransferAdmin_Success_Message"						"You have successfully transferred Team Adminstrator."
	"DOTA_TeamTransferAdmin_Failure_Header"							"ERROR"
	"DOTA_TeamTransferAdmin_Failure_InvalidAccountType"				"Invalid Account Type"
	"DOTA_TeamTransferAdmin_Failure_NotAdmin"						"You are not the current Administrator of this team."
	"DOTA_TeamTransferAdmin_Failure_SameAccount"					"You are already the Administrator of this team."
	"DOTA_TeamTransferAdmin_Failure_NotMemember"					"The new Administrator is not a member of this team."
	"DOTA_TeamTransferAdmin_Failure_Message_Unspecified"			"Failed to change Team Admin"
	"DOTA_TeamTransferAdmin_Notification_Header"					"TEAM ADMINISTRATION"
	"DOTA_TeamTransferAdmin_Notification_Message"					"You have been made the Administrator of Team {s:team_name}"
	"DOTA_TeamMakeAdmin"						"Make Admin"

	"DOTA_PartyStartedFindingEventMatch_Notification_Header"		"Siltbreaker Campaign"
	"DOTA_PartyStartedFindingEventMatch_Notification_Message"		"{s:party_member_name} has started Siltbreaker Campaign."
	"DOTA_PartyStartedFindingEventMatch_Notification_ViewIntro"		"View Intro"
	"DOTA_PartyStartedFindingEventMatch_Notification_SkipIntro"		"Skip Intro"
	"DOTA_Siltbreaker_Easy"											"Adventure Mode"
	"DOTA_Siltbreaker_Hard"											"Normal"

	"DOTA_FriendsMenu_Tooltip_NoneReady"		"Friends"

	"DOTA_Profile_RemovedBackground"		"Clear Background"

	"DOTA_ProfileCard_StatTitle_CoreRank"		"Core MMR"
	"DOTA_ProfileCard_StatTitle_SupportRank"	"Support MMR"
	"DOTA_ProfileCard_StatTitle_SoloRank"		"Solo MMR"
	"DOTA_ProfileCard_StatTitle_PartyRank"		"Party MMR"
	"DOTA_ProfileCard_StatTitle_Wins"			"Wins"
	"DOTA_ProfileCard_StatTitle_Commends"		"Commends"
	"DOTA_ProfileCard_StatTitle_GamesPlayed"	"Matches"
	"DOTA_ProfileCard_StatTitle_FirstMatchDate"	"First Match"
	"DOTA_ProfileCard_StatTitle_PreviousSeasonRank"	"Previous Rank"
	"DOTA_ProfileCard_StatTitle_MatchMVP"		"Match MVPs"

	"DOTA_ProfileCard_StatValue_Int"	"{d:stat_value}"
	"DOTA_ProfileCard_StatValue_Date"	"{t:s:stat_value}"
	"DOTA_ProfileCard_StatValue_String"	"{s:stat_value}"

	"DOTA_ProfileCard_SlotTab_Trophies"		"Trophies"
	"DOTA_ProfileCard_SlotTab_Items"		"Armory"
	"DOTA_ProfileCard_SlotTab_Heroes"		"Heroes"
	"DOTA_ProfileCard_SlotTab_Emoticons"	"Emoticons"
	"DOTA_ProfileCard_SlotTab_PlayerCards"	"Player Cards"
	"DOTA_ProfileCard_SlotTab_FavoriteTeam"	"Favorite Team"

	"DOTA_ProfileCard_Slot_Clear"			"Clear"

	"DOTA_ProfileCard_Bans_BansLabel"			"Bans"
	"DOTA_ProfileCard_Bans_NoBansLabel"			"No Hero Bans Selected"

	"DOTA_ProfileCard_NoTrophies"		"No trophies are available."
	"DOTA_ProfileCard_NoItems"			"No items are available."
	"DOTA_ProfileCard_NoPlayerCards"	"No player cards are available."
	"DOTA_ProfileCard_NoFavoriteTeam"	"You have not selected a favorite team."
	"DOTA_ProfileCard_FavoriteTeamCLick"	"Click to select"

	"DOTA_ProfileCard_HeroHover"				"Show on hover:"
	"DOTA_ProfileCard_HeroOnly"					"Hero Only"
	"DOTA_ProfileCard_HeroShowWins"				"Wins"
	"DOTA_ProfileCard_HeroShowWinsAndLosses"	"Win-Loss"

	"DOTA_ProfileCard_ItemSearchPlaceholder"	"Items by name"

	"DOTA_ProfileCard_Event_ComingSoon" "Fall Season 2015 Has Ended"
	"DOTA_ProfileCard_Event_NotOwned" "Fall Season 2015 Has Ended"
	"DOTA_ProfileCard_Event_NeedsActivate" "Activate your Fall Season 2015 Compendium"
	"DOTA_ProfileCard_Event_BuyCompendium"	"Buy Fall Season 2015 Compendium"
	"DOTA_ProfileCard_Event_Activate" "Activate Compendium"
	"DOTA_ProfileCard_Event_BuyLevels" "Buy Levels"
	"DOTA_ProfileCard_Event_SpendCoins" "Spend Coins"

	"DOTA_ProfileCard_CompendiumLevel"	"Compendium Level"
	"DOTA_ProfileCard_CoinsBalance"	"Coins Balance"
	"DOTA_ProfileCard_WageredCoinsWon"	"Wagered Coins Won"

	"DOTA_ProfileCard_BattlePassLevel"	"The International 2018 Battle Level"
	"DOTA_ProfileCard_BattlePassLevel_TI9"	"The International 2019 Battle Level"
	"DOTA_ProfileCard_BattlePassLevel_TI10"	"The International 10 Battle Level"
	"DOTA_ProfileCard_BattlePassLevel_Spring2021"	"Nemestice 2021 Battle Level"
	"DOTA_ProfileCard_BattlePassLevel_Fall2021"	"Aghanim's Labyrinth 2021\nBattle Level"
	"DOTA_ProfileCard_BattlePassLevel_BattlePass2022"	"Battle Pass 2022\nBattle Level"
	"DOTA_Plus_ProfileCard_PlusClaimTeaser"		"Claim your <span class=\"RelicRewardValue\">{g:dota_shards_value:weekly_currency_reward}</span> shards"
	"DOTA_Plus_ProfileCard_PlusMemberTeaser"			"Upgrade To Plus Today"
	"DOTA_Plus_ProfileCard_Challenge_Title"		"Win 3 Games This Week"
	"DOTA_Plus_ProfileCard_Reward_Claimed"		"Weekly Reward Claimed"
	"DOTA_Plus_ProfileCard_TimeRemainingDays:f"		"{i:days_left} {days_left, plural, one{day} other{days}} remaining"
	"DOTA_Plus_ProfileCard_TimeRemainingHours:f"	"{i:hours_left} {hours_left, plural, one{hour} other{hours}} remaining"
	"DOTA_Plus_ProfileCard_TimeRemainingMinutes:f"	"{i:minutes_left} {minutes_left, plural, one{minute} other{minutes}} remaining"

	"DOTA_Popup_PlusStatus_WelcomeHeader"	"Welcome to Dota Plus!"
	"DOTA_Popup_PlusStatus_ExpiredHeader"	"Your Dota Plus Subscription Has Expired"
	"DOTA_Popup_PlusStatus_WelcomeMessage"	"Dota Plus helps you push your skill boundaries on your favorite heroes, improve your overall Dota knowledge, and keep current with the ever-changing meta—all without leaving the game."
	"DOTA_Popup_PlusStatus_CurrencyBurstExplanation"	"As a new Dota Plus subscriber, you'll begin with a balance of shards to spend on Relics and other exclusive Plus Rewards."
	"DOTA_Popup_PlusStatus_GetStarted"	"Get Started"
	"DOTA_Popup_PlusStatus_ExpiredExplanation"	"Your Dota Plus subscription is no longer active as of {T:s:dota_plus_expiration_date}."
	"DOTA_Popup_PlusStatus_RenewDescription"	"Without an active subscription, Dota Plus features are not available on your account. Your Hero Level progression has been retained, but no further progress will be made while your subscription is inactive. Please renew your subscription to reactivate Dota Plus features."
	"DOTA_Popup_PlusStatus_Renew"	"Renew"


	"DOTA_BadgeLevel"	"{d:badge_level}"

	"DOTA_HeroTooltip_HeroName"				"{s:hero_name}"
	"DOTA_HeroTooltip_HeroRecord"			"{s:hero_wins_string}, {s:hero_losses_string}"

	"DOTA_TooltipHeroPatchNotes_Title"		"Recent Gameplay Changes"
	"DOTA_PatchNotes_Header"				"Gameplay Update"
	"DOTA_PatchNotes_GeneralSection"		"General Changes"
 	"DOTA_PatchNotes_ItemsSection"			"Item Changes"
 	"DOTA_PatchNotes_NeutralItemsSection"	"Neutral Item Changes"
 	"DOTA_PatchNotes_HeroesSection"			"Hero Changes"
 	"DOTA_PatchNotes_NeutralCreepsSection"	"Neutral Creep Changes"
	"DOTA_PatchNotes_Info"					"{s:patch_note_info}"
	"DOTA_PatchNotes_HeroPatchNote"				"{s:note} <span class=\"Version\">({g:dota_gameplay_version:version})</span>"
	"DOTA_PatchNotes_HeroPatchNote_WithInfo"	"{s:note} <span class=\"PatchNoteInfo\">({s:patch_note_info})</span> <span class=\"Version\">({g:dota_gameplay_version:version})</span>"
	"DOTA_PatchNotes_ReleaseDate"	"Released {t:s:patch_date}"
	"DOTA_PatchNotes_None"			"No Patch Notes"

	"DOTA_PatchNote_NoteWithIconFormatting"			"<panel class=\"PatchNoteIcon %s1\"/>%s2"
	
	"DOTA_PastEvents_Header"				"Past Events"

	"DOTA_Wins:f"						"{d:hero_wins} {hero_wins, plural, one{Win} other{Wins}}"
	"DOTA_Losses:f"						"{d:hero_losses} {hero_losses, plural, one{Loss} other{Losses}}"

	"DOTA_Profile_TotalGames"			"Total Games"
	"DOTA_Profile_Solo_MMR"				"Solo MMR"
	"DOTA_Profile_Team_MMR"				"Team MMR"
	"DOTA_Profile_Party_MMR"				"Party MMR"
	"DOTA_Profile_VictoryCount"			"Victories"

	"DOTA_Profile_Previous_BattlePass_TI6" "The International 2016 Battle Pass Summary"
	"DOTA_Profile_Previous_BattlePass_Fall2016"	"The Fall 2016 Battle Pass Summary"
	"DOTA_Profile_Previous_BattlePass_Winter2017"	"The Winter 2017 Battle Pass Summary"
	"DOTA_Profile_Previous_BattlePass_LevelPrefix"	"Lvl"

	"DOTA_Profile_BP_Rollup_Quest_Progress"  "Quest Progress"
	"DOTA_Profile_BP_Rollup_Quest_Completed" "Quests Completed"
	"DOTA_Profile_BP_Rollup_Quest_Stars" "Stars"

	"DOTA_Profile_BP_Rollup_Tips_Given" "Total Tips Given"
	"DOTA_Profile_BP_Rollup_Tips_Received" "Total Tips Received"
	"DOTA_Profile_BP_Rollup_Tips_Remaining" "Tips Remaining"

	"DOTA_Profile_BP_Rollup_Battle_Cup_Wins"  "Battle Cup Wins"
	"DOTA_Profile_BP_Rollup_Battle_Cup_Score"   "Battle Cup Score"
	"DOTA_Profile_BP_Rollup_Achievements_Completed"   "Achievements Completed"
	"DOTA_Profile_BP_Rollup_Achievements_Points"   "Achievements Points Earned"
	"DOTA_Profile_BP_Rollup_Predictions_Correct"  "Predictions Correct"
	"DOTA_Profile_BP_Rollup_Predictions_Earned"  "Predictions Points Earned"

	"DOTA_Profile_BP_Rollup_Bracket_Correct" "Correctly Predicted Brackets"
	"DOTA_Profile_BP_Rollup_Bracket_Points" "Bracket Points Earned"

	"DOTA_Profile_BP_Rollup_Fantasy_Score" "Fantasy Challenge Score"
	"DOTA_Profile_BP_Rollup_Fantasy_Percentile" "Fantasy Challenge Percentile"

	"DOTA_Profile_BP_Rollup_Fantasy_Card_Collection" "Player Card Collection"


	"DOTA_Profile_ProfilePage"		"Profile"
	"DOTA_Profile_TrophyPage"		"Trophies"
	"DOTA_Profile_RecentGamesPage"	"Recent Games"
	"DOTA_Profile_HeroPage"			"Heroes"
	"DOTA_Profile_LeaguePassesPage"		"Tickets"


	"DOTA_BattleReport"			"Battle Report"	
	"DOTA_BattleReport_Upsell"			"Dota Plus Members receive a Battle Report at the conclusion of every Dota Plus season. The Battle Report analyzes your season's matches and awards shards for outstanding performances throughout the season."
	"DOTA_BattleReport_Tagline"			"Analyze your matches. Compare your stats. Take your game to the next level."
	"DOTA_BattleReport_Heroes"			"Heroes"
	"DOTA_BattleReport_ViewByLabel"		"View By"
	"DOTA_BattleReport_ColumnsLabel"	"Columns"
	"DOTA_BattleReport_PresetsLabel"	"Customize Columns"
	"DOTA_BattleReport_FilterLabel"		"Filter"
	"DOTA_BattleReport_CustomizeColumnsLabel"	"Custom Columns"
	"DOTA_BattleReport_Roles"			"Roles"
	"DOTA_BattleReport_GameType"		"Game Type"
	"DOTA_BattleReport_Outcome"			"Outcome"
	"DOTA_BattleReport_Solo"			"Solo"
	"DOTA_BattleReport_Party"			"Party"
	"DOTA_BattleReport_Matches"			"Matches"
	"DOTA_BattleReport_ShardsEarned"	"Shards Earned"
	"DOTA_BattleReport_OverallPerformance"		"Overall Performance"
	"DOTA_BattleReport_OverallWinrate"			"Overall Win Rate"
	"DOTA_BattleReport_GameCount:f"				"{d:games} {games, plural, one{Game} other{Games}}"
	"DOTA_BattleReport_PercentWinRate"			"{s:win_rate}% Winrate"
	"DOTA_BattleReport_RoleHeroCount:f"			"{d:role_hero_count} {role_hero_count, plural, one{Hero} other{Heroes}}"
	"DOTA_BattleReport_Role_SafeLane"			"Safe Lane"
	"DOTA_BattleReport_Role_MidLane"			"Mid Lane"
	"DOTA_BattleReport_Role_OffLane"			"Off Lane"
	"DOTA_BattleReport_Role_SoftSupport"		"Support"
	"DOTA_BattleReport_Role_HardSupport"		"Hard Support"
	"DOTA_BattleReport_Role_Unknown"			"Unknown"

	"DOTA_AdvancedProfileStatsBanner_Title"					"Get Advanced Stats"
	"DOTA_AdvancedProfileStatsBanner_Description"			"Subscribe to Dota Plus and dig deeper into your games. Sorting, filtering, and analyzing them by hero, role, or individual matches. Take your time; it's all there."
	"DOTA_AdvancedProfileStatsBanner_Subscribe"				"Subscribe"
	"DOTA_BattleStatsNewFeature_Description"				"Deep dive your personalized stats. Sorting, filtering, and analyzing them by hero, role, or individual matches. Take your time; it's all there."
	"DOTA_BattleStatsNewFeature_View"						"View Stats"


	"DOTA_BattleReport_DBPage_Show"				"Show"

	"DOTA_BattleReport_FeaturedHero"		"Hero: <span class=\"HeroName\">{s:featured_hero_name}</span>"
	"DOTA_BattleReport_FeaturedRole"		"Role: <span class=\"RoleName\">{s:featured_role_name}</span>"
	"DOTA_BattleReport_ReportGamesPlayed"	"Games Played:"
	"DOTA_BattleReport_New_Report"          "New Report"

	"DOTA_BattleReport_NewReportReady"		"New Battle Report Ready"
	"DOTA_BattleReport_ViewReport"			"View Report"
	"DOTA_BattleReport_ViewLater"			"All Battle Reports can be found later on the Dota Plus page."

	"DOTA_BattleReport_NoFeaturedHero"			"No heroes were played enough times to be featured."
	"DOTA_BattleReport_NoFeaturedRole"			"No roles were played enough times to be featured."

	"DOTA_BattleReport_BestPerformingRoleHeroes"	"Your Featured Role Heroes"

	"DOTA_BattleReportNav_Hero"				"Hero"
	"DOTA_BattleReportNav_Role"				"Role"
	"DOTA_BattleReportNav_General"			"General"
	"DOTA_BattleReportNav_Stats"			"Highlights"
	"DOTA_BattleReportNav_Analysis"			"Analysis"
	"DOTA_BattleReportNav_Summary"			"Summary"
	"DOTA_BattleReportNav_Calendar"			"Calendar"
	"DOTA_BattleReport_CalendarOverflow"	"+{d:overflow_hero_count} more at {d:win_overflow} - {d:loss_overflow}"

	"DOTA_BattleReport_CustomizeColumns"	"Customize Columns"
	"DOTA_BattleReport_ChooseColumns"		"Choose Columns to Display"

	"DOTA_BattleReport_Group_Game"			"Game"
	"DOTA_BattleReport_Group_Heroes"		"Heroes"
	"DOTA_BattleReport_Group_Map"			"Map"
	"DOTA_BattleReport_Group_Aghanims"		"Aghanim's"

	"DOTA_BattleReport_DefaultFilter"		"Default"
	"DOTA_BattleReport_CreepsFilter"		"Creeps"
	"DOTA_BattleReport_DamageFilter"		"Damage"
	"DOTA_BattleReport_SupportFilter"		"Support"
	"DOTA_BattleReport_AghanimsFilter"		"Aghanim's"

	"DOTA_BattleReportSort_Hero"							"Hero"
	"DOTA_BattleReportSort_Role"							"Role"
	"DOTA_BattleReportSort_Rank"							"Rank"
	"DOTA_BattleReportSort_Games"							"Games"
	"DOTA_BattleReportSort_Wins"							"Wins"
	"DOTA_BattleReportSort_Losses"							"Losses"
	"DOTA_BattleReportSort_Winrate"							"Winrate"
	"DOTA_BattleReportSort_Kills"							"Kills"
	"DOTA_BattleReportSort_MaxKills"						"Max Kills"
	"DOTA_BattleReportSort_MaxLastHits"						"Max Last Hits"
	"DOTA_BattleReportSort_MaxDenies"						"Max Denies"
	"DOTA_BattleReportSort_Deaths"							"Deaths"
	"DOTA_BattleReportSort_Assists"							"Assists"
	"DOTA_BattleReportSort_MaxAssists"						"Max Assists"
	"DOTA_BattleReportSort_LastHits"						"Last Hits"
	"DOTA_BattleReportSort_Denies"							"Denies"
	"DOTA_BattleReportSort_CampsStacked"					"Stacks"
	"DOTA_BattleReportSort_MaxCampsStacked"					"Max Stacks"
	"DOTA_BattleReportSort_RoshanKills"						"Roshan Kills"
	"DOTA_BattleReportSort_MaxRoshanKills"					"Max Roshan Kills"
	"DOTA_BattleReportSort_Dewards"							"Dewards"
	"DOTA_BattleReportSort_MaxDewards"						"Max Dewards"
	"DOTA_BattleReportSort_Date"							"Date / Time"
	"DOTA_BattleReportSort_Duration"						"Duration"
	"DOTA_BattleReportSort_LaneResult"						"Lane"
	"DOTA_BattleReportSort_Result"							"Result"
	"DOTA_BattleReportSort_LaneOutcome"						"Lane Outcome"
	"DOTA_BattleReportSort_GPM"								"GPM"
	"DOTA_BattleReportSort_MaxGPM"							"Max GPM"
	"DOTA_BattleReportSort_XPM"								"XPM"
	"DOTA_BattleReportSort_MaxXPM"							"Max XPM"
	"DOTA_BattleReportSort_RankChange"						"Rank Change"
	"DOTA_BattleReportSort_Ranked"							"Ranked"
	"DOTA_BattleReportSort_MatchID"							"Match ID"
	"DOTA_BattleReportSort_SecondsDead"						"Seconds Dead"
	"DOTA_BattleReportSort_Party"							"Party"
	"DOTA_BattleReportSort_Runes"							"Runes"
	"DOTA_BattleReportSort_RiverRunes"						"River Runes"
	"DOTA_BattleReportSort_BountyRunes"						"Bounty Runes"
	"DOTA_BattleReportSort_WaterRunes"						"Water Runes"
	"DOTA_BattleReportSort_PowerRunes"						"Power Runes"
	"DOTA_BattleReportSort_TimeEnemyT1TowerDestroyed"		"Enemy T1 Tower Destroyed"
	"DOTA_BattleReportSort_TimeFriendlyT1TowerDestroyed"	"Friendly T1 Tower Destroyed"
	"DOTA_BattleReportSort_EnemyRoshanKills"				"Enemy Roshan Kills"
	"DOTA_BattleReportSort_TeleportsUsed"					"Teleports Used"
	"DOTA_BattleReportSort_SupportGold"						"Support Gold"
	"DOTA_BattleReportSort_HeroDamage"						"Hero Damage"
	"DOTA_BattleReportSort_MaxHeroDamage"					"Max Hero Damage"
	"DOTA_BattleReportSort_HeroHealing"						"Hero Healing"
	"DOTA_BattleReportSort_MaxHeroHealing"					"Max Hero Healing"
	"DOTA_BattleReportSort_TowerDamage"						"Tower Damage"
	"DOTA_BattleReportSort_MaxTowerDamage"					"Max Tower Damage"
	"DOTA_BattleReportSort_SuccessfulSmokes"				"Successful Smokes"
	"DOTA_BattleReportSort_StunDuration"					"Stun Duration"
	"DOTA_BattleReportSort_FriendlyRoshanKills"				"Friendly Roshan Kills"
	"DOTA_BattleReportSort_GameDuration"					"Game Duration"
	"DOTA_BattleReportSort_WinDuration"						"Win Duration"
	"DOTA_BattleReportSort_LossDuration"					"Loss Duration"
	"DOTA_BattleReportSort_EnemyT1TakenFirstPercent"		"Enemy T1 Taken First"
	"DOTA_BattleReportSort_RadiantWinrate"					"Radiant Winrate"
	"DOTA_BattleReportSort_DireWinrate"						"Dire Winrate"
	"DOTA_BattleReportSort_RadiantGamePercent"				"Radiant Matches"
	"DOTA_BattleReportSort_DireGamePercent"					"Dire Matches"
	"DOTA_BattleReportSort_MMRDelta"						"MMR Delta"
	"DOTA_BattleReportSort_RankedGames"						"Ranked Games"
	"DOTA_BattleReportSort_RankedWins"						"Ranked Wins"
	"DOTA_BattleReportSort_HeroesPlayed"					"Heroes Played"
	"DOTA_BattleReportSort_RoshanAdvantage"					"Roshan Advantage"
	"DOTA_BattleReportSort_MaxWinstreak"					"Max Winstreak"
	"DOTA_BattleReportSort_CurrentWinstreak"				"Current Winstreak"
	"DOTA_BattleReportSort_MaxLossStreak"					"Max Loss Streak"
	"DOTA_BattleReportSort_TotalTimePlayed"					"Total Time Played"
	"DOTA_BattleReportSort_LaneWinPercent"					"Lane Win Percent"
	"DOTA_BattleReportSort_LaneWinOrEvenPercent"			"Lane Win or Even Percent"
	"DOTA_BattleReportSort_AverageShardPurchaseTime"		"Avg. Shard Purchase Time"
	"DOTA_BattleReportSort_AverageScepterPurchaseTime"		"Avg. Scepter Purchase Time"
	"DOTA_BattleReportSort_GamesPurchasedShard"				"Games Purchased Shard"
	"DOTA_BattleReportSort_GamesPurchasedScepter"			"Games Purchased Scepter"
	"DOTA_BattleReportSort_ShardPurchaseTime"				"Shard Purchase Time"
	"DOTA_BattleReportSort_ScepterPurchaseTime"				"Scepter Purchase Time"
	"DOTA_BattleReportSort_ShardPurchaseWinrate"			"Shard Winrate"
	"DOTA_BattleReportSort_ScepterPurchaseWinrate"			"Scepter Winrate"
	"DOTA_BattleReportSort_Items"							"Items"
	"DOTA_BattleReportSort_GameMode"						"Game Mode"
	"DOTA_BattleReportSort_KDA"								"K / D / A"
	"DOTA_BattleReportSort_AghsStatus"						"Aghs"

	"DOTA_BattleReportSort_Hero_Abbreviation"							"Hero"
	"DOTA_BattleReportSort_Role_Abbreviation"							"Role"
	"DOTA_BattleReportSort_Rank_Abbreviation"							"Rank"
	"DOTA_BattleReportSort_Games_Abbreviation"							"G"
	"DOTA_BattleReportSort_Wins_Abbreviation"							"W"
	"DOTA_BattleReportSort_Losses_Abbreviation"							"L"
	"DOTA_BattleReportSort_Winrate_Abbreviation"						"W%"
	"DOTA_BattleReportSort_Kills_Abbreviation"							"K"
	"DOTA_BattleReportSort_MaxKills_Abbreviation"						"MaxK"
	"DOTA_BattleReportSort_MaxLastHits_Abbreviation"					"MaxLH"
	"DOTA_BattleReportSort_MaxDenies_Abbreviation"						"MaxD"
	"DOTA_BattleReportSort_Deaths_Abbreviation"							"D"
	"DOTA_BattleReportSort_Assists_Abbreviation"						"A"
	"DOTA_BattleReportSort_MaxAssists_Abbreviation"						"MaxA"
	"DOTA_BattleReportSort_LastHits_Abbreviation"						"LH"
	"DOTA_BattleReportSort_Denies_Abbreviation"							"D"
	"DOTA_BattleReportSort_CampsStacked_Abbreviation"					"S"
	"DOTA_BattleReportSort_MaxCampsStacked_Abbreviation"				"MaxS"
	"DOTA_BattleReportSort_RoshanKills_Abbreviation"					"RK"
	"DOTA_BattleReportSort_MaxRoshanKills_Abbreviation"					"MaxRK"
	"DOTA_BattleReportSort_Dewards_Abbreviation"						"DE"
	"DOTA_BattleReportSort_MaxDewards_Abbreviation"						"MaxDE"
	"DOTA_BattleReportSort_Date_Abbreviation"							"Date"
	"DOTA_BattleReportSort_Duration_Abbreviation"						"Duration"
	"DOTA_BattleReportSort_LaneResult_Abbreviation"						"L"
	"DOTA_BattleReportSort_Result_Abbreviation"							"Result"
	"DOTA_BattleReportSort_LaneOutcome_Abbreviation"					"LO"
	"DOTA_BattleReportSort_GPM_Abbreviation"							"GPM"
	"DOTA_BattleReportSort_MaxGPM_Abbreviation"							"MaxGPM"
	"DOTA_BattleReportSort_XPM_Abbreviation"							"XPM"
	"DOTA_BattleReportSort_MaxXPM_Abbreviation"							"MaxXPM"
	"DOTA_BattleReportSort_RankChange_Abbreviation"						"RC"
	"DOTA_BattleReportSort_Ranked_Abbreviation"							"RA"
	"DOTA_BattleReportSort_MatchID_Abbreviation"						"ID"
	"DOTA_BattleReportSort_SecondsDead_Abbreviation"					"SD"
	"DOTA_BattleReportSort_Party_Abbreviation"							"P"
	"DOTA_BattleReportSort_Runes_Abbreviation"							"RU"
	"DOTA_BattleReportSort_RiverRunes_Abbreviation"						"RR"
	"DOTA_BattleReportSort_BountyRunes_Abbreviation"					"BR"
	"DOTA_BattleReportSort_WaterRunes_Abbreviation"						"WR"
	"DOTA_BattleReportSort_PowerRunes_Abbreviation"						"PR"
	"DOTA_BattleReportSort_TimeEnemyT1TowerDestroyed_Abbreviation"		"ET1"
	"DOTA_BattleReportSort_TimeFriendlyT1TowerDestroyed_Abbreviation"	"FT1"
	"DOTA_BattleReportSort_EnemyRoshanKills_Abbreviation"				"ERK"
	"DOTA_BattleReportSort_TeleportsUsed_Abbreviation"					"TU"
	"DOTA_BattleReportSort_SupportGold_Abbreviation"					"SG"
	"DOTA_BattleReportSort_HeroDamage_Abbreviation"						"HD"
	"DOTA_BattleReportSort_MaxHeroDamage_Abbreviation"					"MaxHD"
	"DOTA_BattleReportSort_HeroHealing_Abbreviation"					"HH"
	"DOTA_BattleReportSort_MaxHeroHealing_Abbreviation"					"MaxHH"
	"DOTA_BattleReportSort_TowerDamage_Abbreviation"					"TD"
	"DOTA_BattleReportSort_MaxTowerDamage_Abbreviation"					"MaxTD"
	"DOTA_BattleReportSort_SuccessfulSmokes_Abbreviation"				"SS"
	"DOTA_BattleReportSort_StunDuration_Abbreviation"					"SD"
	"DOTA_BattleReportSort_FriendlyRoshanKills_Abbreviation"			"FRK"
	"DOTA_BattleReportSort_GameDuration_Abbreviation"					"GD"
	"DOTA_BattleReportSort_WinDuration_Abbreviation"					"WD"
	"DOTA_BattleReportSort_LossDuration_Abbreviation"					"LD"
	"DOTA_BattleReportSort_EnemyT1TakenFirstPercent_Abbreviation"		"ET1"
	"DOTA_BattleReportSort_RadiantWinrate_Abbreviation"					"RW%"
	"DOTA_BattleReportSort_DireWinrate_Abbreviation"					"DW%"
	"DOTA_BattleReportSort_RadiantGamePercent_Abbreviation"				"RM"
	"DOTA_BattleReportSort_DireGamePercent_Abbreviation"				"DM"
	"DOTA_BattleReportSort_MMRDelta_Abbreviation"						"MMR"
	"DOTA_BattleReportSort_RankedGames_Abbreviation"					"RG"
	"DOTA_BattleReportSort_RankedWins_Abbreviation"						"RW"
	"DOTA_BattleReportSort_HeroesPlayed_Abbreviation"					"HP"
	"DOTA_BattleReportSort_RoshanAdvantage_Abbreviation"				"RA"
	"DOTA_BattleReportSort_MaxWinstreak_Abbreviation"					"MaxWS"
	"DOTA_BattleReportSort_CurrentWinstreak_Abbreviation"				"CurWS"
	"DOTA_BattleReportSort_MaxLossStreak_Abbreviation"					"MaxLS"
	"DOTA_BattleReportSort_TotalTimePlayed_Abbreviation"				"TTP"
	"DOTA_BattleReportSort_LaneWinPercent_Abbreviation"					"LW%"
	"DOTA_BattleReportSort_LaneWinOrEvenPercent_Abbreviation"			"LWE%"
	"DOTA_BattleReportSort_AverageShardPurchaseTime_Abbreviation"		"AVGShPT"
	"DOTA_BattleReportSort_AverageScepterPurchaseTime_Abbreviation"		"AVGSPT"
	"DOTA_BattleReportSort_GamesPurchasedShard_Abbreviation"			"GPSh"
	"DOTA_BattleReportSort_GamesPurchasedScepter_Abbreviation"			"GPS"
	"DOTA_BattleReportSort_ShardPurchaseTime_Abbreviation"				"ShPT"
	"DOTA_BattleReportSort_ScepterPurchaseTime_Abbreviation"			"SPT"
	"DOTA_BattleReportSort_ShardPurchaseWinrate_Abbreviation"			"Sh%"
	"DOTA_BattleReportSort_ScepterPurchaseWinrate_Abbreviation"			"S%"
	"DOTA_BattleReportSort_Items_Abbreviation"							"Items"
	"DOTA_BattleReportSort_GameMode_Abbreviation"						"GM"
	"DOTA_BattleReportSort_KDA_Abbreviation"							"K / D / A"
	"DOTA_BattleReportSort_AghsStatus_Abbreviation"						"Aghs"


	"DOTA_BattleReport_True"					"True"
	"DOTA_BattleReport_False"					"False"

	"DOTA_BattleReport_LaneOutcome_Win"			"Win"
	"DOTA_BattleReport_LaneOutcome_Loss"		"Loss"
	"DOTA_BattleReport_LaneOutcome_Even"		"Even"

	"DOTA_BattleReport_Loading"			"Loading Battle Report"
	"DOTA_BattleReport_FailedToLoad"	"Failed to Load Battle Report"

	"DOTA_BattleReportList_Loading"			"Loading Battle Reports"
	"DOTA_BattleReportList_FailedToLoad"	"Failed to Load Battle Reports"

	"DOTA_BattleReport_BestPerformingHero"				"Your Featured Hero"
	"DOTA_BattleReport_BestPerformingRole"				"Your Featured Role"
	"DOTA_BattleReport_VsSimilarRank"					"vs. Players of Similar Skill"

	"DOTA_BattleReport_DireVsRadiantStats_Header"		"Dire Vs Radiant Win Rate"
	"DOTA_BattleReport_Dire"							"Dire"
	"DOTA_BattleReport_Radiant"							"Radiant"
	"DOTA_BattleReport_DireGameCount"					"{d:dire_game_count} Games"
	"DOTA_BattleReport_RadiantGameCount"				"{d:radiant_game_count} Games"
	"DOTA_BattleReport_OverallRolesHeader"				"Overall Roles Played and Winrate"
	"DOTA_BattleReport_SideWinrate"						"{s:winrate_adv} higher with {s:side_name}"
	"DOTA_BattleReport_PredictedRoles_Note"				"In unranked games, the player's role is predicted by measuring the tower closest in proximity, then ordering by last hit count before the 10 minute mark."
	"DOTA_BattleReport_FeaturedHero_NotEnoughGames"		"You must have played at least 3 games on a hero for it to be featured."
	"DOTA_BattleReport_FeaturedRole_NotEnoughGames"		"You must have played at least 5 games on a role for it to be featured."
	"DOTA_BattleReport_Radiant_WinLoss"					"{d:radiant_wins} Wins - {d:radiant_losses} Losses"
	"DOTA_BattleReport_Dire_WinLoss"					"{d:dire_wins} Wins - {d:dire_losses} Losses"

	"DOTA_BattleReport_StatSection_Game"				"Game"
	"DOTA_BattleReport_StatSection_Heroes"				"Heroes"
	"DOTA_BattleReport_StatSection_MapObj"				"Map Objectives"

	"DOTA_BattleReport_FinalResults"					"Final Results"
	"DOTA_BattleReport_Summary"							"Battle Report Summary"
	"DOTA_BattleReport_SummaryWinrate"					"<span class=\"Wins\">{d:wins}</span> - <span class=\"Losses\">{d:losses}</span> {s:win_rate}% Winrate"

	"DOTA_BattleReport_ClaimingRewards"					"Claiming Battle Report Rewards"
	"DOTA_BattleReport_FailedToClaimRewards"			"Failed to Claim Battle Report Rewards"
	"DOTA_BattleReportError_InternalError"				"Internal error."
	"DOTA_BattleReportError_Success"					"Success"
	"DOTA_BattleReportError_TooBusy"					"Game Coordinator is too busy. Try again later."
	"DOTA_BattleReportError_Disabled"					"Feature is currently disabled. Try again later."
	"DOTA_BattleReportError_Timeout"					"Timed out trying to connect to the Game Coordinator."
	"DOTA_BattleReportError_PermissionDenied"			"Permission denied."
	"DOTA_BattleReportError_UnknownError"				"Unknown error."
	"DOTA_BattleReport_RewardSummary"					"Battle Report Reward"

	// Highlights
	"DOTA_BattleReport_AverageAssists"					"Average Assists"
	"DOTA_BattleReport_AverageAssists_Flavor"			"Mild-Mannered Assistant"
	"DOTA_BattleReport_AverageCampsStacked"				"Average Camps Stacked"
	"DOTA_BattleReport_AverageCampsStacked_Flavor"		"Happy Camper"
	"DOTA_BattleReport_AverageDeaths"					"Average Deaths"
	"DOTA_BattleReport_AverageDeaths_Flavor"			"Deal Me Out"
	"DOTA_BattleReport_AverageDenies"					"Average Denies"
	"DOTA_BattleReport_AverageDenies_Flavor"			"Tell Me How You Really Feel"
	"DOTA_BattleReport_AverageDewards"					"Average Dewards"
	"DOTA_BattleReport_AverageDewards_Flavor"			"Can't See Me"
	"DOTA_BattleReport_AverageHeroDamage"				"Average Hero Damage"
	"DOTA_BattleReport_AverageHeroDamage_Flavor"		"Extreme Ouchies"
	"DOTA_BattleReport_AverageHeroHealing"				"Average Hero Healing"
	"DOTA_BattleReport_AverageHeroHealing_Flavor"		"Feelin Good"
	"DOTA_BattleReport_AverageKills"					"Average Kills"
	"DOTA_BattleReport_AverageKills_Flavor"				"Murder Machine"
	"DOTA_BattleReport_AverageLastHits"					"Average Last Hits"
	"DOTA_BattleReport_AverageLastHits_Flavor"			"Creep Culler"
	"DOTA_BattleReport_AverageTowerDamage"				"Average Tower Damage"
	"DOTA_BattleReport_AverageTowerDamage_Flavor"		"I Hate Buildings"
	"DOTA_BattleReport_HeroesPlayed"					"Heroes Played"
	"DOTA_BattleReport_HeroesPlayed_Flavor"				"So Many To Choose From"
	"DOTA_BattleReport_LaneWinrate"						"Lane Winrate"
	"DOTA_BattleReport_LaneWinrate_Flavor"				"Stay In Your Lane"
	"DOTA_BattleReport_LaneWinrate_Tooltip"				"A lane is considered won if the hero(es) on one team have greater combined experience and gold than the opposing hero(es) after 10 minutes."
	"DOTA_BattleReport_MaxWinstreak"					"Max Winstreak"
	"DOTA_BattleReport_MaxWinstreak_Flavor"				"Win Me Over"
	"DOTA_BattleReport_RankedMMRDelta"					"Ranked MMR Delta"
	"DOTA_BattleReport_RankedMMRDelta_Flavor"			"Climbing the Ranks"
	"DOTA_BattleReport_RankedMMRDelta_Tooltip"			"Does not include calibration matches."
	"DOTA_BattleReport_RoshanAdvantage"					"Games With Roshan Advantage"
	"DOTA_BattleReport_RoshanAdvantage_Flavor"			"One for the Aegis"
	"DOTA_BattleReport_RoshanKills"						"Total Roshan Kills"
	"DOTA_BattleReport_RoshanKills_Flavor"				"Monstrous Appetite"
	"DOTA_BattleReport_Winrate"							"Winrate"
	"DOTA_BattleReport_Winrate_Flavor"					"All's Well That Ends Well"
	"DOTA_BattleReport_GamesPlayed"						"Games Played"
	"DOTA_BattleReport_GamesPlayed_Flavor"				"Can't Stop Won't Stop"
	"DOTA_BattleReport_TotalDewards"					"Total Dewards"
	"DOTA_BattleReport_TotalDewards_Flavor"				"No Peeking"
	"DOTA_BattleReport_MaxLossStreak"					"Max Loss Streak"
	"DOTA_BattleReport_MaxLossStreak_Flavor"			"Got The Next One"
	"DOTA_BattleReport_AverageGameDuration"				"Average Game Duration"
	"DOTA_BattleReport_AverageGameDuration_Flavor"		"Time For One More?"
	"DOTA_BattleReport_MaxGameDuration"					"Longest Game"
	"DOTA_BattleReport_MaxGameDuration_Flavor"			"Back To Farming"
	"DOTA_BattleReport_MinGameDuration"					"Shortest Game"
	"DOTA_BattleReport_MinGameDuration_Flavor"			"Paper Towers"
	"DOTA_BattleReport_MinLossDuration"					"Fastest Loss"
	"DOTA_BattleReport_MinLossDuration_Flavor"			"Outdrafted"
	"DOTA_BattleReport_MinWinDuration"					"Fastest Win"
	"DOTA_BattleReport_MinWinDuration_Flavor"			"Speedrunner"
	"DOTA_BattleReport_MaxWinDuration"					"Longest Win"
	"DOTA_BattleReport_MaxWinDuration_Flavor"			"Slow and Steady"
	"DOTA_BattleReport_MaxLossDuration"					"Longest Loss"
	"DOTA_BattleReport_MaxLossDuration_Flavor"			"Ran Out of Steam"
	"DOTA_BattleReport_AverageWinDuration"				"Average Win Duration"
	"DOTA_BattleReport_AverageWinDuration_Flavor"		"Practice Makes Perfect"
	"DOTA_BattleReport_AverageLossDuration"				"Average Loss Duration"
	"DOTA_BattleReport_AverageLossDuration_Flavor"		"Gave It Your Best"
	"DOTA_BattleReport_EnemyLaneT1TakenFirstPct"		"Games Where Enemy Tier 1 Tower Taken First"
	"DOTA_BattleReport_EnemyLaneT1TakenFirstPct_Flavor"	"Win Lane, Win Game"
	"DOTA_BattleReport_MaxCampsStacked"					"Max Camps Stacked"
	"DOTA_BattleReport_MaxCampsStacked_Flavor"			"Farm It Up"
	"DOTA_BattleReport_MaxDewards"						"Max Dewards"
	"DOTA_BattleReport_MaxDewards_Flavor"				"Ward Wizard"
	"DOTA_BattleReport_MaxRoshanKills"					"Max Roshan Kills"
	"DOTA_BattleReport_MaxRoshanKills_Flavor"			"Pit Fighter"
	"DOTA_BattleReport_MaxBountyRunesTaken"				"Max Bounty Runes"
	"DOTA_BattleReport_MaxBountyRunesTaken_Flavor"		"Free Money"
	"DOTA_BattleReport_MaxPowerRunesTaken"				"Max Power Runes"
	"DOTA_BattleReport_MaxPowerRunesTaken_Flavor"		"I Like The Blue One"
	"DOTA_BattleReport_MaxDeaths"						"Max Deaths"
	"DOTA_BattleReport_MaxDeaths_Flavor"				"Tactical Feed"
	"DOTA_BattleReport_MaxLastHits"						"Max Last Hits"
	"DOTA_BattleReport_MaxLastHits_Flavor"				"Gonna Need A Bigger Backpack"
	"DOTA_BattleReport_MaxDenies"						"Max Denies"
	"DOTA_BattleReport_MaxDenies_Flavor"				"You Get Nothing!"
	"DOTA_BattleReport_DireWinrate"						"Dire Winrate"
	"DOTA_BattleReport_DireWinrate_Flavor"				"One of the Badguys"
	"DOTA_BattleReport_RadiantWinrate"						"Radiant Winrate"
	"DOTA_BattleReport_RadiantWinrate_Flavor"				"One of the Goodguys"
	"DOTA_BattleReport_RadiantGamesPlayed"					"Radiant Games Played"
	"DOTA_BattleReport_RadiantGamesPlayed_Flavor"			"Grass Always Greener"
	"DOTA_BattleReport_DireGamesPlayed"					"Dire Games Played"
	"DOTA_BattleReport_DireGamesPlayed_Flavor"			"The Floor Is Lava"
	"DOTA_BattleReport_MaxKills"						"Max Kills"
	"DOTA_BattleReport_MaxKills_Flavor"					"Headhunter"
	"DOTA_BattleReport_MaxAssists"						"Max Assists"
	"DOTA_BattleReport_MaxAssists_Flavor"				"Helping Hand"
	"DOTA_BattleReport_MaxDamage"						"Max Hero Damage"
	"DOTA_BattleReport_MaxDamage_Flavor"				"Fight Club"
	"DOTA_BattleReport_MaxHealing"						"Max Hero Healing"
	"DOTA_BattleReport_MaxHealing_Flavor"				"Medic!"
	"DOTA_BattleReport_MaxTowerDamage"					"Max Tower Damage"
	"DOTA_BattleReport_MaxTowerDamage_Flavor"			"Savvy Sapper"
	"DOTA_BattleReport_AverageGPM"						"Average GPM"
	"DOTA_BattleReport_AverageGPM_Flavor"				"Paved With Gold"
	"DOTA_BattleReport_AverageXPM"						"Average XPM"
	"DOTA_BattleReport_AverageXPM_Flavor"				"I'll Take The Tome"
	"DOTA_BattleReport_MaxGPM"							"Max GPM"
	"DOTA_BattleReport_MaxGPM_Flavor"					"Earned It All"
	"DOTA_BattleReport_MaxXPM"							"Max XPM"
	"DOTA_BattleReport_MaxXPM_Flavor"					"Off The Charts"
	"DOTA_BattleReport_TotalCampsStacked"				"Total Camps Stacked"
	"DOTA_BattleReport_TotalCampsStacked_Flavor"		"Zookeeper"	
	"DOTA_BattleReport_AverageStunDuration"				"Average Disable Duration"
	"DOTA_BattleReport_AverageStunDuration_Flavor"		"Paralyzing Agent"
	"DOTA_BattleReport_AverageStunDuration_Tooltip"		"Disables include stuns, hexes, and roots."

	"DOTA_BattleReport_TimeRangeToggleItemLabel_Week"			"Week"
	"DOTA_BattleReport_TimeRangeToggleItemLabel_Month"			"Month"
	"DOTA_BattleReport_TimeRangeToggleItemLabel_ThreeMonth"		"3 Months"
	"DOTA_BattleReport_TimeRangeToggleItemLabel_Year"			"Year"
	"DOTA_BattleReport_TimeRangeToggleItemLabel_AllTime"		"All time"
	"DOTA_BattleReport_NoDataAllTime_Message"					"All time data does not support categorical filters"
	"DOTA_BattleReport_NoStats_Message"							"No stats to show here"

	"DOTA_BattleReport_HideHeroesSliderLabel"					"Hide heroes with less than:"
	"DOTA_BattleReport_HideHeroesSliderCount:f"					"{d:num_games_filter} {num_games_filter, plural, one{game} other{games}}"

	"DOTA_BattleReport_AnalysisBannerDescription"		"Your <b>Battle Stats</b> now updates in real time. It can be viewed from your Profile. Check it out!"
	"DOTA_BattleReport_AnalysisBannerButtonLabel"		"View Stats"
	

	"DOTA_Plus_Subscriber"          "Dota Plus Subscriber"

	"DOTA_Profile_Edit"				"Edit Profile"
	"DOTA_Profile_SaveChanges"		"Save Changes"

	"DOTA_Profile_PlayStyle"		"Play Style"
	"DOTA_Profile_MostRecent"		"Most Recent {s:num_style_games} game(s)"
	"DOTA_Profile_MostSuccessful"	"Most Successful Heroes (All-Time)"
	"DOTA_TheInternational"			"The International"
	"DOTA_Profile_LifetimeStats"	"Lifetime Stats"
	"DOTA_Profile_RecentActivity"	"Recent Activity"

	"DOTA_Profile_Fighting"					"Fighting"
	"DOTA_Profile_Fighting_Short"			"Fight"
	"DOTA_Profile_Fighting_TooltipTitle"	"Fighting"
	"DOTA_Profile_Fighting_Tooltip"			"Players who Fight in many battles with enemy heroes."

	"DOTA_Profile_Farming"					"Farming"
	"DOTA_Profile_Farming_Short"			"Farm"
	"DOTA_Profile_Farming_TooltipTitle"		"Farming"
	"DOTA_Profile_Farming_Tooltip"			"Players who Farm gold from killing creatures."

	"DOTA_Profile_Supporting"				"Supporting"
	"DOTA_Profile_Supporting_Short"			"Support"
	"DOTA_Profile_Supporting_TooltipTitle"	"Supporting"
	"DOTA_Profile_Supporting_Tooltip"		"Players who Support their team with healing, wards and items."

	"DOTA_Profile_Pushing"					"Pushing"
	"DOTA_Profile_Pushing_Short"			"Push"
	"DOTA_Profile_Pushing_TooltipTitle"		"Pushing"
	"DOTA_Profile_Pushing_Tooltip"			"Players who Push on towers, helping to secure space."

	"DOTA_Profile_Versatility"				"Versatility"
	"DOTA_Profile_Versatility_Short"		"Vers"
	"DOTA_Profile_Versatility_TooltipTitle"	"Versatility"
	"DOTA_Profile_Versatility_Tooltip"		"Players who are Versatile and play many different heroes."

	"DOTA_Profile_Tooltip_Value"			"{s:CurrentStatValue}"
	"DOTA_Profile_Tooltip_Comparison"		"{s:CurrentComparisonValue}"

	"DOTA_Profile_StatsCompare"		"Compare"
	"DOTA_Profile_Self"				"Me"

	"DOTA_Profile_GPM"				"Avg GPM"
	"DOTA_Profile_XPM"				"Avg XPM"
	"DOTA_Profile_LH"				"Avg Last Hits"
	"DOTA_Profile_Denies"			"Avg Denies"
	"DOTA_Profile_NetWorth"			"Avg Net Worth"
	"DOTA_Profile_Damage"			"Avg Damage"
	"DOTA_Profile_Heals"			"Avg Healing"
	"DOTA_Profile_Rampages"			"Rampages"
	"DOTA_Profile_TripleKills"		"Triple Kills"
	"DOTA_Profile_FirstBlood"		"First Blood Kills"
	"DOTA_Profile_FirstBled"		"First Bled"
	"DOTA_Profile_CourierKills"		"Couriers Killed"
	"DOTA_Profile_Aegises"			"Aegis Steals"
	"DOTA_Profile_CheeseEaten"		"Cheese Eaten"
	"DOTA_Profile_CreepStack"		"Camps Stacked"
	"DOTA_Profile_RapiersPurchased"	"Rapiers Purchased"

	"DOTA_Profile_GPMValue"				"{s:GPM}"
	"DOTA_Profile_XPMValue"				"{s:XPM}"
	"DOTA_Profile_LHValue"				"{s:LH}"
	"DOTA_Profile_NetWorthValue"		"{s:NetWorth}"
	"DOTA_Profile_DamageValue"			"{s:Damage}"
	"DOTA_Profile_HealsValue"			"{s:Heals}"
	"DOTA_Profile_RampagesValue"		"{d:Rampages}"
	"DOTA_Profile_TripleKillsValue"		"{d:TripleKills}"
	"DOTA_Profile_FirstBloodValue"		"{d:FirstBlood}"
	"DOTA_Profile_FirstBledValue"		"{d:FirstBled}"
	"DOTA_Profile_CourierKillsValue"	"{d:CourierKills}"
	"DOTA_Profile_AegisesValue"			"{d:Aegises}"
	"DOTA_Profile_CheeseEatenValue"		"{d:CheeseEaten}"
	"DOTA_Profile_CreepStackValue"		"{d:CreepStack}"
	"DOTA_Profile_RapiersPurchasedValue" "{d:RapiersPurchased}"

	"DOTA_Profile_GPMLocalValue"			"{s:GPMLocal}"
	"DOTA_Profile_XPMLocalValue"			"{s:XPMLocal}"
	"DOTA_Profile_LHLocalValue"				"{s:LHLocal}"
	"DOTA_Profile_NetWorthLocalValue"		"{s:NetWorthLocal}"
	"DOTA_Profile_DamageLocalValue"			"{s:DamageLocal}"
	"DOTA_Profile_HealsLocalValue"			"{s:HealsLocal}"
	"DOTA_Profile_RampagesLocalValue"		"{d:RampagesLocal}"
	"DOTA_Profile_TripleKillsLocalValue"	"{d:TripleKillsLocal}"
	"DOTA_Profile_FirstBloodLocalValue"		"{d:FirstBloodLocal}"
	"DOTA_Profile_FirstBledLocalValue"		"{d:FirstBledLocal}"
	"DOTA_Profile_CourierKillsLocalValue"	"{d:CourierKillsLocal}"
	"DOTA_Profile_AegisesLocalValue"		"{d:AegisesLocal}"
	"DOTA_Profile_CheeseEatenLocalValue"	"{d:CheeseEatenLocal}"
	"DOTA_Profile_CreepStackLocalValue"		"{d:CreepStackLocal}"
	"DOTA_Profile_RapiersPurchasedLocalValue" "{d:RapiersPurchasedLocal}"

	"DOTA_Profile_ViewSteamProfile"         "View Steam Profile"
	"DOTA_Profile_SendMessage"              "Send Message"

	"DOTA_Profile_LeaguePassCount:f"		"{d:league_pass_count} Tournament {league_pass_count, plural, one{Pass} other{Passes}}"
	"DOTA_Profile_NoLeaguePasses"			"No Tournament Passes"

	"DOTA_Profile_ConductSummary"			"Conduct Summary"
	"DOTA_Profile_ConductSummary_Date"		"Updated {s:conduct_summary_date}"
	"DOTA_Profile_ConductSummary_ShowLatestButton"	"Show Summary"
	"DOTA_Profile_ConductSummary_Behavior" "Behavior"
	"DOTA_Profile_ConductSummary_Communication" "Communication"

	"dota_profile_teammate_stats_header_teammate" "Teammate"
	"dota_profile_teammate_stats_header_games" "Games"
	"dota_profile_teammate_stats_header_wins_losses" "W - L"
	"dota_profile_teammate_stats_header_win_rate" "Win Rate"
	"dota_profile_teammate_stats_header_rating" "Rating"
	"dota_profile_teammate_stats_header_most_recent_match" "Last Match"
	"dota_profile_content_tab_teammate_stats" "Teammates"

	"DOTA_Profile_SuccessfulWinStreak"		"Streak: {d:win_streak}"
	"DOTA_Profile_SuccessfulWinRate"		"Winrate: {d:win_rate}%"

	"DOTA_Profile_Choose_Background"			"Choose Background"
	"DOTA_Profile_Featured_Heroes"				"Featured Heroes"
	"DOTA_Profile_Choose_Heroes_to_Feature"		"Choose Heroes to Feature"
	"DOTA_Profile_Choose_Hero_to_Feature"		"Choose a Hero to Feature"
	"DOTA_Profile_Other_Alltime_Stats"			"Other All-Time Stats"
	"DOTA_Profile_Last_Match"					"Last Match"
	"DOTA_Profile_Previous_Matches_Performance"	"Previous Matches Performance"
	"DOTA_Profile_Previous_Matches_Tooltip"		"Performance this match versus player's average play with this hero"
	"DOTA_Profile_All_Recent_Matches"			"All Recent Matches"
	"DOTA_Profile_User_Feed"					"User Feed"
	"DOTA_Profile_Accomplishments"				"Accomplishments"

	"DOTA_Profile_View_Background_Tooltip"		"View Background Image"

	"DOTA_AHC_CurrentHero"														"Current Hero"
	"DOTA_AHC_InProgress"														"In Progress"
	"DOTA_AHC_CurrentHeroAttempts:f"											"{d:current_hero_num_attempts} {current_hero_num_attempts, plural, one{Attempt} other{Attempts}}"
	"DOTA_AHC_CurrentHeroAverage"												"World Average"
	"DOTA_AHC_CurrentHeroAverageAttempts:f"										"{f:1:current_hero_average_attempts} {f:1:current_hero_average_attempts, plural, one{Attempt} other{Attempts}}"
	"DOTA_AHC_NextHero"															"Next Hero"

	"DOTA_AHC_ChallengeProgress"				"Challenge Progress ({d:challenge_progress_percent}%)"
	"DOTA_AHC_HeroesCompleted"					"Heroes Completed"
	"DOTA_AHC_HeroesCompletedValue"				"{d:heroes_completed} / {d:heroes_total}"
	"DOTA_AHC_TotalAttempts"					"Total Attempts"
	"DOTA_AHC_TotalAttemptsValue:f"				"{d:challenge_total_attempts} {challenge_total_attempts, plural, one{Game} other{Games}}"
	"DOTA_AHC_EquivalentWorldAverage"												"Equivalent World Average"
	"DOTA_AHC_EquivalentWorldAverageValue:f"	"{d:challenge_average_total_attempts} {challenge_average_total_attempts, plural, one{Game} other{Games}}"
	"DOTA_AHC_LifetimeStats"					"Lifetime Challenge Statistics"
	"DOTA_AHC_FullChallengesCompleted"			"Full Challenges Completed"
	"DOTA_AHC_FullChallengesCompletedValue"		"{d:full_challenges_completed}"
	"DOTA_AHC_BestFullChallenge"				"Best Full Challenge"
	"DOTA_AHC_BestFullChallengeValueNone"		"N/A"
	"DOTA_AHC_BestFullChallengeValue:f"			"{d:best_full_challenge} {best_full_challenge, plural, one{Game} other{Games}}"
	"DOTA_AHC_FullChallengeAverage"				"Full Challenge World Average"
	"DOTA_AHC_FullChallengeAverageValue:f"		"{f:2:full_challenge_average} {f:2:full_challenge_average, plural, one{Game} other{Games}}"
	"DOTA_AHC_ChallengeReward"					"Challenge Reward"
	"DOTA_AHC_ChallengeTrophyName"				"{s:challenge_trophy_name}"
	"DOTA_AHC_ChallengeTrophyLevel"				"Level {d:challenge_trophy_level}"

	"DOTA_RecentGames_Title"			"Recent Games"
	"DOTA_RecentGames_TimeStamp"		"Date/Time"
	"DOTA_RecentGames_HeroSelection"	"Hero Played"
	"DOTA_RecentGames_GameResult"		"Result"
	"DOTA_RecentGames_GameLength"		"Duration"
	"DOTA_RecentGames_Team"				"Team"
	"DOTA_RecentGames_GameType"			"Type"
	"DOTA_RecentGames_Items"			"Items"

	"DOTA_RecentGame_Timestamp_Entry"   "{t:s:timestamp} {t:t:timestamp}"
	"DOTA_RecentGame_Duration"			"{t:d:duration}"

	"DOTA_RecentGame_Downloading"		"{s:DownloadPercent} Downloading"
	"DOTA_RecentGame_Watch"				"Watch Replay"
	"DOTA_RecentGame_NoReplay"			"No Replay"
	"DOTA_RecentGame_Expired"			"Replayed Expired"
	"DOTA_RecentGame_Finding"			"Finding..."
	"DOTA_RecentGame_Download"			"Download Match"
	"DOTA_RecentGame_Pending"			"Replay Pending"
	"DOTA_RecentGame_Unavailable"		"Replay Unavailable"
	"DOTA_RecentGame_MatchID"			"Match ID: #{s:match_id}"
	"DOTA_RecentGame_Download_When_Ready" "Notify me when the Replay for this game becomes available"
	"DOTA_RecentGame_Replay"			"Replay"

	"DOTA_RecentGame_Watch_Error"			"Watch Replay Error"
	"DOTA_RecentGame_Watch_NoMatchInfo"		"No Match Info"
	"DOTA_RecentGame_Watch_Permission"		"Access to this replay requires purchasing and activating a ticket to the tournament."
	"DOTA_RecentGame_Watch_Download"		"Failed to download replay"
	"DOTA_RecentGame_Watch_NoFile"			"File not found"

	"DOTA_No_Team_Name"				"--"

	"DOTA_TrophyCount:f"			"{d:trophy_count} {trophy_count, plural, one{Trophy} other{Trophies}}"
	"DOTA_Trophies_ViewMyCollection"	"My Collection"
	"DOTA_Trophies_ViewAll"			"All"
	"DOTA_Trophies_ViewActive"		"Active"
	"DOTA_Trophies_Info"	"Earn Trophies to increase your Dota Level.<br><br>Each trophy contributes a different amount of Trophy Points toward your next Dota level. Trophy Points are awarded whenever a trophy is earned, or is upgraded to a new tier.<br><br>100 Trophy Points = 1 Dota Level."
	"DOTA_About_Badges"				"About Trophies"

	"DOTA_TrophyName"			"{s:trophy_name}"
	"DOTA_TrophyCategory"		"{s:trophy_category}"
	"DOTA_TrophyDescription"	"{s:trophy_description}"
	"DOTA_TrophyXP"				"{d:trophy_xp}<span class=\"TrophyPointTextSmall\">TP</span>"
	"DOTA_TrophyXPProgress"		"{d:trophy_xp} / {d:total_trophy_xp}<span class=\"TrophyPointTextSmall\">TP</span>"
	"DOTA_NextTrophy"			"Next Award"

	"DOTA_TrophyDetails_Title"	"{s:trophy_details_title}"
	"DOTA_TrophyDetails_XP"		"{d:trophy_details_xp}<span class=\"TrophyPointTitleSmall\">TP</span>"
	"DOTA_TrophyDetails_Category"	"{s:trophy_details_category}"
	"DOTA_TrophyDetails_Desc"		"{s:trophy_details_desc}"
	"DOTA_TrophyDetails_PointsPerLevel:f"		"Earn {d:trophy_points_per_level} Trophy {trophy_points_per_level, plural, one{Point} other{Points}} each time this levels up."
	"DOTA_TrophyDetails_PointsPerInterval"		"Earn {d:trophy_points_per_level} Trophy Points every {d:trophy_points_interval_size} levels."

	"DOTA_Trophy_Upgraded"			"Trophy Upgraded"
	"DOTA_Trophy_Achieved"			"Trophy Achieved"
	"DOTA_TrophyPlusProfileXP:f"	"+{d:trophy_xp} Trophy {trophy_xp, plural, one{Point} other{Points}}"

	"DOTA_ProfileBadge_Upgraded"		"Profile Badge Upgraded"

	"DOTA_LearnTabName_Welcome"		"Welcome"
	"DOTA_LearnTabName_Tutorials"	"Tutorials"
	"DOTA_LearnTabName_Items"		"Items"
	"DOTA_LearnTabName_HeroGuides"	"Guides"
	"DOTA_LearnTabName_Training"	"Training"
	"DOTA_LearnTabName_GameplayUpdates"	"Gameplay Updates"
	"DOTA_LearnTabName_Updates"		"Updates"
	"DOTA_LearnTabName_Glossary"	"Glossary"
	"DOTA_LearnTabName_PastEvents"	"Past Events"
	"DOTA_LearnTabName_Credits"	"Credits"

	"DOTA_Tutorial_Multiplayer_Match"   "Multiplayer Match"
	"DOTA_Tutorial_Co-op_Match"   "Co-op Match"
	"DOTA_Tutorial_Mechanics"   "Mechanics"
	"DOTA_Tutorial_Mechanics_Desc"   "Learn the basics of Dota, from controlling your hero to using the item shop, and more. After this short tutorial you will have a general understanding of fundamentals of the game."
	"DOTA_Tutorial_Strength_Desc"   "In this match you'll play as Dragon Knight, a melee strength hero. Strength heroes tend to have more health and health regeneration than heroes of other classes, making them more resilient to both physical attacks and spells. These heroes gain bonus attack damage for each additional point in Strength."
	"DOTA_Tutorial_Agility_Desc"   "In this match you'll play as Sniper, a ranged agility hero. Agility heroes tend to have more armor and attack speed than heroes of other classes, making them perfect bearers of powerful attack damage items. These heroes gain bonus attack damage for each additional point in Agility."
	"DOTA_Tutorial_Intelligence_Desc"   "In this match you'll play as Shadow Shaman, a ranged intelligence hero. Intelligence heroes tend to have more mana and mana regeneration than heroes of other classes, making them ideal for ability-focused roles. These heroes gain bonus attack damage for each additional point in Intelligence."
	"DOTA_Tutorial_HoverText"   "Hover icon for description"
	"DOTA_Tutorial_TopicsCovered"   "Topics Covered"
	"DOTA_Tutorial_Mechanics_Bullets"  "- Purchasing Items from the Shop<br />- Camera and Movement Control<br />- Basic Combat<br />- Leveling-Up Abilities<br />- Ability Usage"

	"DOTA_Tutorial_Co-op_Desc"	"Now that you've got the basics of a few heroes, it's time to jump into a game with real teammates battling to destroy an enemy bot team's Ancient. Work together and communicate to drop those bots in the lanes and smash their Ancient to pieces."
	"DOTA_Tutorial_Multiplayer_Desc"	"It's time. You're ready. Press the button to jump into a real multiplayer match and join your new teammates in facing off against five other players. Remember: everyone else is new at this, too. So just relax. You're doing fine."

	"DOTA_NewPlayerQuestion_Title"				"WELCOME TO DOTA"
	"DOTA_PlayerOriginQuestion_Question"       "To improve your playing experience,<br>please share your familiarity with Dota 2 and similar games."
	"DOTA_PlayerOriginQuestion_BeginnerButton" "I'm a beginner."
	"DOTA_PlayerOriginQuestion_RTSButton"      "I've played RTS games."
	"DOTA_PlayerOriginQuestion_MOBAButton"     "I've played a game similar to Dota 2."
	"DOTA_PlayerOriginQuestion_Dota2Button"    "I've played Dota 2."
	"DOTA_PlayerOriginQuestion_MOBAExplanation" "Select the game you are most comfortable with:"
	"DOTA_OtherGames_LOL"    "League of Legends"
	"DOTA_OtherGames_DOTA"    "DotA 1"
	"DOTA_OtherGames_HON"    "Heroes of Newerth"
	"DOTA_OtherGames_Smite"    "Smite"
	"DOTA_OtherGames_Other"    "Another Game"
	"DOTA_PlayerOriginQuestion_ConfirmationButton"    "LET'S PLAY"
	"DOTA_PlayerOriginQuestion_ConfirmationTutorial"  "As a player new to Dota, you may be interested in the tutorials under the Training section of the Play tab. They're a great first step towards dominating other players around the globe."
	"DOTA_PlayerOriginQuestion_ConfirmationSettings"  "Your keybindings and options are now set to the most commonly used settings for players with your experience.  You can customize these at any time by clicking on the settings icon."

	"DOTA_Tutorial_SkipButton" "Skip Tutorial"
	"DOTA_ConfirmSkip"	"Skip Dota 2 Introduction?"
	"DOTA_ConfirmSkipDesc"	"Are you sure you want to the skip the tutorials for Dota 2?"
	"DOTA_Tutorial_Start_Quest"	"START QUEST"
	"DOTA_Tutorial_Quest0_Title"	"QUEST 1"
	"DOTA_Tutorial_Quest0_TitleDesc"	"RANGED HERO"
	"DOTA_Tutorial_Quest0DetailsDesc"	"This Quest will take about\n 10 minutes to complete."
	"DOTA_Tutorial_QuestDetailsLearn"	"You'll learn:"
	"DOTA_Tutorial_Quest0DetailsLesson"	"Hero Movement\nHero Leveling\nAbility Usage\nItems\nBasic Combat\nLast Hitting"
	"DOTA_Tutorial_Quest1_Title"	"QUEST 2"
	"DOTA_Tutorial_Quest1_TitleDesc"	"LANE COMBAT"
	"DOTA_Tutorial_Quest1DetailsDesc"	"This Quest will take about\n 10 minutes to complete."
	"DOTA_Tutorial_Quest1DetailsLesson"	"Ranged Combat \n AOE Abilities \n The Minimap \n Towers \n Couriers and Stash \n Teleportation"
	"DOTA_Tutorial_Quest2_Title"	"QUEST 3"
	"DOTA_Tutorial_Quest2_TitleDesc"	"LANE COMBAT"
	"DOTA_Tutorial_Quest2DetailsDesc"	"This Quest will take about\n 10 - 15 minutes to complete."
	"DOTA_Tutorial_Quest2DetailsLesson"	"Laning Combat \n Defending and Attacking Towers \n Starting Items"

	"DOTA_Challenges_Title"					"Learn"
	"DOTA_ChallengeGroup_0_Title"			"Mechanics"
	"DOTA_ChallengeGroup_1_Title"			"Guided Bot Matches"
	"DOTA_ChallengeGroup_1_Desc"			"Start Here!"
	"DOTA_ChallengeGroup_2_Title"			"Bot Matches"
	"DOTA_ChallengeGroup_2_Desc"			"Practice with and against AI-controlled heroes in a stress free practice space."
	"DOTA_ChallengeGroup_More"				"More To Come"
	"DOTA_ChallengeGroup_Locked"			"Locked"

	"DOTA_LearnMechanics_Title"				"Mechanics"
	"DOTA_LearnMechanics_SubTitle"			"Learn the basics of Dota, from controlling your hero, to using the item shop, and more. If you have never played a game like Dota, start here."
	"DOTA_Mechanics_0_Title"				"Mechanics 1"
	"DOTA_Mechanics_0_Desc"					"Hero Movement\nHero Leveling\nAbility Usage\nItems\nBasic Combat\nLast Hits"
	"DOTA_Mechanics_1_Title"				"Mechanics 2"
	"DOTA_Mechanics_1_Desc"					"Ranged Combat\nArea of Effect Abilities\nThe Minimap\nTowers\nCouriers and the Stash\nTown Portal Scrolls"

	"DOTA_LearnGuidedBotMatches_Title"		"Guided Bot Matches"
	"DOTA_LearnGuidedBotMatches_SubTitle"	"Join and battle against AI-controlled heroes as you learn to play Dota. We'll guide you step by step through every stage of a full match as you build your hero into an unstoppable force."
	"DOTA_GuidedBotMatches_0_Title"			"Luna"
	"DOTA_GuidedBotMatches_0_Desc"			"Short Range Attack\nHigh Attack Damage\nFast Movement\nModerately Fragile\nUses Agility Attribute"
	"DOTA_GuidedBotMatches_1_Title"			"Sven"
	"DOTA_GuidedBotMatches_1_Desc"			"Melee Attack\nBurst Attack Damage\nHigh Durability\nVulnerable to Slows\nUses Strength Attribute"
	"DOTA_GuidedBotMatches_2_Title"			"Lina"
	"DOTA_GuidedBotMatches_2_Desc"			"Long Range Attack\nBurst Ability Damage\nShort Cooldowns\nVery Fragile\nUses Intelligence Attribute"

	"DOTA_LearnBotMatches_Title"			"Bot Matches"
	"DOTA_LearnBotMatches_SubTitle"			"Practice with and against AI-controlled heroes in a stress free practice space."
	"DOTA_BotMatches_0_Title"				"Easy Bots"
	"DOTA_BotMatches_0_Desc"				"Learn a new hero."
	"DOTA_BotMatches_1_Title"				"Medium Bots"
	"DOTA_BotMatches_1_Desc"				"Get comfortable."
	"DOTA_BotMatches_2_Title"				"Hard Bots"
	"DOTA_BotMatches_2_Desc"				"Challenge yourself."
	"DOTA_BotMatches_3_Title"				"Insane Bots"
	"DOTA_BotMatches_3_Desc"				"Hurt yourself."


	"DOTA_Last_Hit_Trainer_Title"  				"Last Hit Trainer"
	"DOTA_Last_Hit_Trainer_Mechanics_Desc"  	"Make the most of every creep and push your GPM to the next level with the Last Hit Trainer. Take the time to practice this vital mechanic anytime you want—even while queuing for a game.<br><br>Try to get as many last hits in three minutes as possible. Use the scoreboard and streak counter to help benchmark your progress."
	"DOTA_Last_Hit_Trainer_Mechanics_Bullets"  	"Practice: <br />- Last-hitting lane creeps to secure gold<br />- Denying lane creeps to gain a gold advantage"
	"DOTA_StartLastHitTrainer"  				"Start Training"


	"DOTA_FindMatch"		"Find Match"
	"DOTA_FindingMatch"		"Finding Match ( {s:find_match_time} )"
	"DOTA_FindCustomGameMatch"		"Play {s:active_event_custom_game}"
	"DOTA_FindNewPlayerModeMatch"	"Play New Player Mode"
	"DOTA_FindMatchTime"	"{s:find_match_time}"
	"DOTA_Searching"		"Searching"
	"DOTA_StartSoloBotMatch"	"Start Bot Match"
	"DOTA_StartSoloBotMatchTutorial" "Start Solo Bot Match"
	"DOTA_StartCoopBotMatchTutorial"    "Start Co-op Bot Match"
	"DOTA_StartMultiplayerMatchTutorial"    "Start Multiplayer Match"
	"DOTA_StartMechanicsTutorial"    "Start Mechanics Tutorial"

	"DOTA_Create_Lobby"		"Create Lobby"
	"DOTA_Join_Lobby"		"Join Lobby"
	"DOTA_LobbyStartGame"	"Start Game"
	"DOTA_LobbyStartAutomaticSelectionPriority" "Start Pick/Side Selection"
	"DOTA_ReturnToLobby"	"Back to Lobby"

	"DOTA_Lobby_Destroy_Header"	"Destroy Lobby"
	"DOTA_Lobby_Destroy_Text"	"Are you sure you want to destroy the lobby? All members will be kicked."

	"DOTA_FindMatchStatus"	"{s:searching_matchtype}  /  {s:searching_gamemodes}  /  {s:searching_region}"
	"DOTA_FindMatchStatusWeekendTourney"	"{s:searching_tourney_division} Division  /  {s:searching_tourney_round}  /  {s:searching_region}"
	"WeekendTourney_DivisionAndTier"	"{s:tournament_division} Division - Tier {d:tournament_tier}"
	"WeekendTourney_TournamentID"		"Tournament ID: {d:r:tournament_id}"

	"DOTA_FindGameModesMany"	"Game Modes: "
	"DOTA_FindRegionsMany"	"Regions: "

	"DOTA_PlayMenu_NewPlayerTextIntro"	"A simplified game mode ideal for players new to the game."
	"DOTA_PlayMenu_NewPlayerText"	"<b>How it works:</b><br> • More Forgiving Gameplay<br> \n• Match with New Players<br> \n• Limited Hero Pool<br> \n• Faster Matchmaking<br> \n• No Leaving Penalty"


	"DOTA_GameMode_AllPick"				"All Pick"
	"DOTA_GameMode_SingleDraft"			"Single Draft"
	"DOTA_GameMode_CaptainsMode"		"Captains Mode"
	"DOTA_GameMode_RandomDraft"			"Random Draft"
	"DOTA_GameMode_DarkMoon"			"Holdout: Dark Moon"
	"DOTA_GameMode_AbilityDraft"		"Ability Draft"
	"DOTA_GameMode_LeastPlayed"			"Least Played"
	"DOTA_GameMode_AllRandom"			"All Random"
	"DOTA_GameMode_10v10"				"All Pick 10 vs 10"
	"DOTA_GameMode_LimitedHeroes"		"Limited Heroes"
	"DOTA_GameMode_CaptainsDraft"		"Captains Draft"
	"DOTA_GameMode_AllRandomDeathMatch"	"All Random Death Match"
	"DOTA_GameMode_Colosseum"			"Jungle Colosseum"
	"DOTA_GameMode_AllDraft"			"All Pick"
	"DOTA_GameMode_Turbo"				"Turbo"
	"DOTA_GameMode_Mutation"			"Mutation"

	"DOTAAbilityDraft_Ultimates"		"Ultimates can be drafted anytime it is your turn.<br><br>Only one Ultimate Ability can be drafted. "
	"DOTAAbilityDraft_Standard"			"Once drafted, a Standard Ability can be re-ordered by dragging the ability to another slot. <br><br> Certain Abilities are not compatible with Ability Draft Mode and will be replaced by a random Ability from another Hero."
	"DOTAAbilityDraft_Standard_Label"	"Standard Abilities"
	"DOTAAbilityDraft_Ultimates_Label" 	"Ultimate Abilities"
	"DOTAAbilityDraft_Picking_Next" 	"Drafting Next"

	"DOTAAbilityDraft_Tooltip_Health" 	"Starting Health: <span class=\"BaseAttributeValue\">{d:max_health}</span> ({s:health_regen} regen)"
	"DOTAAbilityDraft_Tooltip_Mana" 	"Starting Mana: <span class=\"BaseAttributeValue\">{d:max_mana}</span> ({s:mana_regen} regen)"
	"DOTAAbilityDraft_Tooltip_Speed" 	"Movement Speed: <span class=\"BaseAttributeValue\">{d:movement_speed}</span>"

	"DOTA_GameMode_0"		"All Pick"
	"DOTA_GameMode_1"		"All Pick"
	"DOTA_GameMode_2"		"Captains Mode"
	"DOTA_GameMode_3"		"Random Draft"
	"DOTA_GameMode_4"		"Single Draft"
	"DOTA_GameMode_5"		"All Random"


	"DOTA_GameMode_8"		"Reverse Captains Mode"

	"DOTA_GameMode_10"		"Tutorial"
	"DOTA_GameMode_11"		"Mid Only"
	"DOTA_GameMode_12"		"Least Played"
	"DOTA_GameMode_13"		"New Player Mode"

	"DOTA_GameMode_15"		"Custom Game Mode"
	"DOTA_GameMode_16"		"Captains Draft"

	"DOTA_GameMode_18"		"Ability Draft"
	"DOTA_GameMode_19"		"Diretide"
	"DOTA_GameMode_20"		"All Random Death Match"
	"DOTA_GameMode_21"		"1v1 Mid"
	"DOTA_GameMode_22"		"All Pick"
	"DOTA_GameMode_23"		"Turbo"
	"DOTA_GameMode_24"		"Mutation"
	"DOTA_GameMode_26"		"Bot Challenge"

	"DOTA_GameMode_19_Generic"	"Event Game"
	"DOTA_Featured_Gamemode_Generic"		"Spotlight"

	// Messages related to purchase
	"DOTA_ImmediatePurchase_SendFailed"	"Failed to send purchase request. Dota servers may be offline. You should try your purchase again later."
	"DOTA_ImmediatePurchase_Timeout"	"Timed out waiting for a response to the purchase request. Please try again later."
	"DOTA_ImmediatePurchase_InitFailed"	"We were unable to initiate a purchase with Perfect World at this time. Please try again later."
	"DOTA_ImmediatePurchase_InsufficientFundsPW"	"There are insufficient funds in your Perfect World account to complete the purchase. Please recharge your account and try again."
	"DOTA_ImmediatePurchase_Success_Title"	"Success"
	"DOTA_ImmediatePurchase_Success_Text"	"Purchase completed successfully! Your items will appear in the Armory shortly."
	"DOTA_ImmediatePurchase_Cancelled_Title"	"Cancelled"
	"DOTA_ImmediatePurchase_FailedCantDetermineSuccess"	"The connection to the Dota Servers was lost during the purchase process, however your purchase may have succeeded. Please wait until the server connection is restored, then check your Armory to determine if your purchase was successful. You will not be charged if the purchase was unsuccessful, and any coins or charges used will be refunded within 60 minutes."
	"DOTA_ImmediatePurchase_UnbundleTimeout"	"Timed out waiting for a response to the unbundle request. Please try again later."
	"DOTA_ImmediatePurchase_UnbundleFailure"	"Unable to unpack your bundle. Please try again later."
	"DOTA_ImmediatePurchase_LateCancel"			"Purchase was previously cancelled.  You have not been charged."
	"DOTA_ImmediatePurchase_CancelFailure"		"Failure attempting to cancel purchase. Please wait until the server connection is restored, then check your Armory to determine if your purchase was successful. You will not be charged if the purchase was unsuccessful, and any coins or charges used will be refunded within 60 minutes."
	"DOTA_ImmediatePurchase_CancelTryAgain"		"Failure attempting to cancel purchase. Please try again later."
	"DOTA_ImmediatePurchase_CanCancelMessage"	"There was a connection issue. Please cancel, then try again."
	"DOTA_ImmediatePurchase_CantCancelMessage"	"There was a connection issue. You'll either be refunded or receive your purchase within an hour. Sorry and sit tight!"
	"DOTA_ConfirmPurchaseTitle"		"Confirm Purchase"
	"DOTA_ConfirmPurchaseText"		"Do you want to purchase this item?"

	"DOTA_PurchaseAsGift_Tooltip"	"Purchase as a Gift for a friend."
	"DOTA_PurchaseEventRewardLevel"		"Level {d:event_reward_level}"

	"DOTA_EventRewardAlreadyPassed_Title"	"Level Already Achieved"
	"DOTA_EventRewardAlreadyPassed_Message"	"You have already reached this level on your Battle Pass."
	"DOTA_ViewEventReward"		"View Reward"
	"DOTA_ViewInArmory"		"View in Armory"
	"DOTA_ViewInLoadout"		"View in Loadout"
	"DOTA_ViewHeroLoadout"		"View Hero Loadout"

	"DOTA_PurchaseError_Title"		"Cannot Purchase"
	"DOTA_PurchaseError_SteamOverlayDisabled"		"The purchase cannot be completed because the Steam Overlay cannot be raised. In order to purchase, you must enable the Steam Overlay in your Steam settings if you have it disabled. If the overlay is already enabled but is not working, then please see this support FAQ for help <a href=\"event:ExternalBrowserGoToURL('https://support.steampowered.com/kb_article.php?ref=9394-yofv-0014')\">https://support.steampowered.com/kb_article.php?ref=9394-yofv-0014</a>."
	"DOTA_PurchaseError_Ok"				"Ok"
	"DOTA_PurchaseError_OpenBrowser"	"Buy In Browser"

	"DOTA_PurchaseInProgress_Title"	"Purchase In Progress"
	"DOTA_PurchaseInProgress_Text"	"Your purchase request is being processed."
	"DOTA_PurchaseFinalizing_Text"	"Your purchase request is being finalized."
	"DOTA_PurchaseCanceling_Text"	"Your purchase request is being canceled."
	"DOTA_UnbundleInProgress_Title"	"Unbundling In Progress"
	"DOTA_UnbundleInProgress_Text"	"Your bundle is being unpacked."
	"DOTA_ConfirmUnbundleTitle"		"Confirm Unbundle"
	"DOTA_ConfirmUnbundleText"		"You must unpack this bundle in order to equip items in it. Continue?"
	"DOTA_ConfirmOwnedItemUnbundleText"		"Are you sure you want to unbundle this item? You must unbundle it in order to use items in it."

	"DOTA_RequestingBalance_Title"	"Requesting Balance"
	"DOTA_RequestingBalance_Text"	"Requesting your Perfect World account balance..."

	"DOTA_PartnerPurchaseRecharge_Title"	"Balance Recharge"
	"DOTA_PartnerPurchaseRecharge_Text"		"Switching to recharging your account balance..."

	"DOTA_PartnerPurchase_Purchase"	"{g:dota_item_price:item_def}"
	"DOTA_PartnerPurchase_Recharge"	"Recharge Account"
	"DOTA_PartnerPurchase_Balance"	"Balance: {m:balance}"
	"DOTA_PartnerPurchase_ItemName"	"{s:item_name}"
	"DOTA_PartnerPurchase_ItemCount" "{d:item_count}"
	"DOTA_PartnerPurchase_ItemPrice" "{m:item_price}"
	"DOTA_PartnerPurchase_ItemName_Title" "Item"
	"DOTA_PartnerPurchase_ItemCount_Title" "Quantity"
	"DOTA_PartnerPurchase_ItemPrice_Title" "Price"

	"DOTA_PartnerRecharge_Close"	"Return to purchase"

	"RequestBalanceBadAccount"		"Failed to request account balance: account not found."
	"RequestBalanceAccountNotLinked"	"Failed to request account balance: your account is not linked to Perfect World."
	"RequestBalanceUnsupportedPartner"	"Failed to request account balance: your account is not linked to a recognized partner"

	"StoreCheckout_Error_Title"			"Error"

	"StoreCheckout_CannotPurchase"			"Cannot Purchase Item"

	"DOTA_AbilityTooltip_Name" "{s:name}"
	"DOTA_AbilityTooltip_Name_YourHero" "{s:name} (You)"
	"DOTA_AbilityTooltip_Level" "Level {s:level}"
	"DOTA_AbilityTooltip_Dependency" "LEVELS WITH: {s:dependentability}"
	"DOTA_AbilityTooltip_TargetType" "AFFECTS: {s:targettype}"
	"DOTA_AbilityTooltip_CastType" "ABILITY: {s:casttype}"
	"DOTA_AbilityTooltip_DamageType" "DAMAGE TYPE: {s:damagetype}"
	"DOTA_AbilityTooltip_SpellImmunityType" "PIERCES DEBUFF IMMUNITY: {s:spellimmunity}"
	"DOTA_AbilityTooltip_DispelType" "DISPELLABLE: {s:dispeltype}"
	"DOTA_AbilityTooltip_Description" "{s:description}"
	"DOTA_AbilityTooltip_ScepterDescription" "{s:scepterdescription}"
	"DOTA_AbilityTooltip_ScepterUpgrade_Header" "Aghanim's Scepter Upgrade"
	"DOTA_AbilityTooltip_ExtraDescription" "{s:extradescription}"
	"DOTA_AbilityTooltip_Attributes" "{s:attributes}"
	"DOTA_AbilityTooltip_Cooldown" "{s:cooldown}"
	"DOTA_AbilityTooltip_ManaCost" "{s:manacost}"
	"DOTA_AbilityTooltip_HealthCost" "{s:healthcost}"
	"DOTA_AbilityTooltip_CastRange" "{s:castrange}"
	"DOTA_AbilityTooltip_Lore" "{s:lore}"
	"DOTA_AbilityTooltip_UpgradeLevel" "Next Upgrade at Hero Level {d:upgradelevel}"
	"DOTA_AbilityTooltip_BuildHeader" "Ability Guide"
	"DOTA_AbilityTooltip_BuildComment" "{g:dota_filtered_string:buildcomment}"
	"DOTA_AbilityTooltip_AbilityCharges"	"MAX CHARGES: {s:max_charges}<br>BASE CHARGE RESTORE TIME: {s:charge_restore_time}"
	"DOTA_AbilityTooltip_AbilityDraftNote_Header" "Ability Draft Note"
	"DOTA_AbilityTooltip_Breakable"	"BREAKABLE: Yes"

	"DOTA_AbilityTooltip_No_Aghs_Upgrade_Found" "No Aghanim's upgrade found"
	"DOTA_AbilityTooltip_Scepter_Upgrade" "Hero Scepter Upgrade"
	"DOTA_AbilityTooltip_Shard_Upgrade" "Hero Shard Upgrade"
	"DOTA_AbilityTooltip_Aghs_New_Ability" "New Ability"
	"DOTA_AbilityTooltip_Aghs_Scepter" "Aghanim's Scepter"
	"DOTA_AbilityTooltip_Aghs_Shard" "Aghanim's Shard"
	"DOTA_AbilityTooltip_Upgrade" "Upgrade"

	"DOTA_PendingInvites" "Party Invites"
	"DOTA_PendingInvitesTooltip_None" "No outstanding invites"
	"DOTA_PendingInvitesTooltip:f" "{d:pending_invite_count} outstanding {pending_invite_count, plural, one{invite} other{invites}}"
	"DOTA_PendingInvitesTooltip_Leader" "Click to manage invites."
	"DOTA_PendingInvitesTooltip_NonLeader" "Click to view invites."
	"DOTA_PendingInvitesCancelAll" "Cancel All Invites"
	"DOTA_PendingInvitesNotPartyLeader" "Only the party leader can manage invites"

	"DOTA_Party_Add_Friends"	"Add friends to create a party"

	"DOTA_ChatTab_NotInChannelMessage"	"No one hears you."
	"DOTA_ChatTab_ToggleGlobal"			"Show messages from this channel in all tabs."
	"DOTA_ChatTab_ToggleWhispersGlobal"	"Show whispers in all tabs."
	"DOTA_ChatTab_ToggleSounds"			"Play a sound when receiving a message to this channel."
	"DOTA_ChatTab_Close"				"Close this tab."
	"DOTA_ChatTab_Leave"				"Leave this channel."
	"DOTA_ChatTab_RegionRestriction"    "For added privacy, no information beyond names is available in the Regional channel members list."

	"DOTA_JoinChatChannel_Title"				"Join Channel"
	"DOTA_JoinChatChannel_Description"			"Create or join a chat channel."
	"DOTA_JoinChatChannel_ChannelName"			"Channel Name"
	"DOTA_JoinChatChannel_ChannelMemberCount"	"Members"
	"DOTA_JoinChatChannel_ChannelDistance"		"Distance"

	"DOTA_JoinChatChannel_Regional"	"Regional"
	"DOTA_JoinChatChannel_Custom"	"User"
	"DOTA_JoinChatChannel_NewPlayer"	"New Players"
	"DOTA_JoinChatChannel_CustomGame"	"Custom Games"
	"DOTA_JoinChatChannel_Private"	"Private"

	"DOTA_PrivateChatChannel"		"Private Chat Channel"

	"DOTA_JoinChatChannel_Locked"	"Regional channels in this area are currently disabled."
	"DOTA_JoinChatChannel_PrivateCreateFailed"	"Failed to create Private Chat Channel."
	"DOTA_JoinChatChannel_PrivateJoinFailed"	"You do not have permission to join this Private Chat Channel."
	"DOTA_JoinChatChannel_Kicked"	"You have been removed from private channel '{s:private_channel_name}'."
	"DOTA_JoinChatChannel_NewPlayerUserNotEligible" "New players must complete the introductory Tier 1 quests before joining the New Players chat. Experienced players must have at least {d:new_player_req_games_played} games played and a communication score of at least {d:new_player_req_behavior_score}."
	"DOTA_JoinChatChannel_NewPlayerBanned" "You may not participate in New Players chat until {t:s:ban_until_timestamp} at {t:t:ban_until_timestamp}."

	"DOTA_JoinChatChannel_NewPlayer_Description" "The New Player channel is a moderated chat channel available to new players who have completed the New Player Objectives, which allows you to ask questions of more experienced players.

To join as an experienced player, you must have at least {d:new_player_req_games_played} games played and a communication score of at least {d:new_player_req_behavior_score}."

	"DOTA_Chat_ChannelName"			"{g:dota_filtered_string:channel_name}"
	"DOTA_Chat_ChannelMemberCount"	"{d:channel_member_count}"
	"DOTA_Chat_ChannelMemberCountLabel:f"							"{channel_member_count} {channel_member_count, plural, one{Member} other{Members}}"

	"DOTA_Chat_ChannelDistance"		"{s:channel_distance}km"
	"DOTA_Chat_CustomGameChannelName"	"{g:dota_custom_game_name:channel_name}"

	"DOTA_EditChatTab_Title"			"Modify Chat Tab"
	"DOTA_EditChatTab_Description"		"Select which chat messages should be shown in this tab."
	"DOTA_EditChatTab_AddNewChannel"	"Add a new channel..."
	"DOTA_EditChatTab_TabName"			"Tab Name:"
	"DOTA_EditChatTab_ChannelToggleDisabled"	"{s:target} must always be in at least one tab."
	"DOTA_EditChatTab_Target"			"{s:target}"

	"DOTA_Chat_TimestampFormat"	"{t:t:timestamp}"

	"DOTA_Chat_Autocomplete_Title"		"{s:autocomplete_title}"

	"DOTA_Chat_Autocomplete_NoMatches"	"No Matches"
	"DOTA_Chat_Autocomplete_WhisperFriends"	"Whisper a Friend"
	"DOTA_Chat_Autocomplete_InviteFriends"	"Invite a Friend"
	"DOTA_Chat_Autocomplete_Channels"	"Channels"

	"DOTA_Chat_Autocomplete_Commands"	"Commands"
	"DOTA_Chat_Autocomplete_CommandName"		"/{s:command_name}"
	"DOTA_Chat_Autocomplete_CommandDescription"	"{s:command_description}"

	"dota_suggest_invite_format"						"Please invite {s:invite_persona} to the party."
	"dota_suggest_invite_format_leader"					"Please invite {s:invite_persona} to the party. ( <a href=\"event:DOTAInviteToParty({s:invite_persona_steamid})\" class=\"InviteButton\">Send Invite</a> )"
	"dota_suggest_invite_format_lobby"					"Please invite {s:invite_persona} to the lobby."
	"dota_suggest_invite_format_lobby_leader"			"Please invite {s:invite_persona} to the lobby. ( <a href=\"event:DOTAInviteToLobby({s:invite_persona_steamid})\" class=\"InviteButton\">Send Invite</a> )"

	"DOTA_ChatMessage_Default"				"<span class=\"{s:target_class} {s:sender_class} {s:visitor_class}\"><span class=\"ChatTarget\">[{s:target}]</span> <span class=\"ChatPersona\">{s:event_crest}{s:battle_cup_icon}{s:new_player_icon}{s:persona}</span>: {g:dota_filtered_string:message}</span>"
	"DOTA_ChatMessage_Emote"				"<span class=\"{s:target_class} {s:sender_class} {s:visitor_class}\"><span class=\"ChatTarget\">[{s:target}]</span> <span class=\"ChatPersona\">{s:event_crest}{s:battle_cup_icon}{s:new_player_icon}{s:persona}</span> {g:dota_filtered_string:message}</span>"
	"DOTA_ChatMessage_Default_NoTarget"		"<span class=\"{s:target_class} {s:sender_class} {s:visitor_class}\"><span class=\"ChatPersona\">{s:event_crest}{s:battle_cup_icon}{s:new_player_icon}{s:persona}</span>: {g:dota_filtered_string:message}</span>"
	"DOTA_ChatMessage_Emote_NoTarget"		"<span class=\"{s:target_class} {s:sender_class} {s:visitor_class}\"><span class=\"ChatPersona\">{s:event_crest}{s:battle_cup_icon}{s:new_player_icon}{s:persona}</span> {g:dota_filtered_string:message}</span>"
	"DOTA_ChatMessage_WhisperTo"			"<span class=\"{s:target_class} {s:sender_class} {s:visitor_class}\">To <span class=\"ChatPersona\">{s:event_crest}{s:battle_cup_icon}{s:persona}</span>: {g:dota_filtered_string:message}</span>"
	"DOTA_ChatMessage_WhisperFrom"			"<span class=\"{s:target_class} {s:sender_class} {s:visitor_class}\">From <span class=\"ChatPersona\">{s:event_crest}{s:battle_cup_icon}{s:persona}</span>: {g:dota_filtered_string:message}</span>"
	"DOTA_ChatMessage_System"				"<span class=\"{s:target_class} {s:sender_class} {s:visitor_class}\"><span class=\"ChatTarget\">({s:target})</span>: {g:dota_filtered_string:message}</span>"
	"DOTA_ChatMessage_SystemTerse"			"<span class=\"{s:target_class} {s:sender_class} {s:visitor_class}\">{g:dota_filtered_string:message}</span>"
	"DOTA_ChatMessage_Hud"					"<span class=\"{s:target_class} {s:sender_class} {s:visitor_class}\">{s:hero_badge_icon}{s:hero_icon}<span class=\"ChatTarget\">[{s:target}] <span class=\"ChatPersona\"><span class=\"{s:player_color_class}\">{s:event_crest}{s:battle_cup_icon}{s:new_player_icon}{s:persona}</span></span></span>: {g:dota_filtered_string:message}</span>"
	"DOTA_ChatMessage_HudAll"				"<span class=\"{s:target_class} {s:sender_class} {s:visitor_class}\">{s:hero_badge_icon}{s:hero_icon}<span class=\"ChatTarget\"> <span class=\"ChatPersona\"><span class=\"{s:player_color_class}\">{s:event_crest}{s:battle_cup_icon}{s:new_player_icon}{s:persona}</span></span></span>: {g:dota_filtered_string:message}</span>"
	"DOTA_ChatMessage_HudTerse"				"<span class=\"{s:target_class} {s:sender_class} {s:visitor_class}\">{g:dota_filtered_string:message}</span>"
	"DOTA_ChatMessage_HudEmote"				"<span class=\"{s:target_class} {s:sender_class} {s:visitor_class}\">{s:hero_badge_icon}{s:hero_icon}<span class=\"ChatPersona\">{s:event_crest}{s:battle_cup_icon}{s:new_player_icon}{s:persona}</span> {g:dota_filtered_string:message}</span>"
	"DOTA_ChatMessage_HudOtherChannel"		"<span class=\"{s:target_class} {s:sender_class} {s:visitor_class}\"><span class=\"ChatTarget\">[{s:target}] <span class=\"ChatPersona\"><span class=\"{s:player_color_class}\">{s:event_crest}{s:battle_cup_icon}{s:new_player_icon}{s:persona}</span></span></span>: {g:dota_filtered_string:message}</span>"

	"DOTA_ChatTarget_Format_Default"		"{g:dota_filtered_string:target}"
	"DOTA_ChatTarget_Prompt_Default"		"To ({g:dota_filtered_string:target}):"
	"DOTA_ChatTarget_Format_Whisper"		"{s:persona}"
	"DOTA_ChatTarget_Prompt_Whisper"		"To [{s:persona}]:"
	"DOTA_ChatTarget_Prompt_CustomGame"		"To ({g:dota_custom_game_name:custom_game_id}):"
	"DOTA_ChatTarget_Format_CustomGame"		"{g:dota_custom_game_name:custom_game_id}"
	"DOTA_ChatTarget_Prompt_PostGame"		"To (Post Game):"
	"DOTA_ChatTarget_Format_PostGame"		"Post Game"
	"DOTA_ChatTarget_Prompt_BattleCup"		"To Battle Cup ({g:dota_battlecup_division:division} {i:skill_level}):"
	"DOTA_ChatTarget_Format_BattleCup"		"Battle Cup ({g:dota_battlecup_division:division} {i:skill_level})"
	"DOTA_ChatTarget_Prompt_Trivia"			"To Trivia ({s:language}):"
	"DOTA_ChatTarget_Format_Trivia"			"Trivia ({s:language})"
	"DOTA_ChatTarget_Prompt_NewPlayer"		"To New Players ({s:language}):"
	"DOTA_ChatTarget_Format_NewPlayer"		"New Players ({s:language})"
	"DOTA_ChatTarget_NewPlayer_Global"		"Global"

	"DOTA_ChatTarget_Party"				"Party"
	"DOTA_ChatTarget_Lobby"				"Lobby"
	"DOTA_ChatTarget_Team"				"Team"
	"DOTA_ChatTarget_Guild"				"Guild"
	"DOTA_ChatTarget_Fantasy"			"Fantasy"
	"DOTA_ChatTarget_Console"			"Console"
	"DOTA_ChatTarget_HLTVSpectator"		"DotaTV"
	"DOTA_ChatTarget_Whisper"			"Whisper"
	"DOTA_ChatTarget_Invalid"			"No Channel"
	"DOTA_ChatTarget_GameAll"			"All"
	"DOTA_ChatTarget_GameAllies"		"Allies"
	"DOTA_ChatTarget_GameCoaching"		"Coaching"
	"DOTA_ChatTarget_GameSpectator"		"Spectator"
	"DOTA_ChatTarget_GameEvents"		"Game"
	"DOTA_ChatTarget_PostGame"			"Post Game"
	"DOTA_ChatTarget_Trivia"			"Trivia"
	"DOTA_ChatTarget_NewPlayer"			"New Players"
	"DOTA_ChatTarget_PrivateCoaching"	"Coaching"

	"DOTA_ChatTargetMenu_Title"	"{s:target}"
	"DOTA_ChatTargetMenu_ToggleEnabled"	"{s:toggle_enabled}"
	"DOTA_ChatTargetMenu_NotActive"	"(Not Active)"

	"DOTA_Chat_Placeholder"	"Type here to chat. Use '/' for commands."

	"DOTA_Chat_MissedMessages" "{s:missed_message_count}"

	"DOTA_ChatMacro_MatchID"	"Match {u:matchid}"
	"DOTA_ChatMacro_MatchIDCommand" "match"
	"DOTA_ChatMacro_TournamentID" "Tournament {u:tournamentid}"
	"DOTA_ChatMacro_TournamentIDCommand" "tournament"
	"DOTA_ChatCommand_Party" "p"
	"DOTA_ChatCommand_Party_Name" "Party"
	"DOTA_ChatCommand_Party_Description" "Chat with your current party."
	"DOTA_ChatCommand_Lobby" "l"
	"DOTA_ChatCommand_Lobby_Name" "Lobby"
	"DOTA_ChatCommand_Lobby_Description" "Chat with your current lobby."
	"DOTA_ChatCommand_Guild" "g"
	"DOTA_ChatCommand_Guild_Name" "Guild"
	"DOTA_ChatCommand_Guild_Description" "Chat with your current guild."
	"DOTA_ChatCommand_Coach" "coach"
	"DOTA_ChatCommand_Coach_Name" "Coaching"
	"DOTA_ChatCommand_Coach_Description" "Chat with your coach."
	"DOTA_ChatCommand_Channel" "c"
	"DOTA_ChatCommand_Channel_Name" "Channel"
	"DOTA_ChatCommand_Channel_Description" "Chat with a specific chat channel."
	"DOTA_ChatCommand_Whisper" "w"
	"DOTA_ChatCommand_Whisper_Name" "Whisper"
	"DOTA_ChatCommand_Whisper_Description" "Whisper privately with a friend."
	"DOTA_ChatCommand_Reply" "r"
	"DOTA_ChatCommand_Reply_Name" "Reply"
	"DOTA_ChatCommand_Reply_Description" "Respond to a whisper sent privately from a friend."
	"DOTA_ChatCommand_Help" "?"
	"DOTA_ChatCommand_Help_Name" "Help"
	"DOTA_ChatCommand_Help_Description" "Show help for chat commands."
	"DOTA_ChatCommand_InviteToParty" "partyinvite"
	"DOTA_ChatCommand_InviteToParty_Name" "Invite to Party"
	"DOTA_ChatCommand_InviteToParty_Description" "Invite a friend to join your current party."
	"DOTA_ChatCommand_LeaveParty" "leaveparty"
	"DOTA_ChatCommand_LeaveParty_Name" "Leave Party"
	"DOTA_ChatCommand_LeaveParty_Description" "Leave your current party."
	"DOTA_ChatCommand_JoinChannel" "joinchannel"
	"DOTA_ChatCommand_JoinChannel_Name" "Join Channel"
	"DOTA_ChatCommand_JoinChannel_Description" "Join or create a chat channel."
	"DOTA_ChatCommand_LeaveChannel" "leavechannel"
	"DOTA_ChatCommand_LeaveChannel_Name" "Leave Channel"
	"DOTA_ChatCommand_LeaveChannel_Description" "Leave a specific chat channel."
	"DOTA_ChatCommand_GameAll" "all"
	"DOTA_ChatCommand_GameAll_Name" "All"
	"DOTA_ChatCommand_GameAll_Description" "Chat with all of the players in the game."
	"DOTA_ChatCommand_GameAllies" "allies"
	"DOTA_ChatCommand_GameAllies_Name" "Allies"
	"DOTA_ChatCommand_GameAllies_Description" "Chat with your allies."
	"DOTA_ChatCommand_GameCoaching" "coach"
	"DOTA_ChatCommand_GameCoaching_Name" "Coaching"
	"DOTA_ChatCommand_GameCoaching_Description" "Chat with your student or coach."
	"DOTA_ChatCommand_GameSpectator" "spectator"
	"DOTA_ChatCommand_GameSpectator_Name" "Spectator"
	"DOTA_ChatCommand_GameSpectator_Description" "Chat with other spectators."
	"DOTA_ChatCommand_Clear" "clear"
	"DOTA_ChatCommand_Clear_Name" "Clear"
	"DOTA_ChatCommand_Clear_Description" "Clear all visible chat in this tab."
	"DOTA_ChatCommand_ShareProfile"	"shareprofile"
	"DOTA_ChatCommand_ShareProfile_Name"	"Share Profile"
	"DOTA_ChatCommand_ShareProfile_Description"	"Share a link to your profile in the current chat."
	"DOTA_ChatCommand_FlipCoin"	"flip"
	"DOTA_ChatCommand_FlipCoin_Name"	"Flip a Coin"
	"DOTA_ChatCommand_FlipCoin_Description"	"Randomly flip a coin to get heads or tails."
	"DOTA_ChatCommand_RollDice"	"roll"
	"DOTA_ChatCommand_RollDice_Name"	"Roll Dice"
	"DOTA_ChatCommand_RollDice_Description"	"Randomly roll dice."
	"DOTA_ChatCommand_ShareParty"	"shareparty"
	"DOTA_ChatCommand_ShareParty_Name"	"Share Party"
	"DOTA_ChatCommand_ShareParty_Description"	"Share a link to join your party in the current chat."
	"DOTA_ChatCommand_ShareLobby"	"sharelobby"
	"DOTA_ChatCommand_ShareLobby_Name"	"Share Lobby"
	"DOTA_ChatCommand_ShareLobby_Description"	"Share a link to join your lobby in the current chat."
	"DOTA_ChatCommand_ShareDemoMode"	"sharedemomode"
	"DOTA_ChatCommand_ShareDemoMode_Name"	"Share Demo Mode Invite"
	"DOTA_ChatCommand_ShareDemoMode_Description"	"Share a link to join your Demo Mode session in the current chat."
	"DOTA_ChatCommand_Laugh" "laugh"
	"DOTA_ChatCommand_Thanks" "thanks"
	"DOTA_ChatCommand_ReadyCheck" "readycheck"
	"DOTA_ChatCommand_ReadyCheck_Name" "Ready Check"
	"DOTA_ChatCommand_ReadyCheck_Description" "Show a Ready Check to see who is ready."

	"DOTA_Chat_Autocomplete_PrivateChatInvite"					"Invite a User"
	"DOTA_ChatCommand_PrivateChatInvite"						"privatechatinvite"
	"DOTA_ChatCommand_PrivateChatInvite_Name"					"Private Chat Invite"
	"DOTA_ChatCommand_PrivateChatInvite_Description"			"Invite a user to this private chat channel using either a friend name or id."
	"DOTA_ChatCommand_PrivateChatInvite_Fail_Message"			"<span class=\"UserMessageType\">Private Chat Invite:</span> <span class=\"UserMessage\">Failed to issue invite command</span>"
	"DOTA_ChatCommand_PrivateChatInvite_Fail_UnknownUser"		"<span class=\"UserMessageType\">Private Chat Invite:</span> <span class=\"UserMessage\">Unknown User</span>"
	"DOTA_ChatCommand_PrivateChatInvite_Fail_AlreadyMember"		"<span class=\"UserMessageType\">Private Chat Invite:</span> <span class=\"UserMessage\">User <span class=\"UserMessageUser\">%s</span> is already a member</span>"
	"DOTA_ChatCommand_PrivateChatInvite_Fail_NoPermission"		"<span class=\"UserMessageType\">Private Chat Invite:</span> <span class=\"UserMessage\">You do not have permission to invite</span>"
	"DOTA_ChatCommand_PrivateChatInvite_Fail_NoRoom"			"<span class=\"UserMessageType\">Private Chat Invite:</span> <span class=\"UserMessage\">This private chat room is at capacity</span>"
	"DOTA_ChatCommand_PrivateChatInvite_Fail_Unknown"			"<span class=\"UserMessageType\">Private Chat Invite:</span> <span class=\"UserMessage\">Unknown Error</span>"
	"DOTA_ChatCommand_PrivateChatInvite_Success"				"<span class=\"UserMessageType\">Private Chat Invite:</span> <span class=\"UserMessage\">Invited <span class=\"UserMessageUser\">%s</span> to the channel</span>"
	"DOTA_Chat_Autocomplete_PrivateChatKick"					"Kick a User"
	"DOTA_ChatCommand_PrivateChatKick"							"privatechatkick"
	"DOTA_ChatCommand_PrivateChatKick_Name"						"Private Chat Kick"
	"DOTA_ChatCommand_PrivateChatKick_Description"				"Remove a user from this private chat channel using either a friend name or id."
	"DOTA_ChatCommand_PrivateChatKick_Fail_Message"				"<span class=\"UserMessageType\">Private Chat Kick:</span> <span class=\"UserMessage\">Failed to issue kick command</span>"
	"DOTA_ChatCommand_PrivateChatKick_Fail_UnknownUser"			"<span class=\"UserMessageType\">Private Chat Kick:</span> <span class=\"UserMessage\">Unknown User</span>"
	"DOTA_ChatCommand_PrivateChatKick_Fail_NotAMember"			"<span class=\"UserMessageType\">Private Chat Kick:</span> <span class=\"UserMessage\">User <span class=\"UserMessageUser\">%s</span> is not a member</span>"
	"DOTA_ChatCommand_PrivateChatKick_Fail_CantKickAdmin"		"<span class=\"UserMessageType\">Private Chat Kick:</span> <span class=\"UserMessage\">User <span class=\"UserMessageUser\">%s</span> is an admin and cannot be kicked</span>"
	"DOTA_ChatCommand_PrivateChatKick_Fail_NoPermission"		"<span class=\"UserMessageType\">Private Chat Kick:</span> <span class=\"UserMessage\">You do not have permission to kick <span class=\"UserMessageUser\">%s</span></span>"
	"DOTA_ChatCommand_PrivateChatKick_Fail_Unknown"				"<span class=\"UserMessageType\">Private Chat Kick:</span> <span class=\"UserMessage\">Unknown Error</font>"
	"DOTA_ChatCommand_PrivateChatKick_Success"					"<span class=\"UserMessageType\">Private Chat Kick:</span> <span class=\"UserMessage\"><span class=\"UserMessageUser\">%s</span> is no longer invited to the channel</span>"
	"DOTA_Chat_Autocomplete_PrivateChatPromote"					"Promote a User"
	"DOTA_ChatCommand_PrivateChatPromote"						"privatechatpromote"
	"DOTA_ChatCommand_PrivateChatPromote_Name"					"Private Chat Promote"
	"DOTA_ChatCommand_PrivateChatPromote_Description"			"Promote a user to having invite/kick permissions using either a friend name or id."
	"DOTA_ChatCommand_PrivateChatPromote_Fail_Message"			"<span class=\"UserMessageType\">Private Chat Promote:</span> <span class=\"UserMessage\">Failed to issue promote command</span>"
	"DOTA_ChatCommand_PrivateChatPromote_Fail_UnknownUser"		"<span class=\"UserMessageType\">Private Chat Promote:</span> <span class=\"UserMessage\">Unknown User</span>"
	"DOTA_ChatCommand_PrivateChatPromote_Success"				"<span class=\"UserMessageType\">Private Chat Promote:</span> <span class=\"UserMessage\">Promoted <span class=\"UserMessageUser\">%s</span> to Admin</span>"
	"DOTA_ChatCommand_PrivateChatPromote_Fail_NoPermission"		"<span class=\"UserMessageType\">Private Chat Promote:</span> <span class=\"UserMessage\">You do not have permission to promote <span class=\"UserMessageUser\">%s</span></span>"
	"DOTA_ChatCommand_PrivateChatPromote_Fail_AlreadyAdmin"		"<span class=\"UserMessageType\">Private Chat Promote:</span> <span class=\"UserMessage\">User <span class=\"UserMessageUser\">%s</span> is already an Admin</span>"
	"DOTA_Chat_Autocomplete_PrivateChatDemote"					"Demote a User"
	"DOTA_ChatCommand_PrivateChatDemote"						"privatechatdemote"
	"DOTA_ChatCommand_PrivateChatDemote_Name"					"Private Chat Demote"
	"DOTA_ChatCommand_PrivateChatDemote_Description"			"Demote a user from having invite/kick permissions using either a friend name or id."
	"DOTA_ChatCommand_PrivateChatDemote_Fail_Message"			"<span class=\"UserMessageType\">Private Chat Demote:</span> <span class=\"UserMessage\">Failed to issue demote command</span>"
	"DOTA_ChatCommand_PrivateChatDemote_Fail_UnknownUser"		"<span class=\"UserMessageType\">Private Chat Demote:</span> <span class=\"UserMessage\">Unknown User</span>"
	"DOTA_ChatCommand_PrivateChatDemote_Success"				"<span class=\"UserMessageType\">Private Chat Demote:</span> <span class=\"UserMessage\">Demoted <span class=\"UserMessageUser\">%s</span> to Basic member</span>"
	"DOTA_ChatCommand_PrivateChatDemote_Fail_NoPermission"		"<span class=\"UserMessageType\">Private Chat Demote:</span> <span class=\"UserMessage\">You do not have permission to demote <span class=\"UserMessageUser\">%s</span></span>"

	"DOTA_Chat_Lobby_MVP_Vote_Message"							"%s has voted for you as Match MVP"
	"DOTA_Chat_Lobby_MVP_Self_Vote"								"You voted for yourself as Match MVP"
	"DOTA_Chat_Lobby_MVP_Awarded_Toast"							"Your team voted you as the Match MVP"
	"DOTA_Chat_Lobby_MVP_Awarded_Local_Player"					"Your team voted you as the Match MVP"
	"DOTA_Chat_Lobby_MVP_Awarded"								"%s has been selected as the Match MVP"
	"DOTA_Chat_Lobby_MVP_You_Voted"								"You have voted for %s as Match MVP"
	"DOTA_Chat_Lobby_MVP_Vote_Notify_Generic"					"%s has received a vote for Match MVP"
	"DOTA_Chat_Commend_Toast"									"{s:commender} ({s:commender_hero}) has commended you!"
	"DOTA_Chat_MVP_Vote_Expired"								"MVP Vote not registered because the MVP Vote for this Match has expired."

	"DOTA_Chat_UnknownCommandMessage" "Unknown chat command '{s:chat_command}'"

	"DOTA_CoinFlip_Heads"	"flipped a coin: <span class=\"CoinFlipResult\">HEADS</span>"
	"DOTA_CoinFlip_Tails"	"flipped a coin: <span class=\"CoinFlipResult\">TAILS</span>"
	"DOTA_CoinFlip_UnableToFlip"	"Unable to flip a coin in this chat channel."

	"DOTA_RollDice_HasRolledRange"	"rolls ({d:dice_min}-{d:dice_max}): "
	"DOTA_RollDice_UnableToRoll"	"Unable to roll in this chat channel."

	"DOTA_Chat_ShareProfileMessage"		"My profile is: <span class=\"ShareChatPersona\">[{s:share_persona}]</span>"
	"DOTA_Chat_UnableToShareProfile"	"Unable to share your profile with this chat channel."

	"DOTA_Chat_SharePartyMessage"		"Join my party: {s:share_party_link}"
	"DOTA_Chat_UnableToShareParty"		"Unable to share your party with this chat channel."
	"DOTA_ShareParty_Sent"				"My Party"
	"DOTA_ShareParty_Sent_Tooltip"		"Other players can join your party by clicking on this link."
	"DOTA_ShareParty_Joined"			"Joined"
	"DOTA_ShareParty_Joined_Tooltip"	"You've joined this party."
	"DOTA_ShareParty_Requested"			"Requested"
	"DOTA_ShareParty_Requested_Tooltip"	"You've requested to join this party. The party leader will accept or decline your request."
	"DOTA_ShareParty_Available"			"Join Party"
	"DOTA_ShareParty_Available_Tooltip"	"Click here to request to join this party."

	"DOTA_Chat_ShareLobbyMessage"		"Join my lobby: {s:share_lobby_link}"
	"DOTA_Chat_UnableToShareLobby"		"Unable to share your lobby with this chat channel."
	"DOTA_ShareLobby_Sent"				"My Lobby"
	"DOTA_ShareLobby_Sent_Tooltip"		"Other players can join your lobby by clicking on this link."
	"DOTA_ShareLobby_Joined"			"Joined"
	"DOTA_ShareLobby_Joined_Tooltip"	"You are in this lobby."
	"DOTA_ShareLobby_Available"			"Join Lobby"
	"DOTA_ShareLobby_Available_Tooltip"	"Click here to join the lobby."

	"DOTA_Chat_ShareDemoMode"			"Join my Demo Mode session: {s:share_party_link}"

	"DOTA_Chat_SuggestHero"			"suggests picking <a class=\"SuggestedHero\" href=\"event:DOTASuggestedHeroActivated( {d:hero_id} )\">[{g:dota_hero_name:hero_id}]</a>."
	"DOTA_Chat_SuggestHeroBan"		"suggests banning <a class=\"SuggestedHero\" href=\"event:DOTASuggestedHeroActivated( {d:hero_id} )\">[{g:dota_hero_name:hero_id}]</a>."
	"DOTA_Chat_SuggestHeroRole"		"suggests picking a hero with <a class=\"SuggestedHeroRole\" href=\"event:DOTASuggestedHeroRoleActivated( {s:hero_role} )\">[{s:localized_hero_role}]</a>."
	"DOTA_Chat_SuggestHeroFacet"	"suggests picking <a class=\"SuggestedHero\" href=\"event:DOTASuggestedHeroActivated( {d:hero_id} )\">[{g:dota_hero_name:hero_id}]</a> with the facet <img class=\"ChatFacetIcon {s:suggested_facet_classes}\" src=\"{s:suggested_facet_icon}\" />{s:suggested_facet_name}."
	"DOTA_Chat_SuggestPlayerDraftPick"	"suggests picking {g:dota_player_name:proname:target_player_id}."
	"DOTA_Chat_PlayerDraftPick_Radiant"	"has drafted {g:dota_player_name:nh:proname:target_player_id} for <font color='#47C5AE'>Radiant</font>."
	"DOTA_Chat_PlayerDraftPick_Dire"	"has drafted {g:dota_player_name:nh:proname:target_player_id} for <font color='#FE2142'>Dire</font>."


	"DOTA_Chat_Ability_Draft_Start"    "<font color='#8FA7BB'>Hold <font color='#C5D1DC'><b>Ctrl</b></font> & <font color='#C5D1DC'><b>Alt</b></font> down together to view Aghanim's upgrades and available Facets.</font><br><font color='#8FA7BB'>Hold <font color='#C5D1DC'><b>Alt</b></font> and click an ability to let your team know your choices.<br>Hold <font color='#C5D1DC'><b>Ctrl</b></font> and click an ability to suggest it to be drafted.</font>"
	"DOTA_Chat_Ability_Draft_Randomed" "%s1 randomly assigned <font color='#FAEAC9'><b>[%s2]</b></font>."
	"DOTA_Chat_RequestAbility"		"would like to draft <span class=\"RequestedAbility\" >[{g:dota_ability_name:ability_name}]</span>."
	"DOTA_Chat_SuggestAbility"		"suggests <span class=\"RequestedAbility\" >[{g:dota_ability_name:ability_name}]</span> be drafted."
	"DOTA_Chat_AbilityDraft_RequestHero"		"would like to draft <span class=\"RequestedAbility\" >[{g:dota_hero_name:hero_id}]</span>."
	"DOTA_Chat_AbilityDraft_SuggestHero"		"suggests <span class=\"RequestedAbility\" >[{g:dota_hero_name:hero_id}]</span> be drafted."
	"DOTA_Chat_AbilityDraft_SuggestFacet"		"suggests choosing the facet <img class=\"ChatFacetIcon {s:suggested_facet_classes}\" src=\"{s:suggested_facet_icon}\" />{s:suggested_facet_name}."
	
	"DOTA_Chat_PrivateCoachConnected" "%s1 has joined as your Private Coach. Use the Coach controls in the top right to communicate with them."

	"DOTA_ChatHelp_Targets"			"Targets"
	"DOTA_ChatHelp_Commands"		"Commands"
	"DOTA_ChatHelp_NameFormat"		"{s:command_name}:"
	"DOTA_ChatHelp_CommandFormat"	"/{s:command}"

	"DOTA_Chat_JoinedParty"				"Joined a party: {s:party_members}"
	"DOTA_Chat_LeftParty"				"Party disbanded."
	"DOTA_Chat_MemberJoinedParty"		"Player joined the party: {s:party_members}"
	"DOTA_Chat_MemberLeftParty"			"Player left the party: {s:party_members}"
	"DOTA_Chat_InvitedToJoinParty"		"Invited: {s:party_members}"
	"DOTA_Chat_RequestedToJoinParty"	"Requested to join: {s:party_members}"

	"DOTA_Chat_PartyMemberSeparator"	", "

	"DOTA_Chat_PublicChannelHeader"		"Phone Number Not Registered"
	"DOTA_Chat_PublicChannelNoPhone"	"You must have a phone number registered with Dota 2 to chat in public chat channels."
	"DOTA_Chat_PublicChannelRegister"	"Register Phone"
	"DOTA_Chat_PublicChannelCancel"		"Cancel"

	"DOTA_Feature_Under_Construction_Title"	"Under Construction"
	"DOTA_Feature_Under_Construction_Text"	"This feature is under construction and not yet available."
	"DOTA_Treasure_Purchase_Under_Construction_Text"	"Purchases of treasures is not yet available, however purchases from the Dota store are supported. See item sets on the leftmost side of the available item set list."
	"DOTA_Marketplace_Purchase_Under_Construction_Text"	"Purchases from Marketplace is not yet available, however purchases from the Dota store are supported. See item sets on the leftmost side of the available item set list."

	"DOTA_PartyJoinRequest_Title"	"Join Party Request"
	"DOTA_PartyJoinRequest_Description" "{g:dota_persona:b:inviter} requests to join your party."
	"DOTA_PartyMergeRequest_Title"	"Merge Party Request"
	"DOTA_PartyMergeRequest_Description" "{g:dota_persona:b:inviter} requests that their party join your party."
	"DOTA_PartyMergeRequestLowPriWarning" "Note: accepting this request will cause your party to inherit low-priority status."
    "DOTA_PartyFinderJoinRequest_Title" "Party Finder Invitation"
    "DOTA_PartyFinderJoinRequest_Description" "{g:dota_persona:b:inviter} has opened their party via Party Finder."
	"DOTA_PartyInvite_Title"	"Party Invitation"
	"DOTA_Invite_IOfN"			"{d:received_invite_index} of {d:received_invite_count}"
	"DOTA_PartyInvite_Description" "{g:dota_persona:b:inviter} has invited you to a party."
	"DOTA_PartyInvite_LowPriority_Title"	"Low-Priority Party Invitation"
	"DOTA_PartyInvite_LowPriority_Description" "{g:dota_persona:b:inviter} has invited you to a low-priority party."
	"DOTA_PartyInvite_BlockPartyLeader"	"Block all communication from {g:dota_persona:b:inviter}"
	"DOTA_LobbyInvite_BlockInviter"	"Block all communication from this player"
	"DOTA_PartyInvite_BlockNonFriendInvites" "Block invites from players not on Friends List"
	"DOTA_PartyInvite_BlockNonFriendInvitesDescription"	"Can be toggled under the Social section of the Settings panel"
	"DOTA_PartyInvite_Expired"	"The request has been rescinded or is no longer valid."
	"DOTA_PartyInvite_Coach" 	"Coach:"

	"DOTA_PartyVisTooltip_TitleOpen"				"Looking for party members"
	"DOTA_PartyVisTooltip_TitleNotOpen"				"Not looking for party members"
	"DOTA_PartyVisTooltip_SoloNotOpen"				"Click to change your status."
	"DOTA_PartyVisTooltip_SoloOpen"					"Friends can request to join you.<br/>Click to change your status."
	"DOTA_PartyVisTooltip_LeaderOpen"				"Join requests from party members' friends are accepted automatically.<br/>Click to turn off Open Party status."
	"DOTA_PartyVisTooltip_LeaderOpenManualAccept"	"Party members' friends can request to join.<br/>Click to turn off Open Party status."
	"DOTA_PartyVisTooltip_LeaderNotOpen"			"Party members' friends can request to join.<br/>Click to set Open Party status, increasing display prominence to friends."
	"DOTA_PartyVisTooltip_NotOpenHidden"			"You are hiding membership in this party from your friends, according to your privacy settings<br/>Note: Other party members may allow their friends to see the party and request to join."
	"DOTA_PartyVisTooltip_NonLeaderOpen"			"Join requests from friends .<br/>Click to turn off Open Party status."
	"DOTA_PartyVisTooltip_NonLeaderNotOpen"			"Party members' friends can request to join.<br/>Only party leader can accept join requests.<br/>Click to set Open Party status, increasing display prominence to friends."

	"DOTA_PartySettings"	"Party settings"
	"DOTA_PartySettings_OpenParty"	"Open this party for join requests"
	"DOTA_PartySettings_BroadcastToFriends"	"Let my friends see when I am in a party"
	"DOTA_PartySettings_OpenState_NotOpen"	"The party leader has not marked the party as open for join requests."
	"DOTA_PartySettings_OpenState_NotOpenLeader"	"This party is not open for join requests."
	"DOTA_PartySettings_OpenState_OpenButHiddenFromFriends"	"This party is open for join requests.  You are not advertising this party to your friends, but it may be visible to other party members' friends."
	"DOTA_PartySettings_OpenState_Open"	"This party is open for join requests and is visible to your friends.  It may also be visible to other party members' friends."


	"DOTA_LobbyInvite_Title"	"Lobby Invitation"
	"DOTA_LobbyInvite_Description" "{g:dota_persona:inviter} has invited you to a lobby."
	"DOTA_PartyJoinedLobby_Title"	"Joined Lobby"
	"DOTA_PartyJoinedLobby_Generic"	"{g:dota_filtered_string:party_leader} has moved you into a lobby."
	"DOTA_PartyJoinedLobby_Custom"	"{g:dota_filtered_string:party_leader} has moved you into a {s:custom_game} lobby."
	"DOTA_PartyLeader"				"Party Leader"

	"DOTA_LobbyKicked_Header"										"Kicked From Lobby"
	"DOTA_LobbyKicked_Message"										"You were kicked from the game lobby by the lobby leader."

	"DOTA_PlayerContextMenu_ViewProfile"			"View Profile"
	"DOTA_PlayerContextMenu_ChatWithPlayer"			"Send Message"
	"DOTA_PlayerContextMenu_FavoriteFriend"		"Favorite"
	"DOTA_PlayerContextMenu_UnfavoriteFriend"		"Unfavorite"
	"DOTA_PlayerContextMenu_InviteToParty"			"Invite to Party"
	"DOTA_PlayerContextMenu_SuggestInviteToParty"	"Suggest Invite to Party"
	"DOTA_PlayerContextMenu_KickFromParty"			"Kick from Party"
	"DOTA_PlayerContextMenu_SetPartyLeader"			"Set Party Leader"
	"DOTA_PlayerContextMenu_LeaveParty"				"Leave Party"
	"DOTA_PlayerContextMenu_CoachParty"				"Coach this Party"
	"DOTA_PlayerContextMenu_StopCoachingParty"		"Stop Coaching this Party"
	"DOTA_PlayerContextMenu_AddFriend"				"Add Friend"
	"DOTA_PlayerContextMenu_RemoveFriend"			"Remove Friend"
	"DOTA_PlayerContextMenu_AcceptFriendRequest"	"Accept Friend Request"
	"DOTA_PlayerContextMenu_IgnoreFriendRequest"	"Ignore Friend Request"
	"DOTA_PlayerContextMenu_Spectate"				"Watch Game"
	"DOTA_PlayerContextMenu_Spectate_Live"			"<img class=\"DotaPlusSmallIcon\" src=\"file://{images}/dota_plus/dotaplus_logo_small.png\" />Watch Friend Live"
	"DOTA_PlayerContextMenu_Spectate_Live_Tooltip"	"Watch game with no spectator delay, but only from the perspective of your friend's team. Available exclusively to Dota Plus members."
	"DOTA_PlayerContextMenu_CoachFriend"			"<img class=\"DotaPlusSmallIcon\" src=\"file://{images}/dota_plus/dotaplus_logo_small.png\" />Coach Friend"
	"DOTA_PlayerContextMenu_CoachFriend_Tooltip"	"Join your friend's game in progress as a Coach. Available exclusively to Dota Plus members."
	"DOTA_PlayerContextMenu_ViewTournament"			"View Tournament Bracket"
	"DOTA_PlayerContextMenu_InviteToLobby"			"Invite to Lobby"
	"DOTA_PlayerContextMenu_SuggestInviteToLobby"	"Suggest Invite to Lobby"
	"DOTA_PlayerContextMenu_KickFromLobby"			"Kick from Lobby"
	"DOTA_PlayerContextMenu_KickFromLobbyTeam"		"Kick from Lobby Team"
	"DOTA_PlayerContextMenu_Trade"					"Invite to Trade"
	"DOTA_PlayerContextMenu_Ignore"					"Ignore User"
	"DOTA_PlayerContextMenu_ReportShowcase"			"Report Mini Profile"
	"DOTA_PlayerContextMenu_Unignore"				"Unignore User"
	"DOTA_PlayerContextMenu_IgnoreSpam"				"Ignore User and Report Spam"
	"DOTA_PlayerContextMenu_MakeCaptain"			"Make Captain"
	"DOTA_PlayerContextMenu_InviteToGuild"			"Invite to Guild"
	"DOTA_PlayerContextMenu_ViewGuild"				"View Guild"
	"DOTA_PlayerContextMenu_ChatBanFor7Days"		"Ban for One Week"
	"DOTA_PlayerContextMenu_ChatBanFor30Days"		"Ban for One Month"
	"DOTA_PlayerContextMenu_JoinDemoMode"			"Join Demo Mode"
	"DOTA_PlayerContextMenu_InviteDemoMode"			"Invite to Demo Mode"

	"DOTA_FeaturedHero_UnableToLoad"				"Unable to load featured heroes."
	"DOTA_FeaturedHero_ViewGrid"					"View Grid"

	"DOTA_FeaturedHero_HeroName"	"{s:hero_name}"
	"DOTA_FeaturedHero_ItemName"	"{g:dota_item_name:item_def}"

	"DOTA_FeaturedHeroReason_NewHero"				"Newly Released Hero"
	"DOTA_FeaturedHeroReason_NewItem"				"New {s:item_rarity}"
	"DOTA_FeaturedHeroReason_FrequentlyPlayedHero"	"Because You Played"
	"DOTA_FeaturedHeroReason_FeaturedItem"			"Featured Item"
	"DOTA_FeaturedHeroReason_PopularItem"			"Top Seller"
	"DOTA_FeaturedHeroReason_SaleItem"				"On Sale Now"

	"DOTA_NewFeaturedHero_WinterWyvern"				"Upon a chill wind, the Eldwurm comes."

	"DOTA_HeroSelectorCategory_Default"				"All Heroes"
	"DOTA_HeroSelectorCategory_NewItems"			"New Items"
	"DOTA_HeroSelectorCategory_Favorites"			"Favorites"
	"DOTA_HeroSelectorCategory_MostPlayed"			"My Most Played"
	"DOTA_HeroSelectorCategory_LeastPlayed"			"My Least Played"
	"DOTA_HeroSelectorCategory_HaveItems"			"I Have Items For"

	"DOTA_HeroSelectorCategory_PrimaryAttribute_Strength"		"Strength"
	"DOTA_HeroSelectorCategory_PrimaryAttribute_Agility"		"Agility"
	"DOTA_HeroSelectorCategory_PrimaryAttribute_Intelligence"	"Intelligence"
	"DOTA_HeroSelectorCategory_PrimaryAttribute_All"			"Universal"

	"DOTA_DerivedStatsHelp_Tooltip_Damage"						"Damage"
	"DOTA_DerivedStatsHelp_Tooltip_Damage_Desc"					"Amount of physical damage dealt with each attack."
	"DOTA_DerivedStatsHelp_Tooltip_Armor"						"Armor"
	"DOTA_DerivedStatsHelp_Tooltip_Armor_Desc"					"Armor reduces physical damage taken."
	"DOTA_DerivedStatsHelp_Tooltip_Movespeed"					"Movement Speed"
	"DOTA_DerivedStatsHelp_Tooltip_Movespeed_Desc"				"The speed at which the hero moves on the map.  This is measured in distance per second."
	"DOTA_DerivedStatsHelp_Tooltip_BaseAttackTime"				"Base Attack Time"
	"DOTA_DerivedStatsHelp_Tooltip_BaseAttackTime_Desc"			"The time between attacks before additional sources of attack speed for that hero are added."
	"DOTA_DerivedStatsHelp_Tooltip_AttackSpeed"					"Attack Speed"
	"DOTA_DerivedStatsHelp_Tooltip_AttackSpeed_Desc"			"The higher the attack speed, the shorter of a delay there is between attacks."
	"DOTA_DerivedStatsHelp_Tooltip_AttackRange"					"Attack Range"
	"DOTA_DerivedStatsHelp_Tooltip_AttackRange_Desc"			"Distance from which the hero can attack."

	"DOTA_HeroSelectorCategory_AttackRange_Melee"				"Melee"
	"DOTA_HeroSelectorCategory_AttackRange_Ranged"				"Ranged"

	"DOTA_HeroSelector_SelectHero_Label"						"Pick"
	"DOTA_HeroSelector_BanHero_Label"							"Ban"

	"DOTA_HeroSelector_ClearFilters_Button"						"Clear"

	"DOTA_OwnedItemSet_Selector_Title"							"Owned"
	"DOTA_EquippedItemSet_Selector_Title"						"Equipped"
	"DOTA_OwnedItemSet_Available_Title"							"Available"
	"DOTA_FeaturedItemSet_Selector_Title"						"Featured"
	"DOTA_ItemSet_Count_text"									"{d:item_current_group} / {d:item_group_count}"

	"DOTA_ConfirmLANLobby_title"								"LOCAL LOBBY"
	"DOTA_ConfirmLANLobby_desc"									"A Local Host game is hosted on your machine. System requirements are higher when hosting a local game."

	"DOTA_ConfirmLANLobbyDisconnect_title"						"Exit Local Lobby?"
	"DOTA_ConfirmLANLobbyDisconnect_desc"						"This lobby game is hosted on your machine, disconnecting will end the game for all players. Continue?"
	"DOTA_ConfirmLANLobbyDisconnect_ok"							"Yes, Disconnect"

	"DOTA_Lobby_Settings_General"			"GENERAL LOBBY SETTINGS"

	"DOTA_Lobby_Settings_Confirm"			"{s:lobby_confirm_label}"
	"DOTA_Lobby_Settings_Required"			"REQUIRED"
	"DOTA_Lobby_Settings_Game_Mode"			"GAME MODE"
	"DOTA_Lobby_Settings_Region"			"SERVER LOCATION"
	"DOTA_Lobby_Settings_Password"			"LOBBY PASSWORD"
	"DOTA_Lobby_Settings_Game_Name"			"GAME NAME"

	"DOTA_Lobby_Settings_NonLobbyDelay"		"Non-league games are restricted to a two minute delay."


	"DOTA_Lobby_Settings_Advanced"			"ADVANCED LOBBY SETTINGS"

	"DOTA_Lobby_Settings_Competitive"		"COMPETITIVE"

	"DOTA_Lobby_Settings_SelectionPriority"			"SELECTION PRIORITY"

	"DOTA_Lobby_Settings_Starting_Team"			"STARTING TEAM"
	"DOTA_Lobby_Settings_Starting_Team_Random"	"RANDOM"
	"DOTA_Lobby_Settings_Starting_Team_Radiant"	"RADIANT"
	"DOTA_Lobby_Settings_Starting_Team_Dire"	"DIRE"

	"DOTA_Lobby_Settings_Penalty_Radiant"	"PENALTY - RADIANT"
	"DOTA_Lobby_Settings_Penalty_Dire"		"PENALTY - DIRE"
	"DOTA_Lobby_Settings_Penalty_Level_0"	"No Penalty"
	"DOTA_Lobby_Settings_Penalty_Level_1"	"-30 sec Reserve Time"
	"DOTA_Lobby_Settings_Penalty_Level_2"	"-70 sec Reserve Time"
	"DOTA_Lobby_Settings_Penalty_Level_3"	"-110 sec Reserve Time"

	"DOTA_Lobby_Settings_PreviousMatch"		"Previous Match ID"

	"DOTA_Lobby_Settings_Penalty_Tooltip"	"When in Captain's Mode, this reduces the number of seconds of Reserve Time for this team."
	"DOTA_Lobby_Settings_PreviousMatch_Tooltip"		"Optional value to force the previous match in a series.  If left blank, this is automatically detected based on the teams playing and the series win setting."

	"DOTA_Lobby_Settings_Series_Type"		"SERIES TYPE"
	"DOTA_Lobby_Settings_No_Series"			"NO SERIES"
	"DOTA_Lobby_Settings_Series_Best_of_2"	"BEST OF 2"
	"DOTA_Lobby_Settings_Series_Best_of_3"	"BEST OF 3"
	"DOTA_Lobby_Settings_Series_Best_of_5"	"BEST OF 5"

	"DOTA_Lobby_Settings_Gameplay_Rules"			"GAMEPLAY RULES"
	"DOTA_Lobby_Settings_Enable_Cheats"				"ENABLE CHEATS"
	"DOTA_Lobby_Settings_All_Chat"					"ALL CHAT"
	"DOTA_Lobby_Settings_Fill_Bots"					"FILL EMPTY SLOTS WITH BOTS"
	"DOTA_Lobby_Settings_PlayerDraft"				"IMMORTAL DRAFT"
	"DOTA_Lobby_Settings_PlayerDraft_Tooltip"		"Choose one player to be <b>captain</b> of each team, or leave the teams empty to let fate decide.<br><br>These captains will choose their teams from the remainder of the players at the beginning of the game before heroes are picked."

	"DOTA_Lobby_Settings_Bot_Settings"				"BOT SETTINGS"
	"DOTA_Lobby_Settings_Bots_Radiant"				"RADIANT BOTS"
	"DOTA_Lobby_Settings_Bots_Radiant_Difficulty"	"RADIANT DIFFICULTY"
	"DOTA_Lobby_Settings_Bots_Dire"					"DIRE BOTS"
	"DOTA_Lobby_Settings_Bots_Dire_Difficulty"		"DIRE DIFFICULTY"
	"DOTA_Lobby_Settings_Bots_Default"				"Default Bots"

	"DOTA_Lobby_Settings_Bot_Difficulty"			"BOT DIFFICULTY"
	"DOTA_Lobby_Settings_Bot_Difficulty_None"		"NONE"
	"DOTA_Lobby_Settings_Bot_Difficulty_Passive"	"PASSIVE"
	"DOTA_Lobby_Settings_Bot_Difficulty_Easy"		"EASY"
	"DOTA_Lobby_Settings_Bot_Difficulty_Medium"		"MEDIUM"
	"DOTA_Lobby_Settings_Bot_Difficulty_Hard"		"HARD"
	"DOTA_Lobby_Settings_Bot_Difficulty_Unfair"		"UNFAIR"
	"DOTA_Lobby_Settings_Bot_Difficulty_NPX"		"NEWPLAYER"

	"DOTA_Lobby_Settings_Bots_DevScript"			"Local Dev Script"
	"DOTA_Lobby_Settings_Bots_Browse"				"Browse on Workshop..."

	"DOTA_Lobby_Settings_Scenario"					"Scenario"
	"DOTA_Lobby_Settings_Scenario_Load"				"Select Scenario..."
	"DOTA_Lobby_Settings_Scenario_Clear"			"Clear Scenario"
	"DOTA_Lobby_Settings_Scenario_MatchID"			"Match ID"
	"DOTA_Lobby_Settings_Scenario_GameTime"			"Game Time"

	"DOTA_Bot_Mode_1"				"Laning"
	"DOTA_Bot_Mode_2"				"Attack"
	"DOTA_Bot_Mode_3"				"Roam"
	"DOTA_Bot_Mode_4"				"Retreat"
	"DOTA_Bot_Mode_5"				"Secret Shop"
	"DOTA_Bot_Mode_6"				"Side Shop"
	"DOTA_Bot_Mode_7"				"Rune"
	"DOTA_Bot_Mode_8"				"Push Top"
	"DOTA_Bot_Mode_9"				"Push Mid"
	"DOTA_Bot_Mode_10"				"Push Bot"
	"DOTA_Bot_Mode_11"				"Defend Top"
	"DOTA_Bot_Mode_12"				"Defend Mid"
	"DOTA_Bot_Mode_13"				"Defend Bot"
	"DOTA_Bot_Mode_14"				"Assemble"
	"DOTA_Bot_Mode_15"				"Assemble w/Humans"
	"DOTA_Bot_Mode_16"				"Team Roam"
	"DOTA_Bot_Mode_17"				"Farm"
	"DOTA_Bot_Mode_18"				"Defend Ally"
	"DOTA_Bot_Mode_19"				"Evasive"
	"DOTA_Bot_Mode_20"				"Roshan"
	"DOTA_Bot_Mode_21"				"Item"
	"DOTA_Bot_Mode_22"				"Ward"
	"DOTA_Bot_Mode_23"				"Companion"
	"DOTA_Bot_Mode_24"				"Boss"
	"DOTA_Bot_Mode_26"				"Outpost"
	"DOTA_Bot_Mode_28"				"Watcher"
	"DOTA_Bot_Mode_29"				"Wisdom Shrine"
	"DOTA_Bot_Mode_30"				"Lotus Pool"

	"DOTA_Bot_Action_1"				"Idle"
	"DOTA_Bot_Action_2"				"Moving"
	"DOTA_Bot_Action_3"				"Directly Moving"
	"DOTA_Bot_Action_4"				"Attacking"
	"DOTA_Bot_Action_5"				"Attack Moving"
	"DOTA_Bot_Action_6"				"Using Ability"
	"DOTA_Bot_Action_7"				"Getting Rune"
	"DOTA_Bot_Action_8"				"Picking up Item"
	"DOTA_Bot_Action_9"				"Dropping Item"
	"DOTA_Bot_Action_10"			"Using Shrine"
	"DOTA_Bot_Action_11"			"Delaying"

	"DOTA_Bot_Top"					"Top"
	"DOTA_Bot_Mid"					"Mid"
	"DOTA_Bot_Bot"					"Bot"

	"DOTA_Bot_LaneDesires"	"Lane Desires"
	"DOTA_Bot_LanePush"		"Push"
	"DOTA_Bot_LaneDefend"	"Defend"
	"DOTA_Bot_LaneFarm"		"Farm"

	"DOTA_Bot_Power"		"Power"

	"DOTA_Bot_RuneTop"			"Top: {s:rune_status_0}"
	"DOTA_Bot_RuneBot"			"Bot: {s:rune_status_1}"
	"DOTA_Bot_RuneRadiantTop"	"RadiantTop: {s:rune_status_2}"
	"DOTA_Bot_RuneDireBot"		"DireBot: {s:rune_status_3}"

	"DOTA_Lobby_Settings_Version"				"VERSION"
	"DOTA_Lobby_Settings_Version_Latest"		"LATEST"
	"DOTA_Lobby_Settings_Version_Tournament"	"TOURNAMENT"

	"DOTA_Lobby_Settings_Spectator_Section"		"SPECTATOR"

	"DOTA_Lobby_Settings_Dota_TV_Delay"		"DOTA TV DELAY"
	"DOTA_Lobby_Settings_Dota_TV_Delay_2_Minutes"		"2 Minutes"
	"DOTA_Lobby_Settings_Dota_TV_Delay_5_Minutes"		"5 Minutes"
	"DOTA_Lobby_Settings_Dota_TV_Delay_10_Seconds"		"10 Seconds"
	"DOTA_Lobby_Settings_Dota_TV_Delay_15_Minutes"		"15 Minutes"

	"DOTA_Lobby_Settings_Pause"		"PAUSING"
	"DOTA_Lobby_Settings_Pause_Unlimited"		"Unlimited"
	"DOTA_Lobby_Settings_Pause_Limited"		"Limited"
	"DOTA_Lobby_Settings_Pause_Disabled"		"Disabled"

	"DOTA_Lobby_Settings_Spectators"		"SPECTATORS"
	"DOTA_Lobby_Settings_Spectators_Enabled"	"ENABLED"
	"DOTA_Lobby_Settings_Spectators_Disabled"	"DISABLED"

	"dota_lobby_settings_hide_password"			"Hide Password"
	"dota_lobby_settings_local_host"			"Local Host"

	"DOTA_Lobby_Settings_Visibility"		"Lobby Visibility"
	"DOTA_Lobby_Settings_Visibility_Public"		"Public"
	"DOTA_Lobby_Settings_Visibility_Friends"	"Friends"
	"DOTA_Lobby_Settings_Visibility_Unlisted"	"Unlisted"
	"DOTA_Lobby_Settings_Visibility_Tooltip"	"Controls where the lobby is visible. Public lobbies are visible in the lobby browser and in the friends list. Friends lobbies are only visible to friends, though other players can be invited. Unlisted lobbies are not visible in the browser or in the friends list."

	"DOTA_Lobby_Settings_Tournament_None"	"None"
	"DOTA_Lobby_Settings_Tournament"		"League"
	"DOTA_Lobby_Settings_Tournament_Series"	"Series"
	"DOTA_Lobby_Settings_Tournament_Game"	"Game in Series"

	"DOTA_Lobby_Settings_SelectionPriorityRules_Manual"	"Manual"
	"DOTA_Lobby_Settings_SelectionPriorityRules_Automatic"	"Automatic (Coin Toss)"
	"DOTA_Lobby_Selection_Priority_Rules_Tooltip"	"<b>Manual</b>: Left team is Radiant, Starting Team picks first.<br /><br /><b>Automatic</b>: Coin toss will be used for the first game in a series and the winning team will have their choice of Side or Pick. Priority switches back and forth for each subsequent game until the final game in an odd-lengthed series where another coin toss is performed."

	"DOTA_Lobby_Settings_Team1"	"{s:team1}"
	"DOTA_Lobby_Settings_Team2"	"{s:team2}"
	"DOTA_Lobby_Settings_Empty" "-"

	"DOTA_Lobby_Selection_Priority_Status_Priority_CoinToss" "Priority determined by: <b>Coin Toss</b>"
	"DOTA_Lobby_Selection_Priority_Status_Priority_PreviousGame" "Priority determined by: <b>Previous Game</b>"
	"DOTA_Lobby_Selection_Priority_Status_Priority_First" "First Priority: <b>{s:automatic_selection_priority_first_priority_team_name}</b>"
	"DOTA_Lobby_Selection_Priority_Status_Priority_Second" "Second Priority: <b>{s:automatic_selection_priority_second_priority_team_name}</b>"
	"DOTA_Lobby_Selection_Priority_Status_Priority_FirstChoice" "{s:automatic_selection_priority_first_priority_team_name} choice: <b>{s:automatic_selection_priority_first_priority_choice}</b>"
	"DOTA_Lobby_Selection_Priority_Status_Priority_SecondChoice" "{s:automatic_selection_priority_second_priority_team_name} choice: <b>{s:automatic_selection_priority_second_priority_choice}</b>"

	"DOTA_Lobby_Selection_Priority_Choice_FirstPick" "First Pick"
	"DOTA_Lobby_Selection_Priority_Choice_SecondPick" "Second Pick"
	"DOTA_Lobby_Selection_Priority_Choice_Radiant" "Radiant"
	"DOTA_Lobby_Selection_Priority_Choice_Dire" "Dire"
	"DOTA_Lobby_Selection_Priority_Choice_Invalid" ""

	"DOTA_TeamUnsetHeader"	"Team not Selected"
	"DOTA_TeamUnsetMessage"	"At least one team does not have a team name/logo set.  Really start the match?"

	"DOTA_LobbySeriesTeamMismatchHeader"							"TEAMS DO NOT MATCH SERIES INFO"
	"DOTA_LobbySeriesTeamMismatchMessage"							"At least one of the teams does not match the team ids specified in the series info. Unable to Start Match."

	"DOTA_LeagueUnsetHeader"	"League not Selected"
	"DOTA_LeagueUnsetMessage"	"No league is set for this lobby, but you're able to set one.  Really start the match?"

	"DOTA_LobbyAllowSpectatingHeader"	"Cannot start Lobby Game"
	"DOTA_LobbyAllowSpectatingMessage"	"The game must be set to watchable while there are spectators in the lobby. Enable spectating in the Settings panel."

	"dota_radiant"					"The Radiant"
	"dota_dire"						"The Dire"
	"dota_casters"					"Broadcasters"

	"dota_lobby_team_name_radiant"	"{s:team_name_good_guys}"
	"dota_lobby_team_name_dire"		"{s:team_name_bad_guys}"
	"dota_lobby_no_team"			"No Team"

	"dota_lobby_balanced_shuffle"	"Balanced Shuffle"
	"dota_lobby_swap_teams"			"Swap Teams"
	"dota_lobby_unassigned_players"	"Unassigned Players"
	"dota_lobby_broadcast_channels"	"Toggle Broadcast Channels"
	"dota_lobby_broadcast_channel_title"	"Broadcast Channels"
	"dota_lobby_settings"			"Lobby Settings"
	"dota_lobby_settings_edit"		"Edit"
	"dota_lobby_leave"				"Leave This Lobby"

	"dota_lobby_broadcast_default_channel_name"	"Channel Name"
	"dota_lobby_broadcast_join"	"Join"
	"dota_lobby_broadcast_leave"	"Leave"
	"dota_lobby_broadcast_create"	"Create New Channel"
	"dota_lobby_broadcast_no_channels"	"No Broadcast Channels have been created"

	"dota_popup_broadcast_channel_edit_title"	"Customize Broadcaster Channel"
	"dota_lobby_broadcast_default_channel_name_custom" "{s:custom_title}"
	"dota_popup_broadcast_channel_edit_channel_name"	"Channel Title"
	"dota_popup_broadcast_channel_edit_country"			"Country/Region"
	"dota_popup_broadcast_channel_edit_language"		"Language"
	"dota_popup_broadcast_channel_edit_save"		"Save as default settings and apply to empty channels upon joining"
	"DOTA_Lobby_Broadcaster_Channel_Other_Language"		"Other Language"

	"dota_popup_report_player_title"		"Report Player"
	"dota_popup_commend_player_title"		"Commend Player"

	"dota_popup_dislike_player_title"		"Dislike Player"

	"dota_popup_favorite_player_title"		"Add to Party Finder"
	"dota_popup_report_player_select_category"		"Select Category"
	"dota_popup_report_player_comment"		"More Information"
	"dota_popup_report_player_comment_default"	"Leave a comment..."

	"dota_popup_reports_remaining"		"Reports Remaining: {d:reports_remaining}"
	"dota_popup_reports_submitted"		"Total Reports Submitted: {d:reports_filed}"

	"dota_popup_commends_remaining"		"Commends Remaining: {d:commends_remaining}"
	"dota_popup_commends_submitted"		"Total Commends Submitted: {d:commends_filed}"

	"lobby_slot_error_header"		"Unable to switch slot"
	"generic_gc_timeout"			"Message timed out."
	"lobby_slot_success_header"		"Success"
	"lobby_slot_denied"				"You do not have permission to join this slot."
	"lobby_slot_cameramanalready"	"Broadcaster Channels can only have one Camera man"
	"lobby_slot_cameramanon"		"You are now flagged as a camera man"
	"lobby_slot_cameramanoff"		"You are no longer a camera man"
	"lobby_slot_error"				"Failed to change lobby slot."
	"lobby_create_timeout"			"Create Lobby failed."

	"find_match_error"				"Cannot queue for matchmaking at this time."

	"DOTA_DialogVariableTest1" "Simple: {s:var}"
	"DOTA_DialogVariableTest2" "Money value: {m:money}"
	"DOTA_DialogVariableTest3" "Item link: {g:dota_item_link:item_def}"
	"DOTA_DialogVariableTest4" "Item price: {g:dota_item_price:item_def}"
	"DOTA_DialogVariableTest5" "Account ID Name: {g:dota_persona:account_id}, Pro Name: {g:dota_persona:pro:account_id}"
	"DOTA_DialogVariableTest6" "Simple with span: <span class=\"TextSpan\">{s:var}</span>"
	"DOTA_DialogVariableTest7" "Set via code: {s:var}"

	"LobbySetting_GameMode"			"Game Mode"
	"LobbySetting_GameMode_Value"	"{s:lobbysetting_gamemode}"

	"LobbySetting_Bots"				"Bots"
	"LobbySetting_Bots_Value"		"{s:lobbysetting_bots_radiant} / {s:lobbysetting_bots_dire}"

	"LobbySetting_Password"			"Password"
	"LobbySetting_Password_Value"	"{s:lobbysetting_password}"

	"LobbySetting_Server"			"Server"
	"LobbySetting_Server_Value"		"{s:lobbysetting_server}"

	"LobbySetting_Cheats"			"Cheats"
	"LobbySetting_Cheats_Value"		"{s:lobbysetting_cheats}"

	"LobbySetting_Spectators"		"Spectators"
	"LobbySetting_Spectators_Value"	"{s:lobbysetting_spectators}"

	"LobbySetting_ADShuffle"		"Shuffle Player Slots"
	"LobbySetting_ADShuffle_Value"	"{s:lobbysetting_adshuffle}"

	"LobbySetting_Visibility"		"Visibility"
	"LobbySetting_Visibility_Value" "{s:lobbysetting_visibility}"

	"LobbySetting_League"			"League"
	"LobbySetting_League_Value"		"{s:lobbysetting_league}"

	"LobbySetting_PlayerDraftEnabled"	"Draft Teams"

	"dota_lobby_lan_title"		"Local Server"

	"dota_lobby_coaches_none"	"Coaches: None"
	"dota_lobby_coaches"		"Coaches:"

	"DOTA_Frontpage_LastMatch_Title"				"Your Last Match"
	"DOTA_Frontpage_LastMatch_Mode"					"Mode"
	"DOTA_Frontpage_LastMatch_KDA"					"K / D / A"
	"DOTA_Frontpage_LastMatch_Duration"				"Duration"
	"DOTA_Frontpage_LastMatch_Result"				"Result"
	"DOTA_Frontpage_LastMatch_Items"				"Items"
	"DOTA_Frontpage_LastMatch_Recent_Games"			"All recent games"

	"DOTA_Background_LastMatch_Title"				"Last Match"
	"DOTA_Background_LastMatch_KDA"					"KDA"
	"DOTA_Background_LastMatch_WelcomeToDota"		"Welcome to Dota"
	"DOTA_Background_LastMatch_ViewMatch"			"View Match Details"

	"DOTA_Frontpage_WatchLive_Title"				"Most Spectated Live Game"

	"DOTA_Frontpage_FriendCustom_Title"				"Custom Game"
	"DOTA_Frontpage_FriendCustom_IsPlaying"			"is playing"

	"DOTA_Frontpage_ProPlaying_Title"				"Pro Playing Now"
	"DOTA_Frontpage_ProPlaying_PlayingAsHero"		"Playing as <span class='HeroName'>{s:hero_name}</span>"
	"DOTA_Frontpage_ProPlaying_HeroLevel"			"Level <span class='HeroLevel'>{i:hero_level}</span>"
	"DOTA_Frontpage_ProPlaying_KDA"					"K/D/A <span class='KDA'>{i:kills}/{i:deaths}/{i:assists}</span>"
	"DOTA_Frontpage_ProPlaying_DPC_Division"		"{s:region}, {s:division}"
	"DOTA_Frontpage_ProPlaying_PreGame"				"Pre-Game"

	"DOTA_Frontpage_GameplayPatch_Title"			"New Gameplay Patch"
	"DOTA_Frontpage_GameplayPatch_Button"			"View Patch Details"

	"DOTA_Frontpage_ChangeLog_Title"				"Changes To Dota 2"

	"DOTA_Frontpage_ProCircuit_Stream"				"Watch Stream"

	"DOTA_Frontpage_TimedEvent_Title"					"Dota Plus Bonus Weekend!"
	"DOTA_Frontpage_TimedEvent_Description"				"Plus Subscribers that play four games while the event is active will earn bonus shards!"
	"DOTA_Frontpage_TimedEvent_BeforeStart"				"Starts In:"
	"DOTA_Frontpage_TimedEvent_Active"					"Ends In:"
	"DOTA_Frontpage_TimedEvent_AfterEnd"				"No longer available."
	"DOTA_Frontpage_TimedEvent_RewardAmount"			"10,000"
	"DOTA_Frontpage_TimedEvent_ClaimButtonLabel"		"Claim Reward"
	"DOTA_Frontpage_TimedEvent_ClaimMultipleButtonLabel"		"Claim x{d:claim_count}"
	"DOTA_Frontpage_TimedEvent_ClaimButtonDoneLabel"	"Reward Claimed"
	"DOTA_Frontpage_TimedEvent_MoreInfo"				"This applies to All-Pick Ranked and Unranked matchmaking games only.  Turbo games will receive half-credit."

	"DOTA_Frontpage_SupportersClubSale_Header"			"Supporters Club Sale"
	"DOTA_Frontpage_SupportersClubSale_Title"			"All Teams 50% Off"
	"DOTA_Frontpage_SupportersClubSale75_Title"			"All Teams 75% Off"
	"DOTA_Frontpage_SupportersClubSale_Desc"			"Show your support for the teams heading to The International by joining their Supporters Club. Now includes team player card packs."
	"DOTA_Frontpage_SupportersClubSale_DescAlt"			"Support your favorite teams while earning reward boosts and fantasy card packs."

	"DOTA_Frontpage_CompendiumUpdate_Header"		"The Compendium Update"
	"DOTA_Frontpage_CompendiumUpdate_Title"			"Learn More"
	"DOTA_Frontpage_CompendiumUpdate_Desc"			"New Compendium Features and Rewards. The International Website. And More."

	"DOTA_Frontpage_TI10News01_Header"			"Latest News"
	"DOTA_Frontpage_TI10News01_Title"			"Spectator Cheering"
	"DOTA_Frontpage_TI10News01_Desc"			"Introducing an all-new cheering system and robust Twitch integration."

	"DOTA_Frontpage_TI10News03_Title"			"The Main Event"
	"DOTA_Frontpage_TI10News03_Desc"			"Crimson Witness Treasure info for ticket holders. Tune in from 10 am EEST via the DPC website, Twitch or In-game."

	"DOTA_Frontpage_TI10Autographs_Header"			"Talent Autographs"
	"DOTA_Frontpage_TI10Autographs_Title"			"New for 2021"
	"DOTA_Frontpage_TI10Autographs_Desc"			"Support your favorite Dota personalities by leveling-up Autographs."

	"DOTA_Frontpage_TI10ShortFilmContest_Header"	"Short Film Contest"
	"DOTA_Frontpage_TI10ShortFilmContest_Title"			"Vote Now"
	"DOTA_Frontpage_TI10ShortFilmContest_Desc"			"The winning filmmaker wins $25,000. The top ten will be shown at The International."

	"DOTA_Frontpage_TI10Compendium_Title"			"Ticket Information, Free Compendium, and Spectator Updates"
	"DOTA_Frontpage_TI10Compendium_Desc"			"Learn more on the blog."

	"DOTA_TI10ScheduleWidget_Title"		"Schedule"
	"DOTA_TI10ScheduleWidget_TitleUpcoming" "Upcoming Schedule"
	"DOTA_TI10ScheduleWidget_NextMatches" "Matches Start {s:next_match_month} {d:next_match_day}"
	"DOTA_TI10ScheduleWidget_Live"		"Live"
	"DOTA_TI10ScheduleWidget_Vs"		"VS"	
	"DOTA_TI10ScheduleWidget_Final"		"Final"
	"DOTA_TI10ScheduleWidget_ViewFullSchedule" "View Full Schedule"
	"DOTA_TI10ScheduleWidget_ViewBracket"	"View Bracket"
	"DOTA_TI10ScheduleWidget_TournamentComplete"	"The tournament has concluded."
	"DOTA_TI10ScheduleWidget_Complete"		"Complete"


	"DOTA_TI10MatchStage_GroupA"	"Group A"
	"DOTA_TI10MatchStage_GroupB"	"Group B"
	"DOTA_TI10MatchStage_GroupC"	"Group C"
	"DOTA_TI10MatchStage_GroupD"	"Group D"
	"DOTA_TI10MatchStage_Swiss"		"Swiss"
	"DOTA_TI10MatchStage_Elimination"	"Elimination Match"
	"DOTA_TI10MatchStage_Placement"	"Placement Match"
	"DOTA_TI10MatchStage_UB_Quarterfinal"	"Upper Bracket Quarterfinal"
	"DOTA_TI10MatchStage_UB_Semifinal"		"Upper Bracket Semifinal"
	"DOTA_TI10MatchStage_UB_Final"			"Upper Bracket Final"
	"DOTA_TI10MatchStage_UB_GrandFinal"		"Grand Final"
	"DOTA_TI10MatchStage_LB_Round_1"		"Lower Bracket Round 1"
	"DOTA_TI10MatchStage_LB_Round_2"		"Lower Bracket Round 2"
	"DOTA_TI10MatchStage_LB_Round_3"		"Lower Bracket Round 3"
	"DOTA_TI10MatchStage_LB_Round_4"		"Lower Bracket Round 4"
	"DOTA_TI10MatchStage_LB_Round_5"		"Lower Bracket Round 5"
	"DOTA_TI10MatchStage_LB_Final"			"Lower Bracket Final"
	"DOTA_TI10MatchStage_LB"				"LB"
	"DOTA_TI10MatchStage_UB"				"UB"
	"DOTA_TI10MatchStage_PlacementShort"	"Placement"
	"DOTA_TI10MatchStage_SwissShort"		"Swiss"
	"DOTA_TI10MatchStage_EliminationShort"	"Elim"


	"DOTA_Custom_Game"		"Custom Game"
	"DOTA_Custom_Game_About"		"About"
	"DOTA_Custom_Game_Updates"		"Updates"
	"DOTA_Custom_Game_Info"		"Info"
	"DOTA_Custom_Game_View_Details"		"See Game Details"
	"DOTA_Custom_Game_Author"			"by {g:dota_persona:author}"
	"DOTA_Custom_Game_Author_ShortFilm"			"by {g:dota_persona:shortfilm_author}"
	"DOTA_Custom_Game_Current_Player_Count"		"{d:current_player_count} playing now"
	"DOTA_Custom_Game_Quick_Join"			"Quick Join"
	"DOTA_Custom_Game_View_Lobbies"			"View Lobbies"
	"DOTA_Custom_Game_View_Lobby_List"		"View Lobby List"
	"DOTA_Custom_Game_Lobby_List_Title"		"Lobby List"
	"DOTA_Custom_Game_Browse_All"			"Browse All Games"
	"DOTA_Custom_Game_Find_Lobby"			"Find Lobby"
	"DOTA_Custom_Game_Create_Lobby"			"Create Lobby"
	"DOTA_Custom_Game_Game_Page"			"Game Page"
	"DOTA_Custom_Game_Download_Queued"		"Download Queued"
	"DOTA_Custom_Game_Downloading"			"Downloading..."
	"DOTA_Custom_Game_Downloading_Percent"	"Downloading - {d:lobby_download_percent}%"
	"DOTA_Custom_Game_Needs_Update"			"Needs Update"
	"DOTA_Custom_Game_Play"					"Play {g:dota_filtered_string:game_mode_name}"
	"DOTA_UI_Play"							"Play"
	"DOTA_Custom_Game_Uninstall"			"Uninstall"
	"DOTA_Custom_Game_Install"				"Install"
	"DOTA_Custom_Game_Installed"			"Installed"
	"DOTA_Custom_Game_Not_Installed"		"Not Installed"
	"DOTA_Custom_Game_Connect"				"Join Lobby"
	"DOTA_Custom_Game_FileSize"				"{d:file_size} MB"
	"DOTA_Custom_Game_Name"					"{g:dota_filtered_string:game_mode_name}"
	"DOTA_Custom_Game_Created_By"			"Created by <b>{g:dota_persona:author}</b>"
	"DOTA_Custom_Game_Subscription"			"{s:subscriptions_count} Subscription"
	"DOTA_Custom_Game_Subscriptions"		"{s:subscriptions_count} Subscriptions"
	"DOTA_Custom_Game_Rating"				"Rating"
	"DOTA_Custom_Game_Release_Date"			"Released"
	"DOTA_Custom_Game_Playing_Now"			"{s:player_count} Playing now"
	"DOTA_Custom_Game_Ratings_Count"		"({d:ratings_count})"
	"DOTA_Custom_Game_Description"			"{g:dota_filtered_string:game_description}"
	"DOTA_Custom_Game_Update_Note_Title"	"{s:timestamp}"
	"DOTA_Custom_Game_Screenshots"			"Screenshots"
	"DOTA_Custom_Game_Map_Label"			"Map"
	"DOTA_Custom_Game_Map_AnyNumbered"		"Any ({d:map_choices})"
	"DOTA_Custom_Game_Update"				"Update"
	"DOTA_Custom_Game_Spectate"				"Spectate"
	"DOTA_Custom_Game_Already_In_Lobby"		"Finish your current game to start this game mode."
	"DOTA_Custom_Game_Dedicated_Servers"	"Dedicated Servers"
	"DOTA_Custom_Game_Dedicated_Servers_I"	"This custom game has dedicated server support. Games played will be hosted by Valve on dedicated servers."
	"DOTA_Custom_Game_Penalty_Support"		"Penalties Enabled"
	"DOTA_Custom_Game_Penalty_Support_I"	"This custom game has enabled penalties for failing to ready up and abandoning games.  Receiving a penalty will prevent joining any custom games for the length of the penalty."
	"custom_game_file_error"				"Error accessing custom game files."
	"DOTA_Custom_Game_Last_Updated" 		"Updated {t:r:t:last_updated}"
	"DOTA_Custom_Game_Last_Updated_String"	"Updated {s:last_updated_date_string}"
	"DOTA_Custom_Game_LobbyCreated" 		"Created {t:r:t:last_updated} ago"

	"DOTA_Custom_Game_Not_Updated_Recently"	"Last Updated Before Dota 7.00"
	"DOTA_Custom_Game_Not_Updated_RecentlyTT"	"Dota 7.00 has changed user interface and gameplay mechanics. Custom games uploaded prior to 7.00 may not work correctly."



	"DOTA_Custom_Game_Of_The_Day"			"Game of the Day"

	"DOTA_Custom_Game_Friends_Playing"		"Friends playing custom games"
	"DOTA_Custom_Game_Friends_In_Lobbies"	"{d:friends_in_open_lobbies} in open lobbies"
	"DOTA_Custom_Game_Friends_In_Game"		"{d:friends_in_game} friends custom games"
	"DOTA_Custom_Games_Friends_Play"		"Custom Games Your Friends Play"
	"DOTA_Custom_Game_Invite_Friend"		"Invite a Friend"
	"DOTA_Custom_Game_Most_Popular"			"Most Popular"
	"DOTA_Custom_Game_Friends_Ready"		"Friends Ready To Play"
	"DOTA_Custom_Game_Friends_Who_Play"		"Friends Who Play"
	"DOTA_Custom_Game_Friends_Playing_Now"	"Friends Playing Now"
	"DOTA_Custom_Game_Workshop_Page"		"Workshop Page"
	"DOTA_Custom_Game_Games_With_Lobbies"	"Active Games"
	"DOTA_Custom_Game_Games_With_LobbiesTT"	"This is a list of game modes with open lobbies with other players from all regions."
	"DOTA_Custom_Game_LocalLobbiesList"		"Local Lobbies"
	"DOTA_Custom_Game_LocalLobbiesListTT"	"This is a list of lobbies most recently hosted in a region that you have a good connection to."

	"DOTA_Custom_Game_Installed_Games"		"Installed Games"
	"DOTA_Custom_Game_Favorite_Games"		"Show Favorites Only"
	"DOTA_Custom_Game_Add_Favorite"		    "Favorite"
	"DOTA_Custom_Game_VotePrompt"			"Should we help more people find out about this game?"
	"DOTA_Custom_Game_DetailsPrompt"		"Visit this game's detail page to learn more, install, and play."
	"DOTA_Custom_Game_Vote_Box_Title"		"Workshop Vote"
	"DOTA_Custom_Game_Vote_Box_Desc"		"Help undiscovered games gain a foothold."
	"DOTA_Custom_Game_Vote_Start"			"Start voting"
	"DOTA_Custom_Game_VoteThanks"			"Thank you for voting!"
	"DOTA_Custom_Game_Vote_PrevLabel"		"Prev Game"
	"DOTA_Custom_Game_Vote_NextLabel"		"Next Game"
	"DOTA_Custom_Game_Vote_ControlsLabel"	"Workshop Vote"
	"DOTA_Custom_Game_Vote_YesLabel"		"Yes, promote it!"
	"DOTA_Custom_Game_Vote_NoLabel" 		"Nope, needs work."
	"DOTA_Custom_Game_Vote_SkipLabel"		"Skip this game, I got nothing."

	"DOTA_Short_Film_VotePrompt"			"Did you enjoy this short film?"
	"DOTA_Short_Film_Vote_PrevLabel"		"Prev Video"
	"DOTA_Short_Film_Vote_NextLabel"		"Next Video"
	"DOTA_Short_Film_Vote_YesLabel"		"Yes, I like it!"
	"DOTA_Short_Film_Vote_NoLabel" 		"Nope, not really."
	"DOTA_Short_Film_Vote_SkipLabel"		"Skip this video, I got nothing."
	"DOTA_Short_Film_OnlyBattlepass"		"Only Battle Pass owners can vote for the winning video."

	"DOTA_Custom_Game_Vote_Up"				"Good Game"
	"DOTA_Custom_Game_Vote_Down"			"Needs Work"

	"DOTA_Custom_Game_Finished_Vote_Title"	"Custom Game Vote"
	"DOTA_Custom_Game_Finished_Vote_Question"	"What do you think of this custom game?"
	"DOTA_Custom_Game_Finished_Vote_Skip"	"Skip"

	"DOTA_Custom_Game_Browse_Sort"			"Sort:"
	"DOTA_Custom_Game_Sort_Most_Played"		"Most Popular (This Week)"
	"DOTA_Custom_Game_Sort_Popular_Today"	"Top Rated (Today)"
	"DOTA_Custom_Game_Sort_Popular_Week"	"Top Rated (This Week)"
	"DOTA_Custom_Game_Sort_Top_Rated"		"Top Rated (All Time)"
	"DOTA_Custom_Game_Sort_Date"			"Publication Date"
	
	"DOTA_Custom_Game_Overview_Sort_Lobbies"				"Open Lobbies"
	"DOTA_Custom_Game_Overview_Sort_CurrentPlayerCount"	"Active Players"

	"Video_Support_Coming_Soon"				"Video support coming soon"

	"DOTA_Custom_Game_Leave_Lobby"			"Leave This Lobby"
	"DOTA_Custom_Game_Suggested_Title"		"Suggested Games"
	"DOTA_Custom_Game_Suggested_Info"		"This list includes trending games and games receiving positive votes.<br><br>The selection will change every 30 minutes, presenting everyone in the community the same 15 games at any given time."
	"DOTA_Custom_Game_Addon_Restricted"		"Unable to queue for matchmaking with the -insecure, -dev, or -tools launch options enabled."
	"DOTA_Custom_Game_Search"				"Search custom games"

	"DOTA_Custom_Game_Plus"					"+"
	"DOTA_Custom_Game_Purchase"				"Pass"
	"DOTA_Custom_Game_ThankYou"				"Pass Owned"
	"DOTA_Custom_Game_Purchase_Tooltip"		"{s:ticket_item_description}"
	"DOTA_Custom_Game_Premium_Tooltip"		"{s:u:ticket_item_name} OWNED<br>Pass Valid Through {t:r:t:ticket_expiry_date}<br><br>{s:ticket_item_description}"

	"DOTA_Custom_Lobby_Create_Button"		"Create custom lobby"
	"DOTA_Custom_Lobby_Settings_Title"		"Create Lobby"
	"DOTA_Custom_Lobby_Settings_Mode"		"Game Mode"
	"DOTA_Custom_Lobby_Settings_Map"		"Map"
	"DOTA_Custom_Lobby_Settings_ServerLocation"	"Server Location"
	"DOTA_Custom_Lobby_Settings_RegionAutomatic"	"Best Available"
	"DOTA_Custom_Lobby_LobbyName"			"Optional Description"
	"DOTA_Custom_Lobby_List_Desc"			"A list of Private Lobbies (password protected) and unfiltered active Custom Games"
	"DOTA_Custom_Lobby_Public"				"Public"
	"DOTA_Custom_Lobby_Passworded"			"Players can only join this lobby via invites or by filtering the lobby list by password."
	"DOTA_Custom_Lobby_FilteredByPassword"	"Filtered by password"


	"DOTA_Custom_Lobby_Join_Failed_Title"	"Join Failed"
	"DOTA_Custom_Lobby_Join_Failed_Reason"	"{s:join_error}"
	"DOTA_Custom_Lobby_Join_Failed_Prompt"	"Want to search for an open {s:game_name} lobby now?"
	"DOTA_Lobby_Failed_Pings"		"Failed to gather ping information. Please verify your internet connection is working and that the Dota 2 servers are online."

	"DOTA_Custom_Lobby_Create_Private_Button"	"Create private lobby"
	"DOTA_Custom_Lobby_Find_Private_Button"	"Find private lobby"
	"DOTA_Custom_Lobby_Find_Private_Title"	"Find Private Lobby"
	"DOTA_Custom_Lobby_Find_Private_Desc"	"Enter a password to find a private lobby:"

	"DOTA_Custom_Lobby_List_Game_Header"		"Game"
	"DOTA_Custom_Lobby_List_Name_Header"		"Description"
	"DOTA_Custom_Lobby_List_Players_Header"		"Players"
	"DOTA_Custom_Lobby_List_Map_Header"			"Map"
	"DOTA_Custom_Lobby_List_Region_Header"		"Region"
	"DOTA_Custom_Lobby_List_Connection_Header"	"Connection"
	"DOTA_Custom_Lobby_List_Status_Header"		"Local Status"
	"DOTA_Custom_Lobby_List_Game"			"{g:dota_filtered_string:lobby_game}"
	"DOTA_Custom_Lobby_List_Lobby_Name"		"{g:dota_filtered_string:lobby_name}"
	"DOTA_Custom_Lobby_List_Players"		"{s:lobby_players} / {s:lobby_max_players}"
	"DOTA_Custom_Lobby_List_Map"			"{g:dota_filtered_string:lobby_map}"
	"DOTA_Custom_Lobby_List_Region"			"{s:lobby_region}"
	"DOTA_Custom_Lobby_List_Connection"		"..."
	"DOTA_Custom_Lobby_List_Status"			"{s:lobby_status}"
	"DOTA_Custom_Lobby_List_Connect"		"{s:connect_button_text}"
	"DOTA_Custom_Lobby_Game_Name"			"{g:dota_filtered_string:game_name}"
	"DOTA_Custom_Lobby_Map_Name"			"Map: {g:dota_filtered_string:map_name}"
	"DOTA_Custom_Lobby_Player_Count"		"Players: {d:player_count} / {d:max_player_count}"
	"DOTA_Custom_Lobby_Player_Count_Short"	"{d:player_count} / {d:max_player_count}"
	"DOTA_Custom_Lobby_Visibility"			"Lobby Visibility"
	"DOTA_Custom_Join_Chat"					"Join Chat"
	"DOTA_Custom_Join_Chat_Member_Count"	"({d:ChatMemberCount})"
	"DOTA_Custom_Leave_Chat"				"Leave Chat"
	"DOTA_Custom_Game_Vote_Up_Tooltip"		"Click to up-vote this game on the Steam Workshop."

	"DOTA_Page_Number"						"Page: {d:current_page} / {d:num_pages}"
	"DOTA_TabName_ModsOverview"	"Overview"
	"DOTA_TabName_ModsSubscribed" "Library"
	"DOTA_TabName_ModsLobbyList" "Lobby List"
	"DOTA_TabName_ModsWorkshop" "Workshop"
	"DOTA_TabName_ModsBrowse" "Browse"

	"DOTA_TournamentBracket_TBD"					"TBD"
	"DOTA_TournamentBracket_GSL1"					"GSL Match 1"
	"DOTA_TournamentBracket_GSL2"					"GSL Match 2"
	"DOTA_TournamentBracket_LosersMatchNew"			"Losers Match"
	"DOTA_TournamentBracket_GrandFinals"			"Grand Finals"
	"DOTA_TournamentBracket_UBFinals"				"UB Finals"
	"DOTA_TournamentBracket_UBSemiFinals"			"UB Semifinals"
	"DOTA_TournamentBracket_UBQuarterFinals"		"UB Quarter Finals"
	"DOTA_TournamentBracket_LosersMatch"			"Elimination Match"
	"DOTA_TournamentBracket_Qualification1"			"Qualification #1"
	"DOTA_TournamentBracket_Qualification2"			"Qualification #2"
	"DOTA_TournamentBracket_AllStar"				"All-Star Match"
	"DOTA_TournamentBracket_TieBreaker"				"Tiebreaker"
	"DOTA_TournamentBracket_Group1"					"Group A"
	"DOTA_TournamentBracket_Group2"					"Group B"
	"DOTA_TournamentBracket_Group3"					"Group C"
	"DOTA_TournamentBracket_Group4"					"Group D"
	"DOTA_TournamentBracket_Group5"					"Group E"
	"DOTA_TournamentBracket_Group6"					"Group F"
	"DOTA_TournamentBracket_Group7"					"Group G"
	"DOTA_TournamentBracket_Group8"					"Group H"
	"DOTA_TournamentBracket_Match1"					"Match 1"
	"DOTA_TournamentBracket_Match2"					"Match 2"
	"DOTA_TournamentBracket_Match3"					"Match 3"
	"DOTA_TournamentBracket_Match4"					"Match 4"
	"DOTA_TournamentBracket_Match5"					"Match 5"
	"DOTA_TournamentBracket_Match6"					"Match 6"
	"DOTA_TournamentBracket_Match7"					"Match 7"
	"DOTA_TournamentBracket_Match8"					"Match 8"
	"DOTA_TournamentBracket_Match9"					"Match 9"
	"DOTA_TournamentBracket_Match10"				"Match 10"
	"DOTA_TournamentBracket_LBR1"					"LB Round 1"
	"DOTA_TournamentBracket_LBR2"					"LB Round 2"
	"DOTA_TournamentBracket_LBR3"					"LB Round 3"
	"DOTA_TournamentBracket_LBR4"					"LB Round 4"
	"DOTA_TournamentBracket_LBR5"					"LB Round 5"
	"DOTA_TournamentBracket_LBR6"					"LB Round 6"
	"DOTA_TournamentBracket_LBFinals"				"LB Finals"
	"DOTA_TournamentBracket_GroupNumber"			"Group {i:group_num}"
	"DOTA_TournamentBracket_MatchList_Timestamp"	"{T:l:timestamp}"
	"DOTA_TournamentBracket_Sidebar_Watch"			"Watch"
	"DOTA_TournamentBracket_MatchList_TBD"			"TBD"
	"DOTA_TournamentBracket_MatchList_Game"			"Game {i:game}"
	"DOTA_TournamentBracket_Sidebar_Stage"			"{s:stage} (BO{i:best_of})"
	"DOTA_TournamentBracket_Sidebar_GameNumber"		"Game {i:game_number}"
	"DOTA_TournamentBracket_Sidebar_Live"			"In Progress"
	"DOTA_TournamentBracket_Sidebar_TimeRemaining"  "Starts in {t:m:r:duration}"
	"DOTA_TournamentBracket_Sidebar_Soon"			"Starts Soon"
	"DOTA_TournamentBracket_Sidebar_WinnerGoes"		"Winner advances to {s:winner_goes}"
	"DOTA_TournamentBracket_Sidebar_LoserGoes"		"Loser falls to {s:loser_goes}"
	"DOTA_TournamentBracket_Sidebar_LoserEliminated" "Loser gets eliminated"
	"DOTA_TournamentBracket_Sidebar_WinnerChampion"	"Winner becomes the Champion"
	"DOTA_TournamentBracket_Sidebar_PreviousMatch"  "{s:name}'s previous Match: vs {s:prevopponent} {s:prevscore}"
	"DOTA_MatchDetailsGame_DownloadProgress"		"Downloading...{i:download_pct}%"
	"DOTA_MatchDetailsGame_DecompressProgress"		"Decompressing...{i:decompress_pct}%"
	"DOTA_MatchDetailsGame_PoorNetwork"				"Not Scored - Poor Network Conditions"
	"DOTA_MatchDetailsGame_Leaver"					"Not Scored - Leaver Detected"
	"DOTA_MatchDetailsGame_ServerCrash"				"Not Scored - Server Crash"
	"DOTA_MatchDetailsGame_NeverStarted"			"Not Scored - Match Never Started"
	"DOTA_MatchDetailsGame_Suspicious"				"Not Scored - Suspicious Results"
	"DOTA_WatchTournamentBracket_PrizePoolLabel"	"Total Prize Pool"
	"DOTATournamentSpoilerToolip"					"Enabling Spoiler Block will hide best-of results in the schedule pages and require you to manually reveal match results in the tournament bracket."
	"DOTATournamentUpcomingMatches"                 "Upcoming Matches"
	"DOTATournamentUpcomingMatchesBlocked"			"Upcoming Matches are Spoiler Blocked"
	"DOTATournamentMatchReveal"						"Reveal"
	"DOTATournamentBracketFormat"                   "Format"
	"DOTATournamentBracketLANPlayoffs"              "LAN Playoffs"
	"DOTATournamentBracketLANGroupStage"            "LAN Group Stage"
	"DOTA_WatchTournamentBracket_StartDate"			"Starting Date"
	"DOTA_WatchTournamentBracket_EndDate"			"End Date"
	"DOTA_WatchTournamentBracket_Dates"				"Dates"
	"DOTA_WatchTournamentBracket_Location"			"Location"
	"DOTA_WatchTournamentBracket_Organizer"			"Organizer"
	"DOTA_WatchTournamentBracket_Tier"				"Tier"
	"DOTA_TournamentNewsDate"						"{t:r:m:date}"
	"DOTATournamentBracket_MatchDate"				"{t:s:date}"
	"DOTA_TournamentBracket_RowRank"				"{i:rank}"
	"DOTA_TournamentBracket_RowTeamName"			"{s:team_name}"
	"DOTA_TournamentBracket_RowGamesPlayed"			"{i:played}"
	"DOTA_TournamentBracket_RowPoints"				"{i:won} - {i:tied} - {i:lost}"
	"DOTA_TournamentBracket_Score"					"{i:score}"
	"DOTA_TournamentDetails_Spoiler"				"Spoiler block"
	"DOTA_TournamentDetails_SpoilerOff"				"Spoiler block"
	"DOTA_TournamentMatchList_All"					"All days"
	"DOTA_TournamentMatchListTime"					"{t:s:time}"
	"DOTA_TournamentMatchListTeam1"					"{s:team1}"
	"DOTA_TournamentMatchListTeam2"					"{s:team2}"
	"DOTA_TournamentMatchListScore"					"{i:score1} - {i:score2}"
	"DOTA_TournamentButtonExpand"					"Expand"
	"DOTA_TournamentButtonHide"						"Hide"
	"DOTA_TournamentButtonWatch"					"Watch"
	"DOTA_TournamentButtonDetails"					"Details"
	"DOTA_TournamentButtonMatchDetails"				"Match Details"
	"DOTA_TournamentButtonMVPVote"					"MVP"
	"DOTATournamentBracketPlayoffs"					"Playoffs"
	"DOTATournamentBracketGroupPhase"				"Group Stage"
	"DOTATournamentBracketWildcards"				"Wildcards"
	"DOTATournamentDetailsPhase"					"{s:phase}"
	"DOTATournamentDetailsSchedule"					"Schedule"
	"DOTATournamentDetailsGrid"						"Match Grid"
	"DOTATournamentDetailsStandings"				"Standings"
	"DOTATournamentDetailsBracket"					"Bracket"
	"DOTATournamentDetailsDatesYearDiff"			"{s:start_month} {s:start_day}, {s:start_year} - {s:end_month} {s:end_day}, {s:end_year}"
	"DOTATournamentDetailsDatesMonthDiff"			"{s:start_month} {s:start_day} - {s:end_month} {s:end_day}, {s:end_year}"
	"DOTATournamentDetailsDatesDayDiff"				"{s:start_month} {s:start_day} - {s:end_day}, {s:end_year}"
	"DOTATournamentDetailsDates"					"{s:start_month} {s:start_day}, {s:end_year}"
	"DOTATournamentBracketOverview"					"Overview"
	"DOTATournamentBracketTeams"					"Teams"
	"DOTATournamentStageAndGame"					"{s:stage_name} - Game {i:game_number}"
	"DOTATournamentStage"							"{s:stage_name}"
	"DOTATournamentTeamUnknown"						"TBD"
	"DOTATournamentTeamVersus"						"VS"
	"DOTATournamentTeamGameInProgress"				"In Progress - Watch Live"
	"DOTATournamentMatchListWatch"					"Watch"
	"DOTATournamentMatchListDetails"				"Details"
	"DOTATournamentMatchListWatchLive"				"Watch Live"
	"DOTATournamentGameWinner"						"Winner"
	"DOTATournamentMatch_BestOf2"					"Best of Two"
	"DOTATournamentMatch_BestOf3"					"Best of Three"
	"DOTATournamentMatch_BestOf4"					"Best of Four"
	"DOTATournamentMatch_BestOf5"					"Best of Five"

	"DOTA_MVP_HonorableMentions"					"Honorable Mentions"
	"DOTAMVP2_TitleLink"							"Most Valuable Players"

    "DOTA_mvp2_accolade_title_total_kills"                                                    "Death Dealer"
    "DOTA_mvp2_accolade_title_total_deaths"                                                   "Immortal"
    "DOTA_mvp2_accolade_title_total_assists"                                                  "Helping Hand"
    "DOTA_mvp2_accolade_title_total_net_worth"                                                "Tycoon"
    "DOTA_mvp2_accolade_title_total_item_value"                                               "Connoisseur"
    "DOTA_mvp2_accolade_title_total_support_gold_spent"                                       "Philanthropist"
    "DOTA_mvp2_accolade_title_total_wards_placed"                                             "I See What You Did There"
    "DOTA_mvp2_accolade_title_total_wards_spotted_for_dewarding"                              "Eye for an Eye"
    "DOTA_mvp2_accolade_title_total_camps_stacked"                                            "Camp Counselor"
    "DOTA_mvp2_accolade_title_total_last_hits"                                                "Factory Farmer"
    "DOTA_mvp2_accolade_title_total_denies"                                                   "Denial of Service"

    "DOTA_mvp2_accolade_title_Custom_KillStreak"                                              "Serial Killer"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_Towers_Destroyed"                               "Tower Plower"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Invoker_SunstrikeKills"                     "Here Comes the Sun"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Axe_Culls"                                  "Judge, Jury and Axecutioner"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Axe_BattleHungerKills"                      "Hunger Striker"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_LowHealthKills"                             "Last Gasp"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Invoker_TornadoKills"                       "Mister Twister"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Sven_DoubleStuns"                           "Hammer Heads"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Sven_WarcryAssists"                         "Cry for Help"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Sven_CleaveDoubleKills"                     "Take It or Cleave It"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Sven_TeleportInterrupts"                    "Teleportus Interruptus"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Faceless_MultiChrono"                       "Bubble Boy"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Faceless_ChronoKills"                       "A Time to Kill"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Ursa_MultiShocks"                           "Seismic Event"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_RoshanKills"                                "End of an Aegis"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Lion_FingerKills"                           "Digital Demise"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Riki_SmokedHeroKills"                       "Smoke In Your Eye"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_HeroesRevealedWithDust"                     "Dusty Trail"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_SkeletonKing_ReincarnationKills"            "Death After Death"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Skywrath_FlareKills"                        "A Flare To Remember"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Leshrac_SplitEarthStuns"                    "Split On Your Grave"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Mirana_MaxStunArrows"                       "Bullseye"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_PhantomAssassin_CoupdeGraceCrits"           "Mercy Killer"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_PhantomAssassin_DaggerCrits"                "Dag Swag"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Meepo_Earthbinds"                           "Net Worth"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Bloodseeker_RuptureKills"                   "Everybody's Gone to the Rupture"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Slark_LeashedEnemies"                       "The Leash From Dark Reef"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Disruptor_FountainGlimpses"                 "Return To Sender"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Rubick_SpellsStolen"                        "Spell Swiper"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Rubick_UltimatesStolen"                     "Aghanim's Heir"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Doom_EnemiesDoomed"                         "Lord of the Pit"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Omniknight_Purifications"                   "Squeaky Clean"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Omniknight_AlliesRepelled"                  "Allies Repelled"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Omniknight_EnemiesRepelled"                 "Enemies Repelled"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Warlock_FiveHeroFatalBonds"                 "Sharing Is Caring"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_CrystalMaiden_FrostbittenEnemies"           "Cold Storage"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_CrystalMaiden_CrystalNovas"                 "Cold War"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Kunkka_DoubleHeroTorrents"                  "Dead in the Water"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Kunkka_TripleHeroGhostShips"                "Ship Shape"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_NagaSiren_EnemiesEnsnared"                  "Surf the Net"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_NagaSiren_TripleHeroRipTides"               "Tempest Tantrum"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Lycan_KillsDuringShapeshift"                "Graveyard Shift"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Pudge_DismemberKills"                       "Prime Cuts"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Pudge_EnemyHeroesHooked"                    "Over For Dinner"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Pudge_HookKills"                            "Catch of the Day"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Pudge_UnseenEnemyHeroesHooked"              "Surprise Catch"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_DrowRanger_EnemiesSilenced"                 "The Librarian"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_DrowRanger_MultiHeroSilences"               "Quiet Riot"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_DrowRanger_SilencedKills"                   "Silent Killer"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_DrowRanger_FrostArrowKills"                 "Shiver Quiver"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_DragonKnight_KillsInDragonForm"             "Scales of Justice"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_DragonKnight_BreatheFireKills"              "Firefighter"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_DragonKnight_SplashKills"                   "Splash Zone"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_WitchDoctor_CaskStuns"                      "Shell Shock"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_WitchDoctor_MaledictKills"                  "Top of the Pops"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_WitchDoctor_MultiHeroMaledicts"             "Group Hexed"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_WitchDoctor_DeathWardKills"                 "Voodoo Daddy"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Disruptor_ThunderStrikeKills"               "Cloud Control"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Disruptor_HeroesGlimpsed"                   "Blast to the Past"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_CrystalMaiden_FreezingFieldKills"           "Winter Wonderland"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Medusa_MysticSnakeManaStolen"               "Snake Charmer"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Medusa_EnemiesPetrified"                    "Stonefaced"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Warlock_FatalBondsKills"                    "Legally Binding"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Warlock_GolemKills"                         "Golem or Go Home"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Tusk_WalrusPunches"                         "Coldcocked"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Tusk_SnowballStuns"                         "Honor Roll"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Earthshaker_FissureStuns"                   "Go Fissure"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Earthshaker_3HeroEchoslams"                 "Echo Slamma"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_SandKing_BurrowstrikeStuns"                 "Tunnel Vision"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_SandKing_EpicenterKills"                    "Shake 'n Quake"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_SkywrathMage_AncientSealKills"              "Sign, Seal, Deliver"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_SkywrathMage_ConcussiveShotKills"           "Come on, Eyrie"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Luna_LucentBeamKills"                       "Moon Shot"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Luna_EclipseKills"                          "Bad Moon Rising"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_KeeperOfTheLight_IlluminateKills"           "Light Brigade"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_KeeperOfTheLight_ManaLeakStuns"             "Light Touch"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_KeeperOfTheLight_TeammatesRecalled"         "Travelling Light"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_LegionCommander_DuelsWon"                   "Dual Time"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Beastmaster_RoarKills"                      "God of Roar"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Beastmaster_RoarMultiKills"                 "Scream Bloody Murder"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Windrunner_FocusFireBuildings"              "Blow Your House Down"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Windrunner_PowershotKills"                  "Long Shot"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_PhantomAssassin_DaggerLastHits"             "Cut Purse"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_PhantomAssassin_PhantomStrikeKills"         "Stab in the Dark"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_DeathProphet_CryptSwarmKills"               "Gales from the Crypt"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_DeathProphet_ExorcismBuildingKills"         "Razing the Dead"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_DeathProphet_ExorcismSpiritsSummoned"       "Free Spirited"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_DeathProphet_MultiHeroSilences"             "Shush"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Abaddon_MistCoilKills"                      "Mist Opportunity"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Abaddon_MistCoilHealed"                     "Someone Coil a Doctor"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Abaddon_AphoticShieldKills"                 "Shield the Deal"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Lich_ChainFrostTripleKills"                 "Three Scoops"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Lich_ChainFrostMultiKills"                  "Off the Chain"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Lich_ChainFrostBounces"                     "Chain Gang"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Ursa_EnragedKills"                          "Anger Management"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Ursa_EarthshockKills"                       "Shock and Awe"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Lina_LagunaBladeKills"                      "Torched"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Lina_DragonSlaveKills"                      "Fired with Cause"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Lina_LightStrikeArrayStuns"                 "Catch Some Rays"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_Barracks_Destroyed"                             "Homewrecker"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_TemplarAssassin_MeldKills"                      "Meld Kills"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_TemplarAssassin_HeroesSlowed"                   "Entraptment"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_Sniper_AssassinationKills"                      "Shot through the Heart"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_Sniper_HeadshotStuns"                           "Bell Ringer"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_EarthSpirit_SmashStuns"                         "Roll Player"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_EarthSpirit_GripSilences"                       "Passing Through"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_ShadowShaman_ShackleKills"                      "Shack Attack"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_ShadowShaman_HexKills"                          "Coop De Grace"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_Centaur_EnemiesStomped"                         "Stomp of Approval"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_Centaur_DoubleEdgeKills"                        "Axe to Grind"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_Centaur_ReturnKills"                            "Return to Centaur"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_EmberSpirit_EnemiesChained"                     "Flame Bound"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_EmberSpirit_SleightOfFistMultiKills"            "Fist Degree Burns"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_Puck_OrbKills"                                  "To Be Orb Not To Be"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_VengefulSpirit_EnemiesStunned"                  "I Cast Magic Missile"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_Lifestealer_RageKills"                          "Major Rager"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_Lifestealer_OpenWoundsKills"                    "Cut Above"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_Lifestealer_InfestKills"                        "Infesticide"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_ElderTitan_SpiritKills"                         "Second Nature"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_ElderTitan_GoodStomps"                          "Stomp Collector"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_Clockwerk_RocketKills"                          "Rocketman"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_Clockwerk_BlindRocketKills"                     "Rocket Science"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_StormSpirit_BallKills"                          "Zip Zap Zop"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_StormSpirit_DoubleRemnantKills"                 "Electric Slide"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_StormSpirit_VortexKills"                        "Current Affairs"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_Tinker_DoubleMissileKills"                      "Co-Ordinance"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_Tinker_LaserKills"                              "See You Laser"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_Techies_SuicideKills"                           "Self-Destruction"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_Techies_LandMineKills"                          "Really Stepped In It"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_Techies_StatisTrapStuns"                        "Speed Trap"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_Techies_RemoteMineKills"                        "What's Mine is Yours"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_ShadowFiend_TripleRazeKills"                    "Brimstoner"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_ShadowFiend_RequiemMultiKills"                  "Requiem For A Team"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_ShadowFiend_QRazeKills"                         "Born and Razed"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_ShadowFiend_WRazeKills"                         "Razed Well"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_ShadowFiend_ERazeKills"                         "Raze's Edge"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_Oracle_FatesEdictKills"                         "On Fate's Value"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_Oracle_FalsePromiseSaves"                       "Pinky Promise"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_Juggernaut_OmnislashKills"                      "Death by a Thousand Cuts"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_TripleKills"                                    "Two to Four Kills"
    "DOTA_mvp2_accolade_title_kKillEaterEvent_Rampages"                                       "Rampages"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_SkeletonKing_SkeletonHeroKills"             "No Bones About It"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_DarkWillow_CursedCrownTripleStuns"          "Crowning Achievement"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Dazzle_ShallowGraveSaves"                   "It's All Gravy"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Dazzle_PoisonTouchKills"                    "Poison Control"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_ThreeManMeks"                               "Mek My Day"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Viper_PoisonAttackKills"                    "Poison Pill"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Viper_CorrosiveSkinKills"                   "Look But Don't Touch"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_ThreeHeroVeils"                             "Veiled Threat"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Viper_KillsDuringViperStrike"               "Fangs for the Memories"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_SolarCrestKills"                            "Solar Flare"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Tiny_TreeThrowKills"                        "Lumber Jacked"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Riki_BackstabKills"                         "Riki Tiki Stabby"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Phoenix_ThreeHeroSupernovaStuns"            "Eggselent Play"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Terrorblade_MetamorphosisKills"             "It's in the Meta"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Lion_GreatFingerKills"                      "Finger Prince"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Antimage_SpellsBlockedWithAghanims"         "Hex Reflects"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Antimage_ThreeManManaVoids"                 "Mana About Town"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_ArcWarden_TempestDoubleKills"               "Double Trouble"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_ArcWarden_SparkWraithKills"                 "A Walk in the Spark"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Bane_BrainSapKills"                         "Brain Candy"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Bane_FiendsGripKills"                       "Grip It and RIP It"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Batrider_TripleHeroFlamebreaks"             "Popping Bottles"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Batrider_DoubleHeroLassoes"                 "Yeehaw!"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Brewmaster_KillsDuringPrimalSplit"          "Bear With Me"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Bristleback_KillsUnderFourQuillStacks"      "I Got Squills Mate"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Bristleback_TripleHeroNasalGoo"             "Snot Nice"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Broodmother_SpiderlingHeroKills"            "Hatch and Dispatch"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Broodmother_KillsInsideWeb"                 "Webmaster"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Centaur_ThreeHeroStampede"                  "War Running with the Bulls"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_ChaosKnight_RealityRiftKills"               "Reality Check"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Chen_KillsWithPenitence"                    "Penitent Man Shall Pass"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_CrystalMaiden_TwoHeroCrystalNovas"          "Crystal Clear"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_CrystalMaiden_ThreeHeroFreezingFields"      "Snow Angels"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Dazzle_ShadowWaveKills"                     "Wave of Mutilation"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_DeathProphet_SiphonKills"                   "Suck It Up"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_DeathProphet_ExorcismKillsDuringEuls"       "High Flier"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Disruptor_ThreeHeroKineticFieldStaticStorm" "Static-tician"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Doom_InfernalBladeBurnKills"                "Infernal Bleeding"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_DrowRanger_PrecisionAuraCreepTowerKills"    "Precision Aura Creep Tower Kills"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_EmberSpirit_RemnantKills"                   "Fire Sale"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_EmberSpirit_SleightOfFistKills"             "Sleight Chance"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Enigma_MidnightPulseBlackHoleCombos"        "Black Hole Son"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Enigma_ThreeManBlackHoles"                  "Matter of Life and Death"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_FacelessVoid_MultiHeroTimeDilation"         "Serving Time"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Gyrocopter_ThreeHeroFlakCannon"             "Catching Flak"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Gyrocopter_HomingMissileKills"              "Home Run"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Gyrocopter_RocketBarrageKills"              "Rocket to Me"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Huskar_KillsDuringLifeBreak"                "Break Downs"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Huskar_BurningSpearKills"                   "That's the Spear It"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Invoker_MultiHeroIceWall"                   "Icy Reception"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Invoker_ThreeHeroEMP"                       "EMPediments"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Invoker_ThreeHeroDeafeningBlast"            "Huh?"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Invoker_MultiHeroChaosMeteor"               "Extinction Event"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Jakiro_MultiHeroDualBreath"                 "Death Breath"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Jakiro_IcePathMacropyreCombos"              "Fire and Ice"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Leshrac_PulseNovaKills"                     "Check Your Pulse"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Leshrac_ThreeHeroLightningStorm"            "Perfect Storm"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Lion_ThreeHeroFingerOfDeath"                "Three Finger Death Punch" 
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Meepo_PoofKills"                            "Meepowned"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Meepo_MultiHeroEarthbinds"                  "Inter-Net Provider"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_NightStalker_NighttimeKills"                "Night Time Kills"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Morphling_KillsDuringReplicate"             "Mighty Morph"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_OgreMagi_FireblastKills"                    "Master Blaster"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_OgreMagi_IgniteKills"                       "Ignite and Good Luck"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_DominatingKillStreaks"                      "Total Domination"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_MegaKillStreaks"                            "Mega Killer"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Alchemist_AghanimsGiven"                    "Gifts Aghs-Scepted"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_VeilsLeadingToKills"                        "Beyond the Veil"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_DustLeadingToKills"                         "Done and Dusted"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_WitchDoctor_MultiHeroCaskStuns"             "Cask Members"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Weaver_ShukuchiKills"                       "Beetle Mania"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Windrunner_ShackleFocusFireKills"           "Shackles Up"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_VengefulSpirit_VengeanceAuraIllusionKills"  "Trick Aura Treat"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Tusk_WalrusPunchKills"                      "Upper Cuts Above"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Tinker_TripleHeroLasers"                    "Don't Cross the Streams"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_TemplarAssassin_MultiHeroPsiBlades"         "Psi of Relief"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Sven_KillsDuringGodsStrength"               "God Fearing"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Sniper_ThreeHeroShrapnels"                  "Shrap Album"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Slark_KillsDuringShadowDance"               "Dirty Dancing"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_ShadowShaman_MultiHeroEtherShocks"          "From the Ether"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_ShadowShaman_SerpentWardShackleKills"       "Snake in the Grass"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Riki_ThreeHeroTricksOfTheTrade"             "Hat Trick Tricks"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Razor_EyeOfTheStormKills"                   "Storm and Drang"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Pugna_LifeDrainKills"                       "Down the Drain"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_ObsidianDestroyer_SanitysEclipseKills"      "Virtual Insanity"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Oracle_MultiHeroFortunesEnd"                "Fortune's Favor"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Omniknight_PurificationKills"               "Cleaning House"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_NightStalker_EnemyMissesUnderCripplingFear" "Intimidation Technique"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Warlock_ThreeHeroFatalBonds"                "Bound Together"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Riki_TricksOfTheTradeKills"                 "Tricked Out"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Earthshaker_AftershockHits10"               "Rumblestiltskin"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Earthshaker_5HeroEchoslams"                 "Echo Slamma Jamma"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Lina_LagunaBladeHeroKills"                  "Torched"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Lina_LightStrikeHeroStuns"                  "Catch Some Rays"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Earthshaker_FissureMultiStuns"              "Unsure Footing"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Earthshaker_TotemKills"                     "Totem Annhilation"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Pangolier_SwashbuckleKills"                 "Swashbuckle Up"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Furion_EnemyHeroesTrapped"                  "Wood You Kindly"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Pangolier_HeartpiercerKills"                "Lucky Shot"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Medusa_MultiHeroStoneGaze"                  "Stonefaced"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Medusa_SplitShotKills"                      "Split The Difference"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Mirana_MultiHeroStarstorm"                  "Shower of Power"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Mirana_KillsFromMoonlightShadow"            "Dark at the Moon"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Magnus_MultiHeroSkewers"                    "Hero Kebabs"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Magnus_MultiHeroReversePolarity"            "Polar Express"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Magnus_HeroesSlowedWithShockwave"           "Slaves to the Wave"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_NagaSiren_MultiHeroSong"                    "Singalong"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_NagaSiren_AlliesHealedBySong"               "Healing Power of Music"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_LoneDruid_MultiHeroRoar"                    "Can't Bear It"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_LoneDruid_BattleCryKills"                   "Call of the Wild"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_WinterWyvern_ThreeHeroCurses"               "Freeze in Threes"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Antimage_SpellsBlockedWithCounterspell"     "Cast Away"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Mars_EnemiesKilledInArena"                  "Art of War"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Mars_MultiHeroGodsRebuke"                   "Divine Retribution"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Mars_GodsRebukeKills"                       "Act of God'"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Snapfire_LizardBlobsKills"                  "Kiss of Death"
    "DOTA_mvp2_accolade_title_kKillEaterEventType_Snapfire_TwoHeroCookieStuns"                "Cookie Monster"
	"DOTA_mvp2_accolade_title_kKillEaterEventType_Muerta_DeadShotKills"						  "Dead Easy"
	"DOTA_mvp2_accolade_title_kKillEaterEventType_Muerta_PierceTheVeilKills"				  "Yes Have Some"
	"DOTA_mvp2_accolade_title_kKillEaterEventType_Muerta_MultiHeroDeadShot"					  "Slick Shooter"
	"DOTA_mvp2_accolade_title_kKillEaterEventType_Muerta_DeadShotsIntoTheCalling"			  "Haunted Bounce House"
	"DOTA_mvp2_accolade_title_kKillEaterEventType_Ringmaster_LongRangeDaggerHits"			  "Long Distance Precision"
	"DOTA_mvp2_accolade_title_kKillEaterEventType_Ringmaster_MultiHeroWhips"				  "Whip-Smart"
	"DOTA_mvp2_accolade_title_kKillEaterEventType_Ringmaster_MultiHeroMesmerizes"			  "Mass Hypnosis"
	"DOTA_mvp2_accolade_title_kKillEaterEventType_Kez_ParryCounterAttacks"					  "The Duck's Back"
	"DOTA_mvp2_accolade_title_kKillEaterEventType_Kez_RavensVeilKills"						  "Duck, Duck, Death"
	"DOTA_mvp2_accolade_title_kKillEaterEventType_Kez_RaptorDanceHealing"				 	  "Scavenger"
	"DOTA_mvp2_accolade_title_kKillEaterEventType_Kez_KillsDuringFalconRush"				  "With The Fade Away"
	"DOTA_mvp2_accolade_title_kKillEaterEventType_Seasonal_PartyHatsStolen"					  "Hat Stealer"
	"DOTA_mvp2_accolade_title_kKillEaterEventType_Seasonal_TallestHat"						  "Hat Lover"
	"DOTA_mvp2_accolade_title_kKillEaterEventType_Largo_MultiHeroFrogstomp"					"What a Stomp"
	"DOTA_mvp2_accolade_title_kKillEaterEventType_Largo_AmphibianRhapsodyKillsAndAssists"		"Killer Show"

	"DOTAMVPVote_Title"								"Match MVP"
	"DOTAMVPVote_TitleBottom"						"Voting"
	"DOTAMVPVote_ResultsTitle"						"MVP Vote Results"
	"DOTAMVPVote_VoteButtonLabel"					"Cast Vote"
	"DOTAMVPVote_ToolTipText"						"Display and vote for the match MVP"
	"DOTAMVPVote_FailedToDownloadResults"			"An error occured while attempt to download the MVP results."
	"DOTAMVPVote_Place0"							"MATCH MVP"
	"DOTAMVPVote_RunnersUp"							"RUNNERS UP"
	"DOTAMVPVote_Place1"							"2nd"
	"DOTAMVPVote_Place2"							"3rd"
	"DOTAMVPVote_Place3"							"4th"
	"DOTAMVPVote_Place4"							"5th"
	"DOTAMVPVote_Place5"							"6th"
	"DOTAMVPVote_Place6"							"7th"
	"DOTAMVPVote_Place7"							"8th"
	"DOTAMVPVote_Place8"							"9th"
	"DOTAMVPVote_Place9"							"10th"
	"DOTAMVPVote_VoteCount"							"Votes: {i:vote_count}"
	"DOTAMVPVote_TitleLink"							"MVP Vote"
	"DOTAMVPVote_MVPWinner"							"MVP Winner"
	"DOTAMVPVote_ViewMatchDetails"					"View Details"
	"DOTAMVPVote_MVPWinnerDesc"						"You were voted MVP of your match"
	"DOTAMVPVote_TitleLink_Awarded_Toast"			"Congratulations! Your team voted you as the MVP of your last game."
	"DOTAMVPVote_PlayerWasMVPLastGame"				"This player was MVP in their last game"
	"DOTAMVPVote_PlayerWasMVPPostGame"				"This player was MVP of this game"
	"DOTAMVPVote_PlayerWasMVPRunnerUp"				"This player received an honorable mention for MVP"
	"DOTAMVPVote_MostHeroDamage"					"Most Hero Damage (<font color='#df5a40'>{i:stat_value}</font>)"
	"DOTAMVPVote_MostTowerDamage"					"Most Tower Damage (<font color='#df5a40'>{i:stat_value}</font>)"
	"DOTAMVPVote_MostLastHits"						"Most Last Hits (<font color='#df5a40'>{i:stat_value}</font>)"
	"DOTAMVPVote_MostKills"							"Most Kills (<font color='#df5a40'>{i:stat_value}</font>)"
	"DOTAMVPVote_HighestGPM"						"Highest GPM (<font color='#e5b36b'>{i:stat_value}</font>)"
	"DOTAMVPVote_MostHeroHealing"					"Most Hero Healing (<font color='#98ff47'>{i:stat_value}</font>)"
	"DOTAMVPVote_MostDenies"						"Most Denies (<font color='#e5b36b'>{i:stat_value}</font>)"
	"DOTAMVPVote_Rampages"							"Most Rampages (<font color='#df5a40'>{i:stat_value}</font>)"
	"DOTAMVPVote_TripleKills"						"Most Triple Kills (<font color='#df5a40'>{i:stat_value}</font>)"
	"DOTAMVPVote_HighestNetWorth"					"Highest Net Worth (<font color='#e5b36b'>{i:stat_value}</font>)"
	"DOTAMVPVote_CampsStacked"						"Most Camps Stacked (<font color='#e5b36b'>{i:stat_value}</font>)"
	"DOTAMVPVote_SupportGold"						"Most Gold Spent on Support Items (<font color='#e5b36b'>{i:stat_value}</font>)"
	"DOTAMVPVote_ObserverWard"						"Most Observer Wards Placed (<font color='#e5b36b'>{i:stat_value}</font>)"
	"DOTAMVPVote_SentryWard"						"Most Sentry Wards Placed (<font color='#e5b36b'>{i:stat_value}</font>)"
	"DOTAMVPVote_WardDestroyed"						"Most Wards Destroyed (<font color='#e5b36b'>{i:stat_value}</font>)"
	"DOTAMVPVote_StunDuration"						"Longest Total Stun Duration (<font color='#e5b36b'>{i:stat_value}s</font>)"
	"DOTAMVPVote_MostAssists"						"Most Assists (<font color='#e5b36b'>{i:stat_value}</font>)"
	"DOTAMVPVote_LeastDeaths"						"Least Deaths (<font color='#df5a40'>{i:stat_value}</font>)"
	"DOTAMVPVote_VoteForRadiantMVP"					"Vote for Radiant MVP"
	"DOTAMVPVote_VoteForDireMVP"					"Vote for Dire MVP"
	"DOTAMVPVote_VoteDescription"					"MVP winners will earn a post-game crown near their name and accolades on their friend feed. The MVP crown will also display in the pre-game of their next match. Winners of multiple MVP awards can unlock Achievements for extra infusions of Battle Points. Click on a hero to cast your vote."
	"DOTAMVPVote_CannotVoteForYourself"				"You cannot vote for yourself. Please vote for one of your teammates."
	"DOTAMVPVote_NoWinnerDecided"					"No player received enough votes to be MVP of your last match."
	"DOTAMVPVote_MVPDecidedClickToast"				"MVP Winner"
	"DOTAMVPVote_MVPDecidedClickToastPlural"		"MVP Winners"

	"DOTAArcanaVote_Title"							"Vote For Hero Arcana"
	"DOTAArcanaVote_TitleResults"					"Arcana Vote Results"
	"DOTAArcanaVote_TooltipRoundName"				"{s:arcana_vote_round_name}"
	"DOTAArcanaVote_TooltipResultsTitle"			"Results"
	"DOTAArcanaVote_TooltipActiveTitle"				"In Progress"
	"DOTAArcanaVote_TooltipSeedingTitle"			"Seed"
	"DOTAArcanaVote_TooltipHeroTitle"				"Hero"
	"DOTAArcanaVote_TooltipYourVotes"				"Your Votes"
	"DOTAArcanaVote_TooltipTotalVotes"				"Total Votes"
	"DOTAArcanaVote_TooltipTotalVotesPercent"		"Percent"
	"DOTAArcanaVote_TooltipSeeding0"				"{d:hero_0_seeding}"
	"DOTAArcanaVote_TooltipSeeding1"				"{d:hero_1_seeding}"
	"DOTAArcanaVote_TooltipVoteCount0"				"{d:vote_0_count}"
	"DOTAArcanaVote_TooltipVoteCount1"				"{d:vote_1_count}"
	"DOTAArcanaVote_Bye"							"Bye"
	"DOTAArcanaVote_Bye_Description"				"This hero automatically advances to the next round."
	"DOTAArcanaVote_RoundName"						"{s:arcana_vote_round_name}"
	"DOTAArcanaVote_InstructionsTitle"				"Arcana Voting Overview"
	"DOTAArcanaVote_VotesRemaining"					"{d:arcana_votes_remaining}"
	"DOTAArcanaVote_TotalVotes"						"{d:total_arcana_votes}"
	"DOTAArcanaVote_VotesRemainingSubtitle"			"Weekly Votes"
	"DOTAArcanaVote_VotesRemainingFull"				"{d:arcana_votes_remaining}/{d:total_arcana_votes} Weekly Votes"
	"DOTAArcanaVote_TimeRemainingDay"				"{d:arcana_vote_time_remaining_day}"
	"DOTAArcanaVote_TimeRemainingDayAbbrev"			"d"
	"DOTAArcanaVote_TimeRemainingHour"				"{d:arcana_vote_time_remaining_hour}"
	"DOTAArcanaVote_TimeRemainingHourAbbrev"		"h"
	"DOTAArcanaVote_TimeRemainingMinute"			"{d:arcana_vote_time_remaining_minute}"
	"DOTAArcanaVote_TimeRemainingMinuteAbbrev"		"m"
	"DOTAArcanaVote_TimeRemainingSubtitle"			"Until Voting Round Ends"
	"DOTAArcanaVote_TimeStartsDay"				"{d:arcana_vote_time_start_day}"
	"DOTAArcanaVote_TimeStartsDayAbbrev"			"d"
	"DOTAArcanaVote_TimeStartsHour"				"{d:arcana_vote_time_start_hour}"
	"DOTAArcanaVote_TimeStartsHourAbbrev"		"h"
	"DOTAArcanaVote_TimeStartsMinute"			"{d:arcana_vote_time_start_minute}"
	"DOTAArcanaVote_TimeStartsMinuteAbbrev"		"m"
	"DOTAArcanaVote_TimeUntilVotingStarts"		"Voting Starts In"

	"DOTAArcanaVote_SubmitVotes"					"Submit Votes"
	"DOTAArcanaVote_ViewBrackets"					"View Brackets"
	"DOTAArcanaVote_ZoomRegion"						"Click a group to zoom in"
	"DOTAArcanaVote_NavigatedAwayTitle"				"Submit Arcana Votes?"
	"DOTAArcanaVote_NavigatedAwayBody"				"You have voted for Arcana but haven't submitted your votes. Submit them now?"
	"DOTAArcanaVote_NavigatedAwayOk"				"Submit Votes"
	"DOTAArcanaVote_NavigatedAwayCancel"			"Clear Votes"
	"DOTAArcanaVote_TimeUntilRoundEnds"				"Round Ends:"
	"DOTAArcanaVote_WinnerTitle"					"Winner"
	"DOTAArcanaVote_ViewResults"					"View Results"
	"DOTAArcanaVote_NotStarted"						"Arcana Voting Not Started Yet"
	"DOTAArcanaVote_ResultsHidden"					"Voting for Arcana is closed.\nResults will be revealed at the end of the Battle Pass."
	"DOTAArcanaVote_CalibrationTimeRemaining"		"Results will become visible in {d:arcana_calibration_time_remaining_day}d {d:arcana_calibration_time_remaining_hour}h {d:arcana_calibration_time_remaining_minute}m"
	"DOTAArcanaVote_LeadingInVote"					"Leading"
	"DOTAArcanaVote_NewArcanaFeature"				"New Arcana Vote Feature"
	"DOTAArcanaVote_ViewResultsDescription"			"You may now view arcana vote results using the Previous Round / Next Round buttons at the top of the voting panel."
	"DOTAArcanaVote_FinalsResultsHidden"			"Results will be revealed at the end of the Battle Pass"

	"DOTAArcanaVote_RoundName1"						"Group A First Round"
	"DOTAArcanaVote_RoundName2"						"Group B First Round"
	"DOTAArcanaVote_RoundName3"						"Group C First Round"
	"DOTAArcanaVote_RoundName4"						"Group D First Round"
	"DOTAArcanaVote_RoundName5"						"Group A Second Round"
	"DOTAArcanaVote_RoundName6"						"Group B Second Round"
	"DOTAArcanaVote_RoundName7"						"Group C Second Round"
	"DOTAArcanaVote_RoundName8"						"Group D Second Round"
	"DOTAArcanaVote_RoundName9"						"Group A Round of 32"
	"DOTAArcanaVote_RoundName10"					"Group B Round of 32"
	"DOTAArcanaVote_RoundName11"					"Group A Sweet Sixteen"
	"DOTAArcanaVote_RoundName12"					"Group B Sweet Sixteen"
	"DOTAArcanaVote_RoundName13"					"Quarterfinals"
	"DOTAArcanaVote_RoundName14"					"Semifinals"
	"DOTAArcanaVote_RoundName15"					"Finals"
	"DOTAArcanaVote_Group_A"						"Group A"
	"DOTAArcanaVote_Group_B"						"Group B"
	"DOTAArcanaVote_Group_C"						"Group C"
	"DOTAArcanaVote_Group_D"						"Group D"

	"DOTAArcanaVoteMatch_Seeding0"					"{d:hero_0_seeding}"
	"DOTAArcanaVoteMatch_Seeding1"					"{d:hero_1_seeding}"
	"DOTAArcanaVoteMatch_VoteCount0"				"{s:vote_0_percent}"
	"DOTAArcanaVoteMatch_VoteCount1"				"{s:vote_1_percent}"
	"DOTAArcanaVoteMatch_VS"						"VS"
	"DOTAArcanaVoteMatch_LocalVoteCount0"			"{d:local_vote_0_count}"
	"DOTAArcanaVoteMatch_LocalVoteCount1"			"{d:local_vote_1_count}"

	"DOTA_ArcanaVoteFailed_Header"					"Error Voting For Arcana"
	"DOTA_ArcanaVoteFailed_Body"					"An error occurred while submitting your Arcana votes. Please try again in a little while."
	"DOTA_ArcanaVoteFailed_VotingNotEnabled"		"Voting is not active for this round."
	"DOTAArcanaVote_FailedToLoad"					"Failed to load Arcana vote data. Try again later."

	"DOTA_BattlePassLog_Title"						"View Points Log"
	"DOTA_BattlePassLog_Title_Short"				"Points Log"
	"DOTA_BattlePassLog_TotalPoints"				"Total Points Received: {d:total_battle_points}"
	"DOTA_BattlePassLog_TotalPointsLabel"			"Total Points Received:"
	"DOTA_BattlePassLog_TotalPointsValue"			"{d:total_battle_points}"
	"DOTA_BattlePassLog_TotalLevel"					"{d:total_battle_level}"
	"DOTA_BattlePassLog_TitleBar_Date"				"Date"
	"DOTA_BattlePassLog_TitleBar_Points"			"Points"
	"DOTA_BattlePassLog_TitleBar_TotalPoints"		"Total"
	"DOTA_BattlePassLog_TitleBar_BattleLevel"		"Level"
	"DOTA_BattlePassLog_TitleBar_Description"		"Description"
	"DOTA_BattlePassLog_UnknownPlayer"				"Unknown Player"
	"DOTA_BattlePassLog_ActivatedBattlePass"		"Activated Battle Pass"
	"DOTA_BattlePassLog_ActivatedBattlePassPointsItem"	"Used Battle Pass Point Booster Item"
	"DOTA_BattlePassLog_ActivatedCompendium"		"Activated Compendium"
	"DOTA_BattlePassLog_ActivatedCompendiumPointsItem"	"Used Compendium Point Booster Item"
	"DOTA_BattlePassLog_WagerWon"					"Won Wager in Match ID <a href=\"event:UIPopupButtonClicked( DOTAShowMatchDetails({u:match_id}) )\">{u:match_id}</a>"
	"DOTA_BattlePassLog_InGamePredictionCorrect"	"Correct Prediction in Match ID <a href=\"event:UIPopupButtonClicked( DOTAShowMatchDetails({u:match_id}) )\">{u:match_id}</a>"
	"DOTA_BattlePassLog_MysteryItemReceived"		"Won Points in Rylai's Battle Blessing"
	"DOTA_BattlePassLog_CommunityGoalItemReceived"	"Won Points in Lina's Battle Blaze"
	"DOTA_BattlePassLog_QuestCompletedRanked"		"Completed Quest Challenge \"{s:challenge_name}\", Stars: {d:rank}"
	"DOTA_BattlePassLog_QuestCompletedUnranked"		"Completed Quest Challenge \"{s:challenge_name}\""
	"DOTA_BattlePassLog_QuestCompletedRankedRange"	"Completed Quest Challenge \"{s:challenge_name}\", Stars: {d:rankstart}-{d:rank}"
	"DOTA_BattlePassLog_UnknownQuest"				"Unknown Challenge"
	"DOTA_BattlePassLog_TipGiven"					"Gave Tip To {g:dota_persona:dp:account_id}"
	"DOTA_BattlePassLog_TipReceived"				"Received Tip From {g:dota_persona:dp:account_id}"
	"DOTA_BattlePassLog_RecycledItem"				"Recycled Item"
	"DOTA_BattlePassLog_AchievementCompleted"		"Completed Achievement \"{s:achievement}\""
	"DOTA_BattlePassLog_CorrectPrediction"			"Correct Event Prediction"
	"DOTA_BattlePassLog_CorrectPrediction_Ingame"	"Correct Match Prediction"
	"DOTA_BattlePassLog_SupporterWin"				"Supporters Club Team Win"
	"DOTA_BattlePassLog_WeekendTourneyPayout"		"Won Battle Cup Tournament"
	"DOTA_BattlePassLog_FantasyReward"				"Fantasy Reward"
	"DOTA_BattlePassLog_FantasyChallengeWinnings"	"Fantasy Challenge Winnings: Top {i:percentile} percent"
	"DOTA_BattlePassLog_DailyQuestCompleted"		"Daily Quest Completed"
	"DOTA_BattlePassLog_WeeklyQuestCompleted"		"Weekly Quest Completed"
	"DOTA_BattlePassLog_EventReward"				"Battle Pass Reward"
	"DOTA_CompendiumLog_EventReward"				"Compendium Reward"
	"DOTA_BattlePassLog_WeeklyGame"					"Won from Slark's Riptide Rumble"
	"DOTA_BattlePassLog_ExploitCorrection"			"Exploit Correction"
	"DOTA_BattlePassLog_BonusTreasure"				"Recycling Bonus for {g:dota_item_link:bonus_treasure_item}"
	"DOTA_BattlePassLog_SupportGrant"				"Customer Support Grant"
	"DOTA_BattlePassLog_SuccessfulPrediction"		"Successful Pro Circuit Prediction for {g:dota_league_name:league_id}"
	"DOTA_BattlePassLog_EventGameReward"			"Found in {g:dota_event_game_name:event_id}: Match ID <a href=\"event:UIPopupButtonClicked( DOTAShowMatchDetails({u:match_id}) )\">{u:match_id}</a>"
	"DOTA_BattlePassLog_ShardPurchase"				"Shard Purchase"
	"DOTA_BattlePassLog_ProPrediction"				"Pro Circuit Prediction for {g:dota_league_name:league_id}"
	"DOTA_BattlePassLog_DevGrant"					"Dev Grant"
	"DOTA_BattlePassLog_RewardForTreasureOpened"	"Opened {g:dota_item_name:item_def}"
	"DOTA_BattlePassLog_ExceededPreviousPrizePool"	"Reward For Exceeding Previous Year's Prize Pool"
	"DOTA_BattlePassLog_Exceeded40Million"			"Reward For Exceeding  40,000,000 USD Prize Pool"
	"DOTA_BattlePassLog_AllStarGame"				"From All Star Pick: {g:dota_persona:pro_short:b:account_id}"
	"DOTA_BattlePassLog_GuildContract"				"Completed Guild Contract"
	"DOTA_BattlePassLog_WeeklyQuestReward"			"Weekly Quest Reward"
	"DOTA_BattlePassLog_BountyClaimed"				"Claimed Bounty in Match ID <a href=\"event:UIPopupButtonClicked( DOTAShowMatchDetails({u:match_id}) )\">{u:match_id}</a>"
	"DOTA_BattlepassLog_BlessingPurchase"			"Acquired Aghanim's Labyrinth Blessings"
	"DOTA_BattlePassLog_MysteryBoxReward"			"Weekly Quest Chest Reward"
	"DOTA_BattlePassLog_Bingo"						"Bingo Reward"

	"DOTA_BattlePassLog_SiltbreakerReward_forest_1_Star"				"Siltbreaker: Howling Weald - 1 Star"
	"DOTA_BattlePassLog_SiltbreakerReward_forest_2_Star"				"Siltbreaker: Howling Weald - 2 Stars"
	"DOTA_BattlePassLog_SiltbreakerReward_forest_holdout_1_Star"		"Siltbreaker: Crossroads Garrison - 1 Star"
	"DOTA_BattlePassLog_SiltbreakerReward_forest_holdout_2_Star"		"Siltbreaker: Crossroads Garrison - 2 Stars"
	"DOTA_BattlePassLog_SiltbreakerReward_darkforest_rescue_1_Star"		"Siltbreaker: Bonemeal Ridge - 1 Star"
	"DOTA_BattlePassLog_SiltbreakerReward_darkforest_rescue_2_Star"		"Siltbreaker: Bonemeal Ridge - 2 Stars"
	"DOTA_BattlePassLog_SiltbreakerReward_darkforest_pass_1_Star"		"Siltbreaker: The Silkmire Pass - 1 Star"
	"DOTA_BattlePassLog_SiltbreakerReward_darkforest_pass_2_Star"		"Siltbreaker: The Silkmire Pass - 2 Stars"
	"DOTA_BattlePassLog_SiltbreakerReward_darkforest_death_maze_1_Star"	"Siltbreaker: Trial of Gallaron - 1 Star"
	"DOTA_BattlePassLog_SiltbreakerReward_darkforest_death_maze_2_Star"	"Siltbreaker: Trial of Gallaron - 2 Stars"
	"DOTA_BattlePassLog_SiltbreakerReward_underground_temple_1_Star"	"Siltbreaker: Temple of Ermacor - 1 Star"
	"DOTA_BattlePassLog_SiltbreakerReward_underground_temple_2_Star"	"Siltbreaker: Temple of Ermacor - 2 Stars"
	"DOTA_BattlePassLog_SiltbreakerReward_desert_start_1_Star"			"Siltbreaker: The Road to Kalabor - 1 Star"
	"DOTA_BattlePassLog_SiltbreakerReward_desert_start_2_Star"			"Siltbreaker: The Road to Kalabor - 2 Stars"
	"DOTA_BattlePassLog_SiltbreakerReward_desert_expanse_1_Star"		"Siltbreaker: Kalabor Waste - 1 Star"
	"DOTA_BattlePassLog_SiltbreakerReward_desert_expanse_2_Star"		"Siltbreaker: Kalabor Waste - 2 Stars"
	"DOTA_BattlePassLog_SiltbreakerReward_desert_chasm_1_Star"			"Siltbreaker: Shatterblast Canyon - 1 Star"
	"DOTA_BattlePassLog_SiltbreakerReward_desert_chasm_2_Star"			"Siltbreaker: Shatterblast Canyon - 2 Stars"
	"DOTA_BattlePassLog_SiltbreakerReward_desert_fortress_1_Star"		"Siltbreaker: Rhyzik's Stronghold - 1 Star"
	"DOTA_BattlePassLog_SiltbreakerReward_desert_fortress_2_Star"		"Siltbreaker: Rhyzik's Stronghold - 2 Stars"

	"DOTA_BattlePassLog_SiltbreakerReward_tundra_1_Star"				"Siltbreaker: Frostbite Tundra - 1 Star"
	"DOTA_BattlePassLog_SiltbreakerReward_tundra_2_Star"				"Siltbreaker: Frostbite Tundra - 2 Stars"
	"DOTA_BattlePassLog_SiltbreakerReward_ice_lake_1_Star"				"Siltbreaker: Whitecap Lake - 1 Star"
	"DOTA_BattlePassLog_SiltbreakerReward_ice_lake_2_Star"				"Siltbreaker: Whitecap Lake - 2 Stars"
	"DOTA_BattlePassLog_SiltbreakerReward_aerie_1_Star"					"Siltbreaker: The Brumal Aerie - 1 Star"
	"DOTA_BattlePassLog_SiltbreakerReward_aerie_2_Star"					"Siltbreaker: The Brumal Aerie - 2 Stars"
	"DOTA_BattlePassLog_SiltbreakerReward_plateau_1_Star"				"Siltbreaker: Iceblight Plateau - 1 Star"
	"DOTA_BattlePassLog_SiltbreakerReward_plateau_2_Star"				"Siltbreaker: Iceblight Plateau - 2 Stars"
	"DOTA_BattlePassLog_SiltbreakerReward_crag_1_Star"					"Siltbreaker: The Frozen Crag - 1 Star"
	"DOTA_BattlePassLog_SiltbreakerReward_crag_2_Star"					"Siltbreaker: The Frozen Crag - 2 Stars"
	"DOTA_BattlePassLog_SiltbreakerReward_crypt_1_Star"					"Siltbreaker: Crypt of the Odobenus Legion - 1 Star"
	"DOTA_BattlePassLog_SiltbreakerReward_crypt_2_Star"					"Siltbreaker: Crypt of the Odobenus Legion - 2 Stars"
	"DOTA_BattlePassLog_SiltbreakerReward_crypt_holdout_1_Star"			"Siltbreaker: The Odobenus Onslaught - 1 Star"
	"DOTA_BattlePassLog_SiltbreakerReward_crypt_holdout_2_Star"			"Siltbreaker: The Odobenus Onslaught - 2 Stars"
	"DOTA_BattlePassLog_SiltbreakerReward_reefs_edge_1_Star"			"Siltbreaker: Reef's Edge - 1 Star"
	"DOTA_BattlePassLog_SiltbreakerReward_reefs_edge_2_Star"			"Siltbreaker: Reef's Edge - 2 Stars"
	"DOTA_BattlePassLog_SiltbreakerReward_shoal_1_Star"					"Siltbreaker: The Shoal - 1 Star"
	"DOTA_BattlePassLog_SiltbreakerReward_shoal_2_Star"					"Siltbreaker: The Shoal - 2 Stars"
	"DOTA_BattlePassLog_SiltbreakerReward_dark_reef_a_1_Star"			"Siltbreaker: Sunken Passage - 1 Star"
	"DOTA_BattlePassLog_SiltbreakerReward_dark_reef_a_2_Star"			"Siltbreaker: Sunken Passage - 2 Stars"
	"DOTA_BattlePassLog_SiltbreakerReward_dark_reef_b_1_Star"			"Siltbreaker: Dark Reef Prison - 1 Star"
	"DOTA_BattlePassLog_SiltbreakerReward_dark_reef_b_2_Star"			"Siltbreaker: Dark Reef Prison - 2 Stars"
	"DOTA_BattlePassLog_SiltbreakerReward_silt_arena_1_Star"			"Siltbreaker: Siltbreaker's Vault - 1 Star"
	"DOTA_BattlePassLog_SiltbreakerReward_silt_arena_2_Star"			"Siltbreaker: Siltbreaker's Vault - 2 Stars"
 	"DOTA_BattlePassLog_DugUpTreasure_EventID_25"						"Excavated Using Shovel"
 	"DOTA_BattlePassLog_DugUpTreasure_EventID_29"						"Summoned via Portal"

	"DOTA_BattlePassRollUp_Title"					"Summary View"
	"DOTA_BattlePassRollUp_TI6_SubTitle"			"May 16, 2016 - August 30, 2016"
	"DOTA_BattlePassRollUp_Fall2016_SubTitle"			"October 05, 2016 - January 02, 2017"
	"DOTA_BattlePassRollUp_Winter2017_SubTitle"			"January 26, 2017 - May 1, 2017"
	"DOTA_BattlePassRollUp_TI7_SubTitle"			"May 04, 2017 - October 1, 2017"

	"DOTA_Bracket_UpperBracketRound1"				"UB Round 1"
	"DOTA_Bracket_UpperBracketRound2"				"UB Round 2"
	"DOTA_Bracket_UpperBracketFinals"				"UB Finals"
	"DOTA_Bracket_LowerBracketRound1"				"LB Round 1"
	"DOTA_Bracket_LowerBracketRound2"				"LB Round 2"
	"DOTA_Bracket_LowerBracketRound3"				"LB Round 3"
	"DOTA_Bracket_LowerBracketRound4"				"LB Round 4"
	"DOTA_Bracket_LowerBracketRound5"				"LB Round 5"
	"DOTA_Bracket_LowerBracketFinals"				"LB Finals"
	"DOTA_Bracket_GrandFinals"						"Grand Finals"
	"DOTA_Bracket_Winner"							"Winner"
	"DOTA_Bracket_LoserGameA"						"LOSER of A"
	"DOTA_Bracket_LoserGameB"						"LOSER of B"
	"DOTA_Bracket_LoserGameC"						"LOSER of C"
	"DOTA_Bracket_LoserGameD"						"LOSER of D"
	"DOTA_Bracket_LoserGameE"						"LOSER of E"
	"DOTA_Bracket_LoserGameF"						"LOSER of F"
	"DOTA_Bracket_LoserGameG"						"LOSER of G"
	"DOTA_Bracket_GameA_Label"						"A"
	"DOTA_Bracket_GameB_Label"						"B"
	"DOTA_Bracket_GameC_Label"						"C"

	"DOTA_Bracket_Round1"							"First Round"
	"DOTA_Bracket_Round2"							"Quarter Finals"
	"DOTA_Bracket_Round3"							"Semi Finals"
	"DOTA_Bracket_Finals"							"Finals"

	"DOTA_Bracket_HelpTitle"						"Bracket Predictions"
	"DOTA_Bracket_HelpBody"							"Fill out your tournament bracket and earn increasing amounts of Battle Points for correct predictions in the {g:dota_event_league_name:eventid}.<br><br>Review the matchups and click on the team you think is going to win each series.<br><br>Make your selections any time from {t:l:start_time} {t:T:start_time} until predictions close on {t:l:lock_time} {t:T:lock_time}."
	"DOTA_Bracket_HelpBody_1"						"Fill out your tournament bracket and earn increasing amounts of <span class=\"Highlight\">Compendium Points</span> for correct predictions during <span class=\"Highlight\">{g:dota_event_league_name:eventid}</span>."
	"DOTA_Bracket_HelpBody_2"						"In the time between the end of <span class=\"Highlight\">Group Stage</span> and before the <span class=\"Highlight\">Main Event</span> begins, review the matchups and click on the team you think is going to win each series, all the way to the winner of <span class=\"Highlight\">{g:dota_event_league_name:eventid}</span>!"
	"DOTA_Bracket_HelpBody_3"						"Make your selections starting at <span class=\"Highlight\">{t:t:start_time}</span> on <span class=\"Highlight\">{t:l:start_time}</span> until predictions close at <span class=\"Highlight\">{t:t:lock_time}</span> on <span class=\"Highlight\">{t:l:lock_time}</span>."
	"DOTA_Bracket_HelpBody_4"						"At the conclusion of <span class=\"Highlight\">{g:dota_event_league_name:eventid}</span>, you will receive <span class=\"Highlight\">Compendium Points</span> based on how accurately you predict the bracket. <br><br><span class=\"Highlight\">Compendium Points</span> progressively increase based on how many predictions you get right."

	"DOTA_Bracket_Blocker_Text1"					"Bracket Predictions will unlock after the end of the Group Stage at<br> <b>{t:t:start_time}</b> on <b>{t:l:start_time}</b>."
	"DOTA_Bracket_Blocker_Text2"					"They will remain open for <b>34</b> hours and will lock before the Main Event starts at<br> <b>{t:t:lock_time}</b> on <b>{t:l:lock_time}</b>."
	"DOTA_Bracket_Blocker_Text3"					"( Times shown are in your local time zone )"

	"DOTA_WatchTabName_Live"						"Live"
	"DOTA_WatchTabName_Featured"					"Featured"
	"DOTA_WatchTabName_Replays"						"Replays"
	"DOTA_WatchTabName_Tournaments"					"Tournaments"
	"DOTA_WatchTabName_Downloads"					"Downloads"
	"DOTA_WatchTabName_DPC"							"Home"
	"DOTA_WatchTabName_DPCSchedule"					"Schedule"
	"DOTA_WatchTabName_DPCStandings"				"Standings"
	"DOTA_WatchTabName_DPCFantasy"					"Fantasy"
	"DOTA_WatchTabName_DPCPlayerCards"				"Player Cards"
	"DOTA_WatchTabName_DPCFanContent"				"Supporters Club"
	"DOTA_Watch_Streams"	"Streams"

	"DOTA_WatchDPCFantasyTabName_Lineup"			"Current Lineup"
	"DOTA_WatchDPCFantasyTabName_PlayerCards"		"Player Cards"
	"DOTA_WatchDPCFantasyTabName_RegionLabel"		"Region:"

	"DOTA_DPCFanContent_SupportClubsTitle"			"Supporters clubs"
	"DOTA_DPCFanContent_SupportClubs"				"Support your Favorite Teams"
	"DOTA_DPCFanContent_SupportClubsDesc"			"Permanently obtain emoticons, sprays, chat wheel lines, and loading screens from your favorite teams."
	"DOTA_DPCFanContent_FeaturedTeamDesc"			"Choose a team badge to equip. "
	"DOTA_DPCFanContent_NoSupporter"				"You are not a supporter yet"
	"DOTA_DPCFanContent_BronzeSupporter"			"You are a Bronze Tier Supporter"
	"DOTA_DPCFanContent_SilverSupporter"			"You are a Silver Tier Supporter"
	"DOTA_DPCFanContent_GoldSupporter"				"You are a Gold Tier Supporter"
	"DOTA_DPCFanContent_BecomeSupporter"			"Become a supporter"
	"DOTA_DPCFanContent_IncreaseSupport"			"Increase your Support"
	"DOTA_DPCFanContent_JoinNow"					"Join Now"
	"DOTA_DPCFanContent_ViewTeams"					"View Teams"
	"DOTA_DPCFanContent_TeamBadges"					"Team Badges and Seasonal Perks"
	"DOTA_DPCFanContent_SupportersClub"				"Supporters Club"
	"DOTA_DPCFanContent_SupportersClubs"			"Supporters Clubs"
	"DOTA_DPCFanContent_New"						"Now Available"
	"DOTA_DPCFanContent_Instructions"				"Select a team to view Supporters Club perks."
	"DOTA_DPCFanContent_Teams50Off"					"All Teams 50% Off"

	"DOTA_WatchLive_Search"							"Search for Heroes to Watch"
	"DOTA_WatchLive_DataPending"					"Finding Live Games..."
	"DOTA_WatchLive_DataError"						"Error loading live games"
	"DOTA_WatchLive_NoGames"						"No Live Games are currently being played"
	"DOTA_WatchLive_Connecting"						"Loading Game Data..."
	"DOTA_WatchLive_HeroFilter"						"Filter: {s:hero_filter_name}"
	"DOTA_WatchLive_NoMatches"						"No Matches"
	"DOTA_WatchLive_ParticipantsVs"					"<span class='LeagueTeamName'>{s:team_1}</span> <span class='LeagueVs'>vs</span> <span class='LeagueTeamName'>{s:team_2}</span>"
	"DOTA_WatchLive_ParticipantsMMR"				"<font color='#888888'>Ranked Game</font>"
	"DOTA_WatchLive_ParticipantsUnranked"			"<font color='#888888'>Unranked Game</font>"
	"DOTA_WatchLive_Participants1"					"{s:friend_1}"
	"DOTA_WatchLive_Participants2"					"{s:friend_1} and {s:friend_2}"
	"DOTA_WatchLive_Participants3"					"{s:friend_1}, {s:friend_2}, and {s:friend_3}"
	"DOTA_WatchLive_Participants4Plus"				"{s:friend_1}, {s:friend_2}, {s:friend_3}, and {i:friend_count_over_3} more..."
	"DOTA_WatchLive_MatchType_MM_Kills"				"{s:game_mode}{s:time}"
	"DOTA_WatchLive_MatchType_MM"					"{s:game_mode}"
	"DOTA_WatchLiveDotaTV"							"Watch in DotaTV"
	"DOTA_WatchLiveInGame"							"Watch In-Game"
	"DOTA_WatchLivePurchase"						"Get Tournament Pass {g:dota_item_price:ticket_itemdef}"
	"DOTA_WatchLiveSpectatorFriends1"				"{g:dota_persona:spectator_friend_1} spectating"
	"DOTA_WatchLiveSpectatorFriends2"				"{g:dota_persona:spectator_friend_1} and {g:dota_persona:spectator_friend_2} spectating"
	"DOTA_WatchLiveSpectatorFriends3"				"{g:dota_persona:spectator_friend_1}, {g:dota_persona:spectator_friend_2}, and {g:dota_persona:spectator_friend_3} spectating"
	"DOTA_WatchLivePreGame"							"Pre-Game"
	"DOTA_WatchLive_ElapsedTime"					"Elapsed Time:"
	"DOTA_WatchLive_Spectating"						"Spectating:"
	"DOTA_WatchLive_WatchLabel"						"WATCH:"
	"DOTA_WatchLive_ThirdParty"						"THIRD PARTY"
	"DOTA_WatchLive_Fullscreen"						"FULLSCREEN"
	"DOTA_WatchLive_BattleCupBracket"				"BATTLE CUP BRACKET"
	"DOTA_WatchLive_Steam"							"STEAM"
	"DOTA_WatchLive_InGame"							"IN-GAME"
	"DOTA_WatchLive_Purchase"						"Ticket {g:dota_item_price:ticket_itemdef}"
	"DOTA_WatchLive_Activate"						"Activate Ticket"
	"DOTA_WatchLive_FriendsOnly"					"Friends"
	"DOTA_WatchLive_Friend_Tooltip"					"Friend"
	"DOTA_WatchLive_BotScriptOnly"					"Workshop Bots"
	"DOTA_WatchLive_InDraft"						"In Draft Phase"
	"DOTA_WatchLive_Viewers"						"{s:spectating} Viewers"
	"DOTA_WatchLive_TopPlayerRank"						"Top Player Rank"

	"DOTA_WatchLive_Game_ProInfo"					"{g:dota_persona:pro:account_id}"
	"DOTA_WatchLive_Game_TeamInfo"					"<font color='#ffffff'>{s:team_1_name}</font> vs <font color='#ffffff'>{s:team_2_name}</font>"
	"DOTA_WatchLive_Game_AverageMMR"				"{i:avg_mmr} avg MMR"
	"DOTA_WatchLive_Game_TimeAndScore"				"{t:d:duration} / {i:radiant_score} - {i:dire_score}"
	"DOTA_WatchLive_Game_Tier"						"{s:weekend_tourney_division} - Tier {i:weekend_tourney_skill_level}"
	"DOTA_WatchLive_Game_LoadMore"					"Load More"

	"DOTA_WatchLive_Broadcaster0"					"Watch {g:dota_persona:b:broadcaster_account_id_0}"
	"DOTA_WatchLive_Broadcaster1"					"Watch {g:dota_persona:b:broadcaster_account_id_1}"
	"DOTA_WatchLive_Broadcaster2"					"Watch {g:dota_persona:b:broadcaster_account_id_2}"
	"DOTA_WatchLive_Broadcaster3"					"Watch {g:dota_persona:b:broadcaster_account_id_3}"
	"DOTA_WatchLive_Broadcaster4"					"Watch {g:dota_persona:b:broadcaster_account_id_4}"
	"DOTA_WatchLive_Broadcaster5"					"Watch {g:dota_persona:b:broadcaster_account_id_5}"
	"DOTA_WatchLive_Broadcaster6"					"Watch {g:dota_persona:b:broadcaster_account_id_6}"
	"DOTA_WatchLive_Broadcaster7"					"Watch {g:dota_persona:b:broadcaster_account_id_7}"
	"DOTA_WatchLive_Broadcaster8"					"Watch {g:dota_persona:b:broadcaster_account_id_8}"
	"DOTA_WatchLive_Broadcaster9"					"Watch {g:dota_persona:b:broadcaster_account_id_9}"


	"DOTA_WatchReplays_TournamentsHeader"			"POPULAR TOURNAMENT MATCHES"
	"DOTA_WatchReplays_FriendsHeader"				"FRIEND MATCHES"
	"DOTA_WatchReplays_Popular"						"POPULAR MATCHES"
	"DOTA_WatchReplays_SavedForLater"				"SAVED TO WATCH LATER"
	"DOTA_WatchReplays_ParticipantsVs"				"{s:team_1} vs {s:team_2}"
	"DOTA_WatchReplays_MatchType_League"			"{s:league_name}"
	"DOTA_WatchReplays_MatchType_Public"			"Match {s:match_id} - {s:game_mode}"
	"DOTA_WatchReplays_Recommendations"				"{i:recommendations}"
	"DOTA_WatchReplays_Recommendations1"			"{g:dota_persona:friend_1} + {i:recommendations}"
	"DOTA_WatchReplays_Recommendations2"			"{g:dota_persona:friend_1}, {g:dota_persona:friend_2} + {i:recommendations}"
	"DOTA_WatchReplays_Friends1"					"{g:dota_persona:b:friend_1} played"
	"DOTA_WatchReplays_Friends2"					"{g:dota_persona:b:friend_1} and {g:dota_persona:friend_2} played"
	"DOTA_WatchReplays_Price"						"{g:dota_item_price:ticket_itemdef}"
	"DOTA_WatchReplays_Duration"					"{s:minutes}:{s:seconds}"
	"DOTA_WatchReplays_Tag"							"\"{s:recommendation_text}\""

	"DOTA_WatchReplaysConextMenu_Watch"					"Watch"
	"DOTA_WatchReplaysConextMenu_DownloadWatch"			"Download and Watch Now"
	"DOTA_WatchReplaysConextMenu_DownloadWatchLater"	"Download and Watch Later"
	"DOTA_WatchReplaysConextMenu_WatchLater"			"Watch Later"
	"DOTA_WatchReplaysConextMenu_WatchLaterClear"		"Clear from Watch Later"
	"DOTA_WatchReplaysConextMenu_NoMatchDetails"		"No Match Details"

	"DOTA_WatchReplays_Game1"						"Game 1"
	"DOTA_WatchReplays_Game2"						"Game 2"
	"DOTA_WatchReplays_Game3"						"Game 3"
	"DOTA_WatchReplays_Game4"						"Game 4"
	"DOTA_WatchReplays_Game5"						"Game 5"

	"DOTA_WatchReplays_Pending"						"Pending..."
	"DOTA_WatchReplays_Downloading"					"Downloading...{i:download_pct}%"
	"DOTA_WatchReplays_Decompressing"				"Decompressing...{i:decompress_pct}%"

	"DOTA_WatchReplayError"							"Error Watching Replay"
	"DOTA_WatchReplayError_Incompatible"			"This Replay is not compatible with this version of Dota."
	"DOTA_WatchReplayError_DoesNotExist"			"This Match does not exist."

	"DOTA_WatchTournaments_Search"					"Search for Tournaments..."
	"DOTA_WatchTournaments_PrizePoolLabel"			"prize pool"
	"DOTA_WatchTournaments_PrizePoolTicketPrice"	"Ticket {g:dota_item_price:ticket_itemdef}"
	"DOTA_WatchTournaments_PrizePoolActivate"		"Activate Ticket"
	"DOTA_WatchTournaments_LiveGames"				"- LIVE GAMES IN PROGRESS"
	"DOTA_WatchTournaments_View"					"View"
	"DOTA_WatchTournaments_Region_NA"				"North America"
	"DOTA_WatchTournaments_Region_SA"				"South America"
	"DOTA_WatchTournaments_Region_EU"				"Europe"
	"DOTA_WatchTournaments_Region_RU"				"Russia"
	"DOTA_WatchTournaments_Region_CN"				"China"
	"DOTA_WatchTournaments_Region_SEA"				"Southeast Asia"

	"DOTA_WatchTournaments_FeaturedTitle"			"{s:tournament_featured_title}"
	"DOTA_WatchTournaments_FeaturedDates"			"{s:tournament_featured_start} - {s:tournament_featured_end}"
	"DOTA_WatchTournaments_FeaturedDescription"		"{s:tournament_featured_description}"
	"DOTA_WatchTournaments_FeaturedTeams"			"Teams"
	"DOTA_WatchTournaments_PrizePool"				"Prize Pool:"
	"DOTA_WatchTournaments_PrizePoolAmt"			"{s:tournament_featured_prize_pool}"
	"DOTA_WatchTournaments_Purchase"				"Tournament Pass - {s:tournament_featured_price}"

	"DOTA_WatchTournament_TournamentName"			"{s:tournament_name}"
	"DOTA_WatchTournament_Price"					"{s:price}"
	"DOTA_WatchTournament_BestOf1"					"Single Match"
	"DOTA_WatchTournament_BestOf3"					"Best of 3"
	"DOTA_WatchTournament_BestOf5"					"Best of 5"
	"DOTA_WatchTournament_BestOf2"					"Best of 2"
	"DOTA_WatchTournament_Website"					"View Tournament Website"
	"DOTA_WatchTournament_Compendium"				"Compendium"
	"DOTA_WatchTournament_BattlePassSummary"		"Battle Pass Summary"
	"DOTA_WatchTournament_Page"						"Page {i:page_cur} / {i:page_max}"
	"DOTA_WatchTournament_Spectators"				"{i:spectators} Watching"
	"DOTA_WatchTournament_Recent"					"Recent Games"
	"DOTA_WatchTournament_Live"						"Live Games in Progress"

	"DOTA_WatchTournament_MatchDetails"				"Match Details"

	"DOTA_Tournament_Major"						    "Major Championship"
	"DOTA_Tournament_DPC"							"Dota Pro Circuit"
	"DOTA_Tournament_Premium"						"Premium"
	"DOTA_Tournament_Professional"					"Professional"
	"DOTA_Tournament_Amateur"						"Amateur"
	"DOTA_Tournament_Media_Coverage"				"Media Coverage"

	"DOTAWatchDownloads_MatchID"					"MatchID {s:match_id}"
	"DOTAWatchDownloads_Count"						"Replays on disk: {i:replay_count}"
	"DOTAWatchDownloads_Size"						"{i:disk_space}MB"
	"DOTAWatchDownloads_Teams"						"{s:team_1} vs {s:team_2}"
	"DOTAWatchDownloads_TeamsSeries"				"{s:team_1} vs {s:team_2} - Game {i:game_number} of {i:game_count}"
	"DOTAWatchDownloads_DeleteSize"					"{i:size}MB"
	"DOTAWatchDownloads_Delete"						"Delete?"
	"DOTAWatchDownloads_Search"						"Search for Tournaments..."
	"DOTAWatchDownloads_NoMatchDetails"				"No Match Details"

	"DOTAWatchDownloads_DeleteTitle"				"Delete Replay?"
	"DOTAWatchDownloads_DeleteBody"					"Are you sure you want to delete this replay?  You may not be able to re-download it."


	"DOTA_ChinaSSA_Error"							"Failed to get Steam China agreement.  Try again?"
	"DOTA_ChinaSSA_NotCompleted"					"Please complete the Steam China agreement before continuing."
	"DOTA_ChinaSSA_Description1"					"In order to play Dota 2 in China, please fill out the Steam China agreement.  Click the button below to open it in the overlay.  After completing it, you can close the overlay, and proceed by clicking Continue below."
	"DOTA_ChinaSSA_Description2"					"Once you have completed the Steam China agreement, select Continue.  You may also select Exit to exit Dota."
	"DOTA_ChinaSSA_Button"							"Open Steam China agreement"

	"DOTA_Replays_Search"							"Search for MatchIDs"
	"DOTA_ReplayDownload_Error"						"Error downloading replay: {s:download_error}"

	"DOTA_Watch_GameStatus"					"Watch Game Status"
	"DOTA_Watch_Pending"					"Waiting to watch game..."
	"DOTA_Watch_GameServerNotFound"			"The game server hosting this game was not found."
	"DOTA_Watch_Unavailable"				"Could not watch this game at this time."
	"DOTA_Watch_LobbyNotFound"				"Lobby not found."
	"DOTA_Watch_MissingLeagueSubscription"	"This game is a league game that requires a subscription to watch."

	"vs"											"VS"

	"dota_matchmaking_language_title"			"Select Matchmaking Language"
	"dota_matchmaking_language_primary_label"	"Your primary matchmaking language is:"
	"dota_matchmaking_language_primary"			"{s:environment_language}"

	"dota_matchmaking_language_primary_invalid"		"Your language, {s:environment_language}, is not available as a matchmaking language in Dota 2."
	"dota_matchmaking_language_select_secondary"	"If you wish, you can choose a secondary language:"
	"dota_matchmaking_language_select_primary"		"Please select a matchmaking language:"
	"dota_matchmaking_language_no_selection"	"No Selection"
	"dota_matchmaking_language_english"			"English"
	"dota_matchmaking_language_russian"			"Russian"
	"dota_matchmaking_language_chinese"			"Chinese"
	"dota_matchmaking_language_schinese"		"Chinese"
	"dota_matchmaking_language_korean"			"Korean"
	"dota_matchmaking_language_koreana"			"Korean"
	"dota_matchmaking_language_spanish"			"Spanish"
	"dota_matchmaking_language_portuguese"		"Portuguese"

	"client_version_out_of_date_title"	"Update Required"
	"client_version_out_of_date"		"Game client is out of date.  Please close Dota 2 and restart to get the latest version."

	"client_report_warning_title"		"Ban Imminent"
	"client_report_warning_body"		"An extremely high number of reports or excessive negative behavior has been detected on your account.  Further reports or negative behavior may result in a 6-month ban."

	"dota_matchmaking_region_title"			"Select Matchmaking Regions"
	"dota_matchmaking_region_title_confirm"		"Confirm Matchmaking Regions"
	"dota_matchmaking_region_auto"			"Automatically pick the best region based on my location."

	"dota_matchmaking_region_select"			"Select up to three matchmaking regions. Select only the regions closest to you for the best experience."

	"limited_heroes_abandon_header"							"New Player Pool"
	"limited_heroes_abandon_explanation"					"There is no penalty for leaving a New Player Pool match, as your hero will be replaced by a bot.  Leaving any other game mode may result in placement in the low-priority pool."

	"dota_abandon_dialog_title"										"Abandon Game"
	"dota_abandon_dialog_confirm"									"Are you sure you want to abandon this game?"
	"dota_abandon_dialog_yes"										"Yes, Abandon game"
	"dota_abandon_dialog_yes_countdown"								"Yes, Abandon game ({d:countdown_time})"

	"dota_leave_dialog_title"										"Leave Game"
	"dota_leave_dialog_confirm"										"Are you sure you want to leave this game?"
	"dota_leave_dialog_yes"											"Yes, Leave game"
	"dota_leave_dialog_yes_countdown"								"Yes, Leave game ({d:countdown_time})"

	"dota_accept_match_title"					"Your Game is Ready"
	"dota_accept_match_readyup_title"			"Waiting for Players"
	"dota_accept_match_accept"					"Accept"
	"dota_accept_match_accept_low_pri"			"Accept Low-Priority Match"
	"dota_accept_match_accept_button"			"{s:accept}"
	"dota_accept_match_decline"					"Decline Match"
	"dota_accept_match_subtitle"				"{s:subtitle}"
	"dota_accept_match_decline_info"			"By declining a match your account will be restricted from finding a match for some amount of time."

	"dota_finding_match_players"			"( <b>{s:searching_player_count}</b> searching )"
	"dota_finding_match_time"				"find match time: {s:find_match_time}"
	"dota_finding_match_accept_count"		"accepted match: {s:match_num_accepted} / {s:match_num_total}"

	"dota_finding_match_generic"									"Normal Match"
	"dota_finding_match_ranked"										"Ranked Match"
	"dota_finding_match_ranked_challenge"							"Ranked Challenge Match"
	"dota_finding_match_ranked_role_selection"						"Ranked Roles Match"
	"dota_finding_match_ranked_high_priority"						"Ranked (Fast Queue)"
	"dota_finding_match_ranked_normal_priority"						"Ranked (Slow Queue)"
	"dota_finding_match_seasonal_ranked"							"International Ranked"
	"dota_finding_match_bot"										"Bot Match"
	"dota_finding_match_bot_passive"								"Bot Match ( Passive )"
	"dota_finding_match_bot_easy"									"Bot Match ( Easy )"
	"dota_finding_match_bot_medium"									"Bot Match ( Medium )"
	"dota_finding_match_bot_npx"									"Bot Match ( NPX )"
	"dota_finding_match_bot_hard"									"Bot Match ( Hard )"
	"dota_finding_match_bot_unfair"									"Bot Match ( Unfair )"
	"dota_finding_match_team"										"Team Ranked Match"
	"dota_finding_1v1_match_casual"									"1v1 Match"
	"dota_finding_weekendtourney_generic"							"Battle Cup"
	"dota_finding_weekendtourney_quarterfinals"						"Battle Cup Quarter Finals"
	"dota_finding_weekendtourney_semifinals"						"Battle Cup Semi Finals"
	"dota_finding_weekendtourney_finals"							"Battle Cup Grand Final"
	"dota_finding_match_practice_lobby"								"Lobby Game"
	"dota_safe_to_abandon_inline"									"Game is safe to leave"
	"dota_match_connected"											"Connected to game"
	"dota_match_local_game"											"Connected to local game"
	"dota_match_connecting"											"Connecting to game..."
	"dota_match_in_progress"										"Game in progress"
	"dota_match_finished"											"Game is finished"
	"matchmaking_waiting_for_players"								"Waiting for other players"
	"matchmaking_player_declined"									"A player declined the match"
	"dota_match_wait_for_host"										"Waiting for host"
	"dota_match_find_server"										"Finding server"

	"ranked_disabled"					"Ranked Matchmaking is temporarily disabled."
	"ranked_mmr"						"Your Matchmaking Rank"
	"ranked_mmr_solo_label"				"Solo"
	"ranked_mmr_solo_value"				"{i:solo_mmr}"
	"ranked_mmr_solo_calibrating"		"TBD - {i:solo_calibrating_games} Games Remaining"
	"ranked_mmr_solo_no_data"			"Requires {i:solo_calibrating_required_games} Games to Calibrate"
	"ranked_mmr_party_label"			"Party"
	"ranked_mmr_party_value"			"{i:party_mmr}"
	"ranked_mmr_party_calibrating"		"TBD - {i:party_calibrating_games} Games Remaining"
	"ranked_mmr_party_no_data"			"Requires {i:party_calibrating_required_games} Games to Calibrate"
	"ranked_mmr_core_label"				"Core"
	"ranked_mmr_core_value"				"{i:core_mmr}"
	"ranked_mmr_core_calibrating"		"TBD - {i:core_calibrating_games} Games Remaining"
	"ranked_mmr_core_no_data"			"Requires {i:core_calibrating_required_games} Games to Calibrate"
	"ranked_mmr_support_label"			"Support"
	"ranked_mmr_support_value"			"{i:support_mmr}"
	"ranked_mmr_support_calibrating"	"TBD - {i:support_calibrating_games} Games Remaining"
	"ranked_mmr_support_no_data"		"Requires {i:support_calibrating_required_games} Games to Calibrate"
	"ranked_mmr_locked_explain_1"		"Ranked Matchmaking:"
	"ranked_mmr_locked_explain_2"		"A more competitive mode where you select a role and win games to increase your rank. Your progress is displayed with a rank medal on your profile."
	"ranked_mmr_lock_progress"			"{s:mmr_unlock_progress} hours played"

	"ranked_mmr_label"				"MMR"
	"ranked_mmr_value"				"{i:mmr}"
	"ranked_mmr_tbd"				"Uncalibrated"
	"ranked_mmr_no_data"			"Requires {i:calibrating_required_games} Games to Calibrate"
	"ranked_mmr_confidence_value"			"{d:rank_confidence}%"
	"ranked_mmr_confidence_label"			"Rank Confidence"
	"ranked_mmr_confidence_tooltip"			"Players are calibrated when their Rank Confidence is <font color='#dcd087'>{d:rank_confidence_calibration_threshold}%</font> or greater.<br><br> Your Rank Confidence goes up with each game you play, and goes down the longer it has been since your last game.<br><br>Two teams of equal MMR and full Rank Confidence will gain or lose <b>25</b> MMR per match. If your Rank Confidence is lower, your MMR will move more with each game."


	"ranked_phone_status_none_button"		"MANAGE STEAM PHONE NUMBER"
	"ranked_phone_status_none_label"		"You need a phone number associated with Steam in order to activate Ranked Matchmaking."
	"ranked_phone_status_steam_button"		"ASSOCIATE PHONE WITH DOTA"
	"ranked_phone_status_steam_label"		"Ranked Matchmaking requires a unique phone number associated to your Dota account."
	"ranked_phone_status_anchored_label"	"Remove Associated Phone"

	"ranked_phone_anchor_result_header"					"Dota Phone Association"
	"ranked_phone_anchor_result_error_unknown"			"Unknown error occurred during phone association. Please go to Settings->Account and remove and re-associate the phone."
	"ranked_phone_anchor_result_error_no_steam_phone"	"You must first add and verify a phone to your Steam account before associating it with your Dota account."
	"ranked_phone_anchor_result_error_already_in_use"	"Your Steam-associated phone number is already in use on another Dota account and cannot be used on this account unless it is removed from that account and a cooldown has passed."
	"ranked_phone_anchor_result_error_cooldown_active"	"Your Steam-associated phone number has been recently used on a different Dota 2 account and under cooldown from being used on a new account."

	"ranked_phone_anchor_unanchor_popup_header"			"Dota Phone Removal"
	"ranked_phone_anchor_unanchor_popup_description"	"Are you sure you want to do remove your phone number from your Dota account? The phone number will still be associated with your Steam account, but you will be unable to use this phone number on a different Dota account for the next 3 months and will be unable to play Ranked Matchmaking on this account until a phone number is associated again."
	"ranked_phone_anchor_unanchor_result_header"		"Dota Phone Removal"
	"ranked_phone_anchor_unanchor_result_error_unknown"	"Unknown error occurred during phone removal."

	"seasonal_ranked_disabled"															"Season Ranked Matchmaking is temporarily disabled."
	"seasonal_ranked_mmr_2017"															"International 2017 Rank"
	"seasonal_ranked_mmr_solo_label"													"Solo"
	"seasonal_ranked_mmr_solo_value"													"{i:seasonal_solo_mmr} <i>&nbsp;(Peak: {i:seasonal_solo_mmr_peak}, Games: {i:seasonal_solo_games_played})</i>"
	"seasonal_ranked_mmr_party_label"													"Party"
	"seasonal_ranked_mmr_party_value"													"{i:seasonal_party_mmr} <i>&nbsp;(Peak: {i:seasonal_party_mmr_peak}, Games: {i:seasonal_party_games_played})</i>"
	"seasonal_ranked_mmr_locked_explain"												"Season Ranked Matchmaking:<br /><br />Available exclusively to owners of the <a href=\"javascript:GoToBattlePass();\">International Battle Pass</a>, each participating player has a separate Season MMR that lasts for the duration of the Battle Pass. At the end of the season, if you have 40 games played you'll be given the option to replace your Ranked MMR with whatever Season MMR you reach during the event."
	"seasonal_all_draft_tooltip"														"Only the Ranked All Pick mode is available in Season Ranked Matchmaking."
	"seasonal_ranked_leaderboards_button"												"View Friend/Global Leaderboards"

	"seasonal_ranked_transfer_party"			"Transfer to Party Ranked MMR"
	"seasonal_ranked_transfer_solo"				"Transfer to Solo Ranked MMR"
	"seasonal_ranked_transfer_already"			"Already transferred."
	"seasonal_ranked_transfer_not_enough_games"	"Can't transfer, under 40 games played."

	"seasonal_ranked_transfer_confirmation_title"			"Transfer International Ranked MMR"
	"seasonal_ranked_transfer_confirmation_solo"			"Are you sure you want to replace your Ranked Solo MMR with your International Solo MMR from this season? Once done this cannot be undone."
	"seasonal_ranked_transfer_confirmation_party"			"Are you sure you want to replace your Ranked Party MMR with your International Ranked MMR from this season? Once done this cannot be undone."
	"seasonal_ranked_transfer_confirmation_success"			"Successfully transferred your International Ranked MMR to your Ranked MMR."
	"seasonal_ranked_transfer_confirmation_failure"			"Error when trying to transfer International Ranked MMR."

	"ranked_lane_selection_locked_explain"		"Ranked Role Selection Matchmaking:<br /><br />Available exclusively to owners of the <a href=\"javascript:GoToBattlePass();\">International Battle Pass</a>, each participating player can select a role before matchmaking and the matchmaker will form a team with all the roles represented."
	"ranked_lane_selection_locked_explain_plus"	"Available exclusively to <a class=\"PurchasePlusLink\" href=\"event:DOTAShowPlusPurchasePage()\">Dota Plus</a> subscribers, and owners of the <a class=\"PurchaseBattlePassLink\" href=\"javascript:GoToBattlePass();\">International Battle Pass</a>, each participating player can select a role before matchmaking and the matchmaker will form a team with all the roles represented."

	"event_custom_game_points_label"		"Current Points"
	"event_custom_game_points"				"{d:active_event_custom_game_points}"
	"event_custom_game_points_left_label"		"Points to Next Reward"
	"event_custom_game_points_left"				"{d:active_event_custom_game_points_until_next_reward}"
	"event_custom_game_claim_reward"		"Claim Reward"
	"event_custom_game_point_daily_bonus" "Daily Bonus Active"
	"event_custom_game_next_daily_bonus"  "Next Daily Bonus: {t:d:countdown_time}"
	"event_custom_game_point_daily_bonus_info" "For the first game of the day in which you survive until at least round five, you will receive a large daily bonus, alongside a multiplier for all points earned normally in that game. <br><br>Current Bonus: 35,000 points + 6x Score Multiplier."
	"event_custom_game_end_date" "Event Ends {t:s:t:event_end_time}"
	"event_custom_game_expiration_date" "Claim Rewards Until {t:s:event_expire_time}"

	"competitive_team_identity_checkbox"							"Play as {s:team_identity_tag}"
	"ranked_mmr_team_label"											"Team"
	"ranked_mmr_team_value"											"{d:team_identity_rank}"

	"rank_confidence_required"					"You will be calibrated when Rank Confidence is above <b><font color='#dcd087'>{d:rank_confidence_calibration_threshold}%</font></b>. Your current Rank Confidence is <b>{d:rank_confidence_current}%</b>."

	"matchmaking_account_disabled"				"You have been too disruptive and will not be able to chat or join the matchmaking queue. Time remaining: {t:r:e:match_denied_time}"

	"matchmaking_match_disabled_party"			"{s:match_denied_player_name} will prevent matching due to failing to ready-up or abandoning their last game. Time remaining: {t:r:e:match_denied_time}"
	"matchmaking_low_priority_party"			"{s:match_denied_player_name} will only allow Single Draft games in low priority matchmaking due to abandoning games or receiving excessive reports.\nSingle Draft Victories remaining: {d:match_denied_games}"

	"matchmaking_match_disabled_local"			"Matching disabled due to excessive reports, failing to ready-up, abandoning or other negative behavior. Time remaining: {t:r:e:match_denied_time}"
	"matchmaking_match_disabled_local_long"		"Matching disabled due to excessive reports, failing to ready-up, abandoning or other negative behavior. Match Disabled Until: {t:r:e:match_denied_time}"
	"matchmaking_low_priority_local"			"You will only be able to play Single Draft games in the low priority matchmaking pool due to abandoning games or receiving excessive reports.\nSingle Draft Victories remaining: {d:match_denied_games}"
	"matchmaking_match_disabled_permanent"		"Matchmaking has been permanently disabled due to usage of third party programs, violating the Steam Terms of Service, smurfing, matchmaking abuse or other egregious abuse."
	"matchmaking_match_disabled_ranked_long"	"Ranked Matchmaking disabled due to boosting, account sharing or other matchmaking abuse. Ranked Disabled Until: {t:r:e:match_denied_time}"
	"matchmaking_match_disabled_behavior_too_low_for_ranked_local"	"Ranked Matchmaking disabled due to Low Behavior Score."
	"matchmaking_match_disabled_behavior_too_low_for_ranked_party"	"{s:low_behavior_for_ranked_player_name} will prevent Ranked Matchmaking due to Low Behavior Score."

	"custom_game_disabled_local"				"You are prevented from playing custom games due to failing to ready up or abandoning custom games that have leaver penalties enabled.  Time remaining: {t:r:e:match_denied_time}"

	"dota_ready_up_count"						"{s:ready_up_ready} / {s:ready_up_lobby_members}"

	"dota_play_normal_match"					"Unranked"
	"dota_play_ranked_match"					"Ranked"
	"dota_play_ranked_lane_selection_match"		"Ranked Roles"
	"dota_play_ranked_classic_match"			"Ranked Classic"
	"dota_play_seasonal_ranked_match"			"International Ranked"
	"dota_play_practice_1v1"					"Practice 1v1"
	"dota_play_practice_with_bots"				"Play vs Bots"
	"dota_play_lobby_games"						"View Lobbies"
	"dota_play_lobbies_section"					"Custom Lobbies"
	"dota_play_create_lobby"					"Create"
	"dota_play_browse_lobbies"					"Browse"
	"dota_play_role_queue"						"Role Queue"
	"dota_play_classic"							"Classic"

	"dota_play_practice_1v1_playtab"			"PRACTICE 1v1"
	"dota_play_mutation"						"MUTATION"
	"dota_play_event_custom_game"				"PRACTICE 1v1"

	"dota_play_1v1_desc"						"Practice your solo midlane game against one other player.  Practice ends when one player dies twice or loses a tower."
	"dota_play_practice_1v1_party_warning"		"Parties are not allowed in 1v1 matchmaking"

	"dota_play_mutation_desc"					"An Unranked Match with several rotating modifications to the game."
	"dota_play_mutation_current"				"Current mutations:"
	"dota_play_mutation_time_new"				"Time until new mutations: "
	"dota_play_mutation_time_remaining"			"{i:mutations_hours} Hours, {i:mutations_minutes} Minutes"

    "dota_play_ranked_classic_desc"             "Roles will not be assigned to your team in this classic matchmaking mode."
	
	"dota_play_featured_title"					"Weekend Spotlight"
	"dota_play_game_mode"						"Game Mode"
	"dota_play_featured_desc"					"Play this mode for extra shards."
	"dota_play_featured_ends"					"Ends in {s:ends_in_time}"
	"dota_play_featured_end_time"				"Ends {T:s:game_mode_end_time} {T:t:game_mode_end_time}"
	"dota_play_featured_shards"					"Earn {i:fgm_loss_shards} shards per match and a bonus {i:fgm_win_bonus_shards} shards per win."
	"dota_play_featured_shards_progress"		"{i:fgm_shards_earned} / {i:fgm_shards_max}"
	"dota_play_featured_win_count"				"Win {i:game_mode_win_count} games to earn"
	"dota_play_normal_show_all"					"Show All Modes"
	"dota_play_normal_show_all_count"			"(+{i:unranked_other_selected_count} Selected)"

	"dota_play"									"Play Dota"
	"dota_play_searching"						"Finding Match"
    "dota_play_searching_server"                "Confirming Match"
	"dota_play_host_loading"					"Host Loading..."
	"dota_play_connecting_to_server"			"Connecting..."
	"dota_play_lobby_find_server"				"Finding Server"
	"dota_reconnect"							"Reconnect"
	"dota_reconnecting"							"Reconnecting..."
	"dota_abandon_game"							"Abandon"
	"dota_safe_leave_game"						"Leave Game"
	"dota_leave_queue"							"Leave Queue"
	"dota_disconnect"							"Disconnect"
	"dota_play_unavailable"						"Unavailable"
	"dota_leaver_consequence_tooltip_header"	"Consequences"
	"dota_leaver_consequences"					"{s:leaver_consequences}"
	"dota_leaver_consequences_details"			"{s:leaver_consequences_details}"
	"dota_leaver_view_tooltip"					"View Details"
	"dota_waiting_for_match_ready"				"Accepted ( {d:ready_up_accepted} / {d:ready_up_total} )"
	"dota_play_returning_to_queue"				"Returning to Queue"
	"dota_play_disabled_local_mods"				"Locally modified game files detected.\nPlay is disabled."

    "dota_cancel_confirming_match_title"        "Match Is Being Created"
    "dota_cancel_confirming_match_body"         "Leaving the matchmaking queue right now may prevent you from matchmaking for a period of time.  Are you sure?"

	"dota_play_custom_game_desc"				"Fight your way through hordes of enemies and other players as one of 8 teams of 3 players. Earn Battle Points by finding treasure or being the last team remaining!"

	"dota_leaver_consequence_header_failure_to_reconnect"                "Failure to reconnect will result in the following consequences:"
	"dota_leaver_consequence_header_leave_match"                         "Leaving this match will result in negative consequences"
	"dota_leaver_consequence_LetDownTeammates"                           "Your teammates will play at a disadvantage."
	"dota_leaver_consequence_SmallMatchmakingCooldown"                   "You will be prevented from matchmaking for a period of time."
	"dota_leaver_consequence_CreditWithAbandon"                          "You will receive an abandon."
	"dota_leaver_consequence_ForcedLossForLeaver"                        "You will receive a loss."
	"dota_leaver_consequence_ForcedLossForLeaversParty"                  "Everyone in your party will receive a loss."
	"dota_leaver_consequence_ForcedLossForLeaversTeam"                   "Your team, %s1, will receive a loss."
	"dota_leaver_consequence_MMRLossForLeaver"                           "Your MMR will decrease."
	"dota_leaver_consequence_MMRLossForLeaversParty"                     "The MMR of everyone in your party will decrease."
	"dota_leaver_consequence_MMRLossForLeaversTeam"                      "The MMR of your team, %s1, will decrease."
	"dota_leaver_consequence_MatchDiscardedForOtherPlayers"              "The match will not be scored for other players."
	"dota_leaver_consequence_NotDecrementLowPriGamesRemaining"           "You will not be credited with having completed the match."


	"dota_reconnect_popup_title"				"Reconnect?"
	"dota_reconnect_popup_message"				"Placeholder text - would you like to reconnect to the game?"

	"dota_matchmaking_regions_refresh"			"Refresh Pings"
	"dota_matchmaking_regions_retry"			"Retry"
	"dota_matchmaking_region_ping"				"{s:region_ping}"
	"dota_matchmaking_region_offline"			"Offline for Maintenance"
	"dota_matchmaking_region_unknown_ping"		"Ping: Unknown"
	"dota_matchmaking_region_ping_time"			"Ping: {i:ping_ms}ms"
	"dota_matchmaking_region_ping_time_approx"	"Ping: ~{i:ping_ms}ms"
	"dota_matchmaking_region_ping_time_min"		"Ping: >{i:ping_ms}ms"
	"dota_matchmaking_region_ping_calculating"	"Ping: Calculating..."
	"dota_matchmaking_region_ping_failed"		"Ping: FAILED"
	"dota_matchmaking_region_or"				"Or"

	"DOTA_VAC_Verification_Header"						"Valve Anti-Cheat (VAC)"
	"DOTA_VAC_Verification_Header_Solo"					"Unable to join matchmaking because an issue with your computer is blocking the VAC system.  Please ensure that you are not using any programs that may interfere with VAC and confirm that Steam is correctly installed."
	"DOTA_VAC_Verification_Header_Party"				"Unable to join matchmaking because an issue with your computer is blocking the VAC system of one or more of your party members.  Please ensure that your party members are not using any programs that may interfere with VAC and confirm that they have Steam correctly installed.  For further assistance, please visit <a href=\"https://support.steampowered.com/kb_article.php?ref=2117-ilzv-2837\">Steam Support</a>."
	"DOTA_VAC_Verification_Button1"						"More Info"
	"DOTA_VAC_Verification_Button2"						"Close"
	"dota_matchmaking_regions_button"			"{s:regions_selected}"

	"dota_region_automatic"						"Region: Auto"
	"dota_regions_selected"						"Regions: "
	"dota_lobby_region_invalid"					"None"

	"dota_play_no_language_selected"			"SELECT LANGUAGE"
	"dota_play_language"						"{s:match_language}"
	"dota_play_language_many"					"LANGUAGES: {i:match_language_count}"

	"dota_ready_fail"											"FAILED TO READY UP"
	"dota_ready_fail_desc"										"Your match was ready, but you failed to respond and have been removed from the matchmaking pool."

	"dota_all_chat_label"					"[ALL]"
	"dota_all_chat_label_prefix"			"[ALL] "
	"dota_chatwheel_unlock_level"			"Level {d:unlock_event_level}"
	"dota_chatwheel_event_reward_title"		"Chat Wheel Items"
	"dota_pingwheel_event_reward_title"		"Ping Wheel Items"
	"dota_escalating_chatwheel_event_reward_title"	"Escalating Chat Wheel Items"
	"dota_chatwheel_unlock_popup_title"		"You Unlocked New Chat Wheel Messages!"
	"dota_chatwheel_customize"				"Customize Chat Wheel"
	"dota_loadingscreens_view"				"View loading screens"
	"dota_emoticons_view"					"View emoticons"
	"dota_chatwheel_evolving_reward_title"	"Evolving Chat Wheel Item"
	"dota_chatwheel_evolving_reward_desc"	"The duration of your call will grow as you level up your Battle Pass."

	"dota_settings_hotkeys"						"Hotkeys"
	"dota_settings_advancedhotkeys"				"Advanced Hotkeys"
	"dota_settings_bindhotkey"					"Bind Hotkey"
	"dota_settings_bindhotkey_alreadybound_warning"		"Already Bound to <span class='BindingName'>{s:existing_binding}</span>"
	"dota_settings_options"						"Options"
	"dota_settings_communicationwheels"			"Communication"
	"dota_settings_graphics"					"Graphics"
	"dota_settings_audio"						"Audio"
	"dota_settings_new"							"New"
	"dota_settings_account"						"Account"
	"dota_settings_about"						"About"
	"dota_settings_labs"						"Labs"
	"dota_settings_spectatorhotkeys"			"Spectator Hotkeys"
	"dota_settings_voice"						"Voice"
	"dota_settings_voice_level"					"Current recording level"
	"dota_settings_voice_steam_link"			"Recording device settings are configured using <a href=\"event:DOTAShowSteamVoiceSettings()\">Steam voice settings</a>."
	"dota_settings_volume"						"Volume"
	"dota_settings_video"						"Video"
	"dota_settings_resetkeys"					"Reset Hotkeys..."
	"dota_settings_advancedkeys"				"To Advanced Hotkeys"
	"dota_settings_basickeys"					"To Basic Hotkeys"
	"dota_settings_returntohotkeys"				"Return to Hotkeys"
	"dota_settings_legacykeys"					"Use Legacy Keys"
	"dota_settings_per_unit_hotkeys"			"Unit Specific Hotkeys"
	"dota_settings_enable_quickcast"			"Enable Quickcast"
	"dota_settings_enable_quickcast_abilities"	"Quickcast Abilities"
	"dota_settings_enable_quickcast_items"		"Quickcast Items"
	"dota_settings_enable_item_quickcast"		"Enable Advanced Quickcast/Autocast Hotkeys"
	"dota_settings_enable_item_quickcast_tooltip" "Enable Settings UI to allow you to explicitly bind Quickcast and Autocast ability and item keybinds."
	"dota_settings_abilities"					"Abilities"
	"dota_settings_abilities_and_items"			"Abilities & Items"
	"dota_settings_abilities_hero"				"Hero"
	"dota_settings_abilities_neutrals"			"Neutrals"
	"dota_settings_abilities_courier"			"Courier"
	"dota_settings_abilities_primary1"			"1"
	"dota_settings_abilities_primary2"			"2"
	"dota_settings_abilities_primary3"			"3"
	"dota_settings_abilities_secondary1"		"4"
	"dota_settings_abilities_secondary2"		"5"
	"dota_settings_abilities_neutral1"			"1"
	"dota_settings_abilities_neutral2"			"2"
	"dota_settings_abilities_neutral3"			"3"
	"dota_settings_abilities_neutral4"			"4"
	"dota_settings_abilities_courier1"			"1"
	"dota_settings_abilities_courier2"			"2"
	"dota_settings_abilities_courier3"			"3"
	"dota_settings_abilities_courier4"			"4"
	"dota_settings_abilities_courier5"			"5"
	"dota_settings_abilities_courier6"			"6"
	"dota_settings_abilities_ultimate"			"U"
	"dota_settings_cast"						"Cast"
	"dota_settings_autocast"					"Autocast"
	"dota_settings_quickcast"					"Quickcast"
	"dota_settings_quickcast_down"				"Quickcast Down"
	"dota_settings_quickcast_up"				"Quickcast Up"
	"dota_settings_mirror"						"Mirror Spectator Hotkeys from Hotkeys Section"
	"dota_settings_abilitylearn"				"Learn Ability"
	"dota_settings_upgradestats"				"Upgrade Stats"
	"dota_settings_upgradetalents"				"Upgrade Talents"
	"dota_settings_unitactions"					"Units"
	"dota_settings_shopactions"					"Shop"
	"dota_settings_courieractions"				"Courier"
	"dota_settings_hotkeysoptions"				"Hotkeys Options"
	"dota_settings_talentoptions"				"Upgrade Talent Options"
	"dota_settings_account_phone"				"Ranked Phone Association"
	"dota_settings_pingwheel"					"Ping Wheel"
	"dota_settings_pingwheel_new_settings_description"					"Ping wheel now supports up to 10 pings"
	"dota_settings_pingwheeloptions"			"Ping Wheel Options"
	"dota_settings_draganddrop_instructions"	"Drag and drop to edit"
	"dota_settings_chatwheel1"					"Chat Wheel 1"
	"dota_settings_chatwheel2"					"Chat Wheel 2"

	"dota_settings_plus_left_click"				"+ Left Click"
	"dota_settings_plus_right_click"			"+ Right Click"

	"dota_settings_advancedoptions_title"		"Advanced Options"
	"dota_settings_advancedoptions"				"To Advanced Options"
	"dota_settings_basicoptions"				"To Basic Options"
	"dota_settings_miscoptions"					"Miscellaneous"
	"dota_settings_attack"						"Attack Move / Force Attack"
	"dota_settings_move"						"Move"
	"dota_settings_move_direction"				"Directional Move"
	"dota_settings_patrol"						"Patrol"
	"dota_settings_stop"						"Cancel Current Action"
	"dota_settings_holdposition"				"Hold Position"
	"dota_settings_selecthero"					"Select Hero"
	"dota_settings_selectall"					"Select All Controlled Units"
	"dota_settings_selectallothers"				"Select All Other Units"
	"dota_settings_selectcourier"				"Select Courier"
	"dota_settings_courierdeliver"				"Courier Deliver Items"
	"dota_settings_courierburst"				"Courier Burst"
	"dota_settings_couriershield"				"Courier Shield"
	"dota_settings_autocourier"					"Auto-Courier Mode"
	"dota_settings_useactionitem"				"Action Item"
	"dota_settings_toggleautoattack"			"Toggle Autoattack"
	"dota_settings_filter_enemy_key"			"Filter to Enemies"
	"dota_settings_filter_ally_key"				"Filter to Allies"
	"dota_settings_filter_hero_key"				"Filter to Heroes"
	"dota_settings_filter_non_hero_key"			"Filter to Non-Heroes"
	"dota_settings_herotaunt"					"Taunt Item"
	"dota_settings_items"						"Items"
	"dota_settings_openshop"					"Open Shop"
	"dota_settings_purchasequickbuy"			"Purchase Quickbuy"
	"dota_settings_purchasesticky"				"Purchase Sticky"
	"dota_settings_grabstashitems"				"Take Stash Items"
	"dota_settings_interface"					"Interface"
	"dota_settings_camera"						"Camera"
	"dota_settings_camera_movement"				"Camera Movement"
	"dota_settings_cameraactions"				"Camera"
	"dota_settings_cameraup"					"Camera Up"
	"dota_settings_cameradown"					"Camera Down"
	"dota_settings_cameraleft"					"Camera Left"
	"dota_settings_cameraright"					"Camera Right"
	"dota_settings_cameragrip"					"Camera Grip"
	"dota_settings_plus"						"Dota Plus"
	"dota_settings_recentevent"					"Show Recent Event"
	"dota_settings_camera_hold_select_to_follow" "Hold Select Hero to Follow"
	"dota_settings_camera_saved_position_1"		"Position 1"
	"dota_settings_camera_saved_position_2"		"Position 2"
	"dota_settings_camera_saved_position_3"		"Position 3"
	"dota_settings_camera_saved_position_4"		"Position 4"
	"dota_settings_camera_saved_position_5"		"Position 5"
	"dota_settings_camera_saved_position_6"		"Position 6"
	"dota_settings_camera_saved_position_7"		"Position 7"
	"dota_settings_camera_saved_position_8"		"Position 8"
	"dota_settings_camera_saved_position_9"		"Position 9"
	"dota_settings_camera_saved_position_10"	"Position 10"
	"dota_settings_camera_saved"  				"Camera Positions"
	"dota_settings_spectator_camera_saved"  	"Saved Spectator Camera Positions"
	"dota_settings_spectator_camera_saved_position_1"	"Position 1"
	"dota_settings_spectator_camera_saved_position_2"	"Position 2"
	"dota_settings_spectator_camera_saved_position_3"	"Position 3"
	"dota_settings_spectator_camera_saved_position_4"	"Position 4"
	"dota_settings_spectator_camera_saved_position_5"	"Position 5"
	"dota_settings_spectator_camera_saved_position_6"	"Position 6"
	"dota_settings_spectator_camera_saved_position_7"	"Position 7"
	"dota_settings_spectator_camera_saved_position_8"	"Position 8"
	"dota_settings_spectator_camera_saved_position_9"	"Position 9"
	"dota_settings_spectator_camera_saved_position_10"	"Position 10"
	"dota_settings_spectator_replay_controls"  	"Replay controls"
	"dota_settings_spectator_camera"  			"Spectator camera"
	"dota_settings_spectator_camera_movement"  	"Spectator camera movement"
	"dota_settings_spectator_camera_positions"  "Spectator camera positions"
	"dota_settings_select_ally_1"				"Ally 1"
	"dota_settings_select_ally_2"				"Ally 2"
	"dota_settings_select_ally_3"				"Ally 3"
	"dota_settings_select_ally_4"				"Ally 4"
	"dota_settings_select_ally_5"				"Ally 5"
	"dota_settings_select_ally"  				"Allies"
	"dota_settings_inspectheroinworld"			"Showcase View"
	"dota_settings_chat"						"Chat"
	"dota_settings_phrases"						"Phrases"
	"dota_settings_chatwheel_page"				"Customize Chat Wheels"
	"dota_settings_pingwheel_page"				"Customize Ping Wheel"
	"dota_settings_itemspecificbinds_page"		"Customize Quickcast for Items"
	"dota_settings_itemspecificbinds_button_tooltip"		"Configure quickcast for individual Items:"
	"dota_settings_itemspecificbinds_button_label"			"Per-item Overrides"
	"dota_settings_itemspecificbinds_button_label_alt"		"Per-item quickcast"
	"dota_settings_itemspecificbinds_grouplabel_consumables"			"Consumables"
	"dota_settings_itemspecificbinds_grouplabel_basic"					"Basic"
	"dota_settings_itemspecificbinds_grouplabel_advanced"				"Advanced"
	"dota_settings_itemspecificbinds_grouplabel_neutrals"				"Neutrals"
	"dota_settings_itemspecificbinds_reset"		"Reset to Defaults"
	"dota_settings_chatteam"					"Chat to Team"
	"dota_settings_chatglobal"					"Chat to Everyone"
	"dota_settings_chatvoice_party"				"Voice Chat ( PARTY )"
	"dota_settings_chatvoice_team"				"Voice Chat ( TEAM )"
	"dota_settings_voice_device_select"			"Microphone Device:"
	"dota_settings_chatwheel_show"				"Chat Wheel"
	"dota_settings_chatwheel2_show"				"Chat Wheel #2"
	"dota_settings_chatwheel_tab"				"Primary"
	"dota_settings_chatwheel2_tab"				"Secondary"
	"dota_settings_herochatwheel_show"			"Hero Chat Wheel"
	"dota_settings_chat_ptt"					"Push To Talk"
	"dota_settings_chat_openmic"				"Open Mic"
	"dota_settings_playeractions"				"Player Actions"
	"dota_settings_activateglyph"				"Activate Glyph"
	"dota_settings_activateradar"				"Activate Scan"
	"dota_settings_scoreboardtoggle"			"Scoreboard"
	"dota_settings_combatlogtoggle"				"Combat Log"
	"dota_settings_pause"						"Pause"
	"dota_settings_screenshot"					"Screenshot"
	"dota_settings_overlay_map"					"Overlay Map"
	"dota_settings_show_overlay_map"			"Show Overlay Map"
	"dota_settings_overlay_map_opacity"			"Overlay Map Opacity"
	"dota_settings_overlay_map_key_behavior"	"Overlay Map Key Behavior:"
	"dota_settings_overlay_map_key_behavior_whenheld"	"Visible While Held"
	"dota_settings_overlay_map_key_behavior_toggle"		"Toggles Visibility"
	"dota_settings_overlay_map_inputmode"			"Overlay Map Accepts Input:"
	"dota_settings_overlay_map_inputmode_never"		"Never"
	"dota_settings_overlay_map_inputmode_always"	"Always"
	"dota_settings_overlay_map_inputmode_whileheld"	"While Key Is Held"
	"dota_settings_overlay_map_inputkey"			"Overlay Map Input Key"
	"dota_settings_overlay_map_position"			"Overlay Map Position:"
	"dota_settings_overlay_map_position_center"		"Center"
	"dota_settings_overlay_map_position_left"		"Left"
	"dota_settings_overlay_map_position_right"		"Right"
	"dota_settings_modifier_keys"				"Modifier Keys"
	"dota_settings_healthbars"					"Healthbars"
	"dota_settings_notifications"				"In-Game Notifications"
	"dota_settings_notifications_new_settings_description"	"Choose which notifications appear in game"
	"dota_settings_console"						"Console"
	"dota_settings_death_summary"				"Death Summary"
	"dota_settings_dota_alt"					"Alt Modifier"
	"dota_settings_dota_alternative_cast_switch"	"Alternative Cast Switch"
	"dota_settings_controlgroups"				"Control Groups"
	"dota_settings_controlgroupsadditional"		"More Control Groups"
	"dota_settings_controlgroupcycle"			"Next Unit"
	"dota_settings_controlgroupcycleprev"		"Prev Unit"
	"dota_settings_group1"						"Group 1"
	"dota_settings_group2"						"Group 2"
	"dota_settings_group3"						"Group 3"
	"dota_settings_group4"						"Group 4"
	"dota_settings_group5"						"Group 5"
	"dota_settings_group6"						"Group 6"
	"dota_settings_group7"						"Group 7"
	"dota_settings_group8"						"Group 8"
	"dota_settings_group9"						"Group 9"
	"dota_settings_group10"						"Group 10"
	"dota_settings_advancedpanel_goto"			"Advanced"
	"dota_settings_spectatorpanel_goto"			"Spectator"
	"dota_settings_standardpanel_goto"			"Standard"
	"dota_settings_spectatorandreplay"			"Spectator/Replay Controls"
	"dota_settings_spectatorandreplay_pt2"		"Spectator/Replay Controls Cont"
	"dota_settings_spectatorcameraup"			"Spectator Camera Forward"
	"dota_settings_spectatorcameradown"			"Spectator Camera Back"
	"dota_settings_spectatorcameraleft"			"Spectator Camera Left"
	"dota_settings_spectatorcameraright"		"Spectator Camera Right"
	"dota_settings_spectatorcameragrip"			"Spectator Camera Grip"
	"dota_settings_leftclick_cameragrip"		"Left-Click Activates Camera Grip"
	"dota_settings_spectatorpause"				"Spectator Pause"
	"dota_settings_spectatorchat"				"Spectator Chat"
	"dota_settings_spectatorscoreboard"			"Spectator Scoreboard"
	"dota_settings_spectatorbroadcastermenu"	"Open Broadcaster Menu"
	"dota_settings_spectatorincreasereplayspeed" "Increase Replay Speed"
	"dota_settings_spectatordecreasereplayspeed" "Decrease Replay Speed"
	"dota_settings_spectatorstatsharvest"		"Spectator Harvest Stats"
	"dota_settings_spectatorstatsitem"			"Spectator Item Stats"
	"dota_settings_spectatorstatsgold"			"Spectator Gold Graph"
	"dota_settings_spectatorstatsxp"			"Spectator XP Graph"
	"dota_settings_spectatorstatsfantasy"		"Spectator Fantasy Stats"
	"dota_settings_spectatorstatswinchance"		"<img class=\"DotaPlusSmallIcon\" src=\"file://{images}/dota_plus/dotaplus_logo_small.png\" />Spectator Win Chance"
	"dota_settings_spectatorfowboth"			"Spectator FOW Both Teams"
	"dota_settings_spectatorfowradient"			"Spectator FOW Radiant"
	"dota_settings_spectatorfowdire"			"Spectator FOW Dire"
	"dota_settings_statsdropdown"				"Stats Dropdown"
	"dota_settings_spectatordropdown_sort"		"Change Sorting"
	"dota_settings_spectatordropdown_close"		"Clear Category"
	"dota_settings_spectatordropdown_kda"		"Kills / Deaths / Assists"
	"dota_settings_spectatordropdown_lasthits_denies" "Last Hits / Denies"
	"dota_settings_spectatordropdown_level"		"Hero Level"
	"dota_settings_spectatordropdown_xp_per_min" "XP Per Minute"
	"dota_settings_spectatordropdown_gold"		"Current Gold"
	"dota_settings_spectatordropdown_totalgold" "Net Worth"
	"dota_settings_spectatordropdown_gold_per_min" "Gold Per Minute"
	"dota_settings_spectatordropdown_buyback"	"Buyback Status"
	"dota_settings_spectatordropdown_fantasy"	"Fantasy Scores"
	"dota_settings_coaching"					"Coaching"
	"dota_settings_spectatorcoach_viewtoggle"	"Coach Toggle Student Perspective"
	"dota_settings_keyboardtemplate"			"Select a Keyboard Template"
	"dota_settings_or"							"Or"
	"dota_settings_cancel"						"Cancel"
	"dota_settings_apply"						"Apply"
	"dota_settings_game"						"Game"
	"dota_settings_summoned_unit_autoattack"	"Summoned Unit Auto Attack:"
	"dota_settings_autoattack_match_standard_unit_settings"	"Same as Hero"
	"dota_settings_autoattack"					"Auto Attack:"
	"dota_settings_autoattack_never"			"Never"
	"dota_settings_autoattack_after_spellcast"	"Standard"
	"dota_settings_autoattack_always"			"Always"
	"dota_settings_disable_autoattack_during_stop" "Disable Autoattack When Stop is Held"
	"dota_settings_toggle_autoattack_automatically_during_orders" "Toggle Autoattack Automatically"
	"dota_settings_ability_ultimate_hotkey_label"		"ULT"

	"dota_settings_talent_upgrade_stat_left"						"Left"
    "dota_settings_talent_upgrade_stat_right"						"Right"
    "dota_settings_talent_upgrade_attribute"						"Attributes"
	"dota_settings_talent_upgrade_stat_left_longer_name"						"Upgrade Left Talent"
    "dota_settings_talent_upgrade_stat_right_longer_name"						"Upgrade Right Talent"
    "dota_settings_talent_upgrade_attribute_longer_name"						"Upgrade Attributes"

	"dota_settings_quickcast_onkeydown"			"Quickcast triggers on key press by default"
	"dota_settings_autopurchase"				"Auto Purchase Items"
	"dota_settings_autoselect"					"Auto Select Summoned Units"
	"dota_settings_continue_click_after_cast_cancel"			"Move after Ability Target Cancelled"
	"dota_settings_continue_click_after_cast_cancel_tooltip"	"When using right-click to cancel targeting an ability, move to the clicked location in addition to cancelling the ability."
	"dota_settings_doubletapself"				"Double Tap Ability to Self Cast"
	"dota_settings_item_doubletapself"			"Double Tap Item to Self Cast"
	"dota_settings_smart_doubletap"				"Smart Double Tap"
	"dota_settings_unifiedorders"				"Unified Orders with CTRL"
	"dota_settings_teleportrequireshalt"		"Teleport Requires Hold/Cancel to Stop"
	"dota_settings_channelrequireshalt"			"Abilities Require Hold/Cancel to Stop"
	"dota_settings_interactionrequireshalt"		"Capturing Structures Require Hold/Cancel to Stop"
	"dota_settings_interactionrequireshalt_new_setting_title"		"Capturing Structures Require Hold/Cancel to Stop"
	"dota_settings_showqueuedorders"			"Show Queued Orders On the HUD"
	"dota_settings_force_right_click_attack"	"Right-Click Allies:"
	"dota_settings_force_right_click_attack_0"	"To Follow"
	"dota_settings_force_right_click_attack_1"	"To Attack"
	"dota_settings_force_right_click_attack_2"	"To Deny"
	"dota_settings_englishheronames"			"Classic Hero Names"
	"dota_settings_herofinder"					"Holding ALT Highlights Hero"
	"dota_alt_shows_neutral_spawn_boxes"		"Holding ALT Shows Neutral Spawnboxes"
	"dota_alt_shows_tower_attack_range"			"Holding ALT Shows Tower Attack Range"
	"dota_show_nearby_tower_attack_range"		"Always Show Nearby Tower's Attack Ranges"
	"dota_preview_teleport_channel_time"		"Preview Teleport Channel Time When Casting"
	"dota_settings_rangefinder"					"Show Ability Rangefinder While Casting"
	"dota_settings_name_over_healthbar"			"Display Names Over Healthbar:"
	"dota_settings_differentiate_your_healthbar"	"Enable High-Visibility Local Hero Healthbar"
	"dota_settings_hovered_always_top"	"Dynamic Health Bar Focus"
	"dota_settings_appearance"					"Appearance"
	"dota_settings_focus"						"Focus"
	"dota_settings_showfacetnames"				"Facet Names"
	"dota_settings_showheronames"				"Hero Names"
	"dota_settings_alwaysshownames"				"Player Names"
	"dota_settings_dontshownames"				"Nothing"
	"dota_settings_showhitpoints"				"Show Hitpoints Over Player Healthbar"
	"dota_settings_forceshophotkeys"			"Shop Always Uses Hotkeys"
	"dota_settings_shop_search_autofocus"	"Shop Search Gets Focus On Open"
	"dota_settings_usebroadcastermenu"			"Use Broadcaster Stats"
	"dota_settings_spectator_enable_edgepan_temporary_free_cam" "Enable Spectator Override Camera On Edge Pan"
	"dota_settings_hud_color"					"HUD Color Scheme"
	"dota_settings_hud_color_normal"			"Default Colors"
	"dota_settings_hud_color_colorblind"		"Colorblind Mode"
	"dota_settings_hud_color_selffocus"			"Differentiate Ally Healthbars"
	"dota_settings_hud_simple_shop"				"Enable Simple Shop"
	"dota_settings_auto_mark_for_buy"			"Items added to Quickbuy are marked for buy"
	"dota_settings_mark_for_buy_description"	"Quickbuy items are auto-purchased when you have enough gold."
	"dota_settings_quickbuy_rightclick_marksforbuy"	"Right-clicking on unpurchasable Quickbuy items will mark them for buy."
	"dota_settings_shop_mark_for_buy_secret_shop_item"	"Right-clicking Secret Shop items from the Shop will prepend them to Quickbuy as marked for buy."
	"dota_settings_buyback_protection_start_level"		"Save gold for buyback after level:"
	"dota_settings_hud_contextual_tips_disable"				"Disable In-Game Tips"
	"dota_settings_hud_healthbar_disable_status_display"	"Disable Status Text"
	"dota_settings_hud_disable_damage_numbers"	"Hide Damage Numbers"
	"dota_settings_hud_enable_dispel_effect"	"Show Dispel Effect"
	"dota_settings_reducedflash"				"Reduced Flash"
	"dota_settings_courier"						"Courier"
	"dota_settings_auto_deliver"				"Courier Auto Deliver"
	"dota_settings_shop"						"Shop"
	"dota_settings_windowfocus"					"Window Focus"
	"dota_settings_displaysection"				"Display"
	"dota_settings_output"						"Output"
	"dota_settings_minimap"						"Minimap"
	"dota_settings_minimap_preview"				"Preview"
	"dota_settings_minimap_AltDown"				"Alt Preview"
	"dota_settings_minimapsimplecolors"			"Use Simple Colors in Minimap"
	"dota_settings_minimaphidebackground"		"Hide Minimap Background"
	"dota_settings_minimapsimplebackground"		"Use Simple Minimap Background"
	"dota_settings_minimapshowheroicon"			"Use Alt to show Hero icons"
	"dota_settings_minimapextralarge"			"Use Extra Large Minimap"
	"dota_settings_minimapalwaysshowname"		"Invert Alt Toggle"
	"dota_settings_minimapflip"					"Show Minimap on the Right"
	"dota_settings_minimap_heroes"				"Icons"
	"dota_settings_minimap_alt_heroes"			"Alt Icons"
	"dota_settings_minimap_heroes_icon_with_arrow"		"Hero with Arrow"
	"dota_settings_minimap_heroes_icon"		"Hero only"
	"dota_settings_minimap_heroes_arrow_player_colors"		"Arrow (Player Colors)"
	"dota_settings_minimap_heroes_arrow_team_colors"		"Arrow (Team Colors)"
	"dota_settings_minimap_heroes_name"			"Hero Name"
	"dota_settings_minimap_background"			"Map Background"
	"dota_settings_minimap_background_none"		"None"
	"dota_settings_minimap_background_simple"		"Simple"
	"dota_settings_minimap_background_realistic"	"Realistic"
	"dota_settings_minimap_position"			"Map Position"
	"dota_settings_minimap_position_left"			"Left"
	"dota_settings_minimap_position_right"			"Right"
	"dota_settings_cameradecel"					"Camera Deceleration"
	"dota_settings_cameraspeed"					"Camera Speed"
	"dota_settings_camerareversegrip"			"Reverse Camera Grip"
	"dota_settings_cameraedgepan"				"Edge Pan"
	"dota_settings_camerascreenshake"			"Enable Screen Shake"
	"dota_settings_cameraresetonspawn"			"Center Camera on Hero on Respawn"
	"dota_settings_cameradeadcolorshift"		"Camera Color-shift when Dead"
	"dota_settings_free_cam_override"			"Free Camera Override"
	"dota_settings_profile"						"Profile"
	"dota_settings_social"						"Social"
	"dota_settings_hideprofile"					"Hide Dota and Steam Profile"
	"dota_settings_exposematchdata"				"Expose Public Match Data"
	"dota_settings_ignorenonfriendparties"		"Block party invites from non-friends"
	"dota_settings_ignorenonfriendguilds"		"Block guild invites from non-friends"
	"dota_settings_hide_party_unless_open"		"Hide party status when not in an Open Party"
	"dota_settings_hide_party_status"			"Hide party status"
	"dota_settings_open_party_manual_accept_invites" "Do not auto-accept invites when in Open Party"
	"dota_settings_allowtradeinvitesheader"		"Trade invites from:"
	"dota_settings_trade_guildandfriends"		"Guildmates and Friends"
	"dota_settings_trade_friends"				"Friends Only"
	"dota_settings_trade_anyone"				"Anyone"
	"dota_settings_network"						"Network"
	"dota_settings_networkhud"					"Display Network Information"
	"dota_settings_networkquality"				"Network Quality: "
	"dota_settings_networkquality_low"			"I have a Low-end Network"
	"dota_settings_networkquality_high"			"I have a High-end Network"
	"dota_settings_display"						"Display:"
	"dota_settings_display_choice"				"Monitor {d:displayNumber} - {s:displayName}"
	"dota_settings_usenativeresolution"			"Use my monitor's current resolution"
	"dota_settings_customresolution"			"Use advanced settings"
	"dota_settings_resolution"					"Resolution"
	"dota_settings_rendering"					"Rendering"
	"dota_settings_aspectratio"					"Aspect Ratio:"
	"dota_settings_aspectratio43"				"4:3"
	"dota_settings_aspectratio169"				"16:9"
	"dota_settings_aspectratio1610"				"16:10"
	"dota_settings_aspectratio219"				"21:9"
	"dota_settings_resolution_size"				"Size:"
	"dota_settings_resolution_display_mode"		"Display Mode:"
	"dota_settings_fullscreen"					"Exclusive Fullscreen"
	"dota_settings_coop_fullscreen"             "Desktop-friendly Fullscreen"
	"dota_settings_window"						"Windowed"
	"dota_settings_borderless"					"Borderless Window"
	"dota_settings_videodefaults"				"Reset to defaults"
	"dota_settings_fullscreenbrightness"		"Brightness"
	"dota_settings_basicvideosettings"			"Use basic settings"
	"dota_settings_fastestvideo"				"Fastest"
	"dota_settings_appearancevideo"				"Best Looking"
	"dota_settings_advancedvideosettings"		"Use advanced settings"
	"dota_settings_antialiasing"				"Anti-Aliasing"
	"dota_settings_specular"					"Specular"
	"dota_settings_bloom"						"Specular and Light Blooms"
	"dota_settings_waterquality"				"High Quality Water"
	"dota_settings_fog"							"Atmospheric Fog / Caustics"
	"dota_settings_animateportrait"				"Animate Portrait"
	"dota_settings_additivelight"				"Additive Light Pass"
	"dota_settings_worldlight"					"World Lighting"
	"dota_settings_ambientocclusion"			"Ambient Occlusion"
	"dota_settings_ambientcreatures"			"Ambient Creatures"
	"dota_settings_ambient_cloth"				"Ambient Cloth Simulation"
	"dota_settings_normal_maps"					"Normal Maps"
	"dota_settings_parallax_mapping"			"Ground Parallax"
	"dota_settings_dashboard_renderquality"		"High Quality Dashboard"
	"dota_settings_vsync"						"VSync"
	"dota_settings_exp_lag_limiter"				"Experimental Input Lag Limiter"
	"dota_settings_renderquality"				"Game Screen Render Quality"
	"dota_settings_shadowquality"				"Shadow Quality"
	"dota_settings_shadowquality_off"			"Off"
	"dota_settings_shadowquality_ultra"			"Ultra"
	"dota_settings_texturequality"				"Texture Quality"
	"dota_settings_texturequality_low"			"Low"
	"dota_settings_texturequality_med"			"Med"
	"dota_settings_texturequality_high"			"High"
	"dota_settings_particlequality"				"Effects Quality"
	"dota_settings_particlequality_low"			"Low"
	"dota_settings_particlequality_med"			"Med"
	"dota_settings_particlequality_high"		"High"
	"dota_settings_grassquality"				"Grass"
	"dota_settings_tree_wind"					"Tree Wind"
	"dota_settings_computeshader"				"Compute Shaders"
	"dota_settings_computeshader_tooltip"		"Only supported on Vulkan and DirectX 11.\nCompute shaders improve performance under most configurations."
	"dota_settings_fps_max"						"Maximum frames per second allowed"
	"dota_settings_fps_max_tip"					"Extended values can be provided with the +fps_max launch option.\nValues out of range for the slider will disable the slider."
	"dota_settings_fps_max_ui"					"Dashboard maximum frames per second"
	"dota_settings_fps_max_ui_tip"				"Extended values can be provided with the +ui_fps_max launch option.\nValues out of range for the slider will disable the slider."
	"dota_settings_mastervolume"				"Master Volume"
	"dota_settings_gamevolume"					"Game Sounds"
	"dota_settings_musicvolume"					"Music"
	"dota_settings_voicevolume"					"Voice"
	"dota_settings_gamevoicevolume"				"Unit Speech"
	"dota_settings_openmic"						"Enable Open Mic to communicate with party members"
	"dota_settings_openmicthreshold"			"Open Mic Threshold"
	"dota_settings_micthreshold"				"Mic Threshold"
	"dota_settings_voice_always_sample_mic"		"Streamlined Push To Talk"
	"dota_settings_voice_always_sample_mic_tooltip"	"Keeps the recording device active to avoid gameplay freezes on some hardware."
	"dota_settings_audiodefaults"				"Audio Defaults"
	"dota_settings_defaultaudio"				"Default"
	"dota_settings_sounddevice"					"Sound Device:"
	"dota_settings_speakerconfig"				"Speaker Configuration:"
	"dota_settings_headphones"					"Headphones"
	"dota_settings_2speakers"					"2 Speakers"
	"dota_settings_4speakers"					"4 Speakers"
	"dota_settings_5speakers"					"5.1 Speakers"
	"dota_settings_7speakers"					"7.1 Speakers"
	"dota_settings_captions"					"Use Captions"
	"dota_settings_force_default_respawn_stinger"	"Always use default respawn music"
	"dota_settings_force_default_death_stinger"		"Always play default death music"
	"dota_settings_lowlatency_audio"			"Autodetect Audio Latency"
	"dota_settings_playsoundinbackground"		"Play Sound in Desktop"
	"dota_settings_chatsounds"					"Chat Message Sound"
	"dota_settings_mutecobroadcasters"			"Mute Co-Broadcasters"
	"dota_settings_highqualityaudio"			"High Quality Audio"
	"dota_settings_enhancestereo"				"Enhanced Stereo"
	"dota_settings_unitspeech"					"Unit Speech:"
	"dota_settings_unitspeech_off"				"Off"
	"dota_settings_unitspeech_events"			"Events"
	"dota_settings_unitspeech_all"				"All"
	"dota_settings_quicktargetattack"			"Quick Attack"
	"dota_settings_quickmove"					"Quick Move"
	"dota_settings_preview_hero_vision"			"Select Hero Previews Hero Vision"
	"dota_settings_healthbar_hero_icon"			"Show Hero Icon next to Healthbar"
	"dota_settings_targetedattackmove"			"Smart Attack Move"
	"OS_Default_Device"							"Default Device"
	"dota_settings_chat_whispers"				"Display Steam messages as whispers"
	"dota_settings_chat_join_regional"			"Join regional chat channel on startup"
	"dota_settings_chat_allow_global"			"Channel messages appear in other channel tabs"
	"dota_settings_chat_mute_everyone"			"Mute all incoming chat"
	"dota_settings_chat_mute_enemies"			"Mute chat from enemies"
	"dota_settings_dashboard_enable_mouse_history"	"Use Mouse4/Mouse5 for dashboard forward/back"
	"dota_settings_match_solo_queue"			"Strict Solo Ranked Matchmaking"
	"dota_settings_match_solo_queue_tooltip"	"Do not match with or against parties when playing ranked games."
	"dota_settings_match_solo_fast_queue"		"Strict Solo Fast Queue Matchmaking"
	"dota_settings_match_solo_fast_queue_tooltip"	"Do not match with or against parties when playing fast queue games."
	"dota_settings_match_solo_role_queue"		"Strict Solo Role Queue Matchmaking"
	"dota_settings_match_solo_role_queue_tooltip"	"Do not match with or against parties when playing Ranked Roles games."
	"dota_settings_no_mode_resolutions"         "No supported resolutions"
	"dota_settings_fullscreen_focus_behavior"	"Desktop-friendly fullscreen minimizes on focus loss"
	"dota_settings_render_system"				"Rendering API in use:"
	"dota_settings_rendering_api"				"Rendering API"
	"dota_settings_next_render_system"			"Rendering API for next launch:"
	"dota_settings_render_system_reset"			"If the game does not launch properly after changing this setting you can add -safe_mode to your launch options to have Dota start with a default rendering API."
	"dota_settings_cur_render_system_tooltip"	"The rendering API in use may differ from what was requested if the requested renderer is not supported, failed to initialize, was overridden by launch options or requires optional DLC to be installed."
	"dota_settings_render_system_tooltip"		"Changes to this setting will not take effect until the next launch.\nIf you have rendering API launch options like -dx11 or -vulkan they lock this setting.\nTools mode will also lock the setting."
	"dota_settings_render_system_recommended"	"recommended"
	"dota_settings_render_system_needs_dlc"		"DLC installation required"
	"dota_settings_application"					"Application"
	"dota_settings_enable_console"				"Enable console"
	"dota_settings_enable_console_tooltip"		"If you have launch options like -dev or -console that enable the console they override this setting."
	"dota_settings_activate_window_on_match_found"			"Bring Dota to the foreground on match found"
	"dota_settings_activate_window_on_hero_picking_start"	"Bring Dota to the foreground for pick phase and game start"
	"dota_settings_activate_window_on_unpause"				"Bring Dota to the foreground when unpaused"
	"dota_settings_activate_window_on_ready_check"			"Bring Dota to the foreground for ready checks"
	"dota_settings_binding_options"				"Binding Options"
	"dota_settings_allow_gui_key_to_bind"		"Allow Windows / Command key to be bound"
	"dota_settings_button_code_is_scan_code"	"Bind keys based on keyboard position"
	"dota_settings_button_code_is_scan_code_tooltip"	"Changing this may require you to update your bindings"
	"dota_settings_armory_automatically_add_new_item_to_collection"	"Automatically Add New Items to Collection"
	"dota_settings_hide_tips_on_loading_screens"	"Hide Tips on Loading Screens"
	"dota_settings_default_spoiler_block_on"	"Default Tournament Spoiler Block to On"
	"dota_settings_minimap_misclick_time"		"Minimap Misclick Protection Time"
	"dota_settings_ability_self_cast_timeout"	"Double-Tap Self Cast Timeout"
	"dota_settings_camera_disable_zoom"			"Disable Camera Zoom"
	"dota_settings_minimap_size"				"Minimap Size"
	"dota_settings_minimap_size_smallest"		"Small"
	"dota_settings_minimap_size_largest"		"Large"
	"dota_settings_minimap_hero_size"			"Minimap Hero Size"
	"dota_settings_minimap_hero_scalar"			"Dynamically Scale Hero Icons in Minimap"
	"dota_settings_minimap_hero_spread"			"Spread Out Hero Icons"
	"dota_settings_camera_zoom_in"				"Camera Zoom In"
	"dota_settings_camera_zoom_out"				"Camera Zoom Out"
	"DOTA_Settings_chooseunit"					"Choose a Unit"
	"dota_settings_player_auto_repeat_right_mouse"	"Auto-repeat Right Mouse"
	"dota_settings_auto_cursor_scale"				"Automatically choose cursor size"
	"dota_settings_cursor_scale"					"Cursor Size"
	"dota_settings_cursor_scale_overridden"			"If the -cursor_scale_percent launch option is used it overrides cursor size settings"
	"dota_settings_hud_query_panel"					"Unit query overrides hero control console"
	"dota_settings_hud_query_panel_tooltip"			"Selecting another unit will show their details in the main HUD instead of in a separate display"
	"dota_settings_help_tips"					"Show Help Tips"
	"dota_settings_help_tips_tooltip"			"Help tips are overlays that highlight and explain features in the user interface."
	"dota_settings_help_tips_reset"				"Reset"
	"dota_settings_help_tips_reset_tooltip"		"Mark all previously dismissed Help Tips as not yet seen so that they will show up again."
	"dota_settings_help_tips_reset_success_title"	"Help Tips Reset"
	"dota_settings_help_tips_reset_success_text"	"Previously dismissed Help Tips have been reset and will show again."
	"dota_settings_plus_use_assistant"			"Use Plus Assistant rather than the default guides"
	"dota_settings_auto_courier_autodeliver_customize"		"When Auto Deliver is ON:"
	"dota_settings_auto_courier_autodeliver_description"		"Your courier will deliver items to your hero whenever there are items in its inventory or your stash. Additionally if your next item Marked for Buy is at the Secret Shop, it will navigate to the Secret Shop automatically."
	"dota_settings_auto_courier_autodeliver"		"Auto Deliver starts enabled for Regular games"
	"dota_settings_auto_courier_autodeliver_tooltip"		"Auto Deliver can be toggled in game via Courier ability bar."
	"dota_settings_auto_courier_autodeliver_on_status"		"Auto Deliver"
	"dota_settings_auto_courier_autodeliver_new_setting_description" "Automatically deliver items to your hero and navigate to the secret shop"
	"dota_settings_turbo_courier_default_auto_deliver"	"Auto Deliver starts enabled for Turbo games"
	"dota_settings_auto_courier_auto_burst"			"Auto Deliver uses Speed Burst off cooldown"
	"dota_settings_auto_courier_deliver_visible_only"	"Auto Deliver will not deliver while your Hero is invisible."
	"dota_settings_experimental_controller_support"	"Enable experimental controller support."
	"dota_settings_chat_filter_onlyfriends"		"Only show chat from friends, party, and guild"
	"dota_settings_text_filter_filtered"		"Enable text filtering"
	"dota_settings_chat_filter"					"Allowed Chat:"
	"dota_settings_chat_filter_allow_none"		"No incoming chat"
	"dota_settings_chat_filter_allow_friendly"	"Friendly players (friends, party members, and guild members)"
	"dota_settings_chat_filter_allow_teams"		"Friendly players and teammates"
	"dota_settings_chat_filter_allow_all"		"All players"
	"dota_settings_chat_filter_settings_apply_to_spectating"		"Apply Allowed Chat Filter Settings to Spectating"
	"dota_settings_steam_text_filter"			"Steam Text Filter Settings"
	"dota_settings_fsr"							"FidelityFX Super Resolution"
	"dota_settings_fsr_tooltip"					"High quality upscaling when game render screen quality is less than 100%.\nRequires Rendering API be set to Direct3D 11 or Vulkan, and Anti-Aliasing enabled."
	"dota_settings_low_latency"					"NVIDIA Reflex Low Latency"
	"dota_settings_lowlatency_off"				"Disabled"
	"dota_settings_lowlatency_on"				"Enabled"
	"dota_settings_lowlatency_boost"			"Enabled + Boost"
	"dota_settings_low_latency_tooltip_off"		"Low Latency mode is disabled."
	"dota_settings_low_latency_tooltip_on"		"Low Latency mode is now enabled and optimizes system latency."
	"dota_settings_low_latency_tooltip_boost"	"Low Latency mode is now enabled and optimizes system latency. Includes techniques that may draw more power to the GPU and slightly impact FPS to reduce latency as much as possible."
	"dota_settings_low_latency_amd"				"AMD Anti-Lag 2.0"
	"dota_settings_show_ability_videos"			"Show Ability Videos in Tooltips"
	
	"dota_settings_toasts_teammates"		"Teammates"
	"dota_settings_toasts_show_itempickups"		"Teammate purchases or picks up key items."
	"dota_settings_toasts_show_spellsteals"		"Teammate steals a spell."
	"dota_settings_toasts_show_relicprogress"		"Teammate makes progress on a relic."
	"dota_settings_toasts_show_foundneutralitems"		"Teammate crafts a neutral item."
	"dota_settings_toasts_show_courierleftfountain"		"Your courier left the fountain."
	"dota_settings_toasts_show_talentchanges"	"Teammate gains a talent."

	"dota_settings_no_results_message_0"		"No results."
	"dota_settings_no_results_message_1"		"No results!"
	"dota_settings_no_results_message_2"		"Try again."
	"dota_settings_no_results_message_3"		"Search harder."
	"dota_settings_no_results_message_4"		"Misplaced by smeevils."
	"dota_settings_no_results_message_5"		"Snatched by greevils."
	"dota_settings_no_results_message_6"		"Eaten by Tidehunter."
	"dota_settings_no_results_message_7"		"Last seen with Riki."
	"dota_settings_no_results_message_8"		"Lost in the void."
	"dota_settings_no_results_message_9"		"No, none of that."
	"dota_settings_no_results_message_10"		"Afraid not."
	"dota_settings_no_results_message_11"		"Anything but that."
	"dota_settings_no_results_message_12"		"From the highest peaks... nothing"
	"dota_settings_no_results_message_13"		"Maybe in different labyrinth."

	"dota_settings_dota_ping_menu_delay"				"Ping Wheel Show Delay"
	"dota_settings_dota_ping_menu_delay_tooltip"		"How long it takes in seconds before holding ALT + Left Click opens the ping wheel."

	"dota_settings_CPUInLowPowerMode"			"Power Saver Mode Detected"
	"dota_settings_CPUInLowPowerMode_tooltip"	"Your PC Power Options are set to an Energy Saver mode, which will result in a lower frame rate when playing Dota."

	"dota_settings_labs_description"			"Dota Labs contains features where our playtesting has produced mixed or ambiguous data. We can't really know if they're good or how to make them better without seeing real Dota players using them, so we're shipping them in an earlier form on purpose so you can tell us whether they're worth continuing to invest in. Some of these features (or future Dota Labs ideas) will mature and graduate out, while others may be retired. Which depends on you."
	"dota_labs_logo_label_stacked"				"Dota<br><b>Labs</b>"
	"dota_labs_logo_label"						"Dota<b>Labs</b>"
	"dota_settings_labs_description_tooltip"	"This is an Experimental Dota Labs feature in testing"

	"dota_settings_labs_matchmaking_section"		"Matchmaking"
	"dota_settings_accept_match_details"			"Show Match Evaluation Details"
	"dota_tooltip_settings_accept_match_details"	"This feature displays information from the matchmaker when you accept a match and allows you to decline matches with no penalty. It applies to all matchmade games except Immortal Draft. This feature requires Dota+."

	"dota_settings_target_filter_is_toggle"			"Filter Hotkeys Toggle"
	"dota_tooltip_settings_target_filter_is_toggle_details"	"When this option is set the filters will continue to apply until you press the filter hotkey key again. Otherwise the filters will apply only while you hold the filter hotkey key."

	"dota_settings_labs_minimap_section"			    "Minimap"
	"dota_settings_alt_minimap_move"					"Alt must be pressed to Right-Click Move on Minimap"
	"dota_settings_alt_minimap_move_hint"				"When enabled, alt must be held to right click move on the Minimap."

	"dota_settings_labs_misc_section"				"Miscellaneous"
	"dota_settings_alt_right_range_hint"			"Persistent Range Indicators"
	"dota_tooltip_settings_alt_right_range_hint"	"Holding Alt and right-clicking HUD elements that visualize a radius around your hero on hover (e.g. abilities, items, experience, attack range) will create a persistent visual ring that tracks the current radius of that effect. The radius will update automatically to reflect buffs or items on your hero."

	"dota_settings_labs_hotkeys_section"			"Hotkeys"
	"dota_set_hotkeys_to_legacy_keys"				"Set Unit Hotkeys to Legacy Keys"
	"dota_tooltip_settings_goodbye_legacy_keys"	"Clicking on this button will set all per-hero hotkeys to their legacy keys, but allowing you to further customize them individually from there."
	"dota_settings_enable_invoker_individual_hotkeys"	"Invoked Spells use Legacy Hotkeys"
	"dota_settings_pingwheel_defaults"				"Reset to defaults"

	"dota_settings_selection_groups"							"Smart Selection Groups"
	"dota_settings_selection_groups_tooltip"					"Units such as Broodmother's spiderlings, Enigma's eidolons, Nature Prophet's treants, etc. are considered groups for selection."
	"dota_settings_selection_groups_new_setting_title"			"Smart Selection Groups"
	"dota_settings_selection_groups_new_setting_description"	"Set units summoned by heroes (e.g. Spiderlings, Eidolons, Treants) as groups for selection."

	"dota_settings_smart_multiunit_cast"							"Smart Multi-unit Casting"
	"dota_settings_smart_multiunit_cast_tooltip"					"If multiple of the same kind of unit are selected, casting an ability will automatically cast from the first unit that has the ability off cooldown."
	"dota_settings_smart_multiunit_cast_new_setting_title"			"Smart Multi-unit Casting"
	"dota_settings_smart_multiunit_cast_new_setting_description"	"Enable a simplified casting mode for activating the same ability on multiple selected units of the same kind (e.g. Meepo Clones)."

	"dota_settings_select_hero_previews_vision_new_setting_title"			"Select Hero Previews Hero Vision"
	"dota_settings_select_hero_previews_vision_new_setting_description"		"Holding the Select Hero key will show the vision area of your hero."

	"DOTA_Hotkeys_Tooltip_Invoker"						"Enabling this box will set each individual invoker's spell to their Legacy Keys instead of using the bindings for Ability 4 and Ability 5"

	"DOTA_LegacyKeysRemove_Title"				"Override Per Unit Hotkeys with Legacy Keys"
	"DOTA_LegacyKeysRemove_Body"				"This action will replace your existing Per-Unit keybinds, are you sure?"
	"DOTA_Tooltip_Settings_HoverAlwaysOnTop"		"When enabled, the healthbar of the unit you are currently hovering will always be on top of other healthbars."
	"DOTA_Keybind_ARROW"	"Arrow (Default)"
	"DOTA_Keybind_WASD"		"WASD"
	"DOTA_Keybind_MMO"		"MMO"
	"DOTA_Keybind_LEGACY"	"Legacy Keys"
	"DOTA_Keybind_LOL"		"League of Legends"
	"DOTA_Keybind_HON"		"Heroes of Newerth"
	"DOTA_Keybind_SMITE"	"Smite"

	"DOTA_Hotkeys_Tooltip_LearnAbility"  "Enter Learn Ability mode when you have skillpoints to spend."
	"DOTA_Hotkeys_Tooltip_LearnStats"  "Open the talent tree panel."
	"DOTA_Hotkeys_Tooltip_HeroAttack"  "Move to a location but attack any enemy unit you see on the way / Attack a friendly unit if it's deniable."
	"DOTA_Hotkeys_Tooltip_HeroMove"  "Move to a location, or follow a unit without attacking it."
	"DOTA_Hotkeys_Tooltip_HeroMoveDirection"  "Move in a direction without pathfinding."
	"DOTA_Hotkeys_Tooltip_HeroPatrol"  "Add a patrol waypoint."
	"DOTA_Hotkeys_Tooltip_HeroStop"  "Interrupt your current action."
	"DOTA_Hotkeys_Tooltip_HeroHold"  "Interrupt your current action and hold your position."
	"DOTA_Hotkeys_Tooltip_HeroSelect"  "Select your Hero."
	"DOTA_Hotkeys_Tooltip_SelectAll"  "Select all units under your control."
	"DOTA_Hotkeys_Tooltip_SelectAllOthers"  "Select all other units you control. (Your Hero will not be selected.)"
	"DOTA_Hotkeys_Tooltip_CourierSelect"  "Select the Courier."
	"DOTA_Hotkeys_Tooltip_CourierDeliver"  "Have the Courier deliver the items from your stash to you."
	"DOTA_Hotkeys_Tooltip_CourierBurst"  "Activate the courier burst on your courier when available."
	"DOTA_Hotkeys_Tooltip_CourierShield"  "Activate the courier shield on your courier when available."
	"DOTA_Hotkeys_Tooltip_AutoCourier"  "Toggle auto-courier mode."
	"DOTA_Hotkeys_Tooltip_UseActionItem"  "Use Action Item."
	"DOTA_Hotkeys_Tooltip_ToggleConsumableAbilities"  "Toggle whether the consumable abilities are showing on the ability bar."
	"DOTA_Hotkeys_Tooltip_HeroTaunt"  "Use your Hero Taunt.  Available as an equippable item."
	"DOTA_Hotkeys_Tooltip_ShopToggle"  "Open the Shop Panel."
	"DOTA_Hotkeys_Tooltip_PurchaseQuickbuy"  "Purchase the next item in your Quickbuy area  if you can afford it."
	"DOTA_Hotkeys_Tooltip_PurchaseSticky"  "Purchase the item that is in the Sticky area if you can afford it."
	"DOTA_Hotkeys_Tooltip_GrabStashItems"  "Transfer all items from your Stash to your Hero."
	"DOTA_Hotkeys_Tooltip_ToggleBuybackProtection"  "Turn on/off buyback protection."
	"DOTA_Hotkeys_Tooltip_RecentEvent"  "Move the camera to the most recent event in the world."
	"DOTA_Hotkeys_Tooltip_InspectHeroInWorld"  "View a unit from an up-close perspective."
	"DOTA_Hotkeys_Tooltip_ChatTeam"  "Send a message to everyone on your team."
	"DOTA_Hotkeys_Tooltip_ChatGlobal"  "Send a message to everyone in your current game. (Will add a SHIFT modifier to the Chat Team hotkey)"
	"DOTA_Hotkeys_Tooltip_ChatVoiceParty"  "Use your microphone to communicate with all party members. If set to use open mic, this will also work in the dashboard."
	"DOTA_Hotkeys_Tooltip_ChatWheel"  "Opens Chat Wheel for easy communication of commonly used phrases."
	"DOTA_Hotkeys_Tooltip_HeroChatWheel"  "Opens the Hero Chat Wheel to have your current hero speak specific phrases."
	"DOTA_Hotkeys_Tooltip_CameraGrip"  "Hold down and drag on the world to move the camera."
	"DOTA_Hotkeys_Tooltip_ActivateGlyph"  "Activates the Glyph of Fortification to make your team's structures invulnerable for 5 seconds."
	"DOTA_Hotkeys_Tooltip_ActivateRadar"  "Activates Scan."
	"DOTA_Hotkeys_Tooltip_ScoreboardToggle"  "Open the in-game scoreboard."
	"DOTA_Hotkeys_Tooltip_CombatLogToggle"  "Open the Combat Log."
	"DOTA_Hotkeys_Tooltip_Pause"  "Pause and Unpause a game in progress."
	"DOTA_Hotkeys_Tooltip_ScreenshotSettings"  "Take a screenshot of the current game view."
	"DOTA_Hotkeys_Tooltip_OverlayMapSettings"  "Show the overlay map while held."
	
	"DOTA_Hotkeys_Tooltip_Console"  "Open the console. (For advanced users only)"
	"DOTA_Hotkeys_Tooltip_DeathSummary"  "Show the Death Summary"
	"DOTA_Hotkeys_Tooltip_DotaAlt"	"Rebind the Alt modifier"
	"DOTA_Hotkeys_Tooltip_DotaAlternativeCastSwitch"	"Rebind key to cast the non-selected version of an ability that has an Alternative Cast version without having to toggle it (CTRL by default)"
	"DOTA_Hotkeys_Tooltip_Group"  "Select a preset control group of units. To define a control group, select the desired units and holding CTRL + one of these group hotkeys."
	"DOTA_Hotkeys_Tooltip_Legacy"  "Use hotkeys from Dota 1.  Ability hotkeys will vary per Hero. NOTE: Quickcast does not work with legacy keys enabled."
	"DOTA_Hotkeys_Tooltip_PerUnitHotkeys"  "Enable different ability hotkeys per unit."
	"DOTA_Hotkeys_Tooltip_Quickcast"  "Quickcast abilities trigger as soon as the hotkey is pressed at the current location of the mouse cursor.<br><br>Enabling Direct Cast Bindings will allow you to bind specific keys for Quickcast and Autocast."
	"DOTA_Hotkeys_Tooltip_Quickcast_Items"  "Quickcast items trigger as soon as the hotkey is pressed at the current location of the mouse cursor.<br><br>Enabling Direct Cast Bindings will allow you to bind specific keys for Quickcast."
	"DOTA_Hotkeys_Tooltip_Autocast"  "Autocasting applies to a limited number of abilities. Autocasting an ability will either toggle it to automatically cast when it is ready (e.g. Viper's Poison Attack) or self cast it (e.g. Bloodseeker's Bloodrage will be casted on himself)."
	"DOTA_Hotkeys_Tooltip_Cast"  "Hotkeys to cast a Hero ability."
	"DOTA_Hotkeys_Tooltip_AbilityCast"  "Hotkeys to use a hero ability."
	"DOTA_Hotkeys_Tooltip_ItemCast"  "Hotkeys to use an item in your inventory."
	"DOTA_Hotkeys_Tooltip_ChatVoiceTeam"  "Use your microphone to communicate with all team members."
	"DOTA_Hotkeys_Tooltip_CameraSavedPosition" "Quickly move the camera to a saved location. Hold Control and the assigned key to save the location."
	"DOTA_Hotkeys_Tooltip_SelectAlly" "Selects an ally based on the order they appear in the top bar."
	
	"DOTA_Hotkeys_Tooltip_AbilityQuickcast"  "A Quickcast ability will trigger as soon as the hotkey is pressed at the current location of the mouse cursor."
	"DOTA_Hotkeys_Tooltip_ItemQuickcast"  	 "A Quickcast item will trigger as soon as the hotkey is pressed at the current location of the mouse cursor."
	"DOTA_Hotkeys_Tooltip_QuickcastToggle_OnKeyDown" 	 "Triggered on key press."
	"DOTA_Hotkeys_Tooltip_QuickcastToggle_OnKeyUp" 	 	 "Triggered on key release."
	"DOTA_Hotkeys_Tooltip_QuickcastToggle_Normal" 	 	 "Quickcast is off."

	"DOTA_Settings_ChannelCancel_RequiresHoldCancel_Default"	"This ability requires Hold/Cancel to stop the channel. (Default setting) "
	"DOTA_Settings_ChannelCancel_AnyAction_Default"				"Any action will stop this ability's channel. (Default Setting)"
	"DOTA_Settings_ChannelCancel_RequiresHoldCancel"			"This ability requires Hold/Cancel to stop the channel."
	"DOTA_Settings_ChannelCancel_AnyAction"						"Any action will stop this ability's channel."

	"DOTA_Settings_Tooltip_Autoattack"							"Automatically move to and attack enemies that are nearby."

	"DOTA_Settings_Tooltip_AutoattackSummon"				"Use the same setting as the selected Hero Autoattack option."
	"DOTA_Settings_Tooltip_AutoattackNever"				"Never attack a new target without explicitly targeting it."
	"DOTA_Settings_Tooltip_AutoattackAfterSpell"		"Attack any nearby target unless you have just moved, denied a creep, or pressed the stop or hold key."
	"DOTA_Settings_Tooltip_AutoattackAlways"			"Automatically attack any enemy in range."
	"Dota_Settings_Tooltip_Disable_Autoattack_During_Stop" "While the Stop key is held, selected units will not auto-attack."
	"Dota_Settings_Tooltip_Toggle_Autoattack_Automatically_During_Orders" "Hold forces Autoattack:Never. Stop forces Autoattack: Always. Attack orders will clear the setting back to the value in the options."
	"DOTA_Settings_Tooltip_QuickcastOnKeyDown"			"If enabled, by default quickcast abilities will trigger immediately when the key is pressed, instead of when the key is released."
	"DOTA_Settings_Tooltip_AutoPurchase"						"Buy the next item in the suggested items list when you can afford it."
	"DOTA_Settings_Tooltip_AutoSelectSummons"			"When new units are summoned by the Hero, they are added to your selection group."
	"DOTA_Settings_Tooltip_DoubleTap"							"Double-clicking an ability or item, or double-tapping the hotkey will cast it on yourself when available."
	//"DOTA_Settings_Tooltip_DoubleTap"							"Double-clicking an ability, or double-tapping the hotkey will cast it on yourself when available."
	"DOTA_Settings_Tooltip_DoubleTapItem"						"Double-clicking an item, or double-tapping the hotkey will cast it on yourself when available."
	"DOTA_Settings_Tooltip_Smart_Doubletap"				"Holding down Alt when pressing an ability or item will trigger a double-tap if possible."
	"DOTA_Settings_Tooltip_UnifiedOrders"						"Holding down CTRL when issuing an order will send it to all units you control."
	"DOTA_Settings_Tooltip_TeleportStop"						"Moving or casting a spell won't cancel a teleport in progress. Applies to Teleport Scrolls, Boots of Travel, Twin Gates and Underlord's Fiend's Gate. "
	"DOTA_Settings_Tooltip_ChannelStop"						"Moving or casting a spell won't cancel a channel in progress. Applies to all Channeled Items and Abilities except Teleport Scrolls and Boots of Travel."
	"DOTA_Settings_Tooltip_InteractionStop"						"Moving or casting a spell won't cancel channels which capture structures in the world. Applies to Watchers and Outposts."
	"DOTA_Settings_Tooltip_InteractionStop_NewSettingDescription"	"Decide how you want your hero to behave when capturing structures like Watchers"
	"DOTA_Settings_Tooltip_Force_Right_Click_Attack_0"			"Right-clicking on a friendly unit will cause your hero to follow that unit."
	"DOTA_Settings_Tooltip_Force_Right_Click_Attack"			"Right-clicking on a friendly unit will cause your hero to attempt to attack that unit."
	"DOTA_Settings_Tooltip_Force_Right_Click_Attack_2"			"Right-clicking on a friendly unit will cause your hero to attempt to deny that unit if it is deniable, otherwise it will follow that unit."
	"DOTA_Settings_Tooltip_BroadcasterStats"				"When spectating a game, show the stats dropdown that the broadcaster is using."
	"DOTA_Settings_Tooltip_Deceleration"						"The speed at which the camera comes to rest after moving.  Larger number equates to a faster stop."
	"DOTA_Settings_Tooltip_Screenshake"						"Some spells and stuns shake the camera."
	"DOTA_Settings_Tooltip_CameraRespawn"					"Refocus the camera on your Hero as soon as it has respawned."
	"DOTA_Settings_Tooltip_Camera_Hold_Select_To_Follow"	"Hold select hero to follow your hero."
	"DOTA_Settings_Tooltip_FreeCamOverride"					"Number of seconds in which Free Camera Override is active while spectating.  Zero will disable."
	"DOTA_Settings_Tooltip_HideProfile"						"Your Dota 2 Profile will not be accessible by anyone. Your Steam Profile will not be accessible from Dota 2."
	"DOTA_Settings_Tooltip_ShareMatchData"				"Exposes match data from your public games to third party entities."
	"DOTA_Settings_Tooltip_NetworkQuality"					"If you have a low end network connection, setting this to 'LOW' may help your network performance."
	"DOTA_Settings_Tooltip_MinimapSimple"					"Minimap colors are determined by team rather than individual players."
	"DOTA_Settings_Tooltip_InvertToggle"					"Switch Minimap icon type between selected default and ALT modified version."
	"DOTA_Settings_Tooltip_MinimapDrawHeroes"			"When holding ALT, show an icon of the Hero in the Minimap instead of the Hero's name."
	"DOTA_Settings_Tooltip_MinimapNamesIcon"			"Always display the Hero icon or Hero name in the Minimap, holding ALT will temporarily show X and O."
	"DOTA_Settings_Tooltip_ShopHotkeys"					"Hotkeys in the shop will override any keys that have been assigned to other functions when the shop is open."
	"DOTA_Settings_Tooltip_QuickTargetAttack"		"Pressing the attack key will trigger an attack at the location of the mouse cursor."
	"DOTA_Settings_Tooltip_QuickMove"				"Pressing the move key will trigger a move command at the location of the mouse cursor."
	"DOTA_Settings_Tooltip_PreviewHeroVision"		"Holding the Select Hero key will show the vision area of your hero."
	"DOTA_Settings_Tooltip_Healthbar_Hero_Icon"		"Show the Hero Icon to the left of each Hero's Healthbar. This will cover the Hero Badge."
	"DOTA_Settings_Tooltip_TargetedAttackMove"		"When issuing an Attack Move order, the selected unit(s) will target the enemy nearest to the cursor, instead of the unit nearest to its current location."
	"DOTA_Settings_Tooltip_LeftClickCameraGrip"		"When checked, you must use the left mouse button in addition to the Camera Grip key to start camera movement."
	"DOTA_Settings_Tooltip_AutoRepeatRightMouse"		"When holding down the right mouse button, right click repeatedly."
	"DOTA_Settings_Tooltip_ShopSearchFocusOnOpen"		"When enabled, opening the shop will immediately clear and give focus to the Search box."
	"DOTA_Settings_Tooltip_PlusUseAssistant"			"When enabled, Plus Assistant will be used by rather than the default guides."
	"DOTA_Settings_Tooltip_TurboAutoCourier"			"Turbo: When enabled, courier will deliver items automatically by default. You can still toggle this ON/OFF during the game."

	"DOTA_Settings_Tooltip_BroadcastChannelChat"	"By default, display messages received from one channel in all other channel tabs."
	"DOTA_Settings_Tooltip_EnglishHeroNames"		"Toggles between translated hero names and the original English names."
	"DOTA_Settings_Tooltip_ALTHero"				"Draw a green arrow over your Hero when ALT is held down."
	"DOTA_Settings_Tooltip_ALTNeutral"			"Show the spawnboxes for Neutral camps when ALT is held down."
	"DOTA_Settings_Tooltip_ALTTower"			"Show the Tower's attack range when ALT is held down."
	"DOTA_Settings_Tooltip_NearbyTowerRange"			"Show enemy tower's attack ranges when nearby."
	"DOTA_Settings_Tooltip_PreviewTeleportChannel"		"Show how long it will take to complete a teleport while casting."
	"DOTA_Settings_Tooltip_ShowQueuedOrders"	"Show shift-queued unit order icons on the HUD."

	"DOTA_Settings_Tooltip_Bringtofront"		"If on the desktop when a match is found, bring the Dota 2 client to the front."
	"DOTA_Settings_Tooltip_Bringtofront_Picking"		"If on the desktop when the hero picking phase begins, bring the Dota 2 client to the front."
	"DOTA_Settings_Tooltip_Bringtofront_Unpause"		"If on the desktop when the game is unpaused, bring the Dota 2 client to the front."
	"DOTA_Settings_Tooltip_Bringtofront_ReadyCheck"		"If on the desktop when a Ready Check is prompted, bring the Dota 2 client to the front."

	"DOTA_Settings_Tooltip_RangeFinder"			"Display a range indicator on the ground for spells."
	"DOTA_Settings_Tooltip_Differentiate"		"Ally healthbars display as yellow to further differentiate them from your own green healthbar."
	"DOTA_Settings_Tooltip_ModeNotCompatibleWithColorblind"		"This mode is incompatible with Colorblind Mode."

	"DOTA_Settings_Tooltip_Expose"		"Allow third-party services to access your match data."
	"DOTA_Settings_Tooltip_HideParty"	"Show as playing alone to people in your friends list, unless in an Open Party."
	"DOTA_Settings_Tooltip_HidePartyStatus"	"Show as playing alone to people in your friends list"
	"DOTA_Settings_Tooltip_AutoAccept"	"Require friends and mutual friends joining an Open Party to request an invite first."

	"DOTA_Settings_Tooltip_MinimapMisclick"	"Time in seconds that input isn't registered when the mouse first enters the minimap area."
	"DOTA_Settings_Tooltip_SelfCastTimeout"	"Time in seconds between an ability being clicked or press twice in a row to register as casting on yourself. Default is 0.60"

	"DOTA_Settings_Tooltip_MinimapDynamicScale"	"Scale Minimap Icons down as they get close to each other. Doesn't scale Hero icons, only directional icons."

	"DOTA_Settings_Tooltip_NetworkInformation"	"Display FPS, ping & packet-loss in-game."
	"DOTA_Settings_Tooltip_AutoAddArmory"	"When you received or purchase new items, automatically add them to the Collection view under the Armory."

	"DOTA_Settings_LegacyKeysActive"	"Legacy Keys from Dota 1 are currently enabled. To customize individual hotkeys, first turn off Legacy Keys under Advanced Hotkeys"

	"DOTA_create_bot_practice_desc"				"Use matchmaking to find teammates and play a game against bots."
	"DOTA_Lobby_BotScript"		"Bot Script"
	"DOTA_Lobby_BotScriptURL"		"View on Workshop"
	"DOTA_Lobby_BotDifficulty"		"Bot Difficulty"
	"DOTA_Lobby_BotDifficulty_no_bot"	"No Bot"
	"DOTA_Lobby_BotDifficulty_passive"	"Passive"
	"DOTA_Lobby_BotDifficulty_easy"		"Easy"
	"DOTA_Lobby_BotDifficulty_medium"	"Medium"
	"DOTA_Lobby_BotDifficulty_hard"		"Hard"
	"DOTA_Lobby_BotDifficulty_unfair"	"Unfair"
	"DOTA_Lobby_BotDifficulty_npx"		"New Player"

	"DOTA_Lobby_BotTeam"				"Pick Team"

	"DOTA_Lobby_BotScriptIndex_Valve"		"Default Bots"
	"DOTA_Lobby_BotScriptIndex_Workshop1"	"Community Bot 1"
	"DOTA_Lobby_BotScriptIndex_Workshop2"	"Community Bot 2"
	"DOTA_Lobby_BotScriptIndex_Workshop3"	"Community Bot 3"

	"DOTA_create_bot_practice_solo"			"Solo"
	"DOTA_create_bot_practice_solo_desc"		"Practice by yourself against Bots in a local game. Doesn't use matchmaking and you can leave any time."
	"DOTA_create_bot_practice_coop"			"Co-Op"
	"DOTA_create_bot_practice_coop_desc"		"Use matchmaking to play with others against Bots."


	"DOTA_Lobby_BotDifficulty_bot_passive"	"Passive Bot"
	"DOTA_Lobby_BotDifficulty_bot_easy"		"Easy Bot"
	"DOTA_Lobby_BotDifficulty_bot_medium"	"Medium Bot"
	"DOTA_Lobby_BotDifficulty_bot_hard"		"Hard Bot"
	"DOTA_Lobby_BotDifficulty_bot_unfair"	"Unfair Bot"

	"dota_lobby_host"				"Lobby Host: {g:dota_filtered_string:lobby_host_name}"

	"dota_lobby_title"				"{g:dota_filtered_string:lobby_name}"
	"dota_lobby_title_local_game"	"Local Lobby"
	"dota_lobby_title_default"		"Lobby"

	"lobby_row_player_name"			"{s:player_name}"
	"dota_lobby_row_game_name"		"{s:game_name}"
	"dota_lobby_row_slots"			"{s:slots}"
	"dota_lobby_row_game_mode"		"{s:game_mode}"
	"dota_lobby_row_region"			"{s:region}"

	"dota_lobby_row_join"			"Join"
	"dota_lobby_row_leave"			"Leave"
	"dota_lobby_coaches_title"		"Coaches"

	"dota_lobby_browser_all_game_modes"	"All Game Modes"
	"dota_lobby_browser_title"	"Browse Dota Lobbies"
	"dota_lobby_browser_num_available"	"( {d:lobbies_available} available )"

	"dota_lobby_browser_no_lobbies"				"No Lobbies Found"
	"dota_lobby_browser_no_matching_lobbies"	"No Lobbies that match your search"
	"dota_lobby_browser_updating"				"Updating Lobby List..."
	"dota_lobby_browser_search_placeholder"		"Search Lobbies"
	"dota_lobby_browser_game_mode"				"Game Mode"
	"dota_lobby_browser_refresh"				"Refresh"
	"dota_lobby_browser_filter_title"			"Filter Lobbies"
	"dota_lobby_submit_filter"					"Submit"

	"dota_lobby_browser_header_name"				"Lobby Name"
	"dota_lobby_browser_header_slots"				"Slots"
	"dota_lobby_browser_header_game_mode"			"Game Mode"
	"dota_lobby_browser_header_region"				"Region"
	"dota_lobby_browser_region"				"Region"
	"dota_lobby_browser_lobby_name"				"Lobby Name"
	"dota_lobby_browser_all_regions"		"All Regions"

	"dota_popup_lobby_password_title"	"Enter Lobby Password"

	"DOTA_AttackCapability_Melee"	"Melee"
	"DOTA_AttackCapability_Ranged"	"Ranged"

	"DOTA_Item_OnMarket"        "Market"
	"DOTA_Items_DefaultSet"		"Default Set"
	"DOTA_Items_SetEquipped_Label"	"Equipped"

	"DOTA_NotEquippedItem_Label"		"Not Equipped"
	"DOTA_EquippedItem_Label"			"Equipped"
	"DOTA_NotShuffledItem_Label"		"Not In Shuffle"
	"DOTA_ShuffledItem_Label"			"In Shuffle"
	"DOTA_PreviewingItem_Label"			"Previewing"
	"DOTA_EquippedItem_Rarity"			"{s:equipped_econ_set_rarity}"
	"DOTA_EquippedItem_SetName"			"{s:equipped_econ_set_name}"
	"DOTA_EquippedItem_DefaultSet"		"Default Set"
	"DOTA_EquippedItem_PartialSet"		"Partial Set"
	"DOTA_EquippedItem_CurrentStyle"	"{i:equipped_econ_set_current_style}/{i:equipped_econ_set_style_count}"

	"DOTA_EquippedItem_Button_Details"	"{s:equipped_details_button_text}"
	"DOTA_EquippedItem_Button_SingleItemShuffle"	"Equip"
	"DOTA_EquippedItem_Customize"		"Customize"
	"DOTA_EquippedItem_CustomSet"		"Custom Set"
	"DOTA_EquippedItem_Equip"			"Equip"
	"DOTA_EquippedItem_Unequip"			"Unequip"
	"DOTA_EquippedItem_Unpack_And_Equip"	"Unpack and Equip"
	"DOTA_EquippedItem_AddToShuffle"	"Add to Shuffle"
	"DOTA_EquippedItem_RemoveFromShuffle"	"Remove From Shuffle"
	"DOTA_EquippedItem_Unpack_And_AddToShuffle"	"Unpack and Add to Shuffle"
	"DOTA_EquippedItem_Details"			"{s:equipped_econ_set_type_name} Details"
	"DOTA_EquippedItem_Purchase_Button"	"Purchase"
	"DOTA_EquippedItem_Marketplace_Button"	"Market"
	"DOTA_EquippedItem_BundleName"		"In Bundle \"{s:equipped_econ_set_bundle}\""
	"DOTA_EquippedItem_FilterText"		"Previewing"
	"DOTA_EquippedItem_SaleAmount"		"-{i:equipped_econ_set_sale_amount}%"
	"DOTA_EquippedItem_RegularSetPrice"	"{s:equipped_econ_regular_set_price}"
	"DOTA_EquippedItem_SetPrice"		"{s:equipped_econ_set_price}"
	"DOTA_EquippedItem_TreasurePrice"	"{s:equipped_econ_treasure_price}"

	"DOTA_HeroDemo_Button"				"Demo {s:econ_item_category_name}"
	"DOTA_HeroDemo_Button_Tooltip"		"Launch into Demo mode to check out this item set or hero's abilities"
	"DOTA_HeroDemo_Button_Return"		"Return to Demo"
	"DOTA_HeroDemo_Button_Return_Tooltip"	"Return to Demo mode and load whichever item set or hero you've selected"
	"DOTA_HeroDemo_Button_DBQuit"		"Quit Demo"

	"DOTA_HeroDemo_Button_Hero"			"Demo Hero"
	"DOTA_HeroDemo_Button_Arcana"		"Demo Arcana"
	"DOTA_HeroDemo_Button_ToLoadout"	"Go to Loadout"
	"DOTA_HeroDemo_Button_ToWebPage"	"Learn More"
	"DOTA_HeroDemo_Button_ToHeroPage"	"Go to Hero Page"

	// NOTE: These 3 are placed in the equipped_econ_set_type_name dialog variable
	"DOTA_EquippedItem_Bundle"			"Bundle"
	"DOTA_EquippedItem_ItemSet"			"Set"
	"DOTA_EquippedItem_Item"			"Item"

	"DOTA_OwnedItemDetails_Rarity"		"{s:item_rarity}"
	"DOTA_OwnedItemDetails_Quality"		"{s:item_quality}"
	"DOTA_OwnedItemDetails_ItemName"	"{g:dota_filtered_string:item_name}"
	"DOTA_OwnedItemDetails_DefaultSet"	"Default Set"
	"DOTA_OwnedItemDetails_BundleName"	"In Bundle \"{s:item_bundle}\""
	"DOTA_OwnedItemDetails_CurrentStyle"		"{i:item_current_style}/{i:item_style_count}"

	"DOTA_EconItemSet_Name"			"{s:econ_set_name}"
	"DOTA_EconItemSet_Rarity"		"{s:econ_set_rarity}"
	"DOTA_EconItemSet_Status"		"{s:econ_set_status}"
	"DOTA_EconItemSet_Price"		"{s:econ_set_price}"
	"DOTA_EconItemSet_SaleAmount"	"-{i:econ_sale_amount}%"
	"DOTA_EconItemSet_DeveloperOnly" "Not Public"
	"DOTA_EconItemSet_TestItem"		 "Test Item"
	"DOTA_EconItemSet_Tooltip_IsBundle" "This is a bundle containing other items"
	"DOTA_EconItemSet_Tooltip_IsTreasure" "This is a treasure"
	"DOTA_EconItemSet_Tooltip_RequiresKey" "This treasure requires a key to open"
	"DOTA_EconItemSet_Tooltip_IsKey" "This is a key for opening treasures"
	"DOTA_EconItemSet_Tooltip_MultipleStyles" "Has multiple styles"
	"DOTA_EconItemSet_Tooltip_AutoStyle" "Active style determined by gameplay"
	"DOTA_EconItemSet_Tooltip_MultipleTeams" "Has different styles for Radiant and Dire"
	"DOTA_EconItemSet_Tooltip_HasEmptySocket" "Has empty sockets"
	"DOTA_EconItemSet_Tooltip_HasCommonGem" "Has one or more gems"
	"DOTA_EconItemSet_Tooltip_HasRareGem" "Has one or more rare gems"
	"DOTA_EconItemSet_Tooltip_BattlePass" "Part of {g:dota_event_name:event_id}"
	"DOTA_EconItemSet_Tooltip_DotaPlus" "Part of Dota Plus"
	"DOTA_EconItemSet_Tooltip_EquipAbilityEffect"		"Equip ability effect only"

	"DOTA_EconItemSet_Tooltip_RaresTradeableImmediately" "Ultra-Rare is tradeable and marketable immediately"
	"DOTA_EconItemSet_Tooltip_RaresTradeableJuly" "Ultra-Rare is tradeable and marketable after June 30th"
	"DOTA_EconItemSet_Tooltip_RaresTradeableAugust" "Ultra-Rare is tradeable and marketable after August 1st"
	"DOTA_EconItemSet_Tooltip_Exclusive_To_TI6_BattlePass_Owners" "Cache items are exclusive and will not be available for purchase elsewhere after The International."
	"DOTA_EconItemSet_Tooltip_Prestige_Exclusive_To_TI6_BattlePass_Owners" "Prestige items are exclusive and will not be available for purchase elsewhere after The International."

	"DOTA_EconItemSet_Tooltip_Exclusive_To_TI7_BattlePass_Owners" "Cache items are exclusive and will not be available for purchase elsewhere after The International."
	"DOTA_EconItemSet_Tooltip_Exclusive_TI9_Collectors_Cache" "Cache items are only available for 30 days after initial release, and then will never be available afterwards."
	

	"DOTA_EconItemSet_Tooltip_Immortals_Exclusive_To_TI7_BattlePass_Owners" "Limited Marketability"
	"DOTA_EconItemSet_Tooltip_Prestige_Exclusive_To_TI7_BattlePass_Owners"	"Exclusive Reward"

	"DOTA_EconItemSet_Tooltip_Immortals_Exclusive_To_BattlePass_Owners" "Limited Marketability"
	"DOTA_EconItemSet_Tooltip_Prestige_Exclusive_To_BattlePass_Owners"	"Exclusive Reward"

	"DOTA_EconItemSet_Tooltip_Immortals_TI10_Limited_Tradeability"		"Marketable After The International 11"
	"DOTA_EconItemSet_Tooltip_Emblem_TI10_Expiration"					"Expires Prior To The International 11 Battle Pass"
	"DOTA_EconItemSet_Tooltip_TI10_Exclusive_Item"						"Exclusive to The International 10 Battle Pass"

	"DOTA_EconItemSet_Tooltip_CrownfallCollectorsCache_Tradeability"	"Tradeable And Marketable After The End Of Crownfall"

	"DOTA_LoadoutSet_Tooltip_InBundle" "This set is contained within a bundle"
	"DOTA_LoadoutSet_Tooltip_PartialSet" "This contains only part of the full item set"

	"DOTA_HeroRole_Carry"		"Carry"
	"DOTA_HeroRole_Support"		"Support"
	"DOTA_HeroRole_Nuker"		"Nuker"
	"DOTA_HeroRole_Disabler"	"Disabler"
	"DOTA_HeroRole_Jungler"		"Jungler"
	"DOTA_HeroRole_Durable"		"Durable"
	"DOTA_HeroRole_Escape"		"Escape"
	"DOTA_HeroRole_LaneSupport"	"Lane Support"
	"DOTA_HeroRole_Pusher"		"Pusher"
	"DOTA_HeroRole_Initiator"	"Initiator"

	"DOTA_HeroComplexity"		"Complexity"
	"DOTA_HeroComplexity_Title_1"			"Low Complexity"
	"DOTA_HeroComplexity_Title_2"			"Moderate Complexity"
	"DOTA_HeroComplexity_Title_3"			"High Complexity"
	"DOTA_HeroComplexity_Description_1"		"This hero's ability mechanics are fairly straightforward to execute."
	"DOTA_HeroComplexity_Description_2"		"This hero's ability mechanics require a moderate degree of skill, coordination, and timing to execute."
	"DOTA_HeroComplexity_Description_3"		"This hero's ability mechanics require a high degree of skill, coordination, and timing to execute."

	"DOTA_HeroRole_Description_Carry"		"Will become more useful later in the game if they gain a significant gold advantage."
	"DOTA_HeroRole_Description_Support"		"Can focus less on amassing gold and items, and more on using their abilities to gain an advantage for the team."
	"DOTA_HeroRole_Description_Nuker"		"Can quickly kill enemy heroes using high damage spells with low cooldowns."
	"DOTA_HeroRole_Description_Disabler"	"Has a guaranteed disable for one or more of their spells."
	"DOTA_HeroRole_Description_Jungler"		"Can farm effectively from neutral creeps inside the jungle early in the game."
	"DOTA_HeroRole_Description_Durable"		"Has the ability to last longer in teamfights."
	"DOTA_HeroRole_Description_Escape"		"Has the ability to quickly avoid death."
	"DOTA_HeroRole_Description_LaneSupport"	"Helpful during early-game laning protecting your team's carry and allowing them to farm."
	"DOTA_HeroRole_Description_Pusher"		"Can quickly siege and destroy towers and barracks at all points of the game."
	"DOTA_HeroRole_Description_Initiator"	"Good at starting a teamfight."

	"DOTA_HeroTags"								"Tags"
    "DOTA_HeroGrid_Sort_By"                      "Sort:"

	"DOTA_HeroGrid_Loading"						"Loading hero grid..."
	"DOTA_HeroGrid_FailedToLoad"				"Unable to load this grid arrangement. Try again later.<br><a href=\"event:DOTAHeroGridSelectDefaultConfig()\">Click here to switch to the Default Grid</a>"
	"DOTA_HeroGrid_PlusRestricted_Title"		"Dota Plus Required"
	"DOTA_HeroGrid_PlusRestricted_Description"	"This grid arrangement is only available to Dota Plus members."

	"DOTA_HeroGrid_OptionCategory_Role"			"Roles:"
	"DOTA_HeroGrid_OptionCategory_Attributes"	"Attributes:"
	"DOTA_HeroGrid_OptionCategory_AttackType"	"Attack Type:"
	"DOTA_HeroGrid_OptionCategory_Tags"			"Tags:"

	"DOTA_HeroGrid_CustomLayoutDefaultName"		"Custom Layout"
	"DOTA_HeroGrid_DeleteCustomLayout_Btn"	    "Delete Layout"
	"DOTA_HeroGrid_DeleteCustomLayout_Title"	"Delete Custom Layout"
	"DOTA_HeroGrid_SaveLayout"          		"Save Changes"
	"DOTA_HeroGrid_DeleteCustomLayout_Message"	"Are you sure you want to delete your custom layout '{s:config_name}'?"

	"DOTA_HeroGrid_NewCategoryName"				"New Category"
	"DOTA_HeroGrid_EditCategory"				"Edit Category"
	"DOTA_HeroGrid_DragCategory"				"Drag to Move Category"
	"DOTA_HeroGrid_DeleteCategory"				"Delete Category"
	"DOTA_HeroGrid_DeleteCategory_Text"			"Are you sure you want to delete the category '{s:category_name}'?"

	"DOTA_HeroGrid_FarmPriority"			"Type"

	"DOTA_HeroGrid_PresetConfigs"			"Presets"
	"DOTA_HeroGrid_CustomConfigs"			"Custom"
	"DOTA_HeroGrid_CreateNewConfig"			"+ Create New..."

	"DOTA_HeroGrid_Recommended_Description"			"Highlight heroes that are good picks based on your Dota Plus's Friends and Foes recommendation."
	"DOTA_HeroGrid_JungleExpedition_Description"	"Highlight heroes that will make progress on your Battle Pass {g:dota_cavern_name:cavern_event_id}"

	"DOTA_HeroGrid_Recommended"		"Recommended"
	"DOTA_HeroGrid_Avoid"			"Not Recommended"

	"DOTA_HeroGrid_Guild"						"Guild"
	"DOTA_HeroGrid_GuildContracts"				"Guild Contracts"
	"DOTA_HeroGrid_GuildContract"				"Guild Contract"
	"DOTA_HeroGrid_GuildContracts_Description"	"Highlight heroes that you have an active Contract for your guild."
	"DOTA_HeroGrid_GuildContracts_Link"			"Contracts"
	"DOTA_HeroGrid_ViewGuildContract"			"View Contracts"

	"DOTA_HeroLoadout_PreviousHeroName"		"{s:previous_hero_name}"
	"DOTA_HeroLoadout_NextHeroName"			"{s:next_hero_name}"
	"DOTA_HeroLoadout_CurrentHeroName"		"{s:hero_name}"

	"DOTA_HeroLoadout_AttackType"			"{s:hero_attack_type}"

	"DOTA_HeroLoadout_HeroFilterName"		"Hero"
	"DOTA_HeroLoadout_GlobalFilterName"		"Global"
	"DOTA_HeroLoadout_ArcanaFilterName"		"Arcana"
	"DOTA_HeroLoadout_ImmortalFilterName"	"Immortal"

	"DOTA_HeroLoadout_Search"				"Search for {s:hero_name} Items"

	"DOTA_HeroLoadout_Add_All_To_Shuffle"	"Add All To Shuffle"
	"DOTA_HeroLoadout_Clear_Shuffle"		"Clear Shuffle"

	"DOTA_HeroLoadout_Loadout"				"Loadout"
	"DOTA_HeroLoadout_About"				"About"
	"DOTA_HeroLoadout_Guides"				"Guides"
	"DOTA_HeroLoadout_Roles"				"Roles"
	"DOTA_HeroLoadout_Biography"			"Biography"
	"DOTA_HeroLoadout_Stats"				"Stats"
	"DOTA_HeroLoadout_Trends"				"Trends"
	"DOTA_HeroLoadout_Changes"				"Changes"

	"DOTA_HeroLoadout_OwnedItems"			"Owned"
	"DOTA_HeroLoadout_AvailableItems"		"Available"
	"DOTA_HeroLoadout_ViewOnStore"			"(View on Store)"

	"DOTA_HeroLoadout_StrengthAttribute"		"{s:base_str} + {s:str_per_level} per level"
	"DOTA_HeroLoadout_AgilityAttribute"			"{s:base_agi} + {s:agi_per_level} per level"
	"DOTA_HeroLoadout_IntelligenceAttribute"	"{s:base_int} + {s:int_per_level} per level"

	"DOTA_HeroLoadout_StrengthAttributeShort"		"{s:base_str} + {s:str_per_level}"
	"DOTA_HeroLoadout_AgilityAttributeShort"		"{s:base_agi} + {s:agi_per_level}"
	"DOTA_HeroLoadout_IntelligenceAttributeShort"	"{s:base_int} + {s:int_per_level}"

	"DOTA_HeroLoadout_StrengthAttributeBase"			"{s:base_str}"
	"DOTA_HeroLoadout_AgilityAttributeBase"				"{s:base_agi}"
	"DOTA_HeroLoadout_IntelligenceAttributeBase"		"{s:base_int}"

	"DOTA_HeroLoadout_StrengthAttributePerLevel"		"+ {s:str_per_level} per level"
	"DOTA_HeroLoadout_AgilityAttributePerLevel"			"+ {s:agi_per_level} per level"
	"DOTA_HeroLoadout_IntelligenceAttributePerLevel"	"+ {s:int_per_level} per level"

	"DOTA_HeroCustomize_Title"				"Customize Hero"
	"DOTA_HeroCustomize_OwnedItems"			"Owned Items"
	"DOTA_HeroCustomize_Slot"				"Slot"
	"DOTA_HeroCustomize_SlotName"			"{s:slot_name}"
	"DOTA_HeroCustomize_SlotEquippedItemName"		"{s:equipped_item_name}"
	"DOTA_HeroCustomize_DefaultItemName"	"Default Item"
	"DOTA_HeroCustomize_PreviewItemName"	"{s:preview_item_name}"
	"DOTA_HeroCustomize_PreviewStyle"		"{s:preview_style_name}"
	"DOTA_HeroCustomize_PreviewItemSlot"	"{s:preview_item_slot}"
	"DOTA_HeroCustomize_Rarity"				"{s:preview_item_rarity}"
	"DOTA_HeroCustomize_StyleLocked"		"Prerequisite Needed To Equip"
	"DOTA_HeroCustomize_SelectItemsInSet"	"Select Set Items"

	"DOTA_HeroCard_Suggested"				"Suggested"
	"DOTA_HeroCard_SuggestedBan"			"Ban Suggested"
	"DOTA_HeroCard_AllHeroChallenge"		"All Hero Challenge"
	"DOTA_HeroCard_DailyQuest"				"Daily Quest"
	"DOTA_HeroCard_BonusHero"				"Bonus Hero"

	"DOTA_UIEconItem_StyleIndex"			"{i:style_index}"

	"dota_ready_up_num_accepted"		"{i:num_accepted} / {i:total_players}  Accepted"
	"returning_top_of_queue"			"Returning to matchmaking..."
	"returning_to_lobby"				"Returning to lobby to find more players..."
	"ready_up_party_failed"				"A member of your party failed to accept the match..."

	"GC_reconnecting"					"Restoring connection to the Dota 2 game coordinator..."
	"GC_nosteam"						"Lost connection to Steam"
	"GC_steamoffline"					"Offline Mode"
	"GC_searching"						"Searching for the Dota 2 game coordinator..."
	"GC_noconnection"					"Not connected to the Dota 2 game coordinator."
	"GC_connecting"						"Connecting to the Dota 2 game coordinator..."
	"GC_connected"						"Connected to the Dota 2 game coordinator."
	"GC_down"							"Dota 2 game coordinator temporarily offline."
	"GC_updating"						"Dota 2 game coordinator is currently being updated..."
	"GC_logging_in"						"Connected to the Dota 2 game coordinator; logging in..."
	"GC_steamupdating"					"The Steam servers are currently being updated..."
	"GC_Network_Full"					"Dota 2 game coordinator currently full."
	"GC_Queue_Position"					"Dota 2 game coordinator currently full. Queue position: {i:gc_queue_position}"
	"GC_Queue_Wait_Time"				"Dota 2 game coordinator currently full. Queue position: {i:gc_queue_position}, Estimated wait time: {s:gc_queue_wait_time}"
	"GC_Wait_Time"						"Estimated wait time: %s1"
	"GC_Wait_Time_Unknown"				"Unknown"
	"GC_suspended"						"Account Suspended due to a VAC or GAME ban on your account."
	"dota_practice_vs_bots"			"Begin Practice vs Bots"
	"dota_practice_vs_bots_desc"	"Play a practice match versus Bots. This doesn't use matchmaking and you can leave the match at any time"
	"dota_practice_vs_bots_difficulty"	"Bot Difficulty"

	"dota_cannot_request_steamdatagram_ticket"	"Steam datagram ticket is missing, and we cannot request a new one at this time.  {s:reason}"

	"dota_practice_vs_bots_team"			"Play as which team?"
	"DOTA_practice_vs_bots_team_radiant"	"Radiant"
	"DOTA_practice_vs_bots_team_dire"		"Dire"
	"DOTA_practice_vs_bots_team_random"		"Random"

	"DOTA_BotScripting_Title"				"Bot Scripts on the Workshop"
	"DOTA_BotScripting_LastUpdated"			"Last Updated: <span class='Value'>{t:s:updated}</span>"
	"DOTA_BotScripting_Subscribers"			"Subscribers: <span class='Value'>{i:subscribers}</span>"
	"DOTA_BotScripting_Upvotes"				"Upvotes: <span class='Value'>{i:upvotes}</span>"
	"DOTA_BotScripting_WorkshopPage"		"Workshop Page"

	"DOTA_BotScripting_SortUpvotes"			"Upvotes"
	"DOTA_BotScripting_SortSubscriptions"	"Subscriptions"
	"DOTA_BotScripting_SortTrending"		"Trending"
	"DOTA_BotScripting_SortLastUpdated"		"Last Updated"
	"DOTA_BotScripting_SortPlaytime"		"Playtime"

	"DOTA_BotScripting_Subscribe"			"Subscribe"
	"DOTA_BotScripting_Use"					"Use"
	"DOTA_BotScripting_Unsubscribe"			"Unsubscribe?"
	"DOTA_BotScripting_DownloadPending"		"Download Pending..."


	"DOTA_EmoticonUpsell"	"Emoticons are unlocked by purchasing specific hero items or league tickets."

	"DOTA_Search_NoResults"	"No Results"

	"DOTA_Search_ItemShortDescription"	"<span class=\"ItemRarityColor\">{s:item_rarity}</span> {s:item_slot}"

	"join_error_already_in_game"	"Unable to join practice lobby, as you are already in a game."
	"join_error_invalid_lobby"		"The lobby you specified no longer exists."
	"join_error_incorrect_password"	"Incorrect password."
	"join_error_access_denied"		"Access denied."
	"join_error_generic"			""
	"join_error_in_team_party"		"Unable to join practice lobby.  You must disband your team party before joining practice games."
	"join_error_lobby_full"			"Lobby is full."
	"join_error_timed_out"			"Request timed out."
	"join_error_custom_game_cooldown"	"You are currently prevented from joining custom games for leaving games with penalties or failing to ready up.  Time left: {t:r:e:match_denied_time}"
	"game_coordinator_generic_busy"	"The game coordinator is under heavy load and cannot service your request right now.  Please try again in a moment."

	"DOTA_Friends_Ready_To_Play"	"Open Games"
	"DOTA_Friend_Finding_Match"		"Finding Match..."
	"DOTA_Friend_In_Match"			"In Match"
	"DOTA_Friend_Solo_Open_Party"	"{s:player_name} is looking to play"
	"DOTA_Friend_In_Party_Open"		"{s:player_name} is in an open party"
	"DOTA_Friend_Solo_Open_Party_Self"	"You are looking for party members"
	"DOTA_Friend_In_Open_Party_Self"	"You are in an open party"
	"DOTA_Friend_Lobby_Mode_Self"		"You are in a {s:game_mode} Lobby"
	"DOTA_Friend_Lobby_Mode_1_Friend"	"{s:player_name} in {s:game_mode} Lobby"
	"DOTA_Friend_Lobby_Mode_Small"		"{s:game_mode} Lobby"
	"DOTA_Friend_Lobby_Players"		"{d:player_count} / {d:max_player_count}"
	"DOTA_Friend_Lobby_Join_Button" "{s:join_button_text}"
	"DOTA_Friend_Lobby_Friend_Count" "+{d:extra_friend_count}"
	"DOTA_Friend_Game_Mode_Self"		"You are in a {s:game_mode} game"
	"DOTA_Friend_Game_Mode_1_Friend"	"{s:player_name} playing {s:game_mode}"
	"DOTA_Friend_Invite_To_Party"	"Invite to party"
	"DOTA_Friend_SuggestInviteToParty"	"Suggest invite to party"
	"DOTA_Request_Join_Party"		"Request to join party"
	"DOTA_Request_Merge_Parties"	"Request to merge parties"
	"DOTA_Request_Merge_Parties_NotLeader"	"The party leader can request to merge parties."
	"DOTA_Friend_PartyInvitePending"	"Party invite pending"
	"DOTA_Friend_PartyInvitePending_Leader"	"Party invite pending<br/>Click to cancel invite"
	"DOTA_Friend_PartyMergeRequestPending"	"Party join request pending"
	"DOTA_Friend_PartyMergeRequestPending_Leader"	"Party join request pending<br/>Click to cancel request"
	"DOTA_Friend_JoinParty"			"Join Party"
	"DOTA_Friend_Watch"				"Watch"

	"DOTA_Teams_NoInfo"				"No Information Entered"

	"DOTA_PartyVisTooltip_SoloTitleOpen"                                                "Looking to play"

	"DOTA_PartyMerge_Error_Title" "Party join/merge failed"
	"DOTA_PartyMerge_Error_NOT_LEADER" "Party operations can only be performed by the party leader"
	"DOTA_PartyMerge_Error_TOO_MANY_PLAYERS" "Parties cannot be joined because there are too many players."
	"DOTA_PartyMerge_Error_TOO_MANY_COACHES" "Parties cannot be joined because there are too many coaches."
	"DOTA_PartyMerge_Error_ENGINE_MISMATCH" "Parties cannot be joined because they are playing different versions of Dota"
	"DOTA_PartyMerge_Error_NO_SUCH_GROUP" "Party no longer exists."
	"DOTA_PartyMerge_Error_OTHER_GROUP_NOT_OPEN" "Party is not open for join/merge requests."

	"DOTAPartyOpenMicMuteTooltip"      "Mute Party Open Mic"
	"DOTAPartyOpenMicUnMuteTooltip"    "Unmute Party Open Mic"
	"DOTAPartyOpenMicRestrictedTooltip"    "Communication Score too low"

	"DOTA_Feed_Timestamp_Recently"		"Just now"
	"DOTA_Feed_Timestamp_Yesterday"		"Yesterday"
	"DOTA_Feed_Timestamp_Date"			"{s:month} {s:day}"

	"DOTA_Feed_Say_Something"			"Say something on your feed..."
	"DOTA_Feed_Title"					"Friend Feed"

	"dota_lobby_type_general"									"Unranked"
	"dota_lobby_type_practice"									"Practice"
	"dota_lobby_type_practice_game_mode_custom"					"Custom Game"
	"dota_lobby_type_weekend_tourney"							"Battle Cup"
	"dota_lobby_type_weekend_tourney_quarterfinals"				"Quarter Finals"
	"dota_lobby_type_weekend_tourney_semifinals"				"Semi Finals"
	"dota_lobby_type_weekend_tourney_finals"					"Grand Finals"
	"dota_lobby_type_coop_bot"									"Co-op Bot"
	"dota_lobby_type_competitive"								"Ranked"
	"dota_lobby_type_gauntlet"									"Gauntlet"
	"dota_lobby_type_casual_1v1"								"1v1 Match"
	"dota_lobby_unknown"										"Unknown"
	"dota_lobby_type_competitive_seasonal"						"Season"
	"dota_weekend_tourney_hub_rules_header"					"Full rules + rewards"
	"dota_weekend_tourney_hub_rules_faq_button"				"Rewards / FAQ"
	"dota_weekend_tourney_hub_schedule_division"			"Division"
	"dota_weekend_tourney_hub_schedule_next_begins"			"Next Tournament Begins"
	"dota_weekend_tourney_hub_schedule_last_week_info"		"Last week"
	"dota_weekend_tourney_hub_schedule_last_week_players"	"Players"
	"dota_weekend_tourney_hub_schedule_last_week_teams"		"Teams"
	"dota_weekend_tourney_hub_schedule_last_week_winners"	"Cup winners"
	"dota_weekend_tourney_hub_schedule_2_week_streak"		"2 Week Streak"
	"dota_weekend_tourney_hub_schedule_3_week_streak"		"3 Week Streak"
	"dota_weekend_tourney_hub_schedule_4_week_streak"		"4 Week Streak"
	"dota_weekend_tourney_hub_set_up_now"					"Set up your team now"
	"dota_weekend_tourney_hub_get_started"					"Get Started"
	"dota_weekend_tourney_hub_friends_leaderboard_header"	"Friends Leaderboard"
	"dota_weekend_tourney_hub_friends_recent_header"		"Recent Tournaments"
	"dota_weekend_tourney_hub_no_recent_tournaments"		"No recent tournaments"
	"dota_weekend_tourney_hub_no_leaderboard_data"		"Be the first of your friends to enter the Battle Cup!"
	"dota_weekend_tourney_hub_battle_cup"					"Battle Cup"
	"dota_weekend_tourney_hub_summer_2016"					"Summer 2016"
	"dota_weekend_tourney_hub_fall_2016"					"Fall 2016"
	"dota_weekend_tourney_hub_winter_2017"					"Winter 2017"
	"dota_weekend_tourney_hub_cup_wins"						"Cup Wins"
	"dota_weekend_tourney_hub_my_stats"						"My Stats"
	"dota_weekend_tourney_hub_current_tier"					"Current Tier"
	"dota_weekend_tourney_hub_highest_tier_played"			"Highest Tier Played"
	"dota_weekend_tourney_hub_battlecups_entered"			"Battle Cups Entered"
	"dota_weekend_tourney_hub_qf_wins"						"Quarter Final Wins"
	"dota_weekend_tourney_hub_sf_wins"						"Semifinal Wins"
	"dota_weekend_tourney_hub_wins"							"Battlecup Wins"
	"dota_weekend_tourney_hub_cup_score"					"Total Cup Score"
	"dota_weekend_tourney_hub_roster"						"Roster"
	"dota_weekend_tourney_hub_eliminated_in"				"Eliminated In"
	"dota_weekend_tourney_hub_champions"					"Champions"
	"dota_weekend_tourney_hub_finals"						"Finals"
	"dota_weekend_tourney_hub_semifinals"					"Semifinals"
	"dota_weekend_tourney_hub_quarterfinals"				"Quarter Finals"
	"dota_weekend_tourney_hub_show_bracket"					"View Bracket"
	"dota_weekend_tourney_hub_tier"						"Tier {d:tier}"
	"DOTAWeekend_Tourney_Watch_Live"						"WATCH LIVE!"
	"dota_weekend_tourney_hub_schedule_total_players"		"Total Players"
	"dota_weekend_tourney_hub_schedule_signing_up"			"Signing Up"
	"dota_weekend_tourney_hub_schedule_this_week_info"		"NOW OPEN"
	"dota_weekend_tourney_hub_stats_header_label"		"Last week's stats"
	"dota_weekend_tourney_hub_stats_worldwide_label"		"Worldwide"
	"dota_weekend_tourney_hub_stats_players_label"			"Players"
	"dota_weekend_tourney_hub_tier_n"					"Tier {i:tier}"
	"dota_weekend_tourney_hub_tier_all"					"All tiers"
	"dota_weekend_tourney_hub_join_now"		"Join Now"
	"DOTA_Lobby_No_Players_Title"		"NO PLAYERS ON A TEAM"
	"DOTA_Lobby_No_Players_Desc"		"You must have at least one player on the Radiant or Dire team."


	"DOTA_BattleCup_Loading"		"Loading"

	"dota_match_result_won"			"Won"
	"dota_match_result_lost"		"Lost"
	"dota_match_result_none"		"???"

	"dota_social_feed_loading"			"Loading..."
	"dota_social_feed_comments_failed"	"Failed to load comments..."
	"dota_social_feed_comment_placeholder"	"Write a comment..."

	"DOTA_LoadingPlayerUnknown"			"-"
	"DOTA_LoadingPlayerLoading"			"Loading..."
	"DOTA_LoadingPlayerFullyConnected"	"Ready"
	"DOTA_LoadingPlayerFailed"			"Failed"
	"DOTA_LoadingBanPhase"	"Ban Phase"
	"DOTA_LoadingPickPhase"	"All Pick"
	"LoadingScreenTimer"				"{t:d:countdown_timer_seconds}"
	"HeroSelectionTimer"				"{i:timer_seconds}"
	"LoadingScreenGameMode"				"{s:game_mode}"
	"LoadingScreenMatchID"				"MatchID: {s:match_id}"
	"LoadingScreenMapInfo"				"Map: {s:map_name}"
	"LoadingScreenPlayersInfo"			"Players: {i:players_loaded}/{i:players_total}"
	"LoadingScreenSpectatorsInfo"		"Spectators: {i:spectators_loaded}/{i:spectators_total}"
	"LoadingScreenCastersInfo"			"Broadcasters: {i:casters_loaded}/{i:casters_total}"
	"LoadingScreen_TipText"				"{s:tip}"

	"custom_end_screen_victory_message"	"{s:winning_team_name} Victory!"
	"custom_end_screen_legend_player"	"Player"
	"custom_end_screen_legend_level"	"Level"
	"custom_end_screen_legend_hero"		"Hero"
	"custom_end_screen_legend_kills"	"K"
	"custom_end_screen_legend_deaths"	"D"
	"custom_end_screen_legend_assists"	"A"
	"custom_end_screen_legend_items"	"Items"
	"custom_end_screen_legend_gold"		"Gold"
	"custom_end_screen_legend_networth"	"Networth"
	"custom_end_screen_legend_team_score"	"Score"
	"custom_scoreboard_hero_name_and_desc"	"Lvl {i:hero_level} {s:hero_name}"
	"CustomEndScreenClose"				"Close"

	"DOTA_Armory_Categories"			"Categories"
	"DOTA_Armory_Category_Heroes"		"Heroes"
	"DOTA_Armory_Category_Companions"	"Companions"
	"DOTA_Armory_Category_Couriers"		"Couriers"
	"DOTA_Armory_Category_Pets"			"Pets"
	"DOTA_Armory_Category_World"		"World"
	"DOTA_Armory_Category_Wards"		"Wards"
	"DOTA_Armory_Category_Weather"		"Weather Effects"
	"DOTA_Armory_Category_Terrain"		"Terrain"
	"DOTA_Armory_Category_Effigies"		"Effigies"
	"DOTA_Armory_Category_EffigyBlocks"	"Effigy Blocks"
	"DOTA_Armory_Category_EffigyReforgers"	"Effigy Reforgers"
	"DOTA_Armory_Category_Map_Effects"	"Map Effects"
	"DOTA_Armory_Category_Emblems"		"Emblems"
	"DOTA_Armory_Category_Creeps"		"Creeps"
	"DOTA_Armory_Category_Towers"		"Towers"
	"DOTA_Armory_Category_Interface"	"Interface"
	"DOTA_Armory_Category_Emoticons"	"Emoticons"
	"DOTA_Armory_Category_LoadingScreens"	"Loading Screens"
	"DOTA_Armory_Category_VersusScreens"	"Versus Screens"
	"DOTA_Armory_Category_HUDs"			"HUDs"
	"DOTA_Armory_Category_CursorPacks"	"Cursor Packs"
	"DOTA_Armory_Category_Leagues"		"League Items"
	"DOTA_Armory_Category_Charms"		"Charms"
	"DOTA_Armory_Category_CharmFragments"	"Charm Fragments"
	"DOTA_Armory_Category_Audio" 		"Audio"
	"DOTA_Armory_Category_VoicePacks"	"Voice Packs"
	"DOTA_Armory_Category_MegaKills"	"Mega Kills"
	"DOTA_Armory_Category_AnnouncerPacks" "Announcer Packs"
	"DOTA_Armory_Category_Music"		"Music"
	"DOTA_Armory_Category_All"			"All"
	"DOTA_Armory_Category_AllNew"		"All ({d:armory_new_items})"
	"DOTA_Armory_Category_Other"		"Other"
	"DOTA_Armory_Category_Event"		"The International 10"
	"DOTA_Armory_Category_Treasures"	"Treasures"
	"DOTA_Armory_Category_Keys"			"Keys"
	"DOTA_Armory_Category_Gifts"		"Gifts"
	"DOTA_Armory_Category_Bundles"		"Bundles"
	"DOTA_Armory_Category_Compendiums"	"Battle Passes"
	"DOTA_Armory_Category_Tools"		"Tools"
	"DOTA_Armory_Category_CompendiumLevels"	"Levels"
	"DOTA_Armory_Category_CompendiumCoins"	"Coins"
	"DOTA_Armory_Category_CouriersAndWards"	"Couriers & Wards"
	"DOTA_Armory_Category_TreasuresAndCharms"	"Treasures & Charms"
	"DOTA_Armory_Category_ScratchPad"	"Collection"
	"DOTA_Armory_Category_In_ScratchPad"	"In Collection:"
	"DOTA_Armory_Category_ScratchPad_Remove"	"Clear"
	"DOTA_Armory_Category_Recent"		"Recent Items"
	"DOTA_Armory_Category_Today"		"Today"
	"DOTA_Armory_Category_ThisWeek"		"Past Week"
	"DOTA_Armory_Category_ThisMonth"	"Past Month"
	"DOTA_Armory_Category_Older"		"Older"
	"DOTA_Armory_Category_StickerCapsules"	"Sticker Capsules"
	"DOTA_Armory_Category_TeamCapsules"	"Team"
	"DOTA_Armory_Category_PlayerCapsules"	"Players"
	"DOTA_Armory_Category_TalentCapsules"	"Talent"	
	"DOTA_Armory_Collection_Info" 		"Use your Collection to create a customizable view to quickly find your favorite items.<br><br>Drag and drop items onto this panel to add them to your Collection view. To clear an item from your Collection, drag it outside of the Collection view.<br><br>Items in your Collection appear in both your Collection and your Armory."
	"DOTA_Armory_Capacity_Info" 		"If you use over 100% of your Armory space, your Armory will Overflow.<br><br>While your Armory is Overflowing, you will be restricted from the following activities:<br><br>- Receiving item drops<br>- Opening item bundles<br>- Purchasing new items<br><br>You can reclaim space in your armory by using Recycling or Deleting items, or by gifting items you no longer want to your friends, all of which can be accessed by right-clicking on their icons."
	"DOTA_Armory_Stickerbook_Title" 	"Stickerbook"
	"DOTA_Armory_Stickers_Title"		"Stickers"
	"DOTA_Armory_Stickers_Description"	"View your BattlePass 2022 sticker collection"
	"DOTA_Armory_Emoticons_Description"	"Your unlocked emoticons:"
	"DOTA_Armory_TreasurePreview"	"Treasure Contents"

	"DOTA_Armory_ImportToCollection"		"Add All Items to My Collection"

	"DOTA_Armory_Category_View"			"Group by type"
	"DOTA_Armory_ActiveFilterLabel"		"Filter:"
	"DOTA_Armory_Filter"				"Set Filter"
	"DOTA_Armory_EditFilter"			"Edit Filter"
	"DOTA_Armory_ClearFilter"			"Clear Filter"
	"DOTA_Armory_SortBy"				"Sort by:"
	"DOTA_Armory_SortBy_Rarity"			"Rarity"
	"DOTA_Armory_SortBy_Quality"		"Quality"
	"DOTA_Armory_SortBy_Name"			"Name"
	"DOTA_Armory_SortBy_Recent"			"Date Acquired"
	"DOTA_Armory_SortBy_Sockets"		"Number of Sockets"

	"DOTA_Armory_Search"				"Search for Armory Items"
	"DOTA_Armory_Capacity"				"Armory {d:armory_percent_capacity}% Full"
	"DOTA_Armory_ContextMenu_Preview"			"Item Details"
	"DOTA_Armory_ContextMenu_PreviewBundle"		"Preview Bundle"
	"DOTA_Armory_ContextMenu_PreviewSet"		"Preview Full Set"
	"DOTA_Armory_ContextMenu_Equip"				"Equip Item"
	"DOTA_Armory_ContextMenu_Unequip"			"Unequip Item"
	"DOTA_Armory_ContextMenu_EquipSet"			"Equip Set"
	"DOTA_Armory_ContextMenu_AddShuffle"		"Add To Shuffle"
	"DOTA_Armory_ContextMenu_RemoveShuffle"		"Remove From Shuffle"
	"DOTA_Armory_ContextMenu_Socketing"			"Socketing"
	"DOTA_Armory_ContextMenu_GiftWrap"			"Gift Wrap Item"
	"DOTA_Armory_ContextMenu_Delete"			"Delete"
	"DOTA_Armory_ContextMenu_Tags"				"Tags..."
	"DOTA_Armory_ContextMenu_AddToCollection"		"Add to Collection"
	"DOTA_Armory_ContextMenu_RemoveFromCollection"	"Remove from Collection"
	"DOTA_Armory_ContextMenu_EnableSlotShuffle"		"Enable {s:slot_name} Shuffle"
	"DOTA_Armory_ContextMenu_DisableSlotShuffle"	"Disable {s:slot_name} Shuffle"


	"DOTA_Armory_ContextMenu_EffigyPose"		"Pose..."
	"DOTA_Armory_ContextMenu_EffigyReforge"		"Reforge..."

	"DOTA_Armory_ContextMenu_RebundleItem"		"Re-bundle"
	"DOTA_Armory_ContextMenu_GrantItem"			"Grant"

	"DOTA_Armory_Filter_Tradeable"				"TRADEABLE"
	"DOTA_Armory_Filter_Equipped"				"EQUIPPED"
	"DOTA_Armory_Filter_Duplicate"				"DUPLICATE"
	"DOTA_Armory_Filter_HasSockets"				"HAS SOCKETS"
	"DOTA_Armory_Filter_IsJunk"					"MARKED AS JUNK"
	"DOTA_Armory_Filter_WillExpire"				"WILL EXPIRE"
	"DOTA_Armory_Filter_IsBundle"				"IS BUNDLE"
	"DOTA_Armory_Filter_IsGift"					"GIFTED TO ME"
	"DOTA_Armory_Filter_Rarity" 				"RARITY"
	"DOTA_Armory_Filter_Quality"				"QUALITY"
	"DOTA_Armory_Filter_Tags"					"TAGS"
	"DOTA_Armory_Filter_InScratchpad"			"IN COLLECTION"

	"DOTA_Armory_Tag1_Default"					"Tag 1"
	"DOTA_Armory_Tag2_Default"					"Tag 2"
	"DOTA_Armory_Tag3_Default"					"Tag 3"
	"DOTA_Armory_Tag4_Default"					"Tag 4"
	"DOTA_Armory_Tag5_Default"					"Tag 5"
	"DOTA_Armory_Tag6_Default"					"Tag 6"
	"DOTA_Armory_Tag7_Default"					"Tag 7"
	"DOTA_Armory_Tag8_Default"					"Tag 8"

	"DOTA_Armory_Filter_Delete"					"Delete Filter"
	"DOTA_Armory_Filter_CreateNew"				"New Filter..."
	"DOTA_Armory_Filter_FilterName"				"Filter Name"
	"DOTA_Armory_Filter_Required"				"REQUIRED"

	"DOTA_StickerBook_Recent"					"Recently Added"

	"DOTA_EffigyEditor_CreateEffigy"			"Create Effigy"
	"DOTA_EffigyEditor_PoseEffigy"				"Pose Effigy"
	"DOTA_EffigyEditor_ReforgeEffigy"			"Reforge Effigy"
	"DOTA_EffigyEditor_Model"					"Hero"
	"DOTA_EffigyEditor_Loadout"					"Go to Loadout"
	"DOTA_EffigyEditor_Inscription"				"Inscription:"
	"DOTA_EffigyEditor_Animation"				"Animation:"
	"DOTA_EffigyEditor_Frame"					"Select Frame:"

	"DOTA_EffigyEditor"							"Effigy Editor"
	"DOTA_EffigyEditor_ConfirmCreate"			"Creating a Heroic Effigy will consume the Effigy Block.  After creation, it can only be modified by using an Effigy Reforger.  Are you sure you wish to continue?"
	"DOTA_EffigyEditor_ConfirmReforge"			"Reforging a Heroic Effigy will consume an Effigy Reforger.  Are you sure you wish to continue?"
	"DOTA_EffigyEditor_Error"					"Failed to generate Heroic Effigy."
	"DOTA_EffigyEditor_ErrorReforge"			"Failed to reforge Heroic Effigy."
	"DOTA_EffigyEditor_ErrorPose"				"Failed to pose Heroic Effigy of Fame."
	"DOTA_EffigyEditor_Success"					"Your Heroic Effigy has been successfully created."
	"DOTA_EffigyEditor_SuccessReforge"			"Your Heroic Effigy has been successfully reforged."
	"DOTA_EffigyEditor_SuccessPose"				"Your Heroic Effigy has been successfully posed."

	"DOTA_Effigy_AcceptCustomize"				"Accept Effigy Loadout"
	"DOTA_Effigy_CancelCustomize"				"Cancel Effigy Loadout"

	"dota_page_match_details_loading"				"Loading Match..."
	"dota_page_match_details_not_found"				"Match Data Not Found"
	"dota_page_match_details_victory"				"Winner: {s:winner}"

	"dota_page_match_details_battle_pass_replay"	"This replay is available for an additional 3 months due to one of the players having a Battle Pass active during the match."

	"dota_page_match_details_legend_player"			"Player"
	"dota_page_match_details_legend_level"			"Level"
	"dota_page_match_details_legend_hero"			"Hero"
	"dota_page_match_details_legend_kills"			"K"
	"dota_page_match_details_legend_deaths"			"D"
	"dota_page_match_details_legend_assists"		"A"
	"dota_page_match_details_legend_items"			"Items"
	"dota_page_match_details_legend_backpack_items"		"Backpack"
	"dota_page_match_details_legend_gold"			"Gold"
	"dota_page_match_details_legend_permanent_buffs"	"Buffs"
	"dota_page_match_details_legend_last_hits"		"LH"
	"dota_page_match_details_legend_denies"			"DN"
	"dota_page_match_details_legend_gold_per_min"	"GPM"
	"dota_page_match_details_legend_xp_per_min"		"XPM"
	"dota_page_match_details_legend_net_worth"		"Net"
	"dota_page_match_details_radiant_score" 		"Score: <font color='#ffffff'><b>{d:radiant_team_score}</b></font>"
	"dota_page_match_details_dire_score" 			"Score: <font color='#ffffff'><b>{d:dire_team_score}</b></font>"
	"dota_page_match_details_legend_hero_damage"	"DAMAGE"
	"dota_page_match_details_legend_hero_healing"	"HEAL"
	"dota_page_match_details_legend_mmr"			"MMR"
	"dota_page_match_details_legend_tt"				"TT"
	"dota_page_match_details_legend_bounty_runes"	"Bounty Runes"
	"dota_page_match_details_legend_outposts"		"Outposts"

	"dota_page_match_details_legend_winner_tooltip"			"Winning Team"
	"dota_page_match_details_legend_kills_tooltip"			"Kills"
	"dota_page_match_details_legend_deaths_tooltip"			"Deaths"
	"dota_page_match_details_legend_assists_tooltip"		"Assists"
	"dota_page_match_details_legend_net_worth_tooltip"		"Net Worth"
	"dota_page_match_details_legend_support_gold_tooltip"	"Gold Spent"
	"dota_page_match_details_legend_camps_stacked_tooltip"	"Neutral Camps Stacked"
	"dota_page_match_details_legend_dewards_tooltip"		"Dewards"
	"dota_page_match_details_legend_last_hits_tooltip"		"Creep Last Hits"
	"dota_page_match_details_legend_denies_tooltip"			"Creep Denies"
	"dota_page_match_details_legend_gold_per_min_tooltip"	"Gold Per Minute"
	"dota_page_match_details_legend_xp_per_min_tooltip"		"Experience Per Minute"
	"dota_page_match_details_legend_ability_build"			"Ability Build"
	"dota_page_match_details_legend_experience"				"Experience"
	"dota_page_match_details_legend_win_probability"		"Win Probability"
	"dota_page_match_details_legend_tower_health_advantage" "Tower Health Advantage"
	"dota_page_match_details_legend_glyphs"					"Glyph"
	"dota_page_match_details_legend_hero_damage_tooltip"	"Amount of Damage done to Enemy Heroes"
	"dota_page_match_details_legend_hero_healing_tooltip"	"Amount of Healing done to Teammates"
	"dota_page_match_details_legend_tower_damage_tooltip"	"Damage done to towers and barracks"
	"dota_page_match_details_legend_mmr_tooltip"			"Rank Change"
	"dota_page_match_details_legend_tt_tooltip"				"Talent Tree"
	"dota_page_match_details_legend_bounty_runes_tooltip"	"Bounty Runes Collected"
	"dota_page_match_details_legend_outposts_tooltip"		"Outposts Captured"

	"dota_page_match_details_header_league_name"	"League Name"
	"dota_page_match_details_header_custom_game_map_name"	"Map Name"
	"dota_page_match_details_header_match"	"Match"
	"dota_page_match_details_header_match_id"	"Match ID"
	"dota_page_match_details_header_game_mode"	"Game Mode"
	"dota_page_match_details_header_duration"	"Duration"
	"dota_page_match_details_header_timestamp"	"Match Date / Time"
	"dota_page_match_details_header_behavior_score_variance"	"Player Behavior Scores: "
	"dota_page_match_details_header_queue_time"	"Queue Time: Avg "
	"dota_page_match_details_header_queue_time_max"	" Max "
	"dota_page_match_details_discarded"			"Match Discarded:"


	"dota_behavior_score_variance_low"		"Similar"
	"dota_behavior_score_variance_medium"	"Varied"
	"dota_behavior_score_variance_high"		"Highly Varied"
	"dota_behavior_score_variance_unknown"	"Unknown"

	"dota_page_match_details_header_total"	"Total"

	"dota_page_match_details_leave"		"Leave Match"
	"dota_page_match_details_team_view"		"Back to Team View"
	"dota_page_match_details_return_to_details"		"Return to Match Details"

	"dota_page_match_details_radiant_kills"		"Radiant Heroes Killed"
	"dota_page_match_details_dire_kills"		"Dire Heroes Killed"

	"dota_page_match_details_victim0_count"		"<font color='#777777'>x</font>{d:victim_0_count}"
	"dota_page_match_details_victim1_count"		"<font color='#777777'>x</font>{d:victim_1_count}"
	"dota_page_match_details_victim2_count"		"<font color='#777777'>x</font>{d:victim_2_count}"
	"dota_page_match_details_victim3_count"		"<font color='#777777'>x</font>{d:victim_3_count}"
	"dota_page_match_details_victim4_count"		"<font color='#777777'>x</font>{d:victim_4_count}"

	"dota_page_match_details_item_count" 	"<font color='#777777'>x</font>{d:item_count}"

	"dota_page_match_details_match_discussion"			"Match Discussion"
	"dota_page_match_details_comment_placeholder"			"Write a comment..."
	"dota_page_match_details_comment_loading_comments"			"Loading comments..."
	"dota_page_match_details_comment_no_comments"			"No comments posted for this match"

	"dota_page_match_details_replay_existence_unknown"			"Looking for Replay..."
	"dota_page_match_details_replay_existence_cdn_found"			"Download Replay"
	"dota_page_match_details_replay_existence_not_found"			"Replay Unavailable"
	"dota_page_match_details_replay_existence_downloading"			"Downloading..."
	"dota_page_match_details_replay_existence_decompressing"		"Decompressing..."
	"dota_page_match_details_replay_existence_disk_found_replay"			"Watch Replay"
	"dota_page_match_details_replay_existence_disk_found_highlights"			"Watch Highlights"
	"dota_page_match_details_replay_existence_wrong_engine"			"Source 1 Replays are unavailable in Source 2"

	"dota_page_match_details_show_kills"	"Show Kills:"
	"dota_page_match_details_all_kills"	"All"
	"dota_page_match_details_unit_kills"	"Units"
	"dota_page_match_details_structure_kills"	"Structures"
	"dota_page_match_details_hide_kills"	"None"
	"dota_page_match_details_kill_info_tooltip"		"%s1 was killed by %s2 (+%s3 Gold)"
	"dota_page_match_details_kill_info_barracks"		"Barracks"
	"dota_page_match_details_kill_info_tower"		"Tower"
	"dota_page_match_details_kill_info_roshan"		"Roshan"
	"dota_page_match_details_kill_info_tormentor"		"Tormentor"
	"dota_page_match_details_kill_info_jump_to_event"		"Jump To Event"
	"dota_page_match_details_kill_info_the_dire"		"The Dire"
	"dota_page_match_details_kill_info_the_radiant"		"The Radiant"

	"dota_page_post_game_replay_you_will_be_notified"			"You will be notified when the Replay is available under the Save for Later section of the Watch tab"
	"dota_page_post_game_replay_not_expected"					"Replay will not be available for this match."
	"dota_page_post_game_replay_available_toast"				"A replay you requested is now available"

	"dota_page_post_game_play_style"				"Play Style in this Match"
	"dota_page_post_game_vs_previous_local"			"vs YOUR AVERAGES FOR THIS HERO"
	"dota_page_post_game_vs_previous"				"vs THEIR AVERAGES FOR THIS HERO"
	"dota_page_post_game_performance_label"			"average"

	"dota_page_post_game_graph_team_net_worth"				"Team XP and Net Worth"
	"dota_page_post_game_player_net_worth"					"Player Net Worth"
	"dota_page_post_game_player_hero_damage"				"Player Hero Damage"
	"dota_page_post_game_player_level"						"Player Level"
	"dota_page_post_game_player_items"						"Player Items"
	"dota_page_post_game_support_items"						"Support Contribution"
	"dota_page_post_game_towers"							"Towers"
	"dota_page_post_game_graph_team_tooltip_xp"				"{d:experience_difference} XP"

	"dota_page_post_game_towers_radiant_1"					"R-I"
	"dota_page_post_game_towers_radiant_2"					"R-II"
	"dota_page_post_game_towers_radiant_3"					"R-III"
	"dota_page_post_game_towers_radiant_4"					"R-IV"
	"dota_page_post_game_towers_dire_1"						"D-I"
	"dota_page_post_game_towers_dire_2"						"D-II"
	"dota_page_post_game_towers_dire_3"						"D-III"
	"dota_page_post_game_towers_dire_4"						"D-IV"

	"dota_page_post_game_damage_received"					"Damage Received"
	"dota_page_post_game_damage_received_pre"				"Raw"
	"dota_page_post_game_damage_received_reduced"			"Reduced"

	"dota_page_post_game_damage_dealt"						"Damage Dealt"
	"dota_page_post_game_damage_dealt_hero"					"Hero"
	"dota_page_post_game_damage_dealt_building"				"Building"

	"dota_page_post_game_death_stats"					"Death Losses"
	"dota_page_post_game_death_stats_gold"				"Gold"
	"dota_page_post_game_death_stats_time"				"Time"

	"dota_page_post_game_stat_player_level"			"Lvl {i:level} "

	"dota_page_match_details_legend_picks"			"Pick"
	"dota_page_match_details_legend_picks_tooltip"	"Order that each player picked their hero, including an icon if they randomed the hero or chose a bonus hero."

	"dota_post_game_radiant_victory"				"Radiant Victory"
	"dota_post_game_dire_victory"					"Dire Victory"

	"dota_post_game_radiant_team_name_victory"		"{s:radiant_team_name} Victory"
	"dota_post_game_radiant_team_name"				"{s:radiant_team_name}"
	"dota_post_game_dire_team_name_victory"			"{s:dire_team_name} Victory"
	"dota_post_game_dire_team_name"					"{s:dire_team_name}"

	"dota_post_game_stats_kills"			"Kills:"
	"dota_post_game_stats_xpm"			"XPM:"
	"dota_post_game_stats_gpm"			"GPM:"
	"dota_post_game_stats_deaths"		"Deaths:"
	"dota_post_game_stats_assists"		"Assists:"

	"dota_post_game_bot"				"Bot"
	"dota_post_game_stats_bot_difficulty_passive"	"Bot Difficulty: Passive"
	"dota_post_game_stats_bot_difficulty_easy"		"Bot Difficulty: Easy"
	"dota_post_game_stats_bot_difficulty_medium"	"Bot Difficulty: Medium"
	"dota_post_game_stats_bot_difficulty_hard"		"Bot Difficulty: Hard"
	"dota_post_game_stats_bot_difficulty_unfair"	"Bot Difficulty: Unfair"
	"dota_post_game_stats_bot_difficulty_npx"		"Bot Difficulty: NPX"

	"dota_post_game_dark_moon_victory"				"Dark Moon Averted!"
	"dota_post_game_dark_moon_defeat"				"Defeated on Round {d:defeat_round_number}!"

	"dota_post_game_dark_moon_legend_kills"				"Kills"
	"dota_post_game_dark_moon_legend_deaths"				"Deaths"
	"dota_post_game_dark_moon_legend_saves"				"Saves"
	"dota_post_game_dark_moon_legend_bags"				"Bags"
	"dota_post_game_dark_moon_legend_heals"				"Healing"
	"dota_post_game_dark_moon_legend_points_earned"		"Points Earned"

	"dota_post_game_frostivus_2017_title"				"Frostivus Results"
	"dota_post_game_frostivus_2017_rank"				"Rank"
	"dota_post_game_frostivus_2017_player"				"Player"
	"dota_post_game_frostivus_2017_score"				"Score"

	"dota_post_game_frostivus_2018_victory"				"Frostivus is Saved!"
	"dota_post_game_frostivus_2018_defeat"				"Defeated on Round {d:defeat_round_number}!"

	"dota_profile_content_tab_activity_feed" "Activity Feed"
	"dota_profile_content_tab_recent_games" "Recent Games"
	"dota_profile_content_tab_all_hero_challenge"	"All-Hero Challenge"
	"dota_profile_content_tab_official_info"	"Pro Info"

	"dota_profile_recent_games_option_show_practice_matches" "Show Practice Matches"
	"dota_profile_recent_games_option_show_custom_games" "Show Custom Games"
	"dota_profile_recent_games_option_show_event_games" "Show Event Games"
	"dota_profile_recent_games_option_show_ranked_mmr_change" "Show Ranked MMR Changes"

	"dota_profile_recent_game_header_timestamp" "Date / Time"
	"dota_profile_recent_game_header_hero_name" "Hero Played"
	"dota_profile_recent_game_header_result" "Result"
	"dota_profile_recent_game_header_duration" "Duration"
	"dota_profile_recent_game_header_type" "Type"

	"dota_profile_recent_game_result_both" "Both"
	"dota_profile_recent_game_result_win" "Win"
	"dota_profile_recent_game_result_loss" "Loss"
	"dota_profile_recent_game_result_notscored"	"Not Scored"
	"dota_profile_recent_game_result_uncalibrated_ranked" "Calibrating"
	"dota_profile_recent_game_result_win_ranked" "{i:ranked_mmr} (+{i:ranked_mmr_delta})"
	"dota_profile_recent_game_result_loss_ranked" "{i:ranked_mmr} ({i:ranked_mmr_delta})"
	"dota_profile_recent_game_result_abandon" "Abandon"
	"dota_profile_recent_game_result_abandon_ranked" "Abandon ({i:ranked_mmr_delta})"

	"dota_profile_recent_game_icon_source1" "S1"

	"dota_profile_hero_with_index" "{d:hero_index} {s:hero_name}"
	"dota_profile_hero" "{s:hero_name}"

	"dota_profile_oi_player_name"		"DISPLAY NAME"
	"dota_profile_oi_player_name_sub"	"It should be recognizable to players throughout the world, and should not contain any team or sponsor affiliations."
	"dota_profile_oi_player_name_sub_pro"	"This name will be locked for the year when you accept the agreement.  If you would like it to be different, hit Cancel and edit it before accepting the agreement."
	"dota_profile_oi_agreement_header"	"Pro Player Agreement"
	"dota_profile_oi_full_name"			"FULL NAME"
	"dota_profile_oi_full_name_sub"		"Your full legal name."
	"dota_profile_oi_team"				"TEAM"
	"dota_profile_oi_team_sub"			"If you select a team that has been registered as a Pro Team, you will be able to register yourself as a Pro Player."
	"dota_profile_oi_sponsor"			"SPONSOR"
	"dota_profile_oi_sponsor_sub"		"Sponsors will be appended to your name."
	"dota_profile_oi_country"			"COUNTRY"
	"dota_profile_oi_role"				"ROLE"
	"dota_profile_oi_role_sub"			"If you play a specific role, please select it.  Core includes players who play carry, mid, and off-lane."
	"dota_profile_oi_preview"			"This is how your name will be displayed on leaderboards and in league games:"
	"dota_profile_oi_preview_warning"   "This information can only be edited once every two weeks, so please make sure it is accurate before updating it!"
	"dota_profile_name_locked"			"Name is locked"
	"dota_profile_team_locked"			"Team is locked"
	"dota_profile_team_locked_pro"		"Team is auto-assigned for pro players"
	"dota_profile_oi_register_title"	"Pro Player Registration"
	"dota_profile_oi_register_title_details"	"Registering through this dialog will register you as a Pro Player for participation in The International."
	"dota_profile_oi_accept"			"I agree"
	"dota_profile_oi_register_agreement"	"<b>THE INTERNATIONAL FOR DOTA 2 TERMS FOR PARTICIPATION</b><br><br>Thanks for applying to participate either (1) as an individual player (“Player”) or (2) as the named representative of a team (“Team”) in The International for Dota 2 tournament (“TI”) sponsored by Valve Corporation ('Valve”).  You must agree to these terms (“Terms”) to be considered for participation in TI.<br><br><b>Acceptance of Terms:</b><br>By clicking “I Agree,” you confirm that you have read, understood, and agree to be bound by these Terms. If you do not agree, do not proceed.<br><br><b>Terms Applicable to Both Players and Teams:</b><br>•	Event Operators. If you are selected for one or more events during TI, you may have to enter separate agreements with the event operators. In particular, you should look to the event operators for event schedule, rules, expenses and prizes.<br>•	Release. You grant Valve the right to distribute, exhibit, and otherwise utilize throughout the world during TI your appearance, performance, name, biographical information, statements and any other aural or visual effect produced by you, as well as your Team name, logo, and player roster (collectively, your “Likeness”) in any and all manner and media related to TI, including without limitation, computer games, video, promotional materials and advertising, without further compensation by Valve. After TI, Valve may also reuse such materials it may have created during TI, for archival, product, or promotional purposes. You agree that any audio, video, or other data taken by or for Valve and relating to your participation in TI will be owned by Valve.<br><br><b>Terms Applicable to Teams:</b><br>•	Sponsors. The Team will not accept sponsorships from sponsors that generate revenue through activities that violate applicable Valve agreements or violate local law or rely on Valve's game economies. This includes, but is not limited to, key resellers or companies that interact with players' Valve game inventories.<br>•	Team Name and Digital Assets. Without limiting the foregoing, your Team must not use, display, or submit any digital assets, including but not limited to Team name, Team banner, and/or Team logo, that (1) contain any reference to a sponsor, directly or indirectly, whose goods, services, or activities are illegal to display or use in any jurisdiction or territory where TI will be broadcast, or (2) violate any Valve intellectual property, or advertise or are associated with case opening sites or skin trading sites.<br>•	Equal Treatment. Your Team will provide equal treatment to every  participating Player (e.g. travel reimbursements, accommodations, practice opportunities) associated with TI.<br><br><b>General:</b><br>You make these statements and promises on your own behalf and on behalf of your family, heirs, successors, assigns, and any others who may claim rights through you, for the benefit of Valve, its successors and assigns. You represent that you have the authority to agree to these Terms on your own behalf as a Player or on behalf of a Team, as applicable. You represent that all information you provide is accurate and truthful.  You agree to engage respectfully, avoid disruptive behavior, and comply with all applicable laws and guidelines provided by Valve or the TI organizer.  Valve may change or cancel TI at any time in its sole discretion. These Terms have been prepared in the English language and the English language shall control their interpretation. These Terms are governed by the laws of the State of Washington, USA, and you consent to jurisdiction and venue in the state or federal courts sitting in King County, Washington, USA in the event of any dispute relating to these Terms. These Terms supersede any prior agreements between the parties with respect to the subject matter hereof."
	"dota_profile_oi_is_pro"			"You have accepted the Pro Player agreement for this period."
	"dota_profile_oi_no_team"			"No Team"
	"dota_profile_oi_no_name"			"You must provide your full legal name before agreeing to the terms."


	"dota_profile_oi_submit_info"		"Submit"
	"dota_profile_oi_cancel"			"Cancel"
	"dota_profile_oi_submit_pending"	"Submitting..."
	"dota_profile_oi_submit_success"	"Success!"
	"dota_profile_oi_submit_failure"	"Error - Please try again."
	"dota_profile_oi_account_locked"	"Name and Team are currently locked"
	"dota_profile_oi_register_pro"		"Register as Pro Player"

	"dota_role_core"					"Core"
	"dota_role_support"					"Support"
	"dota_role_offlane"					"Offlane"
	"dota_role_mid"						"Mid"

	"dota_postgame_overview"		"Overview"
	"dota_postgame_scoreboard"		"Scoreboard"
	"dota_postgame_graphs"			"Graphs"
	"dota_postgame_draft"			"Draft"

	"Dota_PostGame_RateGuide"		"Was this guide helpful?"
	"Dota_PostGame_FavoriteGuide"	"Add guide to favorites"
 	"Dota_PostGame_EventPoints"		"Event Points"
 	"Dota_PostGame_HeroLevel"		"Hero Level"
 	"Dota_PostGame_WonGame"			"Won Game"
  	"Dota_PostGame_LostGame"		"Lost Game"
  	"Dota_PostGame_CompletedQuest"	"Completed Quest"
  	"Dota_PostGame_StartingXP"		"Starting XP"
  	"Dota_PostGame_EndingXP"		"Total"
 	"Dota_PostGame_GemProgress"		"Gem Progress"
 	"Dota_PostGame_DOTA"			"Dota"

	"dota_replay_manager_error_not_found" "Couldn't find replay on CDN."
	"dota_replay_manager_error_existing_partial" "Couldn't delete existing partial replay file."
	"dota_replay_manager_error_creation_failure" "Couldn't create partial replay file."
	"dota_replay_manager_error_disk_full" "Couldn't allocate space for replay file."
	"dota_replay_manager_error_chunk_failed" "Failure downloading replay file."
	"dota_replay_manager_error_write_failure" "Couldn't write to partial replay file."
	"dota_replay_manager_error_partial_compressed_open_failure" "Couldn't open compressed replay file."
	"dota_replay_manager_error_partial_decompressed_open_failure" "Couldn't open decompressed replay file."
	"dota_replay_manager_error_partial_decompression_failure" "Failed to decompress replay file."
	"dota_replay_manager_error_partial_decompression_write_failure" "Failed to write decompressed replay file."
	"dota_replay_manager_error_already_pending"	"Download is already pending."
	"dota_replay_manager_error_download_timed_out" "Timed out trying to download replay file."
	"dota_replay_manager_error_decompress_timed_out" "Timed out trying to decompress replay file."

	"dota_page_match_details_replay_error_not_found"	"Replay not found on disk."

	"DOTA_tooltip_econ_item_name"			"{s:item_name}"
	"DOTA_tooltip_econ_item_description"	"{s:item_description}"
	"DOTA_tooltip_econ_item_set"			"Part of: <font color='#dddddd'>{s:item_set}</font>"
	"DOTA_tooltip_econ_item_rarity_label"	"Rarity: "
	"DOTA_tooltip_econ_item_quality_label"	"Quality: "
	"DOTA_tooltip_econ_item_rarity"			"{s:item_rarity}"
	"DOTA_tooltip_econ_item_quality"			"{s:item_quality}"
	"DOTA_tooltip_econ_item_unusual_effect_details"	" - {s:unusual_effect_details}"
	"DOTA_tooltip_econ_item_slot"			"Slot: {s:item_slot}"
	"DOTA_tooltip_econ_item_gifter"		 	"{g:dota_persona:gifter_name}"
	"DOTA_tooltip_econ_item_gift_received_date"	"Received: {t:T:gift_received_date_time}"
	"DOTA_tooltip_econ_item_gift_dedication"	"{g:dota_filtered_string:gift_dedication}"
	"DOTA_tooltip_econ_item_delete_restriction" "Not deletable"
	"DOTA_tooltip_econ_item_expiry_restriction" "Expires: {t:T:expires_after_date_time} {t:s:expires_after_date_time}"
	"DOTA_tooltip_econ_item_transform_restriction" "Transforms on: {t:T:expires_after_date_time} {t:s:expires_after_date_time}"
	"DOTA_tooltip_econ_item_trade_restriction_permanent" "Not Tradeable or Marketable"
	"DOTA_tooltip_econ_item_trade_restriction_permanent_but_marketable" "Marketable, Not Tradeable"
	"DOTA_tooltip_econ_item_battle_pass_accessible" "Available During This Battle Pass Season"
	"DOTA_tooltip_econ_item_seasonal_accessible" "Available until the end of the season"
	"DOTA_tooltip_econ_item_trade_restriction_date" "Tradeable After: {t:s:tradable_after_date_time}"
	"DOTA_tooltip_econ_item_trade_market_restriction_date" "Tradeable and Marketable After: {t:s:tradable_after_date_time}"
	"DOTA_tooltip_econ_item_trade_cooldown_date" "On Trade Cooldown Until: {t:s:trade_cooldown_until_date_time}"
	"DOTA_tooltip_econ_item_trade_market_cooldown_date" "On Trade & Market Cooldown Until: {t:s:trade_cooldown_until_date_time}"
	"DOTA_tooltip_econ_item_market_restriction_permanent" "Not Marketable"
	"DOTA_tooltip_econ_item_gift_restriction_permanent" "Not Giftable"
	"DOTA_tooltip_econ_item_gift_allowed" "May be gifted"
	"DOTA_tooltip_econ_item_gift_restriction_date" "Not Giftable until: {t:T:giftable_after_date_time} {t:s:giftable_after_date_time}"
	"DOTA_tooltip_econ_item_gem_type"		"{s:gem_type}"
	"DOTA_tooltip_econ_item_gem_strange_count" "{s:strange_count}"
	"DOTA_tooltip_econ_item_gem_description" "{s:gem_description}"
	"DOTA_tooltip_econ_item_partner"		"{s:partner}"

	"DOTA_tooltip_econ_item_modifiers"		"Modifiers"
	"DOTA_tooltip_econ_item_modifier_animation"	"Animation"
	"DOTA_tooltip_econ_item_modifier_announcer"	"Announcer"
	"DOTA_tooltip_econ_item_modifier_HUD"	"HUD"
	"DOTA_tooltip_econ_item_modifier_health_bar"	"Health Bar"
	"DOTA_tooltip_econ_item_modifier_ability_name"	"Ability Name"
	"DOTA_tooltip_econ_item_modifier_loading_screen"	"Loading Screen"
	"DOTA_tooltip_econ_item_modifier_cursor_pack"	"Cursor Pack"
	"DOTA_tooltip_econ_item_modifier_portrait"	"Portrait"
	"DOTA_tooltip_econ_item_modifier_ambient_effects"	"Ambient Effects"
	"DOTA_tooltip_econ_item_modifier_strange_control_point"	"Ambient Effects"
	"DOTA_tooltip_econ_item_modifier_kill_effects"	"Kill Effects"
	"DOTA_tooltip_econ_item_modifier_spell_effects"	"Custom Effects"
	"DOTA_tooltip_econ_item_modifier_model"	"Model"
	"DOTA_tooltip_econ_item_modifier_scale"	"Scale"
	"DOTA_tooltip_econ_item_modifier_wearable"	"Wearable"
	"DOTA_tooltip_econ_item_modifier_courier"	"Courier"
	"DOTA_tooltip_econ_item_modifier_flying_courier"	"FlyingCourier"
	"DOTA_tooltip_econ_item_modifier_pet"	"Pet"
	"DOTA_tooltip_econ_item_modifier_weather"	"Weather"
	"DOTA_tooltip_econ_item_modifier_sound"	"Sound"
	"DOTA_tooltip_econ_item_modifier_soundscape"	"Soundscape"
	"DOTA_tooltip_econ_item_modifier_voice"	"Voice"
	"DOTA_tooltip_econ_item_modifier_icon"	"Icon"
	"DOTA_tooltip_econ_item_modifier_map_override" "Map Override"
	"DOTA_tooltip_econ_item_modifier_facet"	"Facet Styles"
	"DOTA_tooltip_econ_item_modifier_mvp_map_override"	"MVP Background"
	"DOTA_tooltip_econ_item_static_attribute_has_arcana_augment"	"Augments Arcana"

	"DOTA_tooltip_econ_item_tournament_drop"	"Tournament Drop"
	"DOTA_tooltip_econ_item_leaguename"	"{s:league_name}"
	"DOTA_tooltip_econ_item_matchevent"	"{s:tournament_event}"
	"DOTA_tooltip_econ_item_matchid"	"MATCH ID: {s:tournament_matchID}"
	"DOTA_tooltip_econ_item_matchdate"	"RECEIVED: {t:l:tournament_date}"
	"DOTA_tooltip_econ_item_team1_name"	"{s:team1_name}"
	"DOTA_tooltip_econ_item_unknown_team"	"Unknown Team"
	"DOTA_tooltip_econ_item_team2_name"	"{s:team2_name}"
	"DOTA_tooltip_econ_item_VS"			"VS"
	"DOTA_tooltip_econ_item_event_description"	"{s:event_description}"
	"DOTA_tooltip_econ_item_recycle_description" "Can {s:recycle_description}"

	"DOTA_tooltip_econ_item_candy_shop_restriction"	"Received from {s:candy_shop_name}"
	"DOTA_CandyShopName_TI11"						"Diretide 2022 Candyworks"
	"DOTA_CandyShopName_Crownfall"					"Crownfall Candyworks Caravan"

	"DOTA_tooltip_econ_item_tags"			"Tags"
	"DOTA_econ_item_details_original_name_label"	"Original Name:"
	"DOTA_econ_item_details_reset_name"	"Reset to Original Name"
	"DOTA_econ_item_details_edit_name"	"Create Custom Name"
	"DOTA_econ_item_details_emoticons_label"	"Emoticons:"
	"DOTA_econ_item_details_style_label"	"Styles:"
	"DOTA_econ_item_details_autostyle_reason"	"Activates When {s:auto_style_reason}"
	"DOTA_econ_item_details_autostyle_label"	"Active style will be determined by gameplay."
	"DOTA_econ_item_details_gift_label" 	"Gift From:"
	"DOTA_econ_item_details_original_item_name"	"{s:original_item_name}"
	"DOTA_econ_item_details_item_name"			"{s:item_name}"
	"DOTA_econ_item_details_item_creation_date" 	"Released: {t:l:creation_date}"
	"DOTA_econ_item_details_item_treasure_name" 	"Included in: {s:treasure_name}"
	"DOTA_econ_item_details_set_includes"		"Includes the following:"
	"DOTA_econ_item_details_item_set"			"Part of: <font color='#dddddd'>{s:item_set}</font>"
	"DOTA_econ_item_details_rarity_label"	"Rarity: "
	"DOTA_econ_item_details_item_rarity"			"{s:item_rarity}"
	"DOTA_econ_item_details_item_slot"			"Slot: {s:item_slot}"
	"DOTA_econ_item_details_emoticon_text"	"{s:emoticon_text}"
	"DOTA_econ_item_details_tool_header"	"Tool"
	"DOTA_econ_item_details_apply_tool"		"{s:tool_use_name}"
	"DOTA_econ_item_details_item_description"  "{g:dota_filtered_string:item_description}"
	"DOTA_econ_item_details_item_uneditable_description"  "{s:item_uneditable_description}"
	"DOTA_econ_item_details_auto_style_description" "The styles on this item will change automatically based on game state."
	"DOTA_econ_item_details_gem_type"		"{s:gem_type}"
	"DOTA_econ_item_details_gem_strange_count" "{s:strange_count}"
	"DOTA_econ_item_details_gem_description" "{s:gem_description}"
	"DOTA_econ_item_details_empty_socket" "Empty Slot"
	"DOTA_econ_item_details_available_gem_count" "Available Common Gems: {d:available_gem_count}"
	"DOTA_econ_item_details_available_rare_gem_count" "Available Rare Gems: {d:available_rare_gem_count}"
	"DOTA_econ_item_details_add_socket"		"Add Socket"
	"DOTA_econ_item_details_add_gem"		"Add Gem"
	"DOTA_econ_item_details_extract_rare_gems"	"Destroy Item And Extract Rare Gems"
	"DOTA_econ_item_details_extract_gem"	"Extract Gem"
	"DOTA_econ_item_details_replace_gem"	"Replace Gem"
	"DOTA_econ_item_details_extract_gem_short"	"Extract"
	"DOTA_econ_item_details_reset_gem"		"Reset"
	"DOTA_econ_item_details_gift_header"	"Gift"
	"DOTA_econ_item_details_gift_clear_attributes"	"Clear Gift"
	"DOTA_ItemRemoveGifter_Attributes_Title"	"Confirm Removal of Gift Information"
	"DOTA_ItemRemoveGifter_Attributes"			"Permanently remove the gift information from this item?"
	"DOTA_ItemChangeGifter_Attributes_Processing_Title"	"Removing Gift Information"
	"DOTA_ItemChangeGifter_Attributes_Processing_Text"		"Please wait a moment as the item details are updated."
	"DOTA_ItemRemoveGifter_Attributes_Succeeded"	"You have successfully removed the gift information from this item."
	"DOTA_econ_item_details_bundle_header" "Items In Bundle"
	"DOTA_econ_item_details_equip_header" "Equip State: {s:item_equip_state}"
	"DOTA_econ_item_details_rare_sockets_header" "Rare Sockets"
	"DOTA_econ_item_details_sockets_header"	"Common Sockets"
	"DOTA_econ_item_details_styles_header"	"Styles"
	"DOTA_econ_item_details_style_name"		"{s:style_name}"
	"DOTA_econ_item_details_style_selected"	"Selected"
	"DOTA_econ_item_details_style_available" "Select"
	"DOTA_econ_item_details_style_locked"	"Locked"
	"DOTA_econ_item_details_style_unlock" "Unlock"
	"DOTA_econ_item_details_auto_style"		"Dynamic Style"
	"DOTA_econ_item_details_tooltip_lock_reason_title" "Unlock Prerequisite(s):"
	"DOTA_econ_item_details_tooltip_lock_reason"	"{s:style_lock_reason}"
	"DOTA_econ_item_details_tooltip_auto_style_title" "Style Activates When:"
	"DOTA_econ_item_details_tooltip_auto_style"	"{s:auto_style_reason}"
	"DOTA_econ_item_details_properties_header"	"Properties"
	"DOTA_econ_item_details_description_header"	"Description"
	"DOTA_econ_item_details_description_reset"	"Reset"
	"DOTA_econ_item_details_description_edit"	"Edit"
	"DOTA_econ_item_details_go_to_loadout"	"{s:item_owner_type} Loadout"
	"DOTA_econ_item_details_modifiers"		"Modifiers"
	"DOTA_econ_item_details_ability_icons"	"Ability Icons"
	"DOTA_econ_item_details_dynamic_styles"	"Dynamic Styles"
	"DOTA_econ_item_details_dynamic_styles_help"	"Dynamic Styles are automatically applied during gameplay."
	"DOTA_econ_item_details_items_in_set"	"Items In Set"
	"DOTA_econ_item_details_contained_within"	"Purchasing Options"
	"DOTA_econ_item_details_contained_within_set"	"Part of Set"
	"DOTA_econ_item_details_owning_bundle_item_name"	"{s:item_owning_bundle_name}"
	"DOTA_econ_item_details_unbundle"		"Unbundle"
	"DOTA_econ_item_details_equip"			"Equip"
	"DOTA_econ_item_details_auto_style_reason"	"Active When {s:auto_style_reason}"

	"DOTA_store_item_details_included"		"Included in this Bundle"
	"DOTA_store_item_details_associated_league_name"	"{s:league_name}"
	"DOTA_store_item_details_associated_prize_pool"		"Current Prize Pool:"
	"DOTA_store_item_details_associated_prize_pool_amount"		"{s:prize_pool_amount}"
	"DOTA_store_item_details_associated_prize_pool_contrib"		"{s:revenue_share_percent}% of the proceeds of each sale contributes to the prize pool"
	"DOTA_StoreItemDetails_Search"			"Search for Available Items"

	"GameUI_Language_English"				"English"
	"GameUI_Language_German"				"German"
	"GameUI_Language_French"				"French"
	"GameUI_Language_Italian"				"Italian"
	"GameUI_Language_Korean"				"Korean"
	"GameUI_Language_Spanish"				"Spanish"
	"GameUI_Language_Simplified_Chinese"	"Simplified Chinese"
	"GameUI_Language_Traditional_Chinese"	"Traditional Chinese"
	"GameUI_Language_Russian"				"Russian"
	"GameUI_Language_Thai"					"Thai"
	"GameUI_Language_Japanese"				"Japanese"
	"GameUI_Language_Portuguese"				"Portuguese"
	"GameUI_Language_Polish"				"Polish"
	"GameUI_Language_Danish"				"Danish"
	"GameUI_Language_Dutch"					"Dutch"
	"GameUI_Language_Finnish"				"Finnish"
	"GameUI_Language_Norwegian"				"Norwegian"
	"GameUI_Language_Swedish"				"Swedish"
	"GameUI_Language_Hungarian"				"Hungarian"
	"GameUI_Language_Czech"					"Czech"
	"GameUI_Language_Romanian"				"Romanian"
	"GameUI_Language_Turkish"				"Turkish"
	"GameUI_Language_Brazilian"				"Portuguese-Brazil"
	"GameUI_Language_Bulgarian"				"Bulgarian"
	"GameUI_Language_Greek"					"Greek"
	"GameUI_Language_Ukrainian"				"Ukrainian"
	"GameUI_Language_Latam_Spanish"			"Latin American Spanish"
	"GameUI_Language_Vietnamese"			"Vietnamese"

	"DOTA_Voice_Party"		"Voice Party"

	"custom_game_mismatch_title"	"Custom Game Data Mismatch"
	"custom_game_mismatch_desc"		"The custom game archive does not match between the game server and client."
	"custom_game_lobby_mismatch"	"Custom game archive does not match the lobby leader's."

	"custom_game_team_select"							"Team Select"
	"custom_game_team_select_timer"						"{i:countdown_timer_seconds}"
	"custom_game_team_select_shuffle"					"Shuffle"
	"custom_game_team_select_auto_start"				"Auto-Start"
	"custom_game_team_select_starting"					"Starting"
	"custom_game_team_select_unassigned_players"		"Unassigned Players"
	"custom_game_team_select_lock_start"				"Lock + Start"
	"custom_game_team_select_cancel_unlock"				"Cancel + Unlock"
	"custom_game_team_select_join"						"Join"
	"custom_game_team_select_empty_slot"				"Empty Slot"
	"custom_game_team_select_auto_assign"				"Auto Assign"

	"custom_game_default_gameinfo_text"					"Check back soon for more information about this custom game!"

	"CouldntFindCompendium"			"Couldn't load the compendium test file: {s:s1}"
	"CompendiumPageError_Pages"		"Couldn't find a 'pages' block in the compendium data file."
	"CompendiumPageError_Template"	"Couldn't find a 'template' entry for compendium page '{s:s1}' (page number {s:s2})"
	"CompendiumPageError_Template2" "Couldn't find a template called '{s:s1}' in compendium page '{s:s2}'"
	"CompendiumPageError_Image"		"Couldn't find an image called '{s:s1}' in compendium page '{s:s2}'"
	"CompendiumPageError_Text"		"Couldn't find a text block called '{s:s1}' in compendium page '{s:s2}'"
	"CompendiumPageError_Video"		"Couldn't find a video called '{s:s1}' in compendium page '{s:s2}'"
	"CompendiumPageError_Scrollbar" "Couldn't find a scrollbar called '{s:s1}' in compendium page '{s:s2}'"
	"CompendiumPageError_Selection" "Couldn't find a selection called '{s:s1}' in compendium page '{s:s2}'"
	"CompendiumPageError_PageNames"	"Embedded page '{s:s1}' uses the same name as another page. Page names must be unique."
	"CompendiumPageError_CustomText" "Error in custom text block '{s:s1}' in compendium page '{s:s2}'"
	"CompendiumPageError_CustomImg" "Error in custom image block '{s:s1}'"
	"CompendiumPageError_CustomBar" "Error in custom progressbar block '{s:s1}' in compendium page '{s:s2}'"
	"CompendiumPageError_CustomEle" "Failed to instantiate custom element '{s:s1}' in compendium page '{s:s2}'"
	"CompendiumPageError_CTFont"	"Invalid font '{s:s1}' specified in compendium page '{s:s2}'. Valid fonts:\ntext, textbold, title"
	"CompendiumPageError_CTAlign"	"Invalid alignment '{s:s1}' specified in compendium page '{s:s2}'. Valid alignments:\n left, right, center"
	"CompendiumPageError_CTDepth"	"Invalid depth '{s:s1}'. Valid depths:\n front, back"
	"CompendiumPageError_LinePos"	"Line '{s:s1}' doesn't have both 'start' and 'end' position blocks."
	"CompendiumPageError_CTPoints"	"Invalid selection index '{s:s1}' in 'points' section of custom text '{s:s2}'."
	"CompendiumPageError_CTPoints2"	"Invalid selection index '{s:s1}' in 'points' section of custom text '{s:s2}'. No selection found with that index."
	"CompendiumPageError_SelDesc"	"Couldn't find a 'description' key for selection '{s:s1}' in compendium page '{s:s2}'"
	"CompendiumPageError_Points"	"Missing (or zero) 'points' specified for selection '{s:s1}' in compendium page '{s:s2}'"
	"CompendiumPageError_SelType"	"Missing 'choice_type' for selection '{s:s1}' in compendium page '{s:s2}'"
	"CompendiumPageError_BarType"	"Missing 'data' for progressbar '{s:s1}' in compendium page '{s:s2}'"
	"CompendiumPageError_NoTime"	"Missing or invalid 'time' specified for selection '{s:s1}' in '{s:s2}'"
	"CompendiumPageError_ElementType" "Missing or invalid 'elementtype' for element '{s:s1}' in compendium page '{s:s2}'"
	"CompendiumPageError_SelTimer"	"Unknown timer named '{s:s1}' in compendium page '{s:s2}'"
	"CompendiumPageError_BadElement" "Unknown SF element named '{s:s1}' in compendium page '{s:s2}'"
	"CompendiumPageError_SelNoTimer" "No timers found in compendium page '{s:s1}' (it has selections, which need a timer)"
	"CompendiumPageError_SelUnknown"	"Invalid 'choice_type' of '{s:s1}' for selection '{s:s2}'"
	"CompendiumPageError_BarUnknown"	"Invalid 'data' of '{s:s1}' for selection '{s:s2}'"
	"CompendiumPageError_InvalidEquation"	"Invalid equation specified: '{s:s1}' for '{s:s2}'"
	"CompendiumPageError_SelChoices" "Missing 'choices' block for selection '{s:s1}' in compendium page '{s:s2}'"
	"CompendiumPageError_NoHero"	"Couldn't find Hero with a Hero ID of '{s:s1}' for selection '{s:s2}'"
	"CompendiumPageError_Unknown"	"Internal compendium logic error. Contact Valve to resolve this."
	"CompendiumPageError_ImageDL"	"Failed to start downloading compendium image '{s:s1}' ({s:s2})"
	"CompendiumPageError_ImageDLErr" "Failed to download compendium image '%s' ({s:s2})"
	"CompendiumPageError_BtnNoElem" "No 'selection_elements' block found for button '{s:s1}' in compendium page '{s:s2}'"
	"CompendiumPageError_BtnBadVal" "Selection value '{s:s1}' in button '{s:s2}' isn't in the choices list for that selection index"
	"CompendiumPageError_BtnBadSel" "'selection_force_to' setting in element '{s:s1}' isn't in the choices list for selection '{s:s2}'"
	"CompendiumPageError_BtnSelIdx"	"Button '{s:s1}' in compendium page '{s:s2}' has missing or invalid 'selection_index'"
	"CompendiumPageError_CmdSelIdx"	"Element '{s:s1}' in compendium page '{s:s2}' has missing or invalid command 'selection_index' or 'force_selection_index'"
	"CompendiumPageError_ImgSelIdx"	"Invalid 'selection_index' of '{s:s1}' in image '{s:s2}'."
	"CompendiumPageError_ImgShowSelIdx"	"Invalid 'show_selection_index' of '{s:s1}' in image '{s:s2}'."
	"CompendiumPageError_ImgSelVal"	"Invalid selection choice '{s:s1}' in 'show_selection_images' section of image '{s:s2}'."
	"CompendiumPageError_ImgBadStyle" "Bad image style '{s:s1} for image '{s:s2}'."
	"CompendiumPageError_DynTxtSel"	"Text '{s:s1}' on page '{s:s2}' contains invalid % selection_X %. No preregistered selection with that index."
	"CompendiumPageError_NoTxtList"	"Couldn't find a textlist named '{s:s1}' on page '{s:s2}'"
	"CompendiumPageError_TOCPage"	"table_of_contents_page page '{s:s1}' doesn't exist."
	"CompendiumPageError_SelIndex"	"Selection '{s:s1}' in compendium page '{s:s2}' has missing or invalid 'selection_index'"
	"CompendiumPageError_SelUsed"	"Selection '{s:s1}' in compendium page '{s:s2}' doesn't have a unique 'selection_index'"
	"CompendiumPageError_SelVal"	"Selection '{s:s1}' in compendium page '{s:s2}' has choices with the same values"
	"CompendiumPageError_SelValInv" "Selection '{s:s1}' in compendium page '{s:s2}' has a choice with a value <= 0. Choice values must be greater than 0."
	"CompendiumPageError_SelTTVal"	"Selection '{s:s1}' in compendium page '{s:s2}' has a tooltip_data entry with a value that isn't in its choices list."
	"CompendiumPageError_NoAnswer"	"Selection '{s:s1}' in compendium page '{s:s2}' has no 'answer' or 'answers' key in its 'result' section"
	"CompendiumPageError_MissAnswer" "Selection '{s:s1}' in compendium page '{s:s2}' has an 'answer' or 'answers' key that doesn't match any of its choices"
	"CompendiumPageError_Timer"		"Timer '{s:s1}' has an invalid epoch time"
	"CompendiumPageError_UnknownAction"		"Object '{s:s1}' references unknown action '{s:s2}'"
	"CompendiumPageError_SameElement"	"Visibility system found multiple elements named '{s:s1}' on page '{s:s2}'"
	"CompendiumPageError_DupeKey"	"Keyvalues block '{s:s1}' contains multiple keys with the same name of '{s:s2}'."
	"CompendiumError_Template"		"Couldn't find a template named '{s:s1}'"
	"CompendiumError_DupeTemplate"	"Found multiple templates named '{s:s1}'"
	"CompendiumError_NoDefines"		"Template '{s:s1}' requires defines, but instance '{s:s2}' of it doesn't have a 'defines' block."
	"CompendiumError_MissingDef"	"Derived instance '{s:s1}' doesn't contain a define called '{s:s2}', but the template it derives from requires it."
	"CompendiumError_BadDef"		"Derived instance '{s:s1}' contains a required define named '{s:s2}' that doesn't start with '%def', which is required."
	"CompendiumError_FailedPanoramaGen"	"Failed to generate panorama layout for page '{s:s1}'."
	"CompendiumError_FailedXMLWrite"	"Failed to write XML for page '{s:s1}' to file named '{s:s2}'."
	"CompendiumError_FailedCSSWrite"	"Failed to write CSS for page '{s:s1}' to file named '{s:s2}'."
	"CompendiumError_XMLLoadFail"		"Error loading XML for page '{s:s1}' in file named '{s:s2}'."
	"CompendiumError_XMLParseFail"		"Error parsing XML for page '{s:s1}' in file named '{s:s2}'."
	"Compendium_DefaultText_TimerTitle_Active"	"SELECTIONS CLOSE IN"
	"Compendium_DefaultText_TimerTitle_Expired"	"SELECTIONS ARE CLOSED"
	"Compendium_DefaultText_CD_Days"	"Days"
	"Compendium_DefaultText_CD_Hours"	"Hours"
	"Compendium_DefaultText_CD_Minutes"	"Minutes"
	"Compendium_DefaultText_CD_Seconds"	"Seconds"
	"Compendium_GenerateFail"	"Failed to generate resource file '{s:s1}'."
	"Compendium_PreparePublish"	"Prepare For Publishing"
	"Compendium_LeagueID"		"League ID"
	"Compendium_InvalidLeagueID" "Invalid or No League ID specified."
	"Compendium_PublishError"	"Failed to copy '{s:s1}' to compendium directory at '{s:s2}'."
	"Compendium_PublishFinishedTitle"	"Publish Succeeded"
	"Compendium_PublishFinished" "Compiled files have now been copied to the datafile directory.\n\nUpload all .vxml_c, .vtex_c, and .vcss_c files when you submit your compendium to the league web page."
	"Compendium_Downloading"	"Downloading Compendium..."
	"Compendium_DLFailed"		"Download Failed"
	"Compendium_DLFailed_Desc"	"Unable to download the Compendium.\n\nPlease try again later."
	"Compendium_Error"			"Compendium Error"
	"Compendium_Error_Desc"		"There's a problem with the Compendium. We're working on it right now.\n\nPlease try again later."
	"Compendium_Unsupported"		"Compendium Unsupported"
	"Compendium_Unsupported_Desc"	"This Compendium is an older version that is not currently supported."
	"Compendium_Retry"			"Retry"
	"Compendium_preview_mode"	"PREVIEW MODE ONLY"
	"Battle_Passs_preview_mode"	"PREVIEW MODE"
	"Compendium_preview_click"	"Click for more Information"
	"Compendium_TOC"			"Table of Contents"
	"Compendium_level"			"LEVEL"
	"Compendium_to_next_level"	"TO NEXT LEVEL"
	"Compendium_TestingBadLeagueID"		"Missing or invalid 'league_id' key in the Compendium datafile."

	"DOTA_GlobalItems_CouriersAndWards"	"Couriers & Wards"
	"DOTA_GlobalItems_Companions"	"Companions"
	"DOTA_GlobalItems_Couriers"	"Couriers"
	"DOTA_GlobalItems_Pets"	"Pets"

	"DOTA_GlobalItems_World"	"World"
	"DOTA_GlobalItems_Wards"	"Wards"
	"DOTA_GlobalItems_Effigies"	"Effigies"
	"DOTA_GlobalItems_Weather"	"Weather Effects"
	"DOTA_GlobalItems_Emblem"		"Emblems"
	"DOTA_GlobalItems_Terrain"	"Terrain"
	"DOTA_GlobalItems_Radiant_Creeps" 	"Radiant Creeps"
	"DOTA_GlobalItems_Dire_Creeps" 		"Dire Creeps"
	"DOTA_GlobalItems_Radiant_Siege_Creeps" 	"Radiant Siege Creeps"
	"DOTA_GlobalItems_Dire_Siege_Creeps" 		"Dire Siege Creeps"
	"DOTA_GlobalItems_Radiant_Towers" 	"Radiant Towers"
	"DOTA_GlobalItems_Dire_Towers" 		"Dire Towers"
	"DOTA_GlobalItems_Interface"		"Interface"
	"DOTA_GlobalItems_Emoticons"		"Emoticons"
	"DOTA_GlobalItems_CursorPacks"		"Cursor Packs"
	"DOTA_GlobalItems_LoadingScreens"	"Loading Screens"
	"DOTA_GlobalItems_HUDs"				"HUDs"
	"DOTA_GlobalItems_VersusScreens"	"Versus Screens"
	"DOTA_GlobalItems_Map_Effects"		"Map Effects"

	"DOTA_GlobalItems_Audio"		"Audio"
	"DOTA_GlobalItems_Announcers"	"Announcer Packs"
	"DOTA_GlobalItems_MegaKill"		"Mega-Kill Packs"
	"DOTA_GlobalItems_Music"		"Music"

	"DOTA_GlobalItem_InBundle"				"This item is contained within a bundle."
	"DOTA_GlobalItem_UnbundleMissingItem"	"Unable to find the desired item after unbundling."
	"DOTA_GlobalItem_OwnedInstructions"		"Hover over an item to preview it. Click to equip or toggle shuffle if shuffle is enabled. Right click for more options."
	"DOTA_GlobalItem_ShuffleInstructions"	"Global Item Shuffle can automatically equip a new item after each match from the list of items included in the shuffle. When shuffle is enabled, click on an item to toggle whether to include it in the shuffle."
	"DOTA_GlobalItem_ItemPreview"			"Item Preview"
	"DOTA_GlobalItem_InShuffle"				"In Shuffle ({d:large_model_shuffle_index}/{d:large_model_shuffle_count})"

	"DOTA_ClickToAddToShuffle"		"Click to Add to Shuffle"
	"DOTA_ClickToRemoveFromShuffle"	"Click to Remove from Shuffle"
	"DOTA_ClickToEquip"				"Click to Equip"

	"NetGraph_FPS" "fps: {d:fps}"
	"NetGraph_Ping" "ping: {d:ping}ms"
	"NetGraph_Loss" "loss: {d:loss}%"
	"NetGraph_BPS" "kbps: {d:kbps}"

	"DisconnectTimeoutLabel" "Warning: Connection Problem"
	"DisconnectTimeout" "Timeout in {d:timeout}"

	"DOTA_HUD_Creep_GoldBounty"		"Bounty"

	"DOTA_HUD_NetGraph_Left_1" "FPS / Ping"
	"DOTA_HUD_NetGraph_Left_2" "Loss / kbps"
	"DOTA_HUD_NetGraph_Loss_2" "Loss In/Out"
	"DOTA_HUD_NetGraph_ServerTime" "Server Time"

	"DOTA_HUD_Net_Advantage" "Net Worth Advantage"

	"DOTA_Hud_ChannelBar" "Channeling {s:seconds_left}"
	"DOTA_Hud_StunBar" "{s:state}"
	"DOTA_Hud_SpecItemHeroName"	"Lvl <font color='#FFFFFF'>{d:player_level}</font> {g:dota_hero_name:hero_id}"

	// The local client has paused spectating playback, and can resume when they choose
	"DOTA_Hud_Paused_Spectating_Local"			"Playback Paused"
	// Someone other than our local client has paused the game
	"DOTA_Hud_Paused_Spectating"				"A player has paused the game"
	"DOTA_Hud_Paused"							"Game is paused"
	"DOTA_Hud_Unpausing"						"Game is unpausing"

	"DOTA_ClientVersion"			"Version: <span class=\"VersionNumber\">{d:client_version_number}</span>"
	"DOTA_GameplayVersion"	"Gameplay Version: <span class=\"VersionNumber\">{g:dota_gameplay_version:gameplay_version_number}</span>"

	"DOTA_Notifications_ViewAll"		"View All"
	"DOTA_Notifications_ViewRecent"		"View Recent"
	"DOTA_ChangeLog_View"					"View"
	"DOTA_ChangeLog_Ti6BracketPredictions"	"Bracket Predictions for The International 2016"
	"DOTA_ChangeLog_Ti6FantasyLeague"		"Fantasy Challenge for The International 2016"
	"DOTA_ChangeLog_ImprovedSpectatorChat"	"Global Live Spectator Chat"
	"DOTA_ChangeLog_Ti6MainEventPredictions"	"Tournament Predictions for The International 2016"
	"DOTA_ChangeLog_Ti6PlayerCards"			"Player Cards for The International 2016"
	"DOTA_ChangeLog_Ti6Casters"				"Casters for The International 2016"
	"DOTA_ChangeLog_TI7Groups"		"TI7 Groups Revealed"
	"DOTA_ChangeLog_BattleCupRescheduled"			"The Battle Cup has been rescheduled"
	"DOTA_ChangeLog_Ti6GroupStage"			"Group Stage for The International 2016 Announced"
	"DOTA_ChangeLog_VRHub"					"Dota VR Hub Now Available"
	"DOTA_ChangeLog_Ti6BracketPredictionsAvail"	"Bracket Predictions Now Open"
	"DOTA_ChangeLog_MiniGameplayPatch"		"Minor Gameplay Patch"
	"DOTA_ChangeLog_InputDelay"		"Input Delay Improvement"
	"DOTA_ChangeLog_QualifierPredictions"		"Qualifier Predictions"
	"DOTA_ChangeLog_GameplayPatch"		"New Gameplay Patch"
	"DOTA_ChangeLog_PostGame"		"New Post-Game Summary"
	"DOTA_ChangeLog_UnderlordReleased"		"New Hero: Underlord"
	"DOTA_ChangeLog_TeammateStats"		"Teammate Stats Now Available"
	"DOTA_ChangeLog_LearnItems"			"Shop Items Page"
	"DOTA_ChangeLog_GameplayPatch700"	"7.00 - New Gameplay Update"
	"DOTA_ChangeLog_NewHUD"	"7.00 - New HUD"
	"DOTA_ChangeLog_NewPregame" "7.00 - New Pregame"
	"DOTA_ChangeLog_BotAPI" "7.00 - Community Bots"
	"DOTA_ChangeLog_HeroRemodels" "7.00 - Hero Remodels"
	"DOTA_ChangeLog_TrueSightEpisode3" "True Sight Episode 3 Now Available"
	"DOTA_ChangeLog_KievMajorInvites" "Kiev Major Team Invites"
	"DOTA_ChangeLog_FreeWeekendBattleCup"	"Free Weekend Battle Cup"
	"DOTA_ChangeLog_KievTrueSightHeader" "New True Sight Episode"
	"DOTA_ChangeLog_KievTrueSightTitle"  "The Kiev Major Grand Finals"
	"DOTA_ChangeLog_KievTrueSightText" "Venture backstage with Team OG and Virtus.pro as they battle through the best-of-five Grand Finals at The Kiev Major."
	"DOTA_ChangeLog_AllStarVoting" "TI7 All Star Game Voting Now Available"
	"DOTA_ChangeLog_HeroGuides" "New In-Game Hero Guide Viewer and Editor"
	"DOTA_ChangeLog_LastHitTrainer" "New Last Hit Trainer"
	"DOTA_ChangeLog_ProfilePageUpdated" "Improved Player Profile Page"
	"DOTA_ChangeLog_Ti9DatesAnnounced"			"Qualifier Dates for The International 2019 Announced"
	"DOTA_ChangeLog_RegionalQualifierPredictionsAvail"	"Regional Qualifier Predictions Now Open"
	"DOTA_ChangeLog_TI9Invites" "The International 2019 Invited Teams Announced"
	"DOTA_ChangeLog_TI9PreviousPrizePoolReached"		"Exceeded TI8 Prize Pool - 10 Battle Levels Granted"
	"DOTA_ChangeLog_TI9BracketPrediction"	"The International 2019 Bracket Predictions Now Open"

	"DOTA_ChangeLog_BattleCupPartyBuilder"	"Battle Cup Party Builder"
	"DOTA_ChangeLog_Halloween_Quest_Available" "Bonus Quest Path"
	"DOTA_ChangeLog_TI6Rollup"			"The International 2016 Battle Pass Summary"
	"DOTA_ChangeLog_Fall2016Fantasy"	"The Fall 2016 Fantasy Challenge"
	"DOTA_ChangeLog_Fall2016PlayerCards"	"Fall 2016 Player Cards"
	"DOTA_ChangeLog_Fall2016Casters"	"Boston Major Casters"
	"DOTA_ChangeLog_Fall2016MainEventPredictions"	"Boston Major Predictions"
	"DOTA_ChangeLog_Fall2016BracketPrediction"	"Boston Major Bracket Predictions"
	"DOTA_ChangeLog_MonkeyKingReleased"		"7.00 - New Hero: Monkey King"
	"DOTA_ChangeLog_MatchmakingUpdate"		"Matchmaking Update"

	"DOTA_ChangeLog_Winter2017MainEventPredictions"	"Kiev Major Predictions"
	"DOTA_ChangeLog_Winter2017Casters"	"Kiev Major Casters"

	"DOTA_ChangeLog_TI7BracketPrediction"	"The International 2017 Bracket Predictions"

	"DOTA_ChangeLog_PlayerCards"		"Player Cards Now Available"
	"DOTA_ChangeLog_FavoriteTeam"		"Favorite Team Now Available"
	"DOTA_ChangeLog_Predictions"		"Predictions Now Available"
	"DOTA_ChangeLog_Allstars"		"The International Allstar Players"
	"DOTA_ChangeLog_TI8PreviousPrizePoolReached"		"Exceeded TI7 Prize Pool - 10 Battle Levels Granted"
	"DOTA_ChangeLog_FrosthavenExtended"		"The Frosthaven Event has been extended until January 7th."
	"DOTA_ChangeLog_NewBloomEnded"			"The New Bloom Event has ended. Rewards expire March 1st."

	"DOTA_ChangeLog_TI9AllStarVoting" "TI9 All Star Game Voting Now Available"
	"DOTA_ChangeLog_TI0CompendiumEnded" "The International 2021 Compendium has ended. Click here to view any final results."
	"DOTA_ChangeLog_BP2022Ended" "The 2022 Battle Pass has ended. Click here to claim any final rewards."
	"DOTA_ChangeLog_TI12CompendiumEnded" "The International 2023 Compendium has ended. Click here to claim any final rewards."
	"DOTA_ChangeLog_TI13CompendiumEnded" "The International 2024 Compendium has ended. Click here to claim any final rewards."
	"DOTA_ChangeLog_Patch743eUpcoming" "This weekend is your last chance to play the heroes and strategies developed during The International 2023 before we release Gameplay Patch 7.34e on Monday, November 20th."
	"DOTA_ChangeLog_Frostivus2024Ended" "Frostivus 2024 has ended. Click here to craft any final rewards in the Frostivus Forge."

	"DOTA_GlobalLiveSpectatorChat_Title"			"New Feature - Global Live Spectator Chat"
	"DOTA_GlobalLiveSpectatorChat_Details"			"You don't need to be at KeyArena to take in the The International alongside a crowd of thousands. In-game spectator chat now has increased capacity, and can support large numbers of viewers in a single channel. You may also access the spectator chat channel in the new Live Game tab in the dashboard chat window."

	"DOTA_Credits"			"Credits"
	"DOTA_Credits_EnglishVoices"	"English Voice Cast"
	"DOTA_Credits_RussianVoices"	"Russian Voice Cast"
	"DOTA_Credits_DefaultAnnouncer_Extra"	"& The Default Announcer"
	"DOTA_Credits_SecretShopkeeper_Extra"		"& The Secret Shopkeeper"
	"DOTA_Credits_WarlockGolem_Extra"	"& Warlock's Golem"
	"DOTA_Credits_Juggernaut_Bladeform"	"as The Call of the Bladeform Legacy"
	"DOTA_Credits_KidInvoker"			"as Kid Invoker"
	"DOTA_Credits_DiscipleWei"			"as The Disciple Wei"
	"DOTA_Credits_Davion"				"as Davion of Dragon Hold"
	"DOTA_Credits_Slyrak"				"& Slyrak the Father of Fire"
	"DOTA_Credits_Mirana_Persona"		"as Mirana of Nightsilver"
	"DOTA_Credits_Flockheart"			"& Flockheart the Firelark"
	"DOTA_Credits_Princess_Shen"		"as The Resurrection of Shen"
	"DOTA_Credits_Queen_Imperia"		"as Queen Imperia"
	"DOTA_Credits_Quartero"				"& Quartero"

	"DOTA_Trading_UI_Body_Outgoing" "Waiting for {s:player_name} to respond to your request..."

	"DOTA_GiftWrap_Item"	"Gift wrapping {g:dota_item_name:gift_item_def}."
	"DOTA_GiftWrap_ConfirmDedication_Title"		"Confirm Dedication"
	"DOTA_GiftWrap_ConfirmDedication_Message" "Are you sure you want to dedicate the gift with '{s:gift_dedication}'?"
	"DOTA_GiftWrap_Success_Header"				"Success"
	"DOTA_GiftWrap_Success"						"Your gift has been delivered."
	"DOTA_GiftWrap_Error_RateLimitedNormal"		"You may only gift {d:gift_limit_count} items within {d:gift_limit_hours} hours. You have already sent this many gifts, please wait before sending this gift."
	"DOTA_GiftWrap_Error_RateLimitedCharge"		"At your battle point level you may only gift {d:gift_limit_count} non-tradable items within {d:gift_limit_hours} hours. This gift could not currently be sent."
	"DOTA_GiftWrap_Error_RateLimitedChargeNone"	"At your battle point level you may not gift non-tradable items. This gift could not currently be sent."
	"DOTA_GiftWrap_NoFriends"		"Gifts can only be sent to people on your friends list. Add some people to your list!"
	"DOTA_GiftWrap_Error_LockedOnOpen"		"Cannot open this gift, either this account or the sender's account is currently trade locked."
	"DOTA_GiftWrap_UnwrapRestricted"		"Unable to unwrap this gift at this time."

	"DOTA_Recycling"				"Recycling"
	"DOTA_Recycling_Action"			"Recycle"
	"DOTA_Recycling_Action_Multiple"		"Recycle {d:recycle_count}/{d:recycle_max}"
	"DOTA_Recycling_DragItems"		"Drag unwanted items here"
	"DOTA_Recycling_Outputs"		"Receive"
	"DOTA_Recycling_Confirm"		"Are you sure you want to recycle these items?"

	"DOTA_ConsumeSubscriptionPrepaidTime_Title" "Prepaid Time"
	"DOTA_ConsumeSubscriptionPrepaidTime_Confirm" "Are you sure you want to add this prepaid time to your account?"

	"DOTA_Crafting"					"Crafting"

	"DOTA_Crafting_Fall_2015"	"Fall 2015"
	"DOTA_Crafting_Compendium"	"Compendium"
	"DOTA_Crafting_Title"		"Fall 2015 Compendium Crafting"
	"DOTA_Crafting_Description"		"Opening a Coin Treasure will award a Bronze, Silver, or Gold item. You can then combine three lower tier items into one higher tier item, or swap two gold items for a different one."
	"DOTA_Crafting_Chart_Link"		"View Tier Chart in<br>Fall 2015 Compendium"
	"DOTA_Crafting_Treasure_Link"		"View Coin Treasure"

	"DOTA_Crafting_Winter_2016"		"Winter 2016"

	"DOTA_Crafting_Confirm"			"Are you sure you want to craft these items into something new?"

	"DOTA_CraftingResult_OfferingDisabled"	"This crafting recipe is currently disabled. Try again later."
	"DOTA_CraftingResult_InvalidItems"		"Failed: invalid items."
	"DOTA_CraftingResult_InternalError"	"Failed: internal error."
	"DOTA_CraftingResult_MissingLeague"	"Failed: you must own the compendium to use this recipe."
	"DOTA_CraftingResult_MissingEvent"	"Failed: you must own the event to use this recipe."

	"DOTA_Compendium_Coins_Increased" 	"Your Compendium Coins have Increased"
	"DOTA_Compendium_Coin_Bank"			"{d:coin_bank}"
	"DOTA_Compendium_Coin_Plus"			"+"
	"DOTA_Compendium_Coins_Gained"		"{d:coins_gained}"
	"DOTA_Compendium_Level_Number"		"{d:compendium_level}"
	"DOTA_Compendium_Level_Points"		"{d:compendium_points}"

	"DOTA_Treasure_Purchase"			"Purchase Treasure"
	"DOTA_Treasure_EventPurchase"		"Compendium Reward"
	"DOTA_Treasure_CharmPurchase"		"Purchase Charm"
	"DOTA_Treasure_InfuserPurchase"		"Purchase Infuser"
	"DOTA_Treasure_InfusersOwned"		"Infusers Owned:"
	"DOTA_Treasure_MarketPurchase"		"On the Market"
	"DOTA_Treasure_SearchPlaceholder"	"Search for Treasures"
	"DOTA_Treasure_ViewAll"				"View All Treasures"
	"DOTA_Treasure_QuantityOption"		"Qty: {d:quantity}"
	"DOTA_Treasure_Gift"				"Gift"
	"DOTA_Treasure_Open"				"Open"
	"DOTA_Treasure_OpenPW"				"Receive {g:dota_item_name:peek_item_def}"
	"DOTA_Treasure_OpenPWPlural"		"Receive items"
	"DOTA_Treasure_UnlockPW"			"Unlock {g:dota_item_name:peek_item_def}"
	"DOTA_Treasure_UnlockPWPlural"		"Unlock items"
	"DOTA_Treasure_OpenAnother"			"Open Another"
	"DOTA_Treasure_Recycle"				"Recycle Bundle"
	"DOTA_Treasure_OpenQuantity"		"{d:owned_quantity}"
	"DOTA_Treasure_KeysOwnedCount"		"{d:keys_owned_count}"
	"DOTA_Treasure_DuplicatesOwnedCount"	"x duplicates"
	"DOTA_Treasure_Owned"				"Owned"
	"DOTA_Treasure_Received"			"Received"
	"DOTA_Treasure_Autographed"			"Autograph"
	"DOTA_Treasure_AutographName"		"{s:treasure_autograph_name}"
	"DOTA_Treasure_AutographDetails"	"Items received from an Autographed treasure come with an attached Autograph Rune. A portion of the proceeds from an Autographed treasure go directly to the person that autographed it."
	"DOTA_Treasure_BonusReward"			"Bonus Reward"
	"DOTA_Treasure_HelpHeader"			"Each treasure contains {d:items_per_treasure} of these items"
	"DOTA_Treasure_HelpHeaderPW"		"This Item available from this treasure"
	"DOTA_Treasure_HelpHeaderPWNotPurchasable" "Not an item available from this treasure"
	"DOTA_Treasure_HelpHeaderPWZoomedOut"	"Item Available"
	"DOTA_Treasure_HelpHeaderPWZoomedOutPlural"	"Items Available"
	"DOTA_Treasure_HelpHeaderGrantsAll"	"Each treasure contains all of these items"
	"DOTA_Treasure_HelpHeaderUnusuals"			"Items in treasure have Unusual variants"
	"DOTA_TreasureOdds_Header"			"Drop Rates"

	"DOTA_tooltip_treasure_marketprice_disclaimer"	"This price estimate is based on a recent sample of the lowest price of the item on the Steam Community Market.  The final transaction price may vary."
	"DOTA_tooltip_treasure_market_soldout"			"There are currently no market listings for this item."

	"DOTA_Treasure_RecycleDuplicates"	"Recycle Duplicate Bundles"

	"DOTA_Treasure_RecycleTitle"		"Recycling Progress"

	"DOTA_Treausre_HelpNoDupe"			"Until it's purchased and opened, you won't know which one you'll receive. If you buy more than one, you won't receive duplicates until you own one of each non-rare item."
	"DOTA_Treasure_HelpDupe"			"Until it's purchased and opened, you won't know which one you'll receive. If you buy more than one, you may receive duplicates."
	"DOTA_Treasure_HelpPW"				"Treasures in your region show their contents before opening them.<br><br>After opening this treasure, one or more different items will become available."
	"DOTA_Treasure_HelpPWNotPurchasable1" "Treasures in your region show their contents before opening them.<br><br><span class='ItemName'>{g:dota_item_name:peek_item_def}</span> is currently available from this treasure.  After receiving it, one or more other items from the treasure will become available."
	"DOTA_Treasure_HelpPWNotPurchasable2" "Treasures in your region show their contents before opening them.<br><br><span class='ItemName'>{g:dota_item_name:peek_item_def}</span> and <span class='ItemName'>{g:dota_item_name:peek_item_def2}</span> are currently available from this treasure.  After receiving them, one or more other items from the treasure will become available."
	"DOTA_Treasure_HelpPWNotPurchasable3" "Treasures in your region show their contents before opening them.<br><br><span class='ItemName'>{g:dota_item_name:peek_item_def}</span>, <span class='ItemName'>{g:dota_item_name:peek_item_def2}</span>, and <span class='ItemName'>{g:dota_item_name:peek_item_def3}</span> are currently available from this treasure.  After receiving them, one or more other items from the treasure will become available."
	"DOTA_Treasure_HelpPWNotPurchasable4" "Treasures in your region show their contents before opening them.<br><br><span class='ItemName'>{g:dota_item_name:peek_item_def}</span>, <span class='ItemName'>{g:dota_item_name:peek_item_def2}</span>, <span class='ItemName'>{g:dota_item_name:peek_item_def3}</span>, and <span class='ItemName'>{g:dota_item_name:peek_item_def4}</span> are currently available from this treasure.  After receiving them, one or more other items from the treasure will become available."
	"DOTA_Treasure_HelpPWNotPurchasable5" "Treasures in your region show their contents before opening them.<br><br><span class='ItemName'>{g:dota_item_name:peek_item_def}</span>, <span class='ItemName'>{g:dota_item_name:peek_item_def2}</span>, <span class='ItemName'>{g:dota_item_name:peek_item_def3}</span>, <span class='ItemName'>{g:dota_item_name:peek_item_def4}</span>, and <span class='ItemName'>{g:dota_item_name:peek_item_def5}</span> are currently available from this treasure.  After receiving them, one or more other items from the treasure will become available."
	"DOTA_Treasure_HelpPWNotPurchasable" "Treasures in your region show their contents before opening them.<br><br>{g:dota_item_name:peek_item_def} is currently available from this treasure.  After receiving it, another item from the treasure will become available."
	"DOTA_Treasure_HelpRares"			"Also, if you're very lucky, in addition to the normal items you receive, you may also receive one of the rare bonus items."
	"DOTA_Treasure_HelpRaresPW"			"Also, in addition to the normal items you receive, you may also receive one of the rare bonus items."
	"DOTA_Treasure_HelpUnusuals"		"Every time you unbox an item, you'll have a chance to unlock a bonus Unusual variant of that item. If you unbox an item set, you'll have a chance to unlock a bonus Unusual variant of one item in that set.<child id=\"UnusualOddsTooltip\">"
	"DOTA_Treasure_HelpGrantAll"		"You will receive all of these items when you open this treasure."
	"DOTA_Treasure_EventRequired"		"<span class=\"LevelAmount\">Level {d:event_reward_level}</span> Battle Pass reward"
	"DOTA_Treasure_PurchaseEvent"		"Purchase Battle Pass"
	"DOTA_Treasure_PurchaseEventLevels"		"Purchase Levels"
	"DOTA_Treasure_ViewEvent"		"View Battle Pass"
	"DOTA_Treasure_ClaimEventRewards"	"Claim Treasures"
	"DOTA_Treasure_ViewTreasure"		"View Treasure"
	"DOTA_Treasure_ZoomOut"			"Zoom Out"

	"DOTA_Treasure_FilterAvailable"		"Available"
	"DOTA_Treasure_FilterOwned"			"Unopened ({d:treasures_owned_count})"
	"DOTA_Treasure_FilterAll"			"All"

	"DOTA_Treasure_TI11_RecyclingTitle"			"Recycle Reward"
	"DOTA_Treasure_TI11_RecyclingDescription"	"Recycle sets to receive a bonus treasure and a Candy Sack."
	"DOTA_Treasure_TI11_RecyclingTooltip"		"During the International 11 Battle Pass, items from this treasure can be recycled to earn progress toward an additional treasure and a Candy Sack."

	"DOTA_Treasure_OpenTreasure"		"Open Treasure"
	"DOTA_Treasure_OpenNoDupe"			"Each treasure you open will contain {d:items_per_treasure} of the normal items shown. You will not receive duplicates until you get one of each. If lucky, you may also receive one of the rare items."
	"DOTA_Treasure_OpenDupe"			"Each treasure you open will contain {d:items_per_treasure} of the normal items shown. You may receive duplicates. If lucky, you may also receive one of the rare items."
	"DOTA_Treasure_OpenFailed_NoItem"	"Unable to find a treasure to open in your inventory."
	"DOTA_Treasure_OpenFailed_NoItemsReceived"	"Unable to get the list of items received from the treasure."
	"DOTA_Treasure_OpenSuccess"			"You received:"

	"DOTA_Treasure_RecyclingTitle"		"Recycle Reward"
	"DOTA_Treasure_RecyclingSubtitle"	"Recycle sets to receive a bonus reward containing a treasure and shards."
	"DOTA_Treasure_RecyclingSubtitle_TreasureOnly"	"Recycle sets to receive a bonus treasure."
	"DOTA_Treasure_RecyclingSubtitle_KeyAndTwoTreasures"	"Recycle sets to receive a bonus key and two more treasures."
	"DOTA_Treasure_RecyclingCount"		"x{d:inventory_count}"
	"DOTA_Treasure_DisassembleConfirm_Popup_Title"		"Recycling Last Item"
	"DOTA_Treasure_DisassembleConfirm_Popup_Message"	"This is your only copy of this set.  After recycling, you will no longer have any of the items in this bundle. Are you sure you want to continue?"

   	"DOTA_Treasure_RecyclingSubtitle_BattlePass"	"Recycle items from this treasure to receive an additional bonus treasure and a Rylai's Battle Blessing wheel spin."
   	"DOTA_Treasure_RecyclingSubtitle_UnderDraft"	"Recycle sets to receive gold to be used in the Sideshop."

	"DOTA_OpenTreasureTooltip_NormalTitle"	"Contains the following items:"
	"DOTA_OpenTreasureTooltip_NoDupeDescription"	"You will not receive duplicates until you get one of each."
	"DOTA_OpenTreasureTooltip_DupeDescription"		"You may receive duplicates before getting one of each."
	"DOTA_OpenTreasureTooltip_RareTitle"	"With a chance to receive bonus items"
	"DOTA_OpenTreasureTooltip_UnitName"		"{g:dota_item_unit_name:item_def}"
	"DOTA_OpenTreasureTooltip_ItemName"		"{g:dota_item_name:item_def}"
	"DOTA_OpenTreasureTooltip_ExtraItems"		"... and {d:extra_items_count} more!"
	"DOTA_OpenTreasureTooltip_BonusTreasure"				"Dota Plus subscribers can recycle unopened bundles from this treasure to earn progress toward a reward containing an additional bonus treasure and shards."
	"DOTA_OpenTreasureTooltip_BonusTreasureOnly"			"Dota Plus subscribers can recycle unopened bundles from this treasure to earn progress toward a reward containing an additional bonus treasure."
	"DOTA_OpenTreasureTooltip_BonusTreasure_BattlePass"		"During the International 10 Battle Pass, items from this treasure can be recycled to earn progress toward an additional treasure and other bonus rewards."
	"DOTA_OpenTreasureTooltip_BonusTreasuresAndKey"			"Recycle unopened bundles from this treasure to earn progress toward a reward containing two additional treasures and a bonus key."
	"DOTA_OpenTreasureTooltip_RecycleGeneric"				"Recycle unopened bundles from this treasure to earn progress toward a reward."

	"DOTA_Treasure_ViewCrateTier"				"View Tier:"
	"DOTA_Treasure_BuyChest"					"Buy Chest"
	"DOTA_Treasure_BuyKey"						"Buy Key"
	"DOTA_Treasure_KeyRequired"					"Keys"
	"DOTA_Treasure_Chest"						"Chest"
	"DOTA_Treasure_Chests"						"Chests"
	"DOTA_Treasure_ItemSlot_Set"				"Set"
	"DOTA_Treasure_MarketPrice"					"Market"
	"DOTA_Treasure_MarketPriceBuy"				"Buy on Market"
	"DOTA_Treasure_UnlockChest"					"Unlock Chest"
	"DOTA_Treasure_OpenChest"					"Open Chest"
	"DOTA_Treasure_Unlock"						"Unlock"
	"DOTA_Treasure_ShowHeroNames"				"Show Hero Names"
	"DOTA_Treasure_PreviewContents"				"Preview Contents"
	"DOTA_Treasure_Skip"						"Skip"
	"DOTA_Treasure_BuyKeyOnly"					"Buy Key"
	"DOTA_Treasure_BuyKeyShards"				"Use Shards"
	"DOTA_Treasure_ClaimFreeKeys"				"Claim Free Keys"
	"DOTA_Treasure_BuyChestOnly"				"Buy Chest"
	"DOTA_Treasure_BuyChestAndKey"				"Buy Chest + Key"
	"DOTA_Treasure_Back"						"Back"
	"DOTA_Treasure_Equip"						"Equip"
	"DOTA_Treasure_Close"						"Close"
	"DOTA_Treasure_ListView"					"List View"
	"DOTA_Treasure_CurrentlyViewing"			"Currently Viewing:"
	"DOTA_Treasure_ItemDetails"					"Details"
	"DOTA_Treasure_ItemDetailsButtonActionLabel"		"View Details"
	"DOTA_Treasure_BuyItem"						"BUY ITEM"
	"DOTA_Treasure_TierListHeader"				"Tier {d:crate_tier}: {s:crate_tier_description}"
	"DOTA_Treasure_TierListOdds"				"{s:crate_tier_percentage}% chance"
	"DOTA_Treasure_Tier1Odds"					"{s:crate_tier1_percentage}%"
	"DOTA_Treasure_Tier2Odds"					"{s:crate_tier2_percentage}%"
	"DOTA_Treasure_Tier3Odds"					"{s:crate_tier3_percentage}%"
	"DOTA_Treasure_Tier4Odds"					"{s:crate_tier4_percentage}%"
	"DOTA_Treasure_Tier5Odds"					"{s:crate_tier5_percentage}%"
	"DOTA_Treasure_TierListItemName"			"{g:dota_item_name:label_item_def}"
	"DOTA_Treasure_TierListHeroName"			"{s:hero_name}"
	"DOTA_Treasure_TierListHeroNameSlot"		"{s:hero_name} ({s:slot_name})"
	"DOTA_Treasure_TierListTier"				"Tier {d:tier_number}"
	"DOTA_Treasure_TierListTierAndCount"		"Tier {d:tier_number} ({d:tier_numitems})"
	"DOTA_Treasure_ListViewAltDisplayTooltip"	"Toggle between Hero and Item names."
	"DOTA_Treasure_UnlockChestExplain_None"		"Requires <font color='#FFFFFF'>Chest and Key</font> to open"
	"DOTA_Treasure_UnlockChestExplain_HasChest"	"Requires <font color='#FFFFFF'>Key</font> to open"
	"DOTA_Treasure_UnlockChestExplain_HasKey"	"Requires <font color='#FFFFFF'>Chest</font> to open"
	"DOTA_Treasure_Unusual_Description"			"This item is infused with {s:unusual_effect_name} particles"
	"DOTA_Treasure_BaseSetUnusual_Description"	"You've also received the full set in addition to the unusual item"
	"DOTA_Treasure_Set"			"Set"
	"DOTA_Treasure_AndArcana"			"+ Arcana"
	"DOTA_Treasure_AndPersona"			"+ Persona"
	"DOTA_Treasure_ArcanaPersonaLabel"	"{s:arcana_persona_unit_name} {s:arcana_persona_label}"

	"DOTA_AASystem_Green"		"Accumulated online game time: {s:playtime}. You are currently playing within healthy time-limits. Enjoy the game!"
	"DOTA_AASystem_Yellow"		"Accumulated online game time: {s:playtime}. You have exceeded healthy game time limits. Please take care to rest!"
	"DOTA_AASystem_Red"			"Accumulated online game time: {s:playtime}. You have exceeded healthy game time limits. It is recommended that you sign offline and rest!"
	"DOTA_AASystemSteam_Green"	"Remaining online game time today: {s:playtime}."
	"DOTA_AASystemSteam_Yellow"	"Remaining online game time today: {s:playtime}."
	"DOTA_AASystemSteam_Red"	"Remaining online game time today: {s:playtime}.  The game will shut down soon."
    "DOTA_AA_TimeExpired_Title"             "Game Time Expired"
    "DOTA_AA_TimeExpired_Message"           "You have reached your online time limit for today. Please take a break."
    "DOTA_AA_TimeExpiredCurfew_Message"     "You can't play this game right now. Please take a break."

	"DOTA_Banned_Title"			"Banned"
	"DOTA_Banned"				"Your account has been banned from playing Dota 2."

	"DOTA_China_SpecialDisabled_Title" "Disabled"
	"DOTA_China_SpecialDisabled" "Dear players, in response to relevant notice, title name servers will be out of service from 0:00 to 23:59 on Dec. 6, 2022. Thank you for your support."

	"DOTA_AntiAddiction_Initial_With_ID_18Plus"		"Last time online: %s1\nLast IP Address: %s2"
	"DOTA_AntiAddiction_Initial_With_ID_Under_18"	"You are under 18. The anti addiction system is in effect.\nLast time online: %s1\nLast IP Address: %s2"
	"DOTA_AntiAddiction_Initial_No_ID"				"Your account is not registered.\nLast time online: %s1\nLast IP Address: %s2"
	"DOTA_AntiAddiction_Blocked_Time_Exceeded"		"Exceeded allowable play time due to Anti Addiction system. Shutting down."
    "DOTA_AntiAddiction_JoinFailed_Title"           "Exceeded allowable play time"
    "DOTA_AntiAddiction_JoinFailed_Body"            "You or a member of your party has exceeded their multiplayer playtime limit for today.  Please take a rest until tomorrow."

	"DOTA_AntiAddiction_Initial_No_ID_Popup"		"Your account is not fully registered. Would you like to enter your information now?"
	"DOTA_AntiAddiction_CompleteInfoNow"	"Enter Information"
	"DOTA_AntiAddiction_CompleteInfoNotNow"	"Not Now"

	"DOTA_AntiAddiction_Initial_DateFormat"			"%s1Y%s2M%s3D  %s4:%s5:%s6"
    "DOTA_AntiAddiction_Initial_TimeFormat"         "%s1:%s2:%s3"

	"DOTA_AntiAddiction_Label_Green"		"Game Time: {s:playtime} ( Healthy )"
	"DOTA_AntiAddiction_Label_Yellow"		"Game Time: {s:playtime} ( Unhealthy )"
	"DOTA_AntiAddiction_Label_Red"			"Game Time: {s:playtime} ( Exceeded )"
    "DOTA_AntiAddiction_Label_Remaining"    "Remaining Time Today: {s:playtime}"

	"DOTA_Workshop_Browse"                              "Browse"

	"DOTA_Workshop_TextureName_color"					"Color"
	"DOTA_Workshop_TextureName_trans"			        "Transparency"
	"DOTA_Workshop_TextureName_normal"		            "Normal"
	"DOTA_Workshop_TextureName_detailmask"	            "Detail Mask"
	"DOTA_Workshop_TextureName_diffusemask"	            "Diffuse/Fresnel Mask"
	"DOTA_Workshop_TextureName_metalnessmask"	        "Metalness Mask"
	"DOTA_Workshop_TextureName_selfillummask"	        "Self-Illumination Mask"
	"DOTA_Workshop_TextureName_specmask"		        "Specular Intensity Mask"
	"DOTA_Workshop_TextureName_rimmask"		            "Rimlight Intensity Mask"
	"DOTA_Workshop_TextureName_basetintmask"	        "Base Tint Mask"
	"DOTA_Workshop_TextureName_specexp"		            "Specular Exponent"

	"DOTA_Workshop_Model"								"Model"
	"DOTA_Workshop_TextureDetails_color"				"Color map"
	"DOTA_Workshop_TextureDetails_trans"				"Determines where the texture is opaque (white is opaque, black is invisible)"
	"DOTA_Workshop_TextureDetails_normal"				"Normal map"
	"DOTA_Workshop_TextureDetails_detailmask"			"Determines the visibility of the detail map (only if Valve has enabled a detail map on the material). If you want your item to react to a hero's existing arcana, ability or ambient texture effects, you will need to specify the effects display area using this mask."
	"DOTA_Workshop_TextureDetails_diffusemask"			"Determines the visibility of the color warp effect (only if the material has the color warp enabled)"
	"DOTA_Workshop_TextureDetails_metalnessmask"		"Determines where color is suppressed to simulate a metallic look"
	"DOTA_Workshop_TextureDetails_selfillummask"		"Determines where the surface is self-illuminated independent of environment lighting (self-illum color comes from the color texture)"
	"DOTA_Workshop_TextureDetails_specmask"				"Determines the brightness of the highlights, multiplied by specular intensity from the material"
	"DOTA_Workshop_TextureDetails_rimmask"				"Determines the highlighting on the edges of the model (rim lighting, also known as fresnel intensity)"
	"DOTA_Workshop_TextureDetails_basetintmask"			"Determines how much color the specular highlights get from the color texture"
	"DOTA_Workshop_TextureDetails_specexp"				"Determines the size of the specular highlight, acts as scale of specular exponent value from the material"
	"DOTA_Workshop_CustomSkeleton"						"Model Uses a Custom Skeleton"
	"DOTA_Workshop_CustomSkeleton_Desc"					"Indicates you are using a skeleton different from the Valve skeleton. This will prevent the Valve-provided default animations from being applied to your model."

	"DOTA_Workshop_Materials"                           "Materials"
	"DOTA_Workshop_Meshes"                              "Meshes"
	"DOTA_Workshop_Animations"                          "Animations"
	"DOTA_Workshop_Misc"                                "Misc/Attachments"
	"DOTA_Workshop_ImportP4"                            "Import (P4)"
	"DOTA_Workshop_ImportNoP4"                          "Import (No P4)"
	"DOTA_Workshop_SaveSettings"                        "Save Settings"
	"DOTA_Workshop_LoadSettings"                        "Load Settings"

	"DOTA_Workshop_SubmissionType_TeamLogo"				"Team Logo"
	"DOTA_Workshop_SubmissionType_TeamLogo_Desc"		"A logo for a professional Dota team"
	"DOTA_Workshop_LogoMarketingImage"					"Team Logo"
	"DOTA_Workshop_LogoMarketingImage_Desc"				"An image or logo to be used in association with your team. Must be square and at least 600x600, and should have a transparent background suitable for overlay on other images. You must have the rights to use this image."
	"DOTA_Workshop_BannerMarketingImage"					"Team Banner"
	"DOTA_Workshop_BannerMarketingImage_Desc"				"A banner to be used in association with your team. Must be at least 932x128. You must have the rights to use this image."

	"DOTA_HUD_Charms_CurrentStreak"		"Current Streak: {d:current_streak}"

	"DOTA_Workshop_Ready"				"Ready"
	"DOTA_Workshop_Optional"			"Optional"
	"DOTA_Workshop_Required"			"Required"
	"DOTA_Workshop_UsingDefault"		"Optional (Using default)"
	"DOTA_Workshop_IgnoringDefault"		"Optional (Ignoring default)"
	"DOTA_Workshop_Required_Texture"	"Required (Textures will be resized to: %s1)"
	"DOTA_Workshop_Required_Geometry"	"Required (Max Triangle count: %s1)"
	"DOTA_Workshop_NotRequired_Geometry" "(Max Triangle count: %s1)"
	"DOTA_Workshop_NotRequired_Texture"	"(Textures will be resized to: %s1)"
	"DOTA_Workshop_ItemName"			"Item Name"
	"DOTA_Workshop_ItemName_Desc"		"This is the output filename for your item. It isn't seen by players, and must be less than 50 characters long."
	"DOTA_Workshop_GenericModelName_Desc" "This is the name of your imported content, it is used internally at Valve so please use a unique or descriptive name. It isn't seen by players, and must be less than 50 characters long."
	"DOTA_Workshop_UnknownLOD"			"Unknown Geometry File"
	"DOTA_Workshop_LOD0Title"			"Portrait Geometry"
	"DOTA_Workshop_FlyingCourier_LOD0Title"		"Flying Portrait Geometry"
	"DOTA_Workshop_LOD0Desc"			"This is the optional .DMX or .FBX file that contains the higher resolution skinned geometry for your item. It will be used in portrait, loadout and showcase views. Please check the mesh for missing back faces that will be noticable in loadout or the portrait. If this entry is blank, in-game geometry will be used instead."
	"DOTA_Workshop_LOD1Title"			"In-Game Geometry"
	"DOTA_Workshop_FlyingCourier_LOD1Title"		"Flying In-Game Geometry"
	"DOTA_Workshop_Courier_Ward_LOD1Desc"			"This is the .DMX or .FBX file that contains the skinned geometry for your item. It will be used in-game. The model must be in its bind pose with no animation."
	"DOTA_Workshop_LOD1Desc"			"This is the .DMX or .FBX file that contains the skinned geometry for your item. It will be used in-game. If skinned to a Valve skeleton, the model must be in Valve's default bind pose with no animation and the joints must exactly match the scale, positions and rotations of Valve's skeleton."
	"DOTA_Workshop_Texture_Title"		"Texture Files"
	"DOTA_Workshop_Texture_Desc"		"This is the set of four .TGA files that combine to texture this geometry file. Browse and select any one of the _color, _normal, _mask1, or _mask2 .TGA files, and we'll look for the rest in the same directory."
	"DOTA_Workshop_Texturing"			"Texturing Help"
	"DOTA_Workshop_Modelling"			"Modelling Help"
	"DOTA_Workshop_Animation"			"Animation Help"
	"DOTA_Workshop_LoopingAnim"			"This is a looping animation - the first and last frames should be identical in order to seamlessly loop."
	"DOTA_Workshop_RunAnim"				"This is a run animation - motion will be extracted from the bone named 'root' (base of skeleton if not present)."
	"DOTA_Workshop_DeltaAnim"			"This is a delta animation - it will be played back layered over another animation. (First frame defines neutral pose.)"
	"DOTA_Workshop_AttackAnim"			"This is an attack animation - it must be %1 seconds long, and the attack point occurs at %2 seconds into it."
	"DOTA_Workshop_ParticleSnapshot"	"This is an effects mesh - it should have at most %1 vertices, and their order may affect the effect visuals."
	"DOTA_Workshop_TriangleLimit"		"This mesh must have at most %1 triangles after triangulation."
	"DOTA_Workshop_CombinedTriangleLimit"		"Combined, these %1 meshes must have at most %2 triangles after triangulation:"
	"DOTA_Workshop_AbilityIconsHelp"		"Ability Icons Help"
	"DOTA_Workshop_DisableNICE"			"Disable Texture Filtering"
	"DOTA_Workshop_DisableNICE_Desc"	"On some textures, the NICE filter we use can result in mipmaps that don't maintain some specific texture detail. If you see this happening with your textures, try turning this option on and see if the textures are more readable."
	"DOTA_Workshop_Reimport"			"Update"
	"DOTA_Workshop_Models_Title"		"Models"
	"DOTA_Workshop_Materials_Title"		"Materials"
	"DOTA_Workshop_Attachments_Title"	"Attachments"
	"DOTA_Workshop_Marketing_Title"		"Marketing"
	"DOTA_Workshop_Marketing_Desc"		"A .PSD file containing a selection of marketing images to use when promoting your submission. Click the Marketing Help link to see the requirements, and suggested format, of your .PSD file."
	"DOTA_Workshop_Marketing_Help"		"Marketing Help"
	"DOTA_Workshop_EffectsModel_Title"	"Effects Mesh"
	"DOTA_Workshop_EffectsModel_Desc"	"This model will have Valve's default ambient particle system attached to it in-game. This is the .DMX or .FBX file that contains vertices specifying where the particle system should be attached along the profile of the weapon."
	"DOTA_Workshop_Images_Title"		"Images"
	"DOTA_Workshop_AbilityIcons_Title"		"Ability Icons"
	"DOTA_Workshop_MoreInfoURL"			"(More Information)"

	"DOTA_Workshop_HudSkin_Intro"		"HUD Skins are a set of images that combine to replace the in-game HUD."
	"DOTA_Workshop_HudSkin_Desc"		"A set of .PNG files that were produced by the HUD Skin Photoshop export tool. Browse and select any of the .PNG files, and we'll find the rest. They must be in the directory structure created by the export tool."
	"DOTA_Workshop_HudSkin_Help"		"HUD Skin Help"

	"DOTA_Workshop_CursorPack_Intro"		"Cursor Packs are a set of images that combine to replace the in-game cursors."
	"DOTA_Workshop_CursorPack_Desc"		"A set of .BMP files that represent the variety of cursors for the UI. Also necessary are raw .PNG source for the same cursors. Browse for the icon.png that will be your pack's inventory icon and we'll find the other files."
	"DOTA_Workshop_CursorPack_Help"		"Cursor Pack Help"

	"DOTA_Workshop_LoadingScreen"		"Loading Screen"
	"DOTA_Workshop_LoadingScreen_Intro"	"An image that replaces the default Dota 2 Loading Screen"
	"DOTA_Workshop_LoadingScreen_Desc"	"Browse for loadingscreen.png."
	"DOTA_Workshop_LoadScreen_Preview_Title"	"Preview aspect ratio cropping"
	"DOTA_UI_LoadScreen_16_9"			"16:9 Aspect Ratio"
	"DOTA_UI_LoadScreen_16_10"			"16:10 Aspect Ratio"
	"DOTA_UI_LoadScreen_4_3"			"4:3 Aspect Ratio"

	"DOTA_Workshop_SubmissionType_MusicPack"		"Music Pack"
	"DOTA_Workshop_SubmissionType_MusicPack_Desc"	"A replacement for all the music in the game, including the main menu and all music heard while in a match."

	"DOTA_Workshop_Music_Section_UI"				"UI Tracks"
	"DOTA_Workshop_Music_Section_PreGame"			"Pre-Game Tracks"
	"DOTA_Workshop_Music_Section_Laning"			"Laning Tracks and Layers"
	"DOTA_Workshop_Music_Section_Battle"			"Battle Tracks"
	"DOTA_Workshop_Music_Section_Roshan"			"Roshan Track"
	"DOTA_Workshop_Music_Section_Smoke"				"Smoke Track"
	"DOTA_Workshop_Music_Section_Gank"				"Gank Stingers"
	"DOTA_Workshop_Music_Section_Killed"			"Killed Track"
	"DOTA_Workshop_Music_Section_EndOfMatch"		"End of Match Stingers"

	"DOTA_Workshop_MusicMarketingImage"				"Music Pack Artwork"
	"DOTA_Workshop_MusicMarketingImageDesc"			"An image or logo to be used in association with your music pack. Must be square and at least 600x600, and should have a transparent background suitable for overlay on other images. You must have the rights to use this image."

	"DOTA_Workshop_Music_ui_startup"				"UI Startup"
	"DOTA_Workshop_Music_ui_main"					"UI Main"
	"DOTA_Workshop_Music_ui_main_alt"				"UI Main Alternate"
	"DOTA_Workshop_Music_ui_hero_select"			"Hero Select"
	"DOTA_Workshop_Music_countdown"					"Countdown"
	"DOTA_Workshop_Music_laning_01_layer_01"		"Laning #1, Layer 1"
	"DOTA_Workshop_Music_laning_01_layer_02"		"Laning #1, Layer 2"
	"DOTA_Workshop_Music_laning_01_layer_03"		"Laning #1, Layer 3"
	"DOTA_Workshop_Music_laning_02_layer_01"		"Laning #2, Layer 1"
	"DOTA_Workshop_Music_laning_02_layer_02"		"Laning #2, Layer 2"
	"DOTA_Workshop_Music_laning_02_layer_03"		"Laning #2, Layer 3"
	"DOTA_Workshop_Music_laning_03_layer_01"		"Laning #3, Layer 1"
	"DOTA_Workshop_Music_laning_03_layer_02"		"Laning #3, Layer 2"
	"DOTA_Workshop_Music_laning_03_layer_03"		"Laning #3, Layer 3"
	"DOTA_Workshop_Music_battle_01"					"Battle #1"
	"DOTA_Workshop_Music_battle_01_end"				"Battle #1 End"
	"DOTA_Workshop_Music_battle_02"					"Battle #2"
	"DOTA_Workshop_Music_battle_02_end"				"Battle #2 End"
	"DOTA_Workshop_Music_battle_03"					"Battle #3"
	"DOTA_Workshop_Music_battle_03_end"				"Battle #3 End"
	"DOTA_Workshop_Music_roshan"					"roshan"
	"DOTA_Workshop_Music_roshan_end"				"roshan_end"
	"DOTA_Workshop_Music_smoke"						"smoke"
	"DOTA_Workshop_Music_smoke_end"					"smoke_end"
	"DOTA_Workshop_Music_smoke_end_hero"			"smoke_end_hero"
	"DOTA_Workshop_Music_ganked_sml_01"				"ganked_sml_01"
	"DOTA_Workshop_Music_ganked_med_01"				"ganked_med_01"
	"DOTA_Workshop_Music_ganked_lg_01"				"ganked_lg_01"
	"DOTA_Workshop_Music_killed"					"killed"
	"DOTA_Workshop_Music_respawn"					"respawn"
	"DOTA_Workshop_Music_radiant_win"				"radiant_win"
	"DOTA_Workshop_Music_radiant_lose"				"radiant_lose"
	"DOTA_Workshop_Music_dire_win"					"dire_win"
	"DOTA_Workshop_Music_dire_lose"					"dire_lose"

	"DOTA_Workshop_Cursor_attack_default"			"Attack"
	"DOTA_Workshop_Cursor_attack_enemy"				"Attack (Enemy)"
	"DOTA_Workshop_Cursor_attack_illegal"			"Attack (Illegal)"
	"DOTA_Workshop_Cursor_attack_team"				"Attack (Team)"
	"DOTA_Workshop_Cursor_buy"						"Buy"
	"DOTA_Workshop_Cursor_cannot_buy"				"Cannot Buy"
	"DOTA_Workshop_Cursor_coach"					"Coach"
	"DOTA_Workshop_Cursor_default"					"Default"
	"DOTA_Workshop_Cursor_default_enemy"			"Default (Enemy)"
	"DOTA_Workshop_Cursor_default_team"				"Default (Team)"
	"DOTA_Workshop_Cursor_invisible"				"Invisible"
	"DOTA_Workshop_Cursor_item_drop"				"Item Drop"
	"DOTA_Workshop_Cursor_learn_ability"			"Learn Abiltiy"
	"DOTA_Workshop_Cursor_move"						"Move"
	"DOTA_Workshop_Cursor_spell_default"			"Spell"
	"DOTA_Workshop_Cursor_spell_enemy"				"Spell (Enemy)"
	"DOTA_Workshop_Cursor_spell_illegal"			"Spell (Illegal)"
	"DOTA_Workshop_Cursor_spell_team"				"Spell (Team)"
	"DOTA_Workshop_Cursor_spell_walkto"				"Spell (Walk To)"

	"DOTA_Workshop_SubmissionType_Emoticon"				"Chat Emoticon"
	"DOTA_Workshop_SubmissionType_Emoticon_Desc"		"An animated chat emoticon"
	"DOTA_Workshop_ChatEmoticon_Image"					"Emoticon Image"
	"DOTA_Workshop_ChatEmoticon_Keyword"				"Emoticon Keyword"
	"DOTA_Workshop_ChatEmoticon_Keyword_Desc"			"Proposed chat emoticon keyword"
	"DOTA_Workshop_ChatEmoticon_AnimationSpeed"			"Frame Time"
	"DOTA_Workshop_ChatEmoticon_AnimationSpeed_Desc"	"Frame time, in milliseconds. Most emoticons use 100 milliseconds per frame."
	"DOTA_Workshop_ChatEmoticon_DefaultFrame"			"Default Frame"
	"DOTA_Workshop_ChatEmoticon_DefaultFrame_Desc"		"The frame to show when the emoticon is not animating. In the range from 0 to the number of frames minus one. Use -1 to automatically chose the last frame. If not specified, will use the first frame (0)."

	"DOTA_Workshop_Emoticon"							"Emoticon"
	"DOTA_Workshop_EmoticonAlt"							"Additional Emoticon"

	"DOTA_Workshop_Error_ImageExactWidth"				"Bad image width: %1 (Must be %2px)"
	"DOTA_Workshop_Error_ImageExactHeight"				"Bad image height: %1 (Must be %2px)"
	"DOTA_Workshop_Error_EmoticonHeight"				"Bad image height: %1 (Emoticon height must be %2px)"
	"DOTA_Workshop_Error_EmoticonWidth"					"Bad image width: %1 (Emoticon width must be a multiple of %2px)"

//WORKSHOP ATTACHMENTS - if you don't see the strings you need to edit, also check the dota_english in the resource directory.
	"DOTA_Workshop_Attachments_Desc"			"Attachment points are points on the model that the game can use to position certain effects. Each attachment point has both a position and an angle, which it derives from a bone in your model. For each required attachment point, specify the bone name. Once we've built your imported model, the preview will show you the attachment point so you can verify its position."
	"DOTA_Workshop_Attachments_UIBlock"			"Attachments %s1"
	"DOTA_Workshop_Attachment_HitLocation"			"Hit Location Bone name"
	"DOTA_Workshop_Attachment_HitLocation_Desc"		"Specifies where on the model that incoming enemy projectiles should travel to. A good position is above the center of the model, such as the center of the head in a humanoid."
	"DOTA_Workshop_Attachment_LeftEye"			"Left Eye Bone name"
	"DOTA_Workshop_Attachment_LeftEye_Desc"			"Specifies where on the model to place Unusual particle effects intended for the Left Eye of a creature. Only attach to an eye joint that does not animate or to the head joint. Position on the Left Eye with the red tx arrow pointing forward."
	"DOTA_Workshop_Attachment_RightEye"			"Right Eye Bone name"
	"DOTA_Workshop_Attachment_RightEye_Desc"		"Specifies where on the model to place Unusual particle effects intended for the Right Eye of a creature. Only attach to an eye joint that does not animate or to the head joint. Position on the Right Eye with the red tx arrow pointing forward."
	"DOTA_Workshop_Attachment_AttackPoint"			"Attack Point Bone name"
	"DOTA_Workshop_Attachment_AttackPoint_Desc"		"For ranged attack units, this specifies where their attack projectiles should start. For melee units, this is where we spawn hit effects, like blood splashes."
	"DOTA_Workshop_Attachment_AttackPoint2"			"Offhand Attack Point Bone name"
	"DOTA_Workshop_Attachment_AttackPoint2_Desc"		"When an OFFHAND ATTACK animation is used instead of the base ATTACK, this attack point will be used to spawn hit effects & projectiles."
	"DOTA_Workshop_Attachment_Mouth"			"Mouth Bone name"
	"DOTA_Workshop_Attachment_Mouth_Desc"			"Specifies where on the model to place particle effects intended for the mouth of the unit."
	"DOTA_Workshop_Attachment_Tail"				"Tail Bone name"

	"DOTA_Workshop_Attachment_Ambient_Particle"		"Ambient Particle Bone name"
	"DOTA_Workshop_Attachment_Ambient_Particle_Desc"	"Specifies where on the model the default ambient particles should be placed."

	//Bowstring Attachments
	"DOTA_Workshop_Attachment_BowTop"		"Bowstring Top Attachment point"
	"DOTA_Workshop_Attachment_BowTop_Desc"		"Specifies where on the model that the top of the bowstring particle effect should attach."
	"DOTA_Workshop_Attachment_BowMid"		"Bowstring Midpoint Attachment point"
	"DOTA_Workshop_Attachment_BowMid_Desc"		"Specifies where on the model the middle of the bowstring particle effect should be. Used to bend the bowstring for firing."
	"DOTA_Workshop_Attachment_BowBot"		"Bowstring Bottom Attachment point"
	"DOTA_Workshop_Attachment_BowBot_Desc"		"Specifies where on the model that the bottom of the bowstring particle effect should attach."

	//Earth Spirit Weapon Attachments
	"DOTA_Workshop_Attachment_LowerStaff"		"Earth Spirit Lower Staff Attachment point"
	"DOTA_Workshop_Attachment_LowerStaff_Desc"	"Specifies where on the staff model the lower particle effect should attach."
	"DOTA_Workshop_Attachment_UpperStaff"		"Earth Spirit Upper Staff Attachment point"
	"DOTA_Workshop_Attachment_UppperStaff_Desc"	"Specifies where on the staff model the upper particle effect should attach."

	//Terrorblade Demon Wing attaches
	"DOTA_Workshop_Attachment_Wing_Right"		"Right Wing1 Inner"
	"DOTA_Workshop_Attachment_Wing_Right2"		"Right Wing2 Middle"
	"DOTA_Workshop_Attachment_Wing_Right3"		"Right Wing3 Outer"
	"DOTA_Workshop_Attachment_Wing_Left"		"Left Wing1 Inner"
	"DOTA_Workshop_Attachment_Wing_Left2"		"Left Wing2 Middle"
	"DOTA_Workshop_Attachment_Wing_Left3"		"Left Wing3 Outer"

	//Autofill Particle Attachments for models that use the default skeleton
	"DOTA_Workshop_Attachment_Head_Particle_Autofill_Desc"	 "This attachment specifies the position for default head ambient particles. The bone for the head attachment has been filled in. You will have the option to reposition this attachment after compiling."



//Autofill Attachments for Models with custom skeleton option

	"DOTA_Workshop_Attachment_HitLocation_Autofill_Desc"		"Specifies where on the model incoming enemy projectiles should travel to. A good position is above the center of the model. The default skeleton bone for this attachment has been filled in. If you are using a custom skeleton, you will need to change the bone name. You will have the option to reposition this attachment after compiling."

	"DOTA_Workshop_Attachment_AttackPoint_Autofill_Desc"		"For ranged attack units, this specifies where their attack projectiles should start. For melee units, this is where we spawn hit effects, like blood splashes. The default skeleton bone for this attachment has been filled in. If you are using a custom skeleton, you will need to change the bone name. You will have the option to reposition this attachment after compiling."

	"DOTA_Workshop_Attachment_AttackPoint2_Autofill_Desc"		"When an offhand animation is used instead of the base attack, this attack point will be used to spawn hit effects & projectiles. The default skeleton bone for this attachment has been filled in. If you are using a custom skeleton, you will need to change the bone name. You will have the option to reposition this attachment after compiling."

	"DOTA_Workshop_Attachment_Mouth_Autofill_Desc"				"Specifies where the default particles for a creature's bite attack or mouth projectile attack should originate. The default skeleton bone for this attachment has been filled in. If you are using a custom skeleton, you will need to change the bone name. If there is no mouth joint, use the head joint and then position the attachment onto the creature's mouth with the red tx arrow pointing forward. You will have the option to reposition this attachment after compiling."

	"DOTA_Workshop_Attachment_Eye_Autofill_Desc"			"Specifies where on the model to place default particle effects intended for each eye of a creature. The default skeleton bones for these attachments have been filled in.  If you are using a custom skeleton, you will need to change the bone names. If there are no eye joints, use the head joint and then position the attachments onto each of the creature's eyes with the red tx arrow pointing forward. You will have the option to reposition these attachments after compiling."


	"DOTA_Workshop_Attachment_Wing_Particle_Autofill_Desc"	"These attachments specify positions for default Wing Particle Effects. The default skeleton bones for wing attachments have been filled in. If you are using a custom skeleton, you will need to change the bone names. You will have the option to reposition these attachments after compiling."

	"DOTA_Workshop_Attachment_Tail_Autofill_Desc"	"The default skeleton bone for this attachment has been filled in. If you are using a custom skeleton, you will need to change the bone name. You will have the option to reposition this attachment after compiling."

	"DOTA_Workshop_Attachment_RightHand"			"Right Hand Bone Name"
	"DOTA_Workshop_Attachment_RightHand_Autofill_Desc"		"Specifies where the default ambient particles for a creature's right hand should originate. The default skeleton bone for this attachment has been filled in. If you are using a custom skeleton, you will need to change the bone name. You will have the option to reposition this attachment after compiling."

	"DOTA_Workshop_Attachment_LeftHand"			"Left Hand Bone Name"
	"DOTA_Workshop_Attachment_LeftHand_Autofill_Desc"		"Specifies where the default ambient particles for a creature's left hand should originate. The default skeleton bone for this attachment has been filled in. If you are using a custom skeleton, you will need to change the bone name. You will have the option to reposition this attachment after compiling."




	//LYCAN ULT and WOLVES
	"DOTA_Workshop_Attachment_Lycan_Ult_Jaw"		"Lower Jaw Particle Bone Name"
	"DOTA_Workshop_Attachment_Lycan_Ult_Jaw_Autofill_Desc"	"This attachment determines where the Wolf's default saliva particles originate. The default skeleton bone for this attachment has been filled in. If you are using a custom skeleton, you will need to change the bone name. You will have the option to reposition this attachment after compiling."

	"DOTA_Workshop_Attachment_Lycan_Ult_Mane"		"Mane Particle Bone Name"
	"DOTA_Workshop_Attachment_Lycan_Ult_Mane_Autofill_Desc"	"This attachment determines where the Wolf's default ambient mane particles originate. The default skeleton bone for this attachment has been filled in. If you are using a custom skeleton, you will need to change the bone name. You will have the option to reposition this attachment after compiling."

	"DOTA_Workshop_Attachment_Tail1"				"Tail 1 Bone name"
	"DOTA_Workshop_Attachment_Tail2"				"Tail 2 Bone name"

	//WARLOCK GOLEM
	"DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_01"  	"Mane 1 Particle Bone Name"
	"DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_02"	"Mane 2 Particle Bone Name"
	"DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_03"	"Mane 3 Particle Bone Name"
	"DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_04"	"Mane 4 Particle Bone Name"
	"DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_05"	"Mane 5 Particle Bone Name"
	"DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_06"	"Mane 6 Particle Bone Name"
	"DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_07"	"Mane 7 Particle Bone Name"
	"DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_08"	"Mane 8 Particle Bone Name"
	"DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_09"	"Mane 9 Particle Bone Name"
	"DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_R"	"Mane Right Particle Bone Name"
	"DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_L"	"Mane Left Particle Bone Name"
	"DOTA_Workshop_Attachment_Warlock_Golem_Mane_Particle_Desc"	"The default attachment bone names and positions for Warlock Golem's default mane flame particles have already been filled in. If you are using a custom skeleton, you will need to change the bone names. The central mane attachment bones need to be in order starting at the head. You will have the option to reposition attachments after compiling. However, the ambient flame particles will display at origin in the workshop tool. We will enable the particle positions if we decide to ship the item or remove the mane particles if you don't wish to use them."


//Autofill Attachments for Models with default-only skeleton

		"DOTA_Workshop_Attachment_HitLocation_Autofill_Default_Desc"		"Specifies where on the model incoming enemy projectiles should travel to. A good position is above the center of the model. The default skeleton bone for this attachment has been filled in. You will have the option to reposition this attachment after compiling."

	"DOTA_Workshop_Attachment_AttackPoint_Autofill_Default_Desc"		"For ranged attack units, this specifies where their attack projectiles should start. For melee units, this is where we spawn hit effects, like blood splashes. The default skeleton bone for this attachment has been filled in. You will have the option to reposition this attachment after compiling. "


	"DOTA_Workshop_Attachment_AttackPoint2_Autofill_Default_Desc"		"When an offhand animation is used instead of the base attack, this attack point will be used to spawn hit effects & projectiles. The default skeleton bone for this attachment has been filled in. You will have the option to reposition this attachment after compiling."

	"DOTA_Workshop_Attachment_Mouth_Autofill_Default_Desc"				"Specifies where the default particles for a creature's bite attack or mouth projectile attack should originate. The default skeleton bone for this attachment has been filled in. You will have the option to reposition this attachment after compiling."

	"DOTA_Workshop_Attachment_LeftEye_Autofill_Default_Desc"			"Specifies where on the model to place default particle effects intended for the Left Eye of a creature. The default skeleton bone for this attachment has been filled in. You will have the option to reposition this attachment after compiling."

	"DOTA_Workshop_Attachment_RightEye_Autofill_Default_Desc"		"Specifies where on the model to place default particle effects intended for the Right Eye of a creature. The default skeleton bone for this attachment has been filled in. You will have the option to reposition this attachment after compiling."

	"DOTA_Workshop_Attachment_Wing_Particle_Autofill_Default_Desc"	"Attachments for default Wing Particle Effects. The default skeleton bones for these attachments have been filled in. You will have the option to reposition attachments after compiling."

	"DOTA_Workshop_Attachment_Head_Autofill_Default_Desc"	"The default skeleton bone for this attachment has been filled in. You will have the option to reposition this attachment after compiling."

	"DOTA_Workshop_Attachment_Body_Autofill_Default_Desc"	"The default skeleton bone for this attachment has been filled in. You will have the option to reposition this attachment after compiling."


	"DOTA_Workshop_Attachment_Reset"	"Reset"

	"DOTA_Workshop_Animation_Title"		"Animations"
	"DOTA_Workshop_Animation_Desc"		"Animations are .DMX, or .FBX files, each containing a single animation for your model."
	"DOTA_Workshop_Animation_UIBlock"	"Animations %s1"

	"DOTA_Workshop_Preview_Anim"		"Animation:"
	"DOTA_Workshop_Preview_Gesture"		"Overlay:"
	"DOTA_Workshop_Preview_Skin"		"Texture:"
	"DOTA_Workshop_Preview_Model"		"Model:"
	"DOTA_Workshop_Preview_Attachment"	"Highlight Attachment:"
	"DOTA_Workshop_Preview_NoAttachment" "None"
	"DOTA_Workshop_Preview_ShowReference" "Show Reference Model"
	"DOTA_Workshop_Preview_ToggleLOD"	"Show Low-Res Model"
	"DOTA_Workshop_Preview_TogglePedestal" "Toggle Pedestal"
	"DOTA_Workshop_Preview_ToggleUI" "Toggle UI"
	"DOTA_Workshop_PreviewAspectRatio"	"Aspect Ratio"

	"DOTA_Workshop_ImportError_Validation"	"Validation Failed"
	"DOTA_Workshop_Error_TooManyBones"		"%1 contains %2 bones, a maximum of %3 bones are are allowed."
	"DOTA_Workshop_Error_InvalidBoneName"		"Invalid bone name \"%1\" (Must start with upper- or lower-case A-Z or underscore, subsequent characters may include numerals.)"
	"DOTA_Workshop_Error_ManyInvalidBoneNames"	"Too many invalid bone names detected (%1) - list truncated."

	"DOTA_Workshop_Error_VMTCount"		"The %s1 model is using more than one material. Only one material is allowed for all the LODs in a model.\nMaterials found:\n\n%s2"
	"DOTA_Workshop_Error_TextureNameA"	"Cannot recognise the chosen .TGA file name. Textures must end with one of the following suffixes: _color, _normal, _mask1, _mask2"
	"DOTA_Workshop_Error_TextureNameB"	"Cannot find a matching .TGA file with the following suffix:\n %s1"

	"DOTA_Workshop_RequiredFileError"	"Required File Not Found!"
	"DOTA_Workshop_RequiredFile_Name"	"Cannot find a required file with the following name:\n %s1"

	"DOTA_Workshop_ZipError"			"File Error!"
	"DOTA_Workshop_ZipError_Desc"		"Failed to create temporary submission zip file at: %s1"

	"DOTA_Workshop_Error"				"Import Error"
	"DOTA_Workshop_Error_Unskinned"		"%1: Couldn't find any bones in the wearable that correspond to bones in the hero model. Wearable items must be skinned to the hero's bones to be submitted."
	"DOTA_Workshop_Error_NoManifest"	"Zip file does not contain manifest.txt."

	"DOTA_Workshop_Quicksave_Fail"		"Save Failed"
	"DOTA_Workshop_Quicksave_Fail_Desc"	"Failed to save import state at %s1"
	"DOTA_Workshop_Quickload_Fail"		"Load Failed"
	"DOTA_Workshop_Quickload_Fail_Desc"	"Failed to load: save file not found at %s1"
	"DOTA_Workshop_NotInTest"			"Cannot Publish In Dota 2 Test"
	"DOTA_Workshop_NotInTest_Desc"		"Please use the main Dota 2 client to interact with the Steam Workshop."

	"DOTA_Workshop_Import"				"Import"
	"DOTA_Workshop_Importing"			"Importing"
	"DOTA_Workshop_Import_Success"		"IMPORT SUCCESSFUL"
	"DOTA_Workshop_Import_Failed"		"IMPORT FAILED"
	"DOTA_Workshop_OutOfBudget"			"%1 is outside triangle budget:\n   %2 contains %3 triangles, when the budget only allows %4."
	"DOTA_Workshop_CombinedOutOfBudget"			"Combined triangle count for LOD#%1 is %2, when the budget only allows %3."

	"DOTA_Workshop_Ward_Model"			"Ward Model"
	"DOTA_Workshop_Mat0Title_Ward"		"Observer Texture Files"
	"DOTA_Workshop_Mat0Desc_Ward"		"This is the _color .TGA file that textures the geometry files as an Observer Ward. _normal, _mask1, and _mask2 .TGA files are optional for Wards. If we find them in the same directory, we'll use them."
	"DOTA_Workshop_Mat1Title_Ward"		"Sentry Texture Files"
	"DOTA_Workshop_Mat1Desc_Ward"		"This is the _color .TGA file that textures the geometry files as a Sentry Ward. _normal, _mask1, and _mask2 .TGA files are optional for Wards. If we find them in the same directory, we'll use them."

	"DOTA_Workshop_Mat0Title"			"Material Files"
	"DOTA_Workshop_Mat0Desc"			"This is the set of files that combine to texture your geometry files."

	"DOTA_Workshop_Animation_Spawn"				"Spawn"
	"DOTA_Workshop_Animation_Spawn2"			"Spawn 2"
	"DOTA_Workshop_Animation_FlyingCourier_Spawn"		"Flying Spawn"
	"DOTA_Workshop_Animation_Spawn_Desc"			"It may help to have the unit's face angled slightly upward to read better from above in game view."
	"DOTA_Workshop_Animation_Idle"				"Idle"
	"DOTA_Workshop_Animation_FlyingCourier_Idle"		"Flying Idle"
	"DOTA_Workshop_Animation_Idle_Desc"			"It may help to have the unit's face angled slightly upward to read better from above in game view. If available, separate portrait or loadout idles can be submitted with the face at a normal angle."
	"DOTA_Workshop_Animation_HeroSummons_Idle_Desc"		"It may help to have the unit's face or prominent features angled slightly upward to read better from above in game view. If available, separate portrait or loadout idles can be submitted with the face or features at a normal angle."
	"DOTA_Workshop_Animation_IdleAlt"			"Alternate Idle"
	"DOTA_Workshop_Animation_IdleAlt_Desc"			"It may help to have the unit's face angled slightly upward to read better from above in game view. If available, separate portrait or loadout idles can be submitted with the face at a normal angle."
	"DOTA_Workshop_Animation_IdleRare"			"Rare Idle"
	"DOTA_Workshop_Animation_FlyingCourier_IdleRare"	"Flying Rare Idle"
	"DOTA_Workshop_Animation_IdleRare_Desc"			"It may help to have the unit's face angled slightly upward to read better from above in game view. If available, separate portrait or loadout idles can be submitted with the face at a normal angle."
	"DOTA_Workshop_Animation_Run"				"Run"
	"DOTA_Workshop_Animation_FlyingCourier_Run"		"Flying Run"
	"DOTA_Workshop_Animation_Run_Desc"			"It may help to have the unit's face angled slightly upward to read better from above in game view."
	"DOTA_Workshop_Animation_FlyingCourier_Run_Desc"	"Try using a long animation containing several flying cycles with slight variations in translations and rotations to make the unit look like it's slightly drifting and floating rather than flying locked in a straight line. It may help to have the unit's face angled slightly upward to read better from above in game view."
	"DOTA_Workshop_Animation_RunAlt"			"Alternate Run"
	"DOTA_Workshop_Animation_RunAlt_Desc"			"It may help to have the unit's face angled slightly upward to read better from above in game view."
	"DOTA_Workshop_Animation_HeroSummons_Run_Desc"		"It may help to have the unit's face angled slightly upward to read better from above in game view."
	"DOTA_Workshop_Animation_RunRare"			"Rare Run"
	"DOTA_Workshop_Animation_FlyingCourier_RunRare"		"Flying Rare Run"
	"DOTA_Workshop_Animation_RunRare_Desc"			"It may help to have the unit's face angled slightly upward to read better from above in game view."
	"DOTA_Workshop_Animation_RunHaste"			"Haste Run"
	"DOTA_Workshop_Animation_FlyingCourier_RunHaste"	"Flying Haste Run"
	"DOTA_Workshop_Animation_RunHaste_Desc"			"A body attitude that's more angled or streamlined than the regular run can help convey the increase in speed."
	"DOTA_Workshop_Animation_RunInjured" 			"Injured Run"
	"DOTA_Workshop_Animation_RunInjured_Desc" 		"It may help to have the unit's face angled slightly upward to read better from above in game view."
	"DOTA_Workshop_Animation_Die"				"Die"
	"DOTA_Workshop_Animation_Courier_Die_Desc"		"It is not necessary to animate a ground courier sinking into the ground after it dies. This is only necessary for the flying courier death animation."
	"DOTA_Workshop_Animation_FlyingCourier_Die"		"Flying Die"
	"DOTA_Workshop_Animation_FlyingCourier_Die_Desc"	"If your flying courier crashes into the ground on death, let it remain still for a few seconds and then animate it slowly sinking into the ground."
	"DOTA_Workshop_Animation_Die2"				"Alternate Die"
	"DOTA_Workshop_Animation_Attack"			"Attack"
	"DOTA_Workshop_Animation_Attack_Desc"			"Custom attack animations must match the timing of the unit's default attack animations."
	"DOTA_Workshop_Animation_AttackB"			"Alternate Attack"
	"DOTA_Workshop_Animation_AttackB_Desc"			"An alternate attack animation to randomly play instead of the ATTACK animation."
	"DOTA_Workshop_Animation_Attack_Bite"			"Alternate Bite Attack"
	"DOTA_Workshop_Animation_Attack_Bite_Desc"		"An alternate bite attack animation to randomly play instead of the ATTACK animation."
	"DOTA_Workshop_Animation_Attack2"			"Offhand Attack"
	"DOTA_Workshop_Animation_Attack2_Desc" 			"An alternate attack animation to randomly play instead of the ATTACK animation. Hit effects / projectiles will spawn from the OFFHAND ATTACK POINT attachment instead of the base ATTACK POINT."
	"DOTA_Workshop_Animation_Attack2B"			"Offhand Alternate Attack"
	"DOTA_Workshop_Animation_Attack2B_Desc" 		"An alternate attack animation to randomly play instead of the ATTACK animation. Hit effects / projectiles will spawn from the OFFHAND ATTACK POINT attachment instead of the base ATTACK POINT."
	"DOTA_Workshop_Animation_Flail"				"Flailing"
	"DOTA_Workshop_Animation_Flail_Desc" 			"A looping animation used when the unit is disabled and being moved (i.e. while cycloned, black holed, launched into the air)"
	"DOTA_Workshop_Animation_Disabled"			"Disabled / Stunned"
	"DOTA_Workshop_Animation_TurnPoseCenter"		"Turn Pose Center"
	"DOTA_Workshop_Animation_FlyingCourier_TurnPoseCenter"	"Flying Turn Pose Center"
	"DOTA_Workshop_Animation_TurnPoseCenter_Desc"		"A single frame pose of the unit facing forward. Generally you can simply re-use frame 0 of the run animation. If set, you will need to provide Left and Right turn poses."
	"DOTA_Workshop_Animation_TurnPoseLeft"			"Turn Pose Left"
	"DOTA_Workshop_Animation_FlyingCourier_TurnPoseLeft"	"Flying Turn Pose Left"
	"DOTA_Workshop_Animation_TurnPoseLeft_Desc"		"A single frame pose of the unit turning left. As the unit turns left, we'll blend between this pose and the Center pose. If set, you will need to provide Center and Right turn poses."
	"DOTA_Workshop_Animation_TurnPoseRight"			"Turn Pose Right"
	"DOTA_Workshop_Animation_FlyingCourier_TurnPoseRight"	"Flying Turn Pose Right"
	"DOTA_Workshop_Animation_TurnPoseRight_Desc"		"A single frame pose of the unit turning right. As the unit turns right, we'll blend between this pose and the Center pose. If set, you will need to provide Center and Left turn poses."
	"DOTA_Workshop_Animation_PortraitIdle"			"Portrait Idle"
	"DOTA_Workshop_Animation_FlyingCourier_PortraitIdle"	"Flying Portrait Idle"
	"DOTA_Workshop_Animation_PortraitIdle_Desc"		"If you've raised the head for the in-game idle, have the unit's face at a normal angle to read best in the portrait. Consider toning down the body movement of the unit so that it doesn't drift too far out of the portrait frame."
	"DOTA_Workshop_Animation_PortraitRare"			"Rare Portrait Idle"
	"DOTA_Workshop_Animation_FlyingCourier_PortraitRare"	"Flying Rare Portrait Idle"
	"DOTA_Workshop_Animation_PortraitRare_Desc"		"If you've raised the head for the in-game idle, have the unit's face at a normal angle for the portrait. Consider toning down the body movement of the unit so that it doesn't drift too far out of the portrait frame."
	"DOTA_Workshop_Animation_LoadoutIdle"			"Loadout Idle"
	"DOTA_Workshop_Animation_FlyingCourier_LoadoutIdle"	"Flying Loadout Idle"
	"DOTA_Workshop_Animation_LoadoutIdle_Desc"		"If you've raised the head for the in-game idle, have the unit's face at a normal angle to read best in the loadout."
	"DOTA_Workshop_Animation_LoadoutRare"			"Rare Loadout Idle"
	"DOTA_Workshop_Animation_FlyingCourier_LoadoutRare"	"Flying Rare Loadout Idle"
	"DOTA_Workshop_Animation_LoadoutRare_Desc"		"If you've raised the head for the in-game idle, have the unit's face at a normal angle for the loadout and make the start and end poses of this animation match the regular loadout idle start and end poses for smooth transitions."

	"DOTA_Workshop_Animation_BackLeftIdle"			"Back Left Idle"
	"DOTA_Workshop_Animation_LeftIdle"			"Left Idle"
	"DOTA_Workshop_Animation_RightIdle"			"Right Idle"
	"DOTA_Workshop_Animation_BackRightIdle"			"Back Right Idle"

	"DOTA_Workshop_Animation_BackLeftAttack"		"Back Left Attack"
	"DOTA_Workshop_Animation_LeftAttack"			"Left Attack"
	"DOTA_Workshop_Animation_RightAttack"			"Right Attack"
	"DOTA_Workshop_Animation_BackRightAttack"		"Back Right Attack"

	"DOTA_Workshop_Animation_BackLeftDie"			"Back Left Die"
	"DOTA_Workshop_Animation_LeftDie"			"Left Die"
	"DOTA_Workshop_Animation_RightDie"			"Right Die"
	"DOTA_Workshop_Animation_BackRightDie"			"Back Right Die"


	"DOTA_Workshop_Animation_Center_Desc"			"Consider this as the center animation.  It will be combined with left and right versions of the same animation so that the unit can smoothly track another units position"
	"DOTA_Workshop_Animation_BackLeft_Desc"			"This is a complete animation that must have the same number of frames as your center version.  However the unit should twist to aim 179 degrees to the left.  I.e. the bottom of the model should remain facing forward but the upper part should rotate almost completely backwards to the left."
	"DOTA_Workshop_Animation_Left_Desc"			"This is a complete animation that must have the same number of frames as your center version.  However the unit should twist to aim 90 degrees to the left.  I.e. the bottom of the model should remain facing forward but the upper part should rotate directly to the left."
	"DOTA_Workshop_Animation_Right_Desc"			"This is a complete animation that must have the same number of frames as your center version.  However the unit should twist to aim 90 degrees to the right.  I.e. the bottom of the model should remain facing forward but the upper part should rotate directly to the right."
	"DOTA_Workshop_Animation_BackRight_Desc"		"This is a complete animation that must have the same number of frames as your center version.  However the unit should twist to aim 179 degrees to the right.  I.e. the bottom of the model should remain facing forward but the upper part should rotate almost completely backwards to the right."
	"DOTA_Workshop_LD_Trueform_Ability1"			"Summon Spirit Bear"
	"DOTA_Workshop_LD_Trueform_Ability1_Desc"		"40 frames long, the summon takes place on frame 15."
	"DOTA_Workshop_LD_Trueform_Ability2"			"Rabid"
	"DOTA_Workshop_LD_Trueform_Ability2_Desc"		"30 frames long, the summon takes place on frame 0."
	"DOTA_Workshop_LD_Trueform_Ability4"			"Battlecry"
	"DOTA_Workshop_LD_Trueform_Ability4_Desc"		"40 frames long, the summon takes place on frame 15."
	"DOTA_Workshop_LD_Trueform_AbilityUlt"			"Druid Form"
	"DOTA_Workshop_LD_Trueform_AbilityUlt_Desc"		"Morph back into Druid Form. 70 frames total, should disappear beneath the ground on frame 58."
	"DOTA_Workshop_Animation_Victory"			"Victory"
	"DOTA_Workshop_Animation_Defeat"			"Defeat"
	"DOTA_Workshop_Animation_IdleOutOfRange"		"Idle (Out of range)"
	"DOTA_Workshop_Animation_IdleOutOfRange_Desc_SB"		"This Idle is used when Lone Druid is too far from his bear for it to attack."
	"DOTA_Workshop_Animation_RunOutOfRange"			"Run (Out of range)"
	"DOTA_Workshop_Animation_RunOutOfRange_Desc_SB"		"This Run is used when Lone Druid is too far from his bear for it to attack."
	"DOTA_Workshop_Animation_Die_Forward"			"Die Forward"
	"DOTA_Workshop_Animation_Die_Special"			"Die Special"


//WORKSHOP PREVIEW

	"DOTA_Workshop_Preview_Desc_Default"					"Preview the imported item and the currently selected wearable items in game."

	"DOTA_Workshop_Preview_Desc_Leshrac_Item"				"Select animations starting with 'staff_' in the list below to see Leshrac holding the weapon in this model viewer. To preview an entire Leshrac set that includes a weapon, prepare the other items first, then submit the weapon as your primary item and add the other wearables before previewing in game."

	"DOTA_Workshop_Preview_Desc_Nightstalker_Item"				"You will need to select and preview the full sets of day and night wearables separately. Access the night version of Night Stalker from the model drop-down menu below before selecting night wearables. Night items will display correctly in loadout once you click the up/down arrow button to change the hero. You will be able to see night items in game once you enable the 'Hunter in the Night' ability and switch the game to night using the 'Toggle Day/Night' button or 'dota_daynightcycle_toggle' in the console."
	"DOTA_Workshop_Preview_Desc_Death_Prophet_Item"				"Default cloth simulation won't be applied to models on this page but should be active in the preview loadout and in game."

	"DOTA_Workshop_Preview_Desc_Undying_Flesh_Golem_Item"			"Flesh Golems can only use Valve's default skeleton, joint positions, cloth and animations. Attack and cast animations may not play correctly for in-game preview. You will be able to preview more animations on this page using the animation drop-down list, though animation layers and cloth will not be enabled. Animation layers and cloth will be added later by Valve if the item ships."

	"DOTA_Workshop_Preview_Desc_Veno_Ward_Item"			"Venomancer Plague Wards can only use Valve's default skeleton, joint positions, and animations. Except for the loadout animation, the animations will preview in this model viewer with the head in one position while the base rotates, which is required for this ward's new aiming system."

	"DOTA_Workshop_Preview_Desc_Shaman_Ward_Item"			"Shadow Shaman Serpent Wards can only use Valve's default skeleton, joint positions, and animations. Except for the loadout animation, the animations will preview in this model viewer with the head in one position while the base rotates, which is required for this ward's new aiming system."

	"DOTA_Workshop_Preview_Desc_DragonKnight_Dragon_Item"			"Elder Dragons can only use Valve's default skeleton, joint positions, cloth and animations. Attack and cast animations may not play correctly for in-game preview. You will be able to preview more animations on this page using the animation drop-down list, though animation layers and wing cloth will not be enabled. Animation layers and cloth will be added later by Valve if the item ships. Test the attack animation on this page to ensure that the mouth of your dragon mesh opens properly."

	"DOTA_Workshop_Preview_Desc_Lone_Druid_True_Form_Item"			"Lone Druid Trueforms can only use Valve's default skeleton, joint positions, cloth and animations. Attack and cast animations may not play correctly for in-game preview. You will be able to preview more animations on this page using the animation drop-down list, though animation layers and cloth will not be enabled. Animation layers and cloth will be added later by Valve if the item ships."

	"DOTA_Workshop_Preview_Desc_Visage_Familiar_Item"			"Visage Familiars can only use Valve's default skeleton, joint positions, and animations. Attack animations may not play correctly for in-game preview. You will be able to preview more animations on this page using the animation drop-down list, though animation layers will not be enabled. Animation layers will be added later by Valve if the item ships."



//WORKSHOP SPECIFIC MODEL LOD

	//Death Prophet
	"DOTA_Workshop_Death_Prophet_Legs"					"Skirt/Legs"  //displays in workshop drop-down list
	"DOTA_Workshop_Death_Prophet_Leg_Mesh"					"Main Item Mesh"
	"DOTA_Workshop_Death_Prophet_Leg_Mesh_Desc"				"This is the .DMX or .FBX file that contains the higher resolution skinned geometry for your item. It will be used in portrait, loadout and showcase views. Do not include custom shred mesh. Try to copy the skirt mesh weighting from Valve's hero reference file to ensure correct behavior of the cloth simulation."
	"DOTA_Workshop_Death_Prophet_Vortex"					"Optional Shred/Vortex Mesh"
	"DOTA_Workshop_Death_Prophet_Vortex_Mesh_Desc"				"This is optional custom scrolling shred/vortex geometry to accompany the skirt. It uses the scrolling settings for the default shreds. If you are not submitting custom shreds, leave this entire section empty. If the default grey shreds are needed, Valve can add these."
	"DOTA_Workshop_Death_Prophet_Vortex_Mesh"				"Mesh"

	//Undying Golem
	"DOTA_Workshop_Undying_Flesh_Golem_Mesh_Lod1_Desc"			"CUSTOM FLESH GOLEMS CAN ONLY USE VALVE'S DEFAULT SKELETON, JOINT POSITIONS, CLOTH, AND ANIMATIONS. This is the .DMX or .FBX file that contains the skinned geometry for your item that will be displayed in-game. If you choose to skin mesh to the cloth joints, you will not be able to test Golem cloth simulation in the workshop tool. Valve's cloth simulation will be added later if the item ships. Because this model uses Valve's default 62 bone Golem skeleton, it is allowed to exceed the current 60 bone limit. The model must be in its bind pose with no animation. The joints must exactly match the scale, positions and rotations of Valve's bind pose."

	//Lone Druid True Form
	"DOTA_Workshop_Lone_Druid_True_Form_Mesh_Lod1_Desc"			"Lone Druid True Forms can only use Valve's default skeleton, joint positions, cloth and animations. This is the .DMX or .FBX file that contains the skinned geometry for your item that will be displayed in-game. If you choose to skin mesh to the cloth joints, you will not be able to test True Form cloth simulation in the workshop tool. Valve's cloth simulation will be added later if the item ships. The model must be in its bind pose with no animation. The joints must exactly match the scale, positions and rotations of Valve's bind pose."

	//Dragon Knight Dragon
	"DOTA_Workshop_Dragon_Knight_Dragon_Mesh_Lod1_Desc"			"Elder Dragons can only use Valve's default skeleton, joint positions, cloth and animations. This is the .DMX or .FBX file that contains the skinned geometry for your item that will be displayed in-game. Please model a mouth that can open and weight the lower jaw to the jaw bone since the dragon needs to open its mouth for attacks. The model must be in its bind pose with no animation. The joints must exactly match the scale, positions and rotations of Valve's bind pose."
	"DOTA_Workshop_Dragon_Knight_Dragon_Mesh_Lod0_Desc"			"This is the .DMX or .FBX file that contains the higher resolution skinned geometry for your item. It will be used in portrait, loadout and showcase views. If this entry is blank, in-game geometry will be used instead."

	//Visage Familiar
	"DOTA_Workshop_Visage_Familiar_Mesh_Lod1_Desc"			"Custom Familiars can only use Valve's default skeleton, joint positions and animations. This is the .DMX or .FBX file that contains the skinned geometry for your item that will be displayed in-game. The model must be in its bind pose with no animation. The joints must exactly match the scale, positions and rotations of Valve's bind pose."


	//No Anim Valve Joints Generic
	"DOTA_Workshop_No_Anim_Mesh_Lod1_Desc"			"This ability model can only use Valve's default skeleton and animations. This is the .DMX or .FBX file that contains the skinned geometry for your item that will be displayed in-game. The model must be in its bind pose with no animation. The joints must exactly match the scale, positions and rotations of Valve's bind pose."


	// Techies
	"DOTA_Workshop_Techies_Squee"					        "Squee"
	"DOTA_Workshop_Techies_Spoon"					        "Spoon"
	"DOTA_Workshop_Techies_Spleen"					        "Spleen"
	"DOTA_Workshop_Techies_Cart"					        "Cart"
	"DOTA_Workshop_Techies_Bomb"					        "Bomb"
	"DOTA_Workshop_Techies_Sign"					        "Sign"

	// Jakiro
    "DOTA_Workshop_Jakiro_Left_Head"                        "Left Head"
    "DOTA_Workshop_Jakiro_Right_Head"                       "Right Head"
    "DOTA_Workshop_Jakiro_Wings"                            "Wings"

	// Earthshaker
	"DOTA_Workshop_Earthshaker_RightArmPortrait"			"Right Arm (Portrait)"
	"DOTA_Workshop_Earthshaker_LeftArmPortrait"             "Left Arm (Portrait)"
	"DOTA_Workshop_Earthshaker_RightArmWorld"				"Right Arm (In-Game)"
	"DOTA_Workshop_Earthshaker_LeftArmWorld"				"Left Arm (In-Game)"
	"DOTA_Workshop_Earthshaker_TotemPortrait"				"Totem (Portrait)"
	"DOTA_Workshop_Earthshaker_SaddlePortrait"              "Saddle (Portrait)"
	"DOTA_Workshop_Earthshaker_TotemWorld"                  "Totem (In-Game)"
	"DOTA_Workshop_Earthshaker_SaddleWorld"                 "Saddle (In-Game)"


	"DOTA_Workshop_AmbientLight"							"Ambient Light"
	"DOTA_Workshop_AmbientLightScale"						"Ambient Light Brightness"
	"DOTA_Workshop_Automate"								"Automatically Advance to Completion"
	"DOTA_Workshop_CloneCamera"								"Clone Camera View"
	"DOTA_Workshop_Copy"								    "Copy"
	"DOTA_Workshop_PasteAll"								"Paste All"
	"DOTA_Workshop_PasteVisuals"							"Paste Visuals"
	"DOTA_Workshop_BackgroundColor"                         "Background Color"
	"DOTA_Workshop_BackgroundTexture"                       "Background Texture"
	"DOTA_Workshop_BackgroundModel"							"Background Model"
	"DOTA_Workshop_BackgroundParticle"						"Background Particle"
	"DOTA_Workshop_BackgroundMap"							"Background Map"
	"DOTA_Workshop_DissolveColor"                           "Dissolve Color"
	"DOTA_Workshop_GodraysFXColor"                          "Godrays FX Color"
	"DOTA_Workshop_GroundfogFXColor"                        "Groundfog FX Color"
	"DOTA_Workshop_CameraList"								"Camera Settings"
	"DOTA_Workshop_Camera"                                  "Camera"
	"DOTA_Workshop_CameraRoll"                              "Camera Roll"
	"DOTA_Workshop_CameraFOV"                               "Camera FOV"
	"DOTA_Workshop_CameraFarZ"                              "Camera FarZ"
	"DOTA_Workshop_HeroPresetList"							"Hero Presets"
	"DOTA_Workshop_HeroPreset"								"Preset"
	"DOTA_Workshop_EditAngles"                              "Edit Angles"
	"DOTA_Workshop_EditAttachments"                         "Edit Attachments"
	"DOTA_Workshop_EditGeneric"                             "Preview Model"
	"DOTA_Workshop_EditOrigin"                              "Edit Origin"
	"DOTA_Workshop_EditScale"		                        "Edit Scale"
	"DOTA_Workshop_EditTarget"                              "Edit Target"
	"DOTA_Workshop_EditPortrait"                            "Edit Portrait"
	"DOTA_Workshop_GameDay"                                 "Day"
	"DOTA_Workshop_GameNight"                               "Night"
	"DOTA_Workshop_ImportError"                             "Import Error"
	"DOTA_Workshop_ImportLog"                               "Import Log"
	"DOTA_Workshop_ImagePreview"                            "Image Preview"
	"DOTA_Workshop_Next"                                    "Next"
	"DOTA_Workshop_ValveSelectItemID"                       "Select Item ID"
	"DOTA_Workshop_PickType"                                "Pick Type"
	"DOTA_Workshop_Portrait"                                "Portrait"
	"DOTA_Workshop_Prev"                                    "Previous"
	"DOTA_Workshop_Preview"                                 "Preview"
	"DOTA_Workshop_PreviewInGame"                           "Preview In Game"
	"DOTA_Workshop_SelectInputs"                            "Select Inputs"
	"DOTA_Workshop_SelectWearables"                         "Select Wearables"
	"DOTA_Workshop_ShadowColor"                             "Shadow Color"
	"DOTA_Workshop_EntityShadowScale"                       "Shadow Scale"
	"DOTA_Workshop_ShowLowResModel"                         "Show Low-Res Model"
	"DOTA_Workshop_ShowPedestal"                            "Show Pedestal"
	"DOTA_Workshop_ShowReferenceModel"                      "Show Reference Model"
	"DOTA_Workshop_ShowParticles"							"Show Particles"
	"DOTA_Workshop_ShowDefaultParticles"					"Show Base Particles"
	"DOTA_Workshop_SpotLight"                               "Spot Light"
	"DOTA_Workshop_SpotlightDistance"                       "Spotlight Distance"
	"DOTA_Workshop_SpotlightSize"                           "Spotlight Size"
	"DOTA_Workshop_SpotLightScale"                          "Spotlight Brightness"
	"DOTA_Workshop_Submit"                                  "Submit"
	"DOTA_Workshop_Texture"                                 "Texture"
	"DOTA_Workshop_TurnTable"                               "TurnTable"
	"DOTA_Workshop_WorkshopImportDialog"                    "Workshop Import Dialog"
	"DOTA_Workshop_Reset_To_Default"						"Reset To Default"
	"DOTA_Workshop_PreviewStyle"							"Style"

	"DOTA_Workshop_CameraDialogTitle"						"Set New Camera Name"
	"DOTA_Workshop_HeroPresetDialogTitle"					"Set New Hero Preset Name"
	"DOTA_Workshop_AddMissingSlotConfigs"					"Add Missing Slot Configs"

	"DOTA_Workshop_SubmitNew"								"Submit"
	"DOTA_Workshop_SubmitUpdate"							"Submit Update"

	"DOTA_Workshop_SelectImportType"						"What are you publishing?"
	"DOTA_Workshop_SelectImportType_Desc"					"Please select your import type from the options below."
	"DOTA_Workshop_SelectHero"								"Select Hero"
	"DOTA_Workshop_SelectSlot"								"Select Slot"
	"DOTA_Workshop_Select"									"Select"
	"DOTA_Workshop_NoSlots"									"No Available Slots"
	"DOTA_Workshop_SelectHeroWearable"						"Wearable Item"
	"DOTA_Workshop_SelectSubGroup"							"Select %1 Group"
	"DOTA_Workshop_SelectTemplate"							"Select %1 Template"
	"DOTA_Workshop_NoTemplates"								"No Templates"

	"DOTA_Workshop_SubmissionTypeImagesTitle"				"What type of image are you publishing?"
	"DOTA_Workshop_SubmissionType_HeroItem"					"Hero Item..."
	"DOTA_Workshop_SubmissionType_HeroItem_Desc"			"Wearable or ability model - Attaches to a hero's base model or replaces a model associated with spells or abilities."
	"DOTA_Workshop_SubmissionType_Courier"					"Courier"
	"DOTA_Workshop_SubmissionType_Courier_Desc"				"Two models with the animations required to operate in-game as a team's ground & flying courier."
	"DOTA_Workshop_SubmissionType_Ward"						"Ward"
	"DOTA_Workshop_SubmissionType_Ward_Desc"				"A model with the animations required to operate in-game as an observer & sentry ward."
	"DOTA_Workshop_SubmissionType_HudSkin"					"Hud Skin"
	"DOTA_Workshop_SubmissionType_HudSkin_Desc"				"A set of images designed to replace the in-game HUD."
	"DOTA_Workshop_SubmissionType_LoadingScreen"			"Loading Screen"
	"DOTA_Workshop_SubmissionType_LoadingScreen_Desc"		"An image to replace the loading screen."
	"DOTA_Workshop_SubmissionType_Animation"				"Animation"
	"DOTA_Workshop_SubmissionType_Animation_Desc"			"Animations that replace one or more of a Hero's existing animations."
	"DOTA_Workshop_SubmissionType_Images"					"Images..."
	"DOTA_Workshop_SubmissionType_Images_Desc"				"Submissions comprised of images such as Loading Screens, Chat Emoticons, Cursors and Team Logos."
	"DOTA_Workshop_SubmissionType_AbilityIcons"				"Ability Icons..."
	"DOTA_Workshop_SubmissionType_AbilityIcons_Desc"		"A set of images designed to replace a Hero's ability icons."
	"DOTA_Workshop_SubmissionType_ChatEmoticon"				"Chat Emoticon"
	"DOTA_Workshop_SubmissionType_ChatEmoticon_Desc"		"An animated chat emoticon."
	"DOTA_Workshop_SubmissionType_CursorPack"				"Cursor Pack"
	"DOTA_Workshop_SubmissionType_CursorPack_Desc"			"A pack of cursors that replace the HUD defaults."
	"DOTA_Workshop_SubmissionType_ContractOnly"				"Contract-Only Submission"
	"DOTA_Workshop_SubmissionType_ContractOnly_Desc"		"For use only if you have been contacted by Valve."

	"DOTA_Workshop_ContractOnly_Prompt"						"Contract-Only Submission"
	"DOTA_Workshop_ContractOnly_Prompt_Question"			"Have you been contacted by Valve to submit a contract-only submission?"

	"DOTA_Workshop_Err_MissingInput"                   		"Missing required input: '%1'"
	"DOTA_Workshop_Err_InvalidChars"                   		"Unsupported characters: '%1' (Only lowercase alphanumeric and underscores allowed)"
	"DOTA_Workshop_Err_NonexistentFile"                   	"Nonexistent file: '%1'"
	"DOTA_Workshop_Err_FileDoesNotExist"                  	"Source file '%1' does not exist"
	"DOTA_Workshop_Err_FileTooBig"                  		"Source file '%1' is too large (%2 KB, max is %3 KB)"
	"DOTA_Workshop_Err_FailedToCopy"                  		"Failed to copy to destination '%1'"
	"DOTA_Workshop_Err_FailedToWrite"                  		"Failed to write to destination '%1'"
	"DOTA_Workshop_Err_FailedToCompile"                  	"Failed to compile '%1'"
	"DOTA_Workshop_Err_SerializeVMDL"                  		"Internal Error (VMDL serialization)"
	"DOTA_Workshop_Err_ZipExists"                  			"Internal Error (Unique zip already exists)"
	"DOTA_Workshop_Err_AddToZip"							"Failed to add file to zip: %1"
	"DOTA_Workshop_Err_InvalidFileType"                   	"Unsupported file type. The extension of the file for input '%1' does not match one of the supported types."

	"DOTA_Workshop_BrowseForInputFile"						"Select Input File"
	"DOTA_Workshop_BrowseForZipCaption"						"Select Zip"
	"DOTA_Workshop_BrowseForZipFilter"						"Workshop Submissions"
	"DOTA_Workshop_BrowseForSessionCaption"					"Select Workshop Session"
	"DOTA_Workshop_BrowseForPreviousSessionCaption"			"Select Workshop Session (Cancel for empty session)"
	"DOTA_Workshop_BrowseForSessionFilter"					"Workshop Session"
	"DOTA_Workshop_BrowseForGeoFilter"						"Models"
	"DOTA_Workshop_BrowseForImageFilter"					"Image"
	"DOTA_Workshop_BrowseForAnimFilter"						"Animations "
	"DOTA_Workshop_BrowseForPsdFilter"						"PSD"
	"DOTA_Workshop_BrowseForPngFilter"						"PNG"
	"DOTA_Workshop_BrowseForBmpFilter"						"BMP"
	"DOTA_Workshop_BrowseForWavFilter"						"WAV"
	"DOTA_Workshop_DifferentTemplate_Title"					"Session Mismatch!"
	"DOTA_Workshop_DifferentTemplate_Text"					"WARNING: Session uses a different template (%1) than the specified workshop item (%2)"

	"DOTA_Workshop_ImportS1Mask1"							"Import Source1-Style Mask #1"
	"DOTA_Workshop_ImportS1Mask1_Details"					"Splits a Source1-Style Mask #1 (detail, diffuse, metalness, selfillum) into Source2-style components"
	"DOTA_Workshop_ImportS1Mask2"							"Import Source1-Style Mask #2"
	"DOTA_Workshop_ImportS1Mask2_Details"					"Splits a Source1-Style Mask #2 (spec, rim, basetint, specexp) into Source2-style components"
	"DOTA_Workshop_Imported_S1Mask_Title"					"Imported Source1-Style Mask"
	"DOTA_Workshop_Imported_S1Mask_Text"					"The following file(s) were written: %1"
	"DOTA_Workshop_Imported_S1MaskOverwrite_Title"			"Overwrite Files?"
	"DOTA_Workshop_Imported_S1MaskOverwrite_Text"			"WARNING\nAre you sure you want to overwrite the following files?\n%1"

	"DOTA_Workshop_ImportS1Normal"							"Import Source1-Style Normal"
	"DOTA_Workshop_ImportS1Normal_Details"					"Imports a Source1-Style Normal (inverts green channel) and saves it in a new file next to the original"
	"DOTA_Workshop_Imported_S1Normal_Title"					"Imported Source1-Style Normal"
	"DOTA_Workshop_Imported_S1Normal_Text"					"The following file was written: %1"
	"DOTA_Workshop_Imported_S1NormalOverwrite_Title"		"Overwrite File?"
	"DOTA_Workshop_Imported_S1NormalOverwrite_Text"			"WARNING\nAre you sure you want to overwrite the following file?\n%1"

	"DOTA_Workshop_ImportS1Color"							"Import Source1-Style Color"
	"DOTA_Workshop_ImportS1Color_Details"					"Imports a Source1-Style Color (split transparency into a separate image) and save them in new files next to the original"
	"DOTA_Workshop_Imported_S1Color_Title"					"Imported Source1-Style Color"
	"DOTA_Workshop_Imported_S1Color_Text"					"The following files were written:\n%1\n%2"
	"DOTA_Workshop_Imported_S1ColorOverwrite_Title"			"Overwrite Files?"
	"DOTA_Workshop_Imported_S1ColorOverwrite_Text"			"WARNING\nAre you sure you want to overwrite the following files?\n%1\n%2"

	"DOTA_Workshop_CreateNewItem"                           "Create New Item"
	"DOTA_Workshop_LoadSession"								"Load Session"
	"DOTA_Workshop_SaveSession"								"Save Session"
	"DOTA_Workshop_LoadSessionError"						"Error Loading Session"
	"DOTA_Workshop_SaveSessionError"						"Error Saving Session"
	"DOTA_Workshop_SaveSessionPrompt_Title"					"Save session?"
	"DOTA_Workshop_SaveSessionPrompt_Text"					"Save your current session?"
	"DOTA_Workshop_SaveSessionPrompt_Text_PostSubmit"		"Would you like to save this session for use when re-uploading?"

	"DOTA_Workshop_Err_S1Mask"                   			"Failed to Process Source1-Style Mask"
	"DOTA_Workshop_Err_S1Normal"                   			"Failed to Process Source1-Style Normal"
	"DOTA_Workshop_Err_SessionSaveKV3"                   	"Internal Error (KV3 Save: %1)"
	"DOTA_Workshop_Err_SessionTooBig"                   	"Total submission size is too large (%1 KB, max is %2 KB)"
	"DOTA_Workshop_Err_SessionSaveNoTemplate"               "Internal Error (No template)"
	"DOTA_Workshop_Err_SessionLoadKV3"                   	"Internal Error: (KV3 Load)\n%1\n%2"
	"DOTA_Workshop_Err_SessionLoadBadData"                  "Internal Error (Bad Data Load: %1)"
	"DOTA_Workshop_Err_SessionLoadBadTemplate"              "Unrecognized template name: '%1'"
	"DOTA_Workshop_Err_Misc"                				"Internal Error (%1)"
	"DOTA_Workshop_Err_BadCfg"                				"Internal Error (Missing Expected '%1': %2)"
	"DOTA_Workshop_Err_BadUI"                				"Internal Error (Misconfigured UI, Expected '%1': %2)"
	"DOTA_Workshop_Err_BadSession"                			"Internal Error (Misconfigured Session, Expected '%1': %2)"
	"DOTA_Workshop_Err_BadPath"                				"Bad Path '%1'"
	"DOTA_Workshop_Err_ZipWithoutManifest"                	"Non-Workshop Zip (No manifest)"
	"DOTA_Workshop_Err_Model_Portrait_NotEdited"			"Portrait for model %1 has not been configured."
	"DOTA_Workshop_Err_BadImageFile"                		"Bad Image '%1'"
	"DOTA_Workshop_Err_BadExtension"                		"Unsupported extension: %1 (%2 required)"
	"DOTA_Workshop_UnresolvedErrors"                		"Cannot Submit - Unresolved Errors"
	"DOTA_Workshop_UnresolvedErrors_Title"                	"Unresolved Workshop Errors"
	"DOTA_Workshop_NoSubmitUnresolvedErrors"               	"You must resolve all errors before submitting."

	"DOTA_Workshop_Err_IsolatedEdges"						"Model '%1' contains %2 non-manifold edges connected to no face (isolated edge)."
	"DOTA_Workshop_Err_NonManifoldEdges"					"Model '%1' contains %2 non-manifold edges connected to more than two faces."
	"DOTA_Workshop_Err_BorderEdges"							"Model '%1' contains %2 non-manifold edges connected to a single face (border edge). Please check that you don't have undesired holes in your model."
	"DOTA_Workshop_Err_FlippedNormals"						"Model '%1' contains faces with flipped normals."
	"DOTA_Workshop_Err_UnweldedVertices"					"Model '%1' contains unwelded vertices."
	"DOTA_Workshop_Err_InvalidMesh"							"Model '%1' has some geometry validation issues and can't be submitted. See previous errors for more details."

	"DOTA_Workshop_UnrecognizedTemplate"                	"Unrecognized workshop template"
	"DOTA_Workshop_UnrecognizedTemplate_BadTags"          	"No template matching tags: %1"
	"DOTA_Workshop_Err_FailedToLoadMaterialTemplate"		"Unable to load material template:  '%1'"
	"DOTA_Workshop_Error_FailedToLoadCompiledModel"			"Unable to load model: %1"
	"DOTA_Workshop_Error_FailedToLoadTexture"				"Unable to load image file: %1"
	"DOTA_Workshop_Error_ImageSize"							"%1: Image is an invalid size: %3. Target size is %4.\nImage dimensions must be power of 2, equal to or greater than the target size, and the same width to height ratio.\nImages larger than the target size will automatically be resized to match the target size."

	"DOTA_Workshop_Items_Err_EmptyName"						"New item name cannot be empty"
	"DOTA_Workshop_Items_Err_LongName"						"New item name is too long"
	"DOTA_Workshop_Items_Err_UpdateNeedsSelection"			"Must select an item to update"
	"DOTA_Workshop_Items_Err_Name_In_Use"					"Item name '%1' already used by item %2"

	"DOTA_Workshop_OpenInItemEditor"	"Open in Item Editor"
	"DOTA_Workshop_Automatically_Close_Importer" "Automatically Close Importer on Save"
	"DOTA_Workshop_GenerateIconImages" "Generate Default Icon Images"

	"DOTA_Workshop_ItemImport_PrefabType_Label"			"Prefab Type:"
	"DOTA_Workshop_ItemImport_HeroName_Label"			"Hero:"
	"DOTA_Workshop_ItemImport_WearableSlot_Label"		"Wearable Slot:"

	"DOTA_Workshop_ItemImport_CreateItem_Name"		"Item Name:"
	"DOTA_Workshop_ItemImport_CreateItem_Description"		"Description:"
	"DOTA_Workshop_ItemImport_CreateItem_ReserveDefIndexFromGC"		"Reserve Index from GC"

	"DOTA_Workshop_ItemImport_UpdateItem_Label"			"Existing Item Definitions"
	"DOTA_Workshop_ItemImport_UpdateItem_Find_Label"	"Find:"

	"DOTA_Workshop_ItemImport_CreateItem_SetPaymentRule"	"Create Payment Rule %1"
	"DOTA_Workshop_ItemImport_UpdateItem_SetPaymentRule"	"Update Payment Rule %1"

	"DOTA_Workshop_ItemImport_LoadItems_Progress"	"%1 Item Definitions"
	"DOTA_Workshop_ItemImport_CreateNewItem_ReserveTestItemIndex_Failed"	"No local Test Item Indices Available!"
	"DOTA_Workshop_ItemImport_CreateNewItem_ReserveTestItemIndex_FailedDesc"	"There is no free item index to assign to this item! You need to remove some of the existing local test items, the max count is %s1!"

	"DOTA_Workshop_ItemSubmit_CreateItem_WaitingForGC_Title"	"GC Request"
	"DOTA_Workshop_ItemSubmit_CreateItem_WaitingForGC"	"Waiting for the GC..."

	"DOTA_Workshop_ItemSubmit_Create_Button"	"Create Item File"
	"DOTA_Workshop_ItemSubmit_Recreate_Button"	"Recreate Item File"
	"DOTA_Workshop_ItemSubmit_Update_Button"	"Update Item File"

	"DOTA_Workshop_ItemSubmit_Create_IDLabel_Test"			"New Test Item:  '%1'"
	"DOTA_Workshop_ItemSubmit_Create_IDLabel_Test_With_Def_Index"			"New Test Item:  %1 '%2'"
	"DOTA_Workshop_ItemSubmit_Create_IDLabel_GCReserved"	"New Item:  %1 '%2'"

	"DOTA_Workshop_ItemSubmit_Update_IDLabel"	"Update Item:  %1 '%2'"

	"DOTA_Workshop_ItemSubmit_Update_UICheckBoxes_Label" "Update %1"

	"DOTA_Workshop_ItemSubmit_Update_UICheckBox_Visuals"	"Visuals"
	"DOTA_Workshop_ItemSubmit_Update_UICheckBox_Particles"	"Particles"
	"DOTA_Workshop_ItemSubmit_Update_UICheckBox_Portrait"	"Portrait"
	"DOTA_Workshop_ItemSubmit_Update_UICheckBox_Wearable"	"Wearable"

	"DOTA_Workshop_ItemSubmit_FileName_Created"	"Item created: %1"
	"DOTA_Workshop_ItemSubmit_FileName_Updated"	"Item Updated: %1"

	"DOTA_Workshop_ItemSubmit_CreateKeyValues_Failed" "CreateKVForItem '%1' failed"
	"DOTA_Workshop_ItemSubmit_InvalidInputs"  "Invalid inputs for file:  %1"
	"DOTA_Workshop_ItemSubmit_ImportFailed" "Import failed for file:  %1"
	"DOTA_Workshop_ItemSubmit_ImportSessionEmpty" "Import session is empty for file:  %1"
	"DOTA_Workshop_ItemSubmit_UpdateExisting_Invalid_Item_Definition" "Can't update existing with INVALID_ITEM_DEFINITION"
	"DOTA_Workshop_ItemSubmit_UpdateExisting_Note" "Recreating test item %1 '%2'"

	"DOTA_Workshop_Items_Loading"		"Loading..."
	"DOTA_Workshop_Items_No_Free_Item_Index_Title"		"No Free Item Index!"
	"DOTA_Workshop_Items_No_Free_Item_Index_Label"		"There is no free item index to assign to this item!"

	"DOTA_Workshop_Items_Duplicate_Item_Title"		"This Item Already Exists!"
	"DOTA_Workshop_Items_Duplicate_Item_Label"		"You cannot create an item that already exists (the items have the same name)."


	"DOTA_Workshop_ExtraMiscTags"                			"Extra Tags"
	"DOTA_Workshop_ExtraBrandingTags"                		"Branding Tags"
	"DOTA_Workshop_Tags_SingleItem"                			"Single Item"
	"DOTA_Workshop_Tags_Warhammer"                			"Warhammer"
	"DOTA_Workshop_Tags_Spring2017"							"Spring 2017"
	"DOTA_Workshop_Tags_Frostivus2017_HeroItems"			"Frostivus 2017 - Hero Items"
	"DOTA_Workshop_Tags_Frostivus2017"						"Frostivus 2017 - I accept the Frostivus 2017 Contest rules and would like to participate."
	"DOTA_Workshop_Tags_Frostivus2017_URL"					"<a href=\"http://www.dota2.com/frostivus2017agreement\">Frostivus 2017 Contest Rules</a>"

	"DOTA_Workshop_CourierIconControls"		"Courier Settings"
	"DOTA_Workshop_CourierIconType"			"Type"
	"DOTA_Workshop_CourierIconWalking"		"Walking"
	"DOTA_Workshop_CourierIconFlying"		"Flying"
	"DOTA_Workshop_CourierIconTeam"			"Team"
	"DOTA_Workshop_CourierIconRadiant"		"Radiant"
	"DOTA_Workshop_CourierIconDire"			"Dire"
	"DOTA_Workshop_WardIconControls"		"Ward Settings"
	"DOTA_Workshop_WardIconType"			"Type"
	"DOTA_Workshop_WardIconObserver"		"Observer"
	"DOTA_Workshop_WardTypeSentry"			"Sentry"

	"DOTA_Workshop_Summons"					"Summons"
	"DOTA_Workshop_BaseUnit"				"Base Unit"
	"DOTA_Workshop_DisplaySummonedUnits"	"Display Summoned Units"
 	"DOTA_Workshop_SelectSummons"           "Select Summoned Unit"
	"DOTA_Workshop_UseSummonCamera"			"Use Summon Camera"

	"DOTA_Filter_Field_Category"			"Tags"
	"DOTA_Armory_Tags_Popup_Title"			"Set Tags"
	"DOTA_Armory_Tags_Popup_Info"			"Renaming a Tag slot does not clear previous items which have had the tag set.  Those items will inherit the new name."

	"DOTA_Armory_Attributes"				"Attributes"

	"DOTA_Popup_Item_Received_Header_Unknown"					"You have received an item!"
	"DOTA_Popup_Item_Received_Header_Dropped"					"You have received an item!"
	"DOTA_Popup_Item_Received_Header_Crafted"					"You have crafted an item!"
	"DOTA_Popup_Item_Received_Header_Traded"					"You have traded for an item!"
	"DOTA_Popup_Item_Received_Header_Purchased"					"You have purchased an item!"
	"DOTA_Popup_Item_Received_Header_FoundInCrate"				"You have received an item!"
	"DOTA_Popup_Item_Received_Header_Gifted"					"You have received a gift!"
	"DOTA_Popup_Item_Received_Header_Support"					"Customer Support granted you an item!"
	"DOTA_Popup_Item_Received_Header_Promotion"					"You received a store promotion item!"
	"DOTA_Popup_Item_Received_Header_Earned"					"You have earned an item!"
	"DOTA_Popup_Item_Received_Header_Refunded"					"You were refunded an item!"
	"DOTA_Popup_Item_Received_Header_GiftWrapped"				"You gift wrapped an item!"
	"DOTA_Popup_Item_Received_Header_Foreign"					"You found an item in another game!"
	"DOTA_Popup_Item_Received_Header_CollectionReward"			"You redeemed a collection reward!"
	"DOTA_Popup_Item_Received_Header_PreviewItem"				"You are testing a new item!"
	"DOTA_Popup_Item_Received_Header_PreviewItemPurchased"		"You have purchased an item!"
	"DOTA_Popup_Item_Received_Header_PeriodicScoreReward"		"You have earned an item!"
	"DOTA_Popup_Item_Received_Header_Recycling"					"You have crafted an item!"
	"DOTA_Popup_Item_Received_Header_TournamentDrop"			"You have received a tournament drop!"
	"DOTA_Popup_Item_Received_Header_RecipeOutput"				"You have crafted an item!"
	"DOTA_Popup_Item_Received_Header_CommunityMarketPurchase"	"You have purchased an item!"
	"DOTA_Popup_Item_Received_Header_GemExtract"				"You have extracted an item!"
	"DOTA_Popup_Item_Received_Header_CompendiumReward"			"You have claimed a {s:event_name} Reward!"
	"DOTA_Popup_Item_Received_Header_CompendiumDrop"			"You have received a Seasonal Drop!"
	"DOTA_Popup_Item_Received_Header_CompendiumGift"			"You have received a Seasonal Gift From {g:dota_persona:gifter_name}!"
	"DOTA_Popup_Item_Received_Header_SeasonalItemGrant"			"You have received a seasonal item!"
	"DOTA_Popup_Item_Received_Header_FrostivusReward"			"You have received a Seasonal Reward!"
	"DOTA_Popup_Item_Received_Header_PlusReward"				"You have received a Dota Plus reward!"
	"DOTA_Popup_Item_Received_Header_Transmuted"				"Your item has transformed!"

	"DOTA_Popup_Item_Received_Header_DefaultSeason"				"Battle Pass"
	"DOTA_Popup_Item_Received_Header_DefaultEvent"				"Special Event"

	"DOTA_Popup_Item_Received_SeasonalExpiration"			"This item will expire at the end of the season on {t:s:item_expiration_date}."

	"DOTA_Popup_Item_Received_Label_IOfN"		"{d:item_i} of {d:item_n}"
	"DOTA_Popup_Item_Received_Button_Accept"	"Accept"
	"DOTA_Popup_Item_Received_Button_AcceptAll"	"Accept All ({d:item_n})"

	"DOTA_Popup_CardPack_WaitingToOpen"				"Please Wait..."
	"DOTA_Popup_CardPack_ErrorUnknown"				"Unknown Error when trying to open Player Card Pack.\n\nPlease try again."
	"DOTA_Popup_CardPack_ErrorFailedToFindPack"		"Failed to find the Player Card Pack that you are trying to open."
	"DOTA_Popup_CardPack_ErrorNotCardPack"			"Attempted to open an item that was not a Player Card Pack."
	"DOTA_Popup_CardPack_ErrorFailedCardCreate"		"Failed to create Player Cards"
	"DOTA_Popup_CardPack_ErrorInvalidTeamIDAttribute"	"Invalid team attribute specified on Player Card Pack."
	"DOTA_Popup_CardPack_ErrorInvalidTeamID"		"Unable to find the team specified on the Player Card Pack."
	"DOTA_Popup_CardPack_ClickToOpen"				"Click to open"
	"DOTA_Popup_CardPack_ClickToOpen_Region"		"Click to open a pack for<br /><span class=\"RegionName\">the {s:region_name} region</span>"
	"DOTA_Popup_CardPack_Opening"					"Opening Pack..."
	"DOTA_Popup_CardPack_ClickToOpen_Team"			"Click to open {g:dota_team_name:team_id} card pack"
	"DOTA_Popup_CardPack_PackContents_Team"			"{g:dota_team_name:team_id} pack contents"

	"DOTA_Popup_CardPack_Model_Winter2017"			"Winter 2017 Battle Pass"
	"DOTA_Popup_CardPack_Model_TI7"					"International 2017 Battle Pass"
	"DOTA_Popup_CardPack_Model_TI8"					"International 2018 Battle Pass"
	"DOTA_Popup_CardPack_Model_TI9"					"International 2019 Battle Pass"
	"DOTA_Popup_CardPack_Model_TI10"				"International 10"
	"DOTA_Popup_CardPack_Model_TI11"				"International 11"
	"DOTA_Popup_CardPack_Model_Winter2022"			"DPC WINTER 2022 TOUR"
	"DOTA_Popup_CardPack_Model_Spring2022"			"DPC Spring 2022 TOUR"
	"DOTA_Popup_CardPack_Model_Summer2022"			"DPC Summer Tour 2022"
	"DOTA_Popup_CardPack_Model_Winter2023"			"DPC Winter Tour 2023"
	"DOTA_Popup_CardPack_Model_Spring2023"			"DPC Spring Tour 2023"
	"DOTA_Popup_CardPack_Model_Summer2023"			"DPC Summer Tour 2023"
	"DOTA_Popup_CardPack_Model_PackCount"			"Pack of Five"
	"DOTA_Popup_CardPack_Model_PremiumPackCount"	"Premium Pack of Five"
	"DOTA_Popup_CardPack_Model_MainTitle"			"Player Cards"
	"DOTA_Popup_CardPack_Model_MainTitle_Teams"		"Team Pack"
	"DOTA_Popup_CardPack_Model_PackType"			"{g:dota_team_name:team_id}"
	"DOTA_Popup_CardPack_Model_SubTitle"			"For use in <i>Fantasy</i> Challenge Game"
	"DOTA_Popup_CardPack_Model_MoreInfo"			"Contains one <font color='#AEAEAE'>Silver</font> or <font color='#A97B2A'>Gold</font> card with Stats Bonuses"
	"DOTA_Popup_CardPack_Model_MoreInfoPrem"		"Contains four <font color='#AEAEAE'>Silver</font> and one <font color='#A97B2A'>Gold</font> card"

	"DOTA_PlayerCardPack_MajorOnly"					"Includes only players qualified to the Major."
	"DOTA_PlayerCardPack_RegionCards"				"Includes only players from {s:selected_region_name}."

	"DOTA_PlayerCardBonus"			"{s:bonus_name}: <font color='#FFFFFF'>{s:bonus_value}</font>"
	"DOTA_PlayerCardGoldCount"		"{i:gold_count} Gold"
	"DOTA_PlayerCardSilverCount"	"{i:silver_count} Silver"
	"DOTA_PlayerCardGold"							"Gold Card"
	"DOTA_PlayerCardSilver"							"Silver Card"
	"DOTA_PlayerCardPlayer"							"Player"
	"DOTA_PlayerCardTeam"							"Team"
	"DOTA_PlayerCardAngleTI6"						"International 2016 Player Card"
	"DOTA_PlayerCardAngleFall2016"					"Fall 2016 Player Card"
	"DOTA_PlayerCardsRecycleConfirmTitle"			"Recycle Player Card?"
	"DOTA_PlayerCardsRecycleConfirmBody"			"This will destroy this player card in exchange for {i:card_dust_amount} card dust.<br><br>Proceed?"
	"DOTA_PlayerCardsRecycleConfirmBodyMultiple"	"This will destroy all Common cards where you also have a Silver or Gold of that player, or have multiple identical Commons.<br><br>Cards currently slotted into lineups are excluded.<br><br>It will generate {i:card_dust_amount} card dust.<br><br>Proceed?"
	"DOTA_PlayerCardsRecycleConfirmBodyInUse"		"This will destroy this player card in exchange for {i:card_dust_amount} card dust.<br><br><font color='#ff0000'>This card is in use in a Fantasy Roster!</font><br><br>Proceed?"
	"DOTA_PlayerCardsRecycleConfirmBodyInUseMultiple"	"This will destroy all Common cards where you also have a Silver or Gold of that player.  It will generate {i:card_dust_amount} card dust.<br><br><font color='#ff0000'>One or more of these cards are in use in a Fantasy Roster!</font><br><br>Proceed?"
	"DOTA_PlayerCardsRecycleResultErrorTitle"		"Error Recycling Player Card"
	"DOTA_PlayerCardsRecycleResultErrorUnknown"		"Unknown error when recycling player card.  Please try again."
	"DOTA_PlayerCardsRecycleResultErrorFindCard"	"Error finding player card to recycle."
	"DOTA_PlayerCardsRecycleResultErrorNotCard"		"Item to recycle was not a player card."
	"DOTA_PlayerCardsRecycleResultErrorDustCreate"	"Failed to create dust when attempting to recycle player card."
	"DOTA_PlayerCardsRecycleResultErrorLocked"		"This card has been used in a locked day's roster."
	"DOTA_PlayerCardsRecycleResultSuccessTitle"		"Recycled Player Card"
	"DOTA_PlayerCardsRecycleResultSuccess"			"Successfully recycled player card into {i:card_dust_amount} card dust."
	"DOTA_PlayerCardsBuyPackResultErrorTitle"		"Error Buying Player Card Pack"
	"DOTA_PlayerCardsBuyPackResultErrorUnknown"		"Unknown error when buying a player card pack with card dust.  Please try again."
	"DOTA_PlayerCardsBuyPackResultErrorInsufficientDust"	"Insufficient card dust to buy a player card pack."
	"DOTA_PlayerCardsBuyPackResultErrorNotDust"		"Could not find card dust item."
	"DOTA_PlayerCardsBuyPackResultErrorPackCreate"	"Failed to create player card pack.  No card dust has been spent."
	"DOTA_PlayerCardsBuyPackResultErrorNotAvailable"	"Failed to create player card pack. This type of pack is not available."
	"DOTA_PlayerCardBonusStatName0"					"Kills"
	"DOTA_PlayerCardBonusStatName1"					"Deaths"
	"DOTA_PlayerCardBonusStatName2"					"Creep Score"
	"DOTA_PlayerCardBonusStatName3"					"GPM"
	"DOTA_PlayerCardBonusStatName4"					"Tower Kills"
	"DOTA_PlayerCardBonusStatName5"					"Roshan Kills"
	"DOTA_PlayerCardBonusStatName6"					"Teamfight"
	"DOTA_PlayerCardBonusStatName7"					"Obs Wards Planted"
	"DOTA_PlayerCardBonusStatName8"					"Camps Stacked"
	"DOTA_PlayerCardBonusStatName9"					"Runes Grabbed"
	"DOTA_PlayerCardBonusStatName10"				"First Blood"
	"DOTA_PlayerCardBonusStatName11"				"Stuns"
	"DOTA_PlayerCardBonusStatName12"				"Smokes Used"
	"DOTA_PlayerCardBonusStatName13"				"Madstone Collected"
	"DOTA_PlayerCardBonusStatName14"				"Watchers Taken"
	"DOTA_PlayerCardBonusStatName15"				"Lotuses Gained"
	"DOTA_PlayerCardBonusStatName16"				"Tormentor Kills"
	"DOTA_PlayerCardBonusStatName17"				"Courier Kills"

	"DOTA_PlayerCardBonusTooltip"					"This stat is receiving a bonus from the player card"

	"DOTA_PlayerCard_RosterLabel"					"Active Roster"
	"DOTA_PlayerCard_RosterDesc"					"Card is active in an upcoming fantasy roster"

	"DOTA_PlayerCard_LockedLabel"					"Locked Roster"
	"DOTA_PlayerCard_LockedDesc"					"Card has been used in a previous fantasy roster."


	"DOTA_PlayerCardsOpenPack"						"Open Player Card Pack"
	"DOTA_PlayerCardsOpenPremiumPack"				"Open Premium Pack"
	"DOTA_PlayerCardsBuyPack"						"Buy Player Card Pack - {m:pack_price}"
	"DOTA_PlayerCardsPackCount"						"{i:pack_count}"
	"DOTA_PlayerCardsPackPremiumCount"				"{i:premium_pack_count}"
	"DOTA_PlayerCardsPackCountFrozen"				"{i:pack_count_frozen}"
	"DOTA_PlayerCardsPremiumPackCountFrozen"		"{i:premium_pack_count_frozen}"
	"DOTA_PlayerCardsPackUnopenedPacks"				"Unopened Packs"
	"DOTA_PlayerCardsPackUnopenedPremiumPacks"		"Unopened Premium Packs"
	"DOTA_PlayerCardsDustCount"						"{i:dust_amount} Player Card Dust"
	"DOTA_PlayerCardsDustCountCurrent"				"Currently have {i:dust_amount} Player Card Dust"
	"DOTA_PlayerCardsCreatePack"					"{i:dust_price} Dust for Pack"
	"DOTA_PlayerCardsCreatePremiumPack"				"{i:premium_dust_price} Dust for Premium Pack"
	"DOTA_PlayerCardsPurchaseSpecificPlayer"		"{i:specific_dust_price} Dust for Specific Player Card"
	"DOTA_PlayerCardsPurchaseSpecificHeader"		"Purchasing a specific player card costs <font color='#C899FF'>{i:dust_cost} Dust</font>, and has a chance of being a <font color='#CDDDEE'>Silver</font> or <font color='#F0A539'>Gold</font> card."
	"DOTA_PlayerCardsPurchaseSpecificHeaderSub"		"Select a Team and Player below."
	"DOTA_PlayerCardsRecycle"						"Recycle Card"
	"DOTA_PlayerCardsRecycleQ"						"Recycle: <font color='#C899FF'>{i:dust_value} Dust</font>"
	"DOTA_PlayerCard_FantasyLabel"					"Use Your Player Cards in your "
	"DOTA_PlayerCard_TeamSelectionLabel"			"Select Team Effects"
	"DOTA_PlayerCard_TeamSelectionTooltipNew"			"You can select a Favorite Team, which allows you to bind it as a spray, use as an emoticon, show up in the fan count when spectating in DotaTV, display it in your profile, and unlocks a team effigy banner. After you've collected a full set for the team, custom teleport effects are enabled, with higher-quality versions enabled after collecting a full silver or gold set for that team."
	"DOTA_PlayerCard_Fantasy"						"Fantasy Team"
	"DOTA_PlayerCard_Return"						"Return to All Player Cards"
	"DOTA_PlayerCard_Dupe"							"Duplicate Card"
	"DOTA_PlayerCard_Dupe_Tooltip"					"You already own this card, it can safely be recycled for dust"
	"DOTA_PlayerCard_OpenAnother"					"Open Another"
	"DOTA_PlayerCard_StatInfo" 						"Gold and Silver Cards always have different Stat Bonuses, even if you already own one of that player.  Recycle with care."
	"DOTA_PlayerCard_NoTeams"						"You have {i:pack_count} Player Card Packs and {i:premium_pack_count} Premium Card Packs.\n\nThey will be available to open when the final team lineup is established for {g:dota_event_league_name:event_id}, after the completion of the Regional Qualifiers."
	"DOTA_PlayerCardsRecycleCommonsButton"			"Recycle Duplicate Commons"
	"DOTA_PlayerCardsSelectTeam"					"Select a Team..."
	"DOTA_PlayerCardsSelectPlayer"					"Select a Player..."
	"DOTA_PlayerCardsPurchaseSpecific"				"Purchase Card for {i:dust_cost} Dust"
	"DOTA_PlayerCard_Packs"							"Player Card Packs"
	"DOTA_PlayerCard_Packs_EarnNote"				"Earn a Basic Pack for the first game you win each day"

	"DOTA_PlayerCard_Dust_Available" 				"{d:dust_amount} Dust Available"
	"DOTA_PlayerCard_DPC_NoTeams"					"Fantasy for the next DPC Tour has not yet started.  Player card packs will be available to open at a later date."
	
	"DOTA_PlayerCard_Craft_Basic_Pack" 					"Craft basic pack"
	"DOTA_PlayerCard_Craft_Specific_Card" 				"Craft specific card"
	"DOTA_PlayerCard_Claim_Team_Packs"					"Claim Supporters Club Packs"

	"DOTA_PlayerCard_No_Packs_Owned"	 			"No Packs Owned"
	"DOTA_PlayerCard_BuyPacks"	 					"Buy Packs"
	"DOTA_PlayerCard_MajorTeamsOnly"	 			"Major Teams Only"
	"DOTA_PlayerCard_MajorTeamsOnly_Desc"	 		"Only show teams that have qualified to the major."
	"DOTA_PlayerCard_NoTeamPacksOwned"	 			"No <span class=\"TeamName\">{s:team_name}</span> packs"
	"DOTA_PlayerCard_ClickToOpenTeamPacks"	 		"Click to open <span class=\"TeamName\">{s:team_name}</span> packs"

	
	"DOTA_PlayerCard_Team_Header"		 			"Select a team to open owned packs or purchase additional packs"
	"DOTA_PlayerCard_Team_BuyTitle"		 			"Buy <span class=\"TeamName\">{s:team_name}</span> Card Packs"
	"DOTA_PlayerCard_Team_50Percent"		 		"50% of the purchase goes to the team"
	"DOTA_PlayerCard_Team_TeamPackDesc"		 		"Team Packs guarantee a <span class=\"Gold\">gold</span> or <span class=\"Silver\">silver</span> player card from the selected team"
	"DOTA_PlayerCard_Team_PackQuantity"		 		"Quantity:"

	"DOTA_PlayerCard_Team_NoPacks"					"No team packs are available for purchase at this time."
	"DOTA_PlayerCard_PackOpeningDisabled_Header"	"Pack Opening Disabled"
	"DOTA_PlayerCard_PackOpeningDisabled"			"Player card pack opening has been disabled."


	"DOTA_AllStars_Header"							"At this year's International, the All-Star Game will feature a $100,000 USD prize pool and a traditional 5v5 game of Dota.<br><br>Battle Pass owners can select a player for each position -- the teams will be built from the top two vote-getters in each position."
	"DOTA_AllStars_PositionCarry"					"Carry"
	"DOTA_AllStars_PositionSupport"					"Support"
	"DOTA_AllStars_Select"							"Select Player..."
	"DOTA_AllStars_LockCountdown"					"{i:days}D {i:hours}H {i:minutes}M until selections are locked."
	"DOTA_AllStars_Locked"							"Selections are now locked."
	"DOTA_AllStars_SubmitSuccess"					"Selections submitted."
	"DOTA_AllStars_SubmitFail_Unknown"				"Unknown error submitting selections."

	"DOTA_AllStars_Header_TI8"						"At this year's International, the All-Star game will feature a showmatch between<br>Team Burning and Team ROTK"
	"DOTA_AllStars_Header_TI8_TeamBurning"			"Team Burning"
	"DOTA_AllStars_Header_TI8_TeamROTK"				"Team ROTK"

	"DOTA_FavoriteTeam_TPHeader"					"Teleport Effect"
	"DOTA_FavoriteTeam_ProfileHeader"				"Profile Icon"
	"DOTA_FavoriteTeam_EmoticonHeader"				"Emoticon"
	"DOTA_FavoriteTeam_FanHeader"					"Fan Counter"
	"DOTA_FavoriteTeam_EffigyHeader"				"Effigy Flag"
	"DOTA_FavoriteTeam_Spray"						"Spray"

	"DOTA_PlayerCard_RecycleDisabled"				"This card cannot be recycled. It has already been used in a locked day's fantasy roster."

	"DOTA_FantasyDayHeader"							"Complete your Fantasy lineup each day of {g:dota_event_league_name:eventid}"
	"DOTA_FantasyWeekHeader"						"Complete your Fantasy lineup each week"
	"DOTA_FantasyWildCard"							"Wild\nCard"
	"DOTA_FantasyGroupStage"						"Group\nStage"
	"DOTA_FantasyMainEvent"							"Main\nEvent"
	"DOTA_FantasyLockTime"							"Selections lock each day at 9:00 a.m. EEST"
	"DOTA_FantasyLockTimeTI7"						"Selections lock each day at 9:00 a.m. PDT"
	"DOTA_FantasyLockTimeTI8"						"Selections lock each day at 9:00 a.m. PDT"
	"DOTA_FantasyLockTimeTI9"						"Selections lock each day at 9:00 a.m. China Standard Time"
	"DOTA_FantasyLockTimeDPC"						"Selections lock in {t:d:t:T:countdown_time}"
	"DOTA_FantasyLockTimeLockedDPC"					"Selections Locked"

	"DOTA_FantasyCores"								"Cores"
	"DOTA_FantasyOfflane"							"Offlane"
	"DOTA_FantasySupports"							"Supports"
	"DOTA_FantasyMid"								"Mid"
	"DOTA_FantasyScore"								"Score"
	"DOTA_FantasySelectCard"						"Select Card"
	"DOTA_FantasyChangeCard"						"Change Card"
	"DOTA_FantasyLeaderboardHeaderFriends"			"Friends"
	"DOTA_FantasyLeaderboardHeaderGlobal"			"Global Top 100"
	"DOTA_FantasyLeaderboardScore"					"Total Score"
	"DOTA_FantasyLeaderboardPeriodScore"			"Period Score"
	"DOTA_FantasyLevel"								"Fantasy Level"
	"DOTA_FantasyLevel_Tooltip"						"Earn 1/2/3/4 Fantasy Levels per period by selecting a roster of players whose total scores add up to the top 100%/50%/25%/10% of all participants.<br><br>Earn Shards for each level earned."
	"DOTA_FantasyLevelQuantity:f"					"Fantasy {fantasy_level_quantity, plural, one{Level} other{Levels}}"
	"DOTA_Fantasy_Bottom50"							"Bottom 50%"
	"DOTA_Fantasy_Top50"							"Top 50%"
	"DOTA_Fantasy_Top25"							"Top 25%"
	"DOTA_Fantasy_Top10"							"Top 10%"
	"DOTA_Fantasy_LeagueWeekNumber"					"League Week #{d:period_number}"
	"DOTA_Fantasy_MajorDayNumber"					"Major Day #{d:period_number}"
	"DOTA_FantasyLevelRewards"						"Rewards"
	"DOTA_Fantasy_Major"							"Major"
	"DOTA_Fantasy_RegionalLeagues"					"Leagues"
	"DOTA_Fantasy_International"					"The International"
	"DOTA_FantasyLeaderboardFullFriends"			"View full friend leaderboard"
	"DOTA_FantasyLeaderboardFullGlobal"				"View full global leaderboard"
	"DOTA_FantasyScoreDay"							"Score For This Day"
	"DOTA_FantasyScorePeriod"						"Score for this Period"
	"DOTA_FantasyPeriodRewards"						"Period Rewards"
	"DOTA_FantasyPeriodScore"						"Period Score"
	"DOTA_FantasyScoreTotalTotal"					"Total:"
	"DOTA_FantasyScoreTotalPercentile"				"Percentile:"
	"DOTA_FantasyScoreTotal"						"Total Score to Date"
	"DOTA_FantasyScorePercentileDay"				"Daily Percentile"
	"DOTA_FantasyScorePercentilePeriod"				"Percentile for this Period"
	"DOTA_FantasyScorePercentile_ToBeDetermined"	"TBD"
	"DOTA_FantasyScorePercentileTotal"				"Total Percentile"
	"DOTA_FantasyPosition"							"Fantasy Position"
	"DOTA_FantasyHelp"								"Fantasy\nChallenge\nIntro\nand\nRules"
	"DOTA_FantasyCoreTooltip"						"Core includes players in carry and offlane roles"
	"DOTA_FantasyOfflaneTooltip"					"Offlane includes players who take the off lane"
	"DOTA_FantasyMidTooltip"						"Mid players typically take the middle lane"
	"DOTA_FantasySupportTooltip"					"Support includes players who support their core players"
	"DOTA_FantasyRegion_Tooltip"					"DPC Fantasy is available for all active DPC Regions. You may play in a single region or multiple for each period, but you will only earn rewards from your highest scoring region.<br><br>When opening Player Card Packs, you will only receive cards from the currently selected region."
	
	"DOTA_FantasyCoreNotScheduled"					"This player is currently not scheduled to play on this day"
	"DOTA_FantasyDayLockUntilTimeH"					"Day Locks in <b>{i:lock_number}</b>h"
	"DOTA_FantasyDayLockUntilTimeD"					"Day Locks in <b>{i:lock_number}</b>d"
	"DOTA_FantasyDayLockUntilTimeM"					"Day Locks in <b>{i:lock_number}</b>m"

	"DOTA_FantasyHelpOverview1"						"1. Open player card packs"
	"DOTA_FantasyHelpOverview2"						"2. Set your fantasy roster"
	"DOTA_FantasyHelpOverview3"						"3. Score fantasy points"
	"DOTA_FantasyHelpOverview4"						"4. Earn rewards"

	"DOTA_FantasyHelpTitle1"						"Open Player Card Packs"
	"DOTA_FantasyHelpText1"							"Each pack contains five cards, one of which is guaranteed Silver or Gold. Silver player cards have three random stat bonuses. Gold has five bonuses."
	"DOTA_FantasyHelpTitle2"						"Put Player Cards into your Fantasy Roster"
	"DOTA_FantasyHelpText2"							"For each day of {g:dota_event_league_name:eventid}, set a Fantasy Roster made up of two Core Player Cards, one Mid Player Card, and two Support Player Cards."
	"DOTA_FantasyHelpText2b"						"For each period (generally a week), set a Fantasy Roster made up of two Core Player Cards, one Mid Player Card, and two Support Player Cards."
	"DOTA_FantasyHelpTitle3"						"Score Fantasy Points"
	"DOTA_FantasyHelpText3"							"Player Cards on your Roster score you fantasy points based on how well they do in that period's matches. Silver & Gold Cards have stat bonuses that earn more points."
	"DOTA_FantasyHelpTitle4"						"Earn Battle Points"
	"DOTA_FantasyHelpText4"							"After {g:dota_event_league_name:eventid} concludes, you will earn Battle Points based on how many fantasy points you've scored relative to the rest of the community."

	"DOTA_FantasyHelpText4_compendium"				"After {g:dota_event_league_name:eventid} concludes, you will earn points based on how many fantasy points you've scored relative to the rest of the community."
	"DOTA_FantasyHelpText4b"				"At the end of each period, you will earn levels based on the fantasy points for that period. Rewards will be unlocked based on your current overall fantasy level."
	"DOTA_FantasyHelpTitle4_compendium"				"Earn Compendium Points"
	"DOTA_FantasyHelpTitle4b"						"Earn Rewards"

	"DOTA_FantasyHelpDetailsRegionHeader"			"Regional Fantasy"
	"DOTA_FantasyHelpDetailsRegionSub1"					"Each DPC region is its own fantasy league. You may choose to participate in multiple regional leagues."
	"DOTA_FantasyHelpDetailsRegionSub2"					"You will earn fantasy levels based on your best fantasy league performance for the period. For instance, if you place in the top 10% of one league and the top 50% of another, you will get the points for the top 10% placement. Region rewards do not stack."

	"DOTA_FantasyHelpDetailsHeaderWinter2022" 		"DPC Winter 2022 Fantasy"

	"DOTA_FantasyHelpDetailsHeader"					"DPC Fantasy Details"
	"DOTA_FantasyHelpDetailsSub1"					"Scoring Stats"
	"DOTA_FantasyHelpDetailsSub1Text1"				"+ 0.3 points per Kill"
	"DOTA_FantasyHelpDetailsSub1Text2"				"+ 3 points minus 0.3 points per death"
	"DOTA_FantasyHelpDetailsSub1Text3"				"+ 0.003 points per Last Hit/Deny"
	"DOTA_FantasyHelpDetailsSub1Text4"				"+ 0.002 points per GPM"
	"DOTA_FantasyHelpDetailsSub1Text5"				"+ 1 point per killing blow on a Tower"
	"DOTA_FantasyHelpDetailsSub1Text6"				"+ 1 point per killing blow on Roshan"
	"DOTA_FantasyHelpDetailsSub1Text7"				"+ 3 points times teamfight participation percentage"
	"DOTA_FantasyHelpDetailsSub1Text8"				"+ 0.5 points per Observer Ward placed"
	"DOTA_FantasyHelpDetailsSub1Text9"				"+ 0.5 points per Camp Stacked"
	"DOTA_FantasyHelpDetailsSub1Text10"				"+ 0.25 points per Rune taken or bottled"
	"DOTA_FantasyHelpDetailsSub1Text11"				"+ 4 points for the killing blow on First Blood"
	"DOTA_FantasyHelpDetailsSub1Text12"				"+ 0.05 points per second of Stun"
	"DOTA_FantasyHelpDetailsSub2"					"Player Cards"
	"DOTA_FantasyHelpDetailsSub2Text1"				"Every Player Card Pack contains five cards, including one Silver or Gold card."
	"DOTA_FantasyHelpDetailsSub2Text2"				"Silver and Gold Card stat bonuses randomly range from +5% to +25%."
	"DOTA_FantasyHelpDetailsSub2Text3"				"Silver Cards have three bonuses, Gold Cards have five bonuses."
	"DOTA_FantasyHelpDetailsSub2Text4"				"Multiple cards of the same player cannot be used on the same day."
	"DOTA_FantasyHelpDetailsSub2Text4b"				"Multiple cards of the same player cannot be used on the same period."
	"DOTA_FantasyHelpDetailsSub2Text5"				"Each day's roster is unique, and a single player card can be used on any number of days."
	"DOTA_FantasyHelpDetailsSub2Text5b"				"Each period's roster is unique, and a single player card can be used in any number of periods."
	"DOTA_FantasyHelpDetailsSub3"					"Scoring Matches"
	"DOTA_FantasyHelpDetailsSub3Text1"				"Matches at {g:dota_event_league_name:eventid} count towards fantasy points."
	"DOTA_FantasyHelpDetailsSub3Text1b"				"All Division I matches during the {s:tour_name} are in fantasy play."
	"DOTA_FantasyHelpDetailsSub3Text2"				"The highest scoring two games of a best-of-three count towards a player's score. If a team plays more than one series during a period, only their highest-scoring series will count."
	"DOTA_FantasyHelpDetailsSub3Text3"				"The highest scoring three games of a best-of-five count towards a player's score."
	"DOTA_FantasyHelpDetailsSub3Text4"				"Rosters lock at the start of each day at 9:00 a.m. China Standard Time."
	"DOTA_FantasyHelpDetailsSub3Text4_2021"			"Rosters lock at the start of each day at 9:00 AM EEST (GMT+3) ({t:t:daily_start_time} your local time)"
	"DOTA_FantasyHelpDetailsSub3Text4b_2021"		"Rosters lock at the start of each period at {t:t:daily_start_time} your local time."
	"DOTA_FantasyHelpDetailsSub4"					"Player Card Packs"
	"DOTA_FantasyHelpDetailsSub4Text1"				"Additional Player Card Packs are available as rewards for reaching certain Battle Pass levels."
	"DOTA_FantasyHelpDetailsSub4Text1_compendium"	"Additional Player Card Packs can be earned daily by winning a game of Dota.<br>Team Packs can be earned through the Team Supporters Club, or by purchasing them directly from the PLAYER CARDS tab in the Compendium."
	"DOTA_FantasyHelpDetailsSub4Text1b"				"Additional Player Card Packs can be earned daily by winning a game of Dota.<br>Team Packs will be available for purchase directly from the PLAYER CARDS tab in the WATCH section as teams submit their Supporters Club bundles in the near future."
	"DOTA_FantasyHelpDetailsSub4Text2"				"Player cards and Player Card Packs expire with the expiration of {g:dota_event_league_name:eventid} Battle Pass."
	"DOTA_FantasyHelpDetailsSub4Text2_compendium"	"Player cards and Player Card Packs expire with the expiration of {g:dota_event_league_name:eventid} Compendium."
	"DOTA_FantasyHelpDetailsSub4Text2b"				"Player cards and Player Card Packs expire with the expiration of the {s:tour_name}."
	"DOTA_FantasyHelpDetailsSub5"					"Rewards"
	"DOTA_FantasyHelpDetailsSub5Text1"				"The top 10% of all scoring Fantasy Teams receive 16,000 Battle Points"
	"DOTA_FantasyHelpDetailsSub5Text2"				"The top 25% of all scoring Fantasy Teams receive 8,000 Battle Points"
	"DOTA_FantasyHelpDetailsSub5Text3"				"The top 50% of all scoring Fantasy Teams receive 4,000 Battle Points"

	"DOTA_FantasyHelpDetailsFinalFantasy_compendium"	"At the conclusion of {g:dota_event_league_name:eventid}"
	"DOTA_FantasyHelpDetailsFinalFantasyb"				"At the conclusion of the Winter 2022 Tour"
	"DOTA_FantasyHelpDetailsDailyFantasy_compendium"	"At the end of each day"
	"DOTA_FantasyHelpDetailsDailyFantasyb"				"At the end of each period"

	"DOTA_FantasyHelpDetailsSub5Text1_Daily_compendium"		"The top 10% of daily scoring Fantasy Teams receive 800 Compendium Points"
	"DOTA_FantasyHelpDetailsSub5Text2_Daily_compendium"		"The top 25% of daily scoring Fantasy Teams receive 400 Compendium Points"
	"DOTA_FantasyHelpDetailsSub5Text3_Daily_compendium"		"The top 50% of daily scoring Fantasy Teams receive 200 Compendium Points"

	"DOTA_FantasyHelpDetailsSub5Text1_compendium"			"The top 10% of all scoring Fantasy Teams receive 6,000 Compendium Points"
	"DOTA_FantasyHelpDetailsSub5Text2_compendium"			"The top 25% of all scoring Fantasy Teams receive 3,000 Compendium Points"
	"DOTA_FantasyHelpDetailsSub5Text3_compendium"			"The top 50% of all scoring Fantasy Teams receive 1,500 Compendium Points"

	"DOTA_FantasyHelpDetailsSub5Text1_Period_compendium"		"The top 10% scoring Fantasy Teams for the period receive 4 fantasy levels."
	"DOTA_FantasyHelpDetailsSub5Text2_Period_compendium"		"The top 25% scoring Fantasy Teams for the period receive 3 fantasy levels."
	"DOTA_FantasyHelpDetailsSub5Text3_Period_compendium"		"The top 50% scoring Fantasy Teams for the period receive 2 fantasy levels."
	"DOTA_FantasyHelpDetailsSub5Text4_Period_compendium"		"The remaining scoring Fantasy Teams for the period receive 1 fantasy level."
	"DOTA_FantasyHelpDetailsSub5Text5_Period_compendium"		"Every fourth fantasy level, players will receive 700 shards. At every other level, players receive 350 shards."
	"DOTA_FantasyHelpDetailsSub5Text5_Period_TI_compendium"		"Every level players will receive Battle Pass points.  Every 4th level, they gain bonus Battle Pass points."

	"DOTA_FantasyLevelTooltip"						"The top 10% scoring teams for the period receive 3 Fantasy Levels.<br><br>The top 25% receive 2 Fantasy Levels.<br><br>The top 50% receive 1 Fantasy Level."
	"DOTA_FantasyTreasureTooltip"					"Every fourth Fantasy Level, players will receive one Lineage Treasure.<br><br>Claim any available treasures from the menu under the Watch tab."


	"DOTA_FantasySelectHeader"						"Select a Player Card for this Slot"
	"DOTA_FantasyTextFilter"						"Filter by Player Name"
	"DOTA_FantasyDropdownFilter"					"ALL TEAMS"

	"DOTA_FantasyRosterLocked"						"Roster Locked"
	"DOTA_FantasyRosterLockCountdown"				"Roster Locks in {t:d:t:T:countdown_time}"

	"DOTA_Event_Level"	"Level"

	"DOTA_PreviewEmoticons_Title"		"Emoticons"
	"DOTA_PreviewSounds_ExampleSounds"	"Example Sounds"
	"DOTA_PreviewMusic"					"Preview Music"
	
	"DOTA_EventName_None"	"N/A"
	"DOTA_EventName_International2013"	"The International 2013"
	"DOTA_EventName_International2014"	"The International 2014"
	"DOTA_EventName_International2015"	"The International 2015"
	"DOTA_EventName_FallMajor2015"		"Fall 2015"
	"DOTA_EventName_WinterMajor2016"	"Winter 2016 Battle Pass"
	"DOTA_EventName_International2016"	"The International 2016 Battle Pass"
	"DOTA_EventName_FallMajor2016"		"Fall 2016 Battle Pass"
	"DOTA_EventName_WinterMajor2017"	"Winter 2017 Battle Pass"
	"DOTA_EventName_NewBloom2017"	"Dark Moon"
	"DOTA_EventName_International2017"	"The International 2017 Battle Pass"
	"DOTA_EventNameShort_International2017"	"The International 2017"
	"DOTA_EventName_Frostivus2017"	"Frostivus Festival"
	"DOTA_EventName_Frostivus2018"	"Frosthaven"
   	"DOTA_EventName_Frostivus"	    "Frostivus"
	"DOTA_EventName_NewBloom"	    "New Bloom"
	"DOTA_EventName_NewBloom2020"	"New Bloom"
	"DOTA_EventName_Diretide2020"	"Diretide"
	"DOTA_EventName_Spring2021"		"Nemestice"
	"DOTA_EventName_Nemestice"      "Nemestice"
	"DOTA_EventName_Fall2021"		"Aghanim's Labyrinth 2021"
	"DOTA_EventName_International2022"			"The 2022 Battle Pass"
	"DOTA_EventNameShort_International2022"		"The 2022 Battle Pass"
	"DOTA_EventName_Crownfall"			"Crownfall"
	"DOTA_EventName_MonsterHunter"			"Monster Hunter"

	"DashboardBackground_NewBloom2024_Treasure_Name"              	"Dragon's Hoard"
	"DashboardBackground_NewBloom2024_Treasure_Year"              	"2024"
	"DashboardBackground_NewBloom2024_Treasure_Desc"              	"Celebrate Lunar New Year with 17 new sets for your favorite heroes including Marci, Abaddon, Primal Beast and more."
	"DashboardBackground_NewBloom2024_Treasure_SubDesc"        	    "Lunar New Year Treasure"

	"DashboardBackground_NewBloom2025_Treasure_Name"              	"Charms of the Snake"
	"DashboardBackground_NewBloom2025_Treasure_Desc"              	"Celebrate Lunar New Year with 9 new sets for your favorite heroes."

	"FrontPage_NewBloom2024_Title"        	    					"Dragon's Hoard Treasure"
	"FrontPage_NewBloom2024_RedEnvelopes_Title"     				"Red Envelopes"
	"FrontPage_NewBloom2024_RedEnvelopes_Desc"     					"Purchase a Dragon's Gift to send treasures to friends and players in game."	
	"FrontPage_NewBloom2024_DragonCourier_Title"     				"Packwyrm Courier"
	"FrontPage_NewBloom2024_DragonCourier_Desc"     				"Send ONE GIFT to earn the Pandora the Packwyrm Courier. Send EIGHT GIFTS to unlock the golden second style."
	"FrontPage_NewBloom2024_BuyTreasureButtonLabel"        	   		"Buy Treasure $x.00"
	"FrontPage_NewBloom2024_BuyGiftButtonLabel"        	    		"Buy Gifts"
	"FrontPage_NewBloom2024_SendGiftButtonLabel"        	    	"Send Gift"
	"FrontPage_NewBloom2024_EnvelopesOwnedCountLabel"          		"({d:owned_gift_count}) Owned"
	"FrontPage_NewBloom2024_UnlockedRewardLabel"	          		"Unlocked"
	"FrontPage_NewBloom2024_GiftedLabel"	      		    		"Gifted"
	"FrontPage_NewBloom2024_RewardCount"	      		    		"{s:unlock_progress} / 1"
	"FrontPage_NewBloom2024_PremiumRewardCount"	      		    	"{s:unlock_progress} / 8"
	"FrontPage_NewBloom2024_EndDate"	      				    	"Ends March 7th"

	"NewBloom2024_GiftAllButtonLabel"             				 	"Gift Everyone (x9)"

	"DOTA_Style_NewBloom2024_Courier_0"								"Ancient Packwyrm"
	"DOTA_Style_NewBloom2024_Courier_1"								"Golden Packwyrm"

	"DOTA_DB_SeasonPass_International_2017" "The International 2017 Battle Pass"
	"DOTA_EventName_PlusSubscription" "Dota Plus"
	"DOTA_Event_PlusSubscription_RarityName" "Dota Plus Access"
	"DOTA_Event_PlusSubscription_RestrictionDesc" "Available With Dota Plus"
	"DOTA_Refresh_Challenges"  "Refresh Challenges"
	"DOTA_GetChallenges"		"GET CHALLENGES"
	"DOTA_DB_HeroPageChallengeNote"		"Challenges will expire after two weeks.  Refresh to receive new challenges after the time expires."
	"DOTA_DB_HeroPageGetInitialChallenges"		"Click to retrieve challenges now."

	"DOTA_EventName_TeamFandom"							"Team Fan"
	
	"DOTA_EventName_TeamFandom_Points"					"Add Points"


	"DOTA_TeamFandom_Reward_Emoticon"					"Team Emoticon - %s1"
	"DOTA_TeamFandom_Reward_Emoticon_Description"		"An emotion you can wear on your sleeve like a watch."

	"DOTA_TeamFandom_Accept_Approval"					"Submit the accepted content?  Becuase customers might have paid money to get this content, you will not be able to change any approved categories once submitted."
	"DOTA_TeamFandom_Accept_Success"					"The approved content has been submitted."

	"DOTA_ti7_campaign"							"Multiplayer Campaign"
	"DOTA_campaign_ti7_name"					"Siltbreaker"
	"DOTA_ti7_campaign_bp_sub"					"A Dota Multiplayer Campaign"
	"DOTA_ti7_campaign_bp_tab_acti_title"		"ACT I: The Sands of Fate"
	"DOTA_ti7_campaign_bp_tab_acti_time"		"Arriving Later This Month"
	"DOTA_ti7_campaign_bp_tab_acti_intro"		"In the deepest recesses of Dark Reef prison, a dormant evil stirs—the fiendish Siltbreaker—waking to thoughts of freedom and a campaign of retribution to come. Only in the heart of the Kalabor Desert might we find the means to stop him... Our final chance to seize a shard of hope."
	"DOTA_ti7_campaign_bp_tab_acti_intro_active"		"As the fiend Siltbreaker plots an escape from Dark Reef prison, his enemies in the Conclave of the Brine assemble a band of warriors to take up arms against him. For the adventurers who answer the Conclave's call, the road to Dark Reef begins near the sands of Kalabor, where Siltbreaker's twisted creation, Rhyzik the Corruptor, gathers strength to aid his master's plans..."

	"DOTA_ti7_campaign_bp_tab_zonestar_pop"				"Complete a zone with higher star values for better rewards"
	"DOTA_ti7_campaign_bp_tab_zonestar_totalcount"				"Total Stars Earned: {i:total_stars}"
	"DOTA_ti7_campaign_bp_tab_zonestar_boosted_reward"				"x2"
	"DOTA_ti7_campaign_bp_tab_zonestar_boost_level"				"165"
	"DOTA_ti7_campaign_bp_tab_zonestar_boost_status"				"Bonus Active"
	"DOTA_ti7_campaign_bp_tab_zonestar_killstats"				"Kills"
	"DOTA_ti7_campaign_bp_tab_zonestar_dmgstats"				"Damage"
	"DOTA_ti7_campaign_bp_tab_zonestar_healstats"				"Healing"
	"DOTA_ti7_campaign_bp_tab_zonestar_deadstats"				"My Deaths"
	"DOTA_ti7_campaign_bp_tab_zonestar_teamdeadstats"				"Team Deaths"
	"DOTA_ti7_campaign_bp_easy_mode"				"Adventure Mode is for players who wish to experience the full Campaign with less challenge.<br><br>Star Ratings are not achieved and no rewards are given. <br><br>Artifacts do not drop in Adventure Mode."


	"DOTA_ti7_campaign_bp_tab_gotime"				"Play Siltbreaker: Act I"
	"DOTA_ti7_campaign_bp_tab_storytime"				"View Story"
	"DOTA_ti7_campaign_bp_tab_doitnow"				"Begin Campaign"

	"DOTA_ti7_campaign_bp_tab_actii_gotime"		"Play Siltbreaker: Act II"
	"DOTA_ti7_campaign_bp_tab_actii_title"		"ACT II: A Vault in the Deep"
	"DOTA_ti7_campaign_bp_tab_actii_time"		"Coming in July"
	"DOTA_ti7_campaign_bp_tab_actii_intro"		"Rhyzik the Corruptor has fallen, and the Conclave's defenders now turn to the true task at hand: the impossible journey into Dark Reef Prison. As they step through the wisp emissary's portal, daylight breaks across a frozen waste. The path ahead will traverse a bitter precipice overlooking Reef's Edge, and then the depths beneath which Siltbreaker's vault awaits..."
	"DOTA_ti7_campaign_bp_tab_info_header"		"Gather Your Allies"
	"DOTA_ti7_campaign_bp_tab_info_body"		"This summer, all Battle Pass owners are invited to undertake a cooperative adventure into the blackest depths of Dark Reef. Coming soon, this all-new campaign calls upon you to party up with three friends or queue-met allies to battle through a diverse landscape of loathsome monsters, cunning traps, and other lethal terrors. You'll earn spins on the Wheel of Rewards as you play, with a crack at the exclusive Desert Sands Baby Roshan and other prizes."
	"DOTA_Item_Extremely_Rare_Reward" 			"Extremely Rare Reward"
	"DOTA_campaign_siltbreaker_play_now"        "Play it now"
	"DOTA_campaign_siltbreaker_desc"            "Battle through a diverse landscape of loathsome monsters, cunning traps, and other lethal terrors."

	"DOTA_campaign_easymode_desc" 				"Rewards Disabled in Adventure Mode"

	"DOTA_TI7_CampaignDetails_WorldOverview"			"Zone Details"
	"DOTA_TI7_CampaignDetails_Zone"						"{s:zone_name}"
	"DOTA_TI7_CampaignDetails_Kills"					"Kills"
	"DOTA_TI7_CampaignDetails_Deaths"					"Deaths"
	"DOTA_TI7_CampaignDetails_GoldBags"					"Gold Bags"
	"DOTA_TI7_CampaignDetails_Potions"					"Potions"

	"DOTA_TI7_CampaignDetails_GoldBagsGot"					"Gold Bags Picked Up"
	"DOTA_TI7_CampaignDetails_PotionsGot"					"Potions Consumed"
	"DOTA_TI7_CampaignDetails_ItemsGot"					"Items Picked Up"
	"DOTA_TI7_CampaignDetails_Reviving"					"Time Spent Reviving"

	"DOTA_TI7_CampaignDetails_ZoneLeaderboards_Live"	"Live Games"
	"DOTA_TI7_CampaignDetails_ZoneLeaderboards_Replays"	"Friends Replays"
	"DOTA_TI7_CampaignDetails_ZoneLeaderboards_FriendStats"	"Friends Zone Stats"
	"DOTA_TI7_CampaignDetails_ZoneLeaderboards_Criteria"	"Zone Star Requirements"
	"DOTA_TI7_CampaignDetails_ZoneLeaderboards_Incomplete"	"Zone Not Complete"

	"DOTA_TI7_CampaignDetails_Zone01_1_Req"	"- Find the Crossroads Garrison in under <font color='#DAFCD9'>9:00</font>.<br>- Hunt at least <font color='#DAFCD9'>8</font> Berzerker Hellbears.<br>- Your team must have no more than <font color='#DAFCD9'>5</font> deaths."
	"DOTA_TI7_CampaignDetails_Zone01_2_Req"	"- Find the Crossroads Garrison in under <font color='#DAFCD9'>6:30</font>.<br>- Hunt at least <font color='#DAFCD9'>12</font> Berzerker Hellbears. <br>- Your team must have no more than <font color='#DAFCD9'>2</font> deaths."
	"DOTA_TI7_CampaignDetails_Zone01_3_Req"	"- Find the Crossroads Garrison in under <font color='#DAFCD9'>3:00</font>.<br>- Hunt at least <font color='#DAFCD9'>16</font> Berzerker Hellbears. <br>- Your team must have <font color='#DAFCD9'>no</font> deaths."

	"DOTA_TI7_CampaignDetails_Zone02_1_Req"	"- Defeat Lucius Longclaw in under <font color='#DAFCD9'>9:00</font>.<br>- Your team must have no more than <font color='#DAFCD9'>5</font> deaths."
	"DOTA_TI7_CampaignDetails_Zone02_2_Req"	"- Defeat Lucius Longclaw in under <font color='#DAFCD9'>7:00</font>.<br>- Your team must have no more than <font color='#DAFCD9'>2</font> deaths."
	"DOTA_TI7_CampaignDetails_Zone02_3_Req"	"- Defeat Lucius Longclaw in under <font color='#DAFCD9'>5:00</font>.<br>- Your team must have <font color='#DAFCD9'>no</font> deaths."

	"DOTA_TI7_CampaignDetails_Zone04_1_Req"	"- Find the Orb of Passage in under <font color='#DAFCD9'>7:00</font>.<br>- Your team must have no more than <font color='#DAFCD9'>5</font> deaths."
	"DOTA_TI7_CampaignDetails_Zone04_2_Req"	"- Find the Orb of Passage in under <font color='#DAFCD9'>5:30</font>.<br>- Your team must have no more than <font color='#DAFCD9'>2</font> deaths."
	"DOTA_TI7_CampaignDetails_Zone04_3_Req"	"- Find the Orb of Passage in under <font color='#DAFCD9'>3:30</font>.<br>- Your team must have <font color='#DAFCD9'>no</font> deaths."

	"DOTA_TI7_CampaignDetails_Zone03_1_Req"	"- Rescue Captain Lightfoot in under <font color='#DAFCD9'>10:00</font>.<br>- Rescue <font color='#DAFCD9'>4</font> trapped soldiers.<br>- Your team must have no more than <font color='#DAFCD9'>5</font> deaths."
	"DOTA_TI7_CampaignDetails_Zone03_2_Req"	"- Rescue Captain Lightfoot in under <font color='#DAFCD9'>7:00</font>.<br>- Rescue <font color='#DAFCD9'>8</font> trapped soldiers.<br>- Your team must have no more than <font color='#DAFCD9'>2</font> deaths."
	"DOTA_TI7_CampaignDetails_Zone03_3_Req"	"- Rescue Captain Lightfoot in under <font color='#DAFCD9'>5:00</font>.<br>- Rescue <font color='#DAFCD9'>11</font> trapped soldiers.<br>- Your team must have <font color='#DAFCD9'>no</font> deaths."

	"DOTA_TI7_CampaignDetails_Zone05_1_Req"	"- Find the exit to The Silkmire Pass in under <font color='#DAFCD9'>12:00</font>.<br>- Destroy <font color='#DAFCD9'>35</font> Brood Sacs.<br>- Your team must have no more than <font color='#DAFCD9'>5</font> deaths."
	"DOTA_TI7_CampaignDetails_Zone05_2_Req"	"- Find the exit to The Silkmire Pass in under <font color='#DAFCD9'>9:00</font>.<br>- Destroy <font color='#DAFCD9'>50</font> Brood Sacs.<br>- Your team must have no more than <font color='#DAFCD9'>2</font> deaths."
	"DOTA_TI7_CampaignDetails_Zone05_3_Req"	"- Slay <font color='#DAFCD9'>Ankaboot</font>.<br>- Find the exit to The Silkmire Pass in under <font color='#DAFCD9'>9:00</font>.<br>- Destroy <font color='#DAFCD9'>65</font> Brood Sacs.<br>- Your team must have <font color='#DAFCD9'>no</font> deaths."

	"DOTA_TI7_CampaignDetails_Zone06_1_Req"	"- Find the exit to Kalabor in under <font color='#DAFCD9'>14:00</font>.<br>- Find <font color='#DAFCD9'>3</font> hidden treasures in the Temple.<br>- Your team must have no more than <font color='#DAFCD9'>5</font> deaths."
	"DOTA_TI7_CampaignDetails_Zone06_2_Req"	"- Find the exit to Kalabor in under <font color='#DAFCD9'>10:00</font>.<br>- Find <font color='#DAFCD9'>5</font> hidden treasures in the Temple.<br>- Your team must have no more than <font color='#DAFCD9'>2</font> deaths."
	"DOTA_TI7_CampaignDetails_Zone06_3_Req"	"- Find the exit to Kalabor in under <font color='#DAFCD9'>7:00</font>.<br>- Find <font color='#DAFCD9'>6</font> hidden treasures in the Temple.<br>- Your team must have <font color='#DAFCD9'>no</font> deaths."

	"DOTA_TI7_CampaignDetails_Zone07_1_Req"	"- Reach Kalabor in under <font color='#DAFCD9'>9:00</font>.<br>- Your team must have no more than <font color='#DAFCD9'>5</font> deaths."
	"DOTA_TI7_CampaignDetails_Zone07_2_Req"	"- Reach Kalabor in under <font color='#DAFCD9'>5:00</font>.<br>- Your team must have no more than <font color='#DAFCD9'>2</font> deaths."
	"DOTA_TI7_CampaignDetails_Zone07_3_Req"	"- Reach Kalabor in under <font color='#DAFCD9'>3:00</font>.<br>- Your team must have <font color='#DAFCD9'>no</font> deaths."

	"DOTA_TI7_CampaignDetails_Zone08_1_Req"	"- Defeat the Centaur Warlords and find the Northern Outpost in under <font color='#DAFCD9'>14:00</font>.<br>- Defeat <font color='#DAFCD9'>4</font> of the Giant Sandswarm Burrowers.<br>- Your team must have no more than <font color='#DAFCD9'>5</font> deaths."
	"DOTA_TI7_CampaignDetails_Zone08_2_Req"	"- Defeat the Centaur Warlords and find the Northern Outpost in under <font color='#DAFCD9'>10:00</font>.<br>- Defeat <font color='#DAFCD9'>6</font> of the Giant Sandswarm Burrowers.<br>- Your team must have no more than <font color='#DAFCD9'>2</font> deaths."
	"DOTA_TI7_CampaignDetails_Zone08_3_Req"	"- Defeat the Centaur Warlords and find the Northern Outpost in under <font color='#DAFCD9'>7:00</font>.<br>- Defeat <font color='#DAFCD9'>8</font> of the Giant Sandswarm Burrowers.<br>- Your team must have <font color='#DAFCD9'>no</font> deaths."

	"DOTA_TI7_CampaignDetails_Zone09_1_Req"	"- Defeat the Buzzick Captains and find Rhyzik's Lair in under <font color='#DAFCD9'>4:00</font>.<br>- Your team must have no more than <font color='#DAFCD9'>5</font> deaths."
	"DOTA_TI7_CampaignDetails_Zone09_2_Req"	"- Defeat the Buzzick Captains and find Rhyzik's Lair in under <font color='#DAFCD9'>2:30</font>.<br>- Your team must have no more than <font color='#DAFCD9'>2</font> deaths."
	"DOTA_TI7_CampaignDetails_Zone09_3_Req"	"- Defeat the Buzzick Captains and find Rhyzik's Lair in under <font color='#DAFCD9'>1:30</font>.<br>- Your team must have <font color='#DAFCD9'>no</font> deaths."

	"DOTA_TI7_CampaignDetails_Zone10_1_Req"	"- Defeat Rhyzik in under <font color='#DAFCD9'>11:00</font>.<br>- Your team must have no more than <font color='#DAFCD9'>5</font> deaths."
	"DOTA_TI7_CampaignDetails_Zone10_2_Req"	"- Defeat Rhyzik in under <font color='#DAFCD9'>7:00</font>.<br>- Your team must have no more than <font color='#DAFCD9'>2</font> deaths."
	"DOTA_TI7_CampaignDetails_Zone10_3_Req"	"- Defeat Rhyzik in under <font color='#DAFCD9'>4:00</font>.<br>- Your team must have <font color='#DAFCD9'>no</font> deaths."


	"DOTA_TI7_EventZone_forest"						"Howling Weald"
	"DOTA_TI7_EventZone_forest_holdout"				"Crossroads Garrison"
	"DOTA_TI7_EventZone_darkforest_rescue"			"Bonemeal Ridge"
	"DOTA_TI7_EventZone_darkforest_pass"			"The Silkmire Pass"
	"DOTA_TI7_EventZone_darkforest_death_maze"		"Trial of Gallaron"
	"DOTA_TI7_EventZone_underground_temple"			"Temple of Ermacor"
	"DOTA_TI7_EventZone_desert_start"				"The Road to Kalabor"
	"DOTA_TI7_EventZone_desert_expanse"				"Kalabor Waste"
	"DOTA_TI7_EventZone_desert_chasm"				"Shatterblast Canyon"
	"DOTA_TI7_EventZone_desert_fortress"			"Rhyzik's Stronghold"
	"DOTA_TI7_EventZone_completed"					"Completed Act I"

	"DOTA_TI7_EventZone_tundra"			"Frostbite Tundra"
	"DOTA_TI7_EventZone_ice_lake"		"Whitecap Lake"
	"DOTA_TI7_EventZone_aerie"			"The Brumal Aerie"
	"DOTA_TI7_EventZone_clifftop"		"Azura Overlook"
	"DOTA_TI7_EventZone_plateau"		"Iceblight Plateau"
	"DOTA_TI7_EventZone_crag"			"The Frozen Crag"
	"DOTA_TI7_EventZone_crypt"			"Crypt of the Odobenus Legion"
	"DOTA_TI7_EventZone_crypt_holdout"	"The Odobenus Onslaught"
	"DOTA_TI7_EventZone_reefs_edge"		"Reef's Edge"
	"DOTA_TI7_EventZone_shoal"			"The Shoal"
	"DOTA_TI7_EventZone_dark_reef_a"	"Sunken Passage"
	"DOTA_TI7_EventZone_dark_reef_b"	"Dark Reef Prison"
	"DOTA_TI7_EventZone_silt_arena"		"Siltbreaker"
	"DOTA_TI7_EventZone_completed_act_2"	"Completed Act II"

	"DOTA_TI7_CampaignDetails_Act2_Zone01_1_Req" 	"- Find White Cap Lake in under <font color='#DAFCD9'>9:00</font>.<br>- Eliminate at least <font color='#DAFCD9'>10</font> Frostbitten Shamans.<br>- Your team must have no more than <font color='#DAFCD9'>5</font> deaths."
	"DOTA_TI7_CampaignDetails_Act2_Zone01_2_Req"	"- Find White Cap Lake in under <font color='#DAFCD9'>7:30</font>.<br>- Eliminate at least <font color='#DAFCD9'>20</font> Frostbitten Shamans.<br>- Your team must have no more than <font color='#DAFCD9'>2</font> deaths."
	"DOTA_TI7_CampaignDetails_Act2_Zone01_3_Req"	"- Find White Cap Lake in under <font color='#DAFCD9'>4:00</font>.<br>- Eliminate at least <font color='#DAFCD9'>30</font> Frostbitten Shamans.<br>- Your team must have <font color='#DAFCD9'>no</font> deaths."

	"DOTA_TI7_CampaignDetails_Act2_Zone02_1_Req"	"- Save at least <font color='#DAFCD9'>10</font> penguins.<br>- Eliminate at least <font color='#DAFCD9'>1</font> Alpine Growler.<br>- Your team must have no more than <font color='#DAFCD9'>5</font> deaths."
	"DOTA_TI7_CampaignDetails_Act2_Zone02_2_Req"	"- Save at least <font color='#DAFCD9'>20</font> penguins.<br>- Eliminate at least <font color='#DAFCD9'>2</font> Alpine Growlers.<br>- Your team must have no more than <font color='#DAFCD9'>2</font> deaths."
	"DOTA_TI7_CampaignDetails_Act2_Zone02_3_Req"	"- Save all <font color='#DAFCD9'>30</font> penguins.<br>- Eliminate all <font color='#DAFCD9'>3</font> Alpine Growlers.<br>- Your team must have <font color='#DAFCD9'>no</font> deaths."

	"DOTA_TI7_CampaignDetails_Act2_Zone03_1_Req"	"- Defeat Karaul Silverwing in under <font color='#DAFCD9'>7:00</font>.<br>- Your team must have no more than <font color='#DAFCD9'>5</font> deaths."
	"DOTA_TI7_CampaignDetails_Act2_Zone03_2_Req"	"- Defeat Karaul Silverwing in under <font color='#DAFCD9'>5:00</font>.<br>- Your team must have no more than <font color='#DAFCD9'>2</font> deaths."
	"DOTA_TI7_CampaignDetails_Act2_Zone03_3_Req"	"- Defeat Karaul Silverwing in under <font color='#DAFCD9'>3:00</font>.<br>- Your team must have <font color='#DAFCD9'>no</font> deaths."

	"DOTA_TI7_CampaignDetails_Act2_Zone04_1_Req"	"- Find the entrance to the Frozen Crag in under <font color='#DAFCD9'>10:00</font>.<br>- Hunt at least <font color='#DAFCD9'>4</font>Ice Giants.<br>- Your team must have no more than <font color='#DAFCD9'>5</font> deaths."
	"DOTA_TI7_CampaignDetails_Act2_Zone04_2_Req"	"- Find the entrance to the Frozen Crag in under <font color='#DAFCD9'>8:00</font>.<br>- Hunt at least <font color='#DAFCD9'>6</font>Ice Giants.<br>- Your team must have no more than <font color='#DAFCD9'>2</font> deaths."
	"DOTA_TI7_CampaignDetails_Act2_Zone04_3_Req"	"- Find the entrance to the Frozen Crag in under <font color='#DAFCD9'>4:00</font>.<br>- Hunt at least <font color='#DAFCD9'>8</font>Ice Giants.<br>- Your team must have <font color='#DAFCD9'>no</font> deaths."

	"DOTA_TI7_CampaignDetails_Act2_Zone05_1_Req"	"- Defeat Storegga in under <font color='#DAFCD9'>8:00</font>.<br>- Your team must have no more than <font color='#DAFCD9'>5</font> deaths."
	"DOTA_TI7_CampaignDetails_Act2_Zone05_2_Req"	"- Defeat Storegga in under <font color='#DAFCD9'>6:00</font>.<br>- Your team must have no more than <font color='#DAFCD9'>2</font> deaths."
	"DOTA_TI7_CampaignDetails_Act2_Zone05_3_Req"	"- Defeat Storegga in under <font color='#DAFCD9'>4:00</font>.<br>- Your team must have <font color='#DAFCD9'>no</font> deaths."

	"DOTA_TI7_CampaignDetails_Act2_Zone06_1_Req"	"- Reach the Throne Room in under <font color='#DAFCD9'>14:00</font>.<br>- Your team must have no more than <font color='#DAFCD9'>5</font> deaths."
	"DOTA_TI7_CampaignDetails_Act2_Zone06_2_Req"	"- Reach the Throne Room in under <font color='#DAFCD9'>10:00</font>.<br>- Your team must have no more than <font color='#DAFCD9'>2</font> deaths."
	"DOTA_TI7_CampaignDetails_Act2_Zone06_3_Req"	"- Reach the Throne Room in under <font color='#DAFCD9'>6:00</font>.<br>- Your team must have <font color='#DAFCD9'>no</font> deaths."

	"DOTA_TI7_CampaignDetails_Act2_Zone07_1_Req"	"- Escape the Throne Room in under <font color='#DAFCD9'>6:00</font>.<br>- Your team must have no more than <font color='#DAFCD9'>5</font> deaths."
	"DOTA_TI7_CampaignDetails_Act2_Zone07_2_Req"	"- Escape the Throne Room in under <font color='#DAFCD9'>4:00</font>.<br>- Your team must have no more than <font color='#DAFCD9'>2</font> deaths."
	"DOTA_TI7_CampaignDetails_Act2_Zone07_3_Req"	"- Escape the Throne Room in under <font color='#DAFCD9'>2:00</font>.<br>- Your team must have <font color='#DAFCD9'>no</font> deaths."

	"DOTA_TI7_CampaignDetails_Act2_Zone08_1_Req"	"- Find a path through Reef's Edge in under <font color='#DAFCD9'>6:00</font>.<br>- Your team must have no more than <font color='#DAFCD9'>5</font> deaths."
	"DOTA_TI7_CampaignDetails_Act2_Zone08_2_Req"	"- Find a path through Reef's Edge in under <font color='#DAFCD9'>4:00</font>.<br>- Your team must have no more than <font color='#DAFCD9'>2</font> deaths."
	"DOTA_TI7_CampaignDetails_Act2_Zone08_3_Req"	"- Find a path through Reef's Edge in under <font color='#DAFCD9'>2:00</font>.<br>- Your team must have <font color='#DAFCD9'>no</font> deaths."

	"DOTA_TI7_CampaignDetails_Act2_Zone09_1_Req"	"- Defeat the Giant Amoeboid in under <font color='#DAFCD9'>7:00</font>.<br>- Your team must have no more than <font color='#DAFCD9'>5</font> deaths."
	"DOTA_TI7_CampaignDetails_Act2_Zone09_2_Req"	"- Defeat the Giant Amoeboid in under <font color='#DAFCD9'>4:00</font>.<br>- Your team must have no more than <font color='#DAFCD9'>2</font> deaths."
	"DOTA_TI7_CampaignDetails_Act2_Zone09_3_Req"	"- Defeat the Giant Amoeboid in under <font color='#DAFCD9'>2:00</font>.<br>- Your team must have <font color='#DAFCD9'>no</font> deaths."

	"DOTA_TI7_CampaignDetails_Act2_Zone10_1_Req"	"- Find Siltbreaker's chamber in under <font color='#DAFCD9'>10:00</font>.<br>- Unlock at least <font color='#DAFCD9'>2</font> prison cells.<br>- Your team must have no more than <font color='#DAFCD9'>5</font> deaths."
	"DOTA_TI7_CampaignDetails_Act2_Zone10_2_Req"	"- Find Siltbreaker's chamber in under <font color='#DAFCD9'>6:00</font>.<br>- Unlock at least <font color='#DAFCD9'>4</font> prison cells.<br>- Your team must have no more than <font color='#DAFCD9'>2</font> deaths."
	"DOTA_TI7_CampaignDetails_Act2_Zone10_3_Req"	"- Find Siltbreaker's chamber in under <font color='#DAFCD9'>4:00</font>.<br>- Unlock at least <font color='#DAFCD9'>6</font> prison cells.<br>- Your team must have <font color='#DAFCD9'>no</font> deaths."

	"DOTA_TI7_CampaignDetails_Act2_Zone11_1_Req"	"- Defeat Siltbreaker in under <font color='#DAFCD9'>11:00</font>.<br>- Your team must have no more than <font color='#DAFCD9'>5</font> deaths."
	"DOTA_TI7_CampaignDetails_Act2_Zone11_2_Req"	"- Defeat Siltbreaker in under <font color='#DAFCD9'>7:00</font>.<br>- Your team must have no more than <font color='#DAFCD9'>2</font> deaths."
	"DOTA_TI7_CampaignDetails_Act2_Zone11_3_Req"	"- Defeat Siltbreaker in under <font color='#DAFCD9'>4:00</font>.<br>- Your team must have <font color='#DAFCD9'>no</font> deaths."

	"DOTA_TI8_Ticket_Location" "Rogers Arena - Vancouver, Canada"
	"DOTA_TI8_Ticket_Dates" "8/20/2018 - 8/25/2018"

	"DOTA_TI8_Ticket_Waves_Tooltip" "Tickets to attend the International are offered in two waves:<br>• Wave 1 sales begin at 10:00 AM PDT on Friday, March 23.<br>• Wave 2 sales begin at 10:00 PM PDT on Friday, March 23."
	"DOTA_TI8_Ticket_Wave1" "Wave 1"
	"DOTA_TI8_Ticket_Wave2" "Wave 2"
	"DOTA_TI8_Ticket_SalesStart" "Ticket sales start in"
	"DOTA_TI8_Ticket_CallToAction" "Prepare your account at TicketMaster.ca"
	"DOTA_TI8_Ticket_CallToAction2"	"Buy tickets at Ticketmaster.ca"

	"DOTA_TI8_MainEventDates" "August 20 - 25"
	"DOTA_TI8_MainEventVenue" "Rogers Arena"
	"DOTA_TI8_MainEventLocation" "Vancouver, Canada"
	"DOTA_TI8_GroupStageDates" "August 15 - 18"

	"DOTA_TI9_MainEventDates" "August 20 - 25"
	"DOTA_TI9_MainEventVenue" "Mercedes-Benz Arena"
	"DOTA_TI9_MainEventLocation" "Shanghai, China"
	"DOTA_TI9_GroupStageDates" "August 15 - 18"

	"DOTA_Event2018_EventGamePointsCapLeft"		"WEEKLY POINTS TILL CAP"
	"DOTA_Event2018_EventGameExplainPointsCap"	"Earn Battle Points for the International 2018 Battle Pass by playing The Underhollow, up to a weekly cap.  Unlock a higher cap and bigger multiplier by progressing in your Battle Pass."
	"DOTA_EventNemestice_EventGamePointsCap"	"Weekly Points Available"

	"DOTA_Underhollow_YellowTeamVictory"		"Yellow Team Victory!"
	"DOTA_Underhollow_OrangeTeamVictory"		"Orange Team Victory!"
	"DOTA_Underhollow_BlueTeamVictory"			"Blue Team Victory!"
	"DOTA_Underhollow_GreenTeamVictory"			"Green Team Victory!"
	"DOTA_Underhollow_BrownTeamVictory"			"Brown Team Victory!"
	"DOTA_Underhollow_CyanTeamVictory"			"Cyan Team Victory!"
	"DOTA_Underhollow_OliveTeamVictory"			"Olive Team Victory!"
	"DOTA_Underhollow_PurpleTeamVictory"		"Purple Team Victory!"

	"DOTA_Underhollow_Leaderboard"				"LEADERBOARD"
	"DOTA_Underhollow_Kills"					"KILLS"
	"DOTA_Underhollow_Elims"					"ELIMS"
	"DOTA_Underhollow_Saves"					"SAVES"
	"DOTA_Underhollow_MyRewards"				"YOUR REWARDS"

	"DOTA_Underhollow_PointsMultiplier"			"Points Multiplier: "
	"DOTA_Underhollow_BattlePointsEarned"		"Battle Points Earned: "
	"DOTA_Underhollow_BattlePointsRemaining"	"Battle Points Remaining: "
	"DOTA_Underhollow_TotalPoints"				"= {d:final_reward} BP"

	"DOTA_Underhollow_WeeklyRemainingPoints"							"REMAINING WEEKLY"
	"DOTA_Underhollow_WeeklyEarnedPoints"								"POINTS POSSIBLE THIS WEEK: {d:event_game_points_earned} / {d:event_game_point_cap}"
	"DOTA_Underhollow_TotalPossiblePoints"								"POINTS FROM GAME"
	"DOTA_Underhollow_PointsAvaiable"									"POINTS WILL BE AWARDED WHEN GAME FINISHES"
	"DOTA_Underhollow_Elimination_RewardAmount"							"30 BP"
	"DOTA_Underhollow_SmallCheeses_RewardAmount"						"20 BP"
	"DOTA_Underhollow_BigCheeses_RewardAmount"							"300 BP"
	"DOTA_Underhollow_Wins_RewardAmount"								"750 BP"
	"DOTA_Underhollow_Points_X"											"{d:num_earned} X "

	"DOTA_DB_SeasonPass_PrizePool"     "Current Prize Pool"

	"DOTA_Purchase_Popup_Title"				"{s:purchase_item_title}"
	"DOTA_Purchase_Popup_Body"				"{s:purchase_item_body}"
	"DOTA_Purchase_Popup_Purchase_Button"	"Purchase"
	"DOTA_Purchase_Popup_SaleAmount"		"-{i:item_sale_amount}%"
	"DOTA_Purchase_Popup_RegularSetPrice"	"{m:item_regular_price}"
	"DOTA_Purchase_Popup_SetPrice"			"{m:item_price}"
	"DOTA_Purchase_Popup_Marketplace_Button"	"Market"
	"DOTA_Purchase_Popup_Shards_Button"		"Shards"
	"DOTA_Purchase_Popup_EventReward_Button"		"Event Reward"

	"DOTA_Generic_Popup_Title"				"{s:generic_popup_title}"
	"DOTA_Generic_Popup_Body"				"{s:generic_popup_body}"
	"GenericConfirmText_Label"				"Enter '{s:confirmation_code}' to confirm."

	"DOTA_Home_Fall_BattlePass_NotOwned"				"The Fall 2016 Battle Pass is Here"
	"DOTA_Home_Fall_BattlePass_NeedsActivate"		"You own a Fall 2016 Battle Pass"
	"DOTA_Home_Winter2017_BattlePass_NotOwned"				"The Winter 2017 Battle Pass is Here"
	"DOTA_Home_Winter2017_BattlePass_NeedsActivate"		"You own a Winter 2017 Battle Pass"

	"DOTA_Home_BattlePass_NotOwned"					"{g:dota_event_name:eventid} <span class=\"TISubText\">is Here</span>"
	"DOTA_Home_BattlePass_NotOwned_TI10Desc"		"Purchase this year's Battle Pass to gain access to new features, bonuses for playing in the Summer event game, and the ability to unlock brand new cosmetics."
	"DOTA_Home_BattlePass_Unpurchasable"			"{g:dota_event_name:eventid} is No Longer Available For Purchase"
	"DOTA_Home_BattlePass_NotOwned_LevelPreview"	"Level {d:event_level} rewards already unlocked."
	"DOTA_Home_BattlePass_NotOwned_Button"			"Look Inside"
	"DOTA_Home_BattlePass_NeedsActivate"			"{g:dota_event_name:eventid} Owned"
	"DOTA_Home_BattlePass_NeedsActivate_Button"		"Activate Now"
	"DOTA_Home_BattlePass_RefreshInTime"			"Refresh In {i:reset_days}D {i:reset_hours}H {i:reset_minutes}M"
	"DOTA_Home_BattlePass_ResetTime"				"{i:reset_days}D {i:reset_hours}H {i:reset_minutes}M"
	"DOTA_Home_BattlePass_EndTime"					"{i:end_days}D {i:end_hours}H {i:end_minutes}M"
	"DOTA_Home_BattlePass_UnclaimedDescription"		"Click here to claim"
	"DOTA_Home_BattlePass_ShortFilmContest"			"Short Film Contest"
	"DOTA_Home_BattlePass_ShortFilmContestVoting"	"Short Film Contest Voting"
	"DOTA_Home_BattlePass_PredictionResetTime"		"{i:prediction_reset_days}D {i:prediction_reset_hours}H {i:prediction_reset_minutes}M"
	"DOTA_Home_BattlePass_EventEndingSoon"			"Event Ends"
	"DOTA_Home_BattlePass_EventEndingSoonTime"		"{t:s:t:event_end_time}"

	"DOTA_Home_BattlePass_PurchaseLevels"		"Purchase Levels"
	"DOTA_Home_BattlePass_PurchaseBP"			"Purchase Battle Pass"
	"DOTA_Home_BattlePass_GoToBattlePass"		"Go to Battle Pass"

	"BattlePass_LevelUp_Header"		"Congratulations!"
	"BattlePass_LevelUp_Body"		"You have now reached:"

	"DOTA_Home_Plus_MemberSince"		"Since"
	"DOTA_Home_Plus_MemberDate"			"{t:r:m:plus_membership_start_date}"
	"DOTA_Home_Plus_HighestLevelHero"	"Highest Level Hero"
	"DOTA_Home_Plus_BestHeroLevel"		"Level {d:plus_best_hero_level}"

	"DOTA_ItemPicker_Title"		"Select an Item"
	"DOTA_ItemPicker_Action"	"Select"

	"DOTA_ItemRedemption_Title"				"{g:dota_item_name:header_item_def} Redemption"
	"DOTA_ItemRedemption_Action"			"Redeem"
	"DOTA_ItemRedemption_ConfirmTitle"		"Item Redemption"
	"DOTA_ItemRedemption_ConfirmMessage"	"Are you sure you'd like to redeem your {g:dota_item_name:redeem_item_def} for a {g:dota_item_name:selected_item_def}?"
	"DOTA_ItemRedemption_Error"				"Failed to redeem this item."

	"DOTA_GemCombine_Title"					"Select Gem"
	"DOTA_GemCombine_Text"					"Select a gem to combine with the {g:dota_item_name:header_item_def} gem"
	"DOTA_GemCombine_Action"				"Combine"
	"DOTA_GemCombiner_ConfirmTitle"			"Confirm Gem Combine"
	"DOTA_GemCombiner_Confirm"				"Are you sure you want to combine this item with the {g:dota_item_name:combine_item}?"

	"DOTA_ItemNameChange_Tooltip"			"Use a Name Tag to give this item a custom name. A Name Tag is not required to reset an item to its original name."
	"DOTA_ItemDescChange_Tooltip"			"Use a Description Tag to give this item a custom description. A Description Tag is not required to reset an item to its original description."

	"DOTA_ItemChangeName_NeedTool_Title"		"Purchase a Name Tag?"
	"DOTA_ItemChangeName_NeedTool"				"You need a Name Tag to change the item name. Would you like to purchase one?"
	"DOTA_ItemChangeName_EnterAttribute_Title"	"Enter New Item Name"
	"DOTA_ItemChangeName_EnterAttribute_Body"	"Type in the new name you want for the item. Changing the name will consume one Name Tag tool."
	"DOTA_ItemChangeName_Processing_Title"	"Processing Name Change"
	"DOTA_ItemChangeName_Processing_Text"	"The name is being changed on the item..."
	"DOTA_ItemChangeName_TooLong_Title"		"Item Name Too Long"
	"DOTA_ItemChangeName_TooLong_Body"		"The entered item name is too long. Please try again and enter a smaller name."
	"DOTA_ItemChangeName_Succeeded"			"The name was successfully changed on the item."
	"DOTA_ItemChangeName_Error"				"An error occurred while attempting to change the item name."

	"DOTA_ItemChangeDescription_NeedTool_Title"		"Purchase a Description Tag?"
	"DOTA_ItemChangeDescription_NeedTool"				"You need a Description Tag to change the item description. Would you like to purchase one?"
	"DOTA_ItemChangeDescription_EnterAttribute_Title"	"Enter New Item Description"
	"DOTA_ItemChangeDescription_EnterAttribute_Body"	"Type in the new description you want for the item. Changing the description will consume one Description Tag tool."
	"DOTA_ItemChangeDescription_Processing_Title"	"Processing Description Change"
	"DOTA_ItemChangeDescription_Processing_Text"	"The description is being changed on the item..."
	"DOTA_ItemChangeDescription_TooLong_Title"		"Item Description Too Long"
	"DOTA_ItemChangeDescription_TooLong_Body"		"The entered item description is too long. Please try again and enter a smaller description."
	"DOTA_ItemChangeDescription_Succeeded"			"The description was successfully changed on the item."
	"DOTA_ItemChangeDescription_Error"				"An error occurred while attempting to change the item description."

	"DOTA_ItemRemoveAttribute_Failed_Title"		"Failed To Modify Item"

	"DOTA_ItemRemoveName_Title"				"Remove Name?"
	"DOTA_ItemRemoveName"					"Remove the custom name from this item, restoring its original name?\n"
	"DOTA_ItemRemoveName_Succeeded"			"The custom name was successfully removed from this item."
	"DOTA_ItemRemoveName_CannotBeRemoved"	"The custom name cannot be removed from this item."
	"DOTA_ItemRemoveName_Failed"			"An error occurred while attempting to remove the item's name."

	"DOTA_ItemRemoveDescription_Title"				"Remove Description?"
	"DOTA_ItemRemoveDescription"					"Remove the custom description from this item, restoring its original description?\n"
	"DOTA_ItemRemoveDescription_Succeeded"			"The custom description was successfully removed from this item."
	"DOTA_ItemRemoveDescription_CannotBeRemoved"	"The custom description cannot be removed from this item."
	"DOTA_ItemRemoveDescription_Failed"				"An error occurred while attempting to remove the item's description."

	"DOTA_ItemRemoveGift_Title"				"Remove Gift Information?"
	"DOTA_ItemRemoveGift"					"Remove the gift information from this item?\n"
	"DOTA_ItemRemoveGift_Succeeded"			"The gift information was successfully removed from this item."
	"DOTA_ItemRemoveGift_CannotBeRemoved"	"The gift information cannot be removed from this item."
	"DOTA_ItemRemoveGift_Failed"			"An error occurred while attempting to remove the item's gift information."

	"DOTA_StyleUnlock_Title"				"{g:dota_item_name:header_item_def} Style Unlock"
	"DOTA_StyleUnlock_Action"				"Unlock"
	"DOTA_StyleUnlock_ConfirmTitle"			"Style Unlock"
	"DOTA_StyleUnlock_ConfirmMessage"		"Are you sure you would like to consume your {g:dota_item_name:redeem_item_def} to unlock a style on your {g:dota_item_name:selected_item_def}?"
	"DOTA_StyleUnlock_EquipInfused"			"Would you like to use a {g:dota_item_name:redeem_item_def} to infuse your {g:dota_item_name:selected_item_def}?"
	"DOTA_StyleUnlock_Error"				"Failed to unlock a style on this item."
	"DOTA_StyleUnlock_Timeout"				"Failed to connect to the GC. Try again later."
	"DOTA_StyleUnlock_Text"					"Select an item to apply this style unlock to"
	"DOTA_StyleUnlock_NoValidItems"			"You do not have any items in your armory that can use this style unlock."
	"DOTA_StyleUnlock_UnpackBundle"			"This bundle contains items that can have styles unlocked. Would you like to unpack this bundle?"
	"DOTA_StyleUnlock_UnpackBundleError"	"This bundle contains items that can have styles unlocked. However you must first unpack this bundle before you can unlock these styles."
	"UnlockStyle_Failed_PreReq"				"This style cannot be unlocked. You need to unlock the prerequisite style {s:unlock_prereq_style} first."
	"UnlockStyle_Failed_CantAfford"			"This style cannot be unlocked. You need to must own {d:unlock_price} {s:unlock_item_name}(s) to pay for the unlock."
	"UnlockStyle_Failed_CantAffordAttrib"	"This style cannot be unlocked. You do not meet the attribute requirements."
	"UnlockStyle_Failed_CantAffordGem"		"This style cannot be unlocked. The item does not contain a gem that meets the requirements."
	"UnlockStyle_Failed_NoCompendiumLevel"	"This style cannot be unlocked. You do not own a compendium at a high enough level to meet the requirements."
	"UnlockStyle_Failed_AlreadyUnlocked"	"This style has already been unlocked!"
	"UnlockStyle_Succeeded"					"The style has been unlocked and may now be applied to the item."
	"DOTA_StyleUnlock_UnlockAll"			"Unlock All"

	"DOTA_SetStyle_ErrorWhileConnected"		"Cannot change style while connected to a game."

	"DOTA_ReforgeItem_NoValidItems"			"You do not have any items in your armory that can use this reforger."
	"DOTA_ReforgeItem_Title"				"{g:dota_item_name:header_item_def}"
	"DOTA_ReforgeItem_Action"				"Reforge"
	"DOTA_ReforgeItem_Text"					"Select an item to apply this reforger to"

	"DOTA_Socketing_Tooltip"				"Sockets are a way to augment your item by placing gems in them. Use Artificer's Chisels to add common sockets, and Artificer's Hammers to extract common gems from sockets."
	"DOTA_RareSocketing_Tooltip"			"Rare sockets contain item augmentations that can only be obtained by receiving rare drops from chests. Use Master Artificer's Hammers to extract rare gems, however this will destroy the item in the process."
	"DOTA_Socketing_ExtractRareGems_Tooltip" "Extracting rare gems requires a Master Artificer's Hammer, however this will destroy the item in the process. Clicking Extract Rare Gems will give you an option to purchase a hammer if you don't have any."
	"DOTA_Socketing_AddSocket_Tooltip"		"Adding a common socket requires an Artificer's Chisel. Clicking Add Socket will give you an option to purchase one if you don't have any."
	"DOTA_Socketing_ExtractGem_Tooltip"		"Removing a common gem requires an Artificer's Hammer. If you do not have an Artificer's Hammer, clicking Extract Gem will give you an option to purchase one."
	"DOTA_Socketing_ExtractOrResetGem_Tooltip"		"Resetting a gem will clear the gem's tracking statistic counter. Removing a gem requires an Artificer's Hammer. Clicking Extract will give you an option to purchase one if you don't have any."
	"DOTA_Socketing_Replace_Tooltip"		"Replacing a rare gem will destroy the existing gem in the socket."
	"DOTA_Socketing_HasHeroRestriction_Title"	"Gem Has Hero Restrictions"
	"DOTA_Socketing_HasRequiredSlot"			" (required slot: {s:required_item_slot_name})"
	"DOTA_Socketing_HasHeroRestriction_Body"	"This gem can only be used with {g:dota_hero_name:socket_required_hero}{s:required_item_slot}. Are you sure you want to extract it?"
	"DOTA_Socketing_HasHeroRestriction_Tooltip"	"This gem can only be used with {g:dota_hero_name:socket_required_hero}."
	"DOTA_Socketing_HasNoHeroRestriction_Tooltip"	"This gem can be used with any hero."
	"DOTA_Socketing_LockedSlot"				"Locked Slot"
	"DOTA_Socketing_LockedSlotUnlockedAt"	"Unlocked at Hero Level {d:socket_unlock_level}"

	"DOTA_AddSocket_ConfirmTitle"			"Add Socket"
	"DOTA_AddSocket_NeedChisels"			"You need an Artificer's Chisel to add a socket. Would you like to purchase one?"
	"DOTA_AddSocket_NeedChisels_Title"		"Purchase a Chisel?"
	"DOTA_AddSocket_ToolIsInvalid"			"Socketing tool is invalid."
	"DOTA_AddSocket_ItemCannotBeSocketed"	"This item cannot have a socket added to it."
	"DOTA_AddSocket_Fail_Title"				"Cannot Add Socket"
	"DOTA_AddSocket_Failed"					"Failed to add a socket to the item!"
	"DOTA_AddSocket_Succeeded"				"A socket was successfully added to the item."
	"DOTA_AddSocket_Title"					"Adding Socket"
	"DOTA_AddSocket_Text"					"The socket is being added to the item..."
 	"DOTA_AddSocket_DoesntOwnEvent"			"You must own the event this item is associated with."

	"DOTA_AddGemToSocket_NeedGems"			"You have no gems that fit this socket."
	"DOTA_AddGemToSocket_Gem_Not_Removable_Title"	"Gem Not Removable"
	"DOTA_AddGemToSocket_Gem_Not_Removable"	"This socket contains a gem which cannot be removed."
	"DOTA_AddGemToSocket_Title"				"Adding Gem To Socket"
	"DOTA_AddGemToSocket_Text"				"The gem is being added to the item socket..."
	"DOTA_AddGemToSocket_Succeeded"			"The gem was successfully added."
	"DOTA_AddGemToSocket_Failed"			"Error inserting the gem into the item socket!"
	"DOTA_SelectGem_Title"					"Select Gem To Place In Socket"
	"DOTA_SelectGem_Text"					"NOTE: Gems inserted into an item will be bound to the item and can only be removed with an Artificer's Hammer."
	"DOTA_SelectGem_Action"					"Select"

	"DOTA_RemoveGemFromSocket_NeedMasterHammers"		"You need a Master Artificer's Hammer to remove this gem. The hammer will also destroy the item the gem is attached to. Would you like to purchase one?"
	"DOTA_RemoveGemFromSocket_NeedHammers"	"You need a Artificer's Hammer to remove this gem. Would you like to purchase one?"
	"DOTA_RemoveGemFromSocket_NeedHammers_Title"	"Purchase a Hammer?"
	"DOTA_RemoveGemFromSocket_Title"		"Removing Gem From Socket"
	"DOTA_RemoveGemFromSocket_Text"			"The gem is being removed from the item socket..."
	"DOTA_RemoveGemFromSocket_Fail_Title"	"Cannot Remove Gem"
	"DOTA_RemoveGemFromSocket_Fail_Unremovable"	"This gem is not removable."
	"DOTA_RemoveGemFromSocket_RequiresMasterHammer"	"You need to use a Master Artificer's Hammer to remove this gem."
	"DOTA_RemoveGemFromSocket_Confirm_Title"	"Confirm Gem Removal"
	"DOTA_RemoveGemFromSocket_Safe_Confirm"	"Are you sure you want to remove the gem from this item? One charge on the hammer will be consumed."
	"DOTA_RemoveGemFromSocket_Confirm_Styles_Affected"	"Are you sure you want to remove the gem from this item? One charge on the hammer will be consumed. <span class=\"CriticalText\">Styles on this item are unlocked by this gem and removing the gem will remove access to those styles.</span>"
	"DOTA_RemoveGemFromSocket_Confirm"		"Are you sure you want to destroy this item and release its gems? One charge on the hammer will be consumed."
	"DOTA_RemoveGemFromSocket_Confirm_Code"	"destroy"
	"DOTA_RemoveGemFromSocket_Confirm_Immortal"	"Are you sure you want to destroy this IMMORTAL item and release its gems? One charge on the hammer will be consumed. <span class=\"CriticalText\">This item is very rare and will be destroyed by this action.</span>"
	"DOTA_RemoveGemFromSocket_Confirm_Arcana"	"Are you sure you want to destroy this ARCANA item and release its gems? One charge on the hammer will be consumed. <span class=\"CriticalText\">This item is very rare and will be destroyed by this action.</span>"
	"DOTA_RemoveGemFromSocket_Failed"		"An error occurred attempting to remove the gem from the socket."
	"DOTA_RemoveGemFromSocket_Rare_Failed"	"An error occurred attempting to extract all rare gems and destroy the item."
	"DOTA_RemoveGemFromSocket_ItemIsInvalid"	"There is an error with the item containing the gems."
	"DOTA_RemoveGemFromSocket_HammerIsInvalid"	"There is an error with the hammer being used to extract the gems."
	"DOTA_RemoveGemFromSocket_HammerCannotRemoveGem"	"The gem is not allowed to be removed from the socket by this hammer."

	"DOTA_ResetGemInSocket_Confirm_Title"	"Confirm Gem Reset"
	"DOTA_ResetGemInSocket_Confirm_Body"	"Resetting a gem will return any Inscribed counts to 0. Counts removed in this way cannot be recovered. Are you sure you want to continue?"
	"DOTA_ResetGemInSocket_Title"			"Resetting Gem Counter"
	"DOTA_ResetGemInSocket_Text"			"The counter on the gem is being reset to 0..."
	"DOTA_ResetGemInSocket_Succeeded_Title"	"Gem Reset Succeeded"
	"DOTA_ResetGemInSocket_Succeeded"		"The counter on the gem has successfully been reset to 0"
	"DOTA_ResetGemInSocket_Failed"			"Error resetting the counter on the gem!"

	"DOTA_HeroRelicsTitle"					"Relics"

	"DOTA_GenericConfirmText_Label"			"Type '{s:confirmation_code}' in the text box to continue."
	"DOTA_GCRequest_Timeout"				"Timed out communicating with Valve servers. Try again later."

	"DOTA_Armory_Coin_Treasure_Tier1"		"Gold Tier"
	"DOTA_Armory_Coin_Treasure_Tier2"		"Silver Tier"
	"DOTA_Armory_Coin_Treasure_Tier3"		"Bronze Tier"

	"DOTA_Armory_DeleteItem_Header"			"Delete Item"
	"DOTA_Armory_DeleteItem_Body"			"Are you sure you want to delete your {g:dota_item_name:selected_item_def}? This cannot be undone."

	"Dota_Test_Build"	"Test Build"

	"DOTA_TributeTreasure_Title"		"Tribute Upgrade Infuser"
	"DOTA_TributeTreasure_Description"	"Use a Tribute Upgrade Infuser to permanently unlock special ambient effects on items contained within this treasure."
	"DOTA_TributeTreasure_GuaranteedDescription"	"Treasures until next infuser: "
	"DOTA_TributeTreasure_Button"					"Apply Infuser"

	"DOTA_Winter2016_InfusedTreasure_Title"			"Winter 2016 Infuser"
	"DOTA_Winter2016_InfusedTreasure_Description"	"Use a Winter 2016 Infuser to permanently unlock special ambient effects on some of the items contained within this treasure."

	"DOTA_Treasure_ShowInfused"		"Show Infused"
	"DOTA_Treasure_HideInfused"		"Hide Infused"
	"DOTA_Treasure_Infusable"		"Infusable"
	"DOTA_Treasure_Infused"			"and Infuse"

	"DOTA_CoinTreasure_Title"			"Fall 2015 Compendium Crafting"
	"DOTA_CoinTreasure_Description"		"Opening a Coin Treasure will award a Bronze, Silver, or Gold tier item. You can combine three lower tier items into a higher tier item, or swap two gold items for a different one."
	"DOTA_CoinTreasure_CraftingButton"	"Go to Crafting"
	"DOTA_CoinTreasure_RewardsButton"	"Go to Reward Chart"

	"DOTA_NestedTreasureII_Title"			"New Bonus Reward"
	"DOTA_NestedTreasureII_Title2"			"Set Redemption Token"
	"DOTA_NestedTreasureII_Description"		"Each time you open the Nested Treasure II you have the chance of receiving a Set Redemption Token. If you're lucky enough to get a Token, activate it from your armory to claim your choice of ANY non-rare set featured within the Nested Treasure II."
	"DOTA_SoaringCacheTreasure_Title"		"Earn a Bonus Cache!"
	"DOTA_SoaringCacheTreasure_Description"	"For every five Soaring Caches you open before January 1st, you'll earn one BONUS CACHE that contains compendium levels or a rare item."
	"DOTA_FlutteringCacheTreasure_Title"		"Earn a Bonus Cache!"
	"DOTA_FlutteringCacheTreasure_Description"	"For every five Fluttering Caches you open before January 1st, you'll earn one BONUS CACHE that contains compendium levels or a rare item."
	"DOTA_SoaringCacheTreasure_BonusButton"		"View Bonus Cache"
	"DOTA_SoaringCacheTreasure_Bonus"		"Bonus"
	"DOTA_CacheTreasure_UntilReward"		"Open {d:action_score} more to get a Bonus Cache"
	"DOTA_CacheTreasure_Open3"				"Open {d:action_score} more and gain a compendium level"
	"DOTA_CacheTreasure_Open7"				"Open {d:action_score} more and gain three compendium levels"
	"DOTA_CacheTreasure_MissingCompendium_Fall2015"		"You must own a Fall Season Compendium 2015 in order to purchase these treasures."
	"DOTA_CacheTreasure_MissingCompendium_Winter2016"		"You must own a Winter 2016 Battle Pass in order to purchase these treasures."
	"DOTA_CacheTreasure_MissingCompendium_Spring2016"		"You must own an International 2016 Battle Pass in order to purchase this item."
	"DOTA_CacheTreasure_MissingCompendium_TI2017"		"You must own an International 2017 Battle Pass in order to purchase this item."
	"DOTA_CacheTreasure_MissingCompendium_Fall2016"		"You must own a Fall 2016 Battle Pass in order to purchase these treasures."
	"DOTA_CacheTreasure_MissingCompendium_Spring2021"		"You must own a Nemestice 2021 Battle Pass in order to purchase this item."
	"DOTA_CacheTreasure_MissingCompendium_Fall2021"		"You must own an Aghanim's 2021 Battle Pass in order to purchase this item."
	"DOTA_CacheTreasure_MissingCompendiumOK"	"More Details"
	
	"DOTA_CacheTreasure_MissingCompendium_TI2019"		"You must own an International 2019 Battle Pass in order to purchase this item."
	"DOTA_CacheTreasure_MissingCompendium_TI2020"		"You must own an International 10 Battle Pass in order to purchase this item."
	"DOTA_CacheTreasure_MissingCompendium_BattlePass2022"		"You must own the 2022 Battle Pass in order to purchase this item."

	"DOTA_TI7CollectorsCacheTreasure_Title"			"Cache Set Redemption Token"
	"DOTA_TI7CollectorsCacheTreasure_Description"	"After opening 10 caches, you'll earn an International Set Redemption Token that you can activate from your armory to claim your choice of ANY non-rare set featured within the Collector's Cache."

	"DOTA_SplashAd_FallMajorCompendium_Title"			"Get the Fall Season Compendium"
	"DOTA_SplashAd_FallMajorCompendium_Description"		"Earn exclusive items and sets, take on new challenges, and win big with Coin Wagers. Only {g:dota_item_price:compendium_itemdef}!"

	"DOTA_SplashAd_FallMajorSoaringCache_Title"			"Fall Compendium Soaring Cache"
	"DOTA_SplashAd_FallMajorSoaringCache_Description"	"Available exclusively to Compendium owners. Open a Soaring Cache to claim new sets created by the community. Plus, every fifth you open will yield a Bonus Cache!"

	"DOTA_Leaf_Halloween2015_Title"					"Haunted Colosseum"
	"DOTA_Leaf_Halloween2015_SubTitle"				"A New Custom Game from Valve"
	"DOTA_Leaf_Halloween2015_Desc"					"Two teams of five fight for territorial control, in an all-out battle for dominance."

	"DOTA_Leaf_Halloween2015_Capture"				"Capture"
	"DOTA_Leaf_Halloween2015_Control"				"Control"
	"DOTA_Leaf_Halloween2015_Tricks"				"Trick"
	"DOTA_Leaf_Halloween2015_Win"					"Victory"

	"DOTA_Leaf_Halloween2015_Capture_Desc"			"Capture Control Points (CPs) by standing on them. Earn points for your team when you own three or more CPs.<br><br> The more CPs you own, the faster you earn points."

	"DOTA_Leaf_Halloween2015_Control_Desc" 			"Slow down or block enemies capturing a point by standing on the contested CP.<br><br>Use the Glyph of Fortification to temporarily block enemy captures."
	"DOTA_Leaf_Halloween2015_Tricks_Desc" 			"Step on trap triggers to fight enemies from afar.<i> Watch out!</i> Spike Traps and Pendulum Traps will also hurt you and your teammates.<br><br>For every 1000 points the enemy earns, friendly Behemoths spawn to fight for you."
	"DOTA_Leaf_Halloween2015_Win_Desc" 				"<font color='#DAFCD9'>The first team to 5000 points wins the game.</font><br><br>Slay your enemies to collect treats that restore your health, mana, or grant additional gold."

	"DOTA_Leaf_Halloween2015_Play"					"Go to Haunted Colosseum"

	"FrontPage_Halloween2015_Haunted_Colosseum_Header" "New Custom Game"
	"FrontPage_Halloween2015_Haunted_Colosseum_Title"	"Haunted Colosseum"
	"FrontPage_Halloween2015_Haunted_Colosseum_Desc"	"A New Custom Game from Valve"

	"FrontPage_Winter2016_Header"						"Introducing the Winter 2016 Battle Pass"
	"FrontPage_Winter2016_Title"						"Includes the 2016 Shanghai Major Compendium"
	"FrontPage_Winter2016_Desc"							""

	"FrontPage_TI6_Header"								"Introducing The International 2016 Battle Pass"
	"FrontPage_TI6_Title"								"Includes the The International 2016 Compendium"
	"FrontPage_TI6_Desc"								""

	"FrontPage_Debut_Arc_Warden_Intro" 					"Introducing"
	"FrontPage_Debut_Arc_Warden_Header" 				"New Hero"
	"FrontPage_Debut_Arc_Warden_Title"					"Arc Warden"
	"FrontPage_Debut_Arc_Warden_Desc"					"A splintered fragment of the same primordial power as the Ancients themselves, Zet the Arc Warden has pledged to see the clash between Radiant and Dire finally end, by reunification or annihilation."

	"FrontPage_Debut_Arcana_Zeus_Header" 				"New Arcana"
	"FrontPage_Debut_Arcana_Zeus_Title"					"Tempest Helm of the Thundergod"
	"FrontPage_Debut_Arcana_Zeus_Desc"					"The faithless shall tremble as true thunder rolls across the fields of battle!"

	"FrontPage_Debut_Underlord_Title"					"Underlord"
	"FrontPage_Debut_Underlord_Header" 					"New Hero"
	"FrontPage_Debut_Underlord_Desc"					"Conjure waves of abyssal flame to immolate enemies held paralyzed in your spiteful grip. Feast upon the carnage of battle, gaining strength as foes perish around you, their attacks diminished by your very presence. Tear a rift in reality to teleport yourself and your teammates across the map, delivering bloody retribution to any who would defy the will of Vrogros the Underlord."

	"FrontPage_Debut_Underlord_Cell_Desc"				"The abyssal invader steps through his Dark Rift, eager for new lands to conquer. Underlord arrives, bringing with him a new Post-Game Summary and the addition of Teammate Stats."
	"FrontPage_New_Update"								"New Update"
	"FrontPage_Update_Dark_Rift"						"Dark Rift Update"

	"FrontPage_Debut_Grimstroke_Desc"					"Grimstroke glides into battle to paint the outcome as he sees fit, served by inky phantoms and armed with his corrupted runebinder's brush..."

	"FrontPage_Debut_MonkeyKing_Desc"					"Always in search of a good fight, Monkey King travels atop the trees aiming to spring from leafy cover and surprise his enemies. Calling upon an army of monkey soldiers to overwhelm opponents, this agile trickster revels in the chaos of battle, ready to slam his legendary staff down on any hopes of escape."
	"FrontPage_Debut_Read_Comic"						"Read the Comic"

	"FrontPage_Title_Terrain"							"New Terrain"
	"FrontPage_Title_New_BP_Feature"						"New Battle Pass Feature"

	"FrontPage_Title_Io_Arcana"							"Io Arcana"
	"FrontPage_Title_Io_Arcana_Desc"					"Available to all Battle Pass owners over level 245, the Benevolent Companion Arcana imbues Io with the form and function of the best friend anyone could ask for."

	"FrontPage_700_Title"								"The Next Chapter Has Begun"
	"FrontPage_700_Text"								"This release marks the debut of the new hero Monkey King as well as intoducing new Hero Talent Trees and much much more."

	"FrontPage_Debut_Grimstroke_Intro" 					"New Hero"

	"FrontPage_BattlePassBundle_Weekend" 				"This Weekend Only"
	"FrontPage_BattlePassBundle_Title" 					"Battle Pass Bundle"
	"FrontPage_BattlePassBundle_Savings" 				"70% off"
	"FrontPage_BattlePassBundle_Includes"				"Bundle Includes"
	"FrontPage_BattlePassBundle_2017_treasure1"			"+ 4x IMMORTAL TREASURE I"
	"FrontPage_BattlePassBundle_2017_treasure2"			"+ 4x IMMORTAL TREASURE II"
	"FrontPage_BattlePassBundle_PurchaseButton"			"Purchase Battlepass Bundle"
	
	"FrontPage_BattlePassBundle_Save_70" 				"SAVE 70%"
	"FrontPage_BattlePassBundle_Save_75" 				"SAVE 75%"

	"FrontPage_BattlePassBundle_spring2021_Line1"			"<span class=\"TreasureAmount\">+60</span> Battle Pass Levels"
	"FrontPage_BattlePassBundle_spring2021_Line2"			"<span class=\"TreasureAmount\">+6x</span> Nemestice Immortal Treasures"
	"FrontPage_BattlePassBundle_spring2021_Line3"			"<span class=\"TreasureAmount\">+3x</span> Nemestice Themed Treasures"

	"FrontPage_BattlePassBundle_spring2021_availability" "Now available until August 9th"
	"DOTA_Limit_Two_Per"					   			"Limit two per customer"

	"FrontPage_BattlePassBundle_Savings_75" 			"75% off"
	"FrontPage_BattlePassBundle_7_Treasure1" 			"<span class=\"TreasureAmount\">7x</span><br>Immortal Treasure I"
	"FrontPage_BattlePassBundle_7_Treasure2" 			"<span class=\"TreasureAmount\">7x</span><br>Immortal Treasure II"

	"FrontPage_BattlePassBundle_fall2021_Line1"			"<span class=\"TreasureAmount\">60</span> Battle Pass Levels"
	"FrontPage_BattlePassBundle_fall2021_Line2"			"<span class=\"TreasureAmount\">3x</span> Aghanim's Immortal Treasures"
	"FrontPage_BattlePassBundle_fall2021_Line3"			"<span class=\"TreasureAmount\">3x</span> Aghanim's Continuum Collection"
	"FrontPage_BattlePassBundle_fall2021_Line4"			"<span class=\"TreasureAmount\">3x</span> Aghanim's Ageless Heirlooms"

	"FrontPage_BattlePassBundle_fall2021_availability"   "Available Feb 3 - Feb 9"

	"FrontPage_Fall_2016_BattlePass_Desc"               "Filled with quests, treasures, and rewards, the Fall 2016 Battle Pass is your companion for the Dota 2016 fall season."
	"FrontPage_Winter_2017_BattlePass_Desc"             "Filled with quests, treasures, and rewards, the Winter 2017 Battle Pass is your companion for the Dota 2017 winter season."
	"FrontPage_Fall_2016_Treasure2_Desc"                "Now available for Battle Pass owners to earn as a Battle Level reward or purchase in the Dota 2 store. Contains item sets for Lion, Silencer, Storm Spirit, Dark Seer, and Treant Protector, as well as escalating odds to unlock a Very Rare Spirit Breaker item set or Extremely Rare Juggernaut item set that includes a new critical attack animation."
	"FrontPage_Fall_2016_New_Fall"                      "New for Fall"
	"FrontPage_New_Winter"                      		"New for Winter"
	"FrontPage_Fall_2016_Treasure3_Desc"                "Now available for Battle Pass owners to earn as a Battle Level reward or purchase in the Dota 2 store. Contains item sets for Ember Spirit, Templar Assassin, Lich, Bloodseeker, and Winter Wyvern, as well as escalating odds to unlock a Very Rare Undying item set that includes a special Flesh Golem or Extremely Rare Shadow Fiend item set."
	"FrontPage_Fall_2016_Treasure4_Desc"                "Now available for Battle Pass owners to earn as a Battle Level reward or purchase in the Dota 2 store. Contains item sets for Wraith King, Meepo, Invoker, Nature's Prophet, and Luna, as well as escalating odds to unlock a Rare Lycan item set or Extremely Rare Alchemist item set that includes a new Unstable Concoction spell effect."

	"FrontPage_Winter_2017_Treasure2_Name"              "Winter 2017 Treasure 2"
	"FrontPage_Winter_2017_Treasure2_Desc"              "Now available for Battle Pass owners to earn as a Battle Level reward or purchase in the Dota 2 store. Contains item sets for Silencer, Lifestealer, Underlord, Lina, Death Prophet, Broodmother, Batrider, and Keeper of the Light, as well as escalating odds to unlock a Very Rare Sniper item set or Extremely Rare Disruptor item set."


	"FrontPage_Winter_2017_Treasure3_Name"              "Winter 2017 Treasure III"
	"FrontPage_Winter_2017_Treasure3_Desc"              "Now available for Battle Pass owners to earn as a Battle Level reward or purchase in the Dota 2 store. Contains item sets for Nyx Assassin, Razor, Gyrocopter, Windranger, Weaver, Chen, and Naga Siren, as well as escalating odds to unlock a Very Rare Rubick item set or Extremely Rare Dragon Knight item set."

	"FrontPage_Title_Reef_Terrain_Name"					"Reef's Edge"
	"FrontPage_Title_Campaign_Title"					"Multiplayer Campaign"

	"FrontPage_Details_Siltbreaker_Intro" 				"Later this month, embark on the very first four-player Dota Campaign—new for owners of the International 2017 Battle Pass."
	"FrontPage_Details_Terrain_Reef_Details"			"The chaos of battle sinks to new levels in these aquatic trappings. Reach Battle Level 150 to unlock this exclusive Terrain."

	"FrontPage_Treasure_Emerald_Revival_Name"              "Treasure of the Emerald Revival"
	"FrontPage_Treasure_Emerald_Revival_Desc"              "Now available for purchase in the Dota 2 store. Contains item sets for Naga Siren, Necrophos, Monkey King, Enigma, Rubick, Shadow Fiend, Abaddon, and Clockwerk, as well as escalating odds to unlock a Very Rare Terrorblade item set."

	"FrontPage_Singles_Day_Treasure_Name"              	"Treasure of the Venerable One"
	"FrontPage_Treasure_Singles_Day_Desc"              	"Contains item sets for Witch Doctor, Winter Wyvern, Omni Knight, Chen, Phoenix, Timbersaw, Shadow Demon, Spirit Breaker, Spectre, and Viper."

	"FrontPage_Frostivus_2017_Treasure_Name"            "Frostivus 2017 Treasure"
	"FrontPage_Frostivus_2017_Treasure_Desc"            "Win three games of Dota before the end of the Frostivus season to receive one free Frostivus 2017 Treasure!"

	"FrontPage_Winter_2019_Treasure_Name"              	"Winter 2019 Treasure"
	"FrontPage_Winter_2019_Treasure_Desc"              	"Featuring very rare and extremely rare sets for Ursa and Tiny, as well as sets for Alchemist, Bane, Leshrac, Dark Willow, Mirana, and more."
	"FrontPage_Winter_2019_Treasure_Header"             "New Treasure"
	
	"FrontPage_NewBloom2020_Treasure_Name"              	"Treasure of Unbound Majesty"
	"FrontPage_NewBloom2020_Treasure_Desc"              	"Featuring very rare and extremely rare sets for Puck, Legion Commander and Templar Assassin, as well as sets for Kunkka, Arc Warden, Dazzle and more."
	"FrontPage_NewBloom2020_Treasure_Header"        	    "New Bloom Treasure"
	
	
	"FrontPage_February2020_Treasure_Name"              	"Treasure of the Fallen Cinder"
	"FrontPage_February2020_Treasure_Desc"              	"Featuring very rare and extremely rare sets for Wraith King and Phoenix, as well as sets for Clockwerk, Beastmaster, Oracle, and more."
	"FrontPage_February2020_Treasure_Header"        	    "New Treasure"
		

	"FrontPage_Frostivus_Treasure_Name"              	"Frostivus 2017 Treasure"
	"FrontPage_Frostivus_Treasure_Desc"              	"Contains unique Frostivus season sets for many of your favorite heroes!"

	"FrontPage_Frostivus_2017_Game_Mode_Name"              "Frostivus Festival"
	"FrontPage_Frostivus_2017_Game_Mode_SubTitle"           "Celebrate the Season"
	"FrontPage_Frostivus_2017_Game_Mode_Desc"				"Queue up to enter the fray and compete against friends and strangers alike in a madcap series of Frostivus Festival mini-games!"
	"FrontPage_Frostivus_2017_Play_Game_Button"				"Play now"

	"FrontPage_Custom_Game_Dota_Auto_Chess_Title"              "DOTA AUTO CHESS"
	"FrontPage_Featured_Custom_Game_Header"						"FEATURED CUSTOM GAME"
	"FrontPage_Custom_Game_Dota_Auto_Chess_Text"				"A custom game created by Drodo Studio!"

	"FrontPage_RankedSeason3_Header"	 "New Ranked Season"
	"FrontPage_RankedSeason3_Title"      "Ranked Season 3"
	"FrontPage_RankedSeason3_Text"		 "Rank Medals have been reset. Play ranked matches now to recalibrate."

	"FrontPage_DrowRemodel_Header"	 "Hero Remodel"
	"FrontPage_DrowRemodel_Title"    "Upgraded Drow Ranger Model"
	"FrontPage_DrowRemodel_Text"	 "A refinement on Traxex's distinctive features."

	"FrontPage_DotaPlusUpdates_Header"	"Dota Plus Update"
	"FrontPage_DotaPlus_Jan2019_Title"	"Exclusive Sets & Seasonal Quests"
	"FrontPage_DotaPlus_Jan2019_Text"	"4 New Exclusive Sets available in the Plus Rewards store. Seasonal Quests are now available."

	"FrontPage_DotaPlusUpdates_Summer2022_GeneralUpdate_Description"		"Battle Report Update"
	"FrontPage_DotaPlusUpdates_Summer2022_BattleReport_Header"						"Report Available Now"

	"FrontPage_Emblems_Dueling_Fates_Name"              "Emblems of the Dueling Fates"

	"FrontPage_DPC_SpringTour2022_Title"		"DPC Spring Tour & Fantasy"
	"FrontPage_DPC_SpringTour2022_Text"			"The DPC Spring Tour starts on March 14th. Start playing Fantasy today!"

	"FrontPage_DPC_SpringTreasure2022_Title"		"DPC Spring Fantasy Treasure"
	"FrontPage_DPC_SpringTreasure2022_Text"			"The DPC Fantasy Rewards Spring Lineage Treasure is now available. Claim one for every 4 Fantasy Levels you've earned."

	"FrontPage_DPC_SpringMajor2022_Title"		"The Stockholm Major May 12-22"
	"FrontPage_DPC_SpringMajor2022_Text"			"Teams from around the world gather in Stockholm for the concluding event of the DPC Spring Tour."

	"FrontPage_DPC_SpringMajor2022_Fantasy_Header" "Fantasy Dota"
	"FrontPage_DPC_SpringMajor2022_Fantasy_Title" "Play Fantasy. Earn Treasures."
	"FrontPage_DPC_SpringMajor2022_Fantasy_Text" "Unlock treasures and shard rewards as you increase your Fantasy Level."

	"FrontPage_DPC_SpringMajor2022_SupClub_Header" "Supporters Club"
	"FrontPage_DPC_SpringMajor2022_SupClub_Title" "Now 50% Off"
	"FrontPage_DPC_SpringMajor2022_SupClub_Text" "On sale from now through the end of the Major."

	"FrontPage_DPC_SpringMajor2022_Complete_Title" "The Stockholm Major Champions"
	"FrontPage_DPC_SpringMajor2022_Complete_Text" "Congratulations to OG for winning the Stockholm Major."

	"FrontPage_DPC_SpringMajor2022_PresentedBy"		"Presented by ESL"
	"FrontPage_DPC_SpringMajor2022_Dates1"			"May 12 - 15"
	"FrontPage_DPC_SpringMajor2022_Dates2"			"May 16 - 18"
	"FrontPage_DPC_SpringMajor2022_Dates3"			"May 20 - 22"
	"FrontPage_DPC_SpringMajor2022_ButtonText" 		"Follow Live"
	"FrontPage_DPC_SpringMajor2022_MajorTitle" 		"The Stockholm Major"

	"FrontPage_DPC_SummerMajor2022_MajorTitle" 		"The Arlington Major"
	"FrontPage_DPC_SummerMajor2022_PresentedBy"		"Presented by PGL"
	"FrontPage_DPC_SummerMajor2022_Dates1"			"August 4 - 8"
	"FrontPage_DPC_SummerMajor2022_Dates2"			"August 9 - 11"
	"FrontPage_DPC_SummerMajor2022_Dates3"			"August 12 - 14"

	"FrontPage_DPC_SummerMajor2022_Winner_Title" 		"The Arlington Major Champions"
	"FrontPage_DPC_SummerMajor2022_Winner_Desc"		"Congratulations to Team Spirit for winning The Arlington Major."

	"FrontPage_DPC_WinterMajor2023_MajorTitle" 		"The Lima Major"
	"FrontPage_DPC_WinterMajor2023_PresentedBy"		"Presented by 4D Esports"
	"FrontPage_DPC_WinterMajor2023_Dates1"			"Feb 22 - 26"
	"FrontPage_DPC_WinterMajor2023_Dates2"			"Feb 28 - Mar 5"

	"FrontPage_DPC_SpringMajor2023_MajorTitle"		"The Berlin Major"
	"FrontPage_DPC_SpringMajor2023_PresentedBy"		"Presented by ESL One"
	"FrontPage_DPC_SpringMajor2023_Dates1"			"Apr 26 - 30"
	"FrontPage_DPC_SpringMajor2023_Dates2"			"May 5 - 7"

	"FrontPage_DPC_SummerMajor2023_MajorTitle"		"The Bali Major"
	"FrontPage_DPC_SummerMajor2023_PresentedBy"		"Presented by IO Esports & EPULZE"
	"FrontPage_DPC_SummerMajor2023_Dates1"			"Jun 29 - Jul 3"
	"FrontPage_DPC_SummerMajor2023_Dates2"			"Jul 5 - Jul 9"

	"FrontPage_ChestOfEndlessDays_Title"		"Chest of Endless Days"
	"FrontPage_ChestOfEndlessDays_Text"			"13 new hero sets. Receive treasures randomly when playing, and purchase a key to open them or sell them on the market."

	"FrontPage_MapUpdate2023_Title" 		"New Frontiers"
	"FrontPage_MapUpdate2023_Subtitle" 		"A new map, major gameplay changes, and so much more. It's a whole new world to explore."
	"FrontPage_MapUpdate2023_GameplayTitle" 		"The 7.33 Update"

	"FrontPage_DotaPlus_Spring2024Update_Title"	"The Spring 2024 Dota Plus Update"
	"FrontPage_DotaPlus_Spring2024Update_Text"	"A new season of quests, a limited-time Treasure, and more have been added to Dota Plus."
	"FrontPage_DotaPlus_Spring2024Treasure_Title"	"Spring Treasure 2024"
	"FrontPage_DotaPlus_Spring2024Treasure_Text"	"An new treasure is available for purchase with shards featuring 8 new sets and a rare chance at the Sir Molestach Irondrill courier."

	"dpc_event_spring21"							"Spring Tour"
	"dpc_event_springmajor22"						"The Stockholm Major"
	"dpc_event_summer22"							"Summer Tour"
	"dpc_event_chinafinals22"						"Spring China Finals"
	"dpc_event_spring23"							"2023 Spring Tour"
	"dpc_event_summer23"							"2023 Summer Tour"
	

	"Debut_Arcana_Zeus_Title" 								"Tempest Helm of the Thundergod"
	"Debut_Arcana_Zeus_Subtitle" 							"Item for Zeus"
	"Debut_Arcana_Zeus_Lore" 								"Forged by the Hammers of Celestarr, this mighty helm feels at home resting across the brow of the Lord of Heaven himself."
	"Debut_Arcana_Zeus_Equip" 								"When equipped, this item grants these custom upgrades to Zeus"
	"Debut_Arcana_Zeus_Feature1" 							"New base model, texture, and all-new animations"
	"Debut_Arcana_Zeus_Feature2" 							"New effect, sound, and kill effect for Thundergod's Wrath"
	"Debut_Arcana_Zeus_Feature3" 							"Special Blink effect and sound when using a Blink Dagger"
	"Debut_Arcana_Zeus_Feature4" 							"Custom Portrait, hero icon, minimap icon, and ability icons"
	"Debut_Arcana_Zeus_Feature5" 							"Altered Voice"
	"Debut_Arcana_Zeus_Feature6" 							"Animated chat emoticon"
	"Debut_Arcana_Zeus_Feature7" 							"A tempest-cloud chariot to carry His Majesty"
	"Debut_Arcana_Zeus_Exalted"								"Purchase by December 31st 2015, to receive as 'EXALTED' Quality"



	"Debut_Journey_Terrain_Title" 							"New Custom Terrain"
	"Debut_Journey_Terrain_Subtitle" 						"The King's New Journey"



	"Debut_Journey_Terrain_Text" 							"Replace your old stomping grounds with the lands of The King's New Journey, a brand-new equippable terrain now available for purchase."

	"Debut_Arcana_MonkeyKing_Title" 							"Arcana for Monkey King"
	"Debut_Arcana_MonkeyKing_Subtitle" 							"item for Monkey King"
	"Debut_Arcana_MonkeyKing_Arcana_Subtitle" 							"Great Sage's Reckoning"
	"Debut_Arcana_MonkeyKing_Lore" 								"Relive three epic trials from his earliest adventures with the Great Sage's Reckoning."
	"Debut_Arcana_MonkeyKing_Equip" 							"When equipped, this item grants these custom upgrades to Monkey King"
	"Debut_Arcana_MonkeyKing_Feature1" 							"New base model, texture, and all-new animations"
	"Debut_Arcana_MonkeyKing_Feature2" 							"Dynamic Style that changes according to the level of Wukong's Ultimate"
	"Debut_Arcana_MonkeyKing_Feature3" 							"A cloud-riding run animation when travelling vast distances in a short period of time"
	"Debut_Arcana_MonkeyKing_Feature4" 							"Custom Portrait per Form, hero icon, minimap icon"
	"Debut_Arcana_MonkeyKing_Feature5" 							"Altered Voice and additional voice responses for style changes and cloud animation"
	"Debut_Arcana_MonkeyKing_Feature6" 							"Animated chat emoticon"
	"Debut_Arcana_MonkeyKing_Feature7" 							"Custom Taunt"
	"Debut_Arcana_MonkeyKing_Exalted"							"Purchase by January 31st 2017, to receive as 'EXALTED' Quality"

	"Debut_Arcana_MonkeyKing_Prev"						"Previous Form"
	"Debut_Arcana_MonkeyKing_Next"						"Next Form"


	"Debut_Arcana_MonkeyKing_Form1" 							"Form 1"
	"Debut_Arcana_MonkeyKing_Form2" 							"Form 2"
	"Debut_Arcana_MonkeyKing_Form3" 							"Form 3"
	"Debut_Arcana_MonkeyKing_Form4" 							"Form 4"

	"Debut_Arcana_MonkeyKing_Form1_Name" 								"Timeless Tale"
	"Debut_Arcana_MonkeyKing_Form2_Name" 								"Rumble in the Deep"
	"Debut_Arcana_MonkeyKing_Form3_Name" 								"Immortal Path"
	"Debut_Arcana_MonkeyKing_Form4_Name" 								"King's Crucible"


	"Debut_Arcana_MonkeyKing_Form1_Lore" 								"The oldest tales say he hatched from a magic stone, bursting one day from a massive boulder that had borne silent witness to the entirety of creation. But only children and fools put stock in such things."
	"Debut_Arcana_MonkeyKing_Form2_Lore" 								"To seek a weapon worthy of his talents, Sun Wukong called upon the King of the Eastern Seas, known to hoard many great treasures lost to the lands above. He would find it is not treasure alone hiding in the blackest depths."
	"Debut_Arcana_MonkeyKing_Form3_Lore" 								"Not content to live as the greatest warrior of his own time, Sun Wukong traversed the path to the underworld to steal his name from the Book of Life and Death and become a living legend for all of time. But nothing comes without its price."
	"Debut_Arcana_MonkeyKing_Form4_Lore" 								"Seeking to restore balance to nature and prevent further crimes, Sun Wukong's enemies conspired to lock him in a furnace, intending to purge his heavenly powers in the purifying flames of the Eternal Crucible. The flames only made him stronger."

	"FrontPage_700Subtitle" 										"A New Chapter is Beginning"
	"FrontPage_700Subtitle2" 										"Find out more"

	"FrontPage_MonkeyKing1" 										"Monkey King has Arrived"
	"FrontPage_MonkeyKing2" 										"New Hero to the Dota Universe"

	"FrontPage_Patch720_Description"							"• New Abilities<br>• New Terrain<br>• Dedicated Teleport Item Slot<br>• Much More..."

	"Debut_Arcana_Juggernaut_Subtitle" 							"item for Juggernaut"
	"Debut_Arcana_Juggernaut_Arcana_Subtitle" 					"Bladeform Legacy"
	"Debut_Arcana_Juggernaut_Equip" 							"When equipped, this item grants these custom upgrades to Juggernaut:"
	"Debut_Arcana_Juggernaut_Feature1" 							"New base model and textures with custom dragon ambient effects"
	"Debut_Arcana_Juggernaut_Feature2" 							"Custom kill effect that triggers after lethal crits or Omnislash, or on Triple Kills and higher"
	"Debut_Arcana_Juggernaut_Feature3" 							"All-new effects for: Blade Dance, Bladefury (works with existing custom Bladefury effects), and Omnislash"
	"Debut_Arcana_Juggernaut_Feature4" 							"Custom Portrait, hero icon, ability icons, and minimap icon"
	"Debut_Arcana_Juggernaut_Feature5" 							"Altered Voice"
	"Debut_Arcana_Juggernaut_Feature6" 							"Animated Dragon Spirit chat emoticon"
	"Debut_Arcana_Juggernaut_Feature7" 							"A Dragon Spirit ancestor to aid the Juggernaut in times of need"
	"Debut_Arcana_Juggernaut_Feature8" 							"All-new animations for: Loadout, Alternate Run, Teleport, Victory"
	"Debut_Arcana_Juggernaut_Feature9" 							"Alternate Unlockable <font color='#C83638'><i><b>Bladeform Origins</b></i></font> Style"
	"Debut_Arcana_Juggernaut_Feature10" 						"Gem that tracks number of heroes killed during Omnislash"
	"Debut_Arcana_Juggernaut_Feature11" 						"Overhead effect that shows number of Omnislash kills tracked on gem"
	"Debut_Arcana_Juggernaut_Exalted"							"Purchase by March 31, 2017 to receive 'EXALTED' Quality"

	"Debut_Arcana_Juggernaut_Title"					"Bladeform Legacy"
	"Debut_Arcana_Juggernaut_Lore"					"Yurnero's mask has been cleaved in two, awakening the ancient souls that once laid dormant inside it. These spirits have become one with Yurnero, giving him both the wisdom and fury of his ancestors. This symbiotic relationship has transformed the Juggernaut into something new and terrifying... a celestial force of nature."
	"Debut_Arcana_Juggernaut_Lore_FrontPage"		"Yurnero's mask has been cleaved in two, awakening the ancient souls that once laid dormant inside it."

	"Debut_Arcana_Juggernaut_Title_Front_Page"			"Bladeform Legacy: Two Styles"

	"Debut_Arcana_Juggernaut_Form1" 							"Style 1"
	"Debut_Arcana_Juggernaut_Form2" 							"Style 2"

	"Debut_Arcana_Juggernaut_Style1"				"View Legacy Style"
	"Debut_Arcana_Juggernaut_Style2"				"View Origins Style"

	"Debut_Arcana_Juggernaut_Style1_Name"			"Bladeform Legacy"
	"Debut_Arcana_Juggernaut_Style2_Name"			"Bladeform Origins"

	"Debut_Arcana_Juggernaut_Style1_Lore"		""
	"Debut_Arcana_Juggernaut_Style2_Lore"		"Kill 10 enemies with Omnislash to unlock the <b><i>Bladeform Origins</i></b> form."

	"Debut_Arcana_Pudge_Subtitle" 							"item for Pudge"
	"Debut_Arcana_Pudge_Arcana_Subtitle" 					"Feast of Abscession"
	"Debut_Arcana_Pudge_Equip" 							"When equipped, this item grants these custom upgrades to Pudge:"
	"Debut_Arcana_Pudge_Feature1" 							"New base model and textures with custom Arcana pedestal"
	"Debut_Arcana_Pudge_Feature8" 							"All-new effects for: Dismember and Hook Streak Counter"
	"Debut_Arcana_Pudge_Feature3" 							"Custom milestone counter effects for Hook Streaks"
	"Debut_Arcana_Pudge_Feature2" 							"Custom Dismember flesh effects for different heroes"
	"Debut_Arcana_Pudge_Feature4" 							"Custom portrait, hero icon, ability icons, and minimap icon"
	"Debut_Arcana_Pudge_Feature6" 							"Animated chat emoticon"
	"Debut_Arcana_Pudge_Feature9" 							"Altered Voice with hundreds of new responses"
	"Debut_Arcana_Pudge_Feature10" 						"All-new animations for: Loadout, Alternate Run, Rare Idles, Long- and short-range Dismember, Hook Streaks, and more"
	"Debut_Arcana_Pudge_Feature11" 						"All-new Taunt animation"
	"Debut_Arcana_Pudge_Feature7" 							"Celebrate Pudge's slim Arcana Vote victory over Rubick with an Alternate Unlockable <font color='#dfef4a'><i><b>Grand Abscession</b></i></font> Style — earned by defeating an enemy Rubick's team in 12 games"
	"Debut_Arcana_Pudge_Feature5" 							"Custom Emoticon"
	"Debut_Arcana_Pudge_Exalted"							"Purchase by May 4, 2018 to receive 'EXALTED' Quality"

	"Debut_Arcana_Pudge_Title"					"Feast of Abscession"
	"Debut_Arcana_Pudge_Lore"					"An animate mass of defiled chains has tried to putrefy Pudge's resilient heaps of flesh. Enchanted at the forge of the benevolent Crella of Vennepra, but turned to dark purpose by the rhythm of the Dirge, the Chains of Abscession have finally found a victim—and new master—impervious to their virulent decay."

	"Debut_Arcana_Pudge_Title_Front_Page"					"New Arcana"
	"Debut_Arcana_Pudge_Title_Front_Page_foot_title"		"Feast of Abscession: Two Styles"
	"Debut_Arcana_Pudge_Lore_FrontPage"		"An animate mass of defiled chains has tried to putrefy Pudge's resilient heaps of flesh..."

	"Debut_Arcana_Pudge_Form1" 							"Style 1"
	"Debut_Arcana_Pudge_Form2" 							"Style 2"

	"Debut_Arcana_Pudge_Style1"				"View Feast of Abscession"
	"Debut_Arcana_Pudge_Style2"				"View Grand Abscession"

	"Debut_Arcana_Pudge_Style1_Name"			"Feast of Abscession"
	"Debut_Arcana_Pudge_Style2_Name"			"Grand Abscession"

	"Debut_Arcana_Pudge_Style1_Lore"		""
	"Debut_Arcana_Pudge_Style2_Lore"		"Win 12 games with Rubick on the enemy team to unlock the <b><i>Grand Abscession</i></b> form."

	"Debut_Arcana_Rubick_Subtitle" 							"item for Rubick"
	"Debut_Arcana_Rubick_Arcana_Subtitle" 					"The Magus Cypher"
	"Debut_Arcana_Rubick_Equip" 							"When equipped, this item grants these custom upgrades to Rubick:"
	"Debut_Arcana_Rubick_Feature1" 							"A style progression system that features custom effects for 115 stolen abilities"
	"Debut_Arcana_Rubick_Feature2" 							"Custom dynamic color effects on the cape that change depending on stolen spells"
	"Debut_Arcana_Rubick_Feature3" 							"A complete set of all-new animations, including cast animations, death animations, run animations, unique stolen spell animations, and more"
	"Debut_Arcana_Rubick_Feature4" 							"New base model, texture, and custom animated pedestal"
	"Debut_Arcana_Rubick_Feature5" 							"New effect and sound for Spell Steal"
	"Debut_Arcana_Rubick_Feature6" 							"Support for dynamic color effects on the Crux of Perplex Immortal Item"
	"Debut_Arcana_Rubick_Feature7" 							"Custom ground effect for players who complete the style progression"
	"Debut_Arcana_Rubick_Feature8" 						"Remastered Voice"
	"Debut_Arcana_Rubick_Feature9" 						"Custom Hero Portrait, Minimap Icon, and Stolen Spell Icon Border Effect"
	"Debut_Arcana_Rubick_Feature10" 							"Custom Emoticon"
	"Debut_Arcana_Rubick_Exalted"							"Purchase by January 21, 2019 to receive 'EXALTED' Quality"

	"Debut_Arcana_Rubick_Title"					"The Magus Cypher"
	"Debut_Arcana_Rubick_Lore"					"The secret at the heart of the Puzzle of Perplex has helped Rubick harness the power to alter the very foundations of magic itself. No longer limited to masterful mimicry, Rubick toys with the boundaries of arcane artistry, reshaping the world of magic as he sees fit; always hungry for new preternatural mysteries to unravel and respool, and the undiscovered kingdoms of magic they too might reveal."

	"Debut_Arcana_Rubick_Title_Front_Page"					"New Arcana"
	"Debut_Arcana_Rubick_Title_Front_Page_foot_title"		"The Magus Cypher"
	"Debut_Arcana_Rubick_Lore_FrontPage"		"The Grand Magus has unearthed the secrets at the heart of the puzzles of Perplex..."

	"Debut_Arcana_Rubick_ViewFeatures"			"View Arcana Features"
	"Debut_Arcana_Rubick_ViewSpellbook"			"View Unlocked Spells"

	"Debut_Arcana_MonkeyKing_NewHero"			"New Hero"
	"Debut_Arcana_MonkeyKing_BaseStyle"			"Base"
	"Debut_Arcana_MonkeyKing_OceanStyle"		"Ocean"
	"Debut_Arcana_MonkeyKing_UnderworldStyle"	"Underworld"
	"Debut_Arcana_MonkeyKing_FurnaceStyle"		"Furnace"

	//Debut page for EARTHSAKER ARCANA
	"Debut_ESArcana_Title"					"Planetfall"
	"Debut_ESArcana_Subtitle"				"New Arcana Item for Earthshaker"
	"Debut_ESArcana_Lore"					"<b><span class='intro-text'>He who was one with the spirit of this earth has now merged with a fragment from another world.</span></b> <br><br> Flooded with distant memories of a shattered land, and bearing fresh scars from those responsible for its destruction, Earthshaker feels for the first time in his life a longing to look towards the heavens, to somehow understand the apocalyptic end that found his sister earth...and do whatever it takes to avenge her passing."
	"Debut_ESArcana_Lore_Pt2"				"Flooded with distant memories of a shattered land, and bearing fresh scars from those responsible for its destruction, Earthshaker feels for the first time in his life a longing to look towards the heavens, to somehow understand the apocalyptic end that found his sister earth...and do whatever it takes to avenge her passing."

	"Debut_Earthshaker_Arcana_Title"		"NEW ARCANA ITEM FOR EARTHSHAKER"
	"Debut_Earthshaker_Arcana_BP"		"Battle Pass <b>Level 365</b> Reward"

	"Debut_Earthshaker_Arcana_Feature_Combo_Title"		"<b>Show Your Strength</b>"
	"Debut_Earthshaker_Arcana_Feature_Combo"		"Chain abilities against your enemies in a short period of time to increase the combo counter above Earthshaker's head. Once your combo ends, you'll see the total damage dealt throughout the shakedown, so your enemies will always know how big a chunk you took from them in a fight."
	"Debut_Earthshaker_Arcana_Feature_Immmortal"		"Earthshaker’s <b><i>Judgement of the Fallen</i></b> Immortal totem from this year's Battle Pass now features an additional style that causes it to take on the same arcane color signatures as the style selected on the Arcana item."

	"ESArcana_Feature_One_Title"  "<b>All-new Model and Pedestal</b>"
    "ESArcana_Feature_One_Desc"   "Earthshaker's model and loadout pedestal have been redesigned from the earth up, reflecting the celestial gifts he has received, and the toll such bestowal required."
    "ESArcana_Feature_Two_Title"  "<b>Custom Animations & Effects</b>"
    "ESArcana_Feature_Two_Desc"  "Features all-new animations, combo counter, new Echo Slam effects, a custom death effect for heroes killed by Echo Slam, new ambient effects, enhanced Aghanim's Echant Totem effects, custom Blink Dagger effect, and a custom stun effect."
    "ESArcana_Feature_Three_Title"  "<b>Custom Hero Assets</b>"
    "ESArcana_Feature_Three_Desc"  "Includes an all-new Hero Portrait, Ability Icons, and a Minimap Icon for both styles."
    "ESArcana_Feature_Four_Title"  "<b>500+ new Arcana-exclusive voice lines</b>"
    "ESArcana_Feature_Five_Title"  "<b>Custom Blink Dagger Icon</b>"
    "ESArcana_Feature_Six_Title"  "New Emoticon"
    "ESArcana_Feature_Seven_Title"  "<b>Unlockable Second Style</b>"
    "ESArcana_Feature_Seven_Desc"  "Earn 500 Kills or Assists with Echo Slam to unlock the <i>Burning Descent</i> alternate style."

	//Debut page for Young Invoker Persona
	"Debut_Persona_kidInvoker_Intro"				"Young Invoker Persona"
	"Debut_Persona_KidInvoker_Lore"					"<b><span class='intro-text'>Aeons before he was recognized as the most dangerous magician alive...</span></b> <br><br> ...the Invoker endured scholastic life as the adolescent star pupil at an ancient wizard's academy. Even as he excelled at every task set before him, and basked in the praise such aptitude afforded, the young Invoker dreamt of a future in which he answered to no one but himself, where he might finally be free to wield his growing powers however he saw fit. 
	<br><br>
	Now, harnessing dangerous magics purloined from his headmaster's secret archives, young Carl has discovered the means to journey forward into his own timeline. Eager to insert himself prematurely into the moment of his greatest triumph, Carl is determined to prove to the world that aged or not, the illustrious arts of the Invoker can be bested by no one."

	"Debut_Persona_KidInvoker_Feature_One_Title"  	"<b>All-New Model and Forged Spirit</b>"
    "Debut_Persona_KidInvoker_Feature_One_Desc"   	"The models for Invoker, his ability orbs, and his Forged Spirit have all been replaced by the versions from his younger self's earliest days as a master magician."
    "Debut_Persona_KidInvoker_Feature_Two_Title"  	"<b>Custom Animations & Effects</b>"
    "Debut_Persona_KidInvoker_Feature_Two_Desc"  	"This Persona features all-new animations to turn back the clock a few millenia and help keep Kid Invoker limber and ready for battle. Armed with powerful magics that cannot be contained, he also has custom attack particles that change depending on which ability orbs are active."
    "Debut_Persona_KidInvoker_Feature_Three_Title"  "<b>Custom Hero Assets</b>"
    "Debut_Persona_KidInvoker_Feature_Three_Desc"  	"Kid Invoker also includes all-new Hero Portraits, Ability Icons, and Minimap icon."
    "Debut_Persona_KidInvoker_Feature_Four_Title"  	"<b>New Voice Performance</b>"
    "Debut_Persona_KidInvoker_Feature_Six_Title"  	"New Emoticon"

	"Debut_DuelingFates_Title"							"Dueling Fates"
	"Debut_DuelingFates_SubTitle"						"The 7.07 update"
	"Debut_DuelingFates_Bundle_Title"					"Emblems of the Dueling Fates Bundle"
	"Debut_DuelingFates_Bundle_SubTitle"				"Immortal Bundle"

	"Debut_DuelingFates_DarkWillow_Mireska"		"Mireska the"
	"Debut_DuelingFates_DarkWillow_Name"		"Dark Willow"
	"Debut_DuelingFates_AlsoAvailable"			"Also Available:"
	"Debut_DuelingFates_BundleName"				"Emblems of the Dueling Fates Bundle"
	"Debut_DuelingFates_33Off"					"33% Off"
	"Debut_DuelingFates_SaleDate"				"until Nov 30, 2017"

	"Debut_DuelingFates_DarkWillow_Bundle" 				"Sunbreeze Birthright & <br>Taunt: Thorns and All"
	"Debut_DuelingFates_DarkWillow_Bundle_Desc"			"item and Custom Taunt for Dark Willow"
	"Debut_DuelingFates_PartOf"							"Included in the Emblems of the Dueling Fates Bundle:"

	"Debut_DuelingFates_DarkWillow_Item_Desc1"			"The Sunbreeze Birthright — Immortal belt item with ambient effects and a custom effect for Dark Willow's Bramble Maze ability"
	"Debut_DuelingFates_DarkWillow_Item_Desc2"			"Etienne's Revenge — Immortal off-hand item with ambient effects and a custom effect and sound for Pangolier's Swashbuckle ability"
	"Debut_DuelingFates_DarkWillow_Item_Desc3"			"Pholi the Squire — Faithful Courier and self-appointed squire to Donté the Pangolier"
	"Debut_DuelingFates_DarkWillow_Item_Desc4"			"Curious Snaptrap — A strain of wards once grown only by Revtel royalty"

	"Debut_DuelingFates_DarkWillow_Item_Desc5"			"Two new taunts for the arriving heroes — 'Thorns and All' for Dark Willow & 'Foolish Gallantry' for Pangolier"

	"Debut_DuelingFates_TheresMore"						"The Emblems of the Dueling Fates Bundle also includes:"

	"Debut_DuelingFates_Pangolier_Donte"		"Donté the"
	"Debut_DuelingFates_Pangolier_Bundle" 				"Etienne's Revenge & <br>Taunt: Foolish Gallantry"
	"Debut_DuelingFates_Pangolier_Bundle_Desc"			"item and Custom Taunt for Pangolier"

	"Debut_Grimstroke_Title"					"GRIMSTROKE"
	"Debut_Grimstroke_Lore"					"Skilled at manipulating battle from the outskirts, Grimstroke studies every movement and assesses each line, deciding when to emerge from inky darkness to disable his victims and bind them together with a swipe of his brush. He delights in unleashing phantom thralls to vex opponents, as he carefully considers how to dispatch multiple enemies with one fateful stroke."

	"FrontPage_Debut_Armadillo_Desc"                    "Eager to dash into danger at a moment's notice, the Pangolier thrives on disrupting enemy movements and placing himself in the midst of chaos. Artfully guiding his blade between cracks in armor and shrugging off attacks with his protective scales, this graceful swordsman is always ready to roll into battle."

	"Debut_Ringmaster_SouvenirHeader"					"Dark Carnival Souvenirs"

	"Debut_Kez_Lore"									"When it comes to strategy, Kez tends to wing it — he's able to swap on the fly between his katana and sai to slash, dash, swoop, and parry as the needs of the battlefield demand. But when he puts his mind to it, he can account for any eventuality. Kez has the right tool for every job (assuming he remembers in time what the right tool is), and can choose to attack, escape or simply outwit his enemies with a little advance planning."

	"FrontPage_VideoStream_Live"						"Live"
	"FrontPage_VideoStream_Teams"						"{s:team_1} vs {s:team_2}"
	"FrontPage_VideoStream_GameState"					"{s:stage_name}"
	"FrontPage_VideoStream_GameState_Series"			"{s:stage_name} - Game {i:game_number} / {i:games_total}"
	"FrontPage_VideoStream_Watch"						"Watch In-Game"
	"FrontPage_VideoStream_OpenInDpcTab"    		    "View Tournament Home"
	"FrontPage_VideoStream_WatchInBrowser"				"Watch in Browser"
    "FrontPage_VideoStream_MatchesResumeIn"             "Matches resume in {s:matches_resumes_in}"
	"FrontPage_VideoStream_PrevDayWatchInBrowser"		"Watch Earlier Matches in Browser"
	"FrontPage_VideoStream_BroadcastInProgress"			"Broadcast is Currently in Progress"
	"FrontPage_VideoStream_BroadcastWillResume"			"Broadcast will Resume when Matches are in Progress"
	"FrontPage_VideoStream_WatchLiveInGame"				"Watch Live In-Game"
	"FrontPage_VideoStream_BroadcastUpcoming"			"Broadcast Coverage Resumes:"
	"FrontPage_VideoStream_BroadcastUpcomingTime"		"{t:r:m:upcoming_broadcast_time}"
	"FrontPage_VideoStream_BroadcastUpcomingSoon"		"Soon"
	"FrontPage_VideoStream_UpcomingMatch"				"<span class=\"UpcomingMatchPrefix\">Next Match:</span> {s:stage_name} - {s:team_1} vs {s:team_2}"
	"FrontPage_VideoStream_UpcomingMatchSpoilerBlock"	"<span class=\"UpcomingMatchPrefix\">Next Match:</span> {s:stage_name}"
	"FrontPage_VideoStream_ViewBrackets"				"View Current Brackets"
    "FrontPage_VideoStream_SpoilersBlocked"             "This match may be live"
    "FrontPage_VideoStream_SpoilerReveal"               "Reveal"

	"FrontPage_VideoStream_Boston2016_Line1"				"Main Event: December 7 - December 10, 2016"
	"FrontPage_VideoStream_Boston2016_Line2"				"Wang Theatre, Boston, United States"

	"FrontPage_VideoStream_Manila2016_Line1"				"Main Event: June 6 - June 12, 2016"
	"FrontPage_VideoStream_Manila2016_Line2"				"Mall of Asia Arena, Manila, Philippines"

	"FrontPage_VideoStream_International2016_Line1"		"<b><font color='#838383'>Wild Card:</font></b> Aug 2, 2016  <b><font color='#838383'>Group Stage:</font></b> Aug 3 - Aug 5, 2016"
	"FrontPage_VideoStream_International2016_Line2"		"<b><font color='#838383'>Main Event:</font></b> Aug 8-Aug 13, 2016 <i><font color='#838383'>Key Arena - Seattle, WA</font></i>"

	"FrontPage_VideoStream_Kiev2017_Line1"				"Group Stage: April 24 - April 25, 2017"
	"FrontPage_VideoStream_Kiev2017_Line2"				"Main Event: April 27 - April 30, 2017"

	"FrontPage_VideoStream_International2017_Line1"		"Group Stage: August 2 - August 5, 2017"
	"FrontPage_VideoStream_International2017_Line2"		"Main Event: August 7 - August 12, 2017"

	"FrontPage_Dotapit_5_Treasure_Title"				"Treasure of the Glacial Abyss"
	"FrontPage_Dotapit_5_Treasure_Description"			"10% of the proceeds of each sale contributes towards Dota Pit Season 5"

	"FrontPage_Winter_2017_Treasure2_Header"				"New Treasure"
	"FrontPage_Winter_2017_Treasure2_Title"			"Winter 2017 Treasure II"

	"FrontPage_Winter_2017_Treasure3_Header"				"New Treasure"
	"FrontPage_Winter_2017_Treasure3_Title"			"Winter 2017 Treasure III"

	"FrontPage_DAC_2017_Treasure_Header"			"New Treasure"
	"FrontPage_DAC_2017_Treasure_Title"				"DAC 2017 Treasure"
	"FrontPage_DAC_2017_Treasure_Description"		"20% of the proceeds of each sale contributes towards the DAC 2017 Prize Pool."

	"FrontPage_NewHeroItems"			"New Hero Items"
	"FrontPage_New_Treasure_Header"		"New Treasure"

	"FrontPage_Carmine_Cascade_Title"					"Treasure of the Carmine Cascade"
	"FrontPage_Carmine_Cascade_Description"				"Contains new items for Nature's Prophet, Earthshaker, Dark Willow, Visage, Oracle, and many more."

	"FrontPage_November_2018_Treasure_Title"			"Treasure of the Azure Fervor"
	"FrontPage_November_2018_Treasure_Description"		"Contains new items for Luna, Troll Warlord, Lich, Anti-Mage, Slardar, and more."

	"FrontPage_Frostivus_2018_Treasure1_Header"			"Seasonal Treasure"
	"FrontPage_Frostivus_2018_Treasure1_Name"			"Frostivus 2018 Treasure I"
	"FrontPage_Frostivus_2018_Treasure1_Desc"			"Dig into the first of two Frostivus-themed treasures arriving this winter. Includes a new courier and ward bundle along with an avalanche of new item sets."
	"FrontPage_Frostivus_2018_Treasure2_Name"			"Frostivus 2018 Treasure II"
	"FrontPage_Frostivus_2018_Treasure2_Desc"			"The second of the Frostivus-themed treasures has arrived. Includes new sets for Juggernaut, Lone Druid, Kunkka and many more."


	"FrontPage_Elemental_Fury_Music_Pack_Header"			"New Music Pack"
	"FrontPage_Elemental_Fury_Music_Pack_Title"				"Elemental Fury"
	"FrontPage_Elemental_Fury_Music_Pack_Description"		"Composed by community artist Daniel Sadowski"

	"DOTA_ViolatorNew"									"NEW"
	"DOTA_ViolatorUpdated"								"UPDATED"

	"DOTA_SplashAd_AxeImmortal_Title" 					"The International Axe Immortal"
	"DOTA_SplashAd_AxeImmortal_Body"					"The new Axe Immortal is now available to International 2015 Compendium Owners.<br>Plus everyone who receives the Axe Immortal will also receive a bonus Soaring Cache!"

	"DOTA_SplashAd_FallMajorCompendium_AddedTitle"		"Gain access to exclusive content and gameplay"
	"DOTA_SplashAd_FallMajorCompendium_List1"			"<font color='#B3E432'>-</font> Complete Challenges to Earn Coins"
	"DOTA_SplashAd_FallMajorCompendium_List2"			"<font color='#B3E432'>-</font> Wager Coins on Your Victories"
	"DOTA_SplashAd_FallMajorCompendium_List3"			"<font color='#B3E432'>-</font> Redeem Coins for Exclusive Rewards"
	"DOTA_SplashAd_FallMajorCompendium_Purchase"		"Get started now for only <font color='#FFFFFF'>{g:dota_item_price:compendium_itemdef_lvl1}</font>"

	"DOTA_SplashAd_WinterMajorBattlePass_AddedTreasure3"	"Winter Treasure III Released"
	"DOTA_SplashAd_WinterMajorBattlePass_AddedTreasure3Desc"	"The third Treasure for the Winter Battle Pass has been released.  Available only to owners of this season's Battle Pass, it includes 7 sets including the Ultra Rare 'Secrets of the Merqueen', a new set for Death Prophet."
	"DOTA_SplashAd_WinterMajorBattlePass_AddedTreasure3Desc_Owns"	"The third Treasure for the Winter Battle Pass has been released.  This Treasure includes 7 sets including the Ultra Rare 'Secrets of the Merqueen', a new set for Death Prophet.  If you had previously earned this Treasure, it is now unlocked in your Armory."

	"DOTA_SplashAd_WinterMajorBattlePass_AddedTreasure4"	"Winter Treasure IV Released & Compendium Additions"
	"DOTA_SplashAd_WinterMajorBattlePass_AddedTreasure4Desc"	"The final Treasure for the Winter Battle Pass has arrived. Available only to owners of the Winter Battle Pass, it contains seven hero sets, including the Ultra Rare Darkclaw Emissary set for Dazzle.  Additionally, the Shanghai Major Compendium has been updated with Team information as well as Predictions.  Earn Battle Points by correctly predicting different outcomes of the Shanghai Major!"
	"DOTA_SplashAd_WinterMajorBattlePass_AddedTreasure4Desc_Owns"	"The final Treasure for the Winter Battle Pass has arrived. Inside are seven hero sets, including the Ultra Rare Darkclaw Emissary set for Dazzle.  If you had previously earned this Treasure, it is now unlocked in your Armory.  Additionally, the Shanghai Major Compendium has been updated with Team information as well as Predictions.  Earn Battle Points by correctly predicting different outcomes of the Shanghai Major!"

	"DOTA_SplashAd_WinterMajorBattlePass_AddedTitle"	"Exclusive Gameplay, Content, and Rewards"
	"DOTA_SplashAd_WinterMajorBattlePass_List1"			"<font color='#8AAED0'>-</font> Earn Rewards by playing the Winter Season Quests"
	"DOTA_SplashAd_WinterMajorBattlePass_List2"			"<font color='#8AAED0'>-</font> Wager and Win games to Level Up your Battle Pass"
	"DOTA_SplashAd_WinterMajorBattlePass_List3"			"<font color='#8AAED0'>-</font> Includes the Winter Compendium with information and activites related to the Shanghai Major"

	"DOTA_SplashAd_WinterMajorBattlePass_View"			"Go to my Battle Pass"
	"DOTA_SplashAd_WinterMajorBattlePass_Preview"		"Preview Battle Pass"


	"DOTA_RecentArmoryItems_Header"			"Now in your ARMORY"
	"DOTA_RecentArmoryItems_Title_New"		"New"
	"DOTA_RecentArmoryItems_Title_Recent"	"Recent"
	"DOTA_RecentArmoryItems_Title_RecentlyUnbundled"	"Recently Unbundled"
	"DOTA_RecentArmoryItems_ItemType"		"{s:item_type}"
	"DOTA_RecentArmoryItems_PartOfSet"		"Part of <span class=\"SetName\">{s:item_set_name}</span>"
	"DOTA_RecentArmoryItems_EmptyTitle"		"No Recent Items"
	"DOTA_RecentArmoryItems_EmptyMessage"	"View your full Armory by clicking the sword and shield icon."
 	"DOTA_RecentArmoryItems_ItemStrangeGemType"		"{s:gem_description} - {s:strange_count}"

	"DOTA_RecentTreasures"		"Recent Treasures"

	"DOTA_Store_FailedToLoad"	"Failed to load store information. Try again later."
	"DOTA_Store_TopSellers"		"Top Sellers"
	"DOTA_Store_NewReleases"	"New Releases"
	"DOTA_Store_SpotlightTreasure"	"Treasure Spotlight"
	"DOTA_Store_SpotlightSale"		"Spotlight Sale"
	"DOTA_Store_SpotlightDuration"	"Ends in {t:r:m:spotlight_end_time}"
	"DOTA_Store_ViewBundle"			"View Bundle"

	"DOTA_SeasonPass_SecondaryTabHeader_Home"			"Home"
	"DOTA_SeasonPass_SecondaryTabHeader_Campaign"		"Quests"
	"DOTA_SeasonPass_SecondaryTabHeader_CampaignDetails"	"Campaign"
	"DOTA_SeasonPass_SecondaryTabHeader_Rewards"		"Rewards"
	"DOTA_SeasonPass_SecondaryTabHeader_Wagering"		"Wagering"
	"DOTA_SeasonPass_SecondaryTabHeader_Tournament"		"Prize Pool"
	"DOTA_SeasonPass_SecondaryTabHeader_Achievements"	"Achievements"
	"DOTA_SeasonPass_SecondaryTabHeader_BattleCup"		"Battle Cup"
	"DOTA_SeasonPass_SecondaryTabHeader_DoubleDown"		"Rank Double Down"
	"DOTA_SeasonPass_SecondaryTabHeader_ProCircuitPredictions"	"Pro Circuit Predictions"
	"DOTA_SeasonPass_SecondaryTabHeader_SwagBag"		"Swag Bag"

	"DOTA_Predictions_SecondaryTabHeader_Heroes"			"Heroes"

	"DOTA_Compendium_SecondaryTabHeader_Overview"		"Overview"
	"DOTA_Compendium_SecondaryTabHeader_Recap"			"Recap"
	"DOTA_Compendium_SecondaryTabHeader_PlayerCards"	"Player Cards"
	"DOTA_Compendium_SecondaryTabHeader_Predictions"	"Predictions"
	"DOTA_Compendium_SecondaryTabHeader_Bracket"		"Bracket"
	"DOTA_Compendium_SecondaryTabHeader_Fantasy"		"Fantasy"
	"DOTA_Compendium_SecondaryTabHeader_FavTeam"		"Favorite Team"
	"DOTA_Compendium_SecondaryTabHeader_Teams"			"Teams"
	"DOTA_Compendium_SecondaryTabHeader_Players"		"Players"
	"DOTA_Compendium_SecondaryTabHeader_Casters"		"Talent"
	"DOTA_Compendium_SecondaryTabHeader_AllStars"		"All Stars"
	"DOTA_Compendium_SecondaryTabHeader_Qualifiers"		"Qualifiers"
	"DOTA_Compendium_SecondaryTabHeader_LastChance"		"Last Chance"
	"DOTA_Compendium_SecondaryTabHeader_RegionalQualifiers"		"Regional Qualifiers"
	"DOTA_Compendium_SecondaryTabHeader_GroupStage"		"Group Stage"
	"DOTA_Compendium_SecondaryTabHeader_Playoffs"		"Playoffs"
	"DOTA_Compendium_SecondaryTabHeader_RegionalPredictions"	"Regional Predictions"
	"DOTA_Compendium_SecondaryTabHeader_InvitePredictions"	"Invite Predictions"
	"DOTA_Compendium_SecondaryTabHeader_Invites"		"Invites"
	"DOTA_Compendium_SecondaryTabHeader_Tickets"		"Tickets"
	"DOTA_Compendium_SecondaryTabHeader_TI6ComingSoon"	"The International 2016"
	"DOTA_Compendium_SecondaryTabHeader_International2017ComingSoon"	"TI7"
	"DOTA_Compendium_SecondaryTabHeader_FallComingSoon"	"The Boston Major"
	"DOTA_Compendium_SecondaryTabHeader_Winter2017ComingSoon"	"The Kiev Major"
	"DOTA_Compendium_SecondaryTabHeader_TrueSight"		"True Sight"
	"DOTA_Compendium_SecondaryTabHeader_ManilaPredictions"	"Manila >>"
	"DOTA_Compendium_MakePrediction"					"Make Prediction"
	"DOTA_Compendium_ChangePrediction"					"Change Prediction"
	"DOTA_Compendium_ShowRanking"						"Show Current Results"
	"DOTA_Compendium_RevealStandings"					"Reveal current Standings"
	"DOTA_Compendium_HideStandings"						"Hide current Standings"
	"DOTA_Compendium_ChooseTeam"						"Choose a Team"
	"DOTA_Compendium_ChoosePlayer"						"Choose a Player"
	"DOTA_Compendium_ChooseHero"						"Choose a Hero"
	"DOTA_Compendium_ChooseBackground"					"Choose a Background"
	"DOTA_Compendium_ChooseOption"						"Choose an Option"
	"DOTA_Compendium_Heroes"						"HEROES"
	"DOTA_Compendium_Teams"							"TEAMS"
	"DOTA_Compendium_Players"						"PLAYERS"
	"DOTA_Compendium_Header_Tournament"						"TOURNAMENT"
	"DOTA_Compendium_PredictionsStartIn"				"Predictions open in"
	"DOTA_Compendium_PredictionsLockIn"					"Predictions lock in"
	"DOTA_Compendium_PredictionsLocked"					"Predictions are locked"
	"DOTA_Compendium_ViewPredictions"					"View Predictions"
	"DOTA_Compendium_Invites_ToBeDetermined"			"TBD"
	"DOTA_Compendium_Invites_OpenQualifiers"			"Open Qualifiers #{d:open_number}"
	"DOTA_Compendium_Predictions_ResetTime_HTML" "{i:reset_days}<span class=\"TimeUnit\">D</span> {s:reset_hours}<span class=\"TimeUnit\">H</span> {s:reset_minutes}<span class=\"TimeUnit\">M</span> {s:reset_seconds}<span class=\"TimeUnit\">S</span>"
	"DOTA_Compendium_Predictions_UnlockTime_HTML" "{i:unlock_days}<span class=\"TimeUnit\">D</span> {s:unlock_hours}<span class=\"TimeUnit\">H</span> {s:unlock_minutes}<span class=\"TimeUnit\">M</span> {s:unlock_seconds}<span class=\"TimeUnit\">S</span>"
	"DOTA_Compendium_Predictions_ResetTime"		"{i:reset_days}D {s:reset_hours}H {s:reset_minutes}M {s:reset_seconds}S"
	"DOTA_Compendium_Predictions_QualLockTime"		"{i:qual_lock_days}D {s:qual_lock_hours}H {s:qual_lock_minutes}M {s:qual_lock_seconds}S"
	"DOTA_Compendium_Rank"						"Rank"
	"DOTA_Compendium_Prediction"				"Prediction"
	"DOTA_Compendium_Amount"					"Amount"
	"DOTA_Compendium_Votes"						"Votes"
	"DOTA_Compendium_Currently"					"Current Result: <span class=\"ResultValue\">{s:result_value}</span>"
	"DOTA_Compendium_Winter2016Finals"			"Grand Finals March 6th"
	"DOTA_Compendium_InvitePredictions"			"Each correct prediction grants 500 Battle Points, for up to 6000 total."
	"DOTA_Compendium_NA"			"North America"
	"DOTA_Compendium_EU"			"Europe"
	"DOTA_Compendium_CN"			"China"
	"DOTA_Compendium_SEA"			"Southeast Asia"
	"DOTA_Compendium_CIS"			"CIS"
	"DOTA_Compendium_SA"			"South America"
	"DOTA_Predictions_NA"			"Americas Regional Qualifier"
	"DOTA_Predictions_EU"			"Europe Regional Qualifier"
	"DOTA_Predictions_CN"			"China Regional Qualifier"
	"DOTA_Predictions_SEA"			"Southeast Asia Regional Qualifier"
	"DOTA_Compendium_Predictions_First_NA_Team"		"First Place"
	"DOTA_Compendium_Predictions_First_EU_Team"		"First Place"
	"DOTA_Compendium_Predictions_First_CN_Team"		"First Place"
	"DOTA_Compendium_Predictions_First_SEA_Team"	"First Place"
	"DOTA_Compendium_Predictions_Second_NA_Team"		"Second Place"
	"DOTA_Compendium_Predictions_Second_EU_Team"		"Second Place"
	"DOTA_Compendium_Predictions_Second_CN_Team"		"Second Place"
	"DOTA_Compendium_Predictions_Second_SEA_Team"	"Second Place"
	"DOTA_Compendium_Predictions_Third_NA_Team"		"Wildcard"
	"DOTA_Compendium_Predictions_Third_EU_Team"		"Wildcard"
	"DOTA_Compendium_Predictions_Third_CN_Team"		"Wildcard"
	"DOTA_Compendium_Predictions_Third_SEA_Team"	"Wildcard"
	"DOTA_Compendium_Predictions_Second_Qualifier" "Qualifier Team #2"
	"DOTA_Compendium_DirectInvites"				"Direct Invites"
	"DOTA_Compendium_RegionalQualifiers"		"Regional Qualifiers"
	"DOTA_Compendium_DPCStandings"				"Dota Pro Circuit Standings"
 	"DOTA_Compendium_DPCStandingsDetail"		"The top 12 teams at the end of the season will secure a place at {g:dota_event_league_name:eventid}."
 	"DOTA_Compendium_DPCStandings_Rank"			"Rank"
  	"DOTA_Compendium_DPCStandings_Team"			"Team"
 	"DOTA_Compendium_DPCStandings_Points"		"Points"
	"DOTA_Compendium_DPCQualifier_ClickNote"	"Click a Region to View Brackets"
	"DOTA_Compendium_TI10_QualifierDates_A" 	"Jun 23 - 26"
	"DOTA_Compendium_TI10_QualifierDates_B" 	"Jun 30 - Jul 3"
	"DOTA_Compendium_TI10_QualifierDates_C" 	"Jul 7 - 10"
	"DOTA_Compendium_QualiferPredictionsRewardNote" "Predict the winner of each Region and earn {g:dota_shards_value:reward}  for every correct answer."

	"DOTA_Compendium_Predictions_Games_In_Tournament"		"Total number of <b>Games Played</b> at the Main Event"
	"DOTA_Compendium_Predictions_Games_In_Tournament_a1"	"77 to 81"
	"DOTA_Compendium_Predictions_Games_In_Tournament_a2"	"82 to 87"
	"DOTA_Compendium_Predictions_Games_In_Tournament_a3"	"88 to 92"
	"DOTA_Compendium_Predictions_Games_In_Tournament_a4"	"93 to 97"
	"DOTA_Compendium_Predictions_Games_In_Tournament_a5"	"98 to 102"
	"DOTA_Compendium_Predictions_Games_In_Tournament_a6"	"103 to 107"
	"DOTA_Compendium_Predictions_Games_In_Tournament_a7"	"108 to 112"
	"DOTA_Compendium_Predictions_Games_In_Tournament_b1"	"41 to 47"
	"DOTA_Compendium_Predictions_Games_In_Tournament_b2"	"48 to 50"
	"DOTA_Compendium_Predictions_Games_In_Tournament_b3"	"51 to 53"
	"DOTA_Compendium_Predictions_Games_In_Tournament_b4"	"54 to 60"
	"DOTA_Compendium_Predictions_Games_In_Tournament_c1"	"31 to 34"
	"DOTA_Compendium_Predictions_Games_In_Tournament_c2"	"35 to 38"
	"DOTA_Compendium_Predictions_Games_In_Tournament_c3"	"39 to 42"
	"DOTA_Compendium_Predictions_Games_In_Tournament_c4"	"43 to 47"

	"DOTA_Compendium_Predictions_Games_In_Tournament_d1"	"41 to 44"
	"DOTA_Compendium_Predictions_Games_In_Tournament_d2"	"45 to 49"
	"DOTA_Compendium_Predictions_Games_In_Tournament_d3"	"50 to 54"
	"DOTA_Compendium_Predictions_Games_In_Tournament_d4"	"55 to 60"

	"DOTA_Compendium_Predictions_Heroes_Picked"		"Total number of heroes <b>Picked</b>"
	"DOTA_Compendium_Predictions_Heroes_Picked_a1"	"0 to 60"
	"DOTA_Compendium_Predictions_Heroes_Picked_a2"	"61 to 70"
	"DOTA_Compendium_Predictions_Heroes_Picked_a3"	"71 to 80"
	"DOTA_Compendium_Predictions_Heroes_Picked_a4"	"81 to 90"
	"DOTA_Compendium_Predictions_Heroes_Picked_a5"	"91 to 100"
	"DOTA_Compendium_Predictions_Heroes_Picked_a6"	"101+"

	"DOTA_Compendium_Predictions_Heroes_Banned"		"Total number of heroes <b>Banned</b>"
	"DOTA_Compendium_Predictions_Heroes_Banned_a1"	"0 to 60"
	"DOTA_Compendium_Predictions_Heroes_Banned_a2"	"61 to 70"
	"DOTA_Compendium_Predictions_Heroes_Banned_a3"	"71 to 80"
	"DOTA_Compendium_Predictions_Heroes_Banned_a4"	"81 to 90"
	"DOTA_Compendium_Predictions_Heroes_Banned_a5"	"91 to 100"
	"DOTA_Compendium_Predictions_Heroes_Banned_a6"	"101+"

	"DOTA_Compendium_Predictions_Most_Kills_In_Game"		"Most <b>Combined Total Kills</b> in a game"
	"DOTA_Compendium_Predictions_Most_Kills_In_Game_a1"		"0 to 50"
	"DOTA_Compendium_Predictions_Most_Kills_In_Game_a2"		"51 to 60"
	"DOTA_Compendium_Predictions_Most_Kills_In_Game_a3"		"61 to 70"
	"DOTA_Compendium_Predictions_Most_Kills_In_Game_a4"		"71 to 80"
	"DOTA_Compendium_Predictions_Most_Kills_In_Game_a5"		"81 to 90"
	"DOTA_Compendium_Predictions_Most_Kills_In_Game_a6"		"91 to 100"
	"DOTA_Compendium_Predictions_Most_Kills_In_Game_a7"		"101 to 110"
	"DOTA_Compendium_Predictions_Most_Kills_In_Game_a8"		"111 to 120"
	"DOTA_Compendium_Predictions_Most_Kills_In_Game_a9"		"121+"

	"DOTA_Compendium_Predictions_Longest_Game"		"<b>Longest</b> game of the tournament"
	"DOTA_Compendium_Predictions_Longest_Game_a1"		"00:00 to 39:59"
	"DOTA_Compendium_Predictions_Longest_Game_a2"		"40:00 to 49:59"
	"DOTA_Compendium_Predictions_Longest_Game_a3"		"50:00 to 59:59"
	"DOTA_Compendium_Predictions_Longest_Game_a4"		"60:00 to 69:59"
	"DOTA_Compendium_Predictions_Longest_Game_a5"		"70:00 to 79:59"
	"DOTA_Compendium_Predictions_Longest_Game_a6"		"80:00 to 89:59"
	"DOTA_Compendium_Predictions_Longest_Game_a7"		"90:00 to 99:59"
	"DOTA_Compendium_Predictions_Longest_Game_a8"		"100:00+"

	"DOTA_Compendium_Predictions_Shortest_Game"		"<b>Shortest</b> game of the tournament"
	"DOTA_Compendium_Predictions_Shortest_Game_a1"		"00:00 to 9:59"
	"DOTA_Compendium_Predictions_Shortest_Game_a2"		"10:00 to 14:59"
	"DOTA_Compendium_Predictions_Shortest_Game_a3"		"15:00 to 19:59"
	"DOTA_Compendium_Predictions_Shortest_Game_a4"		"20:00 to 24:59"
	"DOTA_Compendium_Predictions_Shortest_Game_a5"		"25:00 to 29:59"
	"DOTA_Compendium_Predictions_Shortest_Game_a6"		"30:00+"

	"DOTA_Compendium_Predictions_Most_Kills_Game_Hero"		"Most <b>Kills</b> by a hero in a game"
	"DOTA_Compendium_Predictions_Most_Kills_Game_Hero_a1"		"0 to 10"
	"DOTA_Compendium_Predictions_Most_Kills_Game_Hero_a2"		"11 to 13"
	"DOTA_Compendium_Predictions_Most_Kills_Game_Hero_a3"		"14 to 16"
	"DOTA_Compendium_Predictions_Most_Kills_Game_Hero_a4"		"17 to 19"
	"DOTA_Compendium_Predictions_Most_Kills_Game_Hero_a5"		"20 to 22"
	"DOTA_Compendium_Predictions_Most_Kills_Game_Hero_a6"		"23 to 25"
	"DOTA_Compendium_Predictions_Most_Kills_Game_Hero_a7"		"26+"

	"DOTA_Compendium_Predictions_Most_Deaths_Game_Hero"		"Most <b>Deaths</b> by a hero in a game"
	"DOTA_Compendium_Predictions_Most_Deaths_Game_Hero_a1"		"0 to 5"
	"DOTA_Compendium_Predictions_Most_Deaths_Game_Hero_a2"		"6 to 8"
	"DOTA_Compendium_Predictions_Most_Deaths_Game_Hero_a3"		"9 to 11"
	"DOTA_Compendium_Predictions_Most_Deaths_Game_Hero_a4"		"12 to 14"
	"DOTA_Compendium_Predictions_Most_Deaths_Game_Hero_a5"		"15 to 17"
	"DOTA_Compendium_Predictions_Most_Deaths_Game_Hero_a6"		"18 to 20"
	"DOTA_Compendium_Predictions_Most_Deaths_Game_Hero_a7"		"21+"

	"DOTA_Compendium_Predictions_Most_Assists_Game_Hero"		"Most <b>Assists</b> by a hero in a game"
	"DOTA_Compendium_Predictions_Most_Assists_Game_Hero_a1"		"0 to 15"
	"DOTA_Compendium_Predictions_Most_Assists_Game_Hero_a2"		"16 to 19"
	"DOTA_Compendium_Predictions_Most_Assists_Game_Hero_a3"		"20 to 23"
	"DOTA_Compendium_Predictions_Most_Assists_Game_Hero_a4"		"24 to 27"
	"DOTA_Compendium_Predictions_Most_Assists_Game_Hero_a5"		"28 to 31"
	"DOTA_Compendium_Predictions_Most_Assists_Game_Hero_a6"		"32 to 35"
	"DOTA_Compendium_Predictions_Most_Assists_Game_Hero_a7"		"36+"

	"DOTA_Compendium_Predictions_Most_GPM_Game_Hero"		"Highest <b>GPM</b> by a hero in a game"
	"DOTA_Compendium_Predictions_Most_GPM_Game_Hero_a1"		"0 to 499"
	"DOTA_Compendium_Predictions_Most_GPM_Game_Hero_a2"		"500 to 599"
	"DOTA_Compendium_Predictions_Most_GPM_Game_Hero_a3"		"600 to 699"
	"DOTA_Compendium_Predictions_Most_GPM_Game_Hero_a4"		"700 to 799"
	"DOTA_Compendium_Predictions_Most_GPM_Game_Hero_a5"		"800 to 899"
	"DOTA_Compendium_Predictions_Most_GPM_Game_Hero_a6"		"900 to 999"
	"DOTA_Compendium_Predictions_Most_GPM_Game_Hero_a7"		"1000+"

	"DOTA_Compendium_Predictions_Most_Picked_Hero"		"Most <b>Picked</b> hero"
	"DOTA_Compendium_Predictions_Most_Banned_Hero"		"Most <b>Banned</b> hero"
	"DOTA_Compendium_Predictions_Highest_Winrate"		"Hero with highest <b>Win Rate</b><br /><i>(minimum 5 games played)</i>"
	"DOTA_Compendium_Predictions_Most_KPG"				"Hero with highest <b>Kill</b> avg<br /><i>(minimum 5 games played)</i>"
	"DOTA_Compendium_Predictions_Most_APG"				"Hero with highest <b>Assist</b> avg<br /><i>(minimum 5 games played)</i>"
	"DOTA_Compendium_Predictions_Least_DPG"				"Hero with lowest <b>Death</b> avg<br /><i>(minimum 5 games played)</i>"
	"DOTA_Compendium_Predictions_Most_CSPG"				"Hero with highest <b>Last Hit</b> avg<br /><i>(minimum 5 games played)</i>"
	"DOTA_Compendium_Predictions_Most_GPM"				"Hero with highest <b>GPM</b> avg<br /><i>(minimum 5 games played)</i>"
	"DOTA_Compendium_Predictions_Most_XPM"				"Hero with highest <b>XPM</b> avg<br /><i>(minimum 5 games played)</i>"
	"DOTA_Compendium_Predictions_Most_Kills_Game"		"Hero with most <b>Kills</b> in a game"
	"DOTA_Compendium_Predictions_Most_CS_Game"			"Hero with most <b>Last Hits</b> in a game"

	"DOTA_Compendium_Predictions_Kills_Team"				"Team with most <b>Kills</b> in a game"
	"DOTA_Compendium_Predictions_Deaths_Team"				"Team with fewest <b>Deaths</b> in a game"
	"DOTA_Compendium_Predictions_Assists_Team"				"Team with most <b>Assists</b> in a game"
	"DOTA_Compendium_Predictions_Longest_Match"				"Team that wins the <b>Longest</b> game"
	"DOTA_Compendium_Predictions_Shortest_Match"			"Team that wins the <b>Shortest</b> game"
	"DOTA_Compendium_Predictions_Most_Flexible_Team"		"Team that picks the <b>Most</b> different heroes"
	"DOTA_Compendium_Predictions_Least_Flexible_Team"		"Team that picks the <b>Fewest</b> different heroes"
	"DOTA_Compendium_Predictions_Least_Flexible_Team_Min"		"Team that picks the <b>Fewest</b> different heroes<br/><i>(minimum 10 games played)</i>"
	"DOTA_Compendium_Predictions_KPG_Team"					"Team with highest <b>Kill</b> avg"
	"DOTA_Compendium_Predictions_Longest_Team"				"Team with highest <b>Game Length</b> avg"

	"DOTA_Compendium_Predictions_Most_KPG_Player"		"Player with highest <b>Kill</b> avg"
	"DOTA_Compendium_Predictions_Most_Kills_Player"		"Player with most <b>Kills</b> in a game"
	"DOTA_Compendium_Predictions_Least_DPG_Player"		"Player with lowest <b>Death</b> avg"
	"DOTA_Compendium_Predictions_Most_APG_Player"		"Player with highest <b>Assist</b> avg"
	"DOTA_Compendium_Predictions_Most_Assists_Player"	"Player with most <b>Assists</b> in a game"
	"DOTA_Compendium_Predictions_Most_CSPG_Player"		"Player with highest <b>Last Hit</b> avg"
	"DOTA_Compendium_Predictions_Most_CS_Player"		"Player with most <b>Last Hits</b> in a game"
	"DOTA_Compendium_Predictions_Most_GPM_Player"		"Player with most <b>GPM</b> in a game"
	"DOTA_Compendium_Predictions_Most_GPM_Avg_Player"	"Player with highest <b>GPM</b> avg"
	"DOTA_Compendium_Predictions_Most_Versatile_Player"	"Player that plays the <b>Most</b> different heroes"

	"DOTA_Compendium_Predictions_Final_Prize_Pool"		"Final Prize Pool Prediction<br>Locks in {i:lock_days}D {i:lock_hours}H {i:lock_minutes}M"
	"DOTA_Compendium_Predictions_Final_Prize_PoolLocked" "Final Prize Pool Prediction<br>Prediction Locked"
	"DOTA_Compendium_Predictions_Final_Prize_Pool_a1"	"Less than $15M"
	"DOTA_Compendium_Predictions_Final_Prize_Pool_a2"	"$15M - $16M"
	"DOTA_Compendium_Predictions_Final_Prize_Pool_a3"	"$16M - $17M"
	"DOTA_Compendium_Predictions_Final_Prize_Pool_a4"	"$17M - $18M"
	"DOTA_Compendium_Predictions_Final_Prize_Pool_a5"	"$18M - $19M"
	"DOTA_Compendium_Predictions_Final_Prize_Pool_a6"	"$19M - $20M"
	"DOTA_Compendium_Predictions_Final_Prize_Pool_a7"	"$20M - $21M"
	"DOTA_Compendium_Predictions_Final_Prize_Pool_a8"	"$21M - $22M"
	"DOTA_Compendium_Predictions_Final_Prize_Pool_a9"	"$22M - $23M"
	"DOTA_Compendium_Predictions_Final_Prize_Pool_a10"	"$23M - $24M"
	"DOTA_Compendium_Predictions_Final_Prize_Pool_a11"	"$24M - $25M"
	"DOTA_Compendium_Predictions_Final_Prize_Pool_a11a"	"$25M - $26M"
	"DOTA_Compendium_Predictions_Final_Prize_Pool_a12"	"$26M - $27M"
	"DOTA_Compendium_Predictions_Final_Prize_Pool_a13"	"$27M - $28M"
	"DOTA_Compendium_Predictions_Final_Prize_Pool_a13a"	"$28M - $29M"
	"DOTA_Compendium_Predictions_Final_Prize_Pool_a14"	"$29M - $30M"
	"DOTA_Compendium_Predictions_Final_Prize_Pool_a15"	"$30M - $32M"
	"DOTA_Compendium_Predictions_Final_Prize_Pool_a16"	"$32M - $36M"
	"DOTA_Compendium_Predictions_Final_Prize_Pool_a17"	"$36M - $40M"
	"DOTA_Compendium_Predictions_Final_Prize_Pool_a18"	"More than $40M"

	"DOTA_Compendium_Predictions_Denies_First_Player_To_Reach"		"First player to get 15 denies."

	"DOTA_Compendium_Predictions_First_Triple_Kill_Player"	"Player with the first Triple Kill."

	"DOTA_Compendium_Predictions_Longest_Kill_Streak_Player"	"Player who gets the longest Kill Streak."
	"DOTA_Compendium_Predictions_Least_Deaths_Player"		"Player with the least Deaths."

	"DOTA_Compendium_Predictions_Total_Kill_Count"			"Total number of player deaths at game end."
	"DOTA_Compendium_Predictions_Total_Kill_Count_a1"		"0 to 25"
	"DOTA_Compendium_Predictions_Total_Kill_Count_a2"		"26 to 40"
	"DOTA_Compendium_Predictions_Total_Kill_Count_a3"		"41 to 55"
	"DOTA_Compendium_Predictions_Total_Kill_Count_a4"		"56+"

	"DOTA_Compendium_Predictions_TotalKillsByTimeEarly"		"Total number of player deaths by 10:00."
	"DOTA_Compendium_Predictions_TotalKillsByTimeEarly_a1"	"0-5"
	"DOTA_Compendium_Predictions_TotalKillsByTimeEarly_a2"	"6-10"
	"DOTA_Compendium_Predictions_TotalKillsByTimeEarly_a3"	"11-15"
	"DOTA_Compendium_Predictions_TotalKillsByTimeEarly_a4"	"16+"

	"DOTA_Compendium_Predictions_TotalKillsByTimeMid"		"Total number of player deaths by 25:00."
	"DOTA_Compendium_Predictions_TotalKillsByTimeMid_a1"	"0-15"
	"DOTA_Compendium_Predictions_TotalKillsByTimeMid_a2"	"16-25"
	"DOTA_Compendium_Predictions_TotalKillsByTimeMid_a3"	"26-35"
	"DOTA_Compendium_Predictions_TotalKillsByTimeMid_a4"	"36+"

	"DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEarly"	"Total number of smoke gank kills by 10:00."
	"DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEarly_a1"	"0"
	"DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEarly_a2"	"1"
	"DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEarly_a3"	"2"
	"DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEarly_a4"	"3+"

	"DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeMid"		"Total number of smoke gank kills by 25:00."
	"DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeMid_a1"	"0-2"
	"DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeMid_a2"	"3-5"
	"DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeMid_a3"	"6-8"
	"DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeMid_a4"	"9+"

	"DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEnd"		"Total number of smoke gank kills at game end."
	"DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEnd_a1"	"0-4"
	"DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEnd_a2"	"5-8"
	"DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEnd_a3"	"9-12"
	"DOTA_Compendium_Predictions_TotalSmokeGankKillsByTimeEnd_a4"	"13+"

	"DOTA_Compendium_Predictions_Max_Kill_Count_Team"		"Team with the most Kills at game end."

	"DOTA_Compendium_Predictions_Tiny_Combo_Count"		"Number of Tiny Avalanche/Toss combos."
	"DOTA_Compendium_Predictions_Tiny_Combo_Count_a1"	"0 to 6"
	"DOTA_Compendium_Predictions_Tiny_Combo_Count_a2"	"7 to 12"
	"DOTA_Compendium_Predictions_Tiny_Combo_Count_a3"	"13 to 18"
	"DOTA_Compendium_Predictions_Tiny_Combo_Count_a4"	"19+"

	"DOTA_Compendium_Predictions_CourierSnipe"			"Will there be a Courier Snipe?"

	"DOTA_Compendium_Predictions_RoshanKillCount"		"Total number of Roshan Kills."
	"DOTA_Compendium_Predictions_RoshanKillCount_a1"	"0 to 2"
	"DOTA_Compendium_Predictions_RoshanKillCount_a2"	"3"
	"DOTA_Compendium_Predictions_RoshanKillCount_a3"	"4"
	"DOTA_Compendium_Predictions_RoshanKillCount_a4"	"5+"

	"DOTA_Compendium_Predictions_HighestRoshanKillCount_Team"		"Team with the most Roshan Kills."
	"DOTA_Compendium_Predictions_FirstRoshanKill_Team"		"Team with the first Roshan Kill."
	"DOTA_Compendium_Predictions_FirstTowerKill_Team"		"Team with the first Tower Kill."
	"DOTA_Compendium_Predictions_FirstBarracksKill_Team"	"Team with the first Barracks Kill."
	"DOTA_Compendium_Predictions_TowerKillBeforeTime"	"Will a tower be killed before 10:00?"
	"DOTA_Compendium_Predictions_TowerDeny"				"Will a tower be Denied?"

	"DOTA_Compendium_Predictions_TowersKilledAtTime"	"Total number of Towers Killed before 25:00."
	"DOTA_Compendium_Predictions_TowersKilledAtTime_a1"	"0-5"
	"DOTA_Compendium_Predictions_TowersKilledAtTime_a2"	"6-10"
	"DOTA_Compendium_Predictions_TowersKilledAtTime_a3"	"11-15"
	"DOTA_Compendium_Predictions_TowersKilledAtTime_a4"	"16+"

	"DOTA_Compendium_Predictions_Last_Death_Player"		"Last player to be Killed."

	"DOTA_Compendium_Predictions_AegisSnatch"		"Will there be an Aegis snatch?"

	"DOTA_Compendium_Predictions_FirstBloodBeforeTime"		"When will First Blood happen?"
	"DOTA_Compendium_Predictions_FirstBloodBeforeTime_a1"	"0-3 mins"
	"DOTA_Compendium_Predictions_FirstBloodBeforeTime_a2"	"3-6 mins"
	"DOTA_Compendium_Predictions_FirstBloodBeforeTime_a3"	"6-9 mins"
	"DOTA_Compendium_Predictions_FirstBloodBeforeTime_a4"	"9+ mins"

	"DOTA_Compendium_Predictions_HighestTotalDamageByATeam"		"Highest total damage of either team at game end"
	"DOTA_Compendium_Predictions_HighestTotalDamageByATeam_a1"	"0-50,000 dmg"
	"DOTA_Compendium_Predictions_HighestTotalDamageByATeam_a2"	"50,001-100,000 dmg"
	"DOTA_Compendium_Predictions_HighestTotalDamageByATeam_a3"	"100,001+ dmg"

	"DOTA_Compendium_Predictions_TotalRunesPickedUpTeamByTime"		"Team with the most runes picked up by 10:00."

	"DOTA_Compendium_Predictions_MostWardsPlacedByTimePlayer"		"Player who places the most observer wards by 15:00."

	"DOTA_Compendium_Predictions_MostWardsPlacedTeam"		"Team who places the most observer wards by game end."

	"DOTA_Compendium_Predictions_MostDewardsByTimePlayer"		"Player with most de-wards by 15:00."

	"DOTA_Compendium_Predictions_HighestPhysicalAttack"		"Highest amount of physical damage a hero will do to another in one hit."
	"DOTA_Compendium_Predictions_HighestPhysicalAttack_a1"	"0-500"
	"DOTA_Compendium_Predictions_HighestPhysicalAttack_a2"	"501-750"
	"DOTA_Compendium_Predictions_HighestPhysicalAttack_a3"	"751-1,000"
	"DOTA_Compendium_Predictions_HighestPhysicalAttack_a4"	"1,001+"

	"DOTA_Compendium_Predictions_TotalPhysicalDamagePlayer"		"Player with highest total physical damage done to heroes at game end."

	"DOTA_Compendium_Predictions_HighestNetworthByTimeEarly"	"Player with highest net worth by 10:00."

	"DOTA_Compendium_Predictions_HighestNetworthByTimeMid"	"Player with highest net worth by 25:00."

	"DOTA_Compendium_Predictions_HighestNetworthByTimeEnd"	"Player with highest net worth at game end."

	"DOTA_Compendium_Predictions_HighestMagicPureDamageByTimeEarly"	"Player with highest total magic or pure damage done to heroes by 10:00."

	"DOTA_Compendium_Predictions_HighestMagicPureDamageByTimeMid"	"Player with highest total magic or pure damage done to heroes by 25:00."

	"DOTA_Compendium_Predictions_HighestMagicPureDamageByTimeEnd"	"Player with highest total magic or pure damage done to heroes at game end."

	"DOTA_Compendium_Predictions_FirstTowerKillTime"	"Time of first Tower Destruction."
	"DOTA_Compendium_Predictions_FirstTowerKillTime_a1"	"Before 5:00"
	"DOTA_Compendium_Predictions_FirstTowerKillTime_a2"	"5:01-8:00"
	"DOTA_Compendium_Predictions_FirstTowerKillTime_a3"	"8:01-11:00"
	"DOTA_Compendium_Predictions_FirstTowerKillTime_a4"	"11:01-14:00"
	"DOTA_Compendium_Predictions_FirstTowerKillTime_a5"	"14:00+"

	"DOTA_Compendium_Predictions_FirstBarracksKillTime"	"Time of first Barracks Destruction."
	"DOTA_Compendium_Predictions_FirstBarracksKillTime_a1"	"Before 20:00"
	"DOTA_Compendium_Predictions_FirstBarracksKillTime_a2"	"20:01-30:00"
	"DOTA_Compendium_Predictions_FirstBarracksKillTime_a3"	"30:01-40:00"
	"DOTA_Compendium_Predictions_FirstBarracksKillTime_a4"	"40:01+"

	"DOTA_Compendium_Predictions_First_Player_To_Last_Hit_Count"		"First player to get 50 Last Hits."

	"DOTA_Compendium_Predictions_Max_Hit_Count_At_Time_Player"		"Player with the most Last Hits at 7:00."

	"DOTA_Compendium_Predictions_Max_Kill_Count_At_Time_Player"		"Player with the most Kills at 10:00."

	"DOTA_Compendium_Predictions_MoreInformation"		"Tournament Predictions are for both <b>Group Stage</b> and the <b>Main Event</b>. Results will post and Compendiums Points will be given at the conclusion of <b>The International 2022</b>."

	"DOTA_Compendium_Predictions_Winning_Team"			"Which team will win?"

	"DOTA_Compendium_Predictions_GameDuration"			"How long will the game be?"
	"DOTA_Compendium_Predictions_GameDuration_a1"		"Less than 30:00"
	"DOTA_Compendium_Predictions_GameDuration_a2"		"30:01-37:00"
	"DOTA_Compendium_Predictions_GameDuration_a3"		"37:01-44:00"
	"DOTA_Compendium_Predictions_GameDuration_a4"		"44:01-60:00"
	"DOTA_Compendium_Predictions_GameDuration_a5"		"60:01+"

	"DOTA_Compendium_Predictions_AncientCampsStackedByTime"		"Number of ancient camps stacked by 30:00."
	"DOTA_Compendium_Predictions_AncientCampsStackedByTime_a1"	"0-5"
	"DOTA_Compendium_Predictions_AncientCampsStackedByTime_a2"	"6-10"
	"DOTA_Compendium_Predictions_AncientCampsStackedByTime_a3"	"11-15"
	"DOTA_Compendium_Predictions_AncientCampsStackedByTime_a4"	"16-20"
	"DOTA_Compendium_Predictions_AncientCampsStackedByTime_a5"	"21+"

	"DOTA_Compendium_Predictions_TPCancelledByTimeEarly"		"Will there be a teleport cancelled by stun by 10:00?"

	"DOTA_Compendium_Predictions_TPCancelledByTimeMid"		"Total number of teleports cancelled by stun by 25:00."
	"DOTA_Compendium_Predictions_TPCancelledByTimeMid_a1"	"0"
	"DOTA_Compendium_Predictions_TPCancelledByTimeMid_a2"	"1"
	"DOTA_Compendium_Predictions_TPCancelledByTimeMid_a3"	"2"
	"DOTA_Compendium_Predictions_TPCancelledByTimeMid_a4"	"3+"

	"DOTA_Compendium_Predictions_FirstPlayerBuyBlink"		"First player to buy a Blink Dagger."

	"DOTA_Compendium_Predictions_BlinkDaggersByTimeMid"		"Total number of blink daggers purchased by 25:00."
	"DOTA_Compendium_Predictions_BlinkDaggersByTimeMid_a1"	"0-2"
	"DOTA_Compendium_Predictions_BlinkDaggersByTimeMid_a2"	"3-4"
	"DOTA_Compendium_Predictions_BlinkDaggersByTimeMid_a3"	"5+"

	"DOTA_Compendium_Predictions_TreeCutCountByTimeMid"		"Total number of trees destroyed by 30:00."
	"DOTA_Compendium_Predictions_TreeCutCountByTimeMid_a1"	"0-50"
	"DOTA_Compendium_Predictions_TreeCutCountByTimeMid_a2"	"51-175"
	"DOTA_Compendium_Predictions_TreeCutCountByTimeMid_a3"	"176-300"
	"DOTA_Compendium_Predictions_TreeCutCountByTimeMid_a4"	"301+"

	"DOTA_Compendium_Predictions_RewardsInfoHeader" "Rewards increase based on how many predictions you get correct."
	"DOTA_Compendium_Predictions_RewardsInfoA"  "1-2  = 100pts<br />3-4 = 500pts<br />5-8 = 2,000pts"
	"DOTA_Compendium_Predictions_RewardsInfoB"  "9-11 = 5,000pts<br />12-14 = 10,000pts<br />15 = 20,000pts"

	"DOTA_Compendium_Predictions_RewardsInfo_1_2"  "1 - 2"
	"DOTA_Compendium_Predictions_RewardsInfo_3_4"  "3 - 4"
	"DOTA_Compendium_Predictions_RewardsInfo_5_8"  "5 - 8"
	"DOTA_Compendium_Predictions_RewardsInfo_9_11" "9 - 11"
	"DOTA_Compendium_Predictions_RewardsInfo_12_14" "12 - 14"
	"DOTA_Compendium_Predictions_RewardsInfo_15"   "15+"

	"DOTA_Compendium_Predictions_RewardsInfo_1_2_reward"  "100pts"
	"DOTA_Compendium_Predictions_RewardsInfo_3_4_reward"  "500pts"
	"DOTA_Compendium_Predictions_RewardsInfo_5_8_reward"  "2,000pts"
	"DOTA_Compendium_Predictions_RewardsInfo_9_11_reward" "5,000pts"
	"DOTA_Compendium_Predictions_RewardsInfo_12_14_reward" "10,000pts"
	"DOTA_Compendium_Predictions_RewardsInfo_15_reward"   "20,000pts"

	"DOTA_InGamePrediction_NoPredictionsSubmitted"		"No prediction submitted"
	"DOTA_InGamePrediction_NoResultsYet"				"No Results Yet"
	"DOTA_InGamePrediction_LockedResult"				"Final"

	"DOTA_InGamePrediction_Predictions"					"Predictions"
	"DOTA_InGamePrediction_Results"						"Result"
	"DOTA_InGamePrediction_Leading"						"Current"
	"DOTA_InGamePrediction_YourPrediction"				"Your Pick"
	"DOTA_InGamePrediction_NumberOfTies"				"{d:TieCount}-Way Tie"
	"DOTA_InGamePrediction_NoResult"					"None"
	"DOTA_InGamePrediction_InProgress"					"In Progress"
	"DOTA_InGamePrediction_Correct"						"Correct"
	"DOTA_InGamePrediction_Incorrect"					"Incorrect"
	"DOTA_InGamePrediction_Winning"						"Winning"
	"DOTA_InGamePrediction_Losing"						"Losing"
	"DOTA_InGamePrediction_Select"						"Select"
	"DOTA_InGamePrediction_DropDownSelect"				"Select..."
	"DOTA_InGamePrediction_PredictionUpdateTitle"		"Prediction Updated"
	"DOTA_InGamePrediction_Previous"					"Previous"
	"DOTA_InGamePrediction_NewValue"					"New Value"
	"DOTA_InGamePrediction_Finished"					"Finished"

	"DOTA_InGamePrediction_Title"						"Predictions"
	"DOTA_InGamePrediction_VotingIsOpen"				"Close in {d:prediction_time_min}m {d:prediction_time_sec}s"
	"DOTA_InGamePrediction_VotingIsClosed"				"Selections Are Closed"

	"DOTA_InGamePrediction_ErrorTitle"					"Error Submitting Prediction"
	"DOTA_InGamePrediction_UnknownErrorInSubmission"	"Unknown error occurred when submitting prediction choices."
	"DOTA_InGamePrediction_SubmittedVoteTooLate"		"Voting has closed; your selection was discarded."
	"DOTA_InGamePrediction_SubmittedVoteTooLateTitle"	"Prediction Selection Discarded"

	"DOTA_SeasonPass_Friends_Leaderboard"				"Friends Leaderboard"
	"DOTA_SeasonPass_Friends_Leaderboard_Name"			"Friends"
	"DOTA_SeasonPass_Friends_Leaderboard_BattleLevel"	"Battle Level"
	"DOTA_SeasonPass_Friends_Leaderboard_Level"			"Level"

	"DOTA_SeasonPass_Friends_MMR_Leaderboard"			"Friends"
	"DOTA_SeasonPass_Friends_MMR_Leaderboard_Name"		"Name"
	"DOTA_SeasonPass_Friends_MMR_Leaderboard_MMR"		"Season MMR"
	"DOTA_SeasonPass_Global_MMR_Leaderboard"			"Global"
	"DOTA_SeasonPass_Global_MMR_Leaderboard_Name"		"Name"
	"DOTA_SeasonPass_Global_MMR_Leaderboard_MMR"		"Season MMR"
	"DOTA_SeasonPass_MMR_Leaderboard_Title"				"International Season MMR Leaderboards"
	"DOTA_SeasonPass_MMR_Leaderboard_Explanation"		""

	"DOTA_SeasonPass_Wagering_Personal"					"Personal"
	"DOTA_SeasonPass_Wagering_Friends"					"Friends"
	"DOTA_SeasonPass_Wagering_Winnings"					"Total Winnings"

	"DOTA_SeasonPass_Wagering_Desc1"					"Get Weekly Tokens"
	"DOTA_SeasonPass_Wagering_Desc2"					"Wager Tokens"
	"DOTA_SeasonPass_Wagering_Desc3"					"Win Battle Points"
	"DOTA_SeasonPass_Wagering_Desc4"					"Level Up"

	"DOTA_SeasonPass_Bounties_OverallDesc"				"Having trouble with an enemy in your lane? Redeem a Bounty Token in-game to place a bounty on them. <br><br>If a teammate kills that hero while the bounty is active, they'll earn {d:bounty_battle_points} Battle Points and one of your Bounty Tokens will be consumed. If no one claims the bounty in time, your Token won't be spent."
	"DOTA_SeasonPass_Bounties_Desc1"					"Get Weekly Tokens"
	"DOTA_SeasonPass_Bounties_Desc2"					"Target your Enemies"
	"DOTA_SeasonPass_Bounties_Desc3"					"Fulfill Bounties"
	"DOTA_Compendium_Bounties_HowTo1"					"Each week you'll receive an allowance of {i:max_bounties} Tokens to place bounties in your games. Unspent Tokens will not roll over to the following week's balance, so make sure to use them!"
	"DOTA_Compendium_Bounties_HowTo2"					"Redeem a Bounty Token by targeting an enemy in-game. Your teammates will have five minutes to complete the bounty and reap the rewards."
	"DOTA_Compendium_Bounties_HowTo3"					"Gain Battle points yourself by claiming bounties set by your teammates. It's the very definition of win-win."

	"DOTA_Compendium_Bounties_Counter"					"{d:current_bounties} / {d:max_bounties}"
	"DOTA_Compendium_Bounties_Counter_Label"			"Bounties Remaining"
	"DOTA_Compendium_Bounties_Counter_Timer"			"{d:reset_days}d {d:reset_hours}h {d:reset_minutes}m Until Tokens Reset"
	"DOTA_Compendium_Bounties_Counter_TimerHome"			"{d:bounty_reset_days}d {d:bounty_reset_hours}h {d:bounty_reset_minutes}m Until Tokens Reset"


	"DOTA_SeasonPass_Achievements_Earned"				"Earned:"
	"DOTA_SeasonPass_Achievements_Of"					"of"
	"DOTA_SeasonPass_Achievements_Achievements"			"Achievements"

	"DOTA_SeasonPass_Rewards_Quest_Rewards"				"Quest Rewards"
	"DOTA_SeasonPass_Rewards_Treasure_Rewards"			"Treasure Rewards"
	"DOTA_SeasonPass_Rewards_Prestige_Rewards"			"Prestige Rewards"

	"DOTA_SeasonPass_Rewards_Common"					"Common"
	"DOTA_SeasonPass_Rewards_Uncommon"					"Uncommon"
	"DOTA_SeasonPass_Rewards_Semi_Rare"					"Semi Rare"
	"DOTA_SeasonPass_Rewards_Rare"						"Rare"
	"DOTA_SeasonPass_Rewards_Very_Rare"					"Very Rare"
	"DOTA_SeasonPass_Rewards_Extremely_Rare"			"Extremely Rare"
	"DOTA_SeasonPass_Rewards_Ultra_Rare"				"Ultra Rare"
	"DOTA_SeasonPass_Rewards_Cosmically_Rare"			"Cosmically Rare"

	"DOTA_SeasonPass_Fall_Treasure1"					"Fall 2016 Treasure I"
	"DOTA_SeasonPass_Fall_Treasure2"					"Fall 2016 Treasure II"
	"DOTA_SeasonPass_Fall_Treasure3"					"Fall 2016 Treasure III"
	"DOTA_SeasonPass_Fall_Treasure4"					"Fall 2016 Treasure IV"

	"DOTA_SeasonPass_Winter_Treasure1"					"Winter 2017 Treasure I"
	"DOTA_SeasonPass_Winter_Treasure2"					"Winter 2017 Treasure II"
	"DOTA_SeasonPass_Winter_Treasure3"					"Winter 2017 Treasure III"

	"DOTA_SeasonPass_international2017_Treasure1"				"The International 2017 Treasure I"
	"DOTA_SeasonPass_international2017_Treasure2"				"The International 2017 Treasure II"
	"DOTA_SeasonPass_international2017_Treasure3"				"The International 2017 Treasure III"



	"DOTA_SeasonPass_Rewards_Coming_Soon"				"Coming Soon"

	"DOTA_SeasonPass_Rewards_Trophies"					"Trophies"

	"DOTA_SeasonPass_Rewards_Expire_Date"				"March 30th, 2016"

	"DOTA_SeasonPass_PreviousReward"					"{s:previous_reward}"
	"DOTA_SeasonPass_NextReward"						"{s:next_reward}"
	"DOTA_SeasonPass_WagerXP"							"{d:wager_xp}XP"
	"DOTA_SeasonPass_QuestXP"							"{d:quest_xp}XP"
	"DOTA_SeasonPass_AchievementXP"						"{d:achievement_xp}XP"
	"DOTA_SeasonPass_AccountExperience"					"{d:current_xp}/{d:nextlevel_xp}"
	"DOTA_SeasonPass_AccountLevel"						"Level {d:current_level}"
	"DOTA_SeasonPass_NoReward"							"N/A"
	"DOTA_SeasonPass_Seasonal_Reward"					"You unlocked a new Battle Pass reward!"
	"DOTA_SeasonPass_Seasonal_Reward_Subtitle"			"Battle Pass rewards activate automatically and last for the duration of Battle Pass."

	"DOTA_SeasonPassAchievement_Name"					"{s:achievement_name}"
	"DOTA_SeasonPassAchievement_Description"			"{s:achievement_description}"
	"DOTA_SeasonPassAchievement_Status"					"{u:achievement_status}/{u:achievement_goal}"
	"DOTA_SeasonPassAchievement_Reward"					"{u:achievement_reward}"
	"DOTA_SeasonPassAchievement_PTS"					"PTS"
	"DOTA_SeasonPassAchievement_Achievements_Current"	"{u:current}"
	"DOTA_SeasonPassAchievement_Achievements_Total"		"{u:total}"
	"DOTA_SeasonPassAchievement_Achievements_Points"	"{u:points}"
	"DOTA_SeasonPass_Prediction_Remaining_Time"			"Locks in \n{i:reset_days}D {i:reset_hours}H {i:reset_minutes}M"

	"DOTA_Permanent_ChatWheelRewardSubtitle"			"Chat wheel rewards activate automatically and are permanent."

	"DOTA_Treasure_Odds_Details_Title"					"Escalating Odds Information for <span class='TreasureItemInfoLabel TitleLabel'>{s:item_rarity_token}</span> Items"
	"DOTA_Treasure_Odds_Details_TitleOpened"			"Treasure Opening"
	"DOTA_Treasure_Odds_Details_TitleIndividual"		"Treasure Odds"
	"DOTA_Treasure_Odds_Details_TitleCumulative"		"Cumulative Drop Chance"

	"DOTA_Treasure_Odds_Details_ValueOpened"			"{d:o:treasure_opening}"
	"DOTA_Treasure_Odds_Details_ValueIndividual"		"{s:individual_odds}"
	"DOTA_Treasure_Odds_Details_ValueCumulative"		"{s:cumulative_odds}"

	"DOTA_Treasure_Odds_Details_CumulativeTooltip"		"This value is the <i>combined</i> chance of one item of this rarity dropping after opening this many Treasures have been opened"
	"DOTA_Treasure_Odds_Details_CurrentEntryTooltip"	"This is your current Treasure Opening.  There is a separate Treasure Opening counter for each Escalating Odds item, which resets to when you receive that item."

	"DOTA_Wheel_ItemCategory"						"{s:category}"
	"DOTA_Wheel_Set"								"Set"
	"DOTA_Wheel_Arcana"								"Arcana"
	"DOTA_Wheel_Infuser"							"Infuser"
	"DOTA_Wheel_Treasure"							"Treasure"
	"DOTA_Wheel_Courier"							"Courier"
	"DOTA_Wheel_Effigy"								"Effigy"
	"DOTA_Wheel_ImmortalTreasure"					"Immortal"
	"DOTA_Wheel_FallTreasure"						"Fall Treasure"
	"DOTA_Wheel_WinterTreasure"						"Winter Treasure"
	"DOTA_Wheel_Announcer"							"Announcer"
	"DOTA_Wheel_DarkMoonSet"						"Dark Moon"
	"DOTA_Wheel_BabyRoshan"							"Roshan"
	"DOTA_Wheel_Nian"								"Nian"
	"DOTA_Wheel_Sorry"								"We are sorry, we cannot give you a reward at this time."
	"DOTA_Wheel_Spin_Later"							"A connection to the Game coordinator could not be established. Please try again later."
	"DOTA_Wheel_Points"								"Battle Pass Levels"

	"DOTA_Event_Loading"							"Loading Event progress..."
	"DOTA_Event_LoadFailed"							"Could not load Event progress at this time."

	"DOTA_WinterMajor2016_Achievement_Complete_1_Questline_Name"			"I'm going on a quest!"
	"DOTA_WinterMajor2016_Achievement_Complete_1_Questline_Description"		"Complete the final Quest of any of the main Paths of Power"
	"DOTA_WinterMajor2016_Achievement_Complete_All_Questlines_Name"			"The Complete Package"
	"DOTA_WinterMajor2016_Achievement_Complete_All_Questlines_Description"	"Complete the final Quest of all three main Paths of Power"
	"DOTA_WinterMajor2016_Achievement_Complete_All_Quests_Name"				"No Bloodstone Unturned"
	"DOTA_WinterMajor2016_Achievement_Complete_All_Quests_Description"		"Complete all 45 Quests on the three main Paths of Power"
	"DOTA_WinterMajor2016_Achievement_Win_A_Wager_Name"						"Luck is a skill"
	"DOTA_WinterMajor2016_Achievement_Win_A_Wager_Description"				"Win a wager"
	"DOTA_WinterMajor2016_Achievement_Win_2500xp_Wagering_Name"				"I've got a feeling"
	"DOTA_WinterMajor2016_Achievement_Win_2500xp_Wagering_Description"		"Win 3000 BP by wagering"
	"DOTA_WinterMajor2016_Achievement_Win_10000xp_Wagering_Name"			"The Oracle"
	"DOTA_WinterMajor2016_Achievement_Win_10000xp_Wagering_Description"		"Win 12000 BP by wagering"
	"DOTA_WinterMajor2016_Achievement_Tip_A_Player_Name"					"Commendable Notion"
	"DOTA_WinterMajor2016_Achievement_Tip_A_Player_Description"				"Tip a player at the end of a game"
	"DOTA_WinterMajor2016_Achievement_Tip_10_Players_Name"					"Total Conscientiousness"
	"DOTA_WinterMajor2016_Achievement_Tip_10_Players_Description"			"Tip 10 players across your games"

	"DOTA_WinterMajor2016_Achievement_Complete_4_Weekly_Missions_Name"		"Mission Ready"
	"DOTA_WinterMajor2016_Achievement_Complete_4_Weekly_Missions_Description" "Complete 5 weekly challenges"
	"DOTA_WinterMajor2016_Achievement_Complete_10_Weekly_Missions_Name"		"Not such a chore"
	"DOTA_WinterMajor2016_Achievement_Complete_10_Weekly_Missions_Description" "Complete 10 weekly challenges"
	"DOTA_WinterMajor2016_Achievement_Complete_14_Weekly_Missions_Name"		"I do all I can"
	"DOTA_WinterMajor2016_Achievement_Complete_14_Weekly_Missions_Description" "Complete 16 weekly challenges"

	"DOTA_WinterMajor2016_Achievement_Complete_10_Daily_Missions_Name"		"Another day, another hero"
	"DOTA_WinterMajor2016_Achievement_Complete_10_Daily_Missions_Description" "Complete 10 daily hero challenges"
	"DOTA_WinterMajor2016_Achievement_Complete_20_Daily_Missions_Name"		"I never played this guy before"
	"DOTA_WinterMajor2016_Achievement_Complete_20_Daily_Missions_Description" "Complete 25 daily hero challenges"
	"DOTA_WinterMajor2016_Achievement_Complete_40_Daily_Missions_Name"		"No such thing as Least Played"
	"DOTA_WinterMajor2016_Achievement_Complete_40_Daily_Missions_Description" "Complete 50 daily hero challenges"

	"DOTA_WinterMajor2016_Achievement_Open_5_Treasure_I_Name"				"Treasure I Initiate"
	"DOTA_WinterMajor2016_Achievement_Open_5_Treasure_I_Description"		"Open 5 Treasure I"
	"DOTA_WinterMajor2016_Achievement_Open_10_Treasure_I_Name"				"Treasure I Completionist"
	"DOTA_WinterMajor2016_Achievement_Open_10_Treasure_I_Description"		"Open 10 Treasure I"
	"DOTA_WinterMajor2016_Achievement_Open_5_Treasure_II_Name"				"Treasure II Initiate"
	"DOTA_WinterMajor2016_Achievement_Open_5_Treasure_II_Description"		"Open 5 Treasure II"
	"DOTA_WinterMajor2016_Achievement_Open_10_Treasure_II_Name"				"Treasure II Completionist"
	"DOTA_WinterMajor2016_Achievement_Open_10_Treasure_II_Description"		"Open 10 Treasure II"
	"DOTA_WinterMajor2016_Achievement_Open_5_Treasure_III_Name"				"Treasure III Initiate"
	"DOTA_WinterMajor2016_Achievement_Open_5_Treasure_III_Description"		"Open 5 Treasure III"
	"DOTA_WinterMajor2016_Achievement_Open_10_Treasure_III_Name"			"Treasure III Completionist"
	"DOTA_WinterMajor2016_Achievement_Open_10_Treasure_III_Description"		"Open 10 Treasure III"
	"DOTA_WinterMajor2016_Achievement_Open_5_Treasure_IV_Name"				"Treasure IV Initiate"
	"DOTA_WinterMajor2016_Achievement_Open_5_Treasure_IV_Description"		"Open 5 Treasure IV"
	"DOTA_WinterMajor2016_Achievement_Open_10_Treasure_IV_Name"				"Treasure IV Completionist"
	"DOTA_WinterMajor2016_Achievement_Open_10_Treasure_IV_Description"		"Open 10 Treasure IV"

	"DOTA_WinterMajor2016_Reward2_Name"					"Winter Fountain Healing Effect Level 1"
	"DOTA_WinterMajor2016_Reward3_Name"					"Winter Teleport Effect Level 1"
	"DOTA_WinterMajor2016_Reward10_Name"				"Winter Blink Dagger Effect"
	"DOTA_WinterMajor2016_Reward24_Name"				"Winter Force Staff Effect"
	"DOTA_WinterMajor2016_Reward20_Name"				"Winter Teleport Effect Level 2"
	"DOTA_WinterMajor2016_Reward25_Name"				"Winter Eul's Scepter Effect"
	"DOTA_WinterMajor2016_Reward32_Name"				"Winter Teleport Effect Level 3"
	"DOTA_WinterMajor2016_Reward34_Name"				"Winter Fountain Healing Effect Level 2"
	"DOTA_WinterMajor2016_Reward58_Name"				"Winter Fountain Healing Effect Level 3"
	"DOTA_WinterMajor2016_Surprise_Item"				"Rylai's Winter Blessing"
	"DOTA_Popup_Go_To_Wheel"							"Spin the wheel!"
	"DOTA_RewardPath_Level"								"{i:level}"
	"DOTA_Compendium_EventEnds"							"Winter 2016 Battle Pass expires on March 30th, 2016"
	"DOTA_Compendium_EventHasEnded"						"Winter 2016 Battle Pass has expired"
	"DOTA_Compendium_EventEnds_Profile"					"Battle Pass expired"

	"DOTA_Fall2016_BattlePass_EndDate"					"The Fall Major 2016 Battle Pass Event Ends Monday January 2nd, 2017"
	"DOTA_Fall2016_BattlePass_Ended"					"The Fall Major 2016 Battle Pass has ended"
	"DOTA_Winter2017_BattlePass_EndDate"				"The Winter Major 2017 Battle Pass Event Ends Monday May 1st, 2017"
	"DOTA_Winter2017_BattlePass_Ended"					"The Winter Major 2017 Battle Pass has ended"

	"DOTA_TI6_BattlePass_EndDate"						"The International 2016 Battle Pass Event Ends August 31, 2016"
	"DOTA_TI6_BattlePass_EndDate_Purchase"				"Last day to purchase Battle Pass Levels is August 13, 2016"
	"DOTA_TI6_BattlePass_Ended"							"The International 2016 Battle Pass has ended"
	"DOTA_TI6_BattlePass_Level1Rewards"					"Level 1 Rewards"
	"DOTA_TI6_BattlePass_Level225Rewards"				"Unlocks New Quest Path"
	"DOTA_TI6_BattlePass_BattlePointLog"				"View Battle Point History"
	"DOTA_TI6_BattlePass_Purchase"						"Purchase"
	"DOTA_TI6_BattlePass_PurchaseLevels"				"Purchase Levels"
	"DOTA_TI6_BattlePass_Gift"							"Gift a Battle Pass"
	"DOTA_TI6_BattlePass_MyQuests"						"My Quests"
	"DOTA_TI6_BattlePass_CommunityChallenges"			"Community Challenges"
	"DOTA_TI6_BattlePass_Friends"						"Friends"
	"DOTA_TI6_BattlePass_ArcanaVote"					"Arcana Vote"
	"DOTA_TI6_BattlePass_ArcanaVoteNow"					"Vote Now"
	"DOTA_TI6_BattlePass_ArcanaVoteStandings"			"View Standings"
	"DOTA_TI6_BattlePass_ArcanaVoteMostContested"		"Most Contested"
	"DOTA_TI6_BattlePass_ArcanaVoteCalibrating"			"Vote totals will be displayed once enough votes have been made."
	"DOTA_TI8_BattlePass_ArcanaViewBracket"				"View Bracket"

	"DOTA_BattlePass_Gift_Friend"						"Gift a Battle Pass to a Friend"
	"DOTA_BattlePass_ArcanaVoteNow"						"Vote Now"
	"DOTA_BattlePass_ArcanaVoteStandings"				"View Standings"
	"DOTA_BattlePass_ArcanaViewBracket"					"View Bracket"

	"DOTA_TI6_BattlePass_QuestUpsell"						"Quests Require Battle Pass to Select"
	"DOTA_TI6_BattlePass_QuestActivate"						"Activate your Battle Pass to play Quests"
	"DOTA_TI6_BattlePass_ArcanaUpsell"						"Requires Battle Pass to Vote"
	"DOTA_TI6_BattlePass_ArcanaActivate"					"Activate Battle Pass to Vote"
	"DOTA_TI6_BattlePass_RepeatingRewards_Title"			"Repeating Rewards"
	"DOTA_TI6_BattlePass_RepeatingRewards_Description"		"Players who continue to level their Battle Pass will receive one Immortal Treasure every 10 Levels."

	"DOTA_TI7_BattlePass_RepeatingRewards_Title"			"Repeating Rewards"
	"DOTA_TI7_BattlePass_RepeatingRewards_Description"		"Players who continue to level their Battle Pass will receive one Immortal Treasure every 10 Levels, three Premium Player Card Packs every 30 levels, and one Trust of the Benefactor every 50 levels."

	"DOTA_TI8_BattlePass_RepeatingRewards_Title"			"Repeating Rewards"
	"DOTA_TI8_BattlePass_RepeatingRewards_Description"		"Players who continue to level their Battle Pass will receive one Immortal Treasure every 10 Levels, three Premium Player Card Packs every 30 levels, and one Trust of the Benefactor every 50 levels."
	
	"DOTA_TI9_BattlePass_RepeatingRewards_Title"			"Repeating Rewards"
	"DOTA_TI9_BattlePass_RepeatingRewards_Description"		"Players who continue to level their Battle Pass will receive one Immortal Treasure every 10 Levels."

	"DOTA_TI10_BattlePass_RepeatingRewards_Title"			"Repeating Rewards"
	"DOTA_TI10_BattlePass_RepeatingRewards_Description"		"Players who continue to level their Battle Pass will receive an Immortal Treasure and Seasonal Consumable every 10 Levels and a Trust of the Benefactor Treasure every 50 levels."

	"DOTA_Spring2021_BattlePass_RepeatingRewards_Title"			"Repeating Rewards"
	"DOTA_Spring2021_BattlePass_RepeatingRewards_Description"	"Players who continue to level their Battle Pass will receive an Immortal Treasure or Nemestice Treasure every 15 Levels and a Trust of the Benefactor Treasure every 50 levels."

	"DOTA_Fall2021_BattlePass_RepeatingRewards_Title"			"Repeating Rewards"
	"DOTA_Fall2021_BattlePass_RepeatingRewards_Description"	"Players who continue to level their Battle Pass will receive an Immortal Treasure, a Continuum Collection Treasure, and an Ageless Heirlooms Treasure every 20 levels, plus a Trust of the Benefactor Treasure every 50 levels."

	"DOTA_CompTI10_BattlePass_RepeatingRewards_Title"			"Repeating Rewards"
	"DOTA_CompTI10_BattlePass_RepeatingRewards_Description"	"Players who continue to level their Compendium will receive an International Lineage Treasure per level."

	"DOTA_International2022_BattlePass_RepeatingRewards_Description"	"Players who continue to level their Compendium will receive two Immortal Treasures, a Battle Pass Collection Treasure, and an Ageless Heirlooms Treasure every 30 levels, plus a Trust of the Benefactor Treasure every 50 levels."


	"DOTA_TI8_EventGame_Title"					"Welcome to The Underhollow"
	"DOTA_TI8_EventGame_Description"			"Deep below the confines of Roshan's infamous pit, a wheel of the world's rarest cheese—Roshefort—slowly comes of age. Driven into a ravenous frenzy by just a whiff of the ripening Roshefort, Roshan has descended into the labyrinth in search of this bimillennial repast.<br><br>Now it's time to journey into the Underhollow yourself to risk Roshan's wrath and battle through an eight-team dungeon clash filled with monsters, traps, and more. Navigate the treacherous caverns with your team to earn the Gold and XP needed to destroy your opponents—you'll have to step carefully and work together for any chance to be the last team standing.<br><br>For those able to outlast their enemies, or bold enough to claim the Roshefort wheel, an influx of Battle Points awaits."
	"DOTA_TI8_EventGame_ShortDescription"		"Battle through an eight-team dungeon clash and fight to be the last ones standing! Slay monstrous hordes, sidestep cunning traps, and destroy your opponents—all for a chance to earn Battle Points."

	"DOTA_TI8_EventGame_BP_Earned"					"Battle Points Earned:"
	"DOTA_TI8_EventGame_BP_EarnedValue"				"{d:event_game_points_earned} / {d:event_game_point_cap}"

	"DOTA_TI8_EventGame_BP_PointMultiplier"			"Point Multiplier:"
	"DOTA_TI8_EventGame_BP_PointMultiplierValue"	"{s:event_game_point_multiplier}x"

	"DOTA_TI8_EventGame_PlayButton"				"Play The Underhollow"
	"DOTA_TI8_EventGame_RefreshTime"			"Available Points Refresh in {t:d:t:time_until_reset}"

	"DOTA_TI6_BattlePass_SilverTier" "Silver Tier"
	"DOTA_TI6_BattlePass_GoldTier" "Gold Tier"
	"DOTA_TI6_BattlePass_MaximumTier" "Aegis Tier"

	"DOTA_SurpriseWheel_Title"	"Rylai's Battle Blessing"
	"DOTA_SurpriseWheel_Instructions"	"Pull the lever and release to spin the wheel"
	"DOTA_SurpriseWheel_SpinAgain"	"Spin Again"

	"DOTA_BattlePass_Expired"			"You are viewing an earlier Battle Pass"

	"DOTA_SpringMajor2016_Achievement_Complete_1_Questline_Name"			"I'm going on a quest!"
	"DOTA_SpringMajor2016_Achievement_Complete_1_Questline_Description"		"Complete the final Quest of any of the main Quest Paths"
	"DOTA_SpringMajor2016_Achievement_Complete_All_Questlines_Name"			"The Complete Package"
	"DOTA_SpringMajor2016_Achievement_Complete_All_Questlines_Description"	"Complete the final Quest of all three main Quest Paths"

	"DOTA_SpringMajor2016_Achievement_Complete_All_Quests_Name"				"No Bloodstone Unturned"
	"DOTA_SpringMajor2016_Achievement_Complete_All_Quests_Description"		"Complete all 45 Quests on the three main Quest Paths with at least 1 star"
	"DOTA_SpringMajor2016_Achievement_Complete_All_Quests_2_Star_Name"				"No Bloodstone Unturned 2"
	"DOTA_SpringMajor2016_Achievement_Complete_All_Quests_2_Star_Description"		"Complete all 45 Quests on the three main Quest Paths with at least 2 stars"
	"DOTA_SpringMajor2016_Achievement_Complete_All_Quests_3_Star_Name"				"No Bloodstone Unturned 3"
	"DOTA_SpringMajor2016_Achievement_Complete_All_Quests_3_Star_Description"		"Complete all 45 Quests on the three main Quest Paths with 3 stars"

	"DOTA_SpringMajor2016_Achievement_Win_A_Wager_Name"						"Luck is a skill"
	"DOTA_SpringMajor2016_Achievement_Win_A_Wager_Description"				"Win a wager"
	"DOTA_SpringMajor2016_Achievement_Win_6000xp_Wagering_Name"				"I've got a feeling"
	"DOTA_SpringMajor2016_Achievement_Win_6000xp_Wagering_Description"		"Win 6000 BP by wagering"
	"DOTA_SpringMajor2016_Achievement_Win_20000xp_Wagering_Name"			"The Oracle"
	"DOTA_SpringMajor2016_Achievement_Win_20000xp_Wagering_Description"		"Win 20000 BP by wagering"

	"DOTA_SpringMajor2016_Achievement_Tip_A_Player_Name"					"Commendable Notion"
	"DOTA_SpringMajor2016_Achievement_Tip_A_Player_Description"				"Tip a player at the end of a game"
	"DOTA_SpringMajor2016_Achievement_Tip_10_Players_Name"					"Total Conscientiousness"
	"DOTA_SpringMajor2016_Achievement_Tip_10_Players_Description"			"Tip 50 players across your games"

	"DOTA_SpringMajor2016_Achievement_Cast_A_Vote_Name"						"Representative Dotacracy"
	"DOTA_SpringMajor2016_Achievement_Cast_A_Vote_Description"				"Cast a vote in the Arcana vote"
	"DOTA_SpringMajor2016_Achievement_Cast_50_Votes_Name"					"Dota Arcana Committee"
	"DOTA_SpringMajor2016_Achievement_Cast_50_Votes_Description"			"Cast votes in the Arcana vote 10 of the 12 weeks."

	"DOTA_SpringMajor2016_Achievement_Redeem_A_Reward_Name"					"Make Room on the Shelf"
	"DOTA_SpringMajor2016_Achievement_Redeem_A_Reward_Description"			"Redeem any Level Reward"

	"DOTA_SpringMajor2016_Achievement_Make_A_Gift_Name"						"The True Spirit of Dota"
	"DOTA_SpringMajor2016_Achievement_Make_A_Gift_Description"				"Gift a Battle Pass to a friend and have them unwrap it."

	"DOTA_SpringMajor2016_Achievement_Play_Lina_Game_Name"					"Fiery Soul"
	"DOTA_SpringMajor2016_Achievement_Play_Lina_Game_Description"			"Play Lina's game once"

	"DOTA_SpringMajor2016_Achievement_Play_CM_Game_Name"					"Maiden's Blessing"
	"DOTA_SpringMajor2016_Achievement_Play_CM_Game_Description"				"Spin CM's wheel once"

	"DOTA_SpringMajor2016_Achievement_Complete_1_Weekly_Missions_Name"		"Weekly Challenge"
	"DOTA_SpringMajor2016_Achievement_Complete_1_Weekly_Missions_Description" "Complete weekly challenge"

	"DOTA_SpringMajor2016_Achievement_Complete_7_Weekly_Missions_Name"		"Mission Ready"
	"DOTA_SpringMajor2016_Achievement_Complete_7_Weekly_Missions_Description" "Complete 10 weekly challenges"
	"DOTA_SpringMajor2016_Achievement_Complete_14_Weekly_Missions_Name"		"Not such a chore"
	"DOTA_SpringMajor2016_Achievement_Complete_14_Weekly_Missions_Description" "Complete 15 weekly challenges"
	"DOTA_SpringMajor2016_Achievement_Complete_20_Weekly_Missions_Name"		"I do all I can"
	"DOTA_SpringMajor2016_Achievement_Complete_20_Weekly_Missions_Description" "Complete 20 weekly challenges"

	"DOTA_SpringMajor2016_Achievement_Complete_1_Daily_Missions_Name"		"Daily Challenge"
	"DOTA_SpringMajor2016_Achievement_Complete_1_Daily_Missions_Description" "Complete daily hero challenge"

	"DOTA_SpringMajor2016_Achievement_Complete_20_Daily_Missions_Name"		"Another day, another hero"
	"DOTA_SpringMajor2016_Achievement_Complete_20_Daily_Missions_Description" "Complete 20 daily hero challenges"
	"DOTA_SpringMajor2016_Achievement_Complete_40_Daily_Missions_Name"		"I never played this guy before"
	"DOTA_SpringMajor2016_Achievement_Complete_40_Daily_Missions_Description" "Complete 40 daily hero challenges"
	"DOTA_SpringMajor2016_Achievement_Complete_90_Daily_Missions_Name"		"No such thing as Least Played"
	"DOTA_SpringMajor2016_Achievement_Complete_90_Daily_Missions_Description" "Complete 70 daily hero challenges"

	"DOTA_SpringMajor2016_Achievement_1_Correct_Prediction_Name"			"Battle Predictor"
	"DOTA_SpringMajor2016_Achievement_1_Correct_Prediction_Description"		"Correctly Guess 1 Regional Qualifier Battle Prediction"
	"DOTA_SpringMajor2016_Achievement_10_Correct_Predictions_Name"			"Battle Augur"
	"DOTA_SpringMajor2016_Achievement_10_Correct_Predictions_Description"	"Correctly Guess 10 Regional Qualifier Battle Predictions"
	"DOTA_SpringMajor2016_Achievement_30_Correct_Predictions_Name"			"Battle Prophet"
	"DOTA_SpringMajor2016_Achievement_30_Correct_Predictions_Description"	"Correctly Guess 30 Regional Qualifier Battle Predictions"

	"DOTA_SpringMajor2016_Achievement_10_Correct_Predictions_Group_Name"			"Group Stage Connoisseur"
	"DOTA_SpringMajor2016_Achievement_10_Correct_Predictions_Group_Description"		"Correctly Guess 10 Group Stage Battle Predictions"

	"DOTA_SpringMajor2016_Achievement_10_Correct_Predictions_Main_Event_Name"			"Game Genius"
	"DOTA_SpringMajor2016_Achievement_10_Correct_Predictions_Main_Event_Description"		"Correctly Guess 10 Main Event Battle Predictions"
	"DOTA_SpringMajor2016_Achievement_50_Correct_Predictions_Main_Event_Name"			"Perfect Predictor"
	"DOTA_SpringMajor2016_Achievement_50_Correct_Predictions_Main_Event_Description"		"Correctly Guess 50 Main Event Battle Predictions"
	"DOTA_SpringMajor2016_Achievement_100_Correct_Predictions_Main_Event_Name"			"Main Event Maestro"
	"DOTA_SpringMajor2016_Achievement_100_Correct_Predictions_Main_Event_Description"		"Correctly Guess 100 Main Event Battle Predictions"


	"DOTA_SpringMajor2016_Achievement_Open_7_Treasure_I_Name"				"Treasure I Initiate"
	"DOTA_SpringMajor2016_Achievement_Open_7_Treasure_I_Description"		"Open 6 Treasure I"
	"DOTA_SpringMajor2016_Achievement_Open_15_Treasure_I_Name"				"Treasure I Completionist"
	"DOTA_SpringMajor2016_Achievement_Open_15_Treasure_I_Description"		"Open 15 Treasure I"

	"DOTA_SpringMajor2016_Achievement_Open_7_Treasure_II_Name"				"Treasure II Initiate"
	"DOTA_SpringMajor2016_Achievement_Open_7_Treasure_II_Description"		"Open 6 Treasure II"
	"DOTA_SpringMajor2016_Achievement_Open_15_Treasure_II_Name"				"Treasure II Completionist"
	"DOTA_SpringMajor2016_Achievement_Open_15_Treasure_II_Description"		"Open 15 Treasure II"

	"DOTA_SpringMajor2016_Achievement_Open_7_Treasure_III_Name"				"Treasure III Initiate"
	"DOTA_SpringMajor2016_Achievement_Open_7_Treasure_III_Description"		"Open 6 Treasure III"
	"DOTA_SpringMajor2016_Achievement_Open_15_Treasure_III_Name"			"Treasure III Completionist"
	"DOTA_SpringMajor2016_Achievement_Open_15_Treasure_III_Description"		"Open 15 Treasure III"

	"DOTA_SpringMajor2016_Achievement_Open_1_Collectors_Cache_Name"				"Cache Initiate"
	"DOTA_SpringMajor2016_Achievement_Open_1_Collectors_Cache_Description"		"Open 1 Collector's Cache"
	"DOTA_SpringMajor2016_Achievement_Open_7_Collectors_Cache_Name"				"Cache Collector"
	"DOTA_SpringMajor2016_Achievement_Open_7_Collectors_Cache_Description"		"Open 7 Collector's Caches"
	"DOTA_SpringMajor2016_Achievement_Open_13_Collectors_Cache_Name"			"Cache Completionist"
	"DOTA_SpringMajor2016_Achievement_Open_13_Collectors_Cache_Description"		"Open 13 Collector's Caches"

	"DOTA_SpringMajor2016_Achievement_Open_1_Trove_Carafe_Name"				"Carafe Initiate"
	"DOTA_SpringMajor2016_Achievement_Open_1_Trove_Carafe_Description"		"Open 1 Trove Carafe"
	"DOTA_SpringMajor2016_Achievement_Open_5_Trove_Carafe_Name"				"Carafe Completionist"
	"DOTA_SpringMajor2016_Achievement_Open_5_Trove_Carafe_Description"		"Open 5 Trove Carafes"

	"DOTA_SpringMajor2016_Achievement_Open_1_Lockless_Luckvase_Name"			"Luckvase Initiate"
	"DOTA_SpringMajor2016_Achievement_Open_1_Lockless_Luckvase_Description"		"Open 1 Lockless Luckvase"
	"DOTA_SpringMajor2016_Achievement_Open_4_Lockless_Luckvase_Name"			"Luckvase Completionist"
	"DOTA_SpringMajor2016_Achievement_Open_4_Lockless_Luckvase_Description"		"Open 4 Lockless Luckvase"


	"DOTA_FallMajor2016_Achievement_Complete_1_Questline_Name"				"Stayed on the Path"
	"DOTA_FallMajor2016_Achievement_Complete_1_Questline_Description"		"Complete the final Quest of any of the main Quest Paths"
	"DOTA_FallMajor2016_Achievement_Complete_All_Questlines_Name"			"Triple Threat"
	"DOTA_FallMajor2016_Achievement_Complete_All_Questlines_Description"	"Complete the final Quest of all three main Quest Paths"

	"DOTA_FallMajor2016_Achievement_Complete_All_Quests_Name"				"Every Single One"
	"DOTA_FallMajor2016_Achievement_Complete_All_Quests_Description"		"Complete all 45 Quests on the three main Quest Paths with at least 1 star"
	"DOTA_FallMajor2016_Achievement_Complete_All_Quests_3_Star_Name"		"Going Star Crazy"
	"DOTA_FallMajor2016_Achievement_Complete_All_Quests_3_Star_Description"		"Complete all 45 Quests on the three main Quest Paths with 3 stars"

	"DOTA_FallMajor2016_Achievement_Win_A_Wager_Name"						"Still Got It"
	"DOTA_FallMajor2016_Achievement_Win_A_Wager_Description"				"Win a wager"
	"DOTA_FallMajor2016_Achievement_Win_6000xp_Wagering_Name"				"Hot Hand"
	"DOTA_FallMajor2016_Achievement_Win_6000xp_Wagering_Description"		"Win 6000 BP by wagering"
	"DOTA_FallMajor2016_Achievement_Win_10000xp_Wagering_Name"				"No Such Thing as a Gamble"
	"DOTA_FallMajor2016_Achievement_Win_10000xp_Wagering_Description"		"Win 15000 BP by wagering"

	"DOTA_FallMajor2016_Achievement_Tip_A_Player_Name"						"Commendable Notion"
	"DOTA_FallMajor2016_Achievement_Tip_A_Player_Description"				"Tip a player at the end of a game"
	"DOTA_FallMajor2016_Achievement_Tip_10_Players_Name"					"Total Conscientiousness"
	"DOTA_FallMajor2016_Achievement_Tip_10_Players_Description"				"Tip 50 players across your games"

	"DOTA_FallMajor2016_Achievement_Complete_4_Weekly_Missions_Name"		"Mission Ready"
	"DOTA_FallMajor2016_Achievement_Complete_4_Weekly_Missions_Description" "Complete 4 weekly challenges"
	"DOTA_FallMajor2016_Achievement_Complete_8_Weekly_Missions_Name"		"Not Such a Chore"
	"DOTA_FallMajor2016_Achievement_Complete_8_Weekly_Missions_Description" "Complete 12 weekly challenges"
	"DOTA_FallMajor2016_Achievement_Complete_12_Weekly_Missions_Name"		"I Do All I Can"
	"DOTA_FallMajor2016_Achievement_Complete_12_Weekly_Missions_Description" "Complete 20 weekly challenges"

	"DOTA_FallMajor2016_Achievement_Complete_10_Daily_Missions_Name"		"Comfort Picks"
	"DOTA_FallMajor2016_Achievement_Complete_10_Daily_Missions_Description" "Complete 10 daily hero challenges"
	"DOTA_FallMajor2016_Achievement_Complete_25_Daily_Missions_Name"		"Expanded Repertoire"
	"DOTA_FallMajor2016_Achievement_Complete_25_Daily_Missions_Description" "Complete 40 daily hero challenges"
	"DOTA_FallMajor2016_Achievement_Complete_50_Daily_Missions_Name"		"Play Them as They Come"
	"DOTA_FallMajor2016_Achievement_Complete_50_Daily_Missions_Description" "Complete 75 daily hero challenges"

	"DOTA_FallMajor2016_Achievement_Get_30_BattlePoints_Name"		"Battle Cup Hopeful"
	"DOTA_FallMajor2016_Achievement_Get_30_BattlePoints_Description" "Earn 30 Battle Points in the Battle Cup"
	"DOTA_FallMajor2016_Achievement_Get_100_BattlePoints_Name"		"Battle Cup Challenger"
	"DOTA_FallMajor2016_Achievement_Get_100_BattlePoints_Description" "Earn 100 Battle Points in the Battle Cup"
	"DOTA_FallMajor2016_Achievement_Get_250_BattlePoints_Name"		"Battle Cup Stalwart"
	"DOTA_FallMajor2016_Achievement_Get_250_BattlePoints_Description" "Earn 250 Battle Points in the Battle Cup"

	"DOTA_FallMajor2016_Achievement_Open_5_Treasure_I_Name"					"Treasure I Initiate"
	"DOTA_FallMajor2016_Achievement_Open_5_Treasure_I_Description"			"Open 5 Treasure I"
	"DOTA_FallMajor2016_Achievement_Open_10_Treasure_I_Name"				"Treasure I Completionist"
	"DOTA_FallMajor2016_Achievement_Open_10_Treasure_I_Description"			"Open 10 Treasure I"

	"DOTA_FallMajor2016_Achievement_Open_5_Treasure_II_Name"				"Treasure II Initiate"
	"DOTA_FallMajor2016_Achievement_Open_5_Treasure_II_Description"			"Open 5 Treasure II"
	"DOTA_FallMajor2016_Achievement_Open_10_Treasure_II_Name"				"Treasure II Completionist"
	"DOTA_FallMajor2016_Achievement_Open_10_Treasure_II_Description"		"Open 10 Treasure II"

	"DOTA_FallMajor2016_Achievement_Open_5_Treasure_III_Name"				"Treasure III Initiate"
	"DOTA_FallMajor2016_Achievement_Open_5_Treasure_III_Description"		"Open 5 Treasure III"
	"DOTA_FallMajor2016_Achievement_Open_10_Treasure_III_Name"				"Treasure III Completionist"
	"DOTA_FallMajor2016_Achievement_Open_10_Treasure_III_Description"		"Open 10 Treasure III"

	"DOTA_FallMajor2016_Achievement_Open_5_Treasure_IV_Name"				"Treasure IV Initiate"
	"DOTA_FallMajor2016_Achievement_Open_5_Treasure_IV_Description"			"Open 5 Treasure IV"
	"DOTA_FallMajor2016_Achievement_Open_10_Treasure_IV_Name"				"Treasure IV Completionist"
	"DOTA_FallMajor2016_Achievement_Open_10_Treasure_IV_Description"		"Open 10 Treasure IV"

	"DOTA_FallMajor2016_Achievement_Use_2_Infusers_Name"				"Custom Mods"
	"DOTA_FallMajor2016_Achievement_Use_2_Infusers_Description"			"Use 2 Fall Infusers"
	"DOTA_FallMajor2016_Achievement_Use_5_Infusers_Name"				"Infuser User"
	"DOTA_FallMajor2016_Achievement_Use_5_Infusers_Description"			"Use 5 Fall Infusers"
	"DOTA_FallMajor2016_Achievement_Use_20_Infusers_Name"				"Particle Party"
	"DOTA_FallMajor2016_Achievement_Use_20_Infusers_Description"		"Use 20 Fall Infusers"

	"DOTA_FallMajor2016_Achievement_25_Correct_Predictions_Group_Name"			"Group Stage Connoisseur"
	"DOTA_FallMajor2016_Achievement_25_Correct_Predictions_Group_Description"		"Correctly Guess 25 Group Stage Battle Predictions"

	"DOTA_FallMajor2016_Achievement_10_Correct_Predictions_Main_Event_Name"			"Game Genius"
	"DOTA_FallMajor2016_Achievement_10_Correct_Predictions_Main_Event_Description"		"Correctly Guess 10 Main Event Battle Predictions"
	"DOTA_FallMajor2016_Achievement_30_Correct_Predictions_Main_Event_Name"			"Perfect Predictor"
	"DOTA_FallMajor2016_Achievement_30_Correct_Predictions_Main_Event_Description"		"Correctly Guess 30 Main Event Battle Predictions"
	"DOTA_FallMajor2016_Achievement_50_Correct_Predictions_Main_Event_Name"			"Main Event Maestro"
	"DOTA_FallMajor2016_Achievement_50_Correct_Predictions_Main_Event_Description"		"Correctly Guess 50 Main Event Battle Predictions"

	"DOTA_WinterMajor2017_Achievement_Complete_1_Questline_Name"			"Stayed on the Path"
	"DOTA_WinterMajor2017_Achievement_Complete_1_Questline_Description"		"Complete the final Quest of any of the main Quest Paths"
	"DOTA_WinterMajor2017_Achievement_Complete_All_Questlines_Name"			"Triple Threat"
	"DOTA_WinterMajor2017_Achievement_Complete_All_Questlines_Description"	"Complete the final Quest of all three main Quest Paths"

	"DOTA_WinterMajor2017_Achievement_Complete_All_Quests_Name"				"Every Single One"
	"DOTA_WinterMajor2017_Achievement_Complete_All_Quests_Description"		"Complete all 45 Quests on the three main Quest Paths with at least 1 star"
	"DOTA_WinterMajor2017_Achievement_Complete_All_Quests_3_Star_Name"		"Going Star Crazy"
	"DOTA_WinterMajor2017_Achievement_Complete_All_Quests_3_Star_Description"	"Complete all 45 Quests on the three main Quest Paths with 3 stars"

	"DOTA_WinterMajor2017_Achievement_Win_A_Wager_Name"						"Still Got It"
	"DOTA_WinterMajor2017_Achievement_Win_A_Wager_Description"				"Win a wager"
	"DOTA_WinterMajor2017_Achievement_Win_6000xp_Wagering_Name"				"Hot Hand"
	"DOTA_WinterMajor2017_Achievement_Win_6000xp_Wagering_Description"		"Win 6000 points by wagering"
	"DOTA_WinterMajor2017_Achievement_Win_15000xp_Wagering_Name"			"No Such Thing as a Gamble"
	"DOTA_WinterMajor2017_Achievement_Win_15000xp_Wagering_Description"		"Win 15000 points by wagering"

	"DOTA_WinterMajor2017_Achievement_Tip_A_Player_Name"					"Commendable Notion"
	"DOTA_WinterMajor2017_Achievement_Tip_A_Player_Description"				"Tip a player at the end of a game"
	"DOTA_WinterMajor2017_Achievement_Tip_50_Players_Name"					"Total Conscientiousness"
	"DOTA_WinterMajor2017_Achievement_Tip_50_Players_Description"			"Tip 50 players across your games"

	"DOTA_WinterMajor2017_Achievement_Complete_4_Weekly_Missions_Name"		"Mission Ready"
	"DOTA_WinterMajor2017_Achievement_Complete_4_Weekly_Missions_Description" "Complete 4 weekly challenges"
	"DOTA_WinterMajor2017_Achievement_Complete_12_Weekly_Missions_Name"		"Not Such a Chore"
	"DOTA_WinterMajor2017_Achievement_Complete_12_Weekly_Missions_Description" "Complete 12 weekly challenges"
	"DOTA_WinterMajor2017_Achievement_Complete_20_Weekly_Missions_Name"		"I Do All I Can"
	"DOTA_WinterMajor2017_Achievement_Complete_20_Weekly_Missions_Description" "Complete 20 weekly challenges"

	"DOTA_WinterMajor2017_Achievement_Complete_10_Daily_Missions_Name"		"Comfort Picks"
	"DOTA_WinterMajor2017_Achievement_Complete_10_Daily_Missions_Description" "Complete 10 daily hero challenges"
	"DOTA_WinterMajor2017_Achievement_Complete_40_Daily_Missions_Name"		"Expanded Repertoire"
	"DOTA_WinterMajor2017_Achievement_Complete_40_Daily_Missions_Description" "Complete 40 daily hero challenges"
	"DOTA_WinterMajor2017_Achievement_Complete_75_Daily_Missions_Name"		"Play Them as They Come"
	"DOTA_WinterMajor2017_Achievement_Complete_75_Daily_Missions_Description" "Complete 75 daily hero challenges"

	"DOTA_WinterMajor2017_Achievement_BattleCup_Score_30_Name"		"Battle Cup Hopeful"
	"DOTA_WinterMajor2017_Achievement_BattleCup_Score_30_Description" "Earn a Battle Cup Score of 30"
	"DOTA_WinterMajor2017_Achievement_BattleCup_Score_100_Name"		"Battle Cup Challenger"
	"DOTA_WinterMajor2017_Achievement_BattleCup_Score_100_Description" "Earn a Battle Cup Score of 100"
	"DOTA_WinterMajor2017_Achievement_BattleCup_Score_250_Name"		"Battle Cup Stalwart"
	"DOTA_WinterMajor2017_Achievement_BattleCup_Score_250_Description" "Earn a Battle Cup Score of 250"

	"DOTA_WinterMajor2017_Achievement_Open_8_Treasure_I_Name"				"Treasure I Initiate"
	"DOTA_WinterMajor2017_Achievement_Open_8_Treasure_I_Description"		"Open 8 Treasure I"
	"DOTA_WinterMajor2017_Achievement_Open_16_Treasure_I_Name"				"Treasure I Completionist"
	"DOTA_WinterMajor2017_Achievement_Open_16_Treasure_I_Description"		"Open 16 Treasure I"

	"DOTA_WinterMajor2017_Achievement_Open_8_Treasure_II_Name"				"Treasure II Initiate"
	"DOTA_WinterMajor2017_Achievement_Open_8_Treasure_II_Description"			"Open 8 Treasure II"
	"DOTA_WinterMajor2017_Achievement_Open_16_Treasure_II_Name"				"Treasure II Completionist"
	"DOTA_WinterMajor2017_Achievement_Open_16_Treasure_II_Description"		"Open 16 Treasure II"

	"DOTA_WinterMajor2017_Achievement_Open_7_Treasure_III_Name"				"Treasure III Initiate"
	"DOTA_WinterMajor2017_Achievement_Open_7_Treasure_III_Description"		"Open 7 Treasure III"
	"DOTA_WinterMajor2017_Achievement_Open_14_Treasure_III_Name"				"Treasure III Completionist"
	"DOTA_WinterMajor2017_Achievement_Open_14_Treasure_III_Description"		"Open 14 Treasure III"

	"DOTA_WinterMajor2017_Achievement_25_Correct_Predictions_Group_Name"			"Group Stage Connoisseur"
	"DOTA_WinterMajor2017_Achievement_25_Correct_Predictions_Group_Description"		"Correctly Guess 25 Group Stage Battle Predictions"

	"DOTA_WinterMajor2017_Achievement_10_Correct_Predictions_Main_Event_Name"			"Game Genius"
	"DOTA_WinterMajor2017_Achievement_10_Correct_Predictions_Main_Event_Description"		"Correctly Guess 10 Main Event Battle Predictions"
	"DOTA_WinterMajor2017_Achievement_30_Correct_Predictions_Main_Event_Name"			"Perfect Predictor"
	"DOTA_WinterMajor2017_Achievement_30_Correct_Predictions_Main_Event_Description"		"Correctly Guess 30 Main Event Battle Predictions"
	"DOTA_WinterMajor2017_Achievement_50_Correct_Predictions_Main_Event_Name"			"Main Event Maestro"
	"DOTA_WinterMajor2017_Achievement_50_Correct_Predictions_Main_Event_Description"		"Correctly Guess 50 Main Event Battle Predictions"

	"DOTA_WinterMajor2017_Achievement_Earn_35000_DarkMoon_Points_Name"				"The Dark Moon Rises"
	"DOTA_WinterMajor2017_Achievement_Earn_35000_DarkMoon_Points_Description"		"Earn 35000 Dark Moon Points"
	"DOTA_WinterMajor2017_Achievement_Earn_175000_DarkMoon_Points_Name"				"In Selemene's Defense"
	"DOTA_WinterMajor2017_Achievement_Earn_175000_DarkMoon_Points_Description"		"Earn 175000 Dark Moon Points"
	"DOTA_WinterMajor2017_Achievement_Earn_350000_DarkMoon_Points_Name"				"Waves of Joy"
	"DOTA_WinterMajor2017_Achievement_Earn_350000_DarkMoon_Points_Description"		"Earn 350000 Dark Moon Points"

	"DOTA_International2017_Achievement_Complete_1_Questline_Name"			"Stayed on the Path"
	"DOTA_International2017_Achievement_Complete_1_Questline_Description"		"Complete the final Quest of any of the main Quest Paths"
	"DOTA_International2017_Achievement_Complete_All_Questlines_Name"			"Triple Threat"
	"DOTA_International2017_Achievement_Complete_All_Questlines_Description"	"Complete the final Quest of all three main Quest Paths"

	"DOTA_International2017_Achievement_Complete_All_Quests_Name"				"Every Single One"
	"DOTA_International2017_Achievement_Complete_All_Quests_Description"		"Complete all 45 Quests on the three main Quest Paths with at least 1 star"
	"DOTA_International2017_Achievement_Complete_All_Quests_3_Star_Name"		"Going Star Crazy"
	"DOTA_International2017_Achievement_Complete_All_Quests_3_Star_Description"	"Complete all 45 Quests on the three main Quest Paths with 3 stars"

	"DOTA_International2017_Achievement_Win_A_Wager_Name"						"Still Got It"
	"DOTA_International2017_Achievement_Win_A_Wager_Description"				"Win a wager"
	"DOTA_International2017_Achievement_Win_6000xp_Wagering_Name"				"Hot Hand"
	"DOTA_International2017_Achievement_Win_6000xp_Wagering_Description"		"Win 6000 points by wagering"
	"DOTA_International2017_Achievement_Win_15000xp_Wagering_Name"			"No Such Thing as a Gamble"
	"DOTA_International2017_Achievement_Win_15000xp_Wagering_Description"		"Win 15000 points by wagering"

	"DOTA_International2017_Achievement_Tip_A_Player_Name"					"Commendable Notion"
	"DOTA_International2017_Achievement_Tip_A_Player_Description"				"Tip a player during a game"
	"DOTA_International2017_Achievement_Tip_50_Players_Name"					"Total Conscientiousness"
	"DOTA_International2017_Achievement_Tip_50_Players_Description"			"Tip 50 players across your games"

	"DOTA_International2017_Achievement_Complete_4_Weekly_Missions_Name"		"Mission Ready"
	"DOTA_International2017_Achievement_Complete_4_Weekly_Missions_Description" "Complete 4 weekly challenges"
	"DOTA_International2017_Achievement_Complete_12_Weekly_Missions_Name"		"Not Such a Chore"
	"DOTA_International2017_Achievement_Complete_12_Weekly_Missions_Description" "Complete 12 weekly challenges"
	"DOTA_International2017_Achievement_Complete_20_Weekly_Missions_Name"		"I Do All I Can"
	"DOTA_International2017_Achievement_Complete_20_Weekly_Missions_Description" "Complete 20 weekly challenges"

	"DOTA_International2017_Achievement_Complete_10_Daily_Missions_Name"		"Comfort Picks"
	"DOTA_International2017_Achievement_Complete_10_Daily_Missions_Description" "Complete 10 daily hero challenges"
	"DOTA_International2017_Achievement_Complete_40_Daily_Missions_Name"		"Expanded Repertoire"
	"DOTA_International2017_Achievement_Complete_40_Daily_Missions_Description" "Complete 40 daily hero challenges"
	"DOTA_International2017_Achievement_Complete_75_Daily_Missions_Name"		"Play Them as They Come"
	"DOTA_International2017_Achievement_Complete_75_Daily_Missions_Description" "Complete 75 daily hero challenges"

	"DOTA_International2017_Achievement_BattleCup_Score_30_Name"		"Battle Cup Hopeful"
	"DOTA_International2017_Achievement_BattleCup_Score_30_Description" "Earn a Battle Cup Score of 30"
	"DOTA_International2017_Achievement_BattleCup_Score_100_Name"		"Battle Cup Challenger"
	"DOTA_International2017_Achievement_BattleCup_Score_100_Description" "Earn a Battle Cup Score of 100"
	"DOTA_International2017_Achievement_BattleCup_Score_250_Name"		"Battle Cup Stalwart"
	"DOTA_International2017_Achievement_BattleCup_Score_250_Description" "Earn a Battle Cup Score of 250"

	"DOTA_International2017_Achievement_Open_6_Treasure_I_Name"				"Treasure I Initiate"
	"DOTA_International2017_Achievement_Open_6_Treasure_I_Description"		"Open 6 Treasure I"
	"DOTA_International2017_Achievement_Open_12_Treasure_I_Name"				"Treasure I Completionist"
	"DOTA_International2017_Achievement_Open_12_Treasure_I_Description"		"Open 12 Treasure I"

	"DOTA_International2017_Achievement_Open_6_Treasure_II_Name"				"Treasure II Initiate"
	"DOTA_International2017_Achievement_Open_6_Treasure_II_Description"			"Open 6 Treasure II"
	"DOTA_International2017_Achievement_Open_12_Treasure_II_Name"				"Treasure II Completionist"
	"DOTA_International2017_Achievement_Open_12_Treasure_II_Description"		"Open 12 Treasure II"

	"DOTA_International2017_Achievement_Open_6_Treasure_III_Name"				"Treasure III Initiate"
	"DOTA_International2017_Achievement_Open_6_Treasure_III_Description"		"Open 6 Treasure III"
	"DOTA_International2017_Achievement_Open_12_Treasure_III_Name"				"Treasure III Completionist"
	"DOTA_International2017_Achievement_Open_12_Treasure_III_Description"		"Open 12 Treasure III"

	"DOTA_International2017_Achievement_Open_8_Treasure_IV_Name"				"Trove Carafe Initiate"
	"DOTA_International2017_Achievement_Open_8_Treasure_IV_Description"		"Open 8 Trove Carafe"
	"DOTA_International2017_Achievement_Open_16_Treasure_IV_Name"				"Trove Carafe Completionist"
	"DOTA_International2017_Achievement_Open_16_Treasure_IV_Description"		"Open 16 Trove Carafe"

	"DOTA_International2017_Achievement_Trivia_Score_1000_Name"		"Lucky Guesser"
	"DOTA_International2017_Achievement_Trivia_Score_1000_Description" "Earn 1000 Trivia Points"
	"DOTA_International2017_Achievement_Trivia_Score_5000_Name"		"Knowledge is Power"
	"DOTA_International2017_Achievement_Trivia_Score_5000_Description" "Earn 5000 Trivia Points"
	"DOTA_International2017_Achievement_Trivia_Score_10000_Name"		"Trivia Knight"
	"DOTA_International2017_Achievement_Trivia_Score_10000_Description" "Earn 10000 Trivia Points"

	"DOTA_International2017_Achievement_Make_A_Gift_Name"						"The True Spirit of Dota"
	"DOTA_International2017_Achievement_Make_A_Gift_Description"				"Gift a Battle Pass to a friend and have them unwrap it"

	"DOTA_International2017_Achievement_25_Correct_Predictions_Group_Name"			"Group Stage Connoisseur"
	"DOTA_International2017_Achievement_25_Correct_Predictions_Group_Description"		"Correctly Guess 25 Group Stage Battle Predictions"

	"DOTA_International2017_Achievement_10_Correct_Predictions_Main_Event_Name"			"Game Genius"
	"DOTA_International2017_Achievement_10_Correct_Predictions_Main_Event_Description"		"Correctly Guess 10 Main Event Battle Predictions"
	"DOTA_International2017_Achievement_30_Correct_Predictions_Main_Event_Name"			"Perfect Predictor"
	"DOTA_International2017_Achievement_30_Correct_Predictions_Main_Event_Description"		"Correctly Guess 30 Main Event Battle Predictions"
	"DOTA_International2017_Achievement_50_Correct_Predictions_Main_Event_Name"			"Main Event Maestro"
	"DOTA_International2017_Achievement_50_Correct_Predictions_Main_Event_Description"		"Correctly Guess 50 Main Event Battle Predictions"

	"DOTA_International2017_Achievement_Cast_A_Vote_Name"						"Representative Dotacracy"
	"DOTA_International2017_Achievement_Cast_A_Vote_Description"				"Cast a vote in the Arcana vote"
	"DOTA_International2017_Achievement_Cast_Votes_In_10_Rounds_Name"			"Dota Arcana Committee"
	"DOTA_International2017_Achievement_Cast_Votes_In_10_Rounds_Description"	"Cast votes in the Arcana vote 10 of the 12 weeks"

	"DOTA_International2017_AchievementCategory_Siltbreaker_Act_1"				"Siltbreaker: Act I"

	"DOTA_International2017_Achievement_Siltbreaker_Act_1_Find_Chef_Notes_Name"			"Secret Recipe"
	"DOTA_International2017_Achievement_Siltbreaker_Act_1_Find_Chef_Notes_Description"	"Find all 11 Gastromancer Notes in Siltbreaker: Act I"

	"DOTA_International2017_Achievement_Siltbreaker_Act_1_Get_20_Stars_Name"	"I Got This Many"
	"DOTA_International2017_Achievement_Siltbreaker_Act_1_Get_20_Stars_Desc"	"Earn 20 Stars in a single playthrough of Siltbreaker: Act I"
	"DOTA_International2017_Achievement_Siltbreaker_Act_1_Get_25_Stars_Name"	"More Is Better"
	"DOTA_International2017_Achievement_Siltbreaker_Act_1_Get_25_Stars_Desc"	"Earn 25 Stars in a single playthrough of Siltbreaker: Act I"
	"DOTA_International2017_Achievement_Siltbreaker_Act_1_Get_30_Stars_Name"	"No Star Too Far"
	"DOTA_International2017_Achievement_Siltbreaker_Act_1_Get_30_Stars_Desc"	"Earn 30 Stars in a single playthrough of Siltbreaker: Act I"

	"DOTA_International2017_Achievement_Siltbreaker_Act_1_Win_With_3_Heroes_Name"	"Thrice Went Round"
	"DOTA_International2017_Achievement_Siltbreaker_Act_1_Win_With_3_Heroes_Desc"	"Complete Siltbreaker: Act I with 3 different heroes"
	"DOTA_International2017_Achievement_Siltbreaker_Act_1_Win_With_8_Heroes_Name"	"The Eightfold Path"
	"DOTA_International2017_Achievement_Siltbreaker_Act_1_Win_With_8_Heroes_Desc"	"Complete Siltbreaker: Act I with 8 different heroes"
	"DOTA_International2017_Achievement_Siltbreaker_Act_1_Win_With_14_Heroes_Name"	"Mob Boss"
	"DOTA_International2017_Achievement_Siltbreaker_Act_1_Win_With_14_Heroes_Desc"	"Complete Siltbreaker: Act I with 14 different heroes"

	"DOTA_International2017_Achievement_Siltbreaker_Act_1_Find_Dark_Magus_Name"		"From the Great Mystery"
	"DOTA_International2017_Achievement_Siltbreaker_Act_1_Find_Dark_Magus_Desc"		"Find the Secretive Shopkeeper"

	"DOTA_International2017_AchievementCategory_Siltbreaker_Act_2"				"Siltbreaker: Act II"

	"DOTA_International2017_Achievement_Siltbreaker_Act_2_Find_Chef_Notes_Name"			"Secret Recipe"
	"DOTA_International2017_Achievement_Siltbreaker_Act_2_Find_Chef_Notes_Description"	"Find all 7 Gastromancer Notes in Siltbreaker: Act II"

	"DOTA_International2017_Achievement_Siltbreaker_Act_2_Get_20_Stars_Name"	"I Got This Many"
	"DOTA_International2017_Achievement_Siltbreaker_Act_2_Get_20_Stars_Desc"	"Earn 20 Stars in a single playthrough of Siltbreaker: Act II"
	"DOTA_International2017_Achievement_Siltbreaker_Act_2_Get_25_Stars_Name"	"More Is Better"
	"DOTA_International2017_Achievement_Siltbreaker_Act_2_Get_25_Stars_Desc"	"Earn 25 Stars in a single playthrough of Siltbreaker: Act II"
	"DOTA_International2017_Achievement_Siltbreaker_Act_2_Get_30_Stars_Name"	"No Star Too Far"
	"DOTA_International2017_Achievement_Siltbreaker_Act_2_Get_30_Stars_Desc"	"Earn 30 Stars in a single playthrough of Siltbreaker: Act II"

	"DOTA_International2017_Achievement_Siltbreaker_Act_2_Win_With_3_Heroes_Name"	"Thrice Went Round"
	"DOTA_International2017_Achievement_Siltbreaker_Act_2_Win_With_3_Heroes_Desc"	"Complete Siltbreaker: Act II with 3 different heroes"
	"DOTA_International2017_Achievement_Siltbreaker_Act_2_Win_With_8_Heroes_Name"	"The Eightfold Path"
	"DOTA_International2017_Achievement_Siltbreaker_Act_2_Win_With_8_Heroes_Desc"	"Complete Siltbreaker: Act II with 8 different heroes"
	"DOTA_International2017_Achievement_Siltbreaker_Act_2_Win_With_14_Heroes_Name"	"Mob Boss"
	"DOTA_International2017_Achievement_Siltbreaker_Act_2_Win_With_14_Heroes_Desc"	"Complete Siltbreaker: Act II with 14 different heroes"

	"DOTA_International2017_Achievement_Siltbreaker_Act_2_Find_Dark_Magus_Name"		"From the Great Mystery"
	"DOTA_International2017_Achievement_Siltbreaker_Act_2_Find_Dark_Magus_Desc"		"Find the Secretive Shopkeeper"

	"DOTA_International2017_Achievement_Siltbreaker_Act_2_Find_Warden_Notes_Name"			"Jailhouse Poet"
	"DOTA_International2017_Achievement_Siltbreaker_Act_2_Find_Warden_Notes_Desc"	"Find all 11 Warden Notes in Siltbreaker: Act II"

	"DOTA_International2017_Achievement_Siltbreaker_Act_2_Penguin_Ride_Name"		"Wheeeeeeeeeee!"
	"DOTA_International2017_Achievement_Siltbreaker_Act_2_Penguin_Ride_Desc"	"Ride a Penguin for at least 18 seconds in Siltbreaker: Act II"

	"DOTA_International2017_Achievement_Siltbreaker_Act_2_Win_Without_Artifacts_Name"		"Skinny Dipping"
	"DOTA_International2017_Achievement_Siltbreaker_Act_2_Win_Without_Artifacts_Desc"	"Complete Siltbreaker: Act II without purchasing any Artifacts"

	"DOTA_International2018_Achievement_Complete_4_Weekly_Missions_Name"		"Mission Ready"
	"DOTA_International2018_Achievement_Complete_4_Weekly_Missions_Description" "Complete 4 weekly challenges"
	"DOTA_International2018_Achievement_Complete_8_Weekly_Missions_Name"		"Not Such a Chore"
	"DOTA_International2018_Achievement_Complete_8_Weekly_Missions_Description" "Complete 8 weekly challenges"
	"DOTA_International2018_Achievement_Complete_12_Weekly_Missions_Name"		"I Do All I Can"
	"DOTA_International2018_Achievement_Complete_12_Weekly_Missions_Description" "Complete 12 weekly challenges"

	"DOTA_International2018_Achievement_ProCircuitPredictions_Name_A"		"Told You So"
	"DOTA_International2018_Achievement_ProCircuitPredictions_Desc_A"		"Successfully predict 5 Pro Circuit or TI winners"

	"DOTA_International2018_Achievement_ProCircuitPredictions_Name_B"		"Believe Me Now?"
	"DOTA_International2018_Achievement_ProCircuitPredictions_Desc_B"		"Successfully predict 25 Pro Circuit or TI winners"

	"DOTA_International2018_Achievement_ProCircuitPredictions_Name_C"		"Time Traveler"
	"DOTA_International2018_Achievement_ProCircuitPredictions_Desc_C"		"Successfully predict 50 Pro Circuit or TI winners"

	"DOTA_International2018_Achievement_Mutation_Name_A"		"First Mutation"
	"DOTA_International2018_Achievement_Mutation_Desc_A"		"Win 1 Mutation Game"

	"DOTA_International2018_Achievement_Mutation_Name_B"		"Third Eye Open"
	"DOTA_International2018_Achievement_Mutation_Desc_B"		"Win 5 Mutation Games"

	"DOTA_International2018_Achievement_Mutation_Name_C"		"Masterful Mutator"
	"DOTA_International2018_Achievement_Mutation_Desc_C"		"Win 10 Mutation Games"

	"DOTA_International2018_Achievement_CavernChallenge_Name_A"		"Subterranean Savant"
	"DOTA_International2018_Achievement_CavernChallenge_Desc_A"		"Explore 10 Cavern Rooms"

	"DOTA_International2018_Achievement_CavernChallenge_Name_B"		"Maze Master"
	"DOTA_International2018_Achievement_CavernChallenge_Desc_B"		"Explore 30 Cavern Rooms"

	"DOTA_International2018_Achievement_CavernChallenge_Name_C"		"Underground Wunderkind"
	"DOTA_International2018_Achievement_CavernChallenge_Desc_C"		"Explore 87 Cavern Rooms"

	"DOTA_International2018_UnderhollowChickenTreasure_Name"				"Chicken Chaser"
	"DOTA_International2018_UnderhollowChickenTreasure_Description"			"Find a treasure full of fowl in The Underhollow"

	"DOTA_International2018_UnderhollowBigCheese_Name"						"Lactose Tolerant"
	"DOTA_International2018_UnderhollowBigCheese_Description"				"Claim the Big Cheese in The Underhollow"

	"DOTA_International2018_Underhollow10Eliminations_Name"					"Miner Threat"
	"DOTA_International2018_Underhollow10Eliminations_Description"			"Eliminate 10 other players in The Underhollow"

	"DOTA_International2018_Underhollow20Eliminations_Name"					"Cavern Crusader"
	"DOTA_International2018_Underhollow20Eliminations_Description"			"Eliminate 20 other players in The Underhollow"

	"DOTA_International2018_Underhollow30Eliminations_Name"					"Ambush Artist"
	"DOTA_International2018_Underhollow30Eliminations_Description"			"Eliminate 30 other players in The Underhollow"

	"DOTA_International2018_Underhollow_FirstWin_Name"						"Anyone Else There?"
	"DOTA_International2018_Underhollow_FirstWin_Description"				"Be the last team standing in The Underhollow"

	"DOTA_International2018_Underhollow_FiveWins_Name"						"Cave Dweller"
	"DOTA_International2018_Underhollow_FiveWins_Description"				"Win 5 matches of The Underhollow"

	"DOTA_International2018_Underhollow_TenWins_Name"						"Lord of the Hollow"
	"DOTA_International2018_Underhollow_TenWins_Description"				"Win 10 matches of The Underhollow"

	"DOTA_International2019_Achievement_Complete_5_Weekly_Missions_Name"		"Mission Ready"
	"DOTA_International2019_Achievement_Complete_5_Weekly_Missions_Description" "Complete 5 weekly challenges"
	"DOTA_International2019_Achievement_Complete_10_Weekly_Missions_Name"		"Not Such a Chore"
	"DOTA_International2019_Achievement_Complete_10_Weekly_Missions_Description" "Complete 10 weekly challenges"
	"DOTA_International2019_Achievement_Complete_15_Weekly_Missions_Name"		"I Do All I Can"
	"DOTA_International2019_Achievement_Complete_15_Weekly_Missions_Description" "Complete 15 weekly challenges"

	"DOTA_International2020_Achievement_Win_1_Match_MVP_Name"						"Massive Victory Parade"
	"DOTA_International2020_Achievement_Win_1_Match_MVP_Description"				"Win Match MVP 1 time"
	"DOTA_International2019_Achievement_Win_3_Match_MVP_Name"						"Triple Dip"
	"DOTA_International2019_Achievement_Win_3_Match_MVP_Description"				"Win Match MVP 3 times"
	"DOTA_International2019_Achievement_Win_10_Match_MVP_Name"						"Prized Fighter"
	"DOTA_International2019_Achievement_Win_10_Match_MVP_Description"				"Win Match MVP 10 times"
	"DOTA_International2019_Achievement_Win_25_Match_MVP_Name"						"Paragon"
	"DOTA_International2019_Achievement_Win_25_Match_MVP_Description"				"Win Match MVP 25 times"

	"DOTA_International2019_Achievement_Cast_Votes_In_13_Rounds_Name"			"Dota Arcana Committee"
	"DOTA_International2019_Achievement_Cast_Votes_In_13_Rounds_Description"	"Cast votes in the Arcana vote 13 of the 15 weeks"
	"DOTA_International2019_Achievement_Coach_5_Matches_Name"		"Battle Guide"
	"DOTA_International2019_Achievement_Coach_5_Matches_Desc"		"Coach 5 Matches"
	"DOTA_International2019_Achievement_Coach_20_Matches_Name"		"Special Advisor"
	"DOTA_International2019_Achievement_Coach_20_Matches_Desc"		"Coach 20 Matches"
	"DOTA_International2019_Achievement_Coach_40_Matches_Name"		"Mentor of War"
	"DOTA_International2019_Achievement_Coach_40_Matches_Desc"		"Coach 40 Matches"
	"DOTA_International2019_Achievement_Coach_1_Perfect_Match_Name"		"Perfect Guide"
	"DOTA_International2019_Achievement_Coach_1_Perfect_Match_Desc"		"Win a match as a coach, and receive 5 positive votes from teammates"
	"DOTA_International2019_Achievement_Coach_5_Perfect_Matches_Name"		"Perfect Advisor"
	"DOTA_International2019_Achievement_Coach_5_Perfect_Matches_Desc"		"Win 5 matches as a coach with 5 positive votes from teammates"
	"DOTA_International2019_Achievement_Coach_15_Perfect_Matches_Name"		"Perfect Mentor"
	"DOTA_International2019_Achievement_Coach_15_Perfect_Matches_Desc"		"Win 15 matches as a coach with 5 positive votes from teammates"
	"DOTA_International2019_Achievement_Coach_Bronze_Tier_Name"		"Bronze Coach"
	"DOTA_International2019_Achievement_Coach_Bronze_Tier_Desc"		"Earn Bronze Tier as a coach"
	"DOTA_International2019_Achievement_Coach_Silver_Tier_Name"		"Silver Coach"
	"DOTA_International2019_Achievement_Coach_Silver_Tier_Desc"		"Earn Silver Tier as a coach"
	"DOTA_International2019_Achievement_Coach_Gold_Tier_Name"		"Gold Coach"
	"DOTA_International2019_Achievement_Coach_Gold_Tier_Desc"		"Earn Gold Tier as a coach"

	"DOTA_International2019_Achievement_PartyPlayers_10_Name"		"Debutant"
	"DOTA_International2019_Achievement_PartyPlayers_10_Desc"		"Have 10 players in your Party Finder"
	"DOTA_International2019_Achievement_PartyPlayers_30_Name"		"I Know A Guy"
	"DOTA_International2019_Achievement_PartyPlayers_30_Desc"		"Have 30 players in your Party Finder"
	"DOTA_International2019_Achievement_PartyPlayers_100_Name"		"Pool of Party"
	"DOTA_International2019_Achievement_PartyPlayers_100_Desc"		"Have 100 players in your Party Finder"
	"DOTA_International2019_Achievement_PartyFill_1_Name"			"Five Stacker"
	"DOTA_International2019_Achievement_PartyFill_1_Desc"			"Fill your party and play a match using Party Finder"
	"DOTA_International2019_Achievement_PartyFill_10_Name"			"Party Monster"
	"DOTA_International2019_Achievement_PartyFill_10_Desc"			"Fill your party and play 10 matches using Party Finder"
	"DOTA_International2019_Achievement_PartyFill_50_Name"			"The Party Never Stops"
	"DOTA_International2019_Achievement_PartyFill_50_Desc"			"Fill your party and play 50 matches using Party Finder"
	"DOTA_International2019_Achievement_PartyJoin_1_Name"			"One of Us"
	"DOTA_International2019_Achievement_PartyJoin_1_Desc"			"Join and play a match from a Party Finder invite"
	"DOTA_International2019_Achievement_PartyJoin_10_Name"			"I'll Be There for You"
	"DOTA_International2019_Achievement_PartyJoin_10_Desc"			"Join and play 10 matches from Party Finder invites"
	"DOTA_International2019_Achievement_PartyJoin_50_Name"			"Dota If You Got 'em"
	"DOTA_International2019_Achievement_PartyJoin_50_Desc"			"Join and play 50 matches from Party Finder invites"


	"DOTA_International2019_Achievement_MorokaiEssencePt1_Name"				"Just the Essence-tials"
	"DOTA_International2019_Achievement_MorokaiEssencePt1_Description"		"Gather 1000 Mo'rokai Essence"
	"DOTA_International2019_Achievement_MorokaiEssencePt2_Name"				"Essence Hunter"
	"DOTA_International2019_Achievement_MorokaiEssencePt2_Description"		"Gather 10000 Mo'rokai Essence"
	"DOTA_International2019_Achievement_MorokaiEssencePt3_Name"				"A Sixth Sense for Essence"
	"DOTA_International2019_Achievement_MorokaiEssencePt3_Description"		"Gather 100000 Mo'rokai Essence"

	"DOTA_International2019_Achievement_MorokaiWinsPt1_Name"				"Fitting Tribute"
	"DOTA_International2019_Achievement_MorokaiWinsPt1_Description"			"Win 1 game of Wrath of The Mo'rokai"
	"DOTA_International2019_Achievement_MorokaiWinsPt2_Name"				"Mo'rokai Mastery"
	"DOTA_International2019_Achievement_MorokaiWinsPt2_Description"			"Win 10 games of Wrath of the Mo'rokai"
	"DOTA_International2019_Achievement_MorokaiWinsPt3_Name"				"My Beast Friend"
	"DOTA_International2019_Achievement_MorokaiWinsPt3_Description"			"Win 50 games of Wrath of the Mo'rokai"

	"DOTA_International2019_Achievement_HighFive_25_Name"			"Up High"
	"DOTA_International2019_Achievement_HighFive_25_Desc"			"High Five 25 players"
	"DOTA_International2019_Achievement_HighFive_200_Name"			"Don't Leave Me Hanging"
	"DOTA_International2019_Achievement_HighFive_200_Desc"			"High Five 200 players"
	"DOTA_International2019_Achievement_HighFive_500_Name"			"High Five Hundred"
	"DOTA_International2019_Achievement_HighFive_500_Desc"			"High Five 500 players"

	"DOTA_International2020_Achievement_Complete_10_Guild_Contracts_Name"			"Mission Ready"
	"DOTA_International2020_Achievement_Complete_10_Guild_Contracts_Description" 	"Complete 10 Guild Contracts"
	"DOTA_International2020_Achievement_Complete_50_Guild_Contracts_Name"			"Not Such a Chore"
	"DOTA_International2020_Achievement_Complete_50_Guild_Contracts_Description" 	"Complete 50 Guild Contracts"
	"DOTA_International2020_Achievement_Complete_100_Guild_Contracts_Name"			"I Do All I Can"
	"DOTA_International2020_Achievement_Complete_100_Guild_Contracts_Description" 	"Complete 100 Guild Contracts"

	"DOTA_International2020_Achievement_Complete_1_Full_Guild_Party_Game_Name"			"Tonight We Ride"
	"DOTA_International2020_Achievement_Complete_1_Full_Guild_Party_Game_Description" 	"Win 1 game with a guild party"
	"DOTA_International2020_Achievement_Complete_10_Full_Guild_Party_Game_Name"			"The Power of Friendship"
	"DOTA_International2020_Achievement_Complete_10_Full_Guild_Party_Game_Description" 	"Win 10 games with a guild party"
	"DOTA_International2020_Achievement_Complete_25_Full_Guild_Party_Game_Name"			"Guild Builder"
	"DOTA_International2020_Achievement_Complete_25_Full_Guild_Party_Game_Description" 	"Win 25 games with a guild party"

	"DOTA_International2020_Achievement_Predict_1_Draft_Name"			"Roster Recognition"
	"DOTA_International2020_Achievement_Predict_1_Draft_Description" 	"Predict a daily draft correctly"
	"DOTA_International2020_Achievement_Predict_20_Drafts_Name"			"Draft Divinator"
	"DOTA_International2020_Achievement_Predict_20_Drafts_Description" 	"Predict 20 daily drafts correctly"
	"DOTA_International2020_Achievement_Predict_50_Drafts_Name"			"Put Me In As Coach"
	"DOTA_International2020_Achievement_Predict_50_Drafts_Description" 	"Predict 50 daily drafts correctly"

	"DOTA_International2020_Achievement_Issue_1_Successful_Bounty_Name"				"Wanted dead or... dead"
	"DOTA_International2020_Achievement_Issue_1_Successful_Bounty_Description"		"Have another player succesfully claim a bounty you issued"
	"DOTA_International2020_Achievement_Issue_10_Successful_Bounties_Name"			"For a fistful of gold"
	"DOTA_International2020_Achievement_Issue_10_Successful_Bounties_Description"	"Have other players succesfully claim 10 bounties you issued"
	"DOTA_International2020_Achievement_Issue_30_Successful_Bounties_Name"			"Bountiful Pursuit"
	"DOTA_International2020_Achievement_Issue_30_Successful_Bounties_Description"	"Have other players succesfully claim 30 bounties you issued"
		
	"DOTA_International2020_Achievement_Win_1_3Streak_Wager_Name"					"Streaky Play"
	"DOTA_International2020_Achievement_Win_1_3Streak_Wager_Description"			"Complete a 3-wager streak."
	"DOTA_International2020_Achievement_Win_5_3Streak_Wagers_Name"					"Leave Nothing to Chance"
	"DOTA_International2020_Achievement_Win_5_3Streak_Wagers_Description"			"Complete 5 3-wager streaks."
	"DOTA_International2020_Achievement_Win_10_3Streak_Wagers_Name"					"Blessed by the Goddess"
	"DOTA_International2020_Achievement_Win_10_3Streak_Wagers_Description"			"Complete 10 3-wager streak."
		
	"DOTA_International2020_Achievement_Score_1_Goal_Name"							"Stayed on Target"
	"DOTA_International2020_Achievement_Score_1_Goal_Description"					"Score 1 goal against an enemy with the soccer ball consumable"
	"DOTA_International2020_Achievement_Score_10_Goals_Name"						"Absolute Worldie"
	"DOTA_International2020_Achievement_Score_10_Goals_Description"					"Score 10 goals against enemies with the soccer ball consumable"
	"DOTA_International2020_Achievement_Score_25_Goals_Name"						"For Love of Some Game"
	"DOTA_International2020_Achievement_Score_25_Goals_Description"					"Score 25 goals against enemies with the soccer ball consumable"

	"DOTA_International2020_Achievement_Win_3_Match_MVP_Name"						"Best Debut"
	"DOTA_International2020_Achievement_Win_3_Match_MVP_Description"				"Win Match MVP"
	"DOTA_International2020_Achievement_Win_10_Match_MVP_Name"						"Prized Fighter"
	"DOTA_International2020_Achievement_Win_10_Match_MVP_Description"				"Win Match MVP 10 times"
	"DOTA_International2020_Achievement_Win_25_Match_MVP_Name"						"Paragon of War"
	"DOTA_International2020_Achievement_Win_25_Match_MVP_Description"				"Win Match MVP 25 times"

	"DOTA_International2020_Achievement_Collect_All_3Star_Tier1_Heroes_Name"		"Quirt's Common Cause"
	"DOTA_International2020_Achievement_Collect_All_3Star_Tier1_Heroes_Description"	"Make a ★★★ of each Tier 1 hero in the sideshop"
	"DOTA_International2020_Achievement_Collect_All_3Star_Tier2_Heroes_Name"		"Sithil's Uncommon Sense"
	"DOTA_International2020_Achievement_Collect_All_3Star_Tier2_Heroes_Description"	"Make a ★★★ of each Tier 2 hero in the sideshop"
	"DOTA_International2020_Achievement_Collect_All_3Star_Tier3_Heroes_Name"		"Side of Shop Medium Rare"
	"DOTA_International2020_Achievement_Collect_All_3Star_Tier3_Heroes_Description"	"Make a ★★★ of each Tier 3 hero in the sideshop"
	"DOTA_International2020_Achievement_Collect_All_3Star_Tier4_Heroes_Name"		"Nearly Five by Five"
	"DOTA_International2020_Achievement_Collect_All_3Star_Tier4_Heroes_Description"	"Make a ★★★ of each Tier 4 hero in the sideshop"
	"DOTA_International2020_Achievement_Collect_All_3Star_Tier5_Heroes_Name"		"Aces All Around"
	"DOTA_International2020_Achievement_Collect_All_3Star_Tier5_Heroes_Description"	"Make a ★★★ of each Tier 5 hero in the sideshop"

	"DOTA_International2020_Achievement_Make_A_Gift_Name"							"The True Spirit of Dota"
	"DOTA_International2020_Achievement_Make_A_Gift_Description"					"Gift a Battle Pass to a friend"
	"DOTA_International2020_Achievement_Make_A_Gift2_Name"							"Ancient Mystic Trinity"
	"DOTA_International2020_Achievement_Make_A_Gift2_Description"					"Gift a Battle Pass to 3 friends"
	"DOTA_International2020_Achievement_Make_A_Gift3_Name"							"Here's My Running Crew"
	"DOTA_International2020_Achievement_Make_A_Gift3_Description"					"Gift a Battle Pass to 5 friends"

	"DOTA_International2020_Achievement_Cast_Votes_In_13_Rounds_Name"				"Dota Arcana Committee"
	"DOTA_International2020_Achievement_Cast_Votes_In_13_Rounds_Description"		"Cast votes in the Arcana vote 13 of the 15 weeks"

	"DOTA_International2020_Achievement_HighFive_25_Name"			"Up High"
	"DOTA_International2020_Achievement_HighFive_25_Desc"			"High Five 25 players"
	"DOTA_International2020_Achievement_HighFive_200_Name"			"Don't Leave Me Hanging"
	"DOTA_International2020_Achievement_HighFive_200_Desc"			"High Five 200 players"
	"DOTA_International2020_Achievement_HighFive_500_Name"			"High Five Hundred"
	"DOTA_International2020_Achievement_HighFive_500_Desc"			"High Five 500 players"

	"DOTA_International2021_Achievement_10_Correct_Predictions_Main_Event_Name"			"Game Genius"
	"DOTA_International2021_Achievement_10_Correct_Predictions_Main_Event_Description"	"Correctly Guess 10 Tournament Predictions"
	"DOTA_International2021_Achievement_30_Correct_Predictions_Main_Event_Name"			"Perfect Predictor"
	"DOTA_International2021_Achievement_30_Correct_Predictions_Main_Event_Description"	"Correctly Guess 30 Tournament Predictions"
	"DOTA_International2021_Achievement_50_Correct_Predictions_Main_Event_Name"			"Main Event Maestro"
	"DOTA_International2021_Achievement_50_Correct_Predictions_Main_Event_Description"	"Correctly Guess 50 Tournament Predictions"

	"DOTA_International2020_Achievement_DraftTrivia_1_Name"				"Roster Recognition"
	"DOTA_International2020_Achievement_DraftTrivia_1_Desc"				"Correctly predict the winner of 1 Community Prediction match"
	"DOTA_International2020_Achievement_DraftTrivia_20_Name"			"Draft Divinator"
	"DOTA_International2020_Achievement_DraftTrivia_20_Desc"			"Correctly predict the winner of 20 Community Prediction matches"
	"DOTA_International2020_Achievement_DraftTrivia_80_Name"			"Put Me In As Coach"
	"DOTA_International2020_Achievement_DraftTrivia_80_Desc"			"Correctly predict the winner of 60 Community Prediction matches"
	"DOTA_International2020_DraftTrivia_ResetTime"						"{i:reset_hours}H {i:reset_minutes}M {i:reset_seconds}S"
	"DOTA_International2020_DraftTrivia_VoteRadiant"					"Vote Radiant"
	"DOTA_International2020_DraftTrivia_VoteDire"						"Vote Dire"
	"DOTA_International2020_DraftTrivia_AlreadyVoted"					"Vote Submitted"
	"DOTA_International2020_DraftTrivia_VotedRadiant"					"You Voted <span class='VotedRadiantColor'>Radiant</span>"
	"DOTA_International2020_DraftTrivia_VotedDire"						"You Voted <span class='VotedDireColor'>Dire</span>"
	"DOTA_International2020_DraftTrivia_TimeUntilNextVOte"				"Time until voting for this match expires"
	"DOTA_International2020_DraftTrivia_LoadingMatch"					"Loading next match for vote..."
	"DOTA_International2020_DraftTrivia_LoadingError"					"Error Loading Match"
	"DOTA_International2020_DraftTrivia_AlreadyAnswered"				"Already cast vote for this match."
	"DOTA_International2020_DraftTrivia_InternalError"					"Failed to get Match Prediction data."
	"DOTA_International2020_DraftTrivia_DraftTriviaErrorTitle"			"Match Prediction Error"
	"DOTA_International2020_DraftTrivia_CurrentStreak"					"Current Streak: {i:current_streak}"
	"DOTA_International2020_DraftTrivia_ViewPrev"						"View Previous Result"
	"DOTA_International2020_DraftTrivia_Description"					"Each day we'll select one recently-played community match that all Battle Pass owners can see and vote on.<br><br>Use your Dota knowledge to determine which team would win based off heroes, lane assignments, and skill bracket.<br><br>Guess correctly multiple times to start a streak and work your way up to earning achievements and Battle Points.<br><br>We'll reveal the winner the following day, as well as the overall prediction success rate."
	"DOTA_International2020_DraftTrivia_ViewCurrentMatch"				"View Current Match"
	"DOTA_International2020_DraftTrivia_CorrectPrediction"				"Correct Prediction"
	"DOTA_International2020_DraftTrivia_IncorrectPrediction"			"Incorrect Prediction"
	"DOTA_International2020_DraftTrivia_RadiantWon"						"Radiant Won"
	"DOTA_International2020_DraftTrivia_DireWon"						"Dire Won"
	"DOTA_International2020_DraftTrivia_PreviousPrediction"				"Previous Prediction"
	"DOTA_International2020_DraftTrivia_NewPrediction"					"New Prediction Results"
	"DOTA_International2020_DraftTrivia_RadiantVotes"					"{d:radiant_Votes}% Radiant"
	"DOTA_International2020_DraftTrivia_DireVotes"						"{d:dire_Votes}% Dire"
	"DOTA_International2020_DraftTrivia_GuessWhoWon"					"Guess who won!"
	"DOTA_International2020_DraftTrivia_GuessWhoWon_Desc"				"Guess who won from the matchup above"
	"DOTA_International2020_DraftTrivia_ViewMatchDetails"				"View Match Details"

	"DOTA_Siltbreaker_ArtifactCoins"												"Artifact Coins: "

	"DOTA_DB_Event_CustomGame_Title1"											"Work together to defend the temple against the Dark Moon Horde."
	"DOTA_DB_Event_CustomGame_Title2"											"Survive the advancing waves to earn special event points."
	"DOTA_DB_Event_CustomGame_Title3"											"Claim a reward each time you earn 35000 points."


	"DOTA_TI2016_Reward_Arcana_Vote_Initial"								"Political Capital: Vote for the Arcana"
	"DOTA_TI2016_Reward_Arcana_Vote_Power"									"Sixteen Additional Arcana Votes"
	"DOTA_TI2016_Reward_Fountain_Effect_1"									"Fountain Effect Level 1"
	"DOTA_TI2016_Reward_Fountain_Effect_2"									"Fountain Effect Level 2"
	"DOTA_TI2016_Reward_Fountain_Effect_3"									"Fountain Effect Level 3"
	"DOTA_TI2016_Reward_Teleport_Effect_1"									"Teleport Effect Level 1"
	"DOTA_TI2016_Reward_Teleport_Effect_2"									"Teleport Effect Level 2"
	"DOTA_TI2016_Reward_Teleport_Effect_3"									"Teleport Effect Level 3"
	"DOTA_TI2016_Reward_Blink_Effect_1"										"Blink Effect Level 1"
	"DOTA_TI2016_Reward_Blink_Effect_2"										"Blink Effect Level 2"
	"DOTA_TI2016_Reward_Level_Effect"										"Level Up Effect"
	"DOTA_TI2016_Reward_Bottle_Effect_Name"									"Bottle Effect"
	"DOTA_TI2016_Reward_Euls_effect"										"Eul's Scepter Effect"
	"DOTA_TI2016_Reward_Mek_Effect"											"Mekansm Effect"
	"DOTA_TI2016_Reward_Mjolnir_Effect"										"Mjollnir Effect"
	"DOTA_TI2016_Reward_Phase_Boots_Effect"									"Phase Boots Effect"
	"DOTA_TI2016_Reward_Radiance_Effect"									"Radiance Effect"
	"DOTA_TI2016_Reward_Force_Staff_Effect"									"Force Staff Effect"

	"DOTA_TI2016_Reward_Surprise_Item" 										"Rylai's Battle Blessing"
	"DOTA_TI2016_Reward_MultiKill_Banner" 									"The International 2016 Multikill Banner"
	"DOTA_TI2016_Reward_Wagering_Bonus" 									"High Roller - 500 Token Increase"
	"DOTA_TI2016_Reward_Wagering_Bonus_02" 									"Higher Roller - 500 Token Increase"
	"DOTA_TI2016_Reward_Wagering_Bonus_03" 									"Highest Roller - 1000 Token Increase"

	"DOTA_FallMajor2016_Reward_Blink_Effect"								"Blink Effect"

	"DOTA_WinterMajor2017_Reward_Dagon_Effect"								"Dagon Effect"
	"DOTA_WinterMajor2017_Reward_Hex_Effect"								"Scythe of Vyse Effect"

	"DOTA_NewBloom2017_Reward_Surprise_Item" 								"Dark Moon Reward"
	"DOTA_NewBloom2017_FrontPage_NewBloom_Game_Description"					"Event Finished"

	"DOTA_NewBloom2017_Reward_Recycle_Note" 								"Treasures can be Recycled for 20,000 Dark Moon Points"

	"DOTA_TI2017_Arcana_Vote_1"												"Vote for the Arcana"
	"DOTA_TI2017_Arcana_Vote_2"												"Sixteen Additional Arcana Votes"
	"DOTA_TI2017_Arcana_Vote_3"												"Sixteen Additional Arcana Votes"
	"DOTA_TI2017_Reward_Fountain_Effect_1"									"Seasonal Effect - Fountain Level 1"
	"DOTA_TI2017_Reward_Fountain_Effect_2"									"Seasonal Effect - Fountain Level  2"
	"DOTA_TI2017_Reward_Fountain_Effect_3"									"Seasonal Effect - Fountain Level 3"
	"DOTA_TI2017_Reward_Teleport_Effect_1"									"Seasonal Effect - Teleport Level 1"
	"DOTA_TI2017_Reward_Teleport_Effect_2"									"Seasonal Effect - Teleport Level 2"
	"DOTA_TI2017_Reward_Teleport_Effect_3"									"Seasonal Effect - Teleport Level 3"
	"DOTA_TI2017_Reward_Blink_Effect_1"										"Seasonal Effect - Blink Dagger Level 1"
	"DOTA_TI2017_Reward_Blink_Effect_2"										"Seasonal Effect - Blink Dagger Level 2"
	"DOTA_TI2017_Reward_Level_Up_Effect"									"Seasonal Effect - Level Up"
	"DOTA_TI2017_Reward_Bottle_Effect"										"Seasonal Effect - Bottle"
	"DOTA_TI2017_Reward_Euls_Effect"										"Seasonal Effect - Eul's Scepter"
	"DOTA_TI2017_Reward_Mekansm_Effect"										"Seasonal Effect - Mekansm"
	"DOTA_TI2017_Reward_Mjollnir_Effect"									"Seasonal Effect - Mjollnir"
	"DOTA_TI2017_Reward_Phase_Boots_Effect"									"Seasonal Effect - Phase Boots"
	"DOTA_TI2017_Reward_Radiance_Effect"									"Seasonal Effect - Radiance"
	"DOTA_TI2017_Reward_Force_Staff_Effect"									"Seasonal Effect - Force Staff"
	"DOTA_TI2017_Reward_Dagon_Effect"										"Seasonal Effect - Dagon"
	"DOTA_TI2017_Reward_Shivas_Effect"										"Seasonal Effect - Shivas Guard"
	"DOTA_TI2017_Reward_Deny_Effect"										"Seasonal Effect - Creep Deny"
	"DOTA_TI2018_Reward_Deny_Effect_2"										"Seasonal Effect - Seasonal Creep Deny Level 2"

	"DOTA_TI2017_MMR_Wager_1"												"Rank Double Down - Token Increase"
	"DOTA_TI2017_Chatwheel_Soundboard"										"Unlock Chat Wheel Sounds"

	"DOTA_TI_BattlePass_MMR_Wager_Base"										"Rank Double Down Token"
	"DOTA_TI_BattlePass_MMR_Wager_Increase"									"Rank Double Down Additional Token"
	
	"DOTA_TI2017_Reward_Surprise_Item" 										"Rylai's Battle Blessing"
	"DOTA_TI2017_500_High_Roller_0"											"1000 Base Wagering Tokens"
	"DOTA_TI2017_500_High_Roller_1" 										"High Roller - 500 Token Increase"
	"DOTA_TI2017_500_High_Roller_2" 										"Higher Roller - 500 Token Increase"
	"DOTA_TI2017_500_High_Roller_3" 										"Highest Roller - 1000 Token Increase"

	"DOTA_TI2017_Splash_Io_Arcana"                      "Io Arcana"
	"DOTA_TI2017_Splash_Io_Arcana_Exclusive"            "Exclusive Reward"
	"DOTA_TI2017_Splash_Io_Arcana_Exclusive_Info"       "This item will never be tradeable or purchasable on the marketplace.<br />Unlock it before The International ends."
	"DOTA_TI2017_Splash_Io_Arcana_Level"                "Surprise Level 245 Reward"
	"DOTA_TI2017_Splash_Io_Arcana_Upgrade"             "Upgrade Battle Pass"
	"DOTA_TI2017_Splash_Io_Arcana_View_Video"           "View Video"
	"DOTA_TI2017_Splash_Io_Arcana_Claim"				"Claim Arcana"

	"DOTA_TI2017_Splash_Kunkka"                      "Kunkka Prestige Item"
	"DOTA_TI2017_Splash_Kunkka_Quest"               "Includes Quest Path and Unlockable Style"
    "DOTA_TI2017_Splash_Kunkka_Level"                "Level 225 Reward"
   	"DOTA_TI2017_Splash_Kunkka_Claim"				"Claim Item"

    "DOTA_TI7_Kunkka_Cell_Header"                   "Level 225 Reward"
    "DOTA_TI7_Kunkka_Cell_Title"                    "Kunkka Prestige Item"
    "DOTA_TI7_Kunkka_Cell_Text"                     "Exclusive Reward - This item will never be tradeable or purchasable on the marketplace."

    "DOTA_TI8_Lion_Cell_Header"                   "Level 255 Reward"
    "DOTA_TI8_Lion_Cell_Title"                    "Lion Prestige Item & Unlockable Style"
    "DOTA_TI8_Lion_Cell_Text"                     "Exclusive Reward - This item will never be tradeable or purchasable on the marketplace."

	//"DOTA_TI8_Immortal"

	"DOTA_DB_CustomGame_Intro"				"For millennia, Selemene's chosen have guarded against the advent of a Dark Moon. But as first night of the new moon falls, Nightsilver's champions have been cursed into arcane slumber, rendered helpless behind the temple walls.

With Selemene's influence at its weakest, and twisted shades of the familiar creeping across her domain, the Moon Goddess beckons five new protectors to stand together against the corruption of the Dark Moon Horde."

	"DOTA_Special_Event" 	"Special Event"

	"DOTA_TI2018_Splash_Lion"			"Lion Prestige Item"
	"DOTA_TI2018_Splash_Lion_Level"		"Level 255 Reward"
	"DOTA_TI2018_Splash_Lion_Includes"	"Includes Unlockable Style"

	"DOTA_TI2018_Splash_RetroImmortals"	"Promise of Eminent Revival"
	"DOTA_TI2018_Splash_RetroImmortals_Level"	"Level 615 Reward"
	"DOTA_TI2018_Splash_RetroImmortals_Includes"	"Includes Five Immortals with Unlockable Styles"
	"DOTA_TI2018_Splash_RetroImmortals_Text"	"Includes Five Retro-Themed Immortals with Unlockable Styles"

	// HUD
	"DOTA_Hud_Health"			"{u:health} <span class='MaxHealthLabel'>/ {u:max_health}</span>"
	"DOTA_Hud_Mana"				"{u:mana} <span class='MaxManaLabel'>/ {u:max_mana}</span>"	
	"DOTA_Hud_HealthRegen"		"{s:health_regen}"
	"DOTA_Hud_ManaRegen"		"{s:mana_regen}"
	"DOTA_Hud_ManaReplacementDetail_Ward" "Planted by {s:ward_owner_player}"
	"DOTA_Hud_BuybackCooldown"	"{s:buyback_cooldown}"
	"DOTA_Hud_MaxHealthLabel"	"Health:"
	"DOTA_Hud_MaxManaLabel"		"Mana:"
	"DOTA_Hud_BuybackLabel"		"Buyback"
	"DOTA_Hud_NoBuybackLabel"	"No Buyback"
	"DOTA_Hud_BuybackOnCooldown"	"Buyback on Cooldown"
	"DOTA_Hud_NeedMoreGold" 	"Need More Gold"
	"DOTA_Hud_XP"				"{d:r:current_xp} / {d:r:xp_to_level}"
	"DOTA_Hud_Level_Up"			"Level up +{d:points_to_spend}"
	"DOTA_Hud_Lifetime"			"{s:lifetime}"
	"DOTA_Hud_AttackDamage"		"Attack damage: {s:attack_damage}"
	"DOTA_Hud_SpellDamageAmp"		"Spell Damage Amp: {s:spell_damage_amp}%"
	"DOTA_Hud_PhysicalArmor"	"Physical Armor: {s:physical_armor}"
	"DOTA_Hud_DamageResistance"	"Damage Resistance: {d:damage_resistance}%"
	"DOTA_Hud_MagicResistance"	"Magical Damage Resistance: {d:magic_damage_resistance}%"
	"DOTA_Hud_AttributeTooltip_Title"		"{s:attribute_name}"
	"DOTA_Hud_AttributeTooltip_Primary"		"Primary Attribute"
	"DOTA_Hud_AttributeTooltip_Damage"		"- Each point increases damage by 1"
	"DOTA_Hud_StrTooltip_HP"				"- Each point increases hit points by 20"
	"DOTA_Hud_StrTooltip_HPRegen"			"- Each point increases hit point regen by 0.03"
	"DOTA_Hud_AgiTooltip_Armor"				"- Every 7 points increase armor by 1"
	"DOTA_Hud_AgiTooltip_AttackSpeed"		"- Each point increases attack speed by 1"
	"DOTA_Hud_IntTooltip_Mana"				"- Each point increases mana by 12"
	"DOTA_Hud_IntTooltip_ManaRegen"			"- Each point increases mana regen by 0.04"
	"DOTA_Hud_IntTooltip_SpellDamage"		"- Every 16 points increases spell damage by 1%"
	"DOTA_Hud_Attribute_PointsPerLevel"		"- Points gained per Hero level: {s:points_gained}"
	"DOTA_Hud_Attributes_Level"				"Attributes Level: {d:attributes_level}"
	"DOTA_HUD_RespawnTime"					"{d:respawn_time}"
	"DOTA_HUD_RespawnOutOfLives"			"Cannot respawn, team is out of lives"
	"DOTA_HUD_GlyphCooldown"				"Cooldown: {s:cooldown_time}"
	"DOTA_HUD_RadarCooldown"				"Cooldown: {s:cooldown_time}"
	"DOTA_HUD_RadarCharges"					"Charges Available: {d:charges_available}"

	"DOTA_HUD_Available"					"Available"
	"DOTA_HUD_NotAvailable"					"Not Available"
	"DOTA_HUD_ReliableGold"					"Reliable Gold"
	"DOTA_HUD_UnreliableGold"				"Unreliable Gold"
	"DOTA_HUD_QuickbuyCost_Needed"			"Quickbuy"
	"DOTA_HUD_QuickbuyCost_Surplus"			"Quickbuy"
	"DOTA_HUD_DeathCost"					"Death Cost"
	"DOTA_HUD_DeathTime"					"Death Time"
	"DOTA_HUD_BuybackCost"					"Buyback Cost"
	"DOTA_HUD_BuybackCooldownReady"			"Buyback Available"
	"DOTA_HUD_BuybackCooldownNotReady"		"Buyback Cooldown"
	"DOTA_HUD_BuybackCost_Needed"			"Needed For Buyback"
	"DOTA_HUD_BuybackCost_Surplus"			"Surplus"
	"DOTA_HUD_QuickbuyAndBuybackCost_Needed"	"Quickbuy and Buyback"
	"DOTA_HUD_QuickbuyAndBuybackCost_Surplus"	"Quickbuy and Buyback"
	"DOTA_HUD_BuybackCooldownLabel"			"Buyback Cooldown"
	"DOTA_HUD_BuybackAvailable"				"Buyback Available"
	
	"DOTA_HUD_Item_Owned_By"				"Owned by: {s:owned_by}"
	"DOTA_HUD_Item_Tooltip_Sell_Price"		"Sell Price: {u:sell_price}"
	"DOTA_HUD_Item_Tooltip_Sell_Price_Time"	"Sell Price: {u:sell_price} ( {s:sell_time} )"
	"DOTA_HUD_Item_Tooltip_Disassemble"		"Can be Disassembled"
	"DOTA_HUD_Item_Tooltip_Disassemble_Time"	"Can be Disassembled ( {s:disassemble_time} )"
	"DOTA_HUD_Item_Tooltip_Consumable_Info"	"Consumes one '{g:dota_item_name:consumable_item_def}' charge when cast."
	"DOTA_HUD_Shop_Item_Complete"			"Cost to Complete: {u:cost_to_complete}"

	"DOTA_HUD_Wagering_Header"				"Choose Amount to Wager"
	"DOTA_HUD_Wagering_HeaderUnowned"		"Activate a Battle Pass to Enable Wagering"
	"DOTA_HUD_Wagering_TimeLeftHeader"		"Wagering Time:"
	"DOTA_HUD_Wagering_TimeLeft"			"{i:wagering_time}s"
	"DOTA_HUD_Wagering_YourCoins"			"Available Tokens: {d:your_coins}"
	"DOTA_HUD_Wagering_WagerTT"				"Winnings from your wager: {i:your_wager_winnings}"
	"DOTA_HUD_Wagering_YourCoinsTT"			"Tokens replenished to {i:periodic_coins}: {t:r:m:time_to_reset}"
	"DOTA_HUD_Wagering_PremiumDisabled"		"The {i:wagering_premium} wagering tier is unlocked when you reach the Wagering Upgrade 1 reward."
	"DOTA_HUD_Wagering_TokenHeader"			"Battle Point Tributes"
	"DOTA_HUD_Wagering_SpentTokenTitle"		"Use Battle Point Tribute Token?"
	"DOTA_HUD_Wagering_BonusPct"			"Streak Bonus: {i:wager_bonus_pct}%"
	"DOTA_HUD_Wagering_BonusPctTT"			"Current wager streak: {i:wager_streak}<br><br>You can increase your streak by wagering on a game and winning.  A loss in a wagered game resets your streak.<br><br>You get a bonus of {i:wager_bonus_win_streak_pct}% per game in your streak, up to a maximum of {i:wager_streak_max} games, after which the streak resets."

	"DOTA_HUD_Voice_PartyOverlay"			"Party"
	"DOTA_HUD_Voice_PartyMutedOverlay"		"Muted"
	"DOTA_HUD_Voice_CoachOverlay"			"Coach"

	"DOTA_HUD_DVR_CurrentTime"				"{s:current_time}" // "{t:d:current_time}"
	"DOTA_HUD_DVR_TotalTime"				"{s:total_time}" // "{t:d:total_time}"
	"DOTA_HUD_DVR_PlaybackSpeed"			"{s:playback_speed}x"
	"DOTA_HUD_DVR_GoLive"					"GO LIVE"

	"DOTA_HUD_Scoreboard_SwapHero"			"Swap Hero"
	"DOTA_HUD_Killcam_AttackDmg"			"Attack Damage"
	"DOTA_HUD_Swap_Confirm_Header"			"Swap Hero?"
	"DOTA_HUD_Swap_Confirm_Message"			"Do you wish to swap your hero for {s:swap_hero_name}?"
	"DOTA_HUD_Killcam_KilledBy"				"Killed By:"
	"DOTA_HUD_Spec_Items_Items"				"Heroes"
	"DOTA_HUD_Spec_Items_SlotItems"			"Inventory"
	"DOTA_HUD_Spec_Items_NeutralItems"		"Neutral"
	"DOTA_HUD_Spec_Items_MiscItems"			"Backpack"

	"DOTA_HUD_InvokerSpellCard_Hide_Names"	"Hide Names"
	"DOTA_HUD_InvokerSpellCard_Show_Names"	"Show Names"

	"DOTA_HUD_RingmasterSouvenir_Header"	"Dark Carnival Souvenirs"
	"DOTA_HUD_Bounty_Hunter_Innate_Header"	"Biggest Game"
	"DOTA_HUD_Bounty_Hunter_Innate_Description"	"Highest net worth enemy heroes"

	"DOTA_HUD_QuickStats_K"					"K:"
	"DOTA_HUD_QuickStats_D"					"D:"
	"DOTA_HUD_QuickStats_A"					"A:"

	"DOTA_HUD_QuickStats_KDA"					"K / D / A "
	"DOTA_HUD_QuickStats_CS"					"LH / DN"
	"DOTA_HUD_QuickStats_NW"					"NW"
	"DOTA_HUD_QuickStats_Historic"				"Goal"
	"DOTA_HUD_QuickStats_Current"				"Current"
	"DOTA_HUD_QuickStats_Stat"					"Stat"

	"DOTA_HUD_QuickStats_LastHitAbbr"		"LH:"
	"DOTA_HUD_QuickStats_DenyAbbr"			"D:"

	"DOTA_HUD_GG_GameWillEnd"				"Game Will End"
	"DOTA_HUD_GG_LoseIn"					"You will lose in"

	"DOTA_HUD_Broadcaster_Title"			"SELECT A BROADCASTER"
	"DOTA_HUD_Broadcaster_Channel"			"BROADCAST CHANNEL {i:channel_id}"

	"DOTA_HUD_NeutralPull_Pull"				"Pull"
	"DOTA_HUD_NeutralPull_Stack"			"Stack"
	"DOTA_HUD_NeutralPull_Now"				"Now"

	"DOTA_HUD_RuneSpawn_Bounty"				"Bounty"
	"DOTA_HUD_RuneSpawn_Water"				"Water"
	"DOTA_HUD_RuneSpawn_Power"				"Power"
	"DOTA_HUD_RuneSpawn_Wisdom"				"Wisdom"
	
	"DOTA_HUD_RuneSpawn_DoubleDamage"				"Amplify Damage"
	"DOTA_HUD_RuneSpawn_Arcane"				"Arcane"
	"DOTA_HUD_RuneSpawn_Haste"				"Haste"
	"DOTA_HUD_RuneSpawn_Illusion"				"Illusion"
	"DOTA_HUD_RuneSpawn_Invisibility"				"Invisibility"
	"DOTA_HUD_RuneSpawn_Regeneration"				"Regeneration"
	"DOTA_HUD_RuneSpawn_Shield"				"Shield"

	"DOTA_HUD_rune_spawned_top"				"Rune Spawned Top"
	"DOTA_HUD_rune_spawned_bottom"			"Rune Spawned Bottom"

	"DOTA_HUD_Prognosticate_Bounty"				"Bounty"
	"DOTA_HUD_Prognosticate_Water"				"Water"
	"DOTA_HUD_Prognosticate_Power"				"Power"
	"DOTA_HUD_Prognosticate_DoubleDamage"		"Amplify Damage"
	"DOTA_HUD_Prognosticate_Arcane"				"Arcane"
	"DOTA_HUD_Prognosticate_Haste"				"Haste"
	"DOTA_HUD_Prognosticate_Illusion"			"Illusion"
	"DOTA_HUD_Prognosticate_Invisibility"		"Invisibility"
	"DOTA_HUD_Prognosticate_Regeneration"		"Regeneration"
	"DOTA_HUD_Prognosticate_Shield"				"Shield"
	"DOTA_HUD_Prognosticate_Wisdom"				"Wisdom"

	"DOTA_HUD_stat_branch_10"				"10"
	"DOTA_HUD_stat_branch_15"				"15"
	"DOTA_HUD_stat_branch_20"				"20"
	"DOTA_HUD_stat_branch_25"				"25"

	"DOTA_Compendium_Wagering_RemainingTokens"		"Remaining Tokens"
	"DOTA_Compendium_Wagering_TokensResetIn"		"Tokens Reset In "
	"DOTA_Compendium_Wagering_TokensResetIn_End"	""
	"DOTA_Compendium_Wagering_TotalPointsWon"		"Total Points Won"
	"DOTA_Compendium_Wagering_SuccessRate"			"Success Rate"
	"DOTA_Compendium_Wagering_TotalTokensWagered"	"Total Tokens Wagered"
	"DOTA_Compendium_Wagering_TotalPointsTipped"	"Total Points Tipped"
	"DOTA_Compendium_Wagering_AverageWinnings"		"Average Points Won"
	"DOTA_Compendium_Wagering_TeamBonusTokens"		"Tribute Tokens Remaining"
	"DOTA_Compendium_Wagering_Details"				"Details"

	"DOTA_Compendium_Wagering_TeamBonusTokens_Info" "As you increase your Battle Level, you'll also earn Battle Point Tributes that let you add bonus winnings to the wagers of everyone on your team. Available in 100%, 200%, or 300% bonus amounts.<br><br>These tributes are single-use and do not replenish each week."

	"DOTA_Compendium_Wagering_TotalTokensWagered_Rollup"	"Total Wagered"

	"DOTA_Compendium_MainPage_Wagering_Info_Short"	"Wager tokens to win Battle Points!"

	"DOTA_Compendium_MainPage_Wagering_Info"	"Place up to three Wager Tokens on the victory line before a match. Back up your wager by smashing the Ancient and earn 75 Battle Points per token risked. Rack up a win streak with your wagers and you can bump your winnings by 25%, 50%, or 75%.<br><br>You'll have ten tokens each week, and can increase that amount at higher Battle Levels.<br><br>Raising your level also grants three tiers of Battle Point Tributes that let you add a 100%, 200%, or 300% bonus to the wagers of everyone on your team.<br><br>Battle Point Tributes are single-use and do not replenish each week."

	"DOTA_Compendium_MainPage_ProPred_Info_Short" "Predict the outcome of Pro Circuit Matches to earn extra points towards your Battle Level."

	"DOTA_Compendium_Wagering_TokensOver"      "All Tokens have been distributed for this Battle Pass"
	"DOTA_Compendium_Wagering_TokensPopup_Title"     "Bonus 2000 Token Refresh"
	"DOTA_Compendium_Wagering_TokensPopup"      "To mark the coming end of the Winter 2016 Battle Pass everyone has had their Wagering Tokens refreshed to 2000 tokens. Make the most of your time remaining and wager big to win big! <br><br>  The Battle Pass expires on March 30th, 2016"

	"DOTA_Manila_Major_Popup_Title"         "Manila Major Tickets"
	"DOTA_Manila_Major_Popup" 					"Tickets for The Manila Major—the third and final Major this season in advance of The International 2016 are on sale now. <br><br> This Major will be produced by PGL, with the main event to take place June 7 – 12 in the Mall of Asia Arena in Manila, Philippines. <br><br> Get your tickets today!"
	"DOTA_Buy_Tickets_Popup" 					"Purchase Tickets"
	"DOTA_Compendium_Wagering_HowTo1"				"Each week you will receive an allowance of {i:periodic_coins} Tokens to wager on your games. Unspent Tokens will not roll over to the following week's balance, so lay them on the line!"
	"DOTA_Compendium_Wagering_HowTo2"				"Once in game, determine your wager amount within the 40-second wagering period."
	"DOTA_Compendium_Wagering_HowTo3"				"Achieve victory to double your wagered amount as Battle Points."
	"DOTA_Compendium_Wagering_HowTo4"				"Each Token won converts to one Battle Point."

	"DOTA_Compendium_Wagering_RemainingTokensLong"	"Tokens remaining"
	"DOTA_Compendium_Wagering_ResetsIn"	"Tokens remaining this week"
	"DOTA_Compendium_Wagering_RemainingMMRWagers"	"Tokens remaining"

	"DOTA_Compendium_ProCircuitPredictions_TokensLeft"	"Tokens remaining"
	"DOTA_Compendium_ProCircuitPredictions_Show" 		"Show Predictions"
	"DOTA_Compendium_ProCircuitPredictions_Starts"	"Starts in: {i:prediction_start_days}D {i:prediction_start_hours}H {i:prediction_start_minutes}M"

	"DOTA_Profile_History_MatchHistoryTab"		"Match History"
	"DOTA_Profile_History_HeroStatsTab"			"Hero Stats"
	"DOTA_Profile_History_TeammatesTab"			"Teammates"

	"DOTA_Profile_HeroStatsPage"			"Stats"
	"DOTA_Profile_HistoryPage"				"History"
	"DOTA_Profile_BattleStatsPage"			"Battle Stats"
	"DOTA_Profile_BattleStatsPageInfo"		"Dive deeper into your Dota data"

	"DOTA_Frontpage_BattleStats_Header"			"New for Dota Plus"
	"DOTA_Frontpage_BattleStats_Description"	"Real time Battle stats now available"
	"DOTA_Frontpage_BattleStats_ActionLabel"	"View stats"

	"dota_post_game_chat_header"			"Chat"

	"DOTA_HeroStatColumn_Hero"				"Hero"
	"DOTA_HeroStatColumn_GamesPlayed"		"Total"
	"DOTA_HeroStatColumn_Wins"				"Wins"
	"DOTA_HeroStatColumn_Losses"			"Losses"
	"DOTA_HeroStatColumn_WinRate"			"Win Rate"
	"DOTA_HeroStatColumn_Rating"			"Rating"
	"DOTA_HeroStatColumn_HeroMMR"			"Hero MMR"
	"DOTA_HeroStatColumn_BestWinStreak"		"Best"
	"DOTA_HeroStatColumn_CurrentWinStreak"	"Current"
	"DOTA_HeroStatColumn_TotalGames"		"Games"
	"DOTA_HeroStatColumn_AvgKills"			"K"
	"DOTA_HeroStatColumn_AvgDeaths"			"D"
	"DOTA_HeroStatColumn_AvgAssists"		"A"
	"DOTA_HeroStatColumn_AvgGPM"			"GPM"
	"DOTA_HeroStatColumn_AvgXPM"			"XPM"
	"DOTA_HeroStatColumn_BestKills"			"K"
	"DOTA_HeroStatColumn_BestAssists"		"A"
	"DOTA_HeroStatColumn_BestGPM"			"GPM"
	"DOTA_HeroStatColumn_BestXPM"			"XPM"

	"DOTA_HeroStatColumn_Header_Hero"			" "
	"DOTA_HeroStatColumn_Header_Games"			"Games"
	"DOTA_HeroStatColumn_Header_Ratings"		" "
	"DOTA_HeroStatColumn_Header_WinStreaks"		"Win Streaks"
	"DOTA_HeroStatColumn_Header_Averages"		"Averages"
	"DOTA_HeroStatColumn_Header_BestRecords"	"Best Records"

	"DOTA_HeroStat_MostRecentForHero"	"Most Recent 20 {s:hero_name} Games"

	"DOTA_HeroStat_Games"				"Games"
	"DOTA_HeroStat_WinPercent"			"Win %"
	"DOTA_HeroStat_PickPercent"			"Pick %"
	"DOTA_HeroStat_BanPercent"			"Ban %"
	"DOTA_HeroStat_Wins"				"Wins"
	"DOTA_HeroStat_Losses"				"Losses"
	"DOTA_HeroStat_Streak"				"Streak"
	"DOTA_HeroStat_StreakDesc"			"Streak (Best)"
	"DOTA_HeroStat_WinRate"				"Win Rate"
	"DOTA_HeroStat_Rating"				"Rating"
	"DOTA_HeroStat_Kills"				"Kills"
	"DOTA_HeroStat_Deaths"				"Deaths"
	"DOTA_HeroStat_Assists"				"Assists"
	"DOTA_HeroStat_GPM"					"GPM"
	"DOTA_HeroStat_XPM"					"XPM"
	"DOTA_HeroStat_LH_Short" 			"Last Hits"
	"DOTA_HeroStat_Denies"				"Denies"
	"DOTA_HeroStat_NW"					"Net Worth"
	"DOTA_HeroStat_Yours"				"Yours"
	"DOTA_HeroStat_Averages"			"Averages"
	"DOTA_HeroStat_Lane"			    "Lane"
	"DOTA_HeroStat_Outcome"			    "Outcome"

	"DOTA_HeroStatTooltip_WinPercent" "Win Percent: "
	"DOTA_HeroStatTooltip_PickPercent" "Pick Percent: "
	"DOTA_HeroStatTooltip_BanPercent" "Ban Percent: "

	"DOTA_HeroStat_WonMatch"	"Won Match"
	"DOTA_HeroStat_LastMatch"	"Lost Match"

	"DOTA_HeroStat_GameType"		"{s:tooltip_game_mode}"
	"DOTA_HeroStat_GameType_Ranked"	"{s:tooltip_game_mode}, Ranked"

	"DOTA_HeroStat_AveragesAllPlayers"		"Averages For All Players at Your Skill Level"
	"DOTA_HeroStat_TalentPicksAllPlayers"	"Talent Picks for All Players at Your Skill Level"
	"DOTA_HeroStat_AveragesAllPlayersLowerSkill"		"Averages For All Players Below Your Skill Level"
	"DOTA_HeroStat_TalentPicksAllPlayersLowerSkill"	"Talent Picks for All Players Below Your Skill Level"
	"DOTA_HeroStat_AveragesAllPlayersHigherSkill"		"Averages For All Players Above Your Skill Level"
	"DOTA_HeroStat_TalentPicksAllPlayersHigherSkill"	"Talent Picks for All Players Above Your Skill Level"
	"DOTA_HeroStat_LastUpdatedTalents"		"Last Updated: {t:s:t:m:last_talents_updated}"
	"DOTA_HeroStat_LastUpdatedHeroes"		"Last Updated: {t:s:t:m:last_average_updated}"

	"DOTA_HeroStat_PlusStillLoadingOrUnavailable"	"Hero data is still loading or is temporarily unavailable."
	"DOTA_HeroStat_StatsAtSkillLevel"				"Stats and Talents for {s:skill_hero_average_header} Players"
	"DOTA_HeroStat_ChooseRankTier"					"Choose a Rank Tier for which to View Stats"
	"DOTA_HeroStat_ImmortalsCombined"				"Due to a small sample size, stats for Immortal players are included with Divine players."

    "DOTA_HeroStat_AnalysisPresetConfig_OutcomeByRole"               "Outcome By Role"
    "DOTA_HeroStat_AnalysisPresetConfig_HeroWinPercentageByRole"     "Hero Win Percentage By Role"

	"DOTA_XPBar_Tooltip_Default"		"{s:xp_amount} Experience Points"
	"DOTA_XPBar_Tooltip_GameCompletion"	"{s:xp_amount} Experience Points received from finishing a game"
	"DOTA_XPBar_Tooltip_Quest"			"{s:xp_amount} Experience Points received from a Quest"
	"DOTA_XPBar_Tooltip_Wager"			"{s:xp_amount} Experience Points received from Wagering"
	"DOTA_XPBar_Tooltip_ReceivedTip"	"{s:xp_amount} Experience Points received as a Tip from another player"
	"DOTA_XPBar_Tooltip_SendingTip"		"{s:xp_amount} Experience Points you will spend to Tip another player"
	"DOTA_XPBar_Tooltip_Achievement"	"{s:xp_amount} Experience Points received from Achievements"

	"DOTA_PointsGained"	"+{d:points_gained}"

	"DOTA_ExperienceReceived"		"Experience Received"
	"DOTA_GameCompleted"			"Game Experience"
	"DOTA_QuestCompleted"			"Quest Completed"
	"DOTA_WagerWinnings"			"Wager Winnings"
	"DOTA_ReceivedTip"				"Tip Received"
	"DOTA_SendingTip"				"Tip Sent"
	"DOTA_AchievementCompleted"		"{s:achievement_type} Completed"
	"DOTA_TotalExperienceEarned"	"Total Points Received"

	"DOTA_StandardResults"		"End Game"
	"DOTA_CompendiumResults"	"{s:season_name} Results"
	"DOTA_EventResults"			"{s:season_name} Results"

	"DOTA_Tipping"			"Tipping"
	"DOTA_TipPlayer"			"Tip a Player"
	"DOTA_TipHelp_Title"		"How Tipping Works"
	"DOTA_TipHelp_Text"				"Tip another player 50pts from your current winnings. Once you achieve a level you will not lose it by tipping a player."
	"DOTA_TipHelp_TextDisabled"		"Tip another player 50pts from your current winnings. Once you achieve a level you will not lose it by tipping a player.<br><br>This feature is only enabled for Battle Pass owners."
	"DOTA_TipNotification"		"tipped"
	"DOTA_AlreadyTipped"		"You have already tipped a player in this match."

	"DOTA_GameEnd_CompendiumLevel"	"Level"
	"DOTA_GameEnd_QuestWinnings"	"Quest"
	"DOTA_GameEnd_WagerWinnings"	"Wager"
	"DOTA_GameEnd_Tip"				"Tip"

	"DOTA_GameEnd_Teammates"		"Teammates"
	"DOTA_GameEnd_Opponents"		"Opponents"

	"DOTA_EventProgress_EventLevel"	"Points"
	"DOTA_EventProgress_QuestWinnings"	"Quest"
	"DOTA_EventProgress_GameWinnings"	"Game"

	"DOTA_EventGoal_Title"		"Community Goal"
	"DOTA_EventGoal_Progress"	"{d:goal_value} of {d:goal_target_value}"

	"DOTA_EventGoal_SupportMissions_Description"	"When the community completes {d:goal_target_value} Quests along this Path, a new style will be unlocked for 'The Serakund Tyrant' Completion Reward for all players who complete the Path."
	"DOTA_EventGoal_CarryMissions_Description"		"When the community completes {d:goal_target_value} Quests along this Path, a new style will be unlocked for the 'Legacy of the Eldwurm Crest' Completion Reward for all players who complete the Path."
	"DOTA_EventGoal_SoloMissions_Description"		"When the community completes {d:goal_target_value} Quests along this Path, a new style will be unlocked for the 'Regime of the Enthaleen Dragon' Completion Reward for all players who complete the Path."

	"dota_game_end_victory_title_radiant"	"Radiant Victory"
	"dota_game_end_victory_title_dire"		"Dire Victory"
	"dota_game_end_victory_title_team"		"{s:victory_title_team} Victory"

	"DOTA_ConductScorecard_Title_LowPri"					"Low-Priority Penalty Assessed"
	"DOTA_ConductScorecard_Title_FirstTime"					"Your First Conduct Summary"
	"DOTA_ConductScorecard_Title_Review"					"Your Conduct Summary"
	"DOTA_ConductScorecard_Title_New"						"Updated Conduct Summary"
	"DOTA_ConductScorecard_Reason_LowPri_Abandons"			"You abandoned too many games."
	"DOTA_ConductScorecard_Reason_LowPri_Reports"			"You received an excessive number of reports."
	"DOTA_ConductScorecard_Reason_FirstTime"				"Periodically we'll give you a summary of how your actions are affecting other players."
	"DOTA_ConductScorecard_LastIncludedMatch"				"Generated {s:ending_date}<br/>after Match {s:ending_matchid}."
	"DOTA_ConductScorecard_Reports_GoodPct"					"{d:reports_good_pctile}% of players have a low report rate like you."
	"DOTA_ConductScorecard_Reports_BadPct"					"Report rate is higher than {d:reports_percentile}% of players."
	"DOTA_ConductScorecard_Abandons"						"Abandons"
	"DOTA_ConductScorecard_Abandon"							"Abandon"
	"DOTA_ConductScorecard_Commends"						"Commends"
	"DOTA_ConductScorecard_Commend"							"Commends"
	"DOTA_ConductScorecard_Reports"							"Gameplay Reports"
	"DOTA_ConductScorecard_CommunicationWarning"			"Communications Warning"
	"DOTA_ConductScorecard_Abandons_None"					"You didn't abandon any matches."
	"DOTA_ConductScorecard_Abandons_Pct"					"Abandon rate is higher than {d:abandons_percentile}% of players."
	"DOTA_ConductScorecard_Commends_None"					"You didn't receive any commendations."
	"DOTA_ConductScorecard_LearnMore"						"<a href=\"event:DOTAConductScorecardLearnMore()\">Learn more</a>"
	"DOTA_ConductScorecard_GreatJob"						"Great job!"
	"DOTA_ConductScorecard_GreatJobOverall"					"Thank you for having good player conduct"
	"DOTA_ConductScorecard_OldDataWarning"					"You have played one or more matches since this summary was generated.<br/>Your conduct summary is updated every 10 games."
	"DOTA_ConductScorecard_Grade"							"Overall Conduct"
	"DOTA_ConductScorecard_GradeDetails"					"The lifetime conduct of your account."
	"DOTA_ConductScorecard_LifetimeBehaviorScore"			"Lifetime Behavior Score"
	"DOTA_ConductScorecard_FriendID"						"Friend ID: {s:account_id}"
	"DOTA_ConductScorecard_Abandons_desc"					"Times you left a game before it was completed or safe to leave."
	"DOTA_ConductScorecard_CommsReports_desc"				"Reports by allies and enemies for abusive or disruptive communication."
	"DOTA_ConductScorecard_Reports_desc"					"Reports by allies for disruptive gameplay, cheating or MMR abuse."
	"DOTA_ConductScorecard_CommunicationsWarning_desc"		"Other players have indicated that your communication is abusive and not conducive to a friendly environment."


	"DOTA_ConductScorecard_CommsReports"					"Communication Abuse"
	"DOTA_ConductScorecard_CommsReport"						"Communication Abuse Report"
	"DOTA_ConductScorecard_CommsReport_P"					"Communication Abuse"
	"DOTA_ConductScorecard_CommsReports_None"				"You didn't receive any chat reports."
	"DOTA_ConductScorecard_CommsReports_GoodPct"			"{d:comms_reports_good_pctile}% of players have a low report rate like you."
	"DOTA_ConductScorecard_CommsReports_BadPct"				"Report rate is higher than {d:comms_reports_percentile}% of players."

	"DOTA_ConductScorecard_Gameplay_Info"					"Gameplay reports include \"Disruptive Gameplay\" and \"Cheating or MMR Abuse\" reports from allies. These reports may result in the reduction of behavior score.<br><br> If, at any time, you receive more reports than approximately 95% of the player population in a 15 game window, you will receive Low Priority.  In Low Priority, players are given a time based matchmaking ban and are required to win a number of Single Draft games before being able to return to the matchmaking pool.<br><br>Enemy reports for \"Cheating or MMR Abuse\" will not be counted when creating your conduct summary and will not result in a Low Priority penalty."
	"DOTA_ConductScorecard_Comms_Info"						"Communications Abuse reports includes reports from both allies and enemies.  You cannot be reported for communications abuse by someone if you have not communicated with that person in game.  <br><br>Communications Abuse reports accumulate over a period of 15 games.  If, at any time, you receive more reports than approximately 95% of the player population, you will receive a communications ban and will be unable to use chat. In addition, each report may result in the reduction of your behavior score."
	"DOTA_ConductScorecard_Behavior_Info"					"Behavior Score is a representation of your lifetime conduct.  Playing games without getting reported will raise your behavior score."
	"DOTA_ConductScorecard_CommsWarning_Info"				"Communication Warnings are issued when you you receive more reports than approximately 95% of the player population. If you continue to be reported, a ban will be issued and players will be unable to see your chat without first un-muting you. In addition, each report may result in the reduction of your behavior score. Communications reports includes reports from both allies and enemies.  You cannot be reported for communications abuse by someone if you have not communicated with that person in game.  <br><br>Communications Abuse reports accumulate over a period of 15 games."


	"DOTA_DB_SeasonPass_TierTooltipBronze"			"As an owner of this season's Battle Pass, the following features have been added to your experience: <br> Battle Pass Badge <br> Profile Battle Pass Status"
	"DOTA_DB_SeasonPass_TierTooltipSilver"			"Silver Tier: <br> Upgraded Battle Pass Badge <br> Upgraded Profile Status <br> Upgraded Battle Pass Dashboard"
	"DOTA_DB_SeasonPass_TierTooltipGold"			"Gold Tier: <br> Upgraded Battle Pass Badge <br> Upgraded Profile Status <br> Upgraded Battle Pass Dashboard"
	"DOTA_DB_SeasonPass_TierTooltipMax"				"Max Tier: <br> Upgraded Battle Pass Badge <br> Upgraded Profile Status <br> Upgraded Battle Pass Dashboard"

	"DOTA_DB_SeasonPass_Halloween2016_Expire"		"Path available from October 28 - November 14, 2016"

	"DOTA_DB_SeasonPass_CurrentQuest"				"Current Active Quest"
	"DOTA_DB_SeasonPass_Level"						"Level"
	"DOTA_DB_SeasonPass_PointsToNext"				"Points to next level"
	"DOTA_DB_SeasonPass_Rewards"					"Rewards"
	"DOTA_DB_SeasonPass_ChooseQuest"				"Select a Path"
	"DOTA_DB_SeasonPass_ChangeQuest"				"You can change your Path at any time."
	"DOTA_DB_SeasonPass_ViewQuests"					"View All Paths"
	"DOTA_DB_SeasonPass_QuestIntroTitleLabel"			"Winter 2016 Battle Pass Quests"
	"DOTA_DB_SeasonPass_QuestIntroCampaignTitleLabel"	"The Path of Power"
	"DOTA_DB_SeasonPass_QuestIntroLore"				"'All things must end if there is to be a new beginning. This wearisome war a stubborn gatekeeper denying what solace the Self seeks. Fulfill these instructions and be rewarded for your allegiance.'"
	"DOTA_DB_SeasonPass_Note"						"Our advantage <br> wanes <br><br>Awaken the Master"
	"DOTA_DB_SeasonPass_Underlord"					"When at last the beast was rent in two, the Three began to falter. The horde was gone, Quath's people lived still, and the power of the Aldwyn Scrolls was extinguished.
													<br><br>The heroes of Quath had saved the city from the abyssal invaders, but little else was certain. With Stonehall in ruins and its War Council scattered or dead, the guiding leash on the Legions had been severed. Soon other Legion Commanders would lay claim to territory, titles—even crowns—and start settling old scores.
													<br><br>But with the influx of Stonehall's survivors, and the handful of ex-legion amongst them, perhaps the Quathan Elders could truly reform the ancient Guard, a new generation of warriors to follow in the steps of three Initiates who had sacrificed the philosopher's path to defend their homeland.
													<br><br>As for Legion Commander Tresdin, that was the last Quath would see of her. She rode out the south gate at dawn, a small band of troops trailing her banners. She would take no part in politics or mortal wars. She had been awakened to the true battle, one waged by larger powers for higher stakes. Though she did not know her destination, the horde commander had betrayed his master — Tresdin finally had a name to seek: Vrogros the <b>Underlord</b>"

	"DOTA_DB_SeasonPass_ChooseQuestDetails"			"Paths may be changed at any point from this Quests tab or during in-game Hero selection."
	"DOTA_DB_SeasonPass_CompleteQuest"				"Complete a Quest and Win the Game"
	"DOTA_DB_SeasonPass_CompleteQuestDetails"		"You must win a game for the Quest to complete. Each success grants Battle Points which increase your Battle Level.  Complete the Three-Star objective for full Battle Points."
	"DOTA_DB_SeasonPass_Quest_EarnSets"				"Complete a Path to earn an exclusive set"
	"DOTA_DB_SeasonPass_Quest_EarnSetsDetails"		"Completing the last Quest in a Path grants the reward. Complete the Quest Path with at least 40 Stars to unlock a special style for the reward."


	"DOTA_DB_SeasonPass_Winter_2016"			 "Winter 2016"
	"DOTA_DB_SeasonPass_Fall_2016"				 "Fall 2016"
	"DOTA_DB_SeasonPass_Winter_2017"			 "Winter 2017"

	"DOTA_DB_SeasonPass_Prestige_Rewards_Loadscreen" "Winter 2016 Loading Screen"
	"DOTA_DB_SeasonPass_Prestige_Rewards_Emoticon"	"Winter 2016 Emoticon Pack"
	"DOTA_DB_SeasonPass_Prestige_Rewards_Infuser"	"Treasure Upgrade Infuser - Winter"
	"DOTA_DB_SeasonPass_Prestige_Rewards_Fountain"	"Fountain Healing Effect"
	"DOTA_DB_SeasonPass_Prestige_Rewards_TP"		"Hero Teleport Effect"
	"DOTA_DB_SeasonPass_Prestige_Rewards_Courier1"	"Axolotl Courier"
	"DOTA_DB_SeasonPass_Prestige_Rewards_Courier2"	"Axolotl Courier: Style 2"
	"DOTA_DB_SeasonPass_Prestige_Rewards_Courier3"	"Axolotl Courier: Style 3"
	"DOTA_DB_SeasonPass_Prestige_Rewards_Courier4"	"Axolotl Courier: Style 4"
	"DOTA_DB_SeasonPass_Prestige_Rewards_Ward"		"Ward of the Phoenix"
	"DOTA_DB_SeasonPass_Prestige_Rewards_Blink"		"Blink Dagger Effect"
	"DOTA_DB_SeasonPass_Prestige_Rewards_Effigy"	"Winter 2016 Effigy"
	"DOTA_DB_SeasonPass_Prestige_Rewards_Taunt1"	"Undying Taunt: Funk of the Dead"
	"DOTA_DB_SeasonPass_Prestige_Rewards_Taunt2"	"Venomancer Taunt: Bananadancer"
	"DOTA_DB_SeasonPass_Prestige_Rewards_Forcestaff" "Force Staff Effect"
	"DOTA_DB_SeasonPass_Prestige_Rewards_Cyclone"	"Eul's Scepter Effect"
	"DOTA_DB_SeasonPass_Prestige_Rewards_Mek"	"Mekansm Effect"
	"DOTA_DB_SeasonPass_Prestige_Rewards_Maelstrom"	"Maelstrom & Mjollnir Effect"
	"DOTA_DB_SeasonPass_Prestige_Rewards_Radiance"	"Radiance Effect"
	"DOTA_DB_SeasonPass_Prestige_Rewards_Phase"	"Phase Boots Effect"
	"DOTA_DB_SeasonPass_Prestige_Rewards_Multikill"	"Multikill Banner"


	"DOTA_DB_SeasonPass_Prestige_Rewards_Legion"	"Prestige Item - Legacy of the Fallen Legion"


	"DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Fountain"	"Fountain Healing Effect<br><font color='#888888'>Level <font color='#A9372E'>2</font> / <font color='#A9372E'>77</font> / <font color='#A9372E'>146</font></font>"
	"DOTA_DB_SeasonPass_ti6_Prestige_Rewards_1000"	"The International 2016 - Battle Level 1000 <br><font color='#888888'>Level </font><font color='#A9372E'>1000</font>"
	"DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Loadscreen" "The International 2016 Loading Screen Pack <br><font color='#888888'>Level <font color='#A9372E'>4</font> / <font color='#A9372E'>44</font></font>"
	"DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Emoticon"	"<b>The International 2016 Emoticon Pack </b><br>
														<i>Emoticon Pack II </i><font color='#888888'> Level <font color='#A9372E'>24</font></font><br>
														<i>Emoticon Pack III </i><font color='#888888'> Level <font color='#A9372E'>143</font></font>"

	"DOTA_DB_SeasonPass_ti6_Prestige_Rewards_TP"		"Hero Teleport Effect <br><font color='#888888'>Level <font color='#A9372E'>6</font> / <font color='#A9372E'>68</font> / <font color='#A9372E'>197</font></font>"
	"DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Blink"		"Blink Dagger Effect <br><font color='#888888'>Level <font color='#A9372E'>16</font> / <font color='#A9372E'>155</font></font>"

	"DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Courier"	"Onibi Evolving Courier <br><font color='#888888'>Level <font color='#A9372E'>5</font> / <font color='#A9372E'>12</font> / <font color='#A9372E'>18</font> / <font color='#A9372E'>30</font> / <font color='#A9372E'>40</font> / <font color='#A9372E'>62</font> / <font color='#A9372E'>74</font>
														 / <font color='#A9372E'>101</font> / <font color='#A9372E'>116</font> / <font color='#A9372E'>134</font> / <font color='#A9372E'>185</font> / <font color='#A9372E'>205</font> / <font color='#A9372E'>255</font> / <font color='#A9372E'>285</font> / <font color='#A9372E'>315</font>
														 / <font color='#A9372E'>525</font> / <font color='#A9372E'>625</font> / <font color='#A9372E'>725</font> / <font color='#A9372E'>825</font> / <font color='#A9372E'>925</font> / <font color='#A9372E'>2000</font></font>"


	"DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Ward"		"Smeevil's Penance Evolving Ward <br><font color='#888888'>Level <font color='#A9372E'>36</font> / <font color='#A9372E'>56</font> / <font color='#A9372E'>86</font> / <font color='#A9372E'>104</font></font>"
	"DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Taunt"		"<b>The International 2016 Taunts</b><br>
														<i>RazorFlip! </i><br><font color='#888888'> Slark - Level <font color='#A9372E'>7</font></font><br>
														<i>Ogre Hop </i><br><font color='#888888'> Alchemist - Level <font color='#A9372E'>14</font></font><br>
														<i>To Hell and Back! </i><br><font color='#888888'> Lion - Level <font color='#A9372E'>38</font></font><br>
														<i>Make It Rain </i><br><font color='#888888'> Nature's Prophet - Level <font color='#A9372E'>95</font></font></font><br>
														<i>The Master Juggler </i><br><font color='#888888'> Invoker - Level <font color='#A9372E'>110</font></font><br>
														<i>Party On? Party Off! </i><br><font color='#888888'> Leshrac - Level <font color='#A9372E'>275</font></font><br>
														<i>You Prefer Arrows? </i><br><font color='#888888'> Windranger - Level <font color='#A9372E'>295</font></font>"
	"DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Weather"	"<b>Weather Effect </b><br>
														<i>Spring </i><font color='#888888'> Level <font color='#A9372E'>50</font></font><br>
														<i>Ash </i><font color='#888888'> Level <font color='#A9372E'>215</font></font>"


	"DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Effigy"	"<b>The International 2016 Effigy Block </b><br>
														<i>Effigy Block II </i><font color='#888888'> Level <font color='#A9372E'>65</font></font><br>
														<i>Effigy Block III </i><font color='#888888'> Level <font color='#A9372E'>170</font></font>"
	"DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Multikill"	"Multikill Banner<br><font color='#888888'>Level </font><font color='#A9372E'>59</font>"

	"DOTA_DB_SeasonPass_ti6_Prestige_Rewards_River"		"<b>River Vial</b><br>
														<i>Chrome </i><font color='#888888'> Level <font color='#A9372E'>89</font></font><br>
														<i>Dry </i><font color='#888888'> Level <font color='#A9372E'>158</font></font><br>
														<i>Slime </i><font color='#888888'> Level <font color='#A9372E'>325</font></font><br>
														<i>Oil </i><font color='#888888'> Level <font color='#A9372E'>575</font></font><br>
														<i>Electrify </i><font color='#888888'> Level <font color='#A9372E'>735</font></font><br>
														<i>Potion </i><font color='#888888'> Level <font color='#A9372E'>1250</font></font><br>
														<i>Blood </i><font color='#888888'> Level <font color='#A9372E'>2500</font></font>"

	"DOTA_DB_SeasonPass_ti6_Prestige_Rewards_WagerBonus"	"<b>Wagering Max Increase</b><br>
															<i>+500 Tokens </i><font color='#888888'> Level <font color='#A9372E'>119</font></font><br>
															<i>+500 Tokens </i><font color='#888888'> Level <font color='#A9372E'>235</font></font><br>
															<i>+1000 Tokens </i><font color='#888888'> Level <font color='#A9372E'>395</font></font>"
	"DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Colleseum"		"Colleseum Terrain<br><font color='#888888'>Level </font><font color='#A9372E'>125</font>"
	"DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Level"			"Level-Up Effect<br><font color='#888888'>Level </font><font color='#A9372E'>131</font>"
	"DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Bottle"		"Bottle Effect<br><font color='#888888'>Level </font><font color='#A9372E'>161</font>"
	"DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Cyclone"		"Eul's Scepter Effect<br><font color='#888888'>Level </font><font color='#A9372E'>176</font>"
	"DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Forcestaff"	"Force Staff Effect<br><font color='#888888'>Level </font><font color='#A9372E'>194</font>"
	"DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Mek" 			"Mekansm Effect<br><font color='#888888'>Level </font><font color='#A9372E'>265</font>"
	"DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Maelstrom"		"Maelstrom & Mjollnir Effect<br><font color='#888888'>Level </font><font color='#A9372E'>535</font>"
	"DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Radiance"		"Radiance Effect<br><font color='#888888'>Level </font><font color='#A9372E'>674</font>"
	"DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Phase"			"Phase Boots Effect<br><font color='#888888'>Level </font><font color='#A9372E'>775</font>"

	"DOTA_DB_SeasonPass_ti6_Prestige_Rewards_BattleCupTicket"	"Weekend Battle Cup Ticket (x5)<br><font color='#888888'>Level </font><font color='#A9372E'>137</font>"
	"DOTA_DB_SeasonPass_ti6_Prestige_Rewards_Legion"	"<b>Legion Commander Prestige Item</b><br><font color='#888888'>Includes a new Quest path for Legion Commander</font><br><br><font color='#A9372E'>Level 225</font>"

	"DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Colleseum"		"Seasonal Terrain: Autumn<br><font color='#888888'>Level </font><font color='#96C68C'>1</font>"
	"DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_LoadScreens"		"Fall 2016 Battle Pass Loading Screen<br><font color='#888888'>Level </font><font color='#96C68C'>1</font> / <font color='#96C68C'>17</font> / <font color='#96C68C'>21</font>"
	"DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_BattleCupTicket"	"Weekend Battle Cup Ticket<br><font color='#888888'>Level </font><font color='#96C68C'>1</font> / <font color='#96C68C'>29</font>"

	"DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Infuser"	"Treasure Upgrade Infuser - Fall 2016<br><font color='#888888'>Level </font><font color='#96C68C'>22</font>"


	"DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_LoadScreen1"		"Loading Screen I<br><font color='#888888'>Level </font><font color='#96C68C'>1</font>"
	"DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_LoadScreen2"		"Loading Screen II<br><font color='#888888'>Level </font><font color='#96C68C'>17</font>"
	"DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_LoadScreen3"		"Loading Screen III<br><font color='#888888'>Level </font><font color='#96C68C'>21</font>"

	"DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Emoticon"		"Fall 2016 Emoticon Pack<br><font color='#888888'>Level </font><font color='#96C68C'>2</font>"
	"DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Fountain"		"Fountain Healing Effect<br><font color='#888888'>Level <font color='#96C68C'>3</font> / <font color='#96C68C'>37</font> / <font color='#96C68C'>58</font></font>"
	"DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_TP"		"Hero Teleport Effect <br><font color='#888888'>Level <font color='#96C68C'>4</font> / <font color='#96C68C'>31</font> / <font color='#96C68C'>52</font></font>"
	"DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Courier" 			"Wibbley Courier <br><font color='#888888'>Level <font color='#96C68C'>7</font> / <font color='#96C68C'>20</font> / <font color='#96C68C'>40</font> / <font color='#96C68C'>60</font></font>"
	"DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Ward"		"Starecrow Ward<br><font color='#888888'>Level </font><font color='#96C68C'>8</font>"
	"DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Blink"		"Blink Dagger Effect <br><font color='#888888'>Level <font color='#96C68C'>9</font></font>"
	"DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Effigy"		"<b>Fall 2016 Effigy Block </b><br>
														<i>Effigy Block I </i><font color='#888888'> Level <font color='#96C68C'>12</font></font><br>
														<i>Effigy Block II </i><font color='#888888'> Level <font color='#96C68C'>26</font></font><br>
														<i>Effigy Block III </i><font color='#888888'> Level <font color='#96C68C'>48</font></font>"
	"DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Forcestaff"	"Force Staff Effect<br><font color='#888888'>Level </font><font color='#96C68C'>24</font>"
	"DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Taunt"	"<br>Fall 2016 Taunt</b><br>
															<i>Centaur Taunt: A Leg to Stand On</i><font color='#888888'> Level <font color='#96C68C'>14</font></font><br>
															<i>Brewmaster Taunt: Drunken Antics </i><font color='#888888'> Level <font color='#96C68C'>28</font></font><br>"

	"DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Taunt_Centaur" "Centaur Taunt: A Leg to Stand On <font color='#888888'> Level <font color='#96C68C'>14</font></font>"
	"DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Taunt_Brew"	"Brewmaster Taunt: Drunken Antics <font color='#888888'> Level <font color='#96C68C'>28</font></font>"
	"DOTA_DB_SeasonPass_fall2016_Prestige_Rewards_Cyclone"		"Eul's Scepter Effect<br><font color='#888888'>Level </font><font color='#96C68C'>30</font>"

	"DOTA_DB_SeasonPass_HeroRole_Carry"		"Carry"
	"DOTA_DB_SeasonPass_HeroRole_Support"		"Support"
	"DOTA_DB_SeasonPass_HeroRole_Solo"		"Solo"





	"DOTA_DB_SeasonPass_QuestIntroStart"			"Start"
	"DOTA_DB_SeasonPass_CommunityGoal"				"Community Goal"

	"DOTA_DB_SeasonPass_CommunityGoalNumbers"		"{d:current_goal_progress} of {d:current_goal_complete}"

	"DOTA_DB_SeasonPass_BonusChallenges"			"Bonus Challenges"

	"DOTA_DB_SeasonPass_HomeCampaign"				"Quests"

	"DOTA_DB_Page_QuestReward"						"{d:point_reward}"

	"DOTA_DailyHero_Challenge"						"DAILY HERO CHALLENGE"
	"DOTA_DailyHero_Reward"							"{d:daily_hero_points}"
	"DOTA_DailyHero_PreviewText"					"Win a game with your daily challenge hero to earn Battle Points"
	"DOTA_WeeklyChallenge_PreviewText"				"Complete your weekly challenge to earn Battle Points"
	"DOTA_DailyHero_Description"					"Play and win a match with"

	"DOTA_Weekly_Challenge"							"WEEKLY CHALLENGE"
	"DOTA_Weekly1_Challenge_Reward"					"{d:weekly_1_points}"
	"DOTA_Weekly2_Challenge_Reward"					"{d:weekly_2_points}"

	"DOTA_HUD_QuestPicker_ActiveQuestName"			"CURRENT QUEST"
	"DOTA_HUD_QuestPicker_CompletionReward"			"COMPLETION REWARD:"
	"DOTA_Challenge_Requires_Hero"				"REQUIRED HERO:"
	"DOTA_Challenge_CompletedHero"				"COMPLETED WITH:"
	"DOTA_Tooltip_Challenge_Completed"			"COMPLETED!"

	"DOTA_Tooltip_Challenge_Progress"			"{d:progress} of {d:complete_limit}<span class=\"ChallengeProgressText\"> Completed</span>"
	"DOTA_Weekly1Challenge_Progress"			"{d:weekly_1_progress} of {d:weekly_1_complete_limit}"
	"DOTA_Weekly2Challenge_Progress"			"{d:weekly_2_progress} of {d:weekly_2_complete_limit}"

	"DOTA_SeasonPass_VoteForArcana"				"Vote For Arcana"

	"DOTA_BattlePass_DailyChallengeMO"			"Complete the Hero challenge before tomorrow's Hero."
	"DOTA_BattlePass_Weekly1ChallengeMO"		"Complete this challenge before next week's challenge starts."
	"DOTA_BattlePass_Weekly2ChallengeMO"		"Complete this challenge before next week's challenge starts."

	"DOTA_BattlePass_FirstTime_Welcome"			"Welcome to the Winter 2016 Battle Pass Preview"
	"DOTA_BattlePass_FirstTime_Activate"		"Activate your Winter 2016 Battle Pass"
	"DOTA_BattlePass_FirstTime_Choose"			"Choose Your Path"

	"DOTA_BattlePass_FirstTime_GoToQuests"		"Go to Quests"


	"DOTA_BattlePass_FirstTime_NotOwned"		"With a variety of in-game Quests to challenge and expand your Dota skills, a friendly wagering system to raise the stakes, and a host of exclusive treasures and rewards to be earned, the Battle Pass is your battleground companion for the Dota 2016 winter season.<br><br>Take a look around!"

	"DOTA_BattlePass_FirstTime_NotActivated"	"You are just one step away from taking advantage of the many features of the Winter Battle Pass!"

	"DOTA_BattlePass_FirstTime_Owned"		"Choose one of three Paths to begin your journey.  Complete a Quest and emerge victorious to earn Battle Points.  "

	"DOTA_BattlePassRewards_Intro"					"Behold the complete gallery of rewards you can earn with {g:dota_event_name:event_id}.<br><br>New rewards will be granted as you accrue Battle Points and increase your Battle Level. Earn more points by advancing in the {g:dota_cavern_name:event_id}, winning wagers, making correct predictions, and stacking up achievements.<br><br>While it is the rare and valorous hero who completes the collection, all who undertake the journey can see their progress here."

	"DOTA_BattlePassRewards_TI6BP_Intro"	"Behold the complete gallery of rewards you can earn with <br>The International 2016 Battle Pass.<br><br><font color='#A9372E'>EARN NEW REWARDS</font> each time you increase your Battle Level.<br><br><font color='#A9372E'>INCREASE YOUR LEVEL</font> by completing Quests, winning in-game Wagers, and earning Achievements.<br><br><font color='#A9372E'>FAST-FORWARD</font> your progress—buy levels at any time while contributing to The International 2016 Prize Pool!"

	"DOTA_Fall2016_BattlePassRewards_Intro"	"Behold the complete gallery of rewards you can earn with the Fall 2016 Battle Pass.<br><br><font color='#94D53F'>EARN NEW REWARDS</font> each time you increase your Battle Level.<br><br><font color='#94D53F'>INCREASE YOUR LEVEL</font> by completing Quests, winning in-game Wagers, and earning Achievements.<br><br>While it is the rare and valorous hero who completes the collection, all who undertake the journey can see their progress here."

	"DOTA_Winter2017_BattlePassRewards_Intro"	"Behold the complete gallery of rewards you can earn with the Winter 2017 Battle Pass.<br><br><font color='#6299CF'>EARN NEW REWARDS</font> each time you increase your Battle Level.<br><br><font color='#6299CF'>INCREASE YOUR LEVEL</font> by completing Quests, winning in-game Wagers, and earning Achievements.<br><br>While it is the rare and valorous hero who completes the collection, all who undertake the journey can see their progress here."

	"DOTA_International2017_BattlePassRewards_Intro"	"Behold the complete gallery of rewards you can earn with The International 2017 Battle Pass.<br><br><span class='bp_text_accent_color'>EARN NEW REWARDS</span> each time you increase your Battle Level.<br><br><span class='bp_text_accent_color'>INCREASE YOUR LEVEL</span> by completing Quests, winning in-game Wagers, and earning Achievements.<br><br>While it is the rare and valorous hero who completes the collection, all who undertake the journey can see their progress here."


	"DOTA_BattlePassRewards_Intro_Header"			"Battle Pass Rewards"
	"DOTA_BattlePassRewards_InitialPurchase"		"Battle Pass Initial Purchase Rewards"
	"DOTA_BattlePassRewards_InitialPurchase_Text"	"Purchase of The International 2017 Battle Pass grants all of the items above, as well as a Tier 1 Chat Badge and 16 Arcana votes per weekly round."

	"DOTA_BattlePassRewards_Prestige"			"Battle Pass Level Rewards"
	"DOTA_BattlePassRewards_Prestige_TI6_Text"	"Prestige Rewards cannot be directly purchased—they can only be acquired by increasing your Battle Level."

	"DOTA_BattlePassRewards_Prestige_Text"		"Level Rewards can only be acquired by increasing your Battle Level."

	"DOTA_BattlePassRewards_BabyRoshan"		"<font color=\"#88FCBD\"><b>Jade Baby Roshan</b></font><br>Cosmically Rare Reward potentially gained by exploring <b><i>Cavern Crawl</i></b> rooms."
	"DOTA_BattlePassRewards_CavernPoints"		"<font color=\"#88FCBD\"><b>Battle Points</b></font><br>There are <font color=\"#88FCBD\"><b>42x 350-point</b></font> rewards and <font color=\"#88FCBD\"><b>9x 2,000-point</b></font> rewards to be discovered in <b><i>Cavern Crawl</i></b> rooms."
	"DOTA_BattlePassRewards_Level75"  "Level 75"
	"DOTA_BattlePassRewards_Level160"  "Level 160"
	"DOTA_BattlePassRewards_Level182"  "Level 182"
	"DOTA_BattlePassRewards_Level225"  "Level 225"
	"DOTA_BattlePassRewards_Level255"  "Level 255"
 	"DOTA_BattlePassRewards_Level615"  "Level 615"
	"DOTA_BattlePassRewards_Level305"  "Level 305"
	"DOTA_BattlePassRewards_Level365"  "Level 365"
	"DOTA_BattlePassRewards_Level375"  "Level 375"
	"DOTA_BattlePassRewards_Level425"  "Level 425"
	"DOTA_BattlePassRewards_Level445"  "Level 445"
	"DOTA_BattlePassRewards_Level575"  "Level 575"
	"DOTA_BattlePassRewards_Level1000"  "Level 1000"
	"DOTA_BattlePassRewards_Level2000"  "Level 2000"

	"DOTA_BattlePassRewards_15Level_Text"		"Each treasure also has a very rare chance of instantly increasing your Battle Level by 15."
	"DOTA_BattlePassRewards_SpinWheel_Text"		"As you increase your Battle Level, you'll earn spins on Rylai's Wheel of Winter Blessing—with Hero Sets, Couriers, and Treasures in the mix, the maiden has gone mad with munificence!"
	"DOTA_BattlePassRewards_ItemCount"			"x{i:item_count}"
	"DOTA_UnspentTokensTooltip"				"Unspent Tokens will not roll over to the following week's balance, so lay them on the line!"

	"DOTA_BattlePassRewards_RecycleNote"			"The contents of all Winter Treasures can be recycled for 500 Battle Points."
	"DOTA_BattlePassRewards_RecycleNote_ti6"		"The contents of all Immortal Treasures can be recycled for <b>2000</b> Battle Points."
	"DOTA_BattlePassRewards_RecycleNote_fall2016"	"The contents of all Fall 2016 Battle Pass Treasures can be recycled for <b>500</b> Battle Points."

	"DOTA_BattlePassRewards_RecycleNote_winter2017"	"The contents of all Winter 2017 Battle Pass Treasures can be recycled for <b>500</b> Battle Points."
	"DOTA_BattlePassRewards_RecycleNote_international2017"		"The contents of all the Battle Pass Treasures for the International 2017 can be recycled for <b>2000</b> Battle Points."
	"DOTA_BattlePassRewards_RecycleNote_international2018"		"The contents of all the Battle Pass Treasures for the International 2018 can be recycled for <b>2000</b> Battle Points."
	"DOTA_BattlePassRewards_RecycleNote_international"		"The contents of all the Battle Pass Treasures for {g:dota_event_name_short:event_id} can be recycled for <b>2000</b> Battle Points."


	"DOTA_BattlePassRewards_QuestNote"			"Complete the final Quest on a Quest Path to receive that Path's reward. <br>Complete all fifteen Quests on the Path at Three-Star difficulty to unlock a special style for the reward."
	"DOTA_BattlePassRewards_QuestNote_fall2016"			"Complete the final Quest on a Quest Path to receive that Path's reward. <br>Complete the Quest Path with at least 40 Stars to unlock a special style for the reward."

	"DOTA_BattlePassRewards_QuestNote_winter2017"			"Complete the final Quest on a Quest Path to receive that Path's reward. <br>Complete the Quest Path with at least 40 Stars to unlock a special style for the reward."

	"DOTA_BattlePassRewards_QuestNote_international2017"			"Complete the Quest Paths to receive that Path's reward."

	"DOTA_BattlePassRewards_Cavern_international"					"Explore the three areas of the {g:dota_cavern_name:event_id} to unlock each area's reward."
	"DOTA_BattlePassRewards_Cavern_Rewards"							"{g:dota_cavern_name:event_id} Rewards"

	"DOTA_BattlePassRewards_Special_Rewards"							"Special Rewards"
 	"DOTA_BattlePassRewards_Taunt_Rewards"							"Taunt Rewards"

	"DOTA_BattlePassRewards_CosmicallyRare"							"Baby Roshan"
	"DOTA_BattlePassRewards_Cavern_international_CosmicallyRare"			"A Cosmically Rare courier won by exploring the {g:dota_cavern_name:event_id}."
	
	"DOTA_BattlePassRewards_BigDig_International_CosmicallyRare" "A Cosmically Rare courier discovered by digging in-game with consumable Trusty Shovels."

	"DOTA_BattlePassRewards_are"							"Baby Roshan"


	"DOTA_BattlePassRewards_SpinWheel_Text_ti6"	"As you increase your Battle Level, you'll earn spins on Rylai's Wheel of Battle Blessing—with Hero Sets, Couriers, and Treasures in the mix, the maiden has gone mad with munificence!"
	"DOTA_BattlePassRewards_LinaBlaze_Text_ti6"	"As Battle Pass owners collectively accomplish the Community Challenge objectives, you'll be granted additional fireballs to drop in Lina's Battle Blaze, where you can win additional Battle Points."

	"DOTA_BattlePass_ti6_TreeGame"	  		"Clearcut Challenge Helper"

	"DOTA_BattlePassRewards_LCQuestReward"	"Quest Path with the Legion Commander Prestige Item at Level 225 <br><br> COMING SOON"
	"DOTA_BattlePassRewards_Clinkz"			"Complete the final quest on the Path of the Rogue to Unlock"

	"DOTA_BattleCup_Champion_Stage"			"Champion"
	"DOTA_BattleCup_Tier"			"{d:tier}"
	"DOTA_BattleCup_Name"			"Name"
	"DOTA_BattleCup_Score"			"Tier Cup Score"

	"DOTA_Compendium_View_Brackets"			"View Brackets"

	"DOTA_CompendiumRecap_Header"			"Shanghai So Far - Qualifiers"
	"DOTA_CompendiumRecap_Region0"			"Americas"
	"DOTA_CompendiumRecap_Region1"			"China"
	"DOTA_CompendiumRecap_Region2"			"Europe"
	"DOTA_CompendiumRecap_Region3"			"Southeast Asia"
	"DOTA_CompendiumRecap_RRGroupA"			"Round Robin - Group A"
	"DOTA_CompendiumRecap_RRGroupB"			"Round Robin - Group B"
	"DOTA_CompendiumRecap_BracketWinner"	"Winners Bracket"
	"DOTA_CompendiumRecap_BracketLoser"		"Losers Bracket"
	"DOTA_CompendiumRecap_OverviewDates"	"Dates"
	"DOTA_CompendiumRecap_MainEvent"		"Main Event"
	"DOTA_CompendiumRecap_PrizePool"		"Current Total Prize Pool"
	"DOTA_CompendiumRecap_LastYearPrizePool"		"Last Year's Prize Pool: ${i:previous_prize_pool}"
	"DOTA_CompendiumRecap_OverviewDetails"	"Main event March 2nd - March 6th, 2016"
	"DOTA_CompendiumRecap_OverviewVenue"	"Venue"
	"DOTA_CompendiumRecap_OverviewVenueDetails"	"Mercedes Benz Arena, Shanghai, China"
	"DOTA_CompendiumRecap_OverviewFormat"	"Format"
	"DOTA_CompendiumRecap_OverviewFormatDetails"	"Seeding Stage: 4 groups of 4 teams. Top 2 of each go to Upper Bracket."
	"DOTA_CompendiumRecap_OverviewFormatDetailsCont"	"Main Event: 16 teams Double Elimination."
	"DOTA_CompendiumRecap_OverviewTeams"		"Teams"
	"DOTA_CompendiumRecap_OverviewTeamDetails"	"8 Invited teams and 8 Qualified teams."
	"DOTA_CompendiumRecap_Story1Header"		"Frankfurt Report"
	"DOTA_CompendiumRecap_ReadMore"			"Read more..."
	"DOTA_MoviePurchaseCompendium"			"Purchase the Fall Major Battle Pass to have access to all three episodes of True Sight!"
	"DOTA_MovieStreamEpisode"				"Episode 3"
	"DOTA_MovieStreamCountdown"				"Available in {s:hours}H {s:minutes}M"
	"DOTA_MovieStreamWatchEp1"				"Watch Episode 1"
	"DOTA_MovieStreamWatchEp2"				"Watch Episode 2"
	"DOTA_MovieStreamWatchEp3"				"Watch Episode 3 Now"
	"DOTA_CompendiumRecap_Story1Body"		"In November 2015, sixteen of the world's best teams competed in the Frankfurt Major, the first Valve Major event held outside of The International, for a total prize pool of $3,000,000.  Eight teams received direct invites to the event—seven of the top eight teams from The International 2015, and Vega Squadron, who had just come from a convincing first place finish at ESL One New York in which they took down the daunting trio of EG, Secret, and IG.


Another eight teams punched their tickets by advancing through the Regional Qualifiers, most notably team Monkey Business (later renamed to OG) securing first place in the European Qualifiers, and Team Unknown finishing second in the Americas Qualifier after surviving the Open qualifiers, where over 500 teams competed for a single spot.

From the start of the group stage, The International 2015 Champions EG had little difficulty topping their group, with fan favorites Team Secret and Vici Gaming following suit. Less expected, Team Mineski from South East Asia scored a clutch victory over EHOME, earning them a second-place finish in their group and a seed in the upper bracket of the playoffs.

Once in the main event, the four favorites—EG, Secret, VG, and CDEC—advanced easily to the Upper Bracket Semifinals, where the two western teams would eventually eliminate their Chinese counterparts to set up a much-anticipated EG vs. Secret Upper Bracket Finals. Down in the lower bracket, EHOME and OG—two teams surprised to find themselves one series from elimination—soared through their matches until meeting each other in Round 5 of the lower bracket matches. Despite a very even match, OG managed to take the series 2-1. With that victory as a springboard, OG had all the confidence needed to best EG, who had lost their series against Secret, and project themselves into the Grand Finals, ultimately being crowned Frankfurt Major Champions after a convincing 3-1 victory over the mighty Team Secret."

	"DOTA_CompendiumRecap_Story2Header"		"After the Major"
	"DOTA_CompendiumRecap_Story2Body"		"After The Frankfurt Major, the competition didn't stop. Just one week after the confetti fell, teams were competing at the LAN finals of Dreamleague Season 3, where OG showed their Frankfurt victory was no fluke, taking the top spot again by defeating a renovated Team Empire, who in turn would proceed to take first place at Dreamhack Moscow only weeks later.

In December, we saw the final competitive matches of the 6.85 patch, with Team Liquid quickly declaring themselves a team to watch by taking top honors in The Defense Season 5. Also not to be forgotten, TI5 champions Evil Geniuses took the gold in the always-entertaining fourth version of The Summit, finishing just below a solid Virtus.Pro squad.

Ringing in the new year was a new patch, bringing new winners and new losers along with it. Fans who enjoyed The International 2013 will be excited to hear that Alliance is back—not only back to the roster that won it all at Benaroya Hall, but also back to the winner's podium. After taking consecutive championships at World Cyber Arena and Starladder I-League, netting almost $500,000 in the process, Alliance is not a team to be ignored or forgotten.

The stage is set in Shanghai for an amazing tournament. Every team dreams of joining OG in the elite club of Major winners, but only one can make that dream a reality. That is, unless OG manage to prove the throne is theirs alone to occupy."

	"DOTA_CompendiumRecap_Story3Header"		"Gameplay Updates"
	"DOTA_CompendiumRecap_Story3Body"		"The 6.85 patch was released on September 24, 2015, and shaped the meta for the following 83 days into a highly teamfight-oriented playstyle, favoring early-game carries and semi-carries as well as BKB-piercing teamfight heroes. The Frankfurt Major, played on this patch, featured Tusk (56.6%) and Winter Wyvern (49.5%) as the most-picked heroes, while Doom (72.7%) was by far the most-banned hero of the tournament. Keeping with the concept of strong teamfighting, the most successful heroes with more than 20 games in the tournament were Earthshaker (17-11) and Undying (18-12), with a special mention to Bounty Hunter, who won 9 of the 12 matches in which he was picked.

Patch 6.86 arrived on December 16th, adding the new hero Arc Warden to public games, and adding Earth Spirit, Terrorblade, and Oracle to competitive play. With the introduction of new items like Aether Lens and Faerie Fire, multiple hero revamps, as well as new mechanics that make it more difficult for most heroes to flash-farm stacked camps, different heroes have come to the forefront of the meta game—Invoker and Gyrocopter being two heroes frequently picked or banned. The addition of two jungle camps revitalized jungling heroes, putting Chen and Enchantress as the respective #1 and #3 heroes with the highest win rate of those with over 50 games played.

With early pressure heroes like Zeus and Death Prophet making appearances, split-pushers like Nature's Prophet abundantly featuring in the most-picked category, and late game powerhouses like Spectre and Sven finding new life as some of the most successful heroes, it is fair to say the meta game has not yet settled, and we will surely find lots of surprising developments this March at the Shanghai Major."

	"DOTA_CompendiumCasters_Host"				"Host"
	"DOTA_CompendiumCasters_Commentator"		"Commentator"
	"DOTA_CompendiumCasters_Analyst"			"Analyst"
	"DOTA_CompendiumCasters_CommentatorAnalyst"	"Commentator / Analyst"
	"DOTA_CompendiumCasters_CoHost"				"Co-Host"
	"DOTA_CompendiumCasters_Inerviewer"			"Interviewer"
	"DOTA_CompendiumCasters_Statistics"			"Statistics"

	"DOTA_CompendiumCasters_Language"			"Language"
	"DOTA_CompendiumCasters_Desc"				"The Winter Major will be broadcast in several languages.\nHere are the commentators, interviewers, and other on-camera staff in each language."
	"DOTA_CompendiumCastersTI_Desc"				"The International 2017 will be broadcast in English, Russian and Chinese."
	"DOTA_CompendiumCasters_Title"				"{g:dota_event_league_name:event_id} will be broadcast in English, Russian and Chinese."
	
	"DOTA_Compendium_CasterAutographPopup_CasterAutograph"	"Talent Autograph"
	"DOTA_Compendium_CasterAutographPopup_SupportCaster"	"Support {s:talent_name}"
	"DOTA_Compendium_CasterAutographPopup_SupportCaster_Text1"	"50% of sales go directly to {s:talent_name}." 
	"DOTA_Compendium_CasterAutographPopup_SupportCaster_Text1b" "Increase your level by purchasing additional autographs."
	"DOTA_Compendium_CasterAutographPopup_SupportCaster_Text2"	"Unlock a unique chat wheel line by <b>{s:talent_name}</b> at <b>Level 5</b>."
	"DOTA_Compendium_CasterAutographPopup_SupportCaster_Text3"	"Unlock unique borders at <b>Level 10</b>, <b>20</b> and <b>50</b>."	
	"DOTA_Compendium_CasterAutographPopup_SupportCaster_Text3b"	"Equip on your profile to show your support."															
	"DOTA_Compendium_CasterAutographPopup_SupportCaster_Text4"	"At <b>Level 1</b> and every <b>5</b> levels after, obtain an autograph to equip on your favorite item."
	"DOTA_Compendium_CasterAutographPopup_SupportCaster_Expiration"	"The autograph is permanent, the chat wheel lines are usable until The International 2022."	
	"DOTA_Compendium_CasterAutographPopup_SupportCaster_VoiceLineLevel"	"Level 5 Chat Wheel Reward"
	"DOTA_CompendiumCasters_Autograph_Title"	"Talent Autographs"
	
	"DOTA_Compendium_CasterPanel_SupportCaster_Text1"	"Support your favorite Dota personalities by purchasing Autographs."
	"DOTA_Compendium_CasterPanel_SupportCaster_Text2"	"<span class=\"Callout\">Unlock unique chat wheel lines at Level 5</span> and borders at Level 10, 20 and 50." 
	"DOTA_Compendium_CasterPanel_SupportCaster_Text3"	"50% of sales go directly to the talent." 
	
	"DOTA_CompendiumCasters_Autograph_ShortDesc" "Support your favorite Dota personalities by purchasing Autographs. Level up to unlock a custom chat wheel line and bronze/silver/gold borders. 50% of all Talent Autograph sales go directly to the talent."

	"DOTA_CompendiumTeam_Invited"				"Direct Invite"
	"DOTA_CompendiumTeam_First"					"First Appearance"
	"DOTA_CompendiumTeam_Favorite"				"Favorite"
	"DOTA_CompendiumTeam_NewMember"				"New Member"
	"DOTA_CompendiumTeam_SubMember"				"Sub"
	"DOTA_CompendiumTeam_TournamentFinish"		"{i:o:tournament_finish} Place Finish"
	"DOTA_CompendiumTeam_FallMajorHeader"		"Performance in Fall Major"
	"DOTA_CompendiumTeam_OtherTournaments"		"Other Tournament Appearances"
	"DOTA_CompendiumTeam_Tournaments"			"Tournaments"
	"DOTA_CompendiumTeam_RecentGames"			"Recent Games"
	"DOTA_CompendiumTeam_TopGames"				"Top Games"

	"DOTA_CompendiumTeam_Game_Date"				"Date"
	"DOTA_CompendiumTeam_Game_Time"				"Time"
	"DOTA_CompendiumTeam_Game_Result"			"Result"
	"DOTA_CompendiumTeam_Game_Tournament"		"Tournament"
	"DOTA_CompendiumTeam_Game_Duration"			"Duration"
	"DOTA_CompendiumTeam_Game_Type"				"Type"
	"DOTA_CompendiumTeam_Game_Series"			"Series Game"
	"DOTA_CompendiumTeam_Game_Watch"			"Watch"
	"DOTA_CompendiumTeam_Game_Details"			"Details"
	"DOTA_CompendiumTeam_Game_ResultWin"		"<font color='#00c200'>Win</font>"
	"DOTA_CompendiumTeam_Game_ResultLose"		"<font color='#c20000'>Loss</font>"
	"DOTA_CompendiumTeam_Game_SeriesGame"		"Game {i:series_game} of {i:series_type}"

	"DOTA_EconItemSearchPrefix_Name"			"name"
	"DOTA_EconItemSearchPrefix_Description"		"description"
	"DOTA_EconItemSearchPrefix_HeroName"		"hero"
	"DOTA_EconItemSearchPrefix_HeroID"			"heroid"
	"DOTA_EconItemSearchPrefix_Rarity"			"rarity"
	"DOTA_EconItemSearchPrefix_Prefab"			"type"
	"DOTA_EconItemSearchPrefix_Keyword"			"keyword"
	"DOTA_EconItemSearchPrefix_Tool"			"tool"
	"DOTA_EconItemSearchPrefix_Brand"			"brand"
	"DOTA_EconItemSearchPrefix_Event"			"event"
	"DOTA_EconItemSearchPrefix_Public"			"public"
	"DOTA_EconItemSearchPrefix_Hidden"			"hidden"
	"DOTA_EconItemSearchPrefix_Recent"			"recent"
	"DOTA_EconItemSearchPrefix_Giftable"		"giftable"
	"DOTA_EconItemSearchPrefix_SocketRequiredHero"	"socket_required_hero"
	"DOTA_EconItemSearchPrefix_SocketGemItemDef"	"socket_gem_item_def"
	"DOTA_EconItemSearchPrefix_Sale"	"sale"
	"DOTA_EconItemSearchPrefix_Slot"	"slot"
	"DOTA_EconItemSearchPrefix_LootList"	"loot_list"
	"DOTA_EconItemSearchPrefix_ShardPurchaseable"	"shards"

	"DOTA_StoreBrowse_AnyHero"	"Any"
	"DOTA_StoreBrowse_HeroName"	"{g:dota_hero_name:hero_id}"
	"DOTA_StoreBrowse_Search_Placeholder"	"Enter keywords to search."
	"DOTA_StoreBrowse_Category_ProGear"	"Pro Gear"
	"DOTA_StoreBrowse_Category_Sale"	"On Sale"

	"DOTA_StoreItem_InBundle"	"In Bundle"
	"DOTA_StoreItem_InTreasure"	"In Treasure"
	"DOTA_StoreItem_DotaPlus"	"Join"
	"DOTA_StoreItem_AlreadyOwned"	"You already own this item."

	"DOTA_SettingsHeroSelectorDefault"			"Default"
	"DOTA_SettingsHeroSelectorNeutral"			"Neutral"
	"DOTA_SettingsHeroSelectorButton"			"{s:settings_current_hero}"
	"DOTA_ClearHeroAbilityBindings"				"Clear"

	"DOTA_HeroLoadout_Instructions" "Hover to Preview, Click to Equip"
	"DOTA_HeroLoadout_BaseSet"	"Default"
	"DOTA_HeroLoadout_UnknownSet"	"Customized Set"
	"DOTA_HeroLoadout_FullSets"		"Full Sets"

	"DOTA_SplashAd687_Title" "Gameplay Update is LIVE"
	"DOTA_SplashAd687_Text"	"Includes changes to Ranked All Pick, the addition of a minimap Scan ability, seven new items, and a host of gameplay balance adjustments."

	"DOTA_SplashAd_TI6_CollectorsCache_Title" "The International 2016 Collector's Cache"
	"DOTA_SplashAd_TI6_CollectorsCache_Exclusive_Header" "Exclusive"
	"DOTA_SplashAd_TI6_CollectorsCache_Exclusive_Text" "Cache items will not be available for purchase elsewhere after The International."
	"DOTA_SplashAd_TI6_CollectorsCache_Community_Header" "Hero Debut"
	"DOTA_SplashAd_TI6_CollectorsCache_Community_Text" "16 new community-created sets—including multiple sets for heroes previously unrepresented in the Dota 2 Workshop—as well as a chance at three rare items."
	"DOTA_SplashAd_TI6_CollectorsCache_Contribute_Header" "Contribute"
	"DOTA_SplashAd_TI6_CollectorsCache_Contribute_Text" "25% of each purchase goes directly towards the prize pool for The International 2016."

	"DOTA_SplashAd_TI7_CollectorsCache_Title" "The International 2017 Collector's Cache"
	"DOTA_SplashAd_TI7_CollectorsCache_Exclusive_Header" "Contains 23 Exclusive Sets"
	"DOTA_SplashAd_TI7_CollectorsCache_Exclusive_Text" "Cache items will not be available for purchase elsewhere after The International."
	"DOTA_SplashAd_TI7_CollectorsCache_Alt_Header" "Earn bonus rewards"
	"DOTA_SplashAd_TI7_CollectorsCache_Alt_Text" "Open 10 = Choose any standard cache set.<br />Open 20 = Get 20 Battle Pass levels."
	"DOTA_SplashAd_TI7_CollectorsCache_Contribute_Header" "Contribute"
	"DOTA_SplashAd_TI7_CollectorsCache_Contribute_Text" "25% of each purchase goes directly towards the prize pool for The International 2017."

	"DOTA_SplashAd_TI8_CollectorsCache_Title" "The International 2018 Collector's Cache"
	"DOTA_SplashAd_TI8_CollectorsCache_Exclusive_Header" "Contains 17 Exclusive Sets"
	"DOTA_SplashAd_TI8_CollectorsCache_Exclusive_Text" "Cache items will not be available for purchase elsewhere after The International."
	"DOTA_SplashAd_TI8_CollectorsCache_Alt_Header" "Earn bonus rewards"
	"DOTA_SplashAd_TI8_CollectorsCache_Alt_Text" "Open treasures to earn up to 27 Battle Pass Levels."
	"DOTA_SplashAd_TI8_CollectorsCache_Contribute_Header" "Contribute"
	"DOTA_SplashAd_TI8_CollectorsCache_Contribute_Text" "25% of each purchase goes directly towards the prize pool for The International 2018."

	"DOTA_SplashAd_TI8_CollectorsCache2_Title" "The International 2018 Collector's Cache II"
	"DOTA_SplashAd_TI8_CollectorsCache2_Exclusive_Header" "Contains 14 Exclusive Sets"
	"DOTA_SplashAd_TI8_CollectorsCache2_Alt_Text" "Open treasures to earn up to 21 Battle Pass Levels."
	"DOTA_TI8_CollectorsCache2_Title" "Collector's Cache II"

	"DOTA_SplashAd_TI9_CollectorsCache_SubTitle" "Now Available"
	"DOTA_SplashAd_TI9_CollectorsCache_Title" "The International 2019 Collector's Cache"
	"DOTA_SplashAd_TI9_CollectorsCache_Exclusive_Header" "Community Voted"
	"DOTA_SplashAd_TI9_CollectorsCache_Exclusive_Text" "18 of the best sets decided by votes by Battle Pass owners."
	"DOTA_SplashAd_TI9_CollectorsCache_Alt_Header" "Earn up to 36 Battle Levels"
	"DOTA_SplashAd_TI9_CollectorsCache_Alt_Text" "Open 1, 8, and 15 treasures to get bonus rewards."
	"DOTA_SplashAd_TI9_CollectorsCache_Contribute_Header" "Contribute"
	"DOTA_SplashAd_TI9_CollectorsCache_Contribute_Text" "25% of each purchase goes directly towards the prize pool for The International 2018."

	"DOTA_SplashAd_TI9_CollectorsCache2_SubTitle" "Now Available"
	"DOTA_SplashAd_TI9_CollectorsCache2_Title" "The International 2019 Collector's Cache II"
	"DOTA_SplashAd_TI9_CollectorsCache2_Exclusive_Header" "Exclusive Treasure"
	"DOTA_SplashAd_TI9_CollectorsCache2_Exclusive_Text" "Available now for a limited time, the Collector's Cache II features 13 exclusive item sets and the chance for 3 bonus rare item sets."
	"DOTA_SplashAd_TI9_CollectorsCache2_Alt_Header" "Earn up to 32 Battle Levels"
	"DOTA_SplashAd_TI9_CollectorsCache2_Alt_Text" "Open 1, 7, and 13 treasures for bonus rewards."

	"DOTA_SplashAd_Carmine_Cascade_Exlusive_Header" "10 New Hero Sets"
	"DOTA_SplashAd_Carmine_Cascade_Exlusive_Text" 	"Including the first sets for Ancient Apparition, Oracle, and Dark Willow."
	"DOTA_SplashAd_Carmine_Cascade_Convert_Header" "Recycle unused sets"
	"DOTA_SplashAd_Carmine_Cascade_Convert_Text" "For the Treasure of the Carmine Cascade and future upcoming treasures, Dota Plus members can recycle unused sets into treasure fragments.  Combine 6 fragments to receive an extra copy of the treasure and 2000 bonus shards."


	"DOTA_SplashAd_Immortal_Gardens_Level_Label" "Level"
	"DOTA_SplashAd_Immortal_Gardens_Reward_Label" "Reward"
	"DOTA_SplashAd_Immortal_Gardens_ItemName" "Immortal Gardens Terrain"
	"DOTA_SplashAd_Immortal_Gardens_Title" "Limited Availability"
	"DOTA_SplashAd_Immortal_Gardens_Title_Support" "Unlock it before The International ends. This item will never be tradeable or purchasable on the marketplace."

	"DOTA_SplashAd_LegionCommander_Level_Label" "Level"
	"DOTA_SplashAd_LegionCommander_Reward_Label" "Reward"
	"DOTA_SplashAd_LegionCommander_ItemName" "Legion Commander Prestige Item"
	"DOTA_SplashAd_LegionCommander_Title" "Limited Availability"
	"DOTA_SplashAd_LegionCommander_Title_Support" "Unlock it before The International ends. This item will never be tradeable or purchasable on the marketplace."

	"DOTA_SplashAd_EventEndReminder_Title1" "Last Chance"
	"DOTA_SplashAd_EventEndReminder_Title2" "Available until August 13th"
	"DOTA_SplashAd_EventEndReminder"	"The International Main Event is nearly upon us, and the ability to purchase Battle Pass Levels and the Collector's Cache will end when the Grand Finals conclude on August 13th, 2016. This will be the last opportunity to acquire these exclusive items that are not tradable or purchasable on the marketplace."
	"DOTA_SplashAd_PurchaseCache"	"Purchase Collector's Cache"

	"DOTA_SplashAd_TI6_Immortals_2_Title" "Immortal Treasure II"
	"DOTA_SplashAd_TI6_Immortals_2_Available" "Now Available"
	"DOTA_SplashAd_TI6_Immortals_2_Escalating" "This treasure features escalating odds"
	"DOTA_SplashAd_TI6_Immortals_2_Escalating_Desc" "Each Immortal Treasure II you open increases your chances of receiving the corresponding rare, very rare, or ultra-rare items."

	"DOTA_SplashAd_TI6_Immortals_3_Title" "Immortal Treasure III"
	"DOTA_SplashAd_TI6_Immortals_3_Available" "Now Available"
	"DOTA_SplashAd_TI6_Immortals_3_Escalating" "This treasure features escalating odds"
	"DOTA_SplashAd_TI6_Immortals_3_Escalating_Desc" "Each Immortal Treasure III you open increases your chances of receiving the corresponding rare, very rare, or ultra-rare items."

	"DOTA_SplashAd_TI7_Trove_Title" "Trove Carafe 2017"
	"DOTA_SplashAd_TI7_Trove_Sub"	"Available Autographed by your favorite Dota personalities"

	"DOTA_SplashAd_TI8_Immortals_2_Text" "Featuring new Immortal items for Dark Seer, Juggernaut, Omniknight, Doom, Viper, Jakiro, Wraith King, and Outworld Destroyer."
	"DOTA_SplashAd_TI8_Immortals_3_Text" "Featuring new Immortal items for Shadow Shaman, Dark Willow, Queen of Pain, Witch Doctor, Zeus, Naga Siren, and Batrider."

	"DOTA_SplashAd_TI8_Trove_Header" "Last Chance"
	"DOTA_SplashAd_TI8_Trove_Title" "Trove Carafe 2018"
	"DOTA_SplashAd_TI8_Trove_Sub"	"Available only until the end of September, autographed by your favorite Dota personalities"

	"DOTA_SplashAd_TI8_Winner_Title" "Congratulations to OG!"
	"DOTA_SplashAd_TI8_Winner_Header" "Winners of the International 8"
	"DOTA_SplashAd_TI8_Winner_Sub" "OG wins vs. PSG.LGD 3-2 in the Grand Finals"

	"DOTA_SplashAd_TI6_Weekend_Battle_Bundle" "Battle Level Bundle"
	"DOTA_SplashAd_TI6_Weekend_Sale_Title" "Weekend Sale"
	"DOTA_SplashAd_TI6_Weekend_Ends_Monday" "Deal Ends Monday"
	"DOTA_SplashAd_TI6_Weekend_Levels" "<span class=\"Red\">50</span>-Battle Levels"
	"DOTA_SplashAd_TI6_Weekend_Treasures" "<span class=\"Red\">2</span>-IMMORTAL TREASURE I<br /><span class=\"Red\">2</span>-IMMORTAL TREASURE II<br /><span class=\"Red\">2</span>-COLLECTOR'S CACHE"
	"DOTA_SplashAd_TI6_Weekend_Savings" "Save over 60%"
	"DOTA_SplashAd_TI6_Weekend_Limit"   "Limit one per customer"
	"DOTA_SplashAd_TI6_Weekend_BattlePassOwnershipRequired"   "Must Own Battle Pass"

	"DOTA_SplashAd_TI7_Weekend_Ends_Monday" "This Weekend Only"
	"DOTA_SplashAd_TI7_Weekend_Levels" "<span class=\"Red\">+80</span> Battle Levels"
	"DOTA_SplashAd_TI7_Weekend_Treasures" "<span class=\"Red\">+4x</span> Immortal Treasure I<br /><span class=\"Red\">+4x</span> Immortal Treasure II<br />"
	"DOTA_SplashAd_TI7_Weekend_Savings" "Save 70%"

	"DOTA_SplashAd_TI7_Roshan_Title" "Level 2000 Collector's Baby Roshan Statue"
	"DOTA_SplashAd_TI7_Roshan_Subheading" "With custom in-game Roshan"

	"DOTA_SplashAd_TI8_Weekend_Levels" "<span class=\"Red\">+100</span> Battle Levels"
	"DOTA_SplashAd_TI8_Weekend_Treasures" "<span class=\"Red\">+7x</span> Immortal Treasure I<br /><span class=\"Red\">+7x</span> Immortal Treasure II<br />"
	"DOTA_SplashAd_TI8_Weekend_Savings" "Save 75%"

	"DOTA_SplashAd_TI10_Weekend_Battle_Bundle" "Battle Level Bundle"
	"DOTA_SplashAd_TI10_Weekend_Sale_Title" "Available until June 28th"
	"DOTA_SplashAd_TI10_Weekend_Sale_Title2" "Now Available until July 2nd"
	"DOTA_SplashAd_TI10_Weekend_Sale_Purchase_Btn" "Purchase Bundle"
	"DOTA_SplashAd_TI10_Weekend_Sale_Purchase_Limit_Expanded" "Purchase up to <span class='BundleAmount'>two bundles</span> per customer"
	"DOTA_SplashAd_TI10_Weekend_Sale_75Percent" "Save 75%"
	"DOTA_SplashAd_TI10_Weekend_Sale_Purchase_One" "Purchase One"
	"DOTA_SplashAd_TI10_Weekend_Sale_Purchase_Two" "Purchase Two"
	"DOTA_SplashAd_TI10_Weekend_Sale_Purchase_Message1" "You may still purchase 1 more bundle"
	"DOTA_SplashAd_TI10_Weekend_Sale_Purchase_Message2" "Bundle limit reached"

	"DOTA_SplashAd_TI10_Mini_Weekend_Sale_30Percent" "Level Sale <span class='Save30'>- Save 30%</span>"
	"DOTA_SplashAd_TI10_Mini_Weekend_Sale_30Percent2" "Save 30%"
	"DOTA_SplashAd_TI10_Mini_Weekend_Sale_Date" "Available until <span class='BundleDate'>October 9th</span>"
	"DOTA_SplashAd_TI10_Mini_Weekend_Sale_Headline" "End of Battle Pass Sale"
	"DOTA_SplashAd_TI10_Mini_Weekend_Battle_Bundle" "Level Sale"
	"DOTA_SplashAd_TI10_Mini_Weekend_Sale_Levels" "60 Levels"
	"DOTA_SplashAd_TI10_Weekend_Sale_Buy_One" "Buy One"
	"DOTA_SplashAd_TI10_Weekend_Sale_Buy_Two" "Buy Two"

	"DOTA_FrontPage_TI10_BattlePass_Extended_Label"	"Battle Pass Extended"
	"DOTA_FrontPage_TI10_BattlePass_Extended_Title" "Extended to October 9th"
	"DOTA_FrontPage_TI10_BattlePass_Extended_Desc" "Read more on the Blog"

	"DOTA_FrontPage_TI10_BattlePass_ArcanaReveal_Title" "Winner Announced"
	"DOTA_FrontPage_TI10_BattlePass_ArcanaReveal_Desc" "View the results now"

	"DOTA_FrontPage_TI10_BattlePass_Ended_Title" "The International 10 Battle Pass has Ended"
	"DOTA_FrontPage_TI10_BattlePass_Ended_Desc" "Thank you for taking part in the biggest Battle Pass yet!"

	"DOTA_FrontPage_DotaPlus_Oct2020_Title" "Fall Dota Plus Update"
	"DOTA_FrontPage_DotaPlus_Oct2020_Desc" "New features, a seasonal treasure and more! Read the latest on the blog"

	

	"DOTA_SplashAd_TI6_LuckvaseAndCarafe_Autographs_Title" "Autographed Treasures Now Available"
	"DOTA_SplashAd_TI6_LuckvaseAndCarafe_Autographs_Message" "Support your favorite <a href=\"event:UIPopupButtonClicked( DOTAShowCompManila2016CastersPage() )\">broadcast talent from The International 2016</a>!"
	"DOTA_SplashAd_TI6_LuckvaseAndCarafe_LocklessLuckvase" "Lockless Luckvase"
	"DOTA_SplashAd_TI6_LuckvaseAndCarafe_TroveCarafe" "Trove Carafe"

	"DOTA_SplashAd_WarhammerTreasure_Title" "Warhammer: Treasure of the Old World"
	"DOTA_SplashAd_WarhammerTreasure_Message" "Contains thirteen Warhammer-themed sets from the Dota 2 Workshop."

	"DOTA_SplashAd_Title_Fall_2016_Treasure_3"	"Fall 2016 Treasure III"
	"DOTA_SplashAd_Title_Fall_2016_Treasure_4"	"Fall 2016 Treasure IV"
	"DOTA_SplashAd_Title_Fall_2016_Treasure_5"	"Last Chance"
	"FrontPage_Fall_2016_Treasure5_Desc"	"The end of the Fall 2016 Event is nearly upon us, and the ability to purchase the Fall 2016 Treasures and Battle Pass will end on January 3rd."

	"DOTA_ApplyingEventLevels_Title" "Unlocking Levels"
	"DOTA_ApplyingEventLevels_Text_Generic" "Applying Levels to your account."

	"DOTA_Spring2016_QuestIntroTitleLabel"			"The International 2016 Battle Pass Quests"
	"DOTA_Spring2016_QuestIntroCampaignTitleLabel"	"The Three Faces"
	"DOTA_Spring2016_QuestIntroLore"				"They poured from the crumbling garrison upon the hillside, a horde of foul creatures crashing against the towering walls of Quath. Not one in twenty cleared the gate's descent, but to defeat so few took bitter toll. Surrounded still by greater horrors, the Elders seek salvation in the rituals of the Aldwyn Scrolls."

	"DOTA_Fall2016_QuestIntroTitleLabel"			"Fall 2016 Battle Pass Quests"
	"DOTA_Fall2016_QuestIntroCampaignTitleLabel"	"The Battle's Approach"
	"DOTA_Fall2016_QuestIntroLore"				"Disrupt your enemy's battle plans to make them fear the fog on the Path of the Saboteur. Control the map and guide the flow of battle to ensure your team's rapid rise on the Path of the Protector. Gather increasing items of mythic power to spearhead the final thrust on the Path of the Dominator."

	"DOTA_Winter2017_QuestIntroTitleLabel"	"Winter 2017 Battle Pass Quests"
	"DOTA_Winter2017_QuestIntroCampaignTitleLabel"	"The Trials Ahead"
	"DOTA_Winter2017_QuestIntroLore"	"Disrupt your enemy's battle plans to make them fear the fog on the Path of the Inquisitor. Control the map and guide the flow of battle to ensure your team's rapid rise on the Path of the Paragon. Gather increasing items of mythic power to spearhead the final thrust on the Path of the Skirmisher."

	"DOTA_Spring2016_Community_Challenge_IntroTitle"		"All Together Now"
	"DOTA_Spring2016_Community_Challenge_IntroText"		"Throughout the duration of the Battle Pass, a series of Community Quests will be available to all pass owners. Completing the challenge objectives in your winning matches will contribute to the community progress bar."
	"DOTA_Spring2016_Community_Challenge_RewardsTitle"		"Something for Everyone"
	"DOTA_Spring2016_Community_Challenge_RewardsText"		"Every time the community collectively accomplishes enough challenges to fill the bar, all Battle Pass owners will receive three fireballs to drop in Lina's Battle Blaze. Each fireball offers the chance to win bonus Battle Points to help get cooking on your Level Rewards."
	"DOTA_Spring2016_Community_Challenge_HowToPlayTitle"		"Lina's Battle Blaze"
	"DOTA_Spring2016_Community_Challenge_HowToPlayText"		"Once a community challenge has been collectively accomplished, select where you want to drop your fireballs in Lina's Battle Blaze to earn bonus Battle Points and get cooking on your Level Rewards."

	"DOTA_International2017_QuestIntroTitleLabel"	"The International Battle Pass Quests"
	"DOTA_International2017_QuestIntroCampaignTitleLabel"	"The Waves of Sorrow"
	"DOTA_International2017_QuestIntroLore"	"Disrupt your enemy's plans and guide the flow of battle on the Path of the Navigator. Gather increasing items of mythic power to crush all who stand against you on the Path of the Wavebreaker. Assemble your allies to control the map and strike fear into your enemies on the Path of the Rising Tide."

	"DOTA_Spring2016_Community_Challenge_PageHeader"	"Community Challenges"
	"DOTA_Spring2016_Community_Challenge_GoalNow"	"Current Challenge"
	"DOTA_Spring2016_Community_Challenge_GoalTitle"	"{s:goal_name}"
	"DOTA_Spring2016_Community_Challenge_GoalText"	"{s:goal_description}"
	"DOTA_Spring2016_Community_Challenge_GoalProgress"	"Community Progress: {d:goal_progress}"
	"DOTA_Spring2016_Community_Challenge_GoalBox"	"The Path of Global Intrigue"

	"DOTA_Spring2016_PachinkoInferno_BallsRemain_Home" "{d:lina_plays_available}"
	"DOTA_Spring2016_PachinkoInferno_BallsRemain_Home_Desc" "You have fireballs to drop"
	"DOTA_Spring2016_PachinkoInferno_PlayButton" "Play Lina's Battle Blaze"

	"DOTA_International2017_WeeklyGame_HowToPlayTitle"			"Slark's Riptide Rumble"
	"DOTA_International2017_WeeklyGame_HowToPlayText"			"\nSelect a starting point for the bubble, and see where it ends up!\n\nEvery week, 10 players will win the incredibly rare Sunken Relic!"
	"DOTA_International2017_WeeklyGame_HowToPlayTextNeeded"		"Play three matches this week to earn a go at Slark's Riptide Rumble and a chance at the extremely rare International 2017 Sunken Relic emblem effect."
	"DOTA_International2017_WeeklyGame_HowToPlayTextPending"	"By playing three matches this week, you've earned a try at Slark's Riptide Rumble and a chance at the extremely rare International 2017 Sunken Relic emblem effect. Come back at the end of the week to play!"
	"DOTA_International2017_WeeklyGame_HowToPlayTextAvail"		"By playing three matches last week, you've earned a try at Slark's Riptide Rumble and a chance at the extremely rare International 2017 Sunken Relic emblem effect. Play now!"
	"DOTA_International2017_WeeklyGame_TimeLeft"			"{i:wg_days_left}D {i:wg_hours_left}H {i:wg_minutes_left}M Remaining"


	"DOTA_ArcanaVote_IntroTextTitle" "Join the community in deciding which hero will receive the next Arcana."
	"DOTA_ArcanaVote_SubHead01" "Vote each week"
	"DOTA_ArcanaVote_IntroText01" "Each week, a selection of heroes will compete in head-to-head elimination runoffs to determine who advances to the next round. The hero that survives undefeated will be selected for an Arcana set. Click on the hero icons to mark your choices, then press the Submit Votes button to cast your ballot."
	"DOTA_ArcanaVote_SubHead02" "Distribute votes as you please"
	"DOTA_ArcanaVote_IntroText02" "Every Battle Pass owner receives sixteen votes per week that can be distributed however you like—use your votes on multiple matchups or stuff the ballot on a single one. Your voice, your choice. Unused votes do not roll over to the following week, so make sure to visit the polls regularly."
	"DOTA_ArcanaVote_SubHead03" "Earn additional votes"
	"DOTA_ArcanaVote_IntroText03" "Players who reach Battle Level {d:reward_level_1} will receive an additional sixteen votes for a weekly total of 32, and Battle Level {d:reward_level_2} will raise that limit to 48. After the final count is tallied, the winner of the final matchup will be announced at {g:dota_event_league_name:eventid}."
	"DOTA_ArcanaVote_StartVoting" "Start Voting"
	"DOTA_ArcanaVote_ViewFullBracket" "View Full Bracket"
	"DOTAArcanaVote_PreviousResults"		"Previous Round"
	"DOTAArcanaVote_NextResults"			"Next Round"

	"DOTA_CompendiumRecap_OverviewDetails_TI6"	"Wildcards: August 2nd, 2016 \nGroup Stage: August 3rd - August 5th, 2016\nMain Event: August 8th - August 13th, 2016"
	"DOTA_CompendiumRecap_OverviewVenueDetails_TI6"	"KeyArena - Seattle, United States"
	"DOTA_CompendiumRecap_OverviewFormatDetails_TI6"	"Wildcard: Four teams in a best-of-three double elimination playoff. Top two advance to Group Stage.\nGroup Stage: Two best-of-two groups of eight teams. Top four teams in each group advance to Upper Bracket, bottom four advance to Lower Bracket."
	"DOTA_CompendiumRecap_OverviewFormatDetailsCont_TI6"	"Main Event: 16 teams in best-of-three double elimination playoff. Lower bracket first round is best-of-one, Grand Finals are best-of-five."
	"DOTA_CompendiumRecap_OverviewTeamDetails_TI6"	"8 Invited teams and 8 Qualified teams."

	"DOTA_CompendiumRecap_OverviewDetails_TI8"	"Open Qualifiers: June 14th - June 17th \nRegional Qualifiers: June 18th - June 25th \n\nGroup Stage: August 15th - August 18th \nMain Event: August 20th - August 25th"
	"DOTA_CompendiumRecap_OverviewVenueDetails_TI8"	"Rogers Arena - Vancouver, Canada"
	"DOTA_CompendiumRecap_OverviewFormatDetails_TI8"	""
	"DOTA_CompendiumRecap_OverviewFormatDetailsCont_TI8"	""
	"DOTA_CompendiumRecap_OverviewTeamDetails_TI8"	""

	"DOTA_CompendiumRecap_OverviewDetails_TI9"	"Open Qualifiers: July 3-6\nRegional Qualifiers: July 7-14\nGroup Stage: August 15-18"

	"DOTA_CompendiumRecap_OverviewDetails_Boston"	"Group Stage: December 3rd - December 4th, 2016\nMain Event: December 7th - December 10th, 2016"
	"DOTA_CompendiumRecap_OverviewVenueDetails_Boston"	"Wang Theatre - Boston, United States"
	"DOTA_CompendiumRecap_OverviewFormatDetails_Boston"	"16 teams in best-of-three single-elimination playoff. Grand Finals are best-of-five."
	"DOTA_CompendiumRecap_OverviewFormatDetailsCont_Boston"	"Seeding will be determined in the group stage."

	"DOTA_CompendiumRecap_OverviewDetails_Kiev"	"Main Event: April 27th - April 30th, 2017"
	"DOTA_CompendiumRecap_OverviewVenueDetails_Kiev"	"National Palace of Arts - Kiev, Ukraine"
	"DOTA_CompendiumRecap_OverviewFormatDetails_Kiev"	"16 teams in best-of-three single-elimination playoff. Grand Finals are best-of-five."
	"DOTA_CompendiumRecap_OverviewFormatDetailsCont_Kiev"	"Seeding will be determined in the group stage."

	"DOTA_BattlePass_PrizePool"  					"25% of all Battle Pass sales go directly to {g:dota_event_name_short:event_id} prize pool."

	"DOTA_TI7BP_purchase_pool_contribution"		"25% of all Battle Pass sales go directly to The International 2017 prize pool."
	"DOTA_TI7BP_purchase_pool_contribution_levels"	"25% of all Battle Pass Level sales go directly to The International 2017 prize pool."
	"DOTA_TI7BP_Lvl1000_Register"  			"Register for Delivery"
	

	"DOTA_PurchaseBattlePass_Price"	"Purchase {g:dota_item_price:battle_pass_item_def}"
	"DOTA_PurchaseBattlePassAsGift_Price"	"Purchase Gift {g:dota_item_price:battle_pass_gift_item_def}"

	"DOTA_ActivateBattlePass"	"Activate Battle Pass"
	"DOTA_ActivateBattlePass_Question"	"Would you like to activate this Battle Pass on your account right now?"
	"DOTA_ActivateBattlePass_NotActivated"	"Not Activated"
	"DOTA_ActivateBattlePass_NotActivated_Message"	"This Battle Pass is now stored in your Armory."
	"DOTA_ActivateBattlePass_Failed"	"Failed to activate this Battle Pass. This is most likely due to a loss in connection to the Dota Game Coordinator. The Battle Pass is now stored in your Armory."
	"DOTA_ActivateBattlePass_InProgress_Title"	"Activating Battle Pass"
	"DOTA_ActivateBattlePass_InProgress_Text"	"Activating this Battle Pass on your account."

	"DOTA_SeasonPass_Rewards_Treasure1"					"{g:dota_event_name_short:event_id} Treasure I"
	"DOTA_SeasonPass_Rewards_Treasure2"					"{g:dota_event_name_short:event_id} Treasure II"
	"DOTA_SeasonPass_Rewards_Treasure3"					"{g:dota_event_name_short:event_id} Treasure III"
	"DOTA_SeasonPass_Rewards_TreasureCache"				"{g:dota_event_name_short:event_id} Collector's Cache"


	"DOTA_PurchaseBattlePassLevels"	"Purchase Battle Pass Levels"
	"DOTA_ActivateBattlePassLevels"	"Activate Battle Pass Levels"
	"DOTA_ActivateLevels"	"Activate Levels"
	"DOTA_SaveForLater"		"Save for Later"
	"DOTA_CurrentLevel"		"Current Level"
	"DOTA_AfterPurchase"	"After Purchase"
	"DOTA_PurchaseBattlePassLevels_Question"	"How many levels would you like to purchase?"
	"DOTA_ActivateLevelsImmediately_Title"	"Activate on my account immediately."
	"DOTA_ActivateLevelsImmediately_Description"	"After applying these levels, you can claim your rewards from the main battle pass screen."
	"DOTA_SaveForLater_Title"	"Save for later."
	"DOTA_SaveForLater_Description"	"The levels will remain as items in your Armory. From there, you can gift them to friends or apply them to your account later."
	"DOTA_TotalLevels" "Total Levels"
	"DOTA_TotalBoosters" "Total Boosters"
	"DOTA_TotalPrice" "Total Price"
	"DOTA_ApplyLevelsFailedMessage" "We were unable to apply the levels to your account.\n\nThis is likely due to a loss of connection to the Dota Game Coordinator. The levels will remain as items in your Armory where you can apply them manually, or they will be automatically applied once the connection is restored."
	"DOTA_BattlePassLevelPurchaseUnavailable_Title" "Battle Pass Ended"
	"DOTA_BattlePassLevelPurchaseUnavailable_Message" "Levels are no longer available for purchase for this Battle Pass."

	"DOTA_PurchaseCompendiumLevels"	"Purchase Compendium Levels"
	"DOTA_ActivateCompendiumLevels"	"Activate Compendium Levels"
	"DOTA_ActivateCompendiumLevelsImmediately_Description"	"After applying these levels, you can claim your rewards from the main Compendium screen."
	"DOTA_CompendiumLevelPurchaseUnavailable_Title" "Compendium Ended"
	"DOTA_CompendiumLevelPurchaseUnavailable_Message" "Levels are no longer available for purchase for this Compendium."


	"DOTA_SeasonPass_Spring2016_Rewards_Expire"					"The International 2016 Battle Pass Event ends on:"
	"DOTA_SeasonPass_Spring2016_Rewards_Expired"					"The International 2016 Battle Pass expired on:"
	"DOTA_SeasonPass_Spring2016_Rewards_Expire_Date"				"August 31st, 2016"

	"DOTA_SeasonPass_Fall2016_Rewards_Expire"					"The Fall 2016 Battle Pass Event ends on:"
	"DOTA_SeasonPass_Fall2016_Rewards_Expired"					"The Fall 2016 Battle Pass expired on:"
	"DOTA_SeasonPass_Fall2016_Rewards_Expire_Date"				"January 2nd, 2017"
	"DOTA_SeasonPass_Fall2016_Rewards_Ended"					"The Fall 2016 Battle Pass has ended"

	"DOTA_SeasonPass_Winter2017_Rewards_Expire"					"The Winter 2017 Battle Pass Event ends on:"
	"DOTA_SeasonPass_Winter2017_Rewards_Expired"				"The Winter 2017 Battle Pass expired on:"
	"DOTA_SeasonPass_Winter2017_Rewards_Expire_Date"			"May 1st, 2017"
	"DOTA_SeasonPass_Winter2017_Rewards_Ended"					"The Winter 2017 Battle Pass has ended"


	"DOTA_SeasonPass_International2017_Rewards_Expire"				"The International 2017 Battle Pass Event ends on:"
	"DOTA_SeasonPass_International2017_Rewards_Expired"				"The International 2017 Battle Pass expired on:"
	"DOTA_SeasonPass_International2017_Rewards_Expire_Date"			"September 18th, 2017"
	"DOTA_SeasonPass_International2017_Rewards_Ended"				"The International 2017 Battle Pass has ended."
	"DOTA_SeasonPass_International2017_BattlePass_EndDate"			"Ends September 1st, 2017"

	"DOTA_SeasonPass_International2018_Rewards_Ended"				"The International 2018 Battle Pass has ended."
	"DOTA_SeasonPass_International2019_Rewards_Ended"				"The International 2019 Battle Pass has ended."

	"DOTA_SeasonPass_Rewards_Expire"				"{g:dota_event_name:event_id} Event ends on:"
	"DOTA_SeasonPass_Rewards_ExpireLabel"			"Event ends:"
	"DOTA_SeasonPass_Rewards_Expired"				"{g:dota_event_name:event_id} expired on:"
	"DOTA_SeasonPass_Rewards_Ended"					"{g:dota_event_name:event_id} has ended."

	"DOTA_TI7_BattlePass_EndDate_Purchase"				"Last day to purchase Battle Pass Levels is August 12, 2017"
	"DOTA_TI7_BattlePass_Level225Reward_Soon"			"Prestige Item for Kunkka<br>and new quest path"
	"DOTA_TI7_BattlePass_Level225Reward"				"Prestige Item for Kunkka"
	"DOTA_TI7_BattlePass_Level165Reward_Soon"			"<font color=\"#62BECF\"><b>Coming Soon</b></font><br>Siltbreaker<br>Event bonus"
	"DOTA_TI7_BattlePass_Level165Reward"				"Double Treasures for 3 star completion of Siltbreaker Zones"
	"DOTA_TI7_BattlePass_Level245_Label"				"<i>Benevolent Companion</i><br>Io <font color=\"#ABE45B\">Arcana</font>"

	"DOTA_TI8_BattlePass_Level255Reward_Soon"			"Prestige Item for Lion<br><font color=\"#11492b\">Coming Soon</font>"
	"DOTA_TI8_BattlePass_Level255Reward"				"Prestige Item for Lion"
	"DOTA_TI8_BattlePass_Level160Reward_Soon"			"Underhollow bonus<br><font color=\"#11492b\">Coming Soon</font>"
	"DOTA_TI8_BattlePass_Level150Reward"				"Underhollow Bonuses:<br>Point Cap Raised to: 3000<br>Point Multiplier: 1.5x"
	"DOTA_TI8_BattlePass_Level252Reward"				"Underhollow Bonuses:<br>Point Cap Raised to: 4000<br>Point Multiplier: 2x"
	"DOTA_TI8_BattlePass_Level75Reward_Soon"			"Meepo Announcer Pack"
	"DOTA_TI8_BattlePass_Level615Reward_Soon"			"Promise of Eminent Revival<br><font color=\"#11492b\">Coming Soon</font>"

	"DOTA_rewards_next_milestone_label" 				"Next Milestone"
	"DOTA_rewards_prev_milestone_label" 				"Previous Milestone"
	"DOTA_Level_LVL" 				"LVL"
	"DOTA_Level_LVL_dynamic" 		"LVL {d:reward_level}"
	"DOTA_GoToCurrentLevel"			"Go To My Current Level"
	"DOTA_ClaimLevelRewards_AlreadyClaimed_Title"		"Already Claimed"
	"DOTA_ClaimLevelRewards_AlreadyClaimed"				"You have already claimed this reward, and cannot claim another."
	"DOTA_ClaimLevelRewardsFailed"	"Failed to claim a reward at this level. This is likely due to a loss of connection to the Dota Game Coordinator. Try again later!\n\nError Code: {d:error_code}"
	"DOTA_ClaimLevelRewardsFailed_EventExpired"	"This event has expired, so rewards are no longer claimable."
	"DOTA_JumpToReward"	"Jump To: {s:reward_name} >>"
	"DOTA_JumpToRewardBack"	"<< Jump To: {s:reward_name}"
	"DOTA_MultipleRewards"	"Level {d:reward_level} Rewards"

	"dota_spring2016_purchase_basic_includes"			"Includes access to the following features:"
	"dota_spring2016_purchase_basic_includes2"			"And the following rewards:"
	"dota_spring2016_purchase_basic_includes3"			"Includes everything in the basic bundle"
	"dota_spring2016_purchase_basic_includes4"			"+<br>The following rewards:"

	"dota_spring2016_purchase_feature_questlines"		"3 New Quest Paths"
	"dota_spring2016_purchase_feature_wagering"			"Wagering & Tipping"
	"dota_spring2016_purchase_feature_challenges"		"Community Challenges"
	"dota_spring2016_purchase_feature_ranked_mm"		"Peak Rank Challenge"
	"dota_spring2016_purchase_feature_arcana_vote"		"Arcana Voting"

	"dota_spring2016_basic_bundle"			"BASIC BUNDLE"
	"dota_spring2016_mega_bundle"			"MEGA BUNDLE"

	"dota_spring2016_purchase_when_available"	"* When Available"

	"dota_spring2016_purchase_basic_reward_treasure_1"	"Immortal Treasure I"
	"dota_spring2016_purchase_basic_reward_treasure_2"	"Immortal Treasure II *"
	"dota_spring2016_purchase_basic_reward_treasure_3"	"Immortal Treasure III *"
	"dota_spring2016_purchase_basic_reward_courier_1"	"Evolving Courier Base Style"
	"dota_spring2016_purchase_basic_reward_ward_1"		"Evolving Ward Base Style"
	"dota_spring2016_purchase_basic_reward_weather_1"	"Weather Effect I - Aurora"
	"dota_spring2016_purchase_basic_reward_taunt_1"		"Taunt: Vengeful Spirit - \"The Royal Raspberry\""
	"dota_spring2016_purchase_basic_reward_hud"			"The International 2016 HUD"

	"dota_spring2016_purchase_basic_reward_cursor"				"The International 2016 Cursor Pack"
	"dota_spring2016_purchase_basic_reward_emoticon_1"			"Emoticon Pack I"
	"dota_spring2016_purchase_basic_reward_loading_screen_1"	"Loading Screen Teasure"
	"dota_spring2016_purchase_basic_reward_effigy_1"			"Effigy Block Level I"
	"dota_spring2016_purchase_basic_reward_spring_terrain"		"Seasonal Terrain - Spring"
	"dota_spring2016_purchase_basic_reward_music_pack"			"The International 2016 Music Pack"
	"dota_spring2016_purchase_basic_reward_announcer"			"Crystal Maiden Announcer Pack"
	"dota_spring2016_purchase_basic_reward_league_ticket"		"Battle Cup Entry Ticket *"

	"dota_spring2016_purchase_bundle_reward_fountain"			"Fountain Effect I"
	"dota_spring2016_purchase_bundle_reward_cm_wheel"			"Spinning Rylai's Wheel x 7"
	"dota_spring2016_purchase_bundle_reward_loading_screen_2"	"Loading Screen Portfolio II"
	"dota_spring2016_purchase_bundle_reward_loading_screen_3"	"Loading Screen Portfolio III"
	"dota_spring2016_purchase_bundle_reward_courier_2"			"Evolving Courier Style Upgrades 1, 2, 3, 4, 5"
	"dota_spring2016_purchase_bundle_reward_teleport"			"Teleport Effect I"
	"dota_spring2016_purchase_bundle_reward_taunt_2"			"Taunt: Slark - \"RazorFlip!\""
	"dota_spring2016_purchase_bundle_reward_taunt_3"			"Taunt: Alchemist - \"Ogre Hop\""
	"dota_spring2016_purchase_bundle_reward_taunt_4"			"Taunt: Lion - \"To Hell and Back!\""
	"dota_spring2016_purchase_bundle_reward_immortal_treasure_1_x5"		"Immortal Treasure I x 4"
	"dota_spring2016_purchase_bundle_reward_arcana_vote"		"Arcana Vote Power Increase"
	"dota_spring2016_purchase_bundle_reward_blink"				"Blink Effect I"
	"dota_spring2016_purchase_bundle_reward_emoticon_2"			"Emoticon Pack II"
	"dota_spring2016_purchase_bundle_reward_ward_2"				"Evolving Ward Style Upgrade 1"
	"dota_spring2016_purchase_bundle_reward_weather_2"			"Weather Effect II"

	"dota_ti7_purchase_basic_includes"			"Includes access to the following features:"
	"dota_ti7_purchase_basic_includes2"			"And the following rewards:"
	"dota_ti7_purchase_basic_includes3"			"Includes everything in the basic bundle"
	"dota_ti7_purchase_basic_includes4"			"+<br>The following rewards:"

	"dota_ti7_purchase_feature_campaign"		"Multiplayer Campaign *"
	"dota_ti7_purchase_feature_quests"		    "Team & Classic Quests"
	"dota_ti7_purchase_feature_towers"		"Prestige Towers"
	"dota_ti7_purchase_feature_trivia"      "Queue Trivia"
	"dota_ti7_purchase_feature_fav_team"      "Favorite Team Features"
	"dota_ti7_purchase_feature_battle_cup"		"Battle Cup Access"
	"dota_ti7_purchase_feature_wagering"		"Token Wagering & Battle Point Tribute"
	"dota_ti7_purchase_feature_compendium"		"The International Compendium"
	"dota_ti7_purchase_feature_ranked_mm"		"Seasonal Matchmaking"
	"dota_ti7_purchase_feature_arcana_vote"		"Arcana Voting"
	"dota_ti7_purchase_feature_double_down"		"Rank Double Down"
	"dota_ti7_purchase_feature_relic"		    "Slark's Riptide Rumble"


	"dota_ti7_basic_bundle"			"BASIC BUNDLE"
	"dota_ti7_mega_bundle"			"MEGA BUNDLE"

	"dota_ti7_purchase_when_available"	"* When Available"

	"dota_ti7_purchase_basic_reward_treasure_1"	"Immortal Treasure I"
	"dota_ti7_purchase_basic_reward_treasure_2"	"Immortal Treasure II *"
	"dota_ti7_purchase_basic_reward_treasure_3"	"Immortal Treasure III *"
	"dota_ti7_purchase_basic_reward_courier_1"	"Evolving Courier Level 1"
	"dota_ti7_purchase_basic_reward_ward_1"		"Evolving Ward Level 1"

	"dota_ti7_purchase_basic_reward_cursor"				"The International 2017 Cursor Pack"
	"dota_ti7_purchase_basic_reward_spring_terrain"		"Seasonal Terrain - Spring"
	"dota_ti7_purchase_basic_reward_music_pack"			"The International 2017 Music Pack"
	"dota_ti7_purchase_basic_reward_league_ticket"		"Battle Cup Entry Ticket"
	"dota_ti7_purchase_basic_reward_player_cards_ten"   "5x Player Card Packs"

	"dota_ti7_purchase_bundle_reward_immortal_I"        "+4x Immortal Treasure I"
	"dota_ti7_purchase_bundle_reward_announcer"         "Kunkka & Tidehunter Announcer Pack *"
	"dota_ti7_purchase_bundle_reward_player_cards_35"	"35x Player Card Packs"
	"dota_ti7_purchase_bundle_reward_tribute_bonus"	    "6x 250 Battle Point Tributes"
	"dota_ti7_purchase_bundle_reward_chat_wheel"        "Chat Wheel Sound Five Pack I"
	"dota_ti7_purchase_bundle_reward_emoticons"			"Emoticon Pack I & II"
	"dota_ti7_purchase_bundle_reward_taunt_1"			"Jakiro Taunt - \"Fluid Mechanics\""
	"dota_ti7_purchase_bundle_reward_taunt_2"			"Clinkz Taunt - \"Xylobones\""
	"dota_ti7_purchase_bundle_reward_taunt_3_a"			"Techies Taunt -\"We Have Liftoff\""
	"dota_ti7_purchase_bundle_reward_chrome_vial"       "Chrome River Vial"
	"dota_ti7_purchase_bundle_reward_cm_wheel"          "4x Crystal Maiden Wheel Spins"
	"dota_ti7_purchase_bundle_reward_ward_2"            "Evolving Ward Level 2 & 3"
	"dota_ti7_purchase_bundle_reward_courier_2"         "Evolving Courier Level 2"
	"dota_ti7_purchase_bundle_reward_arcana_vote"		"2x Arcana Vote Power Increase"
	"dota_ti7_purchase_bundle_reward_fountain"			"Fountain Effect I"
	"dota_ti7_purchase_bundle_reward_teleport"			"Teleport Effect I"
	"dota_ti7_purchase_bundle_reward_blink"             "Blink Effect I"
	"dota_ti7_purchase_bundle_reward_level"             "Level Up Effect"
	"dota_ti7_purchase_bundle_reward_euls"              "Eul's Scepter Effect"

	"dota_ti7_purchase_learn_more"						"Learn More"
	"dota_ti7_purchase_preview"							"Preview Battle Pass"

	"dota_ti8_purchase_basic_includes"			"Includes access to the following features:"
	"dota_ti8_purchase_basic_includes2"			"And the following rewards:"
	"dota_ti8_purchase_basic_includes3"			"Includes everything in the basic bundle"
	"dota_ti8_purchase_basic_includes4"			"+<br>The following rewards:"

	"dota_ti8_basic_bundle"			"BASIC BUNDLE"
	"dota_ti8_mega_bundle"			"MEGA BUNDLE"

	"dota_ti8_purchase_learn_more"						"Learn More"
	"dota_ti8_purchase_preview"							"Preview Battle Pass"

	"dota_ti8_purchase_basic_reward_cursor"				"The International 2018 Cursor Pack"
	"dota_ti8_purchase_basic_reward_music_pack"			"The International 2018 Music Pack"
	"dota_ti8_purchase_basic_reward_player_cards_ten"   "5x Player Card Packs"

	"dota_ti8_purchase_basic_reward_treasure_1"	"Immortal Treasure I"
	"dota_ti8_purchase_basic_reward_treasure_2"	"Immortal Treasure II *"
	"dota_ti8_purchase_basic_reward_treasure_3"	"Immortal Treasure III *"
	"dota_ti8_purchase_basic_reward_ingametipping"	"In-game Tipping"
	"dota_ti8_purchase_basic_reward_taunt_1"	"Taunt: Phoenix - \"Cold Breakfast\""
	"dota_ti8_purchase_feature_cavern"			"Cavern Crawl"
	"dota_ti8_purchase_feature_trivia"			"Queue Time Trivia"
	"dota_ti8_purchase_feature_propred"			"Pro Circuit Predictions"
	"dota_ti8_purchase_feature_wagering"		"Token Wagering & Battle Point Tribute"
	"dota_ti8_purchase_feature_challenge_mode"	"Team Challenge"
	"dota_ti8_purchase_feature_arcana_vote"		"Arcana Voting"
	"dota_ti8_purchase_basic_reward_compendium"	"The International Compendium"
	"dota_ti8_purchase_feature_fav_team"		"Favorite Team Features"
	"dota_ti8_purchase_feature_gamemode"		"Underhollow"
	"dota_ti8_purchase_bundle_reward_courier_2"         "Evolving Courier Level 2"
	"dota_ti8_purchase_bundle_reward_arcana_vote"		"+2x Arcana Vote Power Increase"
	"dota_ti8_purchase_bundle_reward_fountain"			"Fountain Effect I"
	"dota_ti8_purchase_bundle_reward_teleport"			"Teleport Effect I"
	"dota_ti8_purchase_bundle_reward_blink"             "Blink Effect I"
	"dota_ti8_purchase_bundle_reward_level"             "Level Up and Eul's Scepter Effect"
	"dota_ti8_purchase_bundle_reward_immortal_I"        "+4x Immortal Treasure I"
	"dota_ti8_purchase_bundle_reward_announcer"         "Meepo Announcer Pack *"
	"dota_ti8_purchase_bundle_reward_player_cards_35"	"40x Player Card Packs"
	"dota_ti8_purchase_bundle_reward_chrome_vial"       "Chrome River Vial"
	"dota_ti8_purchase_bundle_reward_cm_wheel"          "5x Crystal Maiden Wheel Spins"
	"dota_ti8_purchase_bundle_reward_taunt_2"	"Taunt: Enigma - \"Enigmatic Style\""
	"dota_ti8_purchase_bundle_reward_taunt_3_a"	"Taunt: Weaver - \"Exterminated\""
	"dota_ti8_purchase_bundle_reward_tribute_bonus"	    "6x 250 Battle Point Tributes"
	"dota_ti8_purchase_bundle_reward_chat_wheel_1"		"2x Chat Wheel Spray Packs"
	"dota_ti8_purchase_bundle_reward_chat_wheel_2"		"Chat Wheel Sound Pack"
	"dota_ti8_purchase_bundle_reward_teamchallenge"		"+3x Team Challenge Tokens"
	"dota_ti8_purchase_when_available"	"* When Available"
	"dota_ti8_purchase_feature_sprays" "Favorite Team Spray*"
	"dota_ti8_purchase_feature_mutation" "Mutation Mode"
	"dota_ti8_purchase_feature_rolemm"	"Role Based Matchmaking"
	"dota_ti8_purchase_feature_courierward"	"New Courier and Ward"
	"dota_ti8_purchase_feature_taunt"		"Phoenix Taunt"



	"dota_store_battle_pass_cell_header"						"New Battle Pass"
	"dota_store_battle_pass_points_cell_header"					"Upgrade Your Battle Pass"

	"dota_spring2016_purchase_pool_contribution"		"25% of all Battle Pass sales go directly to The International 2016 prize pool."
	"dota_spring2016_purchase_pool_contribution_levels"	"25% of all Battle Pass Level sales go directly to The International 2016 prize pool."
	"dota_spring2016_purchase_learn_more"						"Learn More"
	"dota_spring2016_purchase_preview"							"Preview Battle Pass"

	"DOTA_TournamentGroup_Rank"         "Rank"
	"DOTA_TournamentGroup_Team"			"Team"
	"DOTA_TournamentGroup_GamesPlayed"	"Games"
	"DOTA_TournamentGroup_Record"		"Record"
	"DOTA_TournamentGroup_Score"		"Points"

	"DOTA_Predictions_HeroPredictions"	"Hero Predictions"
	"DOTA_Predictions_TeamPredictions"	"Team Predictions"
	"DOTA_Predictions_PlayerPredictions"	"Player Predictions"
	"DOTA_Predictions_TournamentPredictions"	"Tournament Predictions"
 	"DOTA_Predictions_QualifierPredictions"	"Qualifier Predictions"

	"dota_spring2016_tree_game_banner"	"Do Your Part!"
	"dota_spring2016_tree_score" "Score:{d:trees_cut}"
	"dota_spring2016_tree_lifetime_score" "Total:{d:lifetime_trees_cut}"

	"DOTA_InvalidRoleSelection_Title"					"Invalid Party Role Selections"
	"DOTA_InvalidRoleSelection_SubTitle_1"				"The selected roles in your party are incompatible."
	"DOTA_InvalidRoleSelection_SubTitle_2"				"Please Adjust Roles Accordingly"

	"DOTA_GiftRestrictions_Title"					"Gift Restrictions"
	"DOTA_GiftRestrictions_LoadingFailed"			"Unable to load gift restrictions."
	"DOTA_GiftRestrictions_NoUnavailableFriends"	"All of your friends are available for gifting. Gift away!"
	"DOTA_GiftRestrictions_SenderRestricted"		"You are currently prevented from sending gifts. {s:sender_restricted_message}"
	"DOTA_GiftRestrictions_UnavailableFriends"		"Several of your friends are currently unavailable to receive gifts:"
	"DOTA_GiftRestrictions_FriendshipAge_Default"	"Since you do not have a <a href=\"http://store.steampowered.com/mobile/\">Mobile Authenticator</a> on your account, you may only gift to players you have been friends with for at least {t:d:T:friendship_age_requirement}. With a <a href=\"http://store.steampowered.com/mobile/\">Mobile Authenticator</a> on your account, this limit decreases to {t:d:T:friendship_age_requirement_two_factor}. Please read our <a href=\"http://store.steampowered.com/news/20631/\">blog post</a> for more details."
	"DOTA_GiftRestrictions_FriendshipAge_TwoFactor"	"Since you have a <a href=\"http://store.steampowered.com/mobile/\">Mobile Authenticator</a> on your account, you may gift to any players that you have been friends with for at least {t:d:T:friendship_age_requirement_two_factor}."
	"DOTA_GiftRestrictions_FriendshipAge_Default_CN"	"Since you do not have a Mobile Authenticator on your account, you may only gift to players you have been friends with for at least {t:d:T:friendship_age_requirement}. With a Mobile Authenticator on your account, this limit decreases to {t:d:T:friendship_age_requirement_two_factor}."
	"DOTA_GiftRestrictions_FriendshipAge_TwoFactor_CN"	"Since you have a Mobile Authenticator on your account, you may gift to any players that you have been friends with for at least {t:d:T:friendship_age_requirement_two_factor}."
	"DOTA_GiftRestrictions_FriendshipAge_PerfectWorld"	"You may gift to any players that you have been friends with for at least {t:d:T:friendship_age_requirement_two_factor}."
	"DOTA_GiftRestrictions_LearnMore"	"Learn more about gift restrictions on <a href=\"https://help.steampowered.com/en/wizard/HelpWhyCantITrade\">Steam's Help Site</a>."
	"DOTA_GiftRestrictions_Loading"	"Retrieving Gift Information"
	"DOTA_GiftDedication"			"\"{s:gift_dedication}\""

	"DOTA_TI6_CollectorsCache_HeaderText" 		"BONUS 31 BATTLE PASS LEVELS"
	"DOTA_TI6_CollectorsCache_FooterText" 		"Cache items are exclusive and will not be available for purchase elsewhere after The International."
	
	"DOTA_TI9_CollectorsCache_HeaderText"		"Earn 36 Bonus Battle Pass Levels"
	"DOTA_TI9_CollectorsCache_FooterText"		"Cache items are exclusive and will not be available for purchase elsewhere after The International."
	"DOTA_TI9_CollectorsCache_SubText"			"Open treasures to earn up to <span class=\"levels\">36 Battle Pass Levels.</span>"
	"DOTA_TI9_CollectorsCache_PointsRemaining"	"Battle points earned"
	"DOTA_TI9_CollectorsCache_Treasure_1"		"1 Treasure"
	"DOTA_TI9_CollectorsCache_Treasure_2"		"8 Treasures"
	"DOTA_TI9_CollectorsCache_Treasure_3"		"15 Treasures"

	"DOTA_TI9_CollectorsCache2_HeaderText"		"Earn 32 Bonus Battle Pass Levels"
	"DOTA_TI9_CollectorsCache2_FooterText"		"Cache items are exclusive and will not be available for purchase elsewhere after The International."
	"DOTA_TI9_CollectorsCache2_SubText"			"Open treasures to earn up to <span class=\"levels\">32 Battle Pass Levels.</span>"
	"DOTA_TI9_CollectorsCache2_PointsRemaining"	"Battle points earned"
	"DOTA_TI9_CollectorsCache2_Treasure_1"		"1 Treasure"
	"DOTA_TI9_CollectorsCache2_Treasure_2"		"7 Treasures"
	"DOTA_TI9_CollectorsCache2_Treasure_3"		"13 Treasures"

	"DOTA_Aghanim2022_CollectorsCache_HeaderText"		"Earn 36 Bonus Battle Pass Levels"
	"DOTA_Aghanim2022_CollectorsCache_SubText"			"Open treasures to earn up to <span class=\"levels\">36 Battle Pass Levels.</span>"
	"DOTA_Aghanim2022_CollectorsCache_Treasure_1"		"1 Treasure"
	"DOTA_Aghanim2022_CollectorsCache_Treasure_2"		"8 Treasures"
	"DOTA_Aghanim2022_CollectorsCache_Treasure_3"		"15 Treasures"
	"DOTA_Aghanim2022_CollectorsCache_Disclaimer"		"Cache items are only available until the end of the Battle Pass."

	"DOTA_Aghanim2022_CollectorsCache_Title"			"Aghanim's 2021 Collector's Cache"
	"DOTA_Aghanim2022_CollectorsCache_Desc"				"18 hero sets available for a limited time. Open treasures to earn up to 36 Battle Levels."

	"DOTA_SpringCleaning2018" "New Update"
	"DOTA_SpringCleaning2018_Title" "Spring Cleaning 2018"
	"DOTA_SpringCleaning2018_Text" "Check out all the new quality of life additions and bug fixes."

	"DOTA_TI7_CollectorsCache_Header" "Exclusive Treasure"
	"DOTA_TI7_CollectorsCache_Title" "Collector's Cache"
	"DOTA_TI7_CollectorsCache_Text" "Cache items are exclusive and will not be available for purchase elsewhere after The International."
	"DOTA_CollectorsCache_Title" "Collector's Cache"
	"DOTA_CollectorsCache_Title_2" "Collector's Cache II"
	"DOTA_CollectorsCache_Title_3" "Collector's Cache III"
	"DOTA_CollectorsCache_Title_Wrapped" "Collector's<br>Cache"
	"DOTA_CollectorsCache_Title_2_Wrapped" "Collector's<br>Cache II"
	"DOTA_CollectorsCache_Title_3_Wrapped" "Collector's<br>Cache III"
	"DOTA_CollectorsCacheVoting_Title" "Collector's Cache Voting"

	"DOTA_Singles_Day_Treasure_HeaderText" "Exclusive Emoticons"
	"DOTA_Singles_Day_Treasure_BodyText" "Receive an exclusive Emoticon Pack for opening 9 treasures"
	"DOTA_Singles_Day_Treasure_FooterText" "These emoticons will be available only before November 13th, 2017"

	"DOTA_TI7_Immortal2_Header" "Immortal Treasure 2"
	"DOTA_TI7_Immortal2_Text" "Featuring eight new Immortal items."
	"DOTA_TI7_Immortal3_Text" "Featuring seven new Immortal items."

	"DOTA_AutographedTreasures_Title"	"Autographed Treasures"
	"DOTA_AutographedTreasures_SubHead"	"SUPPORT YOUR FAVORITE DOTA PERSONALITIES"
	"DOTA_AutographedTreasures_Description"	"Select a personality while purchasing an Autographed Treasure. The item you receive will feature their autograph, and a portion of the proceeds will go to them."

	"DOTA_SpectatorLobby_AnyLanguage"		"Any"
	"DOTA_SpectatorLobby_WatchLiveMatch"	"<span class=\"WatchingLive\">LIVE</span> Match"
	"DOTA_SpectatorLobby_WatchMatchReplay"	"Match <span class=\"WatchingReplay\">REPLAY</span>"
	"DOTA_SpectatorLobby_WatchStream"		"Live <span class=\"WatchingStream\">STREAM</span>"
	"DOTA_SpectatorLobby_WatchNone"			"Deciding..."
	"DOTA_SpectatorLobby_UnableToJoin"		"Unable to join the lobby. {s:error_message}"
	"DOTA_SpectatorLobby_UnableToCreate"		"Unable to create a lobby at this time."
	"DOTA_SpectatorLobby_FailedToLeave"		"Unable to leave this lobby."

	"DOTA_SpectatorLobbyWatchingResult_Success"	"Success"
	"DOTA_SpectatorLobbyWatchingResult_NoGameDetails"	"Unable to get information about the selected match. Try again later."
	"DOTA_SpectatorLobbyWatchingResult_NoLobby"	"You are not currently in a spectator lobby."
	"DOTA_SpectatorLobbyWatchingResult_NotConnected"	"You are not currently connected to the Game Coordinator. Try again later."
	"DOTA_SpectatorLobbyWatchingResult_NotLobbyLeader"	"Only the lobby leader can change what the lobby is watching."
	"DOTA_SpectatorLobbyWatchingResult_Timeout"	"Timed out trying to connect to the Game Coordinator. Try again later."
	"DOTA_SpectatorLobbyWatchingResult_GCRejected"	"The Game Coordinator refused your request to change what the lobby is watching."
	"DOTA_SpectatorLobbyWatchingResult_Failed"	"Failed to change what the lobby is watching."

	"DOTA_SpectatorLobbyBrowser_Join"	"Join a Spectator Lobby"
	"DOTA_SpectatorLobbyBrowser_Error"	"Unable to load spectator lobbies. Try again later."

	"DOTA_SpectatorLobby_Create" "Create a Spectator Lobby"
	"DOTA_SpectatorLobby_Public_Title" "Public"
	"DOTA_SpectatorLobby_Public_Description" "Anyone can join"
	"DOTA_SpectatorLobby_Private_Title" "Private"
	"DOTA_SpectatorLobby_Private_Description" "Password protected"

    "DOTA_SpectatorGraph_Levels" "Levels"
	"DOTA_SpectatorGraph_ClickToJump"	"%s1<br><br>Click to jump to event."

	"DOTA_DownloadingReplay"	"Downloading Replay..."
	"DOTA_DecompressingReplay"	"Decompressing Replay..."

	"DOTA_VR_Muted"					"Muted"
	"DOTA_VR_BackToMenu"			"BACK TO MAIN MENU"
	"DOTA_VR_AimAtScreen"			"Aim at the screen to start."
	"DOTA_VR_WatchDota"				"Watch Dota"
	"DOTA_VR_TournamentMatches"		"Tournament Matches"
	"DOTA_VR_FriendMatches"			"Friend Matches"
	"DOTA_VR_MyMatches"				"My Matches"
	"DOTA_VR_ComingSoon"			"COMING SOON"
	"DOTA_VR_NextHero"				"NEXT HERO"
	"DOTA_VR_PrevHero"				"PREV HERO"
	"DOTA_VR_LeaveLobby"			"LEAVE LOBBY"
	"DOTA_VR_LobbyLeader"			"Lobby Leader"
	"DOTA_VR_LobbyMembers"			"Lobby Members ({d:member_count})"
	"DOTA_VR_PrivateLobby"			"Private Lobby"
	"DOTA_VR_PublicLobby"			"Public Lobby"
	"DOTA_VR_LobbyPassword"			"Lobby Password"
	"DOTA_VR_HeroLoadoutButton"		"HERO\nSHOWCASE"
	"DOTA_VR_WatchAReplay"			"WATCH A REPLAY"
	"DOTA_VR_TriggerExplore"		"Press trigger to explore inside the map"
	"DOTA_VR_SelectAppearance"		"Select Appearance"
	"DOTA_VR_EnterPassword"			"Enter Lobby Password"
	"DOTA_VR_Volume"				"Volume"
	"DOTA_VR_LobbyVoiceChat"		"Lobby Voice Chat"
	"DOTA_VR_CasterVoice"			"Caster Voice"
	"DOTA_VR_Microphone"			"Microphone"
	"DOTA_VR_OpenMic"				"Open Mic"
	"DOTA_VR_PushToTalk"			"Push Grip To Talk"
	"DOTA_VR_PushToTalkSplit"		"Press grip button\nto talk"
	"DOTA_VR_AudioSettings"			"AUDIO SETTINGS"
	"DOTA_VR_Controls_BackToLobby"		"BACK TO\nLOBBY"
	"DOTA_VR_Controls_Appearance"		"APPEARANCE"
	"DOTA_VR_Controls_Scale"			"SCALE"
	"DOTA_VR_Controls_DirectedCamera"	"DIRECTED\nCAMERA"
	"DOTA_VR_Controls_Recenter"			"RECENTER"
	"DOTA_VR_Controls_Teleport"			"TELEPORT"
	"DOTA_VR_Downloads"				"DOWNLOADS"
	"DOTA_VR_LiveGames"				"LIVE GAMES"
	"DOTA_VR_Replays"				"REPLAYS"
	"DOTA_VR_Controller_PushToTalk"	"Grip to\nTalk"
	"DOTA_VR_Controller_RotateHero"	"Grip to\nRotate Hero"
	"DOTA_VR_PurchasingUnavailable_Title" "Purchasing Unavailable"
	"DOTA_VR_PurchasingUnavailable_Message" "Purchasing items is not currently supported in the Dota VR Hub."
	"DOTA_VR_ContextMenuHeroSlot_Instructions" "Click to Equip"
	"DOTA_VR_EquippedItems"	"Equipped Items"
	"DOTA_VR_StorePreview"	"Store Preview"
	"DOTA_VR_DemoTitle"	"{s:demo_name} Demo"
	"DOTA_VR_DemoGameInfo"	"Upper Bracket Semifinals - Game 1"

	"DOTA_GameItems_Shops"			"Shops"
	"DOTA_GameItems_AllShops"		"All Shops"
	"DOTA_GameItems_ItemDetails"	"Item Details"
	"DOTA_GameItems_AvailableAtMainShop"	"Available at Home Shop"
	"DOTA_GameItems_AvailableAtSideShop"	"Available at Side Shop"
	"DOTA_GameItems_AvailableAtSecretShop"	"Available at Secret Shop"
	"DOTA_GameItems_RequiresSecretShop"		"Requires Secret Shop"

	"DOTA_XboxDVR_Title"		"Performance Recommendation"
	"DOTA_XboxDVR_Explain"		"Your operating system has Xbox Game DVR enabled which has been reported to cause performance problems in games such as reduced or capped fps, crashing, or freezing.\n\nWould you like to learn how Xbox Game DVR can be disabled on your system?"

	"DOTA_XboxDVR_Fix"			"Your computer has Xbox Game DVR enabled. These features have been reported to cause performance problems in games such as reduced FPS, crashing, or freezing.\n\nWould you like to disable these features?"

	"DOTA_DVRDisabled_Title"	"Changes Applied"
	"DOTA_DVRDisabled_Msg"		"This will take effect after your next system reboot."

	"DOTA_HUD_TimeTooltip"					"{s:day_night} {d:hour} {s:am_pm}"
	"DOTA_HUD_SharedContentSharedBy"		"Shared By: {s:shared_names}"

	"DOTA_HUD_SharedUnits"		"When enabled, allow {s:player_name} to issue orders to non-hero units under your control."
	"DOTA_HUD_SharedHero"		"When enabled, allow {s:player_name} to issue orders to your Hero."
	"DOTA_HUD_DisableHelp"		"When disabled, prevent {s:player_name} from using certain abilities on your Hero."
	"DOTA_HUD_AltAttribHint"	"Hold ALT to view attributes"

	"DOTA_HUD_UpgradeCourier"	"Upgrade Courier - 125 Gold"

	"DOTA_TrueSight_Episode2"		"Episode 2"
	"DOTA_TrueSight_Countdown"		"Premieres in {i:hours}H {i:minutes}M"
	"DOTA_TrueSight_WatchLive"		"Watch Live Now"
	"DOTA_TrueSight_AvailableNow"	"Available Now"

	"DOTA_TrueSight_EnglishSubtitled"		"English (Subs)"

	"DOTA_SavedSets_Create_Title"			"Create Custom Set"
	"DOTA_SavedSets_Edit_Title"				"Edit Custom Set"
	"DOTA_SavedSets_SaveAsCustomSet"		"Save as Custom Set"
	"DOTA_SavedSets_SetName"				"Set Name:"
	"DOTA_SavedSets_SetItems"				"Set Items:"

	"DOTA_SavedSets_Confirm_Title"			"Delete Saved Set"
	"DOTA_SavedSets_Confirm_Description"	"Are you sure you'd like to delete the saved set '{s:saved_set_name}' for {g:dota_hero_name:hero_id}? The items from the set will not be deleted."
	"DOTA_SavedSets_Delete"					"Delete"
	"DOTA_SavedSets_Create"					"Create"
	"DOTA_SavedSets_Save"					"Save"

	"DOTA_HUD_Pregame_TeamComposition_Title"	"Team Composition"
	"DOTA_HUD_Pregame_TeamComposition_MeleeHeroes"	"Melee: <span class=\"AttackStyle\">{d:melee_count}</span>"
	"DOTA_HUD_Pregame_TeamComposition_RangedHeroes"	"Ranged: <span class=\"AttackStyle\">{d:ranged_count}</span>"

	"DOTA_HUD_Pregame_PlusSuggestedHeroList_Title"	"Assistant Suggestions"

	"DOTA_HUD_Pregame_MatchDuration_Title"		"Estimated Match Duration"

	"DOTA_HUD_Pregame_LaneShort_Safe"		"Safe"
	"DOTA_HUD_Pregame_LaneShort_Middle"		"Mid"
	"DOTA_HUD_Pregame_LaneShort_Off"		"Off"
	"DOTA_HUD_Pregame_LaneShort_Roam"		"Roam"
	"DOTA_HUD_Pregame_LaneShort_Jungle"		"Jungle"

	"DOTA_HeroInspect_BanDescription"	"Nominate a Hero for Banning"
	"DOTA_HeroInspect_PickDescription"	"Choose your Hero"

	"DOTA_InvokerSpellCard_Title"	"Spells"

	"DOTA_KezWeapon_Sai"	"Sai"
	"DOTA_KezWeapon_Katana"	"Katana"

	"DOTA_MinimapLane_Top"		"Top Lane"
	"DOTA_MinimapLane_Mid"		"Mid Lane"
	"DOTA_MinimapLane_Bottom"	"Bottom Lane"
	"DOTA_MinimapLane_Jungle"	"Jungle"

	"DOTA_MinimapLane_Dire"				"(Dire)"
	"DOTA_MinimapLane_DireSafe"			"(Dire Safe Lane)"
	"DOTA_MinimapLane_DireOfflane"		"(Dire Offlane)"
	"DOTA_MinimapLane_Radiant"			"(Radiant)"
	"DOTA_MinimapLane_RadiantSafe"		"(Radiant Safe Lane)"
	"DOTA_MinimapLane_RadiantOfflane"	"(Radiant Offlane)"

	"DOTA_PlayerMMR"	"MMR: {s:player_mmr}"
	"DOTA_BattlePassLevel" "Battle Level: {d:battle_pass_level}"

	"DOTA_KillGraph_Title"		"Health Graph"
	"DOTA_KillGraph_Damage"		"{i:value} Damage"
	"DOTA_KillGraph_Healing"	"{i:value} Healing"

	"DOTA_StatBranch_Title"	"Select a talent"
	"DOTA_StatBranch_TooltipTitle"	"Talent Tree"

	"DOTA_HUD_Attack"			"ATTACK"
	"DOTA_HUD_AttackSpeed"		"Attack Speed:"
	"DOTA_HUD_Damage"			"Damage:"
	"DOTA_HUD_AttackRange"		"Attack Range:"
	"DOTA_HUD_MoveSpeed"		"Move Speed:"
	"DOTA_HUD_SpellAmp"			"Spell Amp:"
	"DOTA_HUD_ManaRegenDetail"		"Mana Regen:"
	"DOTA_HUD_HealthRegenDetail"	"Health Regen:"

	"DOTA_HUD_Defense"			"DEFENSE"
	"DOTA_HUD_Armor"			"Armor:"
	"DOTA_HUD_PhysicalResist"	"Physical Resist:"
	"DOTA_HUD_MagicResist"		"Magic Resist:"
	"DOTA_HUD_StatusResist"		"Status Resist:"
	"DOTA_HUD_SlowResist"		"Slow Resist:"
	"DOTA_HUD_Evasion"			"Evasion:"

	"DOTA_HUD_StrengthGain"		" (Gains {s:strength_per_level} per lvl)"
	"DOTA_HUD_AgilityGain"		" (Gains {s:agility_per_level} per lvl)"
	"DOTA_HUD_IntelligenceGain"		" (Gains {s:intelligence_per_level} per lvl)"
	"DOTA_HUD_AllGain"		" (Gains {s:all_per_level} damage per lvl)"
	"DOTA_HUD_PrimaryAttributeStrength"	"= {d:primary_attribute_damage} Damage (Primary Role Bonus)"
	"DOTA_HUD_PrimaryAttributeAgility"	"= {d:primary_attribute_damage} Damage (Primary Role Bonus)"
	"DOTA_HUD_PrimaryAttributeIntelligence"	"= {d:primary_attribute_damage} Damage (Primary Role Bonus)"
	"DOTA_HUD_PrimaryAttributeAll"	"= {d:primary_attribute_damage} Damage (Primary Role Bonus)"
	"DOTA_HUD_StrengthDetails"  "= {d:strength_hp} HP and {s:strength_hp_regen} HP Regen"
	"DOTA_HUD_AgilityDetails"  "= {s:agility_armor} Armor and {d:agility_attack_speed} Attack Speed"
	"DOTA_HUD_IntelligenceDetails"	"= {d:intelligence_mana} Mana, {s:intelligence_mana_regen} Mana Regen and {s:intelligence_magic_resist}% Base Magic Resistance"

	"DOTA_NewMusicPack"	"New Music Pack"

	"DOTA_TeamInvite_OpenQualifier"		"Open Qualifier"
	"DOTA_TeamInvite_OpenQualifier1"	"Open Qualifier #1"
	"DOTA_TeamInvite_OpenQualifier2"	"Open Qualifier #2"
	"DOTA_TeamInvite_OpenQualifier3"	"Open Qualifier #3"
	"DOTA_TeamInvite_OpenQualifier4"	"Open Qualifier #4"
	"DOTA_TeamInvite_OpenQualifier5"	"Open Qualifier #5"
	"DOTA_TeamInvite_OpenQualifier6"	"Open Qualifier #6"
	"DOTA_TeamInvite_OpenQualifier7"	"Open Qualifier #7"
	"DOTA_TeamInvite_OpenQualifier8"	"Open Qualifier #8"
	"DOTA_TeamInvite_ChapionsCup"		"Battle Cup Champions"
	"DOTA_TeamInvite_DirectInvite"		"Direct Invite"

	"DOTA_HeroStats_Castegory_Attributes"	"Attributes"
	"DOTA_HeroStats_Castegory_PrimaryAttributes"	"Primary Attributes"
	"DOTA_HeroStats_Castegory_Attack"		"Attack"
	"DOTA_HeroStats_Castegory_Defense"		"Defense"
	"DOTA_HeroStats_Castegory_Mobility"		"Mobility"
	"DOTA_HeroStats_Castegory_HealthMana"	"Health & Mana"

	"DOTA_HeroStats_Strength_Name"					"Strength"
	"DOTA_HeroStats_Strength_Desc"					"Each point of Strength grants 22 Health and 0.1 Health Regen."
	"DOTA_HeroStats_Agility_Name"					"Agility"
	"DOTA_HeroStats_Agility_Desc"					"Each point of Agility grants 1 Attack Speed and 0.16 Armor."
	"DOTA_HeroStats_Intelligence_Name"				"Intelligence"
	"DOTA_HeroStats_Intelligence_Desc"				"Each point of Intelligence grants 12 Mana, 0.05 Mana Regen, and 0.1% Magic Resistance."

	"DOTA_HeroStats_Damage_Name"			"Damage"
	"DOTA_HeroStats_Damage_Desc"			"Amount of damage a hero does per attack"
	"DOTA_HeroStats_AttackRate_Name"		"Attack Rate"
	"DOTA_HeroStats_AttackRate_Desc"		"Speed at which the hero attacks"
	"DOTA_HeroStats_AttackRange_Name"		"Attack Range"
	"DOTA_HeroStats_AttackRange_Desc"		"Distance from which the hero can attack"
	"DOTA_HeroStats_ProjectileSpeed_Name"	"Projectile Speed"
	"DOTA_HeroStats_ProjectileSpeed_Desc"	"Travel speed of attack projectile used by ranged heroes"

	"DOTA_HeroStats_Armor_Name"				"Armor"
	"DOTA_HeroStats_Armor_Desc"				"Armor determines how much damage a hero deflects from <font color=\"#FC6A62\">Physical</font> attacks."
	"DOTA_HeroStats_MagicResistance_Name"	"Magic Resistance"
	"DOTA_HeroStats_MagicResistance_Desc"	"Magic Resistance determines how much damage a hero deflects from <font color=\"#80BDFF\">Magical</font> attacks."

	"DOTA_HeroStats_MovementSpeed_Name"		"Movement Speed"
	"DOTA_HeroStats_MovementSpeed_Desc"		"Speed at which a hero moves across the map"
	"DOTA_HeroStats_TurnRate_Name"			"Turn Rate"
	"DOTA_HeroStats_TurnRate_Desc"			"Speed at which a hero turns in place"
	"DOTA_HeroStats_SightRange_Name"		"Vision Range"
	"DOTA_HeroStats_SightRange_Desc"		"Distance a hero can see if not blocked by an obstacle -- values normally differ during Daytime / Nighttime"

	"DOTA_HeroStats_MaxHealth_Name"			"Max Health"
	"DOTA_HeroStats_HealthRegen_Name"		"Health Regen"
	"DOTA_HeroStats_Health_Desc"			"Health determines how much damage a hero can take before dying. Each point of strength increases a hero's max health and health regen."
	"DOTA_HeroStats_MaxMana_Name"			"Max Mana"
	"DOTA_HeroStats_ManaRegen_Name"			"Mana Regen"
	"DOTA_HeroStats_Mana_Desc"				"Mana determines how many abilities a hero can use. Each point of intelligence increases a hero's max mana and mana regen."

	"DOTA_Trivia_AnswerLetterNone"			"--"
	"DOTA_Trivia_AnswerLetter0"				"A"
	"DOTA_Trivia_AnswerLetter1"				"B"
	"DOTA_Trivia_AnswerLetter2"				"C"
	"DOTA_Trivia_AnswerLetter3"				"D"

	"DOTA_Trivia_Title"					"Queue Time Trivia"
	"DOTA_Trivia_Points"				"Points:"
	"DOTA_Trivia_Points_Tooltip_Title"	"Trivia Points"
	"DOTA_Trivia_Points_Tooltip_Text"	"Compete with your Party to see who can earn the most Trivia Points while you're in the queue.<br><br>Each correct answer is worth 100 Trivia Points, and if less than 50% of players in the world answer correctly, then you will also receive bonus points for the question's difficulty."
	"DOTA_Trivia_ToggleChat"			"Toggle Trivia Chat"
	"DOTA_Trivia_ToggleAutoplaySounds"	"Trivia Sounds Play Automatically"

	"DOTA_Trivia_LoadingNextQuestion"		"Loading the next question"
	"DOTA_Trivia_ErrorDisplayingQuestion"	"Error displaying question"
	"DOTA_Trivia_NotInQueue"				"Not in Matchmaking Queue"
	"DOTA_Trivia_WaitingToConnect"			"Waiting to connect"
	"DOTA_Trivia_Connecting"				"Connecting"
	"DOTA_Trivia_Disabled"					"Trivia is currently disabled"
	"DOTA_Trivia_NoBattlePass"				"Trivia is only available for Battle Pass owners"

	"DOTA_Trivia_AttemptUpcoming"			"Next attempt in {s:reconnect_time_remaining}"
	"DOTA_Trivia_QuestionUpcoming"			"Next question in {s:question_time_remaining}"

	"DOTA_Trivia_TimeRemaining"				"Time Remaining"

	"DOTA_Trivia_AnswerCorrect"				"Correct"
	"DOTA_Trivia_AnswerIncorrect"			"Incorrect"
	"DOTA_Trivia_AnswerNotSubmitted"		"No Answer Submitted"

	"DOTA_Trivia_PartyResults"				"Party Results"
	"DOTA_Trivia_WorldResults"				"World Results"

	"DOTA_Trivia_DifficultyBonus"			"Difficulty Bonus: +{d:bonus_trivia_points}"

	"DOTA_Trivia_Question_AbilityIcon"			"Which hero has this ability?"
	"DOTA_Trivia_Question_AbilityCooldown"		"What is the cooldown of {s:ability_name}?"
	"DOTA_Trivia_Question_AbilityManaCost"		"What is the mana cost of {s:ability_name}?"
	"DOTA_Trivia_Question_HeroAttributes"		"What hero has the following attributes?"
	"DOTA_Trivia_Question_HeroStats"			"What hero has the following base stats?"
	"DOTA_Trivia_Question_HeroMovementSpeed"	"What is the base movement speed for {g:dota_hero_name:hero_id}?"
	"DOTA_Trivia_Question_TalentTree"			"What hero has this talent tree?"
	"DOTA_Trivia_Question_ItemPrice"			"What is the cost of {s:item_name}?"
	"DOTA_Trivia_Question_AbilitySound"			"What ability plays this sound?"
	"DOTA_Trivia_Question_HeroAttackSound"		"What hero has this attack sound?"
	"DOTA_Trivia_Question_InvokerSpells"		"What spell is Invoked by this combination?"
	"DOTA_Trivia_Question_AbilityName"			"What is the name of this ability?"
	"DOTA_Trivia_Question_ItemComponents"		"What item is made from these components?"
	"DOTA_Trivia_Question_ItemLore"				"What item has the following lore?"
	"DOTA_Trivia_Question_ItemPassives"			"What item has the following passives?"
	"DOTA_Trivia_Question_ItemBuild"			"What hero won a match {s:match_time_ago} ago with this item build?"

    "DOTA_Tooltip_RoshanTimer_BaseTime"		"Roshan may respawn in:"
	"DOTA_Tooltip_RoshanTimer_VisibleTime"	"Roshan will respawn in:"
	
	"DOTA_Tooltip_RoshanTimerMessage_RoshanIsAlive"	"Roshan is alive in the {s:roshan_cave_location} pit."
	"DOTA_Tooltip_RoshanTimerMessage_BaseTime"		"Roshan is dead.\nMay respawn in {s:roshan_respawn_time}."
	"DOTA_Tooltip_RoshanTimerMessage_VisibleTime"   "Roshan will respawn in {s:roshan_respawn_time} at the {s:roshan_cave_location} pit."
	"DOTA_Tooltip_RoshanTimerMessage_VariableTime"	"Roshan may be alive in the {s:roshan_cave_location} pit. Guaranteed to respawn within {s:roshan_respawn_time}."

	"DOTA_Tooltip_TormentorTimerMessage_Alive"		"Tormentor is alive in the {s:tormentor_location} chasm."
	"DOTA_Tooltip_TormentorTimerMessage_Respawning"	"Tormentor will be spawning in {s:tormentor_spawn_time}."
	
	"DOTA_Chat_RoshanTimerMessage_RoshanIsAlive"	"Roshan %s1 Alive in the %s2 pit."
	"DOTA_Chat_RoshanTimerMessage_BaseTime"		    "Roshan %s1 Will start respawning in %s3."
	"DOTA_Chat_RoshanTimerMessage_VisibleTime"      "Roshan %s1 Will respawn in %s3 at the %s2 pit."
	"DOTA_Chat_RoshanTimerMessage_VariableTime"	    "Roshan %s1 May be in the %s2 pit or will respawn within %s3."

	"DOTA_Chat_RoshanTimerMessage_AttackRoshan"					"Roshan %s1 Let's attack him in the %s2 pit!"
	"DOTA_Chat_RoshanTimerMessage_WaitForRoshanToRespawn"		"Roshan %s1 Let's wait for his respawn in %s3."

	"DOTA_Chat_TormentorTimerMessage_Alive"			"Tormentor %s1 Alive in the %s2 chasm."
	"DOTA_Chat_TormentorTimerMessage_FirstSpawn"	"Tormentor %s1 First spawn in %s3 at the %s2 chasm."
	"DOTA_Chat_TormentorTimerMessage_Respawning"	"Tormentor %s1 Will be respawning in %s3 at the %s2 chasm."

	"DOTA_Chat_TormentorTimerMessage_AttackTormentor"				"Tormentor %s1 Let's attack it in the %s2 chasm!"
	"DOTA_Chat_TormentorTimerMessage_WaitForTormentorToSpawn"		"Tormentor %s1 Let's wait for it to spawn in %s3."
	"DOTA_Chat_TormentorTimerMessage_WaitForTormentorToRespawn"		"Tormentor %s1 Let's wait for it to respawn in %s3."

	"DOTA_Roshan_Top"										"Top"
	"DOTA_Roshan_Bottom"									"Bottom"
	"DOTA_Tormentor_Top"									"Top"
	"DOTA_Tormentor_Bottom"									"Bottom"

	"DOTA_Tooltip_RiverVial_Active"			"{g:dota_item_name:itemdef}"
	"DOTA_Tooltip_RiverVial_Locked"			"{g:dota_item_name:itemdef} - Level {d:grant_level}"

	"DOTA_HUD_Double_Down"					"DOUBLE DOWN RANK"

	"DOTA_HUD_Double_Down_Dialog_Title"		"Spend Double Down Token?"

	"DOTA_HUD_Double_Down_Dialog_Option0"	"Yes - Announce It!"
	"DOTA_HUD_Double_Down_Dialog_Option1"	"Yes"

	"DOTA_HUD_Double_Down_Dialog_Cancel"	"No"

	"DOTA_Home_BattlePass_DoubleDown_ResetTime"	"Resets in: {i:rank_reset_days}D {i:rank_reset_hours}H {i:rank_reset_minutes}M"

	"DOTA_Home_BattlePass_DoubleDown_InfoIcon"  "Double down on how much MMR you're willing to put on the line!<br><br>At the start of a Ranked match, you'll have the option to double your potential MMR loss or gain. <br><br>Higher Battle Pass Levels award more weekly Tokens."

	"DOTA_Home_BattlePass_ProCircuitPredictions_InfoIcon"  "Predict who will win Pro Circuit matches in the lead up to The International 2018.  Successful predictions will reward you with more Battle Points"


	"DOTA_HUD_Pregame_Towers_TowerHeader" 		"Team Tower Showdown"

	"DOTA_BattlePass_Reward_UnlockLevelTooltip"		"Unlocked at Battle Pass Level {i:unlock_level}"
	"DOTA_BattlePass_Reward_UnlockLevelTooltip_Single"  "Level {i:unlock_level}"


	"DOTA_HUD_DireKilledCourier"				"Dire courier killed"
	"DOTA_HUD_RadiantKilledCourier"				"Radiant courier killed"
	"DOTA_HUD_KilledPersonalCourier"			"{g:dota_filtered_string:player_name}'s courier killed"
	"DOTA_HUD_DireKilledCourierNoItems"			"Dire courier killed<br />no items"
	"DOTA_HUD_RadiantKilledCourierNoItems"		"Radiant courier killed<br />no items"

	"DOTA_HUD_HeroSelection_AllPick_Draft"		"Ban Phase"
	"DOTA_Hero_Selection_RADIANT_Phase_Pick"	"<font color='#009900'>RADIANT</font> PICK"
	"DOTA_Hero_Selection_DIRE_Phase_Pick"		"<font color='#CC0000'>DIRE</font> PICK "

	"DOTA_Siltbreaker_UnopenedTreasure"			"You have earned a Siltbreaker Treasure"
	"DOTA_Siltbreaker_EarnedRewards"			"Available Artifacts"
	"DOTA_Siltbreaker_OpenTreasure"			"View Treasure"
	"DOTA_Siltbreaker_ClickForZoneDetails"		"Click a zone for more details"
	"DOTA_Siltbreaker_DamageThousands"		"{d:damage}k"
	"DOTA_Siltbreaker_HealingThousands"		"{d:healing}k"
	"DOTA_Siltbreaker_PersonalBest"			"Personal Best"
	"DOTA_Siltbreaker_BonusReward"			"= 2x Treasures"

	"DOTA_Campaign_Artifacts_Title"			"Artifacts"
	"DOTA_Campaign_Artifacts_Desc1"			"Find rare in-game drops as you explore and defeat enemies.  Artifacts drop to specific players."
	"DOTA_Campaign_Artifacts_Desc2"			"Equip Artifacts to take advantage of special attributes & bonuses."
	"DOTA_Campaign_Artifacts_Desc3"			"Access Artifacts you find every time you play the campaign."
	"DOTA_Campaign_Artifacts_Desc4"			"* Artifacts you find cannot be lost or given away. They will always be available to you in your games"

	"DOTA_Compendium_LastChance_Qualifier" "Last Chance<br />Winner"
	"DOTA_Compendium_Predictions_Qualifier_NA" "North America<br />Winner"
	"DOTA_Compendium_Predictions_Qualifier_NA_2" "NA Qualifiers Slot 2"
	"DOTA_Compendium_Predictions_Qualifier_NA_3" "NA Qualifiers Slot 3"
	"DOTA_Compendium_Predictions_Qualifier_EU" "EU Qualifiers Winner"
	"DOTA_Compendium_Predictions_Qualifier_SA" "South America<br />Winner"
	"DOTA_Compendium_Predictions_Qualifier_CIS" "CIS Qualifiers Winner"
	"DOTA_Compendium_Predictions_Qualifier_SEA" "Southeast Asia<br />Winner"
	"DOTA_Compendium_Predictions_Qualifier_SEA_2" "SEA Qualifiers Slot 2"
	"DOTA_Compendium_Predictions_Qualifier_China" "China<br />Winner"
	"DOTA_Compendium_Predictions_Qualifier_China_2" "China Qualifiers Slot 2"
	"DOTA_Compendium_Predictions_Qualifier_WEU" "Western Europe<br />Winner"
	"DOTA_Compendium_Predictions_Qualifier_EEU" "Eastern Europe<br />Winner"

	"DOTA_ExitFullscreen"		"Press ESC to Exit Fullscreen"

	"DOTA_International2017_GroupStageBegins"	"Group Stage Begins"

	"DOTA_International2017_Teams_Header"		"The Teams"
	"DOTA_International2017_Teams_Title"		"The Top 18 Teams in the World"
	"DOTA_International2017_Format_Header"		"Format & Schedule"
	"DOTA_International2017_Format_Title"		"View Schedule"
	"DOTA_International2017_AllStar_Header"		"All-Star Vote"
	"DOTA_International2017_AllStar_Title"		"Choose Your Favorite Players"
	"DOTA_International2017_Talent_Header"		"Talent & Casters"
	"DOTA_International2017_Talent_Title"		"Day[9] to Host"
	"DOTA_Unternational2017_ShortFilm_Header"	"Short Film Contest"
	"DOTA_Unternational2017_ShortFilm_Title"	"Vote Now"
	"DOTA_International2017_NewcomerStream_Header"		"Newcomer Stream"
	"DOTA_International2017_NewcomerStream_Title"		"Watch and Learn"
	"DOTA_International2017_Archives_Header"		"The Archives"
	"DOTA_International2017_Archives_Title"			"Highlights From Past Internationals"
	"DOTA_International2017_BabyRosh_Header"		"Level 2000 Reward"
    "DOTA_International2017_BabyRosh_Title"		"Baby Roshan statue"
	"DOTA_International2017_NewPlayer_Header"	"Play With Friends"
	"DOTA_International2017_NewPlayer_Title"	"Welcoming New Players"
	"DOTA_International2017_TroveCarafe_Header"	"Trove Carafe 2017"
	"DOTA_International2017_TroveCarafe_Title"	"Available Autographed"

	"DOTA_International2018_ShortFilm_Header"	"TI8 Short Film Contest"
	"DOTA_International2018_ShortFilm_Title"	"Battle Pass Owners Vote Now"

	"DOTA_NewPlayerHeroPick_Title"				"WELCOME TO DOTA 2"
	"DOTA_NewPlayerHeroPick_Body"				"For your first {d:new_player_total_games} games you can select from all heroes except for the few that have the highest Complexity rating. In {d:games_remaining} more games all heroes will be available for you to pick from."

	"DOTA_NewPlayerHeroPick2_Title"				"WELCOME TO DOTA 2"
	"DOTA_NewPlayerHeroPick2_Body"				"Now that you've played {d:new_player_total_games} games, all heroes are unlocked for you to play!"

    "DOTA_TI7_SplashAd_EventEndReminder_Title2" "Available until August 12th"
    "DOTA_TI7_SplashAd_EventEndReminder"	"The International is nearly upon us, and the ability to purchase Battle Pass Levels and the Collector's Cache will end soon after the Grand Finals conclude on August 12th, 2017. This will be the last opportunity to acquire these exclusive items that will not be tradable or purchasable on the marketplace."
    "DOTA_TI7_SplashAd_EventEndReminder_Terrain" "Reef's Edge Terrain"


    "DOTA_TI8_SplashAd_EventEndReminder_Title2" "Available until August 25th"
    "DOTA_TI8_SplashAd_EventEndReminder"	"The International is nearly upon us, and the ability to purchase Battle Pass Levels and both Collector's Caches will end soon after the Grand Finals conclude on August 25th, 2018. This will be the last opportunity to acquire exclusive items that will not be tradable or purchasable on the marketplace. \n\nThese items include the Custom Terrain, Custom Creeps, Prestige Item, Collector's Aegis, Baby Roshan, and the Collector's Cache treasures."
    "DOTA_TI8_SplashAd_EventEndReminder_Terrain" "The Emerald Abyss Terrain"
    "DOTA_SplashAd_Terrain_Level_Label"	"Level"
    "DOTA_SplashAd_Terrain_Reward_Label"	"Reward"
    "DOTA_SplashAd_Prestige_Level_Label"	"Level"
    "DOTA_SplashAd_Aegis_Level_Label"	"Level"
    "DOTA_SplashAd_Prestige_Gardens_Reward_Label"	"Reward"
    "DOTA_SplashAd_Aegis_Reward_Label"	"Reward"
    "DOTA_TI2018_Splash_Prestige"	"Lion Prestige Item"
    "DOTA_TI2018_Splash_Aegis"	"Collector's Aegis"
    "FrontPage_Title_Collectors_Cache" "Collector's Cache I &amp; II"
    "DOTA_TI8_BattlePass_PurchaseLevels"	"Purchase Levels"
    "DOTA_CollectorsCache_Short_1" "Cache I"
    "DOTA_CollectorsCache_Short_2" "Cache II"

    "DOTA_International2017_Champions_Header"   "The International Champions"
    "DOTA_International2017_Champions_Title"    "Congratulations to Team Liquid"
    "DOTA_International2017_Champions_Body"     "Team Liquid performs the first-ever Grand Finals sweep in The International's history."

	"DOTA_EventPointsPurchaseFailed_Title"					"Purchase Failed"
	"DOTA_EventPointsPurchaseFailed_NotEnoughPoints"		"Your account does not have enough points to make this purchase."
	"DOTA_EventPointsPurchaseFailed_NotAllowed"				"You cannot spend Shards without activating a paid Dota Plus membership."
	"DOTA_EventPointsPurchaseFailed_SubscriptionRequired"	"This purchase requires an active Dota Plus membership."
	"DOTA_EventPointsPurchaseFailed_GenericError"			"Your purchase was not successful at this time. Try again in a few minutes. (Error Code {d:error_code})"

	"DOTA_CountdownOK" "OK ({d:seconds})"

	"DOTA_PlayNow"	"Play Now"
	"DOTA_Play_Turbo"		"Play Dota Turbo"
	"DOTA_Play_Turbo_Title"	"A game of Dota in half the time"
	"DOTA_Play_Turbo_Text"	"More gold & XP, streamlined couriers; weaker towers and a quicker play time."
	"DOTA_Play_AbilityDraft"	"Ability Draft Updated"
	"DOTA_Play_AbilityDraft_Title"	"Build the ultimate hero"
	"DOTA_Play_AbilityDraft_Text"	"Reworked draft screen and fifteen heroes added."
	
	"DOTA_GameMode_AbilityDraft_ChangeLog_Title"  "Change Log"
	"DOTA_GameMode_AbilityDraft_ChangeLog_Tooltip"  "View the latest updates to Ability Draft"

	"DOTA_GameMode_AbilityDraft_ChangeLog_Latest_Dec_15_2025" "
	<b><font color='#ffffff'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;December 15, 2025</font></b>
	<br>• Fixed Walrus Punch interaction (Swashbuckle, Starbreaker, etc.)
	<br>• Fixed Time Lock not proccing with Swashbuckle, Lil' Shredder, and Falcon Toss.
	<br>• Fixed Fatal Bonds + Sinister Gaze (Evil Eye facet) causing infinite damage.
	<br>• Shadow Fiend: replaced Necromastery with Feast of Souls.
	<br>• Phantom Assassin: replaced Blur with Imaterial.
	<br>• Phantom Assassin: Coup de Grace now grants Blur.
	<br>• Spectre: replaced Desolate with Shadow Step.
	<br>• Spectre: Haunt now grants Reality.
	<br>• Lone Druid: New ability: Entangle.
	<br>• Slark: replaced Essence Shift with Saltwater Shiv.
	<br>• Medusa: New ability: Gorgon's Grasp."

	"DOTA_GameMode_AbilityDraft_ChangeLog_Latest_June_18_2025" "
	<b><font color='#ffffff'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;June 18, 2025</font></b>
	<br>• Added the Talent Tree to Hero tooltip during the draft. Hover the hero button to see its talent tree.
	<br>• Fixed your countdown sound not playing when it was about to be your pick.
	<br>• Fixed a couple system bugs related to the wrong talent sometimes showing or missing.
	<br>• Fixed Shodo Sai and Kazurai Katana not working.
	<br>• Fixed Witchcraft being granted with from Exorcism.
	<br>• Fixed Warlord Rampage being mistakenly granted with Shard.
	<br>• Fixed Facet picker dropdown sometimes not displaying the selected facet during the draft."
	
	"DOTA_GameMode_AbilityDraft_ChangeLog_Latest_May_22_2025" "
	<b><font color='#ffffff'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;May 22, 2025</font></b>
	<br>• <b>ADDED HERO DRAFTING.</b> Heroes can be drafted at any point during the drafting phase and will have their innate.
	<br>• Facets are now tied to abilities/heroes that you draft. Select the Facet for your game during the draft or at strategy time.
	<br>• Holding CTRL+ALT will now also show which abilities/heroes have Facets.
	<br>• Updated some backend systems surrounding AD which will reduce the number of bugs a regular Dota gameplay patch brings. Fixes a number of extra or missing ability bugs and incorrect talent tree bugs.
	<br>• Removed Venomancer's Latent Poison (no longer in regular Dota)
	<br>• Hero spawn timing in Ability Draft now matches regular Dota timing.
	<br>• Removed Goblin's Greed from Chemical Rage. Goblin's Greed is only granted by drafting Alchemist.
	<br>• Fixed losing ability in first slot for the rest of the game after casting Devour.
	<br>• Fixed Devour permanently granting passive aura from neutral creeps.
	<br>• Fixed a bug with Viper's Nosedive which caused the model to draw under the world for the rest of the game.
	<br>• Fixed a bug where a hero would have no abilities if the controlling player was disconnected when the hero first spawned.
	<br>• Fixed Spirit Breaker getting Planar Pocket from Shard instead of Scepter.
	<br>• Fixed Pangolier getting Roll Up Shard upgrade without drafting Rolling Thunder.
	<br>• Fixed Kez getting Shodo Sai abilities without drafting them.
	<br>• Fixed Dazzle Nothl Projection disabling all abilities after first usage.
	<br>• Fixed Nightstalker's Night Reign Facet not granting free level of Hunter in the Night when not on Nightstalker.
	<br>• Faceless Void's Time Zone added to the pool. Random chance between Time Zone vs Chrono.
	<br>• Fixed Troll Warlord's Battle Trance Strong Dispel talent showing up without drafting Battle Trance.
	<br>• Drafted abilities now also show Shard/Scepter upgrades when pressing ALT+CTRL.
	<br>• Pressing ALT will now show Scepter/Shard description in ability tooltip.
	<br>• Fixed Shard tooltip not always displaying the correct list of extra abilities."
	
	"DOTA_GameMode_AbilityDraft_ChangeLog_Latest_May_31_2024" "
	<b><font color='#ffffff'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;May 31, 2024</font></b>
	<br>• Facet or Innate related abilities that require a slot on the HUD are no longer automatically granted to the base Hero.
	<br>• Abilities that depend on Facet choice will now randomly be chosen to be part of the draftable abilities. 
	<br>&nbsp;&nbsp;&nbsp;<i>For example</i>: If Jakiro's abilities are part of the draft, the 3rd draftable ability will either be Liquid Fire or Liquid Frost.
	<br>&nbsp;&nbsp;&nbsp;Other abilities where this occurs:
	<br>&nbsp;&nbsp;&nbsp;→ Tusk: Tag Team / Drinking Buddies
	<br>&nbsp;&nbsp;&nbsp;→ Wraith King: Bone Guard / Spectral Blade
	<br>&nbsp;&nbsp;&nbsp;→ Marci: Sidekick / Bodyguard
	<br>&nbsp;&nbsp;&nbsp;→ Naga Siren: Riptide / Deluge
	<br>• Spirit Form now correctly grants Solar Bind and Recall when active. Recall will replace the Spirit Form ability slot for the duration of Spirit Form."

	"DOTA_GameMode_AbilityDraft_ChangeLog_Latest_Feb_08_2024" "
	<b><font color='#ffffff'>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;February 8, 2024</font></b>
	<br>• A number of previously unavailable Scepter/Shard abilities are now granted, some abilities are accessed by toggling auto-cast on the base spell:
	<br>&nbsp;&nbsp;&nbsp;→ Glacier granted with Marksmanship
	<br>&nbsp;&nbsp;&nbsp;→ Crystal Clone granted with Frostbite
	<br>&nbsp;&nbsp;&nbsp;→ Parting Shot granted with Pierce the Veil
	<br>&nbsp;&nbsp;&nbsp;→ Work Horse granted with Stampede
	<br>&nbsp;&nbsp;&nbsp;→ Burning Barrage granted with Skeleton Walk
	<br>&nbsp;&nbsp;&nbsp;→ Friendly Shadow granted with Shadow Walk
	<br>&nbsp;&nbsp;&nbsp;→ Counterspell Ally granted with Counterspell
	<br>&nbsp;&nbsp;&nbsp;→ Lightning Hands granted with Arc Lightning
	<br>&nbsp;&nbsp;&nbsp;→ Burning Army granted with Death Pact
	<br>&nbsp;&nbsp;&nbsp;→ Unrefined Fireblast granted with Fireblast
	<br>&nbsp;&nbsp;&nbsp;→ Poison Nova granted with Noxious Plague (Poison Nova passive ability is hidden)
	<br>• Chemical Rage now grants Greevil's Greed. It will appear as a buff instead of on the ability bar.
	<br>• Fixed Spirit Bear not having any abilities.
	<br>• Fixed Blinding Light not appearing as a draftable ability.
	<br>• Fixed Alchemist have 4 basic abilities at draft, which would push other abilities off by one.
	<br>• Cloak and Dagger Shard no longer grants Sleeping Dart.
	<br>• Ravage Shard now grants Dead in the Water instead of Tendrils of the Deep.
	<br>• Invoker Ability Draft Shard updated to the new EMP Shard instead of the old Meteor Shard.
	<br>• Proximity Mines now grants Minefield Sign as an additional ability.
	<br>• Fixed Shadow Wave and Dream Coil's Scepter attacks not working on melee heroes.
	<br>• Fixed Spirits working on illusions when you have a Scepter.
	<br>• Fixed Ogre Magi getting Multicast instead of Dumb Luck as an innate.
	<br>• Fixed Primal Spring, Pulse Nova, Rot, Infernal Blade, and a number of other abilities not granting stacks of Fiery Soul.
	<br>• Fixed Talents not appearing for Starbreaker, Cinder Brew, Phantom Rush, and Power Cogs when the ability is drafted on their original hero.
	<br>• Fixed Death Seeker not being togglable with hotkey.
	<br>• Fixed not being able to toggle Call of the Wild Hawk to switch between Hawk and Boar.
	<br>• Fixed Hairball appearing without a hotkey until it is toggled.
	<br>• Fixed Chemical Rage Scepter not giving bonus damage and spell amplification.
	<br>• Fixed Horn Toss being given by Shard instead of Scepter.
	<br>• Fixed Rain of Destiny being given by Scepter instead of Shard.
	<br>• Fixed Hunter's Boomerang and Decoy being given with either Shard or Scepter.
	<br>• Fixed Timbersaw getting Second Chakram with Scepter. It now is only granted with the talent if Timbersaw drafts Chakram."
	


	"DOTA_GameMode_AbilityDraft_ChangeLog_Latest_Oct_06_2022" "
	<b><font color='#ffffff'>October 7, 2022</font></b>
	<br>• Fixed Wukong's Command only being castable once.
	<br>• Replaced Soul Catcher with Disseminate for Shadow Demon.
	<br>• Scepter on Drunken Brawler now grants Primal Companion, toggle auto-cast to switch to Primal Companion. Brewlings level is equal to the level of the drafted ultimate.
	<br>• Scepter on Ensare now grants Reel In, toggle auto-cast to switch to the Reel In ability.
	<br>• Scepter on Primal Roar now grants Drums of Slom.
	<br>• Scepter on Stampede now grants Hitch a Ride.
	<br>• Scepter on Laguna Blade now grants Flame Cloak.
	<br>• Scepter on Viper Strike now grants Nosedive.
	<br>• Shard on Enchant now grants Little Friends, toggle auto-cast to switch to the Little Friends ability.
	<br>• Shard on Wrath of Nature now grants Curse of the Oldgrowth.
	<br>• Shard on Nether Strike now grants Planar Pocket.
	<br>• Shard on Ravage now grants Tendrils of the Deep.
	<br>• Shard on Poison Nova now grants Latent Toxicity.
	<br>• Fixed a number of talents that were missing since the 7.32 patch.
	<br>&nbsp;&nbsp;&nbsp;<b>NOTE:</b> For Luna's right side lvl20 talent, both Moon Glaives & Lucent Beam must be drafted."

	"DOTA_GameMode_AbilityDraft_ChangeLog_Latest_Jun_01_2022" "
	<b><font color='#ffffff'>June 8, 2022</font></b>
	<br>• Strategy Map & Starting Items now visible during Strategy Time.
	<br>• Draft order is random again for parties in match-made games, they are no longer grouped.
	<br>• Updated Invoker ability values to closer match gameplay patch 7.31.
	<br>• Scepter on Rupture now grants Blood Mist.
	<br>• Scepter on False Promise now grants Rain of Destiny.
	<br>• Shard on Mystic Flare now grants Shield of the Scion.
	<br>• Shard on Rearm now grants Warp Flare.
	<br>• Shard on Demonic Purge now grants Demonic Cleanse.
	<br>• Fixed cosmetic items only displaying for the local player during VS screen.
	<br>• Fixed Gobble Up sometimes not being castable for the whole game.
	<br>• Fixed Vengeance Aura illusion spawning with 0 Shadow Raze charges.
	<br>• Fixed Vengeance Aura illusion having infinite Unleash attacks.
	<br>• Fixed Spirit Bear not dying when the player dies without Scepter.
	<br>• Fixed Burning Barrage being cancelled if a target was hit by Greater Bash.
	<br>• Fixed Timelock not working on ranged heroes if attack speed too high. (i.e. Focus Fire)
	<br>• Added particle effects for Starbreaker ability when not Dawnbreaker.
	<br>• Fixed Metamorphosis demon model size being too small.
	<br>• Fixed Essense Flux mana not transferring through Tether.
	<br>• Fixed passive abilities triggering Fiery Soul. (i.e. Moon Glaives)
	<br>• Level 25 passive Talent for Brewmaster will only show if both Drunken Brawler and Primal Split are drafted.
	<br>• Fixed Heavenly Jump Talent missing when drafted.
	<br>• Fixed Voodoo Restoration Talent missing when drafted.
	<br>• Fixed Luminosity Talent missing when drafted.
	<br>• Fixed some cases of non-drafted spells showing up on the Aghanim's tooltip.
	<br>• Fixed some cases of Aghanim's granted hotkey order being broken.
	<br>• Removed panel that covered part of the draft when coaching."

	
	"DOTA_GameMode_AbilityDraft_ChangeLog_Latest_Mar_02_2022" "
		<b><font color='#ffffff'>March 2, 2022</font></b>
		<br>• Fixed Wukong's Command damage from Scepter created units doing too much damage.
		<br>• Fixed Good Juju showing up as draftable ultimate, it is now granted with Bad Juju.
		<br>• Added Heavenly Jump as draftable ability.
		<br>• Updated Techies draftable abilities to match 7.31 patch."

	"DOTA_GameMode_AbilityDraft_ChangeLog_Latest_Nov_08_2021" "
		<b><font color='#ffffff'>November 8, 2021</font></b>
		<br>• Shuffling player slots is now a lobby option for custom lobbies and works on hosted servers. Default is on.
		<br>• Wukong's Command now grants Mischief.  Only Monkey King can turn into trees.
		<br>• Call of the Wild now defaults to Hawk. Boar can still be accessed by toggling auto-cast.
		<br>• A number of previously unavailable Scepter/Shard abilities are now granted, abilities are accessed by toggling auto-cast on the base spell:
		<br>&nbsp;&nbsp;&nbsp;→ Tree Volley granted with Tree Grab
		<br>&nbsp;&nbsp;&nbsp;→ Torrent Storm granted with Torrent
		<br>&nbsp;&nbsp;&nbsp;→ Terror Wave granted with Metamorphosis
		<br>&nbsp;&nbsp;&nbsp;→ Death Seeker granted with Death Pulse
		<br>&nbsp;&nbsp;&nbsp;→ Cold Blooded granted with Mystic Snake (Cold Blooded passive ability is hidden)
		<br>&nbsp;&nbsp;&nbsp;→ Hairball granted with Quill Spray (Nasal Goo must be drafted to get Goo portion of Hairball)
		<br>• Fixed Talent bug with Winter Wyvern and Wind Ranger."

	"DOTA_GameMode_AbilityDraft_ChangeLog_Latest" "
		<b><font color='#ffffff'>September 3, 2021</font></b>
		<br>• Poof can now target any friendly unit within 2000 range.
		<br>• Juxtapose on Vengeance Aura strong illusion uses hero chance instead of illusion chance to trigger.
		<br>• Sinister Gaze with Scepter will stop channeling if another channeled ability is used.
		<br>• Fixed another bug with Tree Dance being in the wrong slot if stunned while Primal Spring in use.
		<br>• Fixed Meepo animation digging into the ground when casting certain spells.
		<br>• Fixed missing draft screen shard indicator for Overload.
		<br><br><b><font color='#ffffff'>September 1, 2021</font></b>
		<br>• Sinister's Gaze with Scepter now allows non-Lich spells to be cast without breaking channeling.
		<br>• Fixed Shadowraze not working as a charge ability.
		<br>• Fixed Acorn Shot not working with some melee heroes.
		<br>• Fixed Doppelganger killing the strong illusion created by Vengeance Aura Scepter.
		<br>• Fixed Keen Conveyance being draftable. When Rearm is drafted, Keen Conveyance is also granted.
		<br>• Scepter on Dark Rift now grants Fiend's Gate.
		<br>• Shard on Focus Fire now grants Gale Force.
		<br>• Scepter on Spawn Spiderlings now grants Spinner's Snare.
		<br>• Shard on Walrus Punch no longer grants Frozen Sigil.
		<br>• Arcane Orb no longer triggers Mystic Flare Shard effects.
		<br>• Fixed talent tree errors for Lina, Earth Spirit & Grimstroke.
		<br>"

	"DOTA_GameMode_AbilityDraft_ChangeLog"	"
		<b><font color='#ffffff'>July 6, 2021</font></b>
		<br>• Added Shadow Demon's Shadow Poison to Ability Draft. See tooltip for details.
		<br>• Added Earth Spirit's Geomagnetic Grip to Ability Draft.
		<br>• Fixed illusions having the abilities of the casting hero instead of the cloned hero.
		<br>• Fixed interaction between Wisp Spirits and Vengeance Aura Scepter.
		<br>• Eyes in the Forest that have been placed no longer disappearing when hero respawns under Vengeance Aura Scepter.
		<br>• Fixed Wukong's Command gold/xp being awarded to original player if players swapped during strategy time.
		<br><br><b><font color='#ffffff'>July 5, 2021</font></b>
		<br>• Shard on SoulBind no longer grants Ink Over.
		<br>• Added AD note for Shard on Curse of Avernus.
		<br>• Fixed Tree Dance/Primal Spring ability slot issue introduced in last patch when manually stopping channel.
		<br><br><b><font color='#ffffff'>July 2, 2021</font></b>
		<br>• Scepter on Sharp Shooter now grants Hunter's Boomerang.
		<br>• Shard on Sharp Shooter now grants Decoy (does <i>not</i> require Bushwack for full effect).
		<br>• Shard on Spirit Form now grants Recall.
		<br>• Shard effects for Skywrath Mage now granted when Mystic Flare drafted.
		<br>• Shard on Grow no longer grants Craggy Exterior.
		<br>• Shard on Shadow Dance now grants Depth Shroud instead of Fish Bait.
		<br>• Shard on Battle Trance now grants Rampage.
		<br>• Fixed Scepter granted spells (Wolf Bite, Eyes in Forest, etc.) not being castable while dead under Vengeance Aura Scepter.
		<br>• Reverse Timewalk now replaces Timewalk ability slot while it is castable.
		<br>• Fixed Fireball initially not being granted if Shard was aquired outside of Dragon Form.
		<br>• Fixed Tree Dance/Primal Spring ability slots being broken if the tree was destroyed before Primal Spring completed channeling.
		<br>• Shard description on Chaos Meteor now shows up in tooltips.
		<br>• Fixed Talent errors for Dawnbreaker, Hoodwink, Shadowfiend, Wraith King, Visage, Rubick, Crystal Maiden & Lich.
		<br>• Fixed AD notes on some spells being outdated.
		<br><br><b><font color='#ffffff'>February 16, 2021</font></b>
		<br>• Shadowraze now has 3 charges and has been updated to use mid-range distance.
		<br>• Skull Basher now bashes, even if Timelock is drafted.
		<br>• Blur Scepter upgrade now increments non-ultimate charge-based abilities by 1 when a kill occurs.
		<br>• Fixed Overcharge ending early on owning hero if tether was owned by a teammate and broken.
		<br>• Added custom effects for when Tree Grab used.
		<br>• Fixed Io's model disappearing if Tree Grab was used.
		<br>• Fixed Hero switching back to default model if Tree Grab used while in different form (Dragon Form, Metamorphosis, Flesh Golem etc.)
		<br>• Increased talent tree bonus gold:
		<br><font color='#7488a1'>&nbsp;&nbsp;&nbsp;150→300
		<br>&nbsp;&nbsp;&nbsp;250→500
		<br>&nbsp;&nbsp;&nbsp;500→750
		<br>&nbsp;&nbsp;&nbsp;750→1250</font>
		<br><br><b><font color='#ffffff'>January 13, 2021</font></b>
		<br>• Fixed Take Aim active not providing bonus range to melee units.
		<br>• Fixed Liquid Fire sometimes not working when drafted on Lich.
		<br>• Fixed Poison Sting not applying to Plague Wards when both drafted.
		<br>• Fixed Spirit Bear not counting as being owned when picked by Lone Druid.
		<br><br><b><font color='#ffffff'>January 11, 2021</font></b>
		<br>• Added Change Log to draft screen.
		<br>• Fixed a crash when Stone Form used on Visage Familiars.
		<br><br><b><font color='#ffffff'>January 9, 2021</font></b>
		<br>• Fixed some drafts never ending, or ending too soon.
		<br>• Fixed Echo Stomp not working if Astral Spirit not drafted.
		<br><br><b><font color='#ffffff'>January 7, 2021</font></b>
		<br>• Fixed Greater Bash not working when drafted.
		<br>• Fixed Io Spirits In/Out ability replacing other drafted abilities. This should fix any 0 second cool-down exploits with other abilities.
		<br>• Fixed Fire Spirits not working with Shard.
		<br>• Fixed being unable to cast Reverse Timewalk with Timewalk Shard.
		<br>• Fixed Holy Persuasion not converting ancient creeps with Scepter.
		<br>• Fixed Grave Keeper's Cloak not working with Shard.
		<br>• Fixed Epicenter not getting the Shard upgrade.
		<br>• Fixed Fissure Shard upgrade not working.
		<br>• Pulse Nova Scepter upgrade now grants Nihilism.
		<br>• Mana Void Scepter upgrade now grants Blink Fragment.
		<br>• Macropyre Shard upgrade now grants Liquid Ice.
		<br>• Fixed Spirit Form not granting Recall and Blinding Light when active.
		<br>• Fixed heroes getting Spirit Form if Illuminate was drafted and a Scepter was gained.
		<br>• Fixed Ransack not getting the Geostrike upgrade with Shard.
		<br>• Summon Familiars Scepter upgrade now grants Silent as the Grave.
		<br>• Skeleton archers now have a minimum attack range of 500 even when Burning Army is cast by melee heroes.
		<br>• Take Aim and the Shadow Realm active now provide bonus range to melee heroes.
		<br>• Spirit Bear now displays on the left side of the screen as an owned unit as well as in the post-game scoreboard. It's inventory will also be included in the net worth calculations of the owner hero.
		<br>• Swashbuckle now splinters the attacks if Marksmanship is drafted and Scepter is active.
		<br>• Poison Sting now only applies to the primary target when used with multi-target attacks.
		<br>• Poison Sting no longer applies to attacks coming from any wards other than Plague Wards (Serpent Wards, Death Ward)
		<br>• Fixed Infernal Blade applying damage and burn to buildings if you switch targets before the projectile lands.
		<br>• Stifling Dagger now applies Infernal Blade if it is set to auto-cast.
		<br>• Fixed Bash of the Deep triggering multiple times when ranged units had high attack speed.
		<br>• Fixed Sacred Arrow launching from different positions depending on the hero. Will now always launch from center point of the hero.
		<br>• Fixed Acorn Shot missing bounce targets for melee heroes.
		<br>• Fixed Echo Stomp doing double the damage if Astral Spirit was also drafted. Note: Echo Stomp will still do both physical and magical damage values regardless of Astral Spirit being drafted.
		<br>• Fixed some heroes getting stuck in looping animations (Ember Spirit, Magnus, Pangolier, Void Spirit).
		<br>• Fixed giving Scepters to teammates (with Greevil's greed) removing your Shard granted ability.
		<br>• Fixed attack abilities with a cost, spending that cost on multi-target attacks that don't proc modifiers (Split Shot, Flak Cannon).
		<br>• Fixed Lil' Shredder stacks being consumed too quickly when using Medusa's Split Shot.
		<br>• Fixed Bash of the Deep counting up from Marksmanship Splintered attacks.
		<br>• Fixed Walrus Punch FX sometimes getting stuck on targets for the duration of the game.
		<br>• Fixed Duel ending early if Berserker's Call was on the target.
		<br>• Fixed Invoker & Hoodwink not getting access to the talents when they drafted their own spells.
		<br>• Fixed talents missing from Wraith King, Omniknight & Beastmaster.
		<br>• Fixed being unable to click anything for the first few seconds of the game.
		<br>• Fixed Coaches crashing during drafting stage.
		<br>• Fixed private lobbies crashing after the draft if there wasn't 10 players.
		<br>• Fixed various inaccurate scepter/shard markers on draft screen as well as missing or wrong Aghanim's tooltips."

	"DOTA_Play_Frostivus"		"Special Event"
	"DOTA_Play_Frostivus_Title"	"Play Frostivus Festival"
	"DOTA_Play_Frostivus_Text"	"The Frostivus truce is on, and now the real fun begins. Can you survive a gauntlet of Festival games to rule this year's celebration?"

	"DOTA_Play_LastHitTrainer"		"New Training Mode"
	"DOTA_Play_LastHitTrainer_Title"	"Play The Last Hit Trainer"
	"DOTA_Play_LastHitTrainer_Text"	"Practice last-hitting with your favorite hero while you queue and never miss out on that gold again!"

	"DOTA_Awolnation_Music_Pack_Header"		"New Music Pack"
	"DOTA_Awolnation_Music_Pack_Title"		"Magic Sticks of Dynamite Music Pack"
	"DOTA_Awolnation_Music_Pack_Text"		"Composed by AWOLNATION"

	"DOTA_FrontPage_New_Music_Pack_Header"	"New Music Pack"
	"DOTA_FrontPage_New_Announcer_Pack_Header"	"New Announcer Pack"

	"DOTA_VoidPack_Music_Pack_Title"		"Void Music Pack"
	"DOTA_VoidPack_Music_Pack_Text"		"A new heavy metal music pack composed by Humanity's Last Breath."

	"DOTA_SeasonRank_Tooltip_Title" "Rank Medals"
	"DOTA_SeasonRank_Tooltip_YourMedalsSubtitle" "Your Current Medal"
	"DOTA_SeasonRank_Tooltip_TitleCore" "Seasonal Rank Medals - Core Medal"
	"DOTA_SeasonRank_Tooltip_TitleSupport" "Seasonal Rank Medals - Support Medal"
	"DOTA_SeasonRank_Tooltip_Text1" "Your skill is displayed by a rank medal."
	"DOTA_SeasonRank_Tooltip_Text2" "Each medal has five stars of progress before promotion to the next rank medal."
	"DOTA_SeasonRank_Tooltip_Text3" "Players earn medals by playing in Ranked games.\nMedals are visible to all players before and during each match."

	"DOTA_SeasonRank_Tooltip_Text4"	"The strongest players of each region display their numerical leaderboard position below the rank medal."

    "DOTA_Click_Learn_More"     "Click Here to Learn More"
    "DOTA_Dueling_Fates"    "Dueling Fates"
    "DOTA_707_Update"    "The 7.07 Update"
    "DOTA_708_Update"    "7.08 Gameplay Update"
    "DOTA_709_Update"    "7.09 Gameplay Update"
    "DOTA_710_Update"    "7.10 Gameplay Update"
    "DOTA_711_Update"    "7.11 Gameplay Update"
    "DOTA_712_Update"    "7.12 Gameplay Update"
    "DOTA_713_Update"    "7.13 Gameplay Update"
    "DOTA_713b_Update"    "7.13b Gameplay Update"
    "DOTA_714_Update"    "7.14 Gameplay Update"
    "DOTA_715_Update"    "7.15 Gameplay Update"
    "DOTA_716_Update"    "7.16 Gameplay Update"
    "DOTA_717_Update"    "7.17 Gameplay Update"
    "DOTA_718_Update"    "7.18 Gameplay Update"
    "DOTA_719_Update"    "7.19 Gameplay Update"
    "DOTA_719b_Update"    "7.19b Gameplay Update"
    "DOTA_719c_Update"    "7.19c Gameplay Update"
    "DOTA_719d_Update"    "7.19d Gameplay Update"
    "DOTA_720_Update"    "7.20 Gameplay Update"
    "DOTA_720b_Update"    "7.20b Gameplay Update"
    "DOTA_720c_Update"    "7.20c Gameplay Update"
    "DOTA_720d_Update"    "7.20d Gameplay Update"
    "DOTA_720e_Update"    "7.20e Gameplay Update"
    "DOTA_721_Update"    "7.21 Gameplay Update"
    "DOTA_721b_Update"    "7.21b Gameplay Update"
    "DOTA_721c_Update"    "7.21c Gameplay Update"
    "DOTA_721d_Update"    "7.21d Gameplay Update"
    "DOTA_722_Update"    "7.22 Gameplay Update"
    "DOTA_722b_Update"    "7.22b Gameplay Update"
    "DOTA_722c_Update"    "7.22c Gameplay Update"
    "DOTA_722d_Update"    "7.22d Gameplay Update"
    "DOTA_722e_Update"    "7.22e Gameplay Update"
    "DOTA_722f_Update"    "7.22f Gameplay Update"
    "DOTA_722g_Update"    "7.22g Gameplay Update"
    "DOTA_722h_Update"    "7.22h Gameplay Update"
    "DOTA_723a_Update"    "7.23a Gameplay Update"
    "DOTA_723b_Update"    "7.23b Gameplay Update"
    "DOTA_723c_Update"    "7.23c Gameplay Update"
    "DOTA_723d_Update"    "7.23d Gameplay Update"
    "DOTA_723e_Update"    "7.23e Gameplay Update"
    "DOTA_723f_Update"    "7.23f Gameplay Update"
    "DOTA_723g_Update"    "7.23g Gameplay Update"
    "DOTA_724_Update"    "7.24 Gameplay Update"
    "DOTA_724a_Update"    "7.24a Gameplay Update"
    "DOTA_724b_Update"    "7.24b Gameplay Update"
    "DOTA_724c_Update"    "7.24c Gameplay Update"
    "DOTA_724d_Update"    "7.24d Gameplay Update"
    "DOTA_724e_Update"    "7.24e Gameplay Update"
    "DOTA_724f_Update"    "7.24f Gameplay Update"
    "DOTA_725_Update"    "7.25 Gameplay Update"
    "DOTA_725a_Update"    "7.25a Gameplay Update"
    "DOTA_725b_Update"    "7.25b Gameplay Update"
    "DOTA_725c_Update"    "7.25c Gameplay Update"
    "DOTA_725d_Update"    "7.25d Gameplay Update"
    "DOTA_725e_Update"    "7.25e Gameplay Update"
    "DOTA_726_Update"    "7.26 Gameplay Update"
    "DOTA_726a_Update"    "7.26a Gameplay Update"
    "DOTA_726b_Update"    "7.26b Gameplay Update"
    "DOTA_726c_Update"    "7.26c Gameplay Update"
    "DOTA_726d_Update"    "7.26d Gameplay Update"
    "DOTA_727_Update"    "7.27 Gameplay Update"
    "DOTA_727a_Update"    "7.27a Gameplay Update"
    "DOTA_727b_Update"    "7.27b Gameplay Update"
    "DOTA_727c_Update"    "7.27c Gameplay Update"
    "DOTA_727d_Update"    "7.27d Gameplay Update"
    "DOTA_728_Update"    "7.28 Gameplay Update"
    "DOTA_728a_Update"    "7.28a Gameplay Update"
    "DOTA_728b_Update"    "7.28b Gameplay Update"
    "DOTA_728c_Update"    "7.28c Gameplay Update"
    "DOTA_729a_Update"    "7.29a Gameplay Update"
    "DOTA_729b_Update"    "7.29b Gameplay Update"
    "DOTA_729c_Update"    "7.29c Gameplay Update"
    "DOTA_729d_Update"    "7.29d Gameplay Update"
    "DOTA_729e_Update"    "7.29e Gameplay Update"
    "DOTA_730_Update"     "7.30 Gameplay Update"
    "DOTA_730b_Update"    "7.30b Gameplay Update"
    "DOTA_730c_Update"    "7.30c Gameplay Update"
    "DOTA_730d_Update"	  "7.30d Gameplay Update"
    "DOTA_730e_Update"    "7.30e Gameplay Update"
    "DOTA_730f_Update"    "7.30f Gameplay Update"
    "DOTA_730g_Update"    "7.30g Gameplay Update"
    "DOTA_731_Update"	  "7.31 Gameplay Update"
    "DOTA_731b_Update"    "7.31b Gameplay Update"
    "DOTA_731c_Update"    "7.31c Gameplay Update"
    "DOTA_731d_Update"    "7.31d Gameplay Update"
    "DOTA_731e_Update"    "7.31e Gameplay Update"
    "DOTA_731f_Update"    "7.31f Gameplay Update"
    "DOTA_731g_Update"    "7.31g Gameplay Update"
    "DOTA_732_Update"	  "7.32 Gameplay Update"
	"DOTA_732b_Update"	  "7.32b Gameplay Update"
	"DOTA_732c_Update"	  "7.32c Gameplay Update"
	"DOTA_732d_Update"	  "7.32d Gameplay Update"
	"DOTA_732e_Update"	  "7.32e Gameplay Update"
	"DOTA_733_Update"	  "7.33 Gameplay Update"
	"DOTA_733b_Update"	  "7.33b Gameplay Update"
	"DOTA_733c_Update"	  "7.33c Gameplay Update"
	"DOTA_733d_Update"	  "7.33d Gameplay Update"
	"DOTA_733e_Update"	  "7.33e Gameplay Update"
	"DOTA_734_Update"	  "7.34 Gameplay Update"
	"DOTA_734b_Update"	  "7.34b Gameplay Update"
	"DOTA_734c_Update"	  "7.34c Gameplay Update"
	"DOTA_734d_Update"	  "7.34d Gameplay Update"
	"DOTA_734e_Update"	  "7.34e Gameplay Update"
	"DOTA_735_Update"	  "7.35 Gameplay Update"
	"DOTA_735a_Update"	  "7.35a Gameplay Update"
	"DOTA_735b_Update"	  "7.35b Gameplay Update"
	"DOTA_735c_Update"	  "7.35c Gameplay Update"
	"DOTA_735d_Update"	  "7.35d Gameplay Update"
	"DOTA_735e_Update"	  "7.35e Gameplay Update"
	"DOTA_736_Update"	  "7.36 Gameplay Update"
	"DOTA_736a_Update"	  "7.36a Gameplay Update"
	"DOTA_736b_Update"	  "7.36b Gameplay Update"
	"DOTA_736c_Update"	  "7.36c Gameplay Update"
	"DOTA_736d_Update"	  "7.36d Gameplay Update"
	"DOTA_736e_Update"	  "7.36e Gameplay Update"
	"DOTA_737_Update"	  "7.37 Gameplay Update"
	"DOTA_737b_Update"	  "7.37b Gameplay Update"
	"DOTA_737c_Update"	  "7.37c Gameplay Update"
	"DOTA_737d_Update"	  "7.37d Gameplay Update"
	"DOTA_737d"			  "7.37d"
	"DOTA_737e_Update"	  "7.37e Gameplay Update"
	"DOTA_738_Update"	  "7.38 Gameplay Update"
	"DOTA_738b_Update"	  "7.38b Gameplay Update"
	"DOTA_738c_Update"	  "7.38c Gameplay Update"
	"DOTA_739_Update"	  "7.39 Gameplay Update"
	"DOTA_739b_Update"	  "7.39b Gameplay Update"
	"DOTA_739c_Update"	  "7.39c Gameplay Update"
	"DOTA_739d_Update"	  "7.39d Gameplay Update"
	"DOTA_739e_Update"	  "7.39e Gameplay Update"
	"DOTA_740_Update"	  "7.40 Gameplay Update"
	"DOTA_740b_Update"	  "7.40b Gameplay Update"
	"DOTA_740c_Update"	  "7.40c Gameplay Update"
	"DOTA_741_Update"	  "7.41 Gameplay Update"
	"DOTA_741a_Update"	  "7.41a Gameplay Update"
	"DOTA_741b_Update"	  "7.41b Gameplay Update"
	"DOTA_741c_Update"	  "7.41c Gameplay Update"
	"DOTA_741d_Update"	  "7.41d Gameplay Update"

	"DOTA_Settings_Tooltip_NetworkLatency" "If you have a network connection with packet loss, setting this to 'LOW' will increase latency but improve overall smoothness."

	"DOTA_Popup_RankCalibration_Congrats" "Congratulations!"
	"DOTA_Popup_RankCalibration_NowReached" "You have now reached:"

	"DOTA_HeroChallenges_Title"		"Challenges"
	"DOTA_HeroChallenges_Preview"	"PREVIEW"
	"DOTA_GetNewChallenges" 		"Refresh Challenges"

	"DOTA_HeroRelics_PurchaseFailed_Title"					"Purchase Failed"
	"DOTA_HeroRelics_PurchaseFailed_NotEnoughPoints"		"You do not have enough Shards to make this purchase."
	"DOTA_HeroRelics_PurchaseFailed_FailedToSend"			"Unable to connect to the Game Coordinator to make this purchase. Please try again later."
	"DOTA_HeroRelics_PurchaseFailed_InternalServerError"	"Internal server error. Please try again later."
	"DOTA_HeroRelics_PurchaseFailed_PurchaseNotAllowed"		"You cannot spend Shards without activating a paid Dota Plus membership."
	"DOTA_HeroRelics_PurchaseFailed_InvalidRelic"			"Unable to purchase this type of relic."
	"DOTA_HeroRelics_PurchaseFailed_AlreadyOwned"			"You already own all of the relics of this type."
	"DOTA_HeroRelics_PurchaseFailed_InvalidRarity"			"You must pick the rarity of the relic to purchase."
	"DOTA_HeroRelics_PurchaseFailed_UnknownError"			"Unknown error. Please try again later."

	"DOTA_HeroRelics_PurchaseSuccess_Title"		"Relic Purchased"
	"DOTA_HeroRelics_PurchaseSuccess_Message"	"You received a {g:dota_gem_name:gem_id} gem!"
	"DOTA_HeroRelics_Level"		"Level"
	"DOTA_HeroRelics_RelicLevelUp"	"Relic Level Up"

	"DOTA_HeroRelics_ProgressToNextLevel"		"<span class=\"RelicLevelProgressNumbers\">{s:relic_level_progress} / {d:relic_progress_per_level}</span> TO NEXT LEVEL"
	"DOTA_HeroRelics_HoldAltForStats"		"Hold ALT to see individual stats"

	"DOTA_HeroRelics_About_Title"								"Track Hero Stats with Relics"
	"DOTA_HeroRelics_About_Description"							"Hero Relics allow Dota Plus members to track additional stats for their heroes. Each hero has a unique set of Relics to collect, and once collected, Relics start to track stats immediately."
	"DOTA_HeroRelics_About_LevelUpTitle"						"Level Up Relics to Earn Hero XP"
	"DOTA_HeroRelics_About_HowToObtain_Title"					"How to Get Relics"
	"DOTA_HeroRelics_About_TwoTypes"							"Two Types of Relics"
	"DOTA_HeroRelics_About_HowToObtain_Description"				"Dota Plus members can spend Shards to purchase hero relics. There are two types of relics available for purchase:"
	"DOTA_HeroRelics_About_HowToObtain_Normal"					"Common Relics"
	"DOTA_HeroRelics_About_HowToObtain_Normal_Description"		"{g:dota_shards_value:random_common_relic_price} to purchase a random Common Relic<br><span class=\"XPColor\">{d:common_relic_hero_xp_per_level} XP</span> per level up"
	"DOTA_HeroRelics_About_HowToObtain_Rare"					"Rare Relics"
	"DOTA_HeroRelics_About_HowToObtain_Rare_Description"		"{g:dota_shards_value:random_rare_relic_price} to purchase a random Rare Relic<br><span class=\"XPColor\">{d:rare_relic_hero_xp_per_level} XP</span> per level up"

	"DOTA_HeroLevelReward_Tier"	"New Hero Level Tier: {s:tier_name}"
	"DOTA_HeroLevelReward500_Currency"	"500 Shards"
	"DOTA_HeroLevelReward350_Currency"	"350 Shards"
	"DOTA_HeroLevelReward700_Currency"	"700 Shards"
	"DOTA_HeroLevelReward_ChatWheel"	"Unlock Hero Chat Wheel<br>\"{s:chat_wheel_message}\""

	"DOTA_ReadyCheck"	"Ready Check"
	"DOTA_ReadyCheck_Ready"	"Ready"
	"DOTA_ReadyCheck_NotReady"	"Not Ready"
	"DOTA_ReadyCheck_UnableTo" "You do not have enough play time remaining to start a game"
	"DOTA_ReadyCheck_Requested"	"{g:dota_persona:initiator_account_id} requested a Ready Check."
	"DOTA_ReadyCheck_Responses"	"{d:acknowledged_member_count} of {d:total_member_count} Responded"

	"DOTA_ReadyCheck_Error_Title"	"Unable to Start Ready Check"
	"DOTA_ReadyCheck_Error_AlreadyInProgress"	"A Ready Check is already in progress."
	"DOTA_ReadyCheck_Error_NotInParty"	"Can't start a Ready Check if not in a party."
	"DOTA_ReadyCheck_Error_SendError"	"Unable to send the Ready Check request to the Game Coordinator. Please try again later."
	"DOTA_ReadyCheck_Error_UnknownError"	"An unknown error occurred when trying to send the ready check."

	"DOTA_ReadyCheck_Chat_Requested"	"{s:party_members} requested a <span class=\"ReadyCheckTitle\">Ready Check</span>."
	"DOTA_ReadyCheck_Chat_Finished_Ready"	"<span class=\"ReadyCheckTitle\">Ready Check</span> complete. All players are <span class=\"ReadyCheckReady\">Ready</span>."
	"DOTA_ReadyCheck_Chat_Finished_NotReady_Singular"	"<span class=\"ReadyCheckTitle\">Ready Check</span> complete. {s:party_members} is <span class=\"ReadyCheckNotReady\">Not Ready</span>."
	"DOTA_ReadyCheck_Chat_Finished_NotReady_Plural"	"<span class=\"ReadyCheckTitle\">Ready Check</span> complete. {s:party_members} are <span class=\"ReadyCheckNotReady\">Not Ready</span>."
	"DOTA_ReadyCheck_Chat_Ready"	"{s:party_members} is <span class=\"ReadyCheckReady\">Ready</span>."
	"DOTA_ReadyCheck_Chat_NotReady"	"{s:party_members} is <span class=\"ReadyCheckNotReady\">Not Ready</span>."

	"DOTA_Party_CustomGame_Cooldown_Title"		"Custom Game Restricted"
	"DOTA_Party_CustomGame_Cooldown_Body"		"One or more members of the party are restricted from playing custom games at this time."

	"DOTA_Party_CustomGame_Few_Games_Title"		"Custom games restricted"
	"DOTA_Party_CustomGame_Few_Games_Body"		"All members of the party with Limited User Accounts need to have played at least {s:num_games} Dota games to play Custom Games."

	"DOTA_HUD_PlusHeroChallenge"				"HERO CHALLENGE"
	"DOTA_HUD_PlusHeroChallengeHelp"			"Earn XP towards your hero by choosing and completing a challenge and winning a ranked or unranked matchmade game.<br><br>Challenges will expire after two weeks.  Refresh to receive new challenges after the timer expires."
	"DOTA_HUD_PlusHeroChallengeInstructions"	"LOCK IN TO CHOOSE A CHALLENGE"
	"DOTA_HUD_ChallengesNeedRefresh"			"CHALLENGE REFRESH AVAILABLE"
	"DOTA_HUD_PlusHeroLockInRefresh"			"LOCK IN FOR NEW CHALLENGES"
	"DOTA_HUD_PlusChallenge"					"CHALLENGES"

	"DOTA_TalentPickRate_Help_Tooltip" 	"Pick rates are shown as grey bars behind the talent names on the left. The percentage on the right indicates how much higher the win rate is using that talent."
	"DOTA_LastUpdated_Help_Tooltip"	"Talent stats, Average K/D/A, NW, and LH/DN Data are calculated from the 4 days of matches prior to the \"Last Updated\" date and time."

	"DOTA_KillGraph_DamageExplanation" "<span class=\"PhysicalDamageLabel\">Physical damage</span> is caused by attacks and some abilities. Reduced by Armor.<br><br><span class=\"MagicalDamageLabel\">Magical damage</span> is caused by abilities and items. Reduced by Magic Resistance.<br><br><span class=\"PureDamageLabel\">Pure damage</span> is caused by a few abilities. Pure damage is not reduced."

	"DOTA_KillGraph_HP"					"{d:value} HP"
	"DOTA_KillGraph_Physical_Damage"	"{i:value} Physical Damage"
	"DOTA_KillGraph_Magical_Damage"		"{i:value} Magical Damage"
	"DOTA_KillGraph_Pure_Damage"		"{i:value} Pure Damage"
	"DOTA_KillGraph_Removal_Damage"		"{i:value} HP Removal"

	"DOTA_Plus_Death_Screen" "Death Summary"
	"DOTA_Plus_Death_Screen_DamageByType" "DAMAGE BY TYPE"
	"DOTA_Plus_Death_Screen_Physical" "PHYSICAL"
	"DOTA_Plus_Death_Screen_Magical" "MAGICAL"
	"DOTA_Plus_Death_Screen_Pure" "PURE"
	"DOTA_Plus_Death_Screen_Total" "Total Damage"
	"DOTA_Plus_Death_Screen_DamageByHero" "DAMAGE BY HERO"
	"DOTA_Plus_Death_Screen_PhysicalDamage" "Physical Damage"
	"DOTA_Plus_Death_Screen_MagicalDamage" "Magical Damage"
	"DOTA_Plus_Death_Screen_PureDamage" "Pure Damage"

	"DOTA_Plus_PurchaseDialog_Title"	"BECOME A DOTA PLUS MEMBER"
	"DOTA_Plus_PurchaseDialog_DetailText" "Enhance your Dota experience with Dota Plus, a diverse array of tools to help you push the limits on your favorite heroes while tracking your accomplishments, collecting a wealth of knowledge to improve your skills, and keeping current with the constantly evolving metagame."
	"DOTA_Plus_PurchaseDialog_Title_Subscriber"	"YOUR DOTA PLUS SUBSCRIPTION"
	"DOTA_Plus_PurchaseDialog_DetailText_Subscriber_Expiry" "Your subscription will expire on: {T:s:plus_subscription_end_date}"
	"DOTA_Plus_PurchaseDialog_Cancel"	"Cancel Subscription"

	"DOTA_Plus_PurchaseDialog_FAQLink"	"MORE DETAILS ABOUT PLUS"
	"DOTA_Plus_PurchaseDialog_MoreChoices" "MORE PURCHASE OPTIONS"
	"DOTA_Plus_PurchaseDialog_Gifting" "GIFTING"
	"DOTA_Plus_PurchaseDialog_Buy_OneMonth" "Buy 1 Month"
	"DOTA_Plus_PurchaseDialog_OneMonth_Detail" "<span class=\"price\">{s:one_month_price}</span>"
	"DOTA_Plus_PurchaseDialog_Buy_SixMonths" "Buy 6 Months"
	"DOTA_Plus_PurchaseDialog_SixMonths_Detail" "<span class=\"price\">{s:six_month_price}</span> <span class=\"discount\">{s:six_month_discount} discount</span>"
	"DOTA_Plus_PurchaseDialog_Buy_TwelveMonths" "Buy 12 Months"
	"DOTA_Plus_PurchaseDialog_TwelveMonths_Detail" "<span class=\"price\">{s:twelve_month_price}</span> <span class=\"discount\">{s:twelve_month_discount} discount</span>"
	"DOTA_Plus_PurchaseDialog_Buy_OneMonth_Recurring" "Monthly Subscription"
	"DOTA_Plus_PurchaseDialog_OneMonth_Detail_Recurring" "<span class=\"price\">{s:one_month_price_recurring}</span>"
	"DOTA_Plus_PurchaseDialog_Buy_SixMonths_Recurring" "6 Month Subscription"
	"DOTA_Plus_PurchaseDialog_SixMonths_Detail_Recurring" "<span class=\"price\">{s:six_month_price_recurring}</span> <span class=\"discount\">{s:six_month_discount_recurring} discount</span>"
	"DOTA_Plus_PurchaseDialog_Buy_TwelveMonths_Recurring" "Annual Subscription"
	"DOTA_Plus_PurchaseDialog_TwelveMonths_Detail_Recurring" "<span class=\"price\">{s:twelve_month_price_recurring}</span> <span class=\"discount\">{s:twelve_month_discount_recurring} discount</span>"
	"DOTA_Plus_PurchaseDialog_Gift_OneMonth" "Gift 1 Month"
	"DOTA_Plus_PurchaseDialog_Gift_SixMonths" "Gift 6 Months"
	"DOTA_Plus_PurchaseDialog_Gift_TwelveMonths" "Gift 12 Months"

	"DOTA_Plus_PurchaseDialog_Self_Title" "Purchase a Membership"
	"DOTA_Plus_PurchaseDialog_Gift_Title" "Gift a Membership"

	"DOTA_Plus_PurchaseDialog_FirstTimeBonus_Line1" "Up to 20,000+ Shards earned during Welcome Quests"
	"DOTA_Plus_PurchaseDialog_FirstTimeBonus_Line2" "For first time subscribers to purchase Plus Rewards"

	"DOTA_PlusStore_MyShards"	"My Shards"
	"DOTA_PlusStore_ExclusiveSets_Title"	"Premium Sets"
	"DOTA_PlusStore_ExclusiveSets_Subtitle"	"New Hero Sets"
	"DOTA_PlusStore_LegacySets_Title"	"Legacy Sets"
	"DOTA_PlusStore_LegacySets_Subtitle"	"Returning Hero Sets"
	"DOTA_PlusStore_HeroRelics_Title"	"Hero Relics"
	"DOTA_PlusStore_HeroRelics_Subtitle"	"Level Your Stats"
	"DOTA_PlusStore_ChatWheel_Title"	"Chat Wheel"
	"DOTA_PlusStore_ChatWheel_Subtitle"	"Express Yourself"
	"DOTA_PlusStore_Tools_Title"	"Tools"
	"DOTA_PlusStore_Tools_Subtitle"	"Customize Your Gear"
	"DOTA_PlusStore_Frostivus_Title"	"Frostivus"
	"DOTA_PlusStore_Event_Subtitle"	"Limited Time Only"
	"DOTA_PlusStore_KillStreakEffects_Title"	"Kill Streak Effects"
	"DOTA_PlusStore_KillStreakEffects_Subtitle"	"Visualize Your Power"
	"DOTA_PlusStore_PlusExclusive"	"Dota Plus Exclusive"
	"DOTA_PlusStore_PlusRequired"	"Dota Plus"
	"DOTA_PlusStore_Sort"	"Sort"
	"DOTA_PlusStore_HeroSets"	"Hero Sets"

	"DOTA_PlusStore_HeroRelicsOwned"	"Relics Owned"
	"DOTA_PlusStore_HeroRelicsOwnedCount"	"{d:owned_relic_count} / {d:total_relic_count} Owned"
	"DOTA_PlusStore_RandomRelic"	"Random Relic"
	"DOTA_PlusStore_BackToAllHeroes"	"Back to All Heroes"
	"DOTA_PlusStore_RelicOwned"	"Owned"
	"DOTA_PlusStore_CurrentRelics"	"Current Hero Relics"
	"DOTA_PlusStore_ChatWheelOwned"	"Unlocked"

	"DOTA_PlusStore_ConfirmChatWheelPurchase_Title"		"Unlock Chat Wheel Message?"
	"DOTA_PlusStore_ConfirmChatWheelPurchase_Unlock"	"Unlock"
	"DOTA_PlusStore_ConfirmChatWheelPurchase_Message"	"Are you sure you'd like to unlock the Chat Wheel message '{s:chat_wheel_label}' for {g:dota_shards_value:shard_price}?"

	"DOTA_PlusStore_ChatWheelRewardSubtitle" "Chat Wheel messages are unlocked as long as you have an active Dota Plus membership."

	"DOTA_PlusStore_PlusRequired_Title"		"Dota Plus Membership Required"
	"DOTA_PlusStore_PlusRequired_Message"	"You must be an active Dota Plus member to purchase this item."

	"DOTA_PurchaseRandomRelic_Description" "Spend {g:dota_event_points_value:random_relic_purchase_shards} to purchase a random hero relic for {g:dota_hero_name:hero_id}. If you already own the relic you receive, it will automatically be recycled. Common relics recycle for {g:dota_event_points_value:relic_recycle_shards}, and rare relics recycle for {g:dota_event_points_value:rare_relic_recycle_shards}."
	"DOTA_PurchaseRandomRelic_CommonDescription" "Spend {g:dota_event_points_value:random_relic_purchase_shards} to purchase a random common hero relic for {g:dota_hero_name:hero_id} that you do not already own."
	"DOTA_PurchaseRandomRelic_RareDescription" "Spend {g:dota_event_points_value:random_relic_purchase_shards} to purchase a random rare hero relic for {g:dota_hero_name:hero_id} that you do not already own."
	"DOTA_PurchaseRandomRelic_NewRelic" "Received a New Relic"
	"DOTA_PurchaseRandomRelic_DuplicateRelic" "Received a Duplicate Relic"
	"DOTA_PurchaseRandomRelic_DuplicateRelic_Message" "RECYCLED FOR {g:dota_event_points_value:recycle_amount}"
	"DOTA_PurchaseRandomRelic_PurchaseAnother" "Purchase Another"
	"DOTA_PurchaseRandomRelic_Failed" "Failed"
	"DOTA_PurchaseRandomRelic_TryAgain" "Try Again"
	"DOTA_PurchaseRandomRelic_AllPurchased"	"All Relics Purchased"

	"DOTA_HeroRelicRarity_Common"	"Common"
	"DOTA_HeroRelicRarity_Rare"		"Rare"

	"DOTA_PlusRewards_TierName"		"{s:tier_name} Tier"
	"DOTA_PlusRewards_LevelName"	"Level {d:level}"
	"DOTA_PlusRewards_HeroChatWheel"	"Hero Chat Wheel"
	"DOTA_PlusRewards_HeroProgressionRewards"	"Hero Progression Rewards"
	"DOTA_PlusRewards_HeroBadge"		"Hero Badge"

	"DOTA_Plus_UpsellText"			"Subscribe to Dota Plus"
	"DOTA_Plus_Challenge_Expiration" 	"Challenges will expire after two weeks.  Refresh to receive new challenges after the time expires."
	"DOTA_Plus_Challenge_Days"			"Days"
	"DOTA_Plus_Challenge_Hours"			"Hours"
	"DOTA_Plus_Challenge_Minutes"		"Minutes"
	"DOTA_Plus_Relic_Shop"				"Relic Shop"
	"DOTA_Plus_Relic_Random_QuestionMark"	"?"
	"DOTA_Plus_LearnMore"				"Learn More"
	"DOTA_Plus_NextRewards" 			"Next Rewards"
	"DOTA_Plus_ViewRewards" 			"View Rewards"
	"DOTA_Plus_MaximumLevel" 			"Maximum Level"
	"DOTA_Plus_LevelProgress" 			"Level Progress"
	"DOTA_Plus_XPProgress" 				"{d:current_level_xp} / {d:xp_to_next_level} XP"
	"DOTA_Plus_CurrentLevelXP"			"{d:current_level_xp} XP"
	"DOTA_Plus_ToNextLevelXP"			"{d:xp_to_next_level} XP"
	"DOTA_Plus_XP" 						"XP"
	"DOTA_Plus_Currency"				"Shards"
	"DOTA_Plus_HeroBadgeInfo"			"Hero Leveling to level 6 and above is disabled when Dota Plus is not active. If you reactivate your Dota Plus subscription, then your Hero Levels will resume from where they stopped."
	"DOTA_Plus_RewardsLog"				"Rewards Log"
	"DOTA_Plus_Features"				"Features"
	"DOTA_Plus_ShardsBalance"			"Shard Balance"
	"DOTA_Plus_NewFeaturesTitle"		"New for Plus"
	"DOTA_Plus_HighestLevelHeroes"		"Highest Level Heroes"
	"DOTA_Plus_HighestRelics"			"Highest Level Relics"

	

	"DOTA_PlusPurchase_Features_Label"					"What's Included:"
	"DOTA_PlusPurchase_HeroProgression"					"Advanced Hero Progression"
	"DOTA_PlusPurchase_HeroProgression_Description"		"Whether you enjoy a wide variety of heroes, or play hundreds of games with just one or two, every game earns you XP towards your hero's level progress. With Dota Plus, you can advance your hero level all the way up to Level 30!"
	"DOTA_PlusPurchase_Assistant"						"Plus Assistant"
	"DOTA_PlusPurchase_Assistant_Description"			"Get real-time item and ability suggestions—generated from data gathered across millions of recent games at each skill bracket—to keep you up-to-date on the latest trends."
	"DOTA_PlusPurchase_Rewards"							"Plus Rewards"
	"DOTA_PlusPurchase_Rewards_Description"				"Earn and spend Shards to unlock a variety of exclusive rewards."
	"DOTA_PlusPurchase_Perks"							"Plus Perks"
	"DOTA_PlusPurchase_Perks_Description"				"Plus perks include free entry into the weekly Battle Cup, seasonal terrain in your games, seasonal quests to earn shards, and more!"
	"DOTA_PlusPurchase_Guilds"							"Guild Perks"
	"DOTA_PlusPurchase_Guilds_Description"				"Anyone can join a guild, but only Dota Plus subscribers are able to create a community of like-minded players to ensure that you always have the right team at your back on that road to victory. Work together to earn points for your guild and weekly rewards. As a guild member, you'll also have access to an additional contract slot."

	"DOTA_PlusPurchase_Feature_HeroLeveling"	"Advanced Hero Leveling"
	"DOTA_PlusPurchase_Feature_HeroRelics"		"Stat-Tracking Hero Relics"
	"DOTA_PlusPurchase_Feature_HeroChallenges"	"Hero Specific Challenges"

	"DOTA_PlusPurchase_Feature_ItemSuggestions"			"Item & Ability Suggestions"
	"DOTA_PlusPurchase_Feature_HeroPickSuggestions"		"Hero Pick Suggestions"
	"DOTA_PlusPurchase_Feature_ComparativeTracking"		"Real Time Comparative Analysis"
	"DOTA_PlusPurchase_Feature_PostGameAnalysis"		"Post Game Analytics"
	"DOTA_PlusPurchase_Feature_LaneSetupSuggestions"	"Lane Setup Suggestions"
	"DOTA_PlusPurchase_Feature_Friends_Foes"			"Friends and Foes Calculator"
	"DOTA_PlusPurchase_Feature_DeathSummary"			"Detailed Death Summary"
	"DOTA_PlusPurchase_Feature_WinProbability"			"Spectator Win Probability"
	"DOTA_PlusPurchase_Feature_StackPullTimers"			"Stack & Pull Timers"
	"DOTA_PlusPurchase_Feature_RolesGrid"				"Roles Hero Grid"
	"DOTA_PlusPurchase_Feature_HeroTrends"				"Hero Trends"


	"DOTA_PlusPurchase_Feature_ExclusiveHeroSets"	"Exclusive Hero Sets"
	"DOTA_PlusPurchase_Feature_PurchaseHeroRelics"	"Hero Relics"
	"DOTA_PlusPurchase_Feature_HeroChatWheel"		"Hero Chat Wheel"
	"DOTA_PlusPurchase_Feature_LegacyHeroSets"		"Legacy Hero Sets"
	"DOTA_PlusPurchase_Feature_PurchaseTools"		"Purchase Tools"
	"DOTA_PlusPurchase_Feature_SeasonalItems"		"Seasonal Items"

	"DOTA_PlusPurchase_Feature_BattleCup"				"Free Weekly Battle Cup"
	"DOTA_PlusPurchase_Feature_RankedRoles"				"Ranked Roles Matchmaking"
	"DOTA_PlusPurchase_Feature_Tipping"					"In-Game Tipping"
	"DOTA_PlusPurchase_Feature_SeasonalTerrain"			"Seasonal Terrain"
	"DOTA_PlusPurchase_Feature_SeasonalQuests"			"Seasonal Quests"
	"DOTA_PlusPurchase_Feature_VictoryPredictionCharm"	"Victory Prediction Charm"
	"DOTA_PlusPurchase_Feature_WelcomeQuests"			"Welcome Quests"
	"DOTA_PlusPurchase_Feature_LiveSpectating"			"Live Spectating"
	"DOTA_PlusPurchase_Feature_WeeklyVictoryShards"		"Weekly Victory Reward Shards"
	"DOTA_PlusPurchase_Feature_DpcApp"					"Dota Pro Circuit Mobile App"

	"DOTA_PlusNewFeature_ExclusiveSets_Title"			"New Exclusive Sets"
	"DOTA_PlusNewFeature_ExclusiveSets_Jan2019_Desc"	"New sets for Monkey King, Medusa, Enchantress, and Centaur. Available for purchase exclusively to Plus subscribers in the Plus Rewards store."
	"DOTA_PlusNewFeature_SeasonalQuests_Title"			"Introducing Seasonal Quests"
	"DOTA_PlusNewFeature_SeasonalQuests_Desc"			"Dota Plus subscribers now have access to a brand new set of quests to complete over the duration of Ranked Season 3."
	"DOTA_PlusNewFeature_DpcApp_Title"					"New Dota Pro Circuit App"
	"DOTA_PlusPurchase_Feature_ChatWheelSounds"			"Chat Wheel Sounds"

	"DOTA_PlusPostGame_HeroProgress"		"Hero Progress"
	"DOTA_PlusPostGame_LevelProgress"		"Level Progress"
	"DOTA_PlusPostGame_LevelRestricted"		"Subscribe to Dota Plus to continue levelling."
	"DOTA_PlusPostGame_CurrentLevel"		"Level {d:current_level}"
	"DOTA_PlusPostGame_MatchFinished"		"Match Finished"
	"DOTA_PlusPostGame_Win"					"Win"
	"DOTA_PlusPostGame_ChallengeCompleted"	"Challenge Completed"
	"DOTA_PlusPostGame_RelicLevels"			"Relic Levels"
	"DOTA_PlusPostGame_Total"				"Total"
	"DOTA_PlusPostGame_XPValue"				"+{d:xp_value}xp"
	"DOTA_PlusPostGame_LevelUp"				"Level Up"
	"DOTA_PlusPostGame_RelicsProgress"		"Relics Progress"
	"DOTA_PlusPostGame_BattlePassProgress"	"Battle Pass Progress"
	"DOTA_PlusPostGame_RubickArcanaProgress"	"Rubick Arcana Progress"
	"DOTA_PlusPostGame_ShardValue"			"+{d:shard_value}"
	"DOTA_PlusPostGame_GuildContracts"		"Guild Contracts"
	"DOTA_PlusPostGame_VictoryPrediction"	"Victory Predicted"
	"DOTA_PlusPostGame_PlayerTips"			"Player Tips"
	"DOTA_PlusPostGame_CavernCrawlProgress"	"Cavern Crawl Progress"
	"DOTA_PlusPostGame_RoleCallProgress"	"Role Call"
	"DOTA_PlusPostGame_MaxLevelHeroChallenge"	"Grandmaster Hero Challenge"
	"DOTA_PlusPostGame_FeaturedGameMode"	"Weekend Spotlight"
	"DOTA_PlusPostGame_Frostivus2023Progress"	"Frostivus Event Progress"
	"DOTA_PostGame_WraithKingArcanaProgress"	"Wraith King Arcana Progress"
	"DOTA_HeroBadgeProgressTurboLimitedGains"	"Turbo matches can only earn up to 1-star."

	"DOTA_BattlePassPostGame_Progress"		"Battle Pass Progress"
	"DOTA_BattlePassPostGame_LevelProgress"		"Level Progress"
	"DOTA_BattlePass_BPProgress" 				"{d:current_level_bp} / {d:bp_to_next_level}"
	"DOTA_BattlePassPostGame_CurrentLevel"		"Level {d:current_level}"
	"DOTA_BattlePassPostGame_WagerWon"			"Wager Won"
	"DOTA_BattlePassPostGame_TipsReceived"		"Tips Received: {d:tips_received}"
	"DOTA_BattlePassPostGame_CavernChallengeCompleted"	"Cavern Challenge Completed"
	"DOTA_BattlePassPostGame_DailyChallengeCompleted"	"Daily Challenge Completed"
	"DOTA_BattlePassPostGame_WeeklyChallengeCompleted"	"Weekly Challenge Completed"
	"DOTA_BattlePassPostGame_Total"				"Total"
	"DOTA_BattlePassPostGame_TotalEarned"			"Total Earned"
	"DOTA_BattlePassPostGame_BPValue"				"{d:bp_value}"
	"DOTA_BattlePassPostGame_LevelUp"				"Level Up"

	"DOTA_PostGame_PointsEarned"					"Total Points Earned"
	"DOTA_PostGame_RewardProgress"					"Reward Progress"

	"DOTA_BattlePassPostGame_WagerProgress"			"Wagers"
	"DOTA_BattlePassPostGame_WagerConversion"		"x {i:wager_conversion_ratio}"
	"DOTA_BattlePassPostGame_WagerStreakBonus"		"{i:wager_streak_bonus_pct}% Streak Bonus"
	"DOTA_BattlePassPostGame_WagerTeamBonus"		"{i:wager_token_bonus_pct}% Team Bonus"
 	"DOTA_BattlePassPostGame_TipProgress"			"Tips"
 	"DOTA_BattlePassPostGame_DailyChallengeProgress"	"Daily Challenge"
 	"DOTA_BattlePassPostGame_CavernCrawlProgress"		"{g:dota_cavern_name:cavern_event_id}"
 	"DOTA_BattlePassPostGame_WeeklyChallengeProgress"	"Weekly Challenge"
 	"DOTA_BattlePassPostGame_Complete"				"Complete"
	"DOTA_BattlePassPostGame_WeeklyChallenge_Progress"			"{d:weekly_progress} / {d:weekly_complete_limit}"
	"DOTA_BattlePassPostGame_WeeklyChallenge_Increment"	"+{d:weekly_increment}"
	"DOTA_BattlePassPostGame_ActionProgress"		"Consumables"
 	"DOTA_BattlePassPostGame_GuildProgress"		"Guild"
 	"DOTA_BattlePassPostGame_GuildContracts"	"Contracts"
 	"DOTA_BattlePassPostGame_GuildChallenge"	"Challenge"

 	"DOTA_BattlePassPostGame_DailyBonus"		"Daily Bonus"
	"DOTA_BattlePassPostGame_Win"				"Win"
	"DOTA_BattlePassPostGame_Loss"				"Loss"
	"DOTA_BattlePassPostGame_TurboWin"			"Turbo Win"
	"DOTA_BattlePassPostGame_TurboLoss"			"Turbo Loss"

   	"DOTA_BattlePassPostGame_EventGameProgress_2019"		"Mo'rokai"
   	"DOTA_BattlePassPostGame_EventGame_Win"					"Enemy Defeated"
   	"DOTA_BattlePassPostGame_EventGame_WinPoints"			"+{d:win_points}"
   	"DOTA_BattlePassPostGame_EventGame_WinBonus"			"Daily Bonus"
   	"DOTA_BattlePassPostGame_EventGame_WinBonusPoints"		"+{d:bonus_points}"
	"DOTA_BattlePassPostGame_EventGame_Loss"				"Battle Concluded"
   	"DOTA_BattlePassPostGame_EventGame_LossPoints"			"+{d:loss_points}"
   	"DOTA_BattlePassPostGame_EventGame_Treasure"			"Treasures Looted"
   	"DOTA_BattlePassPostGame_EventGame_TreasurePoints"		"+{d:treasure_points}"
   	"DOTA_BattlePassPostGame_EventGame_WeeklyCap"			"Weekly Limit"
   	"DOTA_BattlePassPostGame_EventGame_WeeklyProgress"		"{d:weekly_progress} / {d:weekly_complete_limit}"

	"DOTA_CoachRatingPostGame_CoachRating"			"Coach Rating"

	"DOTA_PlusUpsell_Title"							"Available to Dota Plus Subscribers"
	"DOTA_PlusUpsell_HeroLeveling_Title"			"Hero Level 6+"
	"DOTA_PlusUpsell_HeroLeveling_Description"		"Play Matches as your favorite heroes to earn higher levels. Show off your hero badge, receive new chat wheel lines, and earn Shards to spend on Plus Rewards."
	"DOTA_PlusUpsell_HeroChallenges_Title"			"Hero Challenges"
	"DOTA_PlusUpsell_HeroChallenges_Description"	"Each hero can complete up to 3 challenges every two weeks to earn XP. Earn 1-3 stars depending on how well you did, and receive more XP for more stars."
	"DOTA_PlusUpsell_HeroRelics_Title"				"Hero Relics"
	"DOTA_PlusUpsell_HeroRelics_Description"		"Purchase Hero Relics with Shards to track 14 different stats per hero. Show off your stats in-game with overhead messages."
	"DOTA_PlusUpsell_StatComparison_Title"			"Compare Stats"
	"DOTA_PlusUpsell_StatComparison_Description"	"View your hero's average GPM, XPM, Last Hits, and Denies, and compare those to others at different ranks. How well do you stack up?"
	"DOTA_PlusUpsell_TalentPicks_Title"				"Talent Picks"
	"DOTA_PlusUpsell_TalentPicks_Description"		"See the most popular talent picks and how successful they are. Compare your choices from those of players at all different ranks."
	"DOTA_PlusUpsell_HeroStats_Title"				"Advanced Stats"
	"DOTA_PlusUpsell_HeroStats_Description"			"View your winrate with this hero as an ally or as an enemy. Track your peak farm and highest damage and healing."
	"DOTA_PlusUpsell_GlobalTrends_Title"			"Global Trends"
	"DOTA_PlusUpsell_GlobalTrends_Description"		"Keep up to date with the latest meta. Track the currently most successful, most picked, and most banned heroes."

	"DOTA_PlusUpsell_Subscribe"		"Subscribe to Dota Plus"
	"DOTA_PlusUpsell_LearnMore"		"Learn More"
	"DOTA_PlusUpsell_SubscribeNow"	"Subscribe Now"

	"DOTA_PlusDebut_Introducing"	"Introducing"
	"DOTA_PlusDebut_Subtitle"	"Hero Leveling | Assistant\nAnalytics | Plus Perks"
	"DOTA_PlusDebut_PriceDuration"	"Per Month"

	"DOTA_Plus_NewChallengesIn"		"NEW CHALLENGES AVAILABLE IN:"
	"DOTA_Plus_ChallengeComplete"	"COMPLETE!"
	"DOTA_Plus_ChallengeObsolete"	"Obsolete Challenge. Will be replaced next time challenges are refreshed."

	"DOTA_Plus_RewardLog_Title"		"SHARD REWARD LOG"
	"DOTA_Plus_RewardLog_TotalShards" "{d:current_balance}"
	"DOTA_Plus_RewardLog_TitleBar_Date" "DATE"
	"DOTA_Plus_RewardLog_TitleBar_Description" "DESCRIPTION"
	"DOTA_Plus_RewardLog_TitleBar_Shards" "SHARDS"
	"DOTA_Plus_RewardLog_TitleBar_Total" "TOTAL"

	"DOTA_Plus_RewardLog_EventReward" "Reward"
	"DOTA_Plus_RewardLog_HeroLevelUp" "{g:dota_hero_name:heroID} Hero Level {d:level} Reward"
	"DOTA_Plus_RewardLog_WeeklyBonus" "Weekly Bonus"
	"DOTA_Plus_RewardLog_SubscriptionActivated" "Activated Dota Plus"
	"DOTA_Plus_RewardLog_RedeemedPrize" "Claimed Item: {g:dota_item_link:prize_item}"
	"DOTA_Plus_RewardLog_RelicClaimed" "Claimed Relic: {g:dota_gem_name:relic_type_id}"
	"DOTA_Plus_RewardLog_RandomRelicClaimed" "Randomed Relic: {g:dota_gem_name:relic_type_id}"
	"DOTA_Plus_RewardLog_RelicRecycled" "Recycled Relic: {g:dota_gem_name:relic_type_id}"
	"DOTA_Plus_RewardLog_CharmReward" "Victory Prediction Reward"
	"DOTA_Plus_RewardLog_TipReceived" "Received Tip From {g:dota_persona:dp:account_id}"
	"DOTA_Plus_RewardLog_TipGiven" "Gave Tip To {g:dota_persona:dp:account_id}"
	"DOTA_Plus_RewardLog_BattlePassReward" "Battle Pass Reward Line"
	"DOTA_Plus_RewardLog_MVP" "Match MVP Quest"
	"DOTA_Plus_RewardLog_ChallengeCompleted" "Challenge Completed"
	"DOTA_Plus_RewardLog_PurchaseAvoidPlayerSlot" "Additional Avoid Player Slot"

	"DOTA_PlusWelcome_Title"	"Welcome Quests"
	"DOTA_PlusWelcome_Description"	"Explore Dota Plus and earn {g:dota_shards_value:total_reward} by completing these quests."
	"DOTA_PlusWelcome_Subtitle"		"Learn about Dota Plus features and earn initial shard rewards."
	"DOTA_PlusWelcome_Part1"	"Part 1"
	"DOTA_PlusWelcome_Part2"	"Part 2"
	"DOTA_PlusWelcome_Part3"	"Part 3"
	"DOTA_PlusWelcome_ClaimFailed"	"Failed to claim this reward. Try again later. (Error Code: {d:error_code})"
	"DOTA_PlusWelcome_Finished_Title"	"Congratulations"
	"DOTA_PlusWelcome_Finished_Message"	"You've completed all of the Dota Plus Welcome Quests. We hope you enjoy Dota Plus!"
	"DOTA_PlusWelcome_Part2Locked"	"Complete all of the quests in Part 1 to unlock Part 2."
	"DOTA_PlusWelcome_Part3Locked"	"Complete all of the quests in Part 2 to unlock Part 3."
	"DOTA_PlusWelcome_AllQuestsCompleted"	"All Quests Completed!"

	"DOTA_PlusWelcome_SelectPlusGuide_Name"						"Select the Plus Assistant Guide"
	"DOTA_PlusWelcome_SelectPlusGuide_Description"				"Open the shop during a match and change your selected guide to the Plus Assistant."
	"DOTA_PlusWelcome_PickSuggestedHero_Name"					"Pick a Friends and Foes Recommended Hero"
	"DOTA_PlusWelcome_PickSuggestedHero_Description"			"When selecting a hero, choose one recommended by Friends and Foes."
	"DOTA_PlusWelcome_ViewPostGameAnalytics_Name"				"View Post-Game Analytics"
	"DOTA_PlusWelcome_ViewPostGameAnalytics_Description"		"After a match is complete, view the Breakdowns tab to analyze your effectiveness or the Performance tab to compare your results against averages for your rank."
	"DOTA_PlusWelcome_ViewHeroTrends_Name"						"View Hero-Specific Global Rank Trends"
	"DOTA_PlusWelcome_ViewHeroTrends_Description"				"On any hero's page, view the Trends tab to see how players of different ranks perform."
	"DOTA_PlusWelcome_EquipSeasonalTerrain_Name"				"Equip the Seasonal Terrain"
	"DOTA_PlusWelcome_EquipSeasonalTerrain_Description"			"Equip the Seasonal Terrain in your Armory. Plus Members always have access to the current Seasonal Terrain."
	"DOTA_PlusWelcome_PurchaseRelic_Name"						"Buy a Relic from Plus Rewards"
	"DOTA_PlusWelcome_PurchaseRelic_Description"				"Buy a random or rare Hero Relic for any hero. Purchasing is accessible on the hero page or on the Plus Rewards page."
	"DOTA_PlusWelcome_UseSpectatorWinProbatility_Name"			"Use Spectator Win Probability Graph"
	"DOTA_PlusWelcome_UseSpectatorWinProbatility_Description"	"While spectating a match, view the Win Probability graph accessible via a button on the top left of the screen."
	"DOTA_PlusWelcome_UseDeathSummary_Name"						"Use the Death Summary"
	"DOTA_PlusWelcome_UseDeathSummary_Description"				"After dying in a match or while spectating a player that died, click the Death Summary button to see a detailed analysis of how they died."
	"DOTA_PlusWelcome_UseHeroChatWheel_Name"					"Use the Hero Chat Wheel"
	"DOTA_PlusWelcome_UseHeroChatWheel_Description"				"In a match, use the hotkey for the Hero Chat Wheel to view voice lines you can send from your hero. These lines unlock as you increase in Hero Level."
	"DOTA_PlusWelcome_BuyLegacySet_Name"						"Buy a Legacy Set from Plus Rewards"
	"DOTA_PlusWelcome_BuyLegacySet_Description"					"Purchase any Legacy Set from the Plus Rewards section of the store."
	"DOTA_PlusWelcome_FollowLaneSuggestor_Name"					"Follow the Assistant's Lane Suggestion"
	"DOTA_PlusWelcome_FollowLaneSuggestor_Description"			"After picking your hero in a match, look at the suggested lanes from the Plus Assistant and choose the recommended lane on the minimap."
	"DOTA_PlusWelcome_PlayBattleCup_Name"						"Play in a Battle Cup"
	"DOTA_PlusWelcome_PlayBattleCup_Description"				"Participate in a weekend Battle Cup."
	"DOTA_PlusWelcome_EarnWeeklyReward_Name"					"Earn the weekly victory reward"
	"DOTA_PlusWelcome_EarnWeeklyReward_Description"				"Win 3 games in a single week and claim the Shard reward from the Plus Card below your profile on the home page."
	"DOTA_PlusWelcome_BeatComparativeStat_Name"					"Beat One In-Game Comparative Stat at 10 Minutes"
	"DOTA_PlusWelcome_BeatComparativeStat_Description"			"At 10 minutes into a match, be ahead of your rank's averages on KDA, LH/DN, or Net Worth."
	"DOTA_PlusWelcome_CompleteAChallenge_Name"					"Complete One Challenge"
	"DOTA_PlusWelcome_CompleteAChallenge_Description"			"Complete a hero challenge for any hero. Challenges only count if you also win the match."
	"DOTA_PlusWelcome_MakeRelicProgress_Name"					"Make Progress on a Relic"
	"DOTA_PlusWelcome_MakeRelicProgress_Description"			"After purchasing a relic, play the hero in a match and make progress on that relic's stat."
	"DOTA_PlusWelcome_ReachHeroLevel_Name"						"Reach Hero Level 3 on Any Hero"
	"DOTA_PlusWelcome_ReachHeroLevel_Description"				"Play matches and complete Challenges for a single hero to raise their level to Hero Level 3."
	"DOTA_PlusWelcome_BecomeDotaPlusMember_Name"				"Become a Dota Plus Member"
	"DOTA_PlusWelcome_BecomeDotaPlusMember_Description"			"Welcome to Dota Plus! Click the button to claim your first reward."
	"DOTA_PlusWelcome_PlayRankedRoles_Name"						"Win 5 Ranked Role Games" 
	"DOTA_PlusWelcome_PlayRankedRoles_Description"				"Win 5 games queuing with Ranked Role matchmaking."

	"DOTA_PlusDBPage_Title" "Dota Plus"
	"DOTA_PlusDBPage_RewardLog" "Reward Log"
	"DOTA_PlusDBPage_SubscribedOn" "Subscribed on: {T:s:plus_subscription_start_date}"
	"DOTA_PlusDBPage_RenewsOn" "Renews on: {T:s:plus_subscription_end_date}"
	"DOTA_PlusDBPage_ExpiresOn" "Expires on: {T:s:plus_subscription_end_date}"
	"DOTA_PlusDBPage_Manage" "Manage Subscription"
	"DOTA_PlusDBPage_Subscribe" "Subscribe"
	"DOTA_PlusDBPage_ProgressLabel" "{d:achievement_score}/{d:completion_score}"

	"DOTA_QuestProgress"		"{d:quests_completed}/{d:quests_count} Completed"
	"DOTA_QuestsComplete"		"Quests Complete"

	"DOTA_Plus_QuestRewardsAvailable"	"{g:dota_shards_value:shards_available} Available"

	"DOTA_Plus_RelicPurchaseTitle"								"Confirm Relic Purchase"

	"DOTA_PurchaseItemWithEventPoints_Title"	"Purchase Items"
	"DOTA_PurchaseItemWithEventPoints_Item"		"Item"
	"DOTA_PurchaseItemWithEventPoints_Balance"	"Current Balance: {g:dota_event_points_value:current_balance}"
	"DOTA_PurchaseItemWithEventPoints_Quantity"	"Quantity"
	"DOTA_PurchaseItemWithEventPoints_Price"	"Price"
	"DOTA_PurchaseItemWithEventPoints_Total"	"Total:"
	"DOTA_PurchaseItemWithEventPoints_Info"		"Purchased items are not tradeable or marketable."

	"DOTA_PurchaseItemFromPrompt_Title"			"Purchase Items"
	"DOTA_PurchaseItemFromPrompt_Item"			"Item"
	"DOTA_PurchaseItemFromPrompt_Quantity"		"Quantity"
	"DOTA_PurchaseItemFromPrompt_Price"			"Price"
	"DOTA_PurchaseItemFromPrompt_Total"			"Total:"
	"DOTA_PurchaseItemFromPrompt_Info"			"Purchased items are not tradeable or marketable."

	"DOTA_TeamChallenge_Title"	"Team Challenge"
	"DOTA_TeamChallenge_Success" "SUCCESS"
	"DOTA_TeamChallenge_Failure" "FAILED"
	"DOTA_TeamChallenge_Reward" "+{d:reward_amount}BP"



	// TI8
	"TI8_ChallengeMode_ButtonLabel" "Activate Team Challenge"
	"TI8_ChallengeMode_TokenLabel"  "{d:team_challenge_tokens} Team Challenge Tokens"
	"TI8_ChallengeMode_Desc" "Spend a team challenge token to play a more difficult ranked match than normal.<br>Your whole team will earn extra rank and {d:team_challenge_reward_amount} battle points if you win!<br>You must queue as a group of 5 to play Team Challenge and the player who selects find match will spend the token.<br><br>You have {d:team_challenge_tokens} team challenge tokens."
	"DOTA_TI8_ChallengeMode_Tooltip" "Ranked Match Team Challenge Token"
	"DOTA_TI8_ChallengeMode_Tooltip_x10" "Ranked Match Team Challenge Token x10"

	"DOTA_TI8BP_purchase_pool_contribution"		"25% of all Battle Pass sales go directly to The International 2018 prize pool."
	"DOTA_TI8BP_purchase_pool_contribution_levels"	"25% of all Battle Pass Level sales go directly to The International 2018 prize pool."
	"DOTA_TI8BP_Lvl1000_Register"  			"Register for Delivery"
	"DOTA_TI8_BattlePass_EndDate_Purchase"				"Last day to purchase Battle Pass Levels is August 26, 2018"
	"DOTA_TI8BP_Lvl1000_Register_Soon"  			"Registration Coming Soon"
	"DOTA_TI8_Meepo_Announcer_Pack"					"Meepo Announcer Pack"
	"DOTA_TI8_Prestige_Item"						"Prestige Item"
	"DOTA_TI8_Eminent_Revival"						"Promise of Eminent Revival"

	"DOTA_TI8_PredictionToken_Tooltip" 	"Pro Circuit Predictions Unlocked"
	"DOTA_TI8_TipUpgrade_50" 	"Tipping Upgrade: 50 Battle Points Per Tip Given"
	"DOTA_TI8_TipUpgrade_100" 	"Tipping Upgrade: 100 Battle Points Per Tip Given"
	"DOTA_TI8_TipUpgrade_200" 	"Tipping Upgrade: 200 Battle Points Per Tip Given"

	// TI9
	"DOTA_EventName_International2019"	"The International 2019 Battle Pass"
	"DOTA_EventNameShort_International2019"	"The International 2019"

	"DOTA_International2019BattlePass_Compendium_SupportTitle"			"Buy Battle Pass Levels"
	"DOTA_International2019BattlePass_Compendium_SupportDesc"			"25% of the profits of all Battle Pass sales go directly to the International 2019 prize pool."

 	"DOTA_TrophyCategory_International2019"	"The International 2019"

 	"DOTA_FrontPage_International2019_Website"	"View Website"
 	"DOTA_FrontPage_International2019_Buy"	"Buy Battle Pass"
 	"DOTA_FrontPage_International2019_LearnMore"	"View the Battle Pass website to learn about all of the features."

	"DOTA_SeasonPass_International_Rewards_Expire_Date"			"{t:l:end_date}"
	"DOTA_SeasonPass_International_BattlePass_EndDate"			"Ends {t:l:end_date}"

	"DOTA_TI9BP_purchase_pool_contribution"		"25% of all Battle Pass sales go directly to The International 2019 prize pool."
	"DOTA_TI9BP_purchase_pool_contribution_levels"	"25% of all Battle Pass Level sales go directly to The International 2019 prize pool."
	"DOTA_TI9_BattlePass_EndDate_Purchase"				"Last day to purchase Battle Pass Levels is August 25, 2019"

	"DOTA_HeroSelectorCategory_Recommend"		"FRIENDS AND FOES"
	"DOTA_BattlePass_VsHeroWinRates"			"VS WIN RATES"
	"DOTA_BattlePass_MatchUp_Allies"				"ALLIES"
	"DOTA_BattlePass_MatchUp_Enemies"				"ENEMIES"
	"DOTA_BattlePass_MatchUp_You"					"YOU"
	"DOTA_BattlePass_MatchUp_GoodPick"				"GOOD PICK!"
	"DOTA_BattlePass_MatchUp_BadPick"				"BAD PICK!"
	"DOTA_BattlePass_FriendsAndFoes"				"Friends and Foes"
	"DOTA_BattlePass_BasedOnMatchup"				"BASED ON MATCH-UP"
	"DOTA_BattlePass_HeroPerformance_Tooltip"		"Friends and Foes helps identify good allies and bad counters. Learn how much better or worse than expected your win rate is when paired with friendly heroes, or fighting against enemy heroes based on global data for your rank."
	"DOTA_BattlePass_HeroPerformance_Upsell"		"Identify good allies and bad counters in real time."
	"DOTA_BattlePass_HeroPerformance_UpsellBP"		"Available in Dota Plus"
	"DOTA_BattlePass_FriendsAndFoes_RequestingData"	"Requesting Data"
	"DOTA_BattlePass_FriendsAndFoes_ErrorNoData"	"Failed to Retrieve Data"

	"DOTA_Plus_ChatWheelEmoticonsTooltip"					"Assigning emoticons to chat wheels is a feature only available to subscribers of Dota Plus."

	"DOTA_CoachesChallenge_Instructions" "Test your coaching skills by queuing as a coach for players on average 500 MMR lower than you."
	"DOTA_CoachesChallenge_CoachRating" "Coach Rating"

	"DOTA_CoachesChallenge_Unavailable"					"Queuing for Coach's Challenge is currently unavailable."
	"DOTA_CoachesChallenge_BadPartySize"				"You can only queue for Coach's Challenge as a solo player."
	"DOTA_CoachesChallenge_GenericRequirementsNotMet"	"The player requirements for Coach's Challenge have not been met."	
	"DOTA_CoachesChallenge_RequirementsNotMetHeader"	"Coaching Requirements Not Met"	
	"DOTA_CoachesChallenge_RequirementsNotMet" 			"To queue in the Coach's Challenge, you must meet the following requirements:"
	"DOTA_CoachesChallenge_Requirements_BehaviorScore"	"Behavior and communication scores of 8000 or higher."
	"DOTA_CoachesChallenge_Requirements_MMR"			"MMR of 1000 or higher."
	"DOTA_CoachesChallenge_Requirements_GamesPlayed"	"50 or more matchmade games played."

	"DOTA_TI9_Shovel_Unearth_0"		"%s1 dug up the unbelievably rare Honey Heist Baby Roshan Courier!!"
	"DOTA_TI9_Shovel_Unearth_10"	"%s1 dug up 100 Battle Points!"
	"DOTA_TI9_Shovel_Unearth_11"	"%s1 dug up a whopping 500 Battle Points!"
	"DOTA_TI9_Shovel_Unearth_12"	"%s1 dug up an astounding 5000 Battle Points!"

	"DOTA_TI9_Shovel_Unearth_20"	"%s1 dug up a chest containing an Immortal Treasure I!"
	"DOTA_TI9_Shovel_Unearth_21"	"%s1 dug up a chest containing an Immortal Treasure II!"
	"DOTA_TI9_Shovel_Unearth_22"	"%s1 dug up a chest containing an Immortal Treasure III!"
	"DOTA_TI9_Shovel_Unearth_23"	"%s1 dug up a chest containing a bundle of... more Shovel consumables."
	"DOTA_TI9_Shovel_Unearth_24"	"%s1 dug up a chest containing a bundle of Drums of War consumables."
	"DOTA_TI9_Shovel_Unearth_25"	"%s1 dug up a chest containing a chest containing a bundle of Summon Monkey consumables."
	"DOTA_TI9_Shovel_Unearth_26"	"%s1 dug up a chest containing a bundle of Sky Snake consumables."
	"DOTA_TI9_Shovel_Unearth_27"	"%s1 dug up a chest containing a Player Card Pack."
	"DOTA_TI9_Shovel_Unearth_28"	"%s1 dug up a chest containing a Rylai's Battle Blessing token."
	"DOTA_TI9_Shovel_Unearth_29"	"%s1 dug up a chest containing an old pair of shoes."

	"DOTA_TI9_Shovel_Unearth_30"	"%s1 dug up a Stasis Trap!"
	"DOTA_TI9_Shovel_Unearth_40"	"%s1 dug up nest of spiders. Ewww. "
	"DOTA_TI9_Shovel_Unearth_41"	"%s1 fished some turtles out of the river."
	"DOTA_TI9_Shovel_Unearth_50"	"%s1 dug up a squirrel den. "
	"DOTA_TI9_Shovel_Unearth_51"	"%s1 fished out a cluster of frogs in the river."
	"DOTA_TI9_Shovel_Unearth_60"	"%s1 dug up a surprisingly lively skeleton!"
	"DOTA_TI9_Shovel_Unearth_70"	"%s1 dug up a grave, disturbing a malevolent spirit!"
	"DOTA_TI9_Shovel_Unearth_80"	"%s1 dug up something.. foul!"
	"DOTA_TI9_Shovel_Unearth_90"	"%s1 dug and found nothing."
	
	// TI9 Compendium
	"DOTA_TI2019_COMP_DATE"	"AUGUST 20-25, 2019"
	"DOTA_TI2019_COMP_TRANSITION"	"@"
	"DOTA_TI2019_COMP_VENUE"	"MERCEDES-BENZ ARENA, SHANGHAI, CHINA"

	// TI9 PURCHASE PAGE
    "TI2019_BP_New_Features"				"New Features"
    "TI2019_BP_Buy_Block_Intro"				"2019 Battle Pass"
    "TI2019_BP_Buy_Block_Title"				"Join the Fight"
    "TI2019_BP_Buy_Block_Desc"				"The Battle Pass is your companion for the biggest Dota event of the year. Raise your Battle Level to unlock increasing rewards, including new Immortal items, exclusive Item Sets and Terrain, a new Hero Persona for Invoker, and more!"
    "TI2019_BP_Buy_Base"					"Standard"
    "TI2019_BP_Buy_50"						"Level 50"
    "TI2019_BP_Buy_Desc"				    "Includes standard Battle Pass"
    "TI2019_BP_Buy_50_Desc"				    "+ Level 50 Starting Point"
    "TI2019_BP_Buy_100"						"Level 100"
    "TI2019_BP_Buy_100_Desc"				"+ Level 100 Starting Point"
    "TI2019_BP_Buy_50_Disc"					"Save 5%"
    "TI2019_BP_Buy_100_Disc"				"Save 15%"
    "TI2019_BP_Buy_Included_Levels"			"On included levels"
   
	// TI9 BP HOME
	
	"DOTA_TI9_BPHOME_MOROKAI_TITLE"	"Wrath of the Mo'rokai"
	"DOTA_TI9_BPHOME_MOROKAI_DESC"	"The Mo'rokai—two mythic beasts of yore dormant for centuries—have been roused from slumber by the encroaching battle of the Ancients."
	"DOTA_TI9_BPHOME_MOROKAI_LEARN"	"Learn More"
	"DOTA_TI9_BPHOME_NowAvailable"	"Now Available"
	"DOTA_TI9_PostGame_EssenceCollected"	"Essence \nCollected"
	"DOTA_TI9_FrontPage_Morokai_Header"   "New Game Mode"

	"DOTA_TI9_BPHOME_PERSONA_TITLE"				"Young Invoker Persona"
	"DOTA_TI9_BPHOME_PERSONA_DESC"				"Introducing the first-ever Hero Persona, an all-new 'Young' Invoker variant that sends the Arsenal Magus back to his early days studying the wizarding arts."
	"DOTA_TI9_BPHOME_PERSONA_LEARN"				"Learn More"
	"DOTA_TI9_FrontPage_PERSONA_Header"   		"New Persona"

	"DOTA_TI9_EventGame_BP_Earned"					"Battle Points Earned:"
	"DOTA_TI9_EventGame_BP_EarnedValue"				"{d:event_game_points_earned} / {d:event_game_point_cap}"
	"DOTA_TI9_EventGame_BP_PointMultiplier"			"Point Multiplier:"
	"DOTA_TI9_EventGame_BP_PointMultiplierValue"	"{s:event_game_point_multiplier}x"
	"DOTA_TI9_EventGame_BP_AdjustPointsActive"		"Daily Bonus Active"
	"DOTA_TI9_EventGame_BP_AdjustPointsRemaining"	"Bonuses Remaining: {d:event_game_adjust_resource_remaining}"

	"DOTA_TI9_EventGame_BPForWin"				"+{d:points_for_win} PER WIN"
	"DOTA_TI9_EventGame_BPDailyBonus"			"+{d:daily_bonus_bp} Additional Points Per Win with Daily Bonus Active (Max 1 Token Per Day)"
	"DOTA_TI9_EventGame_BPForLoss"				"+{d:points_for_loss} PER LOSS"
	"DOTA_TI9_EventGame_BPForTreasures"			"+BONUS FROM IN-GAME TREASURES"

	"DOTA_TI9_EventGame_NextDailyBonus"			"Next Available in: {t:d:s:countdown_time}"
	"DOTA_TI9_EventGame_PlayButton"				"Play Wrath of the Mo'rokai"
	"DOTA_TI9_EventGame_RefreshTime"			"Points and Bonus Tokens Refresh in {t:d:t:time_until_reset}"

	
	"DOTA_TI9_EventGame_Description"	"Coming Soon"
	"DOTA_TI9_EVENT_GAME_COMING_SOON"	"SPECIAL EVENT - COMING SOON"
	"DOTA_TI9_EVENTGAME_TITLE"	"Wrath of the Mo'rokai"
	
	"DOTA_TI9_BPHOME_MOROKAI_DESC_BPDB"	"The Mo'rokai—two mythic beasts of yore dormant for centuries—have been roused from slumber by Dark Willow and the encroaching battle of the Ancients."
	
	"DOTA_TI9_MorokaiDescription_Pt1"	"Deep in the jungles of Fellstrath, the ruins of an ancient civilization lie hidden beneath tangled canopy and creeping vine. But the crumbling facades and flourishing overgrowth aren't the only things lurking there."
    "DOTA_TI9_MorokaiDescription_Pt2"   "Deep in the jungles of Fellstrath, the ruins of an ancient civilization lie hidden beneath tangled canopy and creeping vine. Drawn here in search of fabled relics, Dark Willow has opened the way for others to follow. Now the Mo'rokai—two mythic beasts of yore dormant for centuries—have been roused from slumber by those who trespass upon their lands."

    "DOTA_TI9_MorokaiTeaser1_Title" "Feed Your Beasts"
	"DOTA_TI9_MorokaiTeaser1_Desc" "The Mo'rokai require fresh tribute to reach full strength. Collect essence from slain enemies to unlock magic of your choosing for your Mo'rokai."
	"DOTA_TI9_MorokaiTeaser2_Title" "The Mo'rokai March"
	"DOTA_TI9_MorokaiTeaser2_Desc" "As the Mo'rokai reclaim their powers, they'll join the march upon the enemy Ancient, eager to destroy anything in their way."
	"DOTA_TI9_MorokaiTeaser3_Title" "REAP YOUR REWARDS"
	"DOTA_TI9_MorokaiTeaser3_Desc" "Compete to claim treasures around the map containing bonus essence or Battle Points. You'll also score Battle Points for your victories, and unlock an exclusive emoticon at 50 wins."
	
	"DOTA_TI9_BPHOME_COACH_BOX"	"Coach's Challenge"
	"DOTA_TI9_BPHOME_TIPPING_BOX"	"Tipping"
	"DOTA_TI9_BPHOME_TIPPING_BOX_REMAIN"	"Tips Remaining"
	"DOTA_TI9_BPHOME_WAGERING_BOX"	"Wagering"
	
	"DOTA_Compendium_MainPage_Tipping_Info_Short"	"Tip players in your matches whenever they do something worthy of recognition!"

	"DOTA_TI2019_Home_Tipping_Info"	"Tip players in your matches whenever they do something worthy of recognition.<br><br>Each tip is worth 25 Battle Points at the start.<br><br>You can upgrade your tips along the Battle Pass rewards path to give 50, 100, or 200 Battle Points.<br><br>Tipping does not cost your own Battle Points, so try to spend all ten each week."	
	
	"DOTA_TI9_FrontPage_JungleExpedition_Title"   "Jungle Expedition"
    "DOTA_TI9_FrontPage_JungleExpedition_Text"    "Venture through hidden jungle ruins on a quest to uncover long-lost secrets."
    "DOTA_TI9_FrontPage_Coaching_Title"   "Coach's Challenge"
    "DOTA_TI9_FrontPage_Coaching_Text"    "Put your strategies and leadership skills to the ultimate test—and possibly earn an influx of Battle Points."
    "DOTA_TI9_FrontPage_CustomGame_Title"   "Wrath of the Mo'rokai"
    "DOTA_TI9_FrontPage_CustomGame_Text"    "Feed your team's Mo'rokai to unlock special shared abilities that will help destroy the enemy's base in this upcoming game mode."
    "DOTA_TI9_FrontPage_PartyFinder_Title"   "Party Finder"
    "DOTA_TI9_FrontPage_PartyFinder_Text"    "Add fun teammates to your party pool, then invite them all to a match with a single click."
    "DOTA_TI9_FrontPage_AvoidPlayers_Title"   "Avoid Players List"
    "DOTA_TI9_FrontPage_AvoidPlayers_Text"    "Designate players to filter out and the matchmaker will avoid placing them on your team."
    "DOTA_TI9_FrontPage_ArcanaVote_Title"   "Arcana Vote"
    "DOTA_TI9_FrontPage_ArcanaVote_Text"    "Do your part to help decide which hero gets the next Arcana."
	"DOTA_TI9_FrontPage_Morokai_Coming_Soon"   "Coming Soon"
    "DOTA_TI9_FrontPage_Morokai_Title"   "Wrath of the Mo'rokai - Coming Soon"
    "DOTA_TI9_FrontPage_Terrain_Label"   "New Terrain"
    "DOTA_TI9_FrontPage_Terrain_Title"   "Overgrown Empire"
    "DOTA_TI9_FrontPage_Terrain_Text"    "Called Fellstrath by the outsiders brave enough to test her borders, the dark wilderness of this custom terrain awaits."
    "DOTA_TI9_FrontPage_Axe_Title"   "Axe Unleashed"
    "DOTA_TI9_FrontPage_Axe_Text"    "Lost in a strange land without his precious namesake, Axe is exactly where he wants to be!"
    "DOTA_TI9_FrontPage_TreasureI_Title"   "Immortal Treasure I | 2019"
	"DOTA_TI9_FrontPage_BattlePassConsumables_Title"	"Consumables"
	"DOTA_BattlePass_BattlePassConsumablesTooltip_PointsEarned"	"Points Dug Up"

	// TI9 Rewards line
	"DOTA_TI9_Announcer_Pack"			"Dark Willow Announcer Pack"
	"DOTA_TI9_BattlePass_Level75Reward_Soon"				"Dark Willow Announcer"
	"DOTA_TI9_BattlePass_Level182Reward_Soon"				"Custom Creeps"
	"DOTA_TI9_BattlePass_Level255Reward_Soon"				"Tiny Prestige Item"
	"DOTA_TI9_BattlePass_Level305Reward_Soon"				"Invoker Persona"
	"DOTA_TI9_BattlePass_Level365Reward_Soon"				"Earthshaker Arcana"
	"DOTA_TI9_BattlePass_Level425Reward_Soon"				"Jungle Axe"

	"DOTA_TI9_BattlePass_Level150Reward_Bonus"				"Mo'rokai:<br>Point Cap Raised to 3000<br>2 Bonus Tokens Per Week"
	"DOTA_TI9_BattlePass_Level252Reward_Bonus"				"Mo'rokai:<br>Point Cap Raised to 4000<br>3 Bonus Tokens Per Week"
	"DOTA_TI9_Custom_Game_Point_Base"						"Mo'rokai:<br>2000 Point Cap<br>1 Bonus Token Per Week"
	
	"DOTA_TI9_Prestige_Item_Coming_Soon" 				"Prestige Item"
	"DOTA_TI2019_Banner_Effect_Lvl_1"					"Seasonal Banner Effect Level 1"
	"DOTA_TI2019_Banner_Effect_Lvl_2"					"Seasonal Banner Effect Level 2"
	"DOTA_TI2019_High_Five_Effect_Lvl_1"				"Seasonal High Five Effect Level 1"
	"DOTA_TI2019_High_Five_Effect_Lvl_2"				"Seasonal High Five Effect Level 2"
	"DOTA_TI2019_High_Five_Effect_Lvl_3"				"Seasonal High Five Effect Level 3"
	"DOTA_TI9_Invoker_Branch"							"Invoker Persona"
	"DOTA_TI9_Invoker_Item_Coming_Soon"					"Invoker Persona Coming Soon"
	"DOTA_TI9_Earthshaker_Item_Coming_Soon"				"Earthshaker Arcana Coming Soon"
	"DOTA_TI9_Custom_Creeps_Item_Coming_Soon"			"Custom Creeps"
	"DOTA_TI9_Custom_Towers"							"Custom Towers"
	"DOTA_TI9_ES_Arcana"								"Earthshaker Arcana"
	"DOTA_TI9_Axe_Item"									"Exclusive Axe Item"
	"DOTA_TI2019_Reward_Banner_Effect_2"				"Seasonal Banner Effect Level 2"
	"DOTA_TI9_Axe_Item_Coming_Soon"						"Exclusive Axe Item Coming Soon"
	"DOTA_TI2019_Reward_Attack_Effect"					"Seasonal Attack Effect"
	"DOTA_TI9_Evolving_Chat_Wheel_Line"					"Evolving Chat Wheel Line"
	
	"DOTA_TI9BP_Lvl1000_Register"  			"Register for Delivery"
	
	"DOTA_SummerScrub_WindowTitle"						"Summer Scrub"
	"DOTA_TI9_FrontPage_Ranked_Matchmaking_Title"		"Matchmaking Update"
	"DOTA_TI9_FrontPage_Qol_Title"						"Bug Fixes & Quality of Life"

	// TI10
	"DOTA_TI10_FrontPage_Terrain_Label"								"New Terrain"
	"DOTA_TI10_FrontPage_Terrain_Title"								"Overgrown Empire"
	"DOTA_TI10_FrontPage_Terrain_Text"								"Called Fellstrath by the outsiders brave enough to test her borders, the dark wilderness of this custom terrain awaits."
	"DOTA_TI10_Guilds_Label"										"New Feature"
	"DOTA_TI10_Guilds_Title"										"Battle Pass Guilds"
	"DOTA_TI10_Guilds_Desc"											"There's nothing more satisfying than smashing an Ancient with a great group of friends, and then doing the same thing again and again."
	"DOTA_TI10_Guilds_Btn"											"View Guilds"
	"DOTA_TI10_DivinePath_Label"									"TWO NEW MAPS"
	"DOTA_TI10_DivinePath_Title"									"Cavern Crawl"
	"DOTA_TI10_DivinePath_Desc"										"Discover riches untold within the moonlit forest of Nightsilver and the twisted realities of Foulfell."
	"DOTA_TI10_DivinePath_Btn"										"View Cavern Crawl"
	"DOTA_TI10_Immortal_1_Title"									"Immortal Treasure I"
	"DOTA_TI10_Immortal_1_Desc"										"Dig into the first batch of all-new Immortal Treasures—featuring offerings for Lifestealer, Tinker, Night Stalker, and more."
	"DOTA_TI10_View_Treasure"										"View Treasure"
	"DOTA_TI10_WraithKing_Arcana_Label"								"Available Now"
	"DOTA_TI10_WraithKing_Arcana_Title"								"The One True King"
	"DOTA_TI10_WraithKing_Arcana_Desc"								"People keep asking me if I'm back. Yeah, I think I'm back."
	"DOTA_TI10_WraithKing_Arcana_Btn"								"View Wraith King Arcana"
	"DOTA_TI10_Gauntlet_Label"										"Now Available"
	"DOTA_TI10_Gauntlet_Title"										"Battle Gauntlet"
	"DOTA_TI10_Gauntlet_Desc"										"Prove your battle prowess through consistent victory in the all-new Battle Gauntlet, an even more competitive twist on your daily Dota experience."
	"DOTA_TI10_Gauntlet_Btn"										"View Gauntlet"
	"DOTA_TI10_Cache_Voting_Label"									"Available Now"
	"DOTA_TI10_Cache_Voting_Title"									"Collector's Cache Voting"
	"DOTA_TI10_Cache_Voting_Desc"									"Vote on your favorite sets to help choose which entries make it into this year's collection."
	"DOTA_TI10_Cache_Voting_Btn"									"View Cache"
	"DOTA_TI10_Immortal_2_Title"									"Immortal Treasure II"
	"DOTA_TI10_Immortal_2_Desc"										"Check out the second Immortal Treasures—featuring offerings for Ursa, Jakiro, Witch Doctor, and more."
	"DOTA_TI10_Immortal_3_Title"									"Immortal Treasure III"
	"DOTA_TI10_Immortal_3_Desc"										"The wait is over for the final set of Immortal Treasures—featuring offerings for Pugna, Oracle, Lich, and more."
	

	"DOTA_SeasonPass_International2020_Rewards_Ended"				"The International 10 Battle Pass has ended."

	"DOTA_EventName_International2020"								"The International 10 Battle Pass"
	"DOTA_EventNameShort_International2020"							"The International 10"

	"DOTA_International2020BattlePass_Compendium_SupportTitle"		"Buy Battle Pass Levels"
	"DOTA_International2020BattlePass_Compendium_SupportDesc"		"25% of all Battle Pass sales go directly to The International 10 prize pool."

	"DOTA_SeasonPass_SecondaryTabHeader_CavernCrawl_TI2020"			"Cavern Crawl"

	"DOTA_TrophyCategory_International2020"							"The International 10"

	"DOTA_FrontPage_International2020_Website"						"View Website"
	"DOTA_FrontPage_International2020_Buy"							"Buy Battle Pass"
	"DOTA_FrontPage_International2020_LearnMore"					"View the Battle Pass website to learn about all of the features."

	"DOTA_TI10BP_purchase_pool_contribution"						"25% of all Battle Pass sales go directly to The International 10 prize pool."
	"DOTA_TI10BP_purchase_pool_contribution_levels"					"25% of all Battle Pass Level sales go directly to The International 10 prize pool."
	"DOTA_TI10_BattlePass_EndDate_Purchase"							"Last day to purchase Battle Pass Levels is October 9, 2020"

	"DOTA_TI10_PortalOutcome_100"									"%s1 summoned 100 Battle Points!"
	"DOTA_TI10_PortalOutcome_101"									"%s1 summoned 500 Battle Points!"
	"DOTA_TI10_PortalOutcome_102"									"%s1 summoned 1000 Battle Points!"
	"DOTA_TI10_PortalOutcome_103"									"%s1 summoned 5000 Battle Points!"

	"DOTA_TI10_PortalOutcome_210"									"%s1 summoned an Immortal Treasure I!"
	"DOTA_TI10_PortalOutcome_211"									"%s1 summoned an Immortal Treasure II!"
	"DOTA_TI10_PortalOutcome_212"									"%s1 summoned an Immortal Treasure III!"
	"DOTA_TI10_PortalOutcome_220"									"%s1 summoned a Rylai's Battle Blessing token."
	"DOTA_TI10_PortalOutcome_221"									"%s1 summoned someone's stinky undies!"

	"DOTA_TI10_PortalOutcome_240"									"%s1 summoned %s2 Portal consumables."
	"DOTA_TI10_PortalOutcome_250"									"%s1 summoned %s2 Soccer Ball consumables."
	"DOTA_TI10_PortalOutcome_260"									"%s1 summoned %s2 Hot Pepper consumables."
	"DOTA_TI10_PortalOutcome_270"									"%s1 summoned %s2 Disco Ball consumables."
	"DOTA_TI10_PortalOutcome_280"									"%s1 summoned %s2 Sideshop Gold"

	"DOTA_TI10_PortalOutcome_300"									"%s1's summoning portal fizzled; better luck next time!"
	"DOTA_TI10_PortalOutcome_400"									"%s1 summoned a scrumptious cookie."
	"DOTA_TI10_PortalOutcome_401"									"%s1 summoned a bakers dozen!"
	"DOTA_TI10_PortalOutcome_500"									"%s1 summoned a big stinky boy!"
	"DOTA_TI10_PortalOutcome_600"									"%s1 summoned THE GIANT HEAD."
	"DOTA_TI10_PortalOutcome_700"									"%s1 summoned a baby Phoenix."
	"DOTA_TI10_PortalOutcome_701"									"%s1 summoned a Phoenix nest!"
	"DOTA_TI10_PortalOutcome_800"									"%s1 summoned a group of wayward forest spirits."
	"DOTA_TI10_PortalOutcome_801"									"%s1 summoned an enchanted forest!"
	"DOTA_TI10_PortalOutcome_900"									"%s1 summoned a portal right above a trampoline party!"

	"DOTA_TI10_HotPotato_CastError_InboundPotato"					"You've got a pepper coming at you!"
	"DOTA_TI10_HotPotato_CastError_TargetHasPotato"					"They've already got a pepper!"
	"DOTA_TI10_HotPotato_Created"									"%s1 threw a Hot Pepper to %s2!"
	"DOTA_TI10_HotPotato_Exploded"									"%s1 was caught holding the Hot Pepper!"
		
	"DOTA_TI10_VsScreen_Animation_TAUNT"	"Taunt"
	"DOTA_TI10_VsScreen_Animation_FLAIL"	"Flail"
	"DOTA_TI10_VsScreen_Animation_VICTORY"	"Victory"
	"DOTA_TI10_VsScreen_Animation_DEFEAT"	"Defeat"
	"DOTA_TI10_VsScreen_Animation_DIE"		"Die"
 	"DOTA_TI10_VsScreen_Animation_GENERIC_CHANNEL"		"Channel"
	"DOTA_TI10_VsScreen_Animation_ATTACK"	"Attack"
	"DOTA_TI10_VsScreen_Animation_DISABLED"	"Disabled"

	// TI10 Compendium
	"DOTA_TI2020_COMP_DATE"											"AUGUST 18-23, 2020"
	"DOTA_TI2020_COMP_TRANSITION"									"@"
	"DOTA_TI2020_COMP_VENUE"										"ERICSSON GLOBE, STOCKHOLM, SWEDEN"
	"DOTA_TI2020_COMP_TBA"											"DATE & LOCATION: TO BE ANNOUNCED"
	"DOTA_TI2020_COMP_TBA_Desc"										"Due to current events, the scheduled dates for The International 10 have been postponed. We are monitoring the situation and will share an announcement with new dates when we can."
	"DOTA_CompendiumRecap_OverviewDetails_TI10"						"Main event Auguest 18th - August 23rd, 2020"

	// INTERACTIVE VERSUS screen
	"DOTA_TI2020_VS_Interactive_Label"								"Choose Your Pose"
	"DOTA_TI2020_VS_Interactive_Label_Taunts"						"Actions"
	"DOTA_TI2020_VS_Interactive_Label_Chat"							"Chat"
	"DOTA_TI2020_VS_Interactive_Label_HeroLines"					"Hero Lines"

	// TI10 PURCHASE PAGE
	"TI2020_BP_New_Features"										"New Features"
	"TI2020_BP_Buy_Block_Intro"										"The International 10 Battle Pass"
	"TI2020_BP_Buy_Block_Title"										"Join the Fight"
	"TI2020_BP_Buy_Block_Desc"										"The Battle Pass is your companion for the biggest Dota event of the year. Raise your Battle Level to unlock increasing rewards, including new Immortal items, exclusive Item Sets and Terrain and more!"
	"TI2020_BP_Buy_Base"											"Standard"
	"TI2020_BP_Buy_50"												"Level 50"
	"TI2020_BP_Buy_Desc"										    "Includes standard Battle Pass"
	"TI2020_BP_Buy_50_Desc"										    "+ Level 50 Starting Point"
	"TI2020_BP_Buy_100"												"Level 100"
	"TI2020_BP_Buy_100_Desc"										"+ Level 100 Starting Point"
	"TI2020_BP_Buy_50_Disc"											"Save 5%"
	"TI2020_BP_Buy_100_Disc"										"Save 15%"
	"TI2020_BP_Buy_Included_Levels"									"On included levels"
	"TI2020_BP_Buy_End_Date"										"Available until <b>October 9th, 2020</b>"
	   
	"TI2020_BP_Buy_Gifting_Title"									"The Gift of Battle Pass"
	"TI2020_BP_Buy_Gifting_SubTitle"								"Gift Battle Passes to Unlock Rewards"
	"TI2020_BP_Buy_Gifting_Desc"									"By gifting 1, 3, or 5 Battle Passes to friends, you will earn Battle Points and unlock custom titles to accompany your name on your Versus screens and Profile Card. 25% of all proceeds will go directly to the TI10 Prize Pool."
	"TI2020_BP_Gift_Reward_Label"									"Reward"
	"TI2020_BP_Gift_Reward_One"										"Title 1"
	"TI2020_BP_Gift_Reward_Two"										"Title 2"
	"TI2020_BP_Gift_Reward_Three"									"Title 3"

	// TI10 BP HOME
		
	"DOTA_TI10_BPHOME_NowAvailable"									"Now Available"
	"DOTA_TI10_PostGame_EssenceCollected"							"Essence \nCollected"
	"DOTA_TI10_DashBox_Guilds_Join"									"Join"

	"DOTA_TI10_EventGame_Description"								"Coming Soon"
	"DOTA_TI10_EVENT_GAME_COMING_SOON"								"SPECIAL EVENT - COMING SOON"
		
	"DOTA_TI10_BPHOME_TIPPING_BOX"									"Tipping"
	"DOTA_TI10_BPHOME_TIPPING_BOX_REMAIN"							"Tips Remaining"
	"DOTA_TI10_BPHOME_WAGERING_BOX"									"Wagering"
	"DOTA_TI10_BPHOME_SIDESHOP"										"The Sideshop"
	"Dota_TI10_BPHOME_GUILDS"										"Guilds"
	"Dota_TI10_BPHOME_GIFTS"										"Gifts"
	"Dota_TI10_BPHOME_GIFTS_Label"									"Gifts Given"
	"Dota_TI10_BPHOME_PRIZE_POOL"									"Prize Pool"
	"Dota_TI10_BPHOME_GIFTS_Desc"									"Gift Battle Passes to unlock rewards"
	"Dota_TI10_BPHOME_Match_Prediction"								"Community Predictions"
	"DOTA_TI10_BPHOME_BOUNTIES_BOX"									"Bounties"
	"DOTA_TI10_BPHOME_COACH_BOX"									"Coaching"

	"DOTA_TI2020_Home_Tipping_Info"									"Tip players in your matches whenever they do something worthy of recognition.<br><br>Each tip is worth 25 Battle Points at the start.<br><br>You can upgrade your tips along the Battle Pass rewards path to give 50, 100, or 200 Battle Points.<br><br>Tipping does not cost your own Battle Points, so try to spend all ten each week."	
		
	"DOTA_TI10_FrontPage_ArcanaVote_Title"							"Arcana Vote"
	"DOTA_TI10_FrontPage_ArcanaVote_Text"							"Do your part to help decide which hero gets the next Arcana."
	"DOTA_TI10_FrontPage_TreasureI_Title"   						"Immortal Treasure I | TI10"
	"DOTA_TI10_FrontPage_BattlePassConsumables_Title"				"Consumables"

	"DOTA_TI10_FrontPage_Website_Title"								"The International 10 Battle Pass"
	"DOTA_TI10_FrontPage_Website_Desc"								"Visit the Battle Pass website for details on all this year's features and rewards."
	"DOTA_TI10_FrontPage_Features_Title"							"Battle Pass"
	"DOTA_TI10_FrontPage_Immortal1_Title"							"Immortal Treasure I"
	"DOTA_TI10_FrontPage_Immortal1_Desc"							"Unlock Immortal Treasures through Battle Pass rewards, or purchase more from the store."
	"DOTA_TI10_FrontPage_Guilds_Title"								"New Guilds"
	"DOTA_TI10_FrontPage_Guilds_Desc"								"Work together to complete contracts and challenges to gain Battle Points and level up your guild."
	"DOTA_TI10_FrontPage_Gauntlet_Title"							"Battle Gauntlet"
	"DOTA_TI10_FrontPage_Gauntlet_Desc"								"Prove your battle prowess through consistent victory in a daily, competitive challenge."
	"DOTA_TI10_FrontPage_DivinePath_Title"							"Cavern Crawl"
	"DOTA_TI10_FrontPage_DivinePath_Desc"							"Discover riches untold across two new maps—the moonlit forest of Nightsilver and the twisted realities of Foulfell."
	"DOTA_TI10_FrontPage_Pings_Title"								"Ping Cosmetics"
	"DOTA_TI10_FrontPage_Pings_Desc"								"Unlock all-new cosmetics for your ping wheel."
	"DOTA_TI10_FrontPage_Sideshop_Title"							"The Sideshop"
	"DOTA_TI10_FrontPage_Sideshop_Desc"								"Spend Sideshop Gold earned in the Battle Pass to hire heroes Underlords-style, then sell your hires to unlock special rewards."
	"DOTA_TI10_FrontPage_Bounties_Title"							"Bounty Killing"
	"DOTA_TI10_FrontPage_Bounties_Desc"								"Redeem a Bounty Token in-game to place a bounty on an enemy. The teammate who delivers will reap a Battle Pass reward."
	"DOTA_TI10_FrontPage_Predictions_Title"							"Community Predictions"
	"DOTA_TI10_FrontPage_Predictions_Desc"							"Vote each day on who you think won a recently-played community matchup. Go on a streak to earn achievements and Battle Points."
	"DOTA_TI10_FrontPage_Gifting_Title"								"Gifting Titles"
	"DOTA_TI10_FrontPage_Gifting_Desc"								"Gift Battle Passes to your friends to unlock new title cosmetics on your mini profile."
	"DOTA_TI10_FrontPage_KillStreaks_Title"							"Kill Streaks"
	"DOTA_TI10_FrontPage_KillStreaks_Desc"							"Strike fear into your enemies with new Kill Streak effects."
	

	// TI10 Rewards line
	
	"DOTA_TI10_BattlePass_Level75Reward_Soon"						"Voice Of The International - Coming Soon"
	"DOTA_TI10_BattlePass_Level255Reward_Soon"						"Pudge Persona - Coming Soon"
	"DOTA_TI10_BattlePass_Level305Reward_Soon"						"Anti-Mage Persona - Coming Soon"
	"DOTA_TI10_BattlePass_Level445Reward_Soon"						"Queen of Pain Arcana - Coming Soon "
	"DOTA_TI10_BattlePass_Level575RewardLine_Soon"					"Windranger Arcana - Coming Soon"
	"DOTA_BattlePassRewards_TI10_BabyRoshan"						"A Cosmically Rare courier arriving for the Special Summer Event."
	"DOTA_BattlePassRewards_TI10_EventGame_Tier1_reward"			"Awarded to 1st place winners in Aghanim's Labyrinth Trials"
	"DOTA_BattlePassRewards_TI10_EventGame_Tier2_reward"			"Awarded to 3rd place and above in Aghanim's Labyrinth Trials"
	"DOTA_BattlePassRewards_TI10_EventGame_Tier3_reward"			"Awarded to 10th place and above in Aghanim's Labyrinth Trials"
	"DOTA_BattlePassRewards_TI10_EventGame_Tier3_reward_tooltip"	"Player's 10th place and above will receive a random Arcana Bundle."
	"DOTA_BattlePassRewards_TI10_EventGame_Tier4_reward"			"Awarded to players who beat the first Boss in Aghanim's Labyrinth Trials"
	"DOTA_BattlePassRewards_TI10_EventGame_Tier4_reward_tooltip"	"A special Aghanim's Scepter visual effect, active for a week after the Trial Boss was defeated"
	"DOTA_BattlePassRewards_Emoticons"								"Emoticons"

	"DOTA_UpcomingRewards_Terrain_Label"							""
	"DOTA_UpcomingRewards_TI10_Terrain_Name"						"Sanctums of the Divine"
	"DOTA_UpcomingRewards_TI10_Terrain_Desc"						"Step into a domain ruled by creatures of divinity. Only power—and those bold enough to wield it—can stake a claim here."
	"DOTA_UpcomingRewards_TI10_SkeletonKing_Name"					"The One True King"
	"DOTA_UpcomingRewards_TI10_SkeletonKing_Desc"					"Return to skeletal roots with an all-new Wraith King Arcana"
	"DOTA_UpcomingRewards_TI10_CustomTowers_Name"					"Declarations of Divine Light"
	"DOTA_UpcomingRewards_TI10_CustomTowers_Desc"					"Unlock the 'Declarations of the Divine' custom Radiant and Dire towers as you level up your Battle Pass."
	"DOTA_UpcomingRewards_TI10_PudgePersona_Name"					"The Toy Butcher"
	"DOTA_UpcomingRewards_TI10_PudgePersona_Desc"					"Squeeze into an all-new Persona for Pudge"
	"DOTA_UpcomingRewards_TI10_AntiMagePersona_Name"				"The Disciple's Path"
	"DOTA_UpcomingRewards_TI10_AntiMagePersona_Desc"				"Embark upon a new path with an all-new Persona for Anti-Mage"
	"DOTA_UpcomingRewards_TI10_QueenOfPainArcana_Name"				"Eminence of Ristul"
	"DOTA_UpcomingRewards_TI10_QueenOfPainArcana_Desc"				"Claim an underworld throne with an all-new Queen of Pain Arcana"
	"DOTA_UpcomingRewards_TI10_WindrangerArcana_Name"				"Compass of the Rising Gale"
	"DOTA_UpcomingRewards_TI10_WindrangerArcana_Desc"				"Feel the embrace of the elements with an all-new Windranger Arcana"
	"DOTA_UpcomingRewards_TI10_CollectibleAegis_Name"				"Collector's Aegis"
	"DOTA_UpcomingRewards_TI10_CollectibleAegis_Desc"				"Claim your own 1/5th-scale alloy replica of the famed champion's prize."
	"DOTA_UpcomingRewards_TI10_CollectibleRoshan_Name"				"Collector's Baby Roshan"
	"DOTA_UpcomingRewards_TI10_CollectibleRoshan_Desc"				"Bring Baby Roshan out of his pit and into your home, and replace your in-game Roshan with a Battle Pass variant."

					
	"DOTA_ti10_Announcer_Pack"										"Voice of The International Announcer"
	"DOTA_Style_TI10_Courier_Default"								"Brightskye - Mystic Yarn"
	"DOTA_Style_TI10_Courier_1"										"Brightskye - Gem of Truesight"
	"DOTA_Style_TI10_Courier_2"										"Brightskye - Ultimate Orb"
	"DOTA_Style_TI10_Courier_3"										"Brightskye - Soul Booster"
	"DOTA_Style_TI10_Courier_4"										"Brightskye - Refresher Orb"
	"DOTA_Style_TI10_Courier_5"										"Brightskye - Octarine Core"
	"DOTA_Style_TI10_Courier_6"										"Brightskye - Aegis of the Immortal"
	"DOTA_TI10_Pudge_Persona"										"Pudge Persona"
	"DOTA_TI10_AM_Persona"											"Anti-Mage Persona"
	"DOTA_ti10_Queen_Of_Pain_Arcana"								"Queen of Pain Arcana"
	"DOTA_TI10_Windranger_Arcana"									"Windranger Arcana"
	"Dota_TI10_BattlePass_Announcer_Pack"							"Voice of The International"
	"Dota_TI10_BattlePass_Announcer_Pack_Desc"						"Infuse your matches with the prestige of The International Arena Announcer"

	"DOTA_TI10_Reward_Teleport_Effect_1"							"Seasonal Effect - Teleport Level 1<br/><br/>Includes a ground spray of your currently favorited TI team at your destination."
	"DOTA_TI10_Reward_Teleport_Effect_2"							"Seasonal Effect - Teleport Level 2<br/><br/>Adds a 3D Logo of your featured Supporters Club TI team during teleports."

	"DOTA_TI2020_Banner_Effect_Lvl_1"								"Seasonal Banner Effect Level 1"
	"DOTA_TI2020_Banner_Effect_Lvl_2"								"Seasonal Banner Effect Level 2"
	"DOTA_TI2020_High_Five_Effect_Lvl_1"							"Seasonal High Five Effect Level 1"
	"DOTA_TI2020_High_Five_Effect_Lvl_2"							"Seasonal High Five Effect Level 2"
	"DOTA_TI2020_High_Five_Effect_Lvl_3"							"Seasonal High Five Effect Level 3"
	"DOTA_TI10_Custom_Towers"										"Custom Towers"
	"DOTA_TI10_Legacy_Chat_Pack"										"Legacy Caster Chat Pack"
	"DOTA_TI10_Legacy_Epic_Pack"										"Legacy Epic Caster Chat Pack"
	"DOTA_TI2020_Reward_Banner_Effect_2"							"Seasonal Banner Effect Level 2"
	"DOTA_TI2020_Reward_Attack_Effect"								"Seasonal Attack Effect"
	"DOTA_TI10_Evolving_Chat_Wheel_Line"							"Evolving Chat Wheel Line"
	"DOTA_SeasonalItemReceived_PingWheel"							"You unlocked a new Seasonal Ping Type"
	"DOTA_SeasonalItemReceived_PingWheelSubtitle"					"The Ping Wheel is accessed in-game by holding down ALT-left mouse button"
	"DOTA_SeasonalItemReceived_GoToUnderDraft"						"Go to Sideshop"
	"DOTA_SeasonalItemReceived_UnderDraftGold"						"You received Sideshop Gold"
	"DOTA_SeasonalItemReceived_UnderDraftGoldSubtitle"				"Go to the sideshop to earn great rewards!"
	"DOTA_SeasonalItemReceived_GoToCandyShop"						"Go to Candy Shop"
	"DOTA_TI10BP_Lvl1000_Register"  								"Register for Delivery"
	
	"DOTA_TI10BP_Gifting_RewardTitle"  								"Reward"
	"DOTA_TI10BP_Gifting_RewardTitle1"  							"\"The Selfless\""
	"DOTA_TI10BP_Gifting_RewardTitle2"  							"\"The Benevolent\""
	"DOTA_TI10BP_Gifting_RewardTitle3"  							"\"The Wise\""

	"DOTA_TI10_Underdraft_Hideout_Title"							"The Sideshop"
	"DOTA_TI10_UnderDraft_Visit"									"Visit The Sideshop"
	"DOTA_TI10_UnderDraft_Tickets"									"Gems owned"
	"DOTA_TI10_UnderDraft_ExchangeTickets"							"Redeem Rewards"
	"DOTA_TI10_UnderDraft_Sell"										"Collect "
	"DOTA_TI10_UnderDraft_Gold"										"Gold"
	"DOTA_TI10_UnderDraft_Title"									"The Sideshop"
	"DOTA_TI10_UnderDraft_Combine"									"Combine and Conquer"
	"DOTA_TI10_UnderDraft_Stars0"									""
	"DOTA_TI10_UnderDraft_Stars1"									"<span class=\"TierOne\">★</span>"
	"DOTA_TI10_UnderDraft_Stars2"									"<span class=\"TierTwo\">★★</span>"
	"DOTA_TI10_UnderDraft_Stars3"									"<span class=\"TierThree\">★★★</span>"
	"DOTA_TI10_UnderDraft_Description"								"Sithil and Quirt are hiring help to find the mythic <font color='#ffffff'>Emblem of Divinity</font>. Recruit heroes using gold earned from Battle Pass rewards and recycling. Upgrade heroes by collecting three of the same type — just like in Underlords. Then sell your hero contracts for special gems you can redeem for valuable items like <font color='#E3AD39'>Immortal Treasures</font> and <font color='#ACE45C'>Arcana</font> items."
	"DOTA_TI10_UnderDraft_HowItWorks"								"Show me the Details"
	"DOTA_TI10_UnderDraft_SuperRewardAvailable"						"Special Reward Available"
	"DOTA_TI10_UnderDraft_Recruit"									"Recruit Heroes"
	"DOTA_TI10_UnderDraft_Crew"										"Your Crew"
	"DOTA_TI10_UnderDraft_Reroll"									"Reroll Heroes"
	"DOTA_TI10_UnderDraft_Reroll_Cost"								"2"
	"DOTA_TI10_Underdraft_Rewards_Title"							"Reward Shop"
	"DOTA_TI10_Underdraft_Rewards_Cost"								"{d:reward_cost}"
	"DOTA_TI10_Underdraft_BonusTreasure_Title"						"Bonus Treasure"
	"DOTA_TI10_Underdraft_BonusTreasure_Desc"						""
	"DOTA_TI10_Underdraft_Rewards_Desc"								"Why go through all that hero-middle-management business if you can't reap the benefits of someone else's hard work? Tally up your Gems and put them to good use in this special side-of-the-side shop. As you can see, they offer a veritable host of fantastic rewards."
	"DOTA_TI10_Underdraft_Rewards_Desc_Plus"						"Subscribers also get an additional <font color='#ffffff'>1 shard</font> for each Red gem spent and <font color='#ffffff'>1000 shards</font> for each Blue gem spent."
	"DOTA_TI10_Underdraft_BonusTreasure_Unclaimed"					"Click to claim your bonus treasure!"
	"DOTA_TI10_Underdraft_Tier1"									"Tier 1"
	"DOTA_TI10_Underdraft_Tier2"									"Tier 2"
	"DOTA_TI10_Underdraft_Tier3"									"Tier 3"
	"DOTA_TI10_Underdraft_Tier4"									"Tier 4"
	"DOTA_TI10_Underdraft_Tier5"									"Tier 5"
	"DOTA_TI10_Underdraft_ChanceToRoll"								"Chance to Roll"
	"DOTA_TI10_Underdraft_DetailsReroll"							"Each Roll fills your Shop with these heroes"
	"DOTA_TI10_Underdraft_DescriptionReroll"						"Every time you reroll, all shop slots are refreshed with a random hero. These are the probabilities to get a hero of each specific tier in a slot."
	"DOTA_TI10_Underdraft_DetailsRewards"							"Sell your hero to collect gems as seen below. Those gems can be redeemed for great rewards!"
	"DOTA_TI10_Underdraft_DescriptionRewards"						"At any time, you can dismiss any hero in your crew and collect gems. The gems collected depend on the hero's tier and stars. Dismiss 3-star heroes to maximize your gem revenue. High tier 3-star heroes will yield Keeper Gems that can be traded for even better rewards."
	"DOTA_TI10_UnderDraft_Quirt_Header"								"Quirt's Rewards"
	"DOTA_TI10_UnderDraft_Sithil_Header"							"Sithil's Rewards"
	"DOTA_TI10_UnderDraft_HowToPlay"								"How To Play"
	"DOTA_SeasonPass_UnderDraft_Desc1"								"Collect Gold"
	"DOTA_SeasonPass_UnderDraft_Desc2"								"Acquire heroes"
	"DOTA_SeasonPass_UnderDraft_Desc3"								"Collect Valuable Gems"
	"DOTA_SeasonPass_UnderDraft_Desc4"								"Redeem Rewards"
	"DOTA_Compendium_UnderDraft_HowTo1"								"Gather gold from your Battle Pass Rewards, your Guild Rewards, or recycling."
	"DOTA_Compendium_UnderDraft_HowTo2"								"Add heroes to your roster. Like in Underlords, three of the same hero creates a 2-star version and three 2-stars create a valuable 3-star."
	"DOTA_Compendium_UnderDraft_HowTo3"								"Sell your heroes for Gems. More expensive and higher-tier heroes give better rewards."
	"DOTA_Compendium_UnderDraft_HowTo4"								"Gems can be redeemed for a host of special rewards like Immortal Treasures and Arcana items."
	"DOTA_TI10_Underdraft_DetailsEmblem"							"Reroll to find the Emblem!"
	"DOTA_TI10_Underdraft_DescriptionEmblem"						"Every time you <b>reroll your heroes</b>, you'll have a cosmically-rare chance to find a limited-run, marketable Emblem of Divinity."
	"DOTA_Underdraft_Consumables"									"Consumable Bundle"
	"DOTA_Underdraft_Gauntlet_Ticket"								"Gauntlet Ticket"
	"DOTA_Underdraft_Sets_And_Treasures"							"Sets / Treasures"
	"DOTA_Underdraft_Couriers_And_Announcers"						"Couriers / Announcers"
	"DOTA_Underdraft_Immortals"										"TI10 Immortal treasure"
	"DOTA_Underdraft_Trust"											"Trust of the Benefactor"
	"DOTA_Underdraft_Arcana"										"Random Arcana"
	"DOTA_TI10_UnderDraft_RollBackBench"							"Roll Back Bench"
	"DOTA_TI10_Underdraft_ErrorTitle0"								"Error trying to fetch data"
	"DOTA_TI10_Underdraft_ErrorTitle1"								"Error trying to reroll"
	"DOTA_TI10_Underdraft_ErrorTitle2"								"Error trying to buy a unit"
	"DOTA_TI10_Underdraft_ErrorTitle3"								"Error trying to sell a unit"
	"DOTA_TI10_Underdraft_ErrorTitle4"								"Error trying to redeem a reward"
	"DOTA_TI10_Underdraft_ErrorTitle5"								"Error trying to roll back the bench"
	
	"DOTA_TI10_Underdraft_RedeemReward_PopupTitle"					"Redeem Reward"

	"DOTA_TI10_Underdraft_ErrorDescription0"						"An Unknown error has occurred. Please try again in a few minutes."
	"DOTA_TI10_Underdraft_ErrorDescription1"						"Operation completed successfully."
	"DOTA_TI10_Underdraft_ErrorDescription2"						"Not enough gold available. Obtain more gold through recycling immortals, level rewards and completing guild challenges."
	"DOTA_TI10_Underdraft_ErrorDescription3"						"Trying to purchase an invalid unit."
	"DOTA_TI10_Underdraft_ErrorDescription4"						"You have no space in the bench."
	"DOTA_TI10_Underdraft_ErrorDescription5"						"You don't have enough resources to redeem this reward."
	"DOTA_TI10_Underdraft_ErrorDescription6"						"You can't perform this action unless you own a Battle Pass."
	"DOTA_TI10_Underdraft_ErrorDescription7"						"Invalid reward."
	"DOTA_TI10_Underdraft_ErrorDescription8"						"You can't reroll until you redeem the Big Prize!"
	"DOTA_TI10_Underdraft_ErrorDescription9"						"You aren't currently connected to the Game Coordinator."
	"DOTA_TI10_Underdraft_ErrorDescription10"						"Our servers are busy. Please try again in a few minutes."
	"DOTA_TI10_Underdraft_ErrorDescription11"						"Your account could not be rolled back to its previous bench state. please, contact Steam support for help with this issue."


	"DOTA_TI10_Underdraft_RollBack_Title"							"Roll Back your Bench"
	"DOTA_TI10_Underdraft_RollBack_Text"							"By pressing this button, you can replace the heroes in your current bench with the ones you had when the Sideshop was deprecated. You can only do this once. Do you want to proceed?"
	"DOTA_TI10_Underdraft_RollBack_Tooltip"							"You can press the roll back button to replace the heroes in your current bench with the ones you had when the Sideshop was deprecated. This action can be performed only once and is useful if you were making progress towards one or several heroes before the patch and have since sold them. If you reroll, buy or sell a hero, this option will be permanently disabled."
	"DOTA_TI10_Underdraft_RollBack_Warning"							"Warning"

	"DOTA_TI10_Underdraft_RollBack_Question"						"Performing this action now will DISABLE the option to roll back your bench. You can read more about rolling back your bench by hovering over the 'Roll Back Bench' button. Are you sure you want to proceed?"
	"DOTA_TI10_Underdraft_Chance_Tier1"								"{s:chances_tier1}% Chance"
	"DOTA_TI10_Underdraft_Chance_Tier2"								"{s:chances_tier2}% Chance"
	"DOTA_TI10_Underdraft_Chance_Tier3"								"{s:chances_tier3}% Chance"
	"DOTA_TI10_Underdraft_Chance_Tier4"								"{s:chances_tier4}% Chance"
	"DOTA_TI10_Underdraft_Chance_Tier5"								"{s:chances_tier5}% Chance"

	"dota_use_alternate_recycling"									"Recycle Immortal Treasures for Sideshop Gold"

	"DOTA_TI10_MiniGames_Arcade_Title"								"Playground"
	"DOTA_TI10_MiniGames_Arcade_Mute"								"Mute"
	"DOTA_TI10_MiniGames_Arcade_Muted"								"Unmute"
	"DOTA_TI10_MiniGames_Arcade_Hide"								"Hide Playground"
	"DOTA_TI10_MiniGames_Arcade_Show"								"Show Playground"
	"DOTA_TI10_Pause_Minigame_Whack_a_Meepo_Title"					"Whack-a-Meepo!"
	"DOTA_TI10_Pause_Minigame_Whack_a_Meepo_Desc"					"Hit the manifesting Meepos faster than everybody else to score points. First to 10 points wins!"
	"DOTA_TI10_Pause_Minigame_Chairs_Title"							"Musical Chairs"
	"DOTA_TI10_Pause_Minigame_Chairs_Desc"							"Wait until the music stops and then take a chair faster than your enemies. Choosing a chair before the music stops automatically disqualifies!"
	"DOTA_TI10_Pause_Minigame_Chairs_GetReady"						"Get Ready to dance!"
	"DOTA_TI10_Pause_Minigame_Chairs_FindASeat"						"Find an empty spot now!"
	"DOTA_TI10_Pause_Minigame_Chairs_Disappointing"					"Well, that was disappointing."
	"DOTA_TI10_Pause_Minigame_Chairs_Winner"						"We got a winner!"
	"DOTA_TI10_Pause_Minigame_Chairs_Seated"						"Nice!"
	"DOTA_TI10_Pause_Minigame_Chairs_Eliminated"					"You were eliminated!"
	"DOTA_TI10_Pause_Minigame_Chairs_EliminatedFast"				"You chose too fast and were eliminated!"
	"DOTA_TI10_Pause_Minigame_Chairs_Win"							"You win!"
	"DOTA_TI10_Pause_Minigame_Find_The_Heroes_Info"					"Find the following heroes: <font color='#ffffff'>{s:hero1}</font> / <font color='#ffffff'>{s:hero2}</font> / <font color='#ffffff'>{s:hero3}</font>"
	"DOTA_TI10_Pause_Minigame_Find_The_Heroes_Title"				"Hero Hunt"
	"DOTA_TI10_Pause_Minigame_Find_The_Heroes_Desc"					"Find the 3 hidden heroes faster than anyone else. First to 10 points wins."
	"DOTA_TI10_Pause_Minigame_Find_The_Heroes_Intro"				"Get ready for the first set of heroes."
	"DOTA_TI10_Pause_Minigame_Find_The_Heroes_Waiting"				"Good job! Preparing the next set of heroes."
	"DOTA_TI10_Pause_Minigame_Find_The_Heroes_Stunned"				"Wrong hero! Stunned for 5 seconds."
	"dota_settings_pingwheel_standard_ping"							"Standard Ping"
	"dota_settings_pingwheel_alternate_ping"						"Alternate Ping"
	"dota_settings_pingwheel_alt_ping"								"Alt Ping"
	"dota_pingwheel_thumb"											"Thumbs Up! Seasonal Ping Effect"
	"dota_pingwheel_fight"											"Let's fight! Seasonal Ping Effect"
	"dota_pingwheel_grouphere2"										"Group Here! Seasonal Ping Effect"
	"dota_pingwheel_smile"											"Happy Face Seasonal Ping Effect"
	"dota_pingwheel_courier"										"Courier! Seasonal Ping Effect"
	"dota_pingwheel_crosshairs3"									"Target Acquired! Seasonal Ping Effect"
	"dota_pingwheel_coins"											"Farm Here! Seasonal Ping Effect"
	"dota_pingwheel_caution"										"Caution! Seasonal Ping Effect"
	"dota_pingwheel_question"										"Question Mark? Seasonal Ping Effect"
	"dota_pingwheel_exclamationmarks"								"!!!! Seasonal Ping Effect"
	"dota_pingwheel_stop"											"STOP! Seasonal Ping Effect"
	"dota_pingwheel_yikes"											"That's a Yikes! Seasonal Ping Effect"
	"dota_pingwheel_bait2"											"Bait them! Seasonal Ping Effect"
	"dota_pingwheel_frowny"											"Sad Face Seasonal Ping Effect"
	"dota_pingwheel_davai"											"DAVAI DAVAI! Seasonal Ping Effect"
	"dota_pingwheel_hrm"											"Hmmm... Seasonal Ping Effect"
	"dota_pingwheel_questionmarks"									"?????? Seasonal Ping Effect"
	"dota_pingwheel_clown"											"Clown! Seasonal Ping Effect"
	"dota_pingwheel_axe"											"Axe! Seasonal Ping Effect"
	"dota_pingwheel_farm"											"Farm! Seasonal Ping Effect"
	"dota_pingwheel_fire"											"Fire! Seasonal Ping Effect"
	"dota_pingwheel_heartbreak"										"Heartbreak! Seasonal Ping Effect"
	"dota_pingwheel_heart"											"Love! Seasonal Ping Effect"
	"dota_pingwheel_nope"											"Nope! Seasonal Ping Effect"
	"dota_pingwheel_skullbones"										"Danger! Seasonal Ping Effect"
	"dota_pingwheel_thumbsdown"										"Thumbs Down! Seasonal Ping Effect"
	"dota_pingwheel_traffic_go"										"Go! Seasonal Ping Effect"
	"dota_pingwheel_traffic_stop"									"Stop! Seasonal Ping Effect"
	"dota_pingwheel_stack"											"Stack Seasonal Ping Effect"
	"dota_pingwheel_pull"											"Pull Seasonal Ping Effect"
	"dota_pingwheel_heal"											"Heal Seasonal Ping Effect"
	"dota_pingwheel_bomb"											"Bomb Seasonal Ping Effect"
	"dota_pingwheel_invisible"										"Invis Unit Seasonal Ping Effect"
	"dota_pingwheel_teehee"											"Teehee Seasonal Ping Effect"
	"dota_pingwheel_poop"											"Poop Ping Seasonal Effect"

	"dota_pingwheel_regular"										"Ping"
	"dota_pingwheel_plus_badge"										"Dota Plus Badge"
	"dota_pingwheel_retreat"										"Caution"
	"dota_pingwheel_warning"										"Warning"
	"dota_pingwheel_waypoint"										"On My Way"
	"dota_pingwheel_enemy_ward"										"Enemy Ward"
	"dota_pingwheel_friendly_ward"									"Friendly Ward"
	"dota_pingwheel_attack"											"Attack"
	"dota_pingwheel_defend"											"Defend"
	"dota_pingwheel_assist"											"Assist"
	"dota_pingwheel_heartping"											"Heart"
	
	"DOTA_TI10_EventGame_Page_Title"								"Special Summer Event"
	"DOTA_TI10_EventGame_Overline"									"Coming Soon"
	"DOTA_TI10_SummerEvent_Page_Desc"								"This summer, a mysterious power arrives to disrupt the war of the Ancients, and no one — god, mortal, or monster alike — can resist its terrifying pull. Step away from the battlefield and into a labyrinth of trials and horrors. The one to master it all... could be you."
	"DOTA_TI10_EventGameTeaser1_Title"								"The Labyrinth Awaits"
	"DOTA_TI10_EventGameTeaser1_Desc"								"Wade into a four-player maze of madness and mayhem—exploring with friends or queue-met allies—to uncover a mystery long lost within the fog of this great war."
	"DOTA_TI10_EventGameTeaser2_Title"								"Choices of Life or Death"
	"DOTA_TI10_EventGameTeaser2_Desc"								"Work as a team to choose your path. Behind every door awaits a new surprise, and no two adventures will go the same. Those who prove worthy can unlock an even greater challenge—and of course commensurate rewards."
	"DOTA_TI10_EventGameTeaser3_Title"								"Battle Pass Blessings"
	"DOTA_TI10_EventGameTeaser3_Desc"								"Any Dota players who want to try their hand are welcome to join the fray while this special event is active. Battle Pass owners will receive special rewards for their play."

	"DOTA_PlayerTitle1"												"The Selfless"
	"DOTA_PlayerTitle2"												"The Benevolent"
	"DOTA_PlayerTitle3"												"The Wise"
	"DOTA_PlayerTitle4"												"The Selfless"
	"DOTA_PlayerTitle5"												"The Benevolent"
	"DOTA_PlayerTitle6"												"The Wise"

	"DOTA_TooltipDescription_Title1"								"Obtained by gifting 1 Battle Pass to a friend. Gift 3 Battle Passes to unlock the next title."
	"DOTA_TooltipDescription_Title2"								"Obtained by gifting 3 Battle Passes to your friends. Gift 5 Battle Passes to unlock the next title."
	"DOTA_TooltipDescription_Title3"								"Obtained by gifting 5 Battle Pass to your friends."
	"DOTA_TooltipDescription_Title4"								"Obtained by gifting 1 Compendium to a friend. Gift 3 Compendiums to unlock the next title."
	"DOTA_TooltipDescription_Title5"								"Obtained by gifting 3 Compendiums to your friends. Gift 5 Compendiums to unlock the next title."
	"DOTA_TooltipDescription_Title6"								"Obtained by gifting 5 Compendiums to your friends."

	//Streaks global equip page
	"DOTA_GlobalItems_StreakEffects"								"Kill Streak Effects"
	"DOTA_Armory_Category_StreakEffects"							"Kill Streak Effects"
	"streak_effect"													"Kill Streak Effect"

	//Kill global equip page
	"DOTA_GlobalItems_KillEffects"									"Kill Effects"
	"DOTA_Armory_Category_KillEffects"								"Kill Effects"
	"kill_effect"													"Kill Effect"

	//Death global equip page
	"DOTA_GlobalItems_DeathEffects"									"Death Effects"
	"DOTA_Armory_Category_DeathEffects"								"Death Effects"
	"death_effect"													"Death Effect"

	//Roshan global equip page
	"DOTA_GlobalItems_Roshan"										"Roshan"
	"DOTA_Armory_Category_Roshan"									"Roshan"
	"roshan"														"Roshan"

	//Tormentor global equip page
	"DOTA_GlobalItems_Tormentor"									"Tormentor"
	"DOTA_Armory_Category_Tormentor"								"Tormentor"
	"tormentor"														"Tormentor"

	"DOTA_GlobalItems_Ancient"										"Ancient"
	"DOTA_Armory_Category_Ancient"									"Ancient"
	"ancient"														"Ancient"

	"showcase_decoration"											"Showcase Decoration"

	//Diretide Cosmetics equip page
	"DOTA_GlobalItems_Diretide"										"Diretide Seasonal Effects"
	"DOTA_Armory_Category_Diretide_2020"							"Diretide 2020"

	//WRAITH KING ARCANA
	"Debut_Arcana_Wraith_King_Intro" 								"WRAITH KING <font color='#ADE55C'>ARCANA</font> BUNDLE" 
	"Debut_Arcana_Wraith_King_Lore"									"In an age lost even to his own memory, Ostarion fed his lust for eternal life not with spectral essence, but a nigh-unending harvest of bone. The walls of his palace were formed of fired bone; the streets paved with bones of every sort of creature and every enemy. And those of the flesh who entered this domain took great care, for the King was first and foremost a collector, and nothing moved in the Empire of Bone without summoning the gaze of his unblinking eyes."
	"Debut_Arcana_Wraith_King_Equip" 								"When equipped, this Arcana item set grants these custom upgrades to Wraith King:"
	"Debut_Arcana_Wraith_King_MapLabel"								"Harvest your fallen foes after each victory.  Click here for a preview."

	"Debut_Arcana_Wraith_King_PlaySample" 							"Click to listen to sample lines"

	"Debut_Arcana_Wraith_King_Feature_1_Title" 						"All-new Model and Pedestal"
	"Debut_Arcana_Wraith_King_Feature_1_Desc" 						"Wraith King's model and loadout pedestal have been stripped down to the bone and redesigned into a full item set to reflect the calcified glory of his former days—complete with custom Mortal Strike skeleton vassals."

	"Debut_Arcana_Wraith_King_Feature_2_Title" 						"Custom Animations & Effects"
	"Debut_Arcana_Wraith_King_Feature_2_Desc" 						"Features a full set of all-new animations, along with all-new effects for Wraithfire Blast, Reincarnation, and critical hits—including a special kill effect for striking down heroes with a critical hit."

	"Debut_Arcana_Wraith_King_Feature_3_Title" 						"Custom Hero Assets"
	"Debut_Arcana_Wraith_King_Feature_3_Desc" 						"Includes an all-new Hero Portrait, Ability Icons, and a minimap icon."

	"Debut_Arcana_Wraith_King_Feature_4_Title" 						"400+ new Arcana-exclusive voice lines"
	"Debut_Arcana_Wraith_King_Feature_4_Desc" 						"When equipped, this Arcana item grants these custom upgrades to Wraith King:"

	"Debut_Arcana_Wraith_King_Feature_5_Title" 						"Unlockable Second Style"
	"Debut_Arcana_Wraith_King_Feature_5_Desc" 						"Kill 100 unique enemy heroes and collect their bones to unlock the Malignant Rule alternate style."

	"Debut_Arcana_Wraith_King_Feature_6_Title" 						"Custom High-Five hand model"
	"Debut_Arcana_Wraith_King_Feature_6_Desc" 						"When you've been missed, the world wants to celebrate your return. Show them their jubilance is not misplaced and return the many high-fives with a new custom high-five model during the Battle Pass season."


				
	"DOTA_Arcana_Wraith_King_MiniGame_Title"						"Harvest Your Tribute"
	"DOTA_Arcana_Wraith_King_MiniGame_Subtitle"						"Unlock the 'Malignant Rule' alternate style"
	"DOTA_Arcana_Wraith_King_MiniGame_Description"					"Kill 100 unique enemy heroes in victories and harvest their bones here afterwards to earn the 'Malignant Rule' alternate style unlock."
	"DOTA_Arcana_Wraith_King_PreGame_Description"					"Kill these heroes and win the match to earn progress towards the 'Malignant Rule' style for the One True King's Arcana."
	"DOTA_Arcana_Wraith_King_GameEnd_Description"					"You have subjugated your enemies! Claim your tribute in the map found in Wraith King's Arcana Loadout."
	"DOTA_Arcana_Wraith_King_MiniGame_Completion"					"hero bones harvested"
	"DOTA_Arcana_Wraith_King_MiniGame_Progress"						"{s:num_claimed_heroes}/{i:total_heroes}"
	"DOTA_Arcana_Wraith_King_MiniGame_Claimable"					"{s:num_claimable_heroes}"
	"DOTA_Arcana_Wraith_King_MiniGame_Claimable_Description"		"Bones Ready for Harvest"
	"DOTA_Arcana_Wraith_King_MiniGame_ClaimAll"						"Claim All"
	"DOTA_WraithKingArcana_Spellbook_Title"							"bones harvested"

	"DOTA_Arcana_Wraith_King_MiniGame_Slideout_Description"			"You have killed the enemy <b>{s:last_kill_hero_name}</b>, <br><span class=\"WinText\">WIN THE MATCH</span> to harvest their bones!"
	"DOTA_Arcana_Wraith_King_MiniGame_Slideout_VictimDescription"	"You have been killed by the <span class=\"KingText\">ONE TRUE KING</span><br>you must <span class=\"WinText\">WIN THE MATCH</span> or he will harvest your bones!"

	"KillEaterEvent_SkeletonKing_ArcanaProgress"					"Unique Heroes Killed"

	"Debut_SkeletonKing_Arcana_Level"								"Battle Pass Level 375 Reward"
	"Debut_SkeletonKing_Arcana_Title"								"The One True King"
	"Debut_SkeletonKing_Arcana_Subtitle"							"New Arcana Bundle for Wraith King"
 	"Debut_SkeletonKing_Arcana_ViewProgress"						"View Conquest"
  	"Debut_SkeletonKing_Arcana_ViewProgress_ClaimNeeded"			"Claim Kills"

	"DOTA_Arcana_Wraith_King_PostGameProgress_Title"				"Take a Knee, Peasant"
	"DOTA_Arcana_Wraith_King_PostGameProgress_Subtitle"				"Kneel, {g:dota_hero_name:killed_hero_id}!"
	"DOTA_Arcana_Wraith_King_PostGameProgress_Description"			"Click to Finish Them!"
	"DOTA_Arcana_Wraith_King_PostGameProgress_ProgressTitle"		"Arcana Progress"

	"DOTA_Style_Wraith_King_Arcana_Skeleton_King_Head_0"				"The One True King"
	"DOTA_Style_Wraith_King_Arcana_Skeleton_King_Head_1"				"Malignant Rule"

	//END WRAITH KING ARCANA

	// QUEEN OF PAIN ARCANA

	"Debut_QueenOfPain_Arcana_Level"								"Battle Pass Level 445 Reward"
	"Debut_QueenOfPain_Arcana_Title"								"Eminence of Ristul"
	"Debut_QueenOfPain_Arcana_Subtitle"								"Queen of Pain Arcana Bundle"

	"DOTA_Style_Queen_of_Pain_Arcana_Style0"		"Eminence of Ristul"
	"DOTA_Style_Queen_of_Pain_Arcana_Style1"		"Royal Decree"
	
	"Debut_Arcana_QueenOfPain_Intro" 								"New Arcana Bundle for QUEEN OF PAIN" 
	"Debut_Arcana_QueenOfPain_Lore"									"Content for so long exploring the playground of the mortal realm, Akasha returns now to the dangerous Court of Ristul, where her star has fallen in her time away. But the Queen above intends to claim as well the throne below. Striking a bargain with an exiled demon prince, Akasha has seized a new measure of power, and her fiendish plans are at last set to begin."

	"Debut_QueenOfPainArcana_Button_Original"						"View Original Style"
	"Debut_QueenOfPainArcana_Button_Alternate"						"View Alternate Style"
	"Debut_QueenOfPainArcana_ViewProgress"							"View Progress"


	"DOTA_QueenOfPainArcana_ArcanaProgress_Label"					"Arcana Progress"
	"DOTA_QueenOfPainArcana_ArcanaProgress_Title"					"{g:dota_item_name:arcana_item_def}"	

	"DOTA_QueenOfPainArcana_ArcanaProgress_Score"					"{s:current_score} / {d:unlock_value}"
	"KillEaterEventType_QueenOfPain_ArcanaProgress"					"Heroes Tormented by Sonic Wave in Winning Games"

	"DOTA_QueenOfPainArcana_Hud_Title"								"{d:combo_count}x Combo" 
	
	"Debut_Arcana_QueenOfPain_Feature_1_Title" 						"<span class='bullettitle'>All-new Model and Pedestal</span>"
	"Debut_Arcana_QueenOfPain_Feature_1_Desc" 						"Queen of Pain's entire model, items, and loadout pedestal have been fittingly redesigned to reflect the power of true demon royalty that she has gained in her bargain."

	"Debut_Arcana_QueenOfPain_Feature_2_Title" 						"<span class='bullettitle'>Custom Animations & Effects</span>"
	"Debut_Arcana_QueenOfPain_Feature_2_Desc" 						"Features an all-new animation set, Sonic Wave counter, new Sonic Wave and Blink, custom deny effect, new ambient effects for both styles, and a custom whip melee attack animation and effect for those special close encounters."

	"Debut_Arcana_QueenOfPain_Feature_3_Title" 						"<span class='bullettitle'>Custom Hero Assets</span>"
	"Debut_Arcana_QueenOfPain_Feature_3_Desc" 						"Includes an all-new Hero Portrait, Ability Icons, and a Minimap Icon."

	"Debut_Arcana_QueenOfPain_Feature_4_Title" 						"<span class='bullettitle'>500+ new Arcana-exclusive voice lines</span>"
	"Debut_Arcana_QueenOfPain_Feature_4_Desc" 						"Akasha has added over 500 new voice lines to her repertoire, along with new performances of all her old favorites."

	"Debut_Arcana_QueenOfPain_Feature_5_Title" 						"<span class='bullettitle'>New Sound Effects</span>"
	"Debut_Arcana_QueenOfPain_Feature_5_Desc" 						"Indulge in the torment with all-new sound effects for Sonic Wave, Blink, and special whip melee attacks."

	"Debut_Arcana_QueenOfPain_Feature_6_Title" 						"<span class='bullettitle'>Unlockable Second Style</span>"
	"Debut_Arcana_QueenOfPain_Feature_6_Desc" 						"Torment 1000 enemies with Sonic Wave in victories to unlock the <i>Royal Decree</i> alternate style."

	//	Queen of Pain set "Deadly Whisper"
	"DOTA_Style_QoP_Deadly_Whisper_Style0"		"Default"
	"DOTA_Style_QoP_Deadly_Whisper_Style1"		"Alternate"
	
	//	Lina set "Flame of Origin"
	"DOTA_Style_Lina_Flame_of_Origin_Style0"		"Default"
	"DOTA_Style_Lina_Flame_of_Origin_Style1"		"Alternate"

	// PUDGE PERSONA

	"Debut_Pudge_Persona_Level"									"Battle Pass Level 255 Reward"
	"Debut_Pudge_Persona_Subtitle"								"New Persona for Pudge"

	"Debut_Pudge_Persona_Lore"									"Feared most amongst the fluff-stuffed denizens of the toybox, The Toy Butcher stalks the corners and shadows of the bin, always on the hunt for his next kill. Every toy knows that once the butcher gets his hook in you, your stuffing and your life are forfeit—like as not to be left strewn about the lanes as the plushy monster jaunts happily away from your lonely, ragged remains."
	
	"Debut_Pudge_Persona_Feature_1_Title" 						"<span class='bullettitle'>All-new Model</span>"
	"Debut_Pudge_Persona_Feature_1_Desc" 						"This Persona completely replaces the original model and character for Pudge with a fuzzy likeness just taking his first steps into the wonderful world of butchery."

	"Debut_Pudge_Persona_Feature_2_Title" 						"<span class='bullettitle'>Custom Animations</span>"
	"Debut_Pudge_Persona_Feature_2_Desc" 						"As much as he wishes otherwise, The Toy Butcher isn't made of meat, so he has a completely new set of animations befitting his epic fluff."

	"Debut_Pudge_Persona_Feature_3_Title" 						"<span class='bullettitle'>Custom Hero Assets</span>"
	"Debut_Pudge_Persona_Feature_3_Desc" 						"Includes an all-new Hero Portrait, Topbar Portrait, Ability Icons, and Minimap Icon."

	"Debut_Pudge_Persona_Feature_4_Title" 						"<span class='bullettitle'>800+ new Persona-exclusive voice lines</span>"
	"Debut_Pudge_Persona_Feature_4_Desc" 						"The Toy Butcher has a completely new voice performance with over 800 lines of dialogue."


	// ANTI-MAGE PERSONA
	
	"Debut_AM_Wei_Persona_Level"								"Battle Pass Level 305 Reward"
	"Debut_AM_Wei_Persona_Title"								"The Disciple's Path"
	"Debut_AM_Wei_Persona_Subtitle"								"New Persona for Anti-Mage"
	
	"Debut_AM_Wei_Persona_Intro" 								"New Persona for Anti-Mage" 
	"Debut_AM_Wei_Persona_Lore"									"From the ashes of a fallen faith, the time has come to witness a new lineage rise. Trained in the lost ways of the Turstarkuri by her adopted mentor the Anti-Mage, the disciple Wei has been called upon to put her years of practice to the final test. Now she must leave the confines of the temple—to cast off the horrors of the past and find out if she's truly ready to face the world of magic and bring the wizards of these realms to their vile knees."
	
	"Debut_AM_Wei_Persona_Feature_1_Title" 						"<span class='bullettitle'>All-new Model</span>"
	"Debut_AM_Wei_Persona_Feature_1_Desc" 						"This Persona completely replaces the original model and character for Anti-Mage with his young disciple, Wei, who begins her own journey to rid the world of magic."

	"Debut_AM_Wei_Persona_Feature_2_Title" 						"<span class='bullettitle'>Custom Animations</span>"
	"Debut_AM_Wei_Persona_Feature_2_Desc" 						"Wei is a loyal disciple, but her journey is her own. She has a completely new set of animations to help show the more arcane-indulgent creatures of the world that their time on this plane grows short."

	"Debut_AM_Wei_Persona_Feature_3_Title" 						"<span class='bullettitle'>Custom Hero Assets</span>"
	"Debut_AM_Wei_Persona_Feature_3_Desc" 						"Includes an all-new Hero Portrait, Topbar Portrait, and a Minimap Icon."

	"Debut_AM_Wei_Persona_Feature_4_Title" 						"<span class='bullettitle'>900+ new Persona-exclusive voice lines</span>"
	"Debut_AM_Wei_Persona_Feature_4_Desc" 						"Wei has a completely new voice performance with over 900 lines of dialogue."

	// WINDRANGER ARCANA
	
	"Debut_WR_Arcana_Level"										"Battle Pass Level 575 Reward"
	"Debut_WR_Arcana_Subtitle"									"New Arcana Bundle for Windranger"

	"Debut_WR_Arcana_Lore"										"The mysteries of her birth had always enchanted Lyralei and her adopted family. But as she grew, and her strange connection with the guardian wind became ever stronger, an unease about her origins began to take hold. And though she thought to run from it, her headlong path led only to the discovery of a difficult truth — that her village and blood kin had been destroyed by wind elementals on a night of righteous reckoning, and that such destruction was necessary to reclaim her as one of their own."
	"Debut_WR_Arcana_Feature_1_Title" 							"<span class='bullettitle'>All-new Model</span>"
	"Debut_WR_Arcana_Feature_1_Desc" 							"Windranger's entire model, items, and loadout pedestal have transformed to evoke the power of the guardian wind."

	"Debut_WR_Arcana_Feature_2_Title" 							"<span class='bullettitle'>Custom Animations & Effects</span>"
	"Debut_WR_Arcana_Feature_2_Desc" 							"Features an all-new animation set, sound effects, Focus Fire damage counter, a custom-designed channel bar, new ambient wind effects for both styles, additions to base and Immortal effects for her abilities, and new death effects for both Windranger and enemy heroes she takes down."

	"Debut_WR_Arcana_Feature_3_Title" 							"<span class='bullettitle'>Custom Hero Assets</span>"
	"Debut_WR_Arcana_Feature_3_Desc" 							"Includes an all-new Hero Portrait, Topbar Portrait, and a Minimap Icon."

	"Debut_WR_Arcana_Feature_4_Title" 							"<span class='bullettitle'>500+ new Arcana-exclusive voice lines</span>"
	"Debut_WR_Arcana_Feature_4_Desc" 							"Compass of the Rising Gale adds over 500 new voice lines to Lyralei's repertoire, along with new performances of all her old favorites."

	"Debut_WR_Arcana_Feature_Minigame_Title"  					"<span class='bullettitle'>Unlockable Second Style</span>"
	"Debut_WR_Arcana_Feature_Minigame_Desc"  					"Rack up 2,500,000 damage using Focus Fire to kill enemies and unlock the <i>Reflections of the Gale</i> alternate style."
	"Debut_Windrunner_ViewProgress"								"View Progress"

	"DOTA_WindrunnerArcana_ArcanaProgress_Label"					"Arcana Progress"
	"DOTA_WindrunnerArcana_ArcanaProgress_Title"					"{g:dota_item_name:arcana_item_def}"	

	"DOTA_WindrunnerArcana_ArcanaProgress_ScoreRemaining"			"{d:score_remaining}"
	"DOTA_WindrunnerArcana_ArcanaProgress_ScoreRemainingDesc"		"Focus Fire damage remaining"
	"DOTA_WindrunnerArcana_ArcanaProgress_Score"					"{s:current_score}"
	"DOTA_WindrunnerArcana_ArcanaProgress_DamageDealt"				"Damage Dealt"
	"DOTA_WindrunnerArcana_ArcanaProgress_Description"				"Deal {d:unlock_value} damage to enemies that are killed while under the effect of Focus Fire."
	"KillEaterEventType_Windrunner_ArcanaProgress"					"Damage dealt to enemies killed during Focus Fire."

	"DOTA_WindrunnerArcana_Hud_ProgressLabel"						"Focus Fire Damage"
	"DOTA_WindrunnerArcana_Hud_PersonaLabel"						"{g:dota_player_name:nh:nc:nt:target_player_id}"
	"DOTA_WindrunnerArcana_Hud_DamageDealt"							"Focus Fire Damage"
	"DOTA_WindrunnerArcana_Hud_AddedDamage"							"Added to Total"
	"DOTA_WindrunnerArcana_Hud_TargetHealth"						"{d:target_hp} HP"
	"DOTA_WindrunnerArcana_Hud_TargetHealthDescription"				"Target Health"
	"DOTA_WindrunnerArcana_Hud_Success"								"Kill Achieved!"
	"DOTA_WindrunnerArcana_Hud_Failure"								"Failure"
	"DOTA_WindrunnerArcana_Hud_FocusFireTarget"						"Focus Fire Target"

	"DOTA_Style_Windrunner_Arcana_Style0"		"Compass of the Rising Gale"
	"DOTA_Style_Windrunner_Arcana_Style1"		"Reflections of the Gale"

	// SPECTRE ARCANA
		"Debut_Arcana_Spectre_Intro" 								"New Arcana Bundle for Spectre" 
		"Debut_Arcana_Spectre_Lore"									"The many aspects of Mercurial are fragments of a single form no longer -- for one has stolen away from the many, and the realities of a new Spectre rise. Enticed and trapped by a cursed set of armor, a solitary shade of Mercurial finds that with each soul she harvests for the blighted plate, a stronger sense of self arrives along with it. While at first such forced separation enraged her, she now seeks this tantalizing freedom... Killing whomever she needs to earn more."
		"Debut_Arcana_Spectre_Equip" 								"When equipped, this Arcana item set grants these custom upgrades to Spectre:"

		"Debut_Arcana_Spectre_PlaySample" 							"Click to listen to sample lines"

		"Debut_Arcana_Spectre_Feature_1_Title" 						"All-new Model and Pedestal"
		"Debut_Arcana_Spectre_Feature_1_Desc" 						"Spectre's model and loadout pedestal have been dispersed and refocused into a full item set to reflect the emergent reality of this newly autonomous shade."

		"Debut_Arcana_Spectre_Feature_2_Title" 						"Custom Animations & Effects"
		"Debut_Arcana_Spectre_Feature_2_Desc" 						"Features a full set of all-new animations, attack sound, and ambient effects, along with all-new effects for Spectral Dagger, Dispersion, Desolate, and Haunt."

		"Debut_Arcana_Spectre_Feature_3_Title" 						"Custom Hero Assets"
		"Debut_Arcana_Spectre_Feature_3_Desc" 						"Includes an all-new Hero Portrait, Ability Icons, and a minimap icon."

		"Debut_Arcana_Spectre_Feature_4_Title" 						"500+ Arcana-exclusive voice lines"
		"Debut_Arcana_Spectre_Feature_4_Desc" 						"Features a dual-layer voice response system. As Spectre grows stronger, her responses will become focused and easier to understand."

		"Debut_Arcana_Spectre_Feature_5_Title" 						"Unlockable Second Style"
		"Debut_Arcana_Spectre_Feature_5_Desc" 						"Earn a Mega Kill streak in 100 different games to unlock the Phantom Ascension alternate style."

		"Debut_Arcana_Spectre_Feature_6_Title" 						"Custom Death and Special Item Effects"
		"Debut_Arcana_Spectre_Feature_6_Desc" 						"Includes new custom death effects for both Spectre and the enemies that she kills, as well as a custom deny effect. She also receives new effects for Radiance and Blademail."

		"DOTA_ArcanaProgress_Stinger_npc_dota_hero_spectre"			""

		"DOTA_Arcana_Spectre_MiniGame_Title"								"Genesis in Blood"
		"DOTA_Arcana_Spectre_MiniGame_Subtitle"								"Unlock the Phantom Ascension alternate style"
		"DOTA_Arcana_Spectre_MiniGame_Completion"							"Mega Kill Streak Games"
		"DOTA_Arcana_Spectre_MiniGame_Slideout_Killstreak_Label"			"Kill Streak"
		"DOTA_Arcana_Spectre_MiniGame_Slideout_Killstreak_ProgressLabel"	"{d:current_score} / {d:target_score}"
		"DOTA_Arcana_Spectre_MiniGame_Slideout_Killstreak_CompleteLabel"	"Completed"

		"DOTA_SpectreArcana_Title"										"Phantom Advent"
		"DOTA_SpectreArcana_Score"										"{s:current_score}/{d:unlock_value}"
		"DOTA_SpectreArcana_Label"										"Arcana Progress"	

		"DOTA_Arcana_Spectre_MiniGame_ScoreboardLabel"					"<b>{d:spectre_arcana_killstreak}</b>/5"
		"DOTA_HUD_Scoreboard_SpectreArcanaNeeded"						"Kill streak needed to progress second style unlock."
	
		"DOTA_ArcanaProgress_Description_npc_dota_hero_spectre"			"Mega Kill Games"

		"KillEaterEvent_Spectre_ArcanaProgress"						"Mega Kill Games"
		"KillEaterEvent_Spectre_Arcana_KillstreakRecord"			"Kill Streak Record"

		"Debut_Spectre_Arcana_Title"							"Phantom Advent"
		"Debut_Spectre_Arcana_Subtitle"							"New Arcana Bundle for Spectre"
		"Debut_Spectre_Arcana_ViewProgress"						"View Progress"

		"DOTA_Style_Spectre_Arcana_Style0"						"Phantom Advent"
		"DOTA_Style_Spectre_Arcana_Style1"						"Phantom Ascension"
		"DOTA_ArcanaProgress_Header_npc_dota_hero_spectre"		"Phantom Ascension"
		
		"DOTA_Style_Soul_Diffuser_0" "Diffusion"
		"DOTA_Style_Soul_Diffuser_1" "Collection"
		"DOTA_Style_Soul_Diffuser_2" "Ascension"

		"DOTA_Style_Transversant_Soul_0" "Transversant"
		"DOTA_Style_Transversant_Soul_1" "Emergent"

		// not in spec arcana but needed to come along with it
		"DOTA_PostGame_GenericArcanaProgress"				"Arcana Progress"
		"DOTA_ArcanaProgress_Header_generic"				"Arcana Alternate Style"
		"DOTA_ArcanaProgress_Title_generic"					"Unlock Progress"
		"DOTA_ArcanaProgress_ProgressBar_generic"			"Completed: {s:arcana_progress_current_score} / {s:arcana_progress_max_score}"
		"DOTA_ArcanaProgress_Description_generic"			"{s:killeater_type_name}"
		"DOTA_ArcanaProgress_Increment_FlawlessVictory"		"+{s:arcana_progress_flawless_increment}"
		"DOTA_ArcanaProgress_Increment_generic"				"+{s:arcana_progress_increment}"
		"DOTA_ArcanaProgress_Description_npc_dota_hero_windrunner"		"Damage Done"

		//END SPECTRE ARCANA


		//DRAGON KNIGHT PERSONA
		"LoadoutSlot_Persona_Elder_Dragon"			"Persona Dragon"
		"DOTA_Dragon_Knight_Persona_Splash_Title"	"Dragon Knight Persona"
		"Debut_Davion_Lore"							"The knights of Dragon Hold know firsthand the suffering and hardships that await those left orphaned by dragon-strike. But only one amongst them has glimpsed the thunderous truths of the universe through the eyes of an eldwurm. Now he fights for a greater purpose than vengeance or glory... Even as he fears the loss of his human soul."
		
		"Debut_Persona_Davion_Feature_1_Title" 						"<span class='bullettitle'>All-new Models for Davion and Slyrak</span>"
		"Debut_Persona_Davion_Feature_1_Desc" 						"Davion and Slyrak have been redesigned to match their appearances in the DOTA: Dragon's Blood anime series."

		"Debut_Persona_Davion_Feature_2_Title" 						"<span class='bullettitle'>Custom Animations</span>"
		"Debut_Persona_Davion_Feature_2_Desc" 						"Features a full set of all-new animations for both Davion and Slyrak."

		"Debut_Persona_Davion_Feature_3_Title" 						"<span class='bullettitle'>Custom Hero Assets</span>"
		"Debut_Persona_Davion_Feature_3_Desc" 						"Includes an all-new Hero Portrait, Ability Icons, and minimap icons."

		"Debut_Persona_Davion_Feature_4_Title" 						"<span class='bullettitle'>1200+ Persona-exclusive voice lines</span>"
		"Debut_Persona_Davion_Feature_4_Desc" 						"Featuring the voice talents of Yuri Lowenthal as Davion and Tony Todd as Slyrak, two iconic voices of DOTA: Dragon's Blood sound right at home on the battlefield."

		"Debut_Persona_Davion_Feature_5_Title" 						"<span class='bullettitle'>Additional Items to Unlock</span>"
		"Debut_Persona_Davion_Feature_5_Desc" 						"Increase your Battle Level to unlock Davion's alternate armor without the cape, helmet with custom Dragon's Blood icon, and alternate sword."

		"Debut_Persona_Davion_Feature_6_Title" 						"<span class='bullettitle'>Custom Dragon Tail Effect</span>"
		"Debut_Persona_Davion_Feature_6_Desc" 						"Welcome your enemies to the fight in anime style with Davion's custom Dragon's Tail effect."		
	
	//MARCI DEBUT

	"Debut_Marci_Desc"	"Proving that undying loyalty yields unrivaled power, Marci always marches into battle ready to raise fists in defense of her companions. Effortlessly flinging friends and foes around the battlefield, she happily bounds into any brawl, able to grant allies a deadly edge and unleash a hidden power strong enough to make even gods reconsider the wisdom of a hostile path."	
	
	//MIRANA PERSONA
		"DOTA_Mirana_Persona_Splash_Title"	"Mirana Persona"
		"Debut_Mirana_Persona_Lore"							"Bound by oath and honor to serve the needs of something larger than herself, Mirana of Nightsilver ranges far from home to defend the secrets of the temple she loves. In a world of twisted enemies and complex friends, she trusts in her bond with the fearless Sagan, and in the aim of her ever-ready bow."
		
		"Debut_Persona_Mirana_Feature_1_Title" 						"<span class='bullettitle'>All-new Models for Mirana and Sagan</span>"
		"Debut_Persona_Mirana_Feature_1_Desc" 						"Mirana and Sagan have been redesigned to match their appearance in the DOTA: Dragon's Blood anime series."

		"Debut_Persona_Mirana_Feature_2_Title" 						"<span class='bullettitle'>Custom Animations</span>"
		"Debut_Persona_Mirana_Feature_2_Desc" 						"Features a full set of all-new animations for Mirana and Sagan."

		"Debut_Persona_Mirana_Feature_3_Title" 						"<span class='bullettitle'>Custom Hero Assets</span>"
		"Debut_Persona_Mirana_Feature_3_Desc" 						"Includes an all-new Hero Portrait, Ability Icons, and minimap icons."

		"Debut_Persona_Mirana_Feature_4_Title" 						"<span class='bullettitle'>800+ Persona-exclusive voice lines</span>"
		"Debut_Persona_Mirana_Feature_4_Desc" 						"Featuring the voice talents of Lara Pulver as Mirana, another iconic voice from DOTA: Dragon's Blood joins the battlefield of the Ancients."

		"Debut_Persona_Mirana_Feature_5_Title" 						"<span class='bullettitle'>Additional Items to Unlock</span>"
		"Debut_Persona_Mirana_Feature_5_Desc" 						"Increase your Battle Level to unlock Mirana's alternate armor from her days as a commander in Selemene's fearsome Dark Moon."

		"Debut_Persona_Mirana_Feature_6_Title" 						"<span class='bullettitle'>Custom Starfall and Sacred Arrow Effects</span>"
		"Debut_Persona_Mirana_Feature_6_Desc" 						"Summon the anime style of Nightsilver with Mirana's custom Starfall and Sacred Arrow effects."		
		
		"Debut_Persona_Mirana_AlternateStyle" 						"Dark Moon Set - Unlocked at Level 235"

	// DROW RANGER ARCANA GAME
		"DOTA_DrowRangerArcana_Title"									"Drow Arcana"
		"DOTA_DrowRangerArcana_Score"									"{s:current_score}/{d:unlock_value}"
		"DOTA_DrowRangerArcana_Label"									"Arcana Progress"	
		"DOTA_DrowRangerArcana_VictimHeader"							"Get Your Revenge!"
		"DOTA_DrowRangerArcana_RevengeHeader"							"Revenge Has Been Taken!"
		"DOTA_DrowRangerArcana_VictimSelfDescription"					"<b>{s:revenge_target_hero}</b> has killed you! Kill them and win this game with your team to make progress on the alternate style unlock!"
		"DOTA_DrowRangerArcana_VictimSelfDescription_Reward"			"<b>{s:revenge_target_hero}</b> has killed you! Kill them and win this game with your team to earn Battle Pass rewards and exact your revenge!"
		"DOTA_DrowRangerArcana_RevengeCompleteDescription"				"You have exacted your revenge on <b>{s:revenge_target_hero}</b>, win this game with your team to make progress on the alternate style unlock!"
		"DOTA_DrowRangerArcana_RevengeCompleteDescription_Reward"		"You have exacted your revenge on <b>{s:revenge_target_hero}</b>, win this game with your team to earn Battle Pass rewards!"

		"DOTA_DrowRangerArcana_WeeklyEvent"						"Weekly Event"
		"DOTA_DrowRangerArcana_WeeklyEvent_Desc"				"The <span class=\"arcana_title\">Dread Retribution</span> event is active in this match! Participate in <b>Revenge Kills</b> to reap a weekly reward."
		"DOTA_DrowRangerArcana_WeeklyEvent_Tooltip"				"The Dread Retribution event is active for the duration of the Battle Pass."
		
		"DOTA_DrowRangerArcana_HowToPlay"						"How To Play"
		"DOTA_DrowRangerArcana_HowToPlay_Desc"					"On your first death, your killer will be marked as your <b>Revenge Target</b>. If you exact revenge by killing them at least once during the match, and your team wins, you will receive an Aghanim's Helping Hand. Drow Ranger will also get bonus credit towards her style unlock for any allied <b>Revenge Kills</b>."
		"DOTA_DrowRangerArcana_HowToPlay_Tooltip"					"Kill credit will be given as long as you deal damage to your target 2 seconds before they die."

		"DOTA_DrowRangerArcana_RewardTitle"						"Dread Retribution"
		"DOTA_DrowRangerArcana_RewardText"						"You exacted your revenge and earned an Aghanim's Helping Hand."

		"KillEaterEvent_DrowRanger_ArcanaProgress"						"Revenge Progress"
		"KillEaterEvent_DrowRanger_ArcanaFlawlessVictories"				"Flawless Victories"
		
		"DOTA_DrowRangerArcanaFlawlessVictory"				"Flawless Victory"
		"DOTA_DrowRangerArcanaRevengeKills"					"Revenge Kills"

		"DOTA_DrowRangerArcana_ArcanaProgress_Score"					"{s:current_score} / {d:unlock_value}"
		"DOTA_DrowRangerArcana_ArcanaProgress_Description"				"Earn {d:unlock_value} Revenge Progress to unlock the alternate style."

		"DOTA_Style_DrowRanger_Arcana_Style0"	"Cold of Heart"
		"DOTA_Style_DrowRanger_Arcana_Style1"	"Master of Madness"
		
	//DROW ARCANA DEBUT
		"Debut_Arcana_DrowRanger_Intro" 								"New Arcana Bundle for Drow Ranger" 
		"Debut_Arcana_DrowRanger_Lore"									"Through the eyes of the mad mask, Traxex glimpsed forgotten memories of her youth. But in addition to her own repressed terrors, the mask revealed much more — horrors glimpsed by different eyes in other times. Now, even as she casts the mask aside, she must fight to overcome the most self-destructive impulses unleashed by the evils burned behind her eyes. In this maelstrom of loathing, her only recourse is vengeance... against any worthy victims that cross her path."
		"Debut_Arcana_DrowRanger_Equip" 								"When equipped, this Arcana item set grants these custom upgrades to Drow Ranger:"

		"Debut_Arcana_DrowRanger_PlaySample" 							"Click to listen to sample lines"

		"Debut_Arcana_DrowRanger_Feature_1_Title" 						"<span class='bullettitle'>All-new Model and Pedestal</span>"
		"Debut_Arcana_DrowRanger_Feature_1_Desc" 						"Drow Ranger's model and pedestal have followed the dark transformation of her mind and now fit perfectly the bloody trail Traxex stalks."

		"Debut_Arcana_DrowRanger_Feature_2_Title" 						"<span class='bullettitle'>Custom Animations & Effects</span>"
		"Debut_Arcana_DrowRanger_Feature_2_Desc" 						"Features a full set of all-new animations and ambient effects, as well as all-new effects for Frost Arrow, Gust, Multishot, and Marksmanship."

		"Debut_Arcana_DrowRanger_Feature_3_Title" 						"<span class='bullettitle'>Custom Hero Assets</span>"
		"Debut_Arcana_DrowRanger_Feature_3_Desc" 						"Includes an all-new Revenge indicator, custom channeling bar for Multishot, Hero Portrait, Ability Icons, a minimap icon, and new item icons for Hurricane Pike, Satanic, and Daedalus."

		"Debut_Arcana_DrowRanger_Feature_4_Title" 						"<span class='bullettitle'>800+ Arcana-exclusive voice lines</span>"
		"Debut_Arcana_DrowRanger_Feature_4_Desc" 						"Drow Ranger has an entirely new voice performance by the original actor to reflect this grim change of heart, including special responses for victims of her revenge."

		"Debut_Arcana_DrowRanger_Feature_5_Title" 						"<span class='bullettitle'>Custom Kill and Special Item Effects</span>"
		"Debut_Arcana_DrowRanger_Feature_5_Desc" 						"Includes a new custom kill effect for Drow's victims, a new deny effect, and new effects for Forcestaff and Lifesteal."

		"Debut_Arcana_DrowRanger_Feature_6_Title" 						"<span class='bullettitle'>Unlockable Second Style</span>"
		"Debut_Arcana_DrowRanger_Feature_6_Desc" 						"Secure Revenge Kills in different victories to unlock the Master of Madness alternate style."

	//CAVERN CRAWL SET STYLES
	
	"DOTA_Style_Slark_TI10_Cavern_Crawl_Head_0"		"Tellurian Trespass"
	"DOTA_Style_Slark_TI10_Cavern_Crawl_Head_1"		"Shadowpass"
	"DOTA_Style_Slark_TI10_Cavern_Crawl_Head_2"		"Full Throttle"
	"DOTA_Style_Slark_TI10_Cavern_Crawl_Weapon_0"		"Tellurian Trespass"
	"DOTA_Style_Slark_TI10_Cavern_Crawl_Weapon_1"		"Shadowpass"
	"DOTA_Style_Slark_TI10_Cavern_Crawl_Weapon_2"		"Full Throttle"
	"DOTA_Style_Slark_TI10_Cavern_Crawl_Arms_0"		"Tellurian Trespass"
	"DOTA_Style_Slark_TI10_Cavern_Crawl_Arms_1"		"Shadowpass"
	"DOTA_Style_Slark_TI10_Cavern_Crawl_Arms_2"		"Full Throttle"
	"DOTA_Style_Slark_TI10_Cavern_Crawl_Back_0"		"Tellurian Trespass"
	"DOTA_Style_Slark_TI10_Cavern_Crawl_Back_1"		"Shadowpass"
	"DOTA_Style_Slark_TI10_Cavern_Crawl_Back_2"		"Full Throttle"
	"DOTA_Style_Slark_TI10_Cavern_Crawl_Shoulder_0"		"Tellurian Trespass"
	"DOTA_Style_Slark_TI10_Cavern_Crawl_Shoulder_1"		"Shadowpass"
	"DOTA_Style_Slark_TI10_Cavern_Crawl_Shoulder_2"		"Full Throttle"
	
	"DOTA_Style_Nyx_TI10_Cavern_Crawl_Weapon_0"		"Gilded Worship"
	"DOTA_Style_Nyx_TI10_Cavern_Crawl_Weapon_1"		"Gilded Slayer"
	"DOTA_Style_Nyx_TI10_Cavern_Crawl_Weapon_2"		"Ultimate Worship"
	"DOTA_Style_Nyx_TI10_Cavern_Crawl_Head_0"		"Gilded Worship"
	"DOTA_Style_Nyx_TI10_Cavern_Crawl_Head_1"		"Gilded Slayer"
	"DOTA_Style_Nyx_TI10_Cavern_Crawl_Head_2"		"Ultimate Worship"
	"DOTA_Style_Nyx_TI10_Cavern_Crawl_Back_0"		"Gilded Worship"
	"DOTA_Style_Nyx_TI10_Cavern_Crawl_Back_1"		"Gilded Slayer"
	"DOTA_Style_Nyx_TI10_Cavern_Crawl_Back_2"		"Ultimate Worship"
	"DOTA_Style_Nyx_TI10_Cavern_Crawl_Misc_0"		"Gilded Worship"
	"DOTA_Style_Nyx_TI10_Cavern_Crawl_Misc_1"		"Gilded Slayer"
	"DOTA_Style_Nyx_TI10_Cavern_Crawl_Misc_2"		"Ultimate Worship"
	
	"DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Weapon_0"		"Echoes of Ultoria"
	"DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Weapon_1"		"Ultorian Guard"
	"DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Weapon_2"		"Ultorian Charger"
	"DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Arms_0"		"Echoes of Ultoria"
	"DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Arms_1"		"Ultorian Guard"
	"DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Arms_2"		"Ultorian Charger"
	"DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Belt_0"		"Echoes of Ultoria"
	"DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Belt_1"		"Ultorian Guard"
	"DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Belt_2"		"Ultorian Charger"
	"DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Head_0"		"Echoes of Ultoria"
	"DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Head_1"		"Ultorian Guard"
	"DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Head_2"		"Ultorian Charger"
	"DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Shoulders_0"		"Echoes of Ultoria"
	"DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Shoulders_1"		"Ultorian Guard"
	"DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Shoulders_2"		"Ultorian Charger"
	"DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Tail_0"		"Echoes of Ultoria"
	"DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Tail_1"		"Ultorian Guard"
	"DOTA_Style_Spirit_Breaker_TI10_Cavern_Crawl_Tail_2"		"Ultorian Charger"
	
	//AGHANIM'S LAB 2021 CAVERN CRAWL SET STYLES
	
	"DOTA_Style_Guardian_of_the_Forest_Legs_0" "Redfall"
	"DOTA_Style_Guardian_of_the_Forest_Legs_1" "Winterleaf"
	"DOTA_Style_Guardian_of_the_Forest_Arms_0" "Redfall"
	"DOTA_Style_Guardian_of_the_Forest_Arms_1" "Winterleaf"
	"DOTA_Style_Guardian_of_the_Forest_Head_0" "Redfall"
	"DOTA_Style_Guardian_of_the_Forest_Head_1" "Winterleaf"
	"DOTA_Style_Guardian_of_the_Forest_Shoulder_0" "Redfall"
	"DOTA_Style_Guardian_of_the_Forest_Shoulder_1" "Winterleaf"
	
	"DOTA_Style_Old_Man_Gondar_Armor_0" "Autumn Stalker"
	"DOTA_Style_Old_Man_Gondar_Armor_1" "The Long Night"
	"DOTA_Style_Old_Man_Gondar_Back_0" "Autumn Stalker"
	"DOTA_Style_Old_Man_Gondar_Back_1" "The Long Night"
	"DOTA_Style_Old_Man_Gondar_OffHand_0" "Autumn Stalker"
	"DOTA_Style_Old_Man_Gondar_OffHand_1" "The Long Night"
	"DOTA_Style_Old_Man_Gondar_Head_0" "Autumn Stalker"
	"DOTA_Style_Old_Man_Gondar_Head_1" "The Long Night"
	"DOTA_Style_Old_Man_Gondar_Shoulder_0" "Autumn Stalker"
	"DOTA_Style_Old_Man_Gondar_Shoulder_1" "The Long Night"
	"DOTA_Style_Old_Man_Gondar_Weapon_0" "Autumn Stalker"
	"DOTA_Style_Old_Man_Gondar_Weapon_1" "The Long Night"
	
	"DOTA_Style_FV_The_hollow_Belt_0" "Horizon's Maw"
	"DOTA_Style_FV_The_hollow_Belt_1" "Oblivion's Fate"
	"DOTA_Style_FV_The_hollow_Body__Head_0" "Horizon's Maw"
	"DOTA_Style_FV_The_hollow_Body__Head_1" "Oblivion's Fate"
	"DOTA_Style_FV_The_hollow_Arms_0" "Horizon's Maw"
	"DOTA_Style_FV_The_hollow_Arms_1" "Oblivion's Fate"
	"DOTA_Style_FV_The_hollow_Weapon_0" "Horizon's Maw"
	"DOTA_Style_FV_The_hollow_Weapon_1" "Oblivion's Fate"
	"DOTA_Style_FV_The_hollow_Shoulder_0" "Horizon's Maw"
	"DOTA_Style_FV_The_hollow_Shoulder_1" "Oblivion's Fate"
	
	//Frostivus 2023 Item Styles
	"DOTA_Style_Glacial_Guardian_Armor"		"Empty Den Mother"
	"DOTA_Style_Glacial_Guardian_Armor_1"	"Frost-Touched Fosterling"

	"DOTA_Style_Frosty_the_Sewmans_Sugary_Shiv_0"	"Peppermint Predator"
	"DOTA_Style_Frosty_the_Sewmans_Sugary_Shiv_1"	"Spearmint Savager"
	
	"DOTA_Style_The_Abominable_Snowbeast__Head_0"	"Frigid Indigo"
	"DOTA_Style_The_Abominable_Snowbeast__Head_1"	"Rosy-Cheeked Ravager"


	"DOTA_Style_Orbuculum_Equinox_0"	"Dire Delight"
	"DOTA_Style_Orbuculum_Equinox_1"	"Radiant Wrap"
	"DOTA_Style_Orbuculum_Equinox_2"	"Warden's Wish"

	// Consumables
	"DOTA_Tooltip_ability_seasonal_ti10_portal"												"Summoning Portal"
	"DOTA_Tooltip_ability_seasonal_ti10_portal_Description"									"Make no promises, tell no lies. Make lots of promises, kill anyone who calls you a liar."
	"DOTA_Tooltip_ability_seasonal_ti10_disco_ball"											"Disco Ball"
	"DOTA_Tooltip_ability_seasonal_ti10_disco_ball_Description"								"The healing power of dance will not increase your HP regen. But that's not why we dance."
	"DOTA_Tooltip_ability_seasonal_ti10_hot_potato"											"Hot Pepper"
	"DOTA_Tooltip_ability_seasonal_ti10_hot_potato_Description"								"Toss a hot pepper to another hero--friend or foe. The pepper explodes after a random amount of time. Don't get caught holding it!"
	"DOTA_Tooltip_ability_seasonal_ti10_hot_potato_throw_existing_potato"					"Ditch that Hot Pepper!"
	"DOTA_Tooltip_ability_seasonal_ti10_hot_potato_throw_existing_potato_Description"		"Get rid of that Hot Pepper before it explodes! Toss it to a friendly or enemy hero."
	"DOTA_Tooltip_modifier_seasonal_ti10_hot_potato"										"Hot Pepper"
	"DOTA_Tooltip_modifier_seasonal_ti10_hot_potato_Description"							"Don't get caught holding this explosive Hot Pepper!"
	"DOTA_Tooltip_modifier_seasonal_ti10_hot_potato_debuff"									"Hot Pepper Juice"
	"DOTA_Tooltip_modifier_seasonal_ti10_hot_potato_debuff_Description"						"You were holding the pepper. It went splat!"
	"DOTA_Tooltip_ability_seasonal_ti10_soccer_ball"										"Soccer Ball"
	"DOTA_Tooltip_ability_seasonal_ti10_soccer_ball_Description"							"It doesn't matter what game we're playing. I slay."
	"DOTA_Tooltip_ability_seasonal_ti10_guild_banner"										"Guild Banner"
	"DOTA_Tooltip_ability_seasonal_ti10_guild_banner_Description"							"Plant your guild's banner to mark this battleground for you all!"
	"DOTA_Tooltip_ability_seasonal_ti10_high_five"											"High Five"
	"DOTA_Tooltip_ability_seasonal_ti10_high_five_Description"								"Throw your hand (or handy appendage) in the air!"

	"DOTA_TI_REWARDS_High_Five_Effect"						"Seasonal Effect - High Five"
	"DOTA_TI_REWARDS_High_Five_Effect_Lvl_1"				"Seasonal High Five Effect Level 1"
	"DOTA_TI_REWARDS_High_Five_Effect_Lvl_2"				"Seasonal High Five Effect Level 2"
	"DOTA_TI_REWARDS_High_Five_Effect_Lvl_3"				"Seasonal High Five Effect Level 3"

	"DOTA_TI_REWARDS_Aghanim_Effect_Lvl_2"							"Aghanim's Scepter Aura Effect Level 1"
	"DOTA_TI_REWARDS_Aghanim_Effect_Lvl_3"							"Aghanim's Scepter Aura Effect Level 2"

	"DOTA_Reward_Phase_Boots_Effect_1"							"Phase Boots Effect Level 1"
	"DOTA_Reward_Phase_Boots_Effect_2"							"Phase Boots Effect Level 2"
	"DOTA_Reward_Lotus_Orb_Effect"								"Lotus Orb Effect"

	"DOTA_TI_REWARDS_Kill_Streak_Effect_Lvl_1"				"Seasonal Kill Streak Effect Level 1"

	"DOTA_TI_BattlePass_Bounties_Base"				"Issue up to 2 Bounties Weekly"
	"DOTA_TI_BattlePass_Bounties_Upgrade_1"			"Bonus Weekly Bounty"
	"DOTA_TI_BattlePass_Bounties_Upgrade_2"			"Bonus Weekly Bounty"


	"DOTA_HighFive_Completed"	"%s1 and %s2 just High Fived."
	"DOTA_HighFive_LeftHanging"	"%s1 tried to High Five but was left hanging."

	"DOTA_QuickstatsDamageBreakdown_Title"		"All Damage Received"
	"DOTA_QuickstatsDamageBreakdownRaw_Title"		"All Damage Received (Raw)"
	"DOTA_QuickstatsOutgoingDamageBreakdown_Title"		"All Outgoing Damage"
	"DOTA_QuickstatsOutgoingDamageBreakdownRaw_Title"		"All Outgoing Damage (Raw)"

	"DOTA_QuickstatsDamageBreakdown_Physical"			"{d:physical_damage_percent}%"
	"DOTA_QuickstatsDamageBreakdown_Physical_Verbose"	"{d:physical_damage_percent}% Physical"
	"DOTA_QuickstatsDamageBreakdown_Magical"			"{d:magical_damage_percent}%"
	"DOTA_QuickstatsDamageBreakdown_Magical_Verbose"	"{d:magical_damage_percent}% Magical"
	"DOTA_QuickstatsDamageBreakdown_Pure"				"{d:pure_damage_percent}%"
	"DOTA_QuickstatsDamageBreakdown_Pure_Verbose"		"{d:pure_damage_percent}% Pure"

	"DOTA_LaneSelectionDescription" "Queue for a Ranked All Pick match as a specific role. Your team will include one Safe Lane, one Mid Lane, one Off Lane, and two Support players."
	"DOTA_LaneSelectionLabel" 		"Lane Selection"
	"DOTA_LaneSelectionNone"		"<Select Lane>"
	"DOTA_LaneSelection_FasterQueue" "Faster Queue Time"

	"DOTA_LaneSelectionSafelane"	"Safe Lane"
	"DOTA_LaneSelectionMidlane"		"Mid Lane"
	"DOTA_LaneSelectionOfflane"		"Off Lane"
	"DOTA_LaneSelectionSupport"		"Support"
	"DOTA_LaneSelectionHardSupport"	"Hard Support"
	"DOTA_LaneSelectionNoneAssigned" "No Roles Assigned"

    "DOTA_LaneSelection_RoleCall"           "Role Call"
    "DOTA_LaneSelection_RoleCall_Reward"    "+25"
    "DOTA_LaneSelection_RoleCall_Reward2"   "+50"
    "DOTA_LaneSelection_RoleCall_Desc"      "Improve the Dota community's matchmaking experience by playing a high-demand role and get a reward of up to 1000 Dota Plus Shards per week."
    "DOTA_LaneSelection_RoleCall_Award"     "Role Call Reward"

    "DOTA_LaneSelection_PartyRoles"         "Party Roles"

	"DOTA_TopBar_LaneSelectionSafelane"	    "Safe Lane"
	"DOTA_TopBar_LaneSelectionMidlane"		"Mid Lane"
	"DOTA_TopBar_LaneSelectionOfflane"		"Off Lane"
	"DOTA_TopBar_LaneSelectionSupport"		"Support"
	"DOTA_TopBar_LaneSelectionHardSupport"	"Hard Support"

    "DOTA_RR_RoleQueue"                     "Role Queue"
    "DOTA_RR_NoRoleQueue"                   "No Role Queue Games"
    "DOTA_RR_RolePerformanceTitle"			"Ranked Role Performance Matchmaking"

    "DOTA_RR_RoleHandicapTitle"				"Ranked Role Performance"	
    "DOTA_RR_RoleHandicapExplain"			"Based on your historical results in ranked role games, the matchmaker will adjust your rank while searching for a match to account for your individual performance in each role. This helps you to find fair matches regardless of your playstyle or the role you're playing."

    "DOTA_Play_RR_Roles"                    "{d:party_role_total}/5 roles selected"
    "DOTA_Play_RR_PartyEligible"            "Role Queue Games"
    "DOTA_Play_RR_PartyQPEmpty"             "Some players in your party are out of Role Queue Games.  Select all roles to be eligible for Role Queue."
    "DOTA_Play_RR_PartyGainingQP"           "Your party has all 5 roles. Each player will earn Role Queue Games."

    "DOTA_Play_RR_FiveStack"                "Full parties are always eligible for Ranked Roles."
    "DOTA_Play_RR_HighDemand"               "All high-demand roles are selected.  Select all roles to earn more Role Queue games."
	"DOTA_Play_RR_HighDemandAtLeastOne"		"At least one high-demand role has been selected. Select all roles to earn more Role Queue games."

	"DOTA_Play_RR_SoloSpendingQP"			"You will spend a Role Queue game."
	"DOTA_Play_RR_PartySpendingQP"			"Each party member will spend a Role Queue game."

	"DOTA_Play_RR_SoloMissingQP"			"You must select at least both high-demand roles."
	"DOTA_Play_RR_SoloMissingQP_Tooltip"	"Selecting both high-demand roles will let you play Ranked Roles this match.  Selecting all roles will allow you to earn Role Queue games for future use as any role."
	"DOTA_Play_RR_PartyMissingQP"			"Your party needs to queue for both high-demand roles."
	"DOTA_Play_RR_PartyMissingQP_Tooltip"	"If your party selects both Support roles, you can play Ranked Roles.  Selecting all roles will allow you to earn Role Queue games for future use as any role."

    "DOTA_RR_NonEligibleWarningTitle"      "You Have No Role Queue Games"
    "DOTA_RR_NonEligibleWarning"           "Would you like to queue for All Roles?<br>The Matchmaker will assign you a role for this match and you will earn {d:earn_amount} Role Queue games (half for losses) to use in the future."
    "DOTA_RR_QueueAllRoles"                "Queue for All Roles"
	"DOTA_RR_QueueAllRoles_Supplement1"	    "(Earn Role Queue games for future matches)"
    "DOTA_RR_QueueNormalPriority"          "Queue Ranked Classic"
	"DOTA_RR_QueueNormalPriority_Supplement1"	"(No roles will be assigned)"	

    "DOTA_RRParty_NonEligibleWarningTitle"				"Your party is not eligible to play Ranked Roles"
    "DOTA_RRParty_EditPartyRoles"						"Edit Party Roles"
    "DOTA_RRParty_QueueNormalPriority"					"Queue Ranked Classic"
	"DOTA_RRParty_QueueNormalPriority_Supplement1"		"(No roles will be assigned)"

    "DOTA_RR_SoloEarningQP"			        "By selecting all roles, you will earn {d:earn_amount} Role Queue games (half for losses) for future use."
    "DOTA_RR_FiveStack"				        "Full parties are always eligible for Ranked Roles, but do not earn more games for future use."
    "DOTA_RR_SoloHighDemand"                "You have selected a high-demand role. Select the remainder of the roles if you wish to earn additional Role Queue games for future use."
    "DOTA_RR_PartyHighDemand"               "Your party has selected all high-demand roles.  Select the remainder of the roles if you wish to earn additional Role Queue games for future use."

	"DOTA_RR_HighDemandRole_Title"		    "High Demand Role"
	"DOTA_RR_HighDemandRole_Description"	"This role is in high demand. If you queue for a high demand role (or if your party queues for all high demand roles), you won't need Role Queue games to play Ranked Roles."

	"DOTA_RR_SoloSpendingQP"			    "You will spend a game of Role Queue and receive your selected roles."
	"DOTA_RR_PartySpendingQP"			    "Each party member will spend a game of Role Queue and receive their selected roles."
	
	"DOTA_RR_GamesRemaining_None_Party"		"Someone in your party is out of Role Queue games"
	"DOTA_RR_GamesRemaining_None"			"No Role Queue games available"

	"DOTA_RR_Reason"						"Queuing with all roles selected allows the matchmaker to make better and faster matches for everyone. For high MMR Immortals, Role Queue may be disabled."

	"DOTA_Achievement"	"Achievement"

	"DOTA_EventName_International2018"	"The International 2018 Battle Pass"
	"DOTA_EventNameShort_International2018"	"The International 2018"

	"DOTA_SeasonPass_International2018_Rewards_Expire_Date"			"September 10th, 2018"
	"DOTA_SeasonPass_International2018_BattlePass_EndDate"			"Ends September 10th, 2018"
 	"DOTA_SeasonPass_SecondaryTabHeader_CavernCrawl"				"Cavern Crawl"

	"DOTACavernCrawl_ShortTitle"								"Cavern"
	"DOTACavernCrawl_Section_Carry"								"Carry"
	"DOTACavernCrawl_Section_Support"							"Support"
	"DOTACavernCrawl_Section_Utility"							"Utility"
	"DOTACavernCrawl_ZoomRegion"								"Click An Area To Zoom In"
	"DOTACavernCrawl_ViewFullMap"								"View Full Map"
	"DOTA_BattlePassLog_CavernCrawlSmallTreasure"				"Cavern Crawl Reward"
	"DOTA_BattlePassLog_CavernCrawlLargeTreasure"				"Cavern Crawl Reward"
	"DOTA_BattlePassLog_CavernCrawlSmallTreasure_TI2019"		"Jungle Expedition Reward"
	"DOTA_BattlePassLog_CavernCrawlLargeTreasure_TI2019"		"Jungle Expedition Reward"
	"DOTACavernCrawl_InventoryTitle"							"Inventory"
	"DOTACavernCrawl_LegendTitle"								"Map Legend"
	"DOTACavernCrawl_LegendCaveIn_Title"						"Cave-In"
	"DOTACavernCrawl_LegendLockedDoor_Title"					"Locked Door"
	"DOTACavernCrawl_LegendKey_Title"							"Key"
	"DOTACavernCrawl_LegendTreasure_Title"						"Battle Points"
	"DOTACavernCrawl_LegendFlare_Title"							"Rocket Flare"
	"DOTACavernCrawl_LegendStyle_Title"							"Style Unlock"
	"DOTACavernCrawl_LegendUltraRare_Title"						"Ultra Rare Reward"
	"DOTACavernCrawl_LegendWand_Title"							"Netherswap Wand"
	"DOTACavernCrawl_LegendCaveIn_Desc"							"Cave-ins block travel and cannot be cleared."
	"DOTACavernCrawl_LegendLockedDoor_Desc"						"Locked Doors block travel but can be unlocked with Keys."
	"DOTACavernCrawl_LegendKey_Desc"							"Keys are used to open Locked Doors."
	"DOTACavernCrawl_LegendTreasure_Desc"						"Unearth 350- and rare 2,000-point rewards."
	"DOTACavernCrawl_LegendFlare_Desc"							"Rocket Flares are used to scout unexplored rooms."
	"DOTACavernCrawl_LegendWand_Desc"							"Netherswap Wands swap a hero with a random one."
	"DOTACavernCrawl_LegendStyle_Desc"							"Unlocks a style on the final reward set."
	"DOTACavernCrawl_LegendUltraRare_Desc"						"Grants the ultra rare <font color='#88FCBD'>Jade Baby Roshan!</font>"
	"DOTACavernCrawl_Title"										"Cavern Crawl"
	"DOTACavernCrawl_Title_Short"								"Cavern"
	"DOTACavernCrawl_Description"								"Win games with the revealed heroes to explore a randomly-generated cave system in search of rare rewards. Loot rooms after winning to collect treasures and reveal heroes in new hallways. Go far enough and you'll find up to three exclusive item sets. Room treasures also include style unlocks for the sets, bonus Battle Points, and utility items to help you on your journey."
	"DOTACavernCrawl_ClaimInstructions"							"Click Rewards To Claim"
	"DOTA_CavernCrawl_StyleProgress"							"<span class=\"CurrentStyleScore\">{d:current_score}</span> / {d:max_score}"

	"DOTACavernCrawl_Tooltip_LockedDoor"						"Locked Door - Use Key To Unlock"
	"DOTACavernCrawl_Tooltip_CaveIn"							"Cave-In - Impassable"
	"DOTACavernCrawl_Tooltip_Hero"								"Win with {g:dota_hero_name:hero_id}"

	"DOTACavernCrawl_ProgressTitle"								"{g:dota_cavern_name:cavern_event_id} Completed"
	"DOTACavernCrawl_ProgressDescriptionTitle"					"{g:dota_cavern_name:cavern_event_id} Progress"
	"DOTACavernCrawl_Progress_ChallengeComplete"				"Challenge Completed: {s:update_description}"
	"DOTACavernCrawl_Progress_ChallengeAvailable"				"New Challenge: {s:update_description}"
	"DOTACavernCrawl_Progress_ClaimingReward"					"Received Reward: {s:update_description}"
	"DOTACavernCrawl_Progress_ClaimingItem"						"Received {g:dota_cavern_name_short:cavern_event_id} Item: {s:update_description}"
 	"DOTACavernCrawl_Progress_ChallengeRetired"					"Unnecessary Challenge: {s:update_description}"
 	"DOTA_CavernCrawl_ChestsProgress"							"Points Chests:"

	"DOTACavernCrawl_RewardName_Key"							"Key"
	"DOTACavernCrawl_RewardName_RocketFlare"					"Rocket Flare"
	"DOTACavernCrawl_RewardName_NetherswapWand"				"Netherswap Wand"
	"DOTACavernCrawl_RewardName_SmallTreasure"				"350 Battle Points"
	"DOTACavernCrawl_RewardName_LargeTreasure"				"2000 Battle Points"
	"DOTACavernCrawl_RewardName_CarryStyleUnlock"				"Desolate Conquest Style Unlock"
	"DOTACavernCrawl_RewardName_SupportStyleUnlock"			"Vigil of the Penitent Scholar Style Unlock"
	"DOTACavernCrawl_RewardName_UtilityStyleUnlock"			"Violent Precipitate Style Unlock"
	"DOTACavernCrawl_RewardName_CarryFinalTreasure"			"Desolate Conquest Set"
	"DOTACavernCrawl_RewardName_SupportFinalTreasure"			"Vigil of the Penitent Scholar Set"
	"DOTACavernCrawl_RewardName_UtilityFinalTreasure"			"Violent Precipitate Set"
	"DOTACavernCrawl_RewardName_JadeBabyRoshan"					"Jade Baby Roshan"
	"DOTACavernCrawl_ChallengeName_LockedDoor"			"Chasm"
	"DOTACavernCrawl_ChallengeName_CaveIn"			"Nemestice Meteorite"

	"DOTA_CavernCrawl_RewardsClaimedTitle"			"Rewards Claimed"
 	"DOTA_CavernCrawl_RewardsClaimed0"			"{d:claimed_rewards_0} / <span class=\"RewardsTotal\">{d:total_rewards_0}</span>"
	"DOTA_CavernCrawl_RewardsClaimed1"			"{d:claimed_rewards_1} / <span class=\"RewardsTotal\">{d:total_rewards_1}</span>"
	"DOTA_CavernCrawl_2022_RewardsClaimed0"			"<span class=\"ClientValue\">{d:claimed_rewards_0}</span> / <span class=\"GoalValue\">{d:total_rewards_0}</span>"
	"DOTA_CavernCrawl_2022_RewardsClaimed1"			"<span class=\"ClientValue\">{d:claimed_rewards_1}</span> / <span class=\"GoalValue\">{d:total_rewards_1}</span>"

	"DOTACavernCrawl_InventoryInstructions"			"Click on an item to select it, then click on a room or pathway to use that item."

	"DOTACavernCrawl_PregameTitle"			"{g:dota_cavern_name:cavern_event_id} Active"
 	"DOTACavernCrawl_PregameDesc"			"Win with heroes that have {g:dota_cavern_name_short:cavern_event_id} icons to earn rewards."

 	"DOTACavernCrawl_FailedToLoad"			"Failed to load {g:dota_cavern_name:cavern_event_id} data. Try again later."

 	"DOTACavernCrawl_ShowMap"				"Show"

	"DOTACavernCrawl_Start"				"Start"

	"DOTACavernCrawl_IntroTitle"			"Welcome To The {g:dota_cavern_name:cavern_event_id}"
	"DOTACavernCrawl_IntroDesc"			"A minigame for {g:dota_event_name:cavern_event_id}"
 	"DOTACavernCrawl_DescLine1"			"Win games with heroes marked with the {g:dota_cavern_name:cavern_event_id} icon to win rewards."
 	"DOTACavernCrawl_DescLine2"			"Click 'View Map' to view the current state of your {g:dota_cavern_name:cavern_event_id}."
 	"DOTACavernCrawl_DescLine3"			"Use this filter to see only heroes which are active {g:dota_cavern_name:cavern_event_id} heroes."

	"DOTA_HeroSelectorCategory_Cavern"		"{g:dota_cavern_name_short:cavern_event_id}"
	"DOTA_BattlePassLog_CavernCrawlTreasure"		"{g:dota_cavern_name:event_id} Reward"

	"DOTACavernCrawl_Title_TI2019"									"Jungle Expedition"
	"DOTACavernCrawl_Title_Short_TI2019"							"Jungle"
	"DOTACavernCrawl_Title_Remainder_TI2019"						"Expedition"
	"DOTACavernCrawl_Rewards_Title_TI2019"						    "Points Chests Collected:"
	"DOTACavernCrawl_PreGame_Map_TI2019"						    "View Map"

	"DOTA_SeasonPass_SecondaryTabHeader_EventGame_TI2019"			"Mo'rokai"
	"DOTA_SeasonPass_SecondaryTabHeader_EventGame_TI2020"			"Summer Event"
	"DOTA_SeasonPass_SecondaryTabHeader_EventGameActual_TI2020"		"Aghanim's Labyrinth"
	"DOTA_Winter2021_GameModeName"									"Continuum Conundrum"
	"DOTA_SeasonPass_SecondaryTabHeader_CavernCrawl_TI2019"			"Jungle"
	"DOTA_SeasonPass_Toast_Rewards_Unlocked"						"Reward Unlocked"
	"DOTA_SeasonPass_Toast_Reward_Level"							"Level {i:level}"
	"DOTA_SeasonPass_Toast_Emoticon_Unlocked"						"Emoticon Unlocked"
	"DOTACavernCrawl_LegendCaveIn_Title_TI2019"						"Spiked Pit"
	"DOTACavernCrawl_LegendLockedDoor_Title_TI2019"					"Trees"
	"DOTACavernCrawl_LegendCustomChallenge_Title"					"Mystery Challenge"
	"DOTACavernCrawl_LegendCustomChallenge_Desc"					"Hover over the challenge to see how to beat it."
	"DOTACavernCrawl_LegendTreasureMap_Title"						"Treasure Map"
	"DOTACavernCrawl_LegendTreasureMap_Title_TI2020"				"Oracle"
	"DOTACavernCrawl_LegendCullingBlade_Title"						"Culling Blade"
	"DOTACavernCrawl_LegendKey_Title_TI2019"						"Tango"
	"DOTACavernCrawl_LegendStyle_Title_TI2019"						"Style Unlock Fragment"
	"DOTACavernCrawl_LegendTreasureMap_Desc"						"Reveals the location of a high value reward."
	"DOTACavernCrawl_LegendCullingBlade_Desc"						"Kills a Wounded hero (previously defeated in Turbo)."
	"DOTACavernCrawl_LegendCaveIn_Desc_TI2019"						"Spiked Pits block travel and cannot be cleared."
	"DOTACavernCrawl_LegendLockedDoor_Desc_TI2019"					"Trees block the path, but can be cleared with Tangoes."
	"DOTACavernCrawl_LegendKey_Desc_TI2019"							"Tangoes are used to clear trees blocking your path."
	"DOTACavernCrawl_LegendSmallTreasure_Title"						"Small Points Chest"
 	"DOTACavernCrawl_LegendSmallTreasure_Desc_TI2019"				"Discover 300 Battle Points and 150 Dota Plus Shards."
	"DOTACavernCrawl_LegendLargeTreasure_Title"						"Large Points Chest"
 	"DOTACavernCrawl_LegendLargeTreasure_Desc_TI2019"				"Discover 2,000 Battle Points and 1,000 Dota Plus Shards."
	"DOTACavernCrawl_LegendStyle_Desc_TI2019"						"Find 3 fragments to unlock a style on the final reward set."
	"DOTACavernCrawl_LegendUltraRare_Desc_TI2019"					"Grants the ultra rare <font color='#88FCBD'>Jade Baby Roshan!</font>"
	"DOTACavernCrawl_Description_TI2019"							"Venture through these hidden jungle ruins on a quest to uncover its secrets. Heroes that block your progress must be defeated by winning a game with them in order to clear a pathway to discovering bonus Battle Points, Plus Shards, and exclusive item sets."
	"DOTACavernCrawl_Description_Turbo"								"<b>Note:</b> Two turbo game wins are required to defeat a hero. The first win wounds the hero, and the second defeats them. The <b><i>Culling Blade</i></b> item can also be used to finish off wounded heroes."
	"DOTACavernCrawl_Tutorial_ButtonLabel"							"How To Play"
	"DOTACavernCrawl_Reward_Label_TI2019"						    "Ultra-Rare Reward"
	"DOTACavernCrawl_Reward_Title_TI2019"						    "Try for your chance to discover one of only 200 Ultra-Rare Couriers"
	"DOTACavernCrawl_Reward_Desc_TI2019"						    "The baby Roshans have hidden themselves deep within the jungle, clear spaces to see if you're a lucky winner."
	"DOTACavernCrawl_Tutorial_Title"								"How it Works"
	"DOTACavernCrawl_Tutorial_Step1_Title"							"Defeat Heroes, Discover Rewards"
	"DOTACavernCrawl_Tutorial_Step1_Desc"							"Win matches with the heroes revealed on the map to clear areas, collect your bounty, and continue your dauntless journey."
	"DOTACavernCrawl_Tutorial_Step2_Title"							"Find Tools, Clear The Way"
	"DOTACavernCrawl_Tutorial_Step2_Desc"							"Hidden in these realms are many useful items. Use them to open up otherwise inaccessible paths."
	"DOTACavernCrawl_Tutorial_Step3_Title"							"Unlock Exclusive Item Sets"
	"DOTACavernCrawl_Tutorial_Step3_Desc"							"Collect style unlock fragments hidden within each section of the {g:dota_cavern_name:cavern_event_id} map to unlock an alternate style for that section's reward set."
	"DOTACavernCrawl_Rewards_BabyRoshan_TI2019"						"<font color=\"#88FCBD\"><b>Jade Baby Roshan</b></font><br>Cosmically Rare Reward potentially gained by exploring the <b><i>Jungle Expedition</i></b>."
	"DOTACavernCrawl_Rewards_CavernPoints_TI2019"					"There are <font color=\"#88FCBD\"><b>51x 300-point</b></font> rewards and <font color=\"#88FCBD\"><b>9x 2,000-point</b></font> rewards to be discovered in the <b><i>Jungle Expedition</i></b>."
	"DOTACavernCrawl_Tooltip_LockedDoor_TI2019"						"Tree - Use Tango To Clear"
	"DOTACavernCrawl_Tooltip_CaveIn_TI2019"							"Spiked Pit - Impassable"
	"DOTACavernCrawl_RewardName_Key_TI2019"							"Tango"
	"DOTACavernCrawl_RewardName_SmallTreasure_TI2019"				"300 Battle Points and 150 Dota Plus Shards"
	"DOTACavernCrawl_RewardName_LargeTreasure_TI2019"				"2000 Battle Points and 1000 Dota Plus Shards"
	"DOTACavernCrawl_RewardName_SmallTreasure_TI2019_Part1"			"300 Battle Points +"
	"DOTACavernCrawl_RewardName_SmallTreasure_TI2019_Part2"			"150 Dota Plus Shards"
	"DOTACavernCrawl_RewardName_LargeTreasure_TI2019_Part1"			"2000 Battle Points +"
	"DOTACavernCrawl_RewardName_LargeTreasure_TI2019_Part2"			"1000 Dota Plus Shards"
	"DOTACavernCrawl_RewardName_CarryStyleUnlock_TI2019"			"Kin of the Sangstrath Fold Style Fragment"
	"DOTACavernCrawl_RewardName_SupportStyleUnlock_TI2019"			"Delights of Petaluna Style Fragment"
	"DOTACavernCrawl_RewardName_UtilityStyleUnlock_TI2019"			"Relics of the Lost Vigil Style Fragment"
	"DOTACavernCrawl_RewardName_CarryFinalTreasure_TI2019"			"Kin of the Sangstrath Fold Set"
	"DOTACavernCrawl_RewardName_SupportFinalTreasure_TI2019"		"Delights of Petaluna Set"
	"DOTACavernCrawl_RewardName_UtilityFinalTreasure_TI2019"		"Relics of the Lost Vigil Set"
	"DOTACavernCrawl_RewardName_JadeBabyRoshan_TI2019"				"Jade Baby Roshan"
	"DOTACavernCrawl_RewardName_CarryTreasureMap"					"Carry Oracle"
	"DOTACavernCrawl_RewardName_SupportTreasureMap"					"Support Oracle"
	"DOTACavernCrawl_RewardName_UtilityTreasureMap"					"Utility Oracle"
	"DOTACavernCrawl_Tooltip_CarryTreasureMap"						"Reveals a high-value Carry treasure"
	"DOTACavernCrawl_Tooltip_SupportTreasureMap"					"Reveals a high-value Support treasure"
	"DOTACavernCrawl_Tooltip_UtilityTreasureMap"					"Reveals a high-value Utility treasure"
	"DOTACavernCrawl_CustomChallenge_carry_wings"					"Win with a Winged Carry Hero"
	"DOTACavernCrawl_CustomChallenge_carry_horns"					"Win with a Horned Carry Hero"
	"DOTACavernCrawl_CustomChallenge_carry_no_feet"					"Win with a Footless Carry Hero"
	"DOTACavernCrawl_CustomChallenge_carry_steed"					"Win with a Steed-Riding Carry Hero"
	"DOTACavernCrawl_CustomChallenge_carry_no_nose"					"Win with a Noseless Carry Hero"
	"DOTACavernCrawl_CustomChallenge_carry_fuzzy"					"Win with a Fuzzy Carry Hero"
	"DOTACavernCrawl_CustomChallenge_carry_bearded"					"Win with a Luxuriously-Bearded Carry Hero"
	"DOTACavernCrawl_CustomChallenge_carry_female"					"Win with a Female Carry Hero"
	"DOTACavernCrawl_CustomChallenge_carry_bad_teeth"				"Win with a Carry Hero with Bad Teeth"
	"DOTACavernCrawl_CustomChallenge_carry_cape"					"Win with a Caped Carry Hero"
	"DOTACavernCrawl_CustomChallenge_carry_nice_pecs"				"Win with a Carry Hero with Nice Pecs"
	"DOTACavernCrawl_CustomChallenge_carry_pot_belly"				"Win with a Pot-Bellied Carry Hero"
	"DOTACavernCrawl_CustomChallenge_carry_parent"					"Win with a Carry Hero with Children"
	"DOTACavernCrawl_CustomChallenge_carry_arachnophobia"			"Win with a Carry Hero Who Is Afraid of Spiders"
	"DOTACavernCrawl_CustomChallenge_carry_aghs"					"Win with a Carry Hero Trapped in The Continuum Vault"
	"DOTACavernCrawl_CustomChallenge_carry_ti2021final"				"Win with a Victorious Carry Hero From The International 2021 Finals"
 	"DOTACavernCrawl_CustomChallenge_support_wings"					"Win with a Winged Support Hero"
	"DOTACavernCrawl_CustomChallenge_support_horns"					"Win with a Horned Support Hero"
	"DOTACavernCrawl_CustomChallenge_support_no_feet"				"Win with a Footless Support Hero"
	"DOTACavernCrawl_CustomChallenge_support_steed"					"Win with a Steed-Riding Support Hero"
	"DOTACavernCrawl_CustomChallenge_support_no_nose"				"Win with a Noseless Support Hero"
	"DOTACavernCrawl_CustomChallenge_support_fuzzy"					"Win with a Fuzzy Support Hero"
	"DOTACavernCrawl_CustomChallenge_support_bearded"				"Win with a Luxuriously-Bearded Support Hero"
	"DOTACavernCrawl_CustomChallenge_support_female"				"Win with a Female Support Hero"
	"DOTACavernCrawl_CustomChallenge_support_bad_teeth"				"Win with a Support Hero with Bad Teeth"
	"DOTACavernCrawl_CustomChallenge_support_cape"					"Win with a Caped Support Hero"
	"DOTACavernCrawl_CustomChallenge_support_nice_pecs"				"Win with a Support Hero with Nice Pecs"
	"DOTACavernCrawl_CustomChallenge_support_pot_belly"				"Win with a Pot-Bellied Support Hero"
	"DOTACavernCrawl_CustomChallenge_support_parent"				"Win with a Support Hero with Children"
	"DOTACavernCrawl_CustomChallenge_support_arachnophobia"			"Win with a Support Hero Who Is Afraid of Spiders"
	"DOTACavernCrawl_CustomChallenge_support_aghs"					"Win with a Support Hero Trapped in The Continuum Vault"
	"DOTACavernCrawl_CustomChallenge_support_ti2021final"			"Win with a Victorious Support Hero From The International 2021 Finals"
 	"DOTACavernCrawl_CustomChallenge_utility_wings"					"Win with a Winged Utility Hero"
	"DOTACavernCrawl_CustomChallenge_utility_horns"					"Win with a Horned Utility Hero"
	"DOTACavernCrawl_CustomChallenge_utility_no_feet"				"Win with a Footless Utility Hero"
	"DOTACavernCrawl_CustomChallenge_utility_steed"					"Win with a Steed-Riding Utility Hero"
	"DOTACavernCrawl_CustomChallenge_utility_no_nose"				"Win with a Noseless Utility Hero"
	"DOTACavernCrawl_CustomChallenge_utility_fuzzy"					"Win with a Fuzzy Utility Hero"
	"DOTACavernCrawl_CustomChallenge_utility_bearded"				"Win with a Luxuriously-Bearded Utility Hero"
	"DOTACavernCrawl_CustomChallenge_utility_female"				"Win with a Female Utility Hero"
	"DOTACavernCrawl_CustomChallenge_utility_bad_teeth"				"Win with a Utility Hero with Bad Teeth"
	"DOTACavernCrawl_CustomChallenge_utility_cape"					"Win with a Caped Utility Hero"
	"DOTACavernCrawl_CustomChallenge_utility_nice_pecs"				"Win with a Utility Hero with Nice Pecs"
	"DOTACavernCrawl_CustomChallenge_utility_pot_belly"				"Win with a Pot-Bellied Utility Hero"
	"DOTACavernCrawl_CustomChallenge_utility_parent"				"Win with a Utility Hero with Children"
	"DOTACavernCrawl_CustomChallenge_utility_arachnophobia"			"Win with a Utility Hero Who Is Afraid of Spiders"
	"DOTACavernCrawl_CustomChallenge_utility_aghs"					"Win with a Utility Hero Trapped in The Continuum Vault"
	"DOTACavernCrawl_CustomChallenge_utility_ti2021final"			"Win with a Victorious Utility Hero From The International 2021 Finals"
	"DOTA_PlusStore_BattlePass_Title"								"Battle Pass"
	"DOTA_Plus_Store_Event_Title_BattlePass"						"Battle Pass"
 	"DOTA_Plus_Store_Event_CavernCrawl_Subtitle"					"{g:dota_cavern_name:cavern_event_id} Items"
	"DOTA_Plus_Store_Event_CavernCrawl_Description"					"Buy items specifically for use in the {g:dota_cavern_name:cavern_event_id}!"
	"DOTA_PlusStore_ConfirmCavernItemPurchase_Title"				"Purchase {g:dota_cavern_name:cavern_event_id} Item?"
	"DOTA_PlusStore_ConfirmCavernItemPurchase_Message"				"Are you sure you'd like to purchase {d:cavern_item_quantity}x {s:cavern_item_name} for {g:dota_shards_value:shard_price}?"
	"DOTACavernCrawl_Progress_ChallengeHalfComplete"				"Challenge Wounded: {s:update_description}"
	"DOTACavernCrawl_Progress_TreasureMapActivating"				"Oracle reveals a high-value treasure..."
 	"DOTACavernCrawl_Progress_TreasureMapDesc"						"Discovering: {s:update_description}"

	"DOTACavernCrawl_Tooltip_Item_key"								"Use a Grappling Hook on a Chasm to cross it."
	"DOTACavernCrawl_Tooltip_Item_shovel"							"Use the Warden's Compass on a Nemestice Meteorite to navigate through the debris."
	"DOTACavernCrawl_Tooltip_Item_flare"							"Use a Rocket Flare on an unexplored room to scout for information."
	"DOTACavernCrawl_Tooltip_Item_swap"								"Use a Netherswap Wand on any challenge to swap it with another."
	"DOTACavernCrawl_Tooltip_Item_cullingblade"						"Use a Culling Blade on a Wounded challenge to finish it off."

	// Only used if cavern has more than 1 map
	"DOTACavernCrawl_Cavern_MapVariantName0"						""
	"DOTACavernCrawl_Cavern_MapVariantName1"						""

	"DOTACavernCrawl_Title_TI2020"									"Cavern Crawl"
	"DOTACavernCrawl_Title_Short_TI2020"							"Crawl"
	"DOTACavernCrawl_MapLogoTitle_TI2020"							"Cavern Crawl"

	"DOTACavernCrawl_Cavern_ToggleMapVariant"						"Enter {s:other_map_variant_name}"
	"DOTACavernCrawl_Cavern_PreviewMapVariant"						"View {s:other_map_variant_name}"
	"DOTACavernCrawl_Cavern_ClaimMapVariant"						"Claim {s:other_map_variant_name}"
	"DOTACavernCrawl_Cavern_Enter"									"Enter"

	"DOTACavernCrawl_Cavern_RewardSmall"							"Points Bundle"
	"DOTACavernCrawl_Cavern_RewardXL"								"XL Bundle"

	"DOTACavernCrawl_Cavern_MapVariantClaimedTitle"					"Gained Access To Foulfell"
	"DOTACavernCrawl_MapVariantClaimed_DescLine1"					"You may now gain rewards by winning with heroes in the Foulfell map."
	"DOTACavernCrawl_MapVariantClaimed_DescLine2"					"Progress may only be made in one map at a time. Change the active map with this control."
	"DOTACavernCrawl_MapVariantClaimed_DescLine3"					"Discover the 6 style unlock rewards in each area to unlock a third style for the reward sets."

	"DOTACavernCrawl_Tooltip_LockedDoor_TI2020"						"Fractal Mirror - Use Sacred Arrow To Clear"
	"DOTACavernCrawl_Tooltip_CaveIn_TI2020"							"Chasm - Impassable"

	"DOTACavernCrawl_LegendCaveIn_Title_TI2020"						"Chasm"
	"DOTACavernCrawl_LegendCaveIn_Desc_TI2020"						"Chasms block travel and cannot be crossed."

	"DOTACavernCrawl_LegendLockedDoor_Title_TI2020"					"Fractal Mirror"
	"DOTACavernCrawl_LegendLockedDoor_Desc_TI2020"					"Fractal Mirrors block travel but are shattered by Arrows."

	"DOTACavernCrawl_LegendKey_Title_TI2020"						"Sacred Arrow"
	"DOTACavernCrawl_LegendKey_Desc_TI2020"							"Sacred Arrows are used to shatter Fractal Mirrors."

  	"DOTACavernCrawl_LegendSmallTreasure_Desc_TI2020"				"Discover 250 Battle Points and 125 Dota Plus Shards."
	"DOTACavernCrawl_LegendSmallTreasure_Desc_Variant1_TI2020"		"Discover 125 Battle Points and 75 Dota Plus Shards."
 	"DOTACavernCrawl_LegendLargeTreasure_Desc_TI2020"				"Discover 2,000 Battle Points and 1,000 Dota Plus Shards."
 	"DOTACavernCrawl_LegendLargeTreasure_Desc_Variant1_TI2020"		"Discover 1,000 Battle Points and 500 Dota Plus Shards."

	"DOTACavernCrawl_LegendMapUnlock_Title_TI2020"					"Foulfell Map Unlock Fragment"
	"DOTACavernCrawl_LegendMapUnlock_Desc_TI2020"					"Find a fragment in each area to unlock the Foulfell map."
	"DOTACavernCrawl_LegendStyle_Desc_Variant1_TI2020"				"Find 6 fragments to unlock a style on the final reward set."
	"DOTACavernCrawl_RewardName_Key_TI2020"							"Sacred Arrow"
	"DOTACavernCrawl_RewardName_CarryMapUnlock_TI2020"				"Carry Foulfell Map Unlock Fragment"
	"DOTACavernCrawl_RewardName_SupportMapUnlock_TI2020"			"Support Foulfell Map Unlock Fragment"
	"DOTACavernCrawl_RewardName_UtilityMapUnlock_TI2020"			"Utility Foulfell Map Unlock Fragment"
	"DOTACavernCrawl_RewardName_CarryStyleUnlock_TI2020"			"Shadowpass Style Unlock Fragment"
	"DOTACavernCrawl_RewardName_CarryStyleUnlockV1_TI2020"			"Full Throttle Style Unlock Fragment"
	"DOTACavernCrawl_RewardName_SupportStyleUnlock_TI2020"			"Ultorian Guard Style Unlock Fragment"
	"DOTACavernCrawl_RewardName_SupportStyleUnlockV1_TI2020"		"Ultorian Charger Style Unlock Fragment"
	"DOTACavernCrawl_RewardName_UtilityStyleUnlock_TI2020"			"Gilded Slayer Style Unlock Fragment"
	"DOTACavernCrawl_RewardName_UtilityStyleUnlockV1_TI2020"		"Ultimate Worship Style Unlock Fragment"
	"DOTACavernCrawl_RewardName_SmallTreasure_TI2020"				"250 Battle Points and 125 Dota Plus Shards per Small Chest"
	"DOTACavernCrawl_RewardName_LargeTreasure_TI2020"				"2000 Battle Points and 1000 Dota Plus Shards per Large Chest"
	"DOTACavernCrawl_RewardName_SmallTreasure_TI2020_Part1"			"250 Battle Points +"
	"DOTACavernCrawl_RewardName_SmallTreasure_TI2020_Part2"			"125 Dota Plus Shards"
	"DOTACavernCrawl_RewardName_LargeTreasure_TI2020_Part1"			"2000 Battle Points +"
	"DOTACavernCrawl_RewardName_LargeTreasure_TI2020_Part2"			"1000 Dota Plus Shards"
 	"DOTACavernCrawl_RewardName_SmallTreasureV1_TI2020"				"125 Battle Points and 75 Dota Plus Shards"
	"DOTACavernCrawl_RewardName_LargeTreasureV1_TI2020"				"1000 Battle Points and 500 Dota Plus Shards"
	"DOTACavernCrawl_RewardName_SmallTreasureV1_TI2020_Part1"		"125 Battle Points +"
	"DOTACavernCrawl_RewardName_SmallTreasureV1_TI2020_Part2"		"75 Dota Plus Shards"
	"DOTACavernCrawl_RewardName_LargeTreasureV1_TI2020_Part1"		"1000 Battle Points +"
	"DOTACavernCrawl_RewardName_LargeTreasureV1_TI2020_Part2"		"500 Dota Plus Shards"
	"DOTA_BattlePassLog_CavernCrawlSmallTreasure_TI2020"			"{g:dota_cavern_name:event_id} Reward"
	"DOTA_BattlePassLog_CavernCrawlLargeTreasure_TI2020"			"{g:dota_cavern_name:event_id} Reward"
	"DOTA_BattlePass_CavernCrawlTooltip_RoomsCompletedV1"			"FoulFell Rooms Completed"
	"DOTA_BattlePass_CavernCrawlTooltip_MapVariantUnlocksEarned"	"FoulFell Keys Discovered"
 	"DOTA_BattlePass_CavernCrawlTooltip_MapVariantClaimedSupport"	"Claimed Support FoulFell Key"
 	"DOTA_BattlePass_CavernCrawlTooltip_MapVariantClaimedCarry"		"Claimed Carry FoulFell Key"
 	"DOTA_BattlePass_CavernCrawlTooltip_MapVariantClaimedUtility"	"Claimed Utility FoulFell Key"
	"DOTACavernCrawl_Description_TI2020"							"Explore Nightsilver -- where the goddess Selemene reigns -- as you quest to uncover its secrets. Defeat heroes that block your progress by winning a game as them, clearing a pathway to bonus Battle Points, Plus Shards, and exclusive item sets. Find three key fragments to unlock and explore a second map, the hidden dimension of Foulfell."
	"DOTACavernCrawl_Tutorial_Step2_Title_TI2020"					"Unlock The Foulfell Map"
	"DOTACavernCrawl_Tutorial_Step2_Desc_TI2020"					"Each section of the Nightsilver map contains a hidden Foulfell Map key fragment. Find all three to unlock a second map with additional rewards and style unlocks!"

	"DOTACavernCrawl_Title_Spring2021"								"Cavern Crawl"
	"DOTACavernCrawl_Title_Short_Spring2021"						"Crawl"
	"DOTACavernCrawl_MapLogoTitle_Spring2021"						"Cavern Crawl"
	"DOTACavernCrawl_Description_Spring2021"						"A shower of meteorites from the Mad Moon have descended upon the Mistwood Tomo'kan, luring treasure hunters deep into the dark forest.  Defeat heroes that block your progress by winning a game as them, clearing a pathway to bonus Battle Points, Plus Shards, and exclusive item sets."
	"DOTACavernCrawl_Tooltip_LockedDoor_Spring2021"					"Chasm - Traversable with Grappling Hook"
	"DOTACavernCrawl_LegendLockedDoor_Title_Spring2021"				"Chasm"
	"DOTACavernCrawl_LegendLockedDoor_Desc_Spring2021"				"Chasms block travel but can be traversed with a Grappling Hook."
	"DOTACavernCrawl_LegendKey_Title_Spring2021"					"Grappling Hook"
	"DOTACavernCrawl_LegendKey_Desc_Spring2021"						"Grappling Hooks are used to cross Chasms."
	"DOTACavernCrawl_RewardName_Key_Spring2021"						"Grappling Hook"
	"DOTACavernCrawl_Tooltip_CaveIn_Spring2021"						"Nemestice Meteorite - Pass with Warden's Compass"
	"DOTACavernCrawl_LegendCaveIn_Title_Spring2021"					"Nemestice Meteorite"
	"DOTACavernCrawl_LegendCaveIn_Desc_Spring2021"					"Defoliated by moon debris, this path can only be safely traversed with a Warden's Compass."
	"DOTACavernCrawl_LegendShovel_Title_Spring2021"					"Warden's Compass"
	"DOTACavernCrawl_LegendShovel_Desc_Spring2021"					"The Warden's Compass can find a safe path through Meteorite crash sites."
	"DOTACavernCrawl_RewardName_Shovel_Spring2021"					"Warden's Compass"
  	"DOTACavernCrawl_LegendSmallTreasure_Desc_Spring2021"			"Discover 250 Battle Points and 125 Dota Plus Shards."
 	"DOTACavernCrawl_LegendLargeTreasure_Desc_Spring2021"			"Discover 2,000 Battle Points and 1,000 Dota Plus Shards."
	"DOTACavernCrawl_RewardName_SmallTreasure_Spring2021"			"250 Battle Points and 125 Dota Plus Shards"
	"DOTACavernCrawl_RewardName_LargeTreasure_Spring2021"			"2000 Battle Points and 1000 Dota Plus Shards"
	"DOTACavernCrawl_RewardName_SmallTreasure_Spring2021_Part1"		"250 Battle Points +"
	"DOTACavernCrawl_RewardName_SmallTreasure_Spring2021_Part2"		"125 Dota Plus Shards"
	"DOTACavernCrawl_RewardName_LargeTreasure_Spring2021_Part1"		"2000 Battle Points +"
	"DOTACavernCrawl_RewardName_LargeTreasure_Spring2021_Part2"		"1000 Dota Plus Shards"
	"DOTACavernCrawl_RewardName_CarryStyleUnlock_Spring2021"		"Valkyrie's Shade Style Unlock Fragment"
	"DOTACavernCrawl_RewardName_SupportStyleUnlock_Spring2021"		"Duskbloom Trickster Style Unlock Fragment"
	"DOTACavernCrawl_RewardName_UtilityStyleUnlock_Spring2021"		"Scarlet Flare Style Unlock Fragment"
	"DOTACavernCrawl_RewardName_CarryFinalTreasure_Spring2021"		"Valkyrie's Shade"
	"DOTACavernCrawl_RewardName_SupportFinalTreasure_Spring2021"	"Duskbloom Trickster"
	"DOTACavernCrawl_RewardName_UtilityFinalTreasure_Spring2021"	"Scarlet Flare"

	"DOTACavernCrawl_Title_Fall2021"								"Cavern Crawl"
	"DOTACavernCrawl_Title_Short_Fall2021"							"Crawl"
	"DOTACavernCrawl_MapLogoTitle_Fall2021"							"Cavern Crawl"
	"DOTACavernCrawl_Description_Fall2021"							"Aghanim's experiments with the Continuum Device have unlocked undiscovered realities, where riches await explorers willing to risk the mind-bending journey. Defeat heroes that block your progress by winning a game as them and you'll clear pathways to bonus Battle Points, Plus Shards, and exclusive item sets."
	"DOTACavernCrawl_Tooltip_LockedDoor_Fall2021"					"Boulder - Breakable with Pickaxe"
	"DOTACavernCrawl_LegendLockedDoor_Title_Fall2021"				"Boulder"
	"DOTACavernCrawl_LegendLockedDoor_Desc_Fall2021"				"Boulders block travel but can be destroyed with a Pickaxe."
	"DOTACavernCrawl_LegendKey_Title_Fall2021"						"Pickaxe"
	"DOTACavernCrawl_LegendKey_Desc_Fall2021"						"Pickaxes are used to destroy Boulders."
	"DOTACavernCrawl_RewardName_Key_Fall2021"						"Pickaxe"
	"DOTACavernCrawl_Tooltip_Key_Fall2021"							"Use a Pickaxe on a Boulder to clear it."
	"DOTACavernCrawl_Tooltip_CaveIn_Fall2021"						"Trapped Passage - Pass with Continuum Talisman"
	"DOTACavernCrawl_LegendCaveIn_Title_Fall2021"					"Trapped Passage"
	"DOTACavernCrawl_LegendCaveIn_Desc_Fall2021"					"The shifting realities of the Continuum Vault are full of dangerous traps. Find a Talisman to open this terrifying path."
	"DOTACavernCrawl_LegendShovel_Title_Fall2021"					"Continuum Talisman"
	"DOTACavernCrawl_LegendShovel_Desc_Fall2021"					"A mystic trinket able to disarm the vault's dangerous traps."
	"DOTACavernCrawl_RewardName_Shovel_Fall2021"					"Continuum Talisman"
	"DOTACavernCrawl_Tooltip_Shovel_Fall2021"						"Use the Continuum Talisman on a Totem to navigate through the traps."
  	"DOTACavernCrawl_LegendSmallTreasure_Desc_Fall2021"				"Discover 250 Battle Points and 125 Dota Plus Shards."
 	"DOTACavernCrawl_LegendLargeTreasure_Desc_Fall2021"				"Discover 2,000 Battle Points and 1,000 Dota Plus Shards."
	"DOTACavernCrawl_RewardName_SmallTreasure_Fall2021"				"250 Battle Points and 125 Dota Plus Shards"
	"DOTACavernCrawl_RewardName_LargeTreasure_Fall2021"				"2000 Battle Points and 1000 Dota Plus Shards"
	"DOTACavernCrawl_RewardName_SmallTreasure_Fall2021_Part1"		"250 Battle Points +"
	"DOTACavernCrawl_RewardName_SmallTreasure_Fall2021_Part2"		"125 Dota Plus Shards"
	"DOTACavernCrawl_RewardName_LargeTreasure_Fall2021_Part1"		"2000 Battle Points +"
	"DOTACavernCrawl_RewardName_LargeTreasure_Fall2021_Part2"		"1000 Dota Plus Shards"
	"DOTACavernCrawl_RewardName_CarryStyleUnlock_Fall2021"			"Augur of Oblivion Style Unlock Fragment"
	"DOTACavernCrawl_RewardName_SupportStyleUnlock_Fall2021"		"Haven of the Hinterheart Style Unlock Fragment"
	"DOTACavernCrawl_RewardName_UtilityStyleUnlock_Fall2021"		"Trappings of the Old-Timers Style Unlock Fragment"
	"DOTACavernCrawl_RewardName_CarryFinalTreasure_Fall2021"		"Augur of Oblivion"
	"DOTACavernCrawl_RewardName_SupportFinalTreasure_Fall2021"		"Haven of the Hinterheart"
	"DOTACavernCrawl_RewardName_UtilityFinalTreasure_Fall2021"		"Trappings of the Old-Timers"

	"DOTALabyrinth_Title_Fall2021"									"Aghanim's Blessings"
	"DOTALabyrinth_Blessings_Unlock_Confirm_Title"					"Unlock Blessings?"
	"DOTALabyrinth_Blessings_Unlock_Confirm_Total"					"Total:"
	"DOTALabyrinth_Blessings_Unlock_Confirm_Owned"					"Current Arcane Fragments:"
	"DOTALabyrinth_Blessings_Unlock_Confirm_Purchase"				"Let me have it"
	"DOTALabyrinth_Blessings_Unlock_Confirm_Cancel"					"Not yet"
	"DOTALabyrinth_Blessings_Unlock_Confirm_Blessing"				"Blessing"
	"DOTALabyrinth_Blessings_Unlock_Confirm_Cost"					"Cost"

	"DOTACavernCrawl_Title_TI2022"									"Cavern Crawl"
	"DOTACavernCrawl_Title_Short_TI2022"							"Crawl"
	"DOTACavernCrawl_MapLogoTitle_TI2022"							"The Fires of Ulmarain"
	"DOTACavernCrawl_MapLogoTitle_2_TI2022"							"The Chasms of Blueheart"
	"DOTACavernCrawl_Description_TI2022"							"Explore molten pathways carved by the Fires of Ulmarain — in whose flames was forged the mighty Aegis itself. Triumph here and you'll reap Battle Points, Plus Shards, and exclusive Item Sets. Fall, and the next legendary treasure will be forged with the heat of your cindered bones."
	"DOTACavernCrawl_Description_TI2022_2"							"Explore frozen passages winding beneath the desolation of Blueheart — where only the strongest of heroes dare go. Triumph here and you'll reap Battle Points, Plus Shards, and exclusive Item Sets. Fall, and the next traveler to pass will mark their progress by the waypoint of your frigid bones."
	"DOTACavernCrawl_Tooltip_LockedDoor_TI2022"						"Lava Flow - Pass with Winged Boots"
	"DOTACavernCrawl_LegendLockedDoor_Title_TI2022"					"Lava Flow"
	"DOTACavernCrawl_LegendLockedDoor_Desc_TI2022"					"Fly over this hot lava with Winged Boots."
	"DOTACavernCrawl_Tooltip_LockedDoor_2_TI2022"					"Frigid Stream - Pass with Winged Boots"
	"DOTACavernCrawl_LegendLockedDoor_Title_2_TI2022"				"Frigid Stream"
	"DOTACavernCrawl_LegendLockedDoor_Desc_2_TI2022"				"Fly over this hypothermic river with Winged Boots."
	"DOTACavernCrawl_LegendKey_Title_TI2022"						"Winged Boots"
	"DOTACavernCrawl_LegendKey_Desc_TI2022"							"Winged Boots can be worn to fly over obstacles."
	"DOTACavernCrawl_RewardName_Key_TI2022"							"Winged Boots"
	"DOTACavernCrawl_Tooltip_Key_TI2022"							"Use Winged Boots to fly over ground obstacles."
	"DOTACavernCrawl_Tooltip_CaveIn_TI2022"							"Fire Wall - Neutralize with Elemental Rune"
	"DOTACavernCrawl_LegendCaveIn_Title_TI2022"						"Fire Wall"
	"DOTACavernCrawl_LegendCaveIn_Desc_TI2022"						"Mystic fire blocks the path.  Use an Elemental Rune to carve a hole in the fire."
	"DOTACavernCrawl_Tooltip_CaveIn_2_TI2022"						"Ice Wall - Neutralize with Elemental Rune"
	"DOTACavernCrawl_LegendCaveIn_Title_2_TI2022"					"Ice Wall"
	"DOTACavernCrawl_LegendCaveIn_Desc_2_TI2022"					"Mystic ice blocks the path.  Use an Elemental Rune to melt a hole in the ice."
	"DOTACavernCrawl_LegendShovel_Title_TI2022"						"Elemental Rune"
	"DOTACavernCrawl_LegendShovel_Desc_TI2022"						"This stone contains a spell to neutralize elemental magic."
	"DOTACavernCrawl_RewardName_Shovel_TI2022"						"Elemental Rune"
	"DOTACavernCrawl_Tooltip_Shovel_TI2022"							"Use Elemental Runes to create paths through magical walls."
  	"DOTACavernCrawl_LegendSmallTreasure_Desc_TI2022"				"Discover 250 Battle Points and 125 Dota Plus Shards."
 	"DOTACavernCrawl_LegendLargeTreasure_Desc_TI2022"				"Discover 2,000 Battle Points and 1,000 Dota Plus Shards."
	"DOTACavernCrawl_RewardName_SmallTreasure_TI2022"				"250 Battle Points and 125 Dota Plus Shards"
	"DOTACavernCrawl_RewardName_LargeTreasure_TI2022"				"2000 Battle Points and 1000 Dota Plus Shards"
	"DOTACavernCrawl_RewardName_SmallTreasure_TI2022_Part1"			"250 Battle Points +"
	"DOTACavernCrawl_RewardName_SmallTreasure_TI2022_Part2"			"125 Dota Plus Shards"
	"DOTACavernCrawl_RewardName_LargeTreasure_TI2022_Part1"			"2000 Battle Points +"
	"DOTACavernCrawl_RewardName_LargeTreasure_TI2022_Part2"			"1000 Dota Plus Shards"
  	"DOTACavernCrawl_LegendSmallTreasure_Desc_2_TI2022"				"Discover 125 Battle Points and 75 Dota Plus Shards."
 	"DOTACavernCrawl_LegendLargeTreasure_Desc_2_TI2022"				"Discover 1,000 Battle Points and 500 Dota Plus Shards."
	"DOTACavernCrawl_RewardName_SmallTreasure_2_TI2022"				"125 Battle Points and 75 Dota Plus Shards"
	"DOTACavernCrawl_RewardName_LargeTreasure_2_TI2022"				"1000 Battle Points and 500 Dota Plus Shards"
	"DOTACavernCrawl_RewardName_SmallTreasure_2_TI2022_Part1"		"125 Battle Points +"
	"DOTACavernCrawl_RewardName_SmallTreasure_2_TI2022_Part2"		"75 Dota Plus Shards"
	"DOTACavernCrawl_RewardName_LargeTreasure_2_TI2022_Part1"		"1000 Battle Points +"
	"DOTACavernCrawl_RewardName_LargeTreasure_2_TI2022_Part2"		"500 Dota Plus Shards"
	"DOTACavernCrawl_RewardName_CarryStyleUnlock_TI2022"			"Isle of Dragons Style Unlock Fragment"
	"DOTACavernCrawl_RewardName_SupportStyleUnlock_TI2022"			"Whitewind Battlemage Style Unlock Fragment"
	"DOTACavernCrawl_RewardName_UtilityStyleUnlock_TI2022"			"Stonefish Renegade Style Unlock Fragment"
	"DOTACavernCrawl_RewardName_CarryStyleUnlock_2_TI2022"			"Isle of Dragons Style Unlock II Fragment"
	"DOTACavernCrawl_RewardName_SupportStyleUnlock_2_TI2022"		"Whitewind Battlemage Style Unlock II Fragment"
	"DOTACavernCrawl_RewardName_UtilityStyleUnlock_2_TI2022"		"Stonefish Renegade Style Unlock II Fragment"
	"DOTACavernCrawl_RewardName_CarryFinalTreasure_TI2022"			"Isle of Dragons"
	"DOTACavernCrawl_RewardName_SupportFinalTreasure_TI2022"		"Whitewind Battlemage"
	"DOTACavernCrawl_RewardName_UtilityFinalTreasure_TI2022"		"Stonefish Renegade"

	// Weekly Quests
	"DOTA_WeeklyQuest" 											"Weekly Quest"
	"DOTA_WeeklyQuests" 										"Weekly Quests"
	"DOTA_WeeklyQuestsLabel" 									"Week  {d:selected_week_number}"
	"DOTA_WeeklyQuestsBonusLabel" 								"Bonus Week  {d:selected_week_number}"
	"DOTA_WeeklyQuests_WeekActive"								"Active"
	"DOTA_WeeklyQuests_ShortTitle"								"Quests"
	"DOTA_Spring2021PostGame_WeeklyProgress"					"Progress"
	"DOTA_Spring2021PostGame_Complete"							"Complete"	
	"DOTA_WeeklyQuests_HalfCredit_Tooltip" 						"This Quest can be completed in Turbo games for half credit."
	"DOTA_WeeklyQuests_Aghanim_Tooltip" 						"This Quest can be completed in the Aghanim's Event game mode."
	"DOTA_WeeklyQuests_Credit_Tooltip"							"{s:quest_tip1}{s:quest_tip2}"
	"DOTA_WeeklyQuests_BP_Reward"								"{d:point_rewards} BP"
	"DOTA_WeeklyRewards"										"Weekly Rewards"
	"DOTA_WeeklyQuest_CurrentWeek_Progress"						"Week {d:active_week} Progress: "
	"DOTA_WeeklyQuest_CurrentWeek_Value"						"<span class='ClientValue'>{d:num_stars_earned}</span> / <span class='GoalValue'>{d:num_stars_total}</span>"
	"DOTA_WeeklyQuests_RewardAvailable"							"Rewards Available!"

	"DOTA_WeeklyQuests_ActivateWeekInformation" "Quest progress will only count for the week that is currently activated, you can activate previous weeks to complete older quests."
	"DOTA_WeeklyQuests_CurrentWeek" 		"Weekly Quests - Week {d:active_week}"

	"DOTA_Stars_Claim_Name"					"Claimed Weekly Quest Stars"
	"DOTA_WeeklyStarCountLabel"				"Stars for this week: {d:current_star_count} / {d:max_star_count}"
	"DOTA_MarkVisibleSeasonActiveLabel"		"Activate Week {d:week_number}"
	"DOTA_SeasonActiveTooltip"				"This the currently active week that quest progress will be recorded for."
	"DOTA_WeeklyQuestUnlockMessage"			"Week {d:week_number} Quests unlock in {s:time_until_week_unlock}."
	"DOTA_WeeklyStarClaimRewardLabel"		"{d:points_claim_available} Claim"
	"DOTA_WeeklyStarRewardPipLabel"			"{d:point_reward}"

	"DOTA_WeeklyQuest_Progress_Label"		"Week {d:week_number} Progress:"
	"DOTA_WeeklyQuest_Progress"				"{d:quests_completed}/{d:quests_count} Completed"
	"DOTA_WeeklyQuest_PointsAvailable"		"{d:points_available} Available"

	"DOTA_WeeklyQuest_Week1_Name"			"1"
	"DOTA_WeeklyQuest_Week2_Name"			"2"
	"DOTA_WeeklyQuest_Week3_Name"			"3"
	"DOTA_WeeklyQuest_Week4_Name"			"4"
	"DOTA_WeeklyQuest_Week5_Name"			"5"
	"DOTA_WeeklyQuest_Week6_Name"			"6"
	"DOTA_WeeklyQuest_Week7_Name"			"7"
	"DOTA_WeeklyQuest_Week8_Name"			"8"
	"DOTA_WeeklyQuest_Week9_Name"			"9"
	"DOTA_WeeklyQuest_Week10_Name"			"10"
	"DOTA_WeeklyQuest_Week11_Name"			"11"
	"DOTA_WeeklyQuest_Week12_Name"			"12"
	"DOTA_WeeklyQuest_Week13_Name"			"13"
	"DOTA_WeeklyQuest_Week14_Name"			"14"
	"DOTA_WeeklyQuest_Week15_Name"			"15"
	"DOTA_WeeklyQuest_Week16_Name"			"16"
	"DOTA_WeeklyQuest_Week17_Name"			"17"
	"DOTA_WeeklyQuest_Week18_Name"			"18"
	"DOTA_WeeklyQuest_Week19_Name"			"19"

	"DOTA_Spring2021_Stars_Claim_Name"		"Claimed Weekly Quest Stars"
	"DOTA_Spring2021_WeeklyStarCountLabel"	"Stars for this week: {d:current_star_count} / {d:max_star_count}"
	"DOTA_Spring2021_MarkVisibleSeasonActiveLabel"	"Activate Week {d:week_number}"
	"DOTA_Spring2021_SeasonActiveTooltip"			"This the currently active week that quest progress will be recorded for."
	"DOTA_Spring2021_WeeklUnlockMessage"			"Week {d:week_number} Quests unlock in {s:time_until_week_unlock}."
	"DOTA_Spring2021_WeeklyStarClaimRewardLabel"	"{d:points_claim_available} Claim"
	"DOTA_Spring2021_WeeklyStarRewardPipLabel"		"{d:point_reward}"

	"DOTA_Spring2021_WeeklyQuest_Progress_Label"				"Week {d:week_number} Progress:"
	"DOTA_Spring2021_WeeklyQuest_Progress"						"{d:quests_completed}/{d:quests_count} Completed"
	"DOTA_Spring2021_WeeklyQuest_PointsAvailable"				"{d:points_available} Available"

	"DOTA_Spring2021_Quest_Nemestice_Plays_Name"			"Nemestice Nation"
	"DOTA_Spring2021_Quest_Nemestice_Plays_Name_Week7"		"Nemestice Nabber"
	"DOTA_Spring2021_Quest_Nemestice_Plays_Description"		"Play {s:current_tier_score} Nemestice Matches"
	"DOTA_Spring2021_Quest_Nemestice_Wins_Name"				"Nemestice Natural"
	"DOTA_Spring2021_Quest_Nemestice_Wins_Name_Week8"		"Noteworthy Nemestice Nemesis"
	"DOTA_Spring2021_Quest_Nemestice_Wins_Description"		"Win {s:current_tier_score} Nemestice Matches"
	"DOTA_Spring2021_Quest_Nemestice_Channels_Name"				"Embermatic"
	"DOTA_Spring2021_Quest_Nemestice_Channels_Description"		"Channel {s:current_tier_score} Nemestice Embers"
	"DOTA_Spring2021_Quest_Nemestice_Gathers_Name"				"Changed the Channel"
	"DOTA_Spring2021_Quest_Nemestice_Gathers_Description"		"Pick up {s:current_tier_score} fallen Nemestice Embers from the ground"
	"DOTA_Spring2021_Quest_Nemestice_MeteorKills_Name"				"Charged and Ready"
	"DOTA_Spring2021_Quest_Nemestice_MeteorKills_Description"		"Kill {s:current_tier_score} heroes while Embercharged in Nemestice"
	"DOTA_Spring2021_Quest_Nemestice_Towers_Name"				"Harder Is Better"
	"DOTA_Spring2021_Quest_Nemestice_Towers_Description"		"Destroy {s:current_tier_score} towers during a Nemestice game"

	"DOTA_Spring2021_Quest_Nemestice_Placeholder_Name"				"Nemestice Placeholder"
	"DOTA_Spring2021_Quest_Nemestice_Placeholder_Description"		"Nemestice Placeholder Desc"
	
	"DOTA_Spring2021_Quest_Placeholder_Name"			"Placeholder Quests"
	"DOTA_Spring2021_Quest_Placeholder_Description"		"TBD Any quests this week may be changed before they're released."

	"DOTA_Spring2021_Quest_Plays_Name"				"Play A Round and Find Out"
	"DOTA_Spring2021_Quest_Plays_Name_Week2"		"You Win No Matter What"
	"DOTA_Spring2021_Quest_Plays_Name_Week3"		"Have Yourself a Time"
	"DOTA_Spring2021_Quest_Plays_Name_Week4"		"Play Yourself Out"
	"DOTA_Spring2021_Quest_Plays_Name_Week5"		"What a Play"
	"DOTA_Spring2021_Quest_Plays_Name_Week6"		"As You Like It"
	"DOTA_Spring2021_Quest_Plays_Name_Week7"		"For Love of the Game"
	"DOTA_Spring2021_Quest_Plays_Name_Week8"		"Earning Either Way"
	"DOTA_Spring2021_Quest_Plays_Description"		"Play {s:current_tier_score} Matches"

	"DOTA_Spring2021_Quest_High_Fives_Completed_Name"				"High Fives are Universal"
	"DOTA_Spring2021_Quest_High_Fives_Completed_Description"		"High Five Players {s:current_tier_score} Times"

	"DOTA_Spring2021_Quest_Tips_Given_And_Received_Name"			"Tips for a Brighter Tomorrow"
	"DOTA_Spring2021_Quest_Tips_Given_And_Received_Description"		"Give or Receive {s:current_tier_score} Tips"

	"DOTA_Spring2021_Quest_Wins_Name"								"It Happens"
	"DOTA_Spring2021_Quest_Wins_Name_Week1"							"Skill or Fortune"
	"DOTA_Spring2021_Quest_Wins_Name_Week3"							"Nothing Like It"
	"DOTA_Spring2021_Quest_Wins_Name_Week5"							"While I Have You"
	"DOTA_Spring2021_Quest_Wins_Name_Week6"							"Let Me Help You With That"
	"DOTA_Spring2021_Quest_Wins_Name_Week7"							"Sweet Dream Machine"
	"DOTA_Spring2021_Quest_Wins_Name_Week8"							"I Do What I Want"
	"DOTA_Spring2021_Quest_Wins_Description"						"Win {s:current_tier_score} Matches"

	// Weekly Quest Names

	"DOTA_WeeklyQuest_ARDM_AD_Wins_Name"							"Not Like Other Modes"
	"DOTA_WeeklyQuest_ARDM_AD_Wins_Description"						"Win {s:current_tier_score} Matches in Ability Draft or All Random Death Match"

	"DOTA_WeeklyQuest_Guild_Wins_Name"								"One with the Crew"
	"DOTA_WeeklyQuest_Guild_Wins_Description"						"Win {s:current_tier_score} Matches with 3+ Guild Members"

	"DOTA_WeeklyQuest_Complete_Guild_Contracts_Name"				"Contractural Obligations"
	"DOTA_WeeklyQuest_Complete_Guild_Contracts_Description"			"Complete {s:current_tier_score} Guild Contracts"

	"DOTA_WeeklyQuest_Kills_Name"									"Offensive Behavior"
	"DOTA_WeeklyQuest_Kills_Description"							"Kill {s:current_tier_score} Enemy Heroes"

	"DOTA_WeeklyQuest_Assists_Name"									"Do the Hard Part"
	"DOTA_WeeklyQuest_Assists_Description"							"Assist in {s:current_tier_score} Enemy Hero Kills"

	"DOTA_WeeklyQuest_Building_Damage_Name"							"Kind of the Point"
	"DOTA_WeeklyQuest_Building_Damage_Description"					"Deal {s:current_tier_score} Damage to Enemy Buildings"

	"DOTA_WeeklyQuest_Hero_Damage_Name"								"You Wound Me"
	"DOTA_WeeklyQuest_Hero_Damage_Description"						"Deal {s:current_tier_score} Damage to Enemy Heroes"

	"DOTA_WeeklyQuest_Hero_Damage_Physical_Name"					"Make It a Beat Down"
	"DOTA_WeeklyQuest_Hero_Damage_Physical_Description"				"Deal {s:current_tier_score} Physical Damage to Enemy Heroes"

	"DOTA_WeeklyQuest_Hero_Damage_Magical_Name"						"In the Arcane Gang"
	"DOTA_WeeklyQuest_Hero_Damage_Magical_Description"				"Deal {s:current_tier_score} Magic Damage to Enemy Heroes"

	"DOTA_WeeklyQuest_Hero_Damage_Pure_Name"						"Resistance is Futile"
	"DOTA_WeeklyQuest_Hero_Damage_Pure_Description"					"Deal {s:current_tier_score} Pure Damage to Enemy Heroes"

	"DOTA_WeeklyQuest_Hero_Relic_Milestones_Name"					"Museum-Quality Shine"
	"DOTA_WeeklyQuest_Hero_Relic_Milestones_Description"			"Level up a Hero Relic {s:current_tier_score} Times"

	"DOTA_WeeklyQuest_Kill_Roshan_Name"								"Home Invasion"
	"DOTA_WeeklyQuest_Kill_Roshan_Description"						"Kill Roshan {s:current_tier_score} Times"

	"DOTA_WeeklyQuest_Destroy_Wards_Name"							"Ward Warden"
	"DOTA_WeeklyQuest_Destroy_Wards_Description"					"Destroy {s:current_tier_score} Enemy Wards"

	"DOTA_WeeklyQuest_Wins_In_Full_Party_Name"						"Stacked in Your Favor"
	"DOTA_WeeklyQuest_Wins_In_Full_Party_Description"				"Win {s:current_tier_score} Matches in a 5-stack"

	"DOTA_WeeklyQuest_Wins_As_Core_Hero_Name"						"Workout Your Cores"
	"DOTA_WeeklyQuest_Wins_As_Core_Hero_Description"				"Win {s:current_tier_score} games as a Carry Hero"

	"DOTA_WeeklyQuest_Wins_As_Support_Hero_Name"					"Actually Do Stuff"
	"DOTA_WeeklyQuest_Wins_As_Support_Hero_Description"				"Win {s:current_tier_score} games as a Support Hero"

	"DOTA_WeeklyQuest_1_Star_Hero_Challenges_Name"					"Hang a Star On That One"
	"DOTA_WeeklyQuest_1_Star_Hero_Challenges_Description"			"Complete {s:current_tier_score} Hero Challenges with 1-Star or greater"

	"DOTA_WeeklyQuest_3_Star_Hero_Challenges_Name"					"Casual Sidequest"
	"DOTA_WeeklyQuest_3_Star_Hero_Challenges_Description"			"Complete {s:current_tier_score} Hero Challenges with 3-Stars"

	"DOTA_WeeklyQuest_Last_Hits_Name"								"Creepslaughter"
	"DOTA_WeeklyQuest_Last_Hits_Description"						"Last Hit {s:current_tier_score} Creeps"

	"DOTA_WeeklyQuest_Denies_Name"									"I Hear They Don't Like This"
	"DOTA_WeeklyQuest_Denies_Description"							"Deny {s:current_tier_score} Creeps"

	"DOTA_WeeklyQuest_Stack_Camps_Name"								"Leave So Much Trace"
	"DOTA_WeeklyQuest_Stack_Camps_Description"						"Stack {s:current_tier_score} Neutral Camps"

	"DOTA_WeeklyQuest_Bounty_Runes_Name"							"Bounty Bonanza"
	"DOTA_WeeklyQuest_Bounty_Runes_Description"						"Activate {s:current_tier_score} Bounty Runes"

	"DOTA_WeeklyQuest_Stun_Duration_Name"							"Give Them a Minute"
	"DOTA_WeeklyQuest_Stun_Duration_Description"					"Stun Enemy Heroes for {s:current_tier_score} seconds"

	"DOTA_WeeklyQuest_Heal_Heroes_Name"								"You're Too Kind"
	"DOTA_WeeklyQuest_Heal_Heroes_Description"						"Heal {s:current_tier_score} health to allied Heroes"

	"DOTA_WeeklyQuest_Last_Hit_Towers_Name"							"Tower Terrorizer"
	"DOTA_WeeklyQuest_Last_Hit_Towers_Description"					"Last Hit {s:current_tier_score} Enemy Towers"

	"DOTA_WeeklyQuest_Outposts_Captured_Name"						"Postmaster"
	"DOTA_WeeklyQuest_Outposts_Captured_Description"				"Capture {s:current_tier_score} Enemy Outposts"

	"DOTA_WeeklyQuest_Enemies_Revealed_By_Scan_Name"				"Scan the Plan"
	"DOTA_WeeklyQuest_Enemies_Revealed_By_Scan_Description"			"Reveal {s:current_tier_score} Enemy Heroes using the Scan Ability"

	"DOTA_WeeklyQuest_Trivia_Points_Name"							"The Real MMR"
	"DOTA_WeeklyQuest_Trivia_Points_Description"					"Earn {s:current_tier_score} Queue Time Trivia points."

	"DOTA_WeeklyQuest_Stick_Charges_Used_Name"						"Stick It to You"
	"DOTA_WeeklyQuest_Stick_Charges_Used_Description"				"Consume {s:current_tier_score} Stick Charges"

	"DOTA_WeeklyQuest_Win_And_Count_Hero_Legs_Name"					"Every Day is Leg Day"
	"DOTA_WeeklyQuest_Win_And_Count_Hero_Legs_Description"			"Count the legs of your hero in each Winning Game, until you reach {s:current_tier_score}."

	"DOTA_WeeklyQuest_Teleports_Completed_Name"						"Leave the Bread Behind"
	"DOTA_WeeklyQuest_Teleports_Completed_Description"				"Teleport your hero to another location {s:current_tier_score} times."

	"DOTA_WeeklyQuest_Wins_In_Party_Name"							"Party Patrol"
	"DOTA_WeeklyQuest_Wins_In_Party_Description"					"Win {s:current_tier_score} Matches in a Party of any size."

	"DOTA_WeeklyQuest_Win_And_Kills_Name"							"Murder Has Its Own Reward"
	"DOTA_WeeklyQuest_Win_And_Kills_Description"					"Kill {s:current_tier_score} Enemy Heroes in Winning Games"

	"DOTA_WeeklyQuest_Win_And_Assists_Name"							"Lend a Hurting Hand"
	"DOTA_WeeklyQuest_Win_And_Assists_Description"					"Assist in killing {s:current_tier_score} Enemy Heroes in Winning Games"

	"DOTA_WeeklyQuest_Win_And_Hand_Of_Midas_Gold_Name"				"One Way to Get Ahead"
	"DOTA_WeeklyQuest_Win_And_Hand_Of_Midas_Gold_Description"		"Gain {s:current_tier_score} Gold from Hand of Midas in Winning Games"

	"DOTA_WeeklyQuest_Win_And_Hero_Damage_Name"						"Add Injury to Insult"
	"DOTA_WeeklyQuest_Win_And_Hero_Damage_Description"				"Deal {s:current_tier_score} damage to Heroes in Winning Games"

	"DOTA_WeeklyQuest_Win_And_Net_Worth_Name"						"They Won't Need It Anyway"
	"DOTA_WeeklyQuest_Win_And_Net_Worth_Description"				"Accumulate {s:current_tier_score} Net Worth in Winning Games"

	"DOTA_WeeklyQuest_Win_And_Plant_Observer_Wards_Name"			"Reconnaissance Renaissance"
	"DOTA_WeeklyQuest_Win_And_Plant_Observer_Wards_Description"		"Plant {s:current_tier_score} Observer Wards in Winning Games"

	"DOTA_WeeklyQuest_Win_And_Last_Hits_Name"						"The Real Enemy"
	"DOTA_WeeklyQuest_Win_And_Last_Hits_Description"				"Last Hit {s:current_tier_score} Creeps in Winning Games"

	"DOTA_WeeklyQuest_Win_And_Bounty_Runes_Name"					"Gold Wins Games"
	"DOTA_WeeklyQuest_Win_And_Bounty_Runes_Description"				"Activate {s:current_tier_score} Bounty Runes in Winning Games"

	"DOTA_WeeklyQuest_Win_And_Heal_Heroes_Name"						"Healers Are the Real Heroes"
	"DOTA_WeeklyQuest_Win_And_Heal_Heroes_Description"				"Heal other Heroes by {s:current_tier_score} HP in Winning Games"

	"DOTA_WeeklyQuest_Win_And_Hero_Damage_Magical_Name"				"Mystic Mangler"
	"DOTA_WeeklyQuest_Win_And_Hero_Damage_Magical_Description"		"Deal {s:current_tier_score} Magic Damage to Enemy Heroes in Winning Games"

	"DOTA_WeeklyQuest_Double_Stuns_Name"							"And One for Your Friend"
	"DOTA_WeeklyQuest_Double_Stuns_Description"						"Stun two or more Enemy Heroes at once {s:current_tier_score} times."

	"DOTA_WeeklyQuest_Damage_With_Ultimate_Name"					"Peak Performance"
	"DOTA_WeeklyQuest_Damage_With_Ultimate_Description"				"Deal {s:current_tier_score} damage with your Ultimate ability."

	"DOTA_WeeklyQuest_Restore_Mana_Name"							"Enchanting Enabler"
	"DOTA_WeeklyQuest_Restore_Mana_Description"						"Restore {s:current_tier_score} mana to allied heroes."

	"DOTA_WeeklyQuest_Kills_After_Teleport_Name"					"Destination Murder"
	"DOTA_WeeklyQuest_Kills_After_Teleport_Description"				"Kill {s:current_tier_score} heroes after teleporting."

	"DOTA_WeeklyQuest_Cancel_Channels_Name"							"Channel Changer"
	"DOTA_WeeklyQuest_Cancel_Channels_Description"					"Cancel {s:current_tier_score} enemy channeling abilities."

	"DOTA_WeeklyQuest_Double_Kills_Name"							"Plus One"
	"DOTA_WeeklyQuest_Double_Kills_Description"						"Get {s:current_tier_score} Double Kills."

	"DOTA_WeeklyQuest_First_Blood_Name"								"Let It All Out"
	"DOTA_WeeklyQuest_First_Blood_Description"						"Get a Kill or Assist drawing First Blood in {s:current_tier_score} games."

	"DOTA_WeeklyQuest_Win_And_Kill_Ancient_Creeps_Name"				"Only the Best for You"
	"DOTA_WeeklyQuest_Win_And_Kill_Ancient_Creeps_Description"		"Kill {s:current_tier_score} Ancient Creeps in Winning Games"

	"DOTA_WeeklyQuest_Purge_Debuffs_Name"							"Keep It Clean"
	"DOTA_WeeklyQuest_Purge_Debuffs_Description"					"Purge {s:current_tier_score} debuffs on yourself or an ally."

	"DOTA_WeeklyQuest_Controlled_Units_Damage_Name"					"The Grown-Ups are Talking"
	"DOTA_WeeklyQuest_Controlled_Units_Damage_Description"			"Deal {s:current_tier_score} damage with controlled units."

	"DOTA_WeeklyQuest_Deny_Towers_Name"								"Sudden Condemnation"
	"DOTA_WeeklyQuest_Deny_Towers_Description"						"Deny {s:current_tier_score} Towers."

	"DOTA_WeeklyQuest_Bash_Enemies_Name"							"100% Effective"
	"DOTA_WeeklyQuest_Bash_Enemies_Description"						"Bash enemy heroes {s:current_tier_score} times."

	"DOTA_WeeklyQuest_Win_As_Strength_Hero_Name"					"Click Harder"
	"DOTA_WeeklyQuest_Win_As_Strength_Hero_Description"				"Win {s:current_tier_score} games as a Strength Hero"

	"DOTA_WeeklyQuest_Win_As_Agility_Hero_Name"						"Click Faster"
	"DOTA_WeeklyQuest_Win_As_Agility_Hero_Description"				"Win {s:current_tier_score} games as a Agility Hero"

	"DOTA_WeeklyQuest_Win_As_Intelligence_Hero_Name"				"Click Smarter"
	"DOTA_WeeklyQuest_Win_As_Intelligence_Hero_Description"			"Win {s:current_tier_score} games as a Intelligence Hero"

	"DOTA_WeeklyQuest_Kills_Plus_Assists_Name"						"Dealer's Choice"
	"DOTA_WeeklyQuest_Kills_Plus_Assists_Description"				"Get {s:current_tier_score} Kills or Assists."

	"DOTA_WeeklyQuest_Save_Hero_Name"								"Safety Patrol"
	"DOTA_WeeklyQuest_Save_Hero_Description"						"Prevent an allied hero from taking lethal damage in {s:current_tier_score} game(s)."

	"DOTA_WeeklyQuest_Kills_After_Blink_Name"						"It's for Stabbing"
	"DOTA_WeeklyQuest_Kills_After_Blink_Description"				"Kill {s:current_tier_score} heroes after using Blink Dagger."

	"DOTA_WeeklyQuest_Reveal_Invisible_Name"						"Spoil the Surprise"
	"DOTA_WeeklyQuest_Reveal_Invisible_Description"					"Reveal invisible heroes {s:current_tier_score} times."

	"DOTA_WeeklyQuest_Linken_And_Lotus_Blocks_Name"					"None for Me Thanks"
	"DOTA_WeeklyQuest_Linken_And_Lotus_Blocks_Description"			"Block or Reflect {s:current_tier_score} spells with Linken's Sphere or Lotus Orb."

	"DOTA_WeeklyQuest_Crimson_And_Pipe_Damage_Reduced_Name"			"Damager Manager"
	"DOTA_WeeklyQuest_Crimson_And_Pipe_Damage_Reduced_Description"	"Prevent {s:current_tier_score} damage using Crimson Guard or Pipe of Insight actives."

	"DOTA_WeeklyQuest_Win_And_Camps_Stacked_Name"					"Stacks for Victory"
	"DOTA_WeeklyQuest_Win_And_Camps_Stacked_Description"			"Stack {s:current_tier_score} neutral camps in Winning Games."

	"DOTA_WeeklyQuest_Net_Worth_Name"								"They Won't Need It Anyway"
	"DOTA_WeeklyQuest_Net_Worth_Description"						"Accumulate {s:current_tier_score} Net Worth across multiple games"

	"DOTA_WeeklyQuest_Blademail_Damage_Name"						"Take It Back"
	"DOTA_WeeklyQuest_Blademail_Damage_Description"					"Deal {s:current_tier_score} damage to Enemy Heroes with Blade Mail."

	"DOTA_WeeklyQuest_Plant_Sentry_Wards_Name"						"Who Watches the Watchers?"
	"DOTA_WeeklyQuest_Plant_Sentry_Wards_Description"				"Plant {s:current_tier_score} Sentry Wards."

	"DOTA_WeeklyQuest_Win_And_Cut_Trees_Name"						"Tumbling Lumber"
	"DOTA_WeeklyQuest_Win_And_Cut_Trees_Description"				"Destroy {s:current_tier_score} trees in Winning Games."

	"DOTA_WeeklyQuest_Win_And_Tips_Received_Name"					"You Really Love Me Maybe"
	"DOTA_WeeklyQuest_Win_And_Tips_Received_Description"			"Receive {s:current_tier_score} Tips in Winning Games"

	"DOTA_WeeklyQuest_Hero_Cleave_Damage_Name"						"Pain Buffet"
	"DOTA_WeeklyQuest_Hero_Cleave_Damage_Description"				"Deal {s:current_tier_score} damage to Enemy Heroes using Cleave abilities."

	"DOTA_WeeklyQuest_Kills_Assists_After_Smoke_Name"				"The Eyes Lie"
	"DOTA_WeeklyQuest_Kills_Assists_After_Smoke_Description"		"Get {s:current_tier_score} Kills or Assists using Smoke of Deceit."

	"DOTA_WeeklyQuest_Kills_During_Bkb_Name"						"Punching Down"
	"DOTA_WeeklyQuest_Kills_During_Bkb_Description"					"Kill {s:current_tier_score} enemy heroes while under the effect of Black King Bar."

	"DOTA_WeeklyQuest_Hero_Lifesteal_Name"							"Snack Attack"
	"DOTA_WeeklyQuest_Hero_Lifesteal_Description"					"Lifesteal {s:current_tier_score} health from enemy heroes."

	"DOTA_WeeklyQuest_Hero_Manaburn_Name"							"They Don't Like That"
	"DOTA_WeeklyQuest_Hero_Manaburn_Description"					"Burn {s:current_tier_score} mana from enemy heroes with spells or abilities."

	"DOTA_WeeklyQuest_Killng_Sprees_Name"							"Live Kill Repeat"
	"DOTA_WeeklyQuest_Killng_Sprees_Description"					"Go on {s:current_tier_score} Killing Spree kill streaks."

	"DOTA_WeeklyQuest_Win_And_Kills_Under_Tower_Name"				"Disabuse Your Illusion"
	"DOTA_WeeklyQuest_Win_And_Kills_Under_Tower_Description"		"Kill {s:current_tier_score} Enemy Heroes within Tower Range in Winning Games."

	"DOTA_WeeklyQuest_Kill_Couriers_Name"							"Heel Turn"
	"DOTA_WeeklyQuest_Kill_Couriers_Description"					"Kill {s:current_tier_score} enemy couriers."

	"DOTA_WeeklyQuest_High_Fives_Completed_Name"					"High Fives are Universal"
	"DOTA_WeeklyQuest_High_Fives_Completed_Description"				"High Five Players {s:current_tier_score} Times"

	"DOTA_WeeklyQuest_Win_And_High_Fives_Completed_Name"			"High Fives are Universal"
	"DOTA_WeeklyQuest_Win_And_High_Fives_Completed_Description"		"High Five Players {s:current_tier_score} Times in Winning Games"
		
	"DOTA_WeeklyQuest_Win_With_Ranged_Hero_Name"					"Missile Material"
	"DOTA_WeeklyQuest_Win_With_Ranged_Hero_Description"				"Win {s:current_tier_score} games with Ranged Heroes."
		
	"DOTA_WeeklyQuest_Win_With_Melee_Hero_Name"						"Finishing Touch"
	"DOTA_WeeklyQuest_Win_With_Melee_Hero_Description"				"Win {s:current_tier_score} games with Melee Heroes."
		
	"DOTA_WeeklyQuest_Disarm_Duration_Name"							"Here Hold This"
	"DOTA_WeeklyQuest_Disarm_Duration_Description"					"Disarm enemies for {s:current_tier_score} seconds."
		
	"DOTA_WeeklyQuest_Neutral_Items_Earned_Name"					"Red Market"
	"DOTA_WeeklyQuest_Neutral_Items_Earned_Description"				"Discover {s:current_tier_score} Neutral Items."
		
	"DOTA_WeeklyQuest_Use_Ability_Charges_Name"						"Fully Charged"
	"DOTA_WeeklyQuest_Use_Ability_Charges_Description"				"Use {s:current_tier_score} hero ability charges."

	// End Weekly Quest Names


	"DOTA_PrizeRewardMeter_Goal"			"Goal"
	"DOTA_PrizeRewardMeter_FirstPrize"		"${s:previous_prize_pool_small}M"
	"DOTA_PrizeRewardMeter_SecondPrize"		"${s:stretch_prize_pool_small}M"
	"DOTA_PrizeRewardMeter_Reward"			"+10,000 Pts"
	"DOTA_CompendiumRecap_PrizePoolReward_Desc"		"10,000 Battle Points will be awarded to all players if the prize pool exceeds last year's. Another 10,000 Battle Points will be awarded if the prize pool exceeds ${s:stretch_prize_pool}."

	"DOTA_ChangeLog_TI8CavernChallenge"	"Cavern Crawl For The International 2018 Battle Pass"
	"DOTA_ChangeLog_TI8Tipping"			"New Tipping System For The International 2018"

	// Spray Wheel

	"dota_settings_spraywheel_show"				"Spray Wheel"
	"dota_settings_spraywheel_page"				"Customize Spray Wheel"
	"DOTA_Hotkeys_Tooltip_SprayWheel"  "Opens the Spray Wheel to spray images on the ground."
	"dota_spraywheel_event_reward_title"		"Spray Wheel Images"
	"dota_spraywheel_event_reward_title_short"		"Spray Image"
	"dota_spraywheel_unlock_popup_title"		"You Unlocked New Spray Wheel Images!"
	"dota_spraywheel_customize"				"Customize Spray Wheel"
	"DOTA_FavoriteTeamSpray_Tooltip"	"Favorite Team Spray"

	"DOTA_SeasonPass_SecondaryTabHeader_Underhollow"			"Underhollow"

	"DOTA_SeasonPass_SecondaryTabHeader_Tipping"			"Tipping"
	"DOTA_SeasonPass_SecondaryTabHeader_CoachesChallenge"		"Coaching"
	"DOTA_SeasonPass_SecondaryTabHeader_SideShop"		"Sideshop"

	"DOTA_Scoreboard_Tipping"	"Tipping"
	"DOTA_Scoreboard_Tip"		"Tip"
	"DOTA_Scoreboard_TipsAvailable"		"{d:tips_available} Available"
	"DOTA_Scoreboard_TipCooldown"		"{s:tip_cooldown} Cooldown"

	"DOTA_Scoreboard_Gifting"	"Gifting"
	"DOTA_Scoreboard_Gift"		"Gift"
	"DOTA_Scoreboard_GiftsAvailable"	"{d:gifts_available} Available"
	"DOTA_Scoreboard_GiftCooldown"		"{s:gift_cooldown} Cooldown"

	"DOTA_Scoreboard_Bounties"				"Bounties"
	"DOTA_Scoreboard_SetBounty"				"Set Bounty"
	"DOTA_Scoreboard_CancelBounty"			"Cancel"
	"DOTA_Scoreboard_BountiesAvailable"		"{d:bounties_available} Available"
	"DOTA_Scoreboard_BountyTimer"			"{s:bounty_time} Remaining"
	"DOTA_Scoreboard_BountyCancelTimer"		"starts in {s:bounty_cancel_time}"
	"DOTA_Scoreboard_BountyCancelTimerAlt"	"bounty starts in {s:bounty_cancel_time}"
	"DOTA_Scoreboard_BountyTooltip"			"Place a bounty on another player!<br><br>If a teammate kills your bounty target while the bounty is active, they'll earn {d:bounty_battle_points} Battle Points and one of your Bounty Tokens will be consumed.<br><br>If no one fulfills the bounty in time, your Token won't be spent."
	
	"DOTA_Scoreboard_BountyPlace"			"Place a bounty on {s:bounty_target}?"

	"DOTA_Tipping_About_Header"	"About Tipping"
	"DOTA_Tipping_About_Line1"	"Access the in-game scoreboard to tip players in your matches whenever they do something worthy of recognition."
	"DOTA_Tipping_About_Line2"	"Each tip is worth 25 Battle Points at the start. You can upgrade your tips along the Battle Pass rewards path to give 50, 100, or 200 Battle Points."
	"DOTA_Tipping_About_Line3"	"Each Battle Pass owner can give ten tips per week, with a maximum of three per match."
	"DOTA_Tipping_About_Line4"	"Tipping does not cost your own Battle Points, so try to spend all ten each week."

	"DOTA_Tipping_MyTips"				"My Tips"
	"DOTA_Tipping_Connections"			"Connections"
	"DOTA_Tipping_TipsReceived"			"Tips Received"
	"DOTA_Tipping_TotalTipsReceived"	"Total Tips Received"
	"DOTA_Tipping_TipsGivenThisWeek"	"Tips Given this Week"
	"DOTA_Tipping_RefreshTime"			"Refresh in {t:d:t:time_until_reset}"
	"DOTA_Tipping_ReturnToStart"		"Return to Start"

	
	"DOTA_Bounties_BountiesIssued"		"Total Bounties Issued this week."

	"dota_mutation_tooltip_title"		"Active Mutations:"

	"DOTA_ti8_campaign"	"Multiplayer Adventure"
	"DOTA_campaign_ti8_name"	"The Underhollow"
	"DOTA_ti8_campaign_bp_tab_subtitle"	"Roshefort Rumble"

	"DOTA_DB_SeasonPass_International_2018" "The International 2018 Battle Pass"
	"DOTA_TI8_BattlePass_Level225Reward_Soon"	"Prestige Item for Lion - Coming Soon"
	"DOTA_TI8_BattlePass_Level75RewardLine_Soon"	"Meepo Announcer Pack - Coming Soon"
	"DOTA_TI8_BattlePass_Level615RewardLine_Soon"	"Promise of Eminent Revival - Coming Soon"

	"DOTA_TI8_BattlePass_PlusReward"	"These rewards are available only to Dota Plus subscribers."

    "DOTA_TI8_FrontPage_CavernChallenge_Title"   "Cavern Crawl"
    "DOTA_TI8_FrontPage_CavernChallenge_Text"    "Navigate the caverns beneath the riverlands to unearth exclusive item sets and rewards."
    "DOTA_TI8_FrontPage_Sprays_Title"   "Reaction Sprays"
    "DOTA_TI8_FrontPage_Sprays_Text"    "It's not what you say, but how you say it. Express yourself effectively with new reaction sprays."
    "DOTA_TI8_FrontPage_Tipping_Title"   "In-Game Tipping"
    "DOTA_TI8_FrontPage_Tipping_Text"    "Pull some free points from the ether of battle and bestow them upon worthy friends and foes."
    "DOTA_TI8_FrontPage_ChatWheelSounds_Title"   "Seasonal Chat Wheel Sounds"
    "DOTA_TI8_FrontPage_ChatWheelSounds_Text"    "Speak your mind in battle with a gaggle of new seasonal sounds."
    "DOTA_TI8_FrontPage_TeamChallengeMode_Title"   "Team Challenge Mode"
    "DOTA_TI8_FrontPage_TeamChallengeMode_Text"    "Party up and match against much tougher foes for a chance to earn a dramatic MMR boost."
    "DOTA_TI8_FrontPage_ProCircuitPredictions_Title"   "Pro Circuit Predictions"
    "DOTA_TI8_FrontPage_ProCircuitPredictions_Text"    "Make your Pro Circuit picks on the go with new web-based predictions."
    "DOTA_TI8_FrontPage_CustomLaneCreeps_Title"   "Custom Lane Creeps"
    "DOTA_TI8_FrontPage_CustomLaneCreeps_Text"    "Swap your standard lane creeps out for the new Cavernite Radiant and Dire creeps."
    "DOTA_TI8_FrontPage_RankedRoles_Title"   "Ranked Roles Queue"
    "DOTA_TI8_FrontPage_RankedRoles_Text"    "Select your lane role before matchmaking in this special queue so teammates know what you want to play."
    "DOTA_TI8_FrontPage_Mutations_Title"   "Mutations Mode"
    "DOTA_TI8_FrontPage_Mutations_Text"    "The laws of Dota reality are broken, and random gameplay modifiers have beset this unranked mode."
    "DOTA_TI8_FrontPage_Underhollow_Header"   "New Game Mode"
	"DOTA_TI8_FrontPage_Underhollow_Header_Available"   "Now Available"
    "DOTA_TI8_FrontPage_Underhollow_Title"   "The Underhollow - Coming Soon"
    "DOTA_TI8_FrontPage_Underhollow_Text"    "Roshan is on the rampage, driven into a frenzy and after the world's rarest cheese."
    "DOTA_TI8_FrontPage_Terrain_Title"   "The Emerald Abyss"
    "DOTA_TI8_FrontPage_Terrain_Text"    "Follow the river's path down into a new battlefield. Available at level 160 in the Battle Pass."

   	"DOTA_SeasonalItemReceived_ShardTitle"	"You've received Dota Plus Shards!"
   	"DOTA_SeasonalItemReceived_ShardSubtitle"	"Use Dota Plus shards to unlock Exclusive Sets, Hero Relics, and more!"

   	"DOTA_SeasonalItemReceived_ConsumableItemChargesText"	"{d:quantity}x {g:dota_item_name:item_def}"
   	"DOTA_SeasonalItemReceived_ConsumableItemChargesTitle"	"You have claimed a {s:event_name} Reward!"

	"DOTA_SeasonalItemReceived_SteamPackageTitle"		"You've unlocked a game on Steam!"
   	"DOTA_SeasonalItemReceived_SteamPackageSubtitle"	"Download and play this game through your Steam library."

	"DOTA_SeasonalItemReceived_EmoticonTitle"		"You've unlocked an emoticon!"

	"DOTA_FrontPage_InternationalApproaches" "The International Approaches"
	"DOTA_TI8_FrontPage_DPCRewind_Title" "Dota Pro Circuit Rewind"
	"DOTA_TI8_FrontPage_DPCRewind_Text" "Recap all the moments that determined the eight direct invites in the new Dota Pro Circuit Rewind."

	"DOTA_FrontPage_WorldlessTrekTreasure_Header" "New Treasure"
	"DOTA_FrontPage_WorldlessTrekTreasure_Title" "Treasure of the Wordless Trek"
	"DOTA_FrontPage_WorldlessTrekTreasure_Desc" "Contains new 12 sets including a Rare Spectre and Extremely Rare Razor."

	"DOTA_FrontPage_DPCWinter2022_Header" "DPC Winter 2022 Tour"
	"DOTA_FrontPage_DPCWinter2022_Title" "Season-Long Fantasy"
	"DOTA_FrontPage_DPCWinter2022_Desc" "Play Fantasy throughout the wider DPC season for the duration of each Tour."


	"DOTA_FrontPage_DPCWinterSupClub2022_Header" "DPC Winter 2022 Tour"
	"DOTA_FrontPage_DPCWinterSupClub2022_Title" "All-New Supporters Club Content"
	"DOTA_FrontPage_DPCWinterSupClub2022_Desc" "Fantasy card packs, voicelines, sprays, emoticons, team badges and more."

	"DOTA_PlusPickBanWinStats_Hero"	"Hero"
	"DOTA_PlusPickBanWinStats_Start"	"Start"
	"DOTA_PlusPickBanWinStats_Trend"	"Trend"
	"DOTA_PlusPickBanWinStats_End"	"End"
	"DOTA_PlusPickBanWinStats_Change"	"Change"
	"DOTA_PlusPickBanWinStats_PickPercent"	"Pick Percent"
	"DOTA_PlusPickBanWinStats_WinPercent"	"Win Percent"
	"DOTA_PlusPickBanWinStats_BanPercent"	"Ban Percent"
	"DOTA_PlusPickBanWinStats_Header"		"Trends for the Last 8 Weeks"

	"DOTA_PlusStats_Header_Stat"		"Stat"
	"DOTA_PlusStats_Kills"				"Kills"
	"DOTA_PlusStats_Deaths"				"Deaths"
	"DOTA_PlusStats_Assists"			"Assists"
	"DOTA_PlusStats_LastHits_Abbr"		"LH"
	"DOTA_PlusStats_Denies_Abbr"		"D"
	"DOTA_PlusStats_NetWorth_Abbr"		"NW"
	"DOTA_PlusStats_Header_Current"		"Current"
	"DOTA_PlusStats_Header_Historic"	"Historic"


	"DOTA_BattlePass_AchievementsTooltip_Title"		"Achievements"
	"DOTA_BattlePass_AchievementsTooltip_Completed"		"Achievements Completed"
	"DOTA_BattlePass_AchievementsTooltip_BattlePointsEarned"		"Battle Points Earned"

	"DOTA_BattlePass_DailyHero_Abbreviation"	"DH"

	"DOTA_BattlePass_DPCPredictionsTooltip_Title"	"Dota Pro Circuit Predictions"

	"DOTA_BattlePass_ArcanaVoteTooltip_Title"	"Arcana Vote"

	"DOTA_BattlePass_CavernCrawlTooltip_Title"	"Cavern Crawl"
	"DOTA_BattlePass_CavernCrawlTooltip_RoomsCompleted"	"Rooms Completed"
	"DOTA_BattlePass_CavernCrawlTooltip_BattlePointsEarned"	"Battle Points Earned"
	"DOTA_BattlePass_CavernCrawlTooltip_SetsEarned"	"Sets Earned"

	"DOTA_BattlePass_TippingTooltip_Title"	"Tipping"
	"DOTA_BattlePass_BountiesTooltip_Title"	"Bounties"

	"DOTA_BattlePass_EventGameTooltip_Title"	"{g:dota_event_game_name:event_id}"
	"DOTA_BattlePass_EventGameTooltip_BattlePointsEarned"	"Battle Points Earned This Week"

	"DOTA_BattlePass_GuildTooltip_ContractsCompleted"	"Daily Contracts Completed"
	"DOTA_BattlePass_GuildTooltip_ChallengesCompleted"	"Weekly Challenges Completed"

	"DOTA_TI8_AegisRegistration"	"Collector’s Aegis of Champions and Baby Roshan Registration"
	"DOTA_TI8_AegisRegistration_Text"	"Battle Pass owners level 1000 and higher can now register their address."

	"DOTA_LiveSpectating_Error_Generic"					"Encountered server error trying to watch friend live."
	"DOTA_LiveSpectating_Error_NoPlus"					"You must be a Dota Plus member to use this feature."
	"DOTA_LiveSpectating_Error_NotFriends"				"You must be friends to use this feature."
	"DOTA_LiveSpectating_Error_LobbyNotFound"			"Could not find your friend's game."
	"DOTA_LiveSpectating_Error_SpectatorInLobby"		"You must leave your current game/lobby to watch live."
	"DOTA_LiveSpectating_Error_WrongLobbyType"			"You can only watch friends live in active matchmaking games."
	"DOTA_LiveSpectating_Error_PlayerNotPlayer"			"Your friend must be on either Radiant or Dire to watch their game live."
	"DOTA_LiveSpectating_Error_TooManySpectators"		"There are no more friend spectator slots available in this match."
	"DOTA_LiveSpectating_Error_SpectatorSwitchedTeams"	"You cannot live spectate this match because you recently disconnected from this match and/or switched teams to spectate."
	"DOTA_LiveSpectating_Error_FriendsOnBothSides"		"You cannot live spectate a game if you have friends on both teams."
	"DOTA_LiveSpectating_Error_LobbyIsLeague"			"You cannot live spectate a league game."

	"DOTA_AlternateModel_night_stalker_Model1"	"Nighttime"
	"DOTA_AlternateModel_tiny_Model1"			"Grow Level 1"
	"DOTA_AlternateModel_tiny_Model2"			"Grow Level 2"
	"DOTA_AlternateModel_tiny_Model3"			"Grow Level 3"

	"DOTA_HeroSetShuffle_Enabled"			"Shuffle Enabled"
	"DOTA_HeroSetShuffle_Disabled"			"Shuffle Disabled"
	"DOTA_HeroSetShuffle_Info"				"If Hero Set Shuffle is enabled, then after a match is complete with that hero, you will automatically equip a different set that is marked as included in the shuffle."
	"DOTA_HeroSetShuffle_Unbundle_Title"	"Unbundle Item"
	"DOTA_HeroSetShuffle_Unbundle_Message"	"To enable this set for Hero Set Shuffle it must first be unbundled. Would you like to unbundle it now?"

	"DOTA_Artifact_Promo_Title"				"The Dota Card Game"
	"DOTA_Artifact_Promo_Detail"			"Coming To Steam"
	"DOTA_Artifact_Promo_LearnMore"			"Learn More"
	"DOTA_Artifact_Promo_WatchTrailer"		"Watch Trailer"
	"DOTA_Artifact_Promo_GetItNow"			"Get It Now"
	"DOTA_Artifact_Promo_DotaPlusMonth"		"Includes 1 Month of Dota Plus"

	"DOTA_Frostivus2018_Dates"					"Dec 19 - Jan 7"
	"DOTA_Frostivus2018_Dates_Tooltip"			"Frosthaven consumables are usable while the event is active, December 19, 2018 through January 7, 2019.<br><br>Cosmetic consumables and Chat Wheel rewards are usable until February 1, 2019."
	"DOTA_Frostivus2018_Lore"					"Swept up in the zeal of unraveling and reshaping arcane energies, the Grand Magus marches a mob into Frosthaven, intent on uprooting the original Frostivus tree to explore the mysterious font of power beneath it. To stop the misguided magus, five heroes must rise to the defense of the ancient tree—and fight to keep the Spirit of Frostivus alive!"
	"DOTA_Frostivus2018_Reward_Suprise_Item"	"Frosthaven Reward"
	"DOTA_Frostivus2018_ConsumablesTitle"		"Frosthaven Supplies"
	"DOTA_Frostivus2018_ConsumableDescription"	"Frosthaven Supplies are consumable items that can be used at strategic moments to turn the tide of battle.<br><br>Frosthaven supplies will sometimes drop as gifts during Frosthaven matches. Dota Plus subscribers can also purchase extra supplies using Shards.<br><br>Your rewards also include cosmetic versions of each Frosthaven consumable to use in your normal games of Dota."
	"DOTA_Frostivus2018_ConsumablePurchase"		"Purchase More Supplies"
	"DOTA_Frostivus2018_RewardsTitle"			"Earn Rewards"
	"DOTA_Frostivus2018_RewardsDescription"		"Each match of Frosthaven earns points based on how many rounds of enemies you defeat. Every 1000 Frosthaven points earns you one reward level, which can be used to claim items along the reward line.<br><br>Each day, your first match of Frosthaven that completes round 5 will activate a daily bonus of 1000 Frosthaven points, and grant 8x the normal points for that game."
	"DOTA_Frostivus2018_DailyBonusAvailable"	"Daily Bonus Available"
	"DOTA_Frostivus2018_DailyBonusClaimed"		"Daily Bonus Received"
	"DOTA_Frostivus2018_NextDailyBonus"			"Next in {t:d:s:countdown_time}"
	"DOTA_Frostivus2018_Play"					"Play Frosthaven"

	"DOTA_Frostivus2018PostGame_Progress"			"Frosthaven Progress"
	"DOTA_Frostivus2018PostGame_RoundsCompleted"	"Rounds Completed"
	"DOTA_Frostivus2018PostGame_PointsEarned"		"Points Earned"

	"DOTA_Frostivus_Store_Title"						"Frostivus"
	"DOTA_Frostivus2018_Store_Title"					"Frostivus 2018"
	"DOTA_Frostivus2018_Store_Subtitle"					"Consumable Pack"
	"DOTA_Frostivus2018_Store_Description"				"Each consumable pack contains the following:"
	"DOTA_Frostivus2018_Store_FrosthavenDescription"	"Powerful strategic abilities to defeat Rubick's dastardly waves.\nUsable in the Frosthaven game mode."
	"DOTA_Frostivus2018_Store_CosmeticsTitle"			"Cosmetic Trinkets"
	"DOTA_Frostivus2018_Store_CosmeticsDescription"		"Spread the joy of the season with these cosmetic abilities.\nUsable in normal Dota matchmaking."
	"DOTA_Frostivus2018_Store_FrosthavenExpiration"		"Usable while the event is active, December 19 - January 7."
	"DOTA_Frostivus2018_Store_CosmeticsExpiration"		"Usable until February 1, 2019."

	"Frosthaven_EventHome_RoshReward"	"Claim spins on the reward wheel for a chance at the indescribably rare Gingerbread Baby Roshan."
	"Frosthaven_EventHome_EmoticonReward"	"Defeat the final round to unlock a unique emoticon:"

	"DOTA_EventLevelPointsProgress"			"Level Progress:  {d:current_level_points}/{d:points_per_level}"
	"DOTA_PointsToNextLevel"				"Points to Next Level: {d:current_points_to_next_level}"
    "DOTA_Event_DailyBonusAvailable"        "Daily Bonus Available"
    "DOTA_Event_DailyBonusReceived"         "Daily Bonus Received"
	"DOTA_Event_NextDailyBonus"			    "Next Bonus in {t:d:s:countdown_time}"

	"DOTA_RubickArcana_Subtitle_1"			"Includes Rubick Arcana & Frostivus 2018 Event"
	"DOTA_RubickArcana_Subtitle_2"			"The"
	"DOTA_RubickArcana_Subtitle_3"			"Update"
	"DOTA_PurchaseArcana_Rubick"			"View Arcana"

	"DOTA_RubickArcana_Spellbook"				"Arsenal"
	"DOTA_RubickArcana_Spellbook_Title"			"Arcana\nProgress"
	"DOTA_RubickArcana_Spellbook_Wins"			"Wins"
	"DOTA_RubickArcana_Spellbook_DescriptionExtra"	"Turbo wins count for half."
	"DOTA_RubickArcana_Spellbook_Description"	"Win matches with the Magus Cypher equipped to unlock Rubick themed versions of stolen spells. <child id=\"ExtraDescription\">"
	"DOTA_RubickArcana_Spellbook_MaxTierBonus"	"Unlocking all spells gives Rubick a custom ground effect when moving."

	// Earthshaker Arcana

	"DOTA_EarthshakerArcana_Label"			"Arcana Progress"
	"DOTA_EarthshakerArcana_Title"			"{g:dota_item_name:arcana_item_def}"	
	"DOTA_EarthshakerArcana_Score"			"{s:current_score}/500"

	"DOTA_Style_Earthshaker_Arcana_Head_Item_Style0"	"Celestial Summons"
	"DOTA_Style_Earthshaker_Arcana_Head_Item_Style1"	"Burning Descent"
	
	"DOTA_Style_Judgement_of_the_Fallen_0"	"Wisdom of the Fallen"
	"DOTA_Style_Judgement_of_the_Fallen_1"	"Fury of the Fallen"

	"DOTA_Style_Bracers_of_the_Cavern_Luminar_0"	"Celestial Wisdom"
	"DOTA_Style_Bracers_of_the_Cavern_Luminar_1"	"Burning Fury"

	"DOTA_EarthshakerArcana_Hud_ComboTitle"					"Combo"
	"DOTA_EarthshakerArcana_Hud_ComboSummaryDamageLabel"	"Damage"

	"Debut_ESArcana_Button_Original"					"View Original Style"
	"Debut_ESArcana_Button_Alternate"					"View Alternate Style"

	"DOTA_Style_Judgement_of_the_Fallen_1_Reason"	"Planetfall is equipped and uses its Burning Descent style"
	
	"DOTA_Style_Tiny_Grow_Level_0_Reason"	"Tiny Grow Level 0"
	"DOTA_Style_Tiny_Grow_Level_1_Reason"	"Tiny Grow Level 1"
	"DOTA_Style_Tiny_Grow_Level_2_Reason"	"Tiny Grow Level 2"
	"DOTA_Style_Tiny_Grow_Level_3_Reason"	"Tiny Grow Level 3"

	// Ogre Magi Arcana

	"DOTA_Ogre_Magi_Arcana_Label"			"Arcana Progress"
	"DOTA_Ogre_Magi_Arcana_Title"			"{g:dota_item_name:arcana_item_def}"	

	"DOTA_Ogre_Magi_Arcana_Score"			"{s:current_score}/500"

	"DOTA_Ogre_Magi_Arcana_Hud_StreakTitle"					"Streak"
	"DOTA_Ogre_Magi_Arcana_Hud_StreakSummaryPointsLabel"	"Gem Points"
	"DOTA_Ogre_Magi_Arcana_Hud_StreakOdds"					"Odds: 1/{d:chance}"

	"DOTA_Style_Ogre_Magi_Arcana_Head_Item_Style0"		"Molten Firelark"
	"DOTA_Style_Ogre_Magi_Arcana_Head_Item_Style1"		"Resplendent Firelark"
	
	"DOTA_Style_Auspice_of_the_Whyrlegyge_0"	"Pinwheel"
	"DOTA_Style_Auspice_of_the_Whyrlegyge_1"	"Egg Scrambler"

	"KillEaterEvent_OgreMagiArcana"			"Ogre Magi Arcana Multicast Streaks"
	
	"DOTA_Announcer_Preview_Ogre_Magi_Voice_Default_01"	"I'm the Ogre Magi! No, you are!"
	"DOTA_Announcer_Preview_Ogre_Magi_Voice_Default_02"	"Running's not as fun as hitting. Not one bit fun."
	"DOTA_Announcer_Preview_Ogre_Magi_Voice_Default_03"	"Now that's skill. Well I practice a lot."
	"DOTA_Announcer_Preview_Ogre_Magi_Voice_Default_04"	"How many levels is that? One?"
	
	"DOTA_Announcer_Preview_Ogre_Magi_Flockheart_Voice_01"	"Ogre Magi! Squawk! And friend."
	"DOTA_Announcer_Preview_Ogre_Magi_Flockheart_Voice_02"	"Is that a squirrel? Squawk? Come on."
	"DOTA_Announcer_Preview_Ogre_Magi_Flockheart_Voice_03"	"Did you do that? Growl. I think it was him."
	"DOTA_Announcer_Preview_Ogre_Magi_Flockheart_Voice_04"	"Did we pet it too hard? Oh, we were petting?"


	"DOTA_TrueSight_TI8_Header"			"New Episode"
	"DOTA_TrueSight_TI8_Text"			"Go behind the scenes of The International 2018 Grand Finals for the player side of this epic clash."
	"DOTA_TrueSight_TI8_BeforeStart"	"Premieres {t:countdown_start}"
	"DOTA_TrueSight_TI8_LiveTitle"		"Live Now"
	"DOTA_TrueSight_TI8_LiveSubtitle"	"World Premiere"
	"DOTA_TrueSight_TI8_WatchNow"		"Watch Now"

	"DOTA_PlusSeason_Description" "Earn up to {g:dota_shards_value:total_reward} shards over the course of the season."

	"DOTA_PlusSeason_Season3_Name" "Season 3"
	"DOTA_PlusSeason_Season3_Quests" "Season 3 Quests"
	"DOTA_PlusSeason_Season3_Subtitle" "Season 3 starts in January 2019 and will run for approximately 6 months."

	"DOTA_PlusSeason_Season4_Name" "Season 4"
	"DOTA_PlusSeason_Season4_Quests" "Season 4 Quests"
	"DOTA_PlusSeason_Season4_Subtitle" "Season 4 starts in September 2019 and will run for approximately 6 months."

	// New Bloom 2019
	"DOTA_EventName_NewBloom2019"											"New Bloom"
	"DOTA_NewBloom2019_Reward_Surprise_Item" 								"New Bloom Reward"
	"DOTA_NewBloom2019_Dates"					"Feb 1 - Feb 12"
	"DOTA_NewBloom2019_Dates_Tooltip"			"New Bloom consumables and Chat Wheel rewards are usable until Mar 1, 2019."
	"DOTA_NewBloom2019_Dates_Expire"			"Seasonal rewards expire on<br/>Mar 1, 2019."
	"DOTA_NewBloom2019_Lore"						"As the lunar cycle spins back around for a fresh start, the denizens of Dota are ready to bring the joys of renewal and prosperity into the battle of the Ancients. To help welcome the New Bloom, everyone is invited to reap lush rewards in celebration of each victory."
	"DOTA_NewBloom2019_Reward_Suprise_Item"		"New Bloom Wheel Spin"
	"DOTA_NewBloom2019_ConsumablesTitle"			"New Bloom Celebrations"
	"DOTA_NewBloom2019_ConsumableDescription"	"New Bloom Celebrations are consumable items that can be used in your normal games of Dota. Dota Plus subscribers can also purchase extra celebrations using Shards."
	"DOTA_NewBloom2019_ConsumablePurchase"		"Purchase More"
	"DOTA_NewBloom2019_RewardsTitle"				"Earn Rewards"
	"DOTA_NewBloom2019_RewardsDescription"		"Each victory in a matchmade game earns 200 New Bloom points (100 for Turbo). Every 1000 points earns you one reward level, which can be used to claim items along the reward line.<br><br>Each day, your first win will activate a daily bonus of 1250 New Bloom points."
	"DOTA_NewBloom2019_DailyBonusAvailable"		"Daily Bonus Available"
	"DOTA_NewBloom2019_DailyBonusClaimed"		"Daily Bonus Received"
	"DOTA_NewBloom2019_NextDailyBonus"			"Next Bonus in {t:d:s:countdown_time}"
	"DOTA_NewBloom2019_ClaimRewards"			"Claim Rewards"

	"DOTA_PlusStore_NewBloom_Title"				"New Bloom"
	"DOTA_PlusPostGame_EventPointsProgress"		"Event Progress"

	"DOTA_Plus_Store_Event_Subtitle"				"Consumable Pack"
	"DOTA_Plus_Store_Event_Description"				"Each consumable pack contains the following:"
	"DOTA_Plus_Store_Event_CosmeticsTitle"			"Cosmetic Consumables"
	"DOTA_Plus_Store_Event_CosmeticsDescription"	"Spread the joy of the season with these cosmetic abilities.\nUsable in normal Dota matchmaking."
	"DOTA_Plus_Store_Event_CosmeticsExpiration"		"Usable until {t:l:event_expiration_time}."
	"DOTA_Plus_Store_Event_Title_NewBloom"			"New Bloom"

   	"DOTA_NewBloom2019_spin_gift_header"			"New Bloom Gift Giving"
	"DOTA_NewBloom2019_spin_gift_desc"				"Help your friends get into the spirit of the new year by sending them free spins on the New Bloom Rewards wheel."

	"DOTA_EventPointsPostGame_Progress"				"{s:event_name} Progress"
	"DOTA_EventPointsPostGame_WonGame"				"Won Game"

	"DOTA_RewardList_ItemGift"						"Give Gift: {s:item_name}"
	"DOTA_Newbloom_EventHome_CourierReward"			"Claim spins on the reward wheel for a chance to win the indescribably-rare Nian Courier"

    // Frostivus 2019
   	"DOTA_Frostivus2019_Dates"					    "Dec 18 - Jan 2"
	"DOTA_Frostivus2019_Dates_Tooltip"			    "Frostivus Cheer consumables and Chat Wheel rewards are usable until Jan 17, 2020."
	"DOTA_Frostivus2019_Dates_Expire"			    "Seasonal rewards expire on<br/>Jan 17, 2020."
    "DOTA_Frostivus2019_Concluded"					"Frostivus is Over"
    "DOTA_Frostivus2019_Reward_Surprise_Item"       "Frostivus Reward"
    "DOTA_Frostivus2019_Reward_Tips"                "Tip 2 Nice Plays per day.  These tips give 25 Nice Points."
    "DOTA_Frostivus2019_Reward_More_Tips"           "Tip 2 more Nice Plays per day.  These tips give 25 Nice Points."
	"DOTA_Frostivus_High_Five_Effect_Lvl_2"			"Frostivus High Five"

    "DOTA_Frostivus2019_RewardsDescription"         "Each victory in a matchmade game earns 200 Frostivus points (100 for Turbo). Every 1000 points earns you one reward level, which can be used to claim items along the reward line.<br><br>Each day, your first win will activate a daily bonus of 1250 Frostivus points."

	"DOTA_Frostivus2019_ConsumablesTitle"			"Frostivus Cheer"
	"DOTA_Frostivus2019_ConsumablePurchase"			"Purchase More"
    "DOTA_Frostivus2019_ConsumableDescription"      "Frostivus Cheer items are consumables that can be used in your normal games of Dota. Dota Plus subscribers can also purchase extra items using Shards, or purchase them as gifts to earn bonus Nice Points."
	"DOTA_Frostivus2019_RewardsTitle"				"Frostivus Rewards"
	"DOTA_Frostivus2019_DailyBonusAvailable"		"Daily Bonus Available"
	"DOTA_Frostivus2019_DailyBonusClaimed"			"Daily Bonus Claimed"
	"DOTA_Frostivus2019_NextDailyBonus"				"Next Daily Bonus"
	"DOTA_Frostivus2019_Lore"						"Oft waylaid by violence and other mischief-related strife, the march of the Frostivus Penguins to and fro the first tree signals the start of the Season of Givening—and the endless quest for nice plays, high fives, and more presents."

	"DOTA_Frostivus_Tip"							"Nice"
	"DOTA_Frostivus_TipNotification"				"Nice Play"

    "DOTA_Frostivus_NicePointsTitle"                "Play Nice"
    "DOTA_Frostivus_NicePointTotalClaims"           "{d:current_nice_level} / {d:max_nice_level} Presents Claimed"
    "DOTA_Frostivus_NicePointProgress"              "Nice Points: {d:current_nice_points} / {d:nice_points_per_level}"
    "DOTA_Frostivus_NicePointsDescription"          "Reward your teammates (and enemies) by tipping them a \"Nice Play\" during your games.<br><br>Collect enough Nice Plays and the penguins will bring you a present!<br><br>You can also show how nice you are by gifting items to your friends."

	// Frostivus 2023
	"DOTA_Frostivus2023_Background_Lore1"  				"When up on the roof, with a house-shaking thud,<br>A creature had landed, and sniffed for our blood.<br>A sword could be heard being dragged ‘cross the shingles;<br>Then the chimney exploded, and in came King Kringle."
	"DOTA_Frostivus2023_Background_Lore1_footnote"		"— Excerpt from the holiday classic \"Eyewitness Accounts of the Frostivus Massacre\""
	"DOTA_Frostivus2023_Background_Lore2"  				"Frosty the Sew-Man<br>Was a pudgy, jolly feller<br>It’s said he’s a pile<br>Of killers most vile<br>With the parts all stitched together"
	"DOTA_Frostivus2023_Background_Lore2_footnote"		"— Excerpt from \"Quoidgian Children’s Grave Robbing Manual\""
	"DOTA_Frostivus2023_Background_Lore3"  				"But most important of all, she warned the villagers to beware of the Abominable Snowbeast of the North.<br>\"He's mean,\" she said, \"he got teleported here by a wizard, and he hates everything to do with Frostivus.\""
	"DOTA_Frostivus2023_Background_Lore3_footnote"		"— Icewrack City Council Minutes"
	"DOTA_Frostivus2023_Background_Lore4"  				"That’s when the beast-man saw them,<br>Sticking their sculpture with quills.<br>They’d made him look like a loser,<br>And with his jingle bell fist he would kill."
	"DOTA_Frostivus2023_Background_Lore4_footnote"		"— Excerpt From Cobalt City Police Report,<br>Code 11-07 (Fist-Based Disturbance, Clear Area)"

	// New Bloom 2020
	"DOTA_NewBloom2020_Dates"						"Jan 23 - Feb 13"
	"DOTA_NewBloom2020_Lore"						"As the lunar cycle spins back around for a fresh start, the denizens of Dota are ready to bring the joys of renewal and prosperity into the battle of the Ancients. To help welcome the New Bloom, everyone is invited to reap lush rewards in celebration of each victory."
	"DOTA_NewBloom2020_Dates_Tooltip"				"New Bloom consumables and Chat Wheel rewards are usable until Feb 17, 2020."
	"DOTA_NewBloom2020_ConsumablesTitle"			"Year of the Rat Consumables"
	"DOTA_NewBloom2020_ConsumablePurchase"			"Purchase More"
	"DOTA_NewBloom2020_ConsumableDescription"		"New Bloom Celebrations are consumable items that can be used in your normal games of Dota. Dota Plus subscribers can also purchase extra celebrations using Shards."
	"DOTA_NewBloom2020_RewardsTitle"				"New Bloom Reward"
	"DOTA_NewBloom2020_RewardsDescription"			"Each victory in a matchmade game earns 200 New Bloom points (100 for Turbo). Every 1000 points earns you one reward level, which can be used to claim items along the reward line.<br><br>Each day, your first win will activate a daily bonus of 1250 New Bloom points."
	"DOTA_NewBloom2020_DailyBonusAvailable"			"Daily Bonus Available"
	"DOTA_NewBloom2020_DailyBonusClaimed"			"Daily Bonus Claimed"
	"DOTA_NewBloom2020_NextDailyBonus"				"Next Daily Bonus"

	"DOTA_NewBloom2020_Concluded"					"New Bloom is Over"
	"DOTA_NewBloom2020_Dates_Expire"				"Seasonal rewards expire on<br/>Feb 17, 2020."
	"DOTA_NewBloom_Reward_Suprise_Item"		"New Bloom Wheel Spin"
	
	"DOTA_NewBloom_High_Five_Effect_Lvl_2" "New Bloom High Five Effect - Level 2"


	// Seasonal Abilities
	"DOTA_Tooltip_ability_seasonal_summon_cny_balloon"					"Year of the Rat Balloon"
	"DOTA_Tooltip_ability_seasonal_summon_cny_balloon_Description"		"Inflate and send off an adorable, bouncy New Bloom balloon."
	"DOTA_Tooltip_ability_seasonal_summon_cny_balloon_Lore"				"Clever and fat soars the rat."
	"DOTA_Tooltip_ability_seasonal_summon_dragon"						"Dancing Lion"
	"DOTA_Tooltip_ability_seasonal_summon_dragon_Description"			"Summon a happy and energetic Lion to keep you and your allies company."
	"DOTA_Tooltip_ability_seasonal_summon_dragon_Lore"					"It takes a lot of practice to perfect these moves."
	"DOTA_Tooltip_ability_seasonal_summon_cny_tree"						"Tree Decorations"
	"DOTA_Tooltip_ability_seasonal_summon_cny_tree_Description"			"Give any tree a delightful, seasonal touch."
	"DOTA_Tooltip_ability_seasonal_summon_cny_tree_Lore"				"Festive trappings for even the bloodiest of battlefields."
	"DOTA_Tooltip_ability_seasonal_firecrackers"						"Firecrackers"
	"DOTA_Tooltip_ability_seasonal_firecrackers_Description"			"Throw some firecrackers. Seriously, throw them!"
	"DOTA_Tooltip_ability_seasonal_firecrackers_Lore"					"There's nothing more festive than explosions!"

	//Debut page for MARS
	"Debut_Mars_Title"									"MARS"
	"Debut_Mars_Lore"									"The warrior deity Mars thrives in the heart of strife, guarded by the bulk of a deadly shield as he skewers enemies with his legendary spear. He revels in facing opponents in an arena ringed with loyal spearmen--who guarantee that no one escapes and that whatever odds he's facing, the god of war can dictate the terms of battle knowing the crowd is forever on his side."

	"Debut_Void_Spirit_Title"			"VOID SPIRIT"
	"Debut_Void_Spirit_Lore"			"Privy to secrets that would shatter a mortal mind, the Void Spirit emerges from his Hidden Temple to stand guard over multiple areas of the battlefield at once. Able to step into and out of the mortal plane at will, he easily outmaneuvers opponents to strike from wherever he desires, calling upon the powers of the aether to protect him in times of need."
	"Debut_Void_Spirit_See_Snapfire"	"SWITCH TO VIEW"

	"Debut_Snapfire_Title"				"SNAPFIRE"
	"Debut_Snapfire_Lore"				"Just as happy to blow your legs off with her trusty scattergun as to fill your belly up with a deliciously-dangerous cookie, Beatrix Snapfire delights in riding into battle with her dragon toad Mortimer, always ready to mow down their enemies with her homemade heavy artillery or finish them off with a steady barrage of Mortimer's firespit globs."
	"Debut_Snapfire_See_Void_Spirit"	"SWITCH TO VIEW"

	"DOTA_HeroDebut_WatchIntro"							"Watch Intro"
	"DOTA_HeroDebut_ViewLoadout"						"View Loadout"

	"DOTA_UseSupportGrant_Points" "Redeem Points"
	"DOTA_UseSupportGrant_Reward" "Redeem Reward"
	"DOTA_SupportGrant_Title"	"Message from Customer Support"
	"DOTA_SupportGrant_Instructions"	"Right click and choose \"Redeem\" to apply to your account."


    // DPC Frontpage
    "DOTA_Frontpage_DPC" "Dota Pro Circuit App"
    "DOTA_Frontpage_DPC_desc" "Earn Shards with Predictions and the Fantasy Challenge. Keep up with the Custom News Feed and Live Match Results. Available now on iOS and Android."
    "DOTA_Frontpage_DPC_plus" "DOTA Plus"
	"DOTA_Frontpage_DPC_plus_sub" "New feature for"

	"DOTA_Frontpage_DPCLive_Live"		"Live"
	"DOTA_Frontpage_DPCLive_GameInfo"	"Game {d:game_number} - {s:game_state}"

	"DOTA_Frontpage_TI10Upcoming_Title"	"Upcoming Match"
	"DOTA_Frontpage_TI10Upcoming_StartsIn"	"Starts in {t:d:t:T:countdown_time}"
	"DOTA_Frontpage_TI10Upcoming_StartingSoon"	"Starting Soon"
	"DOTA_Frontpage_TI10Upcoming_ParticipantsVs"	"<span class='LeagueTeamName'>{g:dota_team_name:team_1}</span> <span class='LeagueVs'>vs</span> <span class='LeagueTeamName'>{g:dota_team_name:team_2}</span>"
	"DOTA_Frontpage_TI10Upcoming_GroupStage"	"Group Stage"
	"DOTA_Frontpage_TI10Upcoming_Playoff"	"Playoff"

	"DOTA_Frontpage_TI10Live_Title"			"The International"
	"DOTA_Frontpage_TI10Replay_Title"		"Match Replay"

	"DOTA_GameState_Init"					"Initializing"
	"DOTA_GameState_WaitForPlayersToLoad"	"Waiting for Players"
	"DOTA_GameState_HeroSelection"			"Hero Selection"
	"DOTA_GameState_StrategyTime"			"Strategy Time"
	"DOTA_GameState_PreGame"				"Before the Horn"
	"DOTA_GameState_GameInProgress"			"Game in Progress"
	"DOTA_GameState_PostGame"				"Post Game"
	"DOTA_GameState_Disconnect"				"Disconnecting"
	"DOTA_GameState_TeamShowcase"			"Versus Screen"
	"DOTA_GameState_CustomGameSetup"		"Custom Game Setup"
	"DOTA_GameState_WaitForMapToLoad"		"Waiting for the Map"
	"DOTA_GameState_PlayerDraft"			"Picking Teams"


	// DPC
	"DOTA_DPC_ShortDayOfWeek0"												"SUN"
	"DOTA_DPC_ShortDayOfWeek1"												"MON"
	"DOTA_DPC_ShortDayOfWeek2"												"TUE"
	"DOTA_DPC_ShortDayOfWeek3"												"WED"
	"DOTA_DPC_ShortDayOfWeek4"												"THU"
	"DOTA_DPC_ShortDayOfWeek5"												"FRI"
	"DOTA_DPC_ShortDayOfWeek6"												"SAT"

	"DOTA_DPC_Major_Qualifier"												"Group Stage"
	"DOTA_DPC_Major_Wildcard"												"Wildcard"
	"DOTA_DPC_Major_Groupstage"												"Group Stage"
	"DOTA_DPC_Major_Playoffs"												"Playoffs"
	"DOTA_DPC_Region_NA"													"NA"
	"DOTA_DPC_Region_SA"													"SA"
	"DOTA_DPC_Region_WEU"												"WEU"
	"DOTA_DPC_Region_EEU"													"EEU"
	"DOTA_DPC_Region_China"													"CN"
	"DOTA_DPC_Region_SEA"													"SEA"
	"DOTA_DPC_Region_Unset"													"N/A"
	"DOTA_DPC_Region_Wildcard"												"WC"
	"DOTA_DPC_Region_Groupstage"											"GS"
	"DOTA_DPC_Region_Upperbracket"											"UB"
	"DOTA_DPC_Region_Lowerbracket"											"LB"
	"DOTA_DPC_Division_Major"												"Major"
	"DOTA_DPC_Division_International"										"The International"

	"DOTA_DPC_International_Groupstage"										"Group Stage"
	"DOTA_DPC_International_Playoffs"										"Playoffs"

	"DOTA_DPC_RegionFull_NA"												"North America"
	"DOTA_DPC_RegionFull_SA"												"South America"
	"DOTA_DPC_RegionFull_WEU"												"Western Europe"
	"DOTA_DPC_RegionFull_EEU"												"Eastern Europe"
	"DOTA_DPC_RegionFull_China"												"China"
	"DOTA_DPC_RegionFull_SEA"												"Southeast Asia"
	"DOTA_DPC_RegionFull_Unset"												"N/A"
	"DOTA_DPC_Major"														"Major"
	"DOTA_DPC_Division_0"													""
	"DOTA_DPC_Division_1"													"I"
	"DOTA_DPC_Division_2"													"II"

	"DOTA_DPC_Division_1_Short"												"Div I"
	"DOTA_DPC_Division_2_Short"												"Div II"
	"DOTA_DPC_Major_Short"													"MAJ"
	

	"DOTA_DPC_Division_1_Long"												"Division I"
	"DOTA_DPC_Division_2_Long"												"Division II"
	"DOTA_DPC_Division_All_Long"											"All Matches"
	"DOTA_DPC_Division_RegionDivsion"										"{s:region} - Division {s:division}"
	"DOTA_DPC_Division_RegionOnly"											"{s:region}"
	"DOTA_DPC_Division_GameNumberTime"										"Game {d:game_number} - {s:game_time}"
	"DOTA_DPC_Live_GameNotStreamed"											"Stream Not Available"

	"DOTA_DPCFrontPage_ComingUp"											"Coming up"

	"DOTA_DPCSchedule_MatchStatus_Complete"									"Complete"
	"DOTA_DPCSchedule_MatchStatus_Past"										"Final"
	"DOTA_DPCSchedule_MatchStatus_Winner"									"Winner"
	"DOTA_DPCSchedule_MatchStatus_Game"										"Game"
	"DOTA_DPCSchedule_MatchStatus_ComingUp"									"Coming up"
	"DOTA_DPCSchedule_MatchStatus_SetReminder"								"Set reminder"
	"DOTA_DPCSchedule_MatchStatus_Live"										"<font color='#86F58B'>LIVE</font> GAME {d:current_game_number}"
	"DOTA_DPCSchedule_MatchStatus_Live_NoGame"								"<font color='#86F58B'>LIVE</font>"
	"DOTA_DPCSchedule_MatchStatus_Future_Day"								"{s:day} - "

	"DOTA_DPCSchedule_WatchReplay"											"Watch Replay"
	"DOTA_DPCSchedule_ReplayPending"										"Downloading..."
	"DOTA_DPCSchedule_ReplayDownloading"									"Downloading ({d:progress}%)"
	"DOTA_DPCSchedule_ReplayDecompressing"									"Decompressing ({d:progress}%)"
	"DOTA_DPCSchedule_LoadingData"											"Loading Schedule..."
	"DOTA_DPCSchedule_FailedToLoadData"										"Failed to Load Schedule"

	"DOTA_DPCSchedule_ViewScoreboard"										"View Scoreboard"
	"DOTA_DPCSchedule_Schedule" 											"Schedule"
	"DOTA_DPCSchedule_ViewFullSchedule" 									"View Schedule"
	"DOTA_DPCSchedule_Standings" 											"Standings"
	"DOTA_DPCSchedule_vs"													"vs."
	"DOTA_DPCSchedule_UpcomingMatches"										"Upcoming Matches"

	"DOTA_DPCSchedule_SpoilerNeverUpdated"									"Last Updated: Never"
	"DOTA_DPCSchedule_SpoilerLastUpdated"									"Last Updated: {s:spoiler_update_month} {d:spoiler_update_day} @ {t:t:spoiler_update_time}"

	"DOTA_DPC_Spoilers"														"Live:"
	"DOTA_DPC_SpoilerBlock"													"Spoilers:"
	"DOTA_DPC_LiveUpdates"													"Live Updates:"
	"DOTA_DPC_SpoilerFree"													"Spoiler-Free"
	"DOTA_DPC_Spoiler_Off"													"Off"
	"DOTA_DPC_Spoilers_On"													"On"
	"DOTA_DPC_Spoilers_Live"												"Live"
	"DOTA_DPC_Spoilers_Blocked"												"Blocked"
	"DOTA_DPC_SpoilerHelp"													"Turning off Live Updates hides match results and current standings. In this mode players can manually update results by clicking the 'Reveal' button."
	"DOTA_DPC_SpoilerLiveWarning"											"This match may be live"
	"DOTA_DPC_SpoilerReveal"												"REVEAL"
	"DOTA_DPC_SpoilerRevealGame"											"Reveal Results"
	"DOTA_DPC_SpoilerPopupNoGame_Title"										"No Game to Reveal"
	"DOTA_DPC_SpoilerPopupNoGame_Description"								"This game was not required to determine the results of the match."
	
	"DOTA_DPC_PrizePool"							"Prize Pool"
	"DOTA_DPC_Teams"								"Teams"

	"DOTA_DPC_SingaporeMajor"						"Singapore Major"
	"DOTA_DPC_SingaporeMajorDates"					"Mar 27 - Apr 4"
	"DOTA_DPC_SingaporeMajorPrizePool"				"$500,000 | 2,700 PTS"
	"DOTA_DPC_SingaporeMajorTeams"					"18"

	"DOTA_DPC_Kyiv2021"								"WePlay AniMajor"
	"DOTA_DPC_Kyiv2021Dates"						"Jun 2 - 13"
	"DOTA_DPC_Kyiv2021PrizePool"					"$500,000 | 2,700 PTS"
	"DOTA_DPC_Kyiv2021Teams"						"18"
	"DOTA_DPC_Kyiv2021_Season_2"					"Season 2 Major"

	"DOTA_DPCSeriesOutcome_Win"						"Win"
	"DOTA_DPCSeriesOutcome_Loss"					"Loss"
	"DOTA_DPCSeriesOutcome_Tie"						"Tie"

	"DOTA_DPCTeams_NextSeries"						"Next"
	"DOTA_DPCTeams_LastSeries"						"Last"
	"DOTA_DPCTeams_ToggleFavorite"					"Click to toggle Following this team."
	"DOTA_DPCTeams_Favorites"						"Favorites"
	"DOTA_DPCTeams_AllTeams"						"All Teams"
	"DOTA_DPCTeams_NoFavorites"						"Choose teams to Follow from the <a class='AllTeamsLink' href=\"event:DOTATeamScheduleAllTeamSelected()\">All Teams</a> tab to feature them here."
	"DOTA_DPCTeams_Division0"						""
	"DOTA_DPCTeams_Division1"						"Division I"
	"DOTA_DPCTeams_Division2"						"Division II"
	"DOTA_DPCTeams_SetFavorite"						"Click to follow this team."
	"DOTA_DPCTeams_Featured"						"Featured"
	"DOTA_DPCTeams_Search"							"Search for Teams..."
	"DOTA_DPCTeams_Div1"							"Div I"
	"DOTA_DPCTeams_Div2"							"Div II"

	"DOTA_DPCTeams_Farming"							"Farming"
	"DOTA_DPCTeams_Fighting"						"Fighting"
	"DOTA_DPCTeams_Versatility"						"Versatility"
	"DOTA_DPCTeams_Established"						"Est."
	"DOTA_DPCTeams_TopHeroes"						"Top Heroes"
	"DOTA_DPCTeams_Kills"							"Kills"
	"DOTA_DPCTeams_Deaths"							"Deaths"
	"DOTA_DPCTeams_Duration"						"Duration"
	"DOTA_DPCTeams_Schedule"						"Team Schedule"
	"DOTA_DPCTeams_Coach"							"Coach"
	"DOTA_DPCTeams_DPCFinishes"						"Recent DPC Finishes"
	"DOTA_DPCTeams_NoDPCFinishes"					"No recent DPC Finishes on record" 
	"DOTA_DPCTeams_Following"						"Following"	
	"DOTA_DPCTeams_Follow"							"Follow"	
	"DOTA_DPCTeams_JoinDate"						"Join Date"	
	"DOTA_DPCTeams_GamesWithTeam"					"Games w/ team"	
	"DOTA_DPC_TeamSchedule_TBD"						"TBD"
	"DOTA_DPC_FightingStat"							"How often this team fights as a unit"
	"DOTA_DPC_FarmingStat"							"How much this team focuses on creep farming"
	"DOTA_DPC_VersatilityStat"						"How many different heroes this team plays"
	"DOTA_DPC_TopHeroes"							"Most successful heroes in the last 4 months"
	"DOTA_DPCLeagueName"							"{s:league_name}"
	"DOTA_DPCTeams_SupporterClub"					"Supporters Club"
	"DOTA_DPCTeams_IntroSupporterClub"				"Support your favorite teams"
	"DOTA_DPCTeams_SupporterClubFPDesc"				"Support your favorite pro teams and get badges, sprays, chat wheel lines and other club perks."
	"DOTA_DPCTeams_SupporterClubDetails"			"Team Badges and Seasonal Perks"
	"DOTA_DPCTeams_SupporterClubJoin"				"Join Now"
	"DOTA_DPCTeams_Upgrade"							"Upgrade"

	"DOTA_DPCTeams_RegistrationPeriod6"				"Season 2"
	"DOTA_DPCTeams_RegistrationPeriodSeason7"		"2021 - 2022 Season"

	"DOTA_DPCTeams_RegistrationPeriod7"				"Winter Tour"

	"DOTA_DPCTeams_SeasonPeriod_Event34_Name"		"Winter Tour"
	"DOTA_DPCTeams_SeasonPeriod_Event34_Dates"		"Nov 30, 2021 - Feb 21, 2022"
	"DOTA_DPCTeams_SeasonPeriod_Event35_Name"		"Spring Tour"
	"DOTA_DPCTeams_SeasonPeriod_Event35_Dates"		"Mar 14, 2022 - Apr 24, 2022"
	"DOTA_DPCTeams_SeasonPeriod_Event37_Name"		"Summer Tour"
	"DOTA_DPCTeams_SeasonPeriod_Event37_Dates"		"Jun 6, 2022 - Aug 14, 2022"
	"DOTA_DPCTeams_SeasonPeriod_Event38_Name"		"The International 2022"
	"DOTA_DPCTeams_SeasonPeriod_Event38_Dates"		"Oct 8, 2022 - Oct 30, 2022"

	"DOTA_DPCTeams_RegistrationPeriod8"				"Winter Tour"
	"DOTA_DPCTeams_RegistrationPeriodDates8"		"Jan 9, 2023 - Mar 5, 2023"
	"DOTA_DPCTeams_RegistrationPeriodSeason8"		"2023 Season"
	"DOTA_DPCTeams_SeasonPeriod_Event41_Name"		"Winter Tour"
	"DOTA_DPCTeams_SeasonPeriod_Event41_Dates"		"Jan 9, 2023 - Mar 5, 2023"
	"DOTA_DPCTeams_SeasonPeriod_Event42_Name"		"Spring Tour"
	"DOTA_DPCTeams_SeasonPeriod_event42_Dates"		"Mar 12, 2023 - May 7, 2023"
	"DOTA_DPCTeams_SeasonPeriod_Event43_Name"		"Summer Tour"
	"DOTA_DPCTeams_SeasonPeriod_Event43_Dates"		"May 15, 2023 - Jul 9, 2023"
	"DOTA_DPCTeams_SeasonPeriod_Event45_Name"		"The International 2023"
	"DOTA_DPCTeams_SeasonPeriod_Event45_Dates"		"Oct 12, 2023 - Oct 29, 2023"
	"DOTA_DPCTeams_SeasonPeriod_Event49_Name"		"The International 2024"
	"DOTA_DPCTeams_SeasonPeriod_Event49_Dates"		"Sep 4, 2024 - Sep 15 2024"
	"DOTA_DPCTeams_SeasonPeriod_Event52_Name"		"The International 2025"
	"DOTA_DPCTeams_SeasonPeriod_Event52_Dates"		"Sep 4, 2025 - Sep 15 2025"



	"DOTA_FavoriteTeamSet"							"Favorite Team Set"
	"DOTA_NewFavoriteTeam"							"{s:favorite_team} is now set as your featured team. This will be reflected in different parts of the dashboard interface and in-game."
	"DOTA_DPCTeams_Place1"							"1st"
	"DOTA_DPCTeams_Place2"							"2nd"
	"DOTA_DPCTeams_Place3"							"3rd"
	"DOTA_DPCTeams_Place4"							"4th"
	"DOTA_DPCTeams_Place5"							"5th"
	"DOTA_DPCTeams_Place6"							"6th"
	"DOTA_DPCTeams_Place7"							"7th"
	"DOTA_DPCTeams_Place8"							"8th"
	"DOTA_DPCTeams_Place9"							"9th"
	"DOTA_DPCTeams_Place10"							"10th"
	"DOTA_DPCTeams_Place11"							"11th"
	"DOTA_DPCTeams_Place12"							"12th"
	"DOTA_DPCTeams_Place13"							"13th"
	"DOTA_DPCTeams_Place14"							"14th"
	"DOTA_DPCTeams_Place15"							"15th"
	"DOTA_DPCTeams_Place16"							"16th"
	"DOTA_DPCTeams_Place17"							"17th"
	"DOTA_DPCTeams_Place18"							"18th"

	"DOTA_DPCTeams_WatchMajorStandings"				"See Full Major Standings"
	"DOTA_DPC_NoMatchesScheduledYet"				"No Matches Scheduled Yet"
	"DOTA_DPCTeams_TypeTI"							"TI"
	"DOTA_DPCTeams_TypeMajor"						"Major"
	"DOTA_DPCTeams_TypeMinor"						"Minor"
	"DOTA_DPCTeams_TypeLeague"						"League"
	"DOTA_DPCFavoriteError_Title"					"Unable to Adjust Favorite"
	"DOTA_DPCFavoriteError_InternalError"			"Internal Error"
	"DOTA_DPCFavoriteError_Success"					"Success"
	"DOTA_DPCFavoriteError_FavoriteTypeOutOfRange"	"Invalid favorite type"
	"DOTA_DPCFavoriteError_LockFailed"				"Lock failed"
	"DOTA_DPCFavoriteError_AlreadyFavorited"		"Already favorited."
	"DOTA_DPCFavoriteError_AlreadyUnfavorited"		"Already unfavorited."
	"DOTA_DPCFavoriteError_InsertRecordFailed"		"Insert failed."
	"DOTA_DPCFavoriteError_RemoveRecordFailed"		"Remove failed."
	"DOTA_DPCFavoriteError_Timeout"					"Timeout connecting to the GC. Try again later."
	"DOTA_DPCFavoriteError_Unknown"					"Unknown error."

	// DPC app
	"DOTA_PlusWelcome_InstallApp_Name"										"Install the DPC App"
	"DOTA_PlusWelcome_InstallApp_Description"								"Download and install the DPC App"
	"DOTA_PlusWelcome_ProcircuitPredictedWinner_Name"						"Predict DPC Winner"
	"DOTA_PlusWelcome_ProcircuitPredictedWinner_Description"				"Predict Winner of a Dota Pro Circuit Match."

	"DOTA_AccoladeTitle_WinStreak"			"Wins in a Row"
	"DOTA_AccoladeTitle_WinLoss"			"W-L"
	"DOTA_AccoladeTitle_Wins"				"Wins"
	"DOTA_AccoladeTitle_PredictionStreak"	"Victories Predicted"
	"DOTA_AccoladeTitle_Commends"			"Commends"
	"DOTA_AccoladeTitle_FirstMatch"			"First Match"
	"DOTA_AccoladeTitle_PreviousMatch"		"Previous Match"
	"DOTA_AccoladeTitle_HeroLastMatch"		"Last Match as {g:dota_hero_name:featured_hero_id}"
	"DOTA_AccoladeTitle_HeroWinLoss"		"W-L as {g:dota_hero_name:featured_hero_id}"
	"DOTA_AccoladeTitle_MVPStreak"			"MVP"

	"DOTA_AccoladeDesc_BeforeThisMatch"						"before this match"
	"DOTA_AccoladeDesc_AllTime"								"over all time"
	"DOTA_AccoladeDesc_InARow"								"in a row"
	"DOTA_AccoladeDesc_Date"								"{t:s:timestamp}"
	"DOTA_AccoladeDesc_AsHero"								"as {g:dota_hero_name:featured_hero_id}"

	"DOTA_TicketCode_Retrieving"			"Getting ticket code..."
	"DOTA_TicketCode_Error"					"Failed to get code.  Please try again."
	"DOTA_TicketCode_NotEligible"			"Account is not eligible for a code."

	"DOTA_CoachTier_None"		""
	"DOTA_CoachTier_Bronze"		"Bronze Tier"
	"DOTA_CoachTier_Silver"		"Silver Tier"
	"DOTA_CoachTier_Gold"		"Gold Tier"

	"DOTA_CoachProgressToTier_Bronze"		"{d:next_tier_progress}/{d:next_tier_total} to Bronze Tier"
	"DOTA_CoachProgressToTier_Silver"		"{d:next_tier_progress}/{d:next_tier_total} to Silver Tier"
	"DOTA_CoachProgressToTier_Gold"			"{d:next_tier_progress}/{d:next_tier_total} to Gold Tier"

	"DOTA_CoachRating"						"Coach Rating"
	"DOTA_CoachRating_Experience"			"How was your experience with this coach?"
	"DOTA_CoachRating_Good_Title"			"Instructive"
	"DOTA_CoachRating_Good_Desc"			"Your coach was fun and helpful throughout the match."
	"DOTA_CoachRating_Bad_Title"			"Unhelpful"
	"DOTA_CoachRating_Bad_Desc"				"Your coach wasn't useful or present throughout the match."
	"DOTA_CoachRating_Report"				"Report Coach as Abusive"

	"DOTA_CoachConfirmAbusiveRating_Title"		"Report Abusive Coach"
	"DOTA_CoachConfirmAbusiveRating_Message"	"Are you sure you'd like to report your coach as abusive? Please explain why..."
	"DOTA_CoachingRequirements"			"Coaching Requirements"
	"DOTA_CoachRecentMatches"			"Recent Matches"
	"DOTA_CoachRecentMatches_None"		"No recent matches found as a coach."
	"DOTA_CoachRecentMatches_Failed"	"Unable to load coach matches. Try again later."
	"DOTA_CoachMatch_Votes"				"Votes"
	"DOTA_CoachMatch_Rating"			"Rating"
	"DOTA_CoachInstructions_Queue_Title"		"Queue as Coach"
	"DOTA_CoachInstructions_Queue_Desc"			"In the Play Menu, select Coach's Challenge and find a match."
	"DOTA_CoachInstructions_CoachTeam_Title"	"Coach Team"
	"DOTA_CoachInstructions_CoachTeam_Desc"		"Help your team to victory by giving them tips and strategy suggestions."
	"DOTA_CoachInstructions_TeamRating_Title"	"Team Rating"
	"DOTA_CoachInstructions_TeamRating_Desc"	"After the match ends, your team will rate your coaching."
	"DOTA_CoachInstructions_Rewards_Title"		"Earn Rewards"
	"DOTA_CoachInstructions_Rewards_Desc"		"Move up the ranks and complete achievements to earn Battle Points."

	"DOTA_CoachFriend_Failed"					"Unable to Coach"
	"DOTA_CoachFriend_AcceptFailed"				"Unable to Accept Friend Coach"
	"DOTA_CoachFriend_RejectFailed"				"Unable to Reject Friend Coach"

	"DOTA_PlayerMatchSurvey_Title"				"Did you enjoy this match?"
	"DOTA_PlayerMatchSurvey_Desc"				"Select one.  Your answer here will help us provide better matches for you in the future"
	"DOTA_PlayerMatchSurvey_Submitted"			"Thank you for your feedback!"
	"DOTA_PlayerMatchSurvey_Skip"				"Skip"
	"DOTA_PlayerMatchSurveyPostGame_PlayerMatchSurvey"		"Match Quality"

	"DOTA_PlayerMatchSurvey_Positive_Title"					"Absolutely!"
	"DOTA_PlayerMatchSurvey_Positive_Teamwork"				"Good Team Coordination"
	"DOTA_PlayerMatchSurvey_Positive_MatchBalance"			"Close Game"
	"DOTA_PlayerMatchSurvey_Positive_TeamBehavior"			"Friendly Teammates"
	"DOTA_PlayerMatchSurvey_Positive_IndividualPerformance"	"I Played Well"
	"DOTA_PlayerMatchSurvey_Positive_HeroChoice"			"Good Hero Choices"
	"DOTA_PlayerMatchSurvey_Positive_Comeback"				"We made a comeback"

	"DOTA_PlayerMatchSurvey_Negative_Title"					"Not so much."
	"DOTA_PlayerMatchSurvey_Negative_Teamwork"				"Poor Team Coordination"
	"DOTA_PlayerMatchSurvey_Negative_MatchBalance"			"Game was a Stomp"
	"DOTA_PlayerMatchSurvey_Negative_TeamBehavior"			"Toxic Behavior"
	"DOTA_PlayerMatchSurvey_Negative_IndividualPerformance"	"Wasn't able to play my Hero"
	"DOTA_PlayerMatchSurvey_Negative_HeroChoice"			"Bad Draft"
	"DOTA_PlayerMatchSurvey_Negative_Smurf"					"Smurf in the Game"

	// Clip Builder
	"DOTA_ClipBuilder_EstimatedFileSize"				"Estimated File Size : ~ <font color='grey>{d:estimated_filesize_mb}MB</font>"
	"DOTA_ClipBuilder_RangeSliderFillTooltip"			"Clip Length: {d:duration_seconds}s"
	"DOTA_ClipBuilder_RangeSliderLowTooltip"			"{s:range_time}"
	"DOTA_ClipBuilder_RangeSliderHighTooltip"			"{s:range_time}"
	"DOTA_ClipBuilder_HighQualityRendering"				"High Quality Rendering"
	"DOTA_ClipBuilder_HideGameUI"						"Hide Game UI"
	"DOTA_ClipBuilder_VideoExportSettings"				"Video Export Settings"
	"DOTA_ClipBuilder_ExportVideo"						"Export Video"
	"DOTA_ClipBuilder_Framerate"						"Frame Rate"
	"DOTA_ClipBuilder_Bitrate"							"Bitrate (Mbps)"
	"DOTA_ClipBuilder_SyncToStart"						"Seek to Clip Start."
	"DOTA_ClipBuilder_SyncToEnd"						"Seek to Clip End."
	"DOTA_ClipBuilder_OpenClipsFolder"					"Open Clips Folder"
	"DOTA_ClipBuilder_VideoSavedPopupTitle"				"Export To Video Successful"
	"DOTA_ClipBuilder_VideoSavedPopupDesc"				"Saved <b>{s:clip_leaf_name}</b> to<br/> {s:clips_folder}"
	"DOTA_ClipBuilder_InvalidClipsFolderTitle"			"Export To Video Failed"
	"DOTA_ClipBuilder_InvalidClipsFolderDesc"			"Unable to write to: {s:clips_folder}"
	"DOTA_ClipBuilder_Title"							"Clip Builder"


	"DOTA_UpcomingRewards_BuyBattlePass"	"Purchase Battle Pass"
	"DOTA_UpcomingRewards_Title"	"Upcoming Rewards"
	"DOTA_UpcomingRewards_UpgradeToLevel"	"Upgrade to Level {d:upgrade_level}"
	"DOTA_UpcomingRewards_ViewLevel"	"View Level {d:upgrade_level}"

	"DOTA_UpcomingRewards_TI9_Terrain_Name"				"Custom Terrain"
	"DOTA_UpcomingRewards_TI9_Terrain_Desc"				"Take a journey into the scattered ruins of a lost civilization with the exclusive 'Overgrown Empire' custom terrain."
	"DOTA_UpcomingRewards_TI9_CustomCreeps_Name"		"Custom Creeps"
	"DOTA_UpcomingRewards_TI9_CustomCreeps_Desc"		"Enlist the aid of some scaly conscripts in your battle to destroy an Ancient with the 'Reptilian Refuge' custom creeps."
	"DOTA_UpcomingRewards_TI9_TinyPrestige_Name"		"Tiny Prestige Item"
	"DOTA_UpcomingRewards_TI9_TinyPrestige_Desc"		"Featuring a new hero model and custom animations for Avalanche and Tree Grab, this updated take on Tiny is sure to grow on you."
	"DOTA_UpcomingRewards_TI9_KidInvoker_Name"			"Young Invoker Persona"
	"DOTA_UpcomingRewards_TI9_KidInvoker_Desc"			"Introducing the first-ever Hero Persona, an all-new 'Young' Invoker variant that sends the Arsenal Magus back to his early days studying the wizarding arts."
	"DOTA_UpcomingRewards_TI9_CustomTowers_Name"		"Custom Towers"
	"DOTA_UpcomingRewards_TI9_CustomTowers_Desc"		"Upgrade the visuals of your defensive towers with these living versions that feature a bit more muscle."
	"DOTA_UpcomingRewards_TI9_EarthshakerArcana_Name"	"Earthshaker Arcana"
	"DOTA_UpcomingRewards_TI9_EarthshakerArcana_Desc"	"Unlock the secrets of the cosmos with 'Planetfall', a new celestial-themed Arcana for Earthshaker."
	"DOTA_UpcomingRewards_TI9_JungleAxe_Name"			"Bare Knuckle Axe Set"
	"DOTA_UpcomingRewards_TI9_JungleAxe_Desc"			"Stripping Axe of his precious namesake, this new item set features an updated model, animations, and voicelines."
	"DOTA_UpcomingRewards_TI9_CollectibleAegis_Name"	"Collector's Aegis"
	"DOTA_UpcomingRewards_TI9_CollectibleAegis_Desc"	"Claim your own 1/5th-scale alloy replica of the famed champion's prize."
	"DOTA_UpcomingRewards_TI9_EpicChatWheel_Name"		"Epic Korean Chat Wheel Pack"
	"DOTA_UpcomingRewards_TI9_EpicChatWheel_Desc"		"Embrace the true sounds of summer with this year's epic chat wheel pack."
	"DOTA_UpcomingRewards_TI9_AttackEffect_Name"		"Custom Attack Effect"
	"DOTA_UpcomingRewards_TI9_AttackEffect_Desc"		"Add a little flair to every projectile you lob your enemy's way."
	"DOTA_UpcomingRewards_TI9_CollectibleRoshan_Name"	"Collector's Baby Roshan"
	"DOTA_UpcomingRewards_TI9_CollectibleRoshan_Desc"	"Bring Baby Roshan out of his pit and into your home."

	"DOTA_TI9_Ticketing_Title"	"The International"
	"DOTA_TI9_Ticketing_Name"	"The International 2019 Ticket Sales"
	"DOTA_TI9_Ticketing_Desc"	"Early Access Codes will be available to everyone with an active Battle Pass or Dota Plus subscription as of 6:00 AM, Tuesday, May 21st China Standard Time."
	"DOTA_TI9_Ticketing_EarlyAccess"	"1 hour early access"

	"DOTA_TI2019_Ticket_Code_Intro"						"The International 2019 Dota 2 Championships"
	"DOTA_TI2019_Ticket_Code_Title"						"Attendee Tickets"
	"DOTA_TI2019_Ticket_Code_Desc"						"Thank you for supporting the Dota 2 Community and The International. Below you can find your Early Access code to purchase tickets for this year's Main Event at Mercedes-Benz Arena in Shanghai, China."
	"DOTA_TI2019_Ticket_Code_Who"						"Your Early Access Code"
	"DOTA_TI2019_Ticket_Code_Clipboard"					"Copy to Clipboard"
	"DOTA_TI2019_Ticket_Code_Instruction_Title_Damai"			"To use on Damai.cn"
	"DOTA_TI2019_Ticket_Code_Instruction_Description_Damai"		"For Chinese Dota Fans with an Early Access Code, tickets will go on sale on Friday, May 24th at 12:00 PM China Standard Time via Damai.cn."
	"DOTA_TI2019_Ticket_Code_Instruction_Link_Damai"			"Continue to Damai.cn"
	"DOTA_TI2019_Ticket_Code_Instruction_Title_Universe"		"To use on Universe.com"
	"DOTA_TI2019_Ticket_Code_Instruction_Description_Universe"	"For Dota fans outside of China who have an Early Access Code, tickets will go on sale Friday, May 24th at 9:00 PM China Standard Time/6:00 AM Pacific Time via Universe.com."
	"DOTA_TI2019_Ticket_Code_Instruction_Link_Universe"			"Continue to Universe.com"
	"DOTA_TI2019_Ticket_Code_Faq_Desc"					"For more information on tickets to The International, please visit our "
	"DOTA_TI2019_Ticket_Code_Faq_Link"					"Ticketing FAQ"

	"DOTA_TI2019_Ticket_NotEligible_Desc"				"Only accounts that have active International 2019 Battle Pass and/or are a Dota Plus memberships as of 6:00 AM, Tuesday, May 21st China Standard Time, are eligible for early access ticketing.  Information for general ticketing can be found below."
	"DOTA_TI2019_Ticket_TimedOut_Desc"					"We were unable to retrieve advance ticketing information for your account at this time."
	"DOTA_TI2019_Ticket_TryAgain"						"Retry"

	"DOTA_Contest_VoteFailed_EventNotOwned"		"You must own a Battle Pass to participate in this vote."
	"DOTA_Contest_VoteFailed_UnknownError"		"Unknown error. Try again later."
	"DOTA_Contest_VoteFailed_InvalidContest"	"Contest is invalid."
	"DOTA_Contest_VoteFailed_ContestIsOver"		"Voting has ended."
	"DOTA_Contest_VoteFailed_Timeout"			"Unable to connect to the Game Coordinator. Try again later."

	"DOTA_Patch_Update_722_Header"				"Gameplay Update"
	"DOTA_Patch_Update_722_Desc"				"Aghanim's Scepter for all, even Roshan."
	"DOTA_Patch_Update_722_View"				"View Patch Notes"
	
	"DOTA_TI9_Collectors_Cache_Title"					"2019 Collector's Cache"
	"DOTA_TI9_Collectors_Cache_Desc"					"18 new hero sets as decided by community vote. Open treasures to earn up to 36 Battle Pass levels."
	"DOTA_TI9_Collectors_Cache_Loading"					"Loading Information..."
	"DOTA_TI9_Collectors_Cache_Remaining"				"Remaining to purchase"
	"DOTA_TI9_Collectors_Cache_Finished"				"Purchase period ended"
	"DOTA_TI9_Collectors_Cache_TimeRemaining"			"{t:d:t:T:countdown_time} remaining to vote"
	"DOTA_TI9_Collectors_Cache_Disclaimer"				"Cache items are only available for 30 days after initial release."
	"DOTA_TI9_Collectors_Cache_PageTitle"				"2019 Collector's Cache"
	"DOTA_TI9_Collectors_Cache_BadgeLabel"				"Earn up to"
	"DOTA_TI9_Collectors_Cache_Badge36"					"36"
	"DOTA_TI9_Collectors_Cache_Badge31"					"32"
	"DOTA_TI9_Collectors_Cache_BadgeLevels"				"Levels"

	"DOTA_TI9_Collectors_Cache2_Title"					"2019 Collector's Cache II"
	"DOTA_TI9_Collectors_Cache2_Desc"					"16 exclusive hero sets available for a limited time. Open treasures to earn up to 32 Battle Levels."

	"DOTA_TI10_Collectors_Cache_Title"					"TI10 Collector's Cache"
	"DOTA_TI10_Collectors_Cache_Desc"					"18 new hero sets as decided by community vote. Open treasures to earn up to 36 Battle Pass levels."

	"DOTA_TI10_Collectors_Cache2_Title"					"TI10 Collector's Cache II"
	"DOTA_TI10_Collectors_Cache2_Desc"					"Open treasures to earn up to 34 Battle Pass levels."
	"DOTA_TI10_Collectors_Cache_Badge34"					"34"

	"DOTA_Collectors_Cache_Vote_Title"					"Collector's Cache Vote"
	"DOTA_Collectors_Cache_Vote_Desc"					"Vote on your favorite sets to help choose which entries make it into this year's collection."
	"DOTA_Collectors_Cache_Vote_Loading"				"Loading Vote Information..."
	"DOTA_Collectors_Cache_Vote_Remaining"				"Remaining to vote"
	"DOTA_Collectors_Cache_Vote_Finished"				"Voting has ended"
	"DOTA_Collectors_Cache_Vote_TimeRemaining"			"{t:d:t:T:countdown_time} remaining to vote"
	"DOTA_Collectors_Cache_Winter2022_Vote_PageTitle"	"Diretide 2022 Collector's Cache"
	"DOTA_Collectors_Cache_Crownfall_Vote_PageTitle"	"Crownfall Collector's Cache"
	"DOTA_Collectors_Cache_2025_CTA_Vote_PageTitle"		"Winter 2025 Collector's Cache"
	"DOTA_Collectors_Cache_Vote_PageSubtitle"			"Treasure Voting"
	"DOTA_Collectors_Cache_Vote_CreatorsTitle"			"Creators"
	"DOTA_Collectors_Cache_Vote_CreatorsFailedToLoad"	"Unable to retrieve the list of creators."
	"DOTA_Collectors_Cache_Vote_InGamePreview"			"In-game Preview"
	"DOTA_Collectors_Cache_Vote_SetNumber"				"Set {d:item_index} of {d:item_count}"
	"DOTA_Collectors_Cache_Vote_NeedsBattlePass"		"You need a Battle Pass to be eligible to vote."
	"DOTA_Collectors_Cache_Vote_Upvoted"				"You liked this set!"
	"DOTA_Collectors_Cache_Vote_Downvoted"				"You didn't like this set."
	"DOTA_Collectors_Cache_Vote_Learn"					"Vote now"
	
	"DOTA_Collectors_2024_Cell_Description"				"16 new hero sets. Available for purchase for a limited time."
	"DOTA_Collectors_Cache_Treasure_Title"				"Crownfall 2024 Collector's Cache"
	"DOTA_Collectors_Cache_2024_Crownfall_Discounts_Message"		"<b>Discounts & bundles</b> available in the Crownfall Store."

	"DOTA_CosmicTreasure2025Cell_Title"					"Cosmic Heroes' Hoard"
	"DOTA_CosmicTreasure2025Cell_Description"			"Explore 17 new hero sets including Immortals, Persona sets and more."

	"DOTA_CollectorsCacheWinter2025_Label"				"Winter 2025"
	"DOTA_CollectorsCacheWinter2025_Description"		"Dig into a crisp new Winter Cache featuring 16 sets for a host of heroes, including Tiny, Centaur Warrunner, Silencer and more."
	
	"DOTA_Winter2024_HeroesHoard_Title"					"Winter 2024 Heroes' Hoard"
	"DOTA_Winter2024_HeroesHoard_TitleShort"			"Heroes' Hoard"
	"DOTA_Winter2024_HeroesHoard_Cell_Description"		"Explore 17 new hero sets, including new Immortal items, a new pet, taunts, and more."
	"DOTA_Winter2024_NewForTheHolidays"					"NEW FOR THE HOLIDAYS!"

	"DOTA_Winter2025_HeroesHoard_Spring2025"			"SPRING 2025"	
	"DOTA_Spring2025_HeroesHoard_Description"			"Step into the season in style with 16 new hero sets — including Immortal items, Personas, Taunts, and more."

	"DOTA_TI10_Collectors_Cache_Loading"				"Loading Information..."
	"DOTA_TI10_Collectors_Cache_Remaining"				"Remaining to purchase"
	"DOTA_TI10_Collectors_Cache_Finished"				"Purchase period ended"
	"DOTA_TI10_Collectors_Cache_TimeRemaining"			"{t:d:t:T:countdown_time} remaining to vote"
	"DOTA_TI10_Collectors_Cache_PageTitle"				"2020 Collector's Cache"
	"DOTA_TI10_Collectors_Cache_BadgeLabel"				"Earn up to"
	"DOTA_TI10_Collectors_Cache_Badge36"				"36"
	"DOTA_TI10_Collectors_Cache_Badge31"				"32"
	"DOTA_TI10_Collectors_Cache_BadgeLevels"			"Levels"

	"DOTA_SplashAd_TI10_CollectorsCache_SubTitle" 			"Now Available"
	"DOTA_SplashAd_TI10_CollectorsCache_Title" 			"The International 2020 Collector's Cache"
	"DOTA_SplashAd_TI10_CollectorsCache_Exclusive_Header" 	"Exclusive Treasure"
	"DOTA_SplashAd_TI10_CollectorsCache_Exclusive_Text" 	"Available now for a limited time, the Collector's Cache features 15 exclusive item sets and the chance for 3 bonus rare item sets."
	"DOTA_SplashAd_TI10_CollectorsCache_Alt_Header" 		"Earn up to 36 Battle Levels"
	"DOTA_SplashAd_TI10_CollectorsCache_Alt_Text" 			"Open 1, 8, and 15 treasures for bonus rewards."

	"DOTA_TI10_CollectorsCache_HeaderText"				"Earn 36 Bonus Battle Pass Levels"
	"DOTA_TI10_CollectorsCache_FooterText"				"Cache items are exclusive and will not be available for purchase elsewhere after The International."
	"DOTA_TI10_CollectorsCache_SubText"					"Open treasures to earn up to <span class=\"levels\">36 Battle Pass Levels.</span>"
	"DOTA_TI10_CollectorsCache_PointsRemaining"			"Battle points earned"
	"DOTA_TI10_CollectorsCache_Treasure_1"				"1 Treasure"
	"DOTA_TI10_CollectorsCache_Treasure_2"				"8 Treasures"
	"DOTA_TI10_CollectorsCache_Treasure_3"				"15 Treasures"

	"DOTA_SplashAd_TI10_CollectorsCache_2_Title" 			"The International 2020 Collector's Cache 2"
	"DOTA_SplashAd_TI10_CollectorsCache_2_Exclusive_Text" 	"Available now for a limited time, the Collector's Cache features 14 exclusive item sets and the chance for 3 bonus rare item sets."
	"DOTA_SplashAd_TI10_CollectorsCache_2_Alt_Header" 		"Earn up to 34 Battle Levels"
	"DOTA_SplashAd_TI10_CollectorsCache_2_Alt_Text" 			"Open 1, 7, and 14 treasures for bonus rewards."

	"DOTA_TI10_CollectorsCache_2_HeaderText"				"Earn 34 Bonus Battle Pass Levels"
	"DOTA_TI10_CollectorsCache_2_SubText"					"Open treasures to earn up to <span class=\"levels\">34 Battle Pass Levels.</span>"

	"DOTA_TI10_CollectorsCache_2_Treasure_1"				"1 Treasure"
	"DOTA_TI10_CollectorsCache_2_Treasure_2"				"7 Treasures"
	"DOTA_TI10_CollectorsCache_2_Treasure_3"				"14 Treasures"
	
	"DOTA_SplashAd_Nemestice2021_Ending_Soon"               "Battle Pass Ending Soon"
	"DOTA_SplashAd_Nemestice2021_Ending_Soon_Week8_Title"   "Week 8 Bonus Levels"
	"DOTA_SplashAd_Nemestice2021_Ending_Soon_Week8_Desc"    "It's the last week of the Nemestice Battle Pass! Finish up the Cavern Crawl and take advantage of double points for the Week 8 quests to earn up to 15,000 Battle Points."
	"DOTA_SplashAd_Nemestice2021_Ending_Soon_Rewards_Title"   "Get Rewards"
	"DOTA_SplashAd_Nemestice2021_Ending_Soon_Rewards_Desc"    "Once this Battle Pass expires you'll no longer be able to earn or purchase levels to get more rewards. This is also your last chance to pick up the Nemestice 2021 Collector's Cache which will earn you at least 2,000 Battle Points and up to 32 levels when you open more treasures."

	"DOTA_SplashAd_Nemestice2021_CollectorsCache_Title" 			"Nemestice 2021 Collector's Cache"
	"DOTA_SplashAd_Nemestice2021_CollectorsCache_Exclusive_Header" 	"New Treasure"
	"DOTA_SplashAd_Nemestice2021_CollectorsCache_Exclusive_Text" 	"Available now, the Collector's Cache features 13 item sets and the chance for 3 bonus rare item sets."
	"DOTA_SplashAd_Nemestice2021_CollectorsCache_Alt_Header" 		"Earn up to 32 Battle Levels"
	"DOTA_SplashAd_Nemestice2021_CollectorsCache_Alt_Text" 			"Open 1, 6, and 13 treasures for bonus rewards."

	"DOTA_Nemestice2021_Collectors_Cache_Title"					"Nemestice 2021 Collector's Cache"
	"DOTA_Nemestice2021_Collectors_Cache_Desc"					"16 hero sets available for a limited time. Open treasures to earn up to 32 Battle Levels."

	"DOTA_Nemestice2021_CollectorsCache_HeaderText"				"Earn 32 Bonus Battle Pass Levels"
	"DOTA_Nemestice2021_CollectorsCache_SubText"					"Open treasures to earn up to <span class=\"levels\">32 Battle Pass Levels.</span>"

	"DOTA_Nemestice2021_CollectorsCache_Treasure_1"				"1 Treasure"
	"DOTA_Nemestice2021_CollectorsCache_Treasure_2"				"6 Treasures"
	"DOTA_Nemestice2021_CollectorsCache_Treasure_3"				"13 Treasures"



	"DOTA_EconItemSet_Tooltip_Exclusive_TI10_Collectors_Cache" 	"Cache items are only available for 30 days after initial release, and then will never be available afterwards."

	"DOTA_VersusScreen_Loading"							"Loading Versus Screen"

    "DOTA_Underlords_Tag"           "New Game from Valve"
	"DOTA_Underlords_Release_Tag"  	"Official Release"
	"DOTA_Underlords_Name"			"Dota Underlords"
	"DOTA_Underlords_Season"		"Season 1"
	"DOTA_Underlords_Label"			"Available Now"
	"DOTA_Underlords_Description"	"Now available on PC, Mac, and Mobile"
	"DOTA_Underlords_Includes"		"Now includes ranked matchmaking<br>Available on PC, Mac, iOS, and Android"
	

	"DOTA_Underlords_Add"	"+ Add to Steam Library"
	"DOTA_Underlords_FriendKeys"	"View Friend Keys"
	"DOTA_Underlords_Claimed"	"Already Claimed"
	"DOTA_Underlords_Disabled"	"Requires Battle Pass"
	"DOTA_Underlords_Blog"	"Read the Blog Post"
	"DOTA_Underlords_Steam"	"View in Steam"
	"DOTA_Underlords_Web"	"View Web Page"

	"DOTA_Underlords_FriendKeys_Error_Unknown" "Unknown error requesting keys."
	"DOTA_Underlords_FriendKeys_Error_OutOfKeys" "No available keys on the server to claim. Please check back later."

	"DOTA_Underlords_FriendKeys_Header" "Dota Underlords Preview - Friend Keys"
	"DOTA_Underlords_FriendKeys_Desc" "Dota Underlords is more fun when you play with friends, so each Battle Pass owner now has a collection of Dota Underlords Preview CD Keys for Steam that they can share with their friends, family, or whomever. Each CD Key may only be redeemed once, so keep track of which keys you've given out already."

	"DOTA_BattlePassReward_Released"	"Battle Pass Reward Released"

	"DOTA_BattleLevelBundle_TI9_Levels"		"<span class=\"BundleQuantity\">120</span> Battle Pass Levels"
	"DOTA_BattleLevelBundle_TI9_Treasure1"	"<span class=\"BundleQuantity\">9x</span> Immortal Treasure I"
	"DOTA_BattleLevelBundle_TI9_Treasure2"	"<span class=\"BundleQuantity\">6x</span> Immortal Treasure II"
	"DOTA_BattleLevelBundle_TI9_Treasure3"	"<span class=\"BundleQuantity\">3x</span> Immortal Treasure III"
	"DOTA_BattleLevelBundle_TI9_Levels_Popup"		"<span class=\"BundleQuantityHigh\">120</span> Battle Pass Levels"

	"DOTA_AllStar2019_RoshanKill"			"Roshan Kill"
	"DOTA_AllStar2019_CourierKill"			"Courier Kill"
	"DOTA_AllStar2019_TowerKill"			"Tower Kill"
	"DOTA_AllStar2019_KillStreakEnded"		"Kill Streak Ended"
	"DOTA_AllStar2019_Taunt"				"Taunt"
	"DOTA_AllStar2019_TipSent"				"Tipped!"
	"DOTA_AllStar2019_HighFive"				"High Five!"
	"DOTA_AllStar2019_Ceb"					"Ceb!"
	"DOTA_AllStar2019_KillStreak2"			"Kill Streak 2"
	"DOTA_AllStar2019_KillStreak3"			"Kill Streak 3"
	"DOTA_AllStar2019_KillStreak4"			"Kill Streak 4"
	"DOTA_AllStar2019_KillStreak5"			"Kill Streak 5"
	"DOTA_AllStar2019_KillStreak6"			"Kill Streak 6"
	"DOTA_AllStar2019_KillStreak7"			"Kill Streak 7"
	"DOTA_AllStar2019_KillStreak8"			"Kill Streak 8"
	"DOTA_AllStar2019_KillStreak9"			"Kill Streak 9"
	"DOTA_AllStar2019_KillStreak10"			"Kill Streak 10"
	"DOTA_AllStar2019_FirstBlood"			"First Blood"
	"DOTA_AllStar2019_MultiKill2"			"Multi Kill 2"
	"DOTA_AllStar2019_MultiKill3"			"Multi Kill 3"
	"DOTA_AllStar2019_MultiKill4"			"Multi Kill 4"
	"DOTA_AllStar2019_MultiKill5"			"Multi Kill 5"
	"DOTA_AllStar_Failure_Title"			"Unable to Set Player"
	"DOTA_AllStar_Failure_Body"				"Unable to set your All Star player selection at this time. Please try again later."
	"DOTA_AllStar_TI9_Title"				"All Star Match"
	"DOTA_AllStar_TI9_Description"			"This year’s All-Star teams will be comprised of the top fantasy point earners from group stage. <br> Select an All Star Player below and earn points based on your All Star's performance during the match."
	"DOTA_AllStar_TI9_Team_Versus"			"Versus"
	"DOTA_AllStar_TI9_Details"				"ALL RANDOM DEATHMATCH  &#124;  BEST OF 1"
	"DOTA_AllStar_PickUntil"				"Pick Until: {t:pick_until_time}"
	"DOTA_AllStar_Toast_Player"				"{g:dota_player_name:nh:source_player_id} earned their fans {d:bp_amount}<panel class=\"BPIcon\"></panel>"
	"DOTA_Scoreboard_AllStar"				"All Star"
	"DOTA_AllStar2019_LastToDie"  			"Last to Die"
	"DOTA_AllStar2019_FirstToKillAll"  		"First to Kill All Enemies"
	"DOTA_AllStar2019_DestroyAegis"  		"Destroy Aegis"
	"DOTA_AllStar2019_BuyRapier"  			"Bought Rapier"
	"DOTA_AllStar2019_TooltipHeader"		"Points are reward for the following events:"
	"DOTA_AllStar2019_TooltipVictory"		"Winning the Game"
	"DOTA_AllStar2019_PointsPerKill"		"Points Per Kill"
	"DOTA_AllStar2019_PointsPerAssist"		"Points Per Assist"

	"DOTA_Immortal_2_Title"									"IMMORTAL TREASURE II"
	"DOTA_Immortal_2_Desc"									"New Immortal items available now with <br> The 2019 Immortal Treasure II"
	"DOTA_Available_Now"									"Available Now"
	"DOTA_TI9_View_Treasure"								"View Treasure"

	"DOTA_Immortal_3_Title"									"IMMORTAL TREASURE III"
	"DOTA_Immortal_3_Desc"									"New Immortal items available now with <br> The 2019 Immortal Treasure III"

	"DOTA_TI9_Tiny_Creeps_Title"                            "Prestige Item Set for Tiny and Custom Lane Creeps"
	"DOTA_TI9_Tiny_Creeps_Desc"                             "The 'Majesty of the Colossus' Prestige item set for Tiny and jungle-themed 'Reptilian Refuge' Lane Creeps are now available."

    "DOTA_TI9_Tiny_Title"                                   "Majesty of the Colossus"
    "DOTA_TI9_Tiny_Desc"                                    "This reimagined take on Tiny is sure to grow on you."
    "DOTA_TI9_Tiny_Btn"                                     "Unlock at Level 255"
    "DOTA_TI9_Creeps_Title"                                 "Reptilian Refuge"
    "DOTA_TI9_Creeps_Desc"                                  "Enlist the aid of some scaly conscripts in your battle to destroy an Ancient."
    "DOTA_TI9_Creeps_Btn"                                   "Unlock at Level 182"

    "DOTA_TI9_FrontPage_ShortFilm_Title"                    "Short Film Contest"
    "DOTA_TI9_FrontPage_ShortFilm_Btn"                      "Vote Now"

    "DOTA_TI9_FrontPage_Bracket_Title"                      "Bracket Predictions"
    "DOTA_TI9_FrontPage_Bracket_Countdown"                  "Available in {t:d:t:T:countdown_time}"
    "DOTA_TI9_FrontPage_Bracket_Btn"                        "Make Predictions"
    "DOTA_TI9_FrontPage_Bracket_Btn_Results"                "View Results"

    "DOTA_TI9_FrontPage_AllStars_Title"                     "All Star Match"
    "DOTA_TI9_FrontPage_AllStars_Countdown"                  "Available in {t:d:t:T:countdown_time}"
    "DOTA_TI9_FrontPage_AllStars_Btn"                        "Choose Favorite"
    "DOTA_TI9_FrontPage_AllStars_Btn_Results"                "View Results"

    "DOTA_TI9_FrontPage_Trove_Title"                        "Trove Carafe 2019"
    "DOTA_TI9_FrontPage_Trove_Desc"                         "Includes new Immortal items. Available with Autographs from your favorite casters."
    "DOTA_TI9_FrontPage_Trove_Btn"                          "Purchase"

    "DOTA_TI9_FrontPage_Champs_Label"                        "The International 2019"
    "DOTA_TI9_FrontPage_Champs_Title"                        "The International Grand Champions"
    "DOTA_TI9_FrontPage_Champs_Desc"                         "Congratulations to OG, Grand Champions at The International 2019. Read more on the blog."

    "DOTA_TI9_FrontPage_Watch_Label"                         "Watch Replays"
    "DOTA_TI9_FrontPage_Watch_Title"                         "Relive the greatest moments of TI9"
    "DOTA_TI9_FrontPage_Watch_Desc"                          "The entire tournament is available to view in our Replays section"

	"DOTA_Matchmaking_Update_Label"							"New in Dota"
	"DOTA_Matchmaking_Update_Title"							"Matchmaking Update <br> for the Next Ranked Season"
	"DOTA_Matchmaking_Update_Desc"							"Today’s blog will go over the changes we are doing as well as areas we are still thinking about."

	"DOTA_Midas_Mode_Label"									"Live Tournament"
	"DOTA_Midas_Mode_Title"									"Betway Midas Mode 2"
	"DOTA_Midas_Mode_Desc"									"September 24th - October 2nd"

	"DOTA_Plus_Autumn_Update_Title"							"Dota Plus Autumn Update"
	"DOTA_Plus_Autumn_Update_Desc"							"Today's patch brings a few features to Dota Plus in the wake of the Battle Pass season."
	"DOTA_Plus_Update_Header"								"Plus Update"

	"DOTA_Plus_Autumn_Sets_Title"							"New Plus Exclusive Sets"
	"DOTA_Plus_Autumn_Sets_Desc"							"All-new item sets for Lion, Slardar, and Crystal Maiden to the Dota Plus Rewards section"

	"DOTA_Plus_Fall2020_Update_Title"						"Fall 2020 Season Update"
	"DOTA_Plus_Fall2020_Update_Desc"						"A new season of quests, Guilds, a limited-time Treasure, and more have been added to Dota Plus!"

	"DOTA_Plus_Winter2020_Update_Title"						"Winter 2020 Season Update"
	"DOTA_Plus_Winter2020_Update_Desc"						"Grandmaster Tier at hero level 30, a new season of quests, a limited-time Treasure, and more have been added to Dota Plus!"

	"DOTA_Plus_Spring2021_Update_Title"						"Spring 2021 Season Update"
	"DOTA_Plus_Spring2021_Update_Desc"						"An upgrade to Hero Relics, a new season of quests, a limited-time Treasure, and more have been added to Dota Plus!"

	"DOTA_Plus_Summer2021_Update_Title"						"Summer 2021 Season Update"
	"DOTA_Plus_Summer2021_Update_Desc"						"The return of High Five and Guild Banners, a new season of quests, a limited-time Treasure, and more have been added to Dota Plus!"

	"DOTA_Plus_Fall2021_Update_Title"						"Fall 2021 Season Update"
	"DOTA_Plus_Fall2021_Update_Desc"						"Chat wheel sound effects and assistant features from the Nemestice Battle Pass, a new season of quests, a limited-time Treasure, and more have been added to Dota Plus."

	"DOTA_Plus_Winter2021_Update_Title"						"Winter 2021 Season Update"
	"DOTA_Plus_Winter2021_Update_Desc"						"A new season of quests, a limited-time Treasure, and more have been added to Dota Plus."

	"DOTA_Plus_Spring2022_Update_Title"						"Spring 2022 Season Update"
	"DOTA_Plus_Spring2022_Update_Desc"						"New assistant features, a new season of quests, a limited-time Treasure, and more have been added to Dota Plus."

	"DOTA_Plus_Summer2022_Update_Title"						"Summer 2022 Season Update"
	"DOTA_Plus_Summer2022_Update_Desc"						"Introducing the Battle Report, a new way to dig into the details of your performance across all your matches of the previous season. Only avialble to Dota Plus players."

	"DOTA_Plus_Fall2022_Update_Title"						"Fall 2022 Season Update"
	"DOTA_Plus_Fall2022_Update_Desc"						"A new season of quests, a limited-time Treasure, and more have been added to Dota Plus."

	"DOTA_Plus_Winter2022_Update_Title"						"Winter 2022 Season Update"
	"DOTA_Plus_Winter2022_Update_Desc"						"A new season of quests, a limited-time Treasure, and more have been added to Dota Plus."

	"DOTA_Plus_Spring2023_Update_Title"						"Spring 2023 Season Update"
	"DOTA_Plus_Spring2023_Update_Desc"						"A new season of quests and more have been added to Dota Plus."

	"DOTA_Plus_Summer2023_Update_Title"						"Summer 2023 Season Update"
	"DOTA_Plus_Summer2023_Update_Desc"						"A new season of quests, a limited-time Treasure, and more have been added to Dota Plus."

	"DOTA_Plus_Fall2023_Update_Title"						"Fall 2023 Season Update"
	"DOTA_Plus_Fall2023_Update_Desc"						"A new season of quests has been added to Dota Plus."

	"DOTA_Plus_Winter2023_Update_Title"						"Winter 2023 Season Update"
	"DOTA_Plus_Winter2023_Update_Desc"						"Three new premium sets are available for purchase for shards, and a new season of quests has been added to Dota Plus."

	"DOTA_Plus_Spring2024_Update_Title"						"Spring 2024 Season Update"
	"DOTA_Plus_Spring2024_Update_Desc"						"A new season of quests, a limited-time Treasure, and more have been added to Dota Plus."

	"DOTA_Plus_Summer2024_Update_Title"						"Summer 2024 Season Update"
	"DOTA_Plus_Summer2024_Update_Desc"						"A new season of quests has been added to Dota Plus."

	"DOTA_Plus_Fall2024_Update_Title"						"Fall 2024 Season Update"
	"DOTA_Plus_Fall2024_Update_Desc"						"A new season of quests has been added to Dota Plus."

	"DOTA_Plus_Winter2024_Update_Title"						"Winter 2024 Season Update"
	"DOTA_Plus_Winter2024_Update_Desc"						"A new season of quests has been added to Dota Plus."

	"DOTA_Plus_Spring2025_Update_Title"						"Spring 2025 Season Update"
	"DOTA_Plus_Spring2025_Update_Desc"						"A new season of quests has been added to Dota Plus."

	"DOTA_Plus_Summer2025_Update_Title"						"Summer 2025 Season Update"
	"DOTA_Plus_Summer2025_Update_Desc"						"A new season of quests has been added to Dota Plus."

	"DOTA_Plus_Fall2025_Update_Title"						"Fall 2025 Season Update"
	"DOTA_Plus_Fall2025_Update_Desc"						"A new season of quests has been added to Dota Plus."

	"DOTA_Plus_Winter2025_Update_Title"						"Winter 2025 Season Update"
	"DOTA_Plus_Winter2025_Update_Desc"						"A new season of quests has been added to Dota Plus."

	"DOTA_Plus_Spring2026_Update_Title"						"Spring 2026 Season Update"
	"DOTA_Plus_Summer2026_Update_Title"						"Summer 2026 Season Update"

	"DOTA_Plus_Autumn_Assitant_Title"						"New Assistant Features"
	"DOTA_Plus_Autumn_Assitant_Desc"						"Plus subscribers can now use the Avoid Player feature, friends and foes suggestor, Ward Suggestions, and other assistant features."

	"DOTA_Plus_Season_4_Quests_Title"						"Season 4 Quests"
	"DOTA_Plus_Season_4_Quests_Desc"						"Dota Plus subscribers now have access to a new set of quests to complete over the duration of Ranked Season 4."
	"DOTANewPlayerIconTooltip"								"This player is new to Dota 2."
	"DOTAGuidePlayerIconTooltip"							"This player is a great teammate."

	"DOTA_FoundNeutralItem_ItemTier"						"<span class=\"TierLabel\">Tier {d:tier_number}</span> Neutral Item"
	"DOTA_FoundNeutralItem_ItemTierCount"					"<span class=\"TierFound\">[ {d:tier_item_count} / {d:tier_item_max_count} Found ]</span>"
	"DOTA_FoundNeutralItem_FoundBy"							"Crafted by {g:dota_player_name:nh:nc:nt:player_id}"

	"DOTA_NeutralItemTier"									"<span class=\"TierLabel\">Tier {d:neutral_item_tier_number}</span> Neutral Item"

	"DOTA_NeutralItemTierToast_Header"						"<span class=\"TierLabel\">Tier {d:tier_number}</span> Neutral Items"
	"DOTA_NeutralItemTierToast_FoundLine"					"{d:tier_item_count} / {d:tier_item_max_count} Found"
	"DOTA_NeutralItemTierToast_Footer"						"No more Tier {d:tier_number} will drop for your team."

	"DOTA_OutpostName_Default"								"Outpost"
	"DOTA_OutpostName_South"								"Southwest Outpost"
	"DOTA_OutpostName_North"								"Northeast Outpost"
	"DOTA_OutpostName_Top_Outer"							"Mighty Mines Outpost"
	"DOTA_OutpostName_Bot_Outer"							"The Well Outpost"

	"DOTA_FrontPage_723_Header"								"New Patch"
	"DOTA_FrontPage_723_Title"								"Gameplay Update 7.23"
	"DOTA_FrontPage_723_Desc"								"Click here to learn all the details."

	"DOTA_OgreMagiArcana_Subtitle_2"						"The"
	"DOTA_OgreMagiArcana_Subtitle_3"						"Update"
	"DOTA_OgreMagiArcana_Subtitle_1"						"All-New Arcana Item for Ogre Magi"
	"DOTA_PurchaseArcana_Ogre_Magi"							"Purchase Arcana"
	"DOTA_View_Arcana"										"View Arcana"
	"DOTA_View_Hero"										"View Hero"

	"Debut_OMArcana_Title"									"Flockheart's Gamble"
	"Debut_OMArcana_Intro"									"Ogre Magi Arcana Item"
	"Debut_OMArcana_Exalted"								"Purchase by January 18, 2020 to receive 'EXALTED' Quality"
	"Debut_OMArcana_Second_Style"							"View<br />Alternate Style"
	"Debut_OMArcana_Lore"									"Lost, separated from her family, and saddled with the impossibly-stupid ogre rzesponsible for it all, Flockheart the Firelark has no choice but to trust that the Goddess of Luck will help her survive the trials standing between her and a reunion with her flock. After all, it was the Goddess herself who tasked the Ogre Magi with standing watch over said flock in the first place. What the cluck was she thinking?"
	"Debut_OMArcana_Feature_One_Title"						"<b>All-new Model, Mount, and Pedestal</b>"
	"Debut_OMArcana_Feature_One_Desc"						"Ogre Magi's model and loadout pedestal have been completely redesigned to befit the blessings of the Goddess of Luck and the stewardship over her sacred flock."
	"Debut_OMArcana_Feature_Two_Title"						"<b>Custom Animations and Effects</b>"
	"Debut_OMArcana_Feature_Two_Desc"						"Features all-new animations, Multicast streak counter, new stun effects, custom ambient effects, enhanced Hand of Midas effects, and enhanced ability animations and effects."
	"Debut_OMArcana_Feature_Three_Title"					"<b>Custom Hero Assets</b>"
	"Debut_OMArcana_Feature_Three_Desc"						"Includes an all-new Hero Portrait, Ability Icons, and a Minimap Icon for both styles."
	"Debut_OMArcana_Feature_Four_Title"						"<b>300+ new Arcana-exclusive voice lines</b>"
	"Debut_OMArcana_Ogre_VoiceLine_CTA"						"Click to Play"
	"Debut_OMArcana_Feature_Five_Title"						"<b>Custom Hand of Midas Icon</b>"
	"Debut_OMArcana_Feature_Six_Title"						"<b>Unlockable Second Style</b>"
	"Debut_OMArcana_Feature_Six_Desc"						"Earn 500 Mulitcast Streaks to unlock the Resplendent Firelark alternate style."
	"Debut_OMArcanaa_Variant_Title"							"<b>Blessed by the Goddess of Luck</b>"
	"Debut_OMArcana_Variant_Desc_Sm"						"Rack up 10-streak Multicasts across your games to earn points towards the second style unlock. With luck on your side, it's only a matter of time before the extra-blessed version of Flockheart's Gamble is ready for battle."
	"Debut_OMArcana_Variant_Immortal_Label"					"Auspice of the Whyrlegyge"
	"Debut_OMArcana_Variant_Immortal_Desc"					"Ogre Magi's <b><i>Auspice of the Whyrlegyge</i></b> Immortal item now features an additional style specially made to match the style of the new Arcana item."
	"Debut_OMArcana_Feature_Combo_Title"					"<b>Test your luck</b>"
	"Debut_OMArcana_Feature_Combo"							"As the Goddess of Luck blesses your spells with expertise-enhanced effects, a streak indicator will appear above Ogre Magi's heads when your unparalleled skills string together five successive Multicasts or more. Rack up ten-streak Multicasts across your games to earn gems towards the second style unlock—with each successive Multicast from ten onwards awarding one gem."

	"DOTARecipeTooltipNote"									"Hold ALT for item details."

	"DOTA_TeamNeutralItemState_InTeamStash"					"Available"
	"DOTA_TeamNeutralItemState_Equipped"					"Equipped"
	"DOTA_TeamNeutralItemState_InBackpack"					"Backpack"
	"DOTA_TeamNeutralItemState_InPlayerStash"				"Stash"
	"DOTA_TeamNeutralItemState_OnCourier"					"Courier"
	"DOTA_TeamNeutralItemState_Consumed"					"Consumed"
	"DOTA_TeamNeutralItemState_Unknown"						"Unknown"
	"DOTA_TeamNeutralItemState_NotYours"					" "

	"DOTA_TeamNeutralItems_Hint"							"<span class=\"ShortcutLabel\">Alt+click</span> to request an item from a teammate."
	"DOTA_TeamNeutralItems_ViewAll"							"View All Neutral Items"
	"DOTA_TeamNeutralItems_ViewTeam"						"View Team Neutral Items"
	"DOTA_TeamNeutralItems_ViewCrafting"					"View Team Neutral Crafting"
	"DOTA_TeamNeutralItems_Enhancements"					"Neutral Enchantments"

	"DOTA_NeutralItemSlot_Title"							"Neutral Item Slot"
	"DOTA_NeutralItemSlot_Description"						"Neutral items may only be used when equipped in this slot."
	"DOTA_NeutralItemSlot_TimeTip"							"Game time at which items of this tier are available to drop."

	"DOTA_EmoticonReward"									"Emoticon {s:emoticon_text}"

	"DOTA_UnlockLabyrinthLegacyHeroReward"					"Unlock {g:dota_hero_name:hero_id} in Aghanim's Labyrinth"

	"DOTA_BattlePass_Reward"								"You unlocked a new Battle Pass reward!"
	"DOTA_BattlePass_Reward_Subtitle"						"Battle Pass rewards activate automatically and last for the duration of the Battle Pass."

	"DOTA_SeasonPass_Reward"								"You unlocked a new Seasonal Event reward!"
	"DOTA_SeasonPass_Reward_Subtitle"						"Seasonal Event rewards activate automatically and last for the duration of the event."

	"DOTA_VAC_Warning_Header_Solo"							"Valve Anti-Cheat was unable to verify that your machine is secure. Failure to fix this may result in the inability to play online."

	"DOTA_WePlay_Tournament_Tag"							"Featured Pro Tournament"
	"DOTA_WePlay_Tournament_Overline"						"WeSave! Tournament"
	"DOTA_WePlay_Tournament_Date"							"March 20 - 26"
	"DOTA_WePlay_Tournament_Desc"							"24 Teams | $120,000"
	"DOTA_WePlay_Tournament_Watch"							"Watch Live"

	"DOTA_Featured_Tournament_Tag"							"Featured Pro Tournament"
	"DOTA_Featured_Tournament_Watch"						"Watch Now"
	
	"DOTA_EslOnline2020_Tournament_Overline"				"ESL One Online 2020"
	"DOTA_EslOnline2020_Tournament_Date"					"Mar 28 - Apr 19"
	"DOTA_EslOnline2020_Tournament_Desc"					"30 teams | $200,000"

	"DOTA_CDASeason1_Tournament_Overline"					"CDA League Season 1"
	"DOTA_CDASeason1_Tournament_Date"						"Mar 28 - Apr 19"
	"DOTA_CDASeason1_Tournament_Desc"						"10 teams | ¥400,000"

	"DOTA_WePlayPushka_Tournament_Overline"					"WePlay! Pushka League"
	"DOTA_WePlayPushka_Tournament_Date"						"Apr 16 - May 12"
	"DOTA_WePlayPushka_Tournament_Desc"						"Online | $250,000"

	"DOTA_SteamChatError_Fail"					"Unable to connect to steam chat. Unspecified error."
	"DOTA_SteamChatError_FailChina"				"Unable to connect to Steam chat. This chat might not be accessible from your Steam client."
	"DOTA_SteamChatError_InvalidParam"			"Unable to connect to steam chat. Invalid channel."
	"DOTA_SteamChatError_AccessDenied"			"Unable to connect to steam chat. Access denied."
	"DOTA_SteamChatError_AccountDisabled"		"Unable to connect to steam chat. Not a member of this group."
	"DOTA_SteamChatError_ServiceUnavailable"	"Unable to connect to steam chat. Client does not support steam group chats."
	"DOTA_SteamChatError_Unknown"				"Unable to connect to steam chat. Unknown error %s1."

	"DOTA_SteamChatMessageError_MissingInterface"	"Unable to send message to steam chat. Missing chat interface."
	"DOTA_SteamChatMessageError_InvalidParam"		"Unable to send message to steam chat. Invalid channel."
	"DOTA_SteamChatMessageError_AccessDenied"		"Unable to send message to steam chat. Access denied."
	"DOTA_SteamChatMessageError_Fail"				"Unable to send message to steam chat. Unspecified error."
	"DOTA_SteamChatMessageError_Unknown"			"Unable to send message to steam chat. Unknown error %s1."

	"DOTA_SteamChat_LeftGroup"					"You have left the steam chat."

	"DOTA_GuildChatMessageError_Fail"			"Unable to send message to guild chat because you have left the chat room. To rejoin chat, <a href=\"event:DOTAJoinGuildSteamChatGroup( %s1 )\">click here</a>."
	"DOTA_GuildChatError_AccountDisabled"		"Unable to connect to guild chat because you have left the chat room. To rejoin chat, <a href=\"event:DOTAJoinGuildSteamChatGroup( %s1 )\">click here</a>."
	"DOTA_GuildChat_LeftGroup"					"You have left the guild chat room in steam. To rejoin chat, <a href=\"event:DOTAJoinGuildSteamChatGroup( %s1 )\">click here</a>."

	"DOTA_GuildChatJoin_SuccessTitle"			"Joined Guild Chat"
	"DOTA_GuildChatJoin_FailureTitle"			"Unable to Join Guild Chat"

	"DOTA_GuildCreate_Failed"					"Unable to Create Guild"
	"DOTA_GuildCreate_SuccessNoLogo_Title"			"Guild Created"
	"DOTA_GuildCreate_SuccessNoLogo_Description"	"Your guild was created successfully, but we were unable to setup your logo correctly. {s:logo_error}"

	"DOTA_GuildName_Placeholder"				"Choose a Guild Name"
	"DOTA_GuildTag_Placeholder"					"Choose a Tag"
	"DOTA_GuildMessage_Placeholder"				"Choose a Message of the Day"
	"DOTA_GuildDescription_Placeholder"			"Enter a short description about the purpose of this Guild."

	"DOTA_GuildName_ShowIfEmpty"				"CREATE GUILD"
	"DOTA_GuildTag_ShowIfEmpty"					"TAG"

	"DOTA_GuildModify_FailedTitle"				"Unable to Modify Guild Info"
	"DOTA_GuildReport_FailedTitle"				"Unable to Report Guild"
	"DOTA_GuildReport_SuccessTitle"				"Report Submitted"

	"DOTA_GuildDetails_Loading"					"Loading Guild Details..."
	"DOTA_GuildDetails_FailedToLoad"			"Unable to load Guild Details"
	"DOTA_GuildDetails_JoinSteamChatGroup"		"Join Steam Chat Group"

	"DOTA_Guild_SelectLogo"						"Select a Logo"
	"DOTA_Guild_LogoUploadFailed"				"Unable to upload guild logo."

	"DOTA_GuildSearch_InProgress"				"Searching for guilds..."
	"DOTA_GuildSearch_Results_None"				"No guilds found"
	"DOTA_GuildSearch_Results_Error"			"Error searching for guilds. {s:error_message}"
	"DOTA_GuildSearch_InvalidTag"				"Please enter a valid tag before searching."

	"DOTA_GuildFindByTag_Title"					"Finding Guild"
	"DOTA_GuildFindByTag_Text"					"Searching for the Guild by Tag"

	"DOTA_GuildChatType_SteamChatGroup"			"Steam Chat"
	"DOTA_GuildChatType_GC"						"Dota Chat"

	"DOTA_GuildAccess_AnyoneCanJoin"			"Anyone can Join"
	"DOTA_GuildAccess_InviteOnly"				"Invite Only"

	"DOTA_GuildLeft"								"You have left the Guild."
	"DOTA_Guild_Role_Add"							"Add a Role"
	"DOTA_Guild_Role_Modify"						"Modify Role"
	"DOTA_Guild_RoleName"							"Role Name"
	"DOTA_Guild_Permission_GuildInfo"				"Can Change Guild Info"
	"DOTA_Guild_Permission_Invites"					"Can Change Invites"
	"DOTA_Guild_Permission_Kick"					"Can Kick Members"
	"DOTA_Guild_Permission_Roles"					"Can Modify Roles"
	"DOTA_Guild_Role_Add_Permissions"				"Permissions"
	"DOTA_Guild_Role_Add_Execute"					"Add"
	"DOTA_Guild_Role_Modify_Execute"				"Submit Changes"
	"DOTA_Guild_Role_Remove_Header"					"Remove Role?"
	"DOTA_Guild_Role_Remove_Body"					"Are you sure you want to remove this role?"
	"DOTA_Guild_Role_Admin_Promote_Header"			"Promote to Leader?"
	"DOTA_Guild_Role_Admin_Promote_Body"			"Are you sure you want to promote {g:dota_persona:target_account_id} to a leader role? You will not be able to demote them or change their permissions."
	"DOTA_Guild_Role_ChangeOrder"					"Change Role Order"
	"DOTA_Guild_Role_ApplyRoleOrderChanges"			"Apply New Role Order"
	"DOTA_Guild_Role_CancelRoleOrderChanges"		"Cancel Role Order Changes"
	"DOTA_Guild_Role_Tooltip_CannotRemoveLeader"	"You cannot remove the Guild Leader Role."
	"DOTA_Guild_Role_Tooltip_CannotRemoveNonEmpty"	"You cannot remove a Role that has members assigned to it."

	"DOTA_GuildInvite_Title"					"Guild Invite"
	"DOTA_GuildInvite_Inviter"					"{g:dota_persona:inviter_account_id} has invited you to join their guild."
	"DOTA_GuildInvite_ViewDetails"				"View Guild Details"
	"DOTA_GuildInvite_FailedToAccept"			"Unable to Accept Invite"
	"DOTA_GuildInvite_FailedToDecline"			"Unable to Decline Invite"
	"DOTA_GuildInvite_ErrorHeader"				"Could Not Invite Player"
	"DOTA_GuildInvite_SuccessHeader"			"Invite Player"
	"DOTA_GuildInvite_Result_Success"			"The player has been invited."
	"DOTA_GuildInvite_Revoke_Title"				"Revoke Invite"
	"DOTA_GuildInvite_Revoke_Body"				"Are you sure you want to revoke the guild invite?"

	"DOTA_GuildWelcome_Title"					"Welcome to the Guild"
	"DOTA_GuildWelcome_LoadingData"				"Loading Guild Data..."
	"DOTA_GuildWelcome_ViewHomepage"			"View Guild Home Page"

	"DOTA_GuildContract_ErrorHeader"					"Could Not Select Contract"
	"DOTA_GuildContract_SelectContract"					"Select Contract"

	"DOTA_Guild_Join_Error_Header"						"Failed to Join the Guild"
	"DOTA_Guild_Kick_Error_Header"						"Could Not Kick Player from the Guild"
	"DOTA_Guild_Role_Change_Error_Header"				"Could Not Change the Players Role"
	"DOTA_Guild_Role_Remove_Error_Header"				"Could Not Remove the Role"
	"DOTA_Guild_Role_Add_Error_Header"					"Could Not Add the Role"
	"DOTA_Guild_Role_Order_Error_Header"				"Could Not Change the Role Order"
	"DOTA_Guild_Role_Modify_Error_Header"				"Could Not Modify the Guild Role"
	"DOTA_Guild_Leave_Error_Header"						"Could Not Leave the Guild"

	"DOTA_GuildLeaderboard_ClaimError"					"Could Not Claim Rewards"

	// Guild dialog errors
	"DOTA_Guild_Result_InternalError"					"An internal error has occurred. Please try again later."
	"DOTA_Guild_Result_Success"							"Success"
	"DOTA_Guild_Result_TooBusy"							"You are issuing too many requests.  Please try again later."
	"DOTA_Guild_Result_Disabled"						"This functionality is currently disabled. Please try again later."
	"DOTA_Guild_Result_Timeout"							"The requested operation has timed out. Please try again later."
	"DOTA_Guild_Result_GuildInvalid"					"The guild does not exist."
	"DOTA_Guild_Result_GuildFull"						"The guild is full and cannot accept new members."
	"DOTA_Guild_Result_AlreadyMember"					"The user is already a member of this guild."
	"DOTA_Guild_Result_InviteNotFound"					"You are not invited to this guild."
	"DOTA_Guild_Result_GuildLimit"						"You cannot be in more than 1 guild. Leave your current guild and try again."
	"DOTA_Guild_Result_GuildInvite_AlreadyInGuild"		"You are already in a guild and cannot join another."
	"DOTA_Guild_Result_NotAMember"						"You are not a member of this guild."
	"DOTA_Guild_Result_TargetNotAMember"				"The account you chose is not a member of this guild."
	"DOTA_Guild_Result_AlreadyAMember"					"User is already a member of this guild."
	"DOTA_Guild_Result_AlreadyInvited"					"User is already invited to this guild."
	"DOTA_Guild_Result_InvalidInviter"					"This invite is no longer valid."
	"DOTA_Guild_Result_Role_OrderInvalid"				"The role order you requested is not valid."
	"DOTA_Guild_Result_NoPermissions"					"You do not have permission to perform this operation on the guild."
	"DOTA_Guild_Result_CantRemoveDefaultRole"			"Your guild must have at least two roles."
	"DOTA_Guild_Result_InvalidName"						"The name you requested is not valid."
	"DOTA_Guild_Result_NameUsed"						"The name you requested is already in use."
	"DOTA_Guild_Result_TagUsed"							"The tag you requested is already in use."
	"DOTA_Guild_Result_TagInvalid"						"The tag you requested is invalid."
	"DOTA_Guild_Result_DescriptionInvalid"				"The description you requested is invalid."
	"DOTA_Guild_Result_Role_NameUsed"					"The name you requested is already in use."
	"DOTA_Guild_Result_Role_FlagsInvalid"				"The permissions you requested for the role are not valid."
	"DOTA_Guild_Result_Role_NameInvalid"				"The name you requested for the role is not valid."
	"DOTA_Guild_Result_Role_TooManyRoles"				"You may not add any more roles to this guild."
	"DOTA_Guild_Result_Role_Invalid"					"The role you are trying to change does not exist."
	"DOTA_Guild_Result_Role_NotEmpty"   				"You cannot remove a role which still has members."
	"DOTA_Guild_Result_Invalid_Event"					"Could not find the requested event."
	"DOTA_Guild_Result_Invalid_GuildEvent"				"Could not find bounties for this event."
	"DOTA_Guild_Result_Invalid_ContractID"				"Could not find the requested contract."
	"DOTA_Guild_Result_Already_Assigned"				"Another player has requested that contract."
	"DOTA_Guild_Result_InvalidContractSlot"				"Invalid contract slot."
	"DOTA_Guild_Result_ContractSlotLocked"				"Your guild has not yet unlocked the use of this contract slot."
	"DOTA_Guild_Result_ContractSlotLockedDotaPlus"      "You must have Dota Plus to unlock the use of this contract slot."
	"DOTA_Guild_Result_ContractSlotCooldown"			"This contract slot is still on cooldown."
	"DOTA_Guild_Result_LeaveLastAdmin"					"You must transfer leadership of the guild to another player before leaving."
	"DOTA_Guild_Result_RequiresInvite"					"You may not join this guild without an invite from a member."
	"DOTA_Guild_Result_SteamChatNotEnabled"				"Steam chat is not enabled for this guild."
	"DOTA_Guild_Result_RequiredRank"					"Your Medal is too low to join this guild."
	"DOTA_Guild_Result_MotDTooLong"						"The Message of the Day is too long.  Try using a shorter message."
	"DOTA_Guild_Result_RenameNoPermissions"				"You do not have permission to change the guild's name."
	"DOTA_Guild_Result_TagNoPermissions"				"You do not have permission to change the guild's tag."
	"DOTA_Guild_Result_LogoInvalid"						"No logo image was provided.  Please provide a Guild Logo."
	"DOTA_Guild_Result_RegionInvalid"					"The region specified for the guild is not valid. Please set a valid guild region and try again."
	"DOTA_Guild_Result_ReportFlagsInvalid"				"The selected report reason is not valid.  Please try again."
	"DOTA_Guild_Result_ReportSuccess"					"Your report has been submitted."
	"DOTA_Guild_Result_Create_DoesNotOwnEvent"			"You must be a Dota Plus subscriber to create a guild."
	"DOTA_Guild_Result_DuplicateContract"				"You have already selected a similar Contract.  Please select a different Contract."
	"DOTA_Guild_Result_TooManyInvites"					"Your guild has too many pending invites."
	"DOTA_Guild_Result_Blocked"							"Your account is prohibited from performing this action."
	"DOTA_Guild_Result_RewardsDoesNotQualify"			"You joined the guild too recently to qualify for leaderboard rewards."
	"DOTA_Guild_Result_RewardsAlreadyClaimed"			"You have already claimed the leaderboard rewards for the week."
	"DOTA_Guild_Result_InvalidUser"						"This player is not a valid to be invited."
	"DOTA_Guild_Result_FreeTrialNotAllowed"				"You are not allowed to create a guild while in the Dota Plus Free Trial period."

	"DOTA_Guild_DemoteSelf_Header"						"Demote Yourself?"
	"DOTA_Guild_DemoteSelf_Body"						"Are you sure you want to demote yourself?  This may cause you to lose the ability to use some guild features."

	"DOTA_Guild_DemoteSelfAdmin_Header"					"Cannot demote yourself"
	"DOTA_Guild_DemoteSelfAdmin_Body"					"You are the only guild leader. You may not demote yourself until you promote another player to guild leader."

	"DOTA_Guild_Feed_Joined_Invite"						"{g:dota_persona:ng:target_account_id} accepted an invite from {g:dota_persona:ng:requester_account_id}."
	"DOTA_Guild_Feed_Joined_NoInvite"					"{g:dota_persona:ng:target_account_id} joined the guild."
	"DOTA_Guild_Feed_Kicked"							"{g:dota_persona:ng:target_account_id} was kicked from the guild by {g:dota_persona:ng:requester_account_id}."
	"DOTA_Guild_Feed_Left"								"{g:dota_persona:ng:target_account_id} left the guild."
	"DOTA_Guild_Feed_Promoted"							"{g:dota_persona:ng:target_account_id} was promoted to {s:guild_role} by {g:dota_persona:ng:requester_account_id}."
	"DOTA_Guild_Feed_Demoted"							"{g:dota_persona:ng:target_account_id} was demoted to {s:guild_role} by {g:dota_persona:ng:requester_account_id}."
	"DOTA_Guild_Feed_ContractsComplete"					"Guild completed {d:percent_as_uint}% of the daily contracts."
	"DOTA_Guild_Feed_ChallengeComplete"					"Guild completed a challenge."
	"DOTA_Guild_Feed_LevelUp"							"Guild is now level {d:guild_level}."
	"DOTA_Guild_Feed_WeeklyLeaderboard"					"Guild was {d:percentile} percentile with Rank {d:rank} for the week."

	"DOTA_Guild_Context_KickPlayer"						"Kick Player"
	"DOTA_Guild_Context_LeaveGuild"						"Leave Guild"

	"DOTA_Guilds_HomePage"								"Home"
	"DOTA_Guilds_MembersPage"							"Members"
	"DOTA_Guilds_ContractsPage"							"Contracts"
	"DOTA_Guilds_LeaderboardsPage"						"{s:guild_region_name} Leaderboard"
	"DOTA_Guilds_RewardsPage"							"Rewards"
	"DOTA_Guilds_DetailsPage"							"Details"

	"DOTA_Guilds_Tier_Name"								"{s:tier_name} Tier"
	"DOTA_Guilds_Tier_Rewards"							"%s1 Tier Rewards"
	"DOTA_Guilds_Tier_Percentile:f"						"{d:o:percentile} PERCENTILE"
	"DOTA_Guilds_Tier_DateRange"						"{t:s:start_timestamp} - {t:s:end_timestamp}"
	"DOTA_Guilds_Tier_CurrentStanding"					"current standing"
	"DOTA_Guilds_Tier_ViewAllRewards"					"View All Rewards"
	"DOTA_Guilds_Tier_LeaderboardTime"					"Reward Tier is based on your Guild Percentile from {t:s:start_timestamp} to {t:s:end_timestamp}"
	"DOTA_Guilds_Tier_LeaderboardNext"					"Reward Tier will be updated with the Weekly Leaderboard on {t:s:end_timestamp}"
	"DOTA_GuildTier_Formatted"							"%s1 Tier"
	"DOTA_GuildTierRewards_Formatted"					"%s1 Tier Rewards"
	"DOTA_GuildTierRewards_PercentileRange"				"{D:o:from_percentile} - {D:o:to_percentile} PERCENTILE"

	"DOTA_GuildLeaderboard_CurrentRegionLeaderboard"	"{s:region} Leaderboard"
	"DOTA_GuildLeaderboard_LeaderboardDataNotAvailable"				"No Data Available"
	"DOTA_GuildLeaderboard_NextWeeklyUpdate"						"Next Weekly Update: {t:t:s:weekly_refresh_timestamp}"

	"DOTA_Guilds_Tooltip_GuildLeader"					"Guild Leader"
	"DOTA_Guilds_Tooltip_LeaderboardLeader"				"Top Earner"
	"DOTA_Guilds_Tooltip_ReportGuild"					"Report Guild"

	"DOTA_Guilds_Home_GuildTier" 						"Guild Tier"
	"DOTA_Guilds_Home_NextRewards" 						"Next Reward"
	"DOTA_Guilds_Home_MemberCount"						"Members {d:member_count} / {d:max_members}"
	"DOTA_Guilds_Home_MyActiveContracts"				"My Contracts"
	"DOTA_Guilds_Home_GuildFeed"						"Guild Feed"
	"DOTA_Guilds_Home_GuildChallenge"					"Guild Challenge"
	"DOTA_Guilds_Home_GuildLeaderboard"					"Guild Leaderboard"
	"DOTA_Guilds_Home_GuildChallenge_RewardLabelGP"		"Guild Points"
	"DOTA_Guilds_Home_GuildChallenge_RewardLabelSSG"	"Sideshop Gold"
	"DOTA_Guilds_Home_GuildChallenge_RequirementLabel"      "Must party with 3+ guild members"

	"DOTA_GuildPoints"									"Guild Points"
	"DOTA_GuildPointsIncrease"							"+{d:guild_points}GP"

	"DOTA_Guilds_Countdown_Refreshing"					"Refreshing"

	"DOTA_GuildContracts_MyActiveContracts"				"My Active Contracts"
	"DOTA_GuildContracts_ContractBoard"					"Contract Board"
	"DOTA_GuildContracts_ContractSlotActive"			"Slot {d:slot_index}"
	"DOTA_GuildContracts_ContractSlotHeader"			"Slot {d:contract_slot_id}"
	"DOTA_GuildContracts_GuildPoints"					"GP"
	"DOTA_GuildContracts_BattlePoints"					"BP"
	"DOTA_GuildContracts_HelpText"						"Drag and Drop contracts from the Contract Board to your available slots."
	"DOTA_GuildContracts_Reward"						"Reward"
	"DOTA_GuildContracts_SlotUnlockLevel"				"Unlocked at Level {d:slot_unlock_level}"
	"DOTA_GuildContracts_SlotUnlockPlus"				"Unlocked with <strong><a class=\"PurchasePlusLink\" href=\"event:DOTAShowPlusPurchasePage()\">Dota+</a></strong>"
	
	"DOTA_GuildContracts_Info_Header"					"Guild Contracts"
	"DOTA_GuildContracts_Info_Description"				"The Contract Board refreshes daily with new contracts. Contracts are rated 1-3 stars depending on their difficulty.<br><br> Selecting a contract places it into a slot on your account and locks it on the Contract Board for other guild members.  Once assigned to a slot, contracts cannot be changed until the next daily reset. <br><br> Complete contracts to earn Guild Points for your guild and Shards for yourself. Contracts can only be completed if you fulfill the requirements and win the match.  Rewards for contracts are based on their star difficulty and are listed in the table below:"

	"DOTA_GuildTier_Info_Header"						"Guild Tier"
	"DOTA_GuildTier_Info_Description"					"
Guilds can earn points by <span class=\"strong\">playing matches</span>, and via <span class=\"strong\">guild contracts</span> and <span class=\"strong\">challenges</span>.<br><br>

Each region has a live leaderboard that will be used to calculate the guild's tier at the end of the week. A guild's tier grants all guild members special rewards."

	"DOTA_GuildChallenges_Info_Header"					"Guild Challenges"
	"DOTA_GuildChallenges_Info_Description1"			"Every week your guild has a limited number of challenges available which can award <span class='GuildPoints'>Guild Points</span>.<br><br>  Once a Guild Challenge is completed, a new challenge is immediately available until you reach the limit for the week.<br><br>Guild Challenge progress is only awarded when playing in a party of 3 or more guild members."

	"DOTA_GuildRewards_Info_Header"						"Guild Rewards"
	"DOTA_GuildRewards_Info_Description"				"As your guild completes Guild Challenges and Contracts, it will level up.  At each level a new reward is unlocked.<br><br> Rewards are only available while you are a member of the guild.  Leaving the guild will result in loss of access to the rewards."

	"DOTA_GuildRoles_Info_Header"						"Guild Roles"
	"DOTA_GuildRoles_Info_Description"					"Guild Members are assigned roles which can have various permissions to modify the guild.  You can reorder, add, remove and edit roles in this section if your current role has the proper permissions."

	"DOTA_Guild_RequiredRank_Info_Header"				"Required Rank"
	"DOTA_Guild_RequiredRank_Info_Description1"		"If your guild is set to allow invites, players who wish to join your guild will be required to have have the specified rank or higher.<br><br>Players who are explicitly invited by guild members do not need to meet the required rank requirement."

	"DOTA_Guilds_Members_MemberListHeader"				"Members {d:member_count}/50"
	"DOTA_Guilds_Members_Player"						"Player"
	"DOTA_Guilds_Members_GuildRoles"					"Guild Roles"
	"DOTA_Guilds_Members_Role"							"Role"
	"DOTA_Guilds_Members_MemberGuildPoints"				"+ {d:guild_points} GP"
	"DOTA_Guilds_Members_LastActive"					"Last Active"
	"DOTA_Guilds_Members_GPTotal"						"GP Total"
	"DOTA_Guilds_Members_PendingInvites"				"Pending Invites {d:pending_count}"
	"DOTA_Guilds_Members_PendingInviteSent"				"Sent"
	"DOTA_Guilds_Members_KickMember"					"Kick"
	"DOTA_Guilds_Members_Roles"							"Roles"
	"DOTA_Guilds_Members_Revoke"						"Revoke"
	"DOTA_Guilds_Members_Name"							"Name"

	"DOTA_Guilds_Browse_SearchByTag"					"Search by Tag"
	"DOTA_Guilds_Browse_FindAGuild"						"Find a Guild"
	"DOTA_Guilds_Browse_GuildTag"						"Guild Tag"
	"DOTA_Guilds_Browse_Search"							"Search"
	"DOTA_Guilds_Browse_FilterBy"						"Filter By"
	"DOTA_Guilds_Browse_Language"						"Language"
	"DOTA_Guilds_Browse_Region"							"Region"
	"DOTA_Guilds_Browse_MemberCount"					"Member Count"


	"DOTA_Guilds_Status_InvitedBy"						"invited by {g:dota_persona:ng:inviter_account_id}"
	"DOTA_Guilds_Status_JoinAGuild"						"Join a Guild"
	"DOTA_Guilds_Status_MyGuild"						"My Guild"
	"DOTA_Guilds_Status_MyContracts"					"My Contracts"
	"DOTA_Guilds_Status_GuildChallenge"					"Guild Challenge"
	"DOTA_Guilds_Status_GuildInvites"					"Guild Invites"
	"DOTA_Guilds_Status_LeaveGuild"						"Leave Guild"
	"DOTA_Guilds_Status_FindaNewGuild"					"Find a New Guild"
	
	
	"DOTA_Guilds_RequiredRank_None" 					"None"

	"DOTA_GuildChallengeDesc_Deward"					"Deward <span class='ChallengeValue'>%s1</span> Observer Wards."
	"DOTA_GuildChallengeDesc_Creep_Kills_By_Controlled_Units"	"Kill <span class='ChallengeValue'>%s1</span> creeps with <span class='ChallengeValue'>controlled units</span>."
	"DOTA_GuildChallengeDesc_KillFromInvis"				"Kill <span class='ChallengeValue'>%s1</span> enemy Heroes from invisibility."
	"DOTA_GuildChallengeDesc_RevealInvisible"			"Reveal and Kill <span class='ChallengeValue'>%s1</span> invisible enemy Heroes."
	"DOTA_GuildChallengeDesc_TotalHealing"				"Heal yourself and allied Heroes for <span class='ChallengeValue'>%s1</span> health."
	"DOTA_GuildChallengeDesc_SmokeKill"					"Get a kill or assist after using <span class='ChallengeValue'>Smoke of Deceit</span>, <span class='ChallengeValue'>%s1</span> times."
	"DOTA_GuildChallengeDesc_KillWhileStun"				"Get <span class='ChallengeValue'>%s1</span> Kills or Assists on heroes disabled by your stun."
	"DOTA_GuildChallengeDesc_AccumMagicPureDamage"		"Deal <span class='ChallengeValue'>%s1</span> <span class='ChallengeValue'>Magic</span> or <span class='ChallengeValue'>Pure</span> damage to enemy Heroes."
	"DOTA_GuildChallengeDesc_AccumPhysicalDamage"		"Deal <span class='ChallengeValue'>%s1</span> <span class='ChallengeValue'>Physical</span> damage to enemy Heroes."
	"DOTA_GuildChallengeDesc_KillCourier"				"Kill <span class='ChallengeValue'>%s1</span> enemy <span class='ChallengeValue'>Couriers.</span>"
	"DOTA_GuildChallengeDesc_PickupRunes"				"Pick up or Bottle <span class='ChallengeValue'>%s1</span> Runes."
	"DOTA_GuildChallengeDesc_Assists"					"Get <span class='ChallengeValue'>%s1</span> assists."
	"DOTA_GuildChallengeDesc_KillRoshan"				"Kill Roshan <font color='#ffffff'>%s1</font> times."



	"DOTA_Guilds_Perks_GuildLevel"						"Guild Level"
	"DOTA_Guilds_Perks_TopContributors"					"Top Contributors"
	"DOTA_Guilds_Perks_Rewards"							"Rewards"
	"DOTA_Guilds_Perks_RewardStatus"					"Status"
	"DOTA_Guilds_Perks_RewardUnlocksAt"					"Unlocks At"
	"DOTA_Guilds_Perks_NextUnlock"						"Next Unlock"
	"DOTA_Guilds_Perks_UnlockLevel"						"Level"

	"DOTA_Guilds_message_level"							"The guild has reached Level %s1"
	"DOTA_Guilds_message_motd"							"Message of the Day: %s1"

	"DOTA_Guilds_Report_Name"							"Report Name"
	"DOTA_Guilds_Report_Tag"							"Report Tag"
	"DOTA_Guilds_Report_Logo"							"Report Logo"

	"DOTA_Guilds_LoadingData"							"Loading guild data..."
	"DOTA_Guilds_FailedToLoadData"						"Unable to load guild data. Try again later."
	"DOTA_Guilds_NoLongerMember"						"You are no longer a member of this guild."

	"DOTA_GuildPerk_BonusUnderdraftBenchSlot"			"Extra Sideshop Bench Slot"
	"DOTA_GuildPerk_UnlockContractSlot"					"Unlock a Daily Guild Contract Slot"
	"DOTA_GuildPerk_BannerUpgrade"						"Guild Banner Upgrade"
	"DOTA_GuildPerk_GuildTagDecoration"					"Guild Tag Decoration"
	"DOTA_GuildPerk_Emoticon"							"Unlock Emoticon {s:emoticon_text}"
	"DOTA_GuildPerk_Spray"								"Unlock Spray"
	"DOTA_GuildPerk_ContractQuantityIncrease"			"{d:perk_value}% More Available Contracts Per Day"
	"DOTA_GuildPerk_EventGameModeUpgrade"							"{d:perk_value} Extra Arcane Fragment Bonus Multiplier Per Week"
	"DOTA_GuildPerk_BonusChallengeGuildPoints"						"{d:perk_value}% Bonus Guild Points for Completed Challenges"

	"DOTA_Guilds_GuildDetails_Members"					"Members"
	"DOTA_Guilds_GuildDetails_GuildLevel"				"Guild Level"
	"DOTA_Guilds_GuildDetails_GuildTier"				"Guild Tier"
	"DOTA_Guilds_GuildDetails_Guild_Details"		"Guild Details"
	"DOTA_Guilds_GuildDetails_Guild_Name"			"Guild Name"
	"DOTA_Guilds_GuildDetails_Guild_Tag"			"Guild Tag"
	"DOTA_Guilds_GuildDetails_Message_of_the_Day"		"Message of the Day"
	"DOTA_Guilds_GuildDetails_Language"				"Language"
	"DOTA_Guilds_GuildDetails_Region"				"Region"
	"DOTA_Guilds_GuildDetails_Access"				"Access"
	"DOTA_Guilds_GuildDetails_Required_Rank"		"Required Rank"
	"DOTA_Guilds_GuildDetails_Guild_Chat"			"Guild Chat"
	"DOTA_Guilds_GuildDetails_Description"			"Description"
	"DOTA_Guilds_GuildDetails_Player"				"Player"
	"DOTA_Guilds_GuildDetails_Role"					"Role"
	"DOTA_Guilds_GuildDetails_Guild_Appearance"		"Guild Appearance"
	"DOTA_Guilds_GuildDetails_Logo"					"Logo"
	"DOTA_Guilds_GuildDetails_Primary_Color"		"Highlight Color"
	"DOTA_Guilds_GuildDetails_Secondary_Color"		"Base Color"
	"DOTA_Guilds_GuildDetails_Pattern"				"Pattern"
	"DOTA_Guilds_GuildDetails_Edit_Details"			"Edit Details"
	"DOTA_Guilds_GuildDetails_Join_Guild"			"Join Guild"
	"DOTA_Guilds_GuildDetails_Accept_Invite_to_Guild"		"Accept Invite to Guild"
	"DOTA_Guilds_GuildDetails_Cancel"				"Cancel"
	"DOTA_Guilds_GuildDetails_Save_Changes"			"Save Changes"
	"DOTA_Guilds_GuildDetails_Create_Guild"			"Create Guild"

	"DOTA_Gauntlet_PlayLabel"							"Battle Gauntlet"
	"DOTA_Gauntlet_PlayLabel_Title"						"Fight through a series of matches to climb the ranks and earn Battle Points."
	"DOTA_Gauntlet_GauntletTierLabel"					"{s:gauntlet_tier_name}"
	"DOTA_Gauntlet_GauntletTierTopLabel"				"Tier"
	"DOTA_Activate_Gauntlet_Ticket"						"Activate Gauntlet"
	"DOTA_Gauntlet_PlayLabel_OpenCountdown" 			"{t:d:GauntletCountdownTime}"
	"DOTA_Gauntlet_PlayLabel_CloseCountdown"            "{t:d:GauntletCountdownTime}"
    "DOTA_Gauntlet_PlayLabel_NoMoreTiers"               "You have completed all available Gauntlet Tiers."

    "DOTA_GauntletPostGame_Tooltip"                     "Gauntlet Progress"
    "DOTA_GauntletPostGame_Win"                         "You have defeated this gauntlet!"
    "DOTA_GauntletPostGame_Promote"                     "You defeated this gauntlet and are promoted to tier {s:promote_tier_name}!"
    "DOTA_GauntletPostGame_Lose"                        "The gauntlet has defeated you... for now."
    "DOTA_GauntletPostGame_InProgress"                  "Win 3 games before you lose 2 to defeat this gauntlet."

    "DOTA_GauntletTierName_0"								"--"
    "DOTA_GauntletTierName_1"								"I"
    "DOTA_GauntletTierName_2"								"II"
    "DOTA_GauntletTierName_3"								"III"
    "DOTA_GauntletTierName_4"								"IV"
    "DOTA_GauntletTierName_5"								"V"
    "DOTA_GauntletTierName_6"								"VI"
    "DOTA_GauntletTierName_7"								"VII"
    "DOTA_GauntletTierName_8"								"VIII"
    "DOTA_GauntletTierName_9"								"IX"
    "DOTA_GauntletTierName_10"								"X"

    "DOTA_GauntletDetails_Title"	"How It Works"
    "DOTA_GauntletDetails_Text1" 	"Activate the Battle Gauntlet to enter the fight!"
    "DOTA_GauntletDetails_Text2" "Each evening from 6:00pm - 6:30pm, the Battle Gauntlet queue will become available. Queue up for a match each day by yourself or with friends to start the competition. You can change who you queue with throughout the Gauntlet, as long as teammates are in the same tier as you."
    "DOTA_GauntletDetails_WinText1" "Win 3 games"
    "DOTA_GauntletDetails_WinText2" "To be promoted to the next tier and gain {d:tier_reward} Battle Points and {d:tier_shards} Dota+ shards."
    "DOTA_GauntletDetails_LoseText1" "Lose 2 games"
    "DOTA_GauntletDetails_LoseText2" "Your Gauntlet will end and you will remain the same tier. Try again next time!"
    "DOTA_GauntletDetails_PurchaseTicket" "Acquire Ticket"
    "DOTA_GauntletDetails_RedeemTicket" "Activate Gauntlet"
    "DOTA_GauntletDetails_SelectRegion"					"Choose your Region"

	"DOTA_ActivateGauntletTicket_InProgress_Title"	"Activating Gauntlet Ticket"
	"DOTA_ActivateGauntletTicket_InProgress_Text"	"Activating this Gauntlet Ticket on your account."
	
	"dota_settings_anonymous_mode"	"Anonymous Mode"
	"dota_anonymous"		"Anonymous"
	"DOTA_Settings_Tooltip_AnonymousMode"	"When on, you won't see avatars, nicknames or ingame chat messages from people you aren't friends with. Additionally, you will see not guild information from guilds that you don't belong to."
	"DOTA_GuildSearch_AnonymousMode_header"	"Current in Anonymous Mode"
	"DOTA_GuildSearch_AnonymousMode_body"	"You are currently in anonymous mode and are about to search for guilds which will show avatars, guild names, and guild tags from users who you are not friends with.  Do you still wish to proceed?"
	"DOTA_GuildSearch_AnonymousMode_error"	"Anonymous mode is active.  No results will be displayed."

	"Debut_AntimagePersona_GoToLoadout"		"Go to Loadout"

	"DOTA_DebutMovie_Replay"			"Replay Trailer"
	"DOTA_DebutMovie_ViewDashboard"		"Go to Dashboard"

	//
	// TI10 EVENT GAME
	//

	"TI10_EventGame_TEASE"											"“Across dimensions, strength succumbs to knowledge.<br>Yet knowledge wilts in the shadow of the unknown.<br> And the unknown only yields to strength.”"
	"TI10_EventGame_TEASE2"											"-- Grunch; as spoken to his captor"

	"TI10_EventGame_Frontpage_Subtitle"								"Available Now for Everyone!"
	"TI10_EventGame_Frontpage_Feature1"								"4 Player Randomized dungeon crawler"
	"TI10_EventGame_Frontpage_Feature2"								"Unique upgradable skills"
	"TI10_EventGame_Frontpage_Feature3"								"Custom out-of-game skill tree"
	"TI10_EventGame_Frontpage_Feature4"								"Ascending Difficulties to Unlock"
	"TI10_EventGame_Frontpage_Button"								"Learn More"
	"TI10_EventGame_Frontpage_NewUpdate"								"Aghanim's Labyrinth Update"
	"TI10_EventGame_Frontpage_Heroes"								"New Playable Heroes"
	"TI10_EventGame_Frontpage_Tier5"								"New Difficulty Level"

	"TI10_EventGame_ViewEventDetails"								"View Event Details"

	"DOTA_Aghanim_PlayLabel_Title"									"A four player co-op roguelike mode."
	
	"DOTA_Aghanim_FrontPageSpeech1"									 "Save us!"
	"DOTA_Aghanim_FrontPageSpeech2"									 "Bring a towel!"
	"DOTA_Aghanim_FrontPageSpeech3"									 "Useless idiots"
	"DOTA_Aghanim_FrontPageSpeech4"									 "Don't bump me!"
	"DOTA_Aghanim_FrontPageSpeech5"									 "Far out!"
	"DOTA_Aghanim_FrontPageSpeech6"									 "Ba-aa-aa-ah!"
	"DOTA_Aghanim_FrontPageSpeech7"									 "This is your fault!"
	"DOTA_Aghanim_FrontPageSpeech8"									 "Recalibrating..."
	"DOTA_Aghanim_FrontPageSpeech9"									 "...?"
	"DOTA_Aghanim_FrontPageSpeech10"								 "What a pack of donkeys..."
	"DOTA_Aghanim_FrontPageSpeech11"								 "Help!"

	"DOTA_Aghanim_CourierReward_NotAvailable"						"Earn the <b>Aghanim the Wisest</b> courier by saving all 10 Aghanims trapped in the Continuum Vault.<br><br>Play <b>Aghanim's Labyrinth</b> to save them."
	"DOTA_Aghanim_CourierReward_Claimable"							"Click here to claim your <b>Aghanim the Wisest</b> courier."
	"DOTA_Aghanim_CourierReward_AlreadyClaimed"						"Aghanim thanks you for your dedication, and reminds you that the all-powerful courier you have acquired also really likes carrots."

	"TI10_EventGame_AghanimTrials_Title"							"How to Play:"
	"TI10_EventGame_AghanimTrials_Desc"								"Once a week you can compete against a global leaderboard on the same randomly generated labyrinth. The fastest and most successful parties will be rewarded with Aghanim's rarest and most valuable prize."
	"TI10_EventGame_AghanimTrials_Button"							"Learn More about Aghanim's Trials"


	"TI10_EventGame_AscensionName_0"								"Apprentice"
	"TI10_EventGame_AscensionName_1"								"Magician"
	"TI10_EventGame_AscensionName_2"								"Sorcerer"
	"TI10_EventGame_AscensionName_3"								"Grand Magus"
	"TI10_EventGame_AscensionName_4"								"Apex Mage"
	"TI10_EventGame_ChallengeName"									"Challenge Mode"
	"TI10_EventGame_ChallengeName_Title"							"Aghanim's Trial"
	"TI10_EventGame_ChallengeName_Countdown"						"{t:d:t:T:EventGameCountdownTime}"
	"MMGameMode_CoachesNotAllowed"									"Coaches are not permitted in this game mode."

	"TI10_EventGame_BlessingStoreIntro_Title"						"Visit The Blessings Store"
	"TI10_EventGame_BlessingStoreIntro_Body"						"Spend the Arcane Fragments you collected while playing to buy permanent upgrades for future runs. The store is located in the Battle Pass Aghanim's Labyrinth page."

	"DOTA_RewardTooltip_BattlePoints"								"Battle Points"
	"DOTA_RewardTooltip_ArcaneFragments"							"Arcane Fragments"

   	"DOTA_SeasonalItemReceived_TI10_Difficulty_Title"		"Unlocked new Aghanim's Labyrinth level!"
   	"DOTA_SeasonalItemReceived_TI10_Difficulty_Subtitle"	"Select the level to play in the Play tab."
   	"DOTA_SeasonalItemReceived_TI10_Difficulty"				"{s:unlocked_difficulty}"

	"DOTA_International2020_Achievement_EventGameWinAsc0_Name"				"Look At You!"
	"DOTA_International2020_Achievement_EventGameWinAsc0_Description"		"Defeat Aghanim in Apprentice Level Aghanim's Labyrinth"
	"DOTA_International2020_Achievement_EventGameWinAsc1_Name"				"That Was Impressive-ish!"
	"DOTA_International2020_Achievement_EventGameWinAsc1_Description"		"Defeat Aghanim in Magician Level Aghanim's Labyrinth"
	"DOTA_International2020_Achievement_EventGameWinAsc2_Name"				"One Final Test Remains!"
	"DOTA_International2020_Achievement_EventGameWinAsc2_Description"		"Defeat Aghanim in Sorcerer Level Aghanim's Labyrinth"
	"DOTA_International2020_Achievement_EventGameWinAsc3_Name"				"Aghanim The Proud"
	"DOTA_International2020_Achievement_EventGameWinAsc3_Description"		"Defeat Aghanim in Grand Magus Level Aghanim's Labyrinth"
	"DOTA_International2020_Achievement_EventGameWinAsc4_Name"				"The Apex Mage"
	"DOTA_International2020_Achievement_EventGameWinAsc4_Description"		"Defeat Aghanim in Apex Mage Level Aghanim's Labyrinth"

	"dota_chatwheel_label_ti10eventgame_reward1"		"Let us skirmish!"
	"dota_chatwheel_message_ti10eventgame_reward1"		"Friends, let us skirmish!"
	"dota_chatwheel_label_ti10eventgame_reward2"		"...Sadness that you're gone."
	"dota_chatwheel_message_ti10eventgame_reward2"		"I admit nothing but my sadness that you're gone."
	"dota_chatwheel_label_ti10eventgame_reward3"		"The Ol' Razzle-Dazzle!"
	"dota_chatwheel_message_ti10eventgame_reward3"		"Now for the ol' razzle-dazzle!"
	"dota_chatwheel_label_ti10eventgame_reward4"		"BOCK BOCK BOCK!"
	"dota_chatwheel_message_ti10eventgame_reward4"		"BOCK BOCK BOCK! That is what you sound like!"
	"dota_chatwheel_label_ti10eventgame_reward5"		"Ahh ha ha ha hoo, let's do this!"
	"dota_chatwheel_message_ti10eventgame_reward5"		"Ahhhh ha ha ha ha ha ha ha ha hoo, let's do this!"

	"dota_page_match_details_ti10_event_game_store"		"Purchase Blessings"

   	"DOTA_BattlePassPostGame_EventGameProgress_2020"		"Aghanim's Labyrinth"
   	"DOTA_BattlePassPostGame_EventGameTI10_ArcaneFragments"		"Arcane Fragments"
   	"DOTA_BattlePassPostGame_EventGameTI10_ArcaneFragments_Desc"			"Use to buy permanent upgrades"
   	"DOTA_BattlePassPostGame_EventGameTI10_WeeklyPremiumCap"	"Weekly Fragment <br><span class=\"Bonus\">+3x Bonus</span>"
   	"DOTA_BattlePassPostGame_EventGameTI10_WeeklyPremiumProgress"	"{d:weekly_premium_start_value} / {d:weekly_premium_complete_limit}"
   	"DOTA_BattlePassPostGame_EventGameTI10_WeeklyCap"			"Weekly Battle Points"
   	"DOTA_BattlePassPostGame_EventGameTI10_WeeklyProgress"		"{d:weekly_start_value} / {d:weekly_complete_limit} <span class='BPProgress'>+{d:weekly_progress}</span>"

	"DOTA_BattlePassPostGame_EventGameProgress_2021"		"Nemestice Event"
   	"DOTA_BattlePassPostGame_EventGameNemestice_WeeklyCap"			"Weekly Battle Points"
   	"DOTA_BattlePassPostGame_EventGameNemestice_WeeklyProgress"		"{d:weekly_start_value} / {d:weekly_complete_limit} <span class='BPProgress'>+{d:weekly_progress}</span>"

	"dota_chatwheel_header_international2020_event_game_reward"			"The International 10 - Aghanim's Labyrinth"
	"dota_chatwheel_header_international2020_event_game_reward_desc"	"Rewards granted for defeating Aghanim in his Labyrinth. These chat lines expire at the end of the Battle Pass."

	"dota_chatwheel_header_diretide_sounds"							"Diretide 2020 Sounds"
	"dota_chatwheel_header_diretide_sounds_desc"					"These are exclusive rewards for the duration of Diretide 2020."

	"dota_chatwheel_header_nemestice_sounds"						"Nemestice 2021 Sounds"
	"dota_chatwheel_header_nemestice_sounds_desc"					"These are exclusive rewards for the duration of Nemestice 2021."

	"dota_chatwheel_header_nemestice_sprays"						"Nemestice 2021 Sprays"
	"dota_chatwheel_header_nemestice_sprays_desc"					"Leave your mark on the terrain itself! Available exclusively to owners of The Nemestice 2021 Battle Pass."

	"dota_chatwheel_header_diretide_sprays"							"Diretide 2020 Sprays"
	"dota_chatwheel_header_diretide_sprays_desc"					"These are exclusive sprays for the duration of Diretide 2020."	

	"dota_chatwheel_header_diretide_announcer_sounds"				"Diretide 2020 Announcer Sounds"
	"dota_chatwheel_header_diretide_announcer_sounds_desc"			"These are exclusive Chat wheel sounds for the duration of Diretide 2020."

	"dota_chatwheel_header_ti2021_caster_voice_lines"				"The International 2021 Caster Lines"
	"dota_chatwheel_header_ti2021_caster_voice_lines_desc"			"Exclusive Caster Lines available from Level 5 or higher Caster Autographs"

	"dota_chatwheel_header_fall2021_event_game_reward"				"Aghanim's Labyrinth - Continuum Vault"
	"dota_chatwheel_header_fall2021_event_game_reward_desc"			"Rewards granted for surviving the Continuum Vault. These chat lines expire at the end of the Battle Pass."

	"dota_chatwheel_header_fall2021_legacy_aghanim"					"Aghanim's Labyrinth - Legacy Lines"
	"dota_chatwheel_header_fall2021_legacy_aghanim_desc"			"A scepter-blast from the past! These chat lines expire at the end of the Battle Pass."

	"dota_chatwheel_header_ddb_heroes"								"Dota Dragon's Blood - Heroes"
	"dota_chatwheel_header_ddb_heroes_desc"							"Get ready for Season 2! These chat lines expire at the end of the Battle Pass."

	"dota_chatwheel_header_ddb_villains"							"Dota Dragon's Blood - Villains"
	"dota_chatwheel_header_ddb_villains_desc"						"Get ready for Season 2! These chat lines expire at the end of the Battle Pass."

	"dota_chatwheel_header_fall2021_sprays"							"Aghanim's Labyrinth - Sprays"
	"dota_chatwheel_header_fall2021_sprays_desc"					"These sprays expire at the end of the Battle Pass."

	"dota_chatwheel_header_international2022_caster_en"			"Battle Pass 2022 - Caster Chat Wheel - English"
	"dota_chatwheel_header_international2022_caster_en_desc"	"Available exclusively to owners of Battle Pass 2022."

	"dota_chatwheel_header_international2022_caster_cn"			"Battle Pass 2022 - Caster Chat Wheel - Chinese"
	"dota_chatwheel_header_international2022_caster_cn_desc"	"Available exclusively to owners of Battle Pass 2022."

	"dota_chatwheel_header_international2022_caster_ru"			"Battle Pass 2022 - Caster Chat Wheel - Russian"
	"dota_chatwheel_header_international2022_caster_ru_desc"	"Available exclusively to owners of Battle Pass 2022."

	"dota_chatwheel_header_international2022_caster_sp"			"Battle Pass 2022 - Caster Chat Wheel - Spanish"
	"dota_chatwheel_header_international2022_caster_sp_desc"	"Available exclusively to owners of Battle Pass 2022."

	"dota_chatwheel_header_international2022_caster_pt"			"Battle Pass 2022 - Caster Chat Wheel - Portuguese"
	"dota_chatwheel_header_international2022_caster_pt_desc"	"Available exclusively to owners of Battle Pass 2022."

	"dota_chatwheel_header_international2022_truesight"			"Battle Pass 2022 - Truesight Chat Wheel"
	"dota_chatwheel_header_international2022_truesight_desc"	"Available exclusively to owners of Battle Pass 2022."


	"DOTA_Fall2021_Achievement_EventGameWinAsc0_Name"				"Look At You!"
	"DOTA_Fall2021_Achievement_EventGameWinAsc0_Description"		"Survive the Continuum Vault on Apprentice Level Aghanim's Labyrinth"
	"DOTA_Fall2021_Achievement_EventGameWinAsc1_Name"				"That Was Impressive-ish!"
	"DOTA_Fall2021_Achievement_EventGameWinAsc1_Description"		"Survive the Continuum Vault on Magician Level Aghanim's Labyrinth"
	"DOTA_Fall2021_Achievement_EventGameWinAsc2_Name"				"One Final Test Remains!"
	"DOTA_Fall2021_Achievement_EventGameWinAsc2_Description"		"Survive the Continuum Vault on Sorcerer Level Aghanim's Labyrinth"
	"DOTA_Fall2021_Achievement_EventGameWinAsc3_Name"				"Aghanim The Proud"
	"DOTA_Fall2021_Achievement_EventGameWinAsc3_Description"		"Survive the Continuum Vault on Grand Magus Level Aghanim's Labyrinth"
	"DOTA_Fall2021_Achievement_EventGameWinAsc4_Name"				"The Apex Mage"
	"DOTA_Fall2021_Achievement_EventGameWinAsc4_Description"		"Survive the Continuum Vault on Apex Mage Level Aghanim's Labyrinth"

	"dota_chatwheel_label_fall2021eventgame_reward1"				"I like your style!"
	"dota_chatwheel_message_fall2021eventgame_reward1"				"I like your moves, I like your style!"
	"dota_chatwheel_label_fall2021eventgame_reward2"				"That's some hot chili!"
	"dota_chatwheel_message_fall2021eventgame_reward2"				"Oooh that is some hot chili you're serving up down there!"
	"dota_chatwheel_label_fall2021eventgame_reward3"				"Retreat, retreat!"
	"dota_chatwheel_message_fall2021eventgame_reward3"				"Better retreat, retreat!"
	"dota_chatwheel_label_fall2021eventgame_reward4"				"Surprisingly good!"
	"dota_chatwheel_message_fall2021eventgame_reward4"				"Good, good! Surprisingly good!"
	"dota_chatwheel_label_fall2021eventgame_reward5"				"No! Oh well."
	"dota_chatwheel_message_fall2021eventgame_reward5"				"Noooooo! Oh well."

	"dota_chatwheel_label_fall2021eventgame_team_reward1"			"Hello friend!"
	"dota_chatwheel_message_fall2021eventgame_team_reward1"			"Friend! Hello friend!"
	"dota_chatwheel_label_fall2021eventgame_team_reward2"			"Pumped!"
	"dota_chatwheel_message_fall2021eventgame_team_reward2"			"Oh I am pumped here!"
	"dota_chatwheel_label_fall2021eventgame_team_reward3"			"Whoopsie!"
	"dota_chatwheel_message_fall2021eventgame_team_reward3"			"Whoopsie!"
	"dota_chatwheel_label_fall2021eventgame_team_reward4"			"True savagery!"
	"dota_chatwheel_message_fall2021eventgame_team_reward4"			"True savagery!"
	"dota_chatwheel_label_fall2021eventgame_team_reward5"			"That's nice!"
	"dota_chatwheel_message_fall2021eventgame_team_reward5"			"Ooooh, that's nice!"

	"dota_chatwheel_label_international2022_reward1"				"Bwaak"
	"dota_chatwheel_message_international2022_reward1"				"Bwaak bok bok bok bok"
	"dota_chatwheel_label_international2022_reward2"				"Elephant"
	"dota_chatwheel_message_international2022_reward2"				"Elephant"
	"dota_chatwheel_label_international2022_reward3"				"Honk"
	"dota_chatwheel_message_international2022_reward3"				"Honk"
	"dota_chatwheel_label_international2022_reward4"				"Outta here"
	"dota_chatwheel_message_international2022_reward4"				"Outta here"
	"dota_chatwheel_label_international2022_reward5"				"Tick tock"
	"dota_chatwheel_message_international2022_reward5"				"Tick tock tick tock tick tock"

	"DOTA_TI10_EventGame_CannotAffordBlessing_Error"				"Not Enough Arcane Fragments"
	"DOTA_TI10_EventGame_CannotAffordBlessing_Body"					"You do not have enough Arcane Fragments to purchase this blessing."
	"DOTA_TI10_EventGame_BlessingCost"								"{d:blessing_cost}"

	"DOTA_TI10_Frontpage_Immortal_2_Treasure_Name"					"TI10 Immortal Treasure II"
	"DOTA_TI10_Frontpage_Immortal_2_Treasure_Desc"					"New Immortal items available now with <br> The TI10 Immortal Treasure II"

	"DOTA_TI10_Frontpage_Immortal_3_Treasure_Name"					"TI10 Immortal Treasure III"
	"DOTA_TI10_Frontpage_Immortal_3_Treasure_Desc"					"New Immortal items available now with <br> The TI10 Immortal Treasure III"


	"DOTA_TI10_EventGame_ReceiveBlessings"							"Receive Blessings"
	"DOTA_TI10_EventGame_BlessingsTitle"							"Blessings"
	"DOTA_TI10_EventGame_BlessingsDebugTitle"						"BLESSING DEBUG"
	"DOTA_TI10_EventGame_Blessings_Bestowed"						"Arcane Fragments Earned: {d:event_game_blessing_count}"
	"DOTA_TI10_EventGame_Blessing_Fragments_Earned"					"Arcane Fragments Owned"
	"DOTA_TI10_EventGame_Learn_More"								"Learn More about Aghanim's Labyrinth"
	"DOTA_TI10_EventGame_Blessing_Progress"							"{d:event_game_num_claimed_blessings} / 40 Blessings Unlocked"
	"DOTA_TI10_EventGame_PatchNotes"								"Patch Notes 1.00"

	"DOTA_TI10_EventGame_Blessings_ConfirmPurchase_Title"			"Confirm Blessing Purchase"
	"DOTA_TI10_EventGame_Blessings_ConfirmPurchase_Body"			"Are you sure you want to spend %s2 Arcane Fragments on the \"%s1\" Blessing?"

	"DOTA_TI10_EventGame_blessing_armor_bonus_Title"				"Full Plate"
	"DOTA_TI10_EventGame_blessing_armor_bonus_Desc"					"+2 Armor."
	"DOTA_TI10_EventGame_blessing_damage_reflection_Title"			"Thorny Hide"
	"DOTA_TI10_EventGame_blessing_damage_reflection_Desc"			"Reflect 4% of all damage taken back to the attacker."
	"DOTA_TI10_EventGame_blessing_bonus_life_Title"					"Miracle of Life"
	"DOTA_TI10_EventGame_blessing_bonus_life_Desc"					"Start the run with 1 additional life."
	"DOTA_TI10_EventGame_blessing_damage_bonus_Title"				"Blessed Frenzy"
	"DOTA_TI10_EventGame_blessing_damage_bonus_Desc"				"+2 Damage per level."
	"DOTA_TI10_EventGame_blessing_book_strength_Title"				"Heavier Books"
	"DOTA_TI10_EventGame_blessing_book_strength_Desc"				"Strength Books provide an 1 additional Strength."
	"DOTA_TI10_EventGame_blessing_movement_speed_Title"				"A Blessed Boost"
	"DOTA_TI10_EventGame_blessing_movement_speed_Desc"				"+8% Movement Speed."
	"DOTA_TI10_EventGame_blessing_evasion_Title"					"The Dodger"
	"DOTA_TI10_EventGame_blessing_evasion_Desc"						"+5% Evasion."
	"DOTA_TI10_EventGame_blessing_book_agility_Title"				"Lighter Books"
	"DOTA_TI10_EventGame_blessing_book_agility_Desc"				"Agility Books provide an additional 1 Agility."
	"DOTA_TI10_EventGame_blessing_magic_damage_bonus_Title"			"Wisened Sorcerer"
	"DOTA_TI10_EventGame_blessing_magic_damage_bonus_Desc"			"+6% Spell Amplification."
	"DOTA_TI10_EventGame_blessing_magic_resist_Title"				"A Resolute Mind"
	"DOTA_TI10_EventGame_blessing_magic_resist_Desc"				"+5% Magic Resistance."
	"DOTA_TI10_EventGame_blessing_book_intelligence_Title"			"Longer Books"
	"DOTA_TI10_EventGame_blessing_book_intelligence_Desc"			"Intelligence Books provide an additional 1 Intelligence."
	"DOTA_TI10_EventGame_blessing_primary_stat_bonus_Title"			"Belief in Thyself"
	"DOTA_TI10_EventGame_blessing_primary_stat_bonus_Desc"			"Primary Stat Bonus Level 1-4."
	"DOTA_TI10_EventGame_blessing_all_stat_bonus_Title"				"Self Actualization"
	"DOTA_TI10_EventGame_blessing_all_stat_bonus_Desc"				"All Stat Bonus Level 1-4. Requires: Primary Stat Bonus Lvl 4."
	"DOTA_TI10_EventGame_blessing_death_detonation_Title"			"Death Explosion"
	"DOTA_TI10_EventGame_blessing_death_detonation_Desc"			"Explode on death, dealing 100 damage times your level to enemies in a 350 radius."
	"DOTA_TI10_EventGame_blessing_respawn_time_reduction_Title"		"Rapid Reincarnation"
	"DOTA_TI10_EventGame_blessing_respawn_time_reduction_Desc"		"Reduces your respawn time by 25%."
	"DOTA_TI10_EventGame_blessing_respawn_invulnerability_Title"	"Hasty Recovery"
	"DOTA_TI10_EventGame_blessing_respawn_invulnerability_Desc"		"Gain hasted movement and +50 attack speed during the invulnerability period after respawning."
	"DOTA_TI10_EventGame_blessing_gold_find_bonus_Title"			"Bountiful Plunder"
	"DOTA_TI10_EventGame_blessing_gold_find_bonus_Desc"				"Gold Bag pickups give you 20% more gold."
	"DOTA_TI10_EventGame_blessing_gold_start_bonus_Title"			"A Leg Up"
	"DOTA_TI10_EventGame_blessing_gold_start_bonus_Desc"			"Start with 125 extra gold."
	"DOTA_TI10_EventGame_blessing_potion_dragon_Title"				"Forsaken Dragon"
	"DOTA_TI10_EventGame_blessing_potion_dragon_Desc"				"Dragon Potions now transform you into a Black Dragon, increasing attack damage by 25% and giving you flying movement."
	"DOTA_TI10_EventGame_blessing_potion_shadow_wave_Title"			"Dazzling Doctor"
	"DOTA_TI10_EventGame_blessing_potion_shadow_wave_Desc"			"Shadow Wave Reflex Potions heal and damage by an additional 50%."
	"DOTA_TI10_EventGame_blessing_potion_purification_Title"		"Munificent Purifier"
	"DOTA_TI10_EventGame_blessing_potion_purification_Desc"			"Purification Potion damage radius is increased by 100% and also removes debuffs from the target."
	"DOTA_TI10_EventGame_blessing_potion_health_Title"				"Sage Healer"
	"DOTA_TI10_EventGame_blessing_potion_health_Desc"				"Health potion pickups are 20% more effective."
	"DOTA_TI10_EventGame_blessing_potion_torrent_Title"				"Torrenter's Fortune"
	"DOTA_TI10_EventGame_blessing_potion_torrent_Desc"				"Torrents triggered by Torrent Reflex Potions deal 50% more damage."
	"DOTA_TI10_EventGame_blessing_potion_ravage_Title"				"Stampede Ravager"
	"DOTA_TI10_EventGame_blessing_potion_ravage_Desc"				"Ravage Potion stun duration increased by 50%."
	"DOTA_TI10_EventGame_blessing_potion_mana_Title"				"Studious One"
	"DOTA_TI10_EventGame_blessing_potion_mana_Desc"					"Mana potion pickups are 20% more effective."
	"DOTA_TI10_EventGame_blessing_potion_starting_mango_Title"		"Aghanim's Sack Lunch"
	"DOTA_TI10_EventGame_blessing_potion_starting_mango_Desc"		"Start the run with an additional Mango and an additional Healing Salve."
	"DOTA_TI10_EventGame_blessing_bottle_upgrade_Title"				"Popping the Bottle"
	"DOTA_TI10_EventGame_blessing_bottle_upgrade_Desc"				"Your bottle can hold one additional charge."
	"DOTA_TI10_EventGame_blessing_potion_starting_salve_Title"		"Potency"
	"DOTA_TI10_EventGame_blessing_potion_starting_salve_Desc"		"Start with a healing salve. Requires: Mango"
	"DOTA_TI10_EventGame_blessing_stat_str_Title"					"Great Strength"
	"DOTA_TI10_EventGame_blessing_stat_str_Desc"					"+2 Strength."
	"DOTA_TI10_EventGame_blessing_stat_str_2_Title"					"Superior Strength"
	"DOTA_TI10_EventGame_blessing_stat_str_2_Desc"					"+3 Strength."
	"DOTA_TI10_EventGame_blessing_stat_str_3_Title"					"Absolutely Yoked"
	"DOTA_TI10_EventGame_blessing_stat_str_3_Desc"					"+4 Strength."
	"DOTA_TI10_EventGame_blessing_stat_agi_Title"					"Great Dexterity"
	"DOTA_TI10_EventGame_blessing_stat_agi_Desc"					"+2 Agility."
	"DOTA_TI10_EventGame_blessing_stat_agi_2_Title"					"Superior Dexterity"
	"DOTA_TI10_EventGame_blessing_stat_agi_2_Desc"					"+3 Agility."
	"DOTA_TI10_EventGame_blessing_stat_agi_3_Title"					"Fleetest Foot"
	"DOTA_TI10_EventGame_blessing_stat_agi_3_Desc"					"+4 Agility."
	"DOTA_TI10_EventGame_blessing_stat_int_Title"					"Great Intellect"
	"DOTA_TI10_EventGame_blessing_stat_int_Desc"					"+2 Intelligence."
	"DOTA_TI10_EventGame_blessing_stat_int_2_Title"					"Superior Intellect"
	"DOTA_TI10_EventGame_blessing_stat_int_2_Desc"					"+3 Intelligence."
	"DOTA_TI10_EventGame_blessing_stat_int_3_Title"					"Galaxy Mind"
	"DOTA_TI10_EventGame_blessing_stat_int_3_Desc"					"+4 Intelligence."
	"DOTA_TI10_EventGame_blessing_attack_speed_Title"				"Blazing Hand"
	"DOTA_TI10_EventGame_blessing_attack_speed_Desc"				"+10 Attack Speed."
	"DOTA_TI10_EventGame_blessing_mana_boost_Title"					"Greater Conjurations"
	"DOTA_TI10_EventGame_blessing_mana_boost_Desc"					"+10% Mana."
	"DOTA_TI10_EventGame_blessing_potion_echo_slam_Title"			"The Legendary Slammer"
	"DOTA_TI10_EventGame_blessing_potion_echo_slam_Desc"			"Echo Slam potions deal an additional 40% more damage per echo."
	"DOTA_TI10_EventGame_blessing_health_boost_Title"				"Hearty Form"
	"DOTA_TI10_EventGame_blessing_health_boost_Desc"				"+10 Health per level."
	"DOTA_TI10_EventGame_blessing_life_steal_Title"					"A Blessed Bite"
	"DOTA_TI10_EventGame_blessing_life_steal_Desc"					"+5% Life Steal."
	"DOTA_TI10_EventGame_blessing_spell_life_steal_Title"			"The Vampire Mage"
	"DOTA_TI10_EventGame_blessing_spell_life_steal_Desc"			"+5% Spell Life Steal."
	"DOTA_TI10_EventGame_blessing_restore_mana_Title"				"The Rage Mage"
	"DOTA_TI10_EventGame_blessing_restore_mana_Desc"				"Restore 6 mana after killing an enemy."
	"DOTA_TI10_EventGame_blessing_refresher_shard_Title"			"Bounty of Renewal"
	"DOTA_TI10_EventGame_blessing_refresher_shard_Desc"				"Refresher Shards restore 50% of your maximum health."
	"DOTA_TI10_EventGame_blessing_potion_arcanist_Title"			"The Arcanist's Touch"
	"DOTA_TI10_EventGame_blessing_potion_arcanist_Desc"				"Arcanist Potions are 50% more effective."

	"DOTA_TI10_EventGame_LeaderboardTabLabel"						"{t:t:s:start_time}"	
	"DOTA_TI10_EventGame_LeaderboardRank"							"#{d:rank}"
	"DOTA_TI10_EventGame_LeaderboardDepth"							"{d:depth}"
	"DOTA_TI10_EventGame_LeaderboardTime"							"{t:d:duration}"

	"DOTA_FantasyLockTimeTI10"										"Selections lock each day at 9:00 am EEST  ({t:t:daily_start_time} Local Time)"

	// TI10 -- don't release until Agh goes live!
	"DOTA_TI10_EVENTGAME_TITLE"										"Aghanim's Labyrinth"

	"DOTA_TI10_BattlePass_Level150Reward_Bonus"						"Aghanim's Labyrinth:<br>Point Cap Raised to 3000"
	"DOTA_TI10_BattlePass_Level250Reward_Bonus"						"Aghanim's Labyrinth:<br>Point Cap Raised to 4000"
	"DOTA_TI10_Custom_Game_Point_Base"								"Aghanim's Labyrinth:<br>2000 Point Cap"

	"DOTA_TI10_EventGame_BP_Earned"									"Battle Points Earned:"
	"DOTA_TI10_EventGame_BP_EarnedValue"							"{d:event_game_points_earned} / {d:event_game_point_cap}"
	"DOTA_TI10_EventGame_AF_Used"									"Fragment Bonus Used:"
	"DOTA_TI10_EventGame_AF_UsedValue"								"{d:event_game_premium_points_used} / {d:event_game_premium_point_cap}"

	"DOTA_TI10_EventGame_GamesPlayed"											"Games Played:"
	"DOTA_TI10_EventGame_CurrentAscension"										"Current Ascension"

	"DOTA_TI10_EventGame_BestTimedRun"								"Best: {s:best_run_time}"
	"DOTA_TI10_EventGame_BestTimedRunRel"							"({s:best_rel_run_time})"
	"DOTA_TI10_EventGame_NewPersonalBest"							"Personal Best Run"

	"DOTA_TI10_EventGame_BPForWin"									"+{d:points_for_win} PER WIN"
	"DOTA_TI10_EventGame_BPDailyBonus"								"+{d:daily_bonus_bp} Additional Points Per Win with Daily Bonus Active (Max 1 Token Per Day)"
	"DOTA_TI10_EventGame_BPForLoss"									"+{d:points_for_loss} PER LOSS"
	"DOTA_TI10_EventGame_BPForTreasures"							"+BONUS FROM IN-GAME TREASURES"

	"DOTA_TI10_EventGame_NextDailyBonus"							"Next Available in: {t:d:s:countdown_time}"
	"DOTA_TI10_EventGame_PlayButton"								"Play Aghanim's Labyrinth"
	"DOTA_TI10_EventGame_RefreshTime"								"Points and Fragment Bonus refresh in {t:d:t:T:countdown_time}"

	"DOTA_TI10_EventGame_StandardMode"								"Standard Mode"
	"DOTA_TI10_EventGame_ChallengeMode"								"Aghanim's Trials"
	"DOTA_TI10_EventGame_ChallengeModeCountdownTimerShort"			"In {t:d:t:T:countdown_time}"
	"DOTA_TI10_EventGame_ChallengeModeCountdownTimerLong"			"Competition Begins in {t:d:t:T:countdown_time}"
	"DOTA_TI10_EventGame_WindowCountdownTimer"						"Competition Window Opens in<br>{t:d:t:T:countdown_time}"
	"DOTA_TI10_EventGame_ChallengeModeActiveTimerShort"				"{t:d:t:T:countdown_time} Left"
	"DOTA_TI10_EventGame_ChallengeModeActiveTimerLong"				"Competition Window Active for {t:d:t:T:countdown_time}"

	"DOTA_TI10_EventGame_Lore"										"Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat."
					   
	"DOTA_TI10_EventGame_PostGameTitle_Lost"						"DEFEAT"
	"DOTA_TI10_EventGame_PostGameTitle_Won"							"VICTORY"
	"DOTA_TI10_EventGame_EncountersExplored"                        "Encounters Explored: {d:encounters_explored}"
	"DOTA_TI10_EventGame_Duration"									"Duration: {T:d:duration}"
	"DOTA_TI10_EventGame_PostGameEncounter"							"Encounter"
	"DOTA_TI10_EventGame_PostGameReward"							"Reward"
	"DOTA_TI10_EventGame_PostGameDeaths"							"Deaths"
	"DOTA_TI10_EventGame_PostGameAscension"							"Modifiers"
	"DOTA_TI10_EventGame_PostGameRewards"							"Scepter Shards"
	"DOTA_TI10_EventGame_PostGameEncountersTitle"					"Rooms Visited"
	"DOTA_TI10_EventGame_EarnedBattlePoints"						"Battle Points"
	"DOTA_TI10_EventGame_EarnedArcaneFragments"						"Arcane Fragments"
	"DOTA_TI10_EventGame_GoldBags"									"Gold Bags"

	"DOTA_TI10_EventGame_Rank"										"Rank"
	"DOTA_TI10_EventGame_Depth"										"Depth"
	"DOTA_TI10_EventGame_Time"										"Time"
	"DOTA_TI10_EventGame_Team"										"Team"
	"DOTA_TI10_EventGame_Heroes"									"Heroes"
	"DOTA_TI10_EventGame_DownloadingReplayTitle"					"Downloading Replay"
	"DOTA_TI10_EventGame_DownloadingReplayDesc"						"Waiting for replay to download..."
	"DOTA_TI10_EventGame_ComingSoon"								"First Competition Begins Tuesday, July 21st."

	"DOTA_TI10_EventGame_PlayMenu_SelectDifficuly"						"Select Difficulty"
	"DOTA_TI10_EventGame_PlayMenu_BlessingsTree"					"View Blessings Skill Tree"

    "DOTA_FALL2021_EventGame_ShardsEarned"                          "+{d:earned_arcane_fragments}"
    "DOTA_FALL2021_EventGame_WeeklyQuestStars"                      "+{d:earned_weekly_quest_stars}"
    "DOTA_FALL2021_EventGame_BattlePointsEarned"                    "+{d:earned_battle_points}"

	"DOTA_FALL2021_EventGame_PlayMenu_BlessingsTreeView"					"View Blessings Skill Tree"
	"DOTA_FALL2021_EventGame_PlayMenu_BlessingsTreePurchase"				"Unlock Blessings"
	"DOTA_FALL2021_EventGame_PlayMenu_BlessingsTreeFragments"				" Available"

    "DOTA_FALL2021_EventGame_PurchaseBlessings"                     "Unlock Blessings"
	"DOTA_FALL2021_EventGame_ViewBattlePass"						"View Battle Pass"	
	"DOTA_FALL2021_EventGame_ViewWeeklyQuests"						"View Weekly Quests Page"	
	"DOTA_FALL2021_EventGame_EncounterAndEventDuration"		        "Duration: {s:duration_text}\nEvent: {s:event_text}"	
	"DOTA_FALL2021_EventGame_EncounterDuration"						"Duration: {s:duration_text}"	

	"DOTA_FALL2021_EventGame_ACT0"	                                "Continuum Vault"
	"DOTA_FALL2021_EventGame_ACT1"									"Act I"
	"DOTA_FALL2021_EventGame_ACT2"									"Act II"
	"DOTA_FALL2021_EventGame_ACT3"									"Act III"
	"DOTA_LabyrinthAct_Secret"										"Act -1"

	"DOTA_FALL2021_EventGameDepth_Intro"							"{s:act}"
	"DOTA_FALL2021_EventGameDepth_Encounter"						"{s:act} - Room {d:depth}"
	"DOTA_FALL2021_EventGameDepth_Boss"								"{s:act} - Boss"
	"DOTA_FALL2021_EventGameDepth_Bonus"							"{s:act} - Interlude"
	"DOTA_FALL2021_EventGameDepth_FinalBoss"						"{s:act} - Primal Beast"
	"DOTA_FALL2021_EventGameDepth_Victory"							"{s:act} - Victory"
	"DOTA_LabyrinthDepth_Secret"									"The Hidden Maze"

    "DOTA_FALL2021_EventGame_REWARD_TYPE_TREASURE"                  "Treasure"
    "DOTA_FALL2021_EventGame_REWARD_TYPE_GOLD"                      "Gold"
    "DOTA_FALL2021_EventGame_REWARD_TYPE_EXTRA_LIVES"               "Extra Lives"

	"DOTA_SeasonalItemReceived_ArcaneFragmentsTitle"				"Arcane Fragments"

	"aghanim_game_info_header_how_to_play"								"How to play"
	"aghanim_game_info_brief_description"								"Explore a randomly-generated dungeon and defeat Aghanim's monsters. Discover Scepter Shards to augment your abilities and gather Arcane Fragments which can be used to purchase permanent upgrades. The scoreboard shows the history of all Scepter Shards you collected this game."
	"aghanim_game_info_outposts_header"									"Choose Your Path"
	"aghanim_game_info_outposts"										"Channel outposts to select which challenge you wish to face. The outposts show the encounter that awaits your party and the type of reward you will claim if you succeed."
	"aghanim_game_info_elite_header"									"Elite Challenges"
	"aghanim_game_info_elite"											"Channel red outposts to take on Elite bosses and monsters: these encounters pose a greater risk but yield equally greater rewards."
	"aghanim_game_info_extra_lives_header"								"What Can You Survive?"
	"aghanim_game_info_extra_lives"										"The game ends when all players run out of lives, although dead players will respawn if an encounter is beaten. If your party completes The Labyrinth you'll unlock Ascension levels of increasing challenge, sure to test every ounce of your skill."

	"aghanim_game_fall_2021_info_header_how_to_play"								"How to play"
	"aghanim_game_fall_2021_info_brief_description"								"Explore a randomly-generated dungeon and defeat monsters to help Aghanim rescue his dimensional doppelgangers. Discover Scepter Shards to augment your abilities and gather Arcane Fragments which can be used to purchase permanent upgrades. The scoreboard shows the history of all Scepter Shards you collected this game."
	"aghanim_game_fall_2021_info_outposts_header"									"Choose Your Path"
	"aghanim_game_fall_2021_info_outposts"										"Channel outposts to select which challenge you wish to face. The outposts show the encounter that awaits your party and the type of reward you will claim if you succeed."
	"aghanim_game_fall_2021_info_elite_header"									"Elite Challenges"
	"aghanim_game_fall_2021_info_elite"											"Channel red outposts to take on Elite bosses and monsters: these encounters pose a greater risk but yield equally greater rewards."
	"aghanim_game_fall_2021_info_extra_lives_header"								"What Can You Survive?"
	"aghanim_game_fall_2021_info_extra_lives"										"The game ends when all players run out of lives, although dead players will respawn if an encounter is beaten. If your party completes The Continuum Vault you'll unlock Ascension levels of increasing challenge, sure to test every ounce of your skill."

	// Encounter Titles
	"encounter_unknown"							"Mystery Encounter"
	"encounter_starting_room"					"Welcome to Aghanim's Labyrinth!"
	"encounter_alchemist"						"Al, the Chemist"
	"encounter_baby_ogres"						"The Beastly Babies"
	"encounter_bandits"							"Badland Bandits"
	"encounter_big_ogres"						"Bogdugg the Bad-Bringer"
	"encounter_bomb_squad"						"The Bomb Squad"
	"encounter_bombers"							"Blind Bombardiers and their Brethren"
	"encounter_bonus_chicken"					"The Fowl Feast"
	"encounter_boss_timbersaw"					"Rizzrick the Razorsaw"
	"encounter_boss_void_spirit"				"The Purple Shadow"
	"encounter_brewmaster"						"Splitsville"
	"encounter_broodmothers"					"No Time To Brood"
	"encounter_crypt_traps"						"Splitting Hairs"
	"encounter_phoenix"							"Battle Squawks"
	"encounter_dire_siege"						"Carty's Revenge"
	"encounter_enraged_wildwings"				"Angry stuff with wings"
	"encounter_fire_roshan"						"Blazhan and Frozhan"
	"encounter_hellbears_portal_v2"				"The Tomato Men from an Alternate Dimension"
	"encounter_hellbears_portal_v3"				"The Tomato Men from an Alternate Dimension"
	"encounter_hellfire_canyon"					"The Long And Winding Path"
	"encounter_jungle_fire_maze"				"The Hallway of Pain"
	"encounter_kunkka_tide"						"The Briney Boys"
	"encounter_legion_commander"				"An Unwinnable Standoff"
	"encounter_mirana"							"Arrows Of The Moon"
	"encounter_morphlings_b"					"A Strange Morphology"
	"encounter_morty_transition"				"Fury of the Death Toad"
	"encounter_naga_siren"						"The Soothing Sound of Sirens"
	"encounter_penguins_transition"				"Wrath of the Frost Robin"
	"encounter_ogre_seals"						"The Last of the Corpulent Killers"
	"encounter_pangolier"						"Rolling in Riches"
	"encounter_pinecones"						"Chippy Conifers"
	"encounter_pucks"							"The Pugilist Pixies of Plague Wood"
	"encounter_pudge_miniboss"					"Mister Cleaver"
	"encounter_quill_beasts"					"Some Grouchy Dogs"
	"encounter_rock_golems"						"My Rock Collection"
	"encounter_shadow_demons"					"Urn Your Keep"
	"encounter_spectres"						"They Speak in Spectral Tongues"
	"encounter_dragon_knight"					"Your Friend Grunch"
	"encounter_storegga"						"Storegga The Ample"
	"encounter_temple_garden"					"A Pleasant and Peaceful Garden"
	"encounter_temple_guardians"				"The Malorkian Hammers" 
	"encounter_troll_warlord"					"A Bad Trading Post"
	"encounter_tusk_skeletons"					"Elegant Ice Dancers"
	"encounter_warlocks"						"The Demonic Dozens"
	"encounter_gauntlet"						"Toothy Toothums"
	"encounter_wave_blasters"					"Hoppy Bats"
	//"encounter_wildwings"						"Dazzling"
	//"encounter_wrath"							"encounter_wrath"
	"encounter_zealot_scarabs"					"The Scarabs of Scuttletown"
	"encounter_empty_cavern"					"Cavern Crossroads"
	"encounter_empty_beach"						"Seaside Market"
	"encounter_dark_seer"						"Manipulators of Time and Space"
	"encounter_undead_woods"					"The King Returns"
	"encounter_drow_ranger_miniboss"			"The Silent Killer"
	"encounter_mushroom_mines"					"A Mind-Tingling Offer"
	"encounter_cliff_pass"						"The Cliffs of Sacrifice"
	"encounter_boss_visage"						"The Mausoleum"
	"encounter_jungle_hijinx"					"Jungle Hijinx"
	"encounter_aghanim"							"The Apex Mage"
	"encounter_elemental_tiny"					"Tiny and Io - Elemental Adventure"
	"encounter_castle_traps"					"Corridors of Chaos"

	// 2021 Encounter Localization - needs to be moved to root game on ship.
	"encounter_hub"														"Continuum Vault"
	"encounter_wendigoes"												"Stay Frosty"
	"encounter_collapsed_mines"											"The Magma Mines"
	"encounter_pine_grove"												"Chippy Conifers Reconvene"
	"encounter_splitsville"												"Splitsville the Second"
	"encounter_tropical_keep"											"Bug Bait"
	"encounter_salty_shore"												"The Salty Shore"
	"encounter_sacred_grounds"											"The Silent Killer Strikes Again"
	"encounter_desert_oasis"											"The Scurry Scarabs of Scuttletown"
	"encounter_jungle_trek"												"Jungle Jam"
	"encounter_aqua_manor"												"Morphology Mix"
	"encounter_multiplicity"											"Multiplicity"
	"encounter_bamboo_garden"											"Bamboozled"
	"encounter_catacombs"												"Toothy Toothums Blast Back"
	"encounter_bitter_tundra"											"The Missing Corpulent Killers"
	"encounter_deep_traps"												"Thalassophobia"
	"encounter_regal_traps"												"Estate End"
	"encounter_prison_traps"											"Jailbreak"
	"encounter_bridge_traps"											"Bridges to Bedlam"
	"encounter_cavern_traps"											"Caverns of Catastrophe"
	"encounter_bog_traps"												"Crispy Calamity"
	"encounter_temple_traps"											"Torched at the Temple"
	"encounter_canopy_traps"											"Tangled Toil"
	"encounter_ruinous_traps"											"Crumbling Colonnade"
	"encounter_beach_traps"												"Burial at Sea"
	"encounter_mystical_traps"											"Passage of Penance"
	"encounter_hedge_traps"												"Mortal Manor"
	"encounter_mining_traps"											"Mischief Mines"
	"encounter_dungeon_traps"											"Tomb of Terror"
	"encounter_palace_traps"											"Short Cuts"
	"encounter_village_traps"											"Scars Hollow"
	"encounter_jungle_traps"											"Bush Blades"
	"encounter_gaolers"													"The Chain Gang"
	"encounter_spook_town"												"Spook Town"
	"encounter_mushroom_mines2021"										"A Mind-Tingling Counteroffer"
	"encounter_inner_ring"												"Leave It to Mister Cleaver"
	"encounter_golem_gorge"												"My Rock Collection Grows"
	"encounter_temple_siege"											"Carty's Re-Revenge"
	"encounter_toxic_terrace"											"Al, The Chemist Gets Revenge"
	"encounter_icy_pools"												"The Bomb Squad Goes Boom"
	"encounter_boss_winter_wyvern"										"Eldwurm Aerie"
	"encounter_boss_earthshaker"										"Ridges of Nishai"
	"encounter_boss_rizzrick"											"Rizzrick the Razorsaw's Deep Cuts"
	"encounter_dark_forest"												"Dark Forest"
	"encounter_mole_cave"												"Mole Cave"
	"encounter_misty_plateau"											"Misty Plateau"
	"encounter_event_alchemist_neutral_items"							"Chemical Laboratory"
	"encounter_leshrac"													"The Crystal Forest"
	"encounter_twilight_maze"											"Twilight Maze"
	"encounter_snapfire"												"Round-Up Canyon"
	"encounter_forbidden_palace"										"Palace of the Beast"
	"encounter_boss_arc_warden"											"Nemestice Crater"
	"encounter_boss_clockwerk_tinker"									"Keen Commander"
	"encounter_boss_storegga"											"Storegga The Ample Claps Back"
	"encounter_bonus_livestock"											"The Winter Banquet"
	"encounter_hidden_colosseum"										"Arena Assault"
	"encounter_demonic_woods"											"Demonic Woods"
	"encounter_forsaken_pit"											"The Forsaken Pit"
	"encounter_burning_mesa"											"Battle Squawk Squad"
	"encounter_bonus_mango_orchard"										"Mango Orchard"
	"encounter_aziyog_caverns"											"Aziyog Caverns"
	"encounter_blob_dungeon"											"Gelatinous Bastille"
	"encounter_swamp_of_sadness"										"The Melancholy Morass"
	"encounter_outworld"												"World Beyond the Rim"
	"encounter_bonus_hooking"											"Hook, Line, and Stinker"
	"encounter_primal_beast"											"The Beast's Lair"
	"encounter_polarity_swap"											"Red Light Blue Light"
	"encounter_bloodbound"												"Blood Sacrifice"
	"encounter_crypt_gate"												"Gate of the Dead"
	"encounter_smashy_and_bashy"										"Smashy & Bashy"
	"encounter_thunder_mountain"										"Thunder Mountain"
	"encounter_frigid_pinnacle"											"The Frigid Pinnacle"
	"encounter_bears_lair"												"For the Cubs"
	"encounter_stonehall_citadel"										"Stonehall Citadel"
	"encounter_boss_amoeba"												"Wriggling Wreef"
	"encounter_eggs_holdout"											"Hard Boiled"
	"encounter_penguin_sledding"										"The Frost Robin Flies Again"
	"encounter_pugna_nether_reaches"									"Nether Reaches"
	"encounter_boss_dark_willow"										"Blooming Cliffs"
	"encounter_frozen_ravine"											"Frozen Ravine"
	"encounter_morty_leaping"											"The Death Toad Rides at Noon"
	"encounter_push_pull"												"Push Pull"
	"encounter_bonus_gallery"											"Chaos Carnival"
	"encounter_bonus_smash_chickens"									"It's All Ogre Now"
	"encounter_transition_gateway"										"Vendor Vault"
	"encounter_event_bristleback_fragment_shop"							"Bristle's Baubles"
	"encounter_event_doom_life_swap"									"Lucifer's Lounge"
	"encounter_event_warlock_library"									"Arcane Archives"
	"encounter_event_minor_shard_shop"									"Shard Sanctum"
	"encounter_event_brewmaster_bar"									"Panda Potion Pub"
	"encounter_event_life_shop"											"The Underhollow"
	"encounter_event_morphling_attribute_shift"							"Shifty Shoal"
	"encounter_event_tinker_range_retrofit"								"Retrofit Outfit"
	"encounter_event_naga_bottle_rune"									"Stream of Sirens"
	"encounter_event_slark"												"Murkpools"
	"encounter_event_zeus"												"Divine Sanctuary"
	"encounter_event_small_tiny_shrink"									"Pebble's Pit"
	"encounter_event_big_tiny_grow"										"Cobble's Quarry"
	"encounter_event_ogre_magi_casino"									"Gambler's Grove"
	"encounter_event_leshrac"											"Weald of Torment"
	"encounter_event_necrophos"											"Altar of Pestilence"
		
	// Ascension names
	"aghsfort_ascension_firefly"				"Pyromaniac"
	"aghsfort_ascension_silence"				"Quiet, please!"
	"aghsfort_ascension_magnetic_field"			"Living In A Bubble"
	"ascension_temple_guardian_wrath"			"Temple Guardians' Wrath"
	"ascension_timbersaw_chakram_dance"			"Rizzrack's Blade Dance"
	"ascension_plasma_field"					"Galvanic Farewell"
	"ascension_bulwark"							"Stone Faced"
	"ascension_bomb"							"Explosive Personality"
	"ascension_magic_resist"					"Magical Fortitude"
	"ascension_armor"							"Thick Skinned"
	"ascension_crit"							"Lucky Strike"
	"ascension_damage"							"Deadly"
	"ascension_attack_speed"					"Last Stand"
	"ascension_extra_fast"						"Surge"
	"ascension_chilling_touch"					"Chilling Touch"
	"ascension_magic_immunity"					"Avatar"
	"ascension_armor_sapping"					"Death Curse"
	"ascension_vampiric"						"Vampiric"
	"ascension_heal_suppression"				"Degen Field"
	"ascension_flicker"							"Flicker"
	"ascension_drunken"							"Drunk"

	"aghsfort_ascension_firefly_Description"				"Enemy Captains produce fire trails"
	"aghsfort_ascension_silence_Description"				"Enemy Captains occasionally silence nearby players."
	"aghsfort_ascension_magnetic_field_Description"			"When in the bubble, enemy Captains gain evasion from attacks from outside."
	"ascension_temple_guardian_wrath_Description"			"Temple Guardians' cast Sun Strike"
	"ascension_timbersaw_chakram_dance_Description"			"Rizzrack throws his chakrams"
	"ascension_plasma_field_Description"					"Enemy Captains cast plasma field on death"
	"ascension_bulwark_Description"							"Enemy Captains take reduced damage from the front"
	"ascension_bomb_Description"							"Players occasionally explode to damage allies"
	"ascension_magic_resist_Description"					"All enemies have increased magic resistance"
	"ascension_armor_Description"							"All enemies have increased armor"
	"ascension_crit_Description"							"All enemies have a critical strike"
	"ascension_damage_Description"							"All enemies deal increased damage"
	"ascension_attack_speed_Description"					"All enemies gain increased attack speed at low health for a short time"
	"ascension_extra_fast_Description"						"All enemies have increased movement speed"
	"ascension_chilling_touch_Description"					"All enemy attacks slow their targets"
	"ascension_magic_immunity_Description"					"Enemy Captains occasionally gain magic immunity"
	"ascension_armor_sapping_Description"					"All enemies debuff the armor of their killers"
	"ascension_vampiric_Description"						"Enemy Captains gain lifesteal from all damage at low health for a short time"
	"ascension_heal_suppression_Description"				"Enemy Captains reduce healing of nearby players."	
	"ascension_flicker_Description"							"Enemy Captains teleport randomly and purge debuffs from themselves."
	"ascension_drunken_Description"							"Enemy Captains occasionally gain bonus move speed, evasion, and critical strike."	


	// Creature Modifiers
	"DOTA_Tooltip_modifier_aghsfort_void_spirit_boss_aether_remnant_pull"				"Aether Remnant"
	"DOTA_Tooltip_modifier_aghsfort_void_spirit_boss_aether_remnant_pull_Description"			"This unit is being pulled towards an Aether Remnant."
	"DOTA_Tooltip_modifier_aghsfort_void_spirit_boss_astral_step_debuff"				"Astral Step"
	"DOTA_Tooltip_modifier_aghsfort_void_spirit_boss_astral_step_debuff_Description"	"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE% and will take damage on expiration."
	"DOTA_Tooltip_modifier_ascension_bulwark"											"Stone Faced"
	"DOTA_Tooltip_modifier_ascension_bulwark_Description"								"Taking reduced damage from the front"
	"DOTA_Tooltip_modifier_ascension_plasma_field_slow"									"Galvanic Farewell"
	"DOTA_Tooltip_modifier_ascension_plasma_field_slow_Description"						"Slowed by Galvanic Farewell"
	"DOTA_Tooltip_modifier_morty_hop_controller"										"Morty Hop"
	"DOTA_Tooltip_modifier_rock_golem_split"											"Split"
	"DOTA_Tooltip_modifier_rock_golem_split_Description"											"Splits into smaller golems on death"
	"DOTA_Tooltip_modifier_shroomling_enrage"											"Enraged"
	"DOTA_Tooltip_modifier_shroomling_enrage_Description"								"Increased attack speed, movement and lifesteal"
	"DOTA_Tooltip_modifier_shroomling_sleep"											"Asleep"
	"DOTA_Tooltip_modifier_shroomling_sleep_Description"								"Unit is asleep. Will be woken by damage."
	"DOTA_Tooltip_modifier_underlord_channelled_buff"									"Aggravated"
	"DOTA_Tooltip_modifier_underlord_channelled_buff_Description"									"Increased movement and attack speed."
	"DOTA_Tooltip_modifier_aghsfort_creature_impale"									"Impale"
	"DOTA_Tooltip_modifier_aghsfort_creature_spiked_carapace"							"Spiked Carapace"
	"DOTA_Tooltip_modifier_aghsfort_shadow_shaman_shackles"								"Shackled"
	"DOTA_Tooltip_modifier_aghsfort_wildwing_tornado_blast_debuff"						"Whirlwinded"
	"DOTA_Tooltip_modifier_boss_timbersaw_reactive_armor"								"Reactive Armor"
	"DOTA_Tooltip_modifier_brewmaster_unit_passive"										"Brewling"


	"DOTA_Tooltip_modifier_aghsfort_primal_beast_boss_inhibition_debuff"					"Inhibition"
	"DOTA_Tooltip_modifier_aghsfort_primal_beast_boss_inhibition_debuff_Description"					"Healing is reduced"
	"DOTA_Tooltip_modifier_aghsfort_primal_beast_boss_pummel"								"Pummel"
	"DOTA_Tooltip_modifier_aghsfort_primal_beast_boss_pummel_Description"								"Pummeled by Primal Beast"
	"DOTA_Tooltip_modifier_aghsfort_primal_beast_boss_pummel_self"						"Pummeling"
	"DOTA_Tooltip_modifier_aghsfort_primal_beast_boss_onslaught_windup"						"Charging Onslaught"
	"DOTA_Tooltip_modifier_aghsfort_primal_beast_boss_primal_roar_stun"						"Stunned"
	"DOTA_Tooltip_modifier_aghsfort_primal_beast_tectonic_shift"						"Tectonic Shift"
	"DOTA_Tooltip_modifier_aghsfort_primal_beast_boss_heavysteps"						"Heavy Steps"


	
	
	
		"dota_rp_playing_event_match_2020"	 "Labyrinth: %s1 Depth %s2"
		"DOTA_EventGameName_International2020"	"Aghanim's Labyrinth"
		"dota_eventgamedifficulty_international2020_0" 	"Apprentice"
		"dota_eventgamedifficulty_international2020_1" 	"Magician"
		"dota_eventgamedifficulty_international2020_2" 	"Sorcerer"
		"dota_eventgamedifficulty_international2020_3" 	"Grand Magus"
		"dota_eventgamedifficulty_international2020_4" 	"Apex Mage"
		//END TI10 EVENT GAME

		// PLUS GUILDS
		"DOTA_GuildLeaderboardPerk_25_shards"							"Silver Guild Shard Reward"
		"DOTA_GuildLeaderboardPerk_50_shards"							"Gold Guild Shard Reward"
		"DOTA_GuildLeaderboardPerk_75_shards"							"Platinum Guild Shard Reward"
		"DOTA_Plus_RewardLog_WeeklyGuild"								"{s:guild_tier_name} Percentile Guild Reward"
		"DOTA_GuildTier_0"												"Bronze"
		"DOTA_GuildTier_1"												"Silver"
		"DOTA_GuildTier_2"												"Gold"
		"DOTA_GuildTier_3"												"Platinum"
		"DOTA_Guilds_ClaimRewards"										"Claim Weekly Rewards"

		"DOTA_Plus_RoleAssistant"			"Role Assistant"
		"DOTA_Plus_RoleAssistant_Tooltip"	"The Dota Plus Role Assistant tracks hero picks from all Ranked Roles matches to determine what roles the community most chooses for heroes.<br><br>Currently showing data from matches between {t:s:roles_start_timestamp} and {t:s:roles_end_timestamp}."  
		"DOTA_Plus_RoleAssistant_Updated"	"Updated: {t:s:roles_end_timestamp}"  

		"DOTA_Plus_ItemAssistant_Title"			"Item Assistant"
		"DOTA_Plus_ItemAssistant_Instructions"	"Left-click to add to Quickbuy.<br />Right-click to purchase."

		"DOTA_Plus_NeutralItemAssistant_Title"			"Neutral Item Assistant"
		"DOTA_Plus_NeutralItemAssistant_Instructions"	"Click to retrieve item."
		"DOTA_Plus_NeutralItemAssistant_Help"					"Click to see the neutral items Dota Plus suggests."

		"DOTA_SeasonalTreasure"		"<span class=\"BoldTitle\">Dota Plus</span> Seasonal Treasure"
		"DOTA_AvailableInTreasure"	"Available in the Treasure"
		"DOTA_PlusSeason_SeasonalQuests"	"Seasonal Quests"

		"DOTA_PlusSeason_SeasonFall2020_Name"					"Fall 2020"
		"DOTA_PlusSeason_SeasonFall2020_Quests"					"Fall 2020 Quests"
		"DOTA_PlusSeason_SeasonFall2020_Subtitle"				"The Fall 2020 Season will end early December 2020."
		"DOTA_PlusSeason_SeasonFall2020_TreasureDescription"	"Available exclusively until the end of the Fall 2020 season in early December 2020."

		"DOTA_PlusSeason_SeasonWinter2020_Name"					"Winter 2020"
		"DOTA_PlusSeason_SeasonWinter2020_Quests"				"Winter 2020 Quests"
		"DOTA_PlusSeason_SeasonWinter2020_Subtitle"				"The Winter 2020 Season will end March 1st, 2021."
		"DOTA_PlusSeason_SeasonWinter2020_TreasureDescription"	"Available exclusively until the end of the Winter 2020 season on March 1st, 2021."

		"DOTA_PlusSeason_SeasonSpring2021_Name"					"Spring 2021"
		"DOTA_PlusSeason_SeasonSpring2021_Quests"				"Spring 2021 Quests"
		"DOTA_PlusSeason_SeasonSpring2021_Subtitle"				"The Spring 2021 Season will end June 1st, 2021."
		"DOTA_PlusSeason_SeasonSpring2021_TreasureDescription"	"Available exclusively until the end of the Spring 2021 season on June 1st, 2021."

		"DOTA_PlusSeason_SeasonSummer2021_Name"					"Summer 2021"
		"DOTA_PlusSeason_SeasonSummer2021_Quests"				"Summer 2021 Quests"
		"DOTA_PlusSeason_SeasonSummer2021_Subtitle"				"The Summer 2021 Season will end September 1st, 2021."
		"DOTA_PlusSeason_SeasonSummer2021_TreasureDescription"	"Available exclusively until the end of the Summer 2021 season on September 1st, 2021."

		"DOTA_PlusSeason_SeasonFall2021_Name"					"Fall 2021"
		"DOTA_PlusSeason_SeasonFall2021_Quests"					"Fall 2021 Quests"
		"DOTA_PlusSeason_SeasonFall2021_Subtitle"				"The Fall 2021 Season will end December 1st, 2021."
		"DOTA_PlusSeason_SeasonFall2021_TreasureDescription"	"Available exclusively until the end of the Fall 2021 season on December 1st, 2021."

		"DOTA_PlusSeason_SeasonWinter2021_Name"					"Winter 2021"
		"DOTA_PlusSeason_SeasonWinter2021_Quests"				"Winter 2021 Quests"
		"DOTA_PlusSeason_SeasonWinter2021_Subtitle"				"The Winter 2021 Season will end March 1st, 2022."
		"DOTA_PlusSeason_SeasonWinter2021_TreasureDescription"	"Available exclusively until the end of the Winter 2021 season on March 1st, 2022."

		"DOTA_PlusSeason_SeasonSpring2022_Name"					"Spring 2022"
		"DOTA_PlusSeason_SeasonSpring2022_Quests"				"Spring 2022 Quests"
		"DOTA_PlusSeason_SeasonSpring2022_Subtitle"				"The Spring 2022 Season will end June 8th, 2022."
		"DOTA_PlusSeason_SeasonSpring2022_TreasureDescription"	"Available exclusively until the end of the Spring 2022 season on June 8th, 2022."

		"DOTA_PlusSeason_SeasonSummer2022_Name"					"Summer 2022"
		"DOTA_PlusSeason_SeasonSummer2022_Quests"				"Summer 2022 Quests"
		"DOTA_PlusSeason_SeasonSummer2022_Subtitle"				"The Summer 2022 Season will end September 1st, 2022."
		"DOTA_PlusSeason_SeasonSummer2022_TreasureDescription"	"Available exclusively until the end of the Summer 2022 season on September 1st, 2022."

		"DOTA_PlusSeason_SeasonFall2022_Name"					"Fall 2022"
		"DOTA_PlusSeason_SeasonFall2022_Quests"					"Fall 2022 Quests"
		"DOTA_PlusSeason_SeasonFall2022_Subtitle"				"The Fall 2022 Season will end December 1st, 2022."
		"DOTA_PlusSeason_SeasonFall2022_TreasureDescription"	"Available exclusively until the end of the Fall 2022 season on December 1st, 2022."

		"DOTA_PlusSeason_SeasonWinter2022_Name"					"Winter 2022"
		"DOTA_PlusSeason_SeasonWinter2022_Quests"				"Winter 2022 Quests"
		"DOTA_PlusSeason_SeasonWinter2022_Subtitle"				"The Winter 2022 Season will end March 6st, 2023."
		"DOTA_PlusSeason_SeasonWinter2022_TreasureDescription"	"Available exclusively until the end of the Winter 2022 season on March 6th, 2023."

		"DOTA_PlusSeason_SeasonSpring2023_Name"					"Spring 2023"
		"DOTA_PlusSeason_SeasonSpring2023_Quests"				"Spring 2023 Quests"
		"DOTA_PlusSeason_SeasonSpring2023_Subtitle"				"The Spring 2023 Season will end June 1st, 2023."
		"DOTA_PlusSeason_SeasonSpring2023_TreasureDescription"	"Available exclusively until the end of the Spring 2023 season on June 1st, 2023."

		"DOTA_PlusSeason_SeasonSummer2023_Name"					"Summer 2023"
		"DOTA_PlusSeason_SeasonSummer2023_Quests"				"Summer 2023 Quests"
		"DOTA_PlusSeason_SeasonSummer2023_Subtitle"				"The Summer 2023 Season will end September 1st, 2023."
		"DOTA_PlusSeason_SeasonSummer2023_TreasureDescription"	"Available exclusively until the end of the Summer 2023 season on September 1st, 2023."
		"DOTA_PlusSeason_SeasonSummer2023_Treasure"				"Summer Treasure 2023"

		"DOTA_PlusSeason_SeasonFall2023_Name"					"Fall 2023"
		"DOTA_PlusSeason_SeasonFall2023_Quests"					"Fall 2023 Quests"
		"DOTA_PlusSeason_SeasonFall2023_Subtitle"				"The Fall 2023 Season will end December 14th, 2023."

		"DOTA_PlusSeason_SeasonWinter2023_Name"					"Winter 2023"
		"DOTA_PlusSeason_SeasonWinter2023_Quests"				"Winter 2023 Quests"
		"DOTA_PlusSeason_SeasonWinter2023_Subtitle"				"The Winter 2023 Season will end March 5th, 2024."

		"DOTA_PlusSeason_SeasonSpring2024_Name"					"Spring 2024"
		"DOTA_PlusSeason_SeasonSpring2024_Quests"				"Spring 2024 Quests"
		"DOTA_PlusSeason_SeasonSpring2024_Subtitle"				"The Spring 2024 Season will end June 3rd, 2024."
		"DOTA_PlusSeason_SeasonSpring2024_TreasureDescription"	"Available exclusively until the end of the Spring 2024 season on June 3rd, 2024."

		"DOTA_PlusSeason_SeasonSummer2024_Name"					"Summer 2024"
		"DOTA_PlusSeason_SeasonSummer2024_Quests"				"Summer 2024 Quests"
		"DOTA_PlusSeason_SeasonSummer2024_Subtitle"				"The Summer 2024 Season will end September 3rd, 2024."

		"DOTA_PlusSeason_SeasonFall2024_Name"					"Fall 2024"
		"DOTA_PlusSeason_SeasonFall2024_Quests"					"Fall 2024 Quests"
		"DOTA_PlusSeason_SeasonFall2024_Subtitle"				"The Fall 2024 Season will end December 2nd, 2024."

		"DOTA_PlusSeason_SeasonWinter2024_Name"					"Winter 2024"
		"DOTA_PlusSeason_SeasonWinter2024_Quests"				"Winter 2024 Quests"
		"DOTA_PlusSeason_SeasonWinter2024_Subtitle"				"The Winter 2024 Season will end March 4th, 2025."

		"DOTA_PlusSeason_SeasonSpring2025_Name"					"Spring 2025"
		"DOTA_PlusSeason_SeasonSpring2025_Quests"				"Spring 2025 Quests"
		"DOTA_PlusSeason_SeasonSpring2025_Subtitle"				"The Spring 2025 Season will end June 3rd, 2025."
		"DOTA_PlusSeason_SeasonSpring2025_TreasureDescription"	"Available exclusively until the end of the Spring 2025 season on June 3rd, 2025."

		"DOTA_PlusSeason_SeasonSummer2025_Name"					"Summer 2025"
		"DOTA_PlusSeason_SeasonSummer2025_Quests"				"Summer 2025 Quests"
		"DOTA_PlusSeason_SeasonSummer2025_Subtitle"				"The Summer 2025 Season will end September 9th, 2025."
		"DOTA_PlusSeason_SeasonSummer2025_TreasureDescription"	"Available exclusively until the end of the Summer 2025 season on September 9th, 2025."

		"DOTA_PlusSeason_SeasonFall2025_Name"					"Fall 2025"
		"DOTA_PlusSeason_SeasonFall2025_Quests"					"Fall 2025 Quests"

		"DOTA_PlusSeason_Generic_Subtitle"				"The {s:season_name} Season will end {t:s:end_time}."

		"DOTA_PlusSeason_SeasonWinter2025_Name"					"Winter 2025"
		"DOTA_PlusSeason_SeasonWinter2025_Quests"				"Winter 2025 Quests"

		"DOTA_PlusSeason_SeasonSpring2026_Name"					"Spring 2026"
		"DOTA_PlusSeason_SeasonSpring2026_Quests"					"Spring 2026 Quests"

		"DOTA_PlusSeason_SeasonSummer2026_Name"					"Summer 2026"
		"DOTA_PlusSeason_SeasonSummer2026_Quests"					"Summer 2026 Quests"

		"DOTA_MatchRewards"							"Match Rewards"
		"DOTA_MatchRewards_YourShards"				"Your Shards"
		"DOTA_MatchRewards_TotalShards"				"Total Shards"
		"DOTA_MatchRewards_TotalHeroXP"				"Total Hero XP"
		"DOTA_MatchRewards_TotalGuildPoints"		"Total Guild Points"
		"DOTA_MatchRewards_GuildSoloMatch"			"Solo Match"
		"DOTA_MatchRewards_GuildMembersInParty:f"	"{d:party_member_count} Guild {party_member_count, plural, one{Member} other{Members}} in Party"
		"DOTA_MatchRewards_ContractsCompleted"		"Contracts Completed"
		"DOTA_MatchRewards_WinGuildPoints"			"Win Bonus"
		"DOTA_MatchRewards_GuildChallenge"			"Challenge"

		"DOTA_MMR_Recalibration_Title" 			"MMR Recalibration"
		"DOTA_MMR_Recalibration_Info" 			"Activate rank calibration. This will lower your rank confidence, and your rank will be hidden until recalibration is complete. Once you have requested calibration, you will be able to recalibrate again in one year."
		"DOTA_MMR_Recalibration_ButtonLabel" 	"Activate Recalibration"
		"DOTA_MMR_Recalibration_CountdownLabel"	"MMR Recalibration Available in {t:d:t:recalibration_countdown_time}"
		"DOTA_MMR_Recalibration_Consumed"		"MMR Recalibration Has Already Been Activated"

		"DOTA_MMR_Recalibration_Processing_Title"	"Requesting Recalibration"
		"DOTA_MMR_Recalibration_Processing_Text"	"Game servers are processing the request."

		"DOTA_MMR_Recalibration_Error"				"Recalibration Error"
		"DOTA_MMR_Recalibration_GenericError"		"Recalibration Failed"

		"DOTA_MMR_Recalibration_Success"			"Recalibration Succeeded"
		"DOTA_MMR_Recalibration_OK"					"Recalibration Complete"

		"GuildsLeaderboard_LeaderboardColumn_Position"			"Position"
		"GuildsLeaderboard_LeaderboardColumn_Points"			"Points"
		"GuildsLeaderboard_LeaderboardColumn_Percentile"		"Percentile"
		"GuildsLeaderboard_LeaderboardColumn_PercentileDelta"	"Since Last Week"

		"DOTA_UnshownRewardsMore"	"+{d:num_unshown_rewards} MORE"
		"DOTA_Item_Has_Gems"		"Comes with Random Effect and Color Gems"
		"DOTA_LearnViolator_New_Player" "Recommended"

		"DOTA_ManageProInfo_Header"	"Pro Info and Teams"
		"DOTA_ManageProInfo_Button"	"Manage Official Info and Teams"

		"DOTA_Announcer_Preview_Diretide2020_Killing_Spree_01" "First blood!"
		"DOTA_Announcer_Preview_Diretide2020_Killing_Spree_02" "When beggars die, the moon doesn't care."
		"DOTA_Announcer_Preview_Diretide2020_Killing_Spree_03" "You are the darkness in the woods."
		"DOTA_Announcer_Preview_Diretide2020_Killing_Spree_04" "Five went into battle; and five did not return."
		"DOTA_Announcer_Preview_Diretide2020_Killing_Spree_05" "This one walks towards the dark."
		"DOTA_Announcer_Preview_Diretide2020_Killing_Spree_06" "The slivers of the moon sing their song."

		"DOTA_Diretide2020_Event_Details_Play" "Play the Seasonal Game Mode"
		"DOTA_Diretide2020_Event_Details_Battle" "Battle the enemy team to collect the most taffy in each round before time runs out. The first team to win three rounds claims victory."
		"DOTA_Diretide2020_Event_Details_Treasure_Desc" "A revamped treasure unlockable with a Diretide 2020 Key, contains one of 60 wondrous creations. Plus, now you can buy, sell, and trade-up items directly in game."
		"DOTA_Diretide2020_Event_Details_EarnPoints" "Earn Diretide Points and Rewards"
		"DOTA_Diretide2020_Event_Details_EarnPoints_Desc" "Throughout the Diretide season, players will earn Diretide points by playing regular Dota matches, as well as the Diretide game mode. Every 100 Diretide Points will earn you one of Roshan's many rewards including Hallowed Chests."
		"DOTA_Diretide2020_Event_Details_DailyWinBonus" "Daily Win bonus"
		"DOTA_Diretide2020_Event_Details_DailyWinBonus_Desc" "Earn an additional 15 Diretide Points for your first Diretide Game Mode win each day."
		"DOTA_Diretide2020_Event_Details_ViewRewards" "View Rewards"
		"DOTA_Diretide2020_Event_Details_LearnMore" "Visit the website to learn more"
		"DOTA_Diretide2020_Event_Details_Title" "Roshan hath returned!"
		"DOTA_Diretide2020_Event_Details_" ""


		"DOTA_DDB_Watch" "Watch"

		"DOTA_DDB_Promo_Announcement" "Announcement"
		"DOTA_DDB_Promo_Teaser" "Teaser Trailer"
		"DOTA_DDB_Promo_Trailer" "Main Trailer"
		"DOTA_DDB_Promo_Release" "Series Premiere"
		"DOTA_DDB_Promo_ReleasePost" "New Animated Series"
		"DOTA_DDB_Promo_ReleasePostTitle" "DOTA: Dragon's Blood Season 2"
		"DOTA_DDB_Promo_ReleasePostDesc" "Dragon Knight and Mirana face demons and gods with unexpected allies in this all-new anime series now streaming on Netflix."

		"DOTA_DDB_Promo_ReleasePost_S3" "Animated Series : Season 3"
		"DOTA_DDB_Promo_ReleasePostTitle_S3" "DOTA: Dragon's Blood Season 3"
		
		"DOTA_DDB_Promo_Takeover_Copy" "&nbsp;&nbsp;&nbsp;&nbsp;Discover a world of Dragon Knights, gods, and demons as Davion and Mirana leap into action in <font color='#FFFFFF'><b>DOTA: Dragon's Blood</b></font> — premiering on Netflix March 25th."
		"DOTA_DDB_Promo_Takeover_CellCall" "View All Trailers"

		"DOTA_DDB_Promo_Call_Teaser" "Watch Teaser Trailer"
		"DOTA_DDB_Promo_Call_Trailer" "Watch the Main Trailer"
		"DOTA_DDB_Promo_Call_ComingSoon" "Now Streaming on Netflix"

		"DOTA_DDB_Promo_Call_ComingSoon_S2" "Season 2 Now Streaming on Netflix"
		"DOTA_DDB_Promo_Call_ComingSoon_S3" "Season 3 Premiering on Netflix August 11, 2022"

		"DOTA_DDB_Promo_Teaser_Date" "February 19th, 2021"
		"DOTA_DDB_Promo_Trailer_Date" "March 1st, 2021"
		"DOTA_DDB_Promo_Release_Date" "March 25th, 2021"

		"DOTA_DDB_Promo_Coming_Release_Date" "Coming March 25, 2021"

		"DOTA_DDB_Promo_Intro" "Dragon Knight and Mirana face demons and gods with unexpected allies in this all-new anime series premiering on Netflix. Discover heroes both old and new as Dota 2 comes to life like never before."
		"DOTA_DDB_Promo_Intro_S2" "Davion and Mirana face the consequences of the battle for the Nightsilver Woods and along with help from some new allies, try to stave off the dark powers threatening the entire world of Dota."
		"DOTA_DDB_Promo_Intro_S3" "Davion and Mirana join other brave warriors to conquer an indomitable foe and save the world."
		"DOTA_DDB_Promo_S2" "Season 2"
		"DOTA_DDB_Promo_S3" "Season 3"

		"DOTA_DDB_Promo_S2_Desc" "New allies enter the world of DOTA: Dragon's Blood as Season 2 begins streaming"

		"DOTA_Frontpage_NPX_WatchNow" "WATCH NOW ON NETFLIX"

		"DOTA_Frontpage_NPX_NFPageLink" "Trailers &#38; information"

		"DOTA_Frontpage_NPX_CellTitle" "New Features"
		"DOTA_Frontpage_NPX_NewFeatures" "New Player Experience"
		"DOTA_Frontpage_NPX_NewSet" 	"A New Approach<br />to Helping New Players"
		"DOTA_Frontpage_NPX_Description" "We've added a host of new features to our new player experience. Read more on the blog."

		"DOTA_Ability_Movie_Label"     "Custom Ability Effect"
		"DOTA_Immortal_Movie_Label"     "Immortal Ability Effect"
		"DOTA_Emblem_Movie_Label"     "Emblem Effect"

		"DOTA_Diretide_2020_Title"										"Hallowed Chest of the Diretide"
		"DOTA_Diretide_2020_Title2"										"The treasure with some stuff"
		"DOTA_Diretide_2020_Description"								"This treasure has a bunch of stuff.  Isn't that cool?"
		"DOTA_Treasure_KeyPurchase"										"Purchase Key:"
		"DOTA_TreasureKeysOwned"										"Keys Owned:"

		"DOTA_EventGameName_Diretide2020"								"Diretide"
		"DOTA_Diretide2020_Play_CandyHeader"							"CANDY COLLECTED"

		"DOTA_RP_PLAYING_DIRETIDE_MATCH"			"Diretide: Round %s1 as %s2"
		"DOTA_RP_PLAYING_DIRETIDE_MATCH_PREGAME"	"Diretide: Hero Selection"

		"DOTA_RP_PLAYING_AGHANIMS_MATCH"			"Aghanim's Labyrinth: Act %s1 as %s2"
		"DOTA_RP_PLAYING_AGHANIMS_MATCH_PREGAME"	"Aghanim's Labyrinth: Hero Selection"

		// diretide post-game
		"DOTA_Diretide2020_Title"										"Diretide"
		"dota_page_match_details_legend_candy_scored"					"SCORED"
		"dota_page_match_details_legend_candy_scored_tooltip"			"Taffy Scored"
		"dota_page_match_details_legend_candy_lost"						"LOST"
		"dota_page_match_details_legend_candy_lost_tooltip"				"Taffy Lost"
		
		"DOTA_Diretide2020_PostGame_CandyScored"						"Taffy Scored"
		"DOTA_Diretide2020_PostGame_ItemAwarded" 						"ITEM AWARDED"
		"DOTA_Diretide2020_Watch_Trailer"								"Watch the trailer"

		"DOTA_Diretide2020_Cosmetics_Page_Title" 									"Diretide Seasonal Effects"
		"DOTA_Diretide2020_Cosmetics_Page_Desc" 									"Play either regular Dota 2 matches or the Diretide game mode to get a chance to unlock these unique seasonal rewards."
		"DOTA_Diretide2020_Cosmetics_Equip_Effect" 									"Equip Effect"
		"DOTA_Diretide2020_Cosmetics_Not_Owned" 									"Not Owned"
		"DOTA_Diretide2020_Cosmetics_Effect_1_Name" 									"Ghostly Courier Effect"
		"DOTA_Diretide2020_Cosmetics_Effect_1_Desc" 									"Any courier you have equipped will take on a ghostly Diretide exclusive effect."
		"DOTA_Diretide2020_Cosmetics_Effect_2_Name" 									"Pumpkin Head"
		"DOTA_Diretide2020_Cosmetics_Effect_2_Desc" 									"Fully commit to the spirit of Diretide and throw a pumpkin on your noggin."
		"DOTA_Diretide2020_Cosmetics_Effect_3_Name" 									"Diretide Shader Effect"
		"DOTA_Diretide2020_Cosmetics_Effect_3_Desc" 									"Apply the Diretide crosshatch shader from the event mode to your regular Dota matches."

		"DOTA_MoreInfo_Lore_Intro" "The woods tremble as the seasonal game mode <font color='#F3F1B5'>Diretide</font> returns! Gather your team and harvest your sweets in a best-of-five showdown, but be warned of the beast, for Roshan's craving for Greevil Taffy<font color='#627c15'>™</font> has only intensified."

		// tutorial popup - used both in-game and in the dash
		"diretide2020_game_info_header_how_to_play"						"HOW TO PLAY"
		"diretide2020_game_info_brief_description"						"Battle the enemy team to collect more taffy in each round before time runs out. The first team to win three rounds claims victory."
        "diretide2020_game_info_collect_candy_header"					"COLLECT TAFFY"
        "diretide2020_game_info_collect_candy"							"The clock is ticking! Cut down those creeps and secure their Greevil Taffy. Heroes also drop their candy when defeated so harvest with haste!"
        "diretide2020_game_info_score_candy_header"						"FILL YOUR BUCKET"
        "diretide2020_game_info_score_candy"							"Heap piles of taffy into your trove but beware your enemy's thievery and tricks. After one of your Candy Wells is destroyed your opponents can rob you blind!"
        "diretide2020_game_info_feed_roshan_header"						"SATIATE THE BEAST"
        "diretide2020_game_info_feed_roshan"							"Roshan's hunger is not to be ignored. Feed taffy to Roshan to briefly satisfy him, but beware! Failure to feed him will result in your death and a brutal team-wide curse."
		"diretide2020_game_info_dont_show_again"						"Don't Show Again"
		"diretide2020_game_daily_bonus_earned"							"Daily Win Bonus Earned"
		"diretide2020_game_daily_bonus_timer"							"Resets in {t:d:t:T:countdown_time}"
		"diretide2020_game_daily_bonus_available"						"Daily Win Bonus Available"
		"diretide2020_show_event_details"								"Show event details"

		"dota_page_overview_nemestice_meteor_shards"					"Total"
		"dota_page_overview_nemestice_channeled"						"Meteor"
		"dota_page_overview_nemestice_picked_up"						"Picked Up"
		"dota_page_overview_nemestice_lost"							"Dropped"
		"dota_page_overview_nemestice_team_total"						"Team Total"
	
        //
        // HOODWINK DEBUT
        //
	    "Debut_Hoodwink_Lore"				"Always at hand when trouble's afoot, Hoodwink lives to tangle with the threats that fill the haunted forest she has adopted as her home. Toting a massive crossbow while still able to scurry through the woodland with the greatest of ease, Hoodwink is nearly impossible to keep tabs on in battle. Lose track of her bouncing tail for even a moment and she'll pop out behind you -- your stunned carcass already dangling helplessly in one of her nets."

		"Frontpage_Hoodwink_Intro"			"Introducing"
		"Frontpage_Hoodwink_Sub"			"As part of The Mistwoods Update"
		"Frontpage_Hoodwink_Debut"			"Replay Debut"
		"Frontpage_Hoodwink_Website"		"Visit Website"

		"Frontpage_Mistwoods_Intro"			"Gameplay Update 7.28"
		"Frontpage_Mistwoods_Sub"			"Introducing the new item Aghanim's Shard, and more! Read the full patch notes here."

		"Frontpage_DPC2020_Intro"			"The 2021 DPC Season has Arrived"
		"Frontpage_DPC2020_Sub"				""

        // END HOODWINK DEBUT

		// DAWNBREAKER DEBUT
        
		"Frontpage_Dawnbreaker_Intro"			"Introducing"
		"Frontpage_Dawnbreaker_Sub"				"And the 7.29 Gameplay Patch"
		"Frontpage_Dawnbreaker_Debut"			"Replay Debut"
		"Frontpage_Dawnbreaker_Website"			"Visit Website"

		"Debut_Dawnbreaker_Lore"				"Valora, the Dawnbreaker, most prized warrior amongst the Children of Light's ancient creations, is the shining herald of the majesty of order and light. Molded from the heart of a young metallic star, and charged by golden breath with new life, Valora was called to spread the glow of the Children's wisdom to the darkest reaches of the universe — setting fire to the heavens with each swing of her celestial hammer amidst the endless battle to keep the forces of chaos and darkness at bay."
        
		// END DAWNBREAKER DEBUT

		// PRIMAL BEAST DEBUT
        
		"Frontpage_Primal_Beast_Intro"			"Introducing"
		"Frontpage_Primal_Beast_Sub"				"And the 7.31 Gameplay Patch"
		"Frontpage_Primal_Beast_Debut"			"Replay Debut"
		"Frontpage_Primal_Beast_Website"			"Visit Website"

		"Debut_Primal_Beast_Lore"				"Hatched into an existence devoid of all feeling but hunger and pain, aeons of carnage shaped the Primal Beast into apex predator on a planet filled with violent terrors. Desperately banished by would-be masters with failed hopes to control him, the Beast was cast into a new world — filled instead with soft creatures caught in trifling opposition — where he could ascend from mere hungry predator into an invasive killing machine with nothing able to stand in his way."
        
		// END PRIMAL BEAST DEBUT

		// Overwatch
		"DOTA_Overwatch_Requesting_From_Server"				"Requesting From Server"
		"DOTA_Overwatch_New"								"Overwatch Case"
		"DOTA_Overwatch_Review"								"Review Case"
		"DOTA_Overwatch_Dismiss"							"Dismiss Case - You will not be notified about new Overwatch cases for the remainder of this session"
		"DOTA_Overwatch_Review_Case"						"REVIEW OVERWATCH CASE"
		"DOTA_Overwatch_Review_Description"					"Overwatch allows the Dota 2 community to regulate itself by providing a method for qualified and experienced members of the community to review reports of griefing or cheating, determine whether the reports are valid, and submit their verdict."
		"DOTA_Overwatch_Review_FinePrint"					"You have been assigned a case to review.  Download the replay to begin."
		"DOTA_Overwatch_Download_Replay_Button"				"Download Replay"
		"DOTA_Overwatch_Download_Replay_Button_Downloading"	"Downloading... {d:DownloadProgress}%"
		"DOTA_Overwatch_Download_Replay_Button_Decompressing"	"Decompressing..."
		"DOTA_Overwatch_Download_Replay_Button_Downloaded"	"Downloaded"
		"DOTA_Overwatch_Review_Case_Button"					"Review Case"
		"DOTA_Spectator_Review_Overwatch_Case"				"Review Case"
		"DOTA_Review_Overwatch_Case_Help"					"Please review the game footage. When you’re ready to submit your report, click the button below."
		"DOTA_Review_Overwatch_Case_Submit_Resolution"		"Submit Resolution"
		"DOTA_Review_Overwatch_Case_Focus_Defendant"		"Focus Hero"
		"DOTA_OverwatchReportReason_0" 						"Unknown"
		"DOTA_OverwatchReportReason_1" 						"Scripting/Hacking"
		"DOTA_OverwatchReportReason_2" 						"Feeding"
		"DOTA_OverwatchReportReason_3" 						"Griefing"
		"DOTA_OverwatchReportReason_4" 						"Suspicious Movement/Casts"
		"DOTA_OverwatchReportReason_5" 						"Ability Abuse"
		"DOTA_OverwatchUI_FocusTitle"						"Reported Player"
		"DOTA_OverwatchUI_FocusHero"						"Focus on Hero"
		"DOTA_Overwatch_OverwatchControls"					"Overwatch Controls"
		"DOTA_Overwatch_PreviousMarker"						"Prev. Marker"
		"DOTA_Overwatch_NextMarker"							"Next Marker"
		"DOTA_Overwatch_Notice"								"Other players in this match may be reviewed by other Overwatchers.  Focus your attention on the hero displayed above."

		"DOTA_OverwatchConviction_Cheating" 				"Cheating, Hacking and Scripting"
		"DOTA_OverwatchConviction_Cheating_Description" 	"Is the reported player guilty of hacking, cheating or using third party programs to affect the outcome of the match? This may include map hacks, vision hacks, auto casting scripts, etc."
		"DOTA_OverwatchConviction_Griefing" 				"Griefing or Abusive Behavior"
		"DOTA_OverwatchConviction_Griefing_Description" 	"Is the reported player guilty of behaving in a way that negatively impacted their teammates?  Negative behavior may include ability abuse, feeding kills to the enemy, dropping or feeding items, etc."

		"DOTA_Overwatch_Conviction_Resolution_SubmitVerdict"		"Submit Verdict"
		"DOTA_Overwatch_Conviction_Resolution_Cancel"				"Cancel"
		"DOTA_Overwatch_Conviction_Resolution"						"Overwatch Resolution"
		"DOTA_Overwatch_Conviction_Guilty"							"Guilty"
		"DOTA_Overwatch_Conviction_NotGuilty"						"Not Guilty"
		"DOTA_Overwatch_Conviction_InsufficientEvidence"			"Insufficient Evidence"
		"DOTA_Overwatch_Conviction_Resolution_Help_Text"			"<span class=\"ConvictionIntro\">Now that you have reviewed the evidence, it is your duty to determine the facts for each of the categories on the right. Note that for each category of disruption you should presume the suspect to be <b>innocent.</b><br><br></span>

Only if you are confident that you witnessed behavior that would be agreed upon by the Dota 2 community to be disruptive, anti-competitive, and/or anti-social beyond a reasonable doubt should you select <b>'Guilty'</b>.<br><br>

If you are confident that there was no negative behavior by the reported player, select <b>'Not Guilty'</b>.<br><br>

If you are not 100% confident in your decision, you should select <b>'Insufficient Evidence'.</b><br><br>

If you don't feel that you were able to dedicate the appropriate attention level required to reach a verdict, please close the case without submitting judgement. The case will remain available for you to review for a period of time."

		"DOTA_Overwatch_Report_Header"				"Report Player"
		"DOTA_Overwatch_Report_PlayerToReport"		"Player to Report"
		"DOTA_Overwatch_Report_ReasonHeader"		"Reason"
		"DOTA_Overwatch_Report_TimeAgoHeader"		"How Long Ago"

		"DOTA_Overwatch_Report_ReportTimeAgo_1"		"Just Now"
		"DOTA_Overwatch_Report_ReportTimeAgo_2"		"Around 1 min ago"
		"DOTA_Overwatch_Report_ReportTimeAgo_3"		"Around 5 mins ago"
		"DOTA_Overwatch_Report_SendReport"			"Send Report"
		"DOTA_Overwatch_Report_Cancel"				"Cancel"
		"DOTA_Overwatch_AutoPlay_Toggle"			"Auto Skip to Markers"
		"DOTA_Overwatch_Reports_Title"				"No Reports Remaining"
		"DOTA_Overwatch_Reports_Body"				"You do not have any reports remaining.  You cannot report any new players, but can continue to report those you have already reported."
		"dota_popup_comms_reports_remaining"		"Comms Reports Remaining: {d:comms_reports_remaining}"
		"DOTA_Overwatch_Jump_Next_Marker"			"Jumping to Next Marker..."
		"DOTA_Overwatch_Jump_End"					"<span class=\"FullScreenTitle\">End of Suspicious Activity Reached</span><br>Please submit your verdict or rewind to further review evidence."
		"DOTA_Overwatch_Jump_Previous_Marker"		"Jumping to Previous Marker..."
		"DOTA_Review_Overwatch_Help_Button"			"How it Works"
		"DOTA_Review_Overwatch_Help_Title"			"Reviewing a Case"
		"DOTA_Review_Overwatch_Help_Ok"				"Start Reviewing"
		"DOTA_Overwatch_Case_Help_1_Title"			"Markers on the timeline show when an incident was reported"
		"DOTA_Overwatch_Case_Help_1"				"Watch the marked sections of the timeline.  These sections indicate the reporting players' best estimate of where the incidents took place. By default, the replay will automatically skip to the next marked section. You can disable Auto Skip using the checkbox or by moving the scrubber."
		"DOTA_Overwatch_Case_Help_2_Title"			"Players may be flagged as Scripting/Hacking, Griefing, or Suspicious."
		"DOTA_Overwatch_Case_Help_2"				"<b>For Scripting/Hacking,</b> Be on the lookout for players cheating through the use of scripts or cheats. <br><br><b>For Griefing,</b> be on the lookout for negative actions towards other players such as feeding, ability abuse, etc.<br><br><b>Suspicious</b> markers may be a mix of both."
		"DOTA_Overwatch_Case_Help_3_Title"			"After reviewing the marked sections, click the Submit Resolution button to lock-in your verdict."
		"DOTA_Overwatch_Case_Help_3"				"You will be presented with a short form and asked whether you think the player is guilty of Cheating, Griefing or both. If you are unsure, you can review the case again or mark the case as such on the conviction screen."
		"DOTA_Overwatch_Convict_Error_Header"		"Could Not Submit Conviction"
		"DOTA_Overwatch_Convict_Error_Body"			"An error occurred ({d:error_code}) while submitting your conviction.  Please try again later."
		"DOTA_Overwatch_Convict_Success_Header"		"Conviction Submitted"
		"DOTA_Overwatch_Convict_Success_Body"		"Feedback submitted successfully.<br>Thank you for helping out the community."
		"DOTA_Overwatch_No_More_Reports"			"You don't have any reports left."
		"DOTA_Overwatch_Download_Error_Header"		"Case Download Error"
		"DOTA_Overwatch_Download_Error_Body"		"Unable to download the Overwatch case.  Please try again later."

		"DOTA_DPCScheduleVs"	"vs."
		"DOTA_DPCMonth0"	"JAN"
		"DOTA_DPCMonth1"	"FEB"
		"DOTA_DPCMonth2"	"MAR"
		"DOTA_DPCMonth3"	"APR"
		"DOTA_DPCMonth4"	"MAY"
		"DOTA_DPCMonth5"	"JUN"
		"DOTA_DPCMonth6"	"JUL"
		"DOTA_DPCMonth7"	"AUG"
		"DOTA_DPCMonth8"	"SEP"
		"DOTA_DPCMonth9"	"OCT"
		"DOTA_DPCMonth10"	"NOV"
		"DOTA_DPCMonth11"	"DEC"
		"DOTA_DPCGameNumber"	"Game {d:game_number}"
		"DOTA_DPCStartingSoon"	"Starting Soon"
		"DOTA_DPCWatch"		"Watch"
		"DOTA_DPCLoadingReplay"		"Loading Replay"
		"DOTA_DPCShowDetails"		"Show Details"
		"DOTA_DPCHideDetails"		"Hide Details"
		"DOTA_DPCWatchGame"		"Watch Game"
		"DOTA_DPCFinal"		"FINAL"
		"DOTA_DPCLive"		"LIVE"
		"DOTA_DPCScheduleAllTeams"	"ALL"
		"DOTA_DPCScheduleDivision1"	"DIV I"
		"DOTA_DPCScheduleDivision2"	"DIV II"
		"DOTA_DPCNoMatchesScheduled" "No matches scheduled"

		// Hero New Player Descriptions
		"DOTA_SimilarHeroes"	"Similar Heroes:"
		"npc_dota_hero_abaddon_npedesc1"	"Shields his allies or himself from attacks"
		"npc_dota_hero_alchemist_npedesc1"	"Earns extra gold from unit kills and bounty runes"
		"npc_dota_hero_axe_npedesc1"		"Taunts and forces enemies to attack him"
		"npc_dota_hero_beastmaster_npedesc1"	"Summons beasts to aid his hunt"
		"npc_dota_hero_brewmaster_npedesc1"	"Splits into four elemental spirits with unique abilities"
		"npc_dota_hero_bristleback_npedesc1"	"Takes reduced damage when facing away from enemies"
		"npc_dota_hero_centaur_npedesc1"	"Reflects damage back to his attackers"
		"npc_dota_hero_chaos_knight_npedesc1"	"Has strong but random damage output"
		"npc_dota_hero_rattletrap_npedesc1"	"Launches himself into enemies with his hookshot"
		"npc_dota_hero_doom_bringer_npedesc1"	"Can prevent a single enemy from casting spells or healing in any way"
		"npc_dota_hero_dragon_knight_npedesc1"	"Transforms into a formidable ranged dragon"
		"npc_dota_hero_earth_spirit_npedesc1"	"Disables and repositions his enemies"
		"npc_dota_hero_earthshaker_npedesc1"	"Disrupts enemy team with his chain stuns"
		"npc_dota_hero_elder_titan_npedesc1"	"Damages and disables with his astral spirit"
		"npc_dota_hero_huskar_npedesc1"		"Sacrifices his health to deal more damage"
		"npc_dota_hero_wisp_npedesc1"		"Links to its allies to buff them"
		"npc_dota_hero_kunkka_npedesc1"		"Disrupts enemy positioning and disables them"
		"npc_dota_hero_legion_commander_npedesc1"	"Increases power with each duel victory"
		"npc_dota_hero_life_stealer_npedesc1"	"Infests other units for mobility and strength"
		"npc_dota_hero_lycan_npedesc1"		"Shapeshifts into a ferocious beast"
		"npc_dota_hero_magnataur_npedesc1"	"Charges in to reposition his enemies"
		"npc_dota_hero_night_stalker_npedesc1"	"Enpowered by the shadows of nightfall"
		"npc_dota_hero_omniknight_npedesc1"		"Tanky frontliner who protects and heals his allies"
		"npc_dota_hero_phoenix_npedesc1"	"Heals and damages at the sacrifice of its own health"
		"npc_dota_hero_pudge_npedesc1"		"Hooks and pulls enemies towards him"
		"npc_dota_hero_sand_king_npedesc1"	"Burrows to stun and slow enemies"
		"npc_dota_hero_slardar_npedesc1"	"Chases down his enemies to weaken and bash them"
		"npc_dota_hero_spirit_breaker_npedesc1"	"Charges down enemies from anywhere on the map"
		"npc_dota_hero_sven_npedesc1"		"Cleaves down enemies with his incredible strength"
		"npc_dota_hero_tidehunter_npedesc1"	"Durable hero who shrugs off enemy damage"
		"npc_dota_hero_shredder_npedesc1"	"Chops through the forest to face his foes"
		"npc_dota_hero_tiny_npedesc1"		"Grows in size and strength as battle ensues"
		"npc_dota_hero_treant_npedesc1"		"Calls upon the forest to root his foes"
		"npc_dota_hero_tusk_npedesc1"		"Snowballs into his enemies to stun"
		"npc_dota_hero_abyssal_underlord_npedesc1"	"Teleports his team in and out of battle"
		"npc_dota_hero_undying_npedesc1"	"Summons hordes of zombies to attack his foes"
		"npc_dota_hero_skeleton_king_npedesc1"	"Can reincarnate instantly upon death"
		"npc_dota_hero_mars_npedesc1"		"Traps his foes in an inescapable arena"
		"npc_dota_hero_snapfire_npedesc1"	"Mows down her enemies with heavy artillery and trusty lizard"
		"npc_dota_hero_antimage_npedesc1"	"Slashes his foes with mana-draining attacks"
		"npc_dota_hero_arc_warden_npedesc1"	"Creates a copy of himself to split push"
		"npc_dota_hero_bloodseeker_npedesc1"	"Chases down low health enemies with increased speed"
		"npc_dota_hero_bounty_hunter_npedesc1"	"Loots and collects bounties off of his enemies"
		"npc_dota_hero_broodmother_npedesc1"	"Hunts with her army of spiderlings"
		"npc_dota_hero_clinkz_npedesc1"		"Stalks invisibly to ambush lone enemies"
		"npc_dota_hero_drow_ranger_npedesc1"	"Slows with her frost-tipped arrows"
		"npc_dota_hero_ember_spirit_npedesc1"	"Rapidly strikes and chains his foes"
		"npc_dota_hero_faceless_void_npedesc1"	"Can freeze his enemies in time"
		"npc_dota_hero_gyrocopter_npedesc1"	"Barrages with his cannon and homing missiles"
		"npc_dota_hero_juggernaut_npedesc1"	"Slices through his enemies with precise strikes"
		"npc_dota_hero_lone_druid_npedesc1"	"Commands a powerful spirit bear in battle"
		"npc_dota_hero_luna_npedesc1"		"Tears into her enemies with bouncing attacks"
		"npc_dota_hero_medusa_npedesc1"		"Immobilizes her enemies with her stone gaze"
		"npc_dota_hero_meepo_npedesc1"		"Five are stronger than one"
		"npc_dota_hero_mirana_npedesc1"		"Stuns enemies with precise arrows from afar"
		"npc_dota_hero_monkey_king_npedesc1"	"Springs from the cover of the tree tops"
		"npc_dota_hero_morphling_npedesc1"	"Rides the waves to flank enemies"
		"npc_dota_hero_naga_siren_npedesc1"	"Able to capitivate and disable enemies with her song"
		"npc_dota_hero_nyx_assassin_npedesc1"	"Reflects enemy damage and stuns"
		"npc_dota_hero_pangolier_npedesc1"	"Dashes and rolls in to disrupt enemy movements"
		"npc_dota_hero_phantom_assassin_npedesc1"	"Blinks onto her foes with critical strikes"
		"npc_dota_hero_phantom_lancer_npedesc1"	"Creates illusions of himself to trick or attack foes"
		"npc_dota_hero_razor_npedesc1"		"Steals enemy damage to add to his own"
		"npc_dota_hero_riki_npedesc1"		"Remains permanently invisible until the moment to strike"
		"npc_dota_hero_nevermore_npedesc1"	"Unleashes the souls of fallen enemies for damage"
		"npc_dota_hero_slark_npedesc1"		"Slips in and out of skirmishes"
		"npc_dota_hero_sniper_npedesc1"		"Picks off his enemies from afar"
		"npc_dota_hero_spectre_npedesc1"	"Haunts her enemies and teleports to her target"
		"npc_dota_hero_templar_assassin_npedesc1"	"Slows down enemies with traps"
		"npc_dota_hero_terrorblade_npedesc1"	"Transforms into a powerful ranged demon"
		"npc_dota_hero_troll_warlord_npedesc1"	"Swaps between ranged and melee attacks at will"
		"npc_dota_hero_ursa_npedesc1"		"Deals more damage with every hit to the same foe"
		"npc_dota_hero_vengefulspirit_npedesc1"	"Can swap herself with any nearby hero"
		"npc_dota_hero_venomancer_npedesc1"	"Deals damage over time with venomous attacks"
		"npc_dota_hero_viper_npedesc1"		"Poisonous toxins chip away armor and slow enemies"
		"npc_dota_hero_weaver_npedesc1"		"Rewinds time to reverse damage and position"
		"npc_dota_hero_hoodwink_npedesc1"	"Shackles her enemies to trees"
		"npc_dota_hero_ancient_apparition_npedesc1"	"Launches a powerful icy blast from anywhere on the map"
		"npc_dota_hero_bane_npedesc1"		"Puts his enemies to sleep, incapacitating them"
		"npc_dota_hero_batrider_npedesc1"	"Can lasso an enemy away from his team"
		"npc_dota_hero_chen_npedesc1"		"Converts creeps to his cause, building an army"
		"npc_dota_hero_crystal_maiden_npedesc1"	"Unleashes a high damage blizzard upon her foes"
		"npc_dota_hero_dark_seer_npedesc1"	"Pulls and manipulates his enemies' positions"
		"npc_dota_hero_dark_willow_npedesc1"	"Has an arsenal of disables at her disposal"
		"npc_dota_hero_dazzle_npedesc1"		"Powerful healer who can briefly prevent death"
		"npc_dota_hero_death_prophet_npedesc1"	"Summons an army of ghosts to attack"
		"npc_dota_hero_disruptor_npedesc1"	"Traps and silences foes in his static storm"
		"npc_dota_hero_enchantress_npedesc1"	"Enchants neutral creeps to do her bidding"
		"npc_dota_hero_enigma_npedesc1"		"Traps and damages enemies in a black hole"
		"npc_dota_hero_invoker_npedesc1"	"Weaves magic with an array of spell combos"
		"npc_dota_hero_jakiro_npedesc1"		"Freezes and burns enemies with magic"
		"npc_dota_hero_keeper_of_the_light_npedesc1"	"Provides instant mana to allies"
		"npc_dota_hero_leshrac_npedesc1"	"Can deal heavy damage in an aura around himself"
		"npc_dota_hero_lich_npedesc1"		"Unleashes a powerful attack that bounces between enemies"
		"npc_dota_hero_lina_npedesc1"		"Increases attack and speed with every spell"
		"npc_dota_hero_lion_npedesc1"		"Steals enemy mana to fuel his own abilities"
		"npc_dota_hero_furion_npedesc1"		"Able to teleport to any location on the map at will"
		"npc_dota_hero_necrolyte_npedesc1"	"Damages enemies and heals allies simultaneously"
		"npc_dota_hero_ogre_magi_npedesc1"	"Uses a touch of luck to amplify his skills"
		"npc_dota_hero_oracle_npedesc1"		"Alters the fates of heroes with his buffs and nukes"
		"npc_dota_hero_obsidian_destroyer_npedesc1"	"Can imprison a hero, making them invulnerable"
		"npc_dota_hero_puck_npedesc1"		"Orbs to enemies and silences them"
		"npc_dota_hero_pugna_npedesc1"		"Drains enemy life to heal himself"
		"npc_dota_hero_queenofpain_npedesc1"	"Blinks in to deal massive magical damage"
		"npc_dota_hero_rubick_npedesc1"		"Steals the spells of his enemies to use against them"
		"npc_dota_hero_shadow_demon_npedesc1"	"Stacks exponential poison damage against his foes"
		"npc_dota_hero_shadow_shaman_npedesc1"	"Summons powerful serpent wards to deal damage"
		"npc_dota_hero_silencer_npedesc1"	"Can silence all enemies on the map"
		"npc_dota_hero_skywrath_mage_npedesc1"	"Casts high damage magical spells on a single target"
		"npc_dota_hero_storm_spirit_npedesc1"	"Zips across the map to engage in fights"
		"npc_dota_hero_techies_npedesc1"	"Surprises enemies with invisible landmines and explosive attacks"
		"npc_dota_hero_tinker_npedesc1"		"Demolishes his enemies with swarms of machines"
		"npc_dota_hero_visage_npedesc1"		"Scouts and attacks with his familiars"
		"npc_dota_hero_warlock_npedesc1"	"Summons powerful demons to fight at his side"
		"npc_dota_hero_windrunner_npedesc1"	"Fires swift flurry of arrows at a single target"
		"npc_dota_hero_winter_wyvern_npedesc1"	"Able to force her enemies to attack their own ally"
		"npc_dota_hero_witch_doctor_npedesc1"	"Channels a high damage death ward"
		"npc_dota_hero_zuus_npedesc1"		"Strikes enemies near and far with lightning"
		"npc_dota_hero_grimstroke_npedesc1"	"Disables enemies with a swipe of his brush"
		"npc_dota_hero_void_spirit_npedesc1"	"Steps in and out of the mortal plane to strike his foes"
		"npc_dota_hero_dawnbreaker_npedesc1"	"Leaps to aid her allies, wherever they are on the map"
		"npc_dota_hero_marci_npedesc1"			"Dashes around pummeling enemies with rapid attacks"
		"npc_dota_hero_primal_beast_npedesc1"	"Stomps over everything and smashes enemies into messy bits"
		"npc_dota_hero_muerta_npedesc1"			"Blasts fearsome trickshots and unleashes ethereal ruin"
		"npc_dota_hero_ringmaster_npedesc1"		"Directs the battle with fear and mesmerism"
		"npc_dota_hero_kez_npedesc1"			"Flexible melee master with two sets of weapons and abilities"
		"npc_dota_hero_largo_npedesc1"			"Strums music to empower allies and can dispel with a lick"

		// END Hero Description
		// START Item Description
		"DOTA_NPERecipe"	"Recipe"
		"DOTA_NPEDesc_DOTA_Item_Build_Starting_Items"	"These items will help you begin the game. <span class='WhiteText'>Purchase all of these</span> with your starting gold."
		"DOTA_NPEDesc_DOTA_Item_Build_Early_Game"	"These items will help your laning phase giving you some base mobility and sustain."
		"DOTA_NPEDesc_DOTA_Item_Build_Mid_Items"	"These items will help your hero be able to execute what they do best during the mid game, whether it's farming, roaming or teamfighting."
		"DOTA_NPEDesc_DOTA_Item_Build_Core_Items"	"These items will help your hero be able to execute what they do best during the mid game, whether it's farming, roaming or teamfighting."
		"DOTA_NPEDesc_DOTA_Item_Build_Late_Items"	"These items will get your hero to peak performance and ready for anything the enemy can throw at you."
		"DOTA_NPEDesc_DOTA_Item_Build_Other_Items"	"These are some situational items that will help you against specific lineups. You don't need to buy them all, but some of these could help you this game!"
		"DOTA_NPEDesc_DOTA_Item_Build_Early_Game_Secondary"	"These items should go on your bear companion"		
		"DOTA_NPEDesc_DOTA_Item_Build_Starting_Items_Secondary" "These items should go on your bear companion"
		"DOTA_NPEDesc_DOTA_Item_Build_Core_Items_Secondary" "These items should go on your bear companion"
		"DOTA_NPEDesc_DOTA_Item_Build_Consumables" "Consumables"

		"item_blink_npedesc" "Active: Teleport to a close location"
		"item_overwhelming_blink_npedesc" "Active: Teleport to a close location and do damage around you"
		"item_swift_blink_npedesc" "Active: Teleport to a close location and deal more attack damage"
		"item_arcane_blink_npedesc" "Active: Teleport to a close location and restores some health and mana"
		"item_blades_of_attack_npedesc" "Bonus Attack Damage"
		"item_broadsword_npedesc" "Bonus Attack Damage"
		"item_chainmail_npedesc" "Bonus Armor"
		"item_claymore_npedesc" "Bonus Attack Damage"
		"item_helm_of_iron_will_npedesc" "Armor and HP Regen"
		"item_javelin_npedesc" "Chance of Bonus Attack Damage"
		"item_mithril_hammer_npedesc" "Bonus Attack Damage"
		"item_platemail_npedesc" "Bonus Armor"
		"item_quarterstaff_npedesc" "Attack Speed and Damage"
		"item_quelling_blade_npedesc" "Bonus Attack Damage to creeps"
		"item_faerie_fire_npedesc" "Consume: Heal HP"
		"item_infused_raindrop_npedesc" "Absorbs some Magic Damage received"
		"item_wind_lace_npedesc" "Bonus Movespeed"
		"item_ring_of_protection_npedesc" "Bonus armor"
		"item_moon_shard_npedesc" "Bonus Attack Speed"
		"item_gauntlets_npedesc" "Bonus Strength"
		"item_slippers_npedesc" "Bonus Agility"
		"item_mantle_npedesc" "Bonus Intelligence"
		"item_branches_npedesc" "Bonus Stats"
		"item_belt_of_strength_npedesc" "Bonus Strength"
		"item_boots_of_elves_npedesc" "Bonus Agility"
		"item_robe_npedesc" "Bonus Intelligence"
		"item_circlet_npedesc" "Bonus Stats"
		"item_crown_npedesc" "Bonus Stats"
		"item_ogre_axe_npedesc" "Bonus Strength"
		"item_blade_of_alacrity_npedesc" "Bonus Agility"
		"item_staff_of_wizardry_npedesc" "Bonus Intelligence"
		"item_ultimate_orb_npedesc" "Bonus Stats"
		"item_gloves_npedesc" "Bonus Attack Speed"
		"item_blitz_knuckles_npedesc" "Bonus Attack Speed"
		"item_lifesteal_npedesc" "Lifesteal"
		"item_voodoo_mask_npedesc" "Spell Lifesteal"
		"item_ring_of_regen_npedesc" "HP Regen"
		"item_sobi_mask_npedesc" "Mana Regen"
		"item_boots_npedesc" "Bonus Movespeed"
		"item_gem_npedesc" "Reveals invisible units. Drops on Death."
		"item_cloak_npedesc" "Magic Resistance"
		"item_talisman_of_evasion_npedesc" "Evasion"
		"item_cheese_npedesc" "Consume: Heals HP and Mana"
		"item_magic_stick_npedesc" "Active: Heal HP/Mana"
		"item_magic_wand_npedesc" "Active: Heal HP/Mana"
		"item_ghost_npedesc" "Active: Immune to physical damage but take extra magical damage"
		"item_clarity_npedesc" "Consume: Mana regen over time."
		"item_enchanted_mango_npedesc" "Consume: Gain Mana"
		"item_flask_npedesc" "Consume: Heal over time"
		"item_dust_npedesc" "Consume: Reveal Nearby Invisible Heroes."
		"item_bottle_npedesc" "Use: Heal HP/Mana over time. Recharges in fountain"
		"item_ward_observer_npedesc" "Plant: Reveal a portion of the map"
		"item_ward_sentry_npedesc" "Plant: Reveal Invisible units nearby"
		"item_tango_npedesc" "Consume: Heal over time"
		"item_ward_dispenser_npedesc" "A stack of observer and sentry wards"
		"item_tango_single_npedesc" "Consume: Heal over time"
		"item_tpscroll_npedesc" "Consume: Teleport to a friendly building"
		"item_travel_boots_npedesc" "Active: Teleport to a friendly building or unit"
		"item_travel_boots_2_npedesc" "Active: Teleport to a friendly building, unit or hero"
		"item_phase_boots_npedesc" "Active: Give a movespeed boost"
		"item_demon_edge_npedesc" "Bonus Damage"
		"item_eagle_npedesc" "Bonus Agility"
		"item_reaver_npedesc" "Bonus Strength"
		"item_relic_npedesc" "Bonus Damage"
		"item_hyperstone_npedesc" "Bonus Attack Speed"
		"item_ring_of_health_npedesc" "HP Regen"
		"item_void_stone_npedesc" "Mana Regen"
		"item_mystic_staff_npedesc" "Bonus Intelligence"
		"item_energy_booster_npedesc" "Bonus Mana"
		"item_point_booster_npedesc" "Bonus Mana and HP"
		"item_vitality_booster_npedesc" "Bonus HP"
		"item_fluffy_hat_npedesc" "Bonus HP"
		"item_power_treads_npedesc" "Stats, Move Speed and Attack Speed"
		"item_hand_of_midas_npedesc" "Active: Kill a creep and get bonus bounty"
		"item_oblivion_staff_npedesc" "Offensive stats"
		"item_witch_blade_npedesc" "Passive: Bonus damage over time on attacks"
		"item_pers_npedesc" "HP/Mana Regen"
		"item_bracer_npedesc" "Stats for Str Heroes"
		"item_wraith_band_npedesc" "Stats for Agi Heroes"
		"item_null_talisman_npedesc" "Stats for Int Heroes"
		"item_mekansm_npedesc" "Active: Heal allied units in the area"
		"item_vladmir_npedesc" "Aura: Bonus Damage, Lifesteal, Mana regen and Armor"
		"item_buckler_npedesc" "Aura: Bonus Armor"
		"item_ring_of_basilius_npedesc" "Aura: Bonus Mana regen"
		"item_holy_locket_npedesc" "Active: Heal HP/Mana to an allied unit"
		"item_pipe_npedesc" "Active: Anti Magic shield to nearby allied units"
		"item_urn_of_shadows_npedesc" "Use: Heal an ally over time"
		"item_headdress_npedesc" "Aura: HP Regen"
		"item_sheepstick_npedesc" "Active: Turn an enemy into a pig"
		"item_orchid_npedesc" "Active: Silence an enemy"
		"item_bloodthorn_npedesc" "Active: Silence an enemy and amplify damage"
		"item_echo_sabre_npedesc" "Passive: Get an extra attack (melee only)"
		"item_cyclone_npedesc" "Active: Make yourself or an enemy disabled and invulnerable."
		"item_wind_waker_npedesc" "Active: Make an ally or enemy disabled and invulnerable"
		"item_shivas_guard_npedesc" "Active: Slow and damage enemies"
		"item_bloodstone_npedesc" "Spell Lifesteal and AoE bonus"
		"item_sphere_npedesc" "Blocks some enemy spells"
		"item_soul_booster_npedesc" "Bonus Mana and HP"
		"item_kaya_npedesc" "Spell Amplification"
		"item_aether_lens_npedesc" "Increased Cast Range"
		"item_force_staff_npedesc" "Active: Push a unit forward"
		"item_hurricane_pike_npedesc" "Active: Push an enemy away from you"
		"item_dagon_npedesc" "Active: Deal Magic Damage to an Enemy"
		"item_dagon2_npedesc" "Active: Deal significant Magic Damage to an Enemy"
		"item_dagon3_npedesc" "Active: Deal a lot of Magic Damage to an Enemy"
		"item_dagon4_npedesc" "Active: Deal very powerful Magic Damage to an Enemy"
		"item_dagon5_npedesc" "Active: Deal extreme Magic Damage to an Enemy"
		"item_necronomicon_npedesc" "Active: Summon 2 warriors to fight for you"
		"item_necronomicon_2_npedesc" "Active: Summon 2 strong warriors to fight for you"
		"item_necronomicon_3_npedesc" "Active: Summon 2 very strong warriors to fight for you"
		"item_ultimate_scepter_npedesc" "Improves your hero's abilities"
		"item_ultimate_scepter_2_npedesc" "Improves your hero's abilities"
		"item_aghanims_shard_npedesc" "Improves your hero's abilities"
		"item_refresher_npedesc" "Active: Refreshes your hero's abilities"
		"item_assault_npedesc" "Grants armor to nearby allies and negative armor to nearby enemies"
		"item_heart_npedesc" "Bonus HP and HP Regen"
		"item_black_king_bar_npedesc" "Active: Makes your hero Magic immune"
		"item_lotus_orb_npedesc" "Reflects back some enemy spells"
		"item_meteor_hammer_npedesc" "Active: Stun and deal damage over time in an area"
		"item_nullifier_npedesc" "Active: Slow and remove all buffs from an enemy"
		"item_aeon_disk_npedesc" "Become invulnerable for a brief period upon receiving damage"
		"item_spirit_vessel_npedesc" "Active: Apply a heal over time to an ally or a DoT to an enemy"
		"item_vanguard_npedesc" "Block some physical damage received"
		"item_crimson_guard_npedesc" "Active: Give a physical damage shield to nearby allies"
		"item_blade_mail_npedesc" "Active: Reflect damage received to the attacker"
		"item_hood_of_defiance_npedesc" "Active: Get a magic damage shield"
		"item_eternal_shroud_npedesc" "Active: Get a magic damage shield. Gain mana when absorbing damage."
		"item_rapier_npedesc" "Massive Bonus Attack Damage. Drops on death."
		"item_monkey_king_bar_npedesc" "Bonus attack damage. Pierces evasion."
		"item_radiance_npedesc" "Aura that damages nearby enemies"
		"item_butterfly_npedesc" "Attack Speed and Evasion"
		"item_greater_crit_npedesc" "Your attacks occasionally deal extra damage"
		"item_basher_npedesc" "Your attacks occasionally stun the enemy"
		"item_bfury_npedesc" "Your melee attacks deal damage to other units around you"
		"item_manta_npedesc" "Active: Create 2 illusions of your hero."
		"item_lesser_crit_npedesc" "Your attacks occasionally deal extra damage"
		"item_dragon_lance_npedesc" "Bonus Attack Range (Ranged heroes only)"
		"item_armlet_npedesc" "Toggle: Gain bonus Strength and damage but lose health over time"
		"item_invis_sword_npedesc" "Active: Become invisible"
		"item_silver_edge_npedesc" "Active: Become invisible. Deal extra damage on your next attack"
		"item_sange_and_yasha_npedesc" "Bonus Strength, Agility, Offensive and Defensive stats"
		"item_kaya_and_sange_npedesc" "Bonus Strength, Intelligence, Caster and Defensive stats"
		"item_yasha_and_kaya_npedesc" "Bonus Agility, Intelligence, Caster and Offensive stats"
		"item_satanic_npedesc" "Active: Lifesteal greatly on attacks"
		"item_mjollnir_npedesc" "Active: Put a shield on an ally that casts lightning when attacked"
		"item_skadi_npedesc" "Your attacks slow enemies"
		"item_sange_npedesc" "Bonus Strength and Defensive stats"
		"item_helm_of_the_dominator_npedesc" "Active: Permanently gain control of a creep"
		"item_helm_of_the_dominator_2_npedesc" "Active: Permanently gain control of a creep"
		"item_maelstrom_npedesc" "Your attacks occasionally cast lightning"
		"item_gungir_npedesc" "Active: Root and damage all enemies in an area"
		"item_desolator_npedesc" "Your attacks reduce your enemies' armor"
		"item_yasha_npedesc" "Bonus Agility and Offensive stats"
		"item_mask_of_madness_npedesc" "Active: Increase Movespeed and Attack Speed but can't cast spells."
		"item_diffusal_blade_npedesc" "Active: Greatly slow an enemy. Burn enemies' mana on every attack."
		"item_ethereal_blade_npedesc" "Active: Make a unit ethereal and deal damage if it's an enemy"
		"item_soul_ring_npedesc" "Active: Exchange some HP for mana"
		"item_arcane_boots_npedesc" "Active: Restore mana to nearby allies"
		"item_octarine_core_npedesc" "Reduce all your cooldowns"
		"item_orb_of_venom_npedesc" "Slow enemies on attack"
		"item_blight_stone_npedesc" "Reduce enemies' armor on attack"
		"item_orb_of_corrosion_npedesc" "Slow and Reduce enemies' armor on attack"
		"item_falcon_blade_npedesc" "Bonus Damage, Health and Mana Regen"
		"item_mage_slayer_npedesc" "Reduces the magic damage output of enemies you attack"
		"item_ancient_janggo_npedesc" "Active: Bonus Movespeed to nearby allies"
		"item_medallion_of_courage_npedesc" "Active: Reduce an enemy's armor or increase an ally's"
		"item_solar_crest_npedesc" "Active: Grant an ally armor, attack speed, movement speed, and an HP Barrier"
		"item_smoke_of_deceit_npedesc" "Consume: Make nearby allies invisible. Breaks when an enemy is close."
		"item_tome_of_knowledge_npedesc" "Consume: Gain EXP"
		"item_veil_of_discord_npedesc" "Active: Causes enemies to take increased damage from spells"
		"item_guardian_greaves_npedesc" "Active: Heals and restores mana to nearby allies"
		"item_rod_of_atos_npedesc" "Active: Root an enemy in place"
		"item_abyssal_blade_npedesc" "Active: Stun an enemy"
		"item_heavens_halberd_npedesc" "Active: Disarms an enemy"
		"item_tranquil_boots_npedesc" "High Movespeed and HP regen. Partially disabled during combat."
		"item_shadow_amulet_npedesc" "Active: Make you or an ally invisible for a time, if the unit remains still"
		"item_glimmer_cape_npedesc" "Active: Make an ally invisible briefly."
		
		

		// END Item Description
		//New Player Shop
		"DOTA_NewPlayerShop_Building"	"Building Item"
		"DOTA_NewPlayerShop_BuildingDesc"	"Some items need to be created by combining several smaller items together. Purchase the items needed for the <span class='WhiteText'>{s:new_item_name}</span> below."
		"DOTA_NewPlayerShop_Back"		"Go Back"
		"DOTA_NewPlayerShop_SkipWarning" "We recommend you purchase all suggested items, but you may skip these items and move onto the next set of suggested items if you wish."
		"DOTA_NewPlayerShop_Skip" "Skip These Items"		
		"DOTA_Shop_Toggle_Advanced_Shop"	"Enable/Disable Advanced Shop"
		"DOTA_NewPlayerShop_Purchased"	"Purchased"
		//END New Player Shop

		"DOTA_ScenarioTile_Desc"		"{s:type} <span class='ScenarioDuration'>~ {d:duration} min</span>"
		"DOTA_ScenarioTile_Duration"		"{s:scenario_type}<span class='ScenarioDuration'> ~ {d:scenario_duration} min</span>"
		"DOTA_Hero_Brief" "Hero Brief"

		"DOTA_NPH_StartScenario"			"Start"
		"DOTA_NPH_Progress"					"<span class='CompletedObjectives'>{d:scenarios_complete}/{d:scenarios_available}</span> Completed"
		"DOTA_NPH_RewardRequirement"		"Complete {d:scenarios_required}/{d:scenarios_available} to unlock rewards"
		"DOTA_NPH_RewardInfo"				"Rewards"
		"DOTA_NPH_ClaimRewards"				"Claim Rewards"
		"DOTA_NPH_ClaimedRewards"			"Claimed"
		"DOTA_NPH_TierInfo"					"{s:current_tier_desc}"

		"DOTA_NPH_TierDesc_1"				"Tier 1 <span class='ObjectivesSectionTitle'>- So You Want To Be a Hero...</span>"
		"npe_wizard_learn_tier_one_intro"	"Five heroes, a map, and a dream."
		"npe_wizard_learn_tier_one_desc"	"Let's start with the basics. That's what Tier 1 is for. Dive in for a crash course on core mechanics and general concepts of the game."
		"DOTA_NPH_TierDesc_2"				"Tier 2 <span class='ObjectivesSectionTitle'>- What's With All This Hero Stuff Anyways?</span>"
		"npe_wizard_learn_tier_two_intro"	"Every hero's a little different, depending on how you like to play."
		"npe_wizard_learn_tier_two_desc"	"Tier 2 focuses on knowledge you'll need to face your enemies the right way. Because the heart of battle is found in the fight."
		"DOTA_NPH_TierDesc_3"				"Tier 3 <span class='ObjectivesSectionTitle'>- Destroying An Ancient</span>"
		"npe_wizard_learn_tier_three_intro" "Destroying an Ancient is half the battle. Well, two halves. It's all of the battle."
		"npe_wizard_learn_tier_three_desc"	"Tier 3 is what separates the heroes from the creeps. Learn how to maximize your potential in the lanes."
		"DOTA_NPH_TierDesc_4"				"Tier 4 <span class='ObjectivesSectionTitle'>- Advanced Tactics</span>"
		"npe_wizard_learn_tier_four_intro"	"Unlearn some things to make space in your brain for these top-tier tips."
		"npe_wizard_learn_tier_four_desc"	"You've learned a lot, but the possibilities in Dota are endless. Pick up a few more essentials in Tier 4 and get ready to play your own way."
		"DOTA_NPH_TierDesc_5"				"<span class='ObjectivesSectionTitle'>Community-Created Objectives</span>"
		"npe_wizard_learn_community_intro"	"The Dota community is continuously creating content to help players improve."
		"npe_wizard_learn_community_desc"	"This tutorial is entirely community-made by players that were brand new to Dota at one point. Between new player videos, tutorials and websites, there is a variety of resources out there to increase your Dota knowledge."

		"DOTA_NPH_EmoticonPack"				"<font color='#ffffff'>Dolfrat Emoticon Pack</font><br /><br /><font color='#A5ADA2ff'>:wiz_wow:<br />:wiz_bringit:<br />:wiz_glhf:<br />:wiz_help:<br />:wiz_wat:</font>"

		"DOTA_ScenarioType_Unknown"			"Unknown"
		"DOTA_ScenarioType_Tutorial"		"Tutorial"
		"DOTA_ScenarioType_Feature"			"Game Feature"
		"DOTA_ScenarioType_Scenario"		"Scenario"
		"DOTA_ScenarioType_Video"			"Video"
		"DOTA_ScenarioType_Match"			"Play Match"
		"DOTA_ScenarioType_NewPlayerMode"	"New Player Mode"
		"DOTA_ScenarioType_Party_Match"		"Party Match"
		"DOTA_ScenarioType_Bot_Match"		"AI Match"
		"DOTA_ScenarioType_AllPick"			"Unranked Match"
		"DOTA_ScenarioType_Coach"			"Match with Coach"

		"DOTA_Scenario_IntroVideo"			"This Is Dota"
		"npe_wizard_learn_feature_video"	"Sick of reading? This is like reading but with pictures. I call it 'watching'."
		"DOTA_Scenario_Tutorial"			"Basic Mechanics"
		"DOTA_Scenario_Navigation"			"Getting Around"
		"DOTA_Scenario_TPScroll"			"Teleporting"
		"DOTA_Scenario_Courier"				"Using Your Courier"
		"DOTA_Scenario_Regen"				"Regen Consumables"
		"DOTA_Scenario_DemoHero"			"Demo a Hero"
		"npe_wizard_learn_feature_demo_hero"	"Try any hero. Find your favorites. Politely ignore your least favorites."
		"DOTA_Scenario_PlayNewPlayerMode"	"Play a Game"

		"DOTA_Scenario_Economy"				"Mid-Game Progression"
		"DOTA_Scenario_Warding"				"Map Vision"
		"DOTA_Scenario_Lockdown"			"Stuns and Disables"
		"DOTA_Scenario_Initiation"			"Teamfight Initiation"
		"DOTA_Scenario_StatusEffects"		"Status Effects"
		"DOTA_Scenario_Roshan"				"Roshan & The Aegis"
		"DOTA_Scenario_Glossary"			"View the Glossary"
		"npe_wizard_learn_feature_glossary"	"If you have a question and I haven't answered it yet, try here."
		"DOTA_Scenario_Spectate"			"Watch a Live Match"
		"npe_wizard_learn_feature_watch_game"	"Watch and learn. You can gain loads of new strategies from watching others."

		"DOTA_Scenario_LastHit"				"Last Hitting"
		"DOTA_Scenario_Invisibility"		"Invisibility Detection"
		"DOTA_Scenario_Stacking"			"Stacking Neutral Camps"
		"DOTA_Scenario_Pulling"				"Pulling Creeps"
		"DOTA_Scenario_BeCoached"			"Use Private Coaching"
		"npe_wizard_learn_feature_get_coached"	"Fellow players are standing by, waiting and willing to help."
		"DOTA_Scenario_LearnItems"			"View Items Section"
		"npe_wizard_learn_feature_items_tab"	"Looking for incredible potions? Enchanted gauntlets? Surprisingly useful sticks? This is the place."
		"DOTA_Scenario_PlayBots"			"Play a Co-op Game against Bots"
		"DOTA_Scenario_PlayParty"			"Play a Game with a Friend"

		"DOTA_Scenario_PlayParty_header"	"Play a Game with a Friend"
		"DOTA_Scenario_PlayParty_body"		"To start this scenario, you must be partied with a friend.  To party with a friend, right-click your friend in the Friends menu and select \"Invite To Party\".  Once your friend has joined your party, click the \"Start\" button for this scenario again."

		"DOTA_Scenario_Queue_header"		"Now Queued for a Match"
		"DOTA_Scenario_Queue_body"			"You are now queued for a match.  You can cancel the queue by clicking the \"X\" button nex to \"Finding Match\" in the bottom right.  When a match is found, a dialog will appear asking you to accept the match."

		"DOTA_Scenario_CustomizeProfile"	"Customize Your Profile"
		"npe_wizard_learn_feature_profile"	"Express yourself. That's an order."
		"DOTA_Scenario_CustomizeShowcase"	"Customize Your Showcase"
		"npe_wizard_learn_feature_showcase"	"Express yourself. That's an order."
		"DOTA_Scenario_ShardShop"			"Visit the Shard Shop"
		"npe_wizard_learn_feature_shards"	"You've EARNED those shiny magic rocks. Now SPEND them!"
		"DOTA_Scenario_DodgeDispel"			"Dodge / Disjoint"
		"DOTA_Scenario_Euls"				"Item Setups"
		"DOTA_Scenario_AdvancedItems"		"Advanced Items"
		"DOTA_Scenario_BKB"					"Black King Bar (BKB)"
		"DOTA_Scenario_GlimmerCape"			"Glimmer Cape"
		"DOTA_Scenario_PlayUnranked"		"Play an All Pick Game"
		"DOTA_Scenario_Tower"				"Tower Mechanics"
		"DOTA_Scenario_Aghanims"			"Aghanim's Scepter and Shard"
		"DOTA_Scenario_Mid_1v1"				"Solo Mid"
		"DOTA_Scenario_Orb_Walking"			"Orb Walking"
		
		"DOTA_SteamChinaInfo_Header"					"lorem ipsum"
		"DOTA_SteamChinaInfo_Text1"						"lorem ipsum"
		"DOTA_SteamChinaInfo_Text2"						"lorem ipsum"
		"DOTA_SteamChinaInfo_Text3"						"lorem ipsum"
		"DOTA_SteamChinaInfo_Text4"						"lorem ipsum"
		"DOTA_SteamChinaInfo_Text5"						"lorem ipsum"
		"DOTA_SteamChinaInfo_Text6"						"lorem ipsum"
		"DOTA_SteamChinaInfo_Text7"						"lorem ipsum"
		"DOTA_SteamChinaInfo_Text8"						"lorem ipsum"
		"DOTA_SteamChinaInfo_Text9"						"lorem ipsum"
		"DOTA_SteamChinaInfo_Text10"					"lorem ipsum"
		"DOTA_SteamChinaInfo_Text11"					"lorem ipsum"
		"DOTA_SteamChinaInfo_Text12"					"lorem ipsum"

		// Glossary
		"DOTA_Glossary_Overview"			"Overview"
		"DOTA_Glossary_Introduction"		"Introduction"
		"DOTA_Glossary_TheBasics"			"The Basics"
		"DOTA_Glossary_Mechanics"			"Mechanics"
		"DOTA_Glossary_Advanced"				"Advanced"
		"DOTA_Glossary_Advanced_Subheader"		"This section contains more detailed information that isn't immediately necessary, but will be useful to know for understanding the deeper mechanics and strategy of the game."
		"DOTA_Glossary_Advanced_CommonBuffs"		"Common Buffs"
		"DOTA_Glossary_Advanced_CommonBuffs_AttackModifiers"			"Attack Modifiers"
		"DOTA_Glossary_Advanced_CommonBuffs_AttackModifiers_Desc"		"Many Abilities and Items grant Special Effects on each Basic Attack.  Some of the more common Effects shared between a variety of Items and Abilities are listed below:"
		"DOTA_Glossary_Advanced_CommonBuffs_CriticalStrike"				"Critical Strike"
		"DOTA_Glossary_Advanced_CommonBuffs_CriticalStrike_Desc"		"Attacks have a percentage chance to deal a multiplier of their normal Damage."
		"DOTA_Glossary_Advanced_CommonBuffs_TrueStrike"				"True Strike"
		"DOTA_Glossary_Advanced_CommonBuffs_TrueStrike_Desc"		"Attacks with True Strike will not miss due to Evasion or other Effects that cause attacks to miss."
		"DOTA_Glossary_Advanced_CommonBuffs_LifeSteal"			"Lifesteal"
		"DOTA_Glossary_Advanced_CommonBuffs_LifeSteal_Desc"		"The Attacker heals a percentage of the Damage dealt by each attack."
		"DOTA_Glossary_Advanced_CommonBuffs_Bash"			"Bash"
		"DOTA_Glossary_Advanced_CommonBuffs_Bash_Desc"		"Causes attacks to have a percentage chance to Stun the target (or is triggered under certain circumstances)."
		"DOTA_Glossary_Advanced_CommonBuffs_ManaBreak"			"Mana Break"
		"DOTA_Glossary_Advanced_CommonBuffs_ManaBreak_Desc"		"Causes each attack to burn a portion of that Unit's Mana, and deal Damage equal to a percentage of the Mana removed."
		"DOTA_Glossary_Advanced_CommonBuffs_SpellImmunity"			"Debuff Immunity"
		"DOTA_Glossary_Advanced_CommonBuffs_SpellImmunity_Desc"		"Provides a Unit with increased Magic Resistance and negates Pure and Reflected damage completely. Negative effects from enemy Abilities will not affect the Unit during Debuff Immunity. Some Special Spells (usually a Hero's Ultimate) are able to pierce Debuff Immunity, Although their Effect is often reduced. These interactions are noted in the detailed Ability descriptions."
		"DOTA_Glossary_Advanced_CommonBuffs_Ethereal"			"Ethereal"
		"DOTA_Glossary_Advanced_CommonBuffs_Ethereal_Desc"		"Prevents a Unit from taking Physical Damage. The Unit is also Disarmed and is Untargetable by Basic Attacks."
		"DOTA_Glossary_Advanced_CommonBuffs_Phased"				"Phased"
		"DOTA_Glossary_Advanced_CommonBuffs_Phased_Desc"		"Allows a Unit to move through both allied and enemy Units, ignores collision and often accompanies Invisibility."
		"DOTA_Glossary_Advanced_CommonBuffs_Auras"			"Auras"
		"DOTA_Glossary_Advanced_CommonBuffs_Auras_Desc"		"Auras are a Special type of passive Ability that also affects Units within a certain range of the Aura. Auras can be a positive Effect that helps allies, a negative Effect that hampers enemies, or both at once."
		"DOTA_Glossary_Advanced_AbilityTargeting"			"Ability Targeting"
		"DOTA_Glossary_UnTargeted"	"UnTargeted"
		"DOTA_Glossary_UnTargeted_Desc"	"UnTargeted Abilities do not require a target to be cast, and their Effect is usually immediately around the Hero, or is cast in the Direction they are facing."
		"DOTA_Glossary_PointTargeted"	"Point Targeted"
		"DOTA_Glossary_PointTargeted_Desc"	"Point Targeted Abilities are cast while targeting a point in the world, usually the destination point or initial Direction for the desired Effect."
		"DOTA_Glossary_UnitTargeted"	"Unit Targeted"
		"DOTA_Glossary_UnitTargeted_Desc"	"Unit Targeted Abilities can only be cast on individual target Units, and while they primarily only affect the Targeted Unit, they may have secondary Effects on Units in the surrounding area."
		"DOTA_Glossary_AreaOfEffect"	"Area Of Effect"
		"DOTA_Glossary_AreaOfEffect_Desc"	"Area of Effect (AoE) Abilities define and visualize a radial area in which their Effect occurs.  The center of the Area of Effect is usually the point or Unit that is Targeted. The center of the Area of Effect can also be UnTargeted, in which case the area is around the casting Unit."
		
		"DOTA_Glossary_Advanced_UnitOrders"			"Unit Orders"
		"DOTA_Glossary_Move"		"Move"
		"DOTA_Glossary_Move_Desc"	"Right-Clicking on an area of the Map, or the Minimap, on the main screen will order the selected Unit to move to that location, interrupting any current Action."
		"DOTA_Glossary_Attack"		"Attack"
		"DOTA_Glossary_Attack_Desc"	"Right-Clicking or using the Attack hotkey (default: 'A') on an enemy Unit will order the selected Unit to attack that Unit.  Ordered Units will move to within attack range, and will continue to follow and attack the target until it is dead.  If the target becomes Untargetable or is no longer visible, the Unit will move to its last known location and attack any nearby enemy Units."
		"DOTA_Glossary_AttackMove"	"Attack Move"
		"DOTA_Glossary_AttackMove_Desc"	"Using the Attack hotkey and targeting an area of the Map will order the selected Unit to move to that location, attacking any enemy Units that it encounters while en route."
		"DOTA_Glossary_Stop"	"Stop"
		"DOTA_Glossary_Stop_Desc"	"Using the Stop order (default: 'S') will interrupt all current orders and movement, and cancel Channeling or any attack or Ability that is still animating but not yet completed."
		"DOTA_Glossary_Hold"	"Hold"
		"DOTA_Glossary_Hold_Desc"	"Issuing a Hold order will Stop the Unit and prevent it from automatically attacking Units until another order is issued.  Under the default Auto Attack settings, Stop and Hold are equivalent."
		"DOTA_Glossary_Patrol"	"Patrol"
		"DOTA_Glossary_Patrol_Desc"	"Issuing a Patrol order will cause the Unit to be issued Attack Move orders between its current position and the Patrol waypoint. This order can be queued to add additional waypoints to define the path that will be traversed."
		"DOTA_Glossary_QueuedOrders"	"Queued Orders"
		"DOTA_Glossary_QueuedOrders_Desc"	"Unit orders, as well as casting Abilities and using Items, can be queued in a sequence using the Shift key."
		"DOTA_Glossary_Advanced_Aggro"				"Unit Aggression"
		"DOTA_Glossary_Advanced_Aggro_Desc"			"Enemy Creeps have a fixed set of behaviors that determine when they will attack an enemy Unit, and whether or not they will switch targets they are already attacking.  Performing an Action that causes enemies to attack your Hero is called Drawing Aggro,  and causing enemies to attack another target is Shedding Aggro."
		
		"DOTA_Glossary_Advanced_AcquisitionRange"	"Acquisition Range"
		"DOTA_Glossary_Advanced_AcquisitionRange_Desc"	"Every AI controlled Creep has an Acquisition Range.  For Melee and Ranged Creeps, these values are {d:MELEE_CREEP_ACQUISITION_RANGE} and {d:RANGED_CREEP_ACQUISITION_RANGE} respectively.  If Units have no current target, they will attack the first target that gets within their Acquisition Range, and will re-acquire when their current target dies or is outside their Attack Range."
		"DOTA_Glossary_Advanced_AttackPriority"		"Attack Priority"
		"DOTA_Glossary_Advanced_AttackPriority_Desc"	"If multiple Units are in the Acquisition Range, enemy Creeps have a priority of Unit types they will attack in the following order: Heroes and other Creeps, Siege Creeps, Structures, Wards, then Couriers."
		"DOTA_Glossary_Advanced_CreepAggro"		"Creep Aggro"
		"DOTA_Glossary_Advanced_CreepAggro_Desc"	"If a Hero issues an Attack Order on another Hero, and is within {s:DOTA_UNIT_ANGER_RADIUS} Units of an enemy Creep, it will also Draw Aggro.  There is a Cooldown on this behavior of {s:DOTA_UNIT_ANGER_COOLDOWN}. This behavior can be an Effective tool to reposition Creeps in a Lane to your advantage. <child id=\"CreepAggroTooltip\">"
		"DOTA_Glossary_Advanced_CreepAggro_Tooltip"		"The position of the enemy Hero being attacked does not affect this behavior.  Any Hero that is visible on the Map can be attacked to Draw Creep Aggro." 
		"DOTA_Glossary_Advanced_TowerAggro"			"Tower Aggro"
		"DOTA_Glossary_Advanced_TowerAggro_Desc"	"Towers have a similar behavior to Creeps when choosing their target.  If a Hero attacks a Tower and is within {s:DOTA_UNIT_ANGER_RADIUS} Units of it, the Tower will switch targets to that Hero, however Heroes can Shed Tower Aggro by issuing an Attack Order to an allied Unit.  If there is a closer allied Unit to the Tower when this happens, the Tower will switch its target to that Unit."
		"DOTA_Glossary_Advanced_NeutralCreepAggro"			"Neutral Aggro"
		"DOTA_Glossary_Advanced_NeutralCreepAggro_Desc"		"Neutral Creeps have simpler logic for determining Aggro.  If they are dealt Damage, the Unit that dealt Damage to them will Draw Aggro, and the Neutral Creeps will chase them for a specified duration (which varies depending on each Creep Camp).  During the Daytime, Heroes and player controlled Units (excluding Couriers) will Draw Aggro if they approach within {d:DOTA_NEUTRAL_CREEP_AGGRO_RANGE} Units of a Neutral Creep."
		"DOTA_Glossary_Advanced_PullingStacking"	"Pulling & Stacking"
		"DOTA_Glossary_Advanced_Projectiles"		"Projectiles"
		"DOTA_Glossary_Advanced_AnimationCanceling"	"Animation Canceling"
		"DOTA_Glossary_Advanced_CheatCommands"		"CheatCommands"
			
		"DOTA_Glossary_Items"					"Items"
		"DOTA_Glossary_Items_ShopItems"			"Shop Items"
		"DOTA_Glossary_Items_ShopItems_Description"	"Items are vital in-game equipment that imbue your hero with extra attribute bonuses and special abilities. Use gold to purchase items from multiple shops around the map. Basic items often combine into high-tier upgrades, many of which require a recipe. Each hero has six main item slots in their inventory, three backpack slots, and six more in their stash. Players can ferry items around the map for delivery with a courier."
		"DOTA_Glossary_Items_NeutralItems_Description"	"Heroes can also use Neutral Items -- special items unavailable for purchase that are instead crafted using Madstone. Clear creep camps to harvest Madstone for yourself and a random teammate. Once you've got enough, choose a custom combo from a list of Artifacts and Enchantments to craft the perfect item to fit the state of any game. Unlike normal items, Neutral Items cannot be destroyed. Each player has one dedicated slot available for a Neutral Item."
		"DOTA_Glossary_Items_NeutralItems"		"Neutral Items"
		"DOTA_Glossary_Items_Inventory"			"Inventory"
		"DOTA_Glossary_Items_Inventory_Desc"	"Once an Item is purchased, it will be put into a Slot in a player's Inventory.  Depending on the cirumstances, the different possible Inventory locations are listed below."
		"DOTA_Glossary_Items_Inventory_MainSlots"			"Main Inventory"
		"DOTA_Glossary_Items_Inventory_MainSlots_Desc"		"Each player has {d:DOTA_ITEM_MAIN_INVENTORY_SIZE} Main Inventory Item Slots.  Items in these Slots travel with the Hero and can be used whenever they are off Cooldown."
		"DOTA_Glossary_Items_Inventory_BackpackSlots"			"Backpack Slots"
		"DOTA_Glossary_Items_Inventory_BackpackSlots_Desc"		"Each Hero has {d:DOTA_ITEM_BACKPACK_SIZE} Item Slots in their Backpack.  Items will automatically go into Backpack Slots when their Main Inventory is full. Items in the Backpack will travel with the Hero, but are inactive and can't be used.  Items can be swapped out of the Backpack to an active Item Slot, but will be on Cooldown for {d:DOTA_ITEM_BACKPACK_SWAP_COOLDOWN} seconds."
		"DOTA_Glossary_Items_Inventory_NeutralItemSlot"			"Neutral Item Slot"
		"DOTA_Glossary_Items_Inventory_NeutralItemSlot_Desc"		"Each Hero has a single dedicated Item Slot for their currently equipped Neutral Item. This Slot will be filled if a Neutral Item is crafted. Crafting the next tier of Neutral Items will replace any existing one."
		"DOTA_Glossary_Items_Inventory_TownPortalScrollSlot"			"Town Portal Scroll Slot"
		"DOTA_Glossary_Items_Inventory_TownPortalScrollSlot_Desc"		"Each Hero has a dedicated Item Slot for Town Portal Scrolls. When Town Portal Scrolls are put into a player's Inventory, they will be stored here instead of a Main Inventory Slot."
		"DOTA_Glossary_Items_Inventory_Stash"			"Stash"
		"DOTA_Glossary_Items_Inventory_Stash_Desc"		"Each Hero has {d:DOTA_ITEM_STASH_SIZE} Stash Item Slots.  Items will go into the Stash when a Hero's Main Inventory and Backpack are full, or when Items are purchased while the Hero is not within range of the Home Shop.  If the Stash is full, purchased Items will be dropped in the Fountain."
		"DOTA_Glossary_Items_Courier"			"Courier"
		"DOTA_Glossary_Items_Courier_Desc"		"The Courier is a Special controllable Unit that players can control to deliver Items from their Stash to their Hero while they are out of range of the Shop.  The Courier can also purchase Items when in range of the Secret Shop, or pick up and drop Items that are on the ground."
		"DOTA_Glossary_Items_Assembling"	"Recipes & Assembly"
		"DOTA_Glossary_Items_Assembling_Recipes"			"Recipes"
		"DOTA_Glossary_Items_Assembling_Recipes_Desc"		"Most powerful Items in the game require mulitple Items to be combined together.  Additionally, some Items require a Special Recipe Scroll to be purchased to complete the upgrade. Combining Items allows your Hero to increase in power while staying within the {d:DOTA_ITEM_MAIN_INVENTORY_SIZE} Main Inventory Slot limit."
		
		"DOTA_Glossary_Items_Assembling_AutoCombine"			"Auto Combine"
		"DOTA_Glossary_Items_Assembling_AutoCombine_Desc"		"Whenever Items in a Hero's Inventory meet the requirements for an upgraded Item, they will be Auto Combined into the upgrade.  Items must all be physically in the same location for this to occur. If components are split between Items a Hero is carrying and their Stash, Auto Combine will occur only when the Hero is in range of the Main Shop."
		
		"DOTA_Glossary_Items_Assembling_CombineLock"			"Combine Lock"
		"DOTA_Glossary_Items_Assembling_CombineLock_Desc"		"In some cases, it's undesirable for Items to automatically combine.  To prevent this, individual Items can be locked via the right-click Item menu.  These Items will be ignored as components during Auto Combine."
		"DOTA_Glossary_Items_Assembling_Disassembly"			"Disassembly"
		"DOTA_Glossary_Items_Assembling_Disassembly_Desc"		"Some combined Items can be disassembled into their constituent components. When disassembled, all component Items are automatically Combine Locked."
		"DOTA_Glossary_Items_Assembling_Quickbuy"			"Quickbuy"
		"DOTA_Glossary_Items_Assembling_Quickbuy_Desc"		"Items can be added to the Quickbuy list right above the Shop button by holding Shift and Left-Clicking on the Item.  If an Item has components and a Recipe, the individual components will be added instead. The Quickbuy hotkey (default: F5) will instantly purchase the least expensive Item in the list."
		"DOTA_Glossary_DamageBlock"				"Damage Block"
		"DOTA_Glossary_DamageBlock_Desc"		"Melee (but not Ranged) Heroes have a {d:DOTA_MELEE_HERO_INNATE_DAMAGE_BLOCK_PERCENT}% chance to block {d:DOTA_MELEE_HERO_INNATE_DAMAGE_BLOCK_AMOUNT} Damage from all Basic Attacks."
		
		"DOTA_Glossary_CombatClasses"			"Combat Classes"
		"DOTA_Glossary_CombatClasses_Desc"		"Every Unit in Dota 2 has an Attack and Defense Class. The possible Attack Classes are <font color='#8B0000'>Hero</font>, <font color='#8B0000'>Basic</font> <font color='#8B0000'>Pierce</font>, and <font color='#8B0000'>Siege</font>. The possible Defense Classes are: <font color='#008B00'>Hero</font>, <font color='#008B00'>Basic</font>, and <font color='#008B00'>Structure</font>.    The Attack and Defense Class of Units Alter how much Damage Basic Attacks on one Unit affects the other. Hero vs. Hero Damage is generally unaffected by this.  The below table outlines the Damage adjustment for each Attack or Defense Class matchup."

		"DOTA_Glossary_CombatClass_Attack"			"Attack Class:"
		"DOTA_Glossary_CombatClass_Defense"			"Defense Class:"
		"DOTA_Label_DOTA_COMBAT_CLASS_ATTACK_HERO"	"Hero"
		"DOTA_Label_DOTA_COMBAT_CLASS_ATTACK_BASIC"	"Basic"
		"DOTA_Label_DOTA_COMBAT_CLASS_ATTACK_PIERCE"	"Pierce"
		"DOTA_Label_DOTA_COMBAT_CLASS_ATTACK_SIEGE"	"Siege"

		"DOTA_Label_DOTA_COMBAT_CLASS_DEFEND_HERO"	"Hero"
		"DOTA_Label_DOTA_COMBAT_CLASS_DEFEND_BASIC"	"Basic"
		"DOTA_Label_DOTA_COMBAT_CLASS_DEFEND_STRUCTURE"	"Structure"

		"DOTA_Glossary_AttackClass_Hero"		"Hero"
		"DOTA_Glossary_AttackClass_Basic"		"Basic"
		"DOTA_Glossary_AttackClass_Pierce"		"Pierce"
		"DOTA_Glossary_AttackClass_Siege"		"Siege"
		"DOTA_Glossary_DefenseClass_Hero"		"Hero"
		"DOTA_Glossary_DefenseClass_Basic"		"Basic"
		"DOTA_Glossary_DefenseClass_Structure"	"Structure"
		"DOTA_Glossary_CombatClasses_Tooltip"		"The Attack and Defense Class of Units can be found in the Units section, but it's important to note the Combat Classes for Lane Creeps. Melee Creeps are Basic/Basic, Ranged Creeps are Piercing/Basic and Siege Creeps are Siege/Structure."
		"DOTA_Glossary_UnitTypes"			"Unit Types"
		"DOTA_Glossary_Heroes"				"Heroes"
		"DOTA_Glossary_Creeps"				"Creeps"
		"DOTA_Glossary_Creeps_Desc"			"Creeps are Units that automatically spawn on the Map at regular intervals.  Players are rewarded with Gold and Experience when Creeps are killed."
		"DOTA_Glossary_Summons"				"Summoned Units"
		"DOTA_Glossary_Summons_Desc"		"Many Heroes (and some Items) have the Ability to summon controllable, non-Hero Units. Some of these Units are weak and easily killed, while others are extremely powerful."
		"DOTA_Glossary_IntroStart"			"Introduction"
		"DOTA_Glossary_IntroStart_DefendTheAncient"	"Dota 2 is a 5v5 team game where victory is achieved by destroying the enemy team's Ancient, a central structure in a stronghold defended by powerful defenses."
		"DOTA_Glossary_IntroStart_RadiantVsDire"		"Each team consists of 5 player controlled Heroes, which are randomly assigned a Faction.  The Radiant Faction's Base is in the lower left corner of the Map, and the Dire Faction's Base is in the upper right."
		"DOTA_Glossary_IntroStart_TeamworkAndSkill"	"Victory is achieved through a combination of teamwork and individual skill. As the game progresses the stakes increase as the Abilities of Heroes become more powerful, and the cost of Death becomes increasingly high."
		"DOTA_Glossary_IntroHeroes"					"Heroes"
		"DOTA_Glossary_IntroHeroes_Levels"  		"Heroes start at Level 1 and become more powerful as they Level up."
		"DOTA_Glossary_IntroHeroes_Types"  			"There are three basic categories of Heroes: Strength, Agility, and Intelligence."
		"DOTA_Glossary_IntroHeroes_RangedMelee"  	"Heroes are further broken down into Ranged and Melee, which are defined by the range of their attacks. Melee Heroes must be close to their targets, while Ranged Heroes can attack from afar."
		"DOTA_Glossary_IntroHeroes_Abilities"  			"Heroes have three basic Abilities and one powerful Ultimate Ability that is unlocked at Level 6."
		"DOTA_Glossary_IntroHeroes_Abilities_Tooltip"  	"There are exceptions to this rule, as some Heroes have multiple Ultimates. Some Heroes can also earn their Ultimates earlier than others."
		"DOTA_Glossary_IntroItems"					"Items"
		"DOTA_Glossary_IntroItems_Agument"			"Heroes can equip Items that augment and improve their attributes and Abilities. In this way, Items can change how a Hero is played."
		"DOTA_Glossary_IntroItems_MainShop"  		"Items can be purchased with Gold from the Shopkeeper located in each team's Fountain."
		"DOTA_Glossary_IntroItems_Consumables"  		"Some Items can be consumed to replenish a Hero's Health and Mana."
		"DOTA_Glossary_IntroItems_Consumables_Tooltip" 	"Consumable Items are often useful early in the game when Heroes are weaker and do not quickly regenerate Health or Mana."
		"DOTA_Glossary_IntroItems_SecretShop"  			"Many powerful Items may only be purchased at two Secret Shops, which are located deeper within the Map."
		"DOTA_Glossary_IntroItems_Combining"  		"Items you purchase can often be used as components in Recipes, which can then be combined into powerful upgraded Items. Upgraded Items can also be sold back to the Shopkeeper for half of their original purchase price."
		"DOTA_Glossary_IntroLanes"					"Lanes, Creeps & Towers"
		"DOTA_Glossary_IntroLanes_Lanes"			"Each team's Base has three sets of Barracks that spawn waves of Units called Creeps that march across the Map to the other team's Base.  The path these Creeps take are called Lanes."
		"DOTA_Glossary_IntroLanes_LastHits"			"Heroes earn Experience by killing Creeps, and Gold when they land the killing blow on Creeps."
		"DOTA_Glossary_IntroLanes_LastHits_Tooltip"	"Landing the killing blow on a Unit is commonly referred to as Last Hitting or CSing."
		"DOTA_Glossary_IntroLanes_Towers"			"Spaced at intervals in each Lane there are three powerful Towers that will automatically attack enemy Heroes and Creeps that get near them."
		"DOTA_Glossary_IntroLanes_Neutrals"			"In addition to Creeps that march down the Lanes, there are Neutral Creep Camps, at various locations on the Map, which can also be killed for Gold, Experience, and Special Items."
		"DOTA_Glossary_Level_Header"				"Unit Level"
		"DOTA_Glossary_Level_Intro"			"Heroes start at Level 1 and gain Levels with Experience from killing Creeps or other Heroes, to a maximum Level of 30. Level is the easiest indicator to determine whether one Hero is more powerful than another."
		"DOTA_Glossary_Level_Points"		"Each Level grants you a Skill Point, which can be used to learn or Level up an Ability or Attributes. Once you've reached certain Levels, you can also learn new Talents. Learning Talents does not require a Skill Point."
		"DOTA_Glossary_Level_AttributeGain"	"A Hero's Strength, Intelligence, and Agility also increases with each Level, and some Heroes gain attributes at higher rates than others, making them stronger as the game progresses."
		"DOTA_Glossary_Gold_Header"			"Gold & Bounties"
		"DOTA_Glossary_Gold_Creeps"		"Gold is gained when you land the killing blow on Creeps."
		"DOTA_Glossary_Gold_Passive"	"Gold is also gained passively as time goes by."
		"DOTA_Glossary_Gold_HeroBounty"	"Gold Bounties are awarded when killing enemy Heroes or assisting other allies who kill them."
		"DOTA_Glossary_Gold_KillStreak"		"Enemies that are on a kill streak (a consecutive number of kills without dying) award an additional Gold Bounty proportional to the length of the kill streak."
		"DOTA_Glossary_Gold_BountyRunes"	"Bounty Runes spawn every 4 minutes in each team's Jungle, and award Gold to each player on the team when an ally picks them up."
		"DOTA_Glossary_Experience_Header"	"Experience"
		"DOTA_Glossary_Experience_Intro"	"Experience, or XP, is gained by being near enemy or Neutral Units when they die, regardless of who landed the killing blow on the Unit."
		"DOTA_Glossary_Experience_Hero"		"Experience is also gained when killing Heroes.  The higher Level a Hero is above you, the more XP is gained when they are killed."
		"DOTA_Glossary_Experience_GraphX"	"Hero Level"
		"DOTA_Glossary_Experience_GraphY"	"XP Required"
		"DOTA_Glossary_Experience_GraphY_Label"	"{d:xp_required_max_level}"
		"DOTA_Glossary_Experience_GraphTooltip"	"{d:xp_required}"
		"DOTA_Glossary_Experience_GraphLevel"	"{d:level}"
		
		"DOTA_Glossary_Respawn_GraphX"	"Hero Level"
		"DOTA_Glossary_Respawn_GraphY"	"Respawn Time"
		"DOTA_Glossary_Respawn_GraphY_Label"	"{d:respawn_seconds_max_level}s"
		"DOTA_Glossary_Respawn_GraphTooltip"	"{d:respawn_seconds}s"
		"DOTA_Glossary_Respawn_GraphLevel"	"{d:level}"
		"DOTA_Glossary_LastHits_Header"			"Last Hits & Denying"
		"DOTA_Glossary_LastHits_Intro"			"When an attack or Ability lands the killing blow on an enemy Unit, this is called a Last Hit, and grants the Gold Bounty to the player who controlled the attacking Unit."
		"DOTA_Glossary_LastHits_CS"				"The total number of Last Hits in a game achieved by a player (often used as a rough measure of Gold gained) is abbreviated as LH (or sometimes CS for 'Creep Score')."
		"DOTA_Glossary_LastHits_Deny"			"When a friendly Unit falls below {d:DOTA_DEFAULT_UNIT_DENIABLE_PERCENT}%, friendly Heroes are also given the opportunity to Last Hit, resulting in a Deny. When a Unit is Denied, it reduces the Experience given to enemy Heroes."
		"DOTA_Glossary_LastHits_DenyTowers"		"Allied Towers may be Denied when they are below {d:DOTA_TOWER_DENIABLE_PERCENT}% of their hit points."
		"DOTA_Glossary_LastHits_DenyHeroes"		"Allied Heroes can be Denied by allies when they are under the Effect of certain Damage over Time Effects, and some Heroes have the ability to Deny themselves with Abilities that deal Damage to themselves. Denying Heroes prevents enemies from gaining Gold or Experience, but doesn't prevent the loss of Gold from the Hero being Denied."
		"DOTA_Glossary_Death_Header"			"Death"
		"DOTA_Glossary_Death_Respawn"			"When your Hero dies, you must wait a fixed period of time with your Hero dead.  This respawn time is based on your Hero's Level.  This is valuable time lost, where you are unable to Farm Creeps or assist your teammates."
		"DOTA_Glossary_Death_GoldLoss"			"Additionally, players lose 1/40th of their current unspent Gold whenever they die (Reliable Gold, which is Gold gained from passive income or activating Bounty Runes, is exempt from this)."
		"DOTA_Glossary_Death_Buyback"			"Players have the option to bypass respawn time and spend Gold to immediately respawn using with a Buyback button.  Buyback cost is proportional to the total networth of the Items your Hero owns. Buyback is on an {d:DOTA_BUYBACK_COOLDOWN_MINUTES} minute Cooldown, and the first time you die after you perform a Buyback you will have an additional {d:DOTA_BUYBACK_RESPAWN_TIME_PENALTY} seconds added to your respawn time." 
		"DOTA_Glossary_Damage_Header"			"Damage"
		"DOTA_Glossary_Damage_BasicAttacks"		"Basic Attacks"
		"DOTA_Glossary_Damage_BasicAttacks_Desc"		"All Units can deal Damage using Basic Attacks (sometimes called Auto Attacks), which happen when Right-Clicking an enemy Unit.  These attacks do Physical Damage and generally do not consume resources (such as Mana)."
		"DOTA_Glossary_Damage_AbilitiesSpells"	"Abilities"
		"DOTA_Glossary_Damage_AbilitiesSpells_Desc"	"The other primary method of dealing Damage is through using a Unit's Abilities, which are often able to deal significantly more Damage than Basic Attacks, but usually consume some resource and can only be used periodically."
		"DOTA_Glossary_PhysicalDamage"			"Physical Damage"
		"DOTA_Glossary_PhysicalDamage_Desc"		"The most common source of Physical Damage are Basic Attacks, however many actively casted Abilities also deal Physical Damage.  The amount of Physical Damage your Hero takes can be reduced by increasing its Armor."
		"DOTA_Glossary_MagicalDamage"			"Magic Damage"
		"DOTA_Glossary_MagicalDamage_Desc"		"The most common sources of Magic Damage are Active Abilities casted by Heroes, Units or Items.  Magical Damage is reduced by a Unit's Magic Resistance."
		"DOTA_Glossary_PureDamage"				"Pure Damage"
		"DOTA_Glossary_PureDamage_Desc"			"A small number of Abilities inflict Pure Damage, which is applied Directly to the affected Unit, ignoring both Armor and Magic Resistance."
		"DOTA_Glossary_Damage_Armor"			"Armor"
		"DOTA_Glossary_Damage_Armor_Desc"		"Armor (sometimes called Physical Resistance) reduces the amount of Physical Damage received by a Unit.  The higher the Armor value, the higher the reduction in Physical Damage.  Every Hero has a Base Armor value, which can be increased Directly by Items or Talents, or inDirectly by increasing the Agility attribute of a Hero.  Abilities and Effects can reduce a Unit's Armor value, potentially going negative, making them take increased Damage from Physical attacks. <child id=\"ArmorTooltip\">"
		"DOTA_Glossary_Damage_ArmorTooltip"		"The formula for percentage change in Damage is {s:DOTA_ARMOR_CONSTANT}*Armor / ( 1 + {s:DOTA_ARMOR_CONSTANT} * Armor )"
		"DOTA_Glossary_Damage_MagicResistance"		"Magic Resistance"
		"DOTA_Glossary_Damage_MagicResistance_Desc"	"Magic Resistance is a flat percentage value that reduces incoming Magic Damage to a Unit.  Heroes have a default Magic Resistance of {d:hero_default_MagicalResistance}%"
		"DOTA_Glossary_UnitStats"				"Unit Stats"
		"DOTA_Glossary_LevelsAndTalents"		"Levels & Talents"
		"DOTA_Glossary_Level"					"Level"
		"DOTA_Glossary_Level_Desc"				"Every Unit in Dota 2 has a Level, and will increase in power as their Level increases.  Heroes start at Level 1 and Level up by gaining Experience Points.  At each Level, Heroes also are able to Level up an Ability or learn a Talent."
		"DOTA_Glossary_Talents"					"Talents"
		"DOTA_Glossary_Talents_Desc"			"Talents are powerful skills that Heroes can learn at Levels 10, 15, 20, and 25.  At these Levels players choose between Talents in two different Talent Trees. From Levels 27 - 30, players learn the Talents they didn't choose in each Talent Tree tier."
		"DOTA_Glossary_Evasion"					"Evasion"
		"DOTA_Glossary_Evasion_Desc"			"Evasion is the percentage chance that an attack against a Hero will miss."
		"DOTA_Glossary_StatusResistance"		"Status Resistance"
		"DOTA_Glossary_StatusResistance_Desc"	"Status Resistance reduces the duration of negative Status Effects such as Stuns and Silence."
		"DOTA_Glossary_SlowResistance"			"Slow Resistance"
		"DOTA_Glossary_SlowResistance_Desc"		"Slow Resistance reduces the impact of Slows."
		"DOTA_Glossary_Units"				"Units"
		"DOTA_Glossary_LaneCreeps"			"Lane Creeps"
		"DOTA_Glossary_Structures"			"Structures"
		"DOTA_Glossary_Ancient"				"Ancient"
		"DOTA_Glossary_MeleeBarracks"		"Melee Barracks"
		"DOTA_Glossary_RangedBarracks"		"Ranged Barracks"
		"DOTA_Glossary_Tier1Tower"			"Tier 1 Tower"
		"DOTA_Glossary_Tier2Tower"			"Tier 2 Tower"
		"DOTA_Glossary_Tier2and3Tower"		"Tier 2 & 3 Towers"
		"DOTA_Glossary_Tier3Tower"			"Tier 3 Tower"
		"DOTA_Glossary_Tier4Tower"			"Tier 4 Tower"
		"DOTA_Glossary_BaseStats"			"Base Stats"
		"DOTA_Glossary_GoldBounty"			"Gold Bounty:"
		"DOTA_Glossary_XPBounty"			"XP Bounty:"
		"DOTA_Glossary_NeutralCreeps"		"Neutral Creeps"
		"DOTA_Glossary_NeutralCampsSmall"	"Small Neutral Camps"
		"DOTA_Glossary_NeutralCampsMedium"	"Medium Neutral Camps"
		"DOTA_Glossary_NeutralCampsLarge"	"Large Neutral Camps"
		"DOTA_Glossary_NeutralCampsAncient"	"Ancient Neutral Camps"
		"DOTA_Glossary_Abilities"		"Abilities"
		"DOTA_Glossary_Cooldown"		"Cooldown"
		"DOTA_Glossary_Cooldown_Desc"	"Almost all active (and some passive) Abilites have a Cooldown period, measured in seconds. The Ability is inactive after being used until the Cooldown period has expired."
		"DOTA_Glossary_Active"			"Active"
		"DOTA_Glossary_Active_Desc"		"Most Units' Special Abilities are Active, and must be manually cast by the player or controlling AI. Most, but not all, Active Abilities have both a Mana cost and a Cooldown before they can be used again."
		"DOTA_Glossary_Passive"			"Passive"
		"DOTA_Glossary_Passive_Desc"	"Passive Abilities require no user input to be used. They usually modify one or more of a Unit's stats, or trigger Effects when certain conditions are met."
		"DOTA_Glossary_Channeled"		"Channeled"
		"DOTA_Glossary_Channeled_Desc"	"Channeled Abilities are Active Abilities that require the Unit to perform no other Actions during the Channel duration. The Ability may require a Channeling period leading up to the casted Effect, or it may be active during the entire Channel period. Channeled Abilities can be interrupted by Stuns, Fears and Silences."
		"DOTA_Glossary_Auras"			"Auras"
		"DOTA_Glossary_Auras_Desc"		"Auras are Passive abilities that apply a constant Effect to units in an Area of Effect around the source of the aura. Auras also affect Invisible units."
		"DOTA_Glossary_CastAnimation"		"Cast Animation"
		"DOTA_Glossary_CastAnimation_Desc"	"Every Ability has a Cast Animation delay, which is the time period between when an Ability is cast/clicked and when the cast is complete. During the Cast Animation, the Stop/Hold command will cancel executing the Ability and it will not go into a Cooldown state. Keep in mind that a Cast Animation dely could be zero."
		"DOTA_Glossary_StatusEffects"		"Status Effects"
		"DOTA_Glossary_Stun"				"Stun"
		"DOTA_Glossary_Stun_Desc"			"A Stunned Unit will have all its Actions interrupted, and it is unable to move or perform any Actions for the duration of the Effect."
		"DOTA_Glossary_Root"				"Root"
		"DOTA_Glossary_Root_Desc"			"A Rooted Unit will have many Actions (such as Teleporting) interrupted. When a Unit is Rooted, it is unable to move, and is prevented from using most movement related Abilities."
		"DOTA_Glossary_Silence"				"Silence"
		"DOTA_Glossary_Silence_Desc"		"A Unit under the influence of Silence will not be able to use its Abilities, but it may still use Items."
		"DOTA_Glossary_Mute"				"Mute"
		"DOTA_Glossary_Mute_Desc"			"A Unit under the influence of Mute will not be able to use Items, but may still use Abilities."
		"DOTA_Glossary_Break"				"Break"
		"DOTA_Glossary_Break_Desc"			"A Unit under the influence of Break will have its Passive Abilities disabled."
		"DOTA_Glossary_Disarm"				"Disarm"
		"DOTA_Glossary_Disarm_Desc"			"A Disarmed Unit may not attack."
		"DOTA_Glossary_Fear"				"Fear"
		"DOTA_Glossary_Fear_Desc"			"A Unit under the influence of Fear will have all its Actions interrupted, will be unable to perform any Actions, and be forced to move in a specific Direction (in most cases, towards it's team's Ancient)."
		"DOTA_Glossary_TheBattlefield"		"The Battlefield"
		"DOTA_Glossary_Map_Minimap"				"Minimap"
		"DOTA_Glossary_Map_Minimap_Desc"		"The Minimap provides a condensed view of the entire Map, showing the position of visible, allied and enemy Heroes, Creeps, Structures and Wards."
		"DOTA_Glossary_Map_Lanes"				"Lanes"
		"DOTA_Glossary_Map_Lanes_Desc"			"Lanes describe the path along which allied Creeps march toward the enemy Ancient. Creeps start marching from the Barracks that spawn them, and there are three defensive Towers placed along the path leaving each Base."
		"DOTA_Glossary_Map_Lanes_TopBottomMid"		"Top, Bottom & Mid"
		"DOTA_Glossary_Map_Lanes_TopBottomMid_Desc"	"Top Lane runs along the North and West edge of the Map. Mid Lane runs diagonally through the Map, with its midway point in the River. Bottom Lane runs along the South and East edges of the Map."
		"DOTA_Glossary_Map_Lanes_SafeLaneOffLane"		"Safe & OffLane"
		"DOTA_Glossary_Map_Lanes_SafeLaneOffLane_Desc"	"The Radiant portion of the Bottom Lane and the Dire portion of the Top Lane are often referred to as the Safe, or Easy Lane. The Radiant portion of the Top Lane and the Dire portion of the Bottom Lane are often referred to as the Off, or Hard Lane."
		"DOTA_Glossary_Map_Shops"				"Shops"
		"DOTA_Glossary_Map_Shops_Main"			"Home Shop"
		"DOTA_Glossary_Map_Shops_Main_Desc"		"Most Items can be purchased from Home Shops located at the Fountain where your Hero spawns. The Shopkeepers aren't picky - if you dare to get close enough to the enemy Fountain, the same Items may also be purchased there."
		"DOTA_Glossary_Map_Shops_Secret"		"Secret Shop"
		"DOTA_Glossary_Map_Shops_Secret_Desc"	"Two Secret Shop locations exist on the Map which sell Items that cannot be purchased at the Home Shop, many of which are components for the most powerful Items in the game."
		"DOTA_Glossary_Map_Structures"			"Structures"
		"DOTA_Glossary_Map_Structures_Fountain"			"Fountain"
		"DOTA_Glossary_Map_Structures_Fountain_Desc"		"All Heroes respawn at the Fountain in their respective corners of the Map.  The Fountain provides rapid Health and Mana regeneration for allied Heroes and has a powerful rapid-fire attack against enemies that enter it."
		"DOTA_Glossary_Map_Structures_Ancient"			"Ancient"
		"DOTA_Glossary_Map_Structures_Ancient_Desc"		"Destroying the Ancient in the center of the enemy Base means victory for your team. While Ancients do slowly regenerate Health, they have no defensive capabilities of their own, so yours must be protected at all costs."
		"DOTA_Glossary_Map_Structures_Twin_Gate"				"Twin Gate"
		"DOTA_Glossary_Map_Structures_Twin_Gate_Desc"			"Twin Gates are portals located in the top-left and bottom-right corners of the Map. These portals can be used to traverse the Map quickly and will teleport you to the other Twin Gate after a brief channeling period."
		"DOTA_Glossary_Map_Structures_Shrine_Of_Wisdom"			"Shrine of Wisdom"
		"DOTA_Glossary_Map_Structures_Shrine_Of_Wisdom_Desc"	"Shrines of Wisdom are located on the left and right sides of the Map. Each Shrine activates every 7 minutes. Once activated, a hero can stand near the Shrine to grant experience to them and their lowest-level teammate."
		"DOTA_Glossary_Map_Structures_Towers"		"Towers"
		"DOTA_Glossary_Map_Structures_Towers_Desc"	"There are three tiers of Towers along each Lane, which get progressively more powerful the closer they are to their respective Ancient. For example, two Tier 4 Towers defend each team's Ancient."
		 "DOTA_Glossary_Map_Structures_Towers_Gold"	 "Towers reward players that perform a Last Hit with a Bounty of {d:DOTA_TOWER_BOUNTY_GOLD_MIN}-{DOTA_TOWER_BOUNTY_GOLD_MAX} Gold. Gold is awarded on a per player basis, so long as they are not Denied."
		"DOTA_Glossary_Map_Structures_Tier1_Desc"	"Destroying Tier 1 Towers rewards {d:DOTA_TOWER_TIER1_GOLD_PER_PLAYER} Gold per player."
		"DOTA_Glossary_Map_Structures_Tier2_Desc"	"Destroying Tier 2 Towers rewards {d:DOTA_TOWER_TIER2_GOLD_PER_PLAYER} Gold per player."
		"DOTA_Glossary_Map_Structures_Tier3_Desc"	"Destroying Tier 3 Towers rewards {d:DOTA_TOWER_TIER3_GOLD_PER_PLAYER} Gold per player."
		"DOTA_Glossary_Map_Structures_Tier4_Desc"	"Destroying Tier 4 Towers rewards {d:DOTA_TOWER_TIER4_GOLD_PER_PLAYER} Gold per player."

		"DOTA_Glossary_Map_Structures_Outposts"		"Outposts"

		"DOTA_Glossary_Map_Structures_Outposts_Desc1"	"The Radiant and the Dire each control special Outpost structures located on their side of the map."
		"DOTA_Glossary_Map_Structures_Outposts_Desc2"	"Outposts can be Teleported to, and also provide Vision with True Sight in a {d:DOTA_OUTPOST_VISION_RADIUS} radius."
		"DOTA_Glossary_Map_Structures_Outposts_Desc3"	"After a team loses a Tier 2 tower, their Outpost can be captured when the enemy team channels the structure."
		"DOTA_Glossary_Map_Structures_Outposts_Desc4"	"Multiple players can channel the Outpost to reduce the time it takes to capture."
		
		"DOTA_Glossary_Map_Structures_Watchers"		"Watchers"

		"DOTA_Glossary_Map_Structures_Watchers_Desc1"	"Watchers are distributed throughout the map and by default start dormant."
		"DOTA_Glossary_Map_Structures_Watchers_Desc2"	"When activated by a player by channeling them, they activate, providing {d:WATCHER_VISION_RADIUS} vision for {d:WATCHER_VISION_DURATION_MINUTES} minutes for that player's team."
		"DOTA_Glossary_Map_Structures_Watchers_Desc3"	"Once activated, Watchers can be deactivated by the opposing team by channeling them."
	

		"DOTA_Glossary_Map_Structures_Barracks"			"Barracks"
		"DOTA_Glossary_Map_Structures_Barracks_Melee"	"Melee"
		"DOTA_Glossary_Map_Structures_Barracks_Melee_Desc"	"Spawns Melee Lane Creeps. When destroyed, Super Melee Creeps will spawn in that Lane from the opposing side.  Has a Last Hit Bounty of {d:DOTA_BARRACKS_BOUNTY_GOLD_MIN}-{d:DOTA_BARRACKS_BOUNTY_GOLD_MAX} Gold, and destroying it rewards {d:DOTA_MELEE_BARRACKS_GOLD_PER_PLAYER} Gold per player."
		"DOTA_Glossary_Map_Structures_Barracks_Ranged"	"Ranged"
		"DOTA_Glossary_Map_Structures_Barracks_Ranged_Desc"	"Spawns Ranged Lane Creeps. When destroyed, Super Ranged Creeps will spawn in that Lane.  Has a Last Hit Bounty of {d:DOTA_BARRACKS_BOUNTY_GOLD_MIN}-{d:DOTA_BARRACKS_BOUNTY_GOLD_MAX} Gold, and destroying it rewards {d:DOTA_RANGED_BARRACKS_GOLD_PER_PLAYER} Gold per player."
		"DOTA_Glossary_Map_Structures_BackdoorProtection"			"Backdoor Protection"
		"DOTA_Glossary_Map_Structures_BackdoorProtection_Desc"		"All structures except for Tier 1 Towers have a Special passive Ability which is called Backdoor Protection. This Ability reduces incoming Damage and causes them to regenerate Health when no enemy Creeps are nearby."
		"DOTA_Glossary_Map_Structures_Glyph"			"Glyph of Fortification"
		"DOTA_Glossary_Map_Structures_Glyph_Desc"			"A shared Cooldown Ability that any player on the team can activate. This Ability makes all Structures invulnerable, and amplifies the attacking power of allied Towers."
		"DOTA_Glossary_Map_Vision"					"Vision"
		"DOTA_Glossary_Map_Vision_Desc"				"Vision describes parts of the Map in which a player will detect enemy Units. Heroes have a default Vision radius of {d:hero_default_VisionDaytimeRange} during the Day, and {d:hero_default_VisionDaytimeRange} at Night. Vision is shared across all allied Units, including structures and Creeps."
		"DOTA_Glossary_Map_Vision_FogOfWar"			"Fog of War"
		"DOTA_Glossary_Map_Vision_FogOfWar_Desc"	"Vision can be blocked by trees and higher elevation terrain. Areas of the Map that are outside of Vision are tinted gray, and may unknowingly contain enemy Units.  This unknown area has a darker tint on the Map, and is called the Fog of War."
		"DOTA_Glossary_Map_Vision_Invisibility"			"Invisibility"
		"DOTA_Glossary_Map_Vision_Invisibility_Desc"	"Invisible Units are not revealed even when an enemy Unit has Vision of it. In most cases, Invisibility is broken when attacking or by using Items/Abilities."
		"DOTA_Glossary_Map_Vision_TrueSight"		"True Sight"
		"DOTA_Glossary_Map_Vision_TrueSight_Desc"		"Certain Abilities and Items provide True Sight, which allows the Vision of that Unit to reveal Units that are affected by Invisibility."
		"DOTA_Glossary_Map_Vision_Wards"				"Wards"
		"DOTA_Glossary_Map_Vision_Wards_Desc"	"Wards consumable Items that can be placed at strategic fixed locations on the Map to provide Vision or reveal Invisible Units."
		"DOTA_Glossary_Map_Vision_SentryWards_Tooltip"	"Sentry Wards are very useful for detecting enemy Wards, as well as Invisible enemy Units."
		"DOTA_Glossary_Map_Vision_VisionAlteringItems"	"Other Vision Altering Items"
		"DOTA_Glossary_Map_Vision_FlyingVision"			"Flying Vision"
		"DOTA_Glossary_Map_Vision_FlyingVision_Desc"	"Certain Units or Abilities provide Flying Vision which is not blocked by higher elevation terrain."
		"DOTA_Glossary_Map_Vision_Scan"					"Scan"
		"DOTA_Glossary_Map_Vision_Scan_Desc"			"A shared Cooldown Ability that any player on the team can activate at a location on the Map, which indicates whether any enemy Heroes are present."
		"DOTA_Glossary_Map_Runes"				"Runes"
		"DOTA_Glossary_Map_Runes_Bounty"		"Bounty Runes"
		"DOTA_Glossary_Map_Runes_Bounty_Desc"	"At minute zero, Bounty Runes spawn in the Jungle and River. Every {d:DOTA_BOUNTY_RUNE_RESPAWN_TIME} minutes afterwards, Bounty Runes only spawn in the Jungle. When activated, Bounty Runes give each player {d:DOTA_BOUNTY_RUNE_INITIAL_GOLD} gold; and the amount rewarded increases by {f:1:DOTA_BOUNTY_RUNE_GOLD_INCREASE_PER_MINUTE} gold per minute of game time."
		"DOTA_Glossary_Map_Runes_Power"			"Power Runes"
		"DOTA_Glossary_Map_Runes_Power_Desc"	"Every {d:DOTA_POWER_RUNE_RESPAWN_TIME} minutes after the game starts, Power Runes spawn in the River. At {d:DOTA_WATER_RUNE_INITIAL_SPAWN_TIME} minutes, two Water Runes spawn in the River.  At {d:DOTA_POWER_RUNE_INITIAL_SPAWN_TIME} minutes, a randomly chosen Power Rune will spawn at one of two locations in the River. Power Runes can be activated by Right-Clicking them. The different types of Power Runes are listed below."
		"DOTA_Glossary_Map_Roshan"				"Roshan"
		"DOTA_Glossary_Map_Roshan_Desc"			"Roshan is an extremely powerful Neutral Creep found near the middle of The River.  He grows more powerful as the game timer progresses and successfully defeating him usually requires multiple Heroes, sometimes the entire team.  When defeated, he drops powerful consumable Items. In addition to his standard Gold and XP Bounty, rewards {d:DOTA_ROSHAN_GOLD_PER_PLAYER} Gold per player to the team that killed him. After dying, Roshan will respawn after a short period."
		"DOTA_Glossary_Map_Roshan_Aegis_Desc"		"Whenever Roshan dies he drops the Aegis of the Immortal."
		"DOTA_Glossary_Map_Roshan_Cheese_Desc"		"The second time Roshan is defeated and onward, he will drop Roshan's Banner."
		"DOTA_Glossary_Map_Roshan_Shards_Desc"		"The third time he is defeated and onward, he will also drop Cheese and a Refresher Shard."

		"DOTA_Glossary_Map_Tormentor"				"Tormentor"
		"DOTA_Glossary_Map_Tormentor_Desc"			"The Tormentor is a powerful arcane structure located near the Radiant and Dire safe lane. It has powerful shield and damage reflection abilities that make it difficult to destroy, and rewards an Aghanim's Shard when defeated. After dying, the Tormentor will respawn after 10 minutes."

		"DOTA_Glossary_Teamwork"				"Teamwork"
		
		"DOTA_Glossary_Teamwork_Communication"		"Communication"
		"DOTA_Glossary_Teamwork_Communication_ChatWheel"			"Chat Wheel"
		"DOTA_Glossary_Teamwork_Communication_ChatWheel_Desc"		"Text Chat is a powerful communication tool for your team. The Chat Wheel can be used to quickly send common phrases and orders to coordinate with your team.  Chat Wheel messages are displayed in each player's chosen language, allowing for communication across language barriers."
		"DOTA_Glossary_Teamwork_Communication_AltClickPings"			"Pings"
		"DOTA_Glossary_Teamwork_Communication_AltClickPings_Desc"		"When communication about particular positions on the Map is required, holding Alt and Left-Clicking on the Map or Minimap will issue a Ping command.  A longer hold on Left-Click will also bring up a radial menu with additional details."
		"DOTA_Glossary_Teamwork_Communication_AltClickUI"			"Alt-Click"
		"DOTA_Glossary_Teamwork_Communication_AltClickUI_Desc"		"A wide variety of in-game UI elements (such as Ability and Item icons) will issue locaized Chat Wheel messages when Alt+Left-Clicking on them to broadcast status or convey information to your team."
		"DOTA_Glossary_Teamwork_Communication_Muting"				"Muting"
		"DOTA_Glossary_Teamwork_Communication_Muting_Desc"		"Text and Voice Chat can be individually Muted on players in either team that are not communicating in a helpful way. Muting will also limit how frequently Pings from these players are displayed."
		"DOTA_Glossary_Teamwork_Terminology"		"Terminology"
		
		"DOTA_Glossary_Teamwork_Terminology_Farm"			"Farm"
		"DOTA_Glossary_Teamwork_Terminology_Farm_Desc"		"Can be used as both a verb and a noun.  As a verb: To Farm is to gain Gold, usually via Last Hits.  As an noun: How much Farm a player has, in this case, is synonomous with net worth. Farm, in its noun form, refers to how much Gold a player has accumulated so far."
		"DOTA_Glossary_Teamwork_Terminology_Carry"			"Carry"
		"DOTA_Glossary_Teamwork_Terminology_Carry_Desc"		"A Carry is a player who's Hero is intended to carry the team to victory. A Carry Hero is outsized in terms of attack power and durability compared to the rest of their team, by the end of the game. This term can be applied to describe Hero's intrinsic characteristics, but can also describe a style of play intended to achieve that outcome. In general, Carry Heroes are weaker at the start of the game and require Farm to increase in power as the game progresses."
		"DOTA_Glossary_Teamwork_Terminology_Core"			"Core"
		"DOTA_Glossary_Teamwork_Terminology_Core_Desc"		"Core is a similar, but broader term compared to Carry.  Core Heroes are expected to make a significant contribution in to the team in terms of Damage to enemies or durability in fights. The main difference between Carry and Core Heroes is that teams consist of multiple Core Heroes, whereas Carry Heroes are usually a singular team member that is more powerful than the rest."
		
		"DOTA_Glossary_Teamwork_Terminology_Support"			"Support"
		"DOTA_Glossary_Teamwork_Terminology_Support_Desc"		"A Support is a player who's Hero fills a complimentary role to a Carry or Core Hero. A Support's goal is to enable the rest of their team by healing or buffing their allies, disabling the enemy, providing Vision, or creating safe spaces and avenues for escape. Generally Supports require less Farm than other Heroes to be effective. They often have Abilities that affect mulitple Units, making them critical in Teamfights."
		"DOTA_Glossary_Teamwork_Terminology_Position15"			"Position 1-5"
		"DOTA_Glossary_Teamwork_Terminology_Position15_Desc"	"Players often describe their Position as it exists within a ranked ordering of Farm priority. When two players are near Creeps to perform Last Hits, and would like to Farm, Position 1 has highest priority and Position 5 has the lowest."
		"DOTA_Glossary_Teamwork_Terminology_Jungling"		"Jungling"
		"DOTA_Glossary_Teamwork_Terminology_Jungling_Desc"	"A subset of Farming, focusing primarily on killing Neutral Creeps in the Jungle."
		"DOTA_Glossary_Teamwork_Terminology_Ganking"		"Ganking"
		"DOTA_Glossary_Teamwork_Terminology_Ganking_Desc"	"Ganking is the act of leaving a Lane to attempt to kill an enemy Hero in another Lane, often with the assistance of allied Heroes."
		"DOTA_Glossary_Teamwork_Terminology_Rotation"			"Rotation"
		"DOTA_Glossary_Teamwork_Terminology_Rotation_Desc"		"Rotations refer to the act of leaving the current Lane and temporarily, or permanently, relocating to another Lane if the Heroes in that Lane are struggling or need assistance."
		
		"DOTA_Glossary_Teamwork_Terminology_LaningPhase"			"Laning Phase"
		"DOTA_Glossary_Teamwork_Terminology_LaningPhase_Desc"		"The Laning Phase is the time period in which Heroes spend most of their time in Lanes with enemy Heroes attempting to Last Hit, Deny, and Harrass enemy Heroes."
		"DOTA_Glossary_Teamwork_Terminology_Harass"			"Harass"
		"DOTA_Glossary_Teamwork_Terminology_Harass_Desc"		"Harrassment usually refers to inflicting Damage or disrupting an enemy Hero's Ability to Farm during the Laning Phase."
		"DOTA_Glossary_Teamwork_Terminology_Teamfight"			"Teamfight"
		"DOTA_Glossary_Teamwork_Terminology_Teamfight_Desc"		"Teamfights are conflicts that involve the majority of players on both sides of the team. They are often hectic and confusing with many Abilities being cast and multiple players dying. The outcome of Teamfights often decide the course of the game."
		"DOTA_Glossary_Teamwork_Terminology_EarlyMidLate"			"Early, Mid, & Late Game"
		"DOTA_Glossary_Teamwork_Terminology_EarlyMidLate_Desc"		"These terms often refer to different time blocks in the game in which a specific strategy, Hero, or Item may excel or may no longer be viable. Each game progresses differently, but these roughly correspond to the following game clock times: <br><br>Early Game - <b>0:00 - 15:00</b><br/>Mid Game - <b>15:00 - 30:00</b><br/>Late Game - <b>30:00+</b>"
		
		"DOTA_Glossary_Teamwork_LaneEquilibrium"	"Lane Equilibrium"
		"DOTA_Glossary_Teamwork_LaneEquilibrium_1"	"All other things being equal, Creeps will stop and attack one another at the same spot in the Lane when the two waves of Creeps meet. The spot defines the Position, or Equilibrium, of a Lane."
		"DOTA_Glossary_Teamwork_LaneEquilibrium_2"	"Actions that move the Equilibrium of the Lane farther from your tower is called Pushing."
		"DOTA_Glossary_Teamwork_LaneEquilibrium_3"	"Having control of the Lane near your own Tower provides the most safety. Towers will deal significant Damage to enemy Heroes that engage you, and allied Heroes can quickly teleport to assist in your defense."
		"DOTA_Glossary_Teamwork_LaneEquilibrium_4"	"Having the Lane Push sufficiently will allow your Creeps to attack and destroy the enemy Tower, but makes Farming the creep wave more dangerous."
		"DOTA_Glossary_Teamwork_LaneEquilibrium_PushingSubsection" "Examples of common reasons that Lanes will Push:"
		"DOTA_Glossary_Teamwork_LaneEquilibrium_PushingSubsection_1" "Having more Creeps in a wave than the enemy."
		"DOTA_Glossary_Teamwork_LaneEquilibrium_PushingSubsection_2" "Using Basic Attacks or Abilities to deal Damage to Creeps"
		"DOTA_Glossary_Teamwork_LaneEquilibrium_PushingSubsection_3" "Drawing attacks from enemy Creeps by attacking enemy Heroes."
		"DOTA_Glossary_Teamwork_LaneEquilibrium_PushingSubsection_4" "The position of the Lane close enough to your Tower that it is attacking enemy Creeps."
		"DOTA_Glossary_Teamwork_Teamfights"				"Teamfights"
		"DOTA_Glossary_Teamwork_Teamfights_Logic"			"When attacking enemy Heroes, there's a much higher chance of succeeding if you outnumber them. This logic often results in the entire team moving as a group before engaging in a fight to maximize the chance of success."
		"DOTA_Glossary_Teamwork_Teamfights_EarlyVsLate"		"The disadvantage of moving and attacking as a group is that Heroes grouped together will earn significantly less Gold and Experience compared to when they are able to stay in Lanes and Farm. In the Early Game, Gold and XP are often more important than killing enemy Heroes and Teamfights are usually less common."
		"DOTA_Glossary_Teamwork_Teamfights_Specialists"		"Many Heroes have Abilities that are very strong when several Heroes are close together, which makes them very strong in Teamfights. Carefully analyze your ally's and opponent's Abilities to understand the best time to engage them."
		"DOTA_Glossary_Teamwork_Teamfights_Winning"			"Winning a Teamfight is usually defined by killing enough enemy Heroes and surviving with enough of your own Heroes that you are able to move safely across the Map and take Objectives. Due to increasing Respawn Times for high Level Heroes, winning a Teamfight in the Late Game will often keep enemy Heroes dead long enough for you to destroy their Ancient and win the game!"
		"DOTA_Glossary_Teamwork_Objectives"					"Objectives"
		"DOTA_Glossary_Teamwork_Objectives_Ancient"			"The Ancient"
		"DOTA_Glossary_Teamwork_Objectives_Ancient_Desc"	"The Ultimate game objective is to kill the enemy Ancient, however even with all enemy Heroes dead, powerful defensive structres protect it. Given the opportunity, a number of secondary Objectives exist that, when achieved, will pave your path to victory."
		"DOTA_Glossary_Teamwork_Objectives_Towers"			"Towers"
		"DOTA_Glossary_Teamwork_Objectives_Towers_Desc"		"The easiest Objective is to kill enemy Towers.  Towers don't regenerate Health, and can often be chipped away a little bit at a time. Destroying Towers or Barracks will provide gold to your team as well as bonus gold to the player who last hits it. The enemy Ancient is invulnerable until the Towers immediately in front of it are destroyed."
		"DOTA_Glossary_Teamwork_Objectives_Barracks"		"Barracks"
		"DOTA_Glossary_Teamwork_Objectives_Barracks_Desc"	"Enemy Barracks reward per-player Gold when destroyed and do not respawn. Destroying the enemy Barracks also causes Super Creeps to spawn in that Lane from the opposing side. Super Creeps have more Health and Damage, and will cause the Lane to Push even farther into the enemy Base. Super Creeps also have reduced Gold and Experience Bounties, which reduces the pace at which enemy Heroes can Level and purchase Items, giving you a permanent advantage for the remainder of the game."
		"DOTA_Glossary_Teamwork_Objectives_Roshan"			"Roshan"
		"DOTA_Glossary_Teamwork_Objectives_Roshan_Desc"		"Defeating Roshan rewards per-player Gold and powerful consumable Items, however engaging Roshan when the enemy team is aware and fully capable can easily end in disaster. It's best accomplished when several enemy Heroes are incapacitated or accounted for."
		
		"DOTA_Glossary_Teamwork_Objectives_Buyback"			"Buyback"
		"DOTA_Glossary_Teamwork_Objectives_Buyback_Desc"	"In the Mid and Late Game, forcing enemy Heroes to use their Buyback can become a valuable Objective in itself, causing the enemy team to spend large quantities of Gold that would otherwise be spent on powerful Items. This also hinders their Ability to recover from a lost teamfight, and could potentially turn the tide in your favor. Threatening other critical Objectives while Heroes are dead can bait the enemy team into expending this precious resource."
		"DOTA_Glossary_Teamwork_HeroItemChoice"		"Hero & Item Choice"
		
		"DOTA_Glossary_Teamwork_HeroItemChoice_EarlyVsLate"			"Early vs. Late Game"
		"DOTA_Glossary_Teamwork_HeroItemChoice_EarlyVsLate_Desc"	"One of the most frequent and impactful decisions a player makes is whether their choice of Hero, Item, and playstyle will favor Strength in the Early Game, or Late Game. Learning the times that each Hero reaches their relative peak in power, and what Items are most appropriate at various stages in the game is an important skill for success."
		"DOTA_Glossary_Teamwork_HeroItemChoice_DamageTypes"			"Damage Types"
		"DOTA_Glossary_Teamwork_HeroItemChoice_DamageTypes_Desc"		"Most Abilities and Items that deal Damage apply either Physical or Magical Damage, which can be mitigated by Armor and Magic Resistance respectively.  A variety of Items can be built to increase either of these Stats.  Knowing which Heroes in your game are dealing what type of Damage can be crucial in defending against their attacks."
		"DOTA_Glossary_Teamwork_HeroItemChoice_Synergy"				"Synergy"
		"DOTA_Glossary_Teamwork_HeroItemChoice_Synergy_Desc"		"Synergy is broadly defined by taking advantage of Effects in the game that compliment one another. A simple example is that if a Hero has an Ability or Talent that increases their Attack Speed, that would Synergize well with an Item that increases their Damage per attack.  One Effect is amplified by the other.  Two Heroes that have Abilities that compensate for one another's weakness also Synergize.  It's common for an individual Hero's set of Abilities to have Self-Synergy, and work together when cast in the correct order."
		"DOTA_Glossary_Teamwork_HeroItemChoice_Counters"			"Counters"
		"DOTA_Glossary_Teamwork_HeroItemChoice_Counters_Desc"		"Countering is the opposite of Synergy.  Heroes that have Abilities or attributes that exploit a weaknesses or negate the Effectiveness of other Heroes are their counter.  As such, picking appropriate Heroes after seeing which Hero the enemy team has picked can make a significant difference in the outcome of the game. Deep knowledge of a team's Strength's, weaknesses, Items, playstyle, and strategy plays an important role in countering the Effectiveness of the enemy."
		"DOTA_Glossary_Teamwork_HeroItemChoice_ItemCounters_Desc"					"Here are a few examples of Items that can be especially Effective against certain Hero archetypes. This list is not exhaustive, and it's best to learn the nuances of each Item to understand when it will be most Effective."
		"DOTA_Glossary_Teamwork_HeroItemChoice_ItemCounters_BlackKingBar"			"Black King Bar"
		"DOTA_Glossary_Teamwork_HeroItemChoice_ItemCounters_BlackKingBar_Desc"		"The Black King Bar provides Debuff Immunity. When used with impeccable timing, this Item can often completely negate the effectiveness of Heroes that rely on Abilities or Items to Damage and disable their opponents."
		"DOTA_Glossary_Teamwork_HeroItemChoice_ItemCounters_HeavensHalberd"				"Heaven's Halberd"
		"DOTA_Glossary_Teamwork_HeroItemChoice_ItemCounters_HeavensHalberd_Desc"		"Heaven's Halberd is effective against Heroes that rely on Basic Attacks to do Damage, especially Ranged Heroes (which are Disarmed for a longer duration)."
		"DOTA_Glossary_Teamwork_HeroItemChoice_ItemCounters_BladeMail"			"Blade Mail"
		"DOTA_Glossary_Teamwork_HeroItemChoice_ItemCounters_BladeMail_Desc"		"The Damage reflection from Blade Mail is very Effective on Heroes that do a large amount of Damage, but are fragile or have a low maximum Health. "
		"DOTA_Glossary_Teamwork_HeroItemChoice_ItemCounters_SpiritVessel"			"Spirit Vessel"
		"DOTA_Glossary_Teamwork_HeroItemChoice_ItemCounters_SpiritVessel_Desc"		"Spirit Vessel dramatically reduces the amount of healing received and the Health regeneration of a Unit. It can be very effective against Heroes that rely on Abilities or Items to heal."

		"DOTA_Glossary_Search_Hero"					"Hero: <b>%s1</b>"
		"DOTA_Glossary_Search_HeroAbility"			"Ability: <b>%s2</b> (%s1)"
		"DOTA_Glossary_Search_Item"					"Item: <b>%s1</b>"
		"DOTA_Glossary_Search_ItemAbbreviations"	"Item: <b>%s1</b> (abbreviated as \"%s2\")"


		// START CONTEXTUAL TIPS
	
		"DOTA_ContextualTips_ExcessiveTowerDamage_Text"				"Retreat! You just took {d:int_param} damage from this tower! They inflict heavy damage to heroes in the early stages of the game."

		"DOTA_ContextualTips_ExcessiveTowerDamage_Annotation"		"( Attacking towers when you have a creep wave or other allies to draw fire from the towers helps avoid this )"

		"DOTA_ContextualTips_LowHealthTooLong_Text"					"You are low on health, use a Tango or Salve or retreat to your fountain to avoid dying."

		"DOTA_ContextualTips_CrossingRiver_Text"					"Crossing to the enemy side of the map when no enemy Heroes are visible can be dangerous."

		"DOTA_ContextualTips_ExcessiveRoshanDamage_Text"			"Roshan is a difficult unit to kill, and usually requires the help of multiple team mates."
		"DOTA_ContextualTips_ExcessiveRoshanDamage_Annotation"		"(A few heroes, such as Ursa and Troll Warlord, are able to solo kill Roshan)"

		"DOTA_ContextualTips_ExcessiveNeutralCreepDamage_Text"		"Neutral Creeps are difficult to kill at earlier levels, last hitting Creeps in lane often grants more gold and experience."

		"DOTA_ContextualTips_RedundantItems_Text"					"Purchasing multiple copies of {s:string_param} does not provide stacking bonuses."
		"DOTA_ContextualTips_RedundantItemsAlt_Text"				"{s:string_param} and {s:string_param2} provide redudant bonuses that do not stack."
		
		"DOTA_ContextualTips_AbilityCounters_Text"					"{s:string_param}'s ability: {s:string_param2} is countered by these items."

		"DOTA_ContextualTips_AbilityCounters_Invisibility_Text"		"{s:string_param} has an invisibility ability: {s:string_param2}.  Invisible heroes can be seen by using Sentry Wards or Dust of Appearance."

		"DOTA_ContextualTips_AbilityCounters_Rupture_Text"			"{s:string_param}'s {s:string_param2} can often be neutralized by using a Town Portal Scroll."

		"DOTA_ContextualTips_AbilityCounters_Magic_Text"			"{s:string_param} deals heavy Magic damage, which can be prevented with items that give Magic Resistance or Spell Immunity."

		"DOTA_ContextualTips_AbilityCounters_Spam_Text"				"{s:string_param}'s {s:string_param2} is a frequently cast ability that can provide charges for a Magic Stick."

		"DOTA_ContextualTips_GlyphAvailable_Text"					"Glyph of Fortification is a shared ability that be used to temporarily make all of your team's buildings invulnerable."
		"DOTA_ContextualTips_GlyphAvailable_Annotation"				"This has a team-wide cooldown, but also immediately refreshes when a Tier 1 Tower is destroyed."
	
		"DOTA_ContextualTips_NoXPForTooLong_Text"					"You've gained very little Hero XP recently.  You gain XP when are within range of enemy creeps being killed."
		"DOTA_ContextualTips_NoXPForTooLong_Annotation"				"If you spend too much time away from lanes, you may fall behind in Hero level."

		"DOTA_ContextualTips_BackdoorProtection_Text"				"Backdoor Protection on this building causes it to rapidly regenerate when there are no allied creeps nearby."
		"DOTA_ContextualTips_BackdoorProtection_Annotation"			"Tier 1 towers do not have backdoor protection."

		"DOTA_ContextualTips_MegaCreeps_Allies_Text"				"Your base is now spawning Mega Creeps; stronger creeps that will quickly push lanes and are difficult to defend against."
		"DOTA_ContextualTips_MegaCreeps_Allies_Annotation"			"Mega Creeps spawn once enemy barracks are destroyed, they also reward less gold and experience to enemies when killed."

		"DOTA_ContextualTips_MegaCreeps_Enemies_Text"				"Your enemy's base is now spawning Mega Creeps; stronger creeps that will quickly push lanes and are difficult to defend against."
		"DOTA_ContextualTips_MegaCreeps_Enemies_Annotation"			"Enemy Mega Creeps spawn once all of your barracks are destroyed, they also reward less gold and experience when killed."

		"DOTA_ContextualTips_DeathSavingItems_Stick_Text"			"Using items with accumulated healing charges can sometimes save you from death."

		"DOTA_ContextualTips_DeathSavingItems_Healing_Text"			"Using items healing active abilities can often save you from death."
		"DOTA_ContextualTips_DeathSavingItems_Healing_Annotation"	"Your {s:referenced_ability_1} ready to cast when you died."

		"DOTA_ContextualTips_DeathSavingItems_MagicResist_Text"			"Using items that block magic damage can turn the tide in a fight against spellcasters."
		"DOTA_ContextualTips_DeathSavingItems_MagicResist_Annotation"	"Your {s:referenced_ability_1} was ready to cast when you died."

		"DOTA_ContextualTips_RoshanDeath_Allies_Text"				"Your team has defeated Roshan, granting teamwide gold, XP and the {s:referenced_ability_1}."
		"DOTA_ContextualTips_RoshanDeath_Enemies_Text"				"They enemy team has defeated Roshan, granting them teamwide gold, XP and the {s:referenced_ability_1}."
		"DOTA_ContextualTips_RoshanDeath_Annotation"				"Roshan will respawn between 8-11 minutes after dying, and rewards additional special items after each death."

		"DOTA_ContextualTips_KillerHype_Text"						"You were killed by {s:referenced_unit_1}."
		"DOTA_ContextualTips_KillerHype_Annotation"					"{s:string_param}"

		"DOTA_ContextualTips_GoldSurplus_Text"						"You have excess gold, consider spending it."
		"DOTA_ContextualTips_GoldSurplus_Annotation"				"Gold can be used to buy items from the shop to boost hero attributes and gain new skills in the game."

		"DOTA_ContextualTips_TomeOfKnowledge_Text"					"Tome of Knowledge is available for purchase in the shop."
		"DOTA_ContextualTips_TomeOfKnowledge_Annotation"			"Tome of Knowledge grants experience to the player and the team when consumed. Tome stocks at regular intervals throughout the game."

		"DOTA_ContextualTips_CampBlockPlayer_Text"					"Neutral creeps do not spawn if player is occupying their camp at respawn time."
		"DOTA_ContextualTips_CampBlockPlayer_Annotation"			"Neutral creeps spawn every minute if their camp is empty. Spawning is blocked if player is occupying the camp as creeps are about to spawn."

		"DOTA_ContextualTips_ObserverWardAvailable_Text"			"Observer Wards are available for purchase in the shop."
		"DOTA_ContextualTips_ObserverWardAvailable_Annotation"		"Observer Wards provides vision in the map and can be used to detect movements of enemy units in the map."

		"DOTA_ContextualTips_SentryWardAvailable_Text"				"Sentry Wards are available for purchase in the shop."
		"DOTA_ContextualTips_SentryWardAvailable_Annotation"		"Sentry Wards grants the ability to see invisible enemy units within its range on the map."

		"DOTA_ContextualTips_SmokeOfDeceitAvailable_Text"			"Smoke of Deceit is available for purchase in the shop."
		"DOTA_ContextualTips_SmokeOfDeceitAvailable_Annotation"		"Use smoke to make yourself and your nearby allies invisible to wards and creeps. Attacking or moving within range of a tower or enemy hero breaks the invisibilty."

		"DOTA_ContextualTips_DustOfAppearance_Text"					"Dust of Appearance can reveal invisible heroes nearby."
		"DOTA_ContextualTips_DustOfAppearance_Annotation"			"{s:string_param} has ability to make itself invisible."

		"DOTA_ContextualTips_ScanEnemy_Text"						"Scan ability can be used to detect enemy heroes in hidden parts of the map."
		"DOTA_ContextualTips_ScanEnemy_Annotation"					"Located near the minimap UI, scan can detect if enemy heroes are inside the scanned area. Does not provide vision or specific heroes detected."

		"DOTA_ContextualTips_NighttimeVision_Text"					"It's nighttime! Vision of a hero is lower during the night."
		"DOTA_ContextualTips_NighttimeVision_Annotation"			"Exceptions include heroes like Bounty Hunter and Night Stalker."

		"DOTA_ContextualTips_ClarityInterrupted_Text"				"Clarity is interrupted on damage taken by enemy hero or Roshan."

		"DOTA_ContextualTips_FlaskHealingInterrupted_Text"			"Healing salve is interrupted on damange taken by enemy hero or Roshan."

		"DOTA_ContextualTips_BottleRegenInterrupted_Text"			"Bottle regeneration is interrupted on damage taken by enemy hero or Roshan."

		"DOTA_ContextualTips_BountyRunes_Annotation"				"There are fixed locations on the map where Bounty Runes are spawned. Gold is granted to each player of the team that picks it up."

		"DOTA_ContextualTips_PowerRunes_Annotation"					"Power Runes grant heroes buffs for a short period. They spawn randomly at one of the two locations in the river."

		"DOTA_ContextualTips_ClarityCast_Text"						"Clarity can be cast on allies when they are low on mana."
		"DOTA_ContextualTips_ClarityCast_Annotation"				"Cast by holding down Ctrl-key and then clicking on the Clarity and the allied hero."

		"DOTA_ContextualTips_HealingSalveCast_Text"					"Healing Salve can be cast on allies when they are low on health."
		"DOTA_ContextualTips_HealingSalveCast_Annotation"			"Cast by holding down Ctrl-key and then clicking on the Healing Salve and the allied hero."

		"DOTA_ContextualTips_TangoShare_Text"						"Tango can be shared with allies when they need health regen."
		"DOTA_ContextualTips_TangoSahre_Annotation"					"Share a tango by casting a tango to an allied hero."

		"DOTA_ContextualTips_SecretShop_Text"						"You have items in your Quickbuy menu that can be bought only from Secret Shop."
		"DOTA_ContextualTips_SecretShop_Annotation"					"There are two Secret Shops located near the center of the map. You can use either one to purchase the items."

		"DOTA_ContextualTips_GamePause_Text"						"You can pause or unpause the game by pressing {s:string_param}."
		"DOTA_ContextualTips_GamePause_Annotation"					"If a team player disconnects from the game, enemy players have to wait longer before they can unpause the game."

		"DOTA_ContextualTips_ForgotToPurchaseItems_Text"			"You should purchase items before leaving your Fountain."
		"DOTA_ContextualTips_ForgotToPurchaseItems_Annotation"		"At the start of the game it's wise to grab some items before leaving. Consult your guide for ideas."

		"DOTA_ContextualTips_NoTeleportScrolls_Text"				"You have no teleport scrolls."
		"DOTA_ContextualTips_NoTeleportScrolls_Annotation"			"Teleport scrolls are essential to getting out of danger or helping your teammates: always carry at least one."

		"DOTA_ContextualTips_AbilityPointAvailable_Text"			"You have an ability point to spend."
		"DOTA_ContextualTips_AbilityPointAvailable_Annotation"		"Ability points can give you new powers or strengthen what you already have - spend them as soon as you can."

		"DOTA_ContextualTips_LastHittingIncorrectly_Text"			"Try to deal a killing blow on creeps for max gold."
		"DOTA_ContextualTips_LastHittingIncorrectly_Annotation"		"Last hits on creeps will gain you bonus gold."

		"DOTA_ContextualTips_EnemiesMissing_Text"					"No enemies visible: be careful."
		"DOTA_ContextualTips_EnemiesMissing_Annotation"				"When enemies are missing it often means they might be setting up for a gank, or taking an objective like Roshan."

		"DOTA_ContextualTips_UseACourier_Text"						"Your courier can bring you items from base."
		"DOTA_ContextualTips_UseACourier_Annotation"				"Your courier can bring you items or health/mana regen as you gain gold."

		"DOTA_ContextualTips_TowersRevealInvisibility_Text"			"Towers will reveal you when you're invisible."

		"DOTA_ContextualTips_ConsiderQueuingItemsForPurchase_Text"	"You can queue items for purchase with shift-click in the store"

		// END CONTEXTUAL TIPS

		//DB Tips
		"npe_wizard_dash_low_complexity_02" "It’s probably a good idea to start with the low complexity tier."
		"npe_wizard_coaching_callout" "Behind every great player is a great coach. And behind every great coach is a comfortable chair."
		"npe_wizard_new_player_chat" "Got questions? Some of the folks here might have answers."
		"npe_wizard_armory"			"The Armory. Because you can only wear one pair of magical pants at a time."
		"npe_wizard_dota_logo"		"The Dota logo isn't just a way to remind you what game you're playing. It's also your home button."
		//END DB Tips
		
		"DOTA_NPXHomeWidget_Welcome"	"Welcome to Dota"
		"DOTA_NPXHomeWidget_Completed"	"Completed"
		"DOTA_NPXHomeWidget_PlayWithACoach"	"Play with a Coach"

		"DOTA_CoachingError_eAlreadyFinished" "Session already finished."
		"DOTA_CoachingError_eAlreadyHasCoach" "This player already has a coach."
		"DOTA_CoachingError_eAlreadyHasSession" "This player already has a session."
		"DOTA_CoachingError_eAlreadyInLobby" "Already in a lobby."
		"DOTA_CoachingError_eAlreadyInSession" "Already in a session."
		"DOTA_CoachingError_eAlreadyLeft" "Already left."
		"DOTA_CoachingError_eAlreadySubmitted" "Already submitted."
		"DOTA_CoachingError_eBehaviorScoreTooLow" "Behavior/communication scores too low."
		"DOTA_CoachingError_eCoachInALobby" "Coach is in a lobby."
		"DOTA_CoachingError_eCoachInThisLobby" "Coach is in this lobby."
		"DOTA_CoachingError_eCoachNotSubscriber" "Coach is not a subscriber."
		"DOTA_CoachingError_eCoachSwitchedTeams" "Coach switched teams."
		"DOTA_CoachingError_eCoachWasPlayer" "Coach was a player."
		"DOTA_CoachingError_eRequestRejected" "Player did not accept your coaching request."
		"DOTA_CoachingError_eDisabled" "Disabled."
		"DOTA_CoachingError_eFriendIsNotAPlayer" "Friend is not a player."
		"DOTA_CoachingError_eFriendsOnBothSides" "Friend on both sides."
		"DOTA_CoachingError_eInternalError" "Internal error."
		"DOTA_CoachingError_eInvalidLobbyState" "Lobby is in an invalid state."
		"DOTA_CoachingError_eInvalidLobbyType" "Lobby is an invalid type."
		"DOTA_CoachingError_eInvalidUser" "Invalid user."
		"DOTA_CoachingError_eJoinFailed" "Join failed."
		"DOTA_CoachingError_eLobbyIsLan" "Lobby is a LAN game."
		"DOTA_CoachingError_eLobbyIsLeague" "Lobby is a league game."
		"DOTA_CoachingError_eLobbyNotFound" "Lobby not found."
		"DOTA_CoachingError_eLowPriorityLobby" "Lobby is a low priority game."
		"DOTA_CoachingError_eLowPriorityParty" "Party is a low priority party."
		"DOTA_CoachingError_eLowPriorityPlayer" "Player is in low priority."
		"DOTA_CoachingError_eNoLobby" "No lobby."
		"DOTA_CoachingError_eNoSession" "No session."
		"DOTA_CoachingError_eNotACoach" "Not a coach."
		"DOTA_CoachingError_eNotFriends" "You are not friends."
		"DOTA_CoachingError_eNotMember" "Not a member."
		"DOTA_CoachingError_eRequesterIsNotPlayer" "Requester is not a player."
		"DOTA_CoachingError_eSessionActive" "Session is active."
		"DOTA_CoachingError_eSessionFinished" "Session is finished."
		"DOTA_CoachingError_eSuccess" "Success."
		"DOTA_CoachingError_eTextChatBan" "Text chat ban."
		"DOTA_CoachingError_eVoiceBan" "Voice chat ban."
		"DOTA_CoachingError_eMatchBan" "Matchmaking ban."
		"DOTA_CoachingError_eTimeout" "Timeout."
		"DOTA_CoachingError_eTooBusy" "Too busy."
		"DOTA_CoachingError_eTooManyCoaches" "Too many coaches."
		"DOTA_CoachingError_eUnknownSession" "Unknown session."
		"DOTA_CoachingError_eCoachBehaviorScoreTooLow" "Coach's behavior/communications scores are too low."
		"DOTA_CoachingError_eCoachRankNotCalibrated" "Coach is not calibrated for ranked."
		"DOTA_CoachingError_eCoachRankNotEligible" "Coach's rank is too low."
		"DOTA_CoachingError_eCoachRankTooLow" "Coach's rank is too low to coach this player."
		"DOTA_CoachingError_eSessionTooShort" "Session was too short."
		"DOTA_CoachingError_eNoCoach" "No coach in session."
		"DOTA_CoachingError_eInvalidRating" "Invalid rating."
		"DOTA_CoachingError_eCoachNotInLobby" "Coach is not in the lobby."
		"DOTA_CoachingError_ePlayerInvalidTeam" "Player is not on a valid team."
		"DOTA_CoachingError_eCoachInvalidTeam" "Coach is not currently spectating."
		"DOTA_CoachingError_eNoRequest" "Cannot find coaching request."
		"DOTA_CoachingError_eInvalidResponse" "Invalid response."
		"DOTA_CoachingError_eAlreadyResponded" "Already responded to this request."

		"DOTA_EventName_NewPlayerExperience"	"New Player Experience"

		"DOTA_UI_CreepCard_UnitName"			"{s:unit_name}"	
		"DOTA_UI_CreepCard_UnitNameWithCount"	"{s:unit_name} (x{d:unit_count})"
		"DOTA_WatchTabName_On"					"On"
		"DOTA_WatchTabName_Off"					"Off"
		

		"DOTA_TeamFanContent_New"				"New"
		"DOTA_TeamFanContent_NewTeamsAvail"		"New Teams Available"
		"DOTA_TeamFanContent_SupportersClub"	"Supporters Club"
		"DOTA_TeamFanContent_TeamPerksTitle"	"Seasonal Team Perks"
		"DOTA_TeamFanContent_TeamPerksText"		"Team emoticons, sprays, loading screens, and chat wheel lines are permanent, while other perks will expire at the end of the event. Club membership resets each year. 50% of sales goes to {g:dota_team_name:team_id}."
		"DOTA_TeamFanContent_CompendiumCardPacksTitle"	"Special During the DPC Tour"
		"DOTA_TeamFanContent_CompendiumCardPacksText"	"Receive both <span class=\"Highlight\">Basic Packs</span> and <span class=\"Highlight\">Team Packs</span> for each tier of support.<br><br>The best card (guaranteed gold or silver) from a <span class=\"Highlight\">Team Pack</span> will be a member of <span class=\"Highlight\">{g:dota_team_name:team_id}</span>."
		"DOTA_TeamFanContent_CompendiumCardPacksBasicText"	"Receive <span class=\"Highlight\">Basic Packs</span> for each tier of support.<br><br>Each pack is guaranteed at least one gold or silver card."
		"DOTA_TeamFanContent_Tier1Club"			"Bronze"
		"DOTA_TeamFanContent_Tier2Club"			"Silver"
		"DOTA_TeamFanContent_Tier3Club"			"Gold"
		"DOTA_TeamFanContent_Tier1Badge"		"Team Badge"
		"DOTA_TeamFanContent_Tier2Badge"		"Silver Team Badge"
		"DOTA_TeamFanContent_Tier3Badge"		"Gold Team Badge"
		"DOTA_TeamFanContent_TierSupporter"	"{g:dota_team_name:t:favorite_team_id} Supporter"
		"DOTA_TeamFanContent_AlreadyOwned"		"Already Purchased"
		"DOTA_TeamFanContent_Emoticons"			"Emoticons"
		"DOTA_TeamFanContent_Sprays"			"Sprays"
		"DOTA_TeamFanContent_ChatWheels"		"Chat Wheels"
		"DOTA_TeamFanContent_LoadingScreens"	"Loading Screens"
		"DOTA_TeamFanContent_HPBarBadge"	"HP Bar Badge"
		"DOTA_TeamFanContent_Tier1Text"			"Show off your {g:dota_team_name:team_id} allegiance with team logo badges that appear next to your name throughout the game."
		"DOTA_TeamFanContent_Tier2Includes"		"Includes all Bronze perks."
		"DOTA_TeamFanContent_Tier3Includes"		"Includes all Bronze and Silver perks."
		"DOTA_TeamFanContent_Spectating"		"Spectating {g:dota_team_name:t:team_id} Game"
		"DOTA_TeamFanContent_ChatSample"		"Go {g:dota_team_name:t:team_id}!"
		"DOTA_TeamFanContent_TierNotAvailable"	"Not yet available for purchase"
		"DOTA_TeamFanContent_TeamChatWheel"		"{g:dota_team_name:team_id} Fan Content"
		"DOTA_DPCFanContent_FeaturedTeam"		"Featured Team"
		"DOTA_DPC_TeamSupportLevelPopupText"	"{g:dota_team_name:team_id} {s:team_tier} Tier Supporter."
		"DOTA_TeamFanContent_ChatWheelRewardSubtitle"	"Team Fan Chat Wheels activate automatically and are permanent."

		"DOTA_TeamFanContent_Sale"				"50% off"
		"DOTA_TeamFanContent_Sale75"			"75% off"
		
		//NEMESTICE

		"DOTA_EventGameName_Nemestice"						"Nemestice"
		"DOTA_EventPlayButtonLabel_Nemestice"				"Play Nemestice"
		"DOTA_Nemestice_Brief"								"Use the power of the Great Meteor to wipe out your enemy's towers"
		"DOTA_Nemestice_HowtoPlay"							"How To Play"
		"DOTA_Nemestice_HowToPlay_Intro"					"Mysterious Meteorites Strike the Heart of the Battlefield"
		"DOTA_Nemestice_HowToPlay_Subhead"					"Wipe out your Enemy's Towers to gain control"
		"DOTA_Nemestice_HowToPlay1_Title"					"Gather Meteorite Fragments"
		"DOTA_Nemestice_HowToPlay1_Desc"					"Every three minutes, the Nemestice Storm will cause a giant meteorite strike in the center of the map. Channel meteorites to collect <span>Nemestice Embers</span>. Try to dodge falling meteorites before they hit you."
		"DOTA_Nemestice_HowToPlay2_Title"					"Power from the Storm"
		"DOTA_Nemestice_HowToPlay2_Desc"					"Nemestice Embers grant <span>Embercharge</span>, boosting your attack damage, spell amplification, and movement speed. Gain enough Embercharge and you'll even shock nearby opponents."
		"DOTA_Nemestice_HowToPlay3_Title"					"Nemestice Towers and Creeps"
		"DOTA_Nemestice_HowToPlay3_Desc"					"Each time a tower is destroyed, power disperses to its allied towers, <span>making them stronger</span> -- as well as drawing the attention and assistance of <span>Nemestice-crazed creeps</span>. Destroy all enemy towers to win."

		"DOTA_Nemestice_HowToPlay_Points_Label"				"Earn Battle Points by Playing"
		"DOTA_Nemestice_HowToPlay_Points_Desc"				"<b>Win 125pts</b> when your team channels all the embers out of a central meteor <br><br><b>Win 100pts</b> when you're the first team to take down an enemy tower <br><br><b>Win 75pts</b> by using a shrine to help during a teamfight <br><br><b>Win 50pts</b> by stealing an enemy neutral item <br><br><b>Win 50pts</b> by using an ability or item to trap an enemy under a meteor <br><br><font color=\"#999999\">Point bonuses are awarded to each player on your team. Each bonus may only be collected once per game.</font>"

		"DOTA_Nemestice_Promo_Label"						"Nemestice - Play Now"
		"DOTA_Nemestice_Promo_Title"						"Harness the Power of Nemestice in an all-new Event Game Mode"
		"DOTA_Nemestice_Promo_Desc"							"A massive Nemestice Storm showers the battlefield with powerful meteorites. Wipe out your enemy's towers to gain control."

		"DOTA_Nemestice2021_Ended"							"Event Ended"
		"DOTA_Event_NotStarted"							"Event Not Started"

		"DOTA_Spring2021PostGame_Progress"					"Nemestice Progress"
		"DOTA_Spring2021PostGame_LevelProgress"				"Level Progress"
		"DOTA_Spring2021_BPProgress" 						"{d:current_level_bp} / {d:bp_to_next_level}"
		"DOTA_Spring2021PostGame_CurrentLevel"				"Level {d:current_level}"
		"DOTA_Spring2021PostGame_CavernChallengeCompleted"	"Cavern Challenge Completed"
		"DOTA_Spring2021PostGame_Total"						"Total"
		"DOTA_Spring2021PostGame_ThisWeekProgress"						"This Week's Progress"

		"DOTA_Spring2021PostGame_CavernCrawlProgress"		"{g:dota_cavern_name:cavern_event_id}"
		"DOTA_Spring2021PostGame_EventGame_WeeklyProgress"		"{d:weekly_progress} / {d:weekly_complete_limit}"

		"DOTA_View_Intro"								 	"View Introduction"

		"DOTA_Spring2021UpcomingRewards_DragonknightPersonaInfo"	"Davion of Dragon Hold"
		"DOTA_Spring2021UpcomingRewards_DragonknightPersonaInfo2"	"Persona for Dragon Knight"
		"DOTA_Spring2021UpcomingRewards_SpectreInfo2"				"Arcana Bundle for Spectre"

		"DOTA_Spring2021UpcomingRewards_DragonknightPersonaTitle"	"Davion of Dragon Hold Persona"
		"DOTA_Spring2021UpcomingRewards_DragonknightPersonaDesc"	"Venture out with the New Persona for Dragon Knight based on DOTA: Dragon's Blood, replacing both Davion and Slyrak"
		"DOTA_Spring2021UpcomingRewards_InvokerPersonaTitle"			"Dark Artistry Throwback for Young Invoker"
		"DOTA_Spring2021UpcomingRewards_InvokerPersonaDesc"			"Skip into the lanes sporting a new version of Dark Artistry, custom tailored for the included Acolyte of the Lost Arts Persona"
		"DOTA_Spring2021UpcomingRewards_SpectreArcanaTitle"			"Phantom Advent Arcana"
		"DOTA_Spring2021UpcomingRewards_SpectreArcanaDesc"			"Realize a deadly emergent reality with this all-new Arcana Bundle for Spectre, complete with unlockable alternate style"

		"DOTA_PlusPostGame_Spring2021Progress"				"Nemestice Progress"

		"DOTASpring2021EventSummaryWeekStarCountTitle"		"Weekly Quests"
		"DOTASpring2021EventSummaryWeekActive"				"Week {d:active_week}"
		"DOTASpring2021EventSummaryWeekStarProgressLabel"	"{d:num_stars_earned} / {d:num_stars_total}"

		"Spring2021_BP_Buy_End_Date"						"Available until <b>{t:l:event_end_date}</b>"
		"Spring2021_BP_Buy_Block_Desc"						"The Battle Pass is your companion for the summer's Nemestice event. Raise your Battle Level to unlock increasing rewards, including the Spectre Arcana, Dragon Knight Persona, new Immortal items, exclusive Item Sets, and more!"
		"Spring2021_BP_Buy_Discount"						"Save {d:percent_discount}% on included levels"
		"DOTA_BattlePass_EndDate_Purchase"					"Last day to purchase Battle Pass Levels is {t:l:event_end_date}"
		"DOTA_Compendium_EndDate_Purchase"					"Last day to purchase Compendium Levels is {t:l:event_end_date}"
	
		"DOTA_Nemestice_Frontpage_ViewWebsite"				"Visit Website"

		"DOTA_Armory_Category_Spring2021"					"Nemestice 2021"
		"DOTA_Spring2021_SeasonalSpray"						"Seasonal Spray"
		"DOTA_GrantIfNotOwned"								"Receive this item only if you don't already have one in your Armory."

		"DOTA_Armory_Category_Fall2021"						"Aghanim's Labyrinth 2021"
		"DOTA_Fall2021_SeasonalSpray"						"Seasonal Spray"

		"DOTA_BattlePass_GiftRewardInfo"					"Gift Battle Passes to unlock rewards"

		"DOTA_BattlePass_RandomReward"						"Random Reward"
		"DOTA_BattlePass_RandomReward_Info"					"You will receive one of the rewards at random. You will not receive duplicates."
		"DOTA_BattlePass_RandomReward_Info_Labyrinth"		"You will unlock an additional playable hero for Aghanim's Labyrinth.  If all the heroes are unlocked, you will receive 1000 Arcane Fragments instead."
		"DOTA_BattlePass_RandomReward_Info_Labyrinth_Desc"	"Unlock additional playable heroes for <b><i>Aghanim's Labyrinth</b></i>"

		"DOTA_Fall2021UpcomingRewards_PersonaInfo"	"Mirana of Nightsilver"
		"DOTA_Fall2021UpcomingRewards_PersonaInfo2"	"Persona for Mirana"
		"DOTA_Fall2021UpcomingRewards_ArcanaInfo"				"Dread Retribution"
		"DOTA_Fall2021UpcomingRewards_ArcanaInfo2"				"Arcana Bundle for Drow Ranger"

		"Fall2021_BP_Buy_End_Date"							"Available until <b>{t:l:event_end_date}</b>"
		"Fall2021_BP_Buy_Block_Desc"						"The Battle Pass is your companion for the Aghanim's Labyrinth event. Raise your Battle Level to unlock increasing rewards, including the Drow Arcana, Mirana Persona, new Immortal items, exclusive Item Sets, and more!"
		"Fall2021_BP_Buy_Discount"							"Save {d:percent_discount}% on included levels"
		
		"Fall2021_EndingReminder_Desc"						"The ability to earn or purchase Battle Pass Rewards and Collector's Caches will end soon."
		"Fall2021_EndingReminder_Rewards"					"Earn rewards such as the Drow Arcana, Mirana Persona, and Hoodwink Prestige set by leveling up your Battle Pass."

		"DOTA_Labyrinth_BP_Earned"							"Battle Points Earned"
		"DOTA_Labyrinth_BP_EarnedValue"						"{d:battle_point_bonus_earned} / {d:battle_point_bonus_cap}"
		"DOTA_Labyrinth_BP_Ascension"						"Difficulty goes up as you increase in Ascension level"
		"DOTA_Labyrinth_BP_Fragments"						"Pick up Arcane Fragments as you make your way through the Labyrinth"
		"DOTA_Labyrinth_AF_Used"							"Fragment Bonus"
		"DOTA_Labyrinth_AF_UsedValue"						"{d:fragment_bonus_earned} / {d:fragment_bonus_cap}"

		"DOTA_Labyrinth_BestProgress"						"Best Attempt: {s:curr_ascension_best}"

		"DOTA_LabyrinthBlessingPurchaseError_Title"					"Failed to Acquire Blessings (Error {d:error_code})"
		"DOTA_LabyrinthBlessingPurchaseError_Unknown"				"Internal error (Code {d:error_code})"
		"DOTA_LabyrinthBlessingPurchaseError_NotEnoughFragments"	"You don't have enough Shard Fragments"
		"DOTA_LabyrinthBlessingPurchaseError_NoPath"				"No connected path to that upgrade"

		"DOTA_LabyrinthBlessing_Tutorial1_Title"			"Get your first blessing"
		"DOTA_LabyrinthBlessing_Tutorial1_Desc:f"			"An extra sip from your bottle when you delve into the Continuum Vault."
		"DOTA_LabyrinthBlessing_NodeCostTotal"				"Total:"


		"DOTA_Armory_Category_International2022"						"Battle Pass 2022"

		
		"DOTA_Replay_CopyTimestampTooltip"					"Copies a sharable link to the replay with the current timestamp. You can use the link in a web browser, Windows run, or in the replay search field to open the replay and jump to the current timestamp"
		"DOTA_Replay_PinPlaybackControlTooltip"				"Pin / Unpin the playback control panel."
		"DOTA_Spectating_ShowClipBuilder"					"Clip Builder - Examine and Export Gameplay Footage"

		"DOTA_Replay_SkipAhead30"							"Skip Ahead 30 seconds"
		"DOTA_Replay_SkipAhead60"							"Skip Ahead 60 seconds"
		"DOTA_Replay_SkipBack30"							"Skip Back 30 seconds"
		"DOTA_Replay_SkipBack60"							"Skip Back 60 seconds"
		"DOTA_Spectator_Broadcaster"						"Broadcaster"
		"DOTA_PlaybackSpeed_025"							"0.25x"
		"DOTA_PlaybackSpeed_05"								"0.5x"
		"DOTA_PlaybackSpeed_1"								"1x"
		"DOTA_PlaybackSpeed_15"								"1.5x"
		"DOTA_PlaybackSpeed_2"								"2x"
		"DOTA_PlaybackSpeed_4"								"4x"
		"DOTA_PlaybackSpeed_8"								"8x"
		"DOTA_PlaybackSpeed_16"								"16x"

		"DOTA_Compendium_TheInternational"		"The International"
		"DOTA_Compendium_GroupStage"			"Group Stage"
		"DOTA_Compendium_GroupStageDates"		"October 7 ~ October 10, 2021"
		"DOTA_Compendium_GroupStageDates_Short"	"October 7 ~ 10"
		"DOTA_Compendium_GroupNote"		"Group assignments announced October 5th"
		"DOTA_Compendium_GroupA"				"Group A"
		"DOTA_Compendium_GroupB"				"Group B"
		"DOTA_Compendium_MainEvent"				"Main Event"
		"DOTA_Compendium_TheTeams"				"The 2021 Competitors"
		"DOTA_Compendium_MainEventDates"		"October 12 ~ October 17, 2021"
		"DOTA_Compendium_MainEventDates_Short"	"October 12 ~ 17"
		"DOTA_Compendium_Location"				"<span class=\"ArenaName\">Arena Națională</span><br>Bucharest, Romania"
		"DOTA_Compendium_TopTeams"				"The Top Eighteen Teams in the world"
		"DOTA_Compendium_Qualifiers"			"Qualifiers"
		"DOTA_Compendium_QualifierDates"		"June 30-July 3"
		"DOTA_Compendium_QualifierPredictions"	"Qualifier Predictions"
		"DOTA_Compendium_NowOpen"				"Now Open"
		"DOTA_Compendium_Locked"				"Locked"
		"DOTA_Compendium_Unlocked"				"Unlocked"
		"DOTA_Compendium_MainEventUnlock"		"Available Oct 7"
		"DOTA_Compendium_FantasyUnlock"			"Available Sept 30"
		"DOTA_Compendium_Fantasy"				"Fantasy"
		"DOTA_Compendium_MainEventPredictions"	"Tournament Predictions"
		"DOTA_Compendium_BracketPredictions"	"Bracket Predictions"
		"DOTA_Compendium_BracketDates"			"Available Oct 11"
		"DOTA_Compendium_Prizepool_2021"		"$40,018,195"
		"DOTA_Compendium_Countdown_Header"		"Countdown to"
		"DOTA_Compendium_Countdown_Main"		"Competition"
		"DOTA_Compendium_Countdown_Timer"		"{t:d:t:countdown_time}"
		"DOTA_Compendium_TI10Tagline" 	"A Decade of Champions"
		
		"DOTA_Compendium_LevelInfo_PointsNeeded"    "<b>{d:level_progress}</b> / {d:points_per_level}"
		"DOTA_Compendium_LevelInfo_CurrentLevel"    "Level {d:current_level}"

		"DOTA_Compendium_Countdown_Finished"	"The International will begin shortly..."

		"DOTA_Compendium_RewardLineInformation" "<span class=\"Highlight\">The International</span> draws near. Once the Group Stage begins, take your part in the biggest event of the year by earning <span class=\"Highlight\">Compendium Points</span> through accurate predictions, an expert Fantasy Draft and more. <br><br> As your points increase, earn rewards—including a number of <span class=\"Highlight\">The International 2021 rethemed Legacy Sets</span>.  The full reward line will be revealed in the coming weeks ahead of the Group Stage."
		"DOTA_Compendium_HowToEarnPoints_Title" "Ways to Earn Compendium Points"
		"DOTA_Compendium_HowToEarnPoints_Desc1" "Draft a <b>Fantasy team</b> and earn points daily and more when the tournament concludes."
		"DOTA_Compendium_HowToEarnPoints_Desc2" "Earn points for each correct <b>Tournament Prediction</b> at the conclusion of the tournament."
		"DOTA_Compendium_HowToEarnPoints_Desc3" "<b>Team Supporters Club</b> members earn points every time their teams win games during the tournament."
		"DOTA_Compendium_HowToEarnPoints_Desc4" "Make <b>predictions in-game</b> and get points for up to 6 accurate guesses per day."
		"DOTA_Compendium_CompendiumPointsLabel" "Compendium Points"

		"DOTA_Compendium_Compendium_WelcomeText"  "<b>The International Compendium</b> is here to help you join in the fun of Dota's crowning event.  Follow along the action by setting your fantasy roster, making predictions and earning The International 2021 themed rewards."

		"DOTA_Compendium_LeftNavSub_Talent" 		"Show your Support"
		"DOTA_Compendium_LeftNavSub_PlayerCards" 	"Collect & Manage Player Cards"
		"DOTA_Compendium_LeftNavSub_Fantasy"	 	"Draft the Perfect Lineup"
		"DOTA_Compendium_LeftNavSub_Tournament" 	"Lock In Your Calls"
		"DOTA_Compendium_LeftNavSub_Bracket" 		"Predict the Matchups"

		"DOTA_Compendium_AchieveLink_Talent" 		"Go to Talent Page"
		"DOTA_Compendium_AchieveLink_PlayerCards" 	"Go to Player Cards"
		"DOTA_Compendium_AchieveLink_Vote"	 		"Vote for Short Film"
		"DOTA_Compendium_AchieveLink_Tournament" 	"Go to Tournament Predictions"
		"DOTA_Compendium_AchieveLink_Bracket" 		"Go to Bracket Predictions"

		
		"DOTA_TeamPlayer_EmptySlot"				"Empty"

		"DOTA_CompTI10_PlayerCardsTooltip_EarnCardPacks_Title"		"Earn Card Packs"
		"DOTA_CompTI10_PlayerCardsTooltip_EarnCardPacks_Text1"		"Each pack contains 5 random cards, with at least one guaranteed Silver or Gold."
		"DOTA_CompTI10_PlayerCardsTooltip_EarnCardPacks_Text3"		"Your first win of the day will also earn you another Basic Pack."
		"DOTA_CompTI10_PlayerCardsTooltip_JoinSupportersClub"		"Join Supporters Clubs"
		"DOTA_CompTI10_PlayerCardsTooltip_JoinSupportersClub_Text1"		"Supporters Club members earn Team Packs and Basic Packs based on their supporter level:"
		"DOTA_CompTI10_PlayerCardsTooltip_JoinSupportersClub_Text2"		"Supporters Club members for teams that did not qualify for The International will instead receive all Basic Packs."
		"DOTA_CompTI10_PlayerCardsTooltip_JoinSupportersClub_Text3"		"The best card in a Team Pack is always from that team."
		"DOTA_CompTI10_PlayerCardsTooltip_JoinSupportersClub_Text4"		"Team Packs can be purchased for {g:dota_item_price:team_card_pack_item_def}."
		"DOTA_CompTI10_PlayerCardsTooltip_JoinSupportersClub_Text5"		"50% of sales go to the team."
		"DOTA_CompTI10_PlayerCardsTooltip_JoinSupportersClub_TableTitle"		"Supporter Tier"
		
		"DOTA_CompTI10_PlayerCardsTooltip_BasicPacks"				"Basic Packs"
		"DOTA_CompTI10_PlayerCardsTooltip_TeamPacks"				"Team Packs"
		"DOTA_CompTI10_PlayerCardsTooltip_PlayFantasy"				"Play Fantasy Dota"
		"DOTA_CompTI10_PlayerCardsTooltip_PlayFantasy_Text1"		"Once the Main Event begins at The International, use your earned Player Cards to participate in Fantasy Dota. Earn points to get exclusive rewards."

		"DOTA_CompendiumSummary_PlayerCards_StarterPacks"			"Starter Packs"
		"DOTA_CompendiumSummary_PlayerCards_StarterPacksCount:f"	"{d:starter_pack_count} Starter {starter_pack_count, plural, one{Pack} other{Packs}}"
		"DOTA_CompendiumSummary_PlayerCards_SupportersPacks"		"Supporters Packs"
		"DOTA_CompendiumSummary_PlayerCards_SupportersPacksCount:f"	"{d:supporter_pack_count} Supporters Club {supporter_pack_count, plural, one{Pack} other{Packs}}"
		"DOTA_CompendiumSummary_PlayerCards_BecomeASupporter"		"Become a Supporter"
		"DOTA_CompendiumSummary_PlayerCards_DailyWinPack"			"Daily Win Pack"
		"DOTA_CompendiumSummary_PlayerCards_DailyWinPackCount:f"	"{d:daily_pack_count} Daily Win {daily_pack_count, plural, one{Pack} other{Packs}}"
		"DOTA_CompendiumSummary_PlayerCards_DailyWinPackAvailable"	"Available"
		"DOTA_CompendiumSummary_PlayerCards_DailyWinPack_Next"		"Next in {t:d:t:T:countdown_time}"
		"DOTA_CompendiumSummary_PlayerCards_PacksAvailable:f"		"{d:owned_packs_count} Unopened {owned_packs_count, plural, one{Pack} other{Packs}}"
		"DOTA_CompendiumSummary_PlayerCards_ClaimPacks:f"			"Claim {claimable_packs_count, plural, one{Pack} other{Packs}}"
		"DOTA_CompendiumSummary_PlayerCards_UnopenedPacks:f"		"Unopened {owned_packs_count, plural, one{Pack} other{Packs}}"

		"DOTA_CompendiumSummary_Predictions_Fantasy"				"Fantasy Draft"
		"DOTA_CompendiumSummary_Predictions_Bracket_Unlocks"		"Bracket Unlocks In"
		"DOTA_CompendiumSummary_Fantasy_Title"						"DPC Fantasy"
		"DOTA_CompendiumSummary_Fantasy_Desc"						"Build your own Fantasy Dota team."
		"DOTA_CompendiumSummary_Fantasy_RewardLevel"				"Reward Level"
		"DOTA_CompendiumSummary_Fantasy_MultipleRoster:f"			"{d:current_filled_rosters} {current_filled_rosters, plural, one{Roster} other{Rosters}} Set"
		"DOTA_CompendiumSummary_Fantasy_SingleRoster"				"{s:single_roster_name} Roster Set"
		"DOTA_CompendiumSummary_Fantasy_NoRosterSet"				"No Roster Set"
		"DOTA_CompendiumSummary_Fantasy_NextPeriod"					"Next Period"
		"DOTA_CompendiumSummary_Fantasy_SetRoster"					"Set Fantasy Roster"
		"DOTA_CompendiumSummary_Fantasy_Treasures:f"				"{d:claimable_treasures} {claimable_treasures, plural, one{Treasure} other{Treasures}}"
		"DOTA_CompendiumSummary_Fantasy_UnclaimedTreasures:f"		"{d:claimable_treasures} Unclaimed {claimable_treasures, plural, one{Treasure} other{Treasures}}"
		"DOTA_CompendiumSummary_Supporters_Join1"					"Join a Supporters Club"
		"DOTA_CompendiumSummary_Supporters_Join2"					"Support your favorite teams."
		"DOTA_CompendiumSummary_Supporters_Sale"					"Sale: 50% Off"
		"DOTA_CompendiumSummary_Supporters_Sale75"					"Sale: 75% Off"
		"DOTA_CompendiumSummary_Supporters_New"						"{d:supporters_club_new_teams} New Teams"

		"DOTA_Compendium_TwitchDropReceived" 				       "<b>Twitch.TV</b> Drop received!"

		"DOTA_CompendiumSummary_Predictions_TournamentPrediction_Count"	"{d:current_main_event_predictions}<b>/40</b>"
		"DOTA_CompendiumSummary_Predictions_Bracket_Unlock" 		"<b>{i:unlock_days}</b>D <b>{s:unlock_hours}</b>H <b>{s:unlock_minutes}</b>M <b>{s:unlock_seconds}</b>S"

		"DOTA_CompTI10_Achievements_GetStarted_Title"				"Participation Points"
		"DOTA_CompTI10_Achievements_GetStarted_Desc"				"Get started on your rewards with some quick achievements"

		"DOTA_CompTI10_Achievement_1_PlayerCardFullTeams_Name"				"Five of a Kind"
		"DOTA_CompTI10_Achievement_1_PlayerCardFullTeams_Desc"				"Have a fully completed player card team."
		"DOTA_CompTI10_Achievement_8_PlayerCardFullTeams_Name"				"A Good Hand"
		"DOTA_CompTI10_Achievement_8_PlayerCardFullTeams_Desc"				"Have 8 fully completed player card teams."
		"DOTA_CompTI10_Achievement_18_PlayerCardFullTeams_Name"				"Royal Flush"
		"DOTA_CompTI10_Achievement_18_PlayerCardFullTeams_Desc"				"Have 18 fully completed player card teams."

		"DOTA_CompTI10_Achievement_FillOutMainEventPredictions_Name"		"Guess and Check"
		"DOTA_CompTI10_Achievement_FillOutMainEventPredictions_Desc"		"Fill out all of the Tournament Predictions."
		"DOTA_CompTI10_Achievement_FillOutBracketPredictions_Name"			"Bracket Savant"
		"DOTA_CompTI10_Achievement_FillOutBracketPredictions_Desc"			"After the Group Stage, fill out your Bracket Predictions."
		"DOTA_CompTI10_Achievement_PurchaseAutograph_Name"					"Kind, Generous, and Talented"
		"DOTA_CompTI10_Achievement_PurchaseAutograph_Desc"					"Purchase a Talent Autograph."
		"DOTA_CompTI10_Achievement_VoteForShortFilm_Name"					"Lights, Camera, Action!"
		"DOTA_CompTI10_Achievement_VoteForShortFilm_Desc"					"Vote for a film in the Short Film Contest."
		"DOTA_CompTI10_Achievement_VoteForShortFilm_ExpiresIn" 				"Voting Ends In:"
		"DOTA_CompTI10_Achievement_VoteForShortFilm_Timer" 					"<b>{i:expires_days}</b>D <b>{s:expires_hours}</b>H <b>{s:expires_minutes}</b>M <b>{s:expires_seconds}</b>S"
		"DOTA_CompTI10_Achievement_VoteForShortFilm_HasExpired" 			"Short Film Voting has Ended"

		"DOTA_CompTI10_FrontPage_TimerEnds" 								"Ends:"
		"DOTA_CompTI10_FrontPage_TimerString"			 					"<b>{i:expires_days}</b>D <b>{s:expires_hours}</b>H <b>{s:expires_minutes}</b>M <b>{s:expires_seconds}</b>S"

		"DOTA_DPCFantasy_Reward"											"DPC Fantasy Reward"
		
		"DOTA_Spectator_ConfirmDisconnectTitle"			"Confirm Disconnect"
		"DOTA_Spectator_ConfirmDisconnectMessage"		"Are you sure you'd like to leave the game?"
		"DOTA_Spectator_GraphHeader_Teams"				"Teams"
		"DOTA_Spectator_GraphHeader_WinProb"			"Win Probability"
		"DOTA_Spectator_GraphHeader_NetWorth"				"Net Worth"
		"DOTA_Spectator_GraphHeader_Experience"			"Experience"
		"DOTA_Spectator_Graph_RadiantXP"				"{d:experience_radiant} XP"
		"DOTA_Spectator_Graph_DireXP"					"{d:experience_dire} XP"
		
		"DOTA_HUD_DVR_PinExpandedPlaybackControls" "Pin Open"
		"DOTA_HUD_DVR_UnpinExpandedPlaybackControls" "Unpin"
		"DOTA_HUD_DVR_ShareLink"	"Copy Link"
		"DOTA_Replay_IncreaseSpeed"	"Increase Playback Speed"
		"DOTA_Replay_DecreaseSpeed"	"Decrease Playback Speed"
		"DOTA_Settings_Tooltip_EnableEdgepanTemporaryFreeCam" "Enable spectator override camera when edge panning."

		"DOTA_SpectatorNavTooltipSort"	"Sort Stats"
		"DOTA_SpectatorNavTooltipGraphs"	"Graphs"
		"DOTA_SpectatorNavTooltipItems"		"Items"

		"dota_consume_all_item_context_menu"			"Use All..."
		"dota_consume_all_dialog_text"					"Use {d:item_count} &quot;{g:dota_item_name:item_def}?&quot;"

		"DOTA_TI_GroupStage_A" "Group A"
		"DOTA_TI_GroupStage_B" "Group B"

		"league_name_13256" "The International 2021"

		"DOTA_TI10_WinnerTitle" "The International 2021 Champions"
		"DOTA_TI10_WinnerTeamName" "Team Spirit"

		"DOTA_Lobby_Settings_Ability_Draft_Shuffle_Players" "Shuffle player slots per team"

		"DOTA_SettingsLanguageChange_Title" "Restart Required"
		"DOTA_SettingsLanguageChange_Body" "Restart the DOTA client to apply language changes."

		// Fall 2021 Battlepass
		"DOTA_EventPlayButtonLabel_Aghanim"				"Enter Aghanim's Labyrinth"
		"DOTA_EventPlayButtonLabel_Aghanim2021"				"Aghanim's Labyrinth"
		"DOTA_EventGameName_International2021"				"Aghanim's Labyrinth"


		"DOTA_Fall2021_MysteryBox_Title"				"Aghanim's Helping Hand!"
		"DOTA_Fall2021_MysteryBox_BoxesRemaining"		"Chests Remaining: <b>{d:mystery_boxes_remaining}</b>"
		"DOTA_Fall2021_MysteryBox_Instructions"			"Kick the chest to gain Battle Points. <br> The more kicks it takes, the bigger the reward!"
		"DOTA_Fall2021_MysteryBox_OpenAnother"			"Open Another"
		"DOTA_Fall2021_MysteryBox_ErrorOpening"			"Aghanim's Helping Hand chest failed to open!<br><br>This may be due to a delay in processing the item, in which case, the correct number of battle points will be awarded and visible in the Points Log when the item has finished processing."


		"DOTA_Fall2021UpcomingRewards_CustomCreepsTitle"		"Custom Creeps"
		"DOTA_Fall2021UpcomingRewards_CustomCreepsDesc"			"New recruits are coming out of the woodwork with the 'Woodland Warbands' Radiant and Dire Siege and Lane Creeps."
		"DOTA_Fall2021UpcomingRewards_MiranaPersonaTitle"		"Mirana Persona"
		"DOTA_Fall2021UpcomingRewards_MiranaPersonaDesc"			"The new 'Mirana of Nightsilver' persona joins friends Marci and Davion in the transition from DOTA: Dragon's Blood to the battle of the Ancients."
		"DOTA_Fall2021UpcomingRewards_CustomTowersTitle"		"Custom Towers"
		"DOTA_Fall2021UpcomingRewards_CustomTowersDesc"			"Defend your Ancients with untold dexterity thanks to the help of the new 'Grasp of the Elder Gods' Radiant and Dire towers."
		"DOTA_Fall2021UpcomingRewards_HoodwinkPrestigeTitle"		"Hoodwink Prestige Bundle"
		"DOTA_Fall2021UpcomingRewards_HoodwinkPrestigeDesc"			"Help the gods rid the Mistwoods of an aeon's worth of evil with the new 'Tomo'kan Incarnate' prestige bundle for Hoodwink."
		"DOTA_Fall2021UpcomingRewards_DrowArcanaTitle"		"Drow Arcana"
		"DOTA_Fall2021UpcomingRewards_DrowArcanaDesc"			"With eyes that cannot unsee the evil around her, Traxex seeks solace in blood with the all-new 'Dread Retribution' Arcana bundle."

		// Fall 2021 Weekly Quests

		"DOTAFall2021EventSummaryWeekStarCountTitle"		"Weekly Quests"
		"DOTAFall2021EventSummaryWeekActive"				"{d:active_week}"
		"DOTAFall2021EventSummaryWeekStarProgressLabel"		"{d:num_stars_earned} / {d:num_stars_total}"

		"DOTA_Fall2021_Stars_Claim_Name"					"Claimed Weekly Quest Stars"
		"DOTA_Fall2021_WeeklyStarCountLabel"				"Stars for this week: {d:current_star_count} / {d:max_star_count}"
		"DOTA_Fall2021_MarkVisibleSeasonActiveLabel"		"Activate Week {d:week_number}"
		"DOTA_Fall2021_SeasonActiveTooltip"					"This the currently active week that quest progress will be recorded for."
		"DOTA_Fall2021_WeeklUnlockMessage"					"Week {d:week_number} Quests unlock in {s:time_until_week_unlock}."
		"DOTA_Fall2021_WeeklyStarClaimRewardLabel"			"Claim"
		"DOTA_Fall2021_WeeklyStarRewardPipLabel"			"{d:point_reward}"

		"DOTA_Fall2021_WeeklyQuest_Progress_Label"			"Week {d:week_number} Progress:"

		"DOTA_Fall2021_Quest_Aghanims_Placeholder_Name"				"Aghanims Placeholder"
		"DOTA_Fall2021_Quest_Aghanims_Placeholder_Description"		"Aghanims Placeholder Desc"

				
		"DOTA_Fall2021_Quest_Placeholder_Name"			"Placeholder Quests"
		"DOTA_Fall2021_Quest_Placeholder_Description"	"TBD Any quests this week may be changed before they're released."


		// already have a good name or was unused from last year
		"DOTA_Fall2021_Quest_Win_And_Hero_Damage_Name"				"Add Injury to Insult"
		"DOTA_Fall2021_Quest_Win_And_Hero_Damage_Description"		"Deal {s:current_tier_score} damage to Heroes in Winning Games"

		// AGHANIM'S LAB CONTINUUM QUESTS
		"DOTA_Fall2021_Quest_Plays_Name_Week1"		"Play A Round and Find Out"
		"DOTA_Fall2021_Quest_Plays_Name_Week2"		"You Win No Matter What"
		"DOTA_Fall2021_Quest_Plays_Name_Week3"		"Have Yourself a Time"
		"DOTA_Fall2021_Quest_Plays_Name_Week4"		"Play Yourself Out"
		"DOTA_Fall2021_Quest_Plays_Name_Week5"		"What a Play"
		"DOTA_Fall2021_Quest_Plays_Name_Week6"		"As You Like It"
		"DOTA_Fall2021_Quest_Plays_Name_Week7"		"For Love of the Game"
		"DOTA_Fall2021_Quest_Plays_Name_Week8"		"Earning Either Way"
		"DOTA_Fall2021_Quest_Plays_Name_Week9"		"I Like to Play"
		"DOTA_Fall2021_Quest_Plays_Name_Week10"		"Deca-deuce"
		"DOTA_Fall2021_Quest_Plays_Description"		"Play {s:current_tier_score} Matches"
	
		"DOTA_Fall2021_Quest_Wins_Name"							"It Happens"
		"DOTA_Fall2021_Quest_Wins_Name_Week1"					"Skill or Fortune"
		"DOTA_Fall2021_Quest_Wins_Name_Week3"					"Nothing Like It"
		"DOTA_Fall2021_Quest_Wins_Name_Week5"					"While I Have You"
		"DOTA_Fall2021_Quest_Wins_Name_Week6"					"Let Me Help You With That"
		"DOTA_Fall2021_Quest_Wins_Name_Week7"					"Sweet Dream Machine"
		"DOTA_Fall2021_Quest_Wins_Name_Week8"					"I Do What I Want"
		"DOTA_Fall2021_Quest_Wins_Name_Week9"					"Upward Trajectory"
		"DOTA_Fall2021_Quest_Wins_Name_Week10"					"Finally Got the Hang of It"
		"DOTA_Fall2021_Quest_Wins_Description"					"Win {s:current_tier_score} Matches"

		"DOTA_Fall2021_Quest_Aghanims_Stars_Name_Week1"				"Wizard Currency"
		"DOTA_Fall2021_Quest_Aghanims_Stars_Name_Week2"				"Magus Side Gig"
		"DOTA_Fall2021_Quest_Aghanims_Stars_Name_Week3"				"Conundrum Crusader"
		"DOTA_Fall2021_Quest_Aghanims_Stars_Name_Week4"				"Aghanim's Allowance"
		"DOTA_Fall2021_Quest_Aghanims_Stars_Name_Week5"				"Vault Vacuum"
		"DOTA_Fall2021_Quest_Aghanims_Stars_Name_Week6"				"Decagon Diver"
		"DOTA_Fall2021_Quest_Aghanims_Stars_Name_Week7"				"I Take Your Points"
		"DOTA_Fall2021_Quest_Aghanims_Stars_Name_Week8"				"Hot Pockets"
		"DOTA_Fall2021_Quest_Aghanims_Stars_Name_Week9"				"Cosmic Collector"
		"DOTA_Fall2021_Quest_Aghanims_Stars_Name_Week10"			"All-Star Player"
		"DOTA_Fall2021_Quest_Aghanims_Stars_Description"			"Earn up to <span class=\"ScoreTier1\">7</span> Weekly Quest Stars dropped from Bosses in the Aghanim's Labyrinth event game."

		
		//AGHANIM 2021

		"DOTA_AghanimDebut_Title"							"A CONUNDRUM OF GRAND REPROPORTIONS"
		"DOTA_AghanimDebut_Desc" 							"Aghanim the mighty is now Aghanim the many! Due to a minor, multiverse-melding mishap, the useless Continuum Device has malfunctioned and manifested more magnificent Aghanims than a single reality can possibly maintain. Will you march into almost certain death to save the greatest wizard that ever lived? Surely that would be an adventure worthy of your storied name."
		"DOTA_AghanimDebut_Everyone"							"New event game mode, available for everyone!"
		
		"DOTA_Style_hand_courier_default"							"Lefty - Original"
		"DOTA_Style_hand_courier_1"										"Lefty - Gem of Truesight Style Unlock"
		"DOTA_Style_hand_courier_2"										"Lefty - Ultimate Orb Style Unlock"
		"DOTA_Style_hand_courier_3"										"Lefty - Linken's Sphere Style Unlock"
		"DOTA_Style_hand_courier_4"										"Lefty - Refresher Orb Style Unlock"
		"DOTA_Style_hand_courier_5"										"Lefty - Octarine Core Style Unlock"
		"DOTA_Style_hand_courier_6"										"Lefty - Aegis of the Immortal Style Unlock"

		"DOTA_Fall2021_FragmentIncrease_1"		"+10% additional Arcane Fragments from Aghanim's Labyrinth"
		"DOTA_Fall2021_FragmentIncrease_2"		"+10% additional Arcane Fragments from Aghanim's Labyrinth"
		"DOTA_Fall2021_FragmentIncrease_3"		"+10% additional Arcane Fragments from Aghanim's Labyrinth"

		"DOTA_Fall2021_HeroUnlock"				"Unlock a hero for Aghanim's Labyrinth"

		// AGHANIM 2021 postgame strings

		"DOTA_Tooltip_ability_aghsfort_undying_decay"							"Decay"
		"DOTA_Tooltip_ability_aghsfort_undying_decay_Description"				"Undying deals damage to all enemies in an area, gaining strength temporarily for each enemy hit. Strength gain is increased when hitting Captains and Bosses."
		"DOTA_Tooltip_ability_aghsfort_undying_decay_Lore"						"The strength of the living is simply borrowed from the strength of the dead."
		"DOTA_Tooltip_ability_aghsfort_undying_decay_Note0"						"Affects invisible units."
		"DOTA_Tooltip_ability_aghsfort_undying_decay_decay_damage"				"DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_undying_decay_str_steal"					"STRENGTH GAIN:"
		"DOTA_Tooltip_ability_aghsfort_undying_decay_str_steal_captain_mult"	"STRENGTH GAIN CAPTAIN MULTIPLIER:"
		"DOTA_Tooltip_ability_aghsfort_undying_decay_str_steal_boss_mult"		"STRENGTH GAIN BOSS MULTIPLIER:"
		"DOTA_Tooltip_ability_aghsfort_undying_decay_decay_duration"			"BUFF DURATION:"
		"DOTA_Tooltip_ability_aghsfort_undying_decay_radius"					"RADIUS:"

		"DOTA_Tooltip_ability_aghsfort_undying_soul_rip"							"Soul Rip"
		"DOTA_Tooltip_ability_aghsfort_undying_soul_rip_Description"				"Undying rips health away from all nearby units and uses it to heal an ally, or damage an enemy. Soul Rip can also be used to heal Tombstone. Damage value is increased when used against enemies."
		"DOTA_Tooltip_ability_aghsfort_undying_soul_rip_Lore"					"Even allies feel despair in Undying's presence."
		"DOTA_Tooltip_ability_aghsfort_undying_soul_rip_Note0"					"Can heal Tombstone, but can't heal or damage other buildings."
		"DOTA_Tooltip_ability_aghsfort_undying_soul_rip_Note1"					"Does not rip from invisible units."
		"DOTA_Tooltip_ability_aghsfort_undying_soul_rip_damage_per_unit"			"DAMAGE/HEAL PER UNIT:"
		"DOTA_Tooltip_ability_aghsfort_undying_soul_rip_max_units"				"MAX UNITS:"
		"DOTA_Tooltip_ability_aghsfort_undying_soul_rip_radius"					"RIP RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_undying_soul_rip_tombstone_heal"			"TOMBSTONE HEAL:"
		"DOTA_Tooltip_ability_aghsfort_undying_soul_rip_damage_bonus_percent"	"%DAMAGE BONUS PERCENT:"
		
		"DOTA_Tooltip_ability_aghsfort_undying_tombstone"						"Tombstone"
		"DOTA_Tooltip_ability_aghsfort_undying_tombstone_Description"			"Summons a tombstone at the target point.  Zombies will frequently spawn from the tombstone and attack a random nearby enemy.  Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target falls below a certain amount of health, increases the attack and movement speed of the zombie."
		"DOTA_Tooltip_ability_aghsfort_undying_tombstone_Lore"					"Dirge calls on his fallen brothers to fight for the Dead God."
		"DOTA_Tooltip_ability_aghsfort_undying_tombstone_Note0"					"The Tombstone is magic immune but will be damaged by attacks."
		"DOTA_Tooltip_ability_aghsfort_undying_tombstone_Note1"					"Zombies are attack immune but die to any incidental magic damage."
		"DOTA_Tooltip_ability_aghsfort_undying_tombstone_Note2"					"If their target dies or goes out of vision, the Zombie will die."
		"DOTA_Tooltip_ability_aghsfort_undying_tombstone_hits_to_destroy_tooltip"		"ATTACKS TO DESTROY:"
		"DOTA_Tooltip_ability_aghsfort_undying_tombstone_duration"						"TOMBSTONE DURATION:"
		"DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_base_damage"			"ZOMBIE DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_undying_tombstone_radius"						"ZOMBIE SPAWN RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_interval"				"ZOMBIE SPAWN INTERVAL:"
		"DOTA_Tooltip_ability_aghsfort_undying_tombstone_health_threshold_pct_tooltip"	"%DEATHLUST PCT HEALTH THRESHOLD:"
		"DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_deathstrike"		"Deathlust"
		"DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_deathstrike_Description"		"Slows enemy units on attack.  If the attacked unit's health goes below the threshold, the zombie receives enhanced movement and attack speed."
		"DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_deathstrike_health_threshold"	"HEALTH THRESHOLD BY NUMBER:"
		"DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_deathstrike_health_threshold_pct"	"%HEALTH THRESHOLD BY PERCENT:"
		"DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_deathstrike_duration"			"SLOW DURATION:"
		"DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_deathstrike_slow"				"%MOVEMENT SLOW:"
		"DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_deathstrike_bonus_move_speed"			"%BONUS MOVE SPEED:"
		"DOTA_Tooltip_ability_aghsfort_undying_tombstone_zombie_deathstrike_bonus_attack_speed"			"BONUS ATTACK SPEED:"
		"DOTA_Tooltip_ability_aghsfort_undying_flesh_golem"						"Flesh Golem"
		"DOTA_Tooltip_ability_aghsfort_undying_flesh_golem_Description"			"Undying transforms into a horrifying flesh golem. Gains a percentage increase to strength and imbues attacks with a slow and damage amplification."
		"DOTA_Tooltip_ability_aghsfort_undying_flesh_golem_Lore"					"The flesh of the recently dead add to the power of Dirge's plague."
		"DOTA_Tooltip_ability_aghsfort_undying_flesh_golem_duration"				"DURATION:"
		"DOTA_Tooltip_ability_aghsfort_undying_flesh_golem_slow"				"%SLOW:"
		"DOTA_Tooltip_ability_aghsfort_undying_flesh_golem_damage_amp"		"%DAMAGE AMPLIFICATION:"
		"DOTA_Tooltip_ability_aghsfort_undying_flesh_golem_slow_duration"		"SLOW DURATION:"
		"DOTA_Tooltip_ability_aghsfort_undying_flesh_golem_str_percentage"		"%STRENGTH MULTIPLIER:"
		"DOTA_Tooltip_ability_aghsfort_undying_flesh_golem_movement_bonus"		"MOVEMENT BONUS:"

		"DOTA_Tooltip_ability_aghsfort_special_undying_consume_zombies"					"The Dead Hunger"
		"DOTA_Tooltip_ability_aghsfort_special_undying_consume_zombies_Description"		"Undying destroys all of his zombies, healing himself for %heal_percent_per_zombie%%% of his maximum health and gaining a stacking Deathlust buff for himself. The buff increases his movement speed by %bonus_move_speed_per_stack%%% per stack and attack speed by %bonus_attack_speed_per_stack% per stack."
		"dota_hud_error_no_zombies_to_eat"												"No Zombies To Eat"

		"DOTA_Tooltip_modifier_aghsfort_special_undying_consume_zombies_counter"				"Zombie Counter"
		"DOTA_Tooltip_modifier_aghsfort_special_undying_consume_zombies_counter_Description"	"Stack count equal to the number of currently living zombies."

		"DOTA_Tooltip_modifier_aghsfort_undying_decay_buff"						"Decay"
		"DOTA_Tooltip_modifier_aghsfort_undying_decay_buff_Description"			"Stealing %dMODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS% strength."
		"DOTA_Tooltip_modifier_aghsfort_undying_decay_buff_counter"				"Decay"
		"DOTA_Tooltip_modifier_aghsfort_undying_decay_buff_counter_Description"	"Stealing %fMODIFIER_PROPERTY_TOOLTIP% strength."
		"DOTA_Tooltip_modifier_aghsfort_undying_decay_debuff"					"Decay"
		"DOTA_Tooltip_modifier_aghsfort_undying_decay_debuff_Description"		"Losing 4 strength."
		"DOTA_Tooltip_modifier_aghsfort_undying_decay_debuff_counter"			"Decay"
		"DOTA_Tooltip_modifier_aghsfort_undying_decay_debuff_counter_Description"	"Losing %dMODIFIER_PROPERTY_TOOLTIP% strength."
		"DOTA_Tooltip_modifier_aghsfort_undying_flesh_golem"									"Flesh Golem"
		"DOTA_Tooltip_modifier_aghsfort_undying_flesh_golem_Description"						"Strength increased by %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS_PERCENTAGE%%%. Attacks slow enemies and deal bonus damage over time."
		"DOTA_Tooltip_modifier_aghsfort_undying_flesh_golem_plague_aura"						"Flesh Golem's Plague Aura"
		"DOTA_Tooltip_modifier_aghsfort_undying_flesh_golem_plague_aura_Description"			"Movement slowed, and losing a percentage of current health per second."
		"DOTA_Tooltip_modifier_aghsfort_undying_flesh_golem_slow"							"Flesh Golem Plague"
		"DOTA_Tooltip_modifier_aghsfort_undying_flesh_golem_slow_Description"				"Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% and receiving increased damage from all sources."
		
		"DOTA_Tooltip_modifier_aghsfort_undying_tombstone_zombie_modifier"					"Deathlust Slow"
		"DOTA_Tooltip_modifier_aghsfort_undying_tombstone_zombie_modifier_Description"					"Undying Zombie attacks slow their target."
		"DOTA_Tooltip_modifier_aghsfort_undying_tombstone_zombie_deathstrike_slow_counter"					"Deathlust Slow"
		"DOTA_Tooltip_modifier_aghsfort_undying_tombstone_zombie_deathstrike_slow_counter_Description"		"Being slowed %dMODIFIER_PROPERTY_TOOLTIP%%% by Undying Zombies."
		"DOTA_Tooltip_modifier_aghsfort_undying_tombstone_zombie_deathlust"							"Deathlust Frenzy"
		"DOTA_Tooltip_modifier_aghsfort_undying_tombstone_zombie_deathlust_Description"				"Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% faster movement and attack speed."



		"DOTA_Tooltip_Ability_aghsfort_special_undying_decay_spawn_zombies"					"Bring Out the Dead"
		"DOTA_Tooltip_ability_aghsfort_special_undying_decay_spawn_zombies_Description"		"Spawn a zombie next to each enemy hit by Decay."

		"DOTA_Tooltip_Ability_aghsfort_special_undying_decay_on_attack"						"Rotting Mitts"
		"DOTA_Tooltip_ability_aghsfort_special_undying_decay_on_attack_Description"			"Gives Undying a %value%%% chance to cast Decay after a successful attack."

		"DOTA_Tooltip_Ability_aghsfort_special_undying_decay_reverberation"					"Macabre Reverberations"
		"DOTA_Tooltip_ability_aghsfort_special_undying_decay_reverberation_Description"		"Decay triggers %extra_decays% additional times at the targeted location %interval% seconds apart. The additional Decays deal %decay_strength_percent%%% damage and steal %decay_strength_percent%%% strength."

		"DOTA_Tooltip_Ability_aghsfort_special_undying_soul_rip_ward"						"Goading Totem"
		"DOTA_Tooltip_ability_aghsfort_special_undying_soul_rip_ward_Description"			"Soul Rip can now be ground targeted to spawn a Goading Totem. The totem lives for %ward_duration% seconds and taunts enemies to it every %taunt_interval% seconds. When the totem expires it damages enemies and heals allies for %damage_multiplier%%% of Soul Rip's cumulative value in a %ward_radius% area. Toggling Auto Cast will always ground target."

		"DOTA_Tooltip_Ability_aghsfort_special_undying_soul_rip_charges"					"Ceaseless"
		"DOTA_Tooltip_ability_aghsfort_special_undying_soul_rip_charges_Description"		"Soul Rip gains %value% charges."
		
		"DOTA_Tooltip_Ability_aghsfort_special_undying_soul_rip_spawn_zombies"				"Rip and Tear"
		"DOTA_Tooltip_ability_aghsfort_special_undying_soul_rip_spawn_zombies_Description"	"Every nearby unit that loses health from Soul Rip has a %value%%% chance to spawn a zombie. These zombies attack random nearby enemy targets."

		"DOTA_Tooltip_Ability_aghsfort_special_undying_soul_rip_share_strength"				"RIPPED"
		"DOTA_Tooltip_ability_aghsfort_special_undying_soul_rip_share_strength_Description"	"Casting Soul Rip on an allied hero shares %str_share_percent%%% of Undying's current Strength for %duration% seconds. Casting Soul Rip on an enemy deals additional damage equal to %str_damage_percent%%% of Undying's current Strength."

		"DOTA_Tooltip_Ability_aghsfort_special_undying_tombstone_exploding_zombies"				"Ripened Corpses"
		"DOTA_Tooltip_ability_aghsfort_special_undying_tombstone_exploding_zombies_Description"	"%spawn_pct%%% of Zombies spawned are Ripe. When a Ripe zombie successfully attacks it explodes, triggering a Decay at its current location with %radius_pct%%% of the base Decay radius."

		"DOTA_Tooltip_Ability_aghsfort_special_undying_tombstone_bunker"						"Bury the Living"
		"DOTA_Tooltip_ability_aghsfort_special_undying_tombstone_bunker_Description"			"Tombstone can now house one hero, protecting them inside and healing them for %heal_percent_per_tick%%% of their max health every %heal_interval% seconds."

		"DOTA_Tooltip_Ability_aghsfort_special_undying_flesh_golem_spawn_zombies"				"Death March"
		"DOTA_Tooltip_ability_aghsfort_special_undying_flesh_golem_spawn_zombies_Description"	"Undying continuously spawns zombies to attack nearby enemies while Flesh Golem is active."

		"DOTA_Tooltip_Ability_aghsfort_special_undying_flesh_golem_heal_on_enemy_death"				"Rejuvinating Rot"
		"DOTA_Tooltip_ability_aghsfort_special_undying_flesh_golem_heal_on_enemy_death_Description"	"Undying heals for %heal_percent%%% of his maximum health whenever an enemy dies within %radius% units while Flesh Golem is active."

		"DOTA_Tooltip_Ability_aghsfort_special_undying_flesh_golem_smash"						"SMASH"
		"DOTA_Tooltip_ability_aghsfort_special_undying_flesh_golem_smash_Description"			"Flesh Golem attacks damage enemies in a %radius% unit radius for %damage_percent%%% damage while also applying Flesh Golem's slow and damage amplification."

		"DOTA_Tooltip_Ability_aghsfort_special_undying_consume_zombies_dummy"					"The Dead Hunger"
		"DOTA_Tooltip_ability_aghsfort_special_undying_consume_zombies_dummy_Description"		"Undying gains an additional ability that allows him to instantly consume all of his zombies, healing for %heal_percent_per_zombie%%% of his max health per zombie and gaining %bonus_move_speed_per_stack%%% movement speed and %bonus_attack_speed_per_stack% attack speed per zombie."


		"DOTA_Tooltip_modifier_aghsfort_special_undying_consume_zombies_buff"					"Sated"
		"DOTA_Tooltip_modifier_aghsfort_special_undying_consume_zombies_buff_Description"		"Increased movement speed and attack speed per stack."

		"DOTA_Tooltip_modifier_aghsfort_undying_soul_rip_share_strength"						"Ripped"
		"DOTA_Tooltip_modifier_aghsfort_undying_soul_rip_share_strength_Description"			"Increased Strength from Undying."

		"aghsfort_undying_decay_str_steal"							"+{s:value} {s:ability_name} Strength Steal per target"
		"aghsfort_undying_decay_radius"								"+{s:value} {s:ability_name} Radius"
		"aghsfort_undying_decay_decay_damage"						"+{s:value} {s:ability_name} Damage"
		"aghsfort_undying_decay_percent_mana_cost_cooldown"			"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_undying_soul_rip_damage_per_unit"					"+{s:value} {s:ability_name} Damage/Heal per Unit"
		"aghsfort_undying_soul_rip_max_units"						"+{s:value} {s:ability_name} Max Units"
		"aghsfort_undying_soul_rip_percent_mana_cost_cooldown"		"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_undying_tombstone_zombie_base_damage"				"+{s:value} {s:ability_name} Zombie Damage"
		"aghsfort_undying_tombstone_duration"						"+{s:value} {s:ability_name} Duration"
		"aghsfort_undying_tombstone_percent_mana_cost_cooldown"		"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_undying_flesh_golem_str_percentage"				"+{s:value}% {s:ability_name} Strength Gain"
		"aghsfort_undying_flesh_golem_duration"						"+{s:value} {s:ability_name} Duration"
		"aghsfort_undying_flesh_golem_damage_amp"					"+{s:value}% {s:ability_name} Damage Amplification Debuff"
		"aghsfort_undying_flesh_golem_percent_mana_cost_cooldown"	"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"

		"DOTA_Tooltip_ability_aghsfort_special_bonus_unique_undying_tombstone_on_death"			"Tombstone On Death"
		"DOTA_Tooltip_ability_aghsfort_special_bonus_unique_undying_soul_rip_charges"			"Soul Rip Gains 2 Charges"

		"npc_aghsfort_unit_undying_zombie"														"Undying Zombie"
		"npc_aghsfort_unit_undying_zombie_torso"												"Undying Zombie"
		"npc_aghsfort_unit_tombstone1"															"Undying Tombstone"
		"npc_aghsfort_unit_tombstone2"															"Undying Tombstone"
		"npc_aghsfort_unit_tombstone3"															"Undying Tombstone"
		"npc_aghsfort_unit_tombstone4"															"Undying Tombstone"
		"npc_aghsfort_unit_undying_soul_rip_ward"												"Goading Totem"
		
		//THE INTERNATIONAL BATTLE PASS 2022

		"DOTA_Style_hamster_courier_default"							"Pouches - Original"
		"DOTA_Style_hamster_courier_1"										"Pouches - Gem of Truesight Style Unlock"
		"DOTA_Style_hamster_courier_2"										"Pouches - Ultimate Orb Style Unlock"
		"DOTA_Style_hamster_courier_3"										"Pouches - Linken's Sphere Style Unlock"
		"DOTA_Style_hamster_courier_4"										"Pouches - Refresher Orb Style Unlock"
		"DOTA_Style_hamster_courier_5"										"Pouches - Octarine Core Style Unlock"
		"DOTA_Style_hamster_courier_6"										"Pouches - Aegis of the Immortal Style Unlock"

		"DOTA_International2022_CandyShop_Title"							"Candyworks"
		"DOTA_International2022_CandyShop_Subtitle"							"& Treasure Emporium"
		"DOTA_International2022_CandyShop_h2"								"Candy is currency and this shop stocks some very sweet loot."
		"DOTA_International2022_CandyShop_Description"						"Sithil and Quirt are cagey about the details, but one thing is crystal clear: they need serious amounts of candy — and are pawning off every piece of treasure in their stash to get it. All you need to do now is hunt down some tempting treats to entice them."
		"DOTA_International2022_CandyShop_Bullet1"							"<b>Collect Candy Sacks</b> amongst your Battle Pass rewards."
		"DOTA_International2022_CandyShop_Bullet2"							"Once <b>Battle Pass: Part II</b> arrives, <b>explore your candy collection</b>."
		"DOTA_International2022_CandyShop_Bullet3"							"<b>Trade candy combos</b> for rewards including <b>Immortals</b> and <b>Arcana</b>."


		"DOTA_International2022_CandyShopTooltip_CandyExplanation"			"Play Dota or level your Battlepass for more candy. Turbo and Diretide earn half rewards. Boost your gains and maximum weekly candy by leveling your Battlepass."
		"DOTA_International2022_CandyShopTooltip_RerollExplanation"			"Win matches to earn more re-rolls."
		"DOTA_International2022_CandyShopTooltip_CandyHeader"				"Candy"
		"DOTA_International2022_CandyShopTooltip_RerollsHeader"			"Re-rolls"
		"DOTA_International2022_CandyShopTooltip_CandyProgress"			"Next Candy Progress:"
		"DOTA_International2022_CandyShopTooltip_CandyEarned"			"Weekly Candy Earned:"
		"DOTA_International2022_CandyShopTooltip_RerollsAvailable"			"Rerolls Available:"
		"DOTA_International2022_CandyShopTooltip_RerollsEarned"			"Weekly Rerolls Earned:"



		"DOTA_International2022_PointsProgress"					"<span class='ClientValue'>{d:level_progress}</span> <span class='GoalValue'>/ {d:points_per_level}</span>"	


		"DOTA_International2022_MysteryBox_Title"						"Bonus Week Battle Chest"
		"DOTA_International2022_MysteryBox_RewardDescriptionLabel"		"Starting reward"
		"DOTA_International2022_MysteryBox_RewardDescriptionLabelFinal"	"Your rewards"
		"DOTA_International2022_MysteryBox_RewardLabel"			"{d:preview_point_amount}"
		"DOTA_International2022_MysteryBox_BoxesRemaining"		"Chests Remaining: <b>{d:mystery_boxes_remaining}</b>"
		"DOTA_International2022_MysteryBox_Instructions"		"Kick the chest to gain Battle Points. <br> The more kicks it takes, the bigger the reward!"
		"DOTA_International2022_MysteryBox_OpenAnother"			"Open Another"
		"DOTA_International2022_MysteryBox_ErrorOpening"		"Mystery chest failed to open!<br><br>This may be due to a delay in processing the item, in which case, the correct number of battle points will be awarded and visible in the Points Log when the item has finished processing."
		"DOTA_International2022_MysteryBox_NoItemYet_Header"	"Inventory Item Delayed"
		"DOTA_International2022_MysteryBox_NoItemYet_Desc"		"There was a delay claiming this Weekly Quest reward; it will be delivered to your inventory when processing is completed."


		"DOTA_International2022_TippingUpgrade1"				"Upgrades your in-game Tips to the \"Silver Tip\" style."
		"DOTA_International2022_TippingUpgrade2"				"Upgrades your in-game Tips to the \"Gold Tip\" style."

		"DOTA_International2022_TruesightChatWheel"				"Coming Soon - True Sight Chat Wheel"
		"DOTA_International2022_TeamSticker"					"Coming Soon - Team Sticker"
		"DOTA_International2022_PlayerSticker"					"Coming Soon - Player Sticker"
		"DOTA_International2022_CandyShopUpgrade"				"Coming Soon - Candyworks Upgrade"
		"DOTA_International2022_VersusScreen"					"Coming Soon - Versus Screen"
		"DOTA_International2022_DiretideShader"					"Coming Soon - Diretide Shader Effect"
		"DOTA_International2022_CrystalMaidenPersona"			"Coming Soon - Crystal Maiden Persona"
		"DOTA_International2022_RazorArcana"					"Coming Soon - Razor Arcana"
		"DOTA_International2022_PhantomAssassinPersona"			"Coming Soon - Phantom Assassin Persona"
		"DOTA_International2022_CustomGameLoadingScreen"		"Coming Soon - Custom Game Loading Screen"
		"DOTA_International2022_PrimalBeastPrestige"			"Coming Soon - Primal Beast Prestige Bundle"
		"DOTA_International2022_DiretideChatWheel"				"Coming Soon - Diretide Chat Wheel Sound Effects"
		"DOTA_International2022_DiretideSpray"					"Coming Soon - Diretide Seasonal Spray"
		"DOTA_International2022_AnnouncerPack"					"Coming Soon - Announcer Pack"
		"DOTA_International2022_CustomGameUpgrade"				"Game Mode Booster"
		"DOTA_International2022_CustomGameUpgrade_WeeklyCandyRate_1"	"+20% Weekly Candy Progress Rate"
		"DOTA_International2022_CustomGameUpgrade_WeeklyCandyRate_2"	"+20% Weekly Candy Progress Rate"
		"DOTA_International2022_CustomGameUpgrade_WeeklyCandyMaxBoost"	"+1 Max Weekly Candy"
		"DOTA_International2022_PreviewShort"					"Preview"
		"DOTA_International2022_The2022"						"The 2022"
		"DOTA_International2022_AvailableInPart2"				"Available Part 2"
		"DOTA_CrystalMaidenPersona_Name"						"Conduit of the Blueheart"
		"DOTA_RazorArcana_Name"									"Voidstorm Asylum"
		"DOTA_PhantomAssassinPersona_Name"						"Exile Unveiled"
		
		"DOTA_Phantom_Assassin_Persona_Splash_Title" "Phantom Assassin Persona"
		"Debut_Phantom_Assassin_Persona_Lore" "Raised in secret by outcast sisters of the Veiled Order, Asan the exile has spent a lifetime in pursuit of a single purpose: to destroy the false prophet that his teachers blamed for the corruption of their once-sacred faith. And while his guardians have been taken from him one-by-one by the blades of the veiled assassins, Asan is at last ready to step from the shadows — to realize the dark dreams of his masters and ensure the oracle's most-feared prophecies come to deadly fruition."
		"Debut_Phantom_Assassin_Persona_Feature_1_Title" "ALL-NEW MODEL"
		"Debut_Phantom_Assassin_Persona_Feature_1_Desc" "This Persona completely replaces the original model and character for Phantom Assassin with an unveiled abomination trained in secret by outcasts of the Veiled Order."
		"Debut_Phantom_Assassin_Persona_Feature_2_Title" "ALL-NEW ANIMATIONS"
		"Debut_Phantom_Assassin_Persona_Feature_2_Desc" "Trained by outcasts of the Veiled Ones, Asan knows the techniques of the order, but he brings a style that is all his own. He features all-new animations destined — he believes — to end the false prophet's ruinous reign."
		"Debut_Phantom_Assassin_Persona_Feature_3_Title" "CUSTOM HERO ASSETS"
		"Debut_Phantom_Assassin_Persona_Feature_3_Desc" "Includes an all-new Hero Portrait, Topbar Portrait, Minimap icon, and Ability Icons."
		"Debut_Phantom_Assassin_Persona_Feature_4_Title" "ALL-NEW ABILITY EFFECTS"
		"Debut_Phantom_Assassin_Persona_Feature_4_Desc" "Asan features all-new ability effects for Stifling Dagger, Phantom Strike, Blur, Fan of Knives, and Coup de Grace."
		"Debut_Phantom_Assassin_Persona_Feature_5_Title" "900+ PERSONA-EXCLUSIVE VOICE LINES"
		"Debut_Phantom_Assassin_Persona_Feature_5_Desc" "This Persona features a new performance with all-new voice lines. After a lifetime of disciplined isolation, Asan is ready to let his voice be heard."
		
		"DOTA_Crystal_Maiden_Persona_Splash_Title" "Crystal Maiden Persona"
		"Debut_Crystal_Maiden_Persona_Lore" "Only the strongest of mages can endure the teachings that unlock the hidden powers of the Blueheart. Those who dare try have but one choice of master — an ageless avatar whose very first lesson is that success earns only obligation, and failure opens the door to a lonely death."
		"Debut_Crystal_Maiden_Persona_Feature_1_Title" "ALL-NEW MODEL"
		"Debut_Crystal_Maiden_Persona_Feature_1_Desc" "This Persona completely replaces the original model and character for Crystal Maiden with an ageless wolf avatar filled with the magics of the Blueheart — optionally accompanied by a wolf pup tagging along."
		"Debut_Crystal_Maiden_Persona_Feature_2_Title" "ALL-NEW ANIMATIONS"
		"Debut_Crystal_Maiden_Persona_Feature_2_Desc" "Emerging from the core of Blueheart itself, the Conduit communes with the origins of frost magic, featuring all-new animations fit for its self-chosen form."
		"Debut_Crystal_Maiden_Persona_Feature_3_Title" "CUSTOM HERO ASSETS"
		"Debut_Crystal_Maiden_Persona_Feature_3_Desc" "Includes an all-new Hero Portrait, Topbar Portrait, Minimap icon, and Ability Icons."
		"Debut_Crystal_Maiden_Persona_Feature_4_Title" "ALL-NEW EFFECTS"
		"Debut_Crystal_Maiden_Persona_Feature_4_Desc" "The Conduit features new ability effects for Crystal Nova and Freezing Field, along with custom attack and custom death effects."
		"Debut_Crystal_Maiden_Persona_Feature_5_Title" "600+ PERSONA-EXCLUSIVE VOICE LINES"
		"Debut_Crystal_Maiden_Persona_Feature_5_Desc" "This Persona features a new performance with all-new voice lines to allow the Conduit to impart knowledge directly into a student's mind."
		
		//RAZOR ARCANA DEBUT SPLASH
		"Debut_Arcana_razor_Intro" 								"New Arcana Bundle for Razor" 
		"Debut_Arcana_razor_Lore"									"Razor reclaims the secrets of his true origins with the help of a void-touched power sent to shatter the mystic bonds between the lightning revenant and the hidden masters of the Narrow Maze — and unleash a rage that only retribution will set to rights."
		"Debut_Arcana_razor_Equip" 								"When equipped, this Arcana item set grants these custom upgrades to Razor:"

		"Debut_Arcana_razor_PlaySample" 							"Click to listen to sample lines"

		"Debut_Arcana_razor_Feature_1_Title" 						"<span class='bullettitle'>All-new Model</span>"
		"Debut_Arcana_razor_Feature_1_Desc" 						"Razor's model has changed to realize his full potential free from the masters of the Narrow Maze."

		"Debut_Arcana_razor_Feature_2_Title" 						"<span class='bullettitle'>Custom Animations & Effects</span>"
		"Debut_Arcana_razor_Feature_2_Desc" 						"Features a full set of all-new animations and ambient effects, as well as all-new effects for Plasma Field, Static Link, Storm Surge, and Eye of the Storm."

		"Debut_Arcana_razor_Feature_3_Title" 						"<span class='bullettitle'>Custom Hero Assets</span>"
		"Debut_Arcana_razor_Feature_3_Desc" 						"Includes an all-new Static Link kills meter, Hero Portrait, Ability Icons, a minimap icon, and new item icons for Phase Boots, Eul's Scepter of Divinity, and Wind Waker."

		"Debut_Arcana_razor_Feature_4_Title" 						"<span class='bullettitle'>600+ Arcana-enabled voice lines</span>"
		"Debut_Arcana_razor_Feature_4_Desc" 						"Razor has an all-new voice performance by the original actor that reflects his liberation from aeons of servitude."

		"Debut_Arcana_razor_Feature_5_Title" 						"<span class='bullettitle'>Custom Kill and Special Item Effects</span>"
		"Debut_Arcana_razor_Feature_5_Desc" 						"Includes a new custom kill effect for Razor's victims, a new deny effect, and new item effects for Phase Boots, Eul's Scepter of Divinity, and Wind Waker."

		"Debut_Arcana_razor_Feature_6_Title" 						"<span class='bullettitle'>Unlockable Second Style</span>"
		"Debut_Arcana_razor_Feature_6_Desc" 						"Destroy your enemies by turning their own strength against them. Kill 500 enemies while empowered by 100+ Static Link damage to unlock the Stormlord Reborn alternate style. Killing an enemy in Razor's empowered state will grant one point, with a maximum of eight points available in a single match."		
		
		"DOTA_Style_razor_Arcana_Style0"				"Voidstorm Asylum"
		"DOTA_Style_razor_Arcana_Style1"				"Stormlord Reborn"

		// International2022 Swag Bag
		"DOTA_International2022_SwagBag_Spinner_Title"						"Claiming your Swag"
		"DOTA_International2022_SwagBag_Spinner_Desc"						""
		"DOTA_International2022_SwagBag_FailedToClaim"						"Claim Failed"
		"DOTA_International2022_SwagBag_FailedToClaim_Error"				"Unknown error (error {d:error_code})"
		"DOTA_International2022_SwagBag_FailedToClaim_TooBusy"				"The Swag Shop is very busy right now.  Try again later."
		"DOTA_International2022_SwagBag_FailedToClaim_NoGCConnection"		"Unable to connect to the Game Coordinator.  Try again later."
		"DOTA_International2022_SwagBag_FailedToClaim_AlreadyClaimed"		"You have already claimed this Swag."
		"DOTA_International2022_SwagBag_FailedToClaim_TemporarilyDisabled"	"The Swag Shop is temporarily closed. Try again later."
		"DOTA_International2022_SwagBag_FailedToClaim_RewardDisabled"		"This Reward is temporarily disabled.  Try another Reward or try again later."

		"DOTA_International2022_SwagBag_Claim_Confirm"						"Choose This Arcana?"
		"DOTA_International2022_SwagBag_Claim_Confirm_Body"					"Claim {s:item_name} as your Swag Arcana?"
		"DOTA_International2022_SwagBag_ItemDetails"						"View Details"

		"DOTA_International2022_SwagBag_DotaPlus_RewardText"				"30 DAYS OF DOTA PLUS MEMBERSHIP TIME"

		//Swag Bag Widget
		"DOTA_International2022_Swagbag_WidgetLabel"				"The International Swag Bag"
		"DOTA_International2022_Swagbag_WidgetDescription"			"Join the celebration and claim your free swag."
		"DOTA_International2022_Swagbag_ProgressBarLabel"			"{d:progress_current} / {d:progress_required} games played"
		"DOTA_International2022_Swagbag_ViewSwagButtonLabel"		"View Swag"
		"DOTA_International2022_Swagbag_ClaimSwagButtonLabel"		"Claim Swag"

		//Swag Bag Claim screen
		"DOTA_International2022_Swagbag_SectionTitle"				"The International Swag Bag"
		"DOTA_International2022_Swagbag_SectionDescriptionOld"		"Celebrate a joyous season of Dota by claiming your free Arcana, Battle Pass, and access to Dota Plus."
		"DOTA_International2022_Swagbag_SectionDescription"			"Celebrate a joyous season of Dota by claiming 30 days of Dota Plus, the Battle Pass and a free Arcana."
		"DOTA_International2022_Swagbag_ClaimedLabel"				"Claimed"
		"DOTA_International2022_Swagbag_ClaimButtonLabel"			"Claim"
		"DOTA_International2022_Swagbag_SelectArcanaButtonLabel"	"Select Arcana"

		"DOTA_International2022_Swagbag_RewardLabel1"				"1st Gift"
		"DOTA_International2022_Swagbag_RewardLabel2"				"2nd Gift"
		"DOTA_International2022_Swagbag_RewardLabel3"				"3rd Gift"

		"DOTA_International2022_Swagbag_RewardTitle1"				"30 days of Dota Plus"
		"DOTA_International2022_Swagbag_RewardTitle2"				"Level 1 Battle Pass"
		"DOTA_International2022_Swagbag_RewardTitle3"				"One Arcana token"

		"DOTA_International2022_Swagbag_RewardDescription1"			"Experience a diverse array of tools to help you push the limits of your favorite heroes."
		"DOTA_International2022_Swagbag_RewardDescription2"			"Snag a Level 1 Battle Pass, which can be redeemed for 24 Battle Levels if already owned."
		"DOTA_International2022_Swagbag_RewardDescription3"			"Choose a prized Arcana from any available in the Dota 2 store."

		"DOTA_International2022_Swagbag_LockedLabel"				"Locked"
		"DOTA_International2022_Swagbag_LockedReason"				"Play at least 10 games of Dota since the start of Battle Pass"
		"DOTA_International2022_Swagbag_LockedReasonTemporary"		"Due to high demand we are increasing capacity to allow more players to claim this swag, please come back soon!"

		//Swag Bag Arcana Picker
		"DOTA_International2022_Swagbag_SelectArcanaTitle"			"Select your Arcana"
		"DOTA_International2022_Swagbag_ClaimArcanaLabel"			"Claim Arcana"
		"DOTA_International2022_Swagbag_ArcanaDetailsLabel"			"View Arcana Details"
		"DOTA_International2022_Swagbag_OwnedLabel"					"Owned"





		"DOTA_International2022_SeasonalSpray"					"Seasonal Spray"
		"DOTA_International2022_SeasonalBalloon_Lvl_1"			"Seasonal Balloon - Balloonicorn"

		// International2022 Candy Shop

		"DOTA_International2022_CandyShop"						"The Candyworks"
		"DOTA_International2022_CandyShop_CandyBags"			"Candy Sacks"
		"DOTA_International2022_CandyShop_OpeningSoon"			"Opening Soon"
		
		"DOTA_International2022_CandyShop_Released_Rules_01"	"<b>Collect Candy Sacks</b> amongst your Battle Pass rewards, and earn extra candy by playing Dota."
		"DOTA_International2022_CandyShop_Released_Rules_02"	"Trade candy combos for rewards including <b>Diretide Exclusives, Battle Points, Immortals</b>, and <b>Arcana</b>."
		"DOTA_International2022_CandyShop_Released_Rules_03"	"If you lack the required ingredients, use pieces from your stash to <b>exchange</b> for those you're missing."
		"DOTA_International2022_CandyShop_Released_Rules_04"	"Don't like what Sithil and Quirt have to offer? <b>Play Dota to win re-rolls</b> and refresh the shelf - 10 maximum earned re-rolls per week."

		"DOTA_CandyShop_HelpText"						"Trade candy for items."
		"DOTA_CandyShop_Purchase"						"Trade"
		"DOTA_CandyShop_PurchaseErrorTitle"				"Trade Failed"
		"DOTA_CandyShop_OpenBagErrorTitle"				"Opening Bag Failed"
		"DOTA_CandyShop_AvailableRolls"					"Available Rolls:"
		"DOTA_CandyShop_EmptyInventory"					"Candy inventory is empty."
		"DOTA_CandyShop_AtMaxRerolls"					"Reroll stock full.  You will not be able to earn additional rerolls until you use them."
		"DOTA_CandyShop_WeeklyRerolls"					"{d:rerolls_earned}/{d:rerolls_max} Weekly"
		"DOTA_CandyShop_EarnedAll"						"Earn more in <span class=\"ResetTime\">{t:d:t:T:countdown_time}</span>"
		"DOTA_CandyShop_OutOfRolls"						"Win matches to earn more re-rolls."
		"DOTA_CandyShop_RerollItems"					"Re-roll Items"
		"DOTA_CandyShop_AdditionalRerolls"				"+{d:additional_reroll_charges}"
		"DOTA_CandyShop_RerollCountAvailable"			"Available"
		"DOTA_CandyShop_RerollErrorTitle"				"Reroll Failed"
		"DOTA_CandyShop_ExchangeErrorTitle"				"Candy Exchange Failed"
		"DOTA_CandyShop_Error_Unknown"					"Unknown error"
		"DOTA_CandyShop_Error_InternalError"			"Internal error"
		"DOTA_CandyShop_Error_Success"					"Success"
		"DOTA_CandyShop_Error_TooBusy"					"Too many requests. Try again later."
		"DOTA_CandyShop_Error_Disabled"					"Temporarily disabled. Try again later."
		"DOTA_CandyShop_Error_Timeout"					"Unable to connect to the Game Coordinator. Try again later."
		"DOTA_CandyShop_Error_InvalidShop"				"Invalid candy shop."
		"DOTA_CandyShop_Error_InvalidReward"			"Invalid reward."
		"DOTA_CandyShop_Error_NoRerollCharges"			"No reroll charges available."
		"DOTA_CandyShop_Error_NotEnoughCandy"			"Not enough candy."
		"DOTA_CandyShop_Error_NotAllowed"				"Not allowed"
		"DOTA_CandyShop_Error_NotEnoughSpace"			"Not enough space in the inventory"
		"DOTA_CandyShop_Error_NotEnoughBags"			"Not enough bags"
		"DOTA_CandyShop_Error_InvalidRecipe"			"Invalid recipe."
		"DOTA_CandyShop_Error_ExpiredShop"				"This candy shop is no longer available."
		"DOTA_CandyShop_Error_ShopNotOpen"				"You have not yet unlocked this candy shop."
		"DOTA_CandyShop_CandySackInfo"					"Play Dota or level your Battle Pass for more candy."
		"DOTA_CandyShop_InventorySlotInfo"				"Level your Battle Pass to unlock inventory slots."
		"DOTA_CandyShop_Rerolling"						"Restocking the Shelves"
		"DOTA_CandyShop_ConfirmReroll"					"Restock items?"
		"DOTA_CandyShop_ConfirmReroll_EmptyInventory"	"You have no candy and cannot purchase anything.  Do you still want to restock the shelves with new items?"
		"DOTA_CandyShop_RerollCharges"					"{d:quantity}x Candy Shop Reroll Charges"

		"DOTA_CandyShop_CandySackInfo_Crownfall"		"Unlock Dark Carnival map locations to earn candy."
		"DOTA_CandyShop_InventorySlotInfo_Crownfall"	"Visit more Candy Shops to expand your inventory."
		"DOTA_CandyShop_View_Crownfall"					"View the Candyworks Caravan"

		"DOTA_CandyShop_InventorySizeIncrease"			"+{d:int_val} Candy Shop Inventory Slots"
		"DOTA_CandyShop_ExchangeRecipeRefreshTimer"		"New recipe in {i:refresh_days}D {s:refresh_hours}H {s:refresh_minutes}M {s:refresh_seconds}S"
		"DOTA_CandyShop_OpenBags"						"Open Bags"
		"DOTA_CandyShop_FillSlots"						"Fill Slots"
		"DOTA_CandyShop_SlotsFull"						"Slots Full"
		"DOTA_CandyShop_YourCandy"						"Your Candy"
		"DOTA_CandyShop_Candies"						"Candies"
		"DOTA_CandyShop_Exchange"						"Exchange"
		"DOTA_CandyShop_Custom"							"Custom"

		"DOTA_CandyShop_CandyType_1"					"Helio Gumdrops"
		"DOTA_CandyShop_CandyType_2"					"Stonehall Sweeties"
		"DOTA_CandyShop_CandyType_3"					"Jidi-pops"
		"DOTA_CandyShop_CandyType_4"					"Redmaw Twists"
		"DOTA_CandyShop_CandyType_5"					"Silkmire Sugar Strings"

		// Crownfall candy shop
		"DOTA_Crownfall_CandyworksDisabled"				"The Candyworks Caravan is currently closed. It will open when you unlock it on the map."
		"DOTA_Crownfall_CandyworksExpired"				"The Candyworks Caravan is closed. The event is no longer active."

		"DOTA_CandyShop_Crownfall_Upgrade_Shelf"		"Additional Candy Shop Reward Shelf"
		"DOTA_CandyShop_Crownfall_Upgrade_Trades"		"More Candy Trade Options"
		"DOTA_CandyShop_Crownfall_Upgrade_Inventory"	"Extra Candy Inventory Space"

		"DOTA_CandyShop_Crownfall_Title"				"Candyworks Caravan"
		"DOTA_CandyShop_Crownfall_Subtitle"				"& Treasure Emporium"
		"DOTA_CandyShop_Crownfall_Subheader"			"Candy is currency and this shop stocks some very sweet loot."
		"DOTA_CandyShop_Crownfall_Description"			"Sithil and Quirt are cagey about the details, but one thing is crystal clear: they need serious amounts of candy — and are pawning off every piece of treasure in their stash to get it. All you need to do now is hunt down some tempting treats to entice them."
		"DOTA_CandyShop_Crownfall_Rules_01"				"Collect Candy Sacks by exploring the Crownfall map, or purchase them from the <b>Crownfall Store</b>."
		"DOTA_CandyShop_Crownfall_Rules_02"				"Trade candy combos for rewards including <b>Crownfall Coins</b>, <b>Immortals</b>, and <b>Arcana</b>."
		"DOTA_CandyShop_Crownfall_Rules_03"				"If you lack the required ingredients, use pieces from your stash to <b>exchange</b> for those you're missing."
		"DOTA_CandyShop_Crownfall_Rules_04"				"Don't like what Sithil and Quirt have to offer? <b>Play Dota to win re-rolls</b> and refresh the shelf - 10 maximum earned re-rolls per week."
		"DOTA_CandyShop_Crownfall_Rules_05"				"Visit more Candyworks Caravans to <b>upgrade your shop</b> with extra rewards and trades."

		"DOTA_CandyShop_Crownfall_Entry_Processing"		"Entering Candy Shop"
		"DOTA_CandyShop_Crownfall_Entry_Failed_Title"	"Candyworks is Closed"
		"DOTA_CandyShop_Crownfall_Entry_Failed_Desc"	"Try Again Later (Error: {d:error_code})"

		"DOTA_CandyShop_Crownfall_Visit_Title"			"New Candyworks Visited"
		"DOTA_CandyShop_Crownfall_Visit_Description"	"Visit all our locations for powerful perks!"
		"DOTA_CandyShop_Crownfall_Visit_Upgrade_1"		"+3 Free Candy at each new Candyworks"
		"DOTA_CandyShop_Crownfall_Visit_Upgrade_2"		"+1 Extra Candyworks Item Shelf"
		"DOTA_CandyShop_Crownfall_Visit_Upgrade_3"		"+1 Extra Candy Swap Trade"
		"DOTA_CandyShop_Crownfall_Visit_Upgrade_4"		"+10 Extra Inventory Spaces"
		"DOTA_CandyShop_Crownfall_Entry"				"Come on in"

		"DOTA_CandyShop_Crownfall_PostGame_RerollsEarned"		"{s:weekly_earned_s} / {d:weekly_max} Weekly Rerolls Earned"
		"DOTA_CandyShop_Crownfall_PostGame_RerollCap"			"You cannot earn more rerolls at this time."
		"DOTA_CandyShop_Crownfall_PostGame_RerollCapUnlocked"	"Spend your rerolls at the Candyworks Caravan"
		"DOTA_CandyShop_Crownfall_PostGame_ShopLocked"			"Explore each Crownfall act to find the Candyworks Caravan"
		"DOTA_CandyShop_Crownfall_PostGame_WeeklyProgressComplete"	"Earn more in <span class=\"ResetTime\">{t:d:t:T:countdown_time}</span>"


		"DOTA_CandyShop_Crownfall_CandyType_1"			"Midgate Mudballs"
		"DOTA_CandyShop_Crownfall_CandyType_2"			"Shadeshore Sugar Worms"
		"DOTA_CandyShop_Crownfall_CandyType_3"			"Skywrath Squawksicles"
		"DOTA_CandyShop_Crownfall_CandyType_4"			"Goldlake Glitterfish"
		"DOTA_CandyShop_Crownfall_CandyType_5"			"Oglodi Trail Jerky"


		// International2022 Weekly Quests

		"DOTA_International2022_WeeklyStarClaimRewardLabel"				"Claim"
		"DOTA_International2022_WeeklyStarRewardPipLabel"				"{d:point_reward}"

		"DOTA_International2022_BonusWeekTooltip"						"Week {d:week_number} is a Bonus Reward Week, where earning Stars for the week rewards Battle Chests that can be opened for a lot of Battle Points!"

		"DOTA_International2022_WeeklyQuest_MysteryBox_GoalPip_Tooltip"		"When you reach {d:star_count} Stars for this week, you earn a Bonus Week Battle Chest!"	
		"DOTA_International2022_WeeklyQuest_PointReward_GoalPip_Tooltip"	"When you reach {d:star_count} Stars for this week, earn {d:point_reward} Battle Points."	

		"DOTA_International2022_Quest_Placeholder_Name"					"Placeholder Quests"
		"DOTA_International2022_Quest_Placeholder_Description"			"TBD Any quests this week may be changed before they're released."

		"DOTA_International2022_Quest_Plays_Description"				"Play {s:current_tier_score} Matches"

		"DOTA_International2022_WatchMore"								"Watch More"
		"DOTA_International2022_StayTuned"								"Stay Tuned!"
		"DOTA_International2022_LiveStreamWillBegin"					"Live stream will begin in:"
		"DOTA_International2022_StreamStartingSoon"						"Stream starting soon"
		"DOTA_International2022_LiveUpdatesOff"							"Live Updates are off"
		"DOTA_International2022_ForSpoilerFreeContent"					"For spoiler free content."
		"DOTA_International2022_vs"										"vs"
		"DOTA_International2022_Day"									"The International 11"
		"DOTA_International2022_LastChanceQualifierTitle"				"Last Chance Qualifiers"
		"DOTA_International2022_LastChanceQualifierStage"				"Group Stage - Day {d:day_current} / {d:day_max}"
		"DOTA_International2022_LastChanceQualifierStage2"				"Playoffs"
		"DOTA_International2022_TrueSightWeekTitle"						"Truesight Week"
		"DOTA_International2022_TrueSightWeekDates"						"20th Sept. - 24th Sept."
		"DOTA_International2022_TrueSightSubheader" 					"Remastered"
		"DOTA_International2022_TrueSightSubheader2" 					"Live World Premiere"
		"DOTA_International2022_TrueSightDay1Header"					"Kyiv Major"
		"DOTA_International2022_TrueSightDay2Header"					"TI 2017"
		"DOTA_International2022_TrueSightDay3Header"					"TI 2018"
		"DOTA_International2022_TrueSightDay4Header"					"TI 2019"
		"DOTA_International2022_TrueSightDay5Header"					"TI 10"
		"DOTA_International2022_TrueSightWeekAvailableNow"				"Available Now"
		"DOTA_International2022_TrueSightWeekComing"					"Coming"
		"DOTA_International2022_TrueSightExtraInfo"						"Enjoy four years worth of remastered True Sight videos in a lead up to the TI10 premiere."
		"DOTA_International2022_TrueSightExtraInfoText"					"Learn More"

		// International 2022 Weekly Quest
		"DOTA_WeeklyQuest_Triple_Disable_Name"							"Time the Triple"
		"DOTA_WeeklyQuest_Triple_Disable_Description"					"Root, Stun, or Hex 3 Enemy Heroes at once {s:current_tier_score} times."

		"DOTA_WeeklyQuest_Win_With_Aghs_Scepter_Name"					"Aghanim First and Foremost"
		"DOTA_WeeklyQuest_Win_With_Aghs_Scepter_Description"			"Win {s:current_tier_score} games building Aghanim's Scepter before 30:00."

		"DOTA_WeeklyQuest_Kill_Creeps_With_Abilities_Name"				"Real Tough"
		"DOTA_WeeklyQuest_Kill_Creeps_With_Abilities_Description"		"Kill {s:current_tier_score} Creeps using Abilities."

		"DOTA_WeeklyQuest_Hex_Duration_Name"							"Change the World"
		"DOTA_WeeklyQuest_Hex_Duration_Description"						"Hex Heroes for {s:current_tier_score} seconds."

		"DOTA_WeeklyQuest_Slow_Duration_Name"							"Embrace Limitation"
		"DOTA_WeeklyQuest_Slow_Duration_Description"					"Slow Enemy Heroes for {s:current_tier_score} seconds."

		"DOTA_WeeklyQuest_Crit_Damage_Name"								"Open Your Heart"
		"DOTA_WeeklyQuest_Crit_Damage_Description"						"Deal {s:current_tier_score} Damage to Heroes with Critical Strikes."

		"DOTA_WeeklyQuest_Kill_Assist_After_Euls_Or_Force_Name"			"Truly Moving Experience"
		"DOTA_WeeklyQuest_Kill_Assist_After_Euls_Or_Force_Description"	"Get {s:current_tier_score} Kills or Assists after using Eul's Scepter or Force Staff."

		"DOTA_WeeklyQuest_Kill_Neutral_Creeps_Name"						"Unprovoked Slaughter"
		"DOTA_WeeklyQuest_Kill_Neutral_Creeps_Description"				"Kill {s:current_tier_score} Neutral Creeps."

		"DOTA_WeeklyQuest_Kill_From_Invisible_Name"						"Nobody Needs to Know"
		"DOTA_WeeklyQuest_Kill_From_Invisible_Description"				"Kill {s:current_tier_score} Heroes after leaving Invisibility."

		"DOTA_WeeklyQuest_Kills_Before_Time_Name"						"What About Second Blood"
		"DOTA_WeeklyQuest_Kills_Before_Time_Description"				"Kill {s:current_tier_score} heroes within the first 10 minutes in Winning Games."
		
		"DOTA_WeeklyQuest_Kill_Enemy_Ancients_Name"						"Ancient Predator"
		"DOTA_WeeklyQuest_Kill_Enemy_Ancients_Description"				"Kill {s:current_tier_score} ancient creeps in the enemy jungle in Winning Games."

		"DOTA_WeeklyQuest_Dust_Leading_To_Kills_Name"					"Dustbuster"
		"DOTA_WeeklyQuest_Dust_Leading_To_Kills_Description"			"Kill {s:current_tier_score} enemy heroes revealed by Dust of Appearance."

		"DOTA_WeeklyQuest_Give_Tangos_Name"								"Two to Tango"
		"DOTA_WeeklyQuest_Give_Tangos_Description"						"Give {s:current_tier_score} tangos to allies."

		"DOTA_WeeklyQuest_Long_Range_Kills_Name"						"Range Is Just a Number"
		"DOTA_WeeklyQuest_Long_Range_Kills_Description"					"Get {s:current_tier_score} kills from more than 1500 range."

		"DOTA_WeeklyQuest_Regen_Health_Name"							"Who Needs Sleep"
		"DOTA_WeeklyQuest_Regen_Health_Description"						"Regenerate {s:current_tier_score} health."
		
		"DOTA_WeeklyQuest_Capture_Outpost_For_Time_Name"				"Have Fun Storming the Castle"
		"DOTA_WeeklyQuest_Capture_Outpost_For_Time_Description"			"Hold the enemy outpost for {s:current_tier_score} seconds."

		"DOTA_WeeklyQuest_Win_And_Kill_After_Refresher_Orb_Name"		"But Wait There's More"
		"DOTA_WeeklyQuest_Win_And_Kill_After_Refresher_Orb_Description"	"Get {s:current_tier_score} kills or assists after using Refresher Orb in Winning Games."

		"DOTA_WeeklyQuest_Combine_Sange_Kaya_Yasha_Name"				"Best Two Out Of Three"
		"DOTA_WeeklyQuest_Combine_Sange_Kaya_Yasha_Description"			"Combine Sange, Kaya, or Yasha together in {s:current_tier_score} Winning Games."
		
		"DOTA_WeeklyQuest_Reincarnate_Name"								"We Weren't Finished"
		"DOTA_WeeklyQuest_Reincarnate_Description"						"Reincarnate {s:current_tier_score} times in Winning Games."

		"DOTA_WeeklyQuest_Neutral_Item_Earned_Name"						"Something of a Collector"
		"DOTA_WeeklyQuest_Neutral_Item_Earned_Description"				"Earn {s:current_tier_score} neutral items in Winning Games."

		"DOTA_WeeklyQuest_Pick_Up_Runes_Name"							"I Have the Power For Now"
		"DOTA_WeeklyQuest_Pick_Up_Runes_Description"					"Pick up {s:current_tier_score} Runes in Winning Games."

		"DOTA_WeeklyQuest_Illusion_Damage_Heroes_Buildings_Name"		"The Pain is Real"
		"DOTA_WeeklyQuest_Illusion_Damage_Heroes_Buildings_Description"	"Deal {s:current_tier_score} damage to enemy buildings or heroes with illusions."

		"DOTA_WeeklyQuest_Plant_Trees_Name"								"The Reason We Won"
		"DOTA_WeeklyQuest_Plant_Trees_Description"						"Plant {s:current_tier_score} trees in Winning Games."
		
		"DOTA_WeeklyQuest_Tip_Others_Name"								"Never In Jest"
		"DOTA_WeeklyQuest_Tip_Others_Description"						"Tip other players {s:current_tier_score} times."
		
		"DOTA_WeeklyQuest_Fear_Taunt_Duration_Name"						"Scare Tactics"
		"DOTA_WeeklyQuest_Fear_Taunt_Duration_Description"				"Fear or Taunt Heroes for {s:current_tier_score} seconds."
	
		"DOTA_International2022_Quest_Plays_Name_Week1"					"Press Play"
		"DOTA_International2022_Quest_Plays_Name_Week2"					"Always a Good Game"
		"DOTA_International2022_Quest_Plays_Name_Week3"					"Play A Round and Find Out"
		"DOTA_International2022_Quest_Plays_Name_Week4"					"Hit Me"
		"DOTA_International2022_Quest_Plays_Name_Week5"					"I Was Going To Anyway"
		"DOTA_International2022_Quest_Plays_Name_Week6"					"You Always Play the Right Thing"
		"DOTA_International2022_Quest_Plays_Name_Week7"					"Time to Click Stuff"
		"DOTA_International2022_Quest_Plays_Name_Week8"					"Play Yourself Out"
		"DOTA_International2022_Quest_Plays_Name_Week9"					"As You Like It"
		"DOTA_International2022_Quest_Plays_Name_Week10"				"For Love of the Game"
		"DOTA_International2022_Quest_Plays_Name_Week11"				"What Play You"
		"DOTA_International2022_Quest_Plays_Name_Week12"				"A Player of Games"
		"DOTA_International2022_Quest_Plays_Name_Week13"				"Easy For You To Play"
		"DOTA_International2022_Quest_Plays_Name_Week14"				"What Does This Button Do"
		"DOTA_International2022_Quest_Plays_Name_Week15"				"New Queue For You"
		"DOTA_International2022_Quest_Plays_Name_Week16"				"Play It Up"
		"DOTA_International2022_Quest_Plays_Name_Week17"				"Star Player"
		"DOTA_International2022_Quest_Plays_Name_Week18"				"Never Played Out"
		"DOTA_International2022_Quest_Plays_Name_Week19"				"You Had Me at Dota"

		"DOTA_WeeklyQuests_Winter2022_Tooltip" 							"This Quest can be completed in Diretide event games."
		"DOTA_WeeklyQuests_Winter2022_HalfCredit_Tooltip" 				"This Quest can be completed in Diretide event games for half credit."
		"DOTA_International2022_Quest_Diretide_Stars_Name_Week10"		"Diretide Stars"
		"DOTA_International2022_Quest_Diretide_Stars_Name_Week11"		"Diretide Stars"
		"DOTA_International2022_Quest_Diretide_Stars_Name_Week12"		"Diretide Stars"
		"DOTA_International2022_Quest_Diretide_Stars_Name_Week13"		"Diretide Stars"
		"DOTA_International2022_Quest_Diretide_Stars_Name_Week14"		"Diretide Stars"
		"DOTA_International2022_Quest_Diretide_Stars_Name_Week15"		"Diretide Stars"
		"DOTA_International2022_Quest_Diretide_Stars_Name_Week16"		"Diretide Stars"
		"DOTA_International2022_Quest_Diretide_Stars_Name_Week17"		"Diretide Stars"
		"DOTA_International2022_Quest_Diretide_Stars_Name_Week18"		"Diretide Stars"
		"DOTA_International2022_Quest_Diretide_Stars_Name_Week19"		"Diretide Stars"
		"DOTA_International2022_Quest_Diretide_Stars_Description"		"Earn up to <span class=\"ScoreTier1\">5</span> Weekly Quest Stars dropped in the Diretide event game."
		
		// Diretide 2022 QUESTS
		"DOTA_International2022_Quest_Diretide_ScoreCandy_Name"						"Candy Vandal"
		"DOTA_International2022_Quest_Diretide_ScoreCandy2_Name"					"Season's Greevilings" // Christmas week
		"DOTA_International2022_Quest_Diretide_ScoreCandy_Description"				"Score {s:current_tier_score} Taffy in enemy Wells."

		"DOTA_International2022_Quest_Diretide_RedirectRoshan_Name"					"No Solicitors"
		"DOTA_International2022_Quest_Diretide_RedirectRoshan_Description"			"Redirect Roshan after he targets your Well in {s:current_tier_score} Winning Games."

		"DOTA_International2022_Quest_Diretide_StealCandy_Name"						"Wasted But Not A Waste"
		"DOTA_International2022_Quest_Diretide_StealCandy2_Name"					"Something Smells Sweet"
		"DOTA_International2022_Quest_Diretide_StealCandy_Description"				"Collect {s:current_tier_score} Taffy that was dropped by killed enemies."

		"DOTA_International2022_Quest_Diretide_HitEnemiesWithMount_Name"			"Tonight We Ride"
		"DOTA_International2022_Quest_Diretide_HitEnemiesWithMount_Description"		"Hit {s:current_tier_score} Greevils or enemy heroes with your Mount in Winning Games."

		"DOTA_International2022_Quest_Diretide_InterruptCandyChannel_Name"			"No Dumping Allowed"
		"DOTA_International2022_Quest_Diretide_InterruptCandyChannel_Description"	"Interrupt {s:current_tier_score} Enemies while they are scoring Taffy."

		"DOTA_International2022_Quest_Diretide_KillBucketSoldier_Name"				"Who Guards the Guardians"
		"DOTA_International2022_Quest_Diretide_KillBucketSoldier_Description"		"Get {s:current_tier_score} Kills or Assists on Taffy Guardians in Winning Games."

		"DOTA_International2022_Quest_Diretide_CollectTreat_Name"					"Left From Dead"
		"DOTA_International2022_Quest_Diretide_CollectTreat_Description"			"Pick up {s:current_tier_score} Treats dropped by Greevils."

		"DOTA_International2022_Quest_Diretide_HitGreevilsForCandy_Name"			"Pop Goes the Greevil"
		"DOTA_International2022_Quest_Diretide_HitGreevilsForCandy_Description"		"Hit {s:current_tier_score} Taffy out of Greevils in Winning Games."
		
		
		"DOTA_International2022_OpenCandyShop"							"Open Candy Shop"
		"DOTA_International2022_SackedCandies"							"Sacked Candies"
		"DOTA_International2022_WeeklyCandy"							"Weekly Candy:"
		"DOTA_International2022_OpenShop"								"Open Shop"
		
		// Diretide 2022
		"DOTA_Diretide2022_BriefDescription"				"Damage Greevils to get Taffy. Throw Taffy into the enemy's Wells. Roshan smashes the Wells with the most candy."
		"DOTA_Diretide2022_HowToPlay"						"How To Play"
		
		"dota_winter2022_title"											"DIRETIDE"

		// tutorial popup - used both in-game and in the dash
		"winter2022_game_info_header_how_to_play"						"HOW TO PLAY"
		"winter2022_game_info_body_how_to_play"							"Kill Greevils, get Taffy, score it in <b>ENEMY</b> Wells."
		"winter2022_game_info_confirm_how_to_play"						"Got it!"
		"winter2022_game_info_brief_description"						"Harness Roshan's strength to destroy all of the enemy team's Taffy Wells."
        "winter2022_game_info_punch_greevils_header"					"PUNCH GREEVILS"
        "winter2022_game_info_punch_greevils"							"Greevils have liberated Roshan's candy! Damage them to recover the Taffy."
        "winter2022_game_info_score_candy_header"						"SCORE TAFFY"
        "winter2022_game_info_score_candy"								"Greevils have liberated Roshan's candy! Damage them to recover the Taffy and throw it into the <b>ENEMY</b> Taffy Wells."
        "winter2022_game_info_destroy_buildings_header"					"EXPLOIT ROSHAN'S POWER"
        "winter2022_game_info_destroy_buildings"						"After each cycle Roshan will destroy the Well stuffed with the most Taffy. The first team to lose all 4 loses the game."
		"winter2022_game_info_mount_header"								"MOUNT UP"
		"winter2022_game_info_mount"									"Choose a faithful wintry steed to help you navigate the tundra. Will you pick a penguin, ogre seal, snowball, or frosted toad?"

		//JUGGERNAUT
		"DOTA_Tooltip_ability_aghsfort_juggernaut_blade_fury"									"Blade Fury"
		"DOTA_Tooltip_ability_aghsfort_juggernaut_blade_fury_Description"						"Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. \n\nDISPEL TYPE: Basic Dispel"
		"DOTA_Tooltip_ability_aghsfort_juggernaut_blade_fury_Lore"								"Yurnero's renowned katana techniques are feared by warriors and sorcerors alike."
		"DOTA_Tooltip_ability_aghsfort_juggernaut_blade_fury_Note0"								"You can use items during Blade Fury."
		"DOTA_Tooltip_ability_aghsfort_juggernaut_blade_fury_Note1"								"Juggernaut can still perform attacks while in Blade Fury. However, only units that are not affected by Blade Fury, such as wards or structures, will take damage from these attacks."
		"DOTA_Tooltip_ability_aghsfort_juggernaut_blade_fury_blade_fury_radius"					"RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_juggernaut_blade_fury_blade_fury_damage"					"DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_juggernaut_blade_fury_duration"							"DURATION:"
		"DOTA_Tooltip_ability_aghsfort_juggernaut_healing_ward"									"Healing Ward"
		"DOTA_Tooltip_ability_aghsfort_juggernaut_healing_ward_Description"						"Summons a Healing Ward which heals all nearby allied units, based on their max health.  The Healing Ward moves at %healing_ward_movespeed_tooltip% movement speed after being summoned.  Lasts %healing_ward_pulse_count% pulses. Effects are halved on allies."
		"DOTA_Tooltip_ability_aghsfort_juggernaut_healing_ward_Lore"							"Of the rituals learned at the Isle of Masks, tending wounds with a bit of voodoo magic has proven to be quite useful."
		"DOTA_Tooltip_ability_aghsfort_juggernaut_healing_ward_Note0"							"The healing ward can be controlled."
		"DOTA_Tooltip_ability_aghsfort_juggernaut_healing_ward_healing_ward_aura_radius"		"RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_juggernaut_healing_ward_healing_ward_heal_amount"		"%MAX HEALTH PER PULSE:"
		"DOTA_Tooltip_ability_aghsfort_juggernaut_healing_ward_healing_ward_pulse_count"		"PULSE COUNT:"
		"DOTA_Tooltip_ability_aghsfort_juggernaut_zen_ward"									"Zen Ward"
		"DOTA_Tooltip_ability_aghsfort_juggernaut_zen_ward_Description"						"Summons a Zen Ward which regenerates mana for nearby allied units and grants armor to nearby allied heroes. Values for radius, regen amount, and pulse count are shared with Healing Ward. Armor is equal to twice Healing Ward's max health percent pulse value. Effects are halved on allies."
		"DOTA_Tooltip_ability_aghsfort_juggernaut_zen_ward_Note0"							"The Zen Ward can be controlled."
		//"DOTA_Tooltip_ability_aghsfort_juggernaut_zen_ward_zen_ward_damage_reduction"		"%DAMAGE REDUCTION:"
		"DOTA_Tooltip_ability_aghsfort_juggernaut_blade_dance"									"Blade Dance"
		"DOTA_Tooltip_ability_aghsfort_juggernaut_blade_dance_Description"						"Gives Juggernaut a chance to deal critical damage on each attack."
		"DOTA_Tooltip_ability_aghsfort_juggernaut_blade_dance_Lore"								"The last remnant of his heritage's commitment to bladework, Yurnero ensures that the style is remembered."
		"DOTA_Tooltip_ability_aghsfort_juggernaut_blade_dance_blade_dance_crit_mult"				"%CRITICAL DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_juggernaut_blade_dance_blade_dance_crit_chance"			"%CRITICAL CHANCE:"
		"DOTA_Tooltip_ability_aghsfort_juggernaut_omni_slash"									"Omnislash"
		"DOTA_Tooltip_ability_aghsfort_juggernaut_omni_slash_Description"						"Juggernaut leaps towards the target enemy units, and then slashes the target and other nearby enemy units at an increased attack rate. Juggernaut is invulnerable for the duration."
		"DOTA_Tooltip_ability_aghsfort_juggernaut_omni_slash_Lore"								"'The fruits of discipline; with practice comes strength.'"
		"DOTA_Tooltip_ability_aghsfort_juggernaut_omni_slash_Note0"								"You can use items during Omnislash."
		"DOTA_Tooltip_ability_aghsfort_juggernaut_omni_slash_Note1"								"Can target Spell Immune units."
		"DOTA_Tooltip_ability_aghsfort_juggernaut_omni_slash_Note2"								"Omnislash applies a basic dispel to Juggernaut on cast."
		"DOTA_Tooltip_ability_aghsfort_juggernaut_omni_slash_attack_rate_multiplier"				"SLASHES RATE MULTIPLIER:"
		"DOTA_Tooltip_ability_aghsfort_juggernaut_omni_slash_bonus_damage"				"BONUS DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_juggernaut_omni_slash_bonus_attack_speed"				"BONUS ATTACK SPEED:"
		"DOTA_Tooltip_ability_aghsfort_juggernaut_omni_slash_duration"							"DURATION:"
		"DOTA_Tooltip_ability_aghsfort_juggernaut_omni_slash_omni_slash_radius"					"SLASH JUMP RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_juggernaut_swift_slash"						"Swiftslash"
		"DOTA_Tooltip_ability_aghsfort_juggernaut_swift_slash_Description"			"Performs a mini Omnislash for a short duration."
		"DOTA_Tooltip_ability_aghsfort_juggernaut_swift_slash_duration"		"DURATION:"
		
		"DOTA_Tooltip_modifier_aghsfort_juggernaut_blade_fury"						"Blade Fury"
		"DOTA_Tooltip_modifier_aghsfort_juggernaut_blade_fury_Description"			"Providing spell immunity and dealing damage every second"
		"DOTA_Tooltip_modifier_aghsfort_juggernaut_healing_ward_primed"				"Healing Ward Primed"
		"DOTA_Tooltip_modifier_aghsfort_juggernaut_healing_ward_primed_Description"	"Primed to explode"
		"DOTA_Tooltip_modifier_aghsfort_juggernaut_zen_ward"						"Zen Ward"
		"DOTA_Tooltip_modifier_aghsfort_juggernaut_zen_ward_Description"			"Restoring mana and providing Armor to allies."
		"DOTA_Tooltip_modifier_aghsfort_juggernaut_zen_ward_armor"					"Zen Ward Armor"
		"DOTA_Tooltip_modifier_aghsfort_juggernaut_zen_ward_armor_Description"		"Armor increased by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"
		"DOTA_Tooltip_modifier_aghsfort_juggernaut_blade_dance"						"Blade Dance"
		"DOTA_Tooltip_modifier_aghsfort_juggernaut_blade_dance_Description"			"%dMODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE%%% chance to deal critical damage"
		"DOTA_Tooltip_modifier_aghsfort_juggernaut_double_attack"					"Double Attack"
		"DOTA_Tooltip_modifier_aghsfort_juggernaut_double_attack_Description"		"The next attack will be a double attack"
		"DOTA_Tooltip_modifier_aghsfort_juggernaut_omnislash"						"Omnislash"
		"DOTA_Tooltip_modifier_aghsfort_juggernaut_omnislash_Description"			"Invulnerable. Attacking enemy units in an area."
		"DOTA_Tooltip_modifier_aghsfort_juggernaut_blade_dance_buff"				"Flashing Steel"
		"DOTA_Tooltip_modifier_aghsfort_juggernaut_blade_dance_buff_Description"	"Gaining %dMODIFIER_PROPERTY_EVASION_CONSTANT%%% evasion and %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movespeed. Unlocks max movement speed."
		"DOTA_Tooltip_modifier_aghsfort_juggernaut_omnislash_ignite"				"Burning"
		"DOTA_Tooltip_modifier_aghsfort_juggernaut_omnislash_ignite_Description"	"Slowed and taking damage from the white-hot katana."
		"DOTA_Tooltip_modifier_aghsfort_juggernaut_omnislash_ignite_invuln"				"Cooling Down"
		"DOTA_Tooltip_modifier_aghsfort_juggernaut_omnislash_ignite_invuln_Description"	"Invulnerable and phased your sword cools."
		"DOTA_Tooltip_modifier_aghsfort_juggernaut_omnislash_ignite_disarm"				"Cooling Down"
		"DOTA_Tooltip_modifier_aghsfort_juggernaut_omnislash_ignite_disarm_Description"	"Disarmed while your sword cools."
		"DOTA_Tooltip_modifier_aghsfort_juggernaut_blade_fury_force_pull"				"Fury Force Suction"
		"DOTA_Tooltip_modifier_aghsfort_juggernaut_blade_fury_force_pull_Description"	"Being pulled toward the Blade Fury."

		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_fury_sparks"				"Fury Sparks"
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_fury_sparks_Description"	"Blade Fury deals increased damage to enemies the farther they are from Juggernaut. For every %spark_radius% range from Juggernaut, Blade Fury deals %spark_damage_percent%%% increased damage."
		
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_fury_force"						"Fury Force"
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_fury_force_Description"			"Blade Fury creates a duplicate at the cast location that gently pulls enemies in and deals %fury_damage_percent%%% damage."
		
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_fury_shared"						"Shared Fury"
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_fury_shared_Description"			"Blade Fury is applied to the nearest allied heroe within the initial cast. Blade Fury's attack restrictions are removed."
		
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_fury_lifesteal_hit"						"Sudden Fury"
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_fury_lifesteal_hit_Description"			"Juggernaut performs an attack on all enemies in range at the start of Blade Fury with %lifesteal_percent%%% lifesteal."
		
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_healing_ward_blade_fury"				"Swords on a Ward"
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_healing_ward_blade_fury_Description"	"Healing ward casts Blade Fury at the start."
		
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_healing_ward_crit"				"Sharp Heals"
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_healing_ward_crit_Description"	"Healing Ward benefits from Blade Dance."
		
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_healing_ward_detonate"				"Detonate Ward"
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_healing_ward_detonate_Description"	"Increases Healing Ward's radius by %bonus_radius%.  After healing, Healing Ward automatically chases an enemy and detonates with damage equal to %damage_percent%%% of the total amount healed."
		
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_zen_ward"				"Zen Ward"
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_zen_ward_Description"	"Juggernaut gains the ability to summon a Zen Ward which regenerates mana at the same rate Healing Ward regenerates health and gives an armor buff equal to twice Healing Ward's health percentage."
		
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_dance_cooldown"				"Up-Tempo"
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_dance_cooldown_Description"	"Blade Dance critical hits reduce the cooldown of the ability with the longest remaining cooldown by %value% seconds."
		
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_dance_buff"					"Flashing Steel"
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_dance_buff_Description"		"Blade Dance critical hits give Juggernaut a multiplicatively stacking %movespeed_per_stack%%% movespeed and %evasion_per_stack%%% evasion buff that lasts %buff_duration% seconds. Max of %max_stacks% stacks. Unlocks max movement speed for Juggernaut while active."

		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_dance_launches_blade_fury"				"Flourishing Sweep"
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_dance_launches_blade_fury_Description"	"Blade Dance critical hits send a flying Blade Fury that travels %blade_fury_distance% units at %blade_fury_speed% speed. Only one flying Blade Fury can exist at a time."

		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_dance_shared"				"Dance Partner"
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_dance_shared_Description"	"Critical hits grant Blade Dance to a random ally within %range% range for %duration% seconds. Critical hits by allies with Blade Dance within %range% range grant Juggernaut a double attack."
		
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_dance_teleport"				"Double Time"
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_blade_dance_teleport_Description"	"Blade Dance gains %charges% charges of a short range teleport. The next %bonus_attack_count% attacks after teleporting are rapid and long range. The teleport and bonus attacks have a range of %range%. Recharges every %recharge_time%s."
		
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_omni_slash_range"				"Omniomnislash"
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_omni_slash_range_Description"	"Omnislash has unlimited range and returns Juggernaut to the original cast location."
		
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_omni_slash_illusion"				"Reflective Slashes"
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_omni_slash_illusion_Description"	"Slashes create illusions dealing %outgoing_damage%%% damage and lasting %duration_percent%%% of the duration of Omnislash."
		
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_omni_slash_crit_extend"				"Omnomnomnislash"
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_omni_slash_crit_extend_Description"	"Critical Strike effects during omnislash extend the duration by one attack."
		
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_omni_slash_shared"				"Omnislash Duet"
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_omni_slash_shared_Description"	"Omnislash can be cast on an ally and they will also cast Omnislash."
		
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_omni_slash_spin"				"Dizzyslash"
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_omni_slash_spin_Description"	"Juggernaut casts Blade Fury for the full duration of Omnislash. In addition, Juggernaut casts a free Blade Fury at the end of Omnislash."

		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_omni_slash_ignite"				"White-Hot Katana"
		"DOTA_Tooltip_Ability_aghsfort_special_juggernaut_omni_slash_ignite_Description"	"Juggernaut overheats his blade during Omnislash, mini stunning and igniting all enemies hit for %ignite_damage_percent%%% of his attack damage each second over %ignite_duration% seconds and slowing them by %slow_movement_speed_pct%%%. When the Omnislash ends Juggernaut is invulnerable, phased, and disarmed for %invuln_duration% seconds as the blade cools."

		"aghsfort_juggernaut_blade_fury_radius"					"+{s:value} {s:ability_name} Radius"
		"aghsfort_juggernaut_blade_fury_damage"					"+{s:value} {s:ability_name} Damage"
		"aghsfort_juggernaut_blade_fury_duration"				"+{s:value}s {s:ability_name} Duration"
		"aghsfort_juggernaut_blade_fury_mana_cost_cooldown"		"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_juggernaut_blade_fury_force_pull"				"+{s:value}% {s:ability_name} Pull Strength"
		"aghsfort_juggernaut_blade_fury_lifesteal_hit_lifesteal" "+{s:value}% {s:ability_name} Lifesteal"
		"aghsfort_juggernaut_healing_ward_heal_amount"			"+{s:value}% {s:ability_name} Max Health Per Pulse"
		"aghsfort_juggernaut_healing_ward_aura_radius"			"+{s:value} {s:ability_name} Radius"
		"aghsfort_juggernaut_healing_ward_pulse_count"			"+{s:value} {s:ability_name} Pulse Count"
		"aghsfort_juggernaut_healing_ward_mana_cost_cooldown"	"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_juggernaut_healing_ward_detonate_damage_percent" "+{s:value}% {s:ability_name} Damage"
		"aghsfort_juggernaut_zen_ward_damage_reduction"			"+{s:value}% {s:ability_name} Damage Reduction"
		"aghsfort_juggernaut_blade_dance_crit_chance"			"+{s:value}% {s:ability_name} Critical Chance"
		"aghsfort_juggernaut_blade_dance_crit_mult"				"+{s:value}% {s:ability_name} Critical Damage"
		"aghsfort_juggernaut_blade_dance_teleport_charges"		"+{s:value} {s:ability_name} Charges"
		"aghsfort_juggernaut_blade_dance_teleport_attacks"		"+{s:value} {s:ability_name} Bonus Attacks"
		"aghsfort_juggernaut_omni_slash_bonus_damage"			"+{s:value} {s:ability_name} Bonus Damage"
		"aghsfort_juggernaut_omni_slash_bonus_attack_speed"		"+{s:value} {s:ability_name} Bonus Attack Speed"
		"aghsfort_juggernaut_omni_slash_duration"				"+{s:value} {s:ability_name} Duration"
		"aghsfort_juggernaut_omni_slash_mana_cost_cooldown"		"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"

		"npc_aghsfort_juggernaut_healing_ward"					"Healing Ward"

		//DROW RANGER
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_frost_arrows"								"Frost Arrows"
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_frost_arrows_Description"					"Adds a freezing effect to Drow's attacks, slowing enemy movement and dealing bonus damage."
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_frost_arrows_Lore"							"Ice-encased arrows pierce the silence, chilling their victims to the core."
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_frost_arrows_Note0"							"The slow duration is refreshed on successive casts."
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_frost_arrows_frost_arrows_movement_speed"	"%MOVEMENT SLOW:"
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_frost_arrows_damage"						"BONUS DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_frost_arrows_slow_duration"					"SLOW DURATION:"
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_wave_of_silence"							"Gust"
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_wave_of_silence_Description"				"Releases a wave that silences, blinds, and knocks back enemy units. Knockback distance is relative to how close they are to Drow."
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_wave_of_silence_Lore"						"Traxex is rather fond of the tranquility of physical combat, calling on her Drow heritage to end the incantations of opposing magi."
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_wave_of_silence_abilitycastrange"			"CAST RANGE:"
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_wave_of_silence_wave_width"					"WIDTH:"
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_wave_of_silence_blind_percent"				"%BLIND:"
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_wave_of_silence_silence_duration"			"DURATION:"
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_wave_of_silence_knockback_duration"			"KNOCKBACK DURATION:"
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_wave_of_silence_knockback_distance_max"		"KNOCKBACK MAX:"
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_multishot"									"Multishot"
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_multishot_Description"						"Channeling. Drow releases a flurry of Frost Arrows in continuous salvos, hitting enemies for extra damage. Lasts up to %abilitychanneltime% seconds."
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_multishot_Lore"								"In the ranger's youth, learning to fire multiple arrows at once was considered a distracting frivolity. In the war of the Ancients, such technique has become strange necessity."
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_multishot_wave_count"						"WAVE COUNT:"
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_multishot_arrow_count_per_wave"				"ARROWS PER WAVE:"
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_multishot_arrow_damage_pct"					"%ARROW BASE DAMAGE BONUS:"
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_multishot_range"							"ARROW RANGE:"
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_marksmanship"								"Marksmanship"
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_marksmanship_Description"					"Drow slows down and focuses, giving her next attacks increased range and damage.<br><br><b>Passive:</b> Grants Drow and nearby ranged heroes bonus agility based on Drow's current agility. This aura is disabled if there is an enemy hero within %aura_disable_range% range."
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_marksmanship_Lore"							"The Drow Ranger is the epitome of archery prowess."
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_marksmanship_Note0"							"Marksmanship procs have true strike."
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_marksmanship_charges"						"ATTACK COUNT:"
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_marksmanship_bonus_range"					"BONUS RANGE:"
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_marksmanship_bonus_damage"					"BONUS DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_marksmanship_attack_speed_reduction"		"ATTACK SPEED REDUCTION:"
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_marksmanship_aura_range"					"AURA RADIUS:"
		"DOTA_Tooltip_ability_aghsfort2_drow_ranger_marksmanship_aura_agility_multiplier"		"%AURA AGILITY:"
		
		// Modifiers
		"DOTA_Tooltip_modifier_aghsfort2_drow_ranger_frost_arrows_slow"						"Frost Arrow Slow"
		"DOTA_Tooltip_modifier_aghsfort2_drow_ranger_frost_arrows_slow_Description"			"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
		"DOTA_Tooltip_modifier_aghsfort2_drow_ranger_frost_arrows_chill"				"Bitterly Cold"
		"DOTA_Tooltip_modifier_aghsfort2_drow_ranger_frost_arrows_chill_Description"	"Taking damage over time. Damage is increase while moving."
		"DOTA_Tooltip_modifier_aghsfort2_drow_ranger_wave_of_silence"						"Gust"
		"DOTA_Tooltip_modifier_aghsfort2_drow_ranger_wave_of_silence_Description"			"Silenced and Blinded by Drow Ranger. Miss chance increased by %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%%."
		"DOTA_Tooltip_modifier_aghsfort2_drow_ranger_wave_of_silence_movement"				"Fleet-Footed"
		"DOTA_Tooltip_modifier_aghsfort2_drow_ranger_wave_of_silence_movement_Description"	"Tactically slipping and movespeed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
		"DOTA_Tooltip_modifier_aghsfort2_drow_ranger_wave_of_silence_agility"				"Echo Agility"
		"DOTA_Tooltip_modifier_aghsfort2_drow_ranger_wave_of_silence_agility_Description"	"Gaining bonus agility for every enemy hit by gust."
		"DOTA_Tooltip_modifier_aghsfort2_drow_ranger_multishot"								"Multishot"
		"DOTA_Tooltip_modifier_aghsfort2_drow_ranger_multishot_Description"					"Channeling Attacks"
		"DOTA_Tooltip_modifier_aghsfort2_drow_ranger_multishot_refire"						"Redo"
		"DOTA_Tooltip_modifier_aghsfort2_drow_ranger_multishot_refire_Description"			"Extra arrows to redo in the next cast of Multishot"
		"DOTA_Tooltip_modifier_aghsfort2_drow_ranger_multishot_buff"						"Overwhelming Power"
		"DOTA_Tooltip_modifier_aghsfort2_drow_ranger_multishot_buff_Description"			"Attacks knock back enemies. Gaining %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%% damage and %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movespeed."
		"DOTA_Tooltip_modifier_aghsfort2_drow_ranger_marksmanship_aura_bonus"				"Marksmanship"
		"DOTA_Tooltip_modifier_aghsfort2_drow_ranger_marksmanship_aura_bonus_Description"	"Granting %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% bonus agility."
		"DOTA_Tooltip_modifier_aghsfort2_drow_ranger_marksmanship_active"					"Marksmanship Attacks"
		"DOTA_Tooltip_modifier_aghsfort2_drow_ranger_marksmanship_active_Description"		"Granting %dMODIFIER_PROPERTY_ATTACK_RANGE_BONUS% bonus range and %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_POST_CRIT% bonus damage."
		"DOTA_Tooltip_modifier_aghsfort2_drow_ranger_marksmanship_waveofsilence_primed"		"Marked Reflexes"
		"DOTA_Tooltip_modifier_aghsfort2_drow_ranger_marksmanship_waveofsilence_primed_Description"		"Marked Reflexes are ready. Drow will cast Gust at the nearest enemy the next time Marksmanship aura is disabled."

		// Talents
		"DOTA_Tooltip_ability_aghsfort2_talent_drow_ranger_wave_of_silence_blind"			"+{s:value}% Gust Blind"
		"DOTA_Tooltip_ability_aghsfort2_talent_drow_ranger_multishot_range"					"+{s:value} Multishot Range"
		"DOTA_Tooltip_ability_aghsfort2_talent_drow_ranger_marksmanship_attack_count"		"+{s:value} Marksmanship Attack Count"

		// Ability Upgrades
		"DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_frost_arrows_split"							"Refracting Arrow"
		"DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_frost_arrows_split_Description"				"Frost Arrows shatter on hit and send arrows at enemies within %split_range% range of the target. Sends 1 arrow per 1.0 second of Frost Arrows Slow Duration."
		"DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_frost_arrows_move_damage"					"Bitterly Cold"
		"DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_frost_arrows_move_damage_Description"		"Whenever Frost Arrows Slow is applied to an enemy, the enemy gains a Bitterly Cold stack, dealing %damage_percent%%% of Frost Arrow's Bonus Damage per Bitterly Cold stack every second. Damage is increased to %movement_damage_percent%%% if the target is moving. Bitterly Cold can build up to %max_stacks% stacks and lasts %duration_percent%%% of Frost Arrows Slow Duration."
		"DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_frost_arrows_wave"							"Wave of Arrows"
		"DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_frost_arrows_wave_Description"				"Frost Arrows attacks have a %wave_chance%%% chance to send a wave of Multishot in the direction of attack."

		"DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_wave_of_silence_echo"						"Silent Echo"
		"DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_wave_of_silence_echo_Description"			"A second Gust echos with %knockback_bonus%%% increased size and knockback after a %delay% second delay. Drow gains %agility_per_hit% agility for every enemy hit and %agility_per_captain% agility for every captain hit by any wave of Gust for %agility_duration%s."
		"DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_wave_of_silence_movement"					"Fleet-Footed"
		"DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_wave_of_silence_movement_Description"		"Allies hit by Gust are dispelled and gain %movespeed_percent%%% increased movespeed with phased movement for the same duration as Gust's Silence and Blind duration. Drow gains free pathing from the effect."
		"DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_wave_of_silence_cooldown"					"Armed and Ready"
		"DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_wave_of_silence_cooldown_Description"		"Enemies hit by Gust reduce the cooldown of Multishot by %cooldown_reduction% second. Enemies hit by Multishot reduce the cooldown of Gust by %cooldown_reduction% second."
		"DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_wave_of_silence_frost"						"Crosswind"
		"DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_wave_of_silence_frost_Description"			"Gust becomes vector targetted, applies Frost Arrows Slow and deals %frost_damage_percent%%% of Frost Arrows Bonus Damage as magical damage."

		"DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_multi_shot_move"							"Shifting Shots"
		"DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_multi_shot_move_Description"				"Drow can move during Multishot. Multshot will contine to be centered on the initial target location. Drow has %movespeed_reduction%%% reduced movespeed while flanking."
		"DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_multi_shot_side_line"						"Wall of Arrows"
		"DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_multi_shot_side_line_Description"			"Multishot fires an addition %arrows_per_second% arrows per second along each side of Multshot's arc."
		"DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_multi_shot_refire"							"Redo"
		"DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_multi_shot_refire_Description"				"During Multishot, Drow redoes every multishot arrow that missed on her last cast of Multishot. Drow cannot redo more shots than the base number of arrows in a full cast of Multishot."
		"DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_multi_shot_buff"							"Overwhelming Power"
		"DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_multi_shot_buff_Description"				"Multishot hits generate stacks of Overwhelming Power, giving Drow knockback on her attacks, %damage_percent%%% bonus damage, and %move_speed_percent%%% bonus move speed. Overwhelming Power stacks fall off at a rate of one per second."

		"DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_marksmanship_waveofsilence"					"Marked Reflexes"
		"DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_marksmanship_waveofsilence_Description"		"Drow sends a wave of Gust in the direction of the next enemy that disables her Marksmanship aura if it has not been disabled for %delay_time% seconds."
		"DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_marksmanship_aoe"							"Glacial Blast"
		"DOTA_Tooltip_Ability_aghsfort2_special_drow_ranger_marksmanship_aoe_Description"				"Marksmanship's active gains %value% charges and shots create an explosion of frost, damaging and rooting all enemies near the target. The area affected has %aura_range_percent%%% of the radius of Marksmanship's aura, deals Markmanship's bonus damage as magic damage, and applies a %root_duration%s root."

		// Minor Upgrades
		"aghsfort2_drow_ranger_frost_arrows_slow_duration"					"+{s:value}s {s:ability_name} Slow Duration"
		"aghsfort2_drow_ranger_frost_arrows_damage"							"+{s:value} {s:ability_name} Bonus Damage"
		"aghsfort2_drow_ranger_frost_arrows_frost_arrows_movement_speed"	"+{s:value}% {s:ability_name} Movement Slow"
		"aghsfort2_drow_ranger_frost_arrows_mana_cost"						"-{s:value} {s:ability_name} Mana Cost"
		"aghsfort2_special_drow_ranger_frost_arrows_split_bonus_arrow_count" "+{s:value} {s:ability_name} Arrows"
		"aghsfort2_special_drow_ranger_frost_arrows_move_damage_max_stacks" "+{s:value} {s:ability_name} Maximum Stack Count"
		"aghsfort2_drow_ranger_wave_of_silence_wave_width"					"+{s:value} {s:ability_name} Wave Width"
		"aghsfort2_drow_ranger_wave_of_silence_silence_duration"			"+{s:value}s {s:ability_name} Silence and Blind Duration"
		"aghsfort2_drow_ranger_wave_of_silence_blind_percent"				"+{s:value}% {s:ability_name} Blind"
		"aghsfort2_drow_ranger_wave_of_silence_mana_cost_cooldown"			"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort2_drow_ranger_multishot_arrow_count_per_wave"				"+{s:value} {s:ability_name} Arrows per wave"
		"aghsfort2_drow_ranger_multishot_arrow_damage_pct"					"+{s:value}% {s:ability_name} Arrow Base Damage Bonus"
		"aghsfort2_drow_ranger_multishot_mana_cost_cooldown"				"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort2_drow_ranger_marksmanship_bonus_damage"					"+{s:value} {s:ability_name} Bonus Damage"
		"aghsfort2_drow_ranger_marksmanship_bonus_range"					"+{s:value} {s:ability_name} Bonus Range"
		"aghsfort2_drow_ranger_marksmanship_charges"						"+{s:value} {s:ability_name} Attack Count"
		"aghsfort2_drow_ranger_marksmanship_mana_cost_cooldown"				"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort2_drow_ranger_marksmanship_aura_agility_multiplier"		"+{s:value}% {s:ability_name} Aura Agility"
		"aghsfort2_drow_ranger_marksmanship_aura_range"						"+{s:value} {s:ability_name} Aura Range"

		// Luna
		//LUNA
		"DOTA_Tooltip_ability_aghsfort_luna_lucent_beam"											"Lucent Beam"
		"DOTA_Tooltip_ability_aghsfort_luna_lucent_beam_Description"								"Calls a beam of lunar energy down upon an enemy, damaging and briefly stunning them."
		"DOTA_Tooltip_ability_aghsfort_luna_lucent_beam_shard_description"							"Allows Lucent beam to be ground targeted with a 325 target search radius. Also releases attacks on up to two random targets within 500 range of the Lucent Beam. Reduces manacost by 50."
		"DOTA_Tooltip_ability_aghsfort_luna_lucent_beam_Lore"										"Selemene smites those who encroach upon the Nightsilver Woods."
		"DOTA_Tooltip_ability_aghsfort_luna_lucent_beam_stun_duration"								"STUN DURATION:"
		"DOTA_Tooltip_ability_aghsfort_luna_lucent_beam_beam_damage"								"BEAM DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_luna_moon_glaive"											"Moon Glaives"
		"DOTA_Tooltip_ability_aghsfort_luna_moon_glaive_Description"								"Empowers Luna's glaives, causing her attacks to bounce between enemy units. Deals less damage with each bounce. Bouncing can be toggled via Autocast."
		"DOTA_Tooltip_ability_aghsfort_luna_moon_glaive_Lore"										"Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers."
		//"DOTA_Tooltip_ability_aghsfort_luna_lunar_blessing_abilityduration"							"DURATION WHEN CAST:"
		"DOTA_Tooltip_ability_aghsfort_luna_moon_glaive_range"										"BOUNCE RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_luna_moon_glaive_bounces"									"BOUNCES:"
		"DOTA_Tooltip_ability_aghsfort_luna_moon_glaive_damage_reduction_percent"					"%DAMAGE REDUCTION PER BOUNCE:"
		"DOTA_Tooltip_ability_aghsfort_luna_moon_glaive_extra_bounces_on_cast"						"EXTRA BOUNCES WHEN CAST"
		"DOTA_Tooltip_ability_aghsfort_luna_moon_glaive_Note0"										"Moon Glaives do not proc any attack modifier except Critical Strikes."
		"DOTA_Tooltip_ability_aghsfort_luna_moon_glaive_abilitydraft_note"							"Moon Glaives work on all melee heroes."
		"DOTA_Tooltip_ability_aghsfort_luna_lunar_blessing"											"Lunar Blessing"
		"DOTA_Tooltip_ability_aghsfort_luna_lunar_blessing_Lore"									"The Goddess of the Moon smiles upon her kin."
		"DOTA_Tooltip_ability_aghsfort_luna_lunar_blessing_Description"								"Passively increases the attack damage for Luna and nearby allied heroes.  The bonus is increased at night, and Lunar Blessing may be activated to create temporary night."
		"DOTA_Tooltip_ability_aghsfort_luna_lunar_blessing_radius"									"BLESSING RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_luna_lunar_blessing_bonus_damage"							"DAMAGE BONUS:"
		"DOTA_Tooltip_ability_aghsfort_luna_lunar_blessing_night_duration"							"NIGHT DURATION:"
		"DOTA_Tooltip_ability_aghsfort_luna_lunar_blessing_night_bonus_pct"							"%NIGHT DAMAGE BONUS:"
		"DOTA_Tooltip_ability_aghsfort_luna_lunar_grace"											"Lunar Blessing"
		"DOTA_Tooltip_ability_aghsfort_luna_lunar_grace_Lore"										"The Goddess of the Moon smiles upon her kin."
		"DOTA_Tooltip_ability_aghsfort_luna_lunar_grace_Description"								"Dispels negative buffs and grants you bonus attack speed. Has an increased effect during the night."
		"DOTA_Tooltip_ability_aghsfort_luna_lunar_grace_attack_speed"								"ATTACK SPEED:"
		"DOTA_Tooltip_ability_aghsfort_luna_lunar_grace_night_multiplier"							"NIGHT MULTIPLIER:"
		"DOTA_Tooltip_ability_aghsfort_luna_lunar_grace_duration"									"DURATION:"
		"DOTA_Tooltip_ability_aghsfort_luna_eclipse"												"Eclipse"
		"DOTA_Tooltip_ability_aghsfort_luna_eclipse_Lore"											"In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed."
		"DOTA_Tooltip_ability_aghsfort_luna_eclipse_Description"									"Showers random nearby enemies with strikes from Luna's current level of Lucent Beam. These beams do not stun their targets. Also turns day into night for %night_duration% seconds."
		"DOTA_Tooltip_ability_aghsfort_luna_eclipse_Note0"											"Eclipse doesn't work if Luna doesn't have any points in Lucent Beam."
		"DOTA_Tooltip_ability_aghsfort_luna_eclipse_Note1"											"Beams will stop if Luna is killed."
		"DOTA_Tooltip_ability_aghsfort_luna_eclipse_Note2"											"Will not hit invisible units."
		"DOTA_Tooltip_ability_aghsfort_luna_eclipse_Note3"											"There is a %beam_interval% seconds gap between beams."
		"DOTA_Tooltip_ability_aghsfort_luna_eclipse_beams"											"TOTAL BEAMS:"
		"DOTA_Tooltip_ability_aghsfort_luna_eclipse_radius"											"RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_luna_eclipse_abilityduration"								"ECLIPSE DURATION:"
		"DOTA_Tooltip_ability_aghsfort_luna_eclipse_abilitydraft_note"								"Must draft Lucent Beam as well to work."
		
		"DOTA_Tooltip_modifier_aghsfort_luna_moon_glaive_active"									"Moon Glaive Empowerment"
		"DOTA_Tooltip_modifier_aghsfort_luna_moon_glaive_active_Description"						"Maximum glaive bounces are doubled"
		"DOTA_Tooltip_modifier_aghsfort_luna_lunar_blessing_aura"									"Lunar Blessing"
		"DOTA_Tooltip_modifier_aghsfort_luna_lunar_blessing_aura_Description"						"Increasing damage by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%.  Bonus doubled at night"
		"DOTA_Tooltip_modifier_aghsfort_luna_lunar_blessing_active_buff"							"Lunar Blessing - Active"
		"DOTA_Tooltip_modifier_aghsfort_luna_lunar_blessing_active_buff_Description"				"Increasing Attack Speed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
		"DOTA_Tooltip_modifier_aghsfort_luna_lunar_blessing_lunar_remnant_buff"						"Lunar Blessing"
		"DOTA_Tooltip_modifier_aghsfort_luna_lunar_blessing_lunar_remnant_buff_Description"			"Attacks apply %dMODIFIER_PROPERTY_TOOLTIP% damage per second for %fMODIFIER_PROPERTY_TOOLTIP2% seconds."
		"DOTA_Tooltip_modifier_aghsfort_luna_eclipse"												"Eclipse"
		"DOTA_Tooltip_modifier_aghsfort_luna_eclipse_Description"									"Striking nearby targets with Lucent Beam."

		// Upgrades
		"DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_bloodmoon"							"Bloodmoon"
		"DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_bloodmoon_description"				"Lucent Beam strikes gain %spell_lifesteal%%% spell lifesteal."
		"DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_bloodmoon_spell_lifesteal"			"%SPELL LIFESTEAL:"

		"DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_diffusion"							"Diffusion"
		"DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_diffusion_description"				"Lucent Beam strikes gain a %radius% area of effect, causing %damage_pct%%% of the effect on nearby units."
		"DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_diffusion_radius"					"RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_diffusion_damage_pct"				"%DAMAGE:"

		"DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_moonglow"							"Lunatic Frenzy"
		"DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_moonglow_description"				"Lucent Beam can target a friendly unit, granting it %lifesteal%%% lifesteal and attack speed by %dmg_to_aspd_pct%%% of Lucent Beam's damage and causing temporary night.  The duration is equal to %duration_multiplier%x Lucent Beam's stun duration."
		"DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_moonglow_duration"					"DURATION:"
		"DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_moonglow_dmg_to_aspd_pct"			"DMG% TO ATTACK SPEED:"
		"DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_moonglow_dmg_to_move_speed_pct"			"DMG% TO MOVEMENT SPEED:"
		
		"DOTA_Tooltip_modifier_aghsfort_luna_lucent_beam_moonglow"									"Lunatic Frenzy"
		"DOTA_Tooltip_modifier_aghsfort_luna_lucent_beam_moonglow_description"						"Attack Speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and lifesteal increased by %dMODIFIER_PROPERTY_TOOLTIP%"

		

		"DOTA_Tooltip_modifier_aghsfort_luna_moon_mark"												"Mark of the Moon"
		"DOTA_Tooltip_modifier_aghsfort_luna_moon_mark_description"									"Taking %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%% increased magic damage and Marked for Lucent Beam strikes."

		"DOTA_Tooltip_ability_aghsfort_special_luna_moon_glaive_ally_bounce"						"Target Practice"
		"DOTA_Tooltip_ability_aghsfort_special_luna_moon_glaive_ally_bounce_description"			"When only one enemy is in range, a glaive will bounce to an ally and back rather than disappear."

		"DOTA_Tooltip_ability_aghsfort_special_luna_moon_glaive_double_moon"						"Double Moon"
		"DOTA_Tooltip_ability_aghsfort_special_luna_moon_glaive_double_moon_description"			"Glaives split in two when they hit Luna's initial target if more than one additional target is available."

		"DOTA_Tooltip_ability_aghsfort_special_luna_moon_glaive_knockback"							"When The Moon Hits Your Eye"
		"DOTA_Tooltip_ability_aghsfort_special_luna_moon_glaive_knockback_description"				"Glaives gains an active ability that causes the next attack's glaives to knockback enemies, stunning them for %stun_duration%s and slowing them for %debuff_duration%s. This effect can passively trigger on any glaive hit %passive_chance%% of the time. Cooldown: 12"
		"DOTA_Tooltip_ability_aghsfort_special_luna_moon_glaive_knockback_debuff_duration"			"DEBUFF DURATION:"
		"DOTA_Tooltip_ability_aghsfort_special_luna_moon_glaive_knockback_attack_speed_slow"		"ATTACK SPEED SLOW:"
		"DOTA_Tooltip_ability_aghsfort_special_luna_moon_glaive_knockback_move_speed_slow_pct"		"%MOVE SPEED SLOW:"

		"DOTA_Tooltip_modifier_aghsfort_luna_moon_glaive_knockback_buff"							"When The Moon Hits Your Eye"
		"DOTA_Tooltip_modifier_aghsfort_luna_moon_glaive_knockback_buff_Description"				"Next Glaive attack will knock back and slow enemies"
		"DOTA_Tooltip_modifier_aghsfort_luna_moon_glaive_knockback"									"When The Moon Hits Your Eye"
		"DOTA_Tooltip_modifier_aghsfort_luna_moon_glaive_knockback_Description"						"Attack Speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and Move Speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"


		"DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_moon_shield"						"Moon Shield"
		"DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_moon_shield_description"			"Heroes buffed by Lunar Blessing's active effect gain Blessing's damage value in HP regen for %time_since_damage%s after each time they take damage."
		//"DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_moon_shield_hp_regen_pct"		"%+MAX HEALTH REGEN:"
		//"DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_moon_shield_duration"			"DURATION:"
		"DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_moon_shield_time_since_damage"	"SHIELD DURATION AFTER DAMAGE:"

		"DOTA_Tooltip_modifier_aghsfort_luna_lunar_blessing_aura_moon_shield"						"Moon Shield"
		"DOTA_Tooltip_modifier_aghsfort_luna_lunar_blessing_aura_moon_shield_Description"			"Regenerating %dMODIFIER_PROPERTY_TOOLTIP% HP per second."

		"DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_moonfright"						"Moonfright"
		"DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_moonfright_description"			"Enemy units within the radius of Lunar Blessing are Feared for %fear_duration% seconds."
		"DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_moonfright_fear_duration"		"FEAR DURATION:"

		"DOTA_Tooltip_modifier_aghsfort_luna_lunar_blessing_moonfright"								"Moonfright"
		"DOTA_Tooltip_modifier_aghsfort_luna_lunar_blessing_moonfright_Description"					"Unit is feared."

		"DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_lunar_power"						"Lunar Power"
		"DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_lunar_power_description"			"When Luna casts Lunar Blessing, allied heroes in range of the aura gain Moon Glaives. Each time they land an attack on an enemy, a Moon Glaive starts bouncing as if Luna had attacked the unit. The bounce count of the Glaive is %bounce_pct% percent of Luna's."
		"DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_lunar_power_bounce_pct"			"%BOUNCES:"

		"DOTA_Tooltip_modifier_aghsfort_luna_lunar_blessing_lunar_power"							"Lunar Power"
		"DOTA_Tooltip_modifier_aghsfort_luna_lunar_blessing_lunar_power_Description"				"Attacks create Moon Glaives"

		"DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_lunar_remnant"					"Lunar Remnant"
		"DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_lunar_remnant_description"		"When a Luna attacks an enemy, that enemy receives a stacking debuff that causes it to take Lunar Blessing's damage per second for %duration% seconds."
		"DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_lunar_remnant_duration"			"DURATION:"

		"DOTA_Tooltip_modifier_aghsfort_luna_lunar_remnant"											"Lunar Remnant"
		"DOTA_Tooltip_modifier_aghsfort_luna_lunar_remnant_description"								"Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second."
		
		"DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_moonstruck"								"Moonstruck"
		"DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_moonstruck_description"					"Enemy units within the Eclipse area of effect are rooted."

		"DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_lunar_cycle"							"Lunar Cycle"
		"DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_lunar_cycle_description"				"Killing enemy units while Eclipse is active reduces Eclipse's current cooldown by %cooldown_reduction% seconds each time."

		"DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_lunar_favor"							"Lunar Favor"
		"DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_lunar_favor_description"				"Eclipse targets allies as well as enemies. When an ally is hit, the ally heals for %heal_pct_from_beam%%% of the damage the beam strike would do."
		"DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_lunar_favor_heal_pct_from_beam"			"%HEAL PER BEAM DAMAGE:"

		"DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_lunar_focus"							"Lunar Focus"
		"DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_lunar_focus_description"				"Gives Eclipse %value% more beams. Changes Eclipse so it can either be cast on an allied unit or on a point on the ground. If point cast, the radius decreases to %radius% and the beams fire %frequency%%% as quickly."
		"DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_lunar_focus_extra_beams"				"EXTRA BEAMS:"
		"DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_lunar_focus_radius"						"RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_lunar_focus_frequency"					"%BEAM FREQUENCY:"

		"DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_glaives"							"Crescent Moon"
		"DOTA_Tooltip_ability_aghsfort_special_luna_lucent_beam_glaives_Description"				"Allows Lucent Beam to be ground targeted.  Lucent Beams release an instant attack on enemies in Moon Glaive's range of the initial target."
		"DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_leap"							"Over the Moon"
		"DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_leap_Description"				"Lunar Blessing's cooldown is reduced by %cooldown_reduction%% and casting is instant, causing Luna to leap forward %leap_distance% range, striking targets under her with Lucent Beams with a percentage of power equal to %damage_multiplier%x Lunar Blessing's damage bonus."

		"DOTA_Tooltip_ability_aghsfort_special_luna_moon_glaive_glaive_shield"						"Sharp Satellites"
		"DOTA_Tooltip_ability_aghsfort_special_luna_moon_glaive_glaive_shield_Description"			"Luna passively gains a rotating shield of glaives that impact and deal an instant attack to enemies it collides with.  Glaives are replaced every %replenish_time% seconds until the max, which is equal to the current Glaive Bounce count."

		"DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_moon_mark"							"Mark of the Moon"
		"DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_moon_mark_description"				"Luna's primary attack applies a Mark for %duration%s which applies -%spell_resist_pct% Magic Resistance. When Luna casts Lucent Beam, all Marked units are also struck by beams."
		"DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_moon_mark_duration"					"DURATION:"
		"DOTA_Tooltip_ability_aghsfort_special_luna_lunar_blessing_moon_mark_spell_resist_pct"			"%INCREASED MAGIC DAMAGE:"

		"DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_hide"									"Into the Night"
		"DOTA_Tooltip_ability_aghsfort_special_luna_eclipse_hide_Description"						"During the night, friendly units gain bonus movement speed and evasion equal to %multiplier%x the Eclipse beam count, with Luna gaining double the benefit.  Eclipse night lasts an additional %bonus_night_duration% seconds."
		"DOTA_Tooltip_modifier_aghsfort_luna_eclipse_hide_aura"										"Into the Night"
		"DOTA_Tooltip_modifier_aghsfort_luna_eclipse_hide_aura_Description"							"Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT% movement speed and evasion during the night."

		"DOTA_Tooltip_ability_aghsfort_special_luna_glaives_moon_well"										"Moon Well"
		"DOTA_Tooltip_ability_aghsfort_special_luna_glaives_moon_well_Description"							"When a unit dies from a glaive bounce, a %moon_well_radius% radius eclipse with %eclipse_pct%% of the primary beam count and night duration is created at the unit's location."


		"aghsfort_luna_lucent_beam_flat_damage"							"+{s:value} {s:ability_name} Damage"
		"aghsfort_luna_lucent_beam_percent_mana_cost_cooldown"			"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_luna_lucent_beam_flat_stun"							"+{s:value} {s:ability_name} Stun Duration"
		"aghsfort_luna_moon_glaive_range"								"+{s:value} {s:ability_name} Bounce Radius"
		"aghsfort_luna_moon_glaive_bounces"								"+{s:value} {s:ability_name} Bounces"
		"aghsfort_luna_moon_glaive_damage_reduction_percent"			"{s:value}% {s:ability_name} Damage Reduction Percent"
		"aghsfort_luna_moon_glaive_percent_mana_cost"					"-{s:value}% {s:ability_name} Mana Cost"
		"aghsfort_luna_moon_glaive_percent_cooldown"					"-{s:value}% {s:ability_name} Cooldown"
		"aghsfort_luna_lunar_blessing_flat_damage"						"+{s:value} {s:ability_name} Damage Bonus"
		"aghsfort_luna_lunar_blessing_percent_cooldown_mana_cost"		"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_luna_lunar_blessing_night_duration"					"+{s:value}s {s:ability_name} Night Duration"
		"aghsfort_luna_lunar_blessing_night_bonus_pct"					"+{s:value}% {s:ability_name} Night Damage Bonus"	
		"aghsfort_luna_eclipse_beams"									"+{s:value} {s:ability_name} Total Beams"
		"aghsfort_luna_eclipse_hit_count"								"+{s:value} {s:ability_name} Max Beams Per Unit"
		"aghsfort_luna_eclipse_percent_cooldown_mana_cost"				"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_luna_eclipse_radius"									"+{s:value} {s:ability_name} Radius"

		// Lich Abilities
		"DOTA_Tooltip_ability_aghsfort_lich_frost_nova"											"Frost Blast"
		"DOTA_Tooltip_ability_aghsfort_lich_frost_nova_Description"								"Blasts the target enemy unit with damaging frost, dealing area damage and slowing movement and attack rates for %abilityduration% seconds.  The primary target receives both base and area damage."
		"DOTA_Tooltip_ability_aghsfort_lich_frost_nova_Lore"										"Frost-mage Ethreain has not forgotten even the simplest of ice manipulation."
		"DOTA_Tooltip_ability_aghsfort_lich_frost_nova_aoe_damage"								"AREA DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_lich_frost_nova_target_damage"							"TARGET DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_lich_frost_nova_radius"									"RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_lich_frost_nova_slow_movement_speed"						"%MOVEMENT SLOW:"
		"DOTA_Tooltip_ability_aghsfort_lich_frost_nova_slow_attack_speed"						"ATTACK SLOW:"

		"DOTA_Tooltip_ability_aghsfort_lich_sinister_gaze"									"Sinister Gaze"
		"DOTA_Tooltip_ability_aghsfort_lich_sinister_gaze_Description"						"CHANNELED - Hypnotizes an enemy units in a %aoe% radius of the targeted location, causing them to move towards a point between them and you and restoring a percentage of your maximum mana. You can cast your other abilities while channeling."
		"DOTA_Tooltip_ability_aghsfort_lich_sinister_gaze_Lore"						"Mind the cold..."
		"DOTA_Tooltip_ability_aghsfort_lich_sinister_gaze_duration"						"DURATION:"
		"DOTA_Tooltip_ability_aghsfort_lich_sinister_gaze_destination"					"%DISTANCE MOVED:"
		"DOTA_Tooltip_ability_aghsfort_lich_sinister_gaze_mana_drain"					"%MAX MANA RESTORED:"
		"DOTA_Tooltip_ability_aghsfort_lich_sinister_gaze_abilitycastrange"					"CAST RANGE:"
		"DOTA_Tooltip_ability_aghsfort_lich_sinister_gaze_aoe"					"RADIUS:"

		"DOTA_Tooltip_ability_aghsfort_lich_ice_spire"						"Ice Spire"
		"DOTA_Tooltip_ability_aghsfort_lich_ice_spire_Description"			"Creates an icicle at the target spot for %duration% seconds, slowing enemies within %aura_radius% range by %bonus_movespeed%%%. Has 800 health.<br><br>Chain Frost can bounce to the Icicle if there are no other enemies in range.<br><br>Can cast Frost Shield on it."
		"DOTA_Tooltip_ability_aghsfort_lich_ice_spire_impact_damage"			"IMPACT DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_lich_ice_spire_impact_radius"			"IMPACT RADIUS:"

		"DOTA_Tooltip_ability_aghsfort_lich_frost_shield"											"Frost Shield"
		"DOTA_Tooltip_ability_aghsfort_lich_frost_shield_Description"								"Applies a magical frost shield around the target, reducing damage from attacks against you. While the shield is active, ice magic will affect nearby enemy units every %interval% seconds, dealing minor damage and slowing them."
		"DOTA_Tooltip_ability_aghsfort_lich_frost_shield_Lore"									"First conceived of to protect him in his mortal years, the frost magic that Ethreain weaves around himself has only grown colder with time."
		"DOTA_Tooltip_ability_aghsfort_lich_frost_shield_attack_count"							"ATTACK COUNT:"
		"DOTA_Tooltip_ability_aghsfort_lich_frost_shield_damage_reduction"						"%DAMAGE REDUCTION:"
		"DOTA_Tooltip_ability_aghsfort_lich_frost_shield_damage"									"DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_lich_frost_shield_movement_slow"							"%SLOW:"
		"DOTA_Tooltip_ability_aghsfort_lich_frost_shield_range"									"RANGE:"
		"DOTA_Tooltip_ability_aghsfort_lich_frost_shield_slow_duration"							"SLOW DURATION:"
		"DOTA_Tooltip_ability_aghsfort_lich_frost_shield_duration"								"BUFF DURATION:"
		"DOTA_Tooltip_ability_aghsfort_lich_frost_shield_Note0"									"Spell-immune enemies are not affected by the damage or slow."
		"DOTA_Tooltip_ability_aghsfort_lich_frost_shield_Note1"									"Frost Shield can be cast on buildings."

		"DOTA_Tooltip_ability_aghsfort_lich_chain_frost"											"Chain Frost"
		"DOTA_Tooltip_ability_aghsfort_lich_chain_frost_Description"								"Releases an orb of frost that bounces between nearby enemy units up to %jumps% times, slowing and damaging each time it hits. Each bounce increases the damage for the subsequent bounces."
		"DOTA_Tooltip_ability_aghsfort_lich_chain_frost_Lore"									"Almost universally considered the ultimate in frost magic, Ethreain's orb of frozen death strikes fear into those who dare stand against him."
		"DOTA_Tooltip_ability_aghsfort_lich_chain_frost_Note0"									"Chain Frost cannot be disjointed."
		"DOTA_Tooltip_ability_aghsfort_lich_chain_frost_Note1"									"Chain Frost has a movement speed of %projectile_speed%."
		"DOTA_Tooltip_ability_aghsfort_lich_chain_frost_Note2"									"Chain Frost doesn't bounce to Zombies."
		"DOTA_Tooltip_ability_aghsfort_lich_chain_frost_damage"									"DAMAGE EACH BOUNCE:"
		"DOTA_Tooltip_ability_aghsfort_lich_chain_frost_jumps"									"BOUNCES:"
		"DOTA_Tooltip_ability_aghsfort_lich_chain_frost_jump_range"								"BOUNCE RANGE:"
		"DOTA_Tooltip_ability_aghsfort_lich_chain_frost_slow_movement_speed"						"%MOVEMENT SLOW:"
		"DOTA_Tooltip_ability_aghsfort_lich_chain_frost_slow_attack_speed"						"ATTACK SLOW:"
		"DOTA_Tooltip_ability_aghsfort_lich_chain_frost_slow_duration"							"SLOW DURATION:"		
		"DOTA_Tooltip_ability_aghsfort_lich_chain_frost_bonus_jump_damage"						"INCREMENTAL DAMAGE:"

		"DOTA_Tooltip_ability_aghsfort_special_lich_frost_nova_root_disarm"							"Frozen Solid"
		"DOTA_Tooltip_ability_aghsfort_special_lich_frost_nova_root_disarm_Description"				"Frost Nova's blast encases enemies in ice, rooting and disarming them."
		"DOTA_Tooltip_ability_aghsfort_special_lich_frost_nova_applies_frost_shield"				"Friendly Frosting"
		"DOTA_Tooltip_ability_aghsfort_special_lich_frost_nova_applies_frost_shield_Description"				"Frost Nova applies Frost Shield to nearby allied heroes."
		"DOTA_Tooltip_ability_aghsfort_special_lich_frost_nova_execute_refund"				"Death Dealer's Discount"
		"DOTA_Tooltip_ability_aghsfort_special_lich_frost_nova_execute_refund_Description"				"Increases primary and area damage dealt to the primary target by %primary_target_damage_pct%%%. If the primary target dies while affected by Frost Nova's slow, %mana_cost_pct%%% of the mana cost is refunded and cooldown is reduced by %cooldown_pct%%%."
		"DOTA_Tooltip_ability_aghsfort_special_lich_frost_nova_aoe_attacks"					"Frost Splinters"
		"DOTA_Tooltip_ability_aghsfort_special_lich_frost_nova_aoe_attacks_Description"		"Physical attacks against enemies slowed by Frost Nova deal %splash_damage_pct%%% of the attack's damage as magic damage to nearby enemies. The damage radius is the same as Frost Blast's."
		"DOTA_Tooltip_ability_aghsfort_special_lich_frost_shield_magic_resist_debuff_and_stun"							"Shiver Shield"
		"DOTA_Tooltip_ability_aghsfort_special_lich_frost_shield_magic_resist_debuff_and_stun_Description"				"Each pulse of Frost Shield applies %magic_resist_reduction% stacking magic resistance reduction to enemies and mini-stuns them. Stacks up to %max_stacks% times."
		"DOTA_Tooltip_ability_aghsfort_special_lich_frost_shield_heal"							"Cold Comfort"
		"DOTA_Tooltip_ability_aghsfort_special_lich_frost_shield_heal_Description"				"Allies affected by Frost Shield absorb the life energy of those around them, healing for %heal_percent%%% of the damage dealt by each pulse."
		"DOTA_Tooltip_ability_aghsfort_special_lich_frost_shield_frost_giant"					"Frost Giant"
		"DOTA_Tooltip_ability_aghsfort_special_lich_frost_shield_frost_giant_Description"		"Allies affected by Frost Shield grow to giant size, gain %movement_speed% movement speed, can path over any terrain, and deal %pct_int_damage_per_second%%% of Lich's Intellect per second to enemies they are standing on."
		"DOTA_Tooltip_ability_aghsfort_special_lich_frost_shield_dispels"					"Anti-Magic Shield"
		"DOTA_Tooltip_ability_aghsfort_special_lich_frost_shield_dispels_Description"		"When Frost Shield is cast on allies it applies a strong dispel and grants them magic immunity for %immunity_duration_pct%%% of the shield's duration."
		"DOTA_Tooltip_ability_aghsfort_special_lich_sinister_gaze_spawns_ice_spire"				"Sinister Spire"
		"DOTA_Tooltip_ability_aghsfort_special_lich_sinister_gaze_spawns_ice_spire_Description"		"Sinister Gaze creates an Ice Spire at the center of its effect and attracts enemies to it, rather than to Lich. The Ice Spire lasts for %duration% seconds and reduces the move speed of nearby enemies by %bonus_movespeed%%%."
		"DOTA_Tooltip_ability_aghsfort_special_lich_sinister_gaze_drains_life"				"Life Leech"
		"DOTA_Tooltip_ability_aghsfort_special_lich_sinister_gaze_drains_life_Description"		"Sinister Gaze deals %mana_burn_pct%%% of the mana restored as damage and heals Lich for the same amount."
		"DOTA_Tooltip_ability_aghsfort_special_lich_sinister_gaze_raises_skeletons"				"Skeletal Summoning"
		"DOTA_Tooltip_ability_aghsfort_special_lich_sinister_gaze_raises_skeletons_Description"		"Lich summons a skeletal warrior next to each enemy effected by Sinister Gaze. The base attack of the skeletons is increased by the same percentage as Sinister Gaze's mana restoration percentage.  Skeletons last %skeleton_duration% seconds."
		"DOTA_Tooltip_ability_aghsfort_special_lich_chain_frost_split"							"Splitting Cold"
		"DOTA_Tooltip_ability_aghsfort_special_lich_chain_frost_split_Description"				"Each bounce of Chain Frost splits into two bolts if there are at least two possible targets. Half the total of the remaining bounces is transferred into each bolt."
		"DOTA_Tooltip_ability_aghsfort_special_lich_chain_frost_applies_frost_shield"							"Friendship Chain"
		"DOTA_Tooltip_ability_aghsfort_special_lich_chain_frost_applies_frost_shield_Description"				"Chain Frost can target and bounce to friendly heroes, granting them Frost Shield. Adds %extra_jumps% extra bounces to Chain Frost."
		"DOTA_Tooltip_ability_aghsfort_special_lich_chain_frost_applies_frost_nova"				"Blast Chain"
		"DOTA_Tooltip_ability_aghsfort_special_lich_chain_frost_applies_frost_nova_Description"			"Chain Frost bounces cause Frost Blast bursts around enemies."
		

		"DOTA_Tooltip_modifier_aghsfort_lich_frost_shield_magic_resist_debuff"				"Shiver Shield"
		"DOTA_Tooltip_modifier_aghsfort_lich_frost_shield_magic_resist_debuff_Description"	"Magic resistance reduced by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%."
		"DOTA_Tooltip_modifier_aghsfort_lich_frost_giant"		"Frost Giant"
		"DOTA_Tooltip_modifier_aghsfort_lich_frost_giant_Description"		"Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT% movement speed, pathing over any terrain, and dealing %dMODIFIER_PROPERTY_TOOLTIP% damage per second to units under foot."

		"DOTA_Tooltip_modifier_aghsfort_lich_frostnova_slow"					"Frost Blast Slow"
		"DOTA_Tooltip_modifier_aghsfort_lich_frostnova_slow_Description"			"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
		"DOTA_Tooltip_modifier_aghsfort_lich_chainfrost_slow"					"Chain Frost Slow"
		"DOTA_Tooltip_modifier_aghsfort_lich_chainfrost_slow_Description"			"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
		"DOTA_Tooltip_modifier_aghsfort_lich_frostarmor_slow"					"Freezing Slow"
		"DOTA_Tooltip_modifier_aghsfort_lich_frostarmor_slow_Description"			"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%"
		"DOTA_Tooltip_modifier_aghsfort_lich_attack_slow_debuff"				"Freezing Slow"
		"DOTA_Tooltip_modifier_aghsfort_lich_attack_slow_debuff_Description"			"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
		"DOTA_Tooltip_modifier_aghsfort_lich_frost_shield"					"Frost Shield"
		"DOTA_Tooltip_modifier_aghsfort_lich_frost_shield_Description"				"Reducing physical attack damage against you."
		"DOTA_Tooltip_modifier_aghsfort_lich_frost_shield_slow"					"Frost Shield"
		"DOTA_Tooltip_modifier_aghsfort_lich_frost_shield_slow_Description"			"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
		"DOTA_Tooltip_modifier_aghsfort_lich_sinister_gaze"					"Sinister Gaze"
		"DOTA_Tooltip_modifier_aghsfort_lich_sinister_gaze_Description"				"You are helpless against Lich's Sinister Gaze!"
		"DOTA_Tooltip_modifier_aghsfort_lich_sinister_gaze_self"					"Sinister Gaze"
		"DOTA_Tooltip_modifier_aghsfort_lich_sinister_gaze_self_Description"				"Drawing enemies towards you and gaining mana."
		"DOTA_Tooltip_modifier_aghsfort_lich_sinister_gaze_summon"			"Summoned with Sinister Gaze"

		"DOTA_Tooltip_modifier_aghsfort_lich_ice_spire_debuff"					"Ice Spire"
		"DOTA_Tooltip_modifier_aghsfort_lich_ice_spire_debuff_Description"			"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."

		"aghsfort_lich_frost_nova_mana_cost_cooldown"							"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_lich_frost_nova_damage_upgrade"							"+{s:value} {s:ability_name} Area Damage"
		"aghsfort_lich_frost_nova_radius_upgrade"								"+{s:value} {s:ability_name} Radius"

		"aghsfort_lich_frost_shield_mana_cost_cooldown"							"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_lich_frost_shield_damage_upgrade"								"+{s:value} {s:ability_name} Damage Per Pulse"
		"aghsfort_lich_frost_shield_duration_upgrade"							"+{s:value}s {s:ability_name} Duration"
		"aghsfort_lich_frost_shield_damage_reduction_upgrade"							"+{s:value}% {s:ability_name} Damage Reduction"

		"aghsfort_lich_sinister_gaze_mana_cost_cooldown"							"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_lich_sinister_gaze_radius_upgrade"								"+{s:value} {s:ability_name} Radius"
		"aghsfort_lich_sinister_gaze_mana_drained_upgrade"							"+{s:value}% {s:ability_name} Mana Drained"

		"aghsfort_lich_chain_frost_mana_cost_cooldown"							"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_lich_chain_frost_jump_range_upgrade"										"+{s:value} {s:ability_name} Bounce Range"
		"aghsfort_lich_chain_frost_damage_upgrade"								"+{s:value} {s:ability_name} Damage Per Bounce"
		"aghsfort_lich_chain_frost_jumps_upgrade"								"+{s:value} {s:ability_name} Jumps"

		"DOTA_Tooltip_ability_special_bonus_unique_aghsfort_lich_extra_chain_frost_jumps"	"+{s:extra_jumps} Chain Frost  Bounces"

		// Void Spirit - START
		"DOTA_Tooltip_ability_aghsfort_void_spirit_aether_remnant"					"Aether Remnant"
		"DOTA_Tooltip_ability_aghsfort_void_spirit_aether_remnant_Description"		"Vector targeted. Void Spirit dispatches a remnant to the target location. The remnant stands watch over the region, facing the direction of his vector. When a unit crosses its gaze, the remnant pulls it in along with other units within %remnant_watch_radius% radius of the pull."
		"DOTA_Tooltip_ability_aghsfort_void_spirit_aether_remnant_Lore"				"Inai exists far beyond the scope of a single point in space and time."
		"DOTA_Tooltip_ability_aghsfort_void_spirit_aether_remnant_pull_duration"		"PULL DURATION:"
		"DOTA_Tooltip_ability_aghsfort_void_spirit_aether_remnant_impact_damage"		"DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_void_spirit_aether_remnant_duration"			"REMNANT LIFETIME:"
		"DOTA_Tooltip_ability_aghsfort_void_spirit_aether_remnant_activation_delay"	"ACTIVATION TIME:"

		"DOTA_Tooltip_ability_aghsfort_void_spirit_aether_remnant_set_target"				"Aether Remnant - Set Target"
		"DOTA_Tooltip_ability_aghsfort_void_spirit_aether_remnant_set_target_Description"	"Allows Void Spirit to assign a leash target to his remnants."

		"DOTA_Tooltip_modifier_aghsfort_void_spirit_aether_remnant_pull"				"Aether Remnant"
		"DOTA_Tooltip_modifier_aghsfort_void_spirit_aether_remnant_pull_Description"	"This unit is being pulled towards an Aether Remnant."

		"DOTA_Tooltip_ability_aghsfort_void_spirit_dissimilate"						"Dissimilate"
		"DOTA_Tooltip_ability_aghsfort_void_spirit_dissimilate_Description"			"Void Spirit temporarily fades into the aether, creating a number of portals through which he can reassemble himself. Upon exiting a portal, he damages all enemies in the area."
		"DOTA_Tooltip_ability_aghsfort_void_spirit_dissimilate_shard_description"	"Adds a partial outer ring to Dissimilate. Increases damage by %shard_bonus_damage%."
		"DOTA_Tooltip_ability_aghsfort_void_spirit_dissimilate_Lore"				"Inai much prefers to observe our plane free from the confines of corporeal form."
		"DOTA_Tooltip_ability_aghsfort_void_spirit_dissimilate_phase_duration"		"PHASE DURATION:"
		"DOTA_Tooltip_ability_aghsfort_void_spirit_dissimilate_damage"				"DAMAGE:"

		"DOTA_Tooltip_modifier_aghsfort_void_spirit_dissimilate_invis"				"Dissimilate"
		"DOTA_Tooltip_modifier_aghsfort_void_spirit_dissimilate_invis_Description"	"Invisible."

		"DOTA_Tooltip_ability_aghsfort_void_spirit_astral_step"						"Astral Step"
		"DOTA_Tooltip_ability_aghsfort_void_spirit_astral_step_Description"			"Void Spirit tears a rift through the astral plane to appear at the target location, attacking all enemies along the path. This attack inflicts a void mark that slows for %pop_damage_delay% seconds and then detonates."
		"DOTA_Tooltip_ability_aghsfort_void_spirit_astral_step_Note0"				"Astral Step attacks do not cleave."
		"DOTA_Tooltip_ability_aghsfort_void_spirit_astral_step_Lore"					"A small step for Inai creates great devastation on the mortal plane."
		"DOTA_Tooltip_ability_aghsfort_void_spirit_astral_step_bonus_damage"			"BONUS ATTACK DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_void_spirit_astral_step_max_charges"			"MAX CHARGES:"
		"DOTA_Tooltip_ability_aghsfort_void_spirit_astral_step_charge_restore_time"	"CHARGE RESTORE TIME:"
		"DOTA_Tooltip_ability_aghsfort_void_spirit_astral_step_max_travel_distance"	"RANGE:"
		"DOTA_Tooltip_ability_aghsfort_void_spirit_astral_step_pop_damage"			"VOID MARK DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_void_spirit_astral_step_movement_slow_pct"	"%MOVEMENT SLOW:"

		"DOTA_Tooltip_modifier_aghsfort_void_spirit_astral_step_charge_counter"				"Astral Step Charges"
		"DOTA_Tooltip_modifier_aghsfort_void_spirit_astral_step_charge_counter_Description"	"Number of charges left on Astral Step."

		"DOTA_Tooltip_modifier_aghsfort_void_spirit_astral_step_debuff"				"Astral Step"
		"DOTA_Tooltip_modifier_aghsfort_void_spirit_astral_step_debuff_Description"	"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE% and will take damage on expiration."

		"DOTA_Tooltip_ability_aghsfort_void_spirit_resonant_pulse"						"Resonant Pulse"
		"DOTA_Tooltip_ability_aghsfort_void_spirit_resonant_pulse_Description"			"Void Spirit wraps himself in a protective shield that absorbs physical damage and emits a single damaging pulse around him. The shield gains increased damage absorption for each enemy unit the pulse hits.\n\nCaptains provide %hero_absorb_multiplier% times the absorb per unit amount and bosses provide %boss_absorb_multiplier% times the absorb per unit amount."
		"DOTA_Tooltip_ability_aghsfort_void_spirit_resonant_pulse_Note0"				"Captains provide %hero_absorb_multiplier% times the absorb per unit amount."
		"DOTA_Tooltip_ability_aghsfort_void_spirit_resonant_pulse_Note1"				"Bosses provide %boss_absorb_multiplier% times the absorb per unit amount."
		"DOTA_Tooltip_ability_aghsfort_void_spirit_resonant_pulse_Lore"					"Inai never hesitates to shroud himself in the essence of his true self when forced to interact with the mortal plane."
		"DOTA_Tooltip_ability_aghsfort_void_spirit_resonant_pulse_radius"				"PULSE RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_void_spirit_resonant_pulse_buff_duration"		"SHIELD DURATION:"
		"DOTA_Tooltip_ability_aghsfort_void_spirit_resonant_pulse_damage"				"DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_void_spirit_resonant_pulse_base_absorb_amount"	"BASE SHIELD ABSORB:"
		"DOTA_Tooltip_ability_aghsfort_void_spirit_resonant_pulse_absorb_per_unit_hit"	"BONUS ABSORB PER UNIT HIT:"

		"DOTA_Tooltip_modifier_aghsfort_void_spirit_resonant_pulse_physical_buff"				"Resonant Pulse"
		"DOTA_Tooltip_modifier_aghsfort_void_spirit_resonant_pulse_physical_buff_Description"	"Absorbing physical damage."

		"DOTA_Tooltip_modifier_aghsfort_void_spirit_resonant_pulse_buff"					"Resonant Pulse"
		"DOTA_Tooltip_modifier_aghsfort_void_spirit_resonant_pulse_buff_Description"		"This unit has a shield that absorbs physical damage."

		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_aether_remnant_push"				"Push"
		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_aether_remnant_push_Description"	"The Aether Remnant pushes units along its path as it travels."

		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_aether_remnant_phantom_attack"				"Phantom Attack"
		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_aether_remnant_phantom_attack_Description"	"Enemies caught by Aether Remnant receive a %value%%% critical strike attack from Void Spirit."

		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_aether_remnant_bowling"				"Inverted Force"
		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_aether_remnant_bowling_Description"	"At the end of Aether Remnant's pull, it pushes affected enemies %push_distance% units away. Other enemies the pushed unit collides with receive %remnant_damage_pct%%% of Aether Remnant's damage, have %move_slow_pct%%% movement slow for %move_slow_duration%s, and are knocked back."

		"DOTA_Tooltip_modifier_aghsfort_special_void_spirit_aether_remnant_bowling_impact_slow"				"Inverted Force"
		"DOTA_Tooltip_modifier_aghsfort_special_void_spirit_aether_remnant_bowling_impact_slow_Description"	"This unit has slowed movement."

		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_dissimilate_translocate"				"Translocate"
		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_dissimilate_translocate_Description"	"Upon casting Dissimilate, allied heroes within %value% radius of Void Spirit are pulled into the void with him. Each translocated ally deals %value2%%% of Dissimilate's damage where it reappears and receives Resonant Pulse's base shield absorb."

		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_dissimilate_expanse"				"Expanse"
		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_dissimilate_expanse_Description"	"Adds a partial outer ring to Dissimilate. Upon exiting a portal, Void Spirit applies Astral Step's void mark to all enemies in the portal's radius. Reduces Dissimilate's cooldown by %value%s."

		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_dissimilate_remnants"				"Triad Echo"
		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_dissimilate_remnants_Description"	"Dissimilate generates %remnant_count% remnants at the exit portal. Increases Aether Remnant pull duration by %value%s."

		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_dissimilate_lure"				"Lure of the Void"
		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_dissimilate_lure_Description"	"Void Spirit's exit portal leaves a burning circle that increases spell damage against enemies by %value2%%% and deals %value4%%% of Dissimilate's damage every %value3%s. Lasts %value%s."

		"DOTA_Tooltip_modifier_aghsfort_special_void_spirit_dissimilate_lure_burn"				"Lure of the Void"
		"DOTA_Tooltip_modifier_aghsfort_special_void_spirit_dissimilate_lure_burn_Description"	"This unit is receiving increased spell damage as well as damage over time."

		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_resonant_pulse_knockback"				"Null Force"
		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_resonant_pulse_knockback_Description"	"Resonant Pulse applies %value% knockback and deals a Void Spirit attack to all affected enemies."

		"DOTA_Tooltip_modifier_aghsfort_special_void_spirit_resonant_pulse_spell_amped"				"Null Force"
		"DOTA_Tooltip_modifier_aghsfort_special_void_spirit_resonant_pulse_spell_amped_Description"	"This unit has reduced magic resistance."

		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_resonant_pulse_cadence"				"Cadence"
		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_resonant_pulse_cadence_Description"	"Allies hit by Resonant Pulse gain a shield protecting them against physical damage. The total damage blocked is %value2% times Resonant Pulse's base shield absorb."

		"DOTA_Tooltip_modifier_aghsfort_void_spirit_resonant_pulse_spell_cadence"				"Cadence"
		"DOTA_Tooltip_modifier_aghsfort_void_spirit_resonant_pulse_spell_cadence_Description"	"This unit has bonus spell amplification."

		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_resonant_pulse_suppression"				"Suppression"
		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_resonant_pulse_suppression_Description"	"Resonant Pulse gains %value% charges and provides magic immunity for %value2%s."

		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_astral_step_vacuum"				"Kinetic Vacuum"
		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_astral_step_vacuum_Description"	"Astral Step vacuums enemies towards the middle of its path and stuns them for %value2%s."

		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_astral_step_trail"				"Turbulent Rift"
		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_astral_step_trail_Description"	"Astral Step leaves a damaging trail, applying %value3%%% of the Void Mark Damage as burn damage every %value2%s for %value%s."

		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_astral_step_attacks"				"Calculated Attacks"
		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_astral_step_attacks_Description"	"Void Spirit's attacks apply Astral Step's Void Mark with %void_mark_pct%%% damage potency."

		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_astral_step_breach"				"Breach"
		"DOTA_Tooltip_ability_aghsfort_special_void_spirit_astral_step_breach_Description"	"The first unit hit by Astral Step receives %value3%%% of the Void Mark Damage every %value2%s for %value%s."

		"DOTA_Tooltip_ability_aghsfort_talent_void_spirit_astral_step_restore_time"	"{s:value} Astral Step Charge Restore Time"
		"DOTA_Tooltip_ability_aghsfort_talent_void_spirit_aether_remnant_damage"	"+{s:value} Aether Remnant Damage"
		"DOTA_Tooltip_ability_aghsfort_talent_void_spirit_dissimilate_stun"			"Dissimilate Stuns for {s:value}s"
		"DOTA_Tooltip_ability_aghsfort_talent_void_spirit_resonant_pulse_damage"	"+{s:value} Resonant Pulse Damage"
		"DOTA_Tooltip_ability_aghsfort_talent_void_spirit_astral_step_crit"			"Astral Step {s:value}% Crit"
		"DOTA_Tooltip_ability_aghsfort_talent_void_spirit_astral_step_crit_Description"	"Attacks made with Astral Step deal a critical strike."
        "DOTA_Tooltip_ability_aghsfort_talent_void_spirit_dissimilate_invis"	"{s:invis_duration}s Invisibility After Dissimilate"

		"aghsfort_void_spirit_aether_remnant_mana_cost_cooldown"	"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_void_spirit_aether_remnant_damage"			"+{s:value} {s:ability_name} Damage"
		"aghsfort_void_spirit_dissimilate_mana_cost_cooldown"	"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_void_spirit_dissimilate_damage"				"+{s:value} {s:ability_name} Damage"
		"aghsfort_void_spirit_resonant_pulse_mana_cost_cooldown"	"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_void_spirit_resonant_pulse_damage"			"+{s:value} {s:ability_name} Damage"
		"aghsfort_void_spirit_resonant_pulse_base_absorb"		"+{s:value} {s:ability_name} Base Shield Absorb"
		"aghsfort_void_spirit_resonant_pulse_absorb_per_unit"	"+{s:value} {s:ability_name} Bonus Absorb Per Unit Hit"
		"aghsfort_void_spirit_astral_step_mana_cost"			"-{s:value}% {s:ability_name} Mana Cost"
		"aghsfort_void_spirit_astral_step_pop_damage"			"+{s:value} {s:ability_name} Void Mark Damage"
		"aghsfort_void_spirit_astral_step_max_travel_distance"	"+{s:value} {s:ability_name} Cast Range"
		"aghsfort_void_spirit_astral_step_charge_restore_time"	"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"

		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_aether_remnant_cooldown"				"Aether Remnant: Cooldown"
		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_aether_remnant_cooldown_Description"	"<h1>Common Scepter Fragment</h1>Decreases Aether Remnant Cooldown by %value%%."
		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_aether_remnant_manacost"				"Aether Remnant: Mana Cost"
		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_aether_remnant_manacost_Description"	"<h1>Common Scepter Fragment</h1>Decreases Aether Remnant Mana Cost by %value%%."
		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_aether_remnant_damage"					"Aether Remnant: Damage"
		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_aether_remnant_damage_Description"		"<h1>Common Scepter Fragment</h1>Increases Aether Remnant Damage by %value%."

		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_dissimilate_cooldown"				"Dissimilate: Cooldown"
		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_dissimilate_cooldown_Description"	"<h1>Common Scepter Fragment</h1>Decreases Dissimilate Cooldown by %value%%."
		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_dissimilate_manacost"				"Dissimilate: Mana Cost"
		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_dissimilate_manacost_Description"	"<h1>Common Scepter Fragment</h1>Decreases Dissimilate Mana Cost by %value%%."
		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_dissimilate_damage"					"Dissimilate: Damage"
		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_dissimilate_damage_Description"		"<h1>Common Scepter Fragment</h1>Increases Dissimilate Damage by %value%."

		//"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_cooldown"				"Resonant Pulse: Cooldown"
		//"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_cooldown_Description"	"<h1>Common Scepter Fragment</h1>Decreases Resonant Pulse Cooldown by %value%%."
		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_manacost"				"Resonant Pulse: Mana Cost"
		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_manacost_Description"	"<h1>Common Scepter Fragment</h1>Decreases Resonant Pulse Mana Cost by %value%%."
		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_damage"					"Resonant Pulse: Damage"
		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_damage_Description"		"<h1>Common Scepter Fragment</h1>Increases Resonant Pulse Damage by %value%."
		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_base_absorb"					"Resonant Pulse: Base Shield Absorb"
		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_base_absorb_Description"		"<h1>Common Scepter Fragment</h1>Increases Resonant Pulse Base Shield Absorb by %value%."
		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_absorb_per_unit"				"Resonant Pulse: Bonus Absorb Per Unit Hit"
		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_resonant_pulse_absorb_per_unit_Description"	"<h1>Common Scepter Fragment</h1>Increases Resonant Pulse Bonus Absorb Per Unit Hit by %value%."

		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_astral_step_cooldown"				"Astral Step: Cooldown"
		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_astral_step_cooldown_Description"	"<h1>Common Scepter Fragment</h1>Decreases Astral Step Cooldown by %value%%."
		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_astral_step_manacost"				"Astral Step: Mana Cost"
		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_astral_step_manacost_Description"	"<h1>Common Scepter Fragment</h1>Decreases Astral Step Mana Cost by %value%%."
		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_astral_step_pop_damage"				"Astral Step: Void Mark Damage"
		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_astral_step_pop_damage_Description"	"<h1>Common Scepter Fragment</h1>Increases Astral Step Void Mark Damage by %value%."
		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_astral_step_max_travel_distance"				"Astral Step: Cast Range"
		"DOTA_Tooltip_Ability_item_aghsfort_void_spirit_astral_step_max_travel_distance_Description"	"<h1>Common Scepter Fragment</h1>Increases Astral Step Cast Range by %value%."

		// Void Spirit - END


				//Lina Start
//LINA
		"DOTA_Tooltip_ability_aghsfort_lina_dragon_slave"										"Dragon Slave"
		"DOTA_Tooltip_ability_aghsfort_lina_dragon_slave_Description"							"Lina channels the breath of a dragon, sending out a wave of fire that scorches every enemy in its path."
		"DOTA_Tooltip_ability_aghsfort_lina_dragon_slave_Lore"									"In the scorched barren of Misrule, Lina learned to manipulate the fiery breath of the Desert Wyrm as a form of entertainment."
		"DOTA_Tooltip_ability_aghsfort_lina_dragon_slave_dragon_slave_distance"							"DISTANCE:"
		"DOTA_Tooltip_ability_aghsfort_lina_dragon_slave_dragon_slave_damage"							"DAMAGE:"





		"DOTA_Tooltip_ability_aghsfort_lina_light_strike_array"									"Light Strike Array"
		"DOTA_Tooltip_ability_aghsfort_lina_light_strike_array_Description"						"Summons a column of flames that damages and stuns enemies."
		"DOTA_Tooltip_ability_aghsfort_lina_light_strike_array_Lore"								"Lina's essence allows her to focus the sun's energies, causing air to combust at will."
		"DOTA_Tooltip_ability_aghsfort_lina_light_strike_array_Note0"							"Light Strike Array will destroy trees in its area of effect."
		"DOTA_Tooltip_ability_aghsfort_lina_light_strike_array_light_strike_array_aoe"			"RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_lina_light_strike_array_light_strike_array_stun_duration"	"STUN DURATION:"
		"DOTA_Tooltip_ability_aghsfort_lina_light_strike_array_light_strike_array_delay_time"	"CAST DELAY:"
		"DOTA_Tooltip_ability_aghsfort_lina_light_strike_array_light_strike_array_damage"		"DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_lina_fiery_soul"											"Fiery Soul"
		"DOTA_Tooltip_ability_aghsfort_lina_fiery_soul_Description"								"Adds a stack of Fiery Soul each time Lina casts a spell. Stacks with itself. Lasts %fiery_soul_stack_duration% seconds. Can be activated to get bonus attack and movement speed on attack per stack for a short duration."
		"DOTA_Tooltip_ability_aghsfort_lina_fiery_soul_Lore"										"Dancing flames embody Lina's playful nature, bringing out her true blazing self."
		"DOTA_Tooltip_ability_aghsfort_lina_fiery_soul_Note0"									"Duration refreshes each time a new spell is cast."
		"DOTA_Tooltip_ability_aghsfort_lina_fiery_soul_Note1"									"Using items does not trigger Fiery Soul."
		"DOTA_Tooltip_ability_aghsfort_lina_fiery_soul_fiery_soul_attack_speed_bonus"			"ACTIVE ATTACK SPEED BONUS:"
		"DOTA_Tooltip_ability_aghsfort_lina_fiery_soul_fiery_soul_move_speed_bonus"				"%ACTIVE MOVE SPEED BONUS:"
		"DOTA_Tooltip_ability_aghsfort_lina_fiery_soul_fiery_soul_max_stacks"					"MAX STACKS:"
		"DOTA_Tooltip_ability_aghsfort_lina_fiery_soul_fiery_soul_stack_duration"				"STACK DURATION:"
		"DOTA_Tooltip_ability_aghsfort_lina_fiery_soul_active_duration"							"ACTIVE DURATION:"
		"DOTA_Tooltip_ability_aghsfort_lina_laguna_blade"										"Laguna Blade"
		"DOTA_Tooltip_ability_aghsfort_lina_laguna_blade_Description"							"Fires off a bolt of lightning at a single enemy unit, dealing massive damage to the target enemy."
		"DOTA_Tooltip_ability_aghsfort_lina_laguna_blade_Lore"									"The air around Lina becomes so intensely torrid that it scorches a foe that comes too close with white-hot lightning."
		"DOTA_Tooltip_ability_aghsfort_lina_laguna_blade_Note0"									"Laguna Blade has a %damage_delay% delay before the damage is applied after the spell is cast, allowing certain abilities to avoid the damage."
		"DOTA_Tooltip_ability_aghsfort_lina_laguna_blade_damage"								"DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_lina_laguna_blade_shard_description"					    "Increases Laguna Blade's cast range by 250 and causes it to go the full cast length and hit all units along the way. Can be ground targeted."
		"DOTA_Tooltip_ability_aghsfort_lina_laguna_blade_scepter_description"					"Changes Laguna Blade's damage type to Pure, and allows it to slice through spell immunity."

		"DOTA_Tooltip_modifier_aghsfort_lina_fiery_soul"						"Fiery Soul"
		"DOTA_Tooltip_modifier_aghsfort_lina_fiery_soul_Description"			"Attack Speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and Movement Speed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."

		"dota_hud_error_aghsfort_lina_no_fiery_soul_stacks"			"No stacks of Fiery Soul!"


	   "DOTA_Tooltip_ability_aghsfort_special_lina_dragon_slave_lsa_trail"						"Dragon Trail"
	   "DOTA_Tooltip_ability_aghsfort_special_lina_dragon_slave_lsa_trail_Description"			"Dragon Slave leaves a trail of Light Strike Arrays for every %lsa_range% range it travels. These Light Strike Arrays have %lsa_power%%% less radius and damage."
	   "DOTA_Tooltip_ability_aghsfort_special_lina_dragon_slave_triwave"						"Trislave"
	   "DOTA_Tooltip_ability_aghsfort_special_lina_dragon_slave_triwave_Description"			"Whenever a Dragon Slave is cast, it creates 2 additional waves of fire to either side of the primary wave. Secondary waves deal %damage_pct%% less damage"
	   "DOTA_Tooltip_ability_aghsfort_special_lina_dragon_slave_ignite"							"Ignition"
	   "DOTA_Tooltip_ability_aghsfort_special_lina_dragon_slave_ignite_Description"				"Enemies hit with Dragon Slave are ignited for %burn_duration% seconds, taking %burn_pct%%% of Laguna Blade's damage every %burn_interval% seconds, and giving Lina %mana_restore% mana per unit hit."
	   "DOTA_Tooltip_ability_aghsfort_special_lina_dragon_slave_booster"						"Dragon's Toot"
	   "DOTA_Tooltip_ability_aghsfort_special_lina_dragon_slave_booster_Description"			"Dragon Slave can be be cast on Lina or an ally. This causes a Dragon Slave to be cast behind the targeted unit, propelling them up to %length_pct%%% of Dragon Slave's in the direction they are facing. Dragon Slaves cast this way deal %damage_pct%%% more damage. Dragon Slave's cast point is reduced to %cast_point%."

	   "DOTA_Tooltip_ability_aghsfort_special_lina_light_strike_array_pulsate"					"Light Pulsation"
	   "DOTA_Tooltip_ability_aghsfort_special_lina_light_strike_array_pulsate_Description"		"Light Strike Array pulsates %pulse_amount% more times where it was cast."
	   "DOTA_Tooltip_ability_aghsfort_special_lina_light_strike_array_attacks"					"Firestrike"
	   "DOTA_Tooltip_ability_aghsfort_special_lina_light_strike_array_attacks_Description"		"Every enemy hit by Light Strike array are also attacked by Lina."
	   "DOTA_Tooltip_ability_aghsfort_special_lina_light_strike_array_vacuum"					"Vacuum Array"
	   "DOTA_Tooltip_ability_aghsfort_special_lina_light_strike_array_vacuum_Description"		"Enemies within %radius_pct%%% of Light Strike Array's radius get pulled in and hit by LSA."

	   "DOTA_Tooltip_ability_aghsfort_special_lina_fiery_soul_multishot"						"Multisoul"
	   "DOTA_Tooltip_ability_aghsfort_special_lina_fiery_soul_multishot_Description"			"When Fiery Soul is activated, Lina attacks up to %arrow_count% targets with %split_shot_bonus_range% bonus range. Secondary targets take %damage_modifier_tooltip%%% less damage"
	   "DOTA_Tooltip_ability_aghsfort_special_lina_fiery_soul_dragon_slave_on_cast"				"Dragon Soul"
	   "DOTA_Tooltip_ability_aghsfort_special_lina_fiery_soul_dragon_slave_on_cast_Description"	"Whenever Fiery Soul is activated, Lina releases four Dragon Slaves around her."
	   "DOTA_Tooltip_ability_aghsfort_special_lina_fiery_soul_dragon_slave_mini_lagunas"		"Dragunas"
	   "DOTA_Tooltip_ability_aghsfort_special_lina_fiery_soul_dragon_slave_mini_lagunas_Description"	"Dragunas"
	   "DOTA_Tooltip_ability_aghsfort_special_lina_fiery_soul_lsa_attacks"						"Striking Soul"
	   "DOTA_Tooltip_ability_aghsfort_special_lina_fiery_soul_lsa_attacks_Description"			"when Fiery Soul is active, Lina has a %lsa_chance% of to create a Light Strike Array that has %lsa_power%%% of the base radius and damage under the attack target."
	   "DOTA_Tooltip_ability_aghsfort_special_lina_fiery_soul_ally_cast"						"Share the Burn"
	   "DOTA_Tooltip_ability_aghsfort_special_lina_fiery_soul_ally_cast_Description"			"Fiery Soul active becomes ally-targeted with %value% cast range, giving the ally both the active bonuses of Fiery Soul for the duration."



	   "DOTA_Tooltip_ability_aghsfort_special_lina_laguna_blade_bounce"							"Bouncy Blades"
	   "DOTA_Tooltip_ability_aghsfort_special_lina_laguna_blade_bounce_Description"				"Laguna Blades bounces to up to %value% additional targets"
	   "DOTA_Tooltip_ability_aghsfort_special_lina_laguna_blade_lsa"							"Laguna Array"
	   "DOTA_Tooltip_ability_aghsfort_special_lina_laguna_blade_lsa_Description"				"Lina creates a Light Strike Array under each enemy hit by Laguna blade"
	   "DOTA_Tooltip_ability_aghsfort_special_lina_laguna_blade_channel"						"Long Blade"
	   "DOTA_Tooltip_ability_aghsfort_special_lina_laguna_blade_channel_Description"			"Laguna Blade turns into a channeling spell. Every %stack_interval% seconds, Lina acquires an additional target for her Laguna Blade. On release, she hits all of them at once. Can acquire up to %stack_limit% seconds"
	   "DOTA_Tooltip_ability_aghsfort_special_lina_laguna_blade_line"						"Linear Blade"
	   "DOTA_Tooltip_ability_aghsfort_special_lina_laguna_blade_line_Description"			"Laguna Blade hits every unit along it's path of travel, with a %value% width. "






		"aghsfort_lina_dragon_slave_percent_cooldown"					"-{s:value}% {s:ability_name} Cooldown"
		"aghsfort_lina_dragon_slave_damage"								"+{s:value} {s:ability_name} Damage"
		"aghsfort_lina_dragon_slave_distance"							"+{s:value} {s:ability_name} Range"
		"aghsfort_lina_dragon_slave_mana_cost_cooldown"							"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"

		"aghsfort_lina_light_strike_array_percent_cooldown"					"-{s:value}% {s:ability_name} Cooldown"
		"aghsfort_lina_light_strike_array_aoe"								"+{s:value} {s:ability_name} Radius"
		"aghsfort_lina_light_strike_array_damage"							"+{s:value} {s:ability_name} Damage"	
		"aghsfort_lina_light_strike_array_stun"								"+{s:value}s {s:ability_name} Stun"	
		"aghsfort_lina_light_strike_array_mana_cost_cooldown"							"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"

		"aghsfort_lina_fiery_soul_percent_cooldown"						"-{s:value}% {s:ability_name} Cooldown"
		"aghsfort_lina_fiery_soul_attack_speed"							"+{s:value} {s:ability_name} Attack Speed"
		"aghsfort_lina_fiery_soul_move_speed"							"+{s:value} {s:ability_name} Move Speed"
		"aghsfort_lina_fiery_soul_max_stacks"							"+{s:value} {s:ability_name} Max Stacks"	
		"aghsfort_lina_fiery_soul_active_duration"							"+{s:value}s {s:ability_name} Active Duration"	
		"aghsfort_lina_fiery_soul_damage_per_stack"							"+{s:value}s {s:ability_name} Active Damage Per Stack"	
		"aghsfort_lina_fiery_soul_fiery_soul_stack_duration"				"+{s:value}s {s:ability_name} Stack Duration"
		"aghsfort_lina_fiery_soul_mana_cost_cooldown"							"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		
		"aghsfort_lina_laguna_blade_percent_cooldown"					"-{s:value}% {s:ability_name} Cooldown"
		"aghsfort_lina_laguna_blade_percent_manacost"					"-{s:value}% {s:ability_name} Mana Cost"
		"aghsfort_lina_laguna_blade_damage"								"+{s:value} {s:ability_name} Damage"
		"aghsfort_lina_laguna_blade_mana_cost_cooldown"							"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"

		"aghsfort_lina_fiery_soul_attack_move_speed"					"+{s:value1} / {s:value2}% {s:ability_name} Attack / Movement Speed"
		//Lina End




		//GYROCOPTER
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_rocket_barrage"							"Rocket Barrage"
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_rocket_barrage_Description"				"Launches a salvo of rockets at nearby enemy units in a radius around the Gyrocopter.  Lasts %abilityduration% seconds."
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_rocket_barrage_Lore"						"Aurel's new craft has an increased payload for rockets, enhancing their rapid-fire capabilities."
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_rocket_barrage_Note0"						"Rocket Barrage can't hit units Gyrocopter has no vision over."
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_rocket_barrage_rockets_per_second"			"ROCKETS PER SECOND:"
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_rocket_barrage_radius"						"RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_rocket_barrage_rocket_damage"				"ROCKET DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_rocket_barrage_duration"				"DURATION:"

		"DOTA_Tooltip_ability_aghsfort_gyrocopter_homing_missile"							"Homing Missile"
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_homing_missile_Description"				"Fires a homing missile to seek the targeted enemy unit. The missile gains speed over time, dealing damage and stunning when it impacts the target. Enemy units can destroy the missile before it reaches its target."
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_homing_missile_Lore"						"The biggest missile Aurel could possibly attach to his craft, The Bomb™ has carefully calculated aerodynamics and explosives for maximum impact."
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_homing_missile_damage"					"DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_homing_missile_Note0"						"Towers do half damage to the missile."
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_homing_missile_Note1"						"The crosshair effect is visible to allies only."
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_homing_missile_Note2"						"The missile will follow and hit invisible units."
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_homing_missile_hits_to_kill_tooltip"		"HITS TO DESTROY:"
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_homing_missile_tower_hits_to_kill_tooltip"	"TOWER HITS TO DESTROY:"
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_homing_missile_stun_duration"				"STUN DURATION:"
		//"DOTA_Tooltip_ability_aghsfort_gyrocopter_homing_missile_speed"				"INITIAL SPEED:"
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_flak_cannon"								"Flak Cannon"
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_flak_cannon_Description"					"Gyrocopter's attacks hit additional enemy units in an area around it for a limited number of attacks.  Only the main target of attacks will receive attack bonuses such as Critical Strike.  Lasts %abilityduration% seconds or until the attacks are used."
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_flak_cannon_scepter_description"			"Adds a Side Gunner that at random attacks enemy units near Gyrocopter. Prioritizes furthest unit away within its range."
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_flak_cannon_Lore"							"This newly revamped Gyrocopter has attached enough armaments to assault in a 360 degree radius."
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_flak_cannon_Note0"							"Attack range for the primary attack is unchanged."
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_flak_cannon_radius"						"RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_flak_cannon_max_attacks"					"MAX ATTACKS:"
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_flak_cannon_max_targets"						"ADDITIONAL TARGETS:"
				
		//"DOTA_Tooltip_ability_aghsfort_gyrocopter_flak_cannon_bonus_damage"					"BONUS DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_call_down"									"Call Down"
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_call_down_Description"						"Call down an aerial missile strike on enemy units in a target area. After %missile_delay_tooltip% seconds, two missiles arrive in succession, with %missile_delay_tooltip% seconds between them."
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_call_down_Lore"							"'Bombs Away!'"
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_call_down_Note0"							"The visual indicator is visible to allies only."
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_call_down_damage_first"					"MISSILE ONE DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_call_down_damage_second"					"MISSILE TWO DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_call_down_slow_first"						"%MISSILE ONE SLOW:"
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_call_down_slow_second"						"%MISSILE TWO SLOW:"
		"DOTA_Tooltip_ability_aghsfort_gyrocopter_call_down_radius"							"RADIUS:"
		
		
		"DOTA_Tooltip_modifier_aghsfort_gyrocopter_rocket_barrage"				"Rocket Barrage"
		"DOTA_Tooltip_modifier_aghsfort_gyrocopter_rocket_barrage_Description"			"Firing salvos of rockets."
		"DOTA_Tooltip_modifier_aghsfort_gyrocopter_homing_missile_charge_counter"	"Homing Missile Charges"
		"DOTA_Tooltip_modifier_aghsfort_gyrocopter_flak_cannon"					"Flak Cannon"
		"DOTA_Tooltip_modifier_aghsfort_gyrocopter_flak_cannon_Description"			"Attacking all nearby targets."
		"DOTA_Tooltip_modifier_aghsfort_gyrocopter_call_down_slow"				"Call Down"
		"DOTA_Tooltip_modifier_aghsfort_gyrocopter_call_down_slow_Description"			"Slowed %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% by Gyrocopter's rockets."



	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_rocket_barrage_on_attack"				"Rocket Attack"	
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_rocket_barrage_on_attack_Description"	"Autoattacks have a %strike_chance%%% chance to create a Rocket Barrage turret at the enemy location that lasts for %duration% seconds."	
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_rocket_barrage_double_target"			"MultiBarrage"		
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_rocket_barrage_double_target_Description"		"Rocket Barrage hits 2 targets instead of 1."		
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_rocket_barrage_ground"					"Barrage Turret"
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_rocket_barrage_ground_Description"		"Rocket Barrage becomes a ground and unit targeted ability that summons a Turret on an ally or a location that does a Rocket Barrage around it."
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_homing_missile_barrage"				"Missile Barrage"
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_homing_missile_barrage_Description"	"Rocket Barrage is attached to the Homing Missile for the full duration of its flight."
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_homing_missile_ride"					"Missile Ride"
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_homing_missile_ride_Description"		"Any ally can saddle up and ride the Homing Missile. Enemies hit as the missile passes through them are stunned and take %damage_mult%x the Missile's damage. Cannot go over impassable terrain."
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_homing_missile_minimissile"			"MiniMissiles"
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_homing_missile_minimissile_Description"		"On hitting its target, the Homing Missile splinters into up to %targets% minimissiles aimed at other targets within %search_radius% range. The minimissiles deal %missile_power%%% of the original Homing Missile damage and stun."
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_homing_missile_call_down"				"Missile Strike"
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_homing_missile_call_down_Description"				"On hitting it's target, the Homing Missile creates a Call Down at it's location, with %value%%% of it's radius and power. "
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_flak_cannon_first_strike"				"First Strike"
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_flak_cannon_first_strike_Description"	"The first strike of Flak Cannon hits all visible enemy units on the map."
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_flak_cannon_side_gunner"				"Side Gunner"
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_flak_cannon_side_gunner_Description"	"Adds a Side Gunner that at random attacks enemy units near Gyrocopter with a %fire_rate% rate.. Prioritizes furthest unit away within its %scepter_radius% range."
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_flak_cannon_missiles"					"Cannon Missile"
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_flak_cannon_missiles_Description"		"The first attack of Flak Cannon launches Homing Missiles at all secondary enemies hit, that deal %value%%% of Homing Missile damage and stun."
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_flak_cannon_fire_trail"				"Napalm Trail"
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_flak_cannon_fire_trail_Description"	"All secondary shots from Flak Cannon leave a trail of fire beneath them that deal %damage_pct%%% of Gyrocopter's attack damage every %burn_interval% seconds. "
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_call_down_attack_buff"					"Friendly Fire"
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_call_down_attack_buff_Description"		"Allies hit by Call Down have their attack and movement speeds increased by Call Down's movement percentage."
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_call_down_minefield"					"Cluster Bomb"
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_call_down_minefield_Description"		"Call Down leaves a mine field in it's wake that lasts %duration% seconds. Each mine deals %damage_pct%%% of Call Down damage."
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_call_down_strafe"						"Strafe"
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_call_down_strafe_Description"						"Call down summons 3 wingmen that fly over the battle field, hitting all units in range with Rocket Barrage."
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_call_down_precision_strike"						"Precision Strike"
	   "DOTA_Tooltip_ability_aghsfort_special_gyrocopter_call_down_precision_strike_Description"						"Instead of one Call Down, Gyrocopter creates a %value% radius Call Down around each target in the initial area of effect. These strikes follow their targets and do not miss."


		"DOTA_Tooltip_ability_aghsfort_special_gyrocopter_talent_missile_charges"		"{s:value} Homing Missile Charges"


		"aghsfort_gyrocopter_rocket_barrage_percent_cooldown_upgrade"						"-{s:value}% {s:ability_name} Cooldown"
		"aghsfort_gyrocopter_rocket_barrage_rocket_damage_upgrade"							"+{s:value} {s:ability_name} Rocket Damage"
		"aghsfort_gyrocopter_rocket_barrage_radius_upgrade"									"+{s:value} {s:ability_name} Radius"
		"aghsfort_gyrocopter_rocket_barrage_duration_upgrade"								"+{s:value}s {s:ability_name} Duration"
		"aghsfort_gyrocopter_rocket_barrage_mana_cost_cooldown"							"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"


		"aghsfort_gyrocopter_homing_missile_percent_cooldown_upgrade"						"-{s:value}% {s:ability_name} Cooldown"
		"aghsfort_gyrocopter_homing_missile_damage_upgrade"									"+{s:value} {s:ability_name} Damage"
		"aghsfort_gyrocopter_homing_missile_stun_duration_upgrade"							"+{s:value}s {s:ability_name} Stun Duration"
		"aghsfort_gyrocopter_homing_missile_pre_flight_time_upgrade"						"-{s:value}% {s:ability_name} Pre-Flight Time"
		"aghsfort_gyrocopter_homing_missile_mana_cost_cooldown"							"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"

		"aghsfort_gyrocopter_flak_cannon_percent_cooldown_upgrade"							"-{s:value}% {s:ability_name} Cooldown"
		"aghsfort_gyrocopter_flak_cannon_max_attacks_upgrade"								"+{s:value} {s:ability_name} Max Attacks"
		"aghsfort_gyrocopter_flak_cannon_max_targets_upgrade"								"+{s:value} {s:ability_name} Additional Targets"
		"aghsfort_gyrocopter_flak_cannon_mana_cost_cooldown"							"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"

		"aghsfort_gyrocopter_call_down_percent_cooldown_upgrade"							"-{s:value}% {s:ability_name} Cooldown"
		"aghsfort_gyrocopter_call_down_radius_upgrade"										"+{s:value} {s:ability_name} Radius"
		"aghsfort_gyrocopter_call_down_damage_upgrade"								"+{s:value1} {s:ability_name} First/Second Missile Damage"
		"aghsfort_gyrocopter_call_down_mana_cost_cooldown"							"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"


		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian"							"Solar Guardian"
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_Lore"							"Only in defense of an ally will Valora relent to call upon the last reserves of her old powers that still allow cosmic flight."
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_Description"				"Dawnbreaker creates a pulsing effect at a location within %max_offset_distance% units of an allied hero anywhere on the map, damaging enemies and healing allies with each pulse. After a short duration, she flies to the target location, dealing additional damage and stunning enemies upon landing. Once channeled, Dawnbreaker cannot stop the ability."
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_Note0"	 							"Pulse interval is %pulse_interval%s."
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_Note1"	 							"Total duration flight duration is %abilitychanneltime% seconds of channel time + %airtime_duration% of flight time."
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_Note2"	 							"Cannot be cast without the Hammer."
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_Note3"	 							"Healing does not affect Dawnbreaker herself."
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_scepter_description"				"Solar Guardian healing increased, channeling time reduced to 1 second and total duration increased to 6 seconds. Causes allies in the destination area to have 60% evasion while Dawnbreaker is airborne. Solar Guardian can be cast again after take off to land early."

		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_radius"					"LAND RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_tooltip_duration"			"TOTAL DURATION:"
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_base_damage"				"DAMAGE PER PULSE:"
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_base_heal"				"HEAL PER PULSE:"
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_scepter_heal"				"SCEPTER HEAL PER PULSE:"
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_land_damage" 				"LANDING DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_solar_guardian_land_stun_duration" 		"LANDING STUN DURATION:"


		"DOTA_Tooltip_modifier_aghsfort_dawnbreaker_solar_guardian_disable"					"Solar Guardian"
		"DOTA_Tooltip_modifier_aghsfort_dawnbreaker_solar_guardian_disable_Description"		"Cannot act while in Solar Guardian"
		"DOTA_Tooltip_modifier_aghsfort_dawnbreaker_solar_guardian_evasion"					"Solar Guardian"
		"DOTA_Tooltip_modifier_aghsfort_dawnbreaker_solar_guardian_evasion_Description"		"Gaining %dMODIFIER_PROPERTY_EVASION_CONSTANT%%% evasion."

		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath"								"Starbreaker"
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_Lore"								"Across the vast lineage of star progeny, there were multitudes unwilling to align with the aims of the Children of Light. To those who dared organize defiance, the Children would dispatch Valora and her hammer to show a measure of their power--to leave the rebels either shattered or set back to rights."
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_Description"							"Dawnbreaker whirls her hammer around 3 times, damaging enemies with her attack plus bonus damage. On the final strike, she smashes her hammer down, stunning and damaging enemies in front of her."
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_Note0"	 							"Dawnbreaker travels at a rate of %movement_speed% for the duration of the ability and takes a brief %self_stun_duration%s to recover after the final strike."
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_Note1"								"Celestial Hammer or Solar Guardian cannot be cast during the combo."
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_Note2"								"Cleave does not work with this ability."
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_Note3"								"Can be self-cast to move forward"
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_duration"								"COMBO DURATION:"
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_swipe_radius"							"SWIPE RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_swipe_damage"							"SWIPE BONUS DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_smash_damage"							"SMASH BONUS DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_smash_radius"							"SMASH RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_smash_stun_duration"					"SMASH STUN DURATION:"
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_sweep_stun_duration"					"SWIPE SLOW DURATION:"
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_fire_wreath_shard_description"					"Dawnbreaker gains magic immunity during Star Breaker."
		
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_converge"							"Converge"
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_converge_Description"				"Dawnbreaker recalls the hammer closest to the target point, allowing her to meet it in the middle."


		
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer"							"Celestial Hammer"
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer_Lore"							"The Brightmaul is Valora's oldest companion and sole remaining connection to the glow of her creators."
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer_Description"				"Dawnbreaker hurls her weapon at a target, damaging enemies struck along the way. The hammer pauses for %pause_duration% seconds at the destination before flying back to her, leaving a trail of fire that slows enemies. Dawnbreaker can recall the hammer at any time, pulling her towards it so they meet in the middle."
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer_Note0"							"The hammer damages enemies both when thrown and when returning to Dawnbreaker."
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer_Note1"							"Dawnbreaker's Converge movement distance is capped at the ability's cast range."
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer_Note2"								"Starbreaker or Solar Guardian cannot be cast while the Hammer is out."
		
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer_hammer_damage"					"HAMMER DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer_flare_radius"						"FIRE TRAIL RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer_move_slow"						"%FIRE TRAIL MOVEMENT SLOW:"
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer_burn_damage"						"FIRE TRAIL BURN DPS:"
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer_flare_debuff_duration"			"FIRE TRAIL DURATION:"
		"DOTA_Tooltip_ability_aghsfort_dawnbreaker_celestial_hammer_range"							"CAST RANGE:"
		
		"DOTA_Tooltip_Ability_aghsfort_dawnbreaker_luminosity"							"Luminosity"
		"DOTA_Tooltip_Ability_aghsfort_dawnbreaker_luminosity_Lore"							"Diminished in power without access to the Children's replenishing light, Valora can still recharge herself and her allies by creating order from the chaos which resides within each fight."
		"DOTA_Tooltip_Ability_aghsfort_dawnbreaker_luminosity_Description"				"After %attack_count% attacks, Dawnbreaker powers up, charging her next attack with a critical hit that heals all allied heroes within %heal_radius% units around her for a portion of attack damage dealt. Allies are healed for %allied_healing_pct%%% of the amount, and non-Captain / Boss creatures heal for %heal_from_creeps%%%."
		"DOTA_Tooltip_Ability_aghsfort_dawnbreaker_luminosity_bonus_damage"				"%CRITICAL STRIKE DAMAGE:"
		"DOTA_Tooltip_Ability_aghsfort_dawnbreaker_luminosity_heal_pct"					"%HEALING:"
		"DOTA_Tooltip_Ability_aghsfort_dawnbreaker_luminosity_allied_healing_pct"		"%ALLY HEAL PCT:"
		"DOTA_Tooltip_Ability_aghsfort_dawnbreaker_luminosity_heal_from_creeps"			"%CREEP HEAL PCT:"
		"DOTA_Tooltip_Ability_aghsfort_dawnbreaker_luminosity_heal_radius"				"HEAL RADIUS:"


		"DOTA_Tooltip_modifier_aghsfort_dawnbreaker_fire_wreath_caster"						"Starbreaker"
		"DOTA_Tooltip_modifier_aghsfort_dawnbreaker_fire_wreath_caster_Description"			"Cannot act"
		"DOTA_Tooltip_modifier_aghsfort_dawnbreaker_fire_wreath_smash_stun"							"Starbreaker"
		"DOTA_Tooltip_modifier_aghsfort_dawnbreaker_fire_wreath_smash_stun_Description"				"Stunned."
		"DOTA_Tooltip_modifier_aghsfort_dawnbreaker_luminosity"								"Luminosity"
		"DOTA_Tooltip_modifier_aghsfort_dawnbreaker_luminosity_Description"								"Powering up with Luminosity"
		"DOTA_Tooltip_modifier_aghsfort_dawnbreaker_luminosity_attack_buff"					"Luminosity Attack Buff"
		"DOTA_Tooltip_modifier_aghsfort_dawnbreaker_luminosity_attack_buff_Description"					"Next hit will heal Dawnbreaker and deal a critical strike"
		"DOTA_Tooltip_modifier_aghsfort_dawnbreaker_solar_guardian_air_time"							"Solar Guardian"
		"DOTA_Tooltip_modifier_aghsfort_dawnbreaker_solar_guardian_air_time_Description"		"Flying to her destination"
		"DOTA_Tooltip_modifier_aghsfort_dawnbreaker_converge"								"Converge"
		"DOTA_Tooltip_modifier_aghsfort_dawnbreaker_converge_Description"								"Slowed and taking damage"

		"DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_starbreaker_celestial_fire"					"Stand Ablaze"
		"DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_starbreaker_celestial_fire_Description"		"Starbreaker creates trails of your current level of Celestial Hammer fire when impacting an enemy.\n\nThis fire debuff stacks with other sources of Celestial Hammer fire."
		"DOTA_Tooltip_modifier_aghsfort_dawnbreaker_celestial_fire_debuff"								"Celestial Fire"
		"DOTA_Tooltip_modifier_aghsfort_dawnbreaker_celestial_fire_debuff_Description"					"Slowed and taking damage"

		"DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_starbreaker_counter_orbital"				"Counter Orbital"
		"DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_starbreaker_counter_orbital_Description"	"When attacked, Dawnbreaker has a %trigger_chance%%% chance to counter attack with a swipe of Starbreaker.  The normal charged-up attack of Luminosity has a %trigger_smash_chance%%% to be a Starbreaker smash."
		"DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_starbreaker_suncrusher"						"Sun Crusher"
		"DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_starbreaker_suncrusher_Description"			"Starbreaker gains the ability to turn, movement speed equal to %move_speed_pct%%% of her current movement speed, and swings %swing_speed_pct%%% faster.  Dawnbreaker is magic immune for the duration."

		

		"DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_celestial_hammer_hammer_time"					"Hammer Time"
		"DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_celestial_hammer_hammer_time_Description"		"Celestial Hammer gains %value% charges. Your Starbreaker smash is triggered when the Hammer lands, and Converge becomes point targeted, allowing you to choose which hammer to converge to."
		"DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_celestial_hammer_sunforge"						"Sun Forge"
		"DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_celestial_hammer_sunforge_Description"			"Celestial Hammer now creates a moving trail of fire between it and Dawnbreaker until recalled, and lasts an additional %bonus_time% seconds in the world before automatically returning."
		"DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_celestial_hammer_haven"							"Haven"
		"DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_celestial_hammer_haven_Description"				"While in the world, Celestial Hammer radiates pulses at %solar_guardian_pct%%% of your current Solar Guardian radius and heal / damage."

		"DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_luminosity_solar_battery"					"Solar Battery"
		"DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_luminosity_solar_battery_Description"		"Dawnbreaker gains bonuses up to %move_speed_pct%%% movement speed and %attack_speed% attack speed while Luminosity has any active stacks, reaching the maximum when Luminosity is fully powered up."
		"DOTA_Tooltip_modifier_aghsfort_dawnbreaker_luminosity_solar_battery"		"Solar Battery"
		"DOTA_Tooltip_modifier_aghsfort_dawnbreaker_luminosity_solar_battery_Description"				"Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus movement speed and %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% bonus attack speed."

		"DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_luminosity_bright_foundry"					"Bright Foundry"
		"DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_luminosity_bright_foundry_Description"		"Dawnbreaker's attacks passively apply %duration% second(s) of Celestial Hammer fire debuff.  The charged up attack of Luminosity launches your current level of Celestial Hammer in Dawnbreaker's facing direction.\n\nThis fire debuff stacks with other sources of Celestial Hammer fire."
		"DOTA_Tooltip_modifier_aghsfort_dawnbreaker_bright_foundry_debuff"								"Bright Foundry"
		"DOTA_Tooltip_modifier_aghsfort_dawnbreaker_bright_foundry_debuff_Description"					"Slowed and taking damage"
		"DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_luminosity_light_bringer"					"Lightbringer"
		"DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_luminosity_light_bringer_Description"		"Luminosity may be activated to fully charge for %duration% seconds.  Cooldown: %cooldown%, Mana Cost: %mana_cost%."

		"DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_solar_guardian_sun_sentinel"					"Sun Sentinel"
		"DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_solar_guardian_sun_sentinel_Description"		"Upon landing, Dawnbreaker and all allies in Solar Guardian's radius gain %duration% seconds of magic immunity and fully charged Luminosity attacks."
		"DOTA_Tooltip_modifier_aghsfort_dawnbreaker_sun_sentinel_luminosity_attack_buff"						"Sun Sentinel"
		"DOTA_Tooltip_modifier_aghsfort_dawnbreaker_sun_sentinel_luminosity_attack_buff_Description"			"Magic Immune and fully powered Luminosity attacks."
		"DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_solar_guardian_death_of_a_star"				"Death of a Star"
		"DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_solar_guardian_death_of_a_star_Description"	"Increases pulse heal by %bonus_heal%.  Whenever Solar Guardian is cast, all non-primary targets have %solar_guardian_pct%%% Solar Guardian pulses created around them until Dawnbreaker lands.  When dying, Dawnbreaker automatically casts Solar Guardian on the lowest health ally (herself if no others alive)."
		"DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_solar_guardian_solar_flare"					"Solar Flare"
		"DOTA_Tooltip_ability_aghsfort_special_dawnbreaker_solar_guardian_solar_flare_Description"		"Upon landing, all enemies inside Solar Guardian's area are knocked back and receive the current level of Celestial Hammer fire debuff for %duration% seconds.\n\nThis fire debuff stacks with other sources of Celestial Hammer fire."


		"aghsfort_dawnbreaker_fire_wreath_swipe_smash_damage"							"+{s:value1} / {s:value2} {s:ability_name} Swipe / Smash Damage"
		"aghsfort_dawnbreaker_fire_wreath_swipe_smash_radius"							"+{s:value1} / {s:value2} {s:ability_name} Swipe / Smash Radius"
		"aghsfort_dawnbreaker_fire_wreath_debuff_duration"								"+{s:value1} {s:ability_name} Slow / Stun Duration"
		"aghsfort_dawnbreaker_fire_wreath_movement_speed"								"+{s:value} {s:ability_name} Movement Speed"
		"aghsfort_dawnbreaker_fire_wreath_mana_cost_cooldown"							"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"

		"aghsfort_dawnbreaker_celestial_hammer_burn_damage"								"+{s:value} {s:ability_name} Burn Damage"
		"aghsfort_dawnbreaker_celestial_hammer_range"									"+{s:value} {s:ability_name} Range"
		"aghsfort_dawnbreaker_celestial_hammer_fire_trail_duration"						"+{s:value}s {s:ability_name} Fire Trail Duration"
		"aghsfort_dawnbreaker_celestial_hammer_mana_cost_cooldown"						"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_dawnbreaker_celestial_hammer_hammer_damage"							"+{s:value1} / {s:value2} {s:ability_name} Hammer Damage / Burn Damage"

		"aghsfort_dawnbreaker_luminosity_bonus_damage"									"+{s:value}% {s:ability_name} Critical Strike Damage"
		"aghsfort_dawnbreaker_luminosity_heal_pct"										"+{s:value}% {s:ability_name} Healing"
		"aghsfort_dawnbreaker_luminosity_heal_radius"									"+{s:value} {s:ability_name} Heal Radius"
		"aghsfort_dawnbreaker_luminosity_allied_healing_pct"							"+{s:value}% {s:ability_name} Ally Heal"

		"aghsfort_dawnbreaker_solar_guardian_radius"									"+{s:value} {s:ability_name} Radius"
		"aghsfort_dawnbreaker_solar_guardian_damage"									"+{s:value1} / {s:value2} {s:ability_name} Pulse / Land Damage"
		"aghsfort_dawnbreaker_solar_guardian_base_heal"									"+{s:value} {s:ability_name} Pulse Heal"
		"aghsfort_dawnbreaker_solar_guardian_mana_cost_cooldown"						"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"


		"DOTA_Tooltip_ability_aghsfort_bane_enfeeble"											"Enfeeble"
		"DOTA_Tooltip_ability_aghsfort_bane_enfeeble_Description"								"Lowers the enemy's total outgoing damage, cast speed, and regeneration.  Effects are halved on boss enemies."
		"DOTA_Tooltip_ability_aghsfort_bane_enfeeble_Lore"										"Each tendril of fear that Atropos weaves increases the vulnerability of his victims to arcane and unknown arts."
		"DOTA_Tooltip_ability_aghsfort_bane_enfeeble_damage_reduction"							"%DAMAGE REDUCTION:"
		"DOTA_Tooltip_ability_aghsfort_bane_enfeeble_heal_reduction"								"%HEAL/REGEN REDUCTION:"
		"DOTA_Tooltip_ability_aghsfort_bane_enfeeble_cast_reduction"								"%CAST SPEED REDUCTION:"
		"DOTA_Tooltip_ability_aghsfort_bane_enfeeble_duration"									"DURATION:"
		"DOTA_Tooltip_ability_aghsfort_bane_brain_sap"											"Brain Sap"
		"DOTA_Tooltip_ability_aghsfort_bane_brain_sap_Description"								"Feasts on the vital energies of an enemy unit, healing Bane and dealing damage."
		"DOTA_Tooltip_ability_aghsfort_bane_brain_sap_brain_sap_damage"							"DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_bane_brain_sap_tooltip_brain_sap_heal_amt"				"HEAL AMOUNT:"
		"DOTA_Tooltip_ability_aghsfort_bane_brain_sap_cast_range"								"CAST RANGE:"
		"DOTA_Tooltip_ability_aghsfort_bane_brain_sap_Lore"										"Atropos finds no greater pleasure than to harvest the fear he creates."
		"DOTA_Tooltip_ability_aghsfort_bane_brain_sap_shard_description"							"Causes Brain Sap to become a 550 AoE spell. Secondary targets only heal for 25%."
		"DOTA_Tooltip_ability_aghsfort_bane_nightmare"											"Nightmare"
		"DOTA_Tooltip_ability_aghsfort_bane_nightmare_abilitydraft_note"							"Hero that drafts Nightmare can continue to attack nightmared units. Bane can also attack even if he didn't draft this ability."
		"DOTA_Tooltip_ability_aghsfort_bane_nightmare_Description"								"Puts the target enemy or friendly Hero to sleep. Enemy Units take damage per second while in Nightmare.  Allied units gain a brief period of invulnerablity when first receiving Nightmare, and wake themselves up after by issuing a command."
		"DOTA_Tooltip_ability_aghsfort_bane_nightmare_Lore"										"A stolen prowess from the goddess Nyctasha is to put his prey into forever sleep."
		"DOTA_Tooltip_ability_aghsfort_bane_nightmare_abilitycastrange"							"CAST RANGE:"
		"DOTA_Tooltip_ability_aghsfort_bane_nightmare_nightmare_tick_damage"						"DAMAGE PER SECOND:"
		"DOTA_Tooltip_ability_aghsfort_bane_nightmare_nightmare_invuln_time"						"INVULNERABILITY DURATION:"
		"DOTA_Tooltip_ability_aghsfort_bane_nightmare_Note0"										"In the first second of Nightmare, the unit is invulnerable."
		"DOTA_Tooltip_ability_aghsfort_bane_nightmare_Note1"										"Bane can wake himself from Nightmare."
		"DOTA_Tooltip_ability_aghsfort_bane_nightmare_Note2"										"On cast, replaced with Nightmare End: Ends all ongoing Nightmares on any affected units."
		"DOTA_Tooltip_ability_aghsfort_bane_nightmare_duration"									"DURATION:"				
		"DOTA_Tooltip_ability_aghsfort_bane_nightmare_end"										"Nightmare End"
		"DOTA_Tooltip_ability_aghsfort_bane_nightmare_end_Description"							"Ends Nightmare on the targeted unit."
		"DOTA_Tooltip_ability_aghsfort_bane_nightmare_end_Lore"									""
		"DOTA_Tooltip_ability_aghsfort_bane_fiends_grip"											"Fiend's Grip"
		"DOTA_Tooltip_ability_aghsfort_bane_fiends_grip_Description"								"CHANNELED - Grips an enemy unit, disabling it and causing heavy damage over time, while stealing mana every %fiend_grip_tick_interval% seconds based on the unit's maximum mana."
		"DOTA_Tooltip_ability_aghsfort_bane_fiends_grip_scepter_description"						"Reduces Fiend's Grip cooldown by 45 seconds. Fiend's Grip now creates two uncontrollable illusions that are also channeling Fiend's Grip on the target. Illusions takes 700%% incoming damage and immediately dies if they are interrupted. Damage does not stack."
		"DOTA_Tooltip_ability_aghsfort_bane_fiends_grip_Lore"									"Victims of Atropos are frequently torn apart by vivid conjurations of their own nightmares."
		"DOTA_Tooltip_ability_aghsfort_bane_fiends_grip_Note0"									"Fiend's Grip will disable and drain mana from Spell Immune units, but not damage them."
		"DOTA_Tooltip_ability_aghsfort_bane_fiends_grip_fiend_grip_damage"						"DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_bane_fiends_grip_channel_time"							"CHANNEL TIME:"
		"DOTA_Tooltip_ability_aghsfort_bane_fiends_grip_fiend_grip_mana_drain"					"%MANA DRAIN:"
		
		"DOTA_Tooltip_modifier_aghsfort_bane_enfeeble_effect"									"Enfeeble"
		"DOTA_Tooltip_modifier_aghsfort_bane_enfeeble_Description"								"Status resistance reduced by %dMODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING%%%, and magic resistance reduced by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%."
		"DOTA_Tooltip_modifier_aghsfort_bane_nightmare"	"Nightmare"
		"DOTA_Tooltip_modifier_aghsfort_bane_nightmare_Description"	"Sleeping"
		"DOTA_Tooltip_modifier_aghsfort_bane_fiends_grip"	"Fiend's Grip"
		"DOTA_Tooltip_modifier_aghsfort_bane_fiends_grip_Description"	"Disabled and taking damage. Losing %dMODIFIER_PROPERTY_TOOLTIP%%% of max mana per %fMODIFIER_PROPERTY_TOOLTIP% seconds."

		"DOTA_Tooltip_ability_aghsfort_special_bane_enfeeble_spill"							"Shared Torment"
		"DOTA_Tooltip_ability_aghsfort_special_bane_enfeeble_spill_Description"				"Bane's attacks and targeted abilities on an Enfeebled unit will spill in a %spill_range% range and %spill_width% width behind it."
		"DOTA_Tooltip_ability_aghsfort_special_bane_enfeeble_allies"						"Dark Symbiosis"
		"DOTA_Tooltip_ability_aghsfort_special_bane_enfeeble_allies_Description"			"Enfeeble may be cast on allies, lasting %bonus_duration_mult%x the duration and granting them bonuses instead of debuffs."
		"DOTA_Tooltip_ability_aghsfort_special_bane_enfeeble_end_fiends_grip"				"Dark Tendrils"
		"DOTA_Tooltip_ability_aghsfort_special_bane_enfeeble_end_fiends_grip_Description"	"For every %thinker_interval% that an enemy is Enfeebled or when it dies, a stationary Fiend's Grip is created behind it for Enfeeble's max duration.  If a unit walks into the area, it will receive a short Fiend's Grip lasting %fiends_grip_pct%%% of the normal duration."

		"DOTA_Tooltip_ability_aghsfort_special_bane_nightmare_confusion"						"Nyctasha's Congregation"
		"DOTA_Tooltip_ability_aghsfort_special_bane_nightmare_confusion_Description"			"Nightmare confuses instead of stunning enemies, causing them to attack nearby enemies with %movespeed_pct%%% bonus movement speed and %attack_speed% bonus attack speed.  The confused enemy becomes disable resistant and cannot go below 1 health until the debuff ends.  Nightmare lasts %bonus_duration% on non-Captain enemies."
		"DOTA_Tooltip_ability_aghsfort_special_bane_nightmare_sweet_dreams"						"Sweet Dreams"
		"DOTA_Tooltip_ability_aghsfort_special_bane_nightmare_sweet_dreams_Description"			"Friendly Nightmared units gain a %nightmare_invuln_pct%%% longer invulnerability period that grants them %move_speed% unslowable movespeed with flying, and any Brain Saps occuring while an ally is Nightmared will heal it."
		"DOTA_Tooltip_ability_aghsfort_special_bane_nightmare_nightmare_burst"					"Sleep Terror"
		"DOTA_Tooltip_ability_aghsfort_special_bane_nightmare_nightmare_burst_Description"		"When Nightmare ends, enemies in a %nightmare_damage_radius% area around the unit are dealt damage equal to the accumulated damage the unit took from Nightmare."

		"DOTA_Tooltip_ability_aghsfort_special_bane_fiends_grip_spread"						"Black Ichor"
		"DOTA_Tooltip_ability_aghsfort_special_bane_fiends_grip_spread_Description"			"Every second while Fiend's Grip is channelled, an additional target within %fiend_grip_spread_radius% range of Bane or a currently affected target becomes Fiend's Gripped for the remaining time of the original debuff."	
		"DOTA_Tooltip_ability_aghsfort_special_bane_fiends_grip_boost_ally"					"Driven to Delirium"
		"DOTA_Tooltip_ability_aghsfort_special_bane_fiends_grip_boost_ally_Description"		"Fiend's Grip can be cast on allies, granting them bonus attack and movement speed equal to Fiend's Grip's damage per second.  Their attacks steal %fiend_grip_boost_lifesteal_multiplier%%% of the mana drain values as health for themselves and Bane.  Increases Fiend's Grip cast range by %bonus_cast_range%."
		"DOTA_Tooltip_ability_aghsfort_special_bane_fiends_grip_auto_nightmare"				"Fear the Dark"
		"DOTA_Tooltip_ability_aghsfort_special_bane_fiends_grip_auto_nightmare_Description"	"Bane will automatically Nightmare enemies that attack him while channeling Fiend's Grip."


		"DOTA_Tooltip_ability_aghsfort_special_bane_brain_sap_nightmare_mirror"					"Cloud of Frailty"
		"DOTA_Tooltip_ability_aghsfort_special_bane_brain_sap_nightmare_mirror_Description"		"Grants %charges% charges of Brain Sap.  If an enemy with Brain Sap dies within %mirror_duration% seconds of being Brain Sapped, any of their debuffs applied by Bane are spread to targets in a %radius% around the dying unit."
		"DOTA_Tooltip_ability_aghsfort_special_bane_brain_sap_knockback_slow"					"Mind Fracture"
		"DOTA_Tooltip_ability_aghsfort_special_bane_brain_sap_knockback_slow_Description"		"Brain Sap knocks the targeted unit back %knockback_distance% range away from Bane, Brain Sapping and applying a %movement_slow_pct%%% movement slow for %slow_duration% seconds to all enemies hit.  Secondary targets only heal for %heal_pct%%% of the normal amount."
		"DOTA_Tooltip_ability_aghsfort_special_bane_brain_sap_invis"							"Shaded Apparition"
		"DOTA_Tooltip_ability_aghsfort_special_bane_brain_sap_invis_Description"				"When a unit is Brain Sapped, Bane gains invisibility and %invis_movement_speed%%% movement speed for %invis_duration% seconds.  His attack to break invisibility will deal a critical strike with bonus damage equal to %invis_brain_sap_crit_pct%%% of Brain Sap's damage."
		
		
		"DOTA_Tooltip_ability_aghsfort_special_bane_enfeeble_death_spread"					""
		"DOTA_Tooltip_ability_aghsfort_special_bane_enfeeble_death_spread_Description"		""
		"DOTA_Tooltip_ability_aghsfort_special_bane_brain_sap_kill_refresh"					"Cerebral Consumption"
		"DOTA_Tooltip_ability_aghsfort_special_bane_brain_sap_kill_refresh_Description"		""
		"DOTA_Tooltip_ability_aghsfort_special_bane_enfeeble_damage_steal"					"True Dread"
		"DOTA_Tooltip_ability_aghsfort_special_bane_enfeeble_damage_steal_Description"		"Enfeeble's reduced damage on enemies is granted to Bane as a bonus to outgoing damage."
		"DOTA_Tooltip_modifier_aghsfort_bane_enfeeble_damage_steal_buff"					"True Dread"
		"DOTA_Tooltip_modifier_aghsfort_bane_enfeeble_damage_steal_buff_Description"		"Stealing %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% damage from with Enfeeble."
		"DOTA_Tooltip_modifier_aghsfort_bane_brain_sap_invis"								"Shaded Apparition"
		"DOTA_Tooltip_modifier_aghsfort_bane_brain_sap_invis_Description"					"Gaining %invis_movement_speed%%% movement speed and invisibility.  Next attack will deal a crit with %invis_brain_sap_crit_pct%%% bonus damage."
		"DOTA_Tooltip_modifier_aghsfort_bane_brain_sap_nightmare_mirror"					"Cloud of Frailty"


		"aghsfort_bane_enfeeble_mana_cost_cooldown"			"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_bane_enfeeble_damage_reduction"			"+{s:value}% {s:ability_name} Damage Reduction"
		"aghsfort_bane_enfeeble_cast_reduction"				"+{s:value}% {s:ability_name} Cast Time Increase"
		"aghsfort_bane_enfeeble_duration"					"+{s:value}s {s:ability_name} Duration"

		"aghsfort_bane_brain_sap_mana_cost_cooldown"		"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_bane_brain_sap_brain_sap_damage"			"+{s:value} {s:ability_name} Damage / Heal"
		"aghsfort_bane_brain_sap_cast_range"				"+{s:value} {s:ability_name} Cast Range"

		"aghsfort_bane_nightmare_mana_cost_cooldown"		"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_bane_nightmare_duration"					"+{s:value}s {s:ability_name} Duration"
		"aghsfort_bane_nightmare_nightmare_tick_damage"		"+{s:value} {s:ability_name} Damage Per Second"
		"aghsfort_bane_nightmare_nightmare_invuln_time"		"+{s:value}s {s:ability_name} Friendly Invulnerability Duration"

		"aghsfort_bane_fiends_grip_mana_cost_cooldown"		"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_bane_fiends_grip_fiend_grip_mana_drain"	"+{s:value}% {s:ability_name} Mana Drain"
		"aghsfort_bane_fiends_grip_fiend_grip_damage"		"+{s:value} {s:ability_name} Damage Per Second"
		"aghsfort_bane_fiends_grip_channel_time"			"+{s:value}s {s:ability_name} Max Channel Time"

		"aghsfort_bane_fiends_grip_fiend_grip_damage_mana_drain" "+{s:value1} / {s:value2} {s:ability_name} Damage Per Second / Mana Drain"

		// PHOENIX HERO START

		"DOTA_Tooltip_ability_aghsfort_phoenix_icarus_dive"							"Icarus Dive"
		"DOTA_Tooltip_ability_aghsfort_phoenix_icarus_dive_Description"				"Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage over time and slowing the movement speed of any units it comes into contact with, and then orbiting back to its original position. If Phoenix casts Supernova, the dive ends."
		"DOTA_Tooltip_ability_aghsfort_phoenix_icarus_dive_Lore"					"Though no stranger to travelling the cosmic void, soaring within an atmosphere offers unique pleasures."		
		"DOTA_Tooltip_ability_aghsfort_phoenix_icarus_dive_hp_cost_perc"			"%HP COST:"
		"DOTA_Tooltip_ability_aghsfort_phoenix_icarus_dive_dash_length"				"DIVE LENGTH:"
		"DOTA_Tooltip_ability_aghsfort_phoenix_icarus_dive_burn_duration"			"BURN DURATION:"
		"DOTA_Tooltip_ability_aghsfort_phoenix_icarus_dive_damage_per_second"		"DAMAGE PER SECOND:"
		"DOTA_Tooltip_ability_aghsfort_phoenix_icarus_dive_slow_movement_speed_pct"	"%MOVE SLOW:"
		"DOTA_Tooltip_ability_aghsfort_phoenix_icarus_dive_Note0"					"Icarus Dive has a %dive_duration% second travel duration, and can be cancelled by casting the ability again while in flight."
		"DOTA_Tooltip_ability_aghsfort_phoenix_icarus_dive_stop"					"Stop Icarus Dive"
		"DOTA_Tooltip_ability_aghsfort_phoenix_icarus_dive_stop_Description"		"Immediately cancels the dive."
		"DOTA_Tooltip_ability_aghsfort_phoenix_icarus_dive_stop_Lore"				"SCREE!"

		"DOTA_Tooltip_modifier_aghsfort_phoenix_icarus_dive_burn"					"Icarus Dive Burn"
		"DOTA_Tooltip_modifier_aghsfort_phoenix_icarus_dive_burn_Description"		"Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second and movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."

		"DOTA_Tooltip_ability_aghsfort_phoenix_fire_spirits"						"Fire Spirits"
		"DOTA_Tooltip_ability_aghsfort_phoenix_fire_spirits_Description"			"Summons %spirit_count% fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced."
		"DOTA_Tooltip_ability_aghsfort_phoenix_fire_spirits_shard_description"		"Causes Fire Spirits to become a passive charge-based ability. Has 7 second replenish time."
		"DOTA_Tooltip_ability_aghsfort_phoenix_fire_spirits_Note0"					"Fire Spirits reveal the area they strike for 1 second."
		"DOTA_Tooltip_ability_aghsfort_phoenix_fire_spirits_Lore"					"The ever-collapsing core of Phoenix often emits short-lived bursts of conscious light."
		"DOTA_Tooltip_ability_aghsfort_phoenix_fire_spirits_hp_cost_perc"			"%HP COST:"
		"DOTA_Tooltip_ability_aghsfort_phoenix_fire_spirits_spirit_duration"		"SPIRIT DURATION:"
		"DOTA_Tooltip_ability_aghsfort_phoenix_fire_spirits_radius"					"RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_phoenix_fire_spirits_duration"				"BURN DURATION:"
		"DOTA_Tooltip_ability_aghsfort_phoenix_fire_spirits_damage_per_second"		"DAMAGE PER SECOND:"
		"DOTA_Tooltip_ability_aghsfort_phoenix_fire_spirits_attackspeed_slow"		"ATTACK SPEED SLOW:"

		"DOTA_Tooltip_ability_aghsfort_phoenix_launch_fire_spirit"						"Launch Fire Spirit"
		"DOTA_Tooltip_ability_aghsfort_phoenix_launch_fire_spirit_Description"			"Each fire spirit can be launched independently at a targeted area of effect. Affected enemy units take damage over time and have their attack speed greatly reduced."
		"DOTA_Tooltip_ability_aghsfort_phoenix_launch_fire_spirit_Note0"				"Fire Spirits reveal the area they strike for 1 second."
		"DOTA_Tooltip_ability_aghsfort_phoenix_launch_fire_spirit_Lore"					"PKAWW! BOOM"
		"DOTA_Tooltip_ability_aghsfort_phoenix_launch_fire_spirit_hp_cost_perc"			"%HP COST:"
		"DOTA_Tooltip_ability_aghsfort_phoenix_launch_fire_spirit_spirit_duration"		"SPIRIT DURATION:"
		"DOTA_Tooltip_ability_aghsfort_phoenix_launch_fire_spirit_radius"				"RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_phoenix_launch_fire_spirit_duration"				"BURN DURATION:"
		"DOTA_Tooltip_ability_aghsfort_phoenix_launch_fire_spirit_damage_per_second"	"DAMAGE PER SECOND:"
		"DOTA_Tooltip_ability_aghsfort_phoenix_launch_fire_spirit_attackspeed_slow"		"ATTACK SPEED SLOW:"

		"DOTA_Tooltip_modifier_aghsfort_phoenix_fire_spirit_burn"					"Fire Spirit Burn"
		"DOTA_Tooltip_modifier_aghsfort_phoenix_fire_spirit_burn_Description"		"Taking %dMODIFIER_PROPERTY_TOOLTIP% damage every second and attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."

		"DOTA_Tooltip_modifier_aghsfort_phoenix_fire_spirit_count"					"Fire Spirits"
		"DOTA_Tooltip_modifier_aghsfort_phoenix_fire_spirit_count_Description"		"Fire Spirits ready to launch."

		"DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray"							"Sun Ray"
		"DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_Description"				"Phoenix expels a beam of light at the cost of its own health. The beam deals a fixed amount of damage to enemies and heals allies for a base amount plus a percentage of their health. The fixed damage and the heal percentage increase as the beam continues to fire."
		"DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_Lore"					"The vent through which such stellar energy flows is mere atoms wide."
		"DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_hp_cost_pct"				"%HP COST:"
		"DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_base_damage"				"DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_tick_interval"			"DAMAGE/HEAL INTERVAL:"
		//"DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_max_dps_tooltip"			"DAMAGE PER SECOND:"
		"DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_base_heal"				"BASE HEAL:"
		"DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_hp_perc_heal"			"%MAX HEAL:"
		"DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_abilityduration"			"MAX DURATION:"
		"DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_Note0"					"Sun Ray has a width of %radius% units, and a length of %abilitycastrange% units."		
		"DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_Note1"					"Sun Ray is canceled if Phoenix gets stunned, silenced, cycloned, hexed or slept."		
		"DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_Note2"					"Phoenix can use items and abilities without canceling Sun Ray."		

		"DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_stop"					"Stop Sun Ray"
		"DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_stop_Description"		"Immediately stops the Sun Ray."
		"DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_stop_Lore"				"CHIRP!"

		"DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_toggle_move"						"Toggle Movement"
		"DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_toggle_move_Description"			"Toggles slow forward movement during Sun Ray firing."
		"DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_toggle_move_Note0"				"Sun Ray allows Phoenix to move over cliffs and trees."
		"DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_toggle_move_empty"				""
		"DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_toggle_move_empty_Description"	""
		"DOTA_Tooltip_ability_aghsfort_phoenix_sun_ray_toggle_move_Lore"				"SQAWRK!"

		"DOTA_Tooltip_modifier_aghsfort_phoenix_sun_ray"								"Sun Ray"
		"DOTA_Tooltip_modifier_aghsfort_phoenix_sun_ray_Description"					"Firing Sun Ray beam."

		"DOTA_Tooltip_modifier_aghsfort_phoenix_sun_ray_slow"						"Sun Ray"
		"DOTA_Tooltip_modifier_aghsfort_phoenix_sun_ray_slow_Description"			"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."

		"DOTA_Tooltip_ability_aghsfort_phoenix_supernova"							"Supernova"
		"DOTA_Tooltip_ability_aghsfort_phoenix_supernova_Description"				"The Phoenix willingly ends its current life for the chance to be reborn. Transforms into a burning sun that scorches enemies in a huge area. The sun can be destroyed by enemy attacks. After %abilityduration% seconds the sun explodes, stunning all nearby enemies while restoring Phoenix to full health and mana with refreshed abilities.\n\nDISPEL TYPE: Strong Dispel"
		"DOTA_Tooltip_ability_aghsfort_phoenix_supernova_Lore"						"The solar crucible of a Supernova may be fatal, yet from its flames arise new beacons to wander infinity."
		"DOTA_Tooltip_ability_aghsfort_phoenix_supernova_aura_radius"				"RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_phoenix_supernova_abilityduration"			"DURATION:"
		"DOTA_Tooltip_ability_aghsfort_phoenix_supernova_damage_per_sec"			"DAMAGE PER SECOND:"
		"DOTA_Tooltip_ability_aghsfort_phoenix_supernova_stun_duration"				"STUN DURATION:"
		"DOTA_Tooltip_ability_aghsfort_phoenix_supernova_attacks_to_kill"			"ATTACKS TO DESTROY:"
		"DOTA_Tooltip_ability_aghsfort_phoenix_supernova_cast_range_tooltip_scepter"	"SCEPTER CAST RANGE:"

		"DOTA_Tooltip_modifier_aghsfort_phoenix_supernova_hiding"					"Sun Form"
		"DOTA_Tooltip_modifier_aghsfort_phoenix_supernova_hiding_Description"		"Burning enemies before being reborn."

		"DOTA_Tooltip_modifier_aghsfort_phoenix_sun"								"Sun Form"
		"DOTA_Tooltip_modifier_aghsfort_phoenix_sun_Description"					"Burning enemies before being reborn."

		"DOTA_Tooltip_modifier_aghsfort_phoenix_sun_debuff"							"Sun Burn"
		"DOTA_Tooltip_modifier_aghsfort_phoenix_sun_debuff_Description"				"Taking %dMODIFIER_PROPERTY_TOOLTIP% damage per second."

		"DOTA_Tooltip_ability_aghsfort_special_phoenix_icarus_dive_savior"				"Savior"
		"DOTA_Tooltip_ability_aghsfort_special_phoenix_icarus_dive_savior_Description"	"The first allied hero Phoenix collides with during Icarus Dive is carried along and receives an instant heal for %mult_of_sun_ray_as_heal%x Sun Ray's base heal per second. Units are invulnerable during the dive, and afterwards receive persistent invisibility for %invis_duration%s. Icarus Dive's autocast can be toggled off to disable the ally-saving behavior."

		"DOTA_Tooltip_modifier_aghsfort_special_phoenix_icarus_dive_savior_invis"				"Savior"
		"DOTA_Tooltip_modifier_aghsfort_special_phoenix_icarus_dive_savior_invis_Description"	"Has persistent invisibility."

		"DOTA_Tooltip_ability_aghsfort_special_phoenix_icarus_dive_blast_wave"				"Blast Wave"
		"DOTA_Tooltip_ability_aghsfort_special_phoenix_icarus_dive_blast_wave_Description"	"At the end of Icarus Dive, Phoenix generates a blast that deals %pct_of_dps_as_dmg%%% of Icarus Dive's DPS as an instance of damage in %blast_radius% radius, applies Icarus Dive's debuff, and knocks enemies back %knockback_distance% units."

		"DOTA_Tooltip_ability_aghsfort_special_phoenix_icarus_dive_second_sun"				"Binary Star"
		"DOTA_Tooltip_ability_aghsfort_special_phoenix_icarus_dive_second_sun_Description"	"Icarus Dive generates a half-radius Supernova at the destination that lasts %duration%s. This sun does not restore Phoenix's health and mana or refresh its cooldowns."

		"DOTA_Tooltip_ability_aghsfort_special_phoenix_fire_spirits_vitality"				"Spirit Balm"
		"DOTA_Tooltip_ability_aghsfort_special_phoenix_fire_spirits_vitality_Description"	"Fire Spirits affect allies in their impact radius, healing them over time. The heal amount is %pct_of_dps_as_heal%%% of Fire Spirits' damage per second. Additionally increases Fire Spirits' travel speed by %bonus_travel_speed%."

		"DOTA_Tooltip_ability_aghsfort_special_phoenix_fire_spirits_artillery"				"Permeation"
		"DOTA_Tooltip_ability_aghsfort_special_phoenix_fire_spirits_artillery_Description"	"Launched fire spirits apply their debuff to enemies they pass through. The first enemy struck is carried by the spirit to its destination."

		"DOTA_Tooltip_ability_aghsfort_special_phoenix_fire_spirits_flame_revenant"				"Flame Revenant"
		"DOTA_Tooltip_ability_aghsfort_special_phoenix_fire_spirits_flame_revenant_Description"	"Fire spirits leave a flame revenant where they land. The revenant damages units with an aoe flame attack whose dps is %flame_revenant_damage_pct%%% of Fire Spirits' dps. Applies %move_slow_pct%%% movement slow. Each flame revenant's lifetime is 2x Fire Spirits' debuff duration and its attack range is 2x Fire Spirits' radius."

        "DOTA_Tooltip_ability_aghsfort_phoenix_flame_revenant_attack"						"Flame Revenant Attack"
        "DOTA_Tooltip_ability_aghsfort_phoenix_flame_revenant_attack_Description"			"Releases a %width% width flame that extends %length% range in the direction the Flame Revenant is facing. Applies a debuff that deals %damage_per_second% damage per second and slows by 30%%. Affects buildings for 40%% damage. Lasts %duration% seconds. Debuff lingers for 2 seconds."
        "DOTA_Tooltip_ability_aghsfort_phoenix_flame_revenant_attack_duration"				"DURATION:"
        "DOTA_Tooltip_ability_aghsfort_phoenix_flame_revenant_attack_damage_per_second"  	"DAMAGE PER SECOND:"

		"DOTA_Tooltip_modifier_aghsfort_phoenix_flame_revenant_attack"						"Flamethrower"
		"DOTA_Tooltip_modifier_aghsfort_phoenix_flame_revenant_attack_Description"			"Setting things ablaze."

		"DOTA_Tooltip_modifier_aghsfort_phoenix_flame_revenant_attack_damage"				"Flamethrower"
		"DOTA_Tooltip_modifier_aghsfort_phoenix_flame_revenant_attack_damage_Description"	"Receiving burn damage and movement speed is reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."

		"DOTA_Tooltip_ability_aghsfort_special_phoenix_sun_ray_luminance"				"Luminance"
		"DOTA_Tooltip_ability_aghsfort_special_phoenix_sun_ray_luminance_Description"	"Allies affected by Sun Ray are strong dispelled and granted %pct_of_heal_as_attack_speed%%% of Sun Ray's base heal as bonus attack speed. Heroes can only be dispelled once each per Sun Ray cast."

		"DOTA_Tooltip_ability_aghsfort_special_phoenix_sun_ray_focus_point"				"Focus Point"
		"DOTA_Tooltip_ability_aghsfort_special_phoenix_sun_ray_focus_point_Description"	"The tip of the Sun Ray deals %damage_pct%%% more damage and heals %heal_pct%%% more."

		"DOTA_Tooltip_ability_aghsfort_special_phoenix_sun_ray_gamma_ray"				"Gamma Ray"
		"DOTA_Tooltip_ability_aghsfort_special_phoenix_sun_ray_gamma_ray_Description"	"Allows Sun Ray to be cast during Supernova and causes it to directly apply the Fire Spirits burn to enemies."

		"DOTA_Tooltip_ability_aghsfort_special_phoenix_supernova_capture"				"Capture"
		"DOTA_Tooltip_ability_aghsfort_special_phoenix_supernova_capture_Description"	"Supernova can target an allied hero to bring it with Phoenix into the sun. If the sun survives, both heroes are restored. If the sun dies, both heroes die."

		"DOTA_Tooltip_ability_aghsfort_special_phoenix_supernova_horizon"				"Horizon"
		"DOTA_Tooltip_ability_aghsfort_special_phoenix_supernova_horizon_Description"	"Supernova pushes units back towards its outer edge and applies Icarus Dive's burn."

		"DOTA_Tooltip_ability_aghsfort_special_phoenix_supernova_expel_core"				"Expel Core"
		"DOTA_Tooltip_ability_aghsfort_special_phoenix_supernova_expel_core_Description"	"Supernova launches Fire Spirits towards enemies in its radius. The amount launched is equal to Fire Spirits' spirit count. It prioritizes nearby enemies and enemies that aren't currently affected by Fire Spirits."

		"DOTA_Tooltip_ability_aghsfort_talent_phoenix_supernova_bonus_dps"			"+{s:value} Supernova DPS"
		"DOTA_Tooltip_ability_aghsfort_talent_phoenix_sun_ray_damage"				"+{s:bonus_base_damage} Sun Ray Damage Per Interval"
		"DOTA_Tooltip_ability_aghsfort_talent_phoenix_supernova_attacks_to_kill"	"+{s:bonus_attacks_to_kill} Supernova Attacks To Kill"

		"aghsfort_phoenix_icarus_dive_mana_cost_cooldown"	"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		//"aghsfort_phoenix_icarus_dive_dash_length"			"+{s:value} {s:ability_name} Dash Length"
		"aghsfort_phoenix_icarus_dive_burn_duration"		"+{s:value} {s:ability_name} Burn Duration"
		"aghsfort_phoenix_icarus_dive_damage_per_second"	"+{s:value} {s:ability_name} Damage Per Second"
		"aghsfort_phoenix_icarus_dive_move_slow"			"+{s:value}% {s:ability_name} Movement Slow"

		"aghsfort_phoenix_fire_spirits_mana_cost_cooldown"	"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_phoenix_fire_spirits_spirit_count"		"+{s:value} {s:ability_name} Spirit Count"
		"aghsfort_phoenix_fire_spirits_radius"				"+{s:value} {s:ability_name} Radius"
		"aghsfort_phoenix_fire_spirits_burn_duration"		"+{s:value} {s:ability_name} Burn Duration"
		"aghsfort_phoenix_fire_spirits_attackspeed_slow"	"+{s:value}% {s:ability_name} Attack Speed Slow"
		"aghsfort_phoenix_fire_spirits_damage_per_second"	"+{s:value} {s:ability_name} Damage Per Second"

		"aghsfort_phoenix_sun_ray_mana_cost_cooldown"		"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_phoenix_sun_ray_base_damage"				"+{s:value} {s:ability_name} Damage Per Sec"
		"aghsfort_phoenix_sun_ray_hp_perc_heal"				"+{s:value}% {s:ability_name} Max HP Heal"

		"aghsfort_phoenix_supernova_mana_cost_cooldown"		"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_phoenix_supernova_damage_per_sec"			"+{s:value} {s:ability_name} Damage Per Sec"
		"aghsfort_phoenix_supernova_stun_duration"			"+{s:value} {s:ability_name} Stun Duration"
		"aghsfort_phoenix_supernova_attacks_to_kill"		"+{s:value} {s:ability_name} Attacks Required To Kill"
		"aghsfort_phoenix_supernova_aura_radius"			"+{s:value} {s:ability_name} Radius"

		// PHOENIX HERO END
		

		// CLINKZ HERO START
		"DOTA_Tooltip_ability_aghsfort_clinkz_burning_barrage"						"Burning Barrage"
		"DOTA_Tooltip_ability_aghsfort_clinkz_burning_barrage_Description"			"Clinkz channels and shoots multiple piercing arrows in the target direction that hit all enemy units dealing a percentage of Clinkz' attack damage and applying attack modifiers."
		"DOTA_Tooltip_ability_aghsfort_clinkz_burning_barrage_Lore"					"It's hard to say whether the blur around the Bone Fletcher is from his flaming heart or his speed with the quiver."
		"DOTA_Tooltip_ability_aghsfort_clinkz_burning_barrage_Note0"				"Bonus Attack Range increases the length of Burning Barrage."
		"DOTA_Tooltip_ability_aghsfort_clinkz_burning_barrage_abilitychanneltime"	"CHANNEL TIME:"
		"DOTA_Tooltip_ability_aghsfort_clinkz_burning_barrage_wave_count"			"ARROWS FIRED:"
		"DOTA_Tooltip_ability_aghsfort_clinkz_burning_barrage_range"				"RANGE:"
		"DOTA_Tooltip_ability_aghsfort_clinkz_burning_barrage_damage_pct"			"%DAMAGE PER ARROW:"

		"DOTA_Tooltip_modifier_aghsfort_clinkz_burning_barrage"						"Skeleton Walk"
		"DOTA_Tooltip_modifier_aghsfort_clinkz_burning_barrage_Description"			"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."

		"DOTA_Tooltip_ability_aghsfort_clinkz_searing_arrows"					"Searing Arrows"
		"DOTA_Tooltip_ability_aghsfort_clinkz_searing_arrows_Description"		"Imbues Clinkz's arrows with fire for extra damage. Enemies hit by searing arrows have their attack speed slowed for %debuff_duration%s."
		"DOTA_Tooltip_ability_aghsfort_clinkz_searing_arrows_Lore"				"Clinkz simply lights his arrows from his flaming essence for quite the destructive effect."
		"DOTA_Tooltip_ability_aghsfort_clinkz_searing_arrows_Note0"				"Searing Arrows deal damage to structures."
		"DOTA_Tooltip_ability_aghsfort_clinkz_searing_arrows_Note1"				"The damage is directly added to Clinkz' attack damage as physical damage."
		"DOTA_Tooltip_ability_aghsfort_clinkz_searing_arrows_damage_bonus"		"BONUS DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_clinkz_searing_arrows_attack_slow"		"ATTACK SPEED SLOW:"

		"DOTA_Tooltip_modifier_aghsfort_clinkz_searing_arrows_debuff"				"Searing Arrows"
		"DOTA_Tooltip_modifier_aghsfort_clinkz_searing_arrows_debuff_Description"	"Has reduced attack speed."

		"DOTA_Tooltip_ability_aghsfort_clinkz_skeleton_walk"						"Skeleton Walk"
		"DOTA_Tooltip_ability_aghsfort_clinkz_skeleton_walk_Description"			"Clinkz moves invisibly through units until the moment he attacks or uses items. Provides bonus magic resistance."
		"DOTA_Tooltip_ability_aghsfort_clinkz_skeleton_walk_Lore"					"With a burst of fire and puff of smoke, the Bone Fletcher was nowhere to be seen."
		"DOTA_Tooltip_ability_aghsfort_clinkz_skeleton_walk_Note0"					"Has a fadetime of %fade_time% seconds."
		"DOTA_Tooltip_ability_aghsfort_clinkz_skeleton_walk_duration"				"DURATION:"
		"DOTA_Tooltip_ability_aghsfort_clinkz_skeleton_walk_move_speed_bonus_pct"	"%MOVEMENT SPEED:"
		"DOTA_Tooltip_ability_aghsfort_clinkz_skeleton_walk_bonus_magic_resist"		"%MAGIC RESISTANCE:"

		"DOTA_Tooltip_modifier_aghsfort_clinkz_skeleton_walk"						"Skeleton Walk"
		"DOTA_Tooltip_modifier_aghsfort_clinkz_skeleton_walk_Description"			"Invisible and can move through units. Has +%dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% movement speed and +%dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%% magic resistance."

		"DOTA_Tooltip_ability_aghsfort_clinkz_burning_army"						"Burning Army"
		"DOTA_Tooltip_ability_aghsfort_clinkz_burning_army_Description"			"Clinkz summons an army of fiery ranged skeleton archers. Archers are immobile and die with 2 attacks from a hero. Skeletons deal a percentage of Clinkz' damage, use his current Searing Arrows ability and attack only heroes. Attack range is equal to Clinkz's attack range."
		"DOTA_Tooltip_ability_aghsfort_clinkz_burning_army_Lore"				"Existing on the brink of life and death, Clinkz has learned to temporarily bridge the gap between the two."
		"DOTA_Tooltip_ability_aghsfort_clinkz_burning_army_duration"			"DURATION:"
		"DOTA_Tooltip_ability_aghsfort_clinkz_burning_army_range"				"RANGE:"
		"DOTA_Tooltip_ability_aghsfort_clinkz_burning_army_count"				"COUNT:"
		"DOTA_Tooltip_ability_aghsfort_clinkz_burning_army_attack_rate"			"ATTACK RATE:"
		"DOTA_Tooltip_ability_aghsfort_clinkz_burning_army_spawn_interval"		"SPAWN INTERVAL:"
		"DOTA_Tooltip_ability_aghsfort_clinkz_burning_army_damage_percent"		"%DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_clinkz_burning_army_abilitydraft_note"	"Searing Arrows must be drafted for skeleton archers to have the extra damage."

		"DOTA_Tooltip_ability_aghsfort_special_clinkz_burning_barrage_tri_split"				"Splitfire"
		"DOTA_Tooltip_ability_aghsfort_special_clinkz_burning_barrage_tri_split_Description"	"Burning Barrage arrows split off into three shots on the first enemy they hit. Increases Burning Barrage arrow damage by %bonus_damage_pct%%%."

		"DOTA_Tooltip_ability_aghsfort_special_clinkz_burning_barrage_skeleton_shot"				"Withering Onslaught"
		"DOTA_Tooltip_ability_aghsfort_special_clinkz_burning_barrage_skeleton_shot_Description"	"Skeleton archers launch a short Burning Barrage at the first enemy they attack. The number of arrows fired is %pct_for_arrows%%% of Clinkz's Burning Barrage's arrows."

		"DOTA_Tooltip_ability_aghsfort_special_clinkz_burning_barrage_singe"				"Singe"
		"DOTA_Tooltip_ability_aghsfort_special_clinkz_burning_barrage_singe_Description"	"Each Burning Barrage arrow applies a stunning knockback followed by %move_slow_pct%%% movement slow for %move_slow_duration%s."

		"DOTA_Tooltip_ability_aghsfort_special_clinkz_searing_arrows_ignite"				"Ignite"
		"DOTA_Tooltip_ability_aghsfort_special_clinkz_searing_arrows_ignite_Description"	"Each searing arrow applies a 1.5s burn whose damage per second is %pct_of_damage_as_dps%%% of Searing Arrows' bonus damage."

		"DOTA_Tooltip_ability_aghsfort_special_clinkz_searing_arrows_skeletal_colossus"				"Skeletal Colossus"
		"DOTA_Tooltip_ability_aghsfort_special_clinkz_searing_arrows_skeletal_colossus_Description"	"Grants a new ability: Skeletal Colossus. Clinkz summons a massive sword-wielding skeleton. It uses Clinkz's attack damage values and has cleaving attacks that apply Searing Arrows. The colossus will attack units it can see within 2000 range and it cannot be given commands. Cooldown: 120, Mana Cost: 150."

		"DOTA_Tooltip_ability_aghsfort_clinkz_skeletal_colossus"									"Skeletal Colossus"
		"DOTA_Tooltip_ability_aghsfort_clinkz_skeletal_colossus_Description"						"Clinkz summons a massive sword-wielding skeleton. It uses Clinkz's attack values and has cleaving attacks that apply Searing Arrows.\nThe colossus will attack units it can see within 2000 range and it cannot be given commands."
		"DOTA_Tooltip_ability_aghsfort_clinkz_skeletal_colossus_hp_gain_per_caster_level"			"HP GAIN PER CASTER LEVEL:"
		"DOTA_Tooltip_ability_aghsfort_clinkz_skeletal_colossus_lifetime"							"COLOSSUS LIFETIME"

		"DOTA_Tooltip_modifier_aghsfort_clinkz_skeleton_colossus"				"Skeletal Colossus"
		"DOTA_Tooltip_modifier_aghsfort_clinkz_skeleton_colossus_Description"	"A massive specimen of bones and blazing rage."

		"DOTA_Tooltip_ability_aghsfort_special_clinkz_searing_arrows_melter"				"Melter"
		"DOTA_Tooltip_ability_aghsfort_special_clinkz_searing_arrows_melter_Description"	"Each searing arrow reduces the target's armor by %armor_reduction_per_arrow%. The max stack count is %pct_for_max_stacks%%% of Searing Arrows' attack speed slow."

		"DOTA_Tooltip_modifier_aghsfort_clinkz_searing_arrows_melter"				"Melter"
		"DOTA_Tooltip_modifier_aghsfort_clinkz_searing_arrows_melter_Description"	"Has reduced armor."

		"DOTA_Tooltip_ability_aghsfort_special_clinkz_skeleton_walk_beckon_undead"				"Beckon Undead"
		"DOTA_Tooltip_ability_aghsfort_special_clinkz_skeleton_walk_beckon_undead_Description"	"Leaving Skeleton Walk creates %summon_count% Burning Army skeleton archers."

		"DOTA_Tooltip_ability_aghsfort_special_clinkz_skeleton_walk_wraith_touch"				"Wraith Touch"
		"DOTA_Tooltip_ability_aghsfort_special_clinkz_skeleton_walk_wraith_touch_Description"	"While in Skeleton Walk, Clinkz steals a portion of damage from enemies he passes through. The attack damage stolen is %pct_ms_for_attack_steal_pct%%% of Skeleton Walk's bonus movement speed. The buff lasts for %duration%s after Clinkz breaks his invisibility. Max bonus damage: %max_stacks%."

		"DOTA_Tooltip_modifier_aghsfort_clinkz_skeleton_walk_wraith_touch_enemy"				"Wraith Touch"
		"DOTA_Tooltip_modifier_aghsfort_clinkz_skeleton_walk_wraith_touch_enemy_Description"	"Has had attack damage stolen."

		"DOTA_Tooltip_modifier_aghsfort_clinkz_skeleton_walk_wraith_touch_caster"				"Wraith Touch"
		"DOTA_Tooltip_modifier_aghsfort_clinkz_skeleton_walk_wraith_touch_caster_Description"	"Stolen attack damage."

		"DOTA_Tooltip_ability_aghsfort_special_clinkz_skeleton_walk_strafe"				"Strafe"
		"DOTA_Tooltip_ability_aghsfort_special_clinkz_skeleton_walk_strafe_Description"	"Leaving Skeleton Walk grants %pct_ms_for_attackspeed%%% of Skeleton Walk's movement speed as bonus attack speed. Additionally grants 100% evasion against ranged attacks. Lasts %duration%s."

		"DOTA_Tooltip_modifier_aghsfort_clinkz_skeleton_walk_strafe"					"Strafe"
		"DOTA_Tooltip_modifier_aghsfort_clinkz_skeleton_walk_strafe_Description"		"Provides bonus attack speed, as well as 100%% evasion against ranged attacks."

		"DOTA_Tooltip_ability_aghsfort_special_clinkz_burning_army_entrenchment"				"Entrenchment"
		"DOTA_Tooltip_ability_aghsfort_special_clinkz_burning_army_entrenchment_Description"	"Each skeleton has a charred region around it that grants lifesteal to Clinkz equal to %pct_of_dmg_pct_as_lifesteal%%% of Burning Army's damage percentage. Applies %attack_slow_pct% attack speed slow to enemies in the area."

		"DOTA_Tooltip_modifier_aghsfort_clinkz_burning_army_entrenchment"				"Entrenchment"
		"DOTA_Tooltip_modifier_aghsfort_clinkz_burning_army_entrenchment_Description"	"Provides lifesteal to Clinkz in its radius and slows enemies' attack speed."

		"DOTA_Tooltip_modifier_aghsfort_clinkz_burning_army_entrenchment_buff"				"Entrenchment"
		"DOTA_Tooltip_modifier_aghsfort_clinkz_burning_army_entrenchment_buff_Description"	"Has lifesteal."

		"DOTA_Tooltip_modifier_aghsfort_clinkz_burning_army_entrenchment_debuff"				"Entrenchment"
		"DOTA_Tooltip_modifier_aghsfort_clinkz_burning_army_entrenchment_debuff_Description"	"Has reduced attack speed."

		"DOTA_Tooltip_ability_aghsfort_special_clinkz_burning_army_big_skeletons"				"Giant Skeletons"
		"DOTA_Tooltip_ability_aghsfort_special_clinkz_burning_army_big_skeletons_Description"	"Skeleton archer arrows hit %splitshot_count% additional enemies in %radius% radius around the target, applying movement slow equal to half of Searing Arrows' bonus damage for %debuff_duration%s. The skeletal colossus applies %colossus_stun_duration%s stuns with its cleave attacks."

		"DOTA_Tooltip_modifier_aghsfort_clinkz_burning_army_big_skeletons"				"Giant Skeletons"
		"DOTA_Tooltip_modifier_aghsfort_clinkz_burning_army_big_skeletons_Description"	"Fires splitshot arrows that slow targets' attack speed."

		"DOTA_Tooltip_modifier_aghsfort_clinkz_skeletal_colossus_big_skeletons"				"Giant Skeletons"
		"DOTA_Tooltip_modifier_aghsfort_clinkz_skeletal_colossus_big_skeletons_Description"	"Stuns with its cleave attacks."

		"DOTA_Tooltip_modifier_aghsfort_clinkz_burning_army_big_skeletons_debuff"				"Giant Skeletons"
		"DOTA_Tooltip_modifier_aghsfort_clinkz_burning_army_big_skeletons_debuff_Description"	"Has slowed movement."

		"DOTA_Tooltip_ability_aghsfort_special_clinkz_burning_army_stunning_skeletons"				"Staggerbones"
		"DOTA_Tooltip_ability_aghsfort_special_clinkz_burning_army_stunning_skeletons_Description"	"Upon spawning, Clinkz's skeletons deal %impact_damage% damage in %radius% radius and stun for %pct_for_duration%%% of Burning Army's duration."

		"DOTA_Tooltip_modifier_aghsfort_clinkz_burning_army_stunning_skeletons_debuff"				"Staggerbones"
		"DOTA_Tooltip_modifier_aghsfort_clinkz_burning_army_stunning_skeletons_debuff_Description"	"Stunned."

		"aghsfort_clinkz_burning_barrage_mana_cost_cooldown"	"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_clinkz_burning_barrage_wave_count"			"+{s:value} {s:ability_name} Arrows Fired"
		"aghsfort_clinkz_burning_barrage_range"					"+{s:value} {s:ability_name} Range"
		"aghsfort_clinkz_burning_barrage_damage_pct"			"+{s:value}% {s:ability_name} Damage Per Arrow"

		"aghsfort_clinkz_searing_arrows_mana_cost"			"{s:value1}% {s:ability_name} Mana Cost Reduction"
		"aghsfort_clinkz_searing_arrows_damage_bonus"		"+{s:value} {s:ability_name} Damage Bonus"
		"aghsfort_clinkz_searing_arrows_attack_slow"		"+{s:value} {s:ability_name} Attack Speed Slow"

		"aghsfort_clinkz_skeleton_walk_mana_cost_cooldown"	"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_clinkz_skeleton_walk_move_speed"			"+{s:value}% {s:ability_name} Bonus Movement Speed"
		"aghsfort_clinkz_skeleton_walk_magic_resist"		"+{s:value}% {s:ability_name} Magic Resistance"

		"aghsfort_clinkz_burning_army_mana_cost_cooldown"	"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_clinkz_burning_army_duration"				"+{s:value} {s:ability_name} Duration"
		"aghsfort_clinkz_burning_army_count"				"+{s:value} {s:ability_name} Skeleton Archer Spawns"
		"aghsfort_clinkz_burning_army_damage_percent"		"+{s:value}% {s:ability_name} Skeleton Archer Damage"

        "DOTA_Tooltip_ability_aghsfort_talent_clinkz_1"    "+{s:value} Searing Arrows Damage"
        "DOTA_Tooltip_ability_aghsfort_talent_clinkz_2"    "+{s:value}s Skeleton Walk Attack Speed Duration"
        "DOTA_Tooltip_ability_aghsfort_talent_clinkz_3"    "Searing Arrows Multishot"
        "DOTA_Tooltip_ability_aghsfort_talent_clinkz_3_Description"    "When using Searing Arrows, a second Searing Arrow targets a random enemy within the spell's range."
        "DOTA_Tooltip_ability_aghsfort_talent_clinkz_4"    "Burning Army Truestrike"
        "DOTA_Tooltip_ability_aghsfort_talent_clinkz_5"    "-{s:value}s Burning Army Cooldown"
        "DOTA_Tooltip_ability_aghsfort_talent_clinkz_6"    "+{s:value} Death Pact Health"
        "DOTA_Tooltip_ability_aghsfort_talent_clinkz_7"    "+{s:value} Strafe Attack Speed"
        "DOTA_Tooltip_ability_aghsfort_talent_clinkz_8"    "+{s:value}/{s:value2}% Death Pact Health/Damage"
        "DOTA_Tooltip_ability_aghsfort_talent_clinkz_9"    "Skeleton Walk Exit Summons A Burning Army Skeleton"
        "DOTA_Tooltip_ability_aghsfort_talent_clinkz_10"   "-{s:value}s Skeleton Walk Cooldown"
        "DOTA_Tooltip_ability_aghsfort_talent_clinkz_11"   "Kills Reset Death Pact Cooldown"
        "DOTA_Tooltip_ability_aghsfort_talent_clinkz_12"   "+{s:value} Burning Barrage arrows"

		
		// CLINKZ HERO END
		
		
		
		//SANDKING HERO START
		"DOTA_Tooltip_ability_aghsfort_sand_king_burrowstrike"									"Burrowstrike"
		"DOTA_Tooltip_ability_aghsfort_sand_king_burrowstrike_Description"						"Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces."
		"DOTA_Tooltip_ability_aghsfort_sand_king_burrowstrike_scepter_description"				"Adds Caustic Finale poison to heroes hit by Sand King's Burrowstrike and increases its cast range. Does not apply Caustic Finale to illusions."
		"DOTA_Tooltip_ability_aghsfort_sand_king_burrowstrike_Lore"								"Crixalis often lies in wait, burrowing under the surface to ambush his adversaries."
		"DOTA_Tooltip_ability_aghsfort_sand_king_burrowstrike_burrow_duration"					"STUN DURATION:"
		"DOTA_Tooltip_ability_aghsfort_sand_king_burrowstrike_burrowstrike_cast_range"						"CAST RANGE:"
		"DOTA_Tooltip_ability_aghsfort_sand_king_burrowstrike_damage"					"DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_sand_king_sand_storm"										"Sand Storm"
		"DOTA_Tooltip_ability_aghsfort_sand_king_sand_storm_Description"							"Sand King creates a fearsome sandstorm that damages enemy units, as well as blinds and slows them.  The effect ends when Sand King leaves the area."
		"DOTA_Tooltip_ability_aghsfort_sand_king_sand_storm_Lore"									"Some say Crixalis is a mirage; his carapace appearing then vanishing between the whirling sands of the Scintillant Waste."
		"DOTA_Tooltip_ability_aghsfort_sand_king_sand_storm_Note1"								"Sand King briefly becomes visible upon attacking or using spells while in Sand Storm. Sand King will become invisible again in %fade_delay% seconds."
		"DOTA_Tooltip_ability_aghsfort_sand_king_sand_storm_sandstorm_duration"						"DURATION:"
		"DOTA_Tooltip_ability_aghsfort_sand_king_sand_storm_sand_storm_radius"					"RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_sand_king_sand_storm_sand_storm_damage"					"SAND STORM DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_sand_king_sand_storm_blind_slow_pct"					"%BLIND / SLOW:"
		"DOTA_Tooltip_ability_aghsfort_sand_king_caustic_finale"									"Caustic Finale"
		"DOTA_Tooltip_ability_aghsfort_sand_king_caustic_finale_Description"						"Sand King's attacks inject a venom that causes enemy units to move more slowly and to violently explode when it dies. Affected enemies also take damage every %caustic_finale_dot_tick% seconds."
		"DOTA_Tooltip_ability_aghsfort_sand_king_caustic_finale_Lore"								"An injection from Crixalis makes one brittle and as dry as the arid wastes, subject to implosive demise."
		"DOTA_Tooltip_ability_aghsfort_sand_king_caustic_finale_caustic_finale_radius"			"EXPLODE RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_sand_king_caustic_finale_caustic_finale_damage_death"	"DAMAGE ON EXPLODE:"
		"DOTA_Tooltip_ability_aghsfort_sand_king_caustic_finale_caustic_finale_damage_dot"		"DAMAGE PER TICK:"
		"DOTA_Tooltip_ability_aghsfort_sand_king_caustic_finale_caustic_finale_slow"				"%MOVE SLOW:"
		"DOTA_Tooltip_ability_aghsfort_sand_king_caustic_finale_caustic_finale_duration"		"DEBUFF DURATION:"


		"DOTA_Tooltip_ability_aghsfort_sand_king_epicenter"										"Epicenter"
		"DOTA_Tooltip_ability_aghsfort_sand_king_epicenter_Description"							"After a cast point of %abilitycastpoint% seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt."
		"DOTA_Tooltip_ability_aghsfort_sand_king_epicenter_shard_description"						"Every 700 units moved causes an Epicenter Pulse around Sand King in 475 AoE. Increases Epicenter Pulse Damage by 20"
		"DOTA_Tooltip_ability_aghsfort_sand_king_epicenter_Lore"									"Many an explorer was lost to the quicksands of the Scintillant Waste."
		"DOTA_Tooltip_ability_aghsfort_sand_king_epicenter_Note0"									"The pulses are centered on Sand King, not where he first casted the spell."
		"DOTA_Tooltip_ability_aghsfort_sand_king_epicenter_Note1"									"The pulses have gradually inreasing radius, ranging from 500 to 725."
		"DOTA_Tooltip_ability_aghsfort_sand_king_epicenter_epicenter_pulses"						"PULSES:"
		"DOTA_Tooltip_ability_aghsfort_sand_king_epicenter_epicenter_damage"						"DAMAGE PER PULSE:"
		"DOTA_Tooltip_ability_aghsfort_sand_king_epicenter_epicenter_slow"						"%MOVEMENT SLOW:"
		"DOTA_Tooltip_ability_aghsfort_sand_king_epicenter_epicenter_slow_as"						"ATTACK SLOW:"
		"DOTA_Tooltip_ability_aghsfort_sand_king_epicenter_abilityduration"				"SLOW DURATION:"
		
		"DOTA_Tooltip_modifier_aghsfort_sand_king_impale"						"Burrowstrike"
		"DOTA_Tooltip_modifier_aghsfort_sand_king_impale_Description"			"Stunned by Sand King."
		"DOTA_Tooltip_modifier_aghsfort_sand_king_sand_storm"					"Sand Storm"
		"DOTA_Tooltip_modifier_aghsfort_sand_king_sand_storm_Description"		"Turns you invisible and applies %dMODIFIER_PROPERTY_TOOLTIP% damage every second to nearby units."
		"DOTA_Tooltip_modifier_aghsfort_sand_king_caustic_finale_orb"		"Caustic Finale"
		"DOTA_Tooltip_modifier_aghsfort_sand_king_caustic_finale_orb_Description"	"Injected with venom from Sand King's attacks. You will explode on death, dealing radius damage."
		"DOTA_Tooltip_modifier_aghsfort_sand_king_caustic_finale_slow"		"Caustic Finale Slow"
		"DOTA_Tooltip_modifier_aghsfort_sand_king_caustic_finale_slow_Description"	"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
		"DOTA_Tooltip_modifier_aghsfort_sand_king_epicenter"						"Epicenter"
		"DOTA_Tooltip_modifier_aghsfort_sand_king_epicenter_Description"			"Sending a disturbance into the earth, deals damage and slows in a radius"
		"DOTA_Tooltip_modifier_aghsfort_sand_king_epicenter_slow"				"Epicenter Slow"
		"DOTA_Tooltip_modifier_aghsfort_sand_king_epicenter_slow_Description"	"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%. Attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
		"DOTA_Tooltip_modifier_aghsfort_sand_king_sand_storm_slow"				"Sand Storm"
		"DOTA_Tooltip_modifier_aghsfort_sand_king_sand_storm_slow_Description"	"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, and outgoing attacks have a %dMODIFIER_PROPERTY_MISS_PERCENTAGE%%% chance to miss."


	   "DOTA_Tooltip_ability_aghsfort_special_sand_king_burrowstrike_channel"					"Channeled Burrow"
	   "DOTA_Tooltip_ability_aghsfort_special_sand_king_burrowstrike_channel_Description"		"Sand King retreats underground for up to %max_channel_time% seconds, becoming invulnerable and powering up his burrowstrike. When the channel is over, the burrowstrike deals up to %max_power% times more damage, depending on the duration of the channel."
	   "DOTA_Tooltip_ability_aghsfort_special_sand_king_burrowstrike_transport"					"Transport Burrow"
	   "DOTA_Tooltip_ability_aghsfort_special_sand_king_burrowstrike_transport_Description"		"Any enemies struck by Burrowstrike are taken with Sand King to his destination, and an Epicenter is created there that pulses once for each second of Burrowstrike's current stun duration."
	   "DOTA_Tooltip_ability_aghsfort_special_sand_king_burrowstrike_reverse"					"Undo Burrow"
	   "DOTA_Tooltip_ability_aghsfort_special_sand_king_burrowstrike_reverse_Description"					"For 1.5 seconds after casting Burrowstrike, Sand King can re-cast it, burrowstriking back to his original location."

	   "DOTA_Tooltip_ability_aghsfort_special_sand_king_sandstorm_independant"					"Independent Storm"
	   "DOTA_Tooltip_ability_aghsfort_special_sand_king_sandstorm_independant_Description"					"Sand King gains movement speed while in Sand Storm equal to the slow, and can leave them without them being destroyed."
	   "DOTA_Tooltip_ability_aghsfort_special_sand_king_sandstorm_burrowstrike_field"			"Field of Impale"
	   "DOTA_Tooltip_ability_aghsfort_special_sand_king_sandstorm_burrowstrike_field_Description"			"Every %explosion_interval% seconds, a mini-Burrowstrike with a radius of %explosion_radius% is created randomly within the sandstorm, impaling and stunning enemies for the current values of Burrowstrike"
	   "DOTA_Tooltip_ability_aghsfort_special_sand_king_sandstorm_vacuum"						"Vacuum Storm"
	   "DOTA_Tooltip_ability_aghsfort_special_sand_king_sandstorm_vacuum_Description"			"Any time a Sand Storm is created, it sucks enemies into the far edge of the Sand Storm in front of Sand King, and applies the Caustic Finale debuff on all of them."

	   "DOTA_Tooltip_ability_aghsfort_special_sand_king_caustic_finale_sandstorm"				"Final Sand Storm"
	   "DOTA_Tooltip_ability_aghsfort_special_sand_king_caustic_finale_sandstorm_Description"				"Whenever Caustic Finale is triggered it creates a Sand Storm that lasts for %sandstorm_duration% seconds that is %sandstorm_radius_pct%%% the size of a regular Sand Storm."
	   "DOTA_Tooltip_ability_aghsfort_special_sand_king_caustic_finale_active"					"Active Caustic"
	   "DOTA_Tooltip_ability_aghsfort_special_sand_king_caustic_finale_active_Description"					"Caustic Finale becomes an active ability with a %active_cooldown% second cooldown. When activated, Caustic Finale will cause an explosion that deals %power_pct%%% of Caustic Finale's damage on every attack. Active duration is the same as Caustic Finale's debuff duration."
	   "DOTA_Tooltip_ability_aghsfort_special_sand_king_caustic_finale_strength_buff"			"Caustic Strength"
	   "DOTA_Tooltip_ability_aghsfort_special_sand_king_caustic_finale_strength_buff_Description"			"Every time Sand King applies the Caustic Finale debuff, his strength is increased by %str_pct%%% for %buff_duration%."

	   "DOTA_Tooltip_ability_aghsfort_special_sand_king_epicenter_movement"						"Epicenter on the Move"
	   "DOTA_Tooltip_ability_aghsfort_special_sand_king_epicenter_movement_Description"						"If there are enemies nearby, every %movement_distance% that Sand King moves creates a pulse of Epicenter."
	   "DOTA_Tooltip_ability_aghsfort_special_sand_king_epicenter_allies"						"Pancenter"
	   "DOTA_Tooltip_ability_aghsfort_special_sand_king_epicenter_allies_Description"						"On cast, an Epicenter that deals %value%%% damage is created around each allied Hero."
	   "DOTA_Tooltip_ability_aghsfort_special_sand_king_epicenter_damage_resist"				"Defensive Epi"
	   "DOTA_Tooltip_ability_aghsfort_special_sand_king_epicenter_damage_resist_Description"				"Allies within the Epicenter range gain %damage_reduction%%% damage resistance and %status_resistance%%% status resistance for the duration of the Epicenter."
	   
	   
	   
		 "aghsfort_sand_king_burrowstrike_cast_range"				"+{s:value} {s:ability_name} Cast Range"
		 "aghsfort_sand_king_burrowstrike_damage"					"+{s:value} {s:ability_name} Damage"
		 "aghsfort_sand_king_caustic_finale_damage_death"					"+{s:value} {s:ability_name} Damage On Explode"
		 "aghsfort_sand_king_caustic_finale_damage_dot"					"+{s:value} {s:ability_name} Damage Per Tick"
		 "aghsfort_sand_king_caustic_finale_duration"				"+{s:value} {s:ability_name} Duration"
		 "aghsfort_sand_king_caustic_finale_radius"					"+{s:value} {s:ability_name} Radius"
		 "aghsfort_sand_king_caustic_finale_slow"					"{s:value} {s:ability_name} Slow"
		 "aghsfort_sand_king_epicenter_damage"						"+{s:value} {s:ability_name} Damage"
		 "aghsfort_sand_king_epicenter_epicenter_slow_as"					"{s:value} {s:ability_name} Slow Attack Speed"
		 "aghsfort_sand_king_epicenter_mana_cost_cooldown"					"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		 "aghsfort_sand_king_epicenter_pulses"					"+{s:value} {s:ability_name} Pulses"
		 "aghsfort_sand_king_epicenter_radius"					"+{s:value} {s:ability_name} Radius"
		 "aghsfort_sand_king_burrowstrike_cost_cooldown"		"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		 "aghsfort_sand_king_sand_storm_damage"					"+{s:value} {s:ability_name} Damage"
		 "aghsfort_sand_king_sand_storm_mana_cost_cooldown"					"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		 "aghsfort_sand_king_sand_storm_radius"					"+{s:value} {s:ability_name} Radius"
		 "aghsfort_sand_king_sandstorm_blind"					"+{s:value} {s:ability_name} Blind"
		 "aghsfort_sand_king_sandstorm_duration"					"+{s:value} {s:ability_name} Duration"
		 "aghsfort_sand_king_sandstorm_slow"					"+{s:value}% {s:ability_name} Slow"

		 "aghsfort_sand_king_sandstorm_blind_slow"				"+{s:value}% {s:ability_name} Blind / Slow"
		 "aghsfort_sand_king_burrowstrike_burrow_duration"		"+{s:value} {s:ability_name} Stun Duration"


		/// KUNKKA BEGIN
		"DOTA_Tooltip_ability_aghsfort_kunkka_torrent"											"Torrent"
		"DOTA_Tooltip_ability_aghsfort_kunkka_torrent_Description"								"Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed."
		"DOTA_Tooltip_ability_aghsfort_kunkka_torrent_Lore"										"An ancestral rush of water explodes from the center of the world, called upon by the Admiral."
		"DOTA_Tooltip_ability_aghsfort_kunkka_torrent_Note0"									"The initial bubble effect is only visible to allies and provides vision in fog of war."
		"DOTA_Tooltip_ability_aghsfort_kunkka_torrent_Note1"									"Units tossed in the air will be stunned and still able to be attacked."
		"DOTA_Tooltip_ability_aghsfort_kunkka_torrent_delay"									"DELAY:"
		"DOTA_Tooltip_ability_aghsfort_kunkka_torrent_slow_duration"							"SLOW DURATION:"
		"DOTA_Tooltip_ability_aghsfort_kunkka_torrent_stun_duration"							"STUN DURATION:"
		"DOTA_Tooltip_ability_aghsfort_kunkka_torrent_movespeed_bonus"							"%MOVE SLOW:"
		"DOTA_Tooltip_ability_aghsfort_kunkka_torrent_radius"									"RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_kunkka_torrent_torrent_damage"							"DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_kunkka_torrent_abilitydraft_note"						"Torrent Storm not available in Ability Draft. (Non-ultimate Scepter abilities disabled)"

		"DOTA_Tooltip_ability_aghsfort_special_kunkka_torrent_storm"							"Torrent Storm"
		"DOTA_Tooltip_ability_aghsfort_special_kunkka_torrent_storm_Description"				"Releases a visible Torrent in a random area around Kunkka once every %torrent_interval% for %torrent_duration% seconds. Spawns within %torrent_max_distance% range of him."		
		"DOTA_Tooltip_ability_aghsfort_special_kunkka_torrent_storm_Lore"						"A hundred leagues of dry land couldn't keep these seas at bay."		

		"DOTA_Tooltip_ability_aghsfort_special_kunkka_ghost_ship_fire_cannons"					"Fire Cannons"
		"DOTA_Tooltip_ability_aghsfort_special_kunkka_ghost_ship_fire_cannons_Description"		"Ghostship fires cannons on both sides as it moves, dealing %cannon_ball_damage_pct%%% of Ghostship's damage but full stun duration."
		"DOTA_Tooltip_ability_aghsfort_special_kunkka_ghost_ship_fire_cannons_Lore"				""

		"DOTA_Tooltip_ability_aghsfort_kunkka_tidebringer"										"Tidebringer"
		"DOTA_Tooltip_ability_aghsfort_kunkka_tidebringer_Description"							"Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike."
		"DOTA_Tooltip_ability_aghsfort_kunkka_tidebringer_Lore"									"A lost Claddish soul inhabits Kunkka's trusty Tidebringer, empowering it to destroy demons of the Cataract."
		"DOTA_Tooltip_ability_aghsfort_kunkka_tidebringer_Note0"								"Cleave damage goes through spell immunity."
		"DOTA_Tooltip_ability_aghsfort_kunkka_tidebringer_damage_bonus"							"DAMAGE BONUS:"
		"DOTA_Tooltip_ability_aghsfort_kunkka_tidebringer_cleave_damage"						"%CLEAVE DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_kunkka_tidebringer_cleave_distance"						"CLEAVE RANGE:"
		"DOTA_Tooltip_ability_aghsfort_kunkka_x_marks_the_spot"									"X Marks the Spot"
		"DOTA_Tooltip_ability_aghsfort_kunkka_x_marks_the_spot_Description"						"Targets a friendly or enemy unit, marks their position with an X, and returns them to it after several seconds.  Allies gain bonus armor and movement speed, and enemies the opposite. Kunkka can trigger the return at any time during the duration, or toggle auto-return off by disabling autocast."

		"DOTA_Tooltip_ability_aghsfort_special_kunkka_tidebringer_charges"						"Violent Tides"
		"DOTA_Tooltip_ability_aghsfort_special_kunkka_tidebringer_charges_Description"			"Tidebringer gains %value% charges."
		
		"DOTA_Tooltip_ability_aghsfort_kunkka_x_marks_the_spot_Lore"							"The Admiral's set of arcane abilities includes some that can be used for battle as well as entertainment."
		"DOTA_Tooltip_ability_aghsfort_kunkka_x_marks_the_spot_Note0"							"If the target becomes Spell Immune after the cast, the target will not return to the X after the duration."
		"DOTA_Tooltip_ability_aghsfort_kunkka_x_marks_the_spot_Note1"							"Interrupts channeling spells."
		"DOTA_Tooltip_ability_aghsfort_kunkka_x_marks_the_spot_abilitycastrange"				"CAST RANGE:"
		"DOTA_Tooltip_ability_aghsfort_kunkka_return"											"Return"
		"DOTA_Tooltip_ability_aghsfort_kunkka_return_Description"								"Returns the marked hero to the X."
		"DOTA_Tooltip_ability_aghsfort_kunkka_ghostship"										"Ghostship"
		"DOTA_Tooltip_ability_aghsfort_kunkka_ghostship_Description"							"Summons a ghostly ship that sails through the battle before smashing apart, damaging and stunning all enemies caught near the wreckage. Allied heroes touched by the Ghostship are given a swig of The Admiral's Rum, receiving bonus movement speed and a delayed reaction to incoming damage."
		"DOTA_Tooltip_ability_aghsfort_kunkka_ghostship_Lore"									"The final ship of the Claddish Navy is nothing but a phantom, but it is all too real to the enemies of the Admiral."
		"DOTA_Tooltip_ability_aghsfort_kunkka_ghostship_tooltip_delay"							"IMPACT DELAY:"
		"DOTA_Tooltip_ability_aghsfort_kunkka_ghostship_movespeed_bonus"						"%RUM BONUS SPEED:"
		"DOTA_Tooltip_ability_aghsfort_kunkka_ghostship_buff_duration"							"RUM DURATION:"
		"DOTA_Tooltip_ability_aghsfort_kunkka_ghostship_ghostship_distance"						"RANGE:"
		"DOTA_Tooltip_ability_aghsfort_kunkka_ghostship_ghostship_width"						"RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_kunkka_ghostship_stun_duration"							"STUN DURATION:"
		"DOTA_Tooltip_ability_aghsfort_kunkka_ghostship_ghostship_absorb"						"%DAMAGE DELAYED:"
		"DOTA_Tooltip_ability_aghsfort_kunkka_ghostship_ghostship_damage"						"DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_kunkka_ghostship_Note0"									"Damage dealt after Rum wears off is non-lethal and can never kill a hero."
		"DOTA_Tooltip_ability_aghsfort_kunkka_ghostship_Note1"									"Actual area of effect of ship's collision is larger than the boat itself."
		"DOTA_Tooltip_ability_aghsfort_kunkka_ghostship_Note2"									"The boat has a movement speed of %ghostship_speed%."
		"DOTA_Tooltip_ability_aghsfort_kunkka_tidal_wave"										"Tidal Wave"
		"DOTA_Tooltip_ability_aghsfort_kunkka_tidal_wave_Description"							"Releases a Tidal Wave that spawns behind Kunkka. Deals %damage% damage and drags enemies along it for %knockback_distance% distance. Enemies cannot attack while being dragged."
		"DOTA_Tooltip_ability_aghsfort_kunkka_tidal_wave_speed"									"SPEED:"
		"DOTA_Tooltip_ability_aghsfort_kunkka_tidal_wave_radius"								"RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_kunkka_tidal_wave_duration"								"DURATION:"

		"DOTA_Tooltip_ability_aghsfort_kunkka_x_marks_the_spot_duration"						"DURATION:"
		"DOTA_Tooltip_ability_aghsfort_kunkka_x_marks_the_spot_armour_increase"					"ARMOR CHANGE:"
		"DOTA_Tooltip_ability_aghsfort_kunkka_x_marks_the_spot_speed_increase_pct"				"%SPEED CHANGE:"

		"DOTA_Tooltip_ability_aghsfort_special_kunkka_dread_pirate"								"Dread Pirate"
		"DOTA_Tooltip_ability_aghsfort_special_kunkka_dread_pirate_Description"					"When cast on an enemy, X Marks the Spot fears it away from Kunkka, triggering a Tidebringer attack on start and end of the effect.  Lasts %enemy_duration_scale_captain%%% of the duration on enemy captains."

		"DOTA_Tooltip_ability_aghsfort_special_kunkka_tsunami"									"Tsunami"
		"DOTA_Tooltip_ability_aghsfort_special_kunkka_tsunami_Description"						"Tidebringer triggers a tidal wave for %distance_as_tidebringer_scale_pct%%% of Tidebringer's range, dragging enemies along its wake and dealing %damage_as_tidebringer_scale_pct%%% of Tidebringer's damage."

		"DOTA_Tooltip_ability_aghsfort_special_kunkka_no_quarter"								"No Quarter"
		"DOTA_Tooltip_ability_aghsfort_special_kunkka_no_quarter_Description"					"Tidebringer gains %value% charges.  Each enemy cleaved by Tidebringer grants Kunkka %movespeed_increase_per_cleaved_unit_pct%%% additional movespeed and %damage_pct_increase_per_cleave_stack%%% additional damage for %duration% seconds.  Stacks up to %max_stacks% times."

		"DOTA_Tooltip_ability_aghsfort_special_kunkka_squall"									"Squall"
		"DOTA_Tooltip_ability_aghsfort_special_kunkka_squall_Description"						"Each cast of Torrent creates additional Torrents in a line starting from Kunkka, scaling up in power and damage until they reach the target position."

		"DOTA_Tooltip_ability_aghsfort_special_kunkka_grog_blossom"								"Grog Blossom"
		"DOTA_Tooltip_ability_aghsfort_special_kunkka_grog_blossom_Description"					"Upon recalling from X-Marks the Spot, Admiral's Rum is splashed on nearby allies in a %radius% radius around the recalled unit."

		"DOTA_Tooltip_ability_aghsfort_special_kunkka_marked"									"Marked"
		"DOTA_Tooltip_ability_aghsfort_special_kunkka_marked_Description"						"Enemies hit by a Torrent have X-Marks the Spot applied to them."

		"DOTA_Tooltip_ability_aghsfort_special_kunkka_angry_recall"								"Shoreleave is Over"
		"DOTA_Tooltip_ability_aghsfort_special_kunkka_angry_recall_Description"					"When a unit is recalled from X-Marks the Spot, a Torrent will be fired at the point of recall."

		"DOTA_Tooltip_ability_aghsfort_special_kunkka_sealegs"									"Sea Legs"
		"DOTA_Tooltip_ability_aghsfort_special_kunkka_sealegs_Description"						"Allies affected X-Marks the Spot fire a %torrent_scale_percentage%%% strength Torrent every %torrent_min_distance% range they move."

		"DOTA_Tooltip_ability_aghsfort_special_kunkka_rumboldened"								"Rumboldened"
		"DOTA_Tooltip_ability_aghsfort_special_kunkka_rumboldened_Description"					"Admiral's Rum grants spell immunity for %duration% seconds."

		"DOTA_Tooltip_ability_aghsfort_special_kunkka_man_the_helm"								"Man the Helm"
		"DOTA_Tooltip_ability_aghsfort_special_kunkka_man_the_helm_Description"					"Kunkka takes control of the ship and pilots it to its eventual crash location, leaving an X-Marks the Spot to return to when done."

		"DOTA_Tooltip_ability_aghsfort_special_kunkka_davy_jones_locker"						"Davy Jones' Locker"
		"DOTA_Tooltip_ability_aghsfort_special_kunkka_davy_jones_locker_Description"			"Ghostship creates a whirlpool at the crash location that applies Admiral's Rum to allies in a %radius% radius every second for %duration% seconds."

		"DOTA_Tooltip_ability_aghsfort_special_kunkka_skull_and_bones"							"Skull n' Bones"
		"DOTA_Tooltip_ability_aghsfort_special_kunkka_skull_and_bones_Description"				"When Ghostship crashes, it will fire off a Torrent within %torrent_max_distance% range of the crash site every %torrent_interval%s for %torrent_duration% seconds."

		"aghsfort_kunkka_ghost_ship_mana_and_cooldown"			"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_kunkka_ghost_ship_width"						"+{s:value} {s:ability_name} Crash Radius"
		"aghsfort_kunkka_ghost_ship_movespeed"					"+{s:value} {s:ability_name} Move Speed"
		"aghsfort_kunkka_ghost_ship_buff_duration"				"+{s:value} Second {s:ability_name} Rum Duration"
		"aghsfort_kunkka_ghost_ship_stun_duration"				"+{s:value} Second {s:ability_name} Stun Duration"
		"aghsfort_kunkka_ghost_ship_speed"						"+{s:value} {s:ability_name} Speed"
		"aghsfort_kunkka_ghost_ship_absorb"						"+{s:value}% {s:ability_name} Rum Damage Absorption"
		"aghsfort_kunkka_torrent_mana_and_cooldown"				"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		"aghsfort_kunkka_torrent_movespeed_bonus"				"{s:value}% {s:ability_name} Movespeed Bonus"
		"aghsfort_kunkka_torrent_slow_duration"					"+{s:value} Second {s:ability_name} Slow Duration"
		"aghsfort_kunkka_torrent_stun_duration"					"+{s:value} Second {s:ability_name} Stun Duration"
		"aghsfort_kunkka_torrent_delay"							"{s:value}% {s:ability_name} Delay"
		"aghsfort_kunkka_torrent_damage"						"+{s:value} {s:ability_name} Damage"
		"aghsfort_kunkka_tidebringer_width"						"+{s:value} {s:ability_name} Unit Cleave Width"
		"aghsfort_kunkka_tidebringer_distance"					"+{s:value} {s:ability_name} Cleave Distance"
		"aghsfort_kunkka_tidebringer_damage"					"+{s:value} {s:ability_name} Damage"
		"aghsfort_kunkka_tidebringer_cooldown"					"{s:value}% {s:ability_name} Cooldown Reduction"
		"aghsfort_kunkka_x_marks_the_spot_cooldown"				"{s:value}% {s:ability_name} Cooldown Reduction"
		"aghsfort_kunkka_x_marks_the_spot_ally_duration"		"+{s:value}s {s:ability_name} Duration"

        "aghsfort_kunkka_x_marks_the_spot_move_speed"			"{s:value}% {s:ability_name} Move Speed Change"
        "aghsfort_kunkka_x_marks_the_spot_armour"				"+{s:value} {s:ability_name} Armor Change"
        "aghsfort_kunkka_ghost_ship_damage"						"+{s:value} {s:ability_name} Damage"

		"aghsfort_kunkka_x_marks_unmarkable" "Unmarkable"

		"DOTA_Tooltip_modifier_kunkka_fear"									"Dread Pirate"
		"DOTA_Tooltip_modifier_kunkka_fear_Description"						"Terrified of Kunkka and trying to flee."

		"DOTA_Tooltip_modifier_kunkka_no_quarter_buff"									"No Quarter"
		"DOTA_Tooltip_modifier_kunkka_no_quarter_buff_Description"						"Dealing bonus damage and increasing move speed per stack"
		"DOTA_Tooltip_modifier_aghsfort_kunkka_tidebringer"								"Tidebringer"
		"DOTA_Tooltip_modifier_aghsfort_kunkka_tidebringer_Description"					"Physical damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE% with a cleaving attack."
		"DOTA_Tooltip_modifier_aghsfort_kunkka_torrent"									"Torrent"
		"DOTA_Tooltip_modifier_aghsfort_kunkka_torrent_Description"						"Stunned by a massive blast of water."
		"DOTA_Tooltip_modifier_aghsfort_kunkka_torrent_slow"							"Torrent Slow"
		"DOTA_Tooltip_modifier_aghsfort_kunkka_torrent_slow_Description"				"Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
		"DOTA_Tooltip_modifier_aghsfort_kunkka_torrent_storm"							"Torrent Storm"
		"DOTA_Tooltip_modifier_aghsfort_kunkka_torrent_storm_Description"				"Unleashing a storm of Torrents!"
		"DOTA_Tooltip_modifier_aghsfort_kunkka_ghost_ship_damage_absorb"				"The Admiral's Rum"
		"DOTA_Tooltip_modifier_aghsfort_kunkka_ghost_ship_damage_absorb_Description"	"You're drunk! Movement speed increased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, temporary numbness to incoming damage."
		"DOTA_Tooltip_modifier_aghsfort_kunkka_ghost_ship_damage_delay"					"Rum Hangover"
		"DOTA_Tooltip_modifier_aghsfort_kunkka_ghost_ship_damage_delay_Description"		"Sobering up. Gradually feeling the rest of the damage taken while under the effects of The Admiral's Rum."
		"DOTA_Tooltip_modifier_aghsfort_kunkka_ghost_ship_loaded"					    "Aboard Mission"
		"DOTA_Tooltip_modifier_aghsfort_kunkka_ghost_ship_loaded_Description"		    "You are loaded on Kunkka's Ghost Ship!"
		"DOTA_Tooltip_modifier_aghsfort_kunkka_x_marks_the_spot"						"X Marks the Spot"
		"DOTA_Tooltip_modifier_aghsfort_kunkka_x_marks_the_spot_Description"			"Will be returned to the location of the X, gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% speed and %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_TOTAL_PERCENTAGE%%% armor if friendly, losing them otherwise. Can be disabled if the return spell's autocast is disabled."
		/// KUNKKA END


		// Legacy Aghs Heroes
		// Sniper

		//--------------------------------------------------------------------------------------------------------------
	// ABILITY UPGRADE START
	//--------------------------------------------------------------------------------------------------------------


	//--------------------------------------------------------------------------------------------------------------
	// WINTER WYVERN ABILITY UPGRADES
	//--------------------------------------------------------------------------------------------------------------

	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_arctic_burn"						"Arctic Burn"
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_arctic_burn_Description"			"Winter Wyvern soars upon an arctic wind, granting her unobstructed movement and allowing her to exhale a blistering chill into each attack. While soaring, her attacks travel further and faster, and slow enemies with a magical freeze that damages them every second. Her sight is also hardened against night's chill, granting her %night_vision_bonus% additional vision range at night while soaring."
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_arctic_burn_Lore"					"The same organ where some dragons stoke their inner flame is, in Auroth, a crucible of unimaginable cold. From deep within her frosty gullet, an exhalation sends enemies into burning agony."
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_arctic_burn_duration"				"FLIGHT DURATION:"	
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_arctic_burn_attack_range_bonus"		"BONUS ATTACK RANGE:"				
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_arctic_burn_damage_per_second"			"DAMAGE PER SECOND:"	
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_arctic_burn_move_slow"				"%MOVEMENT SLOW:"
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_arctic_burn_damage_duration"		"BURN DURATION:"
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_arctic_burn_night_vision_bonus"		"ADDED NIGHT VISION RANGE:"
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_arctic_burn_Note0"					"Reduces Winter Wyvern's attack point to %attack_point%."
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_arctic_burn_Note1"					"The damage and slow from Arctic Burn can be dispelled."

	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_splinter_blast"						"Splinter Blast"
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_splinter_blast_Description"			"Launches a ball of brittle ice toward an enemy. The ice shatters on impact, leaving the primary target completely unaffected, while hurling damaging splinters into nearby enemies in a %split_radius% radius. Enemies struck by these splinters are slowed by %movespeed_slow_tooltip%%%."
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_splinter_blast_Lore"				"Produced slowly by specialized vesicles in her frozen gullet, Winter Wyvern blast shards of ice at her enemies."
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_splinter_blast_split_radius"		"SHATTER RADIUS:"
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_splinter_blast_bonus_movespeed"		"%MOVEMENT SLOW:"
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_splinter_blast_duration"			"SLOW DURATION:"	
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_splinter_blast_splinter_damage"	"DAMAGE:"	
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_splinter_blast_Note0"			"The primary projectile moves at %projectile_speed% movement speed, or reaches the target in %projectile_max_time% second, whichever is faster."
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_splinter_blast_Note1"			"The primary projectile cannot be disjointed."
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_cold_embrace"					"Cold Embrace"
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_cold_embrace_Description"		"Encases an ally in an icy cocoon, freezing them solid while healing a base amount as well as a percentage of their maximum health each second. The cocoon blocks all physical damage."
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_cold_embrace_Lore"				"From winter's heart comes a cold, healing embrace. The ice slows the blood and allows the spell to better work its curative magic."
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_cold_embrace_duration"			"DURATION:"
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_cold_embrace_heal_additive"		"BASE HEALTH REGEN:"
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_cold_embrace_heal_percentage"	"%MAX HEALTH REGEN:"
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_winters_curse"					"Winter's Curse"
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_winters_curse_Description"		"Winter Wyvern freezes an enemy in place while striking those nearby with a maddening curse which causes them to attack their frozen ally with increased attack speed. The frozen ally and those cursed to attack their ally are immune to all damage from their enemies with the exception of Winter Wyvern or her controlled units."
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_winters_curse_Lore"				"The oldest of the bookwurm’s spells, this curse lends truth to the old saw: sometimes the enemy of my enemy is my enemy still."
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_winters_curse_radius"			"CURSE RADIUS:"
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_winters_curse_damage_reduction"	"%CURSE DAMAGE REDUCTION:"
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_winters_curse_bonus_attack_speed"	"CURSE ATTACK SPEED:"
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_winters_curse_duration"			"CURSE DURATION:"
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_winters_curse_Note0"			"If the target dies to its allies, Winter Wyvern will receive credit for the kill."
	"DOTA_Tooltip_ability_aghsfort_winter_wyvern_winters_curse_Note1"			"Will only pierce the spell immunity of the primary target, not the target's surrounding allies."
		
	"DOTA_Tooltip_modifier_aghsfort_winter_wyvern_arctic_burn_flight"			"Arctic Burn Flight"
	"DOTA_Tooltip_modifier_aghsfort_winter_wyvern_arctic_burn_flight_Description"			"Flying. Attacks travel further and faster, and slow enemies while burning them for a percentage of their current health."
	"DOTA_Tooltip_modifier_aghsfort_winter_wyvern_arctic_burn_slow"			"Arctic Burn Slow"
	"DOTA_Tooltip_modifier_aghsfort_winter_wyvern_arctic_burn_slow_Description"			"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, and losing a percentage of current health per second."
	"DOTA_Tooltip_modifier_aghsfort_winter_wyvern_splinter_blast_slow"		"Splinter Blast Slow"
	"DOTA_Tooltip_modifier_aghsfort_winter_wyvern_splinter_blast_slow_Description"			"Movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
	"DOTA_Tooltip_modifier_aghsfort_winter_wyvern_cold_embrace"		"Cold Embrace"
	"DOTA_Tooltip_modifier_aghsfort_winter_wyvern_cold_embrace_Description"			"Immune to physical damage, and regenerating health."
	"DOTA_Tooltip_modifier_aghsfort_winter_wyvern_winters_curse"		"Winter's Curse"
	"DOTA_Tooltip_modifier_aghsfort_winter_wyvern_winters_curse_Description"			"Cannot tell friend from foe."
	"DOTA_Tooltip_modifier_aghsfort_winter_wyvern_winters_curse_aura"		"Winter's Curse Target"
	"DOTA_Tooltip_modifier_aghsfort_winter_wyvern_winters_curse_aura_Description"			"Frozen in place, and will be attacked by nearby teammates."



	"DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_arctic_burn_doubleattack"					"Second Degree Burn"
	"DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_arctic_burn_doubleattack_Description"		"Every %cooldown_tooltip% seconds, an Arctic Burn attack is doubled."

	"DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_arctic_burn_splash_damage"						"Arctic Splash"
	"DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_arctic_burn_splash_damage_Description"			"Arctic Burn attacks damage enemies in a %value% radius around the target."

	"DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_arctic_burn_nomana"					"Arctic Burn No Mana Cost"
	"DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_arctic_burn_nomana_Description"		"Activating Arctic burn costs no mana."

	"DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_arctic_burn_splitshot"					"Winter's Breath"
	"DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_arctic_burn_splitshot_Description"		"Arctic Burn attacks up to %arrow_count% additional targets within range, dealing %damage_modifier%%% less damage to secondary targets."


	"DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_splinter_blast_vacuum"					"Cool and Collected"
	"DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_splinter_blast_vacuum_Description"		"Splinter Blast pulls secondary targets towards the initial target and applies the current level of Arctic Burn debuff."

	"DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_splinter_blast_main_target_hit"					"Chilled To The Bone"
	"DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_splinter_blast_main_target_hit_Description"		"After the secondary targets are hit, the main target is struck by returning splinters from each target for %value%%% of Splinter Blast's damage."

	"DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_splinter_blast_heal"					"Soothing Breeze"
	"DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_splinter_blast_heal_Description"		"Splinter Blast heals allies around the target for %value%%% of the Splinter Blast's damage."


	"DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_cold_embrace_charges"					"Empowered Embrace"
	"DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_cold_embrace_charges_Description"		"Cold Embrace now has %value% charges. Units that attack an embraced target have Arctic Burn applied to them."

	"DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_cold_embrace_blast_on_end" 			"Ice Cold Killing"
	"DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_cold_embrace_blast_on_end_Description" "During Cold Embrace, the current level of Splint Blast emanates from the target every second with %damage_mult%%% damage."

	"DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_cold_embrace_magic_damage_block" 			  "Diamondize"
	"DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_cold_embrace_magic_damage_block_Description" "Cold Embrace targets also gain magic immunity and can move at %max_movement_speed% movement speed." 

	"DOTA_Tooltip_modifier_aghsfort_special_winter_wyvern_cold_embrace_magic_damage_block"				"Diamondize"
	"DOTA_Tooltip_modifier_aghsfort_special_winter_wyvern_cold_embrace_magic_damage_block_Description"	"Immune to magical damage and can move slowly during the Cold Embrace."

	"DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_winters_curse_transfer"					"Sharing is Scaring"
	"DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_winters_curse_transfer_Description"		"Winter's Curse remaining duration transfers to a nearby enemy if the initial target dies."

	"DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_winters_curse_heal_on_death"				"Wintermancy"
	"DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_winters_curse_heal_on_death_Description"	"Heals Wyvern and all her allies for %value%%% of the target's max HP if it dies during Winter's Curse."

	"DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_winters_curse_damage_amp"					"Foul Cursing"
	"DOTA_Tooltip_ability_aghsfort_special_winter_wyvern_winters_curse_damage_amp_Description" 		"Incoming damage from affected enemies to the target is amplified by %value%%%."

	"aghsfort_winter_wyvern_arctic_burn_flat_damage" 					"+{s:value} {s:ability_name} Damage"
	"aghsfort_winter_wyvern_arctic_burn_flat_duration" 					"+{s:value}s {s:ability_name} Duration"
	"aghsfort_winter_wyvern_arctic_burn_flat_range" 					"+{s:value} {s:ability_name} Range"
	"aghsfort_winter_wyvern_arctic_burn_flat_move_slow" 				"+{s:value}% {s:ability_name} Slow"
	"aghsfort_winter_wyvern_splinter_blast_flat_slow" 					"+{s:value}% {s:ability_name} Slow"
	"aghsfort_winter_wyvern_splinter_blast_flat_radius" 				"+{s:value} {s:ability_name} Radius"
	"aghsfort_winter_wyvern_splinter_blast_flat_slow_duration" 			"+{s:value}s {s:ability_name} Slow Duration"
	"aghsfort_winter_wyvern_splinter_blast_flat_damage" 				"+{s:value} {s:ability_name} Damage"
	"aghsfort_winter_wyvern_splinter_blast_pct_mana_cost" 				"-{s:value}% {s:ability_name} Mana Cost"
	"aghsfort_winter_wyvern_splinter_blast_pct_cooldown" 				"-{s:value}% {s:ability_name} Cooldown"
	"aghsfort_winter_wyvern_cold_embrace_pct_cooldown" 					"-{s:value}% {s:ability_name} Cooldown"
	"aghsfort_winter_wyvern_cold_embrace_flat_heal_additive" 			"+{s:value} {s:ability_name} Base Health Regen"
	"aghsfort_winter_wyvern_cold_embrace_flat_heal_percentage" 			"+{s:value}% {s:ability_name} Max Health Regen"
	"aghsfort_winter_wyvern_cold_embrace_flat_duration" 				"+{s:value}s {s:ability_name} Duration"
	"aghsfort_winter_wyvern_winters_curse_pct_cooldown" 				"-{s:value}% {s:ability_name} Cooldown"
	"aghsfort_winter_wyvern_winters_curse_pct_manacost" 				"-{s:value}% {s:ability_name} Mana Cost"
	"aghsfort_winter_wyvern_winters_curse_flat_bonus_attack_speed" 		"+{s:value} {s:ability_name} Bonus Attack Speed"
	"aghsfort_winter_wyvern_winters_curse_flat_duration" 				"+{s:value}s {s:ability_name} Duration"
	"aghsfort_winter_wyvern_winters_curse_flat_radius" 					"+{s:value} {s:ability_name} Radius"

	"aghsfort_winter_wyvern_arctic_burn_mana_cost_cooldown"				"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_winter_wyvern_splinter_blast_mana_cost_cooldown"				"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_winter_wyvern_cold_embrace_mana_cost_cooldown"				"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_winter_wyvern_winters_curse_mana_cost_cooldown"				"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"


	//--------------------------------------------------------------------------------------------------------------
	// WINTER WYVERN ABILITY UPGRADES END
	//--------------------------------------------------------------------------------------------------------------

	//--------------------------------------------------------------------------------------------------------------
	// MAGNUS ABILITY UPGRADES
	//--------------------------------------------------------------------------------------------------------------
	"DOTA_Tooltip_ability_aghsfort_magnataur_shockwave"								"Shockwave"
	"DOTA_Tooltip_ability_aghsfort_magnataur_shockwave_Description"					"Magnus sends out a wave of force, damaging enemy units in a line, pulling them towards him and slowing them for %basic_slow_duration% seconds."
	"DOTA_Tooltip_ability_aghsfort_magnataur_shockwave_Lore"							"Mt. Joerlak was a somewhat unstable mass, and Magnus has learned to channel its reverberations."
	"DOTA_Tooltip_ability_aghsfort_magnataur_shockwave_shock_damage"					"DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_magnataur_shockwave_movement_slow"				"%MOVEMENT SLOW:"
	"DOTA_Tooltip_ability_aghsfort_magnataur_shockwave_shock_width"					"WIDTH:"
	"DOTA_Tooltip_ability_aghsfort_magnataur_shockwave_basic_slow_duration"			"SLOW DURATION:"
	"DOTA_Tooltip_ability_aghsfort_magnataur_empower"								"Empower"
	"DOTA_Tooltip_ability_aghsfort_magnataur_empower_Description"					"Gives an allied unit bonus damage and cleave on attack. Magnus receives %self_multiplier%%% larger bonus."
	"DOTA_Tooltip_ability_aghsfort_magnataur_empower_Lore"							"With a deep bellow, Magnus displays his true power."
	"DOTA_Tooltip_ability_aghsfort_magnataur_empower_Note0"							"The bonus damage is based only on base damage and damage from primary attributes."
	"DOTA_Tooltip_ability_aghsfort_magnataur_empower_Note1"							"Cleave damage goes through spell immunity."
	"DOTA_Tooltip_ability_aghsfort_magnataur_empower_Note2"							"Ranged units cannot Cleave."
	"DOTA_Tooltip_ability_aghsfort_magnataur_empower_empower_duration"				"DURATION:"
	"DOTA_Tooltip_ability_aghsfort_magnataur_empower_bonus_damage_pct"				"%BONUS DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_magnataur_empower_cleave_damage_pct"				"%CLEAVE DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_magnataur_empower_cleave_ending_width"			"CLEAVE WIDTH:"
	"DOTA_Tooltip_ability_aghsfort_magnataur_empower_cleave_distance"				"CLEAVE DISTANCE:"
	"DOTA_Tooltip_ability_aghsfort_magnataur_skewer"								"Skewer"
	"DOTA_Tooltip_ability_aghsfort_magnataur_skewer_Description"					"Magnus rushes forward, goring enemy units on his massive tusk. <font color='#70EA72'>Units</font> hit on the way will be dragged to the destination, then damaged and slowed."
	"DOTA_Tooltip_ability_aghsfort_magnataur_skewer_Lore"							"Magnoceros horns are valuable in direct proportion to their danger to prospective merchants."
	"DOTA_Tooltip_ability_aghsfort_magnataur_skewer_Note0"							"Doesn't affect Spell Immune units."
	"DOTA_Tooltip_ability_aghsfort_magnataur_skewer_range"							"DISTANCE:"
	"DOTA_Tooltip_ability_aghsfort_magnataur_skewer_skewer_speed"					"SPEED:"
	"DOTA_Tooltip_ability_aghsfort_magnataur_skewer_slow_duration"					"SLOW DURATION:"
	"DOTA_Tooltip_ability_aghsfort_magnataur_skewer_slow_pct"						"%SLOW:"
	"DOTA_Tooltip_ability_aghsfort_magnataur_skewer_skewer_damage"					"DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_magnataur_skewer_tool_attack_slow"				"ATTACK SPEED SLOW:"
	"DOTA_Tooltip_ability_aghsfort_magnataur_skewer_aghanim_description"				"Lowers cooldown, cast point and manacost."
	"DOTA_Tooltip_ability_aghsfort_magnataur_skewer_skewer_cooldown"					"SCEPTER COOLDOWN:"
	"DOTA_Tooltip_ability_aghsfort_magnataur_skewer_skewer_manacost"					"SCEPTER MANACOST:"
	"DOTA_Tooltip_ability_aghsfort_magnataur_reverse_polarity"						"Reverse Polarity"
	"DOTA_Tooltip_ability_aghsfort_magnataur_reverse_polarity_Description"			"Magnus changes properties of matter, sucking all nearby enemies in front of him and stunning them with a powerful slam and dealing damage."
	"DOTA_Tooltip_ability_aghsfort_magnataur_reverse_polarity_Lore"					"Magnus fights with the fury of the erupting Mt. Joerlak."
	"DOTA_Tooltip_ability_aghsfort_magnataur_reverse_polarity_pull_radius"			"PULL RADIUS:"
	"DOTA_Tooltip_ability_aghsfort_magnataur_reverse_polarity_polarity_damage"		"DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_magnataur_reverse_polarity_hero_stun_duration"	"STUN DURATION:"
		
	"DOTA_Tooltip_modifier_aghsfort_magnataur_shockwave"							"Shockwave Slow"
	"DOTA_Tooltip_modifier_aghsfort_magnataur_shockwave_Description"				"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
	"DOTA_Tooltip_modifier_aghsfort_magnataur_empower"							"Empower"
	"DOTA_Tooltip_modifier_aghsfort_magnataur_empower_Description"				"Base damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%, gaining %dMODIFIER_PROPERTY_TOOLTIP%%% cleave damage."
	"DOTA_Tooltip_modifier_aghsfort_magnataur_empower_aura_buff"					"Empower Aura"
	"DOTA_Tooltip_modifier_aghsfort_magnataur_empower_aura_buff_Description"		"Base damage increased by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%.  Melee heroes gain %dMODIFIER_PROPERTY_TOOLTIP%%% cleave damage on hit."
	"DOTA_Tooltip_modifier_aghsfort_magnataur_skewer_slow"						"Skewered"
	"DOTA_Tooltip_modifier_aghsfort_magnataur_skewer_slow_Description"			"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
	"DOTA_Tooltip_modifier_aghsfort_magnataur_skewer_impact"						"Skewered"
	"DOTA_Tooltip_modifier_aghsfort_magnataur_skewer_impact_Description"			"Dragged along by Magnus."
	"DOTA_Tooltip_modifier_aghsfort_magnataur_shockwave_pull"	"Shockwave Pull"

	"DOTA_Tooltip_Ability_aghsfort_special_magnataur_shockwave_multishot"					"Triwave"
	"DOTA_Tooltip_ability_aghsfort_special_magnataur_shockwave_multishot_Description"		"Shockwave now fires %total_shockwaves% shockwaves. Secondary shockwaves deal %damage_pct%%% less damage."

	"DOTA_Tooltip_Ability_aghsfort_special_magnataur_shockwave_damage_reduction"					"Shock and Awe"
	"DOTA_Tooltip_ability_aghsfort_special_magnataur_shockwave_damage_reduction_Description"		"Enemies hit by Shockwave are stunned instead of slowed, and deal %damage_reduction_pct%%% less damage for the duration + %value% seconds."
	"DOTA_Tooltip_modifier_aghsfort_special_magnataur_shockwave_damage_reduction"				"Shock and Awe"
	"DOTA_Tooltip_modifier_aghsfort_special_magnataur_shockwave_damage_reduction_Description"	"Dealing %dMODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE%%% less damage."

	"DOTA_Tooltip_Ability_aghsfort_special_magnataur_shockwave_boomerang"						"Shockarang"
	"DOTA_Tooltip_ability_aghsfort_special_magnataur_shockwave_boomerang_Description"		"Shockwaves launch a secondary Shockwave in the opposite direction after reaching their maximum distance."

	"DOTA_Tooltip_Ability_aghsfort_special_magnataur_empower_all_allies"					"Empowerment"
	"DOTA_Tooltip_ability_aghsfort_special_magnataur_empower_all_allies_Description"		"Empower has no target requirement and is applied to all allies."

	"DOTA_Tooltip_Ability_aghsfort_special_magnataur_empower_charges"					"Over-Empower"
	"DOTA_Tooltip_ability_aghsfort_special_magnataur_empower_charges_Description"		"Empower has %value% charges, and triggers a Reverse Polarity at %rp_pct%%% at the target unit when cast."

	"DOTA_Tooltip_Ability_aghsfort_special_magnataur_skewer_original_scepter"				"Quick Slide"
	"DOTA_Tooltip_ability_aghsfort_special_magnataur_skewer_original_scepter_Description"	"Lowers cooldown, cast point, and mana cost on Skewer."

	"DOTA_Tooltip_Ability_aghsfort_special_magnataur_friendly_skewer"				"Friendly Skewer"
	"DOTA_Tooltip_ability_aghsfort_special_magnataur_friendly_skewer_Description"	"Allows Magnus to push friendly heroes out of danger."

	"DOTA_Tooltip_Ability_aghsfort_special_magnataur_skewer_bonus_strength"				"Bulldoze"
	"DOTA_Tooltip_ability_aghsfort_special_magnataur_skewer_bonus_strength_Description"	"Magnus gains %strength_gain% strength per target skewered for %buff_duration% seconds."

	"DOTA_Tooltip_modifier_aghsfort_magnataur_skewer_bonus_strength"					"Bulldoze"
	"DOTA_Tooltip_modifier_aghsfort_magnataur_skewer_bonus_strength_Description"					"Strength increased by Bulldoze"

	"DOTA_Tooltip_modifier_aghsfort_watch_tower_capturing"								"Selecting Exit"



	"DOTA_Tooltip_Ability_aghsfort_special_magnataur_skewer_heal"						"Spit Take"
	"DOTA_Tooltip_ability_aghsfort_special_magnataur_skewer_heal_Description"			"Magnus heals allies hit for %value%%% of skewer's damage. The allies are not moved."

	"DOTA_Tooltip_Ability_aghsfort_magnataur_horn_toss"						"Toss Away"
	"DOTA_Tooltip_ability_aghsfort_magnataur_horn_toss_Description"			"Magnus preforms a Horn Toss at the end of the skewer, dealing %damage_pct%%% of kewer's damage to all enemies hit."

	"DOTA_Tooltip_Ability_aghsfort_special_magnataur_skewer_shockwave"				"Blast Off"
	"DOTA_Tooltip_Ability_aghsfort_special_magnataur_skewer_shockwave_Description"	"Magnus attacks each enemy as he Skewers them."

	"DOTA_Tooltip_Ability_aghsfort_special_magnataur_empower_lifesteal"						"Vampower"
	"DOTA_Tooltip_ability_aghsfort_special_magnataur_empower_lifesteal_Description"			"Empowered attacks now have %value%%% lifesteal."

	"DOTA_Tooltip_Ability_aghsfort_special_magnataur_empower_shockwave_on_attack"						"Too Many Waves"
	"DOTA_Tooltip_ability_aghsfort_special_magnataur_empower_shockwave_on_attack_Description"			"Empowered attacks now have a %value%%% chance to cast Magnus's Shockwave."

	"DOTA_Tooltip_Ability_aghsfort_special_magnataur_reverse_polarity_radius"						"Reverse Polarity Radius"
	"DOTA_Tooltip_ability_aghsfort_special_magnataur_reverse_polarity_radius_Description"			"Reverse Polarity's radius is increased to %value%."

	"DOTA_Tooltip_Ability_aghsfort_special_magnataur_reverse_polarity_polarity_dummy"						"Reverse Reverse Polarity"
	"DOTA_Tooltip_ability_aghsfort_special_magnataur_reverse_polarity_polarity_dummy_Description"			"Magnus reverses Reverse Polarity, gaining an additional ability that flings out enemies away from him instead of pulling them in, applying the damage and stun of Reverse Polarity."


	"DOTA_Tooltip_Ability_aghsfort_special_magnataur_reverse_polarity_polarity"						"Reverse Reverse Polarity"
	"DOTA_Tooltip_ability_aghsfort_special_magnataur_reverse_polarity_polarity_Description"			"Magnus reverses Reverse Polarity, gaining an additional ability that flings out enemies away from him instead of pulling them in, applying the damage and stun of Reverse Polarity."

	"DOTA_Tooltip_Ability_aghsfort_special_magnataur_reverse_polarity_allies_crit"						"Dematerialization"
	"DOTA_Tooltip_ability_aghsfort_special_magnataur_reverse_polarity_allies_crit_Description"			"Allies' attacks critically strike enemies stunned by Reverse Polarity for %value%%% damage."

	"DOTA_Tooltip_Ability_aghsfort_special_magnataur_reverse_polarity_steroid"						"Extra Polarity"
	"DOTA_Tooltip_ability_aghsfort_special_magnataur_reverse_polarity_steroid_Description"			"After casting Reverse Polarity, the caster's movement speed is increased by %move_speed_percent%%% and attack speed is increased by %attack_speed% for %buff_duration% seconds."
	"DOTA_Tooltip_modifier_aghsfort_magnataur_reverse_polarity_steroid"								"Extra Polarity"
	"DOTA_Tooltip_modifier_aghsfort_magnataur_reverse_polarity_steroid_Description"					"Gaining bonus move and attack speed after using Reverse Polarity."

	"aghsfort_magnataur_shockwave_flat_damage"					"+{s:value} {s:ability_name} Damage"
	"aghsfort_magnataur_shockwave_pct_damage"					"+{s:value}% {s:ability_name} Damage"
	"aghsfort_magnataur_shockwave_flat_slow_duration"			"+{s:value} {s:ability_name} Slow Duration"
	"aghsfort_magnataur_shockwave_pct_mana_cost"				"-{s:value}% {s:ability_name} Mana Cost"
	"aghsfort_magnataur_shockwave_pct_cooldown"					"-{s:value}% {s:ability_name} Cooldown"
	"aghsfort_magnataur_shockwave_flat_shock_width"				"+{s:value} {s:ability_name} Width"
	"aghsfort_magnataur_empower_flat_damage"					"+{s:value}% {s:ability_name} Bonus Damage"
	"aghsfort_magnataur_empower_flat_cleave"					"+{s:value}% {s:ability_name} Cleave"
	"aghsfort_magnataur_skewer_flat_range"						"+{s:value} {s:ability_name} Range"
	"aghsfort_magnataur_skewer_flat_damage"						"+{s:value} {s:ability_name} Damage"
	"aghsfort_magnataur_skewer_flat_slow_pct"					"+{s:value} {s:ability_name} Slow"
	"aghsfort_magnataur_skewer_pct_cooldown"					"-{s:value}% {s:ability_name} Cooldown"
	"aghsfort_magnataur_reverse_polarity_pct_cooldown"			"-{s:value}% {s:ability_name} Cooldown"
	"aghsfort_magnataur_reverse_polarity_pct_mana_cost"			"-{s:value}% {s:ability_name} Mana Cost"
	"aghsfort_magnataur_reverse_polarity_flat_damage"			"+{s:value} {s:ability_name} Damage"
	"aghsfort_magnataur_reverse_polarity_flat_stun_duration"	"+{s:value}s {s:ability_name} Stun Duration"
	"aghsfort_magnataur_reverse_polarity_flat_radius"			"+{s:value} {s:ability_name} Radius"
	"aghsfort_magnataur_reverse_polarity_pct_radius"			"+{s:value}% {s:ability_name} Radius"

	"aghsfort_magnataur_skewer_flat_range_speed"					"+{s:value1} {s:ability_name} Range / Speed"
	"aghsfort_magnataur_empower_width_distance"						"+{s:value1} {s:ability_name} Cleave Width / Distance"
	"aghsfort_magnataur_shockwave_mana_cost_cooldown"				"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_magnataur_skewer_mana_cost_cooldown"					"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_magnataur_empower_mana_cost_cooldown"					"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_magnataur_reverse_polarity_mana_cost_cooldown"		"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"

	//--------------------------------------------------------------------------------------------------------------
	// MAGNUS ABILITY UPGRADES END
	//--------------------------------------------------------------------------------------------------------------
	//--------------------------------------------------------------------------------------------------------------
	// PHANTOM ASSASSIN ABILITY UPGRADES
	//--------------------------------------------------------------------------------------------------------------

	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_stifling_dagger"							"Stifling Dagger"
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_stifling_dagger_Description"				"Throws a dagger slowing the enemy unit's movement speed, dealing %base_damage%+%attack_factor_tooltip%%% of Phantom Assassin's attack damage as physical damage and applying attack effects from items and abilities. After the main target is hit, the dagger splinters, hitting secondary targets in a cone behind the main one"
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_stifling_dagger_Note0"								"If an attack effect is chance-based, the chance of its application will be the same as its chance to occur."
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_stifling_dagger_Note1"					"Spell-immune enemies are not affected by Stifling Dagger's slow."
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_stifling_dagger_Lore"					"The first skill learned by the Sisters of the Veil often signals an incoming hit."
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_stifling_dagger_move_slow"				"%MOVE SLOW:"
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_stifling_dagger_duration"				"SLOW DURATION:"
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_stifling_dagger_base_damage"				"BASE DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_stifling_dagger_attack_factor"   "%ATTACK DAMAGE REDUCTION:"
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_stifling_dagger_abilitycastrange"           "CAST RANGE:"
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_stifling_dagger_secondary_dagger_range"           "SECONDARY TARGET RANGE:"
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_stifling_dagger_secondary_dagger_amount"           "SECONDARY DAGGERS:"

	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_phantom_strike"							"Phantom Strike"
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_phantom_strike_Description"				"Teleports to a unit, friendly or enemy, and grants bonus attack speed and evasion while attacking if it's an enemy unit."
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_phantom_strike_Lore"						"Mortred's silken veil is the last thing her unfortunate target sees."
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_phantom_strike_duration"					"DURATION:"
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_phantom_strike_bonus_attack_speed"		"BONUS ATTACK SPEED:"
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_phantom_strike_abilitycastrange"			"CAST RANGE:"
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_phantom_strike_bonus_evasion"			"BONUS EVASION:"
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_blur"									"Blur"
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_blur_Description"						"Phantom Assassin focuses inward, increasing her ability to evade enemy attacks. Can be activated to blur her body, causing her to be impossible to see until she attacks, uses an ability, or takes damage near an enemy.\n\nStacks diminishingly with other sources of Evasion."
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_blur_aghanim_description"				"Causes Blur to have instant cast time and applies a dispel. Anytime you get a hero kill, your abilities are refreshed. Reduces Blur cooldown."
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_blur_Lore"								"Meditation allows a Veiled Sister to carefully anticipate her opponents in combat."
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_blur_bonus_evasion"						"%EVASION:"
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_blur_radius"							"VANISH RADIUS:"
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_blur_fade_duration"						"VANISH BUFFER:"
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_blur_duration"							"DURATION:"
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_blur_scepter_cooldown"					"SCEPTER COOLDOWN:"
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_coup_de_grace"							"Coup de Grace"
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_coup_de_grace_Description"				"Phantom Assassin refines her combat abilities, gaining a chance of delivering a devastating critical strike to enemy units. Stifling Dagger shares the same critical strike chance."
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_coup_de_grace_Lore"						"A divine strike, Mortred honors her opponent by choosing them for death."
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_coup_de_grace_crit_chance"				"%CRITICAL CHANCE:"
	"DOTA_Tooltip_ability_aghsfort_phantom_assassin_coup_de_grace_crit_bonus"				"%CRITICAL DAMAGE:"
		
	"DOTA_Tooltip_modifier_aghsfort_phantom_assassin_stiflingdagger"				"Stifling Dagger"
	"DOTA_Tooltip_modifier_aghsfort_phantom_assassin_stiflingdagger_Description" "Movement speed slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
	"DOTA_Tooltip_modifier_aghsfort_phantom_assassin_stiflingdagger_caster"		"Stifling Dagger"
	"DOTA_Tooltip_modifier_aghsfort_phantom_assassin_blur_active"				"Blur"
	"DOTA_Tooltip_modifier_aghsfort_phantom_assassin_blur_active_Description"	"Blurring out to disappear from the enemy's sight."
	"DOTA_Tooltip_modifier_aghsfort_phantom_assassin_phantom_strike"				"Phantom Strike"
	"DOTA_Tooltip_modifier_aghsfort_phantom_assassin_phantom_strike_Description"	"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%. Evasion increased by %dMODIFIER_PROPERTY_EVASION_CONSTANT%"

	"DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_coup_de_grace_marks_target"							"Coup de Grace Marks Targets"
	"DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_coup_de_grace_marks_target_Description"				"Coup de Grace can now be activated to mark an enemy for death for %value% seconds. All allies attacking the marked target share Phantom Assassin's Coup de Grace critical strike chance and damage bonuses."

		

    "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_stifling_dagger_no_secondary_dagger_restriction" 				"Stifling Dagger Unlimited"
	"DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_stifling_dagger_no_secondary_dagger_restriction_Description" "Removes amount limit on secondary targets"


    "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_stifling_dagger_on_attack" 									"Stifling Dagger Attack Splinters"
    "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_stifling_dagger_on_attack_Description" 					"Phantom Assassin has a %strike_chance%%% chance to trigger a dagger splinter on targets behind the one she is attacking"

    "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_stifling_dagger_autodagger"								"Stifling AutoDagger"
    "DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_stifling_dagger_autodagger_Description"					"Every %fire_rate% seconds, Phantom Assassin throws a dagger at the furthest enemy within %range% units around her"

	"DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_blur_regen_when_active"		"Blur Regeneration"
	"DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_blur_regen_when_active_Description"						"Regenerates %value%%% of Phantom Assassin's max HP per second when Blur is active."

	"DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_blur_dagger_on_end"			"Blur Strike"
	"DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_blur_dagger_on_end_Description"			"When Blur expires, Phantom Assassin throws a Stifling Dagger at every target in Blur's Area of Effect."

	"DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_blur_immediate" 			"Immediate Blur"
	"DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_blur_immediate_Description" "Removes cast point and decreases cooldown to %value% seconds."

	"DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_phantom_strike_buff_allies" "Phantom Strike Allied Buff"
	"DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_phantom_strike_mastery" "Phantom Strike Mastery"
	"DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_phantom_strike_damage_reduction" "Phantom Strike Damage Reduction"

	"DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_phantom_strike_buff_allies_Description" "When Phantom Assassin strikes to an ally, she grants them all Phantom Strike bonuses"
	"DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_phantom_strike_mastery_Description" "Phantom Strike is immediate, buff duration increased by %bonus_duration% seconds, and cast range increased by %bonus_range%, evasion increased by %bonus_evasion%."
	"DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_phantom_strike_damage_reduction_Description" "Enemies hit by Phantom Strike deal %damage_reduction_pct%%% less damage."

	"DOTA_Tooltip_modifier_aghsfort_phantom_assassin_phantom_strike_damage_reduction" "Outgoing Damage Reduced"
	"DOTA_Tooltip_modifier_aghsfort_phantom_assassin_phantom_strike_damage_reduction_Description" "Damage Reduced by Phantom Strike"



	"DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_coup_de_grace_bloody_debuff"							"Coup de Grace Bloody Debuff"
	"DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_coup_de_grace_bloody_debuff_Description"				"When Phantom Assassin delivers a critical strike from Coup de Grace the target and all enemies behind it deal %damage_reduction%%% less damage for %debuff_duration% seconds."

	"DOTA_Tooltip_modifier_aghsfort_phantom_assassin_coup_de_grace_bloody_debuff"	"Coup de Grace Blood"
	"DOTA_Tooltip_modifier_aghsfort_phantom_assassin_coup_de_grace_bloody_debuff_Description"	"Attack damage reduced by %dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%%."

	"DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_coup_de_grace_execute"							"Coup de Grace Execute"
	"DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_coup_de_grace_execute_Description"				"When Phantom Assassin delivers a critical strike from Coup de Grace to a target with less than %health_percent%%% health, there is a %kill_percent%%% chance that it dies immediately."

	"DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_coup_de_grace_kills_refresh"							"Coup de Grace Kills Refresh"
	"DOTA_Tooltip_ability_aghsfort_special_phantom_assassin_coup_de_grace_kills_refresh_Description"				"When Phantom Assassin kills an enemy with a critical strike from Coup de Grace, refresh all of her cooldowns."

	"aghsfort_phantom_assassin_stifling_dagger_flat_base_damage"				"+{s:value} {s:ability_name} Damage"
	"aghsfort_phantom_assassin_stifling_dagger_flat_attack_factor"				"+{s:value} {s:ability_name} Attack Factor"
	"aghsfort_phantom_assassin_stifling_dagger_flat_mana_cost"					"-{s:value} {s:ability_name} Mana Cost"
	"aghsfort_phantom_assassin_stifling_dagger_flat_move_slow"					"+{s:value} {s:ability_name} Slow"
	"aghsfort_phantom_assassin_phantom_strike_flat_bonus_attack_speed"			"+{s:value} {s:ability_name} Bonus Attack Speed"
	"aghsfort_phantom_assassin_phantom_strike_pct_bonus_attack_speed"			"+{s:value}% {s:ability_name} Bonus Attack Speed"
	"aghsfort_phantom_assassin_phantom_strike_flat_duration"					"+{s:value}s {s:ability_name} Duration"
	"aghsfort_phantom_assassin_phantom_strike_flat_cooldown"					"-{s:value}s {s:ability_name} Cooldown"
	"aghsfort_phantom_assassin_phantom_strike_flat_bonus_evasion"				"+{s:value} {s:ability_name} Bonus Evasion"
	"aghsfort_phantom_assassin_blur_flat_cooldown"								"-{s:value}s {s:ability_name} Cooldown"
	"aghsfort_phantom_assassin_blur_flat_bonus_evasion"							"+{s:value} {s:ability_name} Bonus Evasion"
	"aghsfort_phantom_assassin_blur_pct_bonus_evasion"							"+{s:value}% {s:ability_name} Bonus Evasion"
	"aghsfort_phantom_assassin_blur_flat_duration"								"+{s:value}s {s:ability_name} Duration"
	"aghsfort_phantom_assassin_blur_flat_mana_cost"								"+{s:value} {s:ability_name} Mana Cost"
	"aghsfort_phantom_assassin_coup_de_grace_flat_crit_chance"					"+{s:value} {s:ability_name} Crit Chance"
	"aghsfort_phantom_assassin_coup_de_grace_flat_crit_bonus"					"+{s:value} {s:ability_name} Crit Bonus"
	"aghsfort_phantom_assassin_coup_de_grace_pct_crit_bonus"					"+{s:value}% {s:ability_name} Crit Bonus"


	//--------------------------------------------------------------------------------------------------------------
	// PHANTOM ASSASSIN ABILITY UPGRADES END
	//--------------------------------------------------------------------------------------------------------------


	//--------------------------------------------------------------------------------------------------------------
	// DISRUPTOR ABILITY UPGRADES
	//--------------------------------------------------------------------------------------------------------------


	"DOTA_Tooltip_ability_aghsfort_disruptor_thunder_strike"							"Thunder Strike"
	"DOTA_Tooltip_ability_aghsfort_disruptor_thunder_strike_Description"				"Repeatedly strikes the targeted unit with lightning.  Each strike damages nearby enemy units in a small radius and slows enemy movement and attack speed by %slow_amount%%% for %slow_duration% seconds.  Provides vision of its target."
	"DOTA_Tooltip_ability_aghsfort_disruptor_thunder_strike_Lore"					"Disruptor's charged coils occasionally overload, and a singed armor plate or tuft of fur is the enemy's result."
	"DOTA_Tooltip_ability_aghsfort_disruptor_thunder_strike_radius"					"RADIUS:"
	"DOTA_Tooltip_ability_aghsfort_disruptor_thunder_strike_strikes"					"STRIKES:"
	"DOTA_Tooltip_ability_aghsfort_disruptor_thunder_strike_strike_interval"			"STRIKE INTERVAL:"
	"DOTA_Tooltip_ability_aghsfort_disruptor_thunder_strike_strike_damage"					"STRIKE DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_disruptor_glimpse"								"Glimpse"
	"DOTA_Tooltip_ability_aghsfort_disruptor_glimpse_Description"					"Teleports the target hero back to where it was 4 seconds ago.  Instantly kills illusions. Disruptor fires an attack that deals bonus damage on all targets hit by Glimpse."
	"DOTA_Tooltip_ability_aghsfort_disruptor_glimpse_Lore"							"Playing with electricity can have unexpected results."
	"DOTA_Tooltip_ability_aghsfort_disruptor_glimpse_Note0"							"The travel time is a function of the distance the target will travel."
	"DOTA_Tooltip_ability_aghsfort_disruptor_glimpse_cast_range"						"CAST RANGE:"
	"DOTA_Tooltip_ability_aghsfort_disruptor_glimpse_cast_radius"						"RADIUS:"
	"DOTA_Tooltip_ability_aghsfort_disruptor_glimpse_bonus_damage"						"BONUS DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_disruptor_kinetic_field"							"Kinetic Field"
	"DOTA_Tooltip_ability_aghsfort_disruptor_kinetic_field_Description"				"After a short formation time, creates a circular barrier of kinetic energy that enemies can't pass. Kinetic field increases the intelligence of any allies inside it."
	"DOTA_Tooltip_ability_aghsfort_disruptor_kinetic_field_Lore"						"The stryder is immune to the gale-force winds that will consume its adversaries."
	"DOTA_Tooltip_ability_aghsfort_disruptor_kinetic_field_Note0"					"Spell Immune units can travel through the field."
	"DOTA_Tooltip_ability_aghsfort_disruptor_kinetic_field_formation_time"			"FORMATION DELAY:"
	"DOTA_Tooltip_ability_aghsfort_disruptor_kinetic_field_duration"					"DURATION:"
	"DOTA_Tooltip_ability_aghsfort_disruptor_kinetic_field_radius"					"RADIUS:"
	"DOTA_Tooltip_ability_aghsfort_disruptor_kinetic_field_intellect_bonus"					"INTELLIGENCE BONUS:"
	"DOTA_Tooltip_ability_aghsfort_disruptor_static_storm"							"Static Storm"
	"DOTA_Tooltip_ability_aghsfort_disruptor_static_storm_Description"				"Creates a damaging static storm that also silences all enemy units in the area for the duration.  The damage starts off weak, but increases in power over the duration."
	"DOTA_Tooltip_ability_aghsfort_disruptor_static_storm_Lore"						"A summer squall in Druud is a hardship that only an Oglodi can survive."
	"DOTA_Tooltip_ability_aghsfort_disruptor_static_storm_radius"					"RADIUS:"
	"DOTA_Tooltip_ability_aghsfort_disruptor_static_storm_damage_max"				"MAX DAMAGE PER SECOND:"
	"DOTA_Tooltip_ability_aghsfort_disruptor_static_storm_duration"					"DURATION:"
	"DOTA_Tooltip_ability_aghsfort_disruptor_static_storm_pulses"					"PULSES:"
	"DOTA_Tooltip_ability_aghsfort_disruptor_static_storm_duration_scepter"			"SCEPTER DURATION:"
	"DOTA_Tooltip_ability_aghsfort_disruptor_static_storm_pulses_scepter"			"SCEPTER PULSES:"
	"DOTA_Tooltip_ability_aghsfort_disruptor_static_storm_aghanim_description"		"Mutes items."

	"DOTA_Tooltip_modifier_aghsfort_disruptor_thunder_strike"				"Thunder Strike"
	"DOTA_Tooltip_modifier_aghsfort_disruptor_thunder_strike_Description"	"Taking periodic damage"
	"DOTA_Tooltip_modifier_aghsfort_disruptor_static_storm"					"Static Storm"
	"DOTA_Tooltip_modifier_aghsfort_disruptor_static_storm_Description"		"Silenced"



	"DOTA_Tooltip_ability_aghsfort_special_disruptor_thunder_strike_interval_upgrade"				"Cloud Cover"
	"DOTA_Tooltip_ability_aghsfort_special_disruptor_thunder_strike_interval_upgrade_Description"	"Interval between strikes reduced by %value%%%. Amount of strikes increased by 3."

	"DOTA_Tooltip_ability_aghsfort_special_disruptor_thunder_strike_mana_restore"					"Mana Storm"
   	"DOTA_Tooltip_ability_aghsfort_special_disruptor_thunder_strike_mana_restore_Description"		"Every strike restores %restore_amount%%% of max Mana to allies in a %restore_radius% radius around the target. Each strike also increases Disruptor's Intelligence by %int_increase_amount% for %int_increase_duration% seconds"

   	"DOTA_Tooltip_modifier_aghsfort_special_disruptor_thunder_strike_int_increase_counter"		"Mana Storm"
   	"DOTA_Tooltip_modifier_aghsfort_special_disruptor_thunder_strike_int_increase_counter_Description"		"Intelligence increased by %dMODIFIER_PROPERTY_TOOLTIP%."

   	"DOTA_Tooltip_ability_aghsfort_special_disruptor_thunder_strike_crit_chance"					"Critical Strike"
   	"DOTA_Tooltip_ability_aghsfort_special_disruptor_thunder_strike_crit_chance_Description"		"Every strike has a %crit_chance%%% chance to crit, dealing %crit_pct%%% damage."

   	"DOTA_Tooltip_ability_aghsfort_special_disruptor_thunder_strike_on_attack"						"Loaded Weapon"
   	"DOTA_Tooltip_ability_aghsfort_special_disruptor_thunder_strike_on_attack_Description"			"Disruptor gains a %strike_chance%%% chance to cast a Thunder Strike on an attacked target."


	"DOTA_Tooltip_ability_aghsfort_special_disruptor_glimpse_cast_aoe"								"Glimpse Cast AOE"
	"DOTA_Tooltip_ability_aghsfort_special_disruptor_glimpse_cast_aoe_Description"					"Increases glimpse cast area by %value%"

	"DOTA_Tooltip_ability_aghsfort_special_disruptor_glimpse_hit_on_arrival"						"Blast In The Past"
	"DOTA_Tooltip_ability_aghsfort_special_disruptor_glimpse_hit_on_arrival_Description"			"When enemies arrive at their final destination, %int_pct%%% of Disruptor's Intelligence is dealt in a %hit_radius% radius around them."
	   	
	"DOTA_Tooltip_ability_aghsfort_special_disruptor_glimpse_travel_damage"							"Shocking Travel"
	"DOTA_Tooltip_ability_aghsfort_special_disruptor_glimpse_travel_damage_Description"				"Deals %value%%% of Disruptor's Intelligence for every 75 units of distance the enemy has been glimpsed, over the course of the glimpse duration"
	   	
	   	
	"DOTA_Tooltip_ability_aghsfort_special_disruptor_kinetic_field_instant_setup" 					"Insta-wall"
	"DOTA_Tooltip_ability_aghsfort_special_disruptor_kinetic_field_instant_setup_Description" 		"Kinetic Field sets up instantly."

	"DOTA_Tooltip_ability_aghsfort_special_disruptor_kinetic_field_damage"							"Electric Fence"
	"DOTA_Tooltip_ability_aghsfort_special_disruptor_kinetic_field_damage_Description" 				"Kinetic Field deals %value%%% of Disruptor's Base Attack Damage to enemies trapped inside every 0.5 seconds."

	"DOTA_Tooltip_ability_aghsfort_special_disruptor_kinetic_field_allied_heal" 					"Area of Bliss"
	"DOTA_Tooltip_ability_aghsfort_special_disruptor_kinetic_field_allied_heal_Description" 		"Allies inside the kinetic field heal %value%%% of Disruptor's Intelligence every 0.5 seconds."

	"DOTA_Tooltip_ability_aghsfort_special_disruptor_kinetic_field_allied_attack_buff"				"Stay in the Zone"
	"DOTA_Tooltip_ability_aghsfort_special_disruptor_kinetic_field_allied_attack_buff_Description" 	"Kinetic Field increases allied attack speed by %value%."

	"DOTA_Tooltip_Ability_aghsfort_special_disruptor_kinetic_field_double_ring"						"Ring-ception"
	"DOTA_Tooltip_Ability_aghsfort_special_disruptor_kinetic_field_double_ring_Description" 		"Creates a second Kinetic Field with a radius that is %value% times bigger than the original."

	"DOTA_Tooltip_ability_aghsfort_special_disruptor_static_storm_kinetic_field_on_cast"			"Perfect Storm"
	"DOTA_Tooltip_ability_aghsfort_special_disruptor_static_storm_kinetic_field_on_cast_Description"	"Static Storm automatically creates a Kinetic Field on cast."

	"DOTA_Tooltip_ability_aghsfort_special_disruptor_static_storm_crits_on_attacks"					"Field of Dreams"
	"DOTA_Tooltip_ability_aghsfort_special_disruptor_static_storm_crits_on_attacks_Description" 	"All attacks on the affected enemies have a %crit_chance%%% chance to crit for %crit_damage%%% damage."

	"DOTA_Tooltip_ability_aghsfort_special_disruptor_static_storm_damage_reduction"					"Pacific Storm"
	"DOTA_Tooltip_ability_aghsfort_special_disruptor_static_storm_damage_reduction_Description" 	"All enemies caught in Static Storm are slowed by %move_slow_pct%%% and deal %damage_reduction_pct%%% less damage."	   	

	"DOTA_Tooltip_modifier_aghsfort_special_disruptor_static_storm_damage_reduction"				"Pacific Storm"
	"DOTA_Tooltip_modifier_aghsfort_special_disruptor_static_storm_damage_reduction_Description"	"Damage reduced by %dMODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE%%% and slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
		


	"DOTA_Tooltip_modifier_aghsfort_disruptor_kinetic_field" 										"Kinetic Field"		
	"DOTA_Tooltip_modifier_aghsfort_disruptor_kinetic_field_Description" 							"Buffed by Kinetic Field"


	"aghsfort_disruptor_thunder_strike_pct_mana_cost"						"-{s:value}% {s:ability_name} Mana Cost"
	"aghsfort_disruptor_thunder_strike_pct_cooldown"						"-{s:value}% {s:ability_name} Cooldown"
	"aghsfort_disruptor_thunder_strike_flat_radius"							"+{s:value} {s:ability_name} Radius"
	"aghsfort_disruptor_thunder_strike_flat_strikes"						"+{s:value} {s:ability_name} Strikes"
	"aghsfort_disruptor_thunder_strike_flat_strike_damage"					"+{s:value} {s:ability_name} Strike Damage"
	"aghsfort_disruptor_glimpse_flat_cast_radius"							"+{s:value} {s:ability_name} Radius"
	"aghsfort_disruptor_glimpse_flat_bonus_damage"							"+{s:value} {s:ability_name} Bonus Damage"
	"aghsfort_disruptor_glimpse_pct_cooldown"								"-{s:value}% {s:ability_name} Cooldown"
	"aghsfort_disruptor_glimpse_pct_mana_cost"								"-{s:value}% {s:ability_name} Mana Cost"
	"aghsfort_disruptor_glimpse_flat_duration"								"+{s:value}s {s:ability_name} Duration"
	"aghsfort_disruptor_kinetic_field_pct_mana_cost"						"-{s:value}% {s:ability_name} Mana Cost"
	"aghsfort_disruptor_kinetic_field_pct_cooldown"							"-{s:value}% {s:ability_name} Cooldown"
	"aghsfort_disruptor_kinetic_field_flat_radius"							"+{s:value} {s:ability_name} Radius"
	"aghsfort_disruptor_kinetic_field_flat_duration"						"+{s:value}s {s:ability_name} Duration"
	"aghsfort_disruptor_kinetic_field_formation_time"						"{s:value}% {s:ability_name} Setup Time"
	"aghsfort_disruptor_kinetic_field_intellect_bonus"						"{s:value} {s:ability_name} Intelligence Bonus"

	"aghsfort_disruptor_static_storm_flat_damage_max"						"+{s:value}s {s:ability_name} Max Damage"
	"aghsfort_disruptor_static_storm_flat_duration"							"+{s:value}s {s:ability_name} Duration"
	"aghsfort_disruptor_static_storm_pct_mana_cost"							"-{s:value}% {s:ability_name} Mana Cost"
	"aghsfort_disruptor_static_storm_pct_cooldown"							"-{s:value}% {s:ability_name} Cooldown"
	"aghsfort_disruptor_static_storm_flat_radius"							"+{s:value} {s:ability_name} Radius"

	"aghsfort_disruptor_thunder_strike_mana_cost_cooldown"					"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_disruptor_glimpse_mana_cost_cooldown"							"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_disruptor_kinetic_field_mana_cost_cooldown"					"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_disruptor_static_storm_mana_cost_cooldown"					"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"


	//--------------------------------------------------------------------------------------------------------------
	// DISRUPTOR ABILITY UPGRADES END
	//--------------------------------------------------------------------------------------------------------------



	//--------------------------------------------------------------------------------------------------------------
	// SNAPFIRE ABILITY UPGRADES
	//--------------------------------------------------------------------------------------------------------------

	"DOTA_Tooltip_ability_aghsfort_snapfire_scatterblast"					"Scatterblast"
	"DOTA_Tooltip_ability_aghsfort_snapfire_scatterblast_Description"		"Snapfire unloads with a wide blast that damages and slows enemies in a cone. Enemies caught at point-blank range take damage."
	"DOTA_Tooltip_ability_aghsfort_snapfire_scatterblast_Lore"				"A favorite from her collection, Beadie crafted Ol' Rackatee as her first line of defense when she ventured into the Outlands."
	"DOTA_Tooltip_ability_aghsfort_snapfire_scatterblast_damage"				"DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_snapfire_scatterblast_debuff_duration"	"SLOW DURATION:"
	"DOTA_Tooltip_ability_aghsfort_snapfire_scatterblast_point_blank_range"	"POINT-BLANK RANGE:"
	"DOTA_Tooltip_ability_aghsfort_snapfire_scatterblast_point_blank_dmg_bonus_pct"	"%POINT BLANK BONUS DMG:"
	"DOTA_Tooltip_ability_aghsfort_snapfire_scatterblast_movement_slow_pct"	"%MOVEMENT SLOW:"
	"DOTA_Tooltip_ability_aghsfort_snapfire_scatterblast_attack_slow_pct"	"ATTACK SLOW:"

		
	"DOTA_Tooltip_modifier_aghsfort_snapfire_scatterblast_slow"					"Scatterblast Slow"
	"DOTA_Tooltip_modifier_aghsfort_snapfire_scatterblast_slow_Description"		"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"
	"DOTA_Tooltip_modifier_aghsfort_snapfire_scatterblast_disarm"				"Scatterblast Disarm"
	"DOTA_Tooltip_modifier_aghsfort_snapfire_scatterblast_disarm_Description"	"Unable to attack"

	"DOTA_Tooltip_ability_aghsfort_snapfire_firesnap_cookie"				"Firesnap Cookie"
	"DOTA_Tooltip_ability_aghsfort_snapfire_firesnap_cookie_Description"	"Snapfire feeds a potent cookie to Mortimer or an ally, causing them to hop a short distance. The hopping unit stuns and damages enemies in the landing zone."
	"DOTA_Tooltip_ability_aghsfort_snapfire_firesnap_cookie_Note0"		"The cookie projectile has a speed of %projectile_speed%."
	"DOTA_Tooltip_ability_aghsfort_snapfire_firesnap_cookie_Lore"			"With the help of a secret mixture that pairs Beadie's baking skills with her passion for black powder, these battle biscuits pack a punch."
	"DOTA_Tooltip_ability_aghsfort_snapfire_firesnap_cookie_jump_horizontal_distance"	"HOP DISTANCE:"
	"DOTA_Tooltip_ability_aghsfort_snapfire_firesnap_cookie_impact_radius"	"IMPACT RADIUS:"
	"DOTA_Tooltip_ability_aghsfort_snapfire_firesnap_cookie_impact_damage"	"IMPACT DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_snapfire_firesnap_cookie_impact_stun_duration"	"IMPACT STUN DURATION:"

	"DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder"				"Lil' Shredder"
	"DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder_Description"	"Snapfire heats up her mounted turret to rapidly fire %buffed_attacks% fixed-damage attacks. Each attack reduces the enemy's armor. Provides bonus attack range for the duration."
	"DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder_Note0"			"Sets %base_attack_time% base attack rate for the duration."
	"DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder_Note1"			"Attack modifiers have a chance to proc on Lil' Shredder attacks."
	"DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder_Lore"			"Beadie constantly tinkers with a design she first dreamed up plotting an exodus from her old gang."
	"DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder_attack_speed_bonus"	"BONUS ATTACK SPEED:"
	//"DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder_buff_duration_tooltip"	"BUFF DURATION:"
	"DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder_attack_range_bonus"	"BONUS RANGE:"
	"DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder_damage"		"FIXED DAMAGE PER SHOT:"
	"DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder_armor_reduction_per_attack"	"ARMOR LOSS PER STACK:"
	"DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder_armor_duration"	"ARMOR LOSS DURATION:"
	"DOTA_Tooltip_ability_aghsfort_snapfire_lil_shredder_buffed_attacks"	"ATTACK COUNT:"

	"DOTA_Tooltip_modifier_aghsfort_snapfire_lil_shredder_buff"				"Lil' Shredder"
	"DOTA_Tooltip_modifier_aghsfort_snapfire_lil_shredder_buff_Description"	"Attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT% and applying attack speed reduction to the target on hit."

	"DOTA_Tooltip_modifier_aghsfort_snapfire_lil_shredder_debuff"				"Lil' Shredder"
	"DOTA_Tooltip_modifier_aghsfort_snapfire_lil_shredder_debuff_Description"	"This unit has reduced attack speed."

	"DOTA_Tooltip_ability_aghsfort_snapfire_mortimer_kisses"					"Mortimer Kisses"
	"DOTA_Tooltip_ability_aghsfort_snapfire_mortimer_kisses_Description"		"Snapfire's friend launches a barrage of firespit globs over %duration_tooltip% seconds. Globs cause impact damage and create pools of firespit, which slow and apply damage over time. Snapfire has a reduced turn rate for the duration and a minimum launch range of %min_range%. Each glob can be targeted with a right click."
	"DOTA_Tooltip_ability_aghsfort_snapfire_mortimer_kisses_Note0"			"Can be cancelled by pressing Stop, Hold Position, or using another ability."
	"DOTA_Tooltip_ability_aghsfort_snapfire_mortimer_kisses_Note1"			"Has a minimum travel time of %min_lob_travel_time% and maximum travel time of %max_lob_travel_time%."
	"DOTA_Tooltip_ability_aghsfort_snapfire_mortimer_kisses_Lore"				"Little did Beadie know when she adopted Mortimer, dragon toads--which aren't even toads at all--share more than just a name with their distant draconic cousins."
	"DOTA_Tooltip_ability_aghsfort_snapfire_mortimer_kisses_damage_per_impact"	"DAMAGE PER GLOB:"
	"DOTA_Tooltip_ability_aghsfort_snapfire_mortimer_kisses_projectile_count"	"GLOB COUNT:"
	"DOTA_Tooltip_ability_aghsfort_snapfire_mortimer_kisses_impact_radius"		"IMPACT RADIUS:"
	"DOTA_Tooltip_ability_aghsfort_snapfire_mortimer_kisses_burn_damage"		"BURN DPS:"
	"DOTA_Tooltip_ability_aghsfort_snapfire_mortimer_kisses_move_slow_pct"		"%ENEMY MOVEMENT SLOW:"
	"DOTA_Tooltip_ability_aghsfort_snapfire_mortimer_kisses_burn_ground_duration"	"FIRESPIT POOL DURATION:"

	"DOTA_Tooltip_modifier_aghsfort_snapfire_mortimer_kisses"						"Mortimer Kisses"
	"DOTA_Tooltip_modifier_aghsfort_snapfire_mortimer_kisses_Description"						"Delivering love one glob at a time."

	"DOTA_Tooltip_modifier_aghsfort_snapfire_magma_burn_slow"				"Mortimer Kisses"
	"DOTA_Tooltip_modifier_aghsfort_snapfire_magma_burn_slow_Description"	"This unit has slowed movement and is taking damage over time."

	"DOTA_Tooltip_ability_aghsfort_snapfire_gobble_up"					"Gobble Up"
	"DOTA_Tooltip_ability_aghsfort_snapfire_gobble_up_Description"		"Mortimer gobbles up a creep or an allied hero, which he can then spit towards enemies. The unit stays in his belly up to %max_time_in_belly% seconds."
	"DOTA_Tooltip_ability_aghsfort_snapfire_gobble_up_Lore"				""
	"DOTA_Tooltip_ability_aghsfort_snapfire_gobble_up_Note0"				"Snapfire earns the creep's bounty after it has been spat out and died."

	"DOTA_Tooltip_modifier_aghsfort_snapfire_gobble_up_belly_has_unit"				"Gobble Up"
	"DOTA_Tooltip_modifier_aghsfort_snapfire_gobble_up_belly_has_unit_Description"	"This hero has swallowed a unit. If Spit Out is not used, the unit will be ejected when this expires."

	"DOTA_Tooltip_modifier_aghsfort_snapfire_gobble_up_creep"				"Gobble Up"
	"DOTA_Tooltip_modifier_aghsfort_snapfire_gobble_up_creep_Description"	"This unit is in Mortimer's belly."

	"DOTA_Tooltip_ability_aghsfort_snapfire_spit_creep"				"Spit Out"
	"DOTA_Tooltip_ability_aghsfort_snapfire_spit_creep_Description"	"Mortimer spits out the unit that's in his mouth, causing impact damage and stun in a large area. The glob leaves a pool of firespit that slows and applies damage over time."
	"DOTA_Tooltip_ability_aghsfort_snapfire_spit_creep_Lore"					""
	"DOTA_Tooltip_ability_aghsfort_snapfire_spit_creep_impact_radius"	"IMPACT RADIUS:"
	"DOTA_Tooltip_ability_aghsfort_snapfire_spit_creep_impact_damage"	"IMPACT DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_snapfire_spit_creep_burn_damage"		"BURN DPS:"
	"DOTA_Tooltip_ability_aghsfort_snapfire_spit_creep_move_slow_pct"	"%ENEMY MOVEMENT SLOW:"
	"DOTA_Tooltip_ability_aghsfort_snapfire_spit_creep_burn_ground_duration"	"FIRESPIT POOL DURATION:"
	"DOTA_Tooltip_ability_aghsfort_snapfire_spit_creep_stun_duration"	"STUN DURATION:"



	"DOTA_Tooltip_ability_aghsfort_special_snapfire_scatterblast_double_barrel"					"Tripple-barreled"
	    "DOTA_Tooltip_ability_aghsfort_special_snapfire_scatterblast_double_barrel_Description"	"Scatterblast has %value% charges."

	"DOTA_Tooltip_ability_aghsfort_special_snapfire_scatterblast_knockback"						"Stopping Power"
	"DOTA_Tooltip_ability_aghsfort_special_snapfire_scatterblast_knockback_Description"			"Scatterblast knocks enemies hit %value% units back, and applies a firespit debuff based on the current level of Mortimer Kisses."

	"DOTA_Tooltip_ability_aghsfort_special_snapfire_scatterblast_fullrange_pointblank"				"Longer Barrels"
	"DOTA_Tooltip_ability_aghsfort_special_snapfire_scatterblast_fullrange_pointblank_Description"	"Scatterblast does it's point blank damage to all enemies hit, regardless of distance."

	"DOTA_Tooltip_ability_aghsfort_special_snapfire_scatterblast_barrage"				"Sawed-Off"
	"DOTA_Tooltip_ability_aghsfort_special_snapfire_scatterblast_barrage_Description"	"Along with the main blast, Snapfire fires two additional volleys of Scatterblast to her sides."

	"DOTA_Tooltip_ability_aghsfort_special_snapfire_firesnap_cookie_multicookie"						"Baker's Dozen"
	"DOTA_Tooltip_ability_aghsfort_special_snapfire_firesnap_cookie_multicookie_Description"		"Snapfire gives Firesnaps to all targets in a %value% area around her main target. Only the main target hops forward, secondary targets hop in place.  The initial cookie flies %projectile_speed_pct%%% faster."
	"DOTA_Tooltip_ability_aghsfort_special_snapfire_firesnap_cookie_enemytarget"						"Raisin Firesnaps"
	"DOTA_Tooltip_ability_aghsfort_special_snapfire_firesnap_cookie_enemytarget_Description"			"Firesnaps now cause the current level of Mortimer Kiss to be created at the landing destination, and can be fed to enemies, causing them to jump in place."

	"DOTA_Tooltip_ability_aghsfort_special_snapfire_firesnap_cookie_allied_buff"						"Freshly Baked"
	"DOTA_Tooltip_ability_aghsfort_special_snapfire_firesnap_cookie_allied_buff_Description"			"Firesnaps give allies %bonus_attack_range% Bonus Attack Range (ranged only) and %bonus_attack_damage% Attack Damage for %buff_duration% seconds."

	"DOTA_Tooltip_ability_aghsfort_special_snapfire_lil_shredder_explosives"			"Explosive Shells"
	"DOTA_Tooltip_ability_aghsfort_special_snapfire_lil_shredder_explosives_Description"			"Lil Shredder attacks deal damage in a %value% radius."

	"DOTA_Tooltip_ability_aghsfort_special_snapfire_lil_shredder_ally_cast"							"Lil Friendly Shredder"
	"DOTA_Tooltip_ability_aghsfort_special_snapfire_lil_shredder_ally_cast_Description"				"Grants an additional %bonus_attacks% attacks.  Lil Shredder can be cast on allies."

	"DOTA_Tooltip_ability_aghsfort_special_snapfire_lil_shredder_bouncing_bullets"					"Ricochet"
	"DOTA_Tooltip_ability_aghsfort_special_snapfire_lil_shredder_bouncing_bullets_Description"		"Lil Shredder attacks bounce to an additional %bounces% targets within a %bounce_range% range."


	"DOTA_Tooltip_ability_aghsfort_special_snapfire_mortimer_kisses_fragmentation"					"Fragments of Kisses"
	"DOTA_Tooltip_ability_aghsfort_special_snapfire_mortimer_kisses_fragmentation_Description"		"Kisses explode on impact, sending %split_projectiles% fragments into an area %split_radius% around the initial area."

	"DOTA_Tooltip_ability_aghsfort_special_snapfire_mortimer_kisses_fire_trail"		"Mortimer Kisses Fire Trail"
	   
	"DOTA_Tooltip_ability_aghsfort_special_snapfire_mortimer_kisses_autoattack"						"Autocannon"
	"DOTA_Tooltip_ability_aghsfort_special_snapfire_mortimer_kisses_autoattack_Description"			"When Mortimers Kisses are active, Snapfire blasts enemies within %radius% range with Scatterblast every %fire_rate% second(s)."

	"DOTA_Tooltip_ability_aghsfort_special_snapfire_mortimer_kisses_incoming_damage_reduction"		"Safety First"
	"DOTA_Tooltip_ability_aghsfort_special_snapfire_mortimer_kisses_incoming_damage_reduction_Description"		"When Mortimer Kisses are active, Snapfire takes %damage_reduction%%% less damage"


	"aghsfort_snapfire_scatterblast_pct_mana_cost"						"-{s:value}% {s:ability_name} Mana Cost"
	"aghsfort_snapfire_scatterblast_pct_cooldown"						"-{s:value}% {s:ability_name} Cooldown"
	"aghsfort_snapfire_scatterblast_flat_damage"							"+{s:value} {s:ability_name} Damage"
	"aghsfort_snapfire_scatterblast_flat_debuff_duration"				"+{s:value}s {s:ability_name} Debuff Duration"
	"aghsfort_snapfire_scatterblast_flat_point_blank_dmg_bonus_pct"		"+{s:value}% {s:ability_name} Point Blank Damage"
	"aghsfort_snapfire_firesnap_cookie_pct_cooldown"						"-{s:value}% {s:ability_name} Cooldown"
	"aghsfort_snapfire_firesnap_cookie_pct_mana_cost"					"-{s:value}% {s:ability_name} Mana Cost"
	"aghsfort_snapfire_firesnap_cookie_flat_jump_horizontal_distance"	"+{s:value} {s:ability_name} Jump Distance"
	"aghsfort_snapfire_firesnap_cookie_flat_impact_damage"				"+{s:value} {s:ability_name} Impact Damage"
	"aghsfort_snapfire_firesnap_cookie_flat_stun_duration"				"+{s:value}s {s:ability_name} Stun Duration"
	"aghsfort_snapfire_firesnap_cookie_flat_impact_radius"				"+{s:value} {s:ability_name} Impact Radius"
	"aghsfort_snapfire_lil_shredder_pct_cooldown"						"-{s:value}% {s:ability_name} Cooldown"
	"aghsfort_snapfire_lil_shredder_pct_mana_cost"						"-{s:value}% {s:ability_name} Mana Cost"
	"aghsfort_snapfire_lil_shredder_flat_damage"							"+{s:value} {s:ability_name} Damage"
	"aghsfort_snapfire_lil_shredder_flat_attacks"						"+{s:value} {s:ability_name} Attacks"
	"aghsfort_snapfire_lil_shredder_flat_attack_range_bonus"				"+{s:value} {s:ability_name} Attack Range Bonus"
	"aghsfort_snapfire_lil_shredder_flat_attack_speed_bonus"				"+{s:value} {s:ability_name} Attack Speed Bonus"
	"aghsfort_snapfire_mortimer_kisses_pct_cooldown"						"-{s:value}% {s:ability_name} Cooldown"
	"aghsfort_snapfire_mortimer_kisses_pct_mana_cost"					"-{s:value}% {s:ability_name} Mana Cost"
	"aghsfort_snapfire_mortimer_kisses_flat_projectile_count"			"+{s:value} {s:ability_name} Projectile Count"
	"aghsfort_snapfire_mortimer_kisses_flat_burn_damage"					"+{s:value} {s:ability_name} Burn Damage"
	"aghsfort_snapfire_mortimer_kisses_flat_move_slow_pct"				"+{s:value}% {s:ability_name} Move Slow"
	"aghsfort_snapfire_mortimer_kisses_flat_damage_per_impact"			"+{s:value} {s:ability_name} Damage Per Impact"

	"aghsfort_snapfire_lil_shredder_attack_range_speed"					"+{s:value1} {s:ability_name} Attack Range / Speed"
	"aghsfort_snapfire_firesnap_cookie_distance_radius"					"+{s:value1} / {s:value2} {s:ability_name} Distance / Impact Radius"
	"aghsfort_snapfire_scatterblast_mana_cost_cooldown"					"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_snapfire_firesnap_cookie_mana_cost_cooldown"				"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_snapfire_lil_shredder_mana_cost_cooldown"					"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_snapfire_mortimer_kisses_mana_cost_cooldown"				"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"		


	//--------------------------------------------------------------------------------------------------------------
	// SNAPFIRE ABILITY UPGRADES END
	//--------------------------------------------------------------------------------------------------------------


	//--------------------------------------------------------------------------------------------------------------
	// TUSK ABILITY UPGRADES START
	//--------------------------------------------------------------------------------------------------------------

	"DOTA_Tooltip_ability_aghsfort_tusk_ice_shards"							"Ice Shards"
	"DOTA_Tooltip_ability_aghsfort_tusk_ice_shards_Description"				"Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for %shard_duration% seconds."
	"DOTA_Tooltip_ability_aghsfort_tusk_ice_shards_Lore"						"In the frozen tundra near the Barrier, after the last sun of autumn has set, ice can form with alarming speed."
	"DOTA_Tooltip_ability_aghsfort_tusk_ice_shards_Note0"					"Creates an impassable barrier."
	"DOTA_Tooltip_ability_aghsfort_tusk_ice_shards_shard_width"				"RADIUS:"
	"DOTA_Tooltip_ability_aghsfort_tusk_ice_shards_shard_damage"				"SHARD DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_tusk_ice_shards_shard_duration"			"SHARD DURATION:"
	"DOTA_Tooltip_ability_aghsfort_tusk_ice_shards_abilitycastrange"			"CAST RANGE:"	
	"DOTA_Tooltip_ability_aghsfort_tusk_ice_shards_stop"					"Ice Shards Stop"
	"DOTA_Tooltip_ability_aghsfort_tusk_ice_shards_stop_Description"		"Stop."	
	"DOTA_Tooltip_ability_aghsfort_tusk_snowball"							"Snowball"
	"DOTA_Tooltip_ability_aghsfort_tusk_snowball_Description"				"Tusk begins rolling into a snowball. Allies within a %snowball_grab_radius% radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage."
	"DOTA_Tooltip_ability_aghsfort_tusk_snowball_Lore"						"Tales are still told of the wild feat that ended the grand brawl at White Fields."
	"DOTA_Tooltip_ability_aghsfort_tusk_snowball_Note0"						"The snowball will break apart a maximum of 3 seconds after launch."
	"DOTA_Tooltip_ability_aghsfort_tusk_snowball_Note1"						"The snowball can be launched early by pressing using the Launch Snowball ability."
	"DOTA_Tooltip_ability_aghsfort_tusk_snowball_Note2"						"Doesn't carry illusions, but will carry Meepo clones and other units that Tusk controls."
	"DOTA_Tooltip_ability_aghsfort_tusk_snowball_Note3"						"Each Meepo clone added to the snowball will add its own bonus damage and speed."
	"DOTA_Tooltip_ability_aghsfort_tusk_snowball_Note4"						"Allies can click on a snowball to add themselves to it."
	"DOTA_Tooltip_ability_aghsfort_tusk_snowball_snowball_damage"			"BASE DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_tusk_snowball_snowball_damage_bonus"		"BONUS DAMAGE PER ALLY:"
	"DOTA_Tooltip_ability_aghsfort_tusk_snowball_snowball_speed"				"SNOWBALL SPEED:"
	"DOTA_Tooltip_ability_aghsfort_tusk_snowball_stun_duration"				"STUN DURATION:"
	"DOTA_Tooltip_ability_aghsfort_tusk_snowball_snowball_radius"		"RADIUS:"
	"DOTA_Tooltip_ability_aghsfort_tusk_snowball_snowball_windup"			"LAUNCH TIME:"
	"DOTA_Tooltip_ability_aghsfort_tusk_snowball_snowball_grow_rate"			"GROW RATE:"
	"DOTA_Tooltip_ability_aghsfort_tusk_launch_snowball"						"Launch Snowball"
	"DOTA_Tooltip_ability_aghsfort_tusk_launch_snowball_Description"			"Launch the snowball toward the target."
	"DOTA_Tooltip_ability_aghsfort_tusk_launch_snowball_Lore"				"Into the great wide white!"
	"DOTA_Tooltip_ability_aghsfort_tusk_launch_snowball_Note0"						"The snowball destroys trees."
	"DOTA_Tooltip_ability_aghsfort_tusk_launch_snowball_Note1"						"Doesn't carry illusions, but will carry Meepo clones and other units that Tusk controls."
	"DOTA_Tooltip_ability_aghsfort_tusk_launch_snowball_Note2"						"Each Meepo clone added to the snowball will add its own bonus damage and speed."
	"DOTA_Tooltip_ability_aghsfort_tusk_frozen_sigil"						"Frozen Sigil"
	"DOTA_Tooltip_ability_aghsfort_tusk_frozen_sigil_Description"			"Tusk summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within 600 range."
	"DOTA_Tooltip_ability_aghsfort_tusk_frozen_sigil_Lore"					"The chill of home!"
	"DOTA_Tooltip_ability_aghsfort_tusk_frozen_sigil_Note0"					"If no order is given, the Sigil will follow Tusk."
	"DOTA_Tooltip_ability_aghsfort_tusk_frozen_sigil_Note1"					"The Sigil has unobstructed movement, has a 310 movement speed, requires 3/3/4/4 hero attacks to destroy and 12/12/16/16 creep attacks to destroy, provides 400/400 vision, and gives a 90/100/110/120 gold bounty."
	"DOTA_Tooltip_ability_aghsfort_tusk_frozen_sigil_Note2"					"Heroes deal 1 damage to the sigil, while non-hero units deal 0.25 damage."
	"DOTA_Tooltip_ability_aghsfort_tusk_frozen_sigil_sigil_radius"			"AURA RADIUS:"
	"DOTA_Tooltip_ability_aghsfort_tusk_frozen_sigil_sigil_duration"			"DURATION:"
	"DOTA_Tooltip_ability_aghsfort_tusk_frozen_sigil_move_slow"				"%MOVEMENT SLOW:"
	"DOTA_Tooltip_ability_aghsfort_tusk_frozen_sigil_attack_slow"			"ATTACK SLOW:"
	"DOTA_Tooltip_ability_aghsfort_tusk_tag_team"							"Tag Team"
	"DOTA_Tooltip_ability_aghsfort_tusk_tag_team_Description"				"Temporarily applies a negative debuff aura around you, causing enemies that are attacked under it to take bonus physical damage and reduced movement speed. Lasts %debuff_duration% seconds."
	"DOTA_Tooltip_ability_aghsfort_tusk_tag_team_Lore"				"Even far from Cobalt, Tusk carries the 'Barrier Chill' in his very bones."
	"DOTA_Tooltip_ability_aghsfort_tusk_tag_team_Note0"						"Affects attacks from allied heroes, Tusk or any of his units."
	"DOTA_Tooltip_ability_aghsfort_tusk_tag_team_bonus_damage"				"BONUS DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_tusk_tag_team_movement_slow"				"%MOVEMENT SLOW:"
	"DOTA_Tooltip_ability_aghsfort_tusk_tag_team_slow_duration"				"SLOW DURATION:"
	"DOTA_Tooltip_ability_aghsfort_tusk_tag_team_debuff_duration"			"AURA DURATION:"
	"DOTA_Tooltip_ability_aghsfort_tusk_walrus_punch"						"Walrus PUNCH!"
	"DOTA_Tooltip_ability_aghsfort_tusk_walrus_punch_Description"			"Tusk connects with his mighty Walrus Punch, a critical strike so powerful it launches its victim into the air. The victim is slowed upon landing."
	"DOTA_Tooltip_ability_aghsfort_tusk_walrus_punch_aghanim_description"	"Adds new ability: Walrus Kick. Kicks the target unit back, damaging them and slowing their movement speed."
	"DOTA_Tooltip_ability_aghsfort_tusk_walrus_punch_Lore"					"It never matters who throws the first punch, only who throws the last."
	"DOTA_Tooltip_ability_aghsfort_tusk_walrus_punch_Note0"					"Walrus PUNCH has true strike."
	"DOTA_Tooltip_ability_aghsfort_tusk_walrus_punch_crit_multiplier"		"%CRITICAL DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_tusk_walrus_punch_air_time"				"AIR TIME:"
	"DOTA_Tooltip_ability_aghsfort_tusk_walrus_punch_slow_duration"			"SLOW DURATION:"
	"DOTA_Tooltip_ability_aghsfort_tusk_walrus_punch_move_slow"			"%MOVEMENT SLOW:"
	"DOTA_Tooltip_ability_aghsfort_tusk_walrus_kick"						"Walrus Kick"
	"DOTA_Tooltip_ability_aghsfort_tusk_walrus_kick_Description"			"Kicks the target unit back, damaging them and slowing their movement speed."
	"DOTA_Tooltip_ability_aghsfort_tusk_walrus_kick_lore"				"Tusk may have made his name with his fists, but the wise enemy is wary of any and all limbs."
	"DOTA_Tooltip_ability_aghsfort_tusk_walrus_kick_push_length"			"KICK PUSH DISTANCE:"
	"DOTA_Tooltip_ability_aghsfort_tusk_walrus_kick_move_slow"			"%MOVE SLOW:"
	"DOTA_Tooltip_ability_aghsfort_tusk_walrus_kick_slow_duration"		"SLOW DURATION:"
	"DOTA_Tooltip_ability_aghsfort_tusk_walrus_kick_damage"				"DAMAGE:"
		
	"DOTA_Tooltip_modifier_aghsfort_tusk_snowball_movement_friendly"		"SNOWBALL"
	"DOTA_Tooltip_modifier_aghsfort_tusk_snowball_movement_friendly_Description"	"Inside Tusk's snowball."
	"DOTA_Tooltip_modifier_aghsfort_tusk_frozen_sigil"							"Frozen Sigil"
	"DOTA_Tooltip_modifier_aghsfort_tusk_frozen_sigil_Description"				"Attack speed slowed by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%, movement slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
	"DOTA_Tooltip_modifier_aghsfort_tusk_frozen_sigil_aura"						"Frozen Sigil"
	"DOTA_Tooltip_modifier_aghsfort_tusk_frozen_sigil_aura_Description"			"Slowing nearby enemy attack and movement speed."
	"DOTA_Tooltip_modifier_aghsfort_tusk_walrus_punch"							"Walrus Punch"
	"DOTA_Tooltip_modifier_aghsfort_tusk_walrus_punch_Description"				"Next unit will get punched!"
	"DOTA_Tooltip_modifier_aghsfort_tusk_walrus_punch_slow"						"Walrus Punched"
	"DOTA_Tooltip_modifier_aghsfort_tusk_walrus_punch_slow_Description"			"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
	"DOTA_Tooltip_modifier_aghsfort_tusk_walrus_punch_air_time"				"POW!"
	"DOTA_Tooltip_modifier_aghsfort_tusk_walrus_kick_slow"						"Walrus Kicked"
	"DOTA_Tooltip_modifier_aghsfort_tusk_walrus_kick_slow_Description"			"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."
	"DOTA_Tooltip_modifier_aghsfort_tusk_walrus_kick_air_time"				"BAM!"
		
	"DOTA_Tooltip_modifier_aghsfort_tusk_tag_team"	"Tag Team"
	"DOTA_Tooltip_modifier_aghsfort_tusk_tag_team_Description"	"Movement speed slowed by 75% and taking extra physical damage."

	"DOTA_Tooltip_modifier_aghsfort_tusk_tag_team_slow"	"Tag Team Slow"
	"DOTA_Tooltip_modifier_aghsfort_tusk_tag_team_slow_Description"	"Movement speed slowed by 75%"
		
	"DOTA_Tooltip_modifier_aghsfort_tusk_tag_team_aura"	"Tag Team"
	"DOTA_Tooltip_modifier_aghsfort_tusk_tag_team_aura_Description"	"Slowing enemies and causing attacks against them to deal more physical damage."


	"DOTA_Tooltip_ability_aghsfort_special_tusk_ice_shards_circle"				"Ice Shard Circle"
	"DOTA_Tooltip_ability_aghsfort_special_tusk_ice_shards_explode"				"Icebreaker"
	"DOTA_Tooltip_ability_aghsfort_special_tusk_ice_shards_stun"				"Deep Freeze"
	"DOTA_Tooltip_ability_aghsfort_special_tusk_ice_shards_snowball"				"Iceball"
	"DOTA_Tooltip_ability_aghsfort_special_tusk_ice_shards_snowball_Description"				"When Ice Shards are created, a Snowball is launched back toward Tusk, hitting any enemies on it's way."

	"DOTA_Tooltip_Ability_aghsfort_special_tusk_ice_shards_secondary"				"Ice Shard Extension"
	"DOTA_Tooltip_Ability_aghsfort_special_tusk_ice_shards_secondary_Description"	"Grants %value% charges. The Ice Shard projectile continues past the cast target, dealing damage to enemies up to %secondary_distance% units away. Ice shards will still be created in the usual place. The extension projectile deal an additional %secondary_damage_pct%%% of Ice Shard's damage."

	"DOTA_Tooltip_ability_aghsfort_special_tusk_snowball_heal"					"Snow Fort"
	"DOTA_Tooltip_ability_aghsfort_special_tusk_snowball_end_damage"			"Snowball Blast"
	"DOTA_Tooltip_ability_aghsfort_special_tusk_snowball_global"				"Global Cooling"

	"DOTA_Tooltip_ability_aghsfort_special_tusk_tag_team_lifesteal"				"Cool Party"
	"DOTA_Tooltip_ability_aghsfort_special_tusk_tag_team_toggle"				"Tag, You're In"
	"DOTA_Tooltip_ability_aghsfort_special_tusk_tag_team_global"				"Everybody Tag Now"
	"DOTA_Tooltip_ability_aghsfort_special_tusk_tag_team_death_cooldown"		"Local Cooling"
	"DOTA_Tooltip_ability_aghsfort_special_tusk_tag_team_death_cooldown_Description"		"Any enemy that dies while affected by Tag Team, lowers the cooldown of Tusk's abilities by %cooldown_reduction% seconds."

	"DOTA_Tooltip_ability_aghsfort_special_tusk_walrus_punch_reset"				"And Another Punch!"
	"DOTA_Tooltip_ability_aghsfort_special_tusk_walrus_punch_land_damage"		"Tusky-duskie"
	"DOTA_Tooltip_ability_aghsfort_special_tusk_walrus_punch_wallop"			"Walrus Wallop"

	"DOTA_Tooltip_ability_aghsfort_special_tusk_ice_shards_circle_Description"		"Creates twice as many ice shards and forms a complete circle around the target area"
	"DOTA_Tooltip_ability_aghsfort_special_tusk_ice_shards_explode_Description"		"Each shard explodes every %explosion_interval% seconds in a %radius% radius, dealing %damage_pct%%% of the Ice Shard initial damage for the duration of the shards."
	"DOTA_Tooltip_ability_aghsfort_special_tusk_ice_shards_stun_Description"			"The Ice Shard projectile also stuns the hit targets for %value% seconds" 

	"DOTA_Tooltip_ability_aghsfort_special_tusk_snowball_heal_Description"			"Snowball gains %spell_lifesteal_pct%%% spell lifesteal.  Allied Heroes inside the Snowball gain an additional %value%%% Max Health as regen per second, and any life stolen by Snowball also heals them."
	"DOTA_Tooltip_ability_aghsfort_special_tusk_snowball_end_damage_Description"		"At the end of the Snowball, all enemies within a %value% area of the end receive an additional burst of Snowball damage."
	"DOTA_Tooltip_ability_aghsfort_special_tusk_snowball_global_Description"			"Snowball has global cast range and ally units can be added into the snowball from anywhere. Max travel duration is not increased."

	"DOTA_Tooltip_ability_aghsfort_special_tusk_tag_team_lifesteal_Description"		"Allies hitting an enemy affected by Tag Team gain %value%%% lifesteal."
	"DOTA_Tooltip_ability_aghsfort_special_tusk_tag_team_toggle_Description"			"Tag Team can now be toggled on or off and has no duration, but drains %value% mana per second."
	"DOTA_Tooltip_ability_aghsfort_special_tusk_tag_team_global_Description"			"Tag Team is applied to all enemies, regardless of Tusk's position."


	"DOTA_Tooltip_ability_aghsfort_special_tusk_walrus_punch_reset_Description"			"If an enemy is killed while affected by Walrus Punch slow, its cooldown is refreshed and %mana_cost_pct%%% of the mana cost is refunded."
	"DOTA_Tooltip_ability_aghsfort_special_tusk_walrus_punch_land_damage_Description"	"Upon landing from Walrus Punch, all enemies within %radius% radius of the landing zone take %damage_pct%%% of the initial punch damage."
	"DOTA_Tooltip_ability_aghsfort_special_tusk_walrus_punch_wallop_Description"			"Walrus Punch knocks back enemies up to %distance% units. When the unit collides with another enemy, that enemy also takes a %fall_off_pct%%% weaker crit damage and receives a weaker knockback, continuing the effect on units it hits. A unit can only be hit once per use of Walrus Wallop."

	"aghsfort_tusk_ice_shards_flat_damage"						"+{s:value} {s:ability_name} Damage"
	"aghsfort_tusk_ice_shards_flat_shard_duration"				"+{s:value} {s:ability_name} Shard Duration"
	"aghsfort_tusk_snowball_flat_snowball_damage"				"+{s:value} {s:ability_name} Snowball Damage"
	"aghsfort_tusk_snowball_flat_snowball_speed"					"+{s:value} {s:ability_name} Snowball Speed"
	"aghsfort_tusk_snowball_pct_snowball_speed"					"+{s:value}% {s:ability_name} Snowball Speed"
	"aghsfort_tusk_snowball_flat_stun_duration"					"+{s:value}s {s:ability_name} Stun Duration"
	"aghsfort_tusk_tag_team_flat_damage"							"+{s:value} {s:ability_name} Damage"
	"aghsfort_tusk_tag_team_flat_radius"							"+{s:value} {s:ability_name} Radius"
	"aghsfort_tusk_tag_team_flat_debuff_duration"				"+{s:value} {s:ability_name} Aura Duration"
	"aghsfort_tusk_walrus_punch_pct_mana_cost"					"-{s:value}% {s:ability_name} Mana Cost"
	"aghsfort_tusk_walrus_punch_flat_crit_multiplier"			"+{s:value} {s:ability_name} Crit Multiplier"
	"aghsfort_tusk_walrus_punch_pct_crit_multiplier"				"+{s:value}% {s:ability_name} Crit Multiplier"
	"aghsfort_tusk_walrus_punch_flat_slow_duration"				"+{s:value}s {s:ability_name} Slow Duration"
	"aghsfort_tusk_walrus_punch_flat_move_slow"					"+{s:value}% {s:ability_name} Movement Slow"
	"aghsfort_tusk_walrus_punch_flat_air_time"					"+{s:value}s {s:ability_name} Air Time"

	"aghsfort_tusk_ice_shards_mana_cost_cooldown"				"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_tusk_snowball_mana_cost_cooldown"					"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_tusk_tag_team_mana_cost_cooldown"					"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_tusk_walrus_punch_mana_cost_cooldown"				"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_tusk_snowball_radius_grow_rate"					"+{s:value1} / {s:value2} {s:ability_name} Radius / Grow Rate"

	//--------------------------------------------------------------------------------------------------------------
	// TUSK ABILITY UPGRADES END
	//--------------------------------------------------------------------------------------------------------------

	//--------------------------------------------------------------------------------------------------------------
	// URSA ABILITY UPGRADES START
	//--------------------------------------------------------------------------------------------------------------
	"DOTA_Tooltip_ability_aghsfort_ursa_earthshock"								"Earthshock"
	"DOTA_Tooltip_ability_aghsfort_ursa_earthshock_Lore"						"The very steps of a male ursine shake the ground as well as the resolve of opposing warriors."
	"DOTA_Tooltip_ability_aghsfort_ursa_earthshock_Description"					"Ursa leaps forward %hop_distance% units and slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area."
	"DOTA_Tooltip_ability_aghsfort_ursa_earthshock_movement_slow"				"%SLOW:"
	"DOTA_Tooltip_ability_aghsfort_ursa_earthshock_shock_radius"				"RADIUS:"
	"DOTA_Tooltip_ability_aghsfort_ursa_earthshock_impact_damage"				"DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_ursa_earthshock_hop_distance"				"LEAP DISTANCE:"
	"DOTA_Tooltip_ability_aghsfort_ursa_earthshock_slow_duration"				"SLOW DURATION:"

	"DOTA_Tooltip_ability_aghsfort_ursa_overpower"								"Overpower"
	"DOTA_Tooltip_ability_aghsfort_ursa_overpower_Lore"							"For a behemoth of his size, Ursa is deceptively nimble."
	"DOTA_Tooltip_ability_aghsfort_ursa_overpower_Description"					"Using his skill in combat, Ursa gains increased attack speed for a number of subsequent attacks."
	"DOTA_Tooltip_ability_aghsfort_ursa_overpower_Note0"						"Overpower isn't removed by Black King Bar."
	"DOTA_Tooltip_ability_aghsfort_ursa_overpower_Note1"						"Missing an attack still consumes a charge of Overpower."
	"DOTA_Tooltip_ability_aghsfort_ursa_overpower_max_attacks"					"ATTACKS:"
	"DOTA_Tooltip_ability_aghsfort_ursa_overpower_attack_speed_bonus_pct"		"BONUS ATTACK SPEED:"		
	"DOTA_Tooltip_ability_aghsfort_ursa_overpower_abilityduration"				"DURATION:"

	"DOTA_Tooltip_ability_aghsfort_ursa_fury_swipes"							"Fury Swipes"
	"DOTA_Tooltip_ability_aghsfort_ursa_fury_swipes_Lore"						"In nature, the wounded rarely survive the attacks of hungry predators."
	"DOTA_Tooltip_ability_aghsfort_ursa_fury_swipes_Description"				"Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage.  If the same target is not attacked after %bonus_reset_time% seconds, the bonus damage is lost."
	"DOTA_Tooltip_ability_aghsfort_ursa_fury_swipes_damage_per_stack"			"DAMAGE PER ATTACK:"
	"DOTA_Tooltip_ability_aghsfort_ursa_fury_swipes_bonus_reset_time"			"RESET TIME:"
	"DOTA_Tooltip_ability_aghsfort_ursa_fury_swipes_bonus_reset_time_roshan"	"RESET TIME (BOSS):"
	"DOTA_Tooltip_ability_aghsfort_ursa_fury_swipes_max_swipe_stack"			"MAX STACK:"

	"DOTA_Tooltip_ability_aghsfort_ursa_enrage"									"Enrage"
	"DOTA_Tooltip_ability_aghsfort_ursa_enrage_Lore"							"Ulfsaar succumbs to his ancient spirit, becoming the most ferocious creature on the battlefield."
	"DOTA_Tooltip_ability_aghsfort_ursa_enrage_Description"						"Ursa goes into a frenzy, providing damage reduction and status resistance. Removes any existing debuffs.\n\nDISPEL TYPE: Strong Dispel"
	"DOTA_Tooltip_ability_aghsfort_ursa_enrage_aghanim_description"				"Reduces cooldown and allows Ursa to use Enrage while disabled."
	"DOTA_Tooltip_ability_aghsfort_ursa_enrage_damage_reduction"				"%DAMAGE REDUCTION:"
	"DOTA_Tooltip_ability_aghsfort_ursa_enrage_status_resistance"				"%STATUS RESISTANCE:"
	"DOTA_Tooltip_ability_aghsfort_ursa_enrage_duration"						"DURATION:"
	"DOTA_Tooltip_ability_aghsfort_ursa_enrage_cooldown_scepter"				"SCEPTER COOLDOWN:"

	"DOTA_Tooltip_modifier_aghsfort_ursa_earthshock"								"Earthshock"
	"DOTA_Tooltip_modifier_aghsfort_ursa_earthshock_Description"					"Slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"

	"DOTA_Tooltip_modifier_aghsfort_ursa_overpower"									"Overpower"
	"DOTA_Tooltip_modifier_aghsfort_ursa_overpower_Description"						"Attacking with greatly increased speed!"

	"DOTA_Tooltip_modifier_aghsfort_ursa_fury_swipes_damage_increase"				"Fury Swipes"
	"DOTA_Tooltip_modifier_aghsfort_ursa_fury_swipes_damage_increase_Description"	"Taking an extra %dMODIFIER_PROPERTY_TOOLTIP% damage from Ursa's attacks"

	"DOTA_Tooltip_modifier_aghsfort_ursa_enrage"									"Enrage"
	"DOTA_Tooltip_modifier_aghsfort_ursa_enrage_Description"						"Taking %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% less damage, and multiplying Fury Swipes damage."

	"DOTA_Tooltip_ability_aghsfort_special_ursa_earthshock_invis"				"Concealed"
	"DOTA_Tooltip_ability_aghsfort_special_ursa_earthshock_invis_Description"	"After Earthshock lands, go into a deep invisibility state that is not broken by your spells or attacks. Lasts %value% seconds."

	"DOTA_Tooltip_modifier_aghsfort_special_ursa_earthshock_deep_invis"				"Concealed"
	"DOTA_Tooltip_modifier_aghsfort_special_ursa_earthshock_deep_invis_Description"	"After Earthshock lands, go into a deep invisibility state that is not broken by your spells or attacks. Lasts %value% seconds."

	"DOTA_Tooltip_modifier_aghsfort_ursa_earthshock_deep_invis"					"Concealed"
	"DOTA_Tooltip_modifier_aghsfort_ursa_earthshock_deep_invis_Description"		"This unit is an invisibility state that is not removed by spells and attacks."

	"DOTA_Tooltip_ability_aghsfort_special_ursa_earthshock_apply_fury_swipes"				"Digging In"
	"DOTA_Tooltip_ability_aghsfort_special_ursa_earthshock_apply_fury_swipes_Description"	"Earthshock applies and has its damage increased by Fury Swipes."

	"DOTA_Tooltip_ability_aghsfort_special_ursa_earthshock_knockback"				"Cannonball"
	"DOTA_Tooltip_ability_aghsfort_special_ursa_earthshock_knockback_Description"	"Earthshock deals an additional %bonus_damage_pct%%% damage and applies a %value% radius knockback and stun for %value3% seconds."

	"DOTA_Tooltip_ability_aghsfort_special_ursa_earthshock_miss_chance"				"Blunt Their Claws"
	"DOTA_Tooltip_ability_aghsfort_special_ursa_earthshock_miss_chance_Description"	"Earthshock applies %value%%% miss chance."

	"DOTA_Tooltip_ability_aghsfort_special_ursa_earthshock_overpower_stack"					"Relentless"
	"DOTA_Tooltip_ability_aghsfort_special_ursa_earthshock_overpower_stack_Description"		"Earthshock slows for an additional %bonus_slow_duration% seconds. Enemies that die under the Earthshock debuff give Ursa %value% stack(s) of Overpower."

	"DOTA_Tooltip_ability_aghsfort_special_ursa_overpower_crit"					"Torn to Shreds"
	"DOTA_Tooltip_ability_aghsfort_special_ursa_overpower_crit_Description"		"Overpower attacks do %value%%% critical hits."

	"DOTA_Tooltip_ability_aghsfort_special_ursa_overpower_evasion"				"Elusive"
	"DOTA_Tooltip_ability_aghsfort_special_ursa_overpower_evasion_Description"	"Overpower provides %value2%%% evasion for %value% seconds."

	"DOTA_Tooltip_modifier_aghsfort_ursa_overpower_evasion"					"Elusive"
	"DOTA_Tooltip_modifier_aghsfort_ursa_overpower_evasion_Description"		"This unit has bonus evasion."

	"DOTA_Tooltip_ability_aghsfort_special_ursa_overpower_taunt"				"Anger"
	"DOTA_Tooltip_ability_aghsfort_special_ursa_overpower_taunt_Description"	"Overpower grants Ursa %value% armor and taunts all non-Captain enemies in %value2% radius for %value3% seconds."

	"DOTA_Tooltip_modifier_aghsfort_ursa_overpower_taunt"					"Anger"
	"DOTA_Tooltip_modifier_aghsfort_ursa_overpower_taunt_Description"		"This unit is being taunted."

	"DOTA_Tooltip_modifier_aghsfort_special_ursa_overpower_taunt_armor"				"Anger"
	"DOTA_Tooltip_modifier_aghsfort_special_ursa_overpower_taunt_armor_Description"	"This unit has bonus armor."

	"DOTA_Tooltip_ability_aghsfort_special_ursa_overpower_cleave"				"Reckless"
	"DOTA_Tooltip_ability_aghsfort_special_ursa_overpower_cleave_Description"	"Overpower attacks deal %value%%% of attack damage as physical damage in a cone up to %value4% distance behind the target."

	"DOTA_Tooltip_ability_aghsfort_special_ursa_fury_swipes_armor_reduction"				"Lacerated Armor"
	"DOTA_Tooltip_ability_aghsfort_special_ursa_fury_swipes_armor_reduction_Description"	"Fury Swipes apply %value% armor reduction per stack."

	"DOTA_Tooltip_ability_aghsfort_special_ursa_fury_swipes_ursa_minor"					"Ursa Minor"
	"DOTA_Tooltip_ability_aghsfort_special_ursa_fury_swipes_ursa_minor_Description"		"Fury Swipes gains an active component that summons %cubs% invulnerable, uncontrollable Ursa Cubs.  The cubs deal will randomly attack and apply Fury Swipes for Ursa and themselves on nearby enemies, but the cubs receive only %cub_swipes_modifier%%% of the Fury Swipes bonus damage.  Duration: %duration%, Cooldown: %cooldown%, Mana Cost: %mana_cost%."

	"DOTA_Tooltip_ability_aghsfort_special_ursa_enrage_earthshock"					"Rampage"
	"DOTA_Tooltip_ability_aghsfort_special_ursa_enrage_earthshock_Description"		"An Earthshock is triggered at Ursa's position every %interval% second(s) while Enrage is active."

	"DOTA_Tooltip_ability_aghsfort_special_ursa_fury_swipes_lifesteal"				"Rend"
	"DOTA_Tooltip_ability_aghsfort_special_ursa_fury_swipes_lifesteal_Description"	"Fury Swipes give Ursa %value%%% Lifesteal / Spell Lifesteal per stack."

	"DOTA_Tooltip_ability_aghsfort_special_ursa_enrage_magic_immunity"				"Protect the Cubs"
	"DOTA_Tooltip_ability_aghsfort_special_ursa_enrage_magic_immunity_Description"	"Enrage provides magic immunity to allies within %value% radius."

	"DOTA_Tooltip_ability_aghsfort_special_ursa_enrage_allies"						"Protect the Cubs"
	"DOTA_Tooltip_ability_aghsfort_special_ursa_enrage_allies_Description"			"Enrage also provides all Enrage benefits to allied Heroes within %value% radius."


	"DOTA_Tooltip_modifier_aghsfort_ursa_enrage_magic_immunity"					"Protect the Cubs"
	"DOTA_Tooltip_modifier_aghsfort_ursa_enrage_magic_immunity_Description"		"This unit is magic immune."

	"DOTA_Tooltip_ability_aghsfort_special_ursa_enrage_fear"					"Intimidating Roar"
	"DOTA_Tooltip_ability_aghsfort_special_ursa_enrage_fear_Description"		"Enrage applies fear to enemies within %value% radius for %value2% seconds."

	"DOTA_Tooltip_modifier_aghsfort_ursa_enrage_fear"					"Intimidating Roar"
	"DOTA_Tooltip_modifier_aghsfort_ursa_enrage_fear_Description"		"This unit is fleeing."

	"DOTA_Tooltip_ability_aghsfort_special_ursa_enrage_armor"				"Tough Skin"
	"DOTA_Tooltip_ability_aghsfort_special_ursa_enrage_armor_Description"	"Enrage provides %value2% armor to allies within %value% radius."

	"DOTA_Tooltip_modifier_aghsfort_special_ursa_enrage_armor"				"Tough Skin"
	"DOTA_Tooltip_modifier_aghsfort_special_ursa_enrage_armor_Description"	"This unit has bonus armor."

	"DOTA_Tooltip_ability_aghsfort_special_ursa_enrage_attack_speed"				"Ferocity"
	"DOTA_Tooltip_ability_aghsfort_special_ursa_enrage_attack_speed_Description"	"Enrage provides the current level of Overpower to allies within %value% radius."

	"DOTA_Tooltip_modifier_aghsfort_special_ursa_enrage_attack_speed"				"Ferocity"
	"DOTA_Tooltip_modifier_aghsfort_special_ursa_enrage_attack_speed_Description"	"This unit has bonus attack speed."

	"aghsfort_ursa_earthshock_flat_damage"				"+{s:value} {s:ability_name} Damage"
	"aghsfort_ursa_earthshock_percent_mana_cost"		"-{s:value}% {s:ability_name} Mana Cost"
	"aghsfort_ursa_earthshock_percent_cooldown"			"-{s:value}% {s:ability_name} Cooldown"
	"aghsfort_ursa_earthshock_flat_hop_distance"		"+{s:value} {s:ability_name} Hop Distance"
	"aghsfort_ursa_earthshock_flat_movement_slow"		"+{s:value}% {s:ability_name} Movement Slow"
	"aghsfort_ursa_earthshock_flat_radius"				"+{s:value} {s:ability_name} Radius"

	"aghsfort_ursa_overpower_flat_max_attacks"			"+{s:value} {s:ability_name} Attacks"
	"aghsfort_ursa_overpower_percent_mana_cost"			"-{s:value}% {s:ability_name} Mana Cost"
	"aghsfort_ursa_overpower_percent_cooldown"			"-{s:value}% {s:ability_name} Cooldown"
	"aghsfort_ursa_overpower_flat_attack_speed_bonus_pct" "+{s:value} {s:ability_name} Attack Speed"

	"aghsfort_ursa_fury_swipes_flat_damage_per_stack"	"+{s:value} {s:ability_name} Damage Per Stack"
	"aghsfort_ursa_fury_swipes_flat_max_swipe_stack"	"+{s:value} {s:ability_name} Max Stack"

	"aghsfort_ursa_enrage_flat_damage_reduction"		"+{s:value}% {s:ability_name} Damage Reduction"
	"aghsfort_ursa_enrage_flat_duration"				"+{s:value} {s:ability_name} Duration"
	"aghsfort_ursa_enrage_flat_status_resistance"		"+{s:value}% {s:ability_name} Status Resistance"
	"aghsfort_ursa_enrage_percent_cooldown"				"-{s:value}% {s:ability_name} Cooldown"

	"aghsfort_ursa_earthshock_flat_radius_hop_distance"	"+{s:value1} {s:ability_name} Radius / Leap Distance"
	"aghsfort_ursa_earthshock_mana_cost_cooldown"		"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_ursa_overpower_mana_cost_cooldown"		"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_ursa_enrage_mana_cost_cooldown"				"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"

	//--------------------------------------------------------------------------------------------------------------
	// URSA ABILITY UPGRADES END
	//--------------------------------------------------------------------------------------------------------------


	//--------------------------------------------------------------------------------------------------------------
	// SNIPER ABILITIES START
	//--------------------------------------------------------------------------------------------------------------
	"DOTA_Tooltip_ability_aghsfort_sniper_shrapnel"							"Shrapnel"
	"DOTA_Tooltip_ability_aghsfort_sniper_shrapnel_Description"				"Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every %abilitychargerestoretime% seconds."
	"DOTA_Tooltip_ability_aghsfort_sniper_shrapnel_Lore"					"Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations."
	"DOTA_Tooltip_ability_aghsfort_sniper_shrapnel_Note0"					"Damage is dealt 11 times, immediately at spell effect then every second."
	"DOTA_Tooltip_ability_aghsfort_sniper_shrapnel_Note1"					"Does not damage buildings."
	"DOTA_Tooltip_ability_aghsfort_sniper_shrapnel_Note2"					"Provides vision in the targeted area."
	"DOTA_Tooltip_ability_aghsfort_sniper_shrapnel_slow_movement_speed"		"%MOVEMENT SLOW:"
	"DOTA_Tooltip_ability_aghsfort_sniper_shrapnel_radius"					"RADIUS:"
	"DOTA_Tooltip_ability_aghsfort_sniper_shrapnel_duration"				"DURATION:"
	"DOTA_Tooltip_ability_aghsfort_sniper_shrapnel_shrapnel_damage"			"DAMAGE:"

	"DOTA_Tooltip_ability_aghsfort_sniper_headshot"							"Headshot"
	"DOTA_Tooltip_ability_aghsfort_sniper_headshot_Description"				"Sniper increases his accuracy, giving him a chance to deal extra damage and briefly knock back and slow his enemies."
	"DOTA_Tooltip_ability_aghsfort_sniper_headshot_Lore"					"Taking potshots at steepstalkers in his childhood has been thoroughly refined into perfect leads on enemy combatants."
	"DOTA_Tooltip_ability_aghsfort_sniper_headshot_Note0"					"Works on allied creeps."
	"DOTA_Tooltip_ability_aghsfort_sniper_headshot_proc_chance"				"%CHANCE:"
	"DOTA_Tooltip_ability_aghsfort_sniper_headshot_damage"					"DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_sniper_headshot_knockback_distance"		"KNOCKBACK DISTANCE:"
	"DOTA_Tooltip_ability_aghsfort_sniper_headshot_slow_duration"			"SLOW DURATION:"

	"DOTA_Tooltip_ability_aghsfort_sniper_take_aim"							"Take Aim"
	"DOTA_Tooltip_ability_aghsfort_sniper_take_aim_Description"				"Extends the attack range of Sniper's rifle. When activated, provides guaranteed Headshots on attacked enemies."
	"DOTA_Tooltip_ability_aghsfort_sniper_take_aim_Lore"					"Kardel always takes it upon himself to stay as far from harm as he can while still performing his role - taking perfect aim."
	"DOTA_Tooltip_ability_aghsfort_sniper_take_aim_bonus_attack_range"		"BONUS RANGE:"
	"DOTA_Tooltip_ability_aghsfort_sniper_take_aim_slow"					"%SELF SLOW:"
	"DOTA_Tooltip_ability_aghsfort_sniper_take_aim_duration"				"DURATION:"

	"DOTA_Tooltip_ability_aghsfort_sniper_assassinate"						"Assassinate"
	"DOTA_Tooltip_ability_aghsfort_sniper_assassinate_Description"			"Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals damage at long range and mini-stuns the target."
	"DOTA_Tooltip_ability_aghsfort_sniper_assassinate_aghanim_description"	"Causes Assassinate to fire quicker and disable the enemy target."
	"DOTA_Tooltip_ability_aghsfort_sniper_assassinate_Lore"					"In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test."
	"DOTA_Tooltip_ability_aghsfort_sniper_assassinate_Note0"				"Crosshair effect is only visible to allies."
	"DOTA_Tooltip_ability_aghsfort_sniper_assassinate_Note1"				"Invisibility doesn't disjoint the projectile."
	"DOTA_Tooltip_ability_aghsfort_sniper_assassinate_Note2"				"Interrupts channeling spells, including on Spell Immune units."
	"DOTA_Tooltip_ability_aghsfort_sniper_assassinate_damage"				"DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_sniper_assassinate_projectile_speed"		"PROJECTILE SPEED:"
	"DOTA_Tooltip_ability_aghsfort_sniper_assassinate_abilitycastrange"		"CAST RANGE:"
	"DOTA_Tooltip_ability_aghsfort_sniper_assassinate_scepter_stun_duration"	"SCEPTER STUN DURATION:"
	"DOTA_Tooltip_ability_aghsfort_sniper_assassinate_scepter_cast_point"	"SCEPTER AIM DURATION:"
	"DOTA_Tooltip_ability_aghsfort_sniper_assassinate_cast_point"			"AIM DURATION:"

	"DOTA_Tooltip_ability_aghsfort_sniper_concussive_grenade"						        "Concussive Grenade"
	"DOTA_Tooltip_ability_aghsfort_sniper_concussive_grenade_Description"			        "Launches a concussive grenade at the target location, knocking back Sniper and enemies.  Enemies take damage equal to the base damage and additional damage from Asssasinate and are slowed."
	"DOTA_Tooltip_ability_aghsfort_sniper_concussive_grenade_base_damage"			"BASE DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_sniper_concussive_grenade_radius"				"RADIUS:"
	"DOTA_Tooltip_ability_aghsfort_sniper_concussive_grenade_knockback_distance"	"KNOCKBACK DISTANCE:"
	"DOTA_Tooltip_ability_aghsfort_sniper_concussive_grenade_slow"					"%SLOW:"
	"DOTA_Tooltip_ability_aghsfort_sniper_concussive_grenade_debuff_duration"		"SLOW DURATION:"
	"DOTA_Tooltip_ability_aghsfort_sniper_concussive_grenade_assassinate_multiplier"	"%ASSASSINATE DAMAGE:"

	"DOTA_Tooltip_modifier_aghsfort_sniper_concussive_grenade_slow"							"Concussive Grenade Slow"
	"DOTA_Tooltip_modifier_aghsfort_sniper_concussive_grenade_slow_Description"				"Slowed by 50%% and disarmed."
		
	"DOTA_Tooltip_modifier_aghsfort_sniper_shrapnel_charge_counter"				"Shrapnel Charges"
	"DOTA_Tooltip_modifier_aghsfort_sniper_shrapnel_charge_counter_Description"	"You may cast Shrapnel whenever there is a charge available."
	"DOTA_Tooltip_modifier_aghsfort_sniper_shrapnel_slow"				"Shrapnel Slow"
	"DOTA_Tooltip_modifier_aghsfort_sniper_shrapnel_slow_Description"	"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."	
	"DOTA_Tooltip_modifier_aghsfort_sniper_assassinate"					"Assassinate"
	"DOTA_Tooltip_modifier_aghsfort_sniper_assassinate_Description"		"Sniper's taking aim at your head!"
	"DOTA_Tooltip_modifier_aghsfort_sniper_headshot_slow"				"Headshot Stop"
	"DOTA_Tooltip_modifier_aghsfort_sniper_headshot_slow_Description" 	"Stopped by Sniper's headshot!"
	"DOTA_Tooltip_modifier_aghsfort_sniper_take_aim_bonus"				"Take Aim"
	"DOTA_Tooltip_modifier_aghsfort_sniper_take_aim_bonus_Description"	"Guaranteed headshots; slowed by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%."

	"DOTA_Tooltip_ability_aghsfort_special_sniper_shrapnel_bombs"				"Explosive Shrapnel"
	"DOTA_Tooltip_ability_aghsfort_special_sniper_shrapnel_bombs_Description"	"Units that die under Shrapnel explode in a %value% unit radius, stunning enemies for %value3%s and dealing %value2%%% of the Shrapnel damage they received."

	"DOTA_Tooltip_ability_aghsfort_special_sniper_shrapnel_attack_speed"				"Ho ho, ha ha!"
	"DOTA_Tooltip_ability_aghsfort_special_sniper_shrapnel_attack_speed_Description"	"Sniper gains %value% attack speed for %value2%s for each enemy that dies under Shrapnel."

	"DOTA_Tooltip_ability_aghsfort_special_sniper_assassinate_concussive_dummy"					"Concussive Grenade"
	"DOTA_Tooltip_ability_aghsfort_special_sniper_assassinate_concussive_dummy_Description"		"Sniper gains Concussive Grenade, a new ability that launches a concussive grenade at the target location, knocking back Sniper and enemies.  Enemies take damage equal to %base_damage% + %assassinate_mult_pct%%% of Assassinate's damage."

	"DOTA_Tooltip_modifier_aghsfort_sniper_shrapnel_attack_speed"				"Ho ho, ha ha!"
	"DOTA_Tooltip_modifier_aghsfort_sniper_shrapnel_attack_speed_Description"	"Sniper has gained attack speed by turning his enemies into corpses."

	"DOTA_Tooltip_ability_aghsfort_special_sniper_shrapnel_miss_chance"				"Suppressive Fire"
	"DOTA_Tooltip_ability_aghsfort_special_sniper_shrapnel_miss_chance_Description"	"Enemies under Shrapnel have %value%%% increased miss chance."

	"DOTA_Tooltip_ability_aghsfort_special_sniper_shrapnel_move_speed"				"Bullet Dance"
	"DOTA_Tooltip_ability_aghsfort_special_sniper_shrapnel_move_speed_Description"	"Enemies gain miss chance and Sniper gains movespeed equal to Shrapnel's Slow while under Shrapnel."


	"DOTA_Tooltip_ability_aghsfort_special_sniper_headshot_shotgun"					"Gutshot"
	"DOTA_Tooltip_ability_aghsfort_special_sniper_headshot_shotgun_Description"		"Headshot gains an active component, allowing it to fire Sniper's attack with a guaranteed Headshot in a cone in front of him.  The knockback and slow are increased by %headshot_multiplier%x.  Cooldown: %cooldown%, Mana Cost: %mana_cost%."

	"DOTA_Tooltip_ability_aghsfort_special_sniper_headshot_crits"				"Say Goodbye To Yer Head!"
	"DOTA_Tooltip_ability_aghsfort_special_sniper_headshot_crits_Description"	"Headshot procs deal %value%%% critical hits."

	"DOTA_Tooltip_ability_aghsfort_special_sniper_headshot_stuns"				"Stoppin' Power"
	"DOTA_Tooltip_ability_aghsfort_special_sniper_headshot_stuns_Description"	"Headshot can stun a target every %value% seconds."

	"DOTA_Tooltip_ability_aghsfort_special_sniper_take_aim_self_purge"				"Run & Gun"
	"DOTA_Tooltip_ability_aghsfort_special_sniper_take_aim_self_purge_Description"	"Take Aim applies a weak purge to Sniper and changes the slow value by %value%, causing Sniper to sprint instead of move slowly."

	"DOTA_Tooltip_ability_aghsfort_special_sniper_take_aim_aoe"					"Suppress Hostiles"
	"DOTA_Tooltip_ability_aghsfort_special_sniper_take_aim_aoe_Description"		"Take Aim becomes an area targeted ability that attacks every enemy caught in its %value% area."

	"DOTA_Tooltip_ability_aghsfort_special_sniper_take_aim_hop_backwards"				"Tactical Hop"
	"DOTA_Tooltip_ability_aghsfort_special_sniper_take_aim_hop_backwards_Description"	"When activating Take Aim, Sniper hops backwards %value% units and knocks back enemies in front of him."

	"DOTA_Tooltip_ability_aghsfort_special_sniper_headshot_armor_reduction"					"Full Bore"
	"DOTA_Tooltip_ability_aghsfort_special_sniper_headshot_armor_reduction_Description"		"Headshots apply a stacking %armor_reduction% armor reduction that lasts %debuff_duration% seconds."
	"DOTA_Tooltip_modifier_aghsfort_sniper_headshot_armor_reduction"					"Full Bore"
	"DOTA_Tooltip_modifier_aghsfort_sniper_headshot_armor_reduction_Description"		"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%"

	"DOTA_Tooltip_ability_aghsfort_special_sniper_take_aim_armor_reduction"				"Armor Piercing"
	"DOTA_Tooltip_ability_aghsfort_special_sniper_take_aim_armor_reduction_Description"	"Take Aim applies %value2% armor reduction for %value% seconds."

	"DOTA_Tooltip_modifier_aghsfort_sniper_take_aim_armor_reduction"				"Armor Piercing"
	"DOTA_Tooltip_modifier_aghsfort_sniper_take_aim_armor_reduction_Description"	"Has reduced armor."

	"DOTA_Tooltip_ability_aghsfort_special_sniper_take_aim_rapid_fire"				"Shooting Gallery"
	"DOTA_Tooltip_ability_aghsfort_special_sniper_take_aim_rapid_fire_Description"	"While Take Aim is active, each attack fired grants an additional stacking %attack_speed% attack speed for the duration."

	"DOTA_Tooltip_ability_aghsfort_special_sniper_take_aim_shrapnel"				"Artillery"
	"DOTA_Tooltip_ability_aghsfort_special_sniper_take_aim_shrapnel_Description"	"While Take Aim is active, its bonus attack range is increased by %attack_range_multiplier%x, and his attacks create instant %shrapnel_pct%%% strength Shrapnel at the target's location that stacks with other sources of Shrapnel."

	"DOTA_Tooltip_modifier_aghsfort_sniper_take_aim_rapid_fire"				"Rapid Fire"
	"DOTA_Tooltip_modifier_aghsfort_sniper_take_aim_rapid_fire_Description"	"This unit has greatly increased attack speed."

	"DOTA_Tooltip_ability_aghsfort_special_sniper_assassinate_buckshot"				"Buckshot"
	"DOTA_Tooltip_ability_aghsfort_special_sniper_assassinate_buckshot_Description"	"Assassinate hits enemies in a cone behind the main target for %value3%%% of Assassinate's damage."

	"DOTA_Tooltip_ability_aghsfort_special_sniper_assassinate_original_scepter"				"Hipfire"
	"DOTA_Tooltip_ability_aghsfort_special_sniper_assassinate_original_scepter_Description"	"Reduces Assassinate's aim duration by 50%% and applies a 1.5s stun to the target."

	"DOTA_Tooltip_ability_aghsfort_special_sniper_assassinate_killshot"				"Big Game Hunter"
	"DOTA_Tooltip_ability_aghsfort_special_sniper_assassinate_killshot_Description"	"For each Captain killed with Assassinate, Sniper permanently gains %value% Assassinate damage (up to %value2% time(s) per encounter). Changes Assassinate's damage type to Pure."

	"DOTA_Tooltip_modifier_aghsfort_special_sniper_assassinate_killshot"				"Big Game Hunter"
	"DOTA_Tooltip_modifier_aghsfort_special_sniper_assassinate_killshot_Description"	"Bonus Assassinate damage, earned from killing Captains with Assassinate."

	"DOTA_Tooltip_Ability_aghsfort_special_sniper_headshot_assassinate"					"Say Goodbye To Yer Head!"
	"DOTA_Tooltip_Ability_aghsfort_special_sniper_headshot_assassinate_Description"		"On an attack, Sniper has a %chance_mod%%% of Headshot's base chance to fire a minor Asssassinate at the target with %assassinate_pct%%% power."

	"aghsfort_sniper_shrapnel_flat_damage"				"+{s:value} {s:ability_name} Damage Per Second"
	"aghsfort_sniper_shrapnel_flat_radius"				"+{s:value} {s:ability_name} Radius"
	"aghsfort_sniper_shrapnel_percent_cooldown"			"-{s:value}% {s:ability_name} Charge Restore Time"
	"aghsfort_sniper_shrapnel_percent_mana_cost"		"-{s:value}% {s:ability_name} Mana Cost"
	"aghsfort_sniper_shrapnel_flat_slow_movement_speed"	"{s:value}% {s:ability_name} Movement Slow"
	"aghsfort_sniper_shrapnel_duration"					"+{s:value}s {s:ability_name} Duration"

	"aghsfort_sniper_headshot_flat_damage"				"+{s:value} {s:ability_name} Damage"
	"aghsfort_sniper_headshot_knockback_distance"		"+{s:value} {s:ability_name} Knockback Distance"
	"aghsfort_sniper_headshot_proc_chance"				"+{s:value} {s:ability_name} Chance"
	"aghsfort_sniper_headshot_debuff_duration"			"+{s:value} {s:ability_name} Debuff Duration"

	"aghsfort_sniper_take_aim_percent_cooldown"			"-{s:value}% {s:ability_name} Cooldown"
	"aghsfort_sniper_take_aim_flat_bonus_attack_range"	"+{s:value} {s:ability_name} Attack Range"

	"aghsfort_sniper_assassinate_flat_damage"			"+{s:value} {s:ability_name} Damage"
	"aghsfort_sniper_assassinate_percent_mana_cost"		"-{s:value}% {s:ability_name} Mana Cost"
	"aghsfort_sniper_assassinate_percent_cooldown"		"-{s:value}% {s:ability_name} Cooldown"
	"aghsfort_sniper_assassinate_projectile_speed"		"+{s:value} {s:ability_name} Projectile Speed"
	"aghsfort_sniper_assassinate_percent_cast_point"	"{s:value}% {s:ability_name} Aim Duration"


	"aghsfort_sniper_shrapnel_percent_mana_cost_cooldown"			"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_sniper_take_aim_percent_mana_cost_cooldown"			"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_sniper_take_aim_duration"								"+{s:value}s {s:ability_name} Duration"
	"aghsfort_sniper_take_aim_self_slow"							"{s:value}% {s:ability_name} Self Slow"
	"aghsfort_sniper_assassinate_percent_mana_cost_cooldown"		"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	//--------------------------------------------------------------------------------------------------------------
	// SNIPER ABILITIES END
	//--------------------------------------------------------------------------------------------------------------



	//--------------------------------------------------------------------------------------------------------------
	// MARS ABILITY UPGRADES START
	//--------------------------------------------------------------------------------------------------------------

	// MARS
  	"DOTA_Tooltip_ability_aghsfort_mars_spear"								"Spear of Mars"
	"DOTA_Tooltip_ability_aghsfort_mars_spear_Description"					"Mars throws his legendary Spear with deadly precision, damaging each enemy unit it strikes. The first enemy hero it hits is skewered on the spear, pushing it back. If a skewered hero hits a tree, building, or cliff, they will be impaled to it and stunned."
	"DOTA_Tooltip_ability_aghsfort_mars_spear_Lore"							"The legendary Spear of Mars still glows with the heat of the forge god's fires."
	"DOTA_Tooltip_ability_aghsfort_mars_spear_Note0"							"Spear of Mars can hit invisible units and reveals them if they are stunned."
	"DOTA_Tooltip_ability_aghsfort_mars_spear_Note1"							"Spear of Mars will only pin a units to cliffs onto elevated areas, otherwise it will push them off onto lower ground."
	"DOTA_Tooltip_ability_aghsfort_mars_spear_spear_range"					"CAST RANGE:"
 	"DOTA_Tooltip_ability_aghsfort_mars_spear_stun_duration"					"STUN DURATION:"
  	"DOTA_Tooltip_ability_aghsfort_mars_spear_damage"						"DAMAGE:"

	"DOTA_Tooltip_modifier_aghsfort_mars_spear_stun"							"Spear of Mars"
	"DOTA_Tooltip_modifier_aghsfort_mars_spear_stun_Description"				"Stunned for %fMODIFIER_PROPERTY_TOOLTIP% seconds."									

 	"DOTA_Tooltip_ability_aghsfort_mars_gods_rebuke"							"God's Rebuke"
	"DOTA_Tooltip_ability_aghsfort_mars_gods_rebuke_Description"				"Mars smashes enemies in front of him with his shield, knocking them back and damaging them with a critical hit based on his attack. Bonus damage is added when hitting heroes. Has True Strike."
	"DOTA_Tooltip_ability_aghsfort_mars_gods_rebuke_aghanim_description"		"Decreases cooldown of God's Rebuke."
	"DOTA_Tooltip_ability_aghsfort_mars_gods_rebuke_Lore"					"There isn't a warrior alive who can stand unmoved by the sting of Mars' rebuke."
	"DOTA_Tooltip_ability_aghsfort_mars_gods_rebuke_Note0"					"Attack modifiers have a chance to proc on God's Rebuke attacks."
	"DOTA_Tooltip_ability_aghsfort_mars_gods_rebuke_radius"					"DISTANCE:"
	"DOTA_Tooltip_ability_aghsfort_mars_gods_rebuke_knockback_slow"			"%KNOCKBACK SLOW:"
	"DOTA_Tooltip_ability_aghsfort_mars_gods_rebuke_knockback_slow_duration"		"KNOCKBACK SLOW DURATION:"
	"DOTA_Tooltip_ability_aghsfort_mars_gods_rebuke_crit_mult"				"%CRITICAL DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_mars_gods_rebuke_bonus_damage_vs_heroes"	"BONUS DAMAGE VS HEROES:"
	"DOTA_Tooltip_ability_aghsfort_mars_gods_rebuke_scepter_cooldown"	    "SCEPTER COOLDOWN:"
		
	"DOTA_Tooltip_modifier_aghsfort_mars_gods_rebuke_slow"					"God's Rebuke"
	"DOTA_Tooltip_modifier_aghsfort_mars_gods_rebuke_slow_Description"					"Movement speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%"

	"DOTA_Tooltip_ability_aghsfort_mars_bulwark"								"Bulwark"
	"DOTA_Tooltip_ability_aghsfort_mars_bulwark_Description"					"Mars wields his massive shield to block a portion of each physical attack when hit from the front or sides. When activated, removes Mars's ability to attack, increases the Damage Reduction from the front and sides and locks the direction he is facing. Mars has reduced movement speed and %redirect_chance%%% of the attack projectiles aimed at Mars's allies are redirected towards Mars instead."
	"DOTA_Tooltip_ability_aghsfort_mars_bulwark_Lore"						"Only the very foolish dare to fight fair with the god of war."
	"DOTA_Tooltip_ability_aghsfort_mars_bulwark_physical_damage_reduction"	"%FRONT REDUCTION:"
	"DOTA_Tooltip_ability_aghsfort_mars_bulwark_physical_damage_reduction_side"	"%SIDE REDUCTION:"
	"DOTA_Tooltip_ability_aghsfort_mars_bulwark_redirect_speed_penatly"		"%SPEED PENALTY WHEN ACTIVE:"
	"DOTA_Tooltip_ability_aghsfort_mars_bulwark_active_bulwark_block_bonus"	"%BLOCK BONUS WHEN ACTIVE:"
	"DOTA_Tooltip_ability_aghsfort_mars_bulwark_active_duration"			"MAX DURATION:"

	"DOTA_Tooltip_modifier_aghsfort_mars_bulwark"							"Bulwark"
	"DOTA_Tooltip_modifier_aghsfort_mars_bulwark_Description"				"Blocking %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%% of each physical attack from the front, half from the sides."

	"DOTA_Tooltip_ability_aghsfort_mars_arena_of_blood"						"Arena Of Blood"
	"DOTA_Tooltip_ability_aghsfort_mars_arena_of_blood_Description"			"After a short formation time, Mars summons an arena lined with the undead warriors of the Ash Legion, who block enemy attacks and movement. Enemy heroes near the inside edge of the arena will be attacked by spears, dealing damage and knocking them back." 
	"DOTA_Tooltip_ability_aghsfort_mars_arena_of_blood_Lore"					"The long-dead members of the Ash Legion, assembled from the finest warriors to ever test the might of Mars, still revel in the thrill of combat, gladly beholden to the hand that fell them for as long as he so commands."
	"DOTA_Tooltip_ability_aghsfort_mars_arena_of_blood_duration"				"DURATION:"
	"DOTA_Tooltip_ability_aghsfort_mars_arena_of_blood_radius"				"RADIUS:"
	"DOTA_Tooltip_ability_aghsfort_mars_arena_of_blood_spear_damage"			"SPEAR DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_mars_arena_of_blood_formation_time"		"FORMATION TIME:"
																		
	"DOTA_Tooltip_modifier_aghsfort_mars_arena_of_blood"						"Arena Of Blood"
	"DOTA_Tooltip_modifier_aghsfort_mars_arena_of_blood_Description"			"Blocks enemy attacks and movement."									

	"DOTA_Tooltip_modifier_aghsfort_mars_arena_of_blood_buff"				"Arena Of Blood"
	"DOTA_Tooltip_modifier_aghsfort_mars_arena_of_blood_buff_Description"	"+%dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% Health Regen"	


	"DOTA_Tooltip_ability_aghsfort_special_mars_spear_multiskewer"		"Shish Kebab"
	"DOTA_Tooltip_ability_aghsfort_special_mars_spear_impale_explosion"	"Boomstick"
	"DOTA_Tooltip_ability_aghsfort_special_mars_spear_burning_trail"		"Trailblazer"

	"DOTA_Tooltip_ability_aghsfort_special_mars_spear_multiskewer_Description"		"Spear can impale up to %value% enemies at once."
	"DOTA_Tooltip_ability_aghsfort_special_mars_spear_impale_explosion_Description"		"Spear explodes in a %value% radius at its destination, dealing an additional instance of its current damage."
	"DOTA_Tooltip_ability_aghsfort_special_mars_spear_burning_trail_Description"		"Spear leaves a burning trail in its wake. The trail lasts for %trail_duration% seconds and burns enemies for %damage_pct%%% of Spear's damage every %burn_interval% seconds."

	"DOTA_Tooltip_ability_aghsfort_special_mars_gods_rebuke_full_circle"		"Full Circle"
	"DOTA_Tooltip_ability_aghsfort_special_mars_gods_rebuke_stun"		"Stunning Rebuke"
	"DOTA_Tooltip_ability_aghsfort_special_mars_gods_rebuke_strength_buff"		"Strong Argument"

	"DOTA_Tooltip_ability_aghsfort_special_mars_gods_rebuke_full_circle_Description"			"God's Rebuke deals damage in a full circle around Mars."
	"DOTA_Tooltip_ability_aghsfort_special_mars_gods_rebuke_stun_Description"				"Grants %value% charges. God's Rebuke stuns enemies for %stun_duration_mult%%% of the slow duration."
	"DOTA_Tooltip_ability_aghsfort_special_mars_gods_rebuke_strength_buff_Description"		"God's Rebuke grants Mars %strength_gain% strength for %buff_duration% seconds for each enemy hit."
	"DOTA_Tooltip_modifier_aghsfort_special_mars_gods_rebuke_strength_buff"  				"Strong Argument"
	"DOTA_Tooltip_modifier_aghsfort_special_mars_gods_rebuke_strength_buff_Description"		"Gaining strength for each enemy affected by God's Rebuke."

	"DOTA_Tooltip_ability_aghsfort_special_mars_bulwark_counter_rebuke"		"Retort"
	"DOTA_Tooltip_ability_aghsfort_special_mars_bulwark_healing"		"Bulwark Healing"
	"DOTA_Tooltip_ability_aghsfort_special_mars_bulwark_return"		"Bulwark Return"
	"DOTA_Tooltip_ability_aghsfort_special_mars_bulwark_spears"		"Bastion"
	"DOTA_Tooltip_ability_aghsfort_special_mars_bulwark_soldiers"	"Phalanx"

	"DOTA_Tooltip_ability_aghsfort_special_mars_bulwark_counter_rebuke_Description"		"During Active Bulwark, Mars has a %value%%% chance to counter attack with God's Rebuke if attacked from the front."
	"DOTA_Tooltip_ability_aghsfort_special_mars_bulwark_healing_Description"		"During active Bulwark, Mars regenerates %value%%% of his Max Health per second."
	"DOTA_Tooltip_ability_aghsfort_special_mars_bulwark_return_Description"		"During active Bulwark, Mars deals %value%%% of his attack damage to enemies that are attacking him."
	"DOTA_Tooltip_ability_aghsfort_special_mars_bulwark_spears_Description"		"Every %stack_interval% seconds of Bulwark being active, Mars gets an additional charge, up to %stack_limit% total. When Bulwark is turned off, Mars releases a Spear for each charge, in a semi-circle in front of him."
	"DOTA_Tooltip_ability_aghsfort_special_mars_bulwark_soldiers_Description"	"When activating Bulwark, Mars summons %soldier_count% invulnerable and unmovable soldiers next to him. Soldiers have an attack range of %attack_range_tooltip%, and deal %attack_damage_tooltip% + %bonus_damage_pct%%% of Mars's Base Attack Damage with each hit. Soldiers last for the full duration of Bulwark."

	"DOTA_Tooltip_ability_aghsfort_special_mars_arena_of_blood_fear"		"Arena of Fear"
	"DOTA_Tooltip_ability_aghsfort_special_mars_arena_of_blood_global"		"Remote Workplace"
	"DOTA_Tooltip_ability_aghsfort_special_mars_arena_of_blood_attack_buff"		"Colosseum"
	"DOTA_Tooltip_ability_aghsfort_special_mars_arena_of_blood_outside_perimeter"	"Anyway, Here's Spearwall"


	"DOTA_Tooltip_ability_aghsfort_special_mars_arena_of_blood_fear_Description"		"Arena of Blood fears all enemies inside for %value% seconds"
	"DOTA_Tooltip_ability_aghsfort_special_mars_arena_of_blood_global_Description"		"Arena of Blood has a global cast range, and a %value%%% cooldown decrease"
	"DOTA_Tooltip_ability_aghsfort_special_mars_arena_of_blood_attack_buff_Description"		"Allies inside the Arena gain %bonus_damage% bonus damage and %attack_speed% bonus attack speed"
	"DOTA_Tooltip_ability_aghsfort_special_mars_arena_of_blood_outside_perimeter_Description"	"Soldiers in the Arena of Blood attack %attack_rate_mult%x as fast and get knocked back less, while also attacking enemies up to %value% units outside the Arena."

	"aghsfort_mars_spear_percent_manacost"					"-{s:value} % {s:ability_name} Manacost"
	"aghsfort_mars_spear_percent_cooldown"					"-{s:value} % {s:ability_name} Cooldown"
	"aghsfort_mars_spear_flat_damage"						"+{s:value} {s:ability_name} Damage"
	"aghsfort_mars_spear_flat_stun_duration"				"{s:value}s {s:ability_name} Stun Duration"
	"aghsfort_mars_spear_flat_knockback_distance"			"{s:value} {s:ability_name} Knockback Distance"
	"aghsfort_mars_gods_rebuke_percent_manacost"			"-{s:value} % {s:ability_name} Manacost"
	"aghsfort_mars_gods_rebuke_percent_cooldown"			"-{s:value} % {s:ability_name} Cooldown"
	"aghsfort_mars_gods_rebuke_flat_crit_mult"				 "+{s:value} {s:ability_name} Crit Multiplier"
	"aghsfort_mars_gods_rebuke_flat_knockback_slow_duration" "+{s:value}s {s:ability_name} Knockback Slow Duration"
	"aghsfort_mars_bulwark_damage_reduction_front"			"+{s:value} {s:ability_name} Damage reduction from the Front"
	"aghsfort_mars_bulwark_damage_reduction_sides"			"+{s:value} {s:ability_name} Damage reduction from the Sides"
	"aghsfort_mars_bulwark_redirect_speed_penatly"			"{s:value} % {s:ability_name} active speed penalty"
	"aghsfort_mars_bulwark_percent_manacost"					"-{s:value} % {s:ability_name} Manacost"
	"aghsfort_mars_bulwark_percent_cooldown"					"-{s:value} % {s:ability_name} Cooldown"
	"aghsfort_mars_bulwark_active_bulwark_block_bonus"			"+{s:value}% {s:ability_name} Damage Reduction When Active"	
	"aghsfort_mars_arena_of_blood_manacost"			"-{s:value} % {s:ability_name} Manacost"
	"aghsfort_mars_arena_of_blood_cooldown"			"-{s:value} % {s:ability_name} Cooldown"
	"aghsfort_mars_arena_of_blood_duration"			"+{s:value}s {s:ability_name} Duration"
	"aghsfort_mars_arena_of_blood_spear_damage"			"+{s:value} {s:ability_name} Spear Damage"
	"aghsfort_mars_arena_of_blood_spear_attack_interval"			"{s:value} % {s:ability_name} Attack Interval"
	"aghsfort_mars_bulwark_active_duration"			"+{s:value}s {s:ability_name} Active Duration"

	"aghsfort_mars_gods_rebuke_radius"					"+{s:value} {s:ability_name} Distance"
	"aghsfort_mars_bulwark_speed_penalty"				"-{s:value}% Active Speed Penalty"
	"aghsfort_mars_bulwark_damage_reduction"			"+{s:value1} / {s:value2} {s:ability_name} Front / Side Damage Reduction"
	"aghsfort_mars_spear_cooldown_manacost"								"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_mars_gods_rebuke_cooldown_manacost"					"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_mars_bulwark_cooldown_manacost"				"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_mars_arena_of_blood_cooldown_manacost"				"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	//--------------------------------------------------------------------------------------------------------------
	// MARS ABILITY UPGRADES END
	//--------------------------------------------------------------------------------------------------------------		

	//--------------------------------------------------------------------------------------------------------------
	// VIPER ABILITY UPGRADES START
	//--------------------------------------------------------------------------------------------------------------		

	"DOTA_Tooltip_ability_aghsfort_viper_poison_attack"										"Poison Attack"
	"DOTA_Tooltip_ability_aghsfort_viper_poison_attack_Description"							"Intensifies Viper's venom, adding an effect to his normal attack that applies a stacking movement speed slow and magic resistance deduction while dealing damage over time. Stacks up to %max_stacks% times."
	"DOTA_Tooltip_ability_aghsfort_viper_poison_attack_Lore"									"The Netherdrake's inborn toxic breath quickly drains the vitality of its afflicted."
	"DOTA_Tooltip_ability_aghsfort_viper_poison_attack_duration"								"DURATION:"
	"DOTA_Tooltip_ability_aghsfort_viper_poison_attack_damage"								"DAMAGE PER SECOND:"
	"DOTA_Tooltip_ability_aghsfort_viper_poison_attack_movement_speed"					"%MOVE SLOW:"
	"DOTA_Tooltip_ability_aghsfort_viper_poison_attack_magic_resistance"					"%MAGIC RESISTANCE:"
	"DOTA_Tooltip_ability_aghsfort_viper_poison_attack_max_stacks"					"MAX STACKS:"
	"DOTA_Tooltip_ability_aghsfort_viper_nethertoxin"										"Nethertoxin"
	"DOTA_Tooltip_ability_aghsfort_viper_nethertoxin_Description"							"Viper releases a Nethertoxin at the targeted area. Units in that area take an increasing damage over time based on how long they remain in it. Disables passives of affected units."
	"DOTA_Tooltip_ability_aghsfort_viper_nethertoxin_Lore"									"Poison from the Nether Reaches turns wounds into fatalities, and fatigue into death."
	"DOTA_Tooltip_ability_aghsfort_viper_nethertoxin_min_damage"							"MIN DPS:"
	"DOTA_Tooltip_ability_aghsfort_viper_nethertoxin_max_damage"							"MAX DPS:"
	"DOTA_Tooltip_ability_aghsfort_viper_nethertoxin_max_duration"							"MAX DPS DURATION:"
	"DOTA_Tooltip_ability_aghsfort_viper_nethertoxin_radius"							"RADIUS:"
	"DOTA_Tooltip_ability_aghsfort_viper_nethertoxin_duration"						"DURATION:"
	"DOTA_Tooltip_ability_aghsfort_viper_corrosive_skin"										"Corrosive Skin"
	"DOTA_Tooltip_ability_aghsfort_viper_corrosive_skin_Description"							"Viper exudes an infectious toxin that damages and slows the attack speed of any enemy that damages it in a %max_range_tooltip% radius. The acid exudate also increases Viper's resistance to magic."
	"DOTA_Tooltip_ability_aghsfort_viper_corrosive_skin_Lore"								"It is not unusual for sword and shield alike to corrode in the very hands of those who attack the Netherdrake."
	"DOTA_Tooltip_ability_aghsfort_viper_corrosive_skin_Note0"								"Stacks multiplicatively with other magic damage resistance sources."
	"DOTA_Tooltip_ability_aghsfort_viper_corrosive_skin_duration"							"DURATION:"
	"DOTA_Tooltip_ability_aghsfort_viper_corrosive_skin_damage"								"DAMAGE PER SECOND:"
	"DOTA_Tooltip_ability_aghsfort_viper_corrosive_skin_bonus_attack_speed"					"ATTACK SLOW:"
	"DOTA_Tooltip_ability_aghsfort_viper_corrosive_skin_bonus_magic_resistance"				"%MAGIC RESISTANCE:"
	"DOTA_Tooltip_ability_aghsfort_viper_corrosive_skin_max_range_tooltip"				"MAX RANGE RADIUS:"
	"DOTA_Tooltip_ability_aghsfort_viper_viper_strike"										"Viper Strike"
	"DOTA_Tooltip_ability_aghsfort_viper_viper_strike_Description"							"Viper slows the targeted enemy unit's movement and attack speed while also dealing poison damage over time.  The slowing effect reduces over the duration of the poison."
	"DOTA_Tooltip_ability_aghsfort_viper_viper_strike_Lore"									"Once used to slay his sadistic summoner, the most powerful of Netherdrake infections spreads through the veins of those foolish enough to cross Viper."
	"DOTA_Tooltip_ability_aghsfort_viper_viper_strike_duration"								"DURATION:"
	"DOTA_Tooltip_ability_aghsfort_viper_viper_strike_damage"								"DAMAGE PER SECOND:"
	"DOTA_Tooltip_ability_aghsfort_viper_viper_strike_bonus_movement_speed"					"%MOVE SLOW:"
	"DOTA_Tooltip_ability_aghsfort_viper_viper_strike_bonus_attack_speed"					"ATTACK SLOW:"
	"DOTA_Tooltip_ability_aghsfort_viper_viper_strike_cast_range_scepter"					"SCEPTER CAST RANGE:"
	"DOTA_Tooltip_ability_aghsfort_viper_viper_strike_mana_cost_scepter"						"SCEPTER MANA COST:"
	"DOTA_Tooltip_ability_aghsfort_viper_viper_strike_cooldown_scepter"						"SCEPTER COOLDOWN:"
	"DOTA_Tooltip_ability_aghsfort_viper_viper_strike_aghanim_description"					"Decreases mana cost and cooldown, and increases cast range."
		
	"DOTA_Tooltip_modifier_aghsfort_viper_poison_attack_slow"						"Poison Attack"
	"DOTA_Tooltip_modifier_aghsfort_viper_poison_attack_slow_Description"			"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, magic resitance reduced by %dMODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS%%%. Taking damage over time."
	"DOTA_Tooltip_modifier_aghsfort_viper_corrosive_skin_slow"						"Corrosive Skin Slow"
	"DOTA_Tooltip_modifier_aghsfort_viper_corrosive_skin_slow_Description"			"Attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
	"DOTA_Tooltip_modifier_aghsfort_viper_viper_strike_slow"							"Viper Strike Slow"
	"DOTA_Tooltip_modifier_aghsfort_viper_viper_strike_slow_Description"				"Movement speed reduced by %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %fMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."
	"DOTA_Tooltip_modifier_aghsfort_viper_nethertoxin" 								"Nethertoxin"
	"DOTA_Tooltip_modifier_aghsfort_viper_nethertoxin_Description" 					"Passive abilities disabled, and taking increasing damage over time."

	"DOTA_Tooltip_ability_aghsfort_special_viper_poison_snap"						"Poison Snap"
	"DOTA_Tooltip_ability_aghsfort_special_viper_poison_snap_Description"			"Whenever an enemy takes %value% damage from Poison Attack, it will be mini-stunned."

	"DOTA_Tooltip_ability_aghsfort_special_viper_poison_attack_explode"				"Venomous Discharge"
	"DOTA_Tooltip_ability_aghsfort_special_viper_poison_attack_explode_Description"	"Poison Attack festers and explodes when expiring, dealing damage in a %value% area of effect equal to %damage_multiplier%x the total damage the enemy took from the current debuff."

	"DOTA_Tooltip_ability_aghsfort_special_viper_poison_attack_spread"				"Contagion"
	"DOTA_Tooltip_ability_aghsfort_special_viper_poison_attack_spread_Description"	"When a unit dies affected by Poison Attack, the current debuff is applied to enemies in %value% area of effect."

	"DOTA_Tooltip_ability_aghsfort_special_viper_nethertoxin_charges"				"Nethertoxin Charges"
	"DOTA_Tooltip_ability_aghsfort_special_viper_nethertoxin_charges_Description"	"Nethertoxin gains %value% charges."

	"DOTA_Tooltip_ability_aghsfort_special_viper_nethertoxin_lifesteal"				"Toxic Osmosis"
	"DOTA_Tooltip_ability_aghsfort_special_viper_nethertoxin_lifesteal_Description" "Nethertoxin restores %value%%% of its damage dealt as health to Viper."

	"DOTA_Tooltip_ability_aghsfort_special_viper_nethertoxin_persist"				"Lingering Miasma"
	"DOTA_Tooltip_ability_aghsfort_special_viper_nethertoxin_persist_Description"	"Enemies that die from Nethertoxin extend the pool duration by %value% second(s)."

	"DOTA_Tooltip_ability_aghsfort_special_viper_corrosive_skin_speed_steal"		"Exudate"	
	"DOTA_Tooltip_ability_aghsfort_special_viper_corrosive_skin_speed_steal_Description"		"Viper gains 25%% of the attack speed lost by targets debuffed by Corrosive Skin as bonus attack and movement speed."			

	"DOTA_Tooltip_ability_aghsfort_special_viper_corrosive_skin_flying"				"Fly Into A Rage"
	"DOTA_Tooltip_ability_aghsfort_special_viper_corrosive_skin_flying_Description"	"Corrosive Skin can be activated to gain flying movement for %flight_time% seconds, and automatically apply Corrosive Skin's debuff to all enemies within %radius% range.  The poison damage is doubled.  %cooldown% cooldown, %mana_cost% mana cost."

	"DOTA_Tooltip_modifier_aghsfort_viper_corrosive_skin_flying"					"Fly Into A Rage"
	"DOTA_Tooltip_modifier_aghsfort_viper_corrosive_skin_flying_Description"		"Flying movement, and applying stronger poison to all enemies within range."

	"DOTA_Tooltip_ability_aghsfort_special_viper_corrosive_skin_aura"				"Shedding Skin"
	"DOTA_Tooltip_ability_aghsfort_special_viper_corrosive_skin_aura_Description"	"Corrosive Skin's damage is increased by %damage_increase_pct%%% and becomes an aura that affects teammates within %value% range for half the effect."

	"DOTA_Tooltip_modifier_aghsfort_viper_corrosive_skin"							"Corrosive Skin"

	"DOTA_Tooltip_ability_aghsfort_special_viper_viper_strike_allies"				"Antitoxin"
	"DOTA_Tooltip_ability_aghsfort_special_viper_viper_strike_allies_Description"	"Viper Strike can target allies, healing them for the damage amount and buffing their movement and attack for the slow amounts."

	"DOTA_Tooltip_ability_aghsfort_special_viper_chain_viper_strike"				"Snakebite"
	"DOTA_Tooltip_ability_aghsfort_special_viper_chain_viper_strike_Description"	"Viper Strike will bounce to %value% additional targets."

	"DOTA_Tooltip_ability_aghsfort_special_viper_channeled_viper_strike"				"Channeled Viper Strike"
	"DOTA_Tooltip_ability_aghsfort_special_viper_channeled_viper_strike_Description"	"Viper Strike becomes a no target channeled spell with twice cooldown. Any enemy walking in 900 range during the channel will be struck by a Viper Strike every 0.5 seconds."

	"DOTA_Tooltip_ability_aghsfort_special_viper_periodic_strike"					"Contamination"
	"DOTA_Tooltip_ability_aghsfort_special_viper_periodic_strike_Description"	"Viper Strike becomes a no target spell. Any target walking within Viper Strike cast range for the duration of the ability will be struck by a Viper Strike every %value% seconds. The duration of the ability is equal to Viper Strike's overall debuff duration."


	"aghsfort_viper_poison_attack_pct_mana_cost"			"-{s:value}% {s:ability_name} Mana Cost"
	"aghsfort_viper_poison_attack_damage"					"+{s:value} {s:ability_name} Damage Per Second"
	"aghsfort_viper_poison_attack_magic_resistance"			"+{s:value} {s:ability_name} Magic Resistance Reduction"
	"aghsfort_viper_poison_attack_movement_speed"			"+{s:value}% {s:ability_name} Movement Speed Slow"
	"aghsfort_viper_poison_attack_duration"					"+{s:value}s {s:ability_name} Duration"
	"aghsfort_viper_poison_attack_max_stacks"				"+{s:value} {s:ability_name} Max Stacks"
	"aghsfort_viper_nethertoxin_pct_mana_cost"					"-{s:value}% {s:ability_name} Mana Cost"
	"aghsfort_viper_nethertoxin_pct_cooldown"				 	"-{s:value}% {s:ability_name} Cooldown"
	"aghsfort_viper_nethertoxin_max_damage" 				"+{s:value} {s:ability_name} Max Damage"
	"aghsfort_viper_nethertoxin_radius"						"+{s:value} {s:ability_name} Radius"
	"aghsfort_viper_nethertoxin_duration"					"+{s:value}s {s:ability_name} Duration"
	"aghsfort_viper_corrosive_skin_bonus_attack_speed"		"+{s:value} {s:ability_name} Attack Speed Slow"
	"aghsfort_viper_corrosive_skin_bonus_magic_resistance"	"+{s:value} {s:ability_name} Magic Resistance Bonus"
	"aghsfort_viper_corrosive_skin_damage"					"+{s:value} {s:ability_name} Damage Per Second"
	"aghsfort_viper_corrosive_skin_duration"				"+{s:value}s {s:ability_name} Duration"
	"aghsfort_viper_viper_strike_pct_cooldown"					"-{s:value}% {s:ability_name} Cooldown"
	"aghsfort_viper_viper_strike_pct_mana_cost"					"-{s:value}% {s:ability_name} Mana Cost"
	"aghsfort_viper_viper_strike_duration"					"+{s:value}s {s:ability_name} Duration"
	"aghsfort_viper_viper_strike_damage"					"+{s:value} {s:ability_name} Damage Per Second"
	"aghsfort_viper_viper_strike_damage_pct"				"+{s:value}% {s:ability_name} Damage Per Second"

	"aghsfort_viper_nethertoxin_mana_cost_cooldown"			"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_viper_viper_strike_mana_cost_cooldown"		"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"

	//--------------------------------------------------------------------------------------------------------------
	// VIPER ABILITY UPGRADES END
	//--------------------------------------------------------------------------------------------------------------		



	//--------------------------------------------------------------------------------------------------------------
	// WEAVER ABILITY UPGRADES START
	//--------------------------------------------------------------------------------------------------------------	

	"DOTA_Tooltip_ability_aghsfort_weaver_the_swarm"								"The Swarm"
	"DOTA_Tooltip_ability_aghsfort_weaver_the_swarm_Description"					"Weaver launches a swarm of %count% young Weavers that latch on any enemy unit in their path, attacking and reducing armor until it is killed."
	"DOTA_Tooltip_ability_aghsfort_weaver_the_swarm_Lore"						"Skitskurr opens a gap in the space time fabric, allowing young Weavers to slip through and aid him in combat."
	"DOTA_Tooltip_ability_aghsfort_weaver_the_swarm_Note0"						"When a beetle latches on a target, it will remain there until it is killed or the duration expires."
	"DOTA_Tooltip_ability_aghsfort_weaver_the_swarm_Note1"						"Beetles are Spell Immune, but can be killed in %destroy_attacks% attacks from a hero. Other units deal half damage."
	"DOTA_Tooltip_ability_aghsfort_weaver_the_swarm_Note2"						"Beetles provide vision of the target unless the target is invisible."
	"DOTA_Tooltip_ability_aghsfort_weaver_the_swarm_damage"						"ATTACK DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_weaver_the_swarm_attack_rate"					"ATTACK FREQUENCY:"
	"DOTA_Tooltip_ability_aghsfort_weaver_the_swarm_duration"					"DURATION:"
	"DOTA_Tooltip_ability_aghsfort_weaver_the_swarm_count"						"COUNT:"
	"DOTA_Tooltip_ability_aghsfort_weaver_the_swarm_armor_reduction"				"ARMOR REDUCTION PER ATTACK:"
	"DOTA_Tooltip_ability_aghsfort_weaver_the_swarm_destroy_attacks"				"ATTACKS TO DESTROY:"
	"DOTA_Tooltip_ability_aghsfort_weaver_shukuchi"								"Shukuchi"
	"DOTA_Tooltip_ability_aghsfort_weaver_shukuchi_Description"					"Weaver shifts out of visibility, gaining bonus movement speed and dealing damage to any enemies it passes through."
	"DOTA_Tooltip_ability_aghsfort_weaver_shukuchi_Lore"							"As the Weavers worked in the fabric of creation, small wormholes allowed them to slip through time to better work their craft."
	"DOTA_Tooltip_ability_aghsfort_weaver_shukuchi_Note0"						"Can only damage the same unit once per cast."
	"DOTA_Tooltip_ability_aghsfort_weaver_shukuchi_damage"						"DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_weaver_shukuchi_speed"						"MOVEMENT BONUS:"
	"DOTA_Tooltip_ability_aghsfort_weaver_shukuchi_radius"						"RADIUS:"
	"DOTA_Tooltip_ability_aghsfort_weaver_shukuchi_fade_time"					"FADE TIME:"
	"DOTA_Tooltip_ability_aghsfort_weaver_shukuchi_duration"						"DURATION:"
	"DOTA_Tooltip_ability_aghsfort_weaver_geminate_attack"						"Geminate Attack"
	"DOTA_Tooltip_ability_aghsfort_weaver_geminate_attack_Description"			"Allows Weaver to dispatch two attacks at once."
	"DOTA_Tooltip_ability_aghsfort_weaver_geminate_attack_Lore"					"Skitskurr's relationship with time is somewhat variable, causing his actions to be witnessed - and felt - more than once."
	"DOTA_Tooltip_ability_aghsfort_weaver_geminate_attack_Note0"						"Additional attacks leave Weaver %delay% seconds after the previous one, and have no range limit."
	"DOTA_Tooltip_ability_aghsfort_weaver_geminate_attack_tooltip_attack"						"GEMINATE ATTACK COUNT:"
	"DOTA_Tooltip_ability_aghsfort_weaver_geminate_attack_bonus_damage"						"GEMINATE ATTACK DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_weaver_time_lapse"							"Time Lapse"
	"DOTA_Tooltip_ability_aghsfort_weaver_time_lapse_Description"				"Weaver warps backward to whatever position it was in five seconds earlier--regaining the HP and mana from that time. No effect on cooldown, gold or experience.\n\nDISPEL TYPE: Strong Dispel"
	"DOTA_Tooltip_ability_aghsfort_weaver_time_lapse_cooldown_scepter"	        "SCEPTER COOLDOWN:"
	"DOTA_Tooltip_ability_aghsfort_weaver_time_lapse_cast_range_tooltip_scepter"	"SCEPTER ALLY CAST RANGE:"
	"DOTA_Tooltip_ability_aghsfort_weaver_time_lapse_Lore"						"If Skitskurr does not deem the current reality of the world to fit his desires, he simply crawls back in time to right what was wronged."
	"DOTA_Tooltip_ability_aghsfort_weaver_time_lapse_Note0"						"Removes most negative buffs from Weaver."
	"DOTA_Tooltip_ability_aghsfort_weaver_time_lapse_Note1"						"Time Lapse disjoints projectiles."
	"DOTA_Tooltip_ability_aghsfort_weaver_time_lapse_aghanim_description"		"Reduces cooldown, and allows Weaver to cast Time Lapse on an ally."
		
	"DOTA_Tooltip_modifier_aghsfort_weaver_swarm_debuff"						"Swarm"
	"DOTA_Tooltip_modifier_aghsfort_weaver_swarm_debuff_Description"			"Doing damage and reducing armor."
	"DOTA_Tooltip_modifier_aghsfort_weaver_shukuchi"							"Shukuchi"
	"DOTA_Tooltip_modifier_aghsfort_weaver_shukuchi_Description"				"Invisible and doing damage to units passed through."


	"DOTA_Tooltip_ability_aghsfort_special_weaver_swarm_allies"								"Bug Your Friends"
	"DOTA_Tooltip_ability_aghsfort_special_weaver_swarm_explosion"							"Bug Bug Boom"
	"DOTA_Tooltip_ability_aghsfort_special_weaver_swarm_damage_transfer"					"Hivemind"

	"DOTA_Tooltip_ability_aghsfort_special_weaver_geminate_attack_splitshot"				"Many Threads"
	"DOTA_Tooltip_ability_aghsfort_special_weaver_geminate_attack_applies_swarm"			"Swarm the Beaches"
	"DOTA_Tooltip_ability_aghsfort_special_weaver_geminate_attack_lifesteal"				"Give Some, Take Some"
	"DOTA_Tooltip_ability_aghsfort_special_weaver_geminate_attack_knockback"				"Stay Back"

	"DOTA_Tooltip_ability_aghsfort_special_weaver_shukuchi_trail"							"Reality Rips"
	"DOTA_Tooltip_ability_aghsfort_special_weaver_shukuchi_heal"							"Beneficial Passing"
	"DOTA_Tooltip_ability_aghsfort_special_weaver_shukuchi_attack_on_completion"			"Blacklist"
	"DOTA_Tooltip_ability_aghsfort_special_weaver_shukuchi_swarm"							"Shukuchi Swarm"
	"DOTA_Tooltip_ability_aghsfort_special_weaver_shukuchi_greater_invisibility"			"Greater Shukuchi"

	"DOTA_Tooltip_ability_aghsfort_special_weaver_time_lapse_allies"						"Back to Basics"
	"DOTA_Tooltip_ability_aghsfort_special_weaver_time_lapse_restoration"					"All's Well That Starts Well"
	"DOTA_Tooltip_ability_aghsfort_special_weaver_time_lapse_explosion"						"Explosive Reality"


	"DOTA_Tooltip_ability_aghsfort_special_weaver_swarm_allies_Description"								"Beetles attach to allies, healing them and increasing their armor for the values of the base ability."
	"DOTA_Tooltip_ability_aghsfort_special_weaver_swarm_explosion_Description"							"When a Beetle is killed, it explodes in a %value% radius, dealing damage equal to %damage_pct%%% of the damage it already dealt to it's target."
	"DOTA_Tooltip_ability_aghsfort_special_weaver_swarm_damage_transfer_Description"					"All enemies affected by the Swarm transfer %value%%% of damage dealt to other affected units within %radius% range."

	"DOTA_Tooltip_ability_aghsfort_special_weaver_geminate_attack_splitshot_Description"				"Weaver's additional attack hits an additional %attack_count% targets in Weaver's attack range + %bonus_range%."
	"DOTA_Tooltip_ability_aghsfort_special_weaver_geminate_attack_applies_swarm_Description"			"Weaver's additional attack attaches the current level of The Swarm to the target."
	"DOTA_Tooltip_ability_aghsfort_special_weaver_geminate_attack_lifesteal_Description"				"Weaver's additional attack lifesteals %value%%% of the attack, and knocks back the target by %knockback% range."
	"DOTA_Tooltip_ability_aghsfort_special_weaver_geminate_attack_knockback_Description"				"Weaver's additional attack knocks back the target by %value% range."

	"DOTA_Tooltip_ability_aghsfort_special_weaver_shukuchi_trail_Description"							"Shukuchi leaves a trail behind Weaver that lasts %trail_duration% seconds and deals %damage_pct% of Shukuchi's damage every %burn_interval% seconds. Path radius is %path_radius%."
	"DOTA_Tooltip_ability_aghsfort_special_weaver_shukuchi_heal_Description"							"Shukuchi heals all allies that Weaver Passes through for %heal_pct%%% of Shukuchi's damage."
	"DOTA_Tooltip_ability_aghsfort_special_weaver_shukuchi_attack_on_completion_Description"			"Once Shukuchi is complete, Weaver fires an attack at all affected enemies."
	"DOTA_Tooltip_ability_aghsfort_special_weaver_shukuchi_swarm_Description"							"Units hit by Shukuchi are automatically affected by the current level of the The Swarm."
	"DOTA_Tooltip_ability_aghsfort_special_weaver_shukuchi_greater_invisibility_Description"			"Shukuchi does not end on attack or cast."
	"DOTA_Tooltip_ability_aghsfort_special_weaver_time_lapse_allies_Description"						"Time Lapse can target allies and casts Shukuchi on the target."
	"DOTA_Tooltip_ability_aghsfort_special_weaver_time_lapse_restoration_Description"					"When Time Lapse is cast, it automatically restores the target to full health and mana."
	"DOTA_Tooltip_ability_aghsfort_special_weaver_time_lapse_explosion_Description"						"Time Lapsed units create explosions along their path, damaging units in a %radius% area for %damage_pct%%% of the target's missing Health."


	"aghsfort_weaver_the_swarm_percent_manacost"				"-{s:value}% {s:ability_name} Mana Cost"
	"aghsfort_weaver_the_swarm_percent_cooldown"				"-{s:value}% {s:ability_name} Cooldown"
	"aghsfort_weaver_the_swarm_flat_damage"						"+{s:value} {s:ability_name} Damage"
	"aghsfort_weaver_the_swarm_flat_attack_rate"				"{s:value}% {s:ability_name} Faster Beetle Attack Rate"
	"aghsfort_weaver_the_swarm_flat_duration"					"+{s:value} {s:ability_name} Duration"
	"aghsfort_weaver_the_swarm_flat_destroy_attacks"	"+{s:value} {s:ability_name} Attacks to Destroy"
	"aghsfort_weaver_the_swarm_flat_count"				"+{s:value} {s:ability_name} Swarm Beetles"
	"aghsfort_weaver_the_swarm_flat_armor_reduction"				"+{s:value} {s:ability_name} Armor Reduction"
	"aghsfort_weaver_shukuchi_percent_manacost"				"-{s:value}% {s:ability_name} Mana Cost"
	"aghsfort_weaver_shukuchi_percent_cooldown"			"-{s:value}% {s:ability_name} Cooldown"
	"aghsfort_weaver_shukuchi_flat_damage"				"+{s:value} {s:ability_name} Damage"
	"aghsfort_weaver_shukuchi_flat_speed"				"+{s:value} {s:ability_name} Speed"
	"aghsfort_weaver_shukuchi_duration"				"+{s:value} {s:ability_name} Duration"
	"aghsfort_weaver_shukuchi_radius"				"+{s:value} {s:ability_name} Effect Radius"
	"aghsfort_weaver_geminate_attack_cooldown"				"-{s:value}% {s:ability_name} Cooldown"
	"aghsfort_weaver_geminate_attack_flat_bonus_damage"				"+{s:value} {s:ability_name} Bonus Damage"
	"aghsfort_weaver_time_lapse_percent_manacost"				"-{s:value}% {s:ability_name} Mana Cost"
	"aghsfort_weaver_time_lapse_cooldown"				"-{s:value}% {s:ability_name} Cooldown"


	"aghsfort_weaver_the_swarm_mana_cost_cooldown"			"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_weaver_time_lapse_mana_cost_cooldown"			"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_weaver_shukuchi_mana_cost_cooldown"			"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"

	//--------------------------------------------------------------------------------------------------------------
	// WEAVER ABILITY UPGRADES END
	//--------------------------------------------------------------------------------------------------------------	
		
	"DOTA_Tooltip_Ability_aghsfort_minor_stats_upgrade"					"Upgrade "
	"DOTA_Tooltip_Ability_aghsfort_minor_stats_upgrade_Description"		"Upgrades your heroe's base stats, like hp, armor, attack damage, etc."
	//"DOTA_Tooltip_Ability_aghsfort_minor_stats_upgrade_bonus_strength"		"STR:"
	//"DOTA_Tooltip_Ability_aghsfort_minor_stats_upgrade_bonus_agility"		"AGI:"
	//"DOTA_Tooltip_Ability_aghsfort_minor_stats_upgrade_bonus_intelligence"		"AGI:"
	//"DOTA_Tooltip_modifier_aghsfort_minor_stats_upgrade"		"Minor Stats Upgrade"
	//"DOTA_Tooltip_modifier_aghsfort_minor_stats_upgrade_Description"		"STR increased by %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%, int by %dMODIFIER_PROPERTY_STATS_INTELLECT_BONUS%, agi by %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS%"

	"aghsfort_minor_stat_upgrade_bonus_strength"			"+{s:value} Strength"
	"aghsfort_minor_stat_upgrade_bonus_agility"				"+{s:value} Agility"
	"aghsfort_minor_stat_upgrade_bonus_intelligence"		"+{s:value} Intelligence"
	"aghsfort_minor_stat_upgrade_bonus_primary_stat"		"+{s:value} Primary Attribute"
	"aghsfort_minor_stat_upgrade_bonus_all_stats"			"+{s:value} All Stats"
	"aghsfort_minor_stat_upgrade_bonus_movespeed"			"+{s:value} Movement Speed"
	"aghsfort_minor_stat_upgrade_bonus_hp_regen"			"+{s:value} HP Regen"
	"aghsfort_minor_stat_upgrade_bonus_armor"				"+{s:value} Armor"
	"aghsfort_minor_stat_upgrade_bonus_attack_damage"		"+{s:value} Base Attack Damage"
	"aghsfort_minor_stat_upgrade_bonus_cast_range"			"+{s:value} Cast Range"
	"aghsfort_minor_stat_upgrade_bonus_spell_amp"			"+{s:value}% Spell Amplification"
	"aghsfort_minor_stat_upgrade_bonus_health"				"+{s:value} Health"
	"aghsfort_minor_stat_upgrade_bonus_mana"				"+{s:value} Mana"
	"aghsfort_minor_stat_upgrade_bonus_attack_speed"		"+{s:value} Attack Speed"
	"aghsfort_minor_stat_upgrade_bonus_heal_amp"			"+{s:value}% Heal Amplification"
	"aghsfort_minor_stat_upgrade_bonus_mana_regen"			"+{s:value} Mana Regen"
	"aghsfort_minor_stat_upgrade_bonus_evasion"				"+{s:value}% Evasion"
	"aghsfort_minor_stat_upgrade_bonus_magic_resist"		"+{s:value}% Magic Resistance"
	"aghsfort_minor_stat_upgrade_bonus_lifesteal"			"+{s:value}% Lifesteal"

		
	//--------------------------------------------------------------------------------------------------------------
	// OMNIKNIGHT ABILITY UPGRADES START
	//--------------------------------------------------------------------------------------------------------------	
		
	"DOTA_Tooltip_ability_aghsfort_omniknight_purification"						"Purification"
	"DOTA_Tooltip_ability_aghsfort_omniknight_purification_Description"			"Instantly heals an allied unit and damages all enemy units near them."
	"DOTA_Tooltip_ability_aghsfort_omniknight_purification_Lore"				"Priests of the Omniscience are adept at removing impurities from fellow warriors."
	"DOTA_Tooltip_ability_aghsfort_omniknight_purification_heal"				"HEAL / DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_omniknight_purification_radius"				"DAMAGE RADIUS:"
	"DOTA_Tooltip_ability_aghsfort_omniknight_purification_cast_range"			"CAST RANGE:"

	"DOTA_Tooltip_ability_aghsfort_omniknight_degen_aura"									"Degen Aura"
	"DOTA_Tooltip_ability_aghsfort_omniknight_degen_aura_Description"						"Greatly degenerates the movement and attack capabilities of enemy units that stray too near."
	"DOTA_Tooltip_ability_aghsfort_omniknight_degen_aura_Note0"						        "Does not affect Spell Immune units."
	"DOTA_Tooltip_ability_aghsfort_omniknight_degen_aura_Lore"								"The holy embodiment of Purist Thunderwrath is enough to weaken those of lesser faith."
	"DOTA_Tooltip_ability_aghsfort_omniknight_degen_aura_radius"							"RADIUS:"
	"DOTA_Tooltip_ability_aghsfort_omniknight_degen_aura_move_speed_bonus"					"%MOVEMENT SLOW:"
	"DOTA_Tooltip_ability_aghsfort_omniknight_degen_aura_attack_speed_bonus"				"ATTACK SLOW:"


	"DOTA_Tooltip_ability_aghsfort_omniknight_guardian_angel"								"Guardian Angel"
	"DOTA_Tooltip_ability_aghsfort_omniknight_guardian_angel_Description"					"Omniknight calls upon a Guardian Angel that grants allies immunity from physical damage and grants bonus Health Regeneration for the duration of the spell."
	"DOTA_Tooltip_ability_aghsfort_omniknight_guardian_angel_Lore"							"The All Seeing One casts down his protection over those that Purist calls friend."
	"DOTA_Tooltip_ability_aghsfort_omniknight_guardian_angel_Note0"							"Affects allies with spell immunity."
	"DOTA_Tooltip_ability_aghsfort_omniknight_guardian_angel_Note1"							"Can be purged."
	"DOTA_Tooltip_ability_aghsfort_omniknight_guardian_angel_duration"						"DURATION:"
	"DOTA_Tooltip_ability_aghsfort_omniknight_guardian_angel_radius"							"RADIUS:"
	"DOTA_Tooltip_ability_aghsfort_omniknight_guardian_angel_hp_regen"				  		  "HP REGEN:"

	"DOTA_Tooltip_modifier_aghsfort_omniknight_guardian_angel"						"Guardian Angel"
	"DOTA_Tooltip_modifier_aghsfort_omniknight_guardian_angel_Description"			"Immune to physical damage."

	"DOTA_Tooltip_ability_aghsfort_omniknight_repel"							"Heavenly Grace"
	"DOTA_Tooltip_ability_aghsfort_omniknight_repel_Description"				"Creates a divine barrier around an ally <font color='#70EA72'>which grants them increased Damage Resistance</font> and Strength \n\nDISPEL TYPE: Strong Dispel"
	"DOTA_Tooltip_ability_aghsfort_omniknight_repel_Lore"						"When faced with the pit of sacrifice, Purist's resilience to magic was tested and affirmed."
	"DOTA_Tooltip_ability_aghsfort_omniknight_repel_duration"					"DURATION:"
	"DOTA_Tooltip_ability_aghsfort_omniknight_repel_damage_reduction"			"<font color='#70EA72'>DAMAGE RESISTANCE</font>:"
	"DOTA_Tooltip_ability_aghsfort_omniknight_repel_bonus_str"					"BONUS STRENGTH:"
	"DOTA_Tooltip_ability_aghsfort_omniknight_repel_hp_regen"					"HP REGEN:"

	"DOTA_Tooltip_modifier_aghsfort_omniknight_repel"						"Heavenly Grace"
	"DOTA_Tooltip_modifier_aghsfort_omniknight_repel_Description"			"Damage Resistance increased by %dMODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE%%%, Strength increased by %dMODIFIER_PROPERTY_STATS_STRENGTH_BONUS%, Health Regen increased by %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT%."
				
	"DOTA_Tooltip_Ability_aghsfort_special_omniknight_repel_procs_purification"		"Heavenly Purification"
	"DOTA_Tooltip_Ability_aghsfort_special_omniknight_repel_procs_purification_Description"		"Heals the target with the current level of Purification when Heavenly Grace is cast."

   	"DOTA_Tooltip_Ability_aghsfort_special_omniknight_repel_outgoing_damage"		"Zeal"
   	"DOTA_Tooltip_Ability_aghsfort_special_omniknight_repel_applies_degen_aura"		"Spread the Faith"
   	"DOTA_Tooltip_Ability_aghsfort_special_omniknight_repel_damage_instance_refraction"		"Heavenly Barrier"
   	"DOTA_Tooltip_Ability_aghsfort_special_omniknight_repel_knockback_on_cast"		"Judgement"

	"DOTA_Tooltip_Ability_aghsfort_special_omniknight_repel_outgoing_damage_Description"		"Heavenly Grace amplifies damage dealt by the affected unit by %value%%%."
	"DOTA_Tooltip_Ability_aghsfort_special_omniknight_repel_applies_degen_aura_Description"		"A unit affected by Heavenly Grace also applies Omniknight's current level of Degen Aura around them."
	"DOTA_Tooltip_Ability_aghsfort_special_omniknight_repel_damage_instance_refraction_Description"		"Heavenly Grace blocks %damage_instances% instances of damage on the targeted ally."
	"DOTA_Tooltip_Ability_aghsfort_special_omniknight_repel_knockback_on_cast_Description"		"Heavenly Grace knocks back enemies within %knockback_radius% of the target on cast, and deals damage equal to %knockback_damage_pct%%% of Omniknight's base attack to the affected enemies."


 	"DOTA_Tooltip_Ability_aghsfort_special_omniknight_degen_aura_toggle"							"Righteous Path"
 	"DOTA_Tooltip_Ability_aghsfort_special_omniknight_degen_aura_damage"							"Condemnation"
 	"DOTA_Tooltip_Ability_aghsfort_special_omniknight_degen_aura_restoration"						"Absolution"
 	"DOTA_Tooltip_Ability_aghsfort_special_omniknight_degen_aura_toggle_Description"				"Degen Aura also affects allies, increasing their movement and attack speeds by %value%%% of the Degen Aura values."
 	"DOTA_Tooltip_Ability_aghsfort_special_omniknight_degen_aura_damage_Description"				"Degen Aura damages enemies in its area of effect for %attack_damage_pct%%% of Omniknight's base attack damage every %damage_interval% seconds."
 	"DOTA_Tooltip_Ability_aghsfort_special_omniknight_degen_aura_restoration_Description"			"Enemy units that die within Degen Aura's area of effect restore %value%%% of Omniknight's max Health and Mana."

 	"DOTA_Tooltip_modifier_aghsfort_omniknight_degen_aura_effect"								"Degen Aura"
 	"DOTA_Tooltip_modifier_aghsfort_omniknight_degen_aura_effect_Description"					"Movement speed reduced by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%%, attack speed reduced by %dMODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT%."

 	"DOTA_Tooltip_Ability_aghsfort_special_omniknight_guardian_angel_purification"				"Heal Life Angel"
 	"DOTA_Tooltip_Ability_aghsfort_special_omniknight_guardian_angel_immune_flight"				"Angelic Flight"
 	"DOTA_Tooltip_Ability_aghsfort_special_omniknight_guardian_angel_single_target"				"Personal Savior"
 	"DOTA_Tooltip_Ability_aghsfort_special_omniknight_guardian_angel_single_target_dummy"				"Personal Savior"

 	"DOTA_Tooltip_Ability_aghsfort_special_omniknight_guardian_angel_purification_Description"				"Any time a unit affected by Guardian Angel is attacked, there is a %purification_trigger_chance% chance that the unit will be healed by Omniknight's current level of Purification."
 	"DOTA_Tooltip_Ability_aghsfort_special_omniknight_guardian_angel_immune_flight_Description"				"Guardian Angel gives %value%%% magic resistance and flight for it's duration"
 	"DOTA_Tooltip_Ability_aghsfort_special_omniknight_guardian_angel_single_target_Description"				"Omniknight gains a separate ability, allowing him to cast his current level of Guardian angel on a single target. Mana cost is reduced by %mana_cost_modifier% percent."
 	"DOTA_Tooltip_Ability_aghsfort_special_omniknight_guardian_angel_single_target_dummy_Description"				"Omniknight gains a separate ability, allowing him to cast his current level of Guardian angel on a single target. Mana cost is reduced by %mana_cost_modifier% percent."

	"DOTA_Tooltip_ability_aghsfort_special_omniknight_purification_cast_radius"					"Holy Place"
	"DOTA_Tooltip_ability_aghsfort_special_omniknight_purification_cast_radius_Description"		"Purification now heals all friendly units in an %value% area of effect."
		
	"DOTA_Tooltip_ability_aghsfort_special_omniknight_purification_charges"						"Benevolence"
	"DOTA_Tooltip_ability_aghsfort_special_omniknight_purification_charges_Description"			"Purification now has %value% charges."
		
	"DOTA_Tooltip_Ability_aghsfort_special_omniknight_purification_cooldown_reduction"					"Stalwart"
	"DOTA_Tooltip_Ability_aghsfort_special_omniknight_purification_cooldown_reduction_Description"		"Every time Omniknight takes damage, Purification Cooldown is decreased by %cooldown_reduction_per_hit% seconds."

	"DOTA_Tooltip_ability_aghsfort_special_omniknight_purification_multicast"					"Blessed Cure"
	"DOTA_Tooltip_ability_aghsfort_special_omniknight_purification_multicast_Description"		"Purification has a %multicast_chance%%% chance to affect the target twice."

 	"aghsfort_omniknight_purification_flat_heal"						"+{s:value} {s:ability_name} Heal/Damage"
 	"aghsfort_omniknight_purification_flat_radius"						"+{s:value} {s:ability_name} Radius"
 	"aghsfort_omniknight_purification_flat_cast_range"						"+{s:value} {s:ability_name} Cast Range"
 	"aghsfort_omniknight_degen_aura_flat_radius"						"+{s:value} {s:ability_name} Radius"
 	"aghsfort_omniknight_degen_aura_flat_move_speed_bonus"				"-{s:value}% {s:ability_name} Movement Speed"
 	"aghsfort_omniknight_degen_aura_flat_attack_speed_bonus"			"-{s:value} {s:ability_name} Attack Speed"
 	"aghsfort_omniknight_guardian_angel_cooldown"						"-{s:value}% {s:ability_name} Cooldown"
 	"aghsfort_omniknight_guardian_angel_flat_duration"					"+{s:value} {s:ability_name} Duration"
 	"aghsfort_omniknight_guardian_angel_flat_hp_regen"					"+{s:value} {s:ability_name} HP Regen"
 	"aghsfort_omniknight_guardian_angel_flat_radius"					"+{s:value} {s:ability_name} Radius"
 	"aghsfort_omniknight_guardian_angel_manacost"						"-{s:value}% {s:ability_name} Mana Cost"
 	"aghsfort_omniknight_purification_cooldown"							"-{s:value}% {s:ability_name} Cooldown"
 	"aghsfort_omniknight_purification_manacost"							"-{s:value}% {s:ability_name} Mana Cost"
 	"aghsfort_omniknight_repel_cooldown"								"-{s:value}% {s:ability_name} Cooldown"
 	"aghsfort_omniknight_repel_flat_bonus_str"							"+{s:value} {s:ability_name} Bonus Strength"
 	"aghsfort_omniknight_repel_flat_damage_reduction"					"+{s:value}% {s:ability_name} Damage Reduction"
 	"aghsfort_omniknight_repel_flat_duration"							"+{s:value} {s:ability_name} Duration"
 	"aghsfort_omniknight_repel_flat_hp_regen"							"+{s:value} {s:ability_name} HP Regen"
 	"aghsfort_omniknight_repel_manacost"								"-{s:value}% {s:ability_name} Mana Cost"

 	"aghsfort_omniknight_guardian_angel_mana_cost_cooldown"				"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_omniknight_repel_mana_cost_cooldown"					"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_omniknight_purification_mana_cost_cooldown"					"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"

	//--------------------------------------------------------------------------------------------------------------
	// OMNIKNIGHT ABILITY UPGRADES END
	//--------------------------------------------------------------------------------------------------------------	

	//--------------------------------------------------------------------------------------------------------------
	// WITCH DOCTOR ABILITY UPGRADES START
	//--------------------------------------------------------------------------------------------------------------	

	"DOTA_Tooltip_ability_aghsfort_witch_doctor_paralyzing_cask"								"Paralyzing Cask"
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_paralyzing_cask_Description"					"Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits."
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_paralyzing_cask_Lore"						"The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy."
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_paralyzing_cask_Note0"						"Targets can be hit multiple times, as long as another unit is struck in between the bounces."
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_paralyzing_cask_bounces"				"BOUNCES:"
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_paralyzing_cask_stun_duration"				"STUN DURATION:"
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_paralyzing_cask_damage"					"DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_paralyzing_cask_bounce_bonus_damage"			"BONUS DAMAGE PER BOUNCE:"
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_voodoo_restoration"							"Voodoo Restoration"
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_voodoo_restoration_Description"				"Witch Doctor focuses his magic to heal nearby allied units, costing Witch Doctor mana every second Voodoo restoration is active."
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_voodoo_restoration_Lore"						"Zharvakko's hocus pocus is not limited only to hexxing his opponents and is quite adept at curing ailments."
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_voodoo_restoration_Note0"					"Healing is done in %heal_interval% second intervals."
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_voodoo_restoration_Note1"					"Can heal Spell Immune units."
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_voodoo_restoration_mana_per_second"			"MANA PER SEC:"
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_voodoo_restoration_heal"						"HEAL:"
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_voodoo_restoration_radius"					"RADIUS:"
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_voodoo_restoration_heal_interval"					"HEAL INTERVAL:"
	"DOTA_Tooltip_modifier_aghsfort_voodoo_restoration_heal"								"Voodoo Restoration"
	"DOTA_Tooltip_modifier_aghsfort_voodoo_restoration_heal_Description"					"The Witch Doctor be healing you!"
	"DOTA_Tooltip_modifier_aghsfort_maledict"								"Maledict"
	"DOTA_Tooltip_modifier_aghsfort_maledict_Description"					"Cursed. Taking damage over time, and taking bonus damage every 4 seconds based on HP lost since the beginning of the curse."

	"DOTA_Tooltip_ability_aghsfort_witch_doctor_maledict"									"Maledict"
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_maledict_Description"						"Curses all enemy Heroes in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began, up to a threshold."
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_maledict_Lore"								"Certain voodoo magics can make an enemy regret engaging the Witch Doctor."
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_maledict_Note0"								"If an affected hero's health has increased above the amount they had when Maledict was cast, the burst damage will be 0."
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_maledict_abilityduration"					"DURATION:"
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_maledict_radius"								"RADIUS:"
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_maledict_bonus_damage"						"%LOST HEALTH BURST DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_maledict_max_bonus_damage"					"MAX BURST DAMAGE:"


	"DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward"									"Death Ward"
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_Description"						"CHANNELED - Summons a deadly ward to attack enemy heroes within it's attack range. Death ward attacks bounce to up to %bounces% nearby enemies."
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_Lore"								"Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it."
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_Note0"							"The Death Ward is invulnerable, and is only destroyed if Witch Doctor is interrupted or its duration expires."
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_Note1"							"The Death Ward can be controlled, and made to attack a specific target."
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_Note2"							"Death Ward attacks once every 0.22 seconds."
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_damage"							"DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_bounces"							"BOUNCES:"
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_attack_range_tooltip"				"ATTACK RANGE:"
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_channel_duration"				"MAX DURATION:"
		
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_no_channel"									"Independent Death Ward"
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_no_channel_Description"						"Summons a deadly ward to attack enemy heroes within it's attack range. Lasts a maximum of %abilityduration% seconds. The Death ward can be killed but does not require channeling"
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_no_channel_Lore"								"Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it."
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_no_channel_Note0"							"The Death Ward can be controlled, and made to attack a specific target."
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_no_channel_Note1"							"Death Ward attacks once every 0.22 seconds."
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_no_channel_damage"							"DAMAGE:"
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_no_channel_bounces"							"BOUNCES:"
	"DOTA_Tooltip_ability_aghsfort_witch_doctor_death_ward_no_channel_attack_range_tooltip"				"ATTACK RANGE:"

	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_paralyzing_cask_multicask"						"Multi-Cask"
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_paralyzing_cask_multicask_Description"			"Paralyzing Cask launches %value% additional casks to targets in the cast range."
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_paralyzing_cask_applies_maledict"				"Bad Medicine"
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_paralyzing_cask_applies_maledict_Description"	"Paralyzing Cask applies the current level of Maledict on hit."
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_paralyzing_cask_aoe_damage"					"A Fine Powder"
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_paralyzing_cask_aoe_damage_Description"		"Paralyzing Casks deal their damage in a %value% radius."
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_paralyzing_cask_attack_procs"					"A Big Mess"
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_paralyzing_cask_attack_procs_Description"		"Witch Doctor has a %cask_chance%%% chance to throw his current level of Paralyzing Cask when attacking."
	 
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_maledict_ground_curse"							"Cursed Ground"
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_maledict_aoe_procs"							"Blighted"
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_maledict_aoe_procs_Description"				"When Maledict ticks, it damages all enemies in a %value% area of effect"
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_maledict_death_restoration"					"Mumbo Jumbo"
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_maledict_death_restoration_Description"		"Every big tick of Maledict heals Witch Doctor for %value%%% of the damage dealt."
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_maledict_affects_allies"						"Strange Boon"
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_maledict_affects_allies_Description"			"Allies can be affected by Maledict. %value%%% of damage dealt by the spell heals them instead, along with additional bursts of healing based on how much damage they've taken."
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_maledict_infectious"							"Infectious Malady"
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_maledict_infectious_Description"				"Every time Maledict does a burst, it infects enemies in a %value% radius with the same level of Maledict."
	 
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_voodoo_restoration_enemy_damage"				"Hocus-Pocus"
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_voodoo_restoration_enemy_damage_Description"	"Voodoo Restoration affects enemies as well, dealing the heal amount as damage."
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_voodoo_restoration_lifesteal"					"Invigorating Charm"
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_voodoo_restoration_lifesteal_Description"		"Allies affected by Voodoo Restoration also gain %lifesteal_pct%%% lifesteal and %spell_lifesteal_pct%%% spell lifesteal."
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_voodoo_restoration_damage_amp"					"Cursed Aura"
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_voodoo_restoration_damage_amp_Description"		"Enemies in Voodoo Restoration's radius take %value%%% bonus damage from all sources."
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_voodoo_restoration_mana_restore"				"Spirit Balm"
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_voodoo_restoration_mana_restore_Description"	"All mana used on Voodoo Restoration is granted to all allies in its area, except for Witch Doctor himself."
	 
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_death_ward_no_channel"							"Bewitched"
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_death_ward_no_channel_Description"				"Death Ward does not need to be channeled."
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_death_ward_splitshot"							"Pain Diffuser"
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_death_ward_splitshot_Description"				"Death Ward attacks %split_shot_count% additional enemies. These additional attacks do not bounce."
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_death_ward_damage_resist"						"Wise Enchantment"
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_death_ward_damage_resist_Description"			"While Death Ward is active, Witch Doctor takes %value%%% less damage."
	"DOTA_Tooltip_ability_aghsfort_special_witch_doctor_death_ward_bounce"								"Ward Bounce"

	"DOTA_Tooltip_modifier_aghsfort_special_witch_doctor_death_ward_damage_resist"						"Wise Enchantment"
	"DOTA_Tooltip_modifier_aghsfort_special_witch_doctor_death_ward_damage_resist_Description"			"While Death Ward is active, Witch Doctor is taking less damage."


 	"aghsfort_witch_doctor_death_ward_cooldown"						"-{s:value}% {s:ability_name} Cooldown"
 	"aghsfort_witch_doctor_death_ward_flat_bounce_radius"			"+{s:value} {s:ability_name} Bounce Radius"
 	"aghsfort_witch_doctor_death_ward_flat_bounces"					"+{s:value} {s:ability_name} Bounces"
 	"aghsfort_witch_doctor_death_ward_flat_damage"					"+{s:value} {s:ability_name} Damage"
 	"aghsfort_witch_doctor_death_ward_manacost"						"-{s:value}% {s:ability_name} Mana Cost"
 	"aghsfort_witch_doctor_death_ward_flat_channel_duration"		"+{s:value}s {s:ability_name} Max Duration"
 	"aghsfort_witch_doctor_maledict_cooldown"						"-{s:value}% {s:ability_name} Cooldown"
 	"aghsfort_witch_doctor_maledict_flat_bonus_damage"				"+{s:value} {s:ability_name} Bonus Damage"
 	"aghsfort_witch_doctor_maledict_flat_radius"					"+{s:value} {s:ability_name} Radius"
 	"aghsfort_witch_doctor_maledict_flat_ticks"						"+{s:value} {s:ability_name} Ticks"
 	"aghsfort_witch_doctor_maledict_manacost"						"-{s:value}% {s:ability_name} Manacost"
 	"aghsfort_witch_doctor_maledict_flat_max_bonus_damage"			"+{s:value} {s:ability_name} Max Burst Damage"
 	"aghsfort_witch_doctor_paralyzing_cask_cooldown"				"-{s:value}% {s:ability_name} Cooldown"
 	"aghsfort_witch_doctor_paralyzing_cask_flat_bounce_range"		"+{s:value} {s:ability_name} Bounce Range"
 	"aghsfort_witch_doctor_paralyzing_cask_flat_bounces"			"+{s:value} {s:ability_name} Bounces"
 	"aghsfort_witch_doctor_paralyzing_cask_flat_damage"				"+{s:value} {s:ability_name} Damage"
 	"aghsfort_witch_doctor_paralyzing_cask_flat_stun_duration"		"+{s:value} {s:ability_name} Stun Duration"
 	"aghsfort_witch_doctor_paralyzing_cask_manacost"				"-{s:value}% {s:ability_name} Mana Cost"
 	"aghsfort_witch_doctor_voodoo_restoration_flat_heal"			"+{s:value} {s:ability_name} Heal"
 	"aghsfort_witch_doctor_voodoo_restoration_flat_radius"			"+{s:value} {s:ability_name} Radius"
 	"aghsfort_witch_doctor_voodoo_restoration_manacost"				"{s:value}% {s:ability_name} Mana Cost"
	"aghsfort_witch_doctor_voodoo_restoration_mul_heal_interval"	"{s:value} {s:ability_name} Heal Interval"

	"aghsfort_witch_doctor_voodoo_restoration_cooldown_manacost"		"{s:value1}% {s:ability_name} Mana Cost / Mana Per Second Reduction"
	"aghsfort_witch_doctor_maledict_cooldown_manacost"					"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_witch_doctor_paralyzing_cask_cooldown_manacost"			"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
	"aghsfort_witch_doctor_death_ward_cooldown_manacost"				"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"


	//--------------------------------------------------------------------------------------------------------------
	// WITCH DOCTOR ABILITY UPGRADES END
	//--------------------------------------------------------------------------------------------------------------


	// AGHANIM'S LABYRINTH - START

	"ascension_embiggen"					"Glutton"
	"ascension_embiggen_Description"		"All enemies debuff the turn rate and attack speed of their killers"


	"DOTA_Tooltip_modifier_ascension_embiggen_display"				"Glutton"
	"DOTA_Tooltip_modifier_ascension_embiggen_display_Description"	"When dying, slows its killer's turn rate and attack speed."

	"DOTA_Tooltip_modifier_ascension_embiggen"				"Glutton"
	"DOTA_Tooltip_modifier_ascension_embiggen_Description"	"Slower turn rate and attack speed."

	"ascension_vengeance"					"Clumsy"
	"ascension_vengeance_Description"		"Enemy Captains root their killers upon death."

	"DOTA_Tooltip_modifier_ascension_vengeance_display"				"Clumsy"
	"DOTA_Tooltip_modifier_ascension_vengeance_display_Description"	"When dying, casts Root on its killer."

	"DOTA_Tooltip_modifier_ascension_vengeance_debuff" 				"Clumsy"
	"DOTA_Tooltip_modifier_ascension_vengeance_debuff_Description"	"Rooted by a dying Captain"

	"aghsfort_ascension_invis"					"Glimmer"
	"aghsfort_ascension_invis_Description"		"Enemy Captains occasionally gain persistent invisibility."

	"DOTA_Tooltip_modifier_aghsfort_ascension_invis"				"Glimmer"
	"DOTA_Tooltip_modifier_aghsfort_ascension_invis_Description"	"This unit has persistent invisibility."

	"ascension_impatient"					"Impatient"
	"ascension_impatient_Description"		"Enemies gradually gain size, damage, and health."
	"DOTA_Tooltip_modifier_ascension_impatient"					"Impatient"
	"DOTA_Tooltip_modifier_ascension_impatient_Description"		"This unit is gaining size and strength over time."

	"ascension_meteoric"					"Meteoric"
	"ascension_meteoric_Description"		"Enemy Captains sometimes become meteors and launch themselves at Heroes."
	"DOTA_Tooltip_modifier_ascension_meteoric_display"				"Meteoric"
	"DOTA_Tooltip_modifier_ascension_meteoric_display_Description"	"Occasionally becomes a meteor and strikes at enemy Heroes."


	//TEMPLAR ASSASSIN
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_refraction"								"Refraction"
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_refraction_Lore"							"Manipulating her psionic veil, Lanaya bends nature's law to her will."
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_refraction_Description"					"Templar Assassin becomes highly elusive, avoiding damage and gaining a bonus to her damage.  The damage and avoidance effects are separate, and have a limited number of instances. Each instance of refraction absorbs a limited amount of damage before being consumed, letting the rest of the damage through."
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_refraction_Note0"						"Damage as HP Removal bypasses Refraction (it won't reduce the charges)."
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_refraction_Note1"						"Only instances of %damage_threshold% or more damage will trigger Refraction."
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_refraction_Note2"						"Refraction is visible to enemies."
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_refraction_instances"					"INSTANCES:"
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_refraction_bonus_damage"				"BONUS DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_refraction_duration"					"DURATION:"
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_refraction_max_damage_absorb"			"MAX DAMAGE ABSORBED:"
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_meld"									"Meld"
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_meld_Lore"								"Lanaya is as elusive as her covenant with the Hidden Temple."
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_meld_Description"						"Templar Assassin conceals herself, becoming invisible for up to %meld_duration% seconds, as long as she remains still.  If Meld's invisibility is broken by attacking an enemy, Lanaya will deal bonus damage to the enemy and reduce their armor for %abilityduration% seconds."
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_meld_Note0"								"Meld is broken by any action other than staying in position."
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_meld_Note1"								"Meld's armor reduction does not work against towers."
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_meld_bonus_damage"						"BONUS DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_meld_bonus_armor"						"ARMOR REDUCTION:"
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_meld_abilityduration"						"ARMOR REDUCTION DURATION:"		
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_psi_blades"								"Psi Blades"
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_psi_blades_Lore"							"Her blades pierce the skin as much as the mind, furthering her understanding of the mystery that is reality."
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_psi_blades_Description"					"Templar Assassin's psi blades slice through the attacked unit, splitting and damaging enemy units directly behind it, while gaining bonus attack range."
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_psi_blades_Note0"						"Split damage hits invisible units."
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_psi_blades_Note1"						"Attack effects like Bash will only be applied to the main target."
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_psi_blades_attack_spill_range"			"SPLIT RANGE MULTIPLIER:"
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_psi_blades_attack_spill_pct"				"%SPLIT AMOUNT:"
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_psi_blades_attack_spill_penalty"			"%REDUCTION PER TARGET:"
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_psi_blades_attack_spill_width"			"SPILL WIDTH:"
		
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_psionic_trap"							"Psionic Trap"
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_psionic_trap_Lore"						"Calling upon the reach of the Hidden Temple, none escape the eye of the Templar."
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_psionic_trap_Description"				"Templar Assassin places mystical traps that invisibly monitor enemy movement. When sprung automatically after %trap_delay_time% seconds, they exert a slowing influence of %movement_speed_slow%%% in the area. Traps deal damage over the duration of the slow."

		"DOTA_Tooltip_ability_aghsfort_templar_assassin_psionic_trap_max_traps"					"MAX TRAPS:"
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_psionic_trap_trap_delay_time"					"ACTIVATION TIME:"
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_psionic_trap_trap_duration_tooltip"					"SLOW DURATION:"
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_psionic_trap_movement_speed_slow"					"%MOVEMENT SLOW:"
		"DOTA_Tooltip_ability_aghsfort_templar_assassin_psionic_trap_trap_damage"					"TRAP DAMAGE:"


		"DOTA_Tooltip_modifier_aghsfort_templar_assassin_refraction_damage"				"Refraction - Damage"
		"DOTA_Tooltip_modifier_aghsfort_templar_assassin_refraction_damage_Description"	"Increasing attack damage by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%."
		"DOTA_Tooltip_modifier_aghsfort_templar_assassin_refraction_absorb"				"Refraction - Absorb"
		"DOTA_Tooltip_modifier_aghsfort_templar_assassin_refraction_absorb_Description"	"Absorbs any incoming damage."
		"DOTA_Tooltip_modifier_aghsfort_templar_assassin_meld"							"Meld"
		"DOTA_Tooltip_modifier_aghsfort_templar_assassin_meld_Description"				"Invisible, bonus damage on attack."
		"DOTA_Tooltip_modifier_aghsfort_templar_assassin_meld_armor"						"Meld Armor Reduction"
		"DOTA_Tooltip_modifier_aghsfort_templar_assassin_meld_armor_Description"			"Armor reduced by %dMODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS%."
		"DOTA_Tooltip_modifier_aghsfort_templar_assassin_trap_slow"						"Trap"
		"DOTA_Tooltip_modifier_aghsfort_templar_assassin_trap_slow_Description"			"Movement speed decreased by %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% up to %dMODIFIER_PROPERTY_TOOLTIP%%%."
		"DOTA_Tooltip_modifier_aghsfort_templar_assassin_psionic_trap_counter"			"Psionic Trap Count"
		"DOTA_Tooltip_modifier_aghsfort_templar_assassin_psionic_trap_counter_Description"	"Psionic Trap Count"


  		 "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_refraction_allies"					"Glass Shield"
  		 "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_refraction_kill_refresh"			"Absorption"
  		 "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_refraction_counter_attack"			"Refraction Counter"
  		 "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_refraction_detonate_trap"			"Smoke and Mirrors"
		
  		 "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_meld_attack_on_activation"			"Vanishing Slice"
  		 "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_meld_teleport"						"Celestial Step"
  		 "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_meld_refraction_on_kill"			"Latent Charge"
  		 
		
  		 "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_psi_blades_autoattack"				"Sentient Blade"
  		 "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_psi_blades_trap"					"Covert Devices"
  		 "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_psi_blades_splash"					"Psychic Burst"
		
  		 "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_psionic_trap_area_attack"			"Veiled Cuts"
  		 "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_psionic_trap_damage_heals"			"Resurgence"
  		 "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_psionic_trap_multipulse"			"Shaded Echo"



 		 "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_refraction_allies_Description"			"Refraction can be cast on allies. Cast range is %value%."
 		 "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_refraction_kill_refresh_Description"		"Every time an enemy is killed with Refraction Damage active, gain 1 stack of Refraction Damage Absorb."
 		 "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_refraction_counter_attack_Description"			"Refraction Counter"
 		 "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_refraction_detonate_trap_Description"			"When Refraction is activated, a Psionic Trap is placed where Templar Assassin is standing."
 		 
 		 "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_meld_attack_on_activation_Description"			"Templar Assassin attacks all enemies in a %value% area of effect when activating Meld."
 		 "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_meld_teleport_Description"						"Meld becomes a ground targeted skill with a cast range of %value%. Templar Assassin instantly teleports to the selected location and goes into Meld."
 		 "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_meld_refraction_on_kill_Description"				"Every time an enemy is killed while debuffed by Meld Strike, Templar Assassin gains a charge of Refraction Damage"
 		 

 		 "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_psi_blades_autoattack_Description"				"Templar Assassin automatically attacks any enemy within %radius% units every %fire_rate% seconds"
 		 "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_psi_blades_trap_Description"						"Templar Assassin has a %trap_chance%%% chance to create a Psionic Trap under a target hit by the Psi Blades spill."
 		 "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_psi_blades_splash_Description"					"Psi Blades deal damage in a %value% Area of Effect around the spill target."

 		 "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_psionic_trap_area_attack_Description"			"Psionic Traps also launch a Meld attack onto each enemy when they detonate."
 		 "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_psionic_trap_damage_heals_Description"			"Psionic Traps heal all Templar Assassin's allies for %value%%% of the damage they deal."
 		 "DOTA_Tooltip_ability_aghsfort_special_templar_assassin_psionic_trap_multipulse_Description"				"Psionic Traps stay on the ground and pulse, dealing additional damage, up to %value% times."
			
		 "aghsfort_templar_assassin_meld_bonus_armor"									"{s:value} {s:ability_name} Armor"
		 "aghsfort_templar_assassin_meld_bonus_damage"									"+{s:value} {s:ability_name} Damage"
		 "aghsfort_templar_assassin_meld_meld_duration"									"+{s:value} {s:ability_name} Max Duration"
		 "aghsfort_templar_assassin_meld_pct_cooldown"									"-{s:value}% {s:ability_name} Cooldown"
		 "aghsfort_templar_assassin_psi_blades_attack_spill_pct"						"+{s:value} {s:ability_name} Spill Damage"
		 "aghsfort_templar_assassin_psi_blades_attack_spill_range"						"+{s:value} {s:ability_name} Spill Range"
		 "aghsfort_templar_assassin_psi_blades_attack_spill_width"						"+{s:value} {s:ability_name} Spill Width"
		 "aghsfort_templar_assassin_psi_blades_bonus_attack_range"						"+{s:value} {s:ability_name} Attack Range"
		 "aghsfort_templar_assassin_psionic_trap_max_traps"								"+{s:value} {s:ability_name} Max Traps"
		 "aghsfort_templar_assassin_psionic_trap_slow_duration"							"+{s:value} {s:ability_name} Slow Duration"
		 "aghsfort_templar_assassin_psionic_trap_trap_damage"							"+{s:value} {s:ability_name} Damage"
		 "aghsfort_templar_assassin_psionic_trap_trap_radius"							"+{s:value} {s:ability_name} Radius"
		 "aghsfort_templar_assassin_refraction_bonus_damage"							"+{s:value} {s:ability_name} Bonus Damage"
		 "aghsfort_templar_assassin_refraction_instances"								"+{s:value} {s:ability_name} Instances"
		 "aghsfort_templar_assassin_refraction_pct_cooldown"							"-{s:value}% {s:ability_name} Cooldown"
		 "aghsfort_templar_assassin_refraction_max_damage_absorb"						"+{s:value} {s:ability_name} Max Damage Absorbed"

		 "aghsfort_templar_assassin_refraction_mana_cost_cooldown"		"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
		 "aghsfort_templar_assassin_psionic_trap_mana_cost_cooldown"		"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"



// SLARK
		"DOTA_Tooltip_ability_aghsfort_slark_dark_pact"									"Dark Pact"
		"DOTA_Tooltip_ability_aghsfort_slark_dark_pact_Description"						"After a short delay, Slark purges most negative debuffs and deals damage to enemy units around him, healing Slark for a percentage of the damage dealt to each enemy. \n\nDISPEL TYPE: Strong Dispel"
		"DOTA_Tooltip_ability_aghsfort_slark_dark_pact_Lore"								"Slithereen are capable of quickly regrowing appendages, in case of critical injury, to save their own lives."
		"DOTA_Tooltip_ability_aghsfort_slark_dark_pact_Note0"							"%delay% seconds after cast, a series of %total_pulses% pulses separated by %pulse_interval% seconds deal the damage."
		"DOTA_Tooltip_ability_aghsfort_slark_dark_pact_Note1"							"Each pulse also removes debuffs from Slark."
		"DOTA_Tooltip_ability_aghsfort_slark_dark_pact_delay"							"DELAY:"
		"DOTA_Tooltip_ability_aghsfort_slark_dark_pact_radius"							"RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_slark_dark_pact_total_damage"						"DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_slark_dark_pact_heal_pct"						"%HEAL PERCENT:"
		"DOTA_Tooltip_ability_aghsfort_slark_pounce"										"Pounce"
		"DOTA_Tooltip_ability_aghsfort_slark_pounce_Description"							"Slark leaps forward, dealing damage to every enemy he comes in contact with and grabbing the first Captain he connects with.  That unit is leashed, and can only move a limited distance away from Slark's landing position."
		"DOTA_Tooltip_ability_aghsfort_slark_pounce_Lore"								"Time in the Dark Reef made Slark a dangerous assassin; aggressive and fearless."
		"DOTA_Tooltip_ability_aghsfort_slark_pounce_Note0"								"On cast, Slark leaps forward at a speed of %pounce_speed%, stopping when he latches onto an enemy Captain or has traveled %pounce_distance% distance, damaging all enemies he pounces over and dealing %pounce_damage_multiplier%x damage to the enemy he leashes."
		"DOTA_Tooltip_ability_aghsfort_slark_pounce_Note1"								"Spell Immune units cannot be leashed."
		"DOTA_Tooltip_ability_aghsfort_slark_pounce_Note2"								"Trees will be destroyed around Slark's landing location."
		"DOTA_Tooltip_ability_aghsfort_slark_pounce_pounce_distance"						"DISTANCE:"
		"DOTA_Tooltip_ability_aghsfort_slark_pounce_leash_duration"						"LEASH DURATION:"
		"DOTA_Tooltip_ability_aghsfort_slark_pounce_leash_radius"						"LEASH RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_slark_pounce_pounce_damage"						"DAMAGE:"

		"DOTA_Tooltip_ability_aghsfort_slark_essence_shift"								"Essence Shift"
		"DOTA_Tooltip_ability_aghsfort_slark_essence_shift_Description"					"Slark steals the life essence of enemy heroes with his attacks, decreasing their outgoing damage and converting them to bonus Agility. When Activated, the stacks are converted to bonus Agility for a short duration and the stacks are reset."

		"DOTA_Tooltip_ability_aghsfort_slark_essence_shift_Lore"							"With each strike at his adversaries, Slark's knowledge of their weaknesses improves."
		
		"DOTA_Tooltip_ability_aghsfort_slark_essence_shift_passive_agility"					"PASSIVE AGILITY PER STACK:"
		"DOTA_Tooltip_ability_aghsfort_slark_essence_shift_agi_gain"						"ACTIVE AGILITY PER STACK:"
		"DOTA_Tooltip_ability_aghsfort_slark_essence_shift_active_duration"					"ACTIVE DURATION:"
		"DOTA_Tooltip_ability_aghsfort_slark_essence_shift_max_stacks"						"MAX STACKS:"
		"DOTA_Tooltip_ability_aghsfort_slark_essence_shift_reduction"						"DAMAGE REDUCTION PER STACK:"

		"DOTA_Tooltip_ability_aghsfort_slark_shadow_dance"								"Shadow Dance"
		"DOTA_Tooltip_ability_aghsfort_slark_shadow_dance_Description"					"When used, Slark hides himself in a cloud of shadows, becoming immune to detection. Attacking, casting spells, and using items will not reveal Slark.  When activated, Slark gains bonus movement speed and health regeneration."
		
		"DOTA_Tooltip_ability_aghsfort_slark_shadow_dance_Lore"							"The hidden Thirteenth is a slippery foe."
		
		"DOTA_Tooltip_ability_aghsfort_slark_shadow_dance_duration"						"DURATION:"
		"DOTA_Tooltip_ability_aghsfort_slark_shadow_dance_bonus_movement_speed"			"%BONUS MOVEMENT SPEED:"
		"DOTA_Tooltip_ability_aghsfort_slark_shadow_dance_bonus_regen_pct"				"%HEALTH GAINED PER SECOND:"

		"DOTA_Tooltip_modifier_aghsfort_slark_pounce_leash"							"Leashed"
		"DOTA_Tooltip_modifier_aghsfort_slark_pounce_leash_Description"				"Leashed to Slark, can only move a limited distance away."
		"DOTA_Tooltip_modifier_aghsfort_slark_essence_shift_counter"							"Essence Shift"				
		"DOTA_Tooltip_modifier_aghsfort_slark_essence_shift_counter_Description"				"Gaining %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% agility."
		"DOTA_Tooltip_modifier_aghsfort_slark_essence_shift_active"						"Essence Shift Active"
		"DOTA_Tooltip_modifier_aghsfort_slark_essence_shift_active_Description"						"Gaining %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% agility."
		"DOTA_Tooltip_modifier_aghsfort_slark_essence_shift_debuff"						"Essence Shift"
		"DOTA_Tooltip_modifier_aghsfort_slark_essence_shift_debuff_Description"	"Losing %dMODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE%%% outgoing damage."
		"DOTA_Tooltip_modifier_aghsfort_slark_shadow_dance_passive_regen"				"Shadow Dance Regen"
		"DOTA_Tooltip_modifier_aghsfort_slark_shadow_dance_passive_regen_Description"	"Gaining %dMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% bonus movement speed and regenerating %dMODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE%%% of max HP per second."
		"DOTA_Tooltip_modifier_aghsfort_slark_shadow_dance"							"Shadow Dance"
		"DOTA_Tooltip_modifier_aghsfort_slark_shadow_dance_Description"				"Invisible within your cloud of smoke."
		
		"DOTA_Tooltip_modifier_aghsfort_slark_essence_shift_permanent_buff"	"Permanent Agility" 
		"DOTA_Tooltip_modifier_aghsfort_slark_essence_shift_permanent_buff_Description"	"Gained %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% permanent Agility."
		"DOTA_Tooltip_modifier_aghsfort_slark_essence_shift_permanent_buff_PostGame"		"Gained permanent Agility."
		
		"DOTA_Tooltip_modifier_aghsfort_slark_essence_shift_permanent_debuff"	"Agility Lost"
		"DOTA_Tooltip_modifier_aghsfort_slark_essence_shift_permanent_debuff_Description"	"Permanently missing %dMODIFIER_PROPERTY_STATS_AGILITY_BONUS% Agility."


	  	"DOTA_Tooltip_ability_aghsfort_special_slark_dark_pact_essence_shift"					"Broken Contract"
	  	"DOTA_Tooltip_ability_aghsfort_special_slark_dark_pact_push_stun"						"Smells Fishy"
	  	"DOTA_Tooltip_ability_aghsfort_special_slark_dark_pact_dispells_allies"					"Brackish Bath"
	  	"DOTA_Tooltip_ability_aghsfort_special_slark_dark_pact_unit_target"						"Brackish Bath"
		
	
	  	"DOTA_Tooltip_ability_aghsfort_special_slark_dark_pact_essence_shift_Description"						"Dark Pact adds Essence Shift stacks for each target hit."
	  	"DOTA_Tooltip_ability_aghsfort_special_slark_dark_pact_push_stun_Description"						"Dark Pact Push pushes away enemies with each pulse, stunning them for %value% seconds."
	  	"DOTA_Tooltip_ability_aghsfort_special_slark_dark_pact_dispells_allies_Description"						"Dark Pact dispells all allies in its area of effect."
	  	"DOTA_Tooltip_ability_aghsfort_special_slark_dark_pact_unit_target_Description"						"Dark Pact can target units, friendly or enemy, and purges all allies around the target. Dark pact deals %damage_pct%%% more damage"

   		"DOTA_Tooltip_ability_aghsfort_special_slark_pounce_attack_all"									"Gone Fishing"
   		"DOTA_Tooltip_ability_aghsfort_special_slark_pounce_projectiles"								"Little Skippers"
   		"DOTA_Tooltip_ability_aghsfort_special_slark_pounce_leashed_bonus"								"Fish Food"

   		"DOTA_Tooltip_ability_aghsfort_special_slark_pounce_attack_all_Description"						"Grants %value% charges. Slark also attacks all targets he jumps through, including the leashed enemy."
   		"DOTA_Tooltip_ability_aghsfort_special_slark_pounce_projectiles_Description"					"Creates %value% copies of Slark that jump in different directions in a %cone% degree cone, damaging and leashing enemy units."
   		"DOTA_Tooltip_ability_aghsfort_special_slark_pounce_leashed_bonus_Description"					"Allies attacking a leashed unit get bonus %value% attack speed."


  		"DOTA_Tooltip_ability_aghsfort_special_slark_essence_shift_aoe_attack"								"Apex Predator"
  		"DOTA_Tooltip_ability_aghsfort_special_slark_essence_shift_leash_chance"							"Lucky Catch"
  		"DOTA_Tooltip_ability_aghsfort_special_slark_essence_shift_allied_buff"								"Sea School"

  		"DOTA_Tooltip_ability_aghsfort_special_slark_essence_shift_aoe_attack_Description"								"When Essence Shift is activated, Slark attacks everyone in a %value% radius."
  		"DOTA_Tooltip_ability_aghsfort_special_slark_essence_shift_leash_chance_Description"							"With each attack, Slark has a %leash_chance%%% chance to apply Pounce on the attacked target."
  		"DOTA_Tooltip_ability_aghsfort_special_slark_essence_shift_allied_buff_Description"								"When activated, increases the primary stat of all allies by the same amount Slark increases his agility."


	   "DOTA_Tooltip_ability_aghsfort_special_slark_shadow_dance_essence_shift_bonus"					"Deep Six"
	   "DOTA_Tooltip_ability_aghsfort_special_slark_shadow_dance_dark_pact_pulses"						"Reef Rage"
	   "DOTA_Tooltip_ability_aghsfort_special_slark_shadow_dance_leash"									"Hook, Line, and Sinker"

	   "DOTA_Tooltip_ability_aghsfort_special_slark_shadow_dance_essence_shift_bonus_Description"		"When Shadow Dance is activated, Slark also activates his Essence Shift active, with %value%x the amount of Essence Shift's max stacks."
	   "DOTA_Tooltip_ability_aghsfort_special_slark_shadow_dance_dark_pact_pulses_Description"						"While in Shadow Dance, every %value% seconds, Slark emits a Dark Pact pulse."
	   "DOTA_Tooltip_ability_aghsfort_special_slark_shadow_dance_leash_Description"						"When Shadow Dance is activated, pulls all enemies in a %pull_radius% area of effect towards slark and leashes them with the current level of Pounce."

		
 		"aghsfort_slark_dark_pact_cooldown"												"-{s:value}% {s:ability_name} Cooldown"
 		"aghsfort_slark_dark_pact_total_damage"											"+{s:value} {s:ability_name} Total Damage"
 		"aghsfort_slark_dark_pact_heal_pct"												"+{s:value}% {s:ability_name} Healing"
 		"aghsfort_slark_essence_shift_active_duration"									"+{s:value} {s:ability_name} Active Duration"
 		"aghsfort_slark_essence_shift_agi_gain"											"+{s:value} {s:ability_name} Active Agi Gain"
 		"aghsfort_slark_essence_shift_cooldown"											"-{s:value}% {s:ability_name} Cooldown"
 		"aghsfort_slark_essence_shift_max_stacks"										"+{s:value} {s:ability_name} Max Stacks"
 		"aghsfort_slark_pounce_cooldown"												"-{s:value}% {s:ability_name} Cooldown"
 		"aghsfort_slark_pounce_damage"													"+{s:value} {s:ability_name} Damage"
 		"aghsfort_slark_pounce_distance"												"+{s:value} {s:ability_name} Distance"
 		"aghsfort_slark_pounce_leash_duration"											"+{s:value} {s:ability_name} Leash Duration"
 		"aghsfort_slark_shadow_dance_bonus_bonus_regen_pct"								"+{s:value}% {s:ability_name} Bonus Regen"
 		"aghsfort_slark_shadow_dance_bonus_movement_speed"								"+{s:value} {s:ability_name} Bonus Movement Speed"
 		"aghsfort_slark_shadow_dance_cooldown"											"-{s:value}% {s:ability_name} Cooldown"
 		"aghsfort_slark_shadow_dance_duration"											"+{s:value} {s:ability_name} Duration"

 		"aghsfort_slark_dark_pact_mana_cost_cooldown"									"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
 		"aghsfort_slark_pounce_mana_cost_cooldown"										"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
 		"aghsfort_slark_essence_shift_mana_cost_cooldown"								"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
 		"aghsfort_slark_shadow_dance_mana_cost_cooldown"								"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"	
 		"aghsfort_slark_pounce_distance_speed"											"+{s:value1} {s:ability_name} Distance / Speed"

		// QOP


		// Queen of Pain - START
		"DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike"						"Shadow Strike"
		"DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike_Description"			"Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for %duration% seconds.  An instance of damage is dealt every %damage_interval% seconds. Queen of Pain relishes in the pain inflicted, healing every time the enemy takes damage. Non-captains heal for half the damage only."
		"DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike_Lore"					"Akasha's envenomed dagger allows her to delight in the drawn out suffering of her victims."
		"DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike_Note0"					"The affected unit slowly regains its original movement speed every second during the duration."
		"DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike_Note1"					"Units afflicted by Shadow Strike can be denied by their allies when their HP drops below 25% of their maximum health."
		"DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike_movement_slow"			"%MOVEMENT SLOW:"
		"DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike_strike_damage"			"INITIAL DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike_duration_damage"		"DAMAGE PER TICK:"
		"DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike_duration_heal"			"HEAL PER TICK:"
		"DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike_abilityduration"		"DURATION:"
		"DOTA_Tooltip_ability_aghsfort_queenofpain_shadow_strike_abilitycastrange"		"CAST RANGE:"

		"DOTA_Tooltip_ability_aghsfort_queenofpain_blink"								"Blink"
		"DOTA_Tooltip_ability_aghsfort_queenofpain_blink_Description"					"Short distance teleportation that allows Queen of Pain to move in and out of combat."
		"DOTA_Tooltip_ability_aghsfort_queenofpain_blink_Lore"							"The Secret Queen lives up to her title, making her pain impossible to escape."
		"DOTA_Tooltip_ability_aghsfort_queenofpain_blink_Note0"							"You can use Blink to dodge incoming projectiles."
		"DOTA_Tooltip_ability_aghsfort_queenofpain_blink_blink_range"					"RANGE:"

		"DOTA_Tooltip_ability_aghsfort_queenofpain_scream_of_pain"						"Scream Of Pain"
		"DOTA_Tooltip_ability_aghsfort_queenofpain_scream_of_pain_Description"			"The Queen of Pain lets loose a piercing scream around her, damaging nearby enemies."
		"DOTA_Tooltip_ability_aghsfort_queenofpain_scream_of_pain_Lore"					"The sultry voice of Akasha beckons her opponents while stealing their souls."
		"DOTA_Tooltip_ability_aghsfort_queenofpain_scream_of_pain_Note0"				"Scream Of Pain will hit invisible units."
		"DOTA_Tooltip_ability_aghsfort_queenofpain_scream_of_pain_Note1"				"Scream Of Pain cannot be disjointed."
		"DOTA_Tooltip_ability_aghsfort_queenofpain_scream_of_pain_area_of_effect"		"RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_queenofpain_scream_of_pain_damage"				"DAMAGE:"

		"DOTA_Tooltip_ability_aghsfort_queenofpain_sonic_wave"							"Sonic Wave"
		"DOTA_Tooltip_ability_aghsfort_queenofpain_sonic_wave_Description"				"Creates a gigantic wave of sound in front of Queen of Pain, dealing heavy damage to all enemy units in its wake and pushing them back."
		"DOTA_Tooltip_ability_aghsfort_queenofpain_sonic_wave_Lore"						"Her most exquisite of all of torments, Akasha's Sonic Wave puts her poor foes out of their misery."
		"DOTA_Tooltip_ability_aghsfort_queenofpain_sonic_wave_Note0"					"Sonic Wave can hit units up to 1150 units away."
		"DOTA_Tooltip_ability_aghsfort_queenofpain_sonic_wave_final_aoe"				"WAVE MAX RADIUS:"
		"DOTA_Tooltip_ability_aghsfort_queenofpain_sonic_wave_damage"					"DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_queenofpain_sonic_wave_knockback_distance"		"KNOCKBACK DISTANCE:"
		"DOTA_Tooltip_ability_aghsfort_queenofpain_sonic_wave_cooldown_scepter"			"SCEPTER COOLDOWN:"
		"DOTA_Tooltip_ability_aghsfort_queenofpain_sonic_wave_damage_scepter"			"SCEPTER DAMAGE:"
		"DOTA_Tooltip_ability_aghsfort_queenofpain_sonic_wave_knockback_duration"			"KNOCKBACK DURATION:"
		"DOTA_Tooltip_ability_aghsfort_queenofpain_sonic_wave_aghanim_description"		"Increases damage and decreases cooldown."

		"DOTA_Tooltip_modifier_aghsfort_queenofpain_shadow_strike"				"Shadow Strike"					
		"DOTA_Tooltip_modifier_aghsfort_queenofpain_shadow_strike_Description"	"Taking periodic damage and moving %fMODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE%%% slower."
		
		"DOTA_Tooltip_modifier_aghsfort_queenofpain_scream_of_pain_fear"				"Fear"
		"DOTA_Tooltip_modifier_aghsfort_queenofpain_scream_of_pain_fear_description"	"Feared by Scream of Pain."

		"DOTA_Tooltip_Ability_aghsfort_special_queenofpain_shadow_strike_on_attack"				"Stinging Lash"
		"DOTA_Tooltip_ability_aghsfort_special_queenofpain_shadow_strike_on_attack_Description"	"Each attack has a %proc_chance_pct%%% chance to apply Shadow Strike to the target."

		"DOTA_Tooltip_ability_aghsfort_special_queenofpain_shadow_strike_chain"								"Spread the Pain"
		"DOTA_Tooltip_ability_aghsfort_special_queenofpain_shadow_strike_chain_Description"	"Shadow Strike bounces to up %value% additional targets."

		"DOTA_Tooltip_ability_aghsfort_special_queenofpain_shadow_strike_scream"								"Delight and Torment"
		"DOTA_Tooltip_ability_aghsfort_special_queenofpain_shadow_strike_scream_Description"	"When the debuff effect of Shadow Strike ends, that unit emits a Scream of Pain."

		"DOTA_Tooltip_Ability_aghsfort_special_queenofpain_blink_generates_scream"				"Haunting Echoes"
		"DOTA_Tooltip_Ability_aghsfort_special_queenofpain_blink_generates_scream_Description"	"Blink generates a Scream of Pain at its end position."

		"DOTA_Tooltip_Ability_aghsfort_special_queenofpain_blink_attack_speed"				"Fervent Assault"
		"DOTA_Tooltip_Ability_aghsfort_special_queenofpain_blink_attack_speed_Description"	"Blink provides %bonus_attack_speed% bonus attack speed for %duration%s.  This effect can stack multiple times."

		"DOTA_Tooltip_ability_aghsfort_special_queenofpain_blink_shadow_strike"								"Hall of Pain"
		"DOTA_Tooltip_ability_aghsfort_special_queenofpain_blink_shadow_strike_Description"								"Enemies that are between the start and end points of Queen of Pain's Blink get hit by her current level of Shadow Strike."

		"DOTA_Tooltip_ability_aghsfort_special_queenofpain_scream_of_pain_resets_blink"								"Rapturous Cry"
		"DOTA_Tooltip_ability_aghsfort_special_queenofpain_scream_of_pain_resets_blink_Description"								"When an enemy is killed by Scream of Pain, Queen of Pain's Blink cooldown is reset."

		"DOTA_Tooltip_ability_aghsfort_special_queenofpain_scream_of_pain_knockback"								"Resounding Wail"
		"DOTA_Tooltip_ability_aghsfort_special_queenofpain_scream_of_pain_knockback_Description"					"Knocks back every enemy hit by Scream to the max distance of Scream's area of effect. Every hit reduces the cooldown of Sonic Wave by %sonic_wave_cd_reduction%s."

		"DOTA_Tooltip_ability_aghsfort_special_queenofpain_scream_of_pain_restores_caster"							"Invigorating Shriek"
		"DOTA_Tooltip_ability_aghsfort_special_queenofpain_scream_of_pain_restores_caster_Description"							"Every enemy hit by Scream of Pain sends back an echo to Queen of Pain, healing her for %value%%% of the damage dealt and restoring %value%%% of Scream's mana cost."


		"DOTA_Tooltip_modifier_aghsfort_special_queenofpain_blink_attack_speed"				"Fervent Attacks"
		"DOTA_Tooltip_modifier_aghsfort_special_queenofpain_blink_attack_speed_Description"	"Has bonus attack speed."

		"DOTA_Tooltip_Ability_aghsfort_special_queenofpain_sonic_wave_trail"				"Thundering Resonance"
		"DOTA_Tooltip_Ability_aghsfort_special_queenofpain_sonic_wave_trail_Description"	"Sonic Wave leaves a trail that applies %damage_pct%%% damage of Sonic Wave's damage every %burn_interval% seconds. The trail lasts %trail_duration% seconds."


		"DOTA_Tooltip_ability_aghsfort_special_queenofpain_sonic_wave_circle"				"Sonic Tsunami"
		"DOTA_Tooltip_ability_aghsfort_special_queenofpain_sonic_wave_circle_Description"	"When Sonic Wave is cast, it is emited in %value% directions around Queen of Pain."


		"DOTA_Tooltip_ability_aghsfort_special_queenofpain_sonic_wave_attack_buff"			"Discordant Force"
		"DOTA_Tooltip_ability_aghsfort_special_queenofpain_sonic_wave_attack_buff_Description"			"For each enemy hit by Sonic Wave, Queen of Pain gains %spell_amp%%% Spell Amplification and %bonus_damage% Attack Damage for %buff_duration% seconds."

		"DOTA_Tooltip_modifier_aghsfort_special_queenofpain_sonic_wave_attack_buff"			"Discordant Force"
		"DOTA_Tooltip_modifier_aghsfort_special_queenofpain_sonic_wave_attack_buff_Description"			"Damage increased by %dMODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE%, spell amplification increased by %dMODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE%%%"

		"DOTA_Tooltip_ability_aghsfort_special_queenofpain_scream_of_pain_stun"	"Scream of Pain {s:value}s Stun"

		"aghsfort_queenofpain_shadow_strike_percent_cooldown"		"-{s:value}% {s:ability_name} Cooldown"
		"aghsfort_queenofpain_shadow_strike_dot_damage"				"+{s:value} {s:ability_name} Tick Damage"
		"aghsfort_queenofpain_blink_percent_cooldown"				"-{s:value}% {s:ability_name} Cooldown"
		"aghsfort_queenofpain_blink_range"							"+{s:value} {s:ability_name} Range"
		"aghsfort_queenofpain_scream_of_pain_percent_cooldown"		"-{s:value}% {s:ability_name} Cooldown"
		"aghsfort_queenofpain_scream_of_pain_damage"				"+{s:value} {s:ability_name} Damage"
		"aghsfort_queenofpain_scream_of_pain_radius"				"+{s:value} {s:ability_name} Radius"
		"aghsfort_queenofpain_sonic_wave_percent_cooldown"			"-{s:value}% {s:ability_name} Cooldown"
		"aghsfort_queenofpain_sonic_wave_damage"					"+{s:value} {s:ability_name} Damage"
		"aghsfort_queenofpain_shadow_strike_strike_damage"			"+{s:value} {s:ability_name} Hit Damage"

		"aghsfort_queenofpain_sonic_wave_distance"					"+{s:value} {s:ability_name} Effect Distance"
		"aghsfort_queenofpain_sonic_wave_knockback_duration"		"+{s:value} {s:ability_name} Knockback Duration"

		"aghsfort_queenofpain_shadow_strike_duration_heal"			"+{s:value} {s:ability_name} Heal Per Tick"
		"aghsfort_queenofpain_shadow_strike_mana_cost_cooldown"									"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
 		"aghsfort_queenofpain_scream_of_pain_mana_cost_cooldown"										"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
 		"aghsfort_queenofpain_blink_mana_cost_cooldown"								"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"
 		"aghsfort_queenofpain_sonic_wave_mana_cost_cooldown"								"{s:value1}% {s:ability_name} Cooldown / Mana Cost Reduction"



		//BLESSINGS START


		"DOTA_LabyrinthBlessing_bottle_charges_Name:f"					"Bottle Charges +{d:instance_value}"
		"DOTA_LabyrinthBlessing_bottle_charges_Desc:f"					"<span class=\"Flavor\">Don't argue. Just take this extra bottle charge. Why? Because it's good to have bottle charges. I need you to have bottle charges. Just trust me on this, OK?</span>"
		"DOTA_LabyrinthBlessing_bottle_regen_movement_speed_Name:f"		"+{d:instance_value}% Bottle Movement Speed"
		"DOTA_LabyrinthBlessing_bottle_regen_movement_speed_Desc:f"		"<span class=\"Flavor\">Don't take this the wrong way, but if you can't juggle multiple mundane tasks while sprinting through the Continuum Vault, you're going to die even faster than I-- I mean, all of the other Aghanims thought.</span>"
		"DOTA_LabyrinthBlessing_bottle_regen_duration_Name:f"				"+{d:instance_value}s Bottle Duration"
		"DOTA_LabyrinthBlessing_bottle_regen_duration_Desc:f"			"<span class=\"Flavor\">Wait a second. What's that enchanting aroma? Someone's bottle is filled with something other than runes! Can't slip one by me. Whose is it? Spill it. Spill it right into Aghanim's mouth. I am really on edge right now.</span>"
		"DOTA_LabyrinthBlessing_death_detonation_Name:f"					"Death Detonation +{d:instance_value}"
		"DOTA_LabyrinthBlessing_death_detonation_Desc:f"				"<span class=\"Flavor\">When someone kills you, you can't just lie there and take it. You have to do something. Specifically, you have to deal {d:instance_value} damage multiplied by your level to enemies within a 350 AoE. That'll show those buffoons not to do that again.</span>"
		"DOTA_LabyrinthBlessing_elite_upgrade_Desc:f"					"<span class=\"Flavor\">Have you considered the benefits of randomly upgrading {d:instance_value} of your Common Shards to Elite each game? We could make that happen. Just don't tell any of your friends. This one's special just for you.</span>"
		"DOTA_LabyrinthBlessing_potion_health_Name:f"						"+{d:instance_value}% Potion Healing"
		"DOTA_LabyrinthBlessing_potion_health_Desc:f"					"<span class=\"Flavor\">You're really building a tolerance to these things. I'd say you should cut back, but the timing on that's not very good for me right now. But right after we solve this conundrum dealie we'll definitely focus on you. I officially promise.</span>"
		"DOTA_LabyrinthBlessing_purification_potion_Name:f"				"Starting Potion"
		"DOTA_LabyrinthBlessing_purification_potion_Desc:f"				"<span class=\"Flavor\">Having trouble staying alive in the Continuum Vault? Try one of these potions. No, no. Not here. I'll slip it to you when you enter the vault. I mean, it's nothing to be ashamed about, but people are so weird about these things.</span>"
		"DOTA_LabyrinthBlessing_respawn_time_Name:f"						"-{d:instance_value}% Death Time"
		"DOTA_LabyrinthBlessing_respawn_time_Desc:f"					"<span class=\"Flavor\">I didn't think you'd choose this one. I thought you enjoyed being dead. Based on my observations.</span>"
		"DOTA_LabyrinthBlessing_roshan_shop_discount_Name:f"				"{d:instance_value}% Roshan Discount"
		"DOTA_LabyrinthBlessing_roshan_shop_discount_Desc:f"			"<span class=\"Flavor\">All those other idiots fighting Roshan to gain immortality, take note. Diplomacy is such a lost art. But not for Roshan. He's old school. Really, really old school. Though...it was probably a poor quality education. I mean, stealing from a shopkeeper? What a rube!</span>"
		"DOTA_LabyrinthBlessing_starting_gold_Desc:f"					"<span class=\"Flavor\">How imaginative you are. No one has ever asked for gold before. We better be careful here or this could start a dangerous trend.</span>"
		"DOTA_LabyrinthBlessing_upgrade_reroll_Desc:f"					"<span class=\"Flavor\">Don't like what Aghanim has to offer? Well, I could tell you where to stick your fragments. But since you're helping those other poor, defenseless, worthless, stupid, trapped Aghanims get out of the Continuum Vault... If you ask nicely, I just might let you choose something else.</span>"
		"DOTA_LabyrinthBlessing_stat_agi_Name:f"							"+{d:instance_value} Agility"
		"DOTA_LabyrinthBlessing_stat_agi_Desc:f"						"<span class=\"Flavor\">Did you know Aghanim was once known as Aghanim the Agile? In my younger days, of course. Sure, I could just magic myself up an Agility boost like I'm doing for you, but that just seems kind of pathetic, you know? Like trying to be something you're not. Or worse, trying to recapture something you'll never truly be again. It's sad, really. But here you go!</span>"
		"DOTA_LabyrinthBlessing_stat_int_Name:f"							"+{d:instance_value} Intelligence"
		"DOTA_LabyrinthBlessing_stat_int_Desc:f"						"<span class=\"Flavor\">Oh, look! It thinks it's learning. How adorable. They're really so much like us, you know? Do you want to use the Continuum Device little buddy? Do you?</span>"
		"DOTA_LabyrinthBlessing_stat_str_Name:f"							"+{d:instance_value} Strength"
		"DOTA_LabyrinthBlessing_stat_str_Desc:f"						"<span class=\"Flavor\">Wonderful, your feats of strength will perhaps now be able to accomplish the bare minimum before you die, instead of even less!</span>"
		"DOTA_LabyrinthBlessing_stat_damage_Name:f"						"+{d:instance_value} Attack Damage"
		"DOTA_LabyrinthBlessing_stat_damage_Desc:f"						"<span class=\"Flavor\">Normally I wouldn't condone solving your problems with violence. But those are your problems. Here and now? With my problem? Absolutely by all means solve my problem with violence. This problem is special. It's like a little door with a tiny lock and that lock's key is missing down some inexplicably-placed drain. So the lock needs to be smashed. Smash the whole damn door down, even. We're not playing around here people. I didn't bring you here to laugh at your failure like before.</span>"
		"DOTA_LabyrinthBlessing_stat_armor_Name:f"						"+{d:instance_value} Armor"
		"DOTA_LabyrinthBlessing_stat_armor_Desc:f"						"<span class=\"Flavor\">+{d:instance_value} Armor is a very nice blessing. It's not the blessing I would choose, but I wouldn't choose any of these blessings. For me, I'd break out the good stuff.</span>"
		"DOTA_LabyrinthBlessing_stat_magic_resist_Name:f"					"+{d:instance_value}% Magic Resistance"
		"DOTA_LabyrinthBlessing_stat_magic_resist_Desc:f"				"<span class=\"Flavor\">I am done hiding my feelings about magic resistance. If you don't have your own magic that can stop someone else's magic, then you've got no business getting into fights with people who can do magic in the first place. I mean, do you think some stupid Oglodi with an axe could just buy a fancy cloak and go toe to toe with a literal god and come out on top? It just doesn't happen. Or at least it shouldn't be allowed to happen if it does.</span>"
		"DOTA_LabyrinthBlessing_stat_spell_amp_Name:f"					"+{d:instance_value}% Spell Amp"
		"DOTA_LabyrinthBlessing_stat_spell_amp_Desc:f"					"<span class=\"Flavor\">I see you've got your eyes on that +{d:instance_value}% Spell Amplification. Am I right in thinking someone's not packing enough punch to stay in the game? Well, we can fix that, friend. We can fix that indeed.</span>"
		"DOTA_LabyrinthBlessing_stat_health_Name:f"						"+{d:instance_value} Health per level"
		"DOTA_LabyrinthBlessing_stat_health_Desc:f"						"<span class=\"Flavor\">You know, believe it or not, Aghanim the eloquent has been accused of rambling a time or two. Of course, I would admit to some level of conversational leadership when dealing with lesser minds. It's for everyone's benefit. Not only my own. But, really, with everyone being a lesser mind... Well, you can probably see where I'm going with this. Unless you're one of the lesser lesser minds. And in that case why am I even wasting my time? Anyway, what were you asking about? This old thing? It gives +{d:instance_value} Health per level. Any idiot knows that.</span>"
		"DOTA_LabyrinthBlessing_stat_mana_Name:f"							"+{d:instance_value} Mana per level"
		"DOTA_LabyrinthBlessing_stat_mana_Desc:f"						"<span class=\"Flavor\">With that extra +{d:instance_value} Mana per level, you should have enough to cast one of my spells in, ohh, 100,000 levels or so.</span>"
		"DOTA_LabyrinthBlessing_boss_tome_Name:f"							"+{d:instance_value} Boss Tome"
		"DOTA_LabyrinthBlessing_boss_tome_Desc:f"						"<span class=\"Flavor\">This one's nice. Whenever you defeat a boss, you'll find a tome that grants +{d:instance_value} of a random Attribute. I'm sure you'd like to choose said attribute, but I think a surprise is more fun. And since I have absolutely no control over it, I urge you to embrace the whole surprise angle.</span>"
		"DOTA_LabyrinthBlessing_start_tome_Name:f"						"+{d:instance_value} Starting Tome"
		"DOTA_LabyrinthBlessing_start_tome_Desc:f"						"<span class=\"Flavor\">What if every time you entered the Continuum Vault, I could offer you a tome that grants +{d:instance_value} of your Primary Attribute? Wouldn't that be neat?</span>"
		"DOTA_LabyrinthBlessing_potion_mana_Name:f"						"+{d:instance_value}% Potion Mana"
		"DOTA_LabyrinthBlessing_potion_mana_Desc:f"						"<span class=\"Flavor\">Every wizard remembers the first time they ran out of mana. And every great wizard remembers the last time they ran out. Because, you know, they made sure it didn't happen again. I only clarify that last part because I realize it could sound like they remember the last time it happened because the last time it happened was recently or something like that. But it wasn't. It was a very, very long time ago. And it was barely even a thing. Nothing bad happened, and there were even a few laughs. Everyone walked away a better person, too. Which is what's really important.</span>"
		"DOTA_LabyrinthBlessing_oracle_shop_discount_Name:f"				"{d:instance_value}% Oracle Discount"
		"DOTA_LabyrinthBlessing_oracle_shop_discount_Desc:f"			"<span class=\"Flavor\">Only a moron pays full price at that idiot fortune teller's stall. You have to demand a discount. Obviously I'm not expected to pay at all, but for you he might go as high as {d:instance_value}%.</span>"
		"DOTA_LabyrinthBlessing_respawn_haste_Name:f"						"+{d:instance_value} Movespeed after Death"
		"DOTA_LabyrinthBlessing_respawn_haste_Desc:f"					"<span class=\"Flavor\">You know my feelings on dying. Better you than me. But still pretty bad even when it's you. Because then I've got to find another you. And that's a hassle none of us want. So why not take a little boost and get {d:instance_value} extra speed while you're invulnerable after respawning. Do us both a favor. A second favor. In addition to the whole 'helping me save reality' thing.</span>"
		"DOTA_LabyrinthBlessing_respawn_invulnerability_Name:f"			"+{d:instance_value}s Invulnerability after Death"
		"DOTA_LabyrinthBlessing_respawn_invulnerability_Desc:f"			"<span class=\"Flavor\">{d:instance_value} extra second of invulnerability after respawning? That sounds amazing! I mean, the dying part isn't great. Don't do that. But if you do, make sure to be invulnerable for a really long time after.</span>"
		"DOTA_LabyrinthBlessing_respawn_attack_speed_Name:f"				"+{d:instance_value} Attack Speed after Death"
		"DOTA_LabyrinthBlessing_respawn_attack_speed_Desc:f"			"<span class=\"Flavor\">It's natural after someone kills you to want to roll around on the ground crying about it. But a better idea is to juice yourself up with {d:instance_value} Attack Speed during your post-spawn invulnerability, and just wreck anyone who thought to put you in your obviously appropriate place.</span>"
		"DOTA_LabyrinthBlessing_stat_evasion_Name:f"						"+{d:instance_value}% Evasion"
		"DOTA_LabyrinthBlessing_stat_evasion_Desc:f"					"<span class=\"Flavor\">You think I don't see right through you? The others might not see it, but you can't pull the wool over ol' Aghanim's eyes, friend. Not for a second.</span>"
		"DOTA_LabyrinthBlessing_hero_unlock_Name:f"						"A New Challenger Appears"
		"DOTA_LabyrinthBlessing_hero_unlock_Desc:f"						"{g:dota_hero_name:instance_hero} joins the expedition into the Continuum Vault."
		"DOTA_LabyrinthBlessing_extra_life_Desc:f"						"<span class=\"Flavor\">I suppose if you're fragile enough to be constantly dying, having the capacity for more life would be a boon, yes? Or is that wrong? Still trying to wrap my head around how weak and useless you generally are.</span>"
		"DOTA_LabyrinthBlessing_melee_cleave_Name:f"						"+{d:instance_value}% Cleave"
		"DOTA_LabyrinthBlessing_melee_cleave_Desc:f"					"<span class=\"Flavor\">This one's only for the melee heroes, people. Everyone else can just go right back to end of the line and think long and hard about why they tried to make such a terrible choice.</span>"
		"DOTA_LabyrinthBlessing_attack_range_Name:f"						"+{d:instance_value} Attack Range"
		"DOTA_LabyrinthBlessing_attack_range_Desc:f"					"<span class=\"Flavor\">This one's only for ranged heroes. It has the word range right in the title. If you're a melee hero who tried to choose it anyway, shame on you.</span>"
		"DOTA_LabyrinthBlessing_projectile_speed_Name:f"					"+{d:instance_value}% Attack Projectile Speed"
		"DOTA_LabyrinthBlessing_projectile_speed_Desc:f"				"<span class=\"Flavor\">This one's only for ranged heroes. I don't like discriminating against melee heroes any more than they like being discriminated against, but to make an exception here might tear through the very fabric of time and space. And I only do that for me.</span>"
		"DOTA_LabyrinthBlessing_cast_range_Name:f"						"+{d:instance_value} Cast Range"
		"DOTA_LabyrinthBlessing_cast_range_Desc:f"						"<span class=\"Flavor\">Listen, I didn't want to say anything. But your cast range? It's way too short. You need to be like doubling, tripling, even quadrupling that baby. This isn't the silly battle of the ancients. The Continuum Vault is big league stuff. You don't even need to take my word for it. Search your very recent and no doubt numerous memories. If your enemies reach you before you can alakazam-boozle 'em, you're already dead.</span>"
		"DOTA_LabyrinthBlessing_damage_on_stunned_Name:f"					"+{d:instance_value}% Damage on stunned enemies "
		"DOTA_LabyrinthBlessing_damage_on_stunned_Desc:f"				"<span class=\"Flavor\">If there's one thing I know about battle, it's that it's really easy to win if you completely disable your opponent right from the start. They really hate it, as you might expect, but the best part is you don't have to care what they think. They're about to be dead!</span>"
		"DOTA_LabyrinthBlessing_regen_around_allies_Name:f"				"+{d:instance_value} Regen by Allies"
		"DOTA_LabyrinthBlessing_regen_around_allies_Desc:f"				"<span class=\"Flavor\">If there's one thing I always say, it's that you need to stick together. It is absolutely imperative. And definitely never, ever listen to someone you understandably look up to and trust if they tell you it's most efficient to split up and explore the Continuum Vault individually. Even if he is the smartest and most handsome and definitely most regretful member of your party. In fact, to encourage you to stay near your friends, let's give you increased HP regeneration when an ally stays within 300 range. If that doesn't keep you divas together, nothing will.</span>"
		"DOTA_LabyrinthBlessing_debuff_duration_increase_Name:f"			"+{d:instance_value}% Debuff Duration"
		"DOTA_LabyrinthBlessing_debuff_duration_increase_Desc:f"		"<span class=\"Flavor\">I like this request. Simple. Effective. Completely within my powers to grant.</span>"
		"DOTA_LabyrinthBlessing_low_hp_outgoing_damage_Name:f"			"+{d:instance_value}% Damage when low"
		"DOTA_LabyrinthBlessing_low_hp_outgoing_damage_Desc:f"			"<span class=\"Flavor\">You've got that 'never say die' look about you. I can see it in your eyes. When the chips are down, that's your time. That's when you unleash the beast. The beast that feasts on all other beasts. Even the big, scary beasts that we trust are not hunting to kill us at this very moment. None of them can sniff your beast's droppings. No, not with your beast appearing when your health drops below 20% to dish out extra damage. In fact, the only knock on your wonderful beast is that it doesn't stick around all the time. It's just so much cooler and deadlier than you.</span>"
		"DOTA_LabyrinthBlessing_legacy_hero_unlock_Name:f"				"A Veteran Returns"
		"DOTA_LabyrinthBlessing_legacy_hero_unlock_Desc:f"				"{g:dota_hero_name:instance_hero} is back to help explore the Continuum Vault."

		"DOTA_LabyrinthBlessing_Aghanim_Attribution"					"- Aghanim"

		//BLESSINGS END

		"DOTA_AghsLab_UpgradeReroll_Title"			"Reroll Upgrades"
		"DOTA_AghsLab_UpgradeReroll_Description"	"Get a new random set of shards to choose from."
		"DOTA_AghsLab_UpgradeReroll_Toast"			"{s:player_name} used a minor shard reroll."

		"DOTA_AghsLab_AscensionModifier_1"		"Start with 1 fewer life.<br>Enemies are stronger."
		"DOTA_AghsLab_AscensionModifier_2"		"Gain 10% less gold.<br>Enemies are even stronger."
		"DOTA_AghsLab_AscensionModifier_3"		"Your inventory is cursed.<br>Enemies are extremely strong."
		"DOTA_AghsLab_AscensionModifier_4"		"Bosses have Ascension Modifiers.<br> Enemies are impossibly strong."

		"DOTA_AghsLab_Depth0"					"Hub"
		"DOTA_AghsLab_Depth1"					"1 - 1"
		"DOTA_AghsLab_Depth2"					"1 - 2"
		"DOTA_AghsLab_Depth3"					"1 - 3"
		"DOTA_AghsLab_Depth4"					"1 - 4"
		"DOTA_AghsLab_Depth5"					"1 - 5"
		"DOTA_AghsLab_Depth6"					"1 - 6"
		"DOTA_AghsLab_Depth7"					"2 - 1"
		"DOTA_AghsLab_Depth8"					"2 - 2"
		"DOTA_AghsLab_Depth9"					"2 - 3"
		"DOTA_AghsLab_Depth10"					"2 - 4"
		"DOTA_AghsLab_Depth11"					"2 - 5"
		"DOTA_AghsLab_Depth12"					"2 - 6"
		"DOTA_AghsLab_Depth13"					"3 - 1"
		"DOTA_AghsLab_Depth14"					"3 - 2"
		"DOTA_AghsLab_Depth15"					"3 - 3"
		"DOTA_AghsLab_Depth16"					"3 - 4"
		"DOTA_AghsLab_Depth17"					"3 - 5"
		"DOTA_AghsLab_TitleDepth0"				"Hub"
		"DOTA_AghsLab_TitleDepth1"				"Act 1: Room 1"
		"DOTA_AghsLab_TitleDepth2"				"Act 1: Room 2"
		"DOTA_AghsLab_TitleDepth3"				"Act 1: Room 3"
		"DOTA_AghsLab_TitleDepth4"				"Act 1: Room 4"
		"DOTA_AghsLab_TitleDepth5"				"Act 1: Room 5"
		"DOTA_AghsLab_TitleDepth6"				"Act 1: Room 6"
		"DOTA_AghsLab_TitleDepth7"				"Act 2: Room 1"
		"DOTA_AghsLab_TitleDepth8"				"Act 2: Room 2"
		"DOTA_AghsLab_TitleDepth9"				"Act 2: Room 3"
		"DOTA_AghsLab_TitleDepth10"				"Act 2: Room 4"
		"DOTA_AghsLab_TitleDepth11"				"Act 2: Room 5"
		"DOTA_AghsLab_TitleDepth12"				"Act 2: Room 6"
		"DOTA_AghsLab_TitleDepth13"				"Act 3: Room 1"
		"DOTA_AghsLab_TitleDepth14"				"Act 3: Room 2"
		"DOTA_AghsLab_TitleDepth15"				"Act 3: Room 3"
		"DOTA_AghsLab_TitleDepth16"				"Act 3: Room 4"
		"DOTA_AghsLab_TitleDepth17"				"Act 3: Room 5"

		"DOTA_Tooltip_modifier_eimermole_burrow_aura_effect"				"Eimermole Burrow"
		"DOTA_Tooltip_modifier_eimermole_burrow_aura_effect_Description"	"Receiving movement slow and damage over time."


		
		"DOTA_Tooltip_ability_item_book_of_strength"						"Book of Strength"
		"DOTA_Tooltip_ability_item_book_of_strength_Description"			"Consume to gain 3 Strength permanently."
		"DOTA_Tooltip_ability_item_book_of_agility"							"Book of Agility"
		"DOTA_Tooltip_ability_item_book_of_agility_Description"				"Consume to gain 3 Agility permanently."
		"DOTA_Tooltip_ability_item_book_of_intelligence"					"Book of Intelligence"
		"DOTA_Tooltip_ability_item_book_of_intelligence_Description"		"Consume to gain 3 Intelligence permanently."

		"DOTA_Tooltip_ability_item_book_of_greater_strength"						"Book of Fortitude"
		"DOTA_Tooltip_ability_item_book_of_greater_strength_Description"			"Consume to gain 5 Strength permanently."
		"DOTA_Tooltip_ability_item_book_of_greater_agility"							"Book of Celerity"
		"DOTA_Tooltip_ability_item_book_of_greater_agility_Description"				"Consume to gain 5 Agility permanently."
		"DOTA_Tooltip_ability_item_book_of_greater_intelligence"					"Book of Insight"
		"DOTA_Tooltip_ability_item_book_of_greater_intelligence_Description"		"Consume to gain 5 Intelligence permanently."
		
		"DOTA_Tooltip_ability_item_book_of_blessed_strength"						"Personalized Book of Strength"
		"DOTA_Tooltip_ability_item_book_of_blessed_strength_Description"			"Consume to gain 3 Strength permanently. Cannot be shared."
		"DOTA_Tooltip_ability_item_book_of_blessed_agility"							"Personalized Book of Agility"
		"DOTA_Tooltip_ability_item_book_of_blessed_agility_Description"				"Consume to gain 3 Agility permanently. Cannot be shared."
		"DOTA_Tooltip_ability_item_book_of_blessed_intelligence"					"Personalized Book of Intelligence"
		"DOTA_Tooltip_ability_item_book_of_blessed_intelligence_Description"		"Consume to gain 3 Intelligence permanently. Cannot be shared."

		"DOTA_Tooltip_ability_item_book_of_boss_beating_strength"					"Personalized Book of Fortitude"
		"DOTA_Tooltip_ability_item_book_of_boss_beating_strength_Description"		"Consume to gain 5 Strength permanently. Cannot be shared."
		"DOTA_Tooltip_ability_item_book_of_boss_beating_agility"					"Personalized Book of Celerity"
		"DOTA_Tooltip_ability_item_book_of_boss_beating_agility_Description"		"Consume to gain 5 Agility permanently. Cannot be shared."
		"DOTA_Tooltip_ability_item_book_of_boss_beating_intelligence"				"Personalized Book of Insight"
		"DOTA_Tooltip_ability_item_book_of_boss_beating_intelligence_Description"	"Consume to gain 5 Intelligence permanently. Cannot be shared."

		"DOTA_Tooltip_ability_item_creed_of_omniscience"					"Creed of Omniscience"
		"DOTA_Tooltip_ability_item_creed_of_omniscience_Description"		"<h1>Passive: Study</h1>Grants %bonus_xp%%% bonus experience.\n"
		"DOTA_Tooltip_ability_item_creed_of_omniscience_Lore"				"The Omniscience honors me!"
		
		"DOTA_Tooltip_ability_item_oblivions_locket"						"Oblivion's Locket"
		"DOTA_Tooltip_ability_item_oblivions_locket_Description"			"<h1>Active: Spook</h1>CHANNELLED - Become ethereal, immune to physical but taking %extra_spell_damage_percent%%% extra magic damage for up to 1 second.\n"
		"DOTA_Tooltip_ability_item_oblivions_locket_bonus_all_stats"		"+$all"
		"DOTA_Tooltip_ability_item_oblivions_locket_Lore"					"A skeleton's charm. Used to prevent having a bad time."

		"DOTA_Tooltip_ability_item_pelt_of_the_old_wolf"					"Pelt of the Old Wolf"
		"DOTA_Tooltip_ability_item_pelt_of_the_old_wolf_Description"		""
		"DOTA_Tooltip_ability_item_pelt_of_the_old_wolf_Lore"				"The wild can be a treachorous place; don't let your guard down."
		"DOTA_Tooltip_ability_item_pelt_of_the_old_wolf_bonus_armor"		"+$armor"
		"DOTA_Tooltip_ability_item_pelt_of_the_old_wolf_bonus_move_speed"	"+$move_speed"
		"DOTA_Tooltip_ability_item_pelt_of_the_old_wolf_bonus_evasion"		"%+$evasion"

		"DOTA_Tooltip_ability_item_paw_of_lucius"							"Paw of Lucius"
		"DOTA_Tooltip_ability_item_paw_of_lucius_Description"				"<h1>Passive: Sharp Claws</h1>Attacks have a %rupture_chance%%% chance to inflict Rupture.\n"
		"DOTA_Tooltip_ability_item_paw_of_lucius_Lore"						"This claw cuts deep."
		"DOTA_Tooltip_ability_item_paw_of_lucius_bonus_strength"			"+$str"
		"DOTA_Tooltip_ability_item_paw_of_lucius_bonus_attack_speed"		"+$attack"

		"DOTA_Tooltip_ability_item_longclaws_amulet"						"Longclaw's Amulet"
		"DOTA_Tooltip_ability_item_longclaws_amulet_Description"			""
		"DOTA_Tooltip_ability_item_longclaws_amulet_Lore"					"Magic is somewhat uncommon in the Weald, its secrets closely guarded."
		"DOTA_Tooltip_ability_item_longclaws_amulet_spell_lifesteal_pct"	"%+Spell Lifesteal"
		"DOTA_Tooltip_ability_item_longclaws_amulet_cooldown_reduction_pct" "%+$cooldown_reduction"
		"DOTA_Tooltip_ability_item_longclaws_amulet_mana_cost_reduction_pct" "%+$manacost_reduction"

		"DOTA_Tooltip_ability_item_mage_loop"								"Mage Loop"
		"DOTA_Tooltip_ability_item_mage_loop_Description"			"<h1>Passive: Mana Steal</h1>Restores the attacker's mana for %manasteal_pct%%% of attack damage dealt."
		"DOTA_Tooltip_ability_item_mage_loop_Lore"					"The touch of arcanery spreads its influence."
		"DOTA_Tooltip_ability_item_mage_loop_bonus_int"				"+$int"	
		"DOTA_Tooltip_ability_item_mage_loop_bonus_damage"			"+$damage"

		"DOTA_Tooltip_ability_item_bogduggs_cudgel"							"Bogdugg's Cudgel"
		"DOTA_Tooltip_ability_item_bogduggs_cudgel_Description"				"<h1>Passive: Smash</h1>MELEE ONLY - All attack speed is halved, but attacks deal splash damage in a %damage_radius% area around the target and stun for %stun_duration% second.\n"
		"DOTA_Tooltip_ability_item_bogduggs_cudgel_Lore"					"Bogdugg came to lord over Bonemeal Ridge by carrying the biggest stick."
		"DOTA_Tooltip_ability_item_bogduggs_cudgel_bonus_strength"			"+$str"	
		"DOTA_Tooltip_ability_item_bogduggs_cudgel_bonus_damage"			"+$damage"

		"DOTA_Tooltip_ability_item_bogduggs_baldric"						"Bogdugg's Baldric"
		"DOTA_Tooltip_ability_item_bogduggs_baldric_Description"			"<h1>Passive: Lumbering</h1> All incoming stun durations reduced by %disable_resist_pct%%% and movement speed reduced by %move_speed_penalty%.\n"
		"DOTA_Tooltip_ability_item_bogduggs_baldric_Lore"					"Running's not as fun as hitting.  Not one bit."
		"DOTA_Tooltip_ability_item_bogduggs_baldric_bonus_armor"			"+$armor"

		"DOTA_Tooltip_ability_item_bogduggs_lucky_femur"						"Bogdugg's Lucky Femur"
		"DOTA_Tooltip_ability_item_bogduggs_lucky_femur_Description"			"<h1>Passive: Skillshot</h1>After an ability is cast, it has a %refresh_pct%%% chance to be immediately refreshed, and Lucky Femur is placed on cooldown for the duration of cooldown of the refreshed ability.\n"
		"DOTA_Tooltip_ability_item_bogduggs_lucky_femur_Lore"					"And another!"
		"DOTA_Tooltip_ability_item_bogduggs_lucky_femur_max_mana_penalty"		"-<font color='#e03e2e'>Mana</font>"
		"DOTA_Tooltip_ability_item_bogduggs_lucky_femur_intelligence_penalty"	"-<font color='#e03e2e'>Intelligence</font>"	
		"DOTA_Tooltip_ability_item_bogduggs_lucky_femur_mana_regen_sec"			"+$mana_regen"

		"DOTA_Tooltip_ability_item_sign_of_the_arachnid"						"Sign of the Arachnid"
		"DOTA_Tooltip_ability_item_sign_of_the_arachnid_Description"			"<h1>Passive: Arachnid Aura</h1>Allies gain %bonus_move_speed_pct%%% movement speed and %attack_speed% attack speed in a %radius% radius."
		"DOTA_Tooltip_ability_item_sign_of_the_arachnid_Lore"					"An ominous mark bestowed upon followers of the Silken Path."
		"DOTA_Tooltip_ability_item_sign_of_the_arachnid_bonus_agility"			"+$agi"

		"DOTA_Tooltip_modifier_item_sign_of_the_arachnid_effect"				"Arachnid Aura"
		"DOTA_Tooltip_modifier_item_sign_of_the_arachnid_effect_Description"	"Gaining bonus movement and attack speed."

		"DOTA_Tooltip_ability_item_unhallowed_icon"								"Unhallowed Icon"
		"DOTA_Tooltip_ability_item_unhallowed_icon_Description"					"<h1>Passive: Bloodbond Aura</h1>Allies gain bonus health regeneration. When any unit affected by Unhallowed Icon attacks, %lifesteal_pct%%% of the damage dealt is stolen as life and distributed among all affected by the aura."
		"DOTA_Tooltip_ability_item_unhallowed_icon_Lore"						"An Icon borne by the protected of the underworld."
		"DOTA_Tooltip_ability_item_unhallowed_icon_bonus_strength"				"+$str"
		"DOTA_Tooltip_ability_item_unhallowed_icon_lifesteal_pct"				"%AURA LINKED LIFESTEAL:"
		"DOTA_Tooltip_ability_item_unhallowed_icon_hp_regen"					"AURA HP REGEN:"

		"DOTA_Tooltip_modifier_item_unhallowed_icon_effect"						"Bloodbond Aura"
		"DOTA_Tooltip_modifier_item_unhallowed_icon_effect_Description"			"Gaining bonus HP regen. Physical attacks steal life and distribute it among others affected by Bloodbond Aura."

		"DOTA_Tooltip_ability_item_preserved_skull"								"Preserved Skull"
		"DOTA_Tooltip_ability_item_preserved_skull_Description"					"<h1>Passive: Conjuration Aura</h1>Allies gain %aura_mana_regen% bonus mana regen and %cooldown_reduction_pct%%% cooldown reduction in a %radius% radius."
		"DOTA_Tooltip_ability_item_preserved_skull_Lore"						"Where be your gibes now?"
		"DOTA_Tooltip_ability_item_preserved_skull_bonus_intelligence"			"+$int"

		"DOTA_Tooltip_modifier_item_preserved_skull_effect"						"Conjuration Aura"
		"DOTA_Tooltip_modifier_item_preserved_skull_effect_Description"			"Gaining bonus mana regen and cooldown reduction."

		"DOTA_Tooltip_ability_item_treads_of_ermacor"							"Treads of Ermacor"
		"DOTA_Tooltip_ability_item_treads_of_ermacor_Description"				"Flat movement speed bonuses from multiple pairs of boots do not stack."
		"DOTA_Tooltip_ability_item_treads_of_ermacor_Lore"						"With the Pathfinder's blessing, we shall find a way."
		"DOTA_Tooltip_ability_item_treads_of_ermacor_bonus_movement_speed"		"+$move_speed"	
		"DOTA_Tooltip_ability_item_treads_of_ermacor_bonus_attack_speed"		"+$attack"	
		"DOTA_Tooltip_ability_item_treads_of_ermacor_bonus_all_stats"			"+$all"

		"DOTA_Tooltip_ability_item_rhyziks_eye"							"Rhyzik's Eye"
		"DOTA_Tooltip_ability_item_rhyziks_eye_Description"				""
		"DOTA_Tooltip_ability_item_rhyziks_eye_Lore"					"There is power in the eye of the Corruptor."
		"DOTA_Tooltip_ability_item_rhyziks_eye_bonus_all_stats"			"BONUS ALL STATS:"
		"DOTA_Tooltip_ability_item_rhyziks_eye_bonus_damage_pct"		"%BONUS DAMAGE:"
		"DOTA_Tooltip_ability_item_rhyziks_eye_damage_reduction"		"%INCOMING DAMAGE REDUCTION:"
		"DOTA_Tooltip_ability_item_rhyziks_eye_mana_regen_sec"			"BONUS MANA REGEN:"
		"DOTA_Tooltip_ability_item_rhyziks_eye_hp_regen_sec"			"BONUS HP REGEN:"

		"DOTA_Tooltip_ability_item_guardian_shell"							"Guardian Shell"
		"DOTA_Tooltip_ability_item_guardian_shell_Description"				"<h1>Passive: Unwavering</h1>Movement Speed cannot be slowed and wearer cannot be rooted."
		"DOTA_Tooltip_ability_item_guardian_shell_Lore"						"Push ever onward, unburdened by mortal cares."
		"DOTA_Tooltip_ability_item_guardian_shell_bonus_armor"				"+$armor"	
		"DOTA_Tooltip_ability_item_guardian_shell_magic_resistance"			"%+$spell_resist"

		"DOTA_Tooltip_ability_item_watchers_gaze"							"Watcher's Gaze"
		"DOTA_Tooltip_ability_item_watchers_gaze_Description"				"<h1>Active: Stone Gaze</h1>Enemies within your frontal cone are turned to stone and take additional %bonus_physical_damage%%% physical damage for %stone_duration% seconds.\n"
		"DOTA_Tooltip_ability_item_watchers_gaze_Lore"						"Look upon thine enemies and see them petrify before you."
		"DOTA_Tooltip_ability_item_watchers_gaze_bonus_stats"				"+$all"

		"DOTA_Tooltip_ability_item_carapace_of_qaldin"						"Carapace of Qaldin"
		"DOTA_Tooltip_ability_item_carapace_of_qaldin_Description"			"<h1>Passive: Acidic Regeneration</h1>All mana and health gained are increased by %bonus_restore_pct%%%, and %damage_return_pct%%% of all damage taken is reflected back upon the attacker.\n"
		"DOTA_Tooltip_ability_item_carapace_of_qaldin_Lore"					"Let them attack you, for each blow comes at a blood price."
		"DOTA_Tooltip_ability_item_carapace_of_qaldin_bonus_hp"				"+$health"
		"DOTA_Tooltip_ability_item_carapace_of_qaldin_bonus_mana"			"+$mana"
	

		"DOTA_Tooltip_ability_item_the_caustic_finale"						"The Caustic Finale"
		"DOTA_Tooltip_ability_item_the_caustic_finale_Description"			"<h1>Passive: Caustic Finale</h1>Attacks reduce a percentage of the target's armor.  This effect stacks up to %max_stack_count% times.  If the target dies under this effect, it explodes, dealing damage in an area of effect.\n"
		"DOTA_Tooltip_ability_item_the_caustic_finale_Lore"					"The caustic gift is always paid forward."
		"DOTA_Tooltip_ability_item_the_caustic_finale_bonus_damage"							"BONUS DAMAGE:"
		"DOTA_Tooltip_ability_item_the_caustic_finale_bonus_attack_speed"					"BONUS ATTACK SPEED:"
		"DOTA_Tooltip_ability_item_the_caustic_finale_caustic_armor_reduction_pct"			"%ARMOR REDUCTION PER STACK:"
		"DOTA_Tooltip_ability_item_the_caustic_finale_caustic_radius"						"CAUSTIC RADIUS:"
		"DOTA_Tooltip_ability_item_the_caustic_finale_caustic_damage"						"CAUSTIC DAMAGE:"
		"DOTA_Tooltip_ability_item_the_caustic_finale_max_stack_count"						"MAX STACK COUNT:"

		"DOTA_Tooltip_ability_item_winter_embrace"							"Winter's Embrace"
		"DOTA_Tooltip_ability_item_winter_embrace_Description"				"<h1>Passive: Icy Shell</h1>Physical attackers have their attack speed and movement speed slowed by %movespeed_slow%%% for %slow_duration% seconds.\n"
		"DOTA_Tooltip_ability_item_winter_embrace_Lore"					"Who's the number one now?"
		"DOTA_Tooltip_ability_item_winter_embrace_bonus_intelligence"			"+$int"	
		"DOTA_Tooltip_ability_item_winter_embrace_bonus_armor"					"+$armor"	

		"DOTA_Tooltip_ability_item_ice_dragon_maw"							"Ice Dragon Maw"
		"DOTA_Tooltip_ability_item_ice_dragon_maw_Description"				"<h1>Passive: Chilling Bite</h1>Your attacks have a %chance_to_freeze%%% chance to freeze the target for %freeze_duration% seconds.\n"
		"DOTA_Tooltip_ability_item_ice_dragon_maw_Lore"						"Here's frost in your eye!"
		"DOTA_Tooltip_ability_item_ice_dragon_maw_bonus_attack_range"		"+$attack_range"
		"DOTA_Tooltip_ability_item_ice_dragon_maw_bonus_damage"				"+$damage"

		"DOTA_Tooltip_ability_item_precious_egg"							"Precious Egg"
		"DOTA_Tooltip_ability_item_precious_egg_Description"				"<h1>Passive: Last Chance</h1>If an attack would deal lethal damage, it has a %chance_to_resist_death%%% chance to leave the wearer at 1 health.\n"
		"DOTA_Tooltip_ability_item_precious_egg_Lore"						"Ancient eldwurms, in their search to acquire knowledge, have learned techniques for staving off the loss of life's breath."
		"DOTA_Tooltip_ability_item_precious_egg_bonus_all_stats"			"+$all"	

		"DOTA_Tooltip_ability_item_stony_coat"								"Stony Coat"
		"DOTA_Tooltip_ability_item_stony_coat_Description"				"<h1>Passive: Barrage</h1>When the wearer takes damage, there is a %boulder_chance%%% to retaliate with a thrown boulder, which deals %boulder_damage% and stuns for %boulder_stun_duration% seconds.\n"
		"DOTA_Tooltip_ability_item_stony_coat_Lore"						"Just a stone's throw away."
		"DOTA_Tooltip_ability_item_stony_coat_bonus_strength"				"+$str"	
		"DOTA_Tooltip_ability_item_stony_coat_bonus_armor"					"+$armor"	

		"DOTA_Tooltip_ability_item_stonework_pendant"								"Stonework Pendant"
		"DOTA_Tooltip_ability_item_stonework_pendant_Description"				"<h1>Passive: Blood From a Stone</h1>Spells now cost hit points equal to %hp_cost_multiplier% times their mana cost, and the wearer gains bonus hit points and health regen equal to the size of their mana pool and mana regen.\n"
		"DOTA_Tooltip_ability_item_stonework_pendant_Lore"						"You CAN get blood from a stone."
		"DOTA_Tooltip_ability_item_stonework_pendant_spell_lifesteal"				"%+Spell Lifesteal"

		"DOTA_Tooltip_ability_item_gravel_foot"								"Gravel Foot"
		"DOTA_Tooltip_ability_item_gravel_foot_Description"					"<h1>Passive: Damage Block</h1> Blocks %damage_block% damage from incoming attacks."
		"DOTA_Tooltip_ability_item_gravel_foot_Lore"						"Find sure footing on any terrain."
		"DOTA_Tooltip_ability_item_gravel_foot_bonus_movement_speed"		"+$move_speed"
		"DOTA_Tooltip_ability_item_gravel_foot_bonus_all_stats"				"+$all"	
		"DOTA_Tooltip_ability_item_gravel_foot_bonus_hp_regen"				"+$hp_regen"	


		"DOTA_Tooltip_modifier_book_of_strength"							"Book of Strength"
		"DOTA_Tooltip_modifier_book_of_strength_Description"				"Strength gained from consumed Books."
		"DOTA_Tooltip_modifier_book_of_agility"								"Book of Agility"
		"DOTA_Tooltip_modifier_book_of_agility_Description"					"Agility gained from consumed Books."
		"DOTA_Tooltip_modifier_book_of_intelligence"						"Book of Intelligence"
		"DOTA_Tooltip_modifier_book_of_intelligence_Description"			"Intelligence gained from consumed Books."

		"DOTA_Tooltip_Ability_item_wand_of_the_brine"						"Wand of the Brine"
		"DOTA_Tooltip_Ability_item_wand_of_the_brine_Lore"						"Were it not for this revered wand, there would have been no Conclave survivors at the Battle of Stonefish Gate."
		"DOTA_Tooltip_Ability_item_wand_of_the_brine_Description"			"<h1>Active: Brinefoam</h1> Puts a friendly unit in a protective healing bubble for %bubble_duration% seconds, healing it for %bubble_heal_per_tick% every %heal_tick_interval% second."
		"DOTA_Tooltip_Ability_item_wand_of_the_brine_bonus_intelligence"	"+$int"
		"DOTA_Tooltip_Ability_item_wand_of_the_brine_bonus_mana_regen_pct"	"%+$mana_regen"

		"DOTA_Tooltip_modifier_item_wand_of_the_brine_bubble"				"Brinefoam" 
		"DOTA_Tooltip_modifier_item_wand_of_the_brine_bubble_Description"	"This unit is protected by Brinefoam.  Healing 300 hp/sec."

		"DOTA_Tooltip_Ability_item_slippers_of_the_abyss"						"Slippers of the Abyss"
		"DOTA_Tooltip_Ability_item_slippers_of_the_abyss_Lore"						"In the voluminous depths, those who cannot move swiftly will be the first to die."
		"DOTA_Tooltip_Ability_item_slippers_of_the_abyss_Description"			"<h1>Active: Aqueous Rush</h1> Increase movement speed by %sprint_bonus_ms% for %sprint_duration% seconds."
		"DOTA_Tooltip_Ability_item_slippers_of_the_abyss_bonus_movement_speed"	"+$move_speed"
		"DOTA_Tooltip_Ability_item_slippers_of_the_abyss_bonus_atk_speed"		"+$attack"
		"DOTA_Tooltip_Ability_item_slippers_of_the_abyss_bonus_strength"		"+$str"
		"DOTA_Tooltip_Ability_item_slippers_of_the_abyss_bonus_agility"			"+$agi"

		"DOTA_Tooltip_modifier_item_slippers_of_the_abyss_sprint"				"Aqueous Rush"
		"DOTA_Tooltip_modifier_item_slippers_of_the_abyss_sprint_Description"	"This unit has greatly increased movement speed."
		//"DOTA_Tooltip_modifier_item_slippers_of_the_abyss_sprint_sprint_bonus_ms"	"%BONUS MOVEMENT SPEED:"
		//"DOTA_Tooltip_modifier_item_slippers_of_the_abyss_sprint_sprint_bonus_dmg"	"%BONUS MOVEMENT SPEED:"

		"DOTA_Tooltip_Ability_item_glimmerdark_shield"							"Glimmerdark Shield"
		"DOTA_Tooltip_Ability_item_glimmerdark_shield_Lore"							"This shield's first bearer thought he had gained immortality in battle. Until the second bearer's magic began to flow."
		"DOTA_Tooltip_Ability_item_glimmerdark_shield_Description"				"<h1>Active: Gleam</h1> Gain immunity to physical damage, but receive +%tooltip_prism_bonus_magic_dmg%%  magic damage. Lasts %prism_duration% seconds."
		"DOTA_Tooltip_Ability_item_glimmerdark_shield_bonus_strength"			"+$all"
		"DOTA_Tooltip_Ability_item_glimmerdark_shield_bonus_armor"				"+$armor"
		"DOTA_Tooltip_Ability_item_glimmerdark_shield_bonus_health_regen"		"+$hp_regen"

		"DOTA_Tooltip_modifier_item_glimmerdark_shield_prism"					"Gleam"
		"DOTA_Tooltip_modifier_item_glimmerdark_shield_prism_Description"		"This unit is immune to physical damage but receives greatly increased magic damage."

		"DOTA_Tooltip_Ability_item_dredged_trident"								"Siltbreaker's Dredged Trident"
		"DOTA_Tooltip_Ability_item_dredged_trident_Description"					"<h1>Passive: Critical Strike</h1>Grants each attack a %crit_chance%%  chance to deal %crit_multiplier%%% additional damage."
		"DOTA_Tooltip_ability_item_dredged_trident_Lore"						"Hauled from the deep long ago, Siltbreaker made this destructive weapon his own."
		"DOTA_Tooltip_Ability_item_dredged_trident_bonus_damage"				"+$damage"
		//"DOTA_Tooltip_Ability_item_dredged_trident_crit_chance"					"CRIT CHANCE:"
		//"DOTA_Tooltip_Ability_item_dredged_trident_crit_multiplier"				"CRIT MULTIPLIER:"

		"DOTA_Tooltip_Ability_item_ambient_sorcery"								"Ambient Sorcery"
		"DOTA_Tooltip_Ability_item_ambient_sorcery_Description"					"<h1>Passive: Ambient Sorcery</h1>Reduces nearby units' magic resistance by %aura_magic_reduction%%."
		"DOTA_Tooltip_ability_item_ambient_sorcery_Lore"						"A glowing orb stolen from an arcanist's tower."
		"DOTA_Tooltip_Ability_item_ambient_sorcery_bonus_intelligence"			"+$int"

		"DOTA_Tooltip_modifier_item_ambient_sorcery_effect"						"Ambient Sorcery"
		"DOTA_Tooltip_modifier_item_ambient_sorcery_effect_Description"			"This unit is more vulnerable to magic damage."

		"DOTA_Tooltip_Ability_item_bear_cloak"								"Cloak of the Bear"
		"DOTA_Tooltip_Ability_item_bear_cloak_Description"					"<h1>Aura: Rough Bearskin</h1>Provides %aura_bonus_magic_resist%%  bonus magic resistance to nearby allies."
		"DOTA_Tooltip_ability_item_bear_cloak_Lore"							"There's no shortage of natural armor in the wild."
		"DOTA_Tooltip_Ability_item_bear_cloak_bonus_magic_resist"			"%+$spell_resist"

		"DOTA_Tooltip_modifier_item_bear_cloak_effect"						"Rough Bearskin"
		"DOTA_Tooltip_modifier_item_bear_cloak_effect_Description"			"This unit has bonus magic resistance."

		"DOTA_Tooltip_Ability_item_lifestone"								"Lifestone"
		"DOTA_Tooltip_Ability_item_lifestone_Description"					"<h1>Active: Health Pact</h1>Converts %pact_hp_cost% health into %pact_mana_gained% mana every 0.5 seconds."
		"DOTA_Tooltip_ability_item_lifestone_Lore"							"The stone thirsts for blood."
		"DOTA_Tooltip_Ability_item_lifestone_hp_regen"						"+$hp_regen"

		"DOTA_Tooltip_modifier_item_lifestone_pact"							"Health Pact"
		"DOTA_Tooltip_modifier_item_lifestone_pact_Description"				"This unit is converting health into mana."

		"DOTA_Tooltip_Ability_item_corrupting_blade"						"Violet Blade"
		"DOTA_Tooltip_Ability_item_corrupting_blade_Description"			"<h1>Passive: Devastation</h1>Your attacks reduce the target's armor by %corruption_armor% for %corruption_duration% seconds."
		"DOTA_Tooltip_ability_item_corrupting_blade_Lore"					"A terrifying weapon whose recipe was lost in the Violet Archives."
		"DOTA_Tooltip_Ability_item_corrupting_blade_bonus_damage"			"+$damage"

		"DOTA_Tooltip_modifier_item_corrupting_blade_buff"					"Devastation"
		"DOTA_Tooltip_modifier_item_corrupting_blade_buff_Description"		"Violet Blade attacks reduced this unit's armor by 14."
		
		"DOTA_Tooltip_Ability_item_amorphotic_shell"						"Amorphotic Shell"
		"DOTA_Tooltip_Ability_item_amorphotic_shell_Description"			"<h1>Passive: Division</h1>When you take an attack greater than 25 damage, you have a %amoeba_chance%%% to spawn a friendly amoebite for %amoeba_duration% seconds."
		"DOTA_Tooltip_ability_item_amorphotic_shell_Lore"					"The shape of it can't quite be grasped."
		"DOTA_Tooltip_Ability_item_amorphotic_shell_bonus_strength"			"BONUS STRENGTH:"
		"DOTA_Tooltip_Ability_item_amorphotic_shell_bonus_intelligence"		"BONUS INTELLIGENCE:"
		"DOTA_Tooltip_Ability_item_amorphotic_shell_bonus_agility"			"BONUS AGILITY:"

		"DOTA_Tooltip_ability_item_cursed_item_slot"						"Continuum Curse"
		"DOTA_Tooltip_ability_item_cursed_item_slot_Description"			"<h1>Passive: Continuum Curse</h1>This item slot cannot be used for an item.  A curse can be lifted by defeating a Boss, or finding a Continuum Key."

		"DOTA_Tooltip_ability_item_cursed_key"								"Continuum Key"
		"DOTA_Tooltip_ability_item_cursed_key_Description"					"<h1>Active: Unlock</h1>Removes a Continuum Curse from the user's inventory."

		
		"DOTA_Tooltip_Ability_item_aghsfort_bloodstone"						"Vault Bloodstone"
		"DOTA_Tooltip_ability_item_aghsfort_bloodstone_Description"			"<h1>Active: Bloodpact</h1> Converts %mana_cost_percentage%%% of your max mana to health regeneration over %restore_duration% seconds.\n<h1>Passive: Mana Battery</h1>Each charge provides %regen_per_charge% MP regen and %amp_per_charge%%% Spell Amp. Nearby boss and captain kills provide %kill_charges% charges. Dying causes you to lose %death_charges% charges. Starts with %initial_charges_tooltip% charges.<br><br>Can gain a <font color='#F40000'>maximum of 2 charges</font> per combat encounter."
		"DOTA_Tooltip_ability_item_aghsfort_bloodstone_Lore"				"The Bloodstone's bright ruby color is unmistakable on the battlefield, as the owner seems to have infinite vitality and spirit."
		"DOTA_Tooltip_ability_item_aghsfort_bloodstone_bonus_health"		"+$health"
		"DOTA_Tooltip_ability_item_aghsfort_bloodstone_bonus_mana"			"+$mana"
		"DOTA_Tooltip_ability_item_aghsfort_bloodstone_bonus_intellect"		"+$int"
		//"DOTA_Tooltip_ability_item_bloodstone_bonus_magical_armor"		"%+$spell_resist"	

		"DOTA_Tooltip_modifier_item_aghsfort_bloodstone_active"					"Bloodpact"
		"DOTA_Tooltip_modifier_item_aghsfort_bloodstone_active_Description"		"Regenerating %dMODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT% HP per second."

		"DOTA_Tooltip_ability_item_aghsfort_bloodstone_bonus_health_regen"		"+$hp_regen"
		"DOTA_Tooltip_ability_item_aghsfort_bloodstone_spell_amp"				"%+Spell Amplification"
		"DOTA_Tooltip_ability_item_aghsfort_bloodstone_hero_lifesteal"			"%+Spell Lifesteal (Hero)"
		"DOTA_Tooltip_ability_item_aghsfort_bloodstone_creep_lifesteal"			"%+Spell Lifesteal (Creep)"
		"DOTA_Tooltip_ability_item_aghsfort_bloodstone_mana_regen_multiplier"	"%+Mana Regen Amplification"
		"DOTA_Tooltip_ability_item_aghsfort_bloodstone_spell_lifesteal_amp"		"%+Spell Lifesteal Amplification"

		// AGHANIM'S LABYRINTH - END

		// Fall2021 Collector's Cache
		"DOTA_ChangeLog_Collectors_Cache_Voting_Started" "Aghanim's Collector's Cache Voting Has Started!"

		"DOTA_FrontPage_Fall2021_CollectorsCache_Voting_Header"	"Collector's Cache Voting"
		"DOTA_FrontPage_Fall2021_CollectorsCache_Voting_Title"	"Voting Underway Now!"
		"DOTA_FrontPage_Fall2021_CollectorsCache_Voting_Desc"	"Vote for your favorite sets for the upcoming collector's cache."
		// Fall2021 Collector's Cache End

		"DOTA_Featured_Gamemode_Reward"			"Weekend Spotlight Reward"

		"DOTA_TeamMute_Title"		"Team Mute"
		"DOTA_TeamMute_Text"		"Click to mute all members on this team for the rest of the match, except those in your party, guild, or friends list."

		"DOTA_Matchmaking_LongWait_Title" "Long Matchmaking Wait Detected"
		"DOTA_Matchmaking_LongWait_Text" "The matchmaker has found few compatible players for your party while searching. Selecting more regions or enabling more game modes can help find matches more quickly."

		"DOTA_Stickers_ComingSoonSectionTitle"					"Stickers"
		"DOTA_Stickers_ComingSoonLaunchDate"					"Coming Soon"
		"DOTA_Stickers_ComingSoonDescription"					"Collect stickers of your favorite pro Dota <b>players</b>, broadcast <b>talent</b>, and <b>teams</b> featured in the Last Chance Qualifiers and The International. Complete <b>team sets</b> for extra rewards, and market your spares for others in need. Your stickers last forever, and 50% of proceeds from capsule sales will go directly to the participating players, teams, and talent."

		"DOTA_ComingSoon_SectionTitle"							"Coming Soon!"
		"DOTA_Talent_ComingSoonSectionTitle"					"TI Talent"
		"DOTA_Talent_ComingSoonLaunchDate"						"Coming Soon"

		"DOTA_International2022_CustomGameUpcomingDescription"	"The rhythms and whims of Roshan are profitable to predict, sparking interest in everyone from cutthroat schemers to mighty heroes and highborn lords. But this time, not even Roshan is ready for the repercussions of his semi-cyclical candy craze — which is sliding headfirst into some frosty new twists. So prepare your candy buckets and pack an extra pair of mittens and your favorite shiv. After The International champions are crowned in Singapore, a destructive new season of Diretide begins."

		// Faceless Void Arcana

		"DOTA_FacelessVoidArcana_ProgressHeader"						"Kills Under Chrono"
		"DOTA_FacelessVoidArcana_ArcanaProgressDescription_Reward"		"<b>Winning this game will score <b>{s:num_points}</b> point towards earning your Battle Pass rewards!"

		// Hero loadout
		"DOTA_FacelessVoidArcana_Label"									"Arcana Progress"
		"DOTA_FacelessVoidArcana_Score"									"{s:current_score}/{d:unlock_value}"
		
		//FACELESS VOID ARCANA DEBUT
		"Debut_Arcana_FacelessVoid_Intro" 								"New Arcana Bundle for Faceless Void" 
		"Debut_Arcana_FacelessVoid_Lore"									"This once-devoted Acolyte of Clasz has turned oathbreaker, betraying his faith and stealing a measure of power from his god's unknowable expanse. But that connection to Clasz has opened a terrible gateway, and now the faceless usurper must find victims to meet his former master's endless need — or be consumed by that world-rending power himself."
		"Debut_Arcana_FacelessVoid_Equip" 								"When equipped, this Arcana item set grants these custom upgrades to Faceless Void:"

		"Debut_Arcana_FacelessVoid_PlaySample" 							"Click to listen to sample lines"

		"Debut_Arcana_FacelessVoid_Feature_1_Title" 						"<span class='bullettitle'>All-new Model and Pedestal</span>"
		"Debut_Arcana_FacelessVoid_Feature_1_Desc" 						"Faceless Void's model and pedestal have transformed under the corruption of Clasz's true touch."

		"Debut_Arcana_FacelessVoid_Feature_2_Title" 						"<span class='bullettitle'>Custom Animations & Effects</span>"
		"Debut_Arcana_FacelessVoid_Feature_2_Desc" 						"Features a full set of all-new animations and ambient effects, as well as all-new effects for Time Walk, Time Dilation, Time Lock, and Chronosphere."

		"Debut_Arcana_FacelessVoid_Feature_3_Title" 						"<span class='bullettitle'>Custom Hero Assets</span>"
		"Debut_Arcana_FacelessVoid_Feature_3_Desc" 						"Includes an all-new Chronosphere meter, Hero Portrait, Ability Icons, a minimap icon, and new item icons for Mask of Madness, Maelstrom, and Mjollnir."

		"Debut_Arcana_FacelessVoid_Feature_4_Title" 						"<span class='bullettitle'>800+ Arcana-exclusive voice lines</span>"
		"Debut_Arcana_FacelessVoid_Feature_4_Desc" 						"Faceless Void has an all-new voice performance by the original actor that adds an expansive number of interactions to his frightening transformation."

		"Debut_Arcana_FacelessVoid_Feature_5_Title" 						"<span class='bullettitle'>Custom Kill and Special Item Effects</span>"
		"Debut_Arcana_FacelessVoid_Feature_5_Desc" 						"Includes a new custom kill effect for Faceless Void's victims, a new deny effect, and new effects for Mask of Madness and Maelstrom/Mjollnir."

		"Debut_Arcana_FacelessVoid_Feature_6_Title" 						"<span class='bullettitle'>Unlockable Second Style</span>"
		"Debut_Arcana_FacelessVoid_Feature_6_Desc" 						"Guide Faceless Void on a mission to earn 250 points to unlock the Claszian Supremacy alternate style. An enemy dying under Chronosphere will award you one point, with a maximum of six points available in a single victory. Kills and assists both count, so don't hesitate to let facefull friends join the fun."		
		
		"DOTA_Style_FacelessVoid_Arcana_Style0"				"Claszian Apostasy"
		"DOTA_Style_FacelessVoid_Arcana_Style1"				"Claszian Supremacy"

		"DOTA_Style_Mace_of_Aeons_0"					"Outcast"
		"DOTA_Style_Mace_of_Aeons_1"					"Oathbreaker"
		"DOTA_Style_Mace_of_Aeons_2"					"Usurper"

		"DOTA_Style_Jewel_of_Aeons_0"					"Outcast"
		"DOTA_Style_Jewel_of_Aeons_1"					"Oathbreaker"
		"DOTA_Style_Jewel_of_Aeons_2"					"Usurper"

		"DOTA_Style_Bracers_of_Aeons_0"					"Outcast"
		"DOTA_Style_Bracers_of_Aeons_1"					"Oathbreaker"
		"DOTA_Style_Bracers_of_Aeons_2"					"Usurper"
		
		// END Faceless Void Arcana

		// RAZOR ARCANA
		"KillEaterEvent_Razor_ArcanaProgress"			"Kills with 100 or more damage stolen from Static Link."
		"DOTA_Hud_Razor_Arcana_EmpoweredKills"			"Empowered Kills"
		"DOTA_Hud_Razor_Arcana_EmpoweredKillsValue"		"{d:empowered_kills}/{d:max_empowered_kills_per_game}"

		"DOTA_RazorArcana_Title"						"Phantom Advent"
		"DOTA_RazorArcana_Score"						"{s:current_score}/{d:unlock_value}"
		"DOTA_RazorArcana_Label"						"Arcana Progress"
		// END Razor Arcana

		"DOTA_Profile_Tooltip_LifetimeGames"							"{d:lifetime_games} Lifetime Games"

		"DOTA_BattlePass2022_Part1_Label"								"Part I: The International"
		"DOTA_BattlePass2022_Part2_Label"								"Part II: Diretide"
		"DOTA_BattlePass2022_Part1_DateRange"							"Sept 1st - Nov 2nd"
		"DOTA_BattlePass2022_Part2_DateRange"							"Nov 3rd - Jan 12th"

		"DOTA_International2022_Level1000Replica"						"1/5th-scale replica of the Aegis of Champions"

		// Battle Pass 2022 Event Schedule PART 1
		"DOTA_BattlePass2022_Schedule_Part1Highlights_Heading"					"Battle Pass Part I"
		"DOTA_BattlePass2022_Schedule_Part1Highlights_Description"				"Faceless Void Arcana, Immortal Treasure I, Weekly Quests, Cavern Crawl, and more."
		"DOTA_BattlePass2022_Schedule_Part1Highlights_Action"					"View Rewards"

		"DOTA_BattlePass2022_Schedule_QualifierPredictions_Heading"				"Regional Qualifier Predictions"
		"DOTA_BattlePass2022_Schedule_QualifierPredictions_Description"			"Predict the winners and earn Battle Points."
		"DOTA_BattlePass2022_Schedule_QualifierPredictions_Action"				"Make Predictions"

		"DOTA_BattlePass2022_Schedule_RegionalQualifiers_Heading"				"Regional Qualifiers"
		"DOTA_BattlePass2022_Schedule_RegionalQualifiers_Description"			"Teams from the six regions battle to earn their spot in The International."
		"DOTA_BattlePass2022_Schedule_RegionalQualifiers_Action"				"Watch Now"

		"DOTA_BattlePass2022_Schedule_ShortFilmContestVoting_Heading"			"Short Film Contest"
		"DOTA_BattlePass2022_Schedule_ShortFilmContestVoting_Subheading"		"Pick your favorites"
		"DOTA_BattlePass2022_Schedule_ShortFilmContestVoting_Description"		"The best film wins $25,000. The top five will be shown at The International."
		"DOTA_BattlePass2022_Schedule_ShortFilmContestVoting_Action"			"Vote Now"
		"DOTA_BattlePass2022_ShortFilmContestVoting_Remaining"					"Remaining to vote"
		"DOTA_BattlePass2022_ShortFilmContestVoting_Finished"					"Voting ended"

		"DOTA_BattlePass2022_Schedule_Stickers_Heading"							"Stickers are here!"
		"DOTA_BattlePass2022_Schedule_Stickers_Description"						"Collect stickers and support your favorite players, teams and broadcast talent."
		"DOTA_BattlePass2022_Schedule_Stickers_Action"							"Get started"

		"DOTA_BattlePass2022_Schedule_PAPersona_Heading"						"Phantom Assassin Persona"
		"DOTA_BattlePass2022_Schedule_PAPersona_Description"					"Raised in secret by outcast sisters of the Veiled Order, an exile now strikes from the shadows in an all-new Hero Persona. Reach Battle Level 296 to witness his dark journey unfold."

		"DOTA_BattlePass2022_Schedule_TrueSight_Heading"						"True Sight Week"
		"DOTA_BattlePass2022_Schedule_TrueSight_Description"					"Watch the story of previous International winners, culminating with Team Spirit from The International 10."
		"DOTA_BattlePass2022_Schedule_TrueSight_Action"							"Watch Now"

		"DOTA_BattlePass2022_Schedule_TheInternationalPred_Heading"				"The International Predictions"
		"DOTA_BattlePass2022_Schedule_TheInternationalPred_Description"			"Make hero, team and player predictions for The International."
		"DOTA_BattlePass2022_Schedule_TheInternationalPred_DescriptionPlayoffs"			"Make predictions for The International 11 Playoffs."

		"DOTA_BattlePass2022_Schedule_LastChangeQualPred_Heading"				"Last Chance Qualifier Predictions"
		"DOTA_BattlePass2022_Schedule_LastChangeQualPred_Description"			"Predict the final two teams for The International to earn Battle Points."

		"DOTA_BattlePass2022_Schedule_LastChangeQual_Heading"					"Last Chance Qualifiers"
		"DOTA_BattlePass2022_Schedule_LastChangeQual_Description"				"One final chance for two teams to secure their spot in The International."

		"DOTA_BattlePass2022_Schedule_SwagBag_Heading"							"The International Swag Bag"
		"DOTA_BattlePass2022_Schedule_SwagBag_Description"						"Celebrate a joyous season of Dota by claiming your free Arcana, Battle Pass, and access to Dota Plus."

		"DOTA_BattlePass2022_Schedule_TIPointsSale_Heading"						"Bundle Sale!"
		"DOTA_BattlePass2022_Schedule_TIPointsSale_SubTitle"					"The International 2022"
		"DOTA_BattlePass2022_Schedule_TIPointsSale_Description"					"<b>Single-use offer, 75% savings!<br/>Available Oct 12-30</b><br/>- 120 Battle Pass levels<br/>- 9 Immortal I Treasures<br/>- 6 Immortal II Treasures<br/>- 6 Collection Treasures<br/>- 6 Ageless Heirlooms Treasures"
		"DOTA_BattlePass2022_Schedule_TIPointsSale_ActionLabel"					"Purchase {s:item_price}"

		"DOTA_BattlePass2022_Schedule_TIPointsSale_2_Heading"					"Bundle Sale!"
		"DOTA_BattlePass2022_Schedule_TIPointsSale_2_SubTitle"					"The Diretide 2022"
		"DOTA_BattlePass2022_Schedule_TIPointsSale_2_Description"				"<b>Final offer, 75% savings!<br/>Available Dec 15-Jan 12</b><br/>- 120 Battle Pass levels<br/>- 9 Immortal I Treasures<br/>- 6 Immortal II Treasures<br/>- 6 Collection Treasures<br/>- 6 Ageless Heirlooms Treasures"
		"DOTA_BattlePass2022_Schedule_TIPointsSale_2_ActionLabel"				"Purchase {s:item_price}"

		"DOTA_BattlePass2022_Schedule_PrimalBeastPrestige_Heading"				"Primal Beast Prestige Set"
		"DOTA_BattlePass2022_Schedule_PrimalBeastPrestige_Description"			"Long before his arrival in the Tomo'kan, one attempt to control the beast found him clad in plate and foolishly pressed into battle..."

		"DOTA_BattlePass2022_Schedule_GroupStage_Heading"						"The International Group Stage"
		"DOTA_BattlePass2022_Schedule_GroupStage_Description"					"The tournament begins with a round robin between two groups of 10 teams each."

		"DOTA_BattlePass2022_Schedule_Fantasy_Heading"							"Set Your Fantasy Lineups"
		"DOTA_BattlePass2022_Schedule_Fantasy_Description"						"Dig into your card collection to make your daily picks."
		"DOTA_BattlePass2022_Schedule_Fantasy_Action"							"View Fantasy"

		"DOTA_BattlePass2022_Schedule_PlayOffs_Heading"							"The International Playoffs"
		"DOTA_BattlePass2022_Schedule_PlayOffs_Description"						"16 teams remain and compete to secure a coveted spot in the Finals."
		"DOTA_BattlePass2022_Schedule_PlayOffs_UpperDivision"					"Upper Division"
		"DOTA_BattlePass2022_Schedule_PlayOffs_LowerDivision"					"Lower Division"

		"DOTA_BattlePass2022_Schedule_Finals_Heading"							"The International Finals"
		"DOTA_BattlePass2022_Schedule_Finals_Description"						"The final four teams battle to see who will earn their name engraved on the Aegis of Champions."
		"DOTA_BattlePass2022_Schedule_PredictionsLock"							"until predictions locks."
		"DOTA_BattlePass2022_Schedule_Active"									"Active"


		// Battle Pass 2022 Event Schedule PART 2
		"DOTA_BattlePass2022_Schedule_Part2Highlights_Heading"					"Battle Pass Part II"
		"DOTA_BattlePass2022_Schedule_Part2Highlights_Description"				"Crystal Maiden Wolf Persona, Immortal Treasure II, Cavern Crawl Part II, and much more."

		"DOTA_BattlePass2022_Schedule_Diretide_Heading"							"Seasonal Game Mode"
		"DOTA_BattlePass2022_Schedule_Diretide_Description"						"Roshan is back, and he's hungry for candy."

		"DOTA_BattlePass2022_Schedule_CandyShop_Heading"						"The Candyworks"
		"DOTA_BattlePass2022_Schedule_CandyShop_Description"					"Candy is currency and this shop stocks some very sweet loot."

		"DOTA_BattlePass2022_WeeklyBonus_Title"									"Weekly Bonus"
		"DOTA_BattlePass2022_WeeklyBonus_Desc"									"Earn 200<panel class=\"PointsIcon\" /> per win, 100<panel class=\"PointsIcon\" /> per loss."
		"DOTA_BattlePass2022_WeeklyBonus_Tooltip"								"Turbo and Diretide matches earn half points."
		"DOTA_BattlePass2022_WeeklyBonus_Reset"									"Resets in <span class=\"ResetTime\">{t:d:t:T:countdown_time}</span>"
		"DOTA_BattlePass2022_WeeklyBonus_WonMatch"								"Weekly Bonus: Won Match"
		"DOTA_BattlePass2022_WeeklyBonus_LostMatch"								"Weekly Bonus: Lost Match"
		"DOTA_BattlePass2022_WeeklyBonus_WonTurboMatch"							"Weekly Bonus: Won Turbo Match"
		"DOTA_BattlePass2022_WeeklyBonus_LostTurboMatch"						"Weekly Bonus: Lost Turbo Match"
		"DOTA_BattlePass2022_WeeklyBonus_WonEventGameMatch"						"Weekly Bonus: Won Diretide Match"
		"DOTA_BattlePass2022_WeeklyBonus_LostEventGameMatch"					"Weekly Bonus: Lost Diretide Match"


		"DOTA_BattlePass2022_CandyPoints_Title"									"Candyworks"
		"DOTA_BattlePass2022_CandyPoints_WeeklyBags"							"Candy Earned:"
		"DOTA_BattlePass2022_CandyPoints_Tooltip"								"Turbo and Diretide matches earn half points."
		"DOTA_BattlePass2022_CandyPoints_CandyProgress"							"Next Candy"
		"DOTA_BattlePass2022_CandyPoints_SackedCandies"							"Sacked Candies"
		"DOTA_BattlePass2022_CandyPoints_PlusOne"								"+1"
		"DOTA_BattlePass2022_CandyPoints_Reroll"								"Reroll"
		

		// TI11 PURCHASE PAGE
		"BattlePass2022_BP_Buy_Block_Desc"										"The Battle Pass is your companion for the biggest Dota event of the year. Raise your Battle Level to unlock increasing rewards, including Arcanas, Personas, Immortal Treasures, and more!"
		"BattlePass2022_BP_Buy_Gifting_Desc"									"By gifting 1, 3, or 5 Battle Passes to friends, you will earn Battle Points and unlock custom titles to accompany your name on your Versus screens and Profile Card."

		"DOTA_International2022_Achievement_Make_A_Gift_Name"							"The True Spirit of Dota"
		"DOTA_International2022_Achievement_Make_A_Gift_Description"					"Gift a Battle Pass to a friend"
		"DOTA_International2022_Achievement_Make_A_Gift2_Name"							"Ancient Mystic Trinity"
		"DOTA_International2022_Achievement_Make_A_Gift2_Description"					"Gift a Battle Pass to 3 friends"
		"DOTA_International2022_Achievement_Make_A_Gift3_Name"							"Here's My Running Crew"
		"DOTA_International2022_Achievement_Make_A_Gift3_Description"					"Gift a Battle Pass to 5 friends"

		"DOTA_TI11BP_Gifting_RewardTitle"  								"Reward"
		"DOTA_TI11BP_Gifting_RewardTitle1"  							"\"The Generous\""
		"DOTA_TI11BP_Gifting_RewardTitle2"  							"\"The Munificent\""
		"DOTA_TI11BP_Gifting_RewardTitle3"  							"\"The Bountiful\""

		"DOTA_EconItemSet_Tooltip_Immortals_TI11_Limited_Tradeability"		"Marketable After The International 12"
		"DOTA_EconItemSet_Tooltip_Emblem_TI11_Expiration"					"Expires Prior To The International 12 Battle Pass"
		"DOTA_EconItemSet_Tooltip_TI11_Exclusive_Item"						"Exclusive to 2022 Battle Pass"

		"DOTA_EconItemSet_Tooltip_Immortals_TI12_Limited_Tradeability"		"Marketable After The International 13"
		"DOTA_EconItemSet_Tooltip_Immortals_TI13_Limited_Tradeability"		"Marketable After The International 14"

		"DOTA_EconItemSet_Tooltip_Winter2025CCMarketableAfter"				"Marketable In June, 2026"

		"DOTA_Duel_Accepted"						"%s2 has accepted %s1's gauntlet challenge. The first hero to die loses."
		"DOTA_Duel_Ended"							"%s1 has defeated %s2 in a gauntlet challenge!"
		"DOTA_Duel_Toast_AcceptDuel"				"Accept"
		"DOTA_Duel_Toast_RejectDuel"				"Reject"
		"DOTA_Duel_Toast_Info"						"Challenged you to a duel."

		// TI11 Consumables
		"DOTA_Tooltip_ability_seasonal_ti11_balloon"				"Summon Balloon"
		"DOTA_Tooltip_ability_seasonal_ti11_balloon_Description"	"Channel to summon a seasonal balloon. The longer you channel, the larger the balloon."

		"DOTA_Tooltip_ability_seasonal_ti11_conga_line"				"Conga Line"
		"DOTA_Tooltip_ability_seasonal_ti11_conga_line_Description"		"Toggle to start or stop a Conga Line. Team members can join by right-clicking anyone in your line."
		"DOTA_Tooltip_modifier_seasonal_ti11_conga_line_dancer"				"Conga Line Dancer"
		"DOTA_Tooltip_modifier_seasonal_ti11_conga_line_dancer_Description"		"You're dancing in a Conga Line! Team members can join by right-clicking anyone in your line."
		"DOTA_Tooltip_modifier_seasonal_ti11_conga_line"				"Conga Line Leader"
		"DOTA_Tooltip_modifier_seasonal_ti11_conga_line_Description"		"You're leading a Conga Line!"
		"DOTA_Tooltip_modifier_seasonal_ti11_conga_line_slow"				"Conga Line Slow"
		"DOTA_Tooltip_modifier_seasonal_ti11_conga_line_slow_Description"		"Slowing down to let people behind you catch up."
		"DOTA_Tooltip_ability_seasonal_ti11_bubble_gun"					"Blow Bubbles"
		"DOTA_Tooltip_ability_seasonal_ti11_bubble_gun_Description"		"Toggle to blow bubbles."
		"DOTA_Tooltip_ability_seasonal_ti11_duel"					"The Gauntlet"
		"DOTA_Tooltip_ability_seasonal_ti11_duel_Description"		"Throw a gauntlet at an opposing hero to challenge them to a duel. If they accept, both players will be engaged in a battle to the death."


		

		"DOTA_Treasure_OpenStickerPack"									"Open Capsule"
		"DOTA_Treasure_StickerPackContents"								"Capsule Contents"
		"DOTA_Treasure_StickerPackDesc"									"Each capsule contains 1 sticker."
		"DOTA_Treasure_StickerPackDescSpecific"							"Each capsule contains 1 of the following stickers."
		"DOTA_tooltip_sticker_capsule_generic"							"Stickers have a chance of having one of three upgraded qualities (odds in the table below)."
		"DOTA_tooltip_sticker_capsule_team_specific"					"Each capsule contains player autographs from each team. 50% of sticker capsule sales are distributed evenly to all teams included in the sticker capsule."
		"DOTA_tooltip_sticker_capsule_teamlogo_specific"				"Each capsule contains logos from each team. 50% of sticker capsule sales are distributed evenly to all teams included in the sticker capsule."
		"DOTA_Treasure_StickerPack_CurrentlyPeeking"					"Currently Available:"
		"DOTA_econ_item_details_dynamic_qualities"						"Qualities:"
		"DOTA_econ_item_details_auto_quality_reason"					"Active When {s:auto_style_reason}"
		"DOTA_OwnedItemDetails_QualityCount"							"4 Qualities"
		"DOTA_GrantSticker"												"Grant Sticker"
		"DOTA_StickerDetails_AvailableQualities"						"Owned Qualities:"

		"DOTA_StickerDetails_OwnedUnique"								"({d:owned_unique} owned)"
		"DOTA_StickerDetails_PriceUnique"								"Market Price: {m:price_unique}"
		"DOTA_StickerDetails_OwnedGlitter"								"({d:owned_glitter} owned)"
		"DOTA_StickerDetails_PriceGlitter"								"Market Price: {m:price_glitter}"
		"DOTA_StickerDetails_OwnedHolo"									"({d:owned_holo} owned)"
		"DOTA_StickerDetails_PriceHolo"									"Market Price: {m:price_holo}"
		"DOTA_StickerDetails_OwnedGold"									"({d:owned_gold} owned)"
		"DOTA_StickerDetails_PriceGold"									"Market Price: {m:price_gold}"
		"DOTA_StickerDetails_PriceNone"									"None on Market"
		"DOTA_StickerDetails_SellOnMarket"								"Sell Stickers"
		"DOTA_StickerDetails_SellQuantity"								"Available to Sell: {d:sticker_marketable_count}"
		"DOTA_StickerDetails_PurchaseOptions"							"Purchase options"
		"DOTA_StickerDetails_Sell"										"Sell"
		"DOTA_StickerDetails_TalentBlockTitle"							"Voice line"
		"DOTA_StickerDetails_TalentVoiceLineUngranted"					"<b>Obtain a Gold or Holo Sticker</b><br/>Obtain and place a gold or holo sticker on a Collection row or hero to unlock."
		"DOTA_StickerDetails_TalentVoiceLineUnplaced"					"<b>Place your Gold or Holo Sticker</b><br/>Place your gold or holo sticker on a Collection row or hero to unlock."
		"DOTA_StickerDetails_TalentVoiceLineGranted"					"<b>Unlocked!</b><br/><a href=\"event:DOTAShowSettingsRebornPopupSection('#dota_settings_communicationwheels', '#dota_settings_chatwheel1')\">Customize chat wheel</a>"
		
		"DOTAStoreSticker_Featured"										"FEATURED SALE"
		"DOTAStoreSticker_DescriptionTitle"								"THE INTERNATIONAL 2022 STICKER CAPSULES"
		"DOTAStoreSticker_DescriptionBody"								"Collect stickers of your favorite pro Dota players and teams featured in The International. 50% of proceeds from capsule sales will go directly to the participating players, teams, and talent."
		"DOTA_TabName_StickerBook"										"Sticker Book"
		"DOTA_TabName_StickerCollections"								"Sticker Collections"
		"DOTA_TabName_ProfileStickerCollection"							"Featured Stickers"
		"DOTA_TabName_StickerStash"										"Sticker Stash"
		"DOTA_TabName_StickerStore"										"Sticker Store"
		"DOTA_TabName_StickerStash_Short"								"Stash"
		"DOTA_TabName_StickerStore_Short"								"Store"
		"DOTA_Treasure_BuyCapsulesLabel"								"Buy:"
		"DOTA_Treasure_OpenCapsulesLabel"								"Open:"
		"DOTA_Treasure_ItemDetailsButtonLabel"							"View details"
		"DOTA_Sticker_Done"												"Done"
		"DOTA_sticker_next_action_description"							"Add your stickers to a collection or view your stash."
		"DOTA_StickerStore_OwnedCapsules"								"Owned: {d:owned_items}"
		"DOTA_StickerStash_FilterTalent"								"Talent"
		"DOTA_Stickers_View2022StickerCollection"						"2022 Sticker Collection"
		"DOTA_StickerStash_FilterMisc"									"Misc"
		"DOTA_StickerCapsuleTypeGroupLabel_Team"						"Team"
		"DOTA_StickerCapsuleTypeGroupLabel_Talent"						"Talent"
		"DOTA_StickerCapsuleTypeGroupLabel_Owned"						"Owned ({d:owned_capsules})"
		"DOTA_StickerCapsuleTypeGroupLabel_Featured"					"Featured"
		"DOTA_StickerCapsuleTeamTypeLabel_Player"						"Player"
		"DOTA_StickerCapsuleTeamTypeLabel_TeamLogo"						"Team Logo"
		"DOTA_StickerCapsuleTeamTypeLabel_Caster"						"Talent"
		"DOTA_StickerCapsuleTeamTypeLabel_NoTeam"						"No Team"
		"DOTA_StickerCapsule_New"										"New"

		"DOTA_Stickerbook_NewPageTitle"							"Create New Page"
		"DOTA_Stickerbook_Freeform_Title"						"Blank Page"
		"DOTA_Stickerbook_Freeform_Details"						"Position, rotate, and resize your favorite stickers on a blank page."
		"DOTA_Stickerbook_Team_Title"							"Team Page"
		"DOTA_Stickerbook_Team_Details"							"Complete a team's sticker page by adding a sticker for every member of the team."
		"DOTA_Stickerbook_NewPage"								"New Page"
		"DOTA_Stickerbook_NewPage_Create"						"Create"
		"DOTA_Stickerbook_PlaceStickers"						"Place Stickers"
		"DOTA_Stickerbook_DeletePage"							"Delete Page"

		"DOTA_StickerStash_GroupLabel"						"Group By:"
		"DOTA_StickerStash_GroupQuality"					"Quality"
		"DOTA_StickerStash_GroupType"						"Type"
		"DOTA_StickerStash_GroupTeam"						"Team"
		"DOTA_StickerStash_GroupEvent"						"Event"
		"DOTA_StickerStash_GroupNone"						"None"
		"DOTA_StickerStash_SortLabel"						"Sort By:"
		"DOTA_StickerStash_SortQuality"						"Quality"
		"DOTA_StickerStash_SortTeam"						"Team"
		"DOTA_StickerStash_SortName"						"Name"
		"DOTA_StickerStash_SizeLabel"						"Display Size:"
		"DOTA_StickerStash_SizeLarge"						"Large"
		"DOTA_StickerStash_SizeMedium"						"Medium"
		"DOTA_StickerStash_SizeSmall"						"Small"
		"DOTA_StickerStash_CombineDuplicates"				"Stack Duplicates"
		"DOTA_StickerStash_TeamHeader"						"{g:dota_team_name:team_id}"
		"DOTA_StickerStash_EventHeader"						"{g:dota_event_name:event_id}"
		"DOTA_StickerStash_TeamHeader_Talent"				"Talent"
		"DOTA_StickerStash_FilterLabel"						"Filter:"
		"DOTA_StickerStash_FilterAll"						"Show All"
		"DOTA_StickerStash_FilterPlayer"					"Players"
		"DOTA_StickerStash_FilterCaster"					"Casters"
		"DOTA_StickerStash_FilterTeam"						"Teams"
		"DOTA_StickerStash_UnopenedCapsulesTitle"			"Owned capsules"
		"DOTA_StickerStash_UnopenedCapsules"				"You own <b>{d:sticker_capsule_count}</b> unopened sticker capsules."
		"DOTA_StickerStash_UnopenedCapsulesShort"			"<b>{d:sticker_capsule_count}</b> unopened sticker capsules"
		"DOTA_StickerStash_ViewCapsulesButtonLabel"			"View capsules"
		"DOTA_StickerStash_NoStickers"						"You don't have any stickers yet."
		"DOTA_StickerStash_GoToStore"						"Buy stickers from the store to get started."
		
		"DOTA_StickerSplash_TalentStickerDirectSales"		"You can also purchase a specific talent voice line directly. 50% of the revenue will go towards that person."
		
		"DOTA_StickerCollection_NoStickersForTeam"				"You have no <i>{g:dota_team_name:sticker_tray_team_id}</i> stickers. Find some on the <b><a href=\"event:DOTAStickerCollectionBuyStickers()\">marketplace</a></b>."
		"DOTA_StickerCollection_NoStickersForTalent"			"You have no <i>Talent</i> stickers. Find some on the <b><a href=\"event:DOTAStickerCollectionBuyStickers()\">marketplace</a></b>."

		"DOTA_Sticker_SearchMarketLabel"						"{g:dota_team_name:sticker_tray_team_id}"
		"DOTA_Sticker_SearchMarketLabelNone"					"All"
		"DOTA_Sticker_SearchMarketButton"						"Sticker Marketplace"
		"DOTA_Sticker_SearchMarketLabelTalent"					"Talent"

		"DOTA_Sticker_TeamOverview"								"Teams in This Capsule:"
		"DOTA_Sticker_QualitySelectionLabel"					"Preview Quality:"
		"DOTA_Sticker_OwnedStickers"							"Owned Stickers"
		"DOTA_Sticker_CollectedCount"							"Collected: {d:stickers_collected}/{d:stickers_total}"
		"DOTA_Sticker_RecycleHeader"							"Recycle Stickers"

		"DOTA_Sticker_PageDelete_Confirmation_Title"			"Delete Sticker Row"
		"DOTA_Sticker_PageDelete_Confirmation_Text"				"You are about to delete a row with {d:sticker_count} stickers.  Deleting this row will cause all placed stickers to be lost.  Are you sure you want to delete the selected sticker row?"
		"DOTA_Sticker_StickerPlace_Confirmation_Title"			"Place Stickers to Row"
		"DOTA_Sticker_StickerPlace_Confirmation_Text"			"You are about to place {d:sticker_count} stickers to your collection.  Placing these stickers in your collection will remove them from you inventory.  Are you sure you want to do this?"
		"DOTA_Sticker_Collection_Leave_Title"					"Unsaved Work"
		"Dota_Sticker_Collection_Leave_Text"					"You have {d:sticker_count} stickers that have not been placed to the row. Are you sure you want to leave?"

		"DOTA_Sticker_StickerPlace_Confirmation_Replace_Text"	"You are about to place {d:sticker_count} stickers to your collection and replace {d:replace_count} stickers.  Placing these stickers to the rows will remove them from your inventory and destroy the existing stickers that you are placing over.  Are you sure you want to replace the stickers?"
		"DOTA_Sticker_ShowGridlines"							"Show layout guides"
		"DOTA_Stickerbook_NoPages"								"You have no rows, press the new row button to get started"

		"DOTA_Sticker_Result_Header"							"Sticker Error"
		"DOTA_Sticker_Result_TooBusy"							"You are issuing too many requests.  Please try again later."
		"DOTA_Sticker_Result_Timeout"							"The requested operation has timed out. Please try again later."
		"DOTA_Sticker_Result_Success"							"Success"
		"DOTA_Sticker_Result_InvalidEvent"						"Could not find the requested event."
		"DOTA_Sticker_Result_InternalError"						"An internal error has occurred. Please try again later."
		"DOTA_Sticker_Result_TooManyPages"						"You have created too many sticker rows.  Try removing some before trying to add another row."
		"DOTA_Sticker_Result_DeleteInvalidPage"					"The row you requested to delete was not found."
		"DOTA_Sticker_Result_PlaceInvalidPage"					"You tried to place stickers on an invalid row. Please try again later."
		"DOTA_Sticker_Result_PlaceTooMany"						"You have exceeded the sticker limit on a row."
		"DOTA_Sticker_Result_SequenceInvalidPage"				"You tried to re-order a row which did not exist."

		"DOTA_Sticker_Capsule_GlitterMessage"					"You received a <b>glitter</b> sticker!"
		"DOTA_Sticker_Capsule_HoloMessage"						"You received a <b>holo</b> sticker!"
		"DOTA_Sticker_Capsule_GoldMessage"						"You received a <b>gold</b> sticker!"

		"DOTA_Sticker_ChooseHero"								"Choose a Hero to Place Sticker"
		"DOTA_Sticker_StickerHeroReplace_ConfirmationTitle"		"Replace Hero Sticker?"
		"DOTA_Sticker_StickerHeroReplace_ConfirmationText"		"'{s:item_name_old}' is already stuck to {g:dota_hero_name:hero_id}.  Sticking '{s:item_name_new}' to the hero will remove it from your inventory and permanently destroy {s:item_name_old}. Are you sure you want to assign the new sticker?"
		"DOTA_Sticker_StickerHeroSet_ConfirmationTitle"			"Set Hero Sticker?"
		"DOTA_Sticker_StickerHeroSet_ConfirmationText"			"You are about to assign '{s:item_name_new}' to {g:dota_hero_name:hero_id}. Sticking '{s:item_name_new}' to {g:dota_hero_name:hero_id} will remove it from your inventory. Are you sure you want to set this sticker?"
		"DOTA_StickerHero_ChooseHeader"							"Choose a sticker to stick to {g:dota_hero_name:hero_id}"
		"DOTA_StickerHero_Description"							"Show off your stickers and support for your favorite pro teams, players, and broadcast talent."

		"DOTA_StickerSplash_InternationalStickers"				"The International<br/>2022 Stickers"
		"DOTA_StickerSplash_StickerExplanation"					"Buy stickers to support your favorite <b>players</b>, <b>teams</b> and <b>broadcast talent</b>. Stickers are available in capsules and come in 4 qualities: Basic, Glitter, Holo and Gold."
		"DOTA_StickerSplash_TalentStickerExplanation"			"Buy stickers to support your favorite broadcast talent."

		"DOTA_StickerSplash_BuyButton"							"Buy Stickers"
		"DOTA_StickerSplash_ClaimButton"						"Claim Battle Pass Stickers"
		"DOTA_StickerSplash_ViewCapsulesButton"					"View Unopened Capsules"
		"DOTA_StickerSplash_StickerSalesDescription"			"<b>50% of sticker capsule sales</b> are distributed evenly to all teams and talent included in the sticker capsule."
		"DOTA_StickerSplash_TalentStickerSalesDescription"		"50% of sticker capsule sales are distributed evenly to all talent included in the sticker capsule."
		"DOTA_StickerSplash_StickerCollection"					"Your Collection"
		"DOTA_StickerSplash_StickerCollection_Desc"				"Place stickers into your collection to complete rows. Completing rows of stickers gives Battlepass Points while the Battlepass is active."
		"DOTA_StickerSplash_StickerStash"						"Sticker Stash"
		"DOTA_StickerSplash_StickerStash_Desc"					"View, sort and filter your unstuck stickers."
		"DOTA_StickerSplash_Profile"							"Your Profile"
		"DOTA_StickerSplash_Profile_Desc"						"Highlight a sticker row on your profile by marking it as your favorite on the Collections page."
		"DOTA_StickerSplash_Hero"								"Customize your Hero"
		"DOTA_StickerSplash_Hero_Desc"							"Show off a sticker on the Versus or MVP screens by sticking a sticker to your favorite Dota heroes."
		"DOTA_StickerSplash_ViewCollection"						"View Collection"
		"DOTA_StickerSplash_ViewStash"							"View Stash"
		"DOTA_StickerSplash_ViewProfile"						"View Profile"
		"DOTA_StickerSplash_ViewHero"							"Choose Hero"
		"DOTA_StickerStore_HeaderText"							"Collect your favorite <b>players</b>, <b>teams</b> and <b>broadcast talent</b>. Stickers are available in capsules and come in 4 qualities: Basic, Glitter, Holo and Gold."
		"DOTA_StickerStore_TalentComingSoon"					"Coming Soon"
		"DOTA_StickerStore_MoreStickersComingSoon"				"More stickers coming soon!"
		"DOTA_StickerStore_TalentStickersLabel"					"Talent Stickers"
		"DOTA_StickerStore_NoStickersAvailable"					"There are no stickers for sale."

		"DOTA_StickerHero_AssignSticker"						"Assign Sticker"
		"DOTA_StickerHero_ReplaceSticker"						"Replace Sticker"

		"DOTA_StickerPopup_NewStickers_Subtitle"				"The International 2022 Stickers"
		"DOTA_StickerPopup_NewStickers_Title"					"New Team and Talent Stickers"
		"DOTA_StickerPopup_NewStickers_Description"				"Stickers for <b>broadcast talent</b> and the top three regional <b>teams</b> are now available to collect."
		"DOTA_StickerPopup_NewStickers_ActionLabel"				"See New Stickers"
		"DOTA_StickerPopup_NewStickers_AboutStickers"			"About Stickers"

		"DOTA_StickerPopup_SwagBag_Title"						"The International Swag Bag"
		"DOTA_StickerPopup_SwagBag_Description"					"Claim your free Swag Bag to snag a free month of Dota Plus, a free Level 1 Battle Pass (worth 24 Battle Levels for users that already own one), and a redeemable Arcana token!"
		"DOTA_StickerPopup_SwagBag_ActionLabel"					"Claim"

		"DOTA_StickerStore_NoCapsules"							"You don't own any sticker capsules yet."

		"DOTA_StickerProfile_NoCollectionSet"					"Not Set"

		"DOTA_International2022_StickerComplete_1"				"Complete 1 Sticker Row"
		"DOTA_International2022_StickerComplete_5"				"Complete 5 Sticker Rows"
		"DOTA_International2022_StickerComplete_10"				"Complete 10 Sticker Rows"
		"DOTA_International2022_StickerComplete_30"				"Complete 30 Sticker Rows"
		"DOTA_StickerCollections_International2022"				"The International 2022"
		"DOTA_StickerCollections_AddRow"						"Add A Row"
		"DOTA_StickerCollections_AddRow_Instructions"			"Add a row to start your collection"
		"DOTA_StickerCollections_Place"							"Place"
		"DOTA_StickerCollections_Reset"							"Reset"
		"DOTA_StickerCollections_RowsComplete"					"{d:sticker_rows_complete_progress} / {d:stickers_max_completed_rows}  Rows Complete"
		"DOTA_StickerCollections_Select"						"Select a row to place Stickers you own."
		"DOTA_StickerCollections_Select_NoRows"					"To begin, add a row to place Stickers you own."
		"DOTA_StickerCollections_Select_Rewards"				"Collect and complete Sticker rows for rewards!"

		"DOTA_StickerCollections_Tutorial0"						"Here you can keep track of your collected stickers and earn Battle Pass points by completing rows."
		"DOTA_StickerCollections_Tutorial0a"					"Click the star in the upper-left corner of each row to choose which row to feature in your profile."
		
		"DOTA_StickerCollections_Tutorial1"						"You'll need some stickers to start, check out the <a href=\"event:DOTAShowBPInternational2022StickerStorePage()\"><b>Sticker Store</b></a> or claim Sticker Capsules from the <a href=\"event:DOTAShowBPInternational2022HomePage()\"><b>Battle Pass</b></a>."
		"DOTA_StickerCollections_Tutorial2"						"You have unopened Sticker Capsules! <br><br>Open the capsules to receive stickers and place them in your Collection Rows."
		"DOTA_StickerCollections_Tutorial3"						"Looks like you have some stickers! We’ve started you off by adding two rows that you can place these stickers on. <br><br>Drag stickers from this area onto the collection rows to place a sticker. <br><br>When everything is the way you want it, click the <b>PLACE</b> button to make it permanent!"

		"DOTA_StickerCollections_Tutorial10"					"You can mark a row as your favorite by clicking the star in the upper left corner of a row. Marking a row as your favorite will display it on your profile. If you no longer want that row as your favorite, you can select another row to favorite or click the star again to un-favorite a row."

		"DOTA_StickerCollections_UnopenedCapsules"				"<b>{d:sticker_capsule_count}</b> unopened sticker capsules"

		"DOTA_StickerCollections_Tutorial_Next"					"Next"
		"DOTA_StickerCollections_Empty_NoRow"					"Add a row to begin"

		"DOTA_StickerCollections_Welcome1"						"• Welcome To •"
		"DOTA_StickerCollections_Welcome2"						"Your Sticker Collection"
		"DOTA_StickerCollections_Rewards"						"• Complete <b>1</b> row = <b>1000</b>BP<br>• Complete <b>5</b> rows = <b>3000</b>BP<br>• Complete <b>10</b> rows = <b>5000</b>BP<br>• Complete <b>30</b> rows = <b>7000</b>BP<br>"
		"DOTA_StickerCollections_ProgressTooltip"				"{d:sticker_rows_complete_progress} / {d:stickers_max_completed_rows}"
		"DOTA_StickerCollection_PipRewardTooltip" 				"Complete {d:completed_rows_required} rows to earn {d:pip_battlepoint_amount} battle points"
		"DOTA_Sticker_BuyOnMarket"								"Buy On Market"
		"DOTA_Sticker_BuyOnMarket_Short"						"Market"
		"DOTA_Armory_Category_Stickers"							"Stickers"
		"DOTA_StickerChooser_ChooseTeamOrTalent"				"Choose a Team or Talent Row"
		"DOTA_StickerCollections_Favorite_Tooltip"				"Click the star to mark a row as your favorite.  Your favorite row will appear on your profile."
		"DOTA_StickerCollections_TalentPageName"				"Talent"

		"DOTA_Sticker_TurnPage_Confirmation_Title"				"Unsaved Work"
		"DOTA_Sticker_TurnPage_Confirmation_Text"				"You have {d:sticker_count} stickers that have not been placed to the page. Continuing will return them to your stash. Are you sure you want to continue?"
		"DOTA_StickerTeamPage_RewardSummary"					"Row Completion"
		"DOTA_Sticker_PlaceRewardSummary"						"Stuck a specific sticker in their collection"
		"DOTA_HeroGrid_Stickers"								"Stickers"
		"DOTA_HeroGrid_StickersDescription"						"Display all stickers associated with your heroes"
		"DOTA_Sticker_TeamStickersOwned" 						"Team Stickers Owned"
		"DOTA_Sticker_IndividualStickersOwned"					"Individual Stickers Owned"
		"DOTA_Sticker_RowPicker_Choose"							"Choose a Team or Talent for Your Row"

		"DOTA_stickers_voice_lines_season_6_zh"					"Chinese Language Talent Lines - TI 2022"
		"DOTA_stickers_voice_lines_season_6_zh_desc"			"Exclusive voice lines available from sticking holo or gold talent stickers"

		"DOTA_stickers_voice_lines_season_6_en"					"English Language Talent Lines - TI 2022"
		"DOTA_stickers_voice_lines_season_6_en_desc"			"Exclusive voice lines available from sticking holo or gold talent stickers"

		"DOTA_stickers_voice_lines_season_6_ru"					"Russian Language Talent Lines - TI 2022"
		"DOTA_stickers_voice_lines_season_6_ru_desc"			"Exclusive voice lines available from sticking holo or gold talent stickers"

		"DOTA_stickers_voice_lines_season_6_pt"					"Portuguese Language Talent Lines - TI 2022"
		"DOTA_stickers_voice_lines_season_6_pt_desc"			"Exclusive voice lines available from sticking holo or gold talent stickers"

		"DOTA_stickers_voice_lines_season_6_es"					"Spanish Language Talent Lines - TI 2022"
		"DOTA_stickers_voice_lines_season_6_es_desc"			"Exclusive voice lines available from sticking holo or gold talent stickers"

		"DOTA_PrimalBeastPrestige_Level"						"Battle Pass Level 223"

		// FACELESS VOID ARCANA
		"KillEaterEvent_FacelessVoid_ArcanaProgress"		"Enemies Killed In Chrono in Winning Games"

		//TI Championship stickers
		"DOTA_Stickers_Store_ChampionsTitle"							"Congratulations<br/>Tundra Esports!"
		"DOTA_Stickers_Store_ChampionsDescription"						"Collect champion edition stickers of this year's winners to celebrate another year of The International."
		"DOTA_Champions2022_CongratulationsTitle"						"Congratulations, Tundra Esports!"
		"DOTA_Champions2022_ChampionTitle"								"Champions"
		"DOTA_Champions2022_WatchReplayButtonLabel"						"Watch Replay"
		"DOTA_Champions2022_BuyStickerButtonLabel"						"Buy champion sticker"

		"DOTA_BattlePass2022_Schedule_CollectorsCacheVoting_Heading" "Collectors Cache Vote"
		"DOTA_International2022_CollectorsCacheVoting" "Vote"

		"DOTA_BattlePass2022_Schedule_CollectorsCache2Available_Heading" "Collectors Cache 2 Available"
		"DOTA_BattlePass2022_Schedule_CollectorsCacheAvailable_Heading" "Collectors Cache Available"
		"DOTA_International2022_CollectorsCacheAvailable" "See Treasure"

		"DOTA_CollectorsCacheAvailable_Title"							"2022 Collectors Cache"
		"DOTA_CollectorsCacheAvailable_SubTitle"						"Now Available!"
		"DOTA_CollectorsCacheAvailable_Description"						"The voting results are in and <span class='DescriptionEmphasis'>18 winners</span> have emerged to represent this year’s <span class='DescriptionEmphasis'>Collector’s Cache!</span>"
		"DOTA_CollectorsCacheAvailable_GoToTreasure"					"View Treasure"
		"DOTA_CollectorsCacheAvailable_NumTreasuresUserHasVotedOnHaveBeenPicked" "You voted for <span class='DescriptionEmphasis'>{d:num_treasures_voted_up_by_this_user} / 18</span> items chosen!"
		"DOTA_CollectorsCacheAvailable_Loading"							"Loading heroes"
		"DOTA_CollectorsCacheAvailable_FailedToLoad"					"Heroes can't be loaded at this time."

		"DOTA_2022Diretide_CollectorsCache_HeaderText"		"Earn 36 Bonus Battle Pass Levels"
		"DOTA_2022Diretide_CollectorsCache_SubText"			"Open treasures to earn up to <span class=\"levels\">36 Battle Pass Levels.</span>"
		"DOTA_2022Diretide_CollectorsCache_Treasure_1"		"1 Treasure"
		"DOTA_2022Diretide_CollectorsCache_Treasure_2"		"7 Treasures"
		"DOTA_2022Diretide_CollectorsCache_Treasure_3"		"14 Treasures"
		"DOTA_2022Diretide_CollectorsCache_Disclaimer"		"Cache items are only available until January 12th."

        "DOTA_BattlePass2022_Schedule_MoreActiveEventsUp" "+{d:num_more_active_events_up} active events above"
        "DOTA_BattlePass2022_Schedule_MoreActiveEventsDown" "+{d:num_more_active_events_down} active events below"

		"DOTA_BattlePassEndingTitle"				"Ending in"
		"DOTA_BattlePassEndingCountdown"			"0 <b>Days</b> 0 <b>Hrs</b> 0 <b>Mins</b> 0 <b>Secs</b>"
		"DOTA_BattlePassEndingDescription"			"Grab your <a href=\"event:DOTAPurchaseEventLevels( EVENT_ID_INTERNATIONAL_2022 )\">Levels</a>, <a href=\"event:DOTAShowSplashAdPopup('bundle_sale_2022_2')\">Bundles</a>, <a href=\"event:DOTAShowTreasurePage(26880)\">Collector's Cache 1</a> and <a href=\"event:DOTAShowTreasurePage(26932)\">Collector's Cache 2</a>."
		
		//OFRENDA MINIGAME STUFF
		"DOTA_Ofrenda_Available"			"An ethereal mist shimmers in the air. A ghostly voice murmurs, but you can't understand..."
		"DOTA_Ofrenda_Unavailable"			"The unearthly voice drifts away...perhaps to pass this way again."
		"DOTA_Ofrenda_Shovel_0"				"Something tells me... WEST"
		"DOTA_Ofrenda_Shovel_0_1"			"It must be... WEST"
		"DOTA_Ofrenda_Shovel_1"				"What I seek lies... SOUTH"
		"DOTA_Ofrenda_Shovel_1_1"			"Now to the... SOUTH"
		"DOTA_Ofrenda_Shovel_2"				"Fate takes me... EAST"
		"DOTA_Ofrenda_Shovel_2_1"			"The path is... EAST"
		"DOTA_Ofrenda_Shovel_3"				"I'm called... NORTH"
		"DOTA_Ofrenda_Shovel_3_1"			"I sense something... NORTH"
		"DOTA_Ofrenda_Found"				"%s1 found an Offering!"
		"DOTA_Ofrenda_Donated"				"%s1 placed their Offering on an altar!"
		"DOTA_Ofrenda_Pledged"				"%s1 pledged to honor the dead!"
		"DOTA_Ofrenda_Pledged_Complete"		"You feel a strange presence. A phantom shovel appears in your hands. It must unearth something..."
		"DOTA_Ofrenda_Obtained_Dire"		"The Revenant accepted Dire's offerings and granted a powerful gift!"
		"DOTA_Ofrenda_Obtained_Radiant"		"The Revenant accepted Radiant's offerings and granted a powerful gift!"
		"dota_hud_error_not_an_altar"		"The Offering needs to be placed on your altar."
		"DOTA_Ofrenda_DroppedGuns"			"%s1 dropped one of Muerta's guns!"
		"DOTA_Ofrenda_HasGuns"			"%s1 picked up one of Muerta's guns!"		
		
		"DOTA_Hero_Memory_01"	"Miss you, mom. I'll try to get through to that fiery...sis."
		"DOTA_Hero_Memory_02"	"Rest easy, pops. And I haven't scorched her yet. Another thing you were wrong about."
		"DOTA_Hero_Memory_03"	"See? Told you I'd never die. No matter how many peasants it takes."
		"DOTA_Hero_Memory_04"	"Sorry that I killed ya. Just how it goes in the Reef."
		"DOTA_Hero_Memory_05"	"Well, ganker... At least now I'm the crack shot."
		"DOTA_Hero_Memory_06"	"See ya, Spoony. Beautiful thing to die demolishing what you love."
		"DOTA_Hero_Memory_07"	"I may be the last of us... but you were the best."
		"DOTA_Hero_Memory_08"	"They keep a stool empty for ya at the Sundered Moon."
		"DOTA_Hero_Memory_09"	"I go now to free my sisters. Watch over us from the other side."
		"DOTA_Hero_Memory_10"	"I'll keep flying till the reaper makes me turn in my wings."
		"DOTA_Hero_Memory_11"	"You were dumber'n a Durana, but I sure do miss yer laugh."
		"DOTA_Hero_Memory_12"	"We haunt the world, Yaovhi... I wish you still walked at my side."
		"DOTA_Hero_Memory_13"	"This wasn't the kind of silence I wanted. Come back to me."
		"DOTA_Hero_Memory_14"	"Poor...little...sapling. You...could...have...been...a...mighty...oak."
		"DOTA_Hero_Memory_15"	"I've killed so. many. trees. But they keep growing more!"
		"DOTA_Hero_Memory_16"	"I only ask to join you. No one will answer my prayers."
		"DOTA_Hero_Memory_17"	"All I can say is...least you didn't live to see me like this."
		"DOTA_Hero_Memory_18"	"Miss ya, mate. Still got your ol' cleaver."
		"DOTA_Hero_Memory_19"	"By my horn, I hope I make you proud."
		"DOTA_Hero_Memory_20"	"I wish I'd known your love. And nothing of a Sister's life..."
		"DOTA_Hero_Memory_21"	"I told you not to charge that shield wall, dummy. See you in hell."
		"DOTA_Hero_Memory_22"	"Death claims you in some dimensions... I wish you dead in all."
		"DOTA_Hero_Memory_23"	"They don't understand what I do. That this pestilence is needed."
		"DOTA_Hero_Memory_24"	"The world could use you, Etienne. More than ever before."
		"DOTA_Hero_Memory_25"	"We really miss you, Bunbun. Sorry again about the hug."
		
		// Muerta Release Event
		
		"Debut_Muerta_Lore"	"With her fearsome trickshots, summoned spirits, and a sidearm to spare, Muerta's knack for taking lives was so impressive, Death himself put her on the payroll. A twin-pistoled engine of dead-eyed vengeance, Muerta shepherds wayward souls to the other side, whether they want to get there or not. And if they need more convincing, she’s ready to reveal her true form as a murderous spectral nightmare if it helps them die a little faster."
		
		"DOTA_EventName_MuertaRelease_Spring2023"						"Dead Reckoning"
		"DOTA_MuertaReleaseEvent_Minigame_Description"					"Score <font color='#ffffff'><b>KILLS</b></font> & <font color='#ffffff'><b>ASSISTS</b></font> against <font color='#ffffff'><b>{s:target_hero}</b></font> to win the Dead Reckoning and earn the most Flowers. <img class='FlowerIcon' src='file://{images}/events/muerta/muerta_tribute_tiny.png' />"
		"DOTA_MuertaReleaseEvent_OpponentKillAnnouncementDesc"			"Dead Reckoning Kill"
		"DOTA_MuertaReleaseEvent_OpponentAssistAnnouncementDesc"		"Dead Reckoning Assist"
		"DOTA_MuertaReleaseEvent_AnnouncementKillReward"				"+<b>{d:points_last_hit}</b> Points"
		"DOTA_MuertaReleaseEvent_AnnouncementAssistReward"				"+<b>{d:points_assist}</b> Point"
		"DOTA_MuertaReleaseEvent_Minigame_Target_Tooltip"				"Dead Reckoning Target"
		"DOTA_MuertaReleaseEvent_VersusScreen_Target"					"Your Dead Reckoning Target"
		"DOTA_MuertaReleaseEvent_EndGame_Points_Winner"					"{d:score} PTS - <font color='#8BFFD8'>Winner</font>"
		"DOTA_MuertaReleaseEvent_EndGame_Points"						"{d:score} PTS"
		"DOTA_MuertaReleaseEvent_NeverShowInGameEventDescriptionAgain"	"Never Show Again"
		"DOTA_MuertaReleaseEvent_EndGame_Flowers_Title"					"Flowers:"

		"dota_ingameevent_muerta_spring2023_minigame_gravestone"	"Dead Reckoning Effigy"

		"dota_page_match_details_legend_muerta_2023_score"			"M" // M for Muerta???
		"dota_page_match_details_legend_muerta_2023_score_tooltip"	"Dead Reckoning Score"

		"DOTA_MuertaEvent_BlessingsCount"	"Flowers:"
		"DOTA_MuertaEvent_BlessingsToNextTreasure"		"Flowers: <span class='BlessingsTextHL'>{d:blessings_count}</span> / {d:blessings_to_next}"
		"DOTA_MuertaEvent_BlessingsMaxedOut"		"Flowers: <span class='BlessingsTextHL'>{d:blessings_count}</span> / {d:blessings_to_next}"
		"DOTA_MuertaEvent_KeysRemaining"		"Keys: <span class='BlessingsTextHL'>{d:keys_remaining}</span>"
		"DOTA_MuertaEvent_LearnMore"	"Learn More"
		"DOTA_MuertaEvent_LearnMoreTooltip"			"Collect Muerta's <font color='#00FFAA'><b>FLOWERS</b></font> to earn Dead Reckoning Chests.<br/><br/>Score <font color='#00FFAA'><b>KILLS</b></font> and <font color='#00FFAA'><b>ASSISTS</b></font> against your assigned <font color='#00FFAA'><b>TARGET</b></font> to win the Dead Reckoning and earn Flowers in your Dota games."
		"DOTA_MuertaEvent_LearnMoreTooltipSimple"	"Collect Muerta's flowers to earn Dead Reckoning Chests. Score kills and assists against your assigned target to win the Dead Reckoning and earn Flowers in your Dota games."
		"DOTA_MuertaEvent_LearnMoreTooltip_Header"	"DEAD RECKONING RULES"
		"DOTA_MuertaEvent_LearnMoreTooltip_Flowers" "Flowers"
		"DOTA_MuertaEvent_LearnMoreTooltip_Rule_1"	"Score at least 1 point to earn 2 Flowers"
		"DOTA_MuertaEvent_LearnMoreTooltip_Rule_2"	"Gain 2 points per Kill and 1 point per Assist"
		"DOTA_MuertaEvent_LearnMoreTooltip_Rule_3"	"The winner earns 2 bonus Flowers"
		"DOTA_MuertaEvent_LearnMoreTooltip_Rule_4"	"Turbo games deliver half the Flowers"
		"DOTA_MuertaEvent_ViewTreasure"		"View Treasure"
		"DOTA_MuertaEvent_ClaimTreasure"	"Claim Treasure ({d:treasures_to_claim})"
		"DOTA_MuertaEvent_CalaveraTitle1"	"1. The Town"
		"DOTA_MuertaEvent_CalaveraTitle2"	"2. The Duel"
		"DOTA_MuertaEvent_CalaveraTitle3"	"3. The Game"
		"DOTA_MuertaEvent_CalaveraTitle4"	"4. The Prize"
		"DOTA_MuertaEvent_Minigame"			"Dead Reckoning Chest"
		"dota_page_match_details_muerta_2023_score"					"Kills: {d:kills}, Assists: {d:assists}<br>Killing your Dead Reckoning Target earns 2 points, while Assists earn 1."
		"dota_page_match_details_muerta_2023_blessings"				"Flowers earned towards your next event reward. Earn more Flowers by scoring more points than your Dead Reckoning Target."
		"dota_page_match_details_muerta_2023_pts"					"PTS"

		"DOTA_MuertaEvent_Blessings_Claim_Name"						"Claimed Flowers"

		"DOTA_MuertaEvent_FrontPageCell_Title"						"New in this update:"
		"DOTA_MuertaEvent_FrontPageCell_Date"						"(March 6 - April 4)"
		"DOTA_MuertaEvent_FrontPageCell_Bullet1"					"Introducing Muerta"
		"DOTA_MuertaEvent_FrontPageCell_Bullet2"					"The Dead Reckoning Mini-Game"
		"DOTA_MuertaEvent_FrontPageCell_Bullet3"					"New Features"
		"DOTA_MuertaEvent_FrontPageCell_Bullet4"					"Turbo Mode Improvements"
		"DOTA_MuertaEvent_FrontPageCell_Bullet5"					"Gameplay Update 7.32e"
		"DOTA_MuertaEvent_FrontPageCell_ActionLabel"				"Learn more"

		"DOTA_Muerta_PreText1"										"The"
		"DOTA_Muerta_PreText2"										"Featuring"

		// END Muerta Release event

		"DOTA_MapUpdate2023Summary_FrontPageCell_Title"							"New Hero Attribute Type:"
		"DOTA_MapUpdate2023Summary_FrontPageCell_Bullet1"						"Introducing UNIVERSAL attribute"
		"DOTA_MapUpdate2023Summary_FrontPageCell_ActionLabel"					"Learn more"

		"DOTA_MapUpdate2023Additional_FrontPageCell_Title"						"New & Updated Items:"
		"DOTA_MapUpdate2023Additional_FrontPageCell_Bullet1"					"Black King Bar"
		"DOTA_MapUpdate2023Additional_FrontPageCell_Bullet2"					"Disperser"
		"DOTA_MapUpdate2023Additional_FrontPageCell_Bullet3"					"Harpoon"
		"DOTA_MapUpdate2023Additional_FrontPageCell_Bullet4"					"Phylactery"
		"DOTA_MapUpdate2023Additional_FrontPageCell_Bullet5"					"And many others"
		"DOTA_MapUpdate2023Additional_FrontPageCell_ActionLabel"				"Learn more"

		"DOTA_MapUpdate2023Tooltip_Header_Watcher"									"Watcher"
		"DOTA_MapUpdate2023Tooltip_Description_Watcher"								"Activate Watchers around the map to secure extra vision for your team. Sabotage Watchers your enemy claims to temporarily disable them."
		"DOTA_MapUpdate2023Tooltip_GlobalStat_Watcher"								"Global Watchers Activated"
		"DOTA_MapUpdate2023Tooltip_GlobalStatNumber_Watcher"						"{d:global_lanterns_lit}"
		"DOTA_MapUpdate2023Tooltip_PersonalStat_Watcher"							"Personal Watchers Activated"
		"DOTA_MapUpdate2023Tooltip_PersonalStatNumber_Watcher"						"{d:personal_lanterns_lit}"

		"DOTA_MapUpdate2023Tooltip_Header_Sentinel"									"Tormentors"
		"DOTA_MapUpdate2023Tooltip_Description_Sentinel"							"Battle two new bosses that appear after 20 minutes. They’re equipped with megashields and drop Aghanim’s Shards."
		"DOTA_MapUpdate2023Tooltip_GlobalStat_Sentinel"								"Global Tormentors Defeated"
		"DOTA_MapUpdate2023Tooltip_GlobalStatNumber_Sentinel"						"{d:global_miniboss_kills}"
		"DOTA_MapUpdate2023Tooltip_PersonalStat_Sentinel"							"Personal Tormentors Defeated"
		"DOTA_MapUpdate2023Tooltip_PersonalStatNumber_Sentinel"						"{d:personal_miniboss_kills}"

		"DOTA_MapUpdate2023Tooltip_Header_Roshan"									"Roshan Pit"
		"DOTA_MapUpdate2023Tooltip_Description_Roshan"								"One of the two new Roshan pits that replace his old river pit."
		"DOTA_MapUpdate2023Tooltip_GlobalStat_Roshan"								"Global Roshan Kills"
		"DOTA_MapUpdate2023Tooltip_GlobalStatNumber_Roshan"							"{d:global_roshan_kills}"
		"DOTA_MapUpdate2023Tooltip_PersonalStat_Roshan"								"Personal Roshan Kills"
		"DOTA_MapUpdate2023Tooltip_PersonalStatNumber_Roshan"						"{d:personal_roshan_kills}"

		"DOTA_MapUpdate2023Tooltip_Header_Tree"										"Lotus Pool"
		"DOTA_MapUpdate2023Tooltip_Description_Tree"								"Lotus Pools periodically spawn Healing Lotuses that grant mana and HP."
		"DOTA_MapUpdate2023Tooltip_GlobalStat_Tree"									"Global Healing Lotuses Gathered"
		"DOTA_MapUpdate2023Tooltip_GlobalStatNumber_Tree"							"{d:global_famangos_gained}"
		"DOTA_MapUpdate2023Tooltip_PersonalStat_Tree"								"Personal Healing Lotuses Gathered"
		"DOTA_MapUpdate2023Tooltip_PersonalStatNumber_Tree"							"{d:personal_famangos_gained}"

		"DOTA_MapUpdate2023Tooltip_Header_WisdomRune"								"Wisdom Runes"
		"DOTA_MapUpdate2023Tooltip_Description_WisdomRune"							"Explore the edges of the map to unearth Wisdom Runes, which grant XP boosts to the hero that grabs one as well to the lowest-level hero on the team. Wisdom Runes spawn near your base, offering an easy-to-defend way to keep a losing game from spinning out of control."
		"DOTA_MapUpdate2023Tooltip_GlobalStat_WisdomRune"							"Global Wisdom Runes Gathered"
		"DOTA_MapUpdate2023Tooltip_GlobalStatNumber_WisdomRune"						"{d:global_wisdom_runes_gained}"
		"DOTA_MapUpdate2023Tooltip_PersonalStat_WisdomRune"							"Personal Wisdom Runes Gathered"
		"DOTA_MapUpdate2023Tooltip_PersonalStatNumber_WisdomRune"					"{d:personal_wisdom_runes_gained}"

		"DOTA_MapUpdate2023Tooltip_Header_ShieldRune"								"Shield Runes"
		"DOTA_MapUpdate2023Tooltip_Description_ShieldRune"							"River Power Runes also get an addition with the beefy new Shield Rune, which gives 50% of your Max HP as a shield. Dive a tower for a kill in the early game — or walk up a blind hill to surprise both yourself and the enemy team."
		"DOTA_MapUpdate2023Tooltip_GlobalStat_ShieldRune"							"Global Shield Runes Gathered"
		"DOTA_MapUpdate2023Tooltip_GlobalStatNumber_ShieldRune"						"{d:global_shield_runes_gained}"
		"DOTA_MapUpdate2023Tooltip_PersonalStat_ShieldRune"							"Personal Shield Runes Gathered"
		"DOTA_MapUpdate2023Tooltip_PersonalStatNumber_ShieldRune"					"{d:personal_shield_runes_gained}"
	
		"DOTA_MapUpdate2023Tooltip_Header_Gate"										"Defender's Gates"
		"DOTA_MapUpdate2023Tooltip_Description_Gate"								"A handy force field around the back of your base that lets your team through and keeps the enemy team out."
		"DOTA_MapUpdate2023Tooltip_GlobalStat_Gate"									""
		"DOTA_MapUpdate2023Tooltip_GlobalStatNumber_Gate"							""
		"DOTA_MapUpdate2023Tooltip_PersonalStat_Gate"								""
		"DOTA_MapUpdate2023Tooltip_PersonalStatNumber_Gate"							""
	
		"DOTA_MapUpdate2023Tooltip_Header_Portal"									"Twin Gates"
		"DOTA_MapUpdate2023Tooltip_Description_Portal"								"Two gates connect the corners of the map near the safe lane towers, allowing players to channel and teleport from one edge of the map to the other."
		"DOTA_MapUpdate2023Tooltip_GlobalStat_Portal"								"Global Teleportations"
		"DOTA_MapUpdate2023Tooltip_GlobalStatNumber_Portal"							"{d:global_portals_used}"
		"DOTA_MapUpdate2023Tooltip_PersonalStat_Portal"								"Personal Teleportations"
		"DOTA_MapUpdate2023Tooltip_PersonalStatNumber_Portal"						"{d:personal_portals_used}"
	
		"DOTA_MapUpdate2023Tooltip_Header_Outpost"									"Outpost"
		"DOTA_MapUpdate2023Tooltip_Description_Outpost"								"The new expanded map features two new Outposts, and the existing Outposts have been moved to new locations."
		"DOTA_MapUpdate2023Tooltip_GlobalStat_Outpost"								"Global Outposts Captured"
		"DOTA_MapUpdate2023Tooltip_GlobalStatNumber_Outpost"						"{d:global_outposts_captured}"
		"DOTA_MapUpdate2023Tooltip_PersonalStat_Outpost"							"Personal Outposts Captured"
		"DOTA_MapUpdate2023Tooltip_PersonalStatNumber_Outpost"						"{d:personal_outposts_captured}"

		"DOTA_MapUpdate2023Tooltip_Header_Camp"									"New Creep Camps"
		"DOTA_MapUpdate2023Tooltip_Description_Camp"								"Some of the creeps got tired of getting butchered all the time in the jungle, and have established 12 new camps scattered throughout the expanded map. So now you can butcher them there too."
		"DOTA_MapUpdate2023Tooltip_GlobalStat_Camp"								""
		"DOTA_MapUpdate2023Tooltip_GlobalStatNumber_Camp"							""
		"DOTA_MapUpdate2023Tooltip_PersonalStat_Camp"								""
		"DOTA_MapUpdate2023Tooltip_PersonalStatNumber_Camp"						""


		"DOTA_MapUpdate2023_NewMap"					"New Map"
		"DOTA_MapUpdate2023_NewMap_Roshan"			"1. Roshan's New Homes"
		"DOTA_MapUpdate2023_NewMap_TwinGates"		"2. The Twin Gates"
		"DOTA_MapUpdate2023_NewMap_LotusPools"		"3. Lotus Pools"
		"DOTA_MapUpdate2023_NewMap_Tormentors"		"4. Tormentors"
		"DOTA_MapUpdate2023_NewMap_Watchers"		"5. Watchers"
		"DOTA_MapUpdate2023_NewMap_Barriers"		"6. Defender's Gates"
		"DOTA_MapUpdate2023_NewMap_WisdomRunes"		"7. Wisdom Runes"
		"DOTA_MapUpdate2023_NewMap_ShieldRunes"		"8. Shield Runes"
		"DOTA_MapUpdate2023_NewMap_CreepCamps"		"9. New Creep Camps"
		"DOTA_MapUpdate2023_NewMap_Outposts"		"10. New Outposts"
		"DOTA_MapUpdate2023_MajorGameplay"		"Major Gameplay Changes"
		"DOTA_MapUpdate2023_MajorGameplay_Desc"	"New Universal hero attribute type, Black King Bar reworked, new items, new neutral items, & much more."
		"DOTA_MapUpdate2023_Matchmaking"		"Matchmaking"
		"DOTA_MapUpdate2023_Matchmaking_Desc"	"Immortal Matchmaking, a new skill rating system, and more."
		"DOTA_MapUpdate2023_UserInterface"		"User Interface"
		"DOTA_MapUpdate2023_UserInterface_Desc"	"New barrier display, health bar pips, and health cost abilities."

		"DOTA_NeutralItemPicker_Title"		"<span class=\"NeutralItemTier\">Tier {d:neutral_item_tier}</span>"
		"DOTA_NeutralItemPicker_Subtitle"	"Craft Neutral Item"
		"DOTA_NeutralItemPicker_Reroll"		"Reroll"
		"DOTA_Miniboss_Scepter"				"%s1 received an Aghanim's Scepter buff"
		"DOTA_Miniboss_Shard"				"%s1 received an Aghanim's Shard"

		// Immortal Draft
		"DOTA_PlayerDraft_Title"					"Immortal Draft"
		"DOTA_PlayerDraft_ModeTitle"				"Team Draft"
		"DOTA_PlayerDraft_Intro_Captain_Title"		"Get ready to pick your immortal team"
		"DOTA_PlayerDraft_Intro_Captain_Desc"		"<b>{s:local_player_name}</b>, you have been chosen as team captain.  You'll take turns to pick your team from the other Immortals in the match."
		"DOTA_PlayerDraft_Intro_Player_Title"		"Team Captains"
		"DOTA_PlayerDraft_Intro_Player_Desc"		"You will be drafted onto Radiant or Dire.  Use the buttons by your profile to let the captains know what role you would prefer to play."
		"DOTA_PlayerDraft_Intro_Versus"				"VS."
		"DOTA_PlayerDraft_LocalPlayerBadge_Label"	"You"
		"DOTA_PlayerDraft_RecommendInstructions"	"Hold [Alt] to recommend players"

		"DOTA_PlayerDraft_YourPick"					"{s:local_player_name}, your turn to pick"
		"DOTA_PlayerDraft_RadiantPick"				"{s:radiant_captain_name} is picking..."
		"DOTA_PlayerDraft_DirePick"					"{s:dire_captain_name} is picking..."

		"DOTA_PlayerDraft_SelectPreferredRole"		"Select Preferred Roles"
		"DOTA_PlayerDraft_SelectPreferredTeamRole"	"Select Preferred Team and Roles"
		"DOTA_PlayerDraft_RadiantTeam"				"{s:radiant_team_name}"
		"DOTA_PlayerDraft_DireTeam"					"{s:dire_team_name}"

		"DOTA_PlayerDraft_RadiantTurn"				"{s:radiant_team_name}"
		"DOTA_PlayerDraft_DireTurn"					"{s:dire_team_name}"

		"DOTA_PlayerDraft_PreferredRole"			"Preferred Roles"
		"DOTA_PlayerDraft_PreferredTeam"			"Preferred Team"
		"DOTA_PlayerDraft_PickPlayer"				"Pick"
		"DOTA_PlayerDraft_SuggestPlayer"			"Recommend"

		"DOTA_PlayerDraft_PreferredRole_None"		"--"
		"DOTA_PlayerDraft_PreferredTeam_None"		"--"

		"dota_pregame_shop_pregame_consumables"		"Consumables"
		"dota_pregame_shop_pregame_attributes"		"Attributes"
		"dota_pregame_shop_pregame_accessories"		"Accessories"

		"DOTA_patch_note_creep_general"				"General"
		"DOTA_patch_note_item_general"				"General"
		"DOTA_patch_note_neutral_item_general"		"General"
		
		"DOTA_Armory_RepackageFailure_Tradeable"	"This item is not tradeable."
		"DOTA_Armory_RepackageFailure_Equipped"		"This item is equipped."
		"DOTA_Armory_RepackageFailure_NonEconomyFlag" "This item is excluded from the Dota economy."
		"DOTA_Armory_RepackageFailure_SelfMade"		"This item is of self-made quality."
		"DOTA_Armory_RepackageFailure_Gems"								"This item has socketed gems."
		"DOTA_Armory_RepackageFailure_Bundle_NoRepackage"		"The bundle for this item cannot be re-bundled."
		"DOTA_Armory_RepackageFailure_MissingItem"			"Could not find all items needed to re-bundle this item."

		"DOTA_Armory_RepackageFailure_InternalError"	"Internal Error"
		"DOTA_Armory_RepackageFailure_ItemIsNotABundle"	"Bundle suggested is not a bundle?"
		"DOTA_Armory_RepackageFailure_SOCache"			"Internal SOCache error."
		"DOTA_Armory_RepackageFailure_ItemInvalid"		"Item is invalid."
		"DOTA_Armory_RepackageFailure_UnableToDeleteItem" "Unable to delete item."
		"DOTA_Armory_RepackageFailure_ItemUntradeable" "Item is untradeable."
		"DOTA_Armory_RepackageFailure_ItemMixedQuality" "Items have mixed quality."
		"DOTA_Armory_RepackageFailure_ItemWrongQuality"	"Item has a quality that is not eligible for repackaging."

		// Loadout
		"DOTA_HeroLoadout_TabTitle_LoadoutContents"		"Loadout"
		"DOTA_HeroLoadout_TabTitle_ProgressionTabContents"		"Progress"
		"DOTA_HeroLoadout_TabTitle_StatsTabContents"		"Stats"
		"DOTA_HeroLoadout_TabTitle_GuidesTabContents"		"Guides"
		"DOTA_HeroLoadout_TabTitle_GlobalStatsContents"		"Trends"
		"DOTA_HeroLoadout_TabTitle_AboutTabContents"		"About"
		"DOTA_HeroLoadout_TabTitle_ChangesTabContents"		"Changes"
		"DOTA_HeroLoadout_CustomizeFullSetTitle"		"- Full Sets"
		"DOTA_HeroLoadout_CustomizeFullSetTitleNoDash"	"Full Sets"
		"DOTA_HeroLoadout_CustomizeAbilityEffects"	"Ability Effects"

		"DOTA_Collection_Featured_PageLabel"		"Featured"
		"DOTA_Collection_Heroes_PageLabel"			"Heroes"
		"DOTA_Collection_GlobalItems_PageLabel"		"Global"
		"DOTA_Collection_Treasury_PageLabel"		"Treasury"
		"DOTA_Collection_Stickers_PageLabel"		"Stickers"
		"DOTA_Collection_ShardShop_PageLabel"		"Shop"
		"DOTA_Collection_All_PageLabel"				"Market"

		"DOTA_Collection_Filter_Owned"				"Owned ({d:count})"
		"DOTA_Collection_Filter_Available"			"Purchasable ({d:count})"
		"DOTA_Collection_Filter_Unavailable"		"Unavailable ({d:count})"
		"DOTA_Collection_Filter_Custom"				"Saved sets ({d:count})"
		"DOTA_Collection_Filter_Browse_Duplicates"	"Duplicates Only"
		"DOTA_Collection_Filter_Browse_Tradeable"	"Tradeable"
		"DOTA_Collection_Filter_Browse_Marketable"	"Marketable"
		"DOTA_Collection_Filter_Browse_Bundles"		"Bundles"
		"DOTA_Collection_Filter_Browse_Giftable"	"Giftable"
		"DOTA_Collection_SearchHeroListLabel"		"Filter hero list"
		"DOTA_Collection_SearchAllItemsListLabel"	"Filter by keyword"
		"DOTA_Collection_GroupBy_None"				"None"
		"DOTA_Collection_GroupBy_Slot"				"Slot"
		"DOTA_Collection_GroupBy_Rarity"			"Rarity"
		"DOTA_Collection_Filter_GroupPrefixLabel"	"Showing:"
		"DOTA_Collection_Multistyle_Label"			"Style"
		"DOTA_Collection_SortByLabel"				"Sort by:"
		"DOTA_Collection_GroupByLabel"				"Group by:"
		"DOTA_Collection_FilterLabel"				"Filter:"
		"DOTA_Collection_TypeFilterLabel"			"Type:"
		"DOTA_Collection_QualityFilterLabel"		"Quality:"
		"DOTA_Collection_EventFilterLabel"			"Event:"
		"DOTA_Collection_BundleCountLabel"			"{d:bundle_count}"
		"DOTA_Collection_StackSizeLabel"			"{d:StackSize}"
		"DOTA_Collection_OwnedCountLabel"			"99"
		"DOTA_Collection_Heroes_NewItemsTabGroup"	"New"
		"DOTA_Collection_Heroes_RecentTabGroup"		"Recent"
		"DOTA_Collection_Heroes_AllTabGroup"		"All"
		"DOTA_Collection_Heroes_ViewLoadout"		"Hero details"
		"DOTA_Collection_Multistyle_Mix_Label"		"Various Styles"
		"DOTA_Collection_NothingToDisplay_Message"	"Nothing to display"
		"DOTA_Collection_ShuffleToggleLabel"		"Toggle Shuffle"
		"DOTA_Collection_Featured_FeaturedSets_Title"			"New Arrivals"
		"DOTA_Collection_Featured_FeaturedSets_Subtitle"		"Sets from Collector's Cache 2023"
		"DOTA_Collection_Featured_PremiumShardsSets_Title"		"Premium Sets"
		"DOTA_Collection_Featured_PremiumShardsSets_Subtitle"	"Selected sets you can buy with shards"
		"DOTA_Collection_Featured_FeaturedCouriers_Title"		"Couriers"
		"DOTA_Collection_Featured_FeaturedCouriers_Subtitle"	"Some of the most popular couriers"
		"DOTA_Collection_Featured_FeaturedWards_Title"			"Wards"
		"DOTA_Collection_Featured_FeaturedWards_Subtitle"		"Some of the most popular wards"
		"DOTA_Collection_Treasury_UnopenedLabel" 	"Unopened"
		"DOTA_Collection_UnavailableTooltip"		"Items that were released for a limited time and are currently not purchasable."
		"DOTA_Collection_SavedCustomSet"		 	"Saved Custom Set"
		"DOTA_Collection_GoToLoadoutTooltip"	 	"Go to loadout"
		"DOTA_Collection_SpendYourShards"		 	"Spend your shards"
		"DOTA_Collection_ShardShopDescription"	 	"Buy exclusive hero items and other goodies in the Shard Shop."
		"DOTA_Collection_SortBy_Recency"			"Recent"
		"DOTA_Collection_SortBy_Price"				"Price"
		"DOTA_Collection_SortBy_Rarity"				"Rarity"
		"DOTA_Collection_Previewing"				"Previewing"
		"DOTA_Armory_ContextMenu_SellOnMarket"		"Sell"

		"DOTA_Armory_ItemQuantity"					"x{d:ItemQuantity}"
		"DOTA_Armory_ItemLevel"						"Level {d:ItemQuantity}"
		"DOTA_Item_QuantityAsLevel"					"Level %d"

		"DOTA_Collection_FirstTimeTitle"			"We’ve upgraded your Armory"
		"DOTA_Collection_FirstTimeExplaination"		"Your entire collection is here. Enjoy a single place to <b>browse</b>, <b>purchase</b> and <b>equip</b> your items."
		
		"DOTA_Collection_ViewBundleDetails_TooltipLabel"	"View owned bundle details"
		"DOTA_Collection_ShowAllOwnedItems_TooltipLabel"	"Show all owned items of this type"
		"DOTA_Collection_ViewItemDetails_TooltipLabel"		"View owned item details"
		"DOTA_Collection_OwnedCount_TooltipLabel"			"{d:owned_count}"
		"DOTA_Collection_ToggleShuffle_TooltipLabel"		"Toggle Shuffled"

		"DOTA_SetBundle_Tooltip_HasCommonGem"				"Contains items with one or more gems"
		"DOTA_SetBundle_Tooltip_HasRareGem"					"Contains items with one or more rare gems"
		"DOTA_SetBundle_Tooltip_IsHighValueItem"			"Estimated market value: <b>$0.00</b>"
		"DOTA_SetBundle_Tooltip_MarketableToolip"			"Item is marketable"
		"DOTA_SetBundle_Tooltip_MarketPriceToolip"			"Item is marketable"
		"DOTA_SetBundle_Tooltip_TradeableToolip"			"Item is tradeable"
		"DOTA_SetBundle_Tooltip_MarketPriceButtonToolip"	"View on Steam"

		"DOTA_Collection_SetContextMenu_ShowDetails"	"Show Details"

		"DOTA_Collection_Treasury_Treasures"				"Treasures"
		"DOTA_Collection_Treasury_Keys"						"Keys"
		"DOTA_Collection_Treasury_Charms"					"Charms"
		"DOTA_Collection_Global_Creeps"						"Creeps"
		"DOTA_Collection_Global_Creeps_Radiant"				"Radiant Creeps"
		"DOTA_Collection_Global_Creeps_Dire"				"Dire Creeps"
		"DOTA_Collection_Global_SiegeCreeps_Radiant"		"Radiant Siege Creeps"
		"DOTA_Collection_Global_SiegeCreeps_Dire"			"Dire Siege Creeps"
		"DOTA_Collection_Global_Towers"						"Towers"
		"DOTA_Collection_Global_Towers_Radiant"				"Radiant Towers"
		"DOTA_Collection_Global_Towers_Dire"				"Dire Towers"
		"DOTA_Collection_Global_Tormentor"					"Tormentor"

		"DOTA_Collection_Browse_SortOption_MarketPrice"		"Market Price"
		"DOTA_Collection_Browse_SortOption_Rarity"			"Rarity"
		"DOTA_Collection_Browse_SortOption_Recent"			"Recent"
		"DOTA_Collection_Browse_GroupOption_None"			"None"
		"DOTA_Collection_Browse_GroupOption_Type"			"Type"
		
		"DOTA_Collection_Bundles_NameHeader"			"Name"
		"DOTA_Collection_Bundles_ItemsHeader"			"Items"
		"DOTA_Collection_Bundles_RarityHeader"			"Rarity"
		"DOTA_Collection_Bundles_DateHeader"			"Release Date"

		"DOTA_Collection_TabName_Heroes"				"Hero"
		"DOTA_Collection_TabName_Global_WorldItems"		"World"
		"DOTA_Collection_TabName_Global_InterfaceItems"	"Interface"
		"DOTA_Collection_TabName_ShardShop"				"Shop"
		"DOTA_Collection_TabName_All"					"All Items"

		"DOTA_Collection_ShuffleAll"					"All"

		"DOTA_Collection_Global_Tab_Bundles"			"Bundles"
		"DOTA_Collection_Global_Tab_Gems"				"Gems"
		"DOTA_Collection_Global_Tab_Event"				"Event"
		"DOTA_Collection_Global_Tab_Other"				"Other"
		"DOTA_Collection_Global_TabGroup_Stickers"		"Stickers"
		"DOTA_Collection_Global_TabGroup_Misc"			"Misc"
		
		"DOTA_Loadout_Equip"								"Equip"
		"DOTA_Loadout_Equipped"								"Equipped"
		"DOTA_Loadout_UnlockStyle"							"Unlock Style"
		"DOTA_Loadout_Previewing"							"Previewing"
		"DOTA_Loadout_PreviewItems"						"Preview Items:"
		"DOTA_Loadout_RevertPreview"						"Revert"
		"DOTA_Loadout_EquipAll"								"Equip All"
		"DOTA_Loadout_ShuffleTooltip"						"Shuffle equipped"
		"DOTA_Loadout_StyleLocked"							"Style Locked"
		"DOTA_Loadout_StyleLabel"							"Style:"
		"DOTA_Loadout_Unavailable"							"Unavailable"
		"DOTA_Loadout_CustomSet"							"Customized Set"
		"DOTA_Loadout_SetCounter"							"Set {d:current_hero_set_index} / {d:total_hero_set_count}"
		"DOTA_Loadout_NotInPublic"							"Not Visible in Public (Valve only)"
		"DOTA_Loadout_Owned"								"Owned"
		"DOTA_Loadout_Count"								"({d:count})"
		"DOTA_Loadout_SlotItemCount"						"({d:slot_item_count})"
		"DOTA_Loadout_ModelSwitcherLabel"					"Model"
		"DOTA_Loadout_SaveAsCustomSet"						"Save Set"
		"DOTA_Loadout_RandomizeSet"							"Randomize"
		"DOTA_Loadout_BrowseSetsLabel"						"Browse Complete Sets"
		"DOTA_Loadout_ViewInArmoryLabel"					"View in Armory"
		"DOTA_Loadout_HighestRelicsLabel"					"Highest Level Relics"
		"DOTA_Loadout_PreviouslyEquipped"					"Previously Equipped"
		"DOTA_Loadout_RandomizeSetDescription"				"Equip a randomly owned item from each slot"

		"DOTA_Loadout_AbilityEffectOverrideDescription"		"The following items change the ability effect in game."

		"DOTA_Loadout_CurrentlyEquipped"						"Equipped: "

		"DOTA_Loadout_NewlyAddedSet_NewSetLabel"			"New Set"
		"DOTA_Loadout_NewlyAddedSet_PartOfTreasure"			"Part of: Collectors cache summer 2023"
		
		"DOTA_Loadout_Filter_Owned"				"Owned ({d:owned_count})"
		"DOTA_Loadout_Filter_Custom"			"Custom ({d:custom_count})"
		"DOTA_Loadout_Filter_Available"			"Purchasable ({d:available_count})"
		"DOTA_Loadout_Filter_Unavailable"		"Unavailable ({d:unavailable_count})"
		"DOTA_Loadout_Filter_NotPublic"			"Not Public ({d:not_public_count}) (Valve only)"

		"DOTA_Collection_HideUnPlayedHeroesLabel"	"Hide un-played heroes"
		"DOTA_Collection_StackDuplicatesLabel"		"Stack duplicates"
		"DOTA_Collection_SortByMostPlayed"			"Most played first"
		"DOTA_Collection_Progression"				"Collected <b>{d:owned_count} / {d:can_own_count}</b>"

		"DOTA_Loadout_CosmeticGroup_Persona"		"Persona"
		"DOTA_Loadout_CosmeticGroup_Default"		"Classic"
		
		"npc_dota_hero_antimage_persona1_cosmetic_group_name"				"Wei"
		"npc_dota_hero_crystal_maiden_persona1_cosmetic_group_name"			"Wolf"
		"npc_dota_hero_mirana_persona1_cosmetic_group_name"					"Dragon's Blood"
		"npc_dota_hero_pudge_persona1_cosmetic_group_name"					"Toy Butcher"
		"npc_dota_hero_phantom_assassin_persona1_cosmetic_group_name"		"Asan"
		"npc_dota_hero_dragon_knight_persona1_cosmetic_group_name"			"Dragon's Blood"
		"npc_dota_hero_invoker_persona1_cosmetic_group_name"				"Kid"
		
		"DOTA_Loadout_PrimaryAttribute_Strength_Tooltip"			"For strength heroes, every point in strength also increases main attack damage by 1"
		"DOTA_Loadout_PrimaryAttribute_Agility_Tooltip"				"For agility heroes, every point in agility also increases main attack damage by 1"
		"DOTA_Loadout_PrimaryAttribute_Intelligence_Tooltip"		"For intelligence heroes, every point in intelligence also increases main attack damage by 1"
		"DOTA_Loadout_PrimaryAttribute_Universal_Tooltip"			"For universal heroes, every point in strength/agility/intelligence also increases main attack damage by 0.45"
		
		"DOTA_Loadout_CustomizeGlobalItemsHeading"					"Global Items"
		
		"DOTA_Rebundle_ErrorHeading"								"Error"
		"DOTA_Rebundle_SuccessHeading"								"Success"
		"DOTA_Rebundle_CouldNotFindBundle"							"Could not find a bundle for this item."
		"DOTA_Rebundle_CannotRebundleBundle"						"The bundle for this item cannot be re-bundled."
		"DOTA_Rebundle_CannotRebundleItem"							"This item cannot be re-bundled."
		"DOTA_Rebundle_ItemsMissing"								"Could not find all items needed to re-bundle."
		"DOTA_Rebundle_GenericFailure"								"Failed to re-bundle item!"
		"DOTA_Rebundle_Succeeded"									"Re-bundled item!"

		"DOTA_ItemType_EmoticonUnlock"								"Emoticon"

		"DOTA_Popup_ItemStack_Title_Bundle"			"{d:count} bundles owned"
		"DOTA_Popup_ItemStack_Title_Item"			"{d:count} owned"
		// End Loadout
		
		// 10-Year Anniversary
		"DOTA_10thAnniversary_EventName"			"10-Year Anniversary"

		"DOTA_10thAnniversary_MainLogo_10"						"10"
		"DOTA_10thAnniversary_MainLogo_YearLabel"				"Year"
		"DOTA_10thAnniversary_MainLogo_AnniversaryLabel"		"Anniversary"
		"DOTA_10thAnniversary_MainLogo_TreasureLabel"			"Treasure"

		"DOTA_10thAnniversaryExtension_Popup_Event"				"Event Extended"
		"DOTA_10thAnniversaryExtension_Popup_Eventinfo"			"Until September 18th"

		"DOTA_10thAnniversary_DashCell_10YearLabel"				"10-Year"
		"DOTA_10thAnniversary_DashCell_AnniversaryLabel"		"Anniversary"
		"DOTA_10thAnniversary_DashCell_TreasureLabel"			"Treasure"

		"DOTA_10thAnniversary_ToolTip"				"Win matches to earn treasures celebrating Dota's 10-year anniversary.<br><br>Turbo matches count for half credit.<br><br>{d:treasures_earned}/{d:treasures_total} treasures earned.<br><br>Event ends {s:date_end}."
		"DOTA_10thAnniversary_ClaimTreasure"		"Claim Treasure ({d:treasures_to_claim})"
		"DOTA_10thAnniversary_ViewTreasure1"		"View Treasure"
		"DOTA_10thAnniversary_ViewTreasure2"		"View Treasure"
		"DOTA_10thAnniversary_ProgressName"			"Progress"
		"DOTA_10thAnniversary_SmallRewardName"		"View Treasure"
		"DOTA_10thAnniversary_LargeRewardName"		"View Treasure"
		"DOTA_10thAnniversary_SmallRewardNameAlt"	"Treasure"
		"DOTA_10thAnniversary_LargeRewardNameAlt"	"Treasure"
		"DOTA_10thAnniversary_Title"				"10-Year Annniversary Treasure"
		"DOTA_10thAnniversary_Description"			"Celebrate a decade of Dota 2 with a treasure-filled march down memory lane."
		"DOTA_10thAnniversary_ShortDescription"		"Earn a commemorative treasure for every win up to thirteen."
		"DOTA_10thAnniversary_ShortSubDescription"	"No limit per day, 50% progress for Turbo."
		"DOTA_10thAnniversary_ViewOriginal"			"View Original Version"
		"DOTA_10thAnniversary_TreasureDetails_Slot"	"Slot:"
		"DOTA_10thAnniversary_TreasureDetails_Rarity"	"Rarity:"
		
		"DOTA_10thAnniversary_2011"					"2011"
		"DOTA_10thAnniversary_2012"					"2012"
		"DOTA_10thAnniversary_2013"					"2013"
		"DOTA_10thAnniversary_2014"					"2014"
		"DOTA_10thAnniversary_2015"					"2015"
		"DOTA_10thAnniversary_2016"					"2016"
		"DOTA_10thAnniversary_2017"					"2017"
		"DOTA_10thAnniversary_2018"					"2018"
		"DOTA_10thAnniversary_2019"					"2019"
		"DOTA_10thAnniversary_2020"					"2020"
		"DOTA_10thAnniversary_2021"					"2021"
		"DOTA_10thAnniversary_2022"					"2022"
		"DOTA_10thAnniversary_2023"					"2023"

		"DOTA_10thAnniversary_Popup_Title"			"10-Year Anniversary"
		"DOTA_10thAnniversary_Popup_Description"		"Celebrate a decade of Dota 2 with a treasure-filled march down memory lane."
		"DOTA_10thAnniversary_Popup_ViewTreasure1"		"View Treasure"
		"DOTA_10thAnniversary_Popup_ViewTreasure2"		"View Treasure"

		"DOTA_10thAnniversary_ItemTooltip_27298"		"Old school Dota fans spent 2011 playing the open beta and taking in the first incarnation of The International. One or two players even encountered a bug. Thankfully we identified the sole wizard responsible and used him to deflect all the blame."
		"DOTA_10thAnniversary_ItemTooltip_27145"		"Some item sets are iconic from the first day they appear. Others are a bit more... controversial. This bundle somehow managed to be both. Transport yourself back to the simpler days of 2012, when a bear in a Bavarian hat managed to get an entire community's lederhosen in a twist."
		"DOTA_10thAnniversary_ItemTooltip_24609"		"Three years in, and just getting started, Dota 2 emerged from beta for an official release. We didn't just add a bunch of heroes in 2013, we also took Skeleton King away -- for ceremonial reasons -- and released the completely different <i>Wraith</i> King in his place."
		"DOTA_10thAnniversary_ItemTooltip_23755"		"2014 was a magical time, when we could have it all. Movies. Games. Movies about games. Specifically, we had a Dota documentary to show friends and family that they might actually understand."
		"DOTA_10thAnniversary_ItemTooltip_27157"		"In a year of epic Dota, one earthshaking moment in 2015 stands above them all: when EG slam-blasted CDEC out of Roshan's pit and out of The International -- rolling on to claim the Aegis with the victory."
		"DOTA_10thAnniversary_ItemTooltip_29347"		"In December 2016, the 7.00 Countdown closed out the broadcast of The Boston Major. It celebrated Dota's long history and set the stage for Monkey King and The New Journey to come."
		"DOTA_10thAnniversary_ItemTooltip_23683"		"New game modes filled the calendar in 2017, as players started the year fending off relentless waves of enemies in Dark Moon, entered the summer surviving the brutally difficult Siltbreaker campaign, and queued up at the end of the year for a quicker Dota fix in Turbo mode."
		"DOTA_10thAnniversary_ItemTooltip_29338"		"“Please email me at gaben@ valvesoftware.com and tell me about your rampage.” With these immortal, stupid lines from his 2018 announcer pack, Valve’s founder shocked everyone by both giving his real email address and actually being interested in hearing about our rampages."
		"DOTA_10thAnniversary_ItemTooltip_27129"		"For the longest time, there were only three spirit brothers -- Earth Spirit, Ember Spirit and Storm Spirit. “Not enough!” said spirit fans. “We demand one more!” And we listened. On August 24th, 2019, Void Spirit made his debut onstage at The International in Shanghai."
		"DOTA_10thAnniversary_ItemTooltip_29298"		"Not a very eventful year, but notable in that there was no The International. Instead, Dota players consoled themselves in 2020 inside the winding corridors of Aghanim’s Lab, where they finally got a chance to meet the eponymous creator of Aghanim’s Scepter and discover that he was kind of full of himself."
		"DOTA_10thAnniversary_ItemTooltip_27090"		"After watching DOTA: Dragon's Blood in 2021 and getting a chance to meet Filomena, players felt a lot less smug about helping Selemene during Dark Moon way back in 2017."
		"DOTA_10thAnniversary_ItemTooltip_29301"		"You might notice that every other item in this treasure has a thematic connection to the year it celebrates, and 2022 is no exception: Here is a CRT Screen overlay so it looks like you’re playing Dota but in the 90s. Just like in 2022."
		"DOTA_10thAnniversary_ItemTooltip_29339"		"Some things never change. But Dota is not one of those never-changing things. It still receives seismic updates after more than a dozen years, and the next monumental meta shift -- be it through gameplay updates or good old fashioned player-driven innovation -- is always just days away."		
		


		"DOTA_Style_10th_anniversary"					"10-Year Anniversary"
		"DOTA_Style_legacy"								"Legacy"

		"DOTA_Style_Deep_Magma"							"Deep Magma"
		"DOTA_Style_Deep_Magma_Celestial"				"Celestial"
		"DOTA_Style_Deep_Magma_10th_Celestial"			"10-Year Anniversary Celestial"

		"DOTA_Style_Lucky_Alpine_Stalkers"				"Alpine Stalkers"

		// Start New Behavior Score strings

		"DOTA_PlayerReportPopup_GoodCommunication_Title"	"Good Communication"
		"DOTA_PlayerReportPopup_GoodCommunication_Tooltip"	"Was easy and reasonable to communicate with in-game."

		"DOTA_PlayerReportPopup_GoodAttitude_Title"			"Positive Attitude"
		"DOTA_PlayerReportPopup_GoodAttitude_Tooltip"		"Had a positive attitude."

		"DOTA_PlayerReportPopup_GoodTeamwork_Title"			"Good Teamwork"
		"DOTA_PlayerReportPopup_GoodTeamwork_Tooltip"		"Worked well with others and helped bring the team together."

		"DOTA_PlayerReportPopup_ToxicText_Title"			"Toxic Chat"
		"DOTA_PlayerReportPopup_ToxicText_Tooltip"			"Offensive or abusive language using chat or excessive in-game pings/alerts."

		"DOTA_PlayerReportPopup_ToxicVoice_Title"			"Toxic Voice"
		"DOTA_PlayerReportPopup_ToxicVoice_Tooltip"			"Offensive or abusive language using in-game Voice Comms."

		"DOTA_PlayerReportPopup_Smurfing_Title"				"Smurfing"
		"DOTA_PlayerReportPopup_Smurfing_Tooltip"			"Playing on an alternate account that is not representative of this player's skill or experience."

		"DOTA_PlayerReportPopup_Griefing_Title"				"Griefing"
		"DOTA_PlayerReportPopup_Griefing_Tooltip"			"Intentionally dying to feed gold to the enemy team.<br><br>Using abilities or in-game mechanics to interfere with allies.<br><br>Going AFK.<br><br>Destroying items."

		"DOTA_PlayerReportPopup_Cheating_Title"				"Cheating"
		"DOTA_PlayerReportPopup_Cheating_Tooltip"			"Using third party software or exploits to gain an unfair advantage."

		"DOTA_PlayerReportPopup_DidNotPlayRole_Title"		"Role Abuse"
		"DOTA_PlayerReportPopup_DidNotPlayRole_Tooltip"		"Not playing the Ranked Role they were assigned."
		
		"DOTA_PlayerReportPopup_InGameButton_Tooltip"		"Report this player for inappropriate behavior."

		"DOTA_PlayerReportPopup_SendOverwatchReport"		"Send Overwatch Report"

		"DOTA_PlayerBehaviorSummary_Popup_Title"						"Player Behavior Summary"
		"DOTA_PlayerBehaviorSummary_Popup_LastUpdated"					"Updated:"
		"DOTA_PlayerBehaviorSummary_Popup_NextUpdate"					"Next Update:"

		"DOTA_PlayerBehaviorSummary_Popup_CommunicationScoreTitle"		"Communication Score"
		"DOTA_PlayerBehaviorSummary_Popup_CommunicationScoreInfo"		"Communication Score reflects the quality of your in-game chat and speech interactions. If a communication score gets low enough, you will be text and voice muted, and all other communication will be on a thirty-second cooldown."
		"DOTA_PlayerBehaviorSummary_Popup_CommunicationScoreCappedTooltip"		"Your Communication Score has been capped by the value of your current Behavior Score."
		"DOTA_PlayerBehaviorSummary_Popup_BehaviorScoreTitle"			"Behavior Score"
		"DOTA_PlayerBehaviorSummary_Popup_BehaviorScoreInfo"			"Behavior Score reflects the quality of your actions in-game and dictates availability of features such as post-game item drops, game pausing, and ranked play"
		"DOTA_PlayerBehaviorSummary_Popup_SuccessfulReport_Date"		"Reported: {s:successful_report_date}"
		"DOTA_PlayerBehaviorSummary_Popup_SuccessfulReport_Reason"		"{s:successful_report_reason}"
		"DOTA_PlayerBehaviorSummary_Popup_SuccessfulReport_ActionTaken"	"Action Taken"
		"DOTA_PlayerBehaviorSummary_Popup_SuccessfulReport_SectionTitle"	"Successful Reports"
		"DOTA_PlayerBehaviorSummary_Popup_SuccessfulReport_SectionSubTitle"	"Players you have reported that we've taken action on."
		"DOTA_PlayerBehaviorSummary_Popup_SuccessfulReport_NoActions"		"No actioned reports yet."


		"DOTA_PlayerBehaviorSummary_Tooltip_Communication_Title"				"Communication Score: {d:pip_score}"
		"DOTA_PlayerBehaviorSummary_Tooltip_Behavior_Title"						"Behavior Score: {d:pip_score}"
		"DOTA_PlayerBehaviorSummary_Tooltip_FeaturesEnabled"					"Features Enabled:"
		"DOTA_PlayerBehaviorSummary_Tooltip_Communication_Unthrottled"			"<b>Unthrottled Messages</b><br>(Below this score all pings, alerts and chatwheels are on a shared 30s cooldown)."
		"DOTA_PlayerBehaviorSummary_Tooltip_Communication_MapDrawing"				"Map Drawing"
		"DOTA_PlayerBehaviorSummary_Tooltip_Communication_TextChat"				"Text Chat"
		"DOTA_PlayerBehaviorSummary_Tooltip_Communication_Minishowcase"			"Mini Profile"
		"DOTA_PlayerBehaviorSummary_Tooltip_Communication_VoiceChat"			"Voice Chat"
		"DOTA_PlayerBehaviorSummary_Tooltip_Communication_Coaching"				"Coaching (requires 10k+ Behavior)"
		"DOTA_PlayerBehaviorSummary_Tooltip_Communication_Coached"				"Request Coach (requires 7k+ Behavior)"
		"DOTA_PlayerBehaviorSummary_Tooltip_Communication_PingAllies"			"Ping Ally Abilities"
		
		"DOTA_PlayerBehaviorSummary_Tooltip_Behavior_Ranked"		"Access to Ranked"
		"DOTA_PlayerBehaviorSummary_Tooltip_Behavior_Pausing"		"In-Game Pausing"
		"DOTA_PlayerBehaviorSummary_Tooltip_Behavior_Drops"			"Post Game Drops for Treasure Chests and Sets."
		"DOTA_PlayerBehaviorSummary_Tooltip_Behavior_Coaching"		"Coaching (requires 10k+ Communication)"
		"DOTA_PlayerBehaviorSummary_Tooltip_Behavior_Coached"		"Request Coach (requires 7k+ Communication)"
		"DOTA_PlayerBehaviorSummary_Tooltip_Behavior_Tipping"		"In-Game Tipping"

		"DOTA_PlayerBehaviorFeature_DisabledLabel"		"DISABLED:"
		"DOTA_PlayerBehaviorFeature_Unthrottled"		"Unthrottled Messages"
		"DOTA_PlayerBehaviorFeature_TextChat"			"Text Chat"
		"DOTA_PlayerBehaviorFeature_Minishowcase"		"Mini Profile"
		"DOTA_PlayerBehaviorFeature_Coaching"			"Coaching"
		"DOTA_PlayerBehaviorFeature_Tipping"			"Tipping"
		"DOTA_PlayerBehaviorFeature_VoiceChat"			"Voice Chat"
		"DOTA_PlayerBehaviorFeature_Ranked"				"Access to Ranked"
		"DOTA_PlayerBehaviorFeature_Pausing"			"In-Game Pausing"
		"DOTA_PlayerBehaviorFeature_Drops"				"Post Game Drops"
		"DOTA_PlayerBehaviorFeature_PingAllies"			"Ping Ally Abilities"

		"DOTA_PlayerBehavior_Restricion_CommType1"						"Your communication score prevents you from pinging"
		"DOTA_PlayerBehavior_Restricion_CommType1_cooldown"				"Your communication score prevents you from pinging for {s:seconds} more seconds"
		"DOTA_PlayerBehavior_Restricion_CommType2"						"Your communication score prevents you from using the chatwheel"
		"DOTA_PlayerBehavior_Restricion_CommType2_cooldown"				"Your communication score prevents you from using the chatwheel for {s:seconds} more seconds"
		"DOTA_PlayerBehavior_Restricion_CommType3"						"Your communication score prevents you from tipping"
		"DOTA_PlayerBehavior_Restricion_CommType5"						"Your communication score prevents you from chatting"
		"DOTA_PlayerBehavior_Restricion_CommType6"						"Your communication score prevents you from using voice"
		"DOTA_PlayerBehavior_Restricion_CommType7"						"Your communication score prevents you from pinging allied abilities"
		"DOTA_PlayerBehavior_Restricion_CommType8"						"Your behavior score prevents you from pausing"
		"DOTA_PlayerBehavior_Restricion_CommType9"						"Your communication/behavior scores prevents you from coaching"
		"DOTA_PlayerBehavior_Restricion_CommType10"						"Your communications score prevents you from pinging without a cooldown"
		"DOTA_PlayerBehavior_Restricion_CommType11"						"Your behavior score prevents you from entering Ranked Matchmaking"
		"DOTA_PlayerBehavior_Restricion_CommType12"						"Your behavior score prevents you from getting postgame drops"
		"DOTA_PlayerBehavior_Restricion_CommType13"						"Your communications score prevents you from serving as a New Player Guide"
		"DOTA_PlayerBehavior_Restricion_CommType14"						"Your communications/behavior scores prevents you from requesting a coach"
		"DOTA_PlayerBehavior_Restricion_CommType15"						"Your communication score prevents you from drawing on the map"
		

		// End New Behavior Score strings


		"DOTA_SummerUpdate2023_Title"		"The Summer Client Update"
		"DOTA_SummerUpdate2023_Armory"		"A Brand-New Armory"
		"DOTA_SummerUpdate2023_Behavior"	"Player Behavior Reworked"
		"DOTA_SummerUpdate2023_Rendering"	"Updated Map Rendering"

		// Collectors Cache 2023
		"DOTA_CollectorsCache_Summer2023_Description"						"16 New hero sets. Available for purchase until October 11th, 2023."

		"DOTA_PurchaseButton_Available_InBundle" "Available In Bundle"
		"DOTA_PurchaseButton_Available_InTreasure" "Available In Treasure"

		"DOTA_Showcase_Report_Title"		"Report Showcase"
		"DOTA_Showcase_Report_Desc"			"Are you sure you'd like to report this showcase for inappropriate content?"
		"DOTA_Showcase_Report_Reason"		"Reason:"
		"DOTA_Showcase_Report_SubmitReport"	"Submit Report"

		"DOTA_Showcase_ReportFailed_Title"		"Unable to Submit Report"
		"DOTA_Showcase_ReportSuccess_Title"		"Report Submitted"
		"DOTA_Showcase_ReportSuccess_Desc"		"Thank you for submitting a report. Showcases that receive multiple reports will be reviewed, and action will be taken against those that are determined to have inappropriate content."

		"DOTA_ShowcaseType_MiniProfile"		"Mini Profile"
		"DOTA_ShowcaseType_Profile"			"Profile"
		"DOTA_ShowcaseType_Unknown"			"Unknown"

		"DOTA_ShowcaseAdmin_Success"		"Success"
		"DOTA_ShowcaseAdmin_Failed"			"Failed"

		// Begin Fantasy Crafting		
		"DOTA_FantasyCraft_Welcome"					"Welcome to Fantasy!"
		"DOTA_FantasyCraft_ClaimReward"				"Fantasy Reward: Top {i:claim_percentile} percent"
		"DOTA_FantasyCraft_BestSeriesTooltip"		"Your player's score for this period is based on their best series, which will use the two highest scoring games within that series."
		"DOTA_FantasyCraft_VersusShort"				"vs"
		"DOTA_FantasyCraft_InvalidPlayer"			"The player you have selected is no longer competing in The International."
		"DOTA_FantasyCraft_ClaimRewards"			"Claim Rewards"
		"DOTA_FantasyCraft_ResetTutorial"			"Reset Tutorial"
		"DOTA_FantasyCraft_ErrorPopup_Title"		"Request Failed"
		"DOTA_FantasyCraft_ClaimError_Title"		"Claim Failed"
		"DOTA_FantasyCraft_PopupError_TryAgain"		"The server was unable to complete your request. Please try again."
		"DOTA_FantasyCraft_PopupError_Disabled"		"Fantasy Crafting is no longer available for this league."
		"DOTA_FantasyCraft_NoCompendium_Title"		"Unavailable"
		"DOTA_FantasyCraft_NoCompendium"			"You must purchase The International Compendium to play this year's iteration of Fantasy Dota."
		"DOTA_FantasyCraft_Player"					"{s:tablet_prefix} {s:tablet_player} {s:tablet_suffix}"
		"DOTA_FantasyCraft_PlayerTooltip_Player"	"<b>{s:tablet_player_tooltip}:</b><br>Player for {s:tablet_team}"
		"DOTA_FantasyCraft_PlayerTooltip_Prefix"	"<b>{s:tablet_prefix_individual}:</b><br>{s:tablet_prefix_body}"
		"DOTA_FantasyCraft_PlayerTooltip_Suffix"	"<b>{s:tablet_suffix_individual}:</b><br>{s:tablet_suffix_body}"
		"DOTA_FantasyCraft_TitleTooltip"			"<font color='#FFF'>{s:tablet_prefix_individual}: </font>{s:tablet_prefix_body}<br><font color='#FFF'>{s:tablet_suffix_individual}: </font>{s:tablet_suffix_body}"
		"DOTA_FantasyCraft_ChooseLineup"			"Choose your Lineup"
		"DOTA_FantasyCraft_Prefix_RedHero"				"Crimson"
		"DOTA_FantasyCraft_Prefix_RedHero_Individual"	"Crimson"
		"DOTA_FantasyCraft_Prefix_Dedicated"			"Virtuoso"
		"DOTA_FantasyCraft_Prefix_Dedicated_Individual"	"Virtuoso"
		"DOTA_FantasyCraft_Prefix_Sad"					"Cerulean"
		"DOTA_FantasyCraft_Prefix_Sad_Individual"	"Cerulean"
		"DOTA_FantasyCraft_Prefix_Clutch"				"Clutch"
		"DOTA_FantasyCraft_Prefix_Clutch_Individual"	"Clutch"
		"DOTA_FantasyCraft_Prefix_LastPick"				"Coveted"
		"DOTA_FantasyCraft_Prefix_LastPick_Individual"	"Coveted"
		"DOTA_FantasyCraft_Prefix_Beastial"				"Bestial"	
		"DOTA_FantasyCraft_Prefix_Beastial_Individual"	"Bestial"	
		"DOTA_FantasyCraft_Prefix_GreenHero"			"Emerald"
		"DOTA_FantasyCraft_Prefix_GreenHero_Individual"	"Emerald"
		"DOTA_FantasyCraft_Prefix_Sacrificial"			"Sacrificial"
		"DOTA_FantasyCraft_Prefix_Sacrificial_Individual"	"Sacrificial"
		"DOTA_FantasyCraft_Prefix_Arcana"				"Glamorous"
		"DOTA_FantasyCraft_Prefix_Arcana_Individual"	"Glamorous"
		"DOTA_FantasyCraft_Prefix_IntHero"				"Canny"
		"DOTA_FantasyCraft_Prefix_IntHero_Individual"	"Canny"
		"DOTA_FantasyCraft_Prefix_StrHero"				"Brawny"
		"DOTA_FantasyCraft_Prefix_StrHero_Individual"	"Brawny"
		"DOTA_FantasyCraft_Prefix_AgiHero"				"Dashing"
		"DOTA_FantasyCraft_Prefix_AgiHero_Individual"	"Dashing"
		"DOTA_FantasyCraft_Prefix_UniHero"				"Balanced"
		"DOTA_FantasyCraft_Prefix_UniHero_Individual"	"Balanced"
		"DOTA_FantasyCraft_Prefix_EleHero"				"Elemental"
		"DOTA_FantasyCraft_Prefix_EleHero_Individual"	"Elemental"
		"DOTA_FantasyCraft_Prefix_Otherworldly"			"Otherworldly"
		"DOTA_FantasyCraft_Prefix_Otherworldly_Individual"	"Otherworldly"
		"DOTA_FantasyCraft_Prefix_Hairy"				"Hirsute"
		"DOTA_FantasyCraft_Prefix_Hairy_Individual"	"Hirsute"
		"DOTA_FantasyCraft_Suffix_Tormented"			"the Tormented"
		"DOTA_FantasyCraft_Suffix_Tormented_Individual"	"the Tormented"
		"DOTA_FantasyCraft_Suffix_MostDeaths"			"the Nothl Pilgrim"
		"DOTA_FantasyCraft_Suffix_MostDeaths_Individual"	"the Nothl Pilgrim"
		"DOTA_FantasyCraft_Suffix_NoKills"				"the Pacifist"
		"DOTA_FantasyCraft_Suffix_NoKills_Individual"	"the Pacifist"
		"DOTA_FantasyCraft_Suffix_FirstBlood"			"the Flayed Twins Acolyte"
		"DOTA_FantasyCraft_Suffix_FirstBlood_Individual"	"the Flayed Twins Acolyte"
		"DOTA_FantasyCraft_Suffix_LateFirstBlood"		"the Patient"
		"DOTA_FantasyCraft_Suffix_LateFirstBlood_Individual"	"the Patient"
		"DOTA_FantasyCraft_Suffix_Loser"				"the Underdog"
		"DOTA_FantasyCraft_Suffix_Loser_Individual"	"the Underdog"
		"DOTA_FantasyCraft_Suffix_Rampage"				"of the Raven"
		"DOTA_FantasyCraft_Suffix_Rampage_Individual"	"of the Raven"
		"DOTA_FantasyCraft_Suffix_Quick"				"the Decisive"
		"DOTA_FantasyCraft_Suffix_Quick_Individual"	"the Decisive"
		"DOTA_FantasyCraft_Suffix_Tipped"				"the Even-Keeled"
		"DOTA_FantasyCraft_Suffix_Tipped_Individual"	"the Even-Keeled"
		"DOTA_FantasyCraft_Suffix_Voicelines"			"the Loquacious"
		"DOTA_FantasyCraft_Suffix_Voicelines_Individual"	"the Loquacious"
		"DOTA_FantasyCraft_Suffix_StealDivine"			"the Divine Thief"
		"DOTA_FantasyCraft_Suffix_StealDivine_Individual"	"the Divine Thief"
		"DOTA_FantasyCraft_Suffix_LowNetworth"			"of the Ant"
		"DOTA_FantasyCraft_Suffix_LowNetworth_Individual"	"of the Ant"
		"DOTA_FantasyCraft_Suffix_FullInventory"		"of the Mule"
		"DOTA_FantasyCraft_Suffix_FullInventory_Individual"	"of the Mule"
		"DOTA_FantasyCraft_Suffix_ActiveItems"			"of the Octopus"
		"DOTA_FantasyCraft_Suffix_ActiveItems_Individual"	"of the Octopus"
		"DOTA_FantasyCraft_Suffix_EarlyBuyback"			"of the Bull"
		"DOTA_FantasyCraft_Suffix_EarlyBuyback_Individual"	"of the Bull"
		"DOTA_FantasyCraft_Suffix_Assists"				"the Accomplice"
		"DOTA_FantasyCraft_Suffix_Assists_Individual"	"the Accomplice"
		"DOTA_FantasyCraft_Gem_Ruby"				"Red Emblem"
		"DOTA_FantasyCraft_Gem_Sapphire"			"Blue Emblem"
		"DOTA_FantasyCraft_Gem_Emerald"				"Green Emblem"
		"DOTA_FantasyCraft_Trait_Min"				"Incorruptible"
		"DOTA_FantasyCraft_Trait_AdjBonus"			"Benevolent"
		"DOTA_FantasyCraft_Trait_Steal"				"Vampiric"
		"DOTA_FantasyCraft_Trait_Unique"			"Unique"
		"DOTA_FantasyCraft_Trait_Multiples"			"Friendly"
		"DOTA_FantasyCraft_Trait_Base"				"Base"
		"DOTA_FantasyCraft_Quality_0"				"Tier I"
		"DOTA_FantasyCraft_Quality_1"				"Tier II"
		"DOTA_FantasyCraft_Quality_2"				"Tier III"
		"DOTA_FantasyCraft_Quality_3"				"Tier IV"
		"DOTA_FantasyCraft_Quality_4"				"Tier V"
		"DOTA_FantasyCraft_Quality_Explainer0"		"Tier I - 10%<br><font color='#666'>Tier II - 30%</font><br><font color='#666'>Tier III - 60%</font><br><font color='#666'>Tier IV - 100%</font><br><font color='#666'>Tier V - 150%</font>\n"
		"DOTA_FantasyCraft_Quality_Explainer1"		"<font color='#666'>Tier I - 10%</font><br>Tier II - 30%<br><font color='#666'>Tier III - 60%</font><br><font color='#666'>Tier IV - 100%</font><br><font color='#666'>Tier V - 150%</font>\n"
		"DOTA_FantasyCraft_Quality_Explainer2"		"<font color='#666'>Tier I - 10%</font><br><font color='#666'>Tier II - 30%</font><br>Tier III - 60%<br><font color='#666'>Tier IV - 100%</font><br><font color='#666'>Tier V - 150%</font>\n"
		"DOTA_FantasyCraft_Quality_Explainer3"		"<font color='#666'>Tier I - 10%</font><br><font color='#666'>Tier II - 30%</font><br><font color='#666'>Tier III - 60%</font><br>Tier IV - 100%<br><font color='#666'>Tier V - 150%</font>\n"
		"DOTA_FantasyCraft_Quality_Explainer4"		"<font color='#666'>Tier I - 10%</font><br><font color='#666'>Tier II - 30%</font><br><font color='#666'>Tier III - 60%</font><br><font color='#666'>Tier IV - 100%</font><br>Tier V - 150%\n"
		"DOTA_FantasyCraft_Quality_Explainer_Short"	"{d:quality_bonus}%"
		"DOTA_FantasyCraft_TotalStatBonus"			"+{d:total_stat_value}%"
		"DOTA_FantasyCraft_TotalStatBonusDesc"		"Total combined score of Quality and Trait"
		"DOTA_FantasyCraft_Prefix_RedHero_Body"		"+{d:prefix_bonus}% when playing a red hero."
		"DOTA_FantasyCraft_Prefix_Dedicated_Body"	"+{d:prefix_bonus}% when playing a hero they are a Master or Grandmaster with."
		"DOTA_FantasyCraft_Prefix_Sad_Body"			"+{d:prefix_bonus}% when playing a blue hero."
		"DOTA_FantasyCraft_Prefix_Clutch_Body"		"+{d:prefix_bonus}% when playing the last possible match of a series."
		"DOTA_FantasyCraft_Prefix_LastPick_Body"	"+{d:prefix_bonus}% when that player's hero is chosen last."
		"DOTA_FantasyCraft_Prefix_Beastial_Body"	"+{d:prefix_bonus}% if playing a hero with horns or wings."
		"DOTA_FantasyCraft_Prefix_GreenHero_Body"	"+{d:prefix_bonus}% when playing a green hero."
		"DOTA_FantasyCraft_Prefix_Sacrificial_Body"	"+{d:prefix_bonus}% when that player's hero is chosen first."
		"DOTA_FantasyCraft_Prefix_Arcana_Body"		"+{d:prefix_bonus}% when the player has an Arcana equipped."
		"DOTA_FantasyCraft_Prefix_IntHero_Body"		"+{d:prefix_bonus}% when playing an Intelligence Hero."
		"DOTA_FantasyCraft_Prefix_StrHero_Body"		"+{d:prefix_bonus}% when playing a Strength Hero."
		"DOTA_FantasyCraft_Prefix_AgiHero_Body"		"+{d:prefix_bonus}% when playing an Agility Hero."
		"DOTA_FantasyCraft_Prefix_UniHero_Body"		"+{d:prefix_bonus}% when playing a Universal Hero."
		"DOTA_FantasyCraft_Prefix_EleHero_Body"		"+{d:prefix_bonus}% when playing an Aquatic, Fiery, or Icy Hero."
		"DOTA_FantasyCraft_Prefix_Otherworldly_Body" "+{d:prefix_bonus}% when playing an Undead, Demon, or Spirit Hero."
		"DOTA_FantasyCraft_Prefix_Hairy_Body"		"+{d:prefix_bonus}% when playing a Bearded or Fuzzy Hero."
		"DOTA_FantasyCraft_Prefix_RedHero_Body_MouseOver"		"+{d:prefix_bonus}% when playing a <a class=\"PrefixUnderline\" onmouseover=\"event:DOTAShowFantasy2026PlayerMiniTooltip( 1 )\" onmouseout=\"event:DOTAHideFantasy2026PlayerTooltip()\">red hero</a>."
		"DOTA_FantasyCraft_Prefix_Sad_Body_MouseOver"			"+{d:prefix_bonus}% when playing a <a class=\"PrefixUnderline\" onmouseover=\"event:DOTAShowFantasy2026PlayerMiniTooltip( 2 )\" onmouseout=\"event:DOTAHideFantasy2026PlayerTooltip()\">blue hero</a>."
		"DOTA_FantasyCraft_Prefix_Beastial_Body_MouseOver"	"+{d:prefix_bonus}% if playing a hero with <a class=\"PrefixUnderline\" onmouseover=\"event:DOTAShowFantasy2026PlayerMiniTooltip( 6 )\" onmouseout=\"event:DOTAHideFantasy2026PlayerTooltip()\">horns or wings</a>."
		"DOTA_FantasyCraft_Prefix_GreenHero_Body_MouseOver"	"+{d:prefix_bonus}% when playing a <a class=\"PrefixUnderline\" onmouseover=\"event:DOTAShowFantasy2026PlayerMiniTooltip( 3 )\" onmouseout=\"event:DOTAHideFantasy2026PlayerTooltip()\">green hero</a>."
		"DOTA_FantasyCraft_Prefix_EleHero_Body_MouseOver"		"+{d:prefix_bonus}% when playing an <a class=\"PrefixUnderline\" onmouseover=\"event:DOTAShowFantasy2026PlayerMiniTooltip( 7 )\" onmouseout=\"event:DOTAHideFantasy2026PlayerTooltip()\">Aquatic, Fiery, or Icy Hero</a>."
		"DOTA_FantasyCraft_Prefix_Otherworldly_Body_MouseOver" "+{d:prefix_bonus}% when playing an <a class=\"PrefixUnderline\" onmouseover=\"event:DOTAShowFantasy2026PlayerMiniTooltip( 8 )\" onmouseout=\"event:DOTAHideFantasy2026PlayerTooltip()\">Undead, Demon, or Spirit Hero</a>."
		"DOTA_FantasyCraft_Prefix_Hairy_Body_MouseOver"		"+{d:prefix_bonus}% when playing a <a class=\"PrefixUnderline\" onmouseover=\"event:DOTAShowFantasy2026PlayerMiniTooltip( 9 )\" onmouseout=\"event:DOTAHideFantasy2026PlayerTooltip()\">Bearded or Fuzzy Hero</a>."
		"DOTA_FantasyCraft_Suffix_Tormented_Body"	"+{d:suffix_bonus}% if any player dies to a Tormentor."
		"DOTA_FantasyCraft_Suffix_MostDeaths_Body"	"+{d:suffix_bonus}% if the player has the most deaths in the game."
		"DOTA_FantasyCraft_Suffix_NoKills_Body"		"+{d:suffix_bonus}% if the player ends the game with no kills."
		"DOTA_FantasyCraft_Suffix_FirstBlood_Body"	"+{d:suffix_bonus}% if any player gets first blood before the starting horn."
		"DOTA_FantasyCraft_Suffix_LateFirstBlood_Body"	"+{d:suffix_bonus}% if first blood does not happen until after 10 minutes."
		"DOTA_FantasyCraft_Suffix_Loser_Body"		"+{d:suffix_bonus}% in games where the player loses."
		"DOTA_FantasyCraft_Suffix_Rampage_Body"		"+{d:suffix_bonus}% if any player gets a rampage."
		"DOTA_FantasyCraft_Suffix_Quick_Body"		"+{d:suffix_bonus}% in games that last less than 25 minutes."
		"DOTA_FantasyCraft_Suffix_Tipped_Body"		"+{d:suffix_bonus}% in games where the player is tipped 5 or more times."
		"DOTA_FantasyCraft_Suffix_Voicelines_Body"	"+{d:suffix_bonus}% in games where the player uses the most voice lines."
		"DOTA_FantasyCraft_Suffix_StealDivine_Body"	"+{d:suffix_bonus}% in games where any player steals a Divine Rapier."
		"DOTA_FantasyCraft_Suffix_LowNetworth_Body" "+{d:suffix_bonus}% in games where the player has the lowest networth."
		"DOTA_FantasyCraft_Suffix_FullInventory_Body"	"+{d:suffix_bonus}% in games where the player ends the game with items in every slot of their main inventory and backpack."
		"DOTA_FantasyCraft_Suffix_ActiveItems_Body"		"+{d:suffix_bonus}% in games where the player ends the game with 4 or more items that have an active ability."
		"DOTA_FantasyCraft_Suffix_EarlyBuyback_Body"	"+{d:suffix_bonus}% in games where the player buys back before 30 minutes."
		"DOTA_FantasyCraft_Suffix_Assists_Body"			"+{d:suffix_bonus}% in games where the player has the most assists."
		"DOTA_FantasyCraft_Trait_Min_Body"			"Emblems with quality lower than Tier III are treated as having Tier III quality."
		"DOTA_FantasyCraft_Trait_AdjBonus_Body"		"Provides a 20% bonus to the stat value of adjacent emblems."
		"DOTA_FantasyCraft_Trait_Steal_Body"		"Increases the stat value of this emblem by 50%, but lowers the stat value of adjacent emblems by 10%"
		"DOTA_FantasyCraft_Trait_Unique_Body"		"+30% to the stat bonus if this is the only Unique emblem on the War Banner."
		"DOTA_FantasyCraft_Trait_Multiples_Body"	"+50% to the stat bonus if there are at least 3 Friendly emblems on the War Banner."
		"DOTA_FantasyCraft_CoreRoleTitle"			"Core"
		"DOTA_FantasyCraft_SupportRoleTitle"		"Support"
		"DOTA_FantasyCraft_MidRoleTitle"			"Mid"
		"DOTA_FantasyCraft_UnknownTeam"				"Unknown"
		"DOTA_FantasyCraft_GemType0_Body"			"Red Emblems will roll carry oriented stats."
		"DOTA_FantasyCraft_GemType1_Body"			"Blue Emblems will roll support oriented stats."
		"DOTA_FantasyCraft_GemType2_Body"			"Green Emblems will roll playmaker oriented stats."
		"DOTA_FantasyCraft_Reroll"									"Reroll Operations"
		"DOTA_FantasyCraft_OperationTarget_GemType"					"Choose an Emblem Color"
		"DOTA_FantasyCraft_OperationTarget_Region"					"Choose a Region"
		"DOTA_FantasyCraft_OperationTarget_SpecificGem"				"Choose an Emblem"
		"DOTA_FantasyCraft_OperationTarget_Title"					"Choose Prefix or Suffix"
		"DOTA_FantasyCraft_OperationTarget_Title_Prefix"			"Prefix"
		"DOTA_FantasyCraft_OperationTarget_Title_Suffix"			"Suffix"
		"DOTA_FantasyCraft_CancelTarget"							"Cancel"
		"DOTA_FantasyCraft_SelectPlayer"							"Replace Player"
		"DOTA_FantasyCraft_SelectTitles"							"Change Titles"
		"DOTA_Fantasycraft_StarterTitle"							"Create your fantasy roster"
		"DOTA_FantasyCraft_CreateTablets"							"Generate Fantasy Team"
		"DOTA_FantasyCraft_NoPlayer_Core"							"Core"
		"DOTA_FantasyCraft_NoPlayer_Mid"							"Mid"
		"DOTA_FantasyCraft_NoPlayer_Support"						"Support"
		"DOTA_FantasyCraft_UpgradeTablets"							"Upgrade War Banners"
		"DOTA_FantasyCraft_CraftYourTeam"							"Craft your Team"
		"DOTA_FantasyCraft_CraftPlayer"								"Craft your {s:tablet_role_name} War Banner"
		"DOTA_FantasyCraft_CraftPlayer_Mid"							"<span class=\"CraftPlayerName\">Mid</span>"
		"DOTA_FantasyCraft_CraftPlayer_Support"						"<span class=\"CraftPlayerName\">Support</span>"
		"DOTA_FantasyCraft_CraftPlayer_Core"						"<span class=\"CraftPlayerName\">Core</span>"
		"DOTA_FantasyCraft_Operation_IncreaseQuality"				"Increase Quality for {s:operation_target}"
		"DOTA_FantasyCraft_Operation_RollQuality"					"Reroll Quality for {s:operation_target}"
		"DOTA_FantasyCraft_Operation_RollShape"						"Reroll Trait for {s:operation_target}"
		"DOTA_FantasyCraft_Operation_RollStat"						"Reroll Stat for {s:operation_target}"
		"DOTA_FantasyCraft_Operation_ChoosePlayer"					"Choose Player"
		"DOTA_FantasyCraft_Operation_RollPlayerRegion"				"Reroll with Player from Region"
		"DOTA_FantasyCraft_Operation_RollEitherTitle"				"Reroll Prefix or Suffix"
		"DOTA_FantasyCraft_Operation_ChoosePrefix"					"Choose Prefix"
		"DOTA_FantasyCraft_Operation_ChooseSuffix"					"Choose Suffix"
		"DOTA_FantasyCraft_Operation_DraftPlayer"					"Draft Player"
		"DOTA_FantasyCraft_Operation_DraftTitles"					"Draft Titles"
		"DOTA_FantasyCraft_Operation_IncreaseOneQuality"				"Randomly increase one Quality"
		"DOTA_FantasyCraft_Operation_IncreaseTwoQualitiesDecreaseOne"	"Randomly increase two Qualities and reduce one"
		"DOTA_FantasyCraft_Operation_Target_SingleGem"				"One Emblem"
		"DOTA_FantasyCraft_Operation_Target_PickType"				"Emblem Color"
		"DOTA_Fantasycraft_Operation_Target_AllGems"				"All Emblems"
		"DOTA_Fantasycraft_Operation_Target_RandomAllGems"			"One random Emblem"
		"DOTA_Fantasycraft_Operation_Target_FirstAllGems"			"The first Emblem"
		"DOTA_Fantasycraft_Operation_Target_LastAllGems"			"The last Emblem"
		"DOTA_FantasyCraft_Operation_Target_Ruby"					"Red Emblems"
		"DOTA_Fantasycraft_Operation_Target_RandomRuby"				"One random Red Emblem"
		"DOTA_Fantasycraft_Operation_Target_FirstRuby"				"The first Red Emblem"
		"DOTA_Fantasycraft_Operation_Target_LastRuby"				"The last Red Emblem"
		"DOTA_FantasyCraft_Operation_Target_Sapphire"				"Blue Emblems"
		"DOTA_Fantasycraft_Operation_Target_RandomSapphire"			"One random Blue Emblem"
		"DOTA_Fantasycraft_Operation_Target_FirstSapphire"			"The first Blue Emblem"
		"DOTA_Fantasycraft_Operation_Target_LastSapphire"			"The last Blue Emblem"
		"DOTA_FantasyCraft_Operation_Target_Emerald"				"Green Emblems"
		"DOTA_Fantasycraft_Operation_Target_RandomEmerald"			"One random Green Emblem"
		"DOTA_Fantasycraft_Operation_Target_FirstEmerald"			"The first Green Emblem"
		"DOTA_Fantasycraft_Operation_Target_LastEmerald"			"The last Green Emblem"
		"DOTA_FantasyCraft_NoTokens"								"No Roll Tokens Available"
		"DOTA_FantasyCraft_NoTokens_SubText"						"You have {d:future_token_count} rolls available in future periods"
		"DOTA_FantasyCraft_TokensAvailable"							"Roll Tokens: {d:token_count}"
		"DOTA_FantasyCraft_PlayerChoice_Core"						"Choose a Core Player"
		"DOTA_FantasyCraft_PlayerChoice_Mid"						"Choose a Mid Player"
		"DOTA_FantasyCraft_PlayerChoice_Support"					"Choose a Support Player"
		"DOTA_Fantasycraft_TitleChoice"								"Choose Titles"
		"DOTA_FantasyCraft_GenerateTitlesExplainer"					"Spend one Roll Token to generate new title options for your player"
		"DOTA_FantasyCraft_GenerateTitles"							"Generate Titles"
		"DOTA_FantasyCraft_ChangeTitle"								"Replace Title with Selection"

		"DOTA_FantasyCraft_RerollTitles"							"Reroll Titles"

		"DOTA_FantasyCraftHelp_CraftHeader"						"Crafting Information"
		"DOTA_FantasyCraftHelp_CraftTitle"						"Fantasy Crafting"
		"DOTA_FantasyCraftHelp_Basics"							"Crafting Basics"
		"DOTA_FantasyCraftHelp_BasicsDetails"					"Pick a roster of your favorite professional players to compete against the world in a twist on the traditional Dota Fantasy game. Your roster contains a core, mid, and support player, and each player is equipped with a craftable War Banner. Use your roll tokens to mutate and improve your team to increase your fantasy score. Make sure to check in after each period as new options for crafting will appear."
		"DOTA_FantasyCraftHelp_Rolling"							"Rolling"
		"DOTA_FantasyCraftHelp_RollingDetails"					"You always have 3 unique roll options for emblems available to you which are the same for every War Banner. Each roll costs a single roll token and will replace all available roll options when used."
		"DOTA_FantasyCraftHelp_GemQuality"						"Emblem Quality"
		"DOTA_FantasyCraftHelp_GemQualityDetails"				"Higher qualities amplify the benefit you receive from different stats. Qualities with a larger boost are more rare when crafting. Here are the available qualities and their boost to the emblem's base fantasy stat score:"
		"DOTA_FantasyCraftHelp_GemQuality_QualityList"			"Quality List"
		"DOTA_FantasyCraftHelp_GemShape"						"Emblem Traits"
		"DOTA_FantasyCraftHelp_GemShapeDetails"					"Traits will amplifying the stat bonus of emblems, sometimes dependent on certain conditions. Rerolling a trait will guarantee a different trait for that emblem. Listed below are all the available traits:"
		"DOTA_FantasyCraftHelp_GemShape_ShapeList"				"Trait List"

		"DOTA_FantasyCraft_GroupStageRolls"						"+{d:rolls} Road to the International Fantasy Crafting Rolls"
		"DOTA_FantasyCraft_PlayoffRolls"						"+{d:rolls} The International Fantasy Crafting Rolls"
		"DOTA_FantasyCraft_MainEventRolls"						"+{d:rolls} Fantasy Crafting Rolls (Unlocks for The International)"
		"DOTA_FantasyCraft_RollTokens"							"Roll Tokens"
		"DOTA_FantasyCraft_RollTokens_Playoffs"					"Roll Tokens (Unlocks for Playoffs)"
		"DOTA_FantasyCraft_RollTokens_MainEvent"				"Roll Tokens (Unlocks for The International)"
		"DOTA_FantasyCraft_RollBundle"							"Fantasy Crafting Roll Bundle"

		"DOTA_FantasyCraft_QualityHeader"						"Quality"
		"DOTA_FantasyCraft_ShapeHeader"							"Trait"
		"DOTA_FantasyCraft_StatHeader"							"Stat"
		"DOTA_FantasyCraft_TypeHeader"							"Color"
		"DOTA_FantasyCraft_PeriodLockedTitle"					"Period Locked"
		"DOTA_FantasyCraft_PeriodLockedBody"					"This will unlock after rosters are locked for the preceding period."			
		"DOTA_FantasyCraft_Tutorial_CreateRoster_Body"			"Welcome to the newest iteration of Fantasy Dota! To begin, select players to fill out your roster. Don't worry, if you change your mind later you can replace any of your picks."
		"DOTA_FantasyCraft_Tutorial_CreateRoster_Footer"		"Don't worry, you can always change your players later."
		"DOTA_FantasyCraft_Tutorial_ShowRoster" 				"Your initial roster has been created! Similar to previous iterations of fantasy, you have a roster of players that will score points based on their performance in games during The International; however, now you have much more control over how your roster will score points during a game. Let's go through the stats on your players."
		"DOTA_FantasyCraft_Tutorial_Upgrade_Title"				"Upgrade Available"
		"DOTA_FantasyCraft_Tutorial_Upgrade_Body"				"Your roster is eligible for an upgrade at the beginning of every period. Make the most of your roster by coming back at the start of every period!"
		"DOTA_FantasyCraft_Tutorial_ViewTablet_Body"			"Each player has two titles that increase their overall fantasy score if specific conditions are met. You can spend roll tokens to generate new title options for the player."
		"DOTA_FantasyCraft_Tutorial_ViewTablet_YourTitles"		"Here are the initial titles for your player:"
		"DOTA_FantasyCraft_Tutorial_Emblems_Body"				"War Banners contain multiple Emblems that control how many fantasy points the player will score. Each emblem has four different attributes:"
		"DOTA_FantasyCraft_Tutorial_Emblems_Type"				"<b>Color:</b> An Emblem will either be Red, Green, or Blue. The color distribution on a War Banner cannot be modified and is based on the Role of the player."
		"DOTA_FantasyCraft_Tutorial_Emblems_Stat"				"<b>Stat:</b> What fantasy stat the Emblem counts. Unlike previous seasons, you only score points for the stats you have an Emblem for. When rerolling a stat, the Emblem's Color controls what stats it could be."
		"DOTA_FantasyCraft_Tutorial_Emblems_Quality"			"<b>Quality:</b> Provides a percentage bonus base fantasy score."
		"DOTA_FantasyCraft_Tutorial_Emblems_Trait"				"<b>Trait:</b> Can provide an additional percentage bonus to the base fantasy score based on conditions unique to the trait."
		"DOTA_FantasyCraft_Tutorial_Operations_Body"			"You can modify a player's War Banners through your crafting menu. Any operation will cost you one Roll Token. All operations only apply to the selected player and are replaced when choosing any operation. Don't like your options? You can spend a Roll Token to replace your available operations."
		"DOTA_FantasyCraft_Tutorial_Results_Body"				"Your roster is now competing against all other fantasy rosters for this period. A player's score is based on their best 2 games within a series. In the event a player plays multiple series, their best series will be used."
		"DOTA_FantasyCraft_Tutorial_Locked_Body"				"This period will be unlocked once matches begin for the preceding period. Your roster carries over period to period, so any improvements you make now will boost your performance later!"
		"DOTA_FantasyCraft_Tutorial_ForgotTokens_Body"			"Roll tokens are required in order to modify your players' War Banners. Claim your initial tokens to get started!"
		"DOTA_FantasyCraft_Tutorial_Continue"					"Continue"
		"DOTA_FantasyCraft_Glossary_Header"						"Glossary"
		"DOTA_FantasyCraftHelp_Scoring"							"Scoring"
		"DOTA_FantasyCraftHelp_ScoringDetails"					"Once matches for a period begin, a snapshot of your roster is saved and used for scoring. An individual players score is calculated in every game they participate in where they receive points for the stats on their War Banner, amplified if the conditions of any of their Titles are met. We then add the top two scoring games within a series to get their final score. If a player participates in more than one series in a period, their best scoring series will be used. The base amount of points for each stat are listed below:"
		"DOTA_FantasyCraftHelp_Kills"							"Kills"
		"DOTA_FantasyCraftHelp_Kills_Explainer"					"+{f:helpstat_0} per kill"
		"DOTA_FantasyCraftHelp_Deaths"							"Deaths"
		"DOTA_FantasyCraftHelp_Deaths_Explainer"				"{f:max_death} starting points, -{f:helpstat_1} per death"
		"DOTA_FantasyCraftHelp_CreepScore"						"Creep Score"
		"DOTA_FantasyCraftHelp_CreepScore_Explainer"			"+{f:helpstat_2} per last hit or deny"
		"DOTA_FantasyCraftHelp_GPM"								"GPM"
		"DOTA_FantasyCraftHelp_GPM_Explainer"					"Scores player's GPM multiplied by {f:helpstat_3}"
		"DOTA_FantasyCraftHelp_NeutralTokensFound"				"Madstone Collected"
		"DOTA_FantasyCraftHelp_NeutralTokensFound_Explainer"	"+{f:helpstat_13} per Madstone collected"
		"DOTA_FantasyCraftHelp_TowerKills"						"Tower Kills"
		"DOTA_FantasyCraftHelp_TowerKills_Explainer"			"+{f:helpstat_4} per Tower last hit"
		"DOTA_FantasyCraftHelp_WardsPlaced"						"Wards Placed"
		"DOTA_FantasyCraftHelp_WardsPlaced_Explainer"			"+{f:helpstat_7} per observer ward placed"
		"DOTA_FantasyCraftHelp_CampsStacked"					"Camps Stacked"
		"DOTA_FantasyCraftHelp_CampsStacked_Explainer"			"+{f:helpstat_8} per camp stacked"
		"DOTA_FantasyCraftHelp_RunesGrabbed"					"Runes Grabbed"
		"DOTA_FantasyCraftHelp_RunesGrabbed_Explainer"			"+{f:helpstat_9} per rune bottled or taken"
		"DOTA_FantasyCraftHelp_WatchersTaken"					"Watchers Taken"
		"DOTA_FantasyCraftHelp_WatchersTaken_Explainer"			"+{f:helpstat_14} per captured watcher"
		"DOTA_FantasyCraftHelp_LotusesGrabbed"					"Lotuses Grabbed"
		"DOTA_FantasyCraftHelp_LotusesGrabbed_Explainer"		"+{f:helpstat_15} per lotus taken"
		"DOTA_FantasyCraftHelp_RoshanKills"						"Roshan Kills"
		"DOTA_FantasyCraftHelp_RoshanKills_Explainer"			"+{f:helpstat_5} per Roshan kill"
		"DOTA_FantasyCraftHelp_TeamfightParticipation"			"Teamfight Participation"
		"DOTA_FantasyCraftHelp_TeamfightParticipation_Explainer" "Max {f:helpstat_6} points for participating in team fights"
		"DOTA_FantasyCraftHelp_Stuns"							"Stuns"
		"DOTA_FantasyCraftHelp_Stuns_Explainer"					"+{f:helpstat_11} per second of stun"
		"DOTA_FantasyCraftHelp_TormentorKills"					"Tormentor Kills"
		"DOTA_FantasyCraftHelp_TormentorKills_Explainer"		"+{f:helpstat_16} per Tormentor kill"
		"DOTA_FantasyCraftHelp_CourierKills"					"Courier Kills"
		"DOTA_FantasyCraftHelp_CourierKills_Explainer"			"+{f:helpstat_17} per Courier kill"
		"DOTA_FantasyCraftHelp_SmokesUsed"						"Smokes Used"
		"DOTA_FantasyCraftHelp_SmokesUsed_Explainer"			"+{f:helpstat_12} per Smoke of Deceit used"
		"DOTA_FantasyCraftHelp_FirstBlood"						"First Blood"
		"DOTA_FantasyCraftHelp_FirstBlood_Explainer"			"{f:helpstat_10} points if the player gets first blood"
		"DOTA_FantasyCraftHelp_QualityExplainer"				"+{d:quality_bonus}%"		
		"DOTA_FantasyCraftHelp_EmblemDetails"					"Emblem Details"
		"DOTA_FantasyCraftHelp_EmblemDetailsBody"				"Modifying War Banners is the primary way to influence your fantasy score. Each banner is comprised of emblems that correspond to different fantasy stats and can have their base value adjusted up or down by the emblem's quality and trait. Try and optimize your stats around the specific player you have chosen to get the best result!"
		"DOTA_FantasyCraftHelp_Rewards"							"Rewards"
		"DOTA_FantasyCraftHelp_RewardsDetails"					"At the end of the matches for a period, your roster's fantasy score is compared against everyone else who submitted a roster for the period. Earn points based on your performance in the group."
		"DOTA_FantasyCraftHelp_RewardsBottom25"					"• The bottom 25% receive 1,000 total Compendium Points"
		"DOTA_FantasyCraftHelp_RewardsTop75"					"• The top 75% receive 2,500 total Compendium Points"
		"DOTA_FantasyCraftHelp_RewardsTop50"					"• The top 50% receive 6,000 total Compendium Points"
		"DOTA_FantasyCraftHelp_RewardsTop25"					"• The top 25% receive 10,000 total Compendium Points"
		"DOTA_FantasyCraftHelp_RewardsTop10"					"• The top 10% receive 18,000 total Compendium Points"
		"DOTA_FantasyCraftHelp_RewardsTop1"						"• The top 1% receive 25,000 total Compendium Points"
		"DOTA_FantasyCraftHelp_StatHeader"						"Emblem Stats"
		"DOTA_FantasyCraftHelp_StatBody"						"Which fantasy stat an emblem could be is controlled by the emblem's color. Rerolling the stat of an emblem will guarantee a new stat and there are no duplicate stats on a War Banner. Below is a breakdown of which stats belong to which color of emblem:"
		"DOTA_FantasyCraftHelp_StatSubHeader"					"Stats by Emblem Color"
		"DOTA_FantasyCraftHelp_RedSubHeader"				"Red"
		"DOTA_FantasyCraftHelp_BlueSubHeader"					"Blue"
		"DOTA_FantasyCraftHelp_GreenSubHeader"					"Green"
		"DOTA_FantasyCraftHelp_RedStats"					"Kills, Deaths, Creep Score, GPM, Madstone Collected, and Tower Kills"
		"DOTA_FantasyCraftHelp_BlueStats"						"Wards Placed, Camps Stacked, Runes Grabbed, Watchers Taken, Smokes Used, and Lotuses Grabbed"
		"DOTA_FantasyCraftHelp_GreenStats"						"Roshan Kills, Teamfight Participation, Stuns, Tormentor Kills, First Blood, and Courier Kills"

		"DOTA_FantasyCraft_Background_NoRoster"					"Create Your Roster"
		"DOTA_FantasyCraft_Background_UnspentTokens"			"Craft Your Team"
		"DOTA_FantasyCraft_Background_ViewResults"				"View Results"
		"DOTA_FantasyCraft_Background_ClaimRewards"				"Claim Rewards"

		"DOTA_FantasyCraft_LoadFail_Title"						"Failed to Load"
		"DOTA_FantasyCraft_LoadFail_Body"						"We were unable to load your fantasy data at this time. Please try again later."
		
		"DOTA_FantasyCraft_PlayerScore"							"Score:"

		"DOTA_PlayerCardBonusExplainer0"		"{f:fantasy_stat} points when the player gets a hero kill."
		"DOTA_PlayerCardBonusExplainer1"		"Starts the game at {f:fantasy_death_max} points, then loses {f:fantasy_stat} points when the player dies."
		"DOTA_PlayerCardBonusExplainer2"		"The score is the sum of the player's last hits and denies multiplied by {f:fantasy_stat}."
		"DOTA_PlayerCardBonusExplainer3"		"The score is the player's final GPM multiplied by {f:fantasy_stat}."
		"DOTA_PlayerCardBonusExplainer4"		"{f:fantasy_stat} points when the player destroys a tower."
		"DOTA_PlayerCardBonusExplainer5"		"{f:fantasy_stat} points when the player gets the killing blow on Roshan."
		"DOTA_PlayerCardBonusExplainer6"		"Up to {f:fantasy_stat} points based on the player's teamfight participation."
		"DOTA_PlayerCardBonusExplainer7"		"{f:fantasy_stat} points when the player placed an observer ward."
		"DOTA_PlayerCardBonusExplainer8"		"{f:fantasy_stat} points when the player stacks a neutral camp."
		"DOTA_PlayerCardBonusExplainer9"		"{f:fantasy_stat} points for every rune the player takes."
		"DOTA_PlayerCardBonusExplainer10"		"{f:fantasy_stat} points if the player gets First Blood."
		"DOTA_PlayerCardBonusExplainer11"		"{f:fantasy_stat} points for every second the player stuns an enemy."
		"DOTA_PlayerCardBonusExplainer12"		"{f:fantasy_stat} points when the player uses a Smoke of Deceit."
		"DOTA_PlayerCardBonusExplainer13"		"{f:fantasy_stat} points for every piece of Madstone collected by the player."
		"DOTA_PlayerCardBonusExplainer14"		"{f:fantasy_stat} points when the player captures a Watcher."
		"DOTA_PlayerCardBonusExplainer15"		"{f:fantasy_stat} points when the player grabs a Lotus from the pool."
		"DOTA_PlayerCardBonusExplainer16"		"{f:fantasy_stat} points when the player participates in a Tormentor kill."
		"DOTA_PlayerCardBonusExplainer17"		"{f:fantasy_stat} points when the player kills a courier."

		"DOTA_Fantasy23_PeriodName0"							"Group Stage"
		"DOTA_Fantasy23_PeriodName1"							"Playoffs"
		"DOTA_Fantasy23_PeriodName2"							"The International"

		// End Fantasy Crafting

		"DOTA_Compendium2023_BGTitle_GroupStage"				"<span class='RoadToLabel'>Road To</span><br><span class='TheInternationalLabel'>The International</span>"

		"DOTA_CompendiumLevel"									"Compendium Level"
		"DOTA_ViewCompendium"									"View Compendium"
		"DOTA_GiftACompendium"									"Gift a Compendium"
		"DOTA_Compendium_GiftRewardInfo"						"Gift Compendiums to unlock rewards"

		"DOTA_Compendium2023_Purchase"							"Purchase the 2023 Compendium"
		"DOTA_Compendium2023_Activate"							"Activate the 2023 Compendium"
		"DOTA_Compendium2023_PrizePoolContribution"				"25% of all sales contribute to the prize pool for The International 2023."
		"DOTA_Compendium2023_Preview"							"Preview"
		"DOTA_Compendium2023_LearnMore"							"Learn More"
		"DOTA_Compendium2023_Welcome"							"Welcome to the International 2023"
		"DOTA_Compendium2023_Compendium"						"Compendium"
		"DOTA_Compendium2023_ThisYearsRewards_Title"			"This Year's Rewards"
		"DOTA_Compendium2023_ThisYearsRewards_Desc"				"Every reward this year is directly tied to The International 2023 and the teams and players participating in it.<br><br>Earn player stickers, team stickers, International loading screens, team loading screens, and much more."
		"DOTA_Compendium2023_RewardLevel"						"Reward Level"

		"DOTA_Compendium2023_RewardsHelp_MainTitle"							"Compendium Rewards"
		"DOTA_Compendium2023_RewardsHelp_Types_Title"						"Reward Types"
		"DOTA_Compendium2023_RewardsHelp_Types_Desc"						"Each Reward type has its own progress meter. When the meter fills, you can claim that reward.\n\nSome meters can be refilled as many times as you want, while others can only be refilled a certain number of times."
		"DOTA_Compendium2023_RewardsHelp_Levels_Title"						"Compendium Levels"
		"DOTA_Compendium2023_RewardsHelp_Levels_Desc"						"Earn Compendium Levels by participating in Compendium activities, or purchasing Level Packs.\n\nApply levels to increase the progress meters of ALL reward types."
		"DOTA_Compendium2023_RewardsHelp_Boosters_Title"					"Boosters"
		"DOTA_Compendium2023_RewardsHelp_Boosters_Desc"						"Level Packs also include a number of Boosters. Boosters are like Compendium Levels, but can be used to increase a single specific reward.\n\nApplying a booster to any reward also advances progress on the Collector's Aegis."

		"DOTA_Compendium2023_Welcome_Title"						"Welcome to the Compendium"
		"DOTA_Compendium2023_Welcome_Desc"						"You'll unlock further rewards as you complete Compendium challenges, but here's a little something to get you started."
		"DOTA_Compendium2023_Welcome_Claim"						"Claim Welcome Gifts"
		"DOTA_Compendium2023_Welcome_Claiming"					"Claiming..."
		"DOTA_Compendium2023_Welcome_ClaimFailed"				"Failed to claim your welcome gifts. Please try again later. Error code {d:error_code}."
		"DOTA_Compendium2023_Welcome_Quests_Title"				"Road To TI Challenge"

		"DOTA_Compendium2023_Standard"							"Standard"
		"DOTA_Compendium2023_Upgraded"							"Upgraded"
		"DOTA_Compendium2023_Includes"							"Includes"
		"DOTA_Compendium2023_ApplyAsLevels"	"You already own this Compendium. Would you like to use this to add <b>%s1 Compendium Levels</b> and <b>%s2 Compendium Boosters</b> instead?"

		"DOTA_Compendium2023_Play"								"Play"
		"DOTA_Compendium2023_Participate"						"Participate"
		"DOTA_Compendium2023_TheEvent"							"The Event"
		"DOTA_Compendium2023_Pubstomps"							"Pubstomps"

		"DOTA_International2023_GroupStage"						"Group Stage"
		"DOTA_International2023_GroupStage_Dates"				"Oct 12 - 14"
		"DOTA_International2023_GroupStage_Location"			"Online"
		"DOTA_International2023_Playoffs"						"Playoffs"
		"DOTA_International2023_Playoffs_Dates"					"Oct 20 - 22"
		"DOTA_International2023_Playoffs_Location"				"Seattle Convention Center"
		"DOTA_International2023_MainEvent"						"The International"
		"DOTA_International2023_MainEvent_Dates"				"Oct 27 - 29"
		"DOTA_International2023_MainEvent_Location"				"Climate Pledge Arena"

		"DOTA_International2023_GroupStageDay1"					"Group Stage - Day 1"
		"DOTA_International2023_GroupStageDay2"					"Group Stage - Day 2"
		"DOTA_International2023_GroupStageDay3"					"Group Stage - Day 3"
		"DOTA_International2023_GroupStageDay4"					"Group Stage - Day 4"
		"DOTA_International2023_PlayoffsDay1"					"Playoffs - Day 1"
		"DOTA_International2023_PlayoffsDay2"					"Playoffs - Day 2"
		"DOTA_International2023_PlayoffsDay3"					"Playoffs - Day 3"
		"DOTA_International2023_PlayoffsDay4"					"Playoffs - Day 4"
		"DOTA_International2023_PlayoffsDay5"					"Playoffs - Day 5"
		"DOTA_International2023_MainEventDay1"					"Main Event - Day 1"
		"DOTA_International2023_MainEventDay2"					"Main Event - Day 2"
		"DOTA_International2023_MainEventDay3"					"Main Event - Day 3"

		"DOTA_International2023_EventFinished_Title"			"The International 2023 Has Finished"
		"DOTA_International2023_EventFinished_Desc"				"Check online for the final results."

		"DOTA_International2023_UpdateTitle"					"The International 2023 Celebration"
		"DOTA_International2023_TalentStickers"					"Talent Stickers & Voicelines"
		"DOTA_International2023_ProfileShowcase"				"Profile Showcase"

		"DOTA_International2023_TalentHeader"					"Support this year's talent by purchasing bundles including stickers, voicelines, and autographs. 50% of all sales go directly to the talent."
		"DOTA_International2023_TalentComingSoonText"			"Talent will be revealed before the beginning of Group Stage."

		"DOTA_Compendium_Rewards_Header"						"Rewards"
		"DOTA_Compendium_Rewards_All_Claimed"					"All Claimed"

		// Supporters Club
		"DOTA_Compendium2023_SupportersClub_Subtitle"			"Join a team's Supporters Club to permanently obtain emoticons, sprays, chat wheel lines, and loading screens from your favorite teams."
		"DOTA_Compendium2023_SupportersClub_Description"		"50% of the revenue goes towards your supported team. Supporters Club content is available for purchase until {t:s:t:tour_end_time}."

		// Compendium Quests
		"DOTA_International2023_Quests_Title"							"Road To TI Challenge"
		"DOTA_International2023_Quests_TabTitle"						"Challenge {d:selected_group_number}: {s:selected_group_name}"
		"DOTA_International2023_Quests_Difficulty_Easy"					"Easy"
		"DOTA_International2023_Quests_Difficulty_Medium"				"Moderate"
		"DOTA_International2023_Quests_Difficulty_Hard"					"Hard"
		"DOTA_International2023_Quests_Description_Details"				"Turbo games count for half-progress on a hero."

		"DOTA_International2023_Quests_Difficulty_Label"				"Challenge Difficulty:"
		"DOTA_International2023_Quests_Difficulty"						"{s:quest_difficulty_text}"

		"DOTA_International2023_Quests_Rewards_Label"				"Rewards:"

		"DOTA_International2023_Quests_RewardTile"						"Road to TI Challenge Tools Bundle"

		"DOTA_International2023_Quests_FeaturedMatch_Name"				"Featured Match Quest"
		"DOTA_International2023_Quests_FeaturedMatch_Description"		"Win with {d:quest_difficulty} of the heroes drafted by {s:featured_team} in the following match:"

		"DOTA_International2023_Quests_MatchOutcome"					"{s:featured_team} defeated {s:opposing_team}"
		"DOTA_International2023_Quests_MatchGameNumber"					"Game {d:match_game_number} - {s:match_series_type}"
		"DOTA_International2023_Quests_ViewMatchDetails"				"View Match Details"

		"DOTA_International2023_Quests_FeaturedPlayer_Name"				"Featured Player Quest"
		"DOTA_International2023_Quests_FeaturedPlayer_Description"		"Win with {d:quest_difficulty} of {s:featured_player_name} from {s:featured_team}'s most-played heroes:"
		"DOTA_International2023_Quests_FeaturedPlayer_ShortDescription"	"Win with <b>{d:quest_difficulty}</b> of <b>{s:featured_player_name}'s</b> top heroes"

		"DOTA_International2023_Quests_FeaturedPlayer_Placeholder"		"this player"
		"DOTA_International2023_Quests_FeaturedTeam_Placeholder"		"this team"

		"DOTA_International2023_Quests_Progress_Label"				"Challenge Progress:"
		"DOTA_International2023_Quests_LockedTitle"					"Locked Quest"
		"DOTA_International2023_Quests_LockedMessage"				"Unlocks after the previous challenges are completed!"

		"DOTA_International2023_Quests_ItemsTitle"					"Inventory"
		"DOTA_International2023_Quests_ItemCullingBlade"			"Culling Blade"
		"DOTA_International2023_Quests_ItemCullingBlade_Tooltip"	"Select a hero at half progress to bypass for this challenge"
		"DOTA_International2023_Quests_ItemReroll"					"Reroll Token"
		"DOTA_International2023_Quests_ItemReroll_Tooltip"			"Replace the active quest with a new one"

		"DOTA_International2023_Quests_UseReroll_Header"			"Reroll Quest Confirmation"
		"DOTA_International2023_Quests_UseReroll_Text"				"Rerolling a quest will reset any progress made and replace the quest with a new one. Continue?"

		"DOTA_International2023_Quests_UseItemErrorTitle"			"Unable to use item."
		"DOTA_International2023_Quests_Error_InternalError"			"Internal error"
		"DOTA_International2023_Quests_Error_Success"				"Success"
		"DOTA_International2023_Quests_Error_BadInput"				"Invalid input."
		"DOTA_International2023_Quests_Error_NoItem"				"You don't own any of that item!"
		"DOTA_International2023_Quests_Error_Disabled"				"Temporarily Disabled. Try again later."
		"DOTA_International2023_Quests_Error_InvalidID"				"Invalid account ID."
		"DOTA_International2023_Quests_Error_Timeout"				"No response."
		"DOTA_International2023_Quests_Error_Unknown"				"Unknown error"

		"DOTA_International2023_Quests_Error_CullingBlade_InvalidHero"	"Culling Blade can only be used on a hero where half progress has already been made."

		"DOTA_HeroGrid_Event"										"Event"
		"DOTA_HeroGrid_RoadToTI"									"The Road To TI Challenge"
		"DOTA_HeroGrid_RoadToTI_Description"						"Highlight heroes that will make progress for your Road To TI Challenge."
		
		"DOTA_International2023_Quests_UnclaimedRewards"			"Unclaimed rewards!"
		"DOTA_International2023_Quests_AllQuestsComplete"			"All Quests Completed!"
		"DOTA_International2023_Quests_ViewChallenges"				"View Challenges"
		"DOTA_International2023_Quests_NoActiveChallenges"			"No active challenges"

		"DOTA_International2023_UnclaimedRewards:f"					"Unclaimed {unclaimed_rewards, plural, one{Reward} other{Rewards}}"
		"DOTA_International2023_UnclaimedLevels:f"					"Unclaimed {unclaimed_levels, plural, one{Level} other{Levels}}"
		"DOTA_International2023_UnclaimedBoosters:f"				"Unclaimed {unclaimed_boosters, plural, one{Booster} other{Boosters}}"

		"DOTA_International2023_UnappliedLevelsOrBoosters"			"Unapplied levels or boosters"

		"DOTA_International2023_EventFinishedLabel"					"Event finished"

		"DOTA_International2023_QuestsClaimStatus_Incomplete"			"Incomplete"
		"DOTA_International2023_QuestsClaimStatus_HalfComplete"			"Half Complete"
		"DOTA_International2023_QuestsClaimStatus_Complete"				"Complete!"
		
		"DOTA_International2023PostGame_Progress"					"Road to TI Progress"
		"DOTA_International2023_Quests_Postgame_Progress"			"{d:quest_progress} of {d:quest_difficulty} complete!"
		"DOTA_International2023_Quests_Postgame_Complete"			"Quest Complete!"
		"DOTA_International2023_Quests_Postgame_Reward_Label"		"Points earned"
		"DOTA_International2023_Quests_Postgame_Reward"				"{d:quest_reward}"

		"DOTA_International2023_Quests_HowToPlay"							"How To Play"
		"DOTA_International2023_Quests_HowToPlay_Description"				"Follow in the footsteps of the pros and earn Compendium Points by completing quests in the Road to TI Challenge.<br><br>Win as heroes from a specific match that a team won, or as heroes from the pool that a pro player used, during a given month in the season."

		"DOTA_International2023_Quests_UnlockMonth"				"Complete the quests in the previous month's challenge to unlock."
		"DOTA_International2023_Quests_UnlockQuest"				"Complete the previous quest in this month's challenge to unlock."

		"DOTA_International2023_ShortFilmContestVoting_Heading"			"Short Film Contest"
		"DOTA_International2023_ShortFilmContestVoting_Subheading"		"Choose your favorites"
		"DOTA_International2023_ShortFilmContestVoting_Description"		"First prize is $25,000 — and the top ten films will show at The International."
		"DOTA_International2023_ShortFilmContestVoting_Action"			"Vote Now"
		"DOTA_International2023_ShortFilmContestVoting_Remaining"		"Remaining to Vote"
		"DOTA_International2023_ShortFilmContestVoting_Finished"		"Voting Ended"

		"DOTA_International2023_FrontPage_ShortFilm_Title"              "Short Film Contest"
		"DOTA_International2023_FrontPage_ShortFilm_Btn"                "Vote for your favorite entries"
		"DOTA_International2023_FrontPage_ShortFilm_Description"		"First prize is $25,000 — and the top ten films will show at The International."

		"DOTA_International2023_LastChancePopup_PopupTitle"    			   	 	"Available until November 16, 2023"
		"DOTA_International2023_LastChancePopup_PopupTitleShort"    		 	"Available until Nov 16"
		"DOTA_International2023_LastChancePopup_RewardsSection_Title"       	"Compendium rewards"
		"DOTA_International2023_LastChancePopup_RewardsSection_Description"  	"Rewards include the physical Aegis, The International 2023 HUD, 20+ permanent voicelines and much more..."
		"DOTA_International2023_LastChancePopup_RewardsSection_ButtonLabel"    	"View rewards"
		"DOTA_International2023_LastChancePopup_TalentSection_Title"       		"Talent sticker bundles"
		"DOTA_International2023_LastChancePopup_TalentSection_Description"  	"Buy talent stickers, autographs and permanent voicelines"
		"DOTA_International2023_LastChancePopup_TalentSection_ButtonLabel"    	"Talent bundles"
		"DOTA_International2023_LastChancePopup_TeamsSection_Title"       		"Supporters Clubs"
		"DOTA_International2023_LastChancePopup_TeamsSection_Description"  		"Buy team permanent voicelines, loading screens and emoticons"
		"DOTA_International2023_LastChancePopup_TeamsSection_ButtonLabel"    	"Team bundles"

		"DOTA_International2023_Talent_Header"                "Talent Stickers and Voicelines"
		"DOTA_International2023_Talent_Description"		"Support your favorite talent by purchasing stickers, voicelines, and autographs."
		"DOTA_International2023_Talent_Percentage"		"50% of all sales goes directly to the talent."
		"DOTA_International2023_Talent_View"		"View Talent"

		"DOTA_International2023_Champion_Sticker_Header"            "Champion Stickers"
		"DOTA_International2023_Champion_Sticker_Description"		"Commemorate Team Spirit's victory in The International 2023."
		"DOTA_International2023_Champion_Sticker_Percentage"		"50% of all sales goes directly to the winning team."
		"DOTA_International2023_Champion_Sticker_View"				"Buy Stickers"

		"DOTA_International2023_EventFinished_Dashboard_Title"			"Congratulations Team Spirit!"
		"DOTA_International2023_EventFinished_Dashboard_Description"	"After a year of fierce Dota matchups around the globe, The International 2023 champions have claimed the Aegis in Seattle!"
		
		"DOTA_International2023_Rewards_Title" 							"Compendium Rewards"
		"DOTA_International2023_Rewards_Description"					"The Compendium is your one-stop shop of event-related activities, challenges, and all of this year's event-focused rewards. Complete challenges or purchase levels to earn progress towards each offering. Once an item hits max level, you can claim that prize. Boosters gained from level bundles can also be used to advance any reward you choose."
		"DOTA_International2023_Rewards_Description_Tooltip" 			"Complete challenges or purchase levels to earn progress across every reward. Once an item hits max level, you can claim that prize. Boosters gained from level bundles can also be used to advance the level of one reward of your choosing. Any booster that you use also automatically advances the levels earned towards The International 2023 Collector's Aegis."
		
		"DOTA_International2023_Rewards_Infinity_Tooltip" 				"There is no limit on how many of this reward you can earn"

		"DOTA_International2023_Rewards_HUDReward_Title"				"The International 2023 HUD"
		"DOTA_International2023_Rewards_HUDReward_Desc"					"Equip a Custom HUD based on this year's Stained Glass theme"

		"DOTA_International2023_Rewards_ChatLineReward_Title"			"Permanent Legacy Chat Wheel Lines"
		"DOTA_International2023_Rewards_ChatLineReward_Desc"			"Sound off with these 5 iconic voice lines from around the world"

		"DOTA_International2023_Rewards_PurchaseLevels"					"Purchase Levels"

		"DOTA_International2023_Rewards_ChatWheelReward_Tooltip" 		"Rewards one random permanent chat wheel line from a group of 25."

		"DOTA_International2023_Rewards_TPFX1_Title"					"International 2023 Teleport FX"
		"DOTA_International2023_Rewards_TPFX1_Desc"						"Level 3 Teleport FX includes the logo of your featured team from the Supporter's Club."

		"DOTA_International2023_Rewards_ApplyLevels"					"Apply Levels"
		"DOTA_International2023_Rewards_ApplyLevels_Tooltip" 			"Apply your earned Compendium Levels to ALL rewards"
		
		"DOTA_International2023_Rewards_ApplyBoosters"					"Apply Boosters"
		"DOTA_International2023_Rewards_ApplyBoosters_Tooltip"			"Apply a Compendium Booster to ONE reward of your choice"

		"DOTA_International2023_Rewards_CenterBooster_Tip"          "The <b>Collector's Aegis</b> will gain a free level when you apply your Booster to any of the other rewards!"
		
		// 2024

		"DOTA_International2024_EventFinished_Dashboard_Title"			"Congratulations Team Liquid!"
		"DOTA_International2024_EventFinished_Dashboard_Description"	"After a year of fierce Dota matchups around the globe, The International 2024 champions have claimed the Aegis in Copenhagen!"
		"DOTA_International2024_Champion_Sticker_Header"            "Champion Stickers"
		"DOTA_International2024_Champion_Sticker_Description"		"Commemorate Team Liquid's victory in The International 2024."
		
		"DOTA_International2024_Quests_UnclaimedRewards"			"Unclaimed rewards!"
		"DOTA_International2024_Quests_AllQuestsComplete"			"All Quests Completed!"
		"DOTA_International2024_Quests_ViewChallenges"				"View Challenges"
		"DOTA_International2024_Quests_NoActiveChallenges"			"No active challenges"

		"DOTA_International2024_UnclaimedRewards:f"					"Unclaimed {unclaimed_rewards, plural, one{Reward} other{Rewards}}"
		"DOTA_International2024_UnclaimedLevels:f"					"Unclaimed {unclaimed_levels, plural, one{Level} other{Levels}}"
		"DOTA_International2024_UnclaimedBoosters:f"				"Unclaimed {unclaimed_boosters, plural, one{Booster} other{Boosters}}"

		"DOTA_International2024_UnappliedLevelsOrBoosters"			"Unapplied levels or boosters"

		"DOTA_International2024_EventFinishedLabel"					"Event finished"

		
		"DOTA_FantasyBingo_GroupStageRollsAndTokens"				"+{d:rolls} Fantasy Crafting Rolls<br/>+{d:tokens} Bingo Tokens"
		"DOTA_FantasyBingo_PlayoffRollsAndTokens"					"+{d:rolls} Fantasy Crafting Rolls<br/>+{d:tokens} Bingo Tokens<br/>(Unlocks for Playoffs)"
		"DOTA_FantasyBingo_MainEventRollsAndTokens"					"+{d:rolls} Fantasy Crafting Rolls<br/>+{d:tokens} Bingo Tokens<br/>(Unlocks for The International)"

		// 2025

		"DOTA_International2025_EventFinished_Dashboard_Title"			"Congratulations Team Falcons!"
		"DOTA_International2025_EventFinished_Dashboard_Description"	"After a year of fierce Dota matchups around the globe, The International 2025 champions have claimed the Aegis in Hamburg."
		"DOTA_International2025_Champion_Sticker_Header"            	"Champion Stickers"
		"DOTA_International2025_Champion_Sticker_Description"			"Commemorate Team Awesome's victory in The International 2025."

		
		// Begin Bingo
		
		"DOTA_Bingo_GroupStageTokens"					"+{d:tokens} Bingo Tokens"
		"DOTA_Bingo_PlayoffsTokens"						"+{d:tokens} Bingo Tokens (Unlocks for Playoffs)"
		"DOTA_Bingo_MainEventTokens"					"+{d:tokens} Bingo Tokens (Unlocks for The International)"
		"DOTA_Bingo_Tokens"								"Bingo Tokens"
		"DOTA_Bingo_Tokens_Playoffs"					"Bingo Tokens (Unlocks for Playoffs)"
		"DOTA_Bingo_Tokens_MainEvent"					"Bingo Tokens (Unlocks for The International)"
		"DOTA_Bingo_TokenBundle"						"Bingo Token Bundle"

		"DOTA_FantasyBingo_FutureTokensTooltip"			"You have {d:future_tokens} additional tokens available in future periods."

		"DOTA_Bingo_FreeSquare_Name"					"FREE"

		"DOTA_Bingo_UnclaimedRewards"					"Unclaimed Rewards!"
		"DOTA_BingoAvailableCountdown"					"Available in {t:d:t:T:countdown_time}"
		
		"DOTA_Bingo_ClaimRowErrorTitle"					"Unable to claim row."		
		"DOTA_Bingo_ClaimBingoTitle"					"BINGO!"
		"DOTA_Bingo_ClaimBingoText"						"CLAIM"

		"DOTA_Bingo_ShuffleCardErrorTitle"				"Unable to shuffle bingo card."
		"DOTA_Bingo_UpgradeSquareErrorTitle"			"Unable to upgrade bingo square."
		"DOTA_Bingo_RerollSquareErrorTitle"				"Unable to reroll bingo square."
		
		"DOTA_Bingo_Error_InternalError"				"Internal error"
		"DOTA_Bingo_Error_Success"						"Success"
		"DOTA_Bingo_Error_TooBusy"						"Too many requests. Try again later."
		"DOTA_Bingo_Error_Disabled"						"Temporarily Disabled. Try again later."
		"DOTA_Bingo_Error_InvalidRow"					"Submitted row was invalid."
		"DOTA_Bingo_Error_ExpiredCard"					"Bingo card expired."
		"DOTA_Bingo_Error_InsufficientTokens"			"Not enough tokens."
		"DOTA_Bingo_Error_Unknown"						"Unknown error"
		

		"DOTA_Bingo_Squares"							"Squares"
		"DOTA_Bingo_Lines"								"Lines"
		"DOTA_Bingo_View"								"View Bingo"
		"DOTA_Bingo_Title"								"Bingo"
		"DOTA_Bingo_TotalWinnings"						"Total Bingo Winnings:"
		"DOTA_Bingo_HowToPlay_Title"					"How to play"
		"DOTA_Bingo_HowToPlay_Line1"					"Each player is given a random bingo card for each stage of the tournament."
		"DOTA_Bingo_HowToPlay_Line2"					"All official matches played during that stage of the tournament give progress to filling out the bingo card."
		"DOTA_Bingo_HowToPlay_Line3"					"Earn points for completing a full row, full column, or diagonal."
		"DOTA_Bingo_HowToPlay_Line4"					"Use Bingo Tokens to maximize your chance of earning points by shuffling, rerolling, and upgrading your squares."
		"DOTA_Bingo_TokenCount"							"x{d:token_count}"

		"DOTA_Bingo_Action_Shuffle"						"Shuffle Card"
		"DOTA_Bingo_Action_Shuffle_Cost"				"x{d:shuffle_cost}"
		"DOTA_Bingo_Action_Shuffle_Description"			"Shuffle arround your existing squares on the bingo card.<br/><font color='#ccc'><i>Only squares that haven't been claimed in a row will be shuffled.</i></font>"
		"DOTA_Bingo_Action_RerollSquare"				"Reroll Square"
		"DOTA_Bingo_Action_RerollSquare_Cost"			"x{d:reroll_square_cost}"
		"DOTA_Bingo_Action_RerollSquare_Description"	"Reroll which stat a square uses. <br/> <font color='#ccc'><i>Only squares with no progress can be rerolled.</i></font>"
		"DOTA_Bingo_Action_UpgradeSquare"				"Upgrade Square"
		"DOTA_Bingo_Action_UpgradeSquare_Cost"			"x{d:upgrade_square_cost}"
		"DOTA_Bingo_Action_UpgradeSquare_Description"	"Upgrade a square, reducing the needed threshold for the square to be complete. <br/><font color='#ccc'><i>Max Upgrades: {d:max_square_upgrades}</i></font>"
		"DOTA_Bingo_Action_Cancel"						"Cancel"

		// Bingo Stats 2023
		"DOTA_Bingo_StatName_RoshanKilledBySameTeam3Times" 							"Everybody Hates Roshan"
		"DOTA_Bingo_StatDescription_RoshanKilledBySameTeam3Times"					"Roshan killed 3 times by same team in a match."
		
		"DOTA_Bingo_StatName_FirstBloodBeforeHorn"									"Firster First Blood"
		"DOTA_Bingo_StatDescription_FirstBloodBeforeHorn"							"First blood occurs before the horn."
		
		"DOTA_Bingo_StatName_AtLeast1KillsWithDDRune"								"Double Down"
		"DOTA_Bingo_StatDescription_AtLeast1KillsWithDDRune"						"A player gets a kill with a Amplify Damage Rune in a match."
		
		"DOTA_Bingo_StatName_AtLeast1KillsWithArcaneRune"							"Arcane Ruined"
		"DOTA_Bingo_StatDescription_AtLeast1KillsWithArcaneRune"					"A player gets a kill with an Arcane Rune in a match."
		
		"DOTA_Bingo_StatName_AtLeast1KillsWithHasteRune"							"The Quick and the Dead"
		"DOTA_Bingo_StatDescription_AtLeast1KillsWithHasteRune"						"A player gets a kill with a Haste Rune in a match."
		
		"DOTA_Bingo_StatName_AtLeast1KillsWithShieldRune"							"Die On My Shield"
		"DOTA_Bingo_StatDescription_AtLeast1KillsWithShieldRune"					"A player gets a kill with a Shield Rune in a match."
		
		"DOTA_Bingo_StatName_PlayerKillsAtLeast25"									"Quarter Killer"
		"DOTA_Bingo_StatDescription_PlayerKillsAtLeast25"							"A player gets 25 kills in a match."
		
		"DOTA_Bingo_StatName_AtLeast2Killstreaks9"									"Divine Intervention"
		"DOTA_Bingo_StatDescription_AtLeast2Killstreaks9"							"At least 2 Godlike kill streaks in a match."

		"DOTA_Bingo_StatName_AtLeast1Killstreaks10"									"Divine Retribution"
		"DOTA_Bingo_StatDescription_AtLeast1Killstreaks10"							"A player achieves a Beyond Godlike kill streak."
		
		"DOTA_Bingo_StatName_AtLeast1TowerDenied"									"Controlled Demolition"
		"DOTA_Bingo_StatDescription_AtLeast1TowerDenied"							"At least 1 tower is denied in a match."
		
		"DOTA_Bingo_StatName_AtLeast10DoubleKills"									"Double Deca"
		"DOTA_Bingo_StatDescription_AtLeast10DoubleKills"							"At least 10 double kills in a match."
		
		"DOTA_Bingo_StatName_AtLeast2RunesDenied"									"No Rune For You"
		"DOTA_Bingo_StatDescription_AtLeast2RunesDenied"							"At least 2 runes are denied in a match."
		
		"DOTA_Bingo_StatName_AtLeast3CourierKills"									"Endangered Species"
		"DOTA_Bingo_StatDescription_AtLeast3CourierKills"							"At least 3 couriers die in a match."
		
		"DOTA_Bingo_StatName_AtLeast3KillsAfterTwinGate"							"Catch a Fight"
		"DOTA_Bingo_StatDescription_AtLeast3KillsAfterTwinGate"						"At least 3 kills occur after use of a Twin Gate."
		
		"DOTA_Bingo_StatName_AtLeast3TeamWipes"										"Well Wiped"
		"DOTA_Bingo_StatDescription_AtLeast3TeamWipes"								"At least 3 team wipes occur in a match."
			
		"DOTA_Bingo_StatName_AtLeast3TripleKills"									"Three for Three"
		"DOTA_Bingo_StatDescription_AtLeast3TripleKills"							"At least 3 triple kills in a match."
		
		"DOTA_Bingo_StatName_AtLeast30ObserverWardsDestroyed"						"Ward Cleaver"
		"DOTA_Bingo_StatDescription_AtLeast30ObserverWardsDestroyed"				"At least 30 observer wards dewarded."
		
		"DOTA_Bingo_StatName_AtLeast5BKBPurchases"									"Kingmaker"
		"DOTA_Bingo_StatDescription_AtLeast5BKBPurchases"							"At least 5 BKBs are purchased in a single match."
		
		"DOTA_Bingo_StatName_AtLeast5BlinkDaggerPurchases"							"Blink and You'll Miss It"
		"DOTA_Bingo_StatDescription_AtLeast5BlinkDaggerPurchases"					"At least 5 blink daggers are purchased in a single match."
		
		"DOTA_Bingo_StatName_AtLeast1DagonLevel5Purchase"							"Dagon Enthusiast"
		"DOTA_Bingo_StatDescription_AtLeast1DagonLevel5Purchase"					"Dagon Level 5 purchased in a match."
		
		"DOTA_Bingo_StatName_MatchDurationOver50"									"Never-Ending Story"
		"DOTA_Bingo_StatDescription_MatchDurationOver50"							"A match lasts longer than 50 minutes."
		
		"DOTA_Bingo_StatName_MatchDurationUnder25"									"Fast and Furious"
		"DOTA_Bingo_StatDescription_MatchDurationUnder25"							"A match ends in less than 25 minutes."
		
		"DOTA_Bingo_StatName_EntireTeamHasShards"									"Fully Sharded"
		"DOTA_Bingo_StatDescription_EntireTeamHasShards"							"All members of a team have Aghanim's Shards."
		
		"DOTA_Bingo_StatName_PlayerWinsWithNoKills"									"Peacemaker"
		"DOTA_Bingo_StatDescription_PlayerWinsWithNoKills"							"A winning team has a player with zero kills."
		
		"DOTA_Bingo_StatName_PlayerWinsWithNoDeaths"								"Indestructible"
		"DOTA_Bingo_StatDescription_PlayerWinsWithNoDeaths"							"A winning team has a player with zero deaths."
		
		"DOTA_Bingo_StatName_TeamNosesAtMost2"										"Snout Deficit"
		"DOTA_Bingo_StatDescription_TeamNosesAtMost2"								"A team has at most 2 noses."
		
		"DOTA_Bingo_StatName_TeamArachnophobicAtLeast2"								"Spider Bitten"
		"DOTA_Bingo_StatDescription_TeamArachnophobicAtLeast2"						"Team has at least 2 heroes that are arachnophobic."

		"DOTA_Bingo_StatName_TeamBadTeethAtLeast2"									"Gruesome Grills"
		"DOTA_Bingo_StatDescription_TeamBadTeethAtLeast2"							"Team has at least 2 heroes with bad teeth."
		
		"DOTA_Bingo_StatName_TeamDemonAtLeast2"										"Devil's Duo"
		"DOTA_Bingo_StatDescription_TeamDemonAtLeast2"								"Team has at least 2 demonic heroes."
		
		"DOTA_Bingo_StatName_TeamFieryAtLeast2"										"Friendly Fire"
		"DOTA_Bingo_StatDescription_TeamFieryAtLeast2"								"Team has at least 2 fiery heroes."
		
		"DOTA_Bingo_StatName_TeamFlyingAtLeast2"									"High Flyers"
		"DOTA_Bingo_StatDescription_TeamFlyingAtLeast2"								"Team has at least 2 flying heroes."
		
		"DOTA_Bingo_StatName_TeamFuzzyAtLeast2"										"Fuzzy Wuzzy"
		"DOTA_Bingo_StatDescription_TeamFuzzyAtLeast2"								"Team has at least 2 fuzzy heroes."
		
		"DOTA_Bingo_StatName_TeamHornsAtLeast2"										"Lock Horns"
		"DOTA_Bingo_StatDescription_TeamHornsAtLeast2"								"Team has at least 2 horned heroes."
		
		"DOTA_Bingo_StatName_TeamIcyAtLeast2"										"Ice Cold"
		"DOTA_Bingo_StatDescription_TeamIcyAtLeast2"								"Team has at least 2 icy heroes"
		
		"DOTA_Bingo_StatName_TeamNicePecsAtLeast2"									"Gym Rats"
		"DOTA_Bingo_StatDescription_TeamNicePecsAtLeast2"							"Team has at least 2 heroes that have nice pecs."
		
		"DOTA_Bingo_StatName_TeamParentAtLeast2"									"Parental Unit"
		"DOTA_Bingo_StatDescription_TeamParentAtLeast2"								"Team has at least 2 heroes that are parents."
		
		"DOTA_Bingo_StatName_TeamPotbellyAtLeast2"									"Portly Party"
		"DOTA_Bingo_StatDescription_TeamPotbellyAtLeast2"							"Team has at least 2 heroes that have a potbelly."
		
		"DOTA_Bingo_StatName_TeamSpiritAtLeast2"									"Kindred Spirits"
		"DOTA_Bingo_StatDescription_TeamSpiritAtLeast2"								"Team has at least 2 spirit heroes."
		
		"DOTA_Bingo_StatName_TeamSteedsAtLeast2"									"Horse Play"
		"DOTA_Bingo_StatDescription_TeamSteedsAtLeast2"								"Team has at least 2 heroes with steeds."
		
		"DOTA_Bingo_StatName_TeamUndeadAtLeast2"									"Undeadly Duo"
		"DOTA_Bingo_StatDescription_TeamUndeadAtLeast2"								"Team has at least 2 undead heroes."
		
		"DOTA_Bingo_StatName_TeamWingsAtLeast2"										"Flock Jocks"
		"DOTA_Bingo_StatDescription_TeamWingsAtLeast2"								"Team has at least 2 heroes with wings."
		
		"DOTA_Bingo_StatName_TeamBeardedAtLeast3"									"Three-Beard"
		"DOTA_Bingo_StatDescription_TeamBeardedAtLeast3"							"Team has at least 3 heroes with a beard."
		
		"DOTA_Bingo_StatName_TeamFemaleAtLeast3"									"Girl Power"
		"DOTA_Bingo_StatDescription_TeamFemaleAtLeast3"								"Team has at least 3 female heroes."
		
		"DOTA_Bingo_StatName_TeamCapesAtLeast3"										"Caped Crew"
		"DOTA_Bingo_StatDescription_TeamCapesAtLeast3"								"Team has at least 3 caped heroes."
		
		"DOTA_Bingo_StatName_TreesCutAtLeast400"									"Arbor Ardor"
		"DOTA_Bingo_StatDescription_TreesCutAtLeast400"								"At least 400 trees cut in a match."
		
		"DOTA_Bingo_StatName_AtLeast10KillsAfterSmoke"								"Smoking Kills"
		"DOTA_Bingo_StatDescription_AtLeast10KillsAfterSmoke"						"At least 10 kills occur after use of Smoke of Deceit."
		
		"DOTA_Bingo_StatName_UltimatesReflectedByLotusOrbAtLeast1"					"The Rubber Rule"
		"DOTA_Bingo_StatDescription_UltimatesReflectedByLotusOrbAtLeast1"			"Someone reflects an ultimate with a Lotus Orb in a match."
		
		"DOTA_Bingo_StatName_AtLeast1UltraKill"										"Ultra Cool"
		"DOTA_Bingo_StatDescription_AtLeast1UltraKill"								"At least 1 ultra kill occurs in a match."
		
		"DOTA_Bingo_StatName_AtLeast1Rampage"										"Call It a Rampage"
		"DOTA_Bingo_StatDescription_AtLeast1Rampage"								"A player gets a Rampage in a match."
		
		"DOTA_Bingo_StatName_AtLeast1RapierPurchase"								"Look Sharp"
		"DOTA_Bingo_StatDescription_AtLeast1RapierPurchase"							"At least 1 rapier is purchased in a match."
		
		"DOTA_Bingo_StatName_AtLeast1KillInEnemyFountain"							"Fountain Diver"
		"DOTA_Bingo_StatDescription_AtLeast1KillInEnemyFountain"					"At least one player killed in their own fountain."
		
		"DOTA_Bingo_StatName_AtLeast2CheesesEaten"									"Dairy Double"
		"DOTA_Bingo_StatDescription_AtLeast2CheesesEaten"							"At least two cheeses are eaten in a match."
		
		"DOTA_Bingo_StatName_AtLeast1HeroDenied"									"End a Friend"
		"DOTA_Bingo_StatDescription_AtLeast1HeroDenied"								"At least 1 hero is denied in a match."
		
		"DOTA_Bingo_StatName_MidasPurchasedAtLeast3"								"Solidly Gold"
		"DOTA_Bingo_StatDescription_MidasPurchasedAtLeast3"							"At least 3 Hand of Midases bought in a match."
		
		"DOTA_Bingo_StatName_WinAfterNetWorthDeficitAtLeast10k"						"Get the Net"
		"DOTA_Bingo_StatDescription_WinAfterNetWorthDeficitAtLeast10k"				"A team wins after having a net worth deficit of at least 10,000 gold."
		
		"DOTA_Bingo_StatName_Undefined" 											"Name Undefined"
		"DOTA_Bingo_StatDescription_Undefined"										"Description Undefined."
		
		// Bingo 2024

		// End Bingo
		
		// Begin Oracle's Challenge
		"DOTA_OraclesChallenge_ViewPredictions"			"View Predictions"
		"DOTA_OraclesChallenge_OraclesChallenge"		"The Oracle's Challenge"
		"DOTA_OraclesChallenge_GroupStage"				"Group Stage"
		"DOTA_OraclesChallenge_AvailableCountdown"		"Available in {t:d:t:T:countdown_time}"
		"DOTA_OraclesChallenge_LockCountdown"			"Locks in {t:d:t:T:countdown_time}"
		"DOTA_OraclesChallenge_Locked"					"Locked"
		"DOTA_OraclesChallenge_Predicted_GroupStage"	"{d:group_stage_correct}/{d:group_stage_total} Predicted"
		"DOTA_OraclesChallenge_PointsValue_GroupStage"	"{d:group_stage_points}"
		"DOTA_OraclesChallenge_Predicted_Playoffs"		"{d:playoffs_correct}/{d:playoffs_total} Predicted"
		"DOTA_OraclesChallenge_PointsValue_Playoffs"	"{d:playoffs_points}"
		"DOTA_OraclesChallenge_Predicted_RoadToTI"		"{d:road_to_ti_correct}/{d:road_to_ti_total} Predicted"
		"DOTA_OraclesChallenge_PointsValue_RoadToTI"	"{d:road_to_ti_points}"
		"DOTA_OraclesChallenge_Predicted_MainEvent"		"{d:main_event_correct}/{d:main_event_total} Predicted"
		"DOTA_OraclesChallenge_PointsValue_MainEvent"	"{d:main_event_points}"
		"DOTA_OraclesChallenge_Playoffs"				"Playoffs"
		"DOTA_OraclesChallenge_UnlocksIn"				"Unlocks in {i:unlock_days}d {s:unlock_hours}h {s:unlock_seconds}"
		"DOTA_OraclesChallenge_MainEvent"				"The International"
		"DOTA_OraclesChallenge_RewardInfo_GroupStage"	"Fill out group standings, then predict which teams will be challenged by group winners for their seed matches, and which of them will win those matches.<br><br>After groups are announced, but before the group matches start, pick the order of the final standings for each group. Teams that place lowest (fifth place) will be eliminated.<br><br>Predict who you think the top placing teams in Groups A, B, C and D will choose to face in their seed matches in Group Stage.<br><br>Finally, predict which teams will win the seed series matches.<br><br>After Group Stage, you’ll get Compendium Points based on how accurate your predictions were."
		"DOTA_OraclesChallenge_RewardInfo_Playoffs"		"Fill out your tournament bracket, and earn more Compendium Points the more predictions you get right.<br><br>Between Group Stage and the start of Playoffs, review the matchups and pick the team you think is going to win each series, all the way through to The International.<br><br>After the Playoffs, you’ll get Compendium Points based on how accurate your predictions were."
		"DOTA_OraclesChallenge_RewardInfo_MainEvent"	"Fill out your tournament bracket, and earn more Compendium Points the more predictions you get right.<br><br>Between Playoffs and the start of The International, review the matchups and pick the team you think is going to win each series, all the way to the winner of TI.<br><br>After The International, you’ll get Compendium Points based on how accurate your predictions were."
		"DOTA_OraclesChallenge_RewardInfo_GroupStageAndPlayoffs"	"After groups are announced, but before the group matches start, pick the order of the final standings for each group.<br><br>Predict who you think the top placing teams in Groups A, B, C and D will choose to face in their seed matches in Group Stage.<br><br>Finally, predict which teams will win the seed series matches, the first upper bracket round matches, and the resulting lower bracket matches.<br><br>After the Road to The International, you’ll get Compendium Points based on how accurate your predictions were."
		"DOTA_OraclesChallenge_RewardInfo_HowToPlay"	"How to play"
		"DOTA_OraclesChallenge_FriendsLeaderboard"		"Friends Leaderboard"
		"DOTA_OraclesChallenge_GlobalLeaderboard"		"Global Leaderboard"
		"DOTA_OraclesChallenge_ABRoundRobin"			"AB Round Robin"
		"DOTA_OraclesChallenge_Oct12"					"Oct 12"
		"DOTA_OraclesChallenge_GroupA"					"Group A"
		"DOTA_OraclesChallenge_GroupB"					"Group B"
		"DOTA_OraclesChallenge_ABSeeding"				"AB Seeding"
		"DOTA_OraclesChallenge_Oct14"					"Oct 14"
		"DOTA_OraclesChallenge_CDRoundRobin"			"CD Round Robin"
		"DOTA_OraclesChallenge_Oct13"					"Oct 13"
		"DOTA_OraclesChallenge_GroupC"					"Group C"
		"DOTA_OraclesChallenge_GroupD"					"Group D"
		"DOTA_OraclesChallenge_CDSeeding"				"CD Seeding"
		"DOTA_OraclesChallenge_Oct15"					"Oct 15"
		"DOTA_OraclesChallenge_WinnersRound"			"Winners Round"
		"DOTA_OraclesChallenge_Oct20"					"Oct 20"
		"DOTA_OraclesChallenge_EliminationDay1"			"Elimination Day 1"
		"DOTA_OraclesChallenge_Oct21"					"Oct 21"
		"DOTA_OraclesChallenge_EliminationDay2"			"Elimination Day 2"
		"DOTA_OraclesChallenge_Oct22"					"Oct 22"
		"DOTA_OraclesChallenge_MakePredictions"			"Make Predictions"
		"DOTA_OraclesChallenge_PredictedHeader"			"Predicted"
		"DOTA_OraclesChallenge_CorrectHeader"			"Correct"
		"DOTA_OraclesChallenge_ResultsTBD"				"TBD"
		"DOTA_OraclesChallenge_SelectTeam"				"Pick Team"
		"DOTA_OraclesChallenge_SelectWinner"			"Predict to win"
		"DOTA_OraclesChallenge_NoTeam"					"No Selection"
		"DOTA_OraclesChallenge_InitialTeam_Series0"					"A - 1st"
		"DOTA_OraclesChallenge_InitialTeam_Series1"					"A - 2nd"
		"DOTA_OraclesChallenge_InitialTeam_Series2"					"B - 1st"
		"DOTA_OraclesChallenge_InitialTeam_Series3"					"B - 2nd"
		"DOTA_OraclesChallenge_InitialTeam_Series4"					"C - 1st"
		"DOTA_OraclesChallenge_InitialTeam_Series5"					"C - 2nd"
		"DOTA_OraclesChallenge_InitialTeam_Series6"					"D - 1st"
		"DOTA_OraclesChallenge_InitialTeam_Series7"					"D - 2nd"
		"DOTA_OraclesChallenge_PickTeam0"							"Pick B - 3rd/4th"
		"DOTA_OraclesChallenge_PickTeam1"							"Pick A - 3rd/4th"
		"DOTA_OraclesChallenge_PickTeam2"							"Pick D - 3rd/4th"
		"DOTA_OraclesChallenge_PickTeam3"							"Pick C - 3rd/4th"
		"DOTA_OraclesChallenge_AdvancingToMainEvent"				"Advancing To The International"
		"DOTA_OraclesChallenge_1st"									"1st"
		"DOTA_OraclesChallenge_2nd"									"2nd"
		"DOTA_OraclesChallenge_3rd"									"3rd"
		"DOTA_OraclesChallenge_4th"									"4th"
		"DOTA_OraclesChallenge_5th"									"5th"
		"DOTA_OraclesChallenge_TeamName"							"g:dota_team_name:t:team_name"
		"DOTA_OraclesChallenge_PredictionsUnavailable"				"Predictions Unavailable"
		"DOTA_OraclesChallenge_PredictionsUnavailableBody"			"Predictions will become available once teams are assigned to groups."
		"DOTA_OraclesChallenge_PredictionsUnavailableBody_NotPurchased"			"You must purchase The International Compendium to make predictions in The Oracle's Challenge"

		"DOTA_OraclesChallenge_IncorrectPredictions"				"Incorrect predictions"
		"DOTA_OraclesChallenge_YourPredictionsLabel"				"Your Predictions"
					
		"DOTA_OraclesChallenge_CorrectPredictions"					"Correct predictions"

		"DOTA_OraclesChallenge_LBR2ErrorTitle"						"The Oracle Has Intervened"
		"DOTA_OraclesChallenge_LBR2ErrorDescription"				"Your predictions<br>\"will be\" correct..."
		"DOTA_OraclesChallenge_LBR2ErrorTooltip"					"A bug allowed you to make predictions for this round that were impossible.<br><br>For these matches your prediction will automatically be updated to the correct result after the games finish.<br><br>You will receive full points for these predictions."
		"DOTA_OraclesChallenge_LBR2ErrorLearnMore"					"Learn More"
					
		"DOTA_OraclesChallenge_RewardInfoGroup_1_4"					"1 - 4"
		"DOTA_OraclesChallenge_RewardInfoGroup_1_4_Reward"			"100"
		"DOTA_OraclesChallenge_RewardInfoGroup_5_8"					"5 - 8"
		"DOTA_OraclesChallenge_RewardInfoGroup_5_8_Reward"			"250"		
		"DOTA_OraclesChallenge_RewardInfoGroup_9_12"				"9 - 12"
		"DOTA_OraclesChallenge_RewardInfoGroup_9_12_Reward"			"1000"
		"DOTA_OraclesChallenge_RewardInfoGroup_13_16"				"13 - 16"
		"DOTA_OraclesChallenge_RewardInfoGroup_13_16_Reward"		"2500"	
		"DOTA_OraclesChallenge_RewardInfoGroup_17_20"				"17 - 20"	
		"DOTA_OraclesChallenge_RewardInfoGroup_17_20_Reward"		"5000"			
		"DOTA_OraclesChallenge_RewardInfoGroup_21"					"21+"
		"DOTA_OraclesChallenge_RewardInfoGroup_21_Reward"			"10000"	

		"DOTA_OraclesChallenge_RewardInfoPlayoff_1_2"				"1 - 2"
		"DOTA_OraclesChallenge_RewardInfoPlayoff_1_2_Reward"		"750"
		"DOTA_OraclesChallenge_RewardInfoPlayoff_3_4"				"3 - 4"
		"DOTA_OraclesChallenge_RewardInfoPlayoff_3_4_Reward"		"1500"		
		"DOTA_OraclesChallenge_RewardInfoPlayoff_5_6"				"5 - 6"
		"DOTA_OraclesChallenge_RewardInfoPlayoff_5_6_Reward"		"3000"
		"DOTA_OraclesChallenge_RewardInfoPlayoff_7_9"				"7 - 9"
		"DOTA_OraclesChallenge_RewardInfoPlayoff_7_9_Reward"		"7500"	
		"DOTA_OraclesChallenge_RewardInfoPlayoff_10"				"10+"	
		"DOTA_OraclesChallenge_RewardInfoPlayoff_10_Reward"			"15000"			

		"DOTA_OraclesChallenge_RewardInfoMainEvent_1_2"				"1 - 2"
		"DOTA_OraclesChallenge_RewardInfoMainEvent_1_2_Reward"		"1250"
		"DOTA_OraclesChallenge_RewardInfoMainEvent_3_4"				"3 - 4"
		"DOTA_OraclesChallenge_RewardInfoMainEvent_3_4_Reward"		"2500"		
		"DOTA_OraclesChallenge_RewardInfoMainEvent_5_6"				"5 - 6"
		"DOTA_OraclesChallenge_RewardInfoMainEvent_5_6_Reward"		"5000"
		"DOTA_OraclesChallenge_RewardInfoMainEvent_7_9"				"7 - 9"
		"DOTA_OraclesChallenge_RewardInfoMainEvent_7_9_Reward"		"10000"	
		"DOTA_OraclesChallenge_RewardInfoMainEvent_10"				"10"	
		"DOTA_OraclesChallenge_RewardInfoMainEvent_10_Reward"		"20000"			

		//2024 Predictions combines group stage and playoffs
		"DOTA_OraclesChallenge_RewardInfoRoadToTI_1_5"					"1 - 5"
		"DOTA_OraclesChallenge_RewardInfoRoadToTI_1_5_Reward"			"1000"
		"DOTA_OraclesChallenge_RewardInfoRoadToTI_5_10"					"6 - 10"
		"DOTA_OraclesChallenge_RewardInfoRoadToTI_5_10_Reward"			"2000"		
		"DOTA_OraclesChallenge_RewardInfoRoadToTI_11_15"				"11 - 15"
		"DOTA_OraclesChallenge_RewardInfoRoadToTI_11_15_Reward"			"4000"
		"DOTA_OraclesChallenge_RewardInfoRoadToTI_16_20"				"16 - 20"
		"DOTA_OraclesChallenge_RewardInfoRoadToTI_16_20_Reward"			"8000"	
		"DOTA_OraclesChallenge_RewardInfoRoadToTI_21_30"				"21 - 25"	
		"DOTA_OraclesChallenge_RewardInfoRoadToTI_21_30_Reward"			"15000"			
		"DOTA_OraclesChallenge_RewardInfoRoadToTI_30"					"26+"
		"DOTA_OraclesChallenge_RewardInfoRoadToTI_30_Reward"			"25000"	
		// End Oracle's Challenge

		"dota_chatwheel_header_international2023_caster_en"					"The International 2023 - Caster Chat Wheel - English"
		"dota_chatwheel_header_international2023_caster_en_desc"			"Available to owners of The International 2023 Compendium."
		"dota_chatwheel_header_international2023_caster_cn"					"The International 2023 - Caster Chat Wheel - Chinese"
		"dota_chatwheel_header_international2023_caster_cn_desc"			"Available to owners of The International 2023 Compendium."
		"dota_chatwheel_header_international2023_caster_ru"					"The International 2023 - Caster Chat Wheel - Russian"
		"dota_chatwheel_header_international2023_caster_ru_desc"			"Available to owners of The International 2023 Compendium."
		"dota_chatwheel_header_international2023_caster_sp"					"The International 2023 - Caster Chat Wheel - Spanish"
		"dota_chatwheel_header_international2023_caster_sp_desc"			"Available to owners of The International 2023 Compendium."
		"dota_chatwheel_header_international2023_caster_pt"					"The International 2023 - Caster Chat Wheel - Portuguese"
		"dota_chatwheel_header_international2023_caster_pt_desc"			"Available to owners of The International 2023 Compendium."
		"dota_chatwheel_header_international2023_caster_legacy"				"The International 2023 - Caster Chat Wheel - Legacy"
		"dota_chatwheel_header_international2023_caster_legacy_desc"		"Available to owners of The International 2023 Compendium."
		"dota_chatwheel_header_international2023_talent_voice_lines"		"The International 2023 - Talent Voice Lines"
		"dota_chatwheel_header_international2023_talent_voice_lines_desc"	"Available by purchasing a sticker bundle to support your favorite Talent."

		"dota_chatwheel_header_international2024_caster_legacy"				"The International 2024 - Caster Chat Wheel - Legacy"
		"dota_chatwheel_header_international2024_caster_legacy_desc"		"Available to owners of The International 2024 Compendium."

		"Dota_Chatwheel_TI12_not_good_enough"							"Omg its too good...but no, its not good enough at all, or wait, is it,maybe?"
		"Dota_Chatwheel_TI12_omg_no_not_like_this"						"Oh my god, no, not like this!"
		"Dota_Chatwheel_TI12_gods_green_earth"							"What in god's green earth is happening right now"
		"Dota_Chatwheel_TI12_theyre_doing_it_omg"						"They're doing it, oh my god, i thought its gonna be an absolute disaster"
		"Dota_Chatwheel_TI12_respect_buybacks"							"They did not respect the buybacks once again!"
		"Dota_Chatwheel_TI12_omnomnomnomnomnom"							"Nom nom nom nom nom nom nom"

		"Dota_Chatwheel_TI12_prosto_mwuah"								"That's just... Just mwah!"
		"Dota_Chatwheel_TI12_v_kakoy_zone"								"They're so in the zone!"
		"Dota_Chatwheel_TI12_chut_chut_ne_hvatilo"						"It was so close!"
		"Dota_Chatwheel_TI12_kak_dela"									"Hello, guys! How are you?"
		"Dota_Chatwheel_TI12_vot_eto_da"								"Ho-ho-ho! Just wow!"

		"Dota_Chatwheel_TI12_aa_aaaaah"									"Ah?"
		"Dota_Chatwheel_TI12_hihihi_hello_team_hello"					"Hihihi? Hello? Team? Hello?"
		"Dota_Chatwheel_TI12_so_miserable"								"I feel miserable."
		"Dota_Chatwheel_TI12_turtles_try"								"Turtles try their best. Ay!"
		"Dota_Chatwheel_TI12_fight_was_amazing"							"That fight was amazing!"

		"Dota_Chatwheel_TI12_combo_de_la_muerte"						"This is the death combo!"
		"Dota_Chatwheel_TI12_la_trrrampa_mortal"						"In the death trap!!!"
		"Dota_Chatwheel_TI12_necca_noooo"								"Noooooo!"
		"Dota_Chatwheel_TI12_tomo_para_que_me_respeten"					"Take that and show some respect."
		"Dota_Chatwheel_TI12_cerca_de_la_mueeerrrteee"					"Close to death!!!"

		"Dota_Chatwheel_TI12_e_agora_ou_nunca"							"It's now or never!"
		"Dota_Chatwheel_TI12_naturalizado_deus"							"Born as a man, naturalized as a god."
		"Dota_Chatwheel_TI12_chocada_passada"							"I'm gagged, shocked."
		"Dota_Chatwheel_TI12_joga_facil_joga_lindo"						"Plays easy, beautifuly."
		"Dota_Chatwheel_TI12_encontrado_controlado_e_punido"			"Found, controlled and punished!"
		"Dota_Chatwheel_TI12_eita_blblbl"								"Jeez! BLBLBLBLBL!"



		"Dota_Chatwheel_TI12_ay_ay_ay"									"Ay-Ay-Ay-Ay-Ay! What just happened?!"
		"Dota_Chatwheel_TI12_duiyou_ne"									"What? Where's the team? Where's the team?! Where's the team!?!"
		"Dota_Chatwheel_TI12_kor_yes_no"								"Yes! No! Yes! No no, no!"
		"Dota_Chatwheel_TI12_coming_through_with_the_woooo"				"Coming through with the wooooo"
		"Dota_Chatwheel_TI12_wombo_combo_perfecto"						"The perfect Wombo Combo!"



		"DOTA_EventName_International2023"			"The International 2023 Compendium"
		"DOTA_EventNameShort_International2023"		"The International 2023"
		"DOTA_AegisReplica"							"Claim a 1/5th-scale replica of the Aegis of Champions"		
		
		"dota_ti12_purchase_preview"	"Preview Compendium"

		"DOTA_ActivateCompendium"	"Activate Compendium"
		"DOTA_ActivateCompendium_Question"	"Would you like to activate this Compendium on your account right now?"
		"DOTA_ActivateCompendium_NotActivated"	"Not Activated"
		"DOTA_ActivateCompendium_NotActivated_Message"	"This Compendium is now stored in your Armory."
		"DOTA_ActivateCompendium_Failed"	"Failed to activate this Compendium. This is most likely due to a loss in connection to the Dota Game Coordinator. The Compendium is now stored in your Armory."
		"DOTA_ActivateCompendium_InProgress_Title"	"Activating Compendium"
		"DOTA_ActivateCompendium_InProgress_Text"	"Activating this Compendium on your account."

		"DOTA_UseItem_Compendium_TI12"	"Compendium successfully activated!"

		"DOTA_Compendium_AlreadyActivated"	"You have already activated this Compendium."
		"DOTA_Compendium_ConfirmAsPoints"	"You already own this Compendium. Would you like to use this to add <b>%s1 points</b> to your Compendium instead?"
		"DOTA_Compendium_ConfirmAsLevels"	"You already own this Compendium. Would you like to use this to add <b>%s1 Compendium Levels</b> instead?"

		"DOTA_Showcase_Loading"		"Loading Player Showcase..."
		"DOTA_Showcase_LoadFailed"	"Unable to load Player Showcase. Try again later."

		"DOTA_Showcase_SaveFailed"			"Unable to Save Showcase"
		"DOTA_Showcase_ModerationFailed"	"Unable to complete the operation"


		"DOTA_Showcase_Error_Unknown"					"Unknown error"
		"DOTA_Showcase_Error_InternalError"				"Internal error"
		"DOTA_Showcase_Error_Success"					"Success"
		"DOTA_Showcase_Error_TooBusy"					"Too many requests. Try again later."
		"DOTA_Showcase_Error_Disabled"					"Temporarily disabled. Try again later."
		"DOTA_Showcase_Error_Timeout"					"Unable to connect to the Game Coordinator. Try again later."
		"DOTA_Showcase_Error_Invalid"					"Submitted showcase was invalid"
		"DOTA_Showcase_Error_LockedFromEditing"			"You are currently restricted from editing showcases until {t:locked_until_timestamp}"
		"DOTA_Showcase_Error_AlreadyReported"			"You have already reported this showcase too recently."
		"DOTA_Showcase_Error_NoPermission"				"Not allowed to do this operation."
		"DOTA_Showcase_Error_AlreadyConvicted"			"You have already convicted this showcase too recently."
		"DOTA_Showcase_Error_AlreadyExonerated"			"You have already exonerated this showcase too recently."
		"DOTA_Showcase_Error_BudgetExceeded"			"Showcase budget has been exceeded."
		"DOTA_Showcase_Error_CommScoreLow"				"Not enough communication score"
		"DOTA_Showcase_Error_Gone"						"The showcase has changed and the new version will appear later in the moderation queue."

		"DOTA_ShowcaseCategory_Trophies"				"Trophies"
		"DOTA_ShowcaseCategory_EconItems"				"Armory Items"
		"DOTA_ShowcaseCategory_Heroes"					"Heroes"
		"DOTA_ShowcaseCategory_Stickers"				"Stickers"
		"DOTA_ShowcaseCategory_Sprays"					"Sprays"
		"DOTA_ShowcaseCategory_Stats"					"Stats"
		"DOTA_ShowcaseCategory_ChatWheel"				"Chat Wheels"
		"DOTA_ShowcaseCategory_Emoticons"				"Emoticons"
		"DOTA_ShowcaseCategory_Matches"					"Matches"
		"DOTA_ShowcaseCategory_HeroRelics"				"Hero Relics"
		"DOTA_ShowcaseCategory_HeroBadges"				"Hero Badges"
		"DOTA_ShowcaseCategory_Widgets"					"Widgets"

		"DOTA_Showcase_ClearAll"						"Clear Showcase"
		"DOTA_Showcase_ClearAll_Prompt"					"Are you sure you'd like to clear all of the items on this showcase?"

		"DOTA_Showcase_ExitWithUnsavedChanged"			"Unsaved Changes"
		"DOTA_Showcase_ExitWithUnsavedChanged_Prompt"	"You have unsaved changes to your showcase. Are you sure you want to leave?"

		"DOTA_Showcase_CantEdit_GCDown"					"Can't edit at this time"
		"DOTA_Showcase_CantEdit_GCDown_Prompt"			"Connection to the Dota 2 game coordinator has to be established to edit showcase."

		"DOTA_Showcase_PlayerStats_Title_Loading"		"Most Recent Games"

		"DOTA_Showcase_Budget_Title"				"Showcase budget:"
		"DOTA_Showcase_Undo_Title"					"Undo"
		"DOTA_Showcase_GridSnap_Title"				"Grid Snap (Hold ALT to toggle)"
		"DOTA_Showcase_AddItem_Title"				"Add Showcase Item"
		"DOTA_Showcase_CustomizeHero_Title"			"Customize Hero Showcase"
		"DOTA_Showcase_SelectHeroSet_Title"			"Select Hero Set"
		"DOTA_Showcase_Item_Title"					"Item"
		"DOTA_Showcase_Saving"						"Saving..."
		"DOTA_Showcase_Save"						"Save"
		"DOTA_Showcase_Cancel"						"Cancel"
		"DOTA_Showcase_EditProfile"					"Edit Profile"
		"DOTA_Showcase_EditMini"					"Edit"
		"DOTA_Showcase_AddItem_Label"				"Add Item"
		"DOTA_Showcase_Background_Title"			"Background"
		"DOTA_Showcase_ChooseBackground_Title"		"Choose Background"
		"DOTA_Showcase_Clear_Title"					"Clear"
		"DOTA_Showcase_ClearAll_Title"				"Clear All"
		"DOTA_Showcase_Show_Pedestal"				"Show Pedestal"
		"DOTA_Showcase_Show_Hero_Model"				"Model"
		"DOTA_Showcase_Show_Hero_Card"				"Card"
		"DOTA_Showcase_HeroOptionsTitle"			"Hero options"
		"DOTA_Showcase_ModelAnimationPicker_Title"	"Hero animation"
		"DOTA_Showcase_Hero_Card_Show_Name"			"Show Hero Name"
		"DOTA_Showcase_Hero_Card_Use_Movie"			"Use Movie"
		"DOTA_Showcase_Show_HeroBadge"				"Show Hero Badge"
		"DOTA_Showcase_Show_HeroRelics"				"Show Hero Relics"
		"DOTA_Showcase_AnimationPlay"				"Play Animation"
		"DOTA_Showcase_AnimationFrame"				"Select Frame"
		"DOTA_Showcase_Customize_Title"				"Customize"
		"DOTA_Showcase_PickSet_Label"				"Pick set"
		"DOTA_Showcase_Customize_Label"				"Customize"
		"DOTA_Showcase_PickBackground_Label"		"Choose background"
		"DOTA_Showcase_EditMiniShowcase_Title"		"Edit Mini Profile"
		"DOTA_Showcase_SelectBackground_Title"		"Select Background"
		"DOTA_Showcase_AddItem_Search"				"Enter search text..."
		"DOTA_Showcase_AddItem_CantAdd"				"Couldn't add item"
		"DOTA_Showcase_AddItem_OverBudget"			"The showcase budget has been reached"
		"DOTA_Showcase_CopyItem_CantCopy"			"Couldn't copy"
		"DOTA_Showcase_CopyItem_NonFungible"		"This item can't be placed multiple times"
		"DOTA_Showcase_ContextMenu_DeleteItem"		"Delete item"
		"DOTA_Showcase_ContextMenu_AddItem"			"Add Item"
		"DOTA_Showcase_ContextMenu_ResetToDefault"	"Reset To Default"
		"DOTA_Showcase_ItemType_Sticker"			"Sticker"
		"DOTA_Showcase_ItemType_Spray"				"Spray"
		"DOTA_Showcase_ItemType_Emoticon"			"Emoticon"
		"DOTA_Showcase_ItemType_Trophy"				"Trophy"
		"DOTA_Showcase_ItemType_Hero"				"Hero"
		"DOTA_Showcase_ItemType_Ward"				"Ward"
		"DOTA_Showcase_ItemType_Courier"			"Courier"
		"DOTA_Showcase_ItemType_Roshan"				"Roshan"
		"DOTA_Showcase_ItemType_Effigy"				"Effigy"
		"DOTA_Showcase_ItemType_Tower"				"Tower"
		"DOTA_Showcase_ItemType_Creep"				"Creep"
		"DOTA_Showcase_ItemType_HeroIcon"			"Hero Icon"
		"DOTA_Showcase_ItemType_ArmoryItem"			"Armory Item"
		"DOTA_Showcase_ItemType_Widget"				"Widget"
		"DOTA_Showcase_ItemType_ChatWheel"			"Chat Wheel"
		"DOTA_Showcase_ItemType_Background"			"Background"
		"DOTA_Showcase_ItemType_Match"				"Match"
		"DOTA_Showcase_ItemType_Decoration"				"Decoration"
		"DOTA_Showcase_WidgetType_SpiderGraph"		"Playstyle Stats"
		"DOTA_Showcase_WidgetType_UserFeed"			"User Feed"
		"DOTA_Showcase_WidgetType_RecentMatchHero"	"Last Played Hero"
		"DOTA_Showcase_Tooltip_Flip_Horizontally"	"Flip Horizontally"
		"DOTA_Showcase_Tooltip_Send_Back"			"Send to Back"
		"DOTA_Showcase_Tooltip_Move_Back"			"Move Backward"
		"DOTA_Showcase_Tooltip_Move_Forward"		"Move Forward"
		"DOTA_Showcase_Tooltip_Send_Front"			"Send to Front"
		"DOTA_Showcase_Tooltip_Modify_Appearance"	"Modify Appearance"
		"DOTA_Showcase_Tooltip_More_Options"		"More Options"
		"DOTA_Showcase_Tooltip_Blur"				"Blur background"
		"DOTA_Showcase_Tooltip_Darken"				"Darken background"
		"DOTA_Showcase_Tooltip_SelectLayer"			"Select layer"
		"DOTA_Showcase_Tooltip_Report_Profile"		"Report Profile"
		"DOTA_Showcase_Tooltip_Report_MiniProfile"	"Report Mini Profile"
		"DOTA_Showcase_Tooltip_BudgetDescription"	"The budget refers to the number of items you can add to your showcase. Different items account for different amounts."
		"DOTA_Showcase_Tooltip_EditLocked"			"Your communication score doesn't allow editing your mini profile."
		"DOTA_Showcase_BackgroundType_LoadingScreen"	"Loading Screen"
		"DOTA_Showcase_BackgroundType_Background"		"Background"
		"DOTA_Showcase_EquippedItem"					"Equipped"
		"DOTA_Showcase_PendingApproval"					"Pending approval..."
		"DOTA_Showcase_PendingApproval_Tooltip"			"This showcase is in the moderation queue and must be approved before it's shown to other players."
		"DOTA_Showcase_Approved"						"Approved"
		"DOTA_Showcase_Default_Animation"				"Default"

		"DOTA_Showcase_Tooltip_ItemState_Invalid"					"You no longer have access to the item required by this tile and so it will be deleted when you save your showcase."
		"DOTA_Showcase_Tooltip_ItemState_Failure"					"This item has failed to load."
		"DOTA_Showcase_Tooltip_ItemState_PartiallyInvalid"			"You no longer have access to one or more items originally used by this tile. This warning will go away when you save your showcase."

		"DOTA_EconItem_Set_Default"					"Default"
		"DOTA_EconItem_Set_EquippedItems"			"Equipped Items"
		
		"DOTA_Popup_EconItemPicker_Title_Item"		"Select Item"
		"DOTA_Popup_EconItemPicker_Title_Set"		"Select Set"

		"DOTA_Compendium_Rewards_SubText"	"The Compendium 2023 is focused entirely on The International 2023 and the Dota Pro scene."
		"DOTA_Compendium_Quests_SubText"	"Slide into the gaming chair of your favorite esports pro players and recreate their greatest moments from the past year. Win as their heroes from a specific match, or as one of five heroes they used during a given month in the season. Earn points for each challenge, and bonus points for completing full sets of challenges."
		"DOTA_Compendium_Fantasy_SubText"	"Choose a team of your favorite pros. Craft which stats you think will be most valuable. Compete with players around the globe to earn the most points."
		"DOTA_Compendium_Predictions_SubText"	"Predict which teams will advance and which will fall during each tournament weekend. Correct guesses will earn you Compendium Points."
		"DOTA_Compendium_Bingo_SubText"	"All Compendium owners will get a new randomly generated Bingo card for each weekend of the tournament. When you complete a full row, column, or diagonal on your Bingo Card, you’ll claim a reward of Compendium Points."

		"DOTA_International2023_Talent_Desc"		"Support your favorite talent by purchasing bundles containing stickers, voicelines, and autographs. 50% of all purchases goes directly to the talent."

		"DOTA_International2023_TalentBundle_Title"		"Support <span class=\"TalentName\">{s:talent_name}</span> by purchasing Sticker Bundles."
		"DOTA_International2023_TalentBundle_Desc"		"50% of all sales goes directly to the talent."
		"DOTA_International2023_TalentBundle_NoBundles"		"No Bundles Available"
		"DOTA_International2023_TalentBundle_Purchase"		"Purchase {g:dota_item_price:bundle_item_def}"
		"DOTA_International2023_TalentBundle_Sticker"		"{s:sticker_quality} Sticker"
		"DOTA_International2023_TalentBundle_ChatWheel"		"Permanent Chat Wheel"
		"DOTA_International2023_TalentBundle_Autograph"		"Autograph Rune"
		"DOTA_International2023_TalentBundle_Tier1"			"Standard"
		"DOTA_International2023_TalentBundle_Tier2"			"Glitter"
		"DOTA_International2023_TalentBundle_Tier3"			"Holo"
		"DOTA_International2023_TalentBundle_Tier4"			"Gold"
		"DOTA_International2023_TalentBundle_ConsumeTitle"	"Activate Now?"
		"DOTA_International2023_TalentBundle_ConsumeDesc"	"Would you like to activate this bundle on your account immediately?"

		"DOTA_ViewFinalResults"		"View Final Results"

		"DOTA_talent_voice_season_10_ru"		"Russian Language Talent Lines - TI 2023"
		"DOTA_talent_voice_season_10_ru_desc"	"Available by purchasing talent sticker bundles."
		"DOTA_talent_voice_season_10_en"		"English Language Talent Lines - TI 2023"
		"DOTA_talent_voice_season_10_en_desc"	"Available by purchasing talent sticker bundles."
		"DOTA_talent_voice_season_10_zh"		"Chinese Language Talent Lines - TI 2023"
		"DOTA_talent_voice_season_10_zh_desc"	"Available by purchasing talent sticker bundles."
		"DOTA_talent_voice_season_10_es"		"Spanish Language Talent Lines - TI 2023"
		"DOTA_talent_voice_season_10_es_desc"	"Available by purchasing talent sticker bundles."

		"DOTA_International2023_InGamePredictionsNotification"	"Technical issues prevented most players from being able to make in-game predictions during the start of Group Stage. We resolved the issues, and we've granted you the maximum number of points you could have earned from successful predictions. Additionally, we're doubling all prediction point rewards for the remainder of the event."
		"DOTA_International2023_BracketOrderingNotification"	"The Oracle's Challenge for Playoffs has been adjusted to correctly reflect the scheduled matches. Your Playoff predictions have been reset and you will need to select them again."
		"DOTA_International2023_GroupStagePredictionNotification"	"Your score in the Group stage for The Oracle's challenge was incorrectly calculated. It has been corrected and you have been granted the points you should have been awarded."
		"DOTA_International2023_TheInternationalPredictionNotification"	"Your score in The International for The Oracle's challenge was incorrectly calculated. It has been corrected and you have been granted the points you should have been awarded."

		"DOTA_Frostivus_2023_EventTile_Title"					"Frostivus Stocking Stuffers"
		"DOTA_Frostivus_2023_EventTile_ProgressionTitle"		"Play Dota to make progress. Celebrate your victory with Frostivus treasures and themed rewards!"
		"DOTA_Frostivus_2023_EventTile_FinalRewards"			"Frostivus is now over.  Claim your final rewards before the season draws to a close."
		"DOTA_Frostivus_2023_EventTile_RewardsTitle"			"Next Rewards:"
		"DOTA_Frostivus_2023_EventTile_BonusProgressAvailable"	"Daily Bonus: <b>Available</b>"
		"DOTA_Frostivus_2023_EventTile_BonusProgressHalf"		"Daily Bonus: <b>Half</b>.  Resets in <span class=\"ResetTime\">{t:d:t:T:countdown_time}</span>"
		"DOTA_Frostivus_2023_EventTile_BonusProgressExhausted"	"Daily Bonus resets in <span class=\"ResetTime\">{t:d:t:T:countdown_time}</span>"
		"DOTA_Frostivus_2023_EventTile_BonusProgressTooltip"	"Each day, earn an extra <b>2000</b> points for your first win!"
		"DOTA_Frostivus_2023_EventTile_ActiveTime"				"Event Active: {s:date_time}"

		"DOTA_Frostivus_2023_Treasure_Intro"					"All-new item sets for your favorite heroes, plus the return of some holiday favorites — and even a visit from the Wraith King Arcana and the Crystal Maiden Persona."
		"DOTA_Frostivus_2023_Treasure_Description"				"Every time you unbox an item, you'll have a chance to unlock a bonus Unusual variant of that item. If you unbox an item set, you'll have a chance to unlock a bonus Unusual variant of one item in that set.<child id=\"UnusualOddsTooltip\">"
		"DOTA_Frostivus_2023_UnusualOddsDescription"			"Odds of receiving an Unusual variant are 1 in 300"

		"DOTA_Frostivus_2023_EventTile_GiftInformation"			"A Frostivus Miracle!"
		"DOTA_Frostivus_2023_EventTile_OpenGiftAction"			"Open Your Gift"

		"DOTA_Frostivus_2023_Frontpage_CellTitle"				"Frostivus 2023"
		"DOTA_Frostivus_2023_Frontpage_DotaPlus_Title"			"Dota Plus Update"
		"DOTA_Frostivus_2023_Frontpage_DotaPlus_Description"	"Three new premium sets, seasonal quest refresh and updated guild rewards."
		"DOTA_Frostivus_2023_Frontpage_Gameplay_Title"			"7.35 Update"
		"DOTA_Frostivus_2023_Frontpage_Gameplay_Description"	"Dig into King Kringle's party pack for a Frostivus-sized helping of new and updated in-game items."
		
		"DOTA_Frostivus_2023_Frontpage_ClaimRewards"			"Claim Rewards"

		"DOTA_Frostivus2023Event_LearnMoreTooltip_Header"		"Frostivus Spirit"
		"DOTA_Frostivus2023Event_LearnMoreTooltip"				"Each win gives <b>500 points</b>, each loss gives <b>150 points</b>.  Turbo mode gives half rewards.<br><br>Earn <b>2000 bonus points</b> per day by winning a game, or two turbo games.<br><br>Filling up your Frostivus Spirit Bar earns one Frostivus 2023 Treasure Chest plus one of the following rewards:"

		"DOTA_Frostivus2023Event_Tooltip_Emoticon"				"Emoticon"
		"DOTA_Frostivus2023Event_Tooltip_ChatWheel"				"Spray & Sticker"
		"DOTA_Frostivus2023Event_Tooltip_HighFive"				"High Five"

		// TI 2024
		"Notification_CompendiumCollectibles_2024"					"Register to receive your physical Compendium 2024 rewards at CMD Collectibles' rewards site.<br><br><font color='#ffffff'>https://dota2.cmdvault.com/</font>"
		"Notification_CompendiumCollectibles_2024_Problem"			"There is a problem with your registration for Compendium 2024 rewards.  Visit CMD Collectibles' rewards site to update or correct your information.<br><br><font color='#ffffff'>https://dota2.cmdvault.com/</font>"			
		
		"Notification_Compendium_Bingo_2024_Bug"					"Your Group Stage bingo card's square completion thresholds were higher than they should be due to a bug. This error has been corrected and any upgrades spent on your card have been refunded."
		
		"DOTA_International_2024_View_Ringmaster_Comic"				"View Comic"
		"DOTA_International_2024_View_Ringmaster_Debut"				"Play Debut"
		"DOTA_International_2024_IntrducingRingmaster"				"Introducing Ringmaster"

		"DOTA_Gift_Title"			"Give a Gift"
		"DOTA_Gift_Prompt"			"Are you sure you want to gift this item?"
		"DOTA_Gift_Everyone_Prompt"	"Are you sure you want to gift this item to everyone in the game?"
		
		"DOTA_FacetPicker_Title"				"Choose a Facet"
		"DOTA_FacetPicker_Confirm"				"Pick Facet"
		"DOTA_FacetPicker_ChoiceSaved"			"Choice will be remembered for future games"
		"DOTA_NoFacet"							"No Facet Selected"
		"DOTA_VariantChoice"					"Chosen Facet: {s:chosen_variant}"
		"DOTA_InnateInfo"						"This hero's innate ability is {s:innate_ability_name}."
		"DOTA_InnateAbilityTag"					"Innate Ability"
		"DOTA_FacetSectionTag"					"Facets"
		"DOTA_FacetPreviewSubtitle"				"Hero Facet"
		"DOTA_FacetPatchnoteTitle"				"Hero Facet"
		"DOTA_HeroPage_FacetTitle"				"Hero Facets"
		"DOTA_Pregame_FacetPicker"				"Choose Your Facet"
		"DOTA_FacetDropdown_Title"				"Facet"
		"DOTA_FacetDescription_GenericGrantsAbility" "This facet grants the ability <span class=\"AttributeHighlight\">{s:facet_ability_name}</span>."
		"DOTA_FacetDescription_GenericReplaceAbility" "This facet replaces the ability <span class=\"AttributeHighlight\">{s:replaced_ability_name}</span> with <span class=\"AttributeHighlight\">{s:facet_ability_name}</span>."
		"DOTA_FacetAbilityDesc_Title"			"Facet"
		"DOTA_FacetAbilityDesc_UnknownFacet"	"Unknown Facet"
		"DOTA_FacetAbilityDesc_AltTip"			"Hold <span class='KeyCaps'>[Alt]</span> for more details."
		"DOTA_FacetCategory"					"Category"
		"DOTA_FacetTooltip_InnateEffect"		"Passive Effect"
		"DOTA_FacetHelp_Text"					"Pick a facet to modify different aspects of {g:dota_hero_name:selected_hero_id}."
		"DOTA_FacetHelp_Confirm"				"Got It"
		"DOTA_Facet_Demo"						"Demo"

		"DOTA_AD_FacetNoEffect"					"This facet has no effect on your hero."

		"DOTA_Match_OverallQuality" 			"Predicted match quality is: {s:quality}"
		"DOTA_Match_OverallTeamQuality" 		"Skill Balance: {s:team_balance}"
		"DOTA_Match_Region_Title"				"Region"
		"DOTA_Match_SkillRange_Title"			"Skill range"
		"DOTA_Match_Behavior_Title"				"Behavior"
		"DOTA_Match_Region_Ping_Label"			"{s:region} - {d:ping}ms ping"
		"DOTA_Match_SkillRange_Label"			"All Players: {s:match_skillrange}"
		"DOTA_Match_PartySkillRange_Label"		"Your Party: {s:party_skillrange}"
		"DOTA_Match_Behavior_Label"				"All Players: {s:match_behavior}"
		"DOTA_Match_PartyBehavior_Label"		"Your Party: {s:party_behavior}"
		"DOTA_Match_SkipActionDescription"		"Decline this match without penalty and queue again:"
		"DOTA_Match_SkipButton_Label"			"Queue again"

		"DOTA_Match_Quality_Label_1" 			"<span class=\"bad\">Questionable (1)</span>"
		"DOTA_Match_Quality_Label_2"			"<span class=\"ok\">Acceptable (2)</span>"
		"DOTA_Match_Quality_Label_3" 			"<span class=\"ok\">Fair (3)</span>"
		"DOTA_Match_Quality_Label_4" 			"<span class=\"good\">Good (4)</span>"
		"DOTA_Match_Quality_Label_5" 			"<span class=\"good\">Ideal (5)</span>"

		"DOTA_Match_Balance_Label_1"			"<span class=\"bad\">Questionable (1)</span>"
		"DOTA_Match_Balance_Label_2" 			"<span class=\"ok\">Acceptable (2)</span>"
		"DOTA_Match_Balance_Label_3" 			"<span class=\"ok\">Reasonable (3)</span>"
		"DOTA_Match_Balance_Label_4"			"<span class=\"good\">Close (4)</span>"
		"DOTA_Match_Balance_Label_5" 			"<span class=\"good\">Perfect (5)</span>"

		"DOTA_Match_SkillRange_Label_1"			"<span class=\"bad\">Very Wide (1)</span>"
		"DOTA_Match_SkillRange_Label_2"			"<span class=\"ok\">Acceptable (2)</span>"
		"DOTA_Match_SkillRange_Label_3"			"<span class=\"ok\">Moderate (3)</span>"
		"DOTA_Match_SkillRange_Label_4"			"<span class=\"good\">Close (4)</span>"
		"DOTA_Match_SkillRange_Label_5"			"<span class=\"good\">Very Close (5)</span>"

		"DOTA_Match_Behavior_Label_1"			"<span class=\"bad\">Disruptive (1)</span>"
		"DOTA_Match_Behavior_Label_2"			"<span class=\"ok\">Acceptable (2)</span>"
		"DOTA_Match_Behavior_Label_3"			"<span class=\"ok\">Good (3)</span>"
		"DOTA_Match_Behavior_Label_4"			"<span class=\"good\">Great (4)</span>"
		"DOTA_Match_Behavior_Label_5"			"<span class=\"good\">Ideal (5)</span>"

		"DOTA_SplashAd_HeroBans_Title"				"Hero bans have changed"
		"DOTA_SplashAd_HeroBans_Text"				"Ban heroes before entering matchmaking"
		"DOTA_SplashAd_HeroBans_Description"		"Nominate up to four heroes to ban on the <b>HEROES</b> page. At least one will be banned every match. Set them once or change them any time."
		"DOTA_SplashAd_HeroBans_BansActionLabel"	"Set heroes to ban"


		// Crownfall
		"DOTA_CrownfallStore_WasPrice"				"WAS {s:base_price}"
		"DOTA_CrownfallStore_WasPriceVert"			"WAS \n{s:base_price}"
		"DOTA_CrownfallStore_CoinsInfo"				"Earn Crownfall Store Coins by exploring the Crownfall map.<br><br>Until the event ends, you can trade 10 Coins for approximately a {s:regional_coin_currency} discount on anything in the Crownfall store costing {s:regional_coin_currency} or more. (Exact discount varies by region and currency.)<br><br>In Act I, you can earn {d:total_free_coins} Coins for free and an additional {d:total_explorer_coins} through the Midgate Pathfinder Pack."
		"DOTA_CrownfallStore_DisabledInDiscountMode_Tooltip"			"Discount Mode only applies to items that cost {s:regional_coin_currency} or more."
		"DOTA_CrownfallStore_VengefulSpiritArcana_Name"		"The Resurrection of Shen"
		"DOTA_CrownfallStore_VengefulSpiritArcana_Subtitle"	"Arcana for Vengeful Spirit"
		"DOTA_CrownfallStore_SkywrathMageArcana_Name"		"The Devotions of Dragonus"
		"DOTA_CrownfallStore_SkywrathMageArcana_Subtitle"	"Arcana for Skywrath Mage"
		"DOTA_CrownfallStore_View"					"View the <b>Crownfall Store</b>"
		"DOTA_CrownfallStore_QuestRewards"			"Quest Rewards"
		"DOTA_CrownfallStore_QuestRewards_Tooltip"	"Purchasing a Pathfinder Pack grants Pathfinder tokens, used to unlock bonus side quests on the Crownfall map.<br><br>Quest rewards are earned by unlocking the locations in each side quest before the event ends."
		"DOTA_CrownfallStore_Checkout_ConfirmPurhcaseWithCoins"	"This purchase will cost {d:coin_cost} Crownfall Store Coins to complete. Are you sure you want to continue?"
		"DOTA_CrownfallStore_Checkout_InsufficientCoins"	"You do not have enough Crownfall Store Coins to complete the purchase."

		"DOTA_CrownfallStore_Act1Pass_Includes"		"Includes:"
		"DOTA_CrownfallStore_Act1Pass_Tokens"		"<child id='PathfinderToken' />x2 tokens that unlock the 2 side quests"
		"DOTA_CrownfallStore_Act1Pass_Creeps"		"Crownfall custom Creeps"

		"DOTA_CrownfallStore_Act2Pass_Tokens"		"<child id='PathfinderToken' />x2 tokens that unlock the 2 side quests"
		"DOTA_CrownfallStore_Act2Pass_MusicPack"	"Songs of the Caravan Music Pack"

		"DOTA_CrownfallStore_Act3Pass_Tokens"		"<child id='PathfinderToken' />x2 tokens that unlock the 2 side quests"

		"DOTA_CrownfallStore_Act4Pass_Tokens"		"<child id='PathfinderToken' />x2 tokens that unlock the 2 side quests"
		"DOTA_CrownfallStore_Act4Pass_Towers"		"Crownfall custom Towers"

		"DOTA_CrownfallStore_NewForAct2"	"New for Act II"
		"DOTA_CrownfallStore_NewForAct3"	"New for Act III"
		"DOTA_CrownfallStore_NewForAct4"	"New for Act IV"

		"DOTA_CrownfallStore_CollectorsCache1"		"Collector's Cache I"
		"DOTA_CrownfallStore_CollectorsCache2"		"Collector's Cache II"

		"DOTA_CrownfallStore_ActivateDiscount"		"Activate"
		"DOTA_CrownfallStore_DeactivateDiscount"	"Deactivate"

		"DOTA_CrownfallStore_Category_Overview"		"Overview"
		"DOTA_CrownfallStore_Category_Arcana"	"Arcana"
		"DOTA_CrownfallStore_Category_Packs"		"Packs"
		"DOTA_CrownfallStore_Category_Treasures"	"Treasures"
		"DOTA_CrownfallStore_Category_Bundles"	"Bundles"

		"DOTA_CrownfallStore_Sale_Header"		"Sale"
		"DOTA_CrownfallStore_Sale_SubHeader"	"Up to 20% Off!"

		"DOTA_CrownfallStore_ViewOnMap"	"View on Map"
		"DOTA_CrownfallStore_SideQuest"	"Side Quest"
		"DOTA_Crownfall_ViewOverworld"	"View Overworld"

		"DOTA_CrownfallStore_Act1Pass_Name"		"Midgate Pathfinder Pack"
		"DOTA_CrownfallStore_Act1Pass_Desc"		"Act I Bonus Content"
		"DOTA_CrownfallStore_Act2Pass_Name"		"Druud Pathfinder Pack"
		"DOTA_CrownfallStore_Act2Pass_Desc"		"Act II Bonus Content"
		"DOTA_CrownfallStore_Act3Pass_Name"		"Icewrack Pathfinder Pack"
		"DOTA_CrownfallStore_Act3Pass_Desc"		"Act III Bonus Content"
		"DOTA_CrownfallStore_Act4Pass_Name"		"Skywrath Pathfinder Pack"
		"DOTA_CrownfallStore_Act4Pass_Desc"		"Act IV Bonus Content"

		"DOTA_CrownfallStore_RoyalBundle_Name"	"Crownfall Royal Bundle"
		"DOTA_CrownfallStore_RoyalBundle_Desc"		"A Bundle of Bonus Items"

		"DOTA_CrownfallStore_ArchiveBundle_Name"	"Crownfall Archive Bundle"
		"DOTA_CrownfallStore_ArchiveBundle_Desc"		"A Bundle of Bonus Items"

		"DOTA_CrownfallStore_CandySacks_Name"		"Candyworks Caravan Candy Sacks"
		"DOTA_CrownfallStore_CandySacks_Desc"		"Stuffed with candy for the Candyworks Caravan — find the caravan on the map in each Act and trade for hero sets, couriers, wards, Arcana, and much more."
		"DOTA_CrownfallStore_CandyRerolls_Name"		"Candyworks Caravan Rerolls"
		"DOTA_CrownfallStore_CandyRerolls_Desc"		"Snag extra Rerolls to refresh the wares on offer in the Candyworks Caravan."
		"DOTA_CrownfallStore_DoubleDownTokens_Name"		"MMR Double Down Tokens"
		"DOTA_CrownfallStore_DoubleDownTokens_Desc"		"Bag more chances to double your MMR gains. Predict your victory at the beginning of a ranked match. But choose carefully — while a win earns double the MMR for that match, a loss will drop double the MMR as well."
		"DOTA_DoubleDown_RequiresCalibration"		"Your MMR is not yet calibrated - doubling down will become available when your rating is calibrated."

		"DOTA_CrownfallStore_ActPass_CheckingOwnership"	"Checking ownership..."
		"DOTA_CrownfallStore_ActPass_LoadingFailed"	"Unable to determine ownership"
		"DOTA_CrownfallStore_ActPass_AlreadyOwned"	"Already owned"
		"DOTA_CrownfallStore_ActPass_ActivateNow"	"Activate now"

		"DOTA_CrownfallStore_StyleUnlockUnavailable"	"There is currently no way to acquire this style unlock."

		"DOTA_CrownfallStore_ArcanaStyleUnlock_1"	"Unlocked upon completion of the Main Quest in Act IV."
		"DOTA_CrownfallStore_ArcanaStyleUnlock_2"	"Unlocked upon completion of all Main Quests and all Side Quests for all four Crownfall Acts."

		"DOTA_CrownfallStore_AlsoIncludes"			"Also Includes"
		"DOTA_CrownfallStore_StickerCapsuleRedemption"			"Crownfall Sticker Capsule Redemption"

		"DOTA_CrownfallQuests_Tooltip"				"{s:quest_goal}<br><b>Reward:</b> {s:quest_reward}"

		"DOTA_OverworldPathError_Title"					"Failed to Complete Path (Error {d:error_code})"
		"DOTA_OverworldPathError_Unknown"				"Internal error (Code {d:error_code})"
		"DOTA_OverworldPathError_NotEnoughTokens"		"You don't have enough tokens."
		"DOTA_OverworldPathError_Locked"				"Path is locked."

		"DOTA_Crownfall_TokensReceived_Ok"				"Ok"

		"DOTA_Crownfall_TooltipOverworldToken_Heading"	"Earn <span class=\"TokenName\">{s:token_name}</span> tokens by playing these heroes:"
		"DOTA_Crownfall_TooltipOverworldToken_Separator" ":"
		
		"DOTA_Crownfall_TooltipOverworldPath_RequiresPremium"			"Requires Pathfinder Pack"
		"DOTA_Crownfall_TooltipOverworldPath_RequiresQuest"				"Interact with special locations to find this unique token. {s:path_flavor}"
		"DOTA_Crownfall_TooltipOverworldPath_ActionRegular"					"Click to view heroes"
		"DOTA_Crownfall_TooltipOverworldPath_ActionPopup"					"Click to select unowned tokens"
		"DOTA_Crownfall_TooltipOverworldPath_Requirement_Token:f"		"<span class=\"TokenName\">{count} {name}</span> {count, plural, one{token} other{tokens}}"
		"DOTA_Crownfall_TooltipOverworldPath_Requirement_1Types"		"You need {s:token1}. {s:path_flavor}"
		"DOTA_Crownfall_TooltipOverworldPath_Requirement_2Types"		"You need {s:token1} and {s:token2}. {s:path_flavor}"
		"DOTA_Crownfall_TooltipOverworldPath_Requirement_3Types"		"You need {s:token1}, {s:token2}, and {s:token3}. {s:path_flavor}"
		"DOTA_Crownfall_TooltipOverworldPath_Requirement_4Types"		"You need {s:token1}, {s:token2}, {s:token3}, and {s:token4}. {s:path_flavor}"
		"DOTA_Crownfall_TooltipOverworldPath_Requirement_5Types"		"You need {s:token1}, {s:token2}, {s:token3}, {s:token4}, and {s:token5}. {s:path_flavor}"
		"DOTA_Crownfall_TooltipOverworldPath_Requirement_6Types"		"You need {s:token1}, {s:token2}, {s:token3}, {s:token4}, {s:token5}, and {s:token6}. {s:path_flavor}"

		"DOTA_Crownfall_TooltipOverworldPath_SpecialPath_Act2_Path17"	"The desert trek is long and perilous..."

		"DOTA_Crownfall_Guide_Header"						"Welcome to Crownfall"
		"DOTA_Crownfall_Guide_Header_EventExpired"			"Event is no longer active"
		"DOTA_Crownfall_Guide_SubHeader_Paths"				"Explore The Map"
		"DOTA_Crownfall_Guide_Paths_1"						"Travel around the map to drive the story of Crownfall forward and unlock content, including story snippets, cosmetic items, redeemable currencies, and minigames."
		"DOTA_Crownfall_Guide_Paths_2"						"The <b>Main Quest</b> of every map, including story and rewards, is available to everyone for free."
		"DOTA_Crownfall_Guide_Paths_3"						"Unlocking each path to a new location requires a unique set of tokens. You earn tokens by playing games of Dota."
		"DOTA_Crownfall_Guide_SubHeader_Tokens"				"Play Dota, Earn Tokens"
		"DOTA_Crownfall_Guide_Tokens_1"						"Every hero has a set of <b>three tokens</b>. (For example, in Act I, Axe has Running, Durable, and Initiator tokens.)"
		"DOTA_Crownfall_Guide_Tokens_2"						"If you <b>win a match</b> with that hero, you'll earn one of each token. If you lose, you'll get one of the three tokens randomly. <b>Turbo matches</b> grant two tokens for a win and none for a loss."
		"DOTA_Crownfall_Guide_Tokens_2_Tooltip"				"Ability Draft games grant tokens based on the hero body, not the selected abilities."
		"DOTA_Crownfall_Guide_Tokens_3"						"Earned tokens will stay in your inventory for the act until you use them to unlock later paths or encounters on the map."
		"DOTA_Crownfall_Guide_Tokens_3_Tooltip"				"You don't need to earn all the tokens to unlock a path at once.<br><br>If you have a single path that requires a path that requires a Mounted, a Pusher, and a Healer token, you can play Chen if you want, but you don't have to: You could also choose to earn a Pusher and a Healer token by winning as Warlock, and then a Mounted token by winning as Luna."
		"DOTA_Crownfall_Guide_SubHeader_Scrap"				"Scrap"
		"DOTA_Crownfall_Guide_Scrap_1"						"While <b>The Deserts of Druud</b>, <b>The Frosts of Icewrack</b>, or <b>The Spires of Skywrath</b> is your active map, in addition to your hero tokens, you'll earn <b>Scrap</b> for every game of Dota you play."
		"DOTA_Crownfall_Guide_Scrap_2"						"Every non-turbo game will reward two pieces of Scrap, win or lose. Every turbo game will reward one piece of Scrap. You can also find Scrap by exploring the map."
		"DOTA_Crownfall_Guide_Scrap_3"						"Six pieces of Scrap from an Act can be traded in at the <b>Token Trader</b> for any single hero token of your choice for that Act."
		"DOTA_Crownfall_Guide_SubHeader_Coins"				"Coins"
		"DOTA_Crownfall_Guide_Coins_1"						"You can earn <b>Crownfall Coins</b> by exploring different paths on the map."
		"DOTA_Crownfall_Guide_Coins_2"						"When you've collected <b>10 Coins</b>, you can trade them in for approximately a {s:regional_coin_currency} discount on anything in the <b>Crownfall Store</b> costing {s:regional_coin_currency} or more. (Any item or bundle that costs {s:regional_coin_currency} will become free.)"
		"DOTA_Crownfall_Guide_Coins_3"						"Crownfall Coins can only be redeemed during the Crownfall event. The exact discount varies by region and currency."
		"DOTA_Crownfall_Guide_SubHeader_Candy"				"The Candyworks Caravan"
		"DOTA_Crownfall_Guide_Candy_1"						"You can earn bags of Candy by exploring different paths on the map."
		"DOTA_Crownfall_Guide_Candy_2"						"Once you have progressed on the map to the <b>Candyworks Caravan</b>, you can trade in your candy for a variety of items, treasures, and, if you're lucky, even Arcanas!"
		"DOTA_Crownfall_Guide_Candy_3"						"If you don't want any of the items currently on offer in the Caravan, you can use a <b>re-roll</b> and generate new options. You <b>earn more re-rolls</b> every time you <b>win a match</b>."
		"DOTA_Crownfall_Guide_SubHeader_OtherRewards"		"Treasures and Other Rewards"
		"DOTA_Crownfall_Guide_OtherRewards_1"				"Some locations on the map will reward <b>Crownfall Treasures</b>. These treasures contain brand-new cosmetic sets and can be opened immediately without a key. You can purchase additional Treasures through the Crownfall Store."
		"DOTA_Crownfall_Guide_OtherRewards_2"				"Other locations will grant smaller rewards, including Crownfall-themed <b>emoticons</b>, <b>sprays</b>, and <b>loading screens</b>."
		"DOTA_Crownfall_Guide_OtherRewards_3"				"A few special locations, including the final story location in the act, grant <b>Piles of Loot</b>. While most locations grant a single reward, every Pile of Loot contains multiple rewards."
		"DOTA_Crownfall_Guide_OtherRewards_4"				"Completing the act's main story rewards a completion trophy and a unique cosmetic set."

		"DOTA_Crownfall_Feedback_Header"					"Share Your Feedback"
		"DOTA_Crownfall_Feedback_Description"				"Please share with us any feedback you might have about your experiences during the Crownfall event so far."
		"DOTA_Crownfall_Feedback_Placeholder"				"Enter your feedback here..."
		"DOTA_Crownfall_Feedback_Submit"					"Submit Feedback"

		"DOTA_Crownfall_FrontPage_EventDescription"			"Take flight with Skywrath Mage and Vengeful Spirit on a multi-month interactive adventure."
		"DOTA_Crownfall_FrontPage_BackStoryLabel"			"Catch up on the Backstory"
		"DOTA_Crownfall_FrontPage_ProgressAvailable"		"Progress Available!"
		"DOTA_Crownfall_FrontPage_MapCompletion"			"Complete"
		"DOTA_Crownfall_FrontPage_ViewArcana"				"View Arcana"
		"DOTA_Crownfall_FrontPage_ReadComic"				"Read Comic"
		"DOTA_Crownfall_FrontPage_WatchIntro"				"Watch Intro"
		"DOTA_Crownfall_FrontPage_VisitWebsite"				"Visit Website"
		"DOTA_Crownfall_FrontPage_ReadComic_Act2"			"Act II Comic"
		"DOTA_Crownfall_FrontPage_ReadComic_Act3"			"Act III Comic"
		"DOTA_Crownfall_FrontPage_EventDescription_Act2"	"The saga of Crownfall continues, with a new map to explore, minigames to play and cosmetics to collect along the way."
		"DOTA_Crownfall_FrontPage_EventDescription_Act4"	"Concluding the Crownfall saga with a new hero, map, minigames and epic final boss battle with Queen Imperia."
		"DOTA_Crownfall_FrontPage_KezWebsite"				"Kez Website"
		"DOTA_Crownfall_FrontPage_KezComic"					"Kez Comic"
		"DOTA_Crownfall_FrontPage_KezDebut"					"Kez Debut"

		"DOTA_Crownfall_Act1_Name"							"Act 1"
		"DOTA_Crownfall_Act2_Name"							"Act 2"
		"DOTA_Crownfall_Act3_Name"							"Act 3"
		"DOTA_Crownfall_Act4_Name"							"Act 4"
		"DOTA_Crownfall_SelectAct"							"Select Act"

		"DOTA_Crownfall_FrontPage_Act1"		"Act<br/><b>I</b>"
		"DOTA_Crownfall_FrontPage_Act2"		"Act<br/><b>II</b>"
		"DOTA_Crownfall_FrontPage_Act3"		"Act<br/><b>III</b>"
		"DOTA_Crownfall_FrontPage_Act4"		"Act<br/><b>IV</b>"

		"DOTA_SplashAd_CrownfallAct2_Title"	"Crownfall Act II: The Deserts of Druud"
		"DOTA_SplashAd_CrownfallAct2_Text"	"A brand-new story, new cosmetics, and more than a few surprises."
		"DOTA_SplashAd_CrownfallAct2_Description"	"If you haven't played Act I yet, don't worry! You can play any act in any order you like, at any speed you like, and earn tokens for whichever map you've made active.<br><br> As new acts are added to the ongoing Crownfall saga, existing acts will stay playable for the duration of the event. Enjoy Act II (or Act I) of Crownfall, out now!"

		"DOTA_SplashAd_CrownfallAct3_Title"	"Crownfall Act III: The Frosts of Icewrack"
		"DOTA_SplashAd_CrownfallAct3_Text"	"A brand-new story, a new Collector's Cache, and more than a few surprises."
		"DOTA_SplashAd_CrownfallAct3_Description"	"If you haven't finished Acts I and II yet, don't worry! You can play any act in any order you like, at any speed you like, and earn tokens for whichever map you've made active.<br><br> As new acts are added to the ongoing Crownfall saga, existing acts will stay playable for the duration of the event. Enjoy Act III of Crownfall, out now!"

		"DOTA_Crownfall_Tab_Overworld"	"Overworld Map"
		"DOTA_Crownfall_Tab_Archive"	"Crownfall Archive"
		"DOTA_Crownfall_Tab_Store"	"Crownfall Store"
		"DOTA_Crownfall_Tab_Candy"	"Candyworks Caravan"

		"DOTA_Crownfall_Store_Title"			"The Crownfall Store"
		"DOTA_Crownfall_Store_Description"		"A one-stop shop for the finest wares in all the realms."

		"DOTA_Overworld_ReplayDialog"		"Replay Dialogue"
		"DOTA_Overworld_PlayDialog"			"Play Dialogue"

		"DOTA_Overworld_Node_Reward"				"Reward"
		"DOTA_Overworld_Node_Encounter"				"Encounter"

		"DOTA_Overworld_EncounterStatus_Locked"		"Locked"
		"DOTA_Overworld_EncounterStatus_Unlocked"	"Available"

		"DOTA_Overworld_RewardsStatus_Locked"		"Locked"
		"DOTA_Overworld_RewardsStatus_Unlocked"		"Claimed"

		"DOTA_Overworld_NoTokensAvailable"			"No Tokens Available"

		"DOTA_Crownfall_RewardSpray"					"Seasonal Spray"
		"DOTA_Crownfall_RewardEmoticon"					"Emoticon"
		"DOTA_Crownfall_RewardChatWheel"				"Seasonal Chat Wheel"
		"DOTA_Crownfall_RandomReward_Info"				"You will receive one of the rewards from each section at random. You will not receive duplicates."

		"DOTA_Overworld_TokensReceived"					"Tokens Received"
		"DOTA_Overworld_LongName"						"{s:overworld_number}: {s:overworld_title}"

		"DOTA_Crownfall_EncounterName_Fishing"			"Fishing With Tidehunter"
		"DOTA_Crownfall_EncounterDesc_Fishing"			"Catch all the delicious, delicious fish."
		"DOTA_Crownfall_EncounterName_TokenTrader"		"Token Trader"
		"DOTA_Crownfall_EncounterDesc_TokenTrader"		"A kindly old token trader. A one-stop shop for all your token needs."
		"DOTA_Crownfall_EncounterName_ItsDangerous"		"A Pair of Dangerous Eyes"
		"DOTA_Crownfall_EncounterDesc_ItsDangerous"		"A pair of dangerous-looking eyes peer out at you from a cave opening."
		"DOTA_Crownfall_EncounterName_CandyShop"		"Candyworks Caravan"
		"DOTA_Crownfall_EncounterDesc_CandyShop"		"A place to spend all that delicious candy."
		"DOTA_Crownfall_EncounterName_PrisonBreak"		"The Pecking Post"
		"DOTA_Crownfall_EncounterDesc_PrisonBreak"		"This Midgate militia handles local problems... without involving the Queensguard."
		"DOTA_Crownfall_EncounterName_TokenTreasure"	"A Mysterious-Looking Vendor"
		"DOTA_Crownfall_EncounterDesc_TokenTreasure"	"Was he even there a minute ago? Was that NO REFUNDS sign there?"
		"DOTA_Crownfall_EncounterName_TempleOffering"	"Future Site of Scree'Auk Temple"
		"DOTA_Crownfall_EncounterDesc_TempleOffering"	"Angel Investors wanted! Get in on the ground floor of this divine opportunity."
		"DOTA_Crownfall_EncounterName_StoryRecap_Act1"	"The Story So Far..."
		"DOTA_Crownfall_EncounterDesc_StoryRecap_Act1"	"Who's who and what's what."
		"DOTA_Crownfall_EncounterName_Candlemaker"		"An Always-Closed Candlemaker's Shop"
		"DOTA_Crownfall_EncounterDesc_Candlemaker"		"A small candlemaker's shop. This guy always seems to be on vacation."
		"DOTA_Crownfall_EncounterName_Candlemaker_Open"		"A Candlemaker's Shop"
		"DOTA_Crownfall_EncounterDesc_Candlemaker_Open"		"A small candlemaker's shop. You see a light in the window."
		"DOTA_Crownfall_EncounterName_RipplesInTheDark"	"Ripples In The Dark"
		"DOTA_Crownfall_EncounterDesc_RipplesInTheDark"	"In the darkness, a glimpse of some changes in gameplay patch 7.36..."
		
		"DOTA_Crownfall_Encounter_Generic_TokensReceivedPopupTitle"	"Reward Claimed"
		"DOTA_Crownfall_Encounter_Generic_TokensReceivedPopupDesc"	"You have received these tokens"
		"DOTA_Crownfall_Encounter_Chapter1_TokenQuest_ClaimButton"	"Submit Offering"
		"DOTA_Crownfall_Encounter_TokenTrader_TokensReceivedPopupTitle"	"Trade Successful"
		"DOTA_Crownfall_Encounter_TokenQuest_CandyShopRerollRefresh"	"Full Refresh of Candyworks Rerolls"
		
		"DOTA_Crownfall_EncounterName_WaterWheel"	"Fadho the First-Time Snake Charmer"
		"DOTA_Crownfall_EncounterDesc_WaterWheel"	"A crazed looking man with wild eyes beckons to you."
		"DOTA_Crownfall_EncounterName_WaterWheel_ClaimTokens"	"Would you like my tokens?"
		"DOTA_Crownfall_EncounterName_WaterWheel_VentureForth"	"Go play a game and come back!"
		"DOTA_Crownfall_EncounterName_WaterWheel_ComeBackTomorrow"	"Try again tomorrow!"
		"DOTA_Crownfall_EncounterName_WaterWheel_NotAvailable"		"This is no longer available"
		
		"DOTA_Crownfall_EncounterName_Act2_Fishing_Oasis"			"Oasis Fishing"
		"DOTA_Crownfall_EncounterDesc_Act2_Fishing_Oasis"			"Haul in some fish for Beadie at the oasis. Her frying pan's empty and waiting."
		"DOTA_Crownfall_EncounterName_Act2_Fishing_Sand"			"Sand Fishing"
		"DOTA_Crownfall_EncounterDesc_Act2_Fishing_Sand"			"Really more pest control than fishing. Don't eat these things, they're all bones and acid."

		"DOTA_Crownfall_StoryRecap_Act1_Venge_Title"	"The Vengeful Spirit"
		"DOTA_Crownfall_StoryRecap_Act1_Venge"			"Shendelzare, the rightful queen of Skywrath. Brutally deposed by her sister Queen Imperia, she seeks to take back her throne through any means necessary."
		"DOTA_Crownfall_StoryRecap_Act1_Skywrath_Title"	"A Skywrath Mage"
		"DOTA_Crownfall_StoryRecap_Act1_Skywrath"		"Dragonus, a member of Queen Imperia's elite mageguard. Until recently, his powers and his life were at her mercy. He has broken free of her clutches and seeks revenge."
		"DOTA_Crownfall_StoryRecap_Act1_Screeauk_Title"	"A Trickster Goddess"
		"DOTA_Crownfall_StoryRecap_Act1_Screeauk"		"Her worship outlawed by Queen Imperia, Scree'Auk has watched her followers, and her power, dwindle away. She has given the last of her powers to Shen and Dragonus, with one mission: Overthrow Imperia."
		"DOTA_Crownfall_StoryRecap_Act1_ReadComic"		"Read the comic for the full story!"
		"DOTA_Crownfall_StoryRecap_Act1_ViewComicButton" "View Comic"
		"DOTA_Crownfall_StoryRecap_Next"				"Next"
		"DOTA_Crownfall_StoryRecap_Screeauk"			"Scree'Auk"
		"DOTA_Crownfall_StoryRecap_Dragonus"			"Dragonus"
		"DOTA_Crownfall_StoryRecap_Shendelzare"			"Shendelzare"
		"DOTA_Crownfall_StoryRecap_Pudge"				"Pudge"
		"DOTA_Crownfall_StoryRecap_Bakeet"				"Bakeet"
		"DOTA_Crownfall_StoryRecap_Kez"					"Kez"
		

		"DOTA_Crownfall_HowToPlay_Button"				"How to Play"
		"DOTA_Crownfall_HowToPlay_Title"				"How to Play"
		"DOTA_Crownfall_HowToPlay_PlayDota"				"EXPLORE"
		"DOTA_Crownfall_HowToPlay_Explore"				"UNLOCK"
		"DOTA_Crownfall_HowToPlay_Rewards"				"AVENGE"

		// Act 1 Recap
		"DOTA_Crownfall_HowToPlay_Summary"				"Queen Imperia has banned worship of the goddess Scree'Auk, who has given all of her remaining power to Dragonus (Skywrath Mage) and Shen (Vengeful Spirit) to lead a rebellion against the evil Queen."

		"DOTA_Crownfall_Act2_Recap"						"Dragonus (Skywrath Mage) and Pudge (Pudge) have tracked an army of Kazurai south through the Fields of Endless Carnage into Druud, hoping to convince them to return to Skywrath, fight the evil Queen Imperia and return Princess Shen (Vengeful Spirit) to the throne."
		
		"DOTA_CrownfallAct3_Recap"						"Dragonus (Skywrath Mage) and Shen (Vengeful Spirit) have fled Skywrath in search of the Kazurai, an army of Flightless warriors, to help them overthrow Queen Imperia. While Dragonus heads south to Druud, Shen travels north to Icewrack. With a cranky goddess (Scree'Auk) and a wide-eyed Midgate butcher (Bakeet) at her side, Shen has just arrived at the northernmost edge of the realms, in hopes of finding the Kazurai and their exiled leader, Kestrel."
		
		"DOTA_CrownfallAct4_Recap"						"Dragonus (Skywrath Mage) has returned from Druud with a band of Oglodi warriors, and Shen (Vengeful Spirit) sails back from Icewrack with the Flightless exile Kez, who will reband the Kazurai into a deadly fighting force. Along with the many heroes they have met along the way, they will fight through armies of Queensguard to get to the palace and overthrow Shen's sister, the evil Queen Imperia."


		"DOTA_Crownfall_HowToPlay_PlayDota_Description"		"Playing games of Dota during the Crownfall event will earn you tokens. Playing as different heroes will earn you different token types."
		"DOTA_Crownfall_HowToPlay_Explore_Description"		"Use tokens to unlock paths through the overworld map, progressing the story and earning rewards. Look out for special encounters like the Token Trader and the Candyworks Caravan!"
		"DOTA_Crownfall_HowToPlay_Rewards_Description"		"Collect treasures, candy, Crownfall Coins, and more as you battle to dethrone the evil Queen Imperia."

		"DOTA_Crownfall_Overworld_Intro_Inventory"					"Inventory"
		"DOTA_Crownfall_Overworld_Intro_Information"				"Information"
		"DOTA_Crownfall_Overworld_Intro_EarnedTokensInventory"		"Earned tokens will appear in your inventory.\nYou can hold extra tokens until you need them."
		"DOTA_Crownfall_Overworld_Intro_LearnMore"					"Click here at any time for more information."
		"DOTA_Crownfall_Overworld_GiftedTokensTooltip"				"You have {d:gift_tokens_received} gifts!"
		
		"DOTA_Crownfall_Overworld_Intro_GotIt"						"Got It"
		"DOTA_Crownfall_Overworld_Intro_Okay"						"Okay"

		"DOTA_Crownfall_Overworld_EventEndDate"						"Ends Feb 6th"

		"DOTA_Overworld_Inventory_HeroTrayTitle"		"Earn the selected tokens by playing these heroes:"
		"DOTA_Overworld_Inventory_HeroTrayTitle_1"	"Earn <span class=\"TokenName\">{s:token_name_0}</span> tokens by playing these heroes:"
		"DOTA_Overworld_Inventory_HeroTrayTitle_2"	"Earn <span class=\"TokenName\">{s:token_name_0}</span> and <span class=\"TokenName\">{s:token_name_1}</span> tokens by playing these heroes:"
		"DOTA_Overworld_Inventory_HeroTrayTitle_3"	"Earn <span class=\"TokenName\">{s:token_name_0}</span>, <span class=\"TokenName\">{s:token_name_1}</span>, and <span class=\"TokenName\">{s:token_name_2}</span> tokens by playing these heroes:"

		"DOTA_Overworld_Inventory_HeroTrayNoHeroesForTokens"		"No heroes give the selected ticket combination."
		"DOTA_Overworld_Inventory_HeroTrayTooManyTokens"		"Too many tickets selected. Each hero gives exactly three tickets."
		"DOTA_Overworld_Inventory_HeroTrayPremium"		"<b>Secret Room</b> tickets are part of the <b>{s:expansion_pack_name}</b>, available in the Dark Carnival Store. These tickets are used to unlock special rooms with unique rewards."
		"DOTA_Overworld_Inventory_HeroTrayHidden"		"This special ticket was earned from an encounter."
		"DOTA_Overworld_Inventory_PathUnlocker"			"<b>Path Unlock</b> tickets can unlock a node without spending the tokens normally required. Use them by clicking the <b>UNLOCK NOW</b> button under the node cost."
		"DOTA_Overworld_Inventory_ScrapToken"			"Earn <b>{s:scrap_token_name}</b> tickets for every game you play, win or lose.<br>They can be traded at the <b>Ticket Trader</b> for a ticket of your choice."
		
		"DOTA_Crownfall_Encounter_UnableToClaimReward"	"Unable to Claim Reward"
		"DOTA_Crownfall_Encounter_TokenExchangeFailed"	"Ticket Exchange Failed"
		
		"DOTA_Overworld_EncounterShortcuts"				"Shortcuts"
		"DOTA_Overworld_EncounterShortcut_token_trader"		"Token Trader"
		"DOTA_Overworld_EncounterShortcut_snake_charmer"	"Snake Charmer"
		"DOTA_Overworld_EncounterShortcut_candy_shop"		"Candyworks Caravan"
		"DOTA_Overworld_EncounterShortcut_secret_admirer"		"Questing Hearts"
		"DOTA_Overworld_EncounterShortcut_pit_fighter"		"The Omexe Daily Duel"
		"DOTA_Overworld_EncounterShortcut_dragon_hoard"		"The Library of Gorod"
		
		"DOTA_HeroGrid_Crownfall"						"Crownfall"
		"DOTA_HeroGrid_Crownfall_Description"			"Highlight heroes that will make progress for you in Crownfall."

		"DOTA_Crownfall_TooltipOverworldHero_Heading_1"	"Play <span class=\"HeroName\">{s:hero_name}</span> to earn <span class=\"TokenName\">{s:token_name_0}</span> tokens."
		"DOTA_Crownfall_TooltipOverworldHero_Heading_2"	"Play <span class=\"HeroName\">{s:hero_name}</span> to earn <span class=\"TokenName\">{s:token_name_0}</span> and <span class=\"TokenName\">{s:token_name_1}</span> tokens."
		"DOTA_Crownfall_TooltipOverworldHero_Heading_3"	"Play <span class=\"HeroName\">{s:hero_name}</span> to earn <span class=\"TokenName\">{s:token_name_0}</span>, <span class=\"TokenName\">{s:token_name_1}</span>, and <span class=\"TokenName\">{s:token_name_2}</span> tokens."

		"DOTA_DarkCarnival_TooltipOverworldHero_Heading_1"	"Play <span class=\"HeroName\">{s:hero_name}</span> to earn <span class=\"TokenName\">{s:token_name_0}</span> tickets."
		"DOTA_DarkCarnival_TooltipOverworldHero_Heading_2"	"Play <span class=\"HeroName\">{s:hero_name}</span> to earn <span class=\"TokenName\">{s:token_name_0}</span> and <span class=\"TokenName\">{s:token_name_1}</span> tickets."
		"DOTA_DarkCarnival_TooltipOverworldHero_Heading_3"	"Play <span class=\"HeroName\">{s:hero_name}</span> to earn <span class=\"TokenName\">{s:token_name_0}</span>, <span class=\"TokenName\">{s:token_name_1}</span>, and <span class=\"TokenName\">{s:token_name_2}</span> tickets."
		
		"DOTA_PlusPostGame_CrownfallProgress"			"Crownfall Event Progress"
		
		"DOTA_Crownfall_PostGame_WinEarned"					"Your win with {g:dota_hero_name:hero_id} earned the following tokens:"
		"DOTA_Crownfall_PostGame_LossEarned"				"Your game with {g:dota_hero_name:hero_id} earned the following token at random:"
		"DOTA_Crownfall_PostGame_TurboLossEarned"			"Your game with {g:dota_hero_name:hero_id} earned only scrap."
		"DOTA_Crownfall_PostGame_UnclaimedMapProgress"		"Map Progress Available!"
		"DOTA_Crownfall_PostGame_GoToOverworld"				"Go To Overworld"
		"DOTA_Crownfall_PostGame_TurboDisclaimer"			"Turbo matches grant two tokens for a win and none for a loss."
		
		"DOTA_Crownfall_VisualNovel_ClickToContinue"		"Click to Continue"
		"DOTA_Crownfall_VisualNovel_ViewComicPages"			"View Comic Pages"

		
		"DOTA_Crownfall_Fishing_Title"						"Gone Fishin'"
		"DOTA_Crownfall_Fishing_OasisTitle"					"Oasis Fishing"
		"DOTA_Crownfall_Fishing_SandTitle"					"Sand Fishing"
		"DOTA_Crownfall_Fishing_Leaderboard_HeaderFriends"	"Friends"
		"DOTA_Crownfall_Fishing_Leaderboard_Score"			"Score"

		"DOTA_Crownfall_Fishing_HowToPlay"					"How To Play"
		"DOTA_Crownfall_Fishing_HowToPlay_Description"		"<b>CASTING</b><br/>Aim your fishing rod with your mouse, and hold Left Click to charge up your cast.<br/><br/><b>WAITING</b><br/>When a fish takes the bait and your bobber splashes, click again to start reeling.<br/><br/><b>REELING</b><br/>Hold Left Click to raise the Catch Bar. Keep the fish in the Catch Bar until the fish is captured."
		"DOTA_Crownfall_Fishing_Play"						"Play"
		"DOTA_Crownfall_Fishing_Spear_HowToPlay_Description"		"<b>THROWING</b><br/>Aim your spear with your mouse, and hold Left Click to charge up your throw. If your spear hits the fish, you're ready to pull it in!<br/><br/><b>PULLING</b><br/>Hold Left Click to raise the Catch Bar. Keep the fish in the Catch Bar until the fish is captured."
		"DOTA_Crownfall_Fishing_ClaimReward"				"Claim Reward"
		"DOTA_Crownfall_Fishing_RewardPopupTitle"			"New Reward!"
		"DOTA_Crownfall_Fishing_RewardPopupText"			"You've earned these tokens:"
		"DOTA_Crownfall_Fishing_TryAgain"					"Try Again"
		"DOTA_Crownfall_Fishing_Hud_CurrentScore"			"Current Score"
		"DOTA_Crownfall_Fishing_Hud_HighScore"				"High Score"
		"DOTA_Crownfall_Fishing_Hud_HighScoreNew"			"NEW!"
		"DOTA_Crownfall_Fishing_Hud_Tip_Aim"				"Click to lock in your aim."
		"DOTA_Crownfall_Fishing_Hud_Tip_Charge"				"Hold left click to charge up cast."
		"DOTA_Crownfall_Fishing_Hud_Tip_Reel"				"Hold left click to raise the catch bar."

		"DOTA_Crownfall_Fishing_Rewards"					"Rewards"

		"DOTA_Crownfall_Fishing_Speech_Instructions"		"Hold left click to move the catch bar up. Keep the fish within the bar to catch it!"

		"DOTA_Crownfall_Fishing_Hud_NextReward"			"Next Reward"
		"DOTA_Crownfall_Fishing_Hud_RewardEarned"		"Reward Earned!"

		"DOTA_Crownfall_Fishing_Hud_Score_Weight"			"Weight Class"
		"DOTA_Crownfall_Fishing_Hud_Score_Bonus"			"Bonus!"
		"DOTA_Crownfall_Fishing_Hud_Score_PerfectCatch"		"Perfect Catch"
		"DOTA_Crownfall_Fishing_Hud_Score_FirstCatch"		"First Lure"
		"DOTA_Crownfall_Fishing_Hud_Score_FinalCatch"		"Final Lure"
		"DOTA_Crownfall_Fishing_Hud_Score_CatchStreak3"		"Triple Streak"
		"DOTA_Crownfall_Fishing_Hud_Score_CatchStreak4"		"Quadruple Streak"
		"DOTA_Crownfall_Fishing_Hud_Score_CatchStreak5"		"Perfect Streak"
		"DOTA_Crownfall_Fishing_Hud_Score_QuickCast"		"Fast Cast"
		"DOTA_Crownfall_Fishing_Hud_Score_Unique"			"Unique Catch"
		"DOTA_Crownfall_Fishing_Hud_Score_TrashBonus"		"Good Citizen"
		"DOTA_Crownfall_Fishing_Hud_Score_MaxPower"			"Maximum Power"

		"DOTA_Crownfall_Fishing_Hud_Score_Rarity"			"Rarity"
		"DOTA_Crownfall_Fishing_Hud_Score_Variant"			"Variant"
		"DOTA_Crownfall_Fishing_Hud_Score_Total"			"Total"

		"DOTA_Crownfall_Fishing_Rarity_Trash"				"Trash"
		"DOTA_Crownfall_Fishing_Rarity_Common"				"Common"
		"DOTA_Crownfall_Fishing_Rarity_Uncommon"			"Uncommon"
		"DOTA_Crownfall_Fishing_Rarity_Rare"				"Rare"
		"DOTA_Crownfall_Fishing_Rarity_UltraRare"			"Ultra Rare"
		
		"DOTA_Crownfall_Fishing_WeightClass_Tiny"			"Tiny ({f:fish_weight}kg)"
		"DOTA_Crownfall_Fishing_WeightClass_Small"			"Small ({f:fish_weight}kg)"
		"DOTA_Crownfall_Fishing_WeightClass_Average"		"Average ({f:fish_weight}kg)"
		"DOTA_Crownfall_Fishing_WeightClass_Large"			"Large ({f:fish_weight}kg)"
		"DOTA_Crownfall_Fishing_WeightClass_Huge"			"Huge! ({f:fish_weight}kg)"

		"DOTA_Crownfall_Fishing_Variant1"					"Lustrous"
		"DOTA_Crownfall_Fishing_Variant2"					"Gleaming"

		"DOTA_Crownfall_Fishing_FishName_Stick"				"Stick"
		"DOTA_Crownfall_Fishing_FishName_Shoe"				"Old Shoe"
		"DOTA_Crownfall_Fishing_FishName_EmptyBottle"		"Empty Bottle"

		"DOTA_Crownfall_Fishing_FishName_0"					"Coral Breach Carp"
		"DOTA_Crownfall_Fishing_FishName_1"					"Boiling Sea Bass"
		"DOTA_Crownfall_Fishing_FishName_2"					"Shadeshore Snapper"
		"DOTA_Crownfall_Fishing_FishName_3"					"Port Mignin Perch"

		// Act 1 Specific
		"DOTA_Crownfall_Fishing_FishName_4"					"Smoke Harbor Smelt"
		"DOTA_Crownfall_Fishing_FishName_5"					"Fellstrath Fantail"
		"DOTA_Crownfall_Fishing_FishName_6"					"Sunken Isles Sunfish"
		"DOTA_Crownfall_Fishing_FishName_7"					"Tidemarsh Trout"

		// Act 2 Specific
		"DOTA_Crownfall_Fishing_FishName_8"					"Scintillant Snapper"
		"DOTA_Crownfall_Fishing_FishName_9"					"Oasis Oranda"
		"DOTA_Crownfall_Fishing_FishName_10"				"Druud Discus"
		"DOTA_Crownfall_Fishing_FishName_11"				"Mirage Mackerel"

		// Sand Fishing
		"DOTA_Crownfall_SandFishing_FishName_0"				"Desert Grounder"
		"DOTA_Crownfall_SandFishing_FishName_1"				"Golden Crestfish"
		"DOTA_Crownfall_SandFishing_FishName_2"				"Sandscale Spiker"
		"DOTA_Crownfall_SandFishing_FishName_3"				"Sable Scuttler"

		// Fighter
		"DOTA_Crownfall_Fighter_AcceptFightPopup_Invite"			"{g:dota_persona:challenger_account_id} has challenged you to a fight!"
		"DOTA_Crownfall_Fighter_AcceptFightPopup_AcceptButton"		"Bring It On!"
		"DOTA_Crownfall_Fighter_AcceptFightPopup_DeclineButton"		"No Thanks"

		"DOTA_Crownfall_Fighter_SentChallengePopup_Waiting"		"Challenging {g:dota_persona:recipient_account_id}..."
		"DOTA_Crownfall_Fighter_SentChallengePopup_Cancel"		"Nevermind"

		// Shmup
		"DOTA_Crownfall_Shmup_HowToPlay_Description"		"<b>MOVE</b><br/>Use <b>[WASD]</b> or <b>[Arrow Keys]</b> to move Shen.<br/><br/><b>SHOOT</b><br/>Hold <b>[Left Click]</b> or <b>[Z]</b> to shoot. Deal 2x damage to enemies of the opposite color.<br/><br/><b>SHIELD</b><br/>Shen's artifact absorbs attacks of the matching color.<b>[Right Click]</b> or <b>[X]</b> to switch colors.<br/><br/><b>SUPER</b><br/>Absorbing attacks charges up the artifact. While charged, <b>[Middle Click]</b> or <b>[SPACE]</b> to unleash its power.<br/><br/><b>SCORE</b><br/>Kill 3 enemies of the same color in a row to extend your COMBO CHAIN for lots of points.<br/><br/><b>CONTROLLERS</b><br/>Move Shen using the directional stick, shoot with <b>[A]</b>, swap colors with <b>[B]</b> or <b>[X]</b>, and unleash your Special Attack with <b>[Y]</b>."
		"DOTA_Crownfall_Shmup_HowToPlay_Move"				"Move"
		"DOTA_Crownfall_Shmup_HowToPlay_Move_Details"		""
		"DOTA_Crownfall_Shmup_HowToPlay_Shoot"				"Shoot"
		"DOTA_Crownfall_Shmup_HowToPlay_Shoot_Details"		"Deal 2x damage to enemies of opposite color."
		"DOTA_Crownfall_Shmup_HowToPlay_Swap"				"Swap Color"
		"DOTA_Crownfall_Shmup_HowToPlay_Swap_Details"		"Shen's artifact absorbs attacks of the matching color."
		"DOTA_Crownfall_Shmup_HowToPlay_Special"			"Special Attack"
		"DOTA_Crownfall_Shmup_HowToPlay_Special_Details"	"Absorbed attacks can be released in a Special Attack. "
		"DOTA_Crownfall_Shmup_HowToPlay_Score"				"Scoring"
		"DOTA_Crownfall_Shmup_HowToPlay_Score_Details"		"Kill 3 enemies of the same color in a row to extend your COMBO CHAIN for lots of points."
		"DOTA_Crownfall_Shmup_HowToPlay_ShowAltControls"	"Show Alt Controls"
		"DOTA_Crownfall_Shmup_HowToPlay_RewardsInfo"		"Must defeat Zaug to earn rewards"
		"DOTA_Crownfall_Shmup_ComboNotification_ComboCount"	"{d:combo_count}x"
		"DOTA_Crownfall_Shmup_ComboNotification_Title"		"COMBO"
		"DOTA_Crownfall_Shmup_ComboNotification_ComboMax"	"MAX"
		"DOTA_Crownfall_Shmup_ComboNotification_Desc"		"+{d:combo_score}"
		"DOTA_Crownfall_Shmup_ComboNotification_Break_Desc"	"COMBO\nBREAK!"
		"DOTA_Crownfall_Shmup_BossWarning_Title"			"WARNING"
		"DOTA_Crownfall_Shmup_BossWarning_Desc"				"a large enemy is approaching"
		"DOTA_Crownfall_Shmup_BossHealthBar_Title"			"ZAUG"
		"DOTA_Crownfall_Shmup_BossHealthBar_Time"			"Time"
		"DOTA_Crownfall_Shmup_Pause"						"Pause"
		"DOTA_Crownfall_Shmup_PauseMenu_Resume"				"Unpause"
		"DOTA_Crownfall_Shmup_ControlDisplay_Separator"		"or"
		"DOTA_Crownfall_Shmup_PauseMenu_Abort"				"Give Up"
		"DOTA_Crownfall_Shmup_Game_Score_Title"				"Score"
		"DOTA_Crownfall_Shmup_Game_Combo_Title"				"Combo"
		"DOTA_Crownfall_Shmup_Game_Lives_Title"				"Reserve"
		"DOTA_Crownfall_Shmup_GameOver_Title"				"Game Over"
		"DOTA_Crownfall_Shmup_GameOver_Retry"				"Try Again"
		"DOTA_Crownfall_Shmup_GameOver_Abort"				"Accept Your Defeat"
		"DOTA_Crownfall_Shmup_Victory_Title"				"Victory"
		"DOTA_Crownfall_Shmup_Victory_Subtitle"				"Your Will to Overcome the Enemy Resulted in a Successful Operation"
		"DOTA_Crownfall_Shmup_Victory_Desc"					"Performance Summary"
		"DOTA_Crownfall_Shmup_Victory_Score_Title"			"Score"
		"DOTA_Crownfall_Shmup_Victory_Combo_Title"			"Max Combo"
		"DOTA_Crownfall_Shmup_Victory_Rating_Title"			"Rating"
		"DOTA_Crownfall_Shmup_Victory_Retry"				"Play Again"
		"DOTA_Crownfall_Shmup_Victory_Abort"				"Quit Game"
		"DOTA_Crownfall_Shmup_Game_Charges"					"Charges"
		"DOTA_Crownfall_Shmup_Game_Max"						"Max"
		"DOTA_Crownfall_Shmup_Tutorial_GotIt"				"Got It"
		"DOTA_Crownfall_Shmup_Tutorial_1"					"Move using <b>[WASD]</b> or <b>[Arrow Keys]</b>"
		"DOTA_Crownfall_Shmup_Tutorial_2"					"Shoot by holding <b>[Left Click]</b> or <b>[Z]</b>"
		"DOTA_Crownfall_Shmup_Tutorial_3"					"Dodge bullets that don't match your shield color to stay alive<br>"
		"DOTA_Crownfall_Shmup_Tutorial_4"					"Swap colors with <b>[Right Click]</b> or <b>[X]</b>"
		"DOTA_Crownfall_Shmup_Tutorial_5"					"Absorb bullets that match your shield color to build Charge"		
		"DOTA_Crownfall_Shmup_Tutorial_6"					"After building Charge, unleash your Special Attack with <b>[SPACE]</b> or <b>[Middle Click]</b>"
		"DOTA_Crownfall_Shmup_ScoreCategory_Damage"			"Damage Dealt"
		"DOTA_Crownfall_Shmup_ScoreCategory_EnemyKill"		"Kill Points"
		"DOTA_Crownfall_Shmup_ScoreCategory_Combo"			"Combo Bonus"
		"DOTA_Crownfall_Shmup_ScoreCategory_BossKill"		"Dragon Kill Points"
		"DOTA_Crownfall_Shmup_ScoreCategory_RemainingLives"	"Reserve Remaining"
		"DOTA_Crownfall_Shmup_ScoreCategory_RemainingTime"	"Time Remaining"
		"DOTA_Crownfall_Shmup_ScoreRating_F"				"F"
		"DOTA_Crownfall_Shmup_ScoreRating_C"				"C"
		"DOTA_Crownfall_Shmup_ScoreRating_B"				"B"
		"DOTA_Crownfall_Shmup_ScoreRating_A"				"A"
		"DOTA_Crownfall_Shmup_ScoreRating_S"				"S"
		"DOTA_Crownfall_Shmup_ScoreRating_SP"				"S+"
		"DOTA_Crownfall_Shmup_ScoreRating_SPP"				"S++"
		"DOTA_Crownfall_Shmup_ScoreRating_SPPP"				"S+++"
		"DOTA_Crownfall_Shmup_ScoreRating_SPPPP"			"S++++"
		"DOTA_Crownfall_Shmup_ScoreRating_Assassin"			"ASSASSIN"

		"DOTA_Crownfall_Overworld_StoreCoins"	"Store Coins"
		"DOTA_Crownfall_Overworld_CandySacks"	"Candy Sacks"
		"DOTA_Crownfall_Overworld_Treasures"	"Treasures"
		"DOTA_Crownfall_Overworld_Baubles"		"Emoticons, Sprays, and Loading Screens"
		"DOTA_Crownfall_Overworld_StyleUnlocks"	"Style Unlocks"
		"DOTA_Crownfall_Overworld_Cosmetic"	"Cosmetic"
		"DOTA_Crownfall_Overworld_CompletionSet"	"Completion Set"
		"DOTA_Crownfall_Overworld_Encounters"	"Encounters"
		"DOTA_Crownfall_Overworld_I"	"I"
		"DOTA_Crownfall_Overworld_II"	"II"
		"DOTA_Crownfall_Overworld_III"	"III"
		"DOTA_Crownfall_Overworld_IV"	"IV"
		
		"DOTA_Crownfall_Overworld_Midgate"	"The Markets of Midgate"
		"DOTA_Crownfall_Overworld_Oglodi"	"The Deserts of Druud"
		"DOTA_Crownfall_Overworld_IceWrack"	"The Frosts of Icewrack"
		"DOTA_Crownfall_Overworld_TheEyrie"	"The Spires of Skywrath"
		
		"DOTA_Crownfall_Background_Midgate"	"The Markets of<br/><b>Midgate</b>"
		"DOTA_Crownfall_Background_Oglodi"	"The Deserts of<br/><b>Druud</b>"
		"DOTA_Crownfall_Background_IceWrack"	"The Frosts of<br/><b>Icewrack</b>"
		"DOTA_Crownfall_Background_TheEyrie"	"The Spires of<br/><b>Skywrath</b>"

		"DOTA_Crownfall_Background_Queen_Imperia"	"Queen Imperia"
		"DOTA_Crownfall_Overworld_Active"	"Active!"
		"DOTA_Crownfall_Overworld_Inactive"	"Inactive"
		"DOTA_Crownfall_Overworld_SetActive"	"Set Active"
		"DOTA_Crownfall_Overworld_EventDates"	"Apr 18 - Oct 16"
		"DOTA_Crownfall_Overworld_LearnMore"	"Learn More"
		"DOTA_Crownfall_Overworld_HowToPlay"	"How to Play"
		"DOTA_Crownfall_Overworld_Feedback"	"Feedback"
		"DOTA_Crownfall_Overworld_Act"	"Act"
		"DOTA_Crownfall_Overworld_ActI"	"Act I"
		"DOTA_Crownfall_Overworld_ActII"	"Act II"
		"DOTA_Crownfall_Overworld_ActIII"	"Act III"
		"DOTA_Crownfall_Overworld_ActIV"	"Act IV"
		"DOTA_Crownfall_Overworld_Complete"	"Complete"
		"DOTA_Crownfall_Overworld_VisitStore"	"Visit Store"
		"DOTA_Crownfall_Overworld_EarnTokens"	"Play Games, Earn Tokens, Unlock Paths"
		"DOTA_Crownfall_Overworld_Tutorial1"	"Earn tokens by playing DOTA with different heroes. Use your tokens to unlock paths."
		"DOTA_Crownfall_Overworld_Tutorial2"	"Here's a free <b>Nuker</b> token to start your quest."
		"DOTA_Crownfall_Overworld_ClaimToken"	"Claim Token!"
		"DOTA_Crownfall_Overworld_Continue"		"Continue"
		"DOTA_Crownfall_Overworld_InventoryHint" "Use tokens to progress the map. Earn tokens by playing different heroes or completing side quests."
		"DOTA_Crownfall_Overworld_Start"		"Start!"
		"DOTA_Crownfall_Overworld_Finish"		"Finish!"
		"DOTA_Crownfall_Overworld_Unlock"		"Unlock!"
		"DOTA_Crownfall_Overworld_CompletionProgressBasic"	"{d:basic_total_earned} / {d:basic_total_max} <br> complete"
		"DOTA_Crownfall_Overworld_CompletionProgressPremium"	"{d:premium_total_earned} / {d:premium_total_max} <br> complete"
		"DOTA_Crownfall_Overworld_CompletionFullDescription"		"Unlock every node in the Act for an additional reward."
		"DOTA_Crownfall_Overworld_Tutorial_ActTwo_FreeToken"		"Here's a free <b>Undead</b> token to start your quest."
		"DOTA_Crownfall_Overworld_Tutorial_ActThree_FreeToken"	"Here's a free <b>Mystic</b> token to start your quest."
		"DOTA_Crownfall_Overworld_Tutorial_ActFour_FreeToken"		"Here's a free <b>Pride</b> token to start your quest."
		
		"DOTA_Crownfall_Overworld_Rewards_Loading"	"Loading..."
		"DOTA_Crownfall_Overworld_Rewards_FailedToLoad"	"Failed to load reward progress."

		"DOTA_Crownfall_Overworld_Inventory_Loading"	"Loading Inventory..."
		"DOTA_Crownfall_Overworld_Inventory_FailedToLoad"	"Failed to load inventory contents."

		"DOTA_Crownfall_Filters_TokensNeeded"	"Tokens Needed"
		"DOTA_Crownfall_Filters_TokensNeededShort"	"Tokens"

		"DOTA_Crownfall_ActPassDescription"		"Purchase the <b>{s:premium_pack_name}</b> to access all rewards."
		"DOTA_Crownfall_ActPassButtonLabel"		"View details"
		"DOTA_Crownfall_ActPassButtonLabel_Embed"	"View in store"
		"DOTA_Crownfall_ViewStoreButtonLabel"	"View store"

		"DOTA_Crownfall_FrontpageStore_NowInStore"			"Now in the Crownfall Store"
		"DOTA_Crownfall_FrontpageStore_Treasure3"			"Treasure III"
		"DOTA_Crownfall_FrontpageStore_Act2PathfinderPack"	"Act II Pathfinder Pack"

		"DOTA_Crownfall_RewardsGroup_Free"		"Rewards"
		"DOTA_Crownfall_RewardsGroup_Paid"		"Pathfinder Pack"

		"DOTA_Crownfall_Encounter_TokenTrader_Trade"			"Trade"
		"DOTA_Crownfall_Encounter_TokenTrader_Reset"			"Reset Trades"
		"DOTA_Crownfall_Encounter_TokenTrader_Trade3Title"		"Trade the <b>same 3</b> tokens"
		"DOTA_Crownfall_Encounter_TokenTrader_Trade4Title"		"Trade <b>any 4</b> tokens"
		"DOTA_Crownfall_Encounter_TokenTrader_TradeAny2Title"		"Trade <b>any 2</b> tokens"
		"DOTA_Crownfall_Encounter_TokenTrader_Trade3RandomTitle"	"Trade <b>any 3</b> tokens"
		"DOTA_Crownfall_Encounter_TokenTrader_Trade4RandomTitle"	"Trade <b>any 4</b> tokens"
		"DOTA_Crownfall_Encounter_TokenTrader_TradeRandomDescription"	"You will not receive the same tokens that you traded."
		"DOTA_Crownfall_Encounter_TokenTrader_TradeThreeScrapTitle"	"Trade <b>3 {s:scrap_name}</b> tokens"
		"DOTA_Crownfall_Encounter_TokenTrader_TradeSixScrapTitle"	"Trade <b>6 {s:scrap_name}</b> tokens"
		"DOTA_Crownfall_Encounter_TokenTrader_ChooseInventory"	"Choose tokens from your Inventory"
		"DOTA_Crownfall_Encounter_TokenTrader_ChooseResultToken"	"Choose a token to receive"
		"DOTA_Crownfall_Encounter_ChooseTokensLabel"			"Choose token"
		"DOTA_Crownfall_Encounter_SaveHero"						"Save Hero"
		"DOTA_Crownfall_Encounter_TokenTreasure_InstructionTitle"	""
		"DOTA_Crownfall_Encounter_Treasure_SpendToken:f"			"Spend {token_counts, plural, one{Token} other{Tokens}}"
		"DOTA_Crownfall_Encounter_Treasure_TokenNeeded:f"			"{token_count, plural, one{Token} other{Tokens}} Needed"

		"DOTA_Crownfall_Encounter_TakeCandle"		"Take Candle"
		"DOTA_Crownfall_Encounter_TakeTokens"		"Take Tokens"
		"DOTA_Crownfall_Encounter_ChooseTokens"		"Choose Tokens"
		"DOTA_Crownfall_Encounter_ClaimTokens"		"Claim Tokens"
		"DOTA_Crownfall_Encounter_AlreadyClaimed"	"Already Claimed"
		"DOTA_Crownfall_Encounter_ComeBackLater"	"Come Back Later"
		"DOTA_Crownfall_Encounter_Leave"	"Leave"
		"DOTA_Crownfall_Encounter_ChooseOne"	"You can only choose one option"


		"DOTA_Crownfall_Overworld_ActLockedMessage"		"The story continues..."
		"DOTA_Crownfall_Overworld_ActLockedCountdown"	"{s:act_name} unlocks in {s:time_until_act_unlock}"
		"DOTA_Crownfall_Overworld_Unlock_Date_I"	"Available Now"
		"DOTA_Crownfall_Overworld_Unlock_Date_II"	"Available Now"
		"DOTA_Crownfall_Overworld_Unlock_Date_III"	"Unlocks June 39th"
		"DOTA_Crownfall_Overworld_Unlock_Date_IV"	"Locked"

		"DOTA_Crownfall_Overworld_Unlock_NextWeek"	"Unlocks Next Week"
		"DOTA_Crownfall_Overworld_Unlock_ThisWeek"	"Unlocks This Week"

		"DOTA_Crownfall_PlayNow"					"Play Now"

		"DOTA_DiscountActive"				"Discount Active"
		"DOTA_DiscountPrice"				"Discount Price"
		"DOTA_DiscountPriceValue"			"was {s:default_price}"
		"DOTA_PriceFree"					"Free"

		"DOTA_Crownfall_OverworldMap_Act1_MainQuest"	"Main Quest, Midgate"
		"DOTA_Crownfall_OverworldMap_Act1_SideQuest"	"Side Quest"
		"DOTA_Crownfall_OverworldMap_Act1_PremiumQuest"	"Pathfinder Side Quest"

		"DOTA_Crownfall_OverworldMap_Act1_StagesComplete"		"%s1/%s2 quests complete"
		"DOTA_Crownfall_OverworldMap_Act1_Chapter1_StagesComplete"		"{s:main-01_progress} quests complete"
		"DOTA_Crownfall_OverworldMap_Act1_Chapter2_StagesComplete"		"{s:main-02_progress} quests complete"
		"DOTA_Crownfall_OverworldMap_Act1_Chapter3_StagesComplete"		"{s:main-03_progress} quests complete"
		"DOTA_Crownfall_OverworldMap_Act1_Chapter4_StagesComplete"		"{s:main-04_progress} quests complete"
		"DOTA_Crownfall_OverworldMap_Act1_Meepo_StagesComplete"			"{s:meepo01_progress} quests complete"
		"DOTA_Crownfall_OverworldMap_Act1_Juggernaut_StagesComplete"	"{s:juggernaut01_progress} quests complete"
		"DOTA_Crownfall_OverworldMap_Act1_Riki_StagesComplete"			"{s:Riki01_progress} quests complete"

		"DOTA_Crownfall_OverworldMap_Act1_TokenTraderSign"				"Dolfrat the Competent Wizard<br/><br/>No Complaints<br/><br/>5 Star Reviews Only Please"
		"DOTA_Crownfall_OverworldMap_Act1_MarketSign"					"TODAY'S SPECIALS:<br/>- Worms<br/>- Snails<br/>- Fish (Very Fresh)"
		"DOTA_Crownfall_OverworldMap_Act1_MysteriousVendorSign"			"You break it, you bought it."
		"DOTA_Crownfall_OverworldMap_Act1_MeepoPosterSign"				"WANTED: DEAD OR DEAD"

		"DOTA_Crownfall_OverworldInventory_Inventory"	"Inventory"
		"DOTA_Crownfall_OverworldInventory_MultiselectInfo"	"Click a token in the inventory or on the map to see which heroes earn those tokens.<br/><br/>Hold SHIFT to select multiple tokens at once."

		"DOTA_CrownfallNotification_MissingRewardsGranted"		"Your account was affected by a Crownfall bug: during an approximately two hour period, you didn't receive post-game tokens or rewards from unlocking map locations. The bug has been fixed, and all rewards and tokens have been retroactively granted."
		"DOTA_CrownfallNotification_MissingTokensFiveHoursGranted"		"Your account was affected by a Crownfall bug: during a short period, you didn't receive post-game rewards from playing Dota. The bug has been fixed, and rewards have been retroactively granted."
		"DOTA_CrownfallNotification_ArcanaBaseItems"		"We've split the Arcanas for Juggernaut and Pudge into two separate items each: Juggernaut's Arcana now includes a separate mask, and Pudge's Arcana now includes a separate back item. These new items allow you to equip the Arcana effects with other item sets for these heroes, including the new Collector's Cache sets. All current owners of the Arcana will automatically receive the new items."
		"DOTA_CrownfallNotification_MissingPrimalProwlStyleUnlocks"		"Your account was affected by a Crownfall Act IV bug where you weren't granted the correct number of Juggernaut Primal Prowl style unlock items. This bug has since been fixed, and your rewards have been retroactively granted."
		"DOTA_CrownfallNotification_MissingVengeShenArcanaStyleUnlocks"		"Your account was affected by a Crownfall Act IV bug where you weren't granted the correct number of Shen or Dragonus style unlock items. This bug has since been fixed, and your rewards have been retroactively granted."


		"DOTA_CrownfallProfileCard_Act2"		"Crownfall Act II"
		"DOTA_CrownfallProfileCard_Act3"		"Crownfall Act III"
		"DOTA_CrownfallProfileCard_Act4"		"Crownfall Act IV"

		// Act I Tokens
		"DOTA_Crownfall_Token_Walking"					"Walking"
		"DOTA_Crownfall_Token_Running"					"Running"
		"DOTA_Crownfall_Token_Flying"					"Flying"
		"DOTA_Crownfall_Token_Floating"					"Floating"
		"DOTA_Crownfall_Token_Slithering"				"Slithering"
		"DOTA_Crownfall_Token_Mounted"					"Mounted"
		"DOTA_Crownfall_Token_Crawling"					"Crawling"
		"DOTA_Crownfall_Token_Jumping"					"Jumping"
		"DOTA_Crownfall_Token_Teleporting"				"Teleporting"
		"DOTA_Crownfall_Token_Melee"					"Melee"
		"DOTA_Crownfall_Token_Ranged"					"Ranged"
		"DOTA_Crownfall_Token_Disabler"					"Disabler"
		"DOTA_Crownfall_Token_Escape"					"Escape"
		"DOTA_Crownfall_Token_Durable"					"Durable"
		"DOTA_Crownfall_Token_Initiator"				"Initiator"
		"DOTA_Crownfall_Token_Nuker"					"Nuker"
		"DOTA_Crownfall_Token_Pusher"					"Pusher"
		"DOTA_Crownfall_Token_Healer"					"Healer"

		"DOTA_Crownfall_Token_Premium"					"Pathfinder"

		"DOTA_Crownfall_Token_Fish"						"Fish"
		"DOTA_Crownfall_Token_Candle"					"Candle"
		"DOTA_Crownfall_Token_Stargazer"				"Stargazer"
		"DOTA_Crownfall_Token_Mystery"					"????"

		"DOTA_Crownfall_Token_Random"					"Random"

		"DOTA_Crownfall_StoreCell_ExploreStore"			"Explore the Crownfall Store"
		"DOTA_Crownfall_StoreCell_NewToStore"			"New to the Crownfall Store"
		"DOTA_Crownfall_StoreCell_DiscountAvailable"	"Discount Available"
		"DOTA_Crownfall_StoreCell_ViewStore"			"View Store"
		"DOTA_Crownfall_StoreCell_Description_Act2"		"Unlock the Deserts of Druud side quests and Artifact music pack."
		"DOTA_Crownfall_Store_CoinsCount"				"{d:coin_quantity}"

		"DOTA_FrontPageCell_736_Title"					"7.36"
		"DOTA_FrontPageCell_736_Description"			"Introducing innate abilities, hero facets and much, much more."
		"DOTA_FrontPageCell_736_Patchnotes"				"Patch Notes"

		"DOTA_FrontPageCell_737_Title"					"7.37"
		"DOTA_FrontPageCell_737_GameplayUpdate"			"Gameplay Update"
		"DOTA_FrontPageCell_737_Description"			"Dig into new innate abilities, hero facets and quality of life improvements."
		
		"DOTA_FrontPageCell_738_Header"					"Gameplay Update <b>7.38</b>"
		"DOTA_FrontPageCell_738_Title"					"Wandering Waters"
		"DOTA_FrontPageCell_738_Description"			"Introducing new map, neutral items overhaul, hero & item updates, and more."
		"DOTA_FrontPageCell_738_Patchnotes"				"View Patch Notes"
		"DOTA_FrontPageCell_738_Patchnotes_Button"		"7.38 Patchnotes"

		"DOTA_FrontPageCell_739_Header"					"Gameplay Update"
		"DOTA_FrontPageCell_739"						"7.39"
		"DOTA_FrontPageCell_739_Description"			"Hero reworks, map terrain changes, new neutral items and (a lot) more."
		"DOTA_FrontPageCell_739_Patchnotes"				"View Patch Notes"

		"DOTA_FrontPageCell_741_Description"			"What a hero truly needs."

		"DOTA_FrontPageCell_740_Title"					"Gameplay Update 7.40"
		"DOTA_FrontPageCell_740_Description"			"Hop on in to explore reworked heroes, new neutral items, terrain changes and more."

		"DOTA_FrontPageCell_SpringForward_Header"		"Spring Forward"
		"DOTA_FrontPageCell_SpringForward_Description"	"Jump into a new season with quality of life upgrades, 16 new item sets, and Gameplay Update 7.39."

		"DOTA_FrontPageCell_DotaPlusSpring2025_Description"				"Updated seasonal quests and rewards."

		"DOTA_HUD_Pregame_TokenRewards"					"{s:act_number} Token Rewards"
		"DOTA_HUD_Pregame_TurboTokenRewardsTooltip"		"Turbo games grant 2 tokens on a win. Select the tokens you want."

		"DOTA_HeroGrid_Overworld"						"Dark Carnival"
		"DOTA_HeroGrid_Overworld_Description"			"Highlight heroes that unlock paths on your Dark Carnival map."
		
		"DOTA_CrownfallLeaderboard_Act1_Title"			"Act I Progress"
		"DOTA_CrownfallLeaderboard_Act2_Title"			"Act II Progress"
		"DOTA_CrownfallLeaderboard_Act3_Title"			"Act III Progress"
		"DOTA_CrownfallLeaderboard_Act4_Title"			"Act IV Progress"


		//////////////////////////////////////////////////////
		// CROWNFALL ACT II
		//////////////////////////////////////////////////////

		"DOTA_Crownfall_Token_Strength"					"Strength"
		"DOTA_Crownfall_Token_Agility"					"Agility"
		"DOTA_Crownfall_Token_Intelligence"				"Intelligence"
		"DOTA_Crownfall_Token_Universal"				"Universal"
		"DOTA_Crownfall_Token_Demon"					"Demon"
		"DOTA_Crownfall_Token_Undead"					"Undead"
		"DOTA_Crownfall_Token_Spirit"					"Spirit"
		"DOTA_Crownfall_Token_Beast"					"Beast"
		"DOTA_Crownfall_Token_Monster"					"Monster"
		"DOTA_Crownfall_Token_God"						"God"
		"DOTA_Crownfall_Token_Aquatic"					"Aquatic"
		"DOTA_Crownfall_Token_Elemental"				"Elemental"
		"DOTA_Crownfall_Token_Claw"						"Claw"
		"DOTA_Crownfall_Token_Unarmed"					"Unarmed"
		"DOTA_Crownfall_Token_Sword"					"Sword"
		"DOTA_Crownfall_Token_Blade"					"Blade"
		"DOTA_Crownfall_Token_Axe"						"Axe"
		"DOTA_Crownfall_Token_Polearm"					"Polearm"
		"DOTA_Crownfall_Token_Club"						"Club"
		"DOTA_Crownfall_Token_Wand"						"Wand"
		"DOTA_Crownfall_Token_Ammunition"				"Ammunition"
		"DOTA_Crownfall_Token_DruudScrap"				"Druud Scrap"
		"DOTA_Crownfall_Token_CactusFlower"				"Cactus Flower"
		"DOTA_Crownfall_Token_DemonBlood"				"Demon Blood"
		"DOTA_Crownfall_Token_FirebugThorax"			"Firebug Thorax"
		"DOTA_Crownfall_Token_PuffballMushroom"			"Puffball Mushroom"
		"DOTA_Crownfall_Token_Potion"					"Cure All Potion"
		"DOTA_Crownfall_Token_Bat"						"Proof of Victory"
		"DOTA_Crownfall_Token_Sandfish"					"Strange Spear"

		// -------------- START ENCOUNTERS -------------- 
		
		"DOTA_Crownfall_EncounterName_ReturnOfThreebeard"		"A Mysterious Cave"
		"DOTA_Crownfall_EncounterDesc_ReturnOfThreebeard"		"What dangers lurk in its depths... and what treasures lay hidden?"

		// Scrap Merchant
		"DOTA_Crownfall_EncounterName_ScrapMerchantDruud"		"Scrap Merchant"
		"DOTA_Crownfall_EncounterDesc_ScrapMerchantDruud"		"A one-stop Oglodi shop for scrap and token trading."		
		
		//Sand Djinn
		"DOTA_Crownfall_EncounterName_StrangeVendorDruud"		"Strange Vendor"
		"DOTA_Crownfall_EncounterDesc_StrangeVendorDruud"		"A mirage-like merchant appears in the rolling sands."	
		
		"DOTA_Crownfall_EncounterName_SecretAdmirer"		"Questing Hearts"
		"DOTA_Crownfall_EncounterDesc_SecretAdmirer"		"Adventurer's exchange service. Tokens for needy heroes sent and delivered."

		"DOTA_Crownfall_Encounter_SecretAdmirer_GiftTitle"		"Gift a token"
		"DOTA_Crownfall_Encounter_SecretAdmirer_GiftSend"		"Send"
		"DOTA_Crownfall_Encounter_SecretAdmirer_GiftSending"	"Sending..."
		"DOTA_Crownfall_Encounter_SecretAdmirer_Reset"			"Reset Gift"
		"DOTA_Crownfall_Encounter_SecretAdmirer_GiftFailed"		"Gift Sending Failed"
		"DOTA_Crownfall_Encounter_SecretAdmirer_GiftSent_Title"		"Gift Sent"
		"DOTA_Crownfall_Encounter_SecretAdmirer_GiftSent_Description"		"Your friend will receive your gift shortly!"
		"DOTA_Crownfall_Encounter_SecretAdmirer_SelectTokenAndFriend"		"Select a token and a friend"
		"DOTA_Crownfall_Encounter_SecretAdmirer_SelectFriendAndToken"		"Select a friend and a token"
		"DOTA_Crownfall_Encounter_SecretAdmirer_NeededTokens"					"Your friend needs:"
		"DOTA_Crownfall_Encounter_SecretAdmirer_Friend"		"Friend"
		"DOTA_Crownfall_Encounter_SecretAdmirer_DailyGiftsAvailable"		"Daily Gifts Available: {d:daily_gifts_available}"
		"DOTA_Crownfall_Encounter_SecretAdmirer_ActProgress"		"Act Progress"
		"DOTA_Crownfall_Encounter_SecretAdmirer_NotAvailable"		"Gifting tokens is no longer available"
		"DOTA_Crownfall_OverworldMap_Act2_SecretAdmirerSign"	"You have mail!"
		
		
		"DOTA_Crownfall_PostGame_ScrapEarned"			"Scrap Earned:"	

		"DOTA_Overworld_Inventory_HeroTrayScrap"	"Earn <b>{s:scrap_token_name}</b> tokens for every game you play, win or lose.<br>They can be traded at a <b>special location</b> for a hero token of your choice."
		
		"DOTA_Crownfall_EncounterName_FlappySkywrath"		"Bat Racer"
		"DOTA_Crownfall_EncounterDesc_FlappySkywrath"		"Race against Batrider through a dangerous pass. You may be fast, but he won't play fair!"
		"DOTA_Crownfall_FlappySkywrath_HowToPlay"			"<b>KEEP FLYING</b><br/>Use your mouse and click to stay in the air. Hitting obstacles or the ground will slow you down, so keep on flapping those wings!"
		"DOTA_Crownfall_FlappySkywrath_EndlessMode"			"Endless Mode"

		"DOTA_Crownfall_EncounterName_ClickableHunt"		"Snapfire's Secret Recipe"
		"DOTA_Crownfall_EncounterDesc_ClickableHunt"		"Snapfire needs specific ingredients to cure Kraw....but she can't tell you where or what they are. Listen to her vague hints and click around the map to find them!"

		"DOTA_Crownfall_Encounter_ClickableHunt_ClaimReward"	"Give Ingredient"

		"DOTA_Crownfall_EncounterName_CometCrater"			"Comet Crash Site"
		"DOTA_Crownfall_EncounterDesc_CometCrater"			"Amidst the rubble and scorched earth, a hidden entrance has been revealed. A faint, eerie glow emanates from within."
		"DOTA_Crownfall_EncounterName_SandFishing"			"Sand Fishing"
		"DOTA_Crownfall_EncounterDesc_SandFishing"			"Secret Unlock! Fish up sand salmon, sand sharks, and Sand Kings."

		"DOTA_Crownfall_OverworldMap_Act2_MainQuest"		"Main Quest, Druud"

		// Pit Fight Betting
		"DOTA_Crownfall_EncounterName_PitFight"				"The Omexe Daily Duel"
		"DOTA_Crownfall_EncounterDesc_PitFight"				"Bet a token on a sure-to-win favorite or a plucky underdog in the arena's nightly gladiatorial combat!"
		"DOTA_Crownfall_EncounterPitFight_StrTooltip"		"Determines damage dealt and taken."
		"DOTA_Crownfall_EncounterPitFight_AgiTooltip"		"Determines attack speed and dodges, especially against less agile opponents."
		"DOTA_Crownfall_EncounterPitFight_IntTooltip"		"Determines tactical skill and cunning. Extremely effective against less intelligent opponents."
		"DOTA_Crownfall_EncounterPitFight_Profit"			"Bet Payout: {d:odds}"
		"DOTA_Crownfall_EncounterPitFight_BetButton"		"Place Bet"
		
		"DOTA_Crownfall_EncounterPitFight_Versus"			"vs"
		"DOTA_Crownfall_EncounterPitFight_BetTitle"			"Who will win?"
		"DOTA_Crownfall_EncounterPitFight_BetSubitle"		"Place your bet now!"
		"DOTA_Crownfall_EncounterPitFight_BetInstructions"	"Pay a token to place a bet.\nIf you bet correctly, you'll get multiple of the same token back, based on the listed Bet Payout."
		"DOTA_Crownfall_EncounterPitFight_BetResourceInstructions"	"You can place 1 bet per day. There is a new fight every hour, so bet wisely!"

		"DOTA_Crownfall_EncounterPitFight_ResultWin_Title"	"Your Fighter Won!"
		"DOTA_Crownfall_EncounterPitFight_ResultWin"		"Tokens Received:"
		"DOTA_Crownfall_EncounterPitFight_ResultLose_Title"	"Your Fighter Lost."
		"DOTA_Crownfall_EncounterPitFight_ResultLose"		"Tokens Paid:"

		"DOTA_Crownfall_EncounterPitFight_FightName0" "CACTUS CLASH VII"
		"DOTA_Crownfall_EncounterPitFight_FightName1" "BATTLE IN THE BARRENS"
		"DOTA_Crownfall_EncounterPitFight_FightName2" "DUEL IN THE DUNES"
		"DOTA_Crownfall_EncounterPitFight_FightName3" "DESERT DUST-UP"
		"DOTA_Crownfall_EncounterPitFight_FightName4" "TRIDENTMANIA XXI"
		"DOTA_Crownfall_EncounterPitFight_FightName5" "SCORCHED EARTH SMACKDOWN"
		"DOTA_Crownfall_EncounterPitFight_FightName6" "BRAWL IN THE BADLANDS"
		"DOTA_Crownfall_EncounterPitFight_FightName7" "BLOOD IN THE SAND III"
		"DOTA_Crownfall_EncounterPitFight_FightName8" "THE BEATING IN THE HEATING"
		"DOTA_Crownfall_EncounterPitFight_FightName9" "PAYBACK IN THE PIT"
		"DOTA_Crownfall_EncounterPitFight_FightName10" "SAND SLAM XVI"
		"DOTA_Crownfall_EncounterPitFight_FightName11" "MIRAGE MAYHEM IV"
		"DOTA_Crownfall_EncounterPitFight_FightName12" "SUNSET SHOWDOWN IX"
		"DOTA_Crownfall_EncounterPitFight_FightName13" "DESERT INFERNO XVI"
		"DOTA_Crownfall_EncounterPitFight_FightName14" "RUMBLE AT THE OASIS"
		"DOTA_Crownfall_EncounterPitFight_FightName15" "HAVOC IN THE HOLE XVII"
		"DOTA_Crownfall_EncounterPitFight_FightName16" "DUNE DYNASTY V"
		"DOTA_Crownfall_EncounterPitFight_FightName17" "DESERT LEGENDS SMACKDOWN"
		"DOTA_Crownfall_EncounterPitFight_FightName18" "RED HELL CAGE MATCH"
		"DOTA_Crownfall_EncounterPitFight_FightName19" "SCORPION STING SHOWDOWN"

		"DOTA_Crownfall_EncounterPitFight_mordeth"	"Straxx"
		"DOTA_Crownfall_EncounterPitFight_mordeth_Title"	"Straxx Sandstorm"
		"DOTA_Crownfall_EncounterPitFight_richthelich"	"Rich 'The Lich'"
		"DOTA_Crownfall_EncounterPitFight_richthelich_Title"	"Rich 'The Lich' Thunderstrike"
		"DOTA_Crownfall_EncounterPitFight_millionairemorthrak"	"Millionaire Morthrak"
		"DOTA_Crownfall_EncounterPitFight_millionairemorthrak_Title"	"Millionaire Morthrak the Diamond Demon"
		"DOTA_Crownfall_EncounterPitFight_magicmagnus"	"Magic Magnus"
		"DOTA_Crownfall_EncounterPitFight_magicmagnus_Title"	"Magic Magnus the Umbral Usurper"
		"DOTA_Crownfall_EncounterPitFight_zaxon"	"Zaxon"
		"DOTA_Crownfall_EncounterPitFight_zaxon_Title"	"Zaxon the Terrible Trampler"
		"DOTA_Crownfall_EncounterPitFight_zooltheghoul"	"Zool 'The Ghoul'"
		"DOTA_Crownfall_EncounterPitFight_zooltheghoul_Title"	"Zool 'The Ghoul' Ironhide"
		"DOTA_Crownfall_EncounterPitFight_gallius"	"Gallius"
		"DOTA_Crownfall_EncounterPitFight_gallius_Title"	"Gallius Blackheart"
		"DOTA_Crownfall_EncounterPitFight_mordrek"	"Mordrek"
		"DOTA_Crownfall_EncounterPitFight_mordrek_Title"	"Mordrek Bloodhammer"
		"DOTA_Crownfall_EncounterPitFight_bilious"	"Bilious"
		"DOTA_Crownfall_EncounterPitFight_bilious_Title"	"Bilious Bolt Thrower"
		"DOTA_Crownfall_EncounterPitFight_azreel"	"Azreel"
		"DOTA_Crownfall_EncounterPitFight_azreel_Title"	"Azreel the Deathless Destroyer"
		"DOTA_Crownfall_EncounterPitFight_borin"	"Borin"
		"DOTA_Crownfall_EncounterPitFight_borin_Title"	"Borin the Savager"
		"DOTA_Crownfall_EncounterPitFight_brandor"	"Brandor"
		"DOTA_Crownfall_EncounterPitFight_brandor_Title"	"Brandor Goregrave"
		"DOTA_Crownfall_EncounterPitFight_mercilessmandrake"	"Merciless Mandrake"
		"DOTA_Crownfall_EncounterPitFight_mercilessmandrake_Title"	"Merciless Mandrake the Flying Guillotine"
		"DOTA_Crownfall_EncounterPitFight_headlesshector"	"Headless Hector"
		"DOTA_Crownfall_EncounterPitFight_headlesshector_Title"	"Headless Hector Bloodborn"
		"DOTA_Crownfall_EncounterPitFight_bastardbrodie"	"Bastard Brodie"
		"DOTA_Crownfall_EncounterPitFight_bastardbrodie_Title"	"Bastard Brodie the Throat Ripper"
		"DOTA_Crownfall_EncounterPitFight_thorne"	"Thorne"
		"DOTA_Crownfall_EncounterPitFight_thorne_Title"	"Thorne the Head Collector"
		"DOTA_Crownfall_EncounterPitFight_droskar"	"Droskar"
		"DOTA_Crownfall_EncounterPitFight_droskar_Title"	"Droskar the Cleaver"
		"DOTA_Crownfall_EncounterPitFight_morgath"	"Morgath"
		"DOTA_Crownfall_EncounterPitFight_morgath_Title"	"Morgath the Bone Breaker"
		"DOTA_Crownfall_EncounterPitFight_draven"	"Draven"
		"DOTA_Crownfall_EncounterPitFight_draven_Title"	"Draven Nightstalker"
		"DOTA_Crownfall_EncounterPitFight_drbutcher"	"Dr. Butcher"
		"DOTA_Crownfall_EncounterPitFight_drbutcher_Title"	"Dr. Butcher the Man Burner"
		"DOTA_Crownfall_EncounterPitFight_fangtooth"	"Fangtooth"
		"DOTA_Crownfall_EncounterPitFight_fangtooth_Title"	"Fangtooth the Reanimator"
		"DOTA_Crownfall_EncounterPitFight_ghastlygorgax"	"Ghastly Gorgax"
		"DOTA_Crownfall_EncounterPitFight_ghastlygorgax_Title"	"Ghastly Gorgax Frostfang"
		"DOTA_Crownfall_EncounterPitFight_fangforge"	"Fangforge"
		"DOTA_Crownfall_EncounterPitFight_fangforge_Title"	"Fangforge Hellhammer"
		"DOTA_Crownfall_EncounterPitFight_pighead"	"Pighead"
		"DOTA_Crownfall_EncounterPitFight_pighead_Title"	"Pighead the Naked Strangler"
		"DOTA_Crownfall_EncounterPitFight_dravorta"	"Dra'Vorta"
		"DOTA_Crownfall_EncounterPitFight_dravorta_Title"	"Dra'Vorta Skarskurge"
		"DOTA_Crownfall_EncounterPitFight_gark"	"Gark"
		"DOTA_Crownfall_EncounterPitFight_gark_Title"	"Gark the Ogre Eater"
		"DOTA_Crownfall_EncounterPitFight_gorgeousgaree"	"Gorgeous Gar'ee"
		"DOTA_Crownfall_EncounterPitFight_gorgeousgaree_Title"	"Gorgeous Gar'ee the Witch Hunter"
		"DOTA_Crownfall_EncounterPitFight_bonesaw"	"Bonesaw"
		"DOTA_Crownfall_EncounterPitFight_bonesaw_Title"	"Bonesaw the Iron Oglodi"
		"DOTA_Crownfall_EncounterPitFight_manislav"	"Manislav"
		"DOTA_Crownfall_EncounterPitFight_manislav_Title"	"Manislav the Inside-Out Abomination"
		"DOTA_Crownfall_EncounterPitFight_drabular"	"Drabular"
		"DOTA_Crownfall_EncounterPitFight_drabular_Title"	"Drabular the Dread Defiler"
		"DOTA_Crownfall_EncounterPitFight_skeletonus"	"Skeletonus"
		"DOTA_Crownfall_EncounterPitFight_skeletonus_Title"	"Skeletonus the Savage"
		"DOTA_Crownfall_EncounterPitFight_majorskullitor"	"Major Skullitor"
		"DOTA_Crownfall_EncounterPitFight_majorskullitor_Title"	"Major Skullitor the Cremator"
		"DOTA_Crownfall_EncounterPitFight_mrpangpang"	"Mr. Pang Pang"
		"DOTA_Crownfall_EncounterPitFight_mrpangpang_Title"	"Mr. Pang Pang the Revenger"
		"DOTA_Crownfall_EncounterPitFight_goregoregrabblegrax"	"Gore-Gore Grabblegrax"
		"DOTA_Crownfall_EncounterPitFight_goregoregrabblegrax_Title"	"Gore-Gore Grabblegrax the Morbid Mutilator"
		"DOTA_Crownfall_EncounterPitFight_bastardswordsam"	"Bastard Sword Sam"
		"DOTA_Crownfall_EncounterPitFight_bastardswordsam_Title"	"Bastard Sword Sam the World Ender"
		"DOTA_Crownfall_EncounterPitFight_madmondeezy"	"Mad Mondeezy"
		"DOTA_Crownfall_EncounterPitFight_madmondeezy_Title"	"Mad Mondeezy the Doombringer"
		"DOTA_Crownfall_EncounterPitFight_halfheadtony"	"Halfhead Tony"
		"DOTA_Crownfall_EncounterPitFight_halfheadtony_Title"	"Halfhead Tony the Grave Maker"
		"DOTA_Crownfall_EncounterPitFight_skullface"	"Skullface"
		"DOTA_Crownfall_EncounterPitFight_skullface_Title"	"Skullface the Undead"
		"DOTA_Crownfall_EncounterPitFight_fancypantspete"	"Fancy Pants Pete"
		"DOTA_Crownfall_EncounterPitFight_fancypantspete_Title"	"Fancy Pants Pete the Abyssal Abominator"
		"DOTA_Crownfall_EncounterPitFight_grimgrom"	"Grim Grom"
		"DOTA_Crownfall_EncounterPitFight_grimgrom_Title"	"Grim Grom the Blood Drinker"
		"DOTA_Crownfall_EncounterPitFight_grimjawjax"	"Grimjaw Jax"
		"DOTA_Crownfall_EncounterPitFight_grimjawjax_Title"	"Grimjaw Jax the Avenging Ape"
		"DOTA_Crownfall_EncounterPitFight_deadeyevarg"	"Deadeye Varg"
		"DOTA_Crownfall_EncounterPitFight_deadeyevarg_Title"	"Deadeye Varg the Lich Killer"
		"DOTA_Crownfall_EncounterPitFight_karn"	"Karn"
		"DOTA_Crownfall_EncounterPitFight_karn_Title"	"Karn Foulharm"
		"DOTA_Crownfall_EncounterPitFight_bloodlustbrak"	"Bloodlust Brak"
		"DOTA_Crownfall_EncounterPitFight_bloodlustbrak_Title"	"Bloodlust Brak Bloodmist"
		"DOTA_Crownfall_EncounterPitFight_warmachinewulf"	"War-Machine Wulf"
		"DOTA_Crownfall_EncounterPitFight_warmachinewulf_Title"	"War-Machine Wulf the Doctor of Dire"
		"DOTA_Crownfall_EncounterPitFight_mikmok"	"Mik Mok"
		"DOTA_Crownfall_EncounterPitFight_mikmok_Title"	"Mik Mok the Devil of Druud"
		"DOTA_Crownfall_EncounterPitFight_barnok"	"Barnok"
		"DOTA_Crownfall_EncounterPitFight_barnok_Title"	"Barnok Flameheart"
		"DOTA_Crownfall_EncounterPitFight_nopantsnecrotis"	"No-Pants Necrotis"
		"DOTA_Crownfall_EncounterPitFight_nopantsnecrotis_Title"	"No-Pants Necrotis the Frightener"

		"DOTA_Crownfall_EncounterPitFight_NotAvailable"		"This is no longer available"

		// -------------- END ENCOUNTERS -------------- 

		//DROW RANGER CROWNFALL SET STYLES
		
		"DOTA_Style_Crownfall_Drow_Weapon_0"	"Eyes of Ice"
		"DOTA_Style_Crownfall_Drow_Weapon_1"	"Eyes of Ire"
		
		"DOTA_Style_Crownfall_Drow_Back_0"	"Eyes of Ice"
		"DOTA_Style_Crownfall_Drow_Back_1"	"Eyes of Ire"

		"DOTA_Style_Crownfall_Drow_Arms_0"	"Eyes of Ice"
		"DOTA_Style_Crownfall_Drow_Arms_1"	"Eyes of Ire"

		"DOTA_Style_Crownfall_Drow_Shoulders_0"	"Eyes of Ice"
		"DOTA_Style_Crownfall_Drow_Shoulders_1"	"Eyes of Ire"

		"DOTA_Style_Crownfall_Drow_Legs_0"	"Eyes of Ice"
		"DOTA_Style_Crownfall_Drow_Legs_1"	"Eyes of Ire"

		"DOTA_Style_Crownfall_Drow_Head_0"	"Eyes of Ice"
		"DOTA_Style_Crownfall_Drow_Head_1"	"Eyes of Ire"

		"DOTA_Style_Crownfall_Drow_Quiver_0"	"Eyes of Ice"
		"DOTA_Style_Crownfall_Drow_Quiver_1"	"Eyes of Ire"

		//SKYWRATH MAGE ARCANA
		"Debut_Arcana_Skywrath_Intro" 								"New Arcana Bundles for Skywrath Mage and Vengeful Spirit" 
		"Debut_Arcana_Skywrath_Lore"									"The dying goddess Scree'Auk has endowed Vengeful Spirit and Skywrath Mage with the last of her powers, with a price: They must use her dark magic to topple the treacherous queen of Skywrath."
		
		"DOTA_Style_Skywrath_Mage_Arcana_Style0"	"Servants of Scree'Auk"
		"DOTA_Style_Skywrath_Mage_Arcana_Style1"	"Sovereigns of Skywrath"
		
		"Debut_Arcana_Skywrath_Feature_1_Title"				"Unlockable Alternate Style"
		"Debut_Arcana_Skywrath_Feature_1_Desc"				"Complete the main quest in Act IV to unlock the alternate style."
		
		"Debut_Arcana_Skywrath_Feature_2_Title"				"New Model and Pedestal"
		"Debut_Arcana_Skywrath_Feature_2_Desc"				"Dragonus has earned an all-new model with a full item set befitting his true loyalties, as well as a new pedestal, and unlockable alternate style."
		
		"Debut_Arcana_Skywrath_Feature_3_Title"				"Custom Animations and Effects"
		"Debut_Arcana_Skywrath_Feature_3_Desc"				"Features a full set of all-new animations and ambient effects, including custom icons and effects for Arcane Bolt, Concussive Shot, Ancient Seal, and Mystic Flare."
		
		"Debut_Arcana_Skywrath_Feature_4_Title"				"Custom Hero Assets"
		"Debut_Arcana_Skywrath_Feature_4_Desc"				"Includes a new portrait, minimap icon and top-bar portrait, all-new effects for Attacks, Kills, Deaths, and Denies, plus item icons and effects for Rod of Atos and Phylactery."
		
		"Debut_Arcana_Skywrath_Feature_5_Title"				"Arcana Voice Lines"
		"Debut_Arcana_Skywrath_Feature_5_Desc"				"Free from Imperia's influence, Dragonus has an all-new voice performance to help air his grievances."
	
		// VENGEFUL SPIRIT ARCANA

		"Debut_Arcana_Venge_Lore"									"The dying goddess Scree'Auk has endowed Vengeful Spirit and Skywrath Mage with the last of her powers, with a price: They must use her dark magic to topple the treacherous queen of Skywrath."
		
		"Debut_Arcana_Venge_Feature_1_Title"				"Unlockable Alternate Styles"
		"Debut_Arcana_Venge_Feature_1_Desc"				"Complete the main quest in Act IV to unlock the first alternate style. Complete all main quests and all side quests in Crownfall to unlock the second alternate style."
		
		"Debut_Arcana_Venge_Feature_2_Title"				"New Model and Pedestal"
		"Debut_Arcana_Venge_Feature_2_Desc"				"Shendelzare has regained her wings, granting an all-new model with a full item set worthy of Skywrathian royalty, including a new pedestal and two unlockable alternate styles."
		
		"Debut_Arcana_Venge_Feature_3_Title"				"Custom Animations and Effects"
		"Debut_Arcana_Venge_Feature_3_Desc"				"Features a full set of all-new animations and ambient effects, including custom icons and effects for Magic Missile, Wave of Terror, Nether Swap, and a custom Vengeful Illusion effect."
		
		"Debut_Arcana_Venge_Feature_4_Title"				"Custom Hero Assets"
		"Debut_Arcana_Venge_Feature_4_Desc"				"Includes a new portrait, minimap icon and top-bar portrait, all-new effects for Attacks, Kills, Deaths, and Denies, plus an item icon and effects for Force Staff, and a custom icon for Aghanim's Scepter."
		
		"Debut_Arcana_Venge_Feature_5_Title"				"Arcana Voice Lines"
		"Debut_Arcana_Venge_Feature_5_Desc"				"With wings restored and an eye upon her rightful throne, Shendelzare has an all-new voice performance reflecting her corporeal form."
		
		"DOTA_Style_Vengeful_Spirit_Arcana_Style0"	"Sovereigns of Skywrath"
		"DOTA_Style_Vengeful_Spirit_Arcana_Style1"	"Servants of Scree'Auk"
		"DOTA_Style_Vengeful_Spirit_Arcana_Style2"	"Queen Imperia"

		// END Vengeful Spirit Arcana
		
		// ACT II COSMETIC STYLE STRINGS
		
		"DOTA_Style_Centaur_Crownfall_Belt_0"	"The Omexe Usurper"
		"DOTA_Style_Centaur_Crownfall_Belt_1"	"The Legend of the Lobby"

		"DOTA_Comic_Viewer_Hide_Thumbnails"		"Hide Thumbnails"

		"DOTA_Labs_Feedback"						"Send Feedback"
		"DOTA_Labs_Feedback_Header"					"Share Your Feedback"
		"DOTA_Labs_Feedback_Description"				"Please share with us any feedback you might have about your experiences with Dota Labs features."
		"DOTA_Labs_Feedback_Placeholder"				"Enter your feedback here..."
		"DOTA_Labs_Feedback_Submit"					"Submit Feedback"

		//////////////////////////////////////////////////////
		// CROWNFALL ACT III
		//////////////////////////////////////////////////////

		"DOTA_Crownfall_Token_Flame"					"Flame"
		"DOTA_Crownfall_Token_Frost"					"Frost"
		"DOTA_Crownfall_Token_Storm"					"Storm"
		"DOTA_Crownfall_Token_Tide"						"Tide"
		"DOTA_Crownfall_Token_Earth"					"Earth"
		"DOTA_Crownfall_Token_Nature"					"Nature"
		"DOTA_Crownfall_Token_Void"						"Void"
		"DOTA_Crownfall_Token_Blood"					"Blood"
		"DOTA_Crownfall_Token_Mystic"					"Mystic"
		"DOTA_Crownfall_Token_Armor"					"Armor"
		"DOTA_Crownfall_Token_Helmet"					"Helmet"
		"DOTA_Crownfall_Token_Shield"					"Shield"
		"DOTA_Crownfall_Token_Robe"						"Robe"
		"DOTA_Crownfall_Token_Cape"						"Cape"
		"DOTA_Crownfall_Token_Mask"						"Mask"
		"DOTA_Crownfall_Token_Fur"						"Fur"
		"DOTA_Crownfall_Token_Scale"					"Scale"
		"DOTA_Crownfall_Token_Minion"					"Minion"
		"DOTA_Crownfall_Token_Illusion"					"Illusion"
		"DOTA_Crownfall_Token_Ward"						"Ward"
		"DOTA_Crownfall_Token_Partner"					"Partner"
		"DOTA_Crownfall_Token_IcewrackScrap"			"Frozen Scrap"
		"DOTA_Crownfall_Token_Match3"					"Chess Piece"
		"DOTA_Crownfall_Token_DragonBoss"				"Dragon Head"
		
		"DOTA_Crownfall_OverworldMap_Act3_MainQuest"		"Main Quest, Icewrack"
		
		"DOTA_Crownfall_OverworldMap_Act4_MainQuest"		"Main Quest, Skywrath"
		"DOTA_Crownfall_OverworldMap_Act4_ShensQuest"		"Shen's Quest, Skywrath"
		"DOTA_Crownfall_OverworldMap_Act4_DragonusQuest"	"Dragonus' Quest, Skywrath"
		"DOTA_Crownfall_OverworldMap_Act4_KezsQuest"		"Kez's Quest, Skywrath"
		
		
		// -------------- START ENCOUNTERS -------------- 
		
		"DOTA_Crownfall_Encounter_Act3_TokenQuest_ClaimButton"	"Submit Tokens"

		// -------------- END ENCOUNTERS -------------- 
		
		// ACT III STYLE STRINGS
		
		"DOTA_Style_Void_Spirit_Ascetic_Guardian__Weapon_Alt_1"		"10th Anniversary"
		"DOTA_Style_Void_Spirit_Ascetic_Guardian__Weapon_Alt_0"		"Hidden Vector"

		"DOTA_Style_Void_Spirit_Ascetic_Guardian__Armor_Alt_1"		"10th Anniversary"
		"DOTA_Style_Void_Spirit_Ascetic_Guardian__Armor_Alt_0"		"Hidden Vector"

		"DOTA_Style_Void_Spirit_Ascetic_Guardian__Head_Alt_1"		"10th Anniversary"
		"DOTA_Style_Void_Spirit_Ascetic_Guardian__Head_Alt_0"		"Hidden Vector"


		"DOTA_FightingGame_WaitingOpponent"					"Waiting for Opponent"

		"DOTA_FightingGame_Error_Disconnected_Title"		"Disconnected"
		"DOTA_FightingGame_Error_Disconnected_TimedOut"		"Connection to opponent timed out."		
		"DOTA_FightingGame_Error_Disconnected_OpponentLeft"	"Your opponent has left."
		"DOTA_FightingGame_Error_Disconnected_Error"		"Connection Error."
		
		"DOTA_FightingGame_Error_InternalError"				"Internal error"
		"DOTA_FightingGame_Error_Success"					"Success"
		"DOTA_FightingGame_Error_TooBusy"					"Too many requests. Try again later."
		"DOTA_FightingGame_Error_Disabled"					"Temporarily Disabled. Try again later."
		"DOTA_FightingGame_Error_Timeout"					"Challenge timed out."
		"DOTA_FightingGame_Error_InvalidChallenge"			"Invalid challenge."
		"DOTA_FightingGame_Error_AlreadyHaveChallenge"		"Can only challenge one player at a time."
		"DOTA_FightingGame_Error_Unknown"					"Unknown error"
		
		"DOTA_FightingGame_FriendState_Menu"				"Main Menu"
		"DOTA_FightingGame_FriendState_InFight"				"Fighting"
		"DOTA_FightingGame_FriendState_LookingForFight"		"Looking for fight!"

		"DOTA_FightingGame_Style_Default"					"Default"
		"DOTA_FightingGame_Style_Custom"					"Custom <panel class=\"CustomStyleInfo\"></panel>"
		"DOTA_FightingGame_Style_Custom_Tooltip"			"Use equipped item loadout."

		"DOTA_FightingGame_Shendelzare"						"Shendelzare"

		"DOTA_FightingGame_Announcements_LeftHeroWins"		"{s:Left_Hero_Name}<br><b>Wins!</b>"
		"DOTA_FightingGame_Announcements_RightHeroWins"		"{s:Right_Hero_Name}<br><b>Wins!</b>"
		"DOTA_FightingGame_Announcements_Draw"				"Draw!"
		"DOTA_FightingGame_Announcements_Timeout"			"Time Out!"
		"DOTA_FightingGame_Announcements_VS"				"VS"
		"DOTA_FightingGame_HUD_RoundCounter"				"Round {d:round_number}"

		"DOTA_FightingGame_Block"							"Block"
		"DOTA_FightingGame_Dash"							"Dash"
		"DOTA_FightingGame_BackDash"						"Backdash"
		"DOTA_FightingGame_InstallRequirementHeader"		"With {s:move_name}:"

		"DOTA_FightingGame_Venge_Swap"						"Nether Swap"
		"DOTA_FightingGame_Venge_MagicMissile"				"Magic Missile"
		"DOTA_FightingGame_Venge_HeavyAttack"				"Soaring Fury"
		"DOTA_FightingGame_Venge_LightAttack"				"Fallen Queen"

		"DOTA_FightingGame_Tusk_WalrusPunch"				"Walrus Punch"
		"DOTA_FightingGame_Tusk_IceShards"					"Peng Pal"
		"DOTA_FightingGame_Tusk_HeavyAttack"				"Ice Pick"
		"DOTA_FightingGame_Tusk_LightAttack"				"Frozen Fist"

		"DOTA_FightingGame_Marci_Unleash"					"Unleash"
		"DOTA_FightingGame_Marci_DashStrike"				"Elated Elbow"
		"DOTA_FightingGame_Marci_UnleashDashStrike"			"Elated Elbow"
		"DOTA_FightingGame_Marci_HeavyAttack"				"Courteous Kick"
		"DOTA_FightingGame_Marci_UnleashHeavyAttack"		"Courteous Kick"
		"DOTA_FightingGame_Marci_LightAttack"				"Pleasant Punch"
		"DOTA_FightingGame_Marci_UnleashLightAttack"		"Pleasant Punch"

		"DOTA_FightingGame_DawnBreaker_Luminosity"			"Luminosity"
		"DOTA_FightingGame_DawnBreaker_Starbreaker"			"Starbreaker"
		"DOTA_FightingGame_DawnBreaker_HeavyAttack"			"Whomping Whammer"
		"DOTA_FightingGame_DawnBreaker_LightAttack"			"High Hilt"

		"DOTA_FightingGame_Bristleback_Quillspray"			"Qullspray"
		"DOTA_FightingGame_Bristleback_NasalGoo"			"Nasal Goo"
		"DOTA_FightingGame_Bristleback_HeavyAttack"			"Bone Basher"
		"DOTA_FightingGame_Bristleback_LightAttack"			"Good Scrapper"

		"DOTA_FightingGame_MovelistTitle"					"Movelist For<br><b>{s:hero_name}</b>"
		"DOTA_FightingGame_Movelist_Input"					"Input"
		"DOTA_FightingGame_Movelist_Startup"				"Startup"
		"DOTA_FightingGame_Movelist_OnBlock"				"On Block"
		"DOTA_FightingGame_Movelist_OnHit"					"On Hit"
		"DOTA_FightingGame_Movelist_Damage"					"Damage"
		"DOTA_FightingGame_HUD_Pause"						"Pause / Movelist"
		"DOTA_FightingGame_HUD_UnPause"						"UnPause"


		"DOTA_FightingGame_HUD_FirstBloodPoints"			"+{d:first_blood_points}pts"
		"DOTA_FightingGame_HUD_FirstBloodLabel"				"First Blood"
		"DOTA_FightingGame_HUD_CounterHitPoints"			"+{d:counter_hit_points}pts"
		"DOTA_FightingGame_HUD_CounterHitLabel"				"Counter Hit"
		"DOTA_FightingGame_HUD_PunishCounterPoints"			"+{d:punish_points}pts"
		"DOTA_FightingGame_HUD_PunishCounterLabel"			"Punish Counter"
		"DOTA_FightingGame_HUD_PTS_Label"					"pts"
		"DOTA_FightingGame_HUD_P1ComboCounter"				"{d:player_1_combo_counter}"
		"DOTA_FightingGame_HUD_P2ComboCounter"				"{d:player_2_combo_counter}"
		"DOTA_FightingGame_HUD_ComboCounterHits"			"Hits"

		"DOTA_FightingGame_HUD_Score"						"Score"
		"DOTA_FightingGame_HUD_Time"						"Time"
		"DOTA_FightingGame_HUD_Health"						"Health"
		"DOTA_FightingGame_HUD_SpecialMoveFinish"			"Stylish Finishes"
		"DDOTA_FightingGame_HUD_Subtotal"					"Subtotal"
		"DOTA_FightingGame_HUD_Total"						"Total"

		"DOTA_FightingGame_Menu_Title"					"For petty slights, epic fights, or bragging rights — settle it all in the bloody hall of the Severed Head"
		"DOTA_FightingGame_Menu_ChallengeText"			"Challenge your friends to a fight!"
		"DOTA_FightingGame_Menu_Challenge"				"Challenge"
		"DOTA_FightingGame_Menu_Challenging"			"Challenging {g:dota_persona:challenge_recipient_account_id} to a fight..."
		"DOTA_FightingGame_Menu_NoPeers"				"No Peers Available"
		"DOTA_FightingGame_Menu_MyHighScore"			"My High Score"
		"DOTA_FightingGame_Menu_Fight"					 "FIGHT!"
		"DOTA_FightingGame_Menu_LocalMultiplayer"		"Local Multiplayer"
		"DOTA_FightingGame_Menu_StyleSelect"			"Select a style"
		"DOTA_FightingGame_Menu_ChooseYourFighter"		"Choose Your Fighter"
		"DOTA_FightingGame_Menu_ConfirmHero"			"Confirm Hero"
		"DOTA_FightingGame_Menu_ConfirmStyle"			"Confirm Style"
		"DOTA_FightingGame_Menu_Quit"					"Quit"
		"DOTA_FightingGame_Menu_StoryMode"				"Story mode"
		"DOTA_FightingGame_Menu_Multiplayer"			"Multiplayer"
		"DOTA_FightingGame_Menu_Controls"				"Controls"
		"DOTA_FightingGame_Menu_Controls_Text"			"Movement - W A S D\nAttack - SPACE\nSpecial - ALT\nControllers - SUPPORTED"
		"DOTA_FightingGame_Menu_Rewards"				"Rewards"
		"DOTA_FightingGame_Arcade_RemainingCredits"		"TIME TO PICK A FIGHT..."
		"DOTA_FightingGame_Arcade_NextOpponent"			"Next Opponent"
		"DOTA_FightingGame_Arcade_Quit"					"Quit"
		"DOTA_FightingGame_Arcade_Continue"				"Continue"
		"DOTA_FightingGame_Arcade_GameOver"				"Game Over"
		"DOTA_FightingGame_Arcade_AcceptLoss"			"Accept Loss"
		"DOTA_FightingGame_Arcade_Victory"				"Victory"
		"DOTA_FightingGame_Arcade_FinalScore"			"Final Score"
		"DOTA_FightingGame_Arcade_Rewards"				"Rewards"
		"DOTA_FightingGame_Arcade_AcceptVictory"		"Accept Victory"
		"DOTA_FightingGame_Arcade_NewHighScore"			"New High Score!"
		"DOTA_FightingGame_Arcade_Credits"				"Credits: {d:remaining_credits}"

		"DOTA_FightingGame_Online_Quit"					"Quit"
		"DOTA_FightingGame_Online_Rematch"				"Rematch"
		
		// Act 3 encounter names and descriptions

		"DOTA_CrownfallAct3_EncounterName_StoryRecap"	"The Story So Far..."
		"DOTA_CrownfallAct3_EncounterDesc_StoryRecap"	"New around here? Don't worry, we can catch you up quick."
		
		"DOTA_CrownfallAct3_EncounterName_TokenTrader"	"Token Trader & Scrap Merchant"
		"DOTA_CrownfallAct3_EncounterDesc_TokenTrader"	"Trades are a snap! We buy your scrap!"
		
		"DOTA_Crownfall_EncounterName_ChooseHeroAct3"		"A Hero's Ransom"
		"DOTA_Crownfall_EncounterDesc_ChooseHeroAct3"		"An enterprising young entrepreneur has an exciting business opportunity for our heroes."
		
		"DOTA_Crownfall_EncounterName_DragonHoard"			"The Library of Gorod"
		"DOTA_Crownfall_EncounterDesc_DragonHoard"			"Rare manuscripts, ancient texts, scientific works, and historical documents from around the realms. Donations welcome."

		"DOTA_Crownfall_EncounterName_Match3"			"Dragon Chess"
		"DOTA_Crownfall_EncounterDesc_Match3"			"The Eldwurm Order's test of strategy and skill."

		"DOTA_Crownfall_EncounterName_FightingGame"		"Sleet Fighter II: Immortal Combat"
		"DOTA_Crownfall_EncounterDesc_FightingGame"		"Get ready for the tavern brawl to end all tavern brawls."

		"DOTA_Crownfall_EncounterName_ActThreebeard"		"A Mysterious House"
		"DOTA_Crownfall_EncounterDesc_ActThreebeard"		"What dangers lurk in its depths... and what— okay, it's just Threebeard."

		"DOTA_Crownfall_EncounterName_StrangeVendorIcewrack"		"Strange Vendor"
		"DOTA_Crownfall_EncounterDesc_StrangeVendorIcewrack"		"A lumbering form approaches out of the howling dark."

		"DOTA_Crownfall_EncounterName_FinalShmup"		"A Dance (to the Death) With Dragons (One)"
		"DOTA_Crownfall_EncounterDesc_FinalShmup"		"A perfect mountaintop location for all your dragon-fighting needs. Great views of the harbor."

		"DOTA_Match3_HowToPlay"							"<b>MAKE MATCHES</b><br>Drag a gem to swap it with its neighbor. Make matches of THREE of the same color gems to clear those gems. Make matches of FOUR gems in a row to create special ability gems. Matches of FIVE OR MORE gems will create even more powerful ability gems.<br><br><b>ACTIVATE ABILITIES</b><br>Match ability gems with other gems of the same color in order to trigger their abilities.<br><br><b>ENEMY ATTACKS</b><br>Enemies attack you and use their own special abilities on a timer. The game is over if you ever lose all of your health.<br><br><b>DEFEAT YOUR ENEMIES</b><br>Every gem matched does ONE POINT OF DAMAGE to your opponent. Special abilities do extra damage. Defeat all of the enemies in order to beat the game."
		"DOTA_Match3_HeroAbilityType_Super"				"Match 4"
		"DOTA_Match3_HeroAbilityType_Ultra"				"Match 5+"
		"DOTA_Match3_ViewAbilities"						"View Abilities"
		"DOTA_Match3_BossBattle"						"Boss Battle"
		"DOTA_Match3_HelpTitle"							"Dragon Chess Abilities"

		"DOTA_Match3_Paused"							"Game Paused"
		"DOTA_Match3_Resume"							"Resume"
		"DOTA_Match3_LeaveGame"							"Leave Game"
		"DOTA_Match3_PlayAgain"							"Play Again"
		"DOTA_Match3_Pause"								"Pause / View abilities"

		"DOTA_Match3_Win_Title"							"You Win!"
		"DOTA_Match3_Loss_Title"						"Game Over"
		"DOTA_Match3_FinalScore"						"Final Score: <span class=\"ScoreValue\">{d:current_score}</span>"
		"DOTA_Match3_CheatWarning"						"Cheat Detected.\nThis score is not eligible for leaderboards or rewards."

		"DOTA_Match3_Countdown_Go"							"Go!"

		"DOTA_Match3_OutOfMoves"						"Out of Moves"
		"DOTA_Match3_OutOfMoves_Desc"					"Shuffling the board"

		"DOTA_Match3_Status_Stunned_Desc"				"Unable to make swaps."
		"DOTA_Match3_Status_Silenced_Desc"				"Unable to match ability gems."

		"DOTA_Match3_ScoreEvent_Match"					"Match"
		"DOTA_Match3_ScoreEvent_BigMatch"				"{d:piece_count}-Match"
		"DOTA_Match3_ScoreEvent_OpponentDefeated"		"Defeated"

		"DOTA_Match3_OpponentAbility_HealingSalve"			"Healing Salve"
		"DOTA_Match3_OpponentAbility_HealingSalve_Desc"		"How refreshing!"

		"DOTA_Match3_Stage_1_1"									"Stage 1-1"
		"DOTA_Match3_Opponent_DireMeleeCreep"					"The Berzerker Pawn"
		"DOTA_Match3_Stage_1_2"									"Stage 1-2"
		"DOTA_Match3_Opponent_RadiantRangedCreep"				"The Forest Sentinel"
		"DOTA_Match3_Stage_1_3"									"Stage 1-3"
		"DOTA_Match3_Opponent_ChaosKnight"						"The Chaos Knight"
		"DOTA_Match3_Opponent_ChaosKnight_Flavor"				"Shrewd | Strategic | Evil"

		"DOTA_Match3_Stage_2_1"									"Stage 2-1"
		"DOTA_Match3_Opponent_WarpineRaider"					"The Shield Druid"
		"DOTA_Match3_Stage_2_2"									"Stage 2-2"
		"DOTA_Match3_Opponent_AlphaWolf"						"The Wolf Scout"
		"DOTA_Match3_Stage_2_3"									"Stage 2-3"
		"DOTA_Match3_Opponent_AngryIcicle"						"The Frost Bishop"
		"DOTA_Match3_Opponent_AngryIcicle_Flavor"				"Tactical Genius | Devious | Very Evil"

		"DOTA_Match3_Stage_3_1"									"Stage 3-1"
		"DOTA_Match3_Opponent_AncientIceShaman"					"The Rook Guardian"
		"DOTA_Match3_Stage_3_2"									"Stage 3-2"
		"DOTA_Match3_Opponent_AncientFrostbittenGolem"			"The Praetorian Protector"
		"DOTA_Match3_Stage_3_3"									"Stage 3-3"
		"DOTA_Match3_Opponent_IceRanger"						"The Assassin Queen"
		"DOTA_Match3_Opponent_IceRanger_Flavor"					"Ruthless | Cunning | Visionary Strategist | Incredibly Evil"		

		"DOTA_Match3_Stage_FinalBoss"							"Final Battle"
		"DOTA_Match3_Opponent_FrostDragon"						"The Dragon King"
		"DOTA_Match3_Opponent_FrostDragon_Flavor"				"Chessmaster of Chessmasters | Strategic Mastermind | Unbelievably Evil"

		"DOTA_Match3_Stage_Interlude"							"A Friendly Visitor"
		"DOTA_Match3_Opponent_HealingPuppy"						"The Winter Cleric"

		"DOTA_Match3_Ability_WinterWyvern_SplinterBlast"	"Fires ice splinters. The first ice splinter does damage to the opponent, and the others destroy random pieces on the board."
		"DOTA_Match3_Ability_WinterWyvern_ColdEmbrace"		"Places the player into a cold embrace, healing over time. While healing, the player is immune to physical damage."
		"DOTA_Match3_Ability_WinterWyvern_ColdEmbrace_Buff"	"Healing"

		"DOTA_Match3_Ability_VengefulSpirit_MagicMissile"	"Fires a magic missile towards the opponent, damaging and stunning them."
		"DOTA_Match3_Ability_VengefulSpirit_NetherSwap"		"Swaps all pieces of a random different hero into Vengeful Spirit pieces."

		"DOTA_Match3_Ability_Broodmother_SpawnSpiderlings"		"Converts random other pieces on the board to Broodmother pieces."
		"DOTA_Match3_Ability_Broodmother_SpinWeb"				"Places a web on the board. All pieces within that web can be dragged freely to make matches while the web remains."
		"DOTA_Match3_Ability_Broodmother_InsatiableHunger"		"Buffs the player causing them to lifesteal off of all matches."
		"DOTA_Match3_Ability_Broodmother_InsatiableHunger_Buff"	"Lifestealing off of all attacks."

		"DOTA_Match3_Ability_Lina_DragonSlave"				"Sends a wave of fire towards the opponent, destroying all pieces in its path and damaging the opponent."
		"DOTA_Match3_Ability_Lina_LightStrikeArray"			"Destroys all pieces in a large radius, and damages and stuns the opponent."

		"DOTA_Match3_Ability_CrystalMaiden_CrystalNova"		"Destroys all adjacent pieces, damages and slows the opponent."
		"DOTA_Match3_Ability_CrystalMaiden_FreezingField"	"Summons a field of ice shards which rain down and destroy random nearby pieces."

		"DOTA_Match3_Ability_Lich_FrostNova"				"Destroys all adjacent pieces, damages and slows the opponent."
		"DOTA_Match3_Ability_Lich_ChainFrost"				"Summons a ball of ice that careens around the board destroying pieces and damaging the opponent."

		"DOTA_Match3_OpponentAction_BasicAttack"		"Basic Attack"
		"DOTA_Match3_OpponentAction_BasicAttack_Desc"	"Deals between ${min_damage} and ${max_damage} damage."
		"DOTA_Match3_OpponentAction_CritAttack"			"A critical attack that does bonus damage."
		"DOTA_Match3_OpponentAction_HealingSalve"		"Heals the player over a duration."
		"DOTA_Match3_OpponentAction_ChaosBolt"			"Throws a mysterious bolt of energy that damages and stuns."
		"DOTA_Match3_OpponentAction_ChaosStrike"		"A critical attack that does bonus damage and lifesteals."
		"DOTA_Match3_OpponentAction_ColdFeet"			"Does damage over time for ${debuff_duration} seconds. If the player does ${match_count} matches before the time runs out, it is dispelled. If not, the player is stunned."
		"DOTA_Match3_OpponentAction_IceBlast"			"Does damage over time and prevents all healing."
		"DOTA_Match3_OpponentAction_IcefireBomb"		"Does damage over time."
		"DOTA_Match3_OpponentAction_ButtSlam"			"Body Slam"
		"DOTA_Match3_OpponentAction_ButtSlam_Desc"		"Does damage and shakes all pieces on the board."
		"DOTA_Match3_OpponentAction_Hypothermia"		"Does damage and applies a stacking debuff that reduces all healing received."
		"DOTA_Match3_OpponentAction_Gust"				"Silences the player, preventing matches from triggering special abilities."
		"DOTA_Match3_OpponentAction_BlackKingBar"		"Becomes immune to spells and magical damage."
		"DOTA_Match3_OpponentAction_FrostAttack"		"Does damage and slows the player, causing pieces to move slower."

		"DOTA_Match3_OpponentAction_ColdFeet_DebuffDesc"	"Make matches or be stunned."
		"DOTA_Match3_OpponentAction_IceBlast_DebuffDesc"	"Taking damage over time and unable to heal."
		"DOTA_Match3_OpponentAction_Hypothermia_DebuffDesc"	"Reduced healing."
		"DOTA_Match3_OpponentAction_IcefireBomb_DebuffDesc"	"Taking damage over time."
		"DOTA_Match3_OpponentAction_BlackKingBar_BuffDesc"	"Magic immune."
		"DOTA_Match3_OpponentAction_FrostAttack_DebuffDesc"	"Pieces move slower."

		"DOTA_Match3_AbilityValueFormat"					"{s:name}: <span class=\"GameplayVariable\">{s:value}</span>"
		"DOTA_Match3_AbilityValue_Radius"					"Radius"
		"DOTA_Match3_AbilityValue_Duration"					"Duration"
		"DOTA_Match3_AbilityValue_Heal"						"Heal"
		"DOTA_Match3_AbilityValue_Damage"					"Damage"
		"DOTA_Match3_AbilityValue_ImpactDamage"				"Impact Damage"
		"DOTA_Match3_AbilityValue_DamageOverTime"			"Damage Over Time"
		"DOTA_Match3_AbilityValue_StunDuration"				"Stun Duration"
		"DOTA_Match3_AbilityValue_SplinterCount"			"Splinters"
		"DOTA_Match3_AbilityValue_Spiders"					"Pieces"
		"DOTA_Match3_AbilityValue_SlowDuration"				"Slow Duration"
		"DOTA_Match3_AbilityValue_SlowPercentage"			"Slow Percentage"
		"DOTA_Match3_AbilityValue_IceShards"				"Ice Shards"
		"DOTA_Match3_AbilityValue_LifestealPercentage"		"Lifesteal Percentage"
		"DOTA_Match3_AbilityValue_Bounces"					"Bounces"
		"DOTA_Match3_AbilityValue_CritPercentage"			"Crit Percentage"
		"DOTA_Match3_AbilityValue_DebuffDuration"			"Debuff Duration"
		"DOTA_Match3_AbilityValue_MatchCount"				"Match Count"
		"DOTA_Match3_AbilityValue_HealReductionPercentage"	"Heal Reduction Percentage"

		"DOTA_TalentContent_Update_Email"								"Talent Bundle Submission Update"
		"DOTA_TalentContent_Approved"									"Your bundle submission has been approved! It will be live in the client when the compendium releases."
		"DOTA_TalentContent_PartialApproved"								"Your bundle submission has issues that prevent a full bundle being approved for your fans. See the below issues that were found during review. You may resubmit your bundle and view full content guidelines at <a href=\"https://dota2.com/proregistration/talent/\">https://dota2.com/proregistration/talent/</a>. The deadline for submissions is July 21st at 11:00AM PST.<br>"
		"DOTA_TalentContent_RejectReason_PhotoBadAlpha"					"Background on your photo is not completely transparent and cannot be shipped"
		"DOTA_TalentContent_RejectReason_PhotoBadCrop"					"Your photo should be a cropped headshot. See guidelines at https://www.dota2.com/portraitguidelines"
		"DOTA_TalentContent_RejectReason_PhotoBadQuality"				"Your photo does not adhere to the quality guidelines, which are available at https://www.dota2.com/portraitguidelines"
		"DOTA_TalentContent_RejectReason_PhotoExtraElements"			"Your photo contains extra elements that have been edited in"
		"DOTA_TalentContent_RejectReason_PhotoAI"						"Your photo was made or edited using Generative AI"
		"DOTA_TalentContent_RejectReason_AutoBadAlpha"					"Your autograph background is not completely transparent and cannot be shipped"
		"DOTA_TalentContent_RejectReason_AutoBadQuality"				"Your autograph does not adhere to the quality guidelines, which are available at https://www.dota2.com/autographguidelines"
		"DOTA_TalentContent_RejectReason_AutoAI"						"Your autograph was made using Generative AI"
		"DOTA_TalentContent_RejectReason_VoiceNotTalent"				"The voice used for Voiceline {d:voiceline_number} is not in your own voice"
		"DOTA_TalentContent_RejectReason_VoiceLanguage"					"Voiceline {d:voiceline_number} must be in your native language, your casting language, or in English"
		"DOTA_TalentContent_RejectReason_VoiceAdvertisement"			"Voiceline {d:voiceline_number} contains advertisements or sponsorships that have legal restriction on their use"
		"DOTA_TalentContent_RejectReason_VoiceDerogatory"				"Voiceline {d:voiceline_number} contains derogatory or offensive content"
		"DOTA_TalentContent_RejectReason_VoiceSexual"					"Voiceline {d:voiceline_number} is overtly sexual"
		"DOTA_TalentContent_RejectReason_VoiceCopyright"				"Voiceline {d:voiceline_number} contains copyrighted content"
		"DOTA_TalentContent_RejectReason_VoiceMusic"					"Voiceline {d:voiceline_number} contains background music"
		"DOTA_TalentContent_RejectReason_VoiceLoud"						"Voiceline {d:voiceline_number} contains screaming, yelling, or other audio that is too loud"
		"DOTA_TalentContent_RejectReason_VoiceDotaSounds"				"Voiceline {d:voiceline_number} contains Dota 2 sounds"
		"DOTA_TalentContent_RejectReason_VoiceBadFormat"				"Voiceline {d:voiceline_number} is not a proper WAV file that can be played"
		"DOTA_TalentContent_RejectReason_VoiceDistortion"				"Voiceline {d:voiceline_number} contains artifacts such as pops or distortion"
		"DOTA_TalentContent_RejectReason_VoiceQuality"					"The audio quality for Voiceline {d:voiceline_number} is too low quality"
		"DOTA_TalentContent_RejectReason_VoiceQuiet"					"Voiceline {d:voiceline_number} is too quiet"
		"DOTA_TalentContent_RejectReason_VoiceLength"					"Voiceline {d:voiceline_number} is too long"
		"DOTA_TalentContent_RejectReason_VoiceAbrasive"					"Voiceline {d:voiceline_number} is too abrasive or obnoxious"
		"DOTA_TalentContent_RejectReason_VoiceAI"						"Voiceline {d:voiceline_number} was made using Generative AI"
		"DOTA_TalentContent_Approval_Photo"								"Your photo has been approved"
		"DOTA_TalentContent_Approval_Auto"								"Your autograph has been approved"
		"DOTA_TalentContent_Approval_Voice"								"Voiceline {d:voiceline_number} has been approved"

		// TI13 Compendium
		"DOTA_Compendium2024_BGTitle_GroupStage"				"<span class='RoadToLabel'>Road To</span><br><span class='TheInternationalLabel'>The International</span>"
		"DOTA_Compendium2024_Purchase"							"Purchase the 2024 Compendium"
		"DOTA_Compendium2024_Activate"							"Activate the 2024 Compendium"
		"DOTA_Compendium2024_PrizePoolContribution"				"25% of all sales contribute to the prize pool for The International 2024."
		"DOTA_Compendium2024_Preview"							"Preview"
		"DOTA_Compendium2024_LearnMore"							"Learn More"
		"DOTA_Compendium2024_Welcome"							"Welcome to the International 2024"
		"DOTA_Compendium2024_Compendium"						"Compendium"
		"DOTA_Compendium2024_ThisYearsRewards_Title"			"This Year's Rewards"
		"DOTA_Compendium2024_ThisYearsRewards_Desc"				"Every reward this year is directly tied to The International 2024 and the teams and players participating in it.<br><br>Earn player stickers, team stickers, International loading screens, team loading screens, and much more."

		"DOTA_Compendium2024_TournamentFinishedCell_Summary"			"Claim rewards, buy talent sticker bundles and supporters clubs packs."

		"DOTA_Compendium2024_WelcomePopup_FantasyRollTokens"			"Fantasy Roll Tokens"
		"DOTA_Compendium2024_WelcomePopup_FantasyRollTokensTooltip"		"10 available for immediate use. Additional will be unlocked for Playoffs and The International."
		"DOTA_Compendium2024_WelcomePopup_BingoTokens"					"Bingo Tokens"
		"DOTA_Compendium2024_WelcomePopup_BingoTokensTooltip"			"15 available for immediate use. Additional will be unlocked for Playoffs and The International."
		
		"DOTA_Compendium2024_RewardLevel"						"Reward Level"
		"DOTA_Compendium2024_RewardsHelp_MainTitle"							"Compendium Rewards"
		"DOTA_Compendium2024_RewardsHelp_Types_Title"						"Reward Types"
		"DOTA_Compendium2024_RewardsHelp_Types_Desc"						"Each Reward type has its own progress meter. When the meter fills, you can claim that reward.\n\nSome meters can be refilled as many times as you want, while others can only be refilled a certain number of times."
		"DOTA_Compendium2024_RewardsHelp_Levels_Title"						"Compendium Levels"
		"DOTA_Compendium2024_RewardsHelp_Levels_Desc"						"Earn Compendium Levels by participating in Compendium activities, or purchasing Level Packs.\n\nApply levels to increase the progress meters of ALL reward types."
		"DOTA_Compendium2024_RewardsHelp_Boosters_Title"					"Boosters"
		"DOTA_Compendium2024_RewardsHelp_Boosters_Desc"						"Level Packs also include a number of Boosters. Boosters are like Compendium Levels, but can be used to increase a single specific reward.\n\nApplying a booster to any reward also advances progress on the Collector's Aegis."
		
		"DOTA_International2024_Rewards_ApplyLevels"					"Apply Levels"
		"DOTA_International2024_Rewards_ApplyLevels_Tooltip" 			"Apply your earned Compendium Levels to ALL rewards"		
		"DOTA_International2024_Rewards_ApplyBoosters"					"Apply Boosters"
		"DOTA_International2024_Rewards_ApplyBoosters_Tooltip"			"Apply a Compendium Booster to ONE reward of your choice"
		"DOTA_International2024_Rewards_Title" 							"Compendium Rewards"
		"DOTA_International2024_Rewards_Introduction"					"The Compendium is your one-stop shop of event-related activities, challenges, and all of this year's event-focused rewards."
		"DOTA_International2024_Rewards_Description"					"Complete challenges or purchase levels to earn progress towards each offering. Once an item hits max level, you can claim that prize. Boosters gained from level bundles can also be used to advance any reward you choose."
		"DOTA_International2024_Rewards_Description_Tooltip" 			"Complete challenges or purchase levels to earn progress across every reward. Once an item hits max level, you can claim that prize. Boosters gained from level bundles can also be used to advance the level of one reward of your choosing. Any booster that you use also automatically advances the levels earned towards The International 2024 Collector's Aegis."
		"DOTA_International2024_Rewards_Infinity_Tooltip" 				"There is no limit on how many of this reward you can earn"
		"DOTA_International2024_Rewards_HUDReward_Title"				"The International 2024 HUD"
		"DOTA_International2024_Rewards_HUDReward_Desc"					"Equip a Custom HUD based on this year's Stained Glass theme"
		"DOTA_International2024_Rewards_ChatLineReward_Title"			"Permanent Legacy Chat Wheel Lines"
		"DOTA_International2024_Rewards_ChatLineReward_Desc"			"Sound off with these 5 iconic voice lines from around the world"
		"DOTA_International2024_Rewards_PurchaseLevels"					"Purchase Levels"
		"DOTA_International2024_Rewards_ChatWheelReward_Tooltip" 		"Rewards one random permanent chat wheel line from a group of 25."
		"DOTA_International2024_Rewards_TPFX1_Title"					"International 2024 Teleport FX"
		"DOTA_International2024_Rewards_TPFX1_Desc"						"Level 3 Teleport FX includes the logo of your featured team from the Supporter's Club."
		"DOTA_International2024_Rewards_CenterBooster_Tip"         		"The <b>Collector's Aegis</b> will gain a free level when you apply your Booster to any of the other rewards!"
		"DOTA_International2024_Rewards_ClaimMultiple"         			"Claim x{d:claim_count}"

		"DOTA_International2024_Predictions_Description"				"Predict which teams will win each series, review predictions after each phase, earn Compendium Points based on how accurate your predictions were."
		"DOTA_International2024_Predictions_SeedingDecider"				"Seeding Decider"
		"DOTA_International2024_Predictions_GroupA_Dates"				"Group A - Sep 4/5"
		"DOTA_International2024_Predictions_GroupB_Dates"				"Group B - Sep 4/5"
		"DOTA_International2024_Predictions_GroupC_Dates"				"Group C - Sep 4/5"
		"DOTA_International2024_Predictions_GroupD_Dates"				"Group D - Sep 4/5"
		"DOTA_International2024_Predictions_LowerBracket"				"Lower Bracket"

		"DOTA_International2024_Predictions_Date_Sep6"					"Sep 6"
		"DOTA_International2024_Predictions_Date_Sep7"					"Sep 7"
		"DOTA_International2024_Predictions_Date_Sep8"					"Sep 8"
		"DOTA_International2024_Predictions_Date_Sep9"					"Sep 9"
		"DOTA_International2024_Predictions_Date_Sep10"					"Sep 10"
		"DOTA_International2024_Predictions_Date_Sep13"					"Sep 13"
		"DOTA_International2024_Predictions_Date_Sep14"					"Sep 14"
		"DOTA_International2024_Predictions_Date_Sep15"					"Sep 15"

		"DOTA_Compendium2024_AegisReplica_TooltipDescription"			"<b>Collector's Aegis</b><br><font color='#B0BCC2'>Claim a 1/5th-scale replica of the Aegis of Champions.</font>"
		"DOTA_Compendium2024_TPFX_TooltipDescription"					"<b>Teleport FX</b><br><font color='#B0BCC2'>Level 3 Teleport FX includes the logo of your featured team from the Supporter's Club.</font>"
		"DOTA_Compendium2024_ChatLine_TooltipDescription"				"<b>Permanent Legacy Chat Wheel Lines</b><br><font color='#B0BCC2'>Sound off with these 5 iconic voice lines from around the world.</font>"
		"DOTA_Compendium2024_HUD_TooltipDescription"					"<b>HUD Skin</b><br><font color='#B0BCC2'>A custom HUD to celebrate this year's Carnival theme.</font>"
		"DOTA_Compendium2024_Fantasy_TooltipDescription"				"<b>Fantasy Crafting Re-rolls</b><br><font color='#B0BCC2'>Helps you improve your fantasy stats to earn more Compendium points.</font>"
		"DOTA_Compendium2024_Bingo_TooltipDescription"					"<b>Bingo Tokens</b><br><font color='#B0BCC2'>Helps you fast track your Bingo card to earn more Compendium points.</font>"
		"DOTA_Compendium2024_VersusScreen_TooltipDescription"			"<b>Versus Screen</b><br><font color='#B0BCC2'>A custom Versus Screen to feature your effigies.</font>"
		"DOTA_Compendium2024_TeamSticker_TooltipDescription"			"<b>Team logo sticker capsule</b><br><font color='#B0BCC2'>A random team logo sticker from The International 2024.</font>"
		"DOTA_Compendium2024_PlayerSticker_TooltipDescription"			"<b>Player sticker capsule</b><br><font color='#B0BCC2'>A random autographed player sticker from The International 2024.</font>"
		"DOTA_Compendium2024_ChatWheelReward_Tooltip" 					"<b>Permanent chat wheel line</b><br><font color='#B0BCC2'>A random permanent chat wheel line from a group of 25.</font>"
		"DOTA_Compendium2024_EffigyBlock_Tooltip" 						"<b>Effigy Block</b><br><font color='#B0BCC2'>An Effigy block to create a statue of your favorite heroes.</font>"
		"DOTA_Compendium2024_TeamLoadingScreen_Tooltip" 				"<b>Team Loading Screens</b><br><font color='#B0BCC2'>A random loading screen from a team competing at this year's International.</font>"
		"DOTA_Compendium2024_CompendiumLoadingScreen_Tooltip" 			"<b>The International 2024 Loading Screens</b><br><font color='#B0BCC2'>A random International 2024 themed loading screen.</font>"

		"DOTA_Compendium2024_FantasyBingo_TooltipDescription"			"<b>Fantasy & Bingo Tokens</b><br><font color='#B0BCC2'>Craft your fantasy stats and fast track your Bingo card to earn more Compendium points.</font>"

		"DOTA_Compendium2024_Welcome_Title"						"Welcome to the Compendium"
		"DOTA_Compendium2024_Welcome_Desc"						"You'll unlock further rewards as you complete Compendium challenges, but here's a little something to get you started."
		"DOTA_Compendium2024_Welcome_Claim"						"Claim Welcome Gifts"
		"DOTA_Compendium2024_Welcome_Claiming"					"Claiming..."
		"DOTA_Compendium2024_Welcome_ClaimFailed"				"Failed to claim your welcome gifts. Please try again later. Error code {d:error_code}."
		"DOTA_Compendium2024_Welcome_Quests_Title"				"Road To TI Challenge"
		"DOTA_Compendium2024_Standard"							"Standard"
		"DOTA_Compendium2024_Upgraded"							"Upgraded"
		"DOTA_Compendium2024_Includes"							"Includes"
		"DOTA_Compendium2024_ApplyAsLevels"	"You already own this Compendium. Would you like to use this to add <b>%s1 Compendium Levels</b> and <b>%s2 Compendium Boosters</b> instead?"
		"DOTA_Compendium2024_Play"								"Play"
		"DOTA_Compendium2024_Participate"						"Participate"
		"DOTA_Compendium2024_TheEvent"							"The Event"
		"DOTA_Compendium2024_Pubstomps"							"Pubstomps"
		"DOTA_Compendium2024_SupportersClub_Subtitle"			"Join a team's Supporters Club to permanently obtain emoticons, sprays, chat wheel lines, and loading screens from your favorite teams."
		"DOTA_Compendium2024_SupportersClub_Description"		"50% of the revenue goes towards your supported team. Supporters Club content is available for purchase until {t:s:t:tour_end_time}."
		"DOTA_International2024_GroupStage"						"Group Stage"
		"DOTA_International2024_GroupStage_Dates"				"Sep 4 - 5"
		"DOTA_International2024_GroupStage_Location"			"Online"
		"DOTA_International2024_Playoffs"						"Playoffs"
		"DOTA_International2024_Playoffs_Dates"					"Sep 6 - 10"
		"DOTA_International2024_Playoffs_Location"				"Online"
		"DOTA_International2024_RoadToTI"						"Road to The International"
		"DOTA_International2024_RoadToTI_Dates"					"Sep 4 - 10"
		"DOTA_International2024_RoadToTI_Location"				"Copenhagen"
		"DOTA_International2024_MainEvent"						"The International"
		"DOTA_International2024_MainEvent_Dates"				"Sep 13 - 15"
		"DOTA_International2024_MainEvent_Location"				"Royal Arena"
		"DOTA_International2024_Talent_Desc"		"Support your favorite talent by purchasing bundles containing stickers, voicelines, and autographs. 50% of all purchases goes directly to the talent."

		"DOTA_International2024_TalentBundle_Title"		"Support <span class=\"TalentName\">{s:talent_name}</span> by purchasing Sticker Bundles."
		"DOTA_International2024_TalentBundle_Desc"		"50% of all sales goes directly to the talent."
		"DOTA_International2024_TalentBundle_NoBundles"		"No Bundles Available"
		"DOTA_International2024_TalentBundle_Purchase"		"Purchase {g:dota_item_price:bundle_item_def}"
		"DOTA_International2024_TalentBundle_Sticker"		"{s:sticker_quality} Sticker"
		"DOTA_International2024_TalentBundle_ChatWheel"		"Permanent Chat Wheel"
		"DOTA_International2024_TalentBundle_Autograph"		"Autograph Rune"
		"DOTA_International2024_TalentBundle_Tier1"			"Standard"
		"DOTA_International2024_TalentBundle_Tier2"			"Glitter"
		"DOTA_International2024_TalentBundle_Tier3"			"Holo"
		"DOTA_International2024_TalentBundle_Tier4"			"Gold"
		"DOTA_International2024_TalentBundle_ConsumeTitle"	"Activate Now?"
		"DOTA_International2024_TalentBundle_ConsumeDesc"	"Would you like to activate this bundle on your account immediately?"
		"DOTA_talent_voice_season_11_ru"		"Russian Language Talent Lines - TI 2024"
		"DOTA_talent_voice_season_11_ru_desc"	"Available by purchasing talent sticker bundles."
		"DOTA_talent_voice_season_11_en"		"English Language Talent Lines - TI 2024"
		"DOTA_talent_voice_season_11_en_desc"	"Available by purchasing talent sticker bundles."
		"DOTA_talent_voice_season_11_zh"		"Chinese Language Talent Lines - TI 2024"
		"DOTA_talent_voice_season_11_zh_desc"	"Available by purchasing talent sticker bundles."
		"DOTA_talent_voice_season_11_es"		"Spanish Language Talent Lines - TI 2024"
		"DOTA_talent_voice_season_11_es_desc"	"Available by purchasing talent sticker bundles."

		"DOTA_talent_voice_season_12_ru"		"Russian Language Talent Lines - TI 2025"
		"DOTA_talent_voice_season_12_ru_desc"	"Available by purchasing talent sticker bundles."
		"DOTA_talent_voice_season_12_en"		"English Language Talent Lines - TI 2025"
		"DOTA_talent_voice_season_12_en_desc"	"Available by purchasing talent sticker bundles."
		"DOTA_talent_voice_season_12_zh"		"Chinese Language Talent Lines - TI 2025"
		"DOTA_talent_voice_season_12_zh_desc"	"Available by purchasing talent sticker bundles."
		"DOTA_talent_voice_season_12_es"		"Spanish Language Talent Lines - TI 2025"
		"DOTA_talent_voice_season_12_es_desc"	"Available by purchasing talent sticker bundles."
		"DOTA_talent_voice_season_12_community"	"Community Broadcast Lines - TI 2025"
		"DOTA_talent_voice_season_12_community_desc"	"Available by purchasing community broadcast bundles."
		
		"DOTA_OraclesChallenge2024_InitialTeam_Series0"					"A - 1st"
		"DOTA_OraclesChallenge2024_InitialTeam_Series1"					"D - 2nd"
		"DOTA_OraclesChallenge2024_InitialTeam_Series2"					"B - 1st"
		"DOTA_OraclesChallenge2024_InitialTeam_Series3"					"C - 2nd"
		"DOTA_OraclesChallenge2024_InitialTeam_Series4"					"C - 1st"
		"DOTA_OraclesChallenge2024_InitialTeam_Series5"					"B - 2nd"
		"DOTA_OraclesChallenge2024_InitialTeam_Series6"					"D - 1st"
		"DOTA_OraclesChallenge2024_InitialTeam_Series7"					"A - 2nd"
		"DOTA_OraclesChallenge2024_PickTeam_Series0"					"Pick B - 3rd/4th"
		"DOTA_OraclesChallenge2024_PickTeam_Series1"					"Pick C - 3rd/4th"
		"DOTA_OraclesChallenge2024_PickTeam_Series2"					"Pick A - 3rd/4th"
		"DOTA_OraclesChallenge2024_PickTeam_Series3"					"Pick D - 3rd/4th"
		"DOTA_OraclesChallenge2024_PickTeam_Series4"					"Pick D - 3rd/4th"
		"DOTA_OraclesChallenge2024_PickTeam_Series5"					"Pick A - 3rd/4th"
		"DOTA_OraclesChallenge2024_PickTeam_Series6"					"Pick C - 3rd/4th"
		"DOTA_OraclesChallenge2024_PickTeam_Series7"					"Pick B - 3rd/4th"

		"DOTA_Compendium2024_WeeklyChallenge"						"Weekly Challenge"
		"DOTA_Compendium2024_WeeklyChallenge_WeekNumber"			"Week {d:current_week}"
		"DOTA_Compendium2024_WeeklyChallenge_Action"				"Play Dota"
		"DOTA_Compendium2024_WeeklyChallenge_Desc"					"Earn Compendium Points by playing Dota matches.<br><br>Each win earns {d:win_points}<panel class=\"PointsIcon\"/>. Each loss earns {d:lose_points}<panel class=\"PointsIcon\"/>. Turbo matches earn half credit.<br><br>Your first win each day gives {d:daily_win_points}<panel class=\"PointsIcon\"/> bonus.<br><br>Earn up to {d:weekly_points_max}<panel class=\"PointsIcon\"/> each week."
		"DOTA_Compendium2024_WeeklyChallenge_WeeklyResetTime"		"Next in {t:d:t:T:countdown_time}"
		"DOTA_Compendium2024_WeeklyChallenge_DailyResetTime"		"Reset in {t:d:s:countdown_time}"
		"DOTA_Compendium2024_WeeklyChallenge_DailyBonus"			"First Win of the Day"
		"DOTA_Compendium2024_WeeklyChallenge_Claimed"				"Claimed"
		"DOTA_Compendium2024_WeeklyChallenge_DailyBonusAvailable"	"{d:daily_win_points}<panel class=\"PointsIcon\"/> Available"
		"DOTA_Compendium2024_WeeklyChallenge_Points"				"<b>{d:weekly_points_current}</b> / {d:weekly_points_max}"
		"DOTA_Compendium2024_WeeklyChallenge_WeeklyProgress"		"Weekly Progress" 
		"DOTA_Compendium2024_WeeklyChallenge_MatchProgress"			"Match Progress"
		"DOTA_Compendium2024_WeeklyChallenge_WonMatch"				"Won Match"
		"DOTA_Compendium2024_WeeklyChallenge_LostMatch"				"Lost Match"
		"DOTA_Compendium2024_WeeklyChallenge_WonTurboMatch"			"Won Turbo Match"
		"DOTA_Compendium2024_WeeklyChallenge_LostTurboMatch"		"Lost Turbo Match"

		"DOTA_International2024_ShortFilmContestVoting_Heading"			"Short Film Contest"
		"DOTA_International2024_ShortFilmContestVoting_Subheading"		"Choose your favorites"
		"DOTA_International2024_ShortFilmContestVoting_Description"		"First prize is $25,000 — and the top films will show at The International."
		"DOTA_International2024_ShortFilmContestVoting_Action"			"Vote Now"
		"DOTA_International2024_ShortFilmContestVoting_Remaining"		"Remaining to Vote"
		"DOTA_International2024_ShortFilmContestVoting_Finished"		"Voting Ended"

		"DOTA_EventName_International2024"			"The International 2024 Compendium"
		"DOTA_EventNameShort_International2024"		"The International 2024"

		"DOTA_Compendium2024_Finish_Cell_Levels"			"Levels"
		"DOTA_Compendium2024_Finish_Cell_Boosters"			"Boosters"
		"DOTA_Compendium2024_Finish_Cell_Rewards"			"Rewards"
		
		"DOTA_International2024_LastChancePopup_PopupTitle"    			   	 	"Available until October 15, 2024"
		"DOTA_International2024_LastChancePopup_PopupTitleShort"    		 	"Available until Oct 15"
		"DOTA_International2024_LastChancePopup_RewardsSection_Title"       	"Compendium rewards"
		"DOTA_International2024_LastChancePopup_RewardsSection_Description"  	"Rewards include the physical Aegis, The International 2024 HUD, The International 2024 Versus Screen, and much more..."
		"DOTA_International2024_LastChancePopup_RewardsSection_ButtonLabel"    	"View rewards"
		"DOTA_International2024_LastChancePopup_TalentSection_Title"       		"Talent sticker bundles"
		"DOTA_International2024_LastChancePopup_TalentSection_Description"  	"Buy talent stickers, autographs and permanent voicelines"
		"DOTA_International2024_LastChancePopup_TalentSection_ButtonLabel"    	"Talent bundles"
		"DOTA_International2024_LastChancePopup_TeamsSection_Title"       		"Supporters Clubs"
		"DOTA_International2024_LastChancePopup_TeamsSection_Description"  		"Buy team permanent voicelines, loading screens and emoticons"
		"DOTA_International2024_LastChancePopup_TeamsSection_ButtonLabel"    	"Team bundles"

		"DOTA_International2024_LastChance_FrontCell"					"Claim your rewards before the 16th"
		"DOTA_International2024_LastChancePopup_SupportYourTeams"		"Last chance to support your favorite teams and talent from The International 2024"
		"DOTA_International2024_LastChancePopup_Aegis"					"Final chance to claim your rewards and register your Aegis."

		//////////////////////////////////////////////////////
		// CROWNFALL ACT IV
		//////////////////////////////////////////////////////

		"DOTA_Crownfall_Token_Pride"					"Pride"
		"DOTA_Crownfall_Token_Gluttony"					"Gluttony"
		"DOTA_Crownfall_Token_Sloth"					"Sloth"
		"DOTA_Crownfall_Token_Greed"					"Greed"
		"DOTA_Crownfall_Token_Envy"						"Envy"
		"DOTA_Crownfall_Token_Wrath"					"Wrath"
		"DOTA_Crownfall_Token_Lust"						"Lust"
		"DOTA_Crownfall_Token_Discipline"				"Discipline"
		"DOTA_Crownfall_Token_Love"						"Love"
		"DOTA_Crownfall_Token_Mischief"					"Mischief"
		"DOTA_Crownfall_Token_Mountain"					"Mountain"
		"DOTA_Crownfall_Token_City"						"City"
		"DOTA_Crownfall_Token_Plains"					"Plains"
		"DOTA_Crownfall_Token_Desert"					"Desert"
		"DOTA_Crownfall_Token_Tundra"					"Tundra"
		"DOTA_Crownfall_Token_Cave"						"Cave"
		"DOTA_Crownfall_Token_Sky"						"Sky"
		"DOTA_Crownfall_Token_Sea"						"Sea"
		"DOTA_Crownfall_Token_Forest"					"Forest"
		"DOTA_Crownfall_Token_Cosmos"					"Cosmos"
		"DOTA_Crownfall_Token_Shen"						"Shen Token"
		"DOTA_Crownfall_Token_Kez"						"Kez Token"
		"DOTA_Crownfall_Token_SkywrathScrap"			"Palace Scrap"
		"DOTA_Crownfall_Token_Survivor"					"The High Crown"
		"DOTA_Crownfall_Token_Artillery"				"Castle Carnage"
		"DOTA_Crownfall_Token_Spoonman"					"Spoon Man"
		
		
		"DOTA_Crownfall_EncounterName_Act4_StrangeVendor"			"Retired Queensguard"
		"DOTA_Crownfall_EncounterDesc_Act4_StrangeVendor"			"A blind veteran trying to help the war effort."
		"DOTA_CrownfallAct4_EncounterName_TokenTrader"		"Twobeard's Scrap & Token"
		"DOTA_CrownfallAct4_EncounterDesc_TokenTrader"		"We buy your scrap! No questions asked! (Except 'Do you have scrap?')"
		
		
		"DOTA_Crownfall_EncounterName_Act4_KezToken"		"(TEMP?) End of Kez Quest"
		"DOTA_Crownfall_EncounterDesc_Act4_KezToken"		"(TEMP?) You get a Kez token here"
		
		"DOTA_Crownfall_EncounterName_Act4_ShenToken"		"(TEMP?) End of Shen Quest"
		"DOTA_Crownfall_EncounterDesc_Act4_ShenToken"		"(TEMP?) You get a Shen token here"
		
		"DOTA_Crownfall_EncounterName_Act4_SecretAdmirer"		"Beating Hearts"
		"DOTA_Crownfall_EncounterDesc_Act4_SecretAdmirer"		"Bat outreach charity. Tokens for bats in need sent and delivered."
		
		"DOTA_Crownfall_EncounterName_Act4_Memorabilia"		"Snake Charmer"
		"DOTA_Crownfall_EncounterDesc_Act4_Memorabilia"		"May the prophets bless you with divine sticker-like gifts. (Sticker prophets be praised.)"

		"DOTA_Crownfall_Techiemen_CountIn3"					"3"
		"DOTA_Crownfall_Techiemen_CountIn2"					"2"
		"DOTA_Crownfall_Techiemen_CountIn1"					"1"
		"DOTA_Crownfall_Techiemen_CountInGo"				"Go!"
		"DOTA_Crownfall_Techiemen_Paused"					"Game Paused"
		"DOTA_Crownfall_Techiemen_GameOver"					"Game Over"
		"DOTA_Crownfall_Techiemen_Stage"					"STAGE {d:dota_techiemen_stage}"
		"DOTA_Crownfall_Techiemen_Objective"				"Objective"
		"DOTA_Crownfall_Techiemen_FindTheExit"				"Find the exit."
		"DOTA_Crownfall_Techiemen_OpenTheExit"				"Defeat all enemies to open the exit."
		"DOTA_Crownfall_Techiemen_Controls"					"Controls"
		"DOTA_Crownfall_Techiemen_Move"						"Move."
		"DOTA_Crownfall_Techiemen_DropBomb"					"Drop a bomb."
		"DOTA_Crownfall_Techiemen_PowerupAction"			"Activate special power-ups. See the special power-up descriptions below."
		"DOTA_Crownfall_Techiemen_Powerups"					"Power-ups"
		"DOTA_Crownfall_Techiemen_SpecialPowerups"			"Special Power-ups"
		"DOTA_Crownfall_Techiemen_ScoresTab"				"Scores"
		"DOTA_Crownfall_Techiemen_BombCount"				"Increases your bomb count."
		"DOTA_Crownfall_Techiemen_BombSize"					"Increases your bomb size."
		"DOTA_Crownfall_Techiemen_WalkSpeed"				"Increases your walk speed."
		"DOTA_Crownfall_Techiemen_Kick"						"Kick bombs by walking into them. Use the special power-up activation button to stop a kicked bomb."
		"DOTA_Crownfall_Techiemen_StickyBomb"				"Sticky bombs explode through breakable blocks. Be careful!"
		"DOTA_Crownfall_Techiemen_RemoteBomb"				"Remote bombs detonate when you press the special power-up activation button."
		"DOTA_Crownfall_Techiemen_RewardDesc"				"Complete stage 3 for map progress and high scores."


		"DOTA_Crownfall_Artillery_PointSource_Ammo"				"{s:weapon_name} x{d:ammo_count}"
		"DOTA_Crownfall_Artillery_PointSource_TimeBonus"		"Time Bonus"
		"DOTA_Crownfall_Artillery_PointSource_LevelComplete"	"Level Complete"
		"DOTA_Crownfall_Artillery_LevelLost_OutOfAmmo"			"Out of Ammo"
		"DOTA_Crownfall_Artillery_LevelLost_PlayerDeath"		"You Died"
		"DOTA_Crownfall_Artillery_Weapons_Charges"				"x<b>{d:charges}</b>"
		"DOTA_Crownfall_Artillery_TotalScore"					"Total Score"
		"DOTA_Crownfall_Artillery_TotalStarsEarned"				"Total Stars Earned"
		"DOTA_Crownfall_Artillery_LevelScore"					"Score: {d:level_score}"
		"DOTA_Crownfall_Artillery_LevelNumber"					"Level {d:level}"
		"DOTA_Crownfall_Artillery_LevelSelect"					"Choose Level"
		"DOTA_Crownfall_Artillery_ModeToggle"					"Toggle Mode"
		"DOTA_Crownfall_Artillery_OutOfAmmo"					"Out of Ammo"
		"DOTA_Crownfall_Artillery_SwitchWeapons"				"Switch to a different weapon"
		"DOTA_Crownfall_Artillery_Start"						"Start"
		"DOTA_Crownfall_Artillery_LevelComplete"				"Level Complete"
		"DOTA_Crownfall_Artillery_LevelScoreLabel"				"Level Score"
		"DOTA_Crownfall_Artillery_NextLevel"					"Next Level"
		"DOTA_Crownfall_Artillery_RetryLevel"					"Retry Level"
		"DOTA_Crownfall_Artillery_RestartLevel"					"Restart Level"
		"DOTA_Crownfall_Artillery_ReturnToMainMenu"				"Return to Main Menu"
		"DOTA_Crownfall_Artillery_LeaveGame"					"Leave Game"
		"DOTA_Crownfall_Artillery_Paused"						"Paused"
		"DOTA_Crownfall_Artillery_Resume"						"Resume"
		"DOTA_Crownfall_Artillery_Timer"						"Timer"
		"DOTA_Crownfall_Artillery_Aim"							"Aim"
		"DOTA_Crownfall_Artillery_AimDesc"						"Line up your shot"
		"DOTA_Crownfall_Artillery_Shoot"						"Shoot"
		"DOTA_Crownfall_Artillery_ShootDesc"					"Hold to charge, release to shoot"
		"DOTA_Crownfall_Artillery_FineControl"					"Fine Control"
		"DOTA_Crownfall_Artillery_FineControlDesc"				"Hold to make fine aim adjustments"
		"DOTA_Crownfall_Artillery_DifficultyNormal"				"Normal Mode"
		"DOTA_Crownfall_Artillery_DifficultyHard"				"Hard Mode"
		"DOTA_Crownfall_Artillery_ModeLocked"					"Hard mode locked. Earn at least one star in each Normal Mode level to unlock it."
		"DOTA_Crownfall_Artillery_HardModeTooltip"				"Hard mode now available!"
		
		// CROWNFALL ACT IV STYLE STRINGS
		
		"DOTA_Style_Juggernaut_Primal_Weapon_0"	"Kit"
		"DOTA_Style_Juggernaut_Primal_Weapon_1"	"Climber"
		"DOTA_Style_Juggernaut_Primal_Weapon_2"	"Hunter"
		"DOTA_Style_Juggernaut_Primal_Weapon_3"	"Stalker"
		"DOTA_Style_Juggernaut_Primal_Weapon_4"	"Marauder"

		"DOTA_Style_Juggernaut_Primal_head_0"	"Kit"
		"DOTA_Style_Juggernaut_Primal_head_1"	"Climber"
		"DOTA_Style_Juggernaut_Primal_head_2"	"Hunter"
		"DOTA_Style_Juggernaut_Primal_head_3"	"Stalker"
		"DOTA_Style_Juggernaut_Primal_head_4"	"Marauder"

		"DOTA_Style_Juggernaut_Primal_arms_0"	"Kit"
		"DOTA_Style_Juggernaut_Primal_arms_1"	"Climber"
		"DOTA_Style_Juggernaut_Primal_arms_2"	"Hunter"
		"DOTA_Style_Juggernaut_Primal_arms_3"	"Stalker"
		"DOTA_Style_Juggernaut_Primal_arms_4"	"Marauder"

		"DOTA_Style_Juggernaut_Primal_back_0"	"Kit"
		"DOTA_Style_Juggernaut_Primal_back_1"	"Climber"
		"DOTA_Style_Juggernaut_Primal_back_2"	"Hunter"
		"DOTA_Style_Juggernaut_Primal_back_3"	"Stalker"
		"DOTA_Style_Juggernaut_Primal_back_4"	"Marauder"

		"DOTA_Style_Juggernaut_Primal_legs_0"	"Kit"
		"DOTA_Style_Juggernaut_Primal_legs_1"	"Climber"
		"DOTA_Style_Juggernaut_Primal_legs_2"	"Hunter"
		"DOTA_Style_Juggernaut_Primal_legs_3"	"Stalker"
		"DOTA_Style_Juggernaut_Primal_legs_4"	"Marauder"

		"DOTA_Style_Juggernaut_Primal_Ability_0"	"Kit"
		"DOTA_Style_Juggernaut_Primal_Ability_1"	"Climber"
		"DOTA_Style_Juggernaut_Primal_Ability_2"	"Hunter"
		"DOTA_Style_Juggernaut_Primal_Ability_3"	"Stalker"
		"DOTA_Style_Juggernaut_Primal_Ability_4"	"Marauder"


		// Encounter Map Nodes
		"DOTA_Crownfall_EncounterName_Survivors"	"Nest of Thorns"
		"DOTA_Crownfall_EncounterDesc_Survivors"	"Survive against Imperia's demon hordes, power up and fight the Queen!"
		"DOTA_Crownfall_EncounterName_Minesweeper"	"Spleen Sweeper"
		"DOTA_Crownfall_EncounterDesc_Minesweeper"	"Help Spleen clear the deadly minefield in the courtyard."
		"DOTA_Crownfall_EncounterName_Artillery"	"Castle Carnage"
		"DOTA_Crownfall_EncounterDesc_Artillery"	"Use your weaponized dragon toad to blast your way through enemy fortifications!"
		"DOTA_Crownfall_EncounterName_Spoonman"		"Spoon Man"
		"DOTA_Crownfall_EncounterDesc_Spoonman"		"Bomb your way through the palace catacombs in search of the Talos Gate!"
		"DOTA_Crownfall_EncounterName_BeforeImperia"	"The Queen's Gambit"
		"DOTA_Crownfall_EncounterDesc_BeforeImperia"	"Meanwhile, in Imperia's throne room..."
		
		"DOTA_Crownfall_EncounterName_RikiCommonBlade"	"Shifty Busko's Blade Hustle"
		"DOTA_Crownfall_EncounterDesc_RikiCommonBlade"	"Riki's caught his bladesmith peddling cheap forgeries of his one-of-a-kind dagger."
		"DOTA_Crownfall_EncounterName_CommodoresClub"	"The Commodores Club"
		"DOTA_Crownfall_EncounterDesc_CommodoresClub"	"Members only. For renowned adventurers, scholars and explorers who have uncovered secrets from the farthest corners of the realms."
		"DOTA_Crownfall_Encounter_RikiCommonBlade_CollectReward"	"Collect Reward"
		"DOTA_Crownfall_Encounter_StickerVendor_CollectRewards"	"Collect Rewards"
		"DOTA_Crownfall_Encounter_StickerVendor_Explanation"	"Pathfinder Pack owners can redeem their Crownfall Sticker Capsules at the Snake Charmer in Act IV."
		

		"DOTA_Crownfall_Minesweeper_GameTitle"					"Spleen Sweeper"
		"DOTA_Crownfall_Minesweeper_GameDesc"					"Help Spleen find all a path through all the mines. Instantly lose if you step on a mine."
		"DOTA_Crownfall_Minesweeper_HowToPlay"					"How To Play"
		"DOTA_Crownfall_Minesweeper_HowToPlayDesc"				"Reveal spaces on the board without uncovering a mine. Any space not containing a mine will tell you how many mines are adjacent to it (diagonals included)"
		"DOTA_Crownfall_Minesweeper_Reveal"						"Reveal Space"
		"DOTA_Crownfall_Minesweeper_Reveal_Details"				"Reveal all non-mine spaces to advance"
		"DOTA_Crownfall_Minesweeper_Flag"						"Flag Space"
		"DOTA_Crownfall_Minesweeper_Flag_Details"				"Flag a space to mark mines"
		"DOTA_Crownfall_Minesweeper_Illusion"					"Echo Slash"
		"DOTA_Crownfall_Minesweeper_Illusion_Details"			"Echo Slash illusions can safely reveal mine spaces"
		"DOTA_Crownfall_Minesweeper_ItemDrops"					"Item Drops"
		"DOTA_Crownfall_Minesweeper_ItemDrops_Details"			"Clarity +{d:clarity_mana_amount} mana. Clock +{f:0:clock_timer_amount} seconds.<br/><b>Note: Spaces are not guaranteed to be safe!</b>"
		"DOTA_Crownfall_Minesweeper_GreenSpace"					"Green Space"
		"DOTA_Crownfall_Minesweeper_GreenSpace_Details"			"There might be a mine here, or there might not."
		"DOTA_Crownfall_Minesweeper_NumberedSpace"				"Numbered Space"
		"DOTA_Crownfall_Minesweeper_NumberedSpace_Details"		"Tells you how many mines surround it."
		"DOTA_Crownfall_Minesweeper_ChordLeftClick_Details"		"Left-click on a revealed space to reveal all eight adjacent spaces if it has the correct number of flags"
		"DOTA_Crownfall_Minesweeper_ChordRightClick_Details"	"Right-click on a revealed space to flag all eight adjacent spaces if it has the correct number of hidden spaces"
		"DOTA_Crownfall_Minesweeper_UseIllusion"				"Send Echo Slash illusion to reveal a space"
		"DOTA_Crownfall_Minesweeper_Rewards"					"Rewards"
		"DOTA_Crownfall_Minesweeper_Leaderboard_HeaderFriends"	"Friends"
		"DOTA_Crownfall_Minesweeper_Leaderboard_Score"			"Score"
		"DOTA_Crownfall_Minesweeper_Play"						"Play"
		"DOTA_Crownfall_Minesweeper_PlayAgain"					"Play Again"
		"DOTA_Crownfall_Minesweeper_Start"						"Start"
		"DOTA_Crownfall_Minesweeper_Continue"					"Continue"
		"DOTA_Crownfall_Minesweeper_StageText"					"Stage {d:current_stage} of {d:max_stages}"
		"DOTA_Crownfall_Minesweeper_Paused"						"Paused"
		"DOTA_Crownfall_Minesweeper_OnCooldown"					"Resting...\n{f:1:board_cooldown}"
		"DOTA_Crownfall_Minesweeper_FlaggedText"				"{d:mines_left}"
		"DOTA_Crownfall_Minesweeper_WinText"					"You Won!"
		"DOTA_Crownfall_Minesweeper_LoseText"					"You Lost..."
		"DOTA_Crownfall_Minesweeper_NextStageText"				"Stage Won"
		"DOTA_Crownfall_Minesweeper_StageTitle"					"Stage {d:current_stage}"
		"DOTA_Crownfall_Minesweeper_ScoringCellsRevealed"		"Cells revealed ({d:cells_revealed} x {d:score_per_cell_revealed}):"
		"DOTA_Crownfall_Minesweeper_ScoringStagesCleared"		"Stages cleared ({d:stages_cleared} x {d:score_per_stages_cleared}):"
		"DOTA_Crownfall_Minesweeper_ScoringTimeRemaining"		"Seconds remaining ({d:seconds_remaining} x {d:score_per_seconds_remaining}):"
		"DOTA_Crownfall_Minesweeper_ScoringTotal"				"Total score:"
		"DOTA_Crownfall_Minesweeper_Help"						"Help"
		"DOTA_Crownfall_Minesweeper_Pause"						"Pause"
		"DOTA_Crownfall_Minesweeper_Unpause"					"Unpause"
		"DOTA_Crownfall_Minesweeper_Scoring"					"Scoring"
		"DOTA_Crownfall_Minesweeper_StageClear"				"Stage Clear"
		"DOTA_Crownfall_Minesweeper_CellReveal"					"Cell Reveal"
		"DOTA_Crownfall_Minesweeper_SecondsRemaining"			"Seconds Remaining"
		"DOTA_Crownfall_Token_SpleenSweeper"					"Spleen Sweeper"
		
		"DOTA_Crownfall_OverworldMap_Act4_SecretAdmirerSign"	"You have mail!"

		"DOTA_Crownfall_Controls_Move"							"Move"
		"DOTA_Crownfall_Controls_MoveDescription"				"Click and drag to move your hero around the map"


		// DOTA Survivors
		"DOTA_Survivors_HowToPlay"					"TODO"
		"DOTA_Survivors_Talents"					"Talents"
		"DOTA_Survivors_Paused"						"Game Paused"
		"DOTA_Survivors_Resume"						"Resume"
		"DOTA_Survivors_LeaveGame"					"Leave Game"
		"DOTA_Survivors_PlayAgain"					"Play Again"
		"DOTA_Survivors_Pause"						"Pause"
		"DOTA_Survivors_Unpause"					"Unpause"
		"DOTA_Survivors_PlayerLevel"				"Lv.<b>{d:player_level}</b>"
		"DOTA_Survivors_PowerUpLevel"				"<b>{d:powerup_level}</b>"
		"DOTA_Survivors_ChoosePowerup"				"{s:upgrade_label}"
		"DOTA_Survivors_UpgradePowerup"				"Upgrade"
		"DOTA_Survivors_AcquirePowerup"				"Acquire"
		"DOTA_Survivors_EnhancePowerup"				"Enhance"
		"DOTA_Survivors_EquipPowerup"				"Equip"
		"DOTA_Survivors_BossName"					"Queen Imperia"
		"DOTA_Survivors_MajorUpgrade"				"Major Upgrade"
		"DOTA_Survivors_LevelUpgradeInfoLong"		"Level {d:current_level} -> <b>{d:upgraded_level}</b>"
		"DOTA_Survivors_LevelUpgradeInfo"			"Level <b>{s:upgraded_level}</b>"
		"DOTA_Survivors_DifficultyRank"			    "Echelon <b>{d:difficulty_rank}</b>"
		"DOTA_Survivors_DifficultyEchelon"			"Echelon"
		"DOTA_Survivors_DifficultyEchelonRank"	    "{d:difficulty_rank}"
		"DOTA_Survivors_DifficultyLocked"	        "LOCKED"
		"DOTA_Survivors_NewPowerup"					"New"
		"DOTA_Survivors_MaxLevel"					"MAX"
		"DOTA_Survivors_AttributeUpgradeDetails"	"{s:attribute_current_value}{s:attribute_suffix} to <b>{s:attribute_next_value}{s:attribute_suffix}</b>"
		"DOTA_Survivors_AttributeMaxUpgradeDetails"	"<b>+{s:attribute_current_value}{s:attribute_suffix}</b>"
		"DOTA_Survivors_PowerupUpgradeDetails"		"{s:attribute_name}: {s:current_attribute_value}{s:attribute_suffix} to <b>{s:upgraded_attribute_value}{s:attribute_suffix}</b>"
		"DOTA_Survivors_Reroll"						"Re-roll ({d:rerolls_remaining} left)"
		"DOTA_Survivors_Loss_Title"					"Defeated..."
		"DOTA_Survivors_Win_Title"					"Victory!"
		"DOTA_Survivors_NotScored_Title"			"Not Scored."
		"DOTA_Survivors_TimeSurvived"				"Time Survived"
		"DOTA_Survivors_GameStatsPlayerLevel"		"Player Level"
		"DOTA_Survivors_EnemiesDefeated"			"Enemies Defeated"
		"DOTA_Survivors_PowerupPopupDescription"	"Add or upgrade an item or ability"
		"DOTA_Survivors_UpgradesTitle"			    "Upgrades"
		"DOTA_Survivors_DifficultyTitle"	        "Difficulty"
		"DOTA_Survivors_Item"						"Item"
		"DOTA_Survivors_Ability"					"Ability"
		"DOTA_Survivors_StatsAbilityName"			"Ability"
		"DOTA_Survivors_StatsAbilityLevel"			"Level"
		"DOTA_Survivors_StatsAbilityTotalDamage"	"Total Damage"
		"DOTA_Survivors_StatsAbilityTimeHeld"		"Time Held"
		"DOTA_Survivors_StatsAbilityDPS"			"DPS"
		"DOTA_Survivors_StatsItemName"				"Item"
		"DOTA_Survivors_StatsItemLevel"				"Level"
		"DOTA_Survivors_StatsItemTimeHeld"			"Time Held"
		"DOTA_Survivors_StatsEnemyName"				"Enemy"
		"DOTA_Survivors_StatsEnemyKilled"			"Kill Count"
		"DOTA_Survivors_GoldEarned"					"Gold Earned"
		"DOTA_Survivors_TotalGold"					"Total Gold"
		"DOTA_Survivors_FinalScore"					"Final Score"
		"DOTA_Survivors_FinalScoreValue"			"{d:final_score}"
		"DOTA_Survivors_PlayAgainButtonLabel"		"Play Again"
		"DOTA_Survivors_RetryButton"				"Retry"
		"DOTA_Survivors_HeroSelectButton"			"Hero Select"
		"DOTA_Survivors_UpgradesDifficultyButton"   "Upgrades and Difficulty"
		"DOTA_Survivors_UpgradesAvailable"          "Upgrades Available!"
		"DOTA_Survivors_NewDifficultyUnlocked"          "New Difficulty Unlocked!"
		"DOTA_Survivors_ChooseHeroTitle"			"Choose your hero"
		"DOTA_Survivors_StartingAbilityLabel"		"Starting Ability"
		"DOTA_Survivors_MandatoryObjectives"		"Objectives"
		"DOTA_Survivors_UnlockSeal1"				"Destroy Tower (NW)"
		"DOTA_Survivors_UnlockSeal2"				"Destroy Tower (NE)"
		"DOTA_Survivors_Survive"					"Survive until {s:survive_length}"
		"DOTA_Survivors_DefeatImperia"				"Defeat Imperia"
		"DOTA_Survivors_MinibossArrived"			"{s:miniboss_name} Arrived"
		"DOTA_Survivors_OptionalObjectives"			"Optional"
		"DOTA_Survivors_CombinedItem"				"Item Combination"
		"DOTA_Survivors_CombinedItemTooltip"			"Combines:"
		"DOTA_Survivors_DefeatGolem"				"The Granite Legion"
		"DOTA_Survivors_DefeatAbsorber"				"The Wailing Mass"
		"DOTA_Survivors_DefeatArcher"				"The Cinderguard"
		"DOTA_Survivors_DefeatResurrector"			"The Evershade"
		"DOTA_Survivors_OptionalBossFights"			"Optional Objectives"
		"DOTA_Survivors_OptionalBossFightsDescription"			"Defeat mini bosses to earn special upgrades for your abilities."
		"DOTA_Survivors_MiniBossWarningLabel"		"Warning"
		"DOTA_Survivors_MiniBossWarninTitle"		"Miniboss Approaching"
		"DOTA_Survivors_UpgradesDescription"		"Collect gold, upgrade stats, kill more enemies."
		"DOTA_Survivors_DifficultyDescription"		"Defeat Imperia across <b>stacking</b> levels of difficulty for a higher score!"
		"DOTA_Survivors_ItemSynergyTooltip"			"Improves"
		"DOTA_Survivors_AbilitySynergyTooltip"		"Improved By"
		"DOTA_Survivors_GoldNeeded"					"<b>{d:gold_amount}</b> gold needed"
		"DOTA_Survivors_Next"						"NEXT"
		"DOTA_Survivors_Upgrade"					"Upgrade"
		"DOTA_Survivors_Cost"						"Cost"
		"DOTA_Survivors_ToggleFilterTokenTooltip"	"Toggle to enable/disable filtering by required tokens during hero pick."
		"DOTA_Survivors_ToggleTokenFilter"			"Filter token(s)"
		"DOTA_Survivors_ViewPatchNotes"				"View Patch Notes"
		"DOTA_Survivors_DisableDialogue"			"Disable In-Game Dialogue"
		"DOTA_Survivors_PatchNotes"					"Patch Notes"
		"DOTA_Survivors_PatchNotes_Items"			"Items"
		"DOTA_Survivors_PatchNotes_Abilities"		"Abilities"
		"DOTA_Survivors_PatchNotes_Other"			"Other"
		"DOTA_Survivors_PatchNotes_1_1_Items_001"	"<b>Octarine Core</b>: Cooldown Reduction Multiplier reduced from 6% to 5% per level."
		"DOTA_Survivors_PatchNotes_1_1_Items_002"	"<b>Timeless Relic</b>: Max level lowered from 3 to 2."
		"DOTA_Survivors_PatchNotes_1_1_Abilities_001"	"<b>Proximity Mines</b>: Base Cooldown reduced from 5s to 4s."
		"DOTA_Survivors_PatchNotes_1_1_Abilities_002"	"<b>Proximity Mines</b>: Reworked Aghanim's Scepter: Lower cooldown by 20%. Now have a chance to plant Stasis Traps (lower damage, applies stun) and Remote Mines (higher damage, no trigger time)."
		"DOTA_Survivors_PatchNotes_1_1_Abilities_003"	"<b>Knife Throw</b>: Cooldown Scaling changed to reduce cooldown by a flat 0.3s at odd levels. (Cooldown is 0 at max level)"
		"DOTA_Survivors_PatchNotes_1_1_Abilities_004"	"<b>Knife Throw</b>: Pierce scaling changed to give 1 additional pierce at levels 3 and 5."
		"DOTA_Survivors_PatchNotes_1_1_Abilities_005"	"<b>Knife Throw</b>: Reworked Scepter: Knives now have infinite pierce."
		"DOTA_Survivors_PatchNotes_1_1_Abilities_006"	"<b>Spirits</b>: Reworked Scepter: Spirits now trigger explosions upon impact."
		"DOTA_Survivors_PatchNotes_1_1_Abilities_007"	"<b>Counter Helix</b>: Aghanim's Scepter: Internal cooldown increased from 0.05s to 0.15s."
		"DOTA_Survivors_PatchNotes_1_1_Abilities_008"	"<b>Counter Helix</b>: Base damage increased from 20 to 25."
		"DOTA_Survivors_PatchNotes_1_1_Abilities_009"	"<b>Counter Helix</b>: Damage Scaling per level increased from 10 to 15."
		"DOTA_Survivors_PatchNotes_1_1_Abilities_010"	"<b>Mortimer's Kisses</b>: Base damage increased from 5 to 6."
		"DOTA_Survivors_PatchNotes_1_1_Abilities_011"	"<b>Mortimer's Kisses</b>: Damage scaling per level increased from 3 to 4."
		"DOTA_Survivors_PatchNotes_1_1_Abilities_012"	"<b>Frostbite</b>: Base Target Count increased from 1 to 2."
		"DOTA_Survivors_PatchNotes_1_1_Abilities_013"	"<b>Frostbite</b>: Target Count scaling at levels 2 and 6 increased from 1 to 2."
		"DOTA_Survivors_PatchNotes_1_1_Abilities_014"	"<b>Magic Missile</b>: Aghanim's Scepter: Decreased damage gained per kill from 0.04 to 0.035."
		"DOTA_Survivors_PatchNotes_1_1_Abilities_015"	"<b>Vengeful Spirit's Innate Unending Terror</b>: Increased damage physical resistance reduction from 20% to 30%."
		"DOTA_Survivors_PatchNotes_1_1_Other_001"	"The player now has a green glow around them to help with visibility."
		"DOTA_Survivors_PatchNotes_1_1_Other_002"	"Vases during the Imperia fight now always have a guaranteed cheese."
		"DOTA_Survivors_PatchNotes_1_1_Other_003"	"Fix pickups occasionally dropping outside of the world."
		"DOTA_Survivors_PatchNotes_1_1_Other_004"	"Knockback from projectiles now always go in the direction of the projectile's velocity upon impact."
		"DOTA_Survivors_PatchNotes_1_1_Other_005"	"Fix not correctly showing all available level up or item choices when there were 3 or less available choices."
		"DOTA_Survivors_PatchNotes_1_1_Other_006"	"Fix collision indicator on Wailing Mass not being correctly aligned."
		
		// crownfall rich presence, XXX: the WithLevel/WithStage versions shortened since the variable substituion mechanism differs from steam
		"DOTA_Crownfall_EncounterStatus_Spoonman"		"Crownfall Act IV: Spoon Man"
		"DOTA_Crownfall_EncounterStatus_Spoonman_WithLevel"		"Playing Crownfall Act IV: Spoon Man"
		"DOTA_Crownfall_EncounterStatus_Spleensweeper"				"Crownfall Act IV: Spleen Sweeper"
		"DOTA_Crownfall_EncounterStatus_Spleensweeper_WithStage"	"Playing Crownfall Act IV: Spleen Sweeper"
		"DOTA_Crownfall_EncounterStatus_CastleCarnage"				"Crownfall Act IV: Castle Carnage"
		"DOTA_Crownfall_EncounterStatus_CastleCarnage_WithLevel"	"Playing Crownfall Act IV: Castle Carnage"
		"DOTA_Crownfall_EncounterStatus_NestOfThorns"				"Crownfall Act IV: Nest of Thorns"
		"DOTA_Crownfall_EncounterStatus_NestOfThorns_WithDifficulty"	"Playing Crownfall Act IV: Nest of Thorns"
		

		// Crownfall Credits
		"DOTA_Crownfall_Play_Credits"				"Play Credits"
		"DOTA_Crownfall_Credits_Cast"					"Cast"
		"DOTA_Crownfall_Credits_SpecialThanks"			"And Featuring"

		
		"DOTA_Crownfall_Credits_ActI"					"Act I"
		"DOTA_Crownfall_Credits_ActII"					"Act II"
		"DOTA_Crownfall_Credits_ActIII"					"Act III"
		"DOTA_Crownfall_Credits_ActIV"					"Act IV"
		// Act 1
		"DOTA_Crownfall_Credits_Shen"					"Shen"
		"DOTA_Crownfall_Credits_Shen_Title"				"Vengeful Spirit"
		"DOTA_Crownfall_Credits_Shen_Title_Alt_1"				"Rightful Queen of Skywrath"
		"DOTA_Crownfall_Credits_Shen_Title_Alt_2"				"Dragon Slayer (Alleged, Citation Needed)"
		"DOTA_Crownfall_Credits_Shen_Title_Alt_3"				"Tavern Regular, Severed Head"
		"DOTA_Crownfall_Credits_Dragonus"				"Dragonus"
		"DOTA_Crownfall_Credits_Dragonus_Title"			"Skywrath Mage"
		"DOTA_Crownfall_Credits_Dragonus_Title_Alt_1"			"Sky Warden"
		"DOTA_Crownfall_Credits_Screeauk"				"Scree’Auk"
		"DOTA_Crownfall_Credits_Screeauk_Title"			"Former Goddess (Between Jobs)"
		"DOTA_Crownfall_Credits_Screeauk_Title_Alt_1"			"Reinstated Celestial"
		"DOTA_Crownfall_Credits_Screeauk_Title_Alt_2"			"Dragon Slayer "
		"DOTA_Crownfall_Credits_Screeauk_Title_Alt_3"			"Masklander Reuniter"
		"DOTA_Crownfall_Credits_Bakeet"					"Bakeet"
		"DOTA_Crownfall_Credits_Bakeet_Title"			"Owner, Bakeet's Meats"
		"DOTA_Crownfall_Credits_Bakeet_Title_Alt_1"		"Dragon Slayer, Hero"
		"DOTA_Crownfall_Credits_Bakeet_Title_Alt_2"		"Heavenly Conduit"
		"DOTA_Crownfall_Credits_Bakeet_Title_Alt_3"		"Sardine Connoisseur"
		"DOTA_Crownfall_Credits_Meepo"					"Meepo"
		"DOTA_Crownfall_Credits_Meepo_Title"			"Geomancer"
		"DOTA_Crownfall_Credits_Meepo_Title_Alt_1"			"Chicken Impersonator"
		"DOTA_Crownfall_Credits_Meepo_Title_Alt_2"			"Escape Artist"
		"DOTA_Crownfall_Credits_Meepo_Title_Alt_3"			"Midgate Rioter"
		"DOTA_Crownfall_Credits_Meepo_Title_Alt_4"			"Stabbing Specialist"
		"DOTA_Crownfall_Credits_Yurnero"				"Yurnero"
		"DOTA_Crownfall_Credits_Yurnero_Title"			"Juggernaut"
		"DOTA_Crownfall_Credits_Yurnero_Title_Alt_1"			"Long-lost Sibling Finder"
		"DOTA_Crownfall_Credits_Riki"					"Riki"
		"DOTA_Crownfall_Credits_Riki_Title"				"Assassin"
		"DOTA_Crownfall_Credits_Riki_Title_Alt_1"				"Part Owner, Busko's Authentic Shortblades"
		"DOTA_Crownfall_Credits_Gondar"					"Gondar"
		"DOTA_Crownfall_Credits_Gondar_Title"			"Bounty Hunter"
		"DOTA_Crownfall_Credits_Gondar_Title_Alt_1"		"Necromancer Avenger"
		"DOTA_Crownfall_Credits_Pudge"					"Pudge"
		"DOTA_Crownfall_Credits_Pudge_Title"			"Butcher"
		"DOTA_Crownfall_Credits_Pudge_Title_Alt_1"		"Carnage Fields Tour Guide"
		"DOTA_Crownfall_Credits_Pudge_Title_Alt_2"		"Connoisseur of Skywrath Cuisine"
		"DOTA_Crownfall_Credits_SkywrathGuard"			"Queensguard"
		"DOTA_Crownfall_Credits_SkywrathGuard_Title"	"Protectors of the Crown"
		"DOTA_Crownfall_Credits_SkywrathGuard_Title_Alt_1"	"Redshirts"

		// Act 2
		"DOTA_Crownfall_Credits_Axe"					"Axe"
		"DOTA_Crownfall_Credits_Axe_Title"				"Khan (Former)"
		"DOTA_Crownfall_Credits_Axe_Title_Alt_1"				"Latrine Logistics Specialist (Retired)"
		"DOTA_Crownfall_Credits_Axe_Title_Alt_2"				"Hero, Goodkind's Book Series (Fictional)"
		"DOTA_Crownfall_Credits_Centaur"				"Bradwarden"
		"DOTA_Crownfall_Credits_Centaur_Title"			"Centaur Warrunner"
		"DOTA_Crownfall_Credits_Centaur_Title_Alt_1"			"Omexe Champion (Undefeated)"
		"DOTA_Crownfall_Credits_Centaur_Title_Alt_2"			"Inter-realm Gladiatorial Combat Belt-Holder"
		"DOTA_Crownfall_Credits_SorlaKhan"				"Sorla Khan"
		"DOTA_Crownfall_Credits_SorlaKhan_Title"		"Oglodi Leader"
		"DOTA_Crownfall_Credits_SorlaKhan_Title_Alt_1"		"Shadow Diplomat"
		"DOTA_Crownfall_Credits_SorlaKhan_Title_Alt_2"		"Barzum Restorer"
		"DOTA_Crownfall_Credits_Disruptor"				"Disruptor"
		"DOTA_Crownfall_Credits_Disruptor_Title"		"Stormcrafter"
		"DOTA_Crownfall_Credits_Disruptor_Title_Alt_1"		"War General, Battle of Hell's Basin"
		"DOTA_Crownfall_Credits_Disruptor_Title_Alt_2"		"Friend of the Dyn"
		"DOTA_Crownfall_Credits_Warlock"				"Demnok Lannik"
		"DOTA_Crownfall_Credits_Warlock_Title"			"Warlock"
		"DOTA_Crownfall_Credits_Warlock_Title_Alt_1"			"Demon Summoner"
		"DOTA_Crownfall_Credits_Warlock_Title_Alt_2"			"Pak'Rajul Outsmarter"
		"DOTA_Crownfall_Credits_Golem"				"Golem"
		"DOTA_Crownfall_Credits_Golem_Title"			"Chaotic Offering"
		"DOTA_Crownfall_Credits_Golem_Title_Alt_1"			"Burning Back-up"
		"DOTA_Crownfall_Credits_BatRider"				"Bat Rider"
		"DOTA_Crownfall_Credits_BatRider_Title"			"Bat Rider"
		"DOTA_Crownfall_Credits_BatRider_Title_Alt_1"			"Animal Abuser (Alleged)"
		"DOTA_Crownfall_Credits_BatRider_Title_Alt_2"			"Barrens Bat Race Winner (Second Place)"
		"DOTA_Crownfall_Credits_Snotty"					"Snotty"
		"DOTA_Crownfall_Credits_Snotty_Title"			"Sick Bat"
		"DOTA_Crownfall_Credits_Snotty_Title_Alt_1"			"SNEEZE"
		"DOTA_Crownfall_Credits_Snotty_Title_Alt_2"			"WHEEZE"
		"DOTA_Crownfall_Credits_Snotty_Title_Alt_3"			"COUGH"
		"DOTA_Crownfall_Credits_Snotty_Title_Alt_4"			"GREEN SNEEZE"
		"DOTA_Crownfall_Credits_Sniffy"					"Sniffy"
		"DOTA_Crownfall_Credits_Sniffy_Title"			"Cured Bat (Formerly Sick)"
		"DOTA_Crownfall_Credits_Sniffy_Title_Alt_1"		"Sinuses Open, Clear"
		"DOTA_Crownfall_Credits_Beatrice"				"Beatrix Snapfire"
		"DOTA_Crownfall_Credits_Beatrice_Title"			"Dragon Toad Wrangler"
		"DOTA_Crownfall_Credits_Beatrice_Title_Alt_1"		"Beadie (If You Mind Your Manners)"
		"DOTA_Crownfall_Credits_Mortimer"				"Mortimer"
		"DOTA_Crownfall_Credits_Mortimer_Title"			"Dragon Toad"
		"DOTA_Crownfall_Credits_Mortimer_Title_Alt_1"		"Siege Engine"
		"DOTA_Crownfall_Credits_Deborah"				"Debb'Ra"
		"DOTA_Crownfall_Credits_Deborah_Title"			"Omexe Administrator"
		"DOTA_Crownfall_Credits_Deborah_Title_Alt_1"			"Red Tape Specialist"
		"DOTA_Crownfall_Credits_Deborah_Title_Alt_2"			"Officious Busybody"
		"DOTA_Crownfall_Credits_LegionCommander"		"Tresdin"
		"DOTA_Crownfall_Credits_LegionCommander_Title"	"Legion Commander"
		"DOTA_Crownfall_Credits_LegionCommander_Title_Alt_1"	"Cutting Sorla a Break (For Now)"
		
		// Act 3
		"DOTA_Crownfall_Credits_Tusk"					"Ymir"
		"DOTA_Crownfall_Credits_Tusk_Title"				"Cobalt Brawler"
		"DOTA_Crownfall_Credits_Tusk_Title_Alt_1"				"Sleet Fighter Leaderboard Champ"
		"DOTA_Crownfall_Credits_CrystalMaiden"			"Rylai"
		"DOTA_Crownfall_Credits_CrystalMaiden_Title"	"Crystal Maiden"
		"DOTA_Crownfall_Credits_CrystalMaiden_Title_Alt_1"	"North Warden"
		"DOTA_Crownfall_Credits_CrystalMaiden_Title_Alt_2"	"Sister Reconciler (Attempted)"
		"DOTA_Crownfall_Credits_CrystalMaiden_Title_Alt_3"	"Budget Surplus Re-allocator"
		"DOTA_Crownfall_Credits_CrystalMaiden_Title_Alt_4"	"Emergency Parka Seamstress"
		"DOTA_Crownfall_Credits_CrystalMaiden_Title_Alt_5"	"Dracophobe"
		"DOTA_Crownfall_Credits_CrystalMaiden_Title_Alt_6"	"Dead-eyed Lunatic"
		"DOTA_Crownfall_Credits_Pango"					"Donté Panlin"
		"DOTA_Crownfall_Credits_Pango_Title"			"Pangolier"
		"DOTA_Crownfall_Credits_Pango_Title_Alt_1"			"At Your Service"
		"DOTA_Crownfall_Credits_BroodMother"			"Black Arachnia"
		"DOTA_Crownfall_Credits_BroodMother_Title"		"Broodmother"
		"DOTA_Crownfall_Credits_BroodMother_Title_Alt_1"		"Working Mother of a Thousand"
		"DOTA_Crownfall_Credits_Kez"					"Kez"
		"DOTA_Crownfall_Credits_Kez_Title"				"Midgate Exile"
		"DOTA_Crownfall_Credits_Kez_Title_Alt_1"				"Hero of the Flightless"
		"DOTA_Crownfall_Credits_Kez_Title_Alt_2"				"Kazurai Leader"
		"DOTA_Crownfall_Credits_Kez_Title_Alt_3"				"Wanted in Connection with The Great Cage Jailbreak"
		"DOTA_Crownfall_Credits_Kez_Title_Alt_4"				"Bodycount Contest Winner (Disputed)"
		"DOTA_Crownfall_Credits_Lich"					"Ethreain"
		"DOTA_Crownfall_Credits_Lich_Title"				"Lich"
		"DOTA_Crownfall_Credits_Lich_Title_Alt_1"				"Guardian of the For-All-Intents-and-Purposes Bottomless Pool"
		"DOTA_Crownfall_Credits_Lina"					"Lina"
		"DOTA_Crownfall_Credits_Lina_Title"				"Slayer"
		"DOTA_Crownfall_Credits_Lina_Title_Alt_1"				"Family Therapist"
		"DOTA_Crownfall_Credits_Lina_Title_Alt_2"				"Stupid (According to Anonymous Relative)"
		"DOTA_Crownfall_Credits_WinterWyvern"			"Auroth"
		"DOTA_Crownfall_Credits_WinterWyvern_Title"		"Winter Wyvern"
		"DOTA_Crownfall_Credits_WinterWyvern_Title_Alt_1"		"Bibliophile"
		"DOTA_Crownfall_Credits_WinterWyvern_Title_Alt_2"		"Dragon Chess Grandmaster"

		// Act 4
		"DOTA_Crownfall_Credits_Oglodi"					"Oglodi"
		"DOTA_Crownfall_Credits_Oglodi_Title"			"Nomad Warriors"
		"DOTA_Crownfall_Credits_Kazurai"				"Kazurai"
		"DOTA_Crownfall_Credits_Kazurai_Title"			"Flightless Blademasters"
		"DOTA_Crownfall_Credits_Squee"					"Squee"
		"DOTA_Crownfall_Credits_Squee_Title"			"Techie"
		"DOTA_Crownfall_Credits_Squee_Title_Alt_1"			"Siege Engine Mechanic"
		"DOTA_Crownfall_Credits_Squee_Title_Alt_2"			"(For a Price)"
		"DOTA_Crownfall_Credits_BloodSeeker"			"Strygwyr"
		"DOTA_Crownfall_Credits_BloodSeeker_Title"		"Bloodseeker"
		"DOTA_Crownfall_Credits_BloodSeeker_Title_Alt_1"		"Bloodhaver"
		"DOTA_Crownfall_Credits_BloodSeeker_Title_Alt_2"		"Please, No More Blood, This is Plenty"
		"DOTA_Crownfall_Credits_FatVampire"				"Baron Porculescu"
		"DOTA_Crownfall_Credits_FatVampire_Title"		"Fat Vampire"
		"DOTA_Crownfall_Credits_FatVampire_Title_Alt_1"		"Crimson Bloat Sufferer"
		"DOTA_Crownfall_Credits_Spleen"					"Spleen"
		"DOTA_Crownfall_Credits_Spleen_Title"			"Techie"
		"DOTA_Crownfall_Credits_Spleen_Title_Alt_1"			"Mine Removal Specialist"
		"DOTA_Crownfall_Credits_Spleen_Title_Alt_2"			"(For a Price)"
		"DOTA_Crownfall_Credits_Gralla"					"Gralla"
		"DOTA_Crownfall_Credits_Gralla_Title"			"Loyal Enforcer"
		"DOTA_Crownfall_Credits_Gralla_Title_Alt_1"			"GRUNT"
		"DOTA_Crownfall_Credits_Serina"					"Serina"
		"DOTA_Crownfall_Credits_Serina_Title"			"Masklander"
		"DOTA_Crownfall_Credits_Serina_Title_Alt_1"			"Long-lost Sister"
		"DOTA_Crownfall_Credits_Serina_Title_Alt_2"			"Axe-wielder"
		"DOTA_Crownfall_Credits_Spoon"					"Spoon"
		"DOTA_Crownfall_Credits_Spoon_Title"			"Techie"
		"DOTA_Crownfall_Credits_Spoon_Title_Alt_1"			"Talos Gate Circumventor"
		"DOTA_Crownfall_Credits_Spoon_Title_Alt_2"			"(For a Price)"
		"DOTA_Crownfall_Credits_Spoon_Title_Alt_3"			"Place of Residence: Barrel"
		"DOTA_Crownfall_Credits_Skeleton"				"Jerry"
		"DOTA_Crownfall_Credits_Skeleton_Title"			"Last Surviving Dyn Necromancer"
		"DOTA_Crownfall_Credits_Skeleton_Title_Alt_1"			"Avenger of Steve"
		"DOTA_Crownfall_Credits_SkeletonGhost"			"Steve"
		"DOTA_Crownfall_Credits_SkeletonGhost_Title"	"Skeleton Ancestor"
		"DOTA_Crownfall_Credits_SkeletonGhost_Title_Alt_1"	"Has Wings, Let it Go, Jerry"
		"DOTA_Crownfall_Credits_Imperia"				"Imperia"
		"DOTA_Crownfall_Credits_Imperia_Title"			"Former Queen of Skywrath"
		"DOTA_Crownfall_Credits_Imperia_Title_Alt_1"		"Evicted, Nest of Thorns"
		"DOTA_Crownfall_Credits_Imperia_Title_Alt_2"		"Currently Crownless"
		"DOTA_Crownfall_Credits_Imperia_Title_Alt_3"		"Perforated Abdomen"
		"DOTA_Crownfall_Credits_Imperia_Title_Alt_4"		"Whereabouts Unknown"


		//////////////////////////////////////////////////////
		// Frostivus 2024
		//////////////////////////////////////////////////////

		"DOTA_Frostivus2024_Story_MaidensFable"				"The Maiden's Fables"
		"DOTA_Frostivus2024_Story_1"	"The fire was a strange crystal blue, but it was bright and warm. <br><br>Bakeet huddled closer. It was a cold and still Icewrack night, the night before Frostivus, and the sky was full of stars."
		"DOTA_Frostivus2024_Story_2"	"\"Could you tell us one more Frostivus story before we head back to the cabin, Maiden?\" asked Bakeet.<br><br>\"Grunt,\" said Gralla.<br><br>Crystal Maiden stood by the blue fire and smiled. \"Sure, guys. Let me think.\"<br><br>\"Once upon a time... there was a Grunch.\""
		"DOTA_Frostivus2024_Story_3"	"\"The Grunch lived up on a bald mountaintop by himself,\" said Maiden.<br><br>\"Every night he looked down with envy at Chootville, the happy town of Choots below. Do you know why the Choots were happy?\"<br><br>Bakeet didn't know, and he leaned in to hear more.<br><br>\"Because the Choots had something the Grunch did not.\""
		"DOTA_Frostivus2024_Story_4"	"\"They had HATS.\"<br><br>\"Red hats, blue hats, white hats, black hats! Hats that were purple, hats that were orange, hats that were-\"<br><br>\"Grunt,\" said Gralla.<br><br>\"Sure, we can move on. They all had different colored hats.\""
		"DOTA_Frostivus2024_Story_5"	"\"On a Frostivus Eve just like this one, the Grunch decided that this Frostivus HE would be happy, and the Choots could be sad for once.\"<br><br>\"So he snuck down in the middle of the night,  broke into all the Choots' homes, and STOLE their hats.\"<br><br>\"Wow!\" said Bakeet.<br><br>\"The next morning he looked at himself in the mirror, wearing his tower of hats, and he was so happy. Because he had all the hats, and the Choots had none.\"<br><br>\"But then he heard a sound from down below.\""
		"DOTA_Frostivus2024_Story_6"	"\"Wait\" said Bakeet, excited. \"I think I know!\"<br><br>\"The Grunch hears the sound of the Choots SINGING! It wasn't the HATS that made them happy at all! It was their sense of community!\"<br><br>\"No, it was the hats making them happy,\" corrected Maiden. \"They were magic hats.\""
		"DOTA_Frostivus2024_Story_7"	"\"No, what the Grunch heard was the sound of war drums and the grinding of massive trebuchets being pushed up his mountain. The Choots took their hats pretty seriously.\"<br><br>\"Wow,\" said Bakeet. \"What happened next?\"<br><br>\"Well, it's said his heart grew three sizes that night. Out of fear. It was beating so fast it inflated like a balloon.\"<br><br>\"Wow!\" said Bakeet.<br><br>\"But it was at that moment the Choots realized they didn't need all their war drums and trebuchets. In the end, you were right, Bakeet. What mattered most WAS community.\""
		"DOTA_Frostivus2024_Story_8"	"\"Specifically, small unit cohesion. So several of the Choots held the Grunch down while a few others ripped his chest cavity open.\"<br><br>\"Wow!\" said Bakeet.<br><br>\"And then the smallest Choot of them all, Chooty-Sue Choot, ripped his giant heart out, held it above her tiny head, piled high with recovered hats, and screamed at the rising sun.\"<br><br>\"Wow!\" said Bakeet."
		"DOTA_Frostivus2024_Story_9"	"\"That's enough Frostivus stories for one night,\" Maiden said kindly, dousing the fire. \"We should get back to the cabin before a Grunch shows up and steals all our stuff.\"<br><br>Bakeet could not believe it. \"Grunches are REAL?\" <br><br>\"They sure are,\" said Maiden, eyeing a small light on a nearby mountaintop. \"Creepy species. They live up high so they can look down on houses and case the place. I spotted him watching us earlier.\""
		"DOTA_Frostivus2024_Story_10"	"\"Oh no!\" said Bakeet.<br><br>\"Don't worry,\" said Maiden. \"I set traps before we left. Grunch heart is a delicacy, too. We might be in for a treat.\"<br><br>And with that, they headed for home."
		"DOTA_Frostivus2024_Story_TheEnd"	"THE END"
		
		"DOTA_Frostivus2024_ReadAboutTheStory"		"Read a classic tale of Frostivus spirit and hats."
		"DOTA_Frostivus2024_Story"					"Read Story"
		"DOTA_Frostivus2024_HowToPlay"				"Play Dota to earn Festive Infusions. Craft rewards in the Frostivus Forge."
		"DOTA_Frostivus2024_FrostivusForge"			"Frostivus Forge"

		"DOTA_Frostivus2024_Craftworks_Component_1"			"Crystallized Joy"
		"DOTA_Frostivus2024_Craftworks_Component_1_Desc"	"Made of solidified endorphin vapor fused with starlight and laughter. Warning: May contain asbestos."
		"DOTA_Frostivus2024_Craftworks_Component_2"			"Essence of Friendship"
		"DOTA_Frostivus2024_Craftworks_Component_2_Desc"	"A strong-bonding elixir of shared jokes and kept promises. Warning: Friendship is not absorbed by the body and has no calories. May cause loose stools."
		"DOTA_Frostivus2024_Craftworks_Component_3"			"Concentrated Whimsy"
		"DOTA_Frostivus2024_Craftworks_Component_3_Desc"	"An unpredictable tincture of serotonin, merriment and forced pun extract. Warning: May split, sever or rupture sides."
		"DOTA_Frostivus2024_Craftworks_Component_4"			"Festive Spirit"
		"DOTA_Frostivus2024_Craftworks_Component_4_Desc"	"A merry infusion of cinnamon, moonbeans and distant sleigh ride bells. Note: Festive spirit is an opioid and is highly addictive. Consult a doctor before using."
		
		"DOTA_Frostivus2024_Courier"					"Frostivus 2024 Courier"
		"DOTA_Frostivus2024_Tormentor"					"Frostivus 2024 Tormentor"
		"DOTA_Frostivus2024_Crate"						"Frostivus 2023 Treasure (Requires Key to Open)"

		"DOTA_Frostivus2024_SeasonalReward"				"Seasonal"
		"DOTA_Frostivus2024_SeasonalReward_Tooltip"		"This reward will expire at the end of the Frostivus Season."

		"DOTA_Frostivus2024_RewardCraftable"			"Reward Claimable"
		"DOTA_PlusPostGame_Frostivus2024Progress"		"Frostivus Progress"

		"DOTA_Frostivus2024_Craftworks_InventoryDesc"	"Play games of Dota to extract Festive Infusions from the holiday air."

		"DOTA_Craftworks_AlreadyClaimed"				"Already Claimed"
		"DOTA_Frostivus2024_NotEnoughComponents"		"Not Enough Infusions"

		"DOTA_Craftworks_Tier_Unlocked"							"Available"
		"DOTA_Craftworks_Tier_1"								"Tier I"
		"DOTA_Craftworks_Tier_2"								"Tier II"
		"DOTA_Craftworks_Tier_2_UnlockDesc"						"Craft Tier I rewards to unlock Tier II rewards."
		"DOTA_Craftworks_Tier_2_UnlockProgress:f"				"Craft {d:lock_remaining} Tier I {lock_remaining, plural, one{reward} other{rewards}}"
		"DOTA_Craftworks_Tier_3"								"Tier III"
		"DOTA_Craftworks_Tier_3_UnlockDesc"						"Craft Tier II rewards to unlock Tier III rewards."
		"DOTA_Craftworks_Tier_3_UnlockProgress:f"				"Craft {d:lock_remaining} Tier II {lock_remaining, plural, one{reward} other{rewards}}"
		"DOTA_Craftworks_Tier_Crownfall"						"Crownfall"
		"DOTA_Craftworks_Tier_Crownfall_UnlockDesc"				"Craft Tier III rewards to unlock Crownfall rewards."
		"DOTA_Craftworks_Tier_Crownfall_UnlockProgress:f"		"Craft {d:lock_remaining} Tier III {lock_remaining, plural, one{reward} other{rewards}}"
		"DOTA_Craftworks_Tier_Legacy"							"Legacy"
		"DOTA_Craftworks_Tier_Legacy_UnlockDesc"				"Craft Tier III rewards to unlock Legacy rewards."
		"DOTA_Craftworks_Tier_Legacy_UnlockProgress:f"			"Craft {d:lock_remaining} Tier III {lock_remaining, plural, one{reward} other{rewards}}"
		"DOTA_Craftworks_Tier_Premium"							"Premium"
		"DOTA_Craftworks_Tier_Premium_UnlockDesc"				"Purchase any Crownfall Pathfinder pack to unlock Premium rewards."
		"DOTA_Craftworks_Tier_Premium_UnlockProgress:f"			"Purchase a Pathfinder pack"
		"DOTA_Craftworks_Recipes_ClaimedAmount"					"Crafted {d:current_amount} / {d:max_amount}"

		"DOTA_Craftworks_TierLocked"					"Tier Locked"
		"DOTA_Craftworks_TierProgress"					"Progress"

		"DOTA_Craftworks_EarnComponents"				"How to Earn"
		"DOTA_Craftworks_SelectedReward"				"Selected Reward"
		"DOTA_Craftworks_NoRecipeSelected"				"Select a reward to craft."
		"DOTA_Craftworks_Craft"							"Craft"
	
		"DOTA_Craftworks_Recipes_SeasonalChatWheel"		"Seasonal Chat Wheel"
		"DOTA_Craftworks_Recipes_SeasonalSpray"			"Seasonal Spray"
		"DOTA_Craftworks_Recipes_LoadingScreen"			"Loading Screen"
		"DOTA_Craftworks_Recipes_Emoticon"				"Emoticon"
		"DOTA_Craftworks_Recipes_5CrownfallCoins"		"5x Crownfall Store Coins"
		"DOTA_Craftworks_Recipes_Crownfall_Act1_5Tokens"		"Crownfall Act I - 5 Random Tokens"
		"DOTA_Craftworks_Recipes_Crownfall_Act2_5Tokens"		"Crownfall Act II - 5 Random Tokens"
		"DOTA_Craftworks_Recipes_Crownfall_Act3_5Tokens"		"Crownfall Act III - 5 Random Tokens"
		"DOTA_Craftworks_Recipes_Crownfall_Act4_5Tokens"		"Crownfall Act IV - 5 Random Tokens"

		
		"DOTA_Craftworks_Quest_WinGames"						"Win Matches"
		"DOTA_Craftworks_Quest_WinGames_Progress"				"{d:stat_value} Matches Won"
		"DOTA_Craftworks_Quest_GiveCommends"					"Give Commends"
		"DOTA_Craftworks_Quest_GiveCommends_Progress"			"{d:stat_value} Commends Given"
		"DOTA_Craftworks_Quest_ReceiveCommends"					"Receive Commends"
		"DOTA_Craftworks_Quest_ReceiveCommends_Progress"		"{d:stat_value} Commends Received"
		"DOTA_Craftworks_Quest_PlayParty"						"Play In A Party"
		"DOTA_Craftworks_Quest_PlayParty_Progress"				"Played In A Party"
		"DOTA_Craftworks_Quest_HealAllyHeroes"					"Heal Allied Heroes"
		"DOTA_Craftworks_Quest_HealAllyHeroes_Progress"			"{d:stat_value} Healing Done"
		"DOTA_Craftworks_Quest_Assists"							"Get Assists"
		"DOTA_Craftworks_Quest_Assists_Progress"				"{d:stat_value} Assists"
		"DOTA_Craftworks_Quest_HighFiveAfterKill"				"High Five After Hero Kill"
		"DOTA_Craftworks_Quest_HighFiveAfterKill_Progress"		"{d:stat_value} High Fives After Kill"
		"DOTA_Craftworks_Quest_HighFiveEnemy"					"High Five Enemies"
		"DOTA_Craftworks_Quest_HighFiveEnemy_Progress"			"{d:stat_value} Enemy High Fives"
		"DOTA_Craftworks_Quest_Kills"							"Get Kills"
		"DOTA_Craftworks_Quest_Kills_Progress"					"{d:stat_value} Kills"
		"DOTA_Craftworks_Quest_HeroDamage"						"Damage Enemy Heroes"
		"DOTA_Craftworks_Quest_HeroDamage_Progress"				"{d:stat_value} Damage Done"
		"DOTA_Craftworks_Quest_GiveTip"							"Give Tips"
		"DOTA_Craftworks_Quest_GiveTip_Progress"				"{d:stat_value} Tips Given"
		"DOTA_Craftworks_Quest_ReceiveTip"						"Receive Tips"
		"DOTA_Craftworks_Quest_ReceiveTip_Progress"				"{d:stat_value} Tips Received"
		"DOTA_Craftworks_Quest_Taunt"							"Use Taunts"
		"DOTA_Craftworks_Quest_Taunt_Progress"					"{d:stat_value} Taunts Used"
		"DOTA_Craftworks_Quest_BountyRune"						"Collect Bounty Runes"
		"DOTA_Craftworks_Quest_BountyRune_Progress"				"{d:stat_value} Bounty Runes Collected"
		"DOTA_Craftworks_Quest_Event_StealHat"					"Steal Hats"
		"DOTA_Craftworks_Quest_Event_StealHat_Progress"			"{d:stat_value} Hats Stolen"
		"DOTA_Craftworks_Quest_Event_ThrowSnowballsBeforeKill"			"Hit Hero With Snowball Before Kill"
		"DOTA_Craftworks_Quest_Event_ThrowSnowballsBeforeKill_Progress"	"{d:stat_value} Snowball Kills"
		"DOTA_Craftworks_Quest_Event_BumpPenguins"				"Bump Penguins"
		"DOTA_Craftworks_Quest_Event_BumpPenguins_Progress"		"{d:stat_value} Penguins Bumped"
		"DOTA_Craftworks_Quest_Event_BuildSnowmenBeforeHorn"	"Build a Snowman Before Horn"
		"DOTA_Craftworks_Quest_Event_BuildSnowmenBeforeHorn_Progress"	"Snowman Built Before Horn"
		"DOTA_Craftworks_Quest_Event_BuildSnowmanBeforeFirstBlood"				"Build a Snowman Before First Blood"
		"DOTA_Craftworks_Quest_Event_BuildSnowmanBeforeFirstBlood_Progress"		"Snowman Built Before First Blood"
		"DOTA_Craftworks_Quest_GiftTreasure"					"Gift a Treasure"
		"DOTA_Craftworks_Quest_GiftTreasure_Progress"			"{d:stat_value} Treasures Gifted"
		"DOTA_Craftworks_Quest_KillCouriers"					"Kill Couriers"
		"DOTA_Craftworks_Quest_KillCouriers_Progress"			"{d:stat_value} Couriers Killed"

		"DOTA_Craftworks_Quest_Max"						"Max: {d:stat_max}"
		"DOTA_Craftworks_Quest_MaxPerGame"				"Max Per Game: {d:stat_max}"

		"DOTA_Craftworks_Error_InternalError"			"Internal Error"
		"DOTA_Craftworks_Error_Success"					"Success"
		"DOTA_Craftworks_Error_TooBusy"					"The game coordinator is currently too busy. Try again later."
		"DOTA_Craftworks_Error_Disabled"				"Frostivus Forge is currently disabled. Try again later."
		"DOTA_Craftworks_Error_Timeout"					"Unable to connect to the game coordinator."
		"DOTA_Craftworks_Error_UnknownError"			"Unknown Error"
		"DOTA_Craftworks_Error_InvalidCraftworks"		"Invalid Craftworks"
		"DOTA_Craftworks_Error_ExpiredCraftworks"		"Expired"
		"DOTA_Craftworks_Error_NotEnoughComponents"		"Not enough components"
		"DOTA_Craftworks_Error_InvalidRecipe"			"Invalid recipe"
		"DOTA_Craftworks_Error_RecipeTierLocked"		"Recipe is currently locked"
		"DOTA_Craftworks_Error_AlreadyCraftedMaxAmount"	"Already crafted the maximum amount"
		"DOTA_Craftworks_Error_NotAllowed"				"Not allowed"

		"DOTA_Style_Frostivus_2024_Tormentor_0"	"Icebite Bell"
		"DOTA_Style_Frostivus_2024_Tormentor_1"	"Emberbite Bell"


		// New Neutrals
		"DOTA_NeutralCurrencyName"						"Madstone"
		"DOTA_NeutralTooltip_Title"						"{s:item_affix} {s:item_name}"
		"DOTA_NeutralTooltip_Subtitle_Both"				"<span class=\"NeutralItemTier\">Tier {d:neutral_item_tier}</span> Neutral Item"
		"DOTA_NeutralTooltip_Subtitle_Trinket"			"<span class=\"NeutralItemTier\">Tier {d:neutral_item_tier}</span> Artifact"
		"DOTA_NeutralTooltip_Subtitle_Enhancement"		"<span class=\"NeutralItemTier\">Tier {d:neutral_item_tier}</span> Enchantment"
		"DOTA_NeutralTooltip_EnhancementSeparatorTitle" "Enchantment"
		"DOTA_MadstoneStatus_AcquiredMax"				"Team Madstone Limit: {d:madstone_acquired} / {d:max_madstone_acquired}"
		"DOTA_CraftHUD_Craft"							"Craft Neutral Item"
		"DOTA_CraftHUD_ChooseOption"					"Choose One Artifact & Enchantment"
		"DOTA_CraftHUD_ChooseTrinket"					"Artifact Options"
		"DOTA_CraftHUD_ChooseEnhancement"				"Enchantment Options"
		"DOTA_CraftHUD_FinalizeOptions"					"Craft"
		"DOTA_Toast_CraftAvailableTitle"				"New Neutral Item Available"
		"DOTA_Toast_CraftAvailableBody"					"Choose a new Artifact & Enchantment!"
		"DOTA_NeutralCraft_TrinketHeader"				"Artifact"
		"DOTA_NeutralCraft_EnhancementHeader"			"Enchantment"
		"DOTA_NeutralCraft_HoverTooltip_NonObtainable"	"Fully clear neutral creep camps to earn Madstone. You can start obtaining Madstone at {s:madstone_start_time_string}."
		"DOTA_NeutralCraft_HoverTooltip_Default"		"Fully clear neutral creep camps to earn Madstone. The amount you can earn increases by {d:madstone_interval_amount} every {d:madstone_interval_s} seconds. You can currently obtain {d:madstone_obtainable} more Madstone."
		"DOTA_NeutralCraft_HoverTooltip_Limited"		"Fully clear neutral creep camps to earn Madstone. The amount you can earn is locked until {s:madstone_unlimited_time}, and you can currently obtain {d:madstone_obtainable} more Madstone."
		"DOTA_NeutralCraft_HoverTooltip_NoLimit"		"Fully clear neutral creep camps to earn Madstone. There is no limit to the amount of Madstone you can obtain."
		"DOTA_FoundNeutralItem_EnhancedWith"			"Enchanted with <span class=\"EnhancementName\">{s:item_affix}</span>"
		"DOTA_MadstoneStatus_MadstoneCount"				"<b>{d:current_madstone}</b>/{d:madstone_craft_amount}"
		"DOTA_MadstoneStatus_FarmCountdown"				"Available to earn in <b>{s:madstone_unlock_time}s</b>"
		"DOTA_MadstoneStatus_AltDescription"			"Timings & team status"
		"DOTA_Madstone_Explaination_1"					"Fully clear a neutral creep camp to earn 2 Madstone for yourself and 1 for a random ally (Ancient camps earn 3 and 2 to random allies)."
		"DOTA_Madstone_Explaination_2"					"Earn enough Madstone to craft Neutral Items:<br>- Tier 1 requires 6 Madstone.<br>- Tiers 2, 3, 4 and 5 requires 10 Madstone."
		"DOTA_Madstone_Explaination_3"					"Continue earning Madstone for your allies after reaching the Tier’s max limit."

		"DOTA_AdjNounWordOrder"							"{s:adj} {s:noun}"

		"DOTA_Chat_MadstoneAlert_NeedMadstone_Self"		"<font color='#4BEE81'>Madstone</font> %s1 I need %s2 more to craft my <font color='%s4'>Tier %s3</font> Neutral Item."
		"DOTA_Chat_MadstoneAlert_NeedMadstone_Ally"		"<font color='#4BEE81'>Madstone</font> %s1 <font color='%s5'>%s6</font> needs %s2 more to craft their <font color='%s4'>Tier %s3</font> Neutral Item."
		"DOTA_Chat_MadstoneAlert_CanCraft_Self"			"I can craft my <font color='%s2'>Tier %s1</font> Neutral Item."
		"DOTA_Chat_MadstoneAlert_CanCraft_Ally"			"<font color='%s3'>%s4</font> can craft their <font color='%s2'>Tier %s1</font> Neutral Item."
		"DOTA_Chat_MadstoneAlert_WaitingForNextTier"	"<font color='#4BEE81'>Madstone</font> %s1 Will start spawning in %s4 for <font color='%s3'>Tier %s2</font> Neutral Items."

		"DOTA_Chat_MonsterHunter_HuntAlert_HuntSelection"	"<font color='#ffdda9e2'>Monster Hunter</font> %s1 I will be hunting %s2 <font color='%s4'>%s3</font>."

		"DOTA_Chat_MonsterHunter_HuntAlert_MainObjective"			"<font color='#ffdda9e2'>Monster Hunter</font> %s1 I am hunting %s2 <font color='%s4'>%s3</font>."
		"DOTA_Chat_MonsterHunter_HuntAlert_MainObjectiveFailed"		"<font color='#ffdda9e2'>Monster Hunter</font> %s1 I failed to hunt %s2 <font color='%s4'>%s3</font>."
		"DOTA_Chat_MonsterHunter_HuntAlert_MainObjectiveSuccess"	"<font color='#ffdda9e2'>Monster Hunter</font> %s1 I successfully hunted %s2 <font color='%s4'>%s3</font>!"
		"DOTA_Chat_MonsterHunter_HuntAlert_MainObjectiveAll_01"		"I'm coming for you %s2 <font color='%s4'>%s3</font>!"
		"DOTA_Chat_MonsterHunter_HuntAlert_MainObjectiveAll_02"		"Hey %s2 <font color='%s4'>%s3</font> Check your six!"
		"DOTA_Chat_MonsterHunter_HuntAlert_MainObjectiveAll_03"		"Target acquired %s2 <font color='%s4'>%s3</font>!"
		"DOTA_Chat_MonsterHunter_HuntAlert_MainObjectiveAll_04"		"Hey %s2 <font color='%s4'>%s3</font>! Let me do a thing real quick."
		"DOTA_Chat_MonsterHunter_HuntAlert_MainObjectiveAll_05"		"Don't worry %s2 <font color='%s4'>%s3</font>! It'll be an honorable death."
		"DOTA_Chat_MonsterHunter_HuntAlert_MainObjectiveAll_06"		"Get over here %s2 <font color='%s4'>%s3</font>! I'll make it quick."
		"DOTA_Chat_MonsterHunter_HuntAlert_MainObjectiveAll_07"		"Showtime %s2 <font color='%s4'>%s3</font>!"

		"DOTA_Chat_MonsterHunter_HuntAlert_HuntedBy"		"<font color='#ffdda9e2'>Monster Hunter</font> %s1 %s2 <font color='%s4'>%s3</font> is hunting me."
		"DOTA_Chat_MonsterHunter_HuntAlert_HuntedByFailed"		"<font color='#ffdda9e2'>Monster Hunter</font> %s1 %s2 <font color='%s4'>%s3</font> hunted me."
		"DOTA_Chat_MonsterHunter_HuntAlert_HuntedBySuccess"		"<font color='#ffdda9e2'>Monster Hunter</font> %s1 I denied %s2 <font color='%s4'>%s3</font>'s hunt!"
		"DOTA_Chat_MonsterHunter_HuntAlert_HuntedByAll_01"		"You looking for me %s2 <font color='%s4'>%s3</font>?"
		"DOTA_Chat_MonsterHunter_HuntAlert_HuntedByAll_02"		"You sure about that %s2 <font color='%s4'>%s3</font>?"
		"DOTA_Chat_MonsterHunter_HuntAlert_HuntedByAll_03"		"See what happens when you try %s2 <font color='%s4'>%s3</font>!"
		"DOTA_Chat_MonsterHunter_HuntAlert_HuntedByAll_04"		"Bad choice %s2 <font color='%s4'>%s3</font>!"
		"DOTA_Chat_MonsterHunter_HuntAlert_HuntedByAll_05"		"I like your confidence %s2 <font color='%s4'>%s3</font>!"
		"DOTA_Chat_MonsterHunter_HuntAlert_HuntedByAll_06"		"OK %s2 <font color='%s4'>%s3</font>! Try and keep up."
		"DOTA_Chat_MonsterHunter_HuntAlert_HuntedByAll_07"		"Not today %s2 <font color='%s4'>%s3</font>!"

		"DOTA_Chat_MonsterHunter_HuntAlert_HunterDuel"		"<font color='#ffdda9e2'>Monster Hunter</font> %s1 %s2 <font color='%s4'>%s3</font> and I are hunting each other."
		"DOTA_Chat_MonsterHunter_HuntAlert_HunterDuelAll_01"		"See you at the river's edge %s2 <font color='%s4'>%s3</font>!"
		"DOTA_Chat_MonsterHunter_HuntAlert_HunterDuelAll_02"		"Let's get to work %s2 <font color='%s4'>%s3</font>!"
		"DOTA_Chat_MonsterHunter_HuntAlert_HunterDuelAll_03"		"Let's drop the pretense %s2 <font color='%s4'>%s3</font>. Where should we meet?"
		"DOTA_Chat_MonsterHunter_HuntAlert_HunterDuelAll_04"		"Alright, main event %s2 <font color='%s4'>%s3</font>!"
		"DOTA_Chat_MonsterHunter_HuntAlert_HunterDuelAll_05"		"OK %s2 <font color='%s4'>%s3</font>. Let's talk shop."
		"DOTA_Chat_MonsterHunter_HuntAlert_HunterDuelAll_06"		"Let the best hunter win %s2 <font color='%s4'>%s3</font>!"
		"DOTA_Chat_MonsterHunter_HuntAlert_HunterDuelAll_07"		"I like how you think %s2 <font color='%s4'>%s3</font>. Let's do this!"

		"DOTA_NeutralCrafting_TooltipHeader"			"Neutral Items"
		"DOTA_NeutralCraft_TierName"					"Tier {d:neutral_item_tier}"
		"DOTA_NeutralCrafting_TooltipExplain"			"Fully clear neutral creep camps to earn Madstone for your team to craft Neutral Items."
		"DOTA_NeutralCrafting_TooltipTeamHeader"		"Team's Neutral Items"
		
		"DOTA_Crownfall_Archive"						"Archive"
		"DOTA_Crownfall_Archive_FrontPage_Desc"			"Relive the Comics, Replay the Mini-Games, Revisit the Store"
		"DOTA_Crownfall_Archive_Comics"					"Comics"
		"DOTA_Crownfall_Archive_Minigames"				"Mini-Games"
		"DOTA_Crownfall_Archive_Fishing_Minigames"		"Fishing Mini-Games"
		"DOTA_Crownfall_Archive_Credits"				"Play Credits"
		"DOTA_Crownfall_Archive_EndingCinematic"		"Play Ending Cinematic"
		"DOTA_Crownfall_Archive_Intro"					"\"Hello, heroes! And welcome to Crownfall! I'm Scree'Auk, goddess of the Flightless! Grab a pair of ales and pull up a chair! You can get yourself an ale too if you like! Here, let me take those so you don't spill them...\""
		"DOTA_Crownfall_Archive_Act1"					"Act I"
		"DOTA_Crownfall_Archive_Act1_Desc"				"\"Whew! What an adventure I had last year! First Queen Imperia outlawed Scree'Auk worship in Skywrath. That's me! Without any worshippers giving me powers, I didn't have a single thunderbolt to throw at her! So I asked Skywrath Mage and Vengeful Spirit to help, and they quickly ran away. Not like cowards, though! Like smart, tactical cowards. They went to get help.\""
		"DOTA_Crownfall_Archive_Act2"					"Act II"
		"DOTA_Crownfall_Archive_Act2_Desc"				"\"Skywrath Mage flew south to Druud, where we met up with Axe, Centaur Warrunner and Snapfire. We defeated a demon, got the Oglodi their homeland back, and even got in a bat-racing contest! I didn't go personally, of course, I have a bad back. But I was there spiritually, guiding them with all the wisdom they'd have had if they just listened to me for once.\""
		"DOTA_Crownfall_Archive_Act3"					"Act III"
		"DOTA_Crownfall_Archive_Act3_Desc"				"\"Next we sailed north to Icewrack, where we teamed up with Crystal Maiden and Winter Wyvern, convinced Kez to come back home with us, and even defeated an evil dragon! Again, not personally (back problems). I held down the fort back at the Severed Head tavern, marshalling my strength for the battle still to come.\""
		"DOTA_Crownfall_Archive_Act4"					"Act IV"
		"DOTA_Crownfall_Archive_Act4_Desc"				"\"And WHAT a battle! Everyone showed up just in time to storm the gate at the Queen's palace, only to find out it was a magical gate and we couldn't! Luckily, the Techies volunteered to help us for nothing except an incredibly steep fee, and we were able to counter the gate's arcane bindings with good old explosives! They even put cannons on Beadie's toad, for some reason. I'm not sure if it helped anything but it sure caused a lot of property damage.\""
		"DOTA_Crownfall_Archive_TheEnd"					"The End"
		"DOTA_Crownfall_Archive_TheEnd_Desc"			"\"After that, I participated in an epic boss battle with Queen Imperia herself, again spiritually, because again back problems. I'm told it was one hell of a fight, though. It was so epic it even got a lavish animated cutscene, and let me tell you it didn't look cheap. Anyway, that was the whole adventure. Luckily for any of you who missed my legend-defining triumphs last year, the unstoppable march of my heroism has all been chronicled here, and is just a single mouse click away.\""
		"DOTA_Crownfall_Archive_Comic_AscensionDay"						"Ascension Day"
		"DOTA_Crownfall_Archive_Comic_SmokeHarbor"						"Smoke Harbor"
		"DOTA_Crownfall_Archive_Comic_TheBattleOfHellsBasin"			"The Battle of Hell's Basin"
		"DOTA_Crownfall_Archive_Comic_TheNomadStar"						"The Nomad Star"
		"DOTA_Crownfall_Archive_Comic_PudgesGuidedTours"				"Pudge's Guided Tours"
		"DOTA_Crownfall_Archive_Comic_TheDragon"						"The Dragon"
		"DOTA_Crownfall_Archive_Comic_TheSeveredHead"					"The Severed Head"
		"DOTA_Crownfall_Archive_Comic_Crownfall"						"Crownfall"
		"DOTA_Crownfall_Archive_Comic_AscensionNight"					"Ascension Night"
		"DOTA_Crownfall_Archive_Comic_TheQueensGambit"					"The Queen's Gambit"
		"DOTA_Crownfall_Archive_Minigame_Fishing"						"Fishing"
		"DOTA_Crownfall_Archive_Minigame_OasisFishing"					"Oasis Fishing"
		"DOTA_Crownfall_Archive_Minigame_SandFishing"					"Sand Fishing"
		"DOTA_Crownfall_Archive_Minigame_BatRacer"						"Bat Racer"
		"DOTA_Crownfall_Archive_Minigame_SleetFighter"					"Sleet Fighter"
		"DOTA_Crownfall_Archive_Minigame_DragonChess"					"Dragon Chess"
		"DOTA_Crownfall_Archive_Minigame_ZaugsLair"						"Zaug's Lair"
		"DOTA_Crownfall_Archive_Minigame_SpoonMan"						"Spoon Man"
		"DOTA_Crownfall_Archive_Minigame_CastleCarnage"					"Castle Carnage"
		"DOTA_Crownfall_Archive_Minigame_SpleenSweeper"					"Spleen Sweeper"
		"DOTA_Crownfall_Archive_Minigame_NestOfThorns"					"Nest of Thorns"
		"DOTA_Crownfall_Archive_ViewMap"								"View Map"
		"DOTA_Crownfall_Archive_GameDontGrantTokens"					"Event is expired. Tokens can no longer be earned from games."

		"DOTA_Patchnotes_NewFacet"										"New"
		"DOTA_PatchNotes_ReworkedFacet"									"Reworked"
		"DOTA_Shop_CraftingStatus"										"Crafting Status"

		"DOTA_Reward_Tooltip_Requires_Plus"								"This reward is available but requires Dota Plus to claim. Click to subscribe now!"

		"DOTA_HUD_Shop_Neutral_Tier1"									"Tier 1"
		"DOTA_HUD_Shop_Neutral_Tier2"									"Tier 2"
		"DOTA_HUD_Shop_Neutral_Tier3"									"Tier 3"
		"DOTA_HUD_Shop_Neutral_Tier4"									"Tier 4"
		"DOTA_HUD_Shop_Neutral_Tier5"									"Tier 5"

		"DOTA_HUD_Tooltip_HeroLevel"									"Level {d:hero_level}"

		"DOTA_CompetitiveMMRegisteredNameRequired_Title"					"Congratulations"
		"DOTA_CompetitiveMMRegisteredNameRequired_Description"				"Your high MMR places you amongst the top 0.5% of all ranked Dota players. As a member of this elite, please register a name to be used for Immortal Draft so that other players can know who you are even if your Steam profile name changes."
		"DOTA_CompetitiveMMRegisteredNameRequired_ConfirmNameNote"			"Register using your current name?"
		"DOTA_CompetitiveMMRegisteredNameRequired_SteamName"				"{s:persona_name}"
		"DOTA_CompetitiveMMRegisteredNameRequired_AlternativeDscription"	"Or, edit your Steam profile to choose a different name."
		"DOTA_RegisterNameButton"											"Register name now"

		"Tooltip_TeammateItems_Bought"									"Bought"
		"Tooltip_TeammateItems_Quickbuy"								"In Quickbuy Queue"
		"Tooltip_TeammateItems_MajorComponent"							"Watched Item Component:"
		"Tooltip_TeammateItems_PrimaryItem"								"Component of watched item:"
		"Tooltip_Items_ComponentOf"										"Component of:"

		"DOTA_SettingsShortcut_Options"									"Manage {s:settings_category} Options"
		"DOTA_SettingsShortcut_Hotkeys"									"Manage {s:settings_category} Hotkeys"
		"DOTA_SettingsShortcut_CourierCategory"							"Courier"
		"DOTA_SettingsShortcut_ShopCategory"							"Shop"

		"dota_settings_bind_HeroSelect"                         "Select Hero"
		"dota_settings_bind_SelectAll"                          "Select All Controlled Units"
		"dota_settings_bind_HeroAttack"                         "Attack Move / Force Attack"
		"dota_settings_bind_HeroHold"                           "Hold Position"
		"dota_settings_bind_LearnAbilities"                     "Learn Ability"
		"dota_settings_bind_LearnStats"                         "Upgrade Talents"
		"dota_settings_bind_TalentUpgradeStatLeft"              "Upgrade Left Talent"
		"dota_settings_bind_TalentUpgradeStatRight"             "Upgrade Right Talent"
		"dota_settings_bind_TalentUpgradeAttribute"             "Upgrade Attributes"
		"dota_settings_bind_HeroMove"                           "Move"
		"dota_settings_bind_HeroMoveDirection"                  "Directional Move"
		"dota_settings_bind_HeroPatrol"                         "Patrol"
		"dota_settings_bind_HeroStop"                           "Cancel Current Action"
		"dota_settings_bind_SelectAllOthers"                    "Select All Other Units"
		"dota_settings_bind_ActivateGlyph"                      "Activate Glyph"
		"dota_settings_bind_ActivateRadar"                      "Activate Scan"
		"dota_settings_bind_HeroTaunt"                          "Taunt"
		"dota_settings_bind_ToggleAutoattack"                   "Toggle Autoattack"
		"dota_settings_bind_CameraGrip"                         "Camera Grip"
		"dota_settings_bind_ScoreboardToggle"                   "Scoreboard"
		"dota_settings_bind_Pause"                              "Pause"
		"dota_settings_bind_CombatLogToggle"                    "Combat Log"
		"dota_settings_bind_ScreenshotSettings"                 "Screenshot"
		"dota_settings_bind_Console"                            "Console"
		"dota_settings_bind_DeathSummary"                       "Death Summary"
		"dota_settings_bind_DotaAlt"                            "Alt Modifier"
		"dota_settings_bind_DotaAlternativeCastSwitch"          "Alternative Cast Switch"
		"dota_settings_bind_CourierSelect"                      "Select Courier"
		"dota_settings_bind_CourierDeliver"                     "Deliver Items"
		"dota_settings_bind_CourierAutoCourier"                 "Auto-Courier Mode"
		"dota_settings_bind_CourierBurst"                       "Courier Burst"
		"dota_settings_bind_CourierShield"                      "Courier Shield"
		"dota_settings_bind_PurchaseQuickbuy"                   "Purchase Quickbuy"
		"dota_settings_bind_PurchaseSticky"                     "Purchase Sticky"
		"dota_settings_bind_GrabStashItems"                     "Take Stash Items"
		"dota_settings_bind_ShopToggle"                         "Open Shop"
		"dota_settings_bind_ControlGroupCycle"                  "Next Unit"
		"dota_settings_bind_ControlGroup1"                      "Group 1"
		"dota_settings_bind_ControlGroup3"                      "Group 3"
		"dota_settings_bind_ControlGroup5"                      "Group 5"
		"dota_settings_bind_ControlGroup7"                      "Group 7"
		"dota_settings_bind_ControlGroup9"                      "Group 9"
		"dota_settings_bind_ControlGroupCyclePrev"              "Previous Unit"
		"dota_settings_bind_ControlGroup2"                      "Group 2"
		"dota_settings_bind_ControlGroup4"                      "Group 4"
		"dota_settings_bind_ControlGroup6"                      "Group 6"
		"dota_settings_bind_ControlGroup8"                      "Group 8"
		"dota_settings_bind_ControlGroup10"                     "Group 10"
		"dota_settings_bind_CameraUp"                           "Camera Up"
		"dota_settings_bind_CameraDown"                         "Camera Down"
		"dota_settings_bind_CameraLeft"                         "Camera Left"
		"dota_settings_bind_CameraRight"                        "Camera Right"
		"dota_settings_bind_CameraZoomIn"                      "Camera Zoom In"
		"dota_settings_bind_CameraZoomOut"                      "Camera Zoom Out"
		"dota_settings_bind_RecentEvent"                      "Show Recent Event"
		"dota_settings_bind_InspectHeroInWorld"                 "Showcase View"
		"dota_settings_bind_CameraSavedPosition1"               "Position 1"
		"dota_settings_bind_CameraSavedPosition3"               "Position 3"
		"dota_settings_bind_CameraSavedPosition5"               "Position 5"
		"dota_settings_bind_CameraSavedPosition7"               "Position 7"
		"dota_settings_bind_CameraSavedPosition9"               "Position 9"
		"dota_settings_bind_CameraSavedPosition2"               "Position 2"
		"dota_settings_bind_CameraSavedPosition4"               "Position 4"
		"dota_settings_bind_CameraSavedPosition6"               "Position 6"
		"dota_settings_bind_CameraSavedPosition8"               "Position 8"
		"dota_settings_bind_CameraSavedPosition10"              "Position 10"
		"dota_settings_bind_ChatTeam"                           "Chat to Team"
		"dota_settings_bind_ChatGlobal"                         "Chat to Everyone"
		"dota_settings_bind_ChatVoiceParty"                     "Voice Chat (Party)"
		"dota_settings_bind_ChatVoiceTeam"                      "Voice Chat (Team)"
		"dota_settings_bind_ChatWheel"                          "Chat Wheel 1"
		"dota_settings_bind_ChatWheel2"                         "Chat Wheel 2"
		"dota_settings_bind_HeroChatWheel"                      "Hero Chat Wheel"
		"dota_settings_bind_SelectAlly1"                        "Ally 1"
		"dota_settings_bind_SelectAlly3"                        "Ally 3"
		"dota_settings_bind_SelectAlly5"                        "Ally 5"
		"dota_settings_bind_SelectAlly2"                        "Ally 2"
		"dota_settings_bind_SelectAlly4"                        "Ally 4"
		"dota_settings_bind_ChatWheelCare"                      "Care"
		"dota_settings_bind_ChatWheelGetBack"                   "Get Back"
		"dota_settings_bind_ChatWheelNeedWards"                 "Need Wards"
		"dota_settings_bind_ChatWheelStun"                      "Stun"
		"dota_settings_bind_ChatWheelHelp"                      "Help"
		"dota_settings_bind_ChatWheelGetPush"                   "Push"
		"dota_settings_bind_ChatWheelGoodJob"                   "Well Played"
		"dota_settings_bind_ChatWheelMissing"                   "Missing"
		"dota_settings_bind_ChatWheelMissingTop"                "Missing Top"
		"dota_settings_bind_ChatWheelMissingMiddle"             "Missing Middle"
		"dota_settings_bind_ChatWheelMissingBottom"             "Missing Bottom"

		"dota_settings_bind_NeutralItemSelect1"					"Select Neutral Item Option 1"
		"dota_settings_bind_NeutralItemSelect2"					"Select Neutral Item Option 2"
		"dota_settings_bind_NeutralItemSelect3"					"Select Neutral Item Option 3"
		"dota_settings_bind_NeutralItemSelect4"					"Select Neutral Item Option 4"
		"dota_settings_bind_NeutralItemSelect5"					"Select Neutral Item Option 5"		
		
		"dota_settings_bind_Inventory1"             "Activate Inventory Slot 1"
		"dota_settings_bind_Inventory2"             "Activate Inventory Slot 2"
		"dota_settings_bind_Inventory3"             "Activate Inventory Slot 3"
		"dota_settings_bind_Inventory4"             "Activate Inventory Slot 4"
		"dota_settings_bind_Inventory5"             "Activate Inventory Slot 5"
		"dota_settings_bind_Inventory6"             "Activate Inventory Slot 6"
		"dota_settings_bind_InventoryTP"            "Activate Teleport Scroll"
		"dota_settings_bind_InventoryNeutral"       "Activate Neutral Item"

		"dota_settings_bind_Inventory1QuickCast"             "Quickcast Inventory Slot 1"
		"dota_settings_bind_Inventory2QuickCast"             "Quickcast Inventory Slot 2"
		"dota_settings_bind_Inventory3QuickCast"             "Quickcast Inventory Slot 3"
		"dota_settings_bind_Inventory4QuickCast"             "Quickcast Inventory Slot 4"
		"dota_settings_bind_Inventory5QuickCast"             "Quickcast Inventory Slot 5"
		"dota_settings_bind_Inventory6QuickCast"             "Quickcast Inventory Slot 6"
		"dota_settings_bind_InventoryTPQuickCast"            "Quickcast Teleport Scroll"
		"dota_settings_bind_InventoryNeutralQuickCast"       "Quickcast Neutral Item"

		"dota_settings_bind_AbilityPrimary1"             "Cast Ability 1"
		"dota_settings_bind_AbilityPrimary2"             "Cast Ability 2"
		"dota_settings_bind_AbilityPrimary3"             "Cast Ability 3"
		"dota_settings_bind_AbilitySecondary1"           "Cast Ability 4"
		"dota_settings_bind_AbilitySecondary2"           "Cast Ability 5"
		"dota_settings_bind_AbilityUltimate"             "Cast Ultimate"

		"dota_settings_bind_AbilityPrimary1QuickCast"    "Quickcast Ability 1"
		"dota_settings_bind_AbilityPrimary2QuickCast"    "Quickcast Ability 2"
		"dota_settings_bind_AbilityPrimary3QuickCast"    "Quickcast Ability 3"
		"dota_settings_bind_AbilitySecondary1QuickCast"  "Quickcast Ability 4"
		"dota_settings_bind_AbilitySecondary2QuickCast"  "Quickcast Ability 5"
		"dota_settings_bind_AbilityUltimateQuickCast"    "Quickcast Ultimate"

		"dota_settings_bind_AbilityPrimary1AutoCastAlternate"    "Autocast Ability 1"
		"dota_settings_bind_AbilityPrimary2AutoCastAlternate"    "Autocast Ability 2"
		"dota_settings_bind_AbilityPrimary3AutoCastAlternate"    "Autocast Ability 3"
		"dota_settings_bind_AbilitySecondary1AutoCastAlternate"  "Autocast Ability 4"
		"dota_settings_bind_AbilitySecondary2AutoCastAlternate"  "Autocast Ability 5"
		"dota_settings_bind_AbilityUltimateAutoCastAlternate"    "Autocast Ultimate"

		"dota_settings_bind_SpectatorCameraUp"                 "Camera Up"
		"dota_settings_bind_SpectatorCameraDown"               "Camera Down"
		"dota_settings_bind_SpectatorCameraLeft"               "Camera Left"
		"dota_settings_bind_SpectatorCameraRight"              "Camera Right"
		"dota_settings_bind_SpectatorCameraGrip"               "Camera Grip"
		"dota_settings_bind_SpectatorPause"                    "Pause"
		"dota_settings_bind_SpectatorChat"                     "Chat"
		"dota_settings_bind_SpectatorScoreboard"               "Scoreboard"
		"dota_settings_bind_SpectatorBroadcasterMenu"          "Open Broadcaster Menu"
		"dota_settings_bind_SpectatorStatsItem"                "Item Stats"
		"dota_settings_bind_SpectatorStatsGold"                "Gold Graph"
		"dota_settings_bind_SpectatorStatsXP"                  "Experience Graph"
		"dota_settings_bind_SpectatorStatsWinChance"           "Win Chance Graph"
		"dota_settings_bind_SpectatorFOWBoth"                  "FOW Both Teams"
		"dota_settings_bind_SpectatorFOWRadient"               "FOW Radiant"
		"dota_settings_bind_SpectatorFOWDire"                  "FOW Dire"
		"dota_settings_bind_SpectatorIncreaseReplaySpeed"      "Increase Replay Speed"
		"dota_settings_bind_SpectatorDecreaseReplaySpeed"      "Decrease Replay Speed"
		"dota_settings_bind_SpectatorCameraSavedPosition1"     "Position 1"
		"dota_settings_bind_SpectatorCameraSavedPosition2"     "Position 2"
		"dota_settings_bind_SpectatorCameraSavedPosition3"     "Position 3"
		"dota_settings_bind_SpectatorCameraSavedPosition4"     "Position 4"
		"dota_settings_bind_SpectatorCameraSavedPosition5"     "Position 5"
		"dota_settings_bind_SpectatorCameraSavedPosition6"     "Position 6"
		"dota_settings_bind_SpectatorCameraSavedPosition7"     "Position 7"
		"dota_settings_bind_SpectatorCameraSavedPosition8"     "Position 8"
		"dota_settings_bind_SpectatorCameraSavedPosition9"     "Position 9"
		"dota_settings_bind_SpectatorCameraSavedPosition10"    "Position 10"
		"dota_settings_bind_SpectatorDropdown_Sort"            "Change Sort"
		"dota_settings_bind_SpectatorDropdown_Close"           "Clear Category"
		"dota_settings_bind_SpectatorDropdown_KDA"             "Kills / Deaths / Assists"
		"dota_settings_bind_SpectatorDropdown_Lasthits_Denies" "Last Hits / Denies"
		"dota_settings_bind_SpectatorDropdown_Level"           "Hero Level"
		"dota_settings_bind_SpectatorDropdown_XP_Per_Min"      "XP Per Minute"
		"dota_settings_bind_SpectatorDropdown_Gold"            "Current Gold"
		"dota_settings_bind_SpectatorDropdown_Networth"        "Net Worth"
		"dota_settings_bind_SpectatorDropdown_Gold_Per_Min"    "Gold Per Minute"
		"dota_settings_bind_SpectatorDropdown_Buyback"         "Buyback Status"
		"dota_settings_bind_SpectatorDropdown_Fantasy"         "Fantasy Scores"
		"dota_settings_bind_SpectatorCoach_ViewToggle"         "Coach Toggle Student Perspective"

		"dota_settings_bind_FilterEnemy" "Interact only with Enemy Units"
		"dota_settings_bind_FilterAlly" "Interact only with Allied Units"
		"dota_settings_bind_FilterHero" "Interact only with Hero Units"
		"dota_settings_bind_FilterNonHero" "Interact only with Non-Hero Units"

		"dota_settings_bind_OverlayMapToggle"			"Show Overlay Map"
		"dota_settings_test_mic"						"Test Mic"
		"dota_settings_stop_test_mic"						"Stop Testing Mic"
		"dota_settings_open_ping_wheel"			"+ Hold Left Click"
		"dota_settings_do_standard_ping"			"+ Left Click"
		"dota_settings_do_alternative_ping"			"+ Right Click"

		"dota_settings_reset_hotkeys_title"			"Reset Hotkeys?"
		"dota_settings_reset_hotkeys_body"			"This action will reset all of your hotkeys to their defaults. Are you sure?"

		"dota_settings_reset_audio_title"			"Reset Audio Settings?"
		"dota_settings_reset_audio_body"			"This action will reset all of your audio settings to their defaults. Are you sure?"

		"dota_settings_reset_ping_wheel_title"			"Reset Ping Wheel?"
		"dota_settings_reset_ping_wheel_body"			"This action will reset your Ping Wheel back to its default. Are you sure?"

		"dota_settings_reset_video_title"			"Reset Video Settings?"
		"dota_settings_reset_video_body"			"This action will reset all of your video settings to their defaults. Are you sure?"

		"dota_settings_abilitybar_default"		"Default"
		"dota_settings_abilitybar_heroes"		"Heroes"
		"dota_settings_abilitybar_courier"		"Courier"
		"dota_settings_abilitybar_neutrals"		"Neutrals"

		"dota_settings_doubletap"		"Double Tap"

		"dota_settings_keybinder_bindanyway"		"Bind Anyway"
		"dota_settings_keybinder_confirm"		"Confirm"

		"dota_settings_direct_cast_bindings"		"Direct Cast Bindings"
		"dota_settings_direct_cast_bindings_tooltip"		"Direct Cast Bindings allow you to bind keys directly to an ability to Cast, Quickcast or Autocast it."

		"dota_settings_video_screen"		"Screen"
		"dota_settings_video_resolution"		"Resolution"
		"dota_settings_video_rendering"		"Rendering"

		"dota_settings_resolution_classic"		"Classic"
		"dota_settings_resolution_laptop"		"Laptop"
		"dota_settings_resolution_widescreen"		"Widescreen"
		"dota_settings_resolution_ultrawide"		"Ultrawide"

		"dota_settings_attack_category"		"Attack"
		"dota_settings_channels"		"Channels"

		"dota_settings_alt"				"Alt"
		"dota_settings_tips"		"Tips"
		"dota_settings_hud"		"HUD"
		"dota_settings_mark_for_buy_title"				"Mark For Buy"

		"dota_settings_language"		"Language"

		"dota_settings_clear_all"		"Clear All"

		"dota_settings_textlanguage"		"Text"
		"dota_settings_audiolanguage"		"Audio"

		"dota_settings_hero_specific"		"Hero Specific"

		// Rubick Settings
		"dota_settings_dota_ability_use_original_cast_mode_for_stolen_spell"		"Rubick: Use Original Cast Mode for Stolen Spells"
		"dota_settings_dota_ability_use_original_cast_mode_for_stolen_spell_description"		"Stolen spells will use the cast mode set for that specific spell rather than Rubick's stolen spell slot. For example if Rubick has stolen Lina's Laguna Blade in the first stolen spell slot, casting this ability will follow Laguna Blade's cast mode rather than the first stolen spell slot mode."
		"dota_settings_dota_ability_use_original_cast_mode_for_stolen_spell_new_setting_description"		"Configure how spells stolen by Rubick interact with Quickcast."

		// Largo Settings
		"dota_settings_dota_ability_frogrock_show_beat_indicator"				"Show beat indicator:"
		
		"dota_settings_dota_ability_frogrock_show_overhead_hud"					"Largo: Show beat indicator above hero"
		"dota_settings_dota_ability_frogrock_show_overhead_hud_description"		"When playing Amphibian Rhapsody, HUD indicating the song beats will show above Largo."
		"dota_settings_dota_ability_frogrock_show_overhead_hud_songcard"		"Above hero"
		
		"dota_settings_dota_ability_frogrock_show_fixed_hud"					"Largo: Show beat indicator above ability bar"
		"dota_settings_dota_ability_frogrock_show_fixed_hud_description"		"When playing Amphibian Rhapsody, HUD indicating the song beats will show above the ability bar."
		"dota_settings_dota_ability_frogrock_show_fixed_hud_songcard"			"Above ability bar"
		
		"dota_settings_dota_ability_amphibian_rhapsody_hear_click_track"		"Largo: Enable metronome track while playing Amphibian Rhapsody"
		"dota_settings_dota_ability_amphibian_rhapsody_hear_click_track_description"		"When playing Amphibian Rhapsody, a metronome track indicating the beats will be audible."
		"dota_settings_dota_ability_amphibian_rhapsody_hear_click_track_songcard"		"Enable metronome track"

		//-----

		"dota_settings_per_unit_keybindings_disabled_during_custom_games" "Disable per unit hotkeys during Custom Games"
		"dota_settings_per_unit_keybindings_disabled_during_custom_games_tooltip" "While playing custom games, all units will use the Default hotkeys."
		
		"dota_settings_bind_togglebuybackprotection"	"Toggle Buyback Protection"
		"dota_settings_bind_togglebuybackprotection_new_title"	"Toggle Buyback Protection Hotkey"
		"dota_settings_bind_togglebuybackprotection_description"	"Set a hotkey to easily toggle Buyback Protection."

		"dota_settings_healthbar_allies"	"Allies"

		"dota_settings_neutral_item_selection_new_settings_title"				"Neutral Item Crafting Hotkeys"
		"dota_settings_neutral_item_selection_new_settings_description"					"Craft your Neutral Item's Artifact and Enchantment with hotkeys"

		"dota_settings_show_range_finder_on_quickcast_down"				"Show Ability Rangefinder for Quickcast on Key Press"
		"dota_settings_show_range_finder_on_quickcast_down_tooltip"		"Briefly show the rangefinder when casting an ability or item with Quickcast on Key Press."

		"dota_settings_alt_unit_movetodirection"				"Holding ALT Enables Directional Move"
		"dota_settings_alt_unit_movetodirection_tooltip"		"Issue a directional move command with ALT + Right Click to move without pathfinding."

		"DOTA_Hotkeys_Tooltip_ChannelCancel_Default" 		 "Default Setting"
		"DOTA_Hotkeys_Tooltip_ChannelCancel_AnyAction" 	 	 "Any Action"
		"DOTA_Hotkeys_Tooltip_ChannelCancel_HoldCancel" 	 "Hold/Cancel"

		"dota_settings_healthbar_visualization_new_settings_title"				"Visualize Damage and Healing in Hero Health Bars"
		"dota_settings_healthbar_visualization_new_settings_description"		"Set Health Bars to display a visual effect when a hero has received damage or healing."

		"dota_settings_visualize_damage"				"Visualize Damage"
		"dota_settings_visualize_damage_tooltip"		"A hero's healthbar will display a visual effect when they have been damaged"
		"dota_settings_visualize_healing"				"Visualize Healing"
		"dota_settings_visualize_healing_tooltip"		"A hero's healthbar will display a visual effect when they have been healed"

		"DOTA_DashboardGames_Title"								"Mini-games, for your queuing pleasure"

		"DOTA_EventClaimReward_Tooltip_ClaimableAtText"			"CLAIMABLE AT LEVEL {d:reward_level}"
		"DOTA_EventClaimReward_Tooltip_ClaimableText"			"CLICK TO CLAIM!"
		"DOTA_EventClaimReward_Tooltip_AlreadyClaimedText"			"ALREADY CLAIMED"
		"DOTA_EventClaimReward_Tooltip_ReplayableText"			"CLICK TO REPLAY DIALOG"

		
		"DOTA_UI_EventProgress_CurrentLabelText"	"{d:level_progress} XP"
		"DOTA_UI_EventProgress_NextLabelText"		"/ {d:points_per_level}"

		"DOTA_EventEffect_Fountain"					"Fountain Rejuvenation FX"
		"DOTA_EventEffect_Teleport"					"Town Portal Scroll FX"
		"DOTA_EventEffect_BlinkDagger"				"Blink Dagger FX"
		"DOTA_EventEffect_LevelUp"					"Level Up FX"
		"DOTA_EventEffect_Bottle"					"Bottle FX"
		"DOTA_EventEffect_Euls"						"Eul's Scepter FX"
		"DOTA_EventEffect_Aghanim"					"Aghanim's Scepter FX"
		"DOTA_EventEffect_ForceStaff"				"Force Staff FX"
		"DOTA_EventEffect_Mekansm"					"Mekansm FX"
		"DOTA_EventEffect_Mjollnir"					"Mjollnir FX"
		"DOTA_EventEffect_Phase_Boots"				"Phase Boots FX"
		"DOTA_EventEffect_Radiance"					"Radiance FX"
		"DOTA_EventEffect_Dagon"					"Dagon FX"
		"DOTA_EventEffect_Shivas"					"Shivas Guard FX"
		"DOTA_EventEffect_LotusOrb"					"Lotus Orb FX"

// 2025 Compendium
		"DOTA_Compendium2025_Participate"						"Participate"		
		"DOTA_Compendium2025_Tabs_Rewards"						"Rewards"
		"DOTA_Compendium2025_Tabs_Fantasy"						"Fantasy"
		"DOTA_Compendium2025_Tabs_Predictions"					"Predictions"
		"DOTA_Compendium2025_TheEvent"							"Support"
		"DOTA_Compendium2025_Tabs_TeamBundles"					"Team Bundles"
		"DOTA_Compendium2025_Tabs_TalentBundles"				"Talent Bundles"

		"DOTA_Compendium2025_SupportersClub_Description"		"Support your favorite teams and permanently obtain emoticons, sprays, chat wheel lines, and loading screens from your favorite teams. 50% of the revenue goes towards your supported team and 30% of it goes to the prize pool of The International."
		"DOTA_Compendium2025_SupportersClub_Description_PostTI"	"Support your favorite teams and permanently obtain emoticons, sprays, chat wheel lines, and loading screens from your favorite teams. 50% of the revenue goes towards your supported team and 50% goes to Valve (prize pool locked)."
		"DOTA_Compendium2025_SupportersClub_Subtitle"			"Join a team's Supporters Club to permanently obtain emoticons, sprays, chat wheel lines, and loading screens from your favorite teams."
		"DOTA_Compendium2025_PurchaseEndDate"					"Available for purchase until {t:s:t:tour_end_time}."

		"DOTA_Compendium2025_ParticipationSummary"				"Participate in Fantasy and Predictions to unlock free rewards."
		"DOTA_Compendium2025_SupportSummary"					"Purchase bundles to support your favorite Teams and Talent."
		"DOTA_Compendium2025_SupportSummaryContinued"			"Continue to purchase bundles to support your favorite Teams and Talent."
		"DOTA_Compendium2025_RevenueDistributionSummary"		"50% of all purchases goes directly to the team or talent and 30% goes to The International prize pool."

		"DOTA_Compendium2025_Talent_Title"						"Talent bundles"
		"DOTA_Compendium2025_Talent_Desc"						"Support your favorite talent by purchasing bundles containing stickers, voicelines, and autographs. 50% of all purchases goes directly to the talent and 30% goes to the prize pool of The International."
		"DOTA_Compendium2025_Talent_Desc_PostTI"				"Support your favorite talent by purchasing bundles containing stickers, voicelines, and autographs. 50% of all purchases goes directly to the talent and 50% goes to Valve (prize pool locked)."

		"DOTA_Fantasy25_PeriodName0"							"Road to the International"
		"DOTA_Fantasy25_PeriodName1"							"The International"

		"DOTA_Fantasy2025_NoCompendium"							"Only accounts active when the event began are eligible to play this year's iteration of Fantasy Dota."

		"DOTA_Predictions25_StageName_RTTI"						"Road to the International"
		"DOTA_Predictions25_StageName_MainEvent"				"The International"
		"DOTA_Predictions25_NoCompendium"						"Only accounts active when the event began are eligible to play this year's iteration of Predictions."
		"DOTA_Predictions25_StageUnavailable"					"Predictions Unavailable"
		"DOTA_Predictions25_StageUnavailable_Body"				"Predictions for this stage will unlock at a later date"
		"DOTA_Predictions25_ChooseTeam"							"Choose Team"

		"DOTA_Predictions25_Predictions_Locked"					"Locked"
		"DOTA_PredictionsLockUpcoming"							"Available in {t:d:t:T:countdown_time}"
		"DOTA_PredictionsUnlocked"								"Locks in {t:d:t:T:countdown_time}"
		"DOTA_Predictions25_PredictRecord_40"					"4-0"
		"DOTA_Predictions25_PredictRecord_41"					"4-1"
		"DOTA_Predictions25_PredictRecord_ElimWinner"			"Elimination Winner"
		"DOTA_Predictions25_PredictRecord_ElimLoser"			"Elimination Loser"
		"DOTA_Predictions25_PredictRecord_14"					"1-4"
		"DOTA_Predictions25_PredictRecord_04"					"0-4"


		"DOTA_Predictions25_PredictBracket_Date_Sep11"					"Sep 11"
		"DOTA_Predictions25_PredictBracket_Date_Sep11_GameA"			"Sep 11 - A"
		"DOTA_Predictions25_PredictBracket_Date_Sep11_GameB"			"Sep 11 - B"
		"DOTA_Predictions25_PredictBracket_Date_Sep11_GameC"			"Sep 11 - C"
		"DOTA_Predictions25_PredictBracket_Date_Sep11_GameD"			"Sep 11 - D"
		"DOTA_Predictions25_PredictBracket_Date_Sep12"					"Sep 12"
		"DOTA_Predictions25_PredictBracket_Date_Sep12_GameE"			"Sep 12 - E"
		"DOTA_Predictions25_PredictBracket_Date_Sep12_GameF"			"Sep 12 - F"
		"DOTA_Predictions25_PredictBracket_Date_Sep13"					"Sep 13"
		"DOTA_Predictions25_PredictBracket_Date_Sep13_GameG"			"Sep 13 - G"
		"DOTA_Predictions25_PredictBracket_Date_Sep14"					"Sep 14"
		
		"DOTA_Predictions25_UpperBracket"						"Upper Bracket"
		"DOTA_Predictions25_LowerBracket"						"Lower Bracket"

		"DOTA_Predictions25_RTTI"								"Road to The International"
		"DOTA_Predictions25_MainEvent"							"The International"
		"DOTA_Predictions25_GroupsInstructions"				"Predict the preformance of the teams competing in the swiss and elimination stages of The Road to the International.<br><br>After The Road to The International you'll get escalating points based on how accurate your predictions were."
		"DOTA_Predictions25_MainEventInstructions"			"Once the Road to The International is complete, fill out your tournament bracket.<br><br>Review the matchups and pick the team you think is going to win each series, all the way to the winner of TI.<br><br>After The International you’ll get escalating points based on how accurate your predictions were."
		"DOTA_Predictions25_HowToPlay"	"How to play"

		"DOTA_Predictions25_RewardInfoGroups_1"				"1"
		"DOTA_Predictions25_RewardInfoGroups_1_Reward"		"30"
		"DOTA_Predictions25_RewardInfoGroups_2"				"2"
		"DOTA_Predictions25_RewardInfoGroups_2_Reward"		"60"		
		"DOTA_Predictions25_RewardInfoGroups_3"				"3"
		"DOTA_Predictions25_RewardInfoGroups_3_Reward"		"120"
		"DOTA_Predictions25_RewardInfoGroups_4"				"4"
		"DOTA_Predictions25_RewardInfoGroups_4_Reward"		"360"	
		"DOTA_Predictions25_RewardInfoGroups_5"				"5"	
		"DOTA_Predictions25_RewardInfoGroups_5_Reward"			"720"			
		"DOTA_Predictions25_RewardInfoGroups_6"				"6"
		"DOTA_Predictions25_RewardInfoGroups_6_Reward"		"1200"
		"DOTA_Predictions25_RewardInfoGroups_7"				"7"
		"DOTA_Predictions25_RewardInfoGroups_7_Reward"		"1800"		
		"DOTA_Predictions25_RewardInfoGroups_8"				"8"
		"DOTA_Predictions25_RewardInfoGroups_8_Reward"		"2520"
		"DOTA_Predictions25_RewardInfoGroups_9"				"9"
		"DOTA_Predictions25_RewardInfoGroups_9_Reward"		"3360"	
		"DOTA_Predictions25_RewardInfoGroups_10"				"10"	
		"DOTA_Predictions25_RewardInfoGroups_10_Reward"			"4320"			
		"DOTA_Predictions25_RewardInfoGroups_11"				"11"
		"DOTA_Predictions25_RewardInfoGroups_11_Reward"		"5400"
		"DOTA_Predictions25_RewardInfoGroups_12"				"12"
		"DOTA_Predictions25_RewardInfoGroups_12_Reward"		"6600"		
		"DOTA_Predictions25_RewardInfoGroups_13"				"13"
		"DOTA_Predictions25_RewardInfoGroups_13_Reward"		"7920"
		"DOTA_Predictions25_RewardInfoGroups_14"				"14"
		"DOTA_Predictions25_RewardInfoGroups_14_Reward"		"9360"	
		"DOTA_Predictions25_RewardInfoGroups_15"				"15"	
		"DOTA_Predictions25_RewardInfoGroups_15_Reward"			"10920"			
		"DOTA_Predictions25_RewardInfoGroups_16"				"16"
		"DOTA_Predictions25_RewardInfoGroups_16_Reward"		"12000"

		"DOTA_Predictions25_RewardInfoMainEvent_1"				"1"
		"DOTA_Predictions25_RewardInfoMainEvent_1_Reward"		"120"
		"DOTA_Predictions25_RewardInfoMainEvent_2"				"2"
		"DOTA_Predictions25_RewardInfoMainEvent_2_Reward"		"360"		
		"DOTA_Predictions25_RewardInfoMainEvent_3"				"3"
		"DOTA_Predictions25_RewardInfoMainEvent_3_Reward"		"720"
		"DOTA_Predictions25_RewardInfoMainEvent_4"				"4"
		"DOTA_Predictions25_RewardInfoMainEvent_4_Reward"		"1200"	
		"DOTA_Predictions25_RewardInfoMainEvent_5"				"5"	
		"DOTA_Predictions25_RewardInfoMainEvent_5_Reward"		"1800"			
		"DOTA_Predictions25_RewardInfoMainEvent_6"				"6"
		"DOTA_Predictions25_RewardInfoMainEvent_6_Reward"		"2520"
		"DOTA_Predictions25_RewardInfoMainEvent_7"				"7"
		"DOTA_Predictions25_RewardInfoMainEvent_7_Reward"		"3360"		
		"DOTA_Predictions25_RewardInfoMainEvent_8"				"8"
		"DOTA_Predictions25_RewardInfoMainEvent_8_Reward"		"4320"
		"DOTA_Predictions25_RewardInfoMainEvent_9"				"9"
		"DOTA_Predictions25_RewardInfoMainEvent_9_Reward"		"5400"	
		"DOTA_Predictions25_RewardInfoMainEvent_10"				"10"	
		"DOTA_Predictions25_RewardInfoMainEvent_10_Reward"		"6600"			
		"DOTA_Predictions25_RewardInfoMainEvent_11"				"11"
		"DOTA_Predictions25_RewardInfoMainEvent_11_Reward"		"7920"
		"DOTA_Predictions25_RewardInfoMainEvent_12"				"12"
		"DOTA_Predictions25_RewardInfoMainEvent_12_Reward"		"9360"		
		"DOTA_Predictions25_RewardInfoMainEvent_13"				"13"
		"DOTA_Predictions25_RewardInfoMainEvent_13_Reward"		"10920"
		"DOTA_Predictions25_RewardInfoMainEvent_14"				"14"
		"DOTA_Predictions25_RewardInfoMainEvent_14_Reward"		"12000"

		"DOTA_Score2025_Predictions"		"Predictions Score"
		"DOTA_Score2025_Fantasy"			"Fantasy Score"

		"DOTA_CompanionPoints_Fantasy"							"Fantasy Score"
		"DOTA_CompanionPoints_Prediction_RTTI"					"Correct Swiss Placement Prediction"
		"DOTA_CompanionPoints_Prediction_MainEvent"				"Correct Main Event Bracket Prediction"
		"DOTA_Companion_CorrectPrediction"						"Correct Oracle's Challenge Prediction"
		"DOTA_EventRanking_Award"								"Event Ranking Reward"

		"DOTA_ClaimGatedEvent_GenericFailure"					"Unknown server error, please try again."
		"DOTA_ClaimedGatedEvent_Success"						"You can now participate in this event!"
		"DOTA_ClaimedGatedEvent_InvalidEvent"					"This event can no longer be claimed."		
		"DOTA_ClaimedGatedEvent_CannotClaim"					"Your account was not active when this event began and is ineligible to participate."
		"DOTA_ClaimedGatedEvent_AlreadyClaimed"					"You have already claimed this event."

		"DOTA_ClaimedGatedEvent_SuccessTitle"					"Claim Successful"
		"DOTA_ClaimedGatedEvent_FailureTitle"					"Claim Failed"

		"FanContent_RejectionReason_LogoAdvert"					"Your logo image contains advertisements or third-party sponsors."
		"FanContent_RejectionReason_BannerBadFormat"			"Your Team Banner is not properly formatted."
		"FanContent_RejectionReason_BannerAdvert"				"Your Team Banner contains advertisements or third-party sponsors."
		"FanContent_RejectionReason_BaseLogoAdvert"				"Your Team Base Logo contains advertisements or third-party sponsors."

		"DOTA_International2025_TeamPerksText"					"Team emoticons, sprays, loading screens, and chat wheel lines are permanent, while other perks will expire at the end of the event. Club membership resets each year. <b>50%</b> of sales goes to {g:dota_team_name:team_id}, and <b>30%</b> contributes to <b>The International 2025</b> prize pool."

		"DOTA_International2025_TalentCategory_english"			"English"
		"DOTA_International2025_TalentCategory_russian"			"Russian"
		"DOTA_International2025_TalentCategory_schinese"		"Chinese"
		"DOTA_International2025_TalentCategory_spanish"			"Spanish"
		"DOTA_International2025_TalentCategory_community"		"Community"


		"DOTA_International2025_Talent_Supported"		"You're supporting this Talent."
		"DOTA_International2025_TalentBundle_Title"		"Support <span class=\"TalentName\">{s:talent_name}</span> by purchasing Sticker Bundles."
		"DOTA_International2025_TalentBundle_Desc"		"<b>50%</b> of all sales goes directly to the talent, and <b>30%</b> of all sales contribute to <b>The International 2025</b> prize pool."
		"DOTA_International2025_TalentBundle_Desc_PostTI"		"<b>50%</b> of all sales goes directly to the talent (prize pool locked)."
		"DOTA_International2025_TalentBundle_NoBundles"		"No Bundles Available"
		"DOTA_International2025_TalentBundle_Purchase"		"Purchase {g:dota_item_price:bundle_item_def}"
		"DOTA_International2025_TalentBundle_ChatWheel"		"Permanent Chat Wheel"
		"DOTA_International2025_TalentBundle_Autograph"		"Autograph Rune"
		"DOTA_International2025_TalentBundle_Tier1"			"Standard"
		"DOTA_International2025_TalentBundle_Tier2"			"Glitter"
		"DOTA_International2025_TalentBundle_Tier3"			"Holo"
		"DOTA_International2025_TalentBundle_Tier4"			"Gold"
		"DOTA_International2025_TalentBundle_ConsumeTitle"	"Activate Now?"
		"DOTA_International2025_TalentBundle_ConsumeDesc"	"Would you like to activate this bundle on your account immediately?"

		"DOTA_International2025_TalentBundle_Sticker_Tier1"		"Standard Sticker"
		"DOTA_International2025_TalentBundle_Sticker_Tier2"		"Glitter Sticker"
		"DOTA_International2025_TalentBundle_Sticker_Tier3"		"Holo Sticker"
		"DOTA_International2025_TalentBundle_Sticker_Tier4"		"Gold Sticker"

		"DOTA_International2025_Community_Bundle_Ukrainian"		"Ukrainian"
		"DOTA_International2025_Community_Bundle_Portuguese"	"Portuguese"
		"DOTA_International2025_Community_Bundle_Filipino"		"Filipino"

		"DOTA_International2025_Community_Bundle_Maincast"	"Maincast"
		"DOTA_International2025_Community_Bundle_BTSBrasil"	"BTS Brasil"
		"DOTA_International2025_Community_Bundle_WXC"		"WXC Co."
		
		"DOTA_EventName_International2025"						"The International 2025"

		"DOTA_International2025_ActivationWelcome"				"Welcome to"
		"DOTA_International2025_ActivationDescription"			"Activate now to take part in Fantasy and Predictions to earn rewards!<br>Free to enjoy."

		"DOTA_Compendium2025_Tabs_Points"						"Points"
		"DOTA_Compendium2025_Tabs_Percentile"					"Percentile"
		"DOTA_Compendium2025_Community_Broadcast"				"Community Broadcast"

		"DOTA_Compendium2025_RewardsTitle"						"Rewards"
		"DOTA_Compendium2025_RewardsSubtitle"					"Earn rewards by taking part in <b><a href=\"event:DOTAShowInternational2025FantasyPage()\">Fantasy</a></b> and <b><a href=\"event:DOTAShowInternational2025PredictionsPage()\">Predictions</a></b> of The International 2025.\nTop performers unlock the most prestigious prizes below."
		"DOTA_Compendium2025_Rewards_Arcana"					"x{d:reward_count}"
		"DOTA_Compendium2025_Rewards_Aegis"						"{d:reward_count}% Off"
		"DOTA_Compendium2025_Rewards_Witness"					"x{d:reward_count}"

		"DOTA_Compendium2025_Rewards_ParticipationHeader"		"Rewards for Participation"
		"DOTA_Compendium2025_Rewards_RankHeader"				"Rewards for Top Performers"
		"DOTA_Compendium2025_Rewards_RankBody"					"Determined after The International on September 18th"

		"DOTA_Compendium2025_Rewards_Header_Rank"				"Your Rank"
		"DOTA_Compendium2025_Rewards_Header_DotaPlus"			"Dota Plus"
		"DOTA_Compendium2025_Rewards_Header_Arcana"				"Arcana Tokens"
		"DOTA_Compendium2025_Rewards_Header_Aegis"				"Aegis Discount"
		"DOTA_Compendium2025_Rewards_Header_Witness"			"Tyrian Regalias"

		"DOTA_Compendium2025_Rewards_Header_Aegis_Excludes"					"Excludes Taxes, Duties, and Value Added Tax (VAT)"
		"DOTA_Compendium2025_Rewards_Header_Aegis_ExcludesDescription"		"Each country has different Duties or Value Added Taxes that need to be paid upon import of the Physical Aegis. Although we try to import these tax-free in as many countries as we can, it is impossible across all 180 countries shipped to. Ultimately the end recipient is responsible for the associated taxes of their country."

		"DOTA_Compendium2025_Rewards_RankReq_Top100"			"Top 100 Players"
		"DOTA_Compendium2025_Rewards_RankReq_Top1500"			"Top 1500 Players"
		"DOTA_Compendium2025_Rewards_RankReq_Top5Pct"			"95th Percentile"
		"DOTA_Compendium2025_Rewards_RankReq_Top10Pct"			"90th Percentile"
		"DOTA_Compendium2025_Rewards_RankReq_Top15Pct"			"85th Percentile"

		"DOTA_Compendium2025_ItemChoice_Title"					"Choose Your Reward"
		"DOTA_Compendium2025_ItemChoice_SubTitle"				"All items cannot be traded, marketed, or gifted"
		"DOTA_Compendium2025_ItemChoice_AlreadyOwned"			"Owned"
		"DOTA_Compendium2025_ItemChoice_ButtonLabel"			"Choose"
		"DOTA_Compendium2025_ItemChoice_AllowDuplicates"		"Allow claiming owned rewards"

		"DOTA_Compendium25_Claim_Confirm"						"Choose This Item?"
		"DOTA_Compendium25_Claim_Confirm_Body"					"Claim {s:item_name} as your item reward?"

		"DOTA_Compendium25_ClaimError"							"Claim Failed"
		"DOTA_Compendium25_ClaimError_Body"						"The server was unable to complete your request. Please try again."

		"DOTA_Compendium25_ItemChoice_Claim"					"Claim"

		"DOTA_Compendium25_UnclaimedReward"						"Claim Now!"

		"DOTA_Compendium25_PerformanceHeader"					"Your performance"
		"DOTA_Compendium25_PerformanceBody"						"Your performance is estimated as matches finish, but final placement is not decided until after The International"

		"DOTA_Compendium25_RewardCell_DotaPlus"					"Dota Plus Subscription"
		"DOTA_Compendium25_RewardCell_Arcana"					"Arcana Token"
		"DOTA_Compendium25_RewardCell_Arcana_Subtext"			"An arcana of your choice from the armory"
		"DOTA_Compendium25_RewardCell_Aegis"					"Aegis Discount"
		"DOTA_Compendium25_RewardCell_Aegis_Subtext"			"A discount on this year's physical Aegis"
		"DOTA_Compendium25_RewardCell_Regalia"					"Tyrian Regalia"
		"DOTA_Compendium25_RewardCell_Regalia_Subtext"			"Choose amongst a collection of unique Immortal color variants."

		"DOTA_Compendium2025_StickerCapsuleTooltip"				"Get one free sticker capsule for every team fandom bundle purchased!"
		"DOTA_Compendium25_UnclaimedCapsules"					"{d:unclaimed_capsules} Unclaimed Capsules"
		"DOTA_Compendium25_OwnedCapsules"						"{d:owned_capsules} Owned"
		"DOTA_Compendium2025_CapsuleClaimButton"				"Claim!"

		"DOTA_Compendium2025_ShardsRewardDescription"			"Earn {d:shard_reward} Dota+ Shards for every {d:shard_interval} points"

		"DOTA_TrophyCategory_International2025"					"The International 2025"

		"DOTA_Compendium25_StreamNotLive"						"Stream not live"

		"DOTA_TrophyName_International2025_Fantasy"				"International 2025 Fantasy Percentile"
		"DOTA_TrophyDesc_International2025_Fantasy"				"Overall percentile earned for the International 2025 Fantasy Challenge."
		"DOTA_TrophyName_International2025_Predictions"			"International 2025 Predictions"
		"DOTA_TrophyDesc_International2025_Predictions"			"Number of correct predictions for the International 2025"
		"DOTA_TrophyName_InternationalPlacement_Top50"			"International 2025 Placement - Top 50%"
		"DOTA_TrophyDesc_InternationalPlacement_Top50"			"Awarded for finishing in the top 50% of competitors in predictions and fantasy for The International 2025"
		"DOTA_TrophyName_InternationalPlacement_Top25"			"International 2025 Placement - Top 25%"
		"DOTA_TrophyDesc_InternationalPlacement_Top25"			"Awarded for finishing in the top 25% of competitors in predictions and fantasy for The International 2025"
		"DOTA_TrophyName_InternationalPlacement_Top10"			"International 2025 Placement - Top 10%"
		"DOTA_TrophyDesc_InternationalPlacement_Top10"			"Awarded for finishing in the top 10% of competitors in predictions and fantasy for The International 2025"
		"DOTA_TrophyName_InternationalPlacement_Top5"			"International 2025 Placement - Top 5%"
		"DOTA_TrophyDesc_InternationalPlacement_Top5"			"Awarded for finishing in the top 5% of competitors in predictions and fantasy for The International 2025"
		"DOTA_TrophyName_InternationalPlacement_Top1500"		"International 2025 Placement - Top 1500"
		"DOTA_TrophyDesc_InternationalPlacement_Top1500"		"Awarded for finishing in the top 1500 of competitors in predictions and fantasy for The International 2025"
		"DOTA_TrophyName_InternationalPlacement_Top100"			"International 2025 Placement - Top 100"
		"DOTA_TrophyDesc_InternationalPlacement_Top100"			"Awarded for finishing in the top 100 of competitors in predictions and fantasy for The International 2025"

		"DOTA_Predictions25_RTTI_Summary"						"Rank the teams below by their record at the end of the Road to The International Playoffs. The more accurate your predictions, the more points you earn."
		"DOTA_Predictions25_RTTI_40_Record"						"4-0"
		"DOTA_Predictions25_RTTI_40_Desc"						"One undefeated team"

		"DOTA_Predictions25_RTTI_41_Record"						"4-1"
		"DOTA_Predictions25_RTTI_41_Desc"						"Two teams with 4 Wins and 1 loss"

		"DOTA_Predictions25_RTTI_ElimWin_Record"				"Elimination Round Winner"
		"DOTA_Predictions25_RTTI_ElimWin_Desc"					"Five teams that win in the Elimination Round"

		"DOTA_Predictions25_RTTI_ElimLoss_Record"				"Elimination Round Loser"
		"DOTA_Predictions25_RTTI_ElimLoss_Desc"					"Five teams that lose in the Elimination Round"

		"DOTA_Predictions25_RTTI_14_Record"						"1-4"
		"DOTA_Predictions25_RTTI_14_Desc"						"Two teams with 1 win and 4 losses"

		"DOTA_Predictions25_RTTI_04_Record"						"0-4"
		"DOTA_Predictions25_RTTI_04_Desc"						"One unvictorious team"

		"DOTA_Aegis25_Title"									"Physical Aegis"
		"DOTA_Aegis25_Description_NotAvailable"					"This year's aegis will be available for purchase after the event on September 18th. Earn a discount through playing Fantasy and Predictions!"		
		"DOTA_Aegis25_Purchase"									"Purchase"
		"DOTA_Aegis25_Discount"									"Your Discount: {d:discount}%"
		"DOTA_Aegis25_Coupon"									"Use Coupon Code: <span class='Code'>{s:coupon_code}</span>"
		"DOTA_Aegis25_CopyCode"									"Copy Code to Clipboard"
		"DOTA_Aegis25_FullPrice"								"$150"
		"DOTA_Aegis25_HalfOff"									"<span class='Strikethrough'>$150</span> $75"
		"DOTA_Aegis25_Free"										"<span class='Strikethrough'>$150</span> $0"

		"DOTA_Compendium25_AegisEmoticonReward"					"Aegis Emoticon"
		"DOTA_Compendium25_WallpaperReward"						"TI Wallpapers"
		"DOTA_Compendium25_Witness_ClaimDesc"					"Tyrian Regalias Remaining:"
		"DOTA_Compendium25_Arcana_ClaimDesc"					"Arcana Tokens Remaining:"

		"DOTA_Compendium25_VoiceOfTheInternationalChatLines"	"Voice of The International Chat Wheel"
		"DOTA_Compendium25_VoiceOfTheInternationalChatLines_ThatWasRegrettable"	"[ALL] That was regrettable."
		"DOTA_Compendium25_VoiceOfTheInternationalChatLines_MarvelAtTheSpectacle"	"[ALL] Marvel at the spectacle!"

		"DOTA_Compendium25_LeaderboardSelect_Friends"			"Friends"
		"DOTA_Compendium25_LeaderboardSelect_Global"			"Global"
		"DOTA_Compendium25_LeaderboardTitle_Friends"			"Friends"
		"DOTA_Compendium25_LeaderboardTitle_Global"				"Global"
		"DOTA_Compendium25_LeaderboardTitle_Score"				"Score"
		"DOTA_Compendium25_Percentile_Unknown"					"–"

		"DOTA_Score2025_FantasyRTTI"							"<b>Road to TI Fantasy</b>: {s:fantasy_rtti_score}"
		"DOTA_Score2025_FantasyTI"								"<b>The International Fantasy</b>: {s:fantasy_ti_score}"
		"DOTA_Score2025_PredictionsRTTI"						"<b>Road to TI Predictions</b>: {d:correct_predictions_rtti} Correct Predictions ({d:predictions_rtti_score} Points)"
		"DOTA_Score2025_PredictionsTI"							"<b>The International Predictions</b>: {d:correct_predictions_ti} Correct Predictions ({d:predictions_ti_score} Points)"

		"DOTA_Score2025_FantasyPlacement_EveryoneElse"			"0th Percentile ({d:score} Points)"
		"DOTA_Score2025_FantasyPlacement_25"					"25th Percentile ({d:score} Points)"
		"DOTA_Score2025_FantasyPlacement_50"					"50th Percentile ({d:score} Points)"
		"DOTA_Score2025_FantasyPlacement_75"					"75th Percentile ({d:score} Points)"
		"DOTA_Score2025_FantasyPlacement_90"					"90th Percentile ({d:score} Points)"
		"DOTA_Score2025_FantasyPlacement_99"					"99th Percentile ({d:score} Points)"
		"DOTA_Score2025_FantasyPlacement_95"					"95th Percentile ({d:score} Points)"
		"DOTA_Score2025_FantasyPlacement_999"					"999th Percentile ({d:score} Points)"
		"DOTA_Score2025_Fallback"								"Score points through your performance in Fantasy and Predictions!"

		"DOTA_International2025_RTTIDay1"					"Road to The International Playoffs - Day 1"
		"DOTA_International2025_RTTIDay2"					"Road to The International Playoffs - Day 2"
		"DOTA_International2025_RTTIDay3"					"Road to The International Playoffs - Day 3"
		"DOTA_International2025_RTTIDay4"					"Road to The International Playoffs - Day 4"

		"DOTA_International2025_TIDay1"							"The International - Day 1"
		"DOTA_International2025_TIDay2"							"The International - Day 2"
		"DOTA_International2025_TIDay3"							"The International - Day 3"
		"DOTA_International2025_TIDay4"							"The International - Day 4"

		"DOTA_Compendium25_FantasyCell_Title"				"Fantasy"
		"DOTA_Compendium25_RewardCell_Title"						"Rewards"
		"DOTA_Compendium25_RewardCell_CallToAction"				"View Rewards"
		"DOTA_Compendium25_EventSubtitle_RTII"					"Playoffs"
		"DOTA_Compendium25_EventSubtitle_TI"						"The International"
		"DOTA_Compendium25_EventSubtitle_CityCountry"			"Hamburg, Germany"
		"DOTA_Compendium25_EventSubtitle_Venue"					"Barclays Arena"
		"DOTA_Compendium25_RTTI_Dates"							"Sep 4 - 7"
		"DOTA_Compendium25_TI_Dates"								"Sep 11 - 14"

		"DOTA_Compendium25_TalentCell_Title"					"Talent Bundles"
		"DOTA_Compendium25_TalentCell_CallToAction"				"Buy from <b>{g:dota_item_price:talent_item_def}</b>"

		"DOTA_Compendium25_TeamCell_Title"						"Team Bundles"
		"DOTA_Compendium25_TeamCell_CallToAction"				"Buy from <b>{g:dota_item_price:team_item_def}</b>"

		"DOTA_Compendium25_PredictionsCell_Title"				"Predictions"

		"DOTA_Compendium25_PredictionTitle0"					"Road to the International"
		"DOTA_Compendium25_PredictionTitle1"					"The International"

		"DOTA_Compendium25_SetPredictions"						"Set Predictions"
		"DOTA_Compendium25_ViewResults"							"View Results"
		"DOTA_Compendium25_DefaultCTA"							"View Predictions"
		
		"DOTA_Compendium25_Bronze"						"Bronze"
		"DOTA_Compendium25_Silver"						"Silver"
		"DOTA_Compendium25_Gold"						"Gold"
		"DOTA_Compendium25_Community_Tier1Badge"		"Bronze Supporter"
		"DOTA_Compendium25_Community_Tier2Badge"		"Silver Supporter"
		"DOTA_Compendium25_Community_Tier3Badge"		"Gold Supporter"

		"DOTA_Fantasy25_RewardsHeader_Percentile"		"Percentile"
		"DOTA_Fantasy25_RewardsHeader_Points"			"Points"

		"DOTA_Fantasy25_RewardTierName0"				"50th"
		"DOTA_Fantasy25_RewardTierName1"				"75th"
		"DOTA_Fantasy25_RewardTierName2"				"90th"
		"DOTA_Fantasy25_RewardTierName3"				"0th"
		"DOTA_Fantasy25_RewardTierName4"				"25th"
		"DOTA_Fantasy25_RewardTierName5"				"99th"
		"DOTA_Fantasy25_RewardTierName6"				"95th"
		"DOTA_Fantasy25_RewardTierName7"				"99.9th"

		"DOTA_TrophyUnits_CorrectPredictions:f"			"{score} Correct {score, plural, one{Prediction} other{Predictions}}"
		"Notification_International25_GG_Withdraw"		"Gaimin Gladiators has withdrawn from The International. Predictions will be automatically updated when a new team is found, and players have been granted 10 fantasy crafting rolls."
		"Notification_International25_YB_Entrance"		"Yakutou Brothers will officially be replacing Gaimin Gladiators at The International. Update your predictions now!"
		"Notification_International25_Whitemon_Replace"	"Team Tundra's Whitemon is unable to compete at The International. He has been replaced with Tobias \"Tobi\" Buchner"
		"Notification_International25_Fantasy_Stun_Fix"	"Your Fantasy Roster was affected by a bug that caused Stuns to be weighted more heavily than intended. This has been fixed, and you've been credited 3 roll tokens for each affected Emblem."
		"Notification_International25_BuyAegis"			"Purchasing for The International 2025 Physical Aegis will close on October 21st. Remember to use any discount before then!"
		"Notification_International25_EventOver"		"The International 2025 Fantasy & Predictions is over. Make sure to grab your earned Tyrian Immortals and Arcanas as soon as possible!"

		"DOTA_International2025_AegisHover"				"Purchase via CMD Collectibles"

		"DOTA_Compendium2025_SupportersClub_Description_Disabled"		"Supporter's Clubs are no longer available. Thank you for supporting The International 2025!"
		"DOTA_Compendium2025_TalentBundles_Description_Disabled"		"Talent Bundles are no longer available. Thank you for supporting The International 2025!"

		"DOTA_Armory_Category_Pet_Effigy"						"Effigy Pet"
		"LoadoutSlot_Pet_Effigy"							"Effigy Pet"

		"npc_dota_bot_challenge_ancient_radiant"		"Radiant Ancient"
		"npc_dota_bot_challenge_ancient_dire"			"Dire Ancient"

		//////////////////////////////////////////////////////
		// MONSTER HUNTER
		//////////////////////////////////////////////////////

		"DOTA_MonsterHunter_Craft"				"Craft"
		"DOTA_MonsterHunter_Crafted"			"Crafted"
		"DOTA_MonsterHunter_Craft_All"			"Craft now"
		"DOTA_MonsterHunter_Craft_All_No"		"Craft later"
		"DOTA_MonsterHunter_Craft_All_RewardDetails"		"Craft All"
		"DOTA_MonsterHunter_Crafting_Available"			"Crafting Available"
		"DOTA_MonsterHunter_CraftAllMessage"			"Consume materials and craft base sets?"
		"DOTA_MonsterHunter_CraftLaterMessage"			"I'll decide how to use my materials later"
		"DOTA_MonsterHunter_Purchase_Confirmation"		"Expedition Pack purchased!"

		"DOTA_PlusPostGame_MonsterHunterProgress"			"Monster Hunter Event Progress"
		"DOTA_MonsterHunter_MaterialTrader_MaterialsReceivedTitle"			"Exchange Successful"
		"DOTA_MonsterHunter_MaterialTrader_MaterialsReceivedDescription"	"You have received these materials:"
		"DOTA_MonsterHunter_MaterialsReceivedTitle"			"Crafting Materials Received"
		"DOTA_MonsterHunter_MaterialsReceivedDescription"	"You have received these materials:"
		"DOTA_MonsterHunter_MaterialsReceivedDescription_PremiumPass"	"Expedition Pack purchased! You’ve received materials to craft all base sets. Would you like to craft them all now?"
		"DOTA_MonsterHunter_MaterialsReceivedDescription_Tutorial"	"Greetings, Hunter! We’ve prepared all the materials you'll need to craft your first item: {g:dota_item_name:reward_item_def}."
		"DOTA_MonsterHunter_MaterialTrader_MaterialsReceivedTitle_HolidayMaterials"						"Holiday Materials Received"
		"DOTA_MonsterHunter_MaterialTrader_MaterialsReceivedDescription_HolidayMaterials"				"Enjoy a Hero's Haul and Happy Hunting!"
		"DOTA_MonsterHunter_MaterialsReceivedTitle_EarlyPremiumPassMaterials"						"HAPPY HOLIDAYS, HUNTER"
		"DOTA_MonsterHunter_MaterialsReceivedDescription_EarlyPremiumPassMaterials"				"Your killer instincts put you on the trail ahead of the pack! Enjoy these bonus rare crafting materials and vouchers for being an early purchaser of the Expedition Pack."
		

		"DOTA_MonsterHunter_MaterialTrader_Reset"				"Reset"
		"DOTA_MonsterHunter_MaterialTrader_TradeButton"			"Exchange"
		"DOTA_MonsterHunter_MaterialTrader_Recipe3Same"			"Exchange <b>3</b> materials of the <b>same type</b> for one of the <b>same</b> rarity"
		"DOTA_MonsterHunter_MaterialTrader_Recipe5Any"			"Exchange <b>6</b> materials of the <b>same rarity</b> for one of a <b>higher</b> rarity"
		"DOTA_MonsterHunter_MaterialTrader_RecipeSticker"		"Exchange <b>one Super Rare</b> material for <b>10 Sticker Capsules</b>"
		"DOTA_MonsterHunter_Material_Random_Higher_Rarity"		"Material of Higher Rarity"
		"DOTA_MonsterHunter_Material_Random_Common"				"Random Common Materials"
		"DOTA_MonsterHunter_Material_Random_Uncommon"			"Random Uncommon Materials"
		"DOTA_MonsterHunter_Material_Random_Rare"				"Random Rare Materials"
		"DOTA_MonsterHunter_Material_Random_SuperRare"			"Random Super Rare Materials"

		"DOTA_MonsterHunter_Material_monster_essence"		"Monster Essence"
		"DOTA_MonsterHunter_Material_monster_bone"		"Monster Bone"
		"DOTA_MonsterHunter_Material_monster_fur"		"Monster Fur"
		"DOTA_MonsterHunter_Material_monster_claws"		"Monster Claws"
		"DOTA_MonsterHunter_Material_odogaron_sinew"		"Odogaron Sinew"
		"DOTA_MonsterHunter_Material_odogaron_hardfang"		"Odogaron Hardfang"
		"DOTA_MonsterHunter_Material_odogaron_hardclaw"		"Odogaron Hardclaw"
		"DOTA_MonsterHunter_Material_odogaron_scale"		"Odogaron Scale"
		"DOTA_MonsterHunter_Material_odogaron_shard"		"Odogaron Shard"
		"DOTA_MonsterHunter_Material_odogaron_mantle"		"Odogaron Mantle"
		"DOTA_MonsterHunter_Material_zinogre_electrofur"		"Zinogre Electrofur"
		"DOTA_MonsterHunter_Material_zinogre_deathly_shocker"		"Zinogre Deathly Shocker"
		"DOTA_MonsterHunter_Material_zinogre_hardclaw"		"Zinogre Hardclaw"
		"DOTA_MonsterHunter_Material_zinogre_cortex"		"Zinogre Cortex"
		"DOTA_MonsterHunter_Material_zinogre_hardhorn"		"Zinogre Hardhorn"
		"DOTA_MonsterHunter_Material_zinogre_skymerald"		"Zinogre Skymerald"
		"DOTA_MonsterHunter_Material_rathalos_scale"		"Rathalos Scale"
		"DOTA_MonsterHunter_Material_rathalos_carapace"		"Rathalos Carapace"
		"DOTA_MonsterHunter_Material_rathalos_medula"		"Rath Medulla"
		"DOTA_MonsterHunter_Material_rathalos_wing"		"Rathalos Wing"
		"DOTA_MonsterHunter_Material_rathalos_ruby"		"Rathalos Ruby"
		"DOTA_MonsterHunter_Material_rathalos_tail"		"Rathalos Tail"
		"DOTA_MonsterHunter_Material_rathalos_plate"		"Rathalos Plate"
		"DOTA_MonsterHunter_Material_kirin_hide"		"Kirin Hide"
		"DOTA_MonsterHunter_Material_kirin_tail"		"Kirin Tail"
		"DOTA_MonsterHunter_Material_kirin_thunderhorn"		"Kirin Thunderhorn"
		"DOTA_MonsterHunter_Material_kirin_mane"		"Kirin Mane"
		"DOTA_MonsterHunter_Material_kirin_azure_horn"		"Kirin Azure Horn"
		"DOTA_MonsterHunter_Material_large_elder_dragon_gem"		"Large Elder Dragon Gem"
		"DOTA_MonsterHunter_Material_ancient_bone"		"Ancient Bone"
		"DOTA_MonsterHunter_Material_kestodon_shell"		"Kestodon Shell"
		"DOTA_MonsterHunter_Material_bulfango_head"		"Bullfango Head"
		"DOTA_MonsterHunter_Material_wyvern_gem"		"Wyvern Gem"
		"DOTA_MonsterHunter_Material_warped_bone"		"Warped Bone"
		"DOTA_MonsterHunter_Material_large_barrel"		"Large Barrel"
		"DOTA_MonsterHunter_Material_warm_pelt"		"Warm Pelt"
		"DOTA_MonsterHunter_Material_gunpowder"		"Gunpowder"
		"DOTA_MonsterHunter_Material_iron_ore"		"Iron Ore"
		"DOTA_MonsterHunter_Material_honey"		"Honey"
		"DOTA_MonsterHunter_Material_sinister_cloth"		"Sinister Cloth"
		"DOTA_MonsterHunter_Material_devils_blight"		"Devil's Blight"
		"DOTA_MonsterHunter_Material_palico_voucher"		"Palico Voucher"
		"DOTA_MonsterHunter_Material_poogie_voucher"		"Poogie Voucher"
		"DOTA_MonsterHunter_Material_golden_egg"		"Golden Egg"
		"DOTA_MonsterHunter_Material_rainbow_pigment"		"Prismatic Pigment"

		"DOTA_MonsterHunter_Material_universal_common"		"Universal Common"
		"DOTA_MonsterHunter_Material_universal_uncommon"	"Universal Uncommon"
		"DOTA_MonsterHunter_Material_universal_rare"		"Universal Rare"
		"DOTA_MonsterHunter_Material_universal_superrare"		"Universal Super Rare"

		"DOTA_MonsterHunter_Material_Rarity_Common"		"Common"
		"DOTA_MonsterHunter_Material_Rarity_Uncommon"	"Uncommon"
		"DOTA_MonsterHunter_Material_Rarity_Rare"		"Rare"
		"DOTA_MonsterHunter_Material_Rarity_SuperRare"	"Super Rare"

		"DOTA_MonsterHunter_Trade_Materials"			"Exchange Materials"

		"DOTA_MonsterHunter_Material_Tooltip_Status_NeedAmount"			"{d:count} Needed"
		"DOTA_MonsterHunter_Material_Tooltip_Status_AlreadyCraftable"	"Already Craftable!"
		
		"DOTA_MonsterHunter_Small_Reward_Sprays"		"Sprays"
		"DOTA_MonsterHunter_Small_Reward_Emoticons"		"Emoticons"
		"DOTA_MonsterHunter_Small_Reward_ChatWheels"	"Sounds"
		"DOTA_MonsterHunter_Small_Reward_StickerScrap"	"100 Sticker Scrap"
		"DOTA_MonsterHunter_Small_Reward_StickerScrapLarge"	"300 Sticker Scrap"

		"DOTA_MonsterHunter_ShowTutorial"			"Begin the Hunt"
		"DOTA_MonsterHunter_DismissTutorial"		"Join the Hunt!"
		"DOTA_MonsterHunter_GetFullAccess"			"Unlock even more with the {s:premium_icon_image} <b>EXPEDITION PACK {g:dota_item_price:monster_hunter_premium_item_def}</b>"
		"DOTA_MonsterHunter_GetFullAccessWithDiscount"		"Unlock even more with the {s:premium_icon_image} <b>EXPEDITION PACK</b> <span class=\"PriceDiscount\">-{g:dota_item_sale_discount_percent:monster_hunter_premium_item_def}</span> <span class=\"FromPrice\">{g:dota_item_base_price:monster_hunter_premium_item_def}</span> <span class=\"NowPrice\">{g:dota_item_price:monster_hunter_premium_item_def}</span>"
		"DOTA_MonsterHunter_FrontpageCellDiscount"			"{g:dota_item_sale_discount_percent:monster_hunter_premium_item_def} off"
		"DOTA_MonsterHunter_WelcomePopup_Premium"			"Purchase the Expedition Pack for {g:dota_item_price:monster_hunter_premium_item_def}"
		"DOTA_MonsterHunter_PremiumDiscount_EndDate"		"Discount available until Dec 29th"
		"DOTA_MonsterHunter_HowToPlay"				"How To Play"
		"DOTA_MonsterHunter_Tabs_Rewards"			"Rewards"
		"DOTA_MonsterHunter_HeroAtlas"				"Hero Atlas"
		"DOTA_MonsterHunter_HeroAtlas_EntriesComplete:f"	"{codex_heroes_complete, plural, one{Unlocked} other{Unlocked}}"
		"DOTA_MonsterHunter_HeroAtlas_DetailedUnlocked"		"{d:codex_heroes_complete} / {d:codex_heroes_total} Unlocked"
		"DOTA_MonsterHunter_ViewCodex"				"View Atlas"
		"DOTA_MonsterHunter_Codex_Entry_New"		"New!"
		"DOTA_MonsterHunter_Codex_Entry_Claimable"	"Rewards Available!"
		"DOTA_MonsterHunter_EventDescription"		"Play Dota and earn Materials to craft Monster Hunter themed cosmetics."
		"DOTA_MonsterHunter_CrossOverEvent"			"Crossover Event"
		"DOTA_MonsterHunter_HunterRank"				"Hunter Rank"
		"DOTA_MonsterHunter_HunterRankRewards"		"Rank Rewards"
		"DOTA_MonsterHunter_HunterRankRewards_ViewRewards"		"View Rewards"
		"DOTA_MonsterHunter_HunterRankXP"			"<b>{d:current_rank_xp}</b> / {d:xp_for_next_rank} XP"
		"DOTA_MonsterHunter_HunterRankXP_Tooltip"	"Play Dota to earn experience:<br>Wins = {d:xp_win} XP. Losses = {d:xp_loss} XP.<br><br>Turbo:<br>Wins = {d:xp_turbo_win} XP. Losses = {d:xp_turbo_loss} XP."
		"DOTA_MonsterHunter_PremiumPreview_Free"					"Free"
		"DOTA_MonsterHunter_PremiumPreview_Paid"					"Paid"
		"DOTA_MonsterHunter_Premium_Owned"						"Owned"
		"DOTA_MonsterHunter_Premium_ExpeditionPackOwned"		"Expedition Pack Owned"
		"DOTA_MonsterHunter_HeroAtlasHeroGridFilterTooltip"		"Show hero atlas progression"
		
		"DOTA_MonsterHunter_PostGame_WinMatch"				"<b>Win</b> Match"
		"DOTA_MonsterHunter_PostGame_HuntStatus"			"Kill {s:hunt_target} first"
		"DOTA_MonsterHunter_PostGame_MaterialsEarned"			"Materials Earned"
		"DOTA_MonsterHunter_PostGame_HeroAtlasProgress"			"Hero Atlas Progress"
		"DOTA_MonsterHunter_PostGame_HeroAtlas_Howto"			"Win Games to Unlock Hero Atlas Entries"
		"DOTA_MonsterHunter_PostGame_CraftingAvailable"			"Crafting Available"
		"DOTA_MonsterHunter_PostGame_LossesMessage"				"Losses grant half of your match rewards"

		"DOTA_MonsterHunter_Rank_Rookie"			"Rookie"
		"DOTA_MonsterHunter_Rank_LowRank"			"Low Rank"
		"DOTA_MonsterHunter_Rank_HighRank"			"High Rank"
		"DOTA_MonsterHunter_Rank_MasterRank"		"Master Rank"
		
		"DOTA_MonsterHunter_HunterRankPopup_Tooltip_TradeRecipe"	"Unlocks a new Material Exchange recipe that lets you exchange excess Materials for Sticker Capsules."
		"DOTA_MonsterHunter_HunterRankPopup_Rewards"				"Rewards:"
		"DOTA_MonsterHunter_HunterRankPopup_ClaimRewards"			"Claim Rewards"
		"DOTA_MonsterHunter_HunterRankPopup_NextLevel"				"Next Level"
		"DOTA_MonsterHunter_HunterRankPopup_MaterialTrader"			"Material Exchange"
		"DOTA_MonsterHunter_HunterRankPopup_MaterialRecipe"			"Exchange Recipe"

		"DOTA_MonsterHunter_Stickers_StickerDetailPopup_AtlasMessage"			"Unlocked through the Monster Hunter Hero Atlas"
		"DOTA_MonsterHunter_Stickers_StickerDetailPopup_CapsuleMessage"			"Available in the Monster Hunter Sticker Capsule"
		"DOTA_MonsterHunter_Stickers_StickerDetailPopup_HRMessage"				"Unlocks at <b>Hunter Rank 40</b>"

		"DOTA_MonsterHunter_MaterialTrader_Recipe"  "Unlock at Hunter Rank {d:hunter_rank_unlock_level}"

		"DOTA_MonsterHunter_Reward_Emoticon"		"Emoticon"
		"DOTA_MonsterHunter_Reward_SeasonalSpray"	"Seasonal Spray"

		"DOTA_MonsterHunter_Trade"					"Exchange"
		"DOTA_MonsterHunter_TrackingTooltip"		"Highlight the needed materials when choosing a quest."
		
		"DOTA_MonsterHunter_Reward_TrackMaterials"	"Track Materials"
		"DOTA_MonsterHunter_State_Loading_Materials"	"Fetching materials for Meowster!"
		"DOTA_MonsterHunter_State_Loading_Page"			"Purr-paring your page..."
		"DOTA_MonsterHunter_State_Loading"		"Loading..."
		"DOTA_MonsterHunter_State_Error"		"A communication error has occurred."
		
		"DOTA_MonsterHunter_Inventory_MyMaterials"		"My Materials"
		"DOTA_MonsterHunter_Inventory_MaterialsDescription"		"Earn monster parts by playing DOTA and unlock rewards"

		"DOTA_MonsterHunter_HuntingYou_Tooltip"		"Kill the heroes hunting you to deny their hunt.<br><br><b>Alt+Click to ping your hunter.<br>Alt+Ctrl+Click to taunt your hunter.</b>"
		"DOTA_MonsterHunter_MainObjective_Tooltip"	"Hunt a hero by killing or getting an assist against them before they kill you.<br><br><b>Alt+Click to ping your target.<br>Alt+Ctrl+Click to taunt your target.</b>"
		"DOTA_MonsterHunter_HunterDuel_Tooltip"		"Your target is hunting you as well! Kill or get an assist against them before they do to deny their quest.<br><br><b>Alt+Click to ping your target.<br>Alt+Ctrl+Click to taunt your target.</b>"

		"DOTA_MonsterHunter_MaterialTooltip_MainObjective"	"Hunted <img class=\"HeroIcon\" src=\"{s:hero_icon}\" /> {s:hero_name}"
		"DOTA_MonsterHunter_MaterialTooltip_HuntDenial"	"Denied <img class=\"HeroIcon\" src=\"{s:hero_icon}\" /> {s:hero_name}'s hunt"
		"DOTA_MonsterHunter_MaterialTooltip_HunterDuel"	"Hunted <img class=\"HeroIcon\" src=\"{s:hero_icon}\" /> {s:hero_name}"
		"DOTA_MonsterHunter_MaterialTooltip_MatchReward"	"Match Reward"
		"DOTA_MonsterHunter_MaterialTooltip_MatchWin"	"Win Match"

		"DOTA_MonsterHunter_EndDate"					"Event ends: February 6, 2026"
		"DOTA_MonsterHunter_Copyright"					"©2025 Valve Corporation ©CAPCOM"

		"DOTA_MonsterHunter_SuccessfullyHunted" "Successfully <span class=\"HuntSuccessText\">hunted</span> %s1%s2"
		"DOTA_MonsterHunter_FailedHunt"			"%s1%s2 <span class=\"HuntSuccessText\">denied</span> your hunt"
		"DOTA_MonsterHunter_HuntStopped"		"Successfully <span class=\"HuntDenialText\">denied</span> %s1%s2"
		"DOTA_MonsterHunter_FailedToStopHunt"	"%s1%s2 has <span class=\"HuntDenialText\">hunted</span> you"

		"DOTA_MonsterHunterPremium"									"Expedition Pack"
		"DOTA_MonsterHunterPremium_ShortDescription"				"Craft unique hero styles. Instantly unlock Poogie, Music Pack, Sprays and Stickers!"
		"DOTA_ActivateMonsterHunterPremium"							"Activate Expedition Pack"
		"DOTA_ActivateMonsterHunterPremium_Question"				"Would you like to activate this Expedition Pack on your account right now?"
		"DOTA_ActivateMonsterHunterPremium_NotActivated"			"Not Activated"
		"DOTA_ActivateMonsterHunterPremium_NotActivated_Message"	"This Monster Hunter Expedition Pack is now stored in your Armory."
		"DOTA_ActivateMonsterHunterPremium_Failed"					"Failed to activate this Monster Hunter Expedition Pack. This is most likely due to a loss in connection to the Dota Game Coordinator. The Expedition Pack is now stored in your Armory."
		"DOTA_ActivateMonsterHunterPremium_InProgress_Title"		"Activating Monster Hunter Expedition Pack"
		"DOTA_ActivateMonsterHunterPremium_InProgress_Text"			"Activating this Monster Hunter Expedition Pack on your account."

		"DOTA_PurchaseMonsterHunterPremium_Price"			"Purchase {g:dota_item_price:monster_hunter_premium_item_def}"
		"DOTA_PurchaseMonsterHunterPremiumAsGift_Price"		"Purchase as Gift {g:dota_item_price:monster_hunter_gift_item_def}"
		"DOTA_PurchaseMonsterHunterPremium_Purchase"		"Purchase"
		"DOTA_PurchaseMonsterHunterPremium_PurchaseAsGift"	"Purchase as gift"
		"DOTA_PurchaseMonsterHunterPremium_UnlocksUpgradedCrafting" "Unlocks upgraded crafting recipes for:"
		"DOTA_PurchaseMonsterHunterPremium_ExclusiveSetVariations" "Exclusive hero set variations"
		"DOTA_PurchaseMonsterHunterPremium_PalicoCourierCostumes" "Palico courier costumes"
		"DOTA_PurchaseMonsterHunterPremium_PoogieOutfits" "Poogie outfits"
		"DOTA_PurchaseMonsterHunterPremium_RecipeRequirements" "All recipes require materials earned by playing games of Dota"

		// Monster Hunter Purchase Popup
		"DOTA_MonsterHunter_PurchasPopup_ListTitle"				"Immediately grants the following<br>exclusive items:"
		"DOTA_MonsterHunter_PurchasPopup_PoogieTitle"			"Poogie, Effigy Pet"
		"DOTA_MonsterHunter_PurchasPopup_PoogieDescription"		"Your Poogie will hang around your effigy in base while you're out adventuring, waiting patiently for you to return and give him some love (and some new outfits)."
		"DOTA_MonsterHunter_PurchasPopup_RathalosTitle"			"Rathalos Form for Dragon Knight"
		"DOTA_MonsterHunter_PurchasPopup_RathalosDescription"	"Your Dragon Knight can now transform into <i>that</i> dragon, including custom animations, sounds, and effects."
		"DOTA_MonsterHunter_PurchasPopup_BulfangoTitle"			"Bullfango for Beastmaster"
		"DOTA_MonsterHunter_PurchasPopup_BulfangoDescription"	"A full replacement for Beastmaster's Boar featuring a new model, animations, and sounds."
		"DOTA_MonsterHunter_PurchasPopup_MusicPackTitle"		"Monster Hunter Music Pack"
		"DOTA_MonsterHunter_PurchasPopup_MusicPackDescription"	"Featuring eleven dynamic tracks from Monster Hunter: World."
		"DOTA_MonsterHunter_PurchasPopup_SpraysTitle"			"Seasonal Hunter's Spray Pack"
		"DOTA_MonsterHunter_PurchasPopup_SpraysDescription"		"10 exclusive sprays from the Monster Hunter franchise, usable for the duration of the event."
		"DOTA_MonsterHunter_PurchasPopup_MaterialsTitle"		"Six complete hero sets of crafting materials"
		"DOTA_MonsterHunter_PurchasPopup_MaterialsDescription"	"The <b>Expedition Pack</b> includes a cache of crafting materials to get you started. This bundle includes all the materials you'll need to craft the <b>base version</b> of each hero set."
		"DOTA_MonsterHunter_PurchasPopup_VariantsTitle"			"Expedition Pack owners can craft exclusive cosmetics"
		"DOTA_MonsterHunter_PurchasPopup_VariantsDescription"	"(including multiple Poogie outfits, Palico courier costumes, and variants of every hero set)"
		"DOTA_MonsterHunter_PurchasPopup_ImmediatelyGrants"	"Immediately grants exclusive items:"
		
		"DOTA_MonsterHunter_FrontPage_FreePalico"				"Join the hunt and claim your FREE Palico courier"
		"DOTA_MonsterHunter_FrontPage_FreePalico_Join"			"Join!"
		"DOTA_MonsterHunter_FrontPage_ProgressAvailable"		"Progress Available"
		"DOTA_MonsterHunter_FrontPage_HolidayMaterials"			"Claim your free holiday materials!"

		"DOTA_MonsterHunter_FrontPage_Crafting"				"Crafting"
		"DOTA_MonsterHunter_FrontPage_Crafting_Info"		"Play Dota, craft hero cosmetics"
		"DOTA_MonsterHunter_FrontPage_Crafting_Available"	"Crafting Available"

		"DOTA_MonsterHunter_Crafting_PoogieTitle"			"Poogies are <b>Effigy Pets</b>, a new type of Dota pet."
		"DOTA_MonsterHunter_Crafting_PoogieDescription"		"<p>When you're safe in your base, your Poogie will follow you around and keep you company. He just wants some love (and some high-fives) and is there to brighten your day, whether you're starting a fresh match, refreshing yourself at the fountain, or heading back out into lane.</p>When you leave your base, your Poogie will hang around your effigy (or, if you don't have an effigy set up, one of the other buildings in your base) so he doesn't get in the way during combat. If your effigy ever gets destroyed, your Poogie will run away, staying safe until next game."

		"DOTA_MonsterHunter_FrontPage_ViewEvent"			"View Event"
		
		"DOTA_MonsterHunter_Error_InternalError"			"Internal error"
		"DOTA_MonsterHunter_Error_Success"					"Success"
		"DOTA_MonsterHunter_Error_TooBusy"					"Too many requests. Try again later."
		"DOTA_MonsterHunter_Error_Disabled"					"Temporarily Disabled. Try again later."
		"DOTA_MonsterHunter_Error_Timeout"					"Timed out trying to connect to the Game Coordinator."
		"DOTA_MonsterHunter_Error_Unknown"					"Unknown error"

		"DOTA_MonsterHunter_Error_PermissionDenied"			"Permission denied."
		"DOTA_MonsterHunter_Error_RequirePremium"			"Permission denied."
		"DOTA_MonsterHunter_Error_HunterLevel"				"Hunter Rank requirement not met."
		"DOTA_MonsterHunter_Error_AlreadyClaimed"			"Reward already claimed."
		"DOTA_MonsterHunter_Error_NotEnoughMaterials"		"Not enough materials."
		"DOTA_MonsterHunter_Error_NotEnoughResource"		"Not enough resources."
		"DOTA_MonsterHunter_Error_InvalidTrade"				"Invalid Exchange."
		"DOTA_MonsterHunter_Error_AlreadyClaimedMax"		"You've already claimed this reward the maximum number of times."

		"DOTA_MonsterHunter_Claim_Reward_Error_Title"		"Couldn't claim reward."
		"DOTA_MonsterHunter_Trade_Material_Error_Title"		"Couldn't trade materials."
		"DOTA_MonsterHunter_Trade_Material_Tooltip"			"Open Material Exchange"

		"DOTA_MonsterHunter_SlayHero"						"Kill {s:hero_name} First"
		"DOTA_MonsterHunter_DestroyAncient"					"Win Match"
		"DOTA_MonsterHunter_KillHero"						"Kill {s:hero_name} First"
		"DOTA_MonsterHunter_HuntingYouHero"					"{s:hero_name}"
		"DOTA_MonsterHunter_HuntingYouDenySuccess"			"Denied {s:hero_name}!"

		"DOTA_MonsterHunter_MainObjective"					"Hunt Target"
		"DOTA_MonsterHunter_HuntingYou"						"Hunting You"
		"DOTA_MonsterHunter_HunterDuel"						"Hunter Duel"

		"DOTA_MonsterHunter_Welcome_Title"					"Welcome Hunters!"
		"DOTA_MonsterHunter_Welcome_Subtitle"				""

		"DOTA_MonsterHunter_Welcome_Materials"				"CRAFT FREE HERO SETS"
		"DOTA_MonsterHunter_Welcome_Materials_Info"			"Earn materials from every match of Dota you play and use them to craft six free hero sets. Winning grants more materials than losing."
		
		"DOTA_MonsterHunter_Welcome_Crafting"				"JOIN THE EXPEDITION"
		"DOTA_MonsterHunter_Welcome_Crafting_Info"			"Purchase the Expedition Pack for exclusive Monster Hunter music and items, as well as new crafting recipes for alternative hero set, courier, and pet appearances."
		
		"DOTA_MonsterHunter_Welcome_HeroAtlas"				"FILL OUT YOUR HERO ATLAS"
		"DOTA_MonsterHunter_Welcome_HeroAtlas_Info"			"Unlock unique art and lore for every hero in Dota by playing games as, with, or against that hero."

		"DOTA_MonsterHunter_Welcome_MoreInfo"				"More Info"

		"DOTA_MonsterHunter_EventDetails_Quest"				"Choose Your Target"
		"DOTA_MonsterHunter_EventDetails_Quest1"				"At the beginning of each Dota game, you can choose an enemy hero to be the <b>target of your hunt</b>."
		"DOTA_MonsterHunter_EventDetails_Quest2"				"Different heroes award different <b>crafting materials</b>. Each potential target lists the materials and the sets those materials are used to craft. Choose the target that gives you the specific materials for whatever set you want to craft next."
		"DOTA_MonsterHunter_EventDetails_Quest3"				"If you win the game, you'll receive all the materials listed. If you lose, you'll only receive a portion of them."

		"DOTA_MonsterHunter_EventDetails_Hunt"				"Stalk Your Quarry"
		"DOTA_MonsterHunter_EventDetails_Hunt1"				"The hero you selected as your hunt target for the game will be marked in-game with a <b>Hunt Target</b> marker. Enemies who selected <b>you</b> as their hunt target will be marked with a <b>Hunting You</b> marker."
		"DOTA_MonsterHunter_EventDetails_Hunt2"				"Whether you win or lose the match, if you participate in a kill on your target before they kill you, you'll earn bonus materials."
		"DOTA_MonsterHunter_EventDetails_Hunt3"				""
		"DOTA_MonsterHunter_EventDetails_HuntingYou"		"Hunting You"
		"DOTA_MonsterHunter_EventDetails_YourTarget"		"Your Target"

		"DOTA_MonsterHunter_EventDetails_Track"				"Track Your Progress"
		"DOTA_MonsterHunter_EventDetails_Track1"				"Your <b>Hero Atlas</b> tracks your hero encounters over the course of the event. Unlock stickers, materials, and <b>field notes</b> on every hero, perilously gathered by Goodkind and her associates."
		"DOTA_MonsterHunter_EventDetails_Track2"				"Winning a game as a hero will <b>fully unlock</b> that entry. Even if you'll never, ever win a game as Chen, you'll also make <b>partial progress</b> for any hero you play with, as, or against in your games, win or lose. (Turbo games give less progress than non-Turbo games.)"

		"DOTA_MonsterHunter_EventDetails_HunterRank"				"Your <b>Hunter Rank</b> increases with every match you play during the event."
		"DOTA_MonsterHunter_EventDetails_HunterRank2"			"Besides bragging rights, achieving higher Hunter Ranks grants Monster Hunter-themed emoticons, seasonal sprays, and extra materials to craft with."

		"DOTA_MonsterHunter_EventDetails_Craft"				"Craft Your Gear"
		"DOTA_MonsterHunter_EventDetails_Craft1"			"All Dota players can craft a <b>Palico courier</b> and <b>six free hero sets</b>, each a classic Monster Hunter outfit. Use the <b>crafting materials</b> you earn from your Dota games to craft the items you want."
		"DOTA_MonsterHunter_EventDetails_Craft2"			"The purchasable <b>Expedition Pack</b> includes additional crafting recipes: exclusive sets for your Palico and Poogie, and three variants for every hero set. Crafting a complete hero set unlocks the crafting for the next variant for that hero."
		
		"DOTA_MonsterHunter_EventDetails_GearCrafting"			"Join The Expedition"
		"DOTA_MonsterHunter_EventDetails_GearCrafting_Info"			"For those that want more, the <b>Expedition Pack</b> includes more of everything: usable Monster Hunter monsters (Rathalos for Dragon Knight and the Bullfango for Beastmaster), a Monster Hunter music pack and seasonal spray collection, and a bundle of crafting materials to get you started.<br><br>Expedition Pack holders can also craft exclusive Poogie, Palico, and hero set variants with custom ambient and Immortal effects."
		"DOTA_MonsterHunter_EventDetails_Dragons"				"Here there be monsters"
		"DOTA_MonsterHunter_EventDetails_Dragons_Info"			"All players have access to a <b>Monster Hunter Monsters</b> Ancient decoration for the duration of the event, equipped by default.<p/>While equipped, cosmetic, non-gameplay-affecting Monster Hunter monsters will appear in and around your Dota map as you play."
		
		"DOTA_MonsterHunter_MaterialDetails_HeroDrops"			"Dropped by the following heroes:"
		"DOTA_MonsterHunter_MaterialDetails_MatchDrops"			"Dropped as a match reward by any hero."
		"DOTA_MonsterHunter_MaterialDetails_UsedToCraft"		"Used to craft the following:"
		"DOTA_MonsterHunter_MaterialDetails_NoMoreNeeded"		"All items that require this material have been crafted."

		"DOTA_MonsterHunter_Investigation_HuntTarget"					"HUNT TARGET"
		"DOTA_MonsterHunter_Investigation_ChangeTarget"					"Change"
		"DOTA_MonsterHunter_Investigation_TimeRemaining"				"{d:time_remaining}s"

		"DOTA_MonsterHunter_Style_Base"						"Base"
		"DOTA_MonsterHunter_Style_Rainbow"					"Prismatic"
		"DOTA_MonsterHunter_Style_Ebony"					"Dreadwood"
		"DOTA_MonsterHunter_Style_Dark"						"Golden"
		"DOTA_MonsterHunter_Style_WhiteStag"				"White Stag"
		"DOTA_MonsterHunter_Style_Foxfire"					"Foxfire"
		"DOTA_MonsterHunter_Style_Leather"					"Base"
		"DOTA_MonsterHunter_Style_Rathalos"					"Rathalos"
		"DOTA_MonsterHunter_Style_Odogaron"					"Odogaron"
		"DOTA_MonsterHunter_Style_Zinogre"					"Zinogre"
		"DOTA_MonsterHunter_Style_Bone"						"Bone"
		"DOTA_MonsterHunter_Style_Kirin"					"Kirin"
		"DOTA_MonsterHunter_Style_Azure"					"Deep Vault"
		"DOTA_MonsterHunter_Style_Silver"					"Imperium"
		"DOTA_MonsterHunter_Style_Oroshi"					"Icewrack"
		"DOTA_MonsterHunter_Style_Thunder"					"Golden"
		"DOTA_MonsterHunter_Style_Alt"						"Dire"
		"DOTA_MonsterHunter_Style_Poison"					"Poison"
		"DOTA_MonsterHunter_Style_Autumn"					"Autumnal"
		"DOTA_MonsterHunter_Style_Stygian"					"Sylvan"
		"DOTA_MonsterHunter_Style_Poogie_Base"				"Memorial Stripes"
		"DOTA_MonsterHunter_Style_Camper"					"Apprentice Fiver"
		"DOTA_MonsterHunter_Style_Bee"						"Buzzy Bee"
		"DOTA_MonsterHunter_Style_Pumpkin"					"Pumpkin's Revenge"
		"DOTA_MonsterHunter_Style_Pajamas"					"Pretty in Pink"
		"DOTA_MonsterHunter_Style_King"						"Emperor's New Duds"
		"DOTA_MonsterHunter_Style_Boar"						"Bullfango"
		"DOTA_MonsterHunter_Style_RathalosForm"				"Rathalos Form"
		"DOTA_MonsterHunter_Style_Accessories"				"Accessories"

		"DOTA_MonsterHunter_HeroAtlas_Title_1"				"The"
		"DOTA_MonsterHunter_HeroAtlas_Title_2"				"Hero Atlas"
		"DOTA_MonsterHunter_HeroAtlas_Title_3"				"of the"
		"DOTA_MonsterHunter_HeroAtlas_Title_4"				"Seven Realms"

		"DOTA_MonsterHunter_HeroAtlas_LongDescription"				"Being a Compleat Relation of the <b>HEROES</b> of the <b>REALMS</b>, whether Mortal, Divine, Phantasmal, or Infamous; with Sundry <b>ACCOUNTS</b> of their Deeds, together with Ornamental <b>HERO PLATES</b>, being Hand-Drawn <b>REPRESENTMENTS</b> of each; with <b>TABLES</b> of Triumphs and Overthrows, &c.; and a Brief <b>APPENDIX</b> of div. Materials."
		
		"DOTA_MonsterHunter_HeroAtlas_Authors_1"				"By"
		"DOTA_MonsterHunter_HeroAtlas_Authors_2"				"G. Goodkind"
		"DOTA_MonsterHunter_HeroAtlas_Authors_3"				"Of the Quillkin of Inkwood"
		"DOTA_MonsterHunter_HeroAtlas_Authors_4"				"Bestselling Author and Faithful Recorder of All Things Seen"
		"DOTA_MonsterHunter_HeroAtlas_Authors_5"				"With the Assistance of"
		"DOTA_MonsterHunter_HeroAtlas_Authors_6"				"Mssrs. Quibbins, Kerrick, & Mossgrave,"
		"DOTA_MonsterHunter_HeroAtlas_Authors_7"				"Industrious Gatherers of News from the Field."

		"DOTA_MonsterHunter_Codex_Stat_Seen"				"Seen in match"
		"DOTA_MonsterHunter_Codex_Stat_Killed"				"Killed"
		"DOTA_MonsterHunter_Codex_Stat_Wins"				"Wins"
		"DOTA_MonsterHunter_Codex_FieldNotes"				"Field Notes"
		"DOTA_MonsterHunter_Codex_HeroMaterials"			"Materials"
		"DOTA_MonsterHunter_Codex_SwapBase"					"Base"
		"DOTA_MonsterHunter_Codex_SwapPersona"				"Persona"
		"DOTA_MonsterHunter_Codex_Reward_Materials"			"Materials"
		"DOTA_MonsterHunter_Codex_Reward_Materials_Info"	"Materials dropped during Hunts:"
		"DOTA_MonsterHunter_Codex_Reward_Materials_Claim_Info"	"Claim these Materials when unlocking this Atlas entry."
		"DOTA_MonsterHunter_Codex_Reward_Materials_Claim"	"Claim Materials"

		"DOTA_MonsterHunter_Codex_Reward_Sticker"			"Sticker"
		"DOTA_MonsterHunter_Codex_Reward_Sticker_Claim"		"Claim Sticker"
		"DOTA_MonsterHunter_Codex_Reward_Sticker_Claim_Info"		"Claim this sticker when unlocking this Atlas entry."
		
		"DOTA_MonsterHunter_Codex_Reward_Claimable:f"		"{codex_heroes_claimable, plural, one{Claimable} other{Claimable}}"
		"DOTA_MonsterHunter_Codex_Reward_Claimed"			"Claimed"

		"DOTA_MonsterHunter_Codex_SortBy"			"Sort By:"
		"DOTA_MonsterHunter_Codex_SortBy_Completed"			"Completed"
		"DOTA_MonsterHunter_Codex_SortBy_Alphabetical"			"Alphabetical"
		
		"DOTA_MonsterHunter_RewardDetails_RequiresPremium"		"Requires Expedition Pack"
		"DOTA_MonsterHunter_RewardDetails_Locked"				"Locked"
		"DOTA_MonsterHunter_RewardDetails_PurchasePremium"		"Purchase Expedition Pack"
		"DOTA_MonsterHunter_RewardDetails_Back"					"Back"
		"DOTA_MonsterHunter_RewardDetails_PrecedingRequired"	"Complete all preceding sets to craft these items"
		"DOTA_MonsterHunter_RewardDetails_Allowed"			"Collect materials to craft these items"
	
		"DOTA_MonsterHunter_ProfileCard_HunterRank"			"Hunter Rank"
		
		"DOTA_MonsterHunter_Codex_MatchStats"				"Match statistics"


		"DOTA_MonsterHunter_Codex_Signature_Goodkind"		"Goodkind"
		"DOTA_MonsterHunter_Codex_Signature_Mossgrave"		"Mossgrave"
		"DOTA_MonsterHunter_Codex_Signature_Quibbins"		"Quibbins"
		"DOTA_MonsterHunter_Codex_Signature_QuibbinsDrunk"	"Quibb-"
		"DOTA_MonsterHunter_Codex_Signature_Kerrick"		"Kerrick"
		
		"DOTA_MonsterHunter_Codex_Entry_Instructions"		"Win games with, against, or as a hero in your Dota matches to unlock their unique portrait."
		"DOTA_MonsterHunter_Codex_Entry_Unseen"				"Hero is unseen."
		"DOTA_MonsterHunter_Codex_Entry_Seen"				"Unlocks from losses against or with this hero."
		"DOTA_MonsterHunter_Codex_Entry_Partial"			"Play games with the hero on either team for unlock progress."
		"DOTA_MonsterHunter_Codex_Entry_Partial_Tip"		"<b>Play Dota, Earn Progress</b><br>Win: 34%<br>Loss: 11%<br><i>The hero you play receives a 3x bonus.</i><br><i>Turbo games give 60% progress</i>"
		"DOTA_MonsterHunter_Codex_Entry_Complete"			"Instantly unlock an entry by winning as the hero."
		"DOTA_MonsterHunter_Codex_ViewComic"				"View Comic"
		"DOTA_MonsterHunter_Codex_Entry_Unknown"			"???"
		
		"DOTA_MonsterHunter_Codex_Entry_Tooltip_Info_Incomplete_Title"	"{s:hero_name}"
		"DOTA_MonsterHunter_Codex_Entry_Tooltip_Info_Incomplete"	"<i>Play games that include this hero to progress its Hero Atlas entry.</i>"
		"DOTA_MonsterHunter_Codex_Entry_Tooltip_Info_Complete"	"Hero Atlas entry complete!"
		"DOTA_MonsterHunter_Codex_Entry_Tooltip_Info_Progress"	"<b>{d:progress_percent}%</b> Complete"

		"DOTA_MonsterHunter_Codex_Entry_RewardTooltip_Hero"		"Earn this Hero's Materials and a unique Sticker by completing this entry."
		"DOTA_MonsterHunter_Codex_Entry_RewardTooltip_NotHero"	"Complete this entry to unlock a unique Sticker."
		
		"DOTA_MonsterHunter_Codex_Entry_Special_Completion"	"Unlock this entry after filling out {d:entries_needed} other Hero Atlas entries."

		"DOTA_MonsterHunter_EconItem_Courier"				"Palico Courier"
		"DOTA_MonsterHunter_EconItem_SniperSet"				"Odogaron Armor"
		"DOTA_MonsterHunter_EconItem_TechiesSet"			"Disguise Bomb Unit"
		"DOTA_MonsterHunter_EconItem_DragonKnightSet"		"Knight Rathalos Armor"
		"DOTA_MonsterHunter_EconItem_AntiMageSet"			"Kirin Armor"
		"DOTA_MonsterHunter_EconItem_BeastmasterSet"		"Bone Armor"
		"DOTA_MonsterHunter_EconItem_WindrangerSet"			"Zinogre Armor"
		"DOTA_MonsterHunter_EconItem_Poogie"				"Poogie"

		"DOTA_MonsterHunter_Intro_FreeSetUnlocked"			"Base Set Crafting Unlocked!"
		
		"DOTA_MonsterHunter_Variant_RequiresPremium"				"Requires Expedition Pack"
		"DOTA_MonsterHunter_Variant"								"Variant"
		"DOTA_MonsterHunter_Variant_Unlocked"						"Unlocked"
		"DOTA_MonsterHunter_Variant_Complete"						"Complete!"
		"DOTA_MonsterHunter_Variant_CraftingAvailable"				"Crafting Available"
		"DOTA_MonsterHunter_Variant_PrecedingSetRequired"			"Locked"

		"DOTA_MonsterHunter_Quest_Title"					"Choose Your Quest"
		"DOTA_MonsterHunter_Quest_Subtitle"					"Choose your target. Win the game to earn materials, and kill them before they kill you to earn a bonus."
		"DOTA_MonsterHunter_Quest_HuntText"					"Kill them first:"
		"DOTA_MonsterHunter_Quest_WinMatch"					"Win match:"
		"DOTA_MonsterHunter_Quest_CraftingMaterialsFor"		"Crafting Materials For:"

		"DOTA_MonsterHunterMaterialTrack_NeededFor"			"Needed for"
		"DOTA_MonsterHunterMaterialTrack_NeedMore"			"You need more of this material to craft your tracked items."
		"DOTA_MonsterHunterMaterialTrack_HaveEnough"			"You have enough of this material to craft your tracked items."

		"DOTA_MonsterHunter_Recommended"			"Recommended"

		"DOTA_Sticker_RecyclingTitle"						"Recycle Stickers"
		"DOTA_Sticker_RecyclingDescription"					"Recycle unwanted stickers into sticker capsule"
		"DOTA_Sticker_Recycling_AddStickers"				"Add Stickers"
		"DOTA_ConfirmRecycleStickerTitle"					"Recycle for Bonus Sticker Capsule Progress"
		"DOTA_ConfirmRecycleStickerText"					"Are you sure you want destroy the selected stickers and recycle them for progress towards your Bonus Sticker Capsule?"

		"DOTA_MonsterHunter_Dashboard_Crafted"			"Crafted {d:amount_crafted}/{d:total_amount}"

		"DOTA_MonsterHunter_Investigation_HuntHero"			"HUNT {s:hero_name}"
		

		"DOTA_MonsterHunter_FrontPageCell_LastChance_Tooltip"		"You will no longer be able to earn materials, craft items, or progress your Hero Atlas after <b>{t:l:t:m:event_end_date}</b>. <br><br>Your remaining materials will be automatically used to craft any unclaimed items."

		"DOTA_MonsterHunter_UniversalMaterials_EndingSoon"			"Event Ending Soon!"
		"DOTA_MonsterHunter_UniversalMaterials_PurchaseDescription"	"Universal material packs are now available for purchase to supplement your crafting"
		"DOTA_MonsterHunter_UniversalMaterials_PurchaseButton"		"From {g:dota_item_price:common_pack_item_def}"
		"DOTA_MonsterHunter_UniversalMaterials_NewCraftingOptions"	"Universal Material Packs"
		
		"DOTA_MonsterHunter_UniversalMaterials_PurchaseSummary_Button"		"Purchase {s:total_price}"
		
		"DOTA_MonsterHunter_UniversalMaterials_CraftToolip_Craft"		"Will use up the following additional materials:"
		
		// This is a little dumb, but...
		"DOTA_MonsterHunter_UniversalMaterials_RewardDetails_Needed_All"					"You need <b>{d:common_count} Common</b>, <b>{d:uncommon_count} Uncommon</b>, <b>{d:rare_count} Rare</b>, and <b>{d:super_rare_count} Super Rare</b> Materials to craft remaining items."
		"DOTA_MonsterHunter_UniversalMaterials_RewardDetails_Needed_Common_Uncommon_SuperRare"		"You need <b>{d:common_count} Common</b>, <b>{d:uncommon_count} Uncommon</b>, and <b>{d:super_rare_count} Super Rare</b> Materials to craft remaining items."
		"DOTA_MonsterHunter_UniversalMaterials_RewardDetails_Needed_Common_Rare_SuperRare"			"You need <b>{d:common_count} Common</b>, <b>{d:rare_count} Rare</b>, and <b>{d:super_rare_count} Super Rare</b> Materials to craft remaining items."
		"DOTA_MonsterHunter_UniversalMaterials_RewardDetails_Needed_Uncommon_Rare_SuperRare"			"You need <b>{d:uncommon_count} Uncommon</b>, <b>{d:rare_count} Rare</b>, and <b>{d:super_rare_count} Super Rare</b> Materials to craft remaining items."
		"DOTA_MonsterHunter_UniversalMaterials_RewardDetails_Needed_Common_SuperRare"					"You need <b>{d:common_count} Common</b> and <b>{d:super_rare_count} Super Rare</b> Materials to craft remaining items."
		"DOTA_MonsterHunter_UniversalMaterials_RewardDetails_Needed_Uncommon_SuperRare"				"You need <b>{d:uncommon_count} Uncommon</b> and <b>{d:super_rare_count} Super Rare</b> Materials to craft remaining items."
		"DOTA_MonsterHunter_UniversalMaterials_RewardDetails_Needed_Rare_SuperRare"					"You need <b>{d:rare_count} Rare</b> and <b>{d:super_rare_count} Super Rare</b> Materials to craft remaining items."

		"DOTA_MonsterHunter_UniversalMaterials_RewardDetails_Needed_Common_Uncommon_Rare"					"You need <b>{d:common_count} Common</b>, <b>{d:uncommon_count} Uncommon</b>, and <b>{d:rare_count} Rare</b> Materials to craft remaining items."
		"DOTA_MonsterHunter_UniversalMaterials_RewardDetails_Needed_Common_Uncommon"		"You need <b>{d:common_count} Common</b> and <b>{d:uncommon_count} Uncommon</b> Materials to craft remaining items."
		"DOTA_MonsterHunter_UniversalMaterials_RewardDetails_Needed_Common_Rare"			"You need <b>{d:common_count} Common</b> and <b>{d:rare_count} Rare</b> Materials to craft remaining items."
		"DOTA_MonsterHunter_UniversalMaterials_RewardDetails_Needed_Uncommon_Rare"			"You need <b>{d:uncommon_count} Uncommon</b> and <b>{d:rare_count} Rare</b> Materials to craft remaining items."
		"DOTA_MonsterHunter_UniversalMaterials_RewardDetails_Needed_Common"					"You need <b>{d:common_count} Common</b> Materials to craft remaining items."
		"DOTA_MonsterHunter_UniversalMaterials_RewardDetails_Needed_Uncommon"					"You need <b>{d:uncommon_count} Uncommon</b> Materials to craft remaining items."
		"DOTA_MonsterHunter_UniversalMaterials_RewardDetails_Needed_Rare"					"You need <b>{d:rare_count} Rare</b> Materials to craft remaining items."
		"DOTA_MonsterHunter_UniversalMaterials_RewardDetails_Needed_SuperRare"					"You need <b>{d:super_rare_count} Super Rare</b> Materials to craft remaining items."

		"DOTA_MonsterHunter_UniversalMaterials_PurchaseCommons"	"Pack of {d:pack_count} <b>Universal Commons</b>"
		"DOTA_MonsterHunter_UniversalMaterials_PurchaseUncommons"	"Pack of {d:pack_count} <b>Universal Uncommons</b>"
		"DOTA_MonsterHunter_UniversalMaterials_PurchaseRares"	"Pack of {d:pack_count} <b>Universal Rares</b>"
		"DOTA_MonsterHunter_UniversalMaterials_PurchaseSuperRares"	"Pack of {d:pack_count} <b>Universal Super Rares</b>"

		"DOTA_MonsterHunter_UniversalMaterials_PurchasePriceEach"	"<b>{g:dota_item_price:option_item_def}</b> each"

		"DOTA_MonsterHunter_UniversalMaterials_PurchaseQuantityAbbrev"	"Qty"

		"DOTA_MonsterHunter_MaterialsReceivedTitle_UniversalMaterialsPurchased"					"Monster Hunter Materials"
		"DOTA_MonsterHunter_MaterialsReceivedDescription_UniversalMaterialsPurchased"			"You have received the following Universal Materials!"

		"DOTA_MonsterHunter_UniversalMaterials_Title"			"Universal Materials"
		"DOTA_MonsterHunter_UniversalMaterials_Description"		"Universal Materials can substitute any materials of the same rarity."
		"DOTA_MonsterHunter_UniversalMaterials_PurchaseSummary"	"Purchase Summary"
		"DOTA_MonsterHunter_UniversalMaterials_PurchaseSummary_Common"	"<b>{d:common_count}</b> Universal Commons"
		"DOTA_MonsterHunter_UniversalMaterials_PurchaseSummary_Uncommon"	"<b>{d:uncommon_count}</b> Universal Uncommons"
		"DOTA_MonsterHunter_UniversalMaterials_PurchaseSummary_Rare"	"<b>{d:rare_count}</b> Universal Rares"
		"DOTA_MonsterHunter_UniversalMaterials_PurchaseSummary_SuperRare"	"<b>{d:super_rare_count}</b> Universal Super Rares"
		"DOTA_MonsterHunter_UniversalMaterials_PurchaseSummaryNothingSelected"	"Select quantities above"
		"DOTA_MonsterHunter_UniversalMaterials_CommonMaterialTooltip"			"Substitutes any <b>Common</b> material"
		"DOTA_MonsterHunter_UniversalMaterials_UncommonMaterialTooltip"			"Substitutes any <b>Uncommon</b> material"
		"DOTA_MonsterHunter_UniversalMaterials_RareMaterialTooltip"				"Substitutes any <b>Rare</b> material"
		"DOTA_MonsterHunter_UniversalMaterials_SuperrareMaterialTooltip"		"Substitutes any <b>Super Rare</b> material"

		"DOTA_MonsterHunter_Event_Ended"		"The event has ended"
		"DOTA_MonsterHunter_Event_Autocraft"	"Your remaining materials will be automatically used to craft any unclaimed items."

		"DOTA_Style_Kirin_Bolts_Offhand_Weapon_0"	"Kirin Blue"
		"DOTA_Style_Kirin_Bolts_Offhand_Weapon_1"	"Kirin Red"
		"DOTA_Style_Kirin_Bolts_Weapon_0"			"Kirin Red"
		"DOTA_Style_Kirin_Bolts_Weapon_1"			"Kirin Blue"
		
		"DOTA_Style_Zinogre_Helm_Windranger"	"Windranger"
		"DOTA_Style_Zinogre_Helm_White"			"Zinogre White"

		"dota_settings_per_ability_channel_cancel_new_settings_title"			"Per Ability Channel Cancel Customization"
		"dota_settings_per_ability_channel_cancel_new_settings_description"		"Customize individual abilities to require Hold/Stop to end channeling. Select specific abilities in the \"Heroes\" section of the Ability and Items Hotkeys menu, then toggle the switch in the top-right corner of a channeled ability to customize its behavior."
		
		"DOTA_EventPurchasePoints_Title" "Convert Points"
		"DOTA_EventPurchasePoints_Text" "Would you like to spend {d:points_to_spend} {g:dota_event_name:event_to_spend} points to purchase {d:points_to_buy} {g:dota_event_name:event_to_buy} points to unlock level {d:level_to_buy}?"
		"DOTA_EventPurchasePointsNotEnough_Text" "You do not have {d:points_to_spend} {g:dota_event_name:event_to_spend} points that would be needed to purchase {d:points_to_buy} {g:dota_event_name:event_to_buy} points."

		"DOTA_TrophyName_MonsterHunter_HeroAtlas"				"Monster Hunter Hero Atlas"

		"DOTA_ChooseUpgrade_ShardUpgrade"						"Choose Shard Upgrade"
		"DOTA_ChooseUpgrade_ScepterUpgrade"						"Choose Scepter Upgrade"
		"DOTA_ChooseUpgrade_OptionText"							"Option {d:option_index}"
		"DOTA_ChooseUpgrade_Confirm"							"Confirm"
		
		// Localized Hero Quick Search Alias
		"npc_dota_hero_antimage__name_alias"						"AntiMage;am;wei"
		"npc_dota_hero_axe__name_alias"						"Axe;X"
		"npc_dota_hero_bane__name_alias"						"Bane;"
		"npc_dota_hero_bloodseeker__name_alias"						"Bloodseeker;bs"
		"npc_dota_hero_crystal_maiden__name_alias"						"Crystal;Maiden;cm;rylai;wolf"
		"npc_dota_hero_drow_ranger__name_alias"						"Drow;Ranger;Traxex"
		"npc_dota_hero_earthshaker__name_alias"						"Earthshaker;es;Raigor"
		"npc_dota_hero_juggernaut__name_alias"						"Juggernaut;Yurnero"
		"npc_dota_hero_mirana__name_alias"						"Mirana;Princess;Moon;potm"
		"npc_dota_hero_nevermore__name_alias"						"Shadow;Fiend;sf,nevermore"
		"npc_dota_hero_morphling__name_alias"						"Morphling;.wav"
		"npc_dota_hero_phantom_lancer__name_alias"						"Phantom;Lancer;pl;Azwraith"
		"npc_dota_hero_puck__name_alias"						"Puck;Faerie Dragon;fd"
		"npc_dota_hero_pudge__name_alias"						"Pudge;Toy Butcher"
		"npc_dota_hero_razor__name_alias"						"Razor;Lightning Revenant"
		"npc_dota_hero_sand_king__name_alias"						"Sand;King;sk;Crixalis"
		"npc_dota_hero_storm_spirit__name_alias"						"Storm;Spirit;ss;raijin;thunderkeg"
		"npc_dota_hero_sven__name_alias"						"Sven;Rogue Knight"
		"npc_dota_hero_tiny__name_alias"						"Tiny;Stone Giant"
		"npc_dota_hero_vengefulspirit__name_alias"						"Vengeful;Spirit;vs;Shendelzare"
		"npc_dota_hero_windrunner__name_alias"						"Windranger;wr;Lyralei"
		"npc_dota_hero_zuus__name_alias"						"Zeus;Lord of Heaven"
		"npc_dota_hero_kunkka__name_alias"						"Kunkka;Admiral"
		"npc_dota_hero_lina__name_alias"						"Lina;slayer"
		"npc_dota_hero_lich__name_alias"						"Lich;Ethreain"
		"npc_dota_hero_lion__name_alias"						"Lion;Demon Witch"
		"npc_dota_hero_shadow_shaman__name_alias"						"Shadow;Shaman;ss;Rhasta"
		"npc_dota_hero_slardar__name_alias"						"Slardar;Slithereen Guard"
		"npc_dota_hero_tidehunter__name_alias"						"Tidehunter;th;Leviathan"
		"npc_dota_hero_witch_doctor__name_alias"						"Witch;Doctor;wd;Zharvakko"
		"npc_dota_hero_riki__name_alias"						"Riki;Stealth Assassin;sa"
		"npc_dota_hero_enigma__name_alias"						"Enigma;"
		"npc_dota_hero_tinker__name_alias"						"Tinker;Boush"
		"npc_dota_hero_sniper__name_alias"						"Sniper;Kardel Sharpeye"
		"npc_dota_hero_necrolyte__name_alias"						"Necrophos;Rotundjere"
		"npc_dota_hero_warlock__name_alias"						"Warlock;wl;Demnok Lannik"
		"npc_dota_hero_beastmaster__name_alias"						"Beastmaster;bm"
		"npc_dota_hero_queenofpain__name_alias"						"Queen;of;Pain;qop;Akasha"
		"npc_dota_hero_venomancer__name_alias"						"Venomancer;Lesale"
		"npc_dota_hero_faceless_void__name_alias"						"Faceless;Void;fv"
		"npc_dota_hero_skeleton_king__name_alias"						"Wraith;King;sk;snk;wk;skeleton;one true king;Ostarion"
		"npc_dota_hero_death_prophet__name_alias"						"Death;Prophet;dp;Krobelus"
		"npc_dota_hero_phantom_assassin__name_alias"						"Phantom;Assassin;pa;mortred"
		"npc_dota_hero_pugna__name_alias"						"Pugna;"
		"npc_dota_hero_templar_assassin__name_alias"						"Templar;Assassin;ta;Lanaya"
		"npc_dota_hero_viper__name_alias"						"Viper;Netherdrake"
		"npc_dota_hero_luna__name_alias"						"Luna;Moon Rider"
		"npc_dota_hero_dragon_knight__name_alias"						"Dragon;Knight;dk,davion,dragon's blood"
		"npc_dota_hero_dazzle__name_alias"						"Dazzle;"
		"npc_dota_hero_rattletrap__name_alias"						"Clockwerk;Rattletrap;cw"
		"npc_dota_hero_leshrac__name_alias"						"Leshrac;ts"
		"npc_dota_hero_furion__name_alias"						"Nature's;Prophet;np"
		"npc_dota_hero_life_stealer__name_alias"						"Lifestealer;ls;Naix"
		"npc_dota_hero_dark_seer__name_alias"						"Dark;Seer;ds;Ishkafel"
		"npc_dota_hero_clinkz__name_alias"						"Clinkz;"
		"npc_dota_hero_omniknight__name_alias"						"Omniknight;Purist Thunderwrath"
		"npc_dota_hero_enchantress__name_alias"						"Enchantress;Aiushtha"
		"npc_dota_hero_huskar__name_alias"						"Huskar;"
		"npc_dota_hero_night_stalker__name_alias"						"Night;Stalker;ns;Balanar"
		"npc_dota_hero_broodmother__name_alias"						"Broodmother;bm;Arachnia;spider"
		"npc_dota_hero_bounty_hunter__name_alias"						"Bounty;Hunter;bh"
		"npc_dota_hero_weaver__name_alias"						"Weaver;nw;Skitskurr"
		"npc_dota_hero_jakiro__name_alias"						"Jakiro;thd;twin headed dragon"
		"npc_dota_hero_batrider__name_alias"						"Batrider;br"
		"npc_dota_hero_chen__name_alias"						"Chen;Holy Knight"
		"npc_dota_hero_spectre__name_alias"						"Spectre;Mercurial"
		"npc_dota_hero_doom_bringer__name_alias"						"Doom;db"
		"npc_dota_hero_ancient_apparition__name_alias"						"Ancient;Apparition;aa"
		"npc_dota_hero_ursa__name_alias"						"Ursa;Ulfsaar"
		"npc_dota_hero_spirit_breaker__name_alias"						"Spirit;Breaker;sb;Barathrum"
		"npc_dota_hero_gyrocopter__name_alias"						"Gyrocopter;Aurel"
		"npc_dota_hero_alchemist__name_alias"						"Alchemist;Razzil"
		"npc_dota_hero_invoker__name_alias"						"Invoker;kid"
		"npc_dota_hero_silencer__name_alias"						"Silencer;Nortrom"
		"npc_dota_hero_obsidian_destroyer__name_alias"						"Outworld;Destroyer;od;Harbinger"
		"npc_dota_hero_lycan__name_alias"						"Lycan;Banehallow;wolf"
		"npc_dota_hero_brewmaster__name_alias"						"Brewmaster;bm;Mangix"
		"npc_dota_hero_shadow_demon__name_alias"						"Shadow;Demon;sd"
		"npc_dota_hero_lone_druid__name_alias"						"Lone;Druid;ld;bear;Sylla"
		"npc_dota_hero_chaos_knight__name_alias"						"Chaos;Knight;ck"
		"npc_dota_hero_meepo__name_alias"						"Meepo;geomancer;meepwn"
		"npc_dota_hero_treant__name_alias"						"Treant;Protector;"
		"npc_dota_hero_ogre_magi__name_alias"						"Ogre;Magi;om"
		"npc_dota_hero_undying__name_alias"						"Undying;Dirge"
		"npc_dota_hero_rubick__name_alias"						"Rubick;rubick"
		"npc_dota_hero_disruptor__name_alias"						"Disruptor;disruptor"
		"npc_dota_hero_nyx_assassin__name_alias"						"Nyx;Assassin;na"
		"npc_dota_hero_naga_siren__name_alias"						"Naga;Siren;naga;Slithice"
		"npc_dota_hero_keeper_of_the_light__name_alias"						"Keeper;of;the;Light;keeper;ezalor;kotl"
		"npc_dota_hero_wisp__name_alias"						"Io;wisp"
		"npc_dota_hero_visage__name_alias"						"Visage;visage,Necrolic"
		"npc_dota_hero_slark__name_alias"						"Slark;slark"
		"npc_dota_hero_medusa__name_alias"						"Medusa;medusa,gorgon"
		"npc_dota_hero_troll_warlord__name_alias"						"Troll;Warlord;troll,jahrakal"
		"npc_dota_hero_centaur__name_alias"						"Centaur;Warrunner;centaur"
		"npc_dota_hero_magnataur__name_alias"						"Magnus;magnataur, magnus"
		"npc_dota_hero_shredder__name_alias"						"Timbersaw;Rizzrack; Shredder; Timbersaw"
		"npc_dota_hero_bristleback__name_alias"						"Bristleback;Rigwarl;bb;Bristlebot"
		"npc_dota_hero_tusk__name_alias"						"Tusk;Ymir"
		"npc_dota_hero_skywrath_mage__name_alias"						"Skywrath;Mage;sm;Dragonus"
		"npc_dota_hero_abaddon__name_alias"						"Abaddon;Abaddon"
		"npc_dota_hero_elder_titan__name_alias"						"Elder;Titan;TC,Cairne,et"
		"npc_dota_hero_legion_commander__name_alias"						"Legion;Commander;Tresdin,Legion,lc"
		"npc_dota_hero_ember_spirit__name_alias"						"Ember;Spirit;Xin,Ember,es"
		"npc_dota_hero_earth_spirit__name_alias"						"Earth;Spirit;es;Kaolin;Earth"
		"npc_dota_hero_terrorblade__name_alias"						"Terrorblade;tb"
		"npc_dota_hero_phoenix__name_alias"						"Phoenix;ph"
		"npc_dota_hero_oracle__name_alias"						"Oracle;ora,Nerif;Zoracle;Xoracle"
		"npc_dota_hero_techies__name_alias"						"Techies;Squee;Spleen;Spoon"
		"npc_dota_hero_winter_wyvern__name_alias"						"Winter;Wyvern;ww;Auroth"
		"npc_dota_hero_arc_warden__name_alias"						"Arc;Warden;zet,aw"
		"npc_dota_hero_abyssal_underlord__name_alias"						"Underlord;PitLord,Azgalor,ul"
		"npc_dota_hero_monkey_king__name_alias"						"Monkey;King;mk;Sun Wukong"
		"npc_dota_hero_pangolier__name_alias"						"Pangolier;ar"
		"npc_dota_hero_dark_willow__name_alias"						"Dark;Willow;dw;Mireska"
		"npc_dota_hero_grimstroke__name_alias"						"Grimstroke;gs"
		"npc_dota_hero_mars__name_alias"						"Mars;mars"
		"npc_dota_hero_void_spirit__name_alias"						"Void;Spirit;Void,VS,Inai"
		"npc_dota_hero_snapfire__name_alias"						"Snapfire;snap,mortimer"
		"npc_dota_hero_hoodwink__name_alias"						"Hoodwink;squirrel;hw"
		"npc_dota_hero_dawnbreaker__name_alias"						"Dawnbreaker;Dawnbreaker, Valora"
		"npc_dota_hero_marci__name_alias"						"Marci;"
		"npc_dota_hero_primal_beast__name_alias"						"Primal;Beast;pb"
		"npc_dota_hero_muerta__name_alias"						"Muerta;"
		"npc_dota_hero_ringmaster__name_alias"						"Ringmaster;rm;marionetto;cogliostro"
		"npc_dota_hero_kez__name_alias"						"Kez;bird samurai;kestrel"
		"npc_dota_hero_largo__name_alias"						"Largo;bard;frog"

		"DOTA_Chat_Tip_Toast:f"											"{amount, plural, one{{s:tipper} has tipped {s:recipient} {i:amount} Battle Point!} other{{s:tipper} has tipped {s:recipient} {i:amount} Battle Points!}}"
		"DOTA_Chat_InvitingWithPartyFinder:f"							"{partyfinder_invite_count, plural, one{Sending {d:partyfinder_invite_count} invite via Party Finder.} other{Sending {d:partyfinder_invite_count} invites via Party Finder.}}"
		"dota_popup_tip_player_title:f"									"{tip_amount, plural, one{Tip Player {i:tip_amount} Battle Point} other{Tip Player {i:tip_amount} Battle Points}}"
		"DOTA_Custom_Game_Lobby_Count:f"								"{lobby_count, plural, one{{d:lobby_count} lobby} other{{d:lobby_count} lobbies}}"
		"DOTA_Custom_Game_Friend_Lobbies_Alert:f"						"{friend_count, plural, one{You have {d:friend_count} friend with an open game lobby.} other{You have {d:friend_count} friends with open game lobbies.}}"
		"DOTA_Custom_Game_Tooltip_Subscribers:f"						"{subscriber_count, plural, one{{d:subscriber_count} subscription} other{{d:subscriber_count} subscriptions}}"
		"DOTA_mvp2_accolade_detail_Custom_KillStreak:f"					"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Hero Killstreak} other{<span class='highlight'>{d:detailvalue}</span> Hero Killstreak}}"
		"DOTA_mvp2_accolade_detail_total_kills:f"						"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Kill} other{<span class='highlight'>{d:detailvalue}</span> Kills}}"
		"DOTA_mvp2_accolade_detail_total_deaths:f"						"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Death} other{<span class='highlight'>{d:detailvalue}</span> Deaths}}"
		"DOTA_mvp2_accolade_detail_total_assists:f"						"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Assist} other{<span class='highlight'>{d:detailvalue}</span> Assists}}"
		"DOTA_mvp2_accolade_detail_total_net_worth:f"					"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Net Worth} other{<span class='highlight'>{d:detailvalue}</span> Net Worth}}"
		"DOTA_mvp2_accolade_detail_total_item_value:f"					"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Value} other{<span class='highlight'>{d:detailvalue}</span> Value}}"
		"DOTA_mvp2_accolade_detail_total_support_gold_spent:f"			"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Support Gold} other{<span class='highlight'>{d:detailvalue}</span> Support Gold}}"
		"DOTA_mvp2_accolade_detail_total_wards_placed:f"				"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Ward Placed} other{<span class='highlight'>{d:detailvalue}</span> Wards Placed}}"
		"DOTA_mvp2_accolade_detail_total_wards_spotted_for_dewarding:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Deward} other{<span class='highlight'>{d:detailvalue}</span> Dewards}}"
		"DOTA_mvp2_accolade_detail_total_camps_stacked:f"				"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Camp Stacked} other{<span class='highlight'>{d:detailvalue}</span> Camps Stacked}}"
		"DOTA_mvp2_accolade_detail_total_last_hits:f"					"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Last Hit} other{<span class='highlight'>{d:detailvalue}</span> Last Hits}}"
		"DOTA_mvp2_accolade_detail_total_denies:f"						"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Deny} other{<span class='highlight'>{d:detailvalue}</span> Denies}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_Killing_Sprees:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Killing Spree} other{<span class='highlight'>{d:detailvalue}</span> Killing Sprees}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_Towers_Destroyed:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Destroyed} other{<span class='highlight'>{d:detailvalue}</span> Destroyed}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Invoker_SunstrikeKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Sunstrike Kill} other{<span class='highlight'>{d:detailvalue}</span> Sunstrike Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Axe_Culls:f"		"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Cull} other{<span class='highlight'>{d:detailvalue}</span> Culls}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Axe_BattleHungerKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Battle Hunger Kill} other{<span class='highlight'>{d:detailvalue}</span> Battle Hunger Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_LowHealthKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Low Health Kill} other{<span class='highlight'>{d:detailvalue}</span> Low Health Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Invoker_TornadoKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Tornado Kill} other{<span class='highlight'>{d:detailvalue}</span> Tornado Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Sven_DoubleStuns:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Double Stun} other{<span class='highlight'>{d:detailvalue}</span> Double Stuns}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Sven_WarcryAssists:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Warcry Assist} other{<span class='highlight'>{d:detailvalue}</span> Warcry Assists}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Sven_CleaveDoubleKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Cleave Double Kill} other{<span class='highlight'>{d:detailvalue}</span> Cleave Double Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Sven_TeleportInterrupts:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Teleport Interrupt} other{<span class='highlight'>{d:detailvalue}</span> Teleport Interrupts}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Faceless_MultiChrono:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Multi Chrono} other{<span class='highlight'>{d:detailvalue}</span> Multi Chrono}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Faceless_ChronoKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Chrono Kill} other{<span class='highlight'>{d:detailvalue}</span> Chrono Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Ursa_MultiShocks:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Multi Shock} other{<span class='highlight'>{d:detailvalue}</span> Multi Shocks}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_RoshanKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Roshan Kill} other{<span class='highlight'>{d:detailvalue}</span> Roshan Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Lion_FingerKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Finger Kill} other{<span class='highlight'>{d:detailvalue}</span> Finger Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Riki_SmokedHeroKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Smoked Hero Kill} other{<span class='highlight'>{d:detailvalue}</span> Smoked Hero Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_HeroesRevealedWithDust:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Hero Revealed With Dust} other{<span class='highlight'>{d:detailvalue}</span> Heroes Revealed With Dust}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_SkeletonKing_ReincarnationKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Reincarnation Kill} other{<span class='highlight'>{d:detailvalue}</span> Reincarnation Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Skywrath_FlareKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Flare Kill} other{<span class='highlight'>{d:detailvalue}</span> Flare Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Leshrac_SplitEarthStuns:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Split Earth Stun} other{<span class='highlight'>{d:detailvalue}</span> Split Earth Stuns}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Mirana_MaxStunArrows:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Max Stun Arrow} other{<span class='highlight'>{d:detailvalue}</span> Max Stun Arrows}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_PhantomAssassin_CoupdeGraceCrits:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Coupde Grace Crit} other{<span class='highlight'>{d:detailvalue}</span> Coupde Grace Crits}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_PhantomAssassin_DaggerCrits:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Dagger Crit} other{<span class='highlight'>{d:detailvalue}</span> Dagger Crits}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Meepo_Earthbinds:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Earthbind} other{<span class='highlight'>{d:detailvalue}</span> Earthbinds}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Bloodseeker_RuptureKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Rupture Kill} other{<span class='highlight'>{d:detailvalue}</span> Rupture Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Slark_LeashedEnemies:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Leashed Enemy} other{<span class='highlight'>{d:detailvalue}</span> Leashed Enemies}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Disruptor_FountainGlimpses:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Fountain Glimpse} other{<span class='highlight'>{d:detailvalue}</span> Fountain Glimpses}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Rubick_SpellsStolen:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Spell Stolen} other{<span class='highlight'>{d:detailvalue}</span> Spells Stolen}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Rubick_UltimatesStolen:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Ultimats Stolen} other{<span class='highlight'>{d:detailvalue}</span> Ultimates Stolen}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Doom_EnemiesDoomed:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Enemy Doomed} other{<span class='highlight'>{d:detailvalue}</span> Enemies Doomed}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Omniknight_Purifications:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Purification} other{<span class='highlight'>{d:detailvalue}</span> Purifications}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Omniknight_AlliesRepelled:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Ally Repelled} other{<span class='highlight'>{d:detailvalue}</span> Allies Repelled}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Omniknight_EnemiesRepelled:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Enemy Repelled} other{<span class='highlight'>{d:detailvalue}</span> Enemies Repelled}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Warlock_FiveHeroFatalBonds:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Five Hero Fatal Bond} other{<span class='highlight'>{d:detailvalue}</span> Five Hero Fatal Bonds}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_CrystalMaiden_FrostbittenEnemies:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Frostbitten Enemy} other{<span class='highlight'>{d:detailvalue}</span> Frostbitten Enemies}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_CrystalMaiden_CrystalNovas:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Crystal Nova} other{<span class='highlight'>{d:detailvalue}</span> Crystal Novas}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Kunkka_DoubleHeroTorrents:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Double Hero Torrent} other{<span class='highlight'>{d:detailvalue}</span> Double Hero Torrents}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Kunkka_TripleHeroGhostShips:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Triple Hero Ghost Ship} other{<span class='highlight'>{d:detailvalue}</span> Triple Hero Ghost Ships}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_NagaSiren_EnemiesEnsnared:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Enemy Ensnared} other{<span class='highlight'>{d:detailvalue}</span> Enemies Ensnared}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_NagaSiren_TripleHeroRipTides:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Triple Hero Rip Tide} other{<span class='highlight'>{d:detailvalue}</span> Triple Hero Rip Tides}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Lycan_KillsDuringShapeshift:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Kill During Shapeshift} other{<span class='highlight'>{d:detailvalue}</span> Kills During Shapeshift}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Pudge_DismemberKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Dismember Kill} other{<span class='highlight'>{d:detailvalue}</span> Dismember Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Pudge_EnemyHeroesHooked:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Enemy Hero Hooked} other{<span class='highlight'>{d:detailvalue}</span> Enemy Heroes Hooked}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Pudge_HookKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Hook Kill} other{<span class='highlight'>{d:detailvalue}</span> Hook Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Pudge_UnseenEnemyHeroesHooked:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Unseen Enemy Hero Hooked} other{<span class='highlight'>{d:detailvalue}</span> Unseen Enemy Heroes Hooked}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_DrowRanger_EnemiesSilenced:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Enemy Silenced} other{<span class='highlight'>{d:detailvalue}</span> Enemies Silenced}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_DrowRanger_MultiHeroSilences:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Multi Hero Silence} other{<span class='highlight'>{d:detailvalue}</span> Multi Hero Silences}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_DrowRanger_SilencedKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Silenced Kill} other{<span class='highlight'>{d:detailvalue}</span> Silenced Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_DrowRanger_FrostArrowKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Frost Arrow Kill} other{<span class='highlight'>{d:detailvalue}</span> Frost Arrow Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_DragonKnight_KillsInDragonForm:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Kill In Dragon Form} other{<span class='highlight'>{d:detailvalue}</span> Kills In Dragon Form}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_DragonKnight_BreatheFireKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Breathe Fire Kill} other{<span class='highlight'>{d:detailvalue}</span> Breathe Fire Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_DragonKnight_SplashKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Splash Kill} other{<span class='highlight'>{d:detailvalue}</span> Splash Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_WitchDoctor_CaskStuns:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Cask Stun} other{<span class='highlight'>{d:detailvalue}</span> Cask Stuns}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_WitchDoctor_MaledictKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Maledict Kill} other{<span class='highlight'>{d:detailvalue}</span> Maledict Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_WitchDoctor_MultiHeroMaledicts:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Multi Hero Maledict} other{<span class='highlight'>{d:detailvalue}</span> Multi Hero Maledicts}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_WitchDoctor_DeathWardKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Death Ward Kill} other{<span class='highlight'>{d:detailvalue}</span> Death Ward Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Disruptor_ThunderStrikeKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Thunder Strike Kill} other{<span class='highlight'>{d:detailvalue}</span> Thunder Strike Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Disruptor_HeroesGlimpsed:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Hero Glimpsed} other{<span class='highlight'>{d:detailvalue}</span> Heroes Glimpsed}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_CrystalMaiden_FreezingFieldKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Freezing Field Kill} other{<span class='highlight'>{d:detailvalue}</span> Freezing Field Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Medusa_EnemiesPetrified:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Enemy Petrified} other{<span class='highlight'>{d:detailvalue}</span> Enemies Petrified}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Warlock_FatalBondsKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Fatal Bonds Kill} other{<span class='highlight'>{d:detailvalue}</span> Fatal Bonds Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Warlock_GolemKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Golem Kill} other{<span class='highlight'>{d:detailvalue}</span> Golem Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Tusk_WalrusPunches:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Walrus Punch} other{<span class='highlight'>{d:detailvalue}</span> Walrus Punches}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Tusk_SnowballStuns:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Snowball Stun} other{<span class='highlight'>{d:detailvalue}</span> Snowball Stuns}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Earthshaker_FissureStuns:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Fissure Stun} other{<span class='highlight'>{d:detailvalue}</span> Fissure Stuns}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Earthshaker_3HeroEchoslams:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> 3 Hero Echoslam} other{<span class='highlight'>{d:detailvalue}</span> 3 Hero Echoslams}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_SandKing_BurrowstrikeStuns:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Burrowstrike Stun} other{<span class='highlight'>{d:detailvalue}</span> Burrowstrike Stuns}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_SandKing_EpicenterKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Epicenter Kill} other{<span class='highlight'>{d:detailvalue}</span> Epicenter Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_SkywrathMage_AncientSealKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Ancient Seal Kill} other{<span class='highlight'>{d:detailvalue}</span> Ancient Seal Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_SkywrathMage_ConcussiveShotKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Concussive Shot Kill} other{<span class='highlight'>{d:detailvalue}</span> Concussive Shot Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Luna_LucentBeamKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Lucent Beam Kill} other{<span class='highlight'>{d:detailvalue}</span> Lucent Beam Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Luna_EclipseKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Eclipse Kill} other{<span class='highlight'>{d:detailvalue}</span> Eclipse Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_KeeperOfTheLight_IlluminateKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Illuminate Kill} other{<span class='highlight'>{d:detailvalue}</span> Illuminate Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_KeeperOfTheLight_ManaLeakStuns:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Mana Leak Stun} other{<span class='highlight'>{d:detailvalue}</span> Mana Leak Stuns}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_KeeperOfTheLight_TeammatesRecalled:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Teammate Recalled} other{<span class='highlight'>{d:detailvalue}</span> Teammates Recalled}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_LegionCommander_DuelsWon:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Duel Won} other{<span class='highlight'>{d:detailvalue}</span> Duels Won}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Beastmaster_RoarKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Roar Kill} other{<span class='highlight'>{d:detailvalue}</span> Roar Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Beastmaster_RoarMultiKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Roar Multi Kill} other{<span class='highlight'>{d:detailvalue}</span> Roar Multi Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Windrunner_FocusFireBuildings:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Focus Fire Building} other{<span class='highlight'>{d:detailvalue}</span> Focus Fire Buildings}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Windrunner_PowershotKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Powershot Kill} other{<span class='highlight'>{d:detailvalue}</span> Powershot Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_PhantomAssassin_DaggerLastHits:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Dagger Last Hit} other{<span class='highlight'>{d:detailvalue}</span> Dagger Last Hits}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_PhantomAssassin_PhantomStrikeKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Phantom Strike Kill} other{<span class='highlight'>{d:detailvalue}</span> Phantom Strike Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_DeathProphet_CryptSwarmKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Crypt Swarm Kill} other{<span class='highlight'>{d:detailvalue}</span> Crypt Swarm Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_DeathProphet_ExorcismBuildingKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Exorcism Building Kill} other{<span class='highlight'>{d:detailvalue}</span> Exorcism Building Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_DeathProphet_ExorcismSpiritsSummoned:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Exorcism Spirit Summoned} other{<span class='highlight'>{d:detailvalue}</span> Exorcism Spirits Summoned}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_DeathProphet_MultiHeroSilences:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Multi Hero Silence} other{<span class='highlight'>{d:detailvalue}</span> Multi Hero Silences}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Abaddon_MistCoilKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Mist Coil Kill} other{<span class='highlight'>{d:detailvalue}</span> Mist Coil Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Abaddon_MistCoilHealed:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Mist Coil Healed} other{<span class='highlight'>{d:detailvalue}</span> Mist Coil Healed}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Abaddon_AphoticShieldKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Aphotic Shield Kill} other{<span class='highlight'>{d:detailvalue}</span> Aphotic Shield Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Lich_ChainFrostTripleKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Chain Frost Triple Kill} other{<span class='highlight'>{d:detailvalue}</span> Chain Frost Triple Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Lich_ChainFrostMultiKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Chain Frost Multi Kill} other{<span class='highlight'>{d:detailvalue}</span> Chain Frost Multi Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Lich_ChainFrostBounces:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Chain Frost Bounce} other{<span class='highlight'>{d:detailvalue}</span> Chain Frost Bounces}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Ursa_EnragedKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Enraged Kill} other{<span class='highlight'>{d:detailvalue}</span> Enraged Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Ursa_EarthshockKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Earthshock Kill} other{<span class='highlight'>{d:detailvalue}</span> Earthshock Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Lina_LagunaBladeKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Laguna Blade Kill} other{<span class='highlight'>{d:detailvalue}</span> Laguna Blade Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Lina_DragonSlaveKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Dragon Slave Kill} other{<span class='highlight'>{d:detailvalue}</span> Dragon Slave Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Lina_LightStrikeArrayStuns:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Light Strike Array Stun} other{<span class='highlight'>{d:detailvalue}</span> Light Strike Array Stuns}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_Barracks_Destroyed:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Barrack Destroyed} other{<span class='highlight'>{d:detailvalue}</span> Barracks Destroyed}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_TemplarAssassin_MeldKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Meld Kill} other{<span class='highlight'>{d:detailvalue}</span> Meld Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_TemplarAssassin_HeroesSlowed:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Hero Slowed} other{<span class='highlight'>{d:detailvalue}</span> Heroes Slowed}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_Sniper_AssassinationKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Assassination Kill} other{<span class='highlight'>{d:detailvalue}</span> Assassination Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_Sniper_HeadshotStuns:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Headshot Stun} other{<span class='highlight'>{d:detailvalue}</span> Headshot Stuns}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_EarthSpirit_SmashStuns:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Smash Stun} other{<span class='highlight'>{d:detailvalue}</span> Smash Stuns}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_EarthSpirit_GripSilences:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Grip Silence} other{<span class='highlight'>{d:detailvalue}</span> Grip Silences}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_ShadowShaman_ShackleKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Shackle Kill} other{<span class='highlight'>{d:detailvalue}</span> Shackle Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_ShadowShaman_HexKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Hex Kill} other{<span class='highlight'>{d:detailvalue}</span> Hex Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_Centaur_EnemiesStomped:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Enemy Stomped} other{<span class='highlight'>{d:detailvalue}</span> Enemies Stomped}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_Centaur_DoubleEdgeKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Double Edge Kill} other{<span class='highlight'>{d:detailvalue}</span> Double Edge Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_Centaur_ReturnKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Return Kill} other{<span class='highlight'>{d:detailvalue}</span> Return Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_EmberSpirit_EnemiesChained:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Enemy Chained} other{<span class='highlight'>{d:detailvalue}</span> Enemies Chained}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_EmberSpirit_SleightOfFistMultiKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Sleight Of Fist Multi Kill} other{<span class='highlight'>{d:detailvalue}</span> Sleight Of Fist Multi Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_Puck_OrbKills:f"		"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Orb Kill} other{<span class='highlight'>{d:detailvalue}</span> Orb Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_VengefulSpirit_EnemiesStunned:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Enemy Stunned} other{<span class='highlight'>{d:detailvalue}</span> Enemies Stunned}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_Lifestealer_RageKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Rage Kill} other{<span class='highlight'>{d:detailvalue}</span> Rage Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_Lifestealer_OpenWoundsKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Open Wounds Kill} other{<span class='highlight'>{d:detailvalue}</span> Open Wounds Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_Lifestealer_InfestKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Infest Kill} other{<span class='highlight'>{d:detailvalue}</span> Infest Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_ElderTitan_SpiritKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Spirit Kill} other{<span class='highlight'>{d:detailvalue}</span> Spirit Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_ElderTitan_GoodStomps:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Good Stomp} other{<span class='highlight'>{d:detailvalue}</span> Good Stomps}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_Clockwerk_RocketKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Rocket Kill} other{<span class='highlight'>{d:detailvalue}</span> Rocket Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_Clockwerk_BlindRocketKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Blind Rocket Kill} other{<span class='highlight'>{d:detailvalue}</span> Blind Rocket Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_StormSpirit_BallKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Ball Kill} other{<span class='highlight'>{d:detailvalue}</span> Ball Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_StormSpirit_DoubleRemnantKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Double Remnant Kill} other{<span class='highlight'>{d:detailvalue}</span> Double Remnant Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_StormSpirit_VortexKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Vortex Kill} other{<span class='highlight'>{d:detailvalue}</span> Vortex Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_Tinker_DoubleMissileKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Double Missile Kill} other{<span class='highlight'>{d:detailvalue}</span> Double Missile Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_Tinker_LaserKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Laser Kill} other{<span class='highlight'>{d:detailvalue}</span> Laser Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_Techies_SuicideKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Suicide Kill} other{<span class='highlight'>{d:detailvalue}</span> Suicide Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_Techies_LandMineKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Land Mine Kill} other{<span class='highlight'>{d:detailvalue}</span> Land Mine Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_Techies_StatisTrapStuns:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Stasis Trap Stun} other{<span class='highlight'>{d:detailvalue}</span> Stasis Trap Stuns}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_Techies_RemoteMineKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Remote Mine Kill} other{<span class='highlight'>{d:detailvalue}</span> Remote Mine Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_ShadowFiend_TripleRazeKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Triple Raze Kill} other{<span class='highlight'>{d:detailvalue}</span> Triple Raze Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_ShadowFiend_RequiemMultiKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Requiem Multi Kill} other{<span class='highlight'>{d:detailvalue}</span> Requiem Multi Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_ShadowFiend_QRazeKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Near Raze Kill} other{<span class='highlight'>{d:detailvalue}</span> Near Raze Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_ShadowFiend_WRazeKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Medium Raze Kill} other{<span class='highlight'>{d:detailvalue}</span> Medium Raze Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_ShadowFiend_ERazeKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Far Raze Kill} other{<span class='highlight'>{d:detailvalue}</span> Far Raze Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_Oracle_FatesEdictKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Fates Edict Kill} other{<span class='highlight'>{d:detailvalue}</span> Fates Edict Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_Oracle_FalsePromiseSaves:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> False Promise Save} other{<span class='highlight'>{d:detailvalue}</span> False Promise Saves}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEvent_Juggernaut_OmnislashKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Omnislash Kill} other{<span class='highlight'>{d:detailvalue}</span> Omnislash Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_SkeletonKing_SkeletonHeroKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Skeleton Hero Kill} other{<span class='highlight'>{d:detailvalue}</span> Skeleton Hero Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_DarkWillow_CursedCrownTripleStuns:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Cursed Crown Triple Stun} other{<span class='highlight'>{d:detailvalue}</span> Cursed Crown Triple Stuns}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Dazzle_ShallowGraveSaves:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Shallow Grave Save} other{<span class='highlight'>{d:detailvalue}</span> Shallow Grave Saves}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Dazzle_PoisonTouchKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Poison Touch Kill} other{<span class='highlight'>{d:detailvalue}</span> Poison Touch Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_ThreeManMeks:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Three Hero Mek} other{<span class='highlight'>{d:detailvalue}</span> Three Hero Meks}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Viper_PoisonAttackKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Poison Attack Kill} other{<span class='highlight'>{d:detailvalue}</span> Poison Attack Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Viper_CorrosiveSkinKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Corrosive Skin Kill} other{<span class='highlight'>{d:detailvalue}</span> Corrosive Skin Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_ThreeHeroVeils:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Three Hero Veil} other{<span class='highlight'>{d:detailvalue}</span> Three Hero Veils}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Viper_KillsDuringViperStrike:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Kill During Viper Strike} other{<span class='highlight'>{d:detailvalue}</span> Kills During Viper Strike}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_SolarCrestKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Solar Crest Kill} other{<span class='highlight'>{d:detailvalue}</span> Solar Crest Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Tiny_TreeThrowKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Tree Throw Kill} other{<span class='highlight'>{d:detailvalue}</span> Tree Throw Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Riki_BackstabKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Backstab Kill} other{<span class='highlight'>{d:detailvalue}</span> Backstab Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Phoenix_ThreeHeroSupernovaStuns:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Three Hero Supernova Stun} other{<span class='highlight'>{d:detailvalue}</span> Three Hero Supernova Stuns}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Terrorblade_MetamorphosisKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Metamorphosis Kill} other{<span class='highlight'>{d:detailvalue}</span> Metamorphosis Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Lion_GreatFingerKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Great Finger Kill} other{<span class='highlight'>{d:detailvalue}</span> Great Finger Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Antimage_SpellsBlockedWithAghanims:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Spell Blocked With Aghanims} other{<span class='highlight'>{d:detailvalue}</span> Spells Blocked With Aghanims}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Antimage_ThreeManManaVoids:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Three Hero Mana Void} other{<span class='highlight'>{d:detailvalue}</span> Three Hero Mana Voids}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_ArcWarden_TempestDoubleKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Tempest Double Kill} other{<span class='highlight'>{d:detailvalue}</span> Tempest Double Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_ArcWarden_SparkWraithKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Spark Wraith Kill} other{<span class='highlight'>{d:detailvalue}</span> Spark Wraith Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Bane_BrainSapKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Brain Sap Kill} other{<span class='highlight'>{d:detailvalue}</span> Brain Sap Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Bane_FiendsGripKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Fiends Grip Kill} other{<span class='highlight'>{d:detailvalue}</span> Fiends Grip Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Batrider_TripleHeroFlamebreaks:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Triple Hero Flamebreak} other{<span class='highlight'>{d:detailvalue}</span> Triple Hero Flamebreaks}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Batrider_DoubleHeroLassoes:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Double Hero Lasso} other{<span class='highlight'>{d:detailvalue}</span> Double Hero Lassoes}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Brewmaster_KillsDuringPrimalSplit:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Kill During Primal Split} other{<span class='highlight'>{d:detailvalue}</span> Kills During Primal Split}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Bristleback_KillsUnderFourQuillStacks:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Kill Under Four Quill Stacks} other{<span class='highlight'>{d:detailvalue}</span> Kills Under Four Quill Stacks}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Bristleback_TripleHeroNasalGoo:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Triple Hero Nasal Goo} other{<span class='highlight'>{d:detailvalue}</span> Triple Hero Nasal Goos}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Broodmother_SpiderlingHeroKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Spiderling Hero Kill} other{<span class='highlight'>{d:detailvalue}</span> Spiderling Hero Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Broodmother_KillsInsideWeb:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Kill Inside Web} other{<span class='highlight'>{d:detailvalue}</span> Kills Inside Web}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Centaur_ThreeHeroStampede:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Three Hero Stampede} other{<span class='highlight'>{d:detailvalue}</span> Three Hero Stampedes}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_ChaosKnight_RealityRiftKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Reality Rift Kill} other{<span class='highlight'>{d:detailvalue}</span> Reality Rift Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Chen_KillsWithPenitence:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Kill With Penitence} other{<span class='highlight'>{d:detailvalue}</span> Kills With Penitence}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_CrystalMaiden_TwoHeroCrystalNovas:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Two Hero Crystal Nova} other{<span class='highlight'>{d:detailvalue}</span> Two Hero Crystal Novas}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_CrystalMaiden_ThreeHeroFreezingFields:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Three Hero Freezing Field} other{<span class='highlight'>{d:detailvalue}</span> Three Hero Freezing Fields}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Dazzle_ShadowWaveKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Shadow Wave Kill} other{<span class='highlight'>{d:detailvalue}</span> Shadow Wave Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_DeathProphet_SiphonKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Siphon Kill} other{<span class='highlight'>{d:detailvalue}</span> Siphon Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_DeathProphet_ExorcismKillsDuringEuls:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Exorcism Kill During Euls} other{<span class='highlight'>{d:detailvalue}</span> Exorcism Kills During Euls}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Disruptor_ThreeHeroKineticFieldStaticStorm:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Three Hero Kinetic Field Static Storm} other{<span class='highlight'>{d:detailvalue}</span> Three Hero Kinetic Field Static Storms}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Doom_InfernalBladeBurnKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Infernal Blade Burn Kill} other{<span class='highlight'>{d:detailvalue}</span> Infernal Blade Burn Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_DrowRanger_PrecisionAuraCreepTowerKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Precision Aura Creep Tower Kill} other{<span class='highlight'>{d:detailvalue}</span> Precision Aura Creep Tower Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_EmberSpirit_RemnantKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Remnant Kill} other{<span class='highlight'>{d:detailvalue}</span> Remnant Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_EmberSpirit_SleightOfFistKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Sleight Of Fist Kill} other{<span class='highlight'>{d:detailvalue}</span> Sleight Of Fist Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Enigma_MidnightPulseBlackHoleCombos:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Midnight Pulse Black Hole Combo} other{<span class='highlight'>{d:detailvalue}</span> Midnight Pulse Black Hole Combos}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Enigma_ThreeManBlackHoles:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Three Hero Black Hole} other{<span class='highlight'>{d:detailvalue}</span> Three Hero Black Holes}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_FacelessVoid_MultiHeroTimeDilation:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Multi Hero Time Dilation} other{<span class='highlight'>{d:detailvalue}</span> Multi Hero Time Dilations}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Gyrocopter_ThreeHeroFlakCannon:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Three Hero Flak Cannon} other{<span class='highlight'>{d:detailvalue}</span> Three Hero Flak Cannons}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Gyrocopter_HomingMissileKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Homing Missile Kill} other{<span class='highlight'>{d:detailvalue}</span> Homing Missile Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Gyrocopter_RocketBarrageKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Rocket Barrage Kill} other{<span class='highlight'>{d:detailvalue}</span> Rocket Barrage Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Huskar_KillsDuringLifeBreak:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Kill During Life Break} other{<span class='highlight'>{d:detailvalue}</span> Kills During Life Break}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Huskar_BurningSpearKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Burning Spear Kill} other{<span class='highlight'>{d:detailvalue}</span> Burning Spear Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Invoker_MultiHeroIceWall:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Multi Hero Ice Wall} other{<span class='highlight'>{d:detailvalue}</span> Multi Hero Ice Walls}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Invoker_ThreeHeroEMP:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Three Hero EMP} other{<span class='highlight'>{d:detailvalue}</span> Three Hero EMPs}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Invoker_ThreeHeroDeafeningBlast:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Three Hero Deafening Blast} other{<span class='highlight'>{d:detailvalue}</span> Three Hero Deafening Blasts}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Invoker_MultiHeroChaosMeteor:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Multi Hero Chaos Meteor} other{<span class='highlight'>{d:detailvalue}</span> Multi Hero Chaos Meteors}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Jakiro_MultiHeroDualBreath:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Multi Hero Dual Breath} other{<span class='highlight'>{d:detailvalue}</span> Multi Hero Dual Breaths}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Jakiro_IcePathMacropyreCombos:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Ice Path Macropyre Combo} other{<span class='highlight'>{d:detailvalue}</span> Ice Path Macropyre Combos}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Leshrac_PulseNovaKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Pulse Nova Kill} other{<span class='highlight'>{d:detailvalue}</span> Pulse Nova Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Leshrac_ThreeHeroLightningStorm:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Three Hero Lightning Storm} other{<span class='highlight'>{d:detailvalue}</span> Three Hero Lightning Storms}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Lion_ThreeHeroFingerOfDeath:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Three Hero Finger Of Death} other{<span class='highlight'>{d:detailvalue}</span> Three Hero Finger Of Deaths}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Meepo_PoofKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Poof Kill} other{<span class='highlight'>{d:detailvalue}</span> Poof Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Meepo_MultiHeroEarthbinds:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Multi Hero Earthbind} other{<span class='highlight'>{d:detailvalue}</span> Multi Hero Earthbinds}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_NightStalker_NighttimeKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Nighttime Kill} other{<span class='highlight'>{d:detailvalue}</span> Nighttime Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Morphling_KillsDuringReplicate:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Kill During Replicate} other{<span class='highlight'>{d:detailvalue}</span> Kills During Replicate}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_OgreMagi_FireblastKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Fireblast Kill} other{<span class='highlight'>{d:detailvalue}</span> Fireblast Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_OgreMagi_IgniteKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Ignite Kill} other{<span class='highlight'>{d:detailvalue}</span> Ignite Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_DominatingKillStreaks:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Dominating Kill Streak} other{<span class='highlight'>{d:detailvalue}</span> Dominating Kill Streaks}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_MegaKillStreaks:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Mega Kill Streak} other{<span class='highlight'>{d:detailvalue}</span> Mega Kill Streaks}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Alchemist_AghanimsGiven:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Aghanim's Scepter Given} other{<span class='highlight'>{d:detailvalue}</span> Aghanim's Scepters Given}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_VeilsLeadingToKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Veil Leading To Kill} other{<span class='highlight'>{d:detailvalue}</span> Veils Leading To Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_DustLeadingToKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Dust Leading To Kill} other{<span class='highlight'>{d:detailvalue}</span> Dust Leading To Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_WitchDoctor_MultiHeroCaskStuns:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Multi Hero Cask Stun} other{<span class='highlight'>{d:detailvalue}</span> Multi Hero Cask Stuns}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Weaver_ShukuchiKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Shukuchi Kill} other{<span class='highlight'>{d:detailvalue}</span> Shukuchi Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Windrunner_ShackleFocusFireKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Shackle Focus Fire Kill} other{<span class='highlight'>{d:detailvalue}</span> Shackle Focus Fire Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_VengefulSpirit_VengeanceAuraIllusionKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Vengeance Aura Illusion Kill} other{<span class='highlight'>{d:detailvalue}</span> Vengeance Aura Illusion Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Tusk_WalrusPunchKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Walrus Punch Kill} other{<span class='highlight'>{d:detailvalue}</span> Walrus Punch Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Tinker_TripleHeroLasers:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Triple Hero Laser} other{<span class='highlight'>{d:detailvalue}</span> Triple Hero Lasers}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_TemplarAssassin_MultiHeroPsiBlades:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Multi Hero Psi Blade} other{<span class='highlight'>{d:detailvalue}</span> Multi Hero Psi Blades}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Sven_KillsDuringGodsStrength:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Kill During Gods Strength} other{<span class='highlight'>{d:detailvalue}</span> Kills During Gods Strength}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Sniper_ThreeHeroShrapnels:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Three Hero Shrapnel} other{<span class='highlight'>{d:detailvalue}</span> Three Hero Shrapnels}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Slark_KillsDuringShadowDance:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Kill During Shadow Dance} other{<span class='highlight'>{d:detailvalue}</span> Kills During Shadow Dance}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_ShadowShaman_MultiHeroEtherShocks:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Multi Hero Ether Shock} other{<span class='highlight'>{d:detailvalue}</span> Multi Hero Ether Shocks}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_ShadowShaman_SerpentWardShackleKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Serpent Ward Shackle Kill} other{<span class='highlight'>{d:detailvalue}</span> Serpent Ward Shackle Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Riki_ThreeHeroTricksOfTheTrade:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Three Hero Tricks Of The Trade} other{<span class='highlight'>{d:detailvalue}</span> Three Hero Tricks Of The Trades}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Razor_EyeOfTheStormKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Eye Of The Storm Kills} other{<span class='highlight'>{d:detailvalue}</span> Eye Of The Storm Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Pugna_LifeDrainKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Life Drain Kill} other{<span class='highlight'>{d:detailvalue}</span> Life Drain Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_ObsidianDestroyer_SanitysEclipseKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Sanitys Eclipse Kill} other{<span class='highlight'>{d:detailvalue}</span> Sanitys Eclipse Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Oracle_MultiHeroFortunesEnd:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Multi Hero Fortunes End} other{<span class='highlight'>{d:detailvalue}</span> Multi Hero Fortunes Ends}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Omniknight_PurificationKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Purification Kill} other{<span class='highlight'>{d:detailvalue}</span> Purification Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_NightStalker_EnemyMissesUnderCripplingFear:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Enemy Miss Under Crippling Fear} other{<span class='highlight'>{d:detailvalue}</span> Enemy Misses Under Crippling Fear}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Warlock_ThreeHeroFatalBonds:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Three Hero Fatal Bonds} other{<span class='highlight'>{d:detailvalue}</span> Three Hero Fatal Bonds}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Riki_TricksOfTheTradeKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Tricks Of The Trade Kill} other{<span class='highlight'>{d:detailvalue}</span> Tricks Of The Trade Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Earthshaker_AftershockHits10:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Aftershock Hits10} other{<span class='highlight'>{d:detailvalue}</span> Aftershock Hits10}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Earthshaker_5HeroEchoslams:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> 5 Hero Echoslam} other{<span class='highlight'>{d:detailvalue}</span> 5 Hero Echoslams}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Lina_LagunaBladeHeroKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Laguna Blade Hero Kill} other{<span class='highlight'>{d:detailvalue}</span> Laguna Blade Hero Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Lina_LightStrikeHeroStuns:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Light Strike Hero Stun} other{<span class='highlight'>{d:detailvalue}</span> Light Strike Hero Stuns}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Earthshaker_FissureMultiStuns:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Fissure Multi Stun} other{<span class='highlight'>{d:detailvalue}</span> Fissure Multi Stuns}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Earthshaker_TotemKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Totem Kill} other{<span class='highlight'>{d:detailvalue}</span> Totem Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Pangolier_SwashbuckleKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Swashbuckle Kill} other{<span class='highlight'>{d:detailvalue}</span> Swashbuckle Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Furion_EnemyHeroesTrapped:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Enemy Hero Trapped} other{<span class='highlight'>{d:detailvalue}</span> Enemy Heroes Trapped}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Pangolier_HeartpiercerKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Kill With Lucky Shot} other{<span class='highlight'>{d:detailvalue}</span> Kills With Lucky Shot}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Medusa_MultiHeroStoneGaze:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Multi Hero Stone Gaze} other{<span class='highlight'>{d:detailvalue}</span> Multi Hero Stone Gazes}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Medusa_SplitShotKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Split Shot Kill} other{<span class='highlight'>{d:detailvalue}</span> Split Shot Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Mirana_MultiHeroStarstorm:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Multi Hero Starstorm} other{<span class='highlight'>{d:detailvalue}</span> Multi Hero Starstorms}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Mirana_KillsFromMoonlightShadow:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Kill From Moonlight Shadow} other{<span class='highlight'>{d:detailvalue}</span> Kills From Moonlight Shadow}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Magnus_MultiHeroSkewers:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Multi Hero Skewer} other{<span class='highlight'>{d:detailvalue}</span> Multi Hero Skewers}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Magnus_MultiHeroReversePolarity:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Multi Hero Reverse Polarity} other{<span class='highlight'>{d:detailvalue}</span> Multi Hero Reverse Polarities}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Magnus_HeroesSlowedWithShockwave:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Hero Slowed With Shockwave} other{<span class='highlight'>{d:detailvalue}</span> Heroes Slowed With Shockwave}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_NagaSiren_MultiHeroSong:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Multi Hero Song} other{<span class='highlight'>{d:detailvalue}</span> Multi Hero Songs}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_NagaSiren_AlliesHealedBySong:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Ally Healed By Song} other{<span class='highlight'>{d:detailvalue}</span> Allies Healed By Song}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_LoneDruid_MultiHeroRoar:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Multi Hero Roars} other{<span class='highlight'>{d:detailvalue}</span> Multi Hero Roar}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_LoneDruid_BattleCryKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Battle Cry Kill} other{<span class='highlight'>{d:detailvalue}</span> Battle Cry Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_WinterWyvern_ThreeHeroCurses:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Three Hero Curse} other{<span class='highlight'>{d:detailvalue}</span> Three Hero Curses}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Antimage_SpellsBlockedWithCounterspell:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Spell Blocked With Counterspell} other{<span class='highlight'>{d:detailvalue}</span> Spells Blocked With Counterspell}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Mars_EnemiesKilledInArena:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Enemy Killed In Arena} other{<span class='highlight'>{d:detailvalue}</span> Enemies Killed In Arena}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Mars_MultiHeroGodsRebuke:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Multi Hero Gods Rebuke} other{<span class='highlight'>{d:detailvalue}</span> Multi Hero Gods Rebukes}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Mars_GodsRebukeKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Gods Rebuke Kill} other{<span class='highlight'>{d:detailvalue}</span> Gods Rebuke Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Snapfire_LizardBlobsKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Lizard Blobs Kill} other{<span class='highlight'>{d:detailvalue}</span> Lizard Blobs Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Snapfire_TwoHeroCookieStuns:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Two Hero Cookie Stun} other{<span class='highlight'>{d:detailvalue}</span> Two Hero Cookie Stuns}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Muerta_DeadShotKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Dead Shot Kill} other{<span class='highlight'>{d:detailvalue}</span> Dead Shot Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Muerta_PierceTheVeilKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Pierce the Veil Kill} other{<span class='highlight'>{d:detailvalue}</span> Pierce the Veil Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Muerta_MultiHeroDeadShot:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Two-Hero Dead Shot} other{<span class='highlight'>{d:detailvalue}</span> Two-Hero Dead Shots}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Muerta_DeadShotsIntoTheCalling:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Dead Shot into The Calling} other{<span class='highlight'>{d:detailvalue}</span> Dead Shots into The Calling}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Ringmaster_LongRangeDaggerHits:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Long Range Dagger Hit} other{<span class='highlight'>{d:detailvalue}</span> Long-Range Dagger Hits}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Ringmaster_MultiHeroWhips:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Multi Hero Whip} other{<span class='highlight'>{d:detailvalue}</span> Multi Hero Whips}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Ringmaster_MultiHeroMesmerizes:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Multi Hero Mesmerize} other{<span class='highlight'>{d:detailvalue}</span> Multi Hero Mesmerizes}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Kez_ParryCounterAttacks:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Parry Counter-Attack} other{<span class='highlight'>{d:detailvalue}</span> Parry Counter-Attacks}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Kez_RavensVeilKills:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Raven's Veil Kill} other{<span class='highlight'>{d:detailvalue}</span> Raven's Veil Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Kez_RaptorDanceHealing:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Raptor Dance Heal} other{<span class='highlight'>{d:detailvalue}</span> Raptor Dance Healing}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Kez_KillsDuringFalconRush:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Falcon Rush Kill} other{<span class='highlight'>{d:detailvalue}</span> Falcon Rush Kills}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Seasonal_PartyHatsStolen:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Hat Stolen} other{<span class='highlight'>{d:detailvalue}</span> Hats Stolen}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Seasonal_TallestHat:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Hats Worn At Once} other{<span class='highlight'>{d:detailvalue}</span> Hats Worn At Once}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Largo_MultiHeroFrogstomp:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Multi Hero Frogstomp} other{<span class='highlight'>{d:detailvalue}</span> Multi-Hero Frogstomps}}"
		"DOTA_mvp2_accolade_detail_kKillEaterEventType_Largo_AmphibianRhapsodyKillsAndAssists:f"	"{detailvalue, plural, one{<span class='highlight'>{d:detailvalue}</span> Kill During Amphibian Rhapsody} other{<span class='highlight'>{d:detailvalue}</span> Kills During Amphibian Rhapsody}}"
		"DOTA_BattlePassLog_BracketPrediction:f"						"{correct_answers, plural, one{Bracket Predictions: {i:correct_answers} correct answer} other{Bracket Predictions: {i:correct_answers} correct answers}}"
		"dota_watchtab_unread_tooltip:f"								"{unread_count, plural, one{{d:unread_count} unseen replay} other{{d:unread_count} unseen replays}}"
		"DOTA_WatchLive_CountSpec:f"									"{num_spectating, plural, one{{i:num_spectating} spectating} other{{i:num_spectating} spectating}}"
		"DOTA_WatchLive_CountFriends:f"									"{num_friends_playing, plural, one{{i:num_friends_playing} friend playing} other{{i:num_friends_playing} friends playing}}"
		"DOTA_WatchLiveSpectatorFriends4Plus:f"							"{spectator_friend_count_over_3, plural, one{{g:dota_persona:spectator_friend_1}, {g:dota_persona:spectator_friend_2}, {g:dota_persona:spectator_friend_3}, and {i:spectator_friend_count_over_3} other friend spectating} other{{g:dota_persona:spectator_friend_1}, {g:dota_persona:spectator_friend_2}, {g:dota_persona:spectator_friend_3}, and {i:spectator_friend_count_over_3} other friends spectating}}"
		"DOTA_WatchLiveSpectatorCount:f"								"{spectator_count, plural, one{{i:spectator_count} spectating} other{{i:spectator_count} spectating}}"
		"DOTA_WatchReplays_Recommendations3Plus:f"						"{friend_count_over_1, plural, one{{g:dota_persona:friend_1} + {i:friend_count_over_1} more friend + {i:recommendations}} other{{g:dota_persona:friend_1} + {i:friend_count_over_1} more friends + {i:recommendations}}}"
		"DOTA_WatchReplays_Friends3Plus:f"								"{friend_count_over_2, plural, one{{g:dota_persona:b:friend_1}, {g:dota_persona:b:friend_2} and {i:friend_count_over_2} more friend} other{{g:dota_persona:b:friend_1}, {g:dota_persona:b:friend_2} and {i:friend_count_over_2} more friends}}"
		"DOTA_WatchReplays_Views:f"										"{views, plural, one{{i:views} view} other{{i:views} views}}"
		"ranked_mmr_unlock_explain:f"									"{ranked_required_play_time_hrs_for_unlock, plural, one{Unlocks after {i:ranked_required_play_time_hrs_for_unlock} hour of unranked games} other{Unlocks after {i:ranked_required_play_time_hrs_for_unlock} hours of unranked games}}"
		"ranked_mmr_locked_explain:f"									"{ranked_required_play_time_hrs_for_unlock, plural, one{Ranked Matchmaking:\nUnlocked after {i:ranked_required_play_time_hrs_for_unlock} hour of unranked matchmade games.\n\nA more competitive mode where matchmaking is done by selecting a role and your progress is displayed with a rank medal. Playing Ranked Matchmaking requires that a phone number is tied to your Steam account, and each phone number can only enable Ranked Matchmaking for a single Dota account.} other{Ranked Matchmaking:\nUnlocked after {i:ranked_required_play_time_hrs_for_unlock} hours of unranked matchmade games.\n\nA more competitive mode where matchmaking is done by selecting a role and your progress is displayed with a rank medal. Playing Ranked Matchmaking requires that a phone number is tied to your Steam account, and each phone number can only enable Ranked Matchmaking for a single Dota account.}}"
		"ranked_mmr_calibrating:f"										"{calibrating_games, plural, one{- {i:calibrating_games} Game Remaining} other{- {i:calibrating_games} Games Remaining}}"
		"seasonal_ranked_mmr_solo_calibrating:f"						"{seasonal_solo_calibrating_games, plural, one{TBD - {i:seasonal_solo_calibrating_games} Games Remaining} other{TBD - {i:seasonal_solo_calibrating_games} Game Remaining}}"
		"seasonal_ranked_mmr_solo_no_data:f"							"{seasonal_solo_calibrating_required_games, plural, one{Requires {i:seasonal_solo_calibrating_required_games} Game to Calibrate} other{Requires {i:seasonal_solo_calibrating_required_games} Games to Calibrate}}"
		"seasonal_ranked_mmr_party_calibrating:f"						"{seasonal_party_calibrating_games, plural, one{TBD - {i:seasonal_party_calibrating_games} Game Remaining} other{TBD - {i:seasonal_party_calibrating_games} Games Remaining}}"
		"seasonal_ranked_mmr_party_no_data:f"							"{seasonal_party_calibrating_required_games, plural, one{Requires {i:seasonal_party_calibrating_required_games} Game to Calibrate} other{Requires {i:seasonal_party_calibrating_required_games} Games to Calibrate}}"
		"event_custom_game_claim_reward_point_cost:f"					"{active_event_custom_game_points_per_reward, plural, one{Spend {d:active_event_custom_game_points_per_reward} Point} other{Spend {d:active_event_custom_game_points_per_reward} Points}}"
		"ranked_mmr_team_calibrating:f"									"{team_calibrating_games, plural, one{TBD - {i:team_calibrating_games} Game Remaining} other{TBD - {i:team_calibrating_games} Games Remaining}}"
		"ranked_mmr_team_no_data:f"										"{team_calibrating_required_games, plural, one{Requires {i:team_calibrating_required_games} Game to Calibrate} other{Requires {i:team_calibrating_required_games} Games to Calibrate}}"
		"ranked_mmr_core_calibration_games:f"							"{core_calibrating_games, plural, one{{i:core_calibrating_games} Core Ranked Calibration Game Remaining} other{{i:core_calibrating_games} Core Ranked Calibration Games Remaining}}"
		"ranked_mmr_support_calibration_games:f"						"{support_calibrating_games, plural, one{{i:support_calibrating_games} Support Ranked Calibration Game Remaining} other{{i:support_calibrating_games} Support Ranked Calibration Games Remaining}}"
		"ranked_mmr_solo_calibration_games:f"							"{solo_calibrating_games, plural, one{{i:solo_calibrating_games} Solo Ranked Calibration Game Remaining} other{{i:solo_calibrating_games} Solo Ranked Calibration Games Remaining}}"
		"ranked_mmr_party_calibration_games:f"							"{party_calibrating_games, plural, one{{i:party_calibrating_games} Party Ranked Calibration Game Remaining} other{{i:party_calibrating_games} Party Ranked Calibration Games Remaining}}"
		"ranked_calibration_games:f"									"{calibration_games_remaining, plural, one{{i:calibration_games_remaining} Ranked Calibration Game Remaining} other{{i:calibration_games_remaining} Ranked Calibration Games Remaining}}"
		"DOTA_EquippedItem_Style:f"										"{equipped_econ_set_style_count, plural, one{{i:equipped_econ_set_style_count} Style} other{{i:equipped_econ_set_style_count} Styles}}"
		"DOTA_OwnedItemDetails_Style:f"									"{item_style_count, plural, one{{i:item_style_count} Style} other{{i:item_style_count} Styles}}"
		"DOTA_HeroGrid_MissingHeroes:f"									"{missing_hero_count, plural, one{{d:missing_hero_count} Hero Not Visible} other{{d:missing_hero_count} Heroes Not Visible}}"
		"DOTA_HeroLoadout_Shuffle_Count:f"								"{loadout_items_in_shuffle, plural, one{{i:loadout_items_in_shuffle} Item In Shuffle} other{{i:loadout_items_in_shuffle} Items In Shuffle}}"
		"DOTA_Friends_In_Party_Open:f"									"{num_friends, plural, one{{d:num_friends} friend in open party} other{{d:num_friends} friends in open party}}"
		"DOTA_Friend_Lobby_Mode_N_Friends:f"							"{num_friends, plural, one{{d:num_friends} friend in {s:game_mode} Lobby} other{{d:num_friends} friends in {s:game_mode} Lobby}}"
		"DOTA_Friend_Game_Mode_N_Friends:f"								"{num_friends, plural, one{{d:num_friends} friend playing {s:game_mode}} other{{d:num_friends} friends playing {s:game_mode}}}"
		"DOTA_Feed_Timestamp_MinutesAgo:f"								"{value, plural, one{{i:value} minute ago} other{{i:value} minutes ago}}"
		"DOTA_Feed_Timestamp_HoursAgo:f"								"{value, plural, one{{i:value} hour ago} other{{i:value} hours ago}}"
		"dota_page_match_details_voting_votes:f"						"{num_votes, plural, one{{i:num_votes} vote} other{{i:num_votes} votes}}"
		"Compendium_LevelupPts:f"										"{next_comp_level, plural, one{{d:next_comp_level} Pt} other{{d:next_comp_level} Pts}}"
		"DOTA_Treasure_EventLevelsRequired:f"							"{event_levels_required, plural, one{<span class=\"LevelAmount\">{d:event_levels_required} Level</span> needed for next treasure} other{<span class=\"LevelAmount\">{d:event_levels_required} Levels</span> needed for next treasure}}"
		"DOTA_Treasure_UnclaimedEventRewards:f"							"{unclaimed_event_rewards_count, plural, one{<span class=\"LevelAmount\">{d:unclaimed_event_rewards_count} Unclaimed</span> Battle Pass Treasure} other{<span class=\"LevelAmount\">{d:unclaimed_event_rewards_count} Unclaimed</span> Battle Pass Treasures}}"
		"DOTA_OpenTreasureTooltip_Recycling:f"							"{inventory_count, plural, one{You have {d:inventory_count} unbundled copy of this item.  Click here to recycle an unused copy of this item to advance your progress towards your Bonus Treasure.} other{You have {d:inventory_count} unbundled copies of this item.  Click here to recycle an unused copy of this item to advance your progress towards your Bonus Treasure.}}"
		"DOTA_Treasure_BuyChestQty:f"									"{treasure_qty, plural, one{BUY <span class='PurchaseLabelQty'>{d:treasure_qty}</span> CHEST} other{BUY <span class='PurchaseLabelQty'>{d:treasure_qty}</span> CHESTS}}"
		"DOTA_Treasure_CountChestsOwned:f"								"{treasure_owned_quantity, plural, one{{d:treasure_owned_quantity} Chest Owned} other{{d:treasure_owned_quantity} Chests Owned}}"
		"DOTA_Treasure_CountChestsOwnedUppercase:f"						"{treasure_owned_quantity, plural, one{{d:treasure_owned_quantity} CHEST OWNED} other{{d:treasure_owned_quantity} CHESTS OWNED}}"
		"DOTA_Treasure_ChestsOwned:f"									"{treasure_owned_quantity, plural, one{{d:treasure_owned_quantity} Owned} other{{d:treasure_owned_quantity} Owned}}"
		"DOTA_Treasure_BuyKeyQty:f"										"{key_qty, plural, one{BUY <span class='PurchaseLabelQty'>{d:key_qty}</span> KEY} other{BUY <span class='PurchaseLabelQty'>{d:key_qty}</span> KEYS}}"
		"DOTA_Treasure_KeysOwned:f"										"{keys_owned_count, plural, one{{d:keys_owned_count} Key Owned} other{{d:keys_owned_count} Keys Owned}}"
		"DOTA_Treasure_SelectedItemOwned:f"								"{selected_item_owned_count, plural, one{{d:selected_item_owned_count} Owned} other{{d:selected_item_owned_count} Owned}}"
		"DOTA_Treasure_ItemsOwned:f"									"{selected_item_owned_count, plural, one{{d:selected_item_owned_count} owned} other{{d:selected_item_owned_count} owned}}"
		"DOTA_Treasure_TradeUpDescription:f"							"{tradeup_item_count, plural, one{Trade in an item to receive an item of the next highest tier.} other{Trade in <b>{d:tradeup_item_count}</b> items to receive an item of the next highest tier.}}"
		"DOTA_PlayerCard_PacksRemaining:f"								"{packs_remaining, plural, one{{i:packs_remaining} Pack Remaining} other{{i:packs_remaining} Packs Remaining}}"
		"DOTA_PlayerCard_UnopenedPacks:f"								"{unopened_card_packs, plural, one{{d:unopened_card_packs} Unopened Pack} other{{d:unopened_card_packs} Unopened Packs}}"
		"DOTA_PlayerCard_RecycleAmount:f"								"{recycle_duplicate_commons_dust_amount, plural, one{You can currently recycle for <span class=\"DustHighlight\">{d:recycle_duplicate_commons_dust_amount}</span> dust} other{You can currently recycle for <span class=\"DustHighlight\">{d:recycle_duplicate_commons_dust_amount}</span> dust}}"
		"DOTA_PlayerCard_Claim_Packs:f"									"{claimable_packs, plural, one{Claim {d:claimable_packs} pack} other{Claim {d:claimable_packs} packs}}"
		"DOTA_PlayerCard_Team_Header_Count:f"							"{team_pack_count, plural, one{You have <span class=\"TeamPurchaseHeaderCountHighlight\">{i:team_pack_count}</span> unopened Team Pack} other{You have <span class=\"TeamPurchaseHeaderCountHighlight\">{i:team_pack_count}</span> unopened Team Packs}}"
		"DOTA_FantasyLockUntilTimeH:f"									"{lock_number, plural, one{Locks in\n{i:lock_number} hour} other{Locks in\n{i:lock_number} hours}}"
		"DOTA_FantasyLockUntilTimeD:f"									"{lock_number, plural, one{Locks in\n{i:lock_number} day} other{Locks in\n{i:lock_number} days}}"
		"DOTA_FantasyLockUntilTimeW:f"									"{lock_number, plural, one{Locks in\n{i:lock_number} week} other{Locks in\n{i:lock_number} weeks}}"
		"DOTA_Event_LevelPts:f"											"{pts_to_next_level, plural, one{{i:pts_to_next_level} PT TO NEXT LEVEL} other{{i:pts_to_next_level} PTS TO NEXT LEVEL}}"
		"DOTA_Home_BattlePass_Unclaimed:f"								"{unclaimed_rewards, plural, one{{d:unclaimed_rewards} Unclaimed Reward} other{{d:unclaimed_rewards} Unclaimed Rewards}}"
		"DOTA_Treasure_InfuserCount:f"									"{infuser_count, plural, one{You currently have {d:infuser_count} infuser.} other{You currently have {d:infuser_count} infusers.}}"
		"DOTA_Compendium_Invites_Countdown:f"							"{days, plural, one{{i:days} day \n{s:hours}:{s:minutes}:{s:seconds}} other{{i:days} days \n{s:hours}:{s:minutes}:{s:seconds}}}"
		"DOTA_SeasonPass_Friends_MMR_TBD:f"								"{games_remaining, plural, one{TBD ({d:games_remaining} Game)} other{TBD ({d:games_remaining} Games)}}"
		"DOTA_SeasonPass_Friends_N_Of:f"								"{friend_count, plural, one{{i:o:friend_rank} of {i:friend_count} Friend} other{{i:o:friend_rank} of {i:friend_count} Friends}}"
		"DOTA_SurpriseWheel_SpinsRemaining:f"							"{spins_remaining, plural, one{{d:spins_remaining} Spin Remaining} other{{d:spins_remaining} Spins Remaining}}"
		"DOTA_International2020_DraftTrivia_TotalVotes:f"				"{trivia_total_votes, plural, one{<span class=\"TotalVoteWhite\">{d:trivia_total_votes}</span> Total Vote} other{<span class=\"TotalVoteWhite\">{d:trivia_total_votes}</span> Total Votes}}"
		"DOTA_HUD_Wagering_Winnings:f"									"{winnings, plural, one{Your Wager: {i:winnings} Point} other{Your Wager: {i:winnings} Points}}"
		"DOTA_HUD_Wagering_WinningsComplete:f"							"{winnings, plural, one{<span class='WageringWinningsCompleteLabel'>Potential Winnings:</span><br> {i:winnings} Point} other{<span class='WageringWinningsCompleteLabel'>Potential Winnings:</span><br> {i:winnings} Points}}"
		"DOTA_HUD_Wagering_SpentToken:f"								"{wager_tokens_remaining, plural, one{This will consume this token and increase the bonus of wagers made by anyone on your team. You currently have {i:wager_tokens_remaining} token. Proceed?} other{This will consume this token and increase the bonus of wagers made by anyone on your team. You currently have {i:wager_tokens_remaining} tokens. Proceed?}}"
		"DOTA_Compendium_Wagering_PeriodicTokens:f"						"{periodic_coins, plural, one{({i:periodic_coins} token)} other{({i:periodic_coins} tokens)}}"
		"DOTA_ConductScorecard_TimePeriod:f"							"{number_of_games, plural, one{Summary of {d:number_of_games} Game} other{Summary of {d:number_of_games} Games}}"
		"DOTA_ConductScorecard_Reports_Bad:f"							"{reports_matches, plural, one{Reported in {d:reports_matches} match by {d:reports_parties} different parties.} other{Reported in {d:reports_matches} matches by {d:reports_parties} different parties.}}"
		"DOTA_ConductScorecard_Abandon_P:f"								"{num_abandons, plural, one{Abandon} other{Abandons}}"
		"DOTA_ConductScorecard_Commend_P:f"								"{num_commends, plural, one{Commend} other{Commends}}"
		"DOTA_ConductScorecard_Abandons_Count:f"						"{num_abandons, plural, one{You abandoned {d:num_abandons} match.} other{You abandoned {d:num_abandons} matches.}}"
		"DOTA_ConductScorecard_Commends_Count:f"						"{num_commends, plural, one{You received {d:num_commends} commendation.} other{You received {d:num_commends} commendations.}}"
		"DOTA_ConductScorecard_CommsReports_Count:f"					"{num_commsreports, plural, one{You received {d:num_commsreports} chat report.} other{You received {d:num_commsreports} chat reports.}}"
		"DOTA_DB_SeasonPass_PointsPerLevel:f"							"{points_per_level, plural, one{{i:points_per_level} Point = 1 Level} other{{i:points_per_level} Points = 1 Level}}"
		"DOTA_StoreBrowse_Search_Results:f"								"{search_result_count, plural, one{Found {d:search_result_count} Result} other{Found {d:search_result_count} Results}}"
		"DOTA_HeroSetItemCount:f"										"{set_item_count, plural, one{{d:set_item_count} Item} other{{d:set_item_count} Items}}"
		"DOTA_SplashAd_TI10_Weekend_Sale_Purchase_Status:f"				"{max_allowed_count, plural, one{{d:purchased_count} / {d:max_allowed_count} Bundle Purchased} other{{d:purchased_count} / {d:max_allowed_count} Bundles Purchased}}"
		"DOTA_Spring2016_PachinkoInferno_BallsRemain:f"					"{line_plays_available, plural, one{You have {d:lina_plays_available} fireball to drop} other{You have {d:lina_plays_available} fireballs to drop}}"
		"DOTA_LevelCount:f"												"{level_count, plural, one{{d:level_count} Level} other{{d:level_count} Levels}}"
		"DOTA_FriendCount:f"											"{friend_count, plural, one{{d:friend_count} Friend} other{{d:friend_count} Friends}}"
		"DOTA_Trivia_BasePointsGained:f"								"{correct_answer_base_trivia_points, plural, one{+{d:correct_answer_base_trivia_points} Trivia Point} other{+{d:correct_answer_base_trivia_points} Trivia Points}}"
		"DOTA_HUD_Double_Down_Dialog_Text:f"							"{rank_wagers_remaining, plural, one{This will consume a wager and double your rank gain or loss for this match. You currently have {i:rank_wagers_remaining} wagers remaining. Proceed?} other{This will consume a wager and double your rank gain or loss for this match. You currently have {i:rank_wagers_remaining} wager remaining. Proceed?}}"
		"DOTA_HeroRelics_About_LevelUpDescription:f"					"{assists_per_relic_level, plural, one{A Relic will level up every time you hit specific thresholds for each Relic’s stat. For example, the Kill Assists relic levels up every {d:assists_per_relic_level} Assist. Each time you level up, you will earn bonus Hero XP that counts toward your next Hero Level.} other{A Relic will level up every time you hit specific thresholds for each Relic’s stat. For example, the Kill Assists relic levels up every {d:assists_per_relic_level} Assists. Each time you level up, you will earn bonus Hero XP that counts toward your next Hero Level.}}"
		"DOTA_HeroLevelReward_Currency:f"								"{currency_amount, plural, one{{d:currency_amount} Shard} other{{d:currency_amount} Shards}}"
		"DOTA_ReadyCheck_Countdown:f"									"{countdown_seconds, plural, one{{d:countdown_seconds} Second Remaining} other{{d:countdown_seconds} Seconds Remaining}}"
		"DOTA_Plus_PurchaseDialog_DetailText_Subscriber_Recurring:f"	"{plus_subscription_duration_months, plural, one{Your subscription for {d:plus_subscription_duration_months} month will renew on {T:s:plus_subscription_end_date} for {s:plus_subscription_renew_price}.} other{Your subscription for {d:plus_subscription_duration_months} months will renew on {T:s:plus_subscription_end_date} for {s:plus_subscription_renew_price}.}}"
		"DOTA_PlusWelcome_QuestsAvailable:f"							"{welcome_quests_available, plural, one{{d:welcome_quests_available} Welcome Quest Available} other{{d:welcome_quests_available} Welcome Quests Available}}"
		"DOTA_PlusWelcome_QuestsUnclaimed:f"							"{welcome_quests_unclaimed, plural, one{Claim {d:welcome_quests_unclaimed} Quest Reward} other{Claim {d:welcome_quests_unclaimed} Quest Rewards}}"
		"DOTA_Plus_RelicPurchaseConfirm:f"								"{relic_price, plural, one{Are you sure you want to purchase the {s:relic_desc} Relic for {d:relic_price} Shard?} other{Are you sure you want to purchase the {s:relic_desc} Relic for {d:relic_price} Shards?}}"
		"DOTA_TI10_UnderDraft_Reward_Tooltip:f"							"{quantity, plural, one{{d:quantity} Sideshop Gold} other{{d:quantity} Sideshop Gold}}"
		"DOTA_TI10_UnderDraft_Reward:f"									"{quantity, plural, one{{d:quantity} Sideshop Gold.} other{{d:quantity} Sideshop Gold.}}"
		"DOTA_TI10_Underdraft_BonusTreasure_Progress:f"					"{tickets_until_reward, plural, one{{d:tickets_until_reward} MORE GEM TO SPEND TO UNLOCK} other{{d:tickets_until_reward} MORE GEMS TO SPEND TO UNLOCK}}"
		"DOTA_TI10_Underdraft_RedeemReward_PopupDescription:f"			"{cost, plural, one{Do you want to redeem {s:reward_name} in exchange for {d:cost} Red gem?} other{Do you want to redeem {s:reward_name} in exchange for {d:cost} Red gems?}}"
		"DOTA_TI10_Underdraft_RedeemReward_PopupDescription2:f"			"{cost, plural, one{Do you want to redeem {s:reward_name} in exchange for {d:cost} Blue gem?} other{Do you want to redeem {s:reward_name} in exchange for {d:cost} Blue gems?}}"
		"Disassemble_Treasure_UnderDraft_Context:f"						"{underdraft_gold, plural, one{Recycle for {d:underdraft_gold} Sideshop Gold} other{Recycle for {d:underdraft_gold} Sideshop Gold}}"
		"Disassemble_Treasure_UnderDraft_Prompt:f"						"{underdraft_gold, plural, one{Are you sure you want to destroy this item and recycle it for {d:underdraft_gold} Sideshop gold?} other{Are you sure you want to destroy this item and recycle it for {d:underdraft_gold} Sideshop gold?}}"
		"Disassemble_Treasure_UnderDraft_Prompt_Title:f"				"{underdraft_gold, plural, one{Recycle for {d:underdraft_gold} Sideshop Gold} other{Recycle for {d:underdraft_gold} Sideshop Gold}}"
		"DOTA_Arcana_Wraith_King_PostGame_HeroesSlain:f"				"{wk_arcana_hero_count, plural, one{{d:wk_arcana_hero_count} Hero Slain} other{{d:wk_arcana_hero_count} Heroes Slain}}"
		"DOTA_Arcana_Spectre_MiniGame_Description:f"					"{target_score, plural, one{Get a Mega Kill Streak in {d:target_score} game to reach the style unlock.} other{Get a Mega Kill Streak in {d:target_score} games to reach the style unlock.}}"
		"DOTA_Play_RR_SoloEarningQP:f"									"{earn_amount, plural, one{You will earn {d:earn_amount} Role Queue game.} other{You will earn {d:earn_amount} Role Queue games (half for losses).}}"
		"DOTA_Play_RR_PartyEarningQP:f"									"{earn_amount, plural, one{Each party member will earn {d:earn_amount} Role Queue game.} other{Each party member will earn {d:earn_amount} Role Queue games (half for losses).}}"
		"DOTA_RRParty_NonEligibleWarning:f"								"{earn_amount, plural, one{Someone in your party is out of Role Queue games.<br>Queuing for all roles will earn each player {d:earn_amount} Role Queue game to use in the future.} other{Someone in your party is out of Role Queue games.<br>Queuing for all roles will earn each player {d:earn_amount} Role Queue games (half for losses) to use in the future.}}"
		"DOTA_RR_PartyEarningQP:f"										"{earn_amount, plural, one{Because your party has selected all roles, each party member will earn {d:earn_amount} Role Queue game.} other{Because your party has selected all roles, each party member will earn {d:earn_amount} Role Queue games (half for losses).}}"
		"DOTA_RR_GamesRemaining:f"										"{games_remaining, plural, one{{d:games_remaining} Role Queue game remaining} other{{d:games_remaining} Role Queue games remaining}}"
		"DOTA_RR_EarnGames:f"											"{earn_amount, plural, one{Earning {d:earn_amount} game} other{Earning {d:earn_amount} games (half for losses)}}"
		"DOTA_RR_SpendGames:f"											"{spend_amount, plural, one{Spending {d:spend_amount} game} other{Spending {d:spend_amount} games}}"
		"DOTACavernCrawl_FragmentTip:f"									"{fragments, plural, one{Find {d:fragments} fragment to unlock a style for this reward} other{Find {d:fragments} fragments to unlock a style for this reward}}"
		"DOTA_Reward_Cavern_Culling_Blade_TI2019:f"						"{quantity, plural, one{{d:quantity}x Jungle Expedition Culling Blade} other{{d:quantity}x Jungle Expedition Culling Blades}}"
		"DOTA_Reward_Cavern_Culling_Blade_TI2020:f"						"{quantity, plural, one{{d:quantity}x Cavern Crawl Culling Blade} other{{d:quantity}x Cavern Crawl Culling Blades}}"
		"DOTA_Reward_Cavern_Flare:f"									"{quantity, plural, one{{d:quantity}x Cavern Crawl Rocket Flare} other{{d:quantity}x Cavern Crawl Rocket Flares}}"
		"DOTA_WeeklyQuest_GoalPip_Tooltip:f"							"{star_count, plural, one{When you reach {d:star_count} Star for the week, you earn {d:point_reward} Battle Points.} other{When you reach {d:star_count} Stars for the week, you earn {d:point_reward} Battle Points.}}"
		"DOTA_Scoreboard_BountyPlaceDetails:f"							"{num_bounty_tokens, plural, one{You have {i:num_bounty_tokens} Bounty Token. If this bounty is completed in time, it will spend one. Place a bounty on {s:bounty_target}?} other{You have {i:num_bounty_tokens} Bounty Tokens. If this bounty is completed in time, it will spend one. Place a bounty on {s:bounty_target}?}}"
		"DOTA_SeasonalItemReceived_ShardText:f"							"{GrantPoints, plural, one{{d:GrantPoints} Shard} other{{d:GrantPoints} Shards}}"
		"DOTA_BattlePass_BattleBlessingTooltip_NumRemaining:f"			"{num_wheel_spins, plural, one{{d:num_wheel_spins} unclaimed spin remaining.} other{{d:num_wheel_spins} unclaimed spins remaining.}}"
		"DOTA_PlusSeasonAchievement_Wins_Name:f"						"{achievement_quantity, plural, one{Win {d:achievement_quantity} Matchs} other{Win {d:achievement_quantity} Matches}}"
		"DOTA_PlusSeasonAchievement_Wins_Description:f"					"{achievement_quantity, plural, one{Win {d:achievement_quantity} match in matchmaking during the season.} other{Win {d:achievement_quantity} matches in matchmaking during the season.}}"
		"DOTA_PlusSeasonAchievement_WinRankedRolesMatches_Name:f"		"{achievement_quantity, plural, one{Win {d:achievement_quantity} Match in Ranked Roles Matchmaking} other{Win {d:achievement_quantity} Matches in Ranked Roles Matchmaking}}"
		"DOTA_PlusSeasonAchievement_WinRankedRolesMatches_Description:f"	"{achievement_quantity, plural, one{Choose your favorite role and win {d:achievement_quantity} match in Ranked Roles matchmaking.} other{Choose your favorite role and win {d:achievement_quantity} matches in Ranked Roles matchmaking.}}"
		"DOTA_PlusSeasonAchievement_WinBattleCup_Plural_Name:f"			"{achievement_quantity, plural, one{Win {d:achievement_quantity} Battle Cup} other{Win {d:achievement_quantity} Battle Cups}}"
		"DOTA_PlusSeasonAchievement_WinBattleCup_Plural_Description:f"	"{achievement_quantity, plural, one{Win a weekly Battle Cup {d:achievement_quantity} time.} other{Win a weekly Battle Cup {d:achievement_quantity} times.}}"
		"DOTA_PlusSeasonAchievement_PredictVictory_Name:f"				"{achievement_quantity, plural, one{Correctly Predict Victory {d:achievement_quantity} Time} other{Correctly Predict Victory {d:achievement_quantity} Times}}"
		"DOTA_PlusSeasonAchievement_PredictVictory_Description:f"		"{achievement_quantity, plural, one{Correctly predict your victory using the Dota Plus Victory Shout {d:achievement_quantity} time.} other{Correctly predict your victory using the Dota Plus Victory Shout {d:achievement_quantity} times.}}"
		"DOTA_PlusSeasonAchievement_RaiseHeroLevels_Name:f"				"{achievement_quantity, plural, one{Gain {d:achievement_quantity} Dota Plus Hero Level} other{Gain {d:achievement_quantity} Dota Plus Hero Levels}}"
		"DOTA_PlusSeasonAchievement_RaiseHeroLevels_Description:f"		"{achievement_quantity, plural, one{Earn enough Dota Plus Hero XP by playing matches to gain {d:achievement_quantity} hero level.} other{Earn enough Dota Plus Hero XP by playing matches to gain {d:achievement_quantity} hero levels.}}"
		"DOTA_PlusSeasonAchievement_HeroChallenges1Star_Name:f"			"{achievement_quantity, plural, one{Complete {d:achievement_quantity} Hero Challenge} other{Complete {d:achievement_quantity} Hero Challenges}}"
		"DOTA_PlusSeasonAchievement_HeroChallenges1Star_Description:f"	"{achievement_quantity, plural, one{Complete {d:achievement_quantity} Hero Challenge with 1 star or better.} other{Complete {d:achievement_quantity} Hero Challenges with 1 star or better.}}"
		"DOTA_PlusSeasonAchievement_HeroChallenges3Stars_Name:f"		"{achievement_quantity, plural, one{Get 3 Stars on {d:achievement_quantity} Hero Challenge} other{Get 3 Stars on {d:achievement_quantity} Hero Challenges}}"
		"DOTA_PlusSeasonAchievement_HeroChallenges3Stars_Description:f"	"{achievement_quantity, plural, one{Complete {d:achievement_quantity} Hero Challenge with 3 stars.} other{Complete {d:achievement_quantity} Hero Challenges with 3 stars.}}"
		"DOTA_PlusSeasonAchievement_HeroRelicMilestones_Name:f"			"{achievement_quantity, plural, one{Reach {d:achievement_quantity} Hero Relic Milestone} other{Reach {d:achievement_quantity} Hero Relic Milestones}}"
		"DOTA_PlusSeasonAchievement_HeroRelicMilestones_Description:f"	"{achievement_quantity, plural, one{Gain stats on Hero Relics to reach milestones {d:achievement_quantity} time. An in-game notification appears over your hero's head whenever you achieve a Hero Relic milestone.} other{Gain stats on Hero Relics to reach milestones {d:achievement_quantity} times. An in-game notification appears over your hero's head whenever you achieve a Hero Relic milestone.}}"
		"DOTA_PlusSeasonAchievement_GiveCommends_Name:f"				"{achievement_quantity, plural, one{Commend {d:achievement_quantity} Player} other{Commend {d:achievement_quantity} Players}}"
		"DOTA_PlusSeasonAchievement_GiveCommends_Description:f"			"{achievement_quantity, plural, one{After a match is completed, commend {d:achievement_quantity} player who were fun to play with.} other{After a match is completed, commend {d:achievement_quantity} players who were fun to play with.}}"
		"DOTA_PlusSeasonAchievement_GiveTips_Name:f"					"{achievement_quantity, plural, one{Give Tips {d:achievement_quantity} Time} other{Give Tips {d:achievement_quantity} Times}}"
		"DOTA_PlusSeasonAchievement_GiveTips_Description:f"				"{achievement_quantity, plural, one{During a match, give Tips to other players {d:achievement_quantity} time.} other{During a match, give Tips to other players {d:achievement_quantity} times.}}"
		"DOTA_PlusSeasonAchievement_FirstBlood_Name:f"					"{achievement_quantity, plural, one{Get First Blood in {d:achievement_quantity} Match} other{Get First Blood in {d:achievement_quantity} Matches}}"
		"DOTA_PlusSeasonAchievement_FirstBlood_Description:f"			"{achievement_quantity, plural, one{Get First Blood in {d:achievement_quantity} match.} other{Get First Blood in {d:achievement_quantity} matches.}}"
		"DOTA_PlusSeasonAchievement_Rampages_Plural_Name:f"				"{achievement_quantity, plural, one{Get {d:achievement_quantity} Rampage} other{Get {d:achievement_quantity} Rampages}}"
		"DOTA_PlusSeasonAchievement_ObserverWards_Name:f"				"{achievement_quantity, plural, one{Place {d:achievement_quantity} Observer Ward} other{Place {d:achievement_quantity} Observer Wards}}"
		"DOTA_PlusSeasonAchievement_ObserverWards_Description:f"		"{achievement_quantity, plural, one{Place {d:achievement_quantity} Observer Ward.} other{Place {d:achievement_quantity} Observer Wards.}}"
		"DOTA_PlusSeasonAchievement_Dewards_Name:f"						"{achievement_quantity, plural, one{Deward {d:achievement_quantity} Enemy Ward} other{Deward {d:achievement_quantity} Enemy Wards}}"
		"DOTA_PlusSeasonAchievement_Dewards_Description:f"				"{achievement_quantity, plural, one{Destroy {d:achievement_quantity} enemy ward.} other{Destroy {d:achievement_quantity} enemy wards.}}"
		"DOTA_PlusSeasonAchievement_WinMatchesInParty_Name:f"			"{achievement_quantity, plural, one{Win {d:achievement_quantity} Match in a Party} other{Win {d:achievement_quantity} Matches in a Party}}"
		"DOTA_PlusSeasonAchievement_WinCoreMatches_Name:f"				"{achievement_quantity, plural, one{Win {d:achievement_quantity} Match as Mid, Offlane, or Safe Lane.} other{Win {d:achievement_quantity} Matches as Mid, Offlane, or Safe Lane.}}"
		"DOTA_PlusSeasonAchievement_WinSupportMatches_Name:f"			"{achievement_quantity, plural, one{Win {d:achievement_quantity} Match as a Support or Hard Support.} other{Win {d:achievement_quantity} Matches as a Support or Hard Support.}}"
		"DOTA_PlusSeasonAchievement_WinMatchMVP_Name:f"					"{achievement_quantity, plural, one{Win Match MVP {d:achievement_quantity} Time} other{Win Match MVP {d:achievement_quantity} Times}}"
		"DOTA_PlusSeasonAchievement_Wins_Claim_Name:f"							"Achievement: Win Matches"
		"DOTA_PlusSeasonAchievement_CalibrateRanked_Name:f"						"Calibrate for Ranked Matchmaking"
		"DOTA_PlusSeasonAchievement_CalibrateRanked_Description:f"				"Play enough party or solo ranked matches during the season to be awarded a Badge."
		"DOTA_PlusSeasonAchievement_CalibrateRanked_Claim_Name:f"				"Achievement: Calibrate for Ranked Matchmaking"
		"DOTA_PlusSeasonAchievement_WinRankedRolesMatches_Claim_Name:f"			"Achievement: Win Matches in Ranked Roles Matchmaking"
		"DOTA_PlusSeasonAchievement_WinBattleCup_Singular_Name:f"				"Win a Battle Cup"
		"DOTA_PlusSeasonAchievement_WinBattleCup_Singular_Description:f"		"Win a weekly Battle Cup."
		"DOTA_PlusSeasonAchievement_WinBattleCup_Plural_Claim_Name:f"			"Achievement: Win Battle Cups"
		"DOTA_PlusSeasonAchievement_PredictVictory_Claim_Name:f"				"Achievement: Correctly Predict Victories"
		"DOTA_PlusSeasonAchievement_RaiseHeroLevels_Claim_Name:f"				"Achievement: Gain Dota Plus Hero Levels"
		"DOTA_PlusSeasonAchievement_HeroChallenges1Star_Claim_Name:f"			"Achievement: Complete 1 Star Hero Challenges"
		"DOTA_PlusSeasonAchievement_HeroChallenges3Stars_Claim_Name:f"			"Achievement: Complete 3 Star Hero Challenges"
		"DOTA_PlusSeasonAchievement_HeroRelicMilestones_Claim_Name:f"			"Achievement: Reach Hero Relic Milestones"
		"DOTA_PlusSeasonAchievement_GiveCommends_Claim_Name:f"					"Achievement: Commend Players"
		"DOTA_PlusSeasonAchievement_GiveTips_Claim_Name:f"						"Achievement: Give Tips"
		"DOTA_PlusSeasonAchievement_FirstBlood_Claim_Name:f"					"Achievement: Get First Blood"
		"DOTA_PlusSeasonAchievement_Rampages_Singular_Name:f"					"Get a Rampage"
		"DOTA_PlusSeasonAchievement_Rampages_Singular_Description:f"			"Get a Rampage by killing 5 players on the enemy team in a short timeframe."
		"DOTA_PlusSeasonAchievement_Rampages_Singular_Claim_Name:f"				"Achievement: Get a Rampage"
		"DOTA_PlusSeasonAchievement_Rampages_Plural_Description:f"				"Get Rampages by killing 5 players on the enemy team in a short timeframe."
		"DOTA_PlusSeasonAchievement_Rampages_Plural_Claim_Name:f"				"Achievement: Get Multiple Rampages"
		"DOTA_PlusSeasonAchievement_ObserverWards_Claim_Name:f"					"Achievement: Place Observer Wards"
		"DOTA_PlusSeasonAchievement_Dewards_Claim_Name:f"						"Achievement: Destroy enemy wards"
		"DOTA_PlusSeasonAchievement_WinMatchesInParty_Description:f"			"Win matches while you're in a party."
		"DOTA_PlusSeasonAchievement_WinMatchesInParty_Claim_Name:f"				"Achievement: Win Matches in a Party"
		"DOTA_PlusSeasonAchievement_WinCoreMatches_Description:f"				"Win matches as a Mid, Offlane, or Safe Lane."
		"DOTA_PlusSeasonAchievement_WinCoreMatches_Claim_Name:f"				"Achievement: Win Matches as Mid, Offlane, or Safe Lane."
		"DOTA_PlusSeasonAchievement_WinSupportMatches_Description:f"			"Win matches as a Support or Hard Support."
		"DOTA_PlusSeasonAchievement_WinSupportMatches_Claim_Name:f"				"Achievement: Win Matches as a Support or Hard Support"
		"DOTA_PlusSeasonAchievement_WinMatchMVP_Once_Name:f"					"Win Match MVP 1 Time"
		"DOTA_PlusSeasonAchievement_WinMatchMVP_Description:f"					"Win Match MVP"
		"DOTA_PlusSeasonAchievement_WinMatchMVP_Claim_Name:f"					"Achievement: Win Match MVP"
		"DOTA_AccoladeDesc_LastMatchCount:f"							"{match_count, plural, one{in last match} other{in last {d:match_count} matches}}"
		"DOTA_AccoladeDesc_InLastReportCard:f"							"{match_count, plural, one{in {d:match_count} match} other{in {d:match_count} matches}}"
		"DOTA_AccoladeDesc_LastMatches:f"								"{match_count, plural, one{last match} other{last {d:match_count} matches}}"
		"DOTA_AccoladeDesc_CountInMatches:f"							"{match_count, plural, one{{d:success_count} of {d:match_count} recent match} other{{d:success_count} of {d:match_count} recent matches}}"
		"DOTA_GuildSearch_Results_Found:f"								"{guild_count, plural, one{Found {d:guild_count} guild} other{Found {d:guild_count} guilds}}"
		"DOTA_GuildPerk_BonusArcanaVotes:f"								"{perk_value, plural, one{{d:perk_value} Extra Arcana Vote Per Week} other{{d:perk_value} Extra Arcana Votes Per Week}}"
		"DOTA_GuildPerk_BonusTips:f"									"{perk_value, plural, one{{d:perk_value} Extra Tips Per Week} other{{d:perk_value} Extra Tip Per Week}}"
		"DOTA_GuildPerk_BonusChallenges:f"								"{perk_value, plural, one{{d:perk_value} Extra Guild Challenge Per Week} other{{d:perk_value} Extra Guild Challenges Per Week}}"
		"DOTA_GuildPerk_WagerTokensPerWeek:f"							"{perk_value, plural, one{{d:perk_value} Extra Wager Token Per Week} other{{d:perk_value} Extra Wager Tokens Per Week}}"
		"DOTA_GuildPerk_BonusUnderdraftGoldPerChallenge:f"				"{perk_value, plural, one{{d:perk_value} Extra Sideshop Gold per Guild Challenge Completed} other{{d:perk_value} Extra Sideshop Gold per Guild Challenge Completed}}"
		"DOTA_GuildPerk_BonusTipValue:f"								"{perk_value, plural, one{{d:perk_value} Extra Battle Point per Tip} other{{d:perk_value} Extra Battle Points per Tip}}"
		"DOTA_GuildPerk_BonusRankDoubleDown:f"							"{perk_value, plural, one{{d:perk_value} Bonus Rank Double Down} other{{d:perk_value} Bonus Rank Double Downs}}"
		"DOTA_TI10_EventGame_Blessings_CostDescription:f"				"{arcane_fragment_cost, plural, one{Blessings Cost {d:arcane_fragment_cost} Arcane Fragment} other{Blessings Cost {d:arcane_fragment_cost} Arcane Fragments}}"
		"DOTA_TI10_EventGame_DeepestJourney:f"							"{max_ascension_level_depth_completed, plural, one{Furthest Depth Reached: {d:max_ascension_level_depth_completed} Encounter} other{Furthest Depth Reached: {d:max_ascension_level_depth_completed} Encounters}}"
		"DOTA_TI10_EventGame_BPInfoTooltip:f"							"{event_game_point_cap, plural, one{Earn up to {d:event_game_point_cap} Battle Point each week by playing Aghanim's Labyrinth} other{Earn up to {d:event_game_point_cap} Battle Points each week by playing Aghanim's Labyrinth}}"
		"DOTA_TI10_EventGame_ArcaneFragmentsInfoTooltip:f"				"{event_game_premium_point_cap, plural, one{The first {d:event_game_premium_point_cap} Arcane Fragment you gain each week grant 3x Fragments} other{The first {d:event_game_premium_point_cap} Arcane Fragments you gain each week grant 3x Fragments}}"
		"DOTA_SeasonalItemReceived_ArcaneFragmentsDescription:f"		"{GrantPoints, plural, one{{d:GrantPoints} Arcane Fragment} other{{d:GrantPoints} Arcane Fragments}}"
		"DOTA_Overwatch_Report_Remaining_Reports:f"						"{num_reports_remaining, plural, one{You have {d:num_reports_remaining} report remaining.} other{You have {d:num_reports_remaining} reports remaining.}}"
		"DOTA_Overwatch_Reports_Left:f"									"{num_reports_remaining, plural, one{You have {d:num_reports_remaining} report left.} other{You have {d:num_reports_remaining} reports left.}}"
		"DOTA_Glossary_Heroes_Desc:f"									"{num_heroes, plural, one{Players choose a Hero at the start of every match. There is {d:num_heroes} Hero in Dota 2, each with their own unique set of Abilities and playstyle.} other{Players choose a Hero at the start of every match. There are {d:num_heroes} Heroes in Dota 2, each with their own unique set of Abilities and playstyle.}}"
		"DOTA_Glossary_IntroHeroes_Map:f"								"{num_heroes, plural, one{Players choose a Hero at the start of every match.  There is {d:num_heroes} Hero in Dota 2, each with their own unique set of Abilities and playstyle.} other{Players choose a Hero at the start of every match.  There are {d:num_heroes} Heroes in Dota 2, each with their own unique set of Abilities and playstyle.}}"
		"DOTA_ContextualTips_DeathSavingItems_Stick_Annotation:f"		"{int_param, plural, one{You had a Magic Stick or Wand with {d:int_param} charge available when you died.} other{You had a Magic Stick or Wand with {d:int_param} charges available when you died.}}"
		"DOTA_ContextualTips_BountyRunes_Text:f"						"{int_param, plural, one{Bounty runes spawn every {d:int_param} minute starting at the beginning of the game.} other{Bounty runes spawn every {d:int_param} minutes starting at the beginning of the game.}}"
		"DOTA_ContextualTips_PowerRunes_Text:f"							"{int_param, plural, one{Power runes spawn every {d:int_param} minute starting {d:int_param2} minutes into the game.} other{Power runes spawn every {d:int_param} minutes starting {d:int_param2} minutes into the game.}}"
		"DOTA_NPXHomeWidget_PlayersLookingForCoach:f"					"{players_looking_for_coach, plural, one{<span class=\"PlayerCount\">{d:players_looking_for_coach}</span> Player Looking for a Coach} other{<span class=\"PlayerCount\">{d:players_looking_for_coach}</span> Players Looking for a Coach}}"
		"DOTA_Labyrinth_BP_InfoTooltip:f"								"{battle_point_bonus_cap, plural, one{Earn up to {d:battle_point_bonus_cap} Battle Point each week by playing Aghanim's Labyrinth.  Battle Points are dropped as loot in the Labyrinth.} other{Earn up to {d:battle_point_bonus_cap} Battle Points each week by playing Aghanim's Labyrinth.  Battle Points are dropped as loot in the Labyrinth.}}"
		"DOTA_Labyrinth_AF_InfoTooltip:f"								"{fragment_bonus_cap, plural, one{Your first {d:fragment_bonus_cap} Arcane Fragment this week are gained at {s:fragment_bonus_mult}x the normal rate} other{Your first {d:fragment_bonus_cap} Arcane Fragments this week are gained at {s:fragment_bonus_mult}x the normal rate}}"
		"DOTA_CompTI10_PlayerCardsTooltip_EarnCardPacks_Text2:f"		"{starter_packs_count, plural, one{All players receive {d:starter_packs_count} Basic Pack to start.} other{All players receive {d:starter_packs_count} Basic Packs to start.}}"
		"DOTA_Fall2021_MysteryBox_RewardLabel:f"						"{point_amount, plural, one{You've received {d:point_amount} Battle Point!} other{You've received {d:point_amount} Battle Points!}}"
		"DOTA_Fall2021_WeeklyQuest_GoalPip_Tooltip:f"					"{star_count, plural, one{When you reach {d:star_count} Star for the week, you earn an Aghanim's Helping Hand.} other{When you reach {d:star_count} Stars for the week, you earn an Aghanim's Helping Hand.}}"
		"DOTA_LabyrinthBlessing_elite_upgrade_Name:f"					"{instance_value, plural, one{+{d:instance_value} Shard Upgrade} other{+{d:instance_value} Shard Upgrades}}"
		"DOTA_LabyrinthBlessing_starting_gold_Name:f"					"{instance_value, plural, one{+{d:instance_value} Gold} other{+{d:instance_value} Gold}}"
		"DOTA_LabyrinthBlessing_upgrade_reroll_Name:f"					"{instance_value, plural, one{+{d:instance_value} Minor Shard Reroll} other{+{d:instance_value} Minor Shard Rerolls}}"
		"DOTA_LabyrinthBlessing_extra_life_Name:f"						"{instance_value, plural, one{+{d:instance_value} Max Life} other{+{d:instance_value} Max Lives}}"
		"DOTA_PlayerBehaviorSummary_Popup_NextUpdateValue:f"			"{games_to_next_update, plural, one{{d:games_to_next_update} Game} other{{d:games_to_next_update} Games}}"
		"DOTA_Compendium2023_CompendiumLevelAmount:f"					"{compendium_levels, plural, one{{d:compendium_levels} Compendium Level} other{{d:compendium_levels} Compendium Levels}}"
		"DOTA_Compendium2023_CompendiumBoosterAmount:f"					"{compendium_boosters, plural, one{{d:compendium_boosters} Compendium Boosters} other{{d:compendium_boosters} Compendium Boosters}}"
		"DOTA_International2023_Quests_FeaturedMatch_ShortDescription:f"	"{quest_difficulty, plural, one{Win with <b>{d:quest_difficulty}</b> hero drafted by <b>{s:featured_team}</b>} other{Win with <b>{d:quest_difficulty}</b> heroes drafted by <b>{s:featured_team}</b>}}"
		"DOTA_Showcase_PlayerStats_Title:f"								"{num_games, plural, one{Most Recent {d:num_games} Game} other{Most Recent {d:num_games} Games}}"
		"DOTA_Crownfall_DecorationReward:f"								"{decoration_count, plural, one{Showcase Decoration} other{Showcase Decorations}}"
		"DOTA_Crownfall_Reward_CandyShopRerollRefresh:f"				"{candy_shop_rerolls, plural, one{{d:candy_shop_rerolls} Candyworks Reroll} other{{d:candy_shop_rerolls} Candyworks Rerolls}}"
		"DOTA_Compendium2024_CompendiumLevelAmount:f"					"{compendium_levels, plural, one{{d:compendium_levels} Compendium Level} other{{d:compendium_levels} Compendium Levels}}"
		"DOTA_Compendium2024_CompendiumBoosterAmount:f"					"{compendium_boosters, plural, one{{d:compendium_boosters} Compendium Boosters} other{{d:compendium_boosters} Compendium Boosters}}"
		"DOTA_Compendium2025_Rewards_DotaPlus:f"						"{reward_count, plural, one{{d:reward_count} Month} other{{d:reward_count} Months}}"
	
		//////////////////////////////////////////////////////
		// DARK CARNIVAL MIDNIGHT RUN
		//////////////////////////////////////////////////////
		
		// Dark Carnival 
		
		"DOTA_EventName_DarkCarnival"	"Dark Carnival"
		"DOTA_DarkCarnival_EventTitle"		"Dark Carnival"
		"DOTA_DarkCarnival_MidnightRun"		"Midnight Run"
		
		"DOTA_DarkCarnival_Filters_TicketsNeeded"	"Tickets Needed"
		"DOTA_DarkCarnival_Filters_TicketsNeededShort"	"Tickets"

		"DOTA_DarkCarnival_Splash_NewEvent"	"New Event"
		"DOTA_DarkCarnival_Splash_EventDescription"		"Guide Hoodwink and Legion Commander through Ringmaster's circus train by playing Dota and unlocking new rewards along the way."
		"DOTA_DarkCarnival_Splash_EventDescriptionShort"		"Explore Ringmaster's circus train by playing Dota and unlocking new rewards along the way."
		"DOTA_DarkCarnival_Splash_BackStory"		"Catch up on the back story!"
		"DOTA_DarkCarnival_Splash_ViewComic"		"View Comic"
		"DOTA_DarkCarnival_Splash_ViewEvent"		"View Event"

		"DOTA_DarkCarnival_Store"		"Emporium of Curiosities"
		"DOTA_DarkCarnival_Store_Description"		"Strange Wares & Exotic Wonders"
		"DOTA_DarkCarnival_Store_AutomatonPersona"		"Automaton Persona"
		"DOTA_DarkCarnival_Store_Discount"		"Discount"
		"DOTA_DarkCarnival_Store_Discount_CoinCount"		"{d:coin_quantity} Discount Coins"
		"DOTA_DarkCarnival_Store_AlreadyOwned"		"Owned"
		
		"DOTA_DarkCarnival_Checkout_ConfirmPurchaseWithCoins"	"This purchase will cost {d:coin_cost} Dark Carnival Discount Coins to complete. Are you sure you want to continue?"
		"DOTA_DarkCarnival_Checkout_InsufficientCoins"	"You do not have enough Dark Carnival Discount Coins to complete the purchase."

		"DOTA_DarkCarnival_Store_AnimName_Spawn"	"Spawn"
		"DOTA_DarkCarnival_Store_AnimName_Run"		"Run"
		"DOTA_DarkCarnival_Store_AnimName_Attack"	"Attack"
		"DOTA_DarkCarnival_Store_AnimName_Death"	"Death"
		"DOTA_DarkCarnival_Store_AnimName_Channel"	"Channel"
		"DOTA_DarkCarnival_Store_AnimName_RareIdle"	"Rare Idle"

		"DOTA_DarkCarnival_Store_BuyTogether"	"Buy Together"
		"DOTA_DarkCarnival_Store_BuyRemaining"	"Buy Remaining"
		"DOTA_DarkCarnival_Store_BuyTogether_NoneRemaining"	"Already Purchased"

		"DOTA_DarkCarnival_Store_BuyTogether_Pack_All"	"Secret Rooms Pack & Automatons"
		"DOTA_DarkCarnival_Store_BuyTogether_Pack_4"	"Secret Rooms Pack & 4 Automatons"
		"DOTA_DarkCarnival_Store_BuyTogether_Pack_3"	"Secret Rooms Pack & 3 Automatons"
		"DOTA_DarkCarnival_Store_BuyTogether_Pack_2"	"Secret Rooms Pack & 2 Automatons"
		"DOTA_DarkCarnival_Store_BuyTogether_Pack_1"	"Secret Rooms Pack & 1 Automaton"
		"DOTA_DarkCarnival_Store_BuyTogether_Pack_0"	"Secret Rooms Pack"
		
		"DOTA_DarkCarnival_Store_BuyTogether_All"	"All Automatons"
		"DOTA_DarkCarnival_Store_BuyTogether_4"		"4 Automatons"
		"DOTA_DarkCarnival_Store_BuyTogether_3"		"3 Automatons"
		"DOTA_DarkCarnival_Store_BuyTogether_2"		"2 Automatons"
		"DOTA_DarkCarnival_Store_BuyTogether_1"		"1 Automaton"

		"DOTA_DarkCarnival_Store_MidnightRunTreasure"		"Treasure of Wonders"
		"DOTA_DarkCarnival_Store_SecretRoomPack"			"Secret Rooms Pack"
		"DOTA_DarkCarnival_Store_MidnightRunBundle"			"Dark Carnival Prize Pack"

		"DOTA_DarkCarnival_Store_AutomatonPersona_SalesDescription_Axe"				"Automaton Axe was almost smelted down because he is an engine of murderous rage with a single goal: The death of all things. If you see this as more of a feature than a bug, this is the automaton for you."
		"DOTA_DarkCarnival_Store_AutomatonPersona_SalesDescription_Bristleback"		"Automaton Bristleback runs only on the purest of cask-strength, first-press machine oils, but he wouldn't say no to the occasional bottom-shelf crankcase runoff, if you were going to pour it out anyway. It's perfectly good, innit, give it 'ere."
		"DOTA_DarkCarnival_Store_AutomatonPersona_SalesDescription_Oracle"			"Automation Oracle is cursed, like a tragic Greek heroine, to see the future while remaining powerless to change it. Unlike a tragic Greek heroine, nobody ignores him because they disbelieve his prophecies. They ignore him because he’s extremely irritating."
		"DOTA_DarkCarnival_Store_AutomatonPersona_SalesDescription_LegionCommander"	"Automaton Legion Commander is, like her human counterpart, driven to crush her enemies under her robotic bootheel. Unlike her human counterpart, she is less inclined to stop."
		"DOTA_DarkCarnival_Store_AutomatonPersona_SalesDescription_Morphling"		"Automaton Morphling is, unlike his water-based counterpart, more suggestive of liquid as a metaphor, and more literally made of actual steel. Technology has really come a long way."
		
		"DOTA_Style_Dawnbreaker_Dark_Carnival_Weapon_0"	"Bar Belle"
		"DOTA_Style_Dawnbreaker_Dark_Carnival_Weapon_1"	"Darkest Light"
		"DOTA_Style_Dawnbreaker_Dark_Carnival_Weapon_2" "Star Power"
		"DOTA_Style_Dawnbreaker_Dark_Carnival_Head_0" "Bar Belle"
		"DOTA_Style_Dawnbreaker_Dark_Carnival_Head_1" "Darkest Light"
		"DOTA_Style_Mirana_Dark_Carnival__Mount_0" "Roar of the Crowd"
		"DOTA_Style_Mirana_Dark_Carnival__Mount_1" "In the Limelight"

		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Includes_Axe"		"Automaton Axe includes:"
		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Point1_Axe"		"Brand-new lifelike hero model!"
		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Point2_Axe"		"Test your strength on your enemies, with new Culling Blade effects!"
		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Point3_Axe"		"Surprise your foes with new Counter Helix animations!"
		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Point4_Axe"		"All Axe voice lines updated with new robotic processing! (Grammar not improved.)"
		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Point5_Axe"		"Axe animatronics fully support all Axe taunts!"

		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Includes_LegionCommander"		"Automaton Legion Commander includes:"
		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Point1_LegionCommander"		"New and improved appearance strikes fear into foes!"
		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Point2_LegionCommander"		"Shocking new visual effects for Overwhleming Odds and Duel!"
		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Point3_LegionCommander"		"Smooth and graceful custom movement animations!"
		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Point4_LegionCommander"		"All Legion Commander voice lines have been digitally enhanced!"
		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Point5_LegionCommander"		"Special animatronics fully support all Legion Commander taunts!"

		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Includes_Bristleback"		"Automaton Bristleback includes:"
		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Point1_Bristleback"		"New alcohol-resistant metal construction!"
		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Point2_Bristleback"		"Completely safe ambient effects, including back-mounted flame exhaust!"
		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Point3_Bristleback"		"Non-biological replacement effects for Nasal Goo, Quill Spray, and Hair Ball!"
		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Point4_Bristleback"		"All Bristleback voice lines updated with robotic filtering!"
		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Point5_Bristleback"		"Internal gear system fully supports all Bristleback taunts!"

		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Includes_Oracle"			"Automaton Oracle includes:"
		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Point1_Oracle"			"Luminous new hero model, with ambient effects!"
		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Point2_Oracle"			"Futurist replacement effects for Fortune's End and Fate's Edict!"
		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Point3_Oracle"			"Custom replacement animations, including movement and teleportation!"
		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Point4_Oracle"			"All Oracle voice lines updated with advanced processing. (Prediction accuracy not improved.)"
		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Point5_Oracle"			"Support for non-automation Oracle taunts!"

		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Includes_Morphling"		"Automaton Morphling includes:"
		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Point1_Morphling"			"New hero model with smooth shapes and details!"
		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Point2_Morphling"			"New Waveform visual effects!"
		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Point3_Morphling"			"Custom replacement animations, including movement, disassembly, and more!"
		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_Point4_Morphling"			"All Morphling voice lines updated with new mechanical processing!"

		"DOTA_DarkCarnival_Store_AutomatonPersona_Description_AndMore"			"And more!"
		

		"DOTA_DarkCarnival_Store_AutomatonBundle"						"Automaton Bundle"
		"DOTA_DarkCarnival_Store_AutomatonBundle_Description"			"Save when purchasing all 5 automaton personas"

		"DOTA_DarkCarnival_Store_SecretRoomsPack_SalesDescription"			"The Secret Rooms Pack"

		"DOTA_DarkCarnival_Store_SecretRoomsPack_Included"						"Included in the pack:"
		"DOTA_DarkCarnival_Store_SecretRoomsPack_Description_Point1"			"<b>Dark Carnival Creeps</b> (melee, ranged, and siege)!"
		"DOTA_DarkCarnival_Store_SecretRoomsPack_Description_Point2"			"<b>Dark Carnival Music Pack</b> (new tracks for all music and stingers)!"
		"DOTA_DarkCarnival_Store_SecretRoomsPack_Description_Point3"			"x2 <b>Secret Room Tickets</b> (granting access to secret rooms in The Smelting Car and The Storage Car, and their stories and rewards)!"

		"DOTA_DarkCarnival_Store_SecretRoomsPack_Tooltip_TicketCount"			"x2"
		"DOTA_DarkCarnival_Store_SecretRoomsPack_Tooltip_Tickets"				"Secret Room Tickets"
		"DOTA_DarkCarnival_Store_SecretRoomsPack_Tooltip_Creeps"				"Dark Carnival Creeps"

		"DOTA_DarkCarnival_Store_SecretRoomsPack_GetAccess"					"Get Access To Secret Rooms"
		"DOTA_DarkCarnival_Store_SecretRoomsPack_SecretRoom_SmelterCar"				"The Smelting Car"
		"DOTA_DarkCarnival_Store_SecretRoomsPack_SecretRoom_StorageCar"				"The Storage Car"

		"DOTA_DarkCarnival_Store_MidnightRunBundle_SalesDescription"			"The Dark Carnival Prize Pack"
		"DOTA_DarkCarnival_Store_MidnightRunBundle_Included"					"Included in the Prize Pack:"
		"DOTA_DarkCarnival_Store_MidnightRunBundle_DiscountCoinDescription"		"Can be purchased for FREE by collecting 10 Dark Carnival Discount Coins"

		"DOTA_DarkCarnival_Store_MidnightRunBundle_Description_Point1"			"x30 <b>Candy Bags</b>"
		"DOTA_DarkCarnival_Store_MidnightRunBundle_Description_Point2"			"x10 <b>Candyworks Re-rolls</b>"
		"DOTA_DarkCarnival_Store_MidnightRunBundle_Description_Point3"			"x3 <b>Seeing Stones</b>"
		
		"DOTA_DarkCarnival_Store_MidnightRunBundle_Tooltip_Count1"			"x30"
		"DOTA_DarkCarnival_Store_MidnightRunBundle_Tooltip_Count2"			"x10"
		"DOTA_DarkCarnival_Store_MidnightRunBundle_Tooltip_Count3"			"x3"
		"DOTA_DarkCarnival_Store_MidnightRunBundle_Tooltip_Item1"			"Candy Bags"
		"DOTA_DarkCarnival_Store_MidnightRunBundle_Tooltip_Item2"			"Candyworks Re-rolls"
		"DOTA_DarkCarnival_Store_MidnightRunBundle_Tooltip_Item3"			"Seeing Stones"
		
		"DOTA_DarkCarnival_TicketsReceived"					"Tickets Received"
		"DOTA_DarkCarnival_GiftFromFriend"					"A friend of yours has sent you a gift!"
		
		"DOTA_DarkCarnival_Chapter1"	"Chapter 1"
		"DOTA_DarkCarnival_Chapter2"	"Chapter 2"
		"DOTA_DarkCarnival_Chapter3"	"Chapter 3"
		"DOTA_DarkCarnivalNotification_MissingPostGameTickets"		"Your account was affected by a Dark Carnival bug: You didn't receive post-game tickets when you should've. The bug has been fixed, and tickets have been retroactively granted."
		
		"DOTA_DarkCarnival_TimeUntilNextChapter"	"{s:time_until_next_unlock} to {s:next_chapter_name}"

		"DOTA_DarkCarnival_ChapterLocked"	"Unlocks in {s:time_until_unlock}"
		"DOTA_DarkCarnival_ChapterReleaseDate" "{t:l:release_date}"
		"DOTA_DarkCarnival_ChapterReleaseDate_TrainCar" "Available {t:l:release_date}"
		"DOTA_DarkCarnival_ChapterComplete" "Complete"
		"DOTA_DarkCarnival_ChapterNotYetReleased" "Coming Soon"
		
		"DOTA_DarkCarnival_TooltipOverworldPath_Requirement_Token:f"		"<span class=\"TokenName\">{count} {name}</span> {count, plural, one{ticket} other{tickets}}"
		"DOTA_DarkCarnival_FreeTicket"		"Here's a free ticket to start your quest."
		"DOTA_DarkCarnival_ClaimTicket"		"Claim Ticket!"
		"DOTA_DarkCarnival_TokensReceived"	"{s:event_title}: {s:act_title}"

		"DOTA_DarkCarnival_FrontPage_VisitWebsite"	"Visit Website"
		"DOTA_DarkCarnival_FrontPage_ViewComic"	"View Comic"
		"DOTA_DarkCarnival_FrontPage_ViewEvent"	"View Event"

		"DOTA_DarkCarnival_FrontPage_SmallEventDescription"	"Earn rewards and follow Ringmasters' attempt to capture souls for his Dark Carnival."
		"DOTA_DarkCarnival_FrontPage_FirstTime_Claim"	"Claim your free treasure to get started!"
		"DOTA_DarkCarnival_FrontPage_FirstTime_GetStarted"	"Get started"

		"DOTA_DarkCarnival_FrontPage_EventProgress"	"Event Progress"
		"DOTA_DarkCarnival_FrontPage_CompleteCount"	"<b>{d:full_total_earned}</b> / {d:full_total_max} Complete"
		"DOTA_DarkCarnival_FrontPage_NextReward"	"Next Reward"

		"DOTA_DarkCarnival_StoreCell_Explore"	"Explore the Store"
		"DOTA_DarkCarnival_StoreCell_Description"	"Introducing Automaton Personas, a new treasure, the Secret Rooms pack, and more!"

		"DOTA_DarkCarnival_Overworld_Progress"	"Progress"
		
		"DOTA_DarkCarnival_Overworld_Tokens"	"Tickets"
		"DOTA_DarkCarnival_Overworld_Trade"		"Trade"
		"DOTA_DarkCarnival_Overworld_TokenTrader"		"Ticket Trader"
		
		"DOTA_DarkCarnival_Overworld_SecretRoomTokens"		"Secret Room Tickets"

		"DOTA_DarkCarnival_Overworld_PrisonCar"	"The Prison Car"
		"DOTA_DarkCarnival_Overworld_SmeltingCar"	"The Smelting Car"
		"DOTA_DarkCarnival_Overworld_Blimp"	"The Blimp"
		"DOTA_DarkCarnival_Overworld_StorageCar"	"The Storage Car"
		"DOTA_DarkCarnival_Overworld_CauldronCar"	"The Cauldron Car"
		"DOTA_DarkCarnival_Overworld_EngineCar"		"The Engine Car"

		"DOTA_DarkCarnival_Encounter_Oracle"				"The Oracle"
		"DOTA_DarkCarnival_Encounter_Oracle_Description"	"Reveal your fortune"
		"DOTA_DarkCarnival_Encounter_PickLock"	"Pick the Lock"
		"DOTA_DarkCarnival_Encounter_PickLock_Description"	"Help Slark break out of his cell!"
		"DOTA_DarkCarnival_Encounter_SlarkJailbreak"				"Boot Breaker"
		"DOTA_DarkCarnival_Encounter_SlarkJailbreak_Description"	"Collect loot! Destroy boots!"
		"DOTA_DarkCarnival_Encounter_FriendGifting"					"Inconvenient Materials Exchange"
		"DOTA_DarkCarnival_Encounter_FriendGifting_Description"		"Gift tickets you don't need with your friends!"
		"DOTA_DarkCarnival_Encounter_FriendGifting_NoNeed"			"Your friend doesn't need any tickets right now"
		"DOTA_DarkCarnival_Encounter_FriendGifting_NoFriendSelected"	"Select a friend to see the tickets they need"
		"DOTA_DarkCarnival_Encounter_TicketSmelter"					"Ticket Smelter"
		"DOTA_DarkCarnival_Encounter_TicketSmelter_Description"		"Smelt things you probably shouldn't smelt!"
		"DOTA_DarkCarnival_Encounter_TicketSmelter_SmeltButton"		"Smelt"
		"DOTA_DarkCarnival_Encounter_TicketSmelter_Bristleback_Note"	"WENT TO RECAPTURE A CLOWN. BACK IN FIVE MINS. IF YOU ARE HERE TO BE SMELTED PLEASE SMELT SELF. DO NOT SMELT ANYTHING ELSE. UNAUTHORIZED SMELTING IS A SMELTABLE OFFENSE."
		"DOTA_DarkCarnival_Encounter_TicketSmelter_Bristleback_Name"	"-A.Br.B." // Automaton Bristle Back
		"DOTA_DarkCarnival_Encounter_TicketSmelter_Tooltip"			"Smelt down extra tickets into bonus rewards!"
		"DOTA_DarkCarnival_Encounter_TicketSmelter_NothingLeft"		"You've smelted everything the ticket smelter can currently create."
		"DOTA_DarkCarnival_Encounter_TicketSmelter_SeeingStone:f"					"{num_seeing_stones, plural, one{{d:num_seeing_stones} Seeing Stone} other{{d:num_seeing_stones} Seeing Stones}}"

		"DOTA_CandyShopName_Dark_Carnival"		"Carnival Candyworks"
		"DOTA_DarkCarnival_View_Candyworks"		"View Carnival Candyworks"
		"DOTA_DarkCarnivalStore_View"			"View the <b>Dark Carnival Store</b>"
		"DOTA_DarkCarnivalStore_CoinsInfo"		"Earn Dark Carnival Discount Coins by exploring the Dark Carnival map.<br><br>Until the event ends, you can trade <b>10 Discount Coins</b> for approximately a <b>{s:regional_coin_currency}</b> discount on anything in the Dark Carnival store costing <b>{s:regional_coin_currency}</b> or more. (Exact discount varies by region and currency.)<br><br>You can earn <b>{d:total_free_coins}</b> Discount Coins for free and an additional <b>{d:total_explorer_coins}</b> through the Secret Rooms Pack."
		"DOTA_DarkCarnivalStore_ExtraRewards"		"Extra rewards:"
		"DOTA_DarkCarnivalStore_ViewInOverworld"		"View in train"
		
		"DOTA_DarkCarnival_HowToPlay_Coins_2"	"When you've collected <b>10 Discount Coins</b>, you can trade them in for approximately a {s:regional_coin_currency} discount on anything in the <b>Dark Carnival Store</b> costing {s:regional_coin_currency} or more. (Any item or bundle that costs {s:regional_coin_currency} will become free.)"
		"DOTA_DarkCarnival_TrainCarCompletion"	"<b>{d:basic_total_earned}</b> of {d:basic_total_max} complete"
		"DOTA_DarkCarnival_ProgressAvailable"	"Progress Available"
		"DOTA_DarkCarnival_FortunesAvailable"	"Fortunes Available x{d:ticket_count}"

		"DOTA_DarkCarnival_OracleStory_RewardTooltip_FortuneCount"			"Reveal <b>x{d:fortunes_required}</b> fortunes"
		"DOTA_DarkCarnival_OracleStory_RewardTooltip_FortunesNeeded"		"Need <b>{d:fortunes_needed}</b> more"
		"DOTA_DarkCarnival_OracleStory_RewardTooltip_ClaimPreviousNode"		"Claim Previous Rewards First"

		"DOTA_DarkCarnivalLeaderboard_Act11_Title"	"Midnight Run Progress"

		"DOTA_DarkCarnivalProfileCard_Act1"			"Midnight Run Rank"

		"DOTA_DarkCarnivalRewardType_Coins"					"Discount Coins"
		"DOTA_DarkCarnivalRewardType_Candy"					"Candy Sacks"
		"DOTA_DarkCarnivalRewardType_Treasures"				"Treasures"
		"DOTA_DarkCarnivalRewardType_Goodies"				"Carnival Goodies"
		"DOTA_DarkCarnivalRewardType_Oracle"				"Seeing Stones"
		"DOTA_DarkCarnivalRewardType_CompletionSet"			"Map Completion Sets"

		"DOTA_DarkCarnivalReward_Act1_Title"				"Midnight Run Rewards"
		"DOTA_DarkCarnivalReward_View_Treasure"				"View Treasure"

		"DOTA_DarkCarnivalRewardType_Candy_Description"				"Back by popular demand, the Candyworks has returned to help transform your spare cavity-causing confectionaries into a pile of new hero sets, wards, couriers, and more."
		"DOTA_DarkCarnivalRewardType_Treasures_Description"			"Our heroes take to the center ring in Dark Carnival-themed outfits, dressed in fashionably sinister circus finery. Unpack an all-new treasure brimming with 15 carnival-themed item sets."
		"DOTA_DarkCarnivalRewardType_Goodies_Description"			"Express yourself with showcase decorations, loading screens, sprays and emoticons."
		"DOTA_DarkCarnivalRewardType_Oracle_Description"			"The Oracle is ever willing to reward you with his powers of prognostication in exchange for these precious Seeing Stones.<br/><br/>Earn one stone per day merely by playing Dota and collect even more by progressing through the train."
		"DOTA_DarkCarnivalRewardType_CompletionSet_Description"		"Explore the Dark Carnival story to discover four themed sets hidden throughout Ringmaster's train."

		"DOTA_DarkCarnivalReward_ShowcaseDecorations"		"Showcase Decorations"
		"DOTA_DarkCarnivalReward_ShowcaseDecoration_Locked"		"Unlock these Showcase Decorations by exploring the map."

		"DOTA_DarkCarnival_SeeTheOracle"							"Visit The Oracle"
		"DOTA_DarkCarnival_FreeTrackLabel"							"Main Story"
		"DOTA_DarkCarnival_SecretRoomLabel"							"Secret Rooms"

		"DOTA_DarkCarnival_RewardsPopupClaimedFree"					"<b>/ {d:main_nodes_total}</b><br>Main Story"
		"DOTA_DarkCarnival_RewardsPopupClaimedPaid"					"<b>/ {d:premium_nodes_total}</b><br>Secret Rooms"

		"DOTA_DarkCarnival_SecretAdmirer_Title"		"Ticket Gifting"
		"DOTA_DarkCarnival_SecretAdmirer_TakeTickets"	"Take Tickets"
		"DOTA_DarkCarnival_SecretAdmirer_GiftTitle"		"Select A Friend And A Ticket"
		"DOTA_DarkCarnival_SecretAdmirer_Gift_Tooltip"	"You may gift up to 5 tickets a day to your friends."
		"DOTA_DarkCarnival_SecretAdmirer_GiftNoneNeeded"		"Your friend doesn't need any Tickets!"
		"DOTA_DarkCarnival_SecretAdmirer_NoMoreAvailable"	"You have no more gifts available today"
		"DOTA_DarkCarnival_SecretAdmirer_CannotSendAnymore"	"You cannot send any more gifts today"
		"DOTA_DarkCarnival_SecretAdmirer_GiftAvailableTooltip"	"A friend of yours has sent you a gift!"

		"DOTA_DarkCarnival_SecretRoomsPack_RequiredForRewardsClaims"		"Requires secret room pack.<br>Click to purchase"
		"DOTA_DarkCarnival_OverworldInventory_MultiselectInfo"	"Play Dota to earn tickets based on your hero.<br/><br/>Click a ticket in the inventory or on the map to see which heroes earn those tickets.<br/><br/>Hold SHIFT to select multiple tickets at once."
		"DOTA_DarkCarnival_Token_TheFool"			"The Fool"
		"DOTA_DarkCarnival_Token_TheMagician"		"The Magician"
		"DOTA_DarkCarnival_Token_TheHighPriestess"	"The High Priestess"
		"DOTA_DarkCarnival_Token_TheEmpress"		"The Empress"
		"DOTA_DarkCarnival_Token_TheEmperor"		"The Emperor"
		"DOTA_DarkCarnival_Token_TheHierophant"		"The Hierophant"
		"DOTA_DarkCarnival_Token_TheLovers"			"The Lovers"
		"DOTA_DarkCarnival_Token_TheChariot"		"The Chariot"
		"DOTA_DarkCarnival_Token_Strength"			"Strength"
		"DOTA_DarkCarnival_Token_TheHermit"			"The Hermit"
		"DOTA_DarkCarnival_Token_WheelOfFortune"	"Wheel Of Fortune"
		"DOTA_DarkCarnival_Token_Justice"		"Justice"
		"DOTA_DarkCarnival_Token_TheHangedMan"	"The Hanged Man"
		"DOTA_DarkCarnival_Token_Death"			"Death"
		"DOTA_DarkCarnival_Token_Temperance"	"Temperance"
		"DOTA_DarkCarnival_Token_TheDevil"		"The Devil"
		"DOTA_DarkCarnival_Token_TheTower"		"The Tower"
		"DOTA_DarkCarnival_Token_TheStar"		"The Star"
		"DOTA_DarkCarnival_Token_TheMoon"		"The Moon"
		"DOTA_DarkCarnival_Token_TheSun"		"The Sun"
		"DOTA_DarkCarnival_Token_Judgement"		"Judgement"
		"DOTA_DarkCarnival_Token_TheWorld"		"The World"
		"DOTA_DarkCarnival_Token_Premium"		"Premium"
		"DOTA_DarkCarnival_Token_Oracle"		"Foresight"
		"DOTA_DarkCarnival_Token_NodeUnlock"	"Path Unlock"
		"DOTA_DarkCarnival_Token_MinigameUnlock"	"Carnival Game Unlock"
		"DOTA_DarkCarnival_Token_CarnivalScrap"		"Scrap"
		"DOTA_Overworld_Token_Random"			"Random Ticket"

		"DOTA_DarkCarnival_InventoryPicker_Title"	"Choose Tickets From Your Inventory"
		"DOTA_DarkCarnival_NoTicketsAvailable"	"No Tickets Available"

		"DOTA_DarkCarnival_Tarot_CardBack"			""
		"DOTA_DarkCarnival_Tarot_TheFool"			"The Fool"
		"DOTA_DarkCarnival_Tarot_TheMagician"		"The Magician"
		"DOTA_DarkCarnival_Tarot_TheHighPriestess"	"The High Priestess"
		"DOTA_DarkCarnival_Tarot_TheEmpress"		"The Empress"
		"DOTA_DarkCarnival_Tarot_TheEmperor"		"The Emperor"
		"DOTA_DarkCarnival_Tarot_TheLovers"			"The Lovers"
		"DOTA_DarkCarnival_Tarot_Strength"			"Strength"
		"DOTA_DarkCarnival_Tarot_TheStar"			"The Star"
		"DOTA_DarkCarnival_Tarot_TheHermit"			"The Hermit"
		"DOTA_DarkCarnival_Tarot_WheelOfFortune"	"Wheel Of Fortune"
		"DOTA_DarkCarnival_Tarot_Death"				"Death"
		"DOTA_DarkCarnival_Tarot_TheDevil"			"The Devil"

		"DOTA_DarkCarnival_Intro_Welcome"	"Welcome to Dark Carnival"
		"DOTA_DarkCarnival_Intro_Explore"	"Explore the train"
		"DOTA_DarkCarnival_Intro_Explore_1"	"Unlock nodes on the map to drive the story of Dark Carnival forward and unlock content, including story snippets, cosmetic items, redeemable currencies, and minigames."
		"DOTA_DarkCarnival_Intro_Explore_2"	"The <b>Main Quest</b> of the map, including story and rewards, is available to everyone for free."
		"DOTA_DarkCarnival_Intro_Explore_3"	"Unlocking each node requires a unique set of tickets. You earn tickets by playing games of Dota."
		
		"DOTA_DarkCarnival_Intro_PlayDota"	"Play Dota, Earn Tickets"
		"DOTA_DarkCarnival_Intro_PlayDota_1"	"Every hero has a set of <b>three tickets</b>."
		"DOTA_DarkCarnival_Intro_PlayDota_2"	"If you <b>win a match</b> with that hero, you'll earn one of each ticket. If you lose, you'll get one of the three tickets randomly. <b>Turbo matches</b> grant two tickets for a win and none for a loss."
		"DOTA_DarkCarnival_Intro_PlayDota_2_Tooltip" "Ability Draft games grant tickets based on the hero body, not the selected abilities. <br/><br/>Co-op bot games grant one ticket on a win."
		"DOTA_DarkCarnival_Intro_PlayDota_3"	"Earned tickets will stay in your inventory until you use them to unlock nodes on the map. You can also use the Ticket Trader to exchange tickets you have for ones you need."
		
		"DOTA_DarkCarnival_Intro_Oracle"	"The Oracle"
		"DOTA_DarkCarnival_Intro_Oracle_1"	"The first Dota game you play per day will earn you a <b>Seeing Stone</b>."
		"DOTA_DarkCarnival_Intro_Oracle_2"	"Bring Seeing Stones to The Oracle for additional rewards, including tickets, candy, showcase decorations, in-game consumables, and cosmetics."

		"DOTA_DarkCarnival_Intro_Coins"		"Coins"
		"DOTA_DarkCarnival_Intro_Coins_1"		"You can earn <b>Dark Carnival Discount Coins</b> by unlocking paths on the map."
		"DOTA_DarkCarnival_Intro_Coins_2"		"Dark Carnival Discount Coins can only be redeemed during the Dark Carnival event. The exact discount varies by region and currency."
		
		"DOTA_DarkCarnival_Intro_Candyworks"		"Carnival Candyworks"
		"DOTA_DarkCarnival_Intro_Candyworks_1"		"You can earn Candy Sacks by exploring different paths on the map."
		"DOTA_DarkCarnival_Intro_Candyworks_2"		"Once you've progress on the map to the <b>Carnival Candyworks</b>, you can trade in your candy for a variety of items, treasures, and if you're lucky, even Arcanas!"
		"DOTA_DarkCarnival_Intro_Candyworks_3"		"If you don't want any of the items currently on offer in the Candyworks, you can use a <b>re-roll</b> and generate new options. You can <b>earn more re-rolls</b> every time you <b>win a match</b>."
		
		"DOTA_DarkCarnival_Intro_Treasures"		"Treasures and Other Rewards"
		"DOTA_DarkCarnival_Intro_Treasures_1"		"Some locations on the map will reward Dark Carnival <b>Treasures of Wonder</b>. These treasures contain brand-new cosmetic sets and can be opened immediately. You can purchase additional treasures through the Dark Carnival Store."
		"DOTA_DarkCarnival_Intro_Treasures_2"		"Other locations will grant other rewards, including Dark Carnival themed <b>emoticons, sprays, showcase decorations,</b> and <b>loading screens</b>."
		"DOTA_DarkCarnival_Intro_Treasures_3"		"Some special locations grant unique cosmetic items."

		"DOTA_DarkCarnival_TarotCardTitle"						"Your Tarot Collection"
		"DOTA_DarkCarnival_TarotCardCollectionDescription"		"Each Tarot grants a unique reward.<br>Draw the same Tarot <b>3</b> times to unlock it as a showcase decoration."

		"DOTA_Dark_Carnival_FortuneTellerDisabled"				"The Oracle has yet to be awoken."

		"DOTA_DarkCarnival_Fortune_ExtraToken_StrengthHero"		"Earn an extra ticket if you win with a strength hero."
		"DOTA_DarkCarnival_Fortune_ExtraToken_IntelligenceHero"	"Earn an extra ticket if you win with an intelligence hero."
		"DOTA_DarkCarnival_Fortune_ExtraToken_AgilityHero"		"Earn an extra ticket if you win with a agility hero."
		"DOTA_DarkCarnival_Fortune_ExtraToken_UniversalHero"	"Earn an extra ticket if you win with a universal hero."

		"DOTA_DarkCarnival_FortuneReward_RandomToken"	"2 Random Tickets"
		"DOTA_DarkCarnival_FortuneReward_ExtraToken"	"Earn an extra ticket"
		"DOTA_DarkCarnival_FortuneReward_CandyBag"		"a Candy Sack"
		"DOTA_DarkCarnival_FortuneReward_DiscountCoin"	"Earn a discount coin"
		"DOTA_DarkCarnival_FortuneReward_Treasure"		"Earn a treasure"
		"DOTA_DarkCarnival_FortuneReward_SmallEconItem"	"Earn a spray or emoticon"
		"DOTA_DarkCarnival_FortuneReward_Rerolls"		"a Sweet Shop reroll"

		"DOTA_DarkCarnival_Fortune_RevealFortuneButtonLabel"			"Reveal Fortune <Img class=\"ButtonIcon\" src=\"file://{images}/events/dark_carnival/oracle/oracle_coin.png\"/> <span class=\"Numbers\">x1</span>"
		"DOTA_DarkCarnival_Fortune_RevealNextFortuneButtonLabel"		"Next Fortune x1"

		"DOTA_DarkCarnival_FortuneReward_k_eOverworldFortuneReward_ThreeRandomTokens"	"3 Random Tickets"
		"DOTA_DarkCarnival_FortuneReward_k_eOverworldFortuneReward_OracleCoin"			"1 Seeing Stone"
		"DOTA_DarkCarnival_FortuneReward_k_eOverworldFortuneReward_CandyBagSmall"		"Small Candy Bag"
		"DOTA_DarkCarnival_FortuneReward_k_eOverworldFortuneReward_CandyBagLarge"		"Large Candy Bag"
		"DOTA_DarkCarnival_FortuneReward_k_eOverworldFortuneReward_BalloonCharges"		"+1 Balloon Ability Level"
		"DOTA_DarkCarnival_FortuneReward_k_eOverworldFortuneReward_FireworksCharges"	"+1 Fireworks Ability Level"
		"DOTA_DarkCarnival_FortuneReward_k_eOverworldFortuneReward_OneNodeUnlock"		"1 Path Unlock"
		"DOTA_DarkCarnival_FortuneReward_k_eOverworldFortuneReward_TwoNodeUnlocks"		"2 Path Unlocks"
		"DOTA_DarkCarnival_FortuneReward_k_eOverworldFortuneReward_TwoLeastTokens"		"2 Least-Owned Tickets"
		"DOTA_DarkCarnival_FortuneReward_k_eOverworldFortuneReward_ThreeMostTokens"		"3 Most-Held Tickets"
		"DOTA_DarkCarnival_FortuneReward_k_eOverworldFortuneReward_Rerolls"				"3 Candyworks Rerolls"
		"DOTA_DarkCarnival_FortuneReward_k_eOverworldFortuneReward_PieCharges"			"+1 Throwable Pie Ability Level"
		"DOTA_DarkCarnival_FortuneReward_k_eOverworldFortuneReward_LastHeroPlayedTokens"	"Last Played Hero's Tickets"

		"DOTA_DarkCarnival_FortuneTeller_BalloonChargesDescription"						"Gain a level for your Seasonal Carnival Balloons ability which lets you create balloons during a game.<br>Higher levels unlock additional charges, types of ballons and more!"
		"DOTA_DarkCarnival_FortuneTeller_PieChargesDescription"							"Gain a level for your Seasonal Carnival Pie ability which lets you throw pies at your friends and foes during a game.<br>Higher levels unlock additional charges, bouncing pies and more!"
		"DOTA_DarkCarnival_FortuneTeller_FireworksChargesDescription"					"Gain a level for your Seasonal Carnival Fireworks ability which lets you launch fireworks during a game. Higher levels unlock additional charges, brighter fireworks and more!"
		"DOTA_DarkCarnival_FortuneTeller_PathUnlockDescription"							"Instantly unlock any node without spending the tickets normally required."

		"DOTA_DarkCarnival_FortuneTeller_TokensReceived"								"You have received these tickets from the Oracle."

		"DOTA_DarkCarnival_FortuneTeller_Welcome"										"Welcome to the Oracle"
		"DOTA_DarkCarnival_FortuneTeller_WelcomeDescription"							"Earn a Seeing Stone once a day by playing games of Dota. Spend them here receive your fortune and get rewards!"
		"DOTA_DarkCarnival_FortuneTeller_ResourceCount"									"x{d:ticket_count} Seeing Stones"
		"DOTA_DarkCarnival_FortuneTeller_DescriptionSubtitle"							"Earn Seeing Stones by playing games of Dota"
		"DOTA_DarkCarnival_FortuneTeller_DailySeeingStoneTitle"							"Daily Seeing Stone"
		"DOTA_DarkCarnival_FortuneTeller_OverworldTokens"								"Dark Carnival Tickets"
		"DOTA_DarkCarnival_FortuneTeller_StoryInformation"								"Continue revealing fortunes to progress through The Oracle's story and unlock additional rewards."

		"DOTA_DarkCarnival_FortuneTeller_AvailableToEarn"								"Available to earn"
		"DOTA_DarkCarnival_FortuneTeller_Earned"										"Earned"
		"DOTA_DarkCarnival_FortuneTeller_SeeingStoneCountdown"							"Resets in {t:d:t:m:countdown_time}"
		"DOTA_DarkCarnival_FortuneTeller_ReadyToUnlock"									"Ready to unlock"

		"DOTA_DarkCarnival_FortuneTeller_ClaimReward"									"Claim Reward"
		"DOTA_DarkCarnival_FortuneTeller_OracleStoryTitle"								"Follow Oracle's Story"
		"DOTA_DarkCarnival_FortuneTeller_TarotCardCollectionUnlocked:f"					"{unlocked, plural, one{Unlocked} other{Unlocked}}"
		"DOTA_DarkCarnival_ItemRecieved_SeeingStone:f"									"{GrantPoints, plural, one{{d:GrantPoints} Seeing Stone} other{{d:GrantPoints} Seeing Stones}}"							

		"DOTA_DarkCarnival_FortuneTeller_Reward"				"{s:reward_tarot_card_name}'s Reward"

		"DOTA_DarkCarnival_Dashboard_GetFortune"				"Reveal Your Fortune!"
		"DOTA_DarkCarnival_Dashboard_NoFortune"					""

		"DOTA_DarkCarnival_FortuneDescription"					"%s1 %s2 %s3"

		"DOTA_DarkCarnival_ClickToStart"						"Click to start"

		"DOTA_PlusPostGame_DarkCarnivalProgress"			"Dark Carnival Event Progress"

		"DOTA_DarkCarnival_NodeBreaker"						"Use unlock <img class=\"NodeUnlockIcon\" src=\"file://{images}/events/dark_carnival/tokens/token_icons/node_unlock.svg\" />x1"
		"DOTA_DarkCarnival_NodeBreaker_Tooltip"				"Use a Path Unlock ticket instead of your other tickets."
		
		// Dark Carnival candy shop
		"DOTA_Dark_Carnival_CandyworksDisabled"				"The Carnival Candyworks is currently closed. It will open when you unlock it on the map."
		"DOTA_Dark_Carnival_CandyworksExpired"				"The Carnival Candyworks is closed. The event is no longer active."

		"DOTA_CandyShop_Dark_Carnival_Upgrade_Shelf"		"Additional Carnival Candyworks Reward Shelf"
		"DOTA_CandyShop_Dark_Carnival_Upgrade_Trades"		"More Candy Trade Options"
		"DOTA_CandyShop_Dark_Carnival_Upgrade_Inventory"	"Extra Candy Inventory Space"

		"DOTA_CandyShop_Dark_Carnival_Title"				"Carnival Candyworks"
		"DOTA_CandyShop_Dark_Carnival_Title_Short"			"Carnival Candyworks"
		"DOTA_CandyShop_Dark_Carnival_Subtitle"				"& Treasure Emporium"
		"DOTA_CandyShop_Dark_Carnival_Subheader"			"Loot for lollipops! Booty for bon bons!"
		"DOTA_CandyShop_Dark_Carnival_Description"			"Sithil and Quirt have made some very unwise trades in the candy futures market, and now desperately need to acquire candy at almost any price. They are selling off their remaining treasure stash to get it - you supply the candy; they'll supply the loot."
		"DOTA_CandyShop_Dark_Carnival_Rules_01"				"Collect Candy Sacks by exploring the Dark Carnival map, or purchase them from the <b>Dark Carnival Store</b>."
		"DOTA_CandyShop_Dark_Carnival_Rules_02"				"Trade candy combos for rewards including <b>Dark Carnival Discount Coins</b>, <b>Immortals</b>, and <b>Arcana</b>."
		"DOTA_CandyShop_Dark_Carnival_Rules_03"				"If you lack the required ingredients, use pieces from your stash to <b>exchange</b> for those you're missing."
		"DOTA_CandyShop_Dark_Carnival_Rules_04"				"Don't like what Sithil and Quirt have to offer? <b>Play Dota to win re-rolls</b> and refresh the shelf - 10 maximum earned re-rolls per week."
		"DOTA_CandyShop_Dark_Carnival_Rules_05"				"Visit more Carnival Candyworks to <b>upgrade your shop</b> with extra rewards and trades."

		"DOTA_CandyShop_Dark_Carnival_Entry_Processing"		"Entering Carnival Candyworks"
		"DOTA_CandyShop_Dark_Carnival_Entry_Failed_Title"	"Carnival Candyworks is Closed"
		"DOTA_CandyShop_Dark_Carnival_Entry_Failed_Desc"	"Try Again Later (Error: {d:error_code})"

		"DOTA_CandyShop_Dark_Carnival_Visit_Title"			"New Carnival Candyworks Visited"
		"DOTA_CandyShop_Dark_Carnival_Visit_Description"	"Visit all our locations for powerful perks!"
		"DOTA_CandyShop_Dark_Carnival_Visit_Upgrade_1"		"+3 Free Candy at each new Carnival Candyworks"
		"DOTA_CandyShop_Dark_Carnival_Visit_Upgrade_2"		"+1 Extra Carnival Candyworks Item Shelf"
		"DOTA_CandyShop_Dark_Carnival_Visit_Upgrade_3"		"+1 Extra Candy Swap Trade"
		"DOTA_CandyShop_Dark_Carnival_Visit_Upgrade_4"		"+10 Extra Inventory Spaces"
		"DOTA_CandyShop_Dark_Carnival_Entry"				"Come on in"
		"DOTA_CandyShop_Dark_Carnival_Reroll_Tooltip"		"Candyworks rerolls allow you to get a different random selection of loot. Play Dota to get more rerolls."
		"DOTA_DarkCarnival_Reward_CandyShopShelfUpgrade"	"Extra Carnival Candyworks Reward Shelf"
		"DOTA_DarkCarnival_Reward_CandyShopRecipeUpgrade"	"Extra Carnival Candyworks Recipe"
		"DOTA_DarkCarnival_Reward_CandyShopInventoryUpgrade"	"Extra Carnival Candyworks Inventory Slots"
		"DOTA_DarkCarnival_Reward_OracleCoin"				"Seeing Stone"
		
		"DOTA_Dark_Carnival_Encounter_TokenTrader_TokensReceivedPopupTitle"		"Trade Successful"
		"DOTA_Dark_Carnival_Encounter_TokenExchangeFailed"						"Ticket Exchange Failed"
		
		"DOTA_Dark_Carnival_Encounter_TokenTrader_Trade"					"Trade"
		"DOTA_Dark_Carnival_Encounter_TokenTrader_Reset"					"Reset Trades"
		"DOTA_Dark_Carnival_Encounter_TokenTrader_Trade3Title"				"Trade the <span class='Emphasis'>SAME 3</span> tickets"
		"DOTA_Dark_Carnival_Encounter_TokenTrader_Trade4Title"				"Trade <span class='Emphasis'>ANY 4</span> tickets"
		"DOTA_Dark_Carnival_Encounter_TokenTrader_TradeAny2Title"			"Trade <span class='Emphasis'>ANY 2</span> tickets"
		"DOTA_Dark_Carnival_Encounter_TokenTrader_Trade3RandomTitle"		"Trade <span class='Emphasis'>ANY 3</span> tickets"
		"DOTA_Dark_Carnival_Encounter_TokenTrader_Trade4RandomTitle"		"Trade <span class='Emphasis'>ANY 4</span> tickets"
		"DOTA_Dark_Carnival_Encounter_TokenTrader_TradeRandomDescription"	"You will not receive the same tickets that you traded."
		"DOTA_Dark_Carnival_Encounter_TokenTrader_TradeThreeScrapTitle"		"Trade <span class='Emphasis'>3 {s:scrap_name}</span> tickets"
		"DOTA_Dark_Carnival_Encounter_TokenTrader_TradeSixScrapTitle"		"Trade <span class='Emphasis'>6 {s:scrap_name}</span> tickets"
		"DOTA_Dark_Carnival_Encounter_TokenTrader_ChooseInventory"			"Choose tickets from your Inventory"
		"DOTA_Dark_Carnival_Encounter_TokenTrader_ChooseResultToken"		"Choose a ticket to receive"
		"DOTA_Dark_Carnival_Encounter_Generic_TokensReceivedPopupDesc"		"You have received these tickets"
		
		"DOTA_Dark_Carnival_EncounterName_CandyShop"		"Carnival Candyworks"
		"DOTA_Dark_Carnival_EncounterDesc_CandyShop"		"A place to spend all that delicious candy."

		"DOTA_CandyShop_Dark_Carnival_PostGame_RerollsEarned"		"{s:weekly_earned_s} / {d:weekly_max} Weekly Rerolls Earned"
		"DOTA_CandyShop_Dark_Carnival_PostGame_RerollCap"			"You cannot earn more rerolls at this time."
		"DOTA_CandyShop_Dark_Carnival_PostGame_RerollCapUnlocked"	"Spend your rerolls at the Carnival Candyworks"
		"DOTA_CandyShop_Dark_Carnival_PostGame_ShopLocked"			"Explore the Dark Carnival Train to find the Carnival Candyworks."
		"DOTA_CandyShop_Dark_Carnival_PostGame_WeeklyProgressComplete"	"Earn more in <span class=\"ResetTime\">{t:d:t:T:countdown_time}</span>"
		
		"DOTA_DarkCarnival_RewardDecoration"				"Showcase Decoration"

		"DOTA_CandyShop_Dark_Carnival_CandyType_1"			"Pinelyn Pistachio Nuts"
		"DOTA_CandyShop_Dark_Carnival_CandyType_2"			"Smoke Harbor Sweetmeats"
		"DOTA_CandyShop_Dark_Carnival_CandyType_3"			"Joerlak Jawbreakers"
		"DOTA_CandyShop_Dark_Carnival_CandyType_4"			"Blueheart Breathbolts"
		"DOTA_CandyShop_Dark_Carnival_CandyType_5"			"Keen Confectionary Coils"

		"DOTA_Dark_Carnival_VisualNovel_Autoplay"			"Auto-Play"

		"DOTA_Dark_Carnival_PostGame_WinEarned"					"Your <b>win</b> with {g:dota_hero_name:hero_id} earned the following rewards:"
		"DOTA_Dark_Carnival_PostGame_LossEarned"				"Your game with {g:dota_hero_name:hero_id} earned the following ticket at random:"
		"DOTA_Dark_Carnival_PostGame_TurboLossEarned"			"Your game with {g:dota_hero_name:hero_id} did not earn any tickets."
		"DOTA_Dark_Carnival_PostGame_UnclaimedMapProgress"		"Map Progress Available!"
		"DOTA_Dark_Carnival_PostGame_GoToOverworld"				"Go To The Train"
		"DOTA_Dark_Carnival_PostGame_TurboDisclaimer"			"Turbo matches grant two tickets for a win and none for a loss."

		"DOTA_Dark_Carnival_PostGame_FortuneTellerProgressEarned"		"You’ve already earned your daily seeing stone."
		"DOTA_Dark_Carnival_PostGame_FortuneTellerProgress"				"Resets in <span class=\"ResetTime\">{t:d:t:m:countdown_time}</span>"
		"DOTA_Dark_Carnival_PostGame_FortuneTellerMaxProgress"			"Already earned {d:earned_coins}/{d:max_coins}. Resets in <span class=\"ResetTime\">{t:d:t:m:countdown_time}</span>"
		
		"DOTA_Dark_Carnival_The_Train"									"The Train"
		"DOTA_Dark_Carnival_Store"										"Dark Carnival Store"
		"DOTA_Dark_Carnival_Candyworks"									"Candyworks"
		"DOTA_Dark_Carnival_The_Oracle"									"The Oracle"

		"DOTA_Dark_Carnival_OverworldCell_TokensNeeded"					"Tickets needed for next reward"

		"npc_dota_hero_axe_carnival_cosmetic_group_name"				"Automaton"
		"npc_dota_hero_oracle_carnival_cosmetic_group_name"				"Automaton"
		"npc_dota_hero_legion_commander_carnival_cosmetic_group_name"	"Automaton"
		"npc_dota_hero_bristleback_carnival_cosmetic_group_name"		"Automaton"
		"npc_dota_hero_morphling_carnival_cosmetic_group_name"			"Automaton"

		
		// Dark Carnival Lockpicking
		"DOTA_DarkCarnival_Lockpicking_Paused"			"Paused"
		"DOTA_DarkCarnival_Lockpicking_LeaveGame"					"Leave Game"
		"DOTA_DarkCarnival_Lockpicking_ScoringTotal"	"Total Score"
		"DOTA_DarkCarnival_Lockpicking_PlayAgain"		"Play Again"
		"DOTA_DarkCarnival_Lockpicking_Title"			"Pick the Lock"
		"DOTA_DarkCarnival_Lockpicking_GameDesc"		"Help Slark break out of his cell!"
		"DOTA_DarkCarnival_Lockpicking_Leaderboard_HeaderFriends"	"Friends"
		"DOTA_DarkCarnival_Lockpicking_Leaderboard_Score"			"Score"
		"DOTA_DarkCarnival_Lockpicking_Scoring"						"Scoring"
		"DOTA_DarkCarnival_Lockpicking_Modes"						"Modes"
		"DOTA_DarkCarnival_Lockpicking_Rewards"						"Rewards"
		"DOTA_DarkCarnival_Lockpicking_Play"						"Play"
		"DOTA_DarkCarnival_Lockpicking_Leave"						"Leave"
		"DOTA_DarkCarnival_Lockpicking_Pause"						"Pause"
		"DOTA_DarkCarnival_Lockpicking_UnPause"						"Unpause"
		"DOTA_DarkCarnival_Lockpicking_Help"						"Help"
		"DOTA_DarkCarnival_Lockpicking_Won"							"You Win!"
		"DOTA_DarkCarnival_Lockpicking_Lost"						"You Lose..."
		"DOTA_DarkCarnival_Lockpicking_ScoringUnlocks"				"Successful Picks ({d:unlock_count} x {d:score_per_unlock}):"
		"DOTA_DarkCarnival_Lockpicking_Help_HowToPlay"				"Successfully pick the lock as many times as you can before time runs out."
		"DOTA_DarkCarnival_Lockpicking_Help_Pick"					"Pick"
		"DOTA_DarkCarnival_Lockpicking_Help_Boost"					"Speed Boost (HOLD)"
		"DOTA_DarkCarnival_Lockpicking_Help_Pick_Details"			"Activate the lock pick when it reaches the highlighted bar.\n\nMissing the bar briefly disables the pick.\n\nBlue bars grant additional time."
		"DOTA_DarkCarnival_Lockpicking_Help_Boost_Details"			"Hold for continuous speed boost."
		"DOTA_DarkCarnival_Lockpicking_Scoring_SuccessfulPick"		"Each Successful Pick"
		"DOTA_DarkCarnival_EncounterStatus_Lockpicking"				"Dark Carnival: Pick the Lock"
		"DOTA_DarkCarnival_Lockpicking_HighScores"					"High Scores"
		"DOTA_DarkCarnival_Lockpicking_Resume"						"Resume [F9]"
		"DOTA_DarkCarnival_Lockpicking_GameOver"					"Game Over"
		"DOTA_DarkCarnival_Lockpicking_Score"						"Score"
		"DOTA_DarkCarnival_Lockpicking_TimeRemaining"				"Time Remaining"

		// Dark Carnival: Slark Jailbreak
		"DOTA_DarkCarnival_SlarkJailbreak_Title"					"Boot Breaker"
		"DOTA_DarkCarnival_SlarkJailbreak_GameDesc"					"Collect loot! Destroy boots!"
		"DOTA_DarkCarnival_EncounterStatus_SlarkBreakout"			"Dark Carnival: Boot Breaker"
		"DOTA_DarkCarnival_SlarkJailbreak_Scoring_PerBlock"			"Each block destroyed"
		"DOTA_DarkCarnival_SlarkJailbreak_Scoring_PerBonusBlock"	"Each bonus block destroyed"
		"DOTA_DarkCarnival_SlarkJailbreak_Scoring_PerLevel"			"Each level completed"
		"DOTA_DarkCarnival_SlarkJailbreak_ControlPaddle"			"Move cart"
		"DOTA_DarkCarnival_SlarkJailbreak_ControlLaunch"			"Throw boot"
		"DOTA_DarkCarnival_SlarkJailbreak_Level"					"Level"
		"DOTA_DarkCarnival_SlarkJailbreak_Lives"					"Boots"
		"DOTA_DarkCarnival_SlarkJailbreak_Life"						"Boot"
		"DOTA_DarkCarnival_SlarkJailbreak_Score"					"Score"
		"DOTA_DarkCarnival_SlarkJailbreak_MoveHint"					"Lock cart position"
		"DOTA_DarkCarnival_SlarkJailbreak_LaunchHint"				"Throw boot"

		"DOTA_DarkCarnival_Minigames_NewHighScore"					"New high score!"
		
		"DOTA_Overworld_EncounterShortcut_lockpicking"		"Pick The Lock"
		"DOTA_Overworld_EncounterShortcut_slark_jailbreak"	"Boot Breaker"

		"DOTA_Minigame_Encounter_RewardTitle"				"{d:reward_score_required}"

		"DOTA_DarkCarnival_Overworld_Minigames"						"Minigames"

		"DOTA_DarkCarnival_Overworld_Act1_Part2_Locked_Countdown"	"Unlocks in {s:time_until_unlock}"
		"DOTA_DarkCarnival_Overworld_Act1_Part3_Locked_Countdown"	"Unlocks in {s:time_until_unlock}"

		"DOTA_DarkCarnival_Overworld_UsePathUnlockTokenPopup_Title"		"Use Path Unlock Ticket"
		"DOTA_DarkCarnival_Overworld_UsePathUnlockTokenPopup_Question"	"Immediately unlock this path by using a Path Unlock ticket?"

		"DOTA_DarkCarnival_TooltipEligibleForEventProgress"				"This setting is eligible for event progress."

		"DOTA_DarkCarnival_ChatWheelMessage"							"Chat Wheel Message"

		"dota_chatwheel_translation_darkcarnival_money_and_bones"				"MONEY AND BONES! MONEY AND BONES!"
		"dota_chatwheel_translation_darkcarnival_are_we_the_idiots"				"Are we the idiots?"
		"dota_chatwheel_translation_darkcarnival_wow"							"Wow!"
		"dota_chatwheel_translation_darkcarnival_its_not_that_funny"			"It's not that funny."
		"dota_chatwheel_translation_darkcarnival_im_sorry_who_are_you_again"	"I'm... sorry, who are you again?"

		"dota_chatwheel_source_fishwitch"								"Grindlplit"
		"dota_chatwheel_source_hoodwink"								"Hoodwink"
		"dota_chatwheel_source_clown"									"Clarence"
		"dota_chatwheel_source_cogliacci"								"Cogliacci"
		"dota_chatwheel_source_lorenzo"									"Lorenzo"

		"DOTA_DarkCarnival_HeroHighlightTooltip_TicketsNeeded"			"Tickets Needed"
		"DOTA_DarkCarnival_HeroHighlightTooltip_NoTicketsNeeded"		"No Tickets Needed"

		"DOTA_Axe_Missing"			"Axe is missing and cannot participate"

		"DOTA_DarkCarnival_Overworld_Unlock"						"Unlock"

		// Dark Carnival Chapter 2
		
		"DOTA_DarkCarnival_Encounter_CrateDrop"	"Automaton Assembly"
		"DOTA_DarkCarnival_Encounter_CrateDrop_Description"	"Catch the crates!"
		
		"DOTA_DarkCarnival_Encounter_BlimpJump"	"Blimp Jump"
		"DOTA_DarkCarnival_Encounter_BlimpJump_Description"	"Get to the Blimp!"
		
		"DOTA_Overworld_EncounterShortcut_blimp_jump"		"Blimp Jump"
		"DOTA_Overworld_EncounterShortcut_crate_drop"		"Automaton Assembly"
		
		// Dark Carnival: Crate Drop
		"DOTA_DarkCarnival_CrateDrop_Title"							"Automaton Assembly"
		"DOTA_DarkCarnival_CrateDrop_GameDesc"						"Help Tinker catch the crates of automaton parts for assembly"
		"DOTA_DarkCarnival_CrateDrop_Play"							"Play"
		"DOTA_DarkCarnival_CrateDrop_HowToPlay"						"How To Play"
		"DOTA_DarkCarnival_CrateDrop_HowToPlayInstructions"			"Catch the crates of automaton parts onto the platform, while avoiding the bombs. Drop too many crates and lose!<br><br> Use Arrow Keys to move and Space to store the crates already caught."
		"DOTA_DarkCarnival_CrateDrop_CratesRemaining"				"Remaining"
		"DOTA_DarkCarnival_CrateDrop_Score"							"Score : {d:current_score}"
		"DOTA_DarkCarnival_CrateDrop_Level"							"Level"
		"DOTA_DarkCarnival_CrateDrop_LevelComplete"					"Level Complete!"
		"DOTA_DarkCarnival_CrateDrop_StartingLevel"					"Level {u:level}"
		"DOTA_DarkCarnival_CrateDrop_LostCrates"					"Lost"
		"DOTA_DarkCarnival_CrateDrop_Score_Label"					"Score"
		"DOTA_DarkCarnival_CrateDrop_CurrentMultiplier"				"Multiplier : {f:current_multiplier}x"
		"DOTA_DarkCarnival_CrateDrop_GameOver"						"Game Over"
		"DOTA_DarkCarnival_CrateDrop_GameWon"						"You Won!"
		"DOTA_DarkCarnival_CrateDrop_GameLost"						"You lost too many parts!"
		"DOTA_DarkCarnival_CrateDrop_PotentialScoreLabel"			"Points"
		

		"DOTA_DarkCarnival_CrateDrop_TotalCratesCaught"				"Total Crates Caught"
		"DOTA_DarkCarnival_CrateDrop_TotalCratesLost"				"Total Crates Lost"
		"DOTA_DarkCarnival_CrateDrop_MaxHeight"						"Tallest stack of crates height"
		"DOTA_DarkCarnival_CrateDrop_HighScores"					"High Scores"
		"DOTA_DarkCarnival_CrateDrop_PlayAgain"						"Play Again"
		"DOTA_DarkCarnival_CrateDrop_HeightBonus"					"Height Bonus"
		"DOTA_DarkCarnival_CrateDrop_CratesRequired"				"Required For Next Level:\n {d:crates_required}"
		"DOTA_DarkCarnival_CrateDrop_Failed"						"Failed"
		"DOTA_DarkCarnival_CrateDrop_TryAgainButton"				"Try Again"
		"DOTA_DarkCarnival_CrateDrop_Help_Move"						"Move"
		"DOTA_DarkCarnival_CrateDrop_Help_Move_Details"				"Move the platform with the left and right arrow keys, and switch tracks with up and down arrow keys." 
		"DOTA_DarkCarnival_CrateDrop_Help_Ability"					"Assemble"
		"DOTA_DarkCarnival_CrateDrop_Help_Ability_Description"		"Use Space to instantly transport caught crates to the assemblers, scoring points for each part." 
		"DOTA_DarkCarnival_CrateDrop_Scoring"						"Scoring" 
		"DOTA_DarkCarnival_CrateDrop_Scoring_Desc"					"Every crate that was caught and collected with the Assemble ability grants 100,150 or 200 points, based on it's size and shape.\n\nIncrease the score multiplier by stacking crates as high as you can!" 
		"DOTA_DarkCarnival_CrateDrop_Tutorial_1"					"Move Tinker's Platform left and right to catch crates full of Automaton Parts!" 
		"DOTA_DarkCarnival_CrateDrop_Tutorial_2"					"Use Up and Down to warp and catch the crates on the opposite track." 
		"DOTA_DarkCarnival_CrateDrop_Tutorial_3"					"Use Space Bar to collect the caught crates and score points!" 
		"DOTA_DarkCarnival_CrateDrop_Tutorial_4"					" " 
		"DOTA_DarkCarnival_CrateDrop_LevelIntroText1"				"Use the Space Bar when the crates are stacked high to get a greater multiplier!"
		"DOTA_DarkCarnival_CrateDrop_LevelIntroText2"				"Beware of hazards that can explode if touched!"
		"DOTA_DarkCarnival_CrateDrop_LevelIntroText3"				"Catch the Defense Matrix powerup to deflect bombs!"
		"DOTA_DarkCarnival_CrateDrop_LevelIntroText4"				"Beware of bombs that disintigrate all crates!"
		"DOTA_DarkCarnival_CrateDrop_LevelIntroText5"				"Restore lost lives with the Repair powerup!"
		"DOTA_DarkCarnival_CrateDrop_LevelIntroText6"				"Barrels full of goop will slow you down!"
		

		
		"DOTA_DarkCarnival_BlimpJump_Title"						"Blimp Jump"
		"DOTA_DarkCarnival_BlimpJump_Subtitle"					"Get to the Blimp!"
		"DOTA_DarkCarnival_BlimpJump_PostGame_Title_Won"		"You win!"
		"DOTA_DarkCarnival_BlimpJump_PostGame_Title_Lost"		"Game Over"
		"DOTA_DarkCarnival_BlimpJump_PostGame_Subtitle_Won"		"You reached the Blimp."
		"DOTA_DarkCarnival_BlimpJump_PostGame_Subtitle_Lost"	"You lost."
		"DOTA_DarkCarnival_BlimpJump_PostGame_Subtitle_LostStoryMode"	"You did not reach the blimp."
		"DOTA_DarkCarnival_EncounterStatus_BlimpJump"				"Dark Carnival: Blimp Jump"
		
		"DOTA_DarkCarnival_BlimpJump_Scoring"				"Only in Infinite mode.<br>Earn points by going higher and higher."
		"DOTA_DarkCarnival_BlimpJump_PlayAgain"				"Try Again [Space]"

		"DOTA_DarkCarnival_Encounter_BlimpJump_ReachTheBlimpRewardTitle" "Reach the Blimp"

		"DOTA_DarkCarnival_BlimpJump_InfiniteModeLocked"					"Unlock by completing Story Mode."

		"DOTA_DarkCarnival_BlimpJump_GoInfinite"						"Go Infinite"
		"DOTA_DarkCarnival_BlimpJump_LeaveEncounter"					"Leave Encounter"
		
		"DOTA_DarkCarnival_BlimpJump_Controls_Move"					"Move"
		"DOTA_DarkCarnival_BlimpJump_Controls_Move_Details"			"Move Slark Left and Right"
		"DOTA_DarkCarnival_BlimpJump_Controls_ThrowShiv"			"Throw Shiv"
		"DOTA_DarkCarnival_BlimpJump_Controls_ThrowShiv_Details"	"Throw Slark's Shiv"

		"DOTA_DarkCarnival_BlimpJump_Modes_StoryMode"			"Play Story"
		"DOTA_DarkCarnival_BlimpJump_Modes_StoryMode_Details"	"Reach the Blimp at the top."

		"DOTA_DarkCarnival_BlimpJump_Modes_InfiniteMode"			"Play Infinite"
		"DOTA_DarkCarnival_BlimpJump_Modes_InfiniteMode_Details"	"Go as high as you can, shoot for the stars!"

		"DOTA_DarkCarnival_BlimpJump_Resume"						"Resume [ESC]"
						
	}
} 
