    style = vtkInteractorStyleImage()
    renderWindowInteractor.SetInteractorStyle(style)

    renderWindow.SetWindowName('Glyph2D');
    renderWindow.Render()
    renderWindowInteractor.Start()
--
    style = vtkInteractorStyleImage()

    renderWindowInteractor.SetInteractorStyle(style)

    renderWindowInteractor.SetRenderWindow(renderWindow)
    renderWindowInteractor.Initialize()
--
    style = vtkInteractorStyleImage()

    renderWindowInteractor.SetInteractorStyle(style)
    renderWindowInteractor.SetRenderWindow(renderWindow)

    # Renderers share one camera.
--
    style = vtkInteractorStyleImage()

    renderWindowInteractor.SetInteractorStyle(style)

    renderWindowInteractor.SetRenderWindow(renderWindow)
    renderWindowInteractor.Initialize()
--
    style = vtkInteractorStyleImage()

    renderWindowInteractor.SetInteractorStyle(style)
    renderWindowInteractor.SetRenderWindow(renderWindow)

    # The renderers share one camera.
--
    style = vtkInteractorStyleImage()

    renderWindowInteractor.SetInteractorStyle(style)

    renderWindowInteractor.SetRenderWindow(renderWindow)
    idealRenderer.GetActiveCamera().Dolly(1.4)
--
    style = vtkInteractorStyleImage()

    renderWindowInteractor.SetInteractorStyle(style)
    renderWindowInteractor.SetRenderWindow(renderWindow)

    # The renderers share one camera.
--
    style = vtkInteractorStyleImage()

    renderWindowInteractor.SetInteractorStyle(style)
    renderWindowInteractor.SetRenderWindow(renderWindow)

    # The renderers share one camera.
--
    style = vtkInteractorStyleImage()

    renderWindowInteractor.SetInteractorStyle(style)

    renderWindowInteractor.SetRenderWindow(renderWindow)
    constantPadRenderer.GetActiveCamera().Dolly(1.2)
--
    style = vtkInteractorStyleImage()

    renderWindowInteractor.SetInteractorStyle(style)

    renderWindowInteractor.SetRenderWindow(renderWindow)
    renderWindowInteractor.Initialize()
--
    style = vtkInteractorStyleImage()
    renderWindowInteractor.SetInteractorStyle(style)

    # Render and start interaction
    renderWindowInteractor.SetRenderWindow(renderWindow)
    renderWindow.Render()
