    opaque = vtkOpaquePass()
    lights = vtkLightsPass()
    overlay = vtkOverlayPass()

    passes = vtkRenderPassCollection()
    passes.AddItem(lights)
--
    opaque = vtkOpaquePass()
    lights = vtkLightsPass()
    overlay = vtkOverlayPass()

    passes = vtkRenderPassCollection()
    passes.AddItem(lights)
--
    opaque = vtkOpaquePass()
    lights = vtkLightsPass()
    overlay = vtkOverlayPass()

    passes = vtkRenderPassCollection()
    passes.AddItem(lights)
--
    opaque = vtkOpaquePass()
    passes.AddItem(opaque)

    seq.SetPasses(passes)

    camera_p = vtkCameraPass()
