    basicPasses = vtkRenderStepsPass()

    motion = vtkSimpleMotionBlurPass()
    motion.SetDelegatePass(basicPasses)

    # Tell the renderer to use our render pass pipeline.
--
    basicPasses = vtkRenderStepsPass()
    glowPass = vtkOutlineGlowPass()
    glowPass.SetDelegatePass(basicPasses)

    # Apply the render pass to the highlight renderer
    rendererOutline.SetPass(glowPass)
