{% extends "best-cards/_layout.html" %} {% import "best-cards/_layout_card_column.html" as layout with context%} {% block content %}
{% trans trimmed hunters=link("/archetypes/hunters") %} The Imbued have a special place in the game: they are not vampires, but mortal allies. They are organised in creeds instead of clans, and have virtues instead of disciplines. Their bizarre handling and specific ruleset makes them unique, and they have given birth to their own {{ hunters }} archetype. {% endtrans%}
{% trans trimmed %} They have a unique access to Powers (an easy inclusion as they are fetched at +1 stealth with unlock) and Convictions {{ CONVICTION }} cards (all three played in imbued decks as they stack and have no downside). {% endtrans%}