{% extends "best-cards/_layout.html" %} {% import "best-cards/_layout_card_column.html" as layout with context%} {% block content %}

{{ salubri }} Salubri

{% trans trimmed lost_kindred_expansion=external( "https://www.blackchantry.com/products/current-products/lost-kindred/", _("Lost Kindred expansion") ), saulot_friends=link("/archetypes/saulot-friends"), spirit_marionette_arch=link("/archetypes/spirit-marionette"), saulot_the_wanderer=card("Saulot, The Wanderer"), spirit_marionette=card("Spirit Marionette") %} The Salubri and their antitribu are a rare sight in tournaments. This could change following the {{ lost_kindred_expansion }} release in 2018. They have unique disciplines, respectively {{ obe }} and {{ val }}. For now, they are seen in mainly two archetypes: {{ saulot_friends }}, a wall deck featuring {{ saulot_the_wanderer }}, and {{ spirit_marionette_arch }}, using {{ obe }} and the eponymous {{ spirit_marionette }}. {% endtrans %}

{% call layout.card_column("Repulsion", decks=33, copies="1-4") %} {% trans trimmed %} A good stealth modifier that can become permanent. An excellent way for Salubri to bump up their game as they do not have access to many other stealth enhancer given their clan disciplines. {% endtrans %} {% endcall %} {% call layout.card_column("Spirit Marionette", decks=29, copies="4-11") %} {% trans trimmed an_archetype_of_its_own=link("/archetypes/spirit-marionette", _("an archetype of its own")) %} An iconic card of the {{ obe }} discipline, it has brought up {{ an_archetype_of_its_own }}. Stealing an opponent minion is always good, the central issue is to abuse, cripple or destroy it afterwards. {% endtrans %} {% endcall %} {% call layout.card_column("Gift of Sleep", decks=25, copies="1-4") %} {% trans trimmed %} A second stealth enhancer, still at no cost, a good card for {{ OBE }}. {% endtrans %} {% endcall %} {% call layout.card_column("Saulot, The Wanderer", decks=23, copies="3-5") %} {% trans trimmed %} Star of the Salubri clan, Saulot has both {{ OBE }} and {{ VAL }} at superior, along a nice set of disciplines. His abilities are also impressive. {% endtrans %} {% endcall %} {% call layout.card_column("Renewed Vigor", decks=22, copies="3-7") %} {% trans trimmed giant_s_blood=card("Giant's Blood") %} Bringing back any big capacity vampire to full capacity is a good way to bloat, but also a useful bargaining chip to barter for big favors or even a game-changer. This is the only card of the game allowing this along {{ giant_s_blood }}. {% endtrans %} {% endcall %} {% call layout.card_column("Anesthetic Touch", decks=20, copies="3-9") %} {% trans trimmed immortal_grapple=card("Immortal Grapple") %} An excellent combat ends at superior {{ OBE }}, it is a bit weak at inferior {{ obe }}. The fact that it's still a hand strike makes it a good counter to {{ immortal_grapple }}. {% endtrans %} {% endcall %} {% call layout.card_column("Sense Death", decks=18, copies="1-5") %} {% trans trimmed deep_song=card("Deep Song") %} An excellent rush action, with high maneuverability and a most desirable +1 stealth. It is even played in some {{ ani }} decks as a stealthy alternative to {{ deep_song }}. {% endtrans %} {% endcall %} {% call layout.card_column("Neutral Guard", decks=13, copies="2-6") %} {% trans trimmed saulot_the_wanderer=card("Saulot, The Wanderer") %} A good block denial at superior {{ OBE }} for a big capacity vampire like {{ saulot_the_wanderer }}. {% endtrans %} {% endcall %} {% endblock %}