{% extends "best-cards/_layout.html" %} {% import "best-cards/_layout_card_column.html" as layout with context%} {% block content %}

Anarch

{% trans trimmed saulot_friends=link("/archetypes/saulot-friends"), goratrix_high_tower=link("/archetypes/goratrix-high-tower"), nananimalism=link("/archetypes/nananimalism") %} Anarch have been on the rise the last few years, and they ramped up some classical archetypes to bring them to a new power level, like {{ saulot_friends }}, {{ goratrix_high_tower }} or {{ nananimalism }}, for example. {% endtrans %}

{% trans trimmed %} The anarch variation is a possibility for many archetypes, and it gives access to some unique cards. {% endtrans %}

{% call layout.card_column("Anarch Revolt", decks=96, copies="2-7") %} {% trans trimmed %} A good pool-damage dealer if it can be defended, either with intercept capacities or votes. {% endtrans %} {% endcall %} {% call layout.card_column("Reckless Agitation", decks=55, copies="1-5") %} {% trans trimmed kine_resources_contested=card("Kine Resources Contested") %} An excellent vote to deliver pool damage, its effect is strong than {{ kine_resources_contested }}, for a higher blood cost. It is a bit tricky to gather enough independant or anarch votes to get it through, but worth the effort. {% endtrans %} {% endcall %} {% call layout.card_column("The Anarch Free Press", decks=46, copies="1") %} {% trans trimmed %} An excellent Master card, combining permanent intercept and the occasional blood bonus for the low cost of 1 pool. A no-brainer for most Anarch decks. {% endtrans %} {% endcall %} {% call layout.card_column("Twilight Camp", decks=40, copies="1-2") %} {% trans trimmed anarch_convert=card("Anarch Convert"), the_red_question=card("The Red Question") %} A versatile tool when playing a non-anarch crypt. It is the cheapest way to make a vampire anarch, although {{ anarch_convert }} and {{ the_red_question }} are excellent alternatives, but it can also bring some welcome blood back on the table on occasions. {% endtrans %} {% endcall %} {% call layout.card_column("Constant Revolution", decks=34, copies="1-2") %} {% trans trimmed smiling_jack=card("Smiling Jack, The Anarch", "Smiling Jack") %} With an effect similar to {{ smiling_jack }}, they are most often played together for pool damage in decks that have enough block potential to defend it. {% endtrans %} {% endcall %} {% call layout.card_column("Anarch Railroad", decks=33, copies="1") %} {% trans trimmed %} A decent source of stealth for a reasonable cost. {% endtrans %} {% endcall %} {% call layout.card_column("Groundfighting", decks=27, copies="1-3") %} {% trans trimmed immortal_grapple=card("Immortal Grapple") %} A very versatile combat utility, it finds it place in many Anarch decks with a combat module. The option to cancel an {{ immortal_grapple }} can be a life saver. {% endtrans %} {% endcall %} {% call layout.card_column("Monkey Wrench", decks=22, copies="1-3") %} {% trans trimmed %} Although costly, it is a good bleed enhancer that requires no discipline. Invaluable in decks that have no access to other bleed enhancers, it can be a decisive tool for a lunge. {% endtrans %} {% endcall %} {% call layout.card_column("Piper", decks=22, copies="3-8") %} {% trans trimmed war_ghouls=link("/archetypes/war-ghouls"), khazar_s_diary=link("/archetypes/khazars-diary"), nephandii=link("/archetypes/nephandii") %} A unique effect that allows Anarch to recruit allies without the risk of being blocked, it can be used in ally-oriented archetypes like {{ war_ghouls }}, {{ khazar_s_diary }} or {{ nephandii }}. {% endtrans %} {% endcall %} {% call layout.card_column("Club Illusion", decks=21, copies="1-2") %} {% trans trimmed the_anarch_free_press=card("The Anarch Free Press"), twilight_camp=card("Twilight Camp") %} An excellent bleed enhancer, although the blood cost can be a bummer. Combined with cards that help bring some pool back on the vampires, like {{ the_anarch_free_press }} and {{ twilight_camp }}, it becomes a frightening pool damage device. {% endtrans %} {% endcall %} {% call layout.card_column("Seattle Committee", decks=21, copies="1-2") %} {% trans trimmed twilight_camp=card("Twilight Camp") %} A nice way to make a vampire anarch at no cost, it is often played alongside {{ twilight_camp }} {% endtrans %} {% endcall %} {% call layout.card_column("Diversion", decks=20, copies="6-13") %} {% trans trimmed %} A versatile combat tool for vampires having both {{ cel }} and {{ for }}, the choice between prevention and additional strike is a unique combination: it is unlikely to jam the hand and can help offensively or defensively depending on the situation. {% endtrans %} {% endcall %} {% call layout.card_column("Powerbase: Los Angeles", decks=20, copies="1") %} {% trans trimmed %} A decent rotation enhancer even without anarch cards, it becomes very useful if the unlock effect can be put to good use. {% endtrans %} {% endcall %} {% call layout.card_column("Undue Influence", decks=18, copies="3-18") %} {% trans trimmed power_of_one=card("Power of One") %} Although it provides no bleed bonus, having a stealthed bleed for {{ pre }} is a powerful tool, moreover when combined with {{ power_of_one }} to deliver a 2 stealth 2 pool bleed. The bloat effect is a nice bonus too. {% endtrans %} {% endcall %} {% call layout.card_column("Power of One", decks=17, copies="2-10") %} {% trans trimmed bonding=card("Bonding") %} Although pricier than {{ bonding }}, it provides stealth and bleed power at inferior {{ pre }}, which makes it usable by lower capacity vampires. {% endtrans %} {% endcall %} {% call layout.card_column("Garibaldi-Meucci Museum", decks=14, copies="1") %} {% trans trimmed death_star=link("/archetypes/death-star") %} A decent recursion device, it is often seen in political decks, like {{ death_star }}, where it can be used to get back some critical pool damaging vote in hand. {% endtrans %} {% endcall %} {% endblock %}