{% extends "strategy/deck-guides/_layout.html" %} {% import "strategy/deck-guides/den-of-fiends.json" as deck_json %} {% block meta %} {% endblock %} {% block deck_name %}

{{ tzimisce }} {{ _("Den of Fiends") }}

{% endblock %} {% block deck_guide %} {% trans trimmed deep_song=card("Deep Song"), changeling=card("Changeling"), fame=card("Fame"), dragonbound=card("Dragonbound"), smiling_jack_the_anarch=card("Smiling Jack, The Anarch"), breath_of_the_dragon=card("Breath of the Dragon"), chiropteran_marauder=card("Chiropteran Marauder"), telepathic_tracking=card("Telepathic Tracking"), carrion_crows=card("Carrion Crows"), horrid_form=card("Horrid Form"), inner_essence=card("Inner Essence"), vessel=card("Vessel"), villein=card("Villein"), read_the_winds=card("Read the Winds"), eyes_of_argus=card("Eyes of Argus"), on_the_qui_vive=card("On the Qui Vive"), bowl_of_convergence=card("Bowl of Convergence"), raven_spy=card("Raven Spy"), channel_10=card("Channel 10"), telepathic_misdirection=card("Telepathic Misdirection"), seduction=card("Seduction") %}

Summary

This is a Tzimisce wall deck, leaning on the toolbox side of things. The setup is to get a vampire with the three advanced clan disciplines {{ AUS }}{{ VIC }}{{ ANI }} out first, then one to three sidekicks, depending on the available pool. The idea is to focus on defence and slowly grind at the prey’s pool.

Offence

Pool damage is low, it uses naked bleed actions, {{ deep_song }} at inferior {{ ani }} and {{ changeling }}. It also can deliver damage by putting the prey’s vampires in torpor, combined with {{ fame }} and/or {{ dragonbound }}. If {{ smiling_jack_the_anarch }} is drawn and kept in play long enough, it can deliver fatal damage to the table.

The combat module is strong, using {{ VIC }} to deal aggravated damage from afar with {{ breath_of_the_dragon }}, or at close range with {{ chiropteran_marauder }}. {{ telepathic_tracking }} is a counter against « Strike: Combat Ends », to be kept in hand if a combat against {{ pre }} or {{ obt }} is expected. {{ carrion_crows }} improves damage and it comes before any aggravated damage from the strike, so it can be use to destroy a vampire directly if it is low enough on blood to begin with. {{ horrid_form }} and {{ inner_essence }} are just helpers, they should be played as soon as possible to avoid jamming the hand.

Defence

Bloat is low, using {{ vessel }} and {{ villein }} to get some pool back.

The deck has exceptionnal intercept capacities. {{ read_the_winds }}, {{ eyes_of_argus }} and {{ on_the_qui_vive }} are all wakes to enable more blocks. Most of them can also be used for intercept as a last resort.

This deck needs to get some permanent intercept on the table as soon as possible: {{ bowl_of_convergence }}, {{ raven_spy }}, and {{ channel_10 }}. As 3 of them need an action to be put into play, one should keep some stealth in hand ({{ changeling }}) to avoid interception.

Finally the deck has only a two {{ telepathic_misdirection }}, they should be kept in hand to bounce heavy bleeds to the prey.

Tips

Play defensively, do not hesitate to keep vampires unlocked to be able to block more often.

Do not stack permanent intercept on a single vampire: if one has the {{ bowl_of_convergence }}, another should get the {{ raven_spy }}. The more vampires are able to intercept with good score, the less efficient block denials cards like {{ seduction }} become.

You can target a strong vampire to put her into to torpor then diablerize her with a low capacity disposable vampire of yours.

Keep them guessing about your hand, no one should know if you can or cannot block an action, if you have or do not have what it takes to send their vampires in torpor by combat.

Do not let combat cards jam your hand. If need be, use {{ deep_song }} to enter combat and play the cards instead of using it for a bleed your prey may be too afraid to block.

{% endtrans %}

{{ _("What to block") }}

{% trans trimmed consanguineous_boon=card("Consanguineous Boon"), govern_the_unaligned=card("Govern the Unaligned"), the_embrace=card("The Embrace") %} The deck has tremendous block power, but it can not block everything the prey or the predator do. It should focus on blocking the prey's bloat or defensive actions like {{ consanguineous_boon }} or {{ govern_the_unaligned }} and the predator's power building actions like allies recruitment or breeding actions like {{ the_embrace }}. {% endtrans %}

{% trans trimmed information_highway_article=external( "https://vtesinformationhighway.wordpress.com/2019/01/21/tzimisce-starter-den-of-fiends/", _("Information Highway article") ) %} Check the {{ information_highway_article }} for a deck review and ideas on how to improve it. {% endtrans %}

{% endblock %}