{% extends "best-cards/_layout.html" %} {% import "best-cards/_layout_card_column.html" as layout with context %} {% block content %}

{{ aus }} {{ _("Auspex") }}

{% trans trimmed %} {{ aus }} provides the best intercept in the game, plus the ability to bounce bleeds. It makes for an excellent defence. {% endtrans %}

{% call layout.card_column("Telepathic Misdirection", decks=649, copies="3-7") %} {% trans trimmed %} By far the most played card in {{ aus }}, it is an excellent bounce. Its blood cost is fair and its basic effect can still be useful if the table context does not mandate bounces. {% endtrans %} {% endcall %} {% call layout.card_column("Eyes of Argus", decks=470, copies="2-7") %} {% trans trimmed %} A +2 intercept bonus combined with a wake, basically a dream come true for all block-oriented constructs. The intercept can only apply to directed actions though, and it needs to be completed by classic intercept enhancers for a defence to be really effective. Blocking political actions, equip and recruit actions are critical to one’s defence. {% endtrans %} {% endcall %} {% call layout.card_column("My Enemy's Enemy", decks=398, copies="1-3") %} {% trans trimmed %} Another intercept source, with the interesting bounce option at no cost. Even though a bounce to one’s ally is a hard bargain, with luck it can bounce a bleed back to its original prey. {% endtrans %} {% endcall %} {% call layout.card_column("Bowl of Convergence", decks=358, copies="1") %} {% trans trimmed %} Almost systematically played in {{ aus }} decks, it is a solid permanent intercept at no cost. {% endtrans %} {% endcall %} {% call layout.card_column("Eagle's Sight", decks=315, copies="2-6") %} {% trans trimmed falcons_eye=card("Falcon's Eye"), anneke=card("Anneke"), wall=link("/strategy/archetypes", _("wall decks"), _anchor="wall") %} Only three cards in the game allow the interception of cross table actions or actions directed to other players, this one, {{ falcons_eye }} and {{ anneke }}. This precious ability helps {{ wall }} hurt their prey more than others, leading to an oust rather than king-making. It's also a flexible defense against a grand-predator political actions, and a way to control the table balance and avoid early ousts. {% endtrans %} {% endcall %} {% call layout.card_column("Enhanced Senses", decks=287, copies="2-4") %} {% trans trimmed my_enemy=card("My Enemy's Enemy"), precognition=card("Precognition"), spirits_touch=card("Spirit's Touch") %} An efficient intercept enhancer. Other enhancers are welcome as the same reaction card can’t be played twice on a single action. Note that this makes an enhancer with a twist like {{ my_enemy }} a valuable addition, compared to other enhancers with less useful effects like {{ precognition }} or {{ spirits_touch }}. {% endtrans %} {% endcall %} {% call layout.card_column("Precognition", decks=132, copies="1-3") %} {% trans trimmed %} An additional intercept enhancer, with a decent combat bonus at superior {{ AUS }}. As reaching high scores of intercept requires stacking different reactions, it is used in constructs where more diversity is needed to achieve the desired intercept level. {% endtrans %} {% endcall %} {% call layout.card_column("Spirit's Touch", decks=121, copies="1-4") %} {% trans trimmed %} Yet another intercept enhancer, its optional maneuver at superior {{ AUS }} can be useful in constructs using long range combat after the block. Yet not as efficient as other {{ aus }} reactions, it is used when additional intercept is needed. {% endtrans %} {% endcall %} {% endblock %}