{% extends "archetypes/_layout.html" %} {% import "archetypes/_layout-erratum.html" as erratum with context %} {% import "archetypes/hunters.json" as deck_json %} {% block meta %} {% endblock %} {% block archetype_name %}

Hunters

{% endblock %} {% block archetype %} {% trans trimmed jennie=card('Jennie "Cassie247" Orne', "Jennie"), angel_of_berlin=card("Angel of Berlin"), nra_pac=card("NRA PAC"), vigilance=card("Vigilance"), champion=card("Champion"), discern=card("Discern"), talbot_s_chainsaw=card("Talbot's Chainsaw"), rejuvenate=card("Rejuvenate"), travis=card('Travis "Traveler72" Miller', "Travis"), the_church_of_vindicated_faith=card("The Church of Vindicated Faith"), inspire=card("Inspire"), react_with_conviction=card("React with Conviction"), entrancement=card("Entrancement"), smiling_jack_the_anarch=card("Smiling Jack, The Anarch"), tension_in_the_ranks=card("Tension in the Ranks"), dragonbound=card("Dragonbound"), strike_with_conviction=card("Strike with Conviction"), target_vitals=card("Target Vitals"), sniper_rifle=card("Sniper Rifle"), concealed_weapon=card("Concealed Weapon"), flash_grenade=card("Flash Grenade"), specific_rules=external("https://blackchantry.com/Vampire%20The%20Eternal%20Struggle%20Imbued%20rules.pdf", _("specific rules")), a_b=link("/strategy/fundamentals", _("A&B"), _anchor="AB"), cory_busch_kendall_s_deck=link("/deck-search", _("Cory Busch Kendall's deck"), id="2010reunionkamutco"), john_newquist_in_a_2008_nac_qualifier=link("/deck-search", _("John Newquist in a 2008 NAC Qualifier"), id="2k8originsnaq"), sergio_gracia_s_deck=link("/deck-search", _("Sergio Gracia's deck"), id="2010famousims") %}

Highlights

This is a toolbox Imbued deck. They are mortal allies and follow {{ specific_rules }}. They use Conviction and Power cards.

The idea of the deck is to get some Imbued out, {{ jennie }} first if she's drawn, then equip them with weapons and armors to be able to hunt and take down vampires around the table. {{ angel_of_berlin }} and {{ nra_pac }} are used to help equip them quickly.

As the game progresses, Powers make the Imbued more powerful. {{ vigilance }} is the most important, as it enhances {{ a_b }} a lot. {{ champion }} and {{ discern }} help bump up the defence.

{{ talbot_s_chainsaw }} is the key here, as its rush ability combined with its damage is very potent, and its disadvantage can be mitigated by {{ rejuvenate }} and {{ jennie }}'s ability.

Finally, {{ travis }}, {{ the_church_of_vindicated_faith }} and {{ inspire }} are used to bloat and accelerate the crypt.

Tips & Tricks

{{ react_with_conviction }} is always the first Conviction an Imbued should fetch when he comes into play, as it protects them against anti-ally actions like {{ entrancement }}.

{{ smiling_jack_the_anarch }}, {{ tension_in_the_ranks }} and {{ dragonbound }} can improve pool damage a bit, but most damage come from bleed using {{ strike_with_conviction }}. If the bleed action of {{ strike_with_conviction }} is blocked, the Conviction is not lost, as its burn effect is the cost of the action, only payed if it is successul. It can then be used as a strike during the follow-up combat.

Variants

Decks in this archetype use different weapons and combat modules: the use of {{ talbot_s_chainsaw }} is rare. {{ target_vitals }} is a common inclusion, and {{ sniper_rifle }} is a more common weapon, as in {{ cory_busch_kendall_s_deck }} from 2010.

The Paralyze variant uses the {{ concealed_weapon }} & {{ flash_grenade }} combination and has been played by {{ john_newquist_in_a_2008_nac_qualifier }}.

The Apocalypse variant include more Gehenna events to cripple vampires around the table, as Imbued stay immuned to their effects. {{ sergio_gracia_s_deck }} from 2010 is a good example.

{% endtrans %} {% endblock %} {% block errata %}

Errata

{{ erratum.pentextmsubversion( 'remove' ) }}
{% endblock %}