{% extends "best-cards/_layout.html" %} {% import "best-cards/_layout_card_column.html" as layout with context%} {% block content %}

Camarilla

{% trans trimmed %} The Camarilla is the first sect (publication-wise), and it offers unique and powerful tools to its members, especially when it comes to politics. {% endtrans %}

{% call layout.card_column("Parity Shift", decks=340, copies="2-6") %} {% trans trimmed %} One of the best vote available with its -3/+3 pool effect. It was even more powerful before the september 2019 errata, when the score would equal the number of Methusalah in play, for a devastating -5/+5 effect early game. {% endtrans %} {% endcall %} {% call layout.card_column("Second Tradition: Domain", decks=276, copies="3-9") %} {% trans trimmed %} Only available for Princes and Justicars, it is one of the most effective reaction of the game. Not only does it unlock — not just wake — the vampire, it also provides a solid +2 intercept bonus. Furthermore, the reasonable blood cost of one is only paid when the unlock effect is needed. {% endtrans %} {% endcall %} {% call layout.card_column("Alastor", decks=47, copies="1-5") %} {% trans trimmed helicopter=card("Helicopter"), assault_rifle=card("Assault Rifle") %} Although only available for Justicars and Inner Circles, this vote let them fetch costly equipment at a bargain, like an {{ helicopter }} or an {{ assault_rifle }}. Combined with a strong weapon, the option to enter combat becomes dreadful. {% endtrans %} {% endcall %} {% call layout.card_column("Judgment: Camarilla Segregation", decks=32, copies="1-3") %} {% trans trimmed kine_resources_contested=card("Kine Resources Contested") %} A decent pool damaging action, although more efficient votes like {{ kine_resources_contested }} are often preferred, it can also find its place in non-political decks. It can account to a serious overall amount if played early enough. {% endtrans %} {% endcall %} {% call layout.card_column("Fourth Tradition: The Accounting", decks=29, copies="1-5") %} {% trans trimmed govern_the_unaligned=card("Govern the Unaligned") %} Reserved to Princes and Justicars as all traditions, this one helps getting more vampires out faster and cheaper, a useful asset for those who do not have access to the more versatile {{ govern_the_unaligned }}. {% endtrans %} {% endcall %} {% call layout.card_column("First Tradition: The Masquerade", decks=27, copies="1-4") %} {% trans trimmed %} Reserved to Princes and Justicars as all traditions, it can stack and lock down a table pretty quickly provided one has enough blood to pay for it. The obvious drawback is that it can quickly focus a lot of table hatred on the Methusalah who played it. {% endtrans %} {% endcall %} {% call layout.card_column("Praxis Seizure: Rome", decks=26, copies="1") %} {% trans trimmed new_carthage=card("New Carthage"), carthage_remembered=card("Carthage Remembered") %} Some Praxis give a capacity bonus to a specific clan. The Brujah {{ brujah }} one is slightly more played because they have powerful cards for their Princes like {{ new_carthage }} and {{ carthage_remembered }}. {% endtrans %} {% endcall %} {% call layout.card_column("Anathema", decks=22, copies="1-4") %} {% trans trimmed %} A powerful bloat device, although a bit tricky to land: one needs both the stealth and votes to get it through, and a combat module strong enough to trigger it. A vote most often seen played by the Brujah {{ brujah }}. {% endtrans %} {% endcall %} {% endblock %}