{% extends "archetypes/_layout.html" %} {% import "archetypes/_layout-erratum.html" as erratum with context %} {% import "archetypes/war-chantry.json" as deck_json %} {% block meta %} {% endblock %} {% block archetype_name %}
This is a toolbox deck built around the Tremere clan and their {{ aus }}{{ dom }}{{ tha }} disciplines. {{ dom }} is used to bleed, bounce bleeds and accelerate the crypt with {{ govern_the_unaligned }} and {{ scouting_mission }}. {{ aus }} is used for wakes, intercept and bounces. {{ tha }} is used for combat and a bit of stealth with {{ mirror_walk }}.
As the deck does not have much stealth, it uses powerbleed tools to lock the prey vampires and make sure they won't be able to block or bounce, with {{ misdirection }}, {{ anarch_troublemaker }} and {{ pentex_subversion }}.
{{ theft_of_vitae }} is an excellent combat card, as it usually produces a 4 blood differential for no cost. Against some modules though, it can be a bit weak. The use of {{ apportation }} and {{ blood_fury }} helps with that. It is great against weapons-oriented modules, and can be played when the opponent uses {{ immortal_grapple }}: it is a nasty surprise against {{ for }}{{ pot }} combat modules.
Using {{ threats }} alongside {{ conditioning }} provides some liberty of action if an opponent plays a {{ direct_intervention }} on the latter: the cancelled modifier cannot be played again on the same action, but another bleed enhancer can. The most direct advantage though is that it is cheaper and keeps a bit more blood on the vampires.
Daniel Gargulák was kind enough to provide insights:
Rotation is quite important in the deck. {{ the_barrens }}, {{ dreams_of_the_sphinx }} and {{ heart_of_nizchetus }} help in this regard.
{{ misdirection }}, {{ anarch_troublemaker }} and {{ pentex_subversion }} should be kept in hand until it is time for the lunge.
{{ theft_of_vitae }} is especially good because it handles {{ emerald_legionnaire }} and {{ nephandus }} easily. That's why there is only a single {{ far_mastery }} to handle the more rare werewolf allies.
{{ blood_fury }} is a nice surprise: it is good in many situations, be it against weapons or against a {{ for }} wall, as both are common.
When going for a bleed, {{ scouting_mission }} and {{ threats }} make sure that even a vampire with only 1 blood left can still get a bleed modifier, thus keeping the prey on her toes.
They are multiple variants on the combat module. It can use aggravated damages with {{ flames_of_the_netherworld }} and {{ walk_of_flame }}, for example. {{ magic_of_the_smith }} is also played often, in order to fetch a {{ bowl_of_convergence }}, {{ heart_of_nizchetus }}, {{ ivory_bow }} or {{ sniper_rifle }}. Also, {{ ponticulus }} is often included for his excellent defence abilities.
The Royalty variant uses Princes and Justicars, adding political actions and {{ second_tradition_domain }} to the mix. {{ ricardo_molina_sobreira_s_deck }} from the 2018 SAC is a good example.
The Infernal variant uses {{ valerius_maior_hell_s_fool_adv }} instead of {{ carna_the_princess_witch }}. His ability is fearsome and its Infernal trait and {{ DAI }} give him access to good options like {{ flames_of_the_netherworld }} and {{ unleash_hell_s_fury }}. {{ pau_vilar_s_deck }} from 2018 is a good example.
{% endtrans %} {% endblock %} {% block errata %}