{% extends "strategy/deck-guides/_layout.html" %} {% import "strategy/deck-guides/pact-with-nephandi.json" as deck_json %} {% block meta %} {% endblock %} {% block deck_name %}
This is a Tremere antitribu Allies Toolbox deck. The setup is to get {{ antonio_d_erlette }} out first, then put some {{ nephandus }} in play using his ability. Some sidekicks can be brought into play if the pool allows it.
The high number of minions is a strong point of the deck.
Pool damage is done with naked bleed or {{ computer_hacking }} (which can be used by {{ nephandus }}), but also with well timed {{ conditioning }} from the vampires to finish one’s prey. {{ fame }} can also help if it is drawn, as {{ harass }} and {{ frontal_assault }} provide good options to rush enemy minions.
The combat module is strong and tailored for the {{ nephandus }}, with the deadly {{ trap }}, {{ target_vitals }} to improve damage, {{ glancing_blow }} to prevent even more and {{ molotov_cocktail }} to take advantage of the Press {{ nephandus }} has. Tremere with {{ tha }} have access to additional options with {{ theft_of_vitae }} and {{ rego_motus }}.
Bloat is low: {{ vessel }} is used to get some pool back from the vampires, and it is crucial to get some pool to recruit more Nephandus.
Block is good, with {{ aus }} reactions to enhance intercept and {{ on_the_qui_vive }} to wake, plus {{ deflection }} for bounces and {{ delaying_tactics }} against votes. On this note, getting a second vampire out to handle blocks, with {{ aus }}{{ tha }}, is great in this deck, as risking {{ antonio_d_erlette }} on a block is a bold move.
Moreover, {{ krcg_news_radio }}, {{ the_unmasking }} and {{ carlton_van_wyk }} add permanent intercept to the mix.
{{ antonio_d_erlette }} and his ability are key. Protect him, do not risk him on actions that could be blocked if you do not have the necessary {{ THA }} combat tricks in hand.
You can get some {{ nephandus }} in play by recruiting them, too. Better not be blocked, though, so you can use {{ mirror_walk }} for additional stealth.
Do not waste {{ target_vitals }} and {{ molotov_cocktail }} if you think the opponent can play a « Strike: Combat Ends » using for example {{ pre }} or {{ obt }}.
{% endtrans %}The « toolbox » nature of the deck means it can adapt to the context. You can bleed with all your minions and apply a maximum pressure to you prey, or keep most of them unlocked for defence.
The balance between offensive actions and keeping minions for defence is essential. Try to play a maximum of cards but at the same time keep them in hand if you have to wait for the right moment or another card to complement it.
For example, wait until you have a good combat card before using {{ harass }} on an enemy minion. Or wait until you have a {{ mirror_walk }} before trying to get a {{ conditioning }} through.
{% endtrans %}{% trans trimmed information_highway_article=external( "https://vtesinformationhighway.wordpress.com/2019/01/11/nephandus-starter-and-strategy/", _("Information Highway article") ) %} Check the {{ information_highway_article }} for a deck review and ideas on how to improve it. {% endtrans %}
{% endblock %}