{% extends "best-cards/_layout.html" %} {% import "best-cards/_layout_card_column.html" as layout with context %} {% block content %}

{{ pot }} {{ _("Potence") }}

{% trans trimmed %} {{ pot }} provides an excellent combat module. {% endtrans %}

{% call layout.card_column("Immortal Grapple", decks=155, copies="5-10") %} {% trans trimmed %} One of the few combat cards that can counter combat ends, it also prevents the use of weapons and dodges. At {{ POT }}, it even gives a press, which can be useful offensively as well as defensively. {% endtrans %} {% endcall %} {% call layout.card_column("Disarm", decks=102, copies="2-4") %} {% trans trimmed %} Given the damage potential of {{ pot }}, it can be used after a round of combat more often than not. When combined with {{ cel }} additional strikes or {{ for }} prevention, it allows to defeat even the most powerful combattants. {% endtrans %} {% endcall %} {% call layout.card_column("Torn Signpost", decks=99, copies="4-9") %} {% trans trimmed %} The bread and butter of a majority of {{ pot }} combat modules, it provides +2 damage at no cost and combines well with additional strikes and presses. {% endtrans %} {% endcall %} {% call layout.card_column("Preternatural Strength", decks=64, copies="1-3") %} {% trans trimmed torn_signpost=card("Torn Signpost") %} A nice alternative to {{ torn_signpost }} when one want to save some card slots in a deck. As it is an action though, it can always be blocked. {% endtrans %} {% endcall %} {% call layout.card_column("Heroic Might", decks=51, copies="1-3") %} {% trans trimmed preternatural_strength=card("Preternatural Strength") %} A stronger but more expensive version of {{ preternatural_strength }}, that can also mitigate the issue of ranged combat modules. Depending on the deck, one or the other might be better. {% endtrans %} {% endcall %} {% call layout.card_column("Iron Glare", decks=45, copies="2-6") %} {% trans trimmed aire_of_elation=card("Aire of Elation") %} A bleed modifier available to {{ POT }}{{ PRE }} decks. It is better than {{ aire_of_elation }} for non-Toreador {{ toreador }} decks, as it does not cost a blood. The alternate use for some votes at inferior can come in handy if the deck has some political actions. {% endtrans %} {% endcall %} {% call layout.card_column("Slam", decks=44, copies="1-5") %} {% trans trimmed %} A good strike by itself, the maneuver is useful for pure {{ pot }} modules that do not have better options for maneuvers. {% endtrans %} {% endcall %} {% call layout.card_column("Thrown Sewer Lid", decks=36, copies="1-6") %} {% trans trimmed sniper_rifle=card("Sniper Rifle") %} An excellent long range strike, it can also be used as an alternative against long range combat modules. In this case however, not too many copies can be included as it can jam the hand. The press at superior {{ POT }} is a nice plus, especially against a crippling {{ sniper_rifle }}. {% endtrans %} {% endcall %} {% endblock %}