{% extends "archetypes/_layout.html" %} {% import "archetypes/_layout-erratum.html" as erratum with context %} {% import "archetypes/anti-ventrue-grinder.json" as deck_json %} {% block meta %} {% endblock %} {% block archetype_name %}

Anti Ventrue Grinder

{% endblock %} {% block archetype %} {% trans trimmed abbot=card("Abbot"), anarch_troublemaker=card("Anarch Troublemaker"), aura_reading=card("Aura Reading"), bonding=card("Bonding"), bowl_of_convergence=card("Bowl of Convergence"), claws_of_the_dead=card("Claws of the Dead"), concealed_weapon=card("Concealed Weapon"), conditioning=card("Conditioning"), daring_the_dawn=card("Daring the Dawn"), deflection=card("Deflection"), dylan=card("Dylan"), earth_meld=card("Earth Meld"), freak_drive=card("Freak Drive"), govern_the_unaligned=card("Govern the Unaligned"), ivory_bow=card("Ivory Bow"), krcg_news_radio=card("KRCG News Radio"), lazverinus_thrall_of_lambach=card("Lazverinus, Thrall of Lambach"), misdirection=card("Misdirection"), pentex_subversion=card("Pentex™ Subversion"), seduction=card("Seduction"), target_vitals=card("Target Vitals"), the_coven=card("The Coven"), the_kiss_of_ra=card("The Kiss of Ra"), the_rack=card("The Rack"), weighted_walking_stick=card("Weighted Walking Stick"), a_b=link("/strategy/fundamentals", _("A&B"), _anchor="AB"), grinding=link("/strategy/combat", _("grinding"), "posture"), ravel_zorzals_deck=link("/deck-search", _("Ravel Zorzal's deck"), id="2016bncsb"), jackson_iribarrens_deck=link("/deck-search", _("Jackson Iribarren's deck"), id="2k9sac"), bob_josephs_deck=link("/deck-search", _("Bob Joseph's deck"), id="2018nacd2co") %}

Highlights

Often spelled !Ventrue Grinder (the "!" prefix has been used to denote the antitribu clans for a while), this is a toolbox deck using the Ventrue antitribu clan and their {{for}}{{aus}}{{dom}} disciplines combination.

The idea is to get the highest capacity vampire out, then use {{ govern_the_unaligned }} at superior {{ DOM }} to get more vampires out fast and cheap, then later to bleed with the help of {{ conditioning }} and {{ bonding }}.

The intercept module uses {{ AUS }} for intercept, wakes and bounces, and {{ dom }} for additional bounces with {{ deflection }}.

The combat module uses {{ for }} for damage prevention and {{ weighted_walking_stick }} to deal more damage.

The deck is on the slow side, {{ grinding }} at the opponents blood and pool during the game until it can finally lunge to oust its prey.

Tips & Tricks

{{ daring_the_dawn }} is kept for the lunge.

The deck has not much stealth, so it uses some powerbleed techniques, like {{ pentex_subversion }} and {{ anarch_troublemaker }}.

Variants

There are many small variations to this archetype:

  • {{ the_coven }} is a rare inclusion: the deck is supposed to grind the blood out of the table, so giving opponents the opportunity to get some of it back is a bit of a stretch. {{ the_rack }} is more often seen.
  • {{ the_kiss_of_ra }}, {{ misdirection }} and {{ seduction }} can be used to help get the bleed through.
  • {{ abbot }}, {{ bowl_of_convergence }} and permanent intercept locations like {{ krcg_news_radio }} are often included to help with intercept.
  • {{ ivory_bow }} and {{ target_vitals }} are often seen in the combat module.
  • {{ freak_drive }} is sometimes added to increase {{ a_b }}.
  • The Guns Grinder variant uses {{ concealed_weapon }} and guns in the combat module, like in {{ ravel_zorzals_deck }} from the 2016 Brazilian NC.

    The Protean Grinder variant uses {{ lazverinus_thrall_of_lambach }} and {{ dylan }} in the crypt for {{ pro }}, in order to include {{ claws_of_the_dead }} and {{ earth_meld }}. {{ jackson_iribarrens_deck }} won the 2009 SAC with it.

    The Powerbleed variant focuses on bleed more, using only {{ aura_reading }} with some {{ for }} prevention for the combat module. {{ bob_josephs_deck }} won the 2018 NAC with it.

    {% endtrans %} {% endblock %} {% block errata %}

    Errata

    {{ erratum.pentextmsubversion( 'remove' ) }}
    {% endblock %}