{% extends "best-cards/_layout.html" %} {% import "best-cards/_layout_card_column.html" as layout with context %} {% block content %}

{{ dom }} {{ _("Dominate") }}

{% trans trimmed %} {{ dom }} is the most played discipline of the game. It provides an excellent bleed module, good bloat and the best bounce in the game. More than a third of winning decks use this discipline. {% endtrans %}

{% call layout.card_column("Deflection", decks=880, copies="3-8") %} {% trans trimmed %} It is the best bounce of the game. At superior {{ DOM }}, it can be chained multiple times by the same vampire, an incredibly effective defence against even the most severe bleed constructs. {% endtrans %} {% endcall %} {% call layout.card_column("Conditioning", decks=649, copies="2-6") %} {% trans trimmed govern_the_unaligned=card("Govern the Unaligned") %} It is the best bleed modifier of the game, and can be associated with {{ govern_the_unaligned }} for a 6-pool bleed. The ability to use this modifier only after blocks have been declined makes it superior to bleed actions. The 1 blood cost is a bargain. {% endtrans %} {% endcall %} {% call layout.card_column("Govern the Unaligned", decks=641, copies="4-11") %} {% trans trimmed %} An incredibly versatile tool, it helps getting more vampires out for cheap in the beginning of the game, and provides an excruciating bleed later on. {% endtrans %} {% endcall %} {% call layout.card_column("Bonding", decks=259, copies="1-5") %} {% trans trimmed conditioning=card("Conditioning") %} Clearly it dos not have the same impact as {{ conditioning }} in terms of pool damage, but the +1 stealth is invaluable for decks with no alternative discipline for stealth. {% endtrans %} {% endcall %} {% call layout.card_column("Seduction", decks=258, copies="2-6") %} {% trans trimmed %} An excellent block denial modifier. Well targeted, it can be enough to get a bleed through unopposed. Combined with another block denial modifier, it allows for a pure block denial module that can be used to get actions through without even bothering to use stealth. {% endtrans %} {% endcall %} {% call layout.card_column("Foreshadowing Destruction", decks=229, copies="1-3") %} {% trans trimmed conditioning=card("Conditioning"), direct_intervention=card("Direct Intervention") %} An excellent lunge device, it has the same pool damage as a {{ conditioning }} at no cost, provided the prey is low enough in pool. Having both modifiers in hand can also be a good way to get around a {{ direct_intervention }}, as the modifier countered this way cannot be played again during the same action, but the other can. {% endtrans %} {% endcall %} {% call layout.card_column("Redirection", decks=173, copies="1-4") %} {% trans trimmed deflection=card("Deflection") %} An alternative to {{ deflection }} at no cost, it is only used when {{ DOM }} is vastly prevalent in the crypt. Even then, {{ deflection }} is still often preferred because it can be chained multiple times as the minion does not lock. {% endtrans %} {% endcall %} {% call layout.card_column("Far Mastery", decks=138, copies="1-2") %} {% trans trimmed %} An excellent action to get rid of cumbersome retainers and, more importantly, allies. The 1 blood cost is a bargain. {% endtrans %} {% endcall %} {% endblock %}