{% extends "archetypes/_layout.html" %} {% import "archetypes/_layout-erratum.html" as erratum with context %} {% import "archetypes/anti-ventrue-grinder.json" as deck_json %} {% block meta %} {% endblock %} {% block archetype_name %}
Often spelled !Ventrue Grinder (the "!" prefix has been used to denote the antitribu clans for a while), this is a toolbox deck using the Ventrue antitribu clan and their {{for}}{{aus}}{{dom}} disciplines combination.
The idea is to get the highest capacity vampire out, then use {{ govern_the_unaligned }} at superior {{ DOM }} to get more vampires out fast and cheap, then later to bleed with the help of {{ conditioning }} and {{ bonding }}.
The intercept module uses {{ AUS }} for intercept, wakes and bounces, and {{ dom }} for additional bounces with {{ deflection }}.
The combat module uses {{ for }} for damage prevention and {{ weighted_walking_stick }} to deal more damage.
The deck is on the slow side, {{ grinding }} at the opponents blood and pool during the game until it can finally lunge to oust its prey.
{{ daring_the_dawn }} is kept for the lunge.
The deck has not much stealth, so it uses some powerbleed techniques, like {{ pentex_subversion }} and {{ anarch_troublemaker }}.
There are many small variations to this archetype:
The Guns Grinder variant uses {{ concealed_weapon }} and guns in the combat module, like in {{ ravel_zorzals_deck }} from the 2016 Brazilian NC.
The Protean Grinder variant uses {{ lazverinus_thrall_of_lambach }} and {{ dylan }} in the crypt for {{ pro }}, in order to include {{ claws_of_the_dead }} and {{ earth_meld }}. {{ jackson_iribarrens_deck }} won the 2009 SAC with it.
The Powerbleed variant focuses on bleed more, using only {{ aura_reading }} with some {{ for }} prevention for the combat module. {{ bob_josephs_deck }} won the 2018 NAC with it.
{% endtrans %} {% endblock %} {% block errata %}