{% extends "archetypes/_layout.html" %} {% import "archetypes/_layout-erratum.html" as erratum with context %} {% import "archetypes/euro-brujah.json" as deck_json %} {% block meta %} {% endblock %} {% block archetype_name %}

Euro Brujah

{% endblock %} {% block archetype %} {% trans trimmed beast_the_leatherface_of_detroit=card("Beast, The Leatherface of Detroit"), blur=card("Blur"), bums_rush=card("Bum's Rush"), chiropteran_marauder=card("Chiropteran Marauder"), conditioning=card("Conditioning"), deflection=card("Deflection"), disarm=card("Disarm"), fame=card("Fame"), govern_the_unaligned=card("Govern the Unaligned"), immortal_grapple=card("Immortal Grapple"), new_carthage=card("New Carthage"), parity_shift=card("Parity Shift"), pursuit=card("Pursuit"), second_tradition_domain=card("Second Tradition: Domain"), sideslip=card("Sideslip"), theo_bell=card("Theo Bell"), thrown_sewer_lid=card("Thrown Sewer Lid"), wolf_claws=card("Wolf Claws"), michael_heyders_deck=link("/deck-search", _("Michael Heyder's deck"), id="2k8germanchamp") %}

Highlights

This is a Camarilla Royalty Toolbox Brujah deck using the few titled Brujah with {{ dom }} to be able to use {{ govern_the_unaligned }} and some {{ deflection }}. Other than that, the deck uses the rather classical combination of {{ second_tradition_domain }} and {{ parity_shift }} Camarilla Princes and Justicars have access to.

{{ POT }}{{ CEL }} makes for a dreadful combat module, and {{ theo_bell }} and {{ beast_the_leatherface_of_detroit }} have the ability to rush opponents vampires to take them down with it. Furthermore, {{ second_tradition_domain }} is an excellent reaction that often results in a combat too.

{{ govern_the_unaligned }} is used in the game beginning to get vampires out cheaper and faster, but it is an excellent bleed action later on.

Tips & Tricks

The oldest vampire with {{ DOM }} should be put into play first in order to be able to use {{ govern_the_unaligned }} on the younger vampires.

{{ fame }} and {{ new_carthage }} are excellent pool damage enhancers.

The combat module has a lot of tricks to it: {{ immortal_grapple }} prevents Strike: Combat Ends and Dodge, {{ pursuit }} can be enough to get to close range against a single maneuver but, if the opponent insists on getting to long range, {{ thrown_sewer_lid }} can be used to take him down. {{ blur }} and {{ pursuit }} can deliver more damages through more strikes, then {{ disarm }} can put any vampire into torpor. Finally, {{ sideslip }} can help dodge a dreadful strike, get a {{ disarm }} through or prevent aggravated damage from {{ wolf_claws }} or {{ chiropteran_marauder }}.

Variants

There are a few variations around the crypt and the minion cards, especially the combat module. {{ beast_the_leatherface_of_detroit }} is a rare inclusion and this example has a huge focus on combat. Other decks from this archetype can use {{ dom }} bleed enhancers like {{ conditioning }} and some {{ bums_rush }}. {{ michael_heyders_deck }} from the 2008 German NC is another example of the archetype.

{% endtrans %} {% endblock %} {% block errata %}

Errata

{{ erratum.pentextmsubversion( 'remove' ) }} {{ erratum.villein() }} {{ erratum.parityshift() }}
{% endblock %}