{% extends "best-cards/_layout.html" %} {% import "best-cards/_layout_card_column.html" as layout with context%} {% block content %}

{{ tremere }} Tremere

{% trans trimmed war_chantry=link("/archetypes/war-chantry"), mistress=link("/archetypes/mistress"), nephandii=link("/archetypes/nephandii"), goratrix_high_tower=link("/archetypes/goratrix-high-tower"), tupdogs=link("/archetypes/tupdogs"), antonio_d_erlette=card("Antonio d'Erlette"), tzimisce_wall=link("/archetypes/tzimisce-wall"), nephandus=card("Nephandus"), goratrix=card("Goratrix"), tupdog=card("Tupdog"), lord_tremere=card("Lord Tremere"), mistress_fanchon=card("Mistress Fanchon"), malgorzata=card("Malgorzata") %}

The Tremere and their antitribu have access to the unique and versatile {{ tha }} discipline. Alongside {{ dom }} and {{ aus }}, it makes for a powerful combination, used in many successful archetypes:

Finally, Tremere also appear in the {{ tzimisce_wall }} archetype as {{ lord_tremere }}, {{ mistress_fanchon }} and {{ malgorzata }} all have {{ VIC }} alongside powerful abilities.

{% endtrans %}
{% call layout.card_column("Mirror Walk", decks=156, copies="2-8") %} {% trans trimmed %} A good stealth enhancer, the only one available with the clan disciplines. Its combat avoidance effect at superior {{ THA }} can come in handy. {% endtrans %} {% endcall %} {% call layout.card_column("Magic of the Smith", decks=141, copies="2-5") %} {% trans trimmed %} A rare effect in the game, the ability to fetch any equipment in the library is very strong. The +3 stealth bonus at superior {{ THA }} makes it very hard to block. Some decks use {{ THA }} for this card only. {% endtrans %} {% endcall %} {% call layout.card_column("Keith Moody", decks=124, copies="1-2") %} {% trans trimmed %} The cheapest {{ DOM }} pool can buy, he is played in many decks. {% endtrans %} {% endcall %} {% call layout.card_column("Theft of Vitae", decks=86, copies="5-11") %} {% trans trimmed %} An excellent combat card: as it steals blood there is no damage to prevent, and at the end of the round it is a 4 blood difference between the two vampires, at no cost. {% endtrans %} {% endcall %} {% call layout.card_column("Nephandus", decks=77, copies="2-12") %} {% trans trimmed nephandii=link("/archetypes/nephandii") %} An excellent ally: not so expensive, not unique so many of them can be into play, they strike 1R with a press and prevent one damage per strike, so this means they do not lose any life against a vampire that does not play any combat card. They gave birth to the {{ nephandii }} archetype. {% endtrans %} {% endcall %} {% call layout.card_column("Ponticulus", decks=73, copies="1") %} {% trans trimmed %} A good ally at a cheap price: he is quite the defender and very resilient as aggravated damage is required to kill him. {% endtrans %} {% endcall %} {% call layout.card_column("Rutor's Hand", decks=73, copies="1-3") %} {% trans trimmed a_b=link("/strategy/fundamentals", _("A&B"), _anchor="AB") %} An expensive but powerful device to augment {{ a_b }}. Its cost did not prevent it to be played in many {{ tha }} decks, if only as an option. {% endtrans %} {% endcall %} {% call layout.card_column("Antonio d'Erlette", decks=69, copies="2-5") %} {% trans trimmed nephandii=link("/archetypes/nephandii") %} Second pillar of the {{ nephandii }} archetype, his capacity is exceptionnal. Being able to put some allies into play without even taking an action that could be blocked is a definitive edge. {% endtrans %} {% endcall %} {% call layout.card_column("Arcane Library", decks=63, copies="1-2") %} {% trans trimmed %} A good bloat device at a decent price. Few clans have access to this kind of location, but it generates a pool per turn so it is quickly profitable. {% endtrans %} {% endcall %} {% call layout.card_column("Mistress Fanchon", decks=63, copies="1-3") %} {% trans trimmed %} An Inner Circle with the classical 4 votes and +2 bleed bonus, she also has a unique ability to fetch the card she wants. Moreover, her {{ AUD }}{{ DOM }}{{ OBF }} disciplines combination, alongside {{ THA }}{{ VIC }}, is powerful in many decks. {% endtrans %} {% endcall %} {% call layout.card_column("Apportation", decks=61, copies="5-10") %} {% trans trimmed %} A very versatile combat device: maneuver or press at no cost is a great tool. {% endtrans %} {% endcall %} {% call layout.card_column("Carna, the Princess Witch", decks=60, copies="1-4") %} {% trans trimmed %} A star among the Tremere, her +1 intercept an good disciplines for a decent cost makes her a favorite in many decks. {% endtrans %} {% endcall %} {% call layout.card_column("Tupdog", decks=57, copies="2-16") %} {% trans trimmed tupdogs=link("/archetypes/tupdogs") %} An infamous rush device, only available as an offensive tool for Tremere antitribu. They gave birth to the {{ tupdogs }} archetype. {% endtrans %} {% endcall %} {% call layout.card_column("Saiz", decks=58, copies="1") %} {% trans trimmed %} A good disciplines combination for only 3 pool, plus he is in the group 3 so he can be included in many crypts. {% endtrans %} {% endcall %} {% call layout.card_column("Ember Wright", decks=52, copies="1") %} {% trans trimmed saiz=card("Saiz") %} Yet another {{ dom }}{{ aus }} for 3, included in many crypts for the same reason as {{ saiz }}: she's cheap and has good disciplines. {% endtrans %} {% endcall %} {% call layout.card_column("Rego Motum", decks=51, copies="1-5") %} {% trans trimmed rolling_with_the_punches=card("Rolling With the Punches") %} A very decent damage prevention card, even if not as powerful as {{ for }} {{ rolling_with_the_punches }}, it is the only damage prevention available to the Tremere. {% endtrans %} {% endcall %} {% endblock %}