Metadata-Version: 2.4
Name: pysar-core
Version: 0.1.0a2
Summary: Read, edit, render and write Nintendo sound archives and audio files
Author: Ogu99, Nin0
License-Expression: GPL-3.0-only AND BSD-3-Clause
Project-URL: Repository, https://github.com/Developers-Collective/pysar_backend
Project-URL: Issues, https://github.com/Developers-Collective/pysar_backend/issues
Keywords: audio,nintendo,nintendoware,sdat,brsar,bcsar,bfsar,sound-archive,jaudio
Classifier: Development Status :: 3 - Alpha
Classifier: Intended Audience :: Developers
Classifier: Operating System :: MacOS
Classifier: Operating System :: Microsoft :: Windows
Classifier: Operating System :: POSIX :: Linux
Classifier: Programming Language :: C
Classifier: Programming Language :: Python :: 3
Classifier: Programming Language :: Python :: 3 :: Only
Classifier: Programming Language :: Python :: Implementation :: CPython
Classifier: Topic :: Multimedia :: Sound/Audio
Classifier: Topic :: Software Development :: Libraries :: Python Modules
Classifier: Typing :: Typed
Requires-Python: >=3.11
Description-Content-Type: text/markdown
License-File: LICENSE
License-File: native/third_party/opus/COPYING
Requires-Dist: sounddevice>=0.4.6
Requires-Dist: zstandard<1,>=0.25
Provides-Extra: dev
Requires-Dist: pytest>=8; extra == "dev"
Requires-Dist: ruff>=0.6; extra == "dev"
Requires-Dist: mypy>=1.11; extra == "dev"
Requires-Dist: clang-format==23.1.3; extra == "dev"
Dynamic: license-file

Nin0 war hier

Ogu aber auch

This gon' be epic now
