render op• 資料種類:mesh → rgbimage
• 呼叫:import render_beauty; render_beauty.render_regolith(V, F, *, pose=None, intrinsics=None, size: 'int' = 512, ss: 'int' = 2, sun: 'Sequence[float]' = (0.3, 0.4, 1.0), w: 'float' = 0.42, g: 'float' = -0.35, B0: 'float' = 0.87, h: 'float' = 0.01, roughness_deg: 'float' = 26.0, sun_angular_diameter_deg: 'float' = 0.53, shadow_samples: 'int' = 4, ao_samples: 'int' = 32, tint: 'Sequence[float]' = (1.0, 0.97, 0.93), self_illumination: 'float' = 1.0, exposure='auto', albedo_variation: 'float' = 0.12, seed: 'int' = 0, smooth_normals: 'bool' = True, background: 'Sequence[float]' = (0.0, 0.0, 0.0), bump=None, vertex_normals=None, vertex_albedo=None, exposure_target: 'float' = 0.45) -> 'np.ndarray'(或 ops3d.get("render_regolith"))
以物理為基礎算繪小行星風化層(Hapke + 太陽視直徑的光線投射陰影 + 零環境光)→ RGB `(size,size,3)`。
• blender_interop — Blender との併用 — 形を作って fullseye で測る(軸・単位・正解データの罠)
• 範例資料目錄(下載 URL / 授權) —— 2-D 用 skimage.data(BSD/公有領域)加合成圖,3-D 給出真實資料源(Stanford/PDS 等)的下載 URL。
• 運算子來歷與參考文獻 —— 該運算子族所依據的研究/方法出處。
• itokawa_regolith_hero — py -3.11 examples_3d/itokawa_regolith_hero.py
rgbimage 作為輸入)render)project_points · render_point_depth · render_volume_projection · render_shaded · ambient_occlusion · cast_shadow · phong_shade · matcap_shade
*Provenance: render_beauty.py — 3D 運算子登記表。本條目由 tools/opdocs.py md 自動產生(請勿手動編輯)。*
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.