post op• 資料種類:rgb → rgb
• 呼叫:import gfx2d; gfx2d.bloom(rgb, threshold=0.8, sigma=4.0, intensity=0.6)(或 opsgfx2d.get("bloom"))
讓影像的明亮部分向周圍滲出。
> 以下的詳細說明為原文 —— 摘要與標題已翻譯。
The classical three steps: isolate what is above `threshold`, blur it by a
Gaussian of `sigma, add intensity` times the result back, clip.
A *linear-light* operator: light spreading in a lens adds radiance. Running
it on sRGB-encoded values makes the halo too strong in the mid-tones —
`srgb_to_linear first, linear_to_srgb` after.
Exact identities: `intensity=0 and threshold >= 1` both return the
input bit for bit, and a black image stays black.
The added energy is *not* conserved by the clip at the end. The suite
measures both halves: on a centred bright blob the Gaussian preserves the
bright mass to 5.0e-16 relative, so everything lost after that is the
clip — on a random scene with a saturated square, 2.69 % of the pixels clip
and 1.65 % of the total energy is thrown away, and neither number is
returned to the caller.
• 範例資料目錄(下載 URL / 授權) —— 2-D 用 skimage.data(BSD/公有領域)加合成圖,3-D 給出真實資料源(Stanford/PDS 等)的下載 URL。
• 運算子來歷與參考文獻 —— 該運算子族所依據的研究/方法出處。
• 演算法的正典(作者・年份)與用途見上面的族使用指南。
• gfx2d_scene — py -3.11 examples/gfx2d_scene.py
rgb 作為輸入)srgb_to_linear · linear_to_srgb · blend_mode · light_mask · normal_map_decode · vignette · chromatic_aberration · film_grain
post)vignette · chromatic_aberration · film_grain · color_lut · color_grade · dither · palette_quantize
*Provenance: gfx2d.py — GFX2D 運算子登記表。本條目由 tools/opdocs.py md 自動產生(請勿手動編輯)。*
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.