particle op• 数据种类:table → rgba
• 调用:import gfx2d; gfx2d.particle_render(state, height, width, mode='add', fade=True)(或 opsgfx2d.get("particle_render"))
把粒子状态 splat 到 `rgba` 图像上。
> 以下的详细说明为原文 —— 摘要与标题已翻译。
Each particle is a radially symmetric `(1 - (r/R)^2)^2` kernel of radius
`size, weighted by its alpha and, when fade` is set, by the remaining
fraction of its life `(1 - age/life)`. Particles past their lifetime
contribute nothing.
`mode is "add"` (premultiplied additive — what a spark does; the
result is clipped at 1 and the clipped energy is *not* returned) or
`"over"` (each particle composited in array order, which is what a soft
smoke puff does).
Pure function of the state: no randomness enters here, so two calls on the
same state produce identical bytes.
• 示例数据目录(下载 URL / 许可证) —— 2-D 用 skimage.data(BSD/公有领域)加合成图,3-D 给出真实数据源(Stanford/PDS 等)的下载 URL。
• 算子来历与参考文献 —— 该算子族所依据的研究/方法出处。
• 算法的正典(作者・年份)与用途见上面的族使用指南。
• gfx2d_scene — py -3.11 examples/gfx2d_scene.py
rgba 作为输入)premultiply · alpha_composite · sprite_blit · sprite_transform · sprite_sheet_slice · nine_slice
particle)*Provenance: gfx2d.py — GFX2D 算子登记表。本条目由 tools/opdocs.py md 自动生成(请勿手工编辑)。*
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.