radial_light — GFX2D light op

数据种类:rgb(仅由参数决定的算子 —— 不接受图像或数据输入)

调用:import gfx2d; gfx2d.radial_light(height, width, x, y, radius, intensity=1.0, falloff='smooth', color='emphasis', scheme='okabe_ito')(或 opsgfx2d.get("radial_light"))

用法

以 `(x, y) 为中心的放射状光照图 rgb (H, W, 3)`。

> 以下的详细说明为原文 —— 摘要与标题已翻译。

`falloff`:

• `"smooth"(1 - t^2)^2`, compactly supported: exactly zero at and

beyond `radius`. The default, because a light that ends somewhere is the

only kind you can budget.

• `"linear"1 - t`, also compact.

• `"inverse_square"1 / (1 + (3t)^2)`, the physical law softened at

the origin. Not compactly supported: it is 10 % of peak at the nominal

radius and never reaches zero, so a scene full of these never gets dark.

The value at the centre is exactly `intensity * color`. This is a

*linear-light* quantity: add lights together, then encode once.

With `intensity > 1 the result leaves [0, 1]` — deliberately, because a

light map is not a picture. :func:light_mask accepts it; the operators that

take an `rgb` *image* reject it with the documented range error rather than

clipping a light budget behind your back.

参考(示例数据・文献)

• 示例数据目录(下载 URL / 许可证) —— 2-D 用 skimage.data(BSD/公有领域)加合成图,3-D 给出真实数据源(Stanford/PDS 等)的下载 URL。

• 算子来历与参考文献 —— 该算子族所依据的研究/方法出处。

• 算法的正典(作者・年份)与用途见上面的族使用指南

可运行的示例(实际调用该算子并已验证的样例)

gfx2d_scenepy -3.11 examples/gfx2d_scene.py

类型可衔接的下一个算子(可接受 rgb 作为输入)

srgb_to_linear · linear_to_srgb · blend_mode · light_mask · normal_map_decode · bloom · vignette · chromatic_aberration

同类别(light)

light_mask · normal_map_decode · normal_map_shade · shadow_cast_2d


*Provenance: gfx2d.py — GFX2D 算子登记表。本条目由 tools/opdocs.py md 自动生成(请勿手工编辑)。*

© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.