sprite op• 資料種類:rgba → sprites
• 呼叫:import gfx2d; gfx2d.sprite_sheet_slice(sheet, tile_height, tile_width, margin=0, spacing=0, count=None)(或 opsgfx2d.get("sprite_sheet_slice"))
把精靈圖集切成等大的 `rgba` 影格列表,列優先。
> 以下的詳細說明為原文 —— 摘要與標題已翻譯。
`margin is the border around the whole sheet, spacing` the gap between
neighbouring cells — the two numbers that every atlas exporter writes and
that every hand-rolled slicer gets wrong by one.
Returns a `list of (tile_height, tile_width, 4)` arrays. With
`margin=spacing=0 it is the exact inverse of :func:tilemap_render`.
Raises ValueError: a sheet that does not contain a whole number of cells
(a partial cell means the margin/spacing are wrong, and silently dropping it
hides that), a `count` larger than the grid, more than
:data:MAX_SPRITES cells.
• 範例資料目錄(下載 URL / 授權) —— 2-D 用 skimage.data(BSD/公有領域)加合成圖,3-D 給出真實資料源(Stanford/PDS 等)的下載 URL。
• 運算子來歷與參考文獻 —— 該運算子族所依據的研究/方法出處。
• 演算法的正典(作者・年份)與用途見上面的族使用指南。
• gfx2d_scene — py -3.11 examples/gfx2d_scene.py
sprites 作為輸入)tilemap_render · parallax_layers
sprite)sprite_synthesize · sprite_blit · sprite_transform · nine_slice
*Provenance: gfx2d.py — GFX2D 運算子登記表。本條目由 tools/opdocs.py md 自動產生(請勿手動編輯)。*
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.