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A browser strategy game that combines transit-network drawing, city growth, and ant-colony pathfinding through pheromone-style demand trails and congestion feedback.
| Variant | Output | Lines | Words |
|---|---|---|---|
| [C1] Compact no-expand control | 00-control-compact-no-expand-transit-city-swarm.md | 108 | 1,024 |
| [C2] Matched-prose no-expand control | 01-control-matched-prose-no-expand-transit-city-swarm.md | 147 | 1,410 |
| [T] Expanded WeaveMark treatment | 02-treatment-expand-transit-city-swarm.md | 473 | 2,895 |
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- transit-network drawing inspired by high-level Mini Metro-like mechanics; - city growth inspired by high-level SimCity-like systemic expansion; - ant-colony pathfinding concepts using pheromone-style trails and emergent route pressure.
The specification MUST explain the integrated mechanic: how player-built networks shape city growth, how citizens or vehicles create and reinforce demand trails, how congestion changes growth, and how the player reads and responds to emergent flow.
This specification is the source of truth for building **Transit City Swarm**, an original browser strategy game. The first build MUST be a complete playable browser game: a player can load the page, learn the goal, play an entire round, see success/failure/score feedback, and restart without reloading. Do not use protected names, maps, art, music, UI, fonts, characters, or distinctive rule sets from existing games.
@expand mode: intention Mini Metro-style transit network drawing: stops, routes, capacity, congestion, and minimalist readability.
Scores compare [T] Expanded WeaveMark treatment against [C2] Matched-prose no-expand control on the -3..+3 scale.
Primary scores are blind* using hybrid-derived-metrics-and-masked-review: anonymous absolute 1..7 scores were frozen before reveal, then converted to the -3..+3 treatment-control scale. Hybrid blind* scoring uses derived metrics for mechanical criteria and masked source/output review for criteria that require actual reading. The masked review is less blind because domain content, source syntax, or style can leak, but this is necessary to avoid replacing readability and integration judgments with weak length/density proxies.
| Criterion | Blind* score | Evidence |
|---|---|---|
| Authoring leverage | +3 | derived-evidence method. Blind* absolute scores: 7 for [T] versus 1 for the strongest control. |
| Information yield | +3 | derived-evidence method. Blind* absolute scores: 7 for [T] versus 1 for the strongest control. |
| Grounded expressiveness | +1 | masked-source-output review method. Blind* absolute scores: 4 for [T] versus 3 for the strongest control. |
| Input readability | -1 | masked-source review method. Blind* absolute scores: 5 for [T] versus 6 for the strongest control. |
| Output readability | +0 | masked-output review method. Blind* absolute scores: 5 for [T] versus 5 for the strongest control. |
| Constraint integration | +1 | masked-source-output review method. Blind* absolute scores: 4 for [T] versus 3 for the strongest control. |
| Reusable abstraction quality | +1 | masked-source review method. Blind* absolute scores: 5 for [T] versus 4 for the strongest control. |
| Total | +8 | Net contrastive gain/loss. |
A -3..+3 judgment comparing [T] against the strongest listed control for each criterion.
The sum of the seven contrastive criterion scores for one study.
Green means [T] is better, red means worse, amber means similar; intensity follows magnitude.
A useful `@expand` study where compact named inspirations now produce stronger deterministic proxy metrics than matched prose, while still needing behavioral proof. The qualitative claim should include both sides: WeaveMark improves semantic integration where shown, but the measured failures and caveats are part of the result.