A Window contains a small isolated part of a Console.
Drawing on the Window draws on the Console.
Making a Window and setting its width or height to None will extend it
to the edge of the console.
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__contains__(self,
position)
Use ((x, y) in console) to check if a position is drawable on this
console.
(Inherited from tdl._MetaConsole) |
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blit(self,
source,
x=0,
y=0,
width=None,
height=None,
srcX=0,
srcY=0)
Blit another console or Window onto the current console.
(Inherited from tdl._MetaConsole) |
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clear(self,
fgcolor=( 255, 255, 255) ,
bgcolor=( 0, 0, 0) )
Clears the entire Window. |
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drawChar(self,
x,
y,
char,
fgcolor=( 255, 255, 255) ,
bgcolor=( 0, 0, 0) )
Draws a single character. |
source code
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drawFrame(self,
x,
y,
width,
height,
string,
fgcolor=( 255, 255, 255) ,
bgcolor=( 0, 0, 0) )
Similar to drawRect but only draws the outline of the
rectangle. |
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drawRect(self,
x,
y,
width,
height,
string,
fgcolor=( 255, 255, 255) ,
bgcolor=( 0, 0, 0) )
Draws a rectangle starting from x and y and extending to width and
height. |
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(int, (r, g, b), (r, g, b))
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(int, int)
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Inherited from object :
__delattr__ ,
__format__ ,
__getattribute__ ,
__hash__ ,
__new__ ,
__reduce__ ,
__reduce_ex__ ,
__setattr__ ,
__sizeof__ ,
__str__ ,
__subclasshook__
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