depth op• 資料種類:lightfield → image2d
• 呼叫: import fullseye as fs; fs.ledger.lf_epi_slope(lf, *, window=9, min_energy=1e-10)(要直接呼叫實作,import lightfield; lightfield.lf_epi_slope(lf, *, window=9, min_energy=1e-10);從台帳取用則 opslightfield.get("lf_epi_slope"))
• 經台帳呼叫的回傳值: fullseye.ledger.lf_epi_slope(...) 只回傳宣告的 out 型別 image2d 的值(底層函式還會回傳輔助資訊)。需要被捨棄的部分時,請用 fullseye.ledger.lf_epi_slope.raw(...),或直接呼叫 lightfield.lf_epi_slope。
• GPU:有(許可清單中的機械式 GPU 路徑,CuPy)。device="auto" 在實測尺寸(589,824 像素)以上選擇 GPU
由 EPI 線的方向得到逐像素斜率(結構張量,再以剪切細化)。
> 以下的詳細說明為原文 —— 摘要與標題已翻譯。
A scene point traces a straight line in the epipolar-plane image (lf_epi), so along that line the intensity is constant:
E_u + s * E_x = 0. Accumulating that constraint over the whole angular grid and a window x window spatial neighbourhood gives the closed-form least-squares slope s = -(J_ux + J_vy) / (J_xx + J_yy) with J_ab = sum(E_a * E_b) — both the horizontal and vertical EPI directions pooled.
Why it is iterated (fixed 2026-11-03). A finite difference across views measures a displacement of s px per view, while a finite difference across pixels measures one of 1 px; for a texture component of angular frequency w the ratio is sin(w s) / sin(w) (the pre-fix central differences), equal to s only at |s| in {0, 1}. That is the classic statement that the structure tensor is accurate only for disparities in a small range around zero (Wanner & Goldluecke, CVPR 2012 and TPAMI 36(3) 2014, who handle larger ranges by shearing the light field). So the estimator shears the field by an integer slope k (integer shifts: no resampling blur), measures the residual r = s - k, sets k <- round(k + r) per pixel and repeats until no pixel changes (at most EPI_MAX_ROUNDS rounds, at most EPI_MAX_SHEARS distinct shears). The residual is measured with a matched discretisation (adjacent-view difference against the mean of the two views' Gaussian derivatives, inner scale EPI_INNER_SIGMA), whose error is O(r^3 w^2) with |r| <= 1/2.
Measured 2026-11-03, median over the interior of single-layer lf_synthesize fields (64x64, edge="wrap"), s in [-3, 3] in steps of 0.25: error <= 0.006 px for 5x5 and 9x9 views, <= 0.007 px for 4x4 (even count) and <= 0.012 px for 3x3 and for a single row of 6 views, at texture sigma 1.0 / 1.5 / 2.0 / 5.0 px, for windows 5 / 9 / 15 (the pre-fix estimator read -1.388 for -1.5 at sigma 2 and 1.46 for 2.0 at sigma 1.5). Integer slopes are exact to 1e-9 on a wrapped field. Valid range: the shear ladder starts at k = 0, so the first pass must see the right sign and a non-vanishing magnitude: that holds for |s| <= 3 at any texture correlation length >= 1 px, and (measured) up to |s| = 8 at sigma >= 2; at sigma 1 it fails beyond |s| = 5 (s = 6 read as 0.25 — the texture is aliased: it moves more than its correlation length several times per view). Near an occlusion boundary the window mixes two slopes (no estimator of a single orientation per window can avoid that). With edge="nearest" input the outer |k|*(N-1)/2 px of the frame see clamped border pixels.
Returns (slope_map, energy): the (H, W) slope map (centre-view coordinates) and the (H, W) gradient energy J_xx + J_yy of the unsheared field (the first pass's denominator). Pixels whose energy is below *min_energy* have no measurable parallax (a flat patch of sky); their slope is set to 0 and their energy reported as-is, so you threshold on energy instead of being handed a plausible-looking number divided by ~0.
Raises ValueError: *lf* not a valid light field, an angular/spatial shape where *neither* EPI direction carries information (the horizontal EPI needs U >= 2 and W >= 2, the vertical needs V >= 2 and H >= 2), an even or non-positive *window*, a non-positive *min_energy*.
• 範例資料目錄(下載 URL / 授權) —— 2-D 用 skimage.data(BSD/公有領域)加合成圖,3-D 給出真實資料源(Stanford/PDS 等)的下載 URL。
• 運算子來歷與參考文獻 —— 該運算子族所依據的研究/方法出處。
• 演算法的正典(作者、年份)與用途見上面的族使用指南。
• lightfield_depth — py -3.11 examples/lightfield_depth.py
• poc_lightfield_depth — py -3.11 examples/poc_lightfield_depth.py
image2d 作為輸入)lf_from_mla · lf_disparity_to_depth · lf_all_in_focus
depth)lf_depth_from_focus · lf_disparity_to_depth · lf_all_in_focus · lf_plenoptic_design
*Provenance: lightfield.py — LIGHTFIELD 運算子登記表。本條目由 tools/opdocs.py md 自動產生(請勿手動編輯)。*
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.