{
    "GLES2 core": [
        "glActiveTexture",
        "glAttachShader",
        "glBindAttribLocation",
        "glBindBuffer",
        "glBindFramebuffer",
        "glBindRenderbuffer",
        "glBindTexture",
        "glBlendColor",
        "glBlendEquation",
        "glBlendEquationSeparate",
        "glBlendFunc",
        "glBlendFuncSeparate",
        "glBufferData",
        "glBufferSubData",
        "glCheckFramebufferStatus",
        "glClear",
        "glClearColor",
        "glClearDepthf",
        "glClearStencil",
        "glCompileShader",
        "glColorMask",
        "glCompressedTexImage2D",
        "glCompressedTexSubImage2D",
        "glCopyTexImage2D",
        "glCopyTexSubImage2D",
        "glCreateProgram",
        "glCreateShader",
        "glCullFace",
        "glDeleteBuffers",
        "glDeleteFramebuffers",
        "glDeleteProgram",
        "glDeleteRenderbuffers",
        "glDeleteShader",
        "glDeleteTextures",
        "glDepthFunc",
        "glDepthMask",
        "glDepthRangef",
        "glDetachShader",
        "glDisable",
        "glDisableVertexAttribArray",
        "glDrawArrays",
        "glDrawElements",
        "glEnable",
        "glEnableVertexAttribArray",
        "glFinish",
        "glFlush",
        "glFramebufferRenderbuffer",
        "glFramebufferTexture2D",
        "glFrontFace",
        "glGenBuffers",
        "glGenerateMipmap",
        "glGenFramebuffers",
        "glGenRenderbuffers",
        "glGenTextures",
        "glGetActiveAttrib",
        "glGetActiveUniform",
        "glGetAttachedShaders",
        "glGetAttribLocation",
        "glGetBooleanv",
        "glGetBufferParameteriv",
        "glGetError",
        "glGetFloatv",
        "glGetFramebufferAttachmentParameteriv",
        "glGetIntegerv",
        "glGetProgramiv",
        "glGetProgramInfoLog",
        "glGetRenderbufferParameteriv",
        "glGetShaderiv",
        "glGetShaderInfoLog",
        "glGetShaderPrecisionFormat",
        "glGetShaderSource",
        "glGetString",
        "glGetTexParameterfv",
        "glGetTexParameteriv",
        "glGetUniformfv",
        "glGetUniformiv",
        "glGetUniformLocation",
        "glGetVertexAttribfv",
        "glGetVertexAttribiv",
        "glGetVertexAttribPointerv",
        "glHint",
        "glIsBuffer",
        "glIsEnabled",
        "glIsFramebuffer",
        "glIsProgram",
        "glIsRenderbuffer",
        "glIsShader",
        "glIsTexture",
        "glLineWidth",
        "glLinkProgram",
        "glPixelStorei",
        "glPolygonOffset",
        "glReadPixels",
        "glReleaseShaderCompiler",
        "glRenderbufferStorage",
        "glSampleCoverage",
        "glScissor",
        "glShaderBinary",
        "glShaderSource",
        "glStencilFunc",
        "glStencilFuncSeparate",
        "glStencilMask",
        "glStencilMaskSeparate",
        "glStencilOp",
        "glStencilOpSeparate",
        "glTexImage2D",
        "glTexParameterf",
        "glTexParameterfv",
        "glTexParameteri",
        "glTexParameteriv",
        "glTexSubImage2D",
        "glUniform1f",
        "glUniform1fv",
        "glUniform1i",
        "glUniform1iv",
        "glUniform2f",
        "glUniform2fv",
        "glUniform2i",
        "glUniform2iv",
        "glUniform3f",
        "glUniform3fv",
        "glUniform3i",
        "glUniform3iv",
        "glUniform4f",
        "glUniform4fv",
        "glUniform4i",
        "glUniform4iv",
        "glUniformMatrix2fv",
        "glUniformMatrix3fv",
        "glUniformMatrix4fv",
        "glUseProgram",
        "glValidateProgram",
        "glVertexAttrib1f",
        "glVertexAttrib1fv",
        "glVertexAttrib2f",
        "glVertexAttrib2fv",
        "glVertexAttrib3f",
        "glVertexAttrib3fv",
        "glVertexAttrib4f",
        "glVertexAttrib4fv",
        "glVertexAttribPointer",
        "glViewport"
    ],

    "GL_ANGLE_framebuffer_blit": [
        "glBlitFramebufferANGLE"
    ],

    "GL_ANGLE_framebuffer_multisample": [
        "glRenderbufferStorageMultisampleANGLE"
    ],

    "GL_EXT_discard_framebuffer": [
        "glDiscardFramebufferEXT"
    ],

    "GL_NV_fence": [
        "glDeleteFencesNV",
        "glGenFencesNV",
        "glIsFenceNV",
        "glTestFenceNV",
        "glGetFenceivNV",
        "glFinishFenceNV",
        "glSetFenceNV"
    ],

    "GL_ANGLE_translated_shader_source": [
        "glGetTranslatedShaderSourceANGLE"
    ],

    "GL_EXT_texture_storage": [
        "glTexStorage2DEXT"
    ],

    "GL_EXT_robustness": [
        "glGetGraphicsResetStatusEXT",
        "glReadnPixelsEXT",
        "glGetnUniformfvEXT",
        "glGetnUniformivEXT"
    ],

    "GL_EXT_occlusion_query_boolean": [
        "glGenQueriesEXT",
        "glDeleteQueriesEXT",
        "glIsQueryEXT",
        "glBeginQueryEXT",
        "glEndQueryEXT",
        "glGetQueryivEXT",
        "glGetQueryObjectuivEXT"
    ],

    "GL_EXT_disjoint_timer_query": [
        "glGenQueriesEXT",
        "glDeleteQueriesEXT",
        "glIsQueryEXT",
        "glBeginQueryEXT",
        "glEndQueryEXT",
        "glQueryCounterEXT",
        "glGetQueryivEXT",
        "glGetQueryObjectivEXT",
        "glGetQueryObjectuivEXT",
        "glGetQueryObjecti64vEXT",
        "glGetQueryObjectui64vEXT"
    ],

    "GL_EXT_draw_buffers": [
        "glDrawBuffersEXT"
    ],

    "GL_ANGLE_instanced_arrays": [
        "glDrawArraysInstancedANGLE",
        "glDrawElementsInstancedANGLE",
        "glVertexAttribDivisorANGLE"
    ],

    "GL_OES_get_program_binary": [
        "glGetProgramBinaryOES",
        "glProgramBinaryOES"
    ],

    "GL_OES_mapbuffer": [
        "glMapBufferOES",
        "glUnmapBufferOES",
        "glGetBufferPointervOES"
    ],

    "GL_EXT_map_buffer_range": [
        "glMapBufferRangeEXT",
        "glFlushMappedBufferRangeEXT"
    ],

    "GL_EXT_debug_marker": [
        "glInsertEventMarkerEXT",
        "glPushGroupMarkerEXT",
        "glPopGroupMarkerEXT"
    ],

    "GL_OES_EGL_image": [
        "glEGLImageTargetTexture2DOES",
        "glEGLImageTargetRenderbufferStorageOES"
    ],

    "GL_OES_vertex_array_object": [
        "glBindVertexArrayOES",
        "glDeleteVertexArraysOES",
        "glGenVertexArraysOES",
        "glIsVertexArrayOES"
    ],

    "GL_KHR_debug": [
        "glDebugMessageControlKHR",
        "glDebugMessageInsertKHR",
        "glDebugMessageCallbackKHR",
        "glGetDebugMessageLogKHR",
        "glPushDebugGroupKHR",
        "glPopDebugGroupKHR",
        "glObjectLabelKHR",
        "glGetObjectLabelKHR",
        "glObjectPtrLabelKHR",
        "glGetObjectPtrLabelKHR",
        "glGetPointervKHR"
    ],

    "GL_CHROMIUM_bind_uniform_location": [
        "glBindUniformLocationCHROMIUM"
    ],

    "GL_CHROMIUM_copy_texture": [
        "glCopyTextureCHROMIUM",
        "glCopySubTextureCHROMIUM"
    ],

    "GL_CHROMIUM_copy_compressed_texture": [
        "glCompressedCopyTextureCHROMIUM"
    ],

    "GL_ANGLE_request_extension": [
        "glRequestExtensionANGLE"
    ],

    "GL_ANGLE_robust_client_memory": [
        "glGetBooleanvRobustANGLE",
        "glGetBufferParameterivRobustANGLE",
        "glGetFloatvRobustANGLE",
        "glGetFramebufferAttachmentParameterivRobustANGLE",
        "glGetIntegervRobustANGLE",
        "glGetProgramivRobustANGLE",
        "glGetRenderbufferParameterivRobustANGLE",
        "glGetShaderivRobustANGLE",
        "glGetTexParameterfvRobustANGLE",
        "glGetTexParameterivRobustANGLE",
        "glGetUniformfvRobustANGLE",
        "glGetUniformivRobustANGLE",
        "glGetVertexAttribfvRobustANGLE",
        "glGetVertexAttribivRobustANGLE",
        "glGetVertexAttribPointervRobustANGLE",
        "glReadPixelsRobustANGLE",
        "glTexImage2DRobustANGLE",
        "glTexParameterfvRobustANGLE",
        "glTexParameterivRobustANGLE",
        "glTexSubImage2DRobustANGLE",
        "glTexImage3DRobustANGLE",
        "glTexSubImage3DRobustANGLE",
        "glCompressedTexImage2DRobustANGLE",
        "glCompressedTexSubImage2DRobustANGLE",
        "glCompressedTexImage3DRobustANGLE",
        "glCompressedTexSubImage3DRobustANGLE",
        "glGetQueryivRobustANGLE",
        "glGetQueryObjectuivRobustANGLE",
        "glGetBufferPointervRobustANGLE",
        "glGetIntegeri_vRobustANGLE",
        "glGetInternalformativRobustANGLE",
        "glGetVertexAttribIivRobustANGLE",
        "glGetVertexAttribIuivRobustANGLE",
        "glGetUniformuivRobustANGLE",
        "glGetActiveUniformBlockivRobustANGLE",
        "glGetInteger64vRobustANGLE",
        "glGetInteger64i_vRobustANGLE",
        "glGetBufferParameteri64vRobustANGLE",
        "glSamplerParameterivRobustANGLE",
        "glSamplerParameterfvRobustANGLE",
        "glGetSamplerParameterivRobustANGLE",
        "glGetSamplerParameterfvRobustANGLE",
        "glGetFramebufferParameterivRobustANGLE",
        "glGetProgramInterfaceivRobustANGLE",
        "glGetBooleani_vRobustANGLE",
        "glGetMultisamplefvRobustANGLE",
        "glGetTexLevelParameterivRobustANGLE",
        "glGetTexLevelParameterfvRobustANGLE",
        "glGetPointervRobustANGLERobustANGLE",
        "glReadnPixelsRobustANGLE",
        "glGetnUniformfvRobustANGLE",
        "glGetnUniformivRobustANGLE",
        "glGetnUniformuivRobustANGLE",
        "glTexParameterIivRobustANGLE",
        "glTexParameterIuivRobustANGLE",
        "glGetTexParameterIivRobustANGLE",
        "glGetTexParameterIuivRobustANGLE",
        "glSamplerParameterIivRobustANGLE",
        "glSamplerParameterIuivRobustANGLE",
        "glGetSamplerParameterIivRobustANGLE",
        "glGetSamplerParameterIuivRobustANGLE",
        "glGetQueryObjectivRobustANGLE",
        "glGetQueryObjecti64vRobustANGLE",
        "glGetQueryObjectui64vRobustANGLE"
    ],

    "GL_ANGLE_multiview": [
        "glFramebufferTextureMultiviewLayeredANGLE",
        "glFramebufferTextureMultiviewSideBySideANGLE"
    ],

    "GLES3 core": [
        "glReadBuffer",
        "glDrawRangeElements",
        "glTexImage3D",
        "glTexSubImage3D",
        "glCopyTexSubImage3D",
        "glCompressedTexImage3D",
        "glCompressedTexSubImage3D",
        "glGenQueries",
        "glDeleteQueries",
        "glIsQuery",
        "glBeginQuery",
        "glEndQuery",
        "glGetQueryiv",
        "glGetQueryObjectuiv",
        "glUnmapBuffer",
        "glGetBufferPointerv",
        "glDrawBuffers",
        "glUniformMatrix2x3fv",
        "glUniformMatrix3x2fv",
        "glUniformMatrix2x4fv",
        "glUniformMatrix4x2fv",
        "glUniformMatrix3x4fv",
        "glUniformMatrix4x3fv",
        "glBlitFramebuffer",
        "glRenderbufferStorageMultisample",
        "glFramebufferTextureLayer",
        "glMapBufferRange",
        "glFlushMappedBufferRange",
        "glBindVertexArray",
        "glDeleteVertexArrays",
        "glGenVertexArrays",
        "glIsVertexArray",
        "glGetIntegeri_v",
        "glBeginTransformFeedback",
        "glEndTransformFeedback",
        "glBindBufferRange",
        "glBindBufferBase",
        "glTransformFeedbackVaryings",
        "glGetTransformFeedbackVarying",
        "glVertexAttribIPointer",
        "glGetVertexAttribIiv",
        "glGetVertexAttribIuiv",
        "glVertexAttribI4i",
        "glVertexAttribI4ui",
        "glVertexAttribI4iv",
        "glVertexAttribI4uiv",
        "glGetUniformuiv",
        "glGetFragDataLocation",
        "glUniform1ui",
        "glUniform2ui",
        "glUniform3ui",
        "glUniform4ui",
        "glUniform1uiv",
        "glUniform2uiv",
        "glUniform3uiv",
        "glUniform4uiv",
        "glClearBufferiv",
        "glClearBufferuiv",
        "glClearBufferfv",
        "glClearBufferfi",
        "glGetStringi",
        "glCopyBufferSubData",
        "glGetUniformIndices",
        "glGetActiveUniformsiv",
        "glGetUniformBlockIndex",
        "glGetActiveUniformBlockiv",
        "glGetActiveUniformBlockName",
        "glUniformBlockBinding",
        "glDrawArraysInstanced",
        "glDrawElementsInstanced",
        "glFenceSync",
        "glIsSync",
        "glDeleteSync",
        "glClientWaitSync",
        "glWaitSync",
        "glGetInteger64v",
        "glGetSynciv",
        "glGetInteger64i_v",
        "glGetBufferParameteri64v",
        "glGenSamplers",
        "glDeleteSamplers",
        "glIsSampler",
        "glBindSampler",
        "glSamplerParameteri",
        "glSamplerParameteriv",
        "glSamplerParameterf",
        "glSamplerParameterfv",
        "glGetSamplerParameteriv",
        "glGetSamplerParameterfv",
        "glVertexAttribDivisor",
        "glBindTransformFeedback",
        "glDeleteTransformFeedbacks",
        "glGenTransformFeedbacks",
        "glIsTransformFeedback",
        "glPauseTransformFeedback",
        "glResumeTransformFeedback",
        "glGetProgramBinary",
        "glProgramBinary",
        "glProgramParameteri",
        "glInvalidateFramebuffer",
        "glInvalidateSubFramebuffer",
        "glTexStorage2D",
        "glTexStorage3D",
        "glGetInternalformativ"
    ],

    "GLES31 core": [
        "glDispatchCompute",
        "glDispatchComputeIndirect",
        "glDrawArraysIndirect",
        "glDrawElementsIndirect",
        "glFramebufferParameteri",
        "glGetFramebufferParameteriv",
        "glGetProgramInterfaceiv",
        "glGetProgramResourceIndex",
        "glGetProgramResourceName",
        "glGetProgramResourceiv",
        "glGetProgramResourceLocation",
        "glUseProgramStages",
        "glActiveShaderProgram",
        "glCreateShaderProgramv",
        "glBindProgramPipeline",
        "glDeleteProgramPipelines",
        "glGenProgramPipelines",
        "glIsProgramPipeline",
        "glGetProgramPipelineiv",
        "glProgramUniform1i",
        "glProgramUniform2i",
        "glProgramUniform3i",
        "glProgramUniform4i",
        "glProgramUniform1ui",
        "glProgramUniform2ui",
        "glProgramUniform3ui",
        "glProgramUniform4ui",
        "glProgramUniform1f",
        "glProgramUniform2f",
        "glProgramUniform3f",
        "glProgramUniform4f",
        "glProgramUniform1iv",
        "glProgramUniform2iv",
        "glProgramUniform3iv",
        "glProgramUniform4iv",
        "glProgramUniform1uiv",
        "glProgramUniform2uiv",
        "glProgramUniform3uiv",
        "glProgramUniform4uiv",
        "glProgramUniform1fv",
        "glProgramUniform2fv",
        "glProgramUniform3fv",
        "glProgramUniform4fv",
        "glProgramUniformMatrix2fv",
        "glProgramUniformMatrix3fv",
        "glProgramUniformMatrix4fv",
        "glProgramUniformMatrix2x3fv",
        "glProgramUniformMatrix3x2fv",
        "glProgramUniformMatrix2x4fv",
        "glProgramUniformMatrix4x2fv",
        "glProgramUniformMatrix3x4fv",
        "glProgramUniformMatrix4x3fv",
        "glValidateProgramPipeline",
        "glGetProgramPipelineInfoLog",
        "glBindImageTexture",
        "glGetBooleani_v",
        "glMemoryBarrier",
        "glMemoryBarrierByRegion",
        "glTexStorage2DMultisample",
        "glGetMultisamplefv",
        "glSampleMaski",
        "glGetTexLevelParameteriv",
        "glGetTexLevelParameterfv",
        "glBindVertexBuffer",
        "glVertexAttribFormat",
        "glVertexAttribIFormat",
        "glVertexAttribBinding",
        "glVertexBindingDivisor"
    ],

    "EGL 1.0": [
        "eglChooseConfig",
        "eglCopyBuffers",
        "eglCreateContext",
        "eglCreatePbufferSurface",
        "eglCreatePixmapSurface",
        "eglCreateWindowSurface",
        "eglDestroyContext",
        "eglDestroySurface",
        "eglGetConfigAttrib",
        "eglGetConfigs",
        "eglGetCurrentDisplay",
        "eglGetCurrentSurface",
        "eglGetDisplay",
        "eglGetError",
        "eglGetProcAddress",
        "eglInitialize",
        "eglMakeCurrent",
        "eglQueryContext",
        "eglQueryString",
        "eglQuerySurface",
        "eglSwapBuffers",
        "eglTerminate",
        "eglWaitGL",
        "eglWaitNative"
    ],

    "EGL 1.1": [
        "eglBindTexImage",
        "eglReleaseTexImage",
        "eglSurfaceAttrib",
        "eglSwapInterval"
    ],

    "EGL 1.2": [
        "eglBindAPI",
        "eglQueryAPI",
        "eglCreatePbufferFromClientBuffer",
        "eglReleaseThread",
        "eglWaitClient"
    ],

    "EGL 1.4": [
        "eglGetCurrentContext"
    ],

    "EGL 1.5": [
        "eglCreateSync",
        "eglDestroySync",
        "eglClientWaitSync",
        "eglGetSyncAttrib",
        "eglCreateImage",
        "eglDestroyImage",
        "eglGetPlatformDisplay",
        "eglCreatePlatformWindowSurface",
        "eglCreatePlatformPixmapSurface",
        "eglWaitSync"
    ],

    "EGL_ANGLE_query_surface_pointer": [
        "eglQuerySurfacePointerANGLE"
    ],

    "EGL_NV_post_sub_buffer": [
        "eglPostSubBufferNV"
    ],

    "EGL_EXT_platform_base": [
        "eglGetPlatformDisplayEXT"
    ],

    "EGL_EXT_device_query": [
        "eglQueryDisplayAttribEXT",
        "eglQueryDeviceAttribEXT",
        "eglQueryDeviceStringEXT"
    ],

    "EGL_KHR_image_base/EGL_KHR_image": [
        "eglCreateImageKHR",
        "eglDestroyImageKHR"
    ],

    "EGL_EXT_device_creation": [
        "eglCreateDeviceANGLE",
        "eglReleaseDeviceANGLE"
    ],

    "EGL_KHR_stream": [
        "eglCreateStreamKHR",
        "eglDestroyStreamKHR",
        "eglStreamAttribKHR",
        "eglQueryStreamKHR",
        "eglQueryStreamu64KHR"
    ],

    "EGL_KHR_stream_consumer_gltexture": [
        "eglStreamConsumerGLTextureExternalKHR",
        "eglStreamConsumerAcquireKHR",
        "eglStreamConsumerReleaseKHR"
    ],

    "EGL_NV_stream_consumer_gltexture_yuv": [
        "eglStreamConsumerGLTextureExternalAttribsNV"
    ],

    "EGL_ANGLE_stream_producer_d3d_texture_nv12": [
        "eglCreateStreamProducerD3DTextureNV12ANGLE",
        "eglStreamPostD3DTextureNV12ANGLE"
    ],

    "EGL_CHROMIUM_get_sync_values": [
        "eglGetSyncValuesCHROMIUM"
    ],

    "EGL_EXT_swap_buffers_with_damage": [
        "eglSwapBuffersWithDamageEXT"
    ],

    "EGL_ANGLE_program_cache_control": [
        "eglProgramCacheGetAttribANGLE",
        "eglProgramCacheQueryANGLE",
        "eglProgramCachePopulateANGLE",
        "eglProgramCacheResizeANGLE"
    ],

    "angle::Platform related entry points": [
        "ANGLEGetDisplayPlatform",
        "ANGLEResetDisplayPlatform"
    ]
}
