# Changelog

## [0.2.3](https://github.com/dcc-mcp/dcc-mcp-unreal/compare/v0.2.2...v0.2.3) (2026-07-23)


### Bug Fixes

* isolate UE4 build configuration ([#86](https://github.com/dcc-mcp/dcc-mcp-unreal/issues/86)) ([2777fa3](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/2777fa3f92a4c2d70dafd2e500c7583c6d7fe5aa))

## [0.2.2](https://github.com/dcc-mcp/dcc-mcp-unreal/compare/v0.2.1...v0.2.2) (2026-07-23)


### Bug Fixes

* isolate UE4 automation logs ([#85](https://github.com/dcc-mcp/dcc-mcp-unreal/issues/85)) ([607bd58](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/607bd58a1c5f42f48723766c7eb0d52b6f274141))
* package UE4 with build Python ([#82](https://github.com/dcc-mcp/dcc-mcp-unreal/issues/82)) ([b97c2eb](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/b97c2ebf4356bc6f7a13142c9857ae9dac252efc))
* restore Unreal release packaging ([#80](https://github.com/dcc-mcp/dcc-mcp-unreal/issues/80)) ([108be63](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/108be63103444e94e4ce6bfede192cee2bdf7c30))
* reuse UE4 automation tool binaries ([#83](https://github.com/dcc-mcp/dcc-mcp-unreal/issues/83)) ([0416fb9](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/0416fb9e71f9b63ac4dcdd3e028ae27825151d20))
* select compatible core release assets ([#84](https://github.com/dcc-mcp/dcc-mcp-unreal/issues/84)) ([b8393b6](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/b8393b63a430c0bc04a5ce94f6b223dcf8bcb4ad))

## [0.2.1](https://github.com/dcc-mcp/dcc-mcp-unreal/compare/v0.2.0...v0.2.1) (2026-07-23)


### Features

* add game distribution profiles ([5e342f4](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/5e342f44f4dd3cd191e32fd65680a13dc81024f6))
* add pythonless standalone installer ([41a4bea](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/41a4beaf292db67a74fa053171fe3d005c3d1bfe))
* add Unreal build and package automation ([95877f6](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/95877f6200010e4e9a7f1ce7941e871cdc77dab5))
* add Unreal Fab asset workflow ([32561c9](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/32561c95235ea0a3ec39a4a6e2f7eaa9532712cc))
* add unreal-blueprints skill with auto-main injection ([f82211b](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/f82211b30f28f2d912248ad1772d3843854a8b06))
* add unreal-blueprints skill with auto-main injection ([602038a](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/602038a25e1ee4debedcd3aa6e4b0d716bd62bb9))
* add unreal-blueprints skill with auto-main injection ([#76](https://github.com/dcc-mcp/dcc-mcp-unreal/issues/76)) ([f82211b](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/f82211b30f28f2d912248ad1772d3843854a8b06))
* automate authenticated Fab sessions ([#68](https://github.com/dcc-mcp/dcc-mcp-unreal/issues/68)) ([bcee28d](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/bcee28d3b395ebdadabaae2812eb57350a893181))
* bridge Unreal official MCP capabilities ([6823bf8](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/6823bf8ad3c5f174e304f951e8aedd61ce1a9646))
* control Unreal material base color ([b2704ad](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/b2704adfb560c89906171432a070d74fb8c73c5e))
* create Unreal PBR texture materials ([2780941](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/27809412a435f201658ece2cc3828c074dec334f))
* extend native Unreal sidecar support ([7d8a0b0](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/7d8a0b0b4a19e755b777235dc0c86c059ac3220e))
* gate Fab assets by visual direction ([68a3201](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/68a3201c3f9dc43ed46934a78141b3a5bd452cb6))
* improve Unreal asset authoring ([49f6df1](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/49f6df1f5c8c76799c33644ef05a51fad8369709))
* prepare Unreal 5.8 official MCP and CI ([d0e4225](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/d0e422537a226c296119249f81d9e3a656a3ba0e))
* support skeletal FBX asset workflows ([88ac42e](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/88ac42e07b90d3b2afb754be300981c28f6b74c1))
* UE 4.18 native bridge with cross-version C++ compatibility ([6b7b43b](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/6b7b43b0da560e7cf4260d85ae0af2c77940861d))


### Bug Fixes

* **ci:** reuse verified Unreal plugin builds for releases ([#63](https://github.com/dcc-mcp/dcc-mcp-unreal/issues/63)) ([be9ed25](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/be9ed25ee58ce6a6d3b781f37e59e46f212347bd))
* keep runtime release version in sync ([979e9d0](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/979e9d03b8db25e0521daaf23e6661f3c5a4bb90))
* make app-ui test platform-aware ([5e5228f](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/5e5228f58ef315248c4db699de14dff83ad481b5))
* require Python 3.10 or newer ([1f6057c](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/1f6057cb0407c3ac92a5f18586ce6ce23f1596ab))
* resolve ruff lint errors (F821, F841, F541, I001) ([5b52b6c](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/5b52b6c86a6445a41ef32575e07401d72f131e99))
* resolve ruff lint errors in test_skill_runner.py (I001, F401) ([cfce43d](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/cfce43d3129b0971e3868f3f955a039a458765ee))
* ruff format compliance for blueprint and automotive-rain-film scripts ([38614f0](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/38614f09e8c3a83f0ad838404ecba6452a53b230))
* select Unreal runtime without conflicts ([a84252b](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/a84252b0a6ab4a23aa098d5feed3eb82101c6b71))
* select valid compiler for Unreal 5.8 ([43566af](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/43566af6b5b29312463722ae650654826068d2ec))
* stabilize Unreal editor integration ([7068c46](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/7068c46fd2a77cdf6a9f33b636a3176df4ebed8c))
* support Unreal 5.8 asset data paths ([807c133](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/807c1331d0d941b6c014b05ebed43c84f45b0e29))


### Code Refactoring

* auto-discover [@skill](https://github.com/skill)_entry scripts, remove boilerplate from 27 tools ([2c8d1e5](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/2c8d1e5a60b59086c12aaf789204ecaa41c8cf3a))


### Documentation

* align agent workflow and branding ([4844da8](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/4844da84c4e24402a64f6a96c6906f5706850b3f))
* document CLI install and updates ([099cd54](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/099cd54a19cdda7547d4de44823098f57faecd72))

## [0.2.0](https://github.com/dcc-mcp/dcc-mcp-unreal/compare/v0.1.0...v0.2.0) (2026-06-07)


### Features

* add Unreal Engine uplugin skeleton + layered CI validation ([4cc255e](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/4cc255e4b9b098bb601bc85baee9d1252d5f9438))
* align server.py, api.py with dcc-mcp-maya patterns; add capabilities, CI/CD ([cf8ad36](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/cf8ad3685fb1eebca1cd90c96e8b62705639f7e9))
* initial placeholder for dcc-mcp-unreal ([1602379](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/1602379394a3f2fc01bda6f488c7a39b5d932e34))
* package Unreal plugin releases ([#4](https://github.com/dcc-mcp/dcc-mcp-unreal/issues/4)) ([5c6260d](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/5c6260d2988ff277301a28b634820aab67eeed80))
* **skills:** implement unreal-assets and unreal-level skill scripts ([be291de](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/be291dee6e65089880d578da4572bef2698f23cf))


### Bug Fixes

* **ci:** add max-parallel to test matrix to prevent runner exhaustion ([a9510d6](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/a9510d6dea3dbb5506dae592721a1418191192b2))
* **ci:** add VitePress docs project to enable docs deployment ([6d250a9](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/6d250a9addbb783dcc8a808739b199a785d5a29f))
* **ci:** isolate workflow_dispatch from push concurrency in release workflow ([ff68e24](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/ff68e248a29202f25c5aabad7c45a0978bc58897))
* **ci:** isolate workflow_dispatch from push concurrency in release workflow ([d573f96](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/d573f960b082dd2766f0c8029510026549f2dcd6))
* **ci:** remove npm cache config referencing missing docs/package-lock.json ([86fc55d](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/86fc55db2f4a66339e6df068a53960b8debda046))
* **ci:** upgrade release-please-action v4 to v5 with safe output handling ([691f649](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/691f64965308c222c84e4ac1b1cf8df811364d67))
* **ci:** use GITHUB_TOKEN for release-please-action ([9b788ba](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/9b788ba7fb11829a0f243f495c15272bedf84d25))
* **ci:** work around dcc-mcp-core 0.18.7 shutdown SIGABRT in conformance test ([36b64f8](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/36b64f8687867ee7088637a7468377a63d663305))
* **docs:** add "type": "module" to enable ESM for VitePress ([32a60f6](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/32a60f6796af505b9f9133a94bfc96f8bd2033d7))
* replace stale tool names in MCP conformance CI test ([fc3a891](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/fc3a8911f02217dfbcb491c5f6bd8132ebdbce45))
* replace unicode checkmark with ASCII in post_install.py for Windows cp1252 compatibility ([3810c50](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/3810c503396643e1404e030db72acb13201b0fa0))
* resolve CI issues, complete unreal-actors skills, verify pip packaging ([34f25be](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/34f25beb13c011f040ad9389a2755670845413bb))


### Miscellaneous Chores

* bump dcc-mcp-core dependency to &gt;=0.18.7 ([c6acd3a](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/c6acd3ad6f3ed13de66dfdca38fd21b4879d3100))
* bump dcc-mcp-core dependency to &gt;=0.18.7 ([38232d4](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/38232d4cda92ccffe8f3ae38575d14a26e3ee6b6))


### Tests

* expand test suite to 35 tests covering new API surface ([0a7c960](https://github.com/dcc-mcp/dcc-mcp-unreal/commit/0a7c96030faecdaa720db38567b5a210114d14c7))
