Code source de artifacts.models.enums

from __future__ import annotations

from enum import Enum


[docs] class AccountStatus(str, Enum): STANDARD = "standard" FOUNDER = "founder" GOLD_FOUNDER = "gold_founder" VIP_FOUNDER = "vip_founder"
[docs] class AccountLeaderboardType(str, Enum): ACHIEVEMENTS_POINTS = "achievements_points" GOLD = "gold"
[docs] class AchievementType(str, Enum): COMBAT_KILL = "combat_kill" COMBAT_DROP = "combat_drop" COMBAT_LEVEL = "combat_level" GATHERING = "gathering" CRAFTING = "crafting" RECYCLING = "recycling" TASK = "task" OTHER = "other" USE = "use" NPC_BUY = "npc_buy" NPC_SELL = "npc_sell"
[docs] class ActionType(str, Enum): MOVEMENT = "movement" FIGHT = "fight" MULTI_FIGHT = "multi_fight" CRAFTING = "crafting" GATHERING = "gathering" BUY_GE = "buy_ge" SELL_GE = "sell_ge" CREATE_BUY_ORDER_GE = "create_buy_order_ge" FILL_BUY_ORDER_GE = "fill_buy_order_ge" BUY_NPC = "buy_npc" SELL_NPC = "sell_npc" CANCEL_GE = "cancel_ge" DELETE_ITEM = "delete_item" DEPOSIT_ITEM = "deposit_item" WITHDRAW_ITEM = "withdraw_item" DEPOSIT_GOLD = "deposit_gold" WITHDRAW_GOLD = "withdraw_gold" EQUIP = "equip" UNEQUIP = "unequip" TASK = "task" RECYCLING = "recycling" REST = "rest" USE = "use" BUY_BANK_EXPANSION = "buy_bank_expansion" GIVE_ITEM = "give_item" GIVE_GOLD = "give_gold" CHANGE_SKIN = "change_skin" RENAME = "rename" TRANSITION = "transition" CLAIM_ITEM = "claim_item" SANDBOX_GIVE_GOLD = "sandbox_give_gold" SANDBOX_GIVE_ITEM = "sandbox_give_item" SANDBOX_GIVE_XP = "sandbox_give_xp"
[docs] class CharacterLeaderboardType(str, Enum): COMBAT = "combat" WOODCUTTING = "woodcutting" MINING = "mining" FISHING = "fishing" WEAPONCRAFTING = "weaponcrafting" GEARCRAFTING = "gearcrafting" JEWELRYCRAFTING = "jewelrycrafting" COOKING = "cooking" ALCHEMY = "alchemy"
[docs] class CharacterSkin(str, Enum): MEN1 = "men1" MEN2 = "men2" MEN3 = "men3" WOMEN1 = "women1" WOMEN2 = "women2" WOMEN3 = "women3" CORRUPTED1 = "corrupted1" ZOMBIE1 = "zombie1" MARAUDER1 = "marauder1" GOBLIN1 = "goblin1"
[docs] class ConditionOperator(str, Enum): EQ = "eq" NE = "ne" GT = "gt" LT = "lt" COST = "cost" HAS_ITEM = "has_item" ACHIEVEMENT_UNLOCKED = "achievement_unlocked"
[docs] class CraftSkill(str, Enum): WEAPONCRAFTING = "weaponcrafting" GEARCRAFTING = "gearcrafting" JEWELRYCRAFTING = "jewelrycrafting" COOKING = "cooking" WOODCUTTING = "woodcutting" MINING = "mining" ALCHEMY = "alchemy"
[docs] class EffectSubtype(str, Enum): STAT = "stat" OTHER = "other" HEAL = "heal" BUFF = "buff" DEBUFF = "debuff" SPECIAL = "special" GATHERING = "gathering" TELEPORT = "teleport" GOLD = "gold"
[docs] class EffectType(str, Enum): EQUIPMENT = "equipment" CONSUMABLE = "consumable" COMBAT = "combat"
[docs] class FightResult(str, Enum): WIN = "win" LOSS = "loss"
[docs] class GatheringSkill(str, Enum): MINING = "mining" WOODCUTTING = "woodcutting" FISHING = "fishing" ALCHEMY = "alchemy"
[docs] class GEOrderType(str, Enum): SELL = "sell" BUY = "buy"
[docs] class ItemSlot(str, Enum): WEAPON = "weapon" SHIELD = "shield" HELMET = "helmet" BODY_ARMOR = "body_armor" LEG_ARMOR = "leg_armor" BOOTS = "boots" RING1 = "ring1" RING2 = "ring2" AMULET = "amulet" ARTIFACT1 = "artifact1" ARTIFACT2 = "artifact2" ARTIFACT3 = "artifact3" UTILITY1 = "utility1" UTILITY2 = "utility2" BAG = "bag" RUNE = "rune"
[docs] class ItemType(str, Enum): UTILITY = "utility" BODY_ARMOR = "body_armor" WEAPON = "weapon" RESOURCE = "resource" LEG_ARMOR = "leg_armor" HELMET = "helmet" BOOTS = "boots" SHIELD = "shield" AMULET = "amulet" RING = "ring" ARTIFACT = "artifact" CURRENCY = "currency" CONSUMABLE = "consumable" RUNE = "rune" BAG = "bag"
[docs] class LogType(str, Enum): SPAWN = "spawn" DELETE_CHARACTER = "delete_character" MOVEMENT = "movement" FIGHT = "fight" MULTI_FIGHT = "multi_fight" CRAFTING = "crafting" GATHERING = "gathering" BUY_GE = "buy_ge" SELL_GE = "sell_ge" CREATE_BUY_ORDER_GE = "create_buy_order_ge" FILL_BUY_ORDER_GE = "fill_buy_order_ge" BUY_NPC = "buy_npc" SELL_NPC = "sell_npc" CANCEL_GE = "cancel_ge" DELETE_ITEM = "delete_item" DEPOSIT_ITEM = "deposit_item" WITHDRAW_ITEM = "withdraw_item" DEPOSIT_GOLD = "deposit_gold" WITHDRAW_GOLD = "withdraw_gold" EQUIP = "equip" UNEQUIP = "unequip" NEW_TASK = "new_task" TASK_EXCHANGE = "task_exchange" TASK_CANCELLED = "task_cancelled" TASK_COMPLETED = "task_completed" TASK_TRADE = "task_trade" RECYCLING = "recycling" REST = "rest" USE = "use" BUY_BANK_EXPANSION = "buy_bank_expansion" ACHIEVEMENT = "achievement" GIVE_ITEM = "give_item" GIVE_GOLD = "give_gold" RECEIVE_ITEM = "receive_item" RECEIVE_GOLD = "receive_gold" CHANGE_SKIN = "change_skin" RENAME = "rename" TRANSITION = "transition" CLAIM_ITEM = "claim_item" SANDBOX_GIVE_GOLD = "sandbox_give_gold" SANDBOX_GIVE_ITEM = "sandbox_give_item" SANDBOX_GIVE_XP = "sandbox_give_xp" SANDBOX_RESET_ACCOUNT = "sandbox_reset_account"
[docs] class MapAccessType(str, Enum): STANDARD = "standard" TELEPORTATION = "teleportation" CONDITIONAL = "conditional" BLOCKED = "blocked"
[docs] class MapContentType(str, Enum): MONSTER = "monster" RESOURCE = "resource" WORKSHOP = "workshop" BANK = "bank" GRAND_EXCHANGE = "grand_exchange" TASKS_MASTER = "tasks_master" NPC = "npc"
[docs] class MapLayer(str, Enum): INTERIOR = "interior" OVERWORLD = "overworld" UNDERGROUND = "underground"
[docs] class MonsterType(str, Enum): NORMAL = "normal" ELITE = "elite" BOSS = "boss"
[docs] class NPCType(str, Enum): MERCHANT = "merchant" TRADER = "trader"
[docs] class PendingItemSource(str, Enum): ACHIEVEMENT = "achievement" GRAND_EXCHANGE = "grand_exchange" ADMIN = "admin" EVENT = "event" OTHER = "other"
[docs] class Skill(str, Enum): WEAPONCRAFTING = "weaponcrafting" GEARCRAFTING = "gearcrafting" JEWELRYCRAFTING = "jewelrycrafting" COOKING = "cooking" WOODCUTTING = "woodcutting" MINING = "mining" ALCHEMY = "alchemy" FISHING = "fishing"
[docs] class TaskType(str, Enum): MONSTERS = "monsters" ITEMS = "items"
[docs] class XPType(str, Enum): COMBAT = "combat" WEAPONCRAFTING = "weaponcrafting" GEARCRAFTING = "gearcrafting" JEWELRYCRAFTING = "jewelrycrafting" COOKING = "cooking" WOODCUTTING = "woodcutting" MINING = "mining" ALCHEMY = "alchemy" FISHING = "fishing"