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object --+ | ClassWithParameters --+ | Core.Stimulus --+ | TextureStimulusBaseClass
Parameters common to all stimuli that use textures. Don't instantiate this class directly. Parameters ========== texture -- source of texture data (Instance of <class 'VisionEgg.Textures.Texture'>) Default: (determined at runtime) texture_mag_filter -- OpenGL filter enum (Integer) Default: GL_LINEAR (9729) texture_min_filter -- OpenGL filter enum (Integer) Default: (GL enum determined at runtime) texture_wrap_s -- OpenGL texture wrap enum (Integer) Default: (GL enum determined at runtime) texture_wrap_t -- OpenGL texture wrap enum (Integer) Default: (GL enum determined at runtime) Constant Parameters =================== internal_format -- format with which OpenGL uses texture data (OpenGL data type enum) (Integer) Default: GL_RGB (6407) mipmaps_enabled -- Are mipmaps enabled? (Boolean) Default: True shrink_texture_ok -- Allow automatic shrinking of texture if too big? (Boolean) Default: False
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parameters_and_defaults = {'texture':(None, ve_types.Instance(
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constant_parameters_and_defaults = {'internal_format':(gl.GL_R
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Inherited from |
Properties | |
Inherited from |
Method Details |
Instantiate and get ready to draw. Set parameter values and create anything needed to draw the stimulus including OpenGL state variables such display lists and texture objects.
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Class Variable Details |
parameters_and_defaults
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constant_parameters_and_defaults
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