{% extends "archetypes/_layout.html" %} {% import "archetypes/_layout-erratum.html" as erratum with context %} {% import "archetypes/archive/legacy-of-pander.json" as deck_json %} {% import "archetypes/archive/_layout.html" as layout with context %} {% block meta %} {% endblock %} {% block archetype_name %}
This is an infamous swarm vote deck featuring the Panders {{ pander }}. The idea is simple enough: get some cheap panders out on turn one, call some political actions to get them more votes immediately before there are any other titled vampires on the table, like a {{ crusade }} or, of course, {{ legacy_of_pander }}.
Once the vote lock is set, it votes successive preys out of the game with damaging votes like {{ kine_resources_contested }}, while bloating consistently with {{ consanguineous_boon }}.
Combat defense consists of just a few {{ dodge }} because there's no stable discipline the Panders {{ pander }} can rely on. This version also features {{ change_of_target }} to avoid combat in case of block, since it only has the natural +1 stealth provided by political actions.
In case the vote lock gets broken at some point, {{ private_audience }} and {{ dia_de_los_muertos }} can be used to pass the necessary {{ crusade }} or {{ legacy_of_pander }} to regain it.
Finally, the Master module provides a lot of help to influence more Panders {{ pander }} faster, with a lot of {{ information_highway }} and {{ dreams_of_the_sphinx }} on top of {{ effective_management }}, in order to be able to continue to influence one vampire per turn after the 4 initial ones are there.
{{ kindred_segregation }} is probably here for {{ meta }} reasons, as {{ emerald_legionnaire }} had not yet been nerfed and {{ emerald_legion }} was a widespread and dangerous archetype.
{{ the_uncoiling }} is here to counter a possible {{ scourge_of_the_enochians }} that would just destroy the deck.
{{ cryptic_rider }} has multiple angles: it can either be used to land a {{ crusade }} to regain the vote lock after passing a negotiated vote, but more interestingly it can be used for the lunge, to avoid a {{ poison_pill }} or {{ delaying_tactics }} on the last vote required to oust the prey.
The speed and number of actions in a turn is what makes the deck so dreadful and efficient, so the few {{ fiendish_tongue }} are there to provide an additional problematic action for a {{ change_of_target }}: this way the blocked vampire does not just stand there, but adds one more action in the turn, making it harder for the prey to block everything.
There's a lot of interesting choices for the Master module. {{ fear_of_mekhet }} is a common inclusion against Inner Circle builds like {{ stanislava }} or {{ lutz_politics }}. {{ kaymakli_nightmares }} is also seen, just because its dramatic effect can just win the game outright if it's drawn in the 10 first cards. {{ joseph_pander }} is also a common inclusion against rushes. On the votes side, {{ disputed_territory }} and {{ rumors_of_gehenna }} can find a place, as well as {{ year_of_fortune }}. And infally, a couple of {{ embrace }} often find a slot too.
One of the most egregious variant uses Gehenna events on top of it all, to cripple the other decks relying on Disciplines while staying unaffected. It usually goes for {{ the_slow_withering }}, {{ veil_of_darkness }} and {{ the_rising }}, like in {{ dave_riordan_s_deck }} from the 2021 Online World Championship
Another way to approach the stealth and vote lock issues is to include some higher capacity titled vampires, like Inner Circle with {{ OBF }}, so they can provide additional votes but also stealth, and even share a bit of it with {{ veil_the_legions }} or {{ cloak_the_gathering }}. A good example is {{ tomas_lopez_jimenez_deck }} from the 2020 Spain Grand Prix
{% endtrans %} {% endblock %}