Open a scene to inspect its dimensions and placed sprites.
Edits affect the active layer. Hidden layers cannot be edited. Layer changes and deletion can be undone.
Select an object on the canvas or in the list to edit it, or select tiles on a tile layer.
Sequence mappings
Assign imported sequences explicitly for this sprite asset. Mappings are shared by its instances.
| Direction | Idle | Walk |
| Down | | |
| Left | | |
| Right | | |
| Up | | |
Unmapped directions show the saved sprite.
Movement preview
Click the scene, then use arrow keys or WASD. Escape exits. The gold outline marks the saved position; the cyan box is the collision footprint. Scene edges always stop movement.
Footprint offsets are relative to the sprite origin, independent of its artwork.
Checks visible tiles and other sprites with authored collision metadata. Markers and trigger areas do not block movement.
Save mappings, choices, speeds, footprint and collision preference in this project. Playback progress and temporary positions are never saved.
Preview only. Playback does not edit the scene or its starting positions.
Imports copy artwork into this project. Source atlas files stay unchanged.