Metadata-Version: 2.1
Name: hydrosim_sdk
Version: 1.3.0
Summary: HydroSim Shared Memory SDK
Home-page: https://gitlab.com/hydrosim/shared-memory-api/hydrosim-sdk-python
License: MIT
Classifier: Intended Audience :: Developers
Classifier: License :: OSI Approved :: MIT License
Classifier: Programming Language :: Python
Classifier: Programming Language :: Python :: 3.9
Classifier: Programming Language :: Python :: 3.10
Classifier: Operating System :: Microsoft :: Windows
Classifier: Operating System :: POSIX :: Linux
Requires-Python: >=3.9
Description-Content-Type: text/markdown
License-File: LICENSE
Requires-Dist: dtypes
Requires-Dist: pywin32; os_name == "nt"

# HydroSim SDK Python

This is a python package for connecting to the Shared Memory API of the boat racing sim [HydroSim](http://www.hydrosimracing.com).

# Install

The package can be installed with pip.

```shell
pip install hydrosim_sdk
```

# Usage

First import the HydroSimSDK.

```python
from hydrosim_sdk import HydroSimSDK
```

Then create an instance of the SDK.

```python
hydrosim = HydroSimSDK()
```

This will automatically start a thread that reads from the
Memory Mapped Files that HydroSim writes to at 60hz.

The data can be accessed through several member properties.

> **Note**: You can look at the `hydrosim.running` property to check
if the game is currently running.


* **hydrosim.hydro_sim** - Returns the game and API version and a tick value that will increment as long as the game is running.
* **hydrosim.telemetry** - Telemetry data for the local player
* **hydrosim.timing** - Live timing data for all drivers.
* **hydrosim.spectators** - Spectators connected to the server.
* **hydrosim.course_info** - Information about the current course and layout.
* **hydrosim.server** - Information about the currently connected server, including rules.
* **hydrosim.session** - Session time and status data.
* **hydrosim.buoys** - Location and state of all the buoys.
* **hydrosim.chat_messages** - Chat messages that have been received.

# Dealing with multiple instances

In case you need to work with multiple instances of HydroSim, for instance, if running multiple dedicated servers on the same machine.

You can pass the command line parameter `-mmapName` with any string
value when launching HydroSim. This will append the name to the
default memory mapped file names.

For instance if you pass `-mmapName "Server1"`, then the names will change
from:

```python
hydro_sim_file_name = "Local\\HydroSim"
telemetry_file_name = "Local\\HydroSimTelemetry"
session_file_name = "Local\\HydroSimSession"
timing_file_name = "Local\\HydroSimTiming"
spectators_file_name = "Local\\HydroSimSpectators"
course_info_file_name = "Local\\HydroSimCourseInfo"
buoys_file_name = "Local\\HydroSimBuoys"
server_file_name = "Local\\HydroSimServerSettings"
chat_file_name = "Local\\HydroSimChat"
```

to

```python
hydro_sim_file_name = "Local\\HydroSim.Server1"
telemetry_file_name = "Local\\HydroSimTelemetry.Server1"
session_file_name = "Local\\HydroSimSession.Server1"
timing_file_name = "Local\\HydroSimTiming.Server1"
spectators_file_name = "Local\\HydroSimSpectators.Server1"
course_info_file_name = "Local\\HydroSimCourseInfo.Server1"
buoys_file_name = "Local\\HydroSimBuoys.Server1"
server_file_name = "Local\\HydroSimServerSettings.Server1"
chat_file_name = "Local\\HydroSimChat.Server1"
```

To connect the python SDK to this instance, you then need to specify the
name to the HydroSimSDK constructor.

```python
hydrosim = HydroSimSDK(mmap_name='Server1')
```

Some commands can be sent to the game as well. This requires enabling commands
when instantiating the HydroSimSDK.

```python
hydrosim = HydroSimSDK(enable_commands=True)
```

Most of the commands will only work if the local instance over HydroSim is
running as a server. The following are commands that can be sent to the game.

```python
hydrosim.commands.send_chat(message: str, targetId=-1)
hydrosim.commands.change_course(course: str)
hydrosim.commands.change_session(session: SessionType)
hydrosim.commands.set_server_settings(server_settings: ServerSettingsCommandIPC)
hydrosim.commands.set_rules(rules: RuleCommandIPC)
hydrosim.commands.add_penalty(
    connectionId: int, infraction: InfractionTypes, severity: SeverityTypes, lap: int
)
hydrosim.commands.remove_penalty(
    connectionId: int, infraction: InfractionTypes, severity: SeverityTypes, lap: int
)
hydrosim.commands.revoke_admin(connectionId: int)
hydrosim.commands.leave_water(connectionId: int)
hydrosim.commands.kick(connectionId: int)
hydrosim.commands.make_admin(connectionId: int, admin_type: ClientTypes)
```

There are also callback functions that can be passed to `HydroSimSDK`,
so you don't have to make your own loop.

```python
def update(hydrosim: HydroSimSDK):
    # Called after all data has been updated.
    pass

def session_changed(hydrosim: HydroSimSDK):
    # Called only when session changes, this also happens when course changed.
    pass

hydrosim = HydroSimSDK(update_cb=update, session_changed_cb=session_changed)

while True:
    time.sleep(60)
```
