VERTEX_SHADER_SOURCE = """
    #version 330 core\n
    layout (location = 0) in vec3 aPos;\n
    void main()\n
    {\n
       gl_Position = vec4(aPos.x, aPos.y, aPos.z, 1.0);\n
    }\0
"""


FRAGMENT_SHADER_SOURCE = """
    #version 330 core\n
    out vec4 FragColor;\n
    void main()\n
    {\n
       FragColor = vec4(1.0f, 0.5f, 0.2f, 1.0f);\n
    }\n\0
"""
