Metadata-Version: 2.4
Name: gridpoints
Version: 1.0.7
Summary: fast multidimensional sorting tool for point clouds using the monotonic lagrangian grid 
Author: Armand de Cacqueray
License: MIT
Project-URL: Homepage, https://github.com/Neighborhood-Grid/CubeNet
Project-URL: Repository, https://github.com/Neighborhood-Grid/CubeNet
Keywords: sorting,point-clouds,multi-indexing,grid,neighborhood-grid,monotonic-lagrangian-grid,squarenet,nearest-neighbor
Requires-Python: >=3.9
Description-Content-Type: text/markdown
License-File: LICENSE
Provides-Extra: demo
Requires-Dist: squarenet; extra == "demo"
Dynamic: license-file

## ❒ Gridpoints — Multi dimensional sort for point clouds

`Gridpoints` maps raw indexes of unstructured **point clouds** to structured grids multi-index  through a **bijective transformation**: 
One point, one cell, 
```text
n <-> [i,j,…](n).
```
It replaces and enhances the [squarenet](https://github.com/Neighborhood-Grid/SquareNet) project with a more robust points sorting algorithm. The goal is 
to build a spatialy coherent multi index to later store and query the point cloud efficiently, based on adaptative axes (lines, columns, and more in 3D+) as showed on following exemple :

<img src="https://raw.githubusercontent.com/Neighborhood-Grid/CubeNet/main/ballexemple.png">

What it does: Take raw point cloud `P(N, D)`  and find a grid shape and an index permutation `order` such that `Pgrid(I, J, …, D)` = P[order].reshape(*gridshape, D) is sorted along every axis of the grid. E.g. in 3D, for Pgrid = (x, y, z):
```text
x[i+1, j, k] >= x[i, j, k]
y[i, j+1, k] >= y[i, j, k]
z[i, j, k+1] >= z[i, j, k]
```

→ On the `Pgrid` view of `P`, neighbor queries become a simple stencil look-up
```text
neighborhood(Pgrid[i, j, k]) = {Pgrid[i±di, j±dj, k±dk] | (di, dj, dk) ≤ R},
````
where `R` is a radius cutoff to determine, allowing local operations in linear time.  
→ Geometric operations (convolution, clustering, interpolation …) can then be applied **in linear time** directly on the `Pgrid` view instead of relying on complex graph or point-cloud methods

`P` can be a NumPy, PyTorch or CuPy array of any dimension (N, D). To allow natural padding when the grid has more cells than they are points in the cloud, NaNs and Infs are supported in a consistent manner: 
- nans → random position
- (+-) infs → border of the grid
  
This allow to gridsort prime or variable number of points, as long as one is ready to deal with void/special grid cells.

Expected runtime for sorting 1 million points: CPU: < 10s (numpy), GPU: < 500 ms (torch cuda)

`When not to use gridpoints ?`
- high dimension: the package is implemented to support arbitrary dimension, but sweetspot is really 2D/3D. dimensions 4-6 might still be reasonable depending on the task, but anything above 8D is generally too high dimensional for gridpoints.
- weird geometries. Supported datasets goes beyond smooth convex distributions: map of Indonesia, a sponge, a donuts, an elephant, an eggshell (by specifying a suitable gridshape e.g. (128,128,2) to `gridpoints.sort()`). You can see various exemples in the [plot](https://github.com/Neighborhood-Grid/CubeNet/blob/main/plots) folder But with some limits. Bad fits: a spider web, a wind turbine, same eggshell with a naive 3d sort (gridshape = (32,32,32)) ... the issue is not that gridpoints cannot sort these distributions, but that it will produce a poor representation of the geometry.
- small point clouds: beyond a few hundred points, local operations in linear time is not worth the overhead, because naive quadratic implementations will probably be simultaneously simpler and faster.

---

### Installation

```bash
pip install gridpoints          # core only
pip install gridpoints[demo]    # for the demonstration notebook.
```
Full Demo: [notebook.ipynb](https://github.com/Neighborhood-Grid/CubeNet/blob/main/notebook.ipynb)

### Quickstart

```python
import gridpoints as grid
import numpy as np

# Raw point cloud (numpy, pytorch or cupy)
A = np.random.rand(1_000_000, 3)

# Sorted view: place the points inside the grid
order = grid.argsort(A, gridshape=(100, 100, 100))
Bflat = A[order] #flat but sorted with a grid layout (C-order)
Bgrid = Bflat.reshape(100, 100, 100, 3) #reshaped as a grid 

# Rest of your pipeline, working with grids
Cgrid = apply_something(Bgrid) #(100, 100, 100, *)

# Back to the original points indexing
Cflat = Cgrid.reshape(1_000_000, *)
orderinv = grid.invert_permutation(order)
C = Cflat[orderinv]   # matches the initial points order
```

---

### Note on rectangular gridshapes

The eggshell example illustrates the importance of selecting a suitable grid-shape decomposition. This can itself be challenging when the point cloud is assumed to follow a complex topological pattern, such as a thin surface rather than a full volumetric domain. While the precise decomposition is not particularly important (e.g. (18,20,16) vs. (16,15,24) will generally make little difference), the orders of magnitude of the different dimensions do matter and should be tuned to the dataset: (18,20,16) and (36,40,4) can lead to substantially different results. As mentioned, nan/inf padding can help accomodate integer-factorization constraints

Another possibility for smoothing out topology-specific effects is to perform the sort after randomly projecting the dataset onto a lower-dimensional subspace. Random projections are known to approximately preserve pairwise distances, as formalized by the Johnson–Lindenstrauss lemma.


### Note on the cutoff radius R

There is no strict theoretical guarantee about what the cutof radius R should be for a given task. E.g the relative grid position between a point and its nearest neighbors can't be garanted to be in the exact adjacent grid cells. What is guaranteed from the sorted ordering is only **grid monotonicity**: *x* coordinates increase along rows, *y* coordinates along columns, and so on.

As an example, empirical results in 2-D show that `R = 5` is enough for ~99 % of the nearest neighbors; some outlier neighbors will sit further apart for complex geometries with pronounced peaks, holes or any non-smoothness. When a stricter neighborhood is required, or in high dimensional setting, the solution might be to build an assembly of grid experts, each working on a rotated / projected view of the points, as discussed in [this topic](https://github.com/glotzerlab/freud/discussions/1417). An other possibility would be to tile the grid: each tile is enhanced with location metadata (e.g. a bounding box), allowing for pruning pairs of tiles with a distance certified to be far enough for a given criterion.


### Note on efficient stencil operations

The typical use-case of `Gridpoints` is to allow fast local operations on arbitrary point clouds using stencil kernels:

```text
output(i, j, k) = f( Pgrid[i±di, j±dj, k±dk] | di, dj, dk in local window )
```
To go beyond standard (slow) python loops, this kind of kernel computation can be accelerated with native grid convolution operations of standard libraries whenever possible, or with `pystencils` or `taichi` compilers for complex/non linear grid kernels. On GPU, tiling the grid and leveraging a custom `triton` kernel might be particularly efficient.
