lui gp, 0x2
<L0> (entry=0x0):
	gp = 0x20000:4

sw s0, 0x50(sp)
<L0> (entry=0x18):
	$U1:4 = sp + 0x50:4
	ram[$U1:4] = s0

lw t9, -0x7fc0(s0)
<L0> (entry=0x28):
	$U2:4 = s0 + 0xffff8040:4
	$U1:4 = ram[$U2:4]
	t9 = $U1:4

lw a0, -0x7fe8(gp)
<L0> (entry=0x100b0c):
	$U2:4 = gp + 0xffff8018:4
	$U1:4 = ram[$U2:4]
	a0 = $U1:4

swl v0, 0x3(a0)
<L0> (entry=0x54):
	$U12:4 = a0 + 0x3:4
	$U2:4 = $U12:4 & 0x3:4
	$U3:4 = $U12:4 - $U2:4
	$U4:4 = ram[$U3:4]
	$U5:4 = 0x4:4 - $U2:4
	$U6:4 = $U5:4 * 0x8:4
	$U7:4 = 0xffffffff:4 << $U6:4
	$U8:4 = $U4:4 & $U7:4
	$U9:4 = $U2:4 * 0x8:4
	$U10:4 = v0 >> $U9:4
	$U11:4 = $U8:4 | $U10:4
	ram[$U3:4] = $U11:4

swr v0, 0x0(a0)
<L0> (entry=0x58):
	$U2:4 = a0 & 0x3:4
	$U3:4 = a0 - $U2:4
	$U4:4 = ram[$U3:4]
	$U5:4 = $U2:4 + 0x1:4
	$U6:4 = $U5:4 * 0x8:4
	$U7:4 = 0xffffffff:4 >> $U6:4
	$U8:4 = $U4:4 & $U7:4
	$U9:4 = 0x3:4 - $U2:4
	$U10:4 = $U9:4 * 0x8:4
	$U11:4 = v0 << $U10:4
	$U12:4 = $U8:4 | $U11:4
	ram[$U3:4] = $U12:4

jr ra
<L0> (entry=0x0):
	$U1:4 = ra & 0x1:4
	ISAModeSwitch = $U1:4 != 0x0:4
	$U2:4 = 0xfffffffe:4 & ra
	pc = $U2:4
	return $U2:4

lb t0, 0x0(t1)
<L0> (entry=0x0):
	$U1:1 = ram[t1]
	t0 = sext($U1:1)

