RLGL_VERSION: str
RL_DEFAULT_BATCH_BUFFER_ELEMENTS: int
RL_DEFAULT_BATCH_BUFFERS: int  # Default number of batch buffers (multi-buffering)
RL_DEFAULT_BATCH_DRAWCALLS: int  # Default number of batch draw calls (by state changes: mode, texture)
RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS: int  # Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
RL_MAX_MATRIX_STACK_SIZE: int  # Maximum size of Matrix stack
RL_MAX_SHADER_LOCATIONS: int  # Maximum number of shader locations supported
RL_TEXTURE_WRAP_S: int  # GL_TEXTURE_WRAP_S
RL_TEXTURE_WRAP_T: int  # GL_TEXTURE_WRAP_T
RL_TEXTURE_MAG_FILTER: int  # GL_TEXTURE_MAG_FILTER
RL_TEXTURE_MIN_FILTER: int  # GL_TEXTURE_MIN_FILTER
RL_TEXTURE_FILTER_NEAREST: int  # GL_NEAREST
RL_TEXTURE_FILTER_LINEAR: int  # GL_LINEAR
RL_TEXTURE_FILTER_MIP_NEAREST: int  # GL_NEAREST_MIPMAP_NEAREST
RL_TEXTURE_FILTER_NEAREST_MIP_LINEAR: int  # GL_NEAREST_MIPMAP_LINEAR
RL_TEXTURE_FILTER_LINEAR_MIP_NEAREST: int  # GL_LINEAR_MIPMAP_NEAREST
RL_TEXTURE_FILTER_MIP_LINEAR: int  # GL_LINEAR_MIPMAP_LINEAR
RL_TEXTURE_FILTER_ANISOTROPIC: int  # Anisotropic filter (custom identifier)
RL_TEXTURE_WRAP_REPEAT: int  # GL_REPEAT
RL_TEXTURE_WRAP_CLAMP: int  # GL_CLAMP_TO_EDGE
RL_TEXTURE_WRAP_MIRROR_REPEAT: int  # GL_MIRRORED_REPEAT
RL_TEXTURE_WRAP_MIRROR_CLAMP: int  # GL_MIRROR_CLAMP_EXT
RL_MODELVIEW: int  # GL_MODELVIEW
RL_PROJECTION: int  # GL_PROJECTION
RL_TEXTURE: int  # GL_TEXTURE
RL_LINES: int  # GL_LINES
RL_TRIANGLES: int  # GL_TRIANGLES
RL_QUADS: int  # GL_QUADS
RL_UNSIGNED_BYTE: int  # GL_UNSIGNED_BYTE
RL_FLOAT: int  # GL_FLOAT
RL_STREAM_DRAW: int  # GL_STREAM_DRAW
RL_STREAM_READ: int  # GL_STREAM_READ
RL_STREAM_COPY: int  # GL_STREAM_COPY
RL_STATIC_DRAW: int  # GL_STATIC_DRAW
RL_STATIC_READ: int  # GL_STATIC_READ
RL_STATIC_COPY: int  # GL_STATIC_COPY
RL_DYNAMIC_DRAW: int  # GL_DYNAMIC_DRAW
RL_DYNAMIC_READ: int  # GL_DYNAMIC_READ
RL_DYNAMIC_COPY: int  # GL_DYNAMIC_COPY
RL_FRAGMENT_SHADER: int  # GL_FRAGMENT_SHADER
RL_VERTEX_SHADER: int  # GL_VERTEX_SHADER
RL_COMPUTE_SHADER: int  # GL_COMPUTE_SHADER
PI: float
DEG2RAD: float
RAD2DEG: float
GL_SHADING_LANGUAGE_VERSION: int
GL_COMPRESSED_RGB_S3TC_DXT1_EXT: int
GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: int
GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: int
GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: int
GL_ETC1_RGB8_OES: int
GL_COMPRESSED_RGB8_ETC2: int
GL_COMPRESSED_RGBA8_ETC2_EAC: int
GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG: int
GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG: int
GL_COMPRESSED_RGBA_ASTC_4x4_KHR: int
GL_COMPRESSED_RGBA_ASTC_8x8_KHR: int
GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: int
GL_TEXTURE_MAX_ANISOTROPY_EXT: int
GL_UNSIGNED_SHORT_5_6_5: int
GL_UNSIGNED_SHORT_5_5_5_1: int
GL_UNSIGNED_SHORT_4_4_4_4: int
GL_LUMINANCE: int
GL_LUMINANCE_ALPHA: int
RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION: str  # Binded by default to shader location: 0
RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD: str  # Binded by default to shader location: 1
RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL: str  # Binded by default to shader location: 2
RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR: str  # Binded by default to shader location: 3
RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT: str  # Binded by default to shader location: 4
RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2: str  # Binded by default to shader location: 5
RL_DEFAULT_SHADER_UNIFORM_NAME_MVP: str  # model-view-projection matrix
RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW: str  # view matrix
RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION: str  # projection matrix
RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL: str  # model matrix
RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL: str  # normal matrix (transpose(inverse(matModelView))
RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR: str  # color diffuse (base tint color, multiplied by texture color)
RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0: str  # texture0 (texture slot active 0)
RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1: str  # texture1 (texture slot active 1)
RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2: str  # texture2 (texture slot active 2)
RAYLIB_VERSION: str
EPSILON: float
RAYGUI_VERSION: str
SCROLLBAR_LEFT_SIDE: int
SCROLLBAR_RIGHT_SIDE: int
RAYGUI_ICON_SIZE: int  # Size of icons in pixels (squared)
RAYGUI_ICON_MAX_ICONS: int  # Maximum number of icons
RAYGUI_ICON_MAX_NAME_LENGTH: int  # Maximum length of icon name id
RAYGUI_MAX_CONTROLS: int  # Maximum number of standard controls
RAYGUI_MAX_PROPS_BASE: int  # Maximum number of standard properties
RAYGUI_MAX_PROPS_EXTENDED: int  # Maximum number of extended properties
KEY_RIGHT: int
KEY_LEFT: int
KEY_DOWN: int
KEY_UP: int
KEY_BACKSPACE: int
KEY_ENTER: int
RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT: int
RAYGUI_GROUPBOX_LINE_THICK: int
RAYGUI_LINE_MARGIN_TEXT: int
RAYGUI_LINE_TEXT_PADDING: int
RAYGUI_PANEL_BORDER_WIDTH: int
RAYGUI_TOGGLEGROUP_MAX_ITEMS: int
RAYGUI_VALUEBOX_MAX_CHARS: int
RAYGUI_COLORBARALPHA_CHECKED_SIZE: int
RAYGUI_MESSAGEBOX_BUTTON_HEIGHT: int
RAYGUI_MESSAGEBOX_BUTTON_PADDING: int
RAYGUI_TEXTINPUTBOX_BUTTON_HEIGHT: int
RAYGUI_TEXTINPUTBOX_BUTTON_PADDING: int
RAYGUI_TEXTINPUTBOX_HEIGHT: int
RAYGUI_GRID_ALPHA: float
MAX_LINE_BUFFER_SIZE: int
ICON_TEXT_PADDING: int
RAYGUI_TEXTSPLIT_MAX_ITEMS: int
RAYGUI_TEXTSPLIT_MAX_TEXT_SIZE: int
RAYGUI_TEXTFORMAT_MAX_SIZE: int
