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| Transform (details::Transform_< double > &&o) |
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| Transform (Vector3d const &t, Matrix3d const &r) |
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Transform_ & | operator*= (Transform_ const &q) |
| | Composition operator for transformations.
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| Vector3< double > const & | translation () const |
| | Get the translation part of the transformation. More...
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void | setTranslation (Vector3< double > const &v) |
| | Set the translation part of the transformation.
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void | setTranslation (double const *v) |
| | Set the translation part of the transformation using pointer to 3D array.
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| Matrix3< double > const & | rotation () const |
| | Get the rotation matrix part of the transformation. More...
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void | setRotation (Matrix3< double > const &v) |
| | Get the rotation matrix part of the transformation.
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void | setRotation (double const *v) |
| | Set the rotation matrix (row major 3x3) part of the transformation using pointer to array of size 9.
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double | x () const |
| | X coordinate of the translation.
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double | y () const |
| | Y coordinate of the translation.
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double | z () const |
| | Z coordinate of the translation.
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| Transform_< double > | inverse () const |
| | Compute the inverse transformation. More...
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Represents a transformation (or pose) with translation and rotation matrix.