tap2sna.py¶
SYNOPSIS¶
tap2sna.py
[options] INPUT [OUTFILE]tap2sna.py
@FILE [args]DESCRIPTION¶
tap2sna.py
converts a TAP or TZX file (which may be inside a zip archive)
into an SZX or Z80 snapshot. INPUT may be the full URL to a remote zip archive
or TAP/TZX file, or the path to a local file. Arguments may be read from FILE
instead of (or as well as) being given on the command line.
OPTIONS¶
- -c, –sim-load-config name=value
Set the value of a simulated LOAD configuration parameter. Do
-c help
for more information, and see the section onSIMULATED LOAD
below. This option may be used multiple times.- -d, –output-dir DIR
Write the snapshot file in this directory.
- -I, –ini param=value
Set the value of a configuration parameter (see
CONFIGURATION
), overriding any value found inskoolkit.ini
. This option may be used multiple times.- -p, –stack STACK
Set the stack pointer. This option is equivalent to
--reg sp=STACK
. STACK must be a decimal number, or a hexadecimal number prefixed by ‘0x’.
- --ram OPERATION
Perform a load operation or otherwise modify the memory snapshot being built. Do
--ram help
for more information, or see the sections on theCALL
,LOAD
,MOVE
,POKE
andSYSVARS
operations below. This option may be used multiple times.
- –reg name=value
Set the value of a register. Do
--reg help
for more information, or see the section onREGISTERS
below. This option may be used multiple times.
- --show-config
Show configuration parameter values.
- -s, –start START
Set the start address to JP to. This option is equivalent to
--reg pc=START
. START must be a decimal number, or a hexadecimal number prefixed by ‘0x’.- –state name=value
Set a hardware state attribute. Do
--state help
for more information, or see the section onHARDWARE STATE
below. This option may be used multiple times.
- --tape-analysis
Show an analysis of the tape’s tones, pulse sequences and data blocks.
- --tape-name NAME
Specify the name of a TAP/TZX file in a zip archive. By default, the first TAP/TZX file found in the zip archive is selected.
- --tape-start BLOCK
Start the tape at this block number. In a TAP/TZX file, the first block is number 1, the second is 2, etc.
- --tape-stop BLOCK
Stop the tape at this block number. In a TAP/TZX file, the first block is number 1, the second is 2, etc.
- --tape-sum MD5SUM
Specify the MD5 checksum of the TAP/TZX file.
tap2sna.py
will abort if there is a checksum mismatch.
- -u, –user-agent AGENT
Set the User-Agent header used in an HTTP(S) request.
- -V, --version
Show the SkoolKit version number and exit.
TZX SUPPORT¶
tap2sna.py
cannot read data from TZX block types 0x15 (direct recording),
0x18 (CSW recording) or 0x19 (generalized data block).
SIMULATED LOAD¶
By default, tap2sna.py
simulates a freshly booted 48K ZX Spectrum running
LOAD “” (or LOAD “”CODE, if the first block on the tape is a ‘Bytes’ header).
Whenever the Spectrum ROM’s load routine at $0556 is called, a shortcut is
taken by “fast loading” the next block on the tape. All other code (including
any custom loader) is fully simulated. Simulation continues until the program
counter hits the start address given by the --start
option, or 15 minutes
of simulated Z80 CPU time has elapsed, or the end of the tape is reached and
one of the following conditions is satisfied:
a custom loader was detected
the program counter hits an address outside the ROM
more than one second of simulated Z80 CPU time has elapsed since the end of the tape was reached
A simulated LOAD can also be aborted by pressing Ctrl-C. When a simulated LOAD has completed or been aborted, the values of the registers (including the program counter) in the simulator are used to populate the snapshot.
A simulated LOAD can be configured via parameters that are set by the
by the --sim-load-config
(or -c
) option. The recognised configuration
parameters are:
accelerate-dec-a
- enable acceleration of ‘DEC A: JR NZ,$-1’ delay loops (1
, the default), or ‘DEC A: JP NZ,$-1’ delay loops (2
), or neither (0
)accelerator
- a comma-separated list of tape-sampling loop accelerators to use (see theACCELERATORS
section below)cmio
- enable simulation of memory contention and I/O contention delays (1
), or disable it (0
); this is disabled by default to improve performance, but some loaders may require itfast-load
- enable fast loading (1
, the default), or disable it (0
); fast loading significantly reduces the load time for many tapes, but can also cause some loaders to failfinish-tape
- run the tape to the end before stopping the simulation at the address specified by the--start
option (1
), or stop the simulation as soon as that address is reached, regardless of whether the tape has finished (0
, the default)first-edge
- the time (in T-states) from the start of the tape at which to place the leading edge of the first pulse (default:0
)in-flags
- various flags specifying how to handle ‘IN’ instructions (see below)load
- a space-separated list of keys to press to build an alternative command line to load the tape (see theLOAD COMMAND
section below)machine
- the type of machine to simulate: a 48K Spectrum (48
, the default), or a 128K Spectrum (128
)pause
- pause the tape between blocks and resume playback when port 254 is read (1
, the default), or run the tape continuously (0
); pausing can help with tapes that require (but do not actually contain) long pauses between blocks, but can cause some loaders to failpolarity
- the EAR bit reading produced by the first pulse on the tape:0
(the default) or1
; subsequent pulses give readings that alternate between 0 and 1timeout
- the number of seconds of Z80 CPU time after which to abort the simulated LOAD if it’s still in progress (default: 900)trace
- the file to which to log all instructions executed during the simulated LOAD (default: none)
The in-flags
parameter is the sum of the following values, chosen according
to the desired behaviour:
1 - interpret ‘IN A,($FE)’ instructions in the address range $4000-$7FFF as reading the tape (by default they are ignored)
2 - ignore ‘IN’ instructions in the address range $4000-$FFFF (i.e. in RAM) that read port $FE
4 - yield a simulated port reading when executing an ‘IN r,(C)’ instruction (by default such an instruction always yields the value $FF)
By default, the EAR bit reading produced by a pulse is 0 if the 0-based index
of the pulse is even (i.e. first, third, fifth pulses etc.), or 1 otherwise.
This can be reversed by setting polarity=1
. Run tap2sna.py
with the
--tape-analysis
option to see the timings and EAR bit readings of the
pulses on a tape.
ACCELERATORS¶
The accelerator
simulated LOAD configuration parameter must be either a
comma-separated list of specific accelerator names or one of the following
special values:
auto
- select accelerators automatically (this is the default)list
- list the accelerators used during a simulated LOAD, along with the hit/miss counts generated by the tape-sampling loop detectornone
- disable acceleration; the loading time for a game with a custom loader that uses an unrecognised tape-sampling loop may be reduced by specifying this value
The output produced by accelerator=list
looks something like this:
Accelerators: microsphere: 6695; rom: 794013; misses: 19/9; dec-a: 800708/0/224
This means that:
the
microsphere
androm
tape-sampling loops were detected, and were entered 6695 times and 794013 times respectively19 instances of ‘INC B’ outside a recognised tape-sampling loop were executed, and the corresponding figure for ‘DEC B’ is 9
800708 ‘DEC A: JR NZ,$-1’ delay loops were entered, no ‘DEC A: JP NZ,$-1’ delay loops were entered, and 224 instances of ‘DEC A’ outside such delay loops were executed
Specifying by name the types of tape-sampling loop used by a game’s custom loader may reduce the loading time. The names of the available tape-sampling loop accelerators are:
alkatraz
(Alkatraz)alkatraz-05
(Italy 1990, Italy 1990 - Winners Edition)alkatraz-09
(Italy 1990, Italy 1990 - Winners Edition)alkatraz-0a
(various games published by U.S. Gold)alkatraz-0b
(Fast ‘n’ Furious)alkatraz2
(Alkatraz 2)alternative
(Fireman Sam, Huxley Pig)alternative2
(Kentucky Racing)antirom
(Boxe)bleepload
(Firebird BleepLoad)boguslaw-juza
(Euro Biznes)bulldog
(Rigel’s Revenge)crl
(Ball Breaker, Ballbreaker II)crl2
(Terrahawks)crl3
(Oink)crl4
(Federation)cybexlab
(17.11.1989, Belegost, Starfox)d-and-h
(Multi-Player Soccer Manager)delphine
(Zakliaty zámok programátorov)design-design
(various games published by Design Design Software)digital-integration
(Digital Integration)dinaload
(Dinaload)ernieware
(The Evolution, Golem)gargoyle2
(various games created or published by Gargoyle Games)gremlin
(various games published by Gremlin Graphics)gremlin2
(Super Cars)housenka
(Housenka)microprose
(F-15 Strike Eagle)microsphere
(Back to Skool, Contact Sam Cruise, Skool Daze, Sky Ranger)micro-style
(Xenophobe)mirrorsoft
(Action Reflex)palas
(Bad Night)paul-owens
(Paul Owens Protection System)raxoft
(Piskworks, Podraz 4)realtime
(Starstrike II)rom
(any loader whose sampling loop is the same as the ROM’s)search-loader
(Search Loader)silverbird
(Olli & Lissa II: Halloween)software-projects
(BC’s Quest for Tires, Lode Runner)sparklers
(Bargain Basement, Flunky)speedlock
(Speedlock - all versions)suzy-soft
(Big Trouble, Joe Banker, The Drinker)suzy-soft2
(Western Girl)tiny
(Il Cobra di Cristallo, Negy a Nyero, Phantomasa, and others)us-gold
(Gauntlet II)weird-science
(Flash Beer Trilogy, Ghost Castles, TV-Game)LOAD COMMAND¶
The load
simulated LOAD configuration parameter may be used to specify an
alternative command line to load the tape in cases where neither ‘LOAD “”’ nor
‘LOAD “”CODE’ works. Its value is a space-separated list of ‘words’ (a ‘word’
being a sequence of any characters other than space), each of which is broken
down into a sequence of one or more keypresses. If a word contains the ‘+’
symbol, the tokens it separates are converted into keypresses made
simultaneously. If a word matches a BASIC token, the corresponding sequence of
keypresses to produce that token are substituted. Otherwise, each character in
the word is converted individually into the appropriate keypresses.
The following special tokens are also recognised:
CS
- CAPS SHIFTSS
- SYMBOL SHIFTSPACE
- SPACEENTER
- ENTERDOWN
- Cursor down (‘CS+6’)GOTO
- GO TO (‘g’)GOSUB
- GO SUB (‘h’)DEFFN
- DEF FN (‘CS+SS SS+1’)OPEN#
- OPEN # (‘CS+SS SS+4’)CLOSE#
- CLOSE # (‘CS+SS SS+5’)PC=address
- Stop the keyboard input simulation at this addressThe PC=address
token, if present, must appear last. The default address is
either 0x0605 (when a 48K Spectrum is being simulated) or 0x13BE (on a 128K
Spectrum). The simulated LOAD begins at this address.
ENTER
is automatically appended to the command line if not already present.
For example, the load
parameter may be set to:
Note that the spaces around CLEAR
, LOAD
, CODE
, RANDOMIZE
and
USR
are required in order for them to be recognised as BASIC tokens.
CALL OPERATIONS¶
The --ram
option can be used to call a Python function to perform arbitrary
modification of the memory snapshot.
--ram call=[/path/to/moduledir:]module.function
The function is called with the memory snapshot (a list of 65536 byte values) as the sole positional argument. The function must modify the snapshot in place. The path to the module’s location may be omitted if the module is already in the module search path.
For example:
--ram call=:ram.modify
# Call modify(snapshot) in ./ram.pyLOAD OPERATIONS¶
By default, tap2sna.py
attempts to load a tape exactly as a 48K Spectrum
would (see the section on SIMULATED LOAD
above). If that doesn’t work, the
--ram
option can be used to load bytes from specific tape blocks at the
appropriate addresses. The syntax is:
--ram load=[+]block[+],start[,length,step,offset,inc]
where the parameters have the following meanings:
block
The tape block number; the first block is 1, the next is 2, etc. Attach a ‘+’ prefix to load the first byte of the block (which is usually the flag byte), and a ‘+’ suffix to load the last byte (which is usually the parity byte).
start
The destination address at which to start loading.
length
The number of bytes to load (optional; defaults to the number of bytes remaining in the block).
step
This number is added to the destination address after each byte is loaded (optional; default=1).
offset
This number is added to the destination address before a byte is loaded, and subtracted after the byte is loaded (optional; default=0). It is analogous to the offset
d
in theLD (IX+d),L
operation that is commonly used in load routines to copy the byte just loaded from tape (L
) into memory.inc
After
step
is added to the destination address, this number is added too if the result overflowed past 65535 (optional; default=0).
A single tape block can be loaded in two or more stages; for example:
--ram load=2,32768,2048
# Load the first 2K at 32768--ram load=2,0xC000
# Load the remainder at 49152MOVE OPERATIONS¶
The --ram
option can be used to copy a block of bytes from one location to
another before saving the snapshot.
--ram move=[s:]src,N,[d:]dest
This copies a block of N
bytes from src
in RAM bank s
to dest
in RAM bank d
. For example:
--ram move=32512,256,32768
# Copy 32512-32767 to 32768-33023--ram move=3:0,8,4:0
# Copy the first 8 bytes of bank 3 to bank 4POKE OPERATIONS¶
The --ram
option can be used to POKE values into the snapshot before saving
it.
--ram poke=[P:]A[-B[-C]],[^+]V
This does POKE N,V
in RAM bank P
for N
in {A, A+C, A+2C..., B}
,
where:
P
is the RAM bank to POKE (0-7; 128K only)
A
is the first address to POKE
B
is the last address to POKE (optional; default is A
)
C
is the step (optional; default=1)
V
is the value to POKE; prefix the value with ‘^’ to perform an XOR
operation, or ‘+’ to perform an ADD operation
For example:
--ram poke=0x6000,0x10
# POKE 24576,16--ram poke=30000-30002,^85
# Perform ‘XOR 85’ on addresses 30000-30002--ram poke=40000-40004-2,1
# POKE 40000,1: POKE 40002,1: POKE 40004,1SYSVARS OPERATION¶
The --ram
option can be used to initialise the system variables at
23552-23754 (5C00-5CCA) with values suitable for a 48K ZX Spectrum.
--ram sysvars
REGISTERS¶
The --reg
option sets the value of a register in the snapshot.
--reg name=value
For example:
--reg hl=32768
--reg b=0x1f
To set the value of an alternate (shadow) register, use the ‘^’ prefix:
--reg ^hl=10072
Recognised register names are:
^a
, ^b
, ^bc
, ^c
, ^d
, ^de
, ^e
, ^f
, ^h
, ^hl
, ^l
,a
, b
, bc
, c
, d
, de
, e
, f
, h
, hl
, l
,i
, ix
, iy
, pc
, r
, sp
The default value for each register is 0, with the following exceptions:
i=63
iy=23610
HARDWARE STATE¶
The --state
option sets a hardware state attribute.
--state name=value
Recognised attribute names and their default values are:
7ffd
- last OUT to port 0x7ffd (128K only)ay[N]
- contents of AY register N (N=0-15; 128K only)border
- border colour (default=0)fe
- last OUT to port 0xfe (SZX only)fffd
- last OUT to port 0xfffd (128K only)iff
- interrupt flip-flop: 0=disabled, 1=enabled (default=1)im
- interrupt mode (default=1)issue2
- issue 2 emulation: 0=disabled, 1=enabled (default=0)tstates
- T-states elapsed since start of frame (default=34943)READING ARGUMENTS FROM A FILE¶
For complex snapshots that require many options to build, it may be more
convenient to store the arguments to tap2sna.py
in a file. For example, if
the file game.t2s
has the following contents:
then:
tap2sna.py @game.t2s
will create game.z80
as if the arguments specified in game.t2s
had been
given on the command line. When tap2sna.py
reads arguments from a file
whose name ends with ‘.t2s’, the output snapshot filename defaults to the name
of that arguments file with ‘.t2s’ replaced by either ‘.z80’ or ‘.szx’
(depending on the value of the DefaultSnapshotFormat
configuration
parameter).
CONFIGURATION¶
tap2sna.py
will read configuration from a file named skoolkit.ini
in
the current working directory or in ~/.skoolkit
, if present. The recognised
configuration parameters are:
- DefaultSnapshotFormat:
The format of the snapshot written when no output snapshot argument is specified. Valid values are
z80
(the default) andszx
.- TraceLine:
The format of each line in the trace log file for a simulated LOAD (default:
${pc:04X} {i}
).- TraceOperand:
The prefix, byte format, and word format for the numeric operands of instructions in the trace log file for a simulated LOAD, separated by commas (default:
$,02X,04X
). The byte and word formats are standard Python format specifiers for numeric values, and default to empty strings if not supplied.
TraceLine
is a standard Python format string that recognises the following
replacement fields:
i
- the current instructionpc
- the address of the current instruction (program counter)r[X]
- the X register (see below)t
- the current timestampThe register name X
in r[X]
must be one of the following:
a b c d e f h l bc de hl
^a ^b ^c ^d ^e ^f ^h ^l ^bc ^de ^hl
ix ixh ixl iy iyh iyl
i r sp
The names that begin with ^
denote the shadow registers.
The current timestamp (t
) is the number of T-states that have elapsed since
the start of the simulation, according to the simulator’s internal clock. In
order to maintain synchronisation with the tape being loaded, the simulator’s
clock is adjusted to match the timestamp of the first pulse in each block (as
shown by the --tape-analysis
option) when that block is reached. (The
simulator’s clock may at times become desynchronised with the tape because, by
default, the tape is paused between blocks, and resumed when port 254 is read.)
Configuration parameters must appear in a [tap2sna]
section. For example,
to make tap2sna.py
write instruction addresses and operands in a trace log
file in decimal format by default, add the following section to
skoolkit.ini
:
[tap2sna]
TraceLine={pc:05} {i}
TraceOperand=
Configuration parameters may also be set on the command line by using the
--ini
option. Parameter values set this way will override any found in
skoolkit.ini
.
EXAMPLES¶
Extract the TAP or TZX file from a remote zip archive and convert it into a Z80 snapshot:
tap2sna.py ftp://example.com/game.zip game.z80
Extract the TAP or TZX file from a zip archive, and convert it into an SZX snapshot with the program counter set to 32768:
tap2sna.py --start 32768 game.zip game.szx
Convert a TZX file into a Z80 snapshot by loading the third block on the tape at 25000:
tap2sna.py --ram load=3,25000 game.tzx game.z80
Convert a TZX file into an SZX snapshot using options read from the file
game.t2s
:tap2sna.py @game.t2s game.tzx game.szx