完美世界平台
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天梯排名{{ '#' + player.stats.pvpRank|string if player.stats.pvpRank and player.stats.pvpRank > 0 else '---' }}
天梯分数{{ player.stats.pvpScore or '0' }}
胜率{{ '%.1f' % (player.stats.winRate * 100) if player.stats.winRate and player.stats.winRate < 1 else (player.stats.winRate or '0.0') }}%
基础数据
Rating{{ '%.2f' % ((player.stats.pwRating if player.stats.pwRating is not none else player.stats.rating) or 0) }}
ADR{{ '%.1f' % (player.stats.adr or 0) }}
RWS{{ '%.2f' % (player.stats.rws or 0) }}
MVP{{ player.stats.mvpCount or 0 }}
K/D{{ '%.2f' % (player.stats.kd or ((player.stats.kills / player.stats.deaths) if player.stats.deaths else 0)) }}
HS%{{ '%.1f' % ((player.stats.headShotRatio or 0) * 100) if player.stats.headShotRatio is not none and player.stats.headShotRatio < 1 else (player.stats.headShotRatio or '0.0') }}%
比赛{{ player.stats.cnt or '0' }}
平均 WE{{ '%.2f' % (player.stats.avgWe or 0) }}
总击杀{{ player.stats.kills or 0 }}
总助攻{{ player.stats.assists or 0 }}
总死亡{{ player.stats.deaths or 0 }}
首杀率{{ '%.1f' % ((player.stats.entryKillRatio or 0) * 100) }}%
高光数据
{% for item in combat.summary_cards %}
{{ item.label }}{{ item.value }}
{% endfor %}
残局拆分
{% for item in combat.clutch_cards %}
{{ item.label }}{{ item.value }}
{% endfor %}
补充描述
致胜 {{ '%.2f' % (player.stats.victory or 0) }} / 枪法 {{ '%.2f' % (player.stats.shot or 0) }} / 道具 {{ '%.2f' % (player.stats.prop or 0) }} / 狙击 {{ '%.2f' % (player.stats.snipe or 0) }} / 突破 {{ '%.2f' % (player.stats.breach or 0) }} {% if player.stats.endingWin is not none %}
残局胜利 {{ player.stats.endingWin or 0 }} 次,标题评价:{{ player.summary.description or '暂无' }} {% endif %}
常用地图
{% for map in (player.stats.hotMaps or [])[:4] %} {% set win_rate = (map.winCount / map.totalMatch * 100) if map.totalMatch and map.totalMatch > 0 else 0 %}
{{ map.mapName }}{{ '%.1f' % win_rate }}% / {{ map.totalMatch }}场
{% endfor %}
常用武器
{% set weapons = (player.stats.hotWeapons or []) + (player.stats.hotWeapons2 or []) %} {% set ns = namespace(max_kills=1) %} {% for w in weapons %}{% set k = w.weaponKill or w.killNum or 0 %}{% if k > ns.max_kills %}{% set ns.max_kills = k %}{% endif %}{% endfor %} {% for weapon in weapons[:4] %} {% set kills = weapon.weaponKill or weapon.killNum or 0 %}
{{ (weapon.weaponName or weapon.nameZh or weapon.name) | upper }}{{ kills }} 击杀
{% endfor %}
{% if player.recent_matches %}
最近 5 场比赛
{% for match in player.recent_matches %} {% set is_win = (match.team == match.winTeam) %} {% set is_tie = (match.score1 == match.score2) %} {% set res_class = 'win' if is_win else ('tie' if is_tie else 'loss') %}
{{ '胜' if is_win else ('平' if is_tie else '负') }}
{{ match.mapName }}{{ match.score1 }} : {{ match.score2 }} · {{ match.mode or '' }}
{{ '%.2f' % ((match.pwRating if match.pwRating is not none else match.rating) or 0) }}Rating
{{ match.kill or 0 }}/{{ match.death or 0 }}K/D
{{ '%.2f' % (match.we or 0) }}WE
{% endfor %}
{% endif %}