mapwright
Copyright (c) 2026 Anthony Sligar
Licensed under the MIT License (see LICENSE).

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Acknowledgements
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mapwright's algorithms were implemented clean-room from the publicly described
ideas and techniques of the following open-source projects. No source code was
copied from them; this NOTICE credits the lineage of the techniques.

* Azgaar's Fantasy-Map-Generator (MIT License)
    https://github.com/Azgaar/Fantasy-Map-Generator
    Ideas: jittered-grid Voronoi with Lloyd relaxation, flux-accumulation
    rivers, temperature x precipitation -> biome matrix, Markov per-culture
    name generation, single-seed determinism, SVG cartographic rendering.

* "Generating fantasy maps" by Martin O'Leary (mewo2), and its C++ implementation
  FantasyMapGenerator by Ryan L. Guy (rlguy) (Zlib License)
    https://mewo2.com/notes/terrain/
    https://github.com/rlguy/FantasyMapGenerator
    Ideas: hydraulic + creep erosion (river * sqrt(flux) * slope + creep *
    slope^2), Planchon-Darboux depression filling for guaranteed drainage,
    slope-normal hillshade ("shaded relief") rendering.

* Watabou's TownGeneratorOS (GPLv3)
    https://github.com/watabou/TownGeneratorOS
    Concept only (NO code derived — GPLv3 is incompatible with this MIT
    project): the high-level idea of generating a town as an organic footprint
    subdivided into Voronoi wards. mapwright's settlement code is an independent
    clean-room implementation built on its own geometry primitives.

The name lists ("namebases") bundled with mapwright are original, hand-authored
data, not derived from any third-party generator.
