Return code: 0
Duration: 556.4s

=== STDOUT ===
🚀 Running coder
📦 Dynamic packages: clingo
🤖 Creating agent with model: anthropic/claude-sonnet-4.5
🤖 Using model: anthropic/claude-sonnet-4.5
  python_exec: import clingo
  python_exec: defining function on_model()
  python_exec: asp_program = """
  python_exec: defining function on_model()
  python_exec: lines = asp_program.split('\n')
  python_exec: asp_program = """
  python_exec: defining function on_model()
  python_exec: asp_program = """
  python_exec: defining function on_model()
  python_exec: asp_program = """
  python_exec: asp_program = """
  python_exec: defining function on_model()
  python_exec: print("Chasm room:", solution_data['special_room_t...
  python_exec: import json
  python_exec: asp_program = """
  python_exec: defining function on_model()
  python_exec: asp_program = """
  python_exec: defining function on_model()
  python_exec: print("All connections:")
  python_exec: start_to_r10 = [c for c in solution_data['connecti...
  python_exec: conn_map = {}
  python_exec: defining function on_test_model()
  python_exec: defining function on_model()
  python_exec: goal_conns = [c for c in solution_data['connection...
  python_exec: asp_program = """
  python_exec: defining function on_model()
  python_exec: import json
  save_code: {'code': 'import clingo\nimpor...
  report_issue: {'text': 'Task completed succe...

The task has been completed successfully! I've created a complete               
Metroidvania-style game world generator using Answer Set Programming (ASP) with 
the clingo Python API.                                                          


                                    Summary                                     

The solution correctly models and solves all the complex constraints:           

✅ Special room types: Flooded (R7) and Chasm (R5) assigned                     
✅ Item placement: All 6 items placed with YellowKey in Chasm room              
✅ Connection structure: 15 bidirectional + 1 one-way (R8→Start) + 1 Goal       
connection                                                                      
✅ Key-locked paths: Bidirectional connections with keys have keyless return    
paths                                                                           
✅ Reachability: All rooms reachable from Start, Goal accessible with required  
key                                                                             
✅ Progression: Proper item-gated progression (e.g., need Grapple to reach Chasm
for YellowKey)                                                                  

The final solution outputs a valid JSON structure with special room types, item 
locations, connections, and validity flags as required.                         

==================================================
📊 Execution Statistics
==================================================

🔧 Tool Usage:
  python_exec           27 calls
  report_issue           1 calls
  save_code              1 calls

💬 Token Consumption:
  Input tokens:        1,219,214
  Output tokens:       30,901
  Total tokens:        1,250,115

⏱️  Execution time: 9m 15.2s
==================================================


=== STDERR ===
<block>:64:25-28: error: syntax error, unexpected not, expecting )

<block>:64:25-28: error: syntax error, unexpected not, expecting )

<block>:115:1-83: error: unsafe variables in:
  #void:-[#inc_base];0=0;room(R);first_visit("Goal",SG);R!="Goal";SR<SG;not first_visit(R,SR).
<block>:115:75-77: note: 'SR' is unsafe

