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stalker.core.models.Asset

Inheritance diagram of stalker.core.models.Asset

class stalker.core.models.Asset(**kwargs)[source]

Bases: stalker.core.models.Entity, stalker.core.mixins.ReferenceMixin, stalker.core.mixins.StatusMixin, stalker.core.mixins.TaskMixin, stalker.core.mixins.ProjectMixin

The Asset class is the whole idea behind Stalker.

Assets are containers of Tasks. And Tasks are the smallest meaningful part that should be accomplished to complete the Project.

An example could be given as follows; you can create an asset for one of the characters in your project. Than you can divide this character asset in to Tasks. These Tasks can be defined by the type of the Asset, which is a Type object created specifically for Asset (ie. has its target_entity_type set to “Asset”),

__init__(**kwargs)[source]

Methods

__init__(**kwargs)

Attributes

code The code name of this object.
created_by The User who has created this object.
date_created A datetime.datetime instance showing the creation date and time of this object.
date_updated A datetime.datetime instance showing the update date and time of this object.
description Description of this object.
name Name of this object
nice_name Nice name of this object.
notes All the notes about this entity.
project A Project instance showing the
references References are lists containing Entity instances.
shots The Shots that this Asset has been used in.
status The current status index of the object.
status_list The list of statuses that this object can have.
tags A list of tags attached to this object.
tasks The list of Task instances.
type The type of the object.
updated_by The User who has updated this object.
shots[source]

The Shots that this Asset has been used in.

code

The code name of this object.

It accepts string or unicode values and any other kind of objects will be converted to string. In any update to the name attribute the code also will be updated. If the code is not initialized or given as None, it will be set to the uppercase version of the nice_name attribute. Setting the code attribute to None will reset it to the default value. The default value is the upper case form of the nice_name.

created_by

The User who has created this object.

date_created

A datetime.datetime instance showing the creation date and time of this object.

date_updated

A datetime.datetime instance showing the update date and time of this object.

description

Description of this object.

name

Name of this object

nice_name

Nice name of this object.

It has the same value with the name (contextually) but with a different format like, all the white spaces replaced by underscores (“_”), all the CamelCase form will be expanded by underscore (_) characters and it is always lower case.

There is also the code attribute which is simply the upper case form of nice_name if it is not defined differently (i.e set to another value).

notes

All the notes about this entity.

It is a list of Note objects or an empty list, None will be converted to an empty list.

project

A Project instance showing the relation of this object to a Stalker Project

references

References are lists containing Entity instances.

status

The current status index of the object.

This is an integer value and shows the index of the Status object in the StatusList of this object.

status_list

The list of statuses that this object can have.

tags

A list of tags attached to this object.

It is a list of Tag instances which shows the tags of this object

tasks

The list of Task instances.

type

The type of the object.

It is an instance of Type with a proper target_entity_type.

updated_by

The User who has updated this object.