ZenCad

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  • Home
  • Hello World walkthrough
  • Installation
  • Basic concepts
    • Scripted CAD
    • BREP representation
    • Lazy evaluation
    • Working with an agent
  • Basic primitives and utilities
    • Solid primitives
    • Planar primitives
    • Lines and loops
    • Points, vectors and utilities
  • Transformations and operations on shapes
    • Affine transformations
    • Boolean operations
    • Splitting solids: split and slice
    • Topology-dependent transformations
    • Geometry from existing shapes
    • Sweeps
    • Triangulation and meshes
  • Introspection and analysis
    • Topology and selectors
    • Checking and repairing geometry
    • Curve analysis
    • Surface analysis
    • Geometric properties
    • Bounding box
  • Visualization
    • Display
    • Interactive object
    • Hierarchical models
    • Kinematics
    • Animation
  • Graphical interface
  • Export and import
  • Inside ZenCad
  • Automation: inspect, check, render
  • Differences between ZenCad 2 and ZenCad 1
  • Migrating from ZenCad 1
  • Home
  • Hello World walkthrough
  • Installation
  • Basic concepts
    • Scripted CAD
    • BREP representation
    • Lazy evaluation
    • Working with an agent
  • Basic primitives and utilities
    • Solid primitives
      • box
      • sphere
      • cylinder
      • cone
      • torus
      • half-space
      • Platonic solids
    • Planar primitives
      • rectangle
      • circle and disk
      • ellipse
      • polygon
      • regular polygon
      • text
      • infinite plane
      • filling a wire
      • interpolated surface
    • Lines and loops
      • segment
      • polysegment
      • interpolation
      • circular arc
      • helix
      • Bézier curve
      • B-spline
      • rounded polysegment
      • composite wire
      • Wire builder
    • Points, vectors and utilities
      • point
      • vector
      • point and vector arrays
      • point and vector algebra
      • empty shape
      • angle conversion
  • Transformations and operations on shapes
    • Affine transformations
    • Boolean operations
      • union
      • difference
      • intersection
      • shell intersection
      • Boolean operations on 2D shapes
    • Topology-dependent transformations
      • fillet
      • chamfer
      • thick solid
    • Geometry from existing shapes
      • offset
      • ruled surface
      • loft
    • Sweeps
      • linear extrusion
      • pipe
      • sweep along a path
      • solid of revolution
    • Triangulation and meshes
      • triangulation
      • polyhedron
      • convex hull
  • Introspection and analysis
    • Checking and repairing geometry
      • unify
    • Topology and selectors
    • Curve analysis
    • Surface analysis
    • Geometric properties
    • Bounding box
  • Visualization
    • Display
    • Interactive object
    • Hierarchical models
    • Animation
  • Graphical interface
  • Export and import
    • STL
    • BREP
    • SVG
  • Inside ZenCad