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pymunk is a python wrapper for the 2d physics library Chipmunk
IRC: #pymunk on irc.freenode.net
Homepage: http://code.google.com/p/pymunk/
Forum: http://www.slembcke.net/forums/viewforum.php?f=6
Version: $Id: __init__.py 153 2008-11-01 22:14:58Z vb@viblo.se $
Submodules | |
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Classes | |
Space Spaces are the basic unit of simulation. |
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Body | |
Shape Base class for all the shapes. |
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Circle A circle shape defined by a radius |
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Segment A line segment shape between two points This shape is mainly intended as a static shape. |
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Poly A polygon shape |
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Joint | |
PinJoint Keeps the anchor points at a set distance from one another. |
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SlideJoint Like pin joints, but have a minimum and maximum distance. |
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PivotJoint Simply allow two objects to pivot about a single point. |
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GrooveJoint Similar to a pivot joint, but one of the anchors is on a linear slide instead of being fixed. |
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Contact | |
Arbiter Class for tracking collisions between shapes. |
Variables | |
version =
The release version of this pymunk installation |
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inf = 1e+100 Infinity that can be passed as mass or inertia to Body |
Variables Details |
versionThe release version of this pymunk installation Valid only if pymunk was installed from a source or binary distribution (i.e. not in a checked-out copy from svn).
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infInfinity that can be passed as mass or inertia to Body Use this as mass and inertia when you need to create a static body.
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