Year |
Title |
System |
Developer |
Publisher |
1984 |
Ghostbusters |
Atari 800, Commodore 64, MSX, ZX Spectrum, Amstrad CPC |
Activision |
Activision |
1985 |
Ghostbusters |
Atari 2600, Apple II |
Activision |
Activision |
1987 |
The Real Ghostbusters |
Arcade |
Data East |
Data East |
1987 |
Ghostbusters |
Sega Master System |
Activision |
Sega |
1988 |
Ghostbusters |
NES |
Bits Laboratory |
Activision/Tokuma Shoten |
1989 |
The Real Ghostbusters |
Commodore 64, Amiga, ZX Spectrum, Amstrad CPC, Atari ST |
Data East |
Activision |
1989 |
Ghostbusters II |
Atari 2600, Amiga, Commodore 64, MSX, PC, ZX Spectrum, Amstrad CPC |
Activision |
Activision |
1990 |
Ghostbusters II |
NES |
Kemco |
Activision |
1990 |
Ghostbusters |
Sega Mega Drive/Genesis |
Sega |
Sega |
1990 |
New Ghostbusters 2 |
Game Boy, NES |
Hal Laboratory |
Activision |
1993 |
The Real Ghostbusters |
Game Boy |
Kemco |
Activision |
2009 |
Ghostbusters: The Video Game |
PlayStation 3, PlayStation 2, PlayStation Portable, Xbox 360, Nintendo DS, Wii, PC |
Terminal Reality, Red Fly Studios, Zen Studios |
Atari,
Sony Computer Entertainment (Europe only, PS2 and PS3 versions) |
2011 |
Ghostbusters: Sanctum of Slime |
PlayStation Network, Xbox Live, PC |
Behaviour Interactive |
Atari |
2012 |
Ghostbusters: Paranormal Blast |
Android, iOS |
XMG Studio |
|
2013 |
Ghostbusters |
iOS |
Beeline Interactive |
Capcom |