Separate stars from the background with your choice of engine — SyQon Starless, StarNet, or CosmicClarity Dark Star. The result replaces the view (mask-blended), and you can optionally keep a stars-only image. Linear data is temporarily stretched for the network and un-stretched afterward, so photometry survives.
Pick an engine from the chooser, configure it, and run. Whatever the engine,
the outcome is the same shape: the starless image is blended back through any
active mask and applied as a “Stars Removed” step, and — if you
ask for it — a stars-only image opens as a new _stars
document.
| Control | What it does |
|---|---|
| Processing engine | SyQon Model (Integrated) runs the model inside SASpro; Starless Standalone CLI drives SyQon's separate executable instead (browse to it). |
| Model variant | Nadir / AxiomV2 / V2.1 / V2.2 / V3. Install, remove, or buy from the buttons. AxiomV2.2 can also use the optional Signal 1.0 model for star-core inpainting. |
| Tile size / Overlap | The image is processed in overlapping tiles; overlap must be smaller than the tile. |
| Apply temporary stretch (+ target median) | Stretch the image for the model and invert afterward (recommended for linear data) — see §2.1. |
| Also create stars-only document | Push the extracted stars as a new
_stars view. |
| Pad edges / Pad pixels | Reflect-pad the frame before processing to improve edge-star removal, cropped back after. |
| Use AMP / RGB + Per-Channel | Mixed-precision for speed; the per-channel mode runs RGB and per-channel passes and averages them (slower, not available for AxiomV3). |
| Stars-only extraction | unscreen or subtract (see §2.2). |
| Live tile preview | Show tiles as they complete in a side window (slower; integrated engine only). |
| Target background (Advanced) | Auto-estimated from the image; reveal the control to override it. |
StarNet asks whether the current image is linear. If yes, SASpro applies the temporary stretch (§2.1) before handing the frame to StarNet and inverts it on the way back; if no, the image is passed through as-is. A progress window streams StarNet's own output, and a stars-only image is produced alongside the starless result.
Dark Star runs in-process (its mono AI model must be installed).
| Control | What it does |
|---|---|
| Star Removal Mode | unscreen or additive — how the stars are separated from the background. |
| Processing Path | Mono AI per channel, Hybrid Luma + Color (best balance), or Color AI only. |
| Chunk Size / Overlap (%) | Tile size (power of two) and the overlap fraction between chunks. |
| Edge Padding | Reflected border added before processing to reduce edge artefacts, cropped back after. |
| Disable GPU / GPU Compatibility Mode | Fall back to CPU, or use a more conservative GPU path. |
| Show Extracted Stars | Also push the stars-only image. |
Both config dialogs carry a grip (bottom-left) to mint a Remove-Stars shortcut with the current engine and settings, or drop on an image to run headlessly.
The networks themselves belong to each engine; what SASpro contributes around them is an invertible stretch so linear data is handled correctly, and the maths that turns a starless frame into a clean stars-only layer.
Star-removal networks are trained on stretched (non-linear) data, so
linear input is temporarily taken through a midtones transfer before the network
and brought back afterward. Per channel, after subtracting the black point
s, the forward transfer is the PixInsight MTF:
The midtone m is solved so the channel median M lands
on the target (0.25) — the same analytic placement Statistical Stretch uses:
Crucially the transfer has an exact algebraic inverse, so the stretch fully round-trips and the returned starless image is mapped back to the original linear domain with photometry intact:
Because the stretch is applied per channel with its own black point and inverted exactly, star colour and linear flux relationships are preserved — the network only ever sees a well-exposed image, but the committed result is linear.
Given the original and the starless result, the stars-only layer is recovered one of two ways. Subtract is the straight difference:
Unscreen instead inverts the screen blend — the model that stars sit over the background rather than adding to it:
Unscreen is usually cleaner around bright cores (it doesn't leave dark halos where a star saturated), which is why it's the default for SyQon and an option for Dark Star.
remove_stars preset (tool +
its settings) for the workflow and grip/headless paths.