Mask

The Create / edit mask window draws beam-stop and bad-pixel masks for calibration. Open it from the calibration wizard via Create mask (or by left-clicking the calibrant image when one is loaded). Saved masks are referenced by the calibration form’s mask path and used when you Run calibration.

Work on the canvas with a drawing mode (polygon, pixel, or rectangular), undo as needed, then Save mask. Prefer excluding the beam-stop and obvious dead regions before running calibration.

Mask wizard overview

Layout

Recipes

To open the mask wizard

From Calibration: Create mask (or left-click the loaded calibrant image when not zooming/panning).

To draw a polygon mask

Set Mode: to Polygon → click vertices on the canvas to add points → double-click to finish the current polygon. Use Undo last point / Undo last polygon if needed. You can draw multiple polygons; their interiors are combined.

To draw a rectangular mask

Set Mode: to Rectangular → first click sets the top-left corner → second click sets the bottom-right corner and finishes the rectangle. Use Undo last corner / Undo last rectangle if needed. You can draw multiple rectangles; their interiors are combined. Clear all starts over.

To draw a pixel mask

Set Mode: to Pixel → click a pixel on the canvas to mask or unmask it (masked pixels show in red). Use Undo last edit to reverse the last toggle. Clear all starts over.

To save the mask

Confirm Mask pathSave mask → wizard commits the file and updates the calibration form.

Highlight Save mask