typed op• データ種: lightfield → image
• 呼び出し: fullseye.apply(img, "tb_lf_epi_slope", a=0.5, b=0.5) (2-D は 1 画像 + 2 スカラつまみ a,b∈[0,1] のモデル)
• GPU: あり(許可リストの機械的 GPU 経路、CuPy)。device="auto" は測った大きさ(589,824 画素)以上で GPU を選ぶ

*図は合成の入力 128×128 で実際に走らせた出力。左が入力、右が出力。点群は上から見た散布(明るさ = z)、1-D 列は折れ線、体積は z 方向の最大値投影、動画は中央フレーム、複素画像は振幅、絵にならない返り値は値そのもの。*
*つまみ a は出力を変えない(実測: 0.1 / 0.5 / 0.9 で同一)。*
*つまみ b は出力を変えない(実測: 0.1 / 0.5 / 0.9 で同一)。*
段階(前置きの op → この op。左から順):
▸ tb_lf_epi_slope: 段階の図 (docs サイト)
別の画像でも(合成シーン / 写真 / 硬貨。上段が入力、下段がその出力。つまみは既定):
▸ tb_lf_epi_slope: 別の画像での出力 (docs サイト)
Per-pixel slope from the EPI line orientation (structure tensor, refined by shearing).
A scene point traces a straight line in the epipolar-plane image (lf_epi), so along that line the intensity is constant:
E_u + s * E_x = 0. Accumulating that constraint over the whole angular grid and a window x window spatial neighbourhood gives the closed-form least-squares slope s = -(J_ux + J_vy) / (J_xx + J_yy) with J_ab = sum(E_a * E_b) — both the horizontal and vertical EPI directions pooled.
Why it is iterated (fixed 2026-11-03). A finite difference across views measures a displacement of s px per view, while a finite difference across pixels measures one of 1 px; for a texture component of angular frequency w the ratio is sin(w s) / sin(w) (the pre-fix central differences), equal to s only at |s| in {0, 1}. That is the classic statement that the structure tensor is accurate only for disparities in a small range around zero (Wanner & Goldluecke, CVPR 2012 and TPAMI 36(3) 2014, who handle larger ranges by shearing the light field). So the estimator shears the field by an integer slope k (integer shifts: no resampling blur), measures the residual r = s - k, sets k <- round(k + r) per pixel and repeats until no pixel changes (at most EPI_MAX_ROUNDS rounds, at most EPI_MAX_SHEARS distinct shears). The residual is measured with a matched discretisation (adjacent-view difference against the mean of the two views' Gaussian derivatives, inner scale EPI_INNER_SIGMA), whose error is O(r^3 w^2) with |r| <= 1/2.
Measured 2026-11-03, median over the interior of single-layer lf_synthesize fields (64x64, edge="wrap"), s in [-3, 3] in steps of 0.25: error <= 0.006 px for 5x5 and 9x9 views, <= 0.007 px for 4x4 (even count) and <= 0.012 px for 3x3 and for a single row of 6 views, at texture sigma 1.0 / 1.5 / 2.0 / 5.0 px, for windows 5 / 9 / 15 (the pre-fix estimator read -1.388 for -1.5 at sigma 2 and 1.46 for 2.0 at sigma 1.5). Integer slopes are exact to 1e-9 on a wrapped field. Valid range: the shear ladder starts at k = 0, so the first pass must see the right sign and a non-vanishing magnitude: that holds for |s| <= 3 at any texture correlation length >= 1 px, and (measured) up to |s| = 8 at sigma >= 2; at sigma 1 it fails beyond |s| = 5 (s = 6 read as 0.25 — the texture is aliased: it moves more than its correlation length several times per view). Near an occlusion boundary the window mixes two slopes (no estimator of a single orientation per window can avoid that). With edge="nearest" input the outer |k|*(N-1)/2 px of the frame see clamped border pixels.
Returns (slope_map, energy): the (H, W) slope map (centre-view coordinates) and the (H, W) gradient energy J_xx + J_yy of the unsheared field (the first pass's denominator). Pixels whose energy is below *min_energy* have no measurable parallax (a flat patch of sky); their slope is set to 0 and their energy reported as-is, so you threshold on energy instead of being handed a plausible-looking number divided by ~0.
Raises ValueError: *lf* not a valid light field, an angular/spatial shape where *neither* EPI direction carries information (the horizontal EPI needs U >= 2 and W >= 2, the vertical needs V >= 2 and H >= 2), an even or non-positive *window*, a non-positive *min_energy*.
Typed bridge of the lightfield op lf_epi_slope into the 2-D evolution registry: the same implementation, called under the op(v, a, b) convention. This op has no tunable parameter; a and b are unused.
• サンプルデータ カタログ(DL URL / ライセンス) — 2-D は skimage.data(BSD/public)+ 合成、3-D は実データ源(Stanford/PDS 等)の DL URL。
• 演算子の来歴・参考文献 — この op 族の元になった研究/手法の出典。
下のプログラムは実際に走ることを確かめてある(図と同じ入力)。Studio のヘルプではこのブロックがボタンになり、その場で読み込んで実行できる。
img_to_lightfield 0.50 0.50 tb_lf_epi_slope 0.50 0.50
次の例は元の台帳 op lf_epi_slope を呼ぶもの。この橋渡し op は同じ実装を fn(v, a, b) 規約に合わせただけなので、挙動はそのまま当てはまる(呼び出し形だけ違う)。
• lightfield_depth — py -3.11 examples/lightfield_depth.py
• poc_lightfield_depth — py -3.11 examples/poc_lightfield_depth.py
image を入力に取れる)identity · gaussian · mean_box · mean_box_wh · bilateral · kuwahara · unsharp · median
typed)tb_points_to_voxel · tb_estimate_point_normals · tb_iss_keypoints · tb_project_points · tb_render_point_depth · tb_points_render · tb_statistical_outlier_removal · tb_radius_outlier_removal
*Provenance: ops.py — 2D operator registry. この per-op ノートは tools/opdocs.py md が自動生成(手編集しない)。*
© 2026 Kazufumi Furuse — Fullseye operator documentation. Licensed under Apache-2.0.