{% extends "archetypes/_layout.html" %} {% import "archetypes/_layout-erratum.html" as erratum with context %} {% import "archetypes/infernal-ministry.json" as deck_json %} {% block meta %} {% endblock %} {% block archetype_name %}

{{ ministry }} Infernal Ministry

{% endblock %} {% block archetype %} {% trans trimmed anarchist_uprising=card("Anarchist Uprising"), ancilla_empowerment=card("Ancilla Empowerment"), arishat=card("Arishat"), ashur_tablets=card("Ashur Tablets"), bait_and_switch=card("Bait and Switch"), condemnation_mute=card("Condemnation: Mute"), deep_ecology=card("Deep Ecology"), eat_the_rich=card("Eat the Rich"), entrancement=card("Entrancement"), eyes_of_argus=card("Eyes of Argus"), forgotten_labyrinth=card("Forgotten Labyrinth"), garibaldi_meucci_museum=card("Garibaldi-Meucci Museum"), information_highway=card("Information Highway"), kaymakli_fragment=card("Kaymakli Fragment"), kine_resources_contested=card("Kine Resources Contested"), majesty=card("Majesty"), monkey_wrench=card("Monkey Wrench"), on_the_qui_vive=card("On the Qui Vive"), organized_resistance=card("Organized Resistance"), parity_shift=card("Parity Shift"), reckless_agitation=card("Reckless Agitation"), second_tradition_domain=card("Second Tradition: Domain"), unleash_hells_fury=card("Unleash Hell's Fury"), veneficti=card("Veneficti"), villein=card("Villein"), voter_captivation=card("Voter Captivation"), wider_view=card("Wider View"), xeper=card("Xeper, Sultan of Lepers", "Xeper"), infernal_princes=link("/archetypes/infernal-princes") %}

Highlights

This is a vote deck using {{ arishat }} as a star, and Ministry Barons for support.

The game plan is to land high damage votes like {{ reckless_agitation }}, {{ kine_resources_contested }} and {{ eat_the_rich }} regularly, using {{ obf }} for stealth and {{ pre }} for vote pushing. {{ arishat }} controls the opponents' votes, both with her ability and with {{ condemnation_mute }}, effectively disabling any problematic voters on the table.

The defense module is small but effective, using {{ majesty }} to avoid combat and {{ organized_resistance }} and {{ bait_and_switch }} for bleed defense. {{ villein }} is used to recoup pool from the vampires and, coupled with {{ voter_captivation }} can allow for heavy bloating and more minions rather steadily.

Tips & Tricks

The decks makes heavy use of {{ forgotten_labyrinth }} as the main stealth modifier: it costs blood but it easily gets above a {{ second_tradition_domain }} and votes are undirected so some very widespread intercept reactions like {{ eyes_of_argus }} or {{ deep_ecology }} won't help the opponents. 3 stealth undirected is hard to block.

{{ garibaldi_meucci_museum }} is a key card here, since it can fetch back votes ({{ reckless_agitation }}, {{ eat_the_rich }}) or bounces ({{ bait_and_switch }}) depending on the situation. Moreover, it can protect the vampires from some dangerous combats.

The number of {{ information_highway }} is unusally high, because it can help getting more titled vampires out more quickly, and get the {{ villein }} / {{ voter_captivation }} going faster.

The deck does not shy away from bleeding from time to time when there's an opening. {{ monkey_wrench }} can be used to maximise these opportunities, otherwise getting the edge even with just a bleed for one might be all what's needed to pass {{ eat_the_rich }}.

{{ unleash_hells_fury }} is a key defensive device here. It can really slow down big capacity predators. Swarm decks will not be too hindered by it though, but {{ anarchist_uprising }} and {{ ancilla_empowerment }} can take care of those in one swift move.

Variants

The inclusion of {{ xeper }} is very specific to the deck presented here: it's more often absent because of his high cost and replaced by a couple of {{ entrancement }} in library. On the reaction side, {{ on_the_qui_vive }} is often preferred to {{ organized_resistance }} since it does not force a block. Some additional Infernal tools can be included too, like {{ veneficti }} or {{ kaymakli_fragment }}.

The idea is close to the {{ infernal_princes }} archetype. Strong votes under {{ obf }}, the heavy use of {{ forgotten_labyrinth }} and a bit of {{ pre }} for vote pushing and {{ voter_captivation }}, make them share more than half their cards. But the defense strategies are very different: going {{ condemnation_mute }} and {{ bait_and_switch }} or going {{ parity_shift }} with more minions are different game plans.

{% endtrans %} {% endblock %}